Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good friends.
Speaker 2: Him Sassy Lang. And I will be playing Penelope Waters,
the human Aquium architect, and I'm.
Speaker 3: Tim and I played Dravin our dwarf rogue, and I
am Cameron.
Speaker 4: I play Amar. Well are incarnet year anymore?
Speaker 1: You are now in incarnt. Yeah, using a lot of
the stats of a bar. Yes, welcome to the final episode,
the finale. Unless something really weird, just take it really,
you will just die.
Speaker 4: You're dead again?
Speaker 1: Okay? Now, yeah, before we get started again, we will
state what we have stated for the entirety of our episodes.
Speaker 2: Yes, our character figures were printed using Banana for Scale
three D printing services, and you can use our I
would mind play twenty for twenty percent off your first
order until the end of twenty twenty five.
Speaker 3: And if you guys are enjoying the show, we do
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We also have a podcast available, so if you'd rather
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Speaker 4: And if you're liking any of the music that you've
heard throughout this series, it is all created by Carl
Casey at White Bat Audio, which you can produce on
band camp or you can listen to on YouTube as well.
Speaker 1: Yes, and I will also state with the Discord spoilers
are free now.
Speaker 3: Yeah, they will be after you see this.
Speaker 1: So I can talk about anything and everything.
Speaker 4: I'm gonna ask so many questions. One last shout out
as well.
Speaker 2: Our t shirts were created by.
Speaker 4: Cricket Lane Vinyl, who did a great job making these
for us. When we went to the Calgary Kahn and yeah, yes,
she does a great job with T shirts in general.
Speaker 1: Pretty they we can we can hook you up with something.
So yeah, all right, well should we jump in? Yeah
we had it last week with you guys saving the world,
well saving the world.
Speaker 2: I didn't finish yet.
Speaker 1: You pushed the Eldrich monstrosity out after Mara Fell became
an incarnet cast a enhanced version of the Imprisonment spell.
And uh and then that's when Akrotok showed his ugly face.
Speaker 2: Yeah.
Speaker 1: Yes, and he ended by saying, let's cry havoc thrusting lever,
so we will begin there. What he does is so
he pulls this lever right, and he pulls this lever,
and immediately the center of where you where you were
fighting and everything, it opens up into a large chasm.
Speaker 4: Right, a sunburster.
Speaker 1: Yes, And immediately from the crystal above, which is above
the second level, beams of energy arc out and around
and begin to feed into the sunburster, and a ball
of energy begins to form, and then a beam of
light begins to fire downward as everything around you trembles
and you may all roll initiative. Okay, what did everyone get.
Speaker 2: Eleven nineteen eight and Georgie us eight. Yeah, Georgie and
I are both eight. So I'll just have them go
after me.
Speaker 1: Okay, for the sake of not making this overly complicated,
I am not rolling initiative for the King or Cora
or anyone like that. They will act at various parts
in the battle as needed, But the battle is going
to between going to be between you three and Acrotox essentially, okay. Okay,
So Dravin got a nineteen, uh, Mara got an eleven.
Georgie and you both got eight. Yeah, all right, so
choose which order you want. Yeah, I'll just come up,
all right. So this beam hits the ground and hits
the earth, and if you peer down the shaft, you
can see dust and fire just billowing up, and even
small orange cracks forming out from where it lands. Okay,
Going first is Acrotox with a with a nine?
Speaker 5: What?
Speaker 1: Yes?
Speaker 3: Okay?
Speaker 1: Yeah, after all to match that, Yeah, I uh will,
that's what he did. So the first thing he does
is looking looking down, he sees Mara, and there's just
a moment of hesitation, to which if his eyes could
twitch you could tell that they would, and he fires
at you Okay, you're at full health. You're fine. That
hunk uh that is a twenty three to hit. Oh gosh,
dang it, what's your.
Speaker 4: I can't do two reactions? Can I just one?
Speaker 1: Yeah?
Speaker 4: It's not going to make a difference.
Speaker 1: What's your AC it's fifteen? Ah yeah, nope.
Speaker 4: If I could do two reactions, I could.
Speaker 1: So he hits you. He fires a beam directly at
you and take the full bront of it, and you
are blasted with radiation. You take thirty five radiant damage. Yes.
By the way, Actox is up at the control panels.
I forgot to tell all of you that the crystal,
if you remember, is supported by massive beams, right, four
metal beams that come from the four corners essentially, and
then a metal casing that surrounds it, right.
Speaker 4: Like a like a gem.
Speaker 1: Yeah, that holds it in place in a way. Right,
they all straight in and hold it in place. Okay,
it is now Dravin's turn.
Speaker 3: Okay. So were we told by what's what's her name?
The mage that was the ghost? What kind of were
we told by Gurdell about like unfastening this? Okay?
Speaker 1: Nothing?
Speaker 3: If I have a quick look up at the beams,
can I perceive like place where it could be released
or where it might lead.
Speaker 1: To give me an investigation check?
Speaker 3: Well, good thing. I'm good at that one because I
get to turn that into ten.
Speaker 1: So it's a twenty okay. So with the twenty.
Speaker 3: Good thing, I'm a rogue.
Speaker 1: Yes, yes, go robes.
Speaker 4: Wow.
Speaker 1: You look up at the beams and you can tell
they are securely fastened and riveted. They are not meant
to ever budge. However, you do notice one other thing.
The metal where under the platfor form the aquatox is
standing on, is beginning to glow to a degree from heat. Hm. Okay,
and with that it will be marris.
Speaker 4: Amazing.
Speaker 3: Why can I move?
Speaker 1: Oh? Yes, you can move? Sorry?
Speaker 3: Sorry, So the platform the atrox is on.
Speaker 1: Yes, like you can see in the center, just a
faint glow.
Speaker 3: Beginning, okay. And the the crystal is right above that.
Speaker 1: Yes, it's above with four beams fastened.
Speaker 3: Hmmm.
Speaker 1: Does that make sense. It's kind of like imas floating
above him.
Speaker 2: I wonder if there's a way that we could reverse
that to melt the bars holding it.
Speaker 3: What do you do, I'm going to move, Sorry, I'll
do that.
Speaker 4: Okay. I feel like, I don't really know what's going on,
but I can tell that this dude is well, if you.
Speaker 1: Just shot you, you're going up?
Speaker 3: Yeah he is. Oh and can I do a bonus
action attempt to hide? Well, I'm like, could I could?
I figure there's a lot going on. Maybe I could
now hiding I.
Speaker 1: Skipped most of his turn. I forgot you can do
all that extra stuff.
Speaker 3: Now the new rules, hiding is a set DC, is
it not?
Speaker 1: Yes, it's a ten? Is it not?
Speaker 3: Do I think it was a fifteen? I don't actually remember. Okay,
we're going to say fifteen DC, so I don't self check. Well,
I'm good with it. So it's twenty three.
Speaker 1: So you're fine. Okay, so you hide?
Speaker 3: Cool?
Speaker 1: All right? Now, Mara, what do you do?
Speaker 4: I wish I could have stopped him.
Speaker 3: You're like, it is the heat of the moment, quite literally.
Speaker 4: Yeah, I'm just gonna do it anyway.
Speaker 3: What are you gonna do?
Speaker 4: That's fire?
Speaker 3: Oh that's fine.
Speaker 1: So you miss that it.
Speaker 4: Is a range of twenty feet, Fine, you do hit
Kenny God and everything. I'm guessing it at a fifth level. Okay,
so it's a deck same of eighteen.
Speaker 1: I know he's got for acroto.
Speaker 2: Yeah.
Speaker 1: Uh, he will willingly fail it and stand in the
middle of it, laughing to use my own weapons against me,
don't even bother. And with that he will take a
legendary action and he will turn to the control panel
and turn a dial and you feel the entire island
begin to move. Oh yes, okay, Oh, I don't like
he's doing what he wants to do. It is now Penstern.
Speaker 3: I am going to dash, Benjamin.
Speaker 2: Because of my charger, I get extra ten feet to
my speed on a dash since forty eighty.
Speaker 3: Nice, Welcome to the eighty dash club. It's pretty great.
Forty good up there, because that's where the backy.
Speaker 2: I do. I do not have enough aquim to ignite it. Oh, Dan, Yeah,
that might be a problem.
Speaker 1: Okay, do you do anything else? Yes, that's all you
can do.
Speaker 2: Yeah, my dad's still around here.
Speaker 1: Your dad is down below with everyone else.
Speaker 2: Before I ran away, I would just ask.
Speaker 3: Dad, like get in the escape pod with crystal.
Speaker 2: Yeah, but also like look around down here and see
if you can find any way to drop the crystal.
Speaker 1: Okay, that's what I.
Speaker 2: Like to I'd like him to look at that.
Speaker 1: Okay, all right, that's a good idea, Georgie.
Speaker 2: I will I will ask Georgie to do the same thing,
but I will ask him to fly like above the
crystal and see if you can find any weak points there.
Speaker 1: Okay, that's what Georgie will do.
Speaker 2: Just fly like straight up.
Speaker 1: Okay, take a look. Can he roll like you can roll?
An investigation?
Speaker 2: Oh? Shoot, investigations awful for him? Can't be perception three?
Speaker 1: Oh okay, Georgie squad, he's the heat is interfering with
his censors. Okay, your dad is going to take an investigation.
Check up. He got a nine cool, So all right?
It is acrotoxis turn Yes, Atox is going to take
a shot at driven.
Speaker 3: You can see me.
Speaker 1: Oh no, wait, yeah he can't. He can't see you. Sorry,
pen does the twenty two hit you?
Speaker 4: PENP?
Speaker 1: What's your A C sixteen? Not quite enough for her
to shield you, unfortunately, so uh.
Speaker 4: Yeah within sixty feet though, I guess she's for you.
Speaker 1: Still have to you have to shield her above what
he rules. Essentially, you take thirty five radium damage as
he blasts you with radiation.
Speaker 4: Are you okay?
Speaker 1: Are you alive?
Speaker 3: Still?
Speaker 2: I am alive?
Speaker 1: Just down, not down? Though good okay, and you can
only take one of those hits uh to it. As
as he does this, he's cackling gleefully. He's turning knobs
and moving buttons on the thing. And you can see
after talks knows tell credit. In fact, he's obviously known
at this entire time, he has no issues with this,
this machine in front of him, and uh, yeah you can.
You could even glance down and see that the land
below you, there's a carving swath of this black cratered
scorched earth with the cracks coming out from it as
he literally is driving this beam across the desert. The
nice good thing is if there were any elderch monsters
below the city city there there? So what did you say?
Speaker 4: What did you say? He looked like when I saw
him in my vision.
Speaker 1: Like a dark haired, pale skin and twenty five to thirty.
Speaker 4: Year old man, human man.
Speaker 1: Yep, but you wouldn't remember that?
Speaker 4: Is that not where my memories start?
Speaker 3: Nope?
Speaker 1: Nope, unfortunately not.
Speaker 3: Yeah, you were never allowed to. It's lost.
Speaker 1: It's lost forever. Okay. It is now Dravin's.
Speaker 3: Turn, okay, because I'm goes before you, because I'm hidden
while I get advantage of a you would yes, okay,
the jump ring is being used.
Speaker 2: Stop.
Speaker 3: I dash forward from my position of hiding, and my
ring on my hand just glows a little bit. And
then I just launched myself right in front of Acritos.
And then I'm just gonna be like hello again.
Speaker 1: All right, First thing first, give me a constitution saving
all right?
Speaker 3: That do I get anything?
Speaker 2: No?
Speaker 3: Nothing good on it? Nope, but's a five.
Speaker 1: That's five Yep, you take five fire damage from being
next to him.
Speaker 3: Yeah, that makes sense. Okay. And then we're attacking. Wow,
well that might be okay my actions, uh nineteen.
Speaker 1: A nineteen does not?
Speaker 3: Okay?
Speaker 1: Well, he literally deflects away your your weapons all right
with a rictus.
Speaker 3: Grid, and I'm not getting advantage on my next attack
because he now knows I'm here. That is Wait, that
was the thirteen. So that's a twenty.
Speaker 1: Two twenty two twenty two hits.
Speaker 3: Okay, nice. No, I don't get any bonus, but I
do get sneak on that. No, I don't know. I
didn't have advantage, darn it. So all I get is
a D six that's pathetic three damage, three damage.
Speaker 4: Okay, you got any emotion to get out of there.
Speaker 3: I do have more movement, but I've already used my
bonus action to jump, so I am stuck there for a.
Speaker 4: Moment because you can't disengage.
Speaker 3: All right, action, bonus action are done. Okay, although I
could carry on my movement because all opportunity attacks on
me have disadvantage. Does it really matter?
Speaker 1: Remember your spell? Your shield spell adds five to their
AC for the entire round, and you can use it
for free once every between your turns kind of thing,
like it recharges on your turn.
Speaker 3: I'm going to stay there.
Speaker 2: What cost a reaction?
Speaker 1: Costs a reaction? So okay, all right it is then
I was getting ready to roll opportunity attack against you. You
said to stay there.
Speaker 4: Okay, this this crystal I would size? Is it?
Speaker 1: What size is huge?
Speaker 3: Yeah?
Speaker 1: Smile? I think I said it was about twenty feet
by thirty feetures.
Speaker 4: But like by D and D terms huge bigger than.
Speaker 3: Well, it's medium large, huge, gargantuan.
Speaker 1: Right, yeah, it'd be gargantuan, probably twenty by thirty feet.
That's huge. That's massive.
Speaker 4: Dang it. I don't like that. You're right there and
I'm trying to find like an alternate plan, but I
don't think I have one.
Speaker 2: I am healing.
Speaker 3: If you have that, I mean I wouldn't mind some either.
Speaker 1: Analysis paralysis take a legendary action.
Speaker 4: I'll just heal everyone this turn, and I'll tell you
get out of the way. I'll do the messure wounds.
Speaker 1: Oh, mask your wounds.
Speaker 3: Yeah, that's a sixty foot one. Yeah, so you should
be able to get all of us.
Speaker 4: Yeah, every Oh wait, six creatures within a thirty foot
radius sphere.
Speaker 2: Yeah, so sixty.
Speaker 3: Foot diameter yep, but you probably technically you probably have
from from your spot toket.
Speaker 4: Well, I think I think I can get so I
can guess it sixty feet from me, thirty feet radius.
Speaker 3: Yeah, it was a thirty foot radius from you.
Speaker 2: You're emanating from you, No range sixty feet and then
a thirty foot radius.
Speaker 1: Old, and you're good. Okay, yeah, yeah, yeah.
Speaker 4: Send it up. I guess to you guys to hit you.
It wouldn't also capture them with it, but yeah, five
d eight at least plus three. Oh that is not
a great role. Okay, Well there's two sixties, uh twelve
thirteen Oops, that was a one thirteen eighteen.
Speaker 1: All creatures you.
Speaker 4: Choose twenty one within the sphere. Okay, so just yeah, yeah,
it doesn't also get acritos because I don't choose him one.
Speaker 3: Sweet that helps. That's great.
Speaker 4: And then I'm also going to give Pen a artic inspiration.
Speaker 3: Thank you detail d ten.
Speaker 4: Yeah so weird.
Speaker 1: Right call that out. Akrotox will take a legendary action.
I need Dravin to give me a dexterity saving throw.
Speaker 5: Okay, twenty four twenty four nice, so Acatos drops his
jaw and basically projectile vomets like a greenish liquid out.
Speaker 1: You duck out of the way. It sprays across and
down and as you can see, so you see those
squares just two away from Pen in the line where
you are, It hits all of that and they begin
to literally melt away. The metal corrodes and dissipates. Okay,
all right, it is now Pen's turn.
Speaker 4: I remember that I have yelled at you guys to
get down.
Speaker 1: You'd have to jump across that, but you'd be fine
to do that.
Speaker 4: I just asked you to get away.
Speaker 2: I know, what are you doing? What am I watch
what I'm doing shoving him.
Speaker 1: Hopefully so that is Remember behind him is a control
panel twenty three. Remember there's a control panel behind him.
Speaker 2: Yeah, but there's not a wall behind the control panel.
Speaker 1: No, no, but it's like a control panel. I know
what you're attempting to do twenty three twenty three to
hit Yeah, okay, that hits okay, yeah, so.
Speaker 2: Well my de eate of damage. So that is ten damage.
But that's not what I care about. I'm pushing him
ten feet away.
Speaker 1: Yeah, he hits the control panel.
Speaker 2: I can push him over a control panel.
Speaker 1: It's too high, it's tall enough that he would bump
into it. I'm sorry, it's.
Speaker 3: Not that easy.
Speaker 1: It was a good idea, and I'll give you inspiration
over the idea. But so he does. It's the control
all right.
Speaker 2: Well I will attack him again.
Speaker 1: Getting angry at you, so I have inspiration.
Speaker 2: Okay, so I attack them. I get advantage this time.
Speaker 3: Yep, vexed him. Oh there it is is the nineteen
twenty nine. Okay, that is a definitely.
Speaker 2: Which hits him and it's seven damage. And then I'm
going to use my bonus action to activate my jump.
Speaker 4: Boots fifteen feet away.
Speaker 1: I don't okay, what's Georgie do?
Speaker 2: Georgie, He's just gonna keep looking up above. He's gonna,
you know, he's gonna start shooting at the bars. See
if that does like anything, it probably won't be like whatever. Okay,
so twenty twenty will hit cool one, nice Georgia. Go
uh thirteen forced damage on one of the bars, Okay,
does anything appear to happen to it?
Speaker 1: Like the tiniest dead Okay, that's not helpful.
Speaker 3: Yep.
Speaker 1: However, it's top of the round and Acrotoc seeing you
having just shoved him literally into a control panel, he
knows what you're trying to do. He's gonna be like
not so far, and he's gonna fire array at you.
Getting a seventeen to hit you can say, I say,
shield your shield. Yeah, so what you see happens is
the shield it deflects. The beam doesn't just get absorbed
by the shield. It literally deflects off the shield, fires
off into the roof and just melts a portion of
the roof.
Speaker 4: Oh okay, like the bar, like the roof, not the bars. Well,
you can start, could start.
Speaker 1: That's all I'm telling you. Okay, it is now Draven's turn.
Speaker 3: I'm gonna choose to turn my speed to zero and
give myself advantage on my attacks.
Speaker 2: Okay, sorry, Mara, you can fire ball with dravon in there.
Speaker 3: Yeah, I'll be okay.
Speaker 2: Well, that's right, that's true.
Speaker 3: Oh okay. That's a twenty four for their first hit
that hits, which will be with sneak attack this time. Sorry,
how much is my sneak attack now? I don't remember
six sixty six, which means I actually roll seven of them. Wow,
that's not good. Three ones in there, okay, So that's
twelve fifteen twenty one plus eight is twenty nine nine?
Speaker 1: Nice? Nice?
Speaker 3: Okay, okay, and then second attack is a twenty one.
Speaker 1: That does not hit. Oh my gosh, yep.
Speaker 3: Okay.
Speaker 1: I must say that you are landing your hits, but
he does not seem worse for wear.
Speaker 3: Oh okay, okay.
Speaker 1: I don't think at which point he is going to
Is that your turn?
Speaker 3: Let me do the check. I think that's all I
can do.
Speaker 1: Okay. He is going to take a legendary action and
fire a beam directly at you, getting a nineteen.
Speaker 3: To hit that does hit.
Speaker 4: Can I do it?
Speaker 1: You already used your reaction, yep, so you're gonna take
thirty five radiant damage as he slams into with this beam.
Speaker 3: Yeah, Kenny Dodger.
Speaker 1: Nice nice, which is what thirty five? So you need
to make that thirty four so that be seventeen. Yes,
very nice. That on Kenny Dodge is amazing. Uh. It
is now Marri's turn.
Speaker 4: Yeah, I don't know what to do. I want to cast.
I think shatter.
Speaker 1: Okay, where at the point.
Speaker 4: That's good at one of at one of the bars.
None of them have taken any damage yet.
Speaker 1: Hey, there's one that took a small bent.
Speaker 4: Yeah, sure, yeah, because I think it'll take multiple tries anyway,
I'm going to do this at a third level for
this one. Okay, so only four d eight they're supposed
to all be.
Speaker 6: Eight one Yeah, there sixteen plus three plus three oh
yeah nineteen damage damage.
Speaker 1: Down So there is a signifignificant concussive dent. Yeah in
this this far? Okay?
Speaker 3: Was there any bonus thing to it's only to construct?
Speaker 4: Yeah, oh uh yeah, a construct has disadvantage. A non
magical object takes damage if it's in the spells area.
Speaker 1: Okay, it just takes damage.
Speaker 4: Oh each creature and a ten foot radius sphere centered
there also takes samwich does is it it's high enough
on dus. Sorry. And then I also want to, I
guess give Bardic inspiration. Wait okay, wait, yeah, I was
mixing up which way the spell thing goes. Yeah, I
want to give Bartic inspiration to travel.
Speaker 1: Okay, perfect, all right, it is Penstern.
Speaker 4: Oh and I tell everyone to start one of the pods.
All right, I get in the odd start.
Speaker 3: Yeah.
Speaker 2: Can I climb up onto the bars?
Speaker 1: You can.
Speaker 2: I'm going to climb.
Speaker 4: Up, get out of the way, and you guys are like,
I'm gonna get more in the way.
Speaker 1: So Penn climbs up onto the bars. I will say
it takes you. You can find a ladder to do so,
but that's going to use your action and movement to
get up there for the most part.
Speaker 2: Okay, I'll do that, and then I'll yell.
Speaker 1: Period.
Speaker 2: Yeah, pretty much a skullface.
Speaker 1: That was my constitutions over here. Five fire damage? You
do a constitution save when you went up to Acrotux.
Oh yeah, do a constitution save eighteen you take fire
damag five? Five? Okay, all right, so you yell at
him Georgie, What does Georgie do?
Speaker 2: Uh? Georgie grabs the rope that I'm going to pass
him and secures it to something along the wall or something.
Speaker 1: Okay, okay, okay, yeah, what.
Speaker 2: Like what I'm going because because I'm taunting the guy,
he's gonna last me. I'm going to fall. I want
to not fall, but I didn't have time to tie
myself down. I will allow that, So I'll just give Georgie.
Speaker 1: I will allow that because I kind of stole your
action for getting up there. But I'll say that that
equals out in the wash. Yes, that'll that'll work, Okay, perfect,
it is acrotoxis turn tell me how are you on
the beam? Are you like laying there like or like
what is it?
Speaker 4: Uh?
Speaker 2: Yeah, okay, Like i'd be kind of towards well, no,
I think i'd I'd want to act like really confident
in cocky, like I want to taunt him. So I
probably either like sitting with my legs crossed or like
standing on it or something. Okay, but I'm tied by
Georgie to something.
Speaker 1: What I'll do is he'll actually probably tie you to
the next beam, because Georgie ties you to himself.
Speaker 2: Yeah, and my hope, if you will allow me to try,
would be to jump out of the way before a
blast hit. But you probably won't let me do that.
Speaker 1: Well, we'll see what happens, because what's gonna happen is
you're going to give me a dexterity saving throw? Is
what you're going to do?
Speaker 2: I am okay, okay, that is twenty one?
Speaker 1: Okay. My question is before or after I tell you?
If it fails, would you like to add your bartic
inspiration or not? That's my question.
Speaker 2: This just seemed like a pretty difficult thing to only
one is pretty darn good.
Speaker 1: It's up to you.
Speaker 3: It is pretty good.
Speaker 1: But like it's up to you.
Speaker 3: If his DC is that or higher, it can't be
much higher because that'd be insane.
Speaker 2: Is is this sorry? Is this the deck dirty saving
throw against his attack or to be able to jump
out of the way of the attack.
Speaker 1: This is against his attack against He's vromedy nacid at you.
Speaker 2: Vomiting acid at me?
Speaker 1: Yep?
Speaker 4: Isn't that the same?
Speaker 3: I think I rolled the twenty four?
Speaker 4: You did me?
Speaker 3: Yeah, when I did mine and I passed.
Speaker 2: I will uh, I will hold on to it.
Speaker 1: Yeah, it's like, okay, so what happens is he hits you?
Speaker 2: Yeah?
Speaker 3: Oh my gosh.
Speaker 1: Uh and you.
Speaker 4: Take wait.
Speaker 1: It's not an ace, it's not a yep. Uh, you
take thirty acid damage and yeah, you slump onto the thing. However,
it does eat through the pillar as well. Yeah, and
pretty soon you're like, oh, there's probably bits of her
like dripping around.
Speaker 2: Down.
Speaker 1: Yep, you are. Penn Is now dangling by a.
Speaker 3: Rope, unconscious.
Speaker 1: Unconscious you would have climbed probably what that pillar?
Speaker 2: Ye this corner.
Speaker 1: Yeah, I'm gonna say, Georgie hit that pillar. So you
are you were swinging for the pillar her corner. Okay, wait,
like over here, yep, that's where she'd be swinging.
Speaker 3: I'm just gonna like put you there.
Speaker 1: Yep, that works. And it is now dravens in the air.
Speaker 4: I mean.
Speaker 3: Right, I need to make a constitution say because it's
my turn. Yep, that's bad again. Five fire damage.
Speaker 2: I should have used it.
Speaker 3: Oh my gosh, what do I do? I don't know
what to do right now? O. Yeah, how high up
are those the pillars?
Speaker 1: Pillars? I'm going to say they're forty feet in the
air from where the ladders are, which are at each corner,
which is why she would have had to dash to
get up there. Fifteen five, and then she yeah, because
you could have used your charger feet because it gives
you a four. Yeah. So okay, they're thinking they are
tense right now.
Speaker 3: Okay, so this one's destroyed.
Speaker 1: Yes, okay, it is destroyed. The other one next to
it is damaged.
Speaker 3: This one here and the ladders here.
Speaker 1: Uh no, it's in the corner. Oh, I guess that works.
That makes more sense.
Speaker 3: Oh okay, so you're thinking like that question.
Speaker 1: Yeah, that makes more sense to me.
Speaker 3: Well, okay, I'm gonna hit him, okay, no advantage, but
I don't get any sneak attack.
Speaker 1: So it's just you still hit sixes.
Speaker 3: That's very poor. Twelve damage, twelve damage.
Speaker 1: Kay.
Speaker 3: And then I'll do my second that I get as
part of that action as well, which is a nineteen
plus twelve or plus nine. It's twenty.
Speaker 1: He's like plus what eight?
Speaker 3: And that's just an extra two okay, and then I
will bonus action dash all right, and then I'm climbing up.
Speaker 1: He's going to do an opportunity attack. Yeah, he's going
to fire a beam at you, getting me seventeen again.
Speaker 4: That misses, Oh no, it did not disengage.
Speaker 3: Missus entirely, all right, yep is eighteen. So I'm up
there now.
Speaker 1: He shoots at you and literally melts a section of
the wall behind you. You can see outside glowing white, hot,
dripping metal where you were a second ago. Hello Ryan
the mind player here. Thank you for listening to Adventures
in the Parted Vail podcast. You can see videos of
our recorded sessions and more on YouTube, and don't forget
to check out our Patreon at patreon dot com. Slash
Twilight's endinga for exclusive content and discord access. Thanks again,
and we hope you enjoyed the rest of the session.
It is now Mara's turn.
Speaker 3: Oh and when I'm up on that thing, can I
make sure that I'm like not over top of the
whole because there's like an end of this thing that
I've like fallowed down. Yeah, not to my death in
the hole.
Speaker 1: Okay, so you've you've climbed all the way up to
the top.
Speaker 3: I should be able to Yeah, all right, Okay, Marrow.
Speaker 1: What do you do?
Speaker 4: Two questions? Okay, I I don't know if I okay,
I'd remember we were in the mall. Did I did
I not successfully find anything? Or did I successfully find incense?
Because I thought I did but I don't have it
in my inventory.
Speaker 1: I don't remember.
Speaker 4: Did I fail I.
Speaker 2: Found like a cool weapon?
Speaker 4: Yeah? Someone else did that was but did I find it?
Speaker 1: I don't think you did. I think you do. You know,
I think you failed your role.
Speaker 4: Does my sister have incense?
Speaker 1: Does she have incense?
Speaker 2: Oh?
Speaker 1: I guess that's a valid question, considering she is of
the wizarding type. You are lucky she does.
Speaker 4: Okay, So what I do is all like anybody got incense,
will be like I do. Okay. I then will use
the instantaneous ritual to do my fine familiar because that
thing takes an hour to do.
Speaker 1: So yep, yep.
Speaker 4: So now I have my familiar which can't do anything yet,
but just don't die this.
Speaker 3: I won't try a lot of although she can do.
Speaker 4: Would I have knowledge of would I be able to
see like one of her biles or whatever?
Speaker 2: I don't have any left?
Speaker 4: You don't have any?
Speaker 2: Oh shure, I use them all on you?
Speaker 3: Yeah? They all got used last spot?
Speaker 4: Oh yeah?
Speaker 1: Oh day like you running?
Speaker 3: Well? Actually I don't have anything to run out of
it because I can't.
Speaker 2: Use my ever.
Speaker 4: Okay, well, shoot, that's what I've done.
Speaker 2: And.
Speaker 4: I will does Bardic inspiration work on my saving girls?
Speaker 1: I don't think so.
Speaker 3: It should tell you what it applies for in the
description for ca call okay.
Speaker 1: Give me a death save, give me to death save Comma.
Speaker 4: I need to pick the right and the creature fails
a D twenty test. This is a D twenty test.
Speaker 1: It was true bard against pretty.
Speaker 4: Oh yeah, she's a past.
Speaker 1: Okay, all right, get out of here.
Speaker 2: Bird.
Speaker 1: It is now Georgie's turn. What's Georgie you gonna do?
Speaker 2: Uh? Georgie is going to go over to that far
corner and make as much worring noise as he possibly can.
Speaker 1: That's it. Huh.
Speaker 2: Yeah, he's trying to also taunt back talks.
Speaker 4: Okay, by the way, my familiar is again and now okay,
oh yeah he will.
Speaker 1: Yeah shoot, yeah, that's that's a better way to add
away the bad guy.
Speaker 2: Yeah that'll work better. So let's do.
Speaker 1: That, okay, and take a pot shot please. Yeah.
Speaker 2: I just need to mark my death to say if
I succeeded one.
Speaker 1: Seventeen does not hit?
Speaker 2: Okay, well blast the bolt right past. Yep, he hits
the control panel.
Speaker 1: Huh maybe hits the control panel.
Speaker 2: Does anything happen?
Speaker 3: With that.
Speaker 1: However, Acrotox is going to start worrying and spinning dials
on his.
Speaker 3: I can read telecret now, and I was debating messing
around with those switches, but then he'd probably kill me.
Speaker 1: And you watch as as he hits like a button
and there's a pulse through the sunburster, and you hear
a rumble as the earth below you shakes right, and
a cloud of smoke begins to rise. Okay, and then
what he will do is he'll look at you driving
and give me a deck saving throw.
Speaker 3: Okay, give me a second. I'm gonna need to add
my artic inspiration to that.
Speaker 1: It's a D ten.
Speaker 3: I don't think that's would you twenty one?
Speaker 1: You get hit, you take thirty acid damage. However, it
does the damage.
Speaker 4: What was happening, he.
Speaker 1: Was doing this a saving throw.
Speaker 3: Yeah, your shield couldn't have helped. I did use your
broder expression. I'm uncanni dodging that.
Speaker 4: Wait, can I can? I can? I? But does cutting
words work on that?
Speaker 1: No?
Speaker 4: No, it wouldn't because it's not an attack.
Speaker 1: Yeah, Akatos will now use a legend. Oh, by the way,
I'm going to say that your father seeing you right,
us he runs over to where you are, atos fires
a bolt of fire at the rope that you're on
and it snaps. Your father is going to catches you,
and you and him and King van Manuists are going
to both run over next to.
Speaker 4: You because they would have been moving anyway.
Speaker 1: Yes, they would have all been, so they've all run
over to that spot, and they sickly got a hold
of you. At this point, you're lucky you have King
van men You're still.
Speaker 2: Because guess what, Oh he has cealing stuff.
Speaker 1: He is, he's a noble, he's got magic. He's going
to cast your wounds.
Speaker 3: What a freaking guy?
Speaker 1: Yeah?
Speaker 2: Yeah, how much do I get?
Speaker 1: So he'll cast it at the third level? Okay, which
what would that do?
Speaker 3: Third wounds?
Speaker 4: That is sixty eight? This says plus three.
Speaker 1: That's not.
Speaker 4: That's it doesn't say I've credited it. But is that
plus three because of my gem? Or is that just
what it is?
Speaker 3: I didn't grab your papa, that's just because you're modifier.
Speaker 1: Okay, yeah, this is your papa. Can you put these
by pen?
Speaker 3: Yes? Uh?
Speaker 1: You roll go ahead, all right?
Speaker 3: Your dad's doing that like desperate CPR. The King's like.
Speaker 2: Twenty seven.
Speaker 1: Twenty seven. Yes, very good, all right, nice, and I
said that was Acrotox's legend.
Speaker 3: Actually, yes, yes, by the way I fell right, yes,
So how far of a follow is that?
Speaker 1: It's twenty feet, So that's two d six You take
that too, damn it?
Speaker 3: Yeah, I love that.
Speaker 1: The old two ones.
Speaker 2: So have we knocked out two poles?
Speaker 4: Now?
Speaker 1: Yeah, you've knocked out too. You've knocked out two poles? Yes, okay, okay,
it is now Draven's turn.
Speaker 3: Okay, Well I'm back where I started. Yep.
Speaker 1: Yeah, Well, actually you would have fallen you're on this side.
Speaker 3: Oh I'm down there down there? Yeah, would that'd be
more than twenty feet?
Speaker 1: Oh yeah, yeah, that would have been. That would have
been because I was trying to position my seven sixty feet.
Speaker 3: Yeah, I was trying to persish myself in a way
where I wouldn't well back fall there is that as
a reaction.
Speaker 1: You haven't used the reaction. She casts feather fall on.
Speaker 3: Okay, So was falling here possible or do I need
to go.
Speaker 1: Down to that one? Saving thrown? By the way she
cast feather fallow twenty eight Okay, you can land on
the other one, sure, and no damage and no damage.
Take your two back.
Speaker 3: I'll take uh and okay, now it's no no.
Speaker 1: You hear Acro talks shouting at you as as he's grinning,
and and the heat in the chamber is beginning to
build right and the Sunburster is whining and getting louder,
right to which you hear him shouting, I hope you're
ready to visit Capital City? And uh okay, So.
Speaker 3: How are the other two beams looking with this crystal
like do they seem like they're just completely like it's
there's no, there's nothing heavy.
Speaker 1: Like it like it's there's tension, but it's not there.
They're built to withstand a lot of pressure.
Speaker 3: Okay, okay, mm hmmm mm hmmm. I don't know what
to do.
Speaker 2: What do I do?
Speaker 3: Georgie's up here trying to get his attention, Yeah, failing miserably. Yeah,
I might dodge our dash, sorry to get up there.
Speaker 1: Okay, go ahead, it.
Speaker 3: Along the way. I'll take a pot shot with my
hand crossbow, okay, just because so yeah, I'll go up there.
Speaker 4: I'll I'm a sister roll initiative, my familiar.
Speaker 3: Ten.
Speaker 4: So it goes right right after you miss.
Speaker 1: Okay, So how how what did you roll two plus nine?
Is you really missed?
Speaker 3: Yeah?
Speaker 1: So essentially the place is shaking too much. You can't
get a good, good shot off. It is now Mara's turn.
Speaker 4: Okay, uh, I don't know that this is gonna do more.
Speaker 1: Anything that does acid you cast healing words.
Speaker 3: Acid won't hurt him, obviously hurts the polls, because that's
what he keeps shooting with.
Speaker 2: You're right, I don't know if that's all.
Speaker 4: I don't know. I don't though.
Speaker 1: I remember he's wreathed in flame. He's he's on some
hyped up christ.
Speaker 4: Yeah. Okay, I uh, I want to make sure I'm
understanding this correctly before I tell you what I'm thinking.
Speaker 1: Okay, let me just pull it back up.
Speaker 4: So find familiar. Uh. When you cast a spell with
range of touch, you're familiar can deliver the touch. You're
familiar must be within one hundred feet of you. It
must make a take a reaction to deliver the touch
when you cast the spell. So that would not be
its own turn. It'd be that's my turn, and then
he gets his own turn. Yeah, that's what sounds like.
Speaker 3: So earlier on that, does it say that you're familiar?
Rules its own. Yeah, so it uses a reaction to
deliver your.
Speaker 4: Spell and then he gets a turn.
Speaker 1: So what it means is it needs to get there
on its turn and then on your turn it can
burn its reaction to deliver your touch spell.
Speaker 3: That makes sense.
Speaker 1: Here's what I want him to do.
Speaker 4: What I want him to dive at acritux, deliver chill touch,
dive at the board and like whatever looks like it
might be an off button or like the dial or whatever,
like turn it off like I want him. But so
that's why I want him to For like my turn,
he's delivering the till touch and for his turn he's
diving at the board.
Speaker 1: Okay, I see what you're saying. There isn't a way
to do that without it getting close to afritalks. I'm
also going to held my ac and your birds constitution.
Speaker 4: Not super high, which is why I have to do
this following winter.
Speaker 3: Doesn't it only have like one he.
Speaker 2: Enters the space next to afritalks, it's by a fire damage.
Speaker 1: Oh yeah, your bird's going down in a blaze glory.
Speaker 4: It is actually useless.
Speaker 2: I mean your bird can deliver healing.
Speaker 3: Yeah, it's nice to have yacause I'm probably gonna go
down for you.
Speaker 4: Okay, so sex since none of that works my birds
diving in the shadows, yeah, very good. Dig it, nothing
is working.
Speaker 1: As I plan having a rough dive, okay.
Speaker 4: Okay, So anyway, instead then I'm just getna shatter one
of the upper things.
Speaker 1: Okay, not the one that Dravins standing. Not that one, okay,
So the one on the far end okay, yes, so
you would probably have to move to get there.
Speaker 4: Sixty feet range if you.
Speaker 2: Yeah, okay, so cool moving sixty feet directly in the air,
because yeah, you're not gonna make it. You have to
be directly underneath of it.
Speaker 4: Thirty you can only get there's twenty feet between levels.
Speaker 2: Twenty feet to the levels, and then forty ft to
the ceiling beams.
Speaker 4: Oh shoot, yeah, nothing is working out for me today.
Speaker 3: What other long range spells do you have?
Speaker 1: Great against minions.
Speaker 4: Of fro Gast h yeah, awful against him. Okay, Here's
what I'm going to do.
Speaker 2: Instead.
Speaker 1: You could have is like everyone fights ice monsters all
game and goes into fire damage and then the final bosses.
Speaker 4: I really, I really start this thing, but I don't
think it's really going to make a difference. I'm gonna
try dissonant whispers on acriatos.
Speaker 1: Okay, acritos will roll a saving throat.
Speaker 3: What is it?
Speaker 1: Wisdom? Yeah, a wisdom save. Yeah, he gets a thirty
one holding wrap.
Speaker 4: Okay, well, hes super juice.
Speaker 1: Right now, I'll show you the staff part profile I'm
using when we're done.
Speaker 4: I don't want this, gracious it's in the monster manual. Hey, whoa, whoa,
whoa hot dang girl. That's a good role. Seven twenty damage.
Speaker 1: Still twenty damage? Yeah, okay, so he still takes twenty damage, okay,
to which he will use his legendary action. Yeah, yelling
at you. He's going to roll to hit.
Speaker 7: He got a.
Speaker 1: He got eight twenty nine to hit. Yeah, you're going
to take thirty five radius. Does that put you down?
Speaker 4: Yeah? Wait?
Speaker 3: Is your cutting words work on down? Oh?
Speaker 4: Does it work working down? Yeah?
Speaker 1: Cut words yes, use cutting words quick?
Speaker 4: Yes? Okay, sweet, Yes, there's this one night m hm. Okay,
well it only takes off my damage, so it.
Speaker 2: Still takes you down?
Speaker 1: Does it still take you down?
Speaker 2: Yeah? Thirty five shields, thirty four help love, no, shoot.
Speaker 4: Just enough.
Speaker 1: Exactly, get over there.
Speaker 3: King is not my freaking night. Does your sister a
feeling spills? No, she doesn't, only the king.
Speaker 1: Okay, okay, it is pen Turne would okay.
Speaker 2: I will tell the King Mara okay, and then.
Speaker 1: I will.
Speaker 2: Make sure that my dad gets into the pod and
start heading towards the elevator.
Speaker 1: So you tell him to get into the pod. However,
he's actually running over with King man Manuaris to help.
You have to realize your stubbornness had to come from somewhere,
and he didn't come from your.
Speaker 3: Mom all the way there.
Speaker 1: Yeah, okay, oh, you're right, all right, okay, So King
man Manuurist can probably not make it tomorrow, except he
will dash to get there. What does Georgie do?
Speaker 2: Georgie, I have a plan for this one, okay. Georgie,
seeing that his bolts are ineffective, he is going to
fly down to acrotok Okay, like bunk him on the
head a little bit, just get his attention, okay, and
then fly away from Acaratos directly in the direction of
the beam, provoking an opportunity attack.
Speaker 1: Okay, okay, First, give me a constitution saving throw okay
four four, so you take he takes five fire damage. Oh, dead.
So he flies What it is is he flies up
to act you know, it walks to the ground on
fire and Actos is like, that was weird. Let's just stop, right,
it was such a good idea. Oh my gosh, give
me a dexterity saving throw.
Speaker 2: Dang it, Georgie.
Speaker 1: Nope, so you take thirty acid night night and I
fall down night night, You're out.
Speaker 4: Okay, that's just let's just stop.
Speaker 1: Dropped and hit the ground and saving throw. Okay, okay,
this is.
Speaker 2: Where your bird.
Speaker 4: He's gone?
Speaker 2: Oh your bird died?
Speaker 4: Yes, because he was a concentration.
Speaker 1: Well you said concentration. He's not going to do he's
hiding in the shadows.
Speaker 4: No, but I think I think as soon as i'm
he's gone, he's sorry, he's not concentration. I'm wrong, but
I think I think.
Speaker 1: I don't know.
Speaker 4: Maybe it doesn't can be.
Speaker 3: Around until you dismissed them, sort of a thing after summoned.
Speaker 4: Okay, so is he still a live?
Speaker 1: Is he gone?
Speaker 2: I just assumed he was not concentration. It's still around.
Speaker 1: I think it's still around.
Speaker 4: Well, then he would have had a turn.
Speaker 1: Oh but he wouldn't do anything, Not that he do anything.
Speaker 2: Okay, but did we melt the beam in that process?
Speaker 1: Yes?
Speaker 2: So I got one more laughter.
Speaker 3: It was worth it, y'all. I was pretty sure I
was going down while I was up here. To which
you you hear.
Speaker 1: King Van manneris Colin is like? Oh no, as you
see in like very close by is capital city?
Speaker 3: Well we move fast.
Speaker 1: Yes, the city is moving and it's burning a swath
in the groundsh it is.
Speaker 3: Hopefully people are smart enough to get out of the way.
Speaker 4: Because sorry, were they able to heal me a little bit?
Speaker 1: Yeah? So it is now Draven's turn.
Speaker 3: All right, I'm holding a trinket on my person, so
I get advantage on death saves.
Speaker 1: O good. Yeah, they're always a little cantate.
Speaker 3: That one's not is it?
Speaker 2: That one's good? That last one was like super canty.
Speaker 3: Well, we better keep the advantage just in case. That's
in case I got a.
Speaker 1: Twenty seed your first death saving throw all right, borrow
death save, take one down, pass it around.
Speaker 2: I fail it.
Speaker 4: Okay, I'm just gonna die twice.
Speaker 2: It is.
Speaker 3: Now do you get to be an extra incarnate.
Speaker 4: The super strong?
Speaker 1: How many times is he depend? What do you do? Well?
Speaker 2: Run up?
Speaker 3: So what twenty feet. Yeah, well that's an elevator right now,
what is it?
Speaker 1: That's the elevator.
Speaker 3: Okay, so.
Speaker 2: Yeah, let's just get as far towards that corner as
I can.
Speaker 3: Sorry, how many sheet does that count? As to go.
Speaker 4: Five?
Speaker 1: It's just a five foot yeah, okay, so.
Speaker 3: And then you'd be seven. You're at sixty five there,
so you can get fifteen feet further.
Speaker 2: Yeah, okay, so I begin climbing.
Speaker 1: Yeah, you're you're only twenty five feet away from the beam.
So okay, all right, Georgie is dead. That puts us
back to the top of the round. Acrotox is going
to let out another burst from the sun burster and
there's another explosion.
Speaker 4: Yes, would my familiar do anything while I'm down? Like,
because I can telepathic, they tell them to do things.
Speaker 1: You're you're not telepathically telling it? But no, but like me, sorry,
but we're not at the top of the round. King
van manneris will, Yeah, he would he popped up? There
would have healed you level three healing.
Speaker 3: Word what sixty eight or something?
Speaker 4: Let's see, I don't have healing word actually, so I
don't know or what was it?
Speaker 1: Sorry?
Speaker 4: Level three cure wounds?
Speaker 2: Uh?
Speaker 4: That's a yeah, sixty six.
Speaker 1: All right, roll, well you're sixty eight.
Speaker 3: And what's his modifier?
Speaker 1: His modifier plus three but you probably didn't give you nice,
he has.
Speaker 4: The modifier, he should Okay, well that's a lot of ones.
Oh no, that's a seven. So that's ten twenty two
plus three twenty five.
Speaker 1: Okay, it's twenty five. Fact.
Speaker 4: Nice? When would he have done that?
Speaker 2: Right after my turn?
Speaker 1: Is right after her turn?
Speaker 3: Yeah?
Speaker 1: So it's acrotox is going which atos is going to.
Speaker 3: Wait? He said he released another burst.
Speaker 1: Yeah, he released a bird. Oh yeah, yes, that would
have been his action, a burst destroying a large section
of land in Stellanovus farmland. It is now Draven's turn.
Speaker 3: Let's know it again.
Speaker 4: I am really failing at my purpose of preservation.
Speaker 3: Eleven.
Speaker 1: Well, you are fighting it quite diemy at this point.
Another success, anything lower you would have been fine. Okay. So,
seeing you getting back up, I guess he's gonna getting
or yes, yeah, Mara, so I was going to say
you but you didn't give back, he's going to fire
or beam at you.
Speaker 3: Why good night?
Speaker 1: Oh he only got a seventeen.
Speaker 4: Oh yeah, I use my shields. I specifically aim it.
Speaker 1: At the ooh deflect Yeah, all right, yeah, interesting deflect.
So you are able to hit the final beam, yes
and yeah, And what happens is you hit that beam
and you all watch as there's like a cracking, grinding
sound as the crystal begins to fall right, and Acrotox
looks up just as it crashes into the consoles and
that center part smashing through and falling through. Yes.
Speaker 4: Uh is this moving slowly enough that it would take
about a minute to successfully No.
Speaker 1: So it's going to crash through. And this decision was
meant for driving, But I'm sorry, Cameron, this decision has
to be for you, the incarnate of preservation. As it
comes crashing down, a section of the beam slams into
the ground beside you, jostling you off of your feet,
as well as as well as your father. And I
have no clue he is, Yeah, you have no clue
is and you have no clue who Pen's father is either?
Speaker 4: Yeah?
Speaker 3: Him?
Speaker 1: Yeah, yeah, they're all They've all run to help, right.
They both begin to fall into the sun burster and
you only have enough chance to grab one. Who do
you grab?
Speaker 4: Hold that?
Speaker 3: Here we go?
Speaker 4: How start the sunburster is like a pretty instantaneous thing, hey,
or is it like a long way down?
Speaker 1: It is a long way down, but it's filled with
burning energy.
Speaker 3: Yeah, so as soon as you fall in there, it's
gonna be bad news.
Speaker 4: See, because what I was gonna say is, as soon
as this thing starts crackling, I guess wind walk.
Speaker 1: But I would not have enough time.
Speaker 4: It takes a minute. I grab which everyone's closest to me.
Speaker 1: I don't know who they are on either side of you.
Speaker 4: This ruins the like thrill of it because I don't
know either of these men.
Speaker 1: So I'm just like, this is your decision to make.
Speaker 4: Which one is closer.
Speaker 3: I mean, you would have seen what they were doing
in combat. Yep, that's probably all the information you have,
so think about what they were doing. I guess, Okay,
what did is.
Speaker 4: My father, Mar's father and Penn's father. What have they done?
Speaker 3: I don't think your dad did anything?
Speaker 1: Did nothing? Actually, I got Pen's father, okay, and your
dad falls. That's it. He's gone. The whole place begins
to rumble and shake, and there is a massive crackling
boom and everything begins to fall apart. What do you
guys do?
Speaker 4: I go.
Speaker 1: There. There is not a minute. You do not have
a minute to do, so, you know.
Speaker 4: But here's the thing is you said it takes more
than a minute to fall.
Speaker 1: Yeah. Yes, but the island is falling apart, and there's
something crackling of energy in the sun burster. Do you
want to stay on the island the entire time? Oh?
Speaker 4: I assumed we're all falling anyway, because would anyway jump
with me?
Speaker 2: We're not jumping into the sun burster.
Speaker 1: We have an escape pod, Crystal waiting in this escape pod?
Speaker 4: Actually, how many of the people actually wait get into
the skate pod? Is everyone?
Speaker 1: Corara is in there, your brother is in there?
Speaker 4: Yeah?
Speaker 2: Pause one second. But did you say also that the
king was falling? Was it the three of them falling.
Speaker 1: The d I did not say the king?
Speaker 2: Okay, I thought you did. Okay, cool, cool, Just the
dad's cool?
Speaker 1: Okay, all right, So saying it, what do you guys do?
Speaker 2: Escape pod?
Speaker 3: I'm not conscious, he is unconscious?
Speaker 1: Drive give me?
Speaker 3: Oh wait, that's the success?
Speaker 1: Yes, then get back up with.
Speaker 3: Oh I believe at least that's how it Wasn't the.
Speaker 4: Old rules still an initiative order?
Speaker 1: Or technically yes? But well, technically not. It is what
I'm trying to say. But I had driven to another
death ship because it would have been long enough.
Speaker 4: Yeah, but can I have my familiar now deliver.
Speaker 1: Something to touch? Yeah? Absolutely? Do you guys? So you
guys run to the pod.
Speaker 3: Yeah, that's the Yeah.
Speaker 1: I can't believe you rolled the match. That was clutch.
You were literally upstairs while the place is falling up there.
We just kind of breezed over that. Okay, So you
guys are run.
Speaker 3: Thank goodness for that advantage on death saved.
Speaker 2: Ye?
Speaker 3: So powerful.
Speaker 1: You you run and you get into the pod. Can
I take it? You started up?
Speaker 4: Can we can we plaus for a second?
Speaker 3: What you get the healing Yeah?
Speaker 4: So I want to deliver the healing thing. But then
I also have a question before we wrap up there,
So sixty eight plus three do you want to roll that?
Speaker 3: Sure? You've got sixty eight right here?
Speaker 1: Yep?
Speaker 4: Is the is the thing still going down the crystal
like that beam that's like shooting. No, so it has stopped.
It has stopped, and the whole island is.
Speaker 1: Now it's crumbling and shaking, and what what well get
into the poddle explain, Well, I.
Speaker 4: Was just gonna say like as like, for preservation of
the world's sake, I would do more to stop it
is there.
Speaker 1: Is nothing you can do against this.
Speaker 4: Yeah, it's too much getting in the pod with everyone else.
Speaker 1: So you would you get into the pod pen you
take off. You've driven this enough that I'm not going
to make you do a saving throw. Good.
Speaker 4: George is dead too.
Speaker 3: Thank you, his little broken body.
Speaker 1: I think Georgie fell into the sunburst. So what happens
is you guys begin to drive away and you see
as the there's a light from the the chasm where
the sunburster is activated, right, it begins to grow and
grow in fury, and there's a massive explosion. Okay, and
it's the island literally just blows up right, and just
pieces of the island begin to fall everywhere, some of
them over Capital City right as you drive away. There's
not much you can do for that. I'm sorry.
Speaker 4: It's gonna telekinetically move at least one of them, but
I don't have a hot darn it.
Speaker 1: So I do need you to give me a deck
sterity saving throw for the shock wave of the explosion.
Speaker 4: Yes, because you're driving at.
Speaker 1: Twenty two all right, you're good. You manage to ride
it out and you watch as it falls, and you
just see King King van mannuers be like, we need
to get down there, like we need to get down
to my people. But in that moment, Pen, your dad
is like, pen, Pen, look, look, And as you watch,
the entirety of the sky begins to shimmer as if
it's like crystal glass, and it begins to crack, and
suddenly it bursts outward into a million little motes of
light as the halting falls, and from this high in
the sky, you think you can see a spit of
land that you've never seen before in the distance.
Speaker 8: Thanks for listening to the adventures in the Parted Veil podcast.
We're taking a short break while we recover from whatever
that was. If you're still here, congrats on your excellent taste.
It would mean the world to us if you join
our Patreon for exclusive content and discord access at patreon
dot com. Slash Twilight and Nigma, don't forget to also
check out our YouTube channel for our video recorded sessions
and more. Thanks again, and we hope you enjoy the
rest of the session.
Speaker 2: Yes talks, he found he got crushed by the crystal
and then the whole floor broke underneath them.
Speaker 3: Okay, and then that big old explosion.
Speaker 1: Was he was in that good all right now? Was he? Though?
Speaker 4: No, so.
Speaker 3: He'd probably just be like hugging that crystal and be like, oh,
my precious.
Speaker 1: Anyways, Uh so I guess you fly down to still
the capital city. Yeah, so you fly down to capital
city where there's panic and people running and all this,
and you begin to help and you begin to take
care of people, and you begin to do everything you can. Uh.
And as you step out of the pod or like,
and while you're all doing this, you noticed that two
of the younger characters who were with you, they look
very solemn and they haven't said much to you since.
Speaker 4: Cora, And.
Speaker 1: In fact, it doesn't take long for them to kind
of disappear from the group for a bit. It wouldn't
mean anything to you.
Speaker 2: Yeah, I will approach you and kind of awkwardly like
I don't even really know how to say it, but
thank you for saving my dad. Thank you, And then
I'll like to walk away.
Speaker 3: O stranger, you saved their dad?
Speaker 1: Yeah, yeah, you were out to which King van mannuarists
will just lean over to you. He's like, you had
to make a decision. You grabbed what you could and
you don't even know what you didn't.
Speaker 4: I'm gonna cry.
Speaker 1: Yeah, more tragic that.
Speaker 4: So coren August just lost their sister and their dad.
I am gonna cry.
Speaker 1: So you begin to help, and you begin to help
the people. The king gathers his people together, He talks
to them about what's happened, and over the course of
the next few days, there is a vigil. Right, there
is a vigil for everyone that has passed away over
the events of the last few months. Yeah, right, very
large vigil. You know they like little lanterns and send
him into the sky kind of thing. Right, Do any
of you attend to that?
Speaker 2: Yeah?
Speaker 1: Absolutely? Okay, So you all attend this, and the king
heralds you all as heroes, and he states that a
new age is upon all of us, and and when
the vigil ends, he brings you all into his castlea
he requests that you all stay for a week. He's like,
we would like, I didn't feel inappropriate to spend celebrations
at this point due to everything that's happened. But we're
still cleaning out large portions of that city, which is
now intermingled with ours, and but I think we do
need some time to celebrate. We just need to give
it a.
Speaker 2: Little time before any of this happens. Can I go
have my mom's pie that she was making?
Speaker 1: Absolutely, you and your dad will eat it. And she's
just all like happy to it. She's like, we were
gonna have the van Manners is over, but for some
reason they didn't work.
Speaker 2: Oh gosh.
Speaker 1: And your dad is just quiet, yeah, quiet all the time. Yeah, ye.
Speaker 2: And I'm just gonna give for the biggest tug and
probably cry.
Speaker 1: Yep. Okay, driving is there anything you do in the meantime?
Speaker 3: How much time are we talking for meantime?
Speaker 1: Let's say a week the week leading up to the celebrations.
Speaker 3: Okay, I would probably hum and hawe and struggle and
approach several times, but change my mind and go away.
Talking to Mara. What I would do is when I
could figure it out enough, you'd probably like have all
these experiences where I'd come up to you be like
I walk away, but eventually I'm gonna come over to
you and just try and get to like the bottom
of what you remember. Just kind of start with, like,
what what do you remember?
Speaker 1: So I'll say, is you have no living memories or
you have tendencies towards who you were in life.
Speaker 4: Okay, that's kind of how I've been thinking.
Speaker 1: It is so like you might feel a strong poll
towards Cora and August and I can't remember her name.
You might feel a strong towards to a degree, but
it was also a split second decision, right, But like
you would feel a pull towards them. You might feel
an affinity towards certain things, like you probably still enjoy
a library, yeah right right, oh, preservation record keeping? Right so,
but but you have no living memories.
Speaker 4: Yeah, so I guess I would just respond to like
waking up in that fight, and.
Speaker 3: And then i'd probably, you know, go along the lines of, uh,
this is going to be difficult to hear and harder
to understand, but I'm going to try and help you
understand what happened as best as I know it. And
I'm just going to try and tell her what we
think happened and what we did before. And it'll probably
be a really long conversation if you're up for it.
But d'ri having a like breakdown multiple.
Speaker 1: Times, pulls out a quilt and he.
Speaker 3: And he'll just be keep doing things like you know,
I just it's really hard for me knowing that you
don't remember any of this, but you were my sister,
and we made a really good team.
Speaker 4: It's indeed, I knew I went to I was like,
I can't wear mascara.
Speaker 1: I almost always make my parties cry in the last side.
Speaker 2: At some point during this week, probably in the night
or early hours of the morning, Penn is going to
sneak off on her own and steal the.
Speaker 1: Pod and just go.
Speaker 2: As close to the borders of what she knows as
possible without like like she's not gonna leave, but she's
just gonna go like up high and just look out
at like what there is beyond the world where known
like the where the halting was.
Speaker 1: Okay, but what part of it? What part of the world,
like Amalia.
Speaker 2: Well, no, because we're currently in Capital.
Speaker 3: City, which further mid middle south ish.
Speaker 4: Yeah, it's middle.
Speaker 2: Prim would be the closest yea.
Speaker 3: And we've been that. You've seen that before.
Speaker 4: Oh no, but I guess we're in the middle. We're
not in the corner. Yes, there would be things, yeah, yeah, you'll.
Speaker 1: Find that the King's diving straight and faster than the
other one you had. It's fast that I can just
like you can go. Uh. It moves at about one
point five the speed of what yours did.
Speaker 2: Okay, so it'll still take like still take hours. I'm
not gonna go like I want to get back in
a reasonable time, but I just want to.
Speaker 4: See it.
Speaker 2: I don't know.
Speaker 1: What you can see is just on the edge of
the horizon. There's more than there used to be. Yeah. However,
what you do also see is flying in the distance
a great winged lizard like creature, something that has only
been talked about in myth and legend.
Speaker 4: Mmmm, it's a dragon.
Speaker 2: Oh my gosh, how far away?
Speaker 1: Like it's quite a way as far far away, okay,
but it almost looks like it's looking around as well.
Speaker 4: Well, is it looking for his brother that fell in
the fight.
Speaker 1: It probably sensed the magic, and it is probably investigating
us new spot of land that has appeared since the.
Speaker 2: Yeah, I'll just kind of fly like up and over
as much as I can in a reasonable time period,
and then I'll just take some time and just like
sit there and just like stare at it and kind
of meditate for a moment before heading back to the
rest of everybody.
Speaker 1: Okay, all right, okay, And is there anything else that
you haven't asked me you would do?
Speaker 4: Yeah, I spent my time first the first like a
couple of looking for people to heal and like things
to save, and then I would spend before you said
this even, I would spend then the next few days
like getting everyone's account of the stories and like, yeah,
what is happening and like what was that?
Speaker 1: Yeah, documenting, documenting it all all right, okay.
Speaker 3: And trying to like build your own history too, or
just listen to what was going on.
Speaker 4: Mostly yeah, like just record keeping okay, yeah, yeah, I
guess a little bit, especially with my conversation with you,
it would be a little bit of like who was Laura?
Speaker 2: Like I will probably talk to you as well, but
after driving has yeah, yeah, once you're kind of like
in your record keeping mode, I will gladly sure my
side of the story, but I'll let drive and approach
you first. Awkward around you.
Speaker 1: Right now, So time does go by. Eventually the King
calls you all forward and there is a celebration, and
it is a multi nation celebration. It is one where
individuals are from from all over all over the world.
They all get together and they essentially celebrate the liberation
of the parted Veil, to which Colin van Maneriz states
that there is a new world for us to explore,
something we didn't even know existed. And we owe this
thanks to these three. And he points to the dark
room detectives a name that doesn't mean.
Speaker 2: Figured out.
Speaker 3: You would have heard the story stories.
Speaker 1: He's like, we could have done it without them, And
he lauds you with gifts. You're given much gold and
and and each of you are given basically in honorary
membership to the Castle of Capital City, which he says,
at any point, should you desire to live within its walls,
the castle among me and my kin, you were more
than welcome. There are statues erected, people cheer, a lot
of women give dravens. Some ayes, uh and and uh.
You're paraded about. Amazing things happen.
Speaker 2: What was that mechanic's name?
Speaker 4: You're a's a boyfriend.
Speaker 1: He would be there yet.
Speaker 2: He's too old for me.
Speaker 3: He was a little older.
Speaker 1: He was a little bit old.
Speaker 2: Years.
Speaker 1: He was within a decade. He was like he was
eight or nine.
Speaker 4: Yeah, but he was pretty hot. Yeah, any news stuff,
and he had a dead.
Speaker 2: I'll find him, Okay, I'll find him.
Speaker 3: Okay.
Speaker 1: So Penn has a has a fellow on her shoulder
throughout a lot of this, and you are, You're taken
from parties to celebrations, to thing to thing to thing
after thing, even even driven. It has a little bit more,
a little bit more. He opens up a bit.
Speaker 3: I would suppose, and I suppose I would have unfinished
business in the deadlines too, Yes, you would.
Speaker 1: Yeah, as you would question is do you do you
at all take any company?
Speaker 3: And like do you have?
Speaker 1: My question is what about any of these ladies who
are interested in you?
Speaker 3: Not yet? No, no, but I would. I would tell
my companions that I intended to go back to the Lich.
Speaker 2: Yeah, I would love to accompany you, And I mean.
Speaker 3: We would have told you about it at this point.
Speaker 4: I think I think I would join after hearing the
stories and knowing sure, let me learn some more about who.
Speaker 1: Okay.
Speaker 2: I also made sure Crystal got back to her dad.
Speaker 1: Oh yeah, yes, absolutely definite.
Speaker 4: How does he react to seeing me?
Speaker 1: So he doesn't does get it at first, so he
doesn't know, he's just overwhelmed about Crystal that's which he
can't thank you guys enough, and he stays for a
couple of days, but then he he says the him
and Crystal have had enough and it's time to go.
Speaker 3: Yeah, that's fair.
Speaker 4: At some point I would have figured out the weight
of the decision I made and with the results, and
I would also go and try to find August and
kra and Valerie Valerie, I think so, and just apologize
for the worst thing about the song, Yes, Valerie.
Speaker 1: So, at which point they will say, We're sorry, We've
we've really struggled with that. Colin came and spoke to
us and told us about your memories. We forgive you, Hm,
I'd be happy to still have you as family, okay.
Speaker 4: And then I also start record keeping about who my
father was. Yeah, there you go, a little memorial book
for him and all their stories, because I also, like
even Mara didn't know too much about him.
Speaker 1: M Yeah, okay, Well, can we go back to the
lit I was just about to say, a while later,
you find yourselves in parted bail, not so parted bail.
The lich King is currently entertaining the two of you.
Maybe a boy.
Speaker 2: Does he want to come along?
Speaker 3: He would want to see this. It's just like you.
Speaker 4: I don't even remember his name, but.
Speaker 1: They're probab probably a good They're probably a good one
hundred feet away and driving. You are sitting on a
log near pond. Mortimer is swimming, and and Ala kind
of floats near you in a sitting position on the
logne to where she's like, you did it.
Speaker 3: It's over.
Speaker 1: The lich King has been very good to me and
all the other spirits here.
Speaker 3: It's a beautiful place to be.
Speaker 1: It is. You know, I never really much liked above ground,
but this is nice.
Speaker 3: I agree. Well, do you think you'll rest now?
Speaker 1: She'll look you dead in the eye. While that is terrible,
She'll look you in the eye and say, will you
be able to rest?
Speaker 3: I've had a lot of time to think about it,
and I think I'll be okay.
Speaker 1: Perhaps it's time. It just feels so sudden, you know,
I thought I would be ready when the time came.
Speaker 3: But I know we've had years, longer together than with
anyone else in our family. But part of it feels
selfish keeping you here. But I think I finally got
to the point where I'll be okay. I've lived for
you for a long time, but I think I'm ready
to go home.
Speaker 1: It's time to live for yourself.
Speaker 3: I think it's time the shadow dells returned to Raccoon.
Speaker 1: You've done us proud, she says.
Speaker 3: I couldn't have done it without you.
Speaker 1: There's not much I did.
Speaker 3: You did more than you'll know, it says.
Speaker 1: And as you watch, she begins to fade in as
little like motes of light begin to come off her
to what she looks around, and she's like, I'll tell
them high for you. I'll let them know what you've done.
Speaker 3: Please do.
Speaker 1: I love your driving, love your sister, and I'll just
kind of like grab her hand.
Speaker 2: Is it.
Speaker 1: Yeah, you'll feel just that touch of cold that you've
felt in the past begins to warm, and then pretty
soon there's not much left but little motes of light disappearing.
And as you watch the YouTube, you see Dravin walking back,
a small modes of light in the far distance of
just drifted away, to which the Lyitch King will look
at you and he'll just kind of give a knowing nod.
So you're all welcome here anytime, anytime at all. But
h I think there's a I think there's a new
world you need to go explore, speaking which I have
something for you, to which he reaches into his pocket
and he drops a bag of coins into into your hands. Okay,
He's like, I don't I don't know if this is
any good anymore, but you might need something for outside.
And and as you crack it open, there is a
bunch of currency matching the coin that Samara had carried
around for so long. It's like, perhaps it'll still be
worth something. I don't have much use for it, thank you,
And yeah, well, how about you guys tell me a
brief synopsis about the not too distant future of what
your characters do, and that will be the end.
Speaker 3: Well, I was going to say, just as we're leaving
this situation in the Deadlinds, as we leave together, I'll
just kind of look to both of you and say, well,
is that it for the dark Room Detectives. I know
I haven't been the best employee, but if you still
want to work with me, I'd love to have you.
Speaker 4: I'll need a bit of training, but I'm willing to
learn what you do.
Speaker 3: I somehow doubt that.
Speaker 2: Honestly, it's been the best job I've ever had, but
I need to see what's beyond. If you guys want
to come explore with me, I'd love to have you,
but I can't stay here.
Speaker 3: You've always been an ambitious one. Well, the truth is,
I think I need to settle a few things, but
I would like to know what's beyond. Maybe there's another
adventure out there for us someday. Perhaps, Okay, right, probably
leave it to that, and then yeah, we can discuss what. Yeah,
it's the near future looks like.
Speaker 2: So, Penn, I am going to go make sure that
my parents get settled in to their home again, get
back in Mediclaud, back in medic Claud. I will make
sure that any repairs, whatever it needs, that they have it,
or that they get a new house. I don't know.
They probably want their old house. They would just be
like home. Yeah, I'll make sure that there's people who
come to get anything repaired that needs to be and
then I would like to go see what is beyond
the halting.
Speaker 1: Well, so I take it you and your your new boyfriend.
Speaker 2: Sure, I'll bring them along Pop on the.
Speaker 1: First airship into the New World, the first envoy. In fact,
King Colin van Manneris asks that you contact and be
an envoy to envoy to whoever you meet out there,
and that is where Penn will go Dravn.
Speaker 3: Draven will go back to Killncroft where he'll tidy things
up at the old office and he will put it
up on the market. Okay, he's gonna sell the old
place and maybe post a sign on the door said, uh,
you know we've moved business. Uh centers now in rack
them Okay, and he's gonna try to move back into rack.
Speaker 1: It doesn't take too long before your place sells. A
h an individual buys it by the name of Dark Camera.
I see, yes, And you find when you move back
to Rackham that King Tindar Dark Camera is like, well,
we couldn't have let such a such a monumental place
go to waste. That's not it's basically a museum property now,
But what are you gonna do with it? Tourism all right,
one of our own saving the world above ground? No less, Wow,
I had to buy the place. We're honored to have
you back. May the Shadow Dells long live under the mountain.
Speaker 3: Yeah, it'll be an adjustment, but I think I'm supposed
to be here, and then he'll probably find things to
do in Rackham, no doubt. I'm sure the king will
be supportive yeah, and helpful. Yeah, And I don't know.
I like to picture that it would be along an
awkward road, but I think he might eventually find somebody.
Speaker 1: I bet you Tindar like a grandfather is constantly.
Speaker 3: I bet he would. I bet he would. That's pretty
much it, you know. I don't really want to, okay,
you know, give the rest of it too much. Like
that's as far as I want to leave it, you know,
with what.
Speaker 4: You're saying about how I still feel that Pole there
was no one on the birth on the world that
I was more drawn too than Driving, Like he was
the most family to me, and so I think that
I would stay kind of around him and like kind
of keep him business with him and just like have
that desire to like get to know him better, like
rekindle our friendship that I supposedly once had with him,
but also spending all of my extra time, like when
we're not doing cases, going around too. To me, like
my take on the preservation is my love for reading
and libraries has now become a love for writing libraries.
So to do that, Yeah, I have forever and I
have wind walk as well. So I am like, I'm
zipping to a country just like getting everyone's stories, writing
them down while I'm there. I'm also like, oh, if
anyone needs healed, if anyone, like, if crops need help growing,
Like I'm, you know, preserving life as well, but predominantly
preserving stories. So I'm yeah, like zipping too in your country,
learning everything I can, writing books back, and like just
doing that over and over again. But I was also
going to add at some point, King dark Hammer figures
out I'm the increnet of preservation, and I feel like
he does. I feel like he would make a joke
at some point, and like we need to preserve his
blood lies. So I'm like, honestly, I am joining the
match making China finds someone.
Speaker 1: That eventually grabbing cave, but even though Dwarfs never.
Speaker 3: Cave cave, I like to imagine that she'd have to
be a pretty like spunky go get her like I
would find lady if I cracker, Yeah, a bit of
a fire cracker for sure.
Speaker 1: How I will say that with the lich King's help,
the lost catacombs are cleared out and you are able
to locate and save what's left. Some of that library.
Speaker 3: Yeah, I would definitely be a part of that if
I could be with tour.
Speaker 1: Which is a wealth of knowledge. Oh yeah, there's a
lot that's gone, but there's still quite a bit that's there.
Speaker 4: Good right, I guess those little invisible floating things probably
did their best to put out the fire. That's why
something still exists. It didn't all just go up and fight.
Speaker 1: That's true. Also, I've seen books that burn. Sometimes the
insides don't burn.
Speaker 3: True, just the exterior edges and cover and stuff. So
there you go. That's cool. I really, I really like
imagining you is becoming this like mythical figure across the
land that probably has some cool title or something like
the record Keeper or something, and you just kind of
like appear and become this being over years. That is
just a wealth of knowledge. That's really cool. War yeah,
neat all right.
Speaker 1: The world is in a far better place, far better place.
The question is should I leave you on a cliffhanger
or nicely your call?
Speaker 3: You're the DM, you get the last say.
Speaker 4: Let the audience figure out.
Speaker 1: We will just say that. In a dark dungeon somewhere,
a man, a hooded figure sits down with a dwarf
Vortar to discuss things. And at the edge of the ocean,
Lie is a singular empty pod.
Speaker 3: Yeah, and that is.
Speaker 1: Where we will end the Parted Bail. But as for now,
life is good.
Speaker 4: Yeah.
Speaker 3: Nice.
Speaker 1: Thank you everyone for joining us in the Parted Bail.
That was fantastic The not so Parted Bail. This was
our first first recorded sessions, first web series. It was created,
the world was created by Tim and I, and I
created the story on top of it, and Cassie and
Cameron joined us through all of this. It was Cameron's first.
Speaker 2: D and D game.
Speaker 3: You did a one campaign ever?
Speaker 4: Yeah?
Speaker 1: First so, uh but what's what's your Uh? What's on
scale one to ten? What do you give me?
Speaker 4: I love it?
Speaker 1: There to high school.
Speaker 4: I went to Mark Cassie for being a nart.
Speaker 2: Welcome to the club. Well, it's a great us to be.
Speaker 1: It's okay, we all learn eventually.
Speaker 4: I'd be grudgingly joined you.
Speaker 1: If ever you find yourself wanting to know more about
D and D, follow our channel, watch other things out there,
and more importantly, get out there and play it. Before
we close. A few partying comments.
Speaker 2: Yeah, our character minis were printed using banana for Scale
three D printing services, and you can use a code
mind play twenty percent off your first order until the
end of twenty twenty five.
Speaker 3: And if you guys have enjoyed the show and would
like to continue supporting our future endeavors, we do have
a Patreon going on. Details are in the description that'll
give you access to some exclusive things like Discord And
we also have had a podcast version of this show,
so I don't know, we'll probably continue to do that
if we have more adventures in the future, so look
out for us on where you get your podcasts.
Speaker 4: Yeah, and I think that there will be a lot
of fun things to be revealed about this one.
Speaker 1: Yes, I don't think insider information, things that were going
to happen but didn't happen, stuff like that.
Speaker 4: Yeah, I have so many questions about stuff like that. Yeah.
And also I don't think we've ever mentioned our competitors
and how we knew them who.
Speaker 1: Well, Alter Gone, Alter Gone, Yes, may I show it.
Speaker 7: When we did a one shot to invest to to Introduced,
Investigated to Introduced Cameron to D, and D just had
an idea of like actually running a session.
Speaker 1: They ran Poulter Gone and Polter Gone was. They investigated
a town that undead had been showing up and and
people had been disappearing, and it turned out there was
a farmer that had stolen a crystal from a dwarf.
We all know who that dwarf is now v Tar,
and Vortar had apparently sent undead to this town. Anyways,
they figured out what was plaguing the town, took care
of it, and when they returned back, that's when the
green Flash happened, or should I say the entrance of
Acritos ye, And yeah, so I know I threw Poulter
Gone in as the opposing group much without them knowing
that when they started being the.
Speaker 4: Dark watching the show. And and you ever wondered why
we reacted the way we did, realized and there's a
lot more of like little behind the scenes.
Speaker 3: Breakdown will be a great spot for that ye.
Speaker 4: So yeah, definitely still worth joining, even if we don't
have another campaign running for the next little bit. And
and the music throughout this entire campaign has been made
by Carl Casey at White Bat Audio. He's on YouTube
and band camp. Definitely go ahead and support him. Yes,
get music through this series and a shout out again
to Cricket Lane Vinyl for our t shirts and if
you want to copy as well, we can absolutely get
one for YouTube.
Speaker 1: Yes, all right, to everyone, We'll see you next time
in the next adventure.
Speaker 3: Yeah bye, everybody like real Buy