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<v Speaker 1>He'll be like Amy Beer, it's the Internet. You're busy.

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<v Speaker 1>Let's do this for October thirty first, twenty twenty four.

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<v Speaker 1>For the next hour or so, let me help you

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<v Speaker 1>sort through the world of gaming on Game Mess Mornings

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<v Speaker 1>Live with Me Jeff Grub Today Nintendo announced another very

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<v Speaker 1>weird product and it's out now. But first please join

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<v Speaker 1>me in welcoming today's co host to Game Mess Mornings.

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<v Speaker 1>It's Jan A Shoa. Everybody, Jan how are we doing?

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<v Speaker 2>Oh?

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<v Speaker 1>Yeah, okay, yeah.

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<v Speaker 2>Yeah, yeah yeah.

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<v Speaker 1>Fantom had more layoffs. They laid off a bunch of

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<v Speaker 1>people over at GameSpot. We lost a lot of friends,

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<v Speaker 1>a lot of people we work with. I am very

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<v Speaker 1>sad about it, and it was one that kind of

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<v Speaker 1>caught us off guard. Like these tend to do Giant

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<v Speaker 1>bomb mostly intact. Although what does that mean when we

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<v Speaker 1>do lose so many people that we work with regularly?

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<v Speaker 1>You know, we're here, We're going to keep making stuff.

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<v Speaker 1>But yeah, I don't know, Jam, what do we say?

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<v Speaker 2>We say that we're going to continue on and trying

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<v Speaker 2>to do what we've been doing until the wheels fall

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<v Speaker 2>off and they dead bolt the door. I do want

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<v Speaker 2>to give a series of special shoutouts grub one of course,

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<v Speaker 2>to our dear friend who was affected by the layoffs,

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<v Speaker 2>Bailey Myers. Bailey Myers will forever be integral to the

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<v Speaker 2>fabric of this website. No matter how long that she

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<v Speaker 2>was had a presence here, her presence will be sorely missed.

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<v Speaker 1>The absence will be noticeable.

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<v Speaker 2>She was a fantastic part of this website. Yeah, yeah,

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<v Speaker 2>I'm gonna miss her dearly. I know she's not dead,

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<v Speaker 2>but it's.

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<v Speaker 1>Just it becomes hard to work with people once they

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<v Speaker 1>get laid off though. It just becomes tricky. So it's like, man,

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<v Speaker 1>I would just love to make make that make sense.

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<v Speaker 1>But yes, she's not dead, but boy, they just just

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<v Speaker 1>gonna miss her a lot. Still.

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<v Speaker 2>Yeah, she's online all over the place, So if you

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<v Speaker 2>have the means to help support Bailey while she's in

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<v Speaker 2>this transition period of looking for a new gig, please

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<v Speaker 2>support Bailey. If you're watching the live chat, then several

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<v Speaker 2>folks have posted all of her info different places you

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<v Speaker 2>can go support Bailey. She's You've got a Patreon, go

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<v Speaker 2>follow her on Twitch as well. And hey, if you

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<v Speaker 2>know anyone that is looking for a fantastic writer, producer host.

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<v Speaker 2>Your team will be exponentially better with Bailey Myers on

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<v Speaker 2>your team. Additionally, I want to shout out the Game

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<v Speaker 2>Spot video team often Grub, I think the most overlooked,

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<v Speaker 2>yet the hardest working video team in games media.

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<v Speaker 1>Very hard working.

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<v Speaker 2>Already, they were already a very small team that put

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<v Speaker 2>out so much content and did so much work. Unfortunately,

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<v Speaker 2>their video team was greatly affected in these layoffs, and

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<v Speaker 2>my heart obviously goes out to the folks laid off,

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<v Speaker 2>but my heart definitely goes out to the team remaining,

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<v Speaker 2>because hey, they put in obscene, obscene amounts of effort

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<v Speaker 2>and work every single day, And yeah, I just care

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<v Speaker 2>about that team a lot. I've worked alongside them for

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<v Speaker 2>as long as I've been here, so I know how

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<v Speaker 2>much they grind, and I know how much they care

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<v Speaker 2>about this job. So I love that crew, and I hope,

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<v Speaker 2>I hope that we can weather the storm together. Grub.

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<v Speaker 1>Yeah, yep, I mean, like you said, we'll be here

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<v Speaker 1>till they kick us out. But yeah, it just becomes

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<v Speaker 1>a little bit more difficult each time. You know, corporations

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<v Speaker 1>have never made anything. It's always people that make things.

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<v Speaker 1>So when you get a chance to work with great people.

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<v Speaker 1>That's so much more important than than supporting you know,

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<v Speaker 1>the place you work, which, hey, thanks for the money,

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<v Speaker 1>but I like Bailey way more than you, so kind

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<v Speaker 1>of looking around at you know how how I'm gonna

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<v Speaker 1>feel about this going forward. It's you know, we'll bounce

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<v Speaker 1>back the wounds heal, I guess, but I wish they

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<v Speaker 1>would stop making it so difficult. I really do.

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<v Speaker 2>We We do our job, and I think we do

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<v Speaker 2>our job incredibly well, and we grub Specifically, on this show,

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<v Speaker 2>we talk about layoffs a lot, so folks know our

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<v Speaker 2>feelings on layoffs and who we may feel that the

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<v Speaker 2>you know, I don't want to say enemy, but the

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<v Speaker 2>antagonistic force may be versus the people that we care about. Yep,

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<v Speaker 2>I can't believe they did this on Women's Day.

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<v Speaker 1>All right, let's explain what we do here most weekdays. I,

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<v Speaker 1>Jeff Greb will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you're watching live on twitch welcome, you

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<v Speaker 1>can always listen to the show later on podcast feeds

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<v Speaker 1>by searching for game Mes Mornings or find therss on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>later with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the morning mess with Nintendo Music announced for iOS and Android.

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<v Speaker 1>It's a music streaming service exclusively for Nintendo Switch Online members.

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<v Speaker 1>This is from sal Ramano at Kamatsu. Nintendo has announced

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<v Speaker 1>Nintendo Music, a new application for iOS and Android featuring

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<v Speaker 1>music from various Nintendo titles. It is available now via

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<v Speaker 1>App Store and Google Play exclusively for Nintendo Switch Online

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<v Speaker 1>members at no additional costs. So basically, you go to

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<v Speaker 1>one of these app stores, you download it, you sign

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<v Speaker 1>in with you're a Nintendo account that is associated with

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<v Speaker 1>wherever you're paying the subscription fee, you know, twenty dollars

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<v Speaker 1>a year, fifty dollars a year for the various tiers

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<v Speaker 1>of Nintendo Switch Online, and that gets you access to

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<v Speaker 1>this app. Which here's how it breaks down, like what

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<v Speaker 1>it actually offers. With the Nintendo Music, you could stream

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<v Speaker 1>songs right from the app or download them to the

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<v Speaker 1>app for offline listening. It's it's you know, it's Spotify.

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<v Speaker 1>Search for songs by game title, track name, playlist name,

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<v Speaker 1>or even browse by screenshot. Need background music while you

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<v Speaker 1>work or study, you can loop songs or extend select

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<v Speaker 1>tracks to fifteen, thirty or sixty minutes for unit excuse

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<v Speaker 1>me uninterrupted listening. Gee, I tried that out. That's a

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<v Speaker 1>pretty neat thing. That's a neat feature. Yeah, yeah, that's

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<v Speaker 1>pretty neat. Actually yeah, it's like they have a little

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<v Speaker 1>bit of extra jus to put on this thing, and

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<v Speaker 1>this is pretty neat. There's also no need to worry

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<v Speaker 1>about game spoilers either, because you can filter out soundtracks

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<v Speaker 1>that may spoil certain moments for you. When I did

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<v Speaker 1>install this app, the first screen you get is a

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<v Speaker 1>spoiler warning jam and then I was just like, you

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<v Speaker 1>all have gone too far. You've gone too far now.

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<v Speaker 1>To be fair, some of the tracks are accompanied with

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<v Speaker 1>screenshots that maybe show key moments, but come on, what

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<v Speaker 1>are we talking about now? To be fair, that the

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<v Speaker 1>fact that you could filter out songs and screenshots that

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<v Speaker 1>might potentially spoil a game another kind of neat feature

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<v Speaker 1>that they have. But boy, that's a weird obsession. But

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<v Speaker 1>give like, leave it up to Nintendo. To think about that.

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<v Speaker 2>Sure, I can't say when I'm listening to any type

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<v Speaker 2>of music on my phone or other mobile device, I'm

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<v Speaker 2>actively looking at the art that is associated with the track.

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<v Speaker 2>But I guess thanks to Nintendo.

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<v Speaker 1>I guess sure, thanks Nintendo is maybe what we should

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<v Speaker 1>be saying to them for everything they've been doing, right

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<v Speaker 1>like in this last few weeks, I guess, thank you, grub.

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<v Speaker 2>This is my conspiracy theory because they Nintendo doesn't want

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<v Speaker 2>to give me a watch. I think they are trying

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<v Speaker 2>to get out all of the miscellaneous announcements and different

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<v Speaker 2>bits and bobs that they have made for this specific

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<v Speaker 2>generation out of the way now, so then they can

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<v Speaker 2>unload and just do the switch to without any of

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<v Speaker 2>this miscellaneous stuff that they've been working on in the

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<v Speaker 2>background looming over them.

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<v Speaker 1>Yeah, it feels a little bit like, you know, maybe

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<v Speaker 1>not garbage day, right, but like definitely like hey, like

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<v Speaker 1>it feels like fall cleaning. It feels like, hey, we

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<v Speaker 1>got some big plans for the next year. We got

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<v Speaker 1>we got out of you know, the summer doldrums or

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<v Speaker 1>in the fall, we got to start making some preparations

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<v Speaker 1>and some moves to make sure we are good and

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<v Speaker 1>lean and ready to go when next year gets here

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<v Speaker 1>and we actually have a new system. I think you're right.

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<v Speaker 1>I mean it definitely feels that way. A lot of

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<v Speaker 1>these things. Fee feel like, hey, these are products that

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<v Speaker 1>we've been working on for a while, when when do

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<v Speaker 1>they make sense? Well, we ran out of that time. Now,

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<v Speaker 1>we just got to do it now because it will

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<v Speaker 1>make less sense when we are in the full bore

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<v Speaker 1>sprint of launching switch To and then supporting which is

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<v Speaker 1>going to be a year's long process of that being

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<v Speaker 1>the focus.

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<v Speaker 2>Like, uh, no offense to Alarmo. But I think Alarmo

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<v Speaker 2>would have just would have been forgotten about had it

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<v Speaker 2>been announced post a switch To announcement.

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<v Speaker 1>Yeah, I mean I think you know, Nintendo fans are

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<v Speaker 1>especially thirsty right now, so like there's that side of

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<v Speaker 1>it where it's a hey, anything new from Nintendo has

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<v Speaker 1>a little bit of extra shine to it because we're

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<v Speaker 1>all so antsy for what's next once switch To is

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<v Speaker 1>here and satiates that a bit. Yeah, I think you're

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<v Speaker 1>right that, like something like the Alarmo gets you know,

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<v Speaker 1>it still sells to the freaks like me, but it

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<v Speaker 1>gets covered up a little bit more.

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<v Speaker 2>It's Uh, it's entertaining also because Greb, in my head,

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<v Speaker 2>I am thinking that Nintendo has had all these things

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<v Speaker 2>in the pipeline ready to go, just waiting for the

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<v Speaker 2>right time to drop it. I think I think there

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<v Speaker 2>may also be a fire sale of like, hey, does

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<v Speaker 2>anyone have a quick idea that we can just pump

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<v Speaker 2>out the baby because people are itching for Nintendo.

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<v Speaker 1>I yet, I mean not a bad point because they

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<v Speaker 1>I mean again, according to the reporting, the switch to

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<v Speaker 1>was maybe originally supposed to come out around this time,

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<v Speaker 1>or at least that was one of the considered options

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<v Speaker 1>at Nintendo, and then internally they moved it from around

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<v Speaker 1>this time to next year and like kind of later

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<v Speaker 1>into next year now now based on what we've heard

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<v Speaker 1>from them, So yeah, maybe like okay, we have a

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<v Speaker 1>little bit of an opportunity here to do some stuff.

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<v Speaker 1>Who's got a project that's not that they've been working

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<v Speaker 1>on that they can maybe get ready? And here we are.

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<v Speaker 2>Yeah. Now I'm thinking about especially all the different headlines

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<v Speaker 2>that have come out of Nintendo in terms of like

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<v Speaker 2>odd announcements like the online test for example, like why

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<v Speaker 2>be so cagy and mysterious about it? Well, maybe it's

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<v Speaker 2>just something that was a little half baked and that

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<v Speaker 2>they you know, just kind of want to slowly get

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<v Speaker 2>out the door before the switch to proper mm hm

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<v Speaker 2>and generate some type of excitement.

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<v Speaker 1>Now, it's Nintendo Music is not as fully featured in

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<v Speaker 1>terms of having into No music as my YouTube music appuh,

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<v Speaker 1>which I have because I YouTube premium. That just people

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<v Speaker 1>just upload all kinds of stuff to there. Now that

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<v Speaker 1>might change. Nintendo could decide to start copyrighting, copyright striking

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<v Speaker 1>a lot of that stuff. But you know, I'm listen,

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<v Speaker 1>I'm okay with using the Nintendo Music app here there.

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<v Speaker 1>I have my own ways of accessing that, accessing that

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<v Speaker 1>music if I really want to listen to it. But

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<v Speaker 1>you know, it has something like twenty four soundtracks. I

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<v Speaker 1>don't know, It's not like some massive number. Yet they

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<v Speaker 1>say they're gonna add more, but they don't have some

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<v Speaker 1>massive number. There's like, you know, three nes games and

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<v Speaker 1>one or two Super Nintendo games, things like that. Like

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<v Speaker 1>it's got Donkey Kong Country, doesn't have Donkey Kong Country too,

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<v Speaker 1>which has you know, an equally incredible soundtracks. Shout outs

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<v Speaker 1>to Sticker Brush Symphony, a song equally as good as

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<v Speaker 1>aquatic ambience, so you know, this being Nintendo's own siloed thing,

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<v Speaker 1>you kind I think I was expecting them to like

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<v Speaker 1>go a little bit more of like recognizing that you

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<v Speaker 1>need a little bit more songs to make this feel

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<v Speaker 1>like valuable. But I don't know, maybe not, maybe that

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<v Speaker 1>maybe if they're just like going after fans and the

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<v Speaker 1>fans won't care.

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<v Speaker 2>Yeah, I would like to see how this eventually evolves

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<v Speaker 2>and grows. I guess I will go check this out,

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<v Speaker 2>despite also having YouTube Premium and a Spotify account where

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<v Speaker 2>there is lots of music uploaded everywhere grub yep, absolutely

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<v Speaker 2>and but YouTube and Spotify don't give me spoiler warnings.

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<v Speaker 1>That's true. You can you can search for the extended

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<v Speaker 1>ten hour version of some of these songs so they listen.

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<v Speaker 1>It might be even better on YouTube in some ways.

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<v Speaker 1>But uh yeah, I'm I'm like, will I care in

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<v Speaker 1>a couple of weeks if they announced serious of some

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<v Speaker 1>new songs, I will be surprised if I'm still like

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<v Speaker 1>actively using this app, But right now it's a novelty.

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<v Speaker 1>I'll keep booting up for a little bit. I think

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<v Speaker 1>is the we shop music there? We shop music is

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<v Speaker 1>in fact there.

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<v Speaker 2>Yes, okay, well grab I'm gonna buy two phones and

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<v Speaker 2>then download this app. It won't do anything, but I

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<v Speaker 2>need it.

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<v Speaker 1>You can like yeah, synk them up and stuff like that.

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<v Speaker 1>Get your get your own stereo system going there. That

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<v Speaker 1>could be fun. Yeah, it like, does this make it

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<v Speaker 1>more likely that anyone stay subscribed to Nintendo switch online?

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<v Speaker 1>Obviously that seems to be like the thinking like you

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<v Speaker 1>added a little bit of value to that, But I

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<v Speaker 1>don't know if that really makes a difference. For like,

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<v Speaker 1>no one was subscribing to Nintendo switch Online thinking I

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<v Speaker 1>hope they add a bunch of extra features outside of

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<v Speaker 1>me playing video games.

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<v Speaker 2>Yeah, I guess it's a fun bonus, right, Yeah, it

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<v Speaker 2>doesn't hurt, It doesn't hurt. And sure it's it's a.

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<v Speaker 1>Okay yeah, sure, yeah whatever, I'll take this. I'll take

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<v Speaker 1>this toy with my happy meal that I probably don't

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<v Speaker 1>even care or care about or want. Yeah.

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<v Speaker 2>It's like when a friend overcorrects on a problem. Yeah,

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<v Speaker 2>it's like, oh you did it. Oh okay, okay, cool,

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<v Speaker 2>thank you. Yes, So I'll take this this weird gift. Sure,

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<v Speaker 2>I'm glad you. Oh you made this yourself. Okay, very

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<v Speaker 2>very cute, nice, nice.

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<v Speaker 1>We'll see. Nintendo historically very weird with releasing their soundtracks,

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<v Speaker 1>so I guess any movement on that front is welcome.

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<v Speaker 1>You know, Nintendo typically, especially outside of Japan, has not

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<v Speaker 1>released their soundtracks commercially because there's some mechanical license thing

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<v Speaker 1>where once you do that, then people can cover your

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<v Speaker 1>songs legally, and Nintendo doesn't like that because they're so weird.

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<v Speaker 1>I don't know if that. I don't know if this

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<v Speaker 1>changes that. The fact that they've made it available, like

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<v Speaker 1>there was some streaming service now, is that account as

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<v Speaker 1>a release. I would think it would, but I don't

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<v Speaker 1>know the wall well enough to understand that. But I

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<v Speaker 1>guess any sort of thawing of the ice on Nintendo

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<v Speaker 1>and their soundtracks is some movement that I think is good.

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<v Speaker 2>I when we visited Packs West two years ago and

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<v Speaker 2>we stopped by that Nintendo section, I really did enjoy

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00:14:58.159 --> 00:15:03.000
<v Speaker 2>that super Mario Big Band oh yeah stuff doing covers

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00:15:03.000 --> 00:15:07.000
<v Speaker 2>of Mario songs. If something like that gets rolled out

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<v Speaker 2>onto this, that'd be also super cool. Just having that

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<v Speaker 2>on a loop would be neat. I don't know, like

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<v Speaker 2>h officially licensed Nintendo covers or whatever. Maybe ed Sheeran

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00:15:19.120 --> 00:15:21.399
<v Speaker 2>and his Pokemon songs will also be on this.

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<v Speaker 1>Now, Oh well, don't forget about Posty. Oh right, Posty,

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00:15:26.759 --> 00:15:30.440
<v Speaker 1>don't forget about Posty and his Pokemon songs. I'm like,

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<v Speaker 1>I'm gonna check Nintendo. I like because like the last

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<v Speaker 1>time they did something similar to this, it was a

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<v Speaker 1>music soundtrack listening feature in Super Smash Brothers Ultimate, Right,

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00:15:43.039 --> 00:15:46.480
<v Speaker 1>is the entire Smash Brother's Ultimate Soundtrack in here? Because

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<v Speaker 1>if that, if it is, that's a lot of songs

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00:15:48.559 --> 00:15:50.840
<v Speaker 1>right there, I'm gonna say it probably isn't Let's see

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00:15:51.039 --> 00:15:55.519
<v Speaker 1>smash bro not Snack Brothers, snash Bros.

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<v Speaker 2>That's what they call us.

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<v Speaker 1>Yep, no, no, no results at all. Also for smash

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<v Speaker 1>Bros in the app. So yeah, it's like, okay, at

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<v Speaker 1>add that please? I mean, now, I know a lot

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00:16:07.879 --> 00:16:10.320
<v Speaker 1>some of those songs are covers of other people's music,

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00:16:10.360 --> 00:16:13.559
<v Speaker 1>but you know, the cover law exists for a reason,

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00:16:13.639 --> 00:16:15.159
<v Speaker 1>so you can put that stuff out there and you

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00:16:15.200 --> 00:16:16.519
<v Speaker 1>just got to share a little bit of the revenue.

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00:16:16.519 --> 00:16:18.360
<v Speaker 1>Will you'd be willing to Would you be willing to

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00:16:18.399 --> 00:16:21.320
<v Speaker 1>do that? I would hope so, and so yeah that

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00:16:21.440 --> 00:16:23.080
<v Speaker 1>if they think about that soundtrack and make it a

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00:16:23.080 --> 00:16:25.519
<v Speaker 1>little bit more easily accessible, then you know, I guess

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00:16:25.519 --> 00:16:27.159
<v Speaker 1>I have. That's the one I have on my Plex

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00:16:27.200 --> 00:16:28.720
<v Speaker 1>server because it's so good and I just listened to

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00:16:28.759 --> 00:16:30.720
<v Speaker 1>it all the time. But if you make it easy

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00:16:31.039 --> 00:16:33.440
<v Speaker 1>to access to access for a lot of other people,

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00:16:34.000 --> 00:16:36.480
<v Speaker 1>that could make a move there. That's a really good soundtrack.

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<v Speaker 1>All right, let's move along here. Stick with Nintendo for

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00:16:42.039 --> 00:16:45.600
<v Speaker 1>the next couple of stories. Nintendo Subsidi, a Nintendo subsidiary,

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00:16:45.799 --> 00:16:49.600
<v Speaker 1>isn't actually laying off employees, despite rumors to the contrary.

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<v Speaker 1>At least that's according to this headline from Victoria Kennedy

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<v Speaker 1>at Eurogamer. Nintendo subsidiary Mario Club Company Limited isn't laying

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<v Speaker 1>off employees. Earlier this week, a report from Japanese outlet

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<v Speaker 1>League Press claimed Mario Club Company Limited was letting go

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<v Speaker 1>of approximately one hundred and fifty of its four hundred employees.

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<v Speaker 1>It was said said It was said the layoffs were

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<v Speaker 1>happening across various groups within the company. However, in the

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<v Speaker 1>time since this initial report, Nintendo has debunked these claims.

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<v Speaker 1>In a statement provided to Eurogamer, a Nintendo spokesperson spokesperson said,

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<v Speaker 1>we have confirmed with Mario Club Company Limited that the

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<v Speaker 1>rumored information and the report is untrue. Mario Club Company

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<v Speaker 1>Limited is a game testing and debugging team for many

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00:17:32.799 --> 00:17:36.440
<v Speaker 1>of Nintendo's games. Its recent credits include Luigi's Mansion, two HD,

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00:17:36.920 --> 00:17:40.200
<v Speaker 1>Princess Peach, Showtime, and Super Mario Brothers Wondered to just

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00:17:40.319 --> 00:17:46.319
<v Speaker 1>name a few. Apparently, like the original reporting here said

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00:17:46.359 --> 00:17:51.000
<v Speaker 1>that this was maybe a little bit similar, but not

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<v Speaker 1>exactly the way Nintendo or a lot of Japanese companies

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00:17:53.599 --> 00:17:57.279
<v Speaker 1>do it, where they put people into rooms, eviction rooms

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00:17:57.319 --> 00:18:00.359
<v Speaker 1>and just set them there until they quit. But that like,

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00:18:00.400 --> 00:18:03.960
<v Speaker 1>apparently the Nintendo or this Mario Club company was doing

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00:18:04.039 --> 00:18:08.000
<v Speaker 1>something akin to that, and now that's maybe not the case,

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00:18:08.200 --> 00:18:10.440
<v Speaker 1>or maybe Nintender's are like, well, we're not laying them

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00:18:10.480 --> 00:18:12.799
<v Speaker 1>off for not firing anybody, but we are maybe still

336
00:18:12.839 --> 00:18:15.160
<v Speaker 1>putting them in weird rooms. I don't know exactly how

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00:18:15.160 --> 00:18:18.039
<v Speaker 1>to read this. I'll say it did seem maybe not

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00:18:18.119 --> 00:18:22.160
<v Speaker 1>exactly like Nintendo's style, but I don't know. They tend

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00:18:22.160 --> 00:18:24.599
<v Speaker 1>to just like hire so slowly that they never really

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00:18:24.599 --> 00:18:28.119
<v Speaker 1>have much of a need to lay people off, And

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00:18:28.519 --> 00:18:30.839
<v Speaker 1>I would bet that they would need a lot of

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00:18:30.880 --> 00:18:33.680
<v Speaker 1>testing and debugging as they get ready to launch the

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00:18:33.680 --> 00:18:34.440
<v Speaker 1>Switch to right.

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<v Speaker 2>I yeah, I would assume that is absolutely essential, especially

345
00:18:38.960 --> 00:18:43.079
<v Speaker 2>if this has been like a subsidiary team, and that

346
00:18:43.240 --> 00:18:46.359
<v Speaker 2>they would need like a lot of work going on

347
00:18:46.440 --> 00:18:52.240
<v Speaker 2>to check these other games, especially if whatever ab team

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00:18:52.400 --> 00:18:55.920
<v Speaker 2>is working on the first party titles or even just

349
00:18:55.960 --> 00:18:59.480
<v Speaker 2>like the inner workings of the Switch too. You would

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00:18:59.519 --> 00:19:02.319
<v Speaker 2>need that so port especially with this like looming in

351
00:19:02.400 --> 00:19:06.200
<v Speaker 2>the background. I can't imagine that something like Alarma or

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00:19:06.200 --> 00:19:12.319
<v Speaker 2>this Nintendo music app is requiring many resources, So I

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<v Speaker 2>would assume that those everyone is hands up, hands on

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<v Speaker 2>deck at Nintendo for the Switch to Also, I guess

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00:19:22.079 --> 00:19:25.359
<v Speaker 2>how much of like would Nintendo's developing team be involved

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<v Speaker 2>with a museum. I can't imagine much, if at all.

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<v Speaker 2>It's also this whole concept of quiet quitting rooms. I

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<v Speaker 2>would live in there. I would live in there.

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00:19:37.559 --> 00:19:40.240
<v Speaker 1>Yeah, yeah for real. I wonder, like, I'm sure it's

360
00:19:40.279 --> 00:19:42.279
<v Speaker 1>like a lot of it's cultural, Like I'm sure there's

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00:19:42.279 --> 00:19:44.759
<v Speaker 1>some like shame involved that that like a lot of

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<v Speaker 1>people to not accept it. But it's like, can you

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00:19:46.839 --> 00:19:48.519
<v Speaker 1>like read a book? Can I just go in there

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00:19:48.559 --> 00:19:51.680
<v Speaker 1>and read a book? I read a book. I'm like, like,

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<v Speaker 1>put me in there. Can I can bring my game

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<v Speaker 1>Boy Color, may play some play some video games.

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<v Speaker 2>I would wear one of those hats with the happy

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<v Speaker 2>ears and just hide my AirPods there.

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<v Speaker 1>Yeah, there you go. Yes. I used to have, you know,

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<v Speaker 1>the wired headphones that would go up through my shirt

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00:20:10.119 --> 00:20:12.039
<v Speaker 1>and then my hair would come down over here so

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<v Speaker 1>no one.

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<v Speaker 2>Could ever see.

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00:20:13.039 --> 00:20:15.359
<v Speaker 1>And they were black. It was a black cord. So

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<v Speaker 1>I would wear my headphones during work all the time.

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<v Speaker 1>Of course that would Yeah.

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<v Speaker 2>I have raw Dog a flight before I could raw

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<v Speaker 2>Dog work.

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00:20:22.160 --> 00:20:24.079
<v Speaker 1>Yeah right, I mean, listen, if it's if I can't

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<v Speaker 1>do any of this and I just kind of stare,

381
00:20:26.599 --> 00:20:28.160
<v Speaker 1>I would, I would. I would take some time and

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00:20:28.200 --> 00:20:30.759
<v Speaker 1>I would just stare and get paid. Sure. Ell yeah,

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00:20:30.960 --> 00:20:35.960
<v Speaker 1>let's get paid to stare. Now. That's not to sympathize

384
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<v Speaker 1>with anybody who is dealing with that and hates it.

385
00:20:38.440 --> 00:20:40.880
<v Speaker 1>Of course you might hate that and uh and that

386
00:20:41.200 --> 00:20:43.839
<v Speaker 1>that sucks. It's weird. It's a weird thing that Japan does.

387
00:20:44.319 --> 00:20:46.799
<v Speaker 1>But hey, also also weird is just laying off a

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00:20:46.839 --> 00:20:49.119
<v Speaker 1>bunch of people and saying, get the hell out of

389
00:20:49.160 --> 00:20:51.839
<v Speaker 1>the door. Some big corporations are weird about you know

390
00:20:52.359 --> 00:20:56.480
<v Speaker 1>about these things across the board. Now, maybe Nintendo isn't

391
00:20:56.519 --> 00:20:59.799
<v Speaker 1>actually doing this. They're saying that the reporting is not accurate.

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<v Speaker 1>So we'll see. I'm sure we'll kind of hear more

393
00:21:03.160 --> 00:21:05.720
<v Speaker 1>about this if that's not the case. But in the meantime,

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00:21:05.799 --> 00:21:09.000
<v Speaker 1>sounds like Mario Mario Club Company Limited is going to

395
00:21:09.039 --> 00:21:15.880
<v Speaker 1>continue as is. Okay, all right, let's see random from

396
00:21:16.119 --> 00:21:19.400
<v Speaker 1>Nintendo Life. Someone's figured out how to run custom code

397
00:21:19.440 --> 00:21:22.839
<v Speaker 1>on Nintendo's alarmo. This is from a lot of eggs. Look,

398
00:21:22.880 --> 00:21:24.799
<v Speaker 1>it was only a matter of time before people started

399
00:21:24.880 --> 00:21:28.559
<v Speaker 1>using the alarmo for things that aren't sleep or alarm

400
00:21:28.640 --> 00:21:33.240
<v Speaker 1>clock related. And Gary oder Nixt, who usually works on

401
00:21:33.279 --> 00:21:36.240
<v Speaker 1>reverse engineering the WEU, has figured out how to run

402
00:21:36.279 --> 00:21:39.480
<v Speaker 1>custom code on the clock. Gary has done this without

403
00:21:39.480 --> 00:21:42.200
<v Speaker 1>opening the clock up at all, just using the USB port.

404
00:21:42.240 --> 00:21:44.640
<v Speaker 1>Now it's not that simple, of course, but Gary has

405
00:21:44.680 --> 00:21:47.279
<v Speaker 1>gone into great detail in a blog post on what's

406
00:21:47.319 --> 00:21:50.039
<v Speaker 1>actually inside the alarmo and how he managed to get

407
00:21:50.039 --> 00:21:53.039
<v Speaker 1>custom code working. It's all a bit scientific, but the

408
00:21:53.079 --> 00:21:55.440
<v Speaker 1>gist is that you need to decrypt the clock's firmware

409
00:21:55.559 --> 00:21:58.720
<v Speaker 1>and upload it to an external USB and the clock

410
00:21:58.799 --> 00:22:01.720
<v Speaker 1>tries to search for the file and subsequently subsequently can't

411
00:22:01.720 --> 00:22:05.480
<v Speaker 1>find it. You'll be able to load any encrypted firmware

412
00:22:05.519 --> 00:22:09.880
<v Speaker 1>binaries into the clock. We're oversimplified, oversimplifying it massively, so

413
00:22:09.920 --> 00:22:12.000
<v Speaker 1>if you're interested in the process, make sure you check

414
00:22:12.000 --> 00:22:14.400
<v Speaker 1>out Gary's blog for the whole process. Of course, the

415
00:22:14.400 --> 00:22:17.000
<v Speaker 1>best part is that Gary demonstrated the custom code with

416
00:22:17.079 --> 00:22:19.759
<v Speaker 1>a picture of a cat on the clock. So there

417
00:22:19.799 --> 00:22:24.200
<v Speaker 1>you go. I'm like struggling to even imagine, like what

418
00:22:25.839 --> 00:22:28.519
<v Speaker 1>custom home brew stuff people would want to put on

419
00:22:28.559 --> 00:22:31.400
<v Speaker 1>the alarmo, But I bet people will think of some

420
00:22:31.400 --> 00:22:34.160
<v Speaker 1>some things. I bet we get Doom running on alarmo

421
00:22:34.279 --> 00:22:36.960
<v Speaker 1>here pretty soon, grub.

422
00:22:37.039 --> 00:22:39.039
<v Speaker 2>I have no idea how any of this works. I

423
00:22:39.079 --> 00:22:43.039
<v Speaker 2>appreciate this man's effort and time going into this. I'm

424
00:22:43.039 --> 00:22:47.640
<v Speaker 2>going to ask him if he could perhaps connect an

425
00:22:47.640 --> 00:22:57.079
<v Speaker 2>alarmo to a game scent shit, I bet it could. Yeah,

426
00:22:57.119 --> 00:23:01.160
<v Speaker 2>I probably could. Yeah. Imagine just loading up your own

427
00:23:01.240 --> 00:23:03.759
<v Speaker 2>sounds and then you are woken up by the beautiful

428
00:23:03.799 --> 00:23:06.880
<v Speaker 2>voice and musical stylings of one Mike Manatti.

429
00:23:07.000 --> 00:23:08.680
<v Speaker 1>Yeah, there you go. And then and then you just

430
00:23:08.680 --> 00:23:14.039
<v Speaker 1>get a bunch of stench yeah, Mikey stench. Yeah. Yeah.

431
00:23:14.559 --> 00:23:17.680
<v Speaker 2>I'm I'm thinking maybe we have a side business venture

432
00:23:17.720 --> 00:23:20.720
<v Speaker 2>and we probably shouldn't be talking about this during work out.

433
00:23:20.839 --> 00:23:26.640
<v Speaker 2>But say we buy a bunch of alarmos, we I guess.

434
00:23:26.599 --> 00:23:28.960
<v Speaker 1>Jail break and break our alarmos.

435
00:23:29.039 --> 00:23:33.759
<v Speaker 2>Sure, gosh, jail break your alarmo dot MP three and

436
00:23:33.920 --> 00:23:36.559
<v Speaker 2>we load our own custom giant bomb sounds onto it.

437
00:23:36.839 --> 00:23:41.400
<v Speaker 1>That would be fun. I have looked deeper into can

438
00:23:41.480 --> 00:23:44.400
<v Speaker 1>the alarmo see your hog? And I'm pretty sure the

439
00:23:44.440 --> 00:23:48.000
<v Speaker 1>answer is yes. So I'd be like, we could see

440
00:23:48.000 --> 00:23:50.200
<v Speaker 1>your hog. We could see your hog. I think that'd

441
00:23:50.240 --> 00:23:51.119
<v Speaker 1>be a good way to wake up.

442
00:23:51.720 --> 00:23:55.200
<v Speaker 2>Yeah. I'm trying to think of like what someone would

443
00:23:55.319 --> 00:23:59.240
<v Speaker 2>use this technology for that's built into the alarmo, like

444
00:23:59.799 --> 00:24:03.920
<v Speaker 2>we they try and make it better or use it

445
00:24:03.960 --> 00:24:06.200
<v Speaker 2>for nefarious reasons.

446
00:24:06.160 --> 00:24:08.799
<v Speaker 1>Right, Oh, could you turn it into like yeah, like

447
00:24:08.920 --> 00:24:11.279
<v Speaker 1>you know, there was the AI that could decode Wi

448
00:24:11.279 --> 00:24:15.200
<v Speaker 1>Fi signals to basically turn any router into a surveillance camera.

449
00:24:16.000 --> 00:24:18.920
<v Speaker 1>Could you do that with the alarmo? Maybe? I wonder

450
00:24:18.960 --> 00:24:21.160
<v Speaker 1>what data is well, I mean, it doesn't matter what

451
00:24:21.240 --> 00:24:23.160
<v Speaker 1>data is getting set to Nintendo. If the data exist

452
00:24:23.279 --> 00:24:26.559
<v Speaker 1>on the alarmo, if it's capable of getting that stuff,

453
00:24:26.640 --> 00:24:29.680
<v Speaker 1>someone could probably read it and understand it. And again

454
00:24:29.720 --> 00:24:32.640
<v Speaker 1>that middle meter wave of technology that can see weapons

455
00:24:32.680 --> 00:24:34.920
<v Speaker 1>through your clothes. At the airport, it could see everything

456
00:24:34.960 --> 00:24:36.799
<v Speaker 1>under your clothes, and that the software they use the

457
00:24:36.839 --> 00:24:38.720
<v Speaker 1>airport not to scare people. The software they use the

458
00:24:38.720 --> 00:24:41.559
<v Speaker 1>airport doesn't show your hog. You're fine, everybody. It kinda

459
00:24:41.599 --> 00:24:44.519
<v Speaker 1>is just like this outline, but the underlying technology is

460
00:24:44.519 --> 00:24:48.000
<v Speaker 1>capable of just like seeing through materials. So yeah, I

461
00:24:48.000 --> 00:24:51.680
<v Speaker 1>mean you could maybe do some weird, fun cool stuff

462
00:24:51.680 --> 00:24:56.799
<v Speaker 1>with this. I don't know. Yeah, all right. Marvel's Wolverine

463
00:24:56.839 --> 00:24:59.799
<v Speaker 1>creative director Brian Horton moves to Perfect Dark. This is

464
00:24:59.799 --> 00:25:04.480
<v Speaker 1>from Sal Ramano at Gamatsu as well. Brian Horton. Who Okay,

465
00:25:04.680 --> 00:25:07.880
<v Speaker 1>Brian Horton. I was gonna make a here's a who joke,

466
00:25:08.400 --> 00:25:09.920
<v Speaker 1>but the first word was who there, and it threw

467
00:25:09.920 --> 00:25:12.240
<v Speaker 1>me off. So let's just move on. Brian Horton, who

468
00:25:12.279 --> 00:25:15.039
<v Speaker 1>was who was announced as the creative director of publisher

469
00:25:15.079 --> 00:25:19.240
<v Speaker 1>Sony Interactive Entertainment and developer Insomniac Games Marvel Wolverine in

470
00:25:19.359 --> 00:25:22.359
<v Speaker 1>twenty twenty one, has been off the project since summer

471
00:25:22.400 --> 00:25:25.160
<v Speaker 1>and is now the creative director of publisher Xbox Game

472
00:25:25.200 --> 00:25:28.640
<v Speaker 1>Studios and developer the initiatives Perfect Dark. According to a

473
00:25:28.680 --> 00:25:32.200
<v Speaker 1>game File report Marvel's Wolverine is now held by creative

474
00:25:32.200 --> 00:25:36.119
<v Speaker 1>director Marcus Smith, which is a Sony Interactive Entertainment representative.

475
00:25:36.160 --> 00:25:40.400
<v Speaker 1>Confirmed to Game File, Mike Daily will also now serve

476
00:25:40.480 --> 00:25:42.599
<v Speaker 1>as a game as game director in place of the

477
00:25:42.640 --> 00:25:45.880
<v Speaker 1>previous director, Cameron Christian, who remains it Insomniac Games, but

478
00:25:46.000 --> 00:25:49.680
<v Speaker 1>in a different role. Basically a lot of musical chairs here,

479
00:25:50.319 --> 00:25:54.000
<v Speaker 1>but for me, it's like always like, oh, okay, creative

480
00:25:54.000 --> 00:25:56.960
<v Speaker 1>director kind of joining in the last you know, since summer.

481
00:25:57.759 --> 00:25:59.519
<v Speaker 1>That mean does that mean that game's still far off?

482
00:25:59.519 --> 00:26:00.920
<v Speaker 1>And it's like one of the last we heard about

483
00:26:00.920 --> 00:26:03.160
<v Speaker 1>Perfect Dark? You know, I remember I had that couple

484
00:26:03.200 --> 00:26:05.480
<v Speaker 1>of rumors. It's like, hey, think there's I feel like

485
00:26:05.480 --> 00:26:07.400
<v Speaker 1>there's trouble. And then you know, I looked a little

486
00:26:07.400 --> 00:26:09.480
<v Speaker 1>bit more into it and was like, no, the game's

487
00:26:09.519 --> 00:26:13.000
<v Speaker 1>going pretty well overall. Sure, some people are like encountering problems,

488
00:26:13.039 --> 00:26:15.799
<v Speaker 1>but it's the normal game development stuff. But overall, like

489
00:26:15.880 --> 00:26:19.279
<v Speaker 1>everyone seems really positive on where Perfect Dark is. This

490
00:26:19.359 --> 00:26:22.640
<v Speaker 1>game should come out on time, whatever that means is

491
00:26:22.680 --> 00:26:25.799
<v Speaker 1>that next year or not. It's like how much more

492
00:26:25.880 --> 00:26:28.599
<v Speaker 1>creative directing is left? And I suppose that's the kind

493
00:26:28.599 --> 00:26:30.599
<v Speaker 1>of thing that happens up until the very end, right,

494
00:26:30.680 --> 00:26:33.599
<v Speaker 1>So if even if there's like a year left on scheduled,

495
00:26:33.599 --> 00:26:35.079
<v Speaker 1>it's like, oh, yeah, that's a year of work you

496
00:26:35.119 --> 00:26:37.720
<v Speaker 1>would want to creative director working out. But you know,

497
00:26:37.759 --> 00:26:39.880
<v Speaker 1>bringing in someone from the outside instead of moving someone

498
00:26:39.960 --> 00:26:42.400
<v Speaker 1>up from internally from the team that maybe understood all

499
00:26:42.480 --> 00:26:44.160
<v Speaker 1>the ins and outs of the game. Does that say

500
00:26:44.200 --> 00:26:46.759
<v Speaker 1>anything to you? I'm like, not sure if it does.

501
00:26:47.319 --> 00:26:49.920
<v Speaker 2>I'm not one hundred percent sure either, Grub. I feel

502
00:26:49.960 --> 00:26:54.599
<v Speaker 2>like the term of creative director can be somnambulous sometimes

503
00:26:54.599 --> 00:26:57.559
<v Speaker 2>when it comes to game development, Like does the creative

504
00:26:57.599 --> 00:27:00.640
<v Speaker 2>director have a hand at all in any marketing or

505
00:27:00.640 --> 00:27:04.240
<v Speaker 2>promotional materials? Do they have a hand in how the

506
00:27:04.279 --> 00:27:08.680
<v Speaker 2>game is being presented internally to the company? And it

507
00:27:08.720 --> 00:27:12.359
<v Speaker 2>does feel especially odd to bring someone completely from a

508
00:27:12.440 --> 00:27:17.480
<v Speaker 2>different team rather than move someone up. But it does

509
00:27:17.559 --> 00:27:20.359
<v Speaker 2>seem like an odd move to have someone joined so late.

510
00:27:22.039 --> 00:27:25.680
<v Speaker 2>I was initially when reading through the story, I was

511
00:27:25.759 --> 00:27:28.039
<v Speaker 2>kind of worried about both games at this point.

512
00:27:28.160 --> 00:27:30.359
<v Speaker 1>Well, we can get over to Wolverine here in a second.

513
00:27:30.400 --> 00:27:32.039
<v Speaker 1>What why are you worried about? Why are you worried

514
00:27:32.079 --> 00:27:32.920
<v Speaker 1>about both games?

515
00:27:33.400 --> 00:27:39.359
<v Speaker 2>Well, worries about joining this late in perfect dark developmental cycle, right, which.

516
00:27:39.200 --> 00:27:42.119
<v Speaker 1>Again it's like such a black box game development. We

517
00:27:42.160 --> 00:27:44.839
<v Speaker 1>don't know what it means to join so late quote unquote,

518
00:27:44.880 --> 00:27:46.400
<v Speaker 1>but I have the same gut reaction.

519
00:27:47.240 --> 00:27:51.160
<v Speaker 2>Yeah. And then with Wolverine, because game development is so

520
00:27:51.240 --> 00:27:54.519
<v Speaker 2>nebulous and in such a black box. Does that mean

521
00:27:54.920 --> 00:27:57.319
<v Speaker 2>it is in a place where you can hand it

522
00:27:57.400 --> 00:28:02.920
<v Speaker 2>off to someone or does the work like ninety percent

523
00:28:03.079 --> 00:28:04.839
<v Speaker 2>of the way there and someone just has a touch

524
00:28:04.880 --> 00:28:07.000
<v Speaker 2>up on it? Or is there still a lot of

525
00:28:07.039 --> 00:28:09.759
<v Speaker 2>work to be done where you can make that transition

526
00:28:09.799 --> 00:28:13.319
<v Speaker 2>and that pivot now versus later down the line where

527
00:28:13.319 --> 00:28:17.200
<v Speaker 2>it could like really really affect the game. Also, you know,

528
00:28:17.319 --> 00:28:21.160
<v Speaker 2>making minute adjustments from like top to bottom at this

529
00:28:21.279 --> 00:28:24.160
<v Speaker 2>point has got to be very hard to do. Grub

530
00:28:24.200 --> 00:28:27.720
<v Speaker 2>from my loose, loose, loose understanding of game development.

531
00:28:28.160 --> 00:28:33.200
<v Speaker 1>Yeah, I mean we've definitely seen before games bring in

532
00:28:33.400 --> 00:28:36.680
<v Speaker 1>high level developed you know, senior developers to work on

533
00:28:36.759 --> 00:28:39.359
<v Speaker 1>games and like the last six months before it comes out,

534
00:28:39.759 --> 00:28:42.839
<v Speaker 1>and every time people are like, Okay, what does this

535
00:28:42.920 --> 00:28:45.640
<v Speaker 1>mean for the game? Is does this mean bad things?

536
00:28:46.160 --> 00:28:49.960
<v Speaker 1>And in most cases my understanding is no, this is

537
00:28:50.039 --> 00:28:54.640
<v Speaker 1>normal moving around these things happen, and the village of

538
00:28:54.720 --> 00:28:58.319
<v Speaker 1>people that are raising this game sort of have a

539
00:28:58.359 --> 00:29:02.000
<v Speaker 1>continuity that they are able to incorporate new people, even

540
00:29:02.039 --> 00:29:05.599
<v Speaker 1>at the very highest level into and they you know,

541
00:29:05.640 --> 00:29:08.000
<v Speaker 1>while they might not miss a or they might miss

542
00:29:08.039 --> 00:29:12.759
<v Speaker 1>a beat, sure things might get missed, overall, the momentum

543
00:29:12.839 --> 00:29:14.839
<v Speaker 1>of the project will continue in the direction it was

544
00:29:14.880 --> 00:29:17.960
<v Speaker 1>always meant to go. And the creative director, even a

545
00:29:17.960 --> 00:29:22.000
<v Speaker 1>creator rector director, can come in, excuse me, and have

546
00:29:22.079 --> 00:29:24.359
<v Speaker 1>their input, but they are going to have their input

547
00:29:24.400 --> 00:29:26.400
<v Speaker 1>on what everyone has already been working on for a

548
00:29:26.480 --> 00:29:28.319
<v Speaker 1>very long time. Excuse me.

549
00:29:29.519 --> 00:29:32.519
<v Speaker 2>Yeah, I'd have to assume a creative director joining this late,

550
00:29:32.680 --> 00:29:36.759
<v Speaker 2>specifically in the perfect dark case is more so maybe

551
00:29:36.799 --> 00:29:40.039
<v Speaker 2>just coming from like a managerial aspect rather and there

552
00:29:40.440 --> 00:29:43.039
<v Speaker 2>has to be I would hope certain things that are

553
00:29:43.039 --> 00:29:45.680
<v Speaker 2>set in stone that can't or shouldn't change at this point.

554
00:29:45.960 --> 00:29:49.160
<v Speaker 1>Right, it's probably then the knitting together of everything, right, like,

555
00:29:49.160 --> 00:29:52.200
<v Speaker 1>like we have all of these disparate parts that you know,

556
00:29:52.279 --> 00:29:55.519
<v Speaker 1>we know need to fit together, Like what what is

557
00:29:55.519 --> 00:29:57.720
<v Speaker 1>the best way, what's the most effective way, the funnest

558
00:29:57.759 --> 00:29:59.279
<v Speaker 1>way to get all this stuff to fit together? So

559
00:29:59.319 --> 00:30:03.079
<v Speaker 1>that makes mix the best game possible, and again heard

560
00:30:03.240 --> 00:30:07.200
<v Speaker 1>relatively good things about Perfect Dark last time, so it's like, oh,

561
00:30:07.240 --> 00:30:09.640
<v Speaker 1>maybe this is like, hey, we feel really good about this.

562
00:30:09.720 --> 00:30:12.440
<v Speaker 1>Can we get in a top tier creative director to

563
00:30:13.480 --> 00:30:15.920
<v Speaker 1>get it from good? Because this stuff does happen in

564
00:30:15.920 --> 00:30:18.559
<v Speaker 1>gaming where if you go watch the you know, the

565
00:30:18.559 --> 00:30:21.880
<v Speaker 1>Gottaward documentary where you know, Shoue a Yoshida shows up,

566
00:30:21.920 --> 00:30:24.160
<v Speaker 1>it's like, this game ain't fun. I don't like playing

567
00:30:24.160 --> 00:30:26.519
<v Speaker 1>this game. You guys got to figure this out. And

568
00:30:26.559 --> 00:30:29.720
<v Speaker 1>then everyone's like, yeah, we we know, we know, and

569
00:30:29.759 --> 00:30:31.480
<v Speaker 1>then they work on the game, to work on it,

570
00:30:31.519 --> 00:30:33.359
<v Speaker 1>work on it, and they're like, okay, we have a

571
00:30:33.400 --> 00:30:36.119
<v Speaker 1>couple of months. Can we get this thing all all together?

572
00:30:36.200 --> 00:30:38.559
<v Speaker 1>And it's like it comes together in that last moment

573
00:30:38.599 --> 00:30:41.200
<v Speaker 1>where oh, this feels like a game you can put

574
00:30:41.200 --> 00:30:45.240
<v Speaker 1>out and people will really like. So, you know, I

575
00:30:45.240 --> 00:30:48.119
<v Speaker 1>think believing in your game and saying okay, let's bring

576
00:30:48.119 --> 00:30:50.720
<v Speaker 1>in someone that can really get this across the finish line,

577
00:30:50.880 --> 00:30:53.200
<v Speaker 1>maybe it's a good sign for the game overall. And

578
00:30:53.240 --> 00:30:57.079
<v Speaker 1>then ye for Wolverine, it's like, you know, sometimes you

579
00:30:57.119 --> 00:31:00.000
<v Speaker 1>lose a creative director because some other company offered more money,

580
00:31:00.240 --> 00:31:01.559
<v Speaker 1>and it could be as simple as that.

581
00:31:02.240 --> 00:31:06.039
<v Speaker 2>Yeah, maybe they just needed someone to double check all

582
00:31:06.039 --> 00:31:07.640
<v Speaker 2>the fonts and make sure they were cool.

583
00:31:07.920 --> 00:31:11.000
<v Speaker 1>Yeah. Sorry, people are complaining about my costume. Let me

584
00:31:11.039 --> 00:31:12.200
<v Speaker 1>just let me do this real quick.

585
00:31:13.039 --> 00:31:16.880
<v Speaker 2>Oh no, audio listeners, Jeff Grubb is is donning on

586
00:31:16.960 --> 00:31:20.480
<v Speaker 2>a blue Oh no, Jeff Grubb has left the building.

587
00:31:20.559 --> 00:31:24.200
<v Speaker 2>Bat Grub is now taken over game mess. There you

588
00:31:24.279 --> 00:31:27.160
<v Speaker 2>go that you just had that on you? Huh yeah,

589
00:31:27.160 --> 00:31:28.440
<v Speaker 2>always you.

590
00:31:28.400 --> 00:31:31.920
<v Speaker 1>Don't no your pocket.

591
00:31:32.319 --> 00:31:34.640
<v Speaker 2>I'm always wearing the Spider Man James.

592
00:31:34.680 --> 00:31:38.400
<v Speaker 1>Sure, yeah, there you go. Audio listeners, Jane is Spider

593
00:31:38.440 --> 00:31:40.519
<v Speaker 1>Man and I've got the cow on now.

594
00:31:40.960 --> 00:31:41.240
<v Speaker 2>Cow.

595
00:31:42.880 --> 00:31:44.640
<v Speaker 1>Got to get those consonants out a little bit better.

596
00:31:44.680 --> 00:31:47.359
<v Speaker 1>People think I'm saying my my bees when I'm saying

597
00:31:47.359 --> 00:31:51.000
<v Speaker 1>my peas. It's bad. All right, let's take a quick break.

598
00:31:51.079 --> 00:31:53.599
<v Speaker 1>When we get back, plenty more to talk about, including

599
00:31:53.839 --> 00:32:04.000
<v Speaker 1>Toby Fox promising more Delta in right after this. All right,

600
00:32:04.279 --> 00:32:07.920
<v Speaker 1>let's get back into it, and Toby Fox says, Delta

601
00:32:07.960 --> 00:32:11.359
<v Speaker 1>Rune chapter three and four will one hundred percent come

602
00:32:11.400 --> 00:32:13.920
<v Speaker 1>out in twenty twenty five. This is from Liam Dulan

603
00:32:14.000 --> 00:32:17.319
<v Speaker 1>at Nintendo Life, following an update on the status of

604
00:32:17.400 --> 00:32:20.400
<v Speaker 1>chapter five recently. Game developer Toby Fox has now shared

605
00:32:20.440 --> 00:32:22.799
<v Speaker 1>some news about chapter three and four of Delta Rune

606
00:32:23.079 --> 00:32:25.799
<v Speaker 1>and a brief message via social media. He's now officially

607
00:32:25.799 --> 00:32:28.480
<v Speaker 1>confirmed that chapter three and four will one hundred percent

608
00:32:28.640 --> 00:32:32.039
<v Speaker 1>arrive next year in twenty twenty five. This is also

609
00:32:32.119 --> 00:32:35.640
<v Speaker 1>factoring in the localization process as well as console parting.

610
00:32:35.920 --> 00:32:38.519
<v Speaker 1>There's no specific release date, but there you go, folks.

611
00:32:38.839 --> 00:32:41.400
<v Speaker 1>You'll you'll just have to wait until next year for

612
00:32:41.480 --> 00:32:43.640
<v Speaker 1>the next two chapters and possibly even beyond for the

613
00:32:43.680 --> 00:32:49.960
<v Speaker 1>rest of Delta Rune. Yeah. I really like Undertail. I

614
00:32:50.039 --> 00:32:52.759
<v Speaker 1>enjoyed what I played of that. I beat that. I

615
00:32:52.759 --> 00:32:55.119
<v Speaker 1>didn't like do the Pacivist Run or anything like that,

616
00:32:55.160 --> 00:32:58.160
<v Speaker 1>but I enjoyed what I played. I never never have

617
00:32:58.240 --> 00:33:02.720
<v Speaker 1>not touched Delta Run, and I like, I've not heard

618
00:33:02.799 --> 00:33:05.599
<v Speaker 1>like as much about it as as Undertail. But my

619
00:33:05.680 --> 00:33:08.000
<v Speaker 1>understanding is most people are like, no, I really enjoy this.

620
00:33:08.279 --> 00:33:09.839
<v Speaker 1>Sure I might. I wish it was all right right

621
00:33:09.839 --> 00:33:11.960
<v Speaker 1>here right now, but I'm happy we're getting more stuff

622
00:33:12.000 --> 00:33:15.799
<v Speaker 1>from Toby Fox. Is have you ever played any deltaoine?

623
00:33:15.799 --> 00:33:16.799
<v Speaker 1>Did you ever play Undertail?

624
00:33:17.359 --> 00:33:21.119
<v Speaker 2>So Grubb, we talk a lot about parts of the

625
00:33:21.160 --> 00:33:25.759
<v Speaker 2>Internet kind of being too scary and gatekeepy, Yeah, to penetrate,

626
00:33:25.880 --> 00:33:31.400
<v Speaker 2>And not that the fandom behind Undertail has specifically been scary.

627
00:33:32.079 --> 00:33:34.920
<v Speaker 2>They just seem very spirited.

628
00:33:34.400 --> 00:33:37.440
<v Speaker 1>About it and often scary.

629
00:33:38.119 --> 00:33:41.720
<v Speaker 2>Yes, where I've been a little bit hesitant to fully

630
00:33:41.759 --> 00:33:45.119
<v Speaker 2>dive in. I know a lot of people have very

631
00:33:45.200 --> 00:33:49.559
<v Speaker 2>high praises to share about Undertail. It's always been in

632
00:33:49.559 --> 00:33:52.839
<v Speaker 2>my back pocket, in my pile of shame to check out.

633
00:33:52.880 --> 00:33:58.440
<v Speaker 2>But Delta Run also continues to be like an ongoing

634
00:33:58.519 --> 00:34:02.039
<v Speaker 2>project where whenever I hear about it, I'm like, all right.

635
00:34:01.960 --> 00:34:06.000
<v Speaker 1>Okay, let's go Toby Fox Toby Fox music, which hey

636
00:34:06.559 --> 00:34:07.279
<v Speaker 1>equally is good.

637
00:34:07.319 --> 00:34:10.480
<v Speaker 2>Yeah, yeah, more so for my friends out there that

638
00:34:10.920 --> 00:34:14.440
<v Speaker 2>are super into it. Ben Pack a big Undertail fan,

639
00:34:15.000 --> 00:34:19.599
<v Speaker 2>very much into Delta Rune chapter one. Also for folks

640
00:34:20.400 --> 00:34:23.000
<v Speaker 2>make waiting to make the pivot to jump over to

641
00:34:23.039 --> 00:34:26.719
<v Speaker 2>Blue Sky versus Twitter, Toby Fox is a fun follow.

642
00:34:26.719 --> 00:34:28.119
<v Speaker 2>He's kind of a shit poster over there.

643
00:34:28.199 --> 00:34:31.880
<v Speaker 1>Oh really, okay, fantastic, I'll follow him. Jen, you would

644
00:34:31.880 --> 00:34:32.719
<v Speaker 1>really like Undertail.

645
00:34:33.480 --> 00:34:35.480
<v Speaker 2>I've heard that you would have heard that you would

646
00:34:35.480 --> 00:34:36.760
<v Speaker 2>really you would really jive with it.

647
00:34:36.800 --> 00:34:41.199
<v Speaker 1>I think all right, let's just keep it rolling. Then

648
00:34:41.719 --> 00:34:45.159
<v Speaker 1>Capcom sells more games on PC than all the other

649
00:34:45.320 --> 00:34:49.440
<v Speaker 1>consoles combined. This is from Jonas Mackiat Game Reactor. Few

650
00:34:49.519 --> 00:34:53.039
<v Speaker 1>Japanese developers have adopted such an explicit multi format strategy

651
00:34:53.079 --> 00:34:56.119
<v Speaker 1>and invested so heavily in pcus Capcom, and this has

652
00:34:56.159 --> 00:34:59.199
<v Speaker 1>apparently paid off handsomely. The company has now shared its

653
00:34:59.199 --> 00:35:01.199
<v Speaker 1>report for the first half of the fiscal year, which

654
00:35:01.239 --> 00:35:04.239
<v Speaker 1>revealed something very interesting. It turns out that Capcom's total

655
00:35:04.280 --> 00:35:08.000
<v Speaker 1>sales this year just over twenty million units. Fifty four

656
00:35:08.039 --> 00:35:10.880
<v Speaker 1>percent of that comes from PC, which means that the

657
00:35:10.880 --> 00:35:14.239
<v Speaker 1>format is bigger than the PlayStation, Switch and Xbox combined.

658
00:35:14.559 --> 00:35:17.639
<v Speaker 1>In fact, these three formats only account for forty percent

659
00:35:17.679 --> 00:35:21.159
<v Speaker 1>of capcom sales. Corresponding PC figure from last year was

660
00:35:21.199 --> 00:35:24.039
<v Speaker 1>forty eight percent per Capcom, which shows that the consoles

661
00:35:24.079 --> 00:35:27.519
<v Speaker 1>are not catching up either, but actually declining in market share.

662
00:35:27.880 --> 00:35:30.360
<v Speaker 1>Next year also sees the release of Monster Hunter Wilds,

663
00:35:30.360 --> 00:35:33.119
<v Speaker 1>and the Monster Hunter series is extremely popular on PC.

664
00:35:33.599 --> 00:35:36.039
<v Speaker 1>It's growing in popularity on PC. Remember I mean Monster

665
00:35:36.119 --> 00:35:40.000
<v Speaker 1>Under Wilds took eight months to go from console to PC,

666
00:35:40.320 --> 00:35:41.360
<v Speaker 1>and a lot of people are like, well, I'm just

667
00:35:41.360 --> 00:35:45.400
<v Speaker 1>gonna wait for the PC version this next one wild Yeah.

668
00:35:45.719 --> 00:35:49.320
<v Speaker 1>World that was World, Yes, the next one, Wilds, it's

669
00:35:49.400 --> 00:35:52.280
<v Speaker 1>launching day and date on PC, and so there will

670
00:35:52.320 --> 00:35:54.239
<v Speaker 1>be no issue there and people will just show up

671
00:35:54.280 --> 00:35:56.039
<v Speaker 1>for that. And you know, Rise came out between, but

672
00:35:56.039 --> 00:35:58.039
<v Speaker 1>that was on Switch first. So this is the first

673
00:35:58.079 --> 00:35:59.679
<v Speaker 1>one that's going to be like just right there, ready

674
00:35:59.719 --> 00:36:03.519
<v Speaker 1>to go on PC. And so this growth of PC

675
00:36:03.639 --> 00:36:05.960
<v Speaker 1>for Capcom seems like it's only going to continue.

676
00:36:06.320 --> 00:36:11.719
<v Speaker 2>Yeah, one hundred percent, especially with PC gaming becoming slowly

677
00:36:11.920 --> 00:36:14.679
<v Speaker 2>but surely ever more accessible to people with a Steam deck.

678
00:36:15.039 --> 00:36:19.559
<v Speaker 2>The Asis Roger, I can't wait for Monster on a

679
00:36:19.719 --> 00:36:23.079
<v Speaker 2>Wild to release on PC grub. I know Mike spoke

680
00:36:23.119 --> 00:36:26.920
<v Speaker 2>on the BombCast earlier this week about it not running

681
00:36:26.960 --> 00:36:28.519
<v Speaker 2>the best on PS five.

682
00:36:28.360 --> 00:36:29.519
<v Speaker 1>On the base PS five.

683
00:36:29.559 --> 00:36:33.880
<v Speaker 2>That's right, right, I'm sorry the base PS five. So

684
00:36:34.119 --> 00:36:36.320
<v Speaker 2>I'm definitely excited to check it out later tonight once

685
00:36:36.360 --> 00:36:39.559
<v Speaker 2>the beta opens up on PC. I also hope this

686
00:36:39.599 --> 00:36:42.480
<v Speaker 2>opens the door for more Capcom games coming out on

687
00:36:42.519 --> 00:36:46.599
<v Speaker 2>PC grub. We've talked constantly about the treasure trove of

688
00:36:46.800 --> 00:36:51.119
<v Speaker 2>IP that Capcom has has been holding on to y'all

689
00:36:51.159 --> 00:36:53.800
<v Speaker 2>at Capcom. Just just bring it out, dogs.

690
00:36:53.519 --> 00:36:55.320
<v Speaker 1>Yep, just do it all. Just do it all now,

691
00:36:56.280 --> 00:37:00.320
<v Speaker 1>Capcom seems to be sort of establishing the playbook here.

692
00:37:01.639 --> 00:37:05.159
<v Speaker 1>These other companies that are following in its footsteps. It

693
00:37:05.159 --> 00:37:09.000
<v Speaker 1>feels like Konami, Square Inx they got to been like, man,

694
00:37:09.039 --> 00:37:11.760
<v Speaker 1>we should not have dragged our feet on this, especially

695
00:37:11.800 --> 00:37:14.519
<v Speaker 1>Square Inox, right. I mean, their games do come out

696
00:37:14.559 --> 00:37:16.920
<v Speaker 1>on PC, but a little bit of a delay and

697
00:37:16.960 --> 00:37:19.719
<v Speaker 1>there's a little bit less fanfare when they release Final

698
00:37:19.760 --> 00:37:22.639
<v Speaker 1>Fantasy sixteen on PC way later. It's got I mean,

699
00:37:22.639 --> 00:37:24.000
<v Speaker 1>they've got to be looking at it like, man, if

700
00:37:24.039 --> 00:37:27.480
<v Speaker 1>had we released Final Fantasy sixteen on PS five and

701
00:37:27.840 --> 00:37:30.920
<v Speaker 1>PC at the same time, you know, leave Xbox out

702
00:37:30.920 --> 00:37:34.679
<v Speaker 1>of it, whatever, that would have been much more cost

703
00:37:34.719 --> 00:37:38.360
<v Speaker 1>effective in terms of capitalizing on both launches with our marketing.

704
00:37:38.920 --> 00:37:41.480
<v Speaker 1>And now we've released it way later, and I don't know,

705
00:37:41.519 --> 00:37:44.840
<v Speaker 1>Final Fantasy sixteen is on PC now, right, And this

706
00:37:44.880 --> 00:37:47.800
<v Speaker 1>was a few weeks ago, and most people don't seem

707
00:37:47.920 --> 00:37:49.559
<v Speaker 1>to care. And now part of that is, you know,

708
00:37:49.760 --> 00:37:53.440
<v Speaker 1>the game has this weird reputation. But again, I think

709
00:37:53.440 --> 00:37:55.199
<v Speaker 1>if they had they just launched it all at once,

710
00:37:55.800 --> 00:37:57.960
<v Speaker 1>would have made a huge difference. And you know, Square

711
00:37:57.960 --> 00:38:01.400
<v Speaker 1>Innix is looking for ways to make more money. It's like, well,

712
00:38:01.440 --> 00:38:03.559
<v Speaker 1>you should be doing what Capcom's doing, right.

713
00:38:03.960 --> 00:38:07.559
<v Speaker 2>Yeah, yeah, one hundred percent. I wish a lot of

714
00:38:07.559 --> 00:38:10.320
<v Speaker 2>different publishers across the board would look at what Capcom

715
00:38:10.400 --> 00:38:14.760
<v Speaker 2>is doing and understand that making good games and games

716
00:38:15.000 --> 00:38:21.519
<v Speaker 2>that people want is what the people want. Yeah, real quick? Yeah, also,

717
00:38:21.559 --> 00:38:25.480
<v Speaker 2>I feel like, real, real quick, please, Sega, I feel

718
00:38:25.519 --> 00:38:28.280
<v Speaker 2>like has slowly started to feel like the Capcom of

719
00:38:28.320 --> 00:38:29.679
<v Speaker 2>this year. They figured it out.

720
00:38:29.760 --> 00:38:32.639
<v Speaker 1>Yeah right, absolutely, I mean there, you know, I have

721
00:38:32.719 --> 00:38:35.440
<v Speaker 1>a hard argument or hard time argument against the idea

722
00:38:35.440 --> 00:38:38.400
<v Speaker 1>that Sega is publisher of the year. Like they have

723
00:38:38.760 --> 00:38:42.760
<v Speaker 1>just crushed it with every release, multiple big releases too,

724
00:38:42.880 --> 00:38:46.599
<v Speaker 1>gigantic RPGs in like a Dragon Infinite Wealth and Metaphor

725
00:38:46.639 --> 00:38:49.960
<v Speaker 1>Refound Asio let alone, a remake with Persona three reload,

726
00:38:50.280 --> 00:38:52.400
<v Speaker 1>and then and then you know a ton of other games.

727
00:38:52.440 --> 00:38:54.920
<v Speaker 1>If they released a good Sonic game.

728
00:38:55.000 --> 00:38:58.360
<v Speaker 2>A good Sonic game, y'all, shadow is relevant once again?

729
00:38:58.599 --> 00:39:02.039
<v Speaker 1>Yes, absolutely, I forget what I was gonna say. And

730
00:39:02.079 --> 00:39:02.440
<v Speaker 1>that's fine.

731
00:39:02.519 --> 00:39:03.639
<v Speaker 2>It was really quick. I'm sorry.

732
00:39:03.880 --> 00:39:06.199
<v Speaker 1>No, no, it's okay, no, no, no, no problem, it wasn't

733
00:39:06.239 --> 00:39:13.360
<v Speaker 1>important anyhow. All right. Let's see here. PS five slim

734
00:39:13.360 --> 00:39:16.559
<v Speaker 1>plates won't work with the PS five Pro despite being

735
00:39:16.639 --> 00:39:20.360
<v Speaker 1>the same size. That's weird. This is from Ethan Gotch

736
00:39:20.360 --> 00:39:23.400
<v Speaker 1>at Kotaku. The PS five Pro launch is still over

737
00:39:23.480 --> 00:39:27.199
<v Speaker 1>a week away, but fans have already made an annoying discovery.

738
00:39:27.400 --> 00:39:30.119
<v Speaker 1>The new console won't work with the players existing custom

739
00:39:30.159 --> 00:39:32.960
<v Speaker 1>cover plates. Sony will eventually sell new ones, but those

740
00:39:33.039 --> 00:39:35.920
<v Speaker 1>won't be available until sometime in the future. This weird

741
00:39:35.960 --> 00:39:38.159
<v Speaker 1>wrinkle was uncovered by a Reddit user who shared it

742
00:39:38.639 --> 00:39:40.960
<v Speaker 1>shared it in a post that is that has since

743
00:39:41.000 --> 00:39:44.440
<v Speaker 1>gone viral on the PlayStation subreddit. I had some cobalt

744
00:39:44.440 --> 00:39:46.440
<v Speaker 1>blue plates, so I decided to try them on the

745
00:39:46.480 --> 00:39:49.960
<v Speaker 1>Pro and I can confirm the bottom plates match the Slim. However,

746
00:39:50.000 --> 00:39:52.639
<v Speaker 1>the top plates do not match because while they're physically

747
00:39:52.719 --> 00:39:55.360
<v Speaker 1>the same size, the teeth that connect them to the

748
00:39:55.400 --> 00:39:58.599
<v Speaker 1>system are in slightly different places. They wrote, Well, they

749
00:39:58.599 --> 00:40:00.639
<v Speaker 1>didn't share an image of the PS five Pro itself,

750
00:40:00.679 --> 00:40:03.239
<v Speaker 1>which isn't supposed to be officially out until November seventh.

751
00:40:03.559 --> 00:40:06.559
<v Speaker 1>They did show comparisons of the Pro and Slim plates. Well,

752
00:40:06.599 --> 00:40:09.440
<v Speaker 1>the bottom plates fit fits. You could see where the

753
00:40:09.440 --> 00:40:13.000
<v Speaker 1>difference is in the plastics. Plastic locking pieces differ between

754
00:40:13.000 --> 00:40:17.360
<v Speaker 1>the two consoles. It's I mean, do you think there's

755
00:40:17.400 --> 00:40:19.119
<v Speaker 1>a chance they did this on purpose, just to like

756
00:40:19.159 --> 00:40:23.880
<v Speaker 1>force people to have to buy different plates. Yeah, I

757
00:40:23.880 --> 00:40:26.360
<v Speaker 1>mean right, how hard can it been to figure out

758
00:40:26.400 --> 00:40:28.639
<v Speaker 1>like a little bit of extra engineering to put the

759
00:40:28.679 --> 00:40:30.559
<v Speaker 1>locking pieces in the same place. Come on.

760
00:40:31.360 --> 00:40:34.719
<v Speaker 2>Yeah. Also, I think their justification is going to be, well,

761
00:40:34.760 --> 00:40:37.280
<v Speaker 2>this is the PS five Pro. You shouldn't be putting

762
00:40:37.880 --> 00:40:41.639
<v Speaker 2>base PS five plates on this. It's gonna affect the performance.

763
00:40:41.920 --> 00:40:43.000
<v Speaker 2>I don't think it would.

764
00:40:44.360 --> 00:40:49.159
<v Speaker 1>Yeah, I mean, you know, it's frustrating because you know

765
00:40:49.280 --> 00:40:53.039
<v Speaker 1>that these two consoles, the Slim and the Pro, were

766
00:40:53.079 --> 00:40:55.480
<v Speaker 1>in the works at the exact same time. That's always

767
00:40:55.480 --> 00:40:58.440
<v Speaker 1>going back to the rumors, like originally we never ever

768
00:40:58.559 --> 00:41:00.880
<v Speaker 1>heard about the Slim with out hearing about the Pro

769
00:41:00.960 --> 00:41:05.559
<v Speaker 1>at the same time. So Sony was designing these things

770
00:41:05.760 --> 00:41:10.320
<v Speaker 1>in concert with one another, and so it's hard to

771
00:41:10.360 --> 00:41:12.480
<v Speaker 1>imagine this as anything other than deliberate. If they come

772
00:41:12.519 --> 00:41:15.559
<v Speaker 1>out and say there's some engineering reason, I would maybe

773
00:41:15.639 --> 00:41:19.480
<v Speaker 1>hear them out, but I highly doubt it. And it's

774
00:41:19.559 --> 00:41:23.360
<v Speaker 1>so weird because God, these plates would just like people

775
00:41:23.360 --> 00:41:26.440
<v Speaker 1>would just buy the plates as just like at the

776
00:41:26.480 --> 00:41:29.280
<v Speaker 1>same rate, even if they worked on both consoles. I

777
00:41:29.320 --> 00:41:32.239
<v Speaker 1>feel like they would buy them more. What is the

778
00:41:32.320 --> 00:41:33.039
<v Speaker 1>thinking here?

779
00:41:33.760 --> 00:41:37.400
<v Speaker 2>I don't know what the thinking is grub other than

780
00:41:37.440 --> 00:41:41.400
<v Speaker 2>making like an extra ten twenty dollars for charging for

781
00:41:42.199 --> 00:41:45.760
<v Speaker 2>PS five pro plates versus base PS five.

782
00:41:45.880 --> 00:41:48.280
<v Speaker 1>Sure they're label as pro plates, Okay, so they could

783
00:41:48.320 --> 00:41:51.559
<v Speaker 1>charge a little bit more. That's my opic thinking. That's silly.

784
00:41:51.639 --> 00:41:54.199
<v Speaker 1>They shouldn't. They shouldn't do things that way. That is

785
00:41:54.239 --> 00:41:58.440
<v Speaker 1>only going to annoy and frustrate people. We all kind

786
00:41:58.440 --> 00:42:00.760
<v Speaker 1>of get what you're doing there, and I don't think

787
00:42:00.800 --> 00:42:03.119
<v Speaker 1>you're actually gonna sell all that much more or make

788
00:42:03.159 --> 00:42:05.840
<v Speaker 1>that much more of a profit margin because you're doing this.

789
00:42:06.800 --> 00:42:09.719
<v Speaker 2>It uh, it is putting more of a bad taste

790
00:42:09.760 --> 00:42:14.679
<v Speaker 2>in my mouth. In fact, Yeah, with how Sony has

791
00:42:14.719 --> 00:42:18.079
<v Speaker 2>been handling the rollout of the PS five pro, let

792
00:42:18.079 --> 00:42:19.639
<v Speaker 2>me get the cool gray one, y'all.

793
00:42:19.639 --> 00:42:23.519
<v Speaker 1>Come on, that's I've given up that dream. I'm just

794
00:42:23.519 --> 00:42:25.519
<v Speaker 1>gonna make my own. I'll just go go get a

795
00:42:25.519 --> 00:42:28.199
<v Speaker 1>pro and paint it. Although I'm I'm still not pre

796
00:42:28.320 --> 00:42:32.360
<v Speaker 1>ordered a pro. Maybe maybe once it's here and it's

797
00:42:32.400 --> 00:42:34.119
<v Speaker 1>like right there in front of me and I could

798
00:42:34.199 --> 00:42:36.840
<v Speaker 1>like have it like instantly, and maybe I'll make that

799
00:42:36.960 --> 00:42:40.599
<v Speaker 1>decision at that point. But seven hundred dollars and uh,

800
00:42:41.000 --> 00:42:43.760
<v Speaker 1>that's a lot of money. And well, yeah, sure, Wilds

801
00:42:43.960 --> 00:42:47.480
<v Speaker 1>is not gonna run great on it. Most things you

802
00:42:47.559 --> 00:42:49.079
<v Speaker 1>run just fine on PS five And I'm gonna play

803
00:42:49.079 --> 00:42:53.239
<v Speaker 1>Wilds on my PC anyhow So yeah, uh so I

804
00:42:53.559 --> 00:42:56.039
<v Speaker 1>don't know. I are you in the in any chance

805
00:42:56.159 --> 00:42:58.199
<v Speaker 1>going to be getting a pro anytime soon?

806
00:42:58.840 --> 00:43:01.960
<v Speaker 2>I can't say that. I am rub Jordan uh. And

807
00:43:02.000 --> 00:43:05.960
<v Speaker 2>I Jordan from GameSpot, not Middler uh. And I checked

808
00:43:05.960 --> 00:43:10.079
<v Speaker 2>out the PS five Pro and it does make games

809
00:43:10.119 --> 00:43:14.360
<v Speaker 2>look more gorgeous, sure, but it feels at this point

810
00:43:14.679 --> 00:43:17.079
<v Speaker 2>a recommend for someone that hasn't already picked up a

811
00:43:17.119 --> 00:43:20.360
<v Speaker 2>PS five rather than someone that is like looking to

812
00:43:20.400 --> 00:43:24.000
<v Speaker 2>upgrade their base PS five. And I hate, hate, hate

813
00:43:24.079 --> 00:43:27.800
<v Speaker 2>grub that we're going to start saying base PS five.

814
00:43:27.920 --> 00:43:30.480
<v Speaker 1>Yeah, it's driving It drives me crazy. I wish we

815
00:43:30.480 --> 00:43:35.039
<v Speaker 1>were not living that life right now. Yeah, I think, Uh,

816
00:43:35.679 --> 00:43:39.440
<v Speaker 1>what's really gonna happen is if a lot of developers

817
00:43:39.440 --> 00:43:42.079
<v Speaker 1>start taking huge advantage of the pissar technology, because that

818
00:43:42.119 --> 00:43:44.320
<v Speaker 1>seems to be the real secret weapon of the PS

819
00:43:44.320 --> 00:43:47.599
<v Speaker 1>five pro. Well, yeah, it's more it's more powerful in

820
00:43:47.679 --> 00:43:50.840
<v Speaker 1>terms in raw terms of processing that they has a

821
00:43:50.880 --> 00:43:54.199
<v Speaker 1>better GPU. But it really does sound like PSSR is

822
00:43:54.880 --> 00:43:57.320
<v Speaker 1>a huge is a game changer, and developers are gonna

823
00:43:57.480 --> 00:44:00.239
<v Speaker 1>like still learning what they are going to be able

824
00:44:00.320 --> 00:44:02.800
<v Speaker 1>to pull off and get games to like look really

825
00:44:02.800 --> 00:44:04.840
<v Speaker 1>good while still running at a very high frame rate.

826
00:44:05.159 --> 00:44:08.639
<v Speaker 1>And I'm looking forward to that and if enough games

827
00:44:08.679 --> 00:44:10.519
<v Speaker 1>take advantage of it, that's the kind of thing that

828
00:44:10.599 --> 00:44:11.840
<v Speaker 1>could get me on board.

829
00:44:12.320 --> 00:44:15.239
<v Speaker 2>Yeah, I will say, folks at home, I know that

830
00:44:15.280 --> 00:44:17.840
<v Speaker 2>this website is notorious for being a giant Horizon hater.

831
00:44:18.639 --> 00:44:20.639
<v Speaker 2>Horizon looked mighty mighty fine.

832
00:44:20.760 --> 00:44:21.320
<v Speaker 1>I bet it did.

833
00:44:22.119 --> 00:44:24.280
<v Speaker 2>It's really a Kiss five pro looked very pretty.

834
00:44:24.519 --> 00:44:27.519
<v Speaker 1>Yeah, I remember what I was gonna mention a second ago.

835
00:44:27.559 --> 00:44:31.239
<v Speaker 1>It's like it was off topic anyhow. So it capcom is.

836
00:44:32.400 --> 00:44:34.360
<v Speaker 1>You know, they're on a roll, right, They're they're on

837
00:44:34.400 --> 00:44:37.960
<v Speaker 1>a role doing things in a certain way, and they

838
00:44:38.039 --> 00:44:41.840
<v Speaker 1>are now trying to, like, I think, try some new

839
00:44:41.840 --> 00:44:46.960
<v Speaker 1>stuff with you know, after Dragon's Dogma two went open World,

840
00:44:47.000 --> 00:44:49.599
<v Speaker 1>it took the ri Engine open World, and now Monster

841
00:44:49.679 --> 00:44:51.719
<v Speaker 1>Hunter Wilds is doing the same thing. It's it's the

842
00:44:51.760 --> 00:44:55.119
<v Speaker 1>open world Monster Hunter at least open zone, and both

843
00:44:55.159 --> 00:44:58.119
<v Speaker 1>those games. Dragon's Dogma had some performance issues. It sounds

844
00:44:58.119 --> 00:45:01.239
<v Speaker 1>like Wild will have similar performance issues because the Ari

845
00:45:01.400 --> 00:45:04.599
<v Speaker 1>Engine is struggling to figure out open world stuff. They're

846
00:45:04.599 --> 00:45:07.039
<v Speaker 1>struggling to get that technology to work in bigger spaces.

847
00:45:08.039 --> 00:45:09.920
<v Speaker 1>That I mean, is that a trade off that that

848
00:45:10.000 --> 00:45:12.760
<v Speaker 1>you're willing to make because open world it adds enough

849
00:45:12.760 --> 00:45:15.239
<v Speaker 1>of a flare to the games that Capcom is making,

850
00:45:15.320 --> 00:45:17.239
<v Speaker 1>or you think that this is potentially something that could

851
00:45:17.239 --> 00:45:19.239
<v Speaker 1>be like an albatross around the Engine's neck.

852
00:45:20.079 --> 00:45:22.880
<v Speaker 2>I think it might be an albatross grub because I

853
00:45:22.920 --> 00:45:25.360
<v Speaker 2>think the way that Monster Hunter players have been conditioned

854
00:45:25.920 --> 00:45:30.880
<v Speaker 2>is to just transition from a zone of the map

855
00:45:30.960 --> 00:45:32.360
<v Speaker 2>to a different zone of the map.

856
00:45:32.480 --> 00:45:34.280
<v Speaker 1>Yeah, they're accustomed to that for sure.

857
00:45:35.079 --> 00:45:39.800
<v Speaker 2>But I do, do, however, see that to get more

858
00:45:39.880 --> 00:45:42.880
<v Speaker 2>players in because it work with worlds of like having

859
00:45:42.960 --> 00:45:48.360
<v Speaker 2>that semi open map separate from your base camp attracting

860
00:45:48.440 --> 00:45:52.079
<v Speaker 2>a lot of players. So Capcom may be trying to

861
00:45:52.119 --> 00:45:58.199
<v Speaker 2>appeal to the wider audience that they that they captured

862
00:45:58.440 --> 00:46:00.679
<v Speaker 2>during the Most Hunter war world is run.

863
00:46:00.920 --> 00:46:03.039
<v Speaker 1>I think it makes sense for MONSTERHUNNERD. The thing I

864
00:46:03.039 --> 00:46:05.400
<v Speaker 1>think the rumor is is so that part of this

865
00:46:05.559 --> 00:46:09.239
<v Speaker 1>new Ari Engine trilogy is Dragon's Dogma two. Then Monts

866
00:46:09.280 --> 00:46:11.440
<v Speaker 1>dun A Wilde's open world open world, and then the

867
00:46:11.480 --> 00:46:13.639
<v Speaker 1>next open world Ari Engine game is going to be

868
00:46:13.679 --> 00:46:17.159
<v Speaker 1>Resident Evil nine. And it's like, listen, I'm willing to

869
00:46:17.199 --> 00:46:21.599
<v Speaker 1>see mean personally, that sounds exciting. A more open Resident Evil.

870
00:46:21.639 --> 00:46:24.000
<v Speaker 1>What does that mean? What does that look like? Does

871
00:46:24.000 --> 00:46:27.199
<v Speaker 1>that create opportunities for emergent gameplay? I bet it does?

872
00:46:27.400 --> 00:46:30.280
<v Speaker 1>Could be very cool, but I don't know if that's

873
00:46:30.280 --> 00:46:32.119
<v Speaker 1>what the fandom wants. I don't know.

874
00:46:32.360 --> 00:46:36.960
<v Speaker 2>I can't imagine honestly, though, grub that everything would be

875
00:46:37.000 --> 00:46:37.639
<v Speaker 2>open world.

876
00:46:37.719 --> 00:46:40.559
<v Speaker 1>No, No, it would just be more open, right. There's

877
00:46:40.559 --> 00:46:45.800
<v Speaker 1>still gonna be the bespoke haunted mansion somewhere, yeah.

878
00:46:45.000 --> 00:46:47.400
<v Speaker 2>Yeah, and then like yeah, there'd be a hole that

879
00:46:47.440 --> 00:46:49.480
<v Speaker 2>you fall down and now you're in like a sewer

880
00:46:49.559 --> 00:46:53.519
<v Speaker 2>level of sorts, or like this is the specific open

881
00:46:53.960 --> 00:46:57.079
<v Speaker 2>zone area with like a lake that you're navigating with

882
00:46:57.119 --> 00:46:57.480
<v Speaker 2>a boat.

883
00:46:57.679 --> 00:47:01.400
<v Speaker 1>Yep, yeah, I think that's that's right. So they'll make

884
00:47:01.400 --> 00:47:04.320
<v Speaker 1>it work, and it's the Capcom Resident Evil teams. They're

885
00:47:04.320 --> 00:47:06.719
<v Speaker 1>gonna make a good game. I'm sure they are, but

886
00:47:07.239 --> 00:47:09.840
<v Speaker 1>there will be a trade off with performance, and you

887
00:47:09.840 --> 00:47:13.039
<v Speaker 1>know the reality is maybe they make improvements because this

888
00:47:13.079 --> 00:47:15.800
<v Speaker 1>will be the third iteration on this now, So maybe

889
00:47:15.840 --> 00:47:17.840
<v Speaker 1>it'll it'll run pretty well there, and or maybe it's

890
00:47:17.880 --> 00:47:19.760
<v Speaker 1>just been waiting for PS five Pro and that'll make

891
00:47:19.800 --> 00:47:24.079
<v Speaker 1>all the difference, all right. Black Ops six launch was

892
00:47:24.119 --> 00:47:27.639
<v Speaker 1>the biggest Call of Duty release ever. Microsoft claims. This

893
00:47:27.719 --> 00:47:30.760
<v Speaker 1>is from Tom Ivan at VGC. Call of Duty. Black

894
00:47:30.760 --> 00:47:33.880
<v Speaker 1>Ops six has enjoyed a blockbuster launch. According to Microsoft,

895
00:47:33.960 --> 00:47:37.519
<v Speaker 1>The latest entry in Activision's shooter series was released on

896
00:47:37.559 --> 00:47:41.960
<v Speaker 1>October twenty five for Xbox Series X and S, Xbox one,

897
00:47:42.119 --> 00:47:45.199
<v Speaker 1>PS five, PS four, and PC Man that think still

898
00:47:45.239 --> 00:47:49.119
<v Speaker 1>runs on the Xbox One VCR. That's I forgot about that. Notably,

899
00:47:49.159 --> 00:47:50.639
<v Speaker 1>it was also the first Call of Duty to be

900
00:47:50.679 --> 00:47:54.639
<v Speaker 1>available in game Pass on day one. Microsoft CEO Satia

901
00:47:54.679 --> 00:47:58.280
<v Speaker 1>Nadella touched on the game's early performance during Microsoft's first

902
00:47:58.360 --> 00:48:02.480
<v Speaker 1>quarter earnings call on win Wednesday. He said last week's

903
00:48:02.519 --> 00:48:04.320
<v Speaker 1>launch of Black Ops six was the biggest Call of

904
00:48:04.400 --> 00:48:07.000
<v Speaker 1>Duty release ever, setting a record for day one players,

905
00:48:07.199 --> 00:48:10.159
<v Speaker 1>as well as game Pass subscriber ads on launch day.

906
00:48:10.679 --> 00:48:13.760
<v Speaker 1>UH and unit sales on PlayStation Steam were also up

907
00:48:13.800 --> 00:48:16.519
<v Speaker 1>over sixty percent year over year. This speaks to our

908
00:48:16.559 --> 00:48:19.360
<v Speaker 1>strategy of meeting gamers where they are by enabling them,

909
00:48:19.599 --> 00:48:22.599
<v Speaker 1>enabling them to play more games across the screens they

910
00:48:22.639 --> 00:48:23.440
<v Speaker 1>spend their time on.

911
00:48:24.280 --> 00:48:24.719
<v Speaker 2>Activision.

912
00:48:24.719 --> 00:48:27.559
<v Speaker 1>Blizzard drove a forty three percent jump in Microsoft's revenue

913
00:48:27.639 --> 00:48:33.559
<v Speaker 1>during Microsoft's first quarter, the company said earlier earlier today. Yeah,

914
00:48:34.000 --> 00:48:40.039
<v Speaker 1>so it's I mean, sixty percent increase on PlayStation and Steam.

915
00:48:40.079 --> 00:48:42.760
<v Speaker 1>Now did the last one launch just straight up on Steam?

916
00:48:42.760 --> 00:48:47.760
<v Speaker 1>I think it did. Yeah. So yeah, people just are

917
00:48:47.800 --> 00:48:50.480
<v Speaker 1>crazy for black Ops, I guess. And that's huge. And

918
00:48:50.480 --> 00:48:52.480
<v Speaker 1>then like, of course, I think we were expecting the

919
00:48:52.519 --> 00:48:55.480
<v Speaker 1>increase of game pass subs. That goes without saying, but

920
00:48:55.519 --> 00:48:57.679
<v Speaker 1>it sounds like, you know, the biggest increase they've seen

921
00:48:57.719 --> 00:49:00.519
<v Speaker 1>in a very long time, if not ever, I don't know.

922
00:49:00.599 --> 00:49:02.000
<v Speaker 1>It sounds like Call of Duty is doing what Call

923
00:49:02.039 --> 00:49:04.159
<v Speaker 1>of Duty was supposed to do for Microsoft, right.

924
00:49:04.840 --> 00:49:08.039
<v Speaker 2>Yeah, yeah, this seems like a known quantity. I'm glad

925
00:49:09.159 --> 00:49:10.760
<v Speaker 2>that this seems to be hitting with a Call of

926
00:49:10.800 --> 00:49:16.079
<v Speaker 2>Duty audience. Grub, you, Sean Christian, and Minatti. We're playing

927
00:49:16.079 --> 00:49:18.360
<v Speaker 2>this after game mess on Tuesday evening.

928
00:49:18.480 --> 00:49:21.360
<v Speaker 1>I really really enjoyed myself that the game is very fun.

929
00:49:21.480 --> 00:49:24.199
<v Speaker 1>It really is, and that's good to hear, especially from

930
00:49:24.239 --> 00:49:27.639
<v Speaker 1>like Grub. You've talked extensively about your history with Call

931
00:49:27.679 --> 00:49:30.559
<v Speaker 1>of Duty, so I'm I'm happy for y'all. Yeah, yeah,

932
00:49:30.719 --> 00:49:32.800
<v Speaker 1>I don't need two thousand hours Call of Duty back

933
00:49:32.840 --> 00:49:35.039
<v Speaker 1>in my life at any point in time, but I'm

934
00:49:35.360 --> 00:49:37.800
<v Speaker 1>I'm happy that I could still get some enjoyment out

935
00:49:37.800 --> 00:49:39.519
<v Speaker 1>of it. And it's you know, the skills are still

936
00:49:39.559 --> 00:49:42.960
<v Speaker 1>mostly there, still got that one point for ish kDa. Hey,

937
00:49:42.960 --> 00:49:44.679
<v Speaker 1>there we go. I'll be happy. I'll be proud about that.

938
00:49:44.840 --> 00:49:45.199
<v Speaker 1>Kill them.

939
00:49:45.440 --> 00:49:47.360
<v Speaker 2>The muscle memory still there, Yeah, exactly.

940
00:49:48.599 --> 00:49:52.239
<v Speaker 1>So yeah, there's multiple multiple facets here. Clearly, I think

941
00:49:52.239 --> 00:49:54.960
<v Speaker 1>the game is hitting the audience the way the audience

942
00:49:55.000 --> 00:49:56.639
<v Speaker 1>was like looking to be hit, like this is the

943
00:49:56.719 --> 00:49:59.840
<v Speaker 1>game they were hoping for. In most cases out there

944
00:49:59.840 --> 00:50:01.400
<v Speaker 1>all it was going to be people that have issues

945
00:50:01.440 --> 00:50:04.960
<v Speaker 1>with it. But the game is good, and then the

946
00:50:05.039 --> 00:50:07.039
<v Speaker 1>game pass side of it is working, and the game

947
00:50:07.079 --> 00:50:10.480
<v Speaker 1>pass side of it is then not like completely detracting

948
00:50:10.599 --> 00:50:13.440
<v Speaker 1>from the sales on other platforms. People that want to

949
00:50:13.440 --> 00:50:16.159
<v Speaker 1>play this on Steam and PlayStation are still doing that

950
00:50:16.280 --> 00:50:19.800
<v Speaker 1>and more so than last year, and then it's increasing

951
00:50:19.840 --> 00:50:22.239
<v Speaker 1>game pass. It's hard to argue with the sati Ina

952
00:50:22.280 --> 00:50:25.320
<v Speaker 1>Della strategy of let's just make sure these things are everywhere, right.

953
00:50:25.880 --> 00:50:28.639
<v Speaker 2>Yeah, it seems like a no brainer that you would

954
00:50:28.679 --> 00:50:31.519
<v Speaker 2>sell more copies if you just sell more copies.

955
00:50:31.760 --> 00:50:34.880
<v Speaker 1>Yeah, like there's so they can't do this. They've made

956
00:50:34.960 --> 00:50:38.800
<v Speaker 1>legal arrangements with various regulators around the world, but clearly

957
00:50:38.840 --> 00:50:42.440
<v Speaker 1>it's like, oh, there was no real option that would

958
00:50:42.440 --> 00:50:45.000
<v Speaker 1>have made sense to make this exclusive Xbox, right, that

959
00:50:45.440 --> 00:50:48.199
<v Speaker 1>feels like it would have been crazy.

960
00:50:48.400 --> 00:50:53.119
<v Speaker 2>Yeah, like there's there's no way grub that the Black

961
00:50:53.159 --> 00:50:56.440
<v Speaker 2>Ops six are a new Call of Duty only launching

962
00:50:56.519 --> 00:51:01.079
<v Speaker 2>on Xbox platforms and not even PC would be successful

963
00:51:01.079 --> 00:51:01.360
<v Speaker 2>at all.

964
00:51:01.480 --> 00:51:03.800
<v Speaker 1>Yes, even being if it was PC and Xbox, it's

965
00:51:03.840 --> 00:51:06.800
<v Speaker 1>like that would just be it just wouldn't make any sense.

966
00:51:07.400 --> 00:51:09.079
<v Speaker 1>Like there was a reason they didn't. They felt the

967
00:51:09.119 --> 00:51:10.760
<v Speaker 1>need that they felt that they could make that an

968
00:51:10.840 --> 00:51:12.920
<v Speaker 1>agreement because it's like, yeah, we're just gonna keep releasing

969
00:51:12.920 --> 00:51:16.760
<v Speaker 1>that everywhere they have and it's worked better than maybe

970
00:51:16.760 --> 00:51:22.840
<v Speaker 1>they even anticipated. So you know this is growing game pass, sure,

971
00:51:23.400 --> 00:51:25.639
<v Speaker 1>but but you know called duty is making money because

972
00:51:25.639 --> 00:51:28.119
<v Speaker 1>it's called duty, not because it's growing game pass like

973
00:51:28.159 --> 00:51:32.199
<v Speaker 1>that like that that's also that also equally true when

974
00:51:32.199 --> 00:51:35.199
<v Speaker 1>they have something work this way. Do you think that

975
00:51:35.199 --> 00:51:39.000
<v Speaker 1>this like continues to change the focus away from game

976
00:51:39.039 --> 00:51:42.800
<v Speaker 1>Pass and on these big marquee platform games that exist

977
00:51:43.239 --> 00:51:44.000
<v Speaker 1>outside of that.

978
00:51:45.039 --> 00:51:49.199
<v Speaker 2>Yeah, I've it feels like game Pass is like their

979
00:51:49.239 --> 00:51:51.960
<v Speaker 2>plan C that is like constant. It's like a passive

980
00:51:52.400 --> 00:51:55.079
<v Speaker 2>that's always running grub of Like, yeah, we're gonna keep

981
00:51:55.079 --> 00:51:57.679
<v Speaker 2>addressing that. Sometimes we don't need to say it, but

982
00:51:57.800 --> 00:51:59.719
<v Speaker 2>like let's just do the big thing of putting the

983
00:51:59.760 --> 00:52:04.199
<v Speaker 2>game out everywhere. Also, Greb, I'd have to assume that

984
00:52:04.960 --> 00:52:08.199
<v Speaker 2>Black Op six not having any other type of competitive shooter,

985
00:52:09.199 --> 00:52:14.760
<v Speaker 2>multiplayer competitive shooter this year is a gigantic factor in

986
00:52:14.960 --> 00:52:17.000
<v Speaker 2>factoring into the sales, Like it just it.

987
00:52:16.960 --> 00:52:20.159
<v Speaker 1>Doesn't really have any competition on that tier anymore at all.

988
00:52:21.039 --> 00:52:26.639
<v Speaker 2>Yeah, Like the Fortnite audience feels different enough from the

989
00:52:27.320 --> 00:52:28.400
<v Speaker 2>audience mort Zone has.

990
00:52:28.320 --> 00:52:29.880
<v Speaker 1>To deal with that for sure, But there are people

991
00:52:29.920 --> 00:52:31.760
<v Speaker 1>who just want to Like they've been playing Call of

992
00:52:31.840 --> 00:52:33.920
<v Speaker 1>Duty and spend sixty to seventy dollars on it every

993
00:52:34.000 --> 00:52:37.639
<v Speaker 1>year for twenty years now, They're going to keep doing that.

994
00:52:37.760 --> 00:52:40.119
<v Speaker 2>Yeah, They're going to keep doing that, especially like you know,

995
00:52:40.159 --> 00:52:45.199
<v Speaker 2>there's no Battlefield this year. There's no other major multiplayer

996
00:52:45.199 --> 00:52:48.960
<v Speaker 2>shooter popping off yesterday we were talking about how Apex

997
00:52:49.079 --> 00:52:55.199
<v Speaker 2>is declining, But Apex isn't necessarily a competitor to Call

998
00:52:55.239 --> 00:52:56.039
<v Speaker 2>of Duty proper.

999
00:52:56.360 --> 00:52:58.880
<v Speaker 1>No, No, it's yeah like that, they're just they're in

1000
00:52:58.920 --> 00:53:01.400
<v Speaker 1>that only they're free to play shooter realm and yeah,

1001
00:53:01.440 --> 00:53:05.440
<v Speaker 1>that can take people's time for sure. But Call Duty

1002
00:53:05.559 --> 00:53:08.960
<v Speaker 1>is actually it sits above those and in its own

1003
00:53:09.000 --> 00:53:12.639
<v Speaker 1>stratus here in many ways. So I mean, like Fortnite

1004
00:53:12.639 --> 00:53:17.800
<v Speaker 1>never sold a million like copies, like the way that

1005
00:53:18.079 --> 00:53:19.960
<v Speaker 1>Call Duty did. It had the free to play version.

1006
00:53:20.000 --> 00:53:22.440
<v Speaker 1>That that's what really popped off, and Call of Duty

1007
00:53:22.480 --> 00:53:25.920
<v Speaker 1>is like kind of alone in being this massive blockbuster

1008
00:53:26.599 --> 00:53:31.039
<v Speaker 1>shooter franchise every year, the way Battlefield couldn't. The Medal

1009
00:53:31.039 --> 00:53:33.960
<v Speaker 1>of Honor obviously couldn't like yeah, like Call Duty on

1010
00:53:34.039 --> 00:53:35.639
<v Speaker 1>its own.

1011
00:53:35.719 --> 00:53:36.960
<v Speaker 2>Boam Stars couldn't.

1012
00:53:37.039 --> 00:53:41.360
<v Speaker 1>Bolm Stars got close, got pretty close. All right, let's

1013
00:53:42.280 --> 00:53:44.440
<v Speaker 1>wrap up the news headlines and let's get to the

1014
00:53:44.519 --> 00:53:48.119
<v Speaker 1>poll from yesterday. I have it right here there you go,

1015
00:53:48.280 --> 00:53:51.400
<v Speaker 1>Giant Bombs YouTube channel under the community to have you

1016
00:53:51.400 --> 00:53:54.840
<v Speaker 1>can find this. Do you want a Starfield too? Yes?

1017
00:53:55.639 --> 00:53:57.519
<v Speaker 1>Oh that's yester. Let me see right, that was yesterday.

1018
00:53:57.559 --> 00:54:01.400
<v Speaker 1>Let me were fresh air. There it is here we go, Okay,

1019
00:54:01.599 --> 00:54:04.239
<v Speaker 1>do you want Apex Legends too? It's a very similar question.

1020
00:54:04.280 --> 00:54:07.920
<v Speaker 1>I'm gonna say no, I'm actually I don't, and most

1021
00:54:07.960 --> 00:54:11.199
<v Speaker 1>people are gonna agree with that. Eighty seven percent say

1022
00:54:11.239 --> 00:54:14.840
<v Speaker 1>they do not want Apex Legends. Two thirteen percent said

1023
00:54:14.920 --> 00:54:19.880
<v Speaker 1>yes they do. Uh. There is a part of me

1024
00:54:19.920 --> 00:54:23.920
<v Speaker 1>that wonders when when people are answering that are like, well, no,

1025
00:54:23.920 --> 00:54:25.719
<v Speaker 1>I don't want Apex Legends too, because I want them

1026
00:54:25.719 --> 00:54:27.920
<v Speaker 1>to go back to make Titan Fall. But there's a

1027
00:54:27.960 --> 00:54:30.599
<v Speaker 1>lot of Apex Legends fans and I think they're happy

1028
00:54:30.679 --> 00:54:32.960
<v Speaker 1>to like just keep improving Apex Legends, right.

1029
00:54:33.880 --> 00:54:37.599
<v Speaker 2>Yeah. I rarely look at the comments of these polls

1030
00:54:37.599 --> 00:54:39.159
<v Speaker 2>because I forget that's a feature growth.

1031
00:54:39.280 --> 00:54:40.079
<v Speaker 1>Yeah, what are they saying?

1032
00:54:40.719 --> 00:54:44.159
<v Speaker 2>The common consensus is I don't want any Apex or

1033
00:54:45.000 --> 00:54:47.079
<v Speaker 2>they would prefer titan Fall. Three.

1034
00:54:47.599 --> 00:54:50.440
<v Speaker 1>Yeah. I think in our audience especially, we're gonna get

1035
00:54:50.440 --> 00:54:51.960
<v Speaker 1>a lot of people who are like, give us that

1036
00:54:52.000 --> 00:54:54.639
<v Speaker 1>titan Fall and they're not They're not going to do that.

1037
00:54:54.840 --> 00:54:56.199
<v Speaker 1>They they were going to do it, and then they

1038
00:54:56.199 --> 00:54:59.960
<v Speaker 1>decided not to because God hates us. That's just how

1039
00:55:00.079 --> 00:55:02.760
<v Speaker 1>it goes sometimes. All Right, I got a new pole question.

1040
00:55:02.800 --> 00:55:04.400
<v Speaker 1>We'll get to that here in a second. Before we

1041
00:55:04.480 --> 00:55:05.159
<v Speaker 1>do that, though.

1042
00:55:05.119 --> 00:55:05.519
<v Speaker 2>Jan.

1043
00:55:06.960 --> 00:55:10.719
<v Speaker 1>A weird week. We're we're kicking out. We're putting some

1044
00:55:10.760 --> 00:55:12.960
<v Speaker 1>more stuff because we're just not in the mood to

1045
00:55:12.960 --> 00:55:16.679
<v Speaker 1>be too jokey. What is the plan for today, tomorrow

1046
00:55:16.880 --> 00:55:17.599
<v Speaker 1>and beyond.

1047
00:55:18.360 --> 00:55:21.519
<v Speaker 2>So for the rest of today, grab, you're gonna have

1048
00:55:21.639 --> 00:55:24.880
<v Speaker 2>a little costume quest stream, just play a little costume quest. Yeah,

1049
00:55:25.039 --> 00:55:28.320
<v Speaker 2>gonna chill, hang out. People may be popping in and

1050
00:55:28.360 --> 00:55:32.480
<v Speaker 2>out later today. There will not be a new voicemail

1051
00:55:32.519 --> 00:55:36.400
<v Speaker 2>dump truck. We will be uh rerunning an old one

1052
00:55:36.960 --> 00:55:38.920
<v Speaker 2>that I've yet to figure out which one we're gonna do.

1053
00:55:39.519 --> 00:55:45.079
<v Speaker 2>But tomorrow another episode of Games Mornings and Unprofessional Fridays

1054
00:55:45.079 --> 00:55:47.920
<v Speaker 2>will be uh. We're gonna have to do some adjusting.

1055
00:55:48.239 --> 00:55:52.039
<v Speaker 2>Uh and and maybe call an audible. Y'all were going

1056
00:55:52.079 --> 00:55:54.559
<v Speaker 2>to be out traveling. NICKI was also going to be

1057
00:55:54.559 --> 00:55:58.960
<v Speaker 2>out traveling, uh and one Bailey Myers was supposed to

1058
00:55:59.039 --> 00:56:03.159
<v Speaker 2>join me, but now it's just me, So maybe we'll

1059
00:56:03.199 --> 00:56:08.440
<v Speaker 2>just disassociate and play the Monster Hunter Wild Beta. Yeah,

1060
00:56:08.480 --> 00:56:11.800
<v Speaker 2>but that's after that though. But then after that though,

1061
00:56:11.800 --> 00:56:16.760
<v Speaker 2>Grub Saturday, folks, despite all the news popping off, we

1062
00:56:16.800 --> 00:56:20.880
<v Speaker 2>will be continuing on with tradition. Extra Life Weekend is

1063
00:56:20.880 --> 00:56:26.440
<v Speaker 2>this weekend. Stay tuned on Saturday because Dan, Mike Manatti,

1064
00:56:26.599 --> 00:56:30.280
<v Speaker 2>Jeff Grubb, Kayla, and Turbo Sean will be coming to

1065
00:56:30.320 --> 00:56:34.159
<v Speaker 2>you live from Dan's residence. That's right, the woodpeckers aren't

1066
00:56:34.159 --> 00:56:36.039
<v Speaker 2>the only thing banging on his door. Now, it's gonna

1067
00:56:36.039 --> 00:56:40.639
<v Speaker 2>be these hooligans for Extra Life going for how long?

1068
00:56:40.679 --> 00:56:44.639
<v Speaker 1>Grub Well, we're gonna start between noon and one I

1069
00:56:44.679 --> 00:56:49.079
<v Speaker 1>think Central time on Saturdays, with Dan is saying, and

1070
00:56:49.119 --> 00:56:52.199
<v Speaker 1>then we'll definitely be going for like at least twelve hours.

1071
00:56:52.239 --> 00:56:57.280
<v Speaker 1>But there's gonna be plenty of incentives, plenty of stretch goals.

1072
00:56:57.880 --> 00:57:02.840
<v Speaker 1>There is been talk of Kayle's bringing clippers they have,

1073
00:57:02.840 --> 00:57:08.280
<v Speaker 1>there's a karaoke machine. There might be some bad games

1074
00:57:08.800 --> 00:57:10.880
<v Speaker 1>as a potential stretch goal. There's just a lot of

1075
00:57:10.920 --> 00:57:13.880
<v Speaker 1>fun stuff that people should tune in for. And if

1076
00:57:13.880 --> 00:57:16.280
<v Speaker 1>you help, if you give, you gotta give, all right,

1077
00:57:16.320 --> 00:57:19.039
<v Speaker 1>give to the kids, and if you do, we'll get

1078
00:57:19.079 --> 00:57:22.320
<v Speaker 1>to we'll keep playing well into the night. And so yeah,

1079
00:57:23.000 --> 00:57:25.199
<v Speaker 1>could go as long as, like, you know, sixteen to

1080
00:57:25.199 --> 00:57:27.079
<v Speaker 1>twenty hours or something like that. We'll see.

1081
00:57:28.480 --> 00:57:33.400
<v Speaker 2>And then speaking about fun and giving, I'm gonna give

1082
00:57:33.440 --> 00:57:35.719
<v Speaker 2>myself a hard time. Grub. I thought about punting on

1083
00:57:35.760 --> 00:57:37.840
<v Speaker 2>this because I wasn't feeling too great based off of

1084
00:57:37.840 --> 00:57:40.400
<v Speaker 2>the news. But hey, for the children, grub.

1085
00:57:40.559 --> 00:57:41.119
<v Speaker 1>For the kids.

1086
00:57:41.159 --> 00:57:45.239
<v Speaker 2>Not immediately after these hooligans wrap up, but a little

1087
00:57:45.280 --> 00:57:45.679
<v Speaker 2>bit later.

1088
00:57:45.800 --> 00:57:47.039
<v Speaker 1>You got to give me time to get home so

1089
00:57:47.079 --> 00:57:47.880
<v Speaker 1>I can watch.

1090
00:57:48.360 --> 00:57:52.480
<v Speaker 2>The Quiet Jam twelve hour Quiet Man stream with me.

1091
00:57:52.599 --> 00:57:53.920
<v Speaker 1>Ja Are you doing this from home?

1092
00:57:54.679 --> 00:57:55.039
<v Speaker 2>Yes?

1093
00:57:55.360 --> 00:57:55.719
<v Speaker 1>All right?

1094
00:57:56.960 --> 00:57:59.880
<v Speaker 2>You think I'm not opening discord?

1095
00:58:00.159 --> 00:58:01.559
<v Speaker 1>Yeah, I was like trying to. I think who we

1096
00:58:01.559 --> 00:58:03.159
<v Speaker 1>could send over to your house to like make.

1097
00:58:03.159 --> 00:58:08.360
<v Speaker 2>Noise, So Michael Him, Yeah, we go. Michael Him lives

1098
00:58:08.400 --> 00:58:12.400
<v Speaker 2>like a five minute bus ride away from me and

1099
00:58:12.480 --> 00:58:13.840
<v Speaker 2>he could easily pop in.

1100
00:58:13.960 --> 00:58:16.519
<v Speaker 1>All right, Well we'll send Hia maybe in there to

1101
00:58:16.559 --> 00:58:20.599
<v Speaker 1>cost some ruckus. It's gonna be a fun time, looking

1102
00:58:20.599 --> 00:58:24.480
<v Speaker 1>forward to doing some charity work. We're kind of surprised

1103
00:58:24.480 --> 00:58:25.639
<v Speaker 1>on kind of doing a lot of the stuff on

1104
00:58:25.639 --> 00:58:28.159
<v Speaker 1>our own, wet the help of a corporation. So but

1105
00:58:28.199 --> 00:58:30.480
<v Speaker 1>it's important to us. We are gonna pick up the

1106
00:58:30.480 --> 00:58:32.719
<v Speaker 1>pieces as best we can. Make it fun for everybody,

1107
00:58:32.800 --> 00:58:34.599
<v Speaker 1>and I'm looking forward to it. It's gonna be a

1108
00:58:34.639 --> 00:58:37.480
<v Speaker 1>good time. Really, I'm like I fly in. We basically

1109
00:58:38.480 --> 00:58:40.519
<v Speaker 1>eat dinner, I go to sleep, wake up, do this,

1110
00:58:40.679 --> 00:58:43.239
<v Speaker 1>and then I'm gonna be doing this until my flight

1111
00:58:43.440 --> 00:58:47.400
<v Speaker 1>basically on Sunday morning. So hey, I wouldn't have it

1112
00:58:47.400 --> 00:58:50.800
<v Speaker 1>any any other way. Looking forward to it, everybody. Yeah,

1113
00:58:50.840 --> 00:58:53.679
<v Speaker 1>all right, new pole question. Are you going to use

1114
00:58:53.760 --> 00:58:57.280
<v Speaker 1>Nintendo Music? Yes or no? Well, let's get the temperature

1115
00:58:57.280 --> 00:58:58.920
<v Speaker 1>of the kids out there, see what y'all are thinking.

1116
00:59:00.000 --> 00:59:02.079
<v Speaker 1>The results of that here on Game Mess Mornings here

1117
00:59:02.119 --> 00:59:05.599
<v Speaker 1>on Giant Bomb tomorrow. That'll be back at the regular time.

1118
00:59:06.679 --> 00:59:08.920
<v Speaker 1>I can do that before I head out for the

1119
00:59:08.920 --> 00:59:12.039
<v Speaker 1>weekend over to Dan. So looking forward to that. In

1120
00:59:12.079 --> 00:59:13.880
<v Speaker 1>the meantime, though, Jan, I think we're wrapping up on

1121
00:59:13.880 --> 00:59:15.239
<v Speaker 1>this episode. You're ready to get out of here.

1122
00:59:16.119 --> 00:59:18.480
<v Speaker 2>Patreon dot com, slash Bailey Myers, yep.

1123
00:59:18.559 --> 00:59:21.440
<v Speaker 1>Support everybody. Well, we will keep retweeting everybody that is

1124
00:59:21.480 --> 00:59:24.599
<v Speaker 1>asking for help and mentioned that they got laid off.

1125
00:59:24.599 --> 00:59:26.440
<v Speaker 1>If we'll look for a job. We'll try to put

1126
00:59:26.440 --> 00:59:28.960
<v Speaker 1>that in as many people's feeds as possible. I'll keep

1127
00:59:28.960 --> 00:59:30.880
<v Speaker 1>your eyes open for that. Try to help them out

1128
00:59:30.880 --> 00:59:33.679
<v Speaker 1>where you can, anywhere, anywhere where it's possible. A lot

1129
00:59:33.679 --> 00:59:37.679
<v Speaker 1>of great people, a lot of great people, okay, Jan,

1130
00:59:38.000 --> 00:59:39.800
<v Speaker 1>thank you so much for talking with me about video games. Man,

1131
00:59:39.840 --> 00:59:41.599
<v Speaker 1>I really appreciate it, especially on a day like this.

1132
00:59:43.760 --> 00:59:46.360
<v Speaker 2>I'm very tempted to say some bad stuff, but it's okay.

1133
00:59:46.440 --> 00:59:48.119
<v Speaker 2>It's a great way to sorry Thursday, Greb.

1134
00:59:48.239 --> 00:59:51.320
<v Speaker 1>Yeah, thank you everybody for listening and watching. You are

1135
00:59:51.360 --> 00:59:53.920
<v Speaker 1>the best audience in gaming. Until next time, have a

1136
00:59:53.960 --> 00:59:56.400
<v Speaker 1>good one, take care of yourself, and goodbye.
