Speaker 1: He'll be like Amy Beer, it's the Internet. You're busy.
Speaker 1: Let's do this for October thirty first, twenty twenty four.
Speaker 1: For the next hour or so, let me help you
Speaker 1: sort through the world of gaming on Game Mess Mornings
Speaker 1: Live with Me Jeff Grub Today Nintendo announced another very
Speaker 1: weird product and it's out now. But first please join
Speaker 1: me in welcoming today's co host to Game Mess Mornings.
Speaker 1: It's Jan A Shoa. Everybody, Jan how are we doing?
Speaker 2: Oh?
Speaker 1: Yeah, okay, yeah.
Speaker 2: Yeah, yeah yeah.
Speaker 1: Fantom had more layoffs. They laid off a bunch of
Speaker 1: people over at GameSpot. We lost a lot of friends,
Speaker 1: a lot of people we work with. I am very
Speaker 1: sad about it, and it was one that kind of
Speaker 1: caught us off guard. Like these tend to do Giant
Speaker 1: bomb mostly intact. Although what does that mean when we
Speaker 1: do lose so many people that we work with regularly?
Speaker 1: You know, we're here, We're going to keep making stuff.
Speaker 1: But yeah, I don't know, Jam, what do we say?
Speaker 2: We say that we're going to continue on and trying
Speaker 2: to do what we've been doing until the wheels fall
Speaker 2: off and they dead bolt the door. I do want
Speaker 2: to give a series of special shoutouts grub one of course,
Speaker 2: to our dear friend who was affected by the layoffs,
Speaker 2: Bailey Myers. Bailey Myers will forever be integral to the
Speaker 2: fabric of this website. No matter how long that she
Speaker 2: was had a presence here, her presence will be sorely missed.
Speaker 1: The absence will be noticeable.
Speaker 2: She was a fantastic part of this website. Yeah, yeah,
Speaker 2: I'm gonna miss her dearly. I know she's not dead,
Speaker 2: but it's.
Speaker 1: Just it becomes hard to work with people once they
Speaker 1: get laid off though. It just becomes tricky. So it's like, man,
Speaker 1: I would just love to make make that make sense.
Speaker 1: But yes, she's not dead, but boy, they just just
Speaker 1: gonna miss her a lot. Still.
Speaker 2: Yeah, she's online all over the place, So if you
Speaker 2: have the means to help support Bailey while she's in
Speaker 2: this transition period of looking for a new gig, please
Speaker 2: support Bailey. If you're watching the live chat, then several
Speaker 2: folks have posted all of her info different places you
Speaker 2: can go support Bailey. She's You've got a Patreon, go
Speaker 2: follow her on Twitch as well. And hey, if you
Speaker 2: know anyone that is looking for a fantastic writer, producer host.
Speaker 2: Your team will be exponentially better with Bailey Myers on
Speaker 2: your team. Additionally, I want to shout out the Game
Speaker 2: Spot video team often Grub, I think the most overlooked,
Speaker 2: yet the hardest working video team in games media.
Speaker 1: Very hard working.
Speaker 2: Already, they were already a very small team that put
Speaker 2: out so much content and did so much work. Unfortunately,
Speaker 2: their video team was greatly affected in these layoffs, and
Speaker 2: my heart obviously goes out to the folks laid off,
Speaker 2: but my heart definitely goes out to the team remaining,
Speaker 2: because hey, they put in obscene, obscene amounts of effort
Speaker 2: and work every single day, And yeah, I just care
Speaker 2: about that team a lot. I've worked alongside them for
Speaker 2: as long as I've been here, so I know how
Speaker 2: much they grind, and I know how much they care
Speaker 2: about this job. So I love that crew, and I hope,
Speaker 2: I hope that we can weather the storm together. Grub.
Speaker 1: Yeah, yep, I mean, like you said, we'll be here
Speaker 1: till they kick us out. But yeah, it just becomes
Speaker 1: a little bit more difficult each time. You know, corporations
Speaker 1: have never made anything. It's always people that make things.
Speaker 1: So when you get a chance to work with great people.
Speaker 1: That's so much more important than than supporting you know,
Speaker 1: the place you work, which, hey, thanks for the money,
Speaker 1: but I like Bailey way more than you, so kind
Speaker 1: of looking around at you know how how I'm gonna
Speaker 1: feel about this going forward. It's you know, we'll bounce
Speaker 1: back the wounds heal, I guess, but I wish they
Speaker 1: would stop making it so difficult. I really do.
Speaker 2: We We do our job, and I think we do
Speaker 2: our job incredibly well, and we grub Specifically, on this show,
Speaker 2: we talk about layoffs a lot, so folks know our
Speaker 2: feelings on layoffs and who we may feel that the
Speaker 2: you know, I don't want to say enemy, but the
Speaker 2: antagonistic force may be versus the people that we care about. Yep,
Speaker 2: I can't believe they did this on Women's Day.
Speaker 1: All right, let's explain what we do here most weekdays. I,
Speaker 1: Jeff Greb will help piece your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting. For all these topics, I'll get the
Speaker 1: input of a bona fide expert who will make me
Speaker 1: look smart. If you're watching live on twitch welcome, you
Speaker 1: can always listen to the show later on podcast feeds
Speaker 1: by searching for game Mes Mornings or find therss on
Speaker 1: giant bomb dot com. You can also catch the show
Speaker 1: later with chapters and timestamps on YouTube. Hello YouTube. All right,
Speaker 1: we have a lot to get into, so let's start
Speaker 1: the morning mess with Nintendo Music announced for iOS and Android.
Speaker 1: It's a music streaming service exclusively for Nintendo Switch Online members.
Speaker 1: This is from sal Ramano at Kamatsu. Nintendo has announced
Speaker 1: Nintendo Music, a new application for iOS and Android featuring
Speaker 1: music from various Nintendo titles. It is available now via
Speaker 1: App Store and Google Play exclusively for Nintendo Switch Online
Speaker 1: members at no additional costs. So basically, you go to
Speaker 1: one of these app stores, you download it, you sign
Speaker 1: in with you're a Nintendo account that is associated with
Speaker 1: wherever you're paying the subscription fee, you know, twenty dollars
Speaker 1: a year, fifty dollars a year for the various tiers
Speaker 1: of Nintendo Switch Online, and that gets you access to
Speaker 1: this app. Which here's how it breaks down, like what
Speaker 1: it actually offers. With the Nintendo Music, you could stream
Speaker 1: songs right from the app or download them to the
Speaker 1: app for offline listening. It's it's you know, it's Spotify.
Speaker 1: Search for songs by game title, track name, playlist name,
Speaker 1: or even browse by screenshot. Need background music while you
Speaker 1: work or study, you can loop songs or extend select
Speaker 1: tracks to fifteen, thirty or sixty minutes for unit excuse
Speaker 1: me uninterrupted listening. Gee, I tried that out. That's a
Speaker 1: pretty neat thing. That's a neat feature. Yeah, yeah, that's
Speaker 1: pretty neat. Actually yeah, it's like they have a little
Speaker 1: bit of extra jus to put on this thing, and
Speaker 1: this is pretty neat. There's also no need to worry
Speaker 1: about game spoilers either, because you can filter out soundtracks
Speaker 1: that may spoil certain moments for you. When I did
Speaker 1: install this app, the first screen you get is a
Speaker 1: spoiler warning jam and then I was just like, you
Speaker 1: all have gone too far. You've gone too far now.
Speaker 1: To be fair, some of the tracks are accompanied with
Speaker 1: screenshots that maybe show key moments, but come on, what
Speaker 1: are we talking about now? To be fair, that the
Speaker 1: fact that you could filter out songs and screenshots that
Speaker 1: might potentially spoil a game another kind of neat feature
Speaker 1: that they have. But boy, that's a weird obsession. But
Speaker 1: give like, leave it up to Nintendo. To think about that.
Speaker 2: Sure, I can't say when I'm listening to any type
Speaker 2: of music on my phone or other mobile device, I'm
Speaker 2: actively looking at the art that is associated with the track.
Speaker 2: But I guess thanks to Nintendo.
Speaker 1: I guess sure, thanks Nintendo is maybe what we should
Speaker 1: be saying to them for everything they've been doing, right
Speaker 1: like in this last few weeks, I guess, thank you, grub.
Speaker 2: This is my conspiracy theory because they Nintendo doesn't want
Speaker 2: to give me a watch. I think they are trying
Speaker 2: to get out all of the miscellaneous announcements and different
Speaker 2: bits and bobs that they have made for this specific
Speaker 2: generation out of the way now, so then they can
Speaker 2: unload and just do the switch to without any of
Speaker 2: this miscellaneous stuff that they've been working on in the
Speaker 2: background looming over them.
Speaker 1: Yeah, it feels a little bit like, you know, maybe
Speaker 1: not garbage day, right, but like definitely like hey, like
Speaker 1: it feels like fall cleaning. It feels like, hey, we
Speaker 1: got some big plans for the next year. We got
Speaker 1: we got out of you know, the summer doldrums or
Speaker 1: in the fall, we got to start making some preparations
Speaker 1: and some moves to make sure we are good and
Speaker 1: lean and ready to go when next year gets here
Speaker 1: and we actually have a new system. I think you're right.
Speaker 1: I mean it definitely feels that way. A lot of
Speaker 1: these things. Fee feel like, hey, these are products that
Speaker 1: we've been working on for a while, when when do
Speaker 1: they make sense? Well, we ran out of that time. Now,
Speaker 1: we just got to do it now because it will
Speaker 1: make less sense when we are in the full bore
Speaker 1: sprint of launching switch To and then supporting which is
Speaker 1: going to be a year's long process of that being
Speaker 1: the focus.
Speaker 2: Like, uh, no offense to Alarmo. But I think Alarmo
Speaker 2: would have just would have been forgotten about had it
Speaker 2: been announced post a switch To announcement.
Speaker 1: Yeah, I mean I think you know, Nintendo fans are
Speaker 1: especially thirsty right now, so like there's that side of
Speaker 1: it where it's a hey, anything new from Nintendo has
Speaker 1: a little bit of extra shine to it because we're
Speaker 1: all so antsy for what's next once switch To is
Speaker 1: here and satiates that a bit. Yeah, I think you're
Speaker 1: right that, like something like the Alarmo gets you know,
Speaker 1: it still sells to the freaks like me, but it
Speaker 1: gets covered up a little bit more.
Speaker 2: It's Uh, it's entertaining also because Greb, in my head,
Speaker 2: I am thinking that Nintendo has had all these things
Speaker 2: in the pipeline ready to go, just waiting for the
Speaker 2: right time to drop it. I think I think there
Speaker 2: may also be a fire sale of like, hey, does
Speaker 2: anyone have a quick idea that we can just pump
Speaker 2: out the baby because people are itching for Nintendo.
Speaker 1: I yet, I mean not a bad point because they
Speaker 1: I mean again, according to the reporting, the switch to
Speaker 1: was maybe originally supposed to come out around this time,
Speaker 1: or at least that was one of the considered options
Speaker 1: at Nintendo, and then internally they moved it from around
Speaker 1: this time to next year and like kind of later
Speaker 1: into next year now now based on what we've heard
Speaker 1: from them, So yeah, maybe like okay, we have a
Speaker 1: little bit of an opportunity here to do some stuff.
Speaker 1: Who's got a project that's not that they've been working
Speaker 1: on that they can maybe get ready? And here we are.
Speaker 2: Yeah. Now I'm thinking about especially all the different headlines
Speaker 2: that have come out of Nintendo in terms of like
Speaker 2: odd announcements like the online test for example, like why
Speaker 2: be so cagy and mysterious about it? Well, maybe it's
Speaker 2: just something that was a little half baked and that
Speaker 2: they you know, just kind of want to slowly get
Speaker 2: out the door before the switch to proper mm hm
Speaker 2: and generate some type of excitement.
Speaker 1: Now, it's Nintendo Music is not as fully featured in
Speaker 1: terms of having into No music as my YouTube music appuh,
Speaker 1: which I have because I YouTube premium. That just people
Speaker 1: just upload all kinds of stuff to there. Now that
Speaker 1: might change. Nintendo could decide to start copyrighting, copyright striking
Speaker 1: a lot of that stuff. But you know, I'm listen,
Speaker 1: I'm okay with using the Nintendo Music app here there.
Speaker 1: I have my own ways of accessing that, accessing that
Speaker 1: music if I really want to listen to it. But
Speaker 1: you know, it has something like twenty four soundtracks. I
Speaker 1: don't know, It's not like some massive number. Yet they
Speaker 1: say they're gonna add more, but they don't have some
Speaker 1: massive number. There's like, you know, three nes games and
Speaker 1: one or two Super Nintendo games, things like that. Like
Speaker 1: it's got Donkey Kong Country, doesn't have Donkey Kong Country too,
Speaker 1: which has you know, an equally incredible soundtracks. Shout outs
Speaker 1: to Sticker Brush Symphony, a song equally as good as
Speaker 1: aquatic ambience, so you know, this being Nintendo's own siloed thing,
Speaker 1: you kind I think I was expecting them to like
Speaker 1: go a little bit more of like recognizing that you
Speaker 1: need a little bit more songs to make this feel
Speaker 1: like valuable. But I don't know, maybe not, maybe that
Speaker 1: maybe if they're just like going after fans and the
Speaker 1: fans won't care.
Speaker 2: Yeah, I would like to see how this eventually evolves
Speaker 2: and grows. I guess I will go check this out,
Speaker 2: despite also having YouTube Premium and a Spotify account where
Speaker 2: there is lots of music uploaded everywhere grub yep, absolutely
Speaker 2: and but YouTube and Spotify don't give me spoiler warnings.
Speaker 1: That's true. You can you can search for the extended
Speaker 1: ten hour version of some of these songs so they listen.
Speaker 1: It might be even better on YouTube in some ways.
Speaker 1: But uh yeah, I'm I'm like, will I care in
Speaker 1: a couple of weeks if they announced serious of some
Speaker 1: new songs, I will be surprised if I'm still like
Speaker 1: actively using this app, But right now it's a novelty.
Speaker 1: I'll keep booting up for a little bit. I think
Speaker 1: is the we shop music there? We shop music is
Speaker 1: in fact there.
Speaker 2: Yes, okay, well grab I'm gonna buy two phones and
Speaker 2: then download this app. It won't do anything, but I
Speaker 2: need it.
Speaker 1: You can like yeah, synk them up and stuff like that.
Speaker 1: Get your get your own stereo system going there. That
Speaker 1: could be fun. Yeah, it like, does this make it
Speaker 1: more likely that anyone stay subscribed to Nintendo switch online?
Speaker 1: Obviously that seems to be like the thinking like you
Speaker 1: added a little bit of value to that, But I
Speaker 1: don't know if that really makes a difference. For like,
Speaker 1: no one was subscribing to Nintendo switch Online thinking I
Speaker 1: hope they add a bunch of extra features outside of
Speaker 1: me playing video games.
Speaker 2: Yeah, I guess it's a fun bonus, right, Yeah, it
Speaker 2: doesn't hurt, It doesn't hurt. And sure it's it's a.
Speaker 1: Okay yeah, sure, yeah whatever, I'll take this. I'll take
Speaker 1: this toy with my happy meal that I probably don't
Speaker 1: even care or care about or want. Yeah.
Speaker 2: It's like when a friend overcorrects on a problem. Yeah,
Speaker 2: it's like, oh you did it. Oh okay, okay, cool,
Speaker 2: thank you. Yes, So I'll take this this weird gift. Sure,
Speaker 2: I'm glad you. Oh you made this yourself. Okay, very
Speaker 2: very cute, nice, nice.
Speaker 1: We'll see. Nintendo historically very weird with releasing their soundtracks,
Speaker 1: so I guess any movement on that front is welcome.
Speaker 1: You know, Nintendo typically, especially outside of Japan, has not
Speaker 1: released their soundtracks commercially because there's some mechanical license thing
Speaker 1: where once you do that, then people can cover your
Speaker 1: songs legally, and Nintendo doesn't like that because they're so weird.
Speaker 1: I don't know if that. I don't know if this
Speaker 1: changes that. The fact that they've made it available, like
Speaker 1: there was some streaming service now, is that account as
Speaker 1: a release. I would think it would, but I don't
Speaker 1: know the wall well enough to understand that. But I
Speaker 1: guess any sort of thawing of the ice on Nintendo
Speaker 1: and their soundtracks is some movement that I think is good.
Speaker 2: I when we visited Packs West two years ago and
Speaker 2: we stopped by that Nintendo section, I really did enjoy
Speaker 2: that super Mario Big Band oh yeah stuff doing covers
Speaker 2: of Mario songs. If something like that gets rolled out
Speaker 2: onto this, that'd be also super cool. Just having that
Speaker 2: on a loop would be neat. I don't know, like
Speaker 2: h officially licensed Nintendo covers or whatever. Maybe ed Sheeran
Speaker 2: and his Pokemon songs will also be on this.
Speaker 1: Now, Oh well, don't forget about Posty. Oh right, Posty,
Speaker 1: don't forget about Posty and his Pokemon songs. I'm like,
Speaker 1: I'm gonna check Nintendo. I like because like the last
Speaker 1: time they did something similar to this, it was a
Speaker 1: music soundtrack listening feature in Super Smash Brothers Ultimate, Right,
Speaker 1: is the entire Smash Brother's Ultimate Soundtrack in here? Because
Speaker 1: if that, if it is, that's a lot of songs
Speaker 1: right there, I'm gonna say it probably isn't Let's see
Speaker 1: smash bro not Snack Brothers, snash Bros.
Speaker 2: That's what they call us.
Speaker 1: Yep, no, no, no results at all. Also for smash
Speaker 1: Bros in the app. So yeah, it's like, okay, at
Speaker 1: add that please? I mean, now, I know a lot
Speaker 1: some of those songs are covers of other people's music,
Speaker 1: but you know, the cover law exists for a reason,
Speaker 1: so you can put that stuff out there and you
Speaker 1: just got to share a little bit of the revenue.
Speaker 1: Will you'd be willing to Would you be willing to
Speaker 1: do that? I would hope so, and so yeah that
Speaker 1: if they think about that soundtrack and make it a
Speaker 1: little bit more easily accessible, then you know, I guess
Speaker 1: I have. That's the one I have on my Plex
Speaker 1: server because it's so good and I just listened to
Speaker 1: it all the time. But if you make it easy
Speaker 1: to access to access for a lot of other people,
Speaker 1: that could make a move there. That's a really good soundtrack.
Speaker 1: All right, let's move along here. Stick with Nintendo for
Speaker 1: the next couple of stories. Nintendo Subsidi, a Nintendo subsidiary,
Speaker 1: isn't actually laying off employees, despite rumors to the contrary.
Speaker 1: At least that's according to this headline from Victoria Kennedy
Speaker 1: at Eurogamer. Nintendo subsidiary Mario Club Company Limited isn't laying
Speaker 1: off employees. Earlier this week, a report from Japanese outlet
Speaker 1: League Press claimed Mario Club Company Limited was letting go
Speaker 1: of approximately one hundred and fifty of its four hundred employees.
Speaker 1: It was said said It was said the layoffs were
Speaker 1: happening across various groups within the company. However, in the
Speaker 1: time since this initial report, Nintendo has debunked these claims.
Speaker 1: In a statement provided to Eurogamer, a Nintendo spokesperson spokesperson said,
Speaker 1: we have confirmed with Mario Club Company Limited that the
Speaker 1: rumored information and the report is untrue. Mario Club Company
Speaker 1: Limited is a game testing and debugging team for many
Speaker 1: of Nintendo's games. Its recent credits include Luigi's Mansion, two HD,
Speaker 1: Princess Peach, Showtime, and Super Mario Brothers Wondered to just
Speaker 1: name a few. Apparently, like the original reporting here said
Speaker 1: that this was maybe a little bit similar, but not
Speaker 1: exactly the way Nintendo or a lot of Japanese companies
Speaker 1: do it, where they put people into rooms, eviction rooms
Speaker 1: and just set them there until they quit. But that like,
Speaker 1: apparently the Nintendo or this Mario Club company was doing
Speaker 1: something akin to that, and now that's maybe not the case,
Speaker 1: or maybe Nintender's are like, well, we're not laying them
Speaker 1: off for not firing anybody, but we are maybe still
Speaker 1: putting them in weird rooms. I don't know exactly how
Speaker 1: to read this. I'll say it did seem maybe not
Speaker 1: exactly like Nintendo's style, but I don't know. They tend
Speaker 1: to just like hire so slowly that they never really
Speaker 1: have much of a need to lay people off, And
Speaker 1: I would bet that they would need a lot of
Speaker 1: testing and debugging as they get ready to launch the
Speaker 1: Switch to right.
Speaker 2: I yeah, I would assume that is absolutely essential, especially
Speaker 2: if this has been like a subsidiary team, and that
Speaker 2: they would need like a lot of work going on
Speaker 2: to check these other games, especially if whatever ab team
Speaker 2: is working on the first party titles or even just
Speaker 2: like the inner workings of the Switch too. You would
Speaker 2: need that so port especially with this like looming in
Speaker 2: the background. I can't imagine that something like Alarma or
Speaker 2: this Nintendo music app is requiring many resources, So I
Speaker 2: would assume that those everyone is hands up, hands on
Speaker 2: deck at Nintendo for the Switch to Also, I guess
Speaker 2: how much of like would Nintendo's developing team be involved
Speaker 2: with a museum. I can't imagine much, if at all.
Speaker 2: It's also this whole concept of quiet quitting rooms. I
Speaker 2: would live in there. I would live in there.
Speaker 1: Yeah, yeah for real. I wonder, like, I'm sure it's
Speaker 1: like a lot of it's cultural, Like I'm sure there's
Speaker 1: some like shame involved that that like a lot of
Speaker 1: people to not accept it. But it's like, can you
Speaker 1: like read a book? Can I just go in there
Speaker 1: and read a book? I read a book. I'm like, like,
Speaker 1: put me in there. Can I can bring my game
Speaker 1: Boy Color, may play some play some video games.
Speaker 2: I would wear one of those hats with the happy
Speaker 2: ears and just hide my AirPods there.
Speaker 1: Yeah, there you go. Yes. I used to have, you know,
Speaker 1: the wired headphones that would go up through my shirt
Speaker 1: and then my hair would come down over here so
Speaker 1: no one.
Speaker 2: Could ever see.
Speaker 1: And they were black. It was a black cord. So
Speaker 1: I would wear my headphones during work all the time.
Speaker 1: Of course that would Yeah.
Speaker 2: I have raw Dog a flight before I could raw
Speaker 2: Dog work.
Speaker 1: Yeah right, I mean, listen, if it's if I can't
Speaker 1: do any of this and I just kind of stare,
Speaker 1: I would, I would. I would take some time and
Speaker 1: I would just stare and get paid. Sure. Ell yeah,
Speaker 1: let's get paid to stare. Now. That's not to sympathize
Speaker 1: with anybody who is dealing with that and hates it.
Speaker 1: Of course you might hate that and uh and that
Speaker 1: that sucks. It's weird. It's a weird thing that Japan does.
Speaker 1: But hey, also also weird is just laying off a
Speaker 1: bunch of people and saying, get the hell out of
Speaker 1: the door. Some big corporations are weird about you know
Speaker 1: about these things across the board. Now, maybe Nintendo isn't
Speaker 1: actually doing this. They're saying that the reporting is not accurate.
Speaker 1: So we'll see. I'm sure we'll kind of hear more
Speaker 1: about this if that's not the case. But in the meantime,
Speaker 1: sounds like Mario Mario Club Company Limited is going to
Speaker 1: continue as is. Okay, all right, let's see random from
Speaker 1: Nintendo Life. Someone's figured out how to run custom code
Speaker 1: on Nintendo's alarmo. This is from a lot of eggs. Look,
Speaker 1: it was only a matter of time before people started
Speaker 1: using the alarmo for things that aren't sleep or alarm
Speaker 1: clock related. And Gary oder Nixt, who usually works on
Speaker 1: reverse engineering the WEU, has figured out how to run
Speaker 1: custom code on the clock. Gary has done this without
Speaker 1: opening the clock up at all, just using the USB port.
Speaker 1: Now it's not that simple, of course, but Gary has
Speaker 1: gone into great detail in a blog post on what's
Speaker 1: actually inside the alarmo and how he managed to get
Speaker 1: custom code working. It's all a bit scientific, but the
Speaker 1: gist is that you need to decrypt the clock's firmware
Speaker 1: and upload it to an external USB and the clock
Speaker 1: tries to search for the file and subsequently subsequently can't
Speaker 1: find it. You'll be able to load any encrypted firmware
Speaker 1: binaries into the clock. We're oversimplified, oversimplifying it massively, so
Speaker 1: if you're interested in the process, make sure you check
Speaker 1: out Gary's blog for the whole process. Of course, the
Speaker 1: best part is that Gary demonstrated the custom code with
Speaker 1: a picture of a cat on the clock. So there
Speaker 1: you go. I'm like struggling to even imagine, like what
Speaker 1: custom home brew stuff people would want to put on
Speaker 1: the alarmo, But I bet people will think of some
Speaker 1: some things. I bet we get Doom running on alarmo
Speaker 1: here pretty soon, grub.
Speaker 2: I have no idea how any of this works. I
Speaker 2: appreciate this man's effort and time going into this. I'm
Speaker 2: going to ask him if he could perhaps connect an
Speaker 2: alarmo to a game scent shit, I bet it could. Yeah,
Speaker 2: I probably could. Yeah. Imagine just loading up your own
Speaker 2: sounds and then you are woken up by the beautiful
Speaker 2: voice and musical stylings of one Mike Manatti.
Speaker 1: Yeah, there you go. And then and then you just
Speaker 1: get a bunch of stench yeah, Mikey stench. Yeah. Yeah.
Speaker 2: I'm I'm thinking maybe we have a side business venture
Speaker 2: and we probably shouldn't be talking about this during work out.
Speaker 2: But say we buy a bunch of alarmos, we I guess.
Speaker 1: Jail break and break our alarmos.
Speaker 2: Sure, gosh, jail break your alarmo dot MP three and
Speaker 2: we load our own custom giant bomb sounds onto it.
Speaker 1: That would be fun. I have looked deeper into can
Speaker 1: the alarmo see your hog? And I'm pretty sure the
Speaker 1: answer is yes. So I'd be like, we could see
Speaker 1: your hog. We could see your hog. I think that'd
Speaker 1: be a good way to wake up.
Speaker 2: Yeah. I'm trying to think of like what someone would
Speaker 2: use this technology for that's built into the alarmo, like
Speaker 2: we they try and make it better or use it
Speaker 2: for nefarious reasons.
Speaker 1: Right, Oh, could you turn it into like yeah, like
Speaker 1: you know, there was the AI that could decode Wi
Speaker 1: Fi signals to basically turn any router into a surveillance camera.
Speaker 1: Could you do that with the alarmo? Maybe? I wonder
Speaker 1: what data is well, I mean, it doesn't matter what
Speaker 1: data is getting set to Nintendo. If the data exist
Speaker 1: on the alarmo, if it's capable of getting that stuff,
Speaker 1: someone could probably read it and understand it. And again
Speaker 1: that middle meter wave of technology that can see weapons
Speaker 1: through your clothes. At the airport, it could see everything
Speaker 1: under your clothes, and that the software they use the
Speaker 1: airport not to scare people. The software they use the
Speaker 1: airport doesn't show your hog. You're fine, everybody. It kinda
Speaker 1: is just like this outline, but the underlying technology is
Speaker 1: capable of just like seeing through materials. So yeah, I
Speaker 1: mean you could maybe do some weird, fun cool stuff
Speaker 1: with this. I don't know. Yeah, all right. Marvel's Wolverine
Speaker 1: creative director Brian Horton moves to Perfect Dark. This is
Speaker 1: from Sal Ramano at Gamatsu as well. Brian Horton. Who Okay,
Speaker 1: Brian Horton. I was gonna make a here's a who joke,
Speaker 1: but the first word was who there, and it threw
Speaker 1: me off. So let's just move on. Brian Horton, who
Speaker 1: was who was announced as the creative director of publisher
Speaker 1: Sony Interactive Entertainment and developer Insomniac Games Marvel Wolverine in
Speaker 1: twenty twenty one, has been off the project since summer
Speaker 1: and is now the creative director of publisher Xbox Game
Speaker 1: Studios and developer the initiatives Perfect Dark. According to a
Speaker 1: game File report Marvel's Wolverine is now held by creative
Speaker 1: director Marcus Smith, which is a Sony Interactive Entertainment representative.
Speaker 1: Confirmed to Game File, Mike Daily will also now serve
Speaker 1: as a game as game director in place of the
Speaker 1: previous director, Cameron Christian, who remains it Insomniac Games, but
Speaker 1: in a different role. Basically a lot of musical chairs here,
Speaker 1: but for me, it's like always like, oh, okay, creative
Speaker 1: director kind of joining in the last you know, since summer.
Speaker 1: That mean does that mean that game's still far off?
Speaker 1: And it's like one of the last we heard about
Speaker 1: Perfect Dark? You know, I remember I had that couple
Speaker 1: of rumors. It's like, hey, think there's I feel like
Speaker 1: there's trouble. And then you know, I looked a little
Speaker 1: bit more into it and was like, no, the game's
Speaker 1: going pretty well overall. Sure, some people are like encountering problems,
Speaker 1: but it's the normal game development stuff. But overall, like
Speaker 1: everyone seems really positive on where Perfect Dark is. This
Speaker 1: game should come out on time, whatever that means is
Speaker 1: that next year or not. It's like how much more
Speaker 1: creative directing is left? And I suppose that's the kind
Speaker 1: of thing that happens up until the very end, right,
Speaker 1: So if even if there's like a year left on scheduled,
Speaker 1: it's like, oh, yeah, that's a year of work you
Speaker 1: would want to creative director working out. But you know,
Speaker 1: bringing in someone from the outside instead of moving someone
Speaker 1: up from internally from the team that maybe understood all
Speaker 1: the ins and outs of the game. Does that say
Speaker 1: anything to you? I'm like, not sure if it does.
Speaker 2: I'm not one hundred percent sure either, Grub. I feel
Speaker 2: like the term of creative director can be somnambulous sometimes
Speaker 2: when it comes to game development, Like does the creative
Speaker 2: director have a hand at all in any marketing or
Speaker 2: promotional materials? Do they have a hand in how the
Speaker 2: game is being presented internally to the company? And it
Speaker 2: does feel especially odd to bring someone completely from a
Speaker 2: different team rather than move someone up. But it does
Speaker 2: seem like an odd move to have someone joined so late.
Speaker 2: I was initially when reading through the story, I was
Speaker 2: kind of worried about both games at this point.
Speaker 1: Well, we can get over to Wolverine here in a second.
Speaker 1: What why are you worried about? Why are you worried
Speaker 1: about both games?
Speaker 2: Well, worries about joining this late in perfect dark developmental cycle, right, which.
Speaker 1: Again it's like such a black box game development. We
Speaker 1: don't know what it means to join so late quote unquote,
Speaker 1: but I have the same gut reaction.
Speaker 2: Yeah. And then with Wolverine, because game development is so
Speaker 2: nebulous and in such a black box. Does that mean
Speaker 2: it is in a place where you can hand it
Speaker 2: off to someone or does the work like ninety percent
Speaker 2: of the way there and someone just has a touch
Speaker 2: up on it? Or is there still a lot of
Speaker 2: work to be done where you can make that transition
Speaker 2: and that pivot now versus later down the line where
Speaker 2: it could like really really affect the game. Also, you know,
Speaker 2: making minute adjustments from like top to bottom at this
Speaker 2: point has got to be very hard to do. Grub
Speaker 2: from my loose, loose, loose understanding of game development.
Speaker 1: Yeah, I mean we've definitely seen before games bring in
Speaker 1: high level developed you know, senior developers to work on
Speaker 1: games and like the last six months before it comes out,
Speaker 1: and every time people are like, Okay, what does this
Speaker 1: mean for the game? Is does this mean bad things?
Speaker 1: And in most cases my understanding is no, this is
Speaker 1: normal moving around these things happen, and the village of
Speaker 1: people that are raising this game sort of have a
Speaker 1: continuity that they are able to incorporate new people, even
Speaker 1: at the very highest level into and they you know,
Speaker 1: while they might not miss a or they might miss
Speaker 1: a beat, sure things might get missed, overall, the momentum
Speaker 1: of the project will continue in the direction it was
Speaker 1: always meant to go. And the creative director, even a
Speaker 1: creator rector director, can come in, excuse me, and have
Speaker 1: their input, but they are going to have their input
Speaker 1: on what everyone has already been working on for a
Speaker 1: very long time. Excuse me.
Speaker 2: Yeah, I'd have to assume a creative director joining this late,
Speaker 2: specifically in the perfect dark case is more so maybe
Speaker 2: just coming from like a managerial aspect rather and there
Speaker 2: has to be I would hope certain things that are
Speaker 2: set in stone that can't or shouldn't change at this point.
Speaker 1: Right, it's probably then the knitting together of everything, right, like,
Speaker 1: like we have all of these disparate parts that you know,
Speaker 1: we know need to fit together, Like what what is
Speaker 1: the best way, what's the most effective way, the funnest
Speaker 1: way to get all this stuff to fit together? So
Speaker 1: that makes mix the best game possible, and again heard
Speaker 1: relatively good things about Perfect Dark last time, so it's like, oh,
Speaker 1: maybe this is like, hey, we feel really good about this.
Speaker 1: Can we get in a top tier creative director to
Speaker 1: get it from good? Because this stuff does happen in
Speaker 1: gaming where if you go watch the you know, the
Speaker 1: Gottaward documentary where you know, Shoue a Yoshida shows up,
Speaker 1: it's like, this game ain't fun. I don't like playing
Speaker 1: this game. You guys got to figure this out. And
Speaker 1: then everyone's like, yeah, we we know, we know, and
Speaker 1: then they work on the game, to work on it,
Speaker 1: work on it, and they're like, okay, we have a
Speaker 1: couple of months. Can we get this thing all all together?
Speaker 1: And it's like it comes together in that last moment
Speaker 1: where oh, this feels like a game you can put
Speaker 1: out and people will really like. So, you know, I
Speaker 1: think believing in your game and saying okay, let's bring
Speaker 1: in someone that can really get this across the finish line,
Speaker 1: maybe it's a good sign for the game overall. And
Speaker 1: then ye for Wolverine, it's like, you know, sometimes you
Speaker 1: lose a creative director because some other company offered more money,
Speaker 1: and it could be as simple as that.
Speaker 2: Yeah, maybe they just needed someone to double check all
Speaker 2: the fonts and make sure they were cool.
Speaker 1: Yeah. Sorry, people are complaining about my costume. Let me
Speaker 1: just let me do this real quick.
Speaker 2: Oh no, audio listeners, Jeff Grubb is is donning on
Speaker 2: a blue Oh no, Jeff Grubb has left the building.
Speaker 2: Bat Grub is now taken over game mess. There you
Speaker 2: go that you just had that on you? Huh yeah,
Speaker 2: always you.
Speaker 1: Don't no your pocket.
Speaker 2: I'm always wearing the Spider Man James.
Speaker 1: Sure, yeah, there you go. Audio listeners, Jane is Spider
Speaker 1: Man and I've got the cow on now.
Speaker 2: Cow.
Speaker 1: Got to get those consonants out a little bit better.
Speaker 1: People think I'm saying my my bees when I'm saying
Speaker 1: my peas. It's bad. All right, let's take a quick break.
Speaker 1: When we get back, plenty more to talk about, including
Speaker 1: Toby Fox promising more Delta in right after this. All right,
Speaker 1: let's get back into it, and Toby Fox says, Delta
Speaker 1: Rune chapter three and four will one hundred percent come
Speaker 1: out in twenty twenty five. This is from Liam Dulan
Speaker 1: at Nintendo Life, following an update on the status of
Speaker 1: chapter five recently. Game developer Toby Fox has now shared
Speaker 1: some news about chapter three and four of Delta Rune
Speaker 1: and a brief message via social media. He's now officially
Speaker 1: confirmed that chapter three and four will one hundred percent
Speaker 1: arrive next year in twenty twenty five. This is also
Speaker 1: factoring in the localization process as well as console parting.
Speaker 1: There's no specific release date, but there you go, folks.
Speaker 1: You'll you'll just have to wait until next year for
Speaker 1: the next two chapters and possibly even beyond for the
Speaker 1: rest of Delta Rune. Yeah. I really like Undertail. I
Speaker 1: enjoyed what I played of that. I beat that. I
Speaker 1: didn't like do the Pacivist Run or anything like that,
Speaker 1: but I enjoyed what I played. I never never have
Speaker 1: not touched Delta Run, and I like, I've not heard
Speaker 1: like as much about it as as Undertail. But my
Speaker 1: understanding is most people are like, no, I really enjoy this.
Speaker 1: Sure I might. I wish it was all right right
Speaker 1: here right now, but I'm happy we're getting more stuff
Speaker 1: from Toby Fox. Is have you ever played any deltaoine?
Speaker 1: Did you ever play Undertail?
Speaker 2: So Grubb, we talk a lot about parts of the
Speaker 2: Internet kind of being too scary and gatekeepy, Yeah, to penetrate,
Speaker 2: And not that the fandom behind Undertail has specifically been scary.
Speaker 2: They just seem very spirited.
Speaker 1: About it and often scary.
Speaker 2: Yes, where I've been a little bit hesitant to fully
Speaker 2: dive in. I know a lot of people have very
Speaker 2: high praises to share about Undertail. It's always been in
Speaker 2: my back pocket, in my pile of shame to check out.
Speaker 2: But Delta Run also continues to be like an ongoing
Speaker 2: project where whenever I hear about it, I'm like, all right.
Speaker 1: Okay, let's go Toby Fox Toby Fox music, which hey
Speaker 1: equally is good.
Speaker 2: Yeah, yeah, more so for my friends out there that
Speaker 2: are super into it. Ben Pack a big Undertail fan,
Speaker 2: very much into Delta Rune chapter one. Also for folks
Speaker 2: make waiting to make the pivot to jump over to
Speaker 2: Blue Sky versus Twitter, Toby Fox is a fun follow.
Speaker 2: He's kind of a shit poster over there.
Speaker 1: Oh really, okay, fantastic, I'll follow him. Jen, you would
Speaker 1: really like Undertail.
Speaker 2: I've heard that you would have heard that you would
Speaker 2: really you would really jive with it.
Speaker 1: I think all right, let's just keep it rolling. Then
Speaker 1: Capcom sells more games on PC than all the other
Speaker 1: consoles combined. This is from Jonas Mackiat Game Reactor. Few
Speaker 1: Japanese developers have adopted such an explicit multi format strategy
Speaker 1: and invested so heavily in pcus Capcom, and this has
Speaker 1: apparently paid off handsomely. The company has now shared its
Speaker 1: report for the first half of the fiscal year, which
Speaker 1: revealed something very interesting. It turns out that Capcom's total
Speaker 1: sales this year just over twenty million units. Fifty four
Speaker 1: percent of that comes from PC, which means that the
Speaker 1: format is bigger than the PlayStation, Switch and Xbox combined.
Speaker 1: In fact, these three formats only account for forty percent
Speaker 1: of capcom sales. Corresponding PC figure from last year was
Speaker 1: forty eight percent per Capcom, which shows that the consoles
Speaker 1: are not catching up either, but actually declining in market share.
Speaker 1: Next year also sees the release of Monster Hunter Wilds,
Speaker 1: and the Monster Hunter series is extremely popular on PC.
Speaker 1: It's growing in popularity on PC. Remember I mean Monster
Speaker 1: Under Wilds took eight months to go from console to PC,
Speaker 1: and a lot of people are like, well, I'm just
Speaker 1: gonna wait for the PC version this next one wild Yeah.
Speaker 1: World that was World, Yes, the next one, Wilds, it's
Speaker 1: launching day and date on PC, and so there will
Speaker 1: be no issue there and people will just show up
Speaker 1: for that. And you know, Rise came out between, but
Speaker 1: that was on Switch first. So this is the first
Speaker 1: one that's going to be like just right there, ready
Speaker 1: to go on PC. And so this growth of PC
Speaker 1: for Capcom seems like it's only going to continue.
Speaker 2: Yeah, one hundred percent, especially with PC gaming becoming slowly
Speaker 2: but surely ever more accessible to people with a Steam deck.
Speaker 2: The Asis Roger, I can't wait for Monster on a
Speaker 2: Wild to release on PC grub. I know Mike spoke
Speaker 2: on the BombCast earlier this week about it not running
Speaker 2: the best on PS five.
Speaker 1: On the base PS five.
Speaker 2: That's right, right, I'm sorry the base PS five. So
Speaker 2: I'm definitely excited to check it out later tonight once
Speaker 2: the beta opens up on PC. I also hope this
Speaker 2: opens the door for more Capcom games coming out on
Speaker 2: PC grub. We've talked constantly about the treasure trove of
Speaker 2: IP that Capcom has has been holding on to y'all
Speaker 2: at Capcom. Just just bring it out, dogs.
Speaker 1: Yep, just do it all. Just do it all now,
Speaker 1: Capcom seems to be sort of establishing the playbook here.
Speaker 1: These other companies that are following in its footsteps. It
Speaker 1: feels like Konami, Square Inx they got to been like, man,
Speaker 1: we should not have dragged our feet on this, especially
Speaker 1: Square Inox, right. I mean, their games do come out
Speaker 1: on PC, but a little bit of a delay and
Speaker 1: there's a little bit less fanfare when they release Final
Speaker 1: Fantasy sixteen on PC way later. It's got I mean,
Speaker 1: they've got to be looking at it like, man, if
Speaker 1: had we released Final Fantasy sixteen on PS five and
Speaker 1: PC at the same time, you know, leave Xbox out
Speaker 1: of it, whatever, that would have been much more cost
Speaker 1: effective in terms of capitalizing on both launches with our marketing.
Speaker 1: And now we've released it way later, and I don't know,
Speaker 1: Final Fantasy sixteen is on PC now, right, And this
Speaker 1: was a few weeks ago, and most people don't seem
Speaker 1: to care. And now part of that is, you know,
Speaker 1: the game has this weird reputation. But again, I think
Speaker 1: if they had they just launched it all at once,
Speaker 1: would have made a huge difference. And you know, Square
Speaker 1: Innix is looking for ways to make more money. It's like, well,
Speaker 1: you should be doing what Capcom's doing, right.
Speaker 2: Yeah, yeah, one hundred percent. I wish a lot of
Speaker 2: different publishers across the board would look at what Capcom
Speaker 2: is doing and understand that making good games and games
Speaker 2: that people want is what the people want. Yeah, real quick? Yeah, also,
Speaker 2: I feel like, real, real quick, please, Sega, I feel
Speaker 2: like has slowly started to feel like the Capcom of
Speaker 2: this year. They figured it out.
Speaker 1: Yeah right, absolutely, I mean there, you know, I have
Speaker 1: a hard argument or hard time argument against the idea
Speaker 1: that Sega is publisher of the year. Like they have
Speaker 1: just crushed it with every release, multiple big releases too,
Speaker 1: gigantic RPGs in like a Dragon Infinite Wealth and Metaphor
Speaker 1: Refound Asio let alone, a remake with Persona three reload,
Speaker 1: and then and then you know a ton of other games.
Speaker 1: If they released a good Sonic game.
Speaker 2: A good Sonic game, y'all, shadow is relevant once again?
Speaker 1: Yes, absolutely, I forget what I was gonna say. And
Speaker 1: that's fine.
Speaker 2: It was really quick. I'm sorry.
Speaker 1: No, no, it's okay, no, no, no, no problem, it wasn't
Speaker 1: important anyhow. All right. Let's see here. PS five slim
Speaker 1: plates won't work with the PS five Pro despite being
Speaker 1: the same size. That's weird. This is from Ethan Gotch
Speaker 1: at Kotaku. The PS five Pro launch is still over
Speaker 1: a week away, but fans have already made an annoying discovery.
Speaker 1: The new console won't work with the players existing custom
Speaker 1: cover plates. Sony will eventually sell new ones, but those
Speaker 1: won't be available until sometime in the future. This weird
Speaker 1: wrinkle was uncovered by a Reddit user who shared it
Speaker 1: shared it in a post that is that has since
Speaker 1: gone viral on the PlayStation subreddit. I had some cobalt
Speaker 1: blue plates, so I decided to try them on the
Speaker 1: Pro and I can confirm the bottom plates match the Slim. However,
Speaker 1: the top plates do not match because while they're physically
Speaker 1: the same size, the teeth that connect them to the
Speaker 1: system are in slightly different places. They wrote, Well, they
Speaker 1: didn't share an image of the PS five Pro itself,
Speaker 1: which isn't supposed to be officially out until November seventh.
Speaker 1: They did show comparisons of the Pro and Slim plates. Well,
Speaker 1: the bottom plates fit fits. You could see where the
Speaker 1: difference is in the plastics. Plastic locking pieces differ between
Speaker 1: the two consoles. It's I mean, do you think there's
Speaker 1: a chance they did this on purpose, just to like
Speaker 1: force people to have to buy different plates. Yeah, I
Speaker 1: mean right, how hard can it been to figure out
Speaker 1: like a little bit of extra engineering to put the
Speaker 1: locking pieces in the same place. Come on.
Speaker 2: Yeah. Also, I think their justification is going to be, well,
Speaker 2: this is the PS five Pro. You shouldn't be putting
Speaker 2: base PS five plates on this. It's gonna affect the performance.
Speaker 2: I don't think it would.
Speaker 1: Yeah, I mean, you know, it's frustrating because you know
Speaker 1: that these two consoles, the Slim and the Pro, were
Speaker 1: in the works at the exact same time. That's always
Speaker 1: going back to the rumors, like originally we never ever
Speaker 1: heard about the Slim with out hearing about the Pro
Speaker 1: at the same time. So Sony was designing these things
Speaker 1: in concert with one another, and so it's hard to
Speaker 1: imagine this as anything other than deliberate. If they come
Speaker 1: out and say there's some engineering reason, I would maybe
Speaker 1: hear them out, but I highly doubt it. And it's
Speaker 1: so weird because God, these plates would just like people
Speaker 1: would just buy the plates as just like at the
Speaker 1: same rate, even if they worked on both consoles. I
Speaker 1: feel like they would buy them more. What is the
Speaker 1: thinking here?
Speaker 2: I don't know what the thinking is grub other than
Speaker 2: making like an extra ten twenty dollars for charging for
Speaker 2: PS five pro plates versus base PS five.
Speaker 1: Sure they're label as pro plates, Okay, so they could
Speaker 1: charge a little bit more. That's my opic thinking. That's silly.
Speaker 1: They shouldn't. They shouldn't do things that way. That is
Speaker 1: only going to annoy and frustrate people. We all kind
Speaker 1: of get what you're doing there, and I don't think
Speaker 1: you're actually gonna sell all that much more or make
Speaker 1: that much more of a profit margin because you're doing this.
Speaker 2: It uh, it is putting more of a bad taste
Speaker 2: in my mouth. In fact, Yeah, with how Sony has
Speaker 2: been handling the rollout of the PS five pro, let
Speaker 2: me get the cool gray one, y'all.
Speaker 1: Come on, that's I've given up that dream. I'm just
Speaker 1: gonna make my own. I'll just go go get a
Speaker 1: pro and paint it. Although I'm I'm still not pre
Speaker 1: ordered a pro. Maybe maybe once it's here and it's
Speaker 1: like right there in front of me and I could
Speaker 1: like have it like instantly, and maybe I'll make that
Speaker 1: decision at that point. But seven hundred dollars and uh,
Speaker 1: that's a lot of money. And well, yeah, sure, Wilds
Speaker 1: is not gonna run great on it. Most things you
Speaker 1: run just fine on PS five And I'm gonna play
Speaker 1: Wilds on my PC anyhow So yeah, uh so I
Speaker 1: don't know. I are you in the in any chance
Speaker 1: going to be getting a pro anytime soon?
Speaker 2: I can't say that. I am rub Jordan uh. And
Speaker 2: I Jordan from GameSpot, not Middler uh. And I checked
Speaker 2: out the PS five Pro and it does make games
Speaker 2: look more gorgeous, sure, but it feels at this point
Speaker 2: a recommend for someone that hasn't already picked up a
Speaker 2: PS five rather than someone that is like looking to
Speaker 2: upgrade their base PS five. And I hate, hate, hate
Speaker 2: grub that we're going to start saying base PS five.
Speaker 1: Yeah, it's driving It drives me crazy. I wish we
Speaker 1: were not living that life right now. Yeah, I think, Uh,
Speaker 1: what's really gonna happen is if a lot of developers
Speaker 1: start taking huge advantage of the pissar technology, because that
Speaker 1: seems to be the real secret weapon of the PS
Speaker 1: five pro. Well, yeah, it's more it's more powerful in
Speaker 1: terms in raw terms of processing that they has a
Speaker 1: better GPU. But it really does sound like PSSR is
Speaker 1: a huge is a game changer, and developers are gonna
Speaker 1: like still learning what they are going to be able
Speaker 1: to pull off and get games to like look really
Speaker 1: good while still running at a very high frame rate.
Speaker 1: And I'm looking forward to that and if enough games
Speaker 1: take advantage of it, that's the kind of thing that
Speaker 1: could get me on board.
Speaker 2: Yeah, I will say, folks at home, I know that
Speaker 2: this website is notorious for being a giant Horizon hater.
Speaker 2: Horizon looked mighty mighty fine.
Speaker 1: I bet it did.
Speaker 2: It's really a Kiss five pro looked very pretty.
Speaker 1: Yeah, I remember what I was gonna mention a second ago.
Speaker 1: It's like it was off topic anyhow. So it capcom is.
Speaker 1: You know, they're on a roll, right, They're they're on
Speaker 1: a role doing things in a certain way, and they
Speaker 1: are now trying to, like, I think, try some new
Speaker 1: stuff with you know, after Dragon's Dogma two went open World,
Speaker 1: it took the ri Engine open World, and now Monster
Speaker 1: Hunter Wilds is doing the same thing. It's it's the
Speaker 1: open world Monster Hunter at least open zone, and both
Speaker 1: those games. Dragon's Dogma had some performance issues. It sounds
Speaker 1: like Wild will have similar performance issues because the Ari
Speaker 1: Engine is struggling to figure out open world stuff. They're
Speaker 1: struggling to get that technology to work in bigger spaces.
Speaker 1: That I mean, is that a trade off that that
Speaker 1: you're willing to make because open world it adds enough
Speaker 1: of a flare to the games that Capcom is making,
Speaker 1: or you think that this is potentially something that could
Speaker 1: be like an albatross around the Engine's neck.
Speaker 2: I think it might be an albatross grub because I
Speaker 2: think the way that Monster Hunter players have been conditioned
Speaker 2: is to just transition from a zone of the map
Speaker 2: to a different zone of the map.
Speaker 1: Yeah, they're accustomed to that for sure.
Speaker 2: But I do, do, however, see that to get more
Speaker 2: players in because it work with worlds of like having
Speaker 2: that semi open map separate from your base camp attracting
Speaker 2: a lot of players. So Capcom may be trying to
Speaker 2: appeal to the wider audience that they that they captured
Speaker 2: during the Most Hunter war world is run.
Speaker 1: I think it makes sense for MONSTERHUNNERD. The thing I
Speaker 1: think the rumor is is so that part of this
Speaker 1: new Ari Engine trilogy is Dragon's Dogma two. Then Monts
Speaker 1: dun A Wilde's open world open world, and then the
Speaker 1: next open world Ari Engine game is going to be
Speaker 1: Resident Evil nine. And it's like, listen, I'm willing to
Speaker 1: see mean personally, that sounds exciting. A more open Resident Evil.
Speaker 1: What does that mean? What does that look like? Does
Speaker 1: that create opportunities for emergent gameplay? I bet it does?
Speaker 1: Could be very cool, but I don't know if that's
Speaker 1: what the fandom wants. I don't know.
Speaker 2: I can't imagine honestly, though, grub that everything would be
Speaker 2: open world.
Speaker 1: No, No, it would just be more open, right. There's
Speaker 1: still gonna be the bespoke haunted mansion somewhere, yeah.
Speaker 2: Yeah, and then like yeah, there'd be a hole that
Speaker 2: you fall down and now you're in like a sewer
Speaker 2: level of sorts, or like this is the specific open
Speaker 2: zone area with like a lake that you're navigating with
Speaker 2: a boat.
Speaker 1: Yep, yeah, I think that's that's right. So they'll make
Speaker 1: it work, and it's the Capcom Resident Evil teams. They're
Speaker 1: gonna make a good game. I'm sure they are, but
Speaker 1: there will be a trade off with performance, and you
Speaker 1: know the reality is maybe they make improvements because this
Speaker 1: will be the third iteration on this now, So maybe
Speaker 1: it'll it'll run pretty well there, and or maybe it's
Speaker 1: just been waiting for PS five Pro and that'll make
Speaker 1: all the difference, all right. Black Ops six launch was
Speaker 1: the biggest Call of Duty release ever. Microsoft claims. This
Speaker 1: is from Tom Ivan at VGC. Call of Duty. Black
Speaker 1: Ops six has enjoyed a blockbuster launch. According to Microsoft,
Speaker 1: The latest entry in Activision's shooter series was released on
Speaker 1: October twenty five for Xbox Series X and S, Xbox one,
Speaker 1: PS five, PS four, and PC Man that think still
Speaker 1: runs on the Xbox One VCR. That's I forgot about that. Notably,
Speaker 1: it was also the first Call of Duty to be
Speaker 1: available in game Pass on day one. Microsoft CEO Satia
Speaker 1: Nadella touched on the game's early performance during Microsoft's first
Speaker 1: quarter earnings call on win Wednesday. He said last week's
Speaker 1: launch of Black Ops six was the biggest Call of
Speaker 1: Duty release ever, setting a record for day one players,
Speaker 1: as well as game Pass subscriber ads on launch day.
Speaker 1: UH and unit sales on PlayStation Steam were also up
Speaker 1: over sixty percent year over year. This speaks to our
Speaker 1: strategy of meeting gamers where they are by enabling them,
Speaker 1: enabling them to play more games across the screens they
Speaker 1: spend their time on.
Speaker 2: Activision.
Speaker 1: Blizzard drove a forty three percent jump in Microsoft's revenue
Speaker 1: during Microsoft's first quarter, the company said earlier earlier today. Yeah,
Speaker 1: so it's I mean, sixty percent increase on PlayStation and Steam.
Speaker 1: Now did the last one launch just straight up on Steam?
Speaker 1: I think it did. Yeah. So yeah, people just are
Speaker 1: crazy for black Ops, I guess. And that's huge. And
Speaker 1: then like, of course, I think we were expecting the
Speaker 1: increase of game pass subs. That goes without saying, but
Speaker 1: it sounds like, you know, the biggest increase they've seen
Speaker 1: in a very long time, if not ever, I don't know.
Speaker 1: It sounds like Call of Duty is doing what Call
Speaker 1: of Duty was supposed to do for Microsoft, right.
Speaker 2: Yeah, yeah, this seems like a known quantity. I'm glad
Speaker 2: that this seems to be hitting with a Call of
Speaker 2: Duty audience. Grub, you, Sean Christian, and Minatti. We're playing
Speaker 2: this after game mess on Tuesday evening.
Speaker 1: I really really enjoyed myself that the game is very fun.
Speaker 1: It really is, and that's good to hear, especially from
Speaker 1: like Grub. You've talked extensively about your history with Call
Speaker 1: of Duty, so I'm I'm happy for y'all. Yeah, yeah,
Speaker 1: I don't need two thousand hours Call of Duty back
Speaker 1: in my life at any point in time, but I'm
Speaker 1: I'm happy that I could still get some enjoyment out
Speaker 1: of it. And it's you know, the skills are still
Speaker 1: mostly there, still got that one point for ish kDa. Hey,
Speaker 1: there we go. I'll be happy. I'll be proud about that.
Speaker 1: Kill them.
Speaker 2: The muscle memory still there, Yeah, exactly.
Speaker 1: So yeah, there's multiple multiple facets here. Clearly, I think
Speaker 1: the game is hitting the audience the way the audience
Speaker 1: was like looking to be hit, like this is the
Speaker 1: game they were hoping for. In most cases out there
Speaker 1: all it was going to be people that have issues
Speaker 1: with it. But the game is good, and then the
Speaker 1: game pass side of it is working, and the game
Speaker 1: pass side of it is then not like completely detracting
Speaker 1: from the sales on other platforms. People that want to
Speaker 1: play this on Steam and PlayStation are still doing that
Speaker 1: and more so than last year, and then it's increasing
Speaker 1: game pass. It's hard to argue with the sati Ina
Speaker 1: Della strategy of let's just make sure these things are everywhere, right.
Speaker 2: Yeah, it seems like a no brainer that you would
Speaker 2: sell more copies if you just sell more copies.
Speaker 1: Yeah, like there's so they can't do this. They've made
Speaker 1: legal arrangements with various regulators around the world, but clearly
Speaker 1: it's like, oh, there was no real option that would
Speaker 1: have made sense to make this exclusive Xbox, right, that
Speaker 1: feels like it would have been crazy.
Speaker 2: Yeah, like there's there's no way grub that the Black
Speaker 2: Ops six are a new Call of Duty only launching
Speaker 2: on Xbox platforms and not even PC would be successful
Speaker 2: at all.
Speaker 1: Yes, even being if it was PC and Xbox, it's
Speaker 1: like that would just be it just wouldn't make any sense.
Speaker 1: Like there was a reason they didn't. They felt the
Speaker 1: need that they felt that they could make that an
Speaker 1: agreement because it's like, yeah, we're just gonna keep releasing
Speaker 1: that everywhere they have and it's worked better than maybe
Speaker 1: they even anticipated. So you know this is growing game pass, sure,
Speaker 1: but but you know called duty is making money because
Speaker 1: it's called duty, not because it's growing game pass like
Speaker 1: that like that that's also that also equally true when
Speaker 1: they have something work this way. Do you think that
Speaker 1: this like continues to change the focus away from game
Speaker 1: Pass and on these big marquee platform games that exist
Speaker 1: outside of that.
Speaker 2: Yeah, I've it feels like game Pass is like their
Speaker 2: plan C that is like constant. It's like a passive
Speaker 2: that's always running grub of Like, yeah, we're gonna keep
Speaker 2: addressing that. Sometimes we don't need to say it, but
Speaker 2: like let's just do the big thing of putting the
Speaker 2: game out everywhere. Also, Greb, I'd have to assume that
Speaker 2: Black Op six not having any other type of competitive shooter,
Speaker 2: multiplayer competitive shooter this year is a gigantic factor in
Speaker 2: factoring into the sales, Like it just it.
Speaker 1: Doesn't really have any competition on that tier anymore at all.
Speaker 2: Yeah, Like the Fortnite audience feels different enough from the
Speaker 2: audience mort Zone has.
Speaker 1: To deal with that for sure, But there are people
Speaker 1: who just want to Like they've been playing Call of
Speaker 1: Duty and spend sixty to seventy dollars on it every
Speaker 1: year for twenty years now, They're going to keep doing that.
Speaker 2: Yeah, They're going to keep doing that, especially like you know,
Speaker 2: there's no Battlefield this year. There's no other major multiplayer
Speaker 2: shooter popping off yesterday we were talking about how Apex
Speaker 2: is declining, But Apex isn't necessarily a competitor to Call
Speaker 2: of Duty proper.
Speaker 1: No, No, it's yeah like that, they're just they're in
Speaker 1: that only they're free to play shooter realm and yeah,
Speaker 1: that can take people's time for sure. But Call Duty
Speaker 1: is actually it sits above those and in its own
Speaker 1: stratus here in many ways. So I mean, like Fortnite
Speaker 1: never sold a million like copies, like the way that
Speaker 1: Call Duty did. It had the free to play version.
Speaker 1: That that's what really popped off, and Call of Duty
Speaker 1: is like kind of alone in being this massive blockbuster
Speaker 1: shooter franchise every year, the way Battlefield couldn't. The Medal
Speaker 1: of Honor obviously couldn't like yeah, like Call Duty on
Speaker 1: its own.
Speaker 2: Boam Stars couldn't.
Speaker 1: Bolm Stars got close, got pretty close. All right, let's
Speaker 1: wrap up the news headlines and let's get to the
Speaker 1: poll from yesterday. I have it right here there you go,
Speaker 1: Giant Bombs YouTube channel under the community to have you
Speaker 1: can find this. Do you want a Starfield too? Yes?
Speaker 1: Oh that's yester. Let me see right, that was yesterday.
Speaker 1: Let me were fresh air. There it is here we go, Okay,
Speaker 1: do you want Apex Legends too? It's a very similar question.
Speaker 1: I'm gonna say no, I'm actually I don't, and most
Speaker 1: people are gonna agree with that. Eighty seven percent say
Speaker 1: they do not want Apex Legends. Two thirteen percent said
Speaker 1: yes they do. Uh. There is a part of me
Speaker 1: that wonders when when people are answering that are like, well, no,
Speaker 1: I don't want Apex Legends too, because I want them
Speaker 1: to go back to make Titan Fall. But there's a
Speaker 1: lot of Apex Legends fans and I think they're happy
Speaker 1: to like just keep improving Apex Legends, right.
Speaker 2: Yeah. I rarely look at the comments of these polls
Speaker 2: because I forget that's a feature growth.
Speaker 1: Yeah, what are they saying?
Speaker 2: The common consensus is I don't want any Apex or
Speaker 2: they would prefer titan Fall. Three.
Speaker 1: Yeah. I think in our audience especially, we're gonna get
Speaker 1: a lot of people who are like, give us that
Speaker 1: titan Fall and they're not They're not going to do that.
Speaker 1: They they were going to do it, and then they
Speaker 1: decided not to because God hates us. That's just how
Speaker 1: it goes sometimes. All Right, I got a new pole question.
Speaker 1: We'll get to that here in a second. Before we
Speaker 1: do that, though.
Speaker 2: Jan.
Speaker 1: A weird week. We're we're kicking out. We're putting some
Speaker 1: more stuff because we're just not in the mood to
Speaker 1: be too jokey. What is the plan for today, tomorrow
Speaker 1: and beyond.
Speaker 2: So for the rest of today, grab, you're gonna have
Speaker 2: a little costume quest stream, just play a little costume quest. Yeah,
Speaker 2: gonna chill, hang out. People may be popping in and
Speaker 2: out later today. There will not be a new voicemail
Speaker 2: dump truck. We will be uh rerunning an old one
Speaker 2: that I've yet to figure out which one we're gonna do.
Speaker 2: But tomorrow another episode of Games Mornings and Unprofessional Fridays
Speaker 2: will be uh. We're gonna have to do some adjusting.
Speaker 2: Uh and and maybe call an audible. Y'all were going
Speaker 2: to be out traveling. NICKI was also going to be
Speaker 2: out traveling, uh and one Bailey Myers was supposed to
Speaker 2: join me, but now it's just me, So maybe we'll
Speaker 2: just disassociate and play the Monster Hunter Wild Beta. Yeah,
Speaker 2: but that's after that though. But then after that though,
Speaker 2: Grub Saturday, folks, despite all the news popping off, we
Speaker 2: will be continuing on with tradition. Extra Life Weekend is
Speaker 2: this weekend. Stay tuned on Saturday because Dan, Mike Manatti,
Speaker 2: Jeff Grubb, Kayla, and Turbo Sean will be coming to
Speaker 2: you live from Dan's residence. That's right, the woodpeckers aren't
Speaker 2: the only thing banging on his door. Now, it's gonna
Speaker 2: be these hooligans for Extra Life going for how long?
Speaker 1: Grub Well, we're gonna start between noon and one I
Speaker 1: think Central time on Saturdays, with Dan is saying, and
Speaker 1: then we'll definitely be going for like at least twelve hours.
Speaker 1: But there's gonna be plenty of incentives, plenty of stretch goals.
Speaker 1: There is been talk of Kayle's bringing clippers they have,
Speaker 1: there's a karaoke machine. There might be some bad games
Speaker 1: as a potential stretch goal. There's just a lot of
Speaker 1: fun stuff that people should tune in for. And if
Speaker 1: you help, if you give, you gotta give, all right,
Speaker 1: give to the kids, and if you do, we'll get
Speaker 1: to we'll keep playing well into the night. And so yeah,
Speaker 1: could go as long as, like, you know, sixteen to
Speaker 1: twenty hours or something like that. We'll see.
Speaker 2: And then speaking about fun and giving, I'm gonna give
Speaker 2: myself a hard time. Grub. I thought about punting on
Speaker 2: this because I wasn't feeling too great based off of
Speaker 2: the news. But hey, for the children, grub.
Speaker 1: For the kids.
Speaker 2: Not immediately after these hooligans wrap up, but a little
Speaker 2: bit later.
Speaker 1: You got to give me time to get home so
Speaker 1: I can watch.
Speaker 2: The Quiet Jam twelve hour Quiet Man stream with me.
Speaker 1: Ja Are you doing this from home?
Speaker 2: Yes?
Speaker 1: All right?
Speaker 2: You think I'm not opening discord?
Speaker 1: Yeah, I was like trying to. I think who we
Speaker 1: could send over to your house to like make.
Speaker 2: Noise, So Michael Him, Yeah, we go. Michael Him lives
Speaker 2: like a five minute bus ride away from me and
Speaker 2: he could easily pop in.
Speaker 1: All right, Well we'll send Hia maybe in there to
Speaker 1: cost some ruckus. It's gonna be a fun time, looking
Speaker 1: forward to doing some charity work. We're kind of surprised
Speaker 1: on kind of doing a lot of the stuff on
Speaker 1: our own, wet the help of a corporation. So but
Speaker 1: it's important to us. We are gonna pick up the
Speaker 1: pieces as best we can. Make it fun for everybody,
Speaker 1: and I'm looking forward to it. It's gonna be a
Speaker 1: good time. Really, I'm like I fly in. We basically
Speaker 1: eat dinner, I go to sleep, wake up, do this,
Speaker 1: and then I'm gonna be doing this until my flight
Speaker 1: basically on Sunday morning. So hey, I wouldn't have it
Speaker 1: any any other way. Looking forward to it, everybody. Yeah,
Speaker 1: all right, new pole question. Are you going to use
Speaker 1: Nintendo Music? Yes or no? Well, let's get the temperature
Speaker 1: of the kids out there, see what y'all are thinking.
Speaker 1: The results of that here on Game Mess Mornings here
Speaker 1: on Giant Bomb tomorrow. That'll be back at the regular time.
Speaker 1: I can do that before I head out for the
Speaker 1: weekend over to Dan. So looking forward to that. In
Speaker 1: the meantime, though, Jan, I think we're wrapping up on
Speaker 1: this episode. You're ready to get out of here.
Speaker 2: Patreon dot com, slash Bailey Myers, yep.
Speaker 1: Support everybody. Well, we will keep retweeting everybody that is
Speaker 1: asking for help and mentioned that they got laid off.
Speaker 1: If we'll look for a job. We'll try to put
Speaker 1: that in as many people's feeds as possible. I'll keep
Speaker 1: your eyes open for that. Try to help them out
Speaker 1: where you can, anywhere, anywhere where it's possible. A lot
Speaker 1: of great people, a lot of great people, okay, Jan,
Speaker 1: thank you so much for talking with me about video games. Man,
Speaker 1: I really appreciate it, especially on a day like this.
Speaker 2: I'm very tempted to say some bad stuff, but it's okay.
Speaker 2: It's a great way to sorry Thursday, Greb.
Speaker 1: Yeah, thank you everybody for listening and watching. You are
Speaker 1: the best audience in gaming. Until next time, have a
Speaker 1: good one, take care of yourself, and goodbye.