Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good friends Hig.
Speaker 2: I'll be playing Penelope Waters, the human Aquium Architects.
Speaker 3: And I'm Tim. I play Dravin, our dwarf rogue.
Speaker 4: I'm Cameron, I play mar Well, our half elf.
Speaker 1: Bart Yes, and I will be dming. As always, we
post every Tuesday, and if you like what we're doing,
please give us a like comment, subscribe you know, all
the good YouTube stuff. And before we get into it,
a few announcements.
Speaker 2: Our character minis were printed using Banana for Scale three
D printing services, and you can use our code mind
Played twenty for twenty percent off your first order until
the end of twenty twenty five.
Speaker 3: And if you guys do enjoy the show and like
what we're doing, have a look at our Patreon. Details
are in the description below, but it gives you access
to our Discord community where you can chat with all
of us as well as other people on there. So yeah,
we'd love to see you there. Have a look.
Speaker 1: Then.
Speaker 4: If you like the music that you hear while we
play today and every day, the music was made by
Carlcasey at White Fat Audio, which you can listen to
on YouTube or you can purchase on band camp.
Speaker 1: Awesome with that, how about we jump into it all business? Yes,
get to it. So you're currently traveling on your way
to Meta Claud and if I remember correctly, the train
from ever Claim to Meta Claud took ten hours. I
think that's true, which means if it goes twice that speed,
it's five hours for that same distance. So five ten
you got about a twelve hour trip.
Speaker 3: O question, does this orb that we're flying flying around
in if we don't do anything, it just like hovers?
Speaker 1: Yeah, okay, cool, yep, just in case we want to sleep.
Speaker 3: We could just like.
Speaker 1: Sleep it.
Speaker 3: Oh, I don't have to have five thousand feet.
Speaker 1: It's it's much more technologically advanced than anything you've ever
seen before.
Speaker 2: We're going. Does it have autopilot or do you have
to like you have to drive it? You have to
drive it, but we could just hover something that works?
Speaker 1: Cool?
Speaker 3: Does it? Does it have climate control?
Speaker 1: How do you mean that? Is it like? Is it arrogant?
Or are you meaning? Can I control the weather?
Speaker 4: Just?
Speaker 3: Is it comfortable?
Speaker 2: Temperature?
Speaker 4: Was?
Speaker 1: Yes, it is comfortable.
Speaker 4: Are we okay? In there breathing the air.
Speaker 2: With valid question?
Speaker 4: You look a little too excited about me.
Speaker 1: Ask the question is are you keeping him happy or not?
Should that's the accurate?
Speaker 3: Are you saying when he makes bad smells?
Speaker 2: Should we roll for stench?
Speaker 5: No, but.
Speaker 1: Stench would be a potency of It's only four.
Speaker 3: Okay, okay, So we were zooming to meta cloud.
Speaker 1: Yes, yea and twelve hour trip?
Speaker 4: We do have hour trip.
Speaker 1: I am going by snapping, but your own talking and
the hum and were of the orb as it speeds away.
Speaker 3: Yeah, I'm going to marrow. We can't swap out. She's
just gonna.
Speaker 2: She might be able to teach me to take over
for four of the twelve hours. I'm sleeping for the
first eight.
Speaker 3: Yeah, sleeping would be good. I could definitely use a rest.
I mean we could also just like travel a bit stop.
I mean, I guess you only need a four hour.
Speaker 1: We did twelve hour trip into a sixteen our trip
and let her rest.
Speaker 2: Perhaps I'm going to for sure sleep though, because otherwise
I'm just going to sit here in crippling anxiety.
Speaker 3: So also I was not doing too hot after our
lost encounters.
Speaker 6: Yeah, they used I've taken everything.
Speaker 4: Yeah, if it's twelve hours and I could pass off
the last four, Yeah, okay, I think we need four.
Speaker 1: That's true. Yeah, you could do that.
Speaker 2: I think if she teaches me, I think I can
handle them.
Speaker 3: I got it.
Speaker 1: What is that ball of fire falling from the sky?
Speaker 2: Also, while we are flying, do we want to talk about.
Speaker 4: What we got in our level?
Speaker 1: Oh?
Speaker 3: Yeah, we did all level up?
Speaker 1: Yes, here we go, let's do that. So let's start
with you, penn Aqueum architect created by the one and
only Tim here.
Speaker 2: Yeah. So I have adaptive strategy, which is is once
prolonged rest, I can take any saving throw that I'm
supposed to do and do an intelligent saving throw instead,
which I think is awesome. I also got field research,
so I can gain one proficiency in something and at
any point I can spend an hour of study to
replace that with something else, with like a valid in
game reason to do so. We also decided to go
all the way back to level one for the APU
Architect because it is like a work in progress to
add that I have a weapon match mastery, so I
have VEX now pretending that I had it the whole
time on what on my rapier?
Speaker 3: Vex?
Speaker 1: Yes, yeah, I think so, as long as it is not.
You put a weapon mastery on a weapon, you can
the weapon available.
Speaker 2: The available mastery for the rapeier is vex.
Speaker 3: Yes, there is a chart in the manual.
Speaker 1: Yes, yes, new thing about the four.
Speaker 3: Yep okay, And I got evasion awesome classic roguability. So
when I make a dex save, if I fail it,
I only take half damage and if I succeed, I
take no damage if it's a dexterity related saving.
Speaker 1: Three, which is insane because if you're in the center
of a fireball, how.
Speaker 3: Yeah, it's only ever going to be half. And then
in Combined with that, I also got whenever I make
an ability check that uses one of my skill or
tool proficiencies, I can treat a D twenty roll of
nine or lower as a ten. That's amazing, that's reliable,
talent two excellent roguabilities.
Speaker 1: Always a twenty in stealth yes, correct, always yep.
Speaker 3: I can't roll ower than a twenty in that so beautiful.
Speaker 1: Unless you have exhaustion.
Speaker 3: Yeah.
Speaker 1: Anyways, going forward.
Speaker 4: I gained the ability to cast a four level spell,
and the spell that I picked is fantasmal Killer, so
I can tap into the nightmares of someone that I
see and make them live it.
Speaker 1: Nice.
Speaker 3: Nice, nice bookie.
Speaker 4: Yeah. And then a lot of the spells that I
currently have I could cast at a fourth level, which
is awesome powerful too.
Speaker 7: Oh.
Speaker 3: I should also mention my sneak attack dice went up
by one, so now if I get to do sneak Attack,
I get to roll four D six instead of three,
which is nice.
Speaker 2: I also got more research points and I played around
with them. I temporarily retired my jet pack, brought my
jump boots back, and I added a weapon enhancement to
my rape yer, so it's now a plus one weapon nice.
If we empowered.
Speaker 1: Sweet well going forward, then your first eight hours go fairly,
fairly simply when when you wake up pen you find
that Akratox has opened up your bag and has actually
looked at a few of the books that you say.
Speaker 2: He's like, ws are not yours? Give those back and
I rip them out of his hands and I shove
them back into my bag and I give him death clare.
Speaker 1: She's like, it's all pretty boring.
Speaker 2: Anyways, you burned enough books already. These ones are mine.
Speaker 1: I didn't burn these ones. Thank you for that.
Speaker 4: Someone who was so afraid of.
Speaker 1: Borrow's at the front, going, don't tick him off, don't
tick him off, don't tick him off.
Speaker 2: To suck up to this man.
Speaker 3: You're like the parent driving We're.
Speaker 2: Stop.
Speaker 1: I will turn this pot around. Yeah, I'll kill us,
all right, kids.
Speaker 3: Mara's parenting style.
Speaker 8: She spirit with a mother I never had. All No,
you have a fun I just met my father.
Speaker 4: Twenty seven years ago.
Speaker 1: She's processing her trauma.
Speaker 3: D and D characters in their childhood trauma depends an
outlier in that record.
Speaker 1: Maybe I'll just have to create.
Speaker 3: No, no, no, no, no, no, excuse me.
Speaker 2: Okay, did you say, it's performance to be able to
drive this thing.
Speaker 1: That is what I had you do.
Speaker 2: Yeah, because yeah, yeah, Okay, then if.
Speaker 1: You do an intelligence performance check that would help. You
wouldn't get your proficiency if you're not proficient in performance,
but you would get your intelligence modifiers.
Speaker 2: Yeah. But if I was proficient in performance, I could
do the intelligence plus proficiency for an intelligence performance. So
can I use my field research and spend an hour
with Mara learning how to drive it to get a
proficiency and performance?
Speaker 1: Yep, give me a check.
Speaker 2: Oh, now I'm doing the So I've spent an hour.
Now I'm doing the check. Okay, I'm just gonna mark
off that.
Speaker 1: I So it's now a thirteen hour trip.
Speaker 4: Yeah, I was gonna say, we'll add an hour, right
so I can still sleep.
Speaker 2: Yes, we are adding an hour, and now I'm going
to do a check. So intelligence plus three plus three,
so that'd be plus six, so seventeen good.
Speaker 1: Nice, sweet good, yep, nice. She successfully teaches you and
you successfully learn.
Speaker 4: All right, the next four hours ago, okay, and I
can reset.
Speaker 1: Well, I want to know what you guys kind of
do in this time? Obviously you drive the time?
Speaker 2: Yeah, Well, until I take over.
Speaker 1: Yah, and then you take over and then she's so
resting driven? What do you do because you've got nothing
to do?
Speaker 3: I don't know. You're just gonna look through my inventory
real quick. I think I could play around with did you.
Speaker 4: Need the long rest or anything?
Speaker 3: Oh? I did?
Speaker 4: Oh? Okay, just in the other four hours, I.
Speaker 3: Guess, yeah, I would have slept for a bit. I
don't know, honestly.
Speaker 2: Did you save some books too?
Speaker 1: Oh? Yeah I did.
Speaker 3: I did, Yes, I would look through my pile of
books from the secret library.
Speaker 1: You saved three, if I remember correctly. Yeah, it was
three or four?
Speaker 3: Four books?
Speaker 1: Four about have It Reten? Okay, I'm gonna roll a
percentile die for each book to see like it's relevance. Okay.
The first one is a fifty three. Okay. So you
find a book on irrigation of crops. Then you say
that A seven eight, this one is on secrets of magic.
I want that one, twenty eight, A twenty eight, this
is on foxes and their breeding habits. And in eighty eight,
which that one happens to be the book on necromancy.
Speaker 3: Okay, definitely be reading that one.
Speaker 2: Okay.
Speaker 3: I write down these other books okay, they have become
relevant later.
Speaker 2: Yeah.
Speaker 1: Upon flipping through that book, you come across, tucked away
in one of the back pages a letter that was
previously missed.
Speaker 3: Hmmm, uh is it in a language I can understand?
Speaker 1: It is not?
Speaker 3: Okay, but it looks similar to other notes we saw.
Speaker 1: Okay, however it is different handwriting.
Speaker 3: Hmm. Okay, save it for me. I will wait till
tomorrow's conscious okay, okay.
Speaker 1: Yeah. Over the the four or five hours of you
being awake and waiting, there's also a there is a
sending message that comes through from Stellanovus. Okay, and excuse me.
What it is is they they send two or three
messages because they only have twenty five words each, and
they send it I guess to you Pen because you're out,
and well no, they'd probably send it to Dravin. Actually,
they would send it to Dravin. And what it says
is we have the airships been going.
Speaker 2: Oh, that's exciting.
Speaker 1: Our test run went great. However, one of our airships
ran into a problem. It seems to have collided with
something over notche Cot and we don't know what. Mm hmmm.
Speaker 2: That'd be really cool if it was the city.
Speaker 3: I'll relay that message mm hmmm to everybody. I can't
really hide it from acrotalk, not really in this little
orb that we're in.
Speaker 2: I mean you can if you ask Mar to use message.
Speaker 1: Yeah, but then he has to ask Mar use your.
Speaker 3: Eyeballs because we're gonna go there within any way.
Speaker 1: He kind of leans forward, He's like, you think it
is what I think it might be.
Speaker 3: Well, I'm not exactly very clever about these types of things,
but I have no idea what else it could be?
Speaker 2: Exciting, certainly a chance. Okay, we are arriving in metacloud
uh yes.
Speaker 1: In the moment, and Dravin, Yes, give me a constitution?
Speaker 4: Sa are we just gonna die anyway? Like we survived
that zon me.
Speaker 3: But good thing you're not driving right now?
Speaker 1: Okay, constitution yep?
Speaker 4: Saving through you said yes fifteen seventeen.
Speaker 1: You both gain one level of exhaustion and develop a cough.
Speaker 2: No can I.
Speaker 4: Talks hear us?
Speaker 2: I don't think so, because he couldn't heal me. He
just identified it, and then I needed a claricy to
heal me. You guys got what I have.
Speaker 4: I don't remember how to add a condition? Is that it.
Speaker 1: No, you take the two numbers and you put them
together and then okay, okay, so you arrive near Meta Cloud.
What happens is as you approach Mediclaud, the city is
not what you uh, what you're used to seeing. Okay,
let me change up something here, episode twenty. Okay, you
you begin to approach Mediclaud and at a distance you
can already tell something is off. There is snow falling heavily, right,
the storm is strong. There's snow blanketing the ground. And
as you approach the walls of the city, there is
a thick wall of ice surrounding the entirety of the
massive city.
Speaker 2: Okay, can we fly over it?
Speaker 1: I could fly over it.
Speaker 2: I would like to fly over it.
Speaker 1: Okay. As you approach, there are ballistas mounted on this wall.
Speaker 2: They spot you.
Speaker 1: A ballista is like, It's like, yeah, I think of
like a massive crossbow they would use to fire it.
The old thick shoot huge bolts.
Speaker 3: So there's blisa on the ice wall, on the shooting
tour like aiming towards well, but like as a whole,
aiming towards Meta Cloud.
Speaker 1: No no, no, no, they are aiming out of Meta
Meta Club that's not good.
Speaker 2: They're trying to prevent me from flying over my sleep
at this point at.
Speaker 1: Which you would wake up near Medicloud. Okay, so you'd
be awake at this point. So yeah, let's see how
close do you get as you see these blisters?
Speaker 2: Well, if I see them, I would go high as
high as I can, and then Medicloud is a large.
Speaker 1: As you get higher, you would be in the blizzard.
In the clouds of the blizzard.
Speaker 4: Yep, mm hmm, you're going to be in progressed grasp.
Speaker 3: We don't even know where that guy's from.
Speaker 1: You know nothing about him.
Speaker 2: Still, Medicloud is a huge city. I think I could
get high enough to go over the walls without being
shot at and get far enough into the.
Speaker 1: City to descend back down.
Speaker 2: To descend back down, that means to give.
Speaker 1: Me a dexterity check.
Speaker 4: Then in the blizzard, upon seeing this, though, is it
our best option? Like, I know your family's there, but
can we actually help here?
Speaker 2: I want to get my family out. Okay, I don't
know how much we can help, but I want to
get them out.
Speaker 1: That's yeah, uh, progused or not progress, he's acrotox is
leaning forward, He's like, interesting, this looks just like Krim.
You have to realize he's never he's never been to
any of the battlefront areas before.
Speaker 2: It does. Yeah, Dexterity just straight des yep DC of
fifteen does he dex Saving Throat nineteen nineteen.
Speaker 1: Ok. Lightning begins to strike around the ship. But but I.
Speaker 4: Assusee you okay, nice better than me.
Speaker 2: I am going to descend and land a distance away
from my parents' house, but like close ish to it.
Speaker 1: As you descend towards the city through the viewport, yeah, like,
what's the state of the city, that's my what's going on?
You begin to descend towards the city, and through the
viewport you can see that the city, which is usually
bustling with life and everything, the streets are very empty. Okay,
there are dwarven soldiers walking throughout. There are battlements and
fortifications built into the streets, and it is under a
complete military takeover.
Speaker 4: They did that fast, Yeah, they really did.
Speaker 1: Every battlement is constructed of ice, okay.
Speaker 2: Acatos m hmm. Do you pull that thing out of
your face?
Speaker 1: The crystal?
Speaker 2: Yeah?
Speaker 1: No good.
Speaker 2: I grabbed the crystal out of the machine. Toss it tomorrow,
I say, passed without a trace. I look at you have.
Speaker 1: Are you gonna you haven't landed yet?
Speaker 2: No I did. I landed a good distance from my
parents' house.
Speaker 1: Okay, you're gonna have to do. You're gonna have to
do a stealth check at disadvantage to not get spotted
by everybody in the city.
Speaker 4: Yep, why do I need the crystal.
Speaker 2: I'm handing the crystal to you. I'm taking the key
out of the ignition. It's not too.
Speaker 3: Shepherd thing.
Speaker 1: Okay, first things first, stealth check at disadvantage. DC of
twenty five.
Speaker 2: Ms passed without a tray song?
Speaker 4: Is it on first?
Speaker 1: No, well that's not what you said.
Speaker 2: Well before, if we're gonna need.
Speaker 1: Would you cast it before? This?
Speaker 4: Is this on the pod or on us? Because you
said I can't cast it?
Speaker 1: You can't cast it on the pod. The pod is
the DC is twenty five You are descending into a
massive metropolis.
Speaker 3: But so it would still.
Speaker 2: Her I can't past that.
Speaker 1: Okay, So I will give you the chance to either
willingly fail and go down and land, or change your mind.
See the gravity of the situation.
Speaker 2: Can I find anywhere near ish my parents house that
I could.
Speaker 1: Land without everyone seeing you.
Speaker 2: No, you said the streets are mostly empty other than
empty of all around. But there's no chance that it's
a massive city. There's no chance they have people in
every corner of it.
Speaker 1: Correct, which also is why the streets are mostly empty. Yeah, right,
but the people are still in their homes.
Speaker 2: Yes, m hmm.
Speaker 1: So instead of making this impossible, I've given you a
DC of twenty five.
Speaker 2: Could I go to the rights advantage, like an industrial
area of the city and land there.
Speaker 1: That is a better idea, because that would probably better
be less guarded. That would be a DC of twenty Okay.
Speaker 2: Can I ask Marta do pass without a trace for
me and get that benefit?
Speaker 1: It will not work on the pod. Okay, she's trying hard.
Speaker 2: I do need to try.
Speaker 1: I mean, kudos for trying.
Speaker 3: You could inspire her.
Speaker 4: Oh well, she also has her own inspiration.
Speaker 2: But inspiration is different.
Speaker 1: Yeah, your Bardic inspiration adds to what she rolls.
Speaker 3: Oh did you what is your bartic inspiration? Does still
these six?
Speaker 4: Eight?
Speaker 3: Eight?
Speaker 1: Okay?
Speaker 5: Yeah?
Speaker 4: Okay, done?
Speaker 2: Okay, So I can have a D eight on top
of this, So I roll a disadvantage.
Speaker 3: Wrap diddle dang darn, you have a use of heroic inspiration.
Speaker 2: Waits pass and heroic inspiration is not enough because that's
eight and I could at most at eight more, which
would give me eighteen.
Speaker 1: You could use your heroic inspiration.
Speaker 2: Oh, I can use my heroic inspiration and we roll that. Okay,
that's good. That's a fifteen. And then if I roll this,
that's the one.
Speaker 1: Darn it. So we are spotted, welotted as you land, Yes,
so you park. You don't know what's going to happen
at this point. What do you do? Do you still
the crystal? I do?
Speaker 2: I take the crystal? Pass it tomorrow. I request pass
without a trace. Yeah I do that, and yeah I
do watch the pod and then we.
Speaker 1: Look into when she shouts out you want me to
fight off a legion of dwarves.
Speaker 2: You'll be fine, and yes, we will leave. I will
intentionally walk, uh like opposite of the direction of my
parents' house, and until I'm far enough a way to
circle around.
Speaker 3: Okay, I'm just gonna tell Akro Talks that we've got
to do something. We'll be back as soon as possible,
and then we'll go to Nashcot. But you need to
keep this pod safe so we can leaves.
Speaker 1: And how do you expect me to do that?
Speaker 3: You seem quite skilled.
Speaker 1: I'll be fine. I can't say anything about this, he says,
pointing at the pod.
Speaker 3: Well, it's in your best interest not to ruin it,
so I'll trust that you won't.
Speaker 1: That's not what I mean.
Speaker 4: Do you not have any like major illusion? You can't
just you could change your own form? Can you not
just make this look like something else?
Speaker 1: No, you expect me to hold off an entire legion
of dwarfs that will be coming the moment that I
have to defend this pod.
Speaker 3: Well, we'll see if we can distract any on our
way out. But yeah, basically.
Speaker 1: It's like you're all insane. That's coming from me.
Speaker 3: Like I said, we'll try to be as quick as
we can, but we have to do this right now.
Speaker 2: Ah crap, I don't want to lose our pod. Okay, no, no,
I look out the window. What do I see? Who
has seen us?
Speaker 1: Moment? You see nothing exact.
Speaker 3: We were all thinking of Okay, hmm, what do we see.
Speaker 1: In an industrial park there at the moment. I would
suppose somewhere inconspicuous at the moment, there's no indication of anything.
Speaker 3: Is there a place? How heavy is this orb? Could
we roll it around?
Speaker 2: Change your plans? Acatalks out, will kick you. We'll pick
you up later. What I'm not bringing you to my
parents' house and I'm not leaving the pod here to
be destroyed.
Speaker 1: I can look like he goes into Velton mode. He's like,
I can look like this.
Speaker 2: I'm not worried what my parents will think of you,
worried about what you might do to them.
Speaker 1: Oh, I'm sure they're wonderful people, he says sarcastically.
Speaker 3: Is there a place we could hide this thing in
this industrial area? Like a big old pile of shipping containers?
We could hide it behind, or somewhere we could conceal it,
like just fly it over behind something quick and cover
it up a perception, cover it up with a bunch
of boards, or you know, perception. I forget me.
Speaker 4: I don't find it. Nine same six.
Speaker 1: Apparently driving was paying attention on the fly hun so
you could low try and hover it away from where
you've landed. Right, so if anybody saw you descend, they
go to the point of landing. It's not there. It's
harder to find Okay.
Speaker 3: Yeah, that was concealed area. We can like tuck it
away and then we'll tell acrotoks.
Speaker 1: So you find an area of like scrap metal and
junk and try and sequester it away.
Speaker 3: Sounds like a perfect spot.
Speaker 2: That sounds great, as we need that pod when we
get back.
Speaker 3: I'm trusting you hopefully that way you won't have to
stand out in the open and fight a legion of dwarves.
Just keep your head low and keep an eye on it.
Speaker 1: Fine, he says, all right, I need proof you'll come
back though.
Speaker 2: You have the pod. That's proof will come back.
Speaker 1: Seeing people have a vended far more for far less.
Speaker 2: That pod is the only way to get my parents
out of this city right now.
Speaker 1: He says. The letter, give me the letter?
Speaker 4: What letter?
Speaker 1: You know? What letter?
Speaker 3: Raving?
Speaker 1: I don't know what you found in the back of
your book.
Speaker 3: Oh how do you know about that?
Speaker 1: I have eyes, you moron.
Speaker 2: I don't know what talking about?
Speaker 3: The holes in your face?
Speaker 1: Give me.
Speaker 3: Just don't burn it.
Speaker 2: I would rather not give you anything flammable.
Speaker 1: Please, nothing will be burned as long as I don't
know what's on it.
Speaker 4: Can read it?
Speaker 3: He can't read it.
Speaker 2: We need to go nothing will be burned as long
as you don't know what's.
Speaker 1: On it, as long as I you know what I
get to. You know what I mean?
Speaker 3: What if I give him my silver bell?
Speaker 1: If you if you offer it, He's like, and what
is this?
Speaker 3: It's very important to me. It helps me do my work.
Speaker 4: I have a.
Speaker 2: I might be exaggerating it a little bit, but I
would like to have a look of shock, like, oh
my goodness, driven would pass over that?
Speaker 1: Roll me a. I mean it is important, it is Yeah, yep,
it's not a deception check. It would be persuasion. Excuse me,
thank you, that's.
Speaker 2: Not Does my feigned look of shock add advantage to that?
Speaker 1: Yes?
Speaker 3: Very bad?
Speaker 2: You get advantages?
Speaker 3: Oh well that might be better if I have advantage fifteen.
Speaker 1: Yeah, okay, all right, that works. Accept it. He'll grab
the bell and he'll kind of like jingle.
Speaker 3: Careful, you don't want to be calling all ghosts calling ghosts. Ah,
that's what I use it for. Interesting, We'll be back.
Speaker 4: Okay.
Speaker 1: He disappears where they got Okay, yeah, that's Draba just
fades away. All right. So you begin traveling the snowy
streets of metaclouv.
Speaker 3: Yes, m hmm.
Speaker 1: Give me your your stealth checks.
Speaker 3: I rolled to ten thirty, so that's thirty for me.
Speaker 4: She comes through thirty three, she.
Speaker 1: Beat me.
Speaker 4: And thirty three.
Speaker 1: So Penn, you were able to use your knowledge of
the city to take back roads and skirt through things,
little alleyways and shortcuts that you would have taken as
a child, perhaps when you're being a little disobedient, that
the dwarves would be less familiar with, right, and to
make your way from the industrial district in the southern
part of the city towards the northern area where your
parents are. Yeah, okay, how long does it take? Oh,
you're trying to be stealthy in this very large city.
Speaker 2: It'll take a while.
Speaker 1: It does take a while. It takes a couple hours
at least there.
Speaker 3: M h because pastor trace only the last one hour.
Speaker 1: Yeah, yep, you all rolled exceptionally well though, you all
got what twenty at least.
Speaker 3: Thirty well.
Speaker 1: Yeah, yeah, yeah, so you make it. Okay, the first hour,
totally fine. Second hour you're doing okay, okay, So we get.
Speaker 2: There, because we get there and I walk in and
my parents are fine.
Speaker 1: Please, so, uh the door is unlocked.
Speaker 4: We should have done sending before we even tried this.
Speaker 1: Perhaps whatever, But what happened? Many of you know? Oh
you know sending?
Speaker 4: Yeah?
Speaker 1: Yeah. The door is unlocked and it opens into a house.
It's quite cold.
Speaker 2: Okay, I walk in, Mom, Dad, are you home?
Speaker 1: No answer?
Speaker 4: Crap.
Speaker 2: I run through the house and I try to find them.
Speaker 4: No answer, crap, Mara, I try sending.
Speaker 1: Okay, there is no answer?
Speaker 2: No really.
Speaker 3: Correct?
Speaker 4: Are they frozen somewhere?
Speaker 2: Do I? I scour the house for any evidence of
a struggle or anything that happened in here?
Speaker 1: Uh, there doesn't seem to be evidence of a struggle.
Speaker 2: Do I see any evidence of what might have happened
to them? Journal entries?
Speaker 1: There is, Everything is left as if it's an ordinary day.
Even their coats are still.
Speaker 2: On the rack, so they're probably not.
Speaker 1: Where'd they go? Give me a perception check?
Speaker 3: No, oh, oh that doesn't really because I changed it after.
Speaker 1: Thirteen seventeen. Pen. You realize as you're looking throughout the
house that something is off, that all of the curtains
are wide open, constant like completely open, and your parents
always would have him drawn, right, but it's everything is
completely open, and you see out a window a dwarven
figure looking and you lock eyes with him.
Speaker 4: Crap, a specific dwarven fike.
Speaker 2: Do I recognize him?
Speaker 1: Nope, just a dwarven figure. And at that moment he
raises a horn to his lips and blows on it.
Speaker 2: It's time for us to get out of here.
Speaker 4: Shoot my cast pass without chase again.
Speaker 1: Okay, all right, you may all make a roll at disadvantage.
Speaker 2: What's the what's THEE?
Speaker 1: Yeah?
Speaker 3: Yeah?
Speaker 1: And raving.
Speaker 3: Oh I guess I forgot. We have exhaustion that subtracts too. Yeah,
because we have one level of exhaustion minus is two
from steel chains, so I have twenty.
Speaker 1: Eight okay, cor right, So as you jump out the door,
you hear the clop clop clop of military boots running
in your direction. As there is a bunch of dwarves
cut running down the street towards the house.
Speaker 4: And is there anyone else around?
Speaker 1: There's about eight of them come both sides of the street,
making a total of sixteen two directions.
Speaker 2: Sorry, uh, we run back alleys okay to lose them.
Speaker 1: All right, let's do a chase. Then, how's that set
out long strider? You're gonna cast long strider?
Speaker 3: Yeah, I don't forget. We also have minus five feet
of movement speed from exhaustion moved yep.
Speaker 1: Now long strider will help you because it gives you
plus ten Yes, how.
Speaker 4: Fast are you do what I need to do?
Speaker 1: Too?
Speaker 3: Well, I'm at thirty five right now with my penalty.
Speaker 1: Oh you're still so fast?
Speaker 4: How do I see?
Speaker 1: Where?
Speaker 4: Do I know?
Speaker 3: At the top of your thing? You should say, yeah,
so your normal movement sweet is thirty five, so you'd
be at thirty right now, so i'd be.
Speaker 2: It so okay with my charger feet. My speed when
I'm dashing is forty.
Speaker 3: So then I can read nice.
Speaker 4: So I would be the slowest if I cast it
on all of us, all of us. Still, you don't.
Speaker 2: Really need to cast on me, right like I keep
up with you. If you didn't cast it on me,
cast on you and drive them and then we can
all go nice speed.
Speaker 4: Okay.
Speaker 3: I can also take dash to the bonus section though,
Oh so I can dash.
Speaker 2: Twice fast at yeah?
Speaker 1: Yeah, okay, all right, cool. Everyone needs to make a
dexterity check.
Speaker 4: Just is it a great saving throat or not a
saving throw?
Speaker 3: Oh? Not bad? Day twenty one twenty Wait what number
am I like the topic. Just take that.
Speaker 4: I really should learn this thing now.
Speaker 3: No, it's okay, these are this is not a stand.
Speaker 1: Well okay, so Penn, you begin to dart in and
out of houses, running as the dwarves come chasing towards
all of you. Mari, you begin to fall behind as
the dwarves begin to.
Speaker 6: Catch pop even with their long now all to one direction.
Speaker 1: Oh yeah, yeah. As you guys run south, they start
running down.
Speaker 4: How why does the street a bread Oh yeah, the house,
but they can catch fire.
Speaker 1: It depends on the house. But the street is probably
a good thirty feet wide.
Speaker 4: Okay, m hm, yep, I know you know what I'm about.
We all know what's little fireball. I'm only going to
cast it to the third level right now, okay, little
fireball right in the middle.
Speaker 1: Of them, all right, decks check from them? Yeah thirteen, No,
they got it. Twelve. Oh good?
Speaker 4: Oh yay, nice, Okay, all rightly, time.
Speaker 1: Here we go.
Speaker 4: Oh and I have my thing, so.
Speaker 1: Yeah, you're going to have three?
Speaker 3: Yeah you are holding okay. Oh gosh, a bunch of ones,
bad ones.
Speaker 1: Yeah that's unfortunate.
Speaker 4: Okay, well that's ten. Dang is three?
Speaker 2: So that's nineteen only nineteen half for ones.
Speaker 1: Ones fat all right, So sad there's an explosion in
the streets. You don't manage to you said nineteen damage. Okay,
you drop a few of them?
Speaker 2: Does it block their vision long enough for us to escape?
Speaker 1: What it is is the disorientation it causes them. You
will get advantage on your next decks. Okay, beauty, all right.
Speaker 4: Yeah, let's to each of them, right, like each Sorry,
what do I do? What am I doing?
Speaker 1: Yeah?
Speaker 3: Once again there's ones of the same thing. We just
did it.
Speaker 4: So, oh nice, I got each end of nineteen s,
which is to anyone one?
Speaker 1: Okay, so you all begin to outpace them. Okay, all right,
give me another one.
Speaker 3: Just normalistic.
Speaker 1: As you're this, you're weaving between the streets, you're running
there are the fireball has set off alarms though people
are yelling, screaming. You begin to see people looking out
their windows trying to see what's going on. People of
metaclout right, So give me a roll.
Speaker 2: No I'm using Oh I already used my heroic inspiration.
Speaker 3: I can't do anything to help myself on that one.
Speaker 2: I've open out all we all eight for me.
Speaker 4: I got A nine.
Speaker 1: Okay, so they move closer. I'm keeping in my head
how close they're getting. Uh, so they can't start catching
up again, and it's time for you guys to pass
through Center City. Let's go in another role.
Speaker 4: Is it safe enough for me to cast me?
Speaker 1: Do what you will, and whatever consequences, good or bad,
I will will you.
Speaker 4: What's around me? Like? Is the street still wide enough?
Speaker 1: There's the street and out meta clod or quite wide.
Speaker 4: I don't see any bystander.
Speaker 1: No, no, not at this point. In fact, any any
bystanders kind of get out of the way as soon
as they see you all running there. You catch some
of these people have a little snowflake on there.
Speaker 4: I figured, do I want to waste all myselfs healter?
Speaker 3: Now you probably don't want to waste all of them, though.
Speaker 1: Let's just keep trying to okay.
Speaker 6: Fourteen fourteen sixteen six six.
Speaker 1: Okay, so you two start to outpacemorrow who begins to
fall behind? They get even closer to you.
Speaker 4: Now how close are they?
Speaker 1: They're so the closest is within thirty feet Now.
Speaker 3: It's pretty close.
Speaker 4: Okay, do we just go again? No? I send shatter
behind me. Oh okay, a loud eruption.
Speaker 3: That's the air.
Speaker 4: It's a ten foot radius.
Speaker 1: So twenty feet Yeah.
Speaker 4: Yeah, cool, test that in the middle of the guys.
Constitution saving throw.
Speaker 3: Thirteen big old noise, twelve wild don't forget your bonus
on that today.
Speaker 1: Fourteen damage, and I think they all get knocked down,
don't they?
Speaker 3: No? I don't think I shadow they do.
Speaker 1: Okay, So what happens is it doesn't mention. You hit them,
You take out the majority of them. The three that
survive begin to run in different directions, calling for help.
Speaker 4: Shoot.
Speaker 1: Okay, what do you guys do?
Speaker 4: Is this her moment to make a little escape?
Speaker 2: Yeah, I had attempt to, like just I want to
lose them. I want to get somewhere.
Speaker 3: Time to like sneakily change direction.
Speaker 1: Yeah, all right, everyone give me a stealth check then
if you're going to try and hide.
Speaker 2: And pass without a trace. Is still on because we
put it on. Leaving has not been an.
Speaker 3: Hour as long straight or concentration.
Speaker 2: No, it's not.
Speaker 1: It's which is awesome ste not for me, not for you?
Speaker 3: Nice too?
Speaker 1: On checks two is to movements excuse me? Minus two
on checks.
Speaker 4: Now I get so nine plus five minutes two nine
plus three twelve plus ten twenty two.
Speaker 1: Okay, all right, you all manage to hide, but you
are still quite a ways from the industrial district.
Speaker 2: So now we just continue stelving our way.
Speaker 1: Okay, there, all right, So when you arrive, let me
see where are we? Yes? Okay, when you arrive at
the pod again, there is a bit of a There
is a bit of a fight going on.
Speaker 4: How big is a bit?
Speaker 1: So there's there's probably a good ten dwarfs surrounding the pod.
They all are carrying ice weapons, and they are they're
in battle with Africtox.
Speaker 4: And it's just them of them. Is the pod magical?
Speaker 1: Mhm?
Speaker 4: Is the pod magical?
Speaker 1: It is scientific, It is mechanical. It is a construct, So.
Speaker 4: I could break it with shatter. You don't do that.
Is it flammable?
Speaker 1: No, it is not flammable. Only outside it.
Speaker 4: If I sent a little fireball.
Speaker 3: Just on top of acritos all time, right like, I
don't know, Probably do your do whatever you want. I'll
might not be happy about it or bad.
Speaker 2: I don't know.
Speaker 4: I just assumed that it wouldn't harm him, but I
probably can.
Speaker 3: Take damage, I imagine.
Speaker 4: Okay, they haven't seen us yet though, right.
Speaker 1: Uh no, they have not. They're locked in battle.
Speaker 3: And it's only kind of them. With Acriatos as well,
I think we could probably take them.
Speaker 1: Mm hmm Okay, what you gonna do?
Speaker 3: Yeah?
Speaker 4: What do you all think I should be?
Speaker 2: Roll initiative?
Speaker 3: Yeah, just roll initiative.
Speaker 4: Yeah so I might be able to do something before.
Speaker 2: But we can still roll initiative.
Speaker 1: What's the new surprise rules for advantage on your initiative?
Speaker 3: Okay, so we get advantage advantage on your advantage on initiative? Yeah?
Speaker 4: Oh second, roll again? Oh that did not make a difference.
Twenty seven seven nine seven with advantage? I know we
have five before?
Speaker 1: Yis? All right? What did everyone get twenty seven nine
seven twenty seven nine seven? And let me sorry, I'm
just pulling up stats for acts here?
Speaker 3: Yes, okay, use my new sneak attack damage right away?
Speaker 1: Would you get.
Speaker 3: Twenty twenty seven twenty seven? That's rolling in that for twenty.
Speaker 1: You beat Acrotos? Good job, you beat Acrotos, all right?
Speaker 3: Uh?
Speaker 1: And the dwarfing guys are going dead last.
Speaker 4: They got worse than seven.
Speaker 1: They they got? Are you ready four?
Speaker 4: Even without advantage?
Speaker 1: I would yep? Okay, all right, what does drab and do?
Speaker 3: How far away from them?
Speaker 1: Marby?
Speaker 3: How far away from the group.
Speaker 1: Are you're You're You're forty feet from them at this point?
Speaker 3: Shoot, I means they can't get them. You can unless
they take a bonus action to dash because I only
have thirty.
Speaker 1: Five feet right, because they're sing?
Speaker 3: Okay, Wait, I should check. Does the exhaustion count towards
attack roles when you make a twenty test?
Speaker 2: Yeah?
Speaker 3: So yes, So anytime you roll at twenty, Okay, I
guess I will get to thirty feet range and just
fire my hand crossbow. Okay, and I'll fire at one.
That's like engaged from combat with tacker talks.
Speaker 1: Okay, all right, you go ahead and do that.
Speaker 3: Okay. I guess it's just a standard attack roll. Well,
that's too bad.
Speaker 1: What'd you get ten bad misses? Okay, and I don't.
Speaker 3: I don't think I can do anything else. I could
dash as a bonus action, but then i'd be right
in hitting distance. So I think I'll just stand.
Speaker 1: There, just stand there.
Speaker 3: Yep. They know where I am now.
Speaker 1: So I gotta look up. Oh, look at that. I
love when I do everything perfectly turned right to what
I wanted.
Speaker 3: Actually, I'll move five feet back so that I'm thirty
five feet away from them.
Speaker 1: Okay, sweet. So as you watch, what Akratox does is
he conjures a sphere of green glowing liquid in the
center of all of them, and it pops. He casts
vitriolic sphere so I don't know in the area, makes
a dexterity saving throat failing against his DC. On a
failed save, the creature takes ten D four acid damage.
Speaker 2: Way do you need more devours?
Speaker 1: Yes? Uh? And another five D four acid damage at
the end of their next turn. Uh. That's six one
okay six? That gives me seven eight nine? God no,
I one more?
Speaker 4: Yay?
Speaker 2: I thought I had another details Oh wait, you don't
actually have. Mine was not six because because Cameron has
one of mine.
Speaker 3: Oh okay, give me now, we're all contributing.
Speaker 1: Cool contributing. Yeah, that's it. I gotta buy more more.
Speaker 4: I need a half pound bag.
Speaker 1: Yes, okay. So they take two, six, eight, eleven, thirteen, fifteen,
excuse me, nineteen, Oh my gosh, twenty two, twenty three,
twenty five acid damage.
Speaker 2: Each beauteous.
Speaker 1: And unfortunately for all of you, or maybe fortunately they
all dropped dead. Awesome he did so. Yeah, okay, so
here's here's all of your wonderful stuff back may acro
talks not need them anymore tonight. Okay. I did not
expect that spell to go that intense. That was okay, yeah,
a good thing. It was against your enemies. Yeah yeah, okay,
so they all these men shriek and cry out. He's
not quiet about it, right, Like, that's how can he
That's how Akroatox likes it. Yeah, to which he looks
at all of you like it took.
Speaker 4: You all long enough, We went as fast as we could.
Speaker 1: Now let's get in, which he gets in, or yeah,
he gets in, like he's like, let's go, let's get
out of here before more of them come.
Speaker 4: Yep, take a look around to see if there is
anyone else like come and casting do they have like
can they hit it or can we just there?
Speaker 1: Oh yeah, there's all manner of people going.
Speaker 2: But let's get out of here.
Speaker 4: Is that okay?
Speaker 2: That's what I think? Okay, So throw your crystal back
in and would just shoot straight up into this guy,
is my plan.
Speaker 1: To which so Acrota says, you're flying away. He's like,
well where are your friends, your your parents?
Speaker 2: I am going to I'm not going to verbally respond.
I will just like try to harden my face as
a tear probably leaks out and I avoid eye contact directly.
Speaker 1: They didn't make it, did they. Let's go, well, Mark,
not a complete loss. I did a little bit of
digging while you were all out digging. How do you mean,
I just happen to find out where they're stationing their headquarters.
Speaker 4: Oh andicle Magic.
Speaker 1: No, No, not that place, although that's who I grabbed.
Was an employee from there. Anyways, when he did what.
Speaker 4: Did he look like the employee?
Speaker 1: The employee, Yeah he was, I mean he was a dwarf.
Speaker 3: Okay, And what happened to him?
Speaker 1: Just looks at you with a grin and says, he
squealed like a pig. Anyways, they they're using that fancy
round building in the northern or the central sector of
the city.
Speaker 4: University. Yes, with the aquim sphere.
Speaker 2: University is very precariously supported by aquiam. If those ducks break,
it falls.
Speaker 3: What is a quium it this.
Speaker 2: It's a gas. It's lighter than air and it has
propellant forces.
Speaker 1: Is it flammable?
Speaker 4: No, it is not.
Speaker 1: Let me see it.
Speaker 2: Do you have any do you'll pass in a canister?
Speaker 1: I guess a full canister.
Speaker 2: Yeah, but I would request that he doesn't open it.
Speaker 1: Do you have anything small to put some in? Well?
Speaker 2: I mean these are the canisters that I put it in.
Speaker 1: Why a beaker, a glass something?
Speaker 2: I have glass blowing tools. I could make something.
Speaker 3: You probably have.
Speaker 1: You probably with glass blowing tools. You could literally put
glass in a vial or gas in a viol and
seal it, like melt the glass shut. You could do that.
Speaker 4: Yeah, okay, do you do that?
Speaker 2: Yeah?
Speaker 4: Sure?
Speaker 1: Why to which he looks at it and he just
asks you a bunch of questions about like it's chemical
properties and everything more powerful. Did you eat it? You
might want to stand back a moment.
Speaker 2: We're in a I'm wanting to do that in here.
Speaker 3: We're gonna go down.
Speaker 1: We're gonna be fine, he says. Just stand at the
front of the machine, and he goes to the back
of it and he turns. He turns us back to
all of you, and there's a small green glow for
a moment, and then a loud bang, and he's like,
it can be explosive. What it just requires a little radiation.
Speaker 2: My explodesphere.
Speaker 1: Don't mind if I do have so many people?
Speaker 2: Well, I guess it's the headquarters now, but I don't
think anybody else is there.
Speaker 3: But what if they're converting people there?
Speaker 4: Yeah?
Speaker 3: I like, what if your parents are there about to
get converted?
Speaker 1: Can you do?
Speaker 2: Sending to Victor?
Speaker 4: Is that what his name is? Yes?
Speaker 1: Victor?
Speaker 2: H ask him how we can help and if he
knows where my parents?
Speaker 4: Okay? Okay, said to Victor, Yeah, should I figure out
exactly what I say?
Speaker 1: It doesn't have to be anything crazy, Go ahead.
Speaker 2: How can we help Penn's parents location? Anyone we know
in sphere?
Speaker 4: We want to blow it up? Yeah?
Speaker 3: Like what's going on in sphere? Although he can only
respond with as many words right, yeah.
Speaker 4: Yeah, yeah, pretty much that okay?
Speaker 1: Uh? What you get back? They are essentially coordinates to
a location.
Speaker 4: Mm hmm okay, anything else? He has twenty five words?
Speaker 1: Meet me is all it says.
Speaker 4: Okay, how close is that location?
Speaker 1: It's outside of the city the way its okay? Okay,
Well let's go.
Speaker 2: We attempt to go high enough to surpass the bulistas.
I assume have to do some decks again. Yep, maybe
I shouldn't have re minded.
Speaker 4: But I'm flying, so do Oh you are flying?
Speaker 3: Yeah, unless you want to pass over the controls depends through.
Speaker 1: Or it's a saving throw.
Speaker 4: Oh yeah, I'm fine.
Speaker 2: Wait, no, you're also exhausted.
Speaker 4: It's a minus two to my decks. What's your decks?
Speaker 2: Plus three?
Speaker 1: Oh?
Speaker 3: Mind the same there would be a plus three with
the minus because it's a deck saving Oh.
Speaker 4: It's a saving thrown.
Speaker 2: You're proficient. I'm not even profession index safe so cool.
Speaker 4: Yeah, I'm fine. What's did you see?
Speaker 3: I'll find.
Speaker 1: What'd you get? What you get?
Speaker 3: No? Good?
Speaker 1: Oh boy, everyone's striking out today.
Speaker 4: Oh my goodness.
Speaker 1: What you get? Give me the total? Got a six? Okay?
There is as you're flying through the storm, you see
these great glowing blue lights like eyes, and then lightning
strikes the pod and then you begin to lose control
and you begin to plummet.
Speaker 2: Now me, yeah, okay, can I is there anything that
I can repair?
Speaker 1: Now?
Speaker 2: As like, what help O kill?
Speaker 1: You can make a quick investigation checkay eighteen eighteen. Okay,
so you see that it has shorted, like it's melted
some of the wiring in it.
Speaker 4: Okay, is that something I commend.
Speaker 7: It.
Speaker 1: They are individual wires and it could cast mending on it. Yeah, yeah, yeah,
it's a cantrip.
Speaker 4: Ma here, okay, fix it? Do I save it in time?
Speaker 1: So?
Speaker 9: Uh you what happens is this thing comes barreling down
right you exit the storm, you're near the city, and
you get it right as you get it, like beers
back up and you pass right past the wall, clipping
the edge of it, just knocking some of the ice off.
Speaker 1: You're all jostled a bit. Each of you take two
D six bludgeoning damage. Do you roll that? Are I
am going to roll? And it's eleven?
Speaker 3: Oh my gosh?
Speaker 2: Oh goodroll.
Speaker 4: Dang.
Speaker 3: We all smash our heads.
Speaker 1: And and as you see, like like Acrotoxis, he's like
trying to brace himself when everything is all sudden done.
He releases his hands and there's literally like glowing prints
of heat where he was just like gripping on for
dear life.
Speaker 4: Boy.
Speaker 1: Okay, you're out of the city.
Speaker 10: Okay, good, Yeah, to be coordinate, all right, quick break, stretch, hydrate,
look up directions to the nearest library to you, you know,
standard self care in the meantime.
Speaker 4: Thanks for listening to the adventures in the Parted Veil podcast.
Don't forget to also check out the videos of our
sessions on YouTube and join our Patreon for exclusive content
and discord access at patreon dot com. Slash Twilight and
make the thanks again, and we hope you enjoy the
rest of the session.
Speaker 1: You fly as fast as the thing will take you.
It's only a matter of minutes due to the speed
of this machine, and you land. You land in a
kind of a patch of trees north of Metaclaud, okay,
which as you land, you see a group of men
run out. One of them is Victor and he's he's
looking at this thing like like they all have their
weapons trade like they don't know what they're expecting. Right
which the thing opens.
Speaker 3: Leader.
Speaker 1: Talks out greetings.
Speaker 2: Veaulting up he does.
Speaker 1: To which to which he looks and he's like, what
in the blue places?
Speaker 2: Is that a new toy we found?
Speaker 7: What?
Speaker 1: What can we do?
Speaker 2: How? What do you need? Do you know where my
parents are?
Speaker 1: Okay?
Speaker 2: Do you know where my parents?
Speaker 1: Into the trees are? Are you being followed? Did they
see him go here?
Speaker 4: I don't know.
Speaker 2: You kind of crashed the wall on our way out.
Speaker 1: Oh my goodness, all right, we have ten minutes and
then we're moving. He says, good plan. So he sits
you down for and he's like, all right, all right.
This Ander character came with a vengeance. He took over
the city. He seemed to know exactly what was going on.
He knew our weak points, he knew how to get
get in he he he he. He found basically just
to just undermine every system we'd put in place, as
if he knew what was going on.
Speaker 4: I mean, he convenient to mechanical man. I'm sure.
Speaker 1: The mechanical man hasn't been in the city for weeks
and months. We've been preparing without him.
Speaker 4: Yeah, but he knows the ins and out.
Speaker 3: I think he has plenty of other help.
Speaker 1: Did he to Nahine? Never came back with you guys.
That's precisely what happened. I guess.
Speaker 2: I'm so sorry.
Speaker 1: And because of that, he knew who your parents were. Well,
do you know, I don't know where they are. I
don't know they took them.
Speaker 3: Did they take a lot of people?
Speaker 1: A lot of people. They started putting them through this initiation,
and people started converting to this fro Gas character left
and right, where they all seemed convinced of it.
Speaker 3: Where were they doing this?
Speaker 1: Where they were using one of the city halls, well,
multiple multiple locations, church buildings, halls, gyms rapidly, and I'll
tell you every day they have had more power. At
first we had a bit of a resistance going, but
as more people converted, it was like it was like
their magic became more potent. That storm above the city
never used to be nearly as intense as it was.
What is going on?
Speaker 2: I wish I understood. I wish I understood. I don't
progressed is very real and very powerful. I believe that
he's trying to get out.
Speaker 1: Out of what.
Speaker 2: I trauma dump everything we know about the.
Speaker 1: He's like, what what what do you mean? The halting's
a barrier, a bubble, says Ben Velton.
Speaker 2: Our world is much much bigger than we realize.
Speaker 1: You know, two months ago, I wouldn't have believed you,
But now I don't think I have a choice. It's
at this point that Velton speaks up and says, so
this fro Guest character, you say he is gaining power.
You have a crystal h m hm. Did you sense
a crystal on him?
Speaker 7: No?
Speaker 4: Progust, No, I didn't.
Speaker 1: And what does he claim to be God? Interesting?
Speaker 2: Do you have anything you'd like to share?
Speaker 1: Do you have any religious folk around you?
Speaker 4: Well, this is a religion.
Speaker 1: This well, I mean of the normal.
Speaker 3: Sort, he says, it's victim. Do you have any clerics
or anything?
Speaker 1: He's like, well, not with me. Any of them fell
with the city. These are all my men I have left,
he says, and he points to just a ragtag group
of probably about thirty men.
Speaker 2: Anybody here who can heal these guys from a curse?
Speaker 1: No, okay, perhaps it's time to go to Steleanobus or
you could find a find a cleric maybe in ever claim.
Speaker 3: That's true.
Speaker 1: Yeah, though you're not gonna have a lot of luck
out there. I hear that the dwarfs have advanced with
a ferocity everclaim may have fallen.
Speaker 2: I wish there was something we could do here, but
I don't think there is.
Speaker 3: I think the only thing we can do is keep
pursuing what we have, and we need to find something
powerful enough to stop the dwarfs.
Speaker 2: We have a good lead on something, and.
Speaker 3: It's probably just about as crazy as what we just
told you.
Speaker 1: And what is that?
Speaker 4: Well, a magical castle in the sky.
Speaker 1: You say this out.
Speaker 2: Loud, I mean, I kind of I don't know.
Speaker 3: I guess if he gets caught or something.
Speaker 2: No, well, tomorrow that say, please use message. Let's have
a chat telepathically here.
Speaker 3: We won't go into too much details, but we might
have a lead on a very powerful ancient artifact.
Speaker 1: Like like what like a magical sword.
Speaker 3: Honestly, we don't know. The less you know is better,
but we don't know what it is. We just know
it could be very powerful.
Speaker 1: All right, I'm going to take some of my men.
We're going to well, I'm going to take what's left
of my men. We're going to hit to him. Rallia,
see if we can help there. I hear that Nelville
are and Emerald City are targets. I'm sorry, Mara, but
that that's what I hear. We'll do our best. We're
gonna skirt along the border of Varsis Well. Good luck,
stay safe, okay, all right, to which he said, he
tells his men pack up, covers blown, we gotta go.
Speaker 3: I was just wishing I had something to give him,
and in my prain, I was like, what do I
have that I could give him that would help? But
the first thing that came to my mind was the
book about foxes in their breathing habits.
Speaker 1: I was like, yeah, just be like, you'll take your
mind off of things.
Speaker 3: He'd be like, yeah, the world is screwed these guys,
these guys are not you're not saying.
Speaker 11: Okay, well, I say that we head directly to where
the crash happened.
Speaker 4: Whatever we're going to face, so we're gonna deal it.
Speaker 2: Well, we should find a cleric. Actually, y'all need toution.
Speaker 4: Yeah, I take another level of exhaustion.
Speaker 3: Sure, it was almost seventeen and then it tipped seven.
Speaker 6: I didn't know that it was a seven.
Speaker 2: Oh, I thought that was a one.
Speaker 3: I got a nine total. It's actually is actually just
a seven because my bonus removed.
Speaker 4: I got it.
Speaker 3: Oh yeah, that's right.
Speaker 2: Oh I got up to.
Speaker 1: Yeah, okay, another level, take another level of exhaustion. I
must say, if you roll a natural one, you will
take two levels. I didn't.
Speaker 3: She rolled one higher than that.
Speaker 1: Okay, I will fly okay, yeah, okay, and.
Speaker 3: We wanted okay, we're we're just outside Capital City.
Speaker 1: Yeah yeah.
Speaker 3: If we're just outside Medical claud it is farther to
go to Capital city, but it's closer.
Speaker 2: To Yeah, we better go there.
Speaker 1: Most of our campaign has taking place in this diagonal
line across our map.
Speaker 3: It's true, it's all here. Ye may have we never
even talked to the dwarves. Are the works the orc s? Nope?
Speaker 4: Yeah, you've never been to Drum.
Speaker 3: We know nothing about how it's going for them.
Speaker 2: Will there be a cleric that can help us in
a capital city.
Speaker 1: Should be.
Speaker 2: Going to get you guys healed from this curse, and
then we are going.
Speaker 4: To How long is the flight there?
Speaker 1: The flight there is a good about seven hours?
Speaker 4: Okay, send message to the king, Okay, Colin Maners.
Speaker 1: And I say, we are.
Speaker 4: To you. We need help, we need clerics. We're in
a pod that looks like does it look like again a.
Speaker 3: Big circle metal a metal metal ball?
Speaker 1: Okay? Question mark back? No, okay. So as you're as
you're going, uh, and you're passing along the border of
narsis you do happen to see that there is a
group of people fighting some dwarfs just to the west
of kiln Croft.
Speaker 3: Hm.
Speaker 2: I want to sleep too, But.
Speaker 4: How far in is this? Uh?
Speaker 1: Well, considering well, it's it's after five hours.
Speaker 3: So you could and seen, and our sleep doesn't help.
Speaker 1: Our does not recover your not recover your exhaustion. And
this case, okay, but.
Speaker 4: If I took food and drink, huh, then it would.
Speaker 1: It's a special exhaust This is a special.
Speaker 3: Yeah that's normal, it would yeah, okay.
Speaker 1: Okay, food and drink clear is exhaustion now in the
new rules, Yeah yeah, if you rest and eat.
Speaker 3: I think it says something about it in the old rules,
which just wasn't.
Speaker 1: Like super clear. Yeah, okay, maybe I'm crazy, Okay, sorry.
Speaker 4: We see dwarves.
Speaker 1: There's dwarves and men fighting people on horseback and stuff.
There's a there's like a small skirmish going on.
Speaker 3: Yeah, they're getting closer.
Speaker 1: And it's in killing croft. Oh okay, all right, you
keep going, you stopping? Help?
Speaker 4: What do the men look like like?
Speaker 1: Just uh, there's a few. There's one that looks like
a tea fling female. There's even one that looks like
a suit of armor. Is it?
Speaker 2: Are these your friends?
Speaker 3: Are they my friends?
Speaker 1: Dravin takes a look out, and sure enough, they're scabbard.
Speaker 2: Driving a lane.
Speaker 3: If you want me to, I don't think we have time.
Speaker 4: To pick them up.
Speaker 3: I mean what are we gonna do? Will help them?
Speaker 4: But get them in here, take them with us more
help along the way.
Speaker 3: How many there's three of them, don't there?
Speaker 1: Well, so there's three of the ones I know, three
of the ones, you know? Right, But there there's probably
a good twenty thirty people on either side fighting.
Speaker 3: When you were looking over this thing, you said there
might be weapons. Didn't you read that? On the controls
in this pod? We can try testing them out.
Speaker 4: I don't know if that's we don't know how to aim?
You want to test it?
Speaker 1: Or for Heaven's sake, which button is it?
Speaker 4: Sacritice spells through it? I won't know.
Speaker 2: Yeah, I'd like to try using her firing systems.
Speaker 1: Is she going to tell you which one it is?
You don't know? You can't read it?
Speaker 2: Yeah, I kind of I didn't say this out loud,
but I kind of pictured in my head that I
would be adding like sticky notes over all of the
as she translates them for me.
Speaker 1: I don't know when you would have found time to
do that.
Speaker 2: She was teaching me how to fly it.
Speaker 1: Okay, all right, I will give you that. That's a
good enough argument.
Speaker 2: I'm going to try to fire it.
Speaker 1: Okay, so.
Speaker 3: Fire away first we can test it.
Speaker 1: Tube seemed like they descend right and and point forward
out of the bottom of the sphere and on your
on your in your controls. Here there is there is
like a red light that appears around your hands and
if you squeeze.
Speaker 2: Okay, is there a way to see what I'm aiming at?
Speaker 1: Oh? You can see through the monitor a targeting radical pops.
Speaker 4: Up on it.
Speaker 2: Okay, and it's like, so I can just line that up.
Speaker 4: Do you know how powerful this is? The pen?
Speaker 3: Just try not to miss?
Speaker 4: Well, how do you know what the radius is?
Speaker 2: I'm gonna shoot a good distance away at just nothing first.
Speaker 1: Okay, all right, and see what happens. Two bolts of
electrical energy come flying out and scorch the ground.
Speaker 2: Okay, but it's not like a sixty foot burst or
anything beautiful. Just need to make sure. Okay. Now I
will aim it at people, well, dwarfs that they're fighting against.
Speaker 1: All right. Uh so what it is is anything in
the line of fire will take the hit and roll
me forty eight and add your dexterity modifier. You also
need to roll to hit.
Speaker 2: Yeah, what what do I what's my.
Speaker 1: Modify general. It's your deck. It's a dex attack. It's
like a ranged attack.
Speaker 2: Okay, oh my goodness, no, so am I proficient with it? Uh?
Speaker 1: Nope, not yet. So seven to seven hits seven does
not as you miss? All right?
Speaker 2: Can I try that again?
Speaker 3: Ummm?
Speaker 1: So what happens is these things? Everyone turns and looks
up like, what the heck? Yeah, now you get one
more shot before things start happening.
Speaker 2: Does a H fourteen hit?
Speaker 1: It does not?
Speaker 2: Crap?
Speaker 1: You miss again?
Speaker 2: Can I inspire that.
Speaker 1: Uh on the next go round? You could because you
So what happens is these guys, these uh the the
people on the non dwarf side begin to cheer as
they realize what's going on.
Speaker 2: Right, I have extra attack? Does that factor in here?
Can I make like an extra role on each of
those roles?
Speaker 1: Yeah? Yeah, you would take two more because it's an
extra attack.
Speaker 2: Okay, that does not work.
Speaker 3: You're going to retire to die?
Speaker 2: That does not work.
Speaker 1: Okay. So Penn obviously has never done anything like this
in her life, and, much like a child, trying a
video game for the first time is terrible.
Speaker 3: I imagine it'd be pretty tricky having like an independently
targeting radical and trying to trying to.
Speaker 1: Drive circle thing. Yeah, yeah, well you can all. Well,
I'm not gonna make your role initiative. At this point,
people to cheer and and the dwarves begin to look up.
They do begin to start to fire at the ship.
I will say, though, each of these dwarves carry arrows
tipped with a blue icy point.
Speaker 3: What are they using the fire? Just bowling arrows like
short bows?
Speaker 1: Yep, We're gonna roll to see if any of them hit. Oh,
look at that they miss. So okay, Mari, you can
give it a go.
Speaker 4: Okay, can I take over Ben?
Speaker 1: Yeah, please give it a try, Okay, roll me.
Speaker 4: Do I get the crystal modifier on this?
Speaker 1: Nope, it's not spell attack either, so it wasn't not magical,
that's true, but it is being operated by the crystal.
It's being powered by the crystal.
Speaker 3: Yeah.
Speaker 4: What is it again?
Speaker 1: It's my Dexterity modifier.
Speaker 2: Twenty Yeah, you're still exhausted though eighteen eighteen you hit
two levels of exhaustion. Oh, which is sixteen six?
Speaker 1: Still hit? She has two levels of exhausted to just
beat you? Yeah, okay, roll forty eight damage.
Speaker 4: Forty eight oh two kates and I'm like, amazing, and
then the other two are one.
Speaker 1: Okay, so that's sixteen seventy eighteen.
Speaker 6: Does any of that get you fry them all?
Speaker 1: You would add your decks modifier to it as well's damage. Yeah,
so you fry a whole slew of to which the
people cheer and uh and like none of them know
what you are, but they're kind of like yeah, right,
and the tide in the battle turns. Do you continue
or do you continue on? Like? Do you continue to
help them or do you leave?
Speaker 3: I don't know. Let Penn have one more sweep and
then we get out of here.
Speaker 4: Ten or me because I'm.
Speaker 2: In control, man, Yeah, but I could take over again.
Speaker 1: You guys are so indecisive tonight.
Speaker 2: I'm gonna take over again.
Speaker 1: That was fun.
Speaker 2: Your turn take the helm at fourteen?
Speaker 1: Nope? Come okay, So Pen misses again.
Speaker 2: And uh, how many dwarfs are left?
Speaker 1: There are? There are twenty left? Twenty left, and how
many you fried ten of them?
Speaker 2: How many are fighting on the other side thirty thirty,
so it's thirty on twenty.
Speaker 3: We can you want to try another? Don't take very
long to do these little sweeps. Oh he's shooting at us.
Speaker 1: Yep.
Speaker 3: I imagine we're decently high up. So it can't be
easy for them too.
Speaker 1: It is not easy for them, speakers. I need to
give a disadvantage on that last one. I'll look at that.
They still hate you. Okay. So there's a thunk, thunk,
thunk as these arrows hit your machine. Okay, and it
takes water lead damage for this. Oh yes, so it
takes whoa, I don't like that noise. I don't like
that noise eight plus four plus four sixteen sixteen damage.
Speaker 2: Okay, drive an eye a lam. Now where we get
out of here. They're your friends. You make the call.
Speaker 1: We has a help of one hundred.
Speaker 3: We need to go.
Speaker 1: I think ac of fifteen.
Speaker 3: Ok yeah, let's yeah, let's go. We've helped we could.
Speaker 1: Okay, all right, you guys go. I've never seen you
guys so indecisive about everything. Should I should I? Well,
the guys should I. I've obviously scared you all too much.
Speaker 4: We are, Yeah, we are.
Speaker 1: You've gone from like bold.
Speaker 3: Slowly dying. We don't want to get our.
Speaker 1: Constitute saying, but that's exact.
Speaker 3: Okay, you do not get that level of its plus
two minus two and then minus two sixteen.
Speaker 1: Okay, you gain one more level, Mara, Wait, you got
a Matt twenty but then minus four plus one. Oh
you do gain a level.
Speaker 2: Yep, yep, ay, oh okay, okay, two hours Capital City.
Speaker 1: So on the drive there, Acrotox again is like, so,
what's on this letter?
Speaker 4: I actually was going to say, I want to read it?
Speaker 3: Yeah, sorry, I would. I would show that to you
at some point, and I would also give you that
book on magic.
Speaker 1: Yeah, Acrotox does relinquish the bell as well.
Speaker 3: Yeah, at about it. But yeah, great, thanks, I'll take
that back. I cared about it so much. Apparently you're
only dying.
Speaker 4: Yeah, yeah, let me what's on the letter.
Speaker 1: By the way, sores have begin to form in both
of your mouths. Okay, all right, I take the tutes
you know to cast.
Speaker 3: Ok yeah, you'es I'm sure.
Speaker 1: All right, let's get you this letter. So first things
is this letter is addressed. It is addressed from a
girdle suede to an our caras okay, and it states
that it pains me to do such a thing. How
many lives will be upended by this act? How many
family ties will be irreparably broken between here and the
outside world. I see no other option. Though the King
has lost control of both the army and I fear himself.
The infection is spread too far, and the only way
I can think to stop it is to put it
in a state of dormancy until all the effective have
ceased to be I trust you will guard this knowledge
and the library until the time is right.
Speaker 3: Hm hmm.
Speaker 1: Do you read this out loud? No?
Speaker 4: I don't.
Speaker 2: So the reason for putting up the halting.
Speaker 1: Was to she hasn't shared this out loud. Okay, we
don't know.
Speaker 4: Okay, it takes me the ten minutes to do it.
But like while I'm still doing it, when I do
figure out how to read it in that ten minutes,
I still like keep pretending and acting to like give
myself a minute to think that I'm like still like
casting it as I'm like reading it. Da, I don't
know what to share about.
Speaker 1: People are losing their pair parents. You've got a glowing
green enemy floating around with you.
Speaker 4: I actually don't know that this will be harmful for
him to know, So yeah, I take my minute to
like read it. A couple of times decide and I
do read out to the letter for everyone.
Speaker 1: You do share it. Yeah, acatox is like virus, So.
Speaker 2: The halting was put in place to contain a disease.
Speaker 3: I guess it sounds like that potentially combined with other things.
A king losing control of himself in the army.
Speaker 4: Do you think the infection was a disease? He is
the infection like whatever a mindset?
Speaker 2: Yeah, I mean he was given a gift that made
his army unstoppable. Was that gift the infection?
Speaker 3: It could be the cause of it.
Speaker 4: Maybe too much power.
Speaker 3: Well, clearly all the infected didn't cease to exist, because
now we're infected. Unless it's something different, something different.
Speaker 1: I don't know.
Speaker 3: We've been seeing a resurgence of this everywhere.
Speaker 2: It's not making you unstoppable.
Speaker 1: This is no virus in you.
Speaker 2: A curse.
Speaker 1: It's a curse, we know.
Speaker 2: Oh my goodness.
Speaker 4: Okay, okay, uh.
Speaker 2: It's frogast infected.
Speaker 4: That's how it's so powerful.
Speaker 2: Oh my goodness.
Speaker 4: You know, I'm tired.
Speaker 3: The sky and I do.
Speaker 4: I laugh about.
Speaker 1: It, just like I can't help it. At this point.
Speaker 3: I would just be confused by it because it would
be funny, but there's no way laughing at his joke.
Speaker 4: Uh do you know anything like is this ringing a
bell to you? Anything you've heard of from the outside?
Speaker 2: No, Dan, Okay, this is crazy.
Speaker 4: Maybe though I don't. Do you think it will spread
if we go there?
Speaker 1: If it's a disease, I'm interested in it, you are,
mm hmm.
Speaker 2: Well I don't know what to do with this until
we have more information. Really, I think the plan continues
as it is still and then to okay or the
sky is.
Speaker 3: Above mm hmm.
Speaker 1: Yeah, all right, so you had to stele an nobus
you land. The King greets all of you, you know,
he goes down the line, Ma Mara driving and.
Speaker 4: Oh yeah, I'm a sick person.
Speaker 3: Both of us are like that.
Speaker 1: She's like, oh no, has it spread?
Speaker 2: I know they've been cursed. It's not contagious, but they
need help.
Speaker 1: The kid calls over Cleric's immediately and gets you healed
within the hour. The exhaustion takes time to go away. Yep.
But okay, well we got the airships running.
Speaker 2: That's awesome. Are they helping you? You said one crashed.
Speaker 1: Above above they hit something they said they were flying
and then they crashed. Okay, so we asked them into
what and they said, we don't know. I said, well,
didn't you see it?
Speaker 3: No?
Speaker 1: I didn't see anything.
Speaker 2: Okay, okay, can you tell me where, like specifically where?
Speaker 1: Yes, well it was over the dune, the sand dunes. No,
there we go, he said, it's it's basically due west
of Capital City. Okay, elevation. He gives you an elevation,
thank you.
Speaker 4: Uh offfly.
Speaker 1: Do we want to just still? What is this thing?
He says, I don't really know.
Speaker 2: It's been helpful, long story, don't have time to explain.
Speaker 4: I think we go.
Speaker 1: Hold hold on, hold on. On a more serious note,
do you are you aware of Metaclaud?
Speaker 3: Yeah, just came from there.
Speaker 2: Actually, Penn would not actually respond to that question.
Speaker 1: Just so this Ander character has taken over the city.
He's approaching, everclaim mm hmm. And from from what I hear,
he is getting more power mm hmm. Yeah, I don't
get it.
Speaker 5: The more people that worship him, the more power he has,
to which Acrotox goes, yeah, he says, Velton pipes up.
Speaker 1: You say he's a god of some sort, that's our
best guess. The king says, yeah, that's what that's what
everyone states, and so act goes. And how do gods
get their power? I should say Velton. He looks like
Velton right now?
Speaker 6: Yeah, otherwise to be a problem, yeah, oh yeah, by.
Speaker 2: Being worshiped as my guests.
Speaker 1: I don't know what this be.
Speaker 2: Knowledge that pen has probably not.
Speaker 1: Pen would have be knowledged that any of the three
of you have, probably not.
Speaker 3: I've never been very religious.
Speaker 1: You can consult clerics, yes, in the conversation se which
they look and they say, well, yes, the divinely appointed
are always their Their power is due to the faith
of their followers.
Speaker 2: So that is why he is gain anymore. So have
everybody just stopped worshiping him, it'll be powerless.
Speaker 1: Well not immediately, okay.
Speaker 2: Okay, okay, good information. Uh Mara, I think you take
a nap on the drive.
Speaker 4: We need to go, but you're going to crash into.
Speaker 2: It, I will.
Speaker 3: I think we all need to have a sleep and
then go. You haven't slept in a while. You've been
driving while we were Yeah, okay, suffering and whatever we have.
Speaker 4: We sleep and we leave, Okay, And I can clear
level of exhaustion.
Speaker 1: You can clear a level of exhaustion. Yes, two because
of food and drink.
Speaker 3: Yea, you can get.
Speaker 1: Arrest, eat feast at the King's In the time of
getting ready and prep for sleeping, all that there is,
the King updates you that the Krim has pushed into
the borders of Stellanovus. Yeah, the Paladins are finding increasingly
hard to fight. Drum says that medgrund Bay has fallen.
Speaker 3: Hmmm mm hmm.
Speaker 1: Lockwood has fallen. Yeah, and currently nelvil Are has also fallen,
and Emeralds they is under siege.
Speaker 4: Okay, wait, what are all the places at Drunk Bay?
Speaker 1: Pretty much anywhere on the coast. Yeah, Galleon's Gate is
under siege.
Speaker 2: H m hm, oh my gosh. Okay, it's fine.
Speaker 4: It's not fine, but it's fine. We need to a go.
Speaker 3: H Yeah. I don't think I'm really up to discussing
strategy with the King. I was thinking about it, but no, okay, no,
it's there's too much going on and going wrong. I'm
just overwhelmed.
Speaker 1: Okay, so you guys take your rest and head west.
Go west. I'm a poet. I didn't even realize it. Yeah,
I can make a ride whenever I want. Okay, all right,
Uh so you go, how long does you see invisibility? Last?
Speaker 3: Good? Chush?
Speaker 4: I want to stay an hour?
Speaker 3: Yeah?
Speaker 4: One hour?
Speaker 2: Yeah?
Speaker 6: Okay, So when we're getting close to the to the
area projected, so.
Speaker 4: I also sleep on there. So I'm just down to
one moment that.
Speaker 2: I don't think it'll take us that long to get there.
Speaker 1: That's five hours. Yeah, she could probably squeeze one in. Okay,
you guys might have to hover for a bit and
wait for her to finish, like a bit of her nap.
Speaker 2: But yeah, cool, your short long rest.
Speaker 4: Yeah, so I'm just just one level of exhaustion left.
Speaker 1: Yeah, because you also had food and drink.
Speaker 3: So the clerics healed this of one the one. Yeah, well,
they cleared off the thing and then we would.
Speaker 1: Have no the clerics heal you of the curse, you
got a rest.
Speaker 3: Oh could they also just give us a lesser irustration
to heal one level of exhaustion?
Speaker 4: No, alright, I would love that benefit.
Speaker 1: But when I click, oh, it's both okay, all right,
then you're good. All right, so you're you've taken off too,
you still have to okay, all right, you get to
the projected area and Mara, you cast see invisibility yes, all.
Speaker 4: Right, sorry, give me.
Speaker 2: Just to pass the controls over tomorrow after she's had
her nap.
Speaker 4: Sea invisibility, okay.
Speaker 1: As you're driving and you cast it, you cast sea invisibility,
and through the clouds in the sky you see an island,
a big island, floating in the air. And on top
of this island is a monstrous castle, huge, right, Unlike
all other castles, though, this one seems to be made
of metal, right, and.
Speaker 4: I recognize it from the vision.
Speaker 1: Yes, it's made of metal, and parts of it glow
with light running up and down, and it has a
beautiful garden all over, right, Like there's tree and there's water,
and there's plants, and it's almost like it's in a terraria, right,
Like it's just this perfect thing and it's just sitting
there in the air.
Speaker 4: I'm assuming this pod will people to go through.
Speaker 1: One more thing, sorry, I forgot one more thing. Another
thing you notice is.
Speaker 7: There?
Speaker 1: It is there is a central tower that is much
taller than all the rest and sitting like coming out
of the top of this tower, you see the top
of an eternity crystal that is monstrous in size, huge,
like many feet across, like very very bad and yeah,
what do you do mum hm.
Speaker 4: Cautiously try to find.
Speaker 1: Okay. Upon seeing you like kind of slow down and
start to drive, Acrotox is like, do you see it?
Is it there?
Speaker 4: Maybe?
Speaker 1: All right? Okay? As you're driving, suddenly there is a
crash and a lurch all of you give me dexterity
saving thro.
Speaker 2: Cautiously.
Speaker 4: I mean, I'm like, are you okay?
Speaker 3: Serious?
Speaker 1: Okay? So like yeah, like cautious they crashed in Yes,
that's true.
Speaker 4: So this is probably gonna be a bump.
Speaker 1: Yes, so there's a solid bump.
Speaker 2: Dang, well five five for me too, I'm five.
Speaker 1: Okay.
Speaker 2: I guess I was more aware.
Speaker 1: Yeah, far more aware. So you just take one D
six bludgeoning as you fall out of your seat, guys,
free damage.
Speaker 4: I thought that the pod. I thought the POWD might
get let through because it's theirs. But Acatos, what do
you know?
Speaker 1: It's what? I can't see anything, It's just open air.
What did we hit?
Speaker 4: Did I hit a barrier or did I hit the island?
Speaker 1: Did I see what it feels like? There's just air
in front of you. The island is still far away,
like a hundred hit.
Speaker 2: I don't.
Speaker 4: I don't know. But it looks like there's a invisible
shield around this place.
Speaker 1: So what do you know? Nothing, there's not some used
to be a shield around it.
Speaker 4: What do you know about it?
Speaker 1: I know that there's a castle in the sky, So
you're telling me it's there.
Speaker 2: Yeah, if it's a ways a way still, But you.
Speaker 3: Don't have any idea how to get through it.
Speaker 1: I didn't even know it existed.
Speaker 3: Surely with some of your magic you could find a
way to burn through. You remember what.
Speaker 2: To pass him a canister? Load it up.
Speaker 1: He grabs it. Support the tribe, so he has you
rotate the ship around and drop the hatch, and the
wind's blowing everything. He says, I don't know where the
barrier is. How close am I to it?
Speaker 4: I answer, I don't know.
Speaker 1: How close would you put.
Speaker 3: Him to it? Just kind of like rotate thee.
Speaker 4: If he just like bumped it, then I just rotated.
Speaker 1: He puts his hand out. I feel it. We better
back up a ways.
Speaker 4: I get you back away from the hatch.
Speaker 1: Again, so he'll close it. You drive out. How far
do you drive out?
Speaker 4: How far does he tell me to?
Speaker 1: He does? It gets you a good distance from.
Speaker 4: It like a hundred feet. How far can you throw?
Speaker 1: I can't throw it a hundred How heavy is this thing?
He's like, give me thirty feet? Yeah, okay. So what
he does is he lowers the hatch and he kind
of wings the cit He's like, I don't know what
I'm aiming for here, but and he tosses it and
you see as a burst of green light comes out
of his hand. After it flies in the airbit connects
with the canister and there is a large explosion. Give
me a deck save.
Speaker 4: Whenever I have to deck save this ship.
Speaker 3: Oh yeah, great?
Speaker 1: So, uh, you lose control and you're sent spiraling through
the air. I need everyone to give me a decksterity
saving throw.
Speaker 3: Oh that was much better than my last one.
Speaker 1: Not one nineteen by the way, you gotta not one again.
Speaker 2: No, it was that one was the first one.
Speaker 1: No, no, I'm trying to give me a neck story
saving throw again. Twenty two to me twenty two nineteen
nineteen seven seven. Okay, So, Mara, you are the ship
goes flying and your buckle comes unloose and you start
getting sucked out of the ship. You were you were
launched out of the ship and you were free falling at.
Speaker 2: This moment, I put my back away.
Speaker 1: What does everyone do roll initiative?
Speaker 3: This initiative count as a D twenty test?
Speaker 1: Yeah?
Speaker 3: Probably, I don't know what's the definition of D twenty tests.
Speaker 1: You roll a D twenty, yeah, I guess.
Speaker 2: Testing initiative, but it's still a D twenty testing where
your initiative is. There's there's no way that exhaustion doesn't
affect initiative roles.
Speaker 4: That's true.
Speaker 2: It was are you rolling twenty effected?
Speaker 1: Sorry?
Speaker 7: I was yeah, No, you're right, fifteen fifteen, nine, nine, no, ten, Yeah, okay,
all right, you go first round?
Speaker 3: Great, what.
Speaker 1: Are you going to do?
Speaker 3: The only thing I can think of is to do
something with rope? But like, what would I do that
would be smart? I don't think that's a particular skill
I have, but.
Speaker 1: You can certainly try.
Speaker 3: I mean, she's out of the hole at this point, right,
I don't have a chance to like reach for her
hand or anything like that. Okay, so when does zachar talks.
Speaker 1: Go he got he got an eleven.
Speaker 3: Okay, you help me to.
Speaker 2: Guide the ship down and I want.
Speaker 6: To catch her.
Speaker 3: Yeah, maybe that seems like the most reasonable thing that
Draven would do. Yes, I don't know what I could
do with rope that would actually help. So I'll just
run over to the controls and be like, Penn.
Speaker 1: What can we do.
Speaker 2: I'll help yep, and I'll guide him to put his
hands in places.
Speaker 1: Okay, we'll give that. What was your ROLLA nine ten tent? Okay? Uh,
acts will go to the edge of the door and
and like just kill rab on and and put his
arms out and he's like navigate towards or like do.
Speaker 2: Something with help from driving. I'm going to and try
to get like under her and catcher.
Speaker 1: Okay, all right, so I guess yeah, because you're using
controls in a way that requires quite a bit of finesse,
give me an intelligence performance.
Speaker 2: Check intelligence performance.
Speaker 1: So yeah, yeah, yeah.
Speaker 2: Twenty one.
Speaker 1: Okay, so you get close. Now it's up to Mara
to be able to because you're spinning around. You gotta
finangle yourself to be able to grab onto.
Speaker 4: Yeah, acrotox, I guess yeah, I forget what I'm wearing.
Can I see my movie.
Speaker 1: Pants and like a shirt?
Speaker 2: Do you have anything?
Speaker 1: Literally?
Speaker 2: Yeah, you've got a pretty fitted outfit.
Speaker 3: Perfect sky.
Speaker 1: Give me a.
Speaker 2: Cam.
Speaker 4: The bag of holding act as a parachute.
Speaker 2: No, it's so big.
Speaker 4: If I like, if I held it upside down, all
our stuff football up.
Speaker 3: Yeah, that's how the bag of holding works.
Speaker 1: Oh, give me a deck stair.
Speaker 4: Yeah, yes, I'm just I'm trying to.
Speaker 1: Deck dirty saving throat is Oh my gosh, what did
you get?
Speaker 2: I have to retire this.
Speaker 1: For you A five. Okay, so you fail at this role,
you drop one hundred feet. I'm not gonna make everyone
else make their roles because you've already passed your checks.
It's up tomorrow at this point. To save herself, give
me another decks check.
Speaker 3: What you get can like does agra talks get a
chance to like try to grab her?
Speaker 1: Or I guess I can give him a role of disadvantage.
Speaker 2: You can your rope would probably be helpful, now can
you not? Like?
Speaker 3: Yeah, I could keep under me.
Speaker 2: I mean that was to catch her like get cat.
Speaker 1: You may make another dexterity check then, okay, do have
drivings help? Still? I would suppose he's using the help action.
Speaker 3: Yeah, I mean you told me what to do, so
that another.
Speaker 2: Did you say dexterity or like my intelligence.
Speaker 1: Performance it'd be so you used intelligence performance to finangle
the thing. Now we're using dextery.
Speaker 2: Now we're using dexterity. Okay, is it a saving throw?
Speaker 1: It is not?
Speaker 2: Okay, just to check it because I could have okay,
nineteen nineteen.
Speaker 3: It's pretty good.
Speaker 1: Okay, all right, let's see if acts can help lesson
so that you don't.
Speaker 4: Yeah, like, am I just gonna hit right into the control?
Speaker 7: Yeah?
Speaker 1: Destroy the control?
Speaker 7: What ex.
Speaker 1: Catches you to some degree and you look into his eyes?
Do say that again? You can't lash? I'm sorry, pushes
you back out. Okay, you capture. You're barreling towards the ground,
and then I pull up.
Speaker 2: My heart is pounding.
Speaker 4: Are you okay? I've never wanted to go skydiving before?
Speaker 1: Question? Is seeing visibility a concentration spell?
Speaker 3: Good question? Okay? Good.
Speaker 1: So at once everyone's in and they're panting and breathing,
the first thing talks does is he looks at you
and says, did it work?
Speaker 3: Yep?
Speaker 4: Did it work?
Speaker 3: Let's see zoom back up to find the spot.
Speaker 4: Okay, hatch door is closed.
Speaker 1: Yeah, it's closed a little shaky. So you drive back
up to this thing very very slowly, even slower than
the last time.
Speaker 2: Back into at the point of explosion, any damage.
Speaker 1: You can't see.
Speaker 3: It's it's.
Speaker 1: Invisible. But it's not like, yeah, it's not something. It's
not like, it's not something that's existing in an invisible state.
It's just invisible.
Speaker 3: Yeah, it's just not a thing that could ever be seen.
Speaker 4: It didn't work, But there's got to be a way in, so.
Speaker 3: Let's keep.
Speaker 4: Going around.
Speaker 1: I guess you mentioned a key at some point, but
you I how can I be a key to a
thing that has existed long before me?
Speaker 3: I don't know, but that picture on the mirror looked
just like you can you just try touching it and
sensing you touch it? But can you can you do
your magic?
Speaker 1: All right? To where she goes, he begins to don't
lose cast I'll He's like, pray, I don't cast any radiation,
he says.
Speaker 3: Around him, just to be safe so no one else
gets sucked up.
Speaker 1: He tries acid, he tries fire, he tries all sorts
of things. He says, if I use radiation, you will
all die.
Speaker 4: Okay, not that one.
Speaker 1: Then nothing seems to work.
Speaker 4: There's got to be a way to enter the city, though,
you're crystal.
Speaker 2: If if we slowly move this pod up as he
is it a straight wall barrier or a spherical barrier?
Speaker 1: Spherical?
Speaker 2: Can we drop him on top of it? Leave and
let him try the radiation thing.
Speaker 3: Yes, you can do that, just standing.
Speaker 1: Just don't move. It's very it's very big to really move.
But uh he uh, he tries it. There's a blast
of green light and the like he tells you, guys
to go far away. There's a blast of green light.
You come back and he's standing still.
Speaker 4: Is there nothing to.
Speaker 1: Which what he gets? And he's like it was after
I blasted it with radiation. I wondered, what's gonna happen
if it breaks.
Speaker 4: Into the island.
Speaker 3: We've got practice catching people in mid air? All right?
Speaker 4: Do I see can we can we see anyone?
Speaker 1: It's it's a ghost town.
Speaker 4: There's nothing, there's nothing around. Dang it.
Speaker 1: Okay, and our crotalks will climb back in the ship,
clearly frustrated, and that is where we will end.
Speaker 3: We'll have a week to figure it out.
Speaker 4: We're gonna have to go to I hate how this
session went.
Speaker 2: Every we've found it.
Speaker 1: We did find it, and we are frustratingly close to
Thank you everyone for joining us in.
Speaker 2: The Yes thank you, cares for my parents please, So yes.
Speaker 1: We release videos every Tuesday, and if you enjoy what
we're doing, please leave us alike a comment, a subscription,
perhaps theories on what to do? Yeah, how do us? Hell?
And uh yeah, before we go, few announcements.
Speaker 2: Yep, our character minis were printed using Banana for Scale
three D printing services, and you can use our code
mind Play twenty for twenty percent off your first order
until the end of twenty twenty five.
Speaker 3: And don't forget to check out our Patreon. Details are
in the description. Gives you access to some exclusives like
our Discord community where you can chat with each of us,
so have a look.
Speaker 4: Yeah. And the music, as always is by Carl Casey
at White Batt Audio, which you should definitely check out
as well. He's on YouTube and band camp.
Speaker 1: Yes, okay, one other quick announcement. We are going to
be at the Calgary Fan Xpo, so this is true. Yeah,
you might have a chance to meet us there if
you are going yourself, so yeah, look for us.
Speaker 3: Yeah, we'd love to say hi to you if there.
Speaker 1: If you're there, So all right, and everyone, have a
great night. We'll see you next week in the party