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Speaker 1: Hey, everybody, it's Tuesday, October fifteenth, twenty twenty four.

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Speaker 2: I haven't said this yet, but it's Filipino American History Month.

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Why haven't you sent me five dollars yet? We're gonna

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stop the show until you do.

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Speaker 3: What's this, guys?

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Speaker 2: What's it?

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Speaker 3: I don't forget his vembo?

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Speaker 4: Okay at okay, now that's see it.

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Speaker 2: Conrine jam all right, and welcome to the John BombCast.

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My name is Jana Cholla, Episode eight hundred and sixty two.

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You don't have to send five bucks, just the kind

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on the mouth through the internet. That's right. I'm waiting.

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Speaker 4: Also, all right, beautiful, I was trying to send the

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Filipino flag, but I don't know how to find that,

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so uh, there you go.

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Speaker 2: I actually have to send me five dollars. What the fuck?

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Speaker 5: Yeah, fantastic, Continue this podcast till upset fifty dollars.

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Speaker 2: Nope, stop stop shoot sending me money. This was a bit.

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Speaker 4: I know your venmo is at Dan Riker.

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Speaker 2: Yes, that's right, to be a fun goof what.

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Speaker 3: Was the thing in school where they would I know

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we haven't introduced anybody yet, but that like they would

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pin money to their shirt. I would see that I

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was never cool enough to be a participant in that.

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Speaker 2: Oh okay, don't worry. When, if, if, and when I

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eventually get married, y'all are obviously going to be invited,

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and then y'all are going to partake in the money dance.

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Uh Mike, Well yeah, there, don't worry. There'll be a

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giant pig there and it'll be like hosted.

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Speaker 3: It's going to be great. That's like a pig running

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around you.

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Speaker 2: Maybe we'll have that too, maybe too. Okay, folks, welcome

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to John Bodcast Episodes, Episode eight hundred and sixty two,

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Power by sixty. I'm your host, Jannet Show and joining

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me co captain of the ship. That's right. He is carrying, uh,

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the roast pig on his shoulders. Solo dolo, Jeff Crubb.

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Speaker 3: That's right, ink oinc. I got it right here. Very

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happy to be here, Jan ready to rock and roll

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after a long weekend.

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Speaker 2: That's right. That's right. We got mister long weekend himself,

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chilling maxon and relaxing. He's on his tummy feet kicking

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in the air, the optimal podcasting position.

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Speaker 4: Dan Reichert, that's right, I'll be doing this whole podcast

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in an upward facing dog position and a child.

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Speaker 3: Here's a proper with the promise with them, Mike, we

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could hear all your grunts and I'm.

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Speaker 4: Yeah, yeah, uncomfortable this whole time. Get ready for some grunting.

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Speaker 2: Yeah okay, get ready for some grunting the good giant

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bomb motto. And speaking about grunting, he's he's he's grunting,

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he's huffing, he's puffing because he's he's got that dog

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in him. He's the meanest man in games media, the

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bad boy of games media. As we all say, Mike Manai,

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it's me.

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Speaker 3: I'm really mean and angry. Uh.

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Speaker 5: I had to work yesterday, What the heck? You all

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three got some time off and sun.

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Speaker 3: But he doesn't respect indigenous people. It's not I didn't

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even bother.

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Speaker 4: I had to listen to Mike Mahrty talk about wine

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for a long time. That's not little time.

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Speaker 3: So what I actually sympathized with, I'm so.

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Speaker 4: Sorry, thank you, thank you.

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Speaker 2: I didn't bother to check if we actually had yesterday off.

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I just didn't show up or turn on my computer.

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Speaker 3: That's how it works, right, I'm pretty sure that's how

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most holidays work.

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Speaker 2: Yeah.

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Speaker 5: Yeah, they specifically set a message being like, to be clear,

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we do not have Monday off, so I couldn't feign ignorance.

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Speaker 2: Nuts, folks, boys, how's everyone doing? How's everyone good to

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three day weekend? Except for Mike? You just had a weekend?

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Speaker 3: Just every weekend?

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Speaker 2: Everyone, Okay, everyone, It was just a week.

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Speaker 5: And then yesterday I had to watch the Yankees beat

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the Guardians after I had to explain to Dan that no,

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that Guardian or the in the Yankees are not America's sweetheart.

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Hell no, they are the worst, and we all hate them.

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Speaker 4: Yeah, everyone hates Yankees. The thing I know about the

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Yankees is the time to Punk and Sina were refuting

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and he's like, you've become the thing you've hate, you

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hate you, You've become the New York Yankees, and immediately

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punched him in the face.

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Speaker 5: It was the one time it was like something got

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the Sina and he didn't just brush it off a go,

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that's a fine speech.

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Speaker 3: So it tells you.

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Speaker 5: Yeah, that tells you how awful it is to be

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compared to the Yankees. I was looking it up yesterday.

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The team with the second most World Series wins.

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Speaker 3: I think it was like the Cardinals with eleven Cordinals, Yeah,

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Smith Smith. And then number one is the Yankees with

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twenty seven.

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Speaker 2: Yep, was that before when like they only had five

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baseball teams.

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Speaker 5: They went a lot early on, but they like they

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still they won like a bunch in the seventies, and

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they've won a couple in the eighties, nineties, and odds

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they just didn't win any like since two thousand and nine,

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which for them is like a horrible drought. Give me

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a break. Oh well, they spend three times as much

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as our team on salaries.

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Speaker 3: Oh, I usually am not like, all right, random be

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where we got? I don't I'm not a sports hater persones,

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why can't we beat him?

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Speaker 4: Why does he know a song about the Yankees?

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Speaker 3: Because it's from the musical Those Damn Yankees, which we

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did in high school. We did well Bowen, you were

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there and you were there too.

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Speaker 2: So I went camping over the weekend, and I enjoy

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being out in the wilderness boys, you know, disassociating in

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the woods.

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Speaker 5: Do you start a fire? Dinis at the Fire Metroit,

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George Floyd.

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Speaker 4: I saw a picture of Mike Naughty buy a fire,

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thinking about life.

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Speaker 3: Yeah, how's your fire? Jan? Hey, okay, we gotta post.

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Speaker 4: Uh.

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Speaker 3: Mike was making a reference to a song. He wasn't

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just randomly saying Metroy George Floyd. Yes, okay, to be clear, right.

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Speaker 2: Right right, right right, okay, all right, okay, right, because

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because not everyone is as online as as as we are,

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I got.

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Speaker 4: Everyone online knows everything, Like how I hate Maria Party historically?

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Speaker 2: Yeah, yeah, you've never enjoyed that game. Ever. Hey, pro tip,

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if you are setting up a camp stove and screwing

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in your little propane tank, don't do it upside down,

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and don't do it directly next to another camp stove,

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and don't then ask me to uh screw it in

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while the other camp stove is in because you can't

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get the thread to latch.

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Speaker 3: Did you explode? I singed you dead?

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Speaker 2: Maybe?

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Speaker 4: Maybe?

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Speaker 2: All right, okay, fine, fine, I'll concede there Dan, only

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in the camping situation. But I singed off part of

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my my chin hair and part of my mustache. It

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was a giant flame. And then like the kids that

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were there were like.

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Speaker 3: Oh wow, uncle Jan, your fire was bigger than this campfire.

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Speaker 2: And I'm like, all right, kids, well go the fuck

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over there because I need to calm down for a

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bit anyway. Sorry, I haven't hung out with like normal

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people in an extended time amount of time, like I

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I just haven't even like I've seen my like regular

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decular friends in a hot minute. So it was very

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odd for me to hang out with normal people because

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I didn't know how to talk to them because we

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lived such weird lives. So I resorted to just asking

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the mic check questions. I did not. I did not

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resort to the favorite star line. But I was like Joe,

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hot dogs or burgers, you know, what's that deal? And

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then I would just go around this stupid fucking table

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as we're all playing dominoes. Because I don't know how

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to talk to people. It's become a problem.

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Speaker 4: God, you kept saying when you were done through meals.

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Speaker 2: Yeah. Also I kept saying I couldn't not say shoot

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and work, and then I had to explained.

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Speaker 3: That that one's really take. I cannot say real anymore.

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Speaker 4: No, it's impossible, it's impossible.

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Speaker 2: Yeah, it's uh.

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Speaker 3: I enjoy it. Like we were, remember hanging out the

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the those ladies at PAS that work at the developing company,

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and they kept saying, you're serving the C word. I

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can't stay And it was like, I don't know what

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they're saying. I don't know what they mean. I kind

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of pieced it together pretty quickly, but it was like

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this rules. I love that they're just talking to me

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in their own language. How fun is this. I get

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to feel like, oh, they're they're including me in their

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little click And it made me want to double think

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about this recently, maybe when it doubled down on saying

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shoot and work and hezo and all that.

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Speaker 4: So oh no, yeah, I thought we decided this like

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a year ago.

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Speaker 2: Absolutely think yeah, even then.

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Speaker 3: And then uh.

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Speaker 2: I someone asked like, hey, Jude, you want whiskey in

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your coffee this morning? And I just look at him,

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go amen, brother, brother. Uh he's just looking at me

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like is that a yes? You? Oh?

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Speaker 3: Come on, how could it possibly be a no?

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Speaker 2: I don't know. I just kept I just kept saying, brother,

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and shoot and work. My brain is broken. We have

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giant bomb has developed our own specific brain rot within

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the bigger brain rot of the internet. And then I

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couldn't sleep one of the nights camping because you know,

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being too high in the woods, you just get paranoid.

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And then I I like, I was just staring at

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the top of my tent, and then I just I

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came to this conclusion, and I find this safe. This

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is a safe space because I trust you, gentlemen, I

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trust our audience. I think Giant Bomb is a hot

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dog website. I think we're a very hot dog forward group.

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Speaker 4: Elaborate.

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Speaker 2: Yes, I don't think we're burger people. I think we're

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hot dog people.

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Speaker 4: Okay, no, Literally twenty minutes ago I bought I went

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to a burger place, White Man of Burger in Hackensack,

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New Jersey, and I had three cheeseburgers right before this podcast.

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I love that.

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Speaker 5: They're definitely a burger person.

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Speaker 3: I don't know three Like, how big are these cheeseburgers.

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Speaker 4: They're like they're like slider type things. It's like the

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best White had. Anyone who knows White Man of Burger,

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it's it's like the best burger period had three of

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them and fries.

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Speaker 2: And I enjoy smash burgers and I will eat burgers

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more often than I ever eat a hot dog. But

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as a collective, I think we're a hot dog.

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Speaker 3: I think I think here's how it is because everyone

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that eats meat likes burgers, I think. But it's like,

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but burgers are like Kermit the Frog, where it's like

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that's everyone's favorite muppet, of course, but what's your real

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favorite muppet? And I think, like, very quickly we get

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to hot dog, where a lot of other people wouldn't

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even mention hot dog.

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Speaker 4: I love hot dogs, but given the choice, I think

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cheese applies better to a burger. Yeah, so I'm gonna

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go with the burger because it's a better vessel for.

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Speaker 5: You don't like mustard, which really limits really enjoy hot dogs?

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Speaker 3: You've never had it?

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Speaker 4: Yeah you can. You can't laugh at that. You don't

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get to laugh at that.

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Speaker 3: I tried.

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Speaker 5: Those are the things I don't like.

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Speaker 3: I think.

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Speaker 2: I say we're a hot dog website because you know,

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there's there. I had that chili dog in the back.

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And then whenever I think of grub and I think

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of grub and food, I think of two plain hot dogs.

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Speaker 3: Yeah, Sheets was adding us this weekend, so.

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Speaker 4: It's like too cowardly to give the real answer.

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Speaker 3: Yeah, that's right.

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Speaker 2: And then there's that old shirt with klappic of him

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in a hot dog costume. That's a fun shirt. I

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think that.

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Speaker 4: I think I wore that once, like making Mario stream once,

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and then people kept buying the hot dog shirt again

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and we had to like restock the Patrick hot dog

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shirt long after he left.

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Speaker 2: Yeah, I think we should put that back on the

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We should put that back on the store.

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Speaker 3: Hot Dog week.

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Speaker 4: Yeah, Patrick might get some points on that one.

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Speaker 2: Sure, Okay, yeah, come on, god, yeah, let's do that.

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Let's do that. Any anyone else got anything else they

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want to chat about? Get off their chest. This is

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this is the therapy half hour of the show. That

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voicemail dunk.

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Speaker 3: I was just very amused. We got a discord message

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from Dan where he just said what appeared to be

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the most innocuous screenshot possible of metaphor you Fatasio, And

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he was like, this is ninety seconds in with like

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the subtext. People like, can't you believe this? Stupid indefense

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of Dan. Here's what it says, scheming man, He's fantasy

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limited to the confines of imagination. Would you call it

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a powerless creation? Fuck out of here?

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Speaker 2: You know.

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Speaker 3: You grow. I'm like, there's no way that's a metaphor,

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because that's bad writing. Writing.

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Speaker 4: Cup Grup me love this I went in because everyone

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loves this game. You know. I A Bianca started that

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she's loving it and everything. I was just talking to

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some friends while I'm here in Jersey and everyone's loving it,

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and I thought, I was like, you know what, I love.

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I I genuinely love these moments of character growth where

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it's like, you know what, I'm going to give this

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another shot.

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Speaker 3: I was so un d day.

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Speaker 4: It's like, oh dest training. I was so you know,

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I didn't give it the right chance and to come

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back to it maybe new fresh eyes and everything. I

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like growing as a person. I was like, you know what,

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I've never played a persona because I always just assumed

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I wouldn't like it. I wouldn't. You know, it's anime,

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it's whatever it's But like, you know what, No, I'm

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going to go in fresh start, new series, metaphor, going

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to try this out. I loaded up and there's like

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a lot of anime at the beginning, and I'm like,

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that's fine, that's fine. You know there is a prince

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and a dead king and a fire wand and you

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know things you've seen in every fantasy bullshit ever, that's fine,

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that's fine. Fire and the first time you get any

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kind of control. Is that textbox that says is fantasy

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limited to the confines of imagination? Would you call it

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a powerless creation?

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Speaker 3: That's I forget. Yes, it's a choice.

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Speaker 4: Yeah, and you get a technicom just like, oh, brother,

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this is really ill.

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Speaker 5: I do not what I don't see what's so weird

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about this textbox? You guys can't handle the smallest amount

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of flowery speech. If if Hideo Kojima wrote that, but

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it's like hilarious or deep or interesting, No, I think, yeah,

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you hilarious.

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Speaker 2: Okay, if a baby chest said that line to you,

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you would just think it's hilarious and amazing.

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Speaker 3: Okay, listen, I said this to you.

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Speaker 2: If a said this line to you, you'd eat that.

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Speaker 3: Shut up. That's true.

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Speaker 2: I have seen is right messages and chattle.

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Speaker 3: Yeah, because there's a lot of fans of this of

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this game. There's a lot of nerds, a lot of nerds. Yeah, okay, Yes,

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I watched Kojima and I'm laughing at how stupid the

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dialogue is. Like, That's what I've been doing with my

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life over here. So if that's what how you want

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me to take this, Okay, But I don't think that's

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what you mean.

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Speaker 4: And also context wise, like you know me, I want

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to be playing a video game. I want to feel

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like I'm playing a video game. And so I'm watching,

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I'm watching, I'm watching, and I'm like, I'm waiting to

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get control. And the first time you give me control

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is to ask me if fantasy is confined to the

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limits of imagination. That's the first interaction I have with

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this video game.

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Speaker 3: Yeah, I'm not judging this game based on this picture.

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I'm just commenting on this picture because is not me

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to be on the game.

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Speaker 4: We'll go beyond that. I made it twelve minutes in

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and there were at least five or six times I

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almost quit, and I in my head, I was like,

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I have to push through. I have to push through

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because you know beyond like, hey, you got to commit

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to least like a couple of hours. It is going

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to be story heavy up top, and it's like I'm

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gonna do I'm gonna do it. I'm gonna commit to this.

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I made it twelve minutes and seriously, push packs quitting

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like five or six times.

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Speaker 3: Is it weird for it to ask you?

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Speaker 5: Why is it weird for the game to ask you

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if you think if you think fantasy is stupid questions terrific?

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Speaker 3: Is that a stupid question? But okay, talking about this

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00:16:15,120 --> 00:16:16,919
is the I just it's the kind of thing. It

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00:16:17,000 --> 00:16:19,200
sounds softimoric to me where it's like, this is the

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kind of thing a high kid in college starts talking about.

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And again, I'm only judging this pictrics. I haven't played

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the game, so I'm sure if I get more context,

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I will like it more than Dan. I am betting.

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Speaker 4: And the high person that's asking you that in college

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is wearing that Jim Morrison shirt that says an American

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poet on it.

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Speaker 2: Okay, Dan, this game speaks to the people that kept

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buying why at six and the fiend merch out of

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hot topic. You know this is out. Also, the game

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is called metaphor re Fantasio.

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Speaker 4: I don't get metaphors, clearly, that's definitely.

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Speaker 5: I just I think it's a it's just the question

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to wonder if fantasies can impact reality.

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Speaker 3: I think it's not real, but it's a message that

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the game is.

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Speaker 2: Game.

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Speaker 4: Listen. Here, here's here's where I'm new, Dan, Here's where

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I'm open minded and stuff. I bet it's a really

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00:17:17,519 --> 00:17:20,440
good game. A lot of people whose opinion I really respect,

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they love this game. I bet it's very well made.

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I think it's stupid. In my head, seems like a

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bunch of weird fans on some firing little kid, probably

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with amnesia, like oh wow, amazing.

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Speaker 5: But I recently watched point Break during one of your

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00:17:38,079 --> 00:17:39,920
schemes and I was like, yeah, like that it was stupid,

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and you were like kind of like dign that that.

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I thought that was stupid, Like what what's stupid about

363
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point breaking?

364
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Speaker 4: Stupid about point break.

365
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Speaker 3: In a very fun way. Uh, Johnny Uta is a

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stupid nick. I'll give him that. Yeah, I like some

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sincerity is good. Not everything. I like.

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Speaker 5: I get that, like like a Dragon was a gateway

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because it's kind of a big goof and and it

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has sincerity mixed with it. But yeah, metaphor does take

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itself pretty seriously. But that's good something.

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Speaker 2: Yeah, it's sincere. It's like difference of sincerity and whimsy.

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And I acknowledge that both of you have whimsy in

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your lives. It's just a very different genre of whimsy.

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Speaker 1: I am.

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Speaker 3: I haven't played it, and I don't think there's why don't.

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00:18:23,480 --> 00:18:25,119
We don't need to start the podcast with trying to

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convince us to like this. I'm not trying to bet

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00:18:28,759 --> 00:18:32,359
you not to play it, so we wouldn't do this.

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Speaker 1: That's why we had the discussion on the separate podcast.

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Speaker 4: I played twelve minutes of this. I think I'm on

382
00:18:41,039 --> 00:18:44,440
the next talk about this, but confidence, Yeah, this.

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Speaker 3: Is it's Jeff Apple. It's like an unboastra Apple. You're fine,

384
00:18:49,960 --> 00:18:52,119
it was just a bit. Okay, I can look at

385
00:18:52,160 --> 00:18:55,200
you again. Then, yes, Jesus, you really went over me

386
00:18:55,240 --> 00:18:57,559
that whole time. Oh you're a screwdriver, now there you

387
00:18:58,160 --> 00:19:00,160
screw That's why chat was talking about that.

388
00:19:00,680 --> 00:19:04,000
Speaker 2: Dan, I really want to have a spoiler cast for

389
00:19:04,200 --> 00:19:07,799
metaphor Refantasio. Could we just have you on the podcast

390
00:19:07,880 --> 00:19:10,839
but only your no, no, no no, but only your face camp.

391
00:19:11,240 --> 00:19:13,640
Speaker 4: If I can get like time and a half. Yeah,

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I don't think.

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Speaker 2: We get time and a half.

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Speaker 3: Hazard.

395
00:19:16,279 --> 00:19:18,319
Speaker 4: Yeah, we're going to need to write up to new

396
00:19:18,359 --> 00:19:22,000
contracts because I can't shit.

397
00:19:23,160 --> 00:19:25,200
Speaker 2: I just want to see your face as we're like

398
00:19:25,279 --> 00:19:26,680
talking about it as why.

399
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Speaker 4: You should have seen my face in this room laying

400
00:19:29,039 --> 00:19:31,119
in bed and that screen popped up and I think

401
00:19:31,119 --> 00:19:37,119
I might have audibly been like, oh fuck you.

402
00:19:34,920 --> 00:19:38,000
Speaker 5: You said was like, this is ninety seconds in. I

403
00:19:38,039 --> 00:19:41,839
was just like, oh damn, it's just a screechy yeah.

404
00:19:41,640 --> 00:19:44,559
Speaker 2: Hold on, let me let me just read. Let me

405
00:19:44,599 --> 00:19:48,559
just the discorded conversation here. Okay, let's just are we

406
00:19:48,599 --> 00:19:51,519
fine with me giving the time stamps? Yeah, okay, this

407
00:19:51,599 --> 00:19:52,759
is nine to fifteen pm.

408
00:19:52,880 --> 00:19:54,839
Speaker 4: I'd just come back from dinner with Maharty.

409
00:19:54,960 --> 00:19:55,240
Speaker 3: Yes.

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00:19:55,519 --> 00:19:58,519
Speaker 2: Yeah. The previous conversation is us talking about the Yankees

411
00:19:58,680 --> 00:19:59,400
and Prime Bi.

412
00:20:00,200 --> 00:20:02,519
Speaker 3: Hell yeah, we can do that again. I can give

413
00:20:02,559 --> 00:20:03,680
about the Yankees something.

414
00:20:03,720 --> 00:20:05,480
Speaker 2: No, no, no, no, no, no. We're done with sports today.

415
00:20:05,480 --> 00:20:08,319
We're done with sports, all right, nine fifteen. This is

416
00:20:08,319 --> 00:20:12,160
a different conversation. Oh I already hate this. And this

417
00:20:12,200 --> 00:20:15,440
is the screenshot where Dan shares Dan Reichert this is

418
00:20:15,440 --> 00:20:23,079
like ninety seconds in. Mike Lowell, Oh, Dan, seven am today.

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00:20:23,440 --> 00:20:27,920
We told you you'd hate it, I say Dan immediately.

420
00:20:28,359 --> 00:20:34,160
I wanted to be open minded, but it's stupid. We

421
00:20:34,200 --> 00:20:35,720
have a good time. Yeah, we have a good time.

422
00:20:36,960 --> 00:20:40,599
Speaker 4: Seems right. Yeah, I love this.

423
00:20:40,640 --> 00:20:43,039
Speaker 3: Conjets like our Jane and grab the recent people at

424
00:20:43,039 --> 00:20:44,920
a yellow painting video games? What does that have to

425
00:20:44,920 --> 00:20:51,160
do with anything it talk us back to yellow paint. Yeah, yeah,

426
00:20:51,319 --> 00:20:53,680
I like I like mostly stupid things. That's right, And

427
00:20:53,759 --> 00:21:00,160
I'm I'm okay with owning that again. That was out

428
00:21:00,160 --> 00:21:02,039
you here, But yes, are you trying to like blue

429
00:21:02,079 --> 00:21:05,119
collar game or me? You know what I'm not. I

430
00:21:05,160 --> 00:21:07,640
was not going in that direction. You guys, this A

431
00:21:07,680 --> 00:21:09,480
lot of people like this, and it seems just fine

432
00:21:09,480 --> 00:21:12,519
to me. I just first impression. I agree with Dan.

433
00:21:12,680 --> 00:21:14,000
I'm sorry, thank.

434
00:21:13,839 --> 00:21:15,599
Speaker 4: You, and grub. Is it fair to say both of

435
00:21:15,680 --> 00:21:17,519
us we like video games where it feels like we're

436
00:21:17,519 --> 00:21:18,319
playing a video game.

437
00:21:18,960 --> 00:21:22,799
Speaker 3: Yeah, not saying that you guys don't, but but like

438
00:21:22,960 --> 00:21:24,759
that's the only kind of game we like.

439
00:21:24,920 --> 00:21:27,400
Speaker 4: Yeah, yeah, I like playing games.

440
00:21:27,559 --> 00:21:33,480
Speaker 3: Yeah, we're not saying you play here is turn based, right, Yeah?

441
00:21:33,519 --> 00:21:35,559
Speaker 4: Yeah, but there's more going on here. You're moving around

442
00:21:35,680 --> 00:21:37,319
and there's a lot going on here.

443
00:21:37,680 --> 00:21:43,759
Speaker 3: There's a lot going on here, manny, So I don't know.

444
00:21:44,400 --> 00:21:46,319
Speaker 2: Yeah, it's gonna be a long time before you actually

445
00:21:46,359 --> 00:21:50,440
get to a battle. Dam Okay, all right, okay, Well

446
00:21:50,839 --> 00:21:53,680
what we've learned is we can all like different things.

447
00:21:54,160 --> 00:22:00,039
Speaker 3: Apparently not. No, it's a huge.

448
00:22:01,240 --> 00:22:05,880
Speaker 4: Grub God bless you by the way here for you.

449
00:22:05,880 --> 00:22:08,359
Speaker 3: You can Okay, it's stupid.

450
00:22:11,839 --> 00:22:14,680
Speaker 5: I so many things video games that are stupid the

451
00:22:14,839 --> 00:22:18,359
other way like essentially do for whatever, like a little

452
00:22:18,440 --> 00:22:20,279
sincerity now and then come on.

453
00:22:20,160 --> 00:22:22,160
Speaker 3: You're right and and and here's the good news. We

454
00:22:22,240 --> 00:22:23,559
do not have the power to take this.

455
00:22:23,519 --> 00:22:29,000
Speaker 5: Away, just like the things I like, so we can

456
00:22:29,039 --> 00:22:29,920
appreciate them together.

457
00:22:30,119 --> 00:22:31,880
Speaker 4: Yeah, it's like, you know, there's the bee button that

458
00:22:31,920 --> 00:22:33,559
I decided I'm not going to hit and kill all

459
00:22:33,559 --> 00:22:34,880
the bees. But if you could just like take the

460
00:22:34,920 --> 00:22:37,240
label its a bees off and put stupid video games

461
00:22:37,279 --> 00:22:41,200
on it, I would press that category.

462
00:22:42,920 --> 00:22:48,599
Speaker 3: This would not I'm the button I'm gonna get through.

463
00:22:48,599 --> 00:22:51,119
Shoot heat. I'm standing with Dan on this one. Let's go.

464
00:22:53,240 --> 00:22:57,440
Speaker 6: Heat on this tuesdayobulated that it's a three day weekend,

465
00:22:57,799 --> 00:22:58,359
short week.

466
00:22:58,519 --> 00:23:00,759
Speaker 3: Let's just do it.

467
00:23:00,799 --> 00:23:02,920
Speaker 2: Is staring at me right now because I'm yelling.

468
00:23:03,640 --> 00:23:05,039
Speaker 3: I would love it, Dan, push that button.

469
00:23:05,079 --> 00:23:07,359
Speaker 5: Like all the metal gearsaw games are like, no, we knows,

470
00:23:07,359 --> 00:23:07,920
I'm stupid.

471
00:23:07,960 --> 00:23:09,240
Speaker 3: What are you talking about?

472
00:23:10,440 --> 00:23:12,680
Speaker 4: I wouldn't press it for it's fine.

473
00:23:14,920 --> 00:23:16,079
Speaker 3: A stupid video game.

474
00:23:16,160 --> 00:23:18,000
Speaker 4: You can have your dumb games that make you feel

475
00:23:18,000 --> 00:23:26,079
smart and deep. All right, much about colonialism or philosophy

476
00:23:26,160 --> 00:23:26,519
or something.

477
00:23:26,599 --> 00:23:30,000
Speaker 2: I'm not doing colonialism week.

478
00:23:31,720 --> 00:23:33,759
Speaker 4: I'm sure there's an article out there about metaphor and

479
00:23:33,799 --> 00:23:39,400
webs about colonialism constantly. Oh yeah, because it's deep and cool.

480
00:23:40,319 --> 00:23:42,880
Speaker 2: Okay, all right, all right, all right, me feel deep

481
00:23:42,920 --> 00:23:45,440
and cool. Okay, I'm gonna say. I'm gonna say one

482
00:23:45,440 --> 00:23:47,599
more thing about metaphor, and I know it's not gonna

483
00:23:47,599 --> 00:23:49,920
help the case. And I can already love it. I can.

484
00:23:50,039 --> 00:23:51,400
I can feel on the back.

485
00:23:51,359 --> 00:23:51,960
Speaker 3: We can't help it.

486
00:23:52,319 --> 00:23:55,400
Speaker 2: The size from grubbing Dan and I can see their

487
00:23:55,440 --> 00:23:59,319
eyes rolling. Okay, gents, will just convince you to play

488
00:23:59,359 --> 00:24:01,799
the game. If like the big monster enemies in this

489
00:24:01,880 --> 00:24:05,240
game are called humans.

490
00:24:04,839 --> 00:24:05,400
Speaker 3: It's cool.

491
00:24:06,039 --> 00:24:10,440
Speaker 5: It's so cools, you think.

492
00:24:14,319 --> 00:24:16,599
Speaker 3: Listen, I liked it in The Walking Day where you're like,

493
00:24:16,839 --> 00:24:19,880
we're the walking Dead. All right, so I have noo.

494
00:24:20,000 --> 00:24:24,680
Speaker 2: But Yo, when you think about it, think about the metaphor, right, think.

495
00:24:24,559 --> 00:24:29,200
Speaker 3: About three Fantasia. That's barely a simile, let alone a metaphor.

496
00:24:29,519 --> 00:24:33,279
Speaker 2: Yo, Yo, But maybe we're really the monsters and what

497
00:24:33,440 --> 00:24:36,920
we've done. All Right, I'm letting y'all know. During Game

498
00:24:36,960 --> 00:24:39,119
of the Year, I'm gonna sound like the stoner dude

499
00:24:39,480 --> 00:24:41,880
on campus trying to convince you to join the club.

500
00:24:42,079 --> 00:24:43,440
Speaker 3: It's what I want, Grub.

501
00:24:43,480 --> 00:24:46,039
Speaker 4: We need to form an alliance and nuke metaphor from

502
00:24:46,039 --> 00:24:47,480
getting anywhere near Game of the Year.

503
00:24:48,079 --> 00:24:51,240
Speaker 3: Here's what I hope. I hope I love it and

504
00:24:51,359 --> 00:24:53,960
so that we can have a real heel turn against you.

505
00:24:54,000 --> 00:24:54,759
That'd be a good time.

506
00:24:55,119 --> 00:24:57,519
Speaker 4: That would be good, that'd be funny. But you will

507
00:24:57,519 --> 00:24:58,000
not love.

508
00:24:57,839 --> 00:25:01,359
Speaker 3: It almost certainly.

509
00:25:01,440 --> 00:25:01,640
Speaker 2: Right.

510
00:25:02,519 --> 00:25:05,440
Speaker 3: I have heard people talk about it, and uh, the

511
00:25:05,480 --> 00:25:07,599
more people talk about it, it's like there's some stuff

512
00:25:07,599 --> 00:25:10,400
there that sounds pretty good. I don't know what is.

513
00:25:10,799 --> 00:25:14,279
Speaker 2: What if your fun? What if you're fun? Like what

514
00:25:14,319 --> 00:25:16,559
if you ride like a cool train bus that's like

515
00:25:16,640 --> 00:25:18,559
a thing, like a big one.

516
00:25:19,279 --> 00:25:21,160
Speaker 3: Oh, you know that's like that.

517
00:25:21,759 --> 00:25:24,920
Speaker 2: But what if one of your objectives is get to

518
00:25:24,960 --> 00:25:25,559
the anus?

519
00:25:26,599 --> 00:25:30,000
Speaker 3: Okay, there you go, see that, guy, Grubb? It all right?

520
00:25:30,279 --> 00:25:36,000
Speaker 2: All right, there we go, all right, whole of the year.

521
00:25:36,240 --> 00:25:37,799
Speaker 3: Yeah, yep, there it is all right.

522
00:25:38,359 --> 00:25:43,079
Speaker 2: Let's I guess let's keep talking about video games.

523
00:25:44,160 --> 00:25:45,799
Speaker 5: That's a very good game by Landa playing it. I'm

524
00:25:45,799 --> 00:25:46,680
gonna talk about here, but.

525
00:25:46,799 --> 00:25:49,799
Speaker 2: Yeah, yeah, it's fantastic game. Mike whenever you're done, let

526
00:25:49,839 --> 00:25:51,839
me know, Sean, whenever you're done, let me know, because

527
00:25:51,839 --> 00:25:55,880
I want to have a legitimate spoiler cast. Sure. Yeah,

528
00:25:56,440 --> 00:25:58,200
metaphor refens has you. I think it's a ten out

529
00:25:58,240 --> 00:25:58,480
of ten?

530
00:25:58,880 --> 00:26:00,480
Speaker 4: Okay, what do you think I would like better? If

531
00:26:00,480 --> 00:26:02,759
if I had to play gun to my head all

532
00:26:02,920 --> 00:26:07,599
of metaphor re Fantasio or one thousand times resist, which.

533
00:26:07,799 --> 00:26:19,119
Speaker 2: You would not like either. You would take the gun.

534
00:26:17,480 --> 00:26:19,920
Speaker 4: The way you people talk about a thousand times resists

535
00:26:20,160 --> 00:26:22,960
is maybe even more intensive, like oh this sounds fucking doune.

536
00:26:23,799 --> 00:26:26,559
Speaker 2: No, you would take the gun and then like un

537
00:26:26,599 --> 00:26:31,680
alive yourself and then the person and then yourself again desynchronized. Desynchronized,

538
00:26:31,759 --> 00:26:35,000
you would decinc yourself, the person, and then you would

539
00:26:35,039 --> 00:26:37,039
decink the gun itself.

540
00:26:38,119 --> 00:26:39,240
Speaker 3: It didn't like eat it.

541
00:26:39,640 --> 00:26:42,240
Speaker 4: Oh my god, I'm glad they still make video games.

542
00:26:45,079 --> 00:26:48,200
Speaker 5: And yeah, don't worry, Dan, they still made the fifteenth

543
00:26:48,240 --> 00:26:49,759
Mario Party for you.

544
00:26:50,000 --> 00:26:51,240
Speaker 4: Hey, and I heard I hate it.

545
00:26:53,920 --> 00:26:57,319
Speaker 2: Let's let's let's get to that. Uh, Dan Riker, you

546
00:26:57,559 --> 00:27:01,960
played a video game that didn't talk about metaphors. I

547
00:27:02,000 --> 00:27:03,680
think I don't know. I haven't seen it yet.

548
00:27:03,880 --> 00:27:07,759
Speaker 4: It's got a lot about colonialism.

549
00:27:07,920 --> 00:27:10,759
Speaker 5: Which was a lot about colonialism, dance about racism.

550
00:27:11,279 --> 00:27:12,799
Speaker 4: Mario Party Jampury.

551
00:27:12,480 --> 00:27:16,039
Speaker 2: Is yeah, yes, it's about the economy metaphor.

552
00:27:16,160 --> 00:27:19,400
Speaker 3: Yeah, well do you notice the character select not a

553
00:27:19,400 --> 00:27:21,200
lot of not a lot happening there?

554
00:27:21,599 --> 00:27:23,119
Speaker 2: Okay, all right, Super.

555
00:27:22,920 --> 00:27:24,480
Speaker 3: Mario Party Jamboree.

556
00:27:24,559 --> 00:27:26,759
Speaker 2: Dan, you played it. You reviewed it for game Spot,

557
00:27:27,240 --> 00:27:27,960
was I did.

558
00:27:28,319 --> 00:27:31,160
Speaker 4: Check out my review on game Spot. Apparently I disliked

559
00:27:31,160 --> 00:27:35,480
it more than most. Look, I have very strong feelings

560
00:27:35,519 --> 00:27:38,000
about the Mario Party franchise. I probably think about it

561
00:27:38,039 --> 00:27:42,039
way more than any reasonable adult should. And this one

562
00:27:42,240 --> 00:27:44,079
it's good in the way that, like, you know, we're

563
00:27:44,079 --> 00:27:45,480
gonna play it this week on the website. I think

564
00:27:45,480 --> 00:27:47,480
Thursday night we were talking about doing kind of a

565
00:27:47,559 --> 00:27:50,559
longer let's say, a Mario Party Party. So do the

566
00:27:50,559 --> 00:27:53,319
Max Turns, do the whole thing. It'll be me, the

567
00:27:53,319 --> 00:27:55,759
Blite Boys and Bailey playing Mario Party. So and that's

568
00:27:55,799 --> 00:27:57,720
gonna be a great time. And that that's the thing

569
00:27:57,720 --> 00:28:00,640
I said in the review, is that, like, look, in context,

570
00:28:00,680 --> 00:28:03,039
it's still Mario Party. It's still bullshit. You know, We're

571
00:28:03,039 --> 00:28:05,720
going to have some drinks, play with friends, give each

572
00:28:05,720 --> 00:28:07,240
other shit, and it's going to be a great time,

573
00:28:07,839 --> 00:28:10,000
but there's just so much stuff that bugged me about

574
00:28:10,000 --> 00:28:12,039
this one where it's like they were big, like, oh,

575
00:28:12,039 --> 00:28:13,880
it's the most mini games ever. It's it's one hundred

576
00:28:13,920 --> 00:28:17,599
and twelve minigames, but like fifty of them or around

577
00:28:17,640 --> 00:28:21,039
fifty are all relegated to all these there's so much bloat,

578
00:28:21,119 --> 00:28:24,359
all these side modes's Paratriple Flight School and Rhythm Kitchen

579
00:28:24,400 --> 00:28:27,799
and Toad's Item Factory and the Bowser's Cupathlon and all

580
00:28:27,839 --> 00:28:29,960
this stuff, and like a lot of the games are

581
00:28:30,440 --> 00:28:32,920
exclusive to those modes, and some of the best ones,

582
00:28:32,920 --> 00:28:35,079
even like the Rhythm Kitchen things, some of the best

583
00:28:35,079 --> 00:28:36,559
games are in there, and you can't play them in

584
00:28:36,559 --> 00:28:40,079
the main party mode. So if the main thing people

585
00:28:40,079 --> 00:28:42,599
are going to be playing is the party mode, and

586
00:28:42,680 --> 00:28:45,839
almost half the games are another ones, some of the

587
00:28:45,839 --> 00:28:48,359
weaker ones are actually in the main party mode. I mean,

588
00:28:48,359 --> 00:28:50,839
there are some games there that slow down the process

589
00:28:51,000 --> 00:28:54,799
way more than any I've seen in previous Marti Party games,

590
00:28:54,799 --> 00:28:57,160
where it's like there's this Gatekeepers game that like you

591
00:28:57,200 --> 00:28:58,759
have to kind of cycle around and just kind of

592
00:28:58,920 --> 00:29:00,839
guess which key is going to open what door, and

593
00:29:00,880 --> 00:29:03,920
it takes forever and it's not a particularly fun one.

594
00:29:04,079 --> 00:29:05,880
So like, there are several games now where I kind

595
00:29:05,880 --> 00:29:07,880
of like grown when they pop up and it's like, ah,

596
00:29:07,880 --> 00:29:11,359
this is going to take forever. And that's always been

597
00:29:11,400 --> 00:29:12,920
a thing in Mario Party games, you know, take them

598
00:29:12,920 --> 00:29:14,680
forever to go around the board and item shops and

599
00:29:14,720 --> 00:29:16,599
bullshit like that. But like, I feel like it's more

600
00:29:16,640 --> 00:29:20,400
egregious in this one, and it's got a few like

601
00:29:20,440 --> 00:29:22,720
returning favorites, you know, like the bumper balls and Shy

602
00:29:22,720 --> 00:29:24,759
Guy says and stuff like that, but a lot of

603
00:29:24,759 --> 00:29:27,680
the new ones are like there's a decent amount of

604
00:29:27,720 --> 00:29:29,920
them where it's just like, Okay, here's these three things

605
00:29:29,920 --> 00:29:31,200
and you all have to pick one of them, but

606
00:29:31,200 --> 00:29:32,839
if you both pick the same one, neither of you

607
00:29:32,880 --> 00:29:35,079
get the thing, and it's just like, you know, I

608
00:29:35,119 --> 00:29:37,200
know randomness is a part of Mario Party, but it

609
00:29:37,240 --> 00:29:39,519
seems more prevalent in this one than I've seen before.

610
00:29:40,079 --> 00:29:43,920
So I don't know, weaker minigames, more kind of laborious stuff.

611
00:29:43,920 --> 00:29:45,920
The maps are good, I'll give it that. It's it's

612
00:29:45,960 --> 00:29:49,440
the best original maps in a while, because Superstars was great,

613
00:29:49,519 --> 00:29:50,960
but you know, they were all from the sixty four

614
00:29:51,519 --> 00:29:54,839
Super Mario Parties. Maps were pretty rough, so it's been

615
00:29:54,839 --> 00:29:56,720
a long time since we've had like good original maps,

616
00:29:56,720 --> 00:29:59,680
so I'll give it that. But yeah, overall a.

617
00:30:00,119 --> 00:30:04,400
Speaker 5: One, I feel like Mario Party Superstars has probably become

618
00:30:04,440 --> 00:30:08,240
my default Mario Party game. Do you think do you

619
00:30:08,279 --> 00:30:10,319
think like this is going to be the new default

620
00:30:10,400 --> 00:30:12,200
for you or do you think you think maybe after

621
00:30:12,240 --> 00:30:14,279
the newness is off, you're gonna go back to Superstars.

622
00:30:15,119 --> 00:30:18,000
Speaker 4: I'll do a few multiplayer things with this one for

623
00:30:18,079 --> 00:30:20,680
sure and have fun with it. But like Superstars is

624
00:30:20,720 --> 00:30:23,000
just like, like that's the thing. It's that was the

625
00:30:23,000 --> 00:30:25,880
best of like, you know, ten plus Mario Party games,

626
00:30:26,119 --> 00:30:27,519
like the best of the best, and so it's like

627
00:30:27,519 --> 00:30:30,039
when that's the fool you're choosing between versus here's a

628
00:30:30,079 --> 00:30:31,359
bunch of new ones and a lot of them aren't

629
00:30:31,400 --> 00:30:34,720
that great? Man, It's hard to beat Mario Party Superstars,

630
00:30:34,759 --> 00:30:37,519
you know. So that's that is definitely the default for me.

631
00:30:37,599 --> 00:30:41,200
Speaker 2: Still, do they still have like a flood of Mario

632
00:30:41,359 --> 00:30:44,039
characters to choose from and party as or they.

633
00:30:44,640 --> 00:30:47,000
Speaker 4: It's the most Yeah, it's the most. Ever, It's twenty

634
00:30:47,039 --> 00:30:51,759
two and you can unlock Pauline and Ninja and you

635
00:30:51,799 --> 00:30:53,480
don't have to do a bunch. It's literally just like

636
00:30:53,519 --> 00:30:55,880
a little Easter egg from the menu to find them.

637
00:30:56,279 --> 00:30:58,240
Speaker 5: I got in trouble before for saying I don't like

638
00:30:58,279 --> 00:31:01,000
that you can just play as like nondescript Mario enemies.

639
00:31:01,039 --> 00:31:04,400
I don't like a goomba being a Mario Party character.

640
00:31:05,359 --> 00:31:07,200
Speaker 4: Whether you count like Monty Mole.

641
00:31:08,319 --> 00:31:11,039
Speaker 5: That's borderline, but I don't. I think I don't like it. Yeah,

642
00:31:11,079 --> 00:31:17,079
I don't like it now, But Montymo's like, I don't

643
00:31:17,079 --> 00:31:18,839
think there's any reason that Monty Moo should be a

644
00:31:18,839 --> 00:31:21,559
playable character. They should just pop up and try to

645
00:31:21,640 --> 00:31:25,200
hurt me in a platformer or maybe a kart racing game.

646
00:31:25,599 --> 00:31:28,920
Speaker 3: Filing the sanctity of Mario Party exactly.

647
00:31:29,079 --> 00:31:32,519
Speaker 2: Jeff ginsons what if they put paper Mario? Would that

648
00:31:32,559 --> 00:31:33,240
be okay with you?

649
00:31:34,359 --> 00:31:38,920
Speaker 3: It super say five Mario, Yeah.

650
00:31:38,319 --> 00:31:40,000
Speaker 2: Real grub. They only go to four.

651
00:31:40,440 --> 00:31:43,400
Speaker 5: I don't think paper Mario belongs outside of his own universe. Actually,

652
00:31:43,440 --> 00:31:45,359
I think it gets weird. Why is this one thing?

653
00:31:46,279 --> 00:31:48,119
So you're segregating?

654
00:31:48,480 --> 00:31:48,759
Speaker 3: Hello?

655
00:31:48,920 --> 00:31:51,880
Speaker 5: Now, if you if you have played metaphor in Fantaso,

656
00:31:51,920 --> 00:31:53,160
you would know why that's bad.

657
00:31:56,160 --> 00:31:58,599
Speaker 3: I know what are they doing to the humans?

658
00:32:01,680 --> 00:32:05,920
Speaker 2: Yeah? I had so a little peak behind the scenes.

659
00:32:05,920 --> 00:32:07,880
I had asked Bailey if she was down to partake

660
00:32:08,000 --> 00:32:12,119
in Mario Party party this Thursday, because she's a freak

661
00:32:12,319 --> 00:32:15,960
like you Dan and parnthe he is positive and she

662
00:32:16,279 --> 00:32:18,079
is coming back from a work trip that day. So

663
00:32:18,119 --> 00:32:19,839
I thought, like, ah, maybe you won't want to do it,

664
00:32:19,839 --> 00:32:22,279
it's gonna be late, and she said, shut the fuck up.

665
00:32:22,480 --> 00:32:24,880
I'm moving my flight to the earliest possible and I'll

666
00:32:24,880 --> 00:32:27,000
be ready by the time we got to go. And

667
00:32:27,039 --> 00:32:28,440
then I'm picking Wallawigi.

668
00:32:29,880 --> 00:32:31,720
Speaker 4: Oh, I'm glad you told me that part.

669
00:32:32,160 --> 00:32:35,599
Speaker 2: Yes, So should we define the characters now? Should we

670
00:32:35,680 --> 00:32:37,039
just pre pick them now?

671
00:32:37,319 --> 00:32:40,079
Speaker 3: Is there some like let the universe decide thing we

672
00:32:40,119 --> 00:32:42,680
could do at the time, Like.

673
00:32:43,599 --> 00:32:45,559
Speaker 4: I'm getting there, I'm just gonna get there and pick.

674
00:32:46,480 --> 00:32:48,279
Speaker 3: Okay, all right, so no is the answer.

675
00:32:48,680 --> 00:32:51,000
Speaker 4: Let let it be known too that I am shoot

676
00:32:51,079 --> 00:32:53,319
terrified at Bailey in Mario Party context.

677
00:32:53,680 --> 00:32:54,160
Speaker 3: You should be.

678
00:32:54,480 --> 00:32:58,880
Speaker 4: She is shown to be a ruthless competitor and thinks

679
00:32:58,920 --> 00:33:01,680
about Mario Party on level that even I have not.

680
00:33:01,880 --> 00:33:03,480
When I saw her do that thing like to go

681
00:33:03,519 --> 00:33:07,079
for the happening space at one point was crazy, So

682
00:33:07,319 --> 00:33:10,160
I am I am afraid of should we?

683
00:33:11,359 --> 00:33:14,200
Speaker 2: I feel like anytime someone gets involved with the Blight Boys,

684
00:33:14,279 --> 00:33:18,440
the Blight bites back Dan. Do you wanna do you

685
00:33:18,440 --> 00:33:20,359
want to have like a mini wager here that if

686
00:33:20,440 --> 00:33:23,640
Bailey doesn't beat you and you beat her, you don't

687
00:33:23,680 --> 00:33:26,759
have to win the Mario Party Party, you just place

688
00:33:26,839 --> 00:33:30,720
above her. Should should she be subjected to a mini blight?

689
00:33:32,079 --> 00:33:32,240
Speaker 3: Oh?

690
00:33:32,359 --> 00:33:32,640
Speaker 2: Dance?

691
00:33:32,799 --> 00:33:35,440
Speaker 3: Dance? Oh dance is good? Do anything to prolong his turn?

692
00:33:35,559 --> 00:33:35,920
Speaker 2: Is that it?

693
00:33:36,440 --> 00:33:36,680
Speaker 3: Wait?

694
00:33:36,680 --> 00:33:37,720
Speaker 4: Do I have anything to lose?

695
00:33:38,920 --> 00:33:40,799
Speaker 2: I don't know. We'll figure that out. Maybe you can

696
00:33:40,839 --> 00:33:42,880
never play Swaalauigi again on the website.

697
00:33:43,319 --> 00:33:45,640
Speaker 4: I absolutely refuse that.

698
00:33:45,960 --> 00:33:48,640
Speaker 2: Well, maybe we'll figure out another side of the wager. Maybe, Yeah,

699
00:33:48,640 --> 00:33:50,000
we'll come up with something.

700
00:33:50,160 --> 00:33:53,160
Speaker 4: I'm up for thinking of something. Yeah. It's one thing

701
00:33:53,200 --> 00:33:55,599
that's weird about reviewing, because I've reviewed a lot of

702
00:33:55,599 --> 00:33:57,799
Mario Parties going back to the like game Cube era,

703
00:33:58,319 --> 00:34:00,519
and it always, you know, you get a couple of

704
00:34:00,559 --> 00:34:03,279
multiplayer sessions in stuff like that, but you got to

705
00:34:03,279 --> 00:34:05,839
play a lot of solo. So I played like almost

706
00:34:05,920 --> 00:34:09,119
twenty hours of solo Mario Party, and it's like, it

707
00:34:09,239 --> 00:34:11,239
is funny how much it, like lays Banker.

708
00:34:11,199 --> 00:34:13,039
Speaker 3: Still the bullshits like that's good.

709
00:34:14,039 --> 00:34:17,599
Speaker 4: It's about that. I mean, it means I liked it, Yeah, exactly.

710
00:34:17,079 --> 00:34:19,599
Speaker 3: After playing twenty hours solo Mario Party, you still liked

711
00:34:19,599 --> 00:34:20,159
it that much.

712
00:34:20,679 --> 00:34:23,440
Speaker 4: It's well because if you do have to think about

713
00:34:23,480 --> 00:34:24,880
it where it's like, you know, when you're playing solo,

714
00:34:24,920 --> 00:34:27,719
it lays bare all the faults and bullshit and laborious

715
00:34:27,719 --> 00:34:30,400
stuff and everything. But then you also you know, you

716
00:34:30,440 --> 00:34:32,280
get glimpses of like, oh, I played this with some

717
00:34:32,320 --> 00:34:34,559
friends or we did this online session, and it's like

718
00:34:34,800 --> 00:34:36,840
this is going to be a lot of fun with people,

719
00:34:36,960 --> 00:34:40,079
you know, because it's Mario Party. But it's not fun

720
00:34:40,119 --> 00:34:41,679
playing solo. And that's another thing is a lot of

721
00:34:41,719 --> 00:34:45,159
these modes that they added, these like bloated modes are

722
00:34:45,199 --> 00:34:48,880
like for solo or two player or like the twenty

723
00:34:48,880 --> 00:34:50,840
player mode, which is great. It's like they wanted to

724
00:34:50,960 --> 00:34:52,840
like kind of serve all masters here, no matter if

725
00:34:52,840 --> 00:34:56,079
you have one person over nobody, over four people online whatever,

726
00:34:56,360 --> 00:34:59,400
and it's like, I think the standard four player mode

727
00:34:59,559 --> 00:35:03,360
suffered because they try to just serve so many different

728
00:35:03,679 --> 00:35:06,000
approaches there. So yeah, kind at this point.

729
00:35:05,800 --> 00:35:09,360
Speaker 3: It sounds right, Yeah, that's uh, I think Nintendo can

730
00:35:09,440 --> 00:35:11,519
get distracted sometimes that sort of thing, and it would

731
00:35:11,559 --> 00:35:13,880
be nice if they'd like, no, know what people want

732
00:35:13,880 --> 00:35:16,760
from this game and just focus on that. And I

733
00:35:17,239 --> 00:35:20,880
guess they would say, well, you still have Mario Party Superstars.

734
00:35:21,440 --> 00:35:23,840
You could just go play that. But yeah, I don't know.

735
00:35:23,920 --> 00:35:25,760
I was looking forward to this game. I still am.

736
00:35:25,880 --> 00:35:27,440
I know we're gonna have a good time playing it,

737
00:35:27,840 --> 00:35:29,559
but I was looking for the next one that would

738
00:35:29,599 --> 00:35:31,800
replace Superstars in our in our like go.

739
00:35:31,679 --> 00:35:34,039
Speaker 4: To Well another bummer is that, Like you know, they

740
00:35:34,039 --> 00:35:35,760
show that twenty player thing and the trailer and I

741
00:35:35,760 --> 00:35:37,559
think we're all like, holy shit, what's that going to

742
00:35:37,599 --> 00:35:38,920
be like? And it's like, you know, we played with

743
00:35:38,960 --> 00:35:42,119
the packs. It's not like it's it's different mini games

744
00:35:42,159 --> 00:35:44,400
that are like they're they're not the best many games.

745
00:35:44,480 --> 00:35:47,440
They're very long and they repeat so in like each compathlon,

746
00:35:47,880 --> 00:35:49,920
you will do the same oh, hit the Monty moles,

747
00:35:49,920 --> 00:35:52,679
whack a mole thing, like over and over and over again,

748
00:35:52,840 --> 00:35:55,719
and it's it's it's not like playing a Mario Party

749
00:35:55,719 --> 00:35:56,840
board with twenty people, you know.

750
00:35:57,079 --> 00:35:59,599
Speaker 3: Yeah, that's one that like even like that initial reaction

751
00:35:59,679 --> 00:36:02,039
was like many players like we should get everyone together.

752
00:36:02,079 --> 00:36:03,320
But it was like I started thinking about it that

753
00:36:03,360 --> 00:36:06,639
and I'm like, Nintendo's not going to actually see that through.

754
00:36:06,679 --> 00:36:08,119
It's you're probably not gonna be able to part up

755
00:36:08,119 --> 00:36:09,800
with party up with twenty people, which you cannot write

756
00:36:09,800 --> 00:36:11,280
you party up with eight for that. Then you can

757
00:36:11,320 --> 00:36:13,599
go in there like randomly metch with others. Is how

758
00:36:13,639 --> 00:36:13,960
it works.

759
00:36:13,960 --> 00:36:15,480
Speaker 4: Correct. The biggest party you can do is eight and

760
00:36:15,519 --> 00:36:17,519
it's cool, like there are some well actually this is

761
00:36:17,559 --> 00:36:20,000
in the Bowser's Kaboom Squad. I then there are some

762
00:36:20,039 --> 00:36:22,280
eight player mini games, which is kind of cool to

763
00:36:22,320 --> 00:36:25,000
be able to like eight players working together because they're

764
00:36:25,000 --> 00:36:26,760
all like co op, like okay, I range these cards

765
00:36:26,760 --> 00:36:29,159
in order or stop all the bombs from like crashing

766
00:36:29,199 --> 00:36:31,000
the castle gate and like some of that stuff can

767
00:36:31,000 --> 00:36:33,920
be super fun. But yeah, eight players is the biggest party,

768
00:36:34,920 --> 00:36:36,280
and it's it's not like.

769
00:36:36,239 --> 00:36:39,360
Speaker 3: The board because the game answer is Fantasy limited to

770
00:36:39,400 --> 00:36:40,519
Bowser's Kaboom Squad.

771
00:36:41,639 --> 00:36:43,920
Speaker 4: Now that's like forty hours. It's started getting you with

772
00:36:43,960 --> 00:36:46,000
the real questions. Yeah you're not there quite yet.

773
00:36:46,079 --> 00:36:47,400
Speaker 3: Yeah I get it now.

774
00:36:47,599 --> 00:36:48,559
Speaker 4: It's not that smart.

775
00:36:54,280 --> 00:36:57,639
Speaker 2: Sometimes I just want to end this whole thing. Just

776
00:36:57,639 --> 00:37:06,440
want sometimes this podcast, Okay, Jeff Grubb, you finally checked

777
00:37:06,440 --> 00:37:07,719
out Nine Souls.

778
00:37:07,960 --> 00:37:10,400
Speaker 3: I did. I started Nine Souls on the Steam deck

779
00:37:10,559 --> 00:37:14,159
and that's another Metroid veny in a year that's had

780
00:37:14,199 --> 00:37:18,000
a lot of Metroid Venyes, and okay, you know, not

781
00:37:18,039 --> 00:37:20,440
to be won't be beating the allegations on this one.

782
00:37:20,599 --> 00:37:22,039
It was a little bit of a slow start because

783
00:37:22,039 --> 00:37:28,280
there was some talking, yeah, and mostly it's just like,

784
00:37:29,400 --> 00:37:31,320
I don't mind the talking if I could like run

785
00:37:31,360 --> 00:37:32,920
around and jump, But they're like, let's just bring this

786
00:37:32,960 --> 00:37:34,360
whole game to a halt for a few for a

787
00:37:34,360 --> 00:37:37,800
little bit while we sort of established this lore, which

788
00:37:38,840 --> 00:37:42,320
is pretty interesting. You play as this cat, this cat guardian,

789
00:37:43,159 --> 00:37:46,960
and there's these humans. Oh yeah, goes into it because

790
00:37:46,960 --> 00:37:51,320
they're humans. There's humans that have been sort of seem

791
00:37:51,360 --> 00:37:54,199
like they're imprisoned on this planet and being used for

792
00:37:54,400 --> 00:37:57,159
alien meat. I can't really tell what's going on yet,

793
00:37:57,159 --> 00:37:59,159
but I think I think that's what's happening. Anyway. You

794
00:37:59,159 --> 00:38:02,719
immediately go under is this cat uh and start exploring

795
00:38:02,719 --> 00:38:06,480
a Metro Advania complex and it feels really cool. I

796
00:38:06,480 --> 00:38:10,960
think the standout aspect of it is that this combat

797
00:38:11,039 --> 00:38:14,480
system has a lot going on, where the first thing

798
00:38:14,519 --> 00:38:17,719
they introduce you to is the kind of a perry

799
00:38:18,760 --> 00:38:21,079
so that you if you can if you do the

800
00:38:21,119 --> 00:38:23,239
perry right when they're about to attack, you get a

801
00:38:23,320 --> 00:38:26,800
special attack that is activated. Then you dash into the

802
00:38:26,880 --> 00:38:28,519
enemy and if you hold down the dash on the

803
00:38:28,559 --> 00:38:30,719
other side of them, it like tags them with this

804
00:38:30,800 --> 00:38:33,320
special move and then that eventually explodes and does pretty

805
00:38:33,360 --> 00:38:36,639
high damage. So in combat, you can always just be

806
00:38:36,760 --> 00:38:39,559
swinging your sword. You could always be dodging, but you

807
00:38:39,639 --> 00:38:41,320
kind of want to get in there, stand toe to

808
00:38:41,360 --> 00:38:45,480
toe perry, do that a special attack, and then keep moving.

809
00:38:46,079 --> 00:38:48,519
Problem with me always is that looks cool, So I

810
00:38:48,559 --> 00:38:50,400
want to do the thing that look that looks the coolest,

811
00:38:50,440 --> 00:38:52,159
even if sometimes that makes it a little bit more

812
00:38:52,159 --> 00:38:54,039
difficult when I'm like, oh, I could have just been

813
00:38:54,119 --> 00:38:56,519
hitting with the sword and dodging, and I probably would

814
00:38:56,519 --> 00:38:58,599
have made this a lot easier on myself. But I

815
00:38:58,599 --> 00:39:01,719
think most people will do that, they won't have that problem.

816
00:39:02,159 --> 00:39:04,000
But now that I have done that, I feel like

817
00:39:04,039 --> 00:39:05,960
I'm on the other side and I'm pretty good at

818
00:39:06,000 --> 00:39:09,039
these maneuvers, and the game just kind of introduces more

819
00:39:09,079 --> 00:39:12,840
stuff on top of that where you can get these talismans.

820
00:39:13,000 --> 00:39:15,599
You can add to that special attack. So now when

821
00:39:15,639 --> 00:39:17,920
you're attacking that big enemy and you dash through them

822
00:39:17,960 --> 00:39:19,800
to put the special move on them, and you're holding

823
00:39:19,880 --> 00:39:22,199
it down to explode, well, sometimes that guy would turn

824
00:39:22,199 --> 00:39:23,960
around and attack you in the back while you were

825
00:39:23,960 --> 00:39:25,519
holding down the button trying to get it to explode

826
00:39:25,519 --> 00:39:28,679
because he could still move. Now with this special talisman,

827
00:39:28,760 --> 00:39:30,800
he'll freeze in place, so it gives you a little

828
00:39:30,840 --> 00:39:34,519
bit more time to maneuver with. It's pretty satisfying. And

829
00:39:34,519 --> 00:39:36,519
then I think the expiration has been pretty good so

830
00:39:36,599 --> 00:39:38,320
far with you know, the limited moves that I have

831
00:39:38,360 --> 00:39:39,840
at the moment. It's one of the it's a metro

832
00:39:40,000 --> 00:39:43,280
venue with a skill tree, so it's not just like

833
00:39:43,320 --> 00:39:46,360
an item limited or anything like that. And so far

834
00:39:46,440 --> 00:39:51,719
that's been good as well. It runs pretty good on

835
00:39:51,760 --> 00:39:53,800
the Steam deck. Yes, yeah, I think my Steam Decks

836
00:39:54,000 --> 00:39:56,000
needed to be restarted. I was playing backyard baseball in

837
00:39:56,039 --> 00:39:57,400
there as well. We'll talk about that in a second,

838
00:39:57,400 --> 00:39:59,000
and that was running a little bit odd on there.

839
00:39:59,360 --> 00:40:01,239
Speaker 5: That's only on p see right now, but it's coming

840
00:40:01,239 --> 00:40:03,679
to consoles on November twenty sixth, and like that might

841
00:40:03,719 --> 00:40:05,280
be when I check it out. Maybe i'll get it

842
00:40:05,280 --> 00:40:06,559
on switch then yeah, I.

843
00:40:06,519 --> 00:40:08,519
Speaker 3: Think it'll be Yes, I think it'll be excellent, an

844
00:40:08,559 --> 00:40:11,960
excellent Switch game. And yeah, I'm probably like four hours in.

845
00:40:12,039 --> 00:40:13,239
I was playing this game yesterday.

846
00:40:13,320 --> 00:40:17,280
Speaker 2: Okay, okay, another four hour journey is a game that

847
00:40:17,320 --> 00:40:21,440
I've been playing called Europa. This game I've seen float

848
00:40:21,480 --> 00:40:25,880
around TikTok and other various ads as a being a

849
00:40:26,000 --> 00:40:32,000
Ghibli inspired studio Ghibli inspired game, very pretty, pretty looking game.

850
00:40:32,800 --> 00:40:36,320
I always mark out when a game will take away

851
00:40:36,360 --> 00:40:39,800
the camera controls from you and line you up to

852
00:40:39,880 --> 00:40:43,920
a place you're standing at like a view, and then

853
00:40:43,960 --> 00:40:46,440
like a title card fade in. Oh hot for that

854
00:40:46,480 --> 00:40:49,559
shit all the time. Europe is a really fun game.

855
00:40:50,280 --> 00:40:54,920
You are this kid trying to get to Europa and

856
00:40:55,039 --> 00:40:57,559
you don't. It's not quite a jet pack that you

857
00:40:57,639 --> 00:41:00,119
have on your back. It's kind of like in a

858
00:41:00,280 --> 00:41:05,400
god where you throw where you have. You can charge

859
00:41:05,519 --> 00:41:07,360
up your jump to jump high, and then you have

860
00:41:07,440 --> 00:41:12,519
a glide that is fairly unlimited, and you're just gliding

861
00:41:12,559 --> 00:41:15,679
with your air goard. But then you quickly unlock another

862
00:41:15,719 --> 00:41:18,440
power up that like shoots you straight up into the

863
00:41:18,480 --> 00:41:21,400
sky and you get a lot more forward momentum with that,

864
00:41:22,079 --> 00:41:27,719
and that is recharged when you touch like this blue

865
00:41:27,840 --> 00:41:31,679
glowy aura looking stuff scattered throughout the environment, and your

866
00:41:31,719 --> 00:41:36,559
whole thing is you were collecting these journal pages that

867
00:41:36,599 --> 00:41:39,079
are left from your dad on the way as you

868
00:41:39,079 --> 00:41:42,920
were going to Europa. And the game controls really well.

869
00:41:43,000 --> 00:41:47,000
I really enjoy the platforming. There's really really light puzzle

870
00:41:47,039 --> 00:41:51,239
solving elements in it. You wind up developing like a

871
00:41:51,239 --> 00:41:54,079
cool kind of flow to the game as you are

872
00:41:54,719 --> 00:41:59,159
timing out your rocket thrusted propel up, and then you're

873
00:41:59,199 --> 00:42:01,199
running out of the jew for that, but then you're

874
00:42:01,199 --> 00:42:04,599
gliding into like a bubble of the Ora juice and

875
00:42:04,639 --> 00:42:07,480
then you are able to like propel yourself forward. And

876
00:42:07,559 --> 00:42:11,199
it's a really really pretty looking game. It's a it's

877
00:42:11,199 --> 00:42:14,960
a fun little platformer. The part where it falls apart

878
00:42:15,239 --> 00:42:18,599
is the actual story elements of it, because the tone

879
00:42:18,719 --> 00:42:23,599
starts to feel very weird and creepy to me, And

880
00:42:23,639 --> 00:42:26,559
maybe that's just like how I'm approaching it. I feel

881
00:42:26,559 --> 00:42:30,079
like maybe this game maybe didn't need a story, or

882
00:42:30,119 --> 00:42:32,360
maybe it didn't need as heavy handed of a story.

883
00:42:33,079 --> 00:42:39,679
I'm not saying it's stupid, but no, no, I feel

884
00:42:39,679 --> 00:42:41,559
like a game that did it really well last year

885
00:42:41,639 --> 00:42:45,599
was jus where like the story was like super duper

886
00:42:45,719 --> 00:42:48,320
light and like right in the background, in the background,

887
00:42:48,440 --> 00:42:50,320
and then you kind of just discover it, or you

888
00:42:50,320 --> 00:42:53,239
you discover as much of it as you want to.

889
00:42:53,800 --> 00:42:57,360
Here everything is like the the dad narrator starts to

890
00:42:57,360 --> 00:42:59,880
feel a little creepy because he's talking about like, my son,

891
00:43:00,079 --> 00:43:03,159
I wish you could see your rova. That's when humans

892
00:43:03,199 --> 00:43:07,920
and the machines work like other my dad. It just

893
00:43:08,039 --> 00:43:10,360
starts to feel really odd and like, you know, the

894
00:43:10,480 --> 00:43:13,000
dad character that they're aiming for is feels like a

895
00:43:13,000 --> 00:43:16,239
geppetto almost and it's like, are you my real dad?

896
00:43:16,320 --> 00:43:17,559
I don't know if I want you to be my

897
00:43:17,599 --> 00:43:21,519
real dad. It's a really pretty ass looking game. It's

898
00:43:21,679 --> 00:43:25,920
very short. It is out on PC and Switch I

899
00:43:25,960 --> 00:43:29,159
think for fifteen smack rus. So if any of that

900
00:43:29,199 --> 00:43:30,480
appeals to you, if you want to have a weird

901
00:43:30,519 --> 00:43:33,039
relationship with your father, that's free. But if you want

902
00:43:33,039 --> 00:43:35,360
to have a weird relationship with your father via a

903
00:43:35,440 --> 00:43:37,880
video game, hey, Europa might be your bag.

904
00:43:38,760 --> 00:43:39,679
Speaker 3: Yeah, just look at it.

905
00:43:39,559 --> 00:43:41,920
Speaker 5: It really does look absolutely gorgeous and it Yeah, it

906
00:43:41,920 --> 00:43:46,119
definitely does capture some of that Jimply vibe. Very colorful,

907
00:43:46,199 --> 00:43:49,760
lots of lots of things footing around like little dust sparticles.

908
00:43:49,760 --> 00:43:51,840
Speaker 3: I love that shit leaves.

909
00:43:52,079 --> 00:43:55,159
Speaker 2: I want to like just I just want to be

910
00:43:55,360 --> 00:43:58,480
bombarded by leaves and have a nice photo taken of

911
00:43:58,519 --> 00:43:59,039
me one day.

912
00:43:59,079 --> 00:44:03,880
Speaker 3: That's that's my I'm I'm gonna. I've always been interested

913
00:44:03,920 --> 00:44:06,639
in Europa. I never tried any of the demos, even

914
00:44:06,679 --> 00:44:10,960
though we had had several. Is it I mean, is

915
00:44:10,960 --> 00:44:14,239
it like what's that Zelda like game that came out

916
00:44:14,239 --> 00:44:15,760
a little bit ago, Dan, the one that we did

917
00:44:15,760 --> 00:44:16,440
a quick look at.

918
00:44:16,480 --> 00:44:18,639
Speaker 2: Oh, Chia Chia. Yes?

919
00:44:18,920 --> 00:44:22,320
Speaker 3: Is this like platforming chia sort of thing? Is kind

920
00:44:22,360 --> 00:44:25,280
of like on the similar totem.

921
00:44:25,239 --> 00:44:28,760
Speaker 2: It's it's uh, it's less feature heavy than Chia Chio

922
00:44:28,920 --> 00:44:33,119
is much more involved, right, And I think this is

923
00:44:33,159 --> 00:44:36,039
like you sit down, uh and for like two three

924
00:44:36,079 --> 00:44:38,239
hours if you just want to mainline it. You don't

925
00:44:38,239 --> 00:44:40,639
want to explore too much. There are some collectibles in

926
00:44:40,679 --> 00:44:43,480
the game, and you can just get by because later

927
00:44:43,760 --> 00:44:47,199
you're you're not really fighting anything you And also I

928
00:44:47,239 --> 00:44:49,800
guess you don't have to engage with the story. You

929
00:44:49,840 --> 00:44:51,760
can just pick up the page and just button away

930
00:44:51,760 --> 00:44:55,639
from it. Rather than hearing your father expound upon like

931
00:44:55,840 --> 00:45:02,119
the dangers of machinery and h animal husband. But speaking

932
00:45:02,119 --> 00:45:06,800
about weird relationships, friends, let's explore the weird relationship that

933
00:45:06,880 --> 00:45:09,920
you might have with maybe your wife, maybe the fog,

934
00:45:10,159 --> 00:45:13,320
maybe the town of Silent Hill is Mike Minatti, I've

935
00:45:13,760 --> 00:45:15,760
tuned in. You've been playing Silent Hill too.

936
00:45:16,320 --> 00:45:18,280
Speaker 5: Yeah, I've been playing a lot of it. I think

937
00:45:18,280 --> 00:45:20,000
I'm getting kind of close to the end. I'm like

938
00:45:20,039 --> 00:45:23,880
ten hours and I'm not like a Silent Hill super fan.

939
00:45:23,960 --> 00:45:26,199
The only one I did play was Silent Hill two

940
00:45:27,639 --> 00:45:30,239
back in the day, and I liked it. I don't

941
00:45:30,239 --> 00:45:31,400
know if I you know, I had like that big

942
00:45:31,400 --> 00:45:33,360
love relationship with it some people had, and I didn't

943
00:45:33,360 --> 00:45:35,360
play the other ones, but I liked it. I had

944
00:45:35,400 --> 00:45:38,000
some affinity for it. So I was interested in this remake.

945
00:45:38,639 --> 00:45:43,239
And yeah, it's very impressive. They did a good job

946
00:45:43,360 --> 00:45:46,679
here because it still feels like a PS two games

947
00:45:46,679 --> 00:45:48,840
in the ways that I want into and the fact

948
00:45:48,880 --> 00:45:51,760
that it's kind of focused, like there aren't a ton

949
00:45:51,800 --> 00:45:54,760
of enemy types, there aren't a ton of mckinnics. It's

950
00:45:54,800 --> 00:45:58,519
a pretty pure survival horror system. You're just kind of

951
00:45:58,559 --> 00:46:02,400
walking around. So I was the puzzles, fighting some enemies.

952
00:46:02,440 --> 00:46:04,480
A lot of it really is just about that kind

953
00:46:04,519 --> 00:46:08,119
of mood in that atmosphere in the story. It's not

954
00:46:08,199 --> 00:46:12,599
like a cut scene heavy game, but it really optimizes

955
00:46:12,639 --> 00:46:14,960
its minutes. When you have cuts, when people are talking

956
00:46:15,000 --> 00:46:17,960
to each other, it's either like really weird or really

957
00:46:18,000 --> 00:46:21,559
interesting or very tense. The section I was just that

958
00:46:21,639 --> 00:46:23,880
where I'm in this kind of underground prison and then

959
00:46:23,920 --> 00:46:26,760
I'm talking to a lady who maybe had a pretty

960
00:46:26,800 --> 00:46:30,719
difficult at home situation. Like you know, I was starting

961
00:46:30,760 --> 00:46:34,199
to get actually scary, actually upsetting very good ways.

962
00:46:34,199 --> 00:46:36,480
Speaker 3: And a lot of times it's not just oh because.

963
00:46:36,239 --> 00:46:38,880
Speaker 5: Like a zombie popped out of a wall, right, there's

964
00:46:38,880 --> 00:46:40,920
a few jump scares like that. I think some of

965
00:46:40,920 --> 00:46:42,960
that's fine, a jump scare here or there kind of

966
00:46:43,000 --> 00:46:45,320
you know, keeps the heart going. But a lot of

967
00:46:45,320 --> 00:46:48,519
times it's like the sound design, which is very good, right,

968
00:46:48,559 --> 00:46:50,159
you just kind of walking around. It's like, did I

969
00:46:50,159 --> 00:46:52,800
just hear a woman screaming somewhere far in the background.

970
00:46:52,800 --> 00:46:58,000
Don't like that? So, yeah, just absolutely nailing the kind

971
00:46:58,039 --> 00:47:01,039
of atmosphere stuff, which I think is the thing with

972
00:47:01,320 --> 00:47:02,320
a Silent Hill game.

973
00:47:02,679 --> 00:47:05,559
Speaker 2: Yeah, I think shifting the perspective the third person and

974
00:47:05,760 --> 00:47:12,639
maintaining that very deliberate sound design of having unnerving sounds

975
00:47:12,679 --> 00:47:14,960
just going off in the background all the time just

976
00:47:15,000 --> 00:47:17,039
makes me like dart around more than I did in

977
00:47:17,239 --> 00:47:21,360
the original fixed camera perspective of sound hill too, where

978
00:47:21,400 --> 00:47:23,960
it's like, what the fuck was that? James gets your

979
00:47:23,960 --> 00:47:29,119
stick out? And uh, yeah, the sound design super helps.

980
00:47:30,079 --> 00:47:33,320
It's such a squelchy game. I think the squelchiest of

981
00:47:33,360 --> 00:47:33,679
the year.

982
00:47:34,559 --> 00:47:36,880
Speaker 4: It's gonna be. It's gonna have some contenders for best hole.

983
00:47:37,599 --> 00:47:40,480
Speaker 5: Tons of good holes times where like there's like some

984
00:47:40,519 --> 00:47:43,280
hole in the wall or like a toilet literally like

985
00:47:43,320 --> 00:47:45,440
filled with ship And he said, like he just like

986
00:47:45,599 --> 00:47:47,519
puts his hand in there. You'd like push X like

987
00:47:47,719 --> 00:47:49,440
multiple times because it'll kind of stop.

988
00:47:49,519 --> 00:47:51,519
Speaker 3: You like, come on a little bit deeper, buddy.

989
00:47:51,960 --> 00:47:52,960
Speaker 5: Oh it's upsetting.

990
00:47:53,199 --> 00:47:57,440
Speaker 2: Yeah, And he he is so uncomfortable this whole game,

991
00:47:57,599 --> 00:48:03,239
Like the character James. Yeah, someone you I could finally

992
00:48:03,280 --> 00:48:05,119
relate to in a game. We can all unite on this.

993
00:48:08,000 --> 00:48:09,320
Speaker 4: I wouldn't enjoy being in silent.

994
00:48:09,679 --> 00:48:13,079
Speaker 3: No. The combat Oh sorry, Jen, go ahead, no, no, please

995
00:48:13,119 --> 00:48:13,840
talk about the combat.

996
00:48:13,880 --> 00:48:14,119
Speaker 2: I had.

997
00:48:15,599 --> 00:48:20,519
Speaker 5: No The combat surprisingly like satisfying, where that you have

998
00:48:20,599 --> 00:48:22,920
like the guns, and you have like the limited AMMO, right,

999
00:48:22,960 --> 00:48:25,480
so that's tense, but you do always have this melee

1000
00:48:25,559 --> 00:48:27,840
weapon like you know, literally like a stick with some

1001
00:48:27,960 --> 00:48:30,480
nails in it. For a lot of enemies, you kind

1002
00:48:30,519 --> 00:48:32,519
of learn their patterns because you have a dodge too.

1003
00:48:32,880 --> 00:48:35,719
You could probably take care of them with the stick.

1004
00:48:35,840 --> 00:48:39,320
It's riskier and you might go through your health refills

1005
00:48:39,679 --> 00:48:40,639
faster that way.

1006
00:48:40,920 --> 00:48:42,400
Speaker 3: But if you're kind of good with.

1007
00:48:42,320 --> 00:48:45,360
Speaker 5: That, then you can get relatively comfortable with AMMO, which

1008
00:48:45,480 --> 00:48:47,639
in your you need AMO, especially for bosses because they

1009
00:48:47,639 --> 00:48:51,280
could take a lot of bullets to take down. So

1010
00:48:51,840 --> 00:48:53,920
you know, like in a pure resident evil, the tension

1011
00:48:54,039 --> 00:48:57,760
is usually just you know, oh, I have so little AMMO?

1012
00:48:57,960 --> 00:48:59,639
Do I even fight this person running away? Here are

1013
00:48:59,639 --> 00:49:01,920
the tench is more, I'm going to try to fight

1014
00:49:01,960 --> 00:49:04,400
this person with my stick instead of using AMMO, So

1015
00:49:04,440 --> 00:49:05,760
I know I'll have that later and it's going to

1016
00:49:05,800 --> 00:49:08,320
be difficult. And maybe if it's like this one enemy,

1017
00:49:08,400 --> 00:49:11,079
you're gonna feel kind of comfortable with that. But sometimes

1018
00:49:11,079 --> 00:49:12,960
like oh, here's two enemies, Ooh, maybe I should use

1019
00:49:12,960 --> 00:49:15,199
my AMMO, or ooh, here's one of those nurses. They're

1020
00:49:15,320 --> 00:49:17,960
really difficult. Maybe this is where I should use my

1021
00:49:18,000 --> 00:49:21,079
precious shotgun AMMO. So the kind of balance there, I

1022
00:49:21,079 --> 00:49:24,119
think is really interesting and ties into the survival horror

1023
00:49:24,400 --> 00:49:25,360
tropes pretty well.

1024
00:49:25,760 --> 00:49:27,360
Speaker 4: You know, one of the best feelings I think I've

1025
00:49:27,360 --> 00:49:29,920
ever had in a video game was after years like

1026
00:49:29,960 --> 00:49:32,599
the PS one era and early PS two of playing

1027
00:49:32,920 --> 00:49:35,960
Resident Evils and like Silent Hill and stuff and everything

1028
00:49:36,000 --> 00:49:38,760
Mike's describing now of like, oh, I got to conserve this, AMMO,

1029
00:49:38,840 --> 00:49:39,440
I got to oh.

1030
00:49:39,280 --> 00:49:39,840
Speaker 2: Do I use this?

1031
00:49:40,000 --> 00:49:41,800
Speaker 4: Like getting a cool gun, but feeling like I can

1032
00:49:41,840 --> 00:49:43,320
never use it because I got to pick the right spot.

1033
00:49:43,360 --> 00:49:45,599
Like it always just drove me insane, being like so limited.

1034
00:49:45,960 --> 00:49:48,320
And then fucking Devil May Cry came out and it's

1035
00:49:48,400 --> 00:49:50,760
like I played it and I was like, where's the

1036
00:49:50,800 --> 00:49:53,119
AMMO counter And there's nothing there, and I'm just like

1037
00:49:54,159 --> 00:49:56,079
I'm just going in say, you know, that was one

1038
00:49:56,119 --> 00:49:57,679
of the best feelings I've ever had in.

1039
00:49:57,559 --> 00:50:00,400
Speaker 2: Okay, ah, God, Abny and Ivory got what a what

1040
00:50:00,480 --> 00:50:06,119
a cool fucking game? Huh. Yeah. To build on what

1041
00:50:06,159 --> 00:50:09,760
Mike said, I really enjoy the melee combat in this game,

1042
00:50:09,800 --> 00:50:14,840
even though it is fairly limited, because it reminds me

1043
00:50:15,159 --> 00:50:20,239
of the stomping experience in dead space, where there's so

1044
00:50:20,400 --> 00:50:24,440
much weight and there is so much feeling and like

1045
00:50:24,679 --> 00:50:28,239
weariness whenever Isaac is like stomping on an enemy. And

1046
00:50:28,360 --> 00:50:30,960
I mentioned this last week, but I will keep double

1047
00:50:31,039 --> 00:50:34,400
tapping even if I know that the enemy is dead dead,

1048
00:50:34,519 --> 00:50:36,880
and then I'll see that fucker get back up and

1049
00:50:37,039 --> 00:50:41,159
run back towards them and just keep swinging away. And

1050
00:50:41,239 --> 00:50:43,639
I think it's like, like I said, then, I'm probably

1051
00:50:43,639 --> 00:50:46,840
just going through some shit. But man, they just nail

1052
00:50:46,880 --> 00:50:49,400
everything about James just being so done with everything. But

1053
00:50:49,440 --> 00:50:52,599
it's like, I gotta go maybe see my wife. I

1054
00:50:52,639 --> 00:50:53,400
think she's here.

1055
00:50:53,599 --> 00:50:55,679
Speaker 4: Wait, okay, let me test something here, because you are

1056
00:50:55,679 --> 00:50:59,239
a couple of deep, deep smart guys. I saw somebody

1057
00:50:59,320 --> 00:51:01,159
say when we start talking about Silent Hill being like, well,

1058
00:51:01,199 --> 00:51:03,159
and I talk about a game that's filled with metaphors.

1059
00:51:03,320 --> 00:51:05,599
Now to me, I've played those games. Oh I can't

1060
00:51:05,639 --> 00:51:08,039
find my wife, gotta find the spooky town. Oh man,

1061
00:51:08,079 --> 00:51:11,559
everything's fucked up here. What's the metaphor? Do you folks know.

1062
00:51:12,920 --> 00:51:13,519
Speaker 3: About his work?

1063
00:51:13,519 --> 00:51:16,719
Speaker 5: I think it's representing his relationship.

1064
00:51:16,000 --> 00:51:19,239
Speaker 3: And I haven't played these games. My my understanding was always

1065
00:51:19,280 --> 00:51:23,960
like the enemy designs were representations of psycho sexual problems.

1066
00:51:23,960 --> 00:51:27,119
Speaker 5: He So I fought a boss. So there's a lady

1067
00:51:27,119 --> 00:51:30,480
who was sexually abused by her father. Yeah, and the

1068
00:51:30,519 --> 00:51:33,760
boss was literally like a bed with two body masses

1069
00:51:33,880 --> 00:51:35,960
laying on top of each other on it.

1070
00:51:36,159 --> 00:51:40,119
Speaker 2: Strap and belted together. Yeah, seeing the messages is a

1071
00:51:40,119 --> 00:51:44,679
lot more easier here because like everything has been redone

1072
00:51:45,119 --> 00:51:47,320
because now like the enemies you see, they look like

1073
00:51:47,320 --> 00:51:51,519
they're in kind of like body bag BDSM skin suits.

1074
00:51:52,559 --> 00:51:53,960
Speaker 4: So the metaphor is.

1075
00:51:55,119 --> 00:51:58,519
Speaker 2: James James might have been a sex pest to his

1076
00:51:58,599 --> 00:52:02,480
wife and had a negative relationship with her. Again, a

1077
00:52:02,480 --> 00:52:04,559
lot of the messages that I've gleamed from it is

1078
00:52:04,960 --> 00:52:08,760
through Jess's lens, because she is, you know, spent a

1079
00:52:08,760 --> 00:52:12,719
lot of time in the world of Silent Hills. And yeah,

1080
00:52:12,800 --> 00:52:15,559
there's you know, there's there's metaphors.

1081
00:52:15,719 --> 00:52:19,559
Speaker 5: Turns out, Yeah, most of these the characters there, I've

1082
00:52:19,599 --> 00:52:20,519
experienced some kind.

1083
00:52:20,360 --> 00:52:22,639
Speaker 3: Of deep trauma.

1084
00:52:22,719 --> 00:52:25,199
Speaker 2: Yeah, maybe there's a reason why he sees like the

1085
00:52:25,599 --> 00:52:28,320
lady that looks like his wife is like a sex worker,

1086
00:52:28,960 --> 00:52:34,199
and he's like not quite respecting her, sees her as

1087
00:52:34,199 --> 00:52:35,760
a person and stuff like that.

1088
00:52:36,159 --> 00:52:38,639
Speaker 3: I mean, you know, aren't they? Yeah, the nurse ene mees,

1089
00:52:38,639 --> 00:52:41,320
aren't they? Like, you know, those are objectified women coming

1090
00:52:41,360 --> 00:52:42,400
back to hurt him, right.

1091
00:52:42,760 --> 00:52:45,320
Speaker 5: Yeah, Yeah, There's there's lots of stuff there, and you

1092
00:52:45,360 --> 00:52:47,599
can make your own metaphors. Like after the Yankees beat

1093
00:52:47,599 --> 00:52:49,679
the Guardians, I saw some enemy on the grounds. I

1094
00:52:49,760 --> 00:52:51,079
just beat him with the stick for a while, like

1095
00:52:51,119 --> 00:52:53,840
this is the Yankees. And then some weekend me walked

1096
00:52:53,920 --> 00:52:55,800
into frames. I took my shotgun down and killed him

1097
00:52:55,840 --> 00:52:57,639
right away, And I was like, that was the tigers.

1098
00:52:59,039 --> 00:52:59,440
Speaker 3: You don't have.

1099
00:52:59,480 --> 00:53:04,360
Speaker 2: They're already you don't more, you know, pyramid Head just

1100
00:53:04,400 --> 00:53:09,760
being like, uh, for metaphor for a penis.

1101
00:53:10,840 --> 00:53:15,000
Speaker 5: Yea sexual aggression. I think this, pyramid Head, how.

1102
00:53:14,840 --> 00:53:17,519
Speaker 4: Do we know this? Did they say that's what he is?

1103
00:53:18,880 --> 00:53:21,719
Speaker 3: A metaphor? If they said that's what he is, that

1104
00:53:21,760 --> 00:53:23,559
would first of all, that would be a simile, but

1105
00:53:23,760 --> 00:53:25,840
it would no, it would be it wouldn't be a

1106
00:53:25,880 --> 00:53:27,239
metaphor if they just came out and said it like

1107
00:53:27,239 --> 00:53:31,400
they're they're representing ideas through visuals and audio and design,

1108
00:53:32,000 --> 00:53:33,800
and that's what a metaphor is. Well, you know what,

1109
00:53:34,079 --> 00:53:34,639
let's move on.

1110
00:53:35,280 --> 00:53:39,440
Speaker 2: He's definitely a penis I'm not definitely a penis an

1111
00:53:39,440 --> 00:53:41,480
interpretation of a penis.

1112
00:53:41,880 --> 00:53:45,039
Speaker 4: Yeah, but there's lots of like there's big sticks in baseball.

1113
00:53:45,039 --> 00:53:46,519
Baseball is not about well, the first.

1114
00:53:46,320 --> 00:53:50,280
Speaker 5: Time you see him, he's humping a creature made entirely

1115
00:53:50,280 --> 00:53:50,960
out of legs.

1116
00:53:51,199 --> 00:53:53,639
Speaker 4: Yes, that's not what penises do.

1117
00:53:54,400 --> 00:53:56,199
Speaker 2: Well, is my south?

1118
00:53:57,760 --> 00:53:59,960
Speaker 4: What's the leg what's between the lake?

1119
00:54:00,199 --> 00:54:00,360
Speaker 2: Dan?

1120
00:54:00,519 --> 00:54:01,639
Speaker 3: Yeah?

1121
00:54:02,199 --> 00:54:10,440
Speaker 2: It was specific, you know, like preferences, you know, yeah, yeah, yeah, listen,

1122
00:54:10,639 --> 00:54:11,400
that is a good show.

1123
00:54:11,760 --> 00:54:13,559
Speaker 3: Yeah, you know. I have to get the metaphors to

1124
00:54:13,639 --> 00:54:16,679
enjoy a game. But it's fun. I think people still.

1125
00:54:16,480 --> 00:54:19,480
Speaker 4: Draw conclusions that maybe aren't there. Sometimes maybe you're wrong town.

1126
00:54:19,800 --> 00:54:21,159
Speaker 3: That's you're wrong. That's problem.

1127
00:54:21,320 --> 00:54:23,079
Speaker 2: It's not just town this one.

1128
00:54:23,119 --> 00:54:25,079
Speaker 3: You don't have to do things that way, but that's

1129
00:54:25,159 --> 00:54:26,480
another way of playing things.

1130
00:54:26,679 --> 00:54:29,239
Speaker 4: Did the creators say that it's more than spooky?

1131
00:54:29,840 --> 00:54:32,559
Speaker 3: Yes they did, but also that doesn't matter either, But yes,

1132
00:54:32,679 --> 00:54:33,239
yeah they did.

1133
00:54:33,400 --> 00:54:36,400
Speaker 2: That's that's why a lot of folk were mad that

1134
00:54:37,239 --> 00:54:39,400
the movies and some of the games were like, no,

1135
00:54:39,480 --> 00:54:42,480
it's it's foggy because it's a cold town and not

1136
00:54:42,480 --> 00:54:44,920
not because the fog is like a metaphor for like

1137
00:54:45,199 --> 00:54:47,360
I I.

1138
00:54:46,559 --> 00:54:48,440
Speaker 4: Thought it was fuggy because it was the thirty two

1139
00:54:48,599 --> 00:54:50,320
bit era and you had to do fog because of

1140
00:54:50,400 --> 00:54:51,000
draw distance.

1141
00:54:51,239 --> 00:54:54,039
Speaker 3: No, no, that was that was the the six.

1142
00:54:54,400 --> 00:54:57,480
Speaker 4: Was worse about it? Well, no one was one.

1143
00:54:58,079 --> 00:54:59,920
Speaker 5: Yeah, you're right, maybe it was just a carryover.

1144
00:55:01,320 --> 00:55:02,599
Speaker 4: Yeah, people worry too much.

1145
00:55:02,440 --> 00:55:04,199
Speaker 3: If you give me both things. Though, you're wrong.

1146
00:55:04,400 --> 00:55:08,719
Speaker 5: Have a creative solution for a practical problem, right, Well, yeah,

1147
00:55:08,840 --> 00:55:10,679
we have fog, But what if it also meant something?

1148
00:55:11,039 --> 00:55:13,480
Speaker 3: Like when people read into metaphors and things, it's not

1149
00:55:13,519 --> 00:55:16,079
always like a puzzle set up by the creator dance.

1150
00:55:16,119 --> 00:55:20,199
Sometimes it's like someone made something and they didn't they

1151
00:55:20,199 --> 00:55:23,079
weren't thinking actively about any of the things they were

1152
00:55:23,239 --> 00:55:26,079
that other people found representation and in those things. But

1153
00:55:26,440 --> 00:55:29,760
we're all human. We all have similar experiences, so when

1154
00:55:29,800 --> 00:55:33,599
we do things, we make connections without even realizing it.

1155
00:55:33,719 --> 00:55:36,840
Or people can see like this was inspired by something

1156
00:55:36,840 --> 00:55:39,079
in their life, and I am going to read into

1157
00:55:39,119 --> 00:55:41,239
that and and treat this as something that I can

1158
00:55:41,239 --> 00:55:44,920
engage with because I find that enjoyable. If you don't

1159
00:55:44,920 --> 00:55:46,360
find it enjoyable, you don't know.

1160
00:55:46,480 --> 00:55:48,280
Speaker 4: But no, no, it's not that it's not enjoyable. I

1161
00:55:48,320 --> 00:55:50,519
just think that, like if you're just isn't that just

1162
00:55:50,599 --> 00:55:52,679
making something up? Like I could say that this piece

1163
00:55:52,679 --> 00:55:55,440
of paper represents you know, Jupiter, but that doesn't make

1164
00:55:55,440 --> 00:55:56,119
it open.

1165
00:55:56,440 --> 00:55:58,000
Speaker 5: Making that up, you're making it up. If you have

1166
00:55:58,719 --> 00:56:01,039
thought and it represented Jupiter, then that's valid.

1167
00:56:01,079 --> 00:56:02,760
Speaker 3: Yeah, why is that compelled? But why would you be

1168
00:56:02,760 --> 00:56:03,599
compelled to say that?

1169
00:56:03,760 --> 00:56:07,239
Speaker 2: Like, are we close to explaining organized religion to Dan?

1170
00:56:07,840 --> 00:56:14,920
Speaker 3: Ye oh yeah, okay, it's uh yeah, you could just

1171
00:56:14,960 --> 00:56:17,360
say anything that's right, but if it doesn't resonate with people,

1172
00:56:17,400 --> 00:56:19,480
then people will say that's not a very good metaphor.

1173
00:56:20,960 --> 00:56:23,800
Speaker 5: Yes, someone Hill's two metaphors have resonated with a lot

1174
00:56:23,800 --> 00:56:25,760
of people because they hit home and they.

1175
00:56:25,639 --> 00:56:28,880
Speaker 3: Represent something that people find to be true. All right,

1176
00:56:33,039 --> 00:56:34,079
that's fine.

1177
00:56:34,159 --> 00:56:36,599
Speaker 2: I think we're almost there. I think we're almost there.

1178
00:56:37,400 --> 00:56:40,239
Speaker 3: You got to say it represents Jupiter king your opinion, Dan,

1179
00:56:40,320 --> 00:56:40,960
you don't.

1180
00:56:41,119 --> 00:56:44,199
Speaker 5: Think that everybody else is just like making stuff off

1181
00:56:44,239 --> 00:56:45,320
and seeing things that aren't there.

1182
00:56:45,599 --> 00:56:47,360
Speaker 4: I just kind of think that, like, if that wasn't

1183
00:56:47,360 --> 00:56:49,719
the intention, then everyone's just kind of like you can

1184
00:56:49,880 --> 00:56:51,360
believe it and it can mean something to you, but

1185
00:56:51,360 --> 00:56:54,239
that doesn't mean it's real. If that wasn't what they were.

1186
00:56:54,119 --> 00:56:58,000
Speaker 3: Going Okay again, you're allowed to feel that way, but like, what,

1187
00:56:58,039 --> 00:56:58,800
why does that matter?

1188
00:56:59,559 --> 00:57:01,519
Speaker 4: It doesn't know this matter video?

1189
00:57:01,760 --> 00:57:04,440
Speaker 3: Yeah right, yeah, yeah, so it's like I think the

1190
00:57:04,440 --> 00:57:06,920
people are just also it was intentional in this game though.

1191
00:57:07,000 --> 00:57:09,519
Speaker 4: Yeah well then then good on them. They did it right.

1192
00:57:11,519 --> 00:57:14,119
Speaker 2: Okay, I think we're I think we're in the right place.

1193
00:57:14,159 --> 00:57:16,599
Then I think we're in the right place. Okay, cool,

1194
00:57:16,800 --> 00:57:19,960
that's cool. Perfect, Yes, yeah that being said, man, I

1195
00:57:20,000 --> 00:57:23,320
was not expecting to really enjoy uh playing through Silent

1196
00:57:23,400 --> 00:57:27,639
Hill two remake because of Bloomber's pedigree, but I'm pleasantly

1197
00:57:27,679 --> 00:57:29,119
surprised through and through and.

1198
00:57:29,079 --> 00:57:31,079
Speaker 5: Nessarily thing like I never played a Bloomberg game, so

1199
00:57:31,119 --> 00:57:33,320
like I didn't have that baggage, so like I don't

1200
00:57:33,320 --> 00:57:35,519
I don't know what the mediums like other things, but

1201
00:57:35,559 --> 00:57:37,679
just playing this like this is high quality stuff. They

1202
00:57:37,679 --> 00:57:39,559
did a very good job here and I'm excited to

1203
00:57:39,599 --> 00:57:40,400
see what they do next.

1204
00:57:40,599 --> 00:57:44,360
Speaker 2: Yeah. Yeah, I hope the diehards that enjoy Silent Hills

1205
00:57:44,400 --> 00:57:47,840
Silent Hill two are liking it because I enjoy it.

1206
00:57:48,239 --> 00:57:49,519
Speaker 4: I see a lot of people in the chat ask

1207
00:57:49,559 --> 00:57:51,320
me if I ever thought about why the T one

1208
00:57:51,320 --> 00:57:53,199
thousand was a cop and The answer is I have

1209
00:57:53,320 --> 00:57:57,360
literally never thought about that. Is that a metaphor?

1210
00:57:57,840 --> 00:57:59,440
Speaker 3: Oh yeah, it could be a metaphor for a bunch

1211
00:57:59,440 --> 00:58:02,800
of stuff like yeah, like the systemic oppression things. Yeah.

1212
00:58:03,679 --> 00:58:05,119
Speaker 4: I thought it was just a good disguise for him

1213
00:58:05,119 --> 00:58:07,599
to try to find out whe John Connor was.

1214
00:58:07,800 --> 00:58:11,960
Speaker 2: What about the metaphor of Rocky being in everyman and

1215
00:58:11,960 --> 00:58:13,960
fighting his way to the top. You get that right.

1216
00:58:14,599 --> 00:58:16,840
Speaker 4: It's inspiring because it lets you, as an every man,

1217
00:58:16,880 --> 00:58:17,760
think I could do anything.

1218
00:58:18,119 --> 00:58:21,039
Speaker 5: Yeah, that's right, just like Frodo Baggins as an every No,

1219
00:58:21,480 --> 00:58:26,360
people are people are not people are hobbit?

1220
00:58:28,360 --> 00:58:29,239
Speaker 3: True?

1221
00:58:29,719 --> 00:58:32,039
Speaker 2: Yeah, because because people are man in the world of

1222
00:58:32,199 --> 00:58:35,760
Lord of the Rings and hobbits are hobbits. You're You're right, Dan, thank.

1223
00:58:35,679 --> 00:58:35,960
Speaker 7: You for.

1224
00:58:37,599 --> 00:58:39,480
Speaker 4: Let's just eliminate the middle of just making people.

1225
00:58:39,599 --> 00:58:46,400
Speaker 2: It's fine, okay, uh, folks. If you if you want

1226
00:58:46,400 --> 00:58:50,000
to hear more straight up metaphor Refan Tasio talk, we

1227
00:58:50,039 --> 00:58:53,400
recorded a bomb cast Revengetions last week. We had Jessica Coggswell, Lex,

1228
00:58:53,480 --> 00:58:56,480
Luttie Tarbo, Shawn my Boy, Michael Hym and I chatting

1229
00:58:56,559 --> 00:59:00,000
about metaphor. Refan Tasio. If you want to hear, uh,

1230
00:59:00,440 --> 00:59:02,840
some people get emotional and talk about that game and

1231
00:59:02,880 --> 00:59:07,880
the metaphors behind it. Good chat, Good chat, Dan, don't worry.

1232
00:59:07,920 --> 00:59:10,119
I'm sorry we didn't invite you to that, to that podcast.

1233
00:59:11,039 --> 00:59:12,400
Speaker 4: I was shocked and offended.

1234
00:59:12,519 --> 00:59:13,960
Speaker 3: Yes, yeah, he was a little hurt, right.

1235
00:59:14,239 --> 00:59:16,440
Speaker 2: I knew that you showed up with your your Hobbit

1236
00:59:16,519 --> 00:59:18,360
costplay and then we had to explain to you there's

1237
00:59:18,400 --> 00:59:20,519
no hobbits in this game. You can save it for

1238
00:59:20,559 --> 00:59:23,239
the next one. This isn't quite Game of the Week,

1239
00:59:23,320 --> 00:59:25,199
but this is the last game we're going to talk

1240
00:59:25,239 --> 00:59:29,159
about in this segment of the show. Very topical with

1241
00:59:29,320 --> 00:59:35,119
the World Series coming up. Baseball is baseballing? Ain man,

1242
00:59:35,400 --> 00:59:39,119
fuck the Dodgers. Grub tell me about Backyard Baseball ninety seven.

1243
00:59:39,719 --> 00:59:42,519
Speaker 3: Yeah, yeah, I'm pretty sure this you just got Okay,

1244
00:59:42,559 --> 00:59:44,639
I just worked on Steam. I'm like, I was trying

1245
00:59:44,639 --> 00:59:47,400
to see if this just came out, and I typed

1246
00:59:47,400 --> 00:59:51,079
in BBL because Backyard Baseball League is shortened a BBL.

1247
00:59:51,119 --> 00:59:52,920
And I'm like, wait, why did I just type in BBL.

1248
00:59:52,960 --> 00:59:55,920
But that's why. Yeah. It just got rereleased on October tenth,

1249
00:59:55,920 --> 01:00:00,360
so five days ago. It is the original vers version

1250
01:00:00,519 --> 01:00:04,840
of Backyard Baseball and that means I never played it

1251
01:00:04,880 --> 01:00:07,719
as a kid, because I, you know, by ninety seven,

1252
01:00:07,880 --> 01:00:09,280
if this is when it came out, I would have

1253
01:00:09,320 --> 01:00:12,119
been in high school. And this seems like the kind

1254
01:00:12,119 --> 01:00:14,320
of thing you would play on a Macintosh in your

1255
01:00:14,400 --> 01:00:17,960
computer class in elementary school, maybe junior hot when middle school,

1256
01:00:18,079 --> 01:00:19,840
I guess is what it is now. I was in

1257
01:00:19,840 --> 01:00:23,800
a junior high. So I've heard people talk about it recently,

1258
01:00:23,960 --> 01:00:27,320
especially like popular sports figures seem to have like a

1259
01:00:27,320 --> 01:00:30,239
lot of love for this game. Where I would be

1260
01:00:30,320 --> 01:00:32,400
like listening to a sports podcast and they'll bring up

1261
01:00:32,400 --> 01:00:35,159
backyard Baseball. I'm like, what what was this thing? Why

1262
01:00:35,199 --> 01:00:37,719
was it so popular? And so I tried it out,

1263
01:00:37,760 --> 01:00:41,119
so it was on Steam, downloaded it and it is

1264
01:00:42,000 --> 01:00:45,400
like a point and click baseball game. I didn't realize

1265
01:00:45,519 --> 01:00:48,639
it was like a kind of those animated FMV games.

1266
01:00:49,840 --> 01:00:52,679
So all of the baseball is controlled with the mouse.

1267
01:00:53,239 --> 01:00:57,159
So you swing the bat. So when you're swinging, the

1268
01:00:57,199 --> 01:00:59,199
pitcher throws the ball and it will give a shadow

1269
01:00:59,280 --> 01:01:01,480
of where the ball might end up, and that's where

1270
01:01:01,519 --> 01:01:05,039
the opponent clicked or the computer clicked. I guess the

1271
01:01:05,039 --> 01:01:07,039
ball will come. It'll be all funky, but it's it's

1272
01:01:07,119 --> 01:01:09,239
animated the kind of the same way every time for

1273
01:01:09,280 --> 01:01:11,000
different pitches, depending on where it's gonna go.

1274
01:01:11,519 --> 01:01:11,639
Speaker 1: Uh.

1275
01:01:11,880 --> 01:01:14,159
Speaker 3: And then you just got to click in that circle

1276
01:01:14,199 --> 01:01:15,800
where you think the ball is going to end up

1277
01:01:16,239 --> 01:01:17,719
and then it goes and then and then you just

1278
01:01:17,719 --> 01:01:19,199
got to run and you control the field and by

1279
01:01:19,239 --> 01:01:20,920
clicking on the base and you got to like click

1280
01:01:20,960 --> 01:01:22,320
on the next base if you want to go do it,

1281
01:01:22,360 --> 01:01:24,599
do a double and stuff like that. And it, I mean,

1282
01:01:24,639 --> 01:01:28,280
it looks like may to speaker, it looks like a

1283
01:01:28,320 --> 01:01:30,320
Sega CD game in a lot of ways, like a

1284
01:01:30,360 --> 01:01:34,199
FMV animated uh Sega CD game. And I just wasn't

1285
01:01:34,239 --> 01:01:37,280
expecting that at all. All that said, for being a game,

1286
01:01:37,400 --> 01:01:39,440
a baseball game you controlled just with the mouse, it

1287
01:01:39,480 --> 01:01:42,400
works pretty well. I get why kids like this. It's

1288
01:01:42,639 --> 01:01:46,239
very simple but has all the aspects of baseball that

1289
01:01:46,280 --> 01:01:48,159
you need. Like you know, when you're pitching, you got

1290
01:01:48,239 --> 01:01:51,440
multiple pitches and you can kind of get strategic, and

1291
01:01:52,599 --> 01:01:55,079
the characters eventually wear down over time, and you can

1292
01:01:55,119 --> 01:01:57,320
bring in another player in because it's a bunch of kids.

1293
01:01:57,320 --> 01:01:58,679
You just bring in one of the other kids that's

1294
01:01:58,719 --> 01:02:00,559
on the field and they swap spot and stuff. It

1295
01:02:00,559 --> 01:02:04,440
doesn't really matter. There is a lot of sort of

1296
01:02:04,599 --> 01:02:07,039
random elements to it. Where there's I think there's tripping,

1297
01:02:07,159 --> 01:02:11,960
so Mike, you'll love it. They're frequent bloopers, frequent airs

1298
01:02:12,039 --> 01:02:14,039
because again they're kids. I think you can turn that

1299
01:02:14,079 --> 01:02:16,280
stuff off. You probably want to keep it on because

1300
01:02:16,280 --> 01:02:18,079
it kind of makes it so more stuff can happen.

1301
01:02:18,760 --> 01:02:22,320
But I've been enjoying myself. It was better than the

1302
01:02:22,360 --> 01:02:24,320
first impression would have led me to believe.

1303
01:02:24,920 --> 01:02:27,000
Speaker 5: It's interesting because like, I didn't know I think about

1304
01:02:27,000 --> 01:02:29,159
how these games work either, but I know who Mungus

1305
01:02:29,239 --> 01:02:31,920
Entertainment makes them. Who, Like you know, they did Putt Putt, Yes,

1306
01:02:32,199 --> 01:02:34,719
and fish one of those it makes Yeah, I guess

1307
01:02:34,760 --> 01:02:36,840
like it sounds like it's more like one of those

1308
01:02:36,880 --> 01:02:37,679
than I was expecting.

1309
01:02:38,039 --> 01:02:41,360
Speaker 3: Yes, but you know, it still feels like a baseball game.

1310
01:02:41,440 --> 01:02:43,440
Once you get over the input method, it's like, oh, yeah,

1311
01:02:43,519 --> 01:02:46,039
just just a mouse, Okay, is this going to be

1312
01:02:46,199 --> 01:02:49,159
sort of barely interactive baseball? It's like no, it's all

1313
01:02:49,239 --> 01:02:52,519
the numbers that are being calculated in any baseball game

1314
01:02:52,559 --> 01:02:55,239
are also happening here. Just the way they're represented on

1315
01:02:55,320 --> 01:02:57,239
screen is you know, the kids are going to come up,

1316
01:02:57,280 --> 01:03:00,360
do their funny little animation each time they're introduced, and

1317
01:03:00,400 --> 01:03:02,159
then you'll get a chance to swing by clicking on

1318
01:03:02,199 --> 01:03:02,559
the mouse.

1319
01:03:02,880 --> 01:03:04,639
Speaker 4: Are the GBA ones because there were a bunch of

1320
01:03:04,639 --> 01:03:07,320
GBA you know, backyard sports games and stuff. Were they

1321
01:03:07,559 --> 01:03:09,760
more kind of traditional direct input or were they kind

1322
01:03:09,760 --> 01:03:10,679
of the F and B styles?

1323
01:03:10,920 --> 01:03:12,760
Speaker 3: I would have to I would assume they were. I

1324
01:03:12,800 --> 01:03:16,199
never played those, so I imagine, like there's a Backyard

1325
01:03:16,199 --> 01:03:19,320
Baseball two thousand and four.

1326
01:03:19,519 --> 01:03:22,360
Speaker 2: It is direct input. I forgot about those GBA ones.

1327
01:03:22,840 --> 01:03:24,960
Speaker 4: Yeah, there's a bunch. I always have to scroll through

1328
01:03:24,960 --> 01:03:26,480
a bunch every coming with them at a wrong list.

1329
01:03:26,679 --> 01:03:29,400
Speaker 5: Yeah, yeah, two thousand and six and two thousand and

1330
01:03:29,440 --> 01:03:30,880
seven were on the Game Boy Advance.

1331
01:03:31,039 --> 01:03:33,840
Speaker 3: Yeah, those would just have to be Yeah, that makes sense,

1332
01:03:34,760 --> 01:03:38,719
but yeah, it's uh, it's cool. I I don't like,

1333
01:03:39,840 --> 01:03:41,119
you probably had to play it as a kid to

1334
01:03:41,159 --> 01:03:43,159
have this kind of love that so many of these

1335
01:03:43,159 --> 01:03:46,239
people have for it. The Pablo Sanchez characters like very popular,

1336
01:03:46,320 --> 01:03:49,119
where oh he's so good, he's the best, and I'm like, oh,

1337
01:03:49,119 --> 01:03:50,800
I got to play as him and brought him into

1338
01:03:50,840 --> 01:03:53,280
pitch and I'm like, okay, Yeah, it's very hard to

1339
01:03:53,360 --> 01:03:55,440
hit home runs in this game, so I don't even

1340
01:03:55,480 --> 01:03:57,360
know if it's possible, because some of the fields I've

1341
01:03:57,400 --> 01:04:01,960
had have had like a big cargo containers at the edge,

1342
01:04:02,079 --> 01:04:03,599
so the ball would just like fall on top of

1343
01:04:03,599 --> 01:04:05,960
them and eventually like roll back into the field or

1344
01:04:06,039 --> 01:04:07,440
something would just stay on top of there and they

1345
01:04:07,519 --> 01:04:10,199
get a ground rule double. So I'm like, oh, is

1346
01:04:10,199 --> 01:04:12,320
it just always going to be in field stuff? But

1347
01:04:13,039 --> 01:04:15,079
I'm always swinging away trying to get a home run

1348
01:04:15,119 --> 01:04:16,760
every time, so I strike out most of the time.

1349
01:04:16,880 --> 01:04:19,559
Speaker 2: I got a question for you video gamesman here, you

1350
01:04:20,480 --> 01:04:24,800
experts here, what is the Tony Hawk of baseball games? Like,

1351
01:04:25,119 --> 01:04:26,519
what game do you think?

1352
01:04:30,119 --> 01:04:32,039
Speaker 4: Not when he run? When he runs? Fine? But King

1353
01:04:32,079 --> 01:04:35,000
Griffy Jr. Presents major League Baseball and the super super

1354
01:04:35,280 --> 01:04:36,719
correct correct?

1355
01:04:36,880 --> 01:04:38,239
Speaker 2: Okay, yeah, okay, okay, cool?

1356
01:04:38,639 --> 01:04:39,320
Speaker 4: Who is correct?

1357
01:04:39,360 --> 01:04:43,239
Speaker 3: Mike right now?

1358
01:04:44,000 --> 01:04:48,480
Speaker 4: Oh okay, I already got you, already.

1359
01:04:48,119 --> 01:04:48,639
Speaker 2: Have your soul.

1360
01:04:48,760 --> 01:04:50,159
Speaker 3: It's fine, Yeah, that's fine.

1361
01:04:50,320 --> 01:04:53,679
Speaker 5: Speaking of baseball, jeff O's me some bird ends, by.

1362
01:04:53,519 --> 01:04:57,960
Speaker 3: The way I do. As soon as we made that bet,

1363
01:04:58,039 --> 01:05:00,760
I was like, that was a bad idea because all

1364
01:05:00,880 --> 01:05:03,360
these bets we make, the friendly bets I lose everything

1365
01:05:03,360 --> 01:05:07,199
you've been doing right now, I made a lot of

1366
01:05:07,239 --> 01:05:10,159
money bet on baseball was like real shoot money. I

1367
01:05:10,159 --> 01:05:14,079
did fine, But whenever I do the friendly bets, it

1368
01:05:14,079 --> 01:05:17,119
goes poorly for me. So I kind of cursed them

1369
01:05:17,559 --> 01:05:20,760
before the Yankees against me. Yeah, for you, they have

1370
01:05:20,800 --> 01:05:22,119
to be a friendly bet though, if it's real.

1371
01:05:22,039 --> 01:05:24,039
Speaker 4: Money, Mitch. I got to hear your thoughts on those

1372
01:05:24,039 --> 01:05:24,679
burn ends.

1373
01:05:25,199 --> 01:05:26,599
Speaker 3: Oh, I'm sure I'm gonna love them.

1374
01:05:26,599 --> 01:05:28,480
Speaker 5: I love burnands, So I'll.

1375
01:05:28,320 --> 01:05:30,920
Speaker 3: Get those ordered here pretty in the next couple of weeks.

1376
01:05:30,920 --> 01:05:32,280
Do you want him like around Christmas time? Or do

1377
01:05:32,280 --> 01:05:35,639
you want him a sat I mean they do you put?

1378
01:05:35,679 --> 01:05:36,519
Speaker 2: You do?

1379
01:05:36,519 --> 01:05:38,159
Speaker 3: You have to make right away? Oh?

1380
01:05:38,199 --> 01:05:40,800
Speaker 4: Then whenever you can freeze them and as long as

1381
01:05:40,840 --> 01:05:42,079
you want, Yeah, it'll be fine.

1382
01:05:42,119 --> 01:05:44,280
Speaker 2: Oh God, I could go for some meat right now.

1383
01:05:44,800 --> 01:05:46,199
Speaker 3: Damn the same. I'm hungry.

1384
01:05:46,760 --> 01:05:49,679
Speaker 2: Okay, Well that about does it for video games. For

1385
01:05:49,719 --> 01:05:53,159
the first segment, Jeff Grubb is going to treat us

1386
01:05:53,400 --> 01:05:55,239
to because he lost the bet and he has to

1387
01:05:55,280 --> 01:06:00,920
go deliver us the news right after this break. And

1388
01:06:01,000 --> 01:06:06,559
that's why everyone the fishes and loaves is actually a

1389
01:06:06,639 --> 01:06:08,840
metaphor from the Bible and.

1390
01:06:08,719 --> 01:06:14,519
Speaker 3: Not no shoot in school no, no, and explain that

1391
01:06:14,519 --> 01:06:17,920
that's why in face Off, when they switch faces, it's

1392
01:06:17,960 --> 01:06:20,440
about putting your body and the other person's position to

1393
01:06:20,480 --> 01:06:23,559
be like, is all it takes to become evil just

1394
01:06:23,599 --> 01:06:24,320
being the cage?

1395
01:06:24,400 --> 01:06:26,280
Speaker 4: You better not tell me. Face off is a metaphor

1396
01:06:26,360 --> 01:06:28,119
for something because I've seen that movie a billion times.

1397
01:06:28,280 --> 01:06:35,960
Speaker 2: Okay, I can't, I can't shoot do this grub news.

1398
01:06:36,280 --> 01:06:38,079
So in the movie, is it really wait?

1399
01:06:38,239 --> 01:06:38,719
Speaker 4: Is it really?

1400
01:06:39,719 --> 01:06:39,840
Speaker 2: Well?

1401
01:06:39,920 --> 01:06:40,880
Speaker 3: I mean it's his face.

1402
01:06:41,000 --> 01:06:41,159
Speaker 2: Yeah.

1403
01:06:41,239 --> 01:06:43,480
Speaker 3: The face off a metaphor like a lot of cops

1404
01:06:43,480 --> 01:06:46,000
and robbers stories or metaphors about like if you put

1405
01:06:46,159 --> 01:06:48,519
a cop in a position where he's in the environment

1406
01:06:48,599 --> 01:06:51,000
of the villain, would he become the bad guy? Like

1407
01:06:51,039 --> 01:06:52,480
what he thinks he would normally do?

1408
01:06:52,719 --> 01:06:54,480
Speaker 4: But it's John Wu I'm sure he was like, wouldn't

1409
01:06:54,480 --> 01:06:55,519
it be crazy if you switch face?

1410
01:06:55,679 --> 01:06:58,039
Speaker 3: You're now well you're still right about that?

1411
01:06:58,119 --> 01:06:59,079
Speaker 4: Yes, thank you, thank you.

1412
01:06:59,199 --> 01:07:03,559
Speaker 3: Yeah, it's a very surface level metaphor. Absolutely, I have

1413
01:07:03,639 --> 01:07:07,079
news here, and I'll be honest, might be putting starting

1414
01:07:07,079 --> 01:07:09,480
it off because this first story is going to go places.

1415
01:07:10,239 --> 01:07:14,960
By request of Janet Shoa, Pokemon's typhlusion goes viral after

1416
01:07:15,079 --> 01:07:19,960
game freak Leak for the weirdest possible reason, Brace Yourself Fellas.

1417
01:07:20,320 --> 01:07:22,400
A recent hack at game Freak has led to the

1418
01:07:22,400 --> 01:07:26,519
release of sensitive files, including personal employee information and unused

1419
01:07:26,519 --> 01:07:29,960
concept art and lore from Pokemon. One particular story, I

1420
01:07:29,960 --> 01:07:32,840
guess this is from the lore about Typhlosion. Is that

1421
01:07:32,880 --> 01:07:37,000
how you say it? Typhlos Yeah from Golden Silver has

1422
01:07:37,039 --> 01:07:40,400
gone viral due to its bizarre and unsettling content. The

1423
01:07:40,440 --> 01:07:43,320
tale describes a young girl tricked by a shape shifting

1424
01:07:43,360 --> 01:07:47,239
Typhlosion into thinking he's human, leading to a disturbing relationship

1425
01:07:47,239 --> 01:07:50,000
and the birth of a half Pokemon child. The story,

1426
01:07:50,079 --> 01:07:54,159
rooted in Japanese mythology, has shocked fans, raising questions about

1427
01:07:54,159 --> 01:07:57,599
why such dark content was developed within game Freak. Though

1428
01:07:57,599 --> 01:08:00,480
it's unclear how close this was to being included in

1429
01:08:00,519 --> 01:08:05,199
any game, the lore has reshaped how many view typhlos.

1430
01:08:07,599 --> 01:08:11,599
Speaker 5: You asked if all the Pokemon that like actually there

1431
01:08:11,800 --> 01:08:16,119
are who can shape shift? Typelus is just like a

1432
01:08:16,159 --> 01:08:20,359
little groundhog. His butt is always exploding. How could Typeflosion

1433
01:08:20,920 --> 01:08:21,640
shape shift?

1434
01:08:22,720 --> 01:08:25,199
Speaker 3: I mean, how is anything possible in the world of Pokemon.

1435
01:08:25,279 --> 01:08:27,680
Speaker 2: I want to go home, I really want to go home.

1436
01:08:27,840 --> 01:08:30,279
I think I might decink this podcast.

1437
01:08:30,159 --> 01:08:37,439
Speaker 5: It's Mickey Master playing with back there Dan, No, where's

1438
01:08:37,479 --> 01:08:38,359
all the marios?

1439
01:08:39,840 --> 01:08:40,319
Speaker 2: Uh?

1440
01:08:40,520 --> 01:08:42,760
Speaker 3: There's apparently a lot of references to this kind of

1441
01:08:42,760 --> 01:08:44,119
thing in Japanese folklore.

1442
01:08:44,279 --> 01:08:49,640
Speaker 2: So uh but but hey, here's my question, and maybe

1443
01:08:49,680 --> 01:08:52,479
I'm going to the Dan Record school of thought with

1444
01:08:52,600 --> 01:08:55,520
video game design. What if they just made the Pokemon

1445
01:08:55,560 --> 01:08:56,319
fight instead of.

1446
01:08:56,319 --> 01:08:59,399
Speaker 3: Fuck, that's what they did do, though, to be clear,

1447
01:09:00,439 --> 01:09:02,520
concluded may not do this.

1448
01:09:02,920 --> 01:09:06,680
Speaker 2: Why what if they just didn't do this to begin with?

1449
01:09:06,800 --> 01:09:10,319
Speaker 3: Now, when you look at the designs of the Pokemon characters,

1450
01:09:10,560 --> 01:09:14,239
you think that these are designed by people with sound minds?

1451
01:09:14,720 --> 01:09:14,760
Speaker 6: Not?

1452
01:09:15,039 --> 01:09:18,039
Speaker 2: Okay, when I again, Mike was right, Typhlosian is just

1453
01:09:18,079 --> 01:09:22,199
like a hedgehog groundhog fire Pokemon with his butt exploding.

1454
01:09:22,600 --> 01:09:24,439
I didn't know he was trying to make other people's

1455
01:09:24,479 --> 01:09:25,680
butts explode.

1456
01:09:26,560 --> 01:09:29,920
Speaker 3: Hey, Dan, Dan, who do you think is the sexiest Pokemon?

1457
01:09:30,159 --> 01:09:33,159
Speaker 4: Mister mont I refuse to engage with this conversation.

1458
01:09:35,159 --> 01:09:41,279
Speaker 5: Damn, what a prude he.

1459
01:09:41,279 --> 01:09:42,840
Speaker 3: Would have been. Fuck a Pokemon.

1460
01:09:47,319 --> 01:09:49,560
Speaker 2: This is gonna hurt my future political career.

1461
01:09:50,000 --> 01:09:55,680
Speaker 3: No, oh, man, man, I don't know a lot of

1462
01:09:55,720 --> 01:09:57,479
stuff has happened in this league. Apparently there's a lot

1463
01:09:57,520 --> 01:10:00,680
of like weird rep like they're definitely so on. Image

1464
01:10:01,039 --> 01:10:04,319
that was apparently came from design documents where they're like,

1465
01:10:04,399 --> 01:10:07,439
this character, this gym leader should look like j Lo,

1466
01:10:07,880 --> 01:10:09,560
I think, and they made a lot of references about

1467
01:10:09,560 --> 01:10:11,039
how she should be. The character should be a hot

1468
01:10:11,079 --> 01:10:14,079
Latino woman, Skylar or somebody else.

1469
01:10:14,239 --> 01:10:17,119
Speaker 2: Amen, brother, I don't know.

1470
01:10:17,399 --> 01:10:20,079
Speaker 3: Probably yes, probably, Mike. If I said j Loo and

1471
01:10:20,079 --> 01:10:21,680
the first thing that popped your mind was that character,

1472
01:10:21,720 --> 01:10:28,359
that's probably it. It was Skylark. Incredible.

1473
01:10:28,439 --> 01:10:33,439
Speaker 5: Oh my god, Oh my god, report all over the

1474
01:10:33,439 --> 01:10:34,079
place today.

1475
01:10:34,399 --> 01:10:35,800
Speaker 2: Oh yeah, yeah.

1476
01:10:35,640 --> 01:10:37,079
Speaker 3: Go ahead, Jim, we're gonna say something.

1477
01:10:37,720 --> 01:10:41,960
Speaker 2: Ah, man, I I know that the company that makes

1478
01:10:42,000 --> 01:10:44,920
Pokemon is called game Freak. I didn't know that there

1479
01:10:44,960 --> 01:10:46,680
were a bunch of I know there were a bunch

1480
01:10:46,680 --> 01:10:48,800
of freaks over there. They are the.

1481
01:10:48,760 --> 01:10:52,800
Speaker 3: Game freaks, that's for sure. Yes, all right, let's move

1482
01:10:52,800 --> 01:10:55,880
on to a coman. It's equally freaky freaky, but in

1483
01:10:55,960 --> 01:10:59,079
a different way from game Freak. Nintendo has revealed an

1484
01:10:59,119 --> 01:11:04,039
interactive sound o'clock called Alarmo. Nintendo announced Alarmo and interactive

1485
01:11:04,039 --> 01:11:06,840
alarm Clock. It's one hundred dollars. You can pre order

1486
01:11:06,840 --> 01:11:08,600
it and it'll ship to you now if you are

1487
01:11:08,640 --> 01:11:11,880
a Nintendo Switch Online member, like if you have the

1488
01:11:12,000 --> 01:11:15,560
Premium subscription, but if you want to wait, it'll be

1489
01:11:15,560 --> 01:11:17,800
in retailers in the US and Canada in early twenty

1490
01:11:17,800 --> 01:11:20,479
twenty five, also for one hundred dollars. One hundred dollars.

1491
01:11:20,560 --> 01:11:23,399
It has five different games that represented. It represents with

1492
01:11:23,439 --> 01:11:25,800
seven different scenes for each of those games, so there's

1493
01:11:25,840 --> 01:11:28,760
thirty five scenes to wake up to. There's also music

1494
01:11:28,800 --> 01:11:31,399
to fall asleep to. It watches you while you sleep.

1495
01:11:31,600 --> 01:11:33,880
Speaker 4: I will be waiting up to it on Thursday morning.

1496
01:11:34,279 --> 01:11:39,119
Speaker 5: Yeah, yeah, why does mine get here? I hope a

1497
01:11:39,119 --> 01:11:41,239
little bit later. I thought I was going to resist,

1498
01:11:41,399 --> 01:11:42,119
but no, I know.

1499
01:11:42,199 --> 01:11:44,439
Speaker 4: We all need to wake up for like a month

1500
01:11:44,479 --> 01:11:46,680
to the alarmo and report our findings a month.

1501
01:11:46,760 --> 01:11:47,960
Speaker 3: Yeah, we'll see how long that last.

1502
01:11:48,479 --> 01:11:52,600
Speaker 5: Anybody not going yeah, is anybody not picking Jump Up

1503
01:11:52,640 --> 01:11:53,600
Superstars their song?

1504
01:11:53,640 --> 01:11:54,920
Speaker 3: Because like, of course I am.

1505
01:11:55,039 --> 01:11:56,199
Speaker 4: I want to rand I.

1506
01:11:56,159 --> 01:11:56,560
Speaker 3: Think I have.

1507
01:11:57,279 --> 01:11:58,800
Speaker 4: I hope there's a random because I wanted to just

1508
01:11:58,800 --> 01:11:59,680
go through the whole thing.

1509
01:12:00,359 --> 01:12:05,600
Speaker 3: Okay, yeah, yeah, people have been receiving theirs. But yes,

1510
01:12:05,640 --> 01:12:07,479
it watches you while you sleep, not with the camera,

1511
01:12:08,159 --> 01:12:09,920
so that they were like, I think the whole idea

1512
01:12:09,960 --> 01:12:12,720
of this was like we It sounded like they were saying,

1513
01:12:12,760 --> 01:12:15,039
we want to watch you sleep, but we don't want

1514
01:12:15,079 --> 01:12:16,359
to do it with the camera because we know you

1515
01:12:16,399 --> 01:12:18,159
won't be okay with that, So we came up with

1516
01:12:18,159 --> 01:12:21,960
this millimeter wave technology. Yeah, of course, since right, I

1517
01:12:22,000 --> 01:12:24,039
want to give my ears. I want to get my

1518
01:12:24,079 --> 01:12:26,159
ears to Serny. I want to give my sleep to

1519
01:12:26,439 --> 01:12:31,199
Mia Moto. Yeah. They do it with a magical little

1520
01:12:31,319 --> 01:12:34,119
radar thing that could kind of sense movement, and really

1521
01:12:34,119 --> 01:12:35,760
it could. It could sense more than that can like

1522
01:12:35,800 --> 01:12:37,840
sense exactly where you are. They're just doing it since

1523
01:12:37,920 --> 01:12:41,479
movement though, which they use to when the alarms go off,

1524
01:12:41,600 --> 01:12:44,119
like if you did jump up Superstar, if you start

1525
01:12:44,239 --> 01:12:46,239
moving in bed and then thenks since as you move,

1526
01:12:47,079 --> 01:12:49,520
it begins playing like coin sounds, and the more you move,

1527
01:12:49,600 --> 01:12:51,680
the more coins you get, and then you wake up

1528
01:12:51,720 --> 01:12:53,720
and that's when the alarm stops. You have to actually

1529
01:12:53,720 --> 01:12:55,760
stand up out of bed. Now, if you have a

1530
01:12:55,800 --> 01:12:58,680
partner in bed, it just won't work. It's just that

1531
01:12:58,760 --> 01:13:00,720
just won't happen. So you have to use the button mode.

1532
01:13:00,920 --> 01:13:04,640
Speaker 4: My the plan is here because Bianco will uh not

1533
01:13:04,760 --> 01:13:06,880
want to wake up to the alarmo, but she gets

1534
01:13:06,960 --> 01:13:09,039
up way earlier than me, so if I so by

1535
01:13:09,079 --> 01:13:11,079
the time the alarmo goes off, it'll just be me

1536
01:13:11,159 --> 01:13:12,840
in bed. So I think it will work with.

1537
01:13:12,800 --> 01:13:14,680
Speaker 3: That there, right, Okay, that's good.

1538
01:13:14,920 --> 01:13:16,880
Speaker 4: Person when it goes off, right.

1539
01:13:16,760 --> 01:13:19,520
Speaker 3: More slovenly than your partner, understand.

1540
01:13:19,119 --> 01:13:22,760
Speaker 2: Wanting to collect and sell data, Well, what can you

1541
01:13:22,840 --> 01:13:24,279
do with someone's sleep data?

1542
01:13:24,800 --> 01:13:26,199
Speaker 3: Well, I mean it's the data that a lot of

1543
01:13:26,239 --> 01:13:28,279
companies don't have, right, So they're like, well, we don't

1544
01:13:28,279 --> 01:13:29,840
know what you're going to do with it, but here

1545
01:13:29,880 --> 01:13:33,880
you go. I don't think is probably not going to

1546
01:13:33,920 --> 01:13:35,359
sell the if.

1547
01:13:35,279 --> 01:13:39,560
Speaker 2: They were a nefarious company out there selling similar in

1548
01:13:39,600 --> 01:13:40,079
other ways.

1549
01:13:40,119 --> 01:13:42,479
Speaker 3: But yes, I think this, this is not their particular

1550
01:13:42,560 --> 01:13:47,399
brand of nefariousness. Yeah, I guess we'll report back. We'll

1551
01:13:47,399 --> 01:13:51,520
do a BCR on Friday about.

1552
01:13:50,279 --> 01:13:52,199
Speaker 4: Well the deep dive.

1553
01:13:52,319 --> 01:13:54,279
Speaker 3: Yeah, alarmo spoiler cast.

1554
01:13:57,000 --> 01:14:02,279
Speaker 5: Okay, how well we slept, how well we easily we

1555
01:14:02,319 --> 01:14:02,720
woke up.

1556
01:14:02,760 --> 01:14:03,479
Speaker 3: It's gonna be great.

1557
01:14:03,720 --> 01:14:05,840
Speaker 2: You think in like a year, two years time, we're

1558
01:14:05,840 --> 01:14:07,119
gonna get Mario melatonin.

1559
01:14:08,079 --> 01:14:12,039
Speaker 3: Yeah, yeah, over the counter drugs. Mario Brandon I gotta

1560
01:14:12,039 --> 01:14:12,359
tell you.

1561
01:14:12,399 --> 01:14:14,479
Speaker 5: One of the great joys of my life now is

1562
01:14:14,560 --> 01:14:17,560
like that one melatonin gummy I take before I go

1563
01:14:17,640 --> 01:14:18,000
to bed.

1564
01:14:18,279 --> 01:14:19,479
Speaker 3: I'm not sure if it's doing much.

1565
01:14:19,640 --> 01:14:22,479
Speaker 5: It tastes really good.

1566
01:14:22,520 --> 01:14:23,920
Speaker 4: Gummy vitamins and stuff are great.

1567
01:14:25,000 --> 01:14:28,159
Speaker 3: God, it's delicious. It's like grape or something. I don't know,

1568
01:14:28,239 --> 01:14:30,600
it's delicious. Like I don't need a lot of sweet things.

1569
01:14:30,760 --> 01:14:33,560
Speaker 5: Is that like little pop I'm like, ooh, it says

1570
01:14:33,600 --> 01:14:35,600
you could take too, and I probably only need one,

1571
01:14:35,800 --> 01:14:38,520
but sometimes I take two just for the taste.

1572
01:14:38,840 --> 01:14:40,760
Speaker 2: Oh my god, those gummies.

1573
01:14:41,640 --> 01:14:44,800
Speaker 3: Yeah, they definitely design those gummies. Is like follow up

1574
01:14:44,840 --> 01:14:46,840
to like the Flintstones vitamins. So like, what can we

1575
01:14:46,840 --> 01:14:48,880
do to get more kids to buy or get parents

1576
01:14:48,920 --> 01:14:50,920
to buy more vitamins for their kids because we need

1577
01:14:50,960 --> 01:14:53,279
to sell more vitamins. And I am one hundred percent

1578
01:14:53,319 --> 01:14:55,319
with you on it, rules and I love it. I

1579
01:14:55,479 --> 01:14:57,520
want like if I have a gummy option for a vitamin,

1580
01:14:57,560 --> 01:14:58,439
I'll do it every time.

1581
01:14:58,720 --> 01:14:59,960
Speaker 4: Yep, all right.

1582
01:15:00,359 --> 01:15:05,159
Speaker 3: Nintendo announces mysterious switch online playtest for new feature that

1583
01:15:05,199 --> 01:15:06,720
they still have not told us about. But I got

1584
01:15:06,760 --> 01:15:09,479
selected to try it out, So in five days I'll

1585
01:15:09,520 --> 01:15:12,159
let y'all know, Nintendo will hold a play test for

1586
01:15:12,199 --> 01:15:15,880
an unspecified new feature for its Nintendo Switch Online service.

1587
01:15:16,119 --> 01:15:18,159
It'll be a separate app two point two gigabytes you

1588
01:15:18,199 --> 01:15:21,399
download for the Switch, at least for this test. The

1589
01:15:21,760 --> 01:15:25,000
test will take place between October twenty fourth and November six.

1590
01:15:25,560 --> 01:15:28,920
Nintendo Switch Online plus Expansion Pac members could apply starting

1591
01:15:29,000 --> 01:15:32,600
October tenth. They let ten thousand people in and immediately

1592
01:15:32,640 --> 01:15:35,479
there was ten thousand people trying to test this thing out. Again,

1593
01:15:35,520 --> 01:15:38,000
no one knows what it is, but you know, a

1594
01:15:38,039 --> 01:15:40,159
separate app that you have to install. It has something

1595
01:15:40,199 --> 01:15:42,880
to do Nintendo Switch Online. It's two point two gig gigabytes.

1596
01:15:43,720 --> 01:15:46,359
There's a lot of guessing out there. Maybe it's GameCube

1597
01:15:46,399 --> 01:15:49,840
game related. Maybe it's cloud streaming. Maybe it's cloud streaming

1598
01:15:49,880 --> 01:15:53,439
of GameCube games. Maybe it's a social app. Dan Reikert,

1599
01:15:53,479 --> 01:15:54,159
what do you think?

1600
01:15:54,720 --> 01:15:56,800
Speaker 4: Oh, I had not thought about this until now, and

1601
01:15:56,840 --> 01:15:58,840
you said GameCube games, and that's all I'm going to

1602
01:15:58,920 --> 01:15:59,279
think about.

1603
01:16:00,199 --> 01:16:02,840
Speaker 3: Yeah, I mean two point two gigabytes. Maybe like there's

1604
01:16:02,880 --> 01:16:04,600
a handful of GameCube games in there, right, because those

1605
01:16:04,600 --> 01:16:07,640
would have been like one gigabytes each. So maybe I

1606
01:16:07,640 --> 01:16:08,920
maybe there's a pair of them.

1607
01:16:08,760 --> 01:16:10,680
Speaker 5: Right now, and I was worried, like, well, why is it.

1608
01:16:10,760 --> 01:16:12,760
Why are they talking about making sure you have a connection,

1609
01:16:12,800 --> 01:16:14,600
and what would need to be tested if it's just

1610
01:16:15,239 --> 01:16:18,279
GameCube games. So people are wondering about cloud streaming, and

1611
01:16:18,279 --> 01:16:20,119
I don't want a cloud stream GameCube games.

1612
01:16:20,279 --> 01:16:20,600
Speaker 2: I like.

1613
01:16:20,760 --> 01:16:22,439
Speaker 5: I like the theory just because that's what I would

1614
01:16:22,439 --> 01:16:26,520
want the most. That they're trying to test better online capability.

1615
01:16:26,600 --> 01:16:29,640
So it would be like, here's just Smash Brothers, Melee

1616
01:16:29,720 --> 01:16:32,960
and Mario Kart Double Dash. If improved online features and

1617
01:16:33,319 --> 01:16:36,000
that's what you're testing out, maybe that's optimistic, but I

1618
01:16:36,079 --> 01:16:37,560
sure would be happy that's what it was.

1619
01:16:37,600 --> 01:16:39,880
Speaker 2: Would there be like another ninety nine game they would

1620
01:16:39,920 --> 01:16:42,000
want to test out in a more limited capacity?

1621
01:16:42,079 --> 01:16:44,119
Speaker 5: Why would they have to test one of those.

1622
01:16:45,239 --> 01:16:46,640
Speaker 2: Mario Party ninety nine.

1623
01:16:47,039 --> 01:16:49,319
Speaker 3: So I think they are referring to it as a

1624
01:16:49,520 --> 01:16:54,720
quote new feature, new feature, So that's what's led people

1625
01:16:54,800 --> 01:16:57,640
sort of towards cloud streaming stuff like that.

1626
01:16:57,640 --> 01:16:59,680
Speaker 2: That makes the most sense, But that's also the most boring.

1627
01:17:00,159 --> 01:17:02,399
Speaker 3: Oh yeah, for sure. I mean I wouldn't surprised if

1628
01:17:02,399 --> 01:17:04,399
it's somehow ends up being even more boring than that.

1629
01:17:05,680 --> 01:17:09,159
Once we're actually in there, but there had I mean,

1630
01:17:09,159 --> 01:17:11,680
there have been rumors in the past of GameCube games

1631
01:17:11,680 --> 01:17:14,800
coming to Nintendo Switch Online in some form. At the time,

1632
01:17:14,840 --> 01:17:17,119
it sounded like those rumors would be like it would

1633
01:17:17,159 --> 01:17:18,760
be some of these other games that aren't gonna get

1634
01:17:18,800 --> 01:17:22,760
Remaster's treatment, the remaster treatment, but they still want to

1635
01:17:22,880 --> 01:17:25,000
do something with them, and then they would run locally

1636
01:17:25,000 --> 01:17:27,960
on your machine. They obviously have a decent GameCube emulator

1637
01:17:28,079 --> 01:17:30,359
internally at Nintendo that they've used for stuff like the

1638
01:17:30,399 --> 01:17:34,439
Mario collection, the Mario three D collection, so they would

1639
01:17:34,439 --> 01:17:37,000
be able to do it. But again, why do they

1640
01:17:37,079 --> 01:17:39,119
need this test if it's if it's just that I

1641
01:17:39,119 --> 01:17:44,359
don't know either curious? Oh god?

1642
01:17:44,439 --> 01:17:50,159
Speaker 4: Yeah? Yet features this late in the switches life cycle.

1643
01:17:50,239 --> 01:17:52,079
That's the thing that like, is this like testing something

1644
01:17:52,079 --> 01:17:53,960
that could be used for the switch to you know,

1645
01:17:54,000 --> 01:17:56,319
it's definitely yeah.

1646
01:17:56,159 --> 01:18:00,600
Speaker 2: Yeah, Greb, we talked about in games last week. But

1647
01:18:00,760 --> 01:18:05,039
it could be like a like a discord, right, Nintendo's

1648
01:18:05,079 --> 01:18:06,520
own version of like a voice chat.

1649
01:18:06,840 --> 01:18:08,880
Speaker 3: I mean, I personally, the thing that actually might make

1650
01:18:08,880 --> 01:18:11,279
me pop the most is some sort of Nintendo Me

1651
01:18:11,439 --> 01:18:14,640
Verse return. Yeah, I would. I love the me Verse.

1652
01:18:14,640 --> 01:18:16,000
That was such a fun weird thing.

1653
01:18:16,079 --> 01:18:17,720
Speaker 2: I would leave Twitter in a heartbeat.

1654
01:18:18,039 --> 01:18:22,279
Speaker 3: Yeah, right exactly. Uh so you know, as long as

1655
01:18:22,279 --> 01:18:24,279
they did it in there a weird way, again, they

1656
01:18:24,279 --> 01:18:26,000
probably aren't going to return to that though. So I

1657
01:18:26,039 --> 01:18:27,039
don't have my hopes up.

1658
01:18:27,039 --> 01:18:31,239
Speaker 2: Any any possibility grub you see out there that it

1659
01:18:31,279 --> 01:18:35,760
could be Game Pass.

1660
01:18:36,079 --> 01:18:38,560
Speaker 3: Uh, there's always a possibility. It would have to be,

1661
01:18:38,640 --> 01:18:40,399
you know, I think a trimmed down version of Game

1662
01:18:40,439 --> 01:18:43,439
Pass right where it's like just Microsoft first party games,

1663
01:18:44,159 --> 01:18:46,880
because I mean, you know, Call of Duty's coming, and

1664
01:18:46,880 --> 01:18:48,199
they said they would try to get Call of Duty

1665
01:18:48,239 --> 01:18:49,880
on it. They did say that, they said they get

1666
01:18:49,880 --> 01:18:52,680
Call Duty on there natively. I don't know. I think

1667
01:18:52,720 --> 01:18:55,239
that if it was something like that, it wouldn't be

1668
01:18:55,319 --> 01:18:58,399
Nintendo testing it. I think that would be it come

1669
01:18:58,399 --> 01:19:01,119
down to Microsoft running. That's that sort of test. They

1670
01:19:01,159 --> 01:19:05,039
would have to incur the costs themselves, all right. A

1671
01:19:05,199 --> 01:19:08,479
Rare boss has been promoted to head of Xbox Game Studios.

1672
01:19:08,520 --> 01:19:11,239
Craig Duncan, who has led Rare for fourteen years, is

1673
01:19:11,279 --> 01:19:15,479
replacing Alan Hartman as head of Xbox Game Studios. Hartman

1674
01:19:15,720 --> 01:19:18,520
is retiring. He previously led to Forts's Studio Turned ten

1675
01:19:20,000 --> 01:19:22,720
I guess mostly just including this to see how you

1676
01:19:22,760 --> 01:19:26,039
all are feeling about the slate of games coming from Xbox.

1677
01:19:26,119 --> 01:19:28,359
And you know, they have a lot of studios, they're

1678
01:19:28,359 --> 01:19:32,239
making a lot of stuff. You feel good about the

1679
01:19:32,239 --> 01:19:34,880
future of Xbox game studio games sort of like the

1680
01:19:34,880 --> 01:19:37,239
same as always. I think that's where I'm at personally.

1681
01:19:37,279 --> 01:19:39,039
I'm sure of the same as always, other than wait

1682
01:19:39,079 --> 01:19:40,479
and see for each and every game.

1683
01:19:40,359 --> 01:19:44,079
Speaker 2: Other than Indiana Jones and Fable down the line. What else?

1684
01:19:44,880 --> 01:19:47,800
Speaker 5: Oh, there's perfect or Dark, which looks pretty good when

1685
01:19:47,840 --> 01:19:51,680
we finally got to see that here. We know a

1686
01:19:51,680 --> 01:19:53,880
lot more about what's cooking with them than we do

1687
01:19:53,920 --> 01:19:57,279
the same ye PlayStation sure, yes, yeah, and what a

1688
01:19:57,319 --> 01:19:58,479
contract band remember that?

1689
01:19:58,920 --> 01:20:00,479
Speaker 2: Yep, we got a bab about that.

1690
01:20:00,560 --> 01:20:04,119
Speaker 5: Actually, yeah, I mean there's there's Rares. I mean, I

1691
01:20:04,159 --> 01:20:06,159
know it got like rebooted, I mean the Vout's coming,

1692
01:20:06,159 --> 01:20:09,119
but then Rares making like a fantasy online game of

1693
01:20:09,119 --> 01:20:09,600
some kind.

1694
01:20:09,640 --> 01:20:15,720
Speaker 3: What was that called? Oh ever, Wild Ever Wild Ye Joe,

1695
01:20:17,199 --> 01:20:19,439
they should make a band Jo. There's always rumors at

1696
01:20:19,439 --> 01:20:24,000
Banjo's finding a developer, so I hope, so don't make

1697
01:20:25,319 --> 01:20:28,079
I listen if Indiana Jones comes out and it's really

1698
01:20:28,119 --> 01:20:32,800
really solid. I will be very happy if it comes

1699
01:20:32,840 --> 01:20:34,680
out and it's mediocre. I'm kind of gonna be like,

1700
01:20:35,439 --> 01:20:36,800
you know, come to me when you have a game

1701
01:20:36,840 --> 01:20:39,079
worth my time. Microsoft, I'm going to stop looking forward

1702
01:20:39,079 --> 01:20:41,560
to your stuff because you couldn't even get Indiana Jones right,

1703
01:20:41,600 --> 01:20:44,199
and you guys talked it up. It was a something

1704
01:20:44,199 --> 01:20:47,479
you were desperate to make over there at Bethesda. Actually

1705
01:20:47,520 --> 01:20:49,359
deliver on one of these games in a real solid,

1706
01:20:49,399 --> 01:20:50,560
sort of no caveat way.

1707
01:20:50,760 --> 01:20:53,680
Speaker 4: I'm optimist about Indiana Jones. Like everything I've read looks

1708
01:20:53,720 --> 01:20:54,960
pretty solid that one.

1709
01:20:55,199 --> 01:20:57,840
Speaker 3: I like machine games a lot, so yeah, yeah, I'm hopeful.

1710
01:20:57,880 --> 01:21:00,680
Speaker 2: I like machine games. I just don't care about Indiana

1711
01:21:00,760 --> 01:21:04,359
Jones as a character. Well you will, oh, okay.

1712
01:21:04,920 --> 01:21:07,800
Speaker 3: You're gonna love how he raids things. It takes people

1713
01:21:07,800 --> 01:21:10,119
from other people's cultures. He's gonna take those things from them.

1714
01:21:10,159 --> 01:21:13,359
He put in with him a British museum where it belongs.

1715
01:21:13,680 --> 01:21:18,399
Speaker 2: Now, if it was Brendan Fraser and the Mummy sign suck.

1716
01:21:18,279 --> 01:21:22,560
Speaker 3: Up, Yeah, I get it. The head of Rare. Rare

1717
01:21:22,640 --> 01:21:25,239
seems to be kind of a little bit of a

1718
01:21:25,319 --> 01:21:27,239
golden child at Microsoft in the moment because they did

1719
01:21:27,319 --> 01:21:29,199
see if Thieves and no one else really can make

1720
01:21:29,359 --> 01:21:32,760
a live service game work kind of across the entire industry.

1721
01:21:32,960 --> 01:21:34,760
So I think they're like looking at that as you

1722
01:21:34,760 --> 01:21:36,800
guys know how to make something that's fun and people

1723
01:21:36,840 --> 01:21:43,199
will eventually glom onto. But I don't know, you don't

1724
01:21:43,199 --> 01:21:44,920
think that means like a lot of the games now

1725
01:21:44,960 --> 01:21:47,720
are gonna have like an infusion of like what Rare does. Right,

1726
01:21:47,800 --> 01:21:51,159
Rare it is a very specific studio, No, I don't

1727
01:21:51,159 --> 01:21:51,439
really think.

1728
01:21:51,479 --> 01:21:54,239
Speaker 5: I think it's more about his managerial skills and specifically

1729
01:21:54,279 --> 01:21:56,600
like the ideas and the kinds of games that they

1730
01:21:56,640 --> 01:21:57,319
made at Rare.

1731
01:21:58,039 --> 01:22:01,279
Speaker 3: Right, that sounds right to me. Okay, let's see here.

1732
01:22:02,520 --> 01:22:06,319
Microsoft will stream an Xbox Partner preview event on Thursday.

1733
01:22:06,720 --> 01:22:09,560
The Partner Preview event will be live streamed October seventeenth

1734
01:22:09,600 --> 01:22:13,760
at ten am Pacific time, one pm Eastern Eastern, six

1735
01:22:13,800 --> 01:22:16,600
pm GMT on YouTube and Twitch. It will feature trailers

1736
01:22:16,600 --> 01:22:21,279
in gameplay from up upcoming games like Allan Wake two. Yeah,

1737
01:22:21,720 --> 01:22:24,359
that was that? The new DLC for that is Iume

1738
01:22:24,560 --> 01:22:26,520
I must be the new DLC because that's that is

1739
01:22:26,560 --> 01:22:29,399
about to launch like a Dragon Pirate Yakuza in Hawaii.

1740
01:22:29,479 --> 01:22:32,880
I want to see more of that fallen feathers and

1741
01:22:32,960 --> 01:22:35,720
more rare Boss Craer Duncan has also been promoted to

1742
01:22:35,720 --> 01:22:38,680
the head of Xbox. Yeah. I think these partner previews

1743
01:22:38,720 --> 01:22:41,880
have been better recently. Maybe we'll talk over that. That's

1744
01:22:42,199 --> 01:22:45,039
something we could probably make capin on on Thursday at

1745
01:22:45,039 --> 01:22:50,119
one pm. Yeah, that sounds good for the rest of

1746
01:22:50,119 --> 01:22:52,399
the year, like stuff like Allen Wake Two's DLC. You

1747
01:22:52,399 --> 01:22:54,039
guys going to make any time for that sort of thing,

1748
01:22:54,359 --> 01:22:55,520
or do you guys have like the rest of your

1749
01:22:55,560 --> 01:22:57,479
year sort of lockdown on games? You're catching a ball.

1750
01:22:57,600 --> 01:22:57,920
Speaker 2: Got it?

1751
01:22:58,239 --> 01:23:00,640
Speaker 5: I was thinking about this right and I don't know

1752
01:23:00,680 --> 01:23:02,039
like when we're doing our Game of the Year yet,

1753
01:23:02,079 --> 01:23:05,000
but it's like the clock is ticking, like in metaphor,

1754
01:23:05,079 --> 01:23:07,359
is going to take up a lot of time itself.

1755
01:23:07,439 --> 01:23:08,399
Speaker 3: I will I will finish.

1756
01:23:08,520 --> 01:23:10,680
Speaker 5: I will finish Silent Hill too, But I still want

1757
01:23:10,680 --> 01:23:13,640
to beat Zelda with Dragon Quest three a G two

1758
01:23:13,640 --> 01:23:15,560
comes out, I really want to play through that. So

1759
01:23:15,640 --> 01:23:18,279
like there's already stuff that I really wish I could

1760
01:23:18,359 --> 01:23:21,640
get to maybe should have, like like a dragon that's

1761
01:23:21,680 --> 01:23:23,319
just not happening. So I don't know some of these

1762
01:23:23,319 --> 01:23:25,920
things that like all on wake DLC and people say

1763
01:23:25,920 --> 01:23:27,119
it's good, and I believe them.

1764
01:23:27,159 --> 01:23:28,359
Speaker 3: I just don't know if we're going to get to

1765
01:23:28,399 --> 01:23:29,000
that anytime.

1766
01:23:29,039 --> 01:23:33,319
Speaker 2: So I love the last DLC chapters that dropped earlier

1767
01:23:33,319 --> 01:23:36,600
this year. Was that earlier this year? Those were enjoyable.

1768
01:23:36,640 --> 01:23:37,760
I just don't know if I'll have time for the

1769
01:23:37,840 --> 01:23:40,159
lake House, right, And.

1770
01:23:41,159 --> 01:23:44,199
Speaker 4: You mentioned Zelda real quick, Mike. I beat that and yes,

1771
01:23:44,439 --> 01:23:46,399
definitely continue to like that more and more as it

1772
01:23:46,439 --> 01:23:49,439
went on, and uh, I'll probably be taking my mid

1773
01:23:49,479 --> 01:23:49,880
top ten.

1774
01:23:50,079 --> 01:23:52,159
Speaker 3: Yeah cool, yep, That's where I'm at too.

1775
01:23:52,560 --> 01:23:54,239
Speaker 2: It doesn't help that a lot of the games in

1776
01:23:54,279 --> 01:23:58,439
my backlog are the stupid long JPGs or visual novel

1777
01:23:58,479 --> 01:24:01,039
games that will take them amount of time.

1778
01:24:01,119 --> 01:24:03,000
Speaker 5: Right, I know they relate. I mean they released that

1779
01:24:03,760 --> 01:24:06,119
another Ace Attorney collection. I would love to play that,

1780
01:24:06,199 --> 01:24:08,239
but no, don't have time to do that right now.

1781
01:24:09,920 --> 01:24:13,479
Speaker 3: All right, let's see here. Xbox Cloud Gaming will reportedly

1782
01:24:13,520 --> 01:24:18,319
let players stream owned games soon. Microsoft is preparing to

1783
01:24:18,359 --> 01:24:21,720
expand Xbox game Pass Ultimate to include cloud streaming of

1784
01:24:21,840 --> 01:24:25,520
purchased games. So previously it was like here's our library

1785
01:24:25,640 --> 01:24:28,800
of cloud streaming games. As part of game Pass, you

1786
01:24:28,800 --> 01:24:31,720
could stream those, but it's like, well, I own NHL

1787
01:24:31,800 --> 01:24:33,119
and I want to be able to stream that to

1788
01:24:33,159 --> 01:24:35,119
other devices. Can I do that even though it's not

1789
01:24:35,159 --> 01:24:37,720
in game Pass? And the answer was always no, But

1790
01:24:37,800 --> 01:24:40,920
it's coming now. Finally, it sounds like this may actually

1791
01:24:41,000 --> 01:24:44,680
come here pretty soon. Xbox Cloud Gaming support for games

1792
01:24:44,760 --> 01:24:47,279
like called Duties also coming here on October twenty fifth.

1793
01:24:47,880 --> 01:24:49,840
As far as like a date for when you know

1794
01:24:50,000 --> 01:24:53,119
streaming owned games will happen, they're still not like locking

1795
01:24:53,159 --> 01:24:57,000
that down, but apparently insider program members will be able

1796
01:24:57,000 --> 01:25:01,479
to test it in November, so yeah, that's probably a

1797
01:25:01,479 --> 01:25:03,680
good sign for that launching me maybe later this year,

1798
01:25:03,720 --> 01:25:07,279
maybe early next year for everybody. The bad news for

1799
01:25:07,319 --> 01:25:11,319
this is Xbox Game Xbox Cloud Gaming still kind of stinks.

1800
01:25:11,880 --> 01:25:14,479
It's just not It's not one of the better cloud

1801
01:25:14,520 --> 01:25:16,680
gaming services at the moment, and they have not made

1802
01:25:16,720 --> 01:25:19,800
improvements to it. It takes forever to start up a game.

1803
01:25:19,840 --> 01:25:21,760
That's why I stopped even trying to use it. Like

1804
01:25:21,800 --> 01:25:23,880
I'm like, I'm gonna like test stuff out, and but

1805
01:25:23,920 --> 01:25:25,760
the way I play games, especially when I'm testing something,

1806
01:25:25,720 --> 01:25:27,359
it's like I want to bounce between game to game,

1807
01:25:27,560 --> 01:25:30,640
and when every game takes three minutes to five minutes

1808
01:25:30,720 --> 01:25:32,560
just to start to, like, you know, spin up a

1809
01:25:32,560 --> 01:25:36,840
server rack, I lose interest pretty quickly. So until they

1810
01:25:36,840 --> 01:25:39,479
fix that at the very least, let alone some of

1811
01:25:39,520 --> 01:25:43,319
the resolution and bitrate issues, I'm kind of out on

1812
01:25:43,720 --> 01:25:48,880
cloud gaming from Xbox. Android owners will be able to play, purchase, play,

1813
01:25:48,920 --> 01:25:52,720
and purchase Xbox games directly from the Xbox app next month.

1814
01:25:53,039 --> 01:25:56,640
This was a big change to regulation. Epic Games won

1815
01:25:56,720 --> 01:26:00,479
a case against Google that basically prevents Goo Goo from

1816
01:26:00,520 --> 01:26:04,359
using the Playstore to force people to use certain payment

1817
01:26:04,399 --> 01:26:07,760
methods and to stop other app stores from being downloaded

1818
01:26:07,760 --> 01:26:11,520
through the Playstore. So that means that the Xbox app

1819
01:26:11,760 --> 01:26:14,840
can now act as a store for Xbox games. So

1820
01:26:14,880 --> 01:26:17,359
you could buy games directly through there and then install

1821
01:26:17,399 --> 01:26:20,000
them on your Xbox or I guess once this cloud

1822
01:26:20,000 --> 01:26:23,000
gaming thing starts up, you could buy the game and

1823
01:26:23,079 --> 01:26:25,720
then stream them to your Android device. And maybe that's

1824
01:26:25,760 --> 01:26:29,800
why they are kickstarting the play your Cloud games Anywhere

1825
01:26:29,840 --> 01:26:32,439
thing or your purchase games off through cloud gaming, because

1826
01:26:32,479 --> 01:26:34,880
now that will actually matter for purchase games and they

1827
01:26:34,880 --> 01:26:38,760
could make some more money. Microsoft jumped right on this.

1828
01:26:38,760 --> 01:26:41,720
This does seem like they think this is the future.

1829
01:26:41,760 --> 01:26:43,399
If we have a bunch of stuff people want to play.

1830
01:26:43,560 --> 01:26:45,640
They want to play it everywhere. We're gonna have Call

1831
01:26:45,640 --> 01:26:47,319
of Duty ready to go, and you can play it

1832
01:26:47,359 --> 01:26:49,279
on your iPhone over cloud gaming and buy it through

1833
01:26:49,279 --> 01:26:52,279
the Xbox app, so we get all the money. Is

1834
01:26:52,319 --> 01:26:54,920
that a future that sounds likely to you?

1835
01:26:54,960 --> 01:26:59,399
Speaker 2: All? It's not one that I see myself participating in, right,

1836
01:26:59,439 --> 01:27:01,079
And I think the buying is still going to be

1837
01:27:01,239 --> 01:27:07,039
challenging for folks with limited data connections, especially where they

1838
01:27:07,039 --> 01:27:09,439
are located in the States, if we're only talking about

1839
01:27:09,439 --> 01:27:13,159
the States. Even Yeah, I don't know if cloud streaming

1840
01:27:13,239 --> 01:27:15,560
is completely there yet, but I understand why Xbox is

1841
01:27:15,600 --> 01:27:17,319
trying to target that and prepare for that.

1842
01:27:17,880 --> 01:27:21,399
Speaker 3: Let's just like pretend, let's see if fantasy can become real.

1843
01:27:21,439 --> 01:27:24,039
Wherever the hell of the quote was, that wasn't what

1844
01:27:24,119 --> 01:27:29,079
it was. But let's say the cloud streaming works perfectly

1845
01:27:29,680 --> 01:27:32,760
and there are no issues and it's indiscernible from playing

1846
01:27:32,960 --> 01:27:36,359
games on local hardware. Then at that point, do you

1847
01:27:36,399 --> 01:27:39,920
see a world in which this future of buying Xbox

1848
01:27:39,960 --> 01:27:42,560
games through the app on your mobile phone is something

1849
01:27:42,600 --> 01:27:44,960
that is the future for you and most people?

1850
01:27:46,039 --> 01:27:48,680
Speaker 5: Even then, it's like people just don't seem to want

1851
01:27:48,680 --> 01:27:50,479
to play those kinds of games on their phone.

1852
01:27:50,520 --> 01:27:50,600
Speaker 2: Right.

1853
01:27:50,920 --> 01:27:53,479
Speaker 3: They saw that problem with like the Residu before remake.

1854
01:27:53,960 --> 01:27:56,399
Speaker 5: I've poured it over to phone, right, I know that's

1855
01:27:56,439 --> 01:27:58,720
a different thing to buy it, but you know, running natively,

1856
01:27:58,760 --> 01:28:00,359
it looked like it ran pretty well and there is

1857
01:28:00,560 --> 01:28:01,880
no interest sold Terry.

1858
01:28:02,279 --> 01:28:05,800
Speaker 4: The exception is Blatro, but.

1859
01:28:05,760 --> 01:28:08,000
Speaker 5: That that was almost like not it wasn't made for

1860
01:28:08,119 --> 01:28:10,159
mobile literally, but obviously a good fit.

1861
01:28:10,359 --> 01:28:15,640
Speaker 2: Yeah, I grubbing this scenario. I would be interested in

1862
01:28:15,680 --> 01:28:20,560
playing a game like Metaphor Refantasio through my phone streaming

1863
01:28:20,960 --> 01:28:22,039
versus a call of duty.

1864
01:28:22,159 --> 01:28:23,680
Speaker 3: That's what's stopping Dan from playing it.

1865
01:28:23,760 --> 01:28:23,920
Speaker 2: Enjoy.

1866
01:28:24,039 --> 01:28:25,920
Speaker 4: Yeah, if I could like Metaphor on my phone, that'd

1867
01:28:25,920 --> 01:28:26,279
be great.

1868
01:28:26,359 --> 01:28:27,079
Speaker 3: Yeah.

1869
01:28:27,119 --> 01:28:28,920
Speaker 2: God, I think I'd lose more time to that game.

1870
01:28:28,960 --> 01:28:30,239
I think I'd burn through it faster.

1871
01:28:30,399 --> 01:28:33,159
Speaker 3: I don't know, Yeah, yeah, I think. And Sean's bringing

1872
01:28:33,199 --> 01:28:34,960
this has been chat right now. I think, like, you know,

1873
01:28:35,000 --> 01:28:37,399
the hurdle is going to be like these sixty dollars

1874
01:28:37,399 --> 01:28:39,720
seventy dollars Xbox games are still going to exist on

1875
01:28:39,760 --> 01:28:43,079
a platform where people look over and see free for

1876
01:28:43,960 --> 01:28:47,800
Ginchin Impact and it's just gonna look so odd side

1877
01:28:47,880 --> 01:28:49,640
by side that it's just going to be so hard

1878
01:28:49,680 --> 01:28:52,880
for this world to actually work unless they focus really

1879
01:28:52,920 --> 01:28:55,279
hard on Now, yeah, it's glad streaming, but it's a

1880
01:28:55,279 --> 01:28:56,920
bunch of new free to play games that are actually

1881
01:28:56,920 --> 01:28:58,960
gonna be our focus. Here's Candy Cross, Saga and a

1882
01:28:58,960 --> 01:29:00,640
bunch of other stuff like that. I don't know call

1883
01:29:00,720 --> 01:29:01,279
Duty Mobile.

1884
01:29:01,840 --> 01:29:05,199
Speaker 2: I just don't know if Xbox Xbox can like change

1885
01:29:05,239 --> 01:29:08,119
part of their ecosystem to appeal to that mobile market

1886
01:29:08,800 --> 01:29:12,760
and do that easily to get those people to change

1887
01:29:12,800 --> 01:29:16,840
their habits because that phone mobile gaming audience has already

1888
01:29:16,880 --> 01:29:19,720
been developed and they've been pretty set in stone with

1889
01:29:20,520 --> 01:29:23,560
the format of mobile games where it is like a

1890
01:29:23,600 --> 01:29:26,479
pick up and play, you get the one round of

1891
01:29:26,520 --> 01:29:28,479
like a Battle Royale, you get the one round of

1892
01:29:28,520 --> 01:29:31,199
a mobile that's super quick, and then you get your

1893
01:29:31,199 --> 01:29:33,760
gotcha fix. And I don't know if, like I'm not

1894
01:29:33,920 --> 01:29:36,960
in it to spin for a bunch of different Marcus Phoenixes.

1895
01:29:38,359 --> 01:29:41,399
Speaker 3: Right, Yeah, it'll be tough for them to adjust those

1896
01:29:41,439 --> 01:29:44,079
games to that market. So yeah, that's probably not even

1897
01:29:44,119 --> 01:29:48,960
worth doing, all right. Mobile game Destiny Rising has been

1898
01:29:49,000 --> 01:29:53,239
announced by net Ease and Bungee It is the thing

1899
01:29:53,239 --> 01:29:55,000
we were talking about on a few episodes back. I

1900
01:29:55,000 --> 01:29:57,319
think we actually kind of broke part of the details

1901
01:29:57,399 --> 01:29:59,920
on this. This is the one that net Ease has

1902
01:30:00,079 --> 01:30:03,800
primarily been working making with Bungee. Bunchie has had some input.

1903
01:30:04,039 --> 01:30:05,600
They have a few people helping out with it, but

1904
01:30:05,600 --> 01:30:09,279
it's mostly a net East game. Preregistration is open. The

1905
01:30:09,319 --> 01:30:11,760
first closed alpha test begins on November first in the

1906
01:30:11,880 --> 01:30:15,359
US and Canada. It is set in an alternate Destiny timeline.

1907
01:30:15,399 --> 01:30:17,760
I think what every Destiny player is craving for an

1908
01:30:17,800 --> 01:30:22,239
alternate timeline. They're trying to say it's a Destiny caliber experience.

1909
01:30:22,279 --> 01:30:24,359
It'll have like hero characters, though I don't think you

1910
01:30:24,359 --> 01:30:27,960
build your own character. It's a massive investment for Netti's

1911
01:30:28,000 --> 01:30:33,560
one hundred million dollars. Any interest in this one, no,

1912
01:30:34,039 --> 01:30:36,319
but you know it can do well.

1913
01:30:36,399 --> 01:30:40,640
Speaker 5: Nettes did Diablo Immortal, and people don't talk about that

1914
01:30:40,680 --> 01:30:42,439
game a lot, at least over here, but the game

1915
01:30:42,520 --> 01:30:43,399
makes money.

1916
01:30:43,800 --> 01:30:44,720
Speaker 3: This could do a similar thing.

1917
01:30:44,760 --> 01:30:47,359
Speaker 5: I think it's funny with Diablo Immortal they like really

1918
01:30:47,399 --> 01:30:49,319
try to like empiside. So oh, Blizzard is a big

1919
01:30:49,359 --> 01:30:51,760
partner and we're pretty much also making this game in here,

1920
01:30:51,800 --> 01:30:57,279
it's like Bungie's barely involved. Don't worry, right, yep, The

1921
01:30:57,359 --> 01:30:59,920
marketing is a little different here. I just wonder how

1922
01:31:00,079 --> 01:31:02,439
are the Destiny fans thinking about this, because they already

1923
01:31:02,479 --> 01:31:05,239
feel kind of burned right now because there's been a

1924
01:31:05,279 --> 01:31:07,239
lot of layoffs there. They are changing the way that

1925
01:31:07,279 --> 01:31:10,319
content is coming to Destiny too. I think a lot

1926
01:31:10,359 --> 01:31:12,520
of people maybe they don't want a Destiny three, but

1927
01:31:12,520 --> 01:31:15,640
they want something significant. And again, even though I think

1928
01:31:15,640 --> 01:31:18,000
that's why they're emphasizing this isn't bungeee, so like you know,

1929
01:31:18,039 --> 01:31:20,079
Buddy's not doing this instead of making things that you

1930
01:31:20,159 --> 01:31:23,039
probably actually care about. But there is just still a

1931
01:31:23,119 --> 01:31:27,399
question of what is the future of PC and console

1932
01:31:27,439 --> 01:31:28,840
Destiny yep.

1933
01:31:28,960 --> 01:31:31,479
Speaker 3: And we definitely had that conversation before, and it's like,

1934
01:31:31,479 --> 01:31:34,520
I don't think much has changed. It's still boy, we

1935
01:31:34,560 --> 01:31:38,079
got to make more money by making less content going

1936
01:31:38,119 --> 01:31:40,760
forward to make Destiny to be something that we care

1937
01:31:40,760 --> 01:31:43,840
about enough to then make a Destiny three. And that

1938
01:31:44,000 --> 01:31:46,520
seems like a very hard thing to pull off. But

1939
01:31:47,119 --> 01:31:50,399
we'll see. Who knows if Destiny Rising helps or hurts that,

1940
01:31:50,720 --> 01:31:54,039
because yeah, you could just like annoy those core Destiny

1941
01:31:54,039 --> 01:31:56,880
fans and then if it doesn't find that audience of

1942
01:31:56,920 --> 01:31:59,359
its own, then it's kind of a disaster. But you know,

1943
01:31:59,560 --> 01:32:01,279
maybe it maybe it will be Maybe it'll make a

1944
01:32:01,319 --> 01:32:02,960
lot everyone involved, a lot of money. Who knows?

1945
01:32:03,079 --> 01:32:06,600
Speaker 2: Is this completely Is this mobile game completely isolated to

1946
01:32:06,640 --> 01:32:09,520
its own experience? Is it like you get any bonuses

1947
01:32:09,640 --> 01:32:12,560
or incentives for playing this that feedback into Destiny two?

1948
01:32:12,600 --> 01:32:12,960
You think?

1949
01:32:13,359 --> 01:32:16,000
Speaker 3: I think it's probably mostly isolated, But I wouldn't be

1950
01:32:16,039 --> 01:32:18,039
surprised if they had some stuff. That's like, if you

1951
01:32:18,079 --> 01:32:20,359
played the mobile version, you get unlock some stuff in

1952
01:32:20,439 --> 01:32:23,600
Destiny Proper and vice versa. They probably will have some

1953
01:32:23,640 --> 01:32:24,960
of that kind of thing, but not I don't think

1954
01:32:24,960 --> 01:32:26,880
there's gonna be deep links between the two. I don't

1955
01:32:26,880 --> 01:32:29,279
think you're gonna be carrying forward resources from one into

1956
01:32:29,319 --> 01:32:35,600
the other. Okay. Astrobot has outperformed virtually every non Mario

1957
01:32:35,680 --> 01:32:39,800
platformer in a decade in Europe. PlayStation's Astrobot has had

1958
01:32:39,840 --> 01:32:42,760
a successful launch in Europe, outperforming recent three D platformers

1959
01:32:43,079 --> 01:32:46,760
like Sonic Frontiers and Crash for that's from gi Dot

1960
01:32:46,800 --> 01:32:50,000
biz journalist Christopher Drink, who reports that Astrobot's sales are

1961
01:32:50,000 --> 01:32:52,720
thirty four percent higher than Sonic Frontiers and fifty two

1962
01:32:52,760 --> 01:32:55,199
percent higher than Crash for a month after its release.

1963
01:32:56,359 --> 01:32:59,039
That's that's pretty good. That's really good I think for

1964
01:32:59,119 --> 01:33:00,239
this platformer.

1965
01:33:00,000 --> 01:33:03,359
Speaker 5: Those are and those are multi platform games too, right right,

1966
01:33:03,399 --> 01:33:06,640
song Frontiers and Crash for so that seems like really

1967
01:33:06,680 --> 01:33:09,520
good news. We're still kind of curious to see if,

1968
01:33:09,800 --> 01:33:12,199
like Sony's going to come out and say, hey, this game,

1969
01:33:12,319 --> 01:33:14,720
you know, past five million sales or something like that.

1970
01:33:14,720 --> 01:33:17,159
I really give us an idea of how happy they are.

1971
01:33:17,279 --> 01:33:20,119
We might have to wait for an earnings report or something.

1972
01:33:20,560 --> 01:33:22,880
But you know, I think there was like a fear that,

1973
01:33:22,920 --> 01:33:25,479
oh god, what nobody cares about this game somehow because

1974
01:33:25,520 --> 01:33:28,199
everything's terrible. It seems like at least that's not happening.

1975
01:33:28,800 --> 01:33:31,680
Speaker 3: Yeah, I think this was like the best yeah, best

1976
01:33:31,760 --> 01:33:34,359
case scenario that is still realistic, right, I think I

1977
01:33:34,399 --> 01:33:36,840
had some unrealistic expectations. I think at the time I said,

1978
01:33:36,880 --> 01:33:39,840
we're unrealistic that like in my dream scenario, it can

1979
01:33:40,039 --> 01:33:43,159
be a game that sells ten million copies but being

1980
01:33:43,199 --> 01:33:46,039
the best non Mario or best selling non Mario platform

1981
01:33:46,039 --> 01:33:49,680
in the last ten years. Uh yeah, Astrobot deserves to

1982
01:33:49,720 --> 01:33:51,359
do that, and it could do that, and now here

1983
01:33:51,359 --> 01:33:54,560
we are it has accomplished exactly that. So good news, awesome.

1984
01:33:55,640 --> 01:33:55,760
Speaker 2: Uh.

1985
01:33:56,039 --> 01:33:58,880
Speaker 3: Tomb Raider four through six Remastered have been announced, launching

1986
01:33:58,920 --> 01:34:03,000
in February. Games that people don't necessarily remember that fondly,

1987
01:34:03,600 --> 01:34:06,159
but still pretty cool that they're doing this. This is

1988
01:34:06,159 --> 01:34:08,600
from Aspire, the team that did the tumb Raider one

1989
01:34:08,640 --> 01:34:11,720
through three remastered. They did a pretty decent job on those.

1990
01:34:12,640 --> 01:34:14,479
I know there were some issues that people had, but

1991
01:34:14,880 --> 01:34:17,439
I tried them out. It's like, yeah, this is fine.

1992
01:34:17,479 --> 01:34:19,640
There's these modern controls. That's weird. And then I went

1993
01:34:19,680 --> 01:34:22,560
back to tank controls and that was still fine as well.

1994
01:34:22,880 --> 01:34:26,319
The game could be pre ordered now for thirty dollars. Yeah,

1995
01:34:26,760 --> 01:34:27,359
they weren't cold.

1996
01:34:28,119 --> 01:34:30,600
Speaker 4: Is this Last Revelation? Is this like Chronicles?

1997
01:34:30,680 --> 01:34:34,560
Speaker 3: Like which the Last Revelation? Chronicles? And Angel Darkness?

1998
01:34:34,720 --> 01:34:34,920
Speaker 4: Right?

1999
01:34:35,039 --> 01:34:38,000
Speaker 3: Okay, okay, yeah, Angel Darkness is the PS two one.

2000
01:34:38,039 --> 01:34:40,680
Speaker 5: That's the one people have like the most disdainful, which

2001
01:34:40,760 --> 01:34:43,119
makes it the what I'm the most interested in. Of course,

2002
01:34:43,680 --> 01:34:45,840
I think it's great that they I don't think anybody

2003
01:34:45,880 --> 01:34:48,119
expected them to do these right, because obviously what you

2004
01:34:48,199 --> 01:34:51,079
three are the ones people have the affinity for. I

2005
01:34:51,159 --> 01:34:53,479
think it's cool to do the less popular ones and

2006
01:34:53,520 --> 01:34:56,640
give them that same treatment. I'm not a big two

2007
01:34:56,720 --> 01:34:58,800
Raider person. Of a part of me is because I'm

2008
01:34:58,800 --> 01:35:00,399
not a big two raid person. Yeah, like almost more

2009
01:35:00,439 --> 01:35:03,560
interested in playing like the weird but Chronicles, which is

2010
01:35:03,600 --> 01:35:07,399
like very bizarre, like we need to make another PS

2011
01:35:07,479 --> 01:35:10,119
one Tumbrader just to make some money. So it's kind

2012
01:35:10,159 --> 01:35:13,000
of a bunch of people sitting around telling stories about

2013
01:35:13,039 --> 01:35:17,000
lore croftcause she's died in Revelation or something like that. Right,

2014
01:35:17,119 --> 01:35:19,319
it's like a funeral part or something. I don't know,

2015
01:35:19,720 --> 01:35:21,439
but yeah, like the series, like, well this is when

2016
01:35:21,439 --> 01:35:24,119
the series was getting milked and at the time, yeah,

2017
01:35:24,279 --> 01:35:27,880
be cynical about that, And now it's a curiosity.

2018
01:35:28,000 --> 01:35:32,600
Speaker 3: Yep. Angel Darkness had a lot of unfinished content that

2019
01:35:33,199 --> 01:35:35,119
might be interested in interesting if they try to put

2020
01:35:35,119 --> 01:35:36,720
that back in there in some way, which I don't

2021
01:35:36,720 --> 01:35:39,600
think they've given any indication whether they would or would

2022
01:35:39,600 --> 01:35:42,000
not do that, but they could and that could be

2023
01:35:42,039 --> 01:35:44,319
pretty cool. Also, Yeah, like you said, just the fact

2024
01:35:44,319 --> 01:35:47,479
that it's a PS two game, seeing that compared to

2025
01:35:47,479 --> 01:35:49,239
these other games will be interesting to see how they

2026
01:35:50,239 --> 01:35:54,319
improve that and make that remastered. All right, last thing here.

2027
01:35:54,359 --> 01:35:57,439
Banda Namco has reportedly canceled several titles and is cutting

2028
01:35:57,479 --> 01:36:01,720
its workforce. Banda Namco is reducing the workforce including and

2029
01:36:01,760 --> 01:36:04,439
it's cutting games including One Piece Narudo and a Nintendo

2030
01:36:04,520 --> 01:36:09,920
contract project ooh. The company is reportedly using the odashi

2031
01:36:10,039 --> 01:36:13,760
beya practice beya yeah by practice to pressure employees to

2032
01:36:13,840 --> 01:36:19,239
leave voluntarily, which sounds like a pleasant work and there, yeah.

2033
01:36:18,720 --> 01:36:20,920
Speaker 5: You mentioned before, Like I guess, like lay people off

2034
01:36:20,960 --> 01:36:22,720
isn't as much a thing that Japan, so it's hard

2035
01:36:22,720 --> 01:36:25,760
to do. They just remove people. They basically tell people

2036
01:36:26,079 --> 01:36:27,600
that they have nothing to do and wait for them

2037
01:36:27,600 --> 01:36:28,680
to leave on their own accord.

2038
01:36:29,199 --> 01:36:32,520
Speaker 3: Yes, it's it's yea quiet firing, I guess yeah. Bandy

2039
01:36:32,560 --> 01:36:36,439
Namco Studios has reportedly moved two hundred workers to these rooms,

2040
01:36:37,159 --> 01:36:39,920
leading to almost one hundred resignations so far. So that's

2041
01:36:39,920 --> 01:36:42,239
how they try to get people to leave of their

2042
01:36:42,239 --> 01:36:45,479
own accord. Bandy Namco says its decisions are based on

2043
01:36:45,520 --> 01:36:48,520
comprehensive assessments and that employees will be assigned to new

2044
01:36:48,560 --> 01:36:53,199
projects as the emerge. The company denies having having actually

2045
01:36:53,239 --> 01:36:57,680
pressured people, but I don't believe them. This is so weird.

2046
01:36:57,720 --> 01:37:01,359
Because it seems like Bandy Namco has been doing pretty well,

2047
01:37:01,600 --> 01:37:05,760
like they have Elden Ring, Dragon Ball, Sparking Zero just

2048
01:37:05,800 --> 01:37:07,960
came down and seems like that's a big hit. It's

2049
01:37:07,960 --> 01:37:08,760
a smash it.

2050
01:37:09,159 --> 01:37:12,279
Speaker 5: Right, like Armored Court did pretty well. Like maybe sand

2051
01:37:12,359 --> 01:37:15,720
Land didn't hit, but gosh, otherwise Sandland's.

2052
01:37:15,319 --> 01:37:17,720
Speaker 3: Got to be in line with all their other anime games, right, like,

2053
01:37:17,960 --> 01:37:22,199
it couldn't have done that much worse. I what, what

2054
01:37:22,239 --> 01:37:24,960
are the other aspects of Bandai Namco's business because Bandai

2055
01:37:25,560 --> 01:37:27,920
Toy Company, right, what else do they do? I'm a

2056
01:37:28,039 --> 01:37:32,279
I'm legitly Tomacgotchi, Toma Gotchy's in the fucking dirt right now,

2057
01:37:32,319 --> 01:37:34,079
that's right, yeh, it's going to take down the whole front,

2058
01:37:34,319 --> 01:37:37,000
so I don't And then like this Nintendo project, we

2059
01:37:37,520 --> 01:37:40,880
thought that they were working on maybe you know, something

2060
01:37:40,960 --> 01:37:44,159
like that kid Icarus Uprising Remaker remaster, but or they

2061
01:37:44,199 --> 01:37:45,720
were hiring for an action game.

2062
01:37:46,600 --> 01:37:49,760
Speaker 5: How does a Nintendo contract project fall apart? That should

2063
01:37:49,800 --> 01:37:50,920
be a slam dunk.

2064
01:37:51,359 --> 01:37:55,319
Speaker 3: Yeah, bizarre, it's it's weird. Tell me, tell me that

2065
01:37:55,560 --> 01:37:59,119
this doesn't impact the future of Ridge Racer, Jeff Buddy,

2066
01:37:59,159 --> 01:38:01,119
I just I mean, we just don't know. No, we

2067
01:38:01,399 --> 01:38:05,880
just don't know. Uh, the these suits, they don't get it, Mike,

2068
01:38:05,920 --> 01:38:08,800
I'm so sorry. They just don't fucking ridge on the race.

2069
01:38:09,319 --> 01:38:10,760
That's what I was trying to say. Thank you for

2070
01:38:10,920 --> 01:38:16,239
putting it so eloquently. Yeah, Bandy Namco is typicitely cover that.

2071
01:38:16,319 --> 01:38:19,319
In like the last couple of years of following the pandemic,

2072
01:38:19,359 --> 01:38:21,520
they were like, you know, we're gonna pay people more

2073
01:38:22,000 --> 01:38:24,560
because we're doing so well after eld and Ring things

2074
01:38:24,680 --> 01:38:28,039
like that. So it seems like a pretty severe backlash.

2075
01:38:28,199 --> 01:38:31,039
I'm guessing that there's some other aspect of their business

2076
01:38:31,079 --> 01:38:34,319
that we're not exposed to that it must be having

2077
01:38:34,359 --> 01:38:37,560
some issues, and so they're like cutting costs across the board.

2078
01:38:37,920 --> 01:38:40,039
But these are game projects that we're hearing about, one

2079
01:38:40,039 --> 01:38:43,319
piece of rudeo and a Nintendo contract project. Maybe they're

2080
01:38:43,359 --> 01:38:46,199
just all in on Elden Ring and that's gonna the

2081
01:38:46,199 --> 01:38:47,800
elder Ring too. They're gonna get to work on that

2082
01:38:47,920 --> 01:38:50,520
right away with From. Good luck getting From to do

2083
01:38:50,600 --> 01:38:52,760
that like on a decent timeline.

2084
01:38:52,840 --> 01:38:54,920
Speaker 5: Yeah right, I mean, because we don't know what From

2085
01:38:55,039 --> 01:38:56,319
is doing next, and they can do whatever they want.

2086
01:38:56,359 --> 01:38:57,119
Speaker 3: They can do whatever they want.

2087
01:38:57,159 --> 01:38:59,880
Speaker 5: Band Dynamo wants it to just say Elden Ring two

2088
01:39:00,039 --> 01:39:00,920
on the box.

2089
01:39:00,840 --> 01:39:03,119
Speaker 3: Yep, and there's yep. Frum's gonna have their own ideas

2090
01:39:03,199 --> 01:39:05,000
and they deserve to kind of do whatever they want there.

2091
01:39:06,000 --> 01:39:07,840
All right, that does it for the news, Jan I'm

2092
01:39:07,840 --> 01:39:08,720
handing the show back.

2093
01:39:08,600 --> 01:39:11,119
Speaker 2: Over to you. I forgot to talk about this during

2094
01:39:11,159 --> 01:39:14,680
the video game segment, but holy shit, is Sparking zero

2095
01:39:14,880 --> 01:39:17,520
made for me? Hear it?

2096
01:39:18,119 --> 01:39:19,640
Speaker 3: Are one mostly or what?

2097
01:39:20,039 --> 01:39:20,079
Speaker 6: No?

2098
01:39:20,399 --> 01:39:22,760
Speaker 2: I'm just reliving all of these encounters and doing the

2099
01:39:22,800 --> 01:39:26,159
what IFFs. I need Gohann to defeat the androids so

2100
01:39:26,279 --> 01:39:27,760
he doesn't lose an arm, and that.

2101
01:39:27,840 --> 01:39:31,119
Speaker 6: He saves trucks. It gives trucks the future he deserves.

2102
01:39:31,399 --> 01:39:34,359
And I'm gonna go wax poetically about more dragon Ball

2103
01:39:34,600 --> 01:39:37,760
and maybe how Fritza is the stupidest dragon Ball villain

2104
01:39:37,840 --> 01:39:40,159
and I don't know why we keep Fritza around.

2105
01:39:40,279 --> 01:39:43,720
Speaker 3: All right, Right after this defeats Androids, Krilin will never

2106
01:39:43,760 --> 01:39:49,399
get laid fine laid. Oh yeah, we'll read emails right

2107
01:39:49,439 --> 01:39:51,680
after this. Bricky Britain, I like the hottest character. It's

2108
01:39:51,800 --> 01:39:52,439
very impressive.

2109
01:40:00,720 --> 01:40:03,920
Speaker 2: Emails bombcasta giant bomb dot com is the email address

2110
01:40:03,960 --> 01:40:07,760
to send your emails to uh send emails about virtually

2111
01:40:07,920 --> 01:40:13,840
any and everything, your favorite childhood toys or vehicles, the

2112
01:40:13,920 --> 01:40:17,039
Spider Man, a t V that you got. Maybe it's

2113
01:40:17,039 --> 01:40:21,520
a fun quiz A question I just want to do.

2114
01:40:21,680 --> 01:40:23,960
Speaker 4: This is more comfortable, Yeah, yeah, yeah?

2115
01:40:24,720 --> 01:40:29,359
Speaker 2: Oh is that still Done's music?

2116
01:40:33,560 --> 01:40:37,079
Speaker 3: Dan can say, John, Oh.

2117
01:40:37,039 --> 01:40:41,359
Speaker 4: It's more comfortable. This is a It's not for us

2118
01:40:41,359 --> 01:40:41,920
because you're.

2119
01:40:41,760 --> 01:40:43,119
Speaker 3: Coming out of crutch first.

2120
01:40:43,439 --> 01:40:49,239
Speaker 2: Yeah, I was gonna say not really now now.

2121
01:40:49,760 --> 01:40:51,800
Speaker 3: Would like to be the rug on your bathroom floor

2122
01:40:51,840 --> 01:40:52,800
when you're taking a ship.

2123
01:40:54,479 --> 01:40:55,319
Speaker 2: I've been curious.

2124
01:40:55,399 --> 01:40:57,520
Speaker 4: I guess it's kind of comfortable for me.

2125
01:40:59,760 --> 01:41:04,439
Speaker 2: Well, I'm gonna move the document to cover dance cam

2126
01:41:04,520 --> 01:41:08,800
because I just can't look at it anymore. Emails BombCast

2127
01:41:08,840 --> 01:41:11,640
giant bomb dot com is the email address and emails too.

2128
01:41:16,439 --> 01:41:19,159
Speaker 3: All right, okay, perfect podcast.

2129
01:41:22,079 --> 01:41:25,920
Speaker 2: We're gonna start with like I said last week, Travis

2130
01:41:26,159 --> 01:41:30,359
from Fargo has broken the email metal wide open. Instead

2131
01:41:30,359 --> 01:41:34,479
of asking one long question, Travis is pulling a Nathan

2132
01:41:34,520 --> 01:41:38,439
from Tumwater, Washington and is shooting rapid fireques like it.

2133
01:41:38,560 --> 01:41:41,960
So Travi's getting in the emails, folks. If you want

2134
01:41:42,000 --> 01:41:44,680
to break apart your emails. Maybe that's what you gotta do,

2135
01:41:44,960 --> 01:41:47,680
or just send a bunch In also shouts out to

2136
01:41:47,760 --> 01:41:50,640
the person that is just using the BombCast email address

2137
01:41:50,880 --> 01:41:55,600
as their own personal Twitter and sending updates about everything

2138
01:41:55,680 --> 01:41:59,000
in their life. Oh yeah, thank you for that. Fun

2139
01:41:59,079 --> 01:42:03,439
face reveals with well all right, Travis. For Fargo's questions

2140
01:42:03,520 --> 01:42:06,439
this week are at what point in the year do

2141
01:42:06,520 --> 01:42:09,680
you start feeling the hot breath of game of the

2142
01:42:09,800 --> 01:42:11,479
year breathing down your neck?

2143
01:42:11,640 --> 01:42:12,920
Speaker 3: Now? Yep?

2144
01:42:13,000 --> 01:42:17,560
Speaker 5: October first, Yeah, yeah, ye, just really thinking about Oh

2145
01:42:17,640 --> 01:42:19,159
what am I actually going to make sure I finish?

2146
01:42:19,279 --> 01:42:21,159
Speaker 3: That's why I started playing it there. I started playing

2147
01:42:21,239 --> 01:42:24,159
Nine Souls and as I was installing it, I was like,

2148
01:42:24,560 --> 01:42:26,680
I should be installing LAURALI in the Laser Eye, Like

2149
01:42:26,760 --> 01:42:29,479
I feel I feel guilty about I'm starting a new game,

2150
01:42:30,000 --> 01:42:32,680
and I feel guilty. I'm not starting yet another different

2151
01:42:32,880 --> 01:42:34,760
new game that I haven't played. So it's just it's

2152
01:42:34,840 --> 01:42:35,199
the worst.

2153
01:42:35,520 --> 01:42:36,760
Speaker 5: Well, let me tell you wh I think it's gonna

2154
01:42:36,760 --> 01:42:38,079
be on my top ten, and I don't know if

2155
01:42:38,079 --> 01:42:39,600
it's gonna be a lot of other people's top ten,

2156
01:42:39,640 --> 01:42:40,960
but it's absolutely on there for me.

2157
01:42:41,600 --> 01:42:42,079
Speaker 3: Is our z.

2158
01:42:44,199 --> 01:42:46,720
Speaker 5: Yes, that's Zelda CDI inspired game.

2159
01:42:46,840 --> 01:42:49,239
Speaker 3: I thought that that was amazing. I gotta I want

2160
01:42:49,239 --> 01:42:50,920
to plug the CDI controller in there and we should

2161
01:42:50,920 --> 01:42:52,399
do one last streams. I think I have that game

2162
01:42:52,399 --> 01:42:54,560
almost finished and I could finish it on stream. That'd

2163
01:42:54,600 --> 01:42:54,880
be fun.

2164
01:42:54,920 --> 01:42:57,760
Speaker 2: I really want to finish Space Marine two. Yeah, I

2165
01:42:57,840 --> 01:42:58,079
do too.

2166
01:42:58,279 --> 01:43:00,560
Speaker 3: Yeah, be able to do another Marine Monday here coming up?

2167
01:43:00,600 --> 01:43:03,720
That'd be good. If we're asking about Marine Monday on somewhere.

2168
01:43:03,880 --> 01:43:05,000
People people like that.

2169
01:43:06,359 --> 01:43:07,560
Speaker 5: I kind of want to play that too. I like

2170
01:43:07,600 --> 01:43:09,319
wanted to get like my brothers in on it and

2171
01:43:09,399 --> 01:43:10,199
play through it with them.

2172
01:43:10,239 --> 01:43:12,159
Speaker 2: Would be a good game with the Minati bros.

2173
01:43:13,279 --> 01:43:15,680
Speaker 4: Tell you, I'm still working through all those UFO fifty games,

2174
01:43:15,720 --> 01:43:18,840
and I got the Party House, and Party House is great.

2175
01:43:19,000 --> 01:43:21,359
I don't know how much of that, Dan, I have

2176
01:43:21,439 --> 01:43:22,079
to do that too.

2177
01:43:22,479 --> 01:43:23,520
Speaker 2: That's a lot of fun.

2178
01:43:23,720 --> 01:43:25,159
Speaker 4: Yeah, yeah, man.

2179
01:43:26,039 --> 01:43:28,640
Speaker 3: And then there's you know, there's still games coming. There's

2180
01:43:28,680 --> 01:43:30,560
not a ton through the last quarter of this year,

2181
01:43:30,600 --> 01:43:31,680
but there's still stuff coming out.

2182
01:43:32,800 --> 01:43:38,520
Speaker 5: Brothership God Martin. I didn't plan to be one you

2183
01:43:38,560 --> 01:43:39,840
could put away in a weekend too.

2184
01:43:40,720 --> 01:43:43,039
Speaker 2: And I didn't play enough of Concord and then they

2185
01:43:43,079 --> 01:43:43,680
got rid of them.

2186
01:43:44,039 --> 01:43:46,399
Speaker 3: That's right, ship, I didn't include that in the new story.

2187
01:43:46,399 --> 01:43:49,399
Apparently they're updating Concord pretty frequently in the back end

2188
01:43:49,439 --> 01:43:49,880
of steam.

2189
01:43:50,439 --> 01:43:50,520
Speaker 2: Uh.

2190
01:43:50,880 --> 01:43:52,239
Speaker 3: I don't know. Maybe that'll come back.

2191
01:43:52,640 --> 01:43:54,119
Speaker 4: Just saying it out so we don't forget we have

2192
01:43:54,239 --> 01:43:58,920
to do a best UFO fifty game category. Oh yeah, yeah, definitely, Okay, okay.

2193
01:43:58,760 --> 01:44:01,319
Speaker 2: Of course, of course, but thank you for that reminder.

2194
01:44:01,399 --> 01:44:05,039
Dan Travis's next cue, would you rather have noodle hair

2195
01:44:05,239 --> 01:44:07,479
or diamond teeth? Diamond teeth easily.

2196
01:44:07,640 --> 01:44:12,600
Speaker 3: Diamond teeth, yeah, diamond teeth like like shoot food noodles.

2197
01:44:13,119 --> 01:44:15,960
Speaker 5: Yeah, noodle hair would be would just be negative. Diamond

2198
01:44:16,000 --> 01:44:17,159
teeth has some positives.

2199
01:44:17,239 --> 01:44:18,880
Speaker 2: Yeah, are you going to wash your noodle hair?

2200
01:44:19,319 --> 01:44:21,399
Speaker 4: Well, I just feel like you would eliminate a lot

2201
01:44:21,439 --> 01:44:23,680
of dental issues because those diamonds aren't gonna getting chipped

2202
01:44:23,720 --> 01:44:24,039
and stuff.

2203
01:44:24,079 --> 01:44:26,039
Speaker 3: You know, right, They're the hardest material that we know.

2204
01:44:26,520 --> 01:44:28,880
Speaker 2: But you imagine biting the inside of your mouth or

2205
01:44:28,920 --> 01:44:29,640
your tongue with that.

2206
01:44:31,159 --> 01:44:32,920
Speaker 3: You have teeth already hurt when I do that.

2207
01:44:33,159 --> 01:44:37,920
Speaker 2: Yeah, yeah, but now it's especially bad. Okay. Next question

2208
01:44:38,000 --> 01:44:42,960
from Travis. Has a video game ever given you nightmares? Yes?

2209
01:44:43,319 --> 01:44:45,680
Stress more like not nightmares, but stress.

2210
01:44:46,199 --> 01:44:49,920
Speaker 3: Yeah, definitely had the Tetris stuff coming down at me,

2211
01:44:50,039 --> 01:44:51,840
that the Tetra stream of all the pieces fallen and

2212
01:44:51,920 --> 01:44:53,159
me not being able to keep up with them.

2213
01:44:53,880 --> 01:44:55,840
Speaker 2: I think the last one I had actually was Neon

2214
01:44:56,000 --> 01:44:59,399
White because I had like wanted to get a time

2215
01:44:59,520 --> 01:45:02,199
so bad and then I just kept restarting it.

2216
01:45:04,239 --> 01:45:07,319
Speaker 3: And Dragon Age is the Veilguard still coming out God

2217
01:45:08,520 --> 01:45:11,880
And George George Bush is in Call of Duty Black

2218
01:45:11,880 --> 01:45:13,680
Ops six, so I kind of want to play that campaign.

2219
01:45:15,159 --> 01:45:15,760
I want to play that.

2220
01:45:16,319 --> 01:45:17,279
Speaker 2: It seems real stupid.

2221
01:45:17,399 --> 01:45:19,720
Speaker 3: Why are they all RPGs except for Black Ops six?

2222
01:45:20,279 --> 01:45:23,399
Speaker 4: It was a great solution, just don't play RPGs.

2223
01:45:24,640 --> 01:45:26,520
Speaker 2: What if we just say that Blotro wins this year

2224
01:45:26,560 --> 01:45:30,520
and just call it a deck yea, yeah, all right

2225
01:45:30,960 --> 01:45:33,119
Blatro metaphor We're done good?

2226
01:45:33,279 --> 01:45:35,079
Speaker 4: Oh no? Half right?

2227
01:45:36,159 --> 01:45:39,359
Speaker 2: Uh? All right? And last question from Travis this week,

2228
01:45:39,680 --> 01:45:42,239
what's your favorite bonus food. I know some people love

2229
01:45:42,279 --> 01:45:44,840
an onion ring in the fries, but my personal favor

2230
01:45:44,960 --> 01:45:47,039
is when you get a milkshake at a diner and

2231
01:45:47,159 --> 01:45:51,319
they give you the frosty metal mixing cup. Yep, oh wait,

2232
01:45:52,199 --> 01:45:54,720
like bonus food, like you weren't expected. Oh this guy

2233
01:45:54,800 --> 01:45:56,079
accidentally missed my question.

2234
01:45:56,159 --> 01:46:00,199
Speaker 3: Is the metal the metal mixing cup, Like you're not

2235
01:46:00,199 --> 01:46:03,720
supposed to leave with that, right, no, no, no, okay,

2236
01:46:03,880 --> 01:46:07,119
but like food, so so oh he's saying, like, there's

2237
01:46:07,279 --> 01:46:09,359
you get the regular cup and then you also get

2238
01:46:09,399 --> 01:46:11,560
those stuff that's in the rest of the metal cup.

2239
01:46:11,840 --> 01:46:13,560
Speaker 4: Sometimes you order a Bloody Mary and they'll give you

2240
01:46:13,600 --> 01:46:15,079
like a little thing of beer on the side, you.

2241
01:46:15,119 --> 01:46:18,880
Speaker 3: Know, like right, yes, I get yeah, yeah, yeah, I'm

2242
01:46:18,920 --> 01:46:19,760
not huge milkshakes.

2243
01:46:19,760 --> 01:46:21,960
Speaker 2: I love the surprise curly fry and a Jack in

2244
01:46:22,000 --> 01:46:26,560
the box bag, you know, sure, yeah, yeah. My favorite

2245
01:46:26,600 --> 01:46:29,039
bonus food is when you order a specific number of

2246
01:46:29,239 --> 01:46:30,279
wings out of place.

2247
01:46:30,359 --> 01:46:32,039
Speaker 3: Yeah, this is mine, and they'll give.

2248
01:46:31,920 --> 01:46:33,800
Speaker 2: You like, oh, ship, here's an eleven.

2249
01:46:33,880 --> 01:46:36,920
Speaker 3: Because you go to McDonald's and the McNuggets says the

2250
01:46:37,000 --> 01:46:38,800
number that's supposed to be in there. And so the

2251
01:46:38,880 --> 01:46:41,880
fact that there's eleven in this ten box, yeah, feels

2252
01:46:42,079 --> 01:46:43,760
like you're getting away with so much.

2253
01:46:43,960 --> 01:46:46,039
Speaker 4: Sometimes two will be stuck together and then my count

2254
01:46:46,119 --> 01:46:46,479
as one.

2255
01:46:46,600 --> 01:46:49,119
Speaker 3: Yeah sure, sure, yeah, but no, I'm specifically mean when

2256
01:46:49,199 --> 01:46:52,079
it's you can count eleven separate pieces, that feels really good.

2257
01:46:52,239 --> 01:46:53,079
Speaker 4: It's rare, it's rare.

2258
01:46:53,359 --> 01:46:53,920
Speaker 3: Yeah, Okay.

2259
01:46:54,560 --> 01:46:56,920
Speaker 5: Is the fortune cookie a bonus food because I never

2260
01:46:57,079 --> 01:46:58,039
order of fortune cookie?

2261
01:46:58,760 --> 01:47:00,920
Speaker 3: I guess, but sometimes you don't know.

2262
01:47:01,079 --> 01:47:04,279
Speaker 4: What about I'll give you Andy's mint at the end.

2263
01:47:04,720 --> 01:47:04,920
Speaker 2: Yeah.

2264
01:47:04,920 --> 01:47:07,479
Speaker 3: We we went to Olive Garden the other day when

2265
01:47:07,520 --> 01:47:09,760
I was sad about the tigers tigers losing, and uh,

2266
01:47:11,039 --> 01:47:13,720
we were most excited for the Andy's mensh.

2267
01:47:17,680 --> 01:47:18,680
Speaker 2: You know it's so funny.

2268
01:47:18,880 --> 01:47:20,840
Speaker 3: I'm so i Kep'm so mad. I can't pissing your

2269
01:47:20,880 --> 01:47:25,960
burn end. Don't you do that? Jest the burdens?

2270
01:47:26,199 --> 01:47:29,880
Speaker 2: Okay, all right, all right, dann have you ever heard

2271
01:47:30,720 --> 01:47:35,039
Mike Maharty go show shad, because Mike mikey sounded just

2272
01:47:35,119 --> 01:47:43,199
like when Michael him says it to me show shad. Yeah, yeah,

2273
01:47:44,119 --> 01:47:45,439
like different different contexts.

2274
01:47:45,960 --> 01:47:47,399
Speaker 4: By the way, in case you were all worried about

2275
01:47:47,560 --> 01:47:49,439
more games coming out this year, Chat reminded me that

2276
01:47:49,600 --> 01:47:52,720
Rise the Golden Idol is also next month. O man,

2277
01:47:53,159 --> 01:47:54,479
that's ship yep.

2278
01:47:55,479 --> 01:47:59,199
Speaker 2: Okay, all right, all right, my my Tommy hurts thinking

2279
01:47:59,199 --> 01:48:02,279
about the fucking games. Maybe we just have a hard cutoff,

2280
01:48:02,720 --> 01:48:05,680
right like we do the Oscars or the Emmys. Everything.

2281
01:48:05,680 --> 01:48:07,600
Speaker 3: I have to do a hard cut off before Indiana

2282
01:48:07,680 --> 01:48:09,920
Jones right, because that's December, so we're not gonna have

2283
01:48:09,960 --> 01:48:12,600
time for that because we're gonna record our stuff for that.

2284
01:48:13,039 --> 01:48:16,439
Oh dang, maybe right, maybe right as it's coming out.

2285
01:48:16,560 --> 01:48:17,399
Maybe I don't know.

2286
01:48:17,439 --> 01:48:17,840
Speaker 4: You don't know.

2287
01:48:18,399 --> 01:48:18,680
Speaker 3: I don't know.

2288
01:48:18,720 --> 01:48:20,399
Speaker 2: What's going on at the end of this year is

2289
01:48:20,399 --> 01:48:23,319
gonna be so fucking stressful, But it's gonna be great.

2290
01:48:23,359 --> 01:48:28,079
It's gonna be great. Next email is about hot dogs

2291
01:48:28,319 --> 01:48:32,720
and comes from that. According to hot dash dog dot Org,

2292
01:48:33,079 --> 01:48:37,720
the average American consumes seventy hot dogs per person per year.

2293
01:48:38,199 --> 01:48:40,079
Speaker 3: No, someone's throwing off the averages there.

2294
01:48:41,039 --> 01:48:42,119
Speaker 2: I mean that's chestnut.

2295
01:48:42,600 --> 01:48:46,439
Speaker 3: I had like sixteen for my birthday one year.

2296
01:48:46,920 --> 01:48:48,760
Speaker 2: Yes, I wonder how that happened.

2297
01:48:49,319 --> 01:48:50,920
Speaker 4: How me, do you think you all eaten a year?

2298
01:48:51,279 --> 01:48:53,279
I think ten to twelve for me.

2299
01:48:53,439 --> 01:48:54,960
Speaker 3: Maybe that sounds right.

2300
01:48:55,520 --> 01:48:57,880
Speaker 2: Yeah, well yeah, okay, I you know, I go to

2301
01:48:58,000 --> 01:49:00,600
Costco every now and then and I'll treat myself to

2302
01:49:00,720 --> 01:49:01,399
a hot dog.

2303
01:49:02,199 --> 01:49:08,159
Speaker 3: Yeah yeah, I'm probably like probably like twenty. I'll overestimate

2304
01:49:08,199 --> 01:49:11,319
because I'll do like four for Fourth of July and

2305
01:49:11,560 --> 01:49:15,119
fourth Memorial Day, and then I probably will have the

2306
01:49:15,159 --> 01:49:17,720
occasional random dog at like, oh, I went to the

2307
01:49:17,800 --> 01:49:19,319
movie theater and they had hot dogs there and it

2308
01:49:19,319 --> 01:49:19,960
looked really good, and.

2309
01:49:19,960 --> 01:49:23,479
Speaker 2: I got one there. Oh man. Going back to camping,

2310
01:49:23,600 --> 01:49:26,319
I taught my nephew who's three, to say I got

2311
01:49:26,399 --> 01:49:28,439
that dog in me. And then I think he took

2312
01:49:28,439 --> 01:49:30,960
it shoot seriously, because then he approached another group of

2313
01:49:31,279 --> 01:49:35,279
children not part of our group, and then he just goes,

2314
01:49:35,560 --> 01:49:38,359
I got that dog hidden me, and then he starts

2315
01:49:38,479 --> 01:49:40,359
growling at the kids and barking, and I was like,

2316
01:49:40,439 --> 01:49:43,039
I've never been more proud and terrified of the effect

2317
01:49:43,079 --> 01:49:43,840
I have on children.

2318
01:49:44,479 --> 01:49:44,880
Speaker 3: Amazing.

2319
01:49:45,720 --> 01:49:49,600
Speaker 2: Also, he forgotten my name, so his dad was asking

2320
01:49:49,840 --> 01:49:52,119
what's his name? What's his uncle's name? And then I

2321
01:49:52,279 --> 01:49:56,039
just whispered to him Jan and then he says, oh,

2322
01:49:56,119 --> 01:50:01,039
his name is uncle Jan. The whole time he thinks

2323
01:50:01,039 --> 01:50:02,960
he has to whisper my name. It's great. Shout out

2324
01:50:03,000 --> 01:50:05,359
to that kid. He's gonna be like dope as shit.

2325
01:50:05,960 --> 01:50:09,079
Ye me and him the rest of the Matt's email.

2326
01:50:09,319 --> 01:50:13,119
According to the restaurant White Castle, the average American consumes

2327
01:50:13,279 --> 01:50:16,920
sixty burger patties per person per year. How many burgers

2328
01:50:17,000 --> 01:50:18,560
slash hot dogs do you think you eat?

2329
01:50:18,640 --> 01:50:19,000
Speaker 3: Per year?

2330
01:50:19,159 --> 01:50:19,640
Speaker 2: Thanks y'all.

2331
01:50:21,600 --> 01:50:24,199
Speaker 3: Dan had three burgers today I did.

2332
01:50:24,319 --> 01:50:36,439
Speaker 8: I'd say, okayyuh, thirty a year sounds right, Maybe that's low,

2333
01:50:36,560 --> 01:50:37,199
that sounds right.

2334
01:50:37,239 --> 01:50:39,960
Speaker 3: I mean I take the kids to McDonald's pretty frequently,

2335
01:50:40,000 --> 01:50:43,760
about once a week. Uh, and most of the times

2336
01:50:43,800 --> 01:50:46,199
these days I'm getting a big max. So, well, is

2337
01:50:46,239 --> 01:50:49,520
that two burgers? Yeah, that counts two burger patties. Yeah,

2338
01:50:50,000 --> 01:50:53,119
that's two burgers. So I'm probably like yeah, I'm like

2339
01:50:53,199 --> 01:50:53,960
fifty sixty.

2340
01:50:54,159 --> 01:50:56,880
Speaker 2: Holy shit. Okay, I thought it was easily burgers, but

2341
01:50:57,359 --> 01:51:00,279
because of ordering burgers. But I eat a lot of

2342
01:51:00,359 --> 01:51:04,279
local Moco and that just increases the burger patty count.

2343
01:51:04,600 --> 01:51:08,760
That sucks up the burger meta patties. Yeah, a Loco

2344
01:51:08,840 --> 01:51:12,119
Moco is steamed rice, burger patties and gravy.

2345
01:51:13,039 --> 01:51:14,439
Speaker 3: Yeah, I've seen that on a food network.

2346
01:51:15,159 --> 01:51:21,279
Speaker 2: Oh and if it's a local Mocho, it comes with eggs. God.

2347
01:51:22,039 --> 01:51:24,199
I just want to drown myself in Loco Moco after this.

2348
01:51:26,119 --> 01:51:29,479
Speaker 5: Yeah, I just want to dcinc with some Loco Moco. Mike,

2349
01:51:30,680 --> 01:51:31,880
what a way to decink.

2350
01:51:36,239 --> 01:51:36,520
Speaker 3: Dying?

2351
01:51:37,560 --> 01:51:41,159
Speaker 4: Where's this come from your cebread.

2352
01:51:40,840 --> 01:51:42,319
Speaker 3: Game series Assassin's Creed?

2353
01:51:42,560 --> 01:51:46,279
Speaker 5: Okay, you can't say kill yourself on things, so you

2354
01:51:46,399 --> 01:51:49,560
have to say first people were saying on Alive and

2355
01:51:49,640 --> 01:51:49,880
then we.

2356
01:51:53,319 --> 01:51:55,560
Speaker 3: Do you mean TikTok like TikTok specific?

2357
01:51:56,119 --> 01:52:01,199
Speaker 2: Yes, yes, yes, yes, We're gonna skip that email and

2358
01:52:01,279 --> 01:52:04,800
we'll go back to the first one here. Andrew from

2359
01:52:04,880 --> 01:52:08,000
Virginia writes in Hey Bombers, I've been watching a lot

2360
01:52:08,039 --> 01:52:11,439
of old wrestling recaps on YouTube. One particular channel has

2361
01:52:11,479 --> 01:52:15,800
a gimmick where the hosts have boy stables, a group

2362
01:52:15,880 --> 01:52:18,560
of low to mid tier wrestlers that they love more

2363
01:52:18,600 --> 01:52:21,640
than the average fans should only requirements for a boy

2364
01:52:21,720 --> 01:52:24,720
stable that that wrestler may not have been in the

2365
01:52:24,920 --> 01:52:28,840
main title picture. Got me thinking, what is Giant Bombs?

2366
01:52:29,439 --> 01:52:33,239
What is Giant Bomb's boy stable of video game characters?

2367
01:52:34,199 --> 01:52:36,600
With love from Virginia Andrew.

2368
01:52:40,600 --> 01:52:42,279
Speaker 5: The soup the two that you both just said. I

2369
01:52:42,279 --> 01:52:45,000
feel like I'm a real big cult following. They've already

2370
01:52:45,079 --> 01:52:47,199
transcended to.

2371
01:52:47,399 --> 01:52:49,800
Speaker 3: Okay, Okay, that's right, You're right, he has a cult following.

2372
01:52:50,000 --> 01:52:55,239
Speaker 2: Would would like did he Kong be eligible for the Yeah?

2373
01:52:55,319 --> 01:52:55,720
Speaker 4: I think.

2374
01:52:57,159 --> 01:52:59,720
Speaker 3: Something, you know if you like Kitty Conger linky.

2375
01:53:00,000 --> 01:53:02,520
Speaker 2: Okay, So so let's let's just go down the line.

2376
01:53:02,560 --> 01:53:06,359
We'll go me first. Grub Dan then Mike okay, okay, okay,

2377
01:53:08,159 --> 01:53:14,119
uh Ship, now I said it? Uh no doubt already? Okay,

2378
01:53:14,159 --> 01:53:18,560
Actually we'll start in reverse. Mike goes, yeah, echo the Dolphin.

2379
01:53:19,680 --> 01:53:23,119
Speaker 4: There's a main event. I mean, yeah, that's the title character.

2380
01:53:23,279 --> 01:53:23,439
Speaker 2: You know.

2381
01:53:23,760 --> 01:53:24,479
Speaker 4: That's like being on the.

2382
01:53:24,479 --> 01:53:28,880
Speaker 3: Back a strong time. That's true. Might be right, Ship?

2383
01:53:29,439 --> 01:53:31,600
Speaker 4: Are we all toads Worth?

2384
01:53:32,920 --> 01:53:34,119
Speaker 3: Oh? No one likes toads Worth.

2385
01:53:35,079 --> 01:53:38,119
Speaker 2: Toadsworth can Yeah, I like Toadsworth.

2386
01:53:39,000 --> 01:53:40,319
Speaker 5: You're definitely right. He qualifies.

2387
01:53:40,359 --> 01:53:41,880
Speaker 4: But well that's my pick.

2388
01:53:42,560 --> 01:53:45,239
Speaker 3: How do you like toads Worf? He's just a characters to.

2389
01:53:45,279 --> 01:53:47,439
Speaker 4: Talk to you because when you spray him and son training,

2390
01:53:47,479 --> 01:53:49,800
he goes and it's really fun.

2391
01:53:49,920 --> 01:53:52,720
Speaker 3: I could do it. I could be toads Worth.

2392
01:53:54,000 --> 01:53:55,079
Speaker 4: Extra life that he doesn't do it.

2393
01:53:55,840 --> 01:53:57,920
Speaker 3: I got I got mine. I never played this game,

2394
01:53:58,640 --> 01:54:00,319
but I saw the ads in a bunch of man sines.

2395
01:54:00,319 --> 01:54:02,000
I think it's a euro platform.

2396
01:54:02,000 --> 01:54:08,880
Speaker 2: Zool No one, No one cares about Zool Okay, okay, mine,

2397
01:54:09,319 --> 01:54:16,479
Charmie b from Heroes, sure, mine from some curios from

2398
01:54:16,600 --> 01:54:17,680
Snuckle's Chaotics.

2399
01:54:17,760 --> 01:54:20,840
Speaker 4: My goodness, what about anyone that's in Diddy Kong Racing

2400
01:54:20,960 --> 01:54:22,359
that's not Dinny Kong.

2401
01:54:22,359 --> 01:54:30,079
Speaker 3: Or those are all boys the Elephant or whatever. Yeah, yeah, yeah,

2402
01:54:30,319 --> 01:54:35,399
Turty the Turtle U R D Skyla skyl.

2403
01:54:35,960 --> 01:54:38,239
Speaker 2: Oh sure, all right, Mike, you gotta.

2404
01:54:38,319 --> 01:54:42,399
Speaker 4: Boy Slippy Slippy Toad.

2405
01:54:43,760 --> 01:54:44,159
Speaker 5: Slippy.

2406
01:54:45,439 --> 01:54:48,399
Speaker 3: It's like more than a thousand pages returned on Google

2407
01:54:48,520 --> 01:54:51,079
that include that have R thirty four results. Then you

2408
01:54:51,239 --> 01:54:51,760
can't know.

2409
01:54:53,279 --> 01:54:54,239
Speaker 4: Slippy Toad porn.

2410
01:54:55,119 --> 01:54:58,520
Speaker 3: Yeah, of course, yeah, of course there is.

2411
01:54:59,640 --> 01:55:01,600
Speaker 5: I'm not I would see it, but come on, of

2412
01:55:01,680 --> 01:55:02,199
course there is.

2413
01:55:03,640 --> 01:55:07,079
Speaker 4: There's no way Slippy Toad had a main event at

2414
01:55:07,079 --> 01:55:10,039
any point. Like Slippy Toad is like Star Fox Guard,

2415
01:55:10,359 --> 01:55:13,840
Star Fox Guard. Oh Jesus, Slippy Toe's a hardcore hollyod best.

2416
01:55:15,119 --> 01:55:19,239
Speaker 2: No, I think Slippy is like Slippy made a run

2417
01:55:19,319 --> 01:55:21,920
in on a main event and was involved in one

2418
01:55:22,159 --> 01:55:28,239
maybe Bulldog. Oh he's in a six challenge okay, SIXPEC challenge.

2419
01:55:28,279 --> 01:55:32,520
Yeah yeah, does anyone have a second. Let's just get

2420
01:55:32,520 --> 01:55:34,079
to three for the boy stable for now.

2421
01:55:34,199 --> 01:55:37,359
Speaker 5: Oh boy, a second, because that was so hard to

2422
01:55:37,439 --> 01:55:38,359
do that first one.

2423
01:55:40,079 --> 01:55:44,560
Speaker 3: Burst Sparks Spars is a main eventor I was just

2424
01:55:44,600 --> 01:55:47,119
trying to make Mike mad. I am mad. I'm especially

2425
01:55:47,199 --> 01:55:48,479
mad that Jar's like who is this?

2426
01:55:50,319 --> 01:55:50,479
Speaker 2: Oh?

2427
01:55:50,880 --> 01:55:53,159
Speaker 4: Oh okay axl from Twisted Metal two.

2428
01:55:54,600 --> 01:55:57,199
Speaker 3: Okay, okay, I think about Axel a lot.

2429
01:55:58,000 --> 01:55:58,680
Speaker 4: Here's the cover.

2430
01:56:00,079 --> 01:56:04,640
Speaker 3: Like that man between It's great character designed.

2431
01:56:05,479 --> 01:56:07,800
Speaker 4: Yeah, it's incredible.

2432
01:56:08,319 --> 01:56:11,359
Speaker 2: The robot Turtle from one of the teenage Mutant Ninja

2433
01:56:11,359 --> 01:56:11,960
Turtle games.

2434
01:56:12,319 --> 01:56:13,119
Speaker 4: Oh sure, sure?

2435
01:56:13,960 --> 01:56:16,560
Speaker 3: Uh, the the old guy with the robot arms some

2436
01:56:16,560 --> 01:56:20,199
streets of h three old robot man? Oh right, yeah,

2437
01:56:20,239 --> 01:56:23,840
what's it? Zan or deader? Damn?

2438
01:56:24,399 --> 01:56:26,800
Speaker 4: I guess what about Sector sector?

2439
01:56:28,039 --> 01:56:28,439
Speaker 5: Sector?

2440
01:56:29,159 --> 01:56:33,039
Speaker 3: Kind of? I mean maybe I'm biased, but I think

2441
01:56:33,039 --> 01:56:34,039
about Sector a lot.

2442
01:56:35,000 --> 01:56:38,399
Speaker 2: People rubbed you got a second.

2443
01:56:40,520 --> 01:56:45,399
Speaker 3: Rising xam had I joke. No, maybe Mallow's too well known.

2444
01:56:46,560 --> 01:56:52,880
Boogerman Uh yeah, but that game was not a main

2445
01:56:52,920 --> 01:56:57,479
event in anyone's like okay, well Booger Man.

2446
01:56:59,239 --> 01:56:59,840
Speaker 4: Event in my life.

2447
01:57:00,239 --> 01:57:02,960
Speaker 5: I think Booger may might be a better gamefect.

2448
01:57:02,840 --> 01:57:06,720
Speaker 2: You take that back you. The world is not ready

2449
01:57:06,800 --> 01:57:08,760
for me to get on my soapbox about Vector Man.

2450
01:57:09,560 --> 01:57:14,119
Speaker 3: What's the witch character? No, the girl character from Warrior where.

2451
01:57:15,760 --> 01:57:16,439
Speaker 2: All women are.

2452
01:57:18,079 --> 01:57:26,399
Speaker 3: Mona nine voult eighty eighteen volt or eighteen volt? You

2453
01:57:26,520 --> 01:57:29,319
with the mom Wait? Wait, what what's the what's the

2454
01:57:29,399 --> 01:57:31,159
big guy's weird?

2455
01:57:31,239 --> 01:57:33,000
Speaker 5: I don't like this guy. I don't like this grown

2456
01:57:33,000 --> 01:57:35,840
adult dressing. You can't hang out with a kid all day,

2457
01:57:36,000 --> 01:57:36,960
no bad vibes.

2458
01:57:37,039 --> 01:57:40,600
Speaker 3: Okay, Okay, that's sounds like a wrestling character, so that's true.

2459
01:57:43,239 --> 01:57:47,720
Speaker 2: I'll pick a sid from any of the Final Fantasies.

2460
01:57:47,399 --> 01:57:49,960
Speaker 5: Which one I need to UVA. Don't pick Sydney.

2461
01:57:50,079 --> 01:57:50,800
Speaker 3: That's not allowed.

2462
01:57:51,520 --> 01:57:53,319
Speaker 2: So are you gonna pick Sydney? Mike? Is that what.

2463
01:57:54,840 --> 01:57:56,000
Speaker 3: TV from Fantasy?

2464
01:57:58,119 --> 01:57:58,520
Speaker 4: It's not.

2465
01:57:59,840 --> 01:58:03,840
Speaker 3: I wore a VV shirt out to a random bar

2466
01:58:04,039 --> 01:58:06,279
this weekend and I had two random people at the

2467
01:58:06,399 --> 01:58:10,279
bar say, oh, hell yeah, VV. So absolutely not?

2468
01:58:10,520 --> 01:58:15,159
Speaker 2: All right?

2469
01:58:15,640 --> 01:58:17,479
Speaker 3: VV is so over? Give me a break.

2470
01:58:17,560 --> 01:58:21,800
Speaker 2: Damn you got another person in the boys Stable video games.

2471
01:58:26,279 --> 01:58:28,079
Speaker 4: I feel like we don't have enough fighting game characters

2472
01:58:28,119 --> 01:58:28,359
in there.

2473
01:58:29,319 --> 01:58:32,680
Speaker 3: Funny game is a little like poor from Star Wars Masters.

2474
01:58:34,239 --> 01:58:36,479
Speaker 4: All right, I think naming jobbers.

2475
01:58:36,560 --> 01:58:37,880
Speaker 3: I think that like ruby Hart.

2476
01:58:38,399 --> 01:58:40,720
Speaker 5: All right, I'll put ruby Hart for you. It'll be

2477
01:58:40,760 --> 01:58:42,960
hard from the O C from I was Capcom two

2478
01:58:43,000 --> 01:58:45,279
as a bathing. I love ruby Hart any of the.

2479
01:58:47,520 --> 01:58:47,840
Speaker 2: Okay.

2480
01:58:48,279 --> 01:58:50,399
Speaker 5: I didn't realize that Ball three D was like supposed

2481
01:58:50,399 --> 01:58:52,800
to be a bad game until relatively recently. I was like,

2482
01:58:53,640 --> 01:58:58,680
all right, if Miguel was so it throwed with quote

2483
01:58:58,760 --> 01:59:00,640
unquote three D graphics that I was like, well, this

2484
01:59:00,800 --> 01:59:01,720
is great, right, and.

2485
01:59:01,760 --> 01:59:03,439
Speaker 3: Now that's why I was so excited for it, and

2486
01:59:03,479 --> 01:59:05,199
then I think I played it a few years later

2487
01:59:05,520 --> 01:59:06,199
was not impressed.

2488
01:59:06,239 --> 01:59:08,800
Speaker 2: We should have a BCR after we've had some more

2489
01:59:08,840 --> 01:59:12,439
time to talk about think about boy stables and who Yeah.

2490
01:59:12,880 --> 01:59:15,640
Speaker 3: Yeah, we do a boy stable draft, but it might

2491
01:59:15,720 --> 01:59:18,279
be hard because it might be difficult to like say

2492
01:59:18,359 --> 01:59:19,600
who is allowed and who's not.

2493
01:59:19,880 --> 01:59:22,359
Speaker 4: We should do a Balls Week where we do like

2494
01:59:22,560 --> 01:59:26,279
balls three D. There's a cyberball game, there's marble madness,

2495
01:59:27,039 --> 01:59:29,119
there's you know, any kind of baseball basketball.

2496
01:59:30,920 --> 01:59:33,319
Speaker 2: This is where we finally played dodgeball against kind of

2497
01:59:33,359 --> 01:59:37,359
funny you know. That's where ball during Balls Week.

2498
01:59:38,319 --> 01:59:40,439
Speaker 3: You just got to take out snow Bike Mic first.

2499
01:59:40,640 --> 01:59:41,960
He's their emotional leader.

2500
01:59:42,119 --> 01:59:44,199
Speaker 2: I think we have to focus fire on them, you know.

2501
01:59:44,359 --> 01:59:45,600
That's that's what we got to do. We got to

2502
01:59:45,640 --> 01:59:48,319
go all units on on them, Like we have a

2503
01:59:49,279 --> 01:59:52,399
tier list of who to take out as we're playing

2504
01:59:52,640 --> 01:59:54,279
bike Yeah, snow Bike Mike.

2505
01:59:54,479 --> 01:59:56,199
Speaker 3: Yeah. Once he's once he's down, once he's dead.

2506
01:59:58,319 --> 02:00:00,159
Speaker 2: We killed the spirit of their team and then they

2507
02:00:00,800 --> 02:00:02,920
they fall apart. That's what we got to do. Yeah,

2508
02:00:03,479 --> 02:00:06,319
uh front front runner for my boy stable. If we're

2509
02:00:06,319 --> 02:00:10,560
talking wrestlers, the fucking Japanese buzzsaw to Jerry.

2510
02:00:12,640 --> 02:00:12,880
Speaker 3: God.

2511
02:00:13,319 --> 02:00:15,399
Speaker 4: I remember being convinced that that sound when he kicked

2512
02:00:15,399 --> 02:00:16,640
people in the head, and was like, yeah, you just

2513
02:00:16,720 --> 02:00:18,359
like it. He just snapped their head real fast with

2514
02:00:18,439 --> 02:00:19,960
his kicks and it's like I had no idea was

2515
02:00:20,000 --> 02:00:20,640
clapping his leg.

2516
02:00:21,079 --> 02:00:22,760
Speaker 2: It's still still real.

2517
02:00:24,439 --> 02:00:26,479
Speaker 5: Was a pirate and for some reason I really believed

2518
02:00:26,520 --> 02:00:28,439
in that gimmick. I thought that was gonna go please yo,

2519
02:00:28,600 --> 02:00:31,319
he he would be a prime leader of a boy stable.

2520
02:00:31,399 --> 02:00:32,039
Speaker 2: Yeah were.

2521
02:00:34,079 --> 02:00:37,520
Speaker 3: No, I did not like. I'm not a big fan

2522
02:00:37,600 --> 02:00:38,000
of that one.

2523
02:00:38,239 --> 02:00:42,000
Speaker 2: Oh right, friends, That about does it for emails once again.

2524
02:00:42,199 --> 02:00:45,520
Bomb cast at giant bomb dot com is the email

2525
02:00:45,520 --> 02:00:48,239
address to send your emails to send them about virtually

2526
02:00:48,319 --> 02:00:51,079
any and everything. What have we got going on this week?

2527
02:00:51,119 --> 02:00:54,239
It's a shorter week because of Indigenous People's Day. We

2528
02:00:54,439 --> 02:00:57,359
haven't figured it out ourselves, but it's looking like maybe

2529
02:00:57,680 --> 02:01:00,600
we will have to have a d like club because

2530
02:01:00,640 --> 02:01:06,199
one Lucy James is she's fleeing her blight. That confirmed

2531
02:01:06,439 --> 02:01:08,399
on slack She's unavailable this week.

2532
02:01:09,479 --> 02:01:13,239
Speaker 4: Mitch, do we just have Grub play Incredible Crisis that

2533
02:01:13,479 --> 02:01:16,600
or you guys play. Yeah, I would like we didn't

2534
02:01:16,680 --> 02:01:18,840
just talk about incredible crisis though, I.

2535
02:01:18,880 --> 02:01:22,560
Speaker 5: Think I think watching Grub play Incredible Crisis would be incredible.

2536
02:01:22,640 --> 02:01:23,640
Speaker 3: I would like to get it going.

2537
02:01:23,920 --> 02:01:25,960
Speaker 4: Make sure it's a little input lag as possible, because

2538
02:01:25,960 --> 02:01:26,359
there's some time.

2539
02:01:26,520 --> 02:01:27,800
Speaker 2: Yes, very important bus.

2540
02:01:28,720 --> 02:01:31,199
Speaker 5: I think the spoils is passing that we'll let everybody

2541
02:01:31,479 --> 02:01:34,279
help identify one of the bots that they got, astrobot

2542
02:01:34,319 --> 02:01:37,000
that they probably had no idea, what ye grub look up?

2543
02:01:37,039 --> 02:01:39,000
Speaker 4: Look up how to please a woman on a ferris wheel.

2544
02:01:40,079 --> 02:01:43,279
Speaker 2: Please also work on your skink. Okay, all right, work

2545
02:01:43,359 --> 02:01:46,199
on your skanking. Can we get a pretview just the

2546
02:01:46,239 --> 02:01:50,680
top half of the skanking? Yeah yeah, no, no, that's

2547
02:01:50,800 --> 02:01:54,000
like that's like, no, you're like doing the running Man.

2548
02:01:54,039 --> 02:01:54,960
That's not a skank.

2549
02:01:56,239 --> 02:02:02,000
Speaker 3: Oh no, the bottom half the skank. It happens happens

2550
02:02:02,319 --> 02:02:03,159
below the waist.

2551
02:02:04,199 --> 02:02:06,000
Speaker 4: They made me do their running Man during my in

2552
02:02:06,039 --> 02:02:07,920
the key contestion. See if I knew how to do it?

2553
02:02:08,359 --> 02:02:09,680
Speaker 2: Did you? No?

2554
02:02:12,119 --> 02:02:13,560
Speaker 4: I like guess what the dance was.

2555
02:02:14,680 --> 02:02:17,079
Speaker 2: People are saying that Grub is white. Skanking is for

2556
02:02:17,399 --> 02:02:24,359
the whites. Is it not take that from us. Okay,

2557
02:02:24,720 --> 02:02:26,600
Gamess Mornings the rest of this week, I believe.

2558
02:02:26,720 --> 02:02:30,960
Speaker 3: Yeah, I'm sorry, I was googling how to skank? All right, Yes,

2559
02:02:32,359 --> 02:02:35,239
we'll have Gameless Mornings Tomorrow, Thursday and Friday.

2560
02:02:35,279 --> 02:02:38,159
Speaker 2: Absolutely and then, folks, if you missed us saying this

2561
02:02:38,279 --> 02:02:42,000
at the top of the show, stay tuned this Thursday

2562
02:02:42,560 --> 02:02:46,319
because the hope and the dreams are that we will

2563
02:02:46,439 --> 02:02:51,039
have We will be throwing a Mario party party featuring

2564
02:02:51,119 --> 02:02:54,199
these three bloed boys, featuring Jeff Grubb, Dan rekerd Mike

2565
02:02:54,319 --> 02:02:59,600
Manatti get those forties out. And also the fourth person

2566
02:02:59,720 --> 02:03:02,720
part disipating in this party will be our dear friend,

2567
02:03:02,840 --> 02:03:06,239
Bailey Myers. It's gonna be a blood bath. No one

2568
02:03:06,319 --> 02:03:09,159
is ready. I still think we should shoot shoot promos

2569
02:03:09,199 --> 02:03:21,000
against each other. It'd be hilarious. Can we just make

2570
02:03:21,039 --> 02:03:23,279
a shirt that says fear Bailey and just not tell

2571
02:03:23,319 --> 02:03:28,600
her and then it's just like in like Kevin Owens font.

2572
02:03:29,800 --> 02:03:33,079
Speaker 4: With like do an actual Bailey shirt. I guess she

2573
02:03:33,079 --> 02:03:34,760
doesn't really have any like super famous shirts.

2574
02:03:34,920 --> 02:03:38,399
Speaker 2: Yeah, she's not a hugger, No, she's more of a

2575
02:03:38,640 --> 02:03:48,079
like I'm just gonna dismantle you emotionally and all right, folks,

2576
02:03:48,560 --> 02:03:51,279
then regular programming as per usual. I believe Jeff Jeff

2577
02:03:51,359 --> 02:03:54,840
is making its triumphant return this week. Voicemailed Dump Truck

2578
02:03:54,920 --> 02:03:57,239
late later this week. Maybe we'll do something with all

2579
02:03:57,239 --> 02:03:59,720
the Steam Next Best demos as well, since there may

2580
02:03:59,760 --> 02:04:05,439
be time. Gentlemen, what do we learned today? We learned

2581
02:04:05,520 --> 02:04:09,000
that metaphor refantasio is maybe stupid. The other way, we

2582
02:04:09,119 --> 02:04:11,720
learned that Dan now hates Mario Party and has never

2583
02:04:11,840 --> 02:04:15,279
liked a Nintendo product. We also learned that humans are

2584
02:04:15,399 --> 02:04:19,600
the enemy, and it's also a metaphor for darker things

2585
02:04:19,640 --> 02:04:19,920
in there.

2586
02:04:20,119 --> 02:04:20,279
Speaker 4: Oh.

2587
02:04:21,920 --> 02:04:25,680
Speaker 2: We also learned that perhaps the people that make Pokemon

2588
02:04:25,760 --> 02:04:28,439
are the real game freaks. And we learned that there

2589
02:04:28,520 --> 02:04:31,720
are in fact a lot of contenders for a whole

2590
02:04:31,800 --> 02:04:36,680
of the year for the whole category in four. Who

2591
02:04:36,800 --> 02:04:38,760
knew that Holes would be so popular.

2592
02:04:45,039 --> 02:04:47,279
Speaker 5: My favorite thing about this humans thing is that I

2593
02:04:47,439 --> 02:04:50,079
told you all about that after I played it at SGF,

2594
02:04:50,399 --> 02:04:52,600
I was like, no, like, the humans are the back

2595
02:04:53,079 --> 02:04:53,560
this game.

2596
02:04:54,000 --> 02:04:55,600
Speaker 3: Yeah, yeah exactly.

2597
02:04:56,159 --> 02:04:56,520
Speaker 4: Holes.

2598
02:04:56,640 --> 02:05:01,000
Speaker 3: Stop jerking off the air, Dan, Yeah, I only do

2599
02:05:01,119 --> 02:05:06,279
it on air. That's where we get paid. Holes slash

2600
02:05:06,359 --> 02:05:08,720
Beat for the Boy Boy Division or whatever it was

2601
02:05:08,760 --> 02:05:16,399
called boy Stable boy Stables for Mega man X three slashes.

2602
02:05:17,920 --> 02:05:19,039
My bad hutting man.

2603
02:05:20,880 --> 02:05:23,880
Speaker 2: Is okay? All right, well the Giant BombCast. We'll see

2604
02:05:23,880 --> 02:05:25,920
you next Tuesday. He's been Jeff, he's been Dad, he's

2605
02:05:25,960 --> 02:05:28,920
been Bike, I've been Jan and boy.

2606
02:05:29,039 --> 02:05:32,760
Speaker 7: Howdy folks, let me tell you about metaphor we've bentasio

2607
02:05:33,159 --> 02:05:37,399
and how we are going to dismantle everything when it

2608
02:05:37,479 --> 02:05:44,760
comes to organized religion, colonialism, the baby relationships, even public transport.

2609
02:05:45,119 --> 02:05:47,960
Speaker 2: We should build more walkable cities in general.

2610
02:05:48,319 --> 02:05:51,640
Speaker 7: I think I regret that buzz balls have become associated

2611
02:05:51,720 --> 02:05:53,079
with my personal brand.

2612
02:05:53,520 --> 02:05:56,640
Speaker 3: That's right, take both hands like you're worse.

2613
02:05:56,680 --> 02:05:58,479
Speaker 2: Shand it could be Yeah, it could be worse.

2614
02:05:58,520 --> 02:06:00,319
Speaker 3: I could be associated with race, says.

2615
02:06:00,199 --> 02:06:02,720
Speaker 2: I'm a homophobia shoot or unshoot.

2616
02:06:02,800 --> 02:06:04,079
Speaker 3: Oh, don't forget the misogyny.

2617
02:06:04,359 --> 02:06:07,079
Speaker 2: Oh no, I never forget about the misogyny. It makes

2618
02:06:07,159 --> 02:06:10,279
me uncomfortable, and we talk about it on our Wednesday meetings.

2619
02:06:10,640 --> 02:06:12,720
Speaker 1: First, let's joint podcast.

2620
02:06:13,000 --> 02:06:15,880
Speaker 2: I hope you're doing well. I love you, kisses on

2621
02:06:15,920 --> 02:06:19,319
the mouth, kisses on the cheek and kisses kisses, but

2622
02:06:19,560 --> 02:06:21,159
only with consent.

2623
02:06:21,560 --> 02:06:23,680
Speaker 3: We'll see you Shine Popcast

