Speaker 1: Hello, and welcome to side Quest. This is our weekly
Speaker 1: video game show here at geek Versus. It is our
Speaker 1: Double oh seven first light review. Very exciting time, of course,
Speaker 1: and I'm your hostel. Mustn't have with me the license
Speaker 1: to pod Travis Snow, how are you doing tonight, my friend?
Speaker 2: I'm doing good. This is we don't get many first
Speaker 2: in the geek fir sphere, and I could be wrong.
Speaker 2: We're turning eleven in August, but I think this is
Speaker 2: definitely when we reviewed. But I don't think there's been
Speaker 2: any Bond games out in our hemisphere in the geek
Speaker 2: first spring, right. I know they did a Golden Night
Speaker 2: like remaster, but like a new Bond game.
Speaker 1: I don't think so Golden I remaster like.
Speaker 2: Early on, but it's like it's like I'm just like, oh,
Speaker 2: it looks a bit nicer, Like that's all was played on.
Speaker 2: They replaced pierced come out.
Speaker 1: I don't remember.
Speaker 2: I could even be wrong. I'll fact checked after, but
Speaker 2: they even replaced Pierce Bronson with Daniel Craig. They did
Speaker 2: a full one over, and I think it came out
Speaker 2: on like games Pass.
Speaker 3: And stuff like Golden as a movie. Why would they
Speaker 3: do because the game.
Speaker 2: They just want that. But so, yeah, there's not many
Speaker 2: times dow in a decade we get to do something
Speaker 2: for a first time, and for the first time we're
Speaker 2: talking about a Bond game in depth. So I'm very excited.
Speaker 1: So and this is the first ever nickname for kirkln
Speaker 1: Pats about the museum door inspector. How are you doing tonight?
Speaker 1: I'm doing very well.
Speaker 3: I feel underdressed looking at Travis's pocket square there, but
Speaker 3: you know double Owai dress, they dress all different outfits.
Speaker 3: This Patty Gibson is no different, So.
Speaker 2: I was wrong. Twenty ten is when that Daniel Craig
Speaker 2: Goldenye game came out. They came out for the Wii.
Speaker 2: They remastered it there and then they've remastered the other one.
Speaker 2: But yeah, so it's a first for us.
Speaker 1: So long ago. Yeah, very exciting. Yeah, this episode is
Speaker 1: going to be all about double oh seven first light
Speaker 1: and then you know, we're already kind of into the
Speaker 1: big excite season of all sorts of showcases and such
Speaker 1: state of play is happening tomorrow or at the time
Speaker 1: that you're listening to this traps you'll be doing a
Speaker 1: live watch along reaction And then yeah, on that up
Speaker 1: in the.
Speaker 2: Area because I'll be alone because these guys are working.
Speaker 2: Tanna come to a sony thing. If you're a patron,
Speaker 2: if you're free, it's like a half nine. You can
Speaker 2: come join me for live watch along. I'm gonna drop
Speaker 2: a link on patroon. Just get in there, because if not,
Speaker 2: I'll do it alone. I'll hold it down. But always
Speaker 2: more the merrier. And if I'm alone already, h if
Speaker 2: you're free, come join. But yeah, and then if it's
Speaker 2: something juicy, uh, Dylan and I will cover after. But
Speaker 2: I just happened to be off. I had some free
Speaker 2: time and some time off. I'm like, okay, I'm gonna
Speaker 2: watch this and live reacts. I'm excited to hopefully be
Speaker 2: excited so nice.
Speaker 1: Yeah that that should be fun. And if and if
Speaker 1: you can't do that, you know, at least in the
Speaker 1: discord is where we all hang out usually talking about
Speaker 1: these things. I don't know if I will because I'll
Speaker 1: be in the office so I probably can't, but yeah,
Speaker 1: check that out. And then if it is a juicy
Speaker 1: state of play, we will do a emergency side quest
Speaker 1: tomorrow night cover that. Put that up on the feeds
Speaker 1: as quick as possible this weekend is summer game happening
Speaker 1: on a Friday. I don't know when we'll cover that, honestly,
Speaker 1: just with my schedule and stuff. We'll see what's happening.
Speaker 1: Maybe there's a watch along, maybe not. Maybe we'll cover
Speaker 1: it Friday night, maybe not. We'll just kind of see
Speaker 1: how it goes. Xboxes on Sunday. We'll cover that with
Speaker 1: the regular side quest Tuesday, so we'll see what happens.
Speaker 1: But just you know what you gotta do. You gotta subscribe,
Speaker 1: stay tuned in the feeds because that's the best way
Speaker 1: to see that as soon as it drops, or follow
Speaker 1: the social media's to get those things as soon as
Speaker 1: they go up. But yeah, today's episode all about Double
Speaker 1: seven first Light, and yeah, I guess I think we'll
Speaker 1: do this kind of in our movie format type thing
Speaker 1: where we'll do like a little non spoilery section because
Speaker 1: I think there's a lot of people, especially with how
Speaker 1: expensive games are these days, who just want to hear
Speaker 1: some high level thoughts, you know, get a recommendation is
Speaker 1: this game worth the price of admission, and then we
Speaker 1: can delve into some juicier things. I've beat the game,
Speaker 1: I don't think these guys have, so we're not gonna
Speaker 1: do a full spoilers, but we'll do a spoiler unless
Speaker 1: Travis went nut nuts mode today with that little look
Speaker 1: he's given me here, we'll see. We'll find out in
Speaker 1: a bit. I guess what's uh, let's see, I suppose
Speaker 1: for setting this up, I kind of want to know
Speaker 1: from you guys. Well, I'll go over Kirkham first. So
Speaker 1: what is your I guess fandom level of like James
Speaker 1: Bond generally speaking, and then also your fandom level with
Speaker 1: like IOI as a developer, uh, top level thought kind
Speaker 1: of thing. And then into the game. How do you
Speaker 1: what do you think about the games so far?
Speaker 3: Great question, Dylan, thanks for having me a longtime listener,
Speaker 3: multiple time, multiple time caller.
Speaker 1: I guess I can call myself.
Speaker 3: But yeah, for James Bond, I don't really remember when
Speaker 3: it started, like definitely really really young, like like I
Speaker 3: remember just being a kid being interested in action movies.
Speaker 1: Mission I possible probably that.
Speaker 3: Same type of like like when I saw movies like that,
Speaker 3: I was just vibing with them.
Speaker 1: Agent Cody Banks, you.
Speaker 3: Know, lesser, lesser extent, but still like the kids version
Speaker 3: of a of a secret agent. I just loved the
Speaker 3: secret agent type of archetypes by kids of courses in there,
Speaker 3: if there's gadgets and whatnot, I'm totally vibing with it.
Speaker 3: And I didn't play GoldenEye or anything, so it definitely
Speaker 3: would have been through the movies was my first exposure.
Speaker 3: The earliest one I do remember seeing is the Pierce
Speaker 3: Brosnen one. I remember at a young age just knowing
Speaker 3: about Sean Connery and like knowing that he was James Bond,
Speaker 3: and I just remember being so weird that there was
Speaker 3: like multiple James Bond actors, I guess, like versions of
Speaker 3: the character, not really thinking about like how much time
Speaker 3: James Bond has just kind of been around, and like
Speaker 3: multiple decades this character has lived on. Obviously new actors
Speaker 3: portray that role. So yeah, Pierce Brosen was my first exposure,
Speaker 3: and like because my first was the Pierce Brosen version,
Speaker 3: I think my first Double seven game I played would
Speaker 3: have been night Fire, and I absolutely love that game.
Speaker 1: I got on the GameCube.
Speaker 3: I think I remember like playing it at friends as
Speaker 3: before I actually acquired it myself. So I just played
Speaker 3: a lot of that game, doing the versus mode and
Speaker 3: whatnot another title I do remember playing a lot I
Speaker 3: never owned it, but A Friend's Houses from Russia with
Speaker 3: love Man just just a great third person Double O
Speaker 3: seven game. Really different type of like gameplay obviously than
Speaker 3: what Knightfire was because that was all first player. I
Speaker 3: don't think I ever played the story. I just remember
Speaker 3: playing split screen with my friends and just playing is like,
Speaker 3: that's what was so fun about playing these Mission Possible
Speaker 3: games back in the day or sorry, Double seven, I'm
Speaker 3: mixing them already, but just getting like access to the villains,
Speaker 3: because like there's some really interesting like super villains roster
Speaker 3: throughout the James Bond mythos, like whether.
Speaker 1: It's Jaws, odd Job.
Speaker 3: Like, there's just some freak shows in there. And the
Speaker 3: video games usually always had those at least like the
Speaker 3: split split screen couch co op type well not couch
Speaker 3: co op couch versus, I guess, just split screen PvP
Speaker 3: action there. But yeah, this game doesn't really have that
Speaker 3: at all, so it's an interesting little comparison there. But yeah,
Speaker 3: that so early on, I was definitely exposed to Double
Speaker 3: O seven, and I think because of that and as
Speaker 3: well as just watching Mission Possibles whatever, like I've just
Speaker 3: always loved the spy archetype character and and big action
Speaker 3: you know, uh, fan of just action movies and whatnot.
Speaker 3: So yeah that, uh, I don't think that'll ever go away.
Speaker 3: I always have a soft spot for action movies. And
Speaker 3: I'm still there for Mission Possibles even though those have
Speaker 3: gotten so bad. And then the last couple of movies,
Speaker 3: I'm still just there for the action and then the
Speaker 3: gadgetry and the whatever. I'm very intrigued on what they
Speaker 3: do going forward for the films of James Bond. Yeah,
Speaker 3: and then getting to your other question of of IOI,
Speaker 3: I would have to I feel like there is some
Speaker 3: like niche offshoot games that like our IOI that I
Speaker 3: don't really think about our IOI that I have played
Speaker 3: in the past, but the big one would have been,
Speaker 3: of course, like the more recent Hitman. I think that's
Speaker 3: their last title before this, right, Like, I know, that's
Speaker 3: been a game that's been supported throughout the year, so
Speaker 3: it's kind of had the leg more than just a
Speaker 3: regular game.
Speaker 1: I don't think they've really done much other than hip Man.
Speaker 2: I know, yeah, all they got one like a various
Speaker 2: there's one gem in there.
Speaker 1: I love yeah, what is it.
Speaker 2: I'll go when I go to my turn.
Speaker 1: Okay, wow, he's not gonna give you this guy.
Speaker 2: And clear I Haden Lynch.
Speaker 1: Actually I played Canaan Lynch back in the day.
Speaker 2: If that's you said the newer ones, I feel like
Speaker 2: I'm not knowing Kirkland Pats and I feel like you
Speaker 2: were more player of the older.
Speaker 3: Ones versus the Okay, so it is IOI that's done
Speaker 3: all the hit Man's all of them.
Speaker 1: Yeah, okay, yeah.
Speaker 3: So my first exposure would have been hit Man code
Speaker 3: named forty seven. According to this it came out in
Speaker 3: two thousand, which totally makes sense. I had that on
Speaker 3: the family computer. That was a game that like my
Speaker 3: dad played, and I like I could watch him play
Speaker 3: if my mom like went to bed or something. You know,
Speaker 3: it's like, okay, don't tell your mom that that I'm
Speaker 3: letting you watch me play this game. But yeah, like
Speaker 3: I just I guess that kind of is a spark
Speaker 3: to my interest in like stealth games also because not
Speaker 3: just IOI hit Man games, but again like going to
Speaker 3: like the spy genre, like espionage and just sneaking around,
Speaker 3: like that's always a thing in those types of movies.
Speaker 1: And obviously I relived the stell genre. So yeah, cod
Speaker 1: named forty seven Blood Money.
Speaker 3: For sure, I played hit Man two Silent Assassin. I
Speaker 3: remember playing like later on, like like years later, when
Speaker 3: I was like kinda, oh, I can just acquire these
Speaker 3: games on Steam. I think I got like the bundle
Speaker 3: and then played a little bit Hitman two. I think
Speaker 3: I did a little bit of Hitman Contracts. Also, that's
Speaker 3: more of just like playing level to level. But yeah,
Speaker 3: not too familiar with that one. So yeah, Caanan Lynch Deadman.
Speaker 3: I remember playing that game for sure, and then yeah,
Speaker 3: there's just just those handful of Hitman titles there, and
Speaker 3: then of course the newest hit Man and then now
Speaker 3: h double O seven First Light and yeah, should I
Speaker 3: lead into my just overalls or yeah, go ahead, yeah, okay,
Speaker 3: so yeah, I mean Hitman like the most recent one,
Speaker 3: it being like the closest title I think to this
Speaker 3: newest one. I was kind of using that as a reference, like, Okay,
Speaker 3: I'm assuming the gameplay will be mostly like that, and like,
Speaker 3: I feel like the skeleton is there, but overall, like
Speaker 3: the feel of it is so much different than Hitman
Speaker 3: than what I was expecting. It's a lot more fast paced.
Speaker 3: I think the game overall is a lot more arcadie
Speaker 3: too than.
Speaker 1: I was kind of expecting to it to be.
Speaker 3: And early on I was a little bit like, I
Speaker 3: don't want to say deterred, but just like, oh, okay,
Speaker 3: this is a lot different than kind of what I
Speaker 3: was expecting it to be. I think, like a good
Speaker 3: comparison is like the Uncharted titles like it. It reminds
Speaker 3: me a lot of that actually, just just the action.
Speaker 3: It's a lot more refined and more satisfying to play,
Speaker 3: but just how you kind of go, like whether you're
Speaker 3: you're shooting guys or you're going into melee combat, you
Speaker 3: can like kind of do some somewhat parkour like traversing
Speaker 3: the environments like during unfires, like all that stuff really
Speaker 3: reminds me of Uncharted. Obviously, it's like a more modern
Speaker 3: version and it feels a lot nicer than what the
Speaker 3: Uncharted combat was. But yeah, I don't know, like like
Speaker 3: hit Man, to me, it's a lot slower obviously, it's
Speaker 3: more of just like finding your targets and like not
Speaker 3: really going guns of blazing full action hero, which you're
Speaker 3: really able to do in this game. Uh, And earlier
Speaker 3: on like I was like, oh, okay, this is a
Speaker 3: bit of a surprise, but honestly, I totally prefer that.
Speaker 3: I think for a double oh seven James Bond title.
Speaker 3: Those movies have so much action in them, and they like,
Speaker 3: this is a really good, h just version of that,
Speaker 3: And yeah, I think there's a lot of things in
Speaker 3: here that it's like, Okay, this is a little like
Speaker 3: swallow my disbelief.
Speaker 1: With how ridiculous some of these sequences go.
Speaker 3: Of course, our characters just as the thickest plot armor,
Speaker 3: even more so than like the movies.
Speaker 1: It seems like the movies.
Speaker 3: It's like, Okay, they're actually like trying to make this
Speaker 3: seem somewhat realistic, even though he is double O seven,
Speaker 3: like he's gonna make it supposedly at the end of
Speaker 3: every story. This is like the video game version of that,
Speaker 3: so it's just so much more extreme. But yeah, really
Speaker 3: really loving the combat. It's super fun. I have a
Speaker 3: funny story on like just my earlier adventures getting into
Speaker 3: the like the early levels of this game, specifically with
Speaker 3: the taxim stuff.
Speaker 1: I don't know if you guys went in there.
Speaker 3: We can talk about that when we get there, but Yeah,
Speaker 3: So the gameplay, I'm really really satisfied.
Speaker 1: I find it just really fun.
Speaker 3: I think the melee combat I got like pretty good
Speaker 3: with it, so I could just like really pop off
Speaker 3: on everyone. But it feels like it's missing something.
Speaker 2: I don't know.
Speaker 3: I feel like it could be a little bit more
Speaker 3: in depth specifically with just like I don't know, like
Speaker 3: like it's the very classic like you can pay these
Speaker 3: enemies or you can dodge these enemies, like like it's
Speaker 3: very similar type of gameplay that I've seen in the past,
Speaker 3: and it just kind of got old, I think for myself,
Speaker 3: like pretty early on. However, it helped that like in
Speaker 3: the game play, you can really balance what you want
Speaker 3: to do. You can use gadgets, you can use guns,
Speaker 3: you know, if you get the license to kill a
Speaker 3: thing kind of going, or you can use melee, or
Speaker 3: you can sneak. So like I think it all together
Speaker 3: was a lot better for me. So the overall gameplay
Speaker 3: I am really enjoying. And yeah, the story, it's nothing
Speaker 3: like groundbreaking, but I think it's good enough. I think
Speaker 3: it's definitely again similar to how I experienced those Uncharted games,
Speaker 3: Like I I remember the stories not being like anything
Speaker 3: that was boy in my mind, but like it was
Speaker 3: just fun to be going level to level and this
Speaker 3: game definitely has that really beautiful looking game. I really
Speaker 3: do like Patrick Gibson as the video game bond, Like
Speaker 3: like it's it's very different than if, Like, Okay, do
Speaker 3: you want this guy to be your on screen bond?
Speaker 3: No I don't, but like honestly, just following this guy,
Speaker 3: like doing the like spy school and just him like
Speaker 3: going through all of that. I think it's a really
Speaker 3: good fit for a video game because you just feel
Speaker 3: like a young Double seven that like fish.
Speaker 1: Uh, I don't know fish. I don't know why I
Speaker 1: said fish out of water.
Speaker 3: I feel like i'sot the right terminology for that, but
Speaker 3: just just a new fish in a in a big ocean,
Speaker 3: I guess, for uh, entering this world of spy isms.
Speaker 3: And yeah, I like the roster of characters too. No
Speaker 3: one like no major like Oscar winning performances by any means.
Speaker 3: But I think like overall, across the line, it's pretty uh,
Speaker 3: it's pretty pretty good solid. So yeah, overall I'm really
Speaker 3: positive on it. I'm on chapter seven, like I got
Speaker 3: to chapter seven today, Nightfall. I guess I won't say
Speaker 3: where that is for possible spoilers for people that don't.
Speaker 1: Want to hear that. But yeah, I heard how many
Speaker 1: chapters there are, so I don't know.
Speaker 3: I I am enjoying myself, so I do wish the
Speaker 3: game would just keep going and going. But uh, I
Speaker 3: think with how many hours I have in right now,
Speaker 3: I think I'm around six hours like in game, and
Speaker 3: I've been enjoying my time. So yeah, overall, definitely positive
Speaker 3: on it. If I had to give like a number
Speaker 3: rating like on on where I'm at right well, maybe
Speaker 3: I'll say.
Speaker 1: That till the end.
Speaker 3: Actually, when we discussed a little bit more, maybe i'll
Speaker 3: I'll leave a little bit of a intrigue there. Oh,
Speaker 3: last thing I'll say. Lenny Kravitz, Man, fuck, he slaps
Speaker 3: in this again.
Speaker 2: You said no oscar winning performances. There's one right there?
Speaker 1: You got me?
Speaker 3: Yeah, great, he reads you have like a guitar hero character,
Speaker 3: and especially his like intro scene, it just seemed like
Speaker 3: a guitar hero like cinematic. The way that his hair
Speaker 3: is like moving around and his voice is just it's
Speaker 3: like iconic to me. So it just sounds very like
Speaker 3: I don't know, Lenny Kravitz.
Speaker 1: I was expecting to just go want to get away.
Speaker 2: Like I actually got to say a concert. He's gonna
Speaker 2: do the Bond song next one.
Speaker 1: So that'd be sweet. Yeah, all right, Travis. Yeah, brief
Speaker 1: history Voy, brief history Bond, and then your thoughts on
Speaker 1: the game.
Speaker 2: Yeah. I think the easiest way to put Bond is
Speaker 2: I said, it's a couple of casts ago and I
Speaker 2: probably forgot one, and I'd say not a spy. Specifically,
Speaker 2: James Bond as a kid, want to be a pirate,
Speaker 2: want to be a cowboy, want to be a gangster, mobster.
Speaker 2: James Bond was in that wish fulfillment of cool gadgets,
Speaker 2: knows the right thing to say, wear in the suits
Speaker 2: always gets not just the girl. The girls like everything
Speaker 2: you do, gadgets of the ying yang, money, cool cars,
Speaker 2: everything right. And I didn't care about cars. With the Bond,
Speaker 2: It's like okay. So that was a character became big
Speaker 2: wish fulfillment. I don't know he's always been around in
Speaker 2: my life, but definitely it was the two fur of GoldenEye,
Speaker 2: not only just the game, but the movie. I absolutely
Speaker 2: love the movie. That is my second favorite Bond movie
Speaker 2: all time. Spoiler for rankings when me and Kirkland get
Speaker 2: there one day. But that's my second favorite movie all
Speaker 2: time for the Bond series, so I just fell in
Speaker 2: love even more so that character. Much like everyone around
Speaker 2: my age. That was a classic. Hey we're coming over.
Speaker 2: You're playing that game for hours and hours, You're finding
Speaker 2: the secret portals, you finding the Golden guns, good time,
Speaker 2: and then from them, I'm just consumed Bond. I'd say
Speaker 2: I am a massive Bond fan in the way that
Speaker 2: I love Bond a lot, not in the way that
Speaker 2: I could tell you all this act, played this guard
Speaker 2: and yet to do. I don't know the trivia and
Speaker 2: I'm not seeing them all like I don't watch them
Speaker 2: every year or anything like that. But I love the
Speaker 2: Bond series. I own every single one on Blu Ray
Speaker 2: four K, so I am a big connoisseur of the
Speaker 2: franchise and I'm excited to see where we go in
Speaker 2: the future. And I was very excited by this because
Speaker 2: Io Interactive. It's been almost just like Bond, but a
Speaker 2: different side of the coin for my gaming history as
Speaker 2: far as growing up, because I played all the hit
Speaker 2: Man's I got hit Man Blood money. When I think
Speaker 2: it was the three sixty era, and then after that
Speaker 2: they created a remastered of all of them and I
Speaker 2: have it somewhere, but it's like a very cool, like
Speaker 2: like this very this art cover, like it stands out,
Speaker 2: it doesn't. It looks like there's lots of effort put
Speaker 2: in this, and it's like a silhouette and a big
Speaker 2: mural of all the games put together. And then I
Speaker 2: play them all. I was a big fan of Absolution
Speaker 2: as well, that's more of a story based one. And
Speaker 2: then I've only played the first one of the Newest
Speaker 2: Trilogy because I'm just behind on stuff, so that I
Speaker 2: played them all. I am a massive, massive fan of
Speaker 2: Caame Lynch. I love Kane Lynch so much. I was
Speaker 2: so hyped when they announced the movie that never got made.
Speaker 2: Even the sequel for Kana Lynch is a weird game
Speaker 2: when you play his Lynch and he's kind of like
Speaker 2: crazy and schizophrenic and he's taken medicine and they do
Speaker 2: so much stuff. So yeah, I like Iowa a lot
Speaker 2: so this game. When they said, hey, We're doing Bond,
Speaker 2: I thought that was a match made heaven because even
Speaker 2: though I haven't got the hit Man, the New Hitman
Speaker 2: two and three. I'm very excited, and even after this,
Speaker 2: I'm like, Okay, I want to get back on that.
Speaker 2: I'm hoping next years I've talked about is my catchup year,
Speaker 2: and that's on the list of kay. I want to
Speaker 2: two and three because I love the aesthetic. I love
Speaker 2: the pacing, but like Kirkland said, the pacing's a little
Speaker 2: bit different for here. So overall, so far, I really
Speaker 2: enjoyed the game because I did beat it today. I
Speaker 2: was okay, I'm going to power through. I want Yeah,
Speaker 2: I wanted to get to it, so I just sat
Speaker 2: down like Okay, I'm gonna get this done. Had a
Speaker 2: really good time with it. I do have critiques. It's
Speaker 2: not the it didn't hit the I wouldn't say it
Speaker 2: hit the Spider Man or Arkham Asylum level. I think
Speaker 2: it's more the like Star Wars Jedi Fall or whatever,
Speaker 2: the Jedi the first Jedi game of Calcasts, whatever, that
Speaker 2: it's like he has a fall in order, like somewhere
Speaker 2: in that type of realm where it's like I feel
Speaker 2: like with a sequel, maybe it can get there. Now
Speaker 2: with the Star Wars game it didn't right, or even
Speaker 2: Indiana Jones, I feel like I had a bigger experience
Speaker 2: with Indiana Jones versus this. Still really like this, and
Speaker 2: I still feel like my score would be pretty high,
Speaker 2: and I would recommend that anybody it's a Bond fan.
Speaker 2: I was trying to sell many like anyone's a Bond fan.
Speaker 2: It is a must play. I think they do a
Speaker 2: great job of issue. If you want to do the
Speaker 2: wish fulfillment, you get to do that as Bond because
Speaker 2: lots of the other games, when they are just the
Speaker 2: first person, it is just you're just mowing through guys
Speaker 2: shooting right. You might have a watch, you might do
Speaker 2: a couple gadgets, but really it is a first person
Speaker 2: shooter or this is honestly. The shooting is I don't
Speaker 2: know where ranks and percentage not so much, maybe near
Speaker 2: the back half of the game, but it's a very
Speaker 2: low amount of shooting you do sometimes, but they hit everything.
Speaker 2: You do. The gadgets, you do, the shooting, you do,
Speaker 2: the handhand combat, you do, the vehicles, which all kind
Speaker 2: of suck in my opinion. They're never that fun. There's
Speaker 2: one moment where something unlocked, all that's gonna be really cool,
Speaker 2: and it just sucks playing with this vehicle. It's it's
Speaker 2: a pain and it's such a cool moment and it
Speaker 2: feels like, oh, we finally got here, and it doesn't
Speaker 2: play well. So the vehicles, they're kind of men even
Speaker 2: anytime it's like a boat part and it's like, this
Speaker 2: just doesn't feel good. I'm on the reverse of Kirkling.
Speaker 2: My favorite part of the game is the combat, because
Speaker 2: what I like about this is it does have that
Speaker 2: dodge or just you know, miss time, like evade sort
Speaker 2: of thing. But it's not the Arkham style where Baman's
Speaker 2: like very meticulous and it's very boom boom down, boom
Speaker 2: boom down. I love. It's very much like the Craig
Speaker 2: movies where you're just getting scuffles, you're getting thrown against bookshelves.
Speaker 2: You I love chucking things and throwing them at the people.
Speaker 2: I love that. So I actually prefer to have the
Speaker 2: handhanding comment over the gunplay. The gunplay's fine, it's good.
Speaker 2: That feels very much like Hitman, where Hitman's gun play
Speaker 2: is never amazing because you're never like trying to be
Speaker 2: You're not trying to be Kurkling. In the twenty four
Speaker 2: hour stream a couple of years ago, right, Like in Hitman,
Speaker 2: most of when you're using your guns, it's like a
Speaker 2: last resort or it's a designed level in my opinion. Right,
Speaker 2: maybe Absolution was a bit different. But one play thing
Speaker 2: is past well, it's good. But I love the fighting.
Speaker 2: I love the you can just grab a person and
Speaker 2: do these different combinations. The gadgets are tons of fun.
Speaker 2: I love that you can incorporate them in the mission
Speaker 2: or also the fight. So yeah, the handhand combat, it
Speaker 2: feels the closest to those Craig movies that they could
Speaker 2: have got. It reminds me of a lot. They made
Speaker 2: a Born Identity game back in the day and I
Speaker 2: was a.
Speaker 1: Huge fan of that man I played that that was
Speaker 1: so good.
Speaker 2: And the fighting is a lot like that. So because
Speaker 2: especially Kirkland, I love like just kind of the spy
Speaker 2: genre in general. And then for the story wise, I
Speaker 2: think it's like a it's like a good like it's
Speaker 2: a solid B type of story bond. It's kind of like, oh,
Speaker 2: people love Skyfall and Casina around, but then it's like
Speaker 2: and then there's Quantum Solace and then there's you know,
Speaker 2: die another day. It's not dynamic to Moron never dies.
Speaker 2: It definitely feels like if this was an actor's repertoire,
Speaker 2: it being like the second section of the quality of
Speaker 2: the movies. I'm harder than kirkland is. I had my
Speaker 2: worries before and even more so now. Patrick Gibson's Bond
Speaker 2: doesn't really work for me. I think playing as the
Speaker 2: character feels like Bond, but he doesn't. And this is
Speaker 2: just like a minor the most mindor spoiler Kirk. At
Speaker 2: one point, you're gonna get a car that has some
Speaker 2: guns in it. Big surprise, right, But there's a moment, Okay,
Speaker 2: he sits down and he's talking the AI. He's like,
Speaker 2: what's this what's this machine gut? And the AI goes like, oh,
Speaker 2: it's got missiles. It's oh yeah, awesome. And then it's like,
Speaker 2: but they're not working. Oh you kidding me? But does
Speaker 2: machine guns? Hell yeah, now we're talking not Bond at all.
Speaker 2: There's multiple times in this game story wise and character
Speaker 2: wise they don't get Bond. There's someone that kills someone
Speaker 2: and he's like, I don't handle things that way, and
Speaker 2: then you go on to screen you murder a bunch
Speaker 2: of people. They I don't think they nailed the character
Speaker 2: of Bond, and I don't think Patrick Gibson did. I
Speaker 2: think he did as good as he could, but I
Speaker 2: don't feel Bond. So that's the thing that holds it back.
Speaker 2: Story wise, I can never click in. It feels something
Speaker 2: is off the whole time. It feels like this is
Speaker 2: a guy that is like Double O five or Double four.
Speaker 2: It does not feel like Double O seven. I think
Speaker 2: it does hit on the cheesy lines and the hot
Speaker 2: girls and the crazy situation. So all the bondisms is great.
Speaker 2: Just Bond himself doesn't wear what we talk about Indiana
Speaker 2: Jones right when god Osie he's playing Harrison Ford. But
Speaker 2: still when Troy Baker's that, say okay, he nailed it,
Speaker 2: He's I feel like he's Indiana Jones. It doesn't exactly
Speaker 2: feel like Bond to me. So I like Patrick Gibson
Speaker 2: so far. What I've seen from Dexter and even here
Speaker 2: it's not necessarily bad. But I very much hope they
Speaker 2: don't go this round the movies, which I don't think
Speaker 2: they will. So overall, I had a really good time
Speaker 2: that I've not done any of the tax sims. Like
Speaker 2: you guys, if you want to talk about that, I
Speaker 2: was waiting because I just wanted to do the full
Speaker 2: story and lead. There's a kind of like a dessert
Speaker 2: to have after the fact. But I would highly recommend it.
Speaker 2: If you like iiO games or if you like Bond.
Speaker 2: I think you like Bond, You're gonna be pretty happy.
Speaker 2: And I think more people like Patrick Gibson than me,
Speaker 2: so I think overall, I would recommend it as a
Speaker 2: bye and I had a lot of fun of it,
Speaker 2: But it's also not like a game in the year.
Speaker 2: It's not one I'm like, oh man, they I think
Speaker 2: they're like they nailed a lot of aspects, maybe not
Speaker 2: the entire game, but I I enjoyed it. But I
Speaker 2: also don't know if I'm gonna be like replaying it
Speaker 2: right away. I'll replay like when a Bond movie comes.
Speaker 2: So that's kind of my my overall package right now.
Speaker 1: Very nice. Yeah, I in terms of my history backstory,
Speaker 1: I'll be much quicker than you guys because I have
Speaker 1: a much shorter history with Bond. I've seen maybe two movies,
Speaker 1: two Bond movies in my life, and I don't think
Speaker 1: I've ever rewatched them, so it's like I've just not
Speaker 1: really watched these things at all it was just golden,
Speaker 1: golden Ey as a kid, just playing that endlessly over
Speaker 1: and over and over again. And yeah, I feel like
Speaker 1: actually similar to you, Kirkle, Like I was into like
Speaker 1: the more kid Bond stuff, and so I feel like
Speaker 1: all that and stuff feels very similar to me, or
Speaker 1: feels very reminiscent, like I know what the tropes arether
Speaker 1: than like the kids movies don't have like hot girls
Speaker 1: all the time like I guess the Bond stuff has.
Speaker 1: But otherwise it all feels very familiar, even though you know,
Speaker 1: I can't confirm because I haven't seen as many of
Speaker 1: the movies. And then with IO, I'm I'm also kind
Speaker 1: of a recent convert here, Like the first game of
Speaker 1: theirs I played was hit Man twenty sixteen, and then
Speaker 1: rolling into hit Man two and hit Man three, and
Speaker 1: then I guess World of Assassination, which kind of bundled
Speaker 1: them all together and added freelancer mode, and that has
Speaker 1: become if you bundle that all into one game, which
Speaker 1: they now have done, if you buy it on the storefront,
Speaker 1: that has gone out to become one of my favorite
Speaker 1: games of all time, like definitely right near the top ten,
Speaker 1: top fifteen it's hard to put in the top ten
Speaker 1: just because it is kind of three games, kind of
Speaker 1: four games, kind of one game. Like it's just hard
Speaker 1: to rank for that reason. But it is just one
Speaker 1: of my favorite games ever. Like I've always loved stealth games,
Speaker 1: and I love the It's just such a dense mechanical game.
Speaker 1: It constantly makes me laugh with crazy scenarios. It makes
Speaker 1: me feel so smart when I come up with a
Speaker 1: really cool, interesting solution to a problem, and I just
Speaker 1: like that. It's kind of yeah, different from like the
Speaker 1: traditional third person action games and stealth games, like, it
Speaker 1: is kind of completely unique in that way, and truly
Speaker 1: like top tier level design, like Io and Arcane are
Speaker 1: the two best in the biz when it comes to
Speaker 1: level design. I'll say that over and over again. So yeah,
Speaker 1: I love these games so much, and I think you know,
Speaker 1: I was tempering the expectations of like, Okay, this game
Speaker 1: is not going to be the next hip Man game,
Speaker 1: so I can I'm not expecting to have all that
Speaker 1: same mechanical depth. But then we had that showcase that
Speaker 1: I think me and you covered Travis back in like
Speaker 1: The Fall or whatever it was, where they kind of
Speaker 1: went through the first main mission in this game, and
Speaker 1: they kind of did like a vertical slice of like
Speaker 1: here's like the mission like five different parts. Yes, And
Speaker 1: from that I kind of I think I maybe got
Speaker 1: possibly too excited because it was like, oh, this looks
Speaker 1: very hit Man. This seems like hit Man, but with
Speaker 1: like you know, the movement's faster and like the gunplay
Speaker 1: is better and stuff like that. But it has that
Speaker 1: kind of multiple solutions to the problem. You can, you know,
Speaker 1: mess with the environment, trick people a little bit of
Speaker 1: social stealth, not as much not putting on as many
Speaker 1: outfits and things, but like a little bit of that.
Speaker 1: And so I think, you know, I did have some
Speaker 1: expectations of like, Okay, I think this actually is gonna
Speaker 1: be quite a lot like hit Man, and I think
Speaker 1: the reality is that that mission is by in this
Speaker 1: game by far, the closest to a Hitman mission, and
Speaker 1: after that they all get progressively less like Hitman. So
Speaker 1: honestly that was a bit of a detractor for me,
Speaker 1: and that I think this game as one of like
Speaker 1: the strongest openings in first like few hours of a
Speaker 1: game for me in recent memory, Like I love getting
Speaker 1: into the world, meaning everyone six, meeting the team. I
Speaker 1: think that like games don't ever do montages. There's an
Speaker 1: amazing montage tutorial sequence in this game that I think
Speaker 1: is really great. It's like, here's literally ten seconds of
Speaker 1: like some punching stuff, and then here's thirty seconds of
Speaker 1: doing a race around the island. Here's another ten seconds
Speaker 1: of you doing some platforming stuff, and then back here's
Speaker 1: five more seconds of combat, and like here's a couple
Speaker 1: of tricks you haven't learned yet, and it just cycles
Speaker 1: through that stuff, and it just fucking rips and up
Speaker 1: to that game too, like all the story stuff and
Speaker 1: the beats getting you to that point, the game just moves.
Speaker 1: It never takes you back to a menu. It never
Speaker 1: says like click here to go to the next level.
Speaker 1: It just moves from thing to thing, introducing you to character, mechanic,
Speaker 1: to the world, setting up you know, like the the
Speaker 1: I guess not red hairings, but like foreshadowing. You know,
Speaker 1: it's just setting up stuff left, right and center. And
Speaker 1: then it kind of gets you into that first big mission,
Speaker 1: that one that was shown off a few months ago,
Speaker 1: and then that mission just sings, and I to me,
Speaker 1: that is the best mission in the game, and Honestly,
Speaker 1: this is where I feel I have so many complex
Speaker 1: thoughts about this game, because honestly, for me, the game
Speaker 1: kind of just gets worse as it goes along. It
Speaker 1: never becomes a bad game. I just think at worst,
Speaker 1: this game just is extremely generic. And that is especially
Speaker 1: true for like the last two major sections of the game,
Speaker 1: really uninteresting gameplay, really shitty puzzles, you know, just a
Speaker 1: lot of like shootout galleries, which are fine, but like
Speaker 1: the gunplay is not, like the handhand combat is the
Speaker 1: better part of the combat system here, and so I
Speaker 1: was kind of wanting the game to end when I
Speaker 1: was getting to the end of it, to be honest.
Speaker 1: But definitely those first few missions, first few areas, those
Speaker 1: first three, I guess major areas, I think are all fantastic.
Speaker 1: There was one I was pretty like, also just say
Speaker 1: it's a resort, you know, to say in a light
Speaker 1: spoilers a way, I was very disappointed with that region
Speaker 1: because it looks really cool and there's some cool story
Speaker 1: stuff going on there, but the gameplay is just like
Speaker 1: a zero out of ten. Okay that's exaggerating, but it's
Speaker 1: like it's it's generic five out of ten level stuff
Speaker 1: and I was like, man, the dark, fucked up part
Speaker 1: of me is like, man, I just wish this was
Speaker 1: a hit Man level, and this actually got like the
Speaker 1: care and love of like a full, fully edged out
Speaker 1: level instead of just what feels like a nice esthetic
Speaker 1: without really much depth behind it at all. I think
Speaker 1: there's a lot of really interesting mechanics in this game.
Speaker 1: I like the Q Watch and all the gadgets and
Speaker 1: things you get there. I think it's extremely imbalanced, and
Speaker 1: we can talk about like the reason for that. It
Speaker 1: does play more into like a power fantasy than like
Speaker 1: the limitations of like a hit Man game. But I
Speaker 1: think at times it maybe goes a bit too far
Speaker 1: where there's certain things like anytime you've got a pickpocket
Speaker 1: a guy in this game, you just shouldn't with a
Speaker 1: dart and you just grab the thing off him and
Speaker 1: you don't have to use your brain. I didn't really
Speaker 1: ever feel smart in this game in the way that
Speaker 1: Hitman makes me feel like, Oh man, I came up
Speaker 1: with a cool solution and then I pulled it off,
Speaker 1: and I feel like a genius. I never really got
Speaker 1: that kind of happy feeling from this game. Unfortunately, it
Speaker 1: is still io. The level design is still great, even
Speaker 1: if there are sections that are more linear and generic.
Speaker 1: I think overall, for the story, again, I'm not as
Speaker 1: much of the Bond guy. I think there's some great moments.
Speaker 1: I really like all the characters, like mi I six
Speaker 1: and a couple of other side characters. I think the
Speaker 1: main villain is like garbage, like justly interesting. Again, very generic,
Speaker 1: but yeah, overall, I did have a good enough time
Speaker 1: with this game. I actually like the Vehicle six sections.
Speaker 1: It switches it up, It's it's fun enough for you
Speaker 1: know again, it's it kind of whips you through these
Speaker 1: different sequences. You don't have to sit on it for
Speaker 1: too long. I like the performance of our main guy here.
Speaker 1: I think it does a good job. Again, I don't
Speaker 1: have as much baggage of like what what Bond is
Speaker 1: or should be, so that's fine for me. And then
Speaker 1: I think I've almost turned around a little bit more
Speaker 1: because now that I've beat the game, I didn't do
Speaker 1: any of the tax sim stuff before beating the game.
Speaker 1: Now that I have rolled credits, I'm jumping into some
Speaker 1: of that stuff, and that is where this game is
Speaker 1: trying to be hit man. A lot of that stuff
Speaker 1: is structured in the same way Hitmen is. It has
Speaker 1: the challenges. It even has like the same layout and
Speaker 1: UI for some of those things. There's like the tiered
Speaker 1: missions as you go through and unlock stuff. Yeah, you are,
Speaker 1: you are unlocking things. There's not any things to unlock
Speaker 1: as Hitmen. Of course, I'm guessing they're gonna keep building
Speaker 1: up this because it does feel a little light. I
Speaker 1: haven't finished all this stuff yet, but it does feel
Speaker 1: like they could just, you know, every month at a
Speaker 1: new section in here, a new a new mission that
Speaker 1: you can go in and do. Maybe they'll do that
Speaker 1: in the way they keep supporting Hitman with new content
Speaker 1: and things like that. Or maybe they'll just move on
Speaker 1: to SQL. Who knows what they'll do. But either way,
Speaker 1: this stuff, there's a lot of really interesting things in
Speaker 1: here that I'm excited to do, and it is giving
Speaker 1: me more of like you kind of have to master
Speaker 1: stuff like there was I was doing this thing just
Speaker 1: before this, did you guys know you can like do
Speaker 1: it a gut punch attack that like Blake breaks blocks.
Speaker 1: I did not realize that was in part of the
Speaker 1: melee combat system because it's just a weird set of inputs. Yeah,
Speaker 1: or maybe they was in the tutorial, probably was, and
Speaker 1: I just forgot about it. But this mission, like you
Speaker 1: gotta do this thing, and now I've learned it, and
Speaker 1: it's like, wow, I like the combat like ten times
Speaker 1: more now because there's just another wrinkle that adds into
Speaker 1: the variety of it all. So I think the tax
Speaker 1: Sim stuff is is pretty cool so far, but again
Speaker 1: it is pretty small. It seems a little limited. But
Speaker 1: I haven't really finished that stuff yet. But at least
Speaker 1: from the you know, maybe two hours I have in
Speaker 1: the Taxim.
Speaker 3: Stuff man to tip your tongue, just my tax him
Speaker 3: like adventure there. So yeah, like you you get access
Speaker 3: to it early on, you don't have to do it.
Speaker 1: Is everything I wish i'd like when you jumped in there. No, no,
Speaker 1: it's not.
Speaker 3: So there's only certain amounts that are unlocked, and then
Speaker 3: you get more as.
Speaker 1: You I guess whatever places you've been to in the
Speaker 1: story or like.
Speaker 3: That, yeah locked, yeah, exactly, like the first one is
Speaker 3: is Iceland or whatever, you know what I mean. And
Speaker 3: I jumped in there and I did not I could
Speaker 3: not figure out how to get the fuck out of
Speaker 3: tax Sim. I didn't know how to get back into
Speaker 3: c branch. So I literally just stayed in there for
Speaker 3: like like at least an hour and a half just
Speaker 3: doing the tax sims because I'm like, Okay, well, maybe
Speaker 3: I just have to finish these, like maybe it's part
Speaker 3: of the tutorial, Like I like, I actually just have
Speaker 3: to do all the ones that are unlocked, like I
Speaker 3: went through all the tears, and because of that, like
Speaker 3: I was dying doing these, Like they're not super easy
Speaker 3: at least I guess at that point in the game
Speaker 3: for myself. But man, I was just getting locked in.
Speaker 3: Like I was getting so good with the combat, and
Speaker 3: there's some that are like just melee like challenges essentially,
Speaker 3: and I was just like spamming those on repeat. So
Speaker 3: that's kind of like where I got really good with
Speaker 3: the combat kind of before I even like jumped into
Speaker 3: the main story stuff.
Speaker 1: The way I got out of it.
Speaker 3: Is I ended up just closing the game eventually, and
Speaker 3: then it loaded me in when you first go back
Speaker 3: to like the Q branch, so all of my Taxi
Speaker 3: in progress was just not saved, but like I had
Speaker 3: all of like the actual like reps as the player,
Speaker 3: so I'm like, yay, I'm never going back into the
Speaker 3: taxim because I don't know how to get the fuck
Speaker 3: out of it.
Speaker 1: I don't know if I'm just that much of an idiot.
Speaker 3: I don't know if like I went everywhere in the taxim,
Speaker 3: like I didn't know how to get back to Q branch.
Speaker 3: I couldn't just go down the stairs. There's like a
Speaker 3: gate there. It was so weird. I don't know if
Speaker 3: it was bug or whatnot. But yeah, I haven't gone
Speaker 3: back there since, but I was doing reps in the
Speaker 3: taxim before I really even, like I think it was
Speaker 3: I think it was like the first mission you do,
Speaker 3: and then I went in there and I just I
Speaker 3: was just in there for like a couple hours, like
Speaker 3: definitely at least an hour and a half just just
Speaker 3: grinding out some taxims.
Speaker 1: But they're pretty fun for sure.
Speaker 3: It's definitely you know, like like like you said, like
Speaker 3: gives you a little list of challenges and that's where
Speaker 3: it kind of teaches you, like the different combos for
Speaker 3: the melees like you said, like hit hole, the hit button.
Speaker 3: You know, like like just doing in those patterns.
Speaker 1: You would like accidentally do a lot, but then it's like, oh,
Speaker 1: this is like a thing I can actually do in
Speaker 1: this ye scenario, and yeah, you really gives me more
Speaker 1: of an appreciation for all those mechanics that I was
Speaker 1: kind of just blazing through or like stumbling through.
Speaker 3: Yeah, totally, but I have those pretty much unlock, like
Speaker 3: after the first mission, so it definitely equit me well
Speaker 3: going forward.
Speaker 1: Uh, there's definitely some sections that are really challenging to
Speaker 1: get through, but overall, yeah, yeah, that third tier of
Speaker 1: like the first tax emission ten to fifteen tries for
Speaker 1: me to beat it was fucking man.
Speaker 3: I beat it with like one HP left, and it
Speaker 3: was so stressful because she was like asking me something,
Speaker 3: and I like, I guess I could have paused the game,
Speaker 3: but I was just so locked in. I was treating
Speaker 3: it like a like a from software game where I
Speaker 3: can't pause, and I ended up like just sniping the
Speaker 3: last guy and I was like sweating. And it's funny
Speaker 3: because in PlayStation it like records when you get a trophy,
Speaker 3: and it actually like records like whatever, you're.
Speaker 1: Oh right here through your remote.
Speaker 3: Yeah, Like I watched the trophy again and I'm like,
Speaker 3: holy shit, I'm like and then I I.
Speaker 1: Like ask her whatever she was asking.
Speaker 3: It's just a funny memory that they you know, just
Speaker 3: data stole from me. But it's kind of funny to
Speaker 3: look back on that.
Speaker 1: Nice. Yeah, So I think I will definitely need to
Speaker 1: report back on future side quests. Just want to gone
Speaker 1: through more of this tax and stuff to see how
Speaker 1: I feel about this game overall. I think with the
Speaker 1: story itself, I was satisfied with it, but yeah, like
Speaker 1: as I said, it kind of really dragged near the
Speaker 1: end for me and brought down some of that enjoyment.
Speaker 1: I would recommend this game again. Since I'm not a
Speaker 1: big Bond guy, I don't know if I can recommend
Speaker 1: it on that front, but just in terms of like
Speaker 1: a game, it's really well done, you know, especially coming
Speaker 1: from hit Man, I had low expectations for how good
Speaker 1: it would feel to move around, to punch people, to
Speaker 1: shoot guns. It's so much better than it. Man, it
Speaker 1: feels really good. Like all that stuff is fun, you know,
Speaker 1: you know, as you said, traps, you don't do a
Speaker 1: ton of gunplay, like at most you're getting like a
Speaker 1: clip extra of AMMO and like you're probably gonna burn
Speaker 1: through that really fast. But like it all feels very good.
Speaker 1: I mean, there's like crazy like auto aim, like Logong,
Speaker 1: and I'm just like, yeah, I'm just gonna rip with
Speaker 1: this because it's more more fun for me to do
Speaker 1: it this way. There's explosive barrels everywhere in this game.
Speaker 1: It's comical amount. But yeah, like all that, all that
Speaker 1: stuff's very fun. Before I guess we scoot into the
Speaker 1: next sequence. Just two questions that we got on Discord
Speaker 1: Comments Comments Questions. One from Sbub's the Guy in the Chair.
Speaker 1: My only complaint about the game is that the low
Speaker 1: tens feel way longer than any current Gen Triple A
Speaker 1: game I've played, which can be annoying if you're like me,
Speaker 1: dying and having to restart a bunch. Was this an
Speaker 1: issue for you guys, Yeah, definitely. I don't think I've
Speaker 1: played a game on PS five that has this bad
Speaker 1: of load times, And it's funny, it's like, it's definitely
Speaker 1: the first one problem where it's really not that bad,
Speaker 1: but we're just so conditioned with the PS five and
Speaker 1: how quick it is. And I think all three of
Speaker 1: us are playing on PS five, right, Yeah, obviously Kirkne
Speaker 1: you just mentioned a trophy, so yeah you are. But yeah,
Speaker 1: like it definitely when you are in like a little yeah,
Speaker 1: fistfight brawl like the one in A Left, and I
Speaker 1: lost that a couple of times. That's when I was like, WHOA,
Speaker 1: these load times are crazy because before that all that
Speaker 1: going from the different sequel, it's all really fast and zips.
Speaker 1: But when you die and have to reset, it's I
Speaker 1: guess there's just a lot of props, a lot of characters,
Speaker 1: a lot of things. It definitely takes a while for
Speaker 1: the loading. So yeah, that definitely bothered me as well.
Speaker 1: And then other other tech things. One time I did
Speaker 1: get soft locked and I had to look up a
Speaker 1: walk through watch the video realize I got soft locked,
Speaker 1: and then I had to restart that section and do
Speaker 1: it again, which I hate when things like that happen
Speaker 1: in games because then it's just this insidious thing in
Speaker 1: the back of your head for the rest of the game.
Speaker 1: Anytime you're stuck, you're like, oh, is the game just
Speaker 1: bugged and I'm soft locked? Or am I just stupid
Speaker 1: and not knowing the solution here? So that was a bummer.
Speaker 1: I had the game crash a couple of times. I'd
Speaker 1: never lost too much progress, but obviously Kirkham was having
Speaker 1: some issues with like the tax and thing being kind
Speaker 1: of janky too, So I never had any like frame
Speaker 1: rate drops. So for the most part, I think the
Speaker 1: game is technically pretty sound, but there's just a couple
Speaker 1: of hiccups and again, load times, yeah, could be could
Speaker 1: be better. And then the other one was from Petcrum
Speaker 1: twenty four. I haven't played the game, although I planned
Speaker 1: to at some point. I don't really enjoy the shooting,
Speaker 1: aspecting games, I find it kind of boring, and I
Speaker 1: expected this game to have a lot of that. But
Speaker 1: some of the things that have been said in the
Speaker 1: discord about the use of environment, et cetera, have maybe
Speaker 1: hopeful that maybe the game has more handic hand to
Speaker 1: combat from what I expected it. So I guess I
Speaker 1: would like to know if handahik combat plays a big
Speaker 1: part of the game. Pin on buying it either way,
Speaker 1: Just curious. Yeah, Travis, you kind of touched on this already,
Speaker 1: but do you want to kind of answer that question
Speaker 1: more specifically as well?
Speaker 2: Yeah, I feel like if that if you were in
Speaker 2: the case where you maybe like the bond of World
Speaker 2: but you're not looking for a shooter, I do think
Speaker 2: this is that perfect kind of combination. Is like what
Speaker 2: Kirkland said where it is more uncharted because it's also
Speaker 2: you're playing hand in hand in combat, but there's also
Speaker 2: lots of set pieces. Luckily, I was worried in the
Speaker 2: first two levels, especially the first one. There was I
Speaker 2: won't say a lot, but a good amount of almost
Speaker 2: quick time cut seeming things, and I was like, oh, no,
Speaker 2: it's gonna be a lot of that. I feel like
Speaker 2: they pick it wisely, and I feel like they sometimes
Speaker 2: may go overboard in some sections, but overall I would
Speaker 2: pass and say no, it's still a good amount and
Speaker 2: it was safe there, so no, I think if that's
Speaker 2: also worry, the combat is to me the standout and
Speaker 2: that's why I play the game and have a fun time.
Speaker 2: Don't get me wrong, there is some fun times where
Speaker 2: because you you have situations too where they will give
Speaker 2: you the license to kill and you could go shoot everybody,
Speaker 2: but you don't have to. You can still take it
Speaker 2: as like a self thing. You can still do this combat. Obviously,
Speaker 2: it's a bit more tricky if there's a bunch of gunfire,
Speaker 2: you have to do some running and some hiding. But
Speaker 2: there are of course some sections where okay, you just
Speaker 2: have to use the gun. But I feel like it's
Speaker 2: it's quite small for what I would have thought for
Speaker 2: a Bond game. And even then, I think those sections
Speaker 2: are really good. Like there's you know classic Bonds that
Speaker 2: where you're in a room, there's a door you gotta
Speaker 2: get to. It's a bunch of computers and whatnot, and
Speaker 2: there's dozens of guys and you just got to mow
Speaker 2: through them, right and again, even in that situation, technically
Speaker 2: you don't have to use your gun. I definitely use
Speaker 2: the gun because there's a lot of guys, But if
Speaker 2: you're an expert and you just want to steal it
Speaker 2: up or handhand, there is a way, especially if you're
Speaker 2: depending on your difficulty, right, if you're playing the easiest,
Speaker 2: which I played right in the middle, I'm sure you
Speaker 2: could easily just do most of this with combat. I
Speaker 2: don't think with the hardest, because I we'd heard from
Speaker 2: I that he kind of took a break because like
Speaker 2: you just die after two punches. So I'm excited to
Speaker 2: play the game at some point with that. But I
Speaker 2: think if you had that same critique or worry this
Speaker 2: scratches that it so.
Speaker 1: Yeah, yeah, I feel like hanahand combat is the most
Speaker 1: common thing followed by probably like using gadgets and stuff,
Speaker 1: and then gunplay would be like below that in terms
Speaker 1: of like just basic kind of gameplay things you're doing.
Speaker 1: And then second part of his question was also the
Speaker 1: car chase part of the mission in the trailer looked fun.
Speaker 1: Should we expect more or do?
Speaker 2: Yeah?
Speaker 1: I mean, I don't know what exact trailer you're talking about.
Speaker 1: I'm assuming it's like the the car chase from the
Speaker 1: like first main mission, like that one that was in
Speaker 1: that state of play or I showcase whatever it was.
Speaker 1: That's probably the most extensive one in the game. But
Speaker 1: I there's probably like a good five six seven to
Speaker 1: appiece Kirkland's favorite number. There of like different things, maybe
Speaker 1: different driving sequences, vehicle sequences in this game. A couple
Speaker 1: of them are bigger, a couple of them are smaller.
Speaker 1: I've I though, thought it was fun. I like driving
Speaker 1: around this game, which again surprised me because it' hit
Speaker 1: maut you like never do that kind of thing, and
Speaker 1: it is a very rigid game, but I thought it
Speaker 1: felt pretty good. It is very on rails though, like
Speaker 1: if you go like slightly out of line, it'll like
Speaker 1: you're gonna beer back this way like it is. Those
Speaker 1: are all very set piece, You're never like driving around
Speaker 1: freely and stuff. But it sounds like Travis kind of
Speaker 1: dislike the driving stuff. And then Kirkland, I don't know,
Speaker 1: are you on my side or Kirk or Travis's side.
Speaker 3: I was in the middle the very first sequence. Yeah,
Speaker 3: like like that part. I actually just restarted that sequence
Speaker 3: like three or four times because I just kept fucking
Speaker 3: running into the wall and I'm like this double seven man, Like,
Speaker 3: I can't just be running into the walls for this mission.
Speaker 3: I got to do it smoothly, so so I just
Speaker 3: kept restarting it there. And that's kind of when I
Speaker 3: realized the loading times actually, So that was when when
Speaker 3: that moment hit for me where I'm like, oh wow,
Speaker 3: this is like, like I'm just so used to instant
Speaker 3: load times these days. You know, we're definitely spoiling that sense,
Speaker 3: which is a good.
Speaker 1: Thing to have.
Speaker 3: But after that and I like kind of figured out
Speaker 3: how the controls worked, I did like it a lot more.
Speaker 1: It is on rails, but like you know, for.
Speaker 3: A linear story game, like I'm totally fine with that,
Speaker 3: and I like I remember loving the driving sequences in
Speaker 3: Night Fire I think most of the Double seven games
Speaker 3: had that incorporated, but in Night Fire at least, like
Speaker 3: the Aston Martin missions, those were like some of my favorite,
Speaker 3: and those are incredibly on rails and they're like even
Speaker 3: so you're on a train compared to even with this
Speaker 3: is little like more free roamy type driving games.
Speaker 1: But yeah, overall, I think it was fine.
Speaker 3: I definitely like if there was a lot of it,
Speaker 3: it could have been like, oh man, like this is
Speaker 3: this is rough to get through, or if there's like
Speaker 3: some of them are really difficult, like that would be
Speaker 3: really brutal, like you just keep dying and you're trying
Speaker 3: to get through this like driving mission, that would really
Speaker 3: really make me not like the driving sequences, but yeah,
Speaker 3: whether you're on like different types of vehicles, I just
Speaker 3: never mind. I yeah, never mind. I didn't finish anything.
Speaker 3: Definitely not gonna say something about a chapter I just finished.
Speaker 3: But yeah, just the driving moments, I think because they're
Speaker 3: not like back to back to back, like they're spread
Speaker 3: out pretty evenly across the missions, like I have really
Speaker 3: enjoyed them.
Speaker 1: Yeah. Yeah, and just in like a more zooming out
Speaker 1: thing like those are very much at big set piece
Speaker 1: moments and yeah, I was trying to say like that,
Speaker 1: there's a lot of that in this. It is a
Speaker 1: very set piec kind of game. Naturally in between in
Speaker 1: between the kind of more bespoke levels and such. Okay,
Speaker 1: anything else in this kind of opening in this opening
Speaker 1: section is taking four to three minutes, classic classic gig
Speaker 1: first move here, but yeah, anything else before we kind
Speaker 1: of delve more into a little bit cracking open the
Speaker 1: spoilers a bit more and talking more specific stuff.
Speaker 2: Like the theme theme was good, and the opening was good.
Speaker 1: The opening was great. Dig a jobs Alay, she was fantastic. Yeah, cool, Okay,
Speaker 1: let me jump to a quick break here. I'll shout
Speaker 1: out our Patreon producers. We've Aaron Braden, April of Darkness,
Speaker 1: Jack Grant, super Bad, Mic TGGLM six ninet ak and
Speaker 1: r f Headalgo, Lenny Kravitz here he is conde with
Speaker 1: no wage, Sam Green, John m Matthew Fletcher. Thank you
Speaker 1: all so much for keeping the lights on. I already
Speaker 1: kind of shouted out what to expect from side quest
Speaker 1: coming up here, all sorts of fun stuff again. Subscribe
Speaker 1: to the feeds to be sure to see when we'd
Speaker 1: cover saved play Summer Game Fest, Xbox Showcase, all that
Speaker 1: good stuff, and then yeah, I think also like in
Speaker 1: the next couple of weeks, I'm sure we'll report back
Speaker 1: more when we've played more of Batman, likeol Batman and
Speaker 1: more of Double O seven. So definitely, yeah, keep keep
Speaker 1: an eye out for side Quest. Thenk it'll be a
Speaker 1: fun next a few weeks, just a fun June in
Speaker 1: side Quest, even though there I don't think we're any
Speaker 1: picking up any new games. But yeah, just so much
Speaker 1: news and kind of cleaning up these games and things
Speaker 1: should be fun discussions all around. Let's jump to a
Speaker 1: quick ad break. We'll be right back. Okay, we are back. So, Kirkland,
Speaker 1: you are the furthest behind your on chapter Evan Nightfall,
Speaker 1: can you? Uh So, I guess what we'll say for
Speaker 1: anyone listening. We're gonna open up spoilers. Anything from the
Speaker 1: start of the game up to that section of the
Speaker 1: game is kind of fair play. And then any sort
Speaker 1: of mechanics encountered in there. And if me and Travis
Speaker 1: accidentally spoil you know, non story things that might pop up,
Speaker 1: you know that's that might happen too. But you know what,
Speaker 1: we're gonna try our best not to, but yeah, let's
Speaker 1: let's go to that. So, Kirklan, what is the very
Speaker 1: last thing that's happened in your in your game? Just
Speaker 1: so I don't accidentally spoil it.
Speaker 3: Yeah, so myself being you know, mister James Bond and
Speaker 3: Greenway just entered the web headquarters.
Speaker 1: There we're on the way to the perch, the kind
Speaker 1: of like apartment the office building the section got it. Yeah, it.
Speaker 3: It actually reminded me of a level from Night Fire,
Speaker 3: which is funny because there's a there's a issue where
Speaker 3: you're like you're like invading like a like a big
Speaker 3: office building like this, it starts stealth sequence. Those the
Speaker 3: stealth sequences in those old games were so limited, but
Speaker 3: I was definitely get reminded of that, and I just
Speaker 3: love this type of set also for the specific mission,
Speaker 3: Like it reminds me of the Dark Night when when
Speaker 3: Batman goes to China to take that one woe. Yeah loow,
Speaker 3: Like I just like settings like this, like you're just
Speaker 3: invading this.
Speaker 1: Like billion billionaire skyscraper.
Speaker 3: It's like nighttime. Just just really really cool design. But yeah,
Speaker 3: what what just happened though, was like the big like
Speaker 3: museum sequence. I guess I could say. So that's what
Speaker 3: I just finished, and I was gonna say, like what
Speaker 3: you drive away on in the garbage truck. That was
Speaker 3: really fun cinematic set piece, and I just liked that,
Speaker 3: Like I don't know, I wasn't really surprised by like,
Speaker 3: oh my god, mister Webb is the bad guy like
Speaker 3: I was expecting and obviously someone that I have encountered
Speaker 3: to be, like the double agent or whatnot. I had
Speaker 3: feelings it was gonna be greenway, and I thought it was.
Speaker 1: Like too easy to be set up that way.
Speaker 3: So I am kind of impressed they were able to
Speaker 3: surprise me only chapter seven. Maybe this chapter he stabs
Speaker 3: in the back. You know, I'll try to read anything
Speaker 3: off your guys's eyes, but overall, like like yeah, like
Speaker 3: I think the little twist and turns I have expecting
Speaker 3: was expecting something, but it's.
Speaker 1: Been pretty well managed.
Speaker 3: And like when you first find like double owed nine,
Speaker 3: like I thought he was gonna be a lot more
Speaker 3: of a villain than he's just capped on his boat.
Speaker 3: I'm like, oh, yeah, yeah, I wasn't expecting that. So
Speaker 3: a couple of moments like that kind of kind of
Speaker 3: surprised by uh yeah, m hmm.
Speaker 1: What do you guys think of Greenway as a as
Speaker 1: a character so far?
Speaker 3: I'm I like the fact that he's like with you
Speaker 3: more now, like like I think before I was really
Speaker 3: annoyed by him, and then it's like, okay, it's it's
Speaker 3: gonna be oh yeah, like I was so wrong about
Speaker 3: you bond and like up until this point in my adventure,
Speaker 3: like he hasn't done that, but he's just been like
Speaker 3: forced to kind of work with me, and I think
Speaker 3: that's been a more fun dynamic than what I would
Speaker 3: have expected. Like I said, like earlier on when you're
Speaker 3: investigating uh double oh nine, like after you you meet
Speaker 3: Landing Kravitz and all that stuff, I'm like, man, Greenway
Speaker 3: is like so obviously the bad guy here, Like I
Speaker 3: I it just seemed like everything was like, oh, we
Speaker 3: don't have to investigate Double nine, like just let just
Speaker 3: let it be done.
Speaker 1: Like it just seems so on the nose.
Speaker 3: So that's where like right away I'm like, oh man,
Speaker 3: this better not just be like dragged on for the
Speaker 3: next couple of chapters. And then right in that mission
Speaker 3: it was kind of revealed that Okay, no, like like
Speaker 3: there's maybe some credibility with what he's doing here, but
Speaker 3: just the fact that he's been with me on these missions.
Speaker 3: I think that's been kind of a fun dynamic. And
Speaker 3: he's definitely grown on me because he was pretty annoying
Speaker 3: earlier on. But just that you know, assholes, drill sergeant
Speaker 3: type character, right that you've seen many times before.
Speaker 1: Yeah, yeah, I think I think that chapter that you're
Speaker 1: on actually is maybe when I turned more to become
Speaker 1: a bit more of a FANDOMI because I just I
Speaker 1: just found like the hard ass boss who like hates
Speaker 1: Bond shtick to get got old pretty fast. Then we
Speaker 1: just kept picking over him. It's like, fuck, man, Okay,
Speaker 1: come on. But yeah, I think in that chapter, like
Speaker 1: they you know, it's a lot of one on one
Speaker 1: time they get to bond a bit more. They have
Speaker 1: some moments where they slow down just like chat about
Speaker 1: life and stuff, and so I think I think he's
Speaker 1: you know, growing me somewhat as he yeah, kind of
Speaker 1: lightens up, I suppose. But yeah, I found him not
Speaker 1: to be my favorite character in this game of the
Speaker 1: I six crew. He's probably my least favorite. Maybe, yeah,
Speaker 1: maybe that started to turn with that one you're on.
Speaker 1: But yeah, not my favorite character.
Speaker 2: Yeah, I think I'm similar to dealing why I liked
Speaker 2: him more as we went along, I understood the reason
Speaker 2: we were there. I didn't touch upon this in the
Speaker 2: overalls that I was kind of disappointed, and I'm still
Speaker 2: fine that now. I didn't know the whole game was
Speaker 2: gonna be in the you know this is my I suppose,
Speaker 2: but I think once you're playing into it, you know
Speaker 2: it really is like an origin for Bond. I was
Speaker 2: just kind of home we were just gonna be Bond
Speaker 2: because we just got that with Greg. This movie is that?
Speaker 2: Or sorry, this game is that? The rumors are doing
Speaker 2: that with the movie again, like oh, we're gonna give
Speaker 2: him a new version. I would have been fine with
Speaker 2: just picking up with him as Bond and us going forward.
Speaker 2: So you get a lot of those tropes of can
Speaker 2: he be trusted as he good at his job? Can
Speaker 2: he performed to this level? Yet even the training stuff
Speaker 2: I agree with the doing where I loved the idea
Speaker 2: of running, catching the flag, fighting and shooting all back
Speaker 2: for the Oh that's cool. It's like a movie montage,
Speaker 2: but you're playing the movie montage, but the actual kind
Speaker 2: of I think set piece, or just even chapter of
Speaker 2: it being at full training went on for a bit
Speaker 2: too long, like the whole thing with him and Moreau
Speaker 2: was like, Bond is cheesy, but I feel like they
Speaker 2: weren't trying to go for that type of cheese in
Speaker 2: this game, and like they're they're fighting the call whatever,
Speaker 2: the place that they've decided to train all these new
Speaker 2: double agents, and they're bringing down buildings, they're destroying like
Speaker 2: all of a sudden's like, all right.
Speaker 1: A little bit. I was popping off on some essays soldiers.
Speaker 2: Yeah the side here, Yeah a little far so. Yeah,
Speaker 2: So I think were weighing concept. I was like, and
Speaker 2: even in general that I didn't love the idea of
Speaker 2: all we're doing Origin, but I think they gets executed
Speaker 2: and it gets better over on something is the Origin.
Speaker 2: It's fine. It's not my cup of tea. But I
Speaker 2: think they do a good job of kind of giving
Speaker 2: this bond something a little bit different. I think they
Speaker 2: make them maybe a little too normal in my opinion,
Speaker 2: a little too not coldhearted. So and that's fine. There
Speaker 2: is other bonds that might be like Roger Moore's Bond
Speaker 2: is a bit more fun and whatnot. But I just
Speaker 2: feel like this game doesn't go for that iffect. They
Speaker 2: try to be serious, but the Bond is a little
Speaker 2: more lighthearted so long form. I didn't have liking Greenway
Speaker 2: at the end, where I do think at the beginning,
Speaker 2: I was like, Okay, this might be a little uh
Speaker 2: whole home for me, So yeah.
Speaker 1: How about just sticking with like the I six characters. Yeah,
Speaker 1: you don't have to, we won't talk about all of them,
Speaker 1: but yeah, any any highlights favorite favorite characters or at
Speaker 1: least favorite from that from that whole crew.
Speaker 3: But money Penny was definitely a highly run away penny
Speaker 3: instantly just great charisma, and I like Travil.
Speaker 1: I feel like, yes, Patty.
Speaker 3: Gibson Bond like definitely not the higher tier ones I've
Speaker 3: come across, but like just his like one liners and
Speaker 3: like schmoozing like random characters. I did like to that
Speaker 3: door inspector one l oh, yeah, I love you know,
Speaker 3: I love that stuff. But it's just anytime he's interacting
Speaker 3: with em doing his like schmoozing thing, like when they're
Speaker 3: at the nightclub you meet the woman in the red dress,
Speaker 3: Like all that stuff for me was was really fun
Speaker 3: and I felt like the dialogue that he delivered, whether
Speaker 3: it was selected by me or not, like it was
Speaker 3: it was. It was good, Like that was bond esk right,
Speaker 3: like like just him schmoozing. He does that a lot
Speaker 3: with Money.
Speaker 2: Yeah, that was probably his strongest stuff. I didn't think
Speaker 2: Moneypenny him really had a flirtatious relationship in this one,
Speaker 2: because Money Penny doesn't really bite on it.
Speaker 3: Just when they're like when they're first meeting, right, like
Speaker 3: he's trying to get the name, and just that back
Speaker 3: and forth was kind of fun.
Speaker 2: Yeah, I think it's probably strong suit is the flirting
Speaker 2: style stuff.
Speaker 1: So Chob Patty g Yeah. Yeah, but you Travis, any
Speaker 1: highlight characters from that in my sixth.
Speaker 2: Group I really liked. I can't remember how you say
Speaker 2: her name. It wasn't Carissa, but it was like something
Speaker 2: like that. Cressida. Yeah. I was disappointed when they start
Speaker 2: of said the storyline like, oh her morower into each other.
Speaker 2: I'm like, nah, I'm I want to into Carissa already. Yeah,
Speaker 2: So yeah, I think like she's probably my favorite. Q
Speaker 2: was cue Money Penny. I was a little underwhelmed with.
Speaker 2: Like I said, I don't think they had the flirtatious relationship.
Speaker 2: As a one. I think it was very one sided
Speaker 2: and she didn't really bite on any of that were
Speaker 2: the rest of the game. They did make the girls
Speaker 2: very like fall for the cheesy, sexy one liners and
Speaker 2: just be all over them. I guess that's kind of
Speaker 2: the point. But even then there's a kind of will
Speaker 2: they won't They were at times just felt like he's
Speaker 2: I'm not gonna say he's harassing her, but it's sometimes
Speaker 2: felt like he's thrown out like these section one liners
Speaker 2: and she's like, all right, here's a mission statement. You know,
Speaker 2: we're usually the movie's a little back and forth. She'll
Speaker 2: throw that out and they go into that. So I
Speaker 2: liked her enough. But yeah, I would say her and
Speaker 2: I kind of grew on Monroe a little bit awesome.
Speaker 2: We didn't spend much time with these characters, but she
Speaker 2: was my favorite at the bunch. So and obviously well
Speaker 2: not m I six girl, but the other els or
Speaker 2: EELSA or whatever, too close submission possible name right there
Speaker 2: for me, I'm gonna mess up for life, but.
Speaker 1: One like the French Lady.
Speaker 2: So yeah, but yeah, Sola, Yeah, she was tons of
Speaker 2: fun and she's a classic like spy archetype of you know,
Speaker 2: canyo can you trust? So often? Am I six? But
Speaker 2: out of an adjacent character, she was my favorite.
Speaker 3: So really fun introduction to that character too, Like right, yeah,
Speaker 3: it felt like Selena Kyle was in was in the
Speaker 3: mission with me. I was like, yeah, who the fuck
Speaker 3: is this person again? Like it's just so like in
Speaker 3: the middle of everything else that's going on.
Speaker 1: Yeah, yeah, I think she's really well paced within the story. Yeah,
Speaker 1: I really liked that trio that you know is funny.
Speaker 1: You get like the apartment with Crusta dunmon Roe as well,
Speaker 1: and so you get some fun little just kind of
Speaker 1: kind of roommate quabbles almost in a little interstitial moments,
Speaker 1: and you know, I cared enough for them. I didn't,
Speaker 1: you know, I don't love him on Roe by any means,
Speaker 1: but I you know, it's still a good emotional scene
Speaker 1: when he when he bites the bullet and when Crusta
Speaker 1: also gets crushed by that that pillar and loses her,
Speaker 1: Like that was a really sad moment and I was
Speaker 1: bummed that we lost her and she's not no longer,
Speaker 1: uh you know, kind of part of the crew for
Speaker 1: that that section going forward, So so Yeah, I was
Speaker 1: pretty to that. I really like you, you know, just fun.
Speaker 1: The tech guy, uh has a lot of like knowledge
Speaker 1: and history of this place that he drops the little tidbits.
Speaker 1: I think he has a couple of scenes later on
Speaker 1: that are are particularly really great. Uh. And yeah, it's
Speaker 1: just a fun just I mean, in general, I just
Speaker 1: like hanging on the lab. You're there a lot. I
Speaker 1: just like hanging out there. Jem and Chants is of
Speaker 1: course one that's like disappointingly just not in this game.
Speaker 1: And then I got like a glimmer of hope when
Speaker 1: I finally went to the text and stuff, and she's
Speaker 1: the character that introduces you to that and walks you
Speaker 1: through it. And then in the two hours since I
Speaker 1: haven't heard her say a peep, Like she just kind
Speaker 1: of she just kind of gets you set up there
Speaker 1: and then like disappears into the shadows, going back.
Speaker 3: At it again, right back to the tax. Yeah, so
Speaker 3: that was kind of disappointing.
Speaker 1: Em. I didn't really care for kind of bored by
Speaker 1: that character.
Speaker 2: Yeah, that's just fine for me, which is tough because
Speaker 2: like the m relationship is usually such a juicy thing
Speaker 2: in the movies. I didn't think they I think that
Speaker 2: was part of the problem of it also being an
Speaker 2: origin story, because that's times when you pick up with
Speaker 2: MM Bond, they have all this history and they refer
Speaker 2: them this relationshiphere, this was like feeling each other out, like, oh,
Speaker 2: can I trust you? So I think that maybe to
Speaker 2: me suffer from oh they're just meeting and and I
Speaker 2: have no problem with them being a woman. It's been
Speaker 2: that way many times. I just didn't. It's just it's
Speaker 2: just didn't really.
Speaker 1: The whole middle chunk of the games. She's just not
Speaker 1: really there at all. No, you don't really get like
Speaker 1: maybe you hear her like on a calm, but it's
Speaker 1: more like Moneypenny talking about what she's doing or something like.
Speaker 1: That's kind of it. So, yeah, you don't get you
Speaker 1: don't get a ton with her. But yeah, I guess
Speaker 1: talking through we can go somewhat kind of in order
Speaker 1: here talking about these sequences that stand out to us.
Speaker 1: I mean, I really like the first sequence in Iceland.
Speaker 1: I think that is a fun location. It felt very
Speaker 1: death stranding to me. And part of that is because
Speaker 1: like the first base you come up to has like
Speaker 1: these orange light pillars that are very similar to like
Speaker 1: the mule camps, like when you show up to them
Speaker 1: and they get like they pings off when you walk
Speaker 1: through them, and just like the right exactly. Yeah, it
Speaker 1: looks it looks like the exact same as Best Stranding.
Speaker 1: So I really like that sequence. I think it was
Speaker 1: a good intro and it kind of introduced you to
Speaker 1: to one that he's like a bit of a rule breaker.
Speaker 1: He's a bit of a bad boy. Then also like
Speaker 1: he's breaking the rule to save people, and so he's
Speaker 1: like obviously doing it for a good cause, has a
Speaker 1: big ego and all that. So I think it does
Speaker 1: a good job of like setting the scene for who
Speaker 1: this guy is. And he's always like young and it's
Speaker 1: like the origin of him. He still has like that
Speaker 1: braggadocious nature. He still has that confidence and still cares
Speaker 1: about like saving lives. So yeah, I thought that was
Speaker 1: a good a good opening sequence.
Speaker 3: I'm such a sucker for when the game opens and
Speaker 3: you're like going on a mission or something and then
Speaker 3: it just crash, crash lands somewhere. The most recent one
Speaker 3: that I played on that was cost Riqua Breakpoint. It's
Speaker 3: like the second wild Lands game. It's like a very
Speaker 3: similar opening to this obviously you're not like going in
Speaker 3: there to save people, but just like you're in a
Speaker 3: helicopter crash lance and then like people are hunting you
Speaker 3: and you gotta you gotta evade, and it's just such
Speaker 3: a fun like Okay, we're getting right into the action here,
Speaker 3: and it's like this is why you don't just have
Speaker 3: an M sixteen on your back, you know, like like
Speaker 3: you're really limited. And I thought they did a good
Speaker 3: like balancing of you really like you feel capable, like
Speaker 3: he's he's not a double O agent at this point,
Speaker 3: but like he's not just he's not just I don't know,
Speaker 3: a little civilian here, like.
Speaker 1: Like he is somewhat survival instincts here.
Speaker 3: Also like the threat like when you jump in the
Speaker 3: water because you're just like forced to. I'm like, man,
Speaker 3: I feel so cold for my character knowing that he's
Speaker 3: in Iceland. You just came out of like the freezing
Speaker 3: cold ocean and he gets thrown back in the water,
Speaker 3: like it's just yeah. I thought it was a really
Speaker 3: really good intro opening sequence, and I really didn't know
Speaker 3: how this game was gonna go, Like I assumed it
Speaker 3: was gonna be an origin for the character I didn't
Speaker 3: think it was gonna be going through the whole like
Speaker 3: how he gets recruited and then you go through the
Speaker 3: training and that stuff was was really extended, and I
Speaker 3: don't have any problems with that. I really like those
Speaker 3: sequences and help build up just the chemistry and relationships
Speaker 3: with Monroe and Cressida. I did feel like attached to
Speaker 3: those characters, even though you lose them kind of on
Speaker 3: the first mission. I really like just on the mission,
Speaker 3: having them like in the earpieces and stuff, and even
Speaker 3: going to like the nightclub like training mission that you do.
Speaker 1: Like that was really fun to just have like.
Speaker 3: Characters kind of you know, because it's like you don't
Speaker 3: get that in the Hitman games, so so that felt
Speaker 3: really different and unique. And of course when you're watching
Speaker 3: like a Bond movie, that happens a lot where he
Speaker 3: has people like working with him in his ear just
Speaker 3: different like players around in the party. So so that
Speaker 3: stuff was really really fun for me. But yeah, I
Speaker 3: really love the opening. Just yeah, really first couple of
Speaker 3: missions I thought were really really bangers.
Speaker 2: I like that from a game point of view. I
Speaker 2: like it visually, I think it's fun. I don't really
Speaker 2: love it in the Bond setting. I don't love anytime
Speaker 2: Bonds like doing army stuff. People don't get mad me.
Speaker 2: He comes from the army. I get that. I just
Speaker 2: like them. Bond's a spy. I don't like seeing him do.
Speaker 2: I don't like the before. So even in the movie
Speaker 2: like oh we might cover when he's a navy, it's
Speaker 2: like I don't need to see any of that, like
Speaker 2: and I don't really see Like I was fine with
Speaker 2: the other characters, but I don't need the whole like, oh,
Speaker 2: you were learning together and this and that. Like I again,
Speaker 2: that's where I get it's as origin and be oh
Speaker 2: he'll become the Bond that you know in love. I
Speaker 2: get it. But again I felt like he was still
Speaker 2: even a bit too friendly and wanted to hang out
Speaker 2: and they're playing these cars games together there. I think
Speaker 2: it was effective from a story point of view though,
Speaker 2: for this Bond where he loses them all and that's
Speaker 2: something where there's seven people and they all are either
Speaker 2: dead or now you know, maimed, and it's just like okay,
Speaker 2: now you're alone and you were the last choice. So
Speaker 2: I think that what does do good story wise? So
Speaker 2: when you had to go back to the hotel or whatever,
Speaker 2: the apartment and all their stuff still there, and even
Speaker 2: things like a card game that they were playing and
Speaker 2: it's you know, didn't finish and they were gonna fish
Speaker 2: when they got back. So I think it worked for
Speaker 2: this Bond. It's not my favorite Bond with those type
Speaker 2: of friends. I like the colleagues like Q and Moneypenny
Speaker 2: that they're friendly, but like at the end of the day,
Speaker 2: Bond would call them their friends, but this felt too
Speaker 2: much friendly. But again, it's the it's the origin, so
Speaker 2: it's done well in a bubble. I like the nightclub
Speaker 2: mission a lot, though when we go from there, that's
Speaker 2: lots of fun. So opening I thought was fine for myself.
Speaker 2: But the other missions that the whatever, the chess match,
Speaker 2: like all that stuff is good. So not my favorite
Speaker 2: aesthetic with Bond, but I think they do it well
Speaker 2: with him as a team, and I was sadly happy
Speaker 2: that they did, like kind of mission three. They're gone
Speaker 2: and we're with Bond now, and again he's not double
Speaker 2: seven yet, but they're working on it.
Speaker 1: So yeah, yeah, yeah. We kind of talked about the
Speaker 1: multi training sections somewhat. I mean, I again, I just
Speaker 1: love that montage. I think it's very unique for like,
Speaker 1: I can't think of a game that's had of tutorial
Speaker 1: like that. Can you guys have to them like very cool,
Speaker 1: very cool, And it felt it felt very very movie like,
Speaker 1: and so obviously that's like true to kind of the character.
Speaker 1: And I don't know if there's a scene I assume
Speaker 1: there's scenes like that in some of the movies. Uh
Speaker 1: maybe not. I guess if he's like an established guy anyway,
Speaker 1: we don't even worry about that too much. But yeah,
Speaker 1: that whole sequence is good. Let's see we've talked about
Speaker 1: some of these things. Yeah, I guess to show up
Speaker 1: the nightclub mission, I guess that's kind of the first
Speaker 1: more hit manny sort of mission where there isn't like
Speaker 1: just enemies with guns all over the place, and you
Speaker 1: get to walk around. You're doing a bunch of eavesdropping,
Speaker 1: you're sneaking into areas you shouldn't be, You're you're truspassing,
Speaker 1: doing things like that, and yeah, I really like that
Speaker 1: sequence to walking around talking to your team and maybe
Speaker 1: get an intel. But then I was like, no, I
Speaker 1: have this other task. Let me do my thing. And
Speaker 1: then of course getting into like that like brawl with
Speaker 1: a guy because you were talking to his girlfriend because
Speaker 1: you were told there to look for someone in red, like.
Speaker 2: There too in the bathroom. He's not he's not slash.
Speaker 2: I was expecting one punch him. No, he could he
Speaker 2: could go. You know.
Speaker 3: Hm, it's so funny in that, like in that mission,
Speaker 3: uh at the end, I assumed it goes the same
Speaker 3: way where you meet the woman in black and then
Speaker 3: the woman in red comes and like interacts like did
Speaker 3: that happen for you guys?
Speaker 1: Also?
Speaker 2: I think I just went right to the woman in red.
Speaker 3: I don't remember a woman in black, yeah, because like
Speaker 3: you end up getting that the lady in the back
Speaker 3: room with like the touch in the back room. Oh okay, okay,
Speaker 3: so that that woman in black, and then you meet
Speaker 3: a woman in red that's like like the girl that
Speaker 3: has the boyfriend. And I was like, oh, yeah, meet
Speaker 3: me maybe outside in thirty minutes, like that was the
Speaker 3: dialogue option I chose. But then she like just comes
Speaker 3: and interacts like while you're doing that deal.
Speaker 1: Did that happen you guys?
Speaker 2: Yeah? Yeah, yeahay.
Speaker 1: I assume that that happened to everyone.
Speaker 3: And regardless of how that happened, I just thought it
Speaker 3: was a really comical sequence, and in that moment, I'm like, man, like,
Speaker 3: does this happen because I chose that, Like I wish
Speaker 3: there was more of that. Get like, it's a linear story,
Speaker 3: so you can't do well. I was gonna say, maybe
Speaker 3: you can't do that, but I think you can still.
Speaker 2: Well that's what even with Hitman though, you have that
Speaker 2: right where that and that's where I'd say if you
Speaker 2: are more on the dyl inside where if it is
Speaker 2: more the I on Hitman stuff, that's where I'd say
Speaker 2: you could wait for a sale for this game, because
Speaker 2: to me, this feels like hit Man light like if
Speaker 2: it like not does sound mean, but it's like hit
Speaker 2: Man for dummies where yeah, where it's like okay, other
Speaker 2: times where you might get those things where oh you
Speaker 2: do this and it causes this, not really in this
Speaker 2: game they have the whole like oh, there's different options
Speaker 2: that you could maybe go do this route, go through
Speaker 2: that door over there and get a key, or go
Speaker 2: through event, but there I feel very small and some
Speaker 2: of them always lead to the same spots, and like
Speaker 2: Dy'll mention overalls when we talk about it on after nine,
Speaker 2: it's like, yeah, I need to pickpocket someone I lasers
Speaker 2: than the eye. Oh and they there, you lays them
Speaker 2: and you're like, I'm blind, I'm blind, and you just
Speaker 2: take it and there's.
Speaker 1: Ridiculous and I can't believe that's how that works.
Speaker 2: Yeah, and that's where again, that's where something where for me,
Speaker 2: some of the diskind with the game where I think
Speaker 2: sometimes they do lean like Kirklen said and Arcadie and
Speaker 2: more cheesy, but then they try and make it very
Speaker 2: seriously with the friends dying and Bond's very depressed. It's
Speaker 2: like if the whole game was like, oh, we're making
Speaker 2: a very slapstick like fun super Asian game, okay, But
Speaker 2: then other times it kind of pulls back and like
Speaker 2: this is serious now. So you'll have a situation where oh,
Speaker 2: I gotta pick I gotta go to this laptop. Oh
Speaker 2: but you can't, dear do because there's people nearby watching,
Speaker 2: But you gotta get this key to do it. So
Speaker 2: if you can laser a person and pickpocket them, you
Speaker 2: can't do the laptop. But none of these people around
Speaker 2: you notice that you just shot this person with a laser.
Speaker 2: It just doesn't fit in. Like I agree with Dean,
Speaker 2: where it just feels easier Hitman always, especially the new ones,
Speaker 2: do feel like a challenge. So I think they just
Speaker 2: put that in there as like the spy aesthetic. But
Speaker 2: that's something that if you're gonna do it in the
Speaker 2: second game, if they do a sequel to I think
Speaker 2: they will so far it's selling well. Is I don't
Speaker 2: think you have to be as hard as hit Man,
Speaker 2: but maybe just up a a little bit with the
Speaker 2: scenarios and the sneaking around and the stelf and we
Speaker 2: again we joke about this on after Night. You'll you
Speaker 2: can destroy fifteen people in a very not even within
Speaker 2: the rooms, like within the same area, and just walk
Speaker 2: over the still guys like yeah, man, I took my
Speaker 2: wife's dog to the ved and everything. It's just there's
Speaker 2: no kind of power scaling for the stealth. So I
Speaker 2: think they just do it in there because like, oh,
Speaker 2: you want to feel like a spy, but it's not
Speaker 2: like Hitman or not even like the Batman games. The
Speaker 2: bat like not the Lego when we talked about that
Speaker 2: was gone, but Lego Batman was very sometimes very strict
Speaker 2: on the stealf and like if you've been seen, you're
Speaker 2: gonna die. It's gonna go anti where this is you
Speaker 2: can get at stuff quite easy, so it kind of
Speaker 2: feels like a in between. That's where when I was
Speaker 2: playing the whole time, it did feel like Hitman light,
Speaker 2: you know, like missing the sugar free is the sugar
Speaker 2: free version, so which is fine, you know, but.
Speaker 3: The eavesdrops was like really just well, yeah, the laser
Speaker 3: to the.
Speaker 1: Eye very appalling.
Speaker 3: I just chose to not do that because it just
Speaker 3: felt weird to me, even though like just stabbing them
Speaker 3: with like the poison, Like it's no differ front, right,
Speaker 3: Like you can make a noise and then all of
Speaker 3: a sudden you like instantly pickpocket and it.
Speaker 1: Doesn't matter if anyone's around you, like like nobody sees
Speaker 1: it happen.
Speaker 3: Yeah, so that was super basic. But for me, it
Speaker 3: was like the eavesdrops because it tells you who the
Speaker 3: person to eave drop is and it shows you where
Speaker 3: to go, so it's just like you're going.
Speaker 1: To hit a to get the information.
Speaker 3: Like like it just didn't seem like I like, like
Speaker 3: give me an option to just disable that on the hut,
Speaker 3: you know, like maybe if I just randomly get into
Speaker 3: the right spot, like okay, now I can eavesdrop there,
Speaker 3: or if I happen to, like because that would happen
Speaker 3: in hit Man, right like if you're in the right
Speaker 3: place at the right time, Like like I maybe there's
Speaker 3: an indicator or.
Speaker 1: I just think that doesn't work because in this game,
Speaker 1: you like have to do that to get past that
Speaker 1: section in certain situations. Right Like, it isn't that free
Speaker 1: form of a game where it doesn't matter if you
Speaker 1: don't find that thing because you like weren't because you
Speaker 1: were looking very hard. It's like the game is just
Speaker 1: linear enough that you except for small sequences where there
Speaker 1: is more like freedom and how you solve things. But
Speaker 1: it's like you got to get this this security bracelet
Speaker 1: and there's really one way to do it. Maybe be
Speaker 1: two ways, but like it is kind of limited in
Speaker 1: that way. But yeah, I mean I think that's like
Speaker 1: I love the gadgets. I think they're fun. They feel
Speaker 1: very powerful. I do think it's ridiculous how publicly you
Speaker 1: can do them, as we just mentioned, and it's funny
Speaker 1: to me. Like the most powerful tool in hit Man,
Speaker 1: like the Hitman recent hitm Man trilogy is the seeker
Speaker 1: like poison dark gun where you shoot someone with the
Speaker 1: thing it makes them sick and then they go to
Speaker 1: the nearest bathroom or garbage and puke it up. And
Speaker 1: that's like the best way to isolate a target or
Speaker 1: regard or whatever it is, to reband in their posts
Speaker 1: or go somewhere like a bathroom that's like a hidden
Speaker 1: place where you can just execute them without it being
Speaker 1: seen in public. But and the limitation of hit Man
Speaker 1: is that if you bring down the mission, you get
Speaker 1: two shots with it. It's pretty hard to hit because it
Speaker 1: like falls with gravity super quick because it's a dark gun,
Speaker 1: not like a big pistol or something like that. And
Speaker 1: that's it. So you get two shots, you gotta make
Speaker 1: them count and they might not go where you want
Speaker 1: them to. But the fact that in this game you
Speaker 1: pretty much have like infinite use of it. Obviously you
Speaker 1: got to like collect resources and whatnot, and it's like
Speaker 1: does not alert people in public is insane to me,
Speaker 1: Like it's just you've taken the most overpowered not overpowered
Speaker 1: like they've balanced it, but you've taken the most powerful
Speaker 1: tool in the recent Hitman games and made that just
Speaker 1: like twelve times better and more free to use, which
Speaker 1: is which is just crazy. And then like the laser
Speaker 1: beam is like just as good in terms of getting
Speaker 1: through doors and things like that in a public way
Speaker 1: or stunning people. And honestly, there's things like I the
Speaker 1: camera flash one, I use it in the mission, you
Speaker 1: get it, and then I like took it off and
Speaker 1: never really put it back on. So I think with
Speaker 1: the tax sims is when I'll start to actually experiment
Speaker 1: and like figure out some of these more mechanical things
Speaker 1: because it just makes more sense. But it's like I
Speaker 1: always needed the laser things. I gotta get through doors,
Speaker 1: and then like I love I love my dark guns.
Speaker 1: I'm my poison Dark and I'm gonna use that too,
Speaker 1: And so I feel like that they need to add
Speaker 1: I don't know why they limited it so you can't
Speaker 1: can only put on three, well, it starts with two
Speaker 1: and then you eventually get a third slot you can
Speaker 1: put on later. I don't know why they did that.
Speaker 1: I even after beating the game, I can't think of
Speaker 1: a why the reason why they would limit that. And
Speaker 1: there's just like buttons, but you know, Hitman, you can
Speaker 1: carry forty eight items in your pocket, and like they
Speaker 1: find a way to make that work. So I feel
Speaker 1: like they could have done the same here. But yeah,
Speaker 1: I get so for anyone doesn't played the game, like
Speaker 1: I guess that's how the mechanic works is you have
Speaker 1: certain tools that are on like electric resource, and some
Speaker 1: that are on like a chemical chemical resource, and then
Speaker 1: as you go around the level there's you know, bottles
Speaker 1: of spray everywhere, phones, drills. You can pick up these
Speaker 1: things and it fills that specific dial and then you
Speaker 1: can just use those things pretty much freely, and normally
Speaker 1: you can get like one or two shots off of
Speaker 1: the thing before you got to recharge. But I think
Speaker 1: the problem with it is like that could make it
Speaker 1: a much more free form, open system than Hitman. But
Speaker 1: I think the reality is like when they want you
Speaker 1: to do a specific thing like laser through this door
Speaker 1: or poison dart this guy so you can pickpocket him,
Speaker 1: like they will just put the chemical or the drills
Speaker 1: on the table right next to the guy, and so
Speaker 1: it never feels like ooh, I was like I did
Speaker 1: this in a smart way. It just felt like the
Speaker 1: game wanted me to do this specific thing, and I
Speaker 1: just did what it wanted too. So I think it's
Speaker 1: an interesting evolution of like Man's mechanics of like putting
Speaker 1: things all in your pocket and putting them on like
Speaker 1: a reshared resource. But I think it honestly just screws
Speaker 1: the balance and it makes makes these things a bit
Speaker 1: too powerful. And I again, I think that what I
Speaker 1: was hoping for from Hitman fan is like I just
Speaker 1: wanted to feel smart or clever from doing a thing,
Speaker 1: and I just never really felt that way with the
Speaker 1: with the gadgets and gameplay mechanics like that.
Speaker 2: Yeah, did Mike did tell us in the discord that
Speaker 2: playing on the hardest difficulty and then when he swapped
Speaker 2: over to the intermeet or they Intended, he did say
Speaker 2: like the gadgets were a lot easier to find those
Speaker 2: resources and he felt more powered up. So I do
Speaker 2: want to play on the harder one and see if
Speaker 2: that is more of a punishment system where okay, you
Speaker 2: can do the start here, but now he might be
Speaker 2: out for a little bit. And that's where he did.
Speaker 2: He may sound like he was very surprised. I think
Speaker 2: he said, like the hand hand combat didn't change much
Speaker 2: for him, but the gadgets were something so awesome. We
Speaker 2: all played on Intended, so we don't know what that's
Speaker 2: like for everybody else, but I, you know, intend yeah.
Speaker 1: He Also one of the gadgets is just like an
Speaker 1: explosive miss all.
Speaker 2: The pen. Yeah, I love the pen. Yeah, might go
Speaker 2: to is the laser the pen. And then it was
Speaker 2: I love the earbuds that were the bombs. I loved
Speaker 2: spamming those.
Speaker 1: I barely use those, that's that's fun. So I gotta
Speaker 1: check those out.
Speaker 2: Yeah they were. They were just great until I got
Speaker 2: the missile because the missile pen comes later. Those were
Speaker 2: just great, like cloud like crowd clearing things. If you
Speaker 2: get to the shootout, there's three guys together, throw one,
Speaker 2: they all get days. Then you can easily just hit
Speaker 2: your combos and whatnot.
Speaker 1: So and the taxiing stuff too, like you have to
Speaker 1: buy the gadgets, which honestly did not take me that long.
Speaker 1: But then there is also like not skill tree stuff,
Speaker 1: but there is like further upgrades you can get on them,
Speaker 1: which I think reduces like the cost to use them,
Speaker 1: and maybe some other benefits as well. So it maybe
Speaker 1: seems like it evolves some of them the gadgets too,
Speaker 1: So I have to explore some more of that one
Speaker 1: I've gotten in there, because you you got like currency
Speaker 1: from beating missions that you can then use to unlock
Speaker 1: things like that. Yeah, yeah, Kirktly, But do you have
Speaker 1: a favorite gadget or a fun gadget anecdote or something
Speaker 1: like that? Uh, the pot like the poison dart phone.
Speaker 3: That was just I mean I really love that one,
Speaker 3: and it's it's very hip men like just poisoning people
Speaker 3: to get them to the like the the shit or whatever.
Speaker 3: They go puke and then you just garrot them.
Speaker 1: Uh and yeah, it it just I.
Speaker 3: Don't know that that one's see like it's still ope,
Speaker 3: but it seemed less opy than just lasering people. You're
Speaker 3: kind of forced to use the laser and it's just
Speaker 3: it's it's kind of crazy, like like the effect when
Speaker 3: it goes off to is like how does nobody fucking
Speaker 3: notice this thing going off?
Speaker 1: It's photon ray?
Speaker 3: And then just I'm a sucker for the little smoke screen,
Speaker 3: so I always brought that with me. It was good
Speaker 3: when shit hits the fan, drop that and then you're
Speaker 3: just you're like Batman, just just get to a different area.
Speaker 3: It's yeah, I I I will say I just doubling
Speaker 3: up on it. I had so much fun, just like
Speaker 3: in those moments like shit hits the Fan, and you
Speaker 3: like bum rush one guy and then it kind of like.
Speaker 1: Settles the situation.
Speaker 3: Sure, it's like, okay, how do people not really hear
Speaker 3: me just dismantle this guy? But like that stuff happens
Speaker 3: in Double of seven movies all the time, right, like
Speaker 3: like he just beats the shit out of this guy,
Speaker 3: smashes his head on like against the wall, and someone
Speaker 3: right around the corner even hear them. But all all
Speaker 3: of that stuff was really fun, like like whether it's like,
Speaker 3: holy shit, I think stuff's gonna hit the fan here,
Speaker 3: and then you drop some smoke screen or whatever, like
Speaker 3: just re route and yeah, balancing with the gadgets was
Speaker 3: really fun on top of the hand to hat hand
Speaker 3: to hand combat.
Speaker 1: Mm hmm. Yeah. And maybe with that we'll actually let's
Speaker 1: take our last ad break. We'll be right back. Okay,
Speaker 1: we are back. Yeah. I kind of want to segue
Speaker 1: this into talking about the first bigger mission of the game,
Speaker 1: which is the the Chess tournament car pathon Mountains that
Speaker 1: that whole section which I think I talked about this
Speaker 1: when we did that coverage of that showcase, but I
Speaker 1: really like that this is the first i'll say, major
Speaker 1: mission of this game. Carpathian Mountains because the last mission
Speaker 1: and hit Man three is the Carpathian Mountains. It's a
Speaker 1: very different kind of mission, but I just really like that.
Speaker 1: I think that's just a very cute, little kind of
Speaker 1: Easter egg moment. And also it's like the setting is
Speaker 1: like a chess tournament, which like there's a a mission
Speaker 1: or two and hit Man that is kind of all
Speaker 1: about chess and taking out like a chess guy and stuff.
Speaker 1: So I don't know, there's just certain things that felt
Speaker 1: like kind of going back to some of their favorites.
Speaker 1: I mean, even the club is extremely reminiscent of the
Speaker 1: underground nightclub mission in hit Man three in Berlin, so
Speaker 1: that was kind of fun as well to have like
Speaker 1: a different variation on some of that stuff.
Speaker 2: They love the nightclub missions because there's one of blood
Speaker 2: Money too. Yeah, it's a staple, and even Kana Lynch
Speaker 2: has I think there's one big set piece too, because
Speaker 2: I know, you just murder everybody's cane. So yeah, they
Speaker 2: love their nightclubs.
Speaker 1: So yeah, yeah, and then yeah, I mean this mission is,
Speaker 1: like I said, kind of the most hit manny and
Speaker 1: that there's like it starts out with how do you
Speaker 1: get in the building, and you have like multiple ways
Speaker 1: you can do this. You can go like a key card,
Speaker 1: grow it through security, you can sneak around the one side,
Speaker 1: and like you can start a fire to distract people,
Speaker 1: and then like climb through these things on the side,
Speaker 1: so you can do all these fun different things, and
Speaker 1: then it feels like you can have a few options,
Speaker 1: Like at one point you got to get down to
Speaker 1: the laundry room, and there's like a few different ways
Speaker 1: you can kind of sneak in to get in there
Speaker 1: as well. And so this mission is definitely the highlight
Speaker 1: for me, definitely my favorite in the game, maybe not
Speaker 1: like visually, although visually it does a gorgeous cool map.
Speaker 1: I think there's just more unique locations. But I did
Speaker 1: really enjoy this one thing too. Like in Hitman, they
Speaker 1: have the enforcers of like the NPCs that can see
Speaker 1: through your disguises are always kind of keeping out for you.
Speaker 1: I really like thematically how you're not you're supposed to
Speaker 1: be to the chauffeur, you're not supposed to be in
Speaker 1: this building. And so the enforcers on this map, other
Speaker 1: than like like guards and like prohibited areas, are like
Speaker 1: your members of the team. You're I six members and
Speaker 1: they're just around the party and you're not supposed to
Speaker 1: walk past that.
Speaker 2: That's fun.
Speaker 1: So I just I love that idea. I think that's
Speaker 1: that's a really cool, a cool thing. And yeah, in general,
Speaker 1: I just I really love this mission. It goes all
Speaker 1: sorts of places, whether it's going to the upper floors.
Speaker 1: The laundry room is a you know, it was a
Speaker 1: fun section, but then there's a one of the tax
Speaker 1: Sims is a heightened, even harder version of that launder room.
Speaker 1: And now only Io can make me a huge fan
Speaker 1: of a laundry room sequence in a game, because now
Speaker 1: I've really grown attached to the level designing there is
Speaker 1: so intricate and really great, so excited to see what
Speaker 1: other ones in Taxims really gives me more appreciation for
Speaker 1: what felt like a small, like nothing area before, but
Speaker 1: it's now like a really interesting lead designed level. But
Speaker 1: I mean from start to finish, like you know, after that,
Speaker 1: obviously there's the car chase, the plane sequence, all that stuff,
Speaker 1: which kind of was in the trailer to be fair.
Speaker 1: You get the fight in like the wine cellar as well,
Speaker 1: which I was just run around spamming wine bottle throwing.
Speaker 1: Oh it's like all I was doing in that sequence
Speaker 1: because I was getting crushed in the hand to hand
Speaker 1: so many wine bottles. So you're talking about, what's that sorry,
Speaker 1: like when you're fighting the twins and then yeah, exactly, yeah, man,
Speaker 1: it's because, yeah, you have to like do like a
Speaker 1: proper combo, like like at least multiple hits on one
Speaker 1: guy to like even break their shield or whatever. And
Speaker 1: what I was at one point, I was literally just
Speaker 1: one punch on one of them and then I would
Speaker 1: go to the other target and one punch on him
Speaker 1: and they wouldn't go down.
Speaker 3: So I literally was just I'm not even kidding. I
Speaker 3: did that for like twenty plus times, and I was
Speaker 3: just laughing to myself watching the seats where I would
Speaker 3: just punch one of them and then punch the other
Speaker 3: one and like it like I've just stunlocked them, like
Speaker 3: like they like they couldn't recover fast enough, so they're
Speaker 3: just like bouncing off and then and then we're getting
Speaker 3: knocked out. It was just such a comical, uh sequence
Speaker 3: of events. And then and then eventually, yeah, you do
Speaker 3: like the the combo to kind of break them, do
Speaker 3: or like grab them and then and then give them
Speaker 3: a couple of hits there. But yeah, in that moment, man,
Speaker 3: I was laughing so hard to itself, just just chain
Speaker 3: these punches and they were just knock going down, just
Speaker 3: taking these fists of the face.
Speaker 1: Mm hmm. Yeah. So I mean that that whole that
Speaker 1: whole mission is just fantastic. It's great for me. Is
Speaker 1: the peak of the game. I don't know any any
Speaker 1: other thoughts on that sequence that we haven't talked about yet.
Speaker 3: No, I like a layered That level is like you said,
Speaker 3: like you started, is just the chowfeur and it's like, oh,
Speaker 3: what's that guy doing? And then you investigate and it's
Speaker 3: like okay, I gotta get in there. And then it
Speaker 3: just one thing leads to the other. I like hel
Speaker 3: Monro like ends up helping you out and it's like, hey,
Speaker 3: we can't tell Cressida. So there's like just a bunch
Speaker 3: of layers to things that are going on. I like
Speaker 3: like how it's like, hey, we gotta do this, Like
Speaker 3: this guy is playing a bomb or somewhere, like all
Speaker 3: of a sudden, it gets like really ramped up the intensity. Yeah,
Speaker 3: I think it's a really really just perfectly paced level.
Speaker 2: Yeah, it's probably the best one story wise too, because
Speaker 2: all of them have story, but you're just getting multiple
Speaker 2: layers of bonds starting out all agents out there they're
Speaker 2: looking for Double oh nine. But then there's this bomb
Speaker 2: where they introduce the twins, and there's the twist at
Speaker 2: the end with the bomb. So I think it's the
Speaker 2: one that's propelled the most with the characters in the story.
Speaker 1: So yeah, definitely, And I guess yeah, talk about a
Speaker 1: little bit more about the hand hand combat. You know,
Speaker 1: obviously a part of it is it's so environment based
Speaker 1: of like smashing people into walls or into each other,
Speaker 1: or throwing them over ledges, throwing them just over whatever
Speaker 1: it is, picking up things and throwing them like at
Speaker 1: one point you like grab a keyboard and smacky smack
Speaker 1: a guy over the head, which I which I really
Speaker 1: like the visual of and just fun Like most spoke
Speaker 1: moments like that's rather than just having like a inventory
Speaker 1: full of random crap like you do in Hitman, it's
Speaker 1: just random crap in the environment and you just very
Speaker 1: easily kind of lock onto a and chuck it at
Speaker 1: his head. Travis, obviously, this is a classic kind of like, oh,
Speaker 1: when there's a yellow attack, you can parry that one.
Speaker 1: There's a red attack, you can't. You gotta dodge that one.
Speaker 1: But what is it about the combat that kind of
Speaker 1: elevated it beyond just so many other games that have
Speaker 1: a combat system that it is quite similar to this,
Speaker 1: Like why did you love it so much?
Speaker 2: Yeah? Like I said, for me, the other the Spider Man,
Speaker 2: the Batman, the Lord of the Rings, they feel so
Speaker 2: kind of surgical and then kind of makes sense for
Speaker 2: those characters Superhero these nights, and especially with this to
Speaker 2: its bonds starting out. So in that sense, it's even
Speaker 2: the counters and the movements, it's very people are tripping
Speaker 2: all of each other, they're following. When you can throw
Speaker 2: one guy into another, there is like a little you know,
Speaker 2: kind of ricochet to oh, they bump into each other
Speaker 2: and they're not knocked out, but they just you can,
Speaker 2: if I see a guy's coming, I okay, I go
Speaker 2: to take him out, throw them out over there. So
Speaker 2: I think it just had a sense of realism to it. It
Speaker 2: felt like a guy where those other people I mentioned,
Speaker 2: you know, billionaire Superhero train Forever, Spider Man has superhuman power,
Speaker 2: is a knight that has like this sword and whatever
Speaker 2: Elvin Elvish guy with them. This did feel like, okay,
Speaker 2: it is a trained soldier, but it is also just
Speaker 2: a guy, and all these people are just the guys.
Speaker 2: I think that is a little bit difference, where like
Speaker 2: when you fight the Twins, it does feel okay, you've
Speaker 2: got to nail that the timing of the the I
Speaker 2: think they say like the layered counter that type of stuff.
Speaker 2: So there's certain boss spells that do feel like okay,
Speaker 2: it is like a classic fight. But that's what I love.
Speaker 2: Where again they brought that into the Daniel Craig movies
Speaker 2: of it feels very rough and kind of dirty in
Speaker 2: a good way. Yeah, scrappy does not feel so fluid,
Speaker 2: which inspierment. I like where it's like boom boom, and
Speaker 2: Batman jumps over hits that and then he jumps over
Speaker 2: hit that. This is not that sort of way, and
Speaker 2: it feels like there is times where you are not like,
Speaker 2: of course I've lost this Batman Inspiderman. There's times where
Speaker 2: you feel overwhelmed us where like okay, I'd really got
Speaker 2: to just bolt over this like cabinet and just try
Speaker 2: to buy best and look for kit Is there something
Speaker 2: in the throw? Is there not? How am I gonna
Speaker 2: do this? And especially too when you do have a
Speaker 2: combo of the guns and the fighting when people get close.
Speaker 2: So yeah, I think that's what is just the realism
Speaker 2: aspect of it, and it's tons of fun and I
Speaker 2: feel like they also make a good job for the
Speaker 2: the actual fighting kind of mini bosses. They put you
Speaker 2: in a fun environment where some games might just be
Speaker 2: like you're just gonna be in a room, like if
Speaker 2: it's a cell, but you're just like in the room
Speaker 2: and cell. But this feels like specifically designed for we
Speaker 2: want this fight, even though I think story wise it
Speaker 2: was cheesy, like to fight with Monroe. When it starts off,
Speaker 2: you're in a very close like clauserphobic, a kind of
Speaker 2: like hall closet situation. So when you're fighting, you're gonna
Speaker 2: bang up against the wall. And I think that's what
Speaker 2: was great too. It's just the mechanics around where mid fight,
Speaker 2: it's not like some cool attack you can take a guy,
Speaker 2: throw them over a rail, throw him into something else,
Speaker 2: you can throw them in something it gets electrocuted. Just
Speaker 2: all the environmental stuff that way was working good because
Speaker 2: againy or a character that does kill people. So no,
Speaker 2: again just fluid and some realism to it.
Speaker 3: So yeah, well said, uh yeah, definitely good points.
Speaker 1: I like I think it would.
Speaker 3: Being like a little too hard on the combat because
Speaker 3: I do appreciate the scrappy nature to it, Like what
Speaker 3: you said, I like that you can just grab objects,
Speaker 3: throw it at people like that you can just bum
Speaker 3: rush someone, throw them in the wall, grab someone, throw
Speaker 3: them into someone else. When you grab someone and like
Speaker 3: it's just like that that like that pov of you
Speaker 3: just like running somewhere, Like there's not like it's not
Speaker 3: like it's like a static distance that you push them right,
Speaker 3: like you kind of just go until you either like
Speaker 3: lose balance or you just hit something. There's many times too,
Speaker 3: where like maybe you're trying to stealth, you can just
Speaker 3: grab someone and like push them into a door and
Speaker 3: like the door will open, so you kind of just
Speaker 3: like throw them into another room.
Speaker 1: Like I like that layer to it.
Speaker 3: I think just because like man I was doing my
Speaker 3: reps in the taxim, I did so much just like
Speaker 3: identifying those perry timers. No I went to dodge, so
Speaker 3: I just got like so tired of like seeing like
Speaker 3: like the color indicator. I think that's another thing that
Speaker 3: like I kind of wish if you play on like
Speaker 3: the purest difficulty, like you just don't get hut indicators
Speaker 3: like that. I think that would be kind of a
Speaker 3: fun challenge. I played on intended, so I can't really
Speaker 3: like talk like it like it's so easy, like maybe
Speaker 3: I should.
Speaker 2: They might because they can't remember a spiremen. But I know,
Speaker 2: like the Arkham Games, you could do that where you
Speaker 2: could turn them off and that's where you could time it,
Speaker 2: so they might have those, even though I sucked at
Speaker 2: timing the evade. Really that was my weak point was red.
Speaker 2: I just was always getting caught and thrown the.
Speaker 3: Other animation always because they just like all do this
Speaker 3: like football like linebacker.
Speaker 2: They're all something like they just take their body transforms
Speaker 2: and something like no one. No one would naturally a
Speaker 2: fight just like like like charge themselves up to jump.
Speaker 2: You would just jump forward. But that would throw me
Speaker 2: off and I'd be like, oh damn it, they got
Speaker 2: me again, you know exactly.
Speaker 3: That.
Speaker 1: That's the one that really tripped me up because like
Speaker 1: when they go into that, they essentially have like super
Speaker 1: armor and it takes longer than your punch, so so
Speaker 1: many times they go into that I throw a punch,
Speaker 1: I hit them in the face, but they just kind
Speaker 1: of go right through it. And I think that was
Speaker 1: like my really only issue with the combat system is
Speaker 1: that is a specific interaction, but there's other ones too
Speaker 1: where it just felt like I've hit this guy, or
Speaker 1: like I have grabbed this guy, but then somehow like
Speaker 1: his attack just kind of went through mine. And so
Speaker 1: there was a lack of precision that bothered me sometimes.
Speaker 1: But then I think again, it's like going through the
Speaker 1: taxim stuff and just like learning about mechanics that I
Speaker 1: didn't even know were occurring by like forcing you to
Speaker 1: do them and kind of perfecting them. And one of
Speaker 1: them is like, here, go through this mission and don't
Speaker 1: get hit once. And I haven't done that yet, but
Speaker 1: it's like, oh, okay, I I I that's a fun
Speaker 1: challenge to really and you can't shoot in that mission.
Speaker 1: You can use your gadget, but like you really just
Speaker 1: got to perfect the combat system. Uh, And I've gotten
Speaker 1: close a couple of times, and that's like really satisfying.
Speaker 1: So yeah, I think it is the taxi and stuff
Speaker 1: that's really giving me more of an appreciation for that stuff,
Speaker 1: and I'm getting better at recognizing like okay, even though
Speaker 1: it is a bit janky that, like I punched this
Speaker 1: guy and he goes through the attack, I am starting
Speaker 1: to acknowledge like when those things happen, and once you
Speaker 1: know when they happen, you can kind of just avoid
Speaker 1: it obviously. But I definitely need to get better at
Speaker 1: dodge timing. And I'm like a dodge guy like in
Speaker 1: Dark Souls. I've never parried once in my life. I
Speaker 1: am a dodger tried, and Tru'm a roller. I don't
Speaker 1: know this the little one either. I do the full role.
Speaker 2: I love a big role, Tolose.
Speaker 1: Yeah, so I don't know why get close skill is
Speaker 1: natural in this game to me, but yeah, I I
Speaker 1: do feel like there is that level of mastery there
Speaker 1: and you just yeah, I love the scrappiness to your
Speaker 1: point there, Travis. Yeah, I don't think I've much to
Speaker 1: say about the gunplay. Like it's it's fun, it feels good,
Speaker 1: feels much better than Hitman, feels more action y. I
Speaker 1: like you have a very limited AMMO, so you're kind
Speaker 1: of busting through things. I love that you can do
Speaker 1: the John Wick style chuck your gun at someone's face,
Speaker 1: especially when you combine that with like the way you
Speaker 1: can like run over a ledge, kick a gun out
Speaker 1: of someone's hand, grab a gun, shoot someone, chuck the
Speaker 1: gun at someone else. Like when you combo those things
Speaker 1: together and they flow seamlessly, it is extremely satisfying and
Speaker 1: very cinematic, and it feels like I want that John
Speaker 1: Wick game that is announced to be like this, and
Speaker 1: just like add a few more layers on topic. This
Speaker 1: does very much feel john WICKI in that way like
Speaker 1: chucking guns at people's faces is like, just for me,
Speaker 1: a very john Wick thing.
Speaker 2: So I'm glad you shut it up because there's so
Speaker 2: many times where you get a gun and you're enjoying it,
Speaker 2: but it runs out and they'll do the thing where
Speaker 2: there's always other guns but none of them are the
Speaker 2: same guns, so you're not getting AMMO. But like you said,
Speaker 2: it is especially it's like john Wick Chapter four where
Speaker 2: it's boom boom boom guns out, throw it another one
Speaker 2: boom boom, fight boom boom.
Speaker 1: Like when you have run and pick up a gun
Speaker 1: by kicking it off the ground into your hand.
Speaker 2: Yes, awesome and even stuff like you can vault over
Speaker 2: stuff and do a vault kick. Like that's where I
Speaker 2: agree with you. The people that are making john Wick
Speaker 2: for the thatype, the the chaotic, you know, a to
Speaker 2: b what they do for the fighting gun playing this
Speaker 2: it should have that esthetic, maybe even better. But I
Speaker 2: love that. Okay, a couple of clips onto the next
Speaker 2: gun and also has like cause I get that too.
Speaker 2: Where I find a gun, I like it. I'll just
Speaker 2: keep that. But it forces you to play with all
Speaker 2: of a sudden, you got a machine gun, You're back
Speaker 2: to a pistol, you got a shotgun. All you got
Speaker 2: is like a bolt action rifles, like, okay, I'll use this.
Speaker 2: So it kind of like it makes a choose your
Speaker 2: own venture, but you're not choosing it. It's just whatever
Speaker 2: is on that And sometimes too you might look around.
Speaker 2: Other times I'm just picking up whatever I can. Like
Speaker 2: there is a couple of times where like there's so
Speaker 2: many dudes I can't think about, Oh would this be
Speaker 2: the gun I want? No, I just gotta start shooting
Speaker 2: some knee caps and move on, you know.
Speaker 1: And especially what you guys are saying of the stealth
Speaker 1: and like NPC's hearing stuff. The awareness, I guess is
Speaker 1: not realistic, and it's not like hit Man either, Like
Speaker 1: it's a way more forgiving, and that kind of works
Speaker 1: for me. Sometimes I'll go into the room like, yeah,
Speaker 1: I'm just gonna gun through this room because I know
Speaker 1: it's not gonna alert every enemy on this map in
Speaker 1: the way hit Man is hit systemic in that way,
Speaker 1: one guy will go tell his buddy, and then his
Speaker 1: buddy will tell the other guy, and then you put
Speaker 1: the radar on and you see that there's thirty guys
Speaker 1: that are going against you. Like that does not happen
Speaker 1: in this game. So I feel like more incentivized to yeah,
Speaker 1: I'll just run and gun for a little bit. Or
Speaker 1: I love stealth. I love sneaking up on guys and
Speaker 1: hitting X and getting a free killing them or square
Speaker 1: whatever it is. So I'll do that all day long,
Speaker 1: and especially with Io and their design of stealth and
Speaker 1: mechanics and level design and all that. But I really
Speaker 1: feel like I was playing this in a hybrid sense
Speaker 1: of going through and trying things out, and yeah, it was.
Speaker 1: It was really fun with that. The next section of
Speaker 1: the game is the aleft. I think I'm pronouncing that
Speaker 1: section which is kind of in the desert sand areas
Speaker 1: where we've got Lenny going on. There's a section where
Speaker 1: you got to make some money, so you go do
Speaker 1: some some fighting. There's sections on boats later, so it's
Speaker 1: a pretty big section, although it doesn't feel like it's
Speaker 1: designed in that one cohesive Hitman way. It's just you're
Speaker 1: going from set piece to set piece area. But yeah,
Speaker 1: what did you guys? Uh, what do you guys think
Speaker 1: of this section of the game.
Speaker 2: My favorite section of the game everything from doing because
Speaker 2: when they're like all the fighting pits, it's free make money,
Speaker 2: Like I beg get to go on those fighting pits,
Speaker 2: which was crazy to beat the hammer you. I didn't
Speaker 2: know this the whole time. He's playing clean, but I
Speaker 2: accidentally used the gadget on him and I won. I
Speaker 2: thought that should be highly illegal to use your watch
Speaker 2: and the fighting pit. But they're just like, you're a
Speaker 2: really good fighter. But it's like I just lasered this
Speaker 2: guy's head off.
Speaker 1: But yeah, they give you sixty K to flashbanger guy.
Speaker 1: That feels a little like, yeah, so come on.
Speaker 3: No.
Speaker 2: I love the setting. I love the idea of oh
Speaker 2: you gotta go make this money, whether it's the fighting pits,
Speaker 2: whether it's the jewels, whether it's meeting this like black
Speaker 2: market dealer that's like buying paintings but maybe weapons. I
Speaker 2: enjoyed that because that feels like much like the club mission,
Speaker 2: but that feels like Bond espionage work. Hey, Bond's in
Speaker 2: one situation. He has some like backup, but not too
Speaker 2: much back as far as in my six like you
Speaker 2: can't say everything and the way that ends, as far
Speaker 2: as you're like even when you're doing the bidding and
Speaker 2: you're doing stuff and you're throwing information again, you all
Speaker 2: lead the same point. But I think that was probably
Speaker 2: my favorite level, not just because the lending crowdits meme.
Speaker 2: I just liked the area and I liked that that
Speaker 2: story of okay, it collect some money where you don't
Speaker 2: really do that the rest of the game, Like you mentioned, Dylan,
Speaker 2: there's one layer on where it's like the where the
Speaker 2: villa or the resort is like that's super disappointing, where
Speaker 2: it's just like go find three people, talk to them.
Speaker 2: It's like, oh, here's the thing, and you just move on.
Speaker 2: You're like, I didn't need any of this, where this
Speaker 2: actually felt like okay.
Speaker 1: That was such a disappointing you know, we'll that in
Speaker 1: a future episode.
Speaker 2: Yeah, spoiler.
Speaker 1: That was such a disappointing area.
Speaker 2: I think this mission is the better version of that
Speaker 2: because you it's a similar thing where you're going to
Speaker 2: different places and doing multiple things, but they all have
Speaker 2: a different flair and you don't have to do all
Speaker 2: those things either because you can make the amount of
Speaker 2: money and go somewhere else and do something else. So yeah,
Speaker 2: that was probably my favorite other than some like just
Speaker 2: solo action set pieces. That was my favorite overall level
Speaker 2: in this game.
Speaker 3: Oh nice, Yeah, yeah, this was This was a really
Speaker 3: fun sequence. I like, I think there's two chapters in
Speaker 3: this sequence. Like I think like the back half when
Speaker 3: you're doing like the boat stuff, that's yeah chapter, but
Speaker 3: like like just going like where even are like where
Speaker 3: we're in a left? Where is that Egypt? Something like
Speaker 3: that You're you're somewhere in the deserts Yeah, I don't know,
Speaker 3: but just going there on the on what the hell
Speaker 3: am I trying to say? The vehicle I guess that
Speaker 3: you're driving in on with Greenway and like I just
Speaker 3: wasn't expecting to be on a mission with Greenway, Like
Speaker 3: I thought, okay, broken arm, He's gonna be like, hey,
Speaker 3: I'll see you later, and then you never interact with
Speaker 3: that character again until like the end of the mission
Speaker 3: or something.
Speaker 1: It was kind of fun that he's just like with you.
Speaker 3: It's like, hey, you gotta go get one hundred grand.
Speaker 3: It's like, okay, I guess so, and yeah, I just
Speaker 3: wasn't expecting. It's like, oh, my task is to actually
Speaker 3: just make money here, and and that's what you're trying
Speaker 3: to do. And I like the just yeah, how in
Speaker 3: rereading the areas are I do really like like the
Speaker 3: shipyards that you're going through.
Speaker 1: Yeah, I love that. In that next session classic gameplay
Speaker 1: shooting out gallery like that combo stuff, I yeah, really
Speaker 1: really fun, well designed.
Speaker 3: And just just really beautiful setting. Like I like the here,
Speaker 3: here's a here's a pull. This area really reminded me
Speaker 3: of Jack three out of the Jack and Daxter series.
Speaker 3: They're just that world. It just looked like this aesthetic,
Speaker 3: just like desert y, rusty sequences. You're driving around a
Speaker 3: lot in that in that game, and in this you're
Speaker 3: like going through the shipyard like in your vehicle, like
Speaker 3: after you get away from the Alligator sequence with with
Speaker 3: Lenny when he.
Speaker 1: Lets you go.
Speaker 3: But yeah, all of that and in between was really
Speaker 3: really fun. Yeah. No, it's just a good balance of
Speaker 3: kind of everything that's that's fun in this game.
Speaker 1: Good, good, good dialogue.
Speaker 3: I thought the cutscenes overall too that I've interact with
Speaker 3: have been pretty okay like that, It's not like the
Speaker 3: really cringey stuff that's going on. I feel like a
Speaker 3: really vibing with it. And yeah, Lenny's intro man, especially
Speaker 3: when he grabs the mic, Like he grabs the mic
Speaker 3: and I'm like okay, but I'm like, yeah, he's just
Speaker 3: gonna start to get away.
Speaker 1: Yeah, fun character. Really liked him. My only I agree
Speaker 1: with you guys. I really like this sequence as well.
Speaker 1: I think this is really when you get more into
Speaker 1: extensive like gunplay and stuff, and so yeah, I really
Speaker 1: liked all that. My one complain or annoying section in
Speaker 1: here was when you finally get the money and you
Speaker 1: go up and do the auction. I put the controller
Speaker 1: down because you're kind of just watching things occur. But
Speaker 1: then at one point you have to fuck with the
Speaker 1: guy's machines that he gets caught as a liar and
Speaker 1: they throw him out, and I didn't know who they
Speaker 1: were talking about. Uh, so I didn't. I picked up controller,
Speaker 1: didn't really get it in time, couldn't figure out which
Speaker 1: guy was supposed to use it on, and then I
Speaker 1: had to reload the save and I had to read
Speaker 1: that whole sequence, which something I was so pissed. Yeah
Speaker 1: that's brutal. Yeah, so things like that kind of annoying.
Speaker 1: I think that honestly in general, I don't know if
Speaker 1: this game needed dialogue options, Like, I think I would
Speaker 1: have been fine if it just did did the dialogue.
Speaker 1: I mean, you know, when I'm talking to someone and
Speaker 1: I can ask the multiple questions or I can just
Speaker 1: go to the mission, that stuff's fine. But when it's
Speaker 1: giving you like options and again it tells you like
Speaker 1: two words, but then he says like multiple sentences, so
Speaker 1: I don't even know what my guy's gonna say anyway,
Speaker 1: just like, just pick the best line and put it
Speaker 1: in the game. I don't I don't need to pick
Speaker 1: man like.
Speaker 3: Just especially if there's not like consequences if you choose
Speaker 3: if you choose it incorrectly, right like, like I like,
Speaker 3: I don't know, maybe I say this and then the
Speaker 3: mission's gonna go a different route, like that would be
Speaker 3: really cool.
Speaker 1: So like I'm not excited to play ability there. Yeah, exactly,
Speaker 1: I'm not excited to play that again and see, oh
Speaker 1: I can't wait to see, like what, It's just not
Speaker 1: that kind of game.
Speaker 2: And there is throughout like whether it's a resort mission,
Speaker 2: there's other things. There is multiple times in this game
Speaker 2: that is very much like the MJ missions and Inspire
Speaker 2: Man where it's like a second play through. I'm not
Speaker 2: really gonna be looking forward to playing this part right. Luckily,
Speaker 2: there is like a chapter select in the menu, so
Speaker 2: I don't think you'd have to be at the same
Speaker 2: time when I replay this would I would likely mostly
Speaker 2: play it from the start again as on the harder difficulty.
Speaker 2: So there's just section and I think that happens at
Speaker 2: almost not every level, but I say, let's say if
Speaker 2: there's ten, let's say I'll say fifty percent of these
Speaker 2: levels have something where you go if you're not playing
Speaker 2: for the first time, Like even the Dylan there's one
Speaker 2: near the finale. This isn't anything crazy. Here's climbing a
Speaker 2: mountain a lot, but it's nothing challenging. You're just like
Speaker 2: jumping from wedge ledge to climb, and it's just like
Speaker 2: this could be a cutscene, you know, like I have
Speaker 2: a couple of climbs and that's it. So I'll be
Speaker 2: curious on a replay if I'll have that drive boar
Speaker 2: it will just be I'll just stick to the taxims
Speaker 2: because I do want to do that. And like I said,
Speaker 2: this would be a perfect Hey when Bond's coming out
Speaker 2: on the mood, I'd love to replay the story. But
Speaker 2: is that the stuff that's going to slow me down?
Speaker 2: When I know and it's like, ah, dude, I need
Speaker 2: to do all this type of stuff and set up again,
Speaker 2: so it will be interesting how it ages, but also
Speaker 2: in a first run not as bad because your experience
Speaker 2: off for the first time, you know.
Speaker 1: So yeah, I mean that's that's that's why I was hoping,
Speaker 1: like maybe that's what the tax Siams would be. Is
Speaker 1: like here's the carpet thing, mountain that area, right, and
Speaker 1: it takes away the driving section before and after it
Speaker 1: takes away like the boss fight, right, and it's just
Speaker 1: like here's just the whole building and there's like maybe
Speaker 1: a couple of different ways you can engage with it
Speaker 1: and try out these different mechanics. Yeah, that's not really
Speaker 1: what those are either. So if I want to redo
Speaker 1: play that sequence, am I gonna have to like do
Speaker 1: the part where I drive up slowly to the building
Speaker 1: every time? Or can I skip past that? Like I
Speaker 1: am curious to see kind of how that stuff is
Speaker 1: implemented or if that is something they do with like
Speaker 1: I said, with the tax sims, or like once a
Speaker 1: month they added a new thing, which again remember Hitman
Speaker 1: twenty sixteen when it first came out wasn't episodic game
Speaker 1: when they released like one mission a month.
Speaker 2: Or yeah, which is tough because I feel like it's
Speaker 2: almost like how it's off topic but on topic We're
Speaker 2: CEE Project where it was like, hey, which you're four,
Speaker 2: We're not doing DLC, We're going to bitch you're five?
Speaker 2: Which or six?
Speaker 1: Yeah.
Speaker 2: I kind of feel like that about the Bond thing,
Speaker 2: that maybe they'll get a couple add ons, but I
Speaker 2: think they'll be more interested in, like let's get James
Speaker 2: Bond two out and not the add ons, right, because
Speaker 2: they think there's more like money in it versus it's honestly.
Speaker 1: Just like looking at the menu because you open it
Speaker 1: up in there, like I forget what they're called cloak
Speaker 1: one of them, I think it's called Operations, and then
Speaker 1: what's the other thing in taxim called it's like the
Speaker 1: one that has like the three tiers to it. I
Speaker 1: forget the name they have for it, challenge. It's not
Speaker 1: called the challenge. It's something like that. And those ones
Speaker 1: there's like six or seven, like it feels like a
Speaker 1: meaty amount, like sorry, sorry, it seems like the perfect amount.
Speaker 1: But then the operations there's two of them, and to
Speaker 1: me that was like, Okay, that feels like very small.
Speaker 1: It feels like that they've put that there so they
Speaker 1: can drop in like larger chunks later to and you know,
Speaker 1: not new levels, but just breaking up the levels that
Speaker 1: we've had before, like that one Travis that were hinting
Speaker 1: both hinting at that was the oldest pointing for us,
Speaker 1: Like it feels like maybe there's an opportunity for that.
Speaker 1: So we'll see, we'll see if they end to do
Speaker 1: something like that. If they do, I'll definitely jump back in,
Speaker 1: like the way I constantly come back to Hitman and
Speaker 1: probably play for Freelancer, and I've played, you know, something
Speaker 1: like the Miami level, probably like one hundred times or
Speaker 1: something like I will do that where you know, these
Speaker 1: missions don't have quite that level of depth, but honestly,
Speaker 1: they're so good at adding little bespoke, tiny things that
Speaker 1: change the level so rastically, so hopefully they do some
Speaker 1: things like that. I guess, you know, this is kind
Speaker 1: of just a mini show because there's so many interstitial
Speaker 1: sections between the moments we're talking about, or maybe you
Speaker 1: go back to I six, maybe you go back to
Speaker 1: the lab for a bit, or you go back to
Speaker 1: the apartment. At one point, the apartment like turns into
Speaker 1: a big rooftop chase that leads you into the gala,
Speaker 1: And I think all that stuff is really well paced,
Speaker 1: Like it just it takes you from thing to thing,
Speaker 1: gives you like a little bit of a breather. Maybe
Speaker 1: it's a moment to talk with a character, get some
Speaker 1: backstory stuff, but then you're kind of right back into
Speaker 1: the fray. And so yeah, I mean I like that
Speaker 1: that rooftop chase sequence. That was fun. I enjoyed that.
Speaker 1: And I don't even remember where I guess that's right
Speaker 1: before the gala section. But yeah, I just think the
Speaker 1: game is like well paced of like in between the
Speaker 1: bigger levels. Here's like smaller little you know, rather linear
Speaker 1: sections that you know are fun. Probably wouldn't be fun
Speaker 1: a second time, to be fair, but at least through
Speaker 1: the first time through, we're a good little breakup of
Speaker 1: the bigger levels. Yeah.
Speaker 2: I think you're right. I think overall game is good
Speaker 2: pacing only thing and you remind me won't go into
Speaker 2: because it happens more at the end. I think what
Speaker 2: they need to work for in the second game the
Speaker 2: boss battles, because man, there's one boss battle here that
Speaker 2: was one of the most like Kevin McAlister, like, how
Speaker 2: do I beat this guy?
Speaker 1: And yeah our dog Shito?
Speaker 2: Yeah not good? So that that definitely I felt my
Speaker 2: score ticking down when I was playing these battles, like especially.
Speaker 1: Like sense either it's like what are what are we
Speaker 1: doing that?
Speaker 2: Then the villains turned into Harry and Marv. They're like
Speaker 2: running after a kid. It's like you're grown man and
Speaker 2: James Bond's grown man. Like at that point I'd rather
Speaker 2: just like just make him a harder hand and combat
Speaker 2: boss guy, you know, at that point, just make it
Speaker 2: you got a time your cameras even more so, he's
Speaker 2: gonna throw like five at you. Like, just do that,
Speaker 2: even if it's lame, just go that instead of there's
Speaker 2: one that's super gregious. I don't think has got too yet.
Speaker 2: And it's uh, I've.
Speaker 3: Only done the one, like the one twin that you
Speaker 3: that you just have to not that one. Yeah, yeah,
Speaker 3: just gadgets basically going off and right, I got two
Speaker 3: doubt like there's you have to get him with three gadgets.
Speaker 3: Essentially he's walking like r Kadie and he's walking around
Speaker 3: with his.
Speaker 2: Gun and he just keeps walking around assassin in the world.
Speaker 1: But I like ran at him on the last one.
Speaker 3: I'm like, oh, I could probably just get his bar
Speaker 3: down with like a punch, right like I used two gadgets.
Speaker 1: No, not at all. He just counters me.
Speaker 3: He like points his gun right at my face, and
Speaker 3: then I end up just just turning and running away.
Speaker 3: He shoots you like a couple of times. It was
Speaker 3: just such a goofy sequence, like oh, okay, I'm gonna
Speaker 3: go hide, and then he's like where are you? And
Speaker 3: then he just runs underneath like a chandelier that I
Speaker 3: just trigger with my fucking dark You'll.
Speaker 2: Know when you gets it. The other one's worse than that.
Speaker 2: It's if you think that was goofy, there's one that's
Speaker 2: super goofy. And then again, that's where I would honestly
Speaker 2: wouldn't mind if they made the whole game, like I said,
Speaker 2: more silly, because if people like Daln't doesn't know Roger
Speaker 2: Moore's Bond was a very comedic bond. All his movies
Speaker 2: were very tongue in cheek and almost not a parody,
Speaker 2: but like close to it. And that's where if the
Speaker 2: whole game was like that, like Okay, yeah, sure we
Speaker 2: can do this kind of fun. Boss Bat was like
Speaker 2: doing this in the Little hyjriinks, but when it's in
Speaker 2: this world, it's like this guy has nuclear codes or
Speaker 2: an AI machine and this is how you beat him.
Speaker 2: It's like, all right, like I just meagined, I'm sitting
Speaker 2: there watching a movie. It's just because it's in the game.
Speaker 2: I get that. But that's they need to work on it. Plus,
Speaker 2: like hit Man games have that occasion, but they're not
Speaker 2: also like Boss Battle driven, right, it's usually at the
Speaker 2: end or even when I played back in the day,
Speaker 2: it was like one per game, and they could kind
Speaker 2: of make it special. There wasn't it was the mission,
Speaker 2: so it is new stuff for this team, right, so
Speaker 2: I gotta understand that, but uh, you know, they gives
Speaker 2: them stuff to do for the sequel, so mm hmmmmm. Uh.
Speaker 1: And then I think the last two things we can
Speaker 1: talk about without spoiling things for Kirkling, which we don't
Speaker 1: want to do, is the gala, the you know, going
Speaker 1: from the rooftop sequence down to here where there's you know,
Speaker 1: a musical performance going on, which is fun when you
Speaker 1: ever you go back into the main like ballroom area
Speaker 1: and you can just kind of listen to the music.
Speaker 1: You got to go through, uh, get into some security areas,
Speaker 1: you got to go through, like a IT tech zone,
Speaker 1: which is kind of some more stealth, uh, trying to
Speaker 1: think what else happens you go up on the rooftop
Speaker 1: at one point you're kind of going all over this building.
Speaker 1: You know, it's it's a little bit more of an
Speaker 1: open things feels like there are like multiple solutions for
Speaker 1: a certain things. So this is still in the part
Speaker 1: of the game where there's a bit more of like
Speaker 1: the hitmanny DNA, and then the sections after this like
Speaker 1: kind of completely do away with any sort of free
Speaker 1: form gameplay, I feel like, but again, I really like
Speaker 1: this sequence. You know, it's not quite as extensive as
Speaker 1: the Carpathian Mountain mission, but I still really enjoyed it.
Speaker 1: That joke really got me. The museum door inspector thing.
Speaker 1: I really like the stealth sequence to Like the office
Speaker 1: area I thought was really really fun. So yeah, I
Speaker 1: quite enjoyed that scene, and like the it feels very
Speaker 1: hit many of the things you gotta like get a
Speaker 1: camera from a photographer and then like take it through
Speaker 1: this area and then obviously I'm just using darts and
Speaker 1: laser beams to get through half the things anyway, But
Speaker 1: you know, still I had a fun time going through
Speaker 1: that that whole sequence, So yeah, shout outs to that mission. Yea,
Speaker 1: any thoughts on that one, guys.
Speaker 3: I really like the setting. I like the just the museum.
Speaker 3: There's a lot of stealth that you kind of have
Speaker 3: to do more so than than other Like, you know,
Speaker 3: you got a little of stealth and all these missions,
Speaker 3: but I feel like that one was the most, Like, Okay,
Speaker 3: I gotta kind of think about my routes here just
Speaker 3: because the camp are kind of introduced here, I believe, And.
Speaker 1: Yeah, no, just overall, I thought it was really.
Speaker 3: Fun like there is a couple of little different zones
Speaker 3: that you have some skirmishes, and uh, there's one that's
Speaker 3: just like a bunch of like it's just near a
Speaker 3: bunch of like artwork and just grabbing people and throwing
Speaker 3: them into this priceless you know artifact.
Speaker 1: It's just it's so.
Speaker 3: Satisfying, just just breaking glass of people's heads.
Speaker 2: Yeah, no fun. I think it's just like for me,
Speaker 2: like a similar to the chess one, but just a
Speaker 2: little below that but still good. Yeah.
Speaker 1: Uh and then really we're getting down to it. I
Speaker 1: think my last notes here, Oh one, Hitman World Assassination
Speaker 1: one of the great games of all time. The only
Speaker 1: thing that holds it back from being a perfect game
Speaker 1: is the fuck game always online component of the game.
Speaker 1: And for whatever the fuck reason, they've done that shit
Speaker 1: again here in this game, it's like less egregious that
Speaker 1: I think you don't. I don't think you lose unlocks.
Speaker 1: Maybe you doing the tax sims, but that's like.
Speaker 2: I didn't play online the whole time because I screwed
Speaker 2: up my sign in, So even when I beat the game,
Speaker 2: Taxians was still locked and I had to go sign in.
Speaker 2: But I beat the whole game offline. No, no, no, no,
Speaker 2: Luckily it was it triggered it, okay, yeah, it was like, oh,
Speaker 2: you've beat the game, you're good to go, but yeah,
Speaker 2: you can't play it offline luckily.
Speaker 1: So it makes no sense whatsoever for a single player game.
Speaker 1: I hate that they've built their games with this framework,
Speaker 1: and it's just gonna at some point these games will
Speaker 1: just be unplayable because they're tied to these servers that
Speaker 1: are some day going to go down. And that is
Speaker 1: so stupid and pissed me off. And it's so annoying
Speaker 1: when you're playing this game and it's like, oh, you
Speaker 1: just connected, you got to reconnect. It's quick, it's quicker
Speaker 1: than load times. I'm dying, but still it's annoying as heck.
Speaker 1: And I hate it so much, and I don't know
Speaker 1: why they do it. And I think all they saw
Speaker 1: was one million people complaining about how stupid it is
Speaker 1: and hit Man, and I can't believe they did it
Speaker 1: again for this game, which feels even more agree just
Speaker 1: to have something like this, just less challenges and online
Speaker 1: sinking and like you know, cross platform stuff like that
Speaker 1: like hit Man has had. So I can't fathom why
Speaker 1: they would do that again, so that obviously deserves a
Speaker 1: huge black mark on what is otherwise a great game.
Speaker 1: Is like, I just don't know why the fuck they
Speaker 1: did this stupid always online thing again.
Speaker 2: Yeah, that's funny. I never had to log in or
Speaker 2: anything once I said no at the beginning. It never
Speaker 2: asked me the whole time. I had to physically go
Speaker 2: on the menu and do it myself. So when you say, like, oh,
Speaker 2: you had to every once in a while and that
Speaker 2: reload never happened.
Speaker 1: I mean, maybe maybe it's not as much of it.
Speaker 1: I guess I'm so trained like a fucking dog from
Speaker 1: playing Hitman, Like if I don't do this, I'm gonna
Speaker 1: lose out on on locks and progression and stuff, which
Speaker 1: that sounds like is the case for taxing. So I
Speaker 1: guess it's fine if I didn't do it for the
Speaker 1: main game, So I guess I could have done that.
Speaker 1: So that's a good shout out. But uh yeah, just
Speaker 1: ridiculous that they decided to do that again.
Speaker 3: Yeah, I got I got booted offline a couple of times.
Speaker 3: I ended up just going along with it. But when
Speaker 3: it like told like at the fair beginning, when you
Speaker 3: first booted it up. It's like, this is a single
Speaker 3: player game. You can play it offline, but like it's
Speaker 3: better if on your you're online. I'm like, what is
Speaker 3: this be like any level of Like it doesn't tell
Speaker 3: you why there's gonna be like And I think it's
Speaker 3: just because of the taxim unlocks, like you get challenges
Speaker 3: on the levels. But yeah, very I guess it's just
Speaker 3: an Iowai thing. So at this point it's just expected
Speaker 3: for all their future titles, but very bizarre.
Speaker 1: Sadly, and that's true. Yeah, I think my last note,
Speaker 1: I'll just say I'll just say Travis one im talk
Speaker 1: About'm gonna say the word lorca if you know, you
Speaker 1: know it's great. And other than that, I think that's
Speaker 1: maybe all my notes. You guys have any other thoughts
Speaker 1: that we haven't talked about yet.
Speaker 2: I'm good here.
Speaker 1: No, Well, watch do you guys choose? Do you remember
Speaker 1: what color?
Speaker 3: Oh?
Speaker 1: I think the red and game red and green.
Speaker 3: I was the second from the right. It was like
Speaker 3: a gray and orange.
Speaker 1: I think I think I did a yellow like I did,
Speaker 1: like a black yellow one that kind of just match
Speaker 1: like the it's like the box art of the game,
Speaker 1: almost physical copy, but I just felt like that fit
Speaker 1: the the vibe of the game.
Speaker 2: I kind of thought you're gonna I kind of thought
Speaker 2: you're gonna do that the whole thing, and that you're
Speaker 2: gonna pick your suit and your shoes and everything.
Speaker 1: You get in attack SAMs, you you have a bunch
Speaker 1: of outfits from and you can put skins on your
Speaker 1: weapons and gadgets and stuff.
Speaker 2: That's one critique for me in the main game. Bond's
Speaker 2: on a suit enough. I get it, he's not double seven,
Speaker 2: he's not a suit enough.
Speaker 1: There's a lot of like he's wearing like the finale sequences, like.
Speaker 2: I get why, but it was like, it's I don't
Speaker 2: know that that. That's what I think is unfortunate. There
Speaker 2: wasn't any looking here those like iconic, whether you like
Speaker 2: it or not, when people see the Spider Man PS
Speaker 2: four logan that they know, okay, that's PS four Spider Man.
Speaker 2: I wish they had some suit or something here that's like, oh,
Speaker 2: that is the first light suit or whatever. They didn't
Speaker 2: really have that here, or even a car or anything
Speaker 2: like that.
Speaker 3: So yeah, I love Bond in a turtle neck though,
Speaker 3: and he definitely wears that for at least a mission
Speaker 3: and in attacks him like the first outfit you can unlock.
Speaker 1: I know because I went in there and there's a
Speaker 1: good like twenty outfits in the taxi you can choose from.
Speaker 3: There's there's a lot, but the one that I chose
Speaker 3: was just the turtleneck with the gun holster, because that's.
Speaker 2: Just that's from No Time to Die. That's the Daniel Craig.
Speaker 2: That's the one he dies in.
Speaker 1: Sorry, but yeah, A lot of the a lot of
Speaker 1: the mission chapter titles were clearly references to different movies, which.
Speaker 2: The trophies as well. Too big. They're all like song
Speaker 2: titles or whatnot. So that that was fun to Again,
Speaker 2: that's where if you're Bond fan, this game is made
Speaker 2: with a lot of love, very similar Lego Batman, where
Speaker 2: they know their stuff. And that's where like even for
Speaker 2: my fun, I guess like to say where I am,
Speaker 2: I have no notes, but where I am I would
Speaker 2: put this game at like an eight. I think it's
Speaker 2: like a game I'm probably more like in the seven
Speaker 2: seven point five, But I will say that most time
Speaker 2: they capture the Bond magic, so I give them the eight.
Speaker 2: If you can get that Bond magic of feeling like
Speaker 2: you're in that world watching movie. That's where it goes.
Speaker 2: Not every level play is great and everything goes together.
Speaker 2: I have some issues with the Bond character and some
Speaker 2: of the like we talked about the beginning of the
Speaker 2: villain just even storyline just kind of man, it's very right,
Speaker 2: this is fine. There's some few fun sequences I agreed
Speaker 2: to them that I think the back half for the
Speaker 2: most part, is a bit weaker. There's some highlights. Still,
Speaker 2: again there's nothing that's awful. But that's where I'm at,
Speaker 2: like an eight, because that magic there for the Bond
Speaker 2: game and there to the point though where if they
Speaker 2: make the second that make the second one, I'll be there.
Speaker 2: They got my trust there and I hope that they
Speaker 2: can improve on things. But still is a very fun
Speaker 2: time overall. So I think as a Bond fan, if
Speaker 2: you've gone this far and you're on the fence, I
Speaker 2: think it's kind of even if you don't have the money,
Speaker 2: then put on your wishless in the future. It's a
Speaker 2: it's a must play if you like the franchise at all.
Speaker 3: So, yeah, it was the Pierce reference early on in
Speaker 3: the game.
Speaker 1: Travis.
Speaker 2: There, Oh, there's a good one. Where it's the second
Speaker 2: time you go back to the Q lab they have
Speaker 2: that the ball that they blow up and avalanche. Yeah,
Speaker 2: and he said, why would I ever be in an avalanche? Like, oh,
Speaker 2: you never know, because that happens. Pierce's skiing and a
Speaker 2: whole avalanche happens, and he has a suit where he
Speaker 2: just pulls like this thing and it makes a whole
Speaker 2: just like foam what whatever ball that is, and it
Speaker 2: saves them of course, right, so there was Again that's
Speaker 2: why it's at eight because if you can put in
Speaker 2: that stuff and you love the franchise even then too.
Speaker 2: They even made kind of a joke about him not
Speaker 2: being James Bond when him and whatever her name is,
Speaker 2: like oh yeah, so they're like, oh, your name is
Speaker 2: Jane Bond. He's like, oh no, it isn't. He's like,
Speaker 2: oh yeah, I didn't think so. Because that's People like
Speaker 2: that theory, which this game doesn't do. People like the
Speaker 2: theory that James Bond all of them are different people, right,
Speaker 2: They're not one guy and it's redone. It's like every
Speaker 2: time you die, if I dined Dale becomes double seven,
Speaker 2: now you get the name of James Bond. Like that's
Speaker 2: what it is, so they kind of have like a
Speaker 2: little like that, and that's never been confirmed, but that's
Speaker 2: like a fun like, Okay, throw that Easter egg into
Speaker 2: this game and we'll go with it. So yeah, there's
Speaker 2: a lot of love in this game, so.
Speaker 3: Totally yeah, kirklam Any closing thoughts here, closing thoughts, Yes,
Speaker 3: of course I haven't rolled credits on it yet, so
Speaker 3: it's an ongoing venture. I don't want to say I'm worried,
Speaker 3: but I'm definitely a little bit interested on what the
Speaker 3: dip is and these next cup the levels because you
Speaker 3: guys said, I don't.
Speaker 2: Think it's a mass yeah.
Speaker 1: Bad. I just think it's very generic and like linear
Speaker 1: and kind of basic.
Speaker 3: Right the peak is in the middle, Okay, Yeah, I
Speaker 3: mean it's been good so I've been riding that peak,
Speaker 3: so yeah, I'm still enjoying it. I think, Yeah, like
Speaker 3: after I roll credit, I don't think I would right
Speaker 3: away go through and replay it. But I think it's
Speaker 3: just like a solid spy adventure like action game. I
Speaker 3: think it is really really fun. It's got a really
Speaker 3: good balance of everything that I like out of the genre. Honestly,
Speaker 3: it makes me like want to go play Uncharted again
Speaker 3: because I'm like, man, like these games like we're actually
Speaker 3: really fun going through a story. I think the puzzles
Speaker 3: are better and uncharged too, like just I don't know,
Speaker 3: maybe it's super basic. It's been a while since I played,
Speaker 3: Like I jump back into the first game a.
Speaker 1: Year or so ago. There's a math puzzle in this
Speaker 1: game that fucked me up big time.
Speaker 2: Oh yeah, oh yeah, I mean I got I brought
Speaker 2: Emily into the the the number one.
Speaker 1: Is I needed no pad and paper. I needed that.
Speaker 2: Yeah that one right, like number one is one and
Speaker 2: two is yeah, yeah, I brought Emily and they're talking
Speaker 2: about the wars. I'm like, all right, let's let's think
Speaker 2: because at first I fucked it ups.
Speaker 1: Like there is there is a way you can just
Speaker 1: not do it. There's like another way around that sequence, thankfully,
Speaker 1: but I was like, I do want to solve this,
Speaker 1: like I want to I want to practice my mask.
Speaker 2: Hey maybe that's one thing too, with those situations. I
Speaker 2: know you collect like little cards and stuff. Second game,
Speaker 2: maybe make that that you can utlog suits or more
Speaker 2: upgrades to weapons, because they just kind of felt like, okay, cool,
Speaker 2: I'm finding like Deck of cards and stuff, but it's
Speaker 2: nothing like, oh man, I like, I never felt too
Speaker 2: reward of like getting in a say for somewhere where
Speaker 2: it's like, oh, this is a different area, And I
Speaker 2: never got like even though it was skins for guns
Speaker 2: or something. And maybe there is some of that, but
Speaker 2: I just never felt like there was.
Speaker 1: Reward in games like they wanted all that to be
Speaker 1: the taxim stuff. So that makes me wonder how much
Speaker 1: more they're gonna add to that, because even with like
Speaker 1: taxim stuff, it's like, oh, there's like one SMG you
Speaker 1: can buy. It's not like there's like hundreds of weapons
Speaker 1: or anything like it's pretty it's pretty basic.
Speaker 3: But yeah, but yeah, if I like in progress rating,
Speaker 3: I think I'm I think I'm hovering around that eight
Speaker 3: point five eight point seventy five, like in that realm
Speaker 3: not quite good enough to hit the nine. But overall,
Speaker 3: just across the board, I think it's just super super
Speaker 3: solid and uh yeah, very fun James Bond game, which
Speaker 3: is which is great, great to be getting right all
Speaker 3: these years later.
Speaker 1: Yeah.
Speaker 3: Yeah, So when I play that Quantum of Solis game, Travis, I.
Speaker 2: Love, Yeah, I love that game, you know, And even
Speaker 2: then it's a third This is a third person bond game,
Speaker 2: which is a bit more rare, like very rare on
Speaker 2: the franchise, right, so right.
Speaker 1: Yeah, I mean it's it's hard for me to give
Speaker 1: a number for this one because I feel like the
Speaker 1: taxi stuff is really like my ball will wax, and
Speaker 1: I feel like I'm just getting into that. So it's
Speaker 1: hard for me to give a number, like even like
Speaker 1: there's fun like speed run challenges in there, or beat
Speaker 1: this mission without like shooting a gun, beat this mission
Speaker 1: without doing any gadgets. It's like, man, are you playing
Speaker 1: these missions over and over again, like trying to do
Speaker 1: them in different ways? That is what I was looking for?
Speaker 1: Or like what maybe I was looking for what I
Speaker 1: was hoping for from that Hitman dy and a stuff.
Speaker 1: So I feel like I am just getting into some
Speaker 1: more juicy things in that way. But again, it doesn't
Speaker 1: seem like there's a ton of missions to be done there.
Speaker 1: I'm already you know, I've already done a good amount
Speaker 1: of them, So it's hard for me to put a
Speaker 1: number on this. Maybe I'll chuck a maybe I'll chuck
Speaker 1: like a seven point seven seven yeah double o seved,
Speaker 1: you know, I'll just do seven point zero zero seven.
Speaker 1: How does that sound perfect? That feels kind of too low,
Speaker 1: but whatever, it's just with me anyway. I'll update my
Speaker 1: score if I feel like it once we are further
Speaker 1: in this game. But yeah, I'm excited to play more
Speaker 1: of this. I'm definitely gonna go pretty deep on this
Speaker 1: taxim stuff, assuming it has legs for it, and we'll
Speaker 1: report back on all of that. Maybe when Kirkland has
Speaker 1: beat it, we can I don't know when we would
Speaker 1: do it on side Quest. We'll find a time where
Speaker 1: maybe we could talk through, maybe do a little last
Speaker 1: story spoiler section or something like that. And Travis, do
Speaker 1: you think you're gonna check out the tax and stuff?
Speaker 1: Sounds like you're interesting.
Speaker 2: Yeah for sure, Yeah, yeah, No, I just wanted to
Speaker 2: get through the story first and I was, and I
Speaker 2: do that in most games. I like to leave, like
Speaker 2: side Quest at the end. I like finishing your main
Speaker 2: game first. And because I can tell myself side Quest
Speaker 2: Taxing that type of stuff, it's like the adventure after
Speaker 2: it's the DLC, it's like, Okay, this is what Bond's
Speaker 2: up till, like till the next adventures. He's just training
Speaker 2: and working on stuff right now. So yeah, i'll definitely
Speaker 2: next time we talk about it, have some experience with taxing,
Speaker 2: and then I'll go to that right away. I think
Speaker 2: eventually I will play the story again on hard mode,
Speaker 2: but I think I'll probably wait a little longer or
Speaker 2: wait to like a Bond movie, and I'm feeling the
Speaker 2: viz with taxims, I will be crossing off, so cool.
Speaker 1: Sounds great. Thank you guys for joining me, Thank you
Speaker 1: everyone for listening, thank you for sending in questions, and yeah,
Speaker 1: we'll be back in probably twenty four hours for some
Speaker 1: state of play goodness. Have a good one, see you
Speaker 1: next time.
Speaker 2: Bye bye,