Speaker 1: Hey, everybody, it's Tuesday, October fifteenth, twenty twenty four.
Speaker 2: I haven't said this yet, but it's Filipino American History Month.
Why haven't you sent me five dollars yet? We're gonna
stop the show until you do.
Speaker 3: What's this, guys?
Speaker 2: What's it?
Speaker 3: I don't forget his vembo?
Speaker 4: Okay at okay, now that's see it.
Speaker 2: Conrine jam all right, and welcome to the John BombCast.
My name is Jana Cholla, Episode eight hundred and sixty two.
You don't have to send five bucks, just the kind
on the mouth through the internet. That's right. I'm waiting.
Speaker 4: Also, all right, beautiful, I was trying to send the
Filipino flag, but I don't know how to find that,
so uh, there you go.
Speaker 2: I actually have to send me five dollars. What the fuck?
Speaker 5: Yeah, fantastic, Continue this podcast till upset fifty dollars.
Speaker 2: Nope, stop stop shoot sending me money. This was a bit.
Speaker 4: I know your venmo is at Dan Riker.
Speaker 2: Yes, that's right, to be a fun goof what.
Speaker 3: Was the thing in school where they would I know
we haven't introduced anybody yet, but that like they would
pin money to their shirt. I would see that I
was never cool enough to be a participant in that.
Speaker 2: Oh okay, don't worry. When, if, if, and when I
eventually get married, y'all are obviously going to be invited,
and then y'all are going to partake in the money dance.
Uh Mike, Well yeah, there, don't worry. There'll be a
giant pig there and it'll be like hosted.
Speaker 3: It's going to be great. That's like a pig running
around you.
Speaker 2: Maybe we'll have that too, maybe too. Okay, folks, welcome
to John Bodcast Episodes, Episode eight hundred and sixty two,
Power by sixty. I'm your host, Jannet Show and joining
me co captain of the ship. That's right. He is carrying, uh,
the roast pig on his shoulders. Solo dolo, Jeff Crubb.
Speaker 3: That's right, ink oinc. I got it right here. Very
happy to be here, Jan ready to rock and roll
after a long weekend.
Speaker 2: That's right. That's right. We got mister long weekend himself,
chilling maxon and relaxing. He's on his tummy feet kicking
in the air, the optimal podcasting position.
Speaker 4: Dan Reichert, that's right, I'll be doing this whole podcast
in an upward facing dog position and a child.
Speaker 3: Here's a proper with the promise with them, Mike, we
could hear all your grunts and I'm.
Speaker 4: Yeah, yeah, uncomfortable this whole time. Get ready for some grunting.
Speaker 2: Yeah okay, get ready for some grunting the good giant
bomb motto. And speaking about grunting, he's he's he's grunting,
he's huffing, he's puffing because he's he's got that dog
in him. He's the meanest man in games media, the
bad boy of games media. As we all say, Mike Manai,
it's me.
Speaker 3: I'm really mean and angry. Uh.
Speaker 5: I had to work yesterday, What the heck? You all
three got some time off and sun.
Speaker 3: But he doesn't respect indigenous people. It's not I didn't
even bother.
Speaker 4: I had to listen to Mike Mahrty talk about wine
for a long time. That's not little time.
Speaker 3: So what I actually sympathized with, I'm so.
Speaker 4: Sorry, thank you, thank you.
Speaker 2: I didn't bother to check if we actually had yesterday off.
I just didn't show up or turn on my computer.
Speaker 3: That's how it works, right, I'm pretty sure that's how
most holidays work.
Speaker 2: Yeah.
Speaker 5: Yeah, they specifically set a message being like, to be clear,
we do not have Monday off, so I couldn't feign ignorance.
Speaker 2: Nuts, folks, boys, how's everyone doing? How's everyone good to
three day weekend? Except for Mike? You just had a weekend?
Speaker 3: Just every weekend?
Speaker 2: Everyone, Okay, everyone, It was just a week.
Speaker 5: And then yesterday I had to watch the Yankees beat
the Guardians after I had to explain to Dan that no,
that Guardian or the in the Yankees are not America's sweetheart.
Hell no, they are the worst, and we all hate them.
Speaker 4: Yeah, everyone hates Yankees. The thing I know about the
Yankees is the time to Punk and Sina were refuting
and he's like, you've become the thing you've hate, you
hate you, You've become the New York Yankees, and immediately
punched him in the face.
Speaker 5: It was the one time it was like something got
the Sina and he didn't just brush it off a go,
that's a fine speech.
Speaker 3: So it tells you.
Speaker 5: Yeah, that tells you how awful it is to be
compared to the Yankees. I was looking it up yesterday.
The team with the second most World Series wins.
Speaker 3: I think it was like the Cardinals with eleven Cordinals, Yeah,
Smith Smith. And then number one is the Yankees with
twenty seven.
Speaker 2: Yep, was that before when like they only had five
baseball teams.
Speaker 5: They went a lot early on, but they like they
still they won like a bunch in the seventies, and
they've won a couple in the eighties, nineties, and odds
they just didn't win any like since two thousand and nine,
which for them is like a horrible drought. Give me
a break. Oh well, they spend three times as much
as our team on salaries.
Speaker 3: Oh, I usually am not like, all right, random be
where we got? I don't I'm not a sports hater persones,
why can't we beat him?
Speaker 4: Why does he know a song about the Yankees?
Speaker 3: Because it's from the musical Those Damn Yankees, which we
did in high school. We did well Bowen, you were
there and you were there too.
Speaker 2: So I went camping over the weekend, and I enjoy
being out in the wilderness boys, you know, disassociating in
the woods.
Speaker 5: Do you start a fire? Dinis at the Fire Metroit,
George Floyd.
Speaker 4: I saw a picture of Mike Naughty buy a fire,
thinking about life.
Speaker 3: Yeah, how's your fire? Jan? Hey, okay, we gotta post.
Speaker 4: Uh.
Speaker 3: Mike was making a reference to a song. He wasn't
just randomly saying Metroy George Floyd. Yes, okay, to be clear, right.
Speaker 2: Right right, right right, okay, all right, okay, right, because
because not everyone is as online as as as we are,
I got.
Speaker 4: Everyone online knows everything, Like how I hate Maria Party historically?
Speaker 2: Yeah, yeah, you've never enjoyed that game. Ever. Hey, pro tip,
if you are setting up a camp stove and screwing
in your little propane tank, don't do it upside down,
and don't do it directly next to another camp stove,
and don't then ask me to uh screw it in
while the other camp stove is in because you can't
get the thread to latch.
Speaker 3: Did you explode? I singed you dead?
Speaker 2: Maybe?
Speaker 4: Maybe?
Speaker 2: All right, okay, fine, fine, I'll concede there Dan, only
in the camping situation. But I singed off part of
my my chin hair and part of my mustache. It
was a giant flame. And then like the kids that
were there were like.
Speaker 3: Oh wow, uncle Jan, your fire was bigger than this campfire.
Speaker 2: And I'm like, all right, kids, well go the fuck
over there because I need to calm down for a
bit anyway. Sorry, I haven't hung out with like normal
people in an extended time amount of time, like I
I just haven't even like I've seen my like regular
decular friends in a hot minute. So it was very
odd for me to hang out with normal people because
I didn't know how to talk to them because we
lived such weird lives. So I resorted to just asking
the mic check questions. I did not. I did not
resort to the favorite star line. But I was like Joe,
hot dogs or burgers, you know, what's that deal? And
then I would just go around this stupid fucking table
as we're all playing dominoes. Because I don't know how
to talk to people. It's become a problem.
Speaker 4: God, you kept saying when you were done through meals.
Speaker 2: Yeah. Also I kept saying I couldn't not say shoot
and work, and then I had to explained.
Speaker 3: That that one's really take. I cannot say real anymore.
Speaker 4: No, it's impossible, it's impossible.
Speaker 2: Yeah, it's uh.
Speaker 3: I enjoy it. Like we were, remember hanging out the
the those ladies at PAS that work at the developing company,
and they kept saying, you're serving the C word. I
can't stay And it was like, I don't know what
they're saying. I don't know what they mean. I kind
of pieced it together pretty quickly, but it was like
this rules. I love that they're just talking to me
in their own language. How fun is this. I get
to feel like, oh, they're they're including me in their
little click And it made me want to double think
about this recently, maybe when it doubled down on saying
shoot and work and hezo and all that.
Speaker 4: So oh no, yeah, I thought we decided this like
a year ago.
Speaker 2: Absolutely think yeah, even then.
Speaker 3: And then uh.
Speaker 2: I someone asked like, hey, Jude, you want whiskey in
your coffee this morning? And I just look at him,
go amen, brother, brother. Uh he's just looking at me
like is that a yes? You? Oh?
Speaker 3: Come on, how could it possibly be a no?
Speaker 2: I don't know. I just kept I just kept saying, brother,
and shoot and work. My brain is broken. We have
giant bomb has developed our own specific brain rot within
the bigger brain rot of the internet. And then I
couldn't sleep one of the nights camping because you know,
being too high in the woods, you just get paranoid.
And then I I like, I was just staring at
the top of my tent, and then I just I
came to this conclusion, and I find this safe. This
is a safe space because I trust you, gentlemen, I
trust our audience. I think Giant Bomb is a hot
dog website. I think we're a very hot dog forward group.
Speaker 4: Elaborate.
Speaker 2: Yes, I don't think we're burger people. I think we're
hot dog people.
Speaker 4: Okay, no, Literally twenty minutes ago I bought I went
to a burger place, White Man of Burger in Hackensack,
New Jersey, and I had three cheeseburgers right before this podcast.
I love that.
Speaker 5: They're definitely a burger person.
Speaker 3: I don't know three Like, how big are these cheeseburgers.
Speaker 4: They're like they're like slider type things. It's like the
best White had. Anyone who knows White Man of Burger,
it's it's like the best burger period had three of
them and fries.
Speaker 2: And I enjoy smash burgers and I will eat burgers
more often than I ever eat a hot dog. But
as a collective, I think we're a hot dog.
Speaker 3: I think I think here's how it is because everyone
that eats meat likes burgers, I think. But it's like,
but burgers are like Kermit the Frog, where it's like
that's everyone's favorite muppet, of course, but what's your real
favorite muppet? And I think, like, very quickly we get
to hot dog, where a lot of other people wouldn't
even mention hot dog.
Speaker 4: I love hot dogs, but given the choice, I think
cheese applies better to a burger. Yeah, so I'm gonna
go with the burger because it's a better vessel for.
Speaker 5: You don't like mustard, which really limits really enjoy hot dogs?
Speaker 3: You've never had it?
Speaker 4: Yeah you can. You can't laugh at that. You don't
get to laugh at that.
Speaker 3: I tried.
Speaker 5: Those are the things I don't like.
Speaker 3: I think.
Speaker 2: I say we're a hot dog website because you know,
there's there. I had that chili dog in the back.
And then whenever I think of grub and I think
of grub and food, I think of two plain hot dogs.
Speaker 3: Yeah, Sheets was adding us this weekend, so.
Speaker 4: It's like too cowardly to give the real answer.
Speaker 3: Yeah, that's right.
Speaker 2: And then there's that old shirt with klappic of him
in a hot dog costume. That's a fun shirt. I
think that.
Speaker 4: I think I wore that once, like making Mario stream once,
and then people kept buying the hot dog shirt again
and we had to like restock the Patrick hot dog
shirt long after he left.
Speaker 2: Yeah, I think we should put that back on the
We should put that back on the store.
Speaker 3: Hot Dog week.
Speaker 4: Yeah, Patrick might get some points on that one.
Speaker 2: Sure, Okay, yeah, come on, god, yeah, let's do that.
Let's do that. Any anyone else got anything else they
want to chat about? Get off their chest. This is
this is the therapy half hour of the show. That
voicemail dunk.
Speaker 3: I was just very amused. We got a discord message
from Dan where he just said what appeared to be
the most innocuous screenshot possible of metaphor you Fatasio, And
he was like, this is ninety seconds in with like
the subtext. People like, can't you believe this? Stupid indefense
of Dan. Here's what it says, scheming man, He's fantasy
limited to the confines of imagination. Would you call it
a powerless creation? Fuck out of here?
Speaker 2: You know.
Speaker 3: You grow. I'm like, there's no way that's a metaphor,
because that's bad writing. Writing.
Speaker 4: Cup Grup me love this I went in because everyone
loves this game. You know. I A Bianca started that
she's loving it and everything. I was just talking to
some friends while I'm here in Jersey and everyone's loving it,
and I thought, I was like, you know what, I love.
I I genuinely love these moments of character growth where
it's like, you know what, I'm going to give this
another shot.
Speaker 3: I was so un d day.
Speaker 4: It's like, oh dest training. I was so you know,
I didn't give it the right chance and to come
back to it maybe new fresh eyes and everything. I
like growing as a person. I was like, you know what,
I've never played a persona because I always just assumed
I wouldn't like it. I wouldn't. You know, it's anime,
it's whatever it's But like, you know what, No, I'm
going to go in fresh start, new series, metaphor, going
to try this out. I loaded up and there's like
a lot of anime at the beginning, and I'm like,
that's fine, that's fine. You know there is a prince
and a dead king and a fire wand and you
know things you've seen in every fantasy bullshit ever, that's fine,
that's fine. Fire and the first time you get any
kind of control. Is that textbox that says is fantasy
limited to the confines of imagination? Would you call it
a powerless creation?
Speaker 3: That's I forget. Yes, it's a choice.
Speaker 4: Yeah, and you get a technicom just like, oh, brother,
this is really ill.
Speaker 5: I do not what I don't see what's so weird
about this textbox? You guys can't handle the smallest amount
of flowery speech. If if Hideo Kojima wrote that, but
it's like hilarious or deep or interesting, No, I think, yeah,
you hilarious.
Speaker 2: Okay, if a baby chest said that line to you,
you would just think it's hilarious and amazing.
Speaker 3: Okay, listen, I said this to you.
Speaker 2: If a said this line to you, you'd eat that.
Speaker 3: Shut up. That's true.
Speaker 2: I have seen is right messages and chattle.
Speaker 3: Yeah, because there's a lot of fans of this of
this game. There's a lot of nerds, a lot of nerds. Yeah, okay, Yes,
I watched Kojima and I'm laughing at how stupid the
dialogue is. Like, That's what I've been doing with my
life over here. So if that's what how you want
me to take this, Okay, But I don't think that's
what you mean.
Speaker 4: And also context wise, like you know me, I want
to be playing a video game. I want to feel
like I'm playing a video game. And so I'm watching,
I'm watching, I'm watching, and I'm like, I'm waiting to
get control. And the first time you give me control
is to ask me if fantasy is confined to the
limits of imagination. That's the first interaction I have with
this video game.
Speaker 3: Yeah, I'm not judging this game based on this picture.
I'm just commenting on this picture because is not me
to be on the game.
Speaker 4: We'll go beyond that. I made it twelve minutes in
and there were at least five or six times I
almost quit, and I in my head, I was like,
I have to push through. I have to push through
because you know beyond like, hey, you got to commit
to least like a couple of hours. It is going
to be story heavy up top, and it's like I'm
gonna do I'm gonna do it. I'm gonna commit to this.
I made it twelve minutes and seriously, push packs quitting
like five or six times.
Speaker 3: Is it weird for it to ask you?
Speaker 5: Why is it weird for the game to ask you
if you think if you think fantasy is stupid questions terrific?
Speaker 3: Is that a stupid question? But okay, talking about this
is the I just it's the kind of thing. It
sounds softimoric to me where it's like, this is the
kind of thing a high kid in college starts talking about.
And again, I'm only judging this pictrics. I haven't played
the game, so I'm sure if I get more context,
I will like it more than Dan. I am betting.
Speaker 4: And the high person that's asking you that in college
is wearing that Jim Morrison shirt that says an American
poet on it.
Speaker 2: Okay, Dan, this game speaks to the people that kept
buying why at six and the fiend merch out of
hot topic. You know this is out. Also, the game
is called metaphor re Fantasio.
Speaker 4: I don't get metaphors, clearly, that's definitely.
Speaker 5: I just I think it's a it's just the question
to wonder if fantasies can impact reality.
Speaker 3: I think it's not real, but it's a message that
the game is.
Speaker 2: Game.
Speaker 4: Listen. Here, here's here's where I'm new, Dan, Here's where
I'm open minded and stuff. I bet it's a really
good game. A lot of people whose opinion I really respect,
they love this game. I bet it's very well made.
I think it's stupid. In my head, seems like a
bunch of weird fans on some firing little kid, probably
with amnesia, like oh wow, amazing.
Speaker 5: But I recently watched point Break during one of your
schemes and I was like, yeah, like that it was stupid,
and you were like kind of like dign that that.
I thought that was stupid, Like what what's stupid about
point breaking?
Speaker 4: Stupid about point break.
Speaker 3: In a very fun way. Uh, Johnny Uta is a
stupid nick. I'll give him that. Yeah, I like some
sincerity is good. Not everything. I like.
Speaker 5: I get that, like like a Dragon was a gateway
because it's kind of a big goof and and it
has sincerity mixed with it. But yeah, metaphor does take
itself pretty seriously. But that's good something.
Speaker 2: Yeah, it's sincere. It's like difference of sincerity and whimsy.
And I acknowledge that both of you have whimsy in
your lives. It's just a very different genre of whimsy.
Speaker 1: I am.
Speaker 3: I haven't played it, and I don't think there's why don't.
We don't need to start the podcast with trying to
convince us to like this. I'm not trying to bet
you not to play it, so we wouldn't do this.
Speaker 1: That's why we had the discussion on the separate podcast.
Speaker 4: I played twelve minutes of this. I think I'm on
the next talk about this, but confidence, Yeah, this.
Speaker 3: Is it's Jeff Apple. It's like an unboastra Apple. You're fine,
it was just a bit. Okay, I can look at
you again. Then, yes, Jesus, you really went over me
that whole time. Oh you're a screwdriver, now there you
screw That's why chat was talking about that.
Speaker 2: Dan, I really want to have a spoiler cast for
metaphor Refantasio. Could we just have you on the podcast
but only your no, no, no no, but only your face camp.
Speaker 4: If I can get like time and a half. Yeah,
I don't think.
Speaker 2: We get time and a half.
Speaker 3: Hazard.
Speaker 4: Yeah, we're going to need to write up to new
contracts because I can't shit.
Speaker 2: I just want to see your face as we're like
talking about it as why.
Speaker 4: You should have seen my face in this room laying
in bed and that screen popped up and I think
I might have audibly been like, oh fuck you.
Speaker 5: You said was like, this is ninety seconds in. I
was just like, oh damn, it's just a screechy yeah.
Speaker 2: Hold on, let me let me just read. Let me
just the discorded conversation here. Okay, let's just are we
fine with me giving the time stamps? Yeah, okay, this
is nine to fifteen pm.
Speaker 4: I'd just come back from dinner with Maharty.
Speaker 3: Yes.
Speaker 2: Yeah. The previous conversation is us talking about the Yankees
and Prime Bi.
Speaker 3: Hell yeah, we can do that again. I can give
about the Yankees something.
Speaker 2: No, no, no, no, no, no. We're done with sports today.
We're done with sports, all right, nine fifteen. This is
a different conversation. Oh I already hate this. And this
is the screenshot where Dan shares Dan Reichert this is
like ninety seconds in. Mike Lowell, Oh, Dan, seven am today.
We told you you'd hate it, I say Dan immediately.
I wanted to be open minded, but it's stupid. We
have a good time. Yeah, we have a good time.
Speaker 4: Seems right. Yeah, I love this.
Speaker 3: Conjets like our Jane and grab the recent people at
a yellow painting video games? What does that have to
do with anything it talk us back to yellow paint. Yeah, yeah,
I like I like mostly stupid things. That's right, And
I'm I'm okay with owning that again. That was out
you here, But yes, are you trying to like blue
collar game or me? You know what I'm not. I
was not going in that direction. You guys, this A
lot of people like this, and it seems just fine
to me. I just first impression. I agree with Dan.
I'm sorry, thank.
Speaker 4: You, and grub. Is it fair to say both of
us we like video games where it feels like we're
playing a video game.
Speaker 3: Yeah, not saying that you guys don't, but but like
that's the only kind of game we like.
Speaker 4: Yeah, yeah, I like playing games.
Speaker 3: Yeah, we're not saying you play here is turn based, right, Yeah?
Speaker 4: Yeah, but there's more going on here. You're moving around
and there's a lot going on here.
Speaker 3: There's a lot going on here, manny, So I don't know.
Speaker 2: Yeah, it's gonna be a long time before you actually
get to a battle. Dam Okay, all right, okay, Well
what we've learned is we can all like different things.
Speaker 3: Apparently not. No, it's a huge.
Speaker 4: Grub God bless you by the way here for you.
Speaker 3: You can Okay, it's stupid.
Speaker 5: I so many things video games that are stupid the
other way like essentially do for whatever, like a little
sincerity now and then come on.
Speaker 3: You're right and and and here's the good news. We
do not have the power to take this.
Speaker 5: Away, just like the things I like, so we can
appreciate them together.
Speaker 4: Yeah, it's like, you know, there's the bee button that
I decided I'm not going to hit and kill all
the bees. But if you could just like take the
label its a bees off and put stupid video games
on it, I would press that category.
Speaker 3: This would not I'm the button I'm gonna get through.
Shoot heat. I'm standing with Dan on this one. Let's go.
Speaker 6: Heat on this tuesdayobulated that it's a three day weekend,
short week.
Speaker 3: Let's just do it.
Speaker 2: Is staring at me right now because I'm yelling.
Speaker 3: I would love it, Dan, push that button.
Speaker 5: Like all the metal gearsaw games are like, no, we knows,
I'm stupid.
Speaker 3: What are you talking about?
Speaker 4: I wouldn't press it for it's fine.
Speaker 3: A stupid video game.
Speaker 4: You can have your dumb games that make you feel
smart and deep. All right, much about colonialism or philosophy
or something.
Speaker 2: I'm not doing colonialism week.
Speaker 4: I'm sure there's an article out there about metaphor and
webs about colonialism constantly. Oh yeah, because it's deep and cool.
Speaker 2: Okay, all right, all right, all right, me feel deep
and cool. Okay, I'm gonna say. I'm gonna say one
more thing about metaphor, and I know it's not gonna
help the case. And I can already love it. I can.
I can feel on the back.
Speaker 3: We can't help it.
Speaker 2: The size from grubbing Dan and I can see their
eyes rolling. Okay, gents, will just convince you to play
the game. If like the big monster enemies in this
game are called humans.
Speaker 3: It's cool.
Speaker 5: It's so cools, you think.
Speaker 3: Listen, I liked it in The Walking Day where you're like,
we're the walking Dead. All right, so I have noo.
Speaker 2: But Yo, when you think about it, think about the metaphor, right, think.
Speaker 3: About three Fantasia. That's barely a simile, let alone a metaphor.
Speaker 2: Yo, Yo, But maybe we're really the monsters and what
we've done. All Right, I'm letting y'all know. During Game
of the Year, I'm gonna sound like the stoner dude
on campus trying to convince you to join the club.
Speaker 3: It's what I want, Grub.
Speaker 4: We need to form an alliance and nuke metaphor from
getting anywhere near Game of the Year.
Speaker 3: Here's what I hope. I hope I love it and
so that we can have a real heel turn against you.
That'd be a good time.
Speaker 4: That would be good, that'd be funny. But you will
not love.
Speaker 3: It almost certainly.
Speaker 2: Right.
Speaker 3: I have heard people talk about it, and uh, the
more people talk about it, it's like there's some stuff
there that sounds pretty good. I don't know what is.
Speaker 2: What if your fun? What if you're fun? Like what
if you ride like a cool train bus that's like
a thing, like a big one.
Speaker 3: Oh, you know that's like that.
Speaker 2: But what if one of your objectives is get to
the anus?
Speaker 3: Okay, there you go, see that, guy, Grubb? It all right?
Speaker 2: All right, there we go, all right, whole of the year.
Speaker 3: Yeah, yep, there it is all right.
Speaker 2: Let's I guess let's keep talking about video games.
Speaker 5: That's a very good game by Landa playing it. I'm
gonna talk about here, but.
Speaker 2: Yeah, yeah, it's fantastic game. Mike whenever you're done, let
me know, Sean, whenever you're done, let me know, because
I want to have a legitimate spoiler cast. Sure. Yeah,
metaphor refens has you. I think it's a ten out
of ten?
Speaker 4: Okay, what do you think I would like better? If
if I had to play gun to my head all
of metaphor re Fantasio or one thousand times resist, which.
Speaker 2: You would not like either. You would take the gun.
Speaker 4: The way you people talk about a thousand times resists
is maybe even more intensive, like oh this sounds fucking doune.
Speaker 2: No, you would take the gun and then like un
alive yourself and then the person and then yourself again desynchronized. Desynchronized,
you would decinc yourself, the person, and then you would
decink the gun itself.
Speaker 3: It didn't like eat it.
Speaker 4: Oh my god, I'm glad they still make video games.
Speaker 5: And yeah, don't worry, Dan, they still made the fifteenth
Mario Party for you.
Speaker 4: Hey, and I heard I hate it.
Speaker 2: Let's let's let's get to that. Uh, Dan Riker, you
played a video game that didn't talk about metaphors. I
think I don't know. I haven't seen it yet.
Speaker 4: It's got a lot about colonialism.
Speaker 5: Which was a lot about colonialism, dance about racism.
Speaker 4: Mario Party Jampury.
Speaker 2: Is yeah, yes, it's about the economy metaphor.
Speaker 3: Yeah, well do you notice the character select not a
lot of not a lot happening there?
Speaker 2: Okay, all right, Super.
Speaker 3: Mario Party Jamboree.
Speaker 2: Dan, you played it. You reviewed it for game Spot,
was I did.
Speaker 4: Check out my review on game Spot. Apparently I disliked
it more than most. Look, I have very strong feelings
about the Mario Party franchise. I probably think about it
way more than any reasonable adult should. And this one
it's good in the way that, like, you know, we're
gonna play it this week on the website. I think
Thursday night we were talking about doing kind of a
longer let's say, a Mario Party Party. So do the
Max Turns, do the whole thing. It'll be me, the
Blite Boys and Bailey playing Mario Party. So and that's
gonna be a great time. And that that's the thing
I said in the review, is that, like, look, in context,
it's still Mario Party. It's still bullshit. You know, We're
going to have some drinks, play with friends, give each
other shit, and it's going to be a great time,
but there's just so much stuff that bugged me about
this one where it's like they were big, like, oh,
it's the most mini games ever. It's it's one hundred
and twelve minigames, but like fifty of them or around
fifty are all relegated to all these there's so much bloat,
all these side modes's Paratriple Flight School and Rhythm Kitchen
and Toad's Item Factory and the Bowser's Cupathlon and all
this stuff, and like a lot of the games are
exclusive to those modes, and some of the best ones,
even like the Rhythm Kitchen things, some of the best
games are in there, and you can't play them in
the main party mode. So if the main thing people
are going to be playing is the party mode, and
almost half the games are another ones, some of the
weaker ones are actually in the main party mode. I mean,
there are some games there that slow down the process
way more than any I've seen in previous Marti Party games,
where it's like there's this Gatekeepers game that like you
have to kind of cycle around and just kind of
guess which key is going to open what door, and
it takes forever and it's not a particularly fun one.
So like, there are several games now where I kind
of like grown when they pop up and it's like, ah,
this is going to take forever. And that's always been
a thing in Mario Party games, you know, take them
forever to go around the board and item shops and
bullshit like that. But like, I feel like it's more
egregious in this one, and it's got a few like
returning favorites, you know, like the bumper balls and Shy
Guy says and stuff like that, but a lot of
the new ones are like there's a decent amount of
them where it's just like, Okay, here's these three things
and you all have to pick one of them, but
if you both pick the same one, neither of you
get the thing, and it's just like, you know, I
know randomness is a part of Mario Party, but it
seems more prevalent in this one than I've seen before.
So I don't know, weaker minigames, more kind of laborious stuff.
The maps are good, I'll give it that. It's it's
the best original maps in a while, because Superstars was great,
but you know, they were all from the sixty four
Super Mario Parties. Maps were pretty rough, so it's been
a long time since we've had like good original maps,
so I'll give it that. But yeah, overall a.
Speaker 5: One, I feel like Mario Party Superstars has probably become
my default Mario Party game. Do you think do you
think like this is going to be the new default
for you or do you think you think maybe after
the newness is off, you're gonna go back to Superstars.
Speaker 4: I'll do a few multiplayer things with this one for
sure and have fun with it. But like Superstars is
just like, like that's the thing. It's that was the
best of like, you know, ten plus Mario Party games,
like the best of the best, and so it's like
when that's the fool you're choosing between versus here's a
bunch of new ones and a lot of them aren't
that great? Man, It's hard to beat Mario Party Superstars,
you know. So that's that is definitely the default for me.
Speaker 2: Still, do they still have like a flood of Mario
characters to choose from and party as or they.
Speaker 4: It's the most Yeah, it's the most. Ever, It's twenty
two and you can unlock Pauline and Ninja and you
don't have to do a bunch. It's literally just like
a little Easter egg from the menu to find them.
Speaker 5: I got in trouble before for saying I don't like
that you can just play as like nondescript Mario enemies.
I don't like a goomba being a Mario Party character.
Speaker 4: Whether you count like Monty Mole.
Speaker 5: That's borderline, but I don't. I think I don't like it. Yeah,
I don't like it now, But Montymo's like, I don't
think there's any reason that Monty Moo should be a
playable character. They should just pop up and try to
hurt me in a platformer or maybe a kart racing game.
Speaker 3: Filing the sanctity of Mario Party exactly.
Speaker 2: Jeff ginsons what if they put paper Mario? Would that
be okay with you?
Speaker 3: It super say five Mario, Yeah.
Speaker 2: Real grub. They only go to four.
Speaker 5: I don't think paper Mario belongs outside of his own universe. Actually,
I think it gets weird. Why is this one thing?
So you're segregating?
Speaker 3: Hello?
Speaker 5: Now, if you if you have played metaphor in Fantaso,
you would know why that's bad.
Speaker 3: I know what are they doing to the humans?
Speaker 2: Yeah? I had so a little peak behind the scenes.
I had asked Bailey if she was down to partake
in Mario Party party this Thursday, because she's a freak
like you Dan and parnthe he is positive and she
is coming back from a work trip that day. So
I thought, like, ah, maybe you won't want to do it,
it's gonna be late, and she said, shut the fuck up.
I'm moving my flight to the earliest possible and I'll
be ready by the time we got to go. And
then I'm picking Wallawigi.
Speaker 4: Oh, I'm glad you told me that part.
Speaker 2: Yes, So should we define the characters now? Should we
just pre pick them now?
Speaker 3: Is there some like let the universe decide thing we
could do at the time, Like.
Speaker 4: I'm getting there, I'm just gonna get there and pick.
Speaker 3: Okay, all right, so no is the answer.
Speaker 4: Let let it be known too that I am shoot
terrified at Bailey in Mario Party context.
Speaker 3: You should be.
Speaker 4: She is shown to be a ruthless competitor and thinks
about Mario Party on level that even I have not.
When I saw her do that thing like to go
for the happening space at one point was crazy, So
I am I am afraid of should we?
Speaker 2: I feel like anytime someone gets involved with the Blight Boys,
the Blight bites back Dan. Do you wanna do you
want to have like a mini wager here that if
Bailey doesn't beat you and you beat her, you don't
have to win the Mario Party Party, you just place
above her. Should should she be subjected to a mini blight?
Speaker 3: Oh?
Speaker 2: Dance?
Speaker 3: Dance? Oh dance is good? Do anything to prolong his turn?
Speaker 2: Is that it?
Speaker 3: Wait?
Speaker 4: Do I have anything to lose?
Speaker 2: I don't know. We'll figure that out. Maybe you can
never play Swaalauigi again on the website.
Speaker 4: I absolutely refuse that.
Speaker 2: Well, maybe we'll figure out another side of the wager. Maybe, Yeah,
we'll come up with something.
Speaker 4: I'm up for thinking of something. Yeah. It's one thing
that's weird about reviewing, because I've reviewed a lot of
Mario Parties going back to the like game Cube era,
and it always, you know, you get a couple of
multiplayer sessions in stuff like that, but you got to
play a lot of solo. So I played like almost
twenty hours of solo Mario Party, and it's like, it
is funny how much it, like lays Banker.
Speaker 3: Still the bullshits like that's good.
Speaker 4: It's about that. I mean, it means I liked it, Yeah, exactly.
Speaker 3: After playing twenty hours solo Mario Party, you still liked
it that much.
Speaker 4: It's well because if you do have to think about
it where it's like, you know, when you're playing solo,
it lays bare all the faults and bullshit and laborious
stuff and everything. But then you also you know, you
get glimpses of like, oh, I played this with some
friends or we did this online session, and it's like
this is going to be a lot of fun with people,
you know, because it's Mario Party. But it's not fun
playing solo. And that's another thing is a lot of
these modes that they added, these like bloated modes are
like for solo or two player or like the twenty
player mode, which is great. It's like they wanted to
like kind of serve all masters here, no matter if
you have one person over nobody, over four people online whatever,
and it's like, I think the standard four player mode
suffered because they try to just serve so many different
approaches there. So yeah, kind at this point.
Speaker 3: It sounds right, Yeah, that's uh, I think Nintendo can
get distracted sometimes that sort of thing, and it would
be nice if they'd like, no, know what people want
from this game and just focus on that. And I
guess they would say, well, you still have Mario Party Superstars.
You could just go play that. But yeah, I don't know.
I was looking forward to this game. I still am.
I know we're gonna have a good time playing it,
but I was looking for the next one that would
replace Superstars in our in our like go.
Speaker 4: To Well another bummer is that, Like you know, they
show that twenty player thing and the trailer and I
think we're all like, holy shit, what's that going to
be like? And it's like, you know, we played with
the packs. It's not like it's it's different mini games
that are like they're they're not the best many games.
They're very long and they repeat so in like each compathlon,
you will do the same oh, hit the Monty moles,
whack a mole thing, like over and over and over again,
and it's it's it's not like playing a Mario Party
board with twenty people, you know.
Speaker 3: Yeah, that's one that like even like that initial reaction
was like many players like we should get everyone together.
But it was like I started thinking about it that
and I'm like, Nintendo's not going to actually see that through.
It's you're probably not gonna be able to part up
with party up with twenty people, which you cannot write
you party up with eight for that. Then you can
go in there like randomly metch with others. Is how
it works.
Speaker 4: Correct. The biggest party you can do is eight and
it's cool, like there are some well actually this is
in the Bowser's Kaboom Squad. I then there are some
eight player mini games, which is kind of cool to
be able to like eight players working together because they're
all like co op, like okay, I range these cards
in order or stop all the bombs from like crashing
the castle gate and like some of that stuff can
be super fun. But yeah, eight players is the biggest party,
and it's it's not like.
Speaker 3: The board because the game answer is Fantasy limited to
Bowser's Kaboom Squad.
Speaker 4: Now that's like forty hours. It's started getting you with
the real questions. Yeah you're not there quite yet.
Speaker 3: Yeah I get it now.
Speaker 4: It's not that smart.
Speaker 2: Sometimes I just want to end this whole thing. Just
want sometimes this podcast, Okay, Jeff Grubb, you finally checked
out Nine Souls.
Speaker 3: I did. I started Nine Souls on the Steam deck
and that's another Metroid veny in a year that's had
a lot of Metroid Venyes, and okay, you know, not
to be won't be beating the allegations on this one.
It was a little bit of a slow start because
there was some talking, yeah, and mostly it's just like,
I don't mind the talking if I could like run
around and jump, But they're like, let's just bring this
whole game to a halt for a few for a
little bit while we sort of established this lore, which
is pretty interesting. You play as this cat, this cat guardian,
and there's these humans. Oh yeah, goes into it because
they're humans. There's humans that have been sort of seem
like they're imprisoned on this planet and being used for
alien meat. I can't really tell what's going on yet,
but I think I think that's what's happening. Anyway. You
immediately go under is this cat uh and start exploring
a Metro Advania complex and it feels really cool. I
think the standout aspect of it is that this combat
system has a lot going on, where the first thing
they introduce you to is the kind of a perry
so that you if you can if you do the
perry right when they're about to attack, you get a
special attack that is activated. Then you dash into the
enemy and if you hold down the dash on the
other side of them, it like tags them with this
special move and then that eventually explodes and does pretty
high damage. So in combat, you can always just be
swinging your sword. You could always be dodging, but you
kind of want to get in there, stand toe to
toe perry, do that a special attack, and then keep moving.
Problem with me always is that looks cool, So I
want to do the thing that look that looks the coolest,
even if sometimes that makes it a little bit more
difficult when I'm like, oh, I could have just been
hitting with the sword and dodging, and I probably would
have made this a lot easier on myself. But I
think most people will do that, they won't have that problem.
But now that I have done that, I feel like
I'm on the other side and I'm pretty good at
these maneuvers, and the game just kind of introduces more
stuff on top of that where you can get these talismans.
You can add to that special attack. So now when
you're attacking that big enemy and you dash through them
to put the special move on them, and you're holding
it down to explode, well, sometimes that guy would turn
around and attack you in the back while you were
holding down the button trying to get it to explode
because he could still move. Now with this special talisman,
he'll freeze in place, so it gives you a little
bit more time to maneuver with. It's pretty satisfying. And
then I think the expiration has been pretty good so
far with you know, the limited moves that I have
at the moment. It's one of the it's a metro
venue with a skill tree, so it's not just like
an item limited or anything like that. And so far
that's been good as well. It runs pretty good on
the Steam deck. Yes, yeah, I think my Steam Decks
needed to be restarted. I was playing backyard baseball in
there as well. We'll talk about that in a second,
and that was running a little bit odd on there.
Speaker 5: That's only on p see right now, but it's coming
to consoles on November twenty sixth, and like that might
be when I check it out. Maybe i'll get it
on switch then yeah, I.
Speaker 3: Think it'll be Yes, I think it'll be excellent, an
excellent Switch game. And yeah, I'm probably like four hours in.
I was playing this game yesterday.
Speaker 2: Okay, okay, another four hour journey is a game that
I've been playing called Europa. This game I've seen float
around TikTok and other various ads as a being a
Ghibli inspired studio Ghibli inspired game, very pretty, pretty looking game.
I always mark out when a game will take away
the camera controls from you and line you up to
a place you're standing at like a view, and then
like a title card fade in. Oh hot for that
shit all the time. Europe is a really fun game.
You are this kid trying to get to Europa and
you don't. It's not quite a jet pack that you
have on your back. It's kind of like in a
god where you throw where you have. You can charge
up your jump to jump high, and then you have
a glide that is fairly unlimited, and you're just gliding
with your air goard. But then you quickly unlock another
power up that like shoots you straight up into the
sky and you get a lot more forward momentum with that,
and that is recharged when you touch like this blue
glowy aura looking stuff scattered throughout the environment, and your
whole thing is you were collecting these journal pages that
are left from your dad on the way as you
were going to Europa. And the game controls really well.
I really enjoy the platforming. There's really really light puzzle
solving elements in it. You wind up developing like a
cool kind of flow to the game as you are
timing out your rocket thrusted propel up, and then you're
running out of the jew for that, but then you're
gliding into like a bubble of the Ora juice and
then you are able to like propel yourself forward. And
it's a really really pretty looking game. It's a it's
a fun little platformer. The part where it falls apart
is the actual story elements of it, because the tone
starts to feel very weird and creepy to me, And
maybe that's just like how I'm approaching it. I feel
like maybe this game maybe didn't need a story, or
maybe it didn't need as heavy handed of a story.
I'm not saying it's stupid, but no, no, I feel
like a game that did it really well last year
was jus where like the story was like super duper
light and like right in the background, in the background,
and then you kind of just discover it, or you
you discover as much of it as you want to.
Here everything is like the the dad narrator starts to
feel a little creepy because he's talking about like, my son,
I wish you could see your rova. That's when humans
and the machines work like other my dad. It just
starts to feel really odd and like, you know, the
dad character that they're aiming for is feels like a
geppetto almost and it's like, are you my real dad?
I don't know if I want you to be my
real dad. It's a really pretty ass looking game. It's
very short. It is out on PC and Switch I
think for fifteen smack rus. So if any of that
appeals to you, if you want to have a weird
relationship with your father, that's free. But if you want
to have a weird relationship with your father via a
video game, hey, Europa might be your bag.
Speaker 3: Yeah, just look at it.
Speaker 5: It really does look absolutely gorgeous and it Yeah, it
definitely does capture some of that Jimply vibe. Very colorful,
lots of lots of things footing around like little dust sparticles.
Speaker 3: I love that shit leaves.
Speaker 2: I want to like just I just want to be
bombarded by leaves and have a nice photo taken of
me one day.
Speaker 3: That's that's my I'm I'm gonna. I've always been interested
in Europa. I never tried any of the demos, even
though we had had several. Is it I mean, is
it like what's that Zelda like game that came out
a little bit ago, Dan, the one that we did
a quick look at.
Speaker 2: Oh, Chia Chia. Yes?
Speaker 3: Is this like platforming chia sort of thing? Is kind
of like on the similar totem.
Speaker 2: It's it's uh, it's less feature heavy than Chia Chio
is much more involved, right, And I think this is
like you sit down, uh and for like two three
hours if you just want to mainline it. You don't
want to explore too much. There are some collectibles in
the game, and you can just get by because later
you're you're not really fighting anything you And also I
guess you don't have to engage with the story. You
can just pick up the page and just button away
from it. Rather than hearing your father expound upon like
the dangers of machinery and h animal husband. But speaking
about weird relationships, friends, let's explore the weird relationship that
you might have with maybe your wife, maybe the fog,
maybe the town of Silent Hill is Mike Minatti, I've
tuned in. You've been playing Silent Hill too.
Speaker 5: Yeah, I've been playing a lot of it. I think
I'm getting kind of close to the end. I'm like
ten hours and I'm not like a Silent Hill super fan.
The only one I did play was Silent Hill two
back in the day, and I liked it. I don't
know if I you know, I had like that big
love relationship with it some people had, and I didn't
play the other ones, but I liked it. I had
some affinity for it. So I was interested in this remake.
And yeah, it's very impressive. They did a good job
here because it still feels like a PS two games
in the ways that I want into and the fact
that it's kind of focused, like there aren't a ton
of enemy types, there aren't a ton of mckinnics. It's
a pretty pure survival horror system. You're just kind of
walking around. So I was the puzzles, fighting some enemies.
A lot of it really is just about that kind
of mood in that atmosphere in the story. It's not
like a cut scene heavy game, but it really optimizes
its minutes. When you have cuts, when people are talking
to each other, it's either like really weird or really
interesting or very tense. The section I was just that
where I'm in this kind of underground prison and then
I'm talking to a lady who maybe had a pretty
difficult at home situation. Like you know, I was starting
to get actually scary, actually upsetting very good ways.
Speaker 3: And a lot of times it's not just oh because.
Speaker 5: Like a zombie popped out of a wall, right, there's
a few jump scares like that. I think some of
that's fine, a jump scare here or there kind of
you know, keeps the heart going. But a lot of
times it's like the sound design, which is very good, right,
you just kind of walking around. It's like, did I
just hear a woman screaming somewhere far in the background.
Don't like that? So, yeah, just absolutely nailing the kind
of atmosphere stuff, which I think is the thing with
a Silent Hill game.
Speaker 2: Yeah, I think shifting the perspective the third person and
maintaining that very deliberate sound design of having unnerving sounds
just going off in the background all the time just
makes me like dart around more than I did in
the original fixed camera perspective of sound hill too, where
it's like, what the fuck was that? James gets your
stick out? And uh, yeah, the sound design super helps.
It's such a squelchy game. I think the squelchiest of
the year.
Speaker 4: It's gonna be. It's gonna have some contenders for best hole.
Speaker 5: Tons of good holes times where like there's like some
hole in the wall or like a toilet literally like
filled with ship And he said, like he just like
puts his hand in there. You'd like push X like
multiple times because it'll kind of stop.
Speaker 3: You like, come on a little bit deeper, buddy.
Speaker 5: Oh it's upsetting.
Speaker 2: Yeah, And he he is so uncomfortable this whole game,
Like the character James. Yeah, someone you I could finally
relate to in a game. We can all unite on this.
Speaker 4: I wouldn't enjoy being in silent.
Speaker 3: No. The combat Oh sorry, Jen, go ahead, no, no, please
talk about the combat.
Speaker 2: I had.
Speaker 5: No The combat surprisingly like satisfying, where that you have
like the guns, and you have like the limited AMMO, right,
so that's tense, but you do always have this melee
weapon like you know, literally like a stick with some
nails in it. For a lot of enemies, you kind
of learn their patterns because you have a dodge too.
You could probably take care of them with the stick.
It's riskier and you might go through your health refills
faster that way.
Speaker 3: But if you're kind of good with.
Speaker 5: That, then you can get relatively comfortable with AMMO, which
in your you need AMO, especially for bosses because they
could take a lot of bullets to take down. So
you know, like in a pure resident evil, the tension
is usually just you know, oh, I have so little AMMO?
Do I even fight this person running away? Here are
the tench is more, I'm going to try to fight
this person with my stick instead of using AMMO, So
I know I'll have that later and it's going to
be difficult. And maybe if it's like this one enemy,
you're gonna feel kind of comfortable with that. But sometimes
like oh, here's two enemies, Ooh, maybe I should use
my AMMO, or ooh, here's one of those nurses. They're
really difficult. Maybe this is where I should use my
precious shotgun AMMO. So the kind of balance there, I
think is really interesting and ties into the survival horror
tropes pretty well.
Speaker 4: You know, one of the best feelings I think I've
ever had in a video game was after years like
the PS one era and early PS two of playing
Resident Evils and like Silent Hill and stuff and everything
Mike's describing now of like, oh, I got to conserve this, AMMO,
I got to oh.
Speaker 2: Do I use this?
Speaker 4: Like getting a cool gun, but feeling like I can
never use it because I got to pick the right spot.
Like it always just drove me insane, being like so limited.
And then fucking Devil May Cry came out and it's
like I played it and I was like, where's the
AMMO counter And there's nothing there, and I'm just like
I'm just going in say, you know, that was one
of the best feelings I've ever had in.
Speaker 2: Okay, ah, God, Abny and Ivory got what a what
a cool fucking game? Huh. Yeah. To build on what
Mike said, I really enjoy the melee combat in this game,
even though it is fairly limited, because it reminds me
of the stomping experience in dead space, where there's so
much weight and there is so much feeling and like
weariness whenever Isaac is like stomping on an enemy. And
I mentioned this last week, but I will keep double
tapping even if I know that the enemy is dead dead,
and then I'll see that fucker get back up and
run back towards them and just keep swinging away. And
I think it's like, like I said, then, I'm probably
just going through some shit. But man, they just nail
everything about James just being so done with everything. But
it's like, I gotta go maybe see my wife. I
think she's here.
Speaker 4: Wait, okay, let me test something here, because you are
a couple of deep, deep smart guys. I saw somebody
say when we start talking about Silent Hill being like, well,
and I talk about a game that's filled with metaphors.
Now to me, I've played those games. Oh I can't
find my wife, gotta find the spooky town. Oh man,
everything's fucked up here. What's the metaphor? Do you folks know.
Speaker 3: About his work?
Speaker 5: I think it's representing his relationship.
Speaker 3: And I haven't played these games. My my understanding was always
like the enemy designs were representations of psycho sexual problems.
Speaker 5: He So I fought a boss. So there's a lady
who was sexually abused by her father. Yeah, and the
boss was literally like a bed with two body masses
laying on top of each other on it.
Speaker 2: Strap and belted together. Yeah, seeing the messages is a
lot more easier here because like everything has been redone
because now like the enemies you see, they look like
they're in kind of like body bag BDSM skin suits.
Speaker 4: So the metaphor is.
Speaker 2: James James might have been a sex pest to his
wife and had a negative relationship with her. Again, a
lot of the messages that I've gleamed from it is
through Jess's lens, because she is, you know, spent a
lot of time in the world of Silent Hills. And yeah,
there's you know, there's there's metaphors.
Speaker 5: Turns out, Yeah, most of these the characters there, I've
experienced some kind.
Speaker 3: Of deep trauma.
Speaker 2: Yeah, maybe there's a reason why he sees like the
lady that looks like his wife is like a sex worker,
and he's like not quite respecting her, sees her as
a person and stuff like that.
Speaker 3: I mean, you know, aren't they? Yeah, the nurse ene mees,
aren't they? Like, you know, those are objectified women coming
back to hurt him, right.
Speaker 5: Yeah, Yeah, There's there's lots of stuff there, and you
can make your own metaphors. Like after the Yankees beat
the Guardians, I saw some enemy on the grounds. I
just beat him with the stick for a while, like
this is the Yankees. And then some weekend me walked
into frames. I took my shotgun down and killed him
right away, And I was like, that was the tigers.
Speaker 3: You don't have.
Speaker 2: They're already you don't more, you know, pyramid Head just
being like, uh, for metaphor for a penis.
Speaker 5: Yea sexual aggression. I think this, pyramid Head, how.
Speaker 4: Do we know this? Did they say that's what he is?
Speaker 3: A metaphor? If they said that's what he is, that
would first of all, that would be a simile, but
it would no, it would be it wouldn't be a
metaphor if they just came out and said it like
they're they're representing ideas through visuals and audio and design,
and that's what a metaphor is. Well, you know what,
let's move on.
Speaker 2: He's definitely a penis I'm not definitely a penis an
interpretation of a penis.
Speaker 4: Yeah, but there's lots of like there's big sticks in baseball.
Baseball is not about well, the first.
Speaker 5: Time you see him, he's humping a creature made entirely
out of legs.
Speaker 4: Yes, that's not what penises do.
Speaker 2: Well, is my south?
Speaker 4: What's the leg what's between the lake?
Speaker 2: Dan?
Speaker 3: Yeah?
Speaker 2: It was specific, you know, like preferences, you know, yeah, yeah, yeah, listen,
that is a good show.
Speaker 3: Yeah, you know. I have to get the metaphors to
enjoy a game. But it's fun. I think people still.
Speaker 4: Draw conclusions that maybe aren't there. Sometimes maybe you're wrong town.
Speaker 3: That's you're wrong. That's problem.
Speaker 2: It's not just town this one.
Speaker 3: You don't have to do things that way, but that's
another way of playing things.
Speaker 4: Did the creators say that it's more than spooky?
Speaker 3: Yes they did, but also that doesn't matter either, But yes,
yeah they did.
Speaker 2: That's that's why a lot of folk were mad that
the movies and some of the games were like, no,
it's it's foggy because it's a cold town and not
not because the fog is like a metaphor for like
I I.
Speaker 4: Thought it was fuggy because it was the thirty two
bit era and you had to do fog because of
draw distance.
Speaker 3: No, no, that was that was the the six.
Speaker 4: Was worse about it? Well, no one was one.
Speaker 5: Yeah, you're right, maybe it was just a carryover.
Speaker 4: Yeah, people worry too much.
Speaker 3: If you give me both things. Though, you're wrong.
Speaker 5: Have a creative solution for a practical problem, right, Well, yeah,
we have fog, But what if it also meant something?
Speaker 3: Like when people read into metaphors and things, it's not
always like a puzzle set up by the creator dance.
Sometimes it's like someone made something and they didn't they
weren't thinking actively about any of the things they were
that other people found representation and in those things. But
we're all human. We all have similar experiences, so when
we do things, we make connections without even realizing it.
Or people can see like this was inspired by something
in their life, and I am going to read into
that and and treat this as something that I can
engage with because I find that enjoyable. If you don't
find it enjoyable, you don't know.
Speaker 4: But no, no, it's not that it's not enjoyable. I
just think that, like if you're just isn't that just
making something up? Like I could say that this piece
of paper represents you know, Jupiter, but that doesn't make
it open.
Speaker 5: Making that up, you're making it up. If you have
thought and it represented Jupiter, then that's valid.
Speaker 3: Yeah, why is that compelled? But why would you be
compelled to say that?
Speaker 2: Like, are we close to explaining organized religion to Dan?
Speaker 3: Ye oh yeah, okay, it's uh yeah, you could just
say anything that's right, but if it doesn't resonate with people,
then people will say that's not a very good metaphor.
Speaker 5: Yes, someone Hill's two metaphors have resonated with a lot
of people because they hit home and they.
Speaker 3: Represent something that people find to be true. All right,
that's fine.
Speaker 2: I think we're almost there. I think we're almost there.
Speaker 3: You got to say it represents Jupiter king your opinion, Dan,
you don't.
Speaker 5: Think that everybody else is just like making stuff off
and seeing things that aren't there.
Speaker 4: I just kind of think that, like, if that wasn't
the intention, then everyone's just kind of like you can
believe it and it can mean something to you, but
that doesn't mean it's real. If that wasn't what they were.
Speaker 3: Going Okay again, you're allowed to feel that way, but like, what,
why does that matter?
Speaker 4: It doesn't know this matter video?
Speaker 3: Yeah right, yeah, yeah, so it's like I think the
people are just also it was intentional in this game though.
Speaker 4: Yeah well then then good on them. They did it right.
Speaker 2: Okay, I think we're I think we're in the right place.
Then I think we're in the right place. Okay, cool,
that's cool. Perfect, Yes, yeah that being said, man, I
was not expecting to really enjoy uh playing through Silent
Hill two remake because of Bloomber's pedigree, but I'm pleasantly
surprised through and through and.
Speaker 5: Nessarily thing like I never played a Bloomberg game, so
like I didn't have that baggage, so like I don't
I don't know what the mediums like other things, but
just playing this like this is high quality stuff. They
did a very good job here and I'm excited to
see what they do next.
Speaker 2: Yeah. Yeah, I hope the diehards that enjoy Silent Hills
Silent Hill two are liking it because I enjoy it.
Speaker 4: I see a lot of people in the chat ask
me if I ever thought about why the T one
thousand was a cop and The answer is I have
literally never thought about that. Is that a metaphor?
Speaker 3: Oh yeah, it could be a metaphor for a bunch
of stuff like yeah, like the systemic oppression things. Yeah.
Speaker 4: I thought it was just a good disguise for him
to try to find out whe John Connor was.
Speaker 2: What about the metaphor of Rocky being in everyman and
fighting his way to the top. You get that right.
Speaker 4: It's inspiring because it lets you, as an every man,
think I could do anything.
Speaker 5: Yeah, that's right, just like Frodo Baggins as an every No,
people are people are not people are hobbit?
Speaker 3: True?
Speaker 2: Yeah, because because people are man in the world of
Lord of the Rings and hobbits are hobbits. You're You're right, Dan, thank.
Speaker 7: You for.
Speaker 4: Let's just eliminate the middle of just making people.
Speaker 2: It's fine, okay, uh, folks. If you if you want
to hear more straight up metaphor Refan Tasio talk, we
recorded a bomb cast Revengetions last week. We had Jessica Coggswell, Lex,
Luttie Tarbo, Shawn my Boy, Michael Hym and I chatting
about metaphor. Refan Tasio. If you want to hear, uh,
some people get emotional and talk about that game and
the metaphors behind it. Good chat, Good chat, Dan, don't worry.
I'm sorry we didn't invite you to that, to that podcast.
Speaker 4: I was shocked and offended.
Speaker 3: Yes, yeah, he was a little hurt, right.
Speaker 2: I knew that you showed up with your your Hobbit
costplay and then we had to explain to you there's
no hobbits in this game. You can save it for
the next one. This isn't quite Game of the Week,
but this is the last game we're going to talk
about in this segment of the show. Very topical with
the World Series coming up. Baseball is baseballing? Ain man,
fuck the Dodgers. Grub tell me about Backyard Baseball ninety seven.
Speaker 3: Yeah, yeah, I'm pretty sure this you just got Okay,
I just worked on Steam. I'm like, I was trying
to see if this just came out, and I typed
in BBL because Backyard Baseball League is shortened a BBL.
And I'm like, wait, why did I just type in BBL.
But that's why. Yeah. It just got rereleased on October tenth,
so five days ago. It is the original vers version
of Backyard Baseball and that means I never played it
as a kid, because I, you know, by ninety seven,
if this is when it came out, I would have
been in high school. And this seems like the kind
of thing you would play on a Macintosh in your
computer class in elementary school, maybe junior hot when middle school,
I guess is what it is now. I was in
a junior high. So I've heard people talk about it recently,
especially like popular sports figures seem to have like a
lot of love for this game. Where I would be
like listening to a sports podcast and they'll bring up
backyard Baseball. I'm like, what what was this thing? Why
was it so popular? And so I tried it out,
so it was on Steam, downloaded it and it is
like a point and click baseball game. I didn't realize
it was like a kind of those animated FMV games.
So all of the baseball is controlled with the mouse.
So you swing the bat. So when you're swinging, the
pitcher throws the ball and it will give a shadow
of where the ball might end up, and that's where
the opponent clicked or the computer clicked. I guess the
ball will come. It'll be all funky, but it's it's
animated the kind of the same way every time for
different pitches, depending on where it's gonna go.
Speaker 1: Uh.
Speaker 3: And then you just got to click in that circle
where you think the ball is going to end up
and then it goes and then and then you just
got to run and you control the field and by
clicking on the base and you got to like click
on the next base if you want to go do it,
do a double and stuff like that. And it, I mean,
it looks like may to speaker, it looks like a
Sega CD game in a lot of ways, like a
FMV animated uh Sega CD game. And I just wasn't
expecting that at all. All that said, for being a game,
a baseball game you controlled just with the mouse, it
works pretty well. I get why kids like this. It's
very simple but has all the aspects of baseball that
you need. Like you know, when you're pitching, you got
multiple pitches and you can kind of get strategic, and
the characters eventually wear down over time, and you can
bring in another player in because it's a bunch of kids.
You just bring in one of the other kids that's
on the field and they swap spot and stuff. It
doesn't really matter. There is a lot of sort of
random elements to it. Where there's I think there's tripping,
so Mike, you'll love it. They're frequent bloopers, frequent airs
because again they're kids. I think you can turn that
stuff off. You probably want to keep it on because
it kind of makes it so more stuff can happen.
But I've been enjoying myself. It was better than the
first impression would have led me to believe.
Speaker 5: It's interesting because like, I didn't know I think about
how these games work either, but I know who Mungus
Entertainment makes them. Who, Like you know, they did Putt Putt, Yes,
and fish one of those it makes Yeah, I guess
like it sounds like it's more like one of those
than I was expecting.
Speaker 3: Yes, but you know, it still feels like a baseball game.
Once you get over the input method, it's like, oh, yeah,
just just a mouse, Okay, is this going to be
sort of barely interactive baseball? It's like no, it's all
the numbers that are being calculated in any baseball game
are also happening here. Just the way they're represented on
screen is you know, the kids are going to come up,
do their funny little animation each time they're introduced, and
then you'll get a chance to swing by clicking on
the mouse.
Speaker 4: Are the GBA ones because there were a bunch of
GBA you know, backyard sports games and stuff. Were they
more kind of traditional direct input or were they kind
of the F and B styles?
Speaker 3: I would have to I would assume they were. I
never played those, so I imagine, like there's a Backyard
Baseball two thousand and four.
Speaker 2: It is direct input. I forgot about those GBA ones.
Speaker 4: Yeah, there's a bunch. I always have to scroll through
a bunch every coming with them at a wrong list.
Speaker 5: Yeah, yeah, two thousand and six and two thousand and
seven were on the Game Boy Advance.
Speaker 3: Yeah, those would just have to be Yeah, that makes sense,
but yeah, it's uh, it's cool. I I don't like,
you probably had to play it as a kid to
have this kind of love that so many of these
people have for it. The Pablo Sanchez characters like very popular,
where oh he's so good, he's the best, and I'm like, oh,
I got to play as him and brought him into
pitch and I'm like, okay, Yeah, it's very hard to
hit home runs in this game, so I don't even
know if it's possible, because some of the fields I've
had have had like a big cargo containers at the edge,
so the ball would just like fall on top of
them and eventually like roll back into the field or
something would just stay on top of there and they
get a ground rule double. So I'm like, oh, is
it just always going to be in field stuff? But
I'm always swinging away trying to get a home run
every time, so I strike out most of the time.
Speaker 2: I got a question for you video gamesman here, you
experts here, what is the Tony Hawk of baseball games? Like,
what game do you think?
Speaker 4: Not when he run? When he runs? Fine? But King
Griffy Jr. Presents major League Baseball and the super super
correct correct?
Speaker 2: Okay, yeah, okay, okay, cool?
Speaker 4: Who is correct?
Speaker 3: Mike right now?
Speaker 4: Oh okay, I already got you, already.
Speaker 2: Have your soul.
Speaker 3: It's fine, Yeah, that's fine.
Speaker 5: Speaking of baseball, jeff O's me some bird ends, by.
Speaker 3: The way I do. As soon as we made that bet,
I was like, that was a bad idea because all
these bets we make, the friendly bets I lose everything
you've been doing right now, I made a lot of
money bet on baseball was like real shoot money. I
did fine, But whenever I do the friendly bets, it
goes poorly for me. So I kind of cursed them
before the Yankees against me. Yeah, for you, they have
to be a friendly bet though, if it's real.
Speaker 4: Money, Mitch. I got to hear your thoughts on those
burn ends.
Speaker 3: Oh, I'm sure I'm gonna love them.
Speaker 5: I love burnands, So I'll.
Speaker 3: Get those ordered here pretty in the next couple of weeks.
Do you want him like around Christmas time? Or do
you want him a sat I mean they do you put?
Speaker 2: You do?
Speaker 3: You have to make right away? Oh?
Speaker 4: Then whenever you can freeze them and as long as
you want, Yeah, it'll be fine.
Speaker 2: Oh God, I could go for some meat right now.
Speaker 3: Damn the same. I'm hungry.
Speaker 2: Okay, Well that about does it for video games. For
the first segment, Jeff Grubb is going to treat us
to because he lost the bet and he has to
go deliver us the news right after this break. And
that's why everyone the fishes and loaves is actually a
metaphor from the Bible and.
Speaker 3: Not no shoot in school no, no, and explain that
that's why in face Off, when they switch faces, it's
about putting your body and the other person's position to
be like, is all it takes to become evil just
being the cage?
Speaker 4: You better not tell me. Face off is a metaphor
for something because I've seen that movie a billion times.
Speaker 2: Okay, I can't, I can't shoot do this grub news.
So in the movie, is it really wait?
Speaker 4: Is it really?
Speaker 2: Well?
Speaker 3: I mean it's his face.
Speaker 2: Yeah.
Speaker 3: The face off a metaphor like a lot of cops
and robbers stories or metaphors about like if you put
a cop in a position where he's in the environment
of the villain, would he become the bad guy? Like
what he thinks he would normally do?
Speaker 4: But it's John Wu I'm sure he was like, wouldn't
it be crazy if you switch face?
Speaker 3: You're now well you're still right about that?
Speaker 4: Yes, thank you, thank you.
Speaker 3: Yeah, it's a very surface level metaphor. Absolutely, I have
news here, and I'll be honest, might be putting starting
it off because this first story is going to go places.
By request of Janet Shoa, Pokemon's typhlusion goes viral after
game freak Leak for the weirdest possible reason, Brace Yourself Fellas.
A recent hack at game Freak has led to the
release of sensitive files, including personal employee information and unused
concept art and lore from Pokemon. One particular story, I
guess this is from the lore about Typhlosion. Is that
how you say it? Typhlos Yeah from Golden Silver has
gone viral due to its bizarre and unsettling content. The
tale describes a young girl tricked by a shape shifting
Typhlosion into thinking he's human, leading to a disturbing relationship
and the birth of a half Pokemon child. The story,
rooted in Japanese mythology, has shocked fans, raising questions about
why such dark content was developed within game Freak. Though
it's unclear how close this was to being included in
any game, the lore has reshaped how many view typhlos.
Speaker 5: You asked if all the Pokemon that like actually there
are who can shape shift? Typelus is just like a
little groundhog. His butt is always exploding. How could Typeflosion
shape shift?
Speaker 3: I mean, how is anything possible in the world of Pokemon.
Speaker 2: I want to go home, I really want to go home.
I think I might decink this podcast.
Speaker 5: It's Mickey Master playing with back there Dan, No, where's
all the marios?
Speaker 2: Uh?
Speaker 3: There's apparently a lot of references to this kind of
thing in Japanese folklore.
Speaker 2: So uh but but hey, here's my question, and maybe
I'm going to the Dan Record school of thought with
video game design. What if they just made the Pokemon
fight instead of.
Speaker 3: Fuck, that's what they did do, though, to be clear,
concluded may not do this.
Speaker 2: Why what if they just didn't do this to begin with?
Speaker 3: Now, when you look at the designs of the Pokemon characters,
you think that these are designed by people with sound minds?
Speaker 6: Not?
Speaker 2: Okay, when I again, Mike was right, Typhlosian is just
like a hedgehog groundhog fire Pokemon with his butt exploding.
I didn't know he was trying to make other people's
butts explode.
Speaker 3: Hey, Dan, Dan, who do you think is the sexiest Pokemon?
Speaker 4: Mister mont I refuse to engage with this conversation.
Speaker 5: Damn, what a prude he.
Speaker 3: Would have been. Fuck a Pokemon.
Speaker 2: This is gonna hurt my future political career.
Speaker 3: No, oh, man, man, I don't know a lot of
stuff has happened in this league. Apparently there's a lot
of like weird rep like they're definitely so on. Image
that was apparently came from design documents where they're like,
this character, this gym leader should look like j Lo,
I think, and they made a lot of references about
how she should be. The character should be a hot
Latino woman, Skylar or somebody else.
Speaker 2: Amen, brother, I don't know.
Speaker 3: Probably yes, probably, Mike. If I said j Loo and
the first thing that popped your mind was that character,
that's probably it. It was Skylark. Incredible.
Speaker 5: Oh my god, Oh my god, report all over the
place today.
Speaker 2: Oh yeah, yeah.
Speaker 3: Go ahead, Jim, we're gonna say something.
Speaker 2: Ah, man, I I know that the company that makes
Pokemon is called game Freak. I didn't know that there
were a bunch of I know there were a bunch
of freaks over there. They are the.
Speaker 3: Game freaks, that's for sure. Yes, all right, let's move
on to a coman. It's equally freaky freaky, but in
a different way from game Freak. Nintendo has revealed an
interactive sound o'clock called Alarmo. Nintendo announced Alarmo and interactive
alarm Clock. It's one hundred dollars. You can pre order
it and it'll ship to you now if you are
a Nintendo Switch Online member, like if you have the
Premium subscription, but if you want to wait, it'll be
in retailers in the US and Canada in early twenty
twenty five, also for one hundred dollars. One hundred dollars.
It has five different games that represented. It represents with
seven different scenes for each of those games, so there's
thirty five scenes to wake up to. There's also music
to fall asleep to. It watches you while you sleep.
Speaker 4: I will be waiting up to it on Thursday morning.
Speaker 5: Yeah, yeah, why does mine get here? I hope a
little bit later. I thought I was going to resist,
but no, I know.
Speaker 4: We all need to wake up for like a month
to the alarmo and report our findings a month.
Speaker 3: Yeah, we'll see how long that last.
Speaker 5: Anybody not going yeah, is anybody not picking Jump Up
Superstars their song?
Speaker 3: Because like, of course I am.
Speaker 4: I want to rand I.
Speaker 3: Think I have.
Speaker 4: I hope there's a random because I wanted to just
go through the whole thing.
Speaker 3: Okay, yeah, yeah, people have been receiving theirs. But yes,
it watches you while you sleep, not with the camera,
so that they were like, I think the whole idea
of this was like we It sounded like they were saying,
we want to watch you sleep, but we don't want
to do it with the camera because we know you
won't be okay with that, So we came up with
this millimeter wave technology. Yeah, of course, since right, I
want to give my ears. I want to get my
ears to Serny. I want to give my sleep to
Mia Moto. Yeah. They do it with a magical little
radar thing that could kind of sense movement, and really
it could. It could sense more than that can like
sense exactly where you are. They're just doing it since
movement though, which they use to when the alarms go off,
like if you did jump up Superstar, if you start
moving in bed and then thenks since as you move,
it begins playing like coin sounds, and the more you move,
the more coins you get, and then you wake up
and that's when the alarm stops. You have to actually
stand up out of bed. Now, if you have a
partner in bed, it just won't work. It's just that
just won't happen. So you have to use the button mode.
Speaker 4: My the plan is here because Bianco will uh not
want to wake up to the alarmo, but she gets
up way earlier than me, so if I so by
the time the alarmo goes off, it'll just be me
in bed. So I think it will work with.
Speaker 3: That there, right, Okay, that's good.
Speaker 4: Person when it goes off, right.
Speaker 3: More slovenly than your partner, understand.
Speaker 2: Wanting to collect and sell data, Well, what can you
do with someone's sleep data?
Speaker 3: Well, I mean it's the data that a lot of
companies don't have, right, So they're like, well, we don't
know what you're going to do with it, but here
you go. I don't think is probably not going to
sell the if.
Speaker 2: They were a nefarious company out there selling similar in
other ways.
Speaker 3: But yes, I think this, this is not their particular
brand of nefariousness. Yeah, I guess we'll report back. We'll
do a BCR on Friday about.
Speaker 4: Well the deep dive.
Speaker 3: Yeah, alarmo spoiler cast.
Speaker 5: Okay, how well we slept, how well we easily we
woke up.
Speaker 3: It's gonna be great.
Speaker 2: You think in like a year, two years time, we're
gonna get Mario melatonin.
Speaker 3: Yeah, yeah, over the counter drugs. Mario Brandon I gotta
tell you.
Speaker 5: One of the great joys of my life now is
like that one melatonin gummy I take before I go
to bed.
Speaker 3: I'm not sure if it's doing much.
Speaker 5: It tastes really good.
Speaker 4: Gummy vitamins and stuff are great.
Speaker 3: God, it's delicious. It's like grape or something. I don't know,
it's delicious. Like I don't need a lot of sweet things.
Speaker 5: Is that like little pop I'm like, ooh, it says
you could take too, and I probably only need one,
but sometimes I take two just for the taste.
Speaker 2: Oh my god, those gummies.
Speaker 3: Yeah, they definitely design those gummies. Is like follow up
to like the Flintstones vitamins. So like, what can we
do to get more kids to buy or get parents
to buy more vitamins for their kids because we need
to sell more vitamins. And I am one hundred percent
with you on it, rules and I love it. I
want like if I have a gummy option for a vitamin,
I'll do it every time.
Speaker 4: Yep, all right.
Speaker 3: Nintendo announces mysterious switch online playtest for new feature that
they still have not told us about. But I got
selected to try it out, So in five days I'll
let y'all know, Nintendo will hold a play test for
an unspecified new feature for its Nintendo Switch Online service.
It'll be a separate app two point two gigabytes you
download for the Switch, at least for this test. The
test will take place between October twenty fourth and November six.
Nintendo Switch Online plus Expansion Pac members could apply starting
October tenth. They let ten thousand people in and immediately
there was ten thousand people trying to test this thing out. Again,
no one knows what it is, but you know, a
separate app that you have to install. It has something
to do Nintendo Switch Online. It's two point two gig gigabytes.
There's a lot of guessing out there. Maybe it's GameCube
game related. Maybe it's cloud streaming. Maybe it's cloud streaming
of GameCube games. Maybe it's a social app. Dan Reikert,
what do you think?
Speaker 4: Oh, I had not thought about this until now, and
you said GameCube games, and that's all I'm going to
think about.
Speaker 3: Yeah, I mean two point two gigabytes. Maybe like there's
a handful of GameCube games in there, right, because those
would have been like one gigabytes each. So maybe I
maybe there's a pair of them.
Speaker 5: Right now, and I was worried, like, well, why is it.
Why are they talking about making sure you have a connection,
and what would need to be tested if it's just
GameCube games. So people are wondering about cloud streaming, and
I don't want a cloud stream GameCube games.
Speaker 2: I like.
Speaker 5: I like the theory just because that's what I would
want the most. That they're trying to test better online capability.
So it would be like, here's just Smash Brothers, Melee
and Mario Kart Double Dash. If improved online features and
that's what you're testing out, maybe that's optimistic, but I
sure would be happy that's what it was.
Speaker 2: Would there be like another ninety nine game they would
want to test out in a more limited capacity?
Speaker 5: Why would they have to test one of those.
Speaker 2: Mario Party ninety nine.
Speaker 3: So I think they are referring to it as a
quote new feature, new feature, So that's what's led people
sort of towards cloud streaming stuff like that.
Speaker 2: That makes the most sense, But that's also the most boring.
Speaker 3: Oh yeah, for sure. I mean I wouldn't surprised if
it's somehow ends up being even more boring than that.
Once we're actually in there, but there had I mean,
there have been rumors in the past of GameCube games
coming to Nintendo Switch Online in some form. At the time,
it sounded like those rumors would be like it would
be some of these other games that aren't gonna get
Remaster's treatment, the remaster treatment, but they still want to
do something with them, and then they would run locally
on your machine. They obviously have a decent GameCube emulator
internally at Nintendo that they've used for stuff like the
Mario collection, the Mario three D collection, so they would
be able to do it. But again, why do they
need this test if it's if it's just that I
don't know either curious? Oh god?
Speaker 4: Yeah? Yet features this late in the switches life cycle.
That's the thing that like, is this like testing something
that could be used for the switch to you know,
it's definitely yeah.
Speaker 2: Yeah, Greb, we talked about in games last week. But
it could be like a like a discord, right, Nintendo's
own version of like a voice chat.
Speaker 3: I mean, I personally, the thing that actually might make
me pop the most is some sort of Nintendo Me
Verse return. Yeah, I would. I love the me Verse.
That was such a fun weird thing.
Speaker 2: I would leave Twitter in a heartbeat.
Speaker 3: Yeah, right exactly. Uh so you know, as long as
they did it in there a weird way, again, they
probably aren't going to return to that though. So I
don't have my hopes up.
Speaker 2: Any any possibility grub you see out there that it
could be Game Pass.
Speaker 3: Uh, there's always a possibility. It would have to be,
you know, I think a trimmed down version of Game
Pass right where it's like just Microsoft first party games,
because I mean, you know, Call of Duty's coming, and
they said they would try to get Call of Duty
on it. They did say that, they said they get
Call Duty on there natively. I don't know. I think
that if it was something like that, it wouldn't be
Nintendo testing it. I think that would be it come
down to Microsoft running. That's that sort of test. They
would have to incur the costs themselves, all right. A
Rare boss has been promoted to head of Xbox Game Studios.
Craig Duncan, who has led Rare for fourteen years, is
replacing Alan Hartman as head of Xbox Game Studios. Hartman
is retiring. He previously led to Forts's Studio Turned ten
I guess mostly just including this to see how you
all are feeling about the slate of games coming from Xbox.
And you know, they have a lot of studios, they're
making a lot of stuff. You feel good about the
future of Xbox game studio games sort of like the
same as always. I think that's where I'm at personally.
I'm sure of the same as always, other than wait
and see for each and every game.
Speaker 2: Other than Indiana Jones and Fable down the line. What else?
Speaker 5: Oh, there's perfect or Dark, which looks pretty good when
we finally got to see that here. We know a
lot more about what's cooking with them than we do
the same ye PlayStation sure, yes, yeah, and what a
contract band remember that?
Speaker 2: Yep, we got a bab about that.
Speaker 5: Actually, yeah, I mean there's there's Rares. I mean, I
know it got like rebooted, I mean the Vout's coming,
but then Rares making like a fantasy online game of
some kind.
Speaker 3: What was that called? Oh ever, Wild Ever Wild Ye Joe,
they should make a band Jo. There's always rumors at
Banjo's finding a developer, so I hope, so don't make
I listen if Indiana Jones comes out and it's really
really solid. I will be very happy if it comes
out and it's mediocre. I'm kind of gonna be like,
you know, come to me when you have a game
worth my time. Microsoft, I'm going to stop looking forward
to your stuff because you couldn't even get Indiana Jones right,
and you guys talked it up. It was a something
you were desperate to make over there at Bethesda. Actually
deliver on one of these games in a real solid,
sort of no caveat way.
Speaker 4: I'm optimist about Indiana Jones. Like everything I've read looks
pretty solid that one.
Speaker 3: I like machine games a lot, so yeah, yeah, I'm hopeful.
Speaker 2: I like machine games. I just don't care about Indiana
Jones as a character. Well you will, oh, okay.
Speaker 3: You're gonna love how he raids things. It takes people
from other people's cultures. He's gonna take those things from them.
He put in with him a British museum where it belongs.
Speaker 2: Now, if it was Brendan Fraser and the Mummy sign suck.
Speaker 3: Up, Yeah, I get it. The head of Rare. Rare
seems to be kind of a little bit of a
golden child at Microsoft in the moment because they did
see if Thieves and no one else really can make
a live service game work kind of across the entire industry.
So I think they're like looking at that as you
guys know how to make something that's fun and people
will eventually glom onto. But I don't know, you don't
think that means like a lot of the games now
are gonna have like an infusion of like what Rare does. Right,
Rare it is a very specific studio, No, I don't
really think.
Speaker 5: I think it's more about his managerial skills and specifically
like the ideas and the kinds of games that they
made at Rare.
Speaker 3: Right, that sounds right to me. Okay, let's see here.
Microsoft will stream an Xbox Partner preview event on Thursday.
The Partner Preview event will be live streamed October seventeenth
at ten am Pacific time, one pm Eastern Eastern, six
pm GMT on YouTube and Twitch. It will feature trailers
in gameplay from up upcoming games like Allan Wake two. Yeah,
that was that? The new DLC for that is Iume
I must be the new DLC because that's that is
about to launch like a Dragon Pirate Yakuza in Hawaii.
I want to see more of that fallen feathers and
more rare Boss Craer Duncan has also been promoted to
the head of Xbox. Yeah. I think these partner previews
have been better recently. Maybe we'll talk over that. That's
something we could probably make capin on on Thursday at
one pm. Yeah, that sounds good for the rest of
the year, like stuff like Allen Wake Two's DLC. You
guys going to make any time for that sort of thing,
or do you guys have like the rest of your
year sort of lockdown on games? You're catching a ball.
Speaker 2: Got it?
Speaker 5: I was thinking about this right and I don't know
like when we're doing our Game of the Year yet,
but it's like the clock is ticking, like in metaphor,
is going to take up a lot of time itself.
Speaker 3: I will I will finish.
Speaker 5: I will finish Silent Hill too, But I still want
to beat Zelda with Dragon Quest three a G two
comes out, I really want to play through that. So
like there's already stuff that I really wish I could
get to maybe should have, like like a dragon that's
just not happening. So I don't know some of these
things that like all on wake DLC and people say
it's good, and I believe them.
Speaker 3: I just don't know if we're going to get to
that anytime.
Speaker 2: So I love the last DLC chapters that dropped earlier
this year. Was that earlier this year? Those were enjoyable.
I just don't know if I'll have time for the
lake House, right, And.
Speaker 4: You mentioned Zelda real quick, Mike. I beat that and yes,
definitely continue to like that more and more as it
went on, and uh, I'll probably be taking my mid
top ten.
Speaker 3: Yeah cool, yep, That's where I'm at too.
Speaker 2: It doesn't help that a lot of the games in
my backlog are the stupid long JPGs or visual novel
games that will take them amount of time.
Speaker 5: Right, I know they relate. I mean they released that
another Ace Attorney collection. I would love to play that,
but no, don't have time to do that right now.
Speaker 3: All right, let's see here. Xbox Cloud Gaming will reportedly
let players stream owned games soon. Microsoft is preparing to
expand Xbox game Pass Ultimate to include cloud streaming of
purchased games. So previously it was like here's our library
of cloud streaming games. As part of game Pass, you
could stream those, but it's like, well, I own NHL
and I want to be able to stream that to
other devices. Can I do that even though it's not
in game Pass? And the answer was always no, But
it's coming now. Finally, it sounds like this may actually
come here pretty soon. Xbox Cloud Gaming support for games
like called Duties also coming here on October twenty fifth.
As far as like a date for when you know
streaming owned games will happen, they're still not like locking
that down, but apparently insider program members will be able
to test it in November, so yeah, that's probably a
good sign for that launching me maybe later this year,
maybe early next year for everybody. The bad news for
this is Xbox Game Xbox Cloud Gaming still kind of stinks.
It's just not It's not one of the better cloud
gaming services at the moment, and they have not made
improvements to it. It takes forever to start up a game.
That's why I stopped even trying to use it. Like
I'm like, I'm gonna like test stuff out, and but
the way I play games, especially when I'm testing something,
it's like I want to bounce between game to game,
and when every game takes three minutes to five minutes
just to start to, like, you know, spin up a
server rack, I lose interest pretty quickly. So until they
fix that at the very least, let alone some of
the resolution and bitrate issues, I'm kind of out on
cloud gaming from Xbox. Android owners will be able to play, purchase, play,
and purchase Xbox games directly from the Xbox app next month.
This was a big change to regulation. Epic Games won
a case against Google that basically prevents Goo Goo from
using the Playstore to force people to use certain payment
methods and to stop other app stores from being downloaded
through the Playstore. So that means that the Xbox app
can now act as a store for Xbox games. So
you could buy games directly through there and then install
them on your Xbox or I guess once this cloud
gaming thing starts up, you could buy the game and
then stream them to your Android device. And maybe that's
why they are kickstarting the play your Cloud games Anywhere
thing or your purchase games off through cloud gaming, because
now that will actually matter for purchase games and they
could make some more money. Microsoft jumped right on this.
This does seem like they think this is the future.
If we have a bunch of stuff people want to play.
They want to play it everywhere. We're gonna have Call
of Duty ready to go, and you can play it
on your iPhone over cloud gaming and buy it through
the Xbox app, so we get all the money. Is
that a future that sounds likely to you?
Speaker 2: All? It's not one that I see myself participating in, right,
And I think the buying is still going to be
challenging for folks with limited data connections, especially where they
are located in the States, if we're only talking about
the States. Even Yeah, I don't know if cloud streaming
is completely there yet, but I understand why Xbox is
trying to target that and prepare for that.
Speaker 3: Let's just like pretend, let's see if fantasy can become real.
Wherever the hell of the quote was, that wasn't what
it was. But let's say the cloud streaming works perfectly
and there are no issues and it's indiscernible from playing
games on local hardware. Then at that point, do you
see a world in which this future of buying Xbox
games through the app on your mobile phone is something
that is the future for you and most people?
Speaker 5: Even then, it's like people just don't seem to want
to play those kinds of games on their phone.
Speaker 2: Right.
Speaker 3: They saw that problem with like the Residu before remake.
Speaker 5: I've poured it over to phone, right, I know that's
a different thing to buy it, but you know, running natively,
it looked like it ran pretty well and there is
no interest sold Terry.
Speaker 4: The exception is Blatro, but.
Speaker 5: That that was almost like not it wasn't made for
mobile literally, but obviously a good fit.
Speaker 2: Yeah, I grubbing this scenario. I would be interested in
playing a game like Metaphor Refantasio through my phone streaming
versus a call of duty.
Speaker 3: That's what's stopping Dan from playing it.
Speaker 2: Enjoy.
Speaker 4: Yeah, if I could like Metaphor on my phone, that'd
be great.
Speaker 3: Yeah.
Speaker 2: God, I think I'd lose more time to that game.
I think I'd burn through it faster.
Speaker 3: I don't know, Yeah, yeah, I think. And Sean's bringing
this has been chat right now. I think, like, you know,
the hurdle is going to be like these sixty dollars
seventy dollars Xbox games are still going to exist on
a platform where people look over and see free for
Ginchin Impact and it's just gonna look so odd side
by side that it's just going to be so hard
for this world to actually work unless they focus really
hard on Now, yeah, it's glad streaming, but it's a
bunch of new free to play games that are actually
gonna be our focus. Here's Candy Cross, Saga and a
bunch of other stuff like that. I don't know call
Duty Mobile.
Speaker 2: I just don't know if Xbox Xbox can like change
part of their ecosystem to appeal to that mobile market
and do that easily to get those people to change
their habits because that phone mobile gaming audience has already
been developed and they've been pretty set in stone with
the format of mobile games where it is like a
pick up and play, you get the one round of
like a Battle Royale, you get the one round of
a mobile that's super quick, and then you get your
gotcha fix. And I don't know if, like I'm not
in it to spin for a bunch of different Marcus Phoenixes.
Speaker 3: Right, Yeah, it'll be tough for them to adjust those
games to that market. So yeah, that's probably not even
worth doing, all right. Mobile game Destiny Rising has been
announced by net Ease and Bungee It is the thing
we were talking about on a few episodes back. I
think we actually kind of broke part of the details
on this. This is the one that net Ease has
primarily been working making with Bungee. Bunchie has had some input.
They have a few people helping out with it, but
it's mostly a net East game. Preregistration is open. The
first closed alpha test begins on November first in the
US and Canada. It is set in an alternate Destiny timeline.
I think what every Destiny player is craving for an
alternate timeline. They're trying to say it's a Destiny caliber experience.
It'll have like hero characters, though I don't think you
build your own character. It's a massive investment for Netti's
one hundred million dollars. Any interest in this one, no,
but you know it can do well.
Speaker 5: Nettes did Diablo Immortal, and people don't talk about that
game a lot, at least over here, but the game
makes money.
Speaker 3: This could do a similar thing.
Speaker 5: I think it's funny with Diablo Immortal they like really
try to like empiside. So oh, Blizzard is a big
partner and we're pretty much also making this game in here,
it's like Bungie's barely involved. Don't worry, right, yep, The
marketing is a little different here. I just wonder how
are the Destiny fans thinking about this, because they already
feel kind of burned right now because there's been a
lot of layoffs there. They are changing the way that
content is coming to Destiny too. I think a lot
of people maybe they don't want a Destiny three, but
they want something significant. And again, even though I think
that's why they're emphasizing this isn't bungeee, so like you know,
Buddy's not doing this instead of making things that you
probably actually care about. But there is just still a
question of what is the future of PC and console
Destiny yep.
Speaker 3: And we definitely had that conversation before, and it's like,
I don't think much has changed. It's still boy, we
got to make more money by making less content going
forward to make Destiny to be something that we care
about enough to then make a Destiny three. And that
seems like a very hard thing to pull off. But
we'll see. Who knows if Destiny Rising helps or hurts that,
because yeah, you could just like annoy those core Destiny
fans and then if it doesn't find that audience of
its own, then it's kind of a disaster. But you know,
maybe it maybe it will be Maybe it'll make a
lot everyone involved, a lot of money. Who knows?
Speaker 2: Is this completely Is this mobile game completely isolated to
its own experience? Is it like you get any bonuses
or incentives for playing this that feedback into Destiny two?
You think?
Speaker 3: I think it's probably mostly isolated, But I wouldn't be
surprised if they had some stuff. That's like, if you
played the mobile version, you get unlock some stuff in
Destiny Proper and vice versa. They probably will have some
of that kind of thing, but not I don't think
there's gonna be deep links between the two. I don't
think you're gonna be carrying forward resources from one into
the other. Okay. Astrobot has outperformed virtually every non Mario
platformer in a decade in Europe. PlayStation's Astrobot has had
a successful launch in Europe, outperforming recent three D platformers
like Sonic Frontiers and Crash for that's from gi Dot
biz journalist Christopher Drink, who reports that Astrobot's sales are
thirty four percent higher than Sonic Frontiers and fifty two
percent higher than Crash for a month after its release.
That's that's pretty good. That's really good I think for
this platformer.
Speaker 5: Those are and those are multi platform games too, right right,
song Frontiers and Crash for so that seems like really
good news. We're still kind of curious to see if,
like Sony's going to come out and say, hey, this game,
you know, past five million sales or something like that.
I really give us an idea of how happy they are.
We might have to wait for an earnings report or something.
But you know, I think there was like a fear that,
oh god, what nobody cares about this game somehow because
everything's terrible. It seems like at least that's not happening.
Speaker 3: Yeah, I think this was like the best yeah, best
case scenario that is still realistic, right, I think I
had some unrealistic expectations. I think at the time I said,
we're unrealistic that like in my dream scenario, it can
be a game that sells ten million copies but being
the best non Mario or best selling non Mario platform
in the last ten years. Uh yeah, Astrobot deserves to
do that, and it could do that, and now here
we are it has accomplished exactly that. So good news, awesome.
Speaker 2: Uh.
Speaker 3: Tomb Raider four through six Remastered have been announced, launching
in February. Games that people don't necessarily remember that fondly,
but still pretty cool that they're doing this. This is
from Aspire, the team that did the tumb Raider one
through three remastered. They did a pretty decent job on those.
I know there were some issues that people had, but
I tried them out. It's like, yeah, this is fine.
There's these modern controls. That's weird. And then I went
back to tank controls and that was still fine as well.
The game could be pre ordered now for thirty dollars. Yeah,
they weren't cold.
Speaker 4: Is this Last Revelation? Is this like Chronicles?
Speaker 3: Like which the Last Revelation? Chronicles? And Angel Darkness?
Speaker 4: Right?
Speaker 3: Okay, okay, yeah, Angel Darkness is the PS two one.
Speaker 5: That's the one people have like the most disdainful, which
makes it the what I'm the most interested in. Of course,
I think it's great that they I don't think anybody
expected them to do these right, because obviously what you
three are the ones people have the affinity for. I
think it's cool to do the less popular ones and
give them that same treatment. I'm not a big two
Raider person. Of a part of me is because I'm
not a big two raid person. Yeah, like almost more
interested in playing like the weird but Chronicles, which is
like very bizarre, like we need to make another PS
one Tumbrader just to make some money. So it's kind
of a bunch of people sitting around telling stories about
lore croftcause she's died in Revelation or something like that. Right,
it's like a funeral part or something. I don't know,
but yeah, like the series, like, well this is when
the series was getting milked and at the time, yeah,
be cynical about that, And now it's a curiosity.
Speaker 3: Yep. Angel Darkness had a lot of unfinished content that
might be interested in interesting if they try to put
that back in there in some way, which I don't
think they've given any indication whether they would or would
not do that, but they could and that could be
pretty cool. Also, Yeah, like you said, just the fact
that it's a PS two game, seeing that compared to
these other games will be interesting to see how they
improve that and make that remastered. All right, last thing here.
Banda Namco has reportedly canceled several titles and is cutting
its workforce. Banda Namco is reducing the workforce including and
it's cutting games including One Piece Narudo and a Nintendo
contract project ooh. The company is reportedly using the odashi
beya practice beya yeah by practice to pressure employees to
leave voluntarily, which sounds like a pleasant work and there, yeah.
Speaker 5: You mentioned before, Like I guess, like lay people off
isn't as much a thing that Japan, so it's hard
to do. They just remove people. They basically tell people
that they have nothing to do and wait for them
to leave on their own accord.
Speaker 3: Yes, it's it's yea quiet firing, I guess yeah. Bandy
Namco Studios has reportedly moved two hundred workers to these rooms,
leading to almost one hundred resignations so far. So that's
how they try to get people to leave of their
own accord. Bandy Namco says its decisions are based on
comprehensive assessments and that employees will be assigned to new
projects as the emerge. The company denies having having actually
pressured people, but I don't believe them. This is so weird.
Because it seems like Bandy Namco has been doing pretty well,
like they have Elden Ring, Dragon Ball, Sparking Zero just
came down and seems like that's a big hit. It's
a smash it.
Speaker 5: Right, like Armored Court did pretty well. Like maybe sand
Land didn't hit, but gosh, otherwise Sandland's.
Speaker 3: Got to be in line with all their other anime games, right, like,
it couldn't have done that much worse. I what, what
are the other aspects of Bandai Namco's business because Bandai
Toy Company, right, what else do they do? I'm a
I'm legitly Tomacgotchi, Toma Gotchy's in the fucking dirt right now,
that's right, yeh, it's going to take down the whole front,
so I don't And then like this Nintendo project, we
thought that they were working on maybe you know, something
like that kid Icarus Uprising Remaker remaster, but or they
were hiring for an action game.
Speaker 5: How does a Nintendo contract project fall apart? That should
be a slam dunk.
Speaker 3: Yeah, bizarre, it's it's weird. Tell me, tell me that
this doesn't impact the future of Ridge Racer, Jeff Buddy,
I just I mean, we just don't know. No, we
just don't know. Uh, the these suits, they don't get it, Mike,
I'm so sorry. They just don't fucking ridge on the race.
That's what I was trying to say. Thank you for
putting it so eloquently. Yeah, Bandy Namco is typicitely cover that.
In like the last couple of years of following the pandemic,
they were like, you know, we're gonna pay people more
because we're doing so well after eld and Ring things
like that. So it seems like a pretty severe backlash.
I'm guessing that there's some other aspect of their business
that we're not exposed to that it must be having
some issues, and so they're like cutting costs across the board.
But these are game projects that we're hearing about, one
piece of rudeo and a Nintendo contract project. Maybe they're
just all in on Elden Ring and that's gonna the
elder Ring too. They're gonna get to work on that
right away with From. Good luck getting From to do
that like on a decent timeline.
Speaker 5: Yeah right, I mean, because we don't know what From
is doing next, and they can do whatever they want.
Speaker 3: They can do whatever they want.
Speaker 5: Band Dynamo wants it to just say Elden Ring two
on the box.
Speaker 3: Yep, and there's yep. Frum's gonna have their own ideas
and they deserve to kind of do whatever they want there.
All right, that does it for the news, Jan I'm
handing the show back.
Speaker 2: Over to you. I forgot to talk about this during
the video game segment, but holy shit, is Sparking zero
made for me? Hear it?
Speaker 3: Are one mostly or what?
Speaker 6: No?
Speaker 2: I'm just reliving all of these encounters and doing the
what IFFs. I need Gohann to defeat the androids so
he doesn't lose an arm, and that.
Speaker 6: He saves trucks. It gives trucks the future he deserves.
And I'm gonna go wax poetically about more dragon Ball
and maybe how Fritza is the stupidest dragon Ball villain
and I don't know why we keep Fritza around.
Speaker 3: All right, Right after this defeats Androids, Krilin will never
get laid fine laid. Oh yeah, we'll read emails right
after this. Bricky Britain, I like the hottest character. It's
very impressive.
Speaker 2: Emails bombcasta giant bomb dot com is the email address
to send your emails to uh send emails about virtually
any and everything, your favorite childhood toys or vehicles, the
Spider Man, a t V that you got. Maybe it's
a fun quiz A question I just want to do.
Speaker 4: This is more comfortable, Yeah, yeah, yeah?
Speaker 2: Oh is that still Done's music?
Speaker 3: Dan can say, John, Oh.
Speaker 4: It's more comfortable. This is a It's not for us
because you're.
Speaker 3: Coming out of crutch first.
Speaker 2: Yeah, I was gonna say not really now now.
Speaker 3: Would like to be the rug on your bathroom floor
when you're taking a ship.
Speaker 2: I've been curious.
Speaker 4: I guess it's kind of comfortable for me.
Speaker 2: Well, I'm gonna move the document to cover dance cam
because I just can't look at it anymore. Emails BombCast
giant bomb dot com is the email address and emails too.
Speaker 3: All right, okay, perfect podcast.
Speaker 2: We're gonna start with like I said last week, Travis
from Fargo has broken the email metal wide open. Instead
of asking one long question, Travis is pulling a Nathan
from Tumwater, Washington and is shooting rapid fireques like it.
So Travi's getting in the emails, folks. If you want
to break apart your emails. Maybe that's what you gotta do,
or just send a bunch In also shouts out to
the person that is just using the BombCast email address
as their own personal Twitter and sending updates about everything
in their life. Oh yeah, thank you for that. Fun
face reveals with well all right, Travis. For Fargo's questions
this week are at what point in the year do
you start feeling the hot breath of game of the
year breathing down your neck?
Speaker 3: Now? Yep?
Speaker 5: October first, Yeah, yeah, ye, just really thinking about Oh
what am I actually going to make sure I finish?
Speaker 3: That's why I started playing it there. I started playing
Nine Souls and as I was installing it, I was like,
I should be installing LAURALI in the Laser Eye, Like
I feel I feel guilty about I'm starting a new game,
and I feel guilty. I'm not starting yet another different
new game that I haven't played. So it's just it's
the worst.
Speaker 5: Well, let me tell you wh I think it's gonna
be on my top ten, and I don't know if
it's gonna be a lot of other people's top ten,
but it's absolutely on there for me.
Speaker 3: Is our z.
Speaker 5: Yes, that's Zelda CDI inspired game.
Speaker 3: I thought that that was amazing. I gotta I want
to plug the CDI controller in there and we should
do one last streams. I think I have that game
almost finished and I could finish it on stream. That'd
be fun.
Speaker 2: I really want to finish Space Marine two. Yeah, I
do too.
Speaker 3: Yeah, be able to do another Marine Monday here coming up?
That'd be good. If we're asking about Marine Monday on somewhere.
People people like that.
Speaker 5: I kind of want to play that too. I like
wanted to get like my brothers in on it and
play through it with them.
Speaker 2: Would be a good game with the Minati bros.
Speaker 4: Tell you, I'm still working through all those UFO fifty games,
and I got the Party House, and Party House is great.
I don't know how much of that, Dan, I have
to do that too.
Speaker 2: That's a lot of fun.
Speaker 4: Yeah, yeah, man.
Speaker 3: And then there's you know, there's still games coming. There's
not a ton through the last quarter of this year,
but there's still stuff coming out.
Speaker 5: Brothership God Martin. I didn't plan to be one you
could put away in a weekend too.
Speaker 2: And I didn't play enough of Concord and then they
got rid of them.
Speaker 3: That's right, ship, I didn't include that in the new story.
Apparently they're updating Concord pretty frequently in the back end
of steam.
Speaker 2: Uh.
Speaker 3: I don't know. Maybe that'll come back.
Speaker 4: Just saying it out so we don't forget we have
to do a best UFO fifty game category. Oh yeah, yeah, definitely, Okay, okay.
Speaker 2: Of course, of course, but thank you for that reminder.
Dan Travis's next cue, would you rather have noodle hair
or diamond teeth? Diamond teeth easily.
Speaker 3: Diamond teeth, yeah, diamond teeth like like shoot food noodles.
Speaker 5: Yeah, noodle hair would be would just be negative. Diamond
teeth has some positives.
Speaker 2: Yeah, are you going to wash your noodle hair?
Speaker 4: Well, I just feel like you would eliminate a lot
of dental issues because those diamonds aren't gonna getting chipped
and stuff.
Speaker 3: You know, right, They're the hardest material that we know.
Speaker 2: But you imagine biting the inside of your mouth or
your tongue with that.
Speaker 3: You have teeth already hurt when I do that.
Speaker 2: Yeah, yeah, but now it's especially bad. Okay. Next question
from Travis. Has a video game ever given you nightmares? Yes?
Stress more like not nightmares, but stress.
Speaker 3: Yeah, definitely had the Tetris stuff coming down at me,
that the Tetra stream of all the pieces fallen and
me not being able to keep up with them.
Speaker 2: I think the last one I had actually was Neon
White because I had like wanted to get a time
so bad and then I just kept restarting it.
Speaker 3: And Dragon Age is the Veilguard still coming out God
And George George Bush is in Call of Duty Black
Ops six, so I kind of want to play that campaign.
I want to play that.
Speaker 2: It seems real stupid.
Speaker 3: Why are they all RPGs except for Black Ops six?
Speaker 4: It was a great solution, just don't play RPGs.
Speaker 2: What if we just say that Blotro wins this year
and just call it a deck yea, yeah, all right
Blatro metaphor We're done good?
Speaker 4: Oh no? Half right?
Speaker 2: Uh? All right? And last question from Travis this week,
what's your favorite bonus food. I know some people love
an onion ring in the fries, but my personal favor
is when you get a milkshake at a diner and
they give you the frosty metal mixing cup. Yep, oh wait,
like bonus food, like you weren't expected. Oh this guy
accidentally missed my question.
Speaker 3: Is the metal the metal mixing cup, Like you're not
supposed to leave with that, right, no, no, no, okay,
but like food, so so oh he's saying, like, there's
you get the regular cup and then you also get
those stuff that's in the rest of the metal cup.
Speaker 4: Sometimes you order a Bloody Mary and they'll give you
like a little thing of beer on the side, you.
Speaker 3: Know, like right, yes, I get yeah, yeah, yeah, I'm
not huge milkshakes.
Speaker 2: I love the surprise curly fry and a Jack in
the box bag, you know, sure, yeah, yeah. My favorite
bonus food is when you order a specific number of
wings out of place.
Speaker 3: Yeah, this is mine, and they'll give.
Speaker 2: You like, oh, ship, here's an eleven.
Speaker 3: Because you go to McDonald's and the McNuggets says the
number that's supposed to be in there. And so the
fact that there's eleven in this ten box, yeah, feels
like you're getting away with so much.
Speaker 4: Sometimes two will be stuck together and then my count
as one.
Speaker 3: Yeah sure, sure, yeah, but no, I'm specifically mean when
it's you can count eleven separate pieces, that feels really good.
Speaker 4: It's rare, it's rare.
Speaker 3: Yeah, Okay.
Speaker 5: Is the fortune cookie a bonus food because I never
order of fortune cookie?
Speaker 3: I guess, but sometimes you don't know.
Speaker 4: What about I'll give you Andy's mint at the end.
Speaker 2: Yeah.
Speaker 3: We we went to Olive Garden the other day when
I was sad about the tigers tigers losing, and uh,
we were most excited for the Andy's mensh.
Speaker 2: You know it's so funny.
Speaker 3: I'm so i Kep'm so mad. I can't pissing your
burn end. Don't you do that? Jest the burdens?
Speaker 2: Okay, all right, all right, dann have you ever heard
Mike Maharty go show shad, because Mike mikey sounded just
like when Michael him says it to me show shad. Yeah, yeah,
like different different contexts.
Speaker 4: By the way, in case you were all worried about
more games coming out this year, Chat reminded me that
Rise the Golden Idol is also next month. O man,
that's ship yep.
Speaker 2: Okay, all right, all right, my my Tommy hurts thinking
about the fucking games. Maybe we just have a hard cutoff,
right like we do the Oscars or the Emmys. Everything.
Speaker 3: I have to do a hard cut off before Indiana
Jones right, because that's December, so we're not gonna have
time for that because we're gonna record our stuff for that.
Oh dang, maybe right, maybe right as it's coming out.
Maybe I don't know.
Speaker 4: You don't know.
Speaker 3: I don't know.
Speaker 2: What's going on at the end of this year is
gonna be so fucking stressful, But it's gonna be great.
It's gonna be great. Next email is about hot dogs
and comes from that. According to hot dash dog dot Org,
the average American consumes seventy hot dogs per person per year.
Speaker 3: No, someone's throwing off the averages there.
Speaker 2: I mean that's chestnut.
Speaker 3: I had like sixteen for my birthday one year.
Speaker 2: Yes, I wonder how that happened.
Speaker 4: How me, do you think you all eaten a year?
I think ten to twelve for me.
Speaker 3: Maybe that sounds right.
Speaker 2: Yeah, well yeah, okay, I you know, I go to
Costco every now and then and I'll treat myself to
a hot dog.
Speaker 3: Yeah yeah, I'm probably like probably like twenty. I'll overestimate
because I'll do like four for Fourth of July and
fourth Memorial Day, and then I probably will have the
occasional random dog at like, oh, I went to the
movie theater and they had hot dogs there and it
looked really good, and.
Speaker 2: I got one there. Oh man. Going back to camping,
I taught my nephew who's three, to say I got
that dog in me. And then I think he took
it shoot seriously, because then he approached another group of
children not part of our group, and then he just goes,
I got that dog hidden me, and then he starts
growling at the kids and barking, and I was like,
I've never been more proud and terrified of the effect
I have on children.
Speaker 3: Amazing.
Speaker 2: Also, he forgotten my name, so his dad was asking
what's his name? What's his uncle's name? And then I
just whispered to him Jan and then he says, oh,
his name is uncle Jan. The whole time he thinks
he has to whisper my name. It's great. Shout out
to that kid. He's gonna be like dope as shit.
Ye me and him the rest of the Matt's email.
According to the restaurant White Castle, the average American consumes
sixty burger patties per person per year. How many burgers
slash hot dogs do you think you eat?
Speaker 3: Per year?
Speaker 2: Thanks y'all.
Speaker 3: Dan had three burgers today I did.
Speaker 8: I'd say, okayyuh, thirty a year sounds right, Maybe that's low,
that sounds right.
Speaker 3: I mean I take the kids to McDonald's pretty frequently,
about once a week. Uh, and most of the times
these days I'm getting a big max. So, well, is
that two burgers? Yeah, that counts two burger patties. Yeah,
that's two burgers. So I'm probably like yeah, I'm like
fifty sixty.
Speaker 2: Holy shit. Okay, I thought it was easily burgers, but
because of ordering burgers. But I eat a lot of
local Moco and that just increases the burger patty count.
That sucks up the burger meta patties. Yeah, a Loco
Moco is steamed rice, burger patties and gravy.
Speaker 3: Yeah, I've seen that on a food network.
Speaker 2: Oh and if it's a local Mocho, it comes with eggs. God.
I just want to drown myself in Loco Moco after this.
Speaker 5: Yeah, I just want to dcinc with some Loco Moco. Mike,
what a way to decink.
Speaker 3: Dying?
Speaker 4: Where's this come from your cebread.
Speaker 3: Game series Assassin's Creed?
Speaker 5: Okay, you can't say kill yourself on things, so you
have to say first people were saying on Alive and
then we.
Speaker 3: Do you mean TikTok like TikTok specific?
Speaker 2: Yes, yes, yes, yes, We're gonna skip that email and
we'll go back to the first one here. Andrew from
Virginia writes in Hey Bombers, I've been watching a lot
of old wrestling recaps on YouTube. One particular channel has
a gimmick where the hosts have boy stables, a group
of low to mid tier wrestlers that they love more
than the average fans should only requirements for a boy
stable that that wrestler may not have been in the
main title picture. Got me thinking, what is Giant Bombs?
What is Giant Bomb's boy stable of video game characters?
With love from Virginia Andrew.
Speaker 5: The soup the two that you both just said. I
feel like I'm a real big cult following. They've already
transcended to.
Speaker 3: Okay, Okay, that's right, You're right, he has a cult following.
Speaker 2: Would would like did he Kong be eligible for the Yeah?
Speaker 4: I think.
Speaker 3: Something, you know if you like Kitty Conger linky.
Speaker 2: Okay, So so let's let's just go down the line.
We'll go me first. Grub Dan then Mike okay, okay, okay,
uh Ship, now I said it? Uh no doubt already? Okay,
Actually we'll start in reverse. Mike goes, yeah, echo the Dolphin.
Speaker 4: There's a main event. I mean, yeah, that's the title character.
Speaker 2: You know.
Speaker 4: That's like being on the.
Speaker 3: Back a strong time. That's true. Might be right, Ship?
Speaker 4: Are we all toads Worth?
Speaker 3: Oh? No one likes toads Worth.
Speaker 2: Toadsworth can Yeah, I like Toadsworth.
Speaker 5: You're definitely right. He qualifies.
Speaker 4: But well that's my pick.
Speaker 3: How do you like toads Worf? He's just a characters to.
Speaker 4: Talk to you because when you spray him and son training,
he goes and it's really fun.
Speaker 3: I could do it. I could be toads Worth.
Speaker 4: Extra life that he doesn't do it.
Speaker 3: I got I got mine. I never played this game,
but I saw the ads in a bunch of man sines.
I think it's a euro platform.
Speaker 2: Zool No one, No one cares about Zool Okay, okay, mine,
Charmie b from Heroes, sure, mine from some curios from
Snuckle's Chaotics.
Speaker 4: My goodness, what about anyone that's in Diddy Kong Racing
that's not Dinny Kong.
Speaker 3: Or those are all boys the Elephant or whatever. Yeah, yeah, yeah,
Turty the Turtle U R D Skyla skyl.
Speaker 2: Oh sure, all right, Mike, you gotta.
Speaker 4: Boy Slippy Slippy Toad.
Speaker 5: Slippy.
Speaker 3: It's like more than a thousand pages returned on Google
that include that have R thirty four results. Then you
can't know.
Speaker 4: Slippy Toad porn.
Speaker 3: Yeah, of course, yeah, of course there is.
Speaker 5: I'm not I would see it, but come on, of
course there is.
Speaker 4: There's no way Slippy Toad had a main event at
any point. Like Slippy Toad is like Star Fox Guard,
Star Fox Guard. Oh Jesus, Slippy Toe's a hardcore hollyod best.
Speaker 2: No, I think Slippy is like Slippy made a run
in on a main event and was involved in one
maybe Bulldog. Oh he's in a six challenge okay, SIXPEC challenge.
Yeah yeah, does anyone have a second. Let's just get
to three for the boy stable for now.
Speaker 5: Oh boy, a second, because that was so hard to
do that first one.
Speaker 3: Burst Sparks Spars is a main eventor I was just
trying to make Mike mad. I am mad. I'm especially
mad that Jar's like who is this?
Speaker 2: Oh?
Speaker 4: Oh okay axl from Twisted Metal two.
Speaker 3: Okay, okay, I think about Axel a lot.
Speaker 4: Here's the cover.
Speaker 3: Like that man between It's great character designed.
Speaker 4: Yeah, it's incredible.
Speaker 2: The robot Turtle from one of the teenage Mutant Ninja
Turtle games.
Speaker 4: Oh sure, sure?
Speaker 3: Uh, the the old guy with the robot arms some
streets of h three old robot man? Oh right, yeah,
what's it? Zan or deader? Damn?
Speaker 4: I guess what about Sector sector?
Speaker 5: Sector?
Speaker 3: Kind of? I mean maybe I'm biased, but I think
about Sector a lot.
Speaker 2: People rubbed you got a second.
Speaker 3: Rising xam had I joke. No, maybe Mallow's too well known.
Boogerman Uh yeah, but that game was not a main
event in anyone's like okay, well Booger Man.
Speaker 4: Event in my life.
Speaker 5: I think Booger may might be a better gamefect.
Speaker 2: You take that back you. The world is not ready
for me to get on my soapbox about Vector Man.
Speaker 3: What's the witch character? No, the girl character from Warrior where.
Speaker 2: All women are.
Speaker 3: Mona nine voult eighty eighteen volt or eighteen volt? You
with the mom Wait? Wait, what what's the what's the
big guy's weird?
Speaker 5: I don't like this guy. I don't like this grown
adult dressing. You can't hang out with a kid all day,
no bad vibes.
Speaker 3: Okay, Okay, that's sounds like a wrestling character, so that's true.
Speaker 2: I'll pick a sid from any of the Final Fantasies.
Speaker 5: Which one I need to UVA. Don't pick Sydney.
Speaker 3: That's not allowed.
Speaker 2: So are you gonna pick Sydney? Mike? Is that what.
Speaker 3: TV from Fantasy?
Speaker 4: It's not.
Speaker 3: I wore a VV shirt out to a random bar
this weekend and I had two random people at the
bar say, oh, hell yeah, VV. So absolutely not?
Speaker 2: All right?
Speaker 3: VV is so over? Give me a break.
Speaker 2: Damn you got another person in the boys Stable video games.
Speaker 4: I feel like we don't have enough fighting game characters
in there.
Speaker 3: Funny game is a little like poor from Star Wars Masters.
Speaker 4: All right, I think naming jobbers.
Speaker 3: I think that like ruby Hart.
Speaker 5: All right, I'll put ruby Hart for you. It'll be
hard from the O C from I was Capcom two
as a bathing. I love ruby Hart any of the.
Speaker 2: Okay.
Speaker 5: I didn't realize that Ball three D was like supposed
to be a bad game until relatively recently. I was like,
all right, if Miguel was so it throwed with quote
unquote three D graphics that I was like, well, this
is great, right, and.
Speaker 3: Now that's why I was so excited for it, and
then I think I played it a few years later
was not impressed.
Speaker 2: We should have a BCR after we've had some more
time to talk about think about boy stables and who Yeah.
Speaker 3: Yeah, we do a boy stable draft, but it might
be hard because it might be difficult to like say
who is allowed and who's not.
Speaker 4: We should do a Balls Week where we do like
balls three D. There's a cyberball game, there's marble madness,
there's you know, any kind of baseball basketball.
Speaker 2: This is where we finally played dodgeball against kind of
funny you know. That's where ball during Balls Week.
Speaker 3: You just got to take out snow Bike Mic first.
He's their emotional leader.
Speaker 2: I think we have to focus fire on them, you know.
That's that's what we got to do. We got to
go all units on on them, Like we have a
tier list of who to take out as we're playing
bike Yeah, snow Bike Mike.
Speaker 3: Yeah. Once he's once he's down, once he's dead.
Speaker 2: We killed the spirit of their team and then they
they fall apart. That's what we got to do. Yeah,
uh front front runner for my boy stable. If we're
talking wrestlers, the fucking Japanese buzzsaw to Jerry.
Speaker 3: God.
Speaker 4: I remember being convinced that that sound when he kicked
people in the head, and was like, yeah, you just
like it. He just snapped their head real fast with
his kicks and it's like I had no idea was
clapping his leg.
Speaker 2: It's still still real.
Speaker 5: Was a pirate and for some reason I really believed
in that gimmick. I thought that was gonna go please yo,
he he would be a prime leader of a boy stable.
Speaker 2: Yeah were.
Speaker 3: No, I did not like. I'm not a big fan
of that one.
Speaker 2: Oh right, friends, That about does it for emails once again.
Bomb cast at giant bomb dot com is the email
address to send your emails to send them about virtually
any and everything. What have we got going on this week?
It's a shorter week because of Indigenous People's Day. We
haven't figured it out ourselves, but it's looking like maybe
we will have to have a d like club because
one Lucy James is she's fleeing her blight. That confirmed
on slack She's unavailable this week.
Speaker 4: Mitch, do we just have Grub play Incredible Crisis that
or you guys play. Yeah, I would like we didn't
just talk about incredible crisis though, I.
Speaker 5: Think I think watching Grub play Incredible Crisis would be incredible.
Speaker 3: I would like to get it going.
Speaker 4: Make sure it's a little input lag as possible, because
there's some time.
Speaker 2: Yes, very important bus.
Speaker 5: I think the spoils is passing that we'll let everybody
help identify one of the bots that they got, astrobot
that they probably had no idea, what ye grub look up?
Speaker 4: Look up how to please a woman on a ferris wheel.
Speaker 2: Please also work on your skink. Okay, all right, work
on your skanking. Can we get a pretview just the
top half of the skanking? Yeah yeah, no, no, that's
like that's like, no, you're like doing the running Man.
That's not a skank.
Speaker 3: Oh no, the bottom half the skank. It happens happens
below the waist.
Speaker 4: They made me do their running Man during my in
the key contestion. See if I knew how to do it?
Speaker 2: Did you? No?
Speaker 4: I like guess what the dance was.
Speaker 2: People are saying that Grub is white. Skanking is for
the whites. Is it not take that from us. Okay,
Gamess Mornings the rest of this week, I believe.
Speaker 3: Yeah, I'm sorry, I was googling how to skank? All right, Yes,
we'll have Gameless Mornings Tomorrow, Thursday and Friday.
Speaker 2: Absolutely and then, folks, if you missed us saying this
at the top of the show, stay tuned this Thursday
because the hope and the dreams are that we will
have We will be throwing a Mario party party featuring
these three bloed boys, featuring Jeff Grubb, Dan rekerd Mike
Manatti get those forties out. And also the fourth person
part disipating in this party will be our dear friend,
Bailey Myers. It's gonna be a blood bath. No one
is ready. I still think we should shoot shoot promos
against each other. It'd be hilarious. Can we just make
a shirt that says fear Bailey and just not tell
her and then it's just like in like Kevin Owens font.
Speaker 4: With like do an actual Bailey shirt. I guess she
doesn't really have any like super famous shirts.
Speaker 2: Yeah, she's not a hugger, No, she's more of a
like I'm just gonna dismantle you emotionally and all right, folks,
then regular programming as per usual. I believe Jeff Jeff
is making its triumphant return this week. Voicemailed Dump Truck
late later this week. Maybe we'll do something with all
the Steam Next Best demos as well, since there may
be time. Gentlemen, what do we learned today? We learned
that metaphor refantasio is maybe stupid. The other way, we
learned that Dan now hates Mario Party and has never
liked a Nintendo product. We also learned that humans are
the enemy, and it's also a metaphor for darker things
in there.
Speaker 4: Oh.
Speaker 2: We also learned that perhaps the people that make Pokemon
are the real game freaks. And we learned that there
are in fact a lot of contenders for a whole
of the year for the whole category in four. Who
knew that Holes would be so popular.
Speaker 5: My favorite thing about this humans thing is that I
told you all about that after I played it at SGF,
I was like, no, like, the humans are the back
this game.
Speaker 3: Yeah, yeah exactly.
Speaker 4: Holes.
Speaker 3: Stop jerking off the air, Dan, Yeah, I only do
it on air. That's where we get paid. Holes slash
Beat for the Boy Boy Division or whatever it was
called boy Stable boy Stables for Mega man X three slashes.
My bad hutting man.
Speaker 2: Is okay? All right, well the Giant BombCast. We'll see
you next Tuesday. He's been Jeff, he's been Dad, he's
been Bike, I've been Jan and boy.
Speaker 7: Howdy folks, let me tell you about metaphor we've bentasio
and how we are going to dismantle everything when it
comes to organized religion, colonialism, the baby relationships, even public transport.
Speaker 2: We should build more walkable cities in general.
Speaker 7: I think I regret that buzz balls have become associated
with my personal brand.
Speaker 3: That's right, take both hands like you're worse.
Speaker 2: Shand it could be Yeah, it could be worse.
Speaker 3: I could be associated with race, says.
Speaker 2: I'm a homophobia shoot or unshoot.
Speaker 3: Oh, don't forget the misogyny.
Speaker 2: Oh no, I never forget about the misogyny. It makes
me uncomfortable, and we talk about it on our Wednesday meetings.
Speaker 1: First, let's joint podcast.
Speaker 2: I hope you're doing well. I love you, kisses on
the mouth, kisses on the cheek and kisses kisses, but
only with consent.
Speaker 3: We'll see you Shine Popcast