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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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Game Mess, the Sides podcast. This is the podcast where

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we decide everything about the world game so you never

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have to think for yourself.

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Speaker 2: I'm your host Jeff Grubb, and with me is Mike Minati.

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Speaker 1: In today's episode, Mind's Eye is a Mess. The Silent

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Hill remake is real. The first one. We haven't decided

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the topic, and it's too to come up with something

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on the fly, or we all have to come up

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with something on the fly.

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Speaker 2: I don't know what we'll be talking. They're doing a

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mount rushmore of bugs.

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Speaker 1: Bugs. Really, that one feels hard to I mean, we

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could try. I'm here to do anything.

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Speaker 2: I just want to try to do it.

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Speaker 1: Okay, I'll fine fine with that, but first you gotta

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help me. I don't want to think got ready for

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join us. But mostly I want to thank Mike Manatti

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for being here. Mike, how are you doing?

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Speaker 3: Pretty good?

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Speaker 2: Very busy.

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Speaker 4: I did get to go see my nephew play like

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a baseball game, some kind of extra league and it

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was playoffs and they won, and he got the game ball.

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He had a double that scored the runs. Then he

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got a great out. At first he's playing third base,

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then he got a triple, he got the game ball,

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and now tomorrow they are in the finals for the

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championship game. So yes, the first, the first Minati with

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an athletic bone. Perhaps ever, it's very bizarre. It's all

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come from her, his mother's side. I think we're all

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very surprised and intrigued by this. It's been fun.

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Speaker 1: Now that's him.

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Speaker 5: First time I've been impressed by Minati.

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Speaker 1: So there you go. Well, uh, no, good, good, That's

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that's fantastic to hear. What what's the vibe like that?

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Because I know you like talking about going to like

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high school high school football game, something I've enjoyed in

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the past as well. It's like there's always a good

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energy there. What's it like at like a little league

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baseball game?

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Speaker 4: Oh, I mean it's it's like both more supportive and

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more selfish, right, uh huh, all right, because like you know,

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you don't you don't wish Ill will on the other team.

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It's like even so much about my nephew's team. It's

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kind of about my nephew, like I hope he does well.

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What is team to win too? But it is kind

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of just like you know, specifically waiting for Oh he's

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up to bat now great?

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Speaker 1: Yeah, now now we can stop drinking, right yeah.

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Speaker 3: Him now okay, good yod yeah right.

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Speaker 1: No.

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Speaker 4: But it's I mean, it's fun. It's a it's pretty

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fast pated pace. They just do seven innings right or

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something like that.

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Speaker 2: Yeah, baseball in all its forms actually pretty good.

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Speaker 4: Uh.

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Speaker 1: I want to thank everybody for joining us. You can

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give us a good rating wherever you are listening. Hit

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that like button on YouTube please. It helps people find

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the show. If you want to ask a question, you

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can drop a super chat during the show here on YouTube.

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We'll get to all of those before the end of

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the program. Thank you to sayin who is Insane in

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the Rain Music on YouTube for the use of our

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theme songs. Thanks to one up versus Cpu for our artwork.

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Goodfine more at one up versus cpu dot com. We

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are on Spotify, Apple Podcast and wherever pods are caught.

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Thank you to the mods. Thank you to Christian for producing.

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And you can get more from Mike and me and

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support us by going to Patreon dot com. Slash game

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mess that gets you access to our discord server. Participation

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in Q and A sessions and our game club discussions,

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early access to new episodes of shows like Columbros, and

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of course all of our shows. AD free friendly reminder.

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You can also become a supporter by becoming a YouTube

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member click that membership button here it's a join button

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I think is actually what it's called.

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Speaker 2: Or a Twitch subscriber.

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Speaker 1: You can go to twitch dot tv slash Christian Underscore

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r a RG or twitch dot tv slash Jeff Grub

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or twitch dot tv Slash to codo anytime one of

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us is streaming, you can use your prime sub get

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a lot of those same benefits. Otherwise, go back to

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patreon dot com Slash game mess shouts out to everyone

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who supports us there. Really appreciate it. It's a lot

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of fun to do this stuff. Want to keep doing it,

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and I again really love the support.

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Speaker 5: All right, Mike, Big topics of the week. Are you ready?

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Speaker 2: Ready?

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Speaker 1: All right? Here we go. Mind's Eye launch surprises gamers

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by being even worse than expected. You know, Mind's Eye.

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What are your feelings on the Mind's Eye? Boy, it

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seems like it was having negative buzz leading up to

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that launch and then the only time, the only time

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we're going we'll talk about it. Was when you know,

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the guy came out and was like.

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Speaker 4: Ah, people aren't talking about because we're being actively sabotaged,

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which seem pathetic then and now seems ludicrous right, Like,

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there's no way that they thought that this thing was

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going to launch in a good shape.

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Speaker 2: I don't know.

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Speaker 4: People could be pretty delusional. I suppose, Jeff, but I

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didn't play it. I watched you play it. I've seen

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everyone else talking. It seems like nobody is defending this game.

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It seems like it's in incredibly rough shape. And even

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if it wasn't, like what is it a super narrative?

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Uh not open world GTA like but with more blackesthetics,

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sci fi black. I don't know what is what is

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Mind's Eye? What is burn Notice?

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Speaker 1: Uh? You know what?

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Speaker 5: It's just not much, that's the real answer. There's just

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not much to it.

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Speaker 1: It is, you know, I think we were we were streaming,

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we were just getting started.

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Speaker 2: Min Max rated us after playing it for a while.

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Speaker 1: Leo Vader was playing and the mind max account was

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in our chat and was like, you know, it's barely

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a game, and I think I think that's actually pretty

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fair and I think the reason to say that is

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even when you're doing the missions, they are the most

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mundane wrote obvious. Drive here, shoot something, go back talk

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some more. Drive there, shoot something, go back talk some more.

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And the reason I think it's probably built that way

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is because it will likely break if they tried to

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do anything more than that, because it's it's a buggy mess.

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Speaker 2: It really is.

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Speaker 1: It does seem to be falling apart at the seams

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in some ways. The performance is really rough, especially if

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you try to do something like streaming it. At the

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same time, it's like, please just give me all of

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your CPU and GPU. I need that heavy game. It's

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a heavy game for no good reason. And yeah, and

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then there's just like, you know, the most fun we

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definitely had with with it was running into your sidekick

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five times because every time you ran into him with

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your golf cart, he would explode into spaghetti, into spaghetti,

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and that was really funny. Yeah. I definitely don't recommend

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anyone go out and buy this thing. It's a full

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price game. I think the collector's edition is eighty dollars. Yeah, Yeah,

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it's crazy. It's a crazy thing. It does feel like

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the kind of game that comes out of the hubris

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of being I'm the guy that made GTA, and I

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say this thing is sixty dollars.

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Speaker 2: It's wild.

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Speaker 4: Yeah, you think we would have learned from that at

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this point, Jeff right the whole I'm the guy who

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made Doom, I'm the guy who made Sonic, I'm the

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guy who pretended he made Mega Man, right, Like this

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stuff just so rarely ever, this is.

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Speaker 1: This is CGA's mighty number nine for sure.

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Speaker 4: This is the mighty number nine moment for GTA, because

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at least thought that these people aren't important and aren't talented,

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but there's clearly so much more that goes into a game,

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especially these day where it could take thousands of people

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to make a game, even you know that comes out

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in a mess with disk, but still just take so

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many bodies and brains and hearts to make it happen.

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Do you think this is like a disaster for Io

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Interact to like, what is their investment here? Is this

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guy set them back in some way?

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Speaker 1: I mean, I'm sure, I'm sure it doesn't help, but

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I don't think this is a make or break thing

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for Io man. I mean, maybe it's a make or

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break thing for their publishing efforts. Yeah, sure that's a possibility,

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Like maybe they have to to pull back on that

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entire initiative because of this. But to me, the future

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of that studio, to me, does seem to hinge on

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what James Bond does. So I don't think it like

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demolishes the future of that studio as far as we

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care about it. Right, this is the studio we care

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about because they made Hitman, and Hitman's been in a

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good place for ten years straight almost at this point,

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and well what are.

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Speaker 2: They going to follow that up with?

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Speaker 1: And it's like, well, publishing Mind's Eye is not exactly

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what anyone was looking for. It was what's the next

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big game after that? And that's still going to be

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James Bond. So yeah, I'm.

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Speaker 5: Sure they would love for this to have worked better.

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Speaker 1: Than it did. But yeah, I don't know. I think

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we I think we get to a point here in

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about three weeks where we never think about Mind's Eye ever. Again.

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Speaker 4: It's about what about when we get the Aged forty

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seven crossover mission from Mind's Eye?

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Speaker 1: Uh huh, okay, all right, well I'll play that. I'll

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I promise I commit to playing that. Everybody yeah, after that,

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maybe then it will fall off the face of the earth. Yeah,

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It's it's a punching bag right now, and deservedly so,

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because you know, this is a weird medium where if

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you want to come out and like demand the spotlight,

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people will give you the spotlight. And if you kind

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of suck, people are going to be like, listen, what

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are you doing here? Don't don't even really do this.

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It feels kind of baffling at a certain point. But yeah,

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I don't even get the sense that people are too

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worked up about it, because I think we've seen this

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dance so many times now that it doesn't feel like, oh,

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we've been hoodwinked here. I think everyone kind of saw

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this one coming a mile away.

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Speaker 4: There is a little bit of concord energy here, just

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in that it's like these quote unquote new ips that

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sort of come out it kind of like demand. They're

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kind of demanding your attention, whether you want to give

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it to them or not. They're kind of just, you know,

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faking it till they make it, but then they never

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make it, and it's you're right. People kind of seem

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to enjoy the punching bag aspect of it, and I'm

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not gonna act like I'm not above it. I've made

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plenty of concord jokes. I'm gonna make probably plenty of

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mind's eye jokes. I don't know what that says about me.

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Maybe it's not a good thing. Maybe it's not a

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healthy thing, because you know, like I can see more

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and more people even retreating further and further into establish

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franchises and things like that, because it really does just

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seem like you are setting yourself up for massive failure,

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like catastrophic failure when you do something quote unquote new,

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and you you know, you do what you think you

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need to do. You try to market, you try to

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make a book. It's gonna be a big deal and

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it can backfire in a big way.

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Speaker 1: Yeah, And you know, I do get bummed out at

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the the prospect of these genres that were staples, like

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open world crime games back in the PS two PS

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three day, where you could make one of these and

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be a middle of the road publisher in terms of size,

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in terms of the scale of your own business, and

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now that is clearly prohibitively expensive, to the point where

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that Saints Row game in twenty twenty two seemed like

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an insane initiative from the beginning. Then kind of when

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it delivered what it was, it was disappointing way off

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the felt like it was a game out of time.

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And then we get a few years later and in

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mind's I supposed to be this new thing from a

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GTA guy and it's not even really a GTA game

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at all at its heart, because they're not even trying

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to do that because it seems like they know it

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wouldn't be possible to pull off.

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Speaker 4: So right, and you got Mafia. The New Mafia is

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not for the first time not being a GTA Like

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to it's not not a genre anymore. The only people

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who could afford or like have the the funds to

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make that happen is just Rockstar Games. And maybe we're

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gonna get to a point where the tools that want

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to catch up a bit and mid size teams can

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make those kinds of even just other normal Triple A

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developers can make those kind of games. Again, it seems

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like for the next five, maybe ten years, we're just

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it's gonna be GTA six and that's it for this

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kind of game.

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Speaker 1: Yeah, the reality is, as those tools do get more democratized,

252
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it's not like rock Star doesn't get to use those

253
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or come up with their own versions of that. So

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when it becomes easier to like build an open world city.

255
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There's that matrix from a few years back now for

256
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Unreal Engine where they showed like, yeah, we hit a

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button and it makes the whole open world city for you,

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and it's good, like this is a city, like we

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understand how cities are made. We made one. And it's like, oh, okay, well,

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I'm sure GTA has similar stuff. So now they could

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put their infinite resources into all this other stuff to

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continue to set their game apart. And and you know,

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you still have to compete with that if you're using

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the make a city button. It's not like it solves

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all your problems and now you look like just like GTA.

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It's no, it's not that simple. So yeah, maybe maybe

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there are a couple of genres, especially like that one,

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where it's just always going to be about that one

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studio having way more money and time and resources than

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anyone else and you'll you'll never really be able to

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catch up. And that, you know, like I said, bums

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me out a little bit because I like when these

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genres seem to have multiple offerings or have the possibility

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for someone to come up from the bottom and surprise

275
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everybody with one of these. You're right, we probably will

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get there eventually, especially as you know, GTA six comes

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out and no one else tries to enter that space

278
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from the top, and then it's like ten years later

279
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and we're looking around. It's like someone's like, I'm just

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going to try to make one of these with the

281
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tools that are available to me, and I'll come up

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with some clever solutions and then maybe they'll surprises at

283
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that point. But it does not seem like the immersive

284
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sam which is like burgeoning from the indie scene right

285
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now or something like that, or a handful of other

286
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genres that went away from the eas and the other

287
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publishers that are now coming from indie studios. All right,

288
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let's see PS five players said they're getting Mindsy refunds.

289
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So it is pretty rough over there like that. That

290
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hasn't happened for at least it hasn't happened in a

291
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big public way where it was getting headlines since cyberpunk.

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Speaker 4: Yeah, cyberpunk got away with it, huh, Like everyone loves cyberpunk.

293
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Speaker 1: Now, Yeah, I know you're ready to hold it at

294
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two accounts. Still you want to brother people.

295
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Speaker 4: I'll tell you what, people can have a short tenchet

296
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span this industry. If it's like a gay people really

297
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did want to like, right, I mean, cyberpunk is kind

298
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of a you know in that GTA realm. Right, if

299
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you can still do one of those, boy people want

300
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it to be good, if you can make it good.

301
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Speaker 2: But I don't know.

302
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Speaker 4: There's other reasons why people were holding out hope for

303
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that game. The unique aesthetic, the fact that it was

304
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CD project read. I mean even if they yeah, yeah,

305
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even they tried to make Minds Eye better, I mean,

306
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who's going to show back up and care?

307
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Speaker 1: No?

308
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Speaker 2: Right exactly?

309
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Speaker 1: There there was not that sort of clamoring for Mind's Eye,

310
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like they're like anywhere close to what was happening for

311
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Cyberpunk before that came out. Meanwhile, over in Konami Land,

312
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they had a little event this morning, I think it was.

313
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They talked about a handful of stuff. Really the big news, well,

314
00:14:37,519 --> 00:14:40,639
there was a metal Gear solid multiplayer thing for Delta

315
00:14:41,080 --> 00:14:44,679
called fox Hunt. Sounds like prop Hunt. Sure, that's it.

316
00:14:45,240 --> 00:14:48,000
I bet that'll be cute and we'll try it out.

317
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I bet we'll get a good stream out of it,

318
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which is at this point in my life. If I

319
00:14:51,840 --> 00:14:53,879
get one good stream for Giant Bomb out of a

320
00:14:53,960 --> 00:14:57,039
multiplayer mode or a multiplayer game, I'm pretty happy. And

321
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I'm not sure if the publishers that consider that a success,

322
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but whatever. The other thing is Silent Hill one remake

323
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from Blueber Team. This is the Blueber Team, you know,

324
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the project that Konami's like, Oh, we're working together again.

325
00:15:11,320 --> 00:15:13,480
Look out for it. We're gonna announce it soon. This

326
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is it, and it's the one thing I think everyone

327
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was predicting. Silent Hill two was so successful, seemed to

328
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work on a commercial front, seemed to work on a

329
00:15:22,759 --> 00:15:25,679
critical reception front, and now those two are working together

330
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again for Silent Hill one. I know you're a Silent

331
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Hill two remake fan, how do you feel about this?

332
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Speaker 2: I love solnd Hill two remake. I thought that was

333
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just an absolute home run.

334
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Speaker 4: Really impressed with that, and I just assume just get

335
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that team and have them make another one, and sold

336
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Hill one did seem like the thing to do. Solnd

337
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Hill three apparently is a direct sequal to one. I

338
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only ever played two, so this is neat because I

339
00:15:47,720 --> 00:15:50,000
have never played soland Hill once. I'll be experiencing this

340
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game completely fresh, and I am really excited for it.

341
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Speaker 2: Let me, is it a little weird?

342
00:15:56,000 --> 00:15:58,679
Speaker 4: Konomi did a thing here instead of just letting this

343
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be a part of one of the summer Gamefest shows

344
00:16:01,440 --> 00:16:03,320
where it was probably gonna get a lot more attention.

345
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Speaker 2: Yeah, I mean it's yeah. If the the question is

346
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is it weird?

347
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Speaker 1: Yes?

348
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Speaker 2: But also is it do I?

349
00:16:09,240 --> 00:16:11,879
Speaker 1: I think I find it a little encouraging that Konami

350
00:16:12,000 --> 00:16:13,240
is like, no, we want to we want to talk

351
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about our own stuff.

352
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Speaker 2: We used to do E three shows, Let's do one

353
00:16:16,039 --> 00:16:16,559
of those again.

354
00:16:17,360 --> 00:16:17,399
Speaker 1: No.

355
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Speaker 4: I think it's you know, there's something to show here Aventually,

356
00:16:19,519 --> 00:16:21,519
they're gonna have a trailer and that'll show up one

357
00:16:21,519 --> 00:16:23,240
of these shows, and it'll still be a very big

358
00:16:23,279 --> 00:16:24,320
deal exactly.

359
00:16:24,440 --> 00:16:26,240
Speaker 1: Yes. And then if Konami still wants to try to

360
00:16:26,240 --> 00:16:30,919
have a direct relationship with its its audience, I find that, again,

361
00:16:30,960 --> 00:16:34,440
like I said, encouraging. I'm hopeful that that publisher really

362
00:16:34,519 --> 00:16:37,759
is dedicated to this current trajectory that it's on with,

363
00:16:38,240 --> 00:16:40,639
you know, making games and promoting games and kind of

364
00:16:40,879 --> 00:16:43,240
owning its presence in Triple A in the Triple A

365
00:16:43,320 --> 00:16:46,440
space again. Yeah, as Ali America points out, there was

366
00:16:46,480 --> 00:16:48,679
a cool thing where we knew about, like the ape

367
00:16:48,759 --> 00:16:51,159
Escape thing with metal Gear and ep Escape. But the

368
00:16:51,200 --> 00:16:53,399
ap Escape is a PlayStation thing, and that game has

369
00:16:53,440 --> 00:16:56,080
also come into Xbox, So what are they doing for that?

370
00:16:56,240 --> 00:17:00,360
Like idea on Xbox it's a Snake versus bomber Man,

371
00:17:00,639 --> 00:17:01,840
and I think that's so fun.

372
00:17:02,080 --> 00:17:03,279
Speaker 2: That's a really cool thing.

373
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Speaker 1: Man.

374
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Speaker 5: I love bomber Man.

375
00:17:05,559 --> 00:17:08,160
Speaker 1: Yeah, he's got a good just a great look, kind

376
00:17:08,160 --> 00:17:09,599
of like I put him in the same bucket as

377
00:17:09,599 --> 00:17:10,160
Mega Man. Weare.

378
00:17:10,279 --> 00:17:11,400
Speaker 2: I just like looking at this guy.

379
00:17:11,839 --> 00:17:14,200
Speaker 4: Yeah, give me a Saturn a Tel sixty four era

380
00:17:14,279 --> 00:17:17,400
bomber Man collection with Barman Hero sixty four sixty four

381
00:17:17,400 --> 00:17:18,559
to two Saturn Bomberman.

382
00:17:18,640 --> 00:17:20,119
Speaker 2: Give me that ship hell Y Man.

383
00:17:20,200 --> 00:17:23,359
Speaker 5: Ten player Bomberman on Switch to would be fantastic.

384
00:17:24,119 --> 00:17:26,680
Speaker 4: Actually, I don't know how many players does Bomberman are

385
00:17:26,920 --> 00:17:29,599
to support. I never played those Switch bomber Man games.

386
00:17:29,400 --> 00:17:30,400
Speaker 2: That's a that's a good question.

387
00:17:31,039 --> 00:17:33,680
Speaker 1: Those are pretty good games, but I never trying to

388
00:17:33,720 --> 00:17:35,559
like max Yeah, I never tried to max out the

389
00:17:35,559 --> 00:17:36,279
player cap.

390
00:17:36,279 --> 00:17:39,440
Speaker 4: But the Saturn bomber Man was ten and it looked

391
00:17:39,440 --> 00:17:42,400
great too. You know, I guess they ultimately still are that.

392
00:17:42,519 --> 00:17:46,160
You mostly focus on Silent Hill F. That's the big

393
00:17:46,200 --> 00:17:48,160
thing right now, and that got that got a good

394
00:17:48,160 --> 00:17:51,200
shilling during summer game Fest stuff and it looks great,

395
00:17:51,359 --> 00:17:53,839
So you know, if that first, but I think, you know,

396
00:17:54,119 --> 00:17:57,039
I think they saw like, hey, like releasing a lot

397
00:17:57,039 --> 00:17:59,759
of residuable games. I even like, you know, an obnoxious amount,

398
00:18:00,000 --> 00:18:03,079
but having a steady kidance works really well. It seems

399
00:18:03,079 --> 00:18:04,240
like they're doing that with sound Hill.

400
00:18:04,240 --> 00:18:04,440
Speaker 2: I had.

401
00:18:04,480 --> 00:18:08,160
Speaker 4: I know, they had that weird like narrative social experiment

402
00:18:08,200 --> 00:18:10,640
thing and that didn't really work out. But sound Hill

403
00:18:10,680 --> 00:18:15,640
two was fantastic. Sound Hill F looks like it should

404
00:18:15,640 --> 00:18:16,039
be good.

405
00:18:16,160 --> 00:18:16,759
Speaker 2: Let's see.

406
00:18:17,000 --> 00:18:19,400
Speaker 4: But this one right here, I'd just be shocked of

407
00:18:19,440 --> 00:18:23,440
this isn't another success. Just having that team together again

408
00:18:23,640 --> 00:18:25,359
working sound Hill one. I can't wait.

409
00:18:25,920 --> 00:18:27,880
Speaker 1: Oh, this is a good point that I wasn't thinking about.

410
00:18:27,880 --> 00:18:30,400
Like we talked about why didn' konami enter into one

411
00:18:30,440 --> 00:18:33,039
of the showcases. You know, they beef with Jeff about

412
00:18:33,039 --> 00:18:35,599
the coach a month of stuff, and coaching was working

413
00:18:35,599 --> 00:18:39,039
with PlayStation so it's like there's probably bad blood, like

414
00:18:39,200 --> 00:18:41,039
enough black bad Blood work Sony. It's like, we can't

415
00:18:41,079 --> 00:18:44,480
look too chummy with with and then do they want

416
00:18:44,480 --> 00:18:45,279
to break to the Xbox?

417
00:18:45,440 --> 00:18:47,440
Speaker 4: I don't know, well, which where Where was the solond

418
00:18:47,480 --> 00:18:50,759
Hill f trailer? Then one of those shows, it was

419
00:18:50,799 --> 00:18:51,759
that one of those shows.

420
00:18:52,079 --> 00:18:53,440
Speaker 3: I thought he was the Game of Wars.

421
00:18:53,519 --> 00:18:58,720
Speaker 4: But past week, yeah, yeah, I can't.

422
00:18:58,920 --> 00:19:00,599
Speaker 2: I don't know. That might be reading too much into it,

423
00:19:00,640 --> 00:19:02,240
but yep, that's that's true.

424
00:19:02,799 --> 00:19:05,519
Speaker 1: And you know, money talks more than anything, so whatever.

425
00:19:05,559 --> 00:19:07,240
At a certain point, everyone's like, we're just trying to

426
00:19:07,279 --> 00:19:09,640
make money and Jeff k yes, me too. Let's just

427
00:19:09,839 --> 00:19:13,279
get back to that. Switch two is fastest selling home

428
00:19:13,279 --> 00:19:15,759
console of all time in just four days, three point

429
00:19:15,759 --> 00:19:19,400
five million. You know, I think I was talking about

430
00:19:19,400 --> 00:19:21,880
this earlier this week somewhere. I think it doesn't matter.

431
00:19:22,359 --> 00:19:24,039
It's like that that is a production success. I think

432
00:19:24,079 --> 00:19:26,519
I was talking to Jason Finilly about it. It's like,

433
00:19:26,599 --> 00:19:28,599
this is about you know, them being able to make

434
00:19:28,720 --> 00:19:30,680
enough and get enough into the supply chain.

435
00:19:31,039 --> 00:19:32,839
Speaker 5: That is all that number really reflects.

436
00:19:33,319 --> 00:19:36,599
Speaker 1: And you know that's apparently that's exactly the case where

437
00:19:36,599 --> 00:19:38,839
it's like, oh yeah, if you look at PS four,

438
00:19:38,960 --> 00:19:41,200
it was like two point one million in a month

439
00:19:41,279 --> 00:19:43,480
or so, maybe two months or something like that, and

440
00:19:43,519 --> 00:19:45,279
it's like, yeah, that's just how many they were able

441
00:19:45,279 --> 00:19:47,920
to make in that time. They sold every single one

442
00:19:47,920 --> 00:19:52,599
that they could get into the supply chain. Basically, I guess,

443
00:19:52,720 --> 00:19:55,319
so what is the takeaway from this? So all they

444
00:19:55,319 --> 00:19:57,680
made a lot of switch twos? I guess I want

445
00:19:57,680 --> 00:20:00,000
to ask you, Mike, how are you feeling about this? Long?

446
00:20:00,240 --> 00:20:02,880
So far? From from all perspectives, They're like, well, you

447
00:20:02,920 --> 00:20:04,680
know when I say that question, what do you think?

448
00:20:05,519 --> 00:20:07,200
Speaker 4: I feel pretty good about it. I mean, you know,

449
00:20:08,440 --> 00:20:11,720
it's still just is the highest sewing launch ever. Yeah,

450
00:20:11,759 --> 00:20:14,240
obviously making a lot of them has something to do

451
00:20:14,359 --> 00:20:16,599
with it, but you still need to have people care,

452
00:20:17,319 --> 00:20:20,960
and they did care. There was obviously demand for a

453
00:20:21,039 --> 00:20:22,920
new switch. I mean, come on, what's the question we've

454
00:20:22,920 --> 00:20:24,839
been hearing from basically the last four years is when

455
00:20:24,880 --> 00:20:25,759
there's a ones, there.

456
00:20:25,680 --> 00:20:26,960
Speaker 2: Going to be a new one. What's the new one

457
00:20:27,000 --> 00:20:27,359
gonna be?

458
00:20:27,440 --> 00:20:27,519
Speaker 1: Like?

459
00:20:28,000 --> 00:20:31,079
Speaker 4: And here it is, and people seem generally happy. I know,

460
00:20:31,079 --> 00:20:35,079
it's you know, online is online. You'll hear differing opinions,

461
00:20:35,440 --> 00:20:37,759
but overall, I think people who have a switch to

462
00:20:38,519 --> 00:20:43,160
are enjoying their switch to they're enjoying games. They're kind

463
00:20:43,160 --> 00:20:45,920
of enjoying some stuff that maybe is surprising, like game

464
00:20:46,000 --> 00:20:48,839
chat actually being kind of neat, kind of great, kind

465
00:20:48,839 --> 00:20:53,839
of cute, game share, working, GameCube games fantastic, And I

466
00:20:53,880 --> 00:20:56,079
bet everyone's gonna feel even better once we do have

467
00:20:56,200 --> 00:20:58,920
Donkey Kong Bonanza, which is like a month away, right,

468
00:20:59,000 --> 00:21:02,440
I think it's almost literally a month away, So I mean, yeah,

469
00:21:02,480 --> 00:21:03,920
I think you have to just take it as a

470
00:21:03,920 --> 00:21:06,319
pretty unbridled success at this point.

471
00:21:07,160 --> 00:21:09,640
Speaker 1: Yeah, and like, you know, it's doing what it needs

472
00:21:09,640 --> 00:21:11,519
to do in this moment, which is be a new

473
00:21:11,559 --> 00:21:14,559
console and have at least one game people care about,

474
00:21:14,799 --> 00:21:17,640
and it's you know, it is the game for the

475
00:21:17,880 --> 00:21:21,079
most like the majority of families who still care about consoles.

476
00:21:21,480 --> 00:21:24,079
Mario Kart is it like that is the one, you know,

477
00:21:24,200 --> 00:21:27,359
if there's another one, it might actually be Mario Party,

478
00:21:27,559 --> 00:21:29,440
which is going to get you know, Mario Party Jamboree

479
00:21:29,480 --> 00:21:30,519
is going to get an update soon.

480
00:21:31,319 --> 00:21:33,559
Speaker 2: And it's easy for us to overlook that.

481
00:21:33,519 --> 00:21:35,240
Speaker 1: As people who play a lot of games to be like,

482
00:21:35,400 --> 00:21:38,160
Mario Kart is ever present and kind of feels like

483
00:21:38,200 --> 00:21:41,119
a very familiar quantity at a certain point for like

484
00:21:41,160 --> 00:21:43,480
you know, hearing Paul Record has played hundreds of hours

485
00:21:43,559 --> 00:21:45,160
of Mario cart and that's kind of all he played

486
00:21:45,160 --> 00:21:48,119
on the Switch. He he ain't alone in that. That

487
00:21:48,240 --> 00:21:51,319
is a huge number of people, and like so that's

488
00:21:51,319 --> 00:21:54,240
what that system needed on day one. It's doing that,

489
00:21:54,880 --> 00:21:56,799
and you know, trying to figure out what the system

490
00:21:56,880 --> 00:21:58,240
is going to do in the future is going to

491
00:21:58,279 --> 00:22:01,000
rely on what does Donkey Kong do, What does METROI do?

492
00:22:01,079 --> 00:22:04,119
What does Pokemon do? And then there's a you know,

493
00:22:04,599 --> 00:22:07,079
Mario yet to come, there is a Zelda yet to come,

494
00:22:07,119 --> 00:22:10,759
There's surprises yet to come, and until those are are

495
00:22:10,759 --> 00:22:13,279
more known to us, we won't know what the future

496
00:22:13,319 --> 00:22:14,880
of this console really is because it is going to

497
00:22:14,920 --> 00:22:16,160
be about the games.

498
00:22:16,640 --> 00:22:18,240
Speaker 4: Yeah, you know, I mean, I'm gonna get Metro praying

499
00:22:18,240 --> 00:22:20,000
for I'm gonna get Donkey Kong this year. I can't

500
00:22:20,039 --> 00:22:22,400
imagine I'd come to the end of twenty twenty five,

501
00:22:22,440 --> 00:22:24,680
and like that was a bit of a disappointing debut

502
00:22:25,279 --> 00:22:28,160
for the Switch to I think there's like a little

503
00:22:28,160 --> 00:22:32,160
bit of burn amongst perhaps the hardcore Nintendo fans like us,

504
00:22:32,200 --> 00:22:34,839
because you know, like Mario Kart World, some people a

505
00:22:34,880 --> 00:22:37,200
little down at some people are looking at a lot

506
00:22:37,400 --> 00:22:40,200
maybe somewhere in between. I am enjoying it, but it's

507
00:22:40,240 --> 00:22:45,119
not like it's not one of these transformative launch games.

508
00:22:45,160 --> 00:22:46,599
Speaker 1: Eight out of ten is accurate, but I know you

509
00:22:46,640 --> 00:22:48,799
feel that way about most Mario Karts. I'm like, for me,

510
00:22:48,880 --> 00:22:50,839
I'm up and down a little bit with Marios, Like

511
00:22:50,880 --> 00:22:52,720
I think the recent ones have been nine out of ten,

512
00:22:52,799 --> 00:22:54,000
but this one's an eight out of ten, which is

513
00:22:54,039 --> 00:22:56,000
still really good.

514
00:22:55,519 --> 00:22:58,720
Speaker 4: Right, And it's going to obviously so insanely well, even

515
00:22:58,720 --> 00:23:01,200
though it's little that question with the bundle, right, but

516
00:23:01,200 --> 00:23:05,079
it's you know, it's going to do what Nintendo wants

517
00:23:05,079 --> 00:23:07,720
it to do, for sure, but it's not you know,

518
00:23:07,839 --> 00:23:10,759
for me doing the things that say, like Halo did

519
00:23:10,799 --> 00:23:13,720
I'm Mario sixty forty even you know, a rogue leader

520
00:23:14,039 --> 00:23:16,000
or even like an Astro's playroom than when I think

521
00:23:16,000 --> 00:23:19,119
about my favorite launch game experiences.

522
00:23:19,440 --> 00:23:24,319
Speaker 1: Yeah, yeah, Eric Jesus gerssemind saying people told him TK

523
00:23:24,440 --> 00:23:25,960
is terrible when he was at SGF. Yeah, he was

524
00:23:25,960 --> 00:23:28,400
hanging out with Jordan Midler a lot and Andy Robinson.

525
00:23:28,480 --> 00:23:30,880
And Andy Robinson doesn't seem to like Donkey Kong for

526
00:23:30,880 --> 00:23:31,359
some reason.

527
00:23:31,440 --> 00:23:35,440
Speaker 4: So we'll see, Yeah, Churstma doesn't like Yoshi, so there's

528
00:23:35,480 --> 00:23:38,000
just something, you know, there's some kind of weird bug

529
00:23:38,400 --> 00:23:39,599
hopping around that group.

530
00:23:39,640 --> 00:23:40,000
Speaker 1: We don't.

531
00:23:40,119 --> 00:23:42,119
Speaker 2: Yeah, they're sick. It's what we're saying.

532
00:23:42,160 --> 00:23:49,680
Speaker 1: They're sick in my name, my name, let's see.

533
00:23:48,519 --> 00:23:52,400
Speaker 5: Mike, mikey Manicotti. There he is, Okay.

534
00:23:52,480 --> 00:23:54,920
Speaker 1: Koe Techno thinks the system to switch to is closer

535
00:23:54,960 --> 00:23:57,200
to an Xbox Series X. That's an easy thing to say.

536
00:23:57,599 --> 00:23:59,400
I think the system does seem a little bit more

537
00:23:59,440 --> 00:24:03,519
powerful then maybe we were expecting, but not like you

538
00:24:03,519 --> 00:24:06,160
know whatever it's it's going to. It's going to be

539
00:24:06,200 --> 00:24:09,480
a handheld system with all of that entails like you know.

540
00:24:09,640 --> 00:24:10,720
Speaker 2: What, like what does that mean?

541
00:24:10,799 --> 00:24:10,920
Speaker 1: Right?

542
00:24:10,920 --> 00:24:12,759
Speaker 4: It's like I just I get judget based on the

543
00:24:12,759 --> 00:24:15,279
games I'm playing, and a lot of them look really good,

544
00:24:15,359 --> 00:24:18,440
like Mark rot World does look very good, it's very sharp.

545
00:24:18,680 --> 00:24:23,039
A lot of the updated games look great, like the Zeldas,

546
00:24:23,039 --> 00:24:26,319
but Tune three it's updated, I thought looked fantastic, like

547
00:24:26,359 --> 00:24:28,480
the Third Party. There's some things like hit Men where

548
00:24:28,519 --> 00:24:30,359
I'm like, oh, I know, I thought this would look

549
00:24:30,359 --> 00:24:32,119
a little bit better, But then things like street Fighter

550
00:24:32,319 --> 00:24:34,640
six where I'm kind of blown away like, oh yeah,

551
00:24:34,680 --> 00:24:37,160
this is fantastic on Switch too. I'll tell you what

552
00:24:37,799 --> 00:24:41,680
it is, well above good enough for me, right, Like,

553
00:24:41,720 --> 00:24:45,519
this is definitely what I was hoping for, and maybe

554
00:24:45,559 --> 00:24:48,480
a little bit more. You know, all I ever wanted

555
00:24:48,720 --> 00:24:51,759
was sixty FBS games becoming more of a regular thing.

556
00:24:51,799 --> 00:24:54,359
And it looks like I'm what I'm getting in spades here.

557
00:24:54,960 --> 00:24:58,240
Speaker 1: Yep, sixty frames per second, a lot of games rendering

558
00:24:58,240 --> 00:25:00,319
at ten eighty and out putting at four K looking

559
00:25:00,359 --> 00:25:03,000
really sharp. A handful of games rendering at four K,

560
00:25:03,119 --> 00:25:05,640
you know, rendering at four K with Nvidio magic on

561
00:25:05,640 --> 00:25:08,440
top of whatever that doesn't matter. It looks really crisp.

562
00:25:08,640 --> 00:25:09,519
Speaker 2: Stuff that I just wasn't.

563
00:25:09,839 --> 00:25:11,839
Speaker 1: I was like, you know, the resolution is still going

564
00:25:11,880 --> 00:25:12,920
to be a little bit won key, but if I

565
00:25:12,960 --> 00:25:14,920
get sixty frames per second, I'll be happy. You know.

566
00:25:14,920 --> 00:25:16,759
There's a handful of things that run at one twenty

567
00:25:16,799 --> 00:25:18,839
frames per second or run at four K, and that's

568
00:25:18,880 --> 00:25:21,519
that's pretty cool to see out of the gate. How

569
00:25:21,559 --> 00:25:23,359
long does that last as we are getting native to

570
00:25:23,559 --> 00:25:26,240
switch games, I don't think very long. But if I

571
00:25:26,279 --> 00:25:29,200
get more games at sixty frames per second, then not

572
00:25:29,759 --> 00:25:34,039
I'll be happy as you mentioned that Splatoon update was

573
00:25:34,119 --> 00:25:36,279
really it looks really good. They did a great job

574
00:25:36,279 --> 00:25:39,519
with that. Splatoon three is running better than ever second.

575
00:25:39,519 --> 00:25:40,279
Speaker 2: It's running great.

576
00:25:40,759 --> 00:25:44,519
Speaker 1: Mortal Kombat one has not had an update. It like

577
00:25:44,599 --> 00:25:48,519
is listed as having in compatibility issues. It's running better

578
00:25:48,519 --> 00:25:50,839
than ever so that's before they've done anything to like

579
00:25:50,880 --> 00:25:52,119
make it like really spruced up.

580
00:25:52,160 --> 00:25:54,599
Speaker 4: So that's ex I wonder because like cause that game

581
00:25:54,680 --> 00:25:57,519
had like the really like toned down ugly character models,

582
00:25:57,720 --> 00:25:59,319
So like I kind of want to see that game

583
00:25:59,400 --> 00:26:02,240
with the ugly character mall's but running at sixty frames

584
00:26:02,279 --> 00:26:03,200
per second.

585
00:26:03,200 --> 00:26:04,559
Speaker 2: Exactly how that's hinged?

586
00:26:04,680 --> 00:26:04,960
Speaker 1: Okay?

587
00:26:05,000 --> 00:26:08,880
Speaker 5: Yeah, in a nightmare version of that game, Red Dead Redemption.

588
00:26:08,559 --> 00:26:11,480
Speaker 1: Two is rumored to be coming to the console. There

589
00:26:11,599 --> 00:26:14,759
is a battery bug where the system looks like it's

590
00:26:15,079 --> 00:26:18,720
completely depleting a battery. It goes down to one percent

591
00:26:18,799 --> 00:26:21,079
and then it runs for another hour. It is what

592
00:26:21,119 --> 00:26:24,400
people are saying. So and that's every switch to, every

593
00:26:24,400 --> 00:26:27,480
switch to is having the same battery display percentage bug.

594
00:26:28,000 --> 00:26:30,640
So it probably has better battery life than you think

595
00:26:30,640 --> 00:26:33,039
it does, which is a relief to me because I

596
00:26:33,039 --> 00:26:35,759
thought the battery life was pretty bad and then now

597
00:26:35,799 --> 00:26:37,960
I hear this, since that makes sense because I was

598
00:26:38,200 --> 00:26:39,880
I was continuing to play, and it's like, this thing's

599
00:26:39,920 --> 00:26:41,839
not dying. What's going on here? It's not shutting down

600
00:26:41,880 --> 00:26:44,920
on me. So hopefully they can fix that and kind

601
00:26:44,960 --> 00:26:48,240
of set some minds at ease instead of like giving

602
00:26:48,240 --> 00:26:52,680
everybody battery anxiety when they don't need it. All right,

603
00:26:52,759 --> 00:26:55,039
that's the big stuff I wanted to talk about. We

604
00:26:55,240 --> 00:26:57,440
can try to figure something else out, or Mike, we

605
00:26:57,440 --> 00:26:59,559
could take a break, come back, get into the super chats.

606
00:26:59,559 --> 00:27:01,839
There's plenty any of those. How about that to that?

607
00:27:02,720 --> 00:27:07,880
All right, We'll be right back. Everybody, all right, we

608
00:27:08,039 --> 00:27:12,519
are back. Jeff grabbed Mike Manatti. Game mess decides. Uh, Mike,

609
00:27:12,640 --> 00:27:14,400
there are some super chats. How about we read those?

610
00:27:14,759 --> 00:27:15,039
Speaker 2: Sure?

611
00:27:15,079 --> 00:27:17,680
Speaker 4: Big Frush three seven says biggest s chef news was

612
00:27:17,960 --> 00:27:20,160
the Gerstman homecoming.

613
00:27:20,599 --> 00:27:23,160
Speaker 1: It was nice, very nice. Yeah, it was very nice

614
00:27:23,200 --> 00:27:25,319
for him to come on the show. He was very kind.

615
00:27:25,640 --> 00:27:28,720
I really appreciate that. It was it was great to

616
00:27:28,720 --> 00:27:30,440
see him turn it on when it was like time

617
00:27:30,480 --> 00:27:33,480
to give ship to Mike Manatti. I thought, I just

618
00:27:33,759 --> 00:27:35,440
that was a weird moment for me, of like, who

619
00:27:35,519 --> 00:27:36,680
was a weird moment for me.

620
00:27:36,960 --> 00:27:42,079
Speaker 4: I bet it was like him and Miller and Daddy

621
00:27:42,240 --> 00:27:45,839
and just you know, marking all these all these blueminaries

622
00:27:46,400 --> 00:27:49,160
the gaming industry, Like why are they talking about me?

623
00:27:49,880 --> 00:27:52,440
Speaker 1: Yeah? That was It was a cool night because then,

624
00:27:52,559 --> 00:27:54,839
like we hung out pretty late, Like Daniel Dwyer was

625
00:27:54,880 --> 00:27:57,000
there for a long time and he's just so nice,

626
00:27:57,039 --> 00:27:59,880
and Mark McDonald just kept encouraging us to come out

627
00:27:59,880 --> 00:28:00,440
to Japan.

628
00:28:00,839 --> 00:28:01,599
Speaker 2: He's so nice.

629
00:28:01,799 --> 00:28:03,079
Speaker 1: Like I made a special point to go over to

630
00:28:03,119 --> 00:28:04,720
see Luminous the next day because I just wanted to

631
00:28:04,759 --> 00:28:05,680
hang out with him more.

632
00:28:06,079 --> 00:28:06,960
Speaker 2: That game was great.

633
00:28:07,279 --> 00:28:09,119
Speaker 1: It's like, oh, yeah, all these people that I've like

634
00:28:09,440 --> 00:28:11,680
said hi to a couple of times or maybe only

635
00:28:11,720 --> 00:28:13,920
engaged with online, which I think is with the case

636
00:28:13,920 --> 00:28:16,279
with Danny, It's like, oh, of course these people are

637
00:28:16,319 --> 00:28:18,519
as awesome as in person as I was hoping they were.

638
00:28:18,599 --> 00:28:20,680
They that's why they are in the Giant Bomb Orbit

639
00:28:20,720 --> 00:28:23,680
in the first place. So just a really great SGF

640
00:28:24,240 --> 00:28:24,880
got Yeah.

641
00:28:24,759 --> 00:28:26,240
Speaker 4: I think I got to be a lot of people

642
00:28:26,279 --> 00:28:30,839
who never met Danny before, obviously, but you know, Mark H. Palmer,

643
00:28:30,880 --> 00:28:35,880
guy nice.

644
00:28:34,400 --> 00:28:36,519
Speaker 1: Peter Spittech hung out for a long time that night

645
00:28:36,519 --> 00:28:38,119
as well. It was great to see him.

646
00:28:38,160 --> 00:28:42,799
Speaker 4: Just yeah, great people, Yeah a big fresh thirty seven says,

647
00:28:42,920 --> 00:28:45,000
you know, you can't invite people to your game chat

648
00:28:45,039 --> 00:28:47,119
room after the room is made. Got to invite them

649
00:28:47,160 --> 00:28:49,079
when the room is made. Otherwise you got this band.

650
00:28:49,079 --> 00:28:50,480
I think we came across that during.

651
00:28:50,359 --> 00:28:52,440
Speaker 1: Yeah, we experienced that today. It's pretty stupid. Yep, that

652
00:28:52,559 --> 00:28:55,680
is that is a silly thing. We will hopefully they

653
00:28:55,680 --> 00:28:58,839
try to update that because I want to keep using that,

654
00:28:58,880 --> 00:29:00,359
But if it becomes a little bit of a headache,

655
00:29:00,519 --> 00:29:02,839
it's gonna feel like kind of silly to invite someone

656
00:29:02,839 --> 00:29:03,000
to that.

657
00:29:03,039 --> 00:29:05,400
Speaker 5: Who's like, why are you using this thing? Because I

658
00:29:05,519 --> 00:29:07,400
like it? I'm sorry.

659
00:29:07,680 --> 00:29:10,599
Speaker 4: Si from Saskatchewan says watched a later episode Dragon ball

660
00:29:10,640 --> 00:29:13,200
Z for the first time. In WTF, guy snipes a

661
00:29:13,240 --> 00:29:16,440
puppy in certain naughty dog joke. Here is mister Stainton

662
00:29:16,680 --> 00:29:19,200
a top tier character dr One. I watched Dragon ball

663
00:29:19,279 --> 00:29:20,960
Z that dog gets better.

664
00:29:23,680 --> 00:29:25,359
Speaker 2: Do they use the dragon balls to bring him back?

665
00:29:25,519 --> 00:29:28,720
Speaker 4: No, Boo just brought him back to life with his

666
00:29:28,799 --> 00:29:31,400
Boo powers and it turned him good. But then the

667
00:29:31,480 --> 00:29:33,799
evil part of him separated, and Good Boo and Evil

668
00:29:33,799 --> 00:29:36,079
Boo had to fight. But Evil Boo won and then

669
00:29:36,119 --> 00:29:39,319
they became Super Boo, and then Super Boo absorbed a

670
00:29:39,359 --> 00:29:43,079
bunch of other characters by eating them with chocolate like Piccolo,

671
00:29:43,200 --> 00:29:46,680
and Gohan got really strong. But then Goku and Vegeta

672
00:29:46,720 --> 00:29:50,279
put on the Patorah rings and became Vegeto and they

673
00:29:50,279 --> 00:29:52,240
fought him and they could have killed him, but they

674
00:29:52,319 --> 00:29:54,640
didn't because they had to save the people he ate,

675
00:29:55,000 --> 00:29:57,319
so they let him eat him so they can go inside,

676
00:29:57,400 --> 00:30:01,039
which also undid the fusion. Vegeta didn't want to fuse

677
00:30:01,079 --> 00:30:04,920
again because of his pride, so they separated their friends

678
00:30:05,000 --> 00:30:08,319
from Super Boo, which turned him into Kid Boo, which

679
00:30:08,359 --> 00:30:11,000
isn't actually quite as powerful as Super Boo, but Kid

680
00:30:11,000 --> 00:30:14,400
Boo is evil incarnate and unpredictable, so it was a

681
00:30:14,519 --> 00:30:17,000
very big problem and the only way they're able to

682
00:30:17,079 --> 00:30:19,960
get rid of him was by Goku h doing a

683
00:30:20,000 --> 00:30:23,359
spirit bomb and then den Day, who's the Nemekian Dragon,

684
00:30:23,400 --> 00:30:26,559
balls to bring back everybody from Earth so they can

685
00:30:26,599 --> 00:30:29,480
all lend their energy to Goku. But they weren't at

686
00:30:29,480 --> 00:30:31,799
first because Vegeta wasn't a very good hype man. But

687
00:30:31,839 --> 00:30:34,680
then mister Satan came in to do the hyping for them,

688
00:30:34,680 --> 00:30:37,400
so then everybody gave their energy to Goku. And then

689
00:30:37,400 --> 00:30:39,599
before killing Boo, he's like, I wish you came back

690
00:30:39,640 --> 00:30:41,599
as a good guy, and then he did and he's

691
00:30:41,640 --> 00:30:44,319
a little kid called Ube. And then many years later

692
00:30:44,319 --> 00:30:45,799
he found him in a tournament says I'm going to

693
00:30:45,839 --> 00:30:49,559
train you and leave my family forever and do that instead.

694
00:30:49,440 --> 00:30:50,839
Speaker 2: And that was the end of dragon ball Z.

695
00:30:51,880 --> 00:30:57,279
Speaker 4: Next super Chat, Next super Chet is sarsasketchwan ever played

696
00:30:57,279 --> 00:30:57,920
this them game?

697
00:30:58,200 --> 00:31:01,759
Speaker 2: Chess and guns? What chess?

698
00:31:01,880 --> 00:31:02,039
Speaker 4: Now?

699
00:31:02,119 --> 00:31:06,240
Speaker 1: It's not chessting guns? Okay cause it's like chess and guns,

700
00:31:06,400 --> 00:31:06,880
very much like.

701
00:31:06,880 --> 00:31:08,039
Speaker 2: A steam hen taie game.

702
00:31:08,839 --> 00:31:10,279
Speaker 1: But no, I'll give it a shot.

703
00:31:11,200 --> 00:31:14,519
Speaker 4: Yeah you think it's just like I hope, it's kind

704
00:31:14,519 --> 00:31:18,440
of just chess with the class threat that the other player.

705
00:31:18,240 --> 00:31:23,079
Speaker 2: Is that that is the best case.

706
00:31:23,160 --> 00:31:25,319
Speaker 1: I think. I like the idea of the chess pieces

707
00:31:25,400 --> 00:31:27,440
having guns, but I do like the idea of just

708
00:31:27,480 --> 00:31:28,000
at any.

709
00:31:27,839 --> 00:31:30,200
Speaker 5: Moment, bang, I don't want to play anymore. That's very good.

710
00:31:30,440 --> 00:31:34,079
Speaker 4: You remember those early piece PC CD ROM chess games,

711
00:31:34,119 --> 00:31:37,400
including that Star Wars one with the very violent animations.

712
00:31:37,519 --> 00:31:39,240
Speaker 2: Uh that shit ruled.

713
00:31:39,279 --> 00:31:39,640
Speaker 1: I love that.

714
00:31:39,720 --> 00:31:42,000
Speaker 2: Yeah, it was one of those battle chests is that

715
00:31:42,079 --> 00:31:42,680
was that one of them?

716
00:31:42,880 --> 00:31:44,640
Speaker 4: I think it's bout chest. Then they just made a

717
00:31:44,680 --> 00:31:45,759
Star Wars.

718
00:31:46,079 --> 00:31:46,759
Speaker 2: They made a Star Wars.

719
00:31:46,759 --> 00:31:47,359
Speaker 1: Everything at that point.

720
00:31:47,359 --> 00:31:49,119
Speaker 4: Well, it was great because like each chess piece was

721
00:31:49,119 --> 00:31:51,160
a different person, like one's Bubba Thatt, one C three

722
00:31:51,200 --> 00:31:53,599
po and there was a different animation for like each

723
00:31:53,680 --> 00:31:56,480
combination of one taking the other piece, and they were

724
00:31:56,519 --> 00:31:57,640
all very creative.

725
00:31:58,160 --> 00:31:59,519
Speaker 2: They're kind of like fatalities.

726
00:32:00,039 --> 00:32:01,680
Speaker 1: We share Chess week. That's what we should do. We

727
00:32:01,720 --> 00:32:04,559
shad golf week Chess Week and then play a bunch

728
00:32:04,599 --> 00:32:05,440
of these different.

729
00:32:05,240 --> 00:32:07,680
Speaker 4: Old could do a traditional tabletop game we can make.

730
00:32:07,759 --> 00:32:10,440
We can do the Poker Night duch.

731
00:32:10,319 --> 00:32:13,240
Speaker 1: Would be great. Yes, Poker Poker Night on Mega Man.

732
00:32:13,279 --> 00:32:15,079
I'm I really like that idea. I hope we can

733
00:32:15,119 --> 00:32:15,599
make that happen.

734
00:32:19,480 --> 00:32:22,440
Speaker 3: Play some tabletop simulator, Yes, I.

735
00:32:22,400 --> 00:32:23,559
Speaker 1: Want to do that. I want to be the only

736
00:32:23,599 --> 00:32:25,839
one in VR while everyone else messes with me in there.

737
00:32:25,880 --> 00:32:29,680
Speaker 4: Yeah all right, Big Fresh s thirty seven says, did

738
00:32:29,720 --> 00:32:31,920
you see the one more thing at the Green Game Showcase?

739
00:32:31,960 --> 00:32:33,680
That's one of the craziest things I've seen at an

740
00:32:33,720 --> 00:32:37,000
E three style show. This is the AI slop thing, right,

741
00:32:37,359 --> 00:32:39,440
that Green Game Showcase was apparently a mess.

742
00:32:39,799 --> 00:32:43,839
Speaker 3: Even I watch it. It is in saying I can't

743
00:32:43,880 --> 00:32:47,599
believe like Cheff late life slive because it has the

744
00:32:47,880 --> 00:32:53,720
he has the summer the thing on the yeah, on

745
00:32:53,759 --> 00:32:56,960
the stream he's streaming on the Game Awards thing. I

746
00:32:56,960 --> 00:32:57,880
can't believe that thing.

747
00:32:57,759 --> 00:33:00,119
Speaker 2: She was theyly just paid them, right if and.

748
00:33:00,160 --> 00:33:02,240
Speaker 3: If they pay you, like you can't just have that

749
00:33:02,319 --> 00:33:04,799
ship on your show, like you had to draw the line.

750
00:33:04,880 --> 00:33:07,039
I guess this is like it's mistake.

751
00:33:07,319 --> 00:33:11,799
Speaker 1: Wait is green games like as in like green energy,

752
00:33:11,880 --> 00:33:15,319
like green, like good planet their heroes, Jeff. And then

753
00:33:15,319 --> 00:33:18,279
they did ai stuff the thing that's burning down forests.

754
00:33:18,640 --> 00:33:21,559
Speaker 2: Oh yeah it is hell yeah, Okay cool.

755
00:33:21,799 --> 00:33:23,519
Speaker 3: I kind of want I kind of want you to

756
00:33:23,559 --> 00:33:26,559
react to it on the internet. But it's it's just insane.

757
00:33:26,759 --> 00:33:27,440
It's excreazed.

758
00:33:27,440 --> 00:33:29,480
Speaker 4: Okay, But apparently that was separate. Probably the one more

759
00:33:29,559 --> 00:33:32,319
thing was just the Walking Dead tale game.

760
00:33:32,359 --> 00:33:35,240
Speaker 3: Again, Yes, he wast the Walking Dead. He wanked. I

761
00:33:35,279 --> 00:33:36,759
don't know why, I don't know how.

762
00:33:37,240 --> 00:33:39,480
Speaker 2: I don't know said they were hardy games that gave

763
00:33:39,519 --> 00:33:39,880
them money.

764
00:33:39,920 --> 00:33:42,880
Speaker 4: Wait, what what the fuck are we talking about? Like

765
00:33:42,960 --> 00:33:45,240
not even like a special edition of it, They're just

766
00:33:45,359 --> 00:33:47,400
like by the way.

767
00:33:47,200 --> 00:33:51,039
Speaker 1: This can exist is that what you're saying. Yes, it's

768
00:33:51,720 --> 00:33:53,880
from like twenty twelve or twenty eleven.

769
00:33:54,200 --> 00:33:56,759
Speaker 3: Yeah, he watches that game. They were just say, oh

770
00:33:57,079 --> 00:34:00,279
remember this game? Hell yeah, say remember you want like

771
00:34:00,799 --> 00:34:02,920
they announced it like it was a new game, but

772
00:34:02,960 --> 00:34:06,720
it was that game. I think I think there was

773
00:34:06,759 --> 00:34:10,480
a saying there's a fire escape and for some reason,

774
00:34:10,519 --> 00:34:12,079
Dan was going off on that game and I was

775
00:34:12,119 --> 00:34:14,519
just like listening, like, yeah.

776
00:34:13,960 --> 00:34:16,239
Speaker 2: That's that's your slot.

777
00:34:16,400 --> 00:34:16,760
Speaker 1: That up.

778
00:34:16,880 --> 00:34:20,199
Speaker 4: Yeah, there's a lot of games like damn, you need

779
00:34:20,239 --> 00:34:22,159
to try again and give it another chance.

780
00:34:23,519 --> 00:34:24,920
Speaker 2: Tell Tales the Walking Dead.

781
00:34:25,039 --> 00:34:27,079
Speaker 1: Yes, you guys are running in parallel.

782
00:34:26,719 --> 00:34:27,840
Speaker 3: There, Yes, fucking go.

783
00:34:29,559 --> 00:34:30,000
Speaker 2: Excellent.

784
00:34:30,079 --> 00:34:34,000
Speaker 4: Here is from side from scatchewangainsas does Rascal might need

785
00:34:34,039 --> 00:34:37,440
wellness checks before each episode? Did his lifted truck and

786
00:34:37,559 --> 00:34:40,199
jet Ski's getting pounded? How could someone who looks that

787
00:34:40,199 --> 00:34:40,719
cool beside?

788
00:34:40,840 --> 00:34:41,000
Speaker 1: Man?

789
00:34:41,039 --> 00:34:42,800
Speaker 2: I knew I was tired of groucy? Was I really

790
00:34:42,880 --> 00:34:43,440
that grouchy?

791
00:34:43,519 --> 00:34:43,599
Speaker 6: There?

792
00:34:43,760 --> 00:34:47,039
Speaker 4: It was also a bad game at a terrible level. Yeah,

793
00:34:47,239 --> 00:34:48,480
it was a rough episode.

794
00:34:48,519 --> 00:34:50,760
Speaker 1: So like you were tired, you were you were kind

795
00:34:50,760 --> 00:34:53,039
of you weren't like making like big mistakes, but you

796
00:34:53,039 --> 00:34:54,800
were missing stuff that I don't think you would normally

797
00:34:54,840 --> 00:34:56,159
miss if you weren't so tired.

798
00:34:56,519 --> 00:34:57,039
Speaker 2: I can see that.

799
00:34:57,360 --> 00:35:00,960
Speaker 1: And you made a point of being tired and cranky,

800
00:35:01,039 --> 00:35:03,440
and then we like really got rubbed that in and

801
00:35:03,480 --> 00:35:05,159
so when people hear that, they're like, all right, time

802
00:35:05,199 --> 00:35:07,039
to get on to make Mikey upset train and like

803
00:35:07,119 --> 00:35:07,719
people love that.

804
00:35:07,880 --> 00:35:09,880
Speaker 2: So I think I think that's all this is. We

805
00:35:10,000 --> 00:35:11,679
got through. He made some progies.

806
00:35:11,719 --> 00:35:12,920
Speaker 3: We're gonna, oh you do.

807
00:35:13,000 --> 00:35:15,159
Speaker 2: Maybe media sent Dan his game soon.

808
00:35:15,199 --> 00:35:17,920
Speaker 4: We gotta go to scrub that game, make sure there's

809
00:35:17,920 --> 00:35:19,199
something problematic about it.

810
00:35:19,239 --> 00:35:21,079
Speaker 2: But then I think where's set sounds good?

811
00:35:21,159 --> 00:35:21,360
Speaker 1: Yep.

812
00:35:23,639 --> 00:35:27,440
Speaker 4: Nathan Maloney says, hey, messy boys, could we get a

813
00:35:27,480 --> 00:35:31,159
real deal ultra cool PlayStation showcase this year? Since they

814
00:35:31,199 --> 00:35:35,400
were talking about doing one in June. Thanks, no idea.

815
00:35:36,159 --> 00:35:38,480
Speaker 2: I mean, it wouldn't be till like almost Christmas time,

816
00:35:38,480 --> 00:35:38,840
but this work.

817
00:35:39,320 --> 00:35:41,400
Speaker 1: They could do it in September, right, They've they've done

818
00:35:41,400 --> 00:35:42,920
the showcase in September before.

819
00:35:43,559 --> 00:35:46,440
Speaker 5: But I have no idea. I haven't asked about the

820
00:35:46,440 --> 00:35:47,239
possibility of that.

821
00:35:47,320 --> 00:35:49,360
Speaker 1: I haven't asked if like doing those state of play

822
00:35:49,760 --> 00:35:51,760
means that they won't be able to pull off.

823
00:35:51,559 --> 00:35:52,559
Speaker 2: A showcase now.

824
00:35:53,119 --> 00:35:55,239
Speaker 1: But you know that's that's a company that should have

825
00:35:55,320 --> 00:35:56,800
a bunch of studios that are going to be ready

826
00:35:56,840 --> 00:35:59,360
to reload here any minute, and by any minute, I

827
00:35:59,360 --> 00:36:02,320
mean over the next two years. At some point, does

828
00:36:02,320 --> 00:36:05,280
that stuff line up to justify a showcase. I don't know.

829
00:36:05,920 --> 00:36:06,840
I really don't have anything.

830
00:36:06,880 --> 00:36:09,239
Speaker 4: There's only a Big Boys showcase, you know, Like, I

831
00:36:09,239 --> 00:36:10,760
feel like we're going to be set for a while

832
00:36:10,840 --> 00:36:11,719
at least now.

833
00:36:11,840 --> 00:36:14,079
Speaker 1: For Yeah, I thought that state of play was was

834
00:36:14,119 --> 00:36:16,400
really really solid, Like they.

835
00:36:16,400 --> 00:36:18,840
Speaker 4: Might do another thing for Ghost of Yota before that

836
00:36:18,880 --> 00:36:20,000
comes out, right.

837
00:36:19,960 --> 00:36:22,920
Speaker 5: Right, they'll do maybe a dedicated state of play, right, Yeah.

838
00:36:24,559 --> 00:36:27,800
Speaker 4: Let's see her now, doctor, But Hugger says, the biggest

839
00:36:27,840 --> 00:36:30,760
game of the year comes out tomorrow on Friday the thirteenth.

840
00:36:31,119 --> 00:36:35,199
Five Nights f Freddy's. Secret of the Mimic thoughts. Yeah,

841
00:36:35,239 --> 00:36:36,920
I mean, if you told me that there were now

842
00:36:37,039 --> 00:36:39,159
thirty two five nights at Freddy's, I believe you.

843
00:36:39,239 --> 00:36:40,920
Speaker 1: I don't think that's that far off. Like there's a

844
00:36:40,960 --> 00:36:42,119
lot of those.

845
00:36:41,960 --> 00:36:43,719
Speaker 3: Games are fun.

846
00:36:44,679 --> 00:36:46,760
Speaker 4: No, in fact, one of my least we were at

847
00:36:46,760 --> 00:36:48,559
Acronus by the way, FFNF.

848
00:36:48,679 --> 00:36:49,280
Speaker 3: I don't like.

849
00:36:49,280 --> 00:36:50,599
Speaker 2: Saying it fanaf.

850
00:36:50,719 --> 00:36:52,559
Speaker 1: Yeah, I don't know. I like saying FANAF. I guess

851
00:36:52,599 --> 00:36:54,360
fun Megan Man's much better.

852
00:36:55,639 --> 00:36:57,960
Speaker 5: Well, no one said it was, and of course it is.

853
00:36:59,280 --> 00:36:59,840
Speaker 2: Yeah.

854
00:37:00,239 --> 00:37:02,800
Speaker 1: Part of me is always like, one day we should

855
00:37:02,840 --> 00:37:04,920
just play through a lot of the Finaffe games on

856
00:37:05,039 --> 00:37:08,880
Giant bumb I would like they're not on fun And.

857
00:37:08,800 --> 00:37:10,880
Speaker 3: I bet I bet they're like I played the first one.

858
00:37:10,920 --> 00:37:13,159
Speaker 1: I bet they would be good at like getting eyeballs

859
00:37:13,159 --> 00:37:15,280
and stuff. We would probably get a different audience or

860
00:37:15,320 --> 00:37:15,880
something like that.

861
00:37:16,960 --> 00:37:17,760
Speaker 2: Let's see here now.

862
00:37:18,079 --> 00:37:20,960
Speaker 4: While Brendan says First Light is too generic for Double

863
00:37:20,960 --> 00:37:25,480
oh seven, so my cue is where does it fit better? Horizon,

864
00:37:25,800 --> 00:37:29,119
First Light, Dying Light, First Light. I wouldn't ring Night Ring,

865
00:37:29,400 --> 00:37:33,719
First Light or first Light in Atomic Universe game. That's

866
00:37:33,760 --> 00:37:36,599
pretty funny. Yeah, Dying Light, I think is actually the best.

867
00:37:36,880 --> 00:37:40,440
Think it works really well with Dying Light Light. Yeah,

868
00:37:40,480 --> 00:37:42,639
it also sounds like a subtle for Infamous to me.

869
00:37:43,000 --> 00:37:45,000
Wasn't there like seconds on First Light?

870
00:37:45,440 --> 00:37:46,280
Speaker 2: Yeah, it's kind of right.

871
00:37:46,360 --> 00:37:48,320
Speaker 5: I'm almost I'm surprised it wasn't on this list.

872
00:37:48,360 --> 00:37:50,239
Speaker 1: I think I just assumed it was being listed here

873
00:37:50,239 --> 00:37:53,079
as we were like starting to read First Light subtitles.

874
00:37:53,360 --> 00:37:54,880
Speaker 5: It's like, yeah, it's infamous first Light.

875
00:37:54,920 --> 00:37:55,519
Speaker 1: Of course it is.

876
00:37:56,360 --> 00:37:58,639
Speaker 4: I was like one of my computer history books was

877
00:37:58,639 --> 00:38:01,320
constantly talking about like where was first light? Meaning like

878
00:38:01,599 --> 00:38:05,079
what was the first PC with like a colored graphic display.

879
00:38:05,079 --> 00:38:07,400
But they kept using the phrase first light. Like that's

880
00:38:07,400 --> 00:38:11,159
funny that I'm hearing this so much all of a sudden. Huh. Okay.

881
00:38:11,400 --> 00:38:13,920
Next up is from Wiley Jenkins. Any thoughts on the

882
00:38:13,920 --> 00:38:16,280
Braley Default remake. Not sure why it switched you only,

883
00:38:16,320 --> 00:38:17,960
but it's pretty fun if you're into that sort of thing.

884
00:38:18,199 --> 00:38:21,000
Speaker 2: No, I would I want to play it. I'm not gonna.

885
00:38:21,039 --> 00:38:23,840
Speaker 4: I'm not not upset, but they kind of hot shot

886
00:38:23,880 --> 00:38:26,599
me on my code request. They're Bravey Default too, and

887
00:38:26,599 --> 00:38:28,960
I'm a little you know, it's fine, but I was

888
00:38:29,000 --> 00:38:32,480
a little how don was they taken aback?

889
00:38:32,760 --> 00:38:36,960
Speaker 1: Well, like, okay, there there's the potential for you to

890
00:38:37,000 --> 00:38:39,440
be the bravely default guy here at Launch.

891
00:38:40,000 --> 00:38:42,000
Speaker 2: I like Bravey Default. I don't know how many more.

892
00:38:42,119 --> 00:38:43,880
Speaker 4: There's probably other people like Braley Default, but I talked

893
00:38:43,880 --> 00:38:47,840
about Braley Default probably as much as anybody else. But yeah,

894
00:38:48,000 --> 00:38:50,119
that's okay, that's fine. I want to check it out.

895
00:38:50,360 --> 00:38:52,199
Speaker 1: That's the one switch to game I didn't request a

896
00:38:52,239 --> 00:38:54,400
code for As we were planning out this the big

897
00:38:54,719 --> 00:38:57,119
quick look today, I was like, Okay, we're gonna do this.

898
00:38:57,199 --> 00:38:59,440
I'm gonna ask around for codes, and everyone was like immediate,

899
00:38:59,519 --> 00:39:01,519
like yeah, there you go, no problem. And I'd even

900
00:39:01,519 --> 00:39:03,320
ask about Bravely Default because of what you said.

901
00:39:04,639 --> 00:39:07,679
Speaker 2: I I, yeah, I am curious.

902
00:39:07,719 --> 00:39:10,639
Speaker 4: I've seen some people say that like the upress kind

903
00:39:10,679 --> 00:39:13,119
of hand drawn backgrounds maybe like a little smudgie. Now,

904
00:39:13,239 --> 00:39:16,519
whether that's because it's like weird AI upresing or just

905
00:39:16,559 --> 00:39:18,920
the way they stretch, I don't know. I haven't actually

906
00:39:18,960 --> 00:39:20,599
I don't have it to pay on that myself, but

907
00:39:20,639 --> 00:39:22,119
it seems like people are enjoying it.

908
00:39:22,199 --> 00:39:23,639
Speaker 2: I like pray with Default a lot.

909
00:39:23,880 --> 00:39:27,679
Speaker 4: I'm curious A lot of people have a big problems

910
00:39:27,719 --> 00:39:29,159
with the kind of final act of that game. I

911
00:39:29,199 --> 00:39:31,400
didn't mind it so much, but I wonder if they

912
00:39:31,480 --> 00:39:35,800
kind of, you know, uh, try for Shard Quest, did

913
00:39:35,840 --> 00:39:38,920
that from what Winwiger HD or anything, or if they

914
00:39:39,000 --> 00:39:42,599
just sort of kept that as is incredible sound check

915
00:39:42,679 --> 00:39:46,239
on that game. Wiley Jacket says how many gas then flags?

916
00:39:46,280 --> 00:39:48,800
As Rascal Mike own, I wasn't sure what that meant, Jeff,

917
00:39:48,840 --> 00:39:50,599
And I'm like, I bet it's the don't tread on

918
00:39:50,679 --> 00:39:51,199
Me flag.

919
00:39:51,559 --> 00:39:53,480
Speaker 2: And then I looked it up and it's the don't

920
00:39:53,519 --> 00:39:54,000
tread on me.

921
00:39:54,519 --> 00:39:57,679
Speaker 5: Okay, you look at that man? God, who's Gadson.

922
00:39:59,199 --> 00:39:59,360
Speaker 6: Said?

923
00:39:59,400 --> 00:40:02,159
Speaker 4: That must be the I who came up with don't

924
00:40:02,239 --> 00:40:04,320
try it on me. But boy, that goes that does

925
00:40:04,440 --> 00:40:06,639
go back to like the revolutionary warrant things.

926
00:40:06,800 --> 00:40:08,480
Speaker 5: Yeah, of course, yeah, I mean that was the flag.

927
00:40:08,519 --> 00:40:11,800
Speaker 1: They were, yeah, flying like you know, the snake coming

928
00:40:11,800 --> 00:40:14,719
together like we have to be one. Uh, you know,

929
00:40:14,840 --> 00:40:18,639
the absolutely Christopher Gatson from South Carolina, a delicate in

930
00:40:18,679 --> 00:40:21,880
the Continental Congress and brigadier general in the Continental Army.

931
00:40:22,000 --> 00:40:23,360
Speaker 2: There you go, oh, there you go.

932
00:40:24,280 --> 00:40:27,599
Speaker 4: Now he now the patrons state of chuds everywhere.

933
00:40:28,559 --> 00:40:28,760
Speaker 1: Huh.

934
00:40:30,039 --> 00:40:33,039
Speaker 4: Laser Wolf says, as a supply chain manager, the trials

935
00:40:33,039 --> 00:40:35,840
and tribulations of Merchantmaster Mike is my favorite thing. Now

936
00:40:36,079 --> 00:40:39,079
at least keep complaining about how difficult you think it is.

937
00:40:39,559 --> 00:40:41,159
Oh God, I still need to go in the back

938
00:40:41,239 --> 00:40:43,800
end and manually refund a bunch of these mugs. I

939
00:40:43,840 --> 00:40:45,480
got to make sure I do that tomorrow. They haven't

940
00:40:45,480 --> 00:40:46,079
gotten to it.

941
00:40:46,159 --> 00:40:46,679
Speaker 2: What's funny?

942
00:40:46,719 --> 00:40:49,519
Speaker 4: Is like. Everybody's actually very nice, and it's when it's

943
00:40:49,559 --> 00:40:51,119
on I'm responding to them a lot.

944
00:40:51,159 --> 00:40:52,960
Speaker 2: I'm like, I'm like, look, I'm gonna refunds for you.

945
00:40:53,000 --> 00:40:54,480
Speaker 4: Like, don't refund it. I want to give you a

946
00:40:54,639 --> 00:40:56,559
It's like give it as a donation. I'm like, no,

947
00:40:56,840 --> 00:40:58,960
it's a product you bought. You didn't get it. It

948
00:40:59,000 --> 00:41:02,280
has to be refunded. But I do appreciate everybody being

949
00:41:02,320 --> 00:41:04,559
patient and nice.

950
00:41:05,119 --> 00:41:06,920
Speaker 1: Yeah, we'll give you new stuff to buy on the store,

951
00:41:06,960 --> 00:41:08,519
Like we got a merch Master, now.

952
00:41:08,639 --> 00:41:11,599
Speaker 4: You have a merch Maaster. Next up is Epic Open World.

953
00:41:11,639 --> 00:41:14,079
Have you guys checked out Absolum. She's to rate four

954
00:41:14,119 --> 00:41:17,119
devs making a Golden Axe inspired game, except it as

955
00:41:17,159 --> 00:41:19,440
a Rogue Light as a demo, and I enjoyed it.

956
00:41:19,559 --> 00:41:21,719
I saw it at play Days and looked at it

957
00:41:22,159 --> 00:41:25,880
at thought Emu's booth and thought, hey, that kind of

958
00:41:25,880 --> 00:41:28,039
looks like a Golden Axe and it looks neat, so

959
00:41:28,079 --> 00:41:29,719
I might have to try it at some point.

960
00:41:29,800 --> 00:41:33,239
Speaker 1: Oh I love Golden Ax's magic system. I oh, yeah,

961
00:41:33,920 --> 00:41:35,159
so friggin cool.

962
00:41:36,599 --> 00:41:38,840
Speaker 5: That's one of my favorite parts of playing that game

963
00:41:38,880 --> 00:41:39,480
for sure.

964
00:41:40,719 --> 00:41:43,760
Speaker 4: Except is rogers Og. What was your favorite reveal at

965
00:41:43,800 --> 00:41:46,199
SGF mine was the reveal that Mike is the one

966
00:41:46,199 --> 00:41:49,559
guy who likes MBC because of Capcom and not Marvel. Okay,

967
00:41:49,639 --> 00:41:52,679
that's an admirable quality of mine, right, How can you.

968
00:41:52,639 --> 00:41:55,760
Speaker 1: Be the one guy? Yeah?

969
00:41:56,000 --> 00:41:59,800
Speaker 4: I thought amongst the gaming people, most people certainly would

970
00:41:59,800 --> 00:42:00,880
care more about cap Con.

971
00:42:01,400 --> 00:42:03,639
Speaker 3: I thought we all thought Marvel was washed.

972
00:42:03,800 --> 00:42:07,519
Speaker 2: I thought about Marvel was basic. Basic.

973
00:42:08,000 --> 00:42:10,880
Speaker 3: I you're the first person I know who cares more

974
00:42:10,880 --> 00:42:13,840
about the Capcom characters than the Marvel characters in the NBC.

975
00:42:14,039 --> 00:42:17,559
Speaker 4: Do you Marvel characters more than Capcom?

976
00:42:18,199 --> 00:42:21,280
Speaker 3: Uh? Yeah, I mixed a match, but yeah, I will

977
00:42:21,360 --> 00:42:23,960
say yes, I do. Like you know, Barash and all

978
00:42:23,960 --> 00:42:26,480
that stuff, that's more than cap Con. Yeah.

979
00:42:26,719 --> 00:42:28,840
Speaker 1: Listen, no one's saying that Marvel characters are bad in

980
00:42:28,840 --> 00:42:30,039
that game. They're great in that game.

981
00:42:30,599 --> 00:42:32,639
Speaker 4: Well, i'll tell you what too. With the fighting people,

982
00:42:32,760 --> 00:42:35,039
they're always especially in Marvel two. There they are the

983
00:42:35,079 --> 00:42:38,000
most powerful ones by far, all the strong characters. And

984
00:42:38,119 --> 00:42:40,920
I was cat on two are the Marvel characters.

985
00:42:41,239 --> 00:42:42,840
Speaker 1: That's that's that's probably.

986
00:42:42,599 --> 00:42:45,599
Speaker 3: It cooler looking. You know, Storm is way cooler than.

987
00:42:46,599 --> 00:42:49,280
Speaker 4: Is that core than Joe Valentine. Storm is an ethics,

988
00:42:49,320 --> 00:42:50,599
storms Core, then more again.

989
00:42:52,199 --> 00:42:54,880
Speaker 3: Yeah, I think I do think that. Yes, thank you

990
00:42:54,960 --> 00:42:56,800
for making me realize that. Yeah.

991
00:42:57,239 --> 00:43:01,960
Speaker 4: Nah, Mega Man Mega Man score and Iron war Machine.

992
00:43:03,400 --> 00:43:04,320
Speaker 2: Of state.

993
00:43:05,559 --> 00:43:06,000
Speaker 3: Machine.

994
00:43:06,400 --> 00:43:11,400
Speaker 4: You fucking insaneine. He literally works for the government and

995
00:43:11,400 --> 00:43:13,280
it's called war machine.

996
00:43:13,960 --> 00:43:15,760
Speaker 2: What do you think he's fighting wars against?

997
00:43:16,880 --> 00:43:19,079
Speaker 1: These might as well be called killing civilians?

998
00:43:19,159 --> 00:43:19,760
Speaker 3: Guy?

999
00:43:20,039 --> 00:43:26,039
Speaker 2: Yeah, come on, yes, you love real?

1000
00:43:27,039 --> 00:43:29,760
Speaker 3: Can I not?

1001
00:43:29,920 --> 00:43:30,239
Speaker 1: Really?

1002
00:43:30,719 --> 00:43:34,639
Speaker 2: Okay, Mike's crash out right?

1003
00:43:34,760 --> 00:43:38,880
Speaker 4: Yeah, anyways, I don't my favorite announcement. I did go

1004
00:43:38,960 --> 00:43:41,800
pretty vertical for PERSONA four. I think that'd be real

1005
00:43:42,119 --> 00:43:45,480
was good. Residueval nine recliams good? What you answered the

1006
00:43:45,519 --> 00:43:46,760
question first? I want to talk about.

1007
00:43:46,559 --> 00:43:49,400
Speaker 1: Residual Oh yeah, yeah, My favorite was felt that, Like,

1008
00:43:49,440 --> 00:43:52,000
I mean, I love boxing games and I love puppets,

1009
00:43:52,000 --> 00:43:54,440
Like I'm just a huge muppet guy, and I thought.

1010
00:43:54,239 --> 00:43:55,920
Speaker 2: That looked fantastic.

1011
00:43:55,960 --> 00:43:59,239
Speaker 1: One thing I will like always be a lockstep with

1012
00:43:59,320 --> 00:44:02,599
Jeff Keeley on is muppets are cool and I'm glad

1013
00:44:02,679 --> 00:44:05,599
he's I'm glad we have a champion in that position

1014
00:44:05,880 --> 00:44:07,000
to always sort of run with that.

1015
00:44:07,239 --> 00:44:07,360
Speaker 3: Oh.

1016
00:44:07,800 --> 00:44:09,639
Speaker 4: One thing I will never fault him for or give

1017
00:44:09,719 --> 00:44:12,880
him crap for is like constantly making Muppets part of

1018
00:44:12,880 --> 00:44:15,800
his things, and constantly making himself a part of Muppet projects,

1019
00:44:15,840 --> 00:44:17,880
Like when he showed up and that Muppets on and Mitch,

1020
00:44:17,880 --> 00:44:19,159
I'm like, hell, yeah, dude.

1021
00:44:19,079 --> 00:44:21,960
Speaker 1: That's what I would like a million percent relatable of,

1022
00:44:22,000 --> 00:44:23,679
Like if I had that power, I would be doing

1023
00:44:23,719 --> 00:44:24,599
the exact same thing.

1024
00:44:25,119 --> 00:44:25,440
Speaker 2: Yeah.

1025
00:44:25,480 --> 00:44:28,880
Speaker 3: Absolutely, you didn't ask me, But Marvel to Cone is

1026
00:44:28,920 --> 00:44:31,400
pretty cool, even though Mike is bummed about him.

1027
00:44:32,719 --> 00:44:37,119
Speaker 4: Yeah, books fantastic, That's gonna be really fun. That'sable game

1028
00:44:37,119 --> 00:44:41,159
look great too. Actually, did you saw the Resival theater demo?

1029
00:44:41,280 --> 00:44:41,440
Speaker 1: Right?

1030
00:44:42,599 --> 00:44:44,960
Speaker 2: Okay, yeah, so did you? Did you enjoy that?

1031
00:44:45,000 --> 00:44:46,800
Speaker 4: Because I don't really talked to you about what you

1032
00:44:46,840 --> 00:44:48,519
thought because we both saw it on separate appointments.

1033
00:44:48,599 --> 00:44:49,719
Speaker 2: Yeah, yeah, I think so.

1034
00:44:49,840 --> 00:44:52,519
Speaker 1: I think it's for me, like what we saw in

1035
00:44:52,559 --> 00:44:56,960
that theater demo was very Resident Evil seven, and then

1036
00:44:57,519 --> 00:45:00,760
I think toned down a little little bit in terms

1037
00:45:00,760 --> 00:45:04,360
of just the sheer terror, which I'm like I'm a

1038
00:45:04,400 --> 00:45:05,840
fan of of, Like, Okay, I can go in third

1039
00:45:05,880 --> 00:45:07,679
person to make it a little bit less scary if

1040
00:45:07,679 --> 00:45:10,800
I do get too spooked, and overall it doesn't feel

1041
00:45:10,840 --> 00:45:15,360
as just oppressive, like nightmare fuel that I thought by

1042
00:45:15,400 --> 00:45:17,519
the Resident of Evil seven was. So it's like, I

1043
00:45:17,559 --> 00:45:19,599
think I might be able to like get the scares

1044
00:45:19,679 --> 00:45:21,800
of a resident Evil seven without it like being too

1045
00:45:21,880 --> 00:45:24,039
much for me. And then it just it looks great.

1046
00:45:24,079 --> 00:45:26,639
I think that Grace character looks fantastic. I think I do.

1047
00:45:27,519 --> 00:45:29,599
Maybe the big enemy that's chasing you, I don't know

1048
00:45:29,639 --> 00:45:32,840
if I'm super hot on the design of that in particular,

1049
00:45:33,320 --> 00:45:34,239
but yes, is.

1050
00:45:34,159 --> 00:45:36,360
Speaker 2: There a part of you like that's like, oh, we're

1051
00:45:36,400 --> 00:45:37,119
doing this thing again?

1052
00:45:37,199 --> 00:45:39,119
Speaker 1: Huh yeah, yeah, right, let's say, and if we're doing

1053
00:45:39,159 --> 00:45:41,480
this thing again, it's got to be like the best

1054
00:45:41,559 --> 00:45:42,000
one yet.

1055
00:45:42,000 --> 00:45:43,880
Speaker 5: And I did not feel that way about it, But whatever,

1056
00:45:43,920 --> 00:45:44,840
I don't.

1057
00:45:45,000 --> 00:45:47,679
Speaker 1: I don't think this is like the bulk of what

1058
00:45:47,719 --> 00:45:49,960
this game is a lot more going on.

1059
00:45:50,199 --> 00:45:52,480
Speaker 4: They're holding it in a lot back And yeah, I

1060
00:45:52,480 --> 00:45:54,400
think that double looked really cool, but I think I

1061
00:45:54,480 --> 00:45:57,360
later heard somebody describe it as they're kind of playing

1062
00:45:57,360 --> 00:45:59,199
the hits with that one, and I'm like, yeah, it

1063
00:45:59,199 --> 00:46:02,039
does look like that on I guess I was expecting

1064
00:46:02,760 --> 00:46:05,159
maybe a bigger swing, is all I'll say in terms

1065
00:46:05,159 --> 00:46:06,159
of something new.

1066
00:46:06,239 --> 00:46:08,320
Speaker 1: Same, And I think the bigger swing is yet to come.

1067
00:46:08,760 --> 00:46:11,199
I mean, there's there's other stuff beyond what I think

1068
00:46:11,280 --> 00:46:12,840
might be the bigger swing, which I do I do

1069
00:46:12,920 --> 00:46:16,039
think is we're gonna be in Raccoon City in some way,

1070
00:46:16,199 --> 00:46:19,519
like whatever that means at this point. Then like obviously

1071
00:46:19,599 --> 00:46:22,280
there's there's characters that will probably come back that will

1072
00:46:22,360 --> 00:46:25,039
be very funny to send back to Raccoon City like that.

1073
00:46:25,320 --> 00:46:26,199
Speaker 5: Yeah, I'm ready to say.

1074
00:46:26,239 --> 00:46:28,639
Speaker 4: I wonder if because in that demo, when they when

1075
00:46:28,639 --> 00:46:30,719
they did the switch from first to third person in

1076
00:46:30,800 --> 00:46:33,480
the options, they showed us when first person mode, it

1077
00:46:33,559 --> 00:46:37,719
said recommend it. So I still did, in fact, and

1078
00:46:37,760 --> 00:46:39,599
I'm proud of myself because I was like reading like

1079
00:46:39,639 --> 00:46:42,159
the Reddit boards, everyone's like, Mike Mnoight from Gamesby mentioned

1080
00:46:42,159 --> 00:46:45,280
that the option when you said it was recommended for

1081
00:46:45,320 --> 00:46:47,880
first person, how come no one else said that. I'm like, hell, yeah,

1082
00:46:47,920 --> 00:46:49,199
look at me, I'm contributing.

1083
00:46:50,239 --> 00:46:53,159
Speaker 5: Your observational powers have come into use here.

1084
00:46:53,199 --> 00:46:53,760
Speaker 2: Fantastic.

1085
00:46:54,159 --> 00:46:56,440
Speaker 4: But it does make me wonder if there is a

1086
00:46:56,480 --> 00:47:00,599
second character who is maybe more defaulted to third person,

1087
00:47:01,000 --> 00:47:03,480
who is maybe a bit more of a like Resident

1088
00:47:03,519 --> 00:47:06,079
Evil two or maybe even roseenvilfour.

1089
00:47:05,599 --> 00:47:07,920
Speaker 2: Remake vibe kind of thing going on there.

1090
00:47:07,920 --> 00:47:11,679
Speaker 4: Not quite like the three disparate different campaigns from six

1091
00:47:11,800 --> 00:47:13,400
level and maybe something like that.

1092
00:47:13,960 --> 00:47:16,559
Speaker 1: I think that's exactly what's gonna happen here, and and hey,

1093
00:47:17,440 --> 00:47:19,559
I'm ready for I think Resident Evil nine just looks

1094
00:47:19,880 --> 00:47:22,360
cool from what I've sawt what I've seen, and if

1095
00:47:22,400 --> 00:47:24,599
there is more to it, great, if there's not like

1096
00:47:24,639 --> 00:47:27,800
that spooky hospital setting that we're getting there worked for me.

1097
00:47:30,000 --> 00:47:32,320
Speaker 2: I almost garantee that there's no way that's the only setting.

1098
00:47:32,400 --> 00:47:36,880
Speaker 4: The penguin question, where's Barry, who's your favorite like B

1099
00:47:37,119 --> 00:47:39,920
or C level Resident Evil character.

1100
00:47:40,320 --> 00:47:40,960
Speaker 2: I'm a big.

1101
00:47:40,800 --> 00:47:43,519
Speaker 1: Barry guy for sure. But Barry's fantastic for sure. I

1102
00:47:43,519 --> 00:47:46,960
mean he's up there, He's Mount rushmore of that. I

1103
00:47:47,719 --> 00:47:50,000
always did like Rebecca.

1104
00:47:50,360 --> 00:47:51,719
Speaker 2: Rebecca Chambers is fun.

1105
00:47:52,159 --> 00:47:52,920
Speaker 5: Yeah, she's fun.

1106
00:47:53,320 --> 00:47:54,800
Speaker 2: I want to play I do want to.

1107
00:47:54,800 --> 00:47:57,360
Speaker 4: Play zero, and I hope they remake zero because I'm like,

1108
00:47:57,400 --> 00:47:59,719
you know, what's that would be the Rebecca Chambers game.

1109
00:48:00,079 --> 00:48:02,679
Speaker 1: Got to do that eventually, make that game like, actually good,

1110
00:48:02,719 --> 00:48:03,280
that'd be great.

1111
00:48:04,360 --> 00:48:06,960
Speaker 4: Was she a playable character in like the second Revelations

1112
00:48:07,079 --> 00:48:08,960
or was because Jill's in the first one?

1113
00:48:09,039 --> 00:48:11,840
Speaker 1: Right, Yeah, I've played Revelations one on three DS and

1114
00:48:11,880 --> 00:48:14,639
I really I remember really liking that, although I don't

1115
00:48:14,639 --> 00:48:16,920
think I remember a single other thing about that game.

1116
00:48:17,280 --> 00:48:19,440
Speaker 4: Yeah, there's some characters I haven't seen a while, like

1117
00:48:19,440 --> 00:48:20,639
Shiva that I would like to come back.

1118
00:48:20,639 --> 00:48:21,639
Speaker 2: Oh yeah, that that'd be cool.

1119
00:48:21,719 --> 00:48:26,519
Speaker 4: Yes, that's a guy from three. It's Barry and Claire

1120
00:48:26,599 --> 00:48:31,920
and Resident Evil Revelations too. I need to play that game. Wait,

1121
00:48:32,000 --> 00:48:42,280
Claire not Rebecca. Claire's kind of was like three sixty. Yeah, everything,

1122
00:48:42,320 --> 00:48:43,199
I'll play that sometime.

1123
00:48:43,519 --> 00:48:45,039
Speaker 1: Yeah, that'd be something I would like to watch on

1124
00:48:45,079 --> 00:48:46,920
stream sometimes. If you're gonna do that on your personal stream,

1125
00:48:47,119 --> 00:48:48,400
like around Halloween, that'd be cool.

1126
00:48:49,000 --> 00:48:51,639
Speaker 4: Uh, you are still on the hook for a Residentvil

1127
00:48:51,679 --> 00:48:52,840
six co op play three with me?

1128
00:48:52,880 --> 00:48:53,679
Speaker 1: By the way, Yeah.

1129
00:48:53,480 --> 00:48:55,920
Speaker 5: Listen whenever you just you know, you ring me up

1130
00:48:56,079 --> 00:48:56,639
and I'll be there.

1131
00:48:57,159 --> 00:49:00,800
Speaker 4: Maybe it'll be a Halloween thing. Okay was I? I

1132
00:49:00,840 --> 00:49:02,039
got the side of tracks there.

1133
00:49:01,920 --> 00:49:05,280
Speaker 1: For you on epic No no, wait, yeah, okay you got.

1134
00:49:05,159 --> 00:49:08,039
Speaker 4: It, Adam GC It says man, I am loving Mario

1135
00:49:08,079 --> 00:49:12,400
Kart World. Some incredible tracks, difficulty spikes, welcome up their

1136
00:49:12,440 --> 00:49:14,679
years of plaint eight in that theme song rips, I

1137
00:49:14,719 --> 00:49:17,360
do love the music and the tracks I mean, is

1138
00:49:17,400 --> 00:49:19,840
it I guess do you think it's a difficulty spike

1139
00:49:19,880 --> 00:49:21,440
or do you think it's kind of more bullshit?

1140
00:49:22,360 --> 00:49:25,440
Speaker 1: Oh no, no, there's both. Both things are happening there.

1141
00:49:25,800 --> 00:49:28,679
There is more bullshit and that's that's I'm noticing that

1142
00:49:28,760 --> 00:49:32,480
online where it's like, you know, I don't feel like

1143
00:49:32,519 --> 00:49:35,199
there's any like oxygen for me to breathe here to

1144
00:49:35,320 --> 00:49:36,920
like play Mario Kart.

1145
00:49:37,039 --> 00:49:39,760
Speaker 5: It's like it's just all all bullshit all the time.

1146
00:49:40,000 --> 00:49:43,239
Speaker 1: And then one hundred and fifty CC got hands like

1147
00:49:43,280 --> 00:49:46,360
that that'll mess you up. That is a difficult difficulty

1148
00:49:46,440 --> 00:49:50,480
level where you will see the AI taking shortcuts in

1149
00:49:50,480 --> 00:49:52,559
a way that makes a lot of sense, and it's

1150
00:49:52,639 --> 00:49:55,039
just like, oh, they are doing that move at the

1151
00:49:55,119 --> 00:49:57,719
right time to get a huge you know, lead on

1152
00:49:57,760 --> 00:50:00,239
me at the very last moment. That is act sally

1153
00:50:00,320 --> 00:50:02,159
cool stuff to see. So I like that at one

1154
00:50:02,239 --> 00:50:05,159
hundred fifty CC is difficult because it seems like they

1155
00:50:05,159 --> 00:50:07,639
got the AI to be really like clever of like

1156
00:50:07,679 --> 00:50:08,880
when to use their items in.

1157
00:50:08,840 --> 00:50:12,719
Speaker 4: How Ali Miracle says he all killed it this GB

1158
00:50:12,800 --> 00:50:15,519
at night, old owner and new owner chopping it up

1159
00:50:15,519 --> 00:50:17,400
with some of the best It's felt like the vibes

1160
00:50:17,440 --> 00:50:18,360
of the Whiskey days.

1161
00:50:18,519 --> 00:50:20,400
Speaker 2: Loved it. Thank Yoully Miracle appreciate.

1162
00:50:20,119 --> 00:50:22,840
Speaker 1: Yeah, thank you appreciate. Yeah, I'm pretty happy about it myself.

1163
00:50:23,800 --> 00:50:26,519
Speaker 4: Big Nikki Alberto says, can we start a sidepot of

1164
00:50:26,559 --> 00:50:29,760
super chats to get Christian on GP at night couch

1165
00:50:30,079 --> 00:50:30,480
next year?

1166
00:50:30,880 --> 00:50:32,719
Speaker 2: Christian? Figure out how much you think that's gonna cost?

1167
00:50:32,920 --> 00:50:34,199
Do you have a Do you have a passport?

1168
00:50:34,599 --> 00:50:36,400
Speaker 3: I do have at all?

1169
00:50:36,480 --> 00:50:36,639
Speaker 1: Right?

1170
00:50:36,679 --> 00:50:38,840
Speaker 4: Then cool visa?

1171
00:50:39,280 --> 00:50:44,199
Speaker 3: Yeah, yeah, how much it will cost? I don't know, man,

1172
00:50:44,639 --> 00:50:47,239
you need to look that up. I thought you figure

1173
00:50:47,280 --> 00:50:47,559
that out.

1174
00:50:47,840 --> 00:50:49,159
Speaker 2: You've got till next June.

1175
00:50:49,639 --> 00:50:50,280
Speaker 1: Right here there you go.

1176
00:50:52,000 --> 00:50:54,760
Speaker 4: Andres Rihanna says, are there any other cringe memories from

1177
00:50:54,800 --> 00:50:58,199
E three's like the split gate hat guy? Also did

1178
00:50:58,320 --> 00:51:02,000
Mike say Mount Rushmore of Let's Go Panther's penis?

1179
00:51:02,039 --> 00:51:04,840
Speaker 3: No, but mind about Marvel Tolki And that was the

1180
00:51:04,880 --> 00:51:06,360
crusiest moment in all the time.

1181
00:51:09,920 --> 00:51:13,000
Speaker 4: I mean got everything like that, you know, mister caffeine

1182
00:51:13,039 --> 00:51:16,239
doctor kaffeine, mister everything he did was pretty cringey.

1183
00:51:16,800 --> 00:51:20,039
Speaker 2: There was the ubisofta people white I can't remember her name.

1184
00:51:20,079 --> 00:51:23,920
Speaker 4: There was a lot of creey, cringey press conference hosts

1185
00:51:24,239 --> 00:51:27,800
and weird moments. There's that Konami presser e Vet that's

1186
00:51:27,840 --> 00:51:30,360
funny now, but also cringey when it was like the

1187
00:51:30,559 --> 00:51:33,440
just Dance section where they basically brought out the fake

1188
00:51:33,559 --> 00:51:38,280
cast of high school musical or whatever. I mean, there's

1189
00:51:38,360 --> 00:51:41,880
a lot of cringe and Oldie three Booth Babes itself

1190
00:51:42,079 --> 00:51:43,599
is incredibly cringey.

1191
00:51:44,760 --> 00:51:45,039
Speaker 1: Yep.

1192
00:51:45,159 --> 00:51:47,159
Speaker 2: Yeah, yeah, it was like the whole the whole thing.

1193
00:51:47,280 --> 00:51:49,840
Speaker 5: For a moment, there was a cringe fest for sure.

1194
00:51:50,920 --> 00:51:54,199
Speaker 4: Missouri Matt says regarding Mind's Eye and a purna published

1195
00:51:54,199 --> 00:51:57,639
twelve minutes in that game was a terrible idea.

1196
00:51:59,320 --> 00:52:00,400
Speaker 2: That's the insect game.

1197
00:52:01,239 --> 00:52:02,320
Speaker 1: Yeah, well one of them.

1198
00:52:02,360 --> 00:52:06,159
Speaker 4: Anyhow, Yeah, Boilers, there's a there's a moment I can't

1199
00:52:06,199 --> 00:52:09,159
remember why we're back our talking about incest for a

1200
00:52:09,199 --> 00:52:11,559
while on that's when it was Iyra topics.

1201
00:52:11,960 --> 00:52:14,320
Speaker 2: Yeah, it was very funny, it was.

1202
00:52:14,440 --> 00:52:16,880
Speaker 1: It was hilarious and the best The best part was

1203
00:52:17,280 --> 00:52:20,480
you sitting in the other room cracking up the entire time.

1204
00:52:20,280 --> 00:52:21,159
Speaker 2: And that was popping me.

1205
00:52:21,400 --> 00:52:24,000
Speaker 3: That was like HBO shows.

1206
00:52:24,880 --> 00:52:26,320
Speaker 2: Yeah, yeah, oh yeah it was.

1207
00:52:26,519 --> 00:52:29,119
Speaker 1: But then he then he shifted to incest porn and

1208
00:52:29,119 --> 00:52:31,800
that's when Russ pulled the party popper. But he's right.

1209
00:52:31,840 --> 00:52:33,400
Speaker 4: It's like you used to just have sex on your

1210
00:52:33,440 --> 00:52:36,320
HBO shows and that they felt pretty riscay, But everybody

1211
00:52:36,400 --> 00:52:39,280
started fucking on shows and that had to be incest sex.

1212
00:52:39,480 --> 00:52:42,159
H people did pop or care or feel anything. Again,

1213
00:52:42,599 --> 00:52:48,159
He's not wrong, because we're all getting to set. Ryan

1214
00:52:48,320 --> 00:52:51,119
Allen says, which to finally arrived. I ended up getting

1215
00:52:51,119 --> 00:52:54,599
a game Sir Supernova and lieu of a Prokachour. I

1216
00:52:54,639 --> 00:52:57,320
already loved this thing. I don't know much about the game,

1217
00:52:57,400 --> 00:53:00,199
Sir Supernova. It has a funny name, though, Jeff, do

1218
00:53:00,239 --> 00:53:01,360
you know about this controller?

1219
00:53:01,559 --> 00:53:01,920
Speaker 2: I don't.

1220
00:53:01,920 --> 00:53:04,000
Speaker 1: I'm looking at it right now. I just a little

1221
00:53:04,119 --> 00:53:07,800
did a little sidebar thing here on Edge. Only fifty dollars.

1222
00:53:08,000 --> 00:53:09,639
I'll check it out. Looks pretty cute.

1223
00:53:10,880 --> 00:53:15,800
Speaker 2: I do like my Switch to Pro controller a lot, though, Yeah, fantastic.

1224
00:53:16,079 --> 00:53:16,639
I like mine.

1225
00:53:16,679 --> 00:53:19,360
Speaker 1: I've heard some people are having a dpad issue where

1226
00:53:19,400 --> 00:53:20,960
like like the same thing that happened in my first

1227
00:53:20,960 --> 00:53:24,880
generation Switch one controller. To me, the it does just

1228
00:53:25,000 --> 00:53:26,760
it feels better, but I'll give it a shot. I'll

1229
00:53:26,760 --> 00:53:30,440
try the contratest with it. Although I heard that retro

1230
00:53:30,480 --> 00:53:32,840
gamecre did do the contratest with it, and it failed

1231
00:53:32,880 --> 00:53:35,400
pretty pretty poorly, So that's a shame to hear.

1232
00:53:37,320 --> 00:53:41,400
Speaker 4: Next up is from oh grug So, why is Jeff

1233
00:53:41,480 --> 00:53:43,360
going to watch Tiptoes on Monday?

1234
00:53:44,960 --> 00:53:46,719
Speaker 1: Of course, I'm like, give me, yes, you have trailers,

1235
00:53:46,719 --> 00:53:48,760
but I didn't, says Jeff. So a bunch of jokers

1236
00:53:48,880 --> 00:53:53,559
on the internet, these people who are so funny.

1237
00:53:51,719 --> 00:53:56,159
Speaker 2: Of yeah, I'm sending me funny.

1238
00:53:56,280 --> 00:53:58,320
Speaker 4: You're gonna have to watch you are going you have

1239
00:53:58,400 --> 00:54:01,400
to watch love on a least the jet the fact, Well,

1240
00:54:01,400 --> 00:54:03,400
you're like, well, I know of a Ben movie too,

1241
00:54:03,480 --> 00:54:05,000
and I bet it's just as bad.

1242
00:54:05,800 --> 00:54:10,199
Speaker 1: There's no way be worse than like a talking cat

1243
00:54:10,320 --> 00:54:13,639
or what's the other riff tracks movie like the Alligator

1244
00:54:13,679 --> 00:54:15,760
one where it's just a noodle and guitar the whole

1245
00:54:15,760 --> 00:54:16,360
time and it's.

1246
00:54:16,199 --> 00:54:18,480
Speaker 3: A puppet on the back.

1247
00:54:20,239 --> 00:54:21,960
Speaker 2: Does have to be just as bad. But it's okay.

1248
00:54:21,960 --> 00:54:24,760
Speaker 5: It sounds like, no, this one is somehow worse, So okay.

1249
00:54:24,480 --> 00:54:26,840
Speaker 4: I think this is a new level. I think levels

1250
00:54:27,000 --> 00:54:28,559
is a brand new level. I've seen a lot of

1251
00:54:28,599 --> 00:54:29,199
bad movies.

1252
00:54:29,280 --> 00:54:31,280
Speaker 1: It didn't know that was possible. I did not know

1253
00:54:31,360 --> 00:54:33,800
that was progressive. You're right, I'll watch it.

1254
00:54:34,239 --> 00:54:36,679
Speaker 4: Boston says, Jeff, you're watching Stanley Cup Finals.

1255
00:54:36,719 --> 00:54:37,440
Speaker 2: Go Panthers.

1256
00:54:38,480 --> 00:54:40,639
Speaker 1: I've been meaning to you, but I've been busy every

1257
00:54:40,719 --> 00:54:42,480
single night one of those games has been happening, which

1258
00:54:42,480 --> 00:54:44,800
has been really frustrating because it's been a really good series.

1259
00:54:45,000 --> 00:54:46,320
Speaker 2: I've been trying to keep up with as much as

1260
00:54:46,320 --> 00:54:46,559
i can.

1261
00:54:46,599 --> 00:54:50,880
Speaker 4: Though, Cameron Ring says that Dragon Balls Lord Dump cured

1262
00:54:50,920 --> 00:54:54,719
my depression and replaced it with a tumor of you

1263
00:54:54,800 --> 00:54:55,800
both Shween.

1264
00:54:57,079 --> 00:54:59,360
Speaker 1: I remember scene. I haven't heard Sween in a while.

1265
00:54:59,639 --> 00:55:03,960
Speaker 4: Yeah, the congratulations I think emberone like half the jokes

1266
00:55:03,960 --> 00:55:05,760
on Penny Arcade with them saying the word wing.

1267
00:55:06,840 --> 00:55:09,519
Speaker 5: Yeah, I mean, listen, it was a good word. Fifteen

1268
00:55:09,559 --> 00:55:09,920
years ago.

1269
00:55:10,199 --> 00:55:14,639
Speaker 4: I had empathy for Penny Arcade because in the Masters

1270
00:55:14,679 --> 00:55:16,920
of Doom book they're like, oh, Web comic made a

1271
00:55:17,000 --> 00:55:19,119
joke about Romero like this, and I'm like, I know

1272
00:55:19,159 --> 00:55:20,239
exactly that comic.

1273
00:55:20,320 --> 00:55:20,920
Speaker 2: It was Penny or Ka.

1274
00:55:21,000 --> 00:55:23,239
Speaker 4: Why didn't you at least say a Penny Arcade comic?

1275
00:55:23,519 --> 00:55:25,800
Mm hmm, come on, the name dropped Penny Ark. It

1276
00:55:25,800 --> 00:55:27,320
was two thousand and three. They could have still used

1277
00:55:27,320 --> 00:55:30,199
it too, reas that book was that old. Actually, the

1278
00:55:30,239 --> 00:55:31,199
thing's been around for a while.

1279
00:55:31,239 --> 00:55:32,519
Speaker 5: That's like one of Yeah, it's one of the earlier,

1280
00:55:32,559 --> 00:55:33,719
like really good gaming books.

1281
00:55:33,800 --> 00:55:38,280
Speaker 4: Yeah yeah, uh gosh, I think somebody recommended I think

1282
00:55:38,320 --> 00:55:39,559
this was Brad recommended.

1283
00:55:40,719 --> 00:55:43,400
Speaker 2: Doomd is just Romero's autobios.

1284
00:55:43,920 --> 00:55:45,320
Speaker 1: I've been meaning to read that.

1285
00:55:45,440 --> 00:55:48,320
Speaker 4: Yeah, so I about to check that out at some point.

1286
00:55:48,440 --> 00:55:48,840
Speaker 2: See her now.

1287
00:55:48,880 --> 00:55:53,400
Speaker 4: Next one is from Tristan k W five Games and stuff.

1288
00:55:53,679 --> 00:55:55,360
When I was a kid, my grandma won a decent

1289
00:55:55,360 --> 00:55:57,480
amount on a lottery ticket and I begged her to

1290
00:55:57,480 --> 00:55:59,960
buy me a Rascal with It. Bike Club has me

1291
00:56:00,400 --> 00:56:03,880
feeling guilty.

1292
00:56:02,400 --> 00:56:04,480
Speaker 1: Frames per second. It's a graphical showcase.

1293
00:56:04,840 --> 00:56:06,599
Speaker 2: That's right. Yeah, it's important stuff.

1294
00:56:07,800 --> 00:56:11,119
Speaker 4: Next up is Andres Rihano. The damn growing segment shook

1295
00:56:11,119 --> 00:56:13,760
me to my core. Awesome job at GB at night.

1296
00:56:13,800 --> 00:56:15,679
Thank you for all you do is go to a

1297
00:56:15,719 --> 00:56:18,559
bad dad. Also Dino Crisis make went I think so

1298
00:56:18,679 --> 00:56:21,679
like this is the worst. There's so much bad jokes

1299
00:56:21,679 --> 00:56:23,199
that a lot of people are now like countering it

1300
00:56:23,320 --> 00:56:26,719
like no, he's not, but again like that, there's a

1301
00:56:26,719 --> 00:56:28,159
lot of times at that show where he's just like

1302
00:56:28,239 --> 00:56:31,840
I'm gonna leave forever, Like but even when he's like, Oh,

1303
00:56:31,880 --> 00:56:33,559
I think I'll stay dead, It'll be safe.

1304
00:56:34,039 --> 00:56:35,960
Speaker 2: But he's like, what about your family?

1305
00:56:38,639 --> 00:56:38,800
Speaker 1: Oh?

1306
00:56:38,840 --> 00:56:41,559
Speaker 2: I forgot about those. Yeah, it's kind of a lot.

1307
00:56:41,679 --> 00:56:42,559
I forgot about this.

1308
00:56:42,800 --> 00:56:48,079
Speaker 4: He's definitely a bad friend.

1309
00:56:46,159 --> 00:56:49,800
Speaker 3: And he's sorry. But there's a scene in drawon Ball

1310
00:56:49,880 --> 00:56:54,679
Super where he sees Vegeta and bu my kiss and

1311
00:56:54,760 --> 00:56:59,239
he's load. He's He's like, what is that, which makes

1312
00:56:59,280 --> 00:57:04,119
at my head about Chichi. What the fuck is Chichi

1313
00:57:04,199 --> 00:57:07,360
doing with she? He has two children's with this.

1314
00:57:07,400 --> 00:57:10,360
Speaker 1: Guy, so Chichi looks like she doesn't want to kiss either.

1315
00:57:10,400 --> 00:57:11,679
Speaker 2: That'd be fair, I think.

1316
00:57:11,719 --> 00:57:13,159
Speaker 4: I do think there has been a little bit of

1317
00:57:13,239 --> 00:57:17,480
flatterization and character assassination of Goku in Dragon Ball Super

1318
00:57:17,800 --> 00:57:19,639
as much fun as some of the stuff and Super is.

1319
00:57:19,719 --> 00:57:22,719
I think they have turned Goku into a complete idiot.

1320
00:57:23,320 --> 00:57:24,280
Speaker 1: Yeah, that's fair.

1321
00:57:24,559 --> 00:57:27,519
Speaker 3: I mean he he at LEASTI gets mad when people

1322
00:57:27,559 --> 00:57:29,480
heard his friends, so he has that going for him.

1323
00:57:29,480 --> 00:57:30,800
Speaker 2: You know, he's got that going for him.

1324
00:57:30,880 --> 00:57:32,800
Speaker 1: I think they'll get to a Dyno crisis remick eventually,

1325
00:57:32,840 --> 00:57:35,960
and it is this is the appropriate way of describing it.

1326
00:57:36,000 --> 00:57:38,840
Shook to my core. That is what many people were

1327
00:57:38,840 --> 00:57:40,880
trying to say. When they watched Dan cook that burger.

1328
00:57:40,920 --> 00:57:45,360
They were just everyone was so upset. I was mad.

1329
00:57:45,760 --> 00:57:47,239
Speaker 4: The biggest thing that got me was the way he

1330
00:57:47,280 --> 00:57:49,079
formed the patties of all that gunk on the floor,

1331
00:57:49,079 --> 00:57:50,639
and how I had to ask him like four times

1332
00:57:50,679 --> 00:57:53,119
to clean it none he wouldn't, And how he refused

1333
00:57:53,159 --> 00:57:55,000
to wash his hands when when I told him too,

1334
00:57:55,039 --> 00:57:56,239
and then just forgot later.

1335
00:57:56,599 --> 00:57:58,079
Speaker 2: He should have gotten sick. He should have gone sick.

1336
00:57:58,079 --> 00:57:58,800
He's not going to learn.

1337
00:57:59,199 --> 00:58:00,079
Speaker 1: Yep, he should have got it.

1338
00:58:00,440 --> 00:58:01,039
Speaker 3: Really got me.

1339
00:58:01,320 --> 00:58:03,880
Speaker 1: You got shipped for the cook like the cook level

1340
00:58:03,880 --> 00:58:06,360
of the burgers when he didn't wash his hands.

1341
00:58:06,639 --> 00:58:09,039
Speaker 4: I got more shit than him for making sure the

1342
00:58:09,079 --> 00:58:11,519
burgers were cooked to a safe temperature.

1343
00:58:12,639 --> 00:58:13,239
Speaker 3: People like that.

1344
00:58:14,000 --> 00:58:15,280
Speaker 2: You can't belie what the burger was.

1345
00:58:15,280 --> 00:58:15,480
Speaker 1: Pink.

1346
00:58:15,639 --> 00:58:18,440
Speaker 4: Yeah, it's pink, not red, A little bit of pink.

1347
00:58:18,559 --> 00:58:21,840
You're gonna be fine. You're gonna be fine all the time.

1348
00:58:21,960 --> 00:58:26,360
Yep ook Goba Goo boy says favorite super Sillyan form.

1349
00:58:26,400 --> 00:58:32,440
I've always dug Super Siyan three. Hmmm. I think I

1350
00:58:32,480 --> 00:58:34,719
think even though two doesn't really look different from one,

1351
00:58:34,760 --> 00:58:36,519
that's kind of the problem. I think the build up

1352
00:58:36,559 --> 00:58:38,840
to two was the best, and it's just you know,

1353
00:58:38,960 --> 00:58:40,400
if you showed me a picture of one and two,

1354
00:58:40,400 --> 00:58:42,639
if I don't have the lightning sparks, I don't really know.

1355
00:58:43,239 --> 00:58:45,719
If it's two, it's probably just one. I think they

1356
00:58:45,760 --> 00:58:47,159
moved on from things too much.

1357
00:58:47,199 --> 00:58:47,639
Speaker 3: The problem.

1358
00:58:47,719 --> 00:58:50,480
Speaker 4: Three looks really cool, but like three never even had

1359
00:58:50,480 --> 00:58:54,599
a big win in like like three never defeated an

1360
00:58:54,639 --> 00:58:57,880
important villain. True, it like showed up in the middle

1361
00:58:57,920 --> 00:59:00,400
of the Boot saga as a flex and that kind

1362
00:59:00,400 --> 00:59:04,599
of it. So that's that's three. It was like it was.

1363
00:59:04,639 --> 00:59:07,360
Speaker 3: Like one silver bullet that didn't even work because they

1364
00:59:07,440 --> 00:59:09,000
used it once and you had to go back to

1365
00:59:09,360 --> 00:59:12,920
heaven or whatever. Yeah, would you choose the iconic one

1366
00:59:13,039 --> 00:59:13,920
is the best?

1367
00:59:14,480 --> 00:59:14,760
Speaker 1: Yeah?

1368
00:59:14,960 --> 00:59:16,920
Speaker 4: It was kind of like Super saying one point five

1369
00:59:16,960 --> 00:59:19,360
from the sel Saga, except it had a proper number.

1370
00:59:19,559 --> 00:59:23,519
Four looks really cool, but I just don't care about GT.

1371
00:59:23,719 --> 00:59:26,559
I have not seen Dima yet. Maybe I'll appreciate four

1372
00:59:26,559 --> 00:59:28,719
more when I watch that. But like, now, four is

1373
00:59:28,760 --> 00:59:32,000
weird because we have all these other forms in Super

1374
00:59:32,119 --> 00:59:34,440
that takes place after, but no one talked about four,

1375
00:59:34,480 --> 00:59:37,400
And it's like, well, it's Super saying four stronger than

1376
00:59:37,440 --> 00:59:42,360
Super Saiyan God or Super Saiyan Blue or Ultra Instinct

1377
00:59:42,719 --> 00:59:46,559
or Beast go On or Ultra Ego, the ga. It's

1378
00:59:46,559 --> 00:59:49,679
like all these things, you know, it's too much. It's

1379
00:59:49,679 --> 00:59:52,280
too much the scaling side of control. There's too many forms.

1380
00:59:52,360 --> 00:59:55,480
U Piccolo's orange now. And he did it by just

1381
00:59:55,599 --> 00:59:58,400
asking the dragon to do form. I'm like, man, we

1382
00:59:58,400 --> 01:00:01,000
should have done that a long time ago. I could

1383
01:00:01,079 --> 01:00:03,320
saying a lot of problems. Is that an updated? Is

1384
01:00:03,320 --> 01:00:05,639
that patched dragon? You know he has some more powers.

1385
01:00:06,239 --> 01:00:10,320
They patched the dragon, Jeff Dragon Dragon patch the dragon

1386
01:00:10,480 --> 01:00:11,400
dragon ball?

1387
01:00:13,760 --> 01:00:14,119
Speaker 3: Fuck you?

1388
01:00:16,719 --> 01:00:18,079
Speaker 2: Next super Chat all right?

1389
01:00:18,679 --> 01:00:18,880
Speaker 4: Uh?

1390
01:00:19,840 --> 01:00:20,480
Speaker 2: The next one?

1391
01:00:20,559 --> 01:00:20,920
Speaker 1: Oh ship?

1392
01:00:20,960 --> 01:00:24,199
Speaker 2: Where do they go that they pushed wrong button? Fan funding?

1393
01:00:24,280 --> 01:00:28,840
Speaker 4: Okay, Algre says merch Master Mitch Merchant, and we got

1394
01:00:28,880 --> 01:00:30,440
to get some non Mitch merch as.

1395
01:00:30,480 --> 01:00:34,400
Speaker 1: I think next we get the merch Master Mitch Merch

1396
01:00:34,480 --> 01:00:37,199
and Monday Mornings missed with Mitch and we just have.

1397
01:00:37,800 --> 01:00:42,079
Speaker 3: And we get to be on the show too.

1398
01:00:43,559 --> 01:00:47,239
Speaker 4: Imagine like the props, the perpetual motion machine of a

1399
01:00:47,920 --> 01:00:53,920
merch shirt that just advertises the merch right, it's like

1400
01:00:54,079 --> 01:00:56,920
the human sever just forget.

1401
01:00:56,760 --> 01:00:59,119
Speaker 2: It's it's it gives itself its own energy.

1402
01:00:59,320 --> 01:01:01,320
Speaker 3: Yeah, yeah, you get it, you get it.

1403
01:01:02,880 --> 01:01:05,039
Speaker 4: Jason Fuld says, how much will we have to spend

1404
01:01:05,119 --> 01:01:07,599
to get Mike into a World Series of Poker qualifying event?

1405
01:01:07,840 --> 01:01:10,280
And would they let you film it for GB content?

1406
01:01:11,440 --> 01:01:14,159
Speaker 2: Wait? Like, what is your history with with like shoot poker?

1407
01:01:14,199 --> 01:01:14,360
Speaker 1: Oh?

1408
01:01:14,400 --> 01:01:15,840
Speaker 2: I only I played friendly games.

1409
01:01:15,840 --> 01:01:17,880
Speaker 1: I had a poker and it was something like enjoyed

1410
01:01:17,880 --> 01:01:20,199
poker because I was like so into World Series of

1411
01:01:20,239 --> 01:01:21,039
Poker when it was.

1412
01:01:20,920 --> 01:01:21,360
Speaker 2: Like was first.

1413
01:01:21,400 --> 01:01:23,239
Speaker 4: I never actually I never watched a ton of competitive.

1414
01:01:23,239 --> 01:01:25,440
If I watched at night, it would be like the

1415
01:01:25,559 --> 01:01:27,360
super late night show that up be on ESPN because

1416
01:01:27,360 --> 01:01:27,920
I couldn't sleep.

1417
01:01:27,920 --> 01:01:29,840
Speaker 2: I wasn't watching the big event or anything like.

1418
01:01:29,920 --> 01:01:30,599
Speaker 1: Okay, I don't.

1419
01:01:30,679 --> 01:01:32,840
Speaker 2: I couldn't name those people.

1420
01:01:32,719 --> 01:01:36,159
Speaker 5: Like Chris Chris Moneymaker, lizard Man.

1421
01:01:36,320 --> 01:01:39,639
Speaker 2: I remember that guy, lizard Man that's from so caliber.

1422
01:01:40,000 --> 01:01:43,679
Speaker 1: Well, he's also a great poker player, very lucky poker player.

1423
01:01:43,719 --> 01:01:46,440
Actually he had like seven heads up all ins in

1424
01:01:46,480 --> 01:01:47,840
a row that he won. It was insane.

1425
01:01:48,119 --> 01:01:49,760
Speaker 2: I think we know different, lizard Bed.

1426
01:01:54,480 --> 01:01:57,440
Speaker 4: I can't. I can't tell people are like actually bad.

1427
01:01:57,760 --> 01:02:01,199
When I do this dracktball thing. They're all playing along.

1428
01:02:01,639 --> 01:02:04,480
Speaker 1: Some people see that it's gonna be it's gonna be

1429
01:02:04,519 --> 01:02:06,320
a thing. Probably in the.

1430
01:02:06,360 --> 01:02:07,079
Speaker 2: Next couple of weeks.

1431
01:02:07,079 --> 01:02:10,400
Speaker 3: It's gonna be a yes, we got it, we go.

1432
01:02:11,199 --> 01:02:12,440
Speaker 2: Uh.

1433
01:02:12,599 --> 01:02:15,360
Speaker 4: Next up, as Edgar Marina says, can't believe I beat

1434
01:02:15,440 --> 01:02:18,000
Found Fantasy. Wumpus two is a kid. Then Mike, he's

1435
01:02:18,039 --> 01:02:23,039
a guide on his replay. No, I use guys on

1436
01:02:23,079 --> 01:02:24,960
the first time though, Like the first time I played

1437
01:02:25,480 --> 01:02:27,559
all those Final Fantasy games around two thousand and four.

1438
01:02:27,960 --> 01:02:30,639
There's one there's the same guy, same gal an a

1439
01:02:30,800 --> 01:02:33,679
or something, and he did all these incredible game facts

1440
01:02:33,679 --> 01:02:36,360
guys for the mainline final fantasies, you know, something like

1441
01:02:36,400 --> 01:02:38,400
I was like, you know, it's not like a printed

1442
01:02:38,400 --> 01:02:39,880
out of win guy by guy, but yeah, I look

1443
01:02:39,920 --> 01:02:42,119
stuff up on those things sometimes, Like why not it

1444
01:02:42,199 --> 01:02:46,159
was just kind of part of the of course. Yeah yeah, yeah, like, uh,

1445
01:02:47,239 --> 01:02:50,400
definitely helpful in the earlier More two suns. But even then,

1446
01:02:50,480 --> 01:02:54,559
I think you can get through the Final Fantasies relatively good. No,

1447
01:02:54,719 --> 01:03:01,000
not asthmenan. Next up is a love on a leash

1448
01:03:01,039 --> 01:03:03,320
for game mess Hall of Fame, Penis. Oh, we do

1449
01:03:03,400 --> 01:03:04,679
have to do a game Miss Hall of Fame though.

1450
01:03:04,760 --> 01:03:07,480
Huh yeah, we'll get one set up for next week,

1451
01:03:08,760 --> 01:03:12,199
Burrito says Jeff blink twice in third person for help.

1452
01:03:13,559 --> 01:03:16,039
Speaker 1: How do I? Oh? Oh from is this a that's

1453
01:03:16,320 --> 01:03:21,639
a reference to your exploits in not Alan, Wake the Other.

1454
01:03:23,400 --> 01:03:24,199
Speaker 2: Alone in the dark?

1455
01:03:24,239 --> 01:03:24,559
Speaker 1: Thank you?

1456
01:03:24,639 --> 01:03:25,320
Speaker 3: Yes, that's right.

1457
01:03:25,400 --> 01:03:27,559
Speaker 1: I gave her a blank button that was third person

1458
01:03:27,599 --> 01:03:30,159
blinking yep that you could activate whenever you needed it,

1459
01:03:30,199 --> 01:03:33,039
which was always are you yeah, I'll give you a

1460
01:03:33,039 --> 01:03:34,199
blank next time. Don't worry.

1461
01:03:34,519 --> 01:03:36,840
Speaker 4: You think you're going to just play through like the

1462
01:03:36,960 --> 01:03:41,320
recommended perspective. Then in requiem or you you a guy like, no,

1463
01:03:41,360 --> 01:03:42,760
I'm gonna I want third person?

1464
01:03:43,199 --> 01:03:45,639
Speaker 1: Oh I am far No, I'm like the opposite of

1465
01:03:45,679 --> 01:03:47,960
a oh I need third person guy. I'm like, more

1466
01:03:48,000 --> 01:03:49,920
first person games, the better to me, because I do

1467
01:03:49,960 --> 01:03:52,960
feel like third person is such the preferred thing widely

1468
01:03:53,480 --> 01:03:55,800
that I'm like, and I love first person. I'm like,

1469
01:03:55,920 --> 01:03:58,840
anytime I can represent, I want to play for first person,

1470
01:03:59,039 --> 01:04:00,960
but if I get too scared, I'll switch it to

1471
01:04:01,000 --> 01:04:02,000
third person for a little bit.

1472
01:04:03,920 --> 01:04:06,199
Speaker 2: I'm kind of like, whatever whatever you think is best.

1473
01:04:06,199 --> 01:04:08,480
Speaker 4: That's why I like when if it was like either

1474
01:04:08,760 --> 01:04:11,000
or and they were treated equally, maybe I would have

1475
01:04:11,000 --> 01:04:13,280
done third But as soon as I saw that recommended

1476
01:04:13,400 --> 01:04:14,039
by first person.

1477
01:04:14,079 --> 01:04:15,519
Speaker 2: I'm like, that's what I'm gonna do then.

1478
01:04:16,239 --> 01:04:17,960
Speaker 5: And I'm glad. I'm glad that they're saying that.

1479
01:04:19,559 --> 01:04:22,800
Speaker 4: Pego Marino says, which Gohan is your favorite future or

1480
01:04:23,320 --> 01:04:27,079
cell games? Definitely not like high school and beyond Gohan,

1481
01:04:27,159 --> 01:04:31,400
he kind of became a dweeb. Yeah, I think I'm like,

1482
01:04:31,440 --> 01:04:33,760
the best Gohan is the one armed Gohan from a

1483
01:04:33,880 --> 01:04:34,639
history of Trunks.

1484
01:04:34,679 --> 01:04:37,039
Speaker 2: That that guy was cool. Yeah, that's future go on, Yeah,

1485
01:04:37,079 --> 01:04:37,679
that guy rules.

1486
01:04:38,840 --> 01:04:40,679
Speaker 1: Give me a dragon ball Z movie you watch tonight?

1487
01:04:41,519 --> 01:04:41,760
Speaker 3: Uh?

1488
01:04:41,760 --> 01:04:45,239
Speaker 2: Oh oh have you seen it?

1489
01:04:45,639 --> 01:04:47,639
Speaker 5: I've only seen Tree of Life. I've only ever seen

1490
01:04:47,639 --> 01:04:48,079
Tree of Life.

1491
01:04:48,079 --> 01:04:52,440
Speaker 4: Okay, I like the Tree of Mites whatever it is. Well,

1492
01:04:52,440 --> 01:04:55,239
you should if you want to nostalgi, you pick World Strongest.

1493
01:04:55,320 --> 01:04:56,960
You want to watch one of the newer ones. Watch

1494
01:04:58,920 --> 01:05:01,719
Battle of the Gods. Yeah, the first super one, Yeah,

1495
01:05:01,760 --> 01:05:02,320
the first.

1496
01:05:02,280 --> 01:05:04,280
Speaker 3: The Broadly one is the best one of them all.

1497
01:05:04,519 --> 01:05:05,159
Speaker 2: It's the best one.

1498
01:05:05,199 --> 01:05:07,800
Speaker 4: But they're like, there's enough connective tissue between those four

1499
01:05:07,840 --> 01:05:09,559
super movies that you could just start watching them in

1500
01:05:09,679 --> 01:05:10,920
order to do.

1501
01:05:11,000 --> 01:05:12,920
Speaker 2: Bout the Gods, which is good.

1502
01:05:13,360 --> 01:05:16,079
Speaker 4: Then maybe watch the Freezer one, which is but then

1503
01:05:16,199 --> 01:05:23,320
Brawley great Superhero great however, but my my other favorite

1504
01:05:23,320 --> 01:05:30,000
ones probably are the World Strongest Tree of Might, the

1505
01:05:30,039 --> 01:05:35,599
Fusion Reborn, and then the one with Tampa, the one

1506
01:05:35,599 --> 01:05:37,639
where like kid Trunks is the main hero, but then

1507
01:05:37,679 --> 01:05:40,119
super saiying three Gookies shows up at the end and wins. Anyway, Yeah,

1508
01:05:40,119 --> 01:05:43,079
i't lot the Acharina Hina Aina.

1509
01:05:43,639 --> 01:05:45,559
Speaker 3: I don't know, I mean taping on.

1510
01:05:46,039 --> 01:05:49,360
Speaker 4: Yeah, that one, the Wrath of the Dragon. I can't

1511
01:05:49,400 --> 01:05:51,880
remember the name of that one, but I remember it,

1512
01:05:52,840 --> 01:05:56,480
all right. That's uh oh, one more, Senor Bean says,

1513
01:05:56,559 --> 01:05:58,880
Ice Melts in sunny Los Angeles.

1514
01:05:58,960 --> 01:06:01,079
Speaker 5: There you go, yeah, icetream it's straight, it's right.

1515
01:06:01,159 --> 01:06:04,760
Speaker 4: Yeah, alrighty think you so about you? But if you

1516
01:06:04,760 --> 01:06:10,039
want to send in any more super chats, we will

1517
01:06:10,400 --> 01:06:11,760
read them before the end of the show.

1518
01:06:12,280 --> 01:06:15,440
Speaker 1: Yeah, thanks everybody. As always, we appreciate the support. That

1519
01:06:15,599 --> 01:06:18,320
was awesome. Let's take a break, we'll come back. We'll

1520
01:06:18,320 --> 01:06:19,079
do our game for the night.

1521
01:06:21,880 --> 01:06:22,639
Speaker 2: All right, we're back.

1522
01:06:22,719 --> 01:06:25,039
Speaker 1: Game Us decides we're gonna do the mount rushmore of

1523
01:06:25,599 --> 01:06:28,920
gaming bugs and by that we mean glitches. I guess

1524
01:06:28,960 --> 01:06:31,119
we should just call them glitches because people, that's that

1525
01:06:31,239 --> 01:06:33,960
is the common parlance. I no, developers call them bugs.

1526
01:06:34,559 --> 01:06:37,480
But then Sean came in here, said Catterpy, so let's

1527
01:06:37,480 --> 01:06:42,320
call them glitches. Mike Manatti, I guess where should we

1528
01:06:42,320 --> 01:06:44,480
start here? What do you think the you know? I

1529
01:06:44,519 --> 01:06:46,000
was asking you, do you think there's no famous ones?

1530
01:06:46,039 --> 01:06:47,559
You said you had a couple, like, what do you

1531
01:06:47,559 --> 01:06:49,280
think of when when you say when I say video

1532
01:06:49,320 --> 01:06:51,639
game glitches and you know, famous ones, it's.

1533
01:06:51,480 --> 01:06:52,039
Speaker 2: All sorts of ones.

1534
01:06:52,079 --> 01:06:54,639
Speaker 4: There's one of that kind of more funny memes things,

1535
01:06:54,679 --> 01:06:57,559
there's one that are sort of really interesting wowed. Then

1536
01:06:57,599 --> 01:07:00,599
there are some that were oddly beneficial to the game

1537
01:07:00,639 --> 01:07:04,599
and even the industry. But since you said Pokemon, the

1538
01:07:04,639 --> 01:07:07,320
first one I'm gonna think of is Missing No.

1539
01:07:07,800 --> 01:07:10,039
Speaker 1: Yeah, that's one of the only two I could think of. Yes,

1540
01:07:11,000 --> 01:07:13,360
the Pokemon that shouldn't exist.

1541
01:07:13,480 --> 01:07:16,519
Speaker 4: It's just a bad fetching of data and shows up

1542
01:07:16,559 --> 01:07:21,480
as this jarbl of pixels and sprites. And it was

1543
01:07:21,519 --> 01:07:25,519
the kind of the ultimate uh school yard rumor. But

1544
01:07:25,639 --> 01:07:28,239
unlike you know, some of these other things, it was real.

1545
01:07:28,400 --> 01:07:31,480
Missing No is out there. If you catch him, it

1546
01:07:31,480 --> 01:07:35,760
can ruin your game. But something about this guy actually

1547
01:07:35,760 --> 01:07:38,519
being real and seeing him as I see a reference

1548
01:07:38,519 --> 01:07:38,960
to missing no.

1549
01:07:39,000 --> 01:07:41,280
Speaker 2: I'm like, hell yeah, I remember that I was there.

1550
01:07:41,639 --> 01:07:44,199
Speaker 1: And it's it is. It's missing no period in playing

1551
01:07:44,239 --> 01:07:48,920
it's missing number, right, Like that's actually a number? Okay, right? Yeah.

1552
01:07:49,599 --> 01:07:52,800
I think what puts it over the top is it

1553
01:07:52,840 --> 01:07:55,480
is one of those ones that sounds like an urban legend,

1554
01:07:55,519 --> 01:07:58,519
but it's actually real that. That is what makes it

1555
01:07:58,719 --> 01:08:01,840
famous enough to be uh probably the George Washington on

1556
01:08:01,880 --> 01:08:06,199
this thing. As as far as I'm concerned, Mike, The

1557
01:08:06,239 --> 01:08:09,840
only one other one I could think of is the

1558
01:08:09,880 --> 01:08:18,039
one in uh rock a City where uh, the one

1559
01:08:18,279 --> 01:08:22,399
where Ken Basinger could somehow just randomly be naked in

1560
01:08:22,439 --> 01:08:25,159
that game, and for some reason they rendered her.

1561
01:08:25,000 --> 01:08:27,840
Speaker 5: With nipples, almost as if the bug was meant to happen.

1562
01:08:28,279 --> 01:08:29,399
Speaker 2: I just sway a second.

1563
01:08:29,399 --> 01:08:32,279
Speaker 4: I'm sorry, I got rock a City in mine side

1564
01:08:32,359 --> 01:08:32,880
mixed up all.

1565
01:08:33,239 --> 01:08:36,479
Speaker 1: Oh, Mike, don't worry that they're in the They're basically

1566
01:08:36,520 --> 01:08:37,199
the same thing.

1567
01:08:37,319 --> 01:08:37,520
Speaker 6: Yeah.

1568
01:08:38,560 --> 01:08:41,359
Speaker 4: How many people are playing rock a City on Steam?

1569
01:08:41,760 --> 01:08:43,880
Speaker 1: Okay? I guess I bet it's I bet it's one.

1570
01:08:45,119 --> 01:08:47,000
One person is playing rock a City right now.

1571
01:08:46,920 --> 01:08:51,279
Speaker 2: Rocky City Dean chair this. I bet there's tens, maybe four?

1572
01:08:52,560 --> 01:08:56,000
Speaker 4: Wow, one hundred and sixteen people are playing Rock City

1573
01:08:56,399 --> 01:08:57,039
rock a City.

1574
01:08:57,079 --> 01:08:58,359
Speaker 3: I'm sorry, it's.

1575
01:08:58,840 --> 01:09:01,680
Speaker 4: It's only worse than my diet.

1576
01:09:01,760 --> 01:09:04,439
Speaker 2: Yeah, but it's an order of magnitude more though.

1577
01:09:04,520 --> 01:09:10,880
Speaker 1: Let's be fare right, kim basing or in rock Care

1578
01:09:11,000 --> 01:09:13,479
What what's that game's full name? Crime?

1579
01:09:14,000 --> 01:09:14,119
Speaker 6: Uh?

1580
01:09:14,680 --> 01:09:15,640
Speaker 1: Crime Boss?

1581
01:09:16,039 --> 01:09:17,079
Speaker 3: Oh my god, rock Case.

1582
01:09:18,359 --> 01:09:21,319
Speaker 1: Oh what a fake ass game? That level? Yeah, that's

1583
01:09:21,319 --> 01:09:25,239
not a real video game. Yep, all right, what else

1584
01:09:25,279 --> 01:09:26,920
you got? Uh?

1585
01:09:27,439 --> 01:09:32,159
Speaker 4: Evil Gandhi from The Civilization a bug in his uh

1586
01:09:32,279 --> 01:09:34,039
code where he was supposed to be one of the

1587
01:09:34,079 --> 01:09:37,039
less aggressive leaders because he's, you know, so peaceful, and

1588
01:09:37,239 --> 01:09:40,680
actually he became super aggressive and was the fastest to

1589
01:09:40,800 --> 01:09:44,680
nuke people in Civilization and it became an enduring character trait.

1590
01:09:45,359 --> 01:09:45,600
Speaker 1: Yeah.

1591
01:09:45,680 --> 01:09:47,079
Speaker 2: I do like that.

1592
01:09:47,279 --> 01:09:50,920
Speaker 1: Like, that's another fun one where the bug becomes the

1593
01:09:51,039 --> 01:09:53,720
character trait that that is a cool thing where it's

1594
01:09:53,760 --> 01:09:56,760
like it just becomes so noticeable that everyone associates that

1595
01:09:56,840 --> 01:09:59,600
character with that behavior even though it's the opposite of

1596
01:09:59,640 --> 01:10:04,279
what there's public persona should be. Civilization.

1597
01:10:05,359 --> 01:10:06,680
Speaker 5: Okay, did I spell Gandhi right?

1598
01:10:06,760 --> 01:10:09,039
Speaker 1: Chat? I just does not feel right to me, But

1599
01:10:09,920 --> 01:10:12,840
that's wrong. Oh yeah, I didn't put it up there

1600
01:10:12,880 --> 01:10:13,640
give me a second.

1601
01:10:13,399 --> 01:10:14,800
Speaker 3: I'll get looked at for everybody.

1602
01:10:15,760 --> 01:10:17,159
Speaker 1: Well, this gives me a chance to spell it right

1603
01:10:17,159 --> 01:10:20,000
before anyone sees how bad I did the first Yep,

1604
01:10:20,039 --> 01:10:24,600
all right, there we go. Okay, if I like, okay,

1605
01:10:24,880 --> 01:10:26,239
let me ask you if this one is real?

1606
01:10:27,039 --> 01:10:27,720
Speaker 2: What was it?

1607
01:10:27,760 --> 01:10:30,800
Speaker 1: The one in Luigi's mansion where Luigi's shadow looked like, look,

1608
01:10:30,840 --> 01:10:31,760
look he was being hung?

1609
01:10:32,399 --> 01:10:32,960
Speaker 2: Was that real?

1610
01:10:33,279 --> 01:10:33,640
Speaker 1: Do we know?

1611
01:10:33,680 --> 01:10:36,359
Speaker 2: That's an urban legend? Right, That's what I'm saying. It's

1612
01:10:36,359 --> 01:10:37,880
an urban legend? Was it? But what like?

1613
01:10:37,920 --> 01:10:38,760
Speaker 1: Maybe it wasn't real?

1614
01:10:39,039 --> 01:10:40,960
Speaker 2: That don't know anything about that? Actually, you gotta say,

1615
01:10:41,000 --> 01:10:42,359
I don't that right?

1616
01:10:42,399 --> 01:10:44,960
Speaker 1: Okay, So I've only heard it secondhand. I I don't

1617
01:10:45,000 --> 01:10:46,680
know if it's real. So this is where I'm at

1618
01:10:46,720 --> 01:10:47,199
with with the.

1619
01:10:47,560 --> 01:10:48,239
Speaker 2: I can don't worry.

1620
01:10:48,239 --> 01:10:52,039
Speaker 4: I'll pick up the slack with some actual good glitches,

1621
01:10:52,359 --> 01:10:56,079
like the minus one level from Super Mario Brothers.

1622
01:10:56,199 --> 01:10:59,960
Speaker 2: Jeff, another weird urban legend that's actually real.

1623
01:11:00,479 --> 01:11:00,680
Speaker 1: Yeah?

1624
01:11:00,760 --> 01:11:02,279
Speaker 5: Is it just minus one? Is that what it's called?

1625
01:11:02,359 --> 01:11:03,119
Speaker 2: Just mius one?

1626
01:11:03,520 --> 01:11:04,960
Speaker 4: Just because it's that's how it looks like on the

1627
01:11:04,960 --> 01:11:09,079
world thing there minus one and it's a weird underwater level. Actually,

1628
01:11:10,079 --> 01:11:11,840
so you kind of get it through clipping through a

1629
01:11:11,880 --> 01:11:15,039
wall at a different level, going down a pipe in

1630
01:11:15,119 --> 01:11:18,119
the game doesn't know where to send you. This is

1631
01:11:18,119 --> 01:11:20,399
the way the code works. You actually end up in

1632
01:11:20,680 --> 01:11:23,800
the minus world kind of a yeah, minus world, that's right.

1633
01:11:23,920 --> 01:11:27,920
Speaker 1: Yeah, well, okay, I guess this counts as a glitch.

1634
01:11:27,960 --> 01:11:32,159
Speaker 2: Then the the kill screen in like pac Man.

1635
01:11:33,399 --> 01:11:36,600
Speaker 4: Basically glitch. I mean, yeah, yeah, we could consider that one.

1636
01:11:36,640 --> 01:11:40,039
It's basically just we've run out of memory or whatever.

1637
01:11:40,279 --> 01:11:41,239
So the game's over.

1638
01:11:41,199 --> 01:11:45,159
Speaker 2: Now, right, and like it it's so it's so famous.

1639
01:11:45,199 --> 01:11:49,039
Speaker 1: They eventually made a game based on this concept, pac

1640
01:11:49,079 --> 01:11:52,239
Man two fifty six, where the glitch stuff appearing on

1641
01:11:52,279 --> 01:11:54,640
the screen was chasing you. In the video game, you

1642
01:11:54,680 --> 01:11:56,199
had to outrun it, like so, I don't know, I

1643
01:11:56,239 --> 01:11:58,199
think that's gonna be have a chance.

1644
01:11:58,640 --> 01:12:03,960
Speaker 4: In a similar vein Space Invaders, the the enemy is

1645
01:12:04,000 --> 01:12:06,840
actually going faster as you as there are fewer of them.

1646
01:12:07,600 --> 01:12:08,119
Speaker 2: Is a glitch.

1647
01:12:08,239 --> 01:12:11,199
Speaker 4: They just do that because there's like less CPU or

1648
01:12:11,239 --> 01:12:13,880
memory or whatever, right, But it works out because they

1649
01:12:13,880 --> 01:12:15,439
start motting faster and if we wear them and they're

1650
01:12:15,439 --> 01:12:19,600
harder to hit. It's a natural difficulty curve that worked

1651
01:12:19,680 --> 01:12:23,680
in there. Uh so, yeah, that's the Space Invader enemy glitch,

1652
01:12:23,720 --> 01:12:26,840
which ended up being an iconic part of that video game.

1653
01:12:29,399 --> 01:12:33,840
Speaker 5: Okay, what is the most iconic t post glitch?

1654
01:12:34,399 --> 01:12:36,840
Speaker 1: Does anything come to mind when I say that, because

1655
01:12:36,840 --> 01:12:40,720
I could think of people t posing in Cyberpunk? But

1656
01:12:40,960 --> 01:12:41,199
you know.

1657
01:12:42,760 --> 01:12:44,920
Speaker 2: Yourself, Can we just put a posts?

1658
01:12:45,000 --> 01:12:48,520
Speaker 1: You can? We just put in there, just put fantastic that.

1659
01:12:48,520 --> 01:12:49,880
You're right, that's exactly what we do.

1660
01:12:50,359 --> 01:12:52,880
Speaker 2: Yeah, there's so many good te posts. That's just the greatest.

1661
01:12:53,439 --> 01:12:59,840
Speaker 3: I see two people in just saying NBA Live, oh elite.

1662
01:13:00,119 --> 01:13:01,720
So that's a different games.

1663
01:13:02,199 --> 01:13:06,520
Speaker 1: Sure, yeah. The t pos glitch in games generally broadly,

1664
01:13:07,520 --> 01:13:09,920
all right, we have missing No, we have Kim Basinger,

1665
01:13:10,560 --> 01:13:15,159
Evil Gandhi Minus World, Kill Screen, Impact Mans, Space Invaders,

1666
01:13:15,680 --> 01:13:18,319
Enemy glitch, and t pose. What else?

1667
01:13:18,359 --> 01:13:19,880
Speaker 2: Yeah, like oh yeah, sure, go ahead.

1668
01:13:20,199 --> 01:13:21,359
Speaker 3: Combos and street Fighter.

1669
01:13:21,680 --> 01:13:23,159
Speaker 2: I was going, why did we bring that up?

1670
01:13:23,239 --> 01:13:23,439
Speaker 1: Yeah?

1671
01:13:23,479 --> 01:13:26,000
Speaker 2: Yeah, the whole combo system and street Fighter.

1672
01:13:26,079 --> 01:13:28,239
Speaker 4: The fact that you can cancel moves into special moves,

1673
01:13:28,800 --> 01:13:29,720
it was not intended.

1674
01:13:30,840 --> 01:13:33,840
Speaker 1: It wasn't intended. That's I didn't know that. That sounds

1675
01:13:34,159 --> 01:13:34,600
I should know.

1676
01:13:34,680 --> 01:13:36,800
Speaker 4: Yeah, and it Guy's like, oh well, this is so

1677
01:13:36,840 --> 01:13:40,560
hard to do no one, we'll actually do this anyways,

1678
01:13:41,560 --> 01:13:43,720
and then they accidentally invented a genre.

1679
01:13:45,720 --> 01:13:47,079
Speaker 1: That that is the best way to make a video

1680
01:13:47,079 --> 01:13:49,039
game these days, just accidentally stumble upon it.

1681
01:13:50,239 --> 01:13:52,600
Speaker 5: All right, Hot coffee is not a glitch, that's right.

1682
01:13:52,680 --> 01:13:54,760
Speaker 4: Now, that's just the cut content that you can access

1683
01:13:54,760 --> 01:13:56,079
through game Shark or something games.

1684
01:13:56,560 --> 01:13:56,720
Speaker 1: Right.

1685
01:13:57,479 --> 01:13:59,960
Speaker 4: I of all like the kind of Mimi reaction one.

1686
01:14:00,119 --> 01:14:03,119
There's like a bunch from those, sort of like certain developers,

1687
01:14:03,880 --> 01:14:06,159
there's a lot of bio our games. I always like

1688
01:14:06,199 --> 01:14:09,359
the one of Commander Shepherd doing like the turnback but

1689
01:14:09,479 --> 01:14:11,239
his head spins around.

1690
01:14:12,039 --> 01:14:15,199
Speaker 1: Yeah, I came to mind, all right, Yeah, that's one.

1691
01:14:15,119 --> 01:14:19,840
Speaker 4: Of my favorite reactionships. Sobody says something weird to have

1692
01:14:19,960 --> 01:14:24,159
this Commander's Shepherd like do a double take so hard

1693
01:14:24,159 --> 01:14:29,079
that his head completely spins. It's good stuff like that.

1694
01:14:32,399 --> 01:14:33,920
It kind of makes me think of something similar. Can

1695
01:14:33,960 --> 01:14:34,560
I just give it to you?

1696
01:14:35,000 --> 01:14:35,199
Speaker 1: Yeah?

1697
01:14:35,319 --> 01:14:40,479
Speaker 4: Go shoot the uh the uh missing face uh from

1698
01:14:40,600 --> 01:14:42,880
Assassin's Creed Unity.

1699
01:14:43,239 --> 01:14:48,359
Speaker 1: Right, oh yeah, one of that, Yes, Like that was

1700
01:14:48,399 --> 01:14:51,800
the whole thing there, Assassin's Creed Unity.

1701
01:14:51,960 --> 01:14:54,159
Speaker 2: Look at how many we have, Jeff, you didn't believe.

1702
01:14:54,600 --> 01:14:55,199
Speaker 3: I didn't believe.

1703
01:14:55,239 --> 01:14:57,479
Speaker 1: I'm listening. Hey, I'm happy to be wrong. The show's

1704
01:14:57,479 --> 01:14:58,479
good again. We did it.

1705
01:14:58,760 --> 01:15:05,199
Speaker 3: We say the said the community center. Okay, that's not good. Crazy,

1706
01:15:05,239 --> 01:15:09,159
that's not safe. Might because he you.

1707
01:15:09,119 --> 01:15:14,000
Speaker 1: Know, yeah, someone's like someone's asking this texture pop and

1708
01:15:14,159 --> 01:15:16,640
count like, you know, describe it. Maybe I don't know.

1709
01:15:16,720 --> 01:15:18,319
Speaker 4: Yeah, I mean I love the way the mount the

1710
01:15:18,319 --> 01:15:20,960
melting Mountains in Kong is iconic to me.

1711
01:15:22,079 --> 01:15:24,359
Speaker 1: That's on my personal Mount Rushmore. But that can't be

1712
01:15:24,399 --> 01:15:27,720
on a public Mount Rushmore. But or like early pubg

1713
01:15:27,960 --> 01:15:31,159
and Unreal Engine where the houses just would not load

1714
01:15:31,199 --> 01:15:33,119
for almost the entire match and they just be these

1715
01:15:33,520 --> 01:15:37,560
monstrous looking piles of polygons, Like, yeah, that was cool,

1716
01:15:37,600 --> 01:15:39,359
but no one else really cares about that.

1717
01:15:40,079 --> 01:15:40,520
Speaker 3: Uh?

1718
01:15:40,560 --> 01:15:43,920
Speaker 4: What about the swing glitch from Grand Theft Auto for Yeah,

1719
01:15:43,960 --> 01:15:44,359
what is that?

1720
01:15:44,600 --> 01:15:46,119
Speaker 5: I remember hearing about that.

1721
01:15:45,840 --> 01:15:47,760
Speaker 4: He hit a swing set with a car something you

1722
01:15:47,880 --> 01:15:54,079
just like, go flying, Okay, it's absolutely flying, all right,

1723
01:15:54,600 --> 01:15:55,439
look super high?

1724
01:15:56,199 --> 01:16:00,399
Speaker 5: Okay, cool swing glitch GTA four h else.

1725
01:16:00,279 --> 01:16:02,199
Speaker 3: We got that?

1726
01:16:02,359 --> 01:16:04,479
Speaker 2: Might Okay, that might be kind of running at the

1727
01:16:04,560 --> 01:16:06,000
end of my favorite line.

1728
01:16:06,640 --> 01:16:11,520
Speaker 4: Yeah, yeah, I mean should be an obsidian one or something,

1729
01:16:11,600 --> 01:16:15,560
or there is the Yeah, the corrupted blood from Wow

1730
01:16:15,720 --> 01:16:18,640
was that time that you hear about this? In World

1731
01:16:18,640 --> 01:16:22,239
of Warcraft there was a deep from a boss that

1732
01:16:22,439 --> 01:16:24,319
just actually didn't like you know, it's like, oh, it's

1733
01:16:24,319 --> 01:16:26,479
spreads amongst the party, but for some reason it just

1734
01:16:26,479 --> 01:16:29,359
never went away, and it actually spread basically across like

1735
01:16:29,359 --> 01:16:30,479
the entire player base.

1736
01:16:33,399 --> 01:16:34,079
Speaker 2: Zombie stuff.

1737
01:16:35,159 --> 01:16:38,319
Speaker 4: It was like studied by actual, like I don't know,

1738
01:16:38,399 --> 01:16:42,239
medicology professionals. It's like, how Yeah, it's like this is

1739
01:16:42,279 --> 01:16:45,039
this is actually a good model for how an affectious

1740
01:16:45,039 --> 01:16:46,439
disease might spread.

1741
01:16:47,159 --> 01:16:50,520
Speaker 2: Yeah, Craft is.

1742
01:16:50,439 --> 01:16:55,319
Speaker 4: The blood corrupted Blood corrupted.

1743
01:16:57,439 --> 01:17:00,479
Speaker 2: That's a good That's a big one. Yeah, that's a

1744
01:17:00,479 --> 01:17:01,000
big one.

1745
01:17:01,439 --> 01:17:06,359
Speaker 1: Okay, all right, well, I uh feel pretty good about this.

1746
01:17:06,399 --> 01:17:08,760
We got quite a few here now. In fact, we've

1747
01:17:08,760 --> 01:17:10,439
got more than we can even fit on this.

1748
01:17:10,560 --> 01:17:12,479
Speaker 4: Let me make super Bounce from Halo two is being

1749
01:17:12,479 --> 01:17:14,640
brought up. I don't know too much about that one myself.

1750
01:17:15,079 --> 01:17:17,840
Speaker 1: Yeah, I don't know. Well, I think I think we

1751
01:17:17,880 --> 01:17:23,159
have enough. Okay, excuse ma'am. Like I said, I think

1752
01:17:23,199 --> 01:17:25,680
Missing no Is is kind of a George Washington here

1753
01:17:25,720 --> 01:17:28,359
because it's the one that we both immediately. I think

1754
01:17:28,399 --> 01:17:30,960
if you were to like ask someone, it would come

1755
01:17:31,039 --> 01:17:33,720
up pretty Yeah, it's a lock. That's exactly right. So

1756
01:17:33,800 --> 01:17:41,319
let's move that here a control exit, all right? Where

1757
01:17:41,319 --> 01:17:43,359
do we go from there? Then?

1758
01:17:43,079 --> 01:17:45,640
Speaker 2: I do kind of like just t pose.

1759
01:17:45,479 --> 01:17:47,239
Speaker 5: In general is pretty good.

1760
01:17:47,640 --> 01:17:49,960
Speaker 1: Let's put te post in for now. Let's move it over, sure,

1761
01:17:50,039 --> 01:17:52,840
move it over. No lock there, but let's move it over.

1762
01:17:53,159 --> 01:17:54,239
All right? What else we got?

1763
01:17:54,600 --> 01:17:56,840
Speaker 4: Composit stre fr two is good because yeah, invented a

1764
01:17:56,880 --> 01:17:58,039
genre by accident.

1765
01:17:58,840 --> 01:18:03,000
Speaker 1: I do like that one. Yeah, and then I'd probably

1766
01:18:03,000 --> 01:18:06,680
go Assassin's Creed Unity. No face you are thinking that one?

1767
01:18:06,680 --> 01:18:08,920
Toothing that Warcraft one. I thought it was pretty compelling.

1768
01:18:09,279 --> 01:18:13,239
Speaker 4: If you wrote a story about video game glitches, your

1769
01:18:13,479 --> 01:18:16,640
your featured image would be that face from Assassin's Creed Unity.

1770
01:18:16,960 --> 01:18:20,479
Speaker 1: Yes, exactly, it's that it is iconic to this concept.

1771
01:18:21,279 --> 01:18:24,680
I think that's exactly right. Okay, we want to consider

1772
01:18:24,720 --> 01:18:26,880
any any of these others? Knock another one down. I

1773
01:18:26,920 --> 01:18:29,800
think we should consider Warcraft the butt Okay, yep, we'll

1774
01:18:29,840 --> 01:18:30,680
move I'll move it over.

1775
01:18:32,359 --> 01:18:36,079
Speaker 4: And the only other two, like my minus one is good,

1776
01:18:36,079 --> 01:18:37,800
but it's kind of similar to missing no for me

1777
01:18:37,840 --> 01:18:38,840
in this kind of urban legend.

1778
01:18:38,880 --> 01:18:39,640
Speaker 2: But it's actually true.

1779
01:18:39,640 --> 01:18:41,960
Speaker 4: Thing and I don't missing those actually even better than

1780
01:18:43,039 --> 01:18:44,640
minus one to me.

1781
01:18:44,840 --> 01:18:49,279
Speaker 1: Yeah, exactly, Yes, I agree my minus world is is

1782
01:18:49,479 --> 01:18:51,640
is cool, But yeah, I think Missing knows better and

1783
01:18:51,680 --> 01:18:53,800
I agree that they're in the same bucket, all right.

1784
01:18:54,199 --> 01:18:55,359
Speaker 2: I think Gandhi is important too.

1785
01:18:55,399 --> 01:18:59,560
Speaker 4: Gandhi's big Space Fighters is interesting, but I think I

1786
01:18:59,600 --> 01:19:01,920
think like Combos is better than Space Invaders.

1787
01:19:02,359 --> 01:19:06,560
Speaker 1: Yeah, I love Commander Shepherd had doing a three sixty

1788
01:19:06,640 --> 01:19:08,520
no scope, but.

1789
01:19:07,640 --> 01:19:08,960
Speaker 2: It's the funniest glitch for me.

1790
01:19:09,000 --> 01:19:11,319
Speaker 1: I think it's my favorite funniest and it definitely is

1791
01:19:11,359 --> 01:19:14,079
like it has a life of its own as a

1792
01:19:14,119 --> 01:19:17,479
reaction gift, You're right, and like it's the king of those.

1793
01:19:17,600 --> 01:19:20,239
There are a lot of those things that became reaction gifts,

1794
01:19:20,520 --> 01:19:22,760
and that's the king of those. But maybe it's a

1795
01:19:22,800 --> 01:19:25,359
little bit different than than just being a mount rushmore

1796
01:19:25,399 --> 01:19:26,159
of game glitches.

1797
01:19:26,640 --> 01:19:28,399
Speaker 2: I think there is what the composes referret to.

1798
01:19:28,439 --> 01:19:29,920
Speaker 4: I do see like some people say, oh, that was

1799
01:19:29,920 --> 01:19:32,239
a myth, and it's not it's actually not real. I

1800
01:19:32,600 --> 01:19:35,600
don't know if there's a consensus on that these days

1801
01:19:35,640 --> 01:19:36,680
yet or not.

1802
01:19:37,079 --> 01:19:37,439
Speaker 2: I don't know.

1803
01:19:38,119 --> 01:19:40,920
Speaker 4: I mean, oh, okay, so people are saying that about

1804
01:19:40,920 --> 01:19:44,800
Gandhi though, So the Gandhi thing, tim My yourself said

1805
01:19:44,840 --> 01:19:47,319
nuclear Gandhi wasn't a thing. Well, that's the voice of

1806
01:19:47,359 --> 01:19:49,560
God for civilizations. I mean, I'm gonna be bad for

1807
01:19:49,600 --> 01:19:53,000
Gandhi then, okay, I mean I think they programmed Gandhi

1808
01:19:53,079 --> 01:19:54,800
to be new Cappy.

1809
01:19:54,920 --> 01:19:57,520
Speaker 1: Yeah, they just like, like that guy was actually kind

1810
01:19:57,520 --> 01:19:58,960
of racist, Let's make him nuclear.

1811
01:19:59,039 --> 01:19:59,600
Speaker 2: Yeah, there you go.

1812
01:20:01,039 --> 01:20:02,880
Speaker 5: Okay, well I'm moving that one back over.

1813
01:20:02,920 --> 01:20:04,920
Speaker 1: Then do we want to do the same thing to

1814
01:20:05,000 --> 01:20:07,800
combos because then we do have four at that point,

1815
01:20:08,840 --> 01:20:12,159
because if we're I'm fine with concluding it.

1816
01:20:12,199 --> 01:20:14,880
Speaker 4: Though, Oh God, Chack TUXI is right. Lut Cave was

1817
01:20:14,920 --> 01:20:19,319
pretty good. River the Lue Cave we're shooting that already

1818
01:20:19,319 --> 01:20:22,319
passed a little bit though, right, Yeah, it's good.

1819
01:20:22,680 --> 01:20:24,720
Speaker 1: It was a hot flash in the pan. But I

1820
01:20:24,760 --> 01:20:26,520
do kind of feel like most.

1821
01:20:26,319 --> 01:20:29,239
Speaker 3: People didn't understood that Luke Cave. They were like, oh,

1822
01:20:29,239 --> 01:20:31,920
it's a lout cave, you shoot, And people thought the

1823
01:20:31,960 --> 01:20:34,520
thing you got from the lu K was the cool thing.

1824
01:20:34,560 --> 01:20:38,560
But actually the glitch was on the bender, it wasn't

1825
01:20:38,560 --> 01:20:41,199
on the Lout Cave itself, so that it's not a.

1826
01:20:41,159 --> 01:20:44,279
Speaker 1: Good I there's a lot of things that we misunderstand

1827
01:20:44,279 --> 01:20:45,640
about many of these glitches.

1828
01:20:45,840 --> 01:20:49,039
Speaker 3: Yeah, but it's like the lu K wasn't the Luke

1829
01:20:49,119 --> 01:20:51,119
cave for it's not a good bug.

1830
01:20:53,840 --> 01:20:55,479
Speaker 4: I think we either get rid of combos because we're

1831
01:20:55,520 --> 01:20:56,960
not sure if it's a glitch, or we get rid

1832
01:20:56,960 --> 01:20:58,880
of maybe we get rod te post because it's the

1833
01:20:58,920 --> 01:21:01,239
only one that's not games specific, but who cares.

1834
01:21:01,399 --> 01:21:03,199
Speaker 1: I don't know, Yeah, I kind of. I just kind

1835
01:21:03,199 --> 01:21:08,119
of like that one. Yeah. I do think like visually,

1836
01:21:08,479 --> 01:21:11,560
if you had a mount rushmore of game glitches, you'd

1837
01:21:11,600 --> 01:21:14,279
have that Assassin's Creed unity face carved up there, and

1838
01:21:14,359 --> 01:21:17,720
you'd have all character t posing like.

1839
01:21:17,840 --> 01:21:22,479
Speaker 4: Yeah, you would have missing no for sure, uh huh. Yeah,

1840
01:21:22,760 --> 01:21:24,000
oh god, it's.

1841
01:21:23,800 --> 01:21:27,680
Speaker 2: Actually pretty funny. I like thinking about it a lot now.

1842
01:21:27,800 --> 01:21:30,880
Speaker 4: I wish it was just Commander's Shepherd's backward.

1843
01:21:33,199 --> 01:21:34,600
Speaker 1: No, it's just constantly spinning.

1844
01:21:34,760 --> 01:21:36,800
Speaker 3: Yeah, bring it back ahead.

1845
01:21:38,000 --> 01:21:38,479
Speaker 2: Shaun says.

1846
01:21:38,560 --> 01:21:41,479
Speaker 4: Kamos technically aren't a glitch, but they are unintended behavior,

1847
01:21:41,560 --> 01:21:44,399
So like it's a bug then, which is like, you know,

1848
01:21:44,520 --> 01:21:46,199
we're we're kind of saying both things.

1849
01:21:46,840 --> 01:21:48,920
Speaker 6: Yeah, I mean, okay, the thing is it's not a

1850
01:21:49,119 --> 01:21:53,079
programming error, like they just didn't account for the fact

1851
01:21:53,119 --> 01:21:55,960
that some people would be fast enough to cancel one

1852
01:21:56,000 --> 01:21:58,079
move into another. So it's not like the game is

1853
01:21:58,119 --> 01:22:00,359
breaking in any way. That's why I'm trying to point.

1854
01:22:00,680 --> 01:22:01,199
Speaker 2: Let's get right.

1855
01:22:01,600 --> 01:22:03,880
Speaker 6: It's like the same thing with like, you know, backwards,

1856
01:22:03,920 --> 01:22:06,159
a long jump. That's a physics exploit. It's not like

1857
01:22:06,239 --> 01:22:07,119
a bug, right.

1858
01:22:07,600 --> 01:22:10,079
Speaker 2: I think that's fair. I think that's fair plus something

1859
01:22:10,640 --> 01:22:11,039
good ones.

1860
01:22:11,199 --> 01:22:13,359
Speaker 3: It's something they noticed while they were making the game,

1861
01:22:13,359 --> 01:22:15,439
and they choose slated fly and they were.

1862
01:22:15,319 --> 01:22:17,760
Speaker 6: Like rock because they're like, well, it's not breaking the game.

1863
01:22:17,840 --> 01:22:19,960
So that's literally what one of the does I think said.

1864
01:22:19,960 --> 01:22:22,000
It didn't cause any bugs, so we left it in.

1865
01:22:22,560 --> 01:22:26,159
Speaker 1: Oh okay, well then exactly all right, So what we

1866
01:22:26,199 --> 01:22:28,479
have for the Mount rushmore of game glitches, and I

1867
01:22:28,479 --> 01:22:31,119
think this is us locking it in is missing, no

1868
01:22:32,039 --> 01:22:37,079
t post glitch, Assassin's Creed, Unity, no Face, Warcraft, blood

1869
01:22:37,079 --> 01:22:39,520
Pathology corrupted. I mean I'm gonna get rid of those

1870
01:22:39,520 --> 01:22:43,560
blood yeah, blood choice, just say corrupted, blood bug for Warcraft. Yeah,

1871
01:22:43,600 --> 01:22:44,000
there we go.

1872
01:22:44,000 --> 01:22:45,239
Speaker 2: World of Warcrafts.

1873
01:22:45,279 --> 01:22:49,399
Speaker 4: To be clear, there's many warcrafts, Jeff, There's only one

1874
01:22:49,399 --> 01:22:49,720
to me.

1875
01:22:50,319 --> 01:22:52,319
Speaker 5: World of Warcraft Corrupted, Blood bug.

1876
01:22:52,920 --> 01:22:55,560
Speaker 1: I like saying that. All right, there you go, that's

1877
01:22:55,560 --> 01:23:00,479
our mount rushmore of video game bugs. I gonna post

1878
01:23:00,520 --> 01:23:04,039
that online. We are going to take one more break.

1879
01:23:04,159 --> 01:23:05,720
When we come back. I'm gonna ask Mike what he's

1880
01:23:05,760 --> 01:23:07,439
been playing, and we'll wrap up the super chats. We'll

1881
01:23:07,439 --> 01:23:14,079
do that right after this. All right, we're back, it's

1882
01:23:14,159 --> 01:23:17,640
game as de sides, Mike, what have you been playing?

1883
01:23:18,560 --> 01:23:20,640
Speaker 4: You know, we did have SGF and we play a

1884
01:23:20,680 --> 01:23:23,479
lot demos and we talked about some of that on

1885
01:23:23,520 --> 01:23:24,199
the BombCast.

1886
01:23:24,199 --> 01:23:26,399
Speaker 2: I have some stories on games, but to have some more.

1887
01:23:26,720 --> 01:23:29,079
Speaker 4: I just want to reiterate though that I really liked

1888
01:23:29,079 --> 01:23:31,399
Shnoby Art Avengeance finally get to play that. Yeah, I

1889
01:23:31,479 --> 01:23:34,319
was very excited for that game. I love what Lizard

1890
01:23:34,399 --> 01:23:36,880
Cube did with Streets of Age four, and I think

1891
01:23:36,960 --> 01:23:41,600
that the Shanoby game absolutely rules. It looks gorgeous, it

1892
01:23:41,640 --> 01:23:46,239
feels so slick to play. So yeah, that just lived

1893
01:23:46,319 --> 01:23:48,319
up to the expectations I had. And it's just really

1894
01:23:48,319 --> 01:23:50,960
cool seeing Shanoby being back like this.

1895
01:23:51,680 --> 01:23:53,560
Speaker 1: Yep, it's it's what I want from a game like that.

1896
01:23:54,399 --> 01:23:58,079
Bring it back, make it look really cool, make it

1897
01:23:58,119 --> 01:24:02,960
feel really snappy, and yeah, and then I don't know.

1898
01:24:03,079 --> 01:24:05,439
Probably there's probably aspects to it that I won't be

1899
01:24:05,439 --> 01:24:07,239
able to know until I play the full thing, where

1900
01:24:07,279 --> 01:24:09,000
it's like, you know, give a variety of levels and

1901
01:24:09,119 --> 01:24:11,600
enemies and stuff like that, have a natural progression where

1902
01:24:11,640 --> 01:24:15,000
I feel like I'm meeting challenges and overcoming them. It

1903
01:24:15,039 --> 01:24:17,039
seems like it's gonna have all of that juice and more.

1904
01:24:18,279 --> 01:24:20,199
Speaker 4: Then aside for that, you know, so much more switched

1905
01:24:20,199 --> 01:24:23,800
to time, you know, having a ton of fun there.

1906
01:24:23,840 --> 01:24:25,920
I did, like spend a good amount of time with

1907
01:24:25,960 --> 01:24:28,039
win Laker finally on the game cube in Iss, so

1908
01:24:28,720 --> 01:24:30,760
that's one of my favorite games, my favorite Zelda game,

1909
01:24:30,800 --> 01:24:33,319
and I wasn't joining it, but you know, as your

1910
01:24:33,319 --> 01:24:36,159
OGX and Solica two felt so good on there to me,

1911
01:24:36,720 --> 01:24:38,239
it's something about wind.

1912
01:24:38,000 --> 01:24:39,760
Speaker 2: Waker on here feels weird to me.

1913
01:24:40,279 --> 01:24:43,800
Speaker 4: I'm not sure exactly what it is. I don't know

1914
01:24:43,920 --> 01:24:46,119
if there's some input lack. I've seen some people say

1915
01:24:46,159 --> 01:24:48,000
because this game is three frants per second the other

1916
01:24:48,039 --> 01:24:51,479
ones are sixty, So maybe that combined with the emulution

1917
01:24:51,560 --> 01:24:54,319
is weird. And also it just seems like everything's touchy.

1918
01:24:54,800 --> 01:24:56,920
Seems like the movement on leak is touchy. It feels

1919
01:24:56,960 --> 01:25:01,359
like that camera Analystic especially is touchy, And I'm.

1920
01:25:01,159 --> 01:25:03,239
Speaker 2: Like, is this did this game feel like this before

1921
01:25:03,319 --> 01:25:04,479
when I played it?

1922
01:25:04,479 --> 01:25:06,279
Speaker 4: I don't remember if there's like something happened with like

1923
01:25:06,279 --> 01:25:09,720
the polling rate of like reading the analog inputs or

1924
01:25:09,760 --> 01:25:12,159
something like that that's just like way off or something.

1925
01:25:12,159 --> 01:25:14,439
Speaker 1: Because you're right, I thought it was touchy too. I

1926
01:25:14,439 --> 01:25:16,680
thought there was a relatively large dead zone on the

1927
01:25:16,760 --> 01:25:18,479
right stick for the camera, and then as soon as

1928
01:25:18,520 --> 01:25:21,239
I would get into the movement, it was just flying

1929
01:25:21,279 --> 01:25:23,960
to the left and the right. Yeah, you know you

1930
01:25:24,079 --> 01:25:26,479
mentioned it before I tried it, so maybe maybe you

1931
01:25:26,560 --> 01:25:28,159
got my head a little bit, But I don't think so.

1932
01:25:28,600 --> 01:25:29,600
I do think it's touchy.

1933
01:25:29,600 --> 01:25:31,079
Speaker 4: Maybe should have say a thing. Yeah, I don't know,

1934
01:25:31,279 --> 01:25:33,840
because I mean people were saying it. People weren't chreesting. Yeah,

1935
01:25:33,840 --> 01:25:35,880
there's just this bad input leg Now. Some people were

1936
01:25:35,880 --> 01:25:37,880
saying it's just a problem. Some people are saying it's

1937
01:25:37,920 --> 01:25:40,760
because of the thirty fps thing. It's like prime Me's like,

1938
01:25:40,800 --> 01:25:43,039
I get thirty fps, can feel a bit more sluggish.

1939
01:25:43,479 --> 01:25:46,079
Speaker 2: Something feel like something feels weird to me here.

1940
01:25:46,800 --> 01:25:48,399
Speaker 4: So I don't know if there's an emulation thing I

1941
01:25:48,439 --> 01:25:50,640
wonder if it's something that will be tuned or not.

1942
01:25:51,199 --> 01:25:53,279
I could still play this game like this. I get

1943
01:25:53,399 --> 01:25:56,920
this case still looks very good. I still love all

1944
01:25:57,039 --> 01:25:59,840
the sailing stuff. I love just the character designs and

1945
01:25:59,840 --> 01:26:02,920
all that. But yeah, I think felt a little while

1946
01:26:02,920 --> 01:26:05,279
again just because Soul Caver two and F zero jets

1947
01:26:05,279 --> 01:26:08,359
feel immaculate still, they feel very good on.

1948
01:26:08,359 --> 01:26:10,439
Speaker 5: Nso yes, I kind of feel perfect.

1949
01:26:10,560 --> 01:26:14,279
Speaker 4: Yeah, I feel perfect, So something something is, something's off there.

1950
01:26:14,319 --> 01:26:18,359
Speaker 1: I think I did get my game controller out. I

1951
01:26:18,399 --> 01:26:19,720
had had it and I had him been playing F

1952
01:26:19,840 --> 01:26:22,680
zero with that. Now that I am, it's like, oh god,

1953
01:26:22,680 --> 01:26:24,840
having the analog triggers is so good with that game.

1954
01:26:24,880 --> 01:26:27,600
I really just was having a good time again. So yeah,

1955
01:26:27,720 --> 01:26:31,239
fantastic stuff we did. We did play quite a bit

1956
01:26:31,279 --> 01:26:35,439
of switch to today, trying out the game share thing

1957
01:26:35,760 --> 01:26:40,359
with my or with Dan sharing uh Mario Super Mario

1958
01:26:40,479 --> 01:26:43,720
World three D or three D World. And then also

1959
01:26:43,880 --> 01:26:46,359
a game, yeah, game club what is it called? I

1960
01:26:46,359 --> 01:26:48,439
can never remember that name of that game, Clubhouse Games,

1961
01:26:48,560 --> 01:26:51,159
Clubhouse Games. Thank you uh doing that, And it's like,

1962
01:26:51,159 --> 01:26:53,279
oh wow, this works way better than I was expecting

1963
01:26:53,279 --> 01:26:53,439
it to.

1964
01:26:53,520 --> 01:26:54,560
Speaker 5: Including Clubhouse Games.

1965
01:26:54,600 --> 01:26:56,720
Speaker 1: It's like yeah, you know, you have to start game

1966
01:26:56,760 --> 01:26:59,760
share from within the game because the game understands how

1967
01:26:59,800 --> 01:27:02,800
to present itself in this mode, so that when you're

1968
01:27:02,800 --> 01:27:06,600
playing Texas Hold'en Poker and four player, everyone gets their

1969
01:27:06,640 --> 01:27:08,800
own screen and only you see your cards. It's like,

1970
01:27:08,880 --> 01:27:11,239
I man, that I wasn't expecting it to be that

1971
01:27:11,359 --> 01:27:14,319
seamless to work that well. So a cool feature. That

1972
01:27:14,399 --> 01:27:16,800
kind of stuff, you know, has been on other platforms.

1973
01:27:16,880 --> 01:27:18,920
PlayStation has a remote play together. I don't think it

1974
01:27:19,039 --> 01:27:21,399
works that way. It's like that is definitely just sharing

1975
01:27:21,439 --> 01:27:23,840
the screen. This team has the same thing. I think

1976
01:27:23,840 --> 01:27:26,239
that's just sharing the screen. So this does feel like

1977
01:27:26,279 --> 01:27:30,199
a step up from those other offerings. At the same time,

1978
01:27:31,199 --> 01:27:34,000
how frequently frequently will people use this, I don't know,

1979
01:27:34,079 --> 01:27:35,760
but I mean, I just having the option for some

1980
01:27:35,800 --> 01:27:39,000
of those games is better than nothing. When you can

1981
01:27:39,000 --> 01:27:41,640
buy one copy of something like Mario Party and then

1982
01:27:41,680 --> 01:27:44,079
play online with people without them having to own the

1983
01:27:44,119 --> 01:27:46,720
copy and just share it with them, I really appreciate that.

1984
01:27:46,760 --> 01:27:48,439
Speaker 2: So that was cool to see and have it be

1985
01:27:48,960 --> 01:27:49,720
so seamless.

1986
01:27:51,039 --> 01:27:53,479
Speaker 1: I'm kind of like on board with a lot of

1987
01:27:53,520 --> 01:27:56,159
the what I thought would be bullshit features of the

1988
01:27:56,199 --> 01:27:57,720
Switch to that and game chat.

1989
01:27:57,880 --> 01:27:59,439
Speaker 2: It's like, all this stuff is working for me.

1990
01:28:00,680 --> 01:28:03,920
Speaker 4: Uh did you we didn't try using a mouse in Fortnite?

1991
01:28:03,960 --> 01:28:06,119
They did it for a moment, then went back. Yeah,

1992
01:28:06,119 --> 01:28:10,560
I thought Fortnite was running great on switch to expected

1993
01:28:10,600 --> 01:28:14,159
to street Fighter six felt very good on there. I

1994
01:28:14,199 --> 01:28:16,279
was having a great time playing that. I'd like to

1995
01:28:16,279 --> 01:28:17,600
do some more of that.

1996
01:28:17,680 --> 01:28:21,199
Speaker 3: Do you say I have that? Do use them? The

1997
01:28:22,039 --> 01:28:27,600
movement controllers, the controls, the modern motion controls, motion control

1998
01:28:27,640 --> 01:28:28,960
there you go. I couldn't think of the war.

1999
01:28:29,039 --> 01:28:32,239
Speaker 1: Yeah, controls they were in there.

2000
01:28:32,359 --> 01:28:34,760
Speaker 3: Yeah, they added it. You can't shake your controller to

2001
01:28:34,840 --> 01:28:36,800
do the the eye and that kind of stuff. The

2002
01:28:36,920 --> 01:28:37,720
driving pith.

2003
01:28:39,680 --> 01:28:42,399
Speaker 2: No, no, no, I don't have that turned on. I don't

2004
01:28:42,399 --> 01:28:42,920
think I ever.

2005
01:28:43,000 --> 01:28:46,600
Speaker 3: Will you get the offended for that for that question?

2006
01:28:46,720 --> 01:28:47,279
That was weird.

2007
01:28:47,920 --> 01:28:50,159
Speaker 2: He hates motion controls, he hates wag.

2008
01:28:51,439 --> 01:28:55,640
Speaker 4: Yeah, the most play with most controls. And it's a

2009
01:28:55,640 --> 01:28:57,600
funny joke. I'm like, you should stop joking.

2010
01:29:00,279 --> 01:29:03,520
Speaker 1: Yeah that's all been, and yeah you should. You should

2011
01:29:03,520 --> 01:29:07,039
talk to a priest. I like Street Fighter on on

2012
01:29:07,399 --> 01:29:10,600
switch in general because the buttons being separate for the

2013
01:29:10,680 --> 01:29:13,119
D pad make it easier to do inputs like it's

2014
01:29:13,159 --> 01:29:16,199
a leverage game pad controller a little bit, and I

2015
01:29:16,279 --> 01:29:18,880
was doing some street Fighter three and that updated street

2016
01:29:18,880 --> 01:29:22,479
Fighter thirtieth collection, a thirtieth anniversary collection, and that felt great.

2017
01:29:23,079 --> 01:29:25,880
I was doing street Fighter six with the pro pad

2018
01:29:26,399 --> 01:29:28,720
and this deepad and that was working just fine. I

2019
01:29:28,720 --> 01:29:30,640
was having a good time with that. So yeah, street

2020
01:29:30,640 --> 01:29:34,239
Fighter six ran awesome. It looks fantastic, and it's like

2021
01:29:34,279 --> 01:29:36,640
that that's something where it's like, okay, well at the

2022
01:29:36,720 --> 01:29:39,720
very least, and yeah, it's street Fighter, but Ari Engine

2023
01:29:39,880 --> 01:29:41,720
is going to be right at home on the switch

2024
01:29:41,760 --> 01:29:46,199
to another very encouraging sign. Yeah, I'm just kind of

2025
01:29:46,239 --> 01:29:48,960
I'm digging the switch to Overall, I am I'm like

2026
01:29:49,359 --> 01:29:51,680
dipping my toes into a lot of different stuff. And

2027
01:29:51,680 --> 01:29:53,600
that's why I was happy with that stream today where

2028
01:29:53,600 --> 01:29:54,960
we could do a lot of that. I did get

2029
01:29:55,000 --> 01:29:57,640
like Survival Kids. Isn't that the name of the game.

2030
01:29:57,680 --> 01:29:59,720
I might try that a little bit, see see what

2031
01:29:59,720 --> 01:30:02,439
there is to it. But yeah, I mean I haven't

2032
01:30:02,439 --> 01:30:04,800
spent any time with that. I did get Cyberpunk. I'll

2033
01:30:04,800 --> 01:30:07,399
try that a little bit. But overall, I'm like, I

2034
01:30:07,399 --> 01:30:09,199
just want to see how these games run, and then

2035
01:30:09,239 --> 01:30:11,479
I'll pick one or two. I'm probably gonna stick with

2036
01:30:11,479 --> 01:30:12,880
the game cube games if I'm going to play a

2037
01:30:12,880 --> 01:30:14,960
lot of anything. Like I did start doing the the

2038
01:30:14,960 --> 01:30:17,560
weapon Master mode in Soul Caliber two because I.

2039
01:30:17,479 --> 01:30:18,760
Speaker 5: Had a lot of fun playing with that with you

2040
01:30:18,800 --> 01:30:19,319
guys today.

2041
01:30:20,520 --> 01:30:22,119
Speaker 4: I was just looking because like I was like, oh,

2042
01:30:22,239 --> 01:30:24,600
resuval To remake should be on switch To, and I'm like,

2043
01:30:24,760 --> 01:30:25,720
was it on switch one?

2044
01:30:25,920 --> 01:30:26,479
Speaker 2: There was a.

2045
01:30:26,359 --> 01:30:29,640
Speaker 4: Cloud version at HULD were native, but apparently a lot

2046
01:30:29,680 --> 01:30:32,000
of the like other resieval games that were native, you know,

2047
01:30:32,079 --> 01:30:36,640
like we hadri four, zero six, five, Revelations one and two.

2048
01:30:36,760 --> 01:30:39,359
Speaker 2: Those are all running at sixty now, so that's nice.

2049
01:30:39,439 --> 01:30:40,319
Are they really okay?

2050
01:30:40,319 --> 01:30:41,720
Speaker 1: I thought you were to say they're locked at thirty?

2051
01:30:41,760 --> 01:30:43,640
Speaker 4: Okay, that's all the one that's a lot that thirty

2052
01:30:43,680 --> 01:30:46,640
is already remake is a lot that thirty still unfortunately,

2053
01:30:46,680 --> 01:30:49,199
So I hope maybe they do something there. But I

2054
01:30:49,279 --> 01:30:51,119
kind of want to play those Revelations games now, so

2055
01:30:51,359 --> 01:30:52,920
I might need to do that.

2056
01:30:52,560 --> 01:30:54,439
Speaker 1: That would be a good place to play the Revelation

2057
01:30:54,479 --> 01:30:56,520
of games, so that that would be really nice.

2058
01:30:57,399 --> 01:31:00,000
Speaker 2: What did you think of Sonic Shadow Generations.

2059
01:31:00,359 --> 01:31:03,079
Speaker 1: I thought that, you know, I'm not really a three

2060
01:31:03,119 --> 01:31:06,000
D Sonic guy, and I was kind of like having

2061
01:31:06,000 --> 01:31:08,399
a difficulty getting on, like doing what it wanted me

2062
01:31:08,439 --> 01:31:08,760
to do.

2063
01:31:09,159 --> 01:31:11,319
Speaker 2: But when I was I thought that was pretty good.

2064
01:31:11,399 --> 01:31:15,079
Speaker 1: Like that was the best expression of what I thought

2065
01:31:15,079 --> 01:31:17,840
a three D Sonic game would be that I've played

2066
01:31:17,880 --> 01:31:19,720
so far. I think I didn't play a lot of it,

2067
01:31:20,520 --> 01:31:22,920
and I'm you know, I like I like Sonic Frontiers,

2068
01:31:23,199 --> 01:31:25,439
so this is this is very differentrom that. I guess

2069
01:31:25,439 --> 01:31:27,359
there's levels that are pretty similar to how this felt

2070
01:31:27,399 --> 01:31:30,119
in Sonic Frontiers. But I enjoyed what I played a bit,

2071
01:31:30,159 --> 01:31:33,119
and you know, I think it's like doing the right

2072
01:31:33,159 --> 01:31:36,479
stuff in terms of tone for Shadow being such a

2073
01:31:36,640 --> 01:31:39,840
like a serious badass character.

2074
01:31:39,560 --> 01:31:40,000
Speaker 2: In the world.

2075
01:31:40,159 --> 01:31:44,119
Speaker 1: Yeah, everal try hard. They have fun with that. I

2076
01:31:44,239 --> 01:31:46,800
like that. So yeah, I thought that was pretty pretty impressive.

2077
01:31:47,079 --> 01:31:49,079
I was happy with it. I know that that is

2078
01:31:49,079 --> 01:31:51,399
a game that you legitimately like. In the Shadow levels

2079
01:31:51,439 --> 01:31:53,399
you thought were pretty good. Yeah, And I mean I

2080
01:31:53,439 --> 01:31:56,000
liked Original Generations. I thought like in some ways as

2081
01:31:55,920 --> 01:31:59,079
a little overrated. They think some of the level designs

2082
01:31:59,079 --> 01:32:01,359
aren't great, and if something about the boost Sonic setup,

2083
01:32:01,640 --> 01:32:03,840
I think it's just a little too fast and slippery.

2084
01:32:04,079 --> 01:32:05,840
But the Shadow levels, like they kind of like pull

2085
01:32:05,880 --> 01:32:07,479
that back a little bit, so it feels a bit

2086
01:32:07,520 --> 01:32:11,760
more like Sonic adventure style games, which is different than

2087
01:32:11,800 --> 01:32:13,720
what we had with the boost level games. Then I

2088
01:32:13,760 --> 01:32:15,680
just think there's some of the best three D Sonic

2089
01:32:15,760 --> 01:32:17,079
levels that we have ever gotten.

2090
01:32:17,119 --> 01:32:18,399
Speaker 2: So yeah, I enjoyed quite a lot.

2091
01:32:18,920 --> 01:32:22,560
Speaker 1: Yep. Beyond that, I haven't had much time to like

2092
01:32:22,600 --> 01:32:26,399
really dive into anything too hardcore. It has just been

2093
01:32:26,680 --> 01:32:29,680
trying stuff out and switch to you know, plan is

2094
01:32:29,920 --> 01:32:32,079
more clear obscure on the Steam deck now that it's

2095
01:32:32,079 --> 01:32:35,359
apparently running better on there. Yeah, I want to do that.

2096
01:32:35,479 --> 01:32:38,359
I was playing more Battlefront two on Steam.

2097
01:32:39,199 --> 01:32:41,920
Speaker 2: That's really fun. Kind of maybe I think we should

2098
01:32:41,920 --> 01:32:42,520
probably make a.

2099
01:32:42,760 --> 01:32:44,199
Speaker 1: Like a T and T or something for that at

2100
01:32:44,239 --> 01:32:48,119
some point. Battlefront two. Yeah, that's great. Yeah, And that's

2101
01:32:48,159 --> 01:32:49,760
just the mood I'm in right now. It's like I'm

2102
01:32:50,159 --> 01:32:52,560
not necessarily looking in for that one game, just having

2103
01:32:52,600 --> 01:32:54,319
fun jumping around to a bunch of other stuff.

2104
01:32:54,439 --> 01:32:56,920
Speaker 4: Oh god, the Star Wars Battlefront two on Steam? What

2105
01:32:56,960 --> 01:32:57,680
did I own that on?

2106
01:32:59,279 --> 01:33:02,079
Speaker 1: You had hon that on the E e A Origin

2107
01:33:02,239 --> 01:33:05,840
platform or whatever they call it now EA play. I

2108
01:33:05,880 --> 01:33:07,199
think they got rid of e A play as well.

2109
01:33:07,520 --> 01:33:09,039
I think it's just called the e A app.

2110
01:33:09,399 --> 01:33:11,680
Speaker 2: Let's let's have a battle for two on my wish

2111
01:33:11,720 --> 01:33:12,159
list right now.

2112
01:33:12,199 --> 01:33:15,079
Speaker 4: I wait for a sale then, even though I'm not

2113
01:33:15,399 --> 01:33:17,520
I want to play it on Steve so much more

2114
01:33:17,560 --> 01:33:17,840
than that.

2115
01:33:18,239 --> 01:33:19,279
Speaker 1: Let's wait on sale.

2116
01:33:19,840 --> 01:33:21,039
Speaker 2: Hello, there we go?

2117
01:33:21,279 --> 01:33:24,920
Speaker 1: All right? Hey, Well, with that in mind, and with

2118
01:33:24,960 --> 01:33:27,159
the thought that this this show could break at any moment,

2119
01:33:27,199 --> 01:33:29,239
because OBS has really just been a pain in my

2120
01:33:29,239 --> 01:33:30,479
ass in the last couple of weeks.

2121
01:33:30,720 --> 01:33:32,640
Speaker 5: Mike, why don't you read the rest of the super chats?

2122
01:33:32,920 --> 01:33:36,520
Speaker 2: Yeah, Eggar Marino says, Otaku Mike is awesome. Thank you.

2123
01:33:36,920 --> 01:33:39,800
Speaker 4: Gwenn the Hunter says, got the spoon Heaven's shirt feels great.

2124
01:33:39,840 --> 01:33:42,079
The g B logo mister Silks Spoon wears is a

2125
01:33:42,159 --> 01:33:45,000
nice touch. And my wife says I'm finally handsome enough

2126
01:33:45,000 --> 01:33:46,880
for her, and went, oh good. I'm glad people are

2127
01:33:46,920 --> 01:33:49,239
getting their merchan I haven't gotten like mining yet.

2128
01:33:49,239 --> 01:33:51,239
Speaker 2: Maybe tomorrow. So yeah, I want to start wearing something

2129
01:33:51,319 --> 01:33:51,640
for sure.

2130
01:33:51,920 --> 01:33:54,439
Speaker 1: I'm also glad to hear that shirt is high quality, Like,

2131
01:33:55,319 --> 01:33:57,319
you know, the vendor I was using over here was

2132
01:33:57,359 --> 01:33:59,880
always using those cheap ass shirts, and we we we

2133
01:34:00,159 --> 01:34:02,640
least at the very least fulfilled engine or whatever it's called,

2134
01:34:03,680 --> 01:34:06,000
has some good options for high quality shirts.

2135
01:34:07,079 --> 01:34:09,319
Speaker 4: Scott says, how important is the running animation to you

2136
01:34:09,319 --> 01:34:12,319
in a third person game? Could significantly affect your dreatments

2137
01:34:12,600 --> 01:34:15,079
with general expiration in a game. I don't know if

2138
01:34:15,079 --> 01:34:17,039
I ever really thought about too much, Scott. I guess

2139
01:34:17,079 --> 01:34:18,039
it was really bad.

2140
01:34:18,119 --> 01:34:22,000
Speaker 1: I notice, but I like a really good run animation,

2141
01:34:22,039 --> 01:34:23,880
even in like a first person game where I'm seeing

2142
01:34:24,000 --> 01:34:26,279
like a multiplayer game where I'm seeing other people run.

2143
01:34:26,319 --> 01:34:28,880
I remember always thinking, like, man, the animations and call

2144
01:34:28,920 --> 01:34:32,159
of duty are really good and really helps sell everything

2145
01:34:32,199 --> 01:34:34,199
that's happening in this game. And it's like, you know,

2146
01:34:34,439 --> 01:34:36,920
they really do look like they're mantling over this stuff.

2147
01:34:37,279 --> 01:34:40,239
So yeah, that's definitely something I've noticed and appreciated before.

2148
01:34:41,359 --> 01:34:44,199
Speaker 4: Chris Pratt says, please do not forget minus quote from

2149
01:34:44,319 --> 01:34:49,560
y Arcade Memories. Well, Chris Son, we remembered it. We

2150
01:34:49,600 --> 01:34:51,720
didn't put it in if on list, so sorry, hope

2151
01:34:51,720 --> 01:34:52,439
you can forgive us.

2152
01:34:52,840 --> 01:34:53,960
Speaker 2: YEP are bad.

2153
01:34:54,079 --> 01:34:54,560
Speaker 1: Chris Son.

2154
01:34:55,439 --> 01:34:58,039
Speaker 4: Flebotron says, being a three am boy over here in

2155
01:34:58,079 --> 01:35:01,399
Germany clearly karma winning me to finally send a super chat.

2156
01:35:01,560 --> 01:35:06,720
Hope you guys can make it over here again. English? Yeah,

2157
01:35:07,439 --> 01:35:10,279
I know personally, Like I'm not sure if game's come

2158
01:35:10,359 --> 01:35:11,279
is gonna happen for me this year?

2159
01:35:11,279 --> 01:35:12,920
Speaker 2: I don't, but I don't know if anyone's going. We'll see.

2160
01:35:12,960 --> 01:35:14,479
We had I had a great time there last year.

2161
01:35:15,399 --> 01:35:16,800
It was a great time exactly.

2162
01:35:16,800 --> 01:35:19,119
Speaker 1: They reached out to us pretty late in the game

2163
01:35:19,239 --> 01:35:21,159
last year. So maybe that's gonna happen again this year.

2164
01:35:21,199 --> 01:35:24,039
But you're right, we're busy boys. We'll see if we

2165
01:35:24,079 --> 01:35:27,479
can pull it off. Did you yell? Did you yell?

2166
01:35:27,640 --> 01:35:30,279
Jen English? When you saw her? Everyone's wondering, Oh, that

2167
01:35:30,279 --> 01:35:30,880
would been funny.

2168
01:35:30,920 --> 01:35:31,560
Speaker 2: That would been funny.

2169
01:35:31,640 --> 01:35:33,000
Speaker 1: I don't think she would have found it very funny.

2170
01:35:33,079 --> 01:35:34,560
Speaker 4: Actually no, I think I just told her that I

2171
01:35:34,920 --> 01:35:36,760
finished her game recently and funnel was very good.

2172
01:35:37,039 --> 01:35:40,359
Speaker 3: We need to hang out with d asked Its, remember.

2173
01:35:40,720 --> 01:35:43,800
Speaker 4: Yeah, I remember dj as tits. We could forget what

2174
01:35:43,840 --> 01:35:46,199
else she's doing. So Oprah career is going. Well, I'm

2175
01:35:46,199 --> 01:35:47,760
gonna look that up after this. After I read this

2176
01:35:47,760 --> 01:35:50,079
one from a drum kit. It says sneaking this one

2177
01:35:50,079 --> 01:35:52,239
in at the end, about to finish Mind's Eye, and

2178
01:35:52,279 --> 01:35:53,159
it is not worth it.

2179
01:35:53,239 --> 01:35:54,680
Speaker 2: I know you're both very surprised.

2180
01:35:55,239 --> 01:35:57,640
Speaker 4: I think that is actually kind of a swag move,

2181
01:35:58,039 --> 01:36:00,000
actually beating Mind's Eye.

2182
01:36:00,199 --> 01:36:01,359
Speaker 2: I'm kind of impressed.

2183
01:36:01,880 --> 01:36:04,239
Speaker 1: I agree. Oh my god, this game, this is my

2184
01:36:04,960 --> 01:36:08,039
breaking Yeah. I think it's like fifteen to twenty hours

2185
01:36:08,119 --> 01:36:11,039
or something like that. I bet, I bet if I

2186
01:36:11,039 --> 01:36:12,640
was gonna say it. But if you just mainline, it's

2187
01:36:12,640 --> 01:36:15,039
faster than that. But is there anything else other to

2188
01:36:15,439 --> 01:36:17,840
like to do other than mainline? It doesn't sound like it,

2189
01:36:18,000 --> 01:36:21,239
so yeah, maybe, Uh, the drum Kids spent fifteen hours

2190
01:36:21,279 --> 01:36:24,399
just beating that game, all right? Any other super chats Mike.

2191
01:36:25,119 --> 01:36:28,039
Speaker 4: Now, dj Asset's still posted on Instagram. Looks like she's

2192
01:36:28,039 --> 01:36:29,640
still flourishing, So good job teaching.

2193
01:36:29,640 --> 01:36:32,319
Speaker 3: Oh shit, I forgot to talk about that. Oh right,

2194
01:36:32,359 --> 01:36:35,399
your game, Yeah yeah, it's just a really good the

2195
01:36:35,399 --> 01:36:37,640
base Builder Survival that has really.

2196
01:36:37,520 --> 01:36:39,720
Speaker 2: Good oritage is what you're talking about, right, Yeah?

2197
01:36:39,760 --> 01:36:43,960
Speaker 3: The Alters from eleven Bit Studios is the This world

2198
01:36:44,000 --> 01:36:46,319
is my people. That's the kind of I'll talk more

2199
01:36:46,439 --> 01:36:49,800
next week because Chef Computer is breaking, so it's really good.

2200
01:36:49,840 --> 01:36:52,039
If you like that type of game, I super recommend

2201
01:36:52,039 --> 01:36:55,439
that game. She's base building and Build managing resources and

2202
01:36:55,439 --> 01:36:56,119
that kind of stuff.

2203
01:36:57,479 --> 01:36:57,720
Speaker 2: Cool.

2204
01:36:58,880 --> 01:37:00,880
Speaker 1: It was very I just excellently hit F eleven on

2205
01:37:00,880 --> 01:37:03,439
one window. So it's it's obs that's breaking and that's it.

2206
01:37:03,479 --> 01:37:07,000
Although yeah, that could break it any moment again. Yeah,

2207
01:37:07,000 --> 01:37:09,119
I want to the alters? Is that is that just

2208
01:37:09,159 --> 01:37:10,520
shoot out? Like I can go to the store and

2209
01:37:10,520 --> 01:37:11,039
get it right now.

2210
01:37:11,079 --> 01:37:12,680
Speaker 3: It's out in a couple of hours.

2211
01:37:13,319 --> 01:37:16,640
Speaker 1: Okay, all right, I will. I'll track that down and

2212
01:37:16,680 --> 01:37:18,640
we'll play that scent and then try to get a

2213
01:37:18,680 --> 01:37:20,520
code for Jan, because I think Jan sounds like it

2214
01:37:20,520 --> 01:37:21,920
sounds like really the main guy.

2215
01:37:21,840 --> 01:37:24,239
Speaker 3: Is called Jen, and you you create. The thing about

2216
01:37:24,279 --> 01:37:26,199
that game is that you create altors of your personality,

2217
01:37:26,279 --> 01:37:27,720
so you have a bunch of gen. You have the

2218
01:37:27,800 --> 01:37:31,920
gen like mechanic Jen minor Gen that kind of stuff.

2219
01:37:31,920 --> 01:37:33,840
So it's really fun cool.

2220
01:37:33,960 --> 01:37:36,159
Speaker 1: Yeah, well, we'll talk about that more next week that

2221
01:37:36,159 --> 01:37:37,560
I want to spend some time with it, and I'll

2222
01:37:37,600 --> 01:37:40,840
have some questions for you. I think. All right, thank you,

2223
01:37:40,960 --> 01:37:44,760
Christian I, thank you, Sean, Mike Manati, thank you. Why

2224
01:37:44,760 --> 01:37:46,119
don't you tell people where they can find you on

2225
01:37:46,119 --> 01:37:46,640
the internet?

2226
01:37:47,439 --> 01:37:51,399
Speaker 4: Oh, you know, Giant Bomber Games beat streaming, Twitch dot

2227
01:37:51,439 --> 01:37:53,880
Tv special code gotta be starting Sekero soon.

2228
01:37:54,000 --> 01:37:55,079
Speaker 2: I'm thinking maybe Sunday.

2229
01:37:55,520 --> 01:37:58,800
Speaker 4: Oh that is exciting to hear. Okay, yep, but it

2230
01:37:58,840 --> 01:38:01,640
come out a bit be clear of scare. Time to

2231
01:38:01,640 --> 01:38:05,800
finally play pecar Row on the stream. So yeah, uh,

2232
01:38:06,520 --> 01:38:08,079
Secaron naughty?

2233
01:38:08,319 --> 01:38:08,840
Speaker 2: Does that work?

2234
01:38:09,640 --> 01:38:17,600
Speaker 4: Yeah, Secarni there's no sacchow, that's for sure, Koto.

2235
01:38:19,439 --> 01:38:19,960
Speaker 1: Figure it out.

2236
01:38:20,399 --> 01:38:21,960
Speaker 2: Kind of kind of.

2237
01:38:24,760 --> 01:38:27,039
Speaker 1: Okay, we're getting We're getting further away, I think, but

2238
01:38:27,079 --> 01:38:28,079
I'm okay with that.

2239
01:38:28,279 --> 01:38:29,800
Speaker 2: Oh but we forget about that.

2240
01:38:29,840 --> 01:38:32,840
Speaker 4: And I played the Sega Genesis hit Stitching and called

2241
01:38:32,920 --> 01:38:34,279
Stitching with Mitchen Mitch.

2242
01:38:34,520 --> 01:38:37,359
Speaker 2: Yeah, Mitch, Mitch is stitching. Yeah, Mitch is dich.

2243
01:38:38,720 --> 01:38:39,600
Speaker 3: Mitchell is stitching.

2244
01:38:40,199 --> 01:38:43,000
Speaker 1: Uh yeah, fantastic Sunday, you say, Okay, I'm gonna tune

2245
01:38:43,039 --> 01:38:45,600
in for that. That sounds like a good time. Uh.

2246
01:38:45,880 --> 01:38:48,560
Speaker 2: I was listening to a you know, lightly older.

2247
01:38:48,840 --> 01:38:51,199
Speaker 1: Nineties Disney episode where you guys were ranking all the

2248
01:38:51,279 --> 01:38:54,359
lands in Disneyland, and I just come home from Disneyland.

2249
01:38:54,479 --> 01:38:56,399
But you guys did a pretty good job. I was

2250
01:38:56,439 --> 01:38:58,239
like on the same page for a lot of that stuff.

2251
01:38:58,560 --> 01:39:03,760
Speaker 2: Uh cars, Wow, that's good stuff. That is rule.

2252
01:39:04,640 --> 01:39:06,880
Speaker 1: It's so surprisingly good.

2253
01:39:07,640 --> 01:39:10,039
Speaker 4: So what you think about this movie, It doesn't matter.

2254
01:39:09,840 --> 01:39:11,239
Speaker 1: What you think about it. I don't really think about

2255
01:39:11,239 --> 01:39:13,880
those movies at all. It was and I'm like, I

2256
01:39:13,920 --> 01:39:15,720
am spending a lot of time in this place. Why

2257
01:39:15,720 --> 01:39:17,760
won't I move on it. I'm just enjoying myself.

2258
01:39:17,840 --> 01:39:20,279
Speaker 2: Yeah, there right with the Neon. Oh my god, it's

2259
01:39:20,319 --> 01:39:22,279
so good. Go go listen to the nineties Disney.

2260
01:39:22,319 --> 01:39:25,640
Speaker 1: I like that show a lot, guys, Jeff absolutely, And

2261
01:39:25,680 --> 01:39:28,079
then let's see here. Yeah, get us on Giant Bomb.

2262
01:39:29,239 --> 01:39:31,239
Oh yeah, you go to your YouTube membership you and

2263
01:39:31,279 --> 01:39:32,359
oh yeah, subscribe to the YouTube.

2264
01:39:32,399 --> 01:39:35,880
Speaker 2: We're almost at five fifty thousand. Bye, everybody, right.

2265
01:39:38,840 --> 01:39:41,800
Speaker 4: Oh, Dirk Tiglitt says, Mike, can you explain the boot saga?

2266
01:39:41,960 --> 01:39:44,159
Speaker 2: I'm confused. Yes.

2267
01:39:44,359 --> 01:39:51,439
Speaker 4: So, an old wizard named Bobbity found an ancient evil

2268
01:39:51,520 --> 01:39:56,079
named Boo and resurrected him. Then he found a demon

2269
01:39:56,119 --> 01:39:59,319
named the Bora, and he put an m on his floor.

2270
01:39:59,359 --> 01:39:59,840
Speaker 2: He became Mo.

2271
01:40:01,279 --> 01:40:04,199
Speaker 4: Meanwhile, Goku came back to life for just one day

2272
01:40:04,720 --> 01:40:08,039
to spend time with his family and friends at the

2273
01:40:08,079 --> 01:40:12,239
Big Martial Arts tournament. Vegeta was there and he wanted

2274
01:40:12,279 --> 01:40:14,560
to fight Goku. But Vegeta is like, I'm not as

2275
01:40:14,560 --> 01:40:17,479
strong as Goku, So I'll turn evil again by laying

2276
01:40:17,479 --> 01:40:19,880
this guy draw an m on my forehead as well.

2277
01:40:20,439 --> 01:40:23,800
He's maj in vegeta. Now de maaj in Vegeta killed

2278
01:40:23,840 --> 01:40:25,760
a bunch of people in the stands and Goku's like

2279
01:40:25,800 --> 01:40:28,600
that's bad, and then Boo showed up.

2280
01:40:28,640 --> 01:40:41,920
Speaker 3: Also, break michean, that was my ripping? All right? Are

2281
01:40:42,239 --> 01:40:43,279
we ready?

2282
01:40:44,960 --> 01:40:45,079
Speaker 1: Oh?

2283
01:40:45,159 --> 01:40:48,039
Speaker 5: I do love my slop? Yeah I am, I'm ready.

2284
01:40:48,159 --> 01:40:49,560
Speaker 2: Yeah, that guy, what the hell is that?

2285
01:40:51,439 --> 01:40:51,600
Speaker 1: Love?

2286
01:40:51,600 --> 01:40:56,720
Speaker 4: The idea of people getting really mad about Yeah.

2287
01:40:56,039 --> 01:40:58,960
Speaker 3: I skidded about that, like, motherfucker, I've been talking a

2288
01:40:58,960 --> 01:41:02,199
lot of shit out something they don't even like engage

2289
01:41:02,239 --> 01:41:03,279
with is so weird.

2290
01:41:04,359 --> 01:41:08,119
Speaker 1: Yep, it's it's definitely the that meme of everyone having

2291
01:41:08,159 --> 01:41:09,359
a good time and the one person be like I

2292
01:41:09,399 --> 01:41:11,159
don't like that and just give them the thumbs up.

2293
01:41:11,239 --> 01:41:14,520
Yeah cool, We're gonna go back to enjoying it. All right, I'm.

2294
01:41:14,399 --> 01:41:16,479
Speaker 3: Ready, all right, let's go back.

2295
01:41:19,439 --> 01:41:19,760
Speaker 1: All right?

2296
01:41:22,960 --> 01:41:23,199
Speaker 3: Break?

2297
01:41:25,960 --> 01:41:28,880
Speaker 2: Yeah, I should not ever open associated press.

2298
01:41:28,880 --> 01:41:32,720
Speaker 3: This is distracting but terrible. Mike. Do you want to yes?

2299
01:41:32,720 --> 01:41:33,800
Speaker 2: So sorry to take any off.

2300
01:41:33,800 --> 01:41:38,640
Speaker 3: You're right back, boy?

2301
01:41:39,920 --> 01:41:40,319
Speaker 6: What else?

2302
01:41:42,720 --> 01:41:46,479
Speaker 3: Oh? I need to get into the chat chat yells,

2303
01:41:46,720 --> 01:41:50,000
chat yellst Yeah, I need to watch Mobile suit. Gundamn

2304
01:41:50,199 --> 01:41:52,000
cheek quacks.

2305
01:41:52,800 --> 01:41:54,960
Speaker 1: Those are just sounds that you made.

2306
01:41:55,119 --> 01:41:58,680
Speaker 3: What mobile suit gundamn cheek quacks?

2307
01:41:59,239 --> 01:42:01,119
Speaker 5: Yeah, those are those are just that's not even those

2308
01:42:01,239 --> 01:42:02,359
hardly even syllables.

2309
01:42:02,960 --> 01:42:05,560
Speaker 6: Yeah, good sounds for a good show, Jeff.

2310
01:42:05,800 --> 01:42:08,199
Speaker 2: I believe it. I liked what I watched of.

2311
01:42:08,159 --> 01:42:11,239
Speaker 1: The original gun. I thought that that was a.

2312
01:42:11,159 --> 01:42:11,720
Speaker 2: Very good show.

2313
01:42:11,760 --> 01:42:16,159
Speaker 1: Hello, oh hi, I'm here. Yeah, I hear you.

2314
01:42:17,520 --> 01:42:19,560
Speaker 6: I'm larking the chat, you know, taking shots as I

2315
01:42:19,600 --> 01:42:30,279
see fit right, I saw you line up the crosshairsas activated.

2316
01:42:31,119 --> 01:42:34,600
Speaker 3: You're ready?

2317
01:42:37,239 --> 01:42:37,479
Speaker 4: Yeah?

2318
01:42:37,960 --> 01:42:41,000
Speaker 3: Did she? Did? She on the Gundam things about fighting

2319
01:42:41,439 --> 01:42:44,119
pretty sure if he has a G on the name.

2320
01:42:45,479 --> 01:42:47,800
Speaker 1: Chad. Are there enough famous game bugs for us to

2321
01:42:47,800 --> 01:42:50,199
do Mount Rushmore? We were gonna do Mount Rushmore of

2322
01:42:50,239 --> 01:42:54,079
gaming like release debacles, video debacles.

2323
01:42:54,439 --> 01:42:58,039
Speaker 6: Everyone was asking what kind of bugs you meant, like

2324
01:42:58,039 --> 01:43:00,439
like either gritter or like.

2325
01:43:00,760 --> 01:43:04,560
Speaker 1: No, no glitcheslch developers call them bugs.

2326
01:43:04,560 --> 01:43:07,640
Speaker 5: So I just got doing that. I would should I

2327
01:43:07,640 --> 01:43:08,920
should say glitches.

2328
01:43:08,600 --> 01:43:10,279
Speaker 3: Yeah, okay, gits.

2329
01:43:11,800 --> 01:43:16,319
Speaker 1: Yeah. It's like, you know, they're just all so random

2330
01:43:16,680 --> 01:43:27,920
that nothing like even like really sticks out like missing no, right, yeah,

2331
01:43:27,760 --> 01:43:34,239
we was there. There was that one bug in rock

2332
01:43:34,279 --> 01:43:40,640
a city where cambationer would be naked and nipples for

2333
01:43:40,680 --> 01:43:44,760
some reason. Yeah, you wouldn't know about that one, won't you.

2334
01:43:45,880 --> 01:43:50,159
I don't know what you mean. Yeah, honey, pop butt

2335
01:43:50,159 --> 01:43:52,359
holes in the wrong place? Is that? Is that a bug?

2336
01:43:53,159 --> 01:43:57,680
Just a lack of of anatomy education?

2337
01:43:58,920 --> 01:44:01,359
Speaker 3: Yeah? Yeah?

2338
01:44:01,479 --> 01:44:04,199
Speaker 2: Is that is that just oh damn, you got no bitches?

2339
01:44:04,399 --> 01:44:07,560
Speaker 1: Is that that might be bad? Because I mean the

2340
01:44:07,640 --> 01:44:11,119
artists or Mike, I mean, I don't specify. I don't

2341
01:44:11,119 --> 01:44:16,800
have to answer that people have nipples. It's science, that's true,

2342
01:44:16,840 --> 01:44:20,159
John Carson, I have nipples, John Carson, could you melt me?

2343
01:44:20,479 --> 01:44:21,359
I don't know that.

2344
01:44:22,439 --> 01:44:25,319
Speaker 3: It was all along.

2345
01:44:26,840 --> 01:44:29,399
Speaker 1: Okay. So, so Christian was worried that the gaming bacles

2346
01:44:29,479 --> 01:44:32,239
debacles thing would be too negative. I'm like, I'm feeling

2347
01:44:32,239 --> 01:44:34,119
we could probably make it less. It doesn't have to

2348
01:44:34,119 --> 01:44:36,640
be negative. I think we could probably find a way.

2349
01:44:36,640 --> 01:44:38,479
Speaker 2: I was thinking about, I have a bunch of bugs

2350
01:44:38,479 --> 01:44:38,960
ready to go.

2351
01:44:39,079 --> 01:44:40,920
Speaker 1: Now, okay, you think there are Okay, that was asking

2352
01:44:40,920 --> 01:44:43,800
good chat and Sean, if there are enough like famous

2353
01:44:43,800 --> 01:44:45,960
bugs to actually do this, if you're confident in that

2354
01:44:46,319 --> 01:44:50,880
because I've got like two, I got a few. Okay,

2355
01:44:51,119 --> 01:44:54,840
well you know what, so has it been bad before?

2356
01:44:55,199 --> 01:44:57,319
Let's go for it, like I'm fine with that.

2357
01:44:58,920 --> 01:45:03,359
Speaker 3: Sell everybody who running here just you know, moving around,

2358
01:45:03,479 --> 01:45:06,359
doing stuff, coming up with the topic as we go.

2359
01:45:06,800 --> 01:45:07,840
Are we already yeah?

2360
01:45:08,760 --> 01:45:11,079
Speaker 2: Okay, yeah, let's go for it, all right?

2361
01:45:11,199 --> 01:45:14,800
Speaker 1: She was, and then chaf feel free to throw some

2362
01:45:14,920 --> 01:45:22,760
out help keep us honest here, all right.

2363
01:45:23,840 --> 01:45:25,359
Speaker 3: I also been playing a video game.

2364
01:45:25,520 --> 01:45:27,279
Speaker 2: By the way, that's right.

2365
01:45:27,319 --> 01:45:29,079
Speaker 1: You said you wanted to talk about something.

2366
01:45:29,079 --> 01:45:30,479
Speaker 3: The Altars a little bit.

2367
01:45:30,840 --> 01:45:34,880
Speaker 1: Oh that's right, the Alters. That's right, Okay, just a

2368
01:45:34,920 --> 01:45:37,520
little bit, just a little bit.

2369
01:45:38,640 --> 01:45:45,479
Speaker 3: I heard it. Oh, yes, basic, that is what it's me.

2370
01:45:46,680 --> 01:45:46,920
Speaker 6: M h.

2371
01:45:49,960 --> 01:45:52,159
Speaker 3: I push against the Destiny one because you didn't give

2372
01:45:52,159 --> 01:45:55,159
me your b bucks. Chuck this war?

2373
01:45:58,279 --> 01:46:01,760
Speaker 1: Uh okay, I I think I'm ready to bring it back.

2374
01:46:01,840 --> 01:46:03,520
Let me well, we can leave it like this for

2375
01:46:03,520 --> 01:46:06,319
a second, all right, I'm gonna bring it back. You

2376
01:46:06,319 --> 01:46:07,119
guys ready, all right?

2377
01:46:07,439 --> 01:46:08,000
Speaker 3: Bring it back?

2378
01:46:12,000 --> 01:46:16,560
Speaker 4: This might be a fresh I miss Star Wars day.

2379
01:46:16,840 --> 01:46:20,199
Speaker 3: Let me see it seems like, yeah, I think it's

2380
01:46:20,199 --> 01:46:21,680
crash frozen on.

2381
01:46:21,720 --> 01:46:25,560
Speaker 1: This seems like God damn it. This pisses me off.

2382
01:46:25,600 --> 01:46:27,680
What is wrong with obs? I need to like completely

2383
01:46:27,880 --> 01:46:29,239
strip everything out of this thing.

2384
01:46:30,520 --> 01:46:36,039
Speaker 5: Okay, stir apart? Yeah, Chris, you're still recording all this right?

2385
01:46:38,239 --> 01:46:38,680
Speaker 3: Correct?

2386
01:46:38,720 --> 01:46:44,000
Speaker 1: Allright? Thing? Yeah yeah, let me just close window. Hopefully

2387
01:46:44,119 --> 01:46:44,640
won't gaes.

2388
01:46:44,720 --> 01:46:46,640
Speaker 2: I was here fast enough. You can just get back into.

2389
01:46:46,479 --> 01:46:48,399
Speaker 1: Yep, I'm gonna try. Let's get it going.

2390
01:46:48,840 --> 01:46:51,000
Speaker 3: You all for it, and one end the thing?

2391
01:46:53,640 --> 01:46:55,640
Speaker 1: All right? Come on? Start up, start up, start up,

2392
01:46:55,640 --> 01:46:57,640
start up startups.

2393
01:46:59,640 --> 01:47:01,479
Speaker 3: Oh right, there's a thing where like you had to

2394
01:47:01,560 --> 01:47:05,279
manually end the stream on YouTube that we should turn

2395
01:47:05,319 --> 01:47:05,640
that on.

2396
01:47:08,279 --> 01:47:13,199
Speaker 1: Oh god, right, all right, hello everybody, let's wait, hello everybody.

2397
01:47:13,640 --> 01:47:14,479
Speaker 2: Is that a good sign?

2398
01:47:14,640 --> 01:47:16,159
Speaker 1: That's a good sign. Yeah. I wanted to start it

2399
01:47:16,239 --> 01:47:18,079
up without it like being mad at me for not

2400
01:47:18,319 --> 01:47:20,239
like you know, starting up fast enough. So let me

2401
01:47:20,239 --> 01:47:22,600
get back over to the podcast stuff. Yeah, I don't think.

2402
01:47:22,640 --> 01:47:24,199
I don't think they can hear you yet. Now they

2403
01:47:24,199 --> 01:47:28,039
can hear you. Let me get back over here. Hopefully

2404
01:47:28,039 --> 01:47:29,199
this doesn't break everything.

