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Speaker 1: Hello, and welcome to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us every Friday

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for a discussion about the latest gaming news, reviews, and

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exclusive reveals, alongside Game of Former staff and special guests

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from around the industry. I'm in your host today, Charles,

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and I'm joined by Marcus Stewart.

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Speaker 2: He everybody, I'm here. I'm back. You can't get rid

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of me. I'm always be persistent, persistent threat. That's what

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I am. The Mister X Podcast.

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Speaker 1: And Kyle Eillier.

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Speaker 3: Nemesis, where I'm much more like you think it's going

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to be a persistent threat, but it's really actually pretty

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choreographed and like it just happens in specific moments and

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this is not as compelling as mister X is. Kind

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that's that's who That's who I am.

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Speaker 2: Yeah, you do say the same over and over too.

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Speaker 1: I'm like Adye Dematresk, where like I'm really persistent for

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a little bit and then I'm kind of like the

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rest of the time, it's like, ah, she was. She

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was like an act one kind of deal. Like I'll

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be I'll be around a lot at the start, and

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then I'm just gonna I'm just kind of kind of good.

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Speaker 3: She's real. Who is who is a vas from Far

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Cry three? You know, She's like one of those where

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it's like, oh, that was that was the compelling villain.

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I we actually had a bigger villain, but you don't.

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You don't even remember that guy's name. Sorry?

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Speaker 2: Sorry, did you call it boba Fett's syndrome?

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Speaker 1: Yeah, yeah, I don't know that boa Fett's first entrance

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was compelling that I would.

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Speaker 2: Say to him, to dicentegrade a guy, he.

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Speaker 1: Was interesting, but anyway he stood out.

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Speaker 3: He followed the garbage.

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Speaker 1: Is that what happened?

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Speaker 3: I don't remember, it's been a while.

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Speaker 1: He followed the garbage.

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Speaker 2: Yeah, garbage, that's what it was. Yeah.

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Speaker 3: Uh.

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Speaker 1: This week we got a lot of talk about We're

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talking about Castlevania, Belmont's Curse, Kyle review Densch Attack, Marcus

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played the incident at Galley House, I reviewed the Mermaide

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Mask and Heave Ho too. Markus also checked out Dtopia.

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We're very excited about all that, but first, as always,

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a quick reminder, you can subscribe to our physical magazine

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and it's the best way to support us, the best

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way to support the podcast. Best way to support all

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of our jobs in general. You go to Gameformer dot

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com slash subscribe, can get a physical subscription if you're

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in the US, or a digital subscription anywhere in the world.

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Kyle's got a double O seven first light issue Marcus.

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As our current Helo campaign evolved, we are By the

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time you're listening to this, we'll be revealing our next

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cover in just a few days, which we're very excited

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about us. If you want to give that physical shipp

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to your doorhad a Gameformer dot com slash subscribe, or

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you can pick us up at news stands all around

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the US and internationally new stands and bookstores. We're in

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lots of countries all over the world. And of course

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if you get one, take a picture send to us.

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We love to see it, even if you're a regular subscriber.

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There's people that Matt Piscatella is a games analyst and

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he takes a picture every time he gets a game Former,

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and it's.

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Speaker 3: Like, wow, it's so nice.

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Speaker 1: We love seeing that people eat our stuff. So yeah,

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it's always nice to when when things go wrong, as

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people should there say like hey, we didn't get something.

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But when things go right, usually it's just kind of

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business as usual, so it's always nice to celebrate the

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touchdowns when they actually do right. Well, without further ado,

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I'm gonna jump right into our first game this week. Uh.

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I got to fly to Paris, France, country I've never

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been to before, to play Castlevania Belmont's Curse. I did

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this last month. What is time?

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Speaker 3: There's no way.

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Speaker 2: Unfortunately, it's been like a couple of weeks since you've

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been back.

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Speaker 3: Yeah, the end of the last month.

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Speaker 1: Yea, of all the notes I wrote, I didn't write

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down the day I went. It was super hot when

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it went.

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Speaker 2: I was going to ask, like, because you went right

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in the middle of I think it's still going on,

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the big heat wave that has just brought Europe to

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its knees. As someone that is a Northerner because you

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live in Ohio, how was that for you?

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Speaker 1: Yes, well, it does get hot in Ohio.

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Speaker 2: It's hot.

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Speaker 1: But yeah, it was like it's it's ninety one right now,

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so it's pretty hot. It was.

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Speaker 3: It was about that here in dang it, you guys

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are it's gonna make us cry.

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Speaker 2: Yeah, I will tell you, not only hot, but hum

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it is here.

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Speaker 1: Oh nice, but yeah, I showed up at it was.

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It was a pretty all things considered brutal travel period

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because I landed at seven am France time, but it

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was one a m. Eastern time, and I had eight

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hours before I could check into my hotel. And the

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hotel was like it was an hour walk from the

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Eiffel Tower, and I was like, sure, I'll just go

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see the Eiffel Tower. And the metaphor I've been using

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is like all the way there, I felt like a

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Pokemon trainer. I was like, wow, look at this new city. Wow,

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look at all this stuff, so many landmarks, and the

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way back it was like fro Do the end of

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Lord of the Rings, where I was like so sweaty,

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I was bleeding. For some I was wearing jean No,

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I wasn't bleeding protos. My my feet did really hurt.

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I was so sweaty. I like rolled up. I cuffed

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my jeans, which I've never done before. I had a

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backpack on for no. I thought I was maybe going

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to find somewhere and hang out, and that never happened.

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Speaker 2: To go to the Pokemon train or analogy, Yes, that helped.

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Speaker 3: Honest, someone handed you a bike. You're about like ten

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hours in.

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Speaker 1: It was weird. There were plenty of bikes there. There

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are anyways. Uh yeah, So that that was then I

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slept that night, so I kind of avoided jet lag

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by doing an insane physical challenge.

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Speaker 2: As opposed to the most nights he slept then, and.

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Speaker 1: Then the next day I woke up and went to

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Chappelle John John d Arc, the chapel of dedicated to

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Joan of Arc. It's deconsecrated, so people don't like warship

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there anymore, and it's been turned into an event space.

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So we went and we got to play Castlevania Belmonts Curse.

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Uh and uh, it's really really good. I'm really excited

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about it. I played the game and came home, purchased

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Dead Cells on my switch to because I didn't have

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it there yet, and purchased the Castlevania DLC and beat

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the whole thing because I was just like, I just

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want to play this game and this is like, we

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have Belmont's Curse at home. That's like the closest equivalent

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I had. If you're unfamiliar, Oh yeah, go ahead, Marcus, Okay.

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Speaker 2: Well I'll let you set it up and then I'll

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ask my question give people the overview.

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Speaker 1: Of what this is. Also, before I forget, they gave

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us some goodies, including a wine glass. Wait, I'm holding

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up to the camera.

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Speaker 2: They gave you like.

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Speaker 3: From here we go here full scrange.

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Speaker 2: Okay, it's got the logo on the curse.

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Speaker 3: Yes, you are drinking blood right now.

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Speaker 1: Yeah, this is not blood or wine. It is red

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Bull that I dyed red to be festive because I

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had red food Diarra red Bull yellow fun fact.

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Speaker 3: Oh yeah, I've always I've always, I've always noticed, I've

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cut Red Bull out of my life. But like, I

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drank it a lot for a while, and I was like,

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there's a reason this doesn't come in a clear bottle,

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Like this has to be in a cat because that

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looks like urine, Like this is not does.

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Speaker 2: I don't think i've ever seen what red bull. I

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don't drink energy drinks. I never knew what Red Bull

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looked like. I didn't I wouldn't have guessed yellow was

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what they do.

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Speaker 1: It looks like ginger ale is what it looks like.

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But the name is so evocative of a Anyways, go

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back to game.

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Speaker 3: Yeah, we don't really want to hear about this amazing

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game that Marcus and I are jealously you got to

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play or anything.

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Speaker 1: Talking about the Red Bulls. Yeah, so I showed up.

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I got to play three hours, the opening three hours

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of the game. It is a direct sequel to Castlevania three,

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which is an nes game, right super old, But it

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is what they adapted into the first two seasons of

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the Castlevanian Netflix show. So if you've seen those first

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two seasons, it'll be a lot of characters and events

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that are recurring. Specifically Trevor Belmont. He is the main

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character of that story, and in this story he's a

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little bit older and it's about his daughter, Rose Belmont,

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and she's the daughter of Trevor and Sifa Cifa being

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like a magic user who's passed away at this point

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of the game.

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Speaker 3: And Rose's original character for the game, right, she was

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not in the anime. I don't think I watched correct

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all of that. I actually watched the whole thing. I think, Yeah,

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I did watch all that. Yeah, which they never had

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kids in the show. Yeah cool.

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Speaker 2: I was just gonna ask, like, is Rose the first

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female Belmont because there's been female leads in Castlevania, but

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they weren't Belmont's.

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Speaker 1: I want to say no from what I looked up,

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but I.

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Speaker 3: Yeah, maybe I'm forgetting on here's the game Boy game,

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the first Castlevania on game Boy, I think, but I

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might be yeah.

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Speaker 2: Yeah, I might be forgetting one. But it just regardless,

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it's not. It's pretty rare.

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Speaker 1: It's yeah yeah. And the one of the things that

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I got to speak to some of the developers about it,

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one of the things they were excited about or interested

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in exploring, is that the Castlevania games is very much

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about this like generations of the Belmont family or whatever

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families come after them, but you don't often get to

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see the like generations interacting. So this is one where

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it's like, here's a character that we know in love

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and his daughter and the game he's not around for

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most of it. He's like, oh, you're an adult, you

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go go do your own thing. He says the line like, well,

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you're an experienced vampire hunder at this point, so you

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can you can do this on your own, like he's

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not worried about it.

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Speaker 2: That's how Belmont's kicked their kids out the nest. Now

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you need to go and kill You're eighteen, go get away,

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go kill your first.

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Speaker 3: Vampire on your own. That's that's video games. Man Link

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believing the house at like eight years old to go

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on his adventures too, right, Like, that's that's true.

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Speaker 1: Uh so yeah, So you play as Rose and the

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game feels very good. I played three hours and I

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got to fight three bosses. There's a bunch of different

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weapon types, so there's a I started with a sword,

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and the weapon type like symbol looked kind of like

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a rape year, so there's like lighter swords. Later, I

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got like a bigger two handed sword, and then I

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had a spear that I could throw. I had a

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sword and shield combo, and I had cestis, which are

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like metal gloves you can punch with metal boxing.

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Speaker 2: I always think of the ones from God of War

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three you when I hear cessens.

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Speaker 1: Yeah, there's a cestus in Assassin's Creed two. I think

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it makes your melee damage to more anyways, uh and yeah,

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And so you start off the game. Rose has a

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deck of arcana cards that her mom left her, and

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they each have like some name on it. It's not

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like actual original tarot cards, but it's like the fall

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in I think the Priestess and the warrior, the ones

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that you have, and the way the game works is

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those are the bosses that you'll fight, and as you

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get like close to them, it'll kind of awaken a

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bit and you'll have a system where you can go

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and find ghosts in the town and they'll give you

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hints about where to find them or if you know

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where they are, like ways that you can hurt them

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and stuff. So the first one I went to was

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the fall in who's a character? The other ones, after

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you beat them, you like learn their real names. I

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don't know who this guy is, but I think he's

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gonna I think it's gonna be like a reveal whatever

242
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his actual name is, because he's being very cagey about

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his identity. But once when I fight him, he throws

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a like a holy Cross. It's a classic Castlevania item,

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and when I beat him, you suck his soul into

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the Arconic card and then you get that spell as

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an nobility. And then also the bosses because like companions

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that hang out with you throughout the game, so as

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the game continues, every time something happens, Rose will say

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something and then like her deck of cards will like

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chime in and say other things, going on.

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Speaker 2: Okay, did they give abilities or are they just buddies

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that talk to you?

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Speaker 1: So get he unlocks the cross spell? Like I was saying,

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they each each card specifically has a spell associated with

256
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You have a I don't know, it's not called Mana.

257
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Maybe it is called Mana, but you have like a

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magic bar and it uses a certain amount of that.

259
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But then also when you beat bosses, they give you

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I was surprised every time I beat a boss, I

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got like three or four new things. So I beat

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the Fallen and it got I got the Holy Cross,

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I got to go to a new area obviously. But

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then he gave me an ability called Pendulum, which is

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basically just the whip. So eventually you'll get like a

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main weapon that's a whip, but I didn't get that,

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and you don't get it in the first three hours. Instead,

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I have like a spell like thing that's like a

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whip of light that you can use to kind of traverse.

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You can swing on certain like grappling hooks. There's also

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other ones you can just like direct directly launch yourself towards,

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and you can also use it to grapple to enemies,

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which is really cool for combat each weapon has a

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like a distinct whip attack. So when you whip as

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you're launching yourself towards someone. If you have like a sword,

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it's like a cool slash. If you have the fists,

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you'll do like an uppercut. So I just enjoyed seeing

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what all those did. And then also you can use

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like sometimes there's an enemy up on a ledge and

280
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you have to grapple to that enemy to like platform

281
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to get up higher, Like there's some secrets that are

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hidden just by the fact that you can grapple on

283
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the guys. It's pretty cool.

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Speaker 2: I like that system of sorry, like the idea of

285
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like killing bosses and getting their cards, Like it's a

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lot of like you see that in other Castlevania games

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and particularly DS ones, like Order of a Clicheo, where

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you kill a boss or and you get like a

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power from them, and you're kind of like building out

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your roster to more enemies you kill. Like I've always

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been a sucker for that system, like even Bloodstained it,

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which is kind of the Castlovania spiritual successor. So I'm

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glad that they have like a version of that in

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this game.

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Speaker 1: Yeah. Yeah, there's also something really fun about fighting a boss.

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This happens a lot in like souls, like the Dark

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Souls from Soft Games of You'll fight a boss and

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you're like, gosh, this attack sucks. It has such a

299
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crazy hip box or makes everything explode, and then you

300
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beat them and you get their sword, You're like, oh

301
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my gosh, I can make everything explode.

302
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Speaker 2: Now with that thing, I can make other people angry

303
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to it.

304
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Speaker 1: Yes, so after the fallen uh oh. Also, he he's

305
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like kind of like he gives kind of were wolf vibes,

306
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but it's clear when you meet him he's just like

307
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asking for souls and he's very not himself. Then I

308
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fought Joan of Arc, who was very much not herself,

309
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which was fitting because it was the that was the

310
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chapel that we were in, and this is like a

311
00:14:51,720 --> 00:14:58,320
corrupted version of Joan of Arc who failier Joe. Oh great.

312
00:14:58,440 --> 00:15:01,519
Actually that's because Jean on the Arc is like how

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00:15:01,519 --> 00:15:05,879
you say in French of the Apostrophe.

314
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Speaker 2: Yeah, oh yeah, yeah yeah.

315
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Speaker 3: But she did she ask you about that, by the

316
00:15:12,600 --> 00:15:14,639
way the game, and she didn't.

317
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Speaker 1: I didn't give her enough time. I was kind of like,

318
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let's get let's get down to the business.

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Speaker 3: You know, three hours.

320
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Speaker 1: But the whole thing is that in history, she's like

321
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really young, she's like nineteen, and she leads these French

322
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soldiers to victory and then basically gets sentenced from what

323
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I understand to be like mostly bogus charges from the

324
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church and is burned at the stake. And in this

325
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she's like, basically as she was burning at the stake,

326
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heard a voice that was like, hey, I can get

327
00:15:50,399 --> 00:15:53,759
you out of this. Burning to death is pretty bad, huh.

328
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And so in the game she accepts that offer and

329
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then becomes this like new evil person and has a

330
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bunch of fire based attacks as a result.

331
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Speaker 2: Yeah, I don't blame her for that. Yeah, it's I

332
00:16:05,720 --> 00:16:07,480
think if I was burning alive and I heard a

333
00:16:07,519 --> 00:16:10,200
mysterious voice say I can stop you from burning alive,

334
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this sucks, I think I would probably also, yes, thought.

335
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Speaker 1: Also it wasn't God in this case, but if I

336
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was Joan of Arc I'd probably assume it was God.

337
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Assume like I did such a good job that this

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is this has got to be what it is. Anyways,

339
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one thing I did mention is I did you don't

340
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have a parry at the start of the game, which

341
00:16:31,679 --> 00:16:34,440
is not a big deal in the grand scheme of gaming.

342
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But I feel like within the past like five years,

343
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I become so accustomed to having a parry or like

344
00:16:41,399 --> 00:16:44,519
a dodge roll, and instead the dodge button lets you

345
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do a step backwards and you can slide under people.

346
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So a lot of the early combat was interesting of me,

347
00:16:50,559 --> 00:16:54,600
like kind of relearning how to fight perry lists and

348
00:16:54,639 --> 00:16:57,639
it's totally feasible. I was just surprised by how much

349
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of my instincts were being like questioned in those moments.

350
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Speaker 2: Well, that's like classic Castlelania to have like the back

351
00:17:03,080 --> 00:17:05,359
dash or some variation of that. Like I always think

352
00:17:05,400 --> 00:17:08,640
of Sympothy of the Night with the cool moonwalk.

353
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Speaker 3: That's where that's where it started. I think that is

354
00:17:11,000 --> 00:17:13,880
the first one, right, Yeah.

355
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Speaker 1: Yeah, dash is a very like new gaming thing, like

356
00:17:16,839 --> 00:17:19,400
you kind of just get hit for hour.

357
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Speaker 3: I never I love Sympathie the Knight. I never quite

358
00:17:22,759 --> 00:17:25,400
got the hang of that backstep thing where you kind

359
00:17:25,400 --> 00:17:27,839
of dash backwards, like I was always I never used

360
00:17:27,839 --> 00:17:28,279
it really.

361
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Speaker 2: Yeah, yeah, it does feel good when you time it right.

362
00:17:32,839 --> 00:17:35,240
You feel really you feel really cool when with enemy

363
00:17:35,279 --> 00:17:38,119
whiffs and you do a moonwalk.

364
00:17:37,400 --> 00:17:40,720
Speaker 1: With the these bosses. I could kind of read and

365
00:17:40,720 --> 00:17:43,720
be like, Okay, I'm supposed to backstep here or I'm

366
00:17:43,759 --> 00:17:46,400
supposed to slide under them here, and that made it

367
00:17:46,680 --> 00:17:48,440
just having essentially a place where I had to learn

368
00:17:48,480 --> 00:17:51,400
how to fight them made it become a little more easy.

369
00:17:52,759 --> 00:17:54,960
But beating Joan of Arc does un lack of perry,

370
00:17:55,039 --> 00:17:56,720
and I was like, oh, thank goodness, I can go back.

371
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Speaker 3: To after all that.

372
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Speaker 2: Yeah, that's what she was known for.

373
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Speaker 1: Yeah, her varying perie.

374
00:18:03,319 --> 00:18:06,079
Speaker 2: Huh is that what Paris is named after her?

375
00:18:09,200 --> 00:18:10,960
Speaker 1: So hard They're like, gosh, you gotta change the name

376
00:18:10,960 --> 00:18:14,519
of the city. But yeah, So then Joan of Arc

377
00:18:14,960 --> 00:18:18,960
as like she drops the Sword of fair Bois, which

378
00:18:19,000 --> 00:18:23,799
is like a huge, like two handed sword. She drops

379
00:18:23,880 --> 00:18:26,880
a spell called Infernal Pyre, which is a move that

380
00:18:26,920 --> 00:18:30,200
she uses that you can like basically the whole platform

381
00:18:30,240 --> 00:18:32,720
you're on, the whole horizontal width of it. You can

382
00:18:32,759 --> 00:18:35,200
make like flames erupt from it. So it's like really powerful,

383
00:18:35,519 --> 00:18:38,799
but use a lot of mana. And then also an

384
00:18:38,799 --> 00:18:41,440
nobility called Holy Light, which you activate by holding on

385
00:18:41,519 --> 00:18:44,400
one of the triggers, and it puts this ball of

386
00:18:44,480 --> 00:18:46,920
light around you and it's not a block, but if

387
00:18:46,920 --> 00:18:48,960
you do it right. When someone hits you, then it's

388
00:18:49,000 --> 00:18:51,240
a parry, but you can't like hold it down and

389
00:18:51,279 --> 00:18:54,920
just resist attacks. But the I thought it was such

390
00:18:54,920 --> 00:18:57,359
a cool use of like the Metroid Venus side of it.

391
00:18:57,440 --> 00:19:01,119
Of there's these like walls of like kind of floating

392
00:19:01,240 --> 00:19:03,720
rocks that solidify when you get near them, but if

393
00:19:03,759 --> 00:19:06,519
you hold down holy light, you can go through them.

394
00:19:06,960 --> 00:19:10,680
And so it makes a bunch of places just these

395
00:19:10,680 --> 00:19:13,039
like really cool puzzles of you got to swing through

396
00:19:13,079 --> 00:19:15,680
this wall, but then let go of holding down because

397
00:19:15,680 --> 00:19:17,519
otherwise you'll fall into a pit of spikes, and just

398
00:19:17,599 --> 00:19:21,400
kind of the managing of when you're intangible versus tangible.

399
00:19:23,480 --> 00:19:28,000
And then the last boss I fought was Medusa, who

400
00:19:28,039 --> 00:19:30,440
was very cool. It was the one where I was like,

401
00:19:31,079 --> 00:19:33,839
I watched a YouTube video that was like every Medusa

402
00:19:33,839 --> 00:19:37,160
fight in Castlevania history, because I was like, is this normal?

403
00:19:37,200 --> 00:19:41,400
Medusa mainly was partially because of a note Kyle mentioned

404
00:19:41,440 --> 00:19:44,799
of wrote. I wrote a piece in the upcoming issue

405
00:19:44,839 --> 00:19:46,519
a game four, which of course you'd be very soon,

406
00:19:48,359 --> 00:19:51,160
where she has a move and one of the ghosts

407
00:19:51,200 --> 00:19:52,640
told me is like, hey, by the way, if she's

408
00:19:52,680 --> 00:19:54,480
about to look at you, you can look away. That's

409
00:19:54,480 --> 00:19:56,599
how Medusa works. If you don't make eye contact with

410
00:19:56,680 --> 00:19:59,480
you her, it doesn't work. And we were like, are

411
00:19:59,480 --> 00:20:02,160
there other instances of that in games? Because it feels

412
00:20:02,200 --> 00:20:05,640
like the most obvious kind of game mechanic. But I

413
00:20:05,680 --> 00:20:08,480
don't think it's a mechanic in other Medusa fights in

414
00:20:08,480 --> 00:20:11,799
the Castlevania series. Maybe it's in other games, but yeah, that.

415
00:20:11,880 --> 00:20:13,960
Speaker 3: Was like the note I left, which is maybe annoying

416
00:20:14,000 --> 00:20:16,079
that I do sometimes when we're reading each other's work,

417
00:20:16,119 --> 00:20:18,440
I leave like lots of editing notes, but sometimes I'll

418
00:20:18,480 --> 00:20:22,000
just comment because I'm like, what is this thing? Like whoa,

419
00:20:22,039 --> 00:20:23,680
that's weird. And it's like at the comment I left

420
00:20:23,680 --> 00:20:25,920
for you, Charles, which were probably yeah I need to edits,

421
00:20:25,920 --> 00:20:28,799
don't get this out here, it was I was like,

422
00:20:28,920 --> 00:20:31,920
it's this. Surely there's some other game where you can

423
00:20:32,000 --> 00:20:34,319
just look away from Medusa and it doesn't turn you

424
00:20:34,319 --> 00:20:36,160
to stone, because like I was like, God of War

425
00:20:36,240 --> 00:20:37,799
is a big one that comes to mind. It's like,

426
00:20:37,880 --> 00:20:40,240
I don't think you can just like turn your back

427
00:20:40,400 --> 00:20:41,400
and be safe, don't.

428
00:20:42,720 --> 00:20:45,000
Speaker 2: I feel like a lot of games that depict Medusa,

429
00:20:45,119 --> 00:20:48,519
especially post Good of War, where they treat her site

430
00:20:48,559 --> 00:20:50,559
as like a vision cone that you just need to

431
00:20:50,640 --> 00:20:53,519
like physically be out of the way of. So it's

432
00:20:53,559 --> 00:20:55,160
not enough to just turn your back. It's like you

433
00:20:55,200 --> 00:20:56,960
need to jump out of the way of it, even

434
00:20:57,000 --> 00:20:58,920
if you're not actually looking at her.

435
00:20:59,759 --> 00:21:02,880
Speaker 1: Yeah, and she does have. She also has a crazy

436
00:21:03,039 --> 00:21:06,960
full screen death ray that it's one of those moves

437
00:21:06,960 --> 00:21:11,599
that will kill you basically instantly. And a lot of

438
00:21:11,640 --> 00:21:16,559
these fights were very much like there's absolutely skill involved,

439
00:21:16,680 --> 00:21:20,240
but it has almost more to do with just knowing

440
00:21:20,240 --> 00:21:22,680
what to do when they do certain moves, of being like, oh,

441
00:21:22,680 --> 00:21:23,920
you got to go to this part of the screen,

442
00:21:24,000 --> 00:21:25,519
or you have to have this item equipped, you got

443
00:21:25,519 --> 00:21:28,799
to do this in reaction or whatever. So she did have.

444
00:21:29,000 --> 00:21:30,640
It's not like you can just look away from Medusa

445
00:21:30,680 --> 00:21:32,279
and you'll be immune from the whole fight. But there's

446
00:21:32,319 --> 00:21:34,440
like a move that petrifies you that it's cool that

447
00:21:34,480 --> 00:21:40,960
you can kind of avoid and worth noting that it was.

448
00:21:42,839 --> 00:21:45,480
I thought it was like a healthy difficulty, like I

449
00:21:45,599 --> 00:21:48,119
enjoyed how hard it was. I was definitely dying. I

450
00:21:48,119 --> 00:21:49,759
think I died five times in the fall and then

451
00:21:49,799 --> 00:21:55,839
six times to Joan of Arc. But the guy next

452
00:21:55,839 --> 00:21:57,759
to me at the preview, like never beat Joan of

453
00:21:57,880 --> 00:21:59,960
Arc like he spent a whole time just stuck on

454
00:22:00,079 --> 00:22:00,440
that fight.

455
00:22:01,240 --> 00:22:02,839
Speaker 3: But outlet call him out right now.

456
00:22:03,480 --> 00:22:06,680
Speaker 1: I will not, partially because he was a freelancer and

457
00:22:06,720 --> 00:22:09,759
I was like, oh no, I trust I have been

458
00:22:09,880 --> 00:22:13,680
in those situations where you're I, I guess I need

459
00:22:13,720 --> 00:22:14,319
to beat this boss.

460
00:22:14,359 --> 00:22:15,319
Speaker 3: I have fifteen minutes.

461
00:22:16,160 --> 00:22:18,880
Speaker 2: Yeah, yeah, especially when you're like surrounded by other media

462
00:22:18,880 --> 00:22:20,759
and you can see that they've passed where you are

463
00:22:20,799 --> 00:22:22,440
and you're like, yeah're still stuck back here.

464
00:22:22,640 --> 00:22:24,799
Speaker 1: That was I had a guy. The guy to my

465
00:22:25,000 --> 00:22:27,319
left was way behind me. The guy to my right

466
00:22:27,480 --> 00:22:31,200
was way ahead of me, to the point of like,

467
00:22:31,279 --> 00:22:33,440
I don't know if he was watching the cut scenes.

468
00:22:33,519 --> 00:22:35,039
I don't know if he does as.

469
00:22:34,920 --> 00:22:35,839
Speaker 3: Good as far as it could.

470
00:22:36,759 --> 00:22:39,319
Speaker 2: Yeah, well, can I guess Charles, there's overall your impressions

471
00:22:39,319 --> 00:22:43,599
of especially now that you've gone back, you can oh,

472
00:22:43,680 --> 00:22:45,799
thank you, thank you, not as you've gone back and

473
00:22:45,839 --> 00:22:48,960
played the Castlevania DLC for Dead Cells, which I love

474
00:22:49,000 --> 00:22:51,640
Dead Cells, but I still have never played that Castlevania expansion.

475
00:22:52,039 --> 00:22:57,480
Does Belmont's Curse does it feel more like that DLC,

476
00:22:57,720 --> 00:23:00,240
like Dead Cells take on Castlevania or does does it

477
00:23:00,240 --> 00:23:04,440
feel closer to like a traditional Castlevania as if Konamia

478
00:23:04,480 --> 00:23:06,720
made it with some dead cells flourishes?

479
00:23:07,440 --> 00:23:13,240
Speaker 1: So I as when I picked up the controller for

480
00:23:13,480 --> 00:23:18,599
Belmont's Curse, I had this feeling of immediately like, oh,

481
00:23:18,240 --> 00:23:20,240
I'm I'm back. I played a lot of Dead Cels

482
00:23:20,240 --> 00:23:22,640
with my brother a few years ago, and it's one

483
00:23:22,680 --> 00:23:24,920
of my brother's favorite games of all time, so I'm

484
00:23:24,920 --> 00:23:27,200
like very familiar with how it feels. I picked it

485
00:23:27,319 --> 00:23:29,720
up and I was like, oh, this feels very comfortable

486
00:23:29,720 --> 00:23:32,680
to me. I know exactly how these like this should

487
00:23:32,720 --> 00:23:36,240
feel to play. It feels very dead Cells. But then

488
00:23:36,279 --> 00:23:38,759
when I went back to Dead Cells, it did feel

489
00:23:38,960 --> 00:23:43,279
markedly different. So I don't know exactly what it was.

490
00:23:43,599 --> 00:23:45,559
If it was just kind of the jump physics, or

491
00:23:45,599 --> 00:23:49,279
the the speed or weight of the attacks or whatever.

492
00:23:50,880 --> 00:23:54,599
Dead Cells feels a little bit I don't know twitch

493
00:23:54,640 --> 00:23:57,519
ear is the word, but there's a hostility of the

494
00:23:57,559 --> 00:24:00,559
dead too. Dead cells of like you have to be

495
00:24:00,680 --> 00:24:04,000
very specific and precise and everything wants to kill you

496
00:24:04,039 --> 00:24:06,599
if you're not like planning your approach into stuff, and

497
00:24:06,680 --> 00:24:11,039
Castlevania was a little bit more like on an average screen,

498
00:24:11,119 --> 00:24:13,160
I felt more like I was as powerful I was

499
00:24:13,160 --> 00:24:16,279
supposed to as I was supposed to be. But I

500
00:24:16,319 --> 00:24:18,519
can definitely see the comparison between the two, but I

501
00:24:18,759 --> 00:24:20,640
don't think it just felt like dead cells.

502
00:24:21,359 --> 00:24:25,119
Speaker 2: Okay, yeah, that I think that sums up Castlevania. Like Castlevania,

503
00:24:25,160 --> 00:24:28,559
it's weird because the two d ones, especially as any

504
00:24:28,599 --> 00:24:31,880
s ones, those are like notorious for being pretty hard, uh,

505
00:24:31,960 --> 00:24:33,559
And a lot of that was maybe a little bit

506
00:24:33,599 --> 00:24:37,440
more to like kind of like bs than than anything

507
00:24:37,480 --> 00:24:39,440
of just like, oh, I'm stuck on a staircase and

508
00:24:39,480 --> 00:24:41,559
there's like Medusa head flying and I can't jump on

509
00:24:41,599 --> 00:24:43,200
a staircase, but I have to try to find a

510
00:24:43,200 --> 00:24:45,240
way to climb up these stairs. Wh I'm getting hit constantly,

511
00:24:45,519 --> 00:24:47,799
like more like Shenanigans like that, or like I got

512
00:24:47,839 --> 00:24:49,559
hit and it knocked me back and now I fell

513
00:24:49,599 --> 00:24:52,839
into a pit. Uh. Like the combat in those games

514
00:24:52,839 --> 00:24:56,079
have always been even when you get into the the

515
00:24:56,240 --> 00:25:00,799
later ones like there, I've always felt like kind of

516
00:25:00,839 --> 00:25:02,680
like you, like, they're challenging enough, but I would never

517
00:25:02,720 --> 00:25:05,039
say they were like exceptionally hard at least to me.

518
00:25:05,680 --> 00:25:07,000
Like the bosses are a little bit more of a

519
00:25:07,000 --> 00:25:09,480
different story, but like the rank and file enemies, there

520
00:25:09,480 --> 00:25:11,640
were just more like okay, like that guy's up there,

521
00:25:11,640 --> 00:25:13,079
I need to jump up and hit them before it

522
00:25:13,079 --> 00:25:15,400
comes to me. Or I can use like a bunch

523
00:25:15,440 --> 00:25:17,480
of different magic abilities or whatever it is you have

524
00:25:17,559 --> 00:25:17,960
on you to.

525
00:25:18,000 --> 00:25:20,480
Speaker 3: Kind of like there's not a lot of individual strategies

526
00:25:20,599 --> 00:25:23,640
for each of the monster types. Really sure you're kind

527
00:25:23,640 --> 00:25:26,079
of running through them this start.

528
00:25:26,599 --> 00:25:34,799
Speaker 1: This game definitely had I liked that. I was, I

529
00:25:35,039 --> 00:25:37,400
gotta find a better word that's sending them for this.

530
00:25:37,480 --> 00:25:39,079
But the thing I say a lot is I was

531
00:25:39,119 --> 00:25:41,799
paying attention while I was fighting them. I was being

532
00:25:41,799 --> 00:25:43,799
intentional with the things that I was doing. I wasn't

533
00:25:43,839 --> 00:25:45,640
just running through and just kind of spamming the attack

534
00:25:45,680 --> 00:25:46,319
button or whatever.

535
00:25:46,400 --> 00:25:50,400
Speaker 2: You were engaged in the combat, Yes, that's going through

536
00:25:50,400 --> 00:25:52,880
the motions.

537
00:25:52,920 --> 00:25:55,799
Speaker 1: A good example is there are archer enemies and if

538
00:25:55,839 --> 00:25:58,319
you if you walk up to them to hit them,

539
00:25:58,799 --> 00:26:00,799
they will kick you fast through. Then you can draw

540
00:26:00,880 --> 00:26:04,000
your sword, but if you're far enough away, they'll shoot

541
00:26:04,000 --> 00:26:06,480
the bow at you. So you know that if you

542
00:26:06,839 --> 00:26:09,119
are far away, they'll be doing range attacks. But you

543
00:26:09,160 --> 00:26:12,039
can't just run up and immediately hit them for free,

544
00:26:12,079 --> 00:26:13,599
like they have a defense against that.

545
00:26:15,079 --> 00:26:15,480
Speaker 2: So it's just.

546
00:26:15,519 --> 00:26:18,240
Speaker 3: Stuff that seems like a little bit like an extra

547
00:26:18,319 --> 00:26:21,960
bit of strategy I'm than I would expect in Castlevania.

548
00:26:21,960 --> 00:26:24,440
And I don't mean that as a complaint against previous

549
00:26:24,440 --> 00:26:27,319
Castolvania's part of the fun of Castlevania. The RPG ones

550
00:26:27,799 --> 00:26:31,799
are like, you know, you struggle early on, but by

551
00:26:31,839 --> 00:26:34,559
the end you're just like a You're just like ripping

552
00:26:34,559 --> 00:26:36,920
through the castle and destroying everything in your path with like,

553
00:26:37,039 --> 00:26:40,680
you know, a super powerful sword that's arguably overpowered.

554
00:26:41,279 --> 00:26:43,880
Speaker 2: And actually, I just said RPG. How much of an

555
00:26:43,920 --> 00:26:46,160
RPG is this, Like does it lean more into like

556
00:26:46,759 --> 00:26:49,640
classic Castlevania of more or less an action side squirrel

557
00:26:49,759 --> 00:26:53,200
or are there the more RPG symphony of the night

558
00:26:53,279 --> 00:26:57,480
stuff like haven't in gear and.

559
00:26:57,960 --> 00:26:59,799
Speaker 1: Yeah, I haven't played something of the Night, but there

560
00:26:59,799 --> 00:27:03,200
are like there's like I said, there's seven weapon types

561
00:27:03,240 --> 00:27:06,079
and there's like slots for them in the menu. So

562
00:27:06,079 --> 00:27:11,359
there's like maybe like twenty eight weapons or something like that.

563
00:27:11,440 --> 00:27:14,279
Like there's three or four maybe twenty one twenty eight weapons,

564
00:27:14,279 --> 00:27:16,559
three or four for each of the seven types. So

565
00:27:16,559 --> 00:27:19,279
there's a lot of like items to be collected. And

566
00:27:19,279 --> 00:27:21,200
as I was exploring, I was like, oh, I found

567
00:27:21,240 --> 00:27:24,240
this new thing and that was cool. There is like

568
00:27:24,279 --> 00:27:26,839
a level of like customizing your build. You can only

569
00:27:26,880 --> 00:27:28,839
have one spell at a time, so you get to

570
00:27:28,880 --> 00:27:31,359
pick out the spells that you have, and then there's

571
00:27:31,359 --> 00:27:35,519
a system. They're like Works of Mercy. I think it's

572
00:27:35,519 --> 00:27:39,240
called where. It's a little achievement you can get and

573
00:27:39,240 --> 00:27:41,559
if you do that, you get essentially a skill point

574
00:27:41,720 --> 00:27:45,119
for a spell. So I had one where I got

575
00:27:45,119 --> 00:27:49,039
the you start with a fireball. It's like the Cursed

576
00:27:49,119 --> 00:27:52,079
because that's who Rose is. She Also it's called Belmontz

577
00:27:52,119 --> 00:27:54,039
Curse because she has a big cursed arm and there's

578
00:27:54,079 --> 00:27:56,400
a whole thing of she tells the fall and that

579
00:27:57,720 --> 00:28:00,000
she has to control her emotions or else it'll take

580
00:28:00,079 --> 00:28:02,519
over her whole body and kill her. And I was like, oh, yeah,

581
00:28:02,559 --> 00:28:05,079
that's note should collected.

582
00:28:05,440 --> 00:28:08,799
Speaker 2: We could absolutely do a top five for tough arms. Yeah,

583
00:28:09,039 --> 00:28:11,359
I mean so many of those video games we should

584
00:28:11,359 --> 00:28:12,160
absolutely get on that.

585
00:28:12,960 --> 00:28:17,119
Speaker 3: Here to the Kingdom four Yeah.

586
00:28:17,759 --> 00:28:23,359
Speaker 1: Uh. Anyways, she uh the fireball. If I hit twenty

587
00:28:23,440 --> 00:28:25,519
any means with the fireball, then it does more damage

588
00:28:25,519 --> 00:28:27,240
and does more knockback, or maybe it's bigger and does

589
00:28:27,240 --> 00:28:30,440
more knockback, something like that, so there's a fun like

590
00:28:30,640 --> 00:28:32,279
I would have spent a lot more time doing that

591
00:28:32,319 --> 00:28:35,559
sort of stuff if I had the time. But there

592
00:28:35,640 --> 00:28:41,240
is a world where you're spending time exploring specifically trying

593
00:28:41,240 --> 00:28:43,839
to do these achievements to upgrade your spells and searching

594
00:28:43,880 --> 00:28:46,440
for new weapon types to get, and in that sense

595
00:28:46,440 --> 00:28:50,759
it feels kind of RPGE, but it's also it's all

596
00:28:52,480 --> 00:28:55,240
options of more or less equivalent power. Like I'm not

597
00:28:56,480 --> 00:28:58,200
I got the spear and I didn't use it for

598
00:28:58,240 --> 00:29:00,519
very long because it's not really my place stole and

599
00:29:00,559 --> 00:29:04,240
that's fine. It wasn't like I was like, gosh, I

600
00:29:04,279 --> 00:29:07,359
need the next upgraded sword just so I can do

601
00:29:07,440 --> 00:29:12,119
enough damage to beat this boss. Yeah.

602
00:29:12,359 --> 00:29:15,359
Speaker 3: I reading your reading your feature Charles and talking to today.

603
00:29:15,440 --> 00:29:18,160
I mean, the thing that I'm struck by is like you.

604
00:29:18,599 --> 00:29:22,920
It's it's that kind of like perfect developer franchise combo.

605
00:29:23,240 --> 00:29:25,759
You know, it's like, oh, yeah, of course the dead

606
00:29:25,799 --> 00:29:28,680
cells folks should be tackling Castlevania like this is this

607
00:29:28,839 --> 00:29:33,720
is like destiny, you know, and and it's like reassuring

608
00:29:34,319 --> 00:29:35,960
to hear you play it, even as someone who's I

609
00:29:35,960 --> 00:29:39,000
mean are like You're you're not like a big Castlevania fan.

610
00:29:39,000 --> 00:29:40,799
It's like you have this history of the series or anything,

611
00:29:40,920 --> 00:29:42,799
but just to hear you be like, oh no, it's

612
00:29:42,839 --> 00:29:45,599
I really liked what I played, and like I was

613
00:29:45,599 --> 00:29:47,880
disappointed I wasn't allowed to play more. It's like that's

614
00:29:47,920 --> 00:29:51,039
like it's like, okay, it says it has the potential

615
00:29:51,119 --> 00:29:54,119
to be as good as we hope Castlevania from the

616
00:29:54,119 --> 00:29:56,920
makers of Dead Cells could be. You know, it's just

617
00:29:56,920 --> 00:29:59,440
like okay, good, you know, yeah.

618
00:29:59,279 --> 00:30:01,119
Speaker 2: Like I am so excited for this, Like this is

619
00:30:01,440 --> 00:30:03,119
one of my most inti spated games in your Like

620
00:30:03,119 --> 00:30:06,720
if you've noticed YouTube watchers and you've seen my eyes

621
00:30:06,799 --> 00:30:08,880
kind of looked at the left. I've had the trailer

622
00:30:09,240 --> 00:30:12,319
on my other monitor just tod myself of like how

623
00:30:12,359 --> 00:30:14,480
the game looked and ran and every time, just like, man,

624
00:30:14,519 --> 00:30:18,160
it looks rad Like I love Castlevania and I adore

625
00:30:18,279 --> 00:30:20,200
Dead Cells. Like like I said Kyle, like it's a

626
00:30:20,240 --> 00:30:23,200
match made in heaven. I am so so psychohnous. And

627
00:30:23,240 --> 00:30:25,920
I love that it's in October, like like perfect mom

628
00:30:26,000 --> 00:30:29,680
for it, like spooky season, like Halloween's my favorite holidays,

629
00:30:29,680 --> 00:30:31,759
So this is like the perfect thing to get me

630
00:30:31,799 --> 00:30:32,480
in the move for that.

631
00:30:33,319 --> 00:30:35,680
Speaker 1: Let me find do you have the release date pulled up?

632
00:30:36,039 --> 00:30:37,359
Speaker 2: October fifteenth?

633
00:30:37,480 --> 00:30:39,599
Speaker 1: Okay, it is. It does come out the day before

634
00:30:39,680 --> 00:30:44,519
my wedding. Hopefully I get an early coffee so I

635
00:30:44,559 --> 00:30:45,279
can play it.

636
00:30:46,400 --> 00:30:49,000
Speaker 2: I married very stressful.

637
00:30:50,400 --> 00:30:52,240
Speaker 3: Yeah, like you'll have a lot of free time leading

638
00:30:52,279 --> 00:30:55,000
up to the wedding. Charles, that's fair, that's fair.

639
00:30:55,720 --> 00:30:57,799
Speaker 2: Have you have you considered just bringing your Steam deck

640
00:30:57,920 --> 00:31:01,119
up to the altar and just playing it as the

641
00:31:01,160 --> 00:31:02,000
wedding is happening.

642
00:31:02,640 --> 00:31:05,119
Speaker 1: I'll do like that thing in Friends where rossays the

643
00:31:05,160 --> 00:31:08,240
wrong name, except I say Rose Belmont instead of my

644
00:31:08,359 --> 00:31:12,400
fiance name. Yeah, I was gonna say. On the note

645
00:31:12,440 --> 00:31:14,359
of them being the perfect developer, I did ask them.

646
00:31:14,359 --> 00:31:17,440
I was like, what was the pitch? Like? Like when

647
00:31:17,440 --> 00:31:18,720
you were like, hey, you want to make a game

648
00:31:18,759 --> 00:31:22,200
and they're like, oh, we came up and we said, hey,

649
00:31:22,319 --> 00:31:25,359
can we make Castlevania DLC for Dead Cells And they

650
00:31:25,359 --> 00:31:26,519
were like, oh, do you want to make a game

651
00:31:27,400 --> 00:31:30,000
Like Konami was like oh yeah, we know, we like

652
00:31:30,000 --> 00:31:31,400
your stuff. You should make a whole game and they

653
00:31:31,440 --> 00:31:33,079
were like oh my gosh. And they're like, well how

654
00:31:33,079 --> 00:31:34,680
about this. We'll start with the DLC and if that

655
00:31:34,720 --> 00:31:37,640
works out, we'll just do the game. But from their conversation,

656
00:31:37,799 --> 00:31:39,319
they were like, there was never a point where we

657
00:31:39,319 --> 00:31:41,920
were trying to convince someone to let us do a

658
00:31:41,920 --> 00:31:45,400
Castlevania game. It seemed like they were just so happy

659
00:31:45,440 --> 00:31:47,759
someone was like interested in the ip that they were like,

660
00:31:48,160 --> 00:31:50,599
go for it. You guys are good, which is also

661
00:31:50,720 --> 00:31:52,319
just I don't know, nice to hear. I think there's

662
00:31:52,400 --> 00:31:56,200
a I don't know the people involved, but there's often

663
00:31:56,279 --> 00:31:59,880
stories of cool games getting shot down or having a

664
00:32:00,039 --> 00:32:01,480
don't through a lot of hoops to get to be

665
00:32:01,599 --> 00:32:03,720
the specific way that you want it to be, And

666
00:32:03,759 --> 00:32:05,920
this seems like a collaboration where all all the parties

667
00:32:05,920 --> 00:32:06,720
are very satisfied.

668
00:32:06,759 --> 00:32:09,160
Speaker 2: It's like the best case scenario, right, we all just

669
00:32:09,279 --> 00:32:11,559
like I asked for a street and you gave me

670
00:32:11,599 --> 00:32:12,039
the world.

671
00:32:13,839 --> 00:32:15,759
Speaker 1: Yeah, I like the idea that.

672
00:32:15,799 --> 00:32:18,200
Speaker 3: Like they were they were like, yeah, do you guys

673
00:32:18,480 --> 00:32:20,759
want a castle? Like they will go to Konami. They're like, hey,

674
00:32:20,759 --> 00:32:22,880
would you be interested in making Castlevania game in Konami?

675
00:32:22,960 --> 00:32:25,160
Like shuffling papers on the desk and being like, you

676
00:32:25,160 --> 00:32:33,200
guys aren't I thought we already had you guys on this. Yeah. Oh,

677
00:32:33,200 --> 00:32:35,920
by the way, important update for anyone screaming at their

678
00:32:36,319 --> 00:32:40,160
car radio or whatever. Sonia Belmont was the protagonist in

679
00:32:40,200 --> 00:32:46,720
Castlevania Legends for the game Boy, the only I don't

680
00:32:46,720 --> 00:32:48,240
know if she's the only one, but there's we know

681
00:32:48,319 --> 00:32:51,440
there's at least one other female Belmont who has been

682
00:32:51,440 --> 00:32:52,559
the star of a Castlevania game.

683
00:32:52,599 --> 00:32:54,759
Speaker 2: So gotcha. I've never played that one, so that's good

684
00:32:54,799 --> 00:32:55,000
to know.

685
00:32:55,480 --> 00:32:59,319
Speaker 3: Yeah. Maybe so apparently it's bad, so never mind.

686
00:33:00,240 --> 00:33:02,359
Speaker 2: Well maybe that maybe that's even more of a replay.

687
00:33:02,799 --> 00:33:08,599
Speaker 1: Yeah yeah, yeah, Well I guess you could say that

688
00:33:09,200 --> 00:33:13,079
when they did the DLC Evil Empire was training for

689
00:33:13,160 --> 00:33:17,359
the jump from Dead Cells to Castlevania. And speaking of

690
00:33:17,680 --> 00:33:24,400
trains and jumps, Kyle, you reviewed a game called Densh Attack.

691
00:33:24,519 --> 00:33:28,279
Speaker 3: That was beautiful that you should host all the time

692
00:33:28,359 --> 00:33:29,240
with that kind of.

693
00:33:29,160 --> 00:33:34,359
Speaker 2: Translation, Kyle, what have we talked about about acknowledging good transitions?

694
00:33:34,480 --> 00:33:37,079
Speaker 3: Oh right, yeah, we don't ignore them. We pretend they didn't.

695
00:33:36,880 --> 00:33:42,200
Speaker 1: Have transition or trainsstation. Kyle, you played a game called

696
00:33:42,359 --> 00:33:43,200
Densh Attack.

697
00:33:44,240 --> 00:33:47,400
Speaker 3: I did Densh Attack. It's good.

698
00:33:47,559 --> 00:33:48,079
Speaker 2: I like it.

699
00:33:48,400 --> 00:33:51,200
Speaker 3: It's a cool game. If you're not familiar, it is

700
00:33:51,440 --> 00:33:56,680
a game where you drive a train at high speeds

701
00:33:56,720 --> 00:34:04,200
through like a colorful anime inspired Apocalypse Dick Japan, and

702
00:34:04,319 --> 00:34:07,880
it's like heavily inspired by like Tony Hawk in that well,

703
00:34:07,880 --> 00:34:10,079
I don't know. I think actually that's too strong to

704
00:34:10,119 --> 00:34:13,519
say heavily inspired as much as it's like a game

705
00:34:13,559 --> 00:34:16,480
about the joy of like doing jumps and doing stunts,

706
00:34:16,559 --> 00:34:18,119
which is Tony Hawk is just like one of the

707
00:34:18,119 --> 00:34:20,159
best examples of it. So it's not necessarily that it's

708
00:34:20,199 --> 00:34:23,360
like a Tony Hawk clone or whatever you want to

709
00:34:23,360 --> 00:34:25,079
call a clone. Again, too strong a word, but like,

710
00:34:25,280 --> 00:34:27,400
if you like Tony Hawk, you like Denshittack is basically

711
00:34:27,400 --> 00:34:30,199
I'm getting it. But you're like ripping through these levels

712
00:34:30,280 --> 00:34:32,719
and you're driving a train and the train can leap

713
00:34:32,760 --> 00:34:34,880
and you can do train stunts in the middle of

714
00:34:34,880 --> 00:34:37,360
the air and like land on tracks, and each level

715
00:34:37,559 --> 00:34:41,000
is like uh specific. It's not like you are playing

716
00:34:41,039 --> 00:34:43,639
the same level over and over. There's like there's a

717
00:34:43,840 --> 00:34:47,519
ton of levels. I want to say, there's like fifty

718
00:34:47,880 --> 00:34:49,000
or something like that, and.

719
00:34:48,920 --> 00:34:53,400
Speaker 1: Each one a game that went on longer than you

720
00:34:53,480 --> 00:34:54,239
expected it.

721
00:34:54,159 --> 00:34:57,760
Speaker 3: Too, Yeah, which I don't say pejoratively. It's not that

722
00:34:57,840 --> 00:34:59,400
I think it was like I don't think it. I

723
00:34:59,400 --> 00:35:00,840
think it's as long. I think it was a good

724
00:35:00,920 --> 00:35:03,360
length right like and it And the thing about the

725
00:35:03,440 --> 00:35:05,679
length of a game is always dependent on like tone

726
00:35:05,679 --> 00:35:08,199
and pace and Denshit Attack does a really good job

727
00:35:08,280 --> 00:35:11,400
of like giving you something new every like eight levels

728
00:35:11,480 --> 00:35:14,480
or so that like changes the next the levels following it,

729
00:35:14,559 --> 00:35:16,400
you know, like you know, you start off with the

730
00:35:16,440 --> 00:35:18,480
ability to jump between tracks and do tricks, and then

731
00:35:18,519 --> 00:35:21,239
you get the ability to grind on rails, which is

732
00:35:21,280 --> 00:35:25,199
like mechanically a little different, and like eventually you get

733
00:35:25,280 --> 00:35:27,360
I don't want to like spoil too late, but like

734
00:35:27,360 --> 00:35:29,559
like one for example, is like you get you can

735
00:35:29,599 --> 00:35:33,039
start like like you know, like a like a trolley

736
00:35:33,119 --> 00:35:35,599
that has the like or what am my trens like

737
00:35:35,599 --> 00:35:38,760
a mono rail cable like a monorail where like the

738
00:35:38,920 --> 00:35:41,599
cable holding the train is like above you. Like there's

739
00:35:41,639 --> 00:35:43,800
stuff like that where you're like hanging from a cable

740
00:35:43,800 --> 00:35:45,400
and you can like swing and do tricks and stuff

741
00:35:45,440 --> 00:35:48,119
like that, and they sort of like uh, sprinkle that

742
00:35:48,199 --> 00:35:49,760
out throughout the course of the game, so it's like

743
00:35:49,800 --> 00:35:53,880
you it's you get like new abilities like pretty consistently

744
00:35:54,079 --> 00:35:56,000
at a way where it like feels good.

745
00:35:57,199 --> 00:35:59,440
Speaker 2: Does it feel like this might be a weird question,

746
00:35:59,559 --> 00:36:02,480
but does it feel like you're controlling a train or

747
00:36:02,519 --> 00:36:05,519
does it feel like you're controlling a skateboard disguise as

748
00:36:05,559 --> 00:36:05,840
a train?

749
00:36:06,039 --> 00:36:10,360
Speaker 3: In question, No, it does not feel like you're controlling

750
00:36:10,480 --> 00:36:12,639
a train. Admittedly, I don't know what it feels like

751
00:36:12,679 --> 00:36:15,320
to control a train, but this is like, this is

752
00:36:15,360 --> 00:36:19,159
not a train simulator, like you are just like sprinting,

753
00:36:19,320 --> 00:36:21,119
Like it's every level is like three to one go

754
00:36:21,280 --> 00:36:24,320
and you like burst out of the gate. It feels

755
00:36:24,360 --> 00:36:26,920
like which you know. I did a feature with them

756
00:36:26,960 --> 00:36:30,000
for a while ago and was talking to them about it,

757
00:36:30,079 --> 00:36:32,840
and I loved doing that zoom call with them because

758
00:36:32,840 --> 00:36:35,239
they literally had like a little train like that. They

759
00:36:35,239 --> 00:36:38,079
were like explaining like how what they do with the game.

760
00:36:38,159 --> 00:36:39,760
It's like, yeah, we usually just hold a pen in

761
00:36:39,760 --> 00:36:41,519
our hands. It's like that's the track and then the

762
00:36:41,519 --> 00:36:43,639
train and then And the thing that like occurred to

763
00:36:43,639 --> 00:36:46,920
me is like that is maybe you guys were like

764
00:36:46,960 --> 00:36:48,199
what are you talking about, Kyle, But like, to me,

765
00:36:48,320 --> 00:36:52,000
that is like a childhood experience that like we all

766
00:36:52,119 --> 00:36:53,840
do at some point where you're like playing with a

767
00:36:53,840 --> 00:36:56,760
little hot wheels car or something and like you're like

768
00:36:57,199 --> 00:37:00,480
making go up walls and like jumping on off and

769
00:37:00,559 --> 00:37:03,119
like you know, it's gravity doesn't matter, and it's like

770
00:37:03,159 --> 00:37:06,920
you just like you're this is imaginative way to like

771
00:37:07,320 --> 00:37:10,199
picture like moving a vehicle through in the environment that's

772
00:37:10,239 --> 00:37:12,880
your bedroom and like making it jump over to your

773
00:37:12,960 --> 00:37:15,480
bureau and like do flips before it lands on the

774
00:37:15,480 --> 00:37:19,159
bed stuff, and like that's what Dentsha Attack is. Like

775
00:37:19,239 --> 00:37:21,480
that is they have taken that sort of what I

776
00:37:21,480 --> 00:37:24,639
think is like a pretty universal childhood experience and like

777
00:37:24,760 --> 00:37:27,320
turn it into a video game because like physics and

778
00:37:27,320 --> 00:37:30,800
gravity don't matter. You're just like going high speed. You're

779
00:37:30,880 --> 00:37:33,920
leaping your train off the tracks and like going along walls,

780
00:37:34,280 --> 00:37:37,679
and then like you're going underwater and you're doing crazy backflips.

781
00:37:37,719 --> 00:37:39,760
And then there's like boss fights. There's one where you're

782
00:37:39,800 --> 00:37:43,000
like fighting a mech through like a collapsing city and

783
00:37:43,119 --> 00:37:46,039
like it fires a a fist at you. You know,

784
00:37:46,360 --> 00:37:48,800
like that's like following you and like trying to punch you,

785
00:37:48,840 --> 00:37:51,519
and you can like you jump your train off the

786
00:37:51,559 --> 00:37:53,599
track and land on the fist and then you're controlling

787
00:37:53,639 --> 00:37:55,719
the fist and like flying through the city and it's

788
00:37:55,760 --> 00:37:59,599
like it's it's absurd, and it's like shockingly maintains that

789
00:37:59,679 --> 00:38:03,360
absurd like throughout. Like you know, like you played that

790
00:38:03,440 --> 00:38:06,039
first boss where you're fighting that giant like Gundam like

791
00:38:06,039 --> 00:38:07,360
in the middle of a city and you're like, wow,

792
00:38:07,400 --> 00:38:10,159
that's like can't get crazier than this, And then it's like,

793
00:38:10,239 --> 00:38:13,519
you know one level like later you're like, you know,

794
00:38:13,559 --> 00:38:16,079
this train's like firing giant baseballs at you and you

795
00:38:16,119 --> 00:38:17,559
have to like jump through the air and like do

796
00:38:17,599 --> 00:38:20,159
a trick to like ricochet it back. And like those

797
00:38:20,159 --> 00:38:22,519
are like the first two examples. Like there there was

798
00:38:22,559 --> 00:38:25,679
a boss fight like later in the game that like

799
00:38:25,719 --> 00:38:29,800
I don't want to spoil that like like changed the

800
00:38:29,960 --> 00:38:32,800
genre for a moment that was like really shocking and

801
00:38:32,840 --> 00:38:35,360
cool and like I imagine people will be talking about

802
00:38:35,360 --> 00:38:36,840
it for like a moment of the year kind of

803
00:38:36,920 --> 00:38:41,719
kind of thing. But yeah, it's uh, it's it's it's

804
00:38:41,760 --> 00:38:44,400
it's crazy, and it's like it's all wrapped around this

805
00:38:44,760 --> 00:38:49,000
very heavily inspired by anime story of where you're like

806
00:38:49,039 --> 00:38:51,960
you want to be the best denth attacker, which is

807
00:38:52,000 --> 00:38:54,320
like doing these train stunts and racing and stuff like that,

808
00:38:54,639 --> 00:38:58,000
and there's all these gangs. You know, there's like of

809
00:38:58,079 --> 00:39:01,239
other dnsch attackers that you have to like first defeat

810
00:39:01,599 --> 00:39:04,119
and then they will like join your team because you've

811
00:39:04,119 --> 00:39:07,480
inspired them about how much you love densch attacking and

812
00:39:07,519 --> 00:39:11,280
how good you are at it, and like classics. Absolutely

813
00:39:11,280 --> 00:39:13,199
it is one hundred percent shown in and to the

814
00:39:13,239 --> 00:39:17,559
point where it's like it does feel like like considered

815
00:39:17,639 --> 00:39:21,199
homage as opposed to like cliche, Like you know, like

816
00:39:21,239 --> 00:39:23,159
it acknowledges the tropes, and it's like I know what

817
00:39:23,199 --> 00:39:25,360
you're doing, and I like it because there's always a

818
00:39:25,440 --> 00:39:28,400
danger of that just feeling like, I this is so

819
00:39:28,480 --> 00:39:31,480
predictable that it's boring, you know, But I think the

820
00:39:31,519 --> 00:39:35,559
reason like as as sort of like fine as the

821
00:39:35,599 --> 00:39:38,159
story is and like the characters are colorful and interesting.

822
00:39:38,159 --> 00:39:39,840
The thing that it didn't it wasn't like my big

823
00:39:39,880 --> 00:39:42,559
takeaway from my experience, right, it wasn't like, Wow, what

824
00:39:42,639 --> 00:39:45,239
a fun story that was. The thing that like sticks

825
00:39:45,280 --> 00:39:47,199
with you is just like the absurdity of the of

826
00:39:47,239 --> 00:39:50,239
the train stunting and racing and stuff like that, and

827
00:39:50,280 --> 00:39:52,719
so like when you have that to sort of grab

828
00:39:52,800 --> 00:39:54,639
on to the fact that the story is just kind

829
00:39:54,639 --> 00:39:57,480
of like you know, familiar and cute. Is like, it's

830
00:39:57,559 --> 00:39:59,360
it's fine. It's like a nice rapping to have to

831
00:39:59,400 --> 00:40:01,880
get you to the end. And I think the way

832
00:40:01,920 --> 00:40:03,480
I phrased him my review is like I don't even

833
00:40:03,519 --> 00:40:05,360
know if I could like point to like a favorite

834
00:40:05,440 --> 00:40:08,719
character necessarily, you know, like they all have really distinct

835
00:40:08,760 --> 00:40:11,159
designs and they're all from different gangs and stuff like that.

836
00:40:11,960 --> 00:40:13,519
But I just was like none of them really stood

837
00:40:13,519 --> 00:40:15,000
out to me as like, well, I like her, she's

838
00:40:15,079 --> 00:40:17,280
really fun, you know, or I hate that guy. I

839
00:40:17,280 --> 00:40:20,760
love hating that guy. It's like it doesn't get that strong.

840
00:40:21,400 --> 00:40:25,639
But the core game of just like high speed train

841
00:40:25,760 --> 00:40:28,239
racing through crazy environments and doing crazy stuff is like

842
00:40:28,360 --> 00:40:31,639
is consistently fun and crazy throughout it, and it really does

843
00:40:31,719 --> 00:40:35,639
feel original, Like there's not really I can't really point

844
00:40:35,639 --> 00:40:37,119
to anything else that feels like this, Like I was

845
00:40:37,159 --> 00:40:39,760
pointing to Tony Hawk in the beginning, but like I said,

846
00:40:39,760 --> 00:40:42,679
it doesn't really it's not structured like Tony Hawk. It's

847
00:40:42,719 --> 00:40:46,039
not really that you're trying to get, you know, the

848
00:40:46,079 --> 00:40:49,119
most points in a two minute run in a small level,

849
00:40:49,280 --> 00:40:53,239
Like it's you're just like trying to get through a

850
00:40:53,280 --> 00:40:56,480
level as quickly as possible, like in a positive way.

851
00:40:56,519 --> 00:40:59,079
It's just like it's just like a chase and you're

852
00:40:59,119 --> 00:41:01,039
just doing crazy stuff along the way, and there's some

853
00:41:01,119 --> 00:41:03,960
levels where you are doing laps and racing other trains,

854
00:41:04,000 --> 00:41:05,960
and there's some where you actually have a bunch of objectives.

855
00:41:06,000 --> 00:41:08,360
So like you know, you you go down a track

856
00:41:08,400 --> 00:41:09,960
and it's like, oh, I got to go destroy that

857
00:41:10,000 --> 00:41:11,880
statue over there, so I'll like turn to the right

858
00:41:11,920 --> 00:41:13,320
and then you kind of loop back around and then

859
00:41:13,320 --> 00:41:14,519
you gotta go so like, oh, I gotta go over

860
00:41:14,519 --> 00:41:16,840
there and set that thing on fire by hitting a

861
00:41:16,920 --> 00:41:18,519
wall with it. So all I go down that path

862
00:41:18,559 --> 00:41:22,320
this time, and it's cool. It's a cool game that

863
00:41:22,440 --> 00:41:26,079
I think is fun. It's it's like I guess the

864
00:41:26,159 --> 00:41:28,960
big like I don't know big is is too I

865
00:41:29,039 --> 00:41:32,320
keep saying too strong. But it's like the sort of

866
00:41:32,360 --> 00:41:35,039
like the reason I'm not like over the moon for

867
00:41:35,119 --> 00:41:37,280
this incredible experience is just because it's like it is

868
00:41:37,320 --> 00:41:40,320
like so fast and so quick that like I never

869
00:41:40,400 --> 00:41:42,480
really felt like I needed to engage with like the

870
00:41:42,519 --> 00:41:45,760
trick system very much, and like it was just kind

871
00:41:45,840 --> 00:41:51,599
of like it was just it's weirdly like almost passive

872
00:41:51,840 --> 00:41:54,559
in a way, because like you are on train tracks

873
00:41:54,599 --> 00:41:57,559
most of the time and there's not a ton of

874
00:41:57,679 --> 00:42:00,639
choice in what you're doing, but it would be kind

875
00:42:00,639 --> 00:42:02,519
of crazy if there was. It's like one of those things.

876
00:42:02,559 --> 00:42:04,280
It's like, it's not that I'm saying like it needed that.

877
00:42:04,360 --> 00:42:07,000
It's not like I needed more choice in like exploration

878
00:42:07,039 --> 00:42:09,239
of the levels or anything like that. It's just that

879
00:42:09,320 --> 00:42:11,119
it's like it's just it's like you didn't even get

880
00:42:11,119 --> 00:42:12,920
a chance to think about it, you know, and it's

881
00:42:12,960 --> 00:42:15,800
like it was, Yeah, so it's a cool game. Denshittek

882
00:42:15,960 --> 00:42:17,639
is like, it's the thing I like about it is

883
00:42:17,679 --> 00:42:20,039
just that it's like it feels unique. I mean, there's

884
00:42:20,039 --> 00:42:22,360
a lot of unique and novel games in the indie

885
00:42:22,360 --> 00:42:24,719
game space. There's a lot of people doing like things

886
00:42:24,800 --> 00:42:27,199
you've never done in a video game. But like, I

887
00:42:27,239 --> 00:42:29,599
think the reason that I feel like this is almost

888
00:42:29,760 --> 00:42:32,920
more unique or novel is because I can connect it

889
00:42:32,960 --> 00:42:36,000
to that like experience that I think we've all had

890
00:42:36,000 --> 00:42:38,599
as a kid that no one has effectively gamified in

891
00:42:38,639 --> 00:42:41,159
a weird way. It's like that's always so hard to do,

892
00:42:41,280 --> 00:42:45,199
is like make something that feels unique but it's universal

893
00:42:45,199 --> 00:42:47,719
at the same time. Like that's such a hard thing

894
00:42:47,800 --> 00:42:50,440
to pull off, and I think they did.

895
00:42:51,719 --> 00:42:54,440
Speaker 2: Does anyone say chow choo at any point in this game?

896
00:42:55,840 --> 00:42:58,360
Speaker 3: I don't think so. Actually, no, there's not like a

897
00:42:58,360 --> 00:43:03,000
lot of trained puns because it's like I'm it's because

898
00:43:03,039 --> 00:43:06,119
denthre Attack is like its own thing, you know, it's

899
00:43:06,199 --> 00:43:10,559
not like you know, they're not really like transporting pedestrians

900
00:43:10,559 --> 00:43:16,920
from from station to station. Really Yeah, right, I.

901
00:43:16,880 --> 00:43:21,079
Speaker 1: Did want to clarify, Uh, are you're playing as a

902
00:43:21,360 --> 00:43:25,760
human that pilots the trains? Correct? Yeah, I can't remember

903
00:43:25,760 --> 00:43:28,119
her name as an anthropomorphic train.

904
00:43:28,400 --> 00:43:31,760
Speaker 3: No. No, everyone, like all the characters, everyone who does

905
00:43:31,840 --> 00:43:34,400
denth Attack is like is like a racer.

906
00:43:34,639 --> 00:43:34,800
Speaker 2: You know.

907
00:43:34,880 --> 00:43:37,840
Speaker 3: This is like a like a like a NASCAR anime

908
00:43:38,119 --> 00:43:40,559
or something like that, you know, where everyone's got their

909
00:43:40,599 --> 00:43:43,199
cars and they all look weird and have like unique

910
00:43:43,440 --> 00:43:46,039
sort of personalities, and like you even unlocked trains that

911
00:43:46,079 --> 00:43:50,039
have different abilities. But mostly I just like enjoyed sticking

912
00:43:50,079 --> 00:43:51,960
with the sort of like the middle of the road

913
00:43:52,000 --> 00:43:53,760
train that you start with, because a lot of the

914
00:43:53,840 --> 00:43:56,760
abilities were like in this one, you can like you

915
00:43:56,760 --> 00:43:58,760
can grind longer, but like you don't get as many

916
00:43:58,840 --> 00:44:01,239
points from flips, and it was like the sort of

917
00:44:01,320 --> 00:44:05,119
decision of like the gains usually yeah, the loss is

918
00:44:05,119 --> 00:44:07,199
always outweighed the gains. To me, I never really found

919
00:44:07,639 --> 00:44:09,239
a specific train that I was like, well, I'm gonna

920
00:44:09,320 --> 00:44:10,719
use this one for the rest of the game, you know.

921
00:44:11,199 --> 00:44:13,360
Speaker 2: I guess it'd be more like I'm better at grinding

922
00:44:13,440 --> 00:44:15,920
that I am at flipping, so I'm gonna pick that train.

923
00:44:16,119 --> 00:44:19,320
Speaker 3: Yeah, I mean that they're Yeah, it's like there you

924
00:44:19,360 --> 00:44:21,679
can pick different trains based on your sort of play style.

925
00:44:21,719 --> 00:44:27,320
But like they the way the game like works, it

926
00:44:27,400 --> 00:44:29,960
distributes the sort of abilities that you get like so

927
00:44:30,079 --> 00:44:33,239
evenly in a complimentary way that I never really felt like,

928
00:44:34,159 --> 00:44:35,679
you know, it's like, oh, I suck at doing that thing,

929
00:44:35,679 --> 00:44:37,400
I should find a train that makes that easier. I

930
00:44:37,440 --> 00:44:41,519
just was like everything I was, I was equally decent

931
00:44:41,599 --> 00:44:43,159
at everything.

932
00:44:43,280 --> 00:44:43,960
Speaker 2: Good at everything.

933
00:44:44,039 --> 00:44:49,239
Speaker 3: Kyle will just say it no, like it's not true.

934
00:44:51,360 --> 00:44:53,400
Speaker 2: I guess real quick. Before we move on, By the

935
00:44:53,440 --> 00:44:55,719
time people are listening to this, we will have done

936
00:44:55,719 --> 00:44:59,519
a stream of this game that you can go check

937
00:44:59,519 --> 00:45:02,280
out on our YouTube channel in our twitch vod. Yeah,

938
00:45:02,360 --> 00:45:04,920
it'll be me playing it from the beginning, from the

939
00:45:04,960 --> 00:45:07,519
first couple of hours of it. You want to YouTube

940
00:45:07,519 --> 00:45:10,440
come in? Who knows, but yeah, we'll have a stream on.

941
00:45:10,960 --> 00:45:13,760
Speaker 3: It'll be a good game to stream because it starts

942
00:45:13,800 --> 00:45:16,360
strong and fast. You know you're doing a lot right away.

943
00:45:16,360 --> 00:45:19,000
It's it's not a game that's wasting a lot of

944
00:45:19,000 --> 00:45:20,599
time on tutorials, you know.

945
00:45:21,199 --> 00:45:24,400
Speaker 2: Yeah, which is the opposite of a real experience riding

946
00:45:24,400 --> 00:45:28,679
a train famously starts extremely slow and you're just like, cat, we.

947
00:45:28,679 --> 00:45:31,840
Speaker 3: Leave please, Yeah, no, not at all. Yeah, it's a

948
00:45:31,840 --> 00:45:33,960
cool game. Yeah. Have you touched it at all? Charles,

949
00:45:34,000 --> 00:45:36,079
because you had the switch to version, right, have you?

950
00:45:36,519 --> 00:45:39,159
I meant to play this morning. I get to it,

951
00:45:39,280 --> 00:45:41,760
no worries. I was just curious, like how the switch

952
00:45:41,960 --> 00:45:44,840
version ran. It's not like a it's one of those

953
00:45:44,840 --> 00:45:49,480
games that's like it's very it sounds like such a

954
00:45:49,480 --> 00:45:51,760
negative thing. It's a lot of flat colors, right, it's

955
00:45:51,760 --> 00:45:54,320
like a cell shaper world. Right, there's not like a

956
00:45:54,320 --> 00:45:59,840
lot of like shadows or like textures, which is also tracing.

957
00:45:59,880 --> 00:46:03,079
Liken't do a lot in this game, no, which is

958
00:46:03,119 --> 00:46:06,519
like that's like why it's like can be so fast.

959
00:46:06,920 --> 00:46:08,920
And I was just I just I'm hopeful. I'm not

960
00:46:08,960 --> 00:46:10,599
really worried about it, but I just wanted to make

961
00:46:10,639 --> 00:46:13,599
sure that the switch version like goes at a good clip,

962
00:46:13,639 --> 00:46:15,639
which I bet it does. I'm not too worried about it.

963
00:46:16,920 --> 00:46:22,119
Speaker 1: Yeah, uh well, uh dunch Attack Kyle, you reviewed, what

964
00:46:22,159 --> 00:46:22,920
score did you give it?

965
00:46:23,239 --> 00:46:25,239
Speaker 3: I give an eight to five out of ten eight

966
00:46:25,360 --> 00:46:28,360
five Former Magazine. Yeah it's cool, it's a good.

967
00:46:28,199 --> 00:46:33,760
Speaker 1: Game, Earns, Earns the g I must play Badge actually,

968
00:46:33,880 --> 00:46:40,079
Charles at Oh, it's editor's discretion. Okay, my bad, my bad.

969
00:46:39,639 --> 00:46:41,119
Speaker 2: Editor's discretion, Badge.

970
00:46:41,320 --> 00:46:43,400
Speaker 3: Yes, right, I didn't actually am.

971
00:46:43,239 --> 00:46:44,119
Speaker 2: So that's.

972
00:46:45,679 --> 00:46:48,920
Speaker 1: Uh well, going on to our next game, I was

973
00:46:48,920 --> 00:46:50,440
going to try to come up with a really good

974
00:46:50,639 --> 00:46:52,880
uh pun for the Marcus is going to be playing

975
00:46:52,920 --> 00:46:55,639
Dune Attack on stream and speaking games. Marcus is playing

976
00:46:57,239 --> 00:47:00,559
we have a game called the Incident at Galley House.

977
00:47:01,199 --> 00:47:04,079
I think Marcus you I was on vacation recently and

978
00:47:04,119 --> 00:47:06,519
you tagged while it was gone, But you were like

979
00:47:06,880 --> 00:47:09,599
Eric Van Allen and Charles, this is a game that

980
00:47:09,639 --> 00:47:12,280
you guys would be interested in based on our previous

981
00:47:12,320 --> 00:47:14,400
love of like Puzzly Avenger type stuff.

982
00:47:15,480 --> 00:47:18,880
Speaker 2: Yeah, well not just that, but specifically I rope you

983
00:47:18,880 --> 00:47:21,039
guys into playing the Root Trees Are Dead last year,

984
00:47:21,119 --> 00:47:23,920
which was one of my favorite games of twenty twenty five.

985
00:47:23,960 --> 00:47:27,119
I reviewed it and then I needed more people to

986
00:47:27,119 --> 00:47:30,000
be on my side for end of the year, and

987
00:47:30,000 --> 00:47:33,639
thankfully you guys played it and shared my affinity for it.

988
00:47:33,719 --> 00:47:37,599
But because of that, so the Incident of Galley House

989
00:47:38,000 --> 00:47:41,360
is the next game by Evil Trout, who was the

990
00:47:41,400 --> 00:47:44,280
developer of the Root Trees Are Dead. It's Evil Trout

991
00:47:44,599 --> 00:47:48,079
and another gentleman named William Russ, so it's sort of

992
00:47:48,119 --> 00:47:51,840
a collab. But Evil Trout reached out to me, I

993
00:47:51,840 --> 00:47:53,960
guess because I reviewed Root Trees and I've been screaming

994
00:47:54,000 --> 00:47:55,920
from the root tops that a Root Trees is good,

995
00:47:55,920 --> 00:47:58,000
go play it. And he sent me a code to saying, hey,

996
00:47:58,039 --> 00:47:59,639
my next game's coming out. Do you want to check

997
00:47:59,639 --> 00:48:01,360
that out? And I was like absolutely, because I've been

998
00:48:01,400 --> 00:48:03,199
waiting on this game for like the last year. When

999
00:48:03,239 --> 00:48:07,280
I saw that he already had something else coming out. So,

1000
00:48:07,519 --> 00:48:11,400
and it's it's very Root Trees coded, like the way

1001
00:48:11,920 --> 00:48:14,400
it's an interesting game in terms of a structure and

1002
00:48:14,440 --> 00:48:16,360
the best way, if I had to like be reductive,

1003
00:48:16,719 --> 00:48:21,039
it's Root Trees with a bit of clue mixed int okay,

1004
00:48:22,159 --> 00:48:25,960
so it shares root Tree's premise and that you are

1005
00:48:26,119 --> 00:48:29,800
a investigator of some sort. You go to a house,

1006
00:48:29,880 --> 00:48:33,199
the Galley House, which is just this old condemned mansion,

1007
00:48:33,400 --> 00:48:38,039
like huge mansion, and it is the site of a

1008
00:48:38,079 --> 00:48:42,400
series of mysterious deaths that have involved at least a

1009
00:48:42,519 --> 00:48:45,960
dozen people that we're all living in his house or

1010
00:48:45,960 --> 00:48:48,039
staying in his house over one night, and you get

1011
00:48:48,039 --> 00:48:51,119
a newspaper saying, like, all these people died under mysterious

1012
00:48:51,159 --> 00:48:54,280
means in the same night and in different ways. And

1013
00:48:54,360 --> 00:48:58,360
you have this strange machine that has the ability to

1014
00:48:58,519 --> 00:49:02,719
recreate scene like crime scenes basically, And so you go

1015
00:49:02,800 --> 00:49:06,559
into this house and you're trying to piece together every

1016
00:49:07,360 --> 00:49:10,400
moment of that night to try to figure out one

1017
00:49:10,800 --> 00:49:13,400
who are these people because you don't have, like in

1018
00:49:13,440 --> 00:49:16,079
a very Route Trees way, you don't have their names,

1019
00:49:17,400 --> 00:49:21,599
and you don't have their photographs. So the way they

1020
00:49:21,639 --> 00:49:24,719
appear in game is that they're kind of silhouettes. It's

1021
00:49:24,840 --> 00:49:28,320
very reminiscent of Tacoma. If you guys played Tacoma, the

1022
00:49:30,079 --> 00:49:34,000
Fulbright game from a like god years ago now, but

1023
00:49:34,119 --> 00:49:35,639
the way that game kind of like it had a

1024
00:49:35,639 --> 00:49:37,719
similar structure of like scenes would be played with like

1025
00:49:38,000 --> 00:49:42,280
these sort of like colored silhouettes of the characters. It's

1026
00:49:42,320 --> 00:49:47,280
like that, and so you're trying to get that identifying

1027
00:49:47,320 --> 00:49:53,880
information by so the UI of this machine. It's separated

1028
00:49:53,880 --> 00:49:56,239
into three categories. So you have the list of people

1029
00:49:56,800 --> 00:50:01,440
that were killed. You have a the tab for the

1030
00:50:01,519 --> 00:50:04,719
locations of the mansion, of which you start by not

1031
00:50:04,840 --> 00:50:08,440
knowing any of them. So you're in the house, but

1032
00:50:08,480 --> 00:50:10,039
you don't know anything about the house. You don't know

1033
00:50:10,079 --> 00:50:11,840
how many rooms there are, you don't know what the

1034
00:50:11,920 --> 00:50:14,000
rooms are, so you have to figure out what rooms

1035
00:50:14,039 --> 00:50:16,599
are even in this house, as well as a few

1036
00:50:16,639 --> 00:50:19,000
areas outside the house, just kind of on the grounds.

1037
00:50:19,559 --> 00:50:23,000
And then you have a timeline. It's divided into twenty

1038
00:50:23,079 --> 00:50:27,920
six scenes that sort of break up what happened over

1039
00:50:28,159 --> 00:50:31,840
the It's like one night and then the following day

1040
00:50:32,320 --> 00:50:36,880
that it seems like everything goes down and you're typing

1041
00:50:37,159 --> 00:50:43,320
in you're sort of using information to type in codes

1042
00:50:43,880 --> 00:50:47,480
that then reveal a scene that involves the characters that

1043
00:50:47,519 --> 00:50:50,719
you searched and the room they were in at a

1044
00:50:50,800 --> 00:50:54,159
certain point in the timeline. Are you guys with me

1045
00:50:54,199 --> 00:50:55,199
so far? Yeah?

1046
00:50:55,239 --> 00:50:57,559
Speaker 3: Somewhat, Yeah, Okay.

1047
00:50:57,280 --> 00:50:58,960
Speaker 2: It's weird. Like even if you look at a trailoay,

1048
00:50:59,119 --> 00:51:01,119
you see like the kind of like interface your right,

1049
00:51:01,159 --> 00:51:02,840
and it's like it's weird to look at until you

1050
00:51:02,880 --> 00:51:05,840
start messing around with it yourself. So like a basic

1051
00:51:05,920 --> 00:51:09,239
idea is that the very first scene of the game,

1052
00:51:09,480 --> 00:51:13,440
it's the more or less the protagonists will say, or

1053
00:51:13,480 --> 00:51:15,559
at least the first character introduced with but kind of

1054
00:51:15,559 --> 00:51:19,400
seems to be positioned as much of the protagonists as

1055
00:51:19,400 --> 00:51:22,519
he can be. Is a gentleman arrives at the Galley House.

1056
00:51:23,599 --> 00:51:26,800
And the Galley House there are among the people are

1057
00:51:26,840 --> 00:51:30,920
living there, multiple of them are part of the Galley family.

1058
00:51:31,280 --> 00:51:33,639
There are other people in your house who are not Galleys,

1059
00:51:33,800 --> 00:51:38,599
but are like friends or like close like acquaintances. You're

1060
00:51:38,639 --> 00:51:40,840
the only one that is kind of almost like a stranger,

1061
00:51:40,920 --> 00:51:42,760
like you were invited to the Galley House by a

1062
00:51:42,840 --> 00:51:44,960
name named Rupert Galley, who you don't know who he is.

1063
00:51:45,199 --> 00:51:47,199
You just got this mysterious invitations that ain't come to

1064
00:51:47,239 --> 00:51:49,280
my house. You show up there on a rainy night,

1065
00:51:49,760 --> 00:51:53,360
the butler drives you there. You wind up getting the

1066
00:51:53,400 --> 00:51:55,960
car stuck in the mud because it's pouring outside. And

1067
00:51:56,119 --> 00:51:57,599
also I should mention this game is set in like

1068
00:51:57,639 --> 00:52:01,400
nineteen thirty six or something, but the character you're controlling

1069
00:52:01,480 --> 00:52:04,519
seems to be from the modern day, so you're kind

1070
00:52:04,519 --> 00:52:06,920
of like almost like investigating a cold case.

1071
00:52:07,039 --> 00:52:12,880
Speaker 1: Basically, we talked about Top five Cursed Arms. We should

1072
00:52:12,880 --> 00:52:17,639
do top five games where you arrive at a remote

1073
00:52:17,760 --> 00:52:22,079
manner during a rainy night, because that's also I feel

1074
00:52:22,119 --> 00:52:26,639
like a very common.

1075
00:52:26,840 --> 00:52:29,280
Speaker 2: Was seance of Blake manor was it raining outside It

1076
00:52:29,320 --> 00:52:30,639
wasn't night, I don't know if it was.

1077
00:52:31,000 --> 00:52:33,760
Speaker 1: To show up anyways, continue market.

1078
00:52:34,360 --> 00:52:39,039
Speaker 2: Yeah, so you show up there and you go to

1079
00:52:39,119 --> 00:52:41,079
the door, you say, hey, I got invited by this

1080
00:52:41,119 --> 00:52:43,840
guy Ruper Galley. And the thing is that no one

1081
00:52:43,880 --> 00:52:46,440
seems to know who that is, despite several of these

1082
00:52:46,480 --> 00:52:50,920
people sharing the same last name, and so it's mystery

1083
00:52:51,000 --> 00:52:52,880
upon mystery of trying to figure out well, like, okay,

1084
00:52:52,880 --> 00:52:56,199
so who is Ruper Gali? Why was this guy invited

1085
00:52:56,280 --> 00:52:58,039
if he's not even he seems to have no relation

1086
00:52:58,119 --> 00:52:59,719
to the people in the house. None of the people

1087
00:52:59,719 --> 00:53:02,599
in the house seem to know who he is. Also,

1088
00:53:02,760 --> 00:53:04,599
they have their own thing going on because they had

1089
00:53:04,599 --> 00:53:06,519
a big they're having a big gathering of their own

1090
00:53:06,519 --> 00:53:09,119
that you kind of have stumbled into, so you're trying

1091
00:53:09,159 --> 00:53:11,239
to figure out, like, what are they doing here? Why

1092
00:53:11,280 --> 00:53:13,920
are they here? And so it's like the more you

1093
00:53:14,000 --> 00:53:15,559
kind of dig up scenes, the more you're kind of

1094
00:53:15,559 --> 00:53:18,400
piecing together who these people are, their personalities or relationships

1095
00:53:18,400 --> 00:53:21,599
to each other, and then ultimately how they all died.

1096
00:53:22,119 --> 00:53:24,360
And so it has the Routrees thing of like, so

1097
00:53:24,400 --> 00:53:27,880
it has the Root Trees notebook, same exact notepad of like,

1098
00:53:27,960 --> 00:53:30,679
you can take as many notes as you want. You

1099
00:53:30,800 --> 00:53:36,079
can pluck out lines of dialogue from seeing transcripts and

1100
00:53:36,119 --> 00:53:39,400
just paste them right into the notepad with the exact

1101
00:53:39,440 --> 00:53:41,199
timestamp of where they are, so you can jump right

1102
00:53:41,239 --> 00:53:43,519
to that scene later if you just need to re

1103
00:53:43,519 --> 00:53:47,679
reference it. You can highlight lines of dialogue within the transcripts,

1104
00:53:47,679 --> 00:53:49,159
so it's just easier to point out if you're just

1105
00:53:49,199 --> 00:53:51,760
reading through it again, which spoiler, you'll be doing that

1106
00:53:51,800 --> 00:53:56,639
a lot, and and other like cool quality of life things,

1107
00:53:56,639 --> 00:53:58,280
which one thing I love about Root Trees was just

1108
00:53:58,320 --> 00:54:00,840
like so many in game resource just for just trying

1109
00:54:00,880 --> 00:54:03,639
to keep the mountain of information that you were given

1110
00:54:03,800 --> 00:54:07,880
in check, because there is there's maybe as much, if

1111
00:54:07,880 --> 00:54:10,039
not more information that you have to juggle in this game,

1112
00:54:10,320 --> 00:54:13,360
it's it's less so much like Root Truths is about

1113
00:54:14,159 --> 00:54:17,119
keeping track of multiple types of like periodicals and like

1114
00:54:17,159 --> 00:54:19,480
web pages that you have to go through, where this

1115
00:54:19,559 --> 00:54:23,119
one is trying to keep track of where everyone is

1116
00:54:23,280 --> 00:54:27,199
at a certain time. So, like I said, like you

1117
00:54:27,199 --> 00:54:29,159
you'll find a lot of it is just listening to

1118
00:54:29,280 --> 00:54:31,760
context clues of a scene where like let's say you

1119
00:54:31,880 --> 00:54:35,000
unlock a scene and like seeing five or hour five,

1120
00:54:35,039 --> 00:54:36,800
I don't know how much time is supposed to progress

1121
00:54:37,199 --> 00:54:38,760
throughout these scenes, Like it's like is this like an

1122
00:54:38,800 --> 00:54:41,639
hour later or a few hours later, But like if

1123
00:54:41,639 --> 00:54:44,559
you unlocked, you can unlock scenes out of order, and

1124
00:54:45,000 --> 00:54:48,360
honestly you will because you'll get to like let's say

1125
00:54:48,360 --> 00:54:51,039
you actually seen one and then you unlock scene five,

1126
00:54:51,519 --> 00:54:53,360
but then you're wondering what happened in that gap of

1127
00:54:53,400 --> 00:54:55,480
time with all these characters, where were they? And you

1128
00:54:55,519 --> 00:54:57,239
just kind of have to listen to the current conversations

1129
00:54:57,239 --> 00:54:59,480
and it'll drop context clues about like yeah, I just

1130
00:54:59,519 --> 00:55:03,480
got done to talk to so and so in this room,

1131
00:55:03,559 --> 00:55:05,960
and then you'll go like, oh, that's a room that exists, okay,

1132
00:55:06,239 --> 00:55:08,199
and then you'll take the initial of that room. You'll

1133
00:55:08,239 --> 00:55:10,239
type in in the tab that has the rooms, and

1134
00:55:10,280 --> 00:55:12,559
then every time you figure out a room, it shows

1135
00:55:12,639 --> 00:55:14,559
up on the map, and then eventually you'll fill out

1136
00:55:14,599 --> 00:55:16,960
like a three D map of not only the room

1137
00:55:16,960 --> 00:55:19,079
in the house, but where it's laid out in the house,

1138
00:55:19,119 --> 00:55:21,280
because that can be a clue of like okay, if

1139
00:55:21,280 --> 00:55:23,440
this room is here, then that means they couldn't be

1140
00:55:23,480 --> 00:55:26,239
over here because that's a far walk unless something happened.

1141
00:55:27,719 --> 00:55:33,400
But then you'll again you'll learn characters' names just because

1142
00:55:33,400 --> 00:55:37,280
they'll start talking to each other right and you know,

1143
00:55:37,320 --> 00:55:40,280
you can update their names over times. Originally everyone is

1144
00:55:40,320 --> 00:55:42,800
just assigned a number, so everyone's just like, okay, that's

1145
00:55:42,880 --> 00:55:45,480
number three, that's number four, and then you'll fill out

1146
00:55:45,480 --> 00:55:47,760
their names and then eventually you'll on like photographs that

1147
00:55:47,800 --> 00:55:50,599
you can match them so you can actually get visuals

1148
00:55:50,599 --> 00:55:53,280
of them. But it's the same like it's it's such

1149
00:55:53,280 --> 00:55:56,239
a fun exercise, much like Root Trees of just listening

1150
00:55:56,320 --> 00:56:00,679
to these conversations and just trying to like pick anything

1151
00:56:00,719 --> 00:56:03,960
that seems searchable in this machine and then seeing you

1152
00:56:04,000 --> 00:56:06,239
fit on lots of scene. And it also appreciated that

1153
00:56:06,280 --> 00:56:10,400
it does the root trees thing where every every time

1154
00:56:10,440 --> 00:56:15,079
stamp basically tells you how many unlockable scenes are left

1155
00:56:15,280 --> 00:56:16,960
in the very root trees way where it says like

1156
00:56:17,159 --> 00:56:19,480
there's still one more thing you can find here, so

1157
00:56:19,519 --> 00:56:21,840
maybe don't move on yet and then win there's none.

1158
00:56:21,840 --> 00:56:25,559
They'll tell you like, Okay, you're good. Uh, it's all

1159
00:56:25,679 --> 00:56:28,000
is this to say an apology to this sounds confusing

1160
00:56:28,000 --> 00:56:30,639
because it's a it's a weird game to describe. It's

1161
00:56:30,719 --> 00:56:35,159
really good. It's really really good. I've not finished it yet.

1162
00:56:35,199 --> 00:56:37,159
I was trying to see if I could finish it

1163
00:56:37,159 --> 00:56:39,920
before the podcast. I'll finish it this week, for sure.

1164
00:56:39,960 --> 00:56:43,000
I'm over halfway through it. But it is one of

1165
00:56:43,000 --> 00:56:46,719
those nights where or those games where there's so many

1166
00:56:46,800 --> 00:56:48,960
just like fun cozy evenings where it's like, I'm just

1167
00:56:48,960 --> 00:56:52,280
gonna play some of this. I'm gonna I've got some ideas,

1168
00:56:52,280 --> 00:56:54,480
I've got some leans, i gonna I'm gonna, you know,

1169
00:56:54,599 --> 00:56:56,840
check on and then I'm gonna listen to some old

1170
00:56:56,880 --> 00:56:59,239
conversations and have these epiphanies that I didn't have the

1171
00:56:59,280 --> 00:57:01,599
first time, or like I'm going to re examine the

1172
00:57:01,679 --> 00:57:03,800
scene that I've seen five times, but now I've got

1173
00:57:03,840 --> 00:57:08,199
this new information that maybe changes everything. The story gets

1174
00:57:08,519 --> 00:57:11,559
a lot crazier the more it goes in terms of

1175
00:57:11,800 --> 00:57:14,559
like just just fun little twist where you're like, oh,

1176
00:57:14,559 --> 00:57:16,360
I don't know what's happening now. I thought I knew

1177
00:57:16,360 --> 00:57:18,079
it was going on, but now something else is happening

1178
00:57:18,079 --> 00:57:20,480
and I don't even learn what's what's really at play

1179
00:57:20,559 --> 00:57:23,480
going on here on top of just the mechanics being

1180
00:57:23,519 --> 00:57:27,159
so and then like it's such a like a creative

1181
00:57:27,280 --> 00:57:31,199
format for this, like just having to get three pieces

1182
00:57:31,199 --> 00:57:35,320
of information and then type them as a single like

1183
00:57:35,519 --> 00:57:38,960
line of code into this machine of like time time,

1184
00:57:39,159 --> 00:57:41,239
the time that had happened, a location had happened, and

1185
00:57:41,280 --> 00:57:46,400
then however many characters you think we're part of this

1186
00:57:46,519 --> 00:57:49,599
scene and then see if it matches or not, and

1187
00:57:50,199 --> 00:57:54,480
manipulating just that format as as you know makes sense,

1188
00:57:55,159 --> 00:57:57,480
but it's good, Like that's why I like Charles you

1189
00:57:57,519 --> 00:57:59,119
would be all over this. I know Eric would be.

1190
00:57:59,679 --> 00:58:03,280
But I hopefully it sticks to the landing with the sort

1191
00:58:03,280 --> 00:58:06,960
of like the resolution of the mystery. Hopefully it makes sense.

1192
00:58:07,280 --> 00:58:09,400
But I'm like all in on it one day right now,

1193
00:58:09,440 --> 00:58:14,559
Like it's it's fun to get like basically another root trees. Yeah,

1194
00:58:14,599 --> 00:58:16,960
like two years in a row. It's it's awesome.

1195
00:58:17,519 --> 00:58:21,039
Speaker 1: I was gonna say, for what it's worth, I did

1196
00:58:21,119 --> 00:58:24,760
completely follow your whole description of the game. And also

1197
00:58:24,800 --> 00:58:28,000
someone who played Root Trees, I I didn't realize it

1198
00:58:28,079 --> 00:58:30,679
was the same people. I think you just mentioned it

1199
00:58:30,760 --> 00:58:33,920
as a comparison point. I just don't think I read

1200
00:58:33,920 --> 00:58:35,360
it all the way through because I was on vacation.

1201
00:58:35,679 --> 00:58:37,719
Now I know what it is. I'm I'm gonna like

1202
00:58:37,760 --> 00:58:41,880
play this tonight. I'm very, very excited about this. This

1203
00:58:41,960 --> 00:58:44,760
is one of the Root Trees was a game I've

1204
00:58:44,800 --> 00:58:48,199
mentioned a few times on the show of My Future

1205
00:58:48,199 --> 00:58:50,239
mother in law. We like live in a house with

1206
00:58:50,280 --> 00:58:52,599
her sometimes and she's here right now, and so she'll

1207
00:58:52,639 --> 00:58:54,159
sit in a living room while I play games on

1208
00:58:54,199 --> 00:58:59,079
the TV. And Root Trees was a game she enjoyed,

1209
00:58:59,239 --> 00:59:02,239
or at least was it. She has lots of strong

1210
00:59:02,280 --> 00:59:05,360
opinions about games she doesn't like or doesn't understand, and

1211
00:59:05,360 --> 00:59:07,519
that was one where she could follow it enough to

1212
00:59:07,559 --> 00:59:09,840
be like, oh, okay, so I feel like this is

1213
00:59:09,880 --> 00:59:12,239
going to be a mother of Law approved game.

1214
00:59:13,000 --> 00:59:15,079
Speaker 2: And it's the same thing with Routries, where like how

1215
00:59:15,119 --> 00:59:17,920
you progress through it is purely based on how you

1216
00:59:17,960 --> 00:59:20,519
approach it, whether you try to like I'm going to

1217
00:59:20,599 --> 00:59:23,559
constantly move the timeline forward and not do so much

1218
00:59:23,679 --> 00:59:25,639
backfilling of like I need to know where this guy

1219
00:59:25,800 --> 00:59:27,679
was three scenes ago, if I already know where they're

1220
00:59:27,679 --> 00:59:29,079
going to be in the future, or if it makes

1221
00:59:29,119 --> 00:59:32,119
sense like actually, maybe I'll stop progressing at a certain

1222
00:59:32,119 --> 00:59:33,599
point and I kind of want to backfill. I need

1223
00:59:33,599 --> 00:59:35,679
to know where everyone was up to this point, because

1224
00:59:35,679 --> 00:59:38,199
I feel like that's gonna give me context to move forward.

1225
00:59:38,239 --> 00:59:40,800
It's like, however you think make sense in your head,

1226
00:59:40,880 --> 00:59:42,440
or if you just want to go for like I'm

1227
00:59:42,440 --> 00:59:44,800
going for completionis like I want to know where everyone

1228
00:59:45,039 --> 00:59:49,480
was at every hour of this this night. So it's

1229
00:59:49,480 --> 00:59:51,239
been really fun to kind of like go back and

1230
00:59:51,280 --> 00:59:54,880
plug in holes or like follow one character in particular,

1231
00:59:54,960 --> 00:59:56,840
like I need to know where this person was all

1232
00:59:56,880 --> 00:59:59,639
the times. I think they're the key to answering a

1233
00:59:59,679 --> 01:00:04,519
few their questions later on. But yeah, it's it's really good.

1234
01:00:04,519 --> 01:00:06,920
I'm really excited to finish it, and I would like

1235
01:00:06,920 --> 01:00:08,880
to write a review of it, so we'll we'll see.

1236
01:00:09,239 --> 01:00:11,559
Speaker 3: Do you do you type in this game? Like like

1237
01:00:11,639 --> 01:00:13,400
type in like I'm wondering if you need a keyboard

1238
01:00:13,480 --> 01:00:14,000
to play the game.

1239
01:00:14,079 --> 01:00:16,320
Speaker 2: Okay, you do type into the machine, like do you

1240
01:00:16,320 --> 01:00:19,079
have to punch in the code that looks up everything. So,

1241
01:00:19,559 --> 01:00:21,119
like I said, you punch in like pretty much like

1242
01:00:21,440 --> 01:00:24,719
abbreviations of like okay, I need to And it's also

1243
01:00:24,800 --> 01:00:27,280
got a little bit of a of a tack tile,

1244
01:00:27,800 --> 01:00:30,960
uh sort of like not Rube Goilberg, but sort of

1245
01:00:31,000 --> 01:00:34,440
like messing like with a toy or whatever where. Occasionally,

1246
01:00:34,559 --> 01:00:37,320
because you're inside this abandoned building, you're running on a

1247
01:00:37,320 --> 01:00:40,000
power generator to make this machine work, and occasionally the

1248
01:00:40,000 --> 01:00:41,519
power will go out and so you have to like

1249
01:00:41,599 --> 01:00:45,360
manually kind of like hold a click the mouse down

1250
01:00:45,440 --> 01:00:47,639
to like spind a little generator to turn it back on.

1251
01:00:48,159 --> 01:00:50,039
And then if you want to turn the dial to

1252
01:00:51,000 --> 01:00:54,880
set whatever time that you were trying to search for,

1253
01:00:54,960 --> 01:00:58,239
you have to turn a little dial on the machine wheel.

1254
01:00:59,000 --> 01:01:00,400
But other than that, yeah, you have to type in

1255
01:01:00,559 --> 01:01:06,199
like the names and also your notepad to type things.

1256
01:01:06,199 --> 01:01:07,719
So this is only l PC by the way.

1257
01:01:07,920 --> 01:01:10,480
Speaker 3: Yeah, Well, my wife and I the while I'm waiting,

1258
01:01:10,840 --> 01:01:13,320
the steam machine is on its way, which is exciting.

1259
01:01:14,039 --> 01:01:16,280
But uh, lately my wife and I have been doing

1260
01:01:16,280 --> 01:01:23,119
a lot of docked steam that Steam Deck, docked steam

1261
01:01:23,159 --> 01:01:25,239
Deck with a Steam Controller, Like we've been playing a

1262
01:01:25,239 --> 01:01:27,679
lot of games that way. But yeah, it sounds like

1263
01:01:27,719 --> 01:01:29,199
this is when I would have to I'd have to

1264
01:01:29,199 --> 01:01:31,079
go track down onboard or something like that.

1265
01:01:31,119 --> 01:01:33,199
Speaker 1: I've been doing. Yeah, I'm doing docked when I did

1266
01:01:33,280 --> 01:01:37,000
uh root Trees, I did docked steam Deck, wireless mouse,

1267
01:01:37,039 --> 01:01:41,599
wireless keyboard. But there's also it's a lot to plug in.

1268
01:01:41,920 --> 01:01:44,079
Speaker 2: Yeah, I will say. I'm on the Steam page. It

1269
01:01:44,119 --> 01:01:46,079
does say it has full controller support.

1270
01:01:46,400 --> 01:01:49,039
Speaker 3: Okay, maybe I'll maybe I'll try it. Yeah, I've been

1271
01:01:49,079 --> 01:01:52,239
liking the Steam Controller, like it's it's like I still

1272
01:01:52,280 --> 01:01:54,639
don't really like, you know, mouse based games, but it's not.

1273
01:01:55,039 --> 01:01:56,920
My wife and I've been playing like Road to Empress,

1274
01:01:56,960 --> 01:01:59,679
which is like a weird FMV game and it's like, which,

1275
01:01:59,719 --> 01:02:01,880
actually it's funny. I brought that one up because it's

1276
01:02:01,880 --> 01:02:04,039
actually doesn't play nice with the Steam Controller, and we've

1277
01:02:04,039 --> 01:02:07,039
been using a wireless mouse, but like just stuff like

1278
01:02:07,079 --> 01:02:08,840
that where you're just like clicking, it's nice to have

1279
01:02:08,880 --> 01:02:10,960
the pad on the controller to just kind of like

1280
01:02:11,000 --> 01:02:11,840
you know, click stuff.

1281
01:02:11,880 --> 01:02:17,039
Speaker 1: But yeah, yeah, well that is Marcus. You say the

1282
01:02:17,039 --> 01:02:21,239
whole is the incident at Galley House. Yep, the incident Galleyhouse.

1283
01:02:21,280 --> 01:02:22,400
I believe it came out today.

1284
01:02:23,199 --> 01:02:25,880
Speaker 2: Yeah, as we're recording. The game is out today, so

1285
01:02:25,920 --> 01:02:27,760
you can play it right now. It's on Steam. I

1286
01:02:27,760 --> 01:02:29,400
think it might be on the Epic Store, but in

1287
01:02:29,440 --> 01:02:30,760
general it's a PC only game.

1288
01:02:31,199 --> 01:02:31,760
Speaker 1: Yeah.

1289
01:02:32,440 --> 01:02:32,559
Speaker 2: Uh.

1290
01:02:32,639 --> 01:02:36,079
Speaker 1: And if you're interested in more murder mystery games, I'm

1291
01:02:36,079 --> 01:02:38,559
going to talk about my review of The Mermaid Mask.

1292
01:02:38,679 --> 01:02:41,199
But first we're going to take a quick ad break.

1293
01:02:41,280 --> 01:02:42,760
We'll see you guys right after this.

1294
01:02:43,559 --> 01:02:46,880
Speaker 3: Gonzilla Games is taking a sledgehammer to its technical barriers

1295
01:02:46,960 --> 01:02:50,280
with the latest update for its cyberpunk Battle Royale Off

1296
01:02:50,320 --> 01:02:52,639
the Grid. For a game that thrives on fast paced

1297
01:02:52,719 --> 01:02:56,079
verticality and cybernetic chaos, performance isn't just a luxury, it

1298
01:02:56,239 --> 01:02:59,960
is life or death. But the community demanding a smoother experience,

1299
01:03:00,039 --> 01:03:04,199
Gunzilla has delivered a substantial optimization pass. According to the studio,

1300
01:03:04,239 --> 01:03:07,079
lower endpcs are seeing staggering leaps of up to one

1301
01:03:07,119 --> 01:03:10,239
hundred extra frames per second and tested scenarios. This allowed

1302
01:03:10,239 --> 01:03:13,679
the developer to formally lower the game's minimum system requirements,

1303
01:03:13,719 --> 01:03:16,239
opening the door to a much wider audience of players

1304
01:03:16,239 --> 01:03:19,840
who previously struggle to maintain a competitive frame rate. Performance

1305
01:03:19,920 --> 01:03:22,119
was the most important goal for this update, and the

1306
01:03:22,159 --> 01:03:26,280
results are far beyond a typical optimization pass, says vlod

1307
01:03:26,320 --> 01:03:29,880
core Lib, CEO of Gunzilla Games Studio. On lower endpcs,

1308
01:03:29,920 --> 01:03:32,800
we're seeing performance improvements of up to three times the

1309
01:03:32,840 --> 01:03:36,480
previous FPC in tested scenarios. That is a massive step

1310
01:03:36,480 --> 01:03:39,320
forward for Off the Grid, and it reflects an extraordinary

1311
01:03:39,360 --> 01:03:42,119
effort from the entire team. Beyond the technical engine work,

1312
01:03:42,199 --> 01:03:45,440
the update introduces a foundational rework of the game's core

1313
01:03:45,519 --> 01:03:49,719
combat loop. Gunzilla has overhauled the weapon system to improve handling,

1314
01:03:49,800 --> 01:03:52,800
gun feeld feedback, and combat variety. This is coupled with

1315
01:03:52,840 --> 01:03:56,679
a comprehensive rebalancing of the game's signature cyber limbs, ensuring

1316
01:03:56,719 --> 01:04:00,480
that mechanical augmentations feel more consistent and better integer into

1317
01:04:00,480 --> 01:04:03,360
the tactical, moment to moment gameplay. Rounding out the patch

1318
01:04:03,599 --> 01:04:06,760
is a redesigned stay as squad end game flow to

1319
01:04:06,840 --> 01:04:10,159
keep good teams together, a new onboarding tutorial to welcome

1320
01:04:10,199 --> 01:04:14,440
incoming rookies, and a sweeping pass of UI adjustments, world refinements,

1321
01:04:14,480 --> 01:04:16,760
and vital stability and crash fixes.

1322
01:04:16,840 --> 01:04:17,400
Speaker 2: The update is.

1323
01:04:17,440 --> 01:04:21,119
Speaker 3: Rolling out across all supported platforms, marking a pivotal moment

1324
01:04:21,360 --> 01:04:23,920
for Off the Grid as it offers a leaner, meaner,

1325
01:04:23,960 --> 01:04:27,320
and more accessible competitive experience. The latest Off the Grid

1326
01:04:27,360 --> 01:04:28,639
update is available now.

1327
01:04:29,320 --> 01:04:32,480
Speaker 1: And welcome back to the Game Reformer show. I just said,

1328
01:04:32,480 --> 01:04:36,159
we talked about the rubbing mask, but I decided to flip.

1329
01:04:35,840 --> 01:04:39,039
Speaker 4: Things around a little bit, or would you lie to

1330
01:04:39,119 --> 01:04:42,880
us kind of like how you flip yourself around a

1331
01:04:42,880 --> 01:04:46,400
little bit in Heave Ho Too.

1332
01:04:47,559 --> 01:04:49,760
Speaker 1: That's the game that I changed it just to make,

1333
01:04:51,000 --> 01:04:52,280
just to make the transition work.

1334
01:04:52,639 --> 01:04:52,800
Speaker 2: Yeah.

1335
01:04:54,679 --> 01:04:58,480
Speaker 1: Yeah, I'm reviewing Heave Ho Too. I the review will

1336
01:04:58,480 --> 01:05:01,159
be live at this point, but I have no scored

1337
01:05:01,199 --> 01:05:02,800
it yet at the time of recording, so I'm not

1338
01:05:02,840 --> 01:05:05,679
gonna say score. But I like the game a lot.

1339
01:05:06,000 --> 01:05:10,280
I had not played the first Heave Ho and Brian Shay,

1340
01:05:10,320 --> 01:05:12,800
who usually assigns their reviews, is like, Hey, I got

1341
01:05:12,800 --> 01:05:15,000
this code for a game and you might like it.

1342
01:05:15,360 --> 01:05:19,039
And it's like a funky physics based co op game

1343
01:05:19,159 --> 01:05:23,000
and that's like my exact jam. And the best part

1344
01:05:23,079 --> 01:05:24,800
is my brother is in town for the summer because

1345
01:05:24,800 --> 01:05:26,320
he has the summers off because he works as like

1346
01:05:26,320 --> 01:05:29,199
a teacher, So I got to play with him, and

1347
01:05:29,239 --> 01:05:30,719
he's the guy I would always play this sort of

1348
01:05:30,719 --> 01:05:34,440
stuff with and it is awesome. So you play as

1349
01:05:34,559 --> 01:05:38,840
like a little ball and you've got two long arms

1350
01:05:39,000 --> 01:05:41,920
and you can grab use the bumpers on the controller,

1351
01:05:41,960 --> 01:05:47,480
and each hands can grab and swing around. And I

1352
01:05:47,480 --> 01:05:49,199
think the thing I like about the game so much

1353
01:05:49,280 --> 01:05:53,039
is it's a very basic control scheme, very basic premise

1354
01:05:53,079 --> 01:05:55,559
of you. It's just swing from here to here. You

1355
01:05:55,559 --> 01:05:57,679
can hold hands with the other people you're doing call

1356
01:05:57,719 --> 01:06:00,280
up with and become like a really long chain and

1357
01:06:00,320 --> 01:06:02,440
try to coordinate to go from point A to point B.

1358
01:06:03,599 --> 01:06:07,920
But each world in the game, your goals and all

1359
01:06:07,920 --> 01:06:10,960
the mechanics are very different. So like the first world

1360
01:06:11,119 --> 01:06:14,760
is like a kind of a ski area where there's

1361
01:06:14,800 --> 01:06:19,519
like are they gondolas or whatever? The ice the carts

1362
01:06:19,559 --> 01:06:20,000
you sit on.

1363
01:06:20,559 --> 01:06:24,280
Speaker 2: Yet ski lift.

1364
01:06:24,280 --> 01:06:27,760
Speaker 1: That's what I was looking for. Okay, I think there

1365
01:06:27,760 --> 01:06:30,719
are also golden whatever it is like carts that you

1366
01:06:30,760 --> 01:06:34,920
can go on. It's pretty straightforward of like get from

1367
01:06:34,920 --> 01:06:36,800
point A to point B, don't fall off the cliff,

1368
01:06:36,840 --> 01:06:38,519
but if you do, it's fine, no one cares. You'll

1369
01:06:38,639 --> 01:06:43,039
respond pretty quickly. The next world is like kind of

1370
01:06:43,079 --> 01:06:46,119
like a museum and each level has a key and

1371
01:06:46,159 --> 01:06:47,559
you got to find the key and get it to

1372
01:06:47,599 --> 01:06:51,119
the end. So there's more like opening drawers, and one

1373
01:06:51,119 --> 01:06:54,719
of them has you sort paintings by year on like

1374
01:06:54,760 --> 01:06:57,519
a timeline based on like the things that it's depicting.

1375
01:06:58,440 --> 01:07:00,679
There's another one where, like the last level in the

1376
01:07:00,719 --> 01:07:05,320
game has like portals, like portal the game style portals.

1377
01:07:05,639 --> 01:07:08,440
I don't know if there's other kinds of portals. And

1378
01:07:08,480 --> 01:07:09,000
then there's like.

1379
01:07:08,960 --> 01:07:13,840
Speaker 3: Machine Minneapolis Portal Lounge that I went to, which is unrelated,

1380
01:07:14,639 --> 01:07:17,119
which surprised me when you went there. I was really

1381
01:07:17,159 --> 01:07:19,800
I made a little Instagram video that you can find

1382
01:07:19,800 --> 01:07:21,559
on the game Former, and my wife watched it and

1383
01:07:21,559 --> 01:07:24,320
she's like, oh, I thought it was like Valve portal theme.

1384
01:07:24,400 --> 01:07:26,400
I was like, no, no, it's just it's is called portal.

1385
01:07:27,320 --> 01:07:29,440
Speaker 1: Also, Kyle, did you have to did you have to

1386
01:07:29,440 --> 01:07:31,880
go through TSA to do that? I did?

1387
01:07:32,119 --> 01:07:36,719
Speaker 3: Yeah, it was not totrail us too much little thing

1388
01:07:36,760 --> 01:07:39,800
to do. Yeah, I bought a plane ticket. No I didn't.

1389
01:07:41,280 --> 01:07:43,119
What they did is like they invited game in for

1390
01:07:43,199 --> 01:07:44,760
me to go check this thing out. I was like, yeah, cool,

1391
01:07:44,840 --> 01:07:46,239
Like it's like a little a lounge you can go

1392
01:07:46,280 --> 01:07:48,280
play video games out at the Minneapolis Airport, which I

1393
01:07:48,320 --> 01:07:50,119
was like, yeah, I'll check that out. It's not it's

1394
01:07:50,159 --> 01:07:51,760
like a twenty minute drive to go to the airport

1395
01:07:51,760 --> 01:07:54,039
for me. And they gave me a day pass where

1396
01:07:54,039 --> 01:07:55,679
I had to go to like information and they had

1397
01:07:55,679 --> 01:07:57,400
my name and I give my ID. But then I

1398
01:07:57,440 --> 01:08:00,719
had to go through security like I wouldn't you know,

1399
01:08:00,880 --> 01:08:04,159
and like it was such a weird experience and feeling

1400
01:08:04,719 --> 01:08:07,800
to go through airport security and not get on a plane.

1401
01:08:08,440 --> 01:08:12,519
I went through security, I checked out the lounge, which

1402
01:08:12,519 --> 01:08:14,320
you can check out a little video on our social

1403
01:08:14,360 --> 01:08:16,720
media tails, and then I went and got a sub

1404
01:08:16,720 --> 01:08:19,840
from Firehouse Subs because that's the only Firehouse Subs in

1405
01:08:19,840 --> 01:08:21,039
Minneapolis right now.

1406
01:08:21,279 --> 01:08:23,800
Speaker 2: Where I was like, Firehouse Subs is great. They're not

1407
01:08:23,800 --> 01:08:24,800
sponsoring us.

1408
01:08:24,720 --> 01:08:25,439
Speaker 3: No, no they're not.

1409
01:08:25,439 --> 01:08:26,199
Speaker 2: But it was just like.

1410
01:08:27,720 --> 01:08:29,600
Speaker 3: It was funny because I was texting my this I

1411
01:08:29,760 --> 01:08:32,119
totally derailing. I'm sorry, Charles, but I texted my wife,

1412
01:08:33,279 --> 01:08:35,520
we're trying not to do fast food and stuff, and

1413
01:08:35,560 --> 01:08:38,359
I was like, we were, we would like a Firehouse

1414
01:08:38,399 --> 01:08:40,800
sub When else am I gonna like go to the

1415
01:08:40,800 --> 01:08:42,239
airport and come home like this.

1416
01:08:43,039 --> 01:08:45,399
Speaker 2: I don't think it's fast food. I think a sub

1417
01:08:45,520 --> 01:08:48,640
is like it's like a step above. I think it's fine.

1418
01:08:48,800 --> 01:08:50,600
Speaker 3: I got it on wheat, so I'm doing good. It

1419
01:08:50,640 --> 01:08:52,920
was it was healthiest, that's true. That basically makes it

1420
01:08:53,000 --> 01:08:54,039
like healthy.

1421
01:08:54,319 --> 01:08:55,640
Speaker 2: But Heave Ho Too.

1422
01:08:58,760 --> 01:09:02,119
Speaker 1: Has portals that are not like the portal gaming rounds.

1423
01:09:02,720 --> 01:09:04,840
Speaker 2: And there's no fireout subs in this game as far.

1424
01:09:04,760 --> 01:09:08,239
Speaker 1: As uh there's not. But there are levels where you

1425
01:09:08,279 --> 01:09:09,760
construct sandwiches.

1426
01:09:11,279 --> 01:09:14,479
Speaker 3: There's like that you're that's not a bit for real.

1427
01:09:14,840 --> 01:09:17,000
Speaker 1: That's not a bit. No, there's a one of the

1428
01:09:17,000 --> 01:09:22,239
worlds is like a kitchen I can transition to uh

1429
01:09:22,279 --> 01:09:28,359
it is uh so, So there's the level variety in general.

1430
01:09:28,399 --> 01:09:30,600
I really really liked it. I like that you're switching

1431
01:09:30,680 --> 01:09:32,199
up the things you have to do a lot. There's

1432
01:09:32,239 --> 01:09:35,760
also a lot of optional objectives. So there's like tokens

1433
01:09:35,800 --> 01:09:37,199
you'll find in the level. You got to bring it

1434
01:09:37,239 --> 01:09:39,680
to the end, and it's one of those things that's like, oh,

1435
01:09:39,720 --> 01:09:41,359
I'll just grab it and bring to the end. Oh wait,

1436
01:09:41,439 --> 01:09:43,920
I only have two arms, and if one of them

1437
01:09:43,960 --> 01:09:47,319
is holding a coin, I can't like swing myself around.

1438
01:09:47,520 --> 01:09:49,600
The physics don't work that way, So usually you have

1439
01:09:49,640 --> 01:09:52,000
to hold one end and then your co op partner

1440
01:09:52,039 --> 01:09:55,039
holds the other end, and then you become like a

1441
01:09:55,039 --> 01:09:57,079
two person chain with a coin in the middle, which

1442
01:09:57,159 --> 01:09:57,520
is cool.

1443
01:09:57,880 --> 01:09:59,399
Speaker 2: I mean that's kind of these games, right, it's just

1444
01:09:59,479 --> 01:10:02,039
le you and a fre and just being human daisy chains.

1445
01:10:04,520 --> 01:10:07,640
Speaker 1: But then there's also silly stuff of like there's a

1446
01:10:07,680 --> 01:10:09,600
part where there's like a catapult, so I'm just like

1447
01:10:09,760 --> 01:10:12,359
launching someone across the stage and hoping they like cling

1448
01:10:12,399 --> 01:10:14,760
to a wall where you say.

1449
01:10:14,640 --> 01:10:18,199
Speaker 2: Marcus it can you play this by yourself? And if so,

1450
01:10:18,399 --> 01:10:19,479
is that even a good idea?

1451
01:10:20,199 --> 01:10:20,840
Speaker 1: You cannot?

1452
01:10:21,720 --> 01:10:23,479
Speaker 2: Okay, you have to have at least one other person.

1453
01:10:23,720 --> 01:10:25,399
Speaker 1: Yes. Also one of the reasons that Brian gave to

1454
01:10:25,479 --> 01:10:28,319
me the review is I tend to have people around

1455
01:10:28,439 --> 01:10:31,079
that will can make review games with me, which is

1456
01:10:31,079 --> 01:10:32,880
not always the case of a game.

1457
01:10:32,920 --> 01:10:33,479
Speaker 2: You have friends.

1458
01:10:34,439 --> 01:10:36,199
Speaker 1: H yeah, I mean I have a fiance who plays games.

1459
01:10:36,239 --> 01:10:38,720
Speaker 3: We get it, Charles, people like you and want to

1460
01:10:38,720 --> 01:10:39,880
spend time with you.

1461
01:10:41,600 --> 01:10:46,319
Speaker 1: Anyways. Uh. The My main complaint with the game, if

1462
01:10:46,399 --> 01:10:48,119
you can even call it that, is I just don't

1463
01:10:48,159 --> 01:10:53,039
love the chef world, the sandwich thing, the chef World

1464
01:10:53,079 --> 01:10:57,039
and then there's a Medieval World. There's just two. There's

1465
01:10:57,119 --> 01:11:00,479
levels in each of those that I find different and

1466
01:11:00,479 --> 01:11:03,840
not a fun way and a thing of the chef ones.

1467
01:11:04,000 --> 01:11:06,680
It's a lot of you making recipes, so it's bringing

1468
01:11:06,760 --> 01:11:09,239
items from one part of the stage to another part,

1469
01:11:09,600 --> 01:11:12,319
and it's just like clearly not what the game was

1470
01:11:12,399 --> 01:11:15,039
kind of built around. It's just like moving other objects

1471
01:11:15,079 --> 01:11:18,279
that are that big, and it was something that like

1472
01:11:18,359 --> 01:11:20,159
me and my brother we played that we didn't really love.

1473
01:11:20,399 --> 01:11:22,239
And then there's some levels in the Medieval World that

1474
01:11:22,319 --> 01:11:26,680
drove me crazy where you have to transport a throne

1475
01:11:27,600 --> 01:11:30,920
and a king sitting on that throne and you have

1476
01:11:31,000 --> 01:11:32,960
to move that to the end of the level without

1477
01:11:33,000 --> 01:11:36,439
the king falling off. So it's like this like goofy

1478
01:11:36,439 --> 01:11:39,640
floppy physics game essentially like a bucket of water without

1479
01:11:39,640 --> 01:11:44,000
spilling any of the water out. Luckily, if you spend

1480
01:11:44,039 --> 01:11:46,079
a really long like if you pass the ten minute

1481
01:11:46,079 --> 01:11:49,840
mark on a level, like a flying cat drone will

1482
01:11:49,840 --> 01:11:52,159
show up and if you grab it, then it spawns.

1483
01:11:52,600 --> 01:11:54,960
It turns you into a like a drone that you

1484
01:11:54,960 --> 01:11:56,800
can just fly someone to the end of the level.

1485
01:11:57,079 --> 01:11:59,279
So we did that with the throne one because it

1486
01:11:59,279 --> 01:12:03,560
was driving us crazy in or one of the thrown ones. Anyways, Yeah,

1487
01:12:03,560 --> 01:12:06,560
and then uh, I also wanted to say that there's

1488
01:12:06,600 --> 01:12:08,720
a lot of alternate achievements. So there's like the tokens,

1489
01:12:09,000 --> 01:12:11,680
there are silhouettes in levels where it's like if you

1490
01:12:11,720 --> 01:12:14,399
put yourself in a certain position, you'll get like an achievement.

1491
01:12:15,920 --> 01:12:19,720
There are items, so every time you do a certain

1492
01:12:19,800 --> 01:12:22,039
number of achievements, there's like a little experience bar and

1493
01:12:22,079 --> 01:12:25,479
it unlocks new stuff. So once you get the camera,

1494
01:12:25,800 --> 01:12:28,680
there's a whole new like two pages of achievements you

1495
01:12:28,720 --> 01:12:31,279
can do, of things you can take pictures of of

1496
01:12:31,399 --> 01:12:34,039
like and it's all like encouraging you to experiment with

1497
01:12:34,039 --> 01:12:36,199
weird stuff. So the Chef World has a blender and

1498
01:12:36,239 --> 01:12:38,159
one of the achievements is to take a picture with

1499
01:12:38,319 --> 01:12:42,199
friend juice. And it's if one of you goes in

1500
01:12:42,279 --> 01:12:44,479
the blender and the other one turns it on, it

1501
01:12:44,520 --> 01:12:47,520
puts out like a colored cup of juice. And that's

1502
01:12:47,560 --> 01:12:49,359
I guess friend juice, because you got put in a

1503
01:12:49,399 --> 01:12:51,000
blender a bunch of stuff like that that.

1504
01:12:51,000 --> 01:12:54,880
Speaker 3: Like friend juicers and friend juices, that's what you have.

1505
01:12:55,000 --> 01:12:57,119
That's how you're able to play all these co ops.

1506
01:12:57,720 --> 01:13:03,520
Speaker 1: That's what was in this goblet and now it's gone.

1507
01:13:04,079 --> 01:13:08,640
But yeah, and then uh, there's also uh. As you do,

1508
01:13:09,119 --> 01:13:12,960
each achievement fills up the siluxp bar and it unlocks

1509
01:13:13,800 --> 01:13:17,399
lots of skins, and most of them are not most

1510
01:13:17,399 --> 01:13:19,399
of them, I don't. I don't know the exact percentage

1511
01:13:19,399 --> 01:13:21,840
of them. A lot of them are like crossovers with

1512
01:13:21,880 --> 01:13:27,000
other indie games. So Shovel Night, I have not gotten

1513
01:13:27,000 --> 01:13:30,520
Shovel Night yet. Okay, fully possible in the game.

1514
01:13:30,600 --> 01:13:33,439
Speaker 3: Yeah, yeah, I mean a's Mena's coming up now right,

1515
01:13:33,520 --> 01:13:34,239
mean it's gonna take.

1516
01:13:34,159 --> 01:13:39,079
Speaker 1: A I got in among us crewmate pretty quick. We

1517
01:13:39,159 --> 01:13:41,880
have the Lamb from Cults of the Lamb. Uh. We

1518
01:13:41,960 --> 01:13:45,199
have the main guy from Kingdom Come Deliverance to which

1519
01:13:45,279 --> 01:13:48,039
I thought was funny, kind of a human head.

1520
01:13:49,000 --> 01:13:51,560
Speaker 2: I was gonna say, are they all like Devolver published

1521
01:13:51,600 --> 01:13:53,560
game characters? But then you throw that out there.

1522
01:13:53,680 --> 01:13:56,840
Speaker 1: Yeah, there's a I want to I think it's a skull.

1523
01:13:58,239 --> 01:14:01,159
I think it's from something. It might not be from something,

1524
01:14:01,199 --> 01:14:03,239
but I was thinking maybe it's like from Sea of Thieves,

1525
01:14:03,279 --> 01:14:04,640
but it just had like it was a skull with

1526
01:14:04,680 --> 01:14:07,520
a distinctive appearance. To me that I thought looked familiar.

1527
01:14:08,399 --> 01:14:10,920
Speaker 2: It's like, this is an old game, but I thought

1528
01:14:10,920 --> 01:14:12,039
of Skulls of the Showgun.

1529
01:14:13,800 --> 01:14:19,039
Speaker 1: It also kind of looked like a medieval Is that

1530
01:14:19,159 --> 01:14:20,439
like an old PS one game?

1531
01:14:20,840 --> 01:14:24,800
Speaker 2: Yeah? Yeah, that medieval the PS one has.

1532
01:14:25,119 --> 01:14:27,600
Speaker 1: Some reason that that skull I feel like a distinctive

1533
01:14:27,640 --> 01:14:28,239
shape in my head.

1534
01:14:28,319 --> 01:14:30,239
Speaker 2: Yeah, Sir Daniel Fordescu.

1535
01:14:30,119 --> 01:14:34,720
Speaker 3: Yeah, yeah, the the game that they remade that. I

1536
01:14:34,760 --> 01:14:37,640
don't think anyone bad it than I. Ye, like there

1537
01:14:37,680 --> 01:14:40,560
was you know, like I did you okay because I.

1538
01:14:41,159 --> 01:14:45,159
Speaker 2: Was as a kid. Yeah, I mean, I don't.

1539
01:14:45,039 --> 01:14:46,479
Speaker 3: Think it was even bad or anything. It was just

1540
01:14:46,479 --> 01:14:48,199
like one of those It's like Sony is doing another

1541
01:14:48,239 --> 01:14:51,239
remake of one of it's like famous PlayStation games, and

1542
01:14:51,239 --> 01:14:53,720
then it just that one just like what just didn't

1543
01:14:53,760 --> 01:14:55,840
make a splash at all for whatever reason, I don't know.

1544
01:14:56,279 --> 01:14:57,920
Speaker 2: Yeah, if it was made an the r E engine,

1545
01:14:57,920 --> 01:14:59,920
we'd be talking about it exactly.

1546
01:15:00,119 --> 01:15:03,359
Speaker 1: That's true. Anyway, is that TIFO two? I like it

1547
01:15:03,399 --> 01:15:07,039
a lot. We'll probably score in the eight range. It

1548
01:15:07,079 --> 01:15:09,520
was fun fun to play with one other person. It

1549
01:15:09,560 --> 01:15:11,319
was more fun to play with two other people. And

1550
01:15:11,359 --> 01:15:13,520
I bet if you got a whole couch of four

1551
01:15:13,560 --> 01:15:15,800
people to play. It'd be great. Also, you don't have

1552
01:15:15,840 --> 01:15:17,520
to beat the worlds in order, you have them all

1553
01:15:17,560 --> 01:15:19,560
unlocked from the get go, which is a nice way

1554
01:15:19,600 --> 01:15:22,000
of like if you just bring a bunch of people

1555
01:15:22,039 --> 01:15:24,279
into the game, you guys can just jump around and

1556
01:15:24,479 --> 01:15:26,720
just see what you like and what feels good and

1557
01:15:26,760 --> 01:15:28,560
it'll be fun too and lock stuff.

1558
01:15:28,840 --> 01:15:30,239
Speaker 2: You know, it would be a great place to play.

1559
01:15:30,239 --> 01:15:34,479
This is with other passengers at the portal lounge at

1560
01:15:34,479 --> 01:15:40,640
the Minneapolis Airport while snacking on some delicious firehouse subs.

1561
01:15:40,960 --> 01:15:43,720
Speaker 1: Okay, two questions now, Kyle, One can you bring other

1562
01:15:43,800 --> 01:15:46,600
food into the portal lounge? And two is it just

1563
01:15:46,640 --> 01:15:48,640
bring whatever games you want or is it like set

1564
01:15:48,720 --> 01:15:49,359
games there?

1565
01:15:51,279 --> 01:15:53,439
Speaker 3: To answer your first question, it's funny you say that

1566
01:15:53,439 --> 01:15:56,319
because they did specifically like talk about that with me,

1567
01:15:56,720 --> 01:15:59,239
and that like most lounges are really like like they

1568
01:15:59,239 --> 01:16:02,119
don't they want they have dress codes often at airport lounges,

1569
01:16:02,600 --> 01:16:04,640
but like at the portal lounge, you can you can

1570
01:16:04,640 --> 01:16:06,279
wear whatever you want and you can bring in food

1571
01:16:06,319 --> 01:16:08,960
from the outside. They don't care. They're very inclusive Pom

1572
01:16:09,039 --> 01:16:11,279
that way. That was like among their bullet points that

1573
01:16:11,319 --> 01:16:14,720
they were sharing with me. And then in terms of

1574
01:16:14,720 --> 01:16:18,279
like the games, like they just have a bunch of like, uh,

1575
01:16:18,560 --> 01:16:20,840
it was like fifteen stations and it was like five

1576
01:16:20,960 --> 01:16:25,840
switch to s, five PCs, five PlayStations, and five xboxes.

1577
01:16:25,880 --> 01:16:27,600
Is that twenty? I think I got my math Ron.

1578
01:16:27,920 --> 01:16:31,119
But like they're just set up and like you you

1579
01:16:31,159 --> 01:16:34,720
could sign into your account. I wouldn't recommend doing that.

1580
01:16:35,960 --> 01:16:39,000
I probably don't want to like sign into your Steam

1581
01:16:39,000 --> 01:16:42,279
account at an airport and then walk away then and.

1582
01:16:42,239 --> 01:16:46,359
Speaker 2: Then I'm going to download a big game on airport.

1583
01:16:47,079 --> 01:16:48,880
Speaker 3: Yeah, you know what, I kind of want to play

1584
01:16:48,880 --> 01:16:50,920
Call of Duty. Let me download this here real quick.

1585
01:16:52,039 --> 01:16:54,479
But but they just had like they had games like

1586
01:16:54,560 --> 01:16:57,640
running right, like they just like you, My Mario Wonder

1587
01:16:57,720 --> 01:17:00,199
was running on one and like crash Man it was

1588
01:17:00,239 --> 01:17:02,119
running on another, and like they just have games on

1589
01:17:02,159 --> 01:17:04,279
the hard drive. So it's not really like it's not

1590
01:17:04,319 --> 01:17:06,640
like you can bring a you know, your switching and

1591
01:17:06,640 --> 01:17:08,119
hook it up to a TV and play.

1592
01:17:09,600 --> 01:17:11,359
Speaker 2: You could put your switch into the dock if you

1593
01:17:11,399 --> 01:17:15,000
already had your switch. I guess you could, I would imagine, right,

1594
01:17:15,119 --> 01:17:17,239
But they had.

1595
01:17:17,199 --> 01:17:19,800
Speaker 3: Yeah, they had some pretty hardcore locks on those things.

1596
01:17:19,840 --> 01:17:21,520
So I don't know. I guess you. Maybe you could

1597
01:17:21,560 --> 01:17:23,199
call somebody and be like, I want to put my

1598
01:17:23,239 --> 01:17:23,920
switch on here.

1599
01:17:24,680 --> 01:17:27,159
Speaker 2: Yeah, I gotta play EVO two with three other strangers with.

1600
01:17:28,600 --> 01:17:34,079
Speaker 1: Evo for what it's worth. Does have online multiplayer? I

1601
01:17:34,119 --> 01:17:36,560
played couch co op does I'm online? And I also

1602
01:17:36,600 --> 01:17:39,039
think it has like matchmaking, so if you just buy

1603
01:17:39,039 --> 01:17:41,720
it by yourself, you could you could play with strangers

1604
01:17:41,720 --> 01:17:44,520
on the internet. And it has like some emote systems

1605
01:17:44,560 --> 01:17:45,279
and stuff like that.

1606
01:17:45,720 --> 01:17:46,000
Speaker 2: Cool.

1607
01:17:47,560 --> 01:17:53,359
Speaker 1: Well, Kyle didn't fly at the Minneapolis airport, but he did.

1608
01:17:53,399 --> 01:17:56,960
He could have flown over to d Topia, which is

1609
01:17:57,000 --> 01:17:59,840
a game that Marcus played this week, and he's gonna

1610
01:17:59,840 --> 01:18:02,439
tell oh that's all about he threw.

1611
01:18:02,279 --> 01:18:04,319
Speaker 2: Me off far as like Kyle Tong has he played

1612
01:18:04,359 --> 01:18:07,560
Theutopia is Dutopia place right?

1613
01:18:08,560 --> 01:18:09,520
Speaker 1: A place okay?

1614
01:18:09,600 --> 01:18:13,680
Speaker 2: Good? Cool, and it's the best place you'll ever want

1615
01:18:13,760 --> 01:18:17,319
to live, which is a big sort of theme of

1616
01:18:17,319 --> 01:18:20,119
this game. So this is an Anna Perna published game.

1617
01:18:20,159 --> 01:18:23,560
The developer is, uh, let me pull them up real quick.

1618
01:18:24,079 --> 01:18:26,640
But like Anna Perno's name on games usually has a

1619
01:18:26,680 --> 01:18:28,399
lot of weight with me because they tend to have

1620
01:18:28,399 --> 01:18:30,800
a pretty good track record with the things they decide

1621
01:18:30,840 --> 01:18:36,399
the back. This is by Maru Mittwo Maru midtwo Games.

1622
01:18:36,800 --> 01:18:40,720
I might be butchering that. I apologize, but yes, it

1623
01:18:40,840 --> 01:18:45,319
is a a puzzle game but also like a bit

1624
01:18:45,359 --> 01:18:48,039
of a life sim in there, where you play as

1625
01:18:48,079 --> 01:18:52,399
an eighteen year old and named Shiro who arrives at Dyetopia,

1626
01:18:52,840 --> 01:18:58,920
which is basically this AI controlled human paradise, at least

1627
01:18:58,920 --> 01:19:03,840
that's how they build it. It is this very like white, sterile,

1628
01:19:04,319 --> 01:19:08,479
clean looking sort of like living like this city, and

1629
01:19:08,520 --> 01:19:11,199
there's other humans there, but it's largely controlled by AI.

1630
01:19:11,640 --> 01:19:14,000
There's a bunch of like drones and other little machines

1631
01:19:14,039 --> 01:19:17,000
that sort of like actually run things. And you have

1632
01:19:17,199 --> 01:19:21,479
arrived to be a facilitator, which is like the role

1633
01:19:21,680 --> 01:19:24,039
that you play it in the city, of which there

1634
01:19:24,079 --> 01:19:26,600
aren't many of you, so everyone kind of treats you

1635
01:19:26,600 --> 01:19:29,000
as being special and like a big deal. But your

1636
01:19:29,079 --> 01:19:31,840
role is basically to make sure that everything is okay,

1637
01:19:31,920 --> 01:19:36,239
like you deal with citizens problems. You'll do like mechanical repairs,

1638
01:19:36,439 --> 01:19:38,680
but like you got like a little jumpsy little hat,

1639
01:19:38,880 --> 01:19:40,520
and everyone just kind of looks at you like, oh man,

1640
01:19:40,520 --> 01:19:43,239
that's the facilitator. He'll fix things. And the way this

1641
01:19:43,319 --> 01:19:45,960
world works, which is maybe the most fascinating thing about

1642
01:19:46,000 --> 01:19:49,840
it so far is that it's set seemingly like a

1643
01:19:49,960 --> 01:19:54,000
really long time after the current present day. Like they

1644
01:19:54,079 --> 01:19:56,920
kind of refer to like the past as the Old Era,

1645
01:19:57,520 --> 01:20:01,680
and it seems like they are implying that like humanity

1646
01:20:01,800 --> 01:20:04,920
has either wiped themselves out or done something to where

1647
01:20:04,960 --> 01:20:08,640
they have like screwed the planet over and so over time,

1648
01:20:09,399 --> 01:20:12,840
the remaining humanity has like built these AI controlled cities

1649
01:20:13,279 --> 01:20:16,239
that uh, because there's multiple other topias, like you're just

1650
01:20:16,359 --> 01:20:18,920
in Dtopia, but there's other like there's like a I think,

1651
01:20:18,960 --> 01:20:24,119
like a g Topia somewhere. But the idea is like, Okay,

1652
01:20:24,920 --> 01:20:26,560
back in the old era, there was a lot of

1653
01:20:26,600 --> 01:20:29,880
human suffering. What if we just made an AI's controlled

1654
01:20:29,920 --> 01:20:33,920
city that takes care of everything and we eliminate pretty

1655
01:20:33,960 --> 01:20:38,640
much any sense of struggle or hardship and and maybe

1656
01:20:38,680 --> 01:20:41,880
thinking as well, because the machines take care of everything

1657
01:20:42,159 --> 01:20:44,680
and everyone in the in the city is super down

1658
01:20:44,720 --> 01:20:47,920
with this. A lot of them are everyone was you know,

1659
01:20:47,960 --> 01:20:50,319
no one was born from the old eras that they

1660
01:20:50,399 --> 01:20:52,479
talk about like how life used to be and and

1661
01:20:52,600 --> 01:20:55,439
just sort of like almost like a legendary sense, and

1662
01:20:55,479 --> 01:20:58,079
it's really fascinating because like a lot of the more

1663
01:20:58,119 --> 01:21:00,439
interesting war bids are just from talking to people. You

1664
01:21:00,479 --> 01:21:03,039
don't have to, but I recommend it where they'll just

1665
01:21:03,119 --> 01:21:06,359
like hammer home how this is the perfect place to

1666
01:21:06,399 --> 01:21:08,920
be and how I think the motto is that we

1667
01:21:09,640 --> 01:21:13,239
try to make the greatest life for the greatest number

1668
01:21:13,279 --> 01:21:17,000
of people, and like that is kind of the philosophy

1669
01:21:17,000 --> 01:21:21,000
that drives everything. There's a there's even one line of

1670
01:21:21,039 --> 01:21:23,840
dialogue where someone mentioned that, like you find like a

1671
01:21:23,880 --> 01:21:26,399
garden and there's like a like a water area, and

1672
01:21:26,479 --> 01:21:30,000
someone told me, like, yeah, even the water here is oxygenized,

1673
01:21:30,000 --> 01:21:36,640
so it's impossible to drown. Yeah, Like you get all

1674
01:21:36,680 --> 01:21:38,760
the meals are prepared for you in advance, like everyone

1675
01:21:38,760 --> 01:21:40,720
has a little living units, and you get like a

1676
01:21:40,760 --> 01:21:42,439
little mini and it's like, Okay, here's where you're gonna

1677
01:21:42,439 --> 01:21:44,039
be fed today. It's all gonna be good. A lot

1678
01:21:44,039 --> 01:21:46,680
of the food is synthetic, but it's okay. And the

1679
01:21:46,720 --> 01:21:47,439
big key.

1680
01:21:47,479 --> 01:21:52,279
Speaker 3: Is that everyone reminds me of actually is the portal

1681
01:21:52,319 --> 01:21:54,680
lounge at the Minneapolis Airport. It's like if you go

1682
01:21:54,760 --> 01:21:57,199
in like like food is just included when you go

1683
01:21:57,239 --> 01:21:58,039
in there, and it's just.

1684
01:21:57,920 --> 01:22:02,840
Speaker 1: Like I felt it coming. Yeah, in Dytopia, it's only

1685
01:22:02,920 --> 01:22:05,279
Firehouse subs. It's like the rest.

1686
01:22:06,399 --> 01:22:09,279
Speaker 2: Yeah, it's just different subs on the menu, but it's

1687
01:22:09,319 --> 01:22:19,439
all from Firehouse. Yeah, sponsors Firehouse least, but yeah. But

1688
01:22:19,479 --> 01:22:24,199
the biggest detail is that everyone's brains or whatever it is.

1689
01:22:24,239 --> 01:22:26,680
They haven't detailed how this works, but I imagine everyone's

1690
01:22:26,680 --> 01:22:29,680
brains is plugged into this machine that they call like

1691
01:22:29,680 --> 01:22:33,560
a visualizer, and basically the AI controls what you see,

1692
01:22:34,079 --> 01:22:38,359
so it eliminates seeing anything remotely unpleasant, and it turns

1693
01:22:38,399 --> 01:22:40,279
out that what you're looking at in terms of the

1694
01:22:40,279 --> 01:22:43,439
city that is not how it actually looks. And as

1695
01:22:43,439 --> 01:22:47,119
a facilitator, you have the ability to basically go into

1696
01:22:47,119 --> 01:22:50,560
the back end of Dytopia to work behind the scenes

1697
01:22:50,600 --> 01:22:52,359
in case something breaks, and you see what the city

1698
01:22:52,399 --> 01:22:54,760
actually looks like. And it's kind of like it's like

1699
01:22:54,800 --> 01:22:58,920
a mix between the matrix and the sunglasses from they

1700
01:22:58,960 --> 01:23:01,239
live of like the moment you take the glasses off,

1701
01:23:01,279 --> 01:23:03,680
you see how the world actually looks. And so when

1702
01:23:03,720 --> 01:23:06,439
you go to these designated terminals throughout the city, you'll

1703
01:23:06,479 --> 01:23:09,760
flip into I'm trying to remember what they call the

1704
01:23:09,800 --> 01:23:12,479
basically the back end of dtobia. But basically, you see

1705
01:23:12,640 --> 01:23:14,800
you removes the visualizer and you see the city as

1706
01:23:14,840 --> 01:23:19,119
just this really cold and like blue, and it just

1707
01:23:19,199 --> 01:23:22,399
looks like just a bunch of metal machinery everywhere, and

1708
01:23:22,439 --> 01:23:25,199
you see people just hanging out. But they can't see this,

1709
01:23:25,359 --> 01:23:27,760
but they're aware of it, like they're not tricking them.

1710
01:23:28,279 --> 01:23:32,119
They know that they are all plugged into these visualizers

1711
01:23:32,119 --> 01:23:34,920
and they'll reference it and they'll see every now and

1712
01:23:35,000 --> 01:23:37,399
then you'll see like visual glitches of like, oh, there's

1713
01:23:37,399 --> 01:23:39,439
a creature here that we can't see, Like it's almost

1714
01:23:39,439 --> 01:23:41,720
like blurret out and so like you need to go

1715
01:23:41,760 --> 01:23:43,479
in the back end and see what that is. And

1716
01:23:43,520 --> 01:23:46,880
so they don't acknowledge it. But again they're all just like, eh, whatever,

1717
01:23:46,960 --> 01:23:49,880
this is cool. We're happy. They even have like genetic

1718
01:23:49,920 --> 01:23:52,159
matching for like mates, and you have to take like

1719
01:23:52,199 --> 01:23:56,359
personality tests and yeah, it's a it's an interesting world.

1720
01:23:56,439 --> 01:23:59,199
But the main gameplay hook is that so you have

1721
01:23:59,239 --> 01:24:01,880
to go to work every day and they say straight

1722
01:24:01,920 --> 01:24:05,000
up like the job that you have is worthless because

1723
01:24:05,039 --> 01:24:08,520
the AI controls everything, like you don't actually like human

1724
01:24:08,520 --> 01:24:11,199
input is not needed. But we learn from the old

1725
01:24:11,279 --> 01:24:14,279
era that humans need tasks to prevent them from being lazy.

1726
01:24:14,520 --> 01:24:17,560
So you're you have everyone that lives here has to

1727
01:24:17,600 --> 01:24:20,680
go to a job. But the job is an incredibly

1728
01:24:20,760 --> 01:24:24,159
simple task. And the way that it is and unfolds

1729
01:24:24,159 --> 01:24:28,479
are these kind of like interesting number puzzles, where like

1730
01:24:28,520 --> 01:24:31,680
the first variation of them is that you have these

1731
01:24:31,720 --> 01:24:35,079
like numbered blocks that you have to match, like it's

1732
01:24:35,119 --> 01:24:37,239
like on a grid, and you have to get one

1733
01:24:37,279 --> 01:24:39,560
block from one end to the other and put them

1734
01:24:39,600 --> 01:24:41,119
in their matching blocks. So if you have a number

1735
01:24:41,159 --> 01:24:43,720
one block, there's an empty number one block somewhere else,

1736
01:24:43,800 --> 01:24:45,439
you got to guide it to get there. And then

1737
01:24:45,479 --> 01:24:47,880
to get more complicated, we'll to start putting obstacles in

1738
01:24:47,880 --> 01:24:49,840
front of you. There'll be switches that you have to

1739
01:24:49,880 --> 01:24:52,800
hit to kind of like remove an impassable barrier, and

1740
01:24:52,880 --> 01:24:55,439
then they'll put like they'll add more blocks of like Okay,

1741
01:24:55,520 --> 01:24:57,520
now I have one, two, three, four blocks and they're

1742
01:24:57,560 --> 01:24:59,560
all in different places. How what's the order to get

1743
01:24:59,560 --> 01:25:02,199
them where they need to be. There's another variation that

1744
01:25:02,239 --> 01:25:05,960
comes later on where they kind of take the form

1745
01:25:06,000 --> 01:25:09,079
of line puzzles, where you have to like guidelines through

1746
01:25:09,720 --> 01:25:12,359
different number nodes. And then there's certain nodes that like

1747
01:25:12,479 --> 01:25:14,840
multiply them. So you're like, Okay, if I want to

1748
01:25:14,840 --> 01:25:17,600
get from one to four, maybe you have to multiply

1749
01:25:17,640 --> 01:25:19,600
it into two and then multiply it into a four

1750
01:25:19,720 --> 01:25:21,520
to get the four. But you have to follow like

1751
01:25:21,560 --> 01:25:24,399
a certain route on the line map. It's very witnessing,

1752
01:25:24,840 --> 01:25:28,920
like like witness is what is.

1753
01:25:28,880 --> 01:25:31,399
Speaker 1: The function of the puzzles? Like what are you achieving

1754
01:25:31,439 --> 01:25:34,399
when you do is it like representing Like you're in

1755
01:25:34,439 --> 01:25:36,279
the computer doing stuff.

1756
01:25:36,560 --> 01:25:39,199
Speaker 2: Like you go to a like I think you're doing

1757
01:25:39,199 --> 01:25:40,880
it on a computer, Like you go to like a

1758
01:25:40,960 --> 01:25:43,560
works a work area each day, like you have to

1759
01:25:43,640 --> 01:25:45,960
every morning you have to go to work. I should

1760
01:25:46,039 --> 01:25:47,840
kind of probably press like this is kind of almost

1761
01:25:47,840 --> 01:25:49,600
structure like a life sim where like your day is

1762
01:25:49,640 --> 01:25:52,079
regimented each day. If like you wake up in your

1763
01:25:52,079 --> 01:25:54,960
little apartment, you eat breakfast, you get dressed, and then

1764
01:25:55,000 --> 01:25:57,920
you go to work, and so you walk to down

1765
01:25:57,960 --> 01:26:00,039
to Utopia, go to the workstation, and then you're just

1766
01:26:00,119 --> 01:26:04,159
in this interface where you're doing these number puzzles and

1767
01:26:04,279 --> 01:26:06,880
in the in the narrative, you only work during the

1768
01:26:06,920 --> 01:26:09,199
morning and then for the rest of the afternoon you're

1769
01:26:09,199 --> 01:26:11,760
free to do whatever you want. Or whatever story thing

1770
01:26:11,800 --> 01:26:15,760
that takes place. But doing these puzzles and doing well

1771
01:26:16,279 --> 01:26:19,800
gives you you points, which I think you stands for utopia,

1772
01:26:19,960 --> 01:26:21,680
but it just keeps makes me think of the Ubisoft

1773
01:26:21,720 --> 01:26:24,960
points from there, Like they're like launcher.

1774
01:26:25,319 --> 01:26:27,960
Speaker 1: You can spend them on a battle pass in a

1775
01:26:28,000 --> 01:26:30,680
Sassafied black fleg recinc to get like a Neon blue

1776
01:26:30,720 --> 01:26:33,079
monkey for your ship exactly.

1777
01:26:34,199 --> 01:26:37,760
Speaker 2: You do use them to buy new either food because

1778
01:26:37,760 --> 01:26:40,279
you have to eat throughout the day. But I don't

1779
01:26:40,359 --> 01:26:42,680
know how like crucial that is. Like there's times for

1780
01:26:42,760 --> 01:26:45,359
Shiro if you don't eat lunch, hell mention it's hungry,

1781
01:26:45,359 --> 01:26:47,239
but there's no like meters or anything, So I don't

1782
01:26:47,239 --> 01:26:49,239
know if I haven't tried to like starve him and

1783
01:26:49,239 --> 01:26:53,319
see if there's any like consequence for that. But you

1784
01:26:53,359 --> 01:26:55,880
can buy food from various vending machines if you don't

1785
01:26:55,880 --> 01:26:58,920
want to eat at home, and you can buy different

1786
01:26:58,960 --> 01:27:01,399
decor items for your house to make it less sterile

1787
01:27:01,439 --> 01:27:03,960
and kind of add some more personality to it. Like

1788
01:27:04,039 --> 01:27:07,800
right now my apartment has like a workout like cycle

1789
01:27:07,920 --> 01:27:10,960
and like Madison Ball, and then I have like paintings

1790
01:27:11,000 --> 01:27:13,079
and I added like a nice little coffee machine. Recently,

1791
01:27:13,800 --> 01:27:15,920
I have a cat now, which is like a whole

1792
01:27:15,920 --> 01:27:17,479
side quest to get a cat, which is like one

1793
01:27:17,479 --> 01:27:20,680
of the few living animals in Dytopia because apparently they drop.

1794
01:27:20,680 --> 01:27:22,960
They're like, yeah, people got bored of real animals, so

1795
01:27:22,960 --> 01:27:25,159
now we have machine animals and people want those better,

1796
01:27:25,439 --> 01:27:27,680
Like people just prefer that, which is like wild to me.

1797
01:27:28,800 --> 01:27:32,920
But but you're also so yeah, you're earning, you're doing

1798
01:27:32,960 --> 01:27:35,399
this what they say is a meaningless task. And the

1799
01:27:35,399 --> 01:27:39,399
puzzle themselves are like fun, like they're like fine number puzzles,

1800
01:27:39,399 --> 01:27:41,199
Like some of them do get kind of tricky, and

1801
01:27:41,239 --> 01:27:43,199
you can actually do overtime where you do like a

1802
01:27:43,239 --> 01:27:45,159
set quota and they say, okay, you're done. It work

1803
01:27:45,199 --> 01:27:47,119
for today. But if you want to earn more points,

1804
01:27:47,159 --> 01:27:49,119
you can. You can do some more like another batch,

1805
01:27:49,479 --> 01:27:51,479
and I always do just because I want to try

1806
01:27:51,479 --> 01:27:53,439
to buy everything in the store from my house. And

1807
01:27:53,520 --> 01:27:55,279
also they'll tell you that you did a good job.

1808
01:27:55,319 --> 01:27:57,840
They're like, wow, you're really you're a really good actuator.

1809
01:27:57,960 --> 01:27:58,319
Speaker 1: Number.

1810
01:27:58,640 --> 01:28:00,359
Speaker 2: Also, everyone has a number, they don't I'll call you

1811
01:28:00,359 --> 01:28:03,439
by your name. I think Shiro he's number forty six,

1812
01:28:03,640 --> 01:28:05,039
I believe is what his is.

1813
01:28:05,039 --> 01:28:07,960
Speaker 1: Does everyone have a name and a number.

1814
01:28:07,720 --> 01:28:11,960
Speaker 2: Or everyone has a name, but people, the little machines

1815
01:28:11,960 --> 01:28:14,640
that run everything just call everybody by their numbers. Gotcha,

1816
01:28:14,680 --> 01:28:18,520
And everyone seems to know whose number is who, but

1817
01:28:18,640 --> 01:28:20,720
you can. But there are characters that just introduce themselves

1818
01:28:20,760 --> 01:28:25,079
by their name. But outside of those puzzles, when you're

1819
01:28:25,119 --> 01:28:27,239
free to just go explore, it's got a bit of

1820
01:28:27,279 --> 01:28:30,520
a sort of like almost like persona e like bond

1821
01:28:30,560 --> 01:28:33,760
system where you're meeting certain named characters and you're getting

1822
01:28:33,800 --> 01:28:36,640
to know them, Like I met like this older guy

1823
01:28:36,680 --> 01:28:38,159
who seems to be a bit of a rebel and

1824
01:28:38,199 --> 01:28:42,119
seems to reject the idea of like how sterile and

1825
01:28:42,239 --> 01:28:45,159
just regimented everything is, and he's but he also seems

1826
01:28:45,159 --> 01:28:48,600
to be very cynical of human nature. So he's kind

1827
01:28:48,600 --> 01:28:50,840
of like briskly to interact with. But if you talk

1828
01:28:50,880 --> 01:28:53,439
to him each day, you'll there's like hearts that you

1829
01:28:53,479 --> 01:28:54,920
can fill up, and then it seems like you'll hit

1830
01:28:54,920 --> 01:28:58,720
certain milestones with that character. There's a little kid who's

1831
01:28:58,760 --> 01:29:01,800
like a genius who is like struggling with the idea

1832
01:29:01,800 --> 01:29:05,000
of like like he in his own words, he's like

1833
01:29:05,800 --> 01:29:08,399
I'm so smart, but I'm still a kid, so I

1834
01:29:08,439 --> 01:29:11,560
can't apply my intelligence and do adult things. But also

1835
01:29:11,640 --> 01:29:13,960
because I'm so smart, it's like alienated me from the

1836
01:29:14,039 --> 01:29:15,520
kids because no one wants to hang out with me

1837
01:29:15,600 --> 01:29:17,359
because they all want to do kids stuff. And I

1838
01:29:17,560 --> 01:29:20,319
speak like I'm a forty five year old college professor,

1839
01:29:21,399 --> 01:29:23,600
so I don't have friends, And you kind of become

1840
01:29:23,680 --> 01:29:26,000
his friend because you're like you're kind of your role

1841
01:29:26,039 --> 01:29:28,279
again because you're like, hey, you're just you're supposed to

1842
01:29:28,279 --> 01:29:30,920
take care of people's problems. You just that could just

1843
01:29:30,960 --> 01:29:33,279
be being a good listener. And there's like choices you

1844
01:29:33,279 --> 01:29:35,319
can make of like do I want to listen to

1845
01:29:35,319 --> 01:29:37,039
this person complain about something or do I want to

1846
01:29:37,079 --> 01:29:41,119
walk away and see what happens? And you know, things

1847
01:29:41,159 --> 01:29:43,760
play out however they play out. But there's like some

1848
01:29:43,760 --> 01:29:47,000
some interesting personalities, and like the most interesting conversation I've

1849
01:29:47,000 --> 01:29:49,960
seen is that you can decide people's fates. So there's

1850
01:29:50,000 --> 01:29:53,359
one character I meet early on who apparently accidentally broke

1851
01:29:53,640 --> 01:29:57,000
the interface of like a snack bar because he's just

1852
01:29:57,039 --> 01:29:59,439
like really into snacks, like he just likes to eat.

1853
01:30:00,319 --> 01:30:04,880
But it also the AI seems to dictate like, hey,

1854
01:30:04,920 --> 01:30:08,680
you know, ideally people shouldn't eat too much because it's

1855
01:30:08,720 --> 01:30:11,920
unhealthy and it could cause some like complications, so we

1856
01:30:12,039 --> 01:30:15,840
try to like limit how much people eat, so him

1857
01:30:15,880 --> 01:30:18,960
eating more than he's supposed to is technically a crime.

1858
01:30:20,399 --> 01:30:24,479
So after you fix the problem, there's another character you

1859
01:30:24,520 --> 01:30:27,840
meet who's friends with the snack guy, and he basically,

1860
01:30:28,000 --> 01:30:30,000
because you had to fix it, you have to report

1861
01:30:30,079 --> 01:30:32,960
everything to the AI, and she basically pleads with you

1862
01:30:33,000 --> 01:30:35,319
to like, please don't snitch on him to the AI

1863
01:30:35,359 --> 01:30:38,479
because apparently there's a three strike system in Dtopia, and

1864
01:30:38,560 --> 01:30:42,159
if you are deemed unworthy of living here, they kick

1865
01:30:42,199 --> 01:30:44,279
you out and you go to a place called Ztopia,

1866
01:30:44,439 --> 01:30:46,199
which I really want to learn what's going on in

1867
01:30:46,359 --> 01:30:49,359
Ztopia if that's where all the like outcast go.

1868
01:30:53,479 --> 01:30:55,960
Speaker 1: I think the thing I'm trying to wrap my head

1869
01:30:55,960 --> 01:30:58,279
around this game is I looked up images of it.

1870
01:30:58,319 --> 01:31:00,840
Is this like a dark game? Because the art style

1871
01:31:01,000 --> 01:31:03,560
is like kind of cute.

1872
01:31:04,560 --> 01:31:06,520
Speaker 2: Yeah, it's very cute. It's like very like I don't

1873
01:31:06,520 --> 01:31:07,800
know if you've seen it, Kyle, but it's got a

1874
01:31:07,920 --> 01:31:10,800
very like anime esque.

1875
01:31:11,119 --> 01:31:14,159
Speaker 1: Cute, very character design.

1876
01:31:14,960 --> 01:31:18,439
Speaker 2: Yeah, like like bright eyed, like everyone just looks like

1877
01:31:18,479 --> 01:31:21,720
you want to give him a hug. Basically, I'm waiting.

1878
01:31:22,000 --> 01:31:23,560
That's what I'm trying to figure out. I've not played

1879
01:31:23,680 --> 01:31:27,159
enough to see if they're like and then things get

1880
01:31:27,239 --> 01:31:29,920
dark twist. There's been hints of it that makes me

1881
01:31:29,960 --> 01:31:33,760
think it's coming, like this scenario I'm describing where they're like, oh,

1882
01:31:33,760 --> 01:31:38,359
people can get get kicked out if you seemingly a

1883
01:31:38,399 --> 01:31:41,039
minor infraction of like hey, he just wanted some snacks

1884
01:31:41,399 --> 01:31:44,159
and he didn't break into the system purposely, at least

1885
01:31:44,199 --> 01:31:47,159
he says he accidentally did, like he pumped into a

1886
01:31:47,199 --> 01:31:50,439
droid and it like broke something. But they they the

1887
01:31:50,560 --> 01:31:53,039
robots make a point. They're like, no matter what you do,

1888
01:31:53,640 --> 01:31:58,079
every work order, you do, everything that, everything that you

1889
01:31:58,119 --> 01:31:59,760
do that interacts with the system, you need to report

1890
01:31:59,760 --> 01:32:01,880
it to AI, no matter what. And they're citizens that

1891
01:32:01,960 --> 01:32:05,159
subscribed to that because they're so just conditioned to like

1892
01:32:05,199 --> 01:32:08,600
this is how things work here. So but the girl

1893
01:32:08,640 --> 01:32:10,159
that's kind of telling you not to she seems to

1894
01:32:10,199 --> 01:32:12,039
be one of the exception. She's like, listen, he's gonna

1895
01:32:12,039 --> 01:32:15,159
get sent away. He didn't mean it. I'm you don't

1896
01:32:15,199 --> 01:32:16,800
have to listen to me, but be great if you

1897
01:32:16,800 --> 01:32:19,840
didn't report him. And so when there's those like kind

1898
01:32:19,880 --> 01:32:22,279
of like branching moments. You play this sort of like

1899
01:32:23,560 --> 01:32:25,359
almost like a mind map basically, I think they call

1900
01:32:25,439 --> 01:32:29,000
it a brain map where you basically it's Shiro considering

1901
01:32:29,680 --> 01:32:33,680
every possible like decision and why he would be doing

1902
01:32:33,720 --> 01:32:37,079
something and the outcome of it. So it'd be like, Okay, yes,

1903
01:32:37,399 --> 01:32:39,800
this guy did this, yes or no, and then acknowledging

1904
01:32:39,840 --> 01:32:41,199
like he did this this yes or no, and then

1905
01:32:41,279 --> 01:32:43,560
be like, Okay, these are the consequences of it. Am

1906
01:32:43,600 --> 01:32:46,359
I okay with that? If not, why am I not

1907
01:32:46,439 --> 01:32:48,640
okay with it? And if I'm not okay with it?

1908
01:32:48,640 --> 01:32:50,800
Do I consider it not a big deal to keep

1909
01:32:50,800 --> 01:32:53,560
it to myself? Am I okay with any ramification that

1910
01:32:53,640 --> 01:32:55,760
might come of this later? Yes or no? And then

1911
01:32:55,800 --> 01:32:57,760
you kind of work your way down until you get

1912
01:32:57,800 --> 01:32:59,680
to what the conclusion will be of Like, I guess

1913
01:32:59,720 --> 01:33:02,000
I'm not a stitch on this guy? Uh so I

1914
01:33:02,039 --> 01:33:05,399
did not snitch on him. Nothing has happened. Yeah, like

1915
01:33:05,399 --> 01:33:08,640
no one the robots have not like caught on to

1916
01:33:08,760 --> 01:33:11,159
me yet. But there's been a couple of utterances like

1917
01:33:11,159 --> 01:33:15,199
what my cat where Apparently this cat used to be No,

1918
01:33:15,239 --> 01:33:16,920
it's a real cat. It's a real cat.

1919
01:33:17,000 --> 01:33:17,199
Speaker 1: Cat.

1920
01:33:17,279 --> 01:33:20,000
Speaker 2: Okay, yeah, like this cat breaks out, but because of

1921
01:33:20,479 --> 01:33:22,800
it's like not register, like it used to belong to

1922
01:33:22,840 --> 01:33:25,760
a resident who used to live in Dtopia. He took

1923
01:33:25,880 --> 01:33:28,600
horrible care of it and he left. And then so

1924
01:33:28,680 --> 01:33:30,680
this cat runs wild, but no one can see it

1925
01:33:30,720 --> 01:33:33,359
because since it's not registered, the visualizer that everyone has

1926
01:33:33,439 --> 01:33:34,760
doesn't pick it up, so it just looks like a

1927
01:33:34,800 --> 01:33:37,880
weird little, you know, blurry thing running around. Said, they

1928
01:33:37,960 --> 01:33:39,560
know something's there, but they don't know what it is,

1929
01:33:40,800 --> 01:33:42,840
so you have to go solve that. Eventually, through a

1930
01:33:42,840 --> 01:33:45,199
bunch of events, you get to the cat, and then

1931
01:33:45,319 --> 01:33:48,840
the person you're talking to, who is another facilitator, is like, hey,

1932
01:33:48,960 --> 01:33:52,039
protocol says that we got to like basically kill this

1933
01:33:52,159 --> 01:33:56,640
cat because the rules say that, well the cat's not registered,

1934
01:33:56,680 --> 01:33:58,359
we have to put them down. And that's just what

1935
01:33:58,399 --> 01:34:00,439
the AI says, and I agree with the AI. You know,

1936
01:34:00,439 --> 01:34:02,520
the AA has never been wrong. And then that's another

1937
01:34:02,520 --> 01:34:04,680
instance where you can choose to either be like rules

1938
01:34:04,760 --> 01:34:08,000
or rules, or choose to adopt the cat yourself and

1939
01:34:08,439 --> 01:34:11,279
be responsible for anything that it does going forward. Basically,

1940
01:34:11,479 --> 01:34:12,479
and of course.

1941
01:34:12,119 --> 01:34:16,439
Speaker 1: Like a type of like good evil decision. That's like

1942
01:34:17,439 --> 01:34:21,680
that's a tough like there's always the things of like

1943
01:34:21,720 --> 01:34:24,319
you'll play the game that has like the choices and

1944
01:34:24,319 --> 01:34:26,560
be like, maybe next time I play, I'll be evil

1945
01:34:26,640 --> 01:34:28,279
and then you replan. It's like, so you want to

1946
01:34:28,399 --> 01:34:30,640
murder the cat and I'm like, I can't kill I mean,

1947
01:34:30,680 --> 01:34:33,319
I can't kill the cat. I can't do that. Maybe

1948
01:34:33,319 --> 01:34:35,439
I'll snitch on the guy for the snacks, but like

1949
01:34:35,640 --> 01:34:38,600
that that's a unique brand of heartlessness to kill the

1950
01:34:38,640 --> 01:34:40,760
cat exactly now.

1951
01:34:40,760 --> 01:34:45,399
Speaker 2: But I don't know what Zetopia entails, so maybe it

1952
01:34:45,479 --> 01:34:47,520
might be a furnace that they're dumping people in out.

1953
01:34:48,319 --> 01:34:53,119
Speaker 1: I assume the pun is Dtopia's like Dystopia because it's like.

1954
01:34:53,159 --> 01:34:55,680
Speaker 2: It does it's short for something. They've said the full

1955
01:34:55,760 --> 01:35:00,159
name of the city and apparently Detopias, and it's like,

1956
01:35:00,079 --> 01:35:04,600
I forget the name of Topia. No, that was the

1957
01:35:04,600 --> 01:35:06,319
game that became Star Fox Adventures.

1958
01:35:06,319 --> 01:35:10,039
Speaker 3: Oh isn't that a book series Topia? And it's like

1959
01:35:10,079 --> 01:35:12,239
a secret Dinotopia book? My crazy?

1960
01:35:12,399 --> 01:35:12,760
Speaker 2: Do you think?

1961
01:35:13,079 --> 01:35:17,720
Speaker 3: To perians of illustrated fantasy books, James Gurny, Come on,

1962
01:35:17,800 --> 01:35:18,560
you guys.

1963
01:35:19,279 --> 01:35:22,279
Speaker 2: Oh, so he invented this city. They do allude to

1964
01:35:22,319 --> 01:35:24,880
like another besides the AI. They meant they make mention

1965
01:35:24,960 --> 01:35:28,199
of a person called the Master, who I've not met yet,

1966
01:35:28,439 --> 01:35:31,960
but apparently it just makes me think of the guy

1967
01:35:32,000 --> 01:35:35,239
from Brave Little Toaster because the appliances also called him

1968
01:35:35,239 --> 01:35:39,039
the Master, but it it's ostensibly another human that might

1969
01:35:39,119 --> 01:35:41,439
have been in charge of this, but I've not met them.

1970
01:35:41,439 --> 01:35:43,800
But they're like, yeah, the Master, like next to the AI.

1971
01:35:43,960 --> 01:35:46,960
He's like, that's the guy, you know, question the Master.

1972
01:35:47,439 --> 01:35:49,640
I think one of the robots said, like, I think

1973
01:35:49,680 --> 01:35:51,560
the word that I would use to describe that you

1974
01:35:51,680 --> 01:35:56,560
humans would go with is God. So it's like, okay,

1975
01:35:56,600 --> 01:36:00,399
that's a strong word for the Master. But that's to say,

1976
01:36:00,439 --> 01:36:02,840
to your point, Charles, what's keeping me going with this? Gangs?

1977
01:36:02,840 --> 01:36:06,479
The puzzles are fine, and I like that because you

1978
01:36:06,560 --> 01:36:08,800
play the game over a series of days, where again

1979
01:36:08,880 --> 01:36:11,680
it's the same structure, wake up, go to work, whatever

1980
01:36:11,760 --> 01:36:14,000
happens in the afternoon storyline wise, you do, you go

1981
01:36:14,039 --> 01:36:16,119
back home, you go to sleep, and then repeat the

1982
01:36:16,119 --> 01:36:19,199
next day. Each day, the puzzle mechanics that you do

1983
01:36:19,239 --> 01:36:22,159
with the job changes, which is cool, and they're like

1984
01:36:22,319 --> 01:36:25,479
find like their fun little brain like number puzzle. But

1985
01:36:25,520 --> 01:36:27,720
what's really keeping me going, is I'm waiting for like

1986
01:36:27,840 --> 01:36:31,640
the dark secret, like what's happening in Deetopia because again

1987
01:36:31,800 --> 01:36:33,279
they're with enough.

1988
01:36:33,720 --> 01:36:35,640
Speaker 1: Yeah the dark poorly veiled secret.

1989
01:36:36,239 --> 01:36:40,960
Speaker 3: Yeah, you're waiting for Wally to show up and just

1990
01:36:41,000 --> 01:36:42,720
like up and everything, right.

1991
01:36:43,359 --> 01:36:45,600
Speaker 2: Yeah, Like is it gonna get like brutal of like

1992
01:36:45,640 --> 01:36:48,960
people are gonna get like murdered or like gunned down?

1993
01:36:49,000 --> 01:36:51,319
Like how dark is this game? If it is? Like,

1994
01:36:51,359 --> 01:36:52,800
that's what I kind of like, how far is it

1995
01:36:52,840 --> 01:36:56,239
gonna go? Like after already alluding to them being like, yeah,

1996
01:36:56,239 --> 01:36:58,199
we gotta put this cat down and we gotta send

1997
01:36:58,199 --> 01:37:01,399
a guy kick him out of Paradise and send it

1998
01:37:01,479 --> 01:37:03,439
to z Topia just because he wanted an extra bag

1999
01:37:03,479 --> 01:37:05,640
of chips, and everyone seems to be okay with.

2000
01:37:05,640 --> 01:37:08,560
Speaker 1: That wild.

2001
01:37:09,720 --> 01:37:10,479
Speaker 3: It sounds interesting.

2002
01:37:11,720 --> 01:37:16,800
Speaker 1: Yeah, I I like the premise of it a lot.

2003
01:37:16,840 --> 01:37:18,439
I'm very curious to see if it does take that

2004
01:37:18,479 --> 01:37:23,359
hard turner for it's gonna kind of stay skimming the surface. Dtopia?

2005
01:37:23,880 --> 01:37:25,039
Is that out, Marcus?

2006
01:37:25,399 --> 01:37:27,760
Speaker 2: It is also out today, a big big week for

2007
01:37:27,800 --> 01:37:28,439
puzzle games.

2008
01:37:28,520 --> 01:37:33,600
Speaker 1: Day of recording. Yeah, well awesome, uh well, speaking of

2009
01:37:33,680 --> 01:37:37,199
games that are out today that those of us have

2010
01:37:37,279 --> 01:37:41,039
played well and our show with our final final segment

2011
01:37:41,119 --> 01:37:46,479
on the Mermaid Mask. I also reviewed this week that

2012
01:37:46,520 --> 01:37:52,239
I'm very excited about. It is, uh, the next game

2013
01:37:52,359 --> 01:37:57,760
from SFB Games, which Marcus, you did profile on them.

2014
01:37:57,840 --> 01:37:59,439
Quiz what does SFB stand for?

2015
01:38:00,399 --> 01:38:04,439
Speaker 2: Oh god, I don't remember. I did do a magazine

2016
01:38:04,439 --> 01:38:05,920
profile to them a couple of years ago, but I

2017
01:38:05,960 --> 01:38:07,119
do not remember something.

2018
01:38:07,159 --> 01:38:10,800
Speaker 3: The B is for Brothers, right, isn't it correct?

2019
01:38:11,079 --> 01:38:15,520
Speaker 2: Okay, super Fantastic Brothers. I remember.

2020
01:38:15,560 --> 01:38:19,479
Speaker 3: It's like it's kind of lath super frame rate brother.

2021
01:38:21,359 --> 01:38:23,960
Speaker 1: Marcus that you said super and I got excited because

2022
01:38:23,960 --> 01:38:25,199
I was like, that's the right first letter, and I

2023
01:38:25,239 --> 01:38:27,359
was like, oh, yeah, obviously it's it's an acronym. Of course,

2024
01:38:27,880 --> 01:38:32,000
get the first letters. Super Flash Brothers Flash because they

2025
01:38:32,079 --> 01:38:33,560
used to work in flash games.

2026
01:38:33,600 --> 01:38:35,960
Speaker 2: They had a long history in flash games before they

2027
01:38:36,000 --> 01:38:38,399
decided to do conflagain, Like they were really big on

2028
01:38:38,479 --> 01:38:40,560
a was it new Grounds back in the day.

2029
01:38:40,560 --> 01:38:45,920
Speaker 1: Yes, yes, yes, yes, yeah, well, uh they made a

2030
01:38:45,920 --> 01:38:48,279
game called Detective Grimoire, which I believe started as a

2031
01:38:48,319 --> 01:38:51,720
new Grounds flash game and then got ported and or

2032
01:38:51,800 --> 01:38:54,680
not not ported, reimagined as like a proper Steam game.

2033
01:38:54,880 --> 01:38:57,920
Then that got a sequel that kind of overhauled a

2034
01:38:57,960 --> 01:39:02,119
lot of the visuals and mechanics called Tangle Tower, which

2035
01:39:02,399 --> 01:39:06,279
came twenty nineteen, which yeah, I loved. I played that

2036
01:39:06,359 --> 01:39:08,319
on Apple Arcade. I think it was an Apple Arcade

2037
01:39:08,359 --> 01:39:09,079
launch game.

2038
01:39:09,960 --> 01:39:12,520
Speaker 2: I review that game for screen Rant.

2039
01:39:13,000 --> 01:39:14,960
Speaker 1: WHOA would you give it? Do you remember?

2040
01:39:15,760 --> 01:39:17,800
Speaker 2: I gave it? I think the highest score of all

2041
01:39:17,800 --> 01:39:19,720
the games that I was at screen Rant for like

2042
01:39:19,760 --> 01:39:21,199
a year, and I think that was the highest score

2043
01:39:21,199 --> 01:39:22,800
I ever gave. And it was a game that was

2044
01:39:22,800 --> 01:39:24,640
given to me that I had never heard of. No

2045
01:39:24,960 --> 01:39:28,560
went into a completely blind. It was like, this is awesome. Yeah,

2046
01:39:28,600 --> 01:39:30,359
I read for the longest time. No one I knew

2047
01:39:30,399 --> 01:39:33,279
played it, like I never knew anyone to talk about

2048
01:39:33,279 --> 01:39:33,560
it with.

2049
01:39:34,159 --> 01:39:37,199
Speaker 3: I only played it recently. Like it was weird, like

2050
01:39:37,279 --> 01:39:39,880
cause I am I'm annoyingly like I just kind of

2051
01:39:39,920 --> 01:39:43,800
play games the year that they exist, just just professionally.

2052
01:39:43,840 --> 01:39:45,720
That's just helpful. Like I don't usually go back and

2053
01:39:45,760 --> 01:39:47,359
play a game that's like two or three years old.

2054
01:39:47,560 --> 01:39:50,079
But I randomly played through Tangle Tower with my daughter

2055
01:39:50,199 --> 01:39:51,960
like two or like a year or two ago, and

2056
01:39:52,000 --> 01:39:54,079
I was like, yeah, this is great. And then and

2057
01:39:54,159 --> 01:39:55,960
of course I'm sure you're gonna get to crow Country

2058
01:39:55,960 --> 01:39:58,239
here a second too, which is like, I love crow

2059
01:39:58,279 --> 01:39:59,720
Country too. I thought that was a really great game.

2060
01:40:00,399 --> 01:40:02,159
Speaker 2: Snipper Clips before that, I think.

2061
01:40:02,119 --> 01:40:07,039
Speaker 1: Y S Games is under switch game super versatile developer

2062
01:40:07,079 --> 01:40:10,159
because they did Tangle Tower, which I loved, having no

2063
01:40:10,239 --> 01:40:13,439
clue it was related to snipper Clips, which is a

2064
01:40:13,520 --> 01:40:17,479
switch launch game. Both both both Dangle Dower and snipper

2065
01:40:17,479 --> 01:40:19,600
Clips are in like my favorite Launch Games of all

2066
01:40:19,600 --> 01:40:20,640
Time lists.

2067
01:40:20,319 --> 01:40:23,119
Speaker 2: Which they made going to my profile. They made snipper

2068
01:40:23,119 --> 01:40:25,359
Clips not knowing it would be a switch launch game,

2069
01:40:25,399 --> 01:40:29,640
like that was something Nintendo surprised them with development.

2070
01:40:29,840 --> 01:40:32,000
Speaker 3: Yeah, which, and you're referring to Tangle Tower as an

2071
01:40:32,000 --> 01:40:34,159
Apple Arcade like launch game. Is that where you said

2072
01:40:34,239 --> 01:40:37,720
launch game? You said, yeah, that's why I launched that. Okay,

2073
01:40:37,720 --> 01:40:39,800
I just what that launch was, got it?

2074
01:40:40,279 --> 01:40:40,359
Speaker 4: Uh?

2075
01:40:40,439 --> 01:40:42,239
Speaker 1: And then they made crow Country, which a game I

2076
01:40:42,279 --> 01:40:47,960
haven't played, but both of you played and enjoyed. Yeah.

2077
01:40:47,560 --> 01:40:48,199
Speaker 2: Uh yeah.

2078
01:40:48,239 --> 01:40:52,039
Speaker 1: So the remen mask is it's a sequel to Tangle Tower,

2079
01:40:52,239 --> 01:40:54,640
but it stands alone well enough you don't have to

2080
01:40:54,640 --> 01:40:57,000
have played it. I would recommend Tangle Tower. It's also

2081
01:40:57,119 --> 01:40:59,319
on sale this week for like super cheap for like

2082
01:40:59,359 --> 01:41:02,960
five dollars or something. So yeah, he's either kick up

2083
01:41:02,960 --> 01:41:05,319
and play through on on Steam or any other console.

2084
01:41:05,319 --> 01:41:06,760
I don't know if it's on sale and other consoles.

2085
01:41:06,760 --> 01:41:10,439
I saw the sale and Steam. But the Mermaid Mask.

2086
01:41:10,800 --> 01:41:15,319
You play as a detective Grimoire and he's got assistant Sally. Uh.

2087
01:41:15,359 --> 01:41:17,520
And the plot of this game is that there is

2088
01:41:17,560 --> 01:41:24,279
a a submarine called the Mortuga Submarine and Captain Magis

2089
01:41:24,319 --> 01:41:27,720
Mortuga has been murdered and you've been called on by

2090
01:41:27,760 --> 01:41:31,399
the new captain, Cynthia c Foam to see what the

2091
01:41:31,399 --> 01:41:35,520
heck happened there? How did this guy die? And Yeah,

2092
01:41:35,680 --> 01:41:43,000
and I it's a pretty straightforward premise that they are

2093
01:41:43,039 --> 01:41:45,479
just really good at executing this type of thing. The

2094
01:41:45,520 --> 01:41:50,199
way they write dialogue is very good. Grimore and Sally.

2095
01:41:51,079 --> 01:41:53,159
The whole game is voice acted also, which I feel

2096
01:41:53,159 --> 01:41:56,000
like is kind of unique for this genre of game.

2097
01:41:56,119 --> 01:41:59,359
There's a lot of like murder mystery games that I've played.

2098
01:41:59,399 --> 01:42:03,000
I mentioned before of like, I played an Ace Attorney like

2099
01:42:03,000 --> 01:42:05,920
in high school and I loved it so much, and

2100
01:42:06,000 --> 01:42:08,039
for a while there was just always another Ace Attorney

2101
01:42:08,119 --> 01:42:10,880
I hadn't played, And since I've run out of Ace

2102
01:42:10,920 --> 01:42:13,479
attorney games. I'm always just trying to like fill that

2103
01:42:13,600 --> 01:42:16,119
void in my brain, and this very much like fills

2104
01:42:16,119 --> 01:42:19,520
that void. But Eterurney games are not voiced, and I

2105
01:42:19,600 --> 01:42:21,359
find a lot of similar games are not voice because

2106
01:42:21,359 --> 01:42:25,079
it's so text heavy. And not only is myman mask

2107
01:42:25,199 --> 01:42:28,359
fully voiced, is voiced very well. And it's like the

2108
01:42:28,439 --> 01:42:30,239
character animations are really really good.

2109
01:42:30,880 --> 01:42:33,039
Speaker 2: Yeah, they have like some of the coolest character portrait

2110
01:42:33,039 --> 01:42:35,079
It's like, I love that that all the direction of

2111
01:42:35,079 --> 01:42:35,560
those games.

2112
01:42:35,600 --> 01:42:37,600
Speaker 1: Yeah, and there it's like a thing of there's some

2113
01:42:37,680 --> 01:42:39,439
characters where I'm like, man, I kind of hope they

2114
01:42:39,479 --> 01:42:42,199
say that line again because I really like that one animation.

2115
01:42:42,399 --> 01:42:45,479
There's one character that's like very stone faced and doesn't

2116
01:42:45,520 --> 01:42:48,279
react a whole lot, and she has a laughing animation

2117
01:42:48,319 --> 01:42:51,199
that comes up very occasionally where she like breaks through

2118
01:42:51,239 --> 01:42:54,119
the facade and I really really like that.

2119
01:42:54,239 --> 01:42:54,479
Speaker 3: Cool.

2120
01:42:55,520 --> 01:42:58,279
Speaker 1: So the art's really good, the music's really good, and

2121
01:42:58,319 --> 01:43:00,479
then like the the game itself is you're going around,

2122
01:43:01,560 --> 01:43:03,399
it's kind of like point and clicks. You'll go into

2123
01:43:03,399 --> 01:43:05,159
a room, you can be like, hey, what's that over there?

2124
01:43:05,159 --> 01:43:07,760
What's this over here? And you'll gather all this evidence,

2125
01:43:07,800 --> 01:43:10,079
you'll present it to people and ask them about it.

2126
01:43:10,439 --> 01:43:13,720
Everyone on the submarine, there's eight people. They're all suspects,

2127
01:43:14,760 --> 01:43:18,239
and so you're trying to narrow down who did it,

2128
01:43:18,279 --> 01:43:19,600
where they were at the time of the murder, that

2129
01:43:19,680 --> 01:43:22,239
sort of thing. It's it's much less involved than a

2130
01:43:22,720 --> 01:43:24,880
galley house that Marcus was talking about. It's more of

2131
01:43:24,920 --> 01:43:27,920
a Kyle mentioned playing Tangle Tower with his daughter. This

2132
01:43:28,000 --> 01:43:29,720
is definitely a game that you could play with like

2133
01:43:29,800 --> 01:43:32,840
a I would guess if it got an ESRB rating

2134
01:43:32,880 --> 01:43:36,279
and be like E ten plus maybe team just because

2135
01:43:36,279 --> 01:43:38,279
there is there is murder, and there's like you don't

2136
01:43:38,319 --> 01:43:40,600
see someone get murdered, but there's like blood. I don't know,

2137
01:43:42,359 --> 01:43:44,039
but like I think a twelve year olduld play this game.

2138
01:43:44,079 --> 01:43:50,560
It'd be fine, and uh uh yeah, I just I

2139
01:43:50,600 --> 01:43:52,079
just really really like it. I think I think the

2140
01:43:52,119 --> 01:43:55,960
story is good. I think my main complaint with Tangle Tower,

2141
01:43:56,000 --> 01:43:58,560
and one that I've seen echoed a fair bit around,

2142
01:43:58,680 --> 01:44:03,039
is that like the ending and like ultimate reveal I

2143
01:44:03,199 --> 01:44:05,640
found like kind of unsatisfying or it's kind of like

2144
01:44:05,680 --> 01:44:08,119
a twist that you're like, oh, I couldn't I wouldn't

2145
01:44:08,159 --> 01:44:10,840
have predicted that in a way that like I wouldn't

2146
01:44:10,840 --> 01:44:13,600
say it felt unfair, but I've just played a lot

2147
01:44:13,600 --> 01:44:15,640
of these types of games, and it wasn't my favorite ending,

2148
01:44:15,680 --> 01:44:17,439
even though I liked everything else leading up to it,

2149
01:44:17,560 --> 01:44:19,199
And this is one where like I actually really liked

2150
01:44:19,199 --> 01:44:21,560
the ending a lot and a lot of the like

2151
01:44:23,680 --> 01:44:28,159
the first, you know, six or seven hours of the game,

2152
01:44:28,239 --> 01:44:30,800
I took. It took me like twelve hours to beat

2153
01:44:30,840 --> 01:44:33,479
this game. And I was telling Kyle earlier Kyle marks

2154
01:44:33,520 --> 01:44:35,880
in the morning meeting. I don't know if it's actually

2155
01:44:35,880 --> 01:44:38,199
that long or if I left my thing running for

2156
01:44:38,279 --> 01:44:40,159
a while, but I do think it was about like

2157
01:44:40,880 --> 01:44:43,239
maybe ten hours if I was saying, like, I spent

2158
01:44:43,319 --> 01:44:45,640
a lot of extra time, but ten to twelve hours.

2159
01:44:46,479 --> 01:44:48,640
The first seven hours or so, you're going around talking

2160
01:44:48,640 --> 01:44:51,079
to everyone kind of exhausting their dialogue, and once you

2161
01:44:51,159 --> 01:44:53,479
finish that phase of the investigation, the story starts moving

2162
01:44:53,560 --> 01:44:57,520
forward a little bit. My least favorite part of the game,

2163
01:44:57,720 --> 01:44:59,880
and just kind of these games in general, is the

2164
01:45:00,199 --> 01:45:02,239
often a part where you're like, I feel like I

2165
01:45:02,359 --> 01:45:06,279
have all the pieces and I'm just kind of presenting

2166
01:45:06,359 --> 01:45:08,840
evidence to random people and being like, did I ask

2167
01:45:08,880 --> 01:45:10,840
them about this thing yet? Or maybe there's something I'm

2168
01:45:10,840 --> 01:45:13,920
missing this room where you're just kind of scraping where

2169
01:45:13,960 --> 01:45:17,039
you've almost made the conclusions in your head already, but

2170
01:45:17,119 --> 01:45:19,039
you just need to get that last item that will

2171
01:45:19,039 --> 01:45:23,239
trigger the game to know that you're ready to move on. Luckily,

2172
01:45:23,279 --> 01:45:25,039
the game has like a pretty good hint system. There's

2173
01:45:25,119 --> 01:45:28,079
just like a red bar that's in on the map

2174
01:45:28,199 --> 01:45:30,159
or in the conversation or in like the evidence screen

2175
01:45:30,159 --> 01:45:31,760
where you can just click and I'll be like, hey,

2176
01:45:31,800 --> 01:45:33,680
maybe they'm asking them about the ship and the bottle,

2177
01:45:33,760 --> 01:45:35,319
or hey, maybe you should go to this room and

2178
01:45:35,359 --> 01:45:38,199
look around, which I appreciate because the worst thing is

2179
01:45:38,239 --> 01:45:40,079
just being totally stuck and not knowing where to go.

2180
01:45:42,439 --> 01:45:45,319
And yeah, I'm very happy with the game. I gave

2181
01:45:45,319 --> 01:45:48,039
it a nine out of ten. I think it is

2182
01:45:48,720 --> 01:45:51,800
I absolutely scratched the Ace Attorney itch, and I am

2183
01:45:51,840 --> 01:45:53,640
comparing it to that because that, in my life is

2184
01:45:53,680 --> 01:45:57,039
such a touchstone. But I think it's it's I don't

2185
01:45:57,039 --> 01:45:59,960
need to like bottle it down and reduce it to that.

2186
01:46:00,199 --> 01:46:02,920
It's very much its own thing and I like it whole. Yeah.

2187
01:46:02,960 --> 01:46:05,079
Speaker 3: I mean, Phoenix Right is an interesting game because, like

2188
01:46:05,119 --> 01:46:08,800
you play as a lawyer, but those they're detective games,

2189
01:46:08,800 --> 01:46:11,640
like you're not really like, you know, lawyers always go

2190
01:46:11,960 --> 01:46:15,159
out and find the evidence, you know.

2191
01:46:15,359 --> 01:46:16,880
Speaker 2: Yeah, I used to wonder that back in the two

2192
01:46:16,920 --> 01:46:19,319
thousands when I played Phoenix Rights, like the lawyers actually

2193
01:46:19,359 --> 01:46:23,720
do this where they go out. I just missed that.

2194
01:46:25,279 --> 01:46:29,119
Speaker 1: Yeah, it's very much not allowed to present evidence in

2195
01:46:29,279 --> 01:46:33,840
court as a surprise. Yes, yeah, it's super illegal. It's like,

2196
01:46:33,880 --> 01:46:36,560
by the way I went through the victims trash and

2197
01:46:36,600 --> 01:46:38,960
I found this receipt, They're like, whoa, that is not

2198
01:46:39,359 --> 01:46:39,760
that's not.

2199
01:46:39,760 --> 01:46:44,960
Speaker 3: That jury, do not pay attention to anything that man. Yeah,

2200
01:46:45,680 --> 01:46:47,880
but so I think I think the Phoenix tricking person

2201
01:46:47,920 --> 01:46:50,600
is apt when you when you realize that Phoenix right,

2202
01:46:51,000 --> 01:46:54,119
their murder mystery games is ultimately is what they are.

2203
01:46:54,199 --> 01:47:01,520
Speaker 1: Yeah, yeah, yeah, and yeah huge trying to recommend it.

2204
01:47:01,520 --> 01:47:04,399
It did come out today. I played it on steam

2205
01:47:04,399 --> 01:47:07,840
Deck runs fine. There, I guess my only steam Deck

2206
01:47:07,840 --> 01:47:13,760
complaint is you're using the joystick to move a pointer around,

2207
01:47:14,560 --> 01:47:16,840
so it's not like a menu that you're navigating like

2208
01:47:16,880 --> 01:47:18,920
you would on like a true console game. It's more

2209
01:47:18,960 --> 01:47:22,199
just like they poureded the mouse to controller buttons. But

2210
01:47:22,199 --> 01:47:23,359
it's fine. It's not that big of a deal.

2211
01:47:23,520 --> 01:47:26,159
Speaker 3: Yeah, I'm really excited to play this one. I'm just

2212
01:47:26,239 --> 01:47:27,760
like in the move forward and it's like a good

2213
01:47:27,880 --> 01:47:30,920
like you know, like family game. It's like it's like

2214
01:47:30,960 --> 01:47:33,720
watching a new Knives out or something, you know, it's

2215
01:47:33,800 --> 01:47:36,119
like yeah, yeah, yeah. So like IM, I've i've been

2216
01:47:36,159 --> 01:47:38,359
looking forward to it really, Like like I said, it's

2217
01:47:38,359 --> 01:47:41,279
I randomly played Tangle Tower and it was instantly like

2218
01:47:41,319 --> 01:47:43,439
and it was like even the time I played it,

2219
01:47:43,439 --> 01:47:45,520
I was like, oh, they announced the sequel. That's oh,

2220
01:47:45,520 --> 01:47:47,439
it's like a year away. I think I got delayed

2221
01:47:47,439 --> 01:47:50,239
at some point. But I've I've I've been i've been

2222
01:47:50,279 --> 01:47:53,119
looking forward to this one. Like, so I was excited

2223
01:47:53,119 --> 01:47:54,600
to see a review and see that you liked it,

2224
01:47:54,640 --> 01:47:56,439
Like I would have been bummed if you're like, ah, nah,

2225
01:47:56,479 --> 01:47:58,560
it's not as good as Tangle Tower or something like that.

2226
01:47:58,640 --> 01:48:00,880
Speaker 2: But yeah, I was getting wordsuse. This game had been

2227
01:48:01,199 --> 01:48:03,640
in the it had been around for a few years,

2228
01:48:03,880 --> 01:48:05,600
and it got delayed a couple of times and you

2229
01:48:05,640 --> 01:48:08,039
would go long stretches without hearing any updates. So I

2230
01:48:08,159 --> 01:48:11,439
was worried about this game period of this because I

2231
01:48:11,479 --> 01:48:13,319
really like Tangle Tower and I would love another one

2232
01:48:13,359 --> 01:48:16,560
of these I'm glad that there it is finish line.

2233
01:48:17,239 --> 01:48:22,159
Speaker 1: There is a dialogue line near the end that I

2234
01:48:22,239 --> 01:48:24,560
thought was funny but also maybe kind of sad or

2235
01:48:24,560 --> 01:48:28,920
I'm like, I hope it's not true. Where you spend

2236
01:48:28,920 --> 01:48:31,039
the whole game in the submarine. That's not really a spoiler,

2237
01:48:31,079 --> 01:48:33,399
but at the start, oh, well, know what I'll say.

2238
01:48:33,399 --> 01:48:35,920
If you're playing the game, once you get in the submarine,

2239
01:48:35,960 --> 01:48:38,279
you don't leave the submarine, which is like totally fine

2240
01:48:38,279 --> 01:48:40,880
for the game stuff. I would recommend clicking on as

2241
01:48:40,960 --> 01:48:44,319
much stuff outside of the submarine as you can before

2242
01:48:44,399 --> 01:48:46,960
you go in, before you click to go to that area,

2243
01:48:47,119 --> 01:48:49,760
because they'll reference it later. And I didn't really explore

2244
01:48:49,760 --> 01:48:52,119
all that much, and I just wish I had. It's

2245
01:48:52,159 --> 01:48:53,840
not even that much. I just wish I had kind

2246
01:48:53,880 --> 01:48:55,600
of more of a sense in my head of like

2247
01:48:55,640 --> 01:48:59,560
what this other area was. But there's a lighthouse off

2248
01:48:59,560 --> 01:49:00,840
in the distance, and you spend the whole game of

2249
01:49:00,840 --> 01:49:03,039
Submarines you don't go to the lighthouse. And at the end,

2250
01:49:03,079 --> 01:49:05,199
Sally's like, oh, I was really hoping this would be

2251
01:49:05,239 --> 01:49:08,920
like the Lighthouse the Lighthouse Murder one, and then Grimmire

2252
01:49:09,039 --> 01:49:11,039
is like, maybe the next game will be set entirely

2253
01:49:11,079 --> 01:49:13,560
in a lighthouse, so I was like, no, no, it'll

2254
01:49:13,560 --> 01:49:16,279
probably have a different theme entirely. This was the nautical one.

2255
01:49:16,319 --> 01:49:18,560
They're not going to do that back to back. And

2256
01:49:18,600 --> 01:49:21,760
then Grimoire is like, well, that's if there is another one.

2257
01:49:21,960 --> 01:49:25,920
This was really hard to do and makes a joke

2258
01:49:25,920 --> 01:49:28,720
about like it might not even be sustainable, and I'm like, well,

2259
01:49:28,760 --> 01:49:31,279
I hope you guys better make it freaking sistency.

2260
01:49:31,319 --> 01:49:34,159
Speaker 2: And then and Sally turned and looked directly at the camera.

2261
01:49:35,439 --> 01:49:38,319
Speaker 1: Gridmore has there's a different line, and Grimmore says, all right, Sally,

2262
01:49:38,359 --> 01:49:40,680
don't lean so hard on the fourth wall like that.

2263
01:49:40,760 --> 01:49:47,239
Speaker 3: That's good. That's that's like that's a Gilbert and like Schaeffer,

2264
01:49:47,800 --> 01:49:50,039
like you know, like kind of like they've given this

2265
01:49:50,199 --> 01:49:53,680
genre that sort of fourth wall permission, kind of like yes,

2266
01:49:54,720 --> 01:49:57,319
Secret of Monkey Island ends with like a complaint about

2267
01:49:57,319 --> 01:50:00,840
the price of the game and stuff like that. Yeah, yeah,

2268
01:50:00,840 --> 01:50:04,680
it's good. Yeah, I'm excited for that. Well, but thanks

2269
01:50:04,680 --> 01:50:06,720
for spoiling the end joke, Jesus Child.

2270
01:50:07,600 --> 01:50:10,560
Speaker 1: There's luckily there's so so many jokes in that. Okay,

2271
01:50:12,000 --> 01:50:14,439
well that's gonna do it. For this week's episode of

2272
01:50:14,520 --> 01:50:18,560
the Game Informer Show. Thanks everyone so much for joining us.

2273
01:50:19,199 --> 01:50:20,800
As a reminder, you can go to gameformer dot com

2274
01:50:20,800 --> 01:50:24,479
slash subscribe to subscribe to our magazine. That's the best

2275
01:50:24,479 --> 01:50:28,319
way to support what we're doing here. Uh, physical and

2276
01:50:28,359 --> 01:50:30,640
digital and on newstands all around the world. We'll be

2277
01:50:30,720 --> 01:50:33,600
launching our next issue next week. We're very excited about that.

2278
01:50:34,399 --> 01:50:37,119
We'll have some of the stuff we talked about today

2279
01:50:37,119 --> 01:50:41,720
in that issue, especially the the Belmont's Curse spread. Our

2280
01:50:42,079 --> 01:50:43,960
designer to meet you did a great job with that.

2281
01:50:44,079 --> 01:50:46,159
We have some exclusive art assets in there that I'm

2282
01:50:46,239 --> 01:50:48,960
very excited for you guys to see, especially like all

2283
01:50:49,079 --> 01:50:52,760
laid out in print. So that's very exciting. And Yeah,

2284
01:50:52,760 --> 01:50:55,079
you can also follow us on YouTube, gameformer dot com

2285
01:50:55,159 --> 01:50:57,880
or not gamefour dot com, YouTube dot com, slash game Informer,

2286
01:50:58,279 --> 01:51:02,840
or us on Twitch, Instagram, TikTok all the good stuff.

2287
01:51:03,439 --> 01:51:06,079
You can follow me online at Chuck Duck three sixty five.

2288
01:51:06,119 --> 01:51:09,159
You can call follow Kyle at Kyle M. Hilliard or

2289
01:51:09,239 --> 01:51:09,960
Kyle Hillyar.

2290
01:51:10,359 --> 01:51:12,399
Speaker 3: Kyle Hilliard dot com on Blue Sky.

2291
01:51:12,680 --> 01:51:14,960
Speaker 1: Yeah, Kyle Hillary dot com on Blue Sky and then

2292
01:51:14,960 --> 01:51:19,199
Marcus is Marcus Stewart seven. Thanks so much for joining us.

2293
01:51:19,239 --> 01:51:47,199
We'll see you guys next week. Bloe Bye.

