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Speaker 1: It's the Internet.

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Speaker 2: You're busy. Let's do this.

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Speaker 3: Welcome to the Game Mess Deicides podcast. This is the

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podcast where we decide everything about the world of video

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games so you never have to think for yourself.

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Speaker 2: I'm your host Jeff Grubbin.

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Speaker 1: With me is Mike Manati.

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Speaker 3: Today's episode Nintendo's direct is happening, super Mario Galaxy, movie

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websites registered by Nintendo, and the mount rushmore of video

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game bugs, insects not glitches.

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Speaker 2: We'll get into all of that, but first, Mike, how

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you doing good?

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Speaker 1: What's on your eye? What's under your right eye?

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Speaker 3: Pull?

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Speaker 1: Flick it off? I don't know, you can tell me,

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get it? You got it? Let's see you got it?

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Speaker 2: I got it? Okay?

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Speaker 1: Cool?

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Speaker 2: It was probably it was probably a bug.

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Speaker 3: It was probably I was outside it was spray in

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the house for insects and they're probably fighting back at me.

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Speaker 1: Maybe it's a little lint lint or something. Yeah, I

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mean I also had to look at the YouTube thing

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your your your Discord videos that just says starting soon

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in the well. I can't fix that. That's okay. I

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had some RBS. I am drinking a pumpkin spice ale

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from market Gard. We were at Market Garden the other

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and down in the Cleveland's West Side slash Ohio City

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area maybe my favorite part of Cleveland. Yeah, I was.

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I was joining it quite a bit.

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Speaker 3: Uh yeah, I was like looking at that Market Garden

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and like, oh, we should hang out here sometime.

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Speaker 2: Like we were right by it. We didn't actually go

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into Market Garden, like next time, next time, we'll do that.

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Speaker 1: Yeah. Well, we went into their like they have a

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brew pubb we went into just like their other location thing.

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Remember we had that one beer there was Oh.

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Speaker 3: That that's right, okay, right right, yeah, god, that's right.

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They have that other location and that other.

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Speaker 1: Smaller bar just by their actual brewery, which is, you know,

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a block away from the brew pubs.

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Speaker 3: And right then we didn't go to the one that

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had the full kitchen and the patio and all that stuff.

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Speaker 2: That looked really fun. I want to hang out there

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some time.

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Speaker 1: I haven't taken you there yet. Well, there's always something

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new and exciting to do in Cleveland.

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Speaker 3: That's what they say that, that's what the song about

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Cleveland says specifically that not just the two buildings.

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Speaker 2: But yeah, Mike, I'm doing pretty good.

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Speaker 3: I am I just I just beat the last judge.

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Speaker 1: Think.

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Speaker 3: Think about these bosses and Silk Song is they're really

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hard until they're incredibly.

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Speaker 1: Easy by the time you beat them. It's like, oh, these.

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Speaker 2: Patterns are actually super simple. But it's quite an arc to.

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Speaker 3: Get there installing them, right, Yeah, you go get it,

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get them downloaded. And then I got them downloaded and

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then made them obey. I installed myself on them.

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Speaker 1: Yeah, it was. It was a good It was a good.

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Speaker 3: Fight though, and I'm like, okay, I'm ready for Act too.

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I'm gonna just keep going with this game. So that's

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pretty good. But that's mostly what I've been doing when

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I've had some free time is some Silk Song.

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Speaker 1: Yeah, Christian's very mad. I said install instead of download bikes.

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Speaker 2: Yeah I was.

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Speaker 1: I was letting it go. I get it. You make

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mistakes sometimes sometimes. Look, that's a mistake I make today.

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Speaker 4: All right, this is good to stay on the chat.

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I don't know why you brought it up.

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Speaker 1: Well thinking, get away with criticizing me.

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Speaker 2: He's calling you out for calling him.

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Speaker 1: Out, all right, that's right. Yeah. I did like that

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boss a lot. It was a very good Act one boss.

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It was definitely the hardest one I did up to

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that point. That was one of the runbacks that I

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did find a little annoying. Yeah, just because I was dying.

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I was dying a lot of that boss, which is fine,

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but I was like, oh God, I gotta go through

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this thing again.

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Speaker 3: Every three to four runbacks, I would take a hit

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because I was so impatient, for sure, and it was like,

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I figure, I know how to do this run, so

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I don't take a hit.

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Speaker 1: But you know, sometimes you know.

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Speaker 3: It's my fault, certainly, but sometimes I'll get a little impatient,

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maybe not do the downward diagonal a pogo quite right

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at the right.

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Speaker 2: Time, and get punished for it.

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Speaker 3: I'm like, well, at this point, I just have to

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go in this fight anyhow, because I'm not going to

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go back and reheal whatever.

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Speaker 1: I'm down a pip, I'll live. I am just using

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the hollow night one crest and pardon me. Kind of

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feels like a bit of a not loser, but I

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feel like I'm being like I'm not in the spirit

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of Silk Song, but just being like it gave me

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this new booth set. I'm like, hah, this is great.

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I like this. It's really interesting. Then it's like, now

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you can play it like Hallow Night one, and I'm like,

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I'll take that.

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Speaker 3: It doesn't even have a new hat. I get it, Like,

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I mean, there's a reason it's in there that I don't.

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Speaker 1: Is that?

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Speaker 3: Like, tell me which one that is, because like I

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didn't play much Hollow Night. I'm like, so is that

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the one? Is that the one where it's that got

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the downward pogo? I have the downward swipe? I think

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I don't know if I have that.

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Speaker 1: That's like the really slow mechanical like the second one

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you got that, it's probably it was the third one

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I got. Still the third one I got. Gosh, I

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don't know if the spoil if I tell people where

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to get it.

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Speaker 3: But yeah, you don't have to do that. But yeah,

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yes I don't have to do that. But yeah, it

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was the third one I got. It's not that first one.

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Speaker 1: There is a there's another one you get with a

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dower poke, but it's a very slow, kind of deliberate one.

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This is that very fast and this is the one

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where you can just really kind of hop on people.

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I don't have that. I do not have this.

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Speaker 3: Yeah, I'll tell you how to get it off. Okay,

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now I'll take that. Yeah, I would love that. I'm

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I'm in the act to area, but I'm imagining it's

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pretty easy to go back to Act one.

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Speaker 1: Pretty easy to go to get where you need to

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go to get this thing. So okay, all right, cool, Yeah,

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the game has been great.

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Speaker 3: We can talk more about it in a little bit,

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but first, thank you everybody for joining us. Give us

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a good rating wherever you are listening, and hit that

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like button on YouTube please.

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Speaker 2: It helps people find the show.

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Speaker 3: If you want to ask a question, you could drop

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a super chat during the program here on YouTube.

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Speaker 2: We'll get to all of those before we're done.

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Speaker 3: Thank you to Carlos saying who is Insane in the

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Rain music on YouTube for the use of our theme songs.

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We are on Spotify, Apple podcast and wherever pods are caught.

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Thank you to the mods. Thank you to Christian for producing.

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And you can get more from Mike and me and

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support us by going to patreon dot com slash game

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mess It's patreon dot com dot com slash game mess

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hits you at access to our discord server, participation in

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Q and A sessions, and our game club discussions. Early

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access to new episodes of shows like Columbros and of

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course all of our shows.

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Speaker 2: Add free friendly reminder.

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Speaker 3: You can also become a supporter by becoming a YouTube

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member hit the join button here, or a Twitch subscriber

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on Christian's Mind, Mike's any of those channels there.

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Speaker 2: You use your Amazon Prime thing. You can get all

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that same stuff.

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Speaker 3: Thank you everybody who has joined and helped out and

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supported us, and I definitely continue get the sense everyone

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just wants us to do cool stuff and be able

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to keep doing these podcasts, and it really really shows

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and it really helps when we see that support.

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Speaker 2: All right, Mike, you ready to get into it?

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Speaker 1: Yes, sir. Hey, let's see.

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Speaker 3: Twelve hours from now, you and I will be seeing

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what Nintendo has in their next direct, the Big Direct.

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It sounds like sixty minutes, one of the longest directs

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they've ever had, and especially one of the longest if

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you don't count any of the ones where they debut

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a console. You know, we've talked about it twelve times

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before we knew what was happening. Now that we do

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know it's but we talked about it a lot. This

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is gonna be our last chance before it's like, we're

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sitting down to watch this thing, what are you feeling.

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Speaker 1: I'm very excited really, because you know, we're almost certainly

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gonna hear something about much Prime four, which is absolutely

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my most anticipated game for the rest of the year

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for the foreseeable future. You know, if we don't get

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much on Prime two and three here, at least I

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will know for sure like, Okay, gonna go play those

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another way. Now, that's fine. I waited as long as

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I could, so now I can set myself up there.

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You know, a lot of the other current slates is

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not necessarily stuff I'm super excited about, like Hiro Warriors,

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like Splatoon Raiders, or like a little bit for Pokemon Legends,

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even though they're like I liked Archaeiss, but I still

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have some general Pokemon fatigue in my life still, So

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I am also just excited to see what is going

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to be new. What are some of the twenty twenty

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six games we're going to hear about for the first time?

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Here is Animal Crossing the game next year? Are we

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going to hear about that right now? Maybe get a

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couple of other fun surprises.

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Speaker 3: Yeah, I've I'm setting my hopes and expectations pretty high.

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You know that. If they get disappointed, oh well, I'll

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be fine. I'm a grown man. But if we get

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all that cool stuff, boy, that will be exciting too.

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It'd be like it lived up to my expectations, it

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surpassed them.

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Speaker 2: That's a good feeling as well.

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Speaker 3: And you know, I think them kind of lining it

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up for the Mario Anniversary, they could do some fun

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stuff with that. I don't need all my dreams to

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come true with the Mario stuff. If they have something

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cute and interesting and out of left field, I'll be cool.

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If they have like a if Mario Sluggers, if a

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sports game happened, that would be cool.

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Speaker 2: I would take any of that really.

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Speaker 3: Just give me that Metroid Prime for a release date,

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give me some fun stuff for the Mario things, and

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then I guess, you know, let's see what all this

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third party support looks like. And then yet it's about

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those twenty twenty six games that would really like knock

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this one out of the park in terms of being

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a very good direct if they do show Animal Cross

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and or you know, and then if we like Tomadacci

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Life is like a January game, that would be very cool.

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Speaker 1: I'd be like pretty excited about that.

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Speaker 3: So, yeah, there's a few other things happening here, Kirby Planet, Robobot,

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Nate the Hate, and Nate Drake on reset Era was

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talking about it, and he's like, that is something that's

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probably still happening. But also he won't be surprised. He

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seems to maybe insinuate that this game got moved from

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this year to twenty twenty six because of air Riders.

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I could believe that, But also, when has a Kirby

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game ever stopped them from releasing another Kirby game.

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Speaker 1: Yeah, but we did already get basically two in a

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relatively short period of time there, right, we got this

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expansion for Forgotten Land, Kirby in the Forgotten Land switched

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to Edition plus start Cross Worlds, so we had that,

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and we're getting Kirby air Riders. So yeah, like spread

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it out a little bit. Platt Robobot is just one

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that can come out whenever. That makes a ton of sense,

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you know, But there are still other things the Hades too.

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Is this where one point zero of that is going

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to get announced? Is it coming out soon? Do they

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want to give some breathing room to Silk Song even

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like the biggest indie seem a little scared. I think

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I just saw before we went live that Slay the

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Spider Too is delayed till next year. And I don't

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know if that's because of Silk Song. I guess I

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doubt that, but you know.

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Speaker 3: I mean, but if you're delayed, if you have a

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game and you're working on it, and you think you

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might want would like a delay, delaying your game and

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saying anything about Silk Song is a good strategic move.

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It will get you a little bit of extra attention.

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And I think you're right that just generally everyone's looking around.

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It was like a little spook to this game, and

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I guess rightfully, so so many people are playing it,

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so yeah, I mean, what do you think that means?

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For like a Hades two shadow drop or whatever.

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Speaker 1: Shadow drops like, they could do it. It would be

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a bit wild to me. I know that I personally

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would appreciate another couple of weeks, But even then, it's like, boy,

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in a couple of weeks, I'm kind of playing to

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play Fasy Tactics. I'm like, what are you what are

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you guys doing in December?

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Speaker 3: Yeah, I think I got some time for you there

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I'll make time for you.

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Speaker 1: I love you a lot. Right, It's like it's like

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your favorite uncle stops at the town, just shows up, right,

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You're you're kind of putting me out, but come on

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in exactly some small other things. You know.

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Speaker 3: Andy Robinson did tease he's in a Mario mood this week.

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I think we can just surmise Mario stuff's happening because

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of the anniversary date that this director is happening on.

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Speaker 2: But also Nintendo was caught.

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Speaker 3: Uh, they were found to be registering the domain names

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for the next Super Mario Brothers movie.

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Speaker 2: Mike, have you seen what the name is?

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Speaker 1: Yeah, super Mario Galic see not World? Which world?

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Speaker 3: And real quick, this lines up with I think a

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switch Force or someone who's doing the leak. He was saying, uh,

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not World Galaxy, and everyone's like, Oh, that means they're

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not gonna do some su Mario World the game.

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Speaker 2: They're gonna have Super mar Galaxy too.

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Speaker 3: And I was like, I wonder if that's the movie

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and here we are, seems like that's the movie.

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Speaker 1: What do you think that means? My first thought was,

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why would you why not just save that for the

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third one? Why not do the world. Make it all

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Yoshi focused. But then I thought about Sonic and how

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I was like, yeah, so I too, that's the Tales one.

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Then they're also like, guess what, it's the Knuckles one.

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Also like why an't you just saving that for three?

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Then everybody liked it, right, so it was fine. So yeah,

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I could see them doing this, especially since so much

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of the conceit of that first Mario movie was like,

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there's all these different world right, it's like a whole

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I think she was these is where it's a whole

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galaxy of faces out there. We had the Luma, you know,

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it is that point. Now we're just just doing that

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last week. But now Yosh's here. Maybe not enough, but

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Yosh's here, Rosalina is here as well. Sure you know,

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I'm not completely discounting this is a red herring of

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some kind that there's some other reason this is being

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sure trademark in that movie is still super Mario old.

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But yeah, they could just be skipping right to Galaxy.

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Why not? Why not? You know?

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Speaker 3: The thing there's like, you're right, I'm like, well, you're

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skipping so much of the Mario lore. And then I

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hear myself and it's like, Okay, well, they can do

301
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this in whatever order they want, and they probably want

302
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to get as much fun Mario stuff as they can

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into this into these movies, so they.

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Speaker 1: Could play around with them in a third movie or whatever.

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Speaker 3: I guess, you know, maybe this is something we could

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do after if if we do indeed get Mario Galaxy

307
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movie details.

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Speaker 1: Tomorrow, maybe the next time.

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Speaker 3: We're together for a podcast, based on what we see

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in a teaser or still images or whatever, maybe we

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can do a over under for the likelihood that a

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character like Warrior shows up in the movie and we

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can go through a bunch of characters and see how

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you're feeling.

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Speaker 1: Yeah, gosh, because you know, you know we had when

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back when you're like, they're gonna make a Mario movie,

317
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do you think Cranky Kong is gonna be in it?

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I'd be like, what are you talking about? Of course not,

319
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these things can happen apparently. Plus, maybe there's more to

320
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do with Galaxy than just world which aside from you

321
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got Yoshi, you got the Koopa Kids. I don't know

322
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if they're gonna do the Koopa Kids, but you know,

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it's not like there's not actually too much else you

324
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can pull from just Super Mario World, right, I mean, yeah,

325
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we go to an island in that thing. I don't

326
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think they're gonna like make a smaller scale movie where

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the Mario brothers go on a vacation and Peaches kidnapped

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and gotta go get her. That's the plot of Super

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Mario World.

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Speaker 3: Uh, all right, let's stick with some Nintendo stuff. Video

331
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game IP lawyer says Nintendo's latest Pokemon patents should not

332
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have happened full stop. Another like former Nintendo lawyer was like,

333
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I can't believe they got these.

334
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Speaker 2: That's weird. Maybe unenforceable, but good luck to you.

335
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Speaker 3: Yeah, I you know, as always did these patents. You know,

336
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if they have them, how enforceable they are almost doesn't

337
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matter as much as do people get scared when Nintendo's

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lawyers show up and say, we have a patent for

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that thing, give us money and stop doing it.

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Speaker 2: And of course everyone would be terrified of that.

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Speaker 1: Yeah. I just can't like, it's one thing when it's

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own do these things. I just can't remember. They can't

343
00:15:10,000 --> 00:15:13,080
imagine the reaction if they actually just go out and

344
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try to litigate this and again they're going to do

345
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it against Konami. Right, they're not going to do it

346
00:15:17,320 --> 00:15:20,240
against uh where Enix of Summoning and Fallen Fantasy, right,

347
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but like they're not gonna do that. But there's like

348
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that indie game that's like Volleyball but of Pokemon, which

349
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is complete like a good idea, Right, are they gonna

350
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like be shitty about that?

351
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Speaker 3: I mean it's probably just about like a game like

352
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Power World and Pocket Pair, but so what they shouldn't

353
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be able to do that against that game either. Yeah, sure,

354
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that get game flew too close to the sun. I

355
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know there's there's always division. I like mentioned somewhere, like

356
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you know, I think I mentioned it and then Sewan

357
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made it a short and I've seen the comments in

358
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the short when I said, you know, it has very

359
00:15:52,679 --> 00:15:55,120
similar art. They kind of ripped off Pokemon. I don't

360
00:15:55,159 --> 00:15:58,519
think that's controversial. I think that's accurate. But some people

361
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still disagree. Whatever, we can have that debate. Well that's fine.

362
00:16:02,600 --> 00:16:07,000
Uh but even if they did wholesale rip off Nintendo's

363
00:16:07,000 --> 00:16:11,480
Pokemon characters, uh, Nintendo using patents to fight against that

364
00:16:11,919 --> 00:16:14,759
is uncool. It is not that it's just going to

365
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lockdown gaming more, making everyone's games worse because it will

366
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have that chilling effect that we talked about before when

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we discussed this. And I appreciate these lawyers coming out

368
00:16:23,879 --> 00:16:26,039
and saying like this is absurd. It's like good to

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like have that bullshit just called out by people who

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are experts.

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Speaker 1: In this in this field.

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Speaker 3: And yet I don't think it will detern Nintendo from

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pulling these these things out when they need them. And

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then even before they you know, pull out the patent

375
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and show it to anybody, a studio, a developer, their

376
00:16:43,240 --> 00:16:45,639
lawyer could say, why would we even risk it? Nintendo

377
00:16:45,679 --> 00:16:48,480
has a patent that's somewhat close to this, let's just

378
00:16:48,519 --> 00:16:51,039
not make a game that way, and that that fucking sucks.

379
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Speaker 1: And maybe that's what they're hoping for, is a deterrence.

380
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But yeah, and that's still yeah, Like I said, that

381
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still fucking sucks. It's kind of weird. It's not just

382
00:16:57,240 --> 00:17:02,360
kind of weird, it's weird, it's weird behavior. You're doing fine, yeah, yep.

383
00:17:04,079 --> 00:17:07,440
Speaker 3: Sega reportedly called the police after mistakenly scrapping Nintendo dev

384
00:17:07,519 --> 00:17:12,119
kits they apparently were moving offices from one place to

385
00:17:12,160 --> 00:17:14,640
another in the UK. The head of Sega of Europe

386
00:17:15,119 --> 00:17:17,720
and the Apparently they developed a lot of games there

387
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because they had dev kits from like the DS, the

388
00:17:21,759 --> 00:17:24,480
Game Boy Advance, the two DS, the three DS, the

389
00:17:24,559 --> 00:17:27,319
w U, the Wei, like just a whole litany of

390
00:17:27,400 --> 00:17:30,759
Nintendo dev kits, as well as a bunch of of

391
00:17:30,960 --> 00:17:36,000
prototype games like Sonic Chronicles, the Dark Brotherhood, and I

392
00:17:36,039 --> 00:17:38,200
know a bunch of other stuff like that. And this

393
00:17:38,279 --> 00:17:41,279
guy founded basically a scrapyard, or someone dropped it off

394
00:17:41,279 --> 00:17:43,039
at a scrapyard and he met him there. He spent

395
00:17:43,119 --> 00:17:45,599
like ten pounds on all of this stuff, and he

396
00:17:45,680 --> 00:17:47,680
was gonna collect it and he was gonna.

397
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Speaker 2: Catalog it and keep it and preserve it.

398
00:17:49,839 --> 00:17:52,279
Speaker 3: And then all of a sudden, like ten days later, cops,

399
00:17:52,440 --> 00:17:54,480
the City of London police showed up at his door,

400
00:17:55,279 --> 00:17:58,160
said that he was money laundering and was under arrest,

401
00:17:58,599 --> 00:18:01,200
and they took all his stuff and it's and it

402
00:18:01,279 --> 00:18:03,440
sounds like the according to this guy that he believes

403
00:18:03,839 --> 00:18:07,839
Sega suddenly realized what they had done and instead of

404
00:18:07,920 --> 00:18:10,400
like come in and asking for the things back or

405
00:18:10,480 --> 00:18:12,799
paying the fair money and taking the things back into

406
00:18:12,839 --> 00:18:15,359
their possession, got the cops involved because they made a

407
00:18:15,400 --> 00:18:17,920
mistake and accidentally put these things in the garbage bin.

408
00:18:19,480 --> 00:18:21,519
If I if I'm at Sega or if I'm a

409
00:18:21,519 --> 00:18:25,599
Sega person, like, I get that behavior because you don't

410
00:18:25,599 --> 00:18:28,519
want to do wrong by Nintendo, and Nintendo probably takes

411
00:18:28,559 --> 00:18:31,480
these things very seriously. And at the same time it's

412
00:18:31,480 --> 00:18:33,720
a WEU development kit. What the fuck are we talking about?

413
00:18:33,720 --> 00:18:34,200
Who cares?

414
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Speaker 1: Right? Yeah, it's just what I mean, that's completely on Sega.

415
00:18:38,640 --> 00:18:41,200
It's a very sloppy house they were running there to

416
00:18:41,240 --> 00:18:44,799
make this kind of mistake. It certainly isn't this sellers

417
00:18:45,039 --> 00:18:49,519
or buyers a problem. You got it from scrap yard right,

418
00:18:49,559 --> 00:18:52,079
Good on them. God, that sucks. I assume they don't

419
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get like reimbursed for the like thirteen thousand dollars they

420
00:18:56,880 --> 00:18:57,440
spent on this.

421
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Speaker 3: It's even crazier because like the cops seem to be

422
00:19:00,279 --> 00:19:02,200
running errands for Sega on this a little bit. They

423
00:19:02,240 --> 00:19:04,799
like went to his house after they let him go,

424
00:19:05,160 --> 00:19:06,759
didn't give him the stuff back, but tried to get

425
00:19:06,839 --> 00:19:09,440
him to sign to my understanding, I'm sure this.

426
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Speaker 2: I'm not getting this exactly right. I couldn't fully understand.

427
00:19:11,640 --> 00:19:14,079
Speaker 3: I'm no lawyer, despite being a lot of calls that

428
00:19:14,160 --> 00:19:16,960
make me feel like one. I it was like he

429
00:19:17,039 --> 00:19:19,519
was supposed to sign some letter that would say he

430
00:19:19,640 --> 00:19:22,279
like gave these things back willingly, and like he's like,

431
00:19:22,319 --> 00:19:24,160
I'm not signing that I'm not doing.

432
00:19:24,200 --> 00:19:25,000
Speaker 1: That's not true.

433
00:19:25,200 --> 00:19:27,400
Speaker 3: Yeah, it's not true. And they still have not given

434
00:19:27,480 --> 00:19:29,799
them back that stuff. So that just just kind of stinks.

435
00:19:29,519 --> 00:19:31,680
Speaker 1: Over everyone else. At some point in life, somebody's gonna

436
00:19:31,680 --> 00:19:33,200
want you to sign something and they're gonna make it

437
00:19:33,279 --> 00:19:35,119
feel like something that you have to do or really

438
00:19:35,119 --> 00:19:38,319
should do. You should be doubtful of that. Yep.

439
00:19:38,440 --> 00:19:44,039
Speaker 3: Absolutely last thing written here is Borderlands for talk. Yeah,

440
00:19:44,039 --> 00:19:46,720
this game, you know, I'm gonna check the open critic again.

441
00:19:46,799 --> 00:19:49,839
It's mixed on Steam right now. Sounds like there are

442
00:19:49,960 --> 00:19:53,920
a lot of tech problems, like it came in hot.

443
00:19:54,000 --> 00:19:56,640
That was the sense we were getting behind the scenes, based

444
00:19:56,680 --> 00:20:01,200
on nothing other than maybe communications with PR where it's like, hey,

445
00:20:01,200 --> 00:20:02,000
can we get a code?

446
00:20:02,119 --> 00:20:04,039
Speaker 1: You know, not like you know, nothing more than that.

447
00:20:04,039 --> 00:20:06,440
That's just us just inferring stuff based.

448
00:20:06,200 --> 00:20:08,759
Speaker 3: On them by like ah, And usually when it's like

449
00:20:08,759 --> 00:20:10,720
that there's something going on, it seems like maybe that's

450
00:20:10,759 --> 00:20:13,759
what happened here. So those mixed reviews almost three thousand

451
00:20:13,839 --> 00:20:17,599
reviews on Steam tend to touch on stuff like terrible optimization,

452
00:20:18,200 --> 00:20:20,079
Unreal Engine five issues.

453
00:20:19,759 --> 00:20:23,519
Speaker 1: Staring Unreal Engine five specifically like a lot that is

454
00:20:23,599 --> 00:20:25,559
just be you know, whether that is like the actual

455
00:20:25,559 --> 00:20:29,400
problem or not. Boy, is it becoming a talking point yep.

456
00:20:29,559 --> 00:20:32,680
Speaker 3: And meanwhile, in eighty five on open critic like kind

457
00:20:32,680 --> 00:20:35,279
of a fair bit higher than I thought it would be.

458
00:20:36,519 --> 00:20:40,039
That is a pretty good review score to get, you know.

459
00:20:40,119 --> 00:20:43,200
Game Spot gave it a seven, IGN gave it an eight.

460
00:20:43,960 --> 00:20:45,759
Trying to see here, but like dual Shockers gave it

461
00:20:45,799 --> 00:20:47,359
a nine, and Shack News gave it a nine.

462
00:20:47,359 --> 00:20:48,759
Speaker 2: People seem to be liking it.

463
00:20:48,920 --> 00:20:53,319
Speaker 3: The overall sort of consensus seems to be that this

464
00:20:53,680 --> 00:20:55,640
is both, you know, at the same times. At the

465
00:20:55,640 --> 00:20:58,599
same time, it's more border Lands and also kind of

466
00:20:58,640 --> 00:21:02,079
the direct opposite response to Borderlands three, Like they took

467
00:21:02,119 --> 00:21:03,799
the criticisms for that and kind of went in the

468
00:21:03,799 --> 00:21:07,480
exact opposite direction. What does that mean. I'm actually still

469
00:21:07,480 --> 00:21:09,960
struggling to see for myself. But we're gonna play it tomorrow.

470
00:21:09,960 --> 00:21:11,000
We'll see, We'll see that.

471
00:21:11,119 --> 00:21:13,880
Speaker 1: I guess, yeah, I just I do just find this

472
00:21:14,039 --> 00:21:16,440
kind of coming out to this, you know, rep performance

473
00:21:16,480 --> 00:21:20,000
and apparently the game is just super heavy. You know,

474
00:21:20,720 --> 00:21:22,880
I'm a kind of believe it's not entirely unreal. Engined

475
00:21:22,920 --> 00:21:25,880
Five's fault. You know, we've had are engine a cap

476
00:21:25,920 --> 00:21:27,759
constant thing with like some games coming nice and other

477
00:21:27,759 --> 00:21:30,599
games are just clearly too heavy. Part of me is like,

478
00:21:30,640 --> 00:21:32,119
do we need to like, do we need to have

479
00:21:32,160 --> 00:21:35,720
a conference here and tell everybody, hey, spec your games

480
00:21:35,799 --> 00:21:39,000
down a bit? Maybe, like I get a your yeah, yeah,

481
00:21:39,039 --> 00:21:41,359
a lot. You guys are always pushing things. We get

482
00:21:41,400 --> 00:21:43,720
that we don't actually care anymore. In fact, if all

483
00:21:43,799 --> 00:21:47,000
the problems people have Borderlands three, I think it's graphics

484
00:21:47,400 --> 00:21:49,480
weren't really one of them. We could have just made

485
00:21:49,839 --> 00:21:52,640
the game look kind of like that but slightly better,

486
00:21:52,759 --> 00:21:54,880
and you know it would have been fine. Like why

487
00:21:54,880 --> 00:22:00,119
does Borderlands four have to be some super heavy like

488
00:22:00,200 --> 00:22:04,839
making your fifty eighty melt kind of game. It's just

489
00:22:05,240 --> 00:22:09,039
it's also bizarre and kind of frustrating, Like how do

490
00:22:09,119 --> 00:22:09,920
they not know better?

491
00:22:11,200 --> 00:22:13,000
Speaker 3: Can you remind me about the structure of like early

492
00:22:13,039 --> 00:22:15,440
Borderlands games where I played Borderlands one, I played a

493
00:22:15,480 --> 00:22:17,519
lot of itudeat it didn't play any Borderlands since then?

494
00:22:17,920 --> 00:22:18,559
Speaker 2: Were they ever?

495
00:22:19,039 --> 00:22:21,200
Speaker 3: Like in my memory that game was open world, but

496
00:22:21,400 --> 00:22:22,880
it wasn't was it.

497
00:22:22,880 --> 00:22:24,720
Speaker 1: It was kind of open world, like kind of got out.

498
00:22:25,400 --> 00:22:28,559
Let's call it open zone. Actually take open zone, Okay,

499
00:22:28,960 --> 00:22:30,519
it's open zone. You kind of go out, you go

500
00:22:30,559 --> 00:22:32,319
to like your first town, you get quests, you kind

501
00:22:32,319 --> 00:22:34,480
of walk around relatively open area. You can even get

502
00:22:34,559 --> 00:22:37,359
vehicles to drive around to that. And then that large

503
00:22:37,400 --> 00:22:40,519
area was connected from like by loading zones to other

504
00:22:41,119 --> 00:22:43,880
largest areas. There's a lot of fast loading stuff like that.

505
00:22:43,880 --> 00:22:45,799
That's been the structure of these games.

506
00:22:45,839 --> 00:22:47,680
Speaker 2: Yeah, okay, so I was trying.

507
00:22:47,720 --> 00:22:49,240
Speaker 3: I was like reading some of the reviews, and people

508
00:22:49,279 --> 00:22:51,599
made it sound like it's more open world than it's

509
00:22:51,640 --> 00:22:55,160
ever been before. And it makes sense and also makes

510
00:22:55,160 --> 00:22:58,880
sense no Real Engine five does continue to struggle with

511
00:22:59,119 --> 00:23:03,599
open world. Any game that that is has enough going

512
00:23:03,640 --> 00:23:06,240
on and is also open world Unreal Engine vibes, like

513
00:23:06,319 --> 00:23:09,400
streaming in of assets just seems to stutter. But it's

514
00:23:09,400 --> 00:23:12,480
not not just that, of course, It's never just the tools, you.

515
00:23:12,440 --> 00:23:14,079
Speaker 1: Know, I know tips we like already kind of came

516
00:23:14,119 --> 00:23:16,440
out and was like, ah, this isn't really our fah

517
00:23:16,519 --> 00:23:18,119
blah blah blah. Do you think they kind of have

518
00:23:18,160 --> 00:23:20,680
to get like some pr ahead of this whole anti

519
00:23:20,799 --> 00:23:23,759
Unreal Engine sentiment ahead of this a little bit more.

520
00:23:23,759 --> 00:23:25,400
You think they don't really care, Like, what are people

521
00:23:25,440 --> 00:23:27,920
gonna do? Did they fast track an Unreal Engine six

522
00:23:28,039 --> 00:23:29,880
just to get the vibes back? I don't know.

523
00:23:30,640 --> 00:23:34,279
Speaker 3: Yeah, I don't know, right, because it's it definitely seems

524
00:23:34,359 --> 00:23:36,880
like they've reached the point of, well, what else are

525
00:23:36,880 --> 00:23:37,319
you gonna do?

526
00:23:37,880 --> 00:23:39,599
Speaker 1: Or else you're gonna You're gonna make your own engine?

527
00:23:40,279 --> 00:23:42,799
Speaker 3: Go look at that, and some people will, you know,

528
00:23:43,000 --> 00:23:45,000
so a band I always like continue to point out

529
00:23:45,000 --> 00:23:47,160
band a Namco. I guess it's making an engine for

530
00:23:47,200 --> 00:23:50,519
their anime fighting over the Shoulder games or whatever they are,

531
00:23:50,720 --> 00:23:51,599
the arena fighters.

532
00:23:52,920 --> 00:23:55,079
Speaker 2: Yeah, and sure that that makes sense, but that's.

533
00:23:55,000 --> 00:24:01,680
Speaker 5: You know people, right, Yes, Like there are other things

534
00:24:01,720 --> 00:24:03,480
out there, and it's none of them seem to serve

535
00:24:03,519 --> 00:24:05,359
these big studios the way Unreal Engine does.

536
00:24:06,720 --> 00:24:09,960
Speaker 2: So are they gonna feel any pressure to make changes?

537
00:24:10,000 --> 00:24:10,640
Speaker 1: I don't.

538
00:24:10,680 --> 00:24:14,559
Speaker 3: I doubt it actually so, But you're not wrong that

539
00:24:14,599 --> 00:24:17,400
the PR is bad and maybe they do get maybe

540
00:24:17,400 --> 00:24:19,759
it is a PR thing rather than actually making improvements

541
00:24:19,799 --> 00:24:21,720
to their engine. I don't know, but you're right. The

542
00:24:21,880 --> 00:24:25,960
Unreal Engine five has gained a reputation, and that will

543
00:24:26,000 --> 00:24:28,160
be to the detriment of maybe the games more than

544
00:24:28,160 --> 00:24:30,640
the engine itself, because again, what else are people going

545
00:24:30,720 --> 00:24:31,000
to use?

546
00:24:31,400 --> 00:24:33,119
Speaker 1: I just remember that this game is on switch to

547
00:24:33,359 --> 00:24:36,480
also carry good. Curious what that looks like, Very very

548
00:24:36,519 --> 00:24:37,559
curious about that one.

549
00:24:37,680 --> 00:24:41,720
Speaker 3: I you know, definitely keep thinking, if you know, you

550
00:24:41,759 --> 00:24:43,279
get a year from now and you start a game,

551
00:24:44,119 --> 00:24:45,759
how are you not just making it for the switch

552
00:24:45,799 --> 00:24:49,920
to first that like, if you make it, because let's.

553
00:24:49,720 --> 00:24:51,160
Speaker 1: I guess, let's see how Outlaws does.

554
00:24:51,440 --> 00:24:54,640
Speaker 3: If Outlaws gets rewarded just for being a good port,

555
00:24:54,720 --> 00:24:56,519
because it's not like it's not a game that like

556
00:24:56,640 --> 00:24:59,279
a lot of people are excited about it does it

557
00:24:59,319 --> 00:25:02,240
does have mixed and middle in reviews from a lot

558
00:25:02,240 --> 00:25:04,880
of places, and yet there does seem to be quite

559
00:25:04,920 --> 00:25:07,000
a bit of people going matts switch to version, and

560
00:25:07,039 --> 00:25:09,799
I just it's just because it's a really good port

561
00:25:09,960 --> 00:25:13,359
and people seemingly want to reward that. If that's the case,

562
00:25:13,440 --> 00:25:16,440
if you become the publisher, if you're Ubisoft, and your

563
00:25:16,440 --> 00:25:18,720
whole stick for the next three years is we're the

564
00:25:18,720 --> 00:25:22,279
public publisher that makes good. Switch two ports Assassin's Creed Shadows,

565
00:25:22,319 --> 00:25:23,599
Running Good on Switch.

566
00:25:23,400 --> 00:25:26,200
Speaker 1: To people will like I think we'll be like, hey,

567
00:25:26,200 --> 00:25:26,720
I feel.

568
00:25:26,559 --> 00:25:29,000
Speaker 2: Much better about Ubisoft these days just because of that.

569
00:25:29,359 --> 00:25:31,400
Speaker 1: Right, And you know, Outlaws is a game that seems

570
00:25:31,400 --> 00:25:33,279
like it really shouldn't have had much going for. You

571
00:25:33,279 --> 00:25:34,799
know a lot of people weren't super fought on that

572
00:25:35,240 --> 00:25:38,400
game initially. It had a lot of bad buzz. People

573
00:25:38,400 --> 00:25:41,519
are kind of over Star Wars or anti Ubisoft center.

574
00:25:41,599 --> 00:25:43,799
The game came out the same day as freaking Soak Song.

575
00:25:44,079 --> 00:25:46,759
If that man just to do well anyway, just because

576
00:25:46,839 --> 00:25:50,400
people like the porting job so much, maybe people will

577
00:25:50,440 --> 00:25:53,640
take notice. Yep, So it's worth kind of keeping an

578
00:25:53,680 --> 00:25:54,839
eye on that. See what's gonna happen.

579
00:25:54,880 --> 00:25:57,599
Speaker 3: I am clicking on the the best sellers here on

580
00:25:57,680 --> 00:26:00,559
the E shop, I can, can I find it to

581
00:26:00,599 --> 00:26:00,960
switch to?

582
00:26:01,039 --> 00:26:03,960
Speaker 1: It's yeah, Borderlands four is there, but maybe not above

583
00:26:04,000 --> 00:26:04,799
Silk Song, but.

584
00:26:04,880 --> 00:26:08,799
Speaker 3: It's Silk Song, No Man sky Bonanza, and then Star Wars.

585
00:26:08,480 --> 00:26:14,319
Speaker 1: Outlaws Gold Edition for sixty dollars before where's Borderlands Borderlands

586
00:26:14,359 --> 00:26:14,720
four is?

587
00:26:14,960 --> 00:26:17,759
Speaker 3: I'm not seeing it on here yet, but who knows,

588
00:26:17,960 --> 00:26:21,279
who knows how frequently updates? Yeah, it could be a

589
00:26:21,279 --> 00:26:25,200
whole day before that happens. Okay, all right, that does

590
00:26:25,200 --> 00:26:26,880
it for the big things I wanted to talk about. Mike,

591
00:26:26,920 --> 00:26:28,680
we are getting plenty of super chats, so let's take

592
00:26:28,680 --> 00:26:28,960
a break.

593
00:26:28,960 --> 00:26:31,319
Speaker 1: We'll come back. We'll get to those. Sound good. Yeah,

594
00:26:31,839 --> 00:26:40,519
all right, we'll be right back. Everybody.

595
00:26:40,720 --> 00:26:43,960
Speaker 3: Hey, all right, we are back. It's game Messed decides

596
00:26:44,400 --> 00:26:45,839
we have some super chats.

597
00:26:46,240 --> 00:26:47,200
Speaker 2: Mike hit it.

598
00:26:47,920 --> 00:26:50,440
Speaker 1: Yeah. First off, Chat pointed out, I actually didn't know this.

599
00:26:50,480 --> 00:26:52,279
Borderlands four does not come out for the switch to

600
00:26:52,440 --> 00:26:54,200
until October.

601
00:26:53,759 --> 00:26:55,559
Speaker 3: So I think what happened is like it was like,

602
00:26:55,960 --> 00:26:58,000
we'll have the switch to version later, and then they

603
00:26:58,039 --> 00:26:59,759
announced it like not long after that, and it was

604
00:27:00,359 --> 00:27:02,960
sooner than anyone was expecting. They're like, oh, it's gonna

605
00:27:03,000 --> 00:27:06,119
just be a month later. So I always was just like, oh,

606
00:27:06,160 --> 00:27:07,880
that's so soon, it might as well be the same time.

607
00:27:07,920 --> 00:27:11,279
And I forgot as well. So cool, we'll see then, all.

608
00:27:11,240 --> 00:27:13,759
Speaker 1: Right, Taco bell Montas, are there any game engines you

609
00:27:13,799 --> 00:27:16,200
wish got more widespread usage? I would have loved to

610
00:27:16,200 --> 00:27:19,640
see Konami let developers go wild with the Fox engine. Yeah,

611
00:27:19,640 --> 00:27:21,640
I mean like both like, yeah, that seems like a

612
00:27:21,640 --> 00:27:23,920
good engine. Ryan like that game ran really like seemed

613
00:27:23,920 --> 00:27:26,000
to run really well and looks good. But again, I

614
00:27:26,039 --> 00:27:29,160
am like, I want to be so skeptical that the

615
00:27:29,200 --> 00:27:32,319
engine isn't just tools. But maybe the tools are bad

616
00:27:33,319 --> 00:27:35,640
because there is something weird about Unreal Engine five games,

617
00:27:35,640 --> 00:27:38,039
But there are Unreal Engine five games that look good too.

618
00:27:38,359 --> 00:27:40,680
I definitely think the bigger issue is people maybe just

619
00:27:41,839 --> 00:27:44,480
not specking correctly, maybe being too ambitious, or just I

620
00:27:44,480 --> 00:27:47,160
don't know, not being smart with their designs, thinking that

621
00:27:47,200 --> 00:27:49,680
they are in an era where we have the power

622
00:27:49,720 --> 00:27:53,440
to do anything we want to. Yeah, we actually don't. Yep.

623
00:27:53,640 --> 00:27:58,240
Speaker 3: Yeah, I think it's they are just tools at the end,

624
00:27:58,319 --> 00:28:00,400
but they are tools that like a lot of the

625
00:28:00,400 --> 00:28:03,400
people who use them cannot don't know how to adjust right.

626
00:28:03,440 --> 00:28:05,319
They're used by tons of developers who kind of have

627
00:28:05,359 --> 00:28:06,960
to just go in there and figure things out. But

628
00:28:07,079 --> 00:28:10,119
uh yeah, I mean so an engine that I would

629
00:28:10,119 --> 00:28:11,680
would have liked to seen more of, I don't know,

630
00:28:11,720 --> 00:28:13,680
Fox Engine probably would have been the first thing to

631
00:28:13,680 --> 00:28:15,319
come to mind that I think that is a good

632
00:28:15,319 --> 00:28:17,720
one to call out, just because it was it was

633
00:28:17,839 --> 00:28:20,680
used in the Metal Gear games, and then was it

634
00:28:20,759 --> 00:28:22,799
used in the Winning eleven.

635
00:28:22,480 --> 00:28:25,119
Speaker 6: Games as hell, No, brother, that shit ruined that game.

636
00:28:25,200 --> 00:28:27,200
That shit destroyed that game was right.

637
00:28:27,640 --> 00:28:29,279
Speaker 1: I was gonna ask about that.

638
00:28:29,880 --> 00:28:32,079
Speaker 4: But like it kind of killed that game because it.

639
00:28:31,960 --> 00:28:33,680
Speaker 3: Was just such a bad There was a time when

640
00:28:33,680 --> 00:28:35,640
that was by far the best soccer series.

641
00:28:36,119 --> 00:28:37,599
Speaker 4: It yeah number one.

642
00:28:37,640 --> 00:28:39,359
Speaker 6: If I had nothing to do but them, if I

643
00:28:39,359 --> 00:28:41,319
got really good, then pass got really bad.

644
00:28:41,440 --> 00:28:43,079
Speaker 4: So yeah, that happened them.

645
00:28:44,799 --> 00:28:48,240
Speaker 1: All right, I do this. Next prop is from sim Saskatchewan. Well,

646
00:28:48,279 --> 00:28:51,200
your golf wee cav Eugene Levies, the Wlacky order manjor golf.

647
00:28:51,240 --> 00:28:53,640
If not, your golfic is a complete it's a must

648
00:28:53,799 --> 00:28:56,279
mic and back of are play through. Now that's a

649
00:28:56,279 --> 00:28:59,559
CDI game, I believe, Jeff, uh, what's the state of

650
00:28:59,680 --> 00:29:01,799
seed emulation these days?

651
00:29:02,079 --> 00:29:04,400
Speaker 3: We are good to go for that? I believe I

652
00:29:04,480 --> 00:29:06,400
have this on the list. I might have tested it.

653
00:29:06,440 --> 00:29:08,759
If not, I will, but I've definitely tested cd I

654
00:29:08,839 --> 00:29:12,880
emulation recently and that was that was working. So we'll

655
00:29:12,920 --> 00:29:15,240
get into this. I have a list. I have a

656
00:29:15,240 --> 00:29:18,160
long list. We'll we'll maybe have a situation where I

657
00:29:18,160 --> 00:29:20,720
pick a couple that we're definitely gonna do, and then

658
00:29:20,759 --> 00:29:22,400
maybe we can have like a community.

659
00:29:22,079 --> 00:29:23,720
Speaker 1: Vote for a couple of more see which ones we

660
00:29:23,839 --> 00:29:25,680
pull it. I I just picked up something that's going

661
00:29:25,759 --> 00:29:28,279
to go into the miss slot or or the Blake

662
00:29:28,319 --> 00:29:31,480
Club slot. Actually it could go in either because it's

663
00:29:32,039 --> 00:29:34,799
made with an engine used for our current Blake Club game,

664
00:29:34,960 --> 00:29:37,960
and it also employs a lot of f m V.

665
00:29:38,240 --> 00:29:43,559
It's pebble beach golf links for the Sega Saturn. That's

666
00:29:43,799 --> 00:29:46,880
the one that has that golfer constantly showing up, the

667
00:29:46,920 --> 00:29:49,400
one that they called the walrus back in the day.

668
00:29:49,480 --> 00:29:53,319
Righty like is constantly giving you tips, and it's yes,

669
00:29:53,440 --> 00:29:58,440
Craig Stadler. It's not a lot of Craig Stadler complimenting

670
00:29:58,440 --> 00:30:01,160
your shot or telling you you lewin and all this

671
00:30:01,279 --> 00:30:03,599
kind of stuff. I kind of love it. It's a

672
00:30:03,599 --> 00:30:07,960
powerful golfer name Craig Stadder. It is. He's like, you know,

673
00:30:08,039 --> 00:30:10,240
most golfers back then, golfers I think a lot of

674
00:30:10,240 --> 00:30:12,680
them looked like Craig Sadler. Then Lake Tiger Woods came

675
00:30:12,759 --> 00:30:15,720
in and everybody was shamed in getting into shape. But

676
00:30:16,240 --> 00:30:21,039
before that we had Greg Stadlers. That's all I forgot again.

677
00:30:21,119 --> 00:30:23,799
Next one is times you've got you one to not

678
00:30:23,880 --> 00:30:26,319
take food off your families. I suggest only one outfit

679
00:30:26,359 --> 00:30:28,359
for coup week and only backla. I should wear it.

680
00:30:28,599 --> 00:30:30,400
I straight love it, and not a point. That's a

681
00:30:30,440 --> 00:30:31,920
great idea. That's it.

682
00:30:32,119 --> 00:30:34,079
Speaker 2: I think that's it. I think someone nailed it. I

683
00:30:34,119 --> 00:30:34,599
can't wait.

684
00:30:35,079 --> 00:30:37,519
Speaker 1: Yep that Simon one Warriar says Mike ever play Lufia

685
00:30:37,680 --> 00:30:41,480
for Lufia two for USNES interesting. Jereby No, I've never

686
00:30:41,519 --> 00:30:44,039
played any of the Lufia games. I think at least

687
00:30:44,039 --> 00:30:46,640
one of the Lufias is just on NS, so maybe

688
00:30:46,680 --> 00:30:48,960
I'm making that up. I don't know. I would like

689
00:30:49,000 --> 00:30:52,039
to try Lufia at some point. I have Lunar, though,

690
00:30:52,079 --> 00:30:53,640
and I thought I would get play that at some

691
00:30:53,680 --> 00:30:55,759
point by now, and I'm like, huh, not really finding

692
00:30:55,759 --> 00:30:57,920
a window for that bad boy at the moment. Yeah,

693
00:30:58,000 --> 00:31:01,039
I always confused. Lufia and Lunar kind of occupy the

694
00:31:01,079 --> 00:31:03,920
same spot in my Lufia sn S. Lunar was sick.

695
00:31:05,759 --> 00:31:13,440
Joshua Benattau says for Benette Benette, Yeah, I could play

696
00:31:13,480 --> 00:31:16,640
Galaxy too. When Wicker try Princess her Prime two or

697
00:31:16,720 --> 00:31:18,720
three on? We you right now? But if any comes

698
00:31:18,720 --> 00:31:21,880
to Switch, I'll buy them day one. What's wrong with me?

699
00:31:21,960 --> 00:31:23,720
I mean I want stuff from a Switch?

700
00:31:23,880 --> 00:31:26,839
Speaker 3: I get Yeah, Well, we're suckers. But also it's the

701
00:31:26,839 --> 00:31:30,839
thing we're using. So I stand with you. Joshua benetto

702
00:31:32,319 --> 00:31:35,119
Kittie cat Mean says, hey, there fellas hope yesterday's events

703
00:31:35,200 --> 00:31:37,920
no comment didn't keep you all from remembering nine eleven today,

704
00:31:38,160 --> 00:31:43,720
Pee nest I will say, I will say that I

705
00:31:43,799 --> 00:31:46,039
was like just sitting here and I was like, I

706
00:31:46,480 --> 00:31:47,519
need a beef and chatted today.

707
00:31:47,519 --> 00:31:48,920
Speaker 1: So I was like, I skated, it's a beef and

708
00:31:49,000 --> 00:31:51,680
cheddar today. I said, it's a beef and cheddared day.

709
00:31:52,160 --> 00:31:54,640
And I'm not gonna lie. I know I'm not supposed

710
00:31:54,680 --> 00:31:57,880
to forget, but I forgot what else today was when.

711
00:32:00,440 --> 00:32:02,599
Speaker 3: Nine to eleven would be proud to know it's also

712
00:32:02,640 --> 00:32:03,880
a beef and sheddar day.

713
00:32:04,400 --> 00:32:08,519
Speaker 1: It's doubling up. Postman Dance says, hey, guys, I finally

714
00:32:08,519 --> 00:32:10,480
got my Glorbos shirt. Oh we did.

715
00:32:10,519 --> 00:32:13,799
Speaker 3: Oh now I can educate the people of the legends

716
00:32:13,799 --> 00:32:17,079
that brought him to World of Warcraft in nineteen ninety four.

717
00:32:17,519 --> 00:32:21,119
I'm proud of that Glorbo design. It's just it looks sharp.

718
00:32:21,119 --> 00:32:22,799
I should I need to get one for myself to

719
00:32:22,799 --> 00:32:24,519
help Postman Dan. I'm glad you got it.

720
00:32:26,480 --> 00:32:29,599
Speaker 4: Sorry, you should put that on the job on the store, Like,

721
00:32:29,720 --> 00:32:30,200
come on.

722
00:32:30,559 --> 00:32:31,799
Speaker 2: Sure, I get this point.

723
00:32:32,079 --> 00:32:34,200
Speaker 3: You can't put a glorbo joke on the store at

724
00:32:34,200 --> 00:32:35,799
this point, that wouldn't make any sense.

725
00:32:35,839 --> 00:32:37,200
Speaker 2: But I'm glad it's still on our store.

726
00:32:37,960 --> 00:32:40,079
Speaker 1: Al Grex's Mike, what game do you think will shout

727
00:32:40,119 --> 00:32:42,359
drop it the direct? Jeff? Why is Mike wrong? And

728
00:32:42,359 --> 00:32:44,480
why is he a bad person for getting our hopes up?

729
00:32:45,240 --> 00:32:47,440
I don't think. I don't think many indies are gonna

730
00:32:47,440 --> 00:32:49,559
want to unless like the ten is gonna make them because,

731
00:32:49,559 --> 00:32:57,279
like you said, you would kick back out Detroit Prime too. Please,

732
00:32:57,880 --> 00:33:01,319
it's gonna happen, possible. I hope it's still that happen,

733
00:33:01,680 --> 00:33:04,759
Like that game could come out tomorrow, which it's like,

734
00:33:04,799 --> 00:33:07,119
oh I gotta play Folksong as boy, I want to

735
00:33:07,119 --> 00:33:10,279
play my Joy Prime too. So that's I mean, I

736
00:33:10,319 --> 00:33:13,720
think it's I'm not saying it's incredibly likely, but it's

737
00:33:14,279 --> 00:33:17,039
the most likely if anything that's remotely knowable, right, They

738
00:33:17,079 --> 00:33:18,599
can also just be like here's some game you haven't

739
00:33:18,640 --> 00:33:21,440
heard of before and it's shadow Drop, sure right good.

740
00:33:21,559 --> 00:33:24,440
It could be like the or like you know, Mario forty,

741
00:33:24,480 --> 00:33:26,759
like the Mario thirty five, like things like that those

742
00:33:26,759 --> 00:33:30,440
things are usually shadow dropped. That's that's also possible. Man,

743
00:33:30,440 --> 00:33:33,480
that would stink. If the Mario Anniversary thing was just here.

744
00:33:33,559 --> 00:33:35,319
Speaker 3: You know, we took it off off the shelves, so

745
00:33:35,359 --> 00:33:37,440
here's Super Mario three D All Stars back again.

746
00:33:37,799 --> 00:33:40,599
Speaker 1: I'd be pretty mad about that. It could be like

747
00:33:40,759 --> 00:33:42,799
one of the things like, hey, that was stupid. How

748
00:33:43,079 --> 00:33:45,880
right that wasn't a forever game? You can buy that again?

749
00:33:45,920 --> 00:33:49,359
You have our permission, right, yeah, I would accept that.

750
00:33:49,559 --> 00:33:50,880
You just did you skip this?

751
00:33:50,920 --> 00:33:52,640
Speaker 2: Cody Bishop one sure dead.

752
00:33:52,680 --> 00:33:56,720
Speaker 1: Cody bish says, Wold Blue looks like Star Fox sixty four, reborn, nostalgic,

753
00:33:56,720 --> 00:33:59,279
stylish and up for a wishless and steam. The trailer

754
00:33:59,519 --> 00:34:03,039
shows up off some serious love.

755
00:34:04,720 --> 00:34:06,880
Speaker 2: I get this one, Wild Blue, And that's.

756
00:34:06,720 --> 00:34:08,679
Speaker 1: The thing that there have been a few Star Fucks

757
00:34:08,920 --> 00:34:13,480
inspired ones and uh it's a newer one. Okay, yeah this, yeah,

758
00:34:13,519 --> 00:34:16,880
this one does look pretty SMA. It even has animal people. Yeah,

759
00:34:16,960 --> 00:34:20,559
I do think the animal people are an important component.

760
00:34:20,599 --> 00:34:23,159
It certainly looks like it plays like Star Fucks sixty four.

761
00:34:23,639 --> 00:34:25,440
Tell you at this point, I would I want one

762
00:34:25,480 --> 00:34:25,800
of these.

763
00:34:26,800 --> 00:34:29,199
Speaker 3: It can look like this, but instead of animal people,

764
00:34:29,400 --> 00:34:32,760
it is animal Muppets, and it's just like ripping off

765
00:34:32,800 --> 00:34:34,440
what Nintendo did with that one E three where they

766
00:34:34,440 --> 00:34:36,199
had the Muppets and Star Fox and all that.

767
00:34:36,199 --> 00:34:39,679
Speaker 1: Sure, but but we better actually get that felt that

768
00:34:39,719 --> 00:34:41,280
boxing game, by the way, that better not be some

769
00:34:41,320 --> 00:34:42,800
weird thing we see a trailer.

770
00:34:42,559 --> 00:34:45,159
Speaker 2: For seven years from now.

771
00:34:45,239 --> 00:34:46,760
Speaker 1: Yeah, yeah, give it's.

772
00:34:46,599 --> 00:34:48,599
Speaker 2: Supposed to be out this year, right that.

773
00:34:48,679 --> 00:34:49,719
Speaker 1: I don't remember that.

774
00:34:50,000 --> 00:34:52,480
Speaker 3: I saw like I saw them like Game Informers twenty

775
00:34:52,519 --> 00:34:54,599
twenty five list as a to be announced for this year,

776
00:34:54,639 --> 00:34:56,079
and I just assumed they knew what they were talking

777
00:34:56,079 --> 00:34:56,599
about and.

778
00:34:56,760 --> 00:34:59,320
Speaker 1: Said that was summer, Jeff, And I'm like, it's it's

779
00:34:59,320 --> 00:35:03,400
still summer. That's still summer. Uh, busy summer ELK drugs

780
00:35:03,440 --> 00:35:06,159
is Mike what? That's the one? I read? Super Plastic says.

781
00:35:06,199 --> 00:35:09,760
I mentioned having a Toku podcast last week. Chose super

782
00:35:09,800 --> 00:35:13,320
hyper podcast. We talked each week about the latest Sentai

783
00:35:13,360 --> 00:35:16,440
and Rider apps. New episode dropped yesterday. Thank you love you.

784
00:35:18,440 --> 00:35:20,840
Check it out there you go last night.

785
00:35:20,800 --> 00:35:23,719
Speaker 6: Last night a little little Toku talk. Last night I

786
00:35:23,800 --> 00:35:26,360
was streaming and then my friend wasn't the child, so

787
00:35:26,400 --> 00:35:27,760
I was like, I'm gonna show you a little bit

788
00:35:27,800 --> 00:35:29,920
of this thing I'm watching. And I watched a whole

789
00:35:29,920 --> 00:35:32,320
episode coma Writer, and I was like, oh, I'm watching

790
00:35:32,400 --> 00:35:34,440
this too, And then I watch a whole episode Okata.

791
00:35:34,559 --> 00:35:36,519
Speaker 4: So I had to nuke the video.

792
00:35:36,320 --> 00:35:38,440
Speaker 6: Deal that one because it's just that she's just addiction,

793
00:35:38,599 --> 00:35:40,920
you know. Yeah, I wanna I wanna check out the

794
00:35:41,239 --> 00:35:42,880
person for sure. Thank you, thank you.

795
00:35:44,519 --> 00:35:47,840
Speaker 1: Chris Pratt says, please be excited for the Super Mario

796
00:35:47,920 --> 00:35:50,360
Galaxy movie. I remember the days of me on the

797
00:35:50,360 --> 00:35:56,159
GameCube playing that game and shaking that remote spin memory.

798
00:35:57,039 --> 00:35:57,760
Thanks Chris Pratt.

799
00:35:57,760 --> 00:36:00,679
Speaker 2: We're all looking forward to so nostalgic mister Pratt.

800
00:36:01,360 --> 00:36:07,840
Speaker 1: Pig Booty Judy says, o mg, I can stream they

801
00:36:08,239 --> 00:36:11,960
their rental for Joined Lincolns here and TOONIONI says, I

802
00:36:12,039 --> 00:36:14,360
love the NSO online play test and I hope it

803
00:36:14,360 --> 00:36:16,679
gets announced tomorrow. Oh yeah, goes in to the OSC

804
00:36:17,000 --> 00:36:19,280
with it. It's like I even got to play that

805
00:36:19,320 --> 00:36:21,960
thing now, but I still forget it exists, like all

806
00:36:22,039 --> 00:36:24,559
the time, Like, I guess they could finally talk about

807
00:36:24,599 --> 00:36:26,119
that like a real video game.

808
00:36:26,280 --> 00:36:29,239
Speaker 3: Maybe, right, They've done two tests now, It's like you

809
00:36:29,239 --> 00:36:31,519
would assume the next time we're hearing about that then

810
00:36:31,719 --> 00:36:34,119
could be tomorrow, could be any other time would be

811
00:36:34,159 --> 00:36:36,920
to say it's coming out, or they never talk about

812
00:36:36,960 --> 00:36:37,920
it again, one or the.

813
00:36:37,880 --> 00:36:40,360
Speaker 1: Other could be. It could be I doubt it that

814
00:36:40,440 --> 00:36:43,679
it has a full soundtrack ready to go. It's crazy.

815
00:36:44,119 --> 00:36:46,079
There's a lot. There's a lot to that game. I

816
00:36:46,119 --> 00:36:47,760
know we can't talk about, but there's lots of that

817
00:36:47,800 --> 00:36:51,039
game that's gonna be a video game, yep, David Lodo

818
00:36:51,119 --> 00:36:56,719
says Abba dube A Fergus says, Hey, Mike thoughts on Midnight,

819
00:36:57,000 --> 00:36:59,199
looking forward to housing or anything else announced? I played

820
00:36:59,199 --> 00:37:01,800
well like it cozy aim, So new Expansion is a

821
00:37:01,880 --> 00:37:04,119
dream for me. Jeff, have you ever played well or

822
00:37:04,199 --> 00:37:09,000
a momo? Jeff is never I nothing, no real momo?

823
00:37:09,079 --> 00:37:09,159
Speaker 6: No.

824
00:37:10,280 --> 00:37:12,559
Speaker 1: Uh Yeah, I'm looking forward to it. I wish, you know.

825
00:37:12,559 --> 00:37:14,599
I don't have a ton of time for MMOs these days.

826
00:37:14,639 --> 00:37:16,400
So yeah, I want to see what their housing system

827
00:37:16,639 --> 00:37:21,000
is like. I I like the idea of where it's

828
00:37:21,000 --> 00:37:24,639
set called Loss, kind of like being a more real

829
00:37:24,679 --> 00:37:26,639
city that's like always been really cool looking zone that

830
00:37:26,679 --> 00:37:28,639
you never really had much reason to actually go to.

831
00:37:29,159 --> 00:37:33,360
So I like that we're doing that. Yeah, I like

832
00:37:33,400 --> 00:37:36,159
that there's gonna be a new spec for the Demon Hunters.

833
00:37:36,199 --> 00:37:38,519
I want to try that out. Yeah, I think it

834
00:37:38,559 --> 00:37:41,400
looks pretty promising. Cool name for an expansion too. I

835
00:37:41,440 --> 00:37:44,880
think Midnight that's provocative. Yeah, it's a midnight. It's a

836
00:37:44,880 --> 00:37:49,360
good word. Yeah, snorm laxed, he says, Silksong, Bonanza, clear obscurer.

837
00:37:49,480 --> 00:37:51,760
Throw them all away. The real game of the year

838
00:37:51,800 --> 00:37:54,719
comes out on Halloween, and our two fair boomers will

839
00:37:54,760 --> 00:37:58,639
show their true nature. Nature's Mina man. Yeah, I kind

840
00:37:58,639 --> 00:38:00,679
of forgot about Mina the Hollower. Yep.

841
00:38:01,000 --> 00:38:02,559
Speaker 3: I mean I'll be ready to go for it though

842
00:38:02,599 --> 00:38:05,559
by then. You know, if it was this week, that'd

843
00:38:05,559 --> 00:38:07,719
be bad. But Halloween, I can get ready for that.

844
00:38:09,000 --> 00:38:10,840
Speaker 1: Drum Kid ninety two says, what can we do about

845
00:38:10,920 --> 00:38:13,639
Nintendo's lawyers every work, there's some more bs they're pulling,

846
00:38:13,639 --> 00:38:16,480
and it feels more aggressive than ever. Are we just screwed? Yeah,

847
00:38:16,480 --> 00:38:18,159
I don't look, I don't want to be lavery store like.

848
00:38:18,320 --> 00:38:20,480
I can't do anything. I don't know what we can

849
00:38:20,559 --> 00:38:23,119
do about that. I guess we can continue to call

850
00:38:23,199 --> 00:38:25,519
them out for being weird. I don't know how much

851
00:38:25,559 --> 00:38:25,920
they care.

852
00:38:26,679 --> 00:38:31,480
Speaker 3: Yeah, you know that these lawyers are working at you know,

853
00:38:31,599 --> 00:38:35,480
in the United States for a subsidiary of Nintendo, and

854
00:38:35,519 --> 00:38:38,880
they're like so far removed from the people that might

855
00:38:39,320 --> 00:38:42,039
like I want to do something about that feedback. Maybe,

856
00:38:42,039 --> 00:38:44,599
but of course, how much does Japan even care about

857
00:38:44,679 --> 00:38:46,760
this stuff, about our feedback, our criticisms.

858
00:38:46,760 --> 00:38:49,199
Speaker 2: Probably not at all. And they're just.

859
00:38:49,159 --> 00:38:50,960
Speaker 3: Like, man, we're getting paid a lot of money to

860
00:38:50,960 --> 00:38:52,679
be here and figure things out for Nintendo. So we're

861
00:38:52,719 --> 00:38:56,000
just gonna work constantly doing crazy stuff, and yeah, it's

862
00:38:56,000 --> 00:38:56,760
gonna be hard to stop.

863
00:38:56,800 --> 00:39:00,800
Speaker 1: I don't know that. A couple of road says PC Gamer. Yes,

864
00:39:01,000 --> 00:39:04,119
Unreal Engine five is a problem, but, as Digital Foundry

865
00:39:04,199 --> 00:39:06,159
likes to point out, players just think they can run

866
00:39:06,199 --> 00:39:09,280
new games at uncapt frame rates on old hardware. Isn't

867
00:39:09,280 --> 00:39:14,000
the three sixty era anymore? Folks? Sure? Sure, Although that

868
00:39:14,000 --> 00:39:16,440
that was an era, I don't I wouldn't necessarily highlight

869
00:39:16,519 --> 00:39:19,320
for its great frame rates either, necessarily.

870
00:39:20,280 --> 00:39:22,480
Speaker 3: You know, when I get stuttering on the fifty eighty,

871
00:39:22,480 --> 00:39:23,880
I get a little frustrated.

872
00:39:23,599 --> 00:39:25,199
Speaker 1: Right, That's why I am saying, like, you know, that's

873
00:39:25,199 --> 00:39:26,880
why people saying it's Steam reviews. I don't know, but

874
00:39:27,079 --> 00:39:28,960
the people are saying I have a fifty ninety and

875
00:39:30,360 --> 00:39:33,920
I'm having some issues still, right, So, I don't know.

876
00:39:34,239 --> 00:39:35,719
I'm sure time and money is part of it.

877
00:39:35,760 --> 00:39:38,119
Speaker 3: I'm sure if everybody got just, you know, three six

878
00:39:38,199 --> 00:39:40,280
more months to work on this stuff, they could could

879
00:39:40,320 --> 00:39:41,320
get tightened up a bit more.

880
00:39:41,400 --> 00:39:43,880
Speaker 1: I don't know. I don't really know that much about

881
00:39:44,320 --> 00:39:47,239
baking video games. I had to give people some grace there,

882
00:39:47,280 --> 00:39:49,239
But it's you. It's been a little frustrating just seeing

883
00:39:49,239 --> 00:39:53,400
how heavy so many games have been lately. Yep, it's it.

884
00:39:55,280 --> 00:39:57,119
Speaker 4: Because Pornite runs so good.

885
00:39:57,360 --> 00:40:01,400
Speaker 6: What's what's what are they doing their It doesn't it

886
00:40:01,400 --> 00:40:02,440
doesn't chill Fortnight.

887
00:40:02,960 --> 00:40:04,599
Speaker 2: Fortnite would be extremely optimized.

888
00:40:04,599 --> 00:40:08,760
Speaker 3: But also it is made to run on the PS four,

889
00:40:09,239 --> 00:40:11,159
like that's what it did. It came out on the

890
00:40:11,159 --> 00:40:17,079
PS four first, so's it's like inherently intrinsically hamstrung deliberately

891
00:40:17,119 --> 00:40:18,679
to make sure you can continue to run on there.

892
00:40:18,960 --> 00:40:21,079
Speaker 1: So they're not adding anything that would break that.

893
00:40:21,679 --> 00:40:23,280
Speaker 3: Everyone else is like trying to take advantage of on

894
00:40:23,320 --> 00:40:26,559
Religion's capabilities on this new hardware, and then the scope

895
00:40:26,559 --> 00:40:27,880
gets out of control.

896
00:40:27,559 --> 00:40:29,719
Speaker 1: And the optimization tools don't just don't seem to be there.

897
00:40:29,719 --> 00:40:31,840
Speaker 3: It kind of fix that for them, so they have

898
00:40:31,840 --> 00:40:33,920
to kind of go in there themselves, and I don't know,

899
00:40:34,079 --> 00:40:35,320
it doesn't seem like a lot of people have that

900
00:40:35,360 --> 00:40:36,519
expertise to do that.

901
00:40:36,840 --> 00:40:40,159
Speaker 6: It's crazy that Epic doesn't go and like it proactively

902
00:40:40,199 --> 00:40:42,840
goes to like the Bordlaine people and it's like, hey,

903
00:40:43,280 --> 00:40:44,880
this is whole or shit works so you can make

904
00:40:44,920 --> 00:40:46,760
it run like this and it will look awesome.

905
00:40:47,960 --> 00:40:49,440
Speaker 4: Epic is so fucking weird about that.

906
00:40:50,480 --> 00:40:54,320
Speaker 1: Yep, it's it's odd. I see, I know it's doing

907
00:40:54,360 --> 00:40:54,880
some piece of game.

908
00:40:54,920 --> 00:40:55,000
Speaker 3: Now.

909
00:40:55,000 --> 00:40:57,639
Speaker 1: I'm trying to remember, like PC gaming just really that

910
00:40:57,679 --> 00:40:59,480
good with framerate's in that three sixty air. I guess

911
00:40:59,519 --> 00:41:01,760
it was pretty good. Huh we we just on.

912
00:41:01,719 --> 00:41:04,239
Speaker 3: Capin well, yes, that because that would have been around

913
00:41:04,280 --> 00:41:07,119
the time when the nine eighty and the and the

914
00:41:07,159 --> 00:41:10,760
ten eighty were coming out and uh that ten eighty

915
00:41:10,800 --> 00:41:12,119
t I oh baby.

916
00:41:12,119 --> 00:41:13,960
Speaker 1: But when that whole.

917
00:41:13,800 --> 00:41:18,719
Speaker 3: Generation of Nvidio GPS especially was really really good everything else.

918
00:41:20,199 --> 00:41:23,840
Speaker 4: Today, I'm fucking thousands of dollars you put on one.

919
00:41:24,159 --> 00:41:26,920
Speaker 3: Yeah, we've had a decade straight of price increases every

920
00:41:26,920 --> 00:41:27,760
generation from them.

921
00:41:27,960 --> 00:41:31,239
Speaker 6: So yeah, people feel then feel more entitled to those

922
00:41:31,480 --> 00:41:33,400
higher frame rank than ten years ago.

923
00:41:33,440 --> 00:41:35,599
Speaker 1: You know. Well, I'm glad we're spending more money for

924
00:41:35,679 --> 00:41:36,440
worse products.

925
00:41:37,920 --> 00:41:42,039
Speaker 3: Yeah, capitalism, baby, let's call uh slag Rhino says. Everyone's

926
00:41:42,079 --> 00:41:43,400
talking about Alarmo Go Go.

927
00:41:43,679 --> 00:41:46,719
Speaker 1: I wish they'd Alarmo Go go to the polls, bright

928
00:41:46,760 --> 00:41:51,639
the seas, loud and correct, buzzer noise, thank you. Uh yeah,

929
00:41:51,719 --> 00:41:54,599
Alarmo Go gos Jan's dream, everybody. I believe that it

930
00:41:54,599 --> 00:41:58,360
can still happen. I believe what's Alarmo Go Go?

931
00:41:58,960 --> 00:42:01,760
Speaker 3: It's you know what it is. It's Jan and he's

932
00:42:01,960 --> 00:42:04,440
we're to talk about the Nintendo Direct and what his

933
00:42:04,679 --> 00:42:07,159
what his prediction could be. It's the watch.

934
00:42:07,639 --> 00:42:09,519
Speaker 1: He's back on the watch. I did see the game

935
00:42:09,519 --> 00:42:12,000
as motes. Is it? Oh he's on the watch again. Yeah,

936
00:42:12,000 --> 00:42:14,440
it's bad man. I don't think think you should talk

937
00:42:14,480 --> 00:42:16,840
to him. They're not gonna announce it. They're gonna gooda.

938
00:42:17,239 --> 00:42:20,039
I don't have other new hardware. He's kind of harding

939
00:42:20,039 --> 00:42:21,920
on this watch. Yeah. I don't want to like shatter

940
00:42:21,960 --> 00:42:22,400
his drive.

941
00:42:22,599 --> 00:42:23,960
Speaker 3: I think you think it's gotta be you. I think

942
00:42:23,960 --> 00:42:25,639
you gotta you gotta talk to him. Man, What does

943
00:42:25,679 --> 00:42:27,360
he think he's gonna do on this watch?

944
00:42:27,840 --> 00:42:31,880
Speaker 2: I don't know maybe he doesn't even like Pokemon anymore.

945
00:42:34,679 --> 00:42:37,679
Speaker 1: What is he gonna do? Uh what not manga says

946
00:42:37,719 --> 00:42:40,079
what an ironic full circle moment for Metro Prime for

947
00:42:40,599 --> 00:42:43,760
game revealed the Nintendo Spotlight E three twice seventeen and

948
00:42:43,800 --> 00:42:46,480
now probably getting its release date at the first general

949
00:42:46,559 --> 00:42:50,519
direct for switch to Yeah, it is wild just you know,

950
00:42:50,960 --> 00:42:52,760
to me, it's it's a bit of a reset when

951
00:42:52,800 --> 00:42:54,719
like that game got reintroduced. But yeah, this game was

952
00:42:54,719 --> 00:43:00,719
announced in twenty seventeen, so eight years, which wait, both

953
00:43:00,840 --> 00:43:02,760
is a long time and also not unheard of in

954
00:43:02,880 --> 00:43:07,760
this industry. Seso, it does happen, but it is a

955
00:43:07,880 --> 00:43:11,360
very long time. I will be super stacked to get

956
00:43:11,400 --> 00:43:11,679
that one.

957
00:43:11,679 --> 00:43:13,800
Speaker 3: Though, not a lot of times that we've like just

958
00:43:13,920 --> 00:43:18,000
had a company come out and say we're restarting development

959
00:43:18,199 --> 00:43:20,480
that like that happens, but we don't hear about it

960
00:43:20,519 --> 00:43:21,079
very frequently.

961
00:43:21,280 --> 00:43:23,960
Speaker 1: I think that has made this feel especially long. I'm

962
00:43:24,000 --> 00:43:26,280
super glad they did that right, like we you know,

963
00:43:26,599 --> 00:43:29,599
it's not like it's not like Microsoft being like, yeah,

964
00:43:29,599 --> 00:43:31,760
we canceled that Perfect Dark game. We talked about a lot.

965
00:43:32,039 --> 00:43:35,000
We're gonna try again. No, We're just gonna let somebody

966
00:43:35,000 --> 00:43:39,239
else publish the game. No, so yeah, this was preferable.

967
00:43:39,679 --> 00:43:43,159
Speaker 3: It's still annoying because it was like two K take

968
00:43:43,199 --> 00:43:45,360
two or whatever. It's like, well, we'll make this game,

969
00:43:46,199 --> 00:43:49,280
and Microsoft's great because we don't want it, and I'm like,

970
00:43:49,360 --> 00:43:50,239
but we just need the IP.

971
00:43:50,800 --> 00:43:52,639
Speaker 2: No, we want we want it.

972
00:43:52,639 --> 00:43:55,159
Speaker 1: It's like, what the fuck? Clearly you don't. You don't.

973
00:43:55,480 --> 00:43:58,880
Clearly it spent like five years hyping me up for

974
00:43:58,880 --> 00:44:00,719
Perfect I don't even like Perfect Dark, and I got

975
00:44:00,719 --> 00:44:03,639
excited because you wanted me to, so I bought in.

976
00:44:03,840 --> 00:44:06,119
I was like, okay, okay, excited. Just leak and fucking

977
00:44:06,280 --> 00:44:08,960
cancel the game. Anyways. It was fucking annoying and I'm

978
00:44:09,000 --> 00:44:12,679
mad about it. So stupid eat shit. That's it for

979
00:44:12,760 --> 00:44:14,880
the super chats. Think everybody, if you want to send

980
00:44:15,079 --> 00:44:18,079
any more of them, we will read them before the

981
00:44:18,199 --> 00:44:18,840
end of the show.

982
00:44:19,719 --> 00:44:20,639
Speaker 2: Looking forward to it.

983
00:44:20,880 --> 00:44:23,639
Speaker 3: Get those in h In the meantime, we'll take a break,

984
00:44:23,679 --> 00:44:24,119
we'll come back.

985
00:44:24,159 --> 00:44:24,719
Speaker 2: We're gonna do the.

986
00:44:24,719 --> 00:44:27,920
Speaker 3: Mount rushmore of video game buggies. We'll be right back

987
00:44:28,000 --> 00:44:33,960
after this. All right, it's time. Oh why don't I

988
00:44:34,039 --> 00:44:36,119
look like I look like a giant? I need to

989
00:44:36,159 --> 00:44:36,599
fix that.

990
00:44:38,599 --> 00:44:39,920
Speaker 1: Again. I get it. I get it.

991
00:44:40,159 --> 00:44:42,000
Speaker 2: No, I can, I can there we go. I think

992
00:44:42,039 --> 00:44:42,719
that's only fair.

993
00:44:43,159 --> 00:44:46,320
Speaker 3: Uh, Mount Rushmore video game bugs. We are going to

994
00:44:46,800 --> 00:44:50,880
and this is, you know, insects, little buggy guys. Mike,

995
00:44:51,280 --> 00:44:53,039
what do you you this was your idea? Well what

996
00:44:53,079 --> 00:44:53,800
are you thinking here?

997
00:44:54,559 --> 00:44:56,800
Speaker 1: Yeah, like, you know, bugs in bug adjacent things. I

998
00:44:56,800 --> 00:44:59,480
don't know if somebody's gonna be like bees aren't bugs technically,

999
00:44:59,519 --> 00:45:02,679
I don't know, oh uh, spiders or whatever. But yeah,

1000
00:45:02,679 --> 00:45:06,039
I think there's quite a few fun, notable ones. And

1001
00:45:06,280 --> 00:45:09,800
I think, you know, Hollow Night being all about bugs

1002
00:45:10,039 --> 00:45:12,000
is kind of one of the more interesting things about

1003
00:45:12,039 --> 00:45:15,679
to me and has some great bug characters. So yeah,

1004
00:45:15,679 --> 00:45:17,400
I guess I'm curious what we would do if we

1005
00:45:17,440 --> 00:45:21,519
had to only pick four of the video game bugs.

1006
00:45:22,760 --> 00:45:27,440
Speaker 3: Yeah, I I mean, should we just get the vessel

1007
00:45:27,519 --> 00:45:28,880
and hornet on there right now?

1008
00:45:29,679 --> 00:45:32,480
Speaker 1: Yeah? I guess that's Yeah, it's interesting because right so

1009
00:45:32,519 --> 00:45:34,320
you have you know, the is not even what they

1010
00:45:34,320 --> 00:45:37,000
call him, because like in Hollow Night one, what's that easy,

1011
00:45:37,039 --> 00:45:39,159
he's just kind of an unnamed character.

1012
00:45:41,760 --> 00:45:42,760
Speaker 4: I thought he was called the Night.

1013
00:45:44,320 --> 00:45:46,719
Speaker 1: I think sometimes it's called the Night. He's not the

1014
00:45:46,800 --> 00:45:50,920
Hollow Night. That's somebody else, Okay, I'll look it up.

1015
00:45:50,960 --> 00:45:52,239
I was gonna say, what is a Hollow Night?

1016
00:45:52,320 --> 00:45:54,599
Speaker 2: But because I still don't know, I'm playing silks on.

1017
00:45:54,800 --> 00:45:56,440
Speaker 1: Actually don't if you want to play Hollow Night ever,

1018
00:45:56,480 --> 00:45:59,480
I don't know if you should. Actually. Oh okay, all right, okay,

1019
00:45:59,599 --> 00:46:00,800
well okay.

1020
00:46:00,639 --> 00:46:02,960
Speaker 4: Doesn't matter. Yeah, don't look it up.

1021
00:46:03,519 --> 00:46:06,360
Speaker 2: So I got Vessel and the Hornet or the Vessel

1022
00:46:06,440 --> 00:46:07,119
and Hornett.

1023
00:46:07,239 --> 00:46:08,880
Speaker 1: You know what I think? I think the Night is

1024
00:46:08,920 --> 00:46:12,239
the more used name. It's okay, sure, the Night, everybody

1025
00:46:12,599 --> 00:46:15,480
the Night? Okay, I like that better. I think the

1026
00:46:15,519 --> 00:46:20,280
vessel sounds stupid. Yeah, I agree, I agree, And then

1027
00:46:22,039 --> 00:46:24,760
I think you to get buck Bumble in there.

1028
00:46:24,760 --> 00:46:30,000
Speaker 3: I just think they have surprisingly early, right is buck Bumble?

1029
00:46:30,039 --> 00:46:32,039
Speaker 1: What the set like? Is that a for sake and

1030
00:46:32,119 --> 00:46:32,639
sixty four?

1031
00:46:32,760 --> 00:46:37,000
Speaker 3: Now? No, no, it's it's much more like a what

1032
00:46:37,000 --> 00:46:41,880
what are those Genesis Helicopter games? Desert the Strike, Jungle Strike.

1033
00:46:42,280 --> 00:46:44,960
It's like I got three D Desert Strike, but where

1034
00:46:45,039 --> 00:46:46,719
you play is b instead?

1035
00:46:46,880 --> 00:46:51,519
Speaker 1: Yeah, buckety bumble. Yes, that's got to go on n

1036
00:46:51,599 --> 00:46:54,280
s O. If we're gonna get that, I want more

1037
00:46:54,280 --> 00:46:56,039
of that tier of sex four games like I'm glad

1038
00:46:56,039 --> 00:46:58,039
we got it for sake. In sixty four, I'm glad

1039
00:46:58,039 --> 00:47:01,840
we're getting Glover supposedly, but you gotta get buck bumble

1040
00:47:02,239 --> 00:47:06,079
on there as well. All Right, I.

1041
00:47:05,960 --> 00:47:11,880
Speaker 3: Am trying to figure out there probably is some of

1042
00:47:11,920 --> 00:47:17,079
the Pokemon. Now, what is the most ideal or most

1043
00:47:17,079 --> 00:47:20,239
famous bug type Pokemon is be Drill.

1044
00:47:21,280 --> 00:47:23,760
Speaker 1: I was trying to think about this, Jeff, because there's

1045
00:47:23,760 --> 00:47:28,360
a bunch I who's the who's the most iconic one?

1046
00:47:28,519 --> 00:47:32,840
For me? It would be Caterpy Honestly, probably that's the first.

1047
00:47:32,840 --> 00:47:35,360
That's the first Pokemon Ash ever caught was a cat.

1048
00:47:36,119 --> 00:47:38,039
It was a big emotional deal when it, you know,

1049
00:47:38,079 --> 00:47:41,239
first evolved to a metapod and the metopauds are funny,

1050
00:47:41,239 --> 00:47:44,880
and then evolved into butterfree and he had to let

1051
00:47:44,920 --> 00:47:47,400
the butterfree go. I forget why. It was kind of stupid,

1052
00:47:47,480 --> 00:47:49,519
but he let the butterfree grow go and he cried,

1053
00:47:54,000 --> 00:47:58,880
no Pokemon are from video games you use okay, but

1054
00:47:59,119 --> 00:48:02,960
like a got cool later. That's fine. Uh. If I

1055
00:48:03,039 --> 00:48:06,400
was about like Moser from Godzilla, that would be. Unfortunately,

1056
00:48:06,480 --> 00:48:10,719
Baxter Stockman is a Goku sadly, because I love Baxter

1057
00:48:10,880 --> 00:48:14,880
Stockmen a lot. Cither is a very cool one like

1058
00:48:14,960 --> 00:48:17,719
part of me is like Cither is so freaking nets

1059
00:48:17,840 --> 00:48:21,800
very cool. Yeah yeah, maybe maybe we do catterpy in Cither.

1060
00:48:21,920 --> 00:48:24,440
We got the like yeah, yeah, there you go, there

1061
00:48:24,440 --> 00:48:24,639
you go.

1062
00:48:25,000 --> 00:48:28,840
Speaker 2: Okay, Mike, I have a question our haaracites bugs.

1063
00:48:29,719 --> 00:48:32,599
Speaker 1: Yes, maybe let's let's hear what are you thinking? What

1064
00:48:32,599 --> 00:48:36,119
do you think I need? Yes or no? I refuse.

1065
00:48:37,280 --> 00:48:38,199
Speaker 2: My motherfucker?

1066
00:48:38,639 --> 00:48:41,320
Speaker 3: You say yes, so I can say, then put metroids

1067
00:48:41,360 --> 00:48:41,960
on the list.

1068
00:48:43,360 --> 00:48:46,000
Speaker 1: Now, I don't think metroids are bugs. They're like, I know.

1069
00:48:46,079 --> 00:48:49,480
Speaker 3: That's tried to trick you. They'ren me more like bacteria.

1070
00:48:49,559 --> 00:48:52,079
They're aliens. You know, they're aliens.

1071
00:48:52,440 --> 00:48:55,559
Speaker 1: It's not very they're aliens. That's a good try. It

1072
00:48:55,679 --> 00:49:00,800
was a good try. No, it's it's fair. I knew.

1073
00:49:00,800 --> 00:49:03,719
Speaker 3: I knew what was going to happen there. Okay, then

1074
00:49:04,000 --> 00:49:06,199
where what else do we have?

1075
00:49:06,400 --> 00:49:06,599
Speaker 1: Those?

1076
00:49:06,960 --> 00:49:10,800
Speaker 3: The sculptulas, the skull spiders, Skultella's.

1077
00:49:10,880 --> 00:49:12,320
Speaker 2: Yeah, whatever, if.

1078
00:49:12,239 --> 00:49:14,639
Speaker 1: You want to, I got a. I got a. I

1079
00:49:14,679 --> 00:49:18,360
want to. You're not gonna make it. What do you want?

1080
00:49:20,760 --> 00:49:23,719
Because I got one? I got one.

1081
00:49:24,119 --> 00:49:29,360
Speaker 3: I was gonna say it with a dumper, just a big,

1082
00:49:29,480 --> 00:49:33,159
fat speaking dumper of a bug.

1083
00:49:33,679 --> 00:49:38,840
Speaker 1: Okay, it's QB from Dark Stalkers. You see you?

1084
00:49:39,000 --> 00:49:45,480
Speaker 3: Oh wow, okay, yeah, is a q dash b e

1085
00:49:45,480 --> 00:49:49,639
e that Yeah, that's right, of course dark Stalkers did

1086
00:49:49,639 --> 00:49:50,159
what was up?

1087
00:49:51,400 --> 00:49:52,199
Speaker 1: We take a look at.

1088
00:49:52,159 --> 00:49:58,360
Speaker 3: Wow, that's a thorax baby. Yeah right, that stinger goes

1089
00:49:58,400 --> 00:49:59,400
all the way to the ground.

1090
00:49:59,400 --> 00:50:02,360
Speaker 1: Oh. Actually, also a pretty fun character. I like playing

1091
00:50:02,400 --> 00:50:05,480
his key. Actually it shows pretty cool. Okay, that one.

1092
00:50:05,679 --> 00:50:10,360
That's a strong, strong contender there. God, I'm trying to

1093
00:50:10,400 --> 00:50:10,920
think of.

1094
00:50:12,400 --> 00:50:15,039
Speaker 3: I'm like think of like big insect bosses and like

1095
00:50:15,079 --> 00:50:19,320
even that like Goma, like not really, no, there's.

1096
00:50:19,119 --> 00:50:20,760
Speaker 1: A big one for getting here, and jan will kill

1097
00:50:20,840 --> 00:50:25,679
us if we don't remember, sir Mosquito. Oh that's good.

1098
00:50:27,079 --> 00:50:32,920
All right, that's good. Yeah, that's good, mister Mosquito. Okay,

1099
00:50:33,360 --> 00:50:35,320
I know we're playing Fastens with the term bug. Do

1100
00:50:35,360 --> 00:50:40,760
you count earthworm gym? It's like kind of I mean, no,

1101
00:50:41,119 --> 00:50:42,119
let's just not do it.

1102
00:50:42,239 --> 00:50:48,119
Speaker 3: Yeah, yeah with that guy.

1103
00:50:48,159 --> 00:50:51,719
Speaker 1: What about the princess? What's her name? No one else cares?

1104
00:50:52,039 --> 00:50:54,239
What was what was she? She was some kind of

1105
00:50:54,280 --> 00:50:59,760
bug lady princess what's her name is? And exactoid is

1106
00:50:59,760 --> 00:51:02,800
what it says. She's also hot. I don't. I don't

1107
00:51:02,800 --> 00:51:05,559
think the kids know about Princess what's her name anymore? Though?

1108
00:51:05,760 --> 00:51:05,960
Speaker 3: No?

1109
00:51:06,079 --> 00:51:06,559
Speaker 1: Who does?

1110
00:51:07,000 --> 00:51:09,400
Speaker 2: What about any of the characters from Bug Fables?

1111
00:51:10,360 --> 00:51:12,280
Speaker 1: There are some good characters from that, I just you know.

1112
00:51:12,920 --> 00:51:15,159
Unfortunately that game doesn't have a ton of penetration, which

1113
00:51:15,199 --> 00:51:17,719
is important for the Mountain rest. I can't play a

1114
00:51:17,760 --> 00:51:19,880
game who doesn't have penetration a.

1115
00:51:22,400 --> 00:51:27,639
Speaker 3: What about the ant species from Jet Force Gemini? Oh,

1116
00:51:28,119 --> 00:51:35,000
the fodder, Yes, it's form of the Halo grunts before

1117
00:51:35,039 --> 00:51:38,960
we had Halo grunts. What about the giant alien and

1118
00:51:39,079 --> 00:51:43,159
sectoid invaders from Earth Defense Force that just fall apart?

1119
00:51:43,440 --> 00:51:46,440
Speaker 1: Just the bugs? Yeah, just the aliens from Earth Defense Force.

1120
00:51:46,480 --> 00:51:48,599
It's it's kind of nonspecific and that's gonna hurt them.

1121
00:51:48,639 --> 00:51:52,239
But they are pretty good big bugs, like this is

1122
00:51:52,400 --> 00:51:57,159
big just they're just big bugs. Oh, okay, this is

1123
00:51:57,320 --> 00:51:59,400
an There's a Sonic character who's a bug that we're

1124
00:51:59,400 --> 00:52:01,760
forgetting about here, Charmie.

1125
00:52:01,960 --> 00:52:06,400
Speaker 3: Charmie b oh Charmie b Okay, but like like looking

1126
00:52:06,400 --> 00:52:10,360
at him, yeah, not my favorite even in terms of

1127
00:52:10,400 --> 00:52:13,880
the Chaotics team, probably my least favorite member.

1128
00:52:14,079 --> 00:52:17,039
Speaker 1: He's a low tier Chaotics member. Yeah, it's weird how

1129
00:52:17,119 --> 00:52:21,880
much of this Bee still looks like Sody Ledge. They

1130
00:52:21,920 --> 00:52:23,280
still have the same head.

1131
00:52:24,760 --> 00:52:27,199
Speaker 2: Yeah you are from Yrs Revenge.

1132
00:52:27,239 --> 00:52:31,159
Speaker 1: Maybe y're a bug. Yeah that's the whole thing. Yeah,

1133
00:52:31,320 --> 00:52:33,000
I don't know if b Mario counts. That's a good

1134
00:52:33,079 --> 00:52:34,719
that's a kind of a neat pool everyone. What do

1135
00:52:34,760 --> 00:52:38,199
you think, Jeff, does Mario turn into a an actual

1136
00:52:38,280 --> 00:52:40,199
be or does he just take on some of the

1137
00:52:40,280 --> 00:52:43,000
qualities of a bee? I think.

1138
00:52:44,639 --> 00:52:46,440
Speaker 3: I think it would show a lot of growth for

1139
00:52:46,679 --> 00:52:49,920
us as podcast or to not include Mario on just

1140
00:52:50,159 --> 00:52:55,000
one mountain, just for once.

1141
00:52:55,199 --> 00:52:55,800
Speaker 2: So maybe not.

1142
00:52:56,679 --> 00:52:59,960
Speaker 3: Yeah, that's a good point, Jeff, that is an important

1143
00:53:00,119 --> 00:53:00,880
growth there.

1144
00:53:01,719 --> 00:53:03,159
Speaker 2: Uh, well, here's what we have so far.

1145
00:53:03,360 --> 00:53:10,079
Speaker 3: The Night Hornet, Buck, bumble Catterpie Cyther, Sculptula, QB, Mister Mosquito,

1146
00:53:10,360 --> 00:53:13,199
Big Bugs from Earth, the Fence Force, and Charmie b.

1147
00:53:14,800 --> 00:53:19,679
Speaker 1: People. Jason Away saying Centipede from the game Centipede. Oh shit, actually,

1148
00:53:20,159 --> 00:53:22,159
actually huh.

1149
00:53:22,119 --> 00:53:24,199
Speaker 3: Because that would be because there's Millipede as well. But

1150
00:53:24,199 --> 00:53:25,400
I would go Centipede first.

1151
00:53:25,519 --> 00:53:28,079
Speaker 1: Well, Millipeda's just the sequel to Centipede, right right exactly.

1152
00:53:28,159 --> 00:53:30,239
Speaker 3: Yeah, I'm just saying there's another bug, but Centipede obviously

1153
00:53:30,280 --> 00:53:32,239
would be the one you go with there, like, what's

1154
00:53:33,320 --> 00:53:34,159
who's the characters?

1155
00:53:34,159 --> 00:53:37,760
Speaker 1: It's just that bug from the picture. I guess that's

1156
00:53:37,760 --> 00:53:39,360
the problem. Is there just isn't like a lot all

1157
00:53:39,400 --> 00:53:43,320
right to the player controls the small insect like creature

1158
00:53:43,360 --> 00:53:47,159
called the bug Blaster. Now, Wikipedia, I wish you could

1159
00:53:47,199 --> 00:53:52,079
clarify is it insect like or yeah?

1160
00:53:52,159 --> 00:53:55,039
Speaker 3: I mean it's it's just this character on the side

1161
00:53:55,079 --> 00:53:56,719
of the on the side of the cabinet.

1162
00:53:59,519 --> 00:54:01,119
Speaker 1: I want to just google bug Blaster.

1163
00:54:01,199 --> 00:54:02,440
Speaker 3: I feel like I'm going to get a bunch of

1164
00:54:02,480 --> 00:54:05,320
weird looking like bugs.

1165
00:54:05,440 --> 00:54:12,039
Speaker 1: Controls Wiggler. Oh, Wiggler.

1166
00:54:12,440 --> 00:54:17,880
Speaker 3: What about that growth we were just talking about, But

1167
00:54:18,039 --> 00:54:20,599
it's Wiggler Wednesday.

1168
00:54:21,719 --> 00:54:24,559
Speaker 1: Look, I don't think we need to include Wiggler. He

1169
00:54:24,599 --> 00:54:28,400
doesn't have a sou does he wear shoes? That's weird.

1170
00:54:29,159 --> 00:54:30,880
He does wear shoes for.

1171
00:54:30,880 --> 00:54:34,199
Speaker 6: The audio listener when he when chevritt schat, his eyes

1172
00:54:34,360 --> 00:54:35,199
like light up.

1173
00:54:35,199 --> 00:54:39,079
Speaker 3: Like, I guess so happy in the time I remember

1174
00:54:39,119 --> 00:54:41,840
Wiggler Wednesday, you know.

1175
00:54:41,360 --> 00:54:44,079
Speaker 1: Right after that whole thing about Mario grit.

1176
00:54:46,280 --> 00:54:49,480
Speaker 3: I'm trying, like I want to include Centipede. But is

1177
00:54:49,519 --> 00:54:52,239
that just the name of the game. Is there a

1178
00:54:52,280 --> 00:54:53,559
Centipede in the game.

1179
00:54:54,519 --> 00:54:56,320
Speaker 1: Well, the bugs kind of like connect to each other

1180
00:54:56,400 --> 00:54:58,599
when the same thing, right, it's just that, Yeah, it's

1181
00:54:59,079 --> 00:55:01,079
you know what I'm putting. It's there, it's there. I

1182
00:55:01,079 --> 00:55:04,559
think that's what centipede. I don't know.

1183
00:55:05,960 --> 00:55:10,519
Speaker 4: They're bugs? Do they do? They enter the lists.

1184
00:55:09,760 --> 00:55:16,199
Speaker 3: From Oh they're aliens also bug bug like creatures that

1185
00:55:16,440 --> 00:55:18,360
I I don't know, because that's just that they're just

1186
00:55:18,400 --> 00:55:22,000
doing the thing from Starship Destroyer or Starship Troopers.

1187
00:55:21,639 --> 00:55:24,519
Speaker 1: In that game. Right, yeah, bugs there, I like the

1188
00:55:25,079 --> 00:55:29,639
I guess, but I don't know or any Pickman enemies bugs.

1189
00:55:29,679 --> 00:55:33,280
That's interesting. They're bug adjacent. They're bug adjacent. You know

1190
00:55:33,320 --> 00:55:36,079
what the problem is, it's a little bit rough when

1191
00:55:36,119 --> 00:55:38,960
it's just the concept of Pickman or the concept of

1192
00:55:39,000 --> 00:55:41,840
the Erg and it's not here's this bespoke character. I

1193
00:55:41,920 --> 00:55:44,719
forgot about bugs? Next? Yeah, what what is what was this?

1194
00:55:44,960 --> 00:55:45,639
That bugger?

1195
00:55:45,679 --> 00:55:49,239
Speaker 2: Bum bumberg bum Burger can't remember his name Burger?

1196
00:55:49,320 --> 00:55:54,960
Speaker 3: Yeah, gosh, they have they all fun names. Bunger Ber. Yeah,

1197
00:55:55,159 --> 00:55:58,000
it sounds like some cornholy oh ship there. I mean

1198
00:55:58,400 --> 00:55:59,239
for my bucking guard.

1199
00:56:00,000 --> 00:56:01,159
Speaker 1: I'm getting her bomber.

1200
00:56:04,280 --> 00:56:06,800
Speaker 3: Uh in the Yeah, we have from Matt buck bumble

1201
00:56:06,960 --> 00:56:10,719
barfsbacka ahead and mister Mosquito. Oh, Shurma is a bug

1202
00:56:11,000 --> 00:56:14,320
from Tommy Pencils. I know, but it's not best bugs.

1203
00:56:14,360 --> 00:56:18,000
Unfortunately it is Mount Rushmore. Surma is too good to

1204
00:56:18,119 --> 00:56:21,960
be on a Mount Rushmore Tommy Pencils. I just started

1205
00:56:22,000 --> 00:56:25,400
watching Detroiters and I understand that the name your reference

1206
00:56:25,440 --> 00:56:25,880
in your name.

1207
00:56:25,920 --> 00:56:27,199
Speaker 1: Now it's very good.

1208
00:56:27,559 --> 00:56:32,920
Speaker 3: Uh Zuel does have happy Wiggler Wednesday, Ali Miracle has

1209
00:56:33,039 --> 00:56:37,280
qb Okay villain Mack.

1210
00:56:37,159 --> 00:56:41,079
Speaker 1: Has missing no was missing Noah bug type. Oh, I

1211
00:56:41,119 --> 00:56:43,960
get it, jesus, you know what. I went the same place.

1212
00:56:44,039 --> 00:56:45,760
I was like, maybe it is bug type. I don't

1213
00:56:45,760 --> 00:56:47,960
know what's Pokemon type is.

1214
00:56:48,559 --> 00:56:52,599
Speaker 3: Yeah? What is this honeycomb motherfucker from uh Oh?

1215
00:56:52,639 --> 00:56:54,880
Speaker 1: That's Hornet Man I believe was his name. That was

1216
00:56:54,920 --> 00:56:58,679
a Mega man nine guy ten. He had a cool

1217
00:56:58,679 --> 00:57:01,559
ability because like his would just grab items for you.

1218
00:57:01,639 --> 00:57:05,840
He's kind of busted. He was good. Yeah, what is

1219
00:57:05,880 --> 00:57:06,280
this one?

1220
00:57:06,760 --> 00:57:10,079
Speaker 4: Was just like this spider lady from shall.

1221
00:57:10,599 --> 00:57:14,519
Speaker 3: Oh Mike, we could put a sexy lady on there.

1222
00:57:15,480 --> 00:57:18,800
Speaker 1: I'm sorry. She loves the goku. Even though the sexy

1223
00:57:18,960 --> 00:57:21,800
she lob was new, It's still a bit of a goku. Yeah,

1224
00:57:21,920 --> 00:57:23,679
also horner Man. Yeah, and that was Mega Man nine

1225
00:57:23,719 --> 00:57:24,119
for sure.

1226
00:57:24,639 --> 00:57:26,360
Speaker 2: Oh uh, this is this is a goku.

1227
00:57:27,719 --> 00:57:31,320
Speaker 1: It's the goku I am the saddest about for sure.

1228
00:57:31,679 --> 00:57:34,119
I love Baxter Stockman, just a great character.

1229
00:57:34,519 --> 00:57:37,679
Speaker 2: You did you like that new turn they had him

1230
00:57:37,679 --> 00:57:38,880
in there? That was so good, wasn't it.

1231
00:57:38,880 --> 00:57:41,000
Speaker 1: That's a great movie. Yeah, that was definitely the best

1232
00:57:41,000 --> 00:57:42,159
since those original ones.

1233
00:57:42,199 --> 00:57:43,840
Speaker 2: We didn't bring up Bug, right.

1234
00:57:43,960 --> 00:57:46,679
Speaker 1: I played this game like a week ago. Yeah, I

1235
00:57:46,719 --> 00:57:50,079
love Bug. I forgot about Bug for this. Yeah, look,

1236
00:57:50,519 --> 00:57:53,159
I like Bug. I still even like that game, even

1237
00:57:53,199 --> 00:57:54,880
though it's so weird. I know it was like an

1238
00:57:54,880 --> 00:57:56,920
early sig of Saturn game, but even then we were

1239
00:57:56,920 --> 00:57:59,519
still getting c D games that were like no saves

1240
00:57:59,559 --> 00:58:03,280
and no passwords. Beat this CD game in one. It

1241
00:58:03,360 --> 00:58:06,280
just feels bizarre to me. I'm gonna go ahead and

1242
00:58:06,280 --> 00:58:10,639
say that I bet uh, most people don't know about Bug. Unfortunately,

1243
00:58:10,840 --> 00:58:12,079
that's probably probably right.

1244
00:58:12,239 --> 00:58:15,639
Speaker 2: I Bug. He's definitely like the game that plays the most.

1245
00:58:15,880 --> 00:58:19,000
Speaker 3: What I thought in sixty four Mario games, we're gonna

1246
00:58:19,000 --> 00:58:21,280
be like before we ever saw anything from Mario sixty four,

1247
00:58:21,320 --> 00:58:22,159
it was like, yeah, it'll be.

1248
00:58:22,159 --> 00:58:24,079
Speaker 1: Like you can go into the background.

1249
00:58:24,440 --> 00:58:27,519
Speaker 2: It's like they just made an entire new genre.

1250
00:58:27,880 --> 00:58:29,679
Speaker 1: They really did just do like a two D platform

1251
00:58:29,679 --> 00:58:31,480
with a z ax s. It's I think it's fun

1252
00:58:31,480 --> 00:58:33,920
for that. I like that's he's also it's not just

1253
00:58:33,920 --> 00:58:36,800
that he's a bug. He's a bug. Movie star is

1254
00:58:36,840 --> 00:58:39,599
the gimmick. He's making movies the whole time. Like when

1255
00:58:39,599 --> 00:58:42,920
you get your super power, you get the stunt bug

1256
00:58:42,960 --> 00:58:45,480
and he comes in and he just destroys everyone.

1257
00:58:46,280 --> 00:58:50,239
Speaker 3: Interesting screaming Matt, It says Yoku from Yoku's Island Express.

1258
00:58:50,320 --> 00:58:53,840
Speaker 1: That's not a bad one. I'm yeah, I like how

1259
00:58:53,880 --> 00:58:55,960
happy Yoku is. Yes, me too.

1260
00:58:56,599 --> 00:59:02,199
Speaker 3: Rad Roaches from Fallout says Uncharted Wolf bad Uh, Worm's

1261
00:59:02,280 --> 00:59:06,719
worth brilliant Worm from Bell and Wonderworld. Or you get

1262
00:59:06,760 --> 00:59:11,480
out of here, Get out of here. Bugs Bunny from

1263
00:59:11,519 --> 00:59:16,719
Bugs Bunny's Birthday Blowout. That's from the zipsis Mike. I

1264
00:59:16,800 --> 00:59:19,599
was like, they got jokes, Mike, they got jokes.

1265
00:59:19,800 --> 00:59:22,039
Speaker 1: Yeah, they're like the Transformers with you. They got jokes.

1266
00:59:23,440 --> 00:59:23,719
Speaker 3: Uh.

1267
00:59:24,920 --> 00:59:28,239
Speaker 1: These are n Rubians. They were first in Warcraft three

1268
00:59:28,280 --> 00:59:32,079
Frozen Throne Expansion. They're a race, remember high Side. I'd

1269
00:59:32,159 --> 00:59:33,880
like to be a Moleman. They're kind of the moment

1270
00:59:34,360 --> 00:59:37,920
of the world. They but they're yeah, they're Eurubeans are

1271
00:59:38,039 --> 00:59:41,320
pretty cool. Yeah, I like Rubians.

1272
00:59:42,760 --> 00:59:45,159
Speaker 3: What is the j D camp one? Is that cither

1273
00:59:45,400 --> 00:59:50,119
in Pokemon? Pokemon Pokemon and the Pokemon Doda ripoff.

1274
00:59:50,679 --> 00:59:53,239
Speaker 1: That's not a Cither there. That's a different Pokemon that

1275
00:59:53,320 --> 00:59:55,400
I don't recognize as much. I gotta be honest, I

1276
00:59:55,400 --> 00:59:56,440
don't know this Pokemon.

1277
00:59:57,760 --> 01:00:00,199
Speaker 3: Uh you told mister Mosquito from mister msque You know,

1278
01:00:00,480 --> 01:00:04,159
I didn't really with k E E t Oh, maybe

1279
01:00:04,159 --> 01:00:08,440
that's a different region. Yours revenge yours is good. What

1280
01:00:08,440 --> 01:00:12,400
about this fucking guy oh Ship, Yeah.

1281
01:00:12,639 --> 01:00:14,440
Speaker 1: The guys. I always think that guy's name should be

1282
01:00:14,559 --> 01:00:17,320
like Sneakers or something, but yeah, it's the It's the

1283
01:00:17,440 --> 01:00:21,639
spider animal buddy from Bucky Kong Country too. He always

1284
01:00:21,679 --> 01:00:24,239
has the name of Oh, that's his name because we

1285
01:00:24,320 --> 01:00:26,440
did earlier say, to be fair, we don't like how

1286
01:00:26,440 --> 01:00:29,280
that other bug was wearing shoes. Yeah we did say that,

1287
01:00:29,320 --> 01:00:31,679
but this one's pulling it off. He is a very

1288
01:00:31,679 --> 01:00:33,519
fun campagion because he could shoot the webs, but he

1289
01:00:33,559 --> 01:00:37,480
can then tournament the jumping platforms right right, That part

1290
01:00:37,519 --> 01:00:38,679
of him name.

1291
01:00:39,039 --> 01:00:41,280
Speaker 3: His name is kicks. Oh oh, that's good. We used

1292
01:00:41,280 --> 01:00:44,400
to call shoes kicks. Also, No, that was that's something

1293
01:00:44,440 --> 01:00:44,719
we did.

1294
01:00:44,800 --> 01:00:46,840
Speaker 1: Yeah, it's just it is a little weird though, because

1295
01:00:46,880 --> 01:00:49,039
like I expect it to have a double meaning and

1296
01:00:49,079 --> 01:00:53,960
there isn't one, because yeah, that spider can't kick anybody. Okay,

1297
01:00:54,079 --> 01:00:54,760
let me fix this.

1298
01:00:55,079 --> 01:00:58,440
Speaker 3: Uh all right, I've added Yoku and kicks.

1299
01:00:58,440 --> 01:00:59,679
Speaker 2: Do we need to add anyone else?

1300
01:00:59,760 --> 01:01:02,320
Speaker 1: Mike, I think that's I mean, I don't hate the

1301
01:01:02,320 --> 01:01:05,079
idea of considering you are from yours revenge. Oh right,

1302
01:01:05,119 --> 01:01:07,119
that's what I meant to do. Yeah, okay, I don't

1303
01:01:07,280 --> 01:01:11,079
that's that makes sense to me. Okay, Twitter's even kicks.

1304
01:01:11,119 --> 01:01:13,199
It's not even quick kicks that would make more sense.

1305
01:01:13,360 --> 01:01:16,559
It's just Squidter. That's the name of that guy Twitter.

1306
01:01:16,639 --> 01:01:18,679
That's right. Yes, that's a bad name.

1307
01:01:19,320 --> 01:01:24,519
Speaker 3: Yeah, kicks because it's trying to be like Spider, so

1308
01:01:24,559 --> 01:01:26,400
it's its squat Squider.

1309
01:01:26,800 --> 01:01:30,199
Speaker 1: Think it's because he spits the webs and he's okay,

1310
01:01:30,320 --> 01:01:33,239
I don't know if he's a squidter and he's a square. Yeah,

1311
01:01:33,239 --> 01:01:34,280
he's a real nerdy guy.

1312
01:01:34,760 --> 01:01:34,880
Speaker 5: Uh.

1313
01:01:35,320 --> 01:01:39,519
Speaker 3: The night Hornet, buck bumble Cat or pieces either sculpturla QB,

1314
01:01:39,880 --> 01:01:45,440
mister Mosquito, but big bugs from Earth Defense Force, Charmie B, Centipede,

1315
01:01:45,440 --> 01:01:48,320
Sat Squidter, Yoku and yaar.

1316
01:01:49,119 --> 01:01:50,639
Speaker 1: All right, but wait, we have a lot to work

1317
01:01:50,679 --> 01:01:51,119
with here.

1318
01:01:51,400 --> 01:01:56,480
Speaker 3: Yeah, we do more than I was expecting. Should choose

1319
01:01:57,360 --> 01:01:59,559
Hornet or The Night or we?

1320
01:02:00,559 --> 01:02:02,079
Speaker 1: I don't think you can do both? There's only four

1321
01:02:02,159 --> 01:02:05,039
And look, I mean I love the Night. I think

1322
01:02:05,079 --> 01:02:08,559
that Hornet is a more interesting player character. She's a

1323
01:02:08,559 --> 01:02:11,280
bespoke character. Yeah. And also it's not like she's like

1324
01:02:11,360 --> 01:02:13,320
I know she's her game is new, but she was

1325
01:02:13,360 --> 01:02:15,519
a prominent character in the first game, also when it

1326
01:02:15,559 --> 01:02:18,599
was already very popular there, So I think you just

1327
01:02:18,639 --> 01:02:20,920
do Hornet. I mean, I bet I can already tell you,

1328
01:02:20,960 --> 01:02:22,639
like ten years from now, it's also and done. People

1329
01:02:22,639 --> 01:02:25,639
are going to overall have more warm feelings for Hornet

1330
01:02:25,639 --> 01:02:26,199
than The Night.

1331
01:02:26,840 --> 01:02:29,639
Speaker 3: I think that's right, and I count me in that camp.

1332
01:02:29,760 --> 01:02:32,039
Hornet is very cool, like her great character.

1333
01:02:32,199 --> 01:02:33,039
Speaker 1: Great character.

1334
01:02:34,480 --> 01:02:36,400
Speaker 2: Is Buck Bumble just a meme.

1335
01:02:37,559 --> 01:02:38,840
Speaker 1: It's a really good meme.

1336
01:02:40,039 --> 01:02:42,199
Speaker 2: Okay, that won me over. That's all it took.

1337
01:02:42,559 --> 01:02:45,800
Speaker 1: Yeah, yeah, it's a very good. Now I don't know

1338
01:02:45,800 --> 01:02:47,960
why am I my Buck Bumble and mister Mosquito were

1339
01:02:47,960 --> 01:02:49,880
occupying similar spaces or maybe.

1340
01:02:49,880 --> 01:02:53,840
Speaker 3: No, they play similarly similarly similarly and they're from the

1341
01:02:53,840 --> 01:02:57,039
same generation, right, so are they No, it's mister Mosquito PS.

1342
01:02:57,039 --> 01:03:01,960
Speaker 1: Two. I can't remembers two, but it's the same. Yeah though, Yeah,

1343
01:03:02,119 --> 01:03:04,280
so they're both kind of means the mister Mosquito game

1344
01:03:04,360 --> 01:03:05,559
is better than buck Bumble.

1345
01:03:06,079 --> 01:03:08,920
Speaker 2: Yeah, it's it's more fun and more entertaining.

1346
01:03:09,079 --> 01:03:11,159
Speaker 1: You might have to consider how many bees we're gonna do,

1347
01:03:11,199 --> 01:03:14,679
because there might be some other bees that are gonna

1348
01:03:14,679 --> 01:03:17,079
make it. There aren't any other mosquitoes. We don't want

1349
01:03:17,079 --> 01:03:18,599
to be I'm just gonna say we don't want to

1350
01:03:18,639 --> 01:03:19,119
be racist.

1351
01:03:19,599 --> 01:03:21,480
Speaker 3: I think I would just go with mister Mosquito no

1352
01:03:21,519 --> 01:03:25,960
matter what. Actually, yeah, trying to connect. Okay, it's not working. Interesting,

1353
01:03:26,039 --> 01:03:28,840
I thought that's fine in here again. Oh, it's just

1354
01:03:28,880 --> 01:03:31,159
not working at all. Okay, I'm a little talks. Well,

1355
01:03:31,199 --> 01:03:33,480
we know we want to put mister Mosquito over. Yeah,

1356
01:03:33,559 --> 01:03:35,960
talk didn't when you figure that out, cool, I think

1357
01:03:35,960 --> 01:03:37,880
it's just gonna break on me. It's trying to connect again.

1358
01:03:37,920 --> 01:03:41,360
We'll see, all right, we'll keep talking it out, all right.

1359
01:03:41,400 --> 01:03:44,920
So mister Mosquito, do we like who are you thinking

1360
01:03:44,960 --> 01:03:48,639
for a George Washington? We don't always need one necessarily,

1361
01:03:48,639 --> 01:03:51,280
but would that be like yar or Centipede or something

1362
01:03:51,320 --> 01:03:51,639
like that.

1363
01:03:51,719 --> 01:03:54,679
Speaker 1: If we did, it would be yr or Centipede, right,

1364
01:03:54,719 --> 01:03:58,440
And I think maybe Centipede is even the better one. Yeah. Again,

1365
01:03:58,480 --> 01:04:01,599
it hurts that, Like it's like a very popular game,

1366
01:04:02,159 --> 01:04:05,960
and it is in fact bug themed, but like you know,

1367
01:04:06,039 --> 01:04:08,320
it's not like we got a character from that thing,

1368
01:04:08,400 --> 01:04:11,000
like a pac Man or even like a dig Dug

1369
01:04:11,559 --> 01:04:14,159
right or a Mario. Right. It's like the setupe the

1370
01:04:14,159 --> 01:04:19,679
game is more important than the fact that it has bugs. Yeah, I.

1371
01:04:21,840 --> 01:04:25,239
Speaker 3: Yeah, It's it's tough there. I I think I leaned

1372
01:04:25,280 --> 01:04:28,840
towards Centipede. Oh, I don't know if I like if

1373
01:04:28,840 --> 01:04:32,079
any Yeah, I like both quite a bit.

1374
01:04:32,360 --> 01:04:34,360
Speaker 1: So let's let's just consider those two. Let's keep we'll

1375
01:04:34,360 --> 01:04:35,159
come back to those two.

1376
01:04:35,880 --> 01:04:37,599
Speaker 3: That would still if we picked one of those and

1377
01:04:37,599 --> 01:04:39,719
we have mister Mosquito and Hornet, we still have one

1378
01:04:39,840 --> 01:04:42,679
spot left. What do you think of her that you

1379
01:04:42,760 --> 01:04:45,039
seem to suggest there would be another b on the list.

1380
01:04:45,480 --> 01:04:48,400
Speaker 1: Well, there's a couple. I mean, we could I don't know.

1381
01:04:48,440 --> 01:04:50,440
About Charmie. I think Charmie's little cooked, I'll be honest,

1382
01:04:50,559 --> 01:04:54,880
not good. Okay, QB's pretty attractive though. Yeah, I like

1383
01:04:54,960 --> 01:04:57,280
QB a lot. I like you. Now here's the thing, though,

1384
01:04:57,320 --> 01:04:59,119
I think there should be a Pokemon. I think we

1385
01:04:59,159 --> 01:05:03,719
should have okay, a Pokemon on there. I think it's

1386
01:05:03,719 --> 01:05:08,559
probably Catarpy, right, I could see Cadopy or cither, So

1387
01:05:08,599 --> 01:05:10,679
if you like, I don't know if I feel strongly,

1388
01:05:10,719 --> 01:05:12,239
if you feel strongly about it.

1389
01:05:12,440 --> 01:05:15,480
Speaker 2: I think that they're pretty close. I think it's pretty even.

1390
01:05:16,199 --> 01:05:19,639
Speaker 3: But everyone had a Catarpy, right, because it's the first

1391
01:05:19,679 --> 01:05:21,119
one you get in the game basically as well.

1392
01:05:21,239 --> 01:05:22,880
Speaker 1: Yeah, that's kind of why they did it in that anime.

1393
01:05:23,000 --> 01:05:24,639
Like Yeah, a lot of people were, Yeah, you go

1394
01:05:24,760 --> 01:05:28,440
to the Verdian Force or whatever, and yeah, you just

1395
01:05:28,519 --> 01:05:31,440
catch them immediately. It's usually your first Pokemon that evolves.

1396
01:05:31,519 --> 01:05:34,159
The Pokemon is designed to evolve at a very very

1397
01:05:34,159 --> 01:05:36,840
early level. Yeah, I can see Catarpy for sure.

1398
01:05:37,920 --> 01:05:40,840
Speaker 3: All right, So we have Hornet, mister Mosquito, Caterpy, and

1399
01:05:40,880 --> 01:05:43,000
then either Centipede or yar.

1400
01:05:43,679 --> 01:05:44,320
Speaker 2: Remind me where you.

1401
01:05:44,320 --> 01:05:46,920
Speaker 1: Stood on this centerpede centerp for surf. It's between those

1402
01:05:47,840 --> 01:05:50,360
I think that's right. I lenk towards Centipede as well.

1403
01:05:50,360 --> 01:05:53,400
Speaker 3: That's uh, that is very much like a like yaar

1404
01:05:53,599 --> 01:05:57,440
from yrs is uh surprise. It's a surprisingly cool game,

1405
01:05:58,039 --> 01:05:59,960
and I like it quite a bit. But Centipede was

1406
01:06:00,079 --> 01:06:05,000
part of like this wave of arcade enthusiasm that kind

1407
01:06:05,000 --> 01:06:06,960
of surpasses what yards ever did.

1408
01:06:07,599 --> 01:06:10,519
Speaker 1: Okay, are Mount Rushmore of video game bugs?

1409
01:06:10,559 --> 01:06:10,679
Speaker 5: Well?

1410
01:06:10,679 --> 01:06:13,039
Speaker 1: Wait a second, we have to talk about QB. We

1411
01:06:13,079 --> 01:06:14,920
don't really want to move anybody for QB.

1412
01:06:17,039 --> 01:06:18,559
Speaker 3: Okay, I thought I thought we uh, I thought we

1413
01:06:18,559 --> 01:06:21,320
were talked about. We put okay, that's what happened. We

1414
01:06:21,440 --> 01:06:22,880
kind of like skirted around there.

1415
01:06:23,880 --> 01:06:28,880
Speaker 1: Listen, yeah, I guess, but what are we taking off? Okay,

1416
01:06:29,039 --> 01:06:31,239
just because there'n't any woman on the real Mount Rushmore,

1417
01:06:31,239 --> 01:06:33,199
it doesn't mean that we have to be just as

1418
01:06:33,280 --> 01:06:34,440
misogynistic over here.

1419
01:06:34,840 --> 01:06:37,920
Speaker 3: You don't know that Catterpy's not female. You don't know

1420
01:06:37,960 --> 01:06:44,239
that Cinipede's not female. Come on, lady talking about.

1421
01:06:46,119 --> 01:06:49,360
Speaker 2: Okay Harnett seventy five percent.

1422
01:06:49,760 --> 01:06:52,760
Speaker 3: Ladies, let me just ask you, do you want Centipede

1423
01:06:52,800 --> 01:06:58,599
or do you want QB? In I mean, honestly, I

1424
01:06:58,599 --> 01:07:01,840
think Centipede is like looks better, like, looks more correct there.

1425
01:07:03,079 --> 01:07:07,519
Speaker 1: But QB is cool. I like that character a lot.

1426
01:07:07,840 --> 01:07:09,360
You know what hurts QB at bit it's like they

1427
01:07:09,400 --> 01:07:12,960
never gave her crossover love right, that was a dark

1428
01:07:13,039 --> 01:07:14,960
that was a in general, it's like, oh, we need

1429
01:07:15,000 --> 01:07:18,559
a crossover character from Dark Stalkers. How have you heard

1430
01:07:18,599 --> 01:07:21,960
of a more again? And Felicia that's what you got.

1431
01:07:22,159 --> 01:07:23,920
I think there was one game where we got that

1432
01:07:24,079 --> 01:07:30,280
dude search history. Yeah, have you got that? Yeah? All right,

1433
01:07:30,440 --> 01:07:38,880
I guess QB doesn't make it. Yeah, it's the Gooners.

1434
01:07:39,519 --> 01:07:42,159
It's okay. They still they still have their Horse Girl game.

1435
01:07:42,239 --> 01:07:46,039
We can't take that away from them. Uh oh shit.

1436
01:07:46,079 --> 01:07:46,519
That reminds me.

1437
01:07:46,559 --> 01:07:48,920
Speaker 2: I gotta get the Bomb twelve taken.

1438
01:07:48,719 --> 01:07:52,719
Speaker 3: Care of tonight, all right, Mount Rushmore Video game bugs

1439
01:07:52,920 --> 01:07:57,159
is Hornet, mister Mosquito, Catterpy and Centipede.

1440
01:07:57,679 --> 01:07:59,679
Speaker 1: Like, I think we did good work here. I think

1441
01:07:59,679 --> 01:08:01,320
that was an important thing we just did.

1442
01:08:01,400 --> 01:08:06,639
Speaker 3: Yeah, absolutely, all right. Let me post this onto Blue Sky.

1443
01:08:06,800 --> 01:08:09,119
Go ahead and let people tell us what they think. Actually,

1444
01:08:09,119 --> 01:08:09,719
you know, wanted to get there.

1445
01:08:09,760 --> 01:08:14,760
Speaker 1: They have voted to Bomb twelve real quick, all right,

1446
01:08:14,880 --> 01:08:15,760
that is posted.

1447
01:08:15,920 --> 01:08:17,760
Speaker 3: We're gonna take one more break, we'll come back, talk

1448
01:08:17,760 --> 01:08:20,760
about what we've been playing, clean up any super chats,

1449
01:08:20,760 --> 01:08:21,840
and then we'll get out of here for the night.

1450
01:08:21,880 --> 01:08:22,600
Speaker 1: We'll be right back.

1451
01:08:27,640 --> 01:08:30,840
Speaker 2: We're back, wrap this show up with Mike.

1452
01:08:31,039 --> 01:08:34,880
Speaker 1: What have you been playing? You know what? You know

1453
01:08:34,880 --> 01:08:36,720
we've been playing. I talked about that, but I did

1454
01:08:36,920 --> 01:08:40,920
just beat Metal Gear Solid Delta Snake Eater right before

1455
01:08:40,960 --> 01:08:44,359
we went live. Actually, so finished, my please, how.

1456
01:08:44,319 --> 01:08:44,960
Speaker 2: Long did it take you?

1457
01:08:45,439 --> 01:08:48,319
Speaker 1: About fourteen hours in game? I think it says, yeah,

1458
01:08:48,479 --> 01:08:52,159
which seems about right. I mean, it's funny, like a

1459
01:08:52,159 --> 01:08:53,960
lot of that there, you know. Of course there's a

1460
01:08:53,960 --> 01:08:55,960
good amount of cut scenes towards the end of the game,

1461
01:08:56,359 --> 01:09:01,079
not Metal Gear Solid four levels there anything. Yeah, Yeah,

1462
01:09:01,239 --> 01:09:03,079
I did, really, I did really enjoy that. It is

1463
01:09:03,079 --> 01:09:06,199
a little weird the one to one remake this of it,

1464
01:09:06,439 --> 01:09:08,680
because you do. There are still so many things about

1465
01:09:08,680 --> 01:09:11,880
the game that are PS two E just especially the way,

1466
01:09:11,920 --> 01:09:15,319
like you know, the voice acting, the character animations. Even

1467
01:09:15,319 --> 01:09:17,840
though the character models are great, my characters kind of

1468
01:09:17,840 --> 01:09:19,760
move an anime is still sort of a we have

1469
01:09:19,880 --> 01:09:23,239
to exaggerate the animations because the graphics aren't that good. Well, now,

1470
01:09:23,520 --> 01:09:26,079
the movements are exaggerated, and the graphics are very good.

1471
01:09:27,039 --> 01:09:29,920
That's all relatively minor stuff though that game plays really well.

1472
01:09:30,319 --> 01:09:32,800
The quality of life stuff is nice. Some of it

1473
01:09:32,800 --> 01:09:35,600
doesn't make the game easier, like being able to crouch, sneak,

1474
01:09:35,680 --> 01:09:37,840
being able to you know, aim down your sites and

1475
01:09:37,880 --> 01:09:41,479
move around. It's not as bad as say the Twin Snakes,

1476
01:09:41,600 --> 01:09:44,199
including first person aiming, which kind of just broke Metal

1477
01:09:44,199 --> 01:09:47,960
Gear solid one actually. So yeah, this is just, you know,

1478
01:09:48,000 --> 01:09:50,279
probably the best way to play this game now if

1479
01:09:50,279 --> 01:09:51,840
I want to, if I ever kind of feel that need,

1480
01:09:51,880 --> 01:09:53,520
I probably will just go back to this instead of

1481
01:09:53,520 --> 01:09:56,680
booting up the original, which you know, this is like

1482
01:09:56,720 --> 01:09:58,560
maybe the fourth time I played through this game now, Jeff.

1483
01:09:58,560 --> 01:10:00,159
And there's a little even even though it was this

1484
01:10:00,199 --> 01:10:01,800
new shiny coat of paint. And I like this game

1485
01:10:01,840 --> 01:10:04,520
a lot, it's my favorites. I was a bit like, yeah,

1486
01:10:04,800 --> 01:10:07,359
I have done this before and I'm still enjoying myself.

1487
01:10:07,359 --> 01:10:09,119
I don't know how many more reps I have in

1488
01:10:09,199 --> 01:10:11,680
me in the immediate future with Snake Eater.

1489
01:10:12,079 --> 01:10:14,520
Speaker 3: Right, yeah, uh, you know, I bet you play that

1490
01:10:14,520 --> 01:10:16,439
game at least a couple more times before you die.

1491
01:10:16,680 --> 01:10:18,720
Speaker 1: Is that fun thing? It's a good way to put Oh,

1492
01:10:18,760 --> 01:10:20,720
I think about that. Yeah, I was thinking about Red

1493
01:10:20,720 --> 01:10:23,119
the Redemptions. We're talking about that. It's like, hm, I

1494
01:10:23,199 --> 01:10:26,239
might play a Red that Redemption five in my lifetime. Like,

1495
01:10:26,960 --> 01:10:29,239
I don't know, right, Yeah, we'll see.

1496
01:10:29,399 --> 01:10:31,479
Speaker 3: I used to be like, man, that gamekeeb is gonna

1497
01:10:31,479 --> 01:10:33,439
come out and I'll be get graduated from high school.

1498
01:10:33,479 --> 01:10:38,039
Speaker 1: That's crazy. You look at us that look. But I

1499
01:10:38,039 --> 01:10:40,000
don't mean to sound don't mean to really sound like

1500
01:10:40,079 --> 01:10:41,960
down it is. I thought, you know, it's a very

1501
01:10:41,960 --> 01:10:44,239
well done remake. I want more of them, for sure.

1502
01:10:44,520 --> 01:10:48,840
I want them to remake two and one within this

1503
01:10:48,920 --> 01:10:53,000
kind of spirit and style. Absolutely, I would love to

1504
01:10:53,000 --> 01:10:56,159
see them remake Metal Gear one, make remake Metal Gear two,

1505
01:10:56,399 --> 01:10:57,800
which is a chance for them to have a good

1506
01:10:57,800 --> 01:11:01,680
amount of creative and mechanical free them while still not

1507
01:11:01,720 --> 01:11:04,840
maybe upsetting the Kajima DieHarder, like how dare you make

1508
01:11:04,880 --> 01:11:07,640
a game without Kojuma? So you see, I just pronounced

1509
01:11:07,640 --> 01:11:09,159
his name two ways. Is I'm not sure which what

1510
01:11:09,279 --> 01:11:12,039
it is the same sentence. Yeah, whatever it takes.

1511
01:11:12,079 --> 01:11:16,359
Speaker 3: I've done that move bunch of times. Yeah, I mean

1512
01:11:16,359 --> 01:11:18,840
that's just inherent to middle Gear Solid Delta though, right,

1513
01:11:18,880 --> 01:11:21,880
where like that thing about you are focusing on the

1514
01:11:21,920 --> 01:11:24,640
negatives because it is still most like where it's good

1515
01:11:24,760 --> 01:11:26,479
for the most part, other than the quality of life stuff.

1516
01:11:26,520 --> 01:11:28,279
Speaker 1: It's it's the same game it's always been, so it's

1517
01:11:28,319 --> 01:11:29,239
kind of hard to talk about.

1518
01:11:29,479 --> 01:11:31,720
Speaker 3: It's very easy to notice the things they don't quite

1519
01:11:31,720 --> 01:11:32,399
work anymore.

1520
01:11:32,760 --> 01:11:34,640
Speaker 1: Like the whole time, I'm like, I would have to

1521
01:11:34,680 --> 01:11:37,319
ask myself, would I be what I like this more?

1522
01:11:37,319 --> 01:11:40,960
If it was a resident evil style, And I'm not sure.

1523
01:11:41,000 --> 01:11:43,920
It would have definitely been a bigger gamble, like literally

1524
01:11:43,960 --> 01:11:46,239
in that sense, like that might have paid off, but

1525
01:11:46,560 --> 01:11:48,720
it very well may not have. I think this was

1526
01:11:49,399 --> 01:11:51,079
the same thing to do, which makes it sound like

1527
01:11:51,560 --> 01:11:53,199
I'm calling them cowards or something. I think it was

1528
01:11:53,239 --> 01:11:55,640
maybe the right, safer thing to do.

1529
01:11:57,319 --> 01:11:59,960
Speaker 3: I'm I'm still mostly silk song. There's a couple of

1530
01:12:00,000 --> 01:12:02,119
other things we'll talk about. I just checked I'm I'm

1531
01:12:02,159 --> 01:12:04,920
thirteen hours and forty minutes and just gotten to act two.

1532
01:12:05,920 --> 01:12:08,439
Speaker 2: I think that time is mostly accurate.

1533
01:12:08,479 --> 01:12:11,359
Speaker 3: It didn't feel like thirteen hours and forty minutes flew by,

1534
01:12:12,760 --> 01:12:14,319
but I guess I have been playing it a lot,

1535
01:12:14,399 --> 01:12:16,399
like when I have an opportunity kind of just like

1536
01:12:16,920 --> 01:12:21,319
any moment I get and it's it's like just fully

1537
01:12:21,479 --> 01:12:24,199
working for me. I just think they've kind of nailed everything.

1538
01:12:24,279 --> 01:12:26,439
Like I get frustrated with it sometimes, but it's always

1539
01:12:26,479 --> 01:12:29,159
just like you know, I'm the sandaluck Stick is a

1540
01:12:29,199 --> 01:12:31,520
little bit difficult for this platform, and I can't use

1541
01:12:31,560 --> 01:12:33,039
the deepad with these joy cons because I have to

1542
01:12:33,039 --> 01:12:34,239
pen my thumb down when I play on the I

1543
01:12:34,239 --> 01:12:36,800
did plug into the TV and used the pro controller. Boy,

1544
01:12:36,920 --> 01:12:38,800
that's nice. That's a good way to have that game.

1545
01:12:39,319 --> 01:12:43,000
And it feels real good playing using the deepad on there. Yeah,

1546
01:12:43,079 --> 01:12:46,560
let's go. But yeah, I just I'm surprised that just

1547
01:12:46,680 --> 01:12:49,960
how refined and well put together this game is, Like,

1548
01:12:50,119 --> 01:12:53,199
am I still going to feel that way after another

1549
01:12:53,359 --> 01:12:56,319
seventeen ish hours however long it takes to beat this game,

1550
01:12:56,520 --> 01:12:59,800
We'll see, But so far, so good. They really kind

1551
01:12:59,800 --> 01:13:03,159
of they get it. It's a fun character to move around,

1552
01:13:03,279 --> 01:13:05,920
and it is one of those ones where like, Yeah,

1553
01:13:05,720 --> 01:13:09,000
the advice going around right now to people who are

1554
01:13:09,039 --> 01:13:12,399
having trouble with it about take your time, play more patiently.

1555
01:13:13,119 --> 01:13:15,720
I think Jason Schreyer said, it's play the game to

1556
01:13:16,159 --> 01:13:18,760
not get hit, not to do as much damage as possible.

1557
01:13:19,039 --> 01:13:21,439
If you focus on just moving the character around to

1558
01:13:21,479 --> 01:13:25,760
avoid damage, you'll quickly discover the patterns for these bosses.

1559
01:13:25,760 --> 01:13:28,239
If it's the bosses that are causing you trouble, you

1560
01:13:28,279 --> 01:13:32,039
know there's still gonna be instances where outside of the

1561
01:13:32,119 --> 01:13:35,920
Last Judge Mike, there was a optional room where it

1562
01:13:36,000 --> 01:13:39,439
was like a pretty hefty, kind of mid size boss,

1563
01:13:40,359 --> 01:13:42,359
not not evenally a boss, just kind of a stronger

1564
01:13:42,439 --> 01:13:45,600
character and then a stronger flying enemy at the same time.

1565
01:13:45,960 --> 01:13:48,159
And it's like that a lot of times. That's reminded

1566
01:13:48,199 --> 01:13:50,399
me a lot of like a Dark Soul's game. Yeah,

1567
01:13:50,439 --> 01:13:53,479
it's like that. That's one where it's just that could

1568
01:13:53,520 --> 01:13:56,119
be frustrating because it's so hard to predict their movements

1569
01:13:56,119 --> 01:13:58,800
when there's two of them. But that's a fun challenge

1570
01:13:58,840 --> 01:14:00,600
as well. The fact that it's op I kind of

1571
01:14:00,640 --> 01:14:03,119
went back over and over and really tried it. So

1572
01:14:03,600 --> 01:14:05,880
for me, look for these standard bosses. I think if

1573
01:14:05,920 --> 01:14:08,319
you just kind of stick it out and you really

1574
01:14:08,680 --> 01:14:11,439
recognize that there there is definitely a pattern here, you

1575
01:14:11,479 --> 01:14:12,000
can learn it.

1576
01:14:12,279 --> 01:14:13,800
Speaker 1: I go, Samuli are getting started.

1577
01:14:14,079 --> 01:14:16,359
Speaker 3: By the end, I was like, no hitting Last Judge

1578
01:14:16,399 --> 01:14:17,800
on the on the runs that I was doing or

1579
01:14:17,920 --> 01:14:21,600
getting no hits taken against me, because it's just you

1580
01:14:21,720 --> 01:14:23,720
learn it so well and that's a good feeling.

1581
01:14:23,880 --> 01:14:27,159
Speaker 1: So yeah, pretty good video game. Yeah. I'm like I'm

1582
01:14:27,239 --> 01:14:29,800
kind of pretty deep into Act two right now, and

1583
01:14:29,840 --> 01:14:31,680
you know, it is neat just how much the game

1584
01:14:31,760 --> 01:14:35,279
does open up at that point where you know, sometimes

1585
01:14:35,319 --> 01:14:37,359
I am spending some time just kind of like poking around,

1586
01:14:37,399 --> 01:14:38,840
like I know that there's an area over here I

1587
01:14:38,880 --> 01:14:41,960
probably haven't done. What's this. You go somewhere and you

1588
01:14:42,000 --> 01:14:43,920
find some big upgrade, and now so much of the

1589
01:14:43,960 --> 01:14:45,359
map has opened up and you go over there and

1590
01:14:45,479 --> 01:14:47,560
use that upgrade. Now I'm like, okay, now I'm like, really,

1591
01:14:48,000 --> 01:14:51,960
am in somewhere important? You know, maybe somethings are somewhere

1592
01:14:52,000 --> 01:14:55,319
that's big but also not quote unquote important to that

1593
01:14:56,199 --> 01:15:00,840
main path, but still is interesting. Yeah. I'm just continuing

1594
01:15:00,840 --> 01:15:02,920
to love it. I think the game feels really good.

1595
01:15:03,159 --> 01:15:05,640
I've even really like fought a boss somehow the last

1596
01:15:05,680 --> 01:15:08,479
couple of nights of just running around and exploring interesting,

1597
01:15:08,520 --> 01:15:10,119
which is wow, because the game has like forty or

1598
01:15:10,159 --> 01:15:13,319
forty like somehow I haven't fought a boss and moment,

1599
01:15:13,399 --> 01:15:15,920
yeah I have in mind I've just been really enjoying

1600
01:15:15,960 --> 01:15:19,760
that process of just poking around. Is it just two

1601
01:15:19,920 --> 01:15:22,079
X the A three xs? Have no idea, I have

1602
01:15:22,079 --> 01:15:25,960
no idea. Neither spoilers on that. So I would I forget.

1603
01:15:26,000 --> 01:15:28,039
Speaker 3: I forget if Hollow might even had an AX structure,

1604
01:15:28,039 --> 01:15:29,199
if it worked the same way.

1605
01:15:29,319 --> 01:15:31,840
Speaker 1: I don't know. I mean I could see it could

1606
01:15:31,880 --> 01:15:34,640
just be two acts, and that second act is gigantic,

1607
01:15:34,800 --> 01:15:36,279
so we'll see. Yep.

1608
01:15:36,399 --> 01:15:41,359
Speaker 3: Interesting beyond that, I did try hell as Us today

1609
01:15:41,399 --> 01:15:43,159
and last night I played some of that on Giant

1610
01:15:43,199 --> 01:15:45,960
Bomb with Backlaar kind of over my shoulder and we

1611
01:15:45,960 --> 01:15:46,960
were talking about.

1612
01:15:46,720 --> 01:15:49,600
Speaker 2: It, and that is it's an interesting game. Do you

1613
01:15:49,920 --> 01:15:50,920
know much about.

1614
01:15:50,640 --> 01:15:54,079
Speaker 1: Hell is Us? I mean, it seems to just not really,

1615
01:15:54,079 --> 01:15:56,439
even though people keep talking about even whtch people play.

1616
01:15:56,960 --> 01:15:57,880
It's an action game.

1617
01:15:58,000 --> 01:16:01,119
Speaker 2: I get that, Yeah, that's the thing.

1618
01:16:01,359 --> 01:16:04,680
Speaker 3: It like presents as an action game, but it's actually

1619
01:16:04,760 --> 01:16:08,640
maybe even more of an adventure game. The top review

1620
01:16:08,680 --> 01:16:11,840
on Steam was pretty interesting. They're like, this game has combat.

1621
01:16:12,159 --> 01:16:14,439
The combat is the thing you do on your way

1622
01:16:14,479 --> 01:16:17,039
to the next place where you are discovering new information.

1623
01:16:17,119 --> 01:16:19,880
There's like this whole like it's called the datums. You

1624
01:16:19,920 --> 01:16:23,399
get datums as you are talking to people or finding files,

1625
01:16:23,439 --> 01:16:26,119
finding paperwork in the world, and they can they contain

1626
01:16:26,199 --> 01:16:30,199
little tidbits of information and that fills out your your

1627
01:16:30,279 --> 01:16:33,159
web of information about your investigation that you're doing. And

1628
01:16:33,199 --> 01:16:34,680
at the start of the game, at least, that's about

1629
01:16:34,720 --> 01:16:37,720
finding out what happened to your parents. And so the

1630
01:16:37,760 --> 01:16:42,560
game is this investigation sequence, and then you go run

1631
01:16:42,560 --> 01:16:44,920
from one place to another, you find monsters, and then

1632
01:16:44,960 --> 01:16:48,199
it kind of is a very very very light souls

1633
01:16:48,399 --> 01:16:51,640
like in that combat situation, and.

1634
01:16:52,479 --> 01:16:53,960
Speaker 2: I'm into it, like you got a little drone on

1635
01:16:53,960 --> 01:16:54,479
your shoulder.

1636
01:16:54,600 --> 01:16:55,079
Speaker 1: It is.

1637
01:16:56,199 --> 01:16:58,239
Speaker 2: The combat's fun enough, and.

1638
01:16:58,199 --> 01:16:59,760
Speaker 3: I was like beginning to piece together kind of like

1639
01:16:59,800 --> 01:17:00,920
where I was supposed to be going.

1640
01:17:00,960 --> 01:17:03,319
Speaker 2: I found a map the game starts. I should point

1641
01:17:03,319 --> 01:17:03,640
this out.

1642
01:17:03,960 --> 01:17:05,199
Speaker 3: One of the first things you see in the game

1643
01:17:05,199 --> 01:17:07,319
when you boot it up is a splash screen that says,

1644
01:17:08,000 --> 01:17:09,680
we're not going to tell you shit. We're not going

1645
01:17:09,720 --> 01:17:11,239
to tell you what you should be doing. We're not

1646
01:17:11,279 --> 01:17:12,840
going to tell you where to be going. There's not

1647
01:17:12,880 --> 01:17:14,760
going to be a way point. You had to figure

1648
01:17:14,760 --> 01:17:17,920
out everything out on your own. And kind of knowing

1649
01:17:18,000 --> 01:17:19,680
that it is like, okay, let me see if I

1650
01:17:19,720 --> 01:17:22,199
can learn the game's language, how is it going to

1651
01:17:22,199 --> 01:17:23,600
try to convey information for me?

1652
01:17:23,880 --> 01:17:26,279
Speaker 1: And it's you know, still pretty straightforward.

1653
01:17:26,760 --> 01:17:28,680
Speaker 3: I'm supposed to go, like find out what's going on

1654
01:17:28,760 --> 01:17:33,720
with this convoy of the military folk and where are they?

1655
01:17:33,720 --> 01:17:35,680
Speaker 1: I don't know. Well, I talked to someone.

1656
01:17:35,720 --> 01:17:37,720
Speaker 3: I found a little piece of scrap paper that had

1657
01:17:37,800 --> 01:17:39,359
a map, and it just kind of drew where I

1658
01:17:39,399 --> 01:17:41,399
needed to go. And I could add that map to

1659
01:17:41,439 --> 01:17:43,520
my quick items, bring it up and look at it

1660
01:17:43,560 --> 01:17:46,560
whenever I want, and kind of like orienteer myself because

1661
01:17:46,600 --> 01:17:47,840
it's not going to show me where I am on

1662
01:17:47,880 --> 01:17:49,560
the map, but I can use my compass, I can

1663
01:17:49,640 --> 01:17:51,479
use the roads, and I can use this map to

1664
01:17:51,479 --> 01:17:52,399
figure out where I am.

1665
01:17:52,560 --> 01:17:54,279
Speaker 2: We did that, and it'say, okay, so I think I

1666
01:17:54,399 --> 01:17:56,199
just keep following this road up there. It took me

1667
01:17:56,319 --> 01:17:58,000
to where I was supposed to go.

1668
01:17:58,039 --> 01:18:00,560
Speaker 3: I found a new character and I've now progress this

1669
01:18:00,640 --> 01:18:05,079
investigation and that's it's it's interesting. It's very cool, and

1670
01:18:05,119 --> 01:18:06,960
I can see why so many people are into it.

1671
01:18:07,359 --> 01:18:09,760
I'm like, I'm not sure if it's like doing the

1672
01:18:09,800 --> 01:18:11,239
thing where it's like when I heard about this, it's

1673
01:18:11,239 --> 01:18:12,359
like figure out everything on your own.

1674
01:18:12,439 --> 01:18:13,720
Speaker 1: Is it gonna be kind of breath of the wild?

1675
01:18:13,800 --> 01:18:15,119
Speaker 3: Is it going to be like me figure, like being

1676
01:18:15,119 --> 01:18:16,880
able to try all these different ideas. I don't know

1677
01:18:16,920 --> 01:18:19,399
if it's that so much as there is a mystery

1678
01:18:19,479 --> 01:18:21,479
there and it's up to me to sort of figure

1679
01:18:21,479 --> 01:18:23,640
out what's going on. And I've enjoyed games like that

1680
01:18:23,760 --> 01:18:26,720
as well. But yeah, I know this one's just like

1681
01:18:26,800 --> 01:18:29,600
right on the border of winning me over. And I'm

1682
01:18:29,600 --> 01:18:31,199
gonna give it a few more hours and see if

1683
01:18:31,199 --> 01:18:33,640
it pushes me over to the edge there, and we'll see.

1684
01:18:33,880 --> 01:18:34,640
Speaker 1: You think i'd like it?

1685
01:18:35,960 --> 01:18:39,800
Speaker 3: I think yeah. I think if you got it depends

1686
01:18:39,840 --> 01:18:41,880
on like how you feel about the tone. It is

1687
01:18:41,920 --> 01:18:47,279
a little bit spooky sci fi, a little oppressive season Yeah, yeah,

1688
01:18:47,520 --> 01:18:49,960
So I think there's a chance that if you enjoy that,

1689
01:18:50,520 --> 01:18:53,000
then the adventure game element.

1690
01:18:52,720 --> 01:18:53,960
Speaker 1: Of this I think you would be into.

1691
01:18:54,000 --> 01:18:55,399
Speaker 3: And I think you'd be pretty good at it too,

1692
01:18:55,479 --> 01:18:57,039
So yeah, there's a chance you would like that.

1693
01:18:57,800 --> 01:18:58,359
Speaker 1: All right, Mike.

1694
01:18:58,399 --> 01:19:00,560
Speaker 2: That's it for me though. Anything else from you.

1695
01:19:00,279 --> 01:19:03,079
Speaker 1: Yeah, I have to say, Uh, I'm sorry for Donnie.

1696
01:19:03,119 --> 01:19:06,159
You were right. Mods are bad. This Dilbow one mod

1697
01:19:06,600 --> 01:19:11,600
is actually yeah, SPLs above mod thing from g G

1698
01:19:12,359 --> 01:19:15,439
the promise that the mod is kind of a I

1699
01:19:15,520 --> 01:19:18,560
think they are forthcoming about what it really is. Yeah,

1700
01:19:19,000 --> 01:19:22,840
it mean, look it it's an HD upgrade into some

1701
01:19:23,000 --> 01:19:24,960
UY stuff and I like all that. Then they add

1702
01:19:24,960 --> 01:19:27,279
all this cut content. Someone that's okay, they just make

1703
01:19:27,319 --> 01:19:30,520
the game harder, and I am so I'm like, you

1704
01:19:30,520 --> 01:19:33,279
know me, I'm a little paranoid, like I gotta be

1705
01:19:33,399 --> 01:19:35,640
a good gamer else nobody will like me. So I'm like,

1706
01:19:35,640 --> 01:19:36,960
why am I? Why am I having trouble?

1707
01:19:37,479 --> 01:19:37,600
Speaker 3: Why?

1708
01:19:37,960 --> 01:19:40,560
Speaker 1: Why am I getting mad at this video game?

1709
01:19:40,760 --> 01:19:43,119
Speaker 3: So I was looking it up and it is absolutely

1710
01:19:43,239 --> 01:19:45,319
they make the game much harder, and that is not

1711
01:19:45,479 --> 01:19:48,239
something that they advertise on the page for this moth

1712
01:19:48,279 --> 01:19:49,520
to talk about all the cut content.

1713
01:19:49,520 --> 01:19:51,680
Speaker 1: They talk about the U s something, talk about the

1714
01:19:51,720 --> 01:19:55,239
four k's, all those case. They don't talk about how much.

1715
01:19:55,399 --> 01:19:58,640
But here's the incredible thing even and Chad, if you're

1716
01:19:58,680 --> 01:20:00,560
if you were watching me play, you must as I

1717
01:20:00,600 --> 01:20:02,600
even know this here is that like you go to

1718
01:20:02,680 --> 01:20:05,399
fight Diablo, So I finally I scratch and clawed to

1719
01:20:05,439 --> 01:20:07,640
get to where Diablo is and I go and fight

1720
01:20:07,680 --> 01:20:09,439
like one of the four lieutenant things. And it takes

1721
01:20:09,720 --> 01:20:12,079
to like, not even minutes to clear out the room

1722
01:20:12,079 --> 01:20:13,560
where this guy is. I get to the first of

1723
01:20:13,600 --> 01:20:17,399
his lieutenants, he just immediately spawns twenty enemies. He touches

1724
01:20:17,399 --> 01:20:19,399
me once and I die, well, what do I What

1725
01:20:19,479 --> 01:20:21,600
do I fucking do? But here's the crazy thing. And

1726
01:20:21,720 --> 01:20:24,600
I talked to Decker Kane. He's like, oh, I know

1727
01:20:24,680 --> 01:20:27,520
you tried your best, but Diablo got the full power.

1728
01:20:27,680 --> 01:20:29,960
I was like, what does that mean? Turns out that

1729
01:20:30,399 --> 01:20:34,640
this mod actually starts a one hour countdown timer as

1730
01:20:34,640 --> 01:20:37,520
soon as you like reach that floor, diabolos on. If

1731
01:20:37,520 --> 01:20:39,840
you don't clear it out and kill the four lieutenants

1732
01:20:39,840 --> 01:20:42,199
and then get to Diablo before that, he just becomes

1733
01:20:42,479 --> 01:20:45,640
superpowered and unbeatable. So even if I did scratch and

1734
01:20:45,640 --> 01:20:48,039
clown my way through those four assholes and got to Diablo,

1735
01:20:48,239 --> 01:20:50,680
I would not have been able to win. So what

1736
01:20:50,760 --> 01:20:53,800
I have to do now is grind. I think just

1737
01:20:53,840 --> 01:20:56,640
a ton now. Yes, I know, I say, I like grinding,

1738
01:20:56,880 --> 01:20:59,359
and I'm that's the mindset I am going to put

1739
01:20:59,439 --> 01:20:59,720
to this.

1740
01:21:00,399 --> 01:21:03,880
Speaker 3: Mike's some repre Mike's sewing, oh yeah, hell yeah, hell yeah,

1741
01:21:03,960 --> 01:21:04,720
micro reaping.

1742
01:21:04,760 --> 01:21:05,760
Speaker 2: Oh what the hell is this?

1743
01:21:06,640 --> 01:21:09,119
Speaker 1: So I'm just going to go and grind.

1744
01:21:09,640 --> 01:21:13,239
Speaker 3: But I even like just started up the original like

1745
01:21:13,279 --> 01:21:16,159
Diablo one Executable and gog and I'm probably like.

1746
01:21:16,239 --> 01:21:19,000
Speaker 1: I should just play this. But it's not even so

1747
01:21:19,079 --> 01:21:22,279
much the HD. But there are so many UI improvements

1748
01:21:22,279 --> 01:21:25,079
in this mod, mostly just making it look more like

1749
01:21:25,079 --> 01:21:27,720
Diablo two. Like in original Diabolo one, you don't even

1750
01:21:27,720 --> 01:21:30,920
see the enemy's health, right. You can't just hold down

1751
01:21:30,960 --> 01:21:33,880
the click attack, but you have to click it each time,

1752
01:21:33,960 --> 01:21:36,239
So like stuff like that. I'm glad that I have,

1753
01:21:36,920 --> 01:21:41,560
but I think this Beelzebubb mod is over reaching. You know,

1754
01:21:41,960 --> 01:21:44,600
maybe it's a mod specifically for Diablo siccos that I've

1755
01:21:44,600 --> 01:21:47,119
played that game a bunch of times. I guess I

1756
01:21:47,159 --> 01:21:49,640
just wish it was presented to me as much a

1757
01:21:49,680 --> 01:21:51,479
little bit more. It's probably not even their fault. It's

1758
01:21:51,520 --> 01:21:53,880
my fault. I'm the fool. I just just kind of

1759
01:21:53,920 --> 01:21:56,199
assume what the mob was and it's not that. And

1760
01:21:56,239 --> 01:21:59,640
now I'm struggling and I'm mad. I'm big mad. Jeff

1761
01:21:59,680 --> 01:22:02,119
the thing as a bullshit. I played Diablo. I know

1762
01:22:02,199 --> 01:22:04,920
how that Diablo. What am I supposed to do? I

1763
01:22:05,039 --> 01:22:06,840
just walk into a room and die?

1764
01:22:07,960 --> 01:22:10,640
Speaker 4: Sounds to me? A chef sounds to me, this is.

1765
01:22:10,720 --> 01:22:18,000
Speaker 1: A yeah, I know, still issue, still issue. I knew

1766
01:22:18,000 --> 01:22:19,399
this was the one. I'm not going to poke this

1767
01:22:19,479 --> 01:22:22,159
bear trap here. What did you tell me?

1768
01:22:25,520 --> 01:22:29,520
Speaker 3: That's what you gotta, like, take ownership of your mods, Mike.

1769
01:22:29,600 --> 01:22:34,760
You gotta for yourself, free range mods, not none of

1770
01:22:34,800 --> 01:22:39,560
this one install god, baby bumper bowling bullshit.

1771
01:22:39,920 --> 01:22:41,840
Speaker 1: I think you're right. I think I baby Bumper did,

1772
01:22:42,039 --> 01:22:44,239
except I had the opposite of that. Baby Bumpers are

1773
01:22:44,279 --> 01:22:50,039
supposed to make things easier. You gotta woke mod this

1774
01:22:51,439 --> 01:22:58,720
I got. The mod seems anti woke. I was like

1775
01:22:58,760 --> 01:23:01,079
literally looking online for like open like yeah, just grind,

1776
01:23:01,119 --> 01:23:02,760
and part of me is like, boy, when I level

1777
01:23:02,880 --> 01:23:05,039
up in this gape and this spot doesn't really seem

1778
01:23:05,119 --> 01:23:07,399
like it matters that much. It doesn't.

1779
01:23:07,800 --> 01:23:09,880
Speaker 2: It's like, but that's you're like, just grind.

1780
01:23:09,920 --> 01:23:12,840
Speaker 3: That's everything you're doing in Diablo is just grinding for

1781
01:23:12,880 --> 01:23:16,640
the most part. I know, I know, but usually I'm

1782
01:23:16,640 --> 01:23:18,920
not what I'm doing it. But if their answer is

1783
01:23:19,039 --> 01:23:20,119
grind even more.

1784
01:23:20,520 --> 01:23:21,720
Speaker 1: But I've been grinding.

1785
01:23:21,800 --> 01:23:22,560
Speaker 2: That's the game.

1786
01:23:23,840 --> 01:23:25,680
Speaker 1: We'll see, I'll get to the other side of it.

1787
01:23:25,680 --> 01:23:27,920
Speaker 3: But yeah, I guarantee that there are mods out there

1788
01:23:27,920 --> 01:23:30,840
for what you want, and you probably just have to

1789
01:23:30,840 --> 01:23:32,960
put them in the install folder yourself.

1790
01:23:33,319 --> 01:23:36,960
Speaker 1: I just saw, yeah, I would officially not recommend the

1791
01:23:36,960 --> 01:23:40,680
bells above mod for your first time playing Diabolo one.

1792
01:23:41,880 --> 01:23:44,079
Speaker 2: How does Diablo's just all like sprites, right?

1793
01:23:44,159 --> 01:23:46,079
Speaker 3: I bet that looks good. I bet it looks nice.

1794
01:23:46,399 --> 01:23:48,359
I like the way Diabolo like the original like not

1795
01:23:48,439 --> 01:23:49,159
the mod version.

1796
01:23:49,560 --> 01:23:51,479
Speaker 1: Yeah yeah, I mean it looks a little fuzzy, right,

1797
01:23:51,479 --> 01:23:53,159
But I still like the way it looks just fine.

1798
01:23:53,199 --> 01:23:55,560
I mean again, I like the way the bills above

1799
01:23:55,600 --> 01:23:58,479
mod looks ton I think because it they do just

1800
01:23:59,000 --> 01:24:02,399
kind of high resify those assets. It looks great and

1801
01:24:02,439 --> 01:24:04,960
not the UI stuff, some of the quality of life stuff.

1802
01:24:05,079 --> 01:24:07,760
It's fantastic. But even like you know, when they add

1803
01:24:07,800 --> 01:24:10,119
cut content, it's kind of like changing the flavor of

1804
01:24:10,119 --> 01:24:13,199
the game, like a Diablo one. And you fight the butcher,

1805
01:24:13,399 --> 01:24:15,840
like the most iconic enemy in the game aside from Diablo.

1806
01:24:16,079 --> 01:24:18,199
You open some room, he comes out, he says his line.

1807
01:24:18,239 --> 01:24:20,399
You fight him, and now it's like just because it

1808
01:24:20,439 --> 01:24:22,439
was cut content, you have to like use a town

1809
01:24:22,520 --> 01:24:25,079
portal in there and tell board to his realm and

1810
01:24:25,119 --> 01:24:29,239
clear out a room and then you fight him I'm like, okay, yeah, exactly, Dougmund.

1811
01:24:29,560 --> 01:24:32,119
Maybe this was cut for a reason. Maybe there's reasons

1812
01:24:32,159 --> 01:24:34,359
that some of this stuff was cut. But if you're

1813
01:24:34,359 --> 01:24:37,119
a Diablo super fan, maybe it's just interesting to finally

1814
01:24:37,119 --> 01:24:40,279
see it re implemented. But that's just not what I

1815
01:24:40,439 --> 01:24:42,920
wanted out of it, So my bad.

1816
01:24:43,600 --> 01:24:46,720
Speaker 2: There's a there's an apple on Steam called shader Glass.

1817
01:24:46,840 --> 01:24:49,239
Speaker 3: This is a it adds. This is not for you, Mike,

1818
01:24:49,319 --> 01:24:54,359
this is me. Yeah, just because when we talk about

1819
01:24:54,359 --> 01:24:56,039
older games and I'm like, oh, I need want to

1820
01:24:56,079 --> 01:24:58,000
CRT or whatever, You're like, I know, I like the

1821
01:24:58,039 --> 01:25:00,399
raw pixels for me. I'm like, I was thinking about Yablo.

1822
01:25:00,479 --> 01:25:02,640
I'm Mike, I could play that, and then shater glasses

1823
01:25:02,680 --> 01:25:06,520
like this lens, like a virtual lens you could put

1824
01:25:06,560 --> 01:25:09,920
over your windows and in windows to make it look

1825
01:25:10,000 --> 01:25:12,960
like it's being played through a CRT with like all

1826
01:25:13,000 --> 01:25:15,239
of the wharping that you get from like a curved

1827
01:25:15,319 --> 01:25:17,439
screen and all that stuff. I'm like, I bet that

1828
01:25:17,439 --> 01:25:19,199
it would be nice to like see Diablo that way,

1829
01:25:19,199 --> 01:25:21,239
because I'm not for as much as I'm like into

1830
01:25:21,239 --> 01:25:23,560
getting CRTs and stuff like that, I'm not going to

1831
01:25:23,600 --> 01:25:26,279
spend seventeen hundred dollars on a really good CRT monitor

1832
01:25:26,920 --> 01:25:30,079
because some people have done that. It sounds and looks amazing,

1833
01:25:30,239 --> 01:25:32,239
but I'm just not going to spend that money, so

1834
01:25:32,279 --> 01:25:34,159
I'll just fake it with something like this instead.

1835
01:25:34,560 --> 01:25:36,520
Speaker 1: Makes sense? Excuse me? All right?

1836
01:25:36,600 --> 01:25:41,520
Speaker 3: Uh? That do it, Mike, that'll that'll do big, That'll

1837
01:25:41,520 --> 01:25:43,680
do three off there?

1838
01:25:44,159 --> 01:25:46,960
Speaker 1: All right, well let's do the super chats then all right,

1839
01:25:47,039 --> 01:25:51,319
more of those? Alrighty here where did we leave off?

1840
01:25:51,399 --> 01:25:56,279
But we got one up? Mango says, why don't I know?

1841
01:25:56,439 --> 01:25:58,920
We said that one bander sences the Bug from Peto

1842
01:25:59,000 --> 01:26:02,800
Adventure Racing. That's funny, that's the car. I like that.

1843
01:26:03,880 --> 01:26:08,640
Speaker 2: Go they got the Volkswagen Bug, right they would call it?

1844
01:26:09,800 --> 01:26:14,880
Speaker 1: Yeah? Right, that's the name. Yeah? Was it ever officially

1845
01:26:14,880 --> 01:26:16,880
called the Bug? Or is that always wondering?

1846
01:26:16,920 --> 01:26:18,760
Speaker 2: That's what I'm asking, like it was it just a nickname?

1847
01:26:18,840 --> 01:26:21,439
Speaker 1: Okay? Yeah, I don't know, I don't know know. Uh,

1848
01:26:22,199 --> 01:26:26,760
Glitch says, well, sony ever have a showcase again? Yeah?

1849
01:26:26,800 --> 01:26:27,279
I think so?

1850
01:26:29,640 --> 01:26:31,920
Speaker 3: What what like metrics they use to decide whether they're

1851
01:26:31,920 --> 01:26:33,399
going to do one or not? I mean, obviously it's

1852
01:26:33,439 --> 01:26:35,439
like that they have to have a bunch of big announcements.

1853
01:26:35,479 --> 01:26:38,199
I'll think they'll do do one again, but I don't

1854
01:26:38,199 --> 01:26:39,960
think they'll ever go back to doing one every year.

1855
01:26:41,600 --> 01:26:45,479
Speaker 1: Next up is from Dean Bolling says, I love this

1856
01:26:45,560 --> 01:26:50,000
bug podcast. Thank you me too. We enjoyed it. Weezeman says,

1857
01:26:50,039 --> 01:26:52,239
Mike play the game Bad Cheese on Monday.

1858
01:26:54,279 --> 01:26:56,239
Speaker 3: That's that mouse game that I thought was the other

1859
01:26:56,920 --> 01:27:00,439
uh steamboat Willie like shooter game, the one I was

1860
01:27:00,439 --> 01:27:03,239
confused about. This one's another one of those, and the

1861
01:27:03,279 --> 01:27:04,479
mouse kind of looks fucked up.

1862
01:27:05,079 --> 01:27:07,079
Speaker 1: Yeah, we'll see because we I think we're like, I

1863
01:27:07,079 --> 01:27:09,239
think the the misslot is not going to be doing

1864
01:27:09,239 --> 01:27:10,720
this for a little bit here so that we can

1865
01:27:10,760 --> 01:27:13,399
do some other stuff there, like some spooky FMV games.

1866
01:27:13,399 --> 01:27:15,199
I think this Monday were maybe taking some time to

1867
01:27:15,319 --> 01:27:19,079
just work on our tech stuff a little bit, right, So,

1868
01:27:19,439 --> 01:27:21,039
uh but right, yeah, I have to look at that.

1869
01:27:21,239 --> 01:27:24,399
Cheez Postman Dance says, just you wait tomorrow we get

1870
01:27:24,439 --> 01:27:28,279
Nintendo Classics CDI that would be incredible. How many years

1871
01:27:28,319 --> 01:27:29,960
do you think it takes? We talked about how like

1872
01:27:30,000 --> 01:27:32,720
they're there, they're healed from the virtual boy wound. How

1873
01:27:32,960 --> 01:27:35,239
long do you think it takes before Nintendo ever makes

1874
01:27:35,239 --> 01:27:38,039
a joke about CDI Zoda games. Do you think ever?

1875
01:27:39,319 --> 01:27:40,359
I mean, I think there.

1876
01:27:40,600 --> 01:27:44,199
Speaker 3: I think there's a five percent chance a reference shows

1877
01:27:44,279 --> 01:27:47,119
up in the next Smash Brothers game, But it's never

1878
01:27:47,159 --> 01:27:49,520
going to be higher than five percent. And that's the

1879
01:27:49,560 --> 01:27:52,079
only place that they would make that reference. I don't

1880
01:27:52,079 --> 01:27:54,039
think any I don't think anywhere else they would ever

1881
01:27:54,279 --> 01:27:55,159
joke about that. No.

1882
01:27:56,560 --> 01:27:57,000
Speaker 4: Uh.

1883
01:27:57,079 --> 01:27:59,159
Speaker 1: Jason Vanelli says, what's the plan for dealing with Dan

1884
01:27:59,199 --> 01:28:01,920
Reikert when Metro four gets it January twenty third, twenty

1885
01:28:02,000 --> 01:28:04,239
twenty sixth release date. I just gotta let him have

1886
01:28:04,279 --> 01:28:04,880
it at that time.

1887
01:28:04,960 --> 01:28:07,000
Speaker 2: I mean, he just earned it, Like I mean that

1888
01:28:07,119 --> 01:28:08,479
Dan luck came through right.

1889
01:28:08,439 --> 01:28:11,119
Speaker 1: Yeah, that was the funniest thing ever where Like we

1890
01:28:11,159 --> 01:28:14,119
were doing our fancy Drafty just forgot that they said

1891
01:28:14,159 --> 01:28:16,279
that game was coming out this year, Like he forgot

1892
01:28:16,279 --> 01:28:18,000
that they talked about it recently. I think in his

1893
01:28:18,039 --> 01:28:21,279
mind it was still the vapor where it had been forever, and.

1894
01:28:21,159 --> 01:28:23,560
Speaker 3: We were just like had they had just talked about

1895
01:28:23,600 --> 01:28:25,800
it basically like a couple of weeks earlier, and the

1896
01:28:25,960 --> 01:28:28,319
entire time we're all just like, is he serious, and

1897
01:28:28,359 --> 01:28:28,960
we're all just.

1898
01:28:29,000 --> 01:28:31,079
Speaker 1: No, selling it and then finally does it. We're all like,

1899
01:28:31,119 --> 01:28:34,520
what what were you thinking? B Mario says, Hey, what

1900
01:28:34,600 --> 01:28:36,880
the hell is up with this? List man? This was

1901
01:28:36,960 --> 01:28:39,319
growth on our part? B Mario?

1902
01:28:39,640 --> 01:28:42,560
Speaker 3: Yeah, B Mario, come on, you know you know where

1903
01:28:42,600 --> 01:28:45,119
we are. We really butter our bread, all right, and

1904
01:28:45,159 --> 01:28:46,319
you're still number.

1905
01:28:46,079 --> 01:28:48,039
Speaker 1: One in our heart. I mean, honey, our bread, Honey,

1906
01:28:48,039 --> 01:28:49,279
our bread. Of course you go.

1907
01:28:50,079 --> 01:28:53,640
Speaker 4: Why on his avatar? I don't understand.

1908
01:28:53,920 --> 01:29:01,520
Speaker 1: Because he's doing his best QB. He's in heat. Yeah,

1909
01:29:01,560 --> 01:29:04,119
all right, well on that note, that's all the super

1910
01:29:04,439 --> 01:29:04,920
right out think.

1911
01:29:05,000 --> 01:29:06,840
Speaker 3: Oh no, I didn't want to end the episode there.

1912
01:29:08,000 --> 01:29:10,560
Did you see that laser Active got an emulator?

1913
01:29:10,600 --> 01:29:13,600
Speaker 2: Finally? You know what the laser active is? The laser

1914
01:29:13,640 --> 01:29:14,800
disc Sega thing.

1915
01:29:14,880 --> 01:29:15,600
Speaker 1: That's I guess.

1916
01:29:15,399 --> 01:29:17,239
Speaker 2: Sega's involved with it. I guess it's not right to

1917
01:29:17,279 --> 01:29:18,239
call it a Sega thing.

1918
01:29:18,079 --> 01:29:18,760
Speaker 1: But yeah, I don't know.

1919
01:29:18,840 --> 01:29:22,199
Speaker 3: Yeah, because like the laser disc is an analog technology

1920
01:29:22,359 --> 01:29:24,720
for you know, it's insane as that is or whatever

1921
01:29:24,760 --> 01:29:26,680
that means. It's just it's not just digital. It's got

1922
01:29:26,680 --> 01:29:30,000
analog elements to it, and someone was able to like

1923
01:29:30,560 --> 01:29:32,840
reverse engineer that and make it work in an emulator

1924
01:29:32,840 --> 01:29:33,880
that's pretty wild stuff.

1925
01:29:34,000 --> 01:29:37,279
Speaker 1: I played Dragon's Layer on the laser active.

1926
01:29:37,920 --> 01:29:40,239
Speaker 3: Yeah, I'm like, we should do a laser active stream

1927
01:29:40,279 --> 01:29:44,119
and see if we can do this. All right, Mike,

1928
01:29:44,279 --> 01:29:45,960
I think with all that out of the way, we

1929
01:29:45,960 --> 01:29:46,720
can hit the button.

1930
01:29:46,800 --> 01:29:47,720
Speaker 1: Get out of here, right.

1931
01:29:47,720 --> 01:29:49,840
Speaker 3: We got get ready for a direct tomorrow, man, got

1932
01:29:49,840 --> 01:29:52,039
get right up early, right up, right up and bright

1933
01:29:52,079 --> 01:29:52,479
and early.

1934
01:29:52,560 --> 01:29:53,960
Speaker 1: How did the morning people say it is?

1935
01:29:54,279 --> 01:29:57,760
Speaker 3: We have to get up bright and early. Now, it's

1936
01:29:57,760 --> 01:29:59,880
not eleven am. It's not nine am for us.

1937
01:30:00,079 --> 01:30:02,039
Speaker 1: Yeah, I know.

1938
01:30:02,279 --> 01:30:06,560
Speaker 3: Look, thank you. Yes, that's all I needed to hear. Yeah,

1939
01:30:06,560 --> 01:30:08,600
we're gonna be talking over the direct over on Giant

1940
01:30:08,600 --> 01:30:11,800
Bomb everybody. So if you're gonna be up watch it

1941
01:30:11,800 --> 01:30:13,560
with us. I bet it's gonna be a good time.

1942
01:30:14,720 --> 01:30:15,560
I'll be running that.

1943
01:30:16,239 --> 01:30:16,600
Speaker 1: Nine a m.

1944
01:30:16,760 --> 01:30:18,439
Speaker 2: Is not early, says Brad Lynch.

1945
01:30:18,560 --> 01:30:20,359
Speaker 1: Yeah and everything. Look I get it, like he he.

1946
01:30:20,600 --> 01:30:21,920
You can make fun of me when I talk about

1947
01:30:21,920 --> 01:30:24,680
any but eleven nine am is early for some people.

1948
01:30:24,880 --> 01:30:27,560
I get it. You all have kids or jobs. Game.

1949
01:30:28,079 --> 01:30:30,479
Speaker 2: I understand a lot of fur hours at that point

1950
01:30:30,520 --> 01:30:30,840
for sure.

1951
01:30:30,920 --> 01:30:34,920
Speaker 3: Yeah, uh, what do you how much stuff to get

1952
01:30:34,920 --> 01:30:35,439
done before?

1953
01:30:35,520 --> 01:30:37,439
Speaker 1: Like game has mornings. That's wild to me.

1954
01:30:37,640 --> 01:30:40,520
Speaker 3: I mean a fair amount, but it's like I'm usually

1955
01:30:40,560 --> 01:30:42,720
like I take the kids to school every day.

1956
01:30:42,800 --> 01:30:43,359
Speaker 1: That's mine.

1957
01:30:43,640 --> 01:30:45,760
Speaker 3: That's a whole So that's a whole thing. But it's

1958
01:30:45,760 --> 01:30:48,399
like it's like a half an hour. I like to

1959
01:30:48,479 --> 01:30:51,279
like mosey into the day at that point. So coffee,

1960
01:30:51,319 --> 01:30:53,520
the news, I'll listen to NPR and stuff like that

1961
01:30:53,600 --> 01:30:54,119
and sort of.

1962
01:30:54,079 --> 01:30:56,640
Speaker 2: Just kind of like want like spool my brain up

1963
01:30:56,960 --> 01:30:57,439
for the day.

1964
01:30:57,920 --> 01:31:00,439
Speaker 1: That's the thing, Like, like you know, I to sleep

1965
01:31:00,560 --> 01:31:03,239
so much that I have played it. It's like when

1966
01:31:03,239 --> 01:31:04,840
I get up and then I got to get going, right,

1967
01:31:04,880 --> 01:31:08,039
It's like take penny out, shower, then just here we go.

1968
01:31:08,079 --> 01:31:09,319
We're at work. Yep.

1969
01:31:09,399 --> 01:31:11,560
Speaker 3: Yeah, it's nice. During the summer, it's not like that.

1970
01:31:11,600 --> 01:31:13,960
I definitely fall into much more of bay. Let's get

1971
01:31:14,000 --> 01:31:15,800
up and get going. It's time to do the day

1972
01:31:16,119 --> 01:31:18,279
now because I stayed up too late playing video games

1973
01:31:18,359 --> 01:31:18,760
or whatever.

1974
01:31:19,319 --> 01:31:20,159
Speaker 1: It's it's nice.

1975
01:31:20,800 --> 01:31:22,560
Speaker 3: Anything else you w tell people about, there's there's the

1976
01:31:22,600 --> 01:31:23,720
new nineties Disney right now.

1977
01:31:23,680 --> 01:31:26,520
Speaker 1: Ninety Disney about Andy and the Jones Epic stunt Spectacular.

1978
01:31:26,560 --> 01:31:29,000
We had a lot of phones that, so make sure

1979
01:31:29,239 --> 01:31:31,960
you listen. We did have a new Blake club yesterday

1980
01:31:32,000 --> 01:31:34,000
or virtual high line. We did the talker, we did

1981
01:31:34,119 --> 01:31:39,239
talk about all the acclaim news today. Jeff well, shit,

1982
01:31:39,399 --> 01:31:40,079
we blew it.

1983
01:31:41,640 --> 01:31:43,199
Speaker 3: For the game as Mornings, where I was like, I

1984
01:31:43,199 --> 01:31:44,720
will talk about this. I'm like, what am I even

1985
01:31:44,760 --> 01:31:46,079
gonna say about any of these games?

1986
01:31:46,079 --> 01:31:50,079
Speaker 1: I got nothing. We ain't got nothing on that, So yeah,

1987
01:31:50,119 --> 01:31:54,800
I claims back. Good for them, Sure, good luck.

1988
01:31:55,000 --> 01:31:57,319
Speaker 2: You know I do not begrudge them trying to make

1989
01:31:57,399 --> 01:31:57,960
video games.

1990
01:31:58,439 --> 01:32:10,760
Speaker 3: Thanks for watching, everybody you next time, goodbye. Some We

1991
01:32:10,880 --> 01:32:14,880
just posted what I had's website looked like on September twelfth,

1992
01:32:14,880 --> 01:32:18,319
two thousand one, and it is. Inside there's this picture

1993
01:32:18,319 --> 01:32:20,960
of Flycat Mario.

1994
01:32:20,680 --> 01:32:22,520
Speaker 1: In front of the two towers with an American flag

1995
01:32:22,640 --> 01:32:24,319
background just says prayers.

1996
01:32:24,520 --> 01:32:28,640
Speaker 3: The title Mario Prays for America can't be real. Look,

1997
01:32:28,720 --> 01:32:29,199
I don't know.

1998
01:32:29,319 --> 01:32:34,399
Speaker 1: I let to believe. I need to see this. We're mad.

1999
01:32:35,800 --> 01:32:37,319
Make sure you can get screached out of this ball.

2000
01:32:40,920 --> 01:32:44,640
What's the hell is this? I'm gonna bye, everybody picture

2001
01:32:44,680 --> 01:32:45,359
all right, we're out,

