Speaker 1: He'll be bad. Hey everybody, welcome to Game Best Mornings
Speaker 1: with Me Jeff Grubb, your host from giant bomb dot com.
Speaker 1: Thank you for tuning in. In this episode, we're gonna
Speaker 1: be talking about death Stranding two reviews, and why you
Speaker 1: might want to check that switch to before buying it
Speaker 1: on Craigslist. It's gonna be a good one because we
Speaker 1: have Jason Finelli on the show, which is what I
Speaker 1: brought to you by kind of Funny. I'm gonna geah,
Speaker 1: why not I read I'm gonna read this again. I
Speaker 1: love to hear from the first week. But first, Jason,
Speaker 1: how are you doing.
Speaker 2: I've apparently fought to you by kind of funny.
Speaker 1: Hey, no, I brought to you by kind of buddy.
Speaker 1: That's right. I didn't know I'm dead over here, man.
Speaker 1: I'm just I'm dealing with it. I was telling you
Speaker 1: I didn't fall asleep till five am for no good reason,
Speaker 1: and you were like, I was just getting up to
Speaker 1: work out. So let's bring this different energy throughout. Maybe
Speaker 1: we'll cause a video game tornado as our like high
Speaker 1: pressure and low pressure system mixes together here.
Speaker 2: Yeah, big big singularity of video games here. Now I'm
Speaker 2: doing well, thank you. Shout out to Greg Miller who
Speaker 2: didn't know I worked for him, and I didn't know
Speaker 2: I worked for him.
Speaker 1: Either, but yeah, yeah, mate.
Speaker 2: Had to make some lemonade out of some lemons. Over
Speaker 2: this past weekend, was supposed to be at Magic Con
Speaker 2: in Las Vegas, and a big storm rolled through the
Speaker 2: Philly area on Thursday night and canceled my flight, so
Speaker 2: turned into a family weekend. I guess my wife could
Speaker 2: sense my my my sadness or disappointment, whatever you would
Speaker 2: call that, and kind of made it, kind of got
Speaker 2: it out of my head, you know, let me just
Speaker 2: you know, deal with it my own way. We did
Speaker 2: some family things, had two birthday parties that helped as well.
Speaker 2: I played a video game I was saying before the
Speaker 2: before the show started with my free time, actually started
Speaker 2: and finished a video game, which is which is something
Speaker 2: everyone should PLAYMO the Smiling Man, and it should be
Speaker 2: the next thing you play. It's a rudimentary game, as
Speaker 2: I said, it's a lot of just picking menu, picking
Speaker 2: choices and menus to move the conversation along using the
Speaker 2: think or review function. A lot just to go through
Speaker 2: and you know, basically figure out where you are in
Speaker 2: the story, but man, it's a good story. I would
Speaker 2: kept me guessing the entire time. And as I mentioned,
Speaker 2: the epilogue of the game, after the credits roll, there's
Speaker 2: an epilogue and you'll know you're there because the title
Speaker 2: of the game changes, no spoilers, and you play that
Speaker 2: epilogue for like it's like twenty minutes. It's just just dialogue.
Speaker 2: You don't have to do anything. There's no like piecing
Speaker 2: clues together. You're just selecting continue and the conversation continues.
Speaker 2: And then part of it is like a ten minute
Speaker 2: anime episode that you watch fully animated. Looks great, but
Speaker 2: it completely and creepily recontextualizes the entire twelve chapter story
Speaker 2: you had just seen in twenty minutes. It is wild.
Speaker 2: It's one of those things that I'm going to dwell
Speaker 2: on and think about for quite a bit. Play Emmy
Speaker 2: the Smiling Man.
Speaker 1: Please. Did you ever play the Famicom Detective Clug Club games? No?
Speaker 2: The remakes for Switch sit in the pantheon of games
Speaker 2: that I like to call purchase but never played. I
Speaker 2: bought them on sale and then they just sat there
Speaker 2: on my switch forever.
Speaker 1: This is a successor to that, so maybe it's time
Speaker 1: to check in on those Yeah, maybe it's.
Speaker 2: And there is one of the characters who I do
Speaker 2: know from those games, but not because of those games,
Speaker 2: because of her Super Smash Brothers trophies. Yumi Tachubana is
Speaker 2: your companion detective in this game, and they do reference
Speaker 2: they do reference things in those previous games that I
Speaker 2: was not obviously privy to. But it does make me
Speaker 2: want to go and find out what is going on there.
Speaker 2: Maybe it We'll add a slight bit of context to this, though,
Speaker 2: I will say from front to end end epilogue, this
Speaker 2: does stand on its own as its own story. I
Speaker 2: don't think you need that context to be able to
Speaker 2: play this, certainly stop me. So if you're thinking about it,
Speaker 2: there is a demo. You can go check it out
Speaker 2: the gameplay and see if you're okay with how the
Speaker 2: dialogue piecing together works and the different choices that you
Speaker 2: can do. But once you figure it out, you get rolling.
Speaker 2: And like I said, I finished in the weekend and
Speaker 2: it was quite good. Well, let's do the nerd debate
Speaker 2: podcast thing. Who would win in a fight? The smiling
Speaker 2: man or the quiet man? Jason, you're the expert. You
Speaker 2: tell us now the smiling man easy, right, smiling man
Speaker 2: is oh, we're allowed to curse again. I keep forgetting
Speaker 2: he's fucked up.
Speaker 1: But yeah, let's go all right, Well, let's explain ourselves
Speaker 1: from what we do here. This is Giant Bomb. We're
Speaker 1: a small team. We create video game stuff. We want
Speaker 1: to create a lot more stuff. We do that with
Speaker 1: your help. If you go to giant bomb dot com
Speaker 1: slash Join, you could become a member and support us
Speaker 1: and we could do more cool stuff. In fact, now
Speaker 1: that we got this all going today, Mike Minati is
Speaker 1: going to start Monday Mornings Missed with Mitch and that
Speaker 1: tonight is Mega Man, and that's an acronym for Monday
Speaker 1: or Monday evenings gaming at Mike's at night. I think
Speaker 1: that's what it is. Either way, like we're gonna be
Speaker 1: doing stuff like that, We're gonna be doing a lot
Speaker 1: more stuff along those lines, a lot more stuff along
Speaker 1: the lines what we did at Summer Gamefest. Because of
Speaker 1: your support, that's Giant Bomb dot Com slash Joint. Go there,
Speaker 1: help us out. There's also some info about other ways
Speaker 1: you could support us there on this show, however, most weekdays,
Speaker 1: I Jeff grub will help piece your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting. For all these topics, I'll get the
Speaker 1: input up a bona fide expert who will make me
Speaker 1: look smart. If you are watching live on twitch, welcome.
Speaker 1: You can always listen to the show on podcast feeds
Speaker 1: by searching for Game Mess Mornings, or find the RSS
Speaker 1: feed on giant bomb dot com. You can also catch
Speaker 1: the show later on YouTube. Hello YouTube. All right, we
Speaker 1: have a lot to get into, so let's start the
Speaker 1: Morning Mess with Death Stranding two on the Beach. Reviews.
Speaker 1: Game is out soon. Reviews have popped off this morning,
Speaker 1: plenty of insights from a lot of people who have
Speaker 1: been playing the game, and it has a ninety one
Speaker 1: on Open Critic, which I know has just got to
Speaker 1: be devastating to Coachman, who wanted the game to be
Speaker 1: bad Diego. Nicholas Arguello at GameSpot gave it a seven
Speaker 1: out of ten and said Death Stranding two on the
Speaker 1: Beach is fixated on revisiting past ideas, which limits its
Speaker 1: impact to being a good but not great sequel. Giovanni
Speaker 1: Colantonio at Digital Trends gave it four stars and said
Speaker 1: even when its faith is shaken like an overloaded porter
Speaker 1: tripping down a rocky mountain, Death Stranding two still stands
Speaker 1: firm in its belief that we're all better off together
Speaker 1: no matter what comes next. And then PlayStation Universes Joe
Speaker 1: Richards gave it a nine point five and said Death
Speaker 1: Stranding two is a triumph in what it sets out
Speaker 1: to achieve. This isn't a game interested in converting willing
Speaker 1: consumers into fans. It's a game that takes bold steps
Speaker 1: in order to succeed what to succeed what came before it.
Speaker 1: If you need a proof that Hideo Kojima is still
Speaker 1: the titan of the industry that he's hailed as, this
Speaker 1: game is that proof. I was left truly speechless by
Speaker 1: the end, and I have a feeling that many others
Speaker 1: will too, I think. So, Yeah, Dan's been playing a
Speaker 1: lot of this. I started it him still very early.
Speaker 1: We'll be talking about it plenty on the bomb cast.
Speaker 1: But from what I could see, it's like, Yeah, they're
Speaker 1: like all of the good ideas in one have been
Speaker 1: boiled down to their like to like, oh, here's just
Speaker 1: the good stuff. And then and then he sort of
Speaker 1: rebuilt the game back up around those good ideas to
Speaker 1: kind of make the ideal version of death Strand and
Speaker 1: here for Death Stranding too. How exciting? How excited are
Speaker 1: you for this game? After these reviews?
Speaker 2: No based there's a post on Blue Sky from Dominic
Speaker 2: Tarrison that I think, uh, kind of boils down what
Speaker 2: I've got, what I've gathered from these reviews, and that
Speaker 2: is here's what they say.
Speaker 1: It's funny to see.
Speaker 2: Death Straining two reviews split into it changes too much,
Speaker 2: it changes too little, and even a few it doesn't
Speaker 2: change anything at all, Plus a few it changes all
Speaker 2: the right stuff from DS one, and it ruined everything
Speaker 2: I liked. The scores might not be the Kajima's liking,
Speaker 2: but it sounds like the overall opinions are the exact
Speaker 2: sort of division that he wanted. In that regard, it
Speaker 2: sounds like it's going to be a very much a
Speaker 2: Hideo Kajima game, which means it's something that when I
Speaker 2: finally have the time sometime in twenty thirty and after
Speaker 2: I play the first one, I will very much enjoy.
Speaker 2: Not surprised, not surprised that it's getting high scores. Also
Speaker 2: not surprised that the opinions within are a little divide,
Speaker 2: a little weird, a little all over the place. That
Speaker 2: is the hallmark of a Kajema game, after all, has
Speaker 2: been since Metal Gear. I remember those debates about Metal
Speaker 2: Gear Solid two going the way it did and then
Speaker 2: three going back in time. He's always done this stuff,
Speaker 2: so it sounds very much in line into what he
Speaker 2: wants to do, And frankly, it kind of makes me
Speaker 2: want to play it a little more. Wants to make
Speaker 2: me move Death Stranding one and Now two up the
Speaker 2: backlog list a little bit, just to see how Kajima
Speaker 2: weird they get. Yeah, I mean, I'm not surprised by
Speaker 2: any of this. It's exactly what I expected to hear,
Speaker 2: right down to the ninety one now ninety two according
Speaker 2: to Chad apparently Open Critic score.
Speaker 1: Wow, Yeah, that's so. As always, it's worth pointing out,
Speaker 1: you know, the numbers are only so useful. I think
Speaker 1: they're pretty useful for anyone who's just trying to make
Speaker 1: a purchasing decision. But when it comes to like tracking
Speaker 1: how a game's performing on something like Open Critic, ninety
Speaker 1: one is very hard to get. Ninety two is extremely
Speaker 1: hard to get. Honestly, high eighties is ending up in
Speaker 1: the high eighties, it's like, oh wow, that's you know,
Speaker 1: almost never happens. So this is really really high review score,
Speaker 1: you know, the you know, the collective review score, and
Speaker 1: it does seem like it comes down to, hey, yeah,
Speaker 1: it's it's but they made the combat good and that's
Speaker 1: been my experience so far, where I can quickly drop
Speaker 1: everything on my back with the press of a button.
Speaker 1: I think you just hold down triangle and you drop everything,
Speaker 1: and then you just pick out your gun, which is
Speaker 1: a you know, modern military weapon that fires non lethal bullets,
Speaker 1: and you can kind of knock everyone out because if
Speaker 1: they die, you know, the void out whatever that's still
Speaker 1: part of the story of the game. Is like yeah, yeah, yeah, sure,
Speaker 1: just just shoot them and then move on. And now
Speaker 1: combat feels pretty fun. So I'm like, okay, this they
Speaker 1: kind of just dealt with the issues that anyone might
Speaker 1: have had with the first game. I feel like so far,
Speaker 1: but I'm curious to see whether I end up caring
Speaker 1: about the story. Although you know, man, I haven't met
Speaker 1: that puppet yet. As long as I get that puppet
Speaker 1: in my life, I'm gonna be very happy. Jason.
Speaker 2: Yeah, I keep forgetting the different trailers that we have watched.
Speaker 2: There's the puppet, There's Higgs, the guitar man, the guitar
Speaker 2: room man. I was calling him for a little while. Uh,
Speaker 2: just a lot of weird, a lot of weird Kajima stuff.
Speaker 2: I love it, and I will I will correct. I
Speaker 2: did actually go to Open Critic. It is now in
Speaker 2: ninety with sixty conviews in. Yeah, still still nothing to
Speaker 2: shake a stick at by any means. It's uh, yeah,
Speaker 2: I mean the puppet. We need, we need. I need
Speaker 2: to know everything about this puppet. I need Death Straining
Speaker 2: three to be called puppet stranding, but just more puppet Please,
Speaker 2: uh make an ape escape, but make it puppets. I
Speaker 2: don't care whatever you need to do with this guy.
Speaker 2: To put him in every single thing that you can
Speaker 2: put him in from now on every PlayStation game. Just
Speaker 2: put him in the PlayStation studios intro for every single
Speaker 2: game that comes out.
Speaker 1: Now.
Speaker 2: I want to start Intergalactic in twenty twenty nine and
Speaker 2: the first thing I see is that face or whatever's
Speaker 2: going on a puppet man forever.
Speaker 1: Yeah, sure, I agree with that. As we've been playing
Speaker 1: like Dan's been like texting be some things that he's
Speaker 1: been experiencing because he's been playing a lot of it.
Speaker 1: And it got to one chapter that apparently was just
Speaker 1: all about puppets. But he was like confused because he
Speaker 1: thought it was like going to be a metaphor like
Speaker 1: about how like we're all controlled by strings, and then
Speaker 1: the whole thing turned out to be No, it's actually
Speaker 1: just about the puppet guy. Here's all the details about him.
Speaker 1: It's like, hell, yeah, all right, that's that's a video game. Yeah,
Speaker 1: I'm I'm into it. I think, well, I'm it's my
Speaker 1: idea of a game anyhow of like, hey, make a
Speaker 1: game about traversal and and explorate exploration and walking around
Speaker 1: and maybe building up infrastructure to make that stuff easier. Yeah,
Speaker 1: that's I like Roadcraft, I like, uh, you know, snow Runners.
Speaker 1: It's my kind of thing. Anyhow, This game is like, hey,
Speaker 1: what if we built a koj of a game around
Speaker 1: those ideas? Okay, fantastic, I'm all for it. And I
Speaker 1: think that Death Stranding too, seems to be like the
Speaker 1: ideal formulation of those ideas coming together. So hey, I'm
Speaker 1: I'm into it. I'm gonna be playing a lot more
Speaker 1: of it up. I mean, the first one did pretty well,
Speaker 1: but it feels like this one with these review scores,
Speaker 1: now that people have like an idea of what Death
Speaker 1: Straining is, that it's had years to like kind of
Speaker 1: build an audience with the original version and then the
Speaker 1: director's cut and going to different platforms, this game should
Speaker 1: pop off.
Speaker 2: Right, I would like to think so, if not solely
Speaker 2: based on what you said, then based on the names
Speaker 2: attached to it. There are some but not just in
Speaker 2: the gaming space, like Norman read Us is well known
Speaker 2: market quality. I think her name is is well known.
Speaker 2: It's just it's a there's a lot of high profile
Speaker 2: names attached to it that would give it that universal appeal.
Speaker 2: So even like a casual player who even like the
Speaker 2: Madden FIFA type might say, oh, I know Norman Reatas
Speaker 2: from The Walking Dead or Boondock, saying so that movie
Speaker 2: that I or show that I like, he's in this game.
Speaker 2: I'll try it just based on that, And if they
Speaker 2: haven't done so already, maybe Death Strening two's reviews will
Speaker 2: convince them to do so. Because as somebody put out
Speaker 2: in chat, and I'll look this up too, first one
Speaker 2: did not score that highly right.
Speaker 1: It was the lower eighties. It was like an eighty
Speaker 1: two or eighty three I think, which is not right.
Speaker 2: No, not at all. But it wasn't ninety right eighty
Speaker 2: three yes on open critics. So it's a huge gap there.
Speaker 1: Every point above that, like a three, is that much
Speaker 1: harder to get.
Speaker 2: Yeah, right, And that was two hundred reviews, so there's
Speaker 2: still some more reviews to come out. We'll see how
Speaker 2: this one shakes out. Ninety at sixty is still very impressive,
Speaker 2: but seeing ninety as an average, may you know, switch
Speaker 2: some light bulbs on it. Oh, maybe this isn't the
Speaker 2: weird outur experience that I expected it to be. Maybe
Speaker 2: this is one that I should keep an eye on.
Speaker 1: Yep, yeah, I think so. I think as a chance
Speaker 1: of finding that slightly wider audience, I don't think the
Speaker 1: appeal will ever be as broad as like a metal
Speaker 1: gear solid like what that had of like something about that,
Speaker 1: just like it goes to magazine covers and when you're
Speaker 1: a kid and you just see that, you're like, well,
Speaker 1: I got whatever this is. I got to play this
Speaker 1: and then but even then it had like the name
Speaker 1: recognition of like oh I remember your meddle gear solid
Speaker 1: on nes when I was a kid and stuff like that,
Speaker 1: or metal gear. I should say, des Stranding is never
Speaker 1: going to have quite that appeal. But I think you're
Speaker 1: right with this number and just Kojub's name and all
Speaker 1: the people involved, it should break through, which was the
Speaker 1: original question. So yeah, I think I agree with you,
Speaker 1: and all right, yeah, Jay, he's gonna hate it because
Speaker 1: it's not divisive. Yeah we'll see. Yeah, yeah, you're I
Speaker 1: think you might be onto something like the early kind
Speaker 1: of like like debates, like maybe it's gonna be divisive
Speaker 1: within that ninety range. Oh, it's a great game, but
Speaker 1: here's the stuff that I like or didn't like or whatever,
Speaker 1: and those conversations could still happen. Maybe he'll get what
Speaker 1: he wants in the end. Uh all right. Nintendo prioritizing
Speaker 1: switch to dev kits for indies needing quote extra oomph
Speaker 1: says devs. This is from PJ O'Reilly at Nintendo Life.
Speaker 1: As we all know by now, the switch to has
Speaker 1: been off to a rocket of a start in terms
Speaker 1: of its hardware sales. However, with regards to its current
Speaker 1: games lineup and with a particular I on its indie offerings.
Speaker 1: There's still certainly been quite a bit of heavy lifting
Speaker 1: done by Mario Kart World in these early days and weeks.
Speaker 1: If you'd been expecting a few more switch to indie
Speaker 1: offerings at this point, though, you aren't alone, and there's
Speaker 1: at least a reason for the relative slow going in
Speaker 1: these early days. Speaking with Games Industry dot is, a
Speaker 1: bunch of indie devs have been explaining the pre launch
Speaker 1: DevKit access situation, with some getting their hands on the
Speaker 1: necessary tech ages ago, while others are still waiting. Tony
Speaker 1: go galland Yam said Galland from Aunt Orcshop, the team
Speaker 1: behind the excellent into the Restless Ruins, says slow access
Speaker 1: to DevKits is in a new thing and that on
Speaker 1: the switch to Nintendo seems to be prioritizing games that
Speaker 1: need the extra grunt, which I'm not sure what that
Speaker 1: means of, probably extra power, extra processing power. This tracks
Speaker 1: when we consider the likes of No Man's Sky, with
Speaker 1: Hello Games saying they'd been working on the switch to
Speaker 1: Port for a year when they announced the switch to
Speaker 1: version as it's a showy example of just how much
Speaker 1: better a game can be on the new console in
Speaker 1: terms of devkid availability in so quote. Now there's been
Speaker 1: a similar situation to the OG switch, which was also
Speaker 1: like Hen's Teeth for a good six to seven months
Speaker 1: after launch, said Galland the indie folks I know who
Speaker 1: have been successful in getting kids are working on games
Speaker 1: that are in need of the switch. Tow's extra ownth
Speaker 1: Citizen Sleeper two, which has gone down a treat on
Speaker 1: Switch one. They gave it a nine out of ten
Speaker 1: at this site. Is is one game that it was
Speaker 1: aiming for a Switch to launch, but according to its creator,
Speaker 1: Gareth Damien Martin, it wasn't possible. Chris Wright, founder and
Speaker 1: managing editor of Fellow Traveler, publisher of Citizen Sleeper two,
Speaker 1: stated that they still don't have dev kits, but that
Speaker 1: this is fairly normal, even if it can be irksome
Speaker 1: for some indie dev's plans. Yeah, this just sounds like,
Speaker 1: you know, maybe Nintendo has limited resources when it comes
Speaker 1: to this, whether that is actual limited dev kits, which
Speaker 1: I honestly have no idea Jason, what it takes to
Speaker 1: produce a dev kit. Do they have a ton of
Speaker 1: these things? Is it just a switch to with extra
Speaker 1: features turned on? Probably not. I really am just stupid
Speaker 1: about that, But you know, it could be that, or
Speaker 1: maybe it could be like Nintendo wants to develop a
Speaker 1: direct relationship with these people before they hand something like
Speaker 1: that over, and so they're like just slowly going through
Speaker 1: that process, which is just a limited resource of time
Speaker 1: and people at a certain point. So either way, I
Speaker 1: could see there being like a hold up there. But
Speaker 1: this is a problem that should sort itself out soon enough. Right,
Speaker 1: The Switch one quickly became the indie platform of choice.
Speaker 1: I don't think that's going to change anytime soon with
Speaker 1: the Switch too.
Speaker 2: Right, No, not at all. Once these dev kits get
Speaker 2: out into the wild where they belong, and these developers
Speaker 2: have the technology in front of them, you should see
Speaker 2: the Switch to go right back to number one in
Speaker 2: the indie scene before long. I'm surprised by kind of
Speaker 2: I didn't realize it. It took six or seven months
Speaker 2: with the first Switch. That does make sense.
Speaker 1: I would have done indie games at first, So yeah,
Speaker 1: I was also surprised by that.
Speaker 2: I would have thought that even with that delay here
Speaker 2: it may have been less ed. Now graded we're only
Speaker 2: what we're not even a month in, We're two weeks,
Speaker 2: three weeks in so I would have thought maybe it
Speaker 2: would be a little bit sooner. Maybe it still can
Speaker 2: be maybe two or three months, because Nintendo had to
Speaker 2: know that indies were huge on its platform and want
Speaker 2: to support that to keep that going. But I kind
Speaker 2: of get an indie studio like Hello Games getting access
Speaker 2: to dev kits before someone like aunt Ant Workshop, which
Speaker 2: no offense to Ant Workshop into the Restless Ruins.
Speaker 1: Apparently they gety good.
Speaker 2: But yeah, sure, it sounds like they're understanding of that too,
Speaker 2: and they're just waiting patiently for it to happen. I
Speaker 2: did want to point out that the word extra grunt
Speaker 2: and Hen's teeth made me look up Tony Gallon's country
Speaker 2: of origin and he's Scottish, so maybe, yeah, yeah, maybe
Speaker 2: Jordan can explain it to us one day. But no,
Speaker 2: this it's surprising at first, but the more you think
Speaker 2: about it, and the more you realize we're still only
Speaker 2: two weeks in the biggest studios are going to get
Speaker 2: these dev kits first. It doesn't mean that the indies
Speaker 2: aren't going to be a part of Switch to like
Speaker 2: they were at Switch one. It's just going to take
Speaker 2: a little bit longer. Patience is a virtue as they say.
Speaker 2: So I get it. It's you want to play the
Speaker 2: new indie games, right, you want to see what these
Speaker 2: indie devs can do on this new, more powerful console.
Speaker 2: But I get the frustration with not having those dead though.
Speaker 2: I will say as the last time we were on
Speaker 2: we were speaking about Koe Techmo, talking about the switch
Speaker 2: to being more powerful than they thought.
Speaker 1: This is good news too.
Speaker 2: The fact that these indie developers are that this drive
Speaker 2: to want these dev kits even after launch tells you
Speaker 2: that even those in the know are aware of what
Speaker 2: this thing can do and what they can possibly do
Speaker 2: with it, and it just will just make the entire
Speaker 2: platform stronger as a whole. So I like hearing this.
Speaker 2: It's frustrating for them. I hope they get their stuff soon,
Speaker 2: but ultimately I think it's all positive news, if that
Speaker 2: makes sense.
Speaker 1: Yeah, totally. I think it's just yeah, it's about a
Speaker 1: demand in the switch to being a platform where these
Speaker 1: developed developers can thrive, and that will be waiting for
Speaker 1: them as they get their dev kits. In the meantime,
Speaker 1: if you are one of these studios that may not
Speaker 1: necessarily need the extra OOMP or the extra grunt, you
Speaker 1: can put your game out on Switch one and it'll
Speaker 1: work on switch to, and if you unlock things that
Speaker 1: could even take advantage of some of those graphical features,
Speaker 1: so you know, you still have a way onto the
Speaker 1: switch to. And honestly, for an indie game, a downloadable
Speaker 1: game in the E shop, I guess maybe not having
Speaker 1: that switch to badge that you can like paste onto
Speaker 1: the JPEG of your screench or your cover art, maybe
Speaker 1: that hurts a little bit because it's like, maybe people
Speaker 1: are looking for that and it gets more likely greases
Speaker 1: up the wheels to get them to spend more money,
Speaker 1: I suppose. But really, they're gonna see your game on
Speaker 1: their switch to. If it's appealing, they're gonna buy it
Speaker 1: for that reason. So yeah, it's not like they're being
Speaker 1: completely left out in the cold here.
Speaker 2: But also too, I think with indie developers specifically, it
Speaker 2: is well documented that the E Shop on Switch one
Speaker 2: is garbage rough and switch tows is better but not.
Speaker 1: Not quite there yet.
Speaker 2: Yeah, so that switch to banner that you're speaking of
Speaker 2: may have more value than initially seems because it will
Speaker 2: get them front and center on the new E shop,
Speaker 2: you know what I'm saying. So if they can make
Speaker 2: the switch to editions or switch to versions, sooner they
Speaker 2: get onto the currently more efficient e shop faster. So yep,
Speaker 2: that yeah, that makes sense.
Speaker 1: Too, all right, Yeah, I'm with you on then, And
Speaker 1: that's like the kind of thing where because there's no
Speaker 1: discoverability really on the switch to or on the e Shop,
Speaker 1: and I guess there's a little bit it's a little
Speaker 1: bit improved. I actually, like early on, when I was
Speaker 1: in the hotel room waiting for us you have to start,
Speaker 1: and I had the switch, I was like making some
Speaker 1: videos and one I didn't end up posting was like, hey,
Speaker 1: they kind of improve the shop. And really the improvements
Speaker 1: are it's faster to use, which I'm sure actually does
Speaker 1: increase the amount of money people spend because if it's
Speaker 1: easier to find stuff, easier to move around there, you're
Speaker 1: just more likely to use it, which probably every minute
Speaker 1: use probably equates to so much more money spent. So yeah, great.
Speaker 1: But there's also a small discovery tool where it's like
Speaker 1: you know, Steams recommendation thing where it's like a slideshow
Speaker 1: of games that like, hey, because you played this, maybe
Speaker 1: you'll like that. The e shop has that now, And
Speaker 1: that's like the one thing that might resurface games that
Speaker 1: have fallen off the sales page or the featured page
Speaker 1: or the new page, which is a lot for a
Speaker 1: lot of these indie games. They probably are struggling to
Speaker 1: end up on any of those, you know, those surfaces
Speaker 1: for people to find, so it's like maybe they can
Speaker 1: rely on that. But in the meantime, if you do
Speaker 1: have a switch to version, you're probably much more likely
Speaker 1: to end up in all that stuff. So yeah, you're
Speaker 1: definitely right, and I don't think it's very far off. Though.
Speaker 1: Those deb kits should go out to everybody here pretty soon. Sure,
Speaker 1: all right, next story here, Nintendo's actually you know what,
Speaker 1: before we get to that, it's eleven thirty. Let's take
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Speaker 1: It's Game Mess Mornings. I'm Jeff Grubb. That's Jason Finelli.
Speaker 1: Let's get back into the show. Nintendo's strict policy on
Speaker 1: MiG krts is creating a problem for second hand switch
Speaker 1: to buyers. This is also from Pja O'Reilly at Nintendo Life.
Speaker 1: As we reported last week, Nintendo has been banning switch
Speaker 1: to consoles from using online services if it finds them
Speaker 1: to be using meg carts, effectively bricking the new consoles
Speaker 1: by denying them any online access whatsoever. Nintendo has seemingly
Speaker 1: decided to come down tough on this issue for its
Speaker 1: new generations of systems, with social media and internet forums
Speaker 1: slowly coming to live with users who have been faced
Speaker 1: with an air code twenty one to twenty four forty
Speaker 1: five zero eight message. However, a potential knock on effect
Speaker 1: is that the secondhand market for switch to consoles may
Speaker 1: be becoming a bit dodgy, becoming a bit of a
Speaker 1: dodgy death round, they say, for those seeking a cheaper
Speaker 1: option on Nintendo's new hardware. As reported by Android Authority,
Speaker 1: at least one potential switch to owner has shown up
Speaker 1: online to report that their console bought at a discount
Speaker 1: was actually bricked with the same air code message. Not ideal.
Speaker 1: Piracy has been a scourge for Nintendo, particularly over the
Speaker 1: past few years, with some high profile pre release leaks
Speaker 1: with carts such as the MiG providing a route to
Speaker 1: play ripped pirated copies of games, it's perhaps inevitable that
Speaker 1: potential buyers are going to have to be extra careful
Speaker 1: going forward. In the case above, where the console was
Speaker 1: bought at a Walmart, it was an easy case of
Speaker 1: returning the console for a refund without an issue. Start
Speaker 1: getting these problems with tech bought on the likes of eBay,
Speaker 1: gum Tree or other sites, though, and forging out a
Speaker 1: secondhand switch to could end up being quite the sweat
Speaker 1: inducing prospect. I wonder like, okay, so they bought it
Speaker 1: at Walmart, maybe they someone returned it themselves to Walmart
Speaker 1: gallery package. It was like an open box discounts. That
Speaker 1: must be what happened there. Yeah, I mean, this is
Speaker 1: the kind of thing that happens when you buy secondhand,
Speaker 1: you know, buying secondhand GPUs. For the last ten years,
Speaker 1: Jason has been a roll of the dice of has
Speaker 1: this thing been used seven for the last year and
Speaker 1: a half to mind cryptocurrency, And there's a strong chance
Speaker 1: the answer to that question is yes. So when you
Speaker 1: got and get your good deal on it and the
Speaker 1: ten eighty TI back in the day, actually that was
Speaker 1: right before people were using those chpus to buying bitcoin.
Speaker 1: But you know, the example still stands. Yeah, chances are
Speaker 1: you were getting something that had been run into the ground.
Speaker 1: That doesn't mean it doesn't work anymore. And a lot
Speaker 1: of times that those that those factors were priced into
Speaker 1: the overall market. At this point though that's not happening
Speaker 1: with the switch to yet that price is going to
Speaker 1: be as high as can be because it's a hot
Speaker 1: commout of the item. Sure, they're more readily available than
Speaker 1: some consols have been, so that's helping a little bit.
Speaker 1: So like this, you know, people aren't going out there
Speaker 1: and buying a two thousand dollars switch to on eBay
Speaker 1: just to get their hands on one, and then that
Speaker 1: turns out to be break But still, no matter what,
Speaker 1: it's a frustrating thing. And as this person says, if
Speaker 1: you go to Craigslist, you go to Facebook Marketplace, there's
Speaker 1: a good chance you could get really screwed there eBay E.
Speaker 1: Basically like they go back and forth. I don't know
Speaker 1: where they're at right now, and sort of their you know,
Speaker 1: oscillation between preferring the buyer versus preferring the seller. But
Speaker 1: a lot of times they prefer the buyer. And if
Speaker 1: you just say this thing's messed up, they'll be here's
Speaker 1: all your money back, and that the seller has to
Speaker 1: pay for it. You know what do people do here, Jason?
Speaker 1: I mean, you just got to test the thing right
Speaker 1: before you buy. This may be actually where if you
Speaker 1: don't want to deal with all the hassle of buying
Speaker 1: something online, getting it finding it's broken, they have to
Speaker 1: going through some support thing. Maybe actually don't buy them
Speaker 1: for Facebook Marketplace, but doing your due diligence and turning
Speaker 1: it on, connecting online, making sure it works. It's probably
Speaker 1: your best bet. But people are gonna have to be
Speaker 1: safe or be careful here, right, Yeah, I.
Speaker 2: Think due diligence is going to be the order of
Speaker 2: the day here. When it's possible, I would suggest maybe
Speaker 2: holding off on eBay unless it's a you know, still
Speaker 2: in box sort of situation, and even then you don't
Speaker 2: know if it was if they were able to crack
Speaker 2: it open with it.
Speaker 1: You know, it's.
Speaker 2: Basically if it were me. If it were me, I
Speaker 2: would go with patients for a brand new console in
Speaker 2: a big box store or from Nintendo themselves before secondhand.
Speaker 2: But I have the luxury of being able to do that.
Speaker 2: I understand if you have the luxury of being able
Speaker 2: to wait. As much as it sucks and as much
Speaker 2: as fomo is the thing, that's what I should tell
Speaker 2: you to do. That's what I'm going to tell you
Speaker 2: to do. But if you were going to go this
Speaker 2: this secondhand route, do something where you can meet with
Speaker 2: the seller directly. Stay off of eBay, stay off of
Speaker 2: those sites. Make sure when you are face to face
Speaker 2: with this person that you test everything that you want
Speaker 2: to test, you make sure it works, You make sure
Speaker 2: the charger works, and you make sure it connects to online.
Speaker 2: If you see two one two four h four five
Speaker 2: oh eight or as I've looked up to one two
Speaker 2: four dash four zero zero seven, both of them are error.
Speaker 2: This is from Nintendo's website. Error codes that indicate that
Speaker 2: the switch console you are using has been permanently banned
Speaker 2: from connecting to the internet due to a breach of
Speaker 2: the user agreements. Now, it's very vague. A breach of
Speaker 2: your user agreements may include, but is not limited to,
Speaker 2: activities such as fraudulent or unauthorized transactions or violation of
Speaker 2: the Code of Conduct. That's all it says. I don't
Speaker 2: have the time to go through the Code of Conduct
Speaker 2: right now. But if you if you see either of
Speaker 2: those codes when you turn this thing on and try
Speaker 2: to connect it to your internet, maybe through your your
Speaker 2: phone as a hotspot, just you know, quickly get out
Speaker 2: of there. You're like, no, this thing's brick doesn't work.
Speaker 2: I'm out of here. No diligence, Diligence and intelligence will
Speaker 2: win the day here for you. Just be smart about it.
Speaker 2: And because people are very good at trying to get
Speaker 2: one over on their fellow man. Just make sure you're
Speaker 2: not one of them.
Speaker 1: Yep, exactly. And this is not all that new either.
Speaker 1: I guess if you've been buying stuff on a Craiglist
Speaker 1: or a Facebook marketplace or whatever, you probably are a
Speaker 1: little savvy. You've dealt with stuff before. You know, always
Speaker 1: do those exchanges, and like, my, my, where are you
Speaker 1: to live? There used to be a meet up point
Speaker 1: right outside the police station, which was really fun. You
Speaker 1: used to go there and they're like, hey, we got
Speaker 1: cameras pointed at you everywhere, and we're right inside, so
Speaker 1: no problem. But like, even like the Xbox three sixty
Speaker 1: was a very common console to hack, and those eventually
Speaker 1: started getting banned from online the exact same thing. This
Speaker 1: isn't some Nintendo being weird thing. This is a common
Speaker 1: move from these companies. It goes all the way back
Speaker 1: to that, maybe even before. But I just remember it
Speaker 1: really happening with the three sixty to the point where
Speaker 1: it was very difficult to navigate buying used three sixties
Speaker 1: on a Craigslist back then. And you know, I eventually
Speaker 1: did find one, but I had to like go through
Speaker 1: and they're like Hey, we got to go in your house,
Speaker 1: connect connect this thing to the TV, turn it on
Speaker 1: and see that it works. And so yeah, the people
Speaker 1: who have done this for a while will be used
Speaker 1: to this. It's just going to be switch has a
Speaker 1: slightly different audience that maybe is a little bit more broad,
Speaker 1: and those people will have to like either learn to
Speaker 1: navigate this or do as you said, have some patients
Speaker 1: pay a little extra money, get those guarantees, get a warranty,
Speaker 1: you know, like not even like the extra store warranty,
Speaker 1: but like, you know, just be guaranteed that your warranty
Speaker 1: is gonna work for Nintendo and that you have a
Speaker 1: return policy. Like those things can be huge. When you're
Speaker 1: spending that much money, you might as well spend the
Speaker 1: extra cash and just have that coverage and have that
Speaker 1: peace of mind. Yep, for sure, all right, forget switch
Speaker 1: to game key cards full on the cart, physical releases
Speaker 1: or what people want, says publisher lost and call this
Speaker 1: from Damian McFerrin at Nintendo Life, it's fair to say
Speaker 1: that switch to game key cards haven't gone down all
Speaker 1: that well with consumers. While Japanese video game consultancy firm
Speaker 1: KIOS Incorporated insists that publishers are thinking Nintendo for the
Speaker 1: move following rising production costs of physical media. Others are
Speaker 1: less keen on them. Almost seventy percent of you said
Speaker 1: you wouldn't be buying game key card releases, and many
Speaker 1: companies within the industry have said they dislike the approach.
Speaker 1: Game key cards are Nintendo's attempt to bridge the gap
Speaker 1: between code and a box releases and traditional game cards. Basically,
Speaker 1: they're just a game code on a card so that
Speaker 1: people can put it in their system. It will work
Speaker 1: if the download everything, but then you can hand the
Speaker 1: card to someone else or sell it on the secondhand
Speaker 1: market and get some money from it. But nothing of
Speaker 1: the game is on there, and eventually people are matching
Speaker 1: twenty years from now. This won't work at all. Who knows,
Speaker 1: but yeah. Lost in Cults Ryan Brown, who has already
Speaker 1: spoken to us about the subject, has taken to social
Speaker 1: media to issue a rallying called to developers. People don't
Speaker 1: want game key card releases, so if your studio is
Speaker 1: looking to produce a physical switch to release, they should
Speaker 1: get in touch with the boutique publisher. Ryan T. Brown
Speaker 1: from Lost in Cults, says developer Slash publishers, talk to me,
Speaker 1: We'll give you full on the card, switch to physical releases.
Speaker 1: It's what people want, it's what you want, and we
Speaker 1: can make it work for you. Hit me up. Do
Speaker 1: you think there could be a really especially after this
Speaker 1: launch where we heard that some of these physical games
Speaker 1: from third parties didn't maybe do quite as well either,
Speaker 1: it will be a big rush back toward let's just
Speaker 1: bite the bullet and put as many games as we
Speaker 1: can on the full card so that we can get
Speaker 1: the benefits of people being like I want to collect
Speaker 1: these things.
Speaker 2: Yeah, I mean, I think unfortunately, as much as I
Speaker 2: personally am okay with the game key card feature, I
Speaker 2: admittedly use it a little more because I have children,
Speaker 2: and I'm sure you would agree being able to pass
Speaker 2: the digital key card is convenient. The term game key
Speaker 2: cards kind of has this negative connotation around it at
Speaker 2: the moment, right, So you're going to get that ground
Speaker 2: swell of people as soon as as soon as the
Speaker 2: publisher says game key card, they're going to start rabble
Speaker 2: rousing and being pissed off. So yeah, I think for
Speaker 2: the moment, maybe like the next year or so, if
Speaker 2: your game's coming out the next year year and a half.
Speaker 2: Let's say you just go full card. You just put
Speaker 2: everything on the cartridge, and you bite the bullet, as
Speaker 2: you said, and you basically see where it goes from there.
Speaker 2: It is there a way to do both options right
Speaker 2: out of the gate, I don't know. I think they
Speaker 2: would prefer the one or the other approach. So then, yeah,
Speaker 2: you would have to go with the full switch to
Speaker 2: cartridge because I just don't until more people use the
Speaker 2: technology and see what it can do and see how
Speaker 2: it can benefit I think that the term kind of
Speaker 2: has this hex around it that is turning people off because,
Speaker 2: let's let's face it, most of the hardcore crowd, they're
Speaker 2: not they don't need to share their game key cards
Speaker 2: because they don't have no one to share it with.
Speaker 2: They're just on their own consoles. Their friends have their
Speaker 2: consoles with their games on them. They don't need to
Speaker 2: use this. So I think I think you're right that
Speaker 2: on the cart physical releases are the way to go,
Speaker 2: especially in the third party sector, for perhaps as as
Speaker 2: long as the next two years.
Speaker 1: Yeah, and I think you know, Ryan T. Brown from
Speaker 1: Lost in Cult sort of like being hey, we're the solution.
Speaker 1: I mean obviously that's to his benefit, but I do
Speaker 1: think he's also not wrong where if you are someone
Speaker 1: that wants a physical game that is on the card,
Speaker 1: as someone who produces games, going the britique route probably
Speaker 1: is going to be the answer. Where like you talked
Speaker 1: about doing both right, maybe like the game launches on
Speaker 1: a game key card standard because that's the most affordable
Speaker 1: and logical option for a lot of these situations. And
Speaker 1: then quickly you work with a boutique outlet, whether whether
Speaker 1: it's Lost in Calt which you know, looks like they're
Speaker 1: going to do some awesome work in terms of their
Speaker 1: packaging and stuff looked really nice. You go that route
Speaker 1: will be like Okay, now here is the seventy eighty
Speaker 1: dollars version of the game with a really cool look,
Speaker 1: and it has the full game on the card, and
Speaker 1: that's something you really care about as a collector. Well,
Speaker 1: now here's the collector's edition. I just think this probably
Speaker 1: is the route, even though of course that's again to
Speaker 1: mister Brown's benefit here, I just don't think he's wrong necessarily.
Speaker 1: So you know, it is that a pain, yeah, and
Speaker 1: it is Nintendo going to put it on in their
Speaker 1: games on game key cards. No, doesn't seem like it,
Speaker 1: so and like that, will Nintendo make the slightly smaller
Speaker 1: versions of its cards available that aren't the sixty four
Speaker 1: kigabyte very expensive ones. I guess there's rumors going around
Speaker 1: that like that's sixteen dollars or something like that for
Speaker 1: a sixty four gigabyte card for each each single one
Speaker 1: that you produce, which is a lot more than the
Speaker 1: pennies it cost to produce like a Blu Ray these days. Yeah,
Speaker 1: that's that's rough stuff. So I get why publishers are like,
Speaker 1: no way, that's so much of our profit margin. But
Speaker 1: if you can sort of make it make sense, I
Speaker 1: guess it. Maybe even eighty dollars doesn't make sense for
Speaker 1: the Lost and Cult version at some point, But there
Speaker 1: are people who really want this stuff as a collector's item.
Speaker 1: I just don't think it's a big enough audience to
Speaker 1: like completely do away with game key cards. But yeah,
Speaker 1: there's an answer here, something in the middle.
Speaker 2: Somewhere in the middle, they'll figure it out. And as
Speaker 2: you said as the last bullet point on the article here,
Speaker 2: Nintendo itself has said it will not be using game
Speaker 2: Geek game key cards for any of its first party games,
Speaker 2: so if they're not, how can they? It just gives
Speaker 2: third party publishers and developers more of a argument to
Speaker 2: be like, well, if you're not using your own technology,
Speaker 2: then what the hell why don't we have to use it?
Speaker 2: And then they can go this boutique route. But then
Speaker 2: you wonder, based on our previous story about the MiGs,
Speaker 2: if if lost and Colt's not getting their cartridges from Nintendo,
Speaker 2: could the switch to then mistake the.
Speaker 1: No, they are getting it from Nintendo. It's just I
Speaker 1: think they're saying we could find a way to make
Speaker 1: it make sense, and to me, that sounds like like
Speaker 1: Boston cults physical games for people that don't know it's
Speaker 1: they look like Criterion Collection, like like they like they
Speaker 1: have really cool art and specialized boxes that aren't just
Speaker 1: like the typical plastic switch to boxes, And so they're
Speaker 1: going to be like, the way we'll make it make
Speaker 1: it make sense is we're gonna do a lot of
Speaker 1: extra effort so people don't think about the fact that
Speaker 1: they're paying extra to make up for that sixteen dollars
Speaker 1: that it cost to put this thing on a sixty
Speaker 1: four gigabyte card. Sure, sure, I think that's again, I
Speaker 1: think that's fair. Ideally, though, we get to a point
Speaker 1: where eight and sixteen gigabyte cards are readily available to
Speaker 1: third parties, So if your game is small enough, it
Speaker 1: could just go on there. And then if your game
Speaker 1: is massive, it was always going to go on a
Speaker 1: game key card, and you might as well just do
Speaker 1: it that way anyhow. True, All right, let's see, man,
Speaker 1: it's just sixty four gigabyte. The sixty four gigabyte cards
Speaker 1: being that expensive just means that we probably will go
Speaker 1: this entire generation without having one hundred and twenty eight
Speaker 1: bit cards or whatever, something big enough for like most
Speaker 1: modern games. And I've got how expensive would those be?
Speaker 1: Probably you know, forty yeah, exactly the entire price of
Speaker 1: the game. Yeah. Sega accidentally leaked six years of sales
Speaker 1: data for some of their games. Sega did it in
Speaker 1: oop see this is everywhere, but I've found this on
Speaker 1: Reddit and in this this Reddit post is now you
Speaker 1: can weaponize these numbers in irrelevant fan wars or something.
Speaker 1: All right, So Persona five Royal, that's a game that
Speaker 1: did very well, Jason. This apparently these sales do not
Speaker 1: include any of the sales for the original Persona five.
Speaker 1: In its first fiscal year, he did one point zero
Speaker 1: three million, then seven hundred thousand, this is like annual sales.
Speaker 1: Then three hundred thousand or three hundred fifty thousand, then
Speaker 1: one point eight two million. In its fourth year one
Speaker 1: point six million, and it's fifth year one point seven
Speaker 1: to five million. And it's yes, sixth year, yeah, fifth
Speaker 1: and sixth year. Yeah, So it's did a total of
Speaker 1: seven point twenty five million in sales just for Royal. Uh,
Speaker 1: that's got to be like it going to Switch and
Speaker 1: PC and stuff. I mean, I don't know, what will
Speaker 1: you say looking up I A I am?
Speaker 2: So it hit PS four worldwide March thirty first, twenty twenty.
Speaker 2: It hit Switch, PS five PC and Xbox on October
Speaker 2: twenty first, twenty twenty two. So that would explain fiscal
Speaker 2: year twenty twenty three being so absurd plus twenty four
Speaker 2: and twenty five just more ubiquity for a Persona five
Speaker 2: Royal does make sense. And yes, seven point two five
Speaker 2: million copies of Persona. People do like their Persona, don't they.
Speaker 1: It's also like, okay, this thing I had its best
Speaker 1: year in twenty twenty th or fiscal twenty twenty three,
Speaker 1: but then it did not miss much of a beat,
Speaker 1: Like it did better than it's launch year. Obviously that's
Speaker 1: just one platform versus all these other platforms. But whatever,
Speaker 1: money's money, it did better in the in the last
Speaker 1: three years than it did in that launch year. What
Speaker 1: do you need a Persona six for? Like, maybe you
Speaker 1: should just keep selling Persona five Royal for a while
Speaker 1: because it's just fine now. Obviously sales this kind of price,
Speaker 1: like all that stuff should be factored in to how
Speaker 1: much money they're actually making from all this. But I
Speaker 1: you know, at a certain point, one point eight one
Speaker 1: point seventy five million at thirty dollars versus sixty dollars
Speaker 1: whatever it is, it's still a ton of money. Sure,
Speaker 1: But yeah, you kind of see at a certain point
Speaker 1: why they are taking their time letting Persona five fully breathe,
Speaker 1: even though it's been a very long time since that
Speaker 1: game originally came out, because it's doing just fine, and
Speaker 1: that gives them time to you know, really reload with
Speaker 1: the Persona six. And then of course they had the
Speaker 1: other game last year that his name is slipping my mind.
Speaker 2: And also sort of a metaphor fantastic Thank you. It
Speaker 2: also sort of informs how in the marketing, you know,
Speaker 2: showcase and stuff like that, how Sega Atlas and Xbox
Speaker 2: have been a little more cozy. I think they expected
Speaker 2: a bump in sales when it hit those other platforms.
Speaker 2: I don't think they expected three hundred and fifty k
Speaker 2: and fiscal year twenty two to one point eight two
Speaker 2: million in fiscal year twenty twenty three.
Speaker 1: So when they.
Speaker 2: Saw that and they saw you know, because you know
Speaker 2: PS five to Tendo switch, sure, but also PC and
Speaker 2: X and both Xbox consoles, that's a lot of Microsoft.
Speaker 2: They weren't counting on that must I'm assuming that that's
Speaker 2: where Phil and his and his friends were able to
Speaker 2: swoop in and be like, hey, see, this is a
Speaker 2: viable platform for you. You should come hang out with
Speaker 2: us more often. And then you see the appeal of
Speaker 2: that from there. Yeah, very impressive stuff.
Speaker 1: So it definitely behaves that way where it's like, yeah,
Speaker 1: we've had a good experience working with Xbox, We're going
Speaker 1: to keep doing that. Yeah. I don't think you're right.
Speaker 1: If recently seen that Sonic Frontiers did a total of
Speaker 1: four point five to seven million, with three point two
Speaker 1: million in its first year and now it's doing about
Speaker 1: seven twenty and six ten in the following years. Team
Speaker 1: Sonic racings at three point five million. Total War three Kingdoms,
Speaker 1: I believe is at three point two million. That's very good.
Speaker 1: It continues to like that. One's just regularly trending down,
Speaker 1: but it had a very good launch and it's been selling.
Speaker 1: It did seventy thousand last year versus two point one
Speaker 1: million in its first year. Yakuza Like a Dragon did
Speaker 1: two point eighty six million. It did four hundred and
Speaker 1: fifty thousand in its first fiscal year, then seven hundred
Speaker 1: and twenty or seve hundred twenty thousand the year after,
Speaker 1: and it's had you know, up and down depending on
Speaker 1: like whether or not a new platform is released or
Speaker 1: something like that. It did six hundred and eighty thousand
Speaker 1: and fiscal year twenty four and then three hundred and
Speaker 1: sixty thousand and fiscal year twenty five. Sonic Superstars did
Speaker 1: two point four million total. War War Hammer three did
Speaker 1: two point three. Shimagami Tense five this includes both five
Speaker 1: and Vengeance. I think yep I Switch one, Yeah, the
Speaker 1: Switch one it did two point one million, so it
Speaker 1: was nine hundred and ninety thousand, one hundred and fifty thousand,
Speaker 1: one hundred thousand, then nine hundred and sixty thousand. PERSONA
Speaker 1: three reload is at two million already, Infinite Wealth is
Speaker 1: at one point six million, and like a dragon guide
Speaker 1: in The Man who Erased his Name is at nine
Speaker 1: hundred and sixty thousand total. I you know, it's kind
Speaker 1: of like, man, I hope Infinite Wealth does better over time.
Speaker 1: I bet that game is one of these ones that
Speaker 1: as it like oh, shows up on switch to things
Speaker 1: like that, easily could see another one of those bumps
Speaker 1: of like oh, ear three actually was way better than
Speaker 1: year two or something like that. You know, we get
Speaker 1: these kinds of numbers from companies like Nintendo who are
Speaker 1: like a little bit more open with their investors. We
Speaker 1: don't see this a lot from other publishers, but like
Speaker 1: now that we now they see these numbers chasing, a
Speaker 1: lot of Sega's choices make sense to me, Like I
Speaker 1: kind of get why they do what they do, and
Speaker 1: it's like, yeah, I really appreciate having that insight. I
Speaker 1: guess I suppose what we could say is now we
Speaker 1: can kind of figure that like use that logically and
Speaker 1: in the future when a publisher does make a certain decision,
Speaker 1: probably assume that the numbers reflect that. But yeah, do
Speaker 1: you have any other insight into this?
Speaker 2: Sonic fans are just as rabid as they've ever been.
Speaker 2: Three point two million for Sonic Frontiers in that launch year.
Speaker 2: That's pretty impressive, ITCHI mon Kasiga is apparently very popular
Speaker 2: because four hundred and fifty k for Yakuza seven one
Speaker 2: point one eight million infinite Wealth in year one, So
Speaker 2: that's that's also very very cool out. Yeah, I think
Speaker 2: we'll see. I think that'll hit over two million by
Speaker 2: the time it hits switch To and any other consoles
Speaker 2: it may hit.
Speaker 1: Now.
Speaker 2: The post said it leaked sales data for some of
Speaker 2: its games. That means some might be left out here.
Speaker 2: I find that an interesting omission from this list is
Speaker 2: Metaphor that you mentioned earlier, because that game was so
Speaker 2: critically acclaimed, although I guess technically we're only right at
Speaker 2: the end of fiscal year twenty five, so maybe they
Speaker 2: hadn't gotten that data yet or just wasn't part of
Speaker 2: the leak. But I would like to see where an
Speaker 2: original Atlass game that's not Persona fits in this list.
Speaker 2: Just riding on the pedigree of the studio that created it.
Speaker 2: But no, like I do like seeing Total War up
Speaker 2: here as well. That is a franchise that kind of
Speaker 2: sits on my periphery, just not being a PC centric guy,
Speaker 2: not being a strategy guy. I know it's always there
Speaker 2: and I always find it interesting. It's just not something
Speaker 2: that I that I normally like think about or remember.
Speaker 1: I don't.
Speaker 2: I don't always think about the Total War Roman Empire.
Speaker 2: It's not what I do. But I like that it's here.
Speaker 2: I like that the fans are getting what that are
Speaker 2: getting the games that they want here too. Three point
Speaker 2: two million for Three Kingdoms and two point three million
Speaker 2: for Warhammer three. That's very impressive. You have to like
Speaker 2: like Sega kind of fits in that capcom space right
Speaker 2: right now where they're just kind of doing what they're doing.
Speaker 2: They're making the games that they want to make. If
Speaker 2: people like them, great, If not, just on to the
Speaker 2: next one. You got another Sonic Racing coming out this year,
Speaker 2: which gets more and more insane the things that they
Speaker 2: as they make announcements for it. Love that demo at
Speaker 2: Summer Games Fest. I'm sure to get a chance to
Speaker 2: play it. I thought that played really really cool, an
Speaker 2: interesting alternative for Mario Kart. Once the Mario kartt world
Speaker 2: dies down, that's going to swoop right in in September.
Speaker 2: I think that's going to fill that niche. It could
Speaker 2: be very successful. Yeah, it's it's it's good, healthy numbers
Speaker 2: that you want to see from a game developer with
Speaker 2: all the doom and gloom and ever and well, you know,
Speaker 2: deserved you know, layoffs and things like that, things that
Speaker 2: people are obviously worry about. Sometimes it's just nice to
Speaker 2: see that a company that's been around a while is
Speaker 2: selling video games.
Speaker 1: And that's what this is. Yep. Just as a comparison,
Speaker 1: a persona five Royal on Steam has about seventy thousand reviews.
Speaker 1: Metaphor Refundasio has twenty thousand reviews, you know, the estimator
Speaker 1: stuff on like Steam. dB has Metaphor around one million
Speaker 1: copies sold. The average for a person of five is
Speaker 1: around two point five to three million. This is just
Speaker 1: on Steam. So it's like, yeah, that that kind of
Speaker 1: lines up with kind of these numbers that we get
Speaker 1: leaked here and probably if you try to algorithmically figure
Speaker 1: out how well Metaphor is doing based on some of
Speaker 1: this data. You can probably piece it together a little bit.
Speaker 1: But it's like, yeah, for a game that just kind
Speaker 1: of popped up out of nowhere from att less, a
Speaker 1: new one seems like it really kind of immediately it
Speaker 1: is doing better than a lot of these other games
Speaker 1: from Sega.
Speaker 2: So we get I think, yeah, we're gonna fell in
Speaker 2: did twitch chat checking in some guy named Tolkato tolcot To,
Speaker 2: I don't know. I don't know. Two million announced for Metaphor,
Speaker 2: at least separately, which is great. Uh, and then I'm
Speaker 2: getting made fun of in chat here Magic the Gathering
Speaker 2: is Jason Finelli's Holy Roman Empire and show kid me.
Speaker 1: No that's right, Uh, all right, let's see here. Expedition
Speaker 1: thirty three actor felt like a total fraud after they
Speaker 1: became a game became a massive success. Basically, Charlie Cox
Speaker 1: is like, I went for half a day and recorded
Speaker 1: my voices. After my agent's like, hey, do you want
Speaker 1: to do vo for a game? He's like, well, I
Speaker 1: don't play games. So eventually someone told me. Someone came
Speaker 1: in to me like, hey, that game was awesome and
Speaker 1: you're great in it. He's like wait what and he said,
Speaker 1: like I felt like a total frog. Now people keep
Speaker 1: doing that and I had no idea. It's like, I,
Speaker 1: I just did a little bit of work and I'm
Speaker 1: just happy for that studio. I'm really happy to be involved.
Speaker 1: It's like, yeah, that's got to be a little weird.
Speaker 1: I don't know if I believe him. Half a day's
Speaker 1: of work so I get all that, but I don't know.
Speaker 1: I guess I don't know what that process is. Like,
Speaker 1: maybe that's true either way. I'm sure like it was
Speaker 1: just a couple of days. If it was more than that,
Speaker 1: so it probably felt like a very short experience, and
Speaker 1: then to have it to find out it had such
Speaker 1: a massive effect has to be a weird thing, right, Yeah,
Speaker 1: for sure, I would.
Speaker 2: I would have loved to have been a fly on
Speaker 2: the wall the first time someone was like, oh I
Speaker 2: loved him, and have him be like wait what. I
Speaker 2: would have loved to have seen that reaction play out
Speaker 2: in real time. If it's if he was only in
Speaker 2: the studio for four hours for that amount of voice
Speaker 2: acting power to him, right, Like, that's yes, that's pretty
Speaker 2: wild and power to land Uh sand Fal, excuse me, Landfall,
Speaker 2: sand Fall, I did magic the othering again? Sandfall interactive.
Speaker 2: If they're able to make it only four hours long
Speaker 2: that process, we may need to do a deep dive
Speaker 2: into their development situation here because not only are they,
Speaker 2: you know, improving on potential VO times. And again I'm
Speaker 2: dumb to it too, so I don't know what goes
Speaker 2: into it, but like they came out with this game
Speaker 2: with their limited studio, I don't know how much the
Speaker 2: number is. I'm not going to prognosticate. But however, many
Speaker 2: people worked on this game. It came out and just
Speaker 2: floored everyone. And now they're and now we're finding out
Speaker 2: that they're really efficient with their vo What else are
Speaker 2: they doing and how can they help everyone in the
Speaker 2: game industry become more efficient?
Speaker 1: Wow?
Speaker 2: But back to Charlie Cox, I hope, honestly, I hope
Speaker 2: this convinces him to do more VO right, like for
Speaker 2: him to him, for him to think it was just
Speaker 2: like a one to two session, four hours whatever it was,
Speaker 2: and then have this effect on people to the point
Speaker 2: where he feels like a fraud.
Speaker 1: Wow, Like good for him, and I hope yeah. Good.
Speaker 1: And there's some zero complaints about THEO. In fact, there's
Speaker 1: just nothing but praise out there for the act exactly
Speaker 1: exactly like and apparently a skill up. Like talked to
Speaker 1: Ben starring in English and they both said quickest vo
Speaker 1: work they've ever done, as far as lines per hour recorded.
Speaker 1: So that was just a common thing and you can
Speaker 1: play that game and it's not it's not like, oh,
Speaker 1: lack of effort is apparent. No, it's not like that
Speaker 1: at all. So very cool stuff. Maybe it's just a yeah,
Speaker 1: I mean, you know, if you know what you're doing,
Speaker 1: you know we didn't need that much time. That's my motto. Uh,
Speaker 1: Mind's eyemaker reportedly facing mass layoff as players seek refunds. Yeah,
Speaker 1: there's not much more to say about this story other
Speaker 1: than like it was always a weird studio. That much
Speaker 1: money being important into a new effort. Uh to make
Speaker 1: a GTA like and then to release something that is
Speaker 1: a fraction of what GTA three even was in terms
Speaker 1: of your ability to do stuff in the world feels
Speaker 1: like mismanagement. I do think that the co CEO somewhere else.
Speaker 1: I don't know if it's here in this story, but
Speaker 1: I guess accused his developers are being lazy and incompetent,
Speaker 1: which is just a bad look. Yeah, it's worse than
Speaker 1: a bad luck. Right, that's criminal. Yeahside him with a
Speaker 1: rubber hose kind of thing like that. Yeah.
Speaker 2: Just prior to launch Build a Rocket Boy, CEO accused
Speaker 2: naysayers of being paid bots and both the chief legal
Speaker 2: and financial officers of company.
Speaker 1: Oh no, that's said something else, so he.
Speaker 2: Mocked his Oh god, oh no, let me see here
Speaker 2: if you can find that.
Speaker 1: While I kind observed, Mindzi co CEO supposedly slams devs
Speaker 1: as lazy and incompetent. This is from Game Reactors Marcus
Speaker 1: the Man is surrounding Minds Eye, one of this year's
Speaker 1: more most bizarre blah blah blah. Former employees have already
Speaker 1: described a dreadful and at times outright toxic work environment
Speaker 1: where games are developed like it's still two thousand and
Speaker 1: five and upper management refuses to listen to anyone below them,
Speaker 1: And as if that weren't enough, one of the top
Speaker 1: execs has now blamed the workers for being lazy and incompetent.
Speaker 1: The statement reportedly came from Mark Gerhard, a close ally
Speaker 1: of former Grand Theft auto producer Leslie the Benz Benzi's
Speaker 1: and co Build a Rocket Boy. It follows other report
Speaker 1: it's that the eternal internal atmosphere has sour dramatically post launch,
Speaker 1: somehow turning even more negative. This lines up with many
Speaker 1: statements found on the sites, on sites like glass Door,
Speaker 1: which people have been going through and finding a lot
Speaker 1: of interesting things being said about the studio. But yeah,
Speaker 1: that's that's the information we have here, you know, Jeffy
Speaker 1: say where that came from?
Speaker 2: You know, jeff going back to sand Fall. Maybe the
Speaker 2: secret is just people loving what they.
Speaker 1: Do, just I mean, and like you know, caring for
Speaker 1: every little detail about it so that the management does
Speaker 1: feel cohesive and well thought out and executed in a
Speaker 1: way that is humane. Yeah.
Speaker 2: Maybe maybe just general respect for your fellow man is
Speaker 2: what gets a great game like Kilabscure made, and not
Speaker 2: someone like this guy you said, look them up on
Speaker 2: a glass door. They probably want to throw his ass
Speaker 2: out the glass door.
Speaker 1: To finistrate his ass. That's right.
Speaker 2: They fenestraight the motherfucker, that's right. I just I cannot believe.
Speaker 2: How does I, oh, somebody brought this up and chat
Speaker 2: over here? How does io feel about all this? They
Speaker 2: gave them one third of their of there we wanted
Speaker 2: e three cringeback, so we brought it ourselves showcase the
Speaker 2: Monday night of SGF. A whole third of their show
Speaker 2: was Mine's eye. What they gotta be? Like, what we
Speaker 2: gotta be? We gotta we gotta fix our our what's
Speaker 2: what's the betting for vetting process? Thank you? We gotta
Speaker 2: make sure that these guys are on the level, because
Speaker 2: what the hell just happened over there? The the Benz
Speaker 2: had a flat tire maybe two and now all these
Speaker 2: people who went to work for him, who have been
Speaker 2: suffering enough, it sounds like, are being mercy mercy mercifully
Speaker 2: brought back into the labor force, and because is the trend,
Speaker 2: may not come back to video games because of their experience.
Speaker 1: It's depressing. Yep, yeah, we'll we'll we'll wrap up the
Speaker 1: headlines here in a second. But it's, uh, it's it's frustrating.
Speaker 1: And you know what, Leslie Benzy's it was cute the
Speaker 1: Bens the whole the Bends thing and all that stuff,
Speaker 1: but this this is it, man, you burned it. I
Speaker 1: don't want to hear it anymore. Take take all the
Speaker 1: money you got from Rockstar from either the settlement or
Speaker 1: lawsuit I can't remember, and get the fuck out. We don't.
Speaker 1: We don't need this anymore. Your game sucks that all
Speaker 1: this stuff is this sideshow clown business. Get out of here, don't.
Speaker 1: We don't. We're like, yeah, two thousand and five is right.
Speaker 1: This feels like mid two thousand's management, like dictatorial bullshit,
Speaker 1: and it's just there's no place for it anymore. There's
Speaker 1: too many cool people making too many cool games for
Speaker 1: us to give that much more oxygen to this. So
Speaker 1: I'm done with Mind's Eye. I hope the people that
Speaker 1: worked on the game can get out of there and
Speaker 1: find work, but yeah, fuck off. All right, let's let's
Speaker 1: see here new pull a question from last week, when
Speaker 1: do you think Metroid Prime four is out summer, fall
Speaker 1: or holiday? Eight percent think it's going to be out
Speaker 1: this summer, forty one percent think it's out this fall,
Speaker 1: and fifty one percent think it's out during the holiday season.
Speaker 1: Now exactly what those look like? Danny, wonder what you
Speaker 1: think those mean? I don't know, but most people are
Speaker 1: thinking later rather than sooner. Sorry.
Speaker 2: Oh, if you get the first comment on the pole
Speaker 2: that said Jeff too scared to put twenty twenty six
Speaker 2: on the pole, that would acknowledge that Dan was right.
Speaker 1: Listen, we can't. We just can't, all right. I can't
Speaker 1: deal with that.
Speaker 2: I actually voted Fall because they seem to like putting
Speaker 2: out one game a month, right, and there's that September window.
Speaker 2: I don't think they have anything in September at the moment.
Speaker 1: I know it's a month on date. It's like k
Speaker 1: Kirby's Air Riders, but that's like a December game. It
Speaker 1: feels like.
Speaker 2: Sure, that feels like a December game for sure. And
Speaker 2: Pokemon's there in October, which which which is also a
Speaker 2: kind of putting like a like a roadblock into that
Speaker 2: sort of holiday lineup thing. Trying to figure out where
Speaker 2: Metroid fits. I also wouldn't be surprised if it's late August,
Speaker 2: because that's a common Metroid release place.
Speaker 1: I don't remember other.
Speaker 2: M and twenty ten came out in late August, and
Speaker 2: I think Trilogy was around that time as well, the
Speaker 2: prior year or the year after. So maybe late mid
Speaker 2: to late August. Just the school's coming back, give the kids,
Speaker 2: the kids and the teens something to do after a
Speaker 2: long day at school. Go go fight some more chosos
Speaker 2: or whatever we're going to do in Metroid Prime for
Speaker 2: but yeah, I'm thinking I'm thinking somewhere in the late
Speaker 2: August to October window, early October window, which would put
Speaker 2: it in.
Speaker 1: Full Yep, sounds good. We have a new pole question.
Speaker 1: We'll get to that here in a second. The meantime,
Speaker 1: Jason Finelli tell people where they can find you on
Speaker 1: the internet, what you have going on, all that good stuff.
Speaker 2: I am at big Man Finelle on all social media.
Speaker 2: If there is a social media platform, I am on
Speaker 2: that is the name. Just had a preview go up
Speaker 2: right before we came on for Shadow Labyrinth, the Metroidvania
Speaker 2: slash Total lore dump for all of Bandy Namco history.
Speaker 2: It turns out there's a forty year timeline of all
Speaker 2: of their games that has been maintained by them secretly
Speaker 2: according to them, behind the scenes, that is now online.
Speaker 2: I linked to it in my preview over on GameSpot
Speaker 2: and that game. That game could be one of those
Speaker 2: like what the fuck is going on in this thing?
Speaker 2: It's full of references to their lore, Like, as I
Speaker 2: was playing this demo, there's this tribe of friendly people
Speaker 2: that the Hooded Swordsman and Puck run into. They're called
Speaker 2: the Bosconians. Which is an old Bandy Namco game. There's
Speaker 2: a reference to it. There's a reference to a potential
Speaker 2: bad guy named Emperor Gallagha. There's the Queen of the Bosconians,
Speaker 2: refers to my character as a Galaxian Puck. The name
Speaker 2: the name of the pac Man robot Puck is a
Speaker 2: reference to pac Man's original name puck Man, which was
Speaker 2: changed before it came over to America. There are enemies
Speaker 2: in the demo that look like wild out Pookahs and
Speaker 2: five Gars from dig Doug. One of the bosses was
Speaker 2: named Jen with this hockey mask on this rule splatterhouse
Speaker 2: wild stuff I could not believe. And the other boss
Speaker 2: that we fought was called g dash Host and it
Speaker 2: was this robot with a pink.
Speaker 1: Ghost attached to it. What is this game?
Speaker 2: I just it is going It's one of these games
Speaker 2: that people are gonna play it and be like, what
Speaker 2: the fuck is going on here? There were moments in
Speaker 2: this demo that I don't think I was supposed to
Speaker 2: see that, Like I did referge them in my in
Speaker 2: my in my piece that you're safe with me so
Speaker 2: far Bandai.
Speaker 1: On the show, No know, but like.
Speaker 2: Eyebrows were raised that's all I'll say. Eyebrows were raised
Speaker 2: about things that were said, and I'm so shocked, Like
Speaker 2: I thought we were just going to get like a
Speaker 2: Metroidvinia that followed up an Amazon Prime. But it turns
Speaker 2: out Ban Dynamico's just like, here's all our lore, do
Speaker 2: what you want with it, and yeah, it's fucking wild, wild,
Speaker 2: wild wild. So yeah, you can go read that on
Speaker 2: game Spot right now. Still have three Summer Games Fest
Speaker 2: promos for coming to MMRBG soon. Have been kind of behind.
Speaker 1: I know.
Speaker 2: I mentioned at the beginning of the show that Thursday
Speaker 2: night I missed my flight to Magic Con. It also
Speaker 2: knocked out my internet until twenty minutes before this show started.
Speaker 2: It came back. Really, it came out right. I was
Speaker 2: going to do this show on my phone, yeah, propped
Speaker 2: up right here, because I told you i'd be on it.
Speaker 2: I assumed that the Internet will be back already, and
Speaker 2: the Internet blessed me. Twenty minutes before the show started.
Speaker 2: We came back. So yeah, so I still owe those previews.
Speaker 2: There's Fallen Feathers, which spoiler alert, it's just gonna be
Speaker 2: talking about how I can kick my ass for thirty minutes.
Speaker 2: What the hell else do I owe him?
Speaker 1: Oh?
Speaker 2: God, uh, sonic, No, that's how I should. Shoby Shanoby
Speaker 2: was very very cool, and the third one eludes me
Speaker 2: at the moment, but I'll remember by the time I
Speaker 2: write it. Yeah, so a lot a lot of good
Speaker 2: stuff going on there. Uh and then oh uh, I
Speaker 2: probably will go. If you're following me on social media,
Speaker 2: get ready for Disney posts.
Speaker 1: I want to get Mi Manati. Uh.
Speaker 2: Thursday night, we're going to Fort Lauderdale to visit my
Speaker 2: in laws for two days and then we're driving from
Speaker 2: Fort Lauderdale to Disney World Sunday to Thursday. Wednesday is
Speaker 2: my wife's birthday, July the second, and we will be
Speaker 2: in Magic Kingdom all day, breakfast with the princesses, Bibity
Speaker 2: Bobbity Boutique falls, and just doing the Magic Kingdom thing
Speaker 2: all day long. We're not going to the Rainforest Cafe,
Speaker 2: so maybe I won't go full Mike Manati, but uh,
Speaker 2: you know, I never right, But yeah, so that that'll
Speaker 2: be fun. So once I get back from that couple things,
Speaker 2: hopefully in the pipeline EVO is around the corner. We'll
Speaker 2: see what's happening there. And if I make it out
Speaker 2: to Vegas for that. Uh yeah, you know, just living
Speaker 2: the dream man one day at a time.
Speaker 1: It sounds fantastic. That's awesome. Looking for you having a
Speaker 1: good time at Disney. All right, new poll question? Are
Speaker 1: you gonna play Depth Stranding too? Yes or no? Whole
Speaker 1: question go up on YouTube. You go to YouTube dot
Speaker 1: com slash at Giant Bomb. You go to the post
Speaker 1: tab there you can find it. You can vote, We'll
Speaker 1: get the results. We'll talk about it on Wednesday show.
Speaker 1: Tomorrow's The BombCast. Talk about on Wednesday here on Giant Bombs.
Speaker 1: Speaking of Giant Bomb in a little bit, we have
Speaker 1: Monday Morning Missed with Mitch mala More. We're gonna do
Speaker 1: some moolah and then later tonight it's Monday Evening gaming
Speaker 1: at Mike's. At nights Mega Man returns from the Ether
Speaker 1: for the first time ever. Uh, definitely check out both
Speaker 1: those things. It'll be a lot of fun. I'll be
Speaker 1: hanging out with Mike for both. I think it.
Speaker 2: Needs a theme song, super Fighting Tocado.
Speaker 1: There it is, Mega Man. Jason Bedelli, thank you so
Speaker 1: much for hanging out with me today and talk about
Speaker 1: video games. Man.
Speaker 2: I really appreciate it always always a pleasure. My dude,
Speaker 2: You take a nap, will you?
Speaker 1: And I'm gonna try and got a bunch of shit
Speaker 1: I gotta do today. Thank you all for watching and listening.
Speaker 1: You're the best audience in gaming. Until next time, have
Speaker 1: a good one, take care of yourself and goodbye. He'll
Speaker 1: be bed