Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together, because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: Well, last our heroes they had re arrived for a
third time at New City. We like it there the
city they brought with them. Oh, did you guys ever
find out the anagram?
Speaker 5: Yeah?
Speaker 2: Secret agent man?
Speaker 3: Oh yeah, oh I told you.
Speaker 2: Yeah.
Speaker 3: Sorry, it's been a week since we played.
Speaker 2: Two of them two weeks. We played every two weeks,
every two weeks.
Speaker 4: Yeah, what was it that you got? I got Agent karosemen.
Speaker 2: You nag cream teens?
Speaker 3: Yeah? So Carmen Sage ten turns into I got neat
gas Nukra turns into secret agentment. I kind of assumed
it was a difficult one to do, but well, given time,
we would.
Speaker 6: Have done it.
Speaker 4: But I got agent. I don't know why that wasn't
the first thing I looked for for the other two words,
but it wasn't.
Speaker 3: I was like, yeah, yeah. So they then got back
to town. They they split up went into different things.
Eddie and Bill went grocery shopping. Adira found some torches.
Speaker 4: Just as I don't know.
Speaker 2: If the listeners can hear the air quotes.
Speaker 7: They were just lying there.
Speaker 3: Torches a lot of air quotes, which honestly, if we're
gonna we're all gonna be honest. Aderra saved those planks.
She saved those torches.
Speaker 2: They were going to get burned.
Speaker 3: Yeah, because Bag went to the Fami Granite Grove and
got a reading from the Fama Granite Grove saying that
it was in danger. And that's when they learned about
Carmen's Stage who is also uh Secret Agent man and
Frank Lee. Frank Lee was his name. Past tense because
they took him back for questioning and cast fireball on them.
After the conversation, hit a stone wall, and then they
killed him.
Speaker 7: It really pissed Adara off.
Speaker 3: Yeah, Adeera killed him so quickly, one shot that monther fucker.
And he had a good amount of health. He had,
he had health and armor and just did not matter. Yeah,
so we brought into Dera mm hmmm. So then they
were getting ready to go. They went and talked to
Jamie Pond just to check in and see how their
sister or how her sister was doing in the Divination Nation.
And then they learned that Kilo, Lieutenant Kilo, had left
stating that he found someone and needed to take her
to where the other first people were because she didn't
belong she didn't belong here. She was a refugee, she
did not belong here. So she came from the Abduration
Nation somehow. And then yeah, he grabbed her and they
were on their way. They were down on their way
to Pepperville. They got this information and they had left
two days ago. It's about a three day travel on wagons,
so about two day travel just to get there on horses.
And then Eddie cast his newest spell.
Speaker 2: Yeah, I cast shadow Walk to what to take us
to the tavern in Pepperville.
Speaker 3: Yes, yep, So what does that look like?
Speaker 2: So I cast the spell and I and I tell
it that and I waved my hand around in a
little circle with you know, like the two fingers out
and uh so, but I'm facing the wrong way because
it's s day time. And I realize that, and I
turn around and like at the edge of the building
where there's a shadow that I do it again. And
a portal opens up, and there's the tavern in Pepperville.
And I say, all right, come on and just step
through it, all.
Speaker 4: Right, And I'm all private before you do this.
Speaker 2: No, that's an illusion spell. How big is the portal?
About eight foot circle?
Speaker 8: Okay, i'll squeeze her. Oh maybe I should let you
guys go. First, portal opens up in a tavern, albear
comes through.
Speaker 2: Fair.
Speaker 6: Then again.
Speaker 3: There we go.
Speaker 2: I'm through already. I'm waiting for you guys. I'll bring
it through.
Speaker 3: So you all go through, and you're at a tavern
and there are not a lot of people in the tavern.
It was still kind of the middle of the day
when you guys went through. So you come through and
there are a few people there, but not a lot,
just some eating food and drinking a glass of hail,
and they all see you come through. Everybody stops. One
guy was holding a spoon up to his mouth and
he just drops it into the bowl.
Speaker 2: So what. It's a well lit tavern, and really the
only shadowy spot was under a table, so we're whipping
that over.
Speaker 3: It's like that Little Monsters movie. Yeah, they come out
from under the bed.
Speaker 2: Yeah, teleports a shadow to shadows.
Speaker 6: So I'm gonna be a big surprise.
Speaker 3: Then you crawl up, tip the table.
Speaker 6: Over, get that come up under the table.
Speaker 4: Wait, what are you right now?
Speaker 6: Popcorn owl bear?
Speaker 4: Yeah, I'm a colored awl bear. Every well, everybody's staring.
I'll just flash by cymbals and be all Bill Quiver
Lance and his merry men and Albert, Oh, merry men.
Speaker 3: We have men man all right.
Speaker 2: And then uh, I'm gonna head right over to the
bar where I assume this the tavern keep is standing
agg yep.
Speaker 3: Slack jawed, staring wide eyed.
Speaker 2: Hey you've seen uh this army type Lieutenant Kilo through here.
Speaker 3: He pauses for a second, reaches down below the bar,
pulls out a shot glass, sets it down, pulls out
a bottle of booze, pours a shot.
Speaker 2: I take it.
Speaker 3: Take it. He grabs another shot glass, pulls it out
and pours himself a shot. Drink it, drinks it. I
I I haven't seen anyone, any army come through.
Speaker 2: No, no, just be one one army type with a lady. Probably.
Speaker 3: Oh no, I haven't all right, Maybe we came back
too far.
Speaker 2: We're from the future. This is gonna happen. Oh, I'm
just kidding. Listen, Sorry about the table. I'm high illusions, daddy. Okay,
we're the second breakfast club. That's shadow Walk. It's a
pretty high level illusion spell. You can be impressed. It's fine.
Speaker 3: I am thoroughly.
Speaker 2: We're trying to get ahead of this guy. We know
he's had it here. We just got a message for him.
So sorry about the you know the fright there?
Speaker 3: Okay, thank you.
Speaker 8: Yeah, I'm just slowly meandering around the bar sniffing everybody.
Speaker 9: But why I'm gonna just pull out the leash, like
slowly make eye contact with patrons like, I'm sorry.
Speaker 3: Is there any chance I would pick up like a
scent of kilo? There is a chance, but you don't
get one. Okay, he's just not here yet.
Speaker 2: Can we assume that his nose is human, just like
this weird persons. Yes, since he's sniffing people.
Speaker 6: Which is odd at the end of a beak.
Speaker 4: Yeah, nobody, nobody, You worry he's more scared of you
than you are of him.
Speaker 6: No, not really.
Speaker 4: He says that I'll just go and go, Oh my god,
it's David.
Speaker 3: All right, So you go through the saloon style doors
and out into the town of Pepperville.
Speaker 2: Yeah. Yeah, we'll turn, you know, to the northeast.
Speaker 8: And he'll be the last one out because I'll probably
break the threshold around it and come through, all right. Yeah,
just can't wiggle my way out, trying to do at
least amount of damage as I can.
Speaker 3: And then they're all just still staring. Like nobody has
said or even moved. They all just kind of follow
you guys with their heads. They they move their whole
heads as the why you walk out and.
Speaker 8: Turn back around and close the doors manually very on.
Speaker 3: This salutes the whole swing doors, close them and hold
them still. All right, you guys are you guys are there,
and you do see the town is just kind of
going about its normal business. People are It's busy right,
still but there's last time you were here, there were
a lot of refugees and some people were getting angry
and talking about a pact hunt to try and hunt
down the warlocks Heaven spacey Yeah, and his and his team.
Speaker 9: And you.
Speaker 3: Notice this time already, especially Bill, who can notice everything
different about a town just by going to another town,
that it seems to be a lot more stable here now.
People have kind of found a role. The refugees have
kind of found a role to play into, and a
lot of people have seemed to have left, So it
seems like that maybe they've gone back to their home
tow hounds to maybe build or something. That would be
a good assumption. But there aren't as many people here now,
and the people that are here seem to be tasked
with doing things.
Speaker 9: I have kind of the same ability I have wide wanderer.
Yea that says you've traveled the wild, Yeah, the wild
world over. When you arrive someplace, ask the GM about
any important traditions, rituals and so on, and I'll tell.
Speaker 7: You what you need to know.
Speaker 2: All right.
Speaker 4: Yeah, So we're just waiting for him to arrive. Are
we sure he's coming through this time?
Speaker 2: Best guess?
Speaker 4: How long do we wait?
Speaker 2: I should be here within a day. I think it's
been two days since he left. It should be about
two days here on horse. So yeah, we'll wait today.
We'll go back tomorrow. Wagons in the egg Are there anyway?
Is there? Like? So this is a tavern? How big
of a town is Pepperville? It's like, is there more
than one tavern?
Speaker 3: Ah, there's no, there's just really one, just one nice
size tavern.
Speaker 2: Is there like an army outpost or anything like that?
Speaker 3: No, not really, No, there's a guard barracks.
Speaker 2: Guard barracks. So let's go check into the guard barracks.
It could be he stopped by stop there to provision
or something. What we can find out if he's been
through and how far ahead of us he is if
he has, since he apparently hasn't been to this tavern yet.
Speaker 3: So head to the guard barracks. Yeah, okay, So you
make your way to the guard barracks. You know where
it is from the last time you were here. It's
easily noticed and people going in and out of the town.
It's something you can see pretty pretty easily. So you
arrive and the guards welcome you, and I'll shure you in,
a few of them recognize you from your last visit here,
and they take you into a room and they introduce
you to the Captain of the Guard and say, you know,
this is Guard Captain Derek, and k's like, ma'am, it's
nice to meet you.
Speaker 2: Yeah, you too, Captain Derek. Listen, we're trying to catch
up with Lieutenant Keilo of the of the Army, and
last we knew he was headed this way. Just wondering
if you'd seen him come through.
Speaker 3: I hadn't seen him yet. But if you want to
hang out here for a bit and see if he
comes through, more than welcome.
Speaker 2: Yeah, tell you what, we'll we'll go hang out at
the tavern. If he stops here, could you just send
him over there, let him know where over there. We'll
do appreciate it. And all right, we'll do appreciate it.
And if you know, if he stops there first, we'll
send him to come say hi. He probably will anyway,
I'm sure he's a great guy, Sure he love me.
But I say, all right, Captain Derek, appreciate your time.
Speaker 3: Yeah, well, not a problem.
Speaker 2: Good luck, thanks all right, And now I think, uh,
what do you guys think just go hang out to tavern.
Did I have a porch? Ye, I'm picturing like an
old West tavern, like a wooden porch, and yeah, I
mean the saloon doors. That's what that's what did it?
Speaker 3: Oh yeah, it's all you need to really build the image.
Speaker 2: Yeah, ye, some roomy and probably a balcony with rooms up.
Start dranking out of the water truck. Yeah, a big
big picture window with like the white border. You know.
Speaker 3: There's some places out there to tie up your horses.
Speaker 8: And yeah, a chair, yeah around chair rock because we'll
drag some more chairs out.
Speaker 2: We're gonna set out there and wait, yeah, yeah, that's
the plant. We'll head back to the tavern, drags some
chairs out, set out there and drink our time.
Speaker 7: Away drunken public.
Speaker 3: As Pepperville people walk by you, they all start tipping
their hats, you know, the brims of their hats which
they now all have as they pass by. You know,
nodda bill, they're your people.
Speaker 4: I tip my fez back.
Speaker 3: Wearing a fez.
Speaker 4: It felt like a fe kind of town, did it?
Speaker 3: Did it feel like a pa all right?
Speaker 4: And I felt like a town where I should wear
a fast See that the more culture than that.
Speaker 3: That's exactly what people.
Speaker 4: That's what I think whenever I see a fezus there
is a cultured son of a bitch.
Speaker 3: Yeah, you're wrong.
Speaker 7: I can't call and tell your name that you're.
Speaker 4: I don't know if I wasn't there wasn't in a
movie on a monkey.
Speaker 2: I don't know.
Speaker 4: If I'm like, are cool? Oh that's yeah, I've seen
a doctor who I got.
Speaker 3: All right, so you guys go sit there and just
hang out.
Speaker 2: Yeah, yeah, planning just to you know, wait the day
away Stevie comes by.
Speaker 7: If not, then it's beautiful afternoon.
Speaker 2: You might have had it somewhere else. We might not
be able to find him.
Speaker 3: As nighttime starts surround the bend, you do see a couple,
a man and a woman that comes into the bar.
We're holding some marionettes and they are the live performance
for the evening and they start doing a little marionette
show and singing and yep, having a good time. It's
a very leude show for the marionettes. But so they're
doing that a Chip and Dale. This is their competition.
Speaker 2: This is how bar entertainment goes. And the illusion Nation.
Speaker 3: This is their competition. This is Adam and Eve. They
sell a lot of goods too after the show, So
really the show is just kind of like to get
people warmed up and then they can sell them products, give.
Speaker 9: Them ideas, sell them products, use code, dreams are achieved.
Speaker 3: So they are doing that. The bar does seem to
fill up after a little while. They bring out some
food for you guys, some drinks for you guys. You're
having a good time. And then coming down the road
you see Keilo with a woman next to him.
Speaker 2: All right, I.
Speaker 7: Run up and slapper.
Speaker 3: Her hands are are bound.
Speaker 7: Of course they are. It's k.
Speaker 3: So she takes a smack and she's like wide eyed
and she's like, what was that for?
Speaker 7: Oh you didn't expect that.
Speaker 3: I didn't.
Speaker 9: Kelo has not informed. Okay, my bad.
Speaker 3: Like Adira, it's nice to see you, hello, handsome, the
rest of the Second Breakfast Club, you know, rag Eddie Bill,
it's up, great to see you. What are you doing here?
Speaker 2: Yeah, fancy meeting you here. Well, we see, we had
gone back to the New City and we were just
going to tell you about the the adventure we had,
and then we heard that you were bringing a mysterious
stranger to where the first people belong or something like that. Yes,
and that just really captured our attention.
Speaker 9: I guess, especially since we know who you are. Heavy link,
very heavy heavy link.
Speaker 3: Mmm mmm okay you tricks to you, oh only a little.
Speaker 4: Only a little, only invented tricks probably always meant to ask,
where does your next start?
Speaker 9: She doesn't know, Eddie, she doesn't know. You can't speak
frankly with her.
Speaker 2: Listen, Lieutenant, let's walk away from your companion here for
just a minute, just out of earshot, because I have
some questions for you that I don't know if she
should hear because I don't, and that she's bound.
Speaker 3: I can't be more than a hundred feet away from her,
or she might be able to leave my restraints.
Speaker 2: One hundred feet is probably far enough, and we'll whisper.
Speaker 3: Okay, wonderful, I'll hold her, see.
Speaker 2: You show hold her? Oh no, I got a better idea.
I'm just going to cast minor illusion as just a
bunch of flapping noises right around that lady's ears. Okay,
it's a ten, all.
Speaker 3: Right, So flopping noise that starts going, she's like she
tries to like cover her ears because it's loud, but
her hands are tied to you know, the saddle.
Speaker 2: So I don't know. I never thought of that before. Listen,
So this first people thing we've we've learned a little
bit about that, but not much. But well, now there's
this guy, Magnus Devlin, that it seems like we might
run into, and he's got a special sock. Does that
sound familiar to you?
Speaker 3: Special socks?
Speaker 2: That's the way a special sock.
Speaker 3: I know that there are sometimes special items for specific people,
but I don't know about Magnus Devlin having a special sog.
Nothing comes to mind.
Speaker 2: The name doesn't sound familiar either.
Speaker 3: Oh, the name sounds familiar.
Speaker 2: Yes, huh, can you give us any information?
Speaker 3: Sometimes sometimes when a very powerful wizard becomes a little
too powerful for their breeches, they figure out a way
to not die, and sometimes that magic can corrupt them
and turn them into something super natural inhuman, and something
like that has happened with Magnus Devlin.
Speaker 2: Mm hmm.
Speaker 4: I feel like you just described a witch.
Speaker 3: That is the name of them. Yes, it's good to
see you're well educated on the matter. I read, Yeah,
I read.
Speaker 4: You can't proved, I don't.
Speaker 2: He knows a lot of stories about heroes and stuff.
Speaker 4: I know about the Latvian sword.
Speaker 2: Yeah, I don't remember what it.
Speaker 4: Means, but that's what I had my notes, and it
was associated with Kilo. So I know about the lat
Being sword, and.
Speaker 8: I was associated with a name similar to Quilo.
Speaker 2: Yeah. Yeah, we've been learning a lot about anagrams lately.
Speaker 3: How interesting.
Speaker 2: Listen, we'll keep your secret because the dear has got
a crush on you.
Speaker 3: Well. Of the good news is no one would believe
you if you told them otherwise, and if they did,
I could always just get rid of them.
Speaker 4: People tell them they weren't stabbed.
Speaker 2: We weren't going to say that. We weren't going to
say those parts out loud. Oh sorry, it's just let's
just assume, Okay, Yes, but I appreciate the information about
Magnus Devlin.
Speaker 3: Yeah.
Speaker 2: If there's anything else that you could tell us that
could help, we'd appreciate that as well. Uh, if not
perfectly understandable.
Speaker 3: Magnus Devlin he was here at the time of the
last break, that's when I came back, and he he
had access to multiple schools of magic, much.
Speaker 6: Like a warlock.
Speaker 3: But he wasn't a warlock, so he is limited to
just the one school of magic, whichever that may be.
What do you mean came back, Magnus Devlin.
Speaker 2: No, you said that's when you came back.
Speaker 3: Oh, I left for a while.
Speaker 7: Well, any plans on leaving anytime soon?
Speaker 3: Oh? Not, if I can help it. I'm having way
too much fun here.
Speaker 4: Same, you're having too much fun, just like encouraging people
in an army. I'm confused.
Speaker 3: Oh that was, you know, just to hang out for
a little bit and get them all riled up and
good to go. But the wars between the schools is
going to be something that should be experienced from within,
not from afar.
Speaker 4: I would like to experience it from afar.
Speaker 3: That's not fun at all, now, is it.
Speaker 4: Discreed?
Speaker 3: I guess it depends on what side of the warrior
on right, the winning side or the other side.
Speaker 4: Well, he's getting outside. Yeah, that's I feel like. I
feel like it was a lot of years to spend
with our army.
Speaker 3: Oh for me that it's hardly anytime at all.
Speaker 5: That's fair where you guys had it anyway.
Speaker 3: I am not sure that I should tell you, but
it's not in the illusion nation, so that should bring
you comfort.
Speaker 2: That does bring a little relief we're.
Speaker 3: Leaving the country.
Speaker 2: M hmm.
Speaker 6: She vallid.
Speaker 3: She goes by many names, but her first name is
her Yeah, first name, her first people name is Abigail.
Speaker 2: Called it.
Speaker 7: She sounds like a whore.
Speaker 2: She gets around the conqueror.
Speaker 3: Believe you me. I am probably the most powerful entity
on this planet now, and I can barely keep her contained.
Thus one hundred feet thing that I had mentioned. But
once I get her to the other first people, we'll
be able to get them all put back together, right right? Oh? No,
I mean once they're there, they're just there. Oh, not
a lot to get out.
Speaker 5: H huh did you say these things? And then I
gotta ask, I gotta ask, get out of what?
Speaker 3: Out of the lake that I put them in?
Speaker 2: You put them in a lake?
Speaker 3: Yeah, it's a fiery lake.
Speaker 2: Oh, a fiery lake, not a fizzy lake.
Speaker 3: Right, yeah lake? Okay, Yeah, the fizzy lake is north Yeah.
Speaker 2: Yeah, ok. Seltsak Selts's the one. You know what they
had in there?
Speaker 3: Hm?
Speaker 2: The infinite squirrel?
Speaker 3: Did they I did not think to look there?
Speaker 2: Yeah?
Speaker 3: Interesting?
Speaker 4: What would Abigail be your hero past?
Speaker 3: Yeah? Yeah for sure?
Speaker 4: Oh ye, so I would know what thing about her?
Speaker 3: Then right, yeah, you'd probably know quite a bit about her,
like what uh like she single handedly like took down
several major demons during the Demon invasion at the break
of the School or at the break of the Book
the Infinite Book Lipook of Magic. And you know that
she's been around since before the Age of Giants. And
you know that she's called the Wanderer because she typically
moves from country to country and collects their cultures. And
you know that she is one of the most badass
revered soldiers of the First People. She seems like not
a bad person. Why are we getting rid of her?
She's not a bad person, just in your.
Speaker 4: Yeah, why are we getting rid of Abigail?
Speaker 3: We're not getting rid of her. We're just detaining her
with the other First People for a while, forever, until
I can figure out something better to do with them.
Speaker 4: Why are we detaining them?
Speaker 3: Because their power unchecked continues to break euphray and I
don't want the planet to break anymore, so I'm gonna
try and figure out a way to fix that really quick.
Speaker 4: How did Abigail break you pray?
Speaker 3: I don't know. I need to figure this out.
Speaker 4: Okay, it just feels like getting rid of the lady
who killed the demons that tried to invade is hasty.
Speaker 3: Oh yeah, but didn't you tell me stories of defeating demons.
We don't need the first people for that, do we.
Speaker 4: I say a lot of things. I say a lot
of things. That doesn't mean that we don't need good, good,
solid demon slayers.
Speaker 3: Believe you me, my friend, The world is better without
the first people. No, I'm not killing them, but I'm
just putting them in a safe place until I've collected them.
Speaker 6: All gotta catch a So are you a good god
or a bad god?
Speaker 3: Isn't that the question? I think that's probably just in
the eyes of the beholder when you say what's good
what's bad? Really it's pretty great. Do I go around
mercilessly killing and enslaving people? Absolutely not.
Speaker 4: You're you're like imprisoning the first people right now?
Speaker 3: Well, I mean she is done wrong, like what like
breaking eupray ow. That's what I'm trying to find out.
Speaker 4: How do you know she did it that?
Speaker 3: Oh there's a link to all of them, well to
their bloodlines.
Speaker 4: So somebody in her bloodline did something, so she has
to go to jail.
Speaker 3: That's how this works. That feels wrong.
Speaker 2: Well, that doesn't feel right.
Speaker 3: When you're a deity, you need to be held accountable
to your creations. If I were to create a whole
bunch of monsters here on Euphrey, would you leave me
unchecked or would you try to defeat me? So I'd
stop creating monsters.
Speaker 4: Me personally.
Speaker 2: In theory.
Speaker 4: Sure, I would try to feed you, but like right.
Speaker 6: We would try to ask you first.
Speaker 7: I think, well, try the challenge.
Speaker 6: Did you ask the first people to stop breaking you pray?
Speaker 3: Yes? They don't listen. They just go about their own thing.
Speaker 2: How's this lake of firework? Don't they burn?
Speaker 7: Oh?
Speaker 3: No, it is not really a liquid, it's plasma.
Speaker 2: So is that really a lake?
Speaker 3: As long as their linked item, they're token that binds
them to this world, is not destroyed, they won't die,
They will be fine. Which could be those magic socks
that you mentioned. It could be a link to from
one of the first people.
Speaker 2: That could have been misinformed about the sock and how
special it might be. It's just someone wants it. Yeah,
but that seems horrible by the what you just just
hold on to their special item and then throw them
in fire forever?
Speaker 3: Well, they're not burning burning, are they not? I mean,
they're fine.
Speaker 2: Al do they feel like they're on fire?
Speaker 3: No, most of the time they're fine. It's when they
try to escape that they feel like they're on fire. Oh,
when they don't escape, they're not on fire.
Speaker 2: Oh that's pretty humane then.
Speaker 3: Oh okay, all right, I think we're done here.
Speaker 4: Now.
Speaker 3: My question to you guys is what are you going
to do with this information?
Speaker 2: Nothing, We're gonna forget we heard it.
Speaker 3: Oh that's less fun. If I knew that, I wouldn't
have told you.
Speaker 2: I forget.
Speaker 8: Honestly, I don't think there's a reason for us to
do anything at the moment. You seem to be interested
in protecting the balance in you pray, and I'm okay
with that. Not agree with your means, but the ends
are justified, wonderful.
Speaker 3: Will you tell others.
Speaker 2: Who would believe us?
Speaker 6: Isn't that what you said? I?
Speaker 3: Yeah, I mean, I definitely said that, but I was
curious what you would do. Nonetheless, you are interesting. You
four are very interesting, and that intrigues me.
Speaker 7: I think I told you we were fun.
Speaker 3: You're especially so you and that boyfriend of yours, that
little Bert.
Speaker 7: You get old Delbert.
Speaker 2: All right, well, I think we're gonna head back. We
gotta we gotta some kind of some kind of witch
to catch up with.
Speaker 3: Our heroes will return after these messages. Hey there, it's
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the foolishness.
Speaker 2: All right, well, I think we're going to head back.
We got a we got a some kind of some
kind of liitch to catch up with.
Speaker 3: Wonderful. Well, do you need help getting back or no?
Speaker 5: No?
Speaker 2: I got it?
Speaker 3: All right, Well I'm on going to the bar and
watch this little Maryonete show I heard so much about.
Speaker 2: Yeah, that's where we got to go to our portals
under the table. Oh okay, most not yet, but that's
where I'm going to cast a spell. Sure, I know
it's dark out now I can cast it anywhere. But
it's more fun under the table, right, especially during the
Marionete show. It's hilarious. Yeah, so, uh hey, do me
a favor. Wait till we leave, and then come in
there and ask the bartender if you've seen anyone from
the future.
Speaker 3: I will do exactly that. That sounds fantastic, Yeah, it
will be probably, So we're all going to go in
and have like a couple of drinks before we leave her.
Speaker 2: No, I wouldn't forget through that bartender.
Speaker 4: It does. Does the prisoner or lady have like pockets
in her dress?
Speaker 3: Yeah, she's got a pocket. She's also got a giant
sword that's strapped to the back of the horse. Now
and okay that you can see now that you're closer,
you do see the bags of cups that she had,
all of the mugs they have like stamps from different
seals and royal families and stuff.
Speaker 4: I'm just gonna could you get rid of the flapping.
Speaker 3: I just want to talk.
Speaker 4: She's a legend. I want to talk to her as
we go back.
Speaker 2: Oh yeah, okay, dude, I don't just spell the flapping.
I forgot about that.
Speaker 4: So yeah, I'm just gonna like talk to her as
we go back, try and like, sure up some of
the stories I know about her. I feel like I
kind of want to help her. So I've heard nothing
but good stories. I like this person, I like the
legends about her. Right as I'm talking to her, I'm
gonna try and drop the finger trap in her pocket.
Speaker 3: Okay, uh do a sleight of hand for dexterity.
Speaker 4: Okay, scary one.
Speaker 2: I'm not gonna lie to you. That's a ten, all right.
Speaker 3: So then you slide it in while Kilo is talking
to Adira and Eddie and she's chatting with you. Did
you want her to see that you that you put on?
So she notices, But yeah, liked of top it?
Speaker 4: What I whatever? And then I'll just keep yeah, like
I said, I last questions and kind of get more
in depth about some of the legends I've heard verse
so that I can have better poems. I'll leave with
everybody else on this time.
Speaker 3: She gives you a brief overview about a story with
three people named Tim, Terry, and Tiana, and that's the
one most recent that you know of, and her dealings
with them, and she mentions a place called the in Between,
which you think is vaguely familiar to the place that
who Rag may have gone when he was wished into
the nothingness?
Speaker 4: Is it so it's like what he was talking about
when he was wishing the nothingness? Is it because I
di Is it similar to that too? Or is that
something else?
Speaker 3: No, it's not.
Speaker 4: When you die, it's not the same as when I died,
And it's not the same place Loki took us to,
right right, Okay.
Speaker 3: Loki to it someplace?
Speaker 4: Well, we had a dream and then I broke the
illusion and we all popped out of it.
Speaker 3: Yes, Loki probably took you to where his path in
between worlds it is meant to go. It's like a
highway through the in between. But that's closed. You can't
use those right now. You phrase cut off from the
other world's other universes. And as far as when you die,
well you go to where the many faced God is.
Speaker 4: Yeah, yeah, that seems right.
Speaker 3: The little girl, Yes, yes, little girl.
Speaker 4: So Loki said, you broke the How did you break
the world?
Speaker 3: Oh? The world it sometimes breaks because of Great Hawk
and the bloodlines that are here help keep gray Hawk
and check. But the theory is that if there were
no bloodlines from the first people here, there would be
no disruption anyway for him to try and reinvade. He's
kind of a catch twenty two. I don't have any children,
so my bloodline wouldn't break this, but some of the
other first people do. And you know she lifts her
hands that are tied up, so this.
Speaker 4: It seems Yeah, it totally seems like the good guys too.
That seems right. Okay, Well, it was good catching up
and getting the info out of you and the stories.
I hope to see you again someday.
Speaker 3: Yeah, just so you know, there is someone going around
the world as long as you're out looking for legends
that has a tome of Tiara Tiana Town and it
illustrates what happens when the world breaks and what to
do as best as she could have put it down
before she was foss forever and name between me and
this person is walking around with a magic sword called
the Nine Lives Scimitar. What if you find them and
get the tone from them, it might bring you clarity
into what comes and what signs to look for for
the break. Everybody got that good?
Speaker 6: Okay?
Speaker 4: Could you tell me anything else about how I might
be able to locate or know where to start with
finding this person.
Speaker 3: I don't know where they are. I've been searching for them.
Speaker 2: Do you know?
Speaker 4: Do you know who it is?
Speaker 2: No?
Speaker 3: I don't know their name.
Speaker 4: Okay, okay, Well see what I can find out about
that thing. Have I heard of either of those things before?
Speaker 5: Hm?
Speaker 3: Not the tone of tr or Tiana, but you've probably
heard of the nine Live seminar.
Speaker 4: Okay, okay, Well that'll be I'll have to start or
go start looking into that. Good luck with Loki.
Speaker 3: Yeah, if I'm in prison for a while, I'll need
someone to find that tome and find members of the
bloodline yourself. Good luck.
Speaker 4: We will definitely seek it out.
Speaker 6: She seems like a nice lady.
Speaker 4: I'm gonna go lead you know everything that I found out.
Speaker 2: Yeah, so we'll walk away from Q and so we
got we gotta figure out where he's keeping these people
prisoner and get him out. Right.
Speaker 4: She seems like she Do you think she's smiling to
wait until we're far enough we've already separated. Yeah, yeah,
she might not go. I gave her the finger trap.
I don't know if it'll actually work for getting out,
but it can turn you ethereal. So maybe she can
slip the handcuffs.
Speaker 3: And get away.
Speaker 2: Could be Do you think she smokes? I got these cigarettes?
Speaker 4: I mean probably she might make.
Speaker 2: It a little stronger.
Speaker 7: Go give her a cigarette, so probably.
Speaker 4: All right, we're gonna go okay, yeah, so yeah, I'll
just go I'll go back to it. But I'm not
even gonna try it. Mm hmm. I'm just gonna stop
somewhere and get more cigarettes so that can sneak the
magical ones inside them. Is there another store?
Speaker 3: Is there even at the bar.
Speaker 4: I'll just go bump them off those tickets.
Speaker 3: Yeah, you can go to the bar.
Speaker 4: Just go for the vending machine, talk to somebody to
do it. Give me, I'll give you more money than
they're worth or whatever.
Speaker 3: All right, Yeah, so you dropped two gold on the
table for a pack of smoke. Oh yeah, sure, go bell.
Speaker 4: So I think I'm gonna take the cigarettes and the
place the two with the magic ones, but have them
upside downce so they look different, and then just going
back and not just right in front of Okay, I
don't care. I'll just walk off her and be like, hey,
I also remember from the legends that you smoke cigarettes,
so I figure you should at least have this take
the edge off, and you're a good luck or whatever,
and I'll just give her the pack and leave.
Speaker 3: She like leans over so you can put it into
her her travel cloak and put it in the pocket
there and all right, thank you.
Speaker 9: It's all this going on in the tavern during the
Marionette show because if so, because like Loki and I
like meandered to watch the show because screw you, guys.
Definitely you definitely go as long as he can stay
within one hundred yep.
Speaker 7: We're enjoying the show. So yeah, that's what we're doing.
Speaker 3: Marionette's doing some.
Speaker 7: Yep stuff right up our alley.
Speaker 4: It's just the sex scene from Team America for two hours.
Speaker 9: Yeah, yes, don't say.
Speaker 7: You guys can go ahead. Loki can give me back
when we're done.
Speaker 9: I mean, he's a freaking god. I'm about to give
him the time of his life. So do what you
need to immortal for I'll catch up. It doesn't matter
that she has to be within a hundred of him.
She can watch, all right.
Speaker 3: So the three of you were done with her or gaymore, No.
Speaker 5: I don't think so. I can't think any of any
way I could track or other than with a ritual.
Speaker 2: Oh yeah, I'm gonna pluck a hair, all right.
Speaker 4: At this point, she's just like, well, you gotta stop
fucking with me.
Speaker 2: That was a bug, sam a snippet, and then put
it in my pocket, just kidding, Thank.
Speaker 7: You, Charice, and you king shame me.
Speaker 2: He was kidding.
Speaker 6: The hair.
Speaker 7: Behind your nae cap.
Speaker 3: Nostril and eyelash, but not like a loose one. Yeah,
no eyebrow eye lash?
Speaker 4: Yeah?
Speaker 2: All right?
Speaker 4: Should we go through the table hole?
Speaker 2: Yeah, I suppose we went as well. I got to
get back to the place power. All right, we'll go
in and I'll i'll cast shadow walk again underneath the
table next to the one we came from last time.
Speaker 9: All right, disturbed the next table we left the last
one exactly the way it was.
Speaker 2: And that's an eight. So I will forget the spell
after this, okay, all right, and slip portal opens up
on your table. The table halls through it.
Speaker 3: Yeah, and uh and we go hia.
Speaker 6: Me, excuse me, sorry about that.
Speaker 2: I have to And I come out the other side,
you know, horizontal, because I happed into it, right and
it came out on like a wall that was in
the shadows. I fall and get up and brush myself off, but.
Speaker 3: Not like a good brush off, just like the whole thing.
Speaker 7: And they're gonna remember it's.
Speaker 2: Just for like it's like two little brushes and a flick, right,
doesn't brush like the front of your clothes off, but
really you landed on your ass, like your back is
still discovered and really just smeared some mustard around me.
Speaker 8: I come through the portal carrying a couple of discreetly
brown paper packaged.
Speaker 3: Box reached behind the bar.
Speaker 6: On your way out, guys, we get parting gifts, all right.
Speaker 2: I have to get rid of you.
Speaker 4: No longer have the finger trap you no no longer
have the Chinese finger track of trap of at the
reality and life seeing.
Speaker 3: That's that's what it's called.
Speaker 2: I know how to.
Speaker 4: Say ethereal, but I don't know how to add the
idiot to the end of it and have it pronounced
right as ethereality thorolity.
Speaker 6: Yeah, there's ethereal reality.
Speaker 4: At the at the reality, all right, So what do you?
Speaker 3: I know what you know? Hold the deer is doing.
That's fading to black real quick.
Speaker 2: The portal stays open until she jumps through.
Speaker 4: That's a deer and just replaced the puppets. They're just
still in the bar.
Speaker 7: A live show.
Speaker 2: Girls just cuckled, shaking her head in the corners, staring, do.
Speaker 4: We just go to the Lake of fire?
Speaker 2: Please?
Speaker 3: I really like to burn my eyes out now?
Speaker 4: Oh so yeah, now that, what do we.
Speaker 5: Do?
Speaker 4: You want to try and find the Nine Lives Scimitar?
That seems like it might be helpful with everything else
going on.
Speaker 2: Yeah, that sounds interesting.
Speaker 4: Well, that tome having to do with the book being
broken apart, and that's all these nations getting ready to
go to war over the pages, seems like.
Speaker 2: And all the wild magic's crapping up lately.
Speaker 4: And LOGI being interested in the first people. It all
feels connected.
Speaker 2: Yeah, it does all.
Speaker 7: The more reason to take a break and enjoy life. Look,
he's got it right.
Speaker 2: We gotta get those people out of a lake of fire, right.
Speaker 4: It seems it seems like what the right thing to
do would be.
Speaker 2: Have you ever heard of that? You ever heard of
the lake of fire?
Speaker 4: Have I ever heard of a lake of fire?
Speaker 3: Make a roll?
Speaker 7: I am.
Speaker 4: I used to fall into burning rings of fire, but
I don't know about a lake that's a What kind
of role was that wisdom. It would be like covered
by my bardic lore. I guess it would be charisma,
or would I use bardic wars? Generally I have samething
to do with heroes of the past.
Speaker 3: But then yeah, I would say wisdom.
Speaker 4: Say do you wisdom? That's a seven, all right.
Speaker 3: So there's two things you could know about this. There's
a structure and then there's the lake itself. I will
let you choose which one you know about.
Speaker 4: Structure.
Speaker 3: So you don't know where the lake is, but you
do know. And this lake, even though it might be
on the general map of Upray, none of your maps
are going to have it. So meta purposes, there is
a place called the House of Embers. It is a
giant structure built in this fiery, magma filled lake. And
the House of Embers is said to be where like fire,
mefits and stuff like that come from, though most of
that's not necessarily true. It's also supposed to be the
point where the center of the earth pushes up all
of its magma to come up and get fresh air
and then go back down into the ground and is
just forever burning. The House of Embers is supposed to
reside in that but you don't know where the lake
is or what the lake is called that it actually resides.
Speaker 4: In, So I'll just don't relay a lot of that. Yeah,
I know, I know about the House of I know
about the House of Embers where you know, all the
fire stuff comes from, and it's supposed to exist inside
like a lake somewhere, so that that seems likely to
be the place. But I don't know where that is too.
Speaker 2: That's what we need, all right. Well, I plucked the
hair off of Abigail. I might be able to, I
don't know, do a ritual to find out where she's
at in a few.
Speaker 4: Days, Okay, see if if she managed to escape or not. Yeah,
and then in the meantime we can start asking around
about the scimitar and the tone.
Speaker 5: Yeah, maybe even hit the library.
Speaker 7: M last time we went to the library, it wasn't
great for me.
Speaker 6: You were fine. Who we went through the sewer.
Speaker 4: It was fine except for that, and then I got
a rainy hat. Actually, you know, I hated the library too.
Speaker 6: Well, I have books I need to return.
Speaker 4: Yeah, checked them out. Where Who was it? What is
the librarian Crowman? The Yeah, in the library, the librarian.
Speaker 2: The Kenko scholar.
Speaker 6: Why we like this?
Speaker 4: Uh, yeah, let's go to the library back. Well, New
City's not gonna have a library.
Speaker 2: No, New City's not gonna have a library. The college does,
the college does? That's true? Well, I can't can't say
that a spell again tonight.
Speaker 4: Well, maybe we can go there immediately tomorrow.
Speaker 2: Yeah, we could probably do that.
Speaker 4: How is there like a distance limitation to that spell?
Speaker 2: Or I don't think so? Okay, Well I think it
has to be somewhere that I've been before. Was the
biggest limitation. I think maybe I just assumed that.
Speaker 4: All right, So get some rest and then go there tomorrow.
We don't really have anything else to do other than
go after the sock.
Speaker 10: Right, yeah, pretty much vital get them out of the
Lake of fire and find out about that nine Lives scimitar.
Speaker 2: Yeah.
Speaker 4: Sure, the evokers should leave us alone for a minute.
They'll be distracted by the necromancers.
Speaker 3: Yep, and real quick, before we move on from this,
the lens from the telescope or from that yeah, glass, spyglass,
who pocketed that? And did you write that in your inventory?
Speaker 5: I did?
Speaker 4: And I did?
Speaker 3: Okay, good.
Speaker 4: I meant to ask, actually, what's your face about? It
the leader of this town of New City, Alex Rington. Yeah,
but we can just ask, Yeah, we can just ask
what's his face when we get back. Also, I like
that we sent them to ride there, her and Percy,
and then we're just going to go there before them.
Speaker 7: Yeah, I thought we.
Speaker 4: Have to leave before they get there, right, it's gonna
be awkward otherwise. Yeah, just come across like real dickheads.
Speaker 3: You don't want to teleport with an infinite scroll anyway.
Speaker 4: Oh, it's not something I would have known. I'd have
been all for it.
Speaker 3: I'm just saying that was fortuitous for you because technically
teleporting and stuff takes you through the in between.
Speaker 8: Yeah all right, Well.
Speaker 2: So yeah, we'll go back to that tavern. See if
we can rent the room for the night. Oh no,
we got the wagons here. Yeah, you can sleep in
the wagons.
Speaker 3: You also have Alex Frington's place.
Speaker 6: I gotta keep the egg worm.
Speaker 4: Yeah that's true.
Speaker 2: Yeah, we'll take the wagons up the Alex Rington's that's
where that's where they're parked anyway, isn't it. Yep? And
uh yeah, we'll just we'll just sleep in Alex Firrington's place.
Speaker 3: Yeah, it's good because Tempe had to go run a room.
Speaker 2: At that hand, he came home and saw his floorboards
sticking out of the back of one of the wagons.
It looks like my door trim weird walks inside. Why
is it on the fire still smoldering?
Speaker 4: All right, well, I guess I'll grab my food and hat.
Speaker 2: You know.
Speaker 3: All right, well, here's a good place.
Speaker 2: It grab his food. You took his fridge.
Speaker 7: He has really good insurance.
Speaker 4: On one hand, I was like, I really feel like
I'm supposed to help this lady. But on the other hand,
I feel like, if ever there's a time that a
bad role focks you, it's trying to directly contradict the God.
Speaker 3: No it worked out. Did I assume you might have
just known and not cared to?
Speaker 2: But whatever, it.
Speaker 4: Does seem like some Loki shit it does.
Speaker 6: This concludes this episode of A Fool's Quest, and join
us next time for more fun and daring adventure.
Speaker 1: Thank you for listening, and don't forget to like, a subscribe, review,
and comment on your favorite platform.
Speaker 6: To listen to A Fool's Quest