WEBVTT

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<v Speaker 1>He'll be bad. Hey everybody, welcome to Game Best Mornings

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<v Speaker 1>with Me Jeff Grubb, your host from giant bomb dot com.

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<v Speaker 1>Thank you for tuning in. In this episode, we're gonna

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<v Speaker 1>be talking about death Stranding two reviews, and why you

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<v Speaker 1>might want to check that switch to before buying it

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<v Speaker 1>on Craigslist. It's gonna be a good one because we

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<v Speaker 1>have Jason Finelli on the show, which is what I

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<v Speaker 1>brought to you by kind of Funny. I'm gonna geah,

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<v Speaker 1>why not I read I'm gonna read this again. I

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<v Speaker 1>love to hear from the first week. But first, Jason,

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<v Speaker 1>how are you doing.

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<v Speaker 2>I've apparently fought to you by kind of funny.

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<v Speaker 1>Hey, no, I brought to you by kind of buddy.

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<v Speaker 1>That's right. I didn't know I'm dead over here, man.

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<v Speaker 1>I'm just I'm dealing with it. I was telling you

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<v Speaker 1>I didn't fall asleep till five am for no good reason,

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<v Speaker 1>and you were like, I was just getting up to

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<v Speaker 1>work out. So let's bring this different energy throughout. Maybe

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<v Speaker 1>we'll cause a video game tornado as our like high

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<v Speaker 1>pressure and low pressure system mixes together here.

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<v Speaker 2>Yeah, big big singularity of video games here. Now I'm

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<v Speaker 2>doing well, thank you. Shout out to Greg Miller who

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<v Speaker 2>didn't know I worked for him, and I didn't know

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<v Speaker 2>I worked for him.

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<v Speaker 1>Either, but yeah, yeah, mate.

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<v Speaker 2>Had to make some lemonade out of some lemons. Over

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<v Speaker 2>this past weekend, was supposed to be at Magic Con

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<v Speaker 2>in Las Vegas, and a big storm rolled through the

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<v Speaker 2>Philly area on Thursday night and canceled my flight, so

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<v Speaker 2>turned into a family weekend. I guess my wife could

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<v Speaker 2>sense my my my sadness or disappointment, whatever you would

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<v Speaker 2>call that, and kind of made it, kind of got

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<v Speaker 2>it out of my head, you know, let me just

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<v Speaker 2>you know, deal with it my own way. We did

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<v Speaker 2>some family things, had two birthday parties that helped as well.

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<v Speaker 2>I played a video game I was saying before the

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<v Speaker 2>before the show started with my free time, actually started

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<v Speaker 2>and finished a video game, which is which is something

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<v Speaker 2>everyone should PLAYMO the Smiling Man, and it should be

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<v Speaker 2>the next thing you play. It's a rudimentary game, as

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<v Speaker 2>I said, it's a lot of just picking menu, picking

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<v Speaker 2>choices and menus to move the conversation along using the

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<v Speaker 2>think or review function. A lot just to go through

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<v Speaker 2>and you know, basically figure out where you are in

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<v Speaker 2>the story, but man, it's a good story. I would

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<v Speaker 2>kept me guessing the entire time. And as I mentioned,

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<v Speaker 2>the epilogue of the game, after the credits roll, there's

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<v Speaker 2>an epilogue and you'll know you're there because the title

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<v Speaker 2>of the game changes, no spoilers, and you play that

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<v Speaker 2>epilogue for like it's like twenty minutes. It's just just dialogue.

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<v Speaker 2>You don't have to do anything. There's no like piecing

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<v Speaker 2>clues together. You're just selecting continue and the conversation continues.

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<v Speaker 2>And then part of it is like a ten minute

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<v Speaker 2>anime episode that you watch fully animated. Looks great, but

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<v Speaker 2>it completely and creepily recontextualizes the entire twelve chapter story

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<v Speaker 2>you had just seen in twenty minutes. It is wild.

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<v Speaker 2>It's one of those things that I'm going to dwell

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<v Speaker 2>on and think about for quite a bit. Play Emmy

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<v Speaker 2>the Smiling Man.

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<v Speaker 1>Please. Did you ever play the Famicom Detective Clug Club games? No?

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<v Speaker 2>The remakes for Switch sit in the pantheon of games

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<v Speaker 2>that I like to call purchase but never played. I

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<v Speaker 2>bought them on sale and then they just sat there

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<v Speaker 2>on my switch forever.

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<v Speaker 1>This is a successor to that, so maybe it's time

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<v Speaker 1>to check in on those Yeah, maybe it's.

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<v Speaker 2>And there is one of the characters who I do

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<v Speaker 2>know from those games, but not because of those games,

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<v Speaker 2>because of her Super Smash Brothers trophies. Yumi Tachubana is

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<v Speaker 2>your companion detective in this game, and they do reference

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<v Speaker 2>they do reference things in those previous games that I

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<v Speaker 2>was not obviously privy to. But it does make me

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<v Speaker 2>want to go and find out what is going on there.

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<v Speaker 2>Maybe it We'll add a slight bit of context to this, though,

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<v Speaker 2>I will say from front to end end epilogue, this

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<v Speaker 2>does stand on its own as its own story. I

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<v Speaker 2>don't think you need that context to be able to

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<v Speaker 2>play this, certainly stop me. So if you're thinking about it,

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<v Speaker 2>there is a demo. You can go check it out

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<v Speaker 2>the gameplay and see if you're okay with how the

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<v Speaker 2>dialogue piecing together works and the different choices that you

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<v Speaker 2>can do. But once you figure it out, you get rolling.

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<v Speaker 2>And like I said, I finished in the weekend and

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<v Speaker 2>it was quite good. Well, let's do the nerd debate

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<v Speaker 2>podcast thing. Who would win in a fight? The smiling

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<v Speaker 2>man or the quiet man? Jason, you're the expert. You

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<v Speaker 2>tell us now the smiling man easy, right, smiling man

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<v Speaker 2>is oh, we're allowed to curse again. I keep forgetting

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<v Speaker 2>he's fucked up.

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<v Speaker 1>But yeah, let's go all right, Well, let's explain ourselves

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<v Speaker 1>from what we do here. This is Giant Bomb. We're

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<v Speaker 1>a small team. We create video game stuff. We want

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<v Speaker 1>to create a lot more stuff. We do that with

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<v Speaker 1>your help. If you go to giant bomb dot com

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<v Speaker 1>slash Join, you could become a member and support us

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<v Speaker 1>and we could do more cool stuff. In fact, now

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<v Speaker 1>that we got this all going today, Mike Minati is

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<v Speaker 1>going to start Monday Mornings Missed with Mitch and that

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<v Speaker 1>tonight is Mega Man, and that's an acronym for Monday

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<v Speaker 1>or Monday evenings gaming at Mike's at night. I think

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<v Speaker 1>that's what it is. Either way, like we're gonna be

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<v Speaker 1>doing stuff like that, We're gonna be doing a lot

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<v Speaker 1>more stuff along those lines, a lot more stuff along

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<v Speaker 1>the lines what we did at Summer Gamefest. Because of

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<v Speaker 1>your support, that's Giant Bomb dot Com slash Joint. Go there,

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<v Speaker 1>help us out. There's also some info about other ways

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<v Speaker 1>you could support us there on this show, however, most weekdays,

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<v Speaker 1>I Jeff grub will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input up a bona fide expert who will make me

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<v Speaker 1>look smart. If you are watching live on twitch, welcome.

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<v Speaker 1>You can always listen to the show on podcast feeds

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<v Speaker 1>by searching for Game Mess Mornings, or find the RSS

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<v Speaker 1>feed on giant bomb dot com. You can also catch

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<v Speaker 1>the show later on YouTube. Hello YouTube. All right, we

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<v Speaker 1>have a lot to get into, so let's start the

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<v Speaker 1>Morning Mess with Death Stranding two on the Beach. Reviews.

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<v Speaker 1>Game is out soon. Reviews have popped off this morning,

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<v Speaker 1>plenty of insights from a lot of people who have

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<v Speaker 1>been playing the game, and it has a ninety one

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<v Speaker 1>on Open Critic, which I know has just got to

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<v Speaker 1>be devastating to Coachman, who wanted the game to be

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<v Speaker 1>bad Diego. Nicholas Arguello at GameSpot gave it a seven

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<v Speaker 1>out of ten and said Death Stranding two on the

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<v Speaker 1>Beach is fixated on revisiting past ideas, which limits its

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<v Speaker 1>impact to being a good but not great sequel. Giovanni

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<v Speaker 1>Colantonio at Digital Trends gave it four stars and said

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<v Speaker 1>even when its faith is shaken like an overloaded porter

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<v Speaker 1>tripping down a rocky mountain, Death Stranding two still stands

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<v Speaker 1>firm in its belief that we're all better off together

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<v Speaker 1>no matter what comes next. And then PlayStation Universes Joe

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<v Speaker 1>Richards gave it a nine point five and said Death

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<v Speaker 1>Stranding two is a triumph in what it sets out

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<v Speaker 1>to achieve. This isn't a game interested in converting willing

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<v Speaker 1>consumers into fans. It's a game that takes bold steps

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<v Speaker 1>in order to succeed what to succeed what came before it.

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<v Speaker 1>If you need a proof that Hideo Kojima is still

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<v Speaker 1>the titan of the industry that he's hailed as, this

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<v Speaker 1>game is that proof. I was left truly speechless by

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<v Speaker 1>the end, and I have a feeling that many others

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<v Speaker 1>will too, I think. So, Yeah, Dan's been playing a

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<v Speaker 1>lot of this. I started it him still very early.

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<v Speaker 1>We'll be talking about it plenty on the bomb cast.

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<v Speaker 1>But from what I could see, it's like, Yeah, they're

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<v Speaker 1>like all of the good ideas in one have been

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<v Speaker 1>boiled down to their like to like, oh, here's just

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<v Speaker 1>the good stuff. And then and then he sort of

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<v Speaker 1>rebuilt the game back up around those good ideas to

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<v Speaker 1>kind of make the ideal version of death Strand and

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<v Speaker 1>here for Death Stranding too. How exciting? How excited are

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<v Speaker 1>you for this game? After these reviews?

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<v Speaker 2>No based there's a post on Blue Sky from Dominic

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<v Speaker 2>Tarrison that I think, uh, kind of boils down what

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<v Speaker 2>I've got, what I've gathered from these reviews, and that

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<v Speaker 2>is here's what they say.

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<v Speaker 1>It's funny to see.

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<v Speaker 2>Death Straining two reviews split into it changes too much,

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<v Speaker 2>it changes too little, and even a few it doesn't

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<v Speaker 2>change anything at all, Plus a few it changes all

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<v Speaker 2>the right stuff from DS one, and it ruined everything

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<v Speaker 2>I liked. The scores might not be the Kajima's liking,

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<v Speaker 2>but it sounds like the overall opinions are the exact

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<v Speaker 2>sort of division that he wanted. In that regard, it

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<v Speaker 2>sounds like it's going to be a very much a

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<v Speaker 2>Hideo Kajima game, which means it's something that when I

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<v Speaker 2>finally have the time sometime in twenty thirty and after

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<v Speaker 2>I play the first one, I will very much enjoy.

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<v Speaker 2>Not surprised, not surprised that it's getting high scores. Also

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<v Speaker 2>not surprised that the opinions within are a little divide,

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<v Speaker 2>a little weird, a little all over the place. That

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<v Speaker 2>is the hallmark of a Kajema game, after all, has

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<v Speaker 2>been since Metal Gear. I remember those debates about Metal

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<v Speaker 2>Gear Solid two going the way it did and then

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<v Speaker 2>three going back in time. He's always done this stuff,

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<v Speaker 2>so it sounds very much in line into what he

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<v Speaker 2>wants to do, And frankly, it kind of makes me

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<v Speaker 2>want to play it a little more. Wants to make

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<v Speaker 2>me move Death Stranding one and Now two up the

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<v Speaker 2>backlog list a little bit, just to see how Kajima

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<v Speaker 2>weird they get. Yeah, I mean, I'm not surprised by

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<v Speaker 2>any of this. It's exactly what I expected to hear,

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<v Speaker 2>right down to the ninety one now ninety two according

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<v Speaker 2>to Chad apparently Open Critic score.

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<v Speaker 1>Wow, Yeah, that's so. As always, it's worth pointing out,

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<v Speaker 1>you know, the numbers are only so useful. I think

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<v Speaker 1>they're pretty useful for anyone who's just trying to make

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<v Speaker 1>a purchasing decision. But when it comes to like tracking

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<v Speaker 1>how a game's performing on something like Open Critic, ninety

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<v Speaker 1>one is very hard to get. Ninety two is extremely

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<v Speaker 1>hard to get. Honestly, high eighties is ending up in

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<v Speaker 1>the high eighties, it's like, oh wow, that's you know,

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<v Speaker 1>almost never happens. So this is really really high review score,

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<v Speaker 1>you know, the you know, the collective review score, and

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<v Speaker 1>it does seem like it comes down to, hey, yeah,

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<v Speaker 1>it's it's but they made the combat good and that's

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<v Speaker 1>been my experience so far, where I can quickly drop

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<v Speaker 1>everything on my back with the press of a button.

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<v Speaker 1>I think you just hold down triangle and you drop everything,

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<v Speaker 1>and then you just pick out your gun, which is

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<v Speaker 1>a you know, modern military weapon that fires non lethal bullets,

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<v Speaker 1>and you can kind of knock everyone out because if

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<v Speaker 1>they die, you know, the void out whatever that's still

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<v Speaker 1>part of the story of the game. Is like yeah, yeah, yeah, sure,

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<v Speaker 1>just just shoot them and then move on. And now

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<v Speaker 1>combat feels pretty fun. So I'm like, okay, this they

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<v Speaker 1>kind of just dealt with the issues that anyone might

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<v Speaker 1>have had with the first game. I feel like so far,

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<v Speaker 1>but I'm curious to see whether I end up caring

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<v Speaker 1>about the story. Although you know, man, I haven't met

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<v Speaker 1>that puppet yet. As long as I get that puppet

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<v Speaker 1>in my life, I'm gonna be very happy. Jason.

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<v Speaker 2>Yeah, I keep forgetting the different trailers that we have watched.

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<v Speaker 2>There's the puppet, There's Higgs, the guitar man, the guitar

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<v Speaker 2>room man. I was calling him for a little while. Uh,

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<v Speaker 2>just a lot of weird, a lot of weird Kajima stuff.

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<v Speaker 2>I love it, and I will I will correct. I

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<v Speaker 2>did actually go to Open Critic. It is now in

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<v Speaker 2>ninety with sixty conviews in. Yeah, still still nothing to

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<v Speaker 2>shake a stick at by any means. It's uh, yeah,

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<v Speaker 2>I mean the puppet. We need, we need. I need

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<v Speaker 2>to know everything about this puppet. I need Death Straining

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<v Speaker 2>three to be called puppet stranding, but just more puppet Please,

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<v Speaker 2>uh make an ape escape, but make it puppets. I

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<v Speaker 2>don't care whatever you need to do with this guy.

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<v Speaker 2>To put him in every single thing that you can

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<v Speaker 2>put him in from now on every PlayStation game. Just

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<v Speaker 2>put him in the PlayStation studios intro for every single

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<v Speaker 2>game that comes out.

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<v Speaker 1>Now.

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<v Speaker 2>I want to start Intergalactic in twenty twenty nine and

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<v Speaker 2>the first thing I see is that face or whatever's

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<v Speaker 2>going on a puppet man forever.

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<v Speaker 1>Yeah, sure, I agree with that. As we've been playing

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<v Speaker 1>like Dan's been like texting be some things that he's

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<v Speaker 1>been experiencing because he's been playing a lot of it.

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<v Speaker 1>And it got to one chapter that apparently was just

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<v Speaker 1>all about puppets. But he was like confused because he

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<v Speaker 1>thought it was like going to be a metaphor like

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<v Speaker 1>about how like we're all controlled by strings, and then

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<v Speaker 1>the whole thing turned out to be No, it's actually

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<v Speaker 1>just about the puppet guy. Here's all the details about him.

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<v Speaker 1>It's like, hell, yeah, all right, that's that's a video game. Yeah,

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<v Speaker 1>I'm I'm into it. I think, well, I'm it's my

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<v Speaker 1>idea of a game anyhow of like, hey, make a

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<v Speaker 1>game about traversal and and explorate exploration and walking around

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<v Speaker 1>and maybe building up infrastructure to make that stuff easier. Yeah,

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<v Speaker 1>that's I like Roadcraft, I like, uh, you know, snow Runners.

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<v Speaker 1>It's my kind of thing. Anyhow, This game is like, hey,

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<v Speaker 1>what if we built a koj of a game around

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<v Speaker 1>those ideas? Okay, fantastic, I'm all for it. And I

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<v Speaker 1>think that Death Stranding too, seems to be like the

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<v Speaker 1>ideal formulation of those ideas coming together. So hey, I'm

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<v Speaker 1>I'm into it. I'm gonna be playing a lot more

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<v Speaker 1>of it up. I mean, the first one did pretty well,

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<v Speaker 1>but it feels like this one with these review scores,

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<v Speaker 1>now that people have like an idea of what Death

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<v Speaker 1>Straining is, that it's had years to like kind of

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<v Speaker 1>build an audience with the original version and then the

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<v Speaker 1>director's cut and going to different platforms, this game should

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<v Speaker 1>pop off.

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<v Speaker 2>Right, I would like to think so, if not solely

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<v Speaker 2>based on what you said, then based on the names

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<v Speaker 2>attached to it. There are some but not just in

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<v Speaker 2>the gaming space, like Norman read Us is well known

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<v Speaker 2>market quality. I think her name is is well known.

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<v Speaker 2>It's just it's a there's a lot of high profile

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<v Speaker 2>names attached to it that would give it that universal appeal.

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<v Speaker 2>So even like a casual player who even like the

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<v Speaker 2>Madden FIFA type might say, oh, I know Norman Reatas

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<v Speaker 2>from The Walking Dead or Boondock, saying so that movie

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<v Speaker 2>that I or show that I like, he's in this game.

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<v Speaker 2>I'll try it just based on that, And if they

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<v Speaker 2>haven't done so already, maybe Death Strening two's reviews will

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<v Speaker 2>convince them to do so. Because as somebody put out

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<v Speaker 2>in chat, and I'll look this up too, first one

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<v Speaker 2>did not score that highly right.

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<v Speaker 1>It was the lower eighties. It was like an eighty

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<v Speaker 1>two or eighty three I think, which is not right.

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<v Speaker 2>No, not at all. But it wasn't ninety right eighty

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<v Speaker 2>three yes on open critics. So it's a huge gap there.

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<v Speaker 1>Every point above that, like a three, is that much

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<v Speaker 1>harder to get.

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<v Speaker 2>Yeah, right, And that was two hundred reviews, so there's

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<v Speaker 2>still some more reviews to come out. We'll see how

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<v Speaker 2>this one shakes out. Ninety at sixty is still very impressive,

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<v Speaker 2>but seeing ninety as an average, may you know, switch

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<v Speaker 2>some light bulbs on it. Oh, maybe this isn't the

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<v Speaker 2>weird outur experience that I expected it to be. Maybe

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<v Speaker 2>this is one that I should keep an eye on.

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<v Speaker 1>Yep, yeah, I think so. I think as a chance

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<v Speaker 1>of finding that slightly wider audience, I don't think the

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<v Speaker 1>appeal will ever be as broad as like a metal

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<v Speaker 1>gear solid like what that had of like something about that,

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<v Speaker 1>just like it goes to magazine covers and when you're

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<v Speaker 1>a kid and you just see that, you're like, well,

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<v Speaker 1>I got whatever this is. I got to play this

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<v Speaker 1>and then but even then it had like the name

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<v Speaker 1>recognition of like oh I remember your meddle gear solid

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<v Speaker 1>on nes when I was a kid and stuff like that,

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<v Speaker 1>or metal gear. I should say, des Stranding is never

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<v Speaker 1>going to have quite that appeal. But I think you're

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<v Speaker 1>right with this number and just Kojub's name and all

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<v Speaker 1>the people involved, it should break through, which was the

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<v Speaker 1>original question. So yeah, I think I agree with you,

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<v Speaker 1>and all right, yeah, Jay, he's gonna hate it because

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<v Speaker 1>it's not divisive. Yeah we'll see. Yeah, yeah, you're I

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<v Speaker 1>think you might be onto something like the early kind

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<v Speaker 1>of like like debates, like maybe it's gonna be divisive

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<v Speaker 1>within that ninety range. Oh, it's a great game, but

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<v Speaker 1>here's the stuff that I like or didn't like or whatever,

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00:15:19.559 --> 00:15:21.960
<v Speaker 1>and those conversations could still happen. Maybe he'll get what

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<v Speaker 1>he wants in the end. Uh all right. Nintendo prioritizing

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<v Speaker 1>switch to dev kits for indies needing quote extra oomph

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<v Speaker 1>says devs. This is from PJ O'Reilly at Nintendo Life.

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<v Speaker 1>As we all know by now, the switch to has

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<v Speaker 1>been off to a rocket of a start in terms

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<v Speaker 1>of its hardware sales. However, with regards to its current

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<v Speaker 1>games lineup and with a particular I on its indie offerings.

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<v Speaker 1>There's still certainly been quite a bit of heavy lifting

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<v Speaker 1>done by Mario Kart World in these early days and weeks.

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<v Speaker 1>If you'd been expecting a few more switch to indie

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<v Speaker 1>offerings at this point, though, you aren't alone, and there's

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<v Speaker 1>at least a reason for the relative slow going in

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<v Speaker 1>these early days. Speaking with Games Industry dot is, a

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<v Speaker 1>bunch of indie devs have been explaining the pre launch

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<v Speaker 1>DevKit access situation, with some getting their hands on the

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00:16:10.799 --> 00:16:14.960
<v Speaker 1>necessary tech ages ago, while others are still waiting. Tony

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<v Speaker 1>go galland Yam said Galland from Aunt Orcshop, the team

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<v Speaker 1>behind the excellent into the Restless Ruins, says slow access

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<v Speaker 1>to DevKits is in a new thing and that on

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<v Speaker 1>the switch to Nintendo seems to be prioritizing games that

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<v Speaker 1>need the extra grunt, which I'm not sure what that

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00:16:31.360 --> 00:16:34.679
<v Speaker 1>means of, probably extra power, extra processing power. This tracks

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<v Speaker 1>when we consider the likes of No Man's Sky, with

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<v Speaker 1>Hello Games saying they'd been working on the switch to

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<v Speaker 1>Port for a year when they announced the switch to

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<v Speaker 1>version as it's a showy example of just how much

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<v Speaker 1>better a game can be on the new console in

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<v Speaker 1>terms of devkid availability in so quote. Now there's been

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<v Speaker 1>a similar situation to the OG switch, which was also

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<v Speaker 1>like Hen's Teeth for a good six to seven months

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<v Speaker 1>after launch, said Galland the indie folks I know who

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<v Speaker 1>have been successful in getting kids are working on games

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<v Speaker 1>that are in need of the switch. Tow's extra ownth

346
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<v Speaker 1>Citizen Sleeper two, which has gone down a treat on

347
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<v Speaker 1>Switch one. They gave it a nine out of ten

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<v Speaker 1>at this site. Is is one game that it was

349
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<v Speaker 1>aiming for a Switch to launch, but according to its creator,

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<v Speaker 1>Gareth Damien Martin, it wasn't possible. Chris Wright, founder and

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<v Speaker 1>managing editor of Fellow Traveler, publisher of Citizen Sleeper two,

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<v Speaker 1>stated that they still don't have dev kits, but that

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<v Speaker 1>this is fairly normal, even if it can be irksome

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<v Speaker 1>for some indie dev's plans. Yeah, this just sounds like,

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<v Speaker 1>you know, maybe Nintendo has limited resources when it comes

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<v Speaker 1>to this, whether that is actual limited dev kits, which

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<v Speaker 1>I honestly have no idea Jason, what it takes to

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<v Speaker 1>produce a dev kit. Do they have a ton of

359
00:17:45.720 --> 00:17:47.400
<v Speaker 1>these things? Is it just a switch to with extra

360
00:17:47.440 --> 00:17:50.319
<v Speaker 1>features turned on? Probably not. I really am just stupid

361
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<v Speaker 1>about that, But you know, it could be that, or

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<v Speaker 1>maybe it could be like Nintendo wants to develop a

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<v Speaker 1>direct relationship with these people before they hand something like

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00:17:58.839 --> 00:18:02.079
<v Speaker 1>that over, and so they're like just slowly going through

365
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<v Speaker 1>that process, which is just a limited resource of time

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<v Speaker 1>and people at a certain point. So either way, I

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<v Speaker 1>could see there being like a hold up there. But

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<v Speaker 1>this is a problem that should sort itself out soon enough. Right,

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<v Speaker 1>The Switch one quickly became the indie platform of choice.

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<v Speaker 1>I don't think that's going to change anytime soon with

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<v Speaker 1>the Switch too.

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<v Speaker 2>Right, No, not at all. Once these dev kits get

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<v Speaker 2>out into the wild where they belong, and these developers

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<v Speaker 2>have the technology in front of them, you should see

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<v Speaker 2>the Switch to go right back to number one in

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<v Speaker 2>the indie scene before long. I'm surprised by kind of

377
00:18:39.079 --> 00:18:41.440
<v Speaker 2>I didn't realize it. It took six or seven months

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<v Speaker 2>with the first Switch. That does make sense.

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<v Speaker 1>I would have done indie games at first, So yeah,

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<v Speaker 1>I was also surprised by that.

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<v Speaker 2>I would have thought that even with that delay here

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<v Speaker 2>it may have been less ed. Now graded we're only

383
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<v Speaker 2>what we're not even a month in, We're two weeks,

384
00:18:56.559 --> 00:18:59.599
<v Speaker 2>three weeks in so I would have thought maybe it

385
00:18:59.640 --> 00:19:01.839
<v Speaker 2>would be a little bit sooner. Maybe it still can

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<v Speaker 2>be maybe two or three months, because Nintendo had to

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<v Speaker 2>know that indies were huge on its platform and want

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00:19:07.640 --> 00:19:10.920
<v Speaker 2>to support that to keep that going. But I kind

389
00:19:10.920 --> 00:19:16.359
<v Speaker 2>of get an indie studio like Hello Games getting access

390
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<v Speaker 2>to dev kits before someone like aunt Ant Workshop, which

391
00:19:21.079 --> 00:19:23.559
<v Speaker 2>no offense to Ant Workshop into the Restless Ruins.

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<v Speaker 1>Apparently they gety good.

393
00:19:25.759 --> 00:19:28.519
<v Speaker 2>But yeah, sure, it sounds like they're understanding of that too,

394
00:19:28.519 --> 00:19:31.400
<v Speaker 2>and they're just waiting patiently for it to happen. I

395
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<v Speaker 2>did want to point out that the word extra grunt

396
00:19:33.640 --> 00:19:37.160
<v Speaker 2>and Hen's teeth made me look up Tony Gallon's country

397
00:19:37.200 --> 00:19:40.759
<v Speaker 2>of origin and he's Scottish, so maybe, yeah, yeah, maybe

398
00:19:40.839 --> 00:19:44.920
<v Speaker 2>Jordan can explain it to us one day. But no,

399
00:19:44.960 --> 00:19:48.880
<v Speaker 2>this it's surprising at first, but the more you think

400
00:19:48.920 --> 00:19:51.240
<v Speaker 2>about it, and the more you realize we're still only

401
00:19:51.279 --> 00:19:55.119
<v Speaker 2>two weeks in the biggest studios are going to get

402
00:19:55.160 --> 00:19:58.640
<v Speaker 2>these dev kits first. It doesn't mean that the indies

403
00:19:58.640 --> 00:20:01.119
<v Speaker 2>aren't going to be a part of Switch to like

404
00:20:01.119 --> 00:20:02.640
<v Speaker 2>they were at Switch one. It's just going to take

405
00:20:02.640 --> 00:20:06.119
<v Speaker 2>a little bit longer. Patience is a virtue as they say.

406
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<v Speaker 2>So I get it. It's you want to play the

407
00:20:10.720 --> 00:20:13.119
<v Speaker 2>new indie games, right, you want to see what these

408
00:20:13.160 --> 00:20:15.839
<v Speaker 2>indie devs can do on this new, more powerful console.

409
00:20:16.880 --> 00:20:20.680
<v Speaker 2>But I get the frustration with not having those dead though.

410
00:20:20.680 --> 00:20:23.519
<v Speaker 2>I will say as the last time we were on

411
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<v Speaker 2>we were speaking about Koe Techmo, talking about the switch

412
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<v Speaker 2>to being more powerful than they thought.

413
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<v Speaker 1>This is good news too.

414
00:20:30.160 --> 00:20:34.319
<v Speaker 2>The fact that these indie developers are that this drive

415
00:20:34.480 --> 00:20:37.960
<v Speaker 2>to want these dev kits even after launch tells you

416
00:20:38.039 --> 00:20:40.599
<v Speaker 2>that even those in the know are aware of what

417
00:20:40.640 --> 00:20:42.440
<v Speaker 2>this thing can do and what they can possibly do

418
00:20:42.519 --> 00:20:44.680
<v Speaker 2>with it, and it just will just make the entire

419
00:20:44.720 --> 00:20:48.599
<v Speaker 2>platform stronger as a whole. So I like hearing this.

420
00:20:49.039 --> 00:20:51.519
<v Speaker 2>It's frustrating for them. I hope they get their stuff soon,

421
00:20:52.119 --> 00:20:59.440
<v Speaker 2>but ultimately I think it's all positive news, if that

422
00:20:59.480 --> 00:20:59.920
<v Speaker 2>makes sense.

423
00:21:00.240 --> 00:21:02.839
<v Speaker 1>Yeah, totally. I think it's just yeah, it's about a

424
00:21:02.920 --> 00:21:05.039
<v Speaker 1>demand in the switch to being a platform where these

425
00:21:05.079 --> 00:21:07.680
<v Speaker 1>developed developers can thrive, and that will be waiting for

426
00:21:07.720 --> 00:21:10.359
<v Speaker 1>them as they get their dev kits. In the meantime,

427
00:21:10.559 --> 00:21:12.680
<v Speaker 1>if you are one of these studios that may not

428
00:21:13.359 --> 00:21:18.799
<v Speaker 1>necessarily need the extra OOMP or the extra grunt, you

429
00:21:18.839 --> 00:21:21.119
<v Speaker 1>can put your game out on Switch one and it'll

430
00:21:21.160 --> 00:21:24.480
<v Speaker 1>work on switch to, and if you unlock things that

431
00:21:24.519 --> 00:21:26.799
<v Speaker 1>could even take advantage of some of those graphical features,

432
00:21:26.839 --> 00:21:30.759
<v Speaker 1>so you know, you still have a way onto the

433
00:21:30.799 --> 00:21:33.440
<v Speaker 1>switch to. And honestly, for an indie game, a downloadable

434
00:21:33.440 --> 00:21:36.039
<v Speaker 1>game in the E shop, I guess maybe not having

435
00:21:36.039 --> 00:21:38.519
<v Speaker 1>that switch to badge that you can like paste onto

436
00:21:38.559 --> 00:21:41.920
<v Speaker 1>the JPEG of your screench or your cover art, maybe

437
00:21:41.960 --> 00:21:44.400
<v Speaker 1>that hurts a little bit because it's like, maybe people

438
00:21:44.440 --> 00:21:47.079
<v Speaker 1>are looking for that and it gets more likely greases

439
00:21:47.160 --> 00:21:48.759
<v Speaker 1>up the wheels to get them to spend more money,

440
00:21:48.799 --> 00:21:51.759
<v Speaker 1>I suppose. But really, they're gonna see your game on

441
00:21:51.880 --> 00:21:54.680
<v Speaker 1>their switch to. If it's appealing, they're gonna buy it

442
00:21:54.759 --> 00:21:57.880
<v Speaker 1>for that reason. So yeah, it's not like they're being

443
00:21:57.880 --> 00:21:59.279
<v Speaker 1>completely left out in the cold here.

444
00:22:00.000 --> 00:22:04.680
<v Speaker 2>But also too, I think with indie developers specifically, it

445
00:22:04.720 --> 00:22:07.720
<v Speaker 2>is well documented that the E Shop on Switch one

446
00:22:08.480 --> 00:22:15.839
<v Speaker 2>is garbage rough and switch tows is better but not.

447
00:22:14.480 --> 00:22:15.680
<v Speaker 1>Not quite there yet.

448
00:22:16.119 --> 00:22:19.000
<v Speaker 2>Yeah, so that switch to banner that you're speaking of

449
00:22:19.119 --> 00:22:22.119
<v Speaker 2>may have more value than initially seems because it will

450
00:22:22.160 --> 00:22:25.160
<v Speaker 2>get them front and center on the new E shop,

451
00:22:25.200 --> 00:22:27.039
<v Speaker 2>you know what I'm saying. So if they can make

452
00:22:27.079 --> 00:22:30.400
<v Speaker 2>the switch to editions or switch to versions, sooner they

453
00:22:30.480 --> 00:22:35.839
<v Speaker 2>get onto the currently more efficient e shop faster. So yep,

454
00:22:36.160 --> 00:22:37.440
<v Speaker 2>that yeah, that makes sense.

455
00:22:37.279 --> 00:22:42.759
<v Speaker 1>Too, all right, Yeah, I'm with you on then, And

456
00:22:42.839 --> 00:22:45.119
<v Speaker 1>that's like the kind of thing where because there's no

457
00:22:45.200 --> 00:22:48.000
<v Speaker 1>discoverability really on the switch to or on the e Shop,

458
00:22:48.319 --> 00:22:50.000
<v Speaker 1>and I guess there's a little bit it's a little

459
00:22:50.000 --> 00:22:52.039
<v Speaker 1>bit improved. I actually, like early on, when I was

460
00:22:52.279 --> 00:22:54.240
<v Speaker 1>in the hotel room waiting for us you have to start,

461
00:22:54.279 --> 00:22:55.960
<v Speaker 1>and I had the switch, I was like making some

462
00:22:56.200 --> 00:22:58.920
<v Speaker 1>videos and one I didn't end up posting was like, hey,

463
00:22:58.960 --> 00:23:01.400
<v Speaker 1>they kind of improve the shop. And really the improvements

464
00:23:01.440 --> 00:23:04.480
<v Speaker 1>are it's faster to use, which I'm sure actually does

465
00:23:04.480 --> 00:23:06.880
<v Speaker 1>increase the amount of money people spend because if it's

466
00:23:06.920 --> 00:23:09.079
<v Speaker 1>easier to find stuff, easier to move around there, you're

467
00:23:09.119 --> 00:23:11.839
<v Speaker 1>just more likely to use it, which probably every minute

468
00:23:11.960 --> 00:23:15.359
<v Speaker 1>use probably equates to so much more money spent. So yeah, great.

469
00:23:15.839 --> 00:23:18.160
<v Speaker 1>But there's also a small discovery tool where it's like

470
00:23:18.519 --> 00:23:21.920
<v Speaker 1>you know, Steams recommendation thing where it's like a slideshow

471
00:23:21.920 --> 00:23:23.799
<v Speaker 1>of games that like, hey, because you played this, maybe

472
00:23:23.799 --> 00:23:26.759
<v Speaker 1>you'll like that. The e shop has that now, And

473
00:23:26.799 --> 00:23:29.799
<v Speaker 1>that's like the one thing that might resurface games that

474
00:23:29.839 --> 00:23:32.839
<v Speaker 1>have fallen off the sales page or the featured page

475
00:23:33.160 --> 00:23:35.440
<v Speaker 1>or the new page, which is a lot for a

476
00:23:35.480 --> 00:23:37.920
<v Speaker 1>lot of these indie games. They probably are struggling to

477
00:23:38.000 --> 00:23:41.039
<v Speaker 1>end up on any of those, you know, those surfaces

478
00:23:41.279 --> 00:23:43.480
<v Speaker 1>for people to find, so it's like maybe they can

479
00:23:43.519 --> 00:23:45.279
<v Speaker 1>rely on that. But in the meantime, if you do

480
00:23:45.359 --> 00:23:48.160
<v Speaker 1>have a switch to version, you're probably much more likely

481
00:23:48.200 --> 00:23:50.319
<v Speaker 1>to end up in all that stuff. So yeah, you're

482
00:23:50.319 --> 00:23:52.799
<v Speaker 1>definitely right, and I don't think it's very far off. Though.

483
00:23:52.799 --> 00:23:56.079
<v Speaker 1>Those deb kits should go out to everybody here pretty soon. Sure,

484
00:23:56.839 --> 00:23:59.720
<v Speaker 1>all right, next story here, Nintendo's actually you know what,

485
00:24:00.039 --> 00:24:02.359
<v Speaker 1>before we get to that, it's eleven thirty. Let's take

486
00:24:02.400 --> 00:24:04.079
<v Speaker 1>a break. Let's go to our break. If you don't

487
00:24:04.079 --> 00:24:05.160
<v Speaker 1>want to have this, if you want to have the

488
00:24:05.160 --> 00:24:07.480
<v Speaker 1>ad free version, you can always go to giant bomb

489
00:24:07.519 --> 00:24:09.880
<v Speaker 1>dot com slash join. That gets you out of this.

490
00:24:09.960 --> 00:24:12.000
<v Speaker 1>We just go fade to black, we come right back up.

491
00:24:12.039 --> 00:24:15.279
<v Speaker 1>But you didn't do that. So here's our ad and

492
00:24:15.319 --> 00:24:18.240
<v Speaker 1>that's one. This episode of Giant Bomb is brought to

493
00:24:18.319 --> 00:24:22.200
<v Speaker 1>you by GiantBomb dot com slash join join us. There

494
00:24:22.319 --> 00:24:24.599
<v Speaker 1>become a member. It helps us make fun stuff. It

495
00:24:24.599 --> 00:24:27.680
<v Speaker 1>gets you add free content. It also helps us make

496
00:24:27.759 --> 00:24:30.759
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497
00:24:30.839 --> 00:24:34.680
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498
00:24:35.079 --> 00:24:37.599
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499
00:24:37.599 --> 00:24:40.519
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500
00:24:40.640 --> 00:24:43.160
<v Speaker 1>making all the cool stuff that we make over here

501
00:24:43.200 --> 00:24:46.039
<v Speaker 1>at giant Bomb. Once again. That's giant bomb dot Com.

502
00:24:46.039 --> 00:24:51.559
<v Speaker 1>Slash Join become a member. Now all right, we're back.

503
00:24:51.559 --> 00:24:55.279
<v Speaker 1>It's Game Mess Mornings. I'm Jeff Grubb. That's Jason Finelli.

504
00:24:55.680 --> 00:24:59.839
<v Speaker 1>Let's get back into the show. Nintendo's strict policy on

505
00:25:00.160 --> 00:25:03.319
<v Speaker 1>MiG krts is creating a problem for second hand switch

506
00:25:03.400 --> 00:25:07.279
<v Speaker 1>to buyers. This is also from Pja O'Reilly at Nintendo Life.

507
00:25:07.599 --> 00:25:10.480
<v Speaker 1>As we reported last week, Nintendo has been banning switch

508
00:25:10.519 --> 00:25:14.559
<v Speaker 1>to consoles from using online services if it finds them

509
00:25:14.759 --> 00:25:18.279
<v Speaker 1>to be using meg carts, effectively bricking the new consoles

510
00:25:18.319 --> 00:25:23.400
<v Speaker 1>by denying them any online access whatsoever. Nintendo has seemingly

511
00:25:23.440 --> 00:25:26.000
<v Speaker 1>decided to come down tough on this issue for its

512
00:25:26.039 --> 00:25:30.119
<v Speaker 1>new generations of systems, with social media and internet forums

513
00:25:30.599 --> 00:25:32.880
<v Speaker 1>slowly coming to live with users who have been faced

514
00:25:32.920 --> 00:25:35.920
<v Speaker 1>with an air code twenty one to twenty four forty

515
00:25:35.920 --> 00:25:39.359
<v Speaker 1>five zero eight message. However, a potential knock on effect

516
00:25:39.480 --> 00:25:42.400
<v Speaker 1>is that the secondhand market for switch to consoles may

517
00:25:42.440 --> 00:25:46.119
<v Speaker 1>be becoming a bit dodgy, becoming a bit of a

518
00:25:46.119 --> 00:25:48.559
<v Speaker 1>dodgy death round, they say, for those seeking a cheaper

519
00:25:48.640 --> 00:25:52.920
<v Speaker 1>option on Nintendo's new hardware. As reported by Android Authority,

520
00:25:52.960 --> 00:25:55.720
<v Speaker 1>at least one potential switch to owner has shown up

521
00:25:55.720 --> 00:25:58.559
<v Speaker 1>online to report that their console bought at a discount

522
00:25:58.759 --> 00:26:02.440
<v Speaker 1>was actually bricked with the same air code message. Not ideal.

523
00:26:02.799 --> 00:26:05.720
<v Speaker 1>Piracy has been a scourge for Nintendo, particularly over the

524
00:26:05.759 --> 00:26:08.920
<v Speaker 1>past few years, with some high profile pre release leaks

525
00:26:09.160 --> 00:26:11.519
<v Speaker 1>with carts such as the MiG providing a route to

526
00:26:11.519 --> 00:26:14.960
<v Speaker 1>play ripped pirated copies of games, it's perhaps inevitable that

527
00:26:15.000 --> 00:26:17.480
<v Speaker 1>potential buyers are going to have to be extra careful

528
00:26:17.519 --> 00:26:20.720
<v Speaker 1>going forward. In the case above, where the console was

529
00:26:20.720 --> 00:26:22.640
<v Speaker 1>bought at a Walmart, it was an easy case of

530
00:26:22.680 --> 00:26:25.759
<v Speaker 1>returning the console for a refund without an issue. Start

531
00:26:25.759 --> 00:26:29.119
<v Speaker 1>getting these problems with tech bought on the likes of eBay,

532
00:26:29.359 --> 00:26:31.960
<v Speaker 1>gum Tree or other sites, though, and forging out a

533
00:26:32.039 --> 00:26:35.079
<v Speaker 1>secondhand switch to could end up being quite the sweat

534
00:26:35.160 --> 00:26:39.319
<v Speaker 1>inducing prospect. I wonder like, okay, so they bought it

535
00:26:39.319 --> 00:26:42.920
<v Speaker 1>at Walmart, maybe they someone returned it themselves to Walmart

536
00:26:43.079 --> 00:26:46.240
<v Speaker 1>gallery package. It was like an open box discounts. That

537
00:26:46.319 --> 00:26:49.960
<v Speaker 1>must be what happened there. Yeah, I mean, this is

538
00:26:50.000 --> 00:26:52.039
<v Speaker 1>the kind of thing that happens when you buy secondhand,

539
00:26:52.440 --> 00:26:55.839
<v Speaker 1>you know, buying secondhand GPUs. For the last ten years,

540
00:26:55.920 --> 00:26:58.400
<v Speaker 1>Jason has been a roll of the dice of has

541
00:26:58.400 --> 00:27:01.599
<v Speaker 1>this thing been used seven for the last year and

542
00:27:01.640 --> 00:27:04.759
<v Speaker 1>a half to mind cryptocurrency, And there's a strong chance

543
00:27:04.759 --> 00:27:07.079
<v Speaker 1>the answer to that question is yes. So when you

544
00:27:07.119 --> 00:27:09.200
<v Speaker 1>got and get your good deal on it and the

545
00:27:09.359 --> 00:27:12.200
<v Speaker 1>ten eighty TI back in the day, actually that was

546
00:27:12.440 --> 00:27:15.440
<v Speaker 1>right before people were using those chpus to buying bitcoin.

547
00:27:15.680 --> 00:27:18.920
<v Speaker 1>But you know, the example still stands. Yeah, chances are

548
00:27:18.960 --> 00:27:21.759
<v Speaker 1>you were getting something that had been run into the ground.

549
00:27:22.480 --> 00:27:25.000
<v Speaker 1>That doesn't mean it doesn't work anymore. And a lot

550
00:27:25.000 --> 00:27:28.039
<v Speaker 1>of times that those that those factors were priced into

551
00:27:28.039 --> 00:27:31.160
<v Speaker 1>the overall market. At this point though that's not happening

552
00:27:31.160 --> 00:27:32.720
<v Speaker 1>with the switch to yet that price is going to

553
00:27:32.759 --> 00:27:34.039
<v Speaker 1>be as high as can be because it's a hot

554
00:27:34.039 --> 00:27:36.640
<v Speaker 1>commout of the item. Sure, they're more readily available than

555
00:27:36.680 --> 00:27:39.599
<v Speaker 1>some consols have been, so that's helping a little bit.

556
00:27:39.680 --> 00:27:41.799
<v Speaker 1>So like this, you know, people aren't going out there

557
00:27:41.799 --> 00:27:45.799
<v Speaker 1>and buying a two thousand dollars switch to on eBay

558
00:27:45.880 --> 00:27:47.480
<v Speaker 1>just to get their hands on one, and then that

559
00:27:47.480 --> 00:27:49.440
<v Speaker 1>turns out to be break But still, no matter what,

560
00:27:49.519 --> 00:27:52.079
<v Speaker 1>it's a frustrating thing. And as this person says, if

561
00:27:52.119 --> 00:27:55.319
<v Speaker 1>you go to Craigslist, you go to Facebook Marketplace, there's

562
00:27:55.359 --> 00:27:59.119
<v Speaker 1>a good chance you could get really screwed there eBay E.

563
00:27:59.200 --> 00:28:01.119
<v Speaker 1>Basically like they go back and forth. I don't know

564
00:28:01.160 --> 00:28:03.720
<v Speaker 1>where they're at right now, and sort of their you know,

565
00:28:03.960 --> 00:28:07.680
<v Speaker 1>oscillation between preferring the buyer versus preferring the seller. But

566
00:28:07.720 --> 00:28:09.880
<v Speaker 1>a lot of times they prefer the buyer. And if

567
00:28:09.920 --> 00:28:11.599
<v Speaker 1>you just say this thing's messed up, they'll be here's

568
00:28:11.640 --> 00:28:13.640
<v Speaker 1>all your money back, and that the seller has to

569
00:28:13.680 --> 00:28:17.279
<v Speaker 1>pay for it. You know what do people do here, Jason?

570
00:28:17.279 --> 00:28:18.559
<v Speaker 1>I mean, you just got to test the thing right

571
00:28:18.599 --> 00:28:21.680
<v Speaker 1>before you buy. This may be actually where if you

572
00:28:21.680 --> 00:28:23.359
<v Speaker 1>don't want to deal with all the hassle of buying

573
00:28:23.359 --> 00:28:25.640
<v Speaker 1>something online, getting it finding it's broken, they have to

574
00:28:25.720 --> 00:28:28.519
<v Speaker 1>going through some support thing. Maybe actually don't buy them

575
00:28:28.400 --> 00:28:31.240
<v Speaker 1>for Facebook Marketplace, but doing your due diligence and turning

576
00:28:31.279 --> 00:28:35.000
<v Speaker 1>it on, connecting online, making sure it works. It's probably

577
00:28:35.039 --> 00:28:36.839
<v Speaker 1>your best bet. But people are gonna have to be

578
00:28:36.839 --> 00:28:39.960
<v Speaker 1>safe or be careful here, right, Yeah, I.

579
00:28:39.839 --> 00:28:44.279
<v Speaker 2>Think due diligence is going to be the order of

580
00:28:44.319 --> 00:28:48.279
<v Speaker 2>the day here. When it's possible, I would suggest maybe

581
00:28:48.440 --> 00:28:53.480
<v Speaker 2>holding off on eBay unless it's a you know, still

582
00:28:53.519 --> 00:28:56.279
<v Speaker 2>in box sort of situation, and even then you don't

583
00:28:56.319 --> 00:28:58.319
<v Speaker 2>know if it was if they were able to crack

584
00:28:58.359 --> 00:28:58.960
<v Speaker 2>it open with it.

585
00:28:59.119 --> 00:29:00.000
<v Speaker 1>You know, it's.

586
00:29:01.039 --> 00:29:04.759
<v Speaker 2>Basically if it were me. If it were me, I

587
00:29:04.799 --> 00:29:08.000
<v Speaker 2>would go with patients for a brand new console in

588
00:29:08.160 --> 00:29:12.319
<v Speaker 2>a big box store or from Nintendo themselves before secondhand.

589
00:29:12.799 --> 00:29:15.440
<v Speaker 2>But I have the luxury of being able to do that.

590
00:29:15.480 --> 00:29:17.960
<v Speaker 2>I understand if you have the luxury of being able

591
00:29:18.000 --> 00:29:19.599
<v Speaker 2>to wait. As much as it sucks and as much

592
00:29:19.599 --> 00:29:21.359
<v Speaker 2>as fomo is the thing, that's what I should tell

593
00:29:21.359 --> 00:29:23.079
<v Speaker 2>you to do. That's what I'm going to tell you

594
00:29:23.119 --> 00:29:25.519
<v Speaker 2>to do. But if you were going to go this

595
00:29:25.519 --> 00:29:29.119
<v Speaker 2>this secondhand route, do something where you can meet with

596
00:29:29.119 --> 00:29:31.279
<v Speaker 2>the seller directly. Stay off of eBay, stay off of

597
00:29:31.279 --> 00:29:34.799
<v Speaker 2>those sites. Make sure when you are face to face

598
00:29:34.799 --> 00:29:37.519
<v Speaker 2>with this person that you test everything that you want

599
00:29:37.519 --> 00:29:39.119
<v Speaker 2>to test, you make sure it works, You make sure

600
00:29:39.119 --> 00:29:41.480
<v Speaker 2>the charger works, and you make sure it connects to online.

601
00:29:41.680 --> 00:29:44.319
<v Speaker 2>If you see two one two four h four five

602
00:29:44.359 --> 00:29:47.000
<v Speaker 2>oh eight or as I've looked up to one two

603
00:29:47.079 --> 00:29:51.680
<v Speaker 2>four dash four zero zero seven, both of them are error.

604
00:29:52.279 --> 00:29:55.319
<v Speaker 2>This is from Nintendo's website. Error codes that indicate that

605
00:29:55.359 --> 00:29:58.279
<v Speaker 2>the switch console you are using has been permanently banned

606
00:29:58.440 --> 00:30:00.640
<v Speaker 2>from connecting to the internet due to a breach of

607
00:30:00.680 --> 00:30:03.599
<v Speaker 2>the user agreements. Now, it's very vague. A breach of

608
00:30:03.640 --> 00:30:06.119
<v Speaker 2>your user agreements may include, but is not limited to,

609
00:30:06.240 --> 00:30:10.759
<v Speaker 2>activities such as fraudulent or unauthorized transactions or violation of

610
00:30:10.799 --> 00:30:13.119
<v Speaker 2>the Code of Conduct. That's all it says. I don't

611
00:30:13.160 --> 00:30:14.519
<v Speaker 2>have the time to go through the Code of Conduct

612
00:30:14.599 --> 00:30:17.480
<v Speaker 2>right now. But if you if you see either of

613
00:30:17.519 --> 00:30:19.920
<v Speaker 2>those codes when you turn this thing on and try

614
00:30:19.920 --> 00:30:22.119
<v Speaker 2>to connect it to your internet, maybe through your your

615
00:30:22.160 --> 00:30:25.680
<v Speaker 2>phone as a hotspot, just you know, quickly get out

616
00:30:25.680 --> 00:30:27.799
<v Speaker 2>of there. You're like, no, this thing's brick doesn't work.

617
00:30:27.839 --> 00:30:33.839
<v Speaker 2>I'm out of here. No diligence, Diligence and intelligence will

618
00:30:33.880 --> 00:30:37.400
<v Speaker 2>win the day here for you. Just be smart about it.

619
00:30:37.680 --> 00:30:41.119
<v Speaker 2>And because people are very good at trying to get

620
00:30:41.119 --> 00:30:43.359
<v Speaker 2>one over on their fellow man. Just make sure you're

621
00:30:43.359 --> 00:30:44.079
<v Speaker 2>not one of them.

622
00:30:44.480 --> 00:30:48.400
<v Speaker 1>Yep, exactly. And this is not all that new either.

623
00:30:49.279 --> 00:30:51.279
<v Speaker 1>I guess if you've been buying stuff on a Craiglist

624
00:30:51.359 --> 00:30:54.480
<v Speaker 1>or a Facebook marketplace or whatever, you probably are a

625
00:30:54.480 --> 00:30:56.960
<v Speaker 1>little savvy. You've dealt with stuff before. You know, always

626
00:30:57.000 --> 00:30:59.960
<v Speaker 1>do those exchanges, and like, my, my, where are you

627
00:31:00.160 --> 00:31:02.279
<v Speaker 1>to live? There used to be a meet up point

628
00:31:02.359 --> 00:31:04.240
<v Speaker 1>right outside the police station, which was really fun. You

629
00:31:04.279 --> 00:31:05.720
<v Speaker 1>used to go there and they're like, hey, we got

630
00:31:05.759 --> 00:31:08.440
<v Speaker 1>cameras pointed at you everywhere, and we're right inside, so

631
00:31:08.599 --> 00:31:12.079
<v Speaker 1>no problem. But like, even like the Xbox three sixty

632
00:31:12.680 --> 00:31:18.240
<v Speaker 1>was a very common console to hack, and those eventually

633
00:31:18.279 --> 00:31:21.039
<v Speaker 1>started getting banned from online the exact same thing. This

634
00:31:21.079 --> 00:31:24.319
<v Speaker 1>isn't some Nintendo being weird thing. This is a common

635
00:31:24.559 --> 00:31:26.880
<v Speaker 1>move from these companies. It goes all the way back

636
00:31:26.920 --> 00:31:28.839
<v Speaker 1>to that, maybe even before. But I just remember it

637
00:31:28.880 --> 00:31:31.079
<v Speaker 1>really happening with the three sixty to the point where

638
00:31:31.079 --> 00:31:35.759
<v Speaker 1>it was very difficult to navigate buying used three sixties

639
00:31:35.839 --> 00:31:39.519
<v Speaker 1>on a Craigslist back then. And you know, I eventually

640
00:31:39.599 --> 00:31:41.519
<v Speaker 1>did find one, but I had to like go through

641
00:31:41.599 --> 00:31:43.559
<v Speaker 1>and they're like Hey, we got to go in your house,

642
00:31:43.599 --> 00:31:45.480
<v Speaker 1>connect connect this thing to the TV, turn it on

643
00:31:45.599 --> 00:31:49.400
<v Speaker 1>and see that it works. And so yeah, the people

644
00:31:49.440 --> 00:31:51.079
<v Speaker 1>who have done this for a while will be used

645
00:31:51.079 --> 00:31:53.400
<v Speaker 1>to this. It's just going to be switch has a

646
00:31:53.480 --> 00:31:56.880
<v Speaker 1>slightly different audience that maybe is a little bit more broad,

647
00:31:57.240 --> 00:32:00.759
<v Speaker 1>and those people will have to like either learn to

648
00:32:00.839 --> 00:32:03.200
<v Speaker 1>navigate this or do as you said, have some patients

649
00:32:03.240 --> 00:32:06.000
<v Speaker 1>pay a little extra money, get those guarantees, get a warranty,

650
00:32:06.240 --> 00:32:09.880
<v Speaker 1>you know, like not even like the extra store warranty,

651
00:32:10.079 --> 00:32:12.480
<v Speaker 1>but like, you know, just be guaranteed that your warranty

652
00:32:12.519 --> 00:32:14.559
<v Speaker 1>is gonna work for Nintendo and that you have a

653
00:32:14.599 --> 00:32:17.720
<v Speaker 1>return policy. Like those things can be huge. When you're

654
00:32:17.720 --> 00:32:19.720
<v Speaker 1>spending that much money, you might as well spend the

655
00:32:19.759 --> 00:32:22.400
<v Speaker 1>extra cash and just have that coverage and have that

656
00:32:22.440 --> 00:32:26.799
<v Speaker 1>peace of mind. Yep, for sure, all right, forget switch

657
00:32:26.839 --> 00:32:30.599
<v Speaker 1>to game key cards full on the cart, physical releases

658
00:32:30.680 --> 00:32:33.680
<v Speaker 1>or what people want, says publisher lost and call this

659
00:32:33.799 --> 00:32:36.960
<v Speaker 1>from Damian McFerrin at Nintendo Life, it's fair to say

660
00:32:36.960 --> 00:32:39.519
<v Speaker 1>that switch to game key cards haven't gone down all

661
00:32:39.559 --> 00:32:42.960
<v Speaker 1>that well with consumers. While Japanese video game consultancy firm

662
00:32:43.039 --> 00:32:46.720
<v Speaker 1>KIOS Incorporated insists that publishers are thinking Nintendo for the

663
00:32:46.720 --> 00:32:50.200
<v Speaker 1>move following rising production costs of physical media. Others are

664
00:32:50.279 --> 00:32:53.480
<v Speaker 1>less keen on them. Almost seventy percent of you said

665
00:32:53.519 --> 00:32:56.519
<v Speaker 1>you wouldn't be buying game key card releases, and many

666
00:32:56.519 --> 00:33:00.680
<v Speaker 1>companies within the industry have said they dislike the approach.

667
00:33:01.000 --> 00:33:03.599
<v Speaker 1>Game key cards are Nintendo's attempt to bridge the gap

668
00:33:03.640 --> 00:33:07.279
<v Speaker 1>between code and a box releases and traditional game cards. Basically,

669
00:33:07.319 --> 00:33:11.119
<v Speaker 1>they're just a game code on a card so that

670
00:33:11.200 --> 00:33:13.160
<v Speaker 1>people can put it in their system. It will work

671
00:33:13.720 --> 00:33:16.640
<v Speaker 1>if the download everything, but then you can hand the

672
00:33:16.680 --> 00:33:19.319
<v Speaker 1>card to someone else or sell it on the secondhand

673
00:33:19.319 --> 00:33:21.960
<v Speaker 1>market and get some money from it. But nothing of

674
00:33:21.960 --> 00:33:23.920
<v Speaker 1>the game is on there, and eventually people are matching

675
00:33:23.920 --> 00:33:26.160
<v Speaker 1>twenty years from now. This won't work at all. Who knows,

676
00:33:26.200 --> 00:33:29.440
<v Speaker 1>but yeah. Lost in Cults Ryan Brown, who has already

677
00:33:29.480 --> 00:33:31.640
<v Speaker 1>spoken to us about the subject, has taken to social

678
00:33:31.640 --> 00:33:34.519
<v Speaker 1>media to issue a rallying called to developers. People don't

679
00:33:34.519 --> 00:33:37.160
<v Speaker 1>want game key card releases, so if your studio is

680
00:33:37.160 --> 00:33:40.119
<v Speaker 1>looking to produce a physical switch to release, they should

681
00:33:40.119 --> 00:33:43.160
<v Speaker 1>get in touch with the boutique publisher. Ryan T. Brown

682
00:33:43.240 --> 00:33:46.240
<v Speaker 1>from Lost in Cults, says developer Slash publishers, talk to me,

683
00:33:46.599 --> 00:33:49.440
<v Speaker 1>We'll give you full on the card, switch to physical releases.

684
00:33:49.640 --> 00:33:51.720
<v Speaker 1>It's what people want, it's what you want, and we

685
00:33:51.759 --> 00:33:56.359
<v Speaker 1>can make it work for you. Hit me up. Do

686
00:33:56.400 --> 00:33:58.839
<v Speaker 1>you think there could be a really especially after this

687
00:33:58.920 --> 00:34:01.839
<v Speaker 1>launch where we heard that some of these physical games

688
00:34:02.000 --> 00:34:05.319
<v Speaker 1>from third parties didn't maybe do quite as well either,

689
00:34:05.359 --> 00:34:08.400
<v Speaker 1>it will be a big rush back toward let's just

690
00:34:08.599 --> 00:34:11.199
<v Speaker 1>bite the bullet and put as many games as we

691
00:34:11.280 --> 00:34:14.039
<v Speaker 1>can on the full card so that we can get

692
00:34:14.039 --> 00:34:16.239
<v Speaker 1>the benefits of people being like I want to collect

693
00:34:16.280 --> 00:34:17.079
<v Speaker 1>these things.

694
00:34:17.639 --> 00:34:20.480
<v Speaker 2>Yeah, I mean, I think unfortunately, as much as I

695
00:34:20.599 --> 00:34:23.719
<v Speaker 2>personally am okay with the game key card feature, I

696
00:34:23.800 --> 00:34:26.440
<v Speaker 2>admittedly use it a little more because I have children,

697
00:34:26.559 --> 00:34:28.639
<v Speaker 2>and I'm sure you would agree being able to pass

698
00:34:29.000 --> 00:34:33.760
<v Speaker 2>the digital key card is convenient. The term game key

699
00:34:33.800 --> 00:34:36.159
<v Speaker 2>cards kind of has this negative connotation around it at

700
00:34:36.159 --> 00:34:38.280
<v Speaker 2>the moment, right, So you're going to get that ground

701
00:34:38.280 --> 00:34:40.199
<v Speaker 2>swell of people as soon as as soon as the

702
00:34:40.199 --> 00:34:43.199
<v Speaker 2>publisher says game key card, they're going to start rabble

703
00:34:43.239 --> 00:34:46.719
<v Speaker 2>rousing and being pissed off. So yeah, I think for

704
00:34:46.800 --> 00:34:50.159
<v Speaker 2>the moment, maybe like the next year or so, if

705
00:34:50.199 --> 00:34:52.159
<v Speaker 2>your game's coming out the next year year and a half.

706
00:34:52.239 --> 00:34:55.159
<v Speaker 2>Let's say you just go full card. You just put

707
00:34:55.199 --> 00:34:59.559
<v Speaker 2>everything on the cartridge, and you bite the bullet, as

708
00:34:59.599 --> 00:35:03.519
<v Speaker 2>you said, and you basically see where it goes from there.

709
00:35:03.639 --> 00:35:08.079
<v Speaker 2>It is there a way to do both options right

710
00:35:08.079 --> 00:35:09.599
<v Speaker 2>out of the gate, I don't know. I think they

711
00:35:09.639 --> 00:35:14.000
<v Speaker 2>would prefer the one or the other approach. So then, yeah,

712
00:35:14.039 --> 00:35:16.320
<v Speaker 2>you would have to go with the full switch to

713
00:35:16.480 --> 00:35:21.239
<v Speaker 2>cartridge because I just don't until more people use the

714
00:35:21.320 --> 00:35:24.440
<v Speaker 2>technology and see what it can do and see how

715
00:35:24.480 --> 00:35:28.079
<v Speaker 2>it can benefit I think that the term kind of

716
00:35:28.119 --> 00:35:33.599
<v Speaker 2>has this hex around it that is turning people off because,

717
00:35:33.840 --> 00:35:37.280
<v Speaker 2>let's let's face it, most of the hardcore crowd, they're

718
00:35:37.320 --> 00:35:39.440
<v Speaker 2>not they don't need to share their game key cards

719
00:35:39.440 --> 00:35:40.800
<v Speaker 2>because they don't have no one to share it with.

720
00:35:41.000 --> 00:35:44.079
<v Speaker 2>They're just on their own consoles. Their friends have their

721
00:35:44.079 --> 00:35:46.480
<v Speaker 2>consoles with their games on them. They don't need to

722
00:35:46.599 --> 00:35:48.840
<v Speaker 2>use this. So I think I think you're right that

723
00:35:48.920 --> 00:35:52.199
<v Speaker 2>on the cart physical releases are the way to go,

724
00:35:52.559 --> 00:35:56.320
<v Speaker 2>especially in the third party sector, for perhaps as as

725
00:35:56.320 --> 00:35:57.480
<v Speaker 2>long as the next two years.

726
00:35:58.280 --> 00:36:01.840
<v Speaker 1>Yeah, and I think you know, Ryan T. Brown from

727
00:36:01.920 --> 00:36:04.280
<v Speaker 1>Lost in Cult sort of like being hey, we're the solution.

728
00:36:04.960 --> 00:36:09.000
<v Speaker 1>I mean obviously that's to his benefit, but I do

729
00:36:09.079 --> 00:36:13.639
<v Speaker 1>think he's also not wrong where if you are someone

730
00:36:13.679 --> 00:36:16.519
<v Speaker 1>that wants a physical game that is on the card,

731
00:36:17.079 --> 00:36:21.119
<v Speaker 1>as someone who produces games, going the britique route probably

732
00:36:21.320 --> 00:36:23.039
<v Speaker 1>is going to be the answer. Where like you talked

733
00:36:23.039 --> 00:36:26.800
<v Speaker 1>about doing both right, maybe like the game launches on

734
00:36:26.840 --> 00:36:31.000
<v Speaker 1>a game key card standard because that's the most affordable

735
00:36:31.239 --> 00:36:34.880
<v Speaker 1>and logical option for a lot of these situations. And

736
00:36:34.920 --> 00:36:37.679
<v Speaker 1>then quickly you work with a boutique outlet, whether whether

737
00:36:37.719 --> 00:36:39.480
<v Speaker 1>it's Lost in Calt which you know, looks like they're

738
00:36:39.480 --> 00:36:41.320
<v Speaker 1>going to do some awesome work in terms of their

739
00:36:41.320 --> 00:36:45.239
<v Speaker 1>packaging and stuff looked really nice. You go that route

740
00:36:45.239 --> 00:36:48.360
<v Speaker 1>will be like Okay, now here is the seventy eighty

741
00:36:48.400 --> 00:36:51.440
<v Speaker 1>dollars version of the game with a really cool look,

742
00:36:51.639 --> 00:36:53.280
<v Speaker 1>and it has the full game on the card, and

743
00:36:53.360 --> 00:36:55.800
<v Speaker 1>that's something you really care about as a collector. Well,

744
00:36:55.800 --> 00:36:59.320
<v Speaker 1>now here's the collector's edition. I just think this probably

745
00:36:59.400 --> 00:37:01.440
<v Speaker 1>is the route, even though of course that's again to

746
00:37:01.679 --> 00:37:06.360
<v Speaker 1>mister Brown's benefit here, I just don't think he's wrong necessarily.

747
00:37:06.519 --> 00:37:10.480
<v Speaker 1>So you know, it is that a pain, yeah, and

748
00:37:10.599 --> 00:37:12.079
<v Speaker 1>it is Nintendo going to put it on in their

749
00:37:12.119 --> 00:37:14.559
<v Speaker 1>games on game key cards. No, doesn't seem like it,

750
00:37:15.000 --> 00:37:18.639
<v Speaker 1>so and like that, will Nintendo make the slightly smaller

751
00:37:18.760 --> 00:37:21.960
<v Speaker 1>versions of its cards available that aren't the sixty four

752
00:37:22.039 --> 00:37:25.000
<v Speaker 1>kigabyte very expensive ones. I guess there's rumors going around

753
00:37:25.599 --> 00:37:28.960
<v Speaker 1>that like that's sixteen dollars or something like that for

754
00:37:29.000 --> 00:37:32.039
<v Speaker 1>a sixty four gigabyte card for each each single one

755
00:37:32.039 --> 00:37:35.239
<v Speaker 1>that you produce, which is a lot more than the

756
00:37:35.239 --> 00:37:39.599
<v Speaker 1>pennies it cost to produce like a Blu Ray these days. Yeah,

757
00:37:39.639 --> 00:37:42.320
<v Speaker 1>that's that's rough stuff. So I get why publishers are like,

758
00:37:42.440 --> 00:37:44.960
<v Speaker 1>no way, that's so much of our profit margin. But

759
00:37:45.039 --> 00:37:46.559
<v Speaker 1>if you can sort of make it make sense, I

760
00:37:46.599 --> 00:37:48.920
<v Speaker 1>guess it. Maybe even eighty dollars doesn't make sense for

761
00:37:48.960 --> 00:37:51.559
<v Speaker 1>the Lost and Cult version at some point, But there

762
00:37:51.639 --> 00:37:55.199
<v Speaker 1>are people who really want this stuff as a collector's item.

763
00:37:55.480 --> 00:37:57.920
<v Speaker 1>I just don't think it's a big enough audience to

764
00:37:58.039 --> 00:38:01.159
<v Speaker 1>like completely do away with game key cards. But yeah,

765
00:38:01.159 --> 00:38:02.880
<v Speaker 1>there's an answer here, something in the middle.

766
00:38:03.360 --> 00:38:05.440
<v Speaker 2>Somewhere in the middle, they'll figure it out. And as

767
00:38:05.480 --> 00:38:08.559
<v Speaker 2>you said as the last bullet point on the article here,

768
00:38:08.639 --> 00:38:10.760
<v Speaker 2>Nintendo itself has said it will not be using game

769
00:38:10.760 --> 00:38:13.320
<v Speaker 2>Geek game key cards for any of its first party games,

770
00:38:13.320 --> 00:38:16.880
<v Speaker 2>so if they're not, how can they? It just gives

771
00:38:17.440 --> 00:38:20.360
<v Speaker 2>third party publishers and developers more of a argument to

772
00:38:20.400 --> 00:38:22.079
<v Speaker 2>be like, well, if you're not using your own technology,

773
00:38:22.079 --> 00:38:23.639
<v Speaker 2>then what the hell why don't we have to use it?

774
00:38:24.559 --> 00:38:26.599
<v Speaker 2>And then they can go this boutique route. But then

775
00:38:26.639 --> 00:38:29.719
<v Speaker 2>you wonder, based on our previous story about the MiGs,

776
00:38:30.639 --> 00:38:33.920
<v Speaker 2>if if lost and Colt's not getting their cartridges from Nintendo,

777
00:38:34.280 --> 00:38:36.760
<v Speaker 2>could the switch to then mistake the.

778
00:38:38.400 --> 00:38:40.320
<v Speaker 1>No, they are getting it from Nintendo. It's just I

779
00:38:40.320 --> 00:38:42.519
<v Speaker 1>think they're saying we could find a way to make

780
00:38:42.559 --> 00:38:46.280
<v Speaker 1>it make sense, and to me, that sounds like like

781
00:38:46.440 --> 00:38:49.880
<v Speaker 1>Boston cults physical games for people that don't know it's

782
00:38:50.000 --> 00:38:53.480
<v Speaker 1>they look like Criterion Collection, like like they like they

783
00:38:53.480 --> 00:38:57.639
<v Speaker 1>have really cool art and specialized boxes that aren't just

784
00:38:57.719 --> 00:39:00.960
<v Speaker 1>like the typical plastic switch to boxes, And so they're

785
00:39:00.960 --> 00:39:02.440
<v Speaker 1>going to be like, the way we'll make it make

786
00:39:02.480 --> 00:39:04.480
<v Speaker 1>it make sense is we're gonna do a lot of

787
00:39:04.519 --> 00:39:07.320
<v Speaker 1>extra effort so people don't think about the fact that

788
00:39:07.400 --> 00:39:10.400
<v Speaker 1>they're paying extra to make up for that sixteen dollars

789
00:39:10.400 --> 00:39:11.800
<v Speaker 1>that it cost to put this thing on a sixty

790
00:39:11.840 --> 00:39:16.199
<v Speaker 1>four gigabyte card. Sure, sure, I think that's again, I

791
00:39:16.199 --> 00:39:20.400
<v Speaker 1>think that's fair. Ideally, though, we get to a point

792
00:39:20.440 --> 00:39:23.960
<v Speaker 1>where eight and sixteen gigabyte cards are readily available to

793
00:39:24.000 --> 00:39:26.519
<v Speaker 1>third parties, So if your game is small enough, it

794
00:39:26.519 --> 00:39:28.400
<v Speaker 1>could just go on there. And then if your game

795
00:39:28.480 --> 00:39:29.960
<v Speaker 1>is massive, it was always going to go on a

796
00:39:29.960 --> 00:39:31.719
<v Speaker 1>game key card, and you might as well just do

797
00:39:31.800 --> 00:39:35.639
<v Speaker 1>it that way anyhow. True, All right, let's see, man,

798
00:39:35.679 --> 00:39:38.199
<v Speaker 1>it's just sixty four gigabyte. The sixty four gigabyte cards

799
00:39:38.239 --> 00:39:40.599
<v Speaker 1>being that expensive just means that we probably will go

800
00:39:40.639 --> 00:39:43.079
<v Speaker 1>this entire generation without having one hundred and twenty eight

801
00:39:43.119 --> 00:39:46.039
<v Speaker 1>bit cards or whatever, something big enough for like most

802
00:39:46.079 --> 00:39:49.320
<v Speaker 1>modern games. And I've got how expensive would those be?

803
00:39:49.440 --> 00:39:54.840
<v Speaker 1>Probably you know, forty yeah, exactly the entire price of

804
00:39:54.840 --> 00:39:59.639
<v Speaker 1>the game. Yeah. Sega accidentally leaked six years of sales

805
00:39:59.719 --> 00:40:02.280
<v Speaker 1>data for some of their games. Sega did it in

806
00:40:02.360 --> 00:40:04.440
<v Speaker 1>oop see this is everywhere, but I've found this on

807
00:40:04.480 --> 00:40:08.199
<v Speaker 1>Reddit and in this this Reddit post is now you

808
00:40:08.199 --> 00:40:11.440
<v Speaker 1>can weaponize these numbers in irrelevant fan wars or something.

809
00:40:12.760 --> 00:40:16.519
<v Speaker 1>All right, So Persona five Royal, that's a game that

810
00:40:16.559 --> 00:40:20.480
<v Speaker 1>did very well, Jason. This apparently these sales do not

811
00:40:20.519 --> 00:40:23.159
<v Speaker 1>include any of the sales for the original Persona five.

812
00:40:24.119 --> 00:40:26.760
<v Speaker 1>In its first fiscal year, he did one point zero

813
00:40:26.800 --> 00:40:30.559
<v Speaker 1>three million, then seven hundred thousand, this is like annual sales.

814
00:40:30.599 --> 00:40:33.039
<v Speaker 1>Then three hundred thousand or three hundred fifty thousand, then

815
00:40:33.119 --> 00:40:37.000
<v Speaker 1>one point eight two million. In its fourth year one

816
00:40:37.000 --> 00:40:40.679
<v Speaker 1>point six million, and it's fifth year one point seven

817
00:40:40.719 --> 00:40:44.440
<v Speaker 1>to five million. And it's yes, sixth year, yeah, fifth

818
00:40:44.480 --> 00:40:47.159
<v Speaker 1>and sixth year. Yeah, So it's did a total of

819
00:40:47.239 --> 00:40:51.519
<v Speaker 1>seven point twenty five million in sales just for Royal. Uh,

820
00:40:51.840 --> 00:40:53.760
<v Speaker 1>that's got to be like it going to Switch and

821
00:40:53.840 --> 00:40:55.840
<v Speaker 1>PC and stuff. I mean, I don't know, what will

822
00:40:55.880 --> 00:40:58.000
<v Speaker 1>you say looking up I A I am?

823
00:40:58.039 --> 00:41:01.480
<v Speaker 2>So it hit PS four worldwide March thirty first, twenty twenty.

824
00:41:01.519 --> 00:41:05.320
<v Speaker 2>It hit Switch, PS five PC and Xbox on October

825
00:41:05.320 --> 00:41:09.199
<v Speaker 2>twenty first, twenty twenty two. So that would explain fiscal

826
00:41:09.280 --> 00:41:12.559
<v Speaker 2>year twenty twenty three being so absurd plus twenty four

827
00:41:12.599 --> 00:41:16.760
<v Speaker 2>and twenty five just more ubiquity for a Persona five

828
00:41:16.840 --> 00:41:19.800
<v Speaker 2>Royal does make sense. And yes, seven point two five

829
00:41:19.960 --> 00:41:24.280
<v Speaker 2>million copies of Persona. People do like their Persona, don't they.

830
00:41:24.559 --> 00:41:27.639
<v Speaker 1>It's also like, okay, this thing I had its best

831
00:41:27.760 --> 00:41:31.519
<v Speaker 1>year in twenty twenty th or fiscal twenty twenty three,

832
00:41:31.639 --> 00:41:33.920
<v Speaker 1>but then it did not miss much of a beat,

833
00:41:34.280 --> 00:41:36.480
<v Speaker 1>Like it did better than it's launch year. Obviously that's

834
00:41:36.519 --> 00:41:38.880
<v Speaker 1>just one platform versus all these other platforms. But whatever,

835
00:41:39.039 --> 00:41:41.960
<v Speaker 1>money's money, it did better in the in the last

836
00:41:42.039 --> 00:41:44.239
<v Speaker 1>three years than it did in that launch year. What

837
00:41:44.280 --> 00:41:46.679
<v Speaker 1>do you need a Persona six for? Like, maybe you

838
00:41:46.679 --> 00:41:49.079
<v Speaker 1>should just keep selling Persona five Royal for a while

839
00:41:49.239 --> 00:41:53.679
<v Speaker 1>because it's just fine now. Obviously sales this kind of price,

840
00:41:54.159 --> 00:41:55.719
<v Speaker 1>like all that stuff should be factored in to how

841
00:41:55.840 --> 00:41:58.239
<v Speaker 1>much money they're actually making from all this. But I

842
00:41:59.000 --> 00:42:00.800
<v Speaker 1>you know, at a certain point, one point eight one

843
00:42:00.800 --> 00:42:05.079
<v Speaker 1>point seventy five million at thirty dollars versus sixty dollars

844
00:42:05.400 --> 00:42:08.639
<v Speaker 1>whatever it is, it's still a ton of money. Sure,

845
00:42:09.360 --> 00:42:11.119
<v Speaker 1>But yeah, you kind of see at a certain point

846
00:42:11.159 --> 00:42:14.519
<v Speaker 1>why they are taking their time letting Persona five fully breathe,

847
00:42:15.039 --> 00:42:16.840
<v Speaker 1>even though it's been a very long time since that

848
00:42:16.840 --> 00:42:19.639
<v Speaker 1>game originally came out, because it's doing just fine, and

849
00:42:19.679 --> 00:42:21.960
<v Speaker 1>that gives them time to you know, really reload with

850
00:42:21.960 --> 00:42:23.960
<v Speaker 1>the Persona six. And then of course they had the

851
00:42:24.360 --> 00:42:27.079
<v Speaker 1>other game last year that his name is slipping my mind.

852
00:42:27.559 --> 00:42:30.360
<v Speaker 2>And also sort of a metaphor fantastic Thank you. It

853
00:42:30.400 --> 00:42:34.599
<v Speaker 2>also sort of informs how in the marketing, you know,

854
00:42:34.719 --> 00:42:37.599
<v Speaker 2>showcase and stuff like that, how Sega Atlas and Xbox

855
00:42:37.599 --> 00:42:40.480
<v Speaker 2>have been a little more cozy. I think they expected

856
00:42:40.519 --> 00:42:43.639
<v Speaker 2>a bump in sales when it hit those other platforms.

857
00:42:43.719 --> 00:42:46.199
<v Speaker 2>I don't think they expected three hundred and fifty k

858
00:42:46.360 --> 00:42:49.000
<v Speaker 2>and fiscal year twenty two to one point eight two

859
00:42:49.039 --> 00:42:50.920
<v Speaker 2>million in fiscal year twenty twenty three.

860
00:42:51.239 --> 00:42:51.840
<v Speaker 1>So when they.

861
00:42:51.760 --> 00:42:53.960
<v Speaker 2>Saw that and they saw you know, because you know

862
00:42:54.480 --> 00:42:58.119
<v Speaker 2>PS five to Tendo switch, sure, but also PC and

863
00:42:58.280 --> 00:43:01.000
<v Speaker 2>X and both Xbox consoles, that's a lot of Microsoft.

864
00:43:01.039 --> 00:43:04.000
<v Speaker 2>They weren't counting on that must I'm assuming that that's

865
00:43:04.039 --> 00:43:06.199
<v Speaker 2>where Phil and his and his friends were able to

866
00:43:06.280 --> 00:43:08.039
<v Speaker 2>swoop in and be like, hey, see, this is a

867
00:43:08.119 --> 00:43:11.119
<v Speaker 2>viable platform for you. You should come hang out with

868
00:43:11.199 --> 00:43:14.320
<v Speaker 2>us more often. And then you see the appeal of

869
00:43:14.360 --> 00:43:17.119
<v Speaker 2>that from there. Yeah, very impressive stuff.

870
00:43:17.559 --> 00:43:19.880
<v Speaker 1>So it definitely behaves that way where it's like, yeah,

871
00:43:19.920 --> 00:43:22.159
<v Speaker 1>we've had a good experience working with Xbox, We're going

872
00:43:22.199 --> 00:43:23.719
<v Speaker 1>to keep doing that. Yeah. I don't think you're right.

873
00:43:23.719 --> 00:43:27.199
<v Speaker 1>If recently seen that Sonic Frontiers did a total of

874
00:43:27.239 --> 00:43:30.079
<v Speaker 1>four point five to seven million, with three point two

875
00:43:30.079 --> 00:43:32.400
<v Speaker 1>million in its first year and now it's doing about

876
00:43:32.400 --> 00:43:36.039
<v Speaker 1>seven twenty and six ten in the following years. Team

877
00:43:36.320 --> 00:43:41.000
<v Speaker 1>Sonic racings at three point five million. Total War three Kingdoms,

878
00:43:41.000 --> 00:43:44.559
<v Speaker 1>I believe is at three point two million. That's very good.

879
00:43:44.559 --> 00:43:47.559
<v Speaker 1>It continues to like that. One's just regularly trending down,

880
00:43:47.599 --> 00:43:49.480
<v Speaker 1>but it had a very good launch and it's been selling.

881
00:43:50.159 --> 00:43:52.440
<v Speaker 1>It did seventy thousand last year versus two point one

882
00:43:52.440 --> 00:43:56.119
<v Speaker 1>million in its first year. Yakuza Like a Dragon did

883
00:43:56.119 --> 00:43:59.519
<v Speaker 1>two point eighty six million. It did four hundred and

884
00:43:59.559 --> 00:44:01.840
<v Speaker 1>fifty thousand in its first fiscal year, then seven hundred

885
00:44:01.840 --> 00:44:04.599
<v Speaker 1>and twenty or seve hundred twenty thousand the year after,

886
00:44:04.920 --> 00:44:07.000
<v Speaker 1>and it's had you know, up and down depending on

887
00:44:07.039 --> 00:44:09.599
<v Speaker 1>like whether or not a new platform is released or

888
00:44:09.639 --> 00:44:12.079
<v Speaker 1>something like that. It did six hundred and eighty thousand

889
00:44:12.119 --> 00:44:14.000
<v Speaker 1>and fiscal year twenty four and then three hundred and

890
00:44:14.079 --> 00:44:17.920
<v Speaker 1>sixty thousand and fiscal year twenty five. Sonic Superstars did

891
00:44:18.119 --> 00:44:22.920
<v Speaker 1>two point four million total. War War Hammer three did

892
00:44:22.920 --> 00:44:28.039
<v Speaker 1>two point three. Shimagami Tense five this includes both five

893
00:44:28.239 --> 00:44:32.119
<v Speaker 1>and Vengeance. I think yep I Switch one, Yeah, the

894
00:44:32.159 --> 00:44:35.800
<v Speaker 1>Switch one it did two point one million, so it

895
00:44:35.840 --> 00:44:38.079
<v Speaker 1>was nine hundred and ninety thousand, one hundred and fifty thousand,

896
00:44:38.079 --> 00:44:41.480
<v Speaker 1>one hundred thousand, then nine hundred and sixty thousand. PERSONA

897
00:44:41.519 --> 00:44:45.000
<v Speaker 1>three reload is at two million already, Infinite Wealth is

898
00:44:45.079 --> 00:44:48.199
<v Speaker 1>at one point six million, and like a dragon guide

899
00:44:48.239 --> 00:44:51.400
<v Speaker 1>in The Man who Erased his Name is at nine

900
00:44:51.519 --> 00:44:55.920
<v Speaker 1>hundred and sixty thousand total. I you know, it's kind

901
00:44:55.960 --> 00:44:58.719
<v Speaker 1>of like, man, I hope Infinite Wealth does better over time.

902
00:44:59.079 --> 00:45:00.840
<v Speaker 1>I bet that game is one of these ones that

903
00:45:01.159 --> 00:45:04.079
<v Speaker 1>as it like oh, shows up on switch to things

904
00:45:04.119 --> 00:45:07.320
<v Speaker 1>like that, easily could see another one of those bumps

905
00:45:07.320 --> 00:45:09.719
<v Speaker 1>of like oh, ear three actually was way better than

906
00:45:09.760 --> 00:45:13.639
<v Speaker 1>year two or something like that. You know, we get

907
00:45:13.639 --> 00:45:15.920
<v Speaker 1>these kinds of numbers from companies like Nintendo who are

908
00:45:15.960 --> 00:45:18.559
<v Speaker 1>like a little bit more open with their investors. We

909
00:45:18.559 --> 00:45:21.719
<v Speaker 1>don't see this a lot from other publishers, but like

910
00:45:22.239 --> 00:45:24.480
<v Speaker 1>now that we now they see these numbers chasing, a

911
00:45:24.519 --> 00:45:26.840
<v Speaker 1>lot of Sega's choices make sense to me, Like I

912
00:45:26.920 --> 00:45:29.119
<v Speaker 1>kind of get why they do what they do, and

913
00:45:29.159 --> 00:45:32.400
<v Speaker 1>it's like, yeah, I really appreciate having that insight. I

914
00:45:32.400 --> 00:45:34.280
<v Speaker 1>guess I suppose what we could say is now we

915
00:45:34.320 --> 00:45:36.920
<v Speaker 1>can kind of figure that like use that logically and

916
00:45:36.920 --> 00:45:39.440
<v Speaker 1>in the future when a publisher does make a certain decision,

917
00:45:39.800 --> 00:45:44.000
<v Speaker 1>probably assume that the numbers reflect that. But yeah, do

918
00:45:44.039 --> 00:45:45.519
<v Speaker 1>you have any other insight into this?

919
00:45:46.440 --> 00:45:49.000
<v Speaker 2>Sonic fans are just as rabid as they've ever been.

920
00:45:49.079 --> 00:45:51.880
<v Speaker 2>Three point two million for Sonic Frontiers in that launch year.

921
00:45:51.920 --> 00:45:56.519
<v Speaker 2>That's pretty impressive, ITCHI mon Kasiga is apparently very popular

922
00:45:56.519 --> 00:45:58.800
<v Speaker 2>because four hundred and fifty k for Yakuza seven one

923
00:45:58.800 --> 00:46:02.000
<v Speaker 2>point one eight million infinite Wealth in year one, So

924
00:46:02.360 --> 00:46:04.920
<v Speaker 2>that's that's also very very cool out. Yeah, I think

925
00:46:04.960 --> 00:46:07.719
<v Speaker 2>we'll see. I think that'll hit over two million by

926
00:46:07.760 --> 00:46:12.800
<v Speaker 2>the time it hits switch To and any other consoles

927
00:46:12.840 --> 00:46:13.280
<v Speaker 2>it may hit.

928
00:46:13.360 --> 00:46:13.559
<v Speaker 1>Now.

929
00:46:14.000 --> 00:46:16.800
<v Speaker 2>The post said it leaked sales data for some of

930
00:46:16.840 --> 00:46:20.199
<v Speaker 2>its games. That means some might be left out here.

931
00:46:20.679 --> 00:46:24.159
<v Speaker 2>I find that an interesting omission from this list is

932
00:46:24.679 --> 00:46:27.039
<v Speaker 2>Metaphor that you mentioned earlier, because that game was so

933
00:46:27.119 --> 00:46:31.519
<v Speaker 2>critically acclaimed, although I guess technically we're only right at

934
00:46:31.519 --> 00:46:34.920
<v Speaker 2>the end of fiscal year twenty five, so maybe they

935
00:46:34.920 --> 00:46:36.679
<v Speaker 2>hadn't gotten that data yet or just wasn't part of

936
00:46:36.679 --> 00:46:39.559
<v Speaker 2>the leak. But I would like to see where an

937
00:46:39.599 --> 00:46:43.280
<v Speaker 2>original Atlass game that's not Persona fits in this list.

938
00:46:43.440 --> 00:46:47.639
<v Speaker 2>Just riding on the pedigree of the studio that created it.

939
00:46:48.320 --> 00:46:51.480
<v Speaker 2>But no, like I do like seeing Total War up

940
00:46:51.519 --> 00:46:53.559
<v Speaker 2>here as well. That is a franchise that kind of

941
00:46:53.599 --> 00:46:56.599
<v Speaker 2>sits on my periphery, just not being a PC centric guy,

942
00:46:56.679 --> 00:46:59.039
<v Speaker 2>not being a strategy guy. I know it's always there

943
00:46:59.199 --> 00:47:01.119
<v Speaker 2>and I always find it interesting. It's just not something

944
00:47:01.119 --> 00:47:04.800
<v Speaker 2>that I that I normally like think about or remember.

945
00:47:05.400 --> 00:47:05.760
<v Speaker 1>I don't.

946
00:47:06.039 --> 00:47:08.360
<v Speaker 2>I don't always think about the Total War Roman Empire.

947
00:47:08.519 --> 00:47:12.039
<v Speaker 2>It's not what I do. But I like that it's here.

948
00:47:12.480 --> 00:47:14.280
<v Speaker 2>I like that the fans are getting what that are

949
00:47:14.280 --> 00:47:16.559
<v Speaker 2>getting the games that they want here too. Three point

950
00:47:16.599 --> 00:47:19.639
<v Speaker 2>two million for Three Kingdoms and two point three million

951
00:47:19.639 --> 00:47:24.159
<v Speaker 2>for Warhammer three. That's very impressive. You have to like

952
00:47:24.159 --> 00:47:26.519
<v Speaker 2>like Sega kind of fits in that capcom space right

953
00:47:26.760 --> 00:47:28.920
<v Speaker 2>right now where they're just kind of doing what they're doing.

954
00:47:29.480 --> 00:47:31.039
<v Speaker 2>They're making the games that they want to make. If

955
00:47:31.079 --> 00:47:32.840
<v Speaker 2>people like them, great, If not, just on to the

956
00:47:32.840 --> 00:47:35.519
<v Speaker 2>next one. You got another Sonic Racing coming out this year,

957
00:47:35.559 --> 00:47:38.119
<v Speaker 2>which gets more and more insane the things that they

958
00:47:38.440 --> 00:47:41.119
<v Speaker 2>as they make announcements for it. Love that demo at

959
00:47:41.159 --> 00:47:42.840
<v Speaker 2>Summer Games Fest. I'm sure to get a chance to

960
00:47:42.840 --> 00:47:45.679
<v Speaker 2>play it. I thought that played really really cool, an

961
00:47:45.679 --> 00:47:48.800
<v Speaker 2>interesting alternative for Mario Kart. Once the Mario kartt world

962
00:47:48.880 --> 00:47:51.079
<v Speaker 2>dies down, that's going to swoop right in in September.

963
00:47:51.280 --> 00:47:53.599
<v Speaker 2>I think that's going to fill that niche. It could

964
00:47:53.639 --> 00:47:59.119
<v Speaker 2>be very successful. Yeah, it's it's it's good, healthy numbers

965
00:47:59.159 --> 00:48:01.800
<v Speaker 2>that you want to see from a game developer with

966
00:48:01.840 --> 00:48:03.800
<v Speaker 2>all the doom and gloom and ever and well, you know,

967
00:48:03.960 --> 00:48:06.400
<v Speaker 2>deserved you know, layoffs and things like that, things that

968
00:48:06.519 --> 00:48:08.920
<v Speaker 2>people are obviously worry about. Sometimes it's just nice to

969
00:48:08.960 --> 00:48:11.480
<v Speaker 2>see that a company that's been around a while is

970
00:48:11.559 --> 00:48:12.639
<v Speaker 2>selling video games.

971
00:48:12.719 --> 00:48:16.400
<v Speaker 1>And that's what this is. Yep. Just as a comparison,

972
00:48:16.840 --> 00:48:21.239
<v Speaker 1>a persona five Royal on Steam has about seventy thousand reviews.

973
00:48:21.559 --> 00:48:25.960
<v Speaker 1>Metaphor Refundasio has twenty thousand reviews, you know, the estimator

974
00:48:25.960 --> 00:48:29.159
<v Speaker 1>stuff on like Steam. dB has Metaphor around one million

975
00:48:29.159 --> 00:48:32.519
<v Speaker 1>copies sold. The average for a person of five is

976
00:48:32.559 --> 00:48:34.719
<v Speaker 1>around two point five to three million. This is just

977
00:48:34.760 --> 00:48:37.519
<v Speaker 1>on Steam. So it's like, yeah, that that kind of

978
00:48:37.599 --> 00:48:39.679
<v Speaker 1>lines up with kind of these numbers that we get

979
00:48:39.760 --> 00:48:42.920
<v Speaker 1>leaked here and probably if you try to algorithmically figure

980
00:48:42.920 --> 00:48:45.960
<v Speaker 1>out how well Metaphor is doing based on some of

981
00:48:45.960 --> 00:48:48.119
<v Speaker 1>this data. You can probably piece it together a little bit.

982
00:48:48.320 --> 00:48:49.760
<v Speaker 1>But it's like, yeah, for a game that just kind

983
00:48:49.760 --> 00:48:51.880
<v Speaker 1>of popped up out of nowhere from att less, a

984
00:48:51.920 --> 00:48:55.199
<v Speaker 1>new one seems like it really kind of immediately it

985
00:48:55.320 --> 00:48:57.000
<v Speaker 1>is doing better than a lot of these other games

986
00:48:57.000 --> 00:48:57.519
<v Speaker 1>from Sega.

987
00:48:57.679 --> 00:48:59.920
<v Speaker 2>So we get I think, yeah, we're gonna fell in

988
00:49:00.119 --> 00:49:04.079
<v Speaker 2>did twitch chat checking in some guy named Tolkato tolcot To,

989
00:49:04.400 --> 00:49:07.840
<v Speaker 2>I don't know. I don't know. Two million announced for Metaphor,

990
00:49:07.920 --> 00:49:12.239
<v Speaker 2>at least separately, which is great. Uh, and then I'm

991
00:49:12.280 --> 00:49:14.599
<v Speaker 2>getting made fun of in chat here Magic the Gathering

992
00:49:14.639 --> 00:49:19.199
<v Speaker 2>is Jason Finelli's Holy Roman Empire and show kid me.

993
00:49:19.400 --> 00:49:23.639
<v Speaker 1>No that's right, Uh, all right, let's see here. Expedition

994
00:49:23.719 --> 00:49:26.440
<v Speaker 1>thirty three actor felt like a total fraud after they

995
00:49:26.599 --> 00:49:30.320
<v Speaker 1>became a game became a massive success. Basically, Charlie Cox

996
00:49:30.440 --> 00:49:33.039
<v Speaker 1>is like, I went for half a day and recorded

997
00:49:33.079 --> 00:49:35.519
<v Speaker 1>my voices. After my agent's like, hey, do you want

998
00:49:35.519 --> 00:49:37.400
<v Speaker 1>to do vo for a game? He's like, well, I

999
00:49:37.400 --> 00:49:41.559
<v Speaker 1>don't play games. So eventually someone told me. Someone came

1000
00:49:41.599 --> 00:49:42.840
<v Speaker 1>in to me like, hey, that game was awesome and

1001
00:49:42.840 --> 00:49:44.880
<v Speaker 1>you're great in it. He's like wait what and he said,

1002
00:49:44.880 --> 00:49:46.599
<v Speaker 1>like I felt like a total frog. Now people keep

1003
00:49:46.679 --> 00:49:49.360
<v Speaker 1>doing that and I had no idea. It's like, I,

1004
00:49:49.440 --> 00:49:51.079
<v Speaker 1>I just did a little bit of work and I'm

1005
00:49:51.079 --> 00:49:53.400
<v Speaker 1>just happy for that studio. I'm really happy to be involved.

1006
00:49:53.719 --> 00:49:55.519
<v Speaker 1>It's like, yeah, that's got to be a little weird.

1007
00:49:55.320 --> 00:49:58.360
<v Speaker 1>I don't know if I believe him. Half a day's

1008
00:49:58.360 --> 00:50:00.840
<v Speaker 1>of work so I get all that, but I don't know.

1009
00:50:00.920 --> 00:50:03.360
<v Speaker 1>I guess I don't know what that process is. Like,

1010
00:50:03.840 --> 00:50:06.960
<v Speaker 1>maybe that's true either way. I'm sure like it was

1011
00:50:07.079 --> 00:50:09.760
<v Speaker 1>just a couple of days. If it was more than that,

1012
00:50:10.119 --> 00:50:12.559
<v Speaker 1>so it probably felt like a very short experience, and

1013
00:50:12.599 --> 00:50:14.360
<v Speaker 1>then to have it to find out it had such

1014
00:50:14.400 --> 00:50:17.800
<v Speaker 1>a massive effect has to be a weird thing, right, Yeah,

1015
00:50:17.840 --> 00:50:19.039
<v Speaker 1>for sure, I would.

1016
00:50:19.039 --> 00:50:20.559
<v Speaker 2>I would have loved to have been a fly on

1017
00:50:20.559 --> 00:50:22.480
<v Speaker 2>the wall the first time someone was like, oh I

1018
00:50:22.519 --> 00:50:24.800
<v Speaker 2>loved him, and have him be like wait what. I

1019
00:50:24.840 --> 00:50:26.920
<v Speaker 2>would have loved to have seen that reaction play out

1020
00:50:27.320 --> 00:50:30.800
<v Speaker 2>in real time. If it's if he was only in

1021
00:50:30.840 --> 00:50:33.599
<v Speaker 2>the studio for four hours for that amount of voice

1022
00:50:33.639 --> 00:50:37.199
<v Speaker 2>acting power to him, right, Like, that's yes, that's pretty

1023
00:50:37.199 --> 00:50:41.280
<v Speaker 2>wild and power to land Uh sand Fal, excuse me, Landfall,

1024
00:50:41.360 --> 00:50:45.320
<v Speaker 2>sand Fall, I did magic the othering again? Sandfall interactive.

1025
00:50:45.639 --> 00:50:47.960
<v Speaker 2>If they're able to make it only four hours long

1026
00:50:48.079 --> 00:50:50.599
<v Speaker 2>that process, we may need to do a deep dive

1027
00:50:50.599 --> 00:50:54.880
<v Speaker 2>into their development situation here because not only are they,

1028
00:50:55.239 --> 00:50:58.000
<v Speaker 2>you know, improving on potential VO times. And again I'm

1029
00:50:58.039 --> 00:50:59.519
<v Speaker 2>dumb to it too, so I don't know what goes

1030
00:50:59.519 --> 00:51:02.400
<v Speaker 2>into it, but like they came out with this game

1031
00:51:02.440 --> 00:51:04.760
<v Speaker 2>with their limited studio, I don't know how much the

1032
00:51:04.840 --> 00:51:07.440
<v Speaker 2>number is. I'm not going to prognosticate. But however, many

1033
00:51:07.480 --> 00:51:10.159
<v Speaker 2>people worked on this game. It came out and just

1034
00:51:10.239 --> 00:51:13.039
<v Speaker 2>floored everyone. And now they're and now we're finding out

1035
00:51:13.079 --> 00:51:15.679
<v Speaker 2>that they're really efficient with their vo What else are

1036
00:51:15.679 --> 00:51:18.199
<v Speaker 2>they doing and how can they help everyone in the

1037
00:51:18.199 --> 00:51:19.719
<v Speaker 2>game industry become more efficient?

1038
00:51:19.760 --> 00:51:20.039
<v Speaker 1>Wow?

1039
00:51:20.639 --> 00:51:23.360
<v Speaker 2>But back to Charlie Cox, I hope, honestly, I hope

1040
00:51:23.400 --> 00:51:26.840
<v Speaker 2>this convinces him to do more VO right, like for

1041
00:51:26.920 --> 00:51:28.880
<v Speaker 2>him to him, for him to think it was just

1042
00:51:28.920 --> 00:51:31.320
<v Speaker 2>like a one to two session, four hours whatever it was,

1043
00:51:31.559 --> 00:51:33.960
<v Speaker 2>and then have this effect on people to the point

1044
00:51:33.960 --> 00:51:36.440
<v Speaker 2>where he feels like a fraud.

1045
00:51:36.880 --> 00:51:40.079
<v Speaker 1>Wow, Like good for him, and I hope yeah. Good.

1046
00:51:40.119 --> 00:51:42.599
<v Speaker 1>And there's some zero complaints about THEO. In fact, there's

1047
00:51:42.639 --> 00:51:44.719
<v Speaker 1>just nothing but praise out there for the act exactly

1048
00:51:45.079 --> 00:51:48.599
<v Speaker 1>exactly like and apparently a skill up. Like talked to

1049
00:51:48.639 --> 00:51:51.480
<v Speaker 1>Ben starring in English and they both said quickest vo

1050
00:51:51.599 --> 00:51:54.800
<v Speaker 1>work they've ever done, as far as lines per hour recorded.

1051
00:51:55.239 --> 00:51:57.880
<v Speaker 1>So that was just a common thing and you can

1052
00:51:57.920 --> 00:51:59.800
<v Speaker 1>play that game and it's not it's not like, oh,

1053
00:52:00.159 --> 00:52:02.960
<v Speaker 1>lack of effort is apparent. No, it's not like that

1054
00:52:03.079 --> 00:52:07.960
<v Speaker 1>at all. So very cool stuff. Maybe it's just a yeah,

1055
00:52:08.000 --> 00:52:09.519
<v Speaker 1>I mean, you know, if you know what you're doing,

1056
00:52:09.840 --> 00:52:12.480
<v Speaker 1>you know we didn't need that much time. That's my motto. Uh,

1057
00:52:12.800 --> 00:52:17.519
<v Speaker 1>Mind's eyemaker reportedly facing mass layoff as players seek refunds. Yeah,

1058
00:52:17.920 --> 00:52:19.679
<v Speaker 1>there's not much more to say about this story other

1059
00:52:19.760 --> 00:52:24.000
<v Speaker 1>than like it was always a weird studio. That much

1060
00:52:24.039 --> 00:52:26.800
<v Speaker 1>money being important into a new effort. Uh to make

1061
00:52:26.840 --> 00:52:29.840
<v Speaker 1>a GTA like and then to release something that is

1062
00:52:30.199 --> 00:52:33.719
<v Speaker 1>a fraction of what GTA three even was in terms

1063
00:52:33.719 --> 00:52:37.039
<v Speaker 1>of your ability to do stuff in the world feels

1064
00:52:37.119 --> 00:52:41.239
<v Speaker 1>like mismanagement. I do think that the co CEO somewhere else.

1065
00:52:41.320 --> 00:52:43.519
<v Speaker 1>I don't know if it's here in this story, but

1066
00:52:44.239 --> 00:52:48.920
<v Speaker 1>I guess accused his developers are being lazy and incompetent,

1067
00:52:51.199 --> 00:52:54.239
<v Speaker 1>which is just a bad look. Yeah, it's worse than

1068
00:52:54.239 --> 00:53:00.360
<v Speaker 1>a bad luck. Right, that's criminal. Yeahside him with a

1069
00:53:00.400 --> 00:53:02.880
<v Speaker 1>rubber hose kind of thing like that. Yeah.

1070
00:53:03.119 --> 00:53:05.519
<v Speaker 2>Just prior to launch Build a Rocket Boy, CEO accused

1071
00:53:05.559 --> 00:53:08.360
<v Speaker 2>naysayers of being paid bots and both the chief legal

1072
00:53:08.360 --> 00:53:09.960
<v Speaker 2>and financial officers of company.

1073
00:53:10.039 --> 00:53:11.960
<v Speaker 1>Oh no, that's said something else, so he.

1074
00:53:12.599 --> 00:53:17.000
<v Speaker 2>Mocked his Oh god, oh no, let me see here

1075
00:53:17.599 --> 00:53:18.519
<v Speaker 2>if you can find that.

1076
00:53:18.639 --> 00:53:24.800
<v Speaker 1>While I kind observed, Mindzi co CEO supposedly slams devs

1077
00:53:24.840 --> 00:53:29.360
<v Speaker 1>as lazy and incompetent. This is from Game Reactors Marcus

1078
00:53:30.239 --> 00:53:32.119
<v Speaker 1>the Man is surrounding Minds Eye, one of this year's

1079
00:53:32.159 --> 00:53:35.360
<v Speaker 1>more most bizarre blah blah blah. Former employees have already

1080
00:53:35.360 --> 00:53:38.679
<v Speaker 1>described a dreadful and at times outright toxic work environment

1081
00:53:39.000 --> 00:53:41.000
<v Speaker 1>where games are developed like it's still two thousand and

1082
00:53:41.039 --> 00:53:43.880
<v Speaker 1>five and upper management refuses to listen to anyone below them,

1083
00:53:44.159 --> 00:53:46.079
<v Speaker 1>And as if that weren't enough, one of the top

1084
00:53:46.079 --> 00:53:49.320
<v Speaker 1>execs has now blamed the workers for being lazy and incompetent.

1085
00:53:49.360 --> 00:53:52.800
<v Speaker 1>The statement reportedly came from Mark Gerhard, a close ally

1086
00:53:52.960 --> 00:53:56.360
<v Speaker 1>of former Grand Theft auto producer Leslie the Benz Benzi's

1087
00:53:56.639 --> 00:53:59.960
<v Speaker 1>and co Build a Rocket Boy. It follows other report

1088
00:54:00.119 --> 00:54:03.960
<v Speaker 1>it's that the eternal internal atmosphere has sour dramatically post launch,

1089
00:54:04.360 --> 00:54:07.000
<v Speaker 1>somehow turning even more negative. This lines up with many

1090
00:54:07.000 --> 00:54:09.320
<v Speaker 1>statements found on the sites, on sites like glass Door,

1091
00:54:09.800 --> 00:54:12.039
<v Speaker 1>which people have been going through and finding a lot

1092
00:54:12.079 --> 00:54:16.079
<v Speaker 1>of interesting things being said about the studio. But yeah,

1093
00:54:16.119 --> 00:54:18.519
<v Speaker 1>that's that's the information we have here, you know, Jeffy

1094
00:54:18.800 --> 00:54:19.639
<v Speaker 1>say where that came from?

1095
00:54:19.679 --> 00:54:23.239
<v Speaker 2>You know, jeff going back to sand Fall. Maybe the

1096
00:54:23.400 --> 00:54:26.960
<v Speaker 2>secret is just people loving what they.

1097
00:54:26.840 --> 00:54:30.760
<v Speaker 1>Do, just I mean, and like you know, caring for

1098
00:54:30.800 --> 00:54:33.440
<v Speaker 1>every little detail about it so that the management does

1099
00:54:33.480 --> 00:54:36.280
<v Speaker 1>feel cohesive and well thought out and executed in a

1100
00:54:36.320 --> 00:54:39.360
<v Speaker 1>way that is humane. Yeah.

1101
00:54:39.400 --> 00:54:43.039
<v Speaker 2>Maybe maybe just general respect for your fellow man is

1102
00:54:43.039 --> 00:54:45.960
<v Speaker 2>what gets a great game like Kilabscure made, and not

1103
00:54:46.440 --> 00:54:48.239
<v Speaker 2>someone like this guy you said, look them up on

1104
00:54:48.280 --> 00:54:49.880
<v Speaker 2>a glass door. They probably want to throw his ass

1105
00:54:49.880 --> 00:54:50.920
<v Speaker 2>out the glass door.

1106
00:54:52.199 --> 00:54:53.840
<v Speaker 1>To finistrate his ass. That's right.

1107
00:54:53.920 --> 00:54:59.440
<v Speaker 2>They fenestraight the motherfucker, that's right. I just I cannot believe.

1108
00:55:00.000 --> 00:55:01.840
<v Speaker 2>How does I, oh, somebody brought this up and chat

1109
00:55:01.880 --> 00:55:04.320
<v Speaker 2>over here? How does io feel about all this? They

1110
00:55:04.360 --> 00:55:08.360
<v Speaker 2>gave them one third of their of there we wanted

1111
00:55:08.400 --> 00:55:11.599
<v Speaker 2>e three cringeback, so we brought it ourselves showcase the

1112
00:55:11.639 --> 00:55:14.920
<v Speaker 2>Monday night of SGF. A whole third of their show

1113
00:55:15.119 --> 00:55:18.559
<v Speaker 2>was Mine's eye. What they gotta be? Like, what we

1114
00:55:18.639 --> 00:55:22.679
<v Speaker 2>gotta be? We gotta we gotta fix our our what's

1115
00:55:22.719 --> 00:55:25.719
<v Speaker 2>what's the betting for vetting process? Thank you? We gotta

1116
00:55:25.760 --> 00:55:28.039
<v Speaker 2>make sure that these guys are on the level, because

1117
00:55:28.519 --> 00:55:31.920
<v Speaker 2>what the hell just happened over there? The the Benz

1118
00:55:31.960 --> 00:55:35.440
<v Speaker 2>had a flat tire maybe two and now all these

1119
00:55:35.480 --> 00:55:37.440
<v Speaker 2>people who went to work for him, who have been

1120
00:55:37.480 --> 00:55:42.119
<v Speaker 2>suffering enough, it sounds like, are being mercy mercy mercifully

1121
00:55:42.440 --> 00:55:46.079
<v Speaker 2>brought back into the labor force, and because is the trend,

1122
00:55:46.360 --> 00:55:48.760
<v Speaker 2>may not come back to video games because of their experience.

1123
00:55:49.519 --> 00:55:53.239
<v Speaker 1>It's depressing. Yep, yeah, we'll we'll we'll wrap up the

1124
00:55:53.239 --> 00:55:56.320
<v Speaker 1>headlines here in a second. But it's, uh, it's it's frustrating.

1125
00:55:56.360 --> 00:55:58.639
<v Speaker 1>And you know what, Leslie Benzy's it was cute the

1126
00:55:58.719 --> 00:56:01.519
<v Speaker 1>Bens the whole the Bends thing and all that stuff,

1127
00:56:01.840 --> 00:56:04.079
<v Speaker 1>but this this is it, man, you burned it. I

1128
00:56:04.119 --> 00:56:06.119
<v Speaker 1>don't want to hear it anymore. Take take all the

1129
00:56:06.119 --> 00:56:09.079
<v Speaker 1>money you got from Rockstar from either the settlement or

1130
00:56:09.119 --> 00:56:12.400
<v Speaker 1>lawsuit I can't remember, and get the fuck out. We don't.

1131
00:56:12.519 --> 00:56:15.360
<v Speaker 1>We don't need this anymore. Your game sucks that all

1132
00:56:15.440 --> 00:56:19.559
<v Speaker 1>this stuff is this sideshow clown business. Get out of here, don't.

1133
00:56:19.679 --> 00:56:22.079
<v Speaker 1>We don't. We're like, yeah, two thousand and five is right.

1134
00:56:22.360 --> 00:56:27.480
<v Speaker 1>This feels like mid two thousand's management, like dictatorial bullshit,

1135
00:56:27.920 --> 00:56:30.599
<v Speaker 1>and it's just there's no place for it anymore. There's

1136
00:56:30.599 --> 00:56:33.039
<v Speaker 1>too many cool people making too many cool games for

1137
00:56:33.159 --> 00:56:35.079
<v Speaker 1>us to give that much more oxygen to this. So

1138
00:56:35.199 --> 00:56:37.360
<v Speaker 1>I'm done with Mind's Eye. I hope the people that

1139
00:56:37.400 --> 00:56:39.280
<v Speaker 1>worked on the game can get out of there and

1140
00:56:39.360 --> 00:56:45.159
<v Speaker 1>find work, but yeah, fuck off. All right, let's let's

1141
00:56:45.239 --> 00:56:49.199
<v Speaker 1>see here new pull a question from last week, when

1142
00:56:49.239 --> 00:56:52.800
<v Speaker 1>do you think Metroid Prime four is out summer, fall

1143
00:56:52.920 --> 00:56:55.480
<v Speaker 1>or holiday? Eight percent think it's going to be out

1144
00:56:55.480 --> 00:56:58.639
<v Speaker 1>this summer, forty one percent think it's out this fall,

1145
00:56:59.000 --> 00:57:02.480
<v Speaker 1>and fifty one percent think it's out during the holiday season.

1146
00:57:02.760 --> 00:57:04.760
<v Speaker 1>Now exactly what those look like? Danny, wonder what you

1147
00:57:04.760 --> 00:57:07.679
<v Speaker 1>think those mean? I don't know, but most people are

1148
00:57:07.679 --> 00:57:11.119
<v Speaker 1>thinking later rather than sooner. Sorry.

1149
00:57:11.320 --> 00:57:14.159
<v Speaker 2>Oh, if you get the first comment on the pole

1150
00:57:14.199 --> 00:57:17.039
<v Speaker 2>that said Jeff too scared to put twenty twenty six

1151
00:57:17.119 --> 00:57:20.599
<v Speaker 2>on the pole, that would acknowledge that Dan was right.

1152
00:57:21.039 --> 00:57:24.559
<v Speaker 1>Listen, we can't. We just can't, all right. I can't

1153
00:57:24.559 --> 00:57:26.119
<v Speaker 1>deal with that.

1154
00:57:26.559 --> 00:57:30.599
<v Speaker 2>I actually voted Fall because they seem to like putting

1155
00:57:30.639 --> 00:57:34.599
<v Speaker 2>out one game a month, right, and there's that September window.

1156
00:57:34.880 --> 00:57:37.000
<v Speaker 2>I don't think they have anything in September at the moment.

1157
00:57:37.079 --> 00:57:38.840
<v Speaker 1>I know it's a month on date. It's like k

1158
00:57:39.239 --> 00:57:41.639
<v Speaker 1>Kirby's Air Riders, but that's like a December game. It

1159
00:57:41.679 --> 00:57:42.199
<v Speaker 1>feels like.

1160
00:57:42.199 --> 00:57:44.760
<v Speaker 2>Sure, that feels like a December game for sure. And

1161
00:57:44.800 --> 00:57:51.119
<v Speaker 2>Pokemon's there in October, which which which is also a

1162
00:57:51.719 --> 00:57:54.639
<v Speaker 2>kind of putting like a like a roadblock into that

1163
00:57:54.719 --> 00:57:57.559
<v Speaker 2>sort of holiday lineup thing. Trying to figure out where

1164
00:57:57.559 --> 00:58:00.960
<v Speaker 2>Metroid fits. I also wouldn't be surprised if it's late August,

1165
00:58:01.039 --> 00:58:04.679
<v Speaker 2>because that's a common Metroid release place.

1166
00:58:04.719 --> 00:58:05.880
<v Speaker 1>I don't remember other.

1167
00:58:05.880 --> 00:58:10.039
<v Speaker 2>M and twenty ten came out in late August, and

1168
00:58:10.920 --> 00:58:15.800
<v Speaker 2>I think Trilogy was around that time as well, the

1169
00:58:15.840 --> 00:58:20.280
<v Speaker 2>prior year or the year after. So maybe late mid

1170
00:58:20.320 --> 00:58:22.840
<v Speaker 2>to late August. Just the school's coming back, give the kids,

1171
00:58:23.679 --> 00:58:25.440
<v Speaker 2>the kids and the teens something to do after a

1172
00:58:25.440 --> 00:58:28.039
<v Speaker 2>long day at school. Go go fight some more chosos

1173
00:58:28.079 --> 00:58:29.639
<v Speaker 2>or whatever we're going to do in Metroid Prime for

1174
00:58:30.840 --> 00:58:33.760
<v Speaker 2>but yeah, I'm thinking I'm thinking somewhere in the late

1175
00:58:33.800 --> 00:58:36.960
<v Speaker 2>August to October window, early October window, which would put

1176
00:58:36.960 --> 00:58:37.199
<v Speaker 2>it in.

1177
00:58:37.159 --> 00:58:39.800
<v Speaker 1>Full Yep, sounds good. We have a new pole question.

1178
00:58:39.800 --> 00:58:41.719
<v Speaker 1>We'll get to that here in a second. The meantime,

1179
00:58:41.800 --> 00:58:43.960
<v Speaker 1>Jason Finelli tell people where they can find you on

1180
00:58:44.000 --> 00:58:46.400
<v Speaker 1>the internet, what you have going on, all that good stuff.

1181
00:58:47.639 --> 00:58:50.920
<v Speaker 2>I am at big Man Finelle on all social media.

1182
00:58:50.960 --> 00:58:52.960
<v Speaker 2>If there is a social media platform, I am on

1183
00:58:53.119 --> 00:58:55.719
<v Speaker 2>that is the name. Just had a preview go up

1184
00:58:55.800 --> 00:59:02.559
<v Speaker 2>right before we came on for Shadow Labyrinth, the Metroidvania

1185
00:59:03.719 --> 00:59:08.679
<v Speaker 2>slash Total lore dump for all of Bandy Namco history.

1186
00:59:09.159 --> 00:59:12.599
<v Speaker 2>It turns out there's a forty year timeline of all

1187
00:59:12.679 --> 00:59:16.360
<v Speaker 2>of their games that has been maintained by them secretly

1188
00:59:16.440 --> 00:59:20.119
<v Speaker 2>according to them, behind the scenes, that is now online.

1189
00:59:20.159 --> 00:59:22.880
<v Speaker 2>I linked to it in my preview over on GameSpot

1190
00:59:23.400 --> 00:59:26.719
<v Speaker 2>and that game. That game could be one of those

1191
00:59:26.880 --> 00:59:29.559
<v Speaker 2>like what the fuck is going on in this thing?

1192
00:59:29.639 --> 00:59:34.719
<v Speaker 2>It's full of references to their lore, Like, as I

1193
00:59:34.840 --> 00:59:38.440
<v Speaker 2>was playing this demo, there's this tribe of friendly people

1194
00:59:38.760 --> 00:59:41.880
<v Speaker 2>that the Hooded Swordsman and Puck run into. They're called

1195
00:59:41.920 --> 00:59:46.920
<v Speaker 2>the Bosconians. Which is an old Bandy Namco game. There's

1196
00:59:46.960 --> 00:59:49.400
<v Speaker 2>a reference to it. There's a reference to a potential

1197
00:59:49.679 --> 00:59:55.880
<v Speaker 2>bad guy named Emperor Gallagha. There's the Queen of the Bosconians,

1198
00:59:55.880 --> 01:00:00.920
<v Speaker 2>refers to my character as a Galaxian Puck. The name

1199
01:00:01.920 --> 01:00:05.039
<v Speaker 2>the name of the pac Man robot Puck is a

1200
01:00:05.079 --> 01:00:09.119
<v Speaker 2>reference to pac Man's original name puck Man, which was

1201
01:00:09.320 --> 01:00:13.760
<v Speaker 2>changed before it came over to America. There are enemies

1202
01:00:13.760 --> 01:00:16.880
<v Speaker 2>in the demo that look like wild out Pookahs and

1203
01:00:16.960 --> 01:00:20.440
<v Speaker 2>five Gars from dig Doug. One of the bosses was

1204
01:00:20.559 --> 01:00:26.639
<v Speaker 2>named Jen with this hockey mask on this rule splatterhouse

1205
01:00:28.039 --> 01:00:31.599
<v Speaker 2>wild stuff I could not believe. And the other boss

1206
01:00:31.599 --> 01:00:34.559
<v Speaker 2>that we fought was called g dash Host and it

1207
01:00:34.599 --> 01:00:37.119
<v Speaker 2>was this robot with a pink.

1208
01:00:36.960 --> 01:00:40.239
<v Speaker 1>Ghost attached to it. What is this game?

1209
01:00:40.840 --> 01:00:44.840
<v Speaker 2>I just it is going It's one of these games

1210
01:00:44.840 --> 01:00:47.679
<v Speaker 2>that people are gonna play it and be like, what

1211
01:00:47.719 --> 01:00:50.599
<v Speaker 2>the fuck is going on here? There were moments in

1212
01:00:50.639 --> 01:00:52.320
<v Speaker 2>this demo that I don't think I was supposed to

1213
01:00:52.320 --> 01:00:55.000
<v Speaker 2>see that, Like I did referge them in my in

1214
01:00:55.039 --> 01:00:57.400
<v Speaker 2>my in my piece that you're safe with me so

1215
01:00:57.480 --> 01:01:00.000
<v Speaker 2>far Bandai.

1216
01:00:58.960 --> 01:01:00.800
<v Speaker 1>On the show, No know, but like.

1217
01:01:01.000 --> 01:01:04.239
<v Speaker 2>Eyebrows were raised that's all I'll say. Eyebrows were raised

1218
01:01:04.480 --> 01:01:09.960
<v Speaker 2>about things that were said, and I'm so shocked, Like

1219
01:01:10.000 --> 01:01:11.079
<v Speaker 2>I thought we were just going to get like a

1220
01:01:11.079 --> 01:01:13.360
<v Speaker 2>Metroidvinia that followed up an Amazon Prime. But it turns

1221
01:01:13.400 --> 01:01:16.480
<v Speaker 2>out Ban Dynamico's just like, here's all our lore, do

1222
01:01:16.599 --> 01:01:21.119
<v Speaker 2>what you want with it, and yeah, it's fucking wild, wild,

1223
01:01:21.400 --> 01:01:24.480
<v Speaker 2>wild wild. So yeah, you can go read that on

1224
01:01:24.559 --> 01:01:27.519
<v Speaker 2>game Spot right now. Still have three Summer Games Fest

1225
01:01:27.519 --> 01:01:30.400
<v Speaker 2>promos for coming to MMRBG soon. Have been kind of behind.

1226
01:01:30.599 --> 01:01:30.840
<v Speaker 1>I know.

1227
01:01:30.880 --> 01:01:33.320
<v Speaker 2>I mentioned at the beginning of the show that Thursday

1228
01:01:33.400 --> 01:01:35.400
<v Speaker 2>night I missed my flight to Magic Con. It also

1229
01:01:35.519 --> 01:01:39.039
<v Speaker 2>knocked out my internet until twenty minutes before this show started.

1230
01:01:39.119 --> 01:01:41.679
<v Speaker 2>It came back. Really, it came out right. I was

1231
01:01:41.679 --> 01:01:45.480
<v Speaker 2>going to do this show on my phone, yeah, propped

1232
01:01:45.559 --> 01:01:47.280
<v Speaker 2>up right here, because I told you i'd be on it.

1233
01:01:47.320 --> 01:01:49.320
<v Speaker 2>I assumed that the Internet will be back already, and

1234
01:01:49.360 --> 01:01:53.360
<v Speaker 2>the Internet blessed me. Twenty minutes before the show started.

1235
01:01:53.599 --> 01:01:58.760
<v Speaker 2>We came back. So yeah, so I still owe those previews.

1236
01:01:58.760 --> 01:02:02.679
<v Speaker 2>There's Fallen Feathers, which spoiler alert, it's just gonna be

1237
01:02:03.079 --> 01:02:05.239
<v Speaker 2>talking about how I can kick my ass for thirty minutes.

1238
01:02:07.440 --> 01:02:08.599
<v Speaker 2>What the hell else do I owe him?

1239
01:02:08.639 --> 01:02:08.800
<v Speaker 1>Oh?

1240
01:02:08.800 --> 01:02:12.760
<v Speaker 2>God, uh, sonic, No, that's how I should. Shoby Shanoby

1241
01:02:12.840 --> 01:02:15.800
<v Speaker 2>was very very cool, and the third one eludes me

1242
01:02:15.800 --> 01:02:17.119
<v Speaker 2>at the moment, but I'll remember by the time I

1243
01:02:17.119 --> 01:02:19.039
<v Speaker 2>write it. Yeah, so a lot a lot of good

1244
01:02:19.039 --> 01:02:23.559
<v Speaker 2>stuff going on there. Uh and then oh uh, I

1245
01:02:23.639 --> 01:02:26.119
<v Speaker 2>probably will go. If you're following me on social media,

1246
01:02:26.199 --> 01:02:28.039
<v Speaker 2>get ready for Disney posts.

1247
01:02:28.199 --> 01:02:30.320
<v Speaker 1>I want to get Mi Manati. Uh.

1248
01:02:30.440 --> 01:02:32.800
<v Speaker 2>Thursday night, we're going to Fort Lauderdale to visit my

1249
01:02:32.800 --> 01:02:35.400
<v Speaker 2>in laws for two days and then we're driving from

1250
01:02:35.400 --> 01:02:40.079
<v Speaker 2>Fort Lauderdale to Disney World Sunday to Thursday. Wednesday is

1251
01:02:40.119 --> 01:02:42.480
<v Speaker 2>my wife's birthday, July the second, and we will be

1252
01:02:42.519 --> 01:02:46.199
<v Speaker 2>in Magic Kingdom all day, breakfast with the princesses, Bibity

1253
01:02:46.199 --> 01:02:49.679
<v Speaker 2>Bobbity Boutique falls, and just doing the Magic Kingdom thing

1254
01:02:50.119 --> 01:02:52.760
<v Speaker 2>all day long. We're not going to the Rainforest Cafe,

1255
01:02:52.760 --> 01:02:54.880
<v Speaker 2>so maybe I won't go full Mike Manati, but uh,

1256
01:02:55.400 --> 01:03:00.320
<v Speaker 2>you know, I never right, But yeah, so that that'll

1257
01:03:00.360 --> 01:03:02.800
<v Speaker 2>be fun. So once I get back from that couple things,

1258
01:03:02.840 --> 01:03:05.639
<v Speaker 2>hopefully in the pipeline EVO is around the corner. We'll

1259
01:03:05.639 --> 01:03:07.400
<v Speaker 2>see what's happening there. And if I make it out

1260
01:03:07.400 --> 01:03:11.360
<v Speaker 2>to Vegas for that. Uh yeah, you know, just living

1261
01:03:11.400 --> 01:03:12.760
<v Speaker 2>the dream man one day at a time.

1262
01:03:13.159 --> 01:03:16.480
<v Speaker 1>It sounds fantastic. That's awesome. Looking for you having a

1263
01:03:16.480 --> 01:03:20.400
<v Speaker 1>good time at Disney. All right, new poll question? Are

1264
01:03:20.440 --> 01:03:24.039
<v Speaker 1>you gonna play Depth Stranding too? Yes or no? Whole

1265
01:03:24.079 --> 01:03:27.079
<v Speaker 1>question go up on YouTube. You go to YouTube dot

1266
01:03:27.079 --> 01:03:29.039
<v Speaker 1>com slash at Giant Bomb. You go to the post

1267
01:03:29.119 --> 01:03:31.000
<v Speaker 1>tab there you can find it. You can vote, We'll

1268
01:03:31.039 --> 01:03:33.599
<v Speaker 1>get the results. We'll talk about it on Wednesday show.

1269
01:03:33.639 --> 01:03:37.679
<v Speaker 1>Tomorrow's The BombCast. Talk about on Wednesday here on Giant Bombs.

1270
01:03:37.719 --> 01:03:40.719
<v Speaker 1>Speaking of Giant Bomb in a little bit, we have

1271
01:03:40.960 --> 01:03:47.719
<v Speaker 1>Monday Morning Missed with Mitch mala More. We're gonna do

1272
01:03:47.800 --> 01:03:53.519
<v Speaker 1>some moolah and then later tonight it's Monday Evening gaming

1273
01:03:53.639 --> 01:03:58.480
<v Speaker 1>at Mike's. At nights Mega Man returns from the Ether

1274
01:03:58.639 --> 01:04:01.639
<v Speaker 1>for the first time ever. Uh, definitely check out both

1275
01:04:01.679 --> 01:04:03.800
<v Speaker 1>those things. It'll be a lot of fun. I'll be

1276
01:04:03.800 --> 01:04:05.599
<v Speaker 1>hanging out with Mike for both. I think it.

1277
01:04:05.599 --> 01:04:07.880
<v Speaker 2>Needs a theme song, super Fighting Tocado.

1278
01:04:08.920 --> 01:04:12.079
<v Speaker 1>There it is, Mega Man. Jason Bedelli, thank you so

1279
01:04:12.159 --> 01:04:13.559
<v Speaker 1>much for hanging out with me today and talk about

1280
01:04:13.599 --> 01:04:14.239
<v Speaker 1>video games. Man.

1281
01:04:14.280 --> 01:04:17.880
<v Speaker 2>I really appreciate it always always a pleasure. My dude,

1282
01:04:17.880 --> 01:04:18.840
<v Speaker 2>You take a nap, will you?

1283
01:04:19.400 --> 01:04:20.840
<v Speaker 1>And I'm gonna try and got a bunch of shit

1284
01:04:20.880 --> 01:04:24.480
<v Speaker 1>I gotta do today. Thank you all for watching and listening.

1285
01:04:24.519 --> 01:04:26.599
<v Speaker 1>You're the best audience in gaming. Until next time, have

1286
01:04:26.639 --> 01:04:31.360
<v Speaker 1>a good one, take care of yourself and goodbye. He'll

1287
01:04:31.360 --> 01:04:32.199
<v Speaker 1>be bed
