WEBVTT

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<v Speaker 1>Hello, and welcome to side Quest. This is our weekly

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<v Speaker 1>video game show here at geek Versus. It is our

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<v Speaker 1>Double oh seven first light review. Very exciting time, of course,

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<v Speaker 1>and I'm your hostel. Mustn't have with me the license

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<v Speaker 1>to pod Travis Snow, how are you doing tonight, my friend?

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<v Speaker 2>I'm doing good. This is we don't get many first

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<v Speaker 2>in the geek fir sphere, and I could be wrong.

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<v Speaker 2>We're turning eleven in August, but I think this is

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<v Speaker 2>definitely when we reviewed. But I don't think there's been

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<v Speaker 2>any Bond games out in our hemisphere in the geek

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<v Speaker 2>first spring, right. I know they did a Golden Night

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<v Speaker 2>like remaster, but like a new Bond game.

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<v Speaker 1>I don't think so Golden I remaster like.

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<v Speaker 2>Early on, but it's like it's like I'm just like, oh,

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<v Speaker 2>it looks a bit nicer, Like that's all was played on.

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<v Speaker 2>They replaced pierced come out.

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<v Speaker 1>I don't remember.

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<v Speaker 2>I could even be wrong. I'll fact checked after, but

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<v Speaker 2>they even replaced Pierce Bronson with Daniel Craig. They did

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<v Speaker 2>a full one over, and I think it came out

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<v Speaker 2>on like games Pass.

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<v Speaker 3>And stuff like Golden as a movie. Why would they

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<v Speaker 3>do because the game.

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<v Speaker 2>They just want that. But so, yeah, there's not many

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<v Speaker 2>times dow in a decade we get to do something

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<v Speaker 2>for a first time, and for the first time we're

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<v Speaker 2>talking about a Bond game in depth. So I'm very excited.

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<v Speaker 1>So and this is the first ever nickname for kirkln

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<v Speaker 1>Pats about the museum door inspector. How are you doing tonight?

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<v Speaker 1>I'm doing very well.

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<v Speaker 3>I feel underdressed looking at Travis's pocket square there, but

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<v Speaker 3>you know double Owai dress, they dress all different outfits.

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<v Speaker 3>This Patty Gibson is no different, So.

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<v Speaker 2>I was wrong. Twenty ten is when that Daniel Craig

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<v Speaker 2>Goldenye game came out. They came out for the Wii.

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<v Speaker 2>They remastered it there and then they've remastered the other one.

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<v Speaker 2>But yeah, so it's a first for us.

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<v Speaker 1>So long ago. Yeah, very exciting. Yeah, this episode is

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<v Speaker 1>going to be all about double oh seven first light

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<v Speaker 1>and then you know, we're already kind of into the

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<v Speaker 1>big excite season of all sorts of showcases and such

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<v Speaker 1>state of play is happening tomorrow or at the time

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<v Speaker 1>that you're listening to this traps you'll be doing a

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<v Speaker 1>live watch along reaction And then yeah, on that up

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<v Speaker 1>in the.

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<v Speaker 2>Area because I'll be alone because these guys are working.

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<v Speaker 2>Tanna come to a sony thing. If you're a patron,

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<v Speaker 2>if you're free, it's like a half nine. You can

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<v Speaker 2>come join me for live watch along. I'm gonna drop

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<v Speaker 2>a link on patroon. Just get in there, because if not,

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<v Speaker 2>I'll do it alone. I'll hold it down. But always

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<v Speaker 2>more the merrier. And if I'm alone already, h if

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<v Speaker 2>you're free, come join. But yeah, and then if it's

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<v Speaker 2>something juicy, uh, Dylan and I will cover after. But

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<v Speaker 2>I just happened to be off. I had some free

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<v Speaker 2>time and some time off. I'm like, okay, I'm gonna

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<v Speaker 2>watch this and live reacts. I'm excited to hopefully be

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<v Speaker 2>excited so nice.

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<v Speaker 1>Yeah that that should be fun. And if and if

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<v Speaker 1>you can't do that, you know, at least in the

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<v Speaker 1>discord is where we all hang out usually talking about

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<v Speaker 1>these things. I don't know if I will because I'll

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<v Speaker 1>be in the office so I probably can't, but yeah,

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<v Speaker 1>check that out. And then if it is a juicy

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<v Speaker 1>state of play, we will do a emergency side quest

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<v Speaker 1>tomorrow night cover that. Put that up on the feeds

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<v Speaker 1>as quick as possible this weekend is summer game happening

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<v Speaker 1>on a Friday. I don't know when we'll cover that, honestly,

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<v Speaker 1>just with my schedule and stuff. We'll see what's happening.

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<v Speaker 1>Maybe there's a watch along, maybe not. Maybe we'll cover

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<v Speaker 1>it Friday night, maybe not. We'll just kind of see

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<v Speaker 1>how it goes. Xboxes on Sunday. We'll cover that with

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<v Speaker 1>the regular side quest Tuesday, so we'll see what happens.

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<v Speaker 1>But just you know what you gotta do. You gotta subscribe,

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<v Speaker 1>stay tuned in the feeds because that's the best way

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<v Speaker 1>to see that as soon as it drops, or follow

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<v Speaker 1>the social media's to get those things as soon as

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<v Speaker 1>they go up. But yeah, today's episode all about Double

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<v Speaker 1>seven first Light, and yeah, I guess I think we'll

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<v Speaker 1>do this kind of in our movie format type thing

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<v Speaker 1>where we'll do like a little non spoilery section because

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<v Speaker 1>I think there's a lot of people, especially with how

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<v Speaker 1>expensive games are these days, who just want to hear

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<v Speaker 1>some high level thoughts, you know, get a recommendation is

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<v Speaker 1>this game worth the price of admission, and then we

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<v Speaker 1>can delve into some juicier things. I've beat the game,

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<v Speaker 1>I don't think these guys have, so we're not gonna

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<v Speaker 1>do a full spoilers, but we'll do a spoiler unless

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<v Speaker 1>Travis went nut nuts mode today with that little look

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<v Speaker 1>he's given me here, we'll see. We'll find out in

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<v Speaker 1>a bit. I guess what's uh, let's see, I suppose

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<v Speaker 1>for setting this up, I kind of want to know

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<v Speaker 1>from you guys. Well, I'll go over Kirkham first. So

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<v Speaker 1>what is your I guess fandom level of like James

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<v Speaker 1>Bond generally speaking, and then also your fandom level with

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<v Speaker 1>like IOI as a developer, uh, top level thought kind

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<v Speaker 1>of thing. And then into the game. How do you

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<v Speaker 1>what do you think about the games so far?

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<v Speaker 3>Great question, Dylan, thanks for having me a longtime listener,

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<v Speaker 3>multiple time, multiple time caller.

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<v Speaker 1>I guess I can call myself.

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<v Speaker 3>But yeah, for James Bond, I don't really remember when

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<v Speaker 3>it started, like definitely really really young, like like I

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<v Speaker 3>remember just being a kid being interested in action movies.

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<v Speaker 1>Mission I possible probably that.

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<v Speaker 3>Same type of like like when I saw movies like that,

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<v Speaker 3>I was just vibing with them.

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<v Speaker 1>Agent Cody Banks, you.

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<v Speaker 3>Know, lesser, lesser extent, but still like the kids version

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<v Speaker 3>of a of a secret agent. I just loved the

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<v Speaker 3>secret agent type of archetypes by kids of courses in there,

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<v Speaker 3>if there's gadgets and whatnot, I'm totally vibing with it.

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<v Speaker 3>And I didn't play GoldenEye or anything, so it definitely

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<v Speaker 3>would have been through the movies was my first exposure.

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<v Speaker 3>The earliest one I do remember seeing is the Pierce

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<v Speaker 3>Brosnen one. I remember at a young age just knowing

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<v Speaker 3>about Sean Connery and like knowing that he was James Bond,

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<v Speaker 3>and I just remember being so weird that there was

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<v Speaker 3>like multiple James Bond actors, I guess, like versions of

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<v Speaker 3>the character, not really thinking about like how much time

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<v Speaker 3>James Bond has just kind of been around, and like

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<v Speaker 3>multiple decades this character has lived on. Obviously new actors

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<v Speaker 3>portray that role. So yeah, Pierce Brosen was my first exposure,

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<v Speaker 3>and like because my first was the Pierce Brosen version,

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<v Speaker 3>I think my first Double seven game I played would

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<v Speaker 3>have been night Fire, and I absolutely love that game.

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<v Speaker 1>I got on the GameCube.

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<v Speaker 3>I think I remember like playing it at friends as

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<v Speaker 3>before I actually acquired it myself. So I just played

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<v Speaker 3>a lot of that game, doing the versus mode and

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<v Speaker 3>whatnot another title I do remember playing a lot I

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<v Speaker 3>never owned it, but A Friend's Houses from Russia with

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<v Speaker 3>love Man just just a great third person Double O

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<v Speaker 3>seven game. Really different type of like gameplay obviously than

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<v Speaker 3>what Knightfire was because that was all first player. I

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<v Speaker 3>don't think I ever played the story. I just remember

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<v Speaker 3>playing split screen with my friends and just playing is like,

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<v Speaker 3>that's what was so fun about playing these Mission Possible

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<v Speaker 3>games back in the day or sorry, Double seven, I'm

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<v Speaker 3>mixing them already, but just getting like access to the villains,

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<v Speaker 3>because like there's some really interesting like super villains roster

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<v Speaker 3>throughout the James Bond mythos, like whether.

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<v Speaker 1>It's Jaws, odd Job.

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<v Speaker 3>Like, there's just some freak shows in there. And the

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<v Speaker 3>video games usually always had those at least like the

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<v Speaker 3>split split screen couch co op type well not couch

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<v Speaker 3>co op couch versus, I guess, just split screen PvP

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<v Speaker 3>action there. But yeah, this game doesn't really have that

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<v Speaker 3>at all, so it's an interesting little comparison there. But yeah,

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<v Speaker 3>that so early on, I was definitely exposed to Double

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<v Speaker 3>O seven, and I think because of that and as

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<v Speaker 3>well as just watching Mission Possibles whatever, like I've just

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<v Speaker 3>always loved the spy archetype character and and big action

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<v Speaker 3>you know, uh, fan of just action movies and whatnot.

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<v Speaker 3>So yeah that, uh, I don't think that'll ever go away.

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<v Speaker 3>I always have a soft spot for action movies. And

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<v Speaker 3>I'm still there for Mission Possibles even though those have

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<v Speaker 3>gotten so bad. And then the last couple of movies,

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<v Speaker 3>I'm still just there for the action and then the

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<v Speaker 3>gadgetry and the whatever. I'm very intrigued on what they

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<v Speaker 3>do going forward for the films of James Bond. Yeah,

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<v Speaker 3>and then getting to your other question of of IOI,

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<v Speaker 3>I would have to I feel like there is some

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<v Speaker 3>like niche offshoot games that like our IOI that I

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<v Speaker 3>don't really think about our IOI that I have played

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<v Speaker 3>in the past, but the big one would have been,

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<v Speaker 3>of course, like the more recent Hitman. I think that's

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<v Speaker 3>their last title before this, right, Like, I know, that's

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<v Speaker 3>been a game that's been supported throughout the year, so

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<v Speaker 3>it's kind of had the leg more than just a

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<v Speaker 3>regular game.

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<v Speaker 1>I don't think they've really done much other than hip Man.

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<v Speaker 2>I know, yeah, all they got one like a various

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<v Speaker 2>there's one gem in there.

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<v Speaker 1>I love yeah, what is it.

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<v Speaker 2>I'll go when I go to my turn.

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<v Speaker 1>Okay, wow, he's not gonna give you this guy.

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<v Speaker 2>And clear I Haden Lynch.

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<v Speaker 1>Actually I played Canaan Lynch back in the day.

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<v Speaker 2>If that's you said the newer ones, I feel like

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<v Speaker 2>I'm not knowing Kirkland Pats and I feel like you

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<v Speaker 2>were more player of the older.

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<v Speaker 3>Ones versus the Okay, so it is IOI that's done

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<v Speaker 3>all the hit Man's all of them.

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<v Speaker 1>Yeah, okay, yeah.

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<v Speaker 3>So my first exposure would have been hit Man code

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<v Speaker 3>named forty seven. According to this it came out in

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<v Speaker 3>two thousand, which totally makes sense. I had that on

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<v Speaker 3>the family computer. That was a game that like my

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<v Speaker 3>dad played, and I like I could watch him play

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<v Speaker 3>if my mom like went to bed or something. You know,

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<v Speaker 3>it's like, okay, don't tell your mom that that I'm

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<v Speaker 3>letting you watch me play this game. But yeah, like

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<v Speaker 3>I just I guess that kind of is a spark

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<v Speaker 3>to my interest in like stealth games also because not

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<v Speaker 3>just IOI hit Man games, but again like going to

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<v Speaker 3>like the spy genre, like espionage and just sneaking around,

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<v Speaker 3>like that's always a thing in those types of movies.

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<v Speaker 1>And obviously I relived the stell genre. So yeah, cod

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<v Speaker 1>named forty seven Blood Money.

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<v Speaker 3>For sure, I played hit Man two Silent Assassin. I

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<v Speaker 3>remember playing like later on, like like years later, when

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<v Speaker 3>I was like kinda, oh, I can just acquire these

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<v Speaker 3>games on Steam. I think I got like the bundle

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<v Speaker 3>and then played a little bit Hitman two. I think

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<v Speaker 3>I did a little bit of Hitman Contracts. Also, that's

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<v Speaker 3>more of just like playing level to level. But yeah,

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<v Speaker 3>not too familiar with that one. So yeah, Caanan Lynch Deadman.

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<v Speaker 3>I remember playing that game for sure, and then yeah,

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<v Speaker 3>there's just just those handful of Hitman titles there, and

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<v Speaker 3>then of course the newest hit Man and then now

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<v Speaker 3>h double O seven First Light and yeah, should I

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<v Speaker 3>lead into my just overalls or yeah, go ahead, yeah, okay,

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<v Speaker 3>so yeah, I mean Hitman like the most recent one,

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<v Speaker 3>it being like the closest title I think to this

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<v Speaker 3>newest one. I was kind of using that as a reference, like, Okay,

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<v Speaker 3>I'm assuming the gameplay will be mostly like that, and like,

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<v Speaker 3>I feel like the skeleton is there, but overall, like

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<v Speaker 3>the feel of it is so much different than Hitman

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<v Speaker 3>than what I was expecting. It's a lot more fast paced.

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<v Speaker 3>I think the game overall is a lot more arcadie

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<v Speaker 3>too than.

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<v Speaker 1>I was kind of expecting to it to be.

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<v Speaker 3>And early on I was a little bit like, I

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<v Speaker 3>don't want to say deterred, but just like, oh, okay,

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<v Speaker 3>this is a lot different than kind of what I

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<v Speaker 3>was expecting it to be. I think, like a good

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<v Speaker 3>comparison is like the Uncharted titles like it. It reminds

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<v Speaker 3>me a lot of that actually, just just the action.

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<v Speaker 3>It's a lot more refined and more satisfying to play,

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<v Speaker 3>but just how you kind of go, like whether you're

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<v Speaker 3>you're shooting guys or you're going into melee combat, you

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<v Speaker 3>can like kind of do some somewhat parkour like traversing

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<v Speaker 3>the environments like during unfires, like all that stuff really

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<v Speaker 3>reminds me of Uncharted. Obviously, it's like a more modern

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<v Speaker 3>version and it feels a lot nicer than what the

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<v Speaker 3>Uncharted combat was. But yeah, I don't know, like like

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<v Speaker 3>hit Man, to me, it's a lot slower obviously, it's

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<v Speaker 3>more of just like finding your targets and like not

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<v Speaker 3>really going guns of blazing full action hero, which you're

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<v Speaker 3>really able to do in this game. Uh, And earlier

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<v Speaker 3>on like I was like, oh, okay, this is a

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<v Speaker 3>bit of a surprise, but honestly, I totally prefer that.

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<v Speaker 3>I think for a double oh seven James Bond title.

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<v Speaker 3>Those movies have so much action in them, and they like,

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<v Speaker 3>this is a really good, h just version of that,

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<v Speaker 3>And yeah, I think there's a lot of things in

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<v Speaker 3>here that it's like, Okay, this is a little like

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<v Speaker 3>swallow my disbelief.

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<v Speaker 1>With how ridiculous some of these sequences go.

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<v Speaker 3>Of course, our characters just as the thickest plot armor,

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<v Speaker 3>even more so than like the movies.

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<v Speaker 1>It seems like the movies.

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<v Speaker 3>It's like, Okay, they're actually like trying to make this

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<v Speaker 3>seem somewhat realistic, even though he is double O seven,

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<v Speaker 3>like he's gonna make it supposedly at the end of

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<v Speaker 3>every story. This is like the video game version of that,

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<v Speaker 3>so it's just so much more extreme. But yeah, really

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<v Speaker 3>really loving the combat. It's super fun. I have a

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<v Speaker 3>funny story on like just my earlier adventures getting into

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<v Speaker 3>the like the early levels of this game, specifically with

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<v Speaker 3>the taxim stuff.

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<v Speaker 1>I don't know if you guys went in there.

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<v Speaker 3>We can talk about that when we get there, but Yeah,

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<v Speaker 3>So the gameplay, I'm really really satisfied.

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<v Speaker 1>I find it just really fun.

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<v Speaker 3>I think the melee combat I got like pretty good

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<v Speaker 3>with it, so I could just like really pop off

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<v Speaker 3>on everyone. But it feels like it's missing something.

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<v Speaker 2>I don't know.

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<v Speaker 3>I feel like it could be a little bit more

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<v Speaker 3>in depth specifically with just like I don't know, like

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<v Speaker 3>like it's the very classic like you can pay these

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<v Speaker 3>enemies or you can dodge these enemies, like like it's

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<v Speaker 3>very similar type of gameplay that I've seen in the past,

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<v Speaker 3>and it just kind of got old, I think for myself,

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<v Speaker 3>like pretty early on. However, it helped that like in

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<v Speaker 3>the game play, you can really balance what you want

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<v Speaker 3>to do. You can use gadgets, you can use guns,

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<v Speaker 3>you know, if you get the license to kill a

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<v Speaker 3>thing kind of going, or you can use melee, or

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<v Speaker 3>you can sneak. So like I think it all together

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<v Speaker 3>was a lot better for me. So the overall gameplay

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<v Speaker 3>I am really enjoying. And yeah, the story, it's nothing

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<v Speaker 3>like groundbreaking, but I think it's good enough. I think

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00:13:22.080 --> 00:13:27.200
<v Speaker 3>it's definitely again similar to how I experienced those Uncharted games,

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00:13:27.279 --> 00:13:29.399
<v Speaker 3>Like I I remember the stories not being like anything

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<v Speaker 3>that was boy in my mind, but like it was

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00:13:30.639 --> 00:13:33.240
<v Speaker 3>just fun to be going level to level and this

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00:13:33.279 --> 00:13:37.480
<v Speaker 3>game definitely has that really beautiful looking game. I really

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<v Speaker 3>do like Patrick Gibson as the video game bond, Like

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<v Speaker 3>like it's it's very different than if, Like, Okay, do

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00:13:44.679 --> 00:13:46.279
<v Speaker 3>you want this guy to be your on screen bond?

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<v Speaker 3>No I don't, but like honestly, just following this guy,

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00:13:49.919 --> 00:13:53.440
<v Speaker 3>like doing the like spy school and just him like

296
00:13:53.480 --> 00:13:55.480
<v Speaker 3>going through all of that. I think it's a really

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<v Speaker 3>good fit for a video game because you just feel

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00:13:57.799 --> 00:14:00.000
<v Speaker 3>like a young Double seven that like fish.

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00:14:00.120 --> 00:14:02.440
<v Speaker 1>Uh, I don't know fish. I don't know why I

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00:14:02.440 --> 00:14:03.240
<v Speaker 1>said fish out of water.

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00:14:03.320 --> 00:14:05.279
<v Speaker 3>I feel like i'sot the right terminology for that, but

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00:14:05.720 --> 00:14:08.159
<v Speaker 3>just just a new fish in a in a big ocean,

303
00:14:08.200 --> 00:14:12.919
<v Speaker 3>I guess, for uh, entering this world of spy isms.

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00:14:12.960 --> 00:14:17.679
<v Speaker 3>And yeah, I like the roster of characters too. No

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00:14:17.720 --> 00:14:21.639
<v Speaker 3>one like no major like Oscar winning performances by any means.

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00:14:21.639 --> 00:14:25.360
<v Speaker 3>But I think like overall, across the line, it's pretty uh,

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00:14:25.440 --> 00:14:28.759
<v Speaker 3>it's pretty pretty good solid. So yeah, overall I'm really

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00:14:28.759 --> 00:14:32.919
<v Speaker 3>positive on it. I'm on chapter seven, like I got

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00:14:32.919 --> 00:14:36.919
<v Speaker 3>to chapter seven today, Nightfall. I guess I won't say

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00:14:36.919 --> 00:14:40.039
<v Speaker 3>where that is for possible spoilers for people that don't.

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00:14:39.879 --> 00:14:42.759
<v Speaker 1>Want to hear that. But yeah, I heard how many

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00:14:42.799 --> 00:14:45.639
<v Speaker 1>chapters there are, so I don't know.

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<v Speaker 3>I I am enjoying myself, so I do wish the

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00:14:48.799 --> 00:14:51.320
<v Speaker 3>game would just keep going and going. But uh, I

315
00:14:51.639 --> 00:14:53.639
<v Speaker 3>think with how many hours I have in right now,

316
00:14:54.039 --> 00:14:56.440
<v Speaker 3>I think I'm around six hours like in game, and

317
00:14:56.759 --> 00:15:01.320
<v Speaker 3>I've been enjoying my time. So yeah, overall, definitely positive

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00:15:01.320 --> 00:15:02.639
<v Speaker 3>on it. If I had to give like a number

319
00:15:02.720 --> 00:15:05.960
<v Speaker 3>rating like on on where I'm at right well, maybe

320
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<v Speaker 3>I'll say.

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00:15:06.279 --> 00:15:06.720
<v Speaker 1>That till the end.

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<v Speaker 3>Actually, when we discussed a little bit more, maybe i'll

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00:15:09.399 --> 00:15:12.320
<v Speaker 3>I'll leave a little bit of a intrigue there. Oh,

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<v Speaker 3>last thing I'll say. Lenny Kravitz, Man, fuck, he slaps

325
00:15:15.679 --> 00:15:16.519
<v Speaker 3>in this again.

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00:15:16.639 --> 00:15:19.840
<v Speaker 2>You said no oscar winning performances. There's one right there?

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00:15:19.879 --> 00:15:20.879
<v Speaker 1>You got me?

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00:15:21.080 --> 00:15:24.240
<v Speaker 3>Yeah, great, he reads you have like a guitar hero character,

329
00:15:24.320 --> 00:15:27.759
<v Speaker 3>and especially his like intro scene, it just seemed like

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00:15:27.759 --> 00:15:29.840
<v Speaker 3>a guitar hero like cinematic. The way that his hair

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00:15:29.919 --> 00:15:32.519
<v Speaker 3>is like moving around and his voice is just it's

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00:15:32.600 --> 00:15:34.840
<v Speaker 3>like iconic to me. So it just sounds very like

333
00:15:35.279 --> 00:15:36.399
<v Speaker 3>I don't know, Lenny Kravitz.

334
00:15:36.399 --> 00:15:40.519
<v Speaker 1>I was expecting to just go want to get away.

335
00:15:39.879 --> 00:15:42.559
<v Speaker 2>Like I actually got to say a concert. He's gonna

336
00:15:42.600 --> 00:15:44.080
<v Speaker 2>do the Bond song next one.

337
00:15:43.960 --> 00:15:48.120
<v Speaker 1>So that'd be sweet. Yeah, all right, Travis. Yeah, brief

338
00:15:48.159 --> 00:15:50.759
<v Speaker 1>history Voy, brief history Bond, and then your thoughts on

339
00:15:50.759 --> 00:15:51.039
<v Speaker 1>the game.

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00:15:51.200 --> 00:15:53.120
<v Speaker 2>Yeah. I think the easiest way to put Bond is

341
00:15:53.480 --> 00:15:54.960
<v Speaker 2>I said, it's a couple of casts ago and I

342
00:15:54.960 --> 00:15:58.360
<v Speaker 2>probably forgot one, and I'd say not a spy. Specifically,

343
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<v Speaker 2>James Bond as a kid, want to be a pirate,

344
00:16:01.039 --> 00:16:03.360
<v Speaker 2>want to be a cowboy, want to be a gangster, mobster.

345
00:16:03.759 --> 00:16:07.840
<v Speaker 2>James Bond was in that wish fulfillment of cool gadgets,

346
00:16:08.320 --> 00:16:10.600
<v Speaker 2>knows the right thing to say, wear in the suits

347
00:16:10.639 --> 00:16:13.600
<v Speaker 2>always gets not just the girl. The girls like everything

348
00:16:13.639 --> 00:16:17.559
<v Speaker 2>you do, gadgets of the ying yang, money, cool cars,

349
00:16:17.639 --> 00:16:19.720
<v Speaker 2>everything right. And I didn't care about cars. With the Bond,

350
00:16:19.759 --> 00:16:21.799
<v Speaker 2>It's like okay. So that was a character became big

351
00:16:21.799 --> 00:16:25.080
<v Speaker 2>wish fulfillment. I don't know he's always been around in

352
00:16:25.120 --> 00:16:28.159
<v Speaker 2>my life, but definitely it was the two fur of GoldenEye,

353
00:16:28.320 --> 00:16:31.480
<v Speaker 2>not only just the game, but the movie. I absolutely

354
00:16:31.519 --> 00:16:34.759
<v Speaker 2>love the movie. That is my second favorite Bond movie

355
00:16:34.799 --> 00:16:37.000
<v Speaker 2>all time. Spoiler for rankings when me and Kirkland get

356
00:16:37.000 --> 00:16:39.279
<v Speaker 2>there one day. But that's my second favorite movie all

357
00:16:39.360 --> 00:16:41.480
<v Speaker 2>time for the Bond series, so I just fell in

358
00:16:41.480 --> 00:16:44.000
<v Speaker 2>love even more so that character. Much like everyone around

359
00:16:44.039 --> 00:16:47.000
<v Speaker 2>my age. That was a classic. Hey we're coming over.

360
00:16:47.159 --> 00:16:49.360
<v Speaker 2>You're playing that game for hours and hours, You're finding

361
00:16:49.360 --> 00:16:52.159
<v Speaker 2>the secret portals, you finding the Golden guns, good time,

362
00:16:52.200 --> 00:16:54.039
<v Speaker 2>and then from them, I'm just consumed Bond. I'd say

363
00:16:54.080 --> 00:16:56.679
<v Speaker 2>I am a massive Bond fan in the way that

364
00:16:56.799 --> 00:16:58.440
<v Speaker 2>I love Bond a lot, not in the way that

365
00:16:58.480 --> 00:17:00.919
<v Speaker 2>I could tell you all this act, played this guard

366
00:17:00.919 --> 00:17:02.320
<v Speaker 2>and yet to do. I don't know the trivia and

367
00:17:02.320 --> 00:17:04.440
<v Speaker 2>I'm not seeing them all like I don't watch them

368
00:17:04.480 --> 00:17:06.319
<v Speaker 2>every year or anything like that. But I love the

369
00:17:06.319 --> 00:17:08.599
<v Speaker 2>Bond series. I own every single one on Blu Ray

370
00:17:08.680 --> 00:17:11.920
<v Speaker 2>four K, so I am a big connoisseur of the

371
00:17:11.920 --> 00:17:14.400
<v Speaker 2>franchise and I'm excited to see where we go in

372
00:17:14.400 --> 00:17:16.319
<v Speaker 2>the future. And I was very excited by this because

373
00:17:16.359 --> 00:17:19.759
<v Speaker 2>Io Interactive. It's been almost just like Bond, but a

374
00:17:19.799 --> 00:17:22.880
<v Speaker 2>different side of the coin for my gaming history as

375
00:17:22.920 --> 00:17:25.160
<v Speaker 2>far as growing up, because I played all the hit

376
00:17:25.240 --> 00:17:27.640
<v Speaker 2>Man's I got hit Man Blood money. When I think

377
00:17:27.599 --> 00:17:29.720
<v Speaker 2>it was the three sixty era, and then after that

378
00:17:30.119 --> 00:17:33.079
<v Speaker 2>they created a remastered of all of them and I

379
00:17:33.079 --> 00:17:36.200
<v Speaker 2>have it somewhere, but it's like a very cool, like

380
00:17:36.200 --> 00:17:39.720
<v Speaker 2>like this very this art cover, like it stands out,

381
00:17:39.759 --> 00:17:42.559
<v Speaker 2>it doesn't. It looks like there's lots of effort put

382
00:17:42.559 --> 00:17:44.559
<v Speaker 2>in this, and it's like a silhouette and a big

383
00:17:44.680 --> 00:17:47.119
<v Speaker 2>mural of all the games put together. And then I

384
00:17:47.119 --> 00:17:49.160
<v Speaker 2>play them all. I was a big fan of Absolution

385
00:17:49.279 --> 00:17:51.720
<v Speaker 2>as well, that's more of a story based one. And

386
00:17:51.759 --> 00:17:54.000
<v Speaker 2>then I've only played the first one of the Newest

387
00:17:54.000 --> 00:17:56.680
<v Speaker 2>Trilogy because I'm just behind on stuff, so that I

388
00:17:56.759 --> 00:17:59.680
<v Speaker 2>played them all. I am a massive, massive fan of

389
00:17:59.759 --> 00:18:02.720
<v Speaker 2>Caame Lynch. I love Kane Lynch so much. I was

390
00:18:02.720 --> 00:18:04.880
<v Speaker 2>so hyped when they announced the movie that never got made.

391
00:18:05.240 --> 00:18:07.480
<v Speaker 2>Even the sequel for Kana Lynch is a weird game

392
00:18:07.480 --> 00:18:09.200
<v Speaker 2>when you play his Lynch and he's kind of like

393
00:18:09.559 --> 00:18:12.119
<v Speaker 2>crazy and schizophrenic and he's taken medicine and they do

394
00:18:12.200 --> 00:18:15.000
<v Speaker 2>so much stuff. So yeah, I like Iowa a lot

395
00:18:15.039 --> 00:18:17.200
<v Speaker 2>so this game. When they said, hey, We're doing Bond,

396
00:18:17.640 --> 00:18:19.799
<v Speaker 2>I thought that was a match made heaven because even

397
00:18:19.839 --> 00:18:21.680
<v Speaker 2>though I haven't got the hit Man, the New Hitman

398
00:18:21.759 --> 00:18:24.079
<v Speaker 2>two and three. I'm very excited, and even after this,

399
00:18:24.160 --> 00:18:25.680
<v Speaker 2>I'm like, Okay, I want to get back on that.

400
00:18:25.720 --> 00:18:27.920
<v Speaker 2>I'm hoping next years I've talked about is my catchup year,

401
00:18:28.319 --> 00:18:30.480
<v Speaker 2>and that's on the list of kay. I want to

402
00:18:30.559 --> 00:18:32.480
<v Speaker 2>two and three because I love the aesthetic. I love

403
00:18:32.519 --> 00:18:35.079
<v Speaker 2>the pacing, but like Kirkland said, the pacing's a little

404
00:18:35.079 --> 00:18:38.240
<v Speaker 2>bit different for here. So overall, so far, I really

405
00:18:38.359 --> 00:18:40.319
<v Speaker 2>enjoyed the game because I did beat it today. I

406
00:18:40.400 --> 00:18:42.920
<v Speaker 2>was okay, I'm going to power through. I want Yeah,

407
00:18:42.960 --> 00:18:44.839
<v Speaker 2>I wanted to get to it, so I just sat

408
00:18:44.920 --> 00:18:46.799
<v Speaker 2>down like Okay, I'm gonna get this done. Had a

409
00:18:46.839 --> 00:18:49.799
<v Speaker 2>really good time with it. I do have critiques. It's

410
00:18:49.880 --> 00:18:54.960
<v Speaker 2>not the it didn't hit the I wouldn't say it

411
00:18:55.039 --> 00:18:57.440
<v Speaker 2>hit the Spider Man or Arkham Asylum level. I think

412
00:18:57.480 --> 00:19:00.880
<v Speaker 2>it's more the like Star Wars Jedi Fall or whatever,

413
00:19:00.920 --> 00:19:03.400
<v Speaker 2>the Jedi the first Jedi game of Calcasts, whatever, that

414
00:19:03.480 --> 00:19:05.440
<v Speaker 2>it's like he has a fall in order, like somewhere

415
00:19:05.440 --> 00:19:07.160
<v Speaker 2>in that type of realm where it's like I feel

416
00:19:07.160 --> 00:19:10.039
<v Speaker 2>like with a sequel, maybe it can get there. Now

417
00:19:10.079 --> 00:19:12.400
<v Speaker 2>with the Star Wars game it didn't right, or even

418
00:19:12.400 --> 00:19:14.599
<v Speaker 2>Indiana Jones, I feel like I had a bigger experience

419
00:19:14.599 --> 00:19:17.519
<v Speaker 2>with Indiana Jones versus this. Still really like this, and

420
00:19:17.519 --> 00:19:19.319
<v Speaker 2>I still feel like my score would be pretty high,

421
00:19:19.359 --> 00:19:21.359
<v Speaker 2>and I would recommend that anybody it's a Bond fan.

422
00:19:21.680 --> 00:19:23.680
<v Speaker 2>I was trying to sell many like anyone's a Bond fan.

423
00:19:24.039 --> 00:19:25.559
<v Speaker 2>It is a must play. I think they do a

424
00:19:25.599 --> 00:19:27.240
<v Speaker 2>great job of issue. If you want to do the

425
00:19:27.279 --> 00:19:29.519
<v Speaker 2>wish fulfillment, you get to do that as Bond because

426
00:19:29.559 --> 00:19:31.039
<v Speaker 2>lots of the other games, when they are just the

427
00:19:31.039 --> 00:19:33.559
<v Speaker 2>first person, it is just you're just mowing through guys

428
00:19:33.559 --> 00:19:35.440
<v Speaker 2>shooting right. You might have a watch, you might do

429
00:19:35.480 --> 00:19:37.640
<v Speaker 2>a couple gadgets, but really it is a first person

430
00:19:37.640 --> 00:19:41.680
<v Speaker 2>shooter or this is honestly. The shooting is I don't

431
00:19:41.720 --> 00:19:44.119
<v Speaker 2>know where ranks and percentage not so much, maybe near

432
00:19:44.240 --> 00:19:46.720
<v Speaker 2>the back half of the game, but it's a very

433
00:19:46.759 --> 00:19:49.599
<v Speaker 2>low amount of shooting you do sometimes, but they hit everything.

434
00:19:49.680 --> 00:19:51.480
<v Speaker 2>You do. The gadgets, you do, the shooting, you do,

435
00:19:51.519 --> 00:19:54.559
<v Speaker 2>the handhand combat, you do, the vehicles, which all kind

436
00:19:54.559 --> 00:19:57.319
<v Speaker 2>of suck in my opinion. They're never that fun. There's

437
00:19:57.359 --> 00:19:59.960
<v Speaker 2>one moment where something unlocked, all that's gonna be really cool,

438
00:20:00.279 --> 00:20:03.200
<v Speaker 2>and it just sucks playing with this vehicle. It's it's

439
00:20:03.200 --> 00:20:05.759
<v Speaker 2>a pain and it's such a cool moment and it

440
00:20:05.799 --> 00:20:08.200
<v Speaker 2>feels like, oh, we finally got here, and it doesn't

441
00:20:08.200 --> 00:20:10.440
<v Speaker 2>play well. So the vehicles, they're kind of men even

442
00:20:10.440 --> 00:20:12.400
<v Speaker 2>anytime it's like a boat part and it's like, this

443
00:20:12.519 --> 00:20:15.480
<v Speaker 2>just doesn't feel good. I'm on the reverse of Kirkling.

444
00:20:15.559 --> 00:20:18.000
<v Speaker 2>My favorite part of the game is the combat, because

445
00:20:18.240 --> 00:20:20.000
<v Speaker 2>what I like about this is it does have that

446
00:20:20.200 --> 00:20:23.240
<v Speaker 2>dodge or just you know, miss time, like evade sort

447
00:20:23.240 --> 00:20:26.440
<v Speaker 2>of thing. But it's not the Arkham style where Baman's

448
00:20:26.440 --> 00:20:29.279
<v Speaker 2>like very meticulous and it's very boom boom down, boom

449
00:20:29.279 --> 00:20:31.160
<v Speaker 2>boom down. I love. It's very much like the Craig

450
00:20:31.240 --> 00:20:34.559
<v Speaker 2>movies where you're just getting scuffles, you're getting thrown against bookshelves.

451
00:20:34.559 --> 00:20:38.039
<v Speaker 2>You I love chucking things and throwing them at the people.

452
00:20:38.079 --> 00:20:40.799
<v Speaker 2>I love that. So I actually prefer to have the

453
00:20:40.799 --> 00:20:43.440
<v Speaker 2>handhanding comment over the gunplay. The gunplay's fine, it's good.

454
00:20:44.079 --> 00:20:46.160
<v Speaker 2>That feels very much like Hitman, where Hitman's gun play

455
00:20:46.240 --> 00:20:49.240
<v Speaker 2>is never amazing because you're never like trying to be

456
00:20:49.559 --> 00:20:50.920
<v Speaker 2>You're not trying to be Kurkling. In the twenty four

457
00:20:50.920 --> 00:20:52.799
<v Speaker 2>hour stream a couple of years ago, right, Like in Hitman,

458
00:20:52.880 --> 00:20:54.640
<v Speaker 2>most of when you're using your guns, it's like a

459
00:20:54.720 --> 00:20:58.000
<v Speaker 2>last resort or it's a designed level in my opinion. Right,

460
00:20:58.000 --> 00:21:00.480
<v Speaker 2>maybe Absolution was a bit different. But one play thing

461
00:21:00.599 --> 00:21:03.880
<v Speaker 2>is past well, it's good. But I love the fighting.

462
00:21:03.960 --> 00:21:05.920
<v Speaker 2>I love the you can just grab a person and

463
00:21:05.960 --> 00:21:09.480
<v Speaker 2>do these different combinations. The gadgets are tons of fun.

464
00:21:09.519 --> 00:21:11.319
<v Speaker 2>I love that you can incorporate them in the mission

465
00:21:11.440 --> 00:21:13.799
<v Speaker 2>or also the fight. So yeah, the handhand combat, it

466
00:21:13.839 --> 00:21:16.400
<v Speaker 2>feels the closest to those Craig movies that they could

467
00:21:16.440 --> 00:21:18.680
<v Speaker 2>have got. It reminds me of a lot. They made

468
00:21:18.720 --> 00:21:20.359
<v Speaker 2>a Born Identity game back in the day and I

469
00:21:20.400 --> 00:21:20.599
<v Speaker 2>was a.

470
00:21:20.599 --> 00:21:22.720
<v Speaker 1>Huge fan of that man I played that that was

471
00:21:23.160 --> 00:21:23.839
<v Speaker 1>so good.

472
00:21:23.720 --> 00:21:25.240
<v Speaker 2>And the fighting is a lot like that. So because

473
00:21:25.279 --> 00:21:27.000
<v Speaker 2>especially Kirkland, I love like just kind of the spy

474
00:21:27.079 --> 00:21:30.160
<v Speaker 2>genre in general. And then for the story wise, I

475
00:21:30.160 --> 00:21:33.240
<v Speaker 2>think it's like a it's like a good like it's

476
00:21:33.240 --> 00:21:35.839
<v Speaker 2>a solid B type of story bond. It's kind of like, oh,

477
00:21:35.880 --> 00:21:38.640
<v Speaker 2>people love Skyfall and Casina around, but then it's like

478
00:21:38.880 --> 00:21:40.799
<v Speaker 2>and then there's Quantum Solace and then there's you know,

479
00:21:40.920 --> 00:21:44.440
<v Speaker 2>die another day. It's not dynamic to Moron never dies.

480
00:21:44.519 --> 00:21:47.240
<v Speaker 2>It definitely feels like if this was an actor's repertoire,

481
00:21:47.599 --> 00:21:50.079
<v Speaker 2>it being like the second section of the quality of

482
00:21:50.079 --> 00:21:54.440
<v Speaker 2>the movies. I'm harder than kirkland is. I had my

483
00:21:54.519 --> 00:21:58.319
<v Speaker 2>worries before and even more so now. Patrick Gibson's Bond

484
00:21:58.359 --> 00:22:00.880
<v Speaker 2>doesn't really work for me. I think playing as the

485
00:22:00.960 --> 00:22:03.920
<v Speaker 2>character feels like Bond, but he doesn't. And this is

486
00:22:04.000 --> 00:22:06.519
<v Speaker 2>just like a minor the most mindor spoiler Kirk. At

487
00:22:06.519 --> 00:22:07.920
<v Speaker 2>one point, you're gonna get a car that has some

488
00:22:08.039 --> 00:22:13.319
<v Speaker 2>guns in it. Big surprise, right, But there's a moment, Okay,

489
00:22:13.799 --> 00:22:15.799
<v Speaker 2>he sits down and he's talking the AI. He's like,

490
00:22:15.799 --> 00:22:18.680
<v Speaker 2>what's this what's this machine gut? And the AI goes like, oh,

491
00:22:18.680 --> 00:22:21.279
<v Speaker 2>it's got missiles. It's oh yeah, awesome. And then it's like,

492
00:22:21.319 --> 00:22:23.359
<v Speaker 2>but they're not working. Oh you kidding me? But does

493
00:22:23.480 --> 00:22:26.680
<v Speaker 2>machine guns? Hell yeah, now we're talking not Bond at all.

494
00:22:26.720 --> 00:22:29.319
<v Speaker 2>There's multiple times in this game story wise and character

495
00:22:29.319 --> 00:22:32.079
<v Speaker 2>wise they don't get Bond. There's someone that kills someone

496
00:22:32.119 --> 00:22:33.960
<v Speaker 2>and he's like, I don't handle things that way, and

497
00:22:34.000 --> 00:22:36.000
<v Speaker 2>then you go on to screen you murder a bunch

498
00:22:36.000 --> 00:22:39.799
<v Speaker 2>of people. They I don't think they nailed the character

499
00:22:39.880 --> 00:22:42.880
<v Speaker 2>of Bond, and I don't think Patrick Gibson did. I

500
00:22:42.880 --> 00:22:45.000
<v Speaker 2>think he did as good as he could, but I

501
00:22:45.079 --> 00:22:47.640
<v Speaker 2>don't feel Bond. So that's the thing that holds it back.

502
00:22:47.640 --> 00:22:49.839
<v Speaker 2>Story wise, I can never click in. It feels something

503
00:22:49.920 --> 00:22:52.119
<v Speaker 2>is off the whole time. It feels like this is

504
00:22:52.119 --> 00:22:55.119
<v Speaker 2>a guy that is like Double O five or Double four.

505
00:22:55.200 --> 00:22:57.839
<v Speaker 2>It does not feel like Double O seven. I think

506
00:22:57.880 --> 00:23:00.359
<v Speaker 2>it does hit on the cheesy lines and the hot

507
00:23:00.400 --> 00:23:03.759
<v Speaker 2>girls and the crazy situation. So all the bondisms is great.

508
00:23:04.079 --> 00:23:06.640
<v Speaker 2>Just Bond himself doesn't wear what we talk about Indiana

509
00:23:06.720 --> 00:23:09.759
<v Speaker 2>Jones right when god Osie he's playing Harrison Ford. But

510
00:23:09.799 --> 00:23:12.640
<v Speaker 2>still when Troy Baker's that, say okay, he nailed it,

511
00:23:12.680 --> 00:23:15.640
<v Speaker 2>He's I feel like he's Indiana Jones. It doesn't exactly

512
00:23:15.720 --> 00:23:18.240
<v Speaker 2>feel like Bond to me. So I like Patrick Gibson

513
00:23:18.279 --> 00:23:19.880
<v Speaker 2>so far. What I've seen from Dexter and even here

514
00:23:19.880 --> 00:23:22.480
<v Speaker 2>it's not necessarily bad. But I very much hope they

515
00:23:22.480 --> 00:23:23.880
<v Speaker 2>don't go this round the movies, which I don't think

516
00:23:23.880 --> 00:23:26.039
<v Speaker 2>they will. So overall, I had a really good time

517
00:23:26.119 --> 00:23:27.759
<v Speaker 2>that I've not done any of the tax sims. Like

518
00:23:27.799 --> 00:23:29.519
<v Speaker 2>you guys, if you want to talk about that, I

519
00:23:29.640 --> 00:23:30.920
<v Speaker 2>was waiting because I just wanted to do the full

520
00:23:30.920 --> 00:23:33.519
<v Speaker 2>story and lead. There's a kind of like a dessert

521
00:23:33.559 --> 00:23:36.200
<v Speaker 2>to have after the fact. But I would highly recommend it.

522
00:23:36.240 --> 00:23:38.039
<v Speaker 2>If you like iiO games or if you like Bond.

523
00:23:38.039 --> 00:23:40.319
<v Speaker 2>I think you like Bond, You're gonna be pretty happy.

524
00:23:40.359 --> 00:23:42.119
<v Speaker 2>And I think more people like Patrick Gibson than me,

525
00:23:42.240 --> 00:23:44.480
<v Speaker 2>so I think overall, I would recommend it as a

526
00:23:44.480 --> 00:23:46.000
<v Speaker 2>bye and I had a lot of fun of it,

527
00:23:46.039 --> 00:23:48.119
<v Speaker 2>But it's also not like a game in the year.

528
00:23:48.160 --> 00:23:50.160
<v Speaker 2>It's not one I'm like, oh man, they I think

529
00:23:50.200 --> 00:23:53.480
<v Speaker 2>they're like they nailed a lot of aspects, maybe not

530
00:23:53.519 --> 00:23:55.680
<v Speaker 2>the entire game, but I I enjoyed it. But I

531
00:23:55.720 --> 00:23:57.920
<v Speaker 2>also don't know if I'm gonna be like replaying it

532
00:23:58.000 --> 00:24:00.000
<v Speaker 2>right away. I'll replay like when a Bond movie comes.

533
00:24:00.240 --> 00:24:02.279
<v Speaker 2>So that's kind of my my overall package right now.

534
00:24:03.240 --> 00:24:07.039
<v Speaker 1>Very nice. Yeah, I in terms of my history backstory,

535
00:24:07.079 --> 00:24:08.680
<v Speaker 1>I'll be much quicker than you guys because I have

536
00:24:08.720 --> 00:24:12.640
<v Speaker 1>a much shorter history with Bond. I've seen maybe two movies,

537
00:24:12.759 --> 00:24:15.640
<v Speaker 1>two Bond movies in my life, and I don't think

538
00:24:15.640 --> 00:24:17.720
<v Speaker 1>I've ever rewatched them, so it's like I've just not

539
00:24:17.880 --> 00:24:20.119
<v Speaker 1>really watched these things at all it was just golden,

540
00:24:20.200 --> 00:24:22.400
<v Speaker 1>golden Ey as a kid, just playing that endlessly over

541
00:24:22.440 --> 00:24:25.359
<v Speaker 1>and over and over again. And yeah, I feel like

542
00:24:25.359 --> 00:24:27.079
<v Speaker 1>actually similar to you, Kirkle, Like I was into like

543
00:24:27.079 --> 00:24:29.720
<v Speaker 1>the more kid Bond stuff, and so I feel like

544
00:24:29.759 --> 00:24:32.519
<v Speaker 1>all that and stuff feels very similar to me, or

545
00:24:32.559 --> 00:24:34.960
<v Speaker 1>feels very reminiscent, like I know what the tropes arether

546
00:24:35.000 --> 00:24:37.160
<v Speaker 1>than like the kids movies don't have like hot girls

547
00:24:37.200 --> 00:24:39.160
<v Speaker 1>all the time like I guess the Bond stuff has.

548
00:24:39.680 --> 00:24:42.759
<v Speaker 1>But otherwise it all feels very familiar, even though you know,

549
00:24:42.759 --> 00:24:44.279
<v Speaker 1>I can't confirm because I haven't seen as many of

550
00:24:44.319 --> 00:24:46.920
<v Speaker 1>the movies. And then with IO, I'm I'm also kind

551
00:24:46.920 --> 00:24:49.200
<v Speaker 1>of a recent convert here, Like the first game of

552
00:24:49.240 --> 00:24:52.200
<v Speaker 1>theirs I played was hit Man twenty sixteen, and then

553
00:24:52.279 --> 00:24:54.799
<v Speaker 1>rolling into hit Man two and hit Man three, and

554
00:24:54.839 --> 00:24:56.720
<v Speaker 1>then I guess World of Assassination, which kind of bundled

555
00:24:56.720 --> 00:24:59.680
<v Speaker 1>them all together and added freelancer mode, and that has

556
00:24:59.720 --> 00:25:01.640
<v Speaker 1>become if you bundle that all into one game, which

557
00:25:01.640 --> 00:25:03.880
<v Speaker 1>they now have done, if you buy it on the storefront,

558
00:25:04.359 --> 00:25:05.920
<v Speaker 1>that has gone out to become one of my favorite

559
00:25:05.920 --> 00:25:08.880
<v Speaker 1>games of all time, like definitely right near the top ten,

560
00:25:08.960 --> 00:25:10.559
<v Speaker 1>top fifteen it's hard to put in the top ten

561
00:25:10.599 --> 00:25:13.000
<v Speaker 1>just because it is kind of three games, kind of

562
00:25:13.039 --> 00:25:15.279
<v Speaker 1>four games, kind of one game. Like it's just hard

563
00:25:15.279 --> 00:25:17.640
<v Speaker 1>to rank for that reason. But it is just one

564
00:25:17.680 --> 00:25:20.400
<v Speaker 1>of my favorite games ever. Like I've always loved stealth games,

565
00:25:20.440 --> 00:25:24.440
<v Speaker 1>and I love the It's just such a dense mechanical game.

566
00:25:24.599 --> 00:25:27.559
<v Speaker 1>It constantly makes me laugh with crazy scenarios. It makes

567
00:25:27.559 --> 00:25:29.359
<v Speaker 1>me feel so smart when I come up with a

568
00:25:29.400 --> 00:25:33.279
<v Speaker 1>really cool, interesting solution to a problem, and I just

569
00:25:33.319 --> 00:25:34.880
<v Speaker 1>like that. It's kind of yeah, different from like the

570
00:25:34.880 --> 00:25:37.599
<v Speaker 1>traditional third person action games and stealth games, like, it

571
00:25:37.640 --> 00:25:39.920
<v Speaker 1>is kind of completely unique in that way, and truly

572
00:25:40.079 --> 00:25:44.279
<v Speaker 1>like top tier level design, like Io and Arcane are

573
00:25:44.319 --> 00:25:46.039
<v Speaker 1>the two best in the biz when it comes to

574
00:25:46.160 --> 00:25:49.000
<v Speaker 1>level design. I'll say that over and over again. So yeah,

575
00:25:49.039 --> 00:25:51.440
<v Speaker 1>I love these games so much, and I think you know,

576
00:25:51.599 --> 00:25:54.319
<v Speaker 1>I was tempering the expectations of like, Okay, this game

577
00:25:54.400 --> 00:25:56.440
<v Speaker 1>is not going to be the next hip Man game,

578
00:25:56.480 --> 00:25:58.400
<v Speaker 1>so I can I'm not expecting to have all that

579
00:25:58.440 --> 00:26:01.200
<v Speaker 1>same mechanical depth. But then we had that showcase that

580
00:26:01.240 --> 00:26:03.720
<v Speaker 1>I think me and you covered Travis back in like

581
00:26:03.799 --> 00:26:05.480
<v Speaker 1>The Fall or whatever it was, where they kind of

582
00:26:05.480 --> 00:26:08.279
<v Speaker 1>went through the first main mission in this game, and

583
00:26:08.319 --> 00:26:10.039
<v Speaker 1>they kind of did like a vertical slice of like

584
00:26:10.079 --> 00:26:13.000
<v Speaker 1>here's like the mission like five different parts. Yes, And

585
00:26:13.039 --> 00:26:14.759
<v Speaker 1>from that I kind of I think I maybe got

586
00:26:15.000 --> 00:26:17.319
<v Speaker 1>possibly too excited because it was like, oh, this looks

587
00:26:17.440 --> 00:26:19.599
<v Speaker 1>very hit Man. This seems like hit Man, but with

588
00:26:19.720 --> 00:26:22.720
<v Speaker 1>like you know, the movement's faster and like the gunplay

589
00:26:22.799 --> 00:26:24.559
<v Speaker 1>is better and stuff like that. But it has that

590
00:26:24.680 --> 00:26:27.720
<v Speaker 1>kind of multiple solutions to the problem. You can, you know,

591
00:26:27.759 --> 00:26:29.920
<v Speaker 1>mess with the environment, trick people a little bit of

592
00:26:29.920 --> 00:26:31.880
<v Speaker 1>social stealth, not as much not putting on as many

593
00:26:31.880 --> 00:26:34.039
<v Speaker 1>outfits and things, but like a little bit of that.

594
00:26:34.440 --> 00:26:35.720
<v Speaker 1>And so I think, you know, I did have some

595
00:26:35.799 --> 00:26:37.839
<v Speaker 1>expectations of like, Okay, I think this actually is gonna

596
00:26:37.839 --> 00:26:40.160
<v Speaker 1>be quite a lot like hit Man, and I think

597
00:26:40.160 --> 00:26:42.720
<v Speaker 1>the reality is that that mission is by in this

598
00:26:42.799 --> 00:26:45.559
<v Speaker 1>game by far, the closest to a Hitman mission, and

599
00:26:45.640 --> 00:26:48.039
<v Speaker 1>after that they all get progressively less like Hitman. So

600
00:26:48.519 --> 00:26:50.880
<v Speaker 1>honestly that was a bit of a detractor for me,

601
00:26:50.920 --> 00:26:53.119
<v Speaker 1>and that I think this game as one of like

602
00:26:53.160 --> 00:26:55.880
<v Speaker 1>the strongest openings in first like few hours of a

603
00:26:55.920 --> 00:26:58.839
<v Speaker 1>game for me in recent memory, Like I love getting

604
00:26:58.839 --> 00:27:01.759
<v Speaker 1>into the world, meaning everyone six, meeting the team. I

605
00:27:01.759 --> 00:27:04.839
<v Speaker 1>think that like games don't ever do montages. There's an

606
00:27:04.880 --> 00:27:07.480
<v Speaker 1>amazing montage tutorial sequence in this game that I think

607
00:27:07.559 --> 00:27:10.160
<v Speaker 1>is really great. It's like, here's literally ten seconds of

608
00:27:10.200 --> 00:27:12.680
<v Speaker 1>like some punching stuff, and then here's thirty seconds of

609
00:27:12.680 --> 00:27:15.319
<v Speaker 1>doing a race around the island. Here's another ten seconds

610
00:27:15.359 --> 00:27:17.640
<v Speaker 1>of you doing some platforming stuff, and then back here's

611
00:27:17.680 --> 00:27:19.440
<v Speaker 1>five more seconds of combat, and like here's a couple

612
00:27:19.440 --> 00:27:21.319
<v Speaker 1>of tricks you haven't learned yet, and it just cycles

613
00:27:21.319 --> 00:27:23.759
<v Speaker 1>through that stuff, and it just fucking rips and up

614
00:27:23.799 --> 00:27:25.480
<v Speaker 1>to that game too, like all the story stuff and

615
00:27:25.519 --> 00:27:27.799
<v Speaker 1>the beats getting you to that point, the game just moves.

616
00:27:27.799 --> 00:27:29.400
<v Speaker 1>It never takes you back to a menu. It never

617
00:27:29.400 --> 00:27:31.079
<v Speaker 1>says like click here to go to the next level.

618
00:27:31.079 --> 00:27:34.599
<v Speaker 1>It just moves from thing to thing, introducing you to character, mechanic,

619
00:27:35.279 --> 00:27:38.359
<v Speaker 1>to the world, setting up you know, like the the

620
00:27:38.759 --> 00:27:41.079
<v Speaker 1>I guess not red hairings, but like foreshadowing. You know,

621
00:27:41.160 --> 00:27:43.559
<v Speaker 1>it's just setting up stuff left, right and center. And

622
00:27:43.599 --> 00:27:45.640
<v Speaker 1>then it kind of gets you into that first big mission,

623
00:27:45.640 --> 00:27:47.319
<v Speaker 1>that one that was shown off a few months ago,

624
00:27:47.640 --> 00:27:50.039
<v Speaker 1>and then that mission just sings, and I to me,

625
00:27:50.119 --> 00:27:53.119
<v Speaker 1>that is the best mission in the game, and Honestly,

626
00:27:53.359 --> 00:27:54.960
<v Speaker 1>this is where I feel I have so many complex

627
00:27:54.960 --> 00:27:57.079
<v Speaker 1>thoughts about this game, because honestly, for me, the game

628
00:27:57.160 --> 00:28:00.599
<v Speaker 1>kind of just gets worse as it goes along. It

629
00:28:00.640 --> 00:28:02.880
<v Speaker 1>never becomes a bad game. I just think at worst,

630
00:28:03.119 --> 00:28:06.480
<v Speaker 1>this game just is extremely generic. And that is especially

631
00:28:06.519 --> 00:28:08.759
<v Speaker 1>true for like the last two major sections of the game,

632
00:28:09.359 --> 00:28:14.599
<v Speaker 1>really uninteresting gameplay, really shitty puzzles, you know, just a

633
00:28:14.599 --> 00:28:17.240
<v Speaker 1>lot of like shootout galleries, which are fine, but like

634
00:28:17.319 --> 00:28:20.039
<v Speaker 1>the gunplay is not, like the handhand combat is the

635
00:28:20.079 --> 00:28:23.079
<v Speaker 1>better part of the combat system here, and so I

636
00:28:23.200 --> 00:28:25.240
<v Speaker 1>was kind of wanting the game to end when I

637
00:28:25.720 --> 00:28:27.759
<v Speaker 1>was getting to the end of it, to be honest.

638
00:28:28.240 --> 00:28:30.880
<v Speaker 1>But definitely those first few missions, first few areas, those

639
00:28:30.880 --> 00:28:33.920
<v Speaker 1>first three, I guess major areas, I think are all fantastic.

640
00:28:33.960 --> 00:28:36.440
<v Speaker 1>There was one I was pretty like, also just say

641
00:28:36.480 --> 00:28:38.079
<v Speaker 1>it's a resort, you know, to say in a light

642
00:28:38.119 --> 00:28:40.759
<v Speaker 1>spoilers a way, I was very disappointed with that region

643
00:28:40.759 --> 00:28:42.559
<v Speaker 1>because it looks really cool and there's some cool story

644
00:28:42.559 --> 00:28:45.160
<v Speaker 1>stuff going on there, but the gameplay is just like

645
00:28:45.279 --> 00:28:47.839
<v Speaker 1>a zero out of ten. Okay that's exaggerating, but it's

646
00:28:47.880 --> 00:28:50.680
<v Speaker 1>like it's it's generic five out of ten level stuff

647
00:28:51.200 --> 00:28:54.160
<v Speaker 1>and I was like, man, the dark, fucked up part

648
00:28:54.160 --> 00:28:55.519
<v Speaker 1>of me is like, man, I just wish this was

649
00:28:55.519 --> 00:28:57.559
<v Speaker 1>a hit Man level, and this actually got like the

650
00:28:57.599 --> 00:29:00.400
<v Speaker 1>care and love of like a full, fully edged out

651
00:29:00.440 --> 00:29:03.039
<v Speaker 1>level instead of just what feels like a nice esthetic

652
00:29:03.160 --> 00:29:06.480
<v Speaker 1>without really much depth behind it at all. I think

653
00:29:06.519 --> 00:29:08.640
<v Speaker 1>there's a lot of really interesting mechanics in this game.

654
00:29:09.319 --> 00:29:11.359
<v Speaker 1>I like the Q Watch and all the gadgets and

655
00:29:11.400 --> 00:29:14.279
<v Speaker 1>things you get there. I think it's extremely imbalanced, and

656
00:29:14.400 --> 00:29:17.319
<v Speaker 1>we can talk about like the reason for that. It

657
00:29:17.359 --> 00:29:19.519
<v Speaker 1>does play more into like a power fantasy than like

658
00:29:19.559 --> 00:29:21.400
<v Speaker 1>the limitations of like a hit Man game. But I

659
00:29:21.400 --> 00:29:23.400
<v Speaker 1>think at times it maybe goes a bit too far

660
00:29:23.440 --> 00:29:25.680
<v Speaker 1>where there's certain things like anytime you've got a pickpocket

661
00:29:25.640 --> 00:29:27.480
<v Speaker 1>a guy in this game, you just shouldn't with a

662
00:29:27.519 --> 00:29:29.079
<v Speaker 1>dart and you just grab the thing off him and

663
00:29:29.759 --> 00:29:31.640
<v Speaker 1>you don't have to use your brain. I didn't really

664
00:29:31.680 --> 00:29:33.920
<v Speaker 1>ever feel smart in this game in the way that

665
00:29:34.000 --> 00:29:36.039
<v Speaker 1>Hitman makes me feel like, Oh man, I came up

666
00:29:36.079 --> 00:29:38.119
<v Speaker 1>with a cool solution and then I pulled it off,

667
00:29:38.119 --> 00:29:40.440
<v Speaker 1>and I feel like a genius. I never really got

668
00:29:40.440 --> 00:29:43.960
<v Speaker 1>that kind of happy feeling from this game. Unfortunately, it

669
00:29:44.000 --> 00:29:46.160
<v Speaker 1>is still io. The level design is still great, even

670
00:29:46.160 --> 00:29:49.480
<v Speaker 1>if there are sections that are more linear and generic.

671
00:29:50.559 --> 00:29:52.799
<v Speaker 1>I think overall, for the story, again, I'm not as

672
00:29:52.880 --> 00:29:55.279
<v Speaker 1>much of the Bond guy. I think there's some great moments.

673
00:29:55.319 --> 00:29:57.599
<v Speaker 1>I really like all the characters, like mi I six

674
00:29:57.599 --> 00:29:59.640
<v Speaker 1>and a couple of other side characters. I think the

675
00:29:59.720 --> 00:30:05.720
<v Speaker 1>main villain is like garbage, like justly interesting. Again, very generic,

676
00:30:06.880 --> 00:30:09.440
<v Speaker 1>but yeah, overall, I did have a good enough time

677
00:30:09.440 --> 00:30:12.279
<v Speaker 1>with this game. I actually like the Vehicle six sections.

678
00:30:12.319 --> 00:30:14.279
<v Speaker 1>It switches it up, It's it's fun enough for you

679
00:30:14.319 --> 00:30:16.440
<v Speaker 1>know again, it's it kind of whips you through these

680
00:30:16.440 --> 00:30:18.240
<v Speaker 1>different sequences. You don't have to sit on it for

681
00:30:18.279 --> 00:30:22.160
<v Speaker 1>too long. I like the performance of our main guy here.

682
00:30:22.200 --> 00:30:23.440
<v Speaker 1>I think it does a good job. Again, I don't

683
00:30:23.440 --> 00:30:25.799
<v Speaker 1>have as much baggage of like what what Bond is

684
00:30:25.920 --> 00:30:28.839
<v Speaker 1>or should be, so that's fine for me. And then

685
00:30:28.880 --> 00:30:31.079
<v Speaker 1>I think I've almost turned around a little bit more

686
00:30:31.079 --> 00:30:32.759
<v Speaker 1>because now that I've beat the game, I didn't do

687
00:30:32.799 --> 00:30:34.759
<v Speaker 1>any of the tax sim stuff before beating the game.

688
00:30:35.000 --> 00:30:37.200
<v Speaker 1>Now that I have rolled credits, I'm jumping into some

689
00:30:37.240 --> 00:30:39.480
<v Speaker 1>of that stuff, and that is where this game is

690
00:30:39.519 --> 00:30:41.000
<v Speaker 1>trying to be hit man. A lot of that stuff

691
00:30:41.039 --> 00:30:42.680
<v Speaker 1>is structured in the same way Hitmen is. It has

692
00:30:42.720 --> 00:30:44.599
<v Speaker 1>the challenges. It even has like the same layout and

693
00:30:44.720 --> 00:30:47.359
<v Speaker 1>UI for some of those things. There's like the tiered

694
00:30:47.400 --> 00:30:51.400
<v Speaker 1>missions as you go through and unlock stuff. Yeah, you are,

695
00:30:51.440 --> 00:30:53.599
<v Speaker 1>you are unlocking things. There's not any things to unlock

696
00:30:53.720 --> 00:30:56.319
<v Speaker 1>as Hitmen. Of course, I'm guessing they're gonna keep building

697
00:30:56.359 --> 00:30:58.680
<v Speaker 1>up this because it does feel a little light. I

698
00:30:58.759 --> 00:31:00.640
<v Speaker 1>haven't finished all this stuff yet, but it does feel

699
00:31:00.640 --> 00:31:03.079
<v Speaker 1>like they could just, you know, every month at a

700
00:31:03.119 --> 00:31:05.519
<v Speaker 1>new section in here, a new a new mission that

701
00:31:05.559 --> 00:31:07.440
<v Speaker 1>you can go in and do. Maybe they'll do that

702
00:31:07.440 --> 00:31:09.599
<v Speaker 1>in the way they keep supporting Hitman with new content

703
00:31:09.640 --> 00:31:11.480
<v Speaker 1>and things like that. Or maybe they'll just move on

704
00:31:11.519 --> 00:31:13.960
<v Speaker 1>to SQL. Who knows what they'll do. But either way,

705
00:31:13.960 --> 00:31:15.920
<v Speaker 1>this stuff, there's a lot of really interesting things in

706
00:31:15.960 --> 00:31:17.680
<v Speaker 1>here that I'm excited to do, and it is giving

707
00:31:17.759 --> 00:31:19.519
<v Speaker 1>me more of like you kind of have to master

708
00:31:19.599 --> 00:31:21.279
<v Speaker 1>stuff like there was I was doing this thing just

709
00:31:21.319 --> 00:31:23.519
<v Speaker 1>before this, did you guys know you can like do

710
00:31:23.599 --> 00:31:26.440
<v Speaker 1>it a gut punch attack that like Blake breaks blocks.

711
00:31:26.480 --> 00:31:28.160
<v Speaker 1>I did not realize that was in part of the

712
00:31:28.200 --> 00:31:31.200
<v Speaker 1>melee combat system because it's just a weird set of inputs. Yeah,

713
00:31:31.240 --> 00:31:32.839
<v Speaker 1>or maybe they was in the tutorial, probably was, and

714
00:31:32.839 --> 00:31:35.039
<v Speaker 1>I just forgot about it. But this mission, like you

715
00:31:35.160 --> 00:31:37.200
<v Speaker 1>gotta do this thing, and now I've learned it, and

716
00:31:37.240 --> 00:31:39.599
<v Speaker 1>it's like, wow, I like the combat like ten times

717
00:31:39.599 --> 00:31:42.079
<v Speaker 1>more now because there's just another wrinkle that adds into

718
00:31:42.160 --> 00:31:44.359
<v Speaker 1>the variety of it all. So I think the tax

719
00:31:44.359 --> 00:31:47.039
<v Speaker 1>Sim stuff is is pretty cool so far, but again

720
00:31:47.160 --> 00:31:49.599
<v Speaker 1>it is pretty small. It seems a little limited. But

721
00:31:49.640 --> 00:31:51.400
<v Speaker 1>I haven't really finished that stuff yet. But at least

722
00:31:51.440 --> 00:31:54.079
<v Speaker 1>from the you know, maybe two hours I have in

723
00:31:54.119 --> 00:31:54.960
<v Speaker 1>the Taxim.

724
00:31:54.599 --> 00:31:59.160
<v Speaker 3>Stuff man to tip your tongue, just my tax him

725
00:31:59.440 --> 00:32:01.960
<v Speaker 3>like adventure there. So yeah, like you you get access

726
00:32:02.000 --> 00:32:04.799
<v Speaker 3>to it early on, you don't have to do it.

727
00:32:04.839 --> 00:32:07.640
<v Speaker 1>Is everything I wish i'd like when you jumped in there. No, no,

728
00:32:07.680 --> 00:32:08.039
<v Speaker 1>it's not.

729
00:32:08.279 --> 00:32:10.759
<v Speaker 3>So there's only certain amounts that are unlocked, and then

730
00:32:10.759 --> 00:32:11.640
<v Speaker 3>you get more as.

731
00:32:11.480 --> 00:32:13.160
<v Speaker 1>You I guess whatever places you've been to in the

732
00:32:13.200 --> 00:32:13.880
<v Speaker 1>story or like.

733
00:32:13.839 --> 00:32:16.519
<v Speaker 3>That, yeah locked, yeah, exactly, like the first one is

734
00:32:16.519 --> 00:32:18.640
<v Speaker 3>is Iceland or whatever, you know what I mean. And

735
00:32:19.759 --> 00:32:22.440
<v Speaker 3>I jumped in there and I did not I could

736
00:32:22.480 --> 00:32:24.039
<v Speaker 3>not figure out how to get the fuck out of

737
00:32:24.160 --> 00:32:26.039
<v Speaker 3>tax Sim. I didn't know how to get back into

738
00:32:26.079 --> 00:32:28.799
<v Speaker 3>c branch. So I literally just stayed in there for

739
00:32:28.880 --> 00:32:31.400
<v Speaker 3>like like at least an hour and a half just

740
00:32:31.440 --> 00:32:33.960
<v Speaker 3>doing the tax sims because I'm like, Okay, well, maybe

741
00:32:34.000 --> 00:32:35.640
<v Speaker 3>I just have to finish these, like maybe it's part

742
00:32:35.680 --> 00:32:37.440
<v Speaker 3>of the tutorial, Like I like, I actually just have

743
00:32:37.480 --> 00:32:39.319
<v Speaker 3>to do all the ones that are unlocked, like I

744
00:32:39.400 --> 00:32:41.759
<v Speaker 3>went through all the tears, and because of that, like

745
00:32:41.839 --> 00:32:45.119
<v Speaker 3>I was dying doing these, Like they're not super easy

746
00:32:45.119 --> 00:32:46.920
<v Speaker 3>at least I guess at that point in the game

747
00:32:46.920 --> 00:32:49.799
<v Speaker 3>for myself. But man, I was just getting locked in.

748
00:32:49.880 --> 00:32:51.640
<v Speaker 3>Like I was getting so good with the combat, and

749
00:32:51.640 --> 00:32:54.720
<v Speaker 3>there's some that are like just melee like challenges essentially,

750
00:32:54.759 --> 00:32:57.640
<v Speaker 3>and I was just like spamming those on repeat. So

751
00:32:57.720 --> 00:32:59.519
<v Speaker 3>that's kind of like where I got really good with

752
00:32:59.559 --> 00:33:01.720
<v Speaker 3>the combat kind of before I even like jumped into

753
00:33:01.759 --> 00:33:02.839
<v Speaker 3>the main story stuff.

754
00:33:03.680 --> 00:33:05.039
<v Speaker 1>The way I got out of it.

755
00:33:04.839 --> 00:33:07.079
<v Speaker 3>Is I ended up just closing the game eventually, and

756
00:33:07.119 --> 00:33:09.240
<v Speaker 3>then it loaded me in when you first go back

757
00:33:09.279 --> 00:33:12.200
<v Speaker 3>to like the Q branch, so all of my Taxi

758
00:33:12.200 --> 00:33:14.680
<v Speaker 3>in progress was just not saved, but like I had

759
00:33:14.720 --> 00:33:17.960
<v Speaker 3>all of like the actual like reps as the player,

760
00:33:18.000 --> 00:33:19.359
<v Speaker 3>so I'm like, yay, I'm never going back into the

761
00:33:19.400 --> 00:33:21.000
<v Speaker 3>taxim because I don't know how to get the fuck

762
00:33:21.039 --> 00:33:21.319
<v Speaker 3>out of it.

763
00:33:21.319 --> 00:33:23.039
<v Speaker 1>I don't know if I'm just that much of an idiot.

764
00:33:23.079 --> 00:33:25.480
<v Speaker 3>I don't know if like I went everywhere in the taxim,

765
00:33:25.480 --> 00:33:27.799
<v Speaker 3>like I didn't know how to get back to Q branch.

766
00:33:27.839 --> 00:33:29.559
<v Speaker 3>I couldn't just go down the stairs. There's like a

767
00:33:29.599 --> 00:33:32.160
<v Speaker 3>gate there. It was so weird. I don't know if

768
00:33:32.160 --> 00:33:34.440
<v Speaker 3>it was bug or whatnot. But yeah, I haven't gone

769
00:33:34.440 --> 00:33:36.680
<v Speaker 3>back there since, but I was doing reps in the

770
00:33:36.720 --> 00:33:39.160
<v Speaker 3>taxim before I really even, like I think it was

771
00:33:39.839 --> 00:33:41.440
<v Speaker 3>I think it was like the first mission you do,

772
00:33:41.480 --> 00:33:43.279
<v Speaker 3>and then I went in there and I just I

773
00:33:43.319 --> 00:33:45.359
<v Speaker 3>was just in there for like a couple hours, like

774
00:33:45.480 --> 00:33:47.200
<v Speaker 3>definitely at least an hour and a half just just

775
00:33:47.240 --> 00:33:48.519
<v Speaker 3>grinding out some taxims.

776
00:33:48.599 --> 00:33:50.559
<v Speaker 1>But they're pretty fun for sure.

777
00:33:50.599 --> 00:33:52.559
<v Speaker 3>It's definitely you know, like like like you said, like

778
00:33:52.559 --> 00:33:55.480
<v Speaker 3>gives you a little list of challenges and that's where

779
00:33:55.480 --> 00:33:57.880
<v Speaker 3>it kind of teaches you, like the different combos for

780
00:33:57.920 --> 00:34:00.640
<v Speaker 3>the melees like you said, like hit hole, the hit button.

781
00:34:00.640 --> 00:34:03.920
<v Speaker 3>You know, like like just doing in those patterns.

782
00:34:02.960 --> 00:34:04.880
<v Speaker 1>You would like accidentally do a lot, but then it's like, oh,

783
00:34:04.920 --> 00:34:06.160
<v Speaker 1>this is like a thing I can actually do in

784
00:34:06.200 --> 00:34:08.760
<v Speaker 1>this ye scenario, and yeah, you really gives me more

785
00:34:08.760 --> 00:34:10.920
<v Speaker 1>of an appreciation for all those mechanics that I was

786
00:34:11.000 --> 00:34:13.679
<v Speaker 1>kind of just blazing through or like stumbling through.

787
00:34:14.119 --> 00:34:17.079
<v Speaker 3>Yeah, totally, but I have those pretty much unlock, like

788
00:34:17.119 --> 00:34:19.760
<v Speaker 3>after the first mission, so it definitely equit me well

789
00:34:20.039 --> 00:34:20.719
<v Speaker 3>going forward.

790
00:34:20.880 --> 00:34:23.480
<v Speaker 1>Uh, there's definitely some sections that are really challenging to

791
00:34:23.519 --> 00:34:26.880
<v Speaker 1>get through, but overall, yeah, yeah, that third tier of

792
00:34:26.920 --> 00:34:29.920
<v Speaker 1>like the first tax emission ten to fifteen tries for

793
00:34:29.960 --> 00:34:31.519
<v Speaker 1>me to beat it was fucking man.

794
00:34:31.719 --> 00:34:33.920
<v Speaker 3>I beat it with like one HP left, and it

795
00:34:33.960 --> 00:34:36.079
<v Speaker 3>was so stressful because she was like asking me something,

796
00:34:36.199 --> 00:34:38.039
<v Speaker 3>and I like, I guess I could have paused the game,

797
00:34:38.079 --> 00:34:39.559
<v Speaker 3>but I was just so locked in. I was treating

798
00:34:39.559 --> 00:34:41.559
<v Speaker 3>it like a like a from software game where I

799
00:34:41.559 --> 00:34:44.239
<v Speaker 3>can't pause, and I ended up like just sniping the

800
00:34:44.320 --> 00:34:47.519
<v Speaker 3>last guy and I was like sweating. And it's funny

801
00:34:47.519 --> 00:34:50.199
<v Speaker 3>because in PlayStation it like records when you get a trophy,

802
00:34:50.679 --> 00:34:52.840
<v Speaker 3>and it actually like records like whatever, you're.

803
00:34:53.039 --> 00:34:54.519
<v Speaker 1>Oh right here through your remote.

804
00:34:54.719 --> 00:34:57.239
<v Speaker 3>Yeah, Like I watched the trophy again and I'm like,

805
00:34:57.559 --> 00:35:00.079
<v Speaker 3>holy shit, I'm like and then I I.

806
00:35:00.159 --> 00:35:01.360
<v Speaker 1>Like ask her whatever she was asking.

807
00:35:01.440 --> 00:35:04.079
<v Speaker 3>It's just a funny memory that they you know, just

808
00:35:04.239 --> 00:35:06.480
<v Speaker 3>data stole from me. But it's kind of funny to

809
00:35:06.519 --> 00:35:07.119
<v Speaker 3>look back on that.

810
00:35:07.559 --> 00:35:10.400
<v Speaker 1>Nice. Yeah, So I think I will definitely need to

811
00:35:10.440 --> 00:35:12.480
<v Speaker 1>report back on future side quests. Just want to gone

812
00:35:12.519 --> 00:35:14.320
<v Speaker 1>through more of this tax and stuff to see how

813
00:35:14.320 --> 00:35:16.320
<v Speaker 1>I feel about this game overall. I think with the

814
00:35:16.320 --> 00:35:18.679
<v Speaker 1>story itself, I was satisfied with it, but yeah, like

815
00:35:18.840 --> 00:35:20.840
<v Speaker 1>as I said, it kind of really dragged near the

816
00:35:20.920 --> 00:35:23.320
<v Speaker 1>end for me and brought down some of that enjoyment.

817
00:35:24.079 --> 00:35:26.880
<v Speaker 1>I would recommend this game again. Since I'm not a

818
00:35:26.920 --> 00:35:28.320
<v Speaker 1>big Bond guy, I don't know if I can recommend

819
00:35:28.320 --> 00:35:29.880
<v Speaker 1>it on that front, but just in terms of like

820
00:35:30.119 --> 00:35:32.119
<v Speaker 1>a game, it's really well done, you know, especially coming

821
00:35:32.159 --> 00:35:34.119
<v Speaker 1>from hit Man, I had low expectations for how good

822
00:35:34.159 --> 00:35:36.519
<v Speaker 1>it would feel to move around, to punch people, to

823
00:35:36.559 --> 00:35:39.440
<v Speaker 1>shoot guns. It's so much better than it. Man, it

824
00:35:39.440 --> 00:35:42.039
<v Speaker 1>feels really good. Like all that stuff is fun, you know,

825
00:35:42.079 --> 00:35:43.679
<v Speaker 1>you know, as you said, traps, you don't do a

826
00:35:43.679 --> 00:35:46.119
<v Speaker 1>ton of gunplay, like at most you're getting like a

827
00:35:46.199 --> 00:35:48.679
<v Speaker 1>clip extra of AMMO and like you're probably gonna burn

828
00:35:48.760 --> 00:35:51.599
<v Speaker 1>through that really fast. But like it all feels very good.

829
00:35:51.639 --> 00:35:53.920
<v Speaker 1>I mean, there's like crazy like auto aim, like Logong,

830
00:35:53.960 --> 00:35:55.239
<v Speaker 1>and I'm just like, yeah, I'm just gonna rip with

831
00:35:55.320 --> 00:35:57.239
<v Speaker 1>this because it's more more fun for me to do

832
00:35:57.280 --> 00:36:00.519
<v Speaker 1>it this way. There's explosive barrels everywhere in this game.

833
00:36:00.559 --> 00:36:04.719
<v Speaker 1>It's comical amount. But yeah, like all that, all that

834
00:36:04.719 --> 00:36:07.920
<v Speaker 1>stuff's very fun. Before I guess we scoot into the

835
00:36:07.960 --> 00:36:11.239
<v Speaker 1>next sequence. Just two questions that we got on Discord

836
00:36:12.400 --> 00:36:15.599
<v Speaker 1>Comments Comments Questions. One from Sbub's the Guy in the Chair.

837
00:36:15.719 --> 00:36:17.159
<v Speaker 1>My only complaint about the game is that the low

838
00:36:17.239 --> 00:36:20.159
<v Speaker 1>tens feel way longer than any current Gen Triple A

839
00:36:20.239 --> 00:36:22.400
<v Speaker 1>game I've played, which can be annoying if you're like me,

840
00:36:23.079 --> 00:36:25.400
<v Speaker 1>dying and having to restart a bunch. Was this an

841
00:36:25.400 --> 00:36:29.800
<v Speaker 1>issue for you guys, Yeah, definitely. I don't think I've

842
00:36:29.840 --> 00:36:31.639
<v Speaker 1>played a game on PS five that has this bad

843
00:36:31.679 --> 00:36:34.440
<v Speaker 1>of load times, And it's funny, it's like, it's definitely

844
00:36:34.440 --> 00:36:36.480
<v Speaker 1>the first one problem where it's really not that bad,

845
00:36:36.519 --> 00:36:39.039
<v Speaker 1>but we're just so conditioned with the PS five and

846
00:36:39.039 --> 00:36:40.760
<v Speaker 1>how quick it is. And I think all three of

847
00:36:40.840 --> 00:36:43.400
<v Speaker 1>us are playing on PS five, right, Yeah, obviously Kirkne

848
00:36:43.440 --> 00:36:46.159
<v Speaker 1>you just mentioned a trophy, so yeah you are. But yeah,

849
00:36:46.320 --> 00:36:49.800
<v Speaker 1>like it definitely when you are in like a little yeah,

850
00:36:49.800 --> 00:36:53.159
<v Speaker 1>fistfight brawl like the one in A Left, and I

851
00:36:53.199 --> 00:36:56.360
<v Speaker 1>lost that a couple of times. That's when I was like, WHOA,

852
00:36:56.440 --> 00:36:58.920
<v Speaker 1>these load times are crazy because before that all that

853
00:36:59.039 --> 00:37:01.840
<v Speaker 1>going from the different sequel, it's all really fast and zips.

854
00:37:01.840 --> 00:37:03.920
<v Speaker 1>But when you die and have to reset, it's I

855
00:37:03.960 --> 00:37:05.760
<v Speaker 1>guess there's just a lot of props, a lot of characters,

856
00:37:05.800 --> 00:37:07.960
<v Speaker 1>a lot of things. It definitely takes a while for

857
00:37:08.599 --> 00:37:11.760
<v Speaker 1>the loading. So yeah, that definitely bothered me as well.

858
00:37:11.800 --> 00:37:14.079
<v Speaker 1>And then other other tech things. One time I did

859
00:37:14.079 --> 00:37:16.079
<v Speaker 1>get soft locked and I had to look up a

860
00:37:16.119 --> 00:37:18.880
<v Speaker 1>walk through watch the video realize I got soft locked,

861
00:37:18.880 --> 00:37:20.639
<v Speaker 1>and then I had to restart that section and do

862
00:37:20.679 --> 00:37:23.119
<v Speaker 1>it again, which I hate when things like that happen

863
00:37:23.159 --> 00:37:25.480
<v Speaker 1>in games because then it's just this insidious thing in

864
00:37:25.480 --> 00:37:26.960
<v Speaker 1>the back of your head for the rest of the game.

865
00:37:27.000 --> 00:37:29.119
<v Speaker 1>Anytime you're stuck, you're like, oh, is the game just

866
00:37:29.159 --> 00:37:31.360
<v Speaker 1>bugged and I'm soft locked? Or am I just stupid

867
00:37:31.400 --> 00:37:33.800
<v Speaker 1>and not knowing the solution here? So that was a bummer.

868
00:37:34.000 --> 00:37:35.559
<v Speaker 1>I had the game crash a couple of times. I'd

869
00:37:35.559 --> 00:37:38.039
<v Speaker 1>never lost too much progress, but obviously Kirkham was having

870
00:37:38.039 --> 00:37:40.639
<v Speaker 1>some issues with like the tax and thing being kind

871
00:37:40.639 --> 00:37:43.360
<v Speaker 1>of janky too, So I never had any like frame

872
00:37:43.440 --> 00:37:45.159
<v Speaker 1>rate drops. So for the most part, I think the

873
00:37:45.159 --> 00:37:47.679
<v Speaker 1>game is technically pretty sound, but there's just a couple

874
00:37:47.639 --> 00:37:51.440
<v Speaker 1>of hiccups and again, load times, yeah, could be could

875
00:37:51.519 --> 00:37:56.920
<v Speaker 1>be better. And then the other one was from Petcrum

876
00:37:57.079 --> 00:37:59.119
<v Speaker 1>twenty four. I haven't played the game, although I planned

877
00:37:59.159 --> 00:38:00.920
<v Speaker 1>to at some point. I don't really enjoy the shooting,

878
00:38:01.000 --> 00:38:02.960
<v Speaker 1>aspecting games, I find it kind of boring, and I

879
00:38:02.960 --> 00:38:04.400
<v Speaker 1>expected this game to have a lot of that. But

880
00:38:04.440 --> 00:38:06.119
<v Speaker 1>some of the things that have been said in the

881
00:38:06.119 --> 00:38:08.239
<v Speaker 1>discord about the use of environment, et cetera, have maybe

882
00:38:08.320 --> 00:38:10.480
<v Speaker 1>hopeful that maybe the game has more handic hand to

883
00:38:10.519 --> 00:38:12.800
<v Speaker 1>combat from what I expected it. So I guess I

884
00:38:12.840 --> 00:38:14.519
<v Speaker 1>would like to know if handahik combat plays a big

885
00:38:14.519 --> 00:38:16.360
<v Speaker 1>part of the game. Pin on buying it either way,

886
00:38:16.599 --> 00:38:19.639
<v Speaker 1>Just curious. Yeah, Travis, you kind of touched on this already,

887
00:38:19.639 --> 00:38:21.079
<v Speaker 1>but do you want to kind of answer that question

888
00:38:21.159 --> 00:38:22.199
<v Speaker 1>more specifically as well?

889
00:38:22.440 --> 00:38:24.239
<v Speaker 2>Yeah, I feel like if that if you were in

890
00:38:24.280 --> 00:38:26.280
<v Speaker 2>the case where you maybe like the bond of World

891
00:38:26.320 --> 00:38:28.400
<v Speaker 2>but you're not looking for a shooter, I do think

892
00:38:28.400 --> 00:38:31.119
<v Speaker 2>this is that perfect kind of combination. Is like what

893
00:38:31.239 --> 00:38:34.519
<v Speaker 2>Kirkland said where it is more uncharted because it's also

894
00:38:34.639 --> 00:38:36.800
<v Speaker 2>you're playing hand in hand in combat, but there's also

895
00:38:36.880 --> 00:38:39.159
<v Speaker 2>lots of set pieces. Luckily, I was worried in the

896
00:38:39.199 --> 00:38:41.599
<v Speaker 2>first two levels, especially the first one. There was I

897
00:38:41.599 --> 00:38:43.280
<v Speaker 2>won't say a lot, but a good amount of almost

898
00:38:43.360 --> 00:38:45.440
<v Speaker 2>quick time cut seeming things, and I was like, oh, no,

899
00:38:45.880 --> 00:38:47.280
<v Speaker 2>it's gonna be a lot of that. I feel like

900
00:38:47.320 --> 00:38:50.239
<v Speaker 2>they pick it wisely, and I feel like they sometimes

901
00:38:50.280 --> 00:38:54.320
<v Speaker 2>may go overboard in some sections, but overall I would

902
00:38:54.360 --> 00:38:56.039
<v Speaker 2>pass and say no, it's still a good amount and

903
00:38:56.079 --> 00:38:58.559
<v Speaker 2>it was safe there, so no, I think if that's

904
00:38:58.599 --> 00:39:02.079
<v Speaker 2>also worry, the combat is to me the standout and

905
00:39:02.119 --> 00:39:03.880
<v Speaker 2>that's why I play the game and have a fun time.

906
00:39:03.960 --> 00:39:06.199
<v Speaker 2>Don't get me wrong, there is some fun times where

907
00:39:07.800 --> 00:39:10.880
<v Speaker 2>because you you have situations too where they will give

908
00:39:10.920 --> 00:39:12.960
<v Speaker 2>you the license to kill and you could go shoot everybody,

909
00:39:13.000 --> 00:39:14.280
<v Speaker 2>but you don't have to. You can still take it

910
00:39:14.320 --> 00:39:16.719
<v Speaker 2>as like a self thing. You can still do this combat. Obviously,

911
00:39:16.719 --> 00:39:18.719
<v Speaker 2>it's a bit more tricky if there's a bunch of gunfire,

912
00:39:19.000 --> 00:39:20.760
<v Speaker 2>you have to do some running and some hiding. But

913
00:39:21.000 --> 00:39:23.280
<v Speaker 2>there are of course some sections where okay, you just

914
00:39:23.320 --> 00:39:25.800
<v Speaker 2>have to use the gun. But I feel like it's

915
00:39:25.880 --> 00:39:28.039
<v Speaker 2>it's quite small for what I would have thought for

916
00:39:28.119 --> 00:39:30.360
<v Speaker 2>a Bond game. And even then, I think those sections

917
00:39:30.360 --> 00:39:33.800
<v Speaker 2>are really good. Like there's you know classic Bonds that

918
00:39:33.880 --> 00:39:36.480
<v Speaker 2>where you're in a room, there's a door you gotta

919
00:39:36.519 --> 00:39:38.440
<v Speaker 2>get to. It's a bunch of computers and whatnot, and

920
00:39:38.480 --> 00:39:40.360
<v Speaker 2>there's dozens of guys and you just got to mow

921
00:39:40.400 --> 00:39:43.039
<v Speaker 2>through them, right and again, even in that situation, technically

922
00:39:43.119 --> 00:39:45.159
<v Speaker 2>you don't have to use your gun. I definitely use

923
00:39:45.199 --> 00:39:47.280
<v Speaker 2>the gun because there's a lot of guys, But if

924
00:39:47.280 --> 00:39:48.880
<v Speaker 2>you're an expert and you just want to steal it

925
00:39:48.920 --> 00:39:51.159
<v Speaker 2>up or handhand, there is a way, especially if you're

926
00:39:51.239 --> 00:39:53.480
<v Speaker 2>depending on your difficulty, right, if you're playing the easiest,

927
00:39:53.519 --> 00:39:55.320
<v Speaker 2>which I played right in the middle, I'm sure you

928
00:39:55.320 --> 00:39:57.639
<v Speaker 2>could easily just do most of this with combat. I

929
00:39:57.679 --> 00:40:00.000
<v Speaker 2>don't think with the hardest, because I we'd heard from

930
00:40:00.000 --> 00:40:01.719
<v Speaker 2>I that he kind of took a break because like

931
00:40:01.760 --> 00:40:04.280
<v Speaker 2>you just die after two punches. So I'm excited to

932
00:40:04.280 --> 00:40:06.559
<v Speaker 2>play the game at some point with that. But I

933
00:40:06.599 --> 00:40:10.679
<v Speaker 2>think if you had that same critique or worry this

934
00:40:10.880 --> 00:40:12.039
<v Speaker 2>scratches that it so.

935
00:40:12.519 --> 00:40:15.599
<v Speaker 1>Yeah, yeah, I feel like hanahand combat is the most

936
00:40:15.639 --> 00:40:18.519
<v Speaker 1>common thing followed by probably like using gadgets and stuff,

937
00:40:18.519 --> 00:40:20.239
<v Speaker 1>and then gunplay would be like below that in terms

938
00:40:20.280 --> 00:40:22.440
<v Speaker 1>of like just basic kind of gameplay things you're doing.

939
00:40:22.880 --> 00:40:24.920
<v Speaker 1>And then second part of his question was also the

940
00:40:24.960 --> 00:40:26.840
<v Speaker 1>car chase part of the mission in the trailer looked fun.

941
00:40:26.880 --> 00:40:29.159
<v Speaker 1>Should we expect more or do?

942
00:40:30.000 --> 00:40:30.199
<v Speaker 2>Yeah?

943
00:40:30.199 --> 00:40:32.960
<v Speaker 1>I mean, I don't know what exact trailer you're talking about.

944
00:40:33.000 --> 00:40:37.320
<v Speaker 1>I'm assuming it's like the the car chase from the

945
00:40:37.360 --> 00:40:38.960
<v Speaker 1>like first main mission, like that one that was in

946
00:40:39.159 --> 00:40:41.840
<v Speaker 1>that state of play or I showcase whatever it was.

947
00:40:42.199 --> 00:40:44.199
<v Speaker 1>That's probably the most extensive one in the game. But

948
00:40:44.280 --> 00:40:48.079
<v Speaker 1>I there's probably like a good five six seven to

949
00:40:48.320 --> 00:40:52.320
<v Speaker 1>appiece Kirkland's favorite number. There of like different things, maybe

950
00:40:52.320 --> 00:40:55.920
<v Speaker 1>different driving sequences, vehicle sequences in this game. A couple

951
00:40:55.960 --> 00:40:57.599
<v Speaker 1>of them are bigger, a couple of them are smaller.

952
00:40:58.239 --> 00:40:59.679
<v Speaker 1>I've I though, thought it was fun. I like driving

953
00:40:59.719 --> 00:41:01.559
<v Speaker 1>around this game, which again surprised me because it' hit

954
00:41:01.559 --> 00:41:02.920
<v Speaker 1>maut you like never do that kind of thing, and

955
00:41:02.920 --> 00:41:04.440
<v Speaker 1>it is a very rigid game, but I thought it

956
00:41:04.440 --> 00:41:06.639
<v Speaker 1>felt pretty good. It is very on rails though, like

957
00:41:06.679 --> 00:41:08.599
<v Speaker 1>if you go like slightly out of line, it'll like

958
00:41:09.679 --> 00:41:12.280
<v Speaker 1>you're gonna beer back this way like it is. Those

959
00:41:12.280 --> 00:41:14.480
<v Speaker 1>are all very set piece, You're never like driving around

960
00:41:14.519 --> 00:41:18.559
<v Speaker 1>freely and stuff. But it sounds like Travis kind of

961
00:41:18.559 --> 00:41:21.599
<v Speaker 1>dislike the driving stuff. And then Kirkland, I don't know,

962
00:41:21.639 --> 00:41:23.880
<v Speaker 1>are you on my side or Kirk or Travis's side.

963
00:41:24.079 --> 00:41:30.880
<v Speaker 3>I was in the middle the very first sequence. Yeah,

964
00:41:31.000 --> 00:41:35.000
<v Speaker 3>like like that part. I actually just restarted that sequence

965
00:41:35.039 --> 00:41:36.800
<v Speaker 3>like three or four times because I just kept fucking

966
00:41:36.840 --> 00:41:39.719
<v Speaker 3>running into the wall and I'm like this double seven man, Like,

967
00:41:39.760 --> 00:41:41.679
<v Speaker 3>I can't just be running into the walls for this mission.

968
00:41:41.679 --> 00:41:44.119
<v Speaker 3>I got to do it smoothly, so so I just

969
00:41:44.199 --> 00:41:46.159
<v Speaker 3>kept restarting it there. And that's kind of when I

970
00:41:46.199 --> 00:41:48.679
<v Speaker 3>realized the loading times actually, So that was when when

971
00:41:48.719 --> 00:41:51.239
<v Speaker 3>that moment hit for me where I'm like, oh wow,

972
00:41:51.280 --> 00:41:54.199
<v Speaker 3>this is like, like I'm just so used to instant

973
00:41:54.199 --> 00:41:57.760
<v Speaker 3>load times these days. You know, we're definitely spoiling that sense,

974
00:41:57.760 --> 00:41:58.480
<v Speaker 3>which is a good.

975
00:41:58.320 --> 00:41:58.760
<v Speaker 1>Thing to have.

976
00:41:59.159 --> 00:42:01.880
<v Speaker 3>But after that and I like kind of figured out

977
00:42:01.880 --> 00:42:05.079
<v Speaker 3>how the controls worked, I did like it a lot more.

978
00:42:05.320 --> 00:42:09.280
<v Speaker 1>It is on rails, but like you know, for.

979
00:42:09.119 --> 00:42:12.760
<v Speaker 3>A linear story game, like I'm totally fine with that,

980
00:42:12.920 --> 00:42:17.840
<v Speaker 3>and I like I remember loving the driving sequences in

981
00:42:18.000 --> 00:42:21.559
<v Speaker 3>Night Fire I think most of the Double seven games

982
00:42:21.559 --> 00:42:23.559
<v Speaker 3>had that incorporated, but in Night Fire at least, like

983
00:42:23.559 --> 00:42:26.800
<v Speaker 3>the Aston Martin missions, those were like some of my favorite,

984
00:42:26.880 --> 00:42:30.000
<v Speaker 3>and those are incredibly on rails and they're like even

985
00:42:30.280 --> 00:42:32.719
<v Speaker 3>so you're on a train compared to even with this

986
00:42:32.880 --> 00:42:35.639
<v Speaker 3>is little like more free roamy type driving games.

987
00:42:35.639 --> 00:42:38.199
<v Speaker 1>But yeah, overall, I think it was fine.

988
00:42:38.280 --> 00:42:40.599
<v Speaker 3>I definitely like if there was a lot of it,

989
00:42:40.599 --> 00:42:42.360
<v Speaker 3>it could have been like, oh man, like this is

990
00:42:42.400 --> 00:42:44.000
<v Speaker 3>this is rough to get through, or if there's like

991
00:42:44.480 --> 00:42:46.920
<v Speaker 3>some of them are really difficult, like that would be

992
00:42:47.000 --> 00:42:48.840
<v Speaker 3>really brutal, like you just keep dying and you're trying

993
00:42:48.840 --> 00:42:51.000
<v Speaker 3>to get through this like driving mission, that would really

994
00:42:51.000 --> 00:42:54.880
<v Speaker 3>really make me not like the driving sequences, but yeah,

995
00:42:54.920 --> 00:42:58.519
<v Speaker 3>whether you're on like different types of vehicles, I just

996
00:42:59.440 --> 00:43:02.239
<v Speaker 3>never mind. I yeah, never mind. I didn't finish anything.

997
00:43:02.840 --> 00:43:05.239
<v Speaker 3>Definitely not gonna say something about a chapter I just finished.

998
00:43:05.280 --> 00:43:08.039
<v Speaker 3>But yeah, just the driving moments, I think because they're

999
00:43:08.039 --> 00:43:11.159
<v Speaker 3>not like back to back to back, like they're spread

1000
00:43:11.159 --> 00:43:14.000
<v Speaker 3>out pretty evenly across the missions, like I have really

1001
00:43:14.079 --> 00:43:14.840
<v Speaker 3>enjoyed them.

1002
00:43:15.039 --> 00:43:18.480
<v Speaker 1>Yeah. Yeah, and just in like a more zooming out

1003
00:43:18.519 --> 00:43:20.719
<v Speaker 1>thing like those are very much at big set piece

1004
00:43:20.760 --> 00:43:22.199
<v Speaker 1>moments and yeah, I was trying to say like that,

1005
00:43:22.360 --> 00:43:23.920
<v Speaker 1>there's a lot of that in this. It is a

1006
00:43:24.000 --> 00:43:27.800
<v Speaker 1>very set piec kind of game. Naturally in between in

1007
00:43:27.840 --> 00:43:31.199
<v Speaker 1>between the kind of more bespoke levels and such. Okay,

1008
00:43:31.239 --> 00:43:35.039
<v Speaker 1>anything else in this kind of opening in this opening

1009
00:43:35.039 --> 00:43:37.519
<v Speaker 1>section is taking four to three minutes, classic classic gig

1010
00:43:37.519 --> 00:43:39.960
<v Speaker 1>first move here, but yeah, anything else before we kind

1011
00:43:39.960 --> 00:43:42.480
<v Speaker 1>of delve more into a little bit cracking open the

1012
00:43:42.480 --> 00:43:45.320
<v Speaker 1>spoilers a bit more and talking more specific stuff.

1013
00:43:47.480 --> 00:43:49.639
<v Speaker 2>Like the theme theme was good, and the opening was good.

1014
00:43:49.800 --> 00:43:55.519
<v Speaker 1>The opening was great. Dig a jobs Alay, she was fantastic. Yeah, cool, Okay,

1015
00:43:55.920 --> 00:43:58.519
<v Speaker 1>let me jump to a quick break here. I'll shout

1016
00:43:58.519 --> 00:44:01.400
<v Speaker 1>out our Patreon producers. We've Aaron Braden, April of Darkness,

1017
00:44:01.440 --> 00:44:04.000
<v Speaker 1>Jack Grant, super Bad, Mic TGGLM six ninet ak and

1018
00:44:04.119 --> 00:44:08.800
<v Speaker 1>r f Headalgo, Lenny Kravitz here he is conde with

1019
00:44:08.840 --> 00:44:11.960
<v Speaker 1>no wage, Sam Green, John m Matthew Fletcher. Thank you

1020
00:44:12.039 --> 00:44:15.039
<v Speaker 1>all so much for keeping the lights on. I already

1021
00:44:15.079 --> 00:44:17.400
<v Speaker 1>kind of shouted out what to expect from side quest

1022
00:44:17.440 --> 00:44:20.360
<v Speaker 1>coming up here, all sorts of fun stuff again. Subscribe

1023
00:44:20.400 --> 00:44:23.039
<v Speaker 1>to the feeds to be sure to see when we'd

1024
00:44:23.039 --> 00:44:26.000
<v Speaker 1>cover saved play Summer Game Fest, Xbox Showcase, all that

1025
00:44:26.000 --> 00:44:27.960
<v Speaker 1>good stuff, and then yeah, I think also like in

1026
00:44:27.960 --> 00:44:30.239
<v Speaker 1>the next couple of weeks, I'm sure we'll report back

1027
00:44:30.320 --> 00:44:32.400
<v Speaker 1>more when we've played more of Batman, likeol Batman and

1028
00:44:32.400 --> 00:44:34.920
<v Speaker 1>more of Double O seven. So definitely, yeah, keep keep

1029
00:44:34.960 --> 00:44:36.519
<v Speaker 1>an eye out for side Quest. Thenk it'll be a

1030
00:44:36.519 --> 00:44:39.280
<v Speaker 1>fun next a few weeks, just a fun June in

1031
00:44:39.360 --> 00:44:41.280
<v Speaker 1>side Quest, even though there I don't think we're any

1032
00:44:41.280 --> 00:44:44.239
<v Speaker 1>picking up any new games. But yeah, just so much

1033
00:44:44.320 --> 00:44:46.679
<v Speaker 1>news and kind of cleaning up these games and things

1034
00:44:46.760 --> 00:44:49.400
<v Speaker 1>should be fun discussions all around. Let's jump to a

1035
00:44:49.480 --> 00:44:56.360
<v Speaker 1>quick ad break. We'll be right back. Okay, we are back. So, Kirkland,

1036
00:44:56.360 --> 00:45:01.599
<v Speaker 1>you are the furthest behind your on chapter Evan Nightfall,

1037
00:45:02.000 --> 00:45:05.000
<v Speaker 1>can you? Uh So, I guess what we'll say for

1038
00:45:05.079 --> 00:45:09.079
<v Speaker 1>anyone listening. We're gonna open up spoilers. Anything from the

1039
00:45:09.079 --> 00:45:10.639
<v Speaker 1>start of the game up to that section of the

1040
00:45:10.679 --> 00:45:12.639
<v Speaker 1>game is kind of fair play. And then any sort

1041
00:45:12.679 --> 00:45:15.159
<v Speaker 1>of mechanics encountered in there. And if me and Travis

1042
00:45:15.199 --> 00:45:18.639
<v Speaker 1>accidentally spoil you know, non story things that might pop up,

1043
00:45:19.239 --> 00:45:21.119
<v Speaker 1>you know that's that might happen too. But you know what,

1044
00:45:21.119 --> 00:45:23.480
<v Speaker 1>we're gonna try our best not to, but yeah, let's

1045
00:45:23.519 --> 00:45:25.079
<v Speaker 1>let's go to that. So, Kirklan, what is the very

1046
00:45:25.159 --> 00:45:27.400
<v Speaker 1>last thing that's happened in your in your game? Just

1047
00:45:27.400 --> 00:45:28.480
<v Speaker 1>so I don't accidentally spoil it.

1048
00:45:28.559 --> 00:45:33.000
<v Speaker 3>Yeah, so myself being you know, mister James Bond and

1049
00:45:33.360 --> 00:45:37.480
<v Speaker 3>Greenway just entered the web headquarters.

1050
00:45:37.519 --> 00:45:39.840
<v Speaker 1>There we're on the way to the perch, the kind

1051
00:45:39.840 --> 00:45:43.679
<v Speaker 1>of like apartment the office building the section got it. Yeah, it.

1052
00:45:43.559 --> 00:45:45.559
<v Speaker 3>It actually reminded me of a level from Night Fire,

1053
00:45:45.599 --> 00:45:47.480
<v Speaker 3>which is funny because there's a there's a issue where

1054
00:45:47.480 --> 00:45:49.960
<v Speaker 3>you're like you're like invading like a like a big

1055
00:45:50.000 --> 00:45:53.280
<v Speaker 3>office building like this, it starts stealth sequence. Those the

1056
00:45:53.280 --> 00:45:56.480
<v Speaker 3>stealth sequences in those old games were so limited, but

1057
00:45:57.079 --> 00:45:59.119
<v Speaker 3>I was definitely get reminded of that, and I just

1058
00:45:59.159 --> 00:46:01.559
<v Speaker 3>love this type of set also for the specific mission,

1059
00:46:01.599 --> 00:46:04.519
<v Speaker 3>Like it reminds me of the Dark Night when when

1060
00:46:04.559 --> 00:46:08.840
<v Speaker 3>Batman goes to China to take that one woe. Yeah loow,

1061
00:46:09.039 --> 00:46:11.320
<v Speaker 3>Like I just like settings like this, like you're just

1062
00:46:11.320 --> 00:46:12.000
<v Speaker 3>invading this.

1063
00:46:11.960 --> 00:46:14.440
<v Speaker 1>Like billion billionaire skyscraper.

1064
00:46:14.480 --> 00:46:17.519
<v Speaker 3>It's like nighttime. Just just really really cool design. But yeah,

1065
00:46:17.559 --> 00:46:21.599
<v Speaker 3>what what just happened though, was like the big like

1066
00:46:21.760 --> 00:46:24.960
<v Speaker 3>museum sequence. I guess I could say. So that's what

1067
00:46:25.000 --> 00:46:27.159
<v Speaker 3>I just finished, and I was gonna say, like what

1068
00:46:27.199 --> 00:46:31.280
<v Speaker 3>you drive away on in the garbage truck. That was

1069
00:46:31.320 --> 00:46:35.199
<v Speaker 3>really fun cinematic set piece, and I just liked that,

1070
00:46:35.280 --> 00:46:37.280
<v Speaker 3>Like I don't know, I wasn't really surprised by like,

1071
00:46:37.800 --> 00:46:40.400
<v Speaker 3>oh my god, mister Webb is the bad guy like

1072
00:46:40.400 --> 00:46:43.000
<v Speaker 3>I was expecting and obviously someone that I have encountered

1073
00:46:43.000 --> 00:46:47.880
<v Speaker 3>to be, like the double agent or whatnot. I had

1074
00:46:48.119 --> 00:46:51.119
<v Speaker 3>feelings it was gonna be greenway, and I thought it was.

1075
00:46:51.079 --> 00:46:52.880
<v Speaker 1>Like too easy to be set up that way.

1076
00:46:52.920 --> 00:46:54.760
<v Speaker 3>So I am kind of impressed they were able to

1077
00:46:54.760 --> 00:46:57.960
<v Speaker 3>surprise me only chapter seven. Maybe this chapter he stabs

1078
00:46:58.039 --> 00:47:00.000
<v Speaker 3>in the back. You know, I'll try to read anything

1079
00:47:00.039 --> 00:47:03.159
<v Speaker 3>off your guys's eyes, but overall, like like yeah, like

1080
00:47:03.199 --> 00:47:05.719
<v Speaker 3>I think the little twist and turns I have expecting

1081
00:47:06.039 --> 00:47:09.159
<v Speaker 3>was expecting something, but it's.

1082
00:47:08.960 --> 00:47:10.719
<v Speaker 1>Been pretty well managed.

1083
00:47:10.800 --> 00:47:13.039
<v Speaker 3>And like when you first find like double owed nine,

1084
00:47:13.239 --> 00:47:14.519
<v Speaker 3>like I thought he was gonna be a lot more

1085
00:47:14.519 --> 00:47:16.400
<v Speaker 3>of a villain than he's just capped on his boat.

1086
00:47:16.400 --> 00:47:18.639
<v Speaker 3>I'm like, oh, yeah, yeah, I wasn't expecting that. So

1087
00:47:19.119 --> 00:47:20.880
<v Speaker 3>a couple of moments like that kind of kind of

1088
00:47:20.920 --> 00:47:23.719
<v Speaker 3>surprised by uh yeah, m hmm.

1089
00:47:24.039 --> 00:47:26.280
<v Speaker 1>What do you guys think of Greenway as a as

1090
00:47:26.320 --> 00:47:30.719
<v Speaker 1>a character so far?

1091
00:47:30.960 --> 00:47:34.000
<v Speaker 3>I'm I like the fact that he's like with you

1092
00:47:34.039 --> 00:47:36.599
<v Speaker 3>more now, like like I think before I was really

1093
00:47:36.599 --> 00:47:38.400
<v Speaker 3>annoyed by him, and then it's like, okay, it's it's

1094
00:47:38.400 --> 00:47:41.159
<v Speaker 3>gonna be oh yeah, like I was so wrong about

1095
00:47:41.159 --> 00:47:43.280
<v Speaker 3>you bond and like up until this point in my adventure,

1096
00:47:43.320 --> 00:47:44.880
<v Speaker 3>like he hasn't done that, but he's just been like

1097
00:47:44.960 --> 00:47:47.320
<v Speaker 3>forced to kind of work with me, and I think

1098
00:47:47.320 --> 00:47:49.559
<v Speaker 3>that's been a more fun dynamic than what I would

1099
00:47:49.599 --> 00:47:51.639
<v Speaker 3>have expected. Like I said, like earlier on when you're

1100
00:47:51.960 --> 00:47:55.199
<v Speaker 3>investigating uh double oh nine, like after you you meet

1101
00:47:55.280 --> 00:47:57.719
<v Speaker 3>Landing Kravitz and all that stuff, I'm like, man, Greenway

1102
00:47:57.800 --> 00:47:59.800
<v Speaker 3>is like so obviously the bad guy here, Like I

1103
00:47:59.800 --> 00:48:01.920
<v Speaker 3>I it just seemed like everything was like, oh, we

1104
00:48:01.920 --> 00:48:03.960
<v Speaker 3>don't have to investigate Double nine, like just let just

1105
00:48:04.000 --> 00:48:04.639
<v Speaker 3>let it be done.

1106
00:48:04.639 --> 00:48:06.159
<v Speaker 1>Like it just seems so on the nose.

1107
00:48:06.320 --> 00:48:09.039
<v Speaker 3>So that's where like right away I'm like, oh man,

1108
00:48:09.079 --> 00:48:11.000
<v Speaker 3>this better not just be like dragged on for the

1109
00:48:11.039 --> 00:48:13.039
<v Speaker 3>next couple of chapters. And then right in that mission

1110
00:48:13.119 --> 00:48:15.559
<v Speaker 3>it was kind of revealed that Okay, no, like like

1111
00:48:15.639 --> 00:48:18.480
<v Speaker 3>there's maybe some credibility with what he's doing here, but

1112
00:48:18.880 --> 00:48:21.880
<v Speaker 3>just the fact that he's been with me on these missions.

1113
00:48:21.880 --> 00:48:23.960
<v Speaker 3>I think that's been kind of a fun dynamic. And

1114
00:48:24.000 --> 00:48:26.280
<v Speaker 3>he's definitely grown on me because he was pretty annoying

1115
00:48:26.320 --> 00:48:30.400
<v Speaker 3>earlier on. But just that you know, assholes, drill sergeant

1116
00:48:30.400 --> 00:48:32.880
<v Speaker 3>type character, right that you've seen many times before.

1117
00:48:33.079 --> 00:48:37.159
<v Speaker 1>Yeah, yeah, I think I think that chapter that you're

1118
00:48:37.199 --> 00:48:39.239
<v Speaker 1>on actually is maybe when I turned more to become

1119
00:48:39.280 --> 00:48:41.760
<v Speaker 1>a bit more of a FANDOMI because I just I

1120
00:48:41.760 --> 00:48:44.280
<v Speaker 1>just found like the hard ass boss who like hates

1121
00:48:44.360 --> 00:48:47.880
<v Speaker 1>Bond shtick to get got old pretty fast. Then we

1122
00:48:47.920 --> 00:48:51.239
<v Speaker 1>just kept picking over him. It's like, fuck, man, Okay,

1123
00:48:51.280 --> 00:48:54.559
<v Speaker 1>come on. But yeah, I think in that chapter, like

1124
00:48:54.599 --> 00:48:56.119
<v Speaker 1>they you know, it's a lot of one on one

1125
00:48:56.119 --> 00:48:58.320
<v Speaker 1>time they get to bond a bit more. They have

1126
00:48:58.360 --> 00:49:00.400
<v Speaker 1>some moments where they slow down just like chat about

1127
00:49:00.400 --> 00:49:02.800
<v Speaker 1>life and stuff, and so I think I think he's

1128
00:49:03.000 --> 00:49:06.840
<v Speaker 1>you know, growing me somewhat as he yeah, kind of

1129
00:49:06.960 --> 00:49:11.000
<v Speaker 1>lightens up, I suppose. But yeah, I found him not

1130
00:49:11.119 --> 00:49:13.840
<v Speaker 1>to be my favorite character in this game of the

1131
00:49:14.039 --> 00:49:16.960
<v Speaker 1>I six crew. He's probably my least favorite. Maybe, yeah,

1132
00:49:16.960 --> 00:49:18.519
<v Speaker 1>maybe that started to turn with that one you're on.

1133
00:49:18.719 --> 00:49:20.320
<v Speaker 1>But yeah, not my favorite character.

1134
00:49:20.960 --> 00:49:23.480
<v Speaker 2>Yeah, I think I'm similar to dealing why I liked

1135
00:49:23.559 --> 00:49:26.679
<v Speaker 2>him more as we went along, I understood the reason

1136
00:49:26.719 --> 00:49:28.360
<v Speaker 2>we were there. I didn't touch upon this in the

1137
00:49:28.559 --> 00:49:32.480
<v Speaker 2>overalls that I was kind of disappointed, and I'm still

1138
00:49:32.519 --> 00:49:35.000
<v Speaker 2>fine that now. I didn't know the whole game was

1139
00:49:35.039 --> 00:49:36.920
<v Speaker 2>gonna be in the you know this is my I suppose,

1140
00:49:36.920 --> 00:49:38.320
<v Speaker 2>but I think once you're playing into it, you know

1141
00:49:38.840 --> 00:49:41.239
<v Speaker 2>it really is like an origin for Bond. I was

1142
00:49:41.280 --> 00:49:43.079
<v Speaker 2>just kind of home we were just gonna be Bond

1143
00:49:43.159 --> 00:49:46.679
<v Speaker 2>because we just got that with Greg. This movie is that?

1144
00:49:47.159 --> 00:49:48.760
<v Speaker 2>Or sorry, this game is that? The rumors are doing

1145
00:49:48.760 --> 00:49:50.119
<v Speaker 2>that with the movie again, like oh, we're gonna give

1146
00:49:50.159 --> 00:49:52.360
<v Speaker 2>him a new version. I would have been fine with

1147
00:49:52.480 --> 00:49:54.559
<v Speaker 2>just picking up with him as Bond and us going forward.

1148
00:49:54.599 --> 00:49:56.760
<v Speaker 2>So you get a lot of those tropes of can

1149
00:49:56.760 --> 00:49:59.039
<v Speaker 2>he be trusted as he good at his job? Can

1150
00:49:59.039 --> 00:50:02.400
<v Speaker 2>he performed to this level? Yet even the training stuff

1151
00:50:02.400 --> 00:50:05.679
<v Speaker 2>I agree with the doing where I loved the idea

1152
00:50:05.719 --> 00:50:08.440
<v Speaker 2>of running, catching the flag, fighting and shooting all back

1153
00:50:08.440 --> 00:50:10.320
<v Speaker 2>for the Oh that's cool. It's like a movie montage,

1154
00:50:10.320 --> 00:50:12.960
<v Speaker 2>but you're playing the movie montage, but the actual kind

1155
00:50:12.960 --> 00:50:15.440
<v Speaker 2>of I think set piece, or just even chapter of

1156
00:50:15.639 --> 00:50:17.679
<v Speaker 2>it being at full training went on for a bit

1157
00:50:17.679 --> 00:50:19.320
<v Speaker 2>too long, like the whole thing with him and Moreau

1158
00:50:19.440 --> 00:50:21.400
<v Speaker 2>was like, Bond is cheesy, but I feel like they

1159
00:50:21.400 --> 00:50:22.880
<v Speaker 2>weren't trying to go for that type of cheese in

1160
00:50:22.880 --> 00:50:27.519
<v Speaker 2>this game, and like they're they're fighting the call whatever,

1161
00:50:27.599 --> 00:50:30.280
<v Speaker 2>the place that they've decided to train all these new

1162
00:50:30.360 --> 00:50:33.599
<v Speaker 2>double agents, and they're bringing down buildings, they're destroying like

1163
00:50:33.719 --> 00:50:35.239
<v Speaker 2>all of a sudden's like, all right.

1164
00:50:35.679 --> 00:50:38.199
<v Speaker 1>A little bit. I was popping off on some essays soldiers.

1165
00:50:38.599 --> 00:50:42.440
<v Speaker 2>Yeah the side here, Yeah a little far so. Yeah,

1166
00:50:42.480 --> 00:50:44.360
<v Speaker 2>So I think were weighing concept. I was like, and

1167
00:50:44.400 --> 00:50:46.800
<v Speaker 2>even in general that I didn't love the idea of

1168
00:50:46.840 --> 00:50:49.000
<v Speaker 2>all we're doing Origin, but I think they gets executed

1169
00:50:49.159 --> 00:50:51.039
<v Speaker 2>and it gets better over on something is the Origin.

1170
00:50:52.159 --> 00:50:54.159
<v Speaker 2>It's fine. It's not my cup of tea. But I

1171
00:50:54.159 --> 00:50:57.440
<v Speaker 2>think they do a good job of kind of giving

1172
00:50:57.440 --> 00:51:00.400
<v Speaker 2>this bond something a little bit different. I think they

1173
00:51:00.400 --> 00:51:04.480
<v Speaker 2>make them maybe a little too normal in my opinion,

1174
00:51:04.519 --> 00:51:07.239
<v Speaker 2>a little too not coldhearted. So and that's fine. There

1175
00:51:07.280 --> 00:51:09.480
<v Speaker 2>is other bonds that might be like Roger Moore's Bond

1176
00:51:09.519 --> 00:51:11.840
<v Speaker 2>is a bit more fun and whatnot. But I just

1177
00:51:11.840 --> 00:51:14.039
<v Speaker 2>feel like this game doesn't go for that iffect. They

1178
00:51:14.039 --> 00:51:16.239
<v Speaker 2>try to be serious, but the Bond is a little

1179
00:51:16.239 --> 00:51:19.280
<v Speaker 2>more lighthearted so long form. I didn't have liking Greenway

1180
00:51:19.320 --> 00:51:20.559
<v Speaker 2>at the end, where I do think at the beginning,

1181
00:51:20.559 --> 00:51:22.880
<v Speaker 2>I was like, Okay, this might be a little uh

1182
00:51:23.159 --> 00:51:25.599
<v Speaker 2>whole home for me, So yeah.

1183
00:51:25.239 --> 00:51:29.760
<v Speaker 1>How about just sticking with like the I six characters. Yeah,

1184
00:51:29.840 --> 00:51:31.239
<v Speaker 1>you don't have to, we won't talk about all of them,

1185
00:51:31.280 --> 00:51:33.800
<v Speaker 1>but yeah, any any highlights favorite favorite characters or at

1186
00:51:33.840 --> 00:51:35.800
<v Speaker 1>least favorite from that from that whole crew.

1187
00:51:36.400 --> 00:51:39.079
<v Speaker 3>But money Penny was definitely a highly run away penny

1188
00:51:39.599 --> 00:51:43.960
<v Speaker 3>instantly just great charisma, and I like Travil.

1189
00:51:44.039 --> 00:51:46.320
<v Speaker 1>I feel like, yes, Patty.

1190
00:51:46.119 --> 00:51:49.519
<v Speaker 3>Gibson Bond like definitely not the higher tier ones I've

1191
00:51:49.519 --> 00:51:51.840
<v Speaker 3>come across, but like just his like one liners and

1192
00:51:51.880 --> 00:51:54.719
<v Speaker 3>like schmoozing like random characters. I did like to that

1193
00:51:54.840 --> 00:51:59.039
<v Speaker 3>door inspector one l oh, yeah, I love you know,

1194
00:51:59.079 --> 00:52:01.639
<v Speaker 3>I love that stuff. But it's just anytime he's interacting

1195
00:52:01.719 --> 00:52:06.320
<v Speaker 3>with em doing his like schmoozing thing, like when they're

1196
00:52:06.320 --> 00:52:08.719
<v Speaker 3>at the nightclub you meet the woman in the red dress,

1197
00:52:08.760 --> 00:52:10.760
<v Speaker 3>Like all that stuff for me was was really fun

1198
00:52:10.800 --> 00:52:13.719
<v Speaker 3>and I felt like the dialogue that he delivered, whether

1199
00:52:13.760 --> 00:52:16.280
<v Speaker 3>it was selected by me or not, like it was

1200
00:52:17.119 --> 00:52:19.719
<v Speaker 3>it was. It was good, Like that was bond esk right,

1201
00:52:19.800 --> 00:52:21.639
<v Speaker 3>like like just him schmoozing. He does that a lot

1202
00:52:21.639 --> 00:52:22.000
<v Speaker 3>with Money.

1203
00:52:22.119 --> 00:52:24.719
<v Speaker 2>Yeah, that was probably his strongest stuff. I didn't think

1204
00:52:24.760 --> 00:52:27.679
<v Speaker 2>Moneypenny him really had a flirtatious relationship in this one,

1205
00:52:27.679 --> 00:52:30.239
<v Speaker 2>because Money Penny doesn't really bite on it.

1206
00:52:30.599 --> 00:52:32.639
<v Speaker 3>Just when they're like when they're first meeting, right, like

1207
00:52:32.639 --> 00:52:34.400
<v Speaker 3>he's trying to get the name, and just that back

1208
00:52:34.440 --> 00:52:35.480
<v Speaker 3>and forth was kind of fun.

1209
00:52:35.800 --> 00:52:39.079
<v Speaker 2>Yeah, I think it's probably strong suit is the flirting

1210
00:52:39.239 --> 00:52:40.079
<v Speaker 2>style stuff.

1211
00:52:40.159 --> 00:52:45.079
<v Speaker 1>So Chob Patty g Yeah. Yeah, but you Travis, any

1212
00:52:45.119 --> 00:52:47.079
<v Speaker 1>highlight characters from that in my sixth.

1213
00:52:46.880 --> 00:52:49.599
<v Speaker 2>Group I really liked. I can't remember how you say

1214
00:52:49.599 --> 00:52:51.960
<v Speaker 2>her name. It wasn't Carissa, but it was like something

1215
00:52:52.159 --> 00:52:55.960
<v Speaker 2>like that. Cressida. Yeah. I was disappointed when they start

1216
00:52:55.960 --> 00:52:58.440
<v Speaker 2>of said the storyline like, oh her morower into each other.

1217
00:52:58.480 --> 00:53:04.760
<v Speaker 2>I'm like, nah, I'm I want to into Carissa already. Yeah,

1218
00:53:04.840 --> 00:53:08.599
<v Speaker 2>So yeah, I think like she's probably my favorite. Q

1219
00:53:08.920 --> 00:53:12.960
<v Speaker 2>was cue Money Penny. I was a little underwhelmed with.

1220
00:53:13.000 --> 00:53:15.239
<v Speaker 2>Like I said, I don't think they had the flirtatious relationship.

1221
00:53:15.239 --> 00:53:16.960
<v Speaker 2>As a one. I think it was very one sided

1222
00:53:17.519 --> 00:53:19.840
<v Speaker 2>and she didn't really bite on any of that were

1223
00:53:19.840 --> 00:53:21.360
<v Speaker 2>the rest of the game. They did make the girls

1224
00:53:21.440 --> 00:53:24.519
<v Speaker 2>very like fall for the cheesy, sexy one liners and

1225
00:53:24.559 --> 00:53:26.039
<v Speaker 2>just be all over them. I guess that's kind of

1226
00:53:26.039 --> 00:53:28.039
<v Speaker 2>the point. But even then there's a kind of will

1227
00:53:28.079 --> 00:53:30.519
<v Speaker 2>they won't They were at times just felt like he's

1228
00:53:30.679 --> 00:53:33.239
<v Speaker 2>I'm not gonna say he's harassing her, but it's sometimes

1229
00:53:33.239 --> 00:53:35.320
<v Speaker 2>felt like he's thrown out like these section one liners

1230
00:53:35.320 --> 00:53:38.599
<v Speaker 2>and she's like, all right, here's a mission statement. You know,

1231
00:53:38.599 --> 00:53:40.519
<v Speaker 2>we're usually the movie's a little back and forth. She'll

1232
00:53:40.519 --> 00:53:42.639
<v Speaker 2>throw that out and they go into that. So I

1233
00:53:42.800 --> 00:53:45.800
<v Speaker 2>liked her enough. But yeah, I would say her and

1234
00:53:45.920 --> 00:53:48.519
<v Speaker 2>I kind of grew on Monroe a little bit awesome.

1235
00:53:48.559 --> 00:53:51.719
<v Speaker 2>We didn't spend much time with these characters, but she

1236
00:53:51.880 --> 00:53:54.840
<v Speaker 2>was my favorite at the bunch. So and obviously well

1237
00:53:55.000 --> 00:53:57.480
<v Speaker 2>not m I six girl, but the other els or

1238
00:53:57.519 --> 00:54:00.480
<v Speaker 2>EELSA or whatever, too close submission possible name right there

1239
00:54:00.480 --> 00:54:01.920
<v Speaker 2>for me, I'm gonna mess up for life, but.

1240
00:54:02.920 --> 00:54:03.920
<v Speaker 1>One like the French Lady.

1241
00:54:04.000 --> 00:54:07.360
<v Speaker 2>So yeah, but yeah, Sola, Yeah, she was tons of

1242
00:54:07.400 --> 00:54:11.239
<v Speaker 2>fun and she's a classic like spy archetype of you know,

1243
00:54:11.400 --> 00:54:14.039
<v Speaker 2>canyo can you trust? So often? Am I six? But

1244
00:54:14.079 --> 00:54:16.559
<v Speaker 2>out of an adjacent character, she was my favorite.

1245
00:54:16.599 --> 00:54:19.679
<v Speaker 3>So really fun introduction to that character too, Like right, yeah,

1246
00:54:20.159 --> 00:54:22.199
<v Speaker 3>it felt like Selena Kyle was in was in the

1247
00:54:22.239 --> 00:54:24.039
<v Speaker 3>mission with me. I was like, yeah, who the fuck

1248
00:54:24.119 --> 00:54:25.719
<v Speaker 3>is this person again? Like it's just so like in

1249
00:54:25.719 --> 00:54:27.239
<v Speaker 3>the middle of everything else that's going on.

1250
00:54:27.639 --> 00:54:30.599
<v Speaker 1>Yeah, yeah, I think she's really well paced within the story. Yeah,

1251
00:54:30.599 --> 00:54:32.480
<v Speaker 1>I really liked that trio that you know is funny.

1252
00:54:32.519 --> 00:54:34.800
<v Speaker 1>You get like the apartment with Crusta dunmon Roe as well,

1253
00:54:34.840 --> 00:54:36.480
<v Speaker 1>and so you get some fun little just kind of

1254
00:54:36.559 --> 00:54:40.039
<v Speaker 1>kind of roommate quabbles almost in a little interstitial moments,

1255
00:54:40.719 --> 00:54:42.920
<v Speaker 1>and you know, I cared enough for them. I didn't,

1256
00:54:42.960 --> 00:54:44.679
<v Speaker 1>you know, I don't love him on Roe by any means,

1257
00:54:44.760 --> 00:54:46.760
<v Speaker 1>but I you know, it's still a good emotional scene

1258
00:54:46.800 --> 00:54:49.039
<v Speaker 1>when he when he bites the bullet and when Crusta

1259
00:54:49.800 --> 00:54:52.079
<v Speaker 1>also gets crushed by that that pillar and loses her,

1260
00:54:52.119 --> 00:54:54.119
<v Speaker 1>Like that was a really sad moment and I was

1261
00:54:54.159 --> 00:54:56.559
<v Speaker 1>bummed that we lost her and she's not no longer,

1262
00:54:56.719 --> 00:54:59.400
<v Speaker 1>uh you know, kind of part of the crew for

1263
00:54:59.559 --> 00:55:02.159
<v Speaker 1>that that section going forward, So so Yeah, I was

1264
00:55:02.320 --> 00:55:04.480
<v Speaker 1>pretty to that. I really like you, you know, just fun.

1265
00:55:04.519 --> 00:55:07.480
<v Speaker 1>The tech guy, uh has a lot of like knowledge

1266
00:55:07.480 --> 00:55:09.320
<v Speaker 1>and history of this place that he drops the little tidbits.

1267
00:55:09.320 --> 00:55:10.679
<v Speaker 1>I think he has a couple of scenes later on

1268
00:55:10.760 --> 00:55:14.079
<v Speaker 1>that are are particularly really great. Uh. And yeah, it's

1269
00:55:14.079 --> 00:55:15.559
<v Speaker 1>just a fun just I mean, in general, I just

1270
00:55:15.599 --> 00:55:17.880
<v Speaker 1>like hanging on the lab. You're there a lot. I

1271
00:55:17.960 --> 00:55:20.280
<v Speaker 1>just like hanging out there. Jem and Chants is of

1272
00:55:20.320 --> 00:55:23.320
<v Speaker 1>course one that's like disappointingly just not in this game.

1273
00:55:23.480 --> 00:55:25.000
<v Speaker 1>And then I got like a glimmer of hope when

1274
00:55:25.000 --> 00:55:26.760
<v Speaker 1>I finally went to the text and stuff, and she's

1275
00:55:26.760 --> 00:55:28.880
<v Speaker 1>the character that introduces you to that and walks you

1276
00:55:28.920 --> 00:55:31.119
<v Speaker 1>through it. And then in the two hours since I

1277
00:55:31.119 --> 00:55:33.000
<v Speaker 1>haven't heard her say a peep, Like she just kind

1278
00:55:33.000 --> 00:55:35.079
<v Speaker 1>of she just kind of gets you set up there

1279
00:55:35.079 --> 00:55:37.480
<v Speaker 1>and then like disappears into the shadows, going back.

1280
00:55:37.320 --> 00:55:40.920
<v Speaker 3>At it again, right back to the tax. Yeah, so

1281
00:55:40.960 --> 00:55:42.119
<v Speaker 3>that was kind of disappointing.

1282
00:55:42.360 --> 00:55:44.480
<v Speaker 1>Em. I didn't really care for kind of bored by

1283
00:55:44.519 --> 00:55:45.119
<v Speaker 1>that character.

1284
00:55:45.400 --> 00:55:47.880
<v Speaker 2>Yeah, that's just fine for me, which is tough because

1285
00:55:47.920 --> 00:55:50.760
<v Speaker 2>like the m relationship is usually such a juicy thing

1286
00:55:50.880 --> 00:55:53.039
<v Speaker 2>in the movies. I didn't think they I think that

1287
00:55:53.119 --> 00:55:54.559
<v Speaker 2>was part of the problem of it also being an

1288
00:55:54.599 --> 00:55:56.159
<v Speaker 2>origin story, because that's times when you pick up with

1289
00:55:56.239 --> 00:55:58.719
<v Speaker 2>MM Bond, they have all this history and they refer

1290
00:55:58.840 --> 00:56:01.280
<v Speaker 2>them this relationshiphere, this was like feeling each other out, like, oh,

1291
00:56:01.320 --> 00:56:03.639
<v Speaker 2>can I trust you? So I think that maybe to

1292
00:56:03.719 --> 00:56:06.559
<v Speaker 2>me suffer from oh they're just meeting and and I

1293
00:56:06.559 --> 00:56:08.119
<v Speaker 2>have no problem with them being a woman. It's been

1294
00:56:08.119 --> 00:56:10.760
<v Speaker 2>that way many times. I just didn't. It's just it's

1295
00:56:10.760 --> 00:56:11.400
<v Speaker 2>just didn't really.

1296
00:56:11.719 --> 00:56:13.320
<v Speaker 1>The whole middle chunk of the games. She's just not

1297
00:56:13.360 --> 00:56:15.719
<v Speaker 1>really there at all. No, you don't really get like

1298
00:56:15.760 --> 00:56:17.440
<v Speaker 1>maybe you hear her like on a calm, but it's

1299
00:56:17.440 --> 00:56:20.440
<v Speaker 1>more like Moneypenny talking about what she's doing or something like.

1300
00:56:20.480 --> 00:56:22.480
<v Speaker 1>That's kind of it. So, yeah, you don't get you

1301
00:56:22.480 --> 00:56:24.679
<v Speaker 1>don't get a ton with her. But yeah, I guess

1302
00:56:24.920 --> 00:56:27.480
<v Speaker 1>talking through we can go somewhat kind of in order

1303
00:56:27.519 --> 00:56:29.800
<v Speaker 1>here talking about these sequences that stand out to us.

1304
00:56:30.159 --> 00:56:32.480
<v Speaker 1>I mean, I really like the first sequence in Iceland.

1305
00:56:32.519 --> 00:56:34.800
<v Speaker 1>I think that is a fun location. It felt very

1306
00:56:34.800 --> 00:56:36.760
<v Speaker 1>death stranding to me. And part of that is because

1307
00:56:36.760 --> 00:56:38.599
<v Speaker 1>like the first base you come up to has like

1308
00:56:38.639 --> 00:56:40.960
<v Speaker 1>these orange light pillars that are very similar to like

1309
00:56:41.000 --> 00:56:42.840
<v Speaker 1>the mule camps, like when you show up to them

1310
00:56:42.840 --> 00:56:44.840
<v Speaker 1>and they get like they pings off when you walk

1311
00:56:44.920 --> 00:56:48.320
<v Speaker 1>through them, and just like the right exactly. Yeah, it

1312
00:56:48.320 --> 00:56:50.320
<v Speaker 1>looks it looks like the exact same as Best Stranding.

1313
00:56:50.360 --> 00:56:52.679
<v Speaker 1>So I really like that sequence. I think it was

1314
00:56:52.679 --> 00:56:55.360
<v Speaker 1>a good intro and it kind of introduced you to

1315
00:56:55.360 --> 00:56:57.480
<v Speaker 1>to one that he's like a bit of a rule breaker.

1316
00:56:57.480 --> 00:56:59.199
<v Speaker 1>He's a bit of a bad boy. Then also like

1317
00:56:59.280 --> 00:57:01.719
<v Speaker 1>he's breaking the rule to save people, and so he's

1318
00:57:01.760 --> 00:57:04.360
<v Speaker 1>like obviously doing it for a good cause, has a

1319
00:57:04.360 --> 00:57:05.679
<v Speaker 1>big ego and all that. So I think it does

1320
00:57:05.679 --> 00:57:07.880
<v Speaker 1>a good job of like setting the scene for who

1321
00:57:07.920 --> 00:57:09.719
<v Speaker 1>this guy is. And he's always like young and it's

1322
00:57:09.760 --> 00:57:12.000
<v Speaker 1>like the origin of him. He still has like that

1323
00:57:12.000 --> 00:57:15.079
<v Speaker 1>braggadocious nature. He still has that confidence and still cares

1324
00:57:15.119 --> 00:57:18.440
<v Speaker 1>about like saving lives. So yeah, I thought that was

1325
00:57:18.480 --> 00:57:21.559
<v Speaker 1>a good a good opening sequence.

1326
00:57:22.679 --> 00:57:24.760
<v Speaker 3>I'm such a sucker for when the game opens and

1327
00:57:24.800 --> 00:57:27.039
<v Speaker 3>you're like going on a mission or something and then

1328
00:57:27.079 --> 00:57:30.360
<v Speaker 3>it just crash, crash lands somewhere. The most recent one

1329
00:57:30.360 --> 00:57:34.800
<v Speaker 3>that I played on that was cost Riqua Breakpoint. It's

1330
00:57:34.880 --> 00:57:37.119
<v Speaker 3>like the second wild Lands game. It's like a very

1331
00:57:37.159 --> 00:57:39.239
<v Speaker 3>similar opening to this obviously you're not like going in

1332
00:57:39.239 --> 00:57:40.880
<v Speaker 3>there to save people, but just like you're in a

1333
00:57:40.960 --> 00:57:43.760
<v Speaker 3>helicopter crash lance and then like people are hunting you

1334
00:57:43.800 --> 00:57:45.840
<v Speaker 3>and you gotta you gotta evade, and it's just such

1335
00:57:45.880 --> 00:57:48.480
<v Speaker 3>a fun like Okay, we're getting right into the action here,

1336
00:57:48.800 --> 00:57:50.599
<v Speaker 3>and it's like this is why you don't just have

1337
00:57:50.639 --> 00:57:52.320
<v Speaker 3>an M sixteen on your back, you know, like like

1338
00:57:52.320 --> 00:57:55.000
<v Speaker 3>you're really limited. And I thought they did a good

1339
00:57:55.159 --> 00:58:00.079
<v Speaker 3>like balancing of you really like you feel capable, like

1340
00:58:00.159 --> 00:58:02.000
<v Speaker 3>he's he's not a double O agent at this point,

1341
00:58:02.000 --> 00:58:05.320
<v Speaker 3>but like he's not just he's not just I don't know,

1342
00:58:05.400 --> 00:58:06.599
<v Speaker 3>a little civilian here, like.

1343
00:58:06.679 --> 00:58:10.000
<v Speaker 1>Like he is somewhat survival instincts here.

1344
00:58:10.480 --> 00:58:12.679
<v Speaker 3>Also like the threat like when you jump in the

1345
00:58:12.719 --> 00:58:14.679
<v Speaker 3>water because you're just like forced to. I'm like, man,

1346
00:58:14.719 --> 00:58:17.800
<v Speaker 3>I feel so cold for my character knowing that he's

1347
00:58:17.800 --> 00:58:19.480
<v Speaker 3>in Iceland. You just came out of like the freezing

1348
00:58:19.480 --> 00:58:21.360
<v Speaker 3>cold ocean and he gets thrown back in the water,

1349
00:58:21.440 --> 00:58:23.639
<v Speaker 3>like it's just yeah. I thought it was a really

1350
00:58:23.679 --> 00:58:27.119
<v Speaker 3>really good intro opening sequence, and I really didn't know

1351
00:58:27.119 --> 00:58:29.400
<v Speaker 3>how this game was gonna go, Like I assumed it

1352
00:58:29.440 --> 00:58:32.159
<v Speaker 3>was gonna be an origin for the character I didn't

1353
00:58:32.159 --> 00:58:33.800
<v Speaker 3>think it was gonna be going through the whole like

1354
00:58:34.039 --> 00:58:36.159
<v Speaker 3>how he gets recruited and then you go through the

1355
00:58:36.199 --> 00:58:39.280
<v Speaker 3>training and that stuff was was really extended, and I

1356
00:58:39.280 --> 00:58:41.239
<v Speaker 3>don't have any problems with that. I really like those

1357
00:58:41.239 --> 00:58:44.599
<v Speaker 3>sequences and help build up just the chemistry and relationships

1358
00:58:44.599 --> 00:58:48.400
<v Speaker 3>with Monroe and Cressida. I did feel like attached to

1359
00:58:48.440 --> 00:58:50.119
<v Speaker 3>those characters, even though you lose them kind of on

1360
00:58:50.159 --> 00:58:53.800
<v Speaker 3>the first mission. I really like just on the mission,

1361
00:58:53.920 --> 00:58:55.880
<v Speaker 3>having them like in the earpieces and stuff, and even

1362
00:58:55.920 --> 00:58:58.159
<v Speaker 3>going to like the nightclub like training mission that you do.

1363
00:58:58.239 --> 00:58:59.880
<v Speaker 1>Like that was really fun to just have like.

1364
00:59:00.199 --> 00:59:02.159
<v Speaker 3>Characters kind of you know, because it's like you don't

1365
00:59:02.159 --> 00:59:04.119
<v Speaker 3>get that in the Hitman games, so so that felt

1366
00:59:04.119 --> 00:59:07.280
<v Speaker 3>really different and unique. And of course when you're watching

1367
00:59:07.440 --> 00:59:09.280
<v Speaker 3>like a Bond movie, that happens a lot where he

1368
00:59:09.320 --> 00:59:11.960
<v Speaker 3>has people like working with him in his ear just

1369
00:59:11.960 --> 00:59:14.679
<v Speaker 3>different like players around in the party. So so that

1370
00:59:14.719 --> 00:59:16.880
<v Speaker 3>stuff was really really fun for me. But yeah, I

1371
00:59:16.880 --> 00:59:20.599
<v Speaker 3>really love the opening. Just yeah, really first couple of

1372
00:59:20.679 --> 00:59:22.280
<v Speaker 3>missions I thought were really really bangers.

1373
00:59:23.280 --> 00:59:25.480
<v Speaker 2>I like that from a game point of view. I

1374
00:59:25.599 --> 00:59:28.039
<v Speaker 2>like it visually, I think it's fun. I don't really

1375
00:59:28.119 --> 00:59:30.159
<v Speaker 2>love it in the Bond setting. I don't love anytime

1376
00:59:30.239 --> 00:59:33.119
<v Speaker 2>Bonds like doing army stuff. People don't get mad me.

1377
00:59:33.320 --> 00:59:35.159
<v Speaker 2>He comes from the army. I get that. I just

1378
00:59:35.159 --> 00:59:37.039
<v Speaker 2>like them. Bond's a spy. I don't like seeing him do.

1379
00:59:37.199 --> 00:59:38.800
<v Speaker 2>I don't like the before. So even in the movie

1380
00:59:38.840 --> 00:59:40.360
<v Speaker 2>like oh we might cover when he's a navy, it's

1381
00:59:40.400 --> 00:59:42.000
<v Speaker 2>like I don't need to see any of that, like

1382
00:59:42.000 --> 00:59:44.400
<v Speaker 2>and I don't really see Like I was fine with

1383
00:59:44.440 --> 00:59:47.239
<v Speaker 2>the other characters, but I don't need the whole like, oh,

1384
00:59:47.559 --> 00:59:50.440
<v Speaker 2>you were learning together and this and that. Like I again,

1385
00:59:50.480 --> 00:59:52.280
<v Speaker 2>that's where I get it's as origin and be oh

1386
00:59:52.320 --> 00:59:53.960
<v Speaker 2>he'll become the Bond that you know in love. I

1387
00:59:54.000 --> 00:59:55.719
<v Speaker 2>get it. But again I felt like he was still

1388
00:59:56.639 --> 00:59:59.159
<v Speaker 2>even a bit too friendly and wanted to hang out

1389
00:59:59.159 --> 01:00:01.199
<v Speaker 2>and they're playing these cars games together there. I think

1390
01:00:01.199 --> 01:00:03.400
<v Speaker 2>it was effective from a story point of view though,

1391
01:00:03.400 --> 01:00:05.719
<v Speaker 2>for this Bond where he loses them all and that's

1392
01:00:05.719 --> 01:00:08.280
<v Speaker 2>something where there's seven people and they all are either

1393
01:00:08.360 --> 01:00:11.320
<v Speaker 2>dead or now you know, maimed, and it's just like okay,

1394
01:00:11.360 --> 01:00:13.599
<v Speaker 2>now you're alone and you were the last choice. So

1395
01:00:13.639 --> 01:00:15.760
<v Speaker 2>I think that what does do good story wise? So

1396
01:00:15.760 --> 01:00:17.639
<v Speaker 2>when you had to go back to the hotel or whatever,

1397
01:00:17.679 --> 01:00:20.440
<v Speaker 2>the apartment and all their stuff still there, and even

1398
01:00:20.480 --> 01:00:22.519
<v Speaker 2>things like a card game that they were playing and

1399
01:00:22.559 --> 01:00:24.440
<v Speaker 2>it's you know, didn't finish and they were gonna fish

1400
01:00:24.440 --> 01:00:26.199
<v Speaker 2>when they got back. So I think it worked for

1401
01:00:26.239 --> 01:00:28.760
<v Speaker 2>this Bond. It's not my favorite Bond with those type

1402
01:00:28.760 --> 01:00:31.840
<v Speaker 2>of friends. I like the colleagues like Q and Moneypenny

1403
01:00:31.840 --> 01:00:33.519
<v Speaker 2>that they're friendly, but like at the end of the day,

1404
01:00:33.760 --> 01:00:35.920
<v Speaker 2>Bond would call them their friends, but this felt too

1405
01:00:36.039 --> 01:00:38.679
<v Speaker 2>much friendly. But again, it's the it's the origin, so

1406
01:00:38.760 --> 01:00:41.719
<v Speaker 2>it's done well in a bubble. I like the nightclub

1407
01:00:41.719 --> 01:00:43.559
<v Speaker 2>mission a lot, though when we go from there, that's

1408
01:00:43.599 --> 01:00:46.760
<v Speaker 2>lots of fun. So opening I thought was fine for myself.

1409
01:00:46.800 --> 01:00:50.039
<v Speaker 2>But the other missions that the whatever, the chess match,

1410
01:00:50.119 --> 01:00:52.599
<v Speaker 2>like all that stuff is good. So not my favorite

1411
01:00:52.800 --> 01:00:54.639
<v Speaker 2>aesthetic with Bond, but I think they do it well

1412
01:00:54.679 --> 01:00:57.800
<v Speaker 2>with him as a team, and I was sadly happy

1413
01:00:57.800 --> 01:01:00.440
<v Speaker 2>that they did, like kind of mission three. They're gone

1414
01:01:00.480 --> 01:01:02.800
<v Speaker 2>and we're with Bond now, and again he's not double

1415
01:01:03.000 --> 01:01:04.239
<v Speaker 2>seven yet, but they're working on it.

1416
01:01:04.360 --> 01:01:07.159
<v Speaker 1>So yeah, yeah, yeah. We kind of talked about the

1417
01:01:07.199 --> 01:01:10.760
<v Speaker 1>multi training sections somewhat. I mean, I again, I just

1418
01:01:10.840 --> 01:01:13.880
<v Speaker 1>love that montage. I think it's very unique for like,

1419
01:01:13.880 --> 01:01:16.559
<v Speaker 1>I can't think of a game that's had of tutorial

1420
01:01:16.679 --> 01:01:19.039
<v Speaker 1>like that. Can you guys have to them like very cool,

1421
01:01:19.440 --> 01:01:21.960
<v Speaker 1>very cool, And it felt it felt very very movie like,

1422
01:01:22.079 --> 01:01:24.280
<v Speaker 1>and so obviously that's like true to kind of the character.

1423
01:01:24.360 --> 01:01:26.280
<v Speaker 1>And I don't know if there's a scene I assume

1424
01:01:26.320 --> 01:01:28.920
<v Speaker 1>there's scenes like that in some of the movies. Uh

1425
01:01:29.199 --> 01:01:31.599
<v Speaker 1>maybe not. I guess if he's like an established guy anyway,

1426
01:01:31.639 --> 01:01:33.599
<v Speaker 1>we don't even worry about that too much. But yeah,

1427
01:01:33.599 --> 01:01:37.360
<v Speaker 1>that whole sequence is good. Let's see we've talked about

1428
01:01:37.360 --> 01:01:39.280
<v Speaker 1>some of these things. Yeah, I guess to show up

1429
01:01:39.280 --> 01:01:42.400
<v Speaker 1>the nightclub mission, I guess that's kind of the first

1430
01:01:43.599 --> 01:01:46.000
<v Speaker 1>more hit manny sort of mission where there isn't like

1431
01:01:46.039 --> 01:01:47.679
<v Speaker 1>just enemies with guns all over the place, and you

1432
01:01:47.719 --> 01:01:50.280
<v Speaker 1>get to walk around. You're doing a bunch of eavesdropping,

1433
01:01:50.360 --> 01:01:53.840
<v Speaker 1>you're sneaking into areas you shouldn't be, You're you're truspassing,

1434
01:01:54.719 --> 01:01:56.719
<v Speaker 1>doing things like that, and yeah, I really like that

1435
01:01:56.760 --> 01:01:59.159
<v Speaker 1>sequence to walking around talking to your team and maybe

1436
01:01:59.199 --> 01:02:00.960
<v Speaker 1>get an intel. But then I was like, no, I

1437
01:02:01.000 --> 01:02:02.960
<v Speaker 1>have this other task. Let me do my thing. And

1438
01:02:03.000 --> 01:02:04.960
<v Speaker 1>then of course getting into like that like brawl with

1439
01:02:05.000 --> 01:02:07.719
<v Speaker 1>a guy because you were talking to his girlfriend because

1440
01:02:07.719 --> 01:02:10.320
<v Speaker 1>you were told there to look for someone in red, like.

1441
01:02:11.199 --> 01:02:13.400
<v Speaker 2>There too in the bathroom. He's not he's not slash.

1442
01:02:13.440 --> 01:02:15.320
<v Speaker 2>I was expecting one punch him. No, he could he

1443
01:02:15.360 --> 01:02:16.119
<v Speaker 2>could go. You know.

1444
01:02:16.719 --> 01:02:20.199
<v Speaker 3>Hm, it's so funny in that, like in that mission,

1445
01:02:20.559 --> 01:02:23.519
<v Speaker 3>uh at the end, I assumed it goes the same

1446
01:02:23.559 --> 01:02:25.679
<v Speaker 3>way where you meet the woman in black and then

1447
01:02:25.679 --> 01:02:28.119
<v Speaker 3>the woman in red comes and like interacts like did

1448
01:02:28.119 --> 01:02:29.079
<v Speaker 3>that happen for you guys?

1449
01:02:29.119 --> 01:02:29.400
<v Speaker 1>Also?

1450
01:02:30.880 --> 01:02:32.840
<v Speaker 2>I think I just went right to the woman in red.

1451
01:02:33.199 --> 01:02:36.360
<v Speaker 3>I don't remember a woman in black, yeah, because like

1452
01:02:36.800 --> 01:02:38.920
<v Speaker 3>you end up getting that the lady in the back

1453
01:02:38.960 --> 01:02:41.760
<v Speaker 3>room with like the touch in the back room. Oh okay, okay,

1454
01:02:41.920 --> 01:02:44.719
<v Speaker 3>so that that woman in black, and then you meet

1455
01:02:44.719 --> 01:02:47.199
<v Speaker 3>a woman in red that's like like the girl that

1456
01:02:47.199 --> 01:02:49.320
<v Speaker 3>has the boyfriend. And I was like, oh, yeah, meet

1457
01:02:49.360 --> 01:02:51.320
<v Speaker 3>me maybe outside in thirty minutes, like that was the

1458
01:02:51.360 --> 01:02:53.559
<v Speaker 3>dialogue option I chose. But then she like just comes

1459
01:02:53.559 --> 01:02:55.960
<v Speaker 3>and interacts like while you're doing that deal.

1460
01:02:55.800 --> 01:02:56.719
<v Speaker 1>Did that happen you guys?

1461
01:02:56.880 --> 01:02:57.599
<v Speaker 2>Yeah? Yeah, yeahay.

1462
01:02:57.679 --> 01:03:00.000
<v Speaker 1>I assume that that happened to everyone.

1463
01:03:00.039 --> 01:03:02.239
<v Speaker 3>And regardless of how that happened, I just thought it

1464
01:03:02.320 --> 01:03:05.440
<v Speaker 3>was a really comical sequence, and in that moment, I'm like, man, like,

1465
01:03:05.519 --> 01:03:08.199
<v Speaker 3>does this happen because I chose that, Like I wish

1466
01:03:08.280 --> 01:03:10.599
<v Speaker 3>there was more of that. Get like, it's a linear story,

1467
01:03:10.679 --> 01:03:14.159
<v Speaker 3>so you can't do well. I was gonna say, maybe

1468
01:03:14.280 --> 01:03:15.880
<v Speaker 3>you can't do that, but I think you can still.

1469
01:03:15.880 --> 01:03:18.000
<v Speaker 2>Well that's what even with Hitman though, you have that

1470
01:03:18.119 --> 01:03:20.400
<v Speaker 2>right where that and that's where I'd say if you

1471
01:03:20.440 --> 01:03:22.679
<v Speaker 2>are more on the dyl inside where if it is

1472
01:03:22.760 --> 01:03:25.360
<v Speaker 2>more the I on Hitman stuff, that's where I'd say

1473
01:03:25.360 --> 01:03:27.039
<v Speaker 2>you could wait for a sale for this game, because

1474
01:03:27.039 --> 01:03:29.119
<v Speaker 2>to me, this feels like hit Man light like if

1475
01:03:29.159 --> 01:03:31.360
<v Speaker 2>it like not does sound mean, but it's like hit

1476
01:03:31.440 --> 01:03:34.320
<v Speaker 2>Man for dummies where yeah, where it's like okay, other

1477
01:03:34.400 --> 01:03:36.000
<v Speaker 2>times where you might get those things where oh you

1478
01:03:36.039 --> 01:03:38.480
<v Speaker 2>do this and it causes this, not really in this

1479
01:03:38.559 --> 01:03:41.760
<v Speaker 2>game they have the whole like oh, there's different options

1480
01:03:41.760 --> 01:03:44.119
<v Speaker 2>that you could maybe go do this route, go through

1481
01:03:44.559 --> 01:03:46.039
<v Speaker 2>that door over there and get a key, or go

1482
01:03:46.119 --> 01:03:48.480
<v Speaker 2>through event, but there I feel very small and some

1483
01:03:48.519 --> 01:03:50.360
<v Speaker 2>of them always lead to the same spots, and like

1484
01:03:50.440 --> 01:03:52.840
<v Speaker 2>Dy'll mention overalls when we talk about it on after nine,

1485
01:03:52.880 --> 01:03:55.360
<v Speaker 2>it's like, yeah, I need to pickpocket someone I lasers

1486
01:03:55.360 --> 01:03:58.039
<v Speaker 2>than the eye. Oh and they there, you lays them

1487
01:03:58.039 --> 01:04:00.280
<v Speaker 2>and you're like, I'm blind, I'm blind, and you just

1488
01:04:00.280 --> 01:04:01.239
<v Speaker 2>take it and there's.

1489
01:04:01.199 --> 01:04:04.079
<v Speaker 1>Ridiculous and I can't believe that's how that works.

1490
01:04:04.519 --> 01:04:07.679
<v Speaker 2>Yeah, and that's where again, that's where something where for me,

1491
01:04:07.840 --> 01:04:09.360
<v Speaker 2>some of the diskind with the game where I think

1492
01:04:09.360 --> 01:04:12.039
<v Speaker 2>sometimes they do lean like Kirklen said and Arcadie and

1493
01:04:12.159 --> 01:04:14.280
<v Speaker 2>more cheesy, but then they try and make it very

1494
01:04:14.360 --> 01:04:17.119
<v Speaker 2>seriously with the friends dying and Bond's very depressed. It's

1495
01:04:17.159 --> 01:04:19.239
<v Speaker 2>like if the whole game was like, oh, we're making

1496
01:04:19.239 --> 01:04:22.239
<v Speaker 2>a very slapstick like fun super Asian game, okay, But

1497
01:04:22.239 --> 01:04:23.960
<v Speaker 2>then other times it kind of pulls back and like

1498
01:04:24.239 --> 01:04:27.480
<v Speaker 2>this is serious now. So you'll have a situation where oh,

1499
01:04:27.480 --> 01:04:29.679
<v Speaker 2>I gotta pick I gotta go to this laptop. Oh

1500
01:04:29.679 --> 01:04:32.119
<v Speaker 2>but you can't, dear do because there's people nearby watching,

1501
01:04:32.159 --> 01:04:33.599
<v Speaker 2>But you gotta get this key to do it. So

1502
01:04:33.639 --> 01:04:36.519
<v Speaker 2>if you can laser a person and pickpocket them, you

1503
01:04:36.559 --> 01:04:38.800
<v Speaker 2>can't do the laptop. But none of these people around

1504
01:04:38.800 --> 01:04:40.920
<v Speaker 2>you notice that you just shot this person with a laser.

1505
01:04:40.960 --> 01:04:42.920
<v Speaker 2>It just doesn't fit in. Like I agree with Dean,

1506
01:04:42.960 --> 01:04:46.239
<v Speaker 2>where it just feels easier Hitman always, especially the new ones,

1507
01:04:46.280 --> 01:04:49.039
<v Speaker 2>do feel like a challenge. So I think they just

1508
01:04:49.079 --> 01:04:51.199
<v Speaker 2>put that in there as like the spy aesthetic. But

1509
01:04:51.519 --> 01:04:53.280
<v Speaker 2>that's something that if you're gonna do it in the

1510
01:04:53.320 --> 01:04:54.880
<v Speaker 2>second game, if they do a sequel to I think

1511
01:04:54.920 --> 01:04:56.840
<v Speaker 2>they will so far it's selling well. Is I don't

1512
01:04:56.840 --> 01:04:58.320
<v Speaker 2>think you have to be as hard as hit Man,

1513
01:04:58.360 --> 01:05:00.840
<v Speaker 2>but maybe just up a a little bit with the

1514
01:05:00.920 --> 01:05:04.280
<v Speaker 2>scenarios and the sneaking around and the stelf and we

1515
01:05:04.320 --> 01:05:06.159
<v Speaker 2>again we joke about this on after Night. You'll you

1516
01:05:06.239 --> 01:05:10.599
<v Speaker 2>can destroy fifteen people in a very not even within

1517
01:05:10.679 --> 01:05:12.519
<v Speaker 2>the rooms, like within the same area, and just walk

1518
01:05:12.559 --> 01:05:14.599
<v Speaker 2>over the still guys like yeah, man, I took my

1519
01:05:14.599 --> 01:05:16.760
<v Speaker 2>wife's dog to the ved and everything. It's just there's

1520
01:05:16.800 --> 01:05:19.840
<v Speaker 2>no kind of power scaling for the stealth. So I

1521
01:05:19.840 --> 01:05:21.480
<v Speaker 2>think they just do it in there because like, oh,

1522
01:05:21.480 --> 01:05:23.360
<v Speaker 2>you want to feel like a spy, but it's not

1523
01:05:23.400 --> 01:05:25.400
<v Speaker 2>like Hitman or not even like the Batman games. The

1524
01:05:25.400 --> 01:05:27.119
<v Speaker 2>bat like not the Lego when we talked about that

1525
01:05:27.199 --> 01:05:30.639
<v Speaker 2>was gone, but Lego Batman was very sometimes very strict

1526
01:05:30.639 --> 01:05:32.840
<v Speaker 2>on the stealf and like if you've been seen, you're

1527
01:05:32.880 --> 01:05:35.800
<v Speaker 2>gonna die. It's gonna go anti where this is you

1528
01:05:35.840 --> 01:05:38.960
<v Speaker 2>can get at stuff quite easy, so it kind of

1529
01:05:38.960 --> 01:05:41.159
<v Speaker 2>feels like a in between. That's where when I was

1530
01:05:41.159 --> 01:05:43.199
<v Speaker 2>playing the whole time, it did feel like Hitman light,

1531
01:05:43.280 --> 01:05:45.559
<v Speaker 2>you know, like missing the sugar free is the sugar

1532
01:05:45.599 --> 01:05:47.840
<v Speaker 2>free version, so which is fine, you know, but.

1533
01:05:48.119 --> 01:05:51.239
<v Speaker 3>The eavesdrops was like really just well, yeah, the laser

1534
01:05:51.280 --> 01:05:51.559
<v Speaker 3>to the.

1535
01:05:51.480 --> 01:05:52.840
<v Speaker 1>Eye very appalling.

1536
01:05:53.280 --> 01:05:55.000
<v Speaker 3>I just chose to not do that because it just

1537
01:05:55.039 --> 01:05:58.519
<v Speaker 3>felt weird to me, even though like just stabbing them

1538
01:05:58.559 --> 01:06:00.400
<v Speaker 3>with like the poison, Like it's no differ front, right,

1539
01:06:00.440 --> 01:06:01.800
<v Speaker 3>Like you can make a noise and then all of

1540
01:06:01.840 --> 01:06:03.519
<v Speaker 3>a sudden you like instantly pickpocket and it.

1541
01:06:03.519 --> 01:06:06.000
<v Speaker 1>Doesn't matter if anyone's around you, like like nobody sees

1542
01:06:06.039 --> 01:06:06.400
<v Speaker 1>it happen.

1543
01:06:06.480 --> 01:06:08.800
<v Speaker 3>Yeah, so that was super basic. But for me, it

1544
01:06:08.880 --> 01:06:11.119
<v Speaker 3>was like the eavesdrops because it tells you who the

1545
01:06:11.119 --> 01:06:13.440
<v Speaker 3>person to eave drop is and it shows you where

1546
01:06:13.480 --> 01:06:16.239
<v Speaker 3>to go, so it's just like you're going.

1547
01:06:16.000 --> 01:06:17.920
<v Speaker 1>To hit a to get the information.

1548
01:06:18.079 --> 01:06:21.400
<v Speaker 3>Like like it just didn't seem like I like, like

1549
01:06:21.480 --> 01:06:23.760
<v Speaker 3>give me an option to just disable that on the hut,

1550
01:06:23.840 --> 01:06:25.480
<v Speaker 3>you know, like maybe if I just randomly get into

1551
01:06:25.519 --> 01:06:27.480
<v Speaker 3>the right spot, like okay, now I can eavesdrop there,

1552
01:06:27.519 --> 01:06:29.199
<v Speaker 3>or if I happen to, like because that would happen

1553
01:06:29.280 --> 01:06:30.760
<v Speaker 3>in hit Man, right like if you're in the right

1554
01:06:30.760 --> 01:06:34.360
<v Speaker 3>place at the right time, Like like I maybe there's

1555
01:06:34.400 --> 01:06:35.400
<v Speaker 3>an indicator or.

1556
01:06:35.400 --> 01:06:37.280
<v Speaker 1>I just think that doesn't work because in this game,

1557
01:06:37.360 --> 01:06:40.480
<v Speaker 1>you like have to do that to get past that

1558
01:06:40.599 --> 01:06:43.159
<v Speaker 1>section in certain situations. Right Like, it isn't that free

1559
01:06:43.159 --> 01:06:45.239
<v Speaker 1>form of a game where it doesn't matter if you

1560
01:06:45.239 --> 01:06:47.519
<v Speaker 1>don't find that thing because you like weren't because you

1561
01:06:47.599 --> 01:06:49.880
<v Speaker 1>were looking very hard. It's like the game is just

1562
01:06:49.920 --> 01:06:53.000
<v Speaker 1>linear enough that you except for small sequences where there

1563
01:06:53.119 --> 01:06:54.960
<v Speaker 1>is more like freedom and how you solve things. But

1564
01:06:55.000 --> 01:06:57.920
<v Speaker 1>it's like you got to get this this security bracelet

1565
01:06:58.280 --> 01:07:00.159
<v Speaker 1>and there's really one way to do it. Maybe be

1566
01:07:00.199 --> 01:07:02.519
<v Speaker 1>two ways, but like it is kind of limited in

1567
01:07:02.519 --> 01:07:06.719
<v Speaker 1>that way. But yeah, I mean I think that's like

1568
01:07:06.760 --> 01:07:09.320
<v Speaker 1>I love the gadgets. I think they're fun. They feel

1569
01:07:09.400 --> 01:07:12.360
<v Speaker 1>very powerful. I do think it's ridiculous how publicly you

1570
01:07:12.400 --> 01:07:14.599
<v Speaker 1>can do them, as we just mentioned, and it's funny

1571
01:07:14.639 --> 01:07:18.519
<v Speaker 1>to me. Like the most powerful tool in hit Man,

1572
01:07:18.559 --> 01:07:21.400
<v Speaker 1>like the Hitman recent hitm Man trilogy is the seeker

1573
01:07:21.559 --> 01:07:23.960
<v Speaker 1>like poison dark gun where you shoot someone with the

1574
01:07:24.000 --> 01:07:25.480
<v Speaker 1>thing it makes them sick and then they go to

1575
01:07:25.559 --> 01:07:27.840
<v Speaker 1>the nearest bathroom or garbage and puke it up. And

1576
01:07:27.840 --> 01:07:30.239
<v Speaker 1>that's like the best way to isolate a target or

1577
01:07:30.400 --> 01:07:32.960
<v Speaker 1>regard or whatever it is, to reband in their posts

1578
01:07:33.000 --> 01:07:35.199
<v Speaker 1>or go somewhere like a bathroom that's like a hidden

1579
01:07:35.239 --> 01:07:37.800
<v Speaker 1>place where you can just execute them without it being

1580
01:07:38.400 --> 01:07:41.920
<v Speaker 1>seen in public. But and the limitation of hit Man

1581
01:07:42.039 --> 01:07:43.920
<v Speaker 1>is that if you bring down the mission, you get

1582
01:07:43.960 --> 01:07:46.639
<v Speaker 1>two shots with it. It's pretty hard to hit because it

1583
01:07:46.719 --> 01:07:49.280
<v Speaker 1>like falls with gravity super quick because it's a dark gun,

1584
01:07:49.360 --> 01:07:52.000
<v Speaker 1>not like a big pistol or something like that. And

1585
01:07:52.039 --> 01:07:53.639
<v Speaker 1>that's it. So you get two shots, you gotta make

1586
01:07:53.639 --> 01:07:55.639
<v Speaker 1>them count and they might not go where you want

1587
01:07:55.679 --> 01:07:57.719
<v Speaker 1>them to. But the fact that in this game you

1588
01:07:57.760 --> 01:07:59.760
<v Speaker 1>pretty much have like infinite use of it. Obviously you

1589
01:07:59.800 --> 01:08:03.079
<v Speaker 1>got to like collect resources and whatnot, and it's like

1590
01:08:03.199 --> 01:08:06.800
<v Speaker 1>does not alert people in public is insane to me,

1591
01:08:07.039 --> 01:08:10.679
<v Speaker 1>Like it's just you've taken the most overpowered not overpowered

1592
01:08:10.719 --> 01:08:12.800
<v Speaker 1>like they've balanced it, but you've taken the most powerful

1593
01:08:13.119 --> 01:08:15.760
<v Speaker 1>tool in the recent Hitman games and made that just

1594
01:08:15.800 --> 01:08:18.600
<v Speaker 1>like twelve times better and more free to use, which

1595
01:08:18.640 --> 01:08:20.520
<v Speaker 1>is which is just crazy. And then like the laser

1596
01:08:20.560 --> 01:08:22.119
<v Speaker 1>beam is like just as good in terms of getting

1597
01:08:22.119 --> 01:08:24.000
<v Speaker 1>through doors and things like that in a public way

1598
01:08:24.560 --> 01:08:27.520
<v Speaker 1>or stunning people. And honestly, there's things like I the

1599
01:08:27.520 --> 01:08:30.199
<v Speaker 1>camera flash one, I use it in the mission, you

1600
01:08:30.239 --> 01:08:31.359
<v Speaker 1>get it, and then I like took it off and

1601
01:08:31.359 --> 01:08:32.640
<v Speaker 1>never really put it back on. So I think with

1602
01:08:32.720 --> 01:08:34.800
<v Speaker 1>the tax sims is when I'll start to actually experiment

1603
01:08:34.880 --> 01:08:36.880
<v Speaker 1>and like figure out some of these more mechanical things

1604
01:08:36.880 --> 01:08:38.560
<v Speaker 1>because it just makes more sense. But it's like I

1605
01:08:38.560 --> 01:08:40.640
<v Speaker 1>always needed the laser things. I gotta get through doors,

1606
01:08:40.880 --> 01:08:43.159
<v Speaker 1>and then like I love I love my dark guns.

1607
01:08:43.159 --> 01:08:45.000
<v Speaker 1>I'm my poison Dark and I'm gonna use that too,

1608
01:08:45.279 --> 01:08:47.039
<v Speaker 1>And so I feel like that they need to add

1609
01:08:47.399 --> 01:08:49.199
<v Speaker 1>I don't know why they limited it so you can't

1610
01:08:49.239 --> 01:08:51.399
<v Speaker 1>can only put on three, well, it starts with two

1611
01:08:51.439 --> 01:08:52.960
<v Speaker 1>and then you eventually get a third slot you can

1612
01:08:52.960 --> 01:08:55.640
<v Speaker 1>put on later. I don't know why they did that.

1613
01:08:55.720 --> 01:08:57.239
<v Speaker 1>I even after beating the game, I can't think of

1614
01:08:57.239 --> 01:08:59.159
<v Speaker 1>a why the reason why they would limit that. And

1615
01:08:59.199 --> 01:09:01.880
<v Speaker 1>there's just like buttons, but you know, Hitman, you can

1616
01:09:01.920 --> 01:09:04.079
<v Speaker 1>carry forty eight items in your pocket, and like they

1617
01:09:04.079 --> 01:09:05.840
<v Speaker 1>find a way to make that work. So I feel

1618
01:09:05.840 --> 01:09:08.680
<v Speaker 1>like they could have done the same here. But yeah,

1619
01:09:08.720 --> 01:09:10.479
<v Speaker 1>I get so for anyone doesn't played the game, like

1620
01:09:10.479 --> 01:09:13.239
<v Speaker 1>I guess that's how the mechanic works is you have

1621
01:09:13.359 --> 01:09:16.760
<v Speaker 1>certain tools that are on like electric resource, and some

1622
01:09:16.840 --> 01:09:20.039
<v Speaker 1>that are on like a chemical chemical resource, and then

1623
01:09:20.079 --> 01:09:22.880
<v Speaker 1>as you go around the level there's you know, bottles

1624
01:09:22.880 --> 01:09:25.880
<v Speaker 1>of spray everywhere, phones, drills. You can pick up these

1625
01:09:25.880 --> 01:09:28.640
<v Speaker 1>things and it fills that specific dial and then you

1626
01:09:28.680 --> 01:09:31.319
<v Speaker 1>can just use those things pretty much freely, and normally

1627
01:09:31.359 --> 01:09:32.840
<v Speaker 1>you can get like one or two shots off of

1628
01:09:32.880 --> 01:09:35.760
<v Speaker 1>the thing before you got to recharge. But I think

1629
01:09:35.800 --> 01:09:37.840
<v Speaker 1>the problem with it is like that could make it

1630
01:09:37.920 --> 01:09:40.760
<v Speaker 1>a much more free form, open system than Hitman. But

1631
01:09:40.760 --> 01:09:42.359
<v Speaker 1>I think the reality is like when they want you

1632
01:09:42.439 --> 01:09:45.399
<v Speaker 1>to do a specific thing like laser through this door

1633
01:09:45.600 --> 01:09:48.159
<v Speaker 1>or poison dart this guy so you can pickpocket him,

1634
01:09:48.399 --> 01:09:51.720
<v Speaker 1>like they will just put the chemical or the drills

1635
01:09:51.880 --> 01:09:53.319
<v Speaker 1>on the table right next to the guy, and so

1636
01:09:53.359 --> 01:09:55.600
<v Speaker 1>it never feels like ooh, I was like I did

1637
01:09:55.600 --> 01:09:57.119
<v Speaker 1>this in a smart way. It just felt like the

1638
01:09:57.159 --> 01:09:59.119
<v Speaker 1>game wanted me to do this specific thing, and I

1639
01:09:59.199 --> 01:10:01.479
<v Speaker 1>just did what it wanted too. So I think it's

1640
01:10:02.119 --> 01:10:05.479
<v Speaker 1>an interesting evolution of like Man's mechanics of like putting

1641
01:10:05.520 --> 01:10:06.960
<v Speaker 1>things all in your pocket and putting them on like

1642
01:10:06.960 --> 01:10:10.239
<v Speaker 1>a reshared resource. But I think it honestly just screws

1643
01:10:10.239 --> 01:10:13.039
<v Speaker 1>the balance and it makes makes these things a bit

1644
01:10:13.439 --> 01:10:15.520
<v Speaker 1>too powerful. And I again, I think that what I

1645
01:10:15.560 --> 01:10:17.560
<v Speaker 1>was hoping for from Hitman fan is like I just

1646
01:10:17.560 --> 01:10:20.920
<v Speaker 1>wanted to feel smart or clever from doing a thing,

1647
01:10:21.079 --> 01:10:22.840
<v Speaker 1>and I just never really felt that way with the

1648
01:10:22.960 --> 01:10:24.920
<v Speaker 1>with the gadgets and gameplay mechanics like that.

1649
01:10:25.199 --> 01:10:27.640
<v Speaker 2>Yeah, did Mike did tell us in the discord that

1650
01:10:27.720 --> 01:10:30.000
<v Speaker 2>playing on the hardest difficulty and then when he swapped

1651
01:10:30.000 --> 01:10:32.760
<v Speaker 2>over to the intermeet or they Intended, he did say

1652
01:10:32.800 --> 01:10:34.880
<v Speaker 2>like the gadgets were a lot easier to find those

1653
01:10:34.960 --> 01:10:37.359
<v Speaker 2>resources and he felt more powered up. So I do

1654
01:10:37.439 --> 01:10:38.760
<v Speaker 2>want to play on the harder one and see if

1655
01:10:38.800 --> 01:10:41.880
<v Speaker 2>that is more of a punishment system where okay, you

1656
01:10:41.920 --> 01:10:44.239
<v Speaker 2>can do the start here, but now he might be

1657
01:10:44.279 --> 01:10:46.039
<v Speaker 2>out for a little bit. And that's where he did.

1658
01:10:46.119 --> 01:10:47.880
<v Speaker 2>He may sound like he was very surprised. I think

1659
01:10:47.920 --> 01:10:50.600
<v Speaker 2>he said, like the hand hand combat didn't change much

1660
01:10:50.600 --> 01:10:52.800
<v Speaker 2>for him, but the gadgets were something so awesome. We

1661
01:10:52.800 --> 01:10:55.199
<v Speaker 2>all played on Intended, so we don't know what that's

1662
01:10:55.199 --> 01:10:57.439
<v Speaker 2>like for everybody else, but I, you know, intend yeah.

1663
01:10:57.439 --> 01:10:58.880
<v Speaker 1>He Also one of the gadgets is just like an

1664
01:10:58.920 --> 01:11:00.479
<v Speaker 1>explosive miss all.

1665
01:11:01.920 --> 01:11:03.880
<v Speaker 2>The pen. Yeah, I love the pen. Yeah, might go

1666
01:11:03.920 --> 01:11:05.880
<v Speaker 2>to is the laser the pen. And then it was

1667
01:11:06.000 --> 01:11:08.319
<v Speaker 2>I love the earbuds that were the bombs. I loved

1668
01:11:08.680 --> 01:11:09.279
<v Speaker 2>spamming those.

1669
01:11:09.439 --> 01:11:11.439
<v Speaker 1>I barely use those, that's that's fun. So I gotta

1670
01:11:11.520 --> 01:11:11.960
<v Speaker 1>check those out.

1671
01:11:12.119 --> 01:11:13.800
<v Speaker 2>Yeah they were. They were just great until I got

1672
01:11:13.800 --> 01:11:16.000
<v Speaker 2>the missile because the missile pen comes later. Those were

1673
01:11:16.079 --> 01:11:19.399
<v Speaker 2>just great, like cloud like crowd clearing things. If you

1674
01:11:19.399 --> 01:11:21.479
<v Speaker 2>get to the shootout, there's three guys together, throw one,

1675
01:11:21.479 --> 01:11:23.560
<v Speaker 2>they all get days. Then you can easily just hit

1676
01:11:23.600 --> 01:11:24.680
<v Speaker 2>your combos and whatnot.

1677
01:11:24.800 --> 01:11:27.960
<v Speaker 1>So and the taxiing stuff too, like you have to

1678
01:11:28.000 --> 01:11:30.479
<v Speaker 1>buy the gadgets, which honestly did not take me that long.

1679
01:11:30.640 --> 01:11:32.920
<v Speaker 1>But then there is also like not skill tree stuff,

1680
01:11:32.960 --> 01:11:34.800
<v Speaker 1>but there is like further upgrades you can get on them,

1681
01:11:34.800 --> 01:11:37.399
<v Speaker 1>which I think reduces like the cost to use them,

1682
01:11:37.439 --> 01:11:39.520
<v Speaker 1>and maybe some other benefits as well. So it maybe

1683
01:11:39.520 --> 01:11:42.359
<v Speaker 1>seems like it evolves some of them the gadgets too,

1684
01:11:42.399 --> 01:11:43.920
<v Speaker 1>So I have to explore some more of that one

1685
01:11:43.960 --> 01:11:46.000
<v Speaker 1>I've gotten in there, because you you got like currency

1686
01:11:46.359 --> 01:11:48.279
<v Speaker 1>from beating missions that you can then use to unlock

1687
01:11:48.359 --> 01:11:51.199
<v Speaker 1>things like that. Yeah, yeah, Kirktly, But do you have

1688
01:11:51.239 --> 01:11:54.279
<v Speaker 1>a favorite gadget or a fun gadget anecdote or something

1689
01:11:54.319 --> 01:11:58.000
<v Speaker 1>like that? Uh, the pot like the poison dart phone.

1690
01:11:58.199 --> 01:12:00.600
<v Speaker 3>That was just I mean I really love that one,

1691
01:12:00.640 --> 01:12:02.840
<v Speaker 3>and it's it's very hip men like just poisoning people

1692
01:12:02.880 --> 01:12:05.239
<v Speaker 3>to get them to the like the the shit or whatever.

1693
01:12:05.239 --> 01:12:07.359
<v Speaker 3>They go puke and then you just garrot them.

1694
01:12:07.600 --> 01:12:09.640
<v Speaker 1>Uh and yeah, it it just I.

1695
01:12:09.600 --> 01:12:11.800
<v Speaker 3>Don't know that that one's see like it's still ope,

1696
01:12:11.960 --> 01:12:14.079
<v Speaker 3>but it seemed less opy than just lasering people. You're

1697
01:12:14.159 --> 01:12:17.159
<v Speaker 3>kind of forced to use the laser and it's just

1698
01:12:17.239 --> 01:12:19.600
<v Speaker 3>it's it's kind of crazy, like like the effect when

1699
01:12:19.600 --> 01:12:21.720
<v Speaker 3>it goes off to is like how does nobody fucking

1700
01:12:21.800 --> 01:12:22.880
<v Speaker 3>notice this thing going off?

1701
01:12:23.239 --> 01:12:24.279
<v Speaker 1>It's photon ray?

1702
01:12:25.479 --> 01:12:28.600
<v Speaker 3>And then just I'm a sucker for the little smoke screen,

1703
01:12:28.680 --> 01:12:30.479
<v Speaker 3>so I always brought that with me. It was good

1704
01:12:30.520 --> 01:12:32.359
<v Speaker 3>when shit hits the fan, drop that and then you're

1705
01:12:32.399 --> 01:12:35.000
<v Speaker 3>just you're like Batman, just just get to a different area.

1706
01:12:35.039 --> 01:12:38.600
<v Speaker 3>It's yeah, I I I will say I just doubling

1707
01:12:38.680 --> 01:12:40.239
<v Speaker 3>up on it. I had so much fun, just like

1708
01:12:40.760 --> 01:12:43.119
<v Speaker 3>in those moments like shit hits the Fan, and you

1709
01:12:43.159 --> 01:12:45.279
<v Speaker 3>like bum rush one guy and then it kind of like.

1710
01:12:45.199 --> 01:12:46.079
<v Speaker 1>Settles the situation.

1711
01:12:46.479 --> 01:12:49.079
<v Speaker 3>Sure, it's like, okay, how do people not really hear

1712
01:12:49.319 --> 01:12:52.119
<v Speaker 3>me just dismantle this guy? But like that stuff happens

1713
01:12:52.119 --> 01:12:54.399
<v Speaker 3>in Double of seven movies all the time, right, like

1714
01:12:54.399 --> 01:12:56.199
<v Speaker 3>like he just beats the shit out of this guy,

1715
01:12:56.319 --> 01:12:59.159
<v Speaker 3>smashes his head on like against the wall, and someone

1716
01:12:59.239 --> 01:13:02.039
<v Speaker 3>right around the corner even hear them. But all all

1717
01:13:02.039 --> 01:13:03.720
<v Speaker 3>of that stuff was really fun, like like whether it's like,

1718
01:13:03.760 --> 01:13:06.520
<v Speaker 3>holy shit, I think stuff's gonna hit the fan here,

1719
01:13:07.079 --> 01:13:09.600
<v Speaker 3>and then you drop some smoke screen or whatever, like

1720
01:13:09.920 --> 01:13:14.560
<v Speaker 3>just re route and yeah, balancing with the gadgets was

1721
01:13:14.600 --> 01:13:17.439
<v Speaker 3>really fun on top of the hand to hat hand

1722
01:13:17.439 --> 01:13:18.159
<v Speaker 3>to hand combat.

1723
01:13:18.439 --> 01:13:21.760
<v Speaker 1>Mm hmm. Yeah. And maybe with that we'll actually let's

1724
01:13:21.760 --> 01:13:26.680
<v Speaker 1>take our last ad break. We'll be right back. Okay,

1725
01:13:26.720 --> 01:13:30.920
<v Speaker 1>we are back. Yeah. I kind of want to segue

1726
01:13:30.960 --> 01:13:34.359
<v Speaker 1>this into talking about the first bigger mission of the game,

1727
01:13:34.359 --> 01:13:37.319
<v Speaker 1>which is the the Chess tournament car pathon Mountains that

1728
01:13:37.720 --> 01:13:39.680
<v Speaker 1>that whole section which I think I talked about this

1729
01:13:39.720 --> 01:13:42.680
<v Speaker 1>when we did that coverage of that showcase, but I

1730
01:13:42.720 --> 01:13:45.239
<v Speaker 1>really like that this is the first i'll say, major

1731
01:13:45.319 --> 01:13:48.479
<v Speaker 1>mission of this game. Carpathian Mountains because the last mission

1732
01:13:48.479 --> 01:13:50.920
<v Speaker 1>and hit Man three is the Carpathian Mountains. It's a

1733
01:13:51.000 --> 01:13:53.720
<v Speaker 1>very different kind of mission, but I just really like that.

1734
01:13:54.119 --> 01:13:55.920
<v Speaker 1>I think that's just a very cute, little kind of

1735
01:13:55.920 --> 01:13:58.319
<v Speaker 1>Easter egg moment. And also it's like the setting is

1736
01:13:58.359 --> 01:14:00.800
<v Speaker 1>like a chess tournament, which like there's a a mission

1737
01:14:00.880 --> 01:14:02.520
<v Speaker 1>or two and hit Man that is kind of all

1738
01:14:02.520 --> 01:14:04.760
<v Speaker 1>about chess and taking out like a chess guy and stuff.

1739
01:14:04.800 --> 01:14:06.640
<v Speaker 1>So I don't know, there's just certain things that felt

1740
01:14:06.680 --> 01:14:09.159
<v Speaker 1>like kind of going back to some of their favorites.

1741
01:14:09.159 --> 01:14:13.000
<v Speaker 1>I mean, even the club is extremely reminiscent of the

1742
01:14:13.119 --> 01:14:16.239
<v Speaker 1>underground nightclub mission in hit Man three in Berlin, so

1743
01:14:16.319 --> 01:14:18.000
<v Speaker 1>that was kind of fun as well to have like

1744
01:14:18.039 --> 01:14:20.479
<v Speaker 1>a different variation on some of that stuff.

1745
01:14:20.600 --> 01:14:22.920
<v Speaker 2>They love the nightclub missions because there's one of blood

1746
01:14:22.960 --> 01:14:26.880
<v Speaker 2>Money too. Yeah, it's a staple, and even Kana Lynch

1747
01:14:26.920 --> 01:14:29.680
<v Speaker 2>has I think there's one big set piece too, because

1748
01:14:29.720 --> 01:14:31.800
<v Speaker 2>I know, you just murder everybody's cane. So yeah, they

1749
01:14:32.039 --> 01:14:32.920
<v Speaker 2>love their nightclubs.

1750
01:14:33.000 --> 01:14:36.479
<v Speaker 1>So yeah, yeah, and then yeah, I mean this mission is,

1751
01:14:36.520 --> 01:14:37.960
<v Speaker 1>like I said, kind of the most hit manny and

1752
01:14:37.960 --> 01:14:39.840
<v Speaker 1>that there's like it starts out with how do you

1753
01:14:39.840 --> 01:14:41.560
<v Speaker 1>get in the building, and you have like multiple ways

1754
01:14:41.640 --> 01:14:43.279
<v Speaker 1>you can do this. You can go like a key card,

1755
01:14:43.319 --> 01:14:46.000
<v Speaker 1>grow it through security, you can sneak around the one side,

1756
01:14:46.039 --> 01:14:48.600
<v Speaker 1>and like you can start a fire to distract people,

1757
01:14:48.600 --> 01:14:50.239
<v Speaker 1>and then like climb through these things on the side,

1758
01:14:50.279 --> 01:14:52.039
<v Speaker 1>so you can do all these fun different things, and

1759
01:14:52.079 --> 01:14:54.479
<v Speaker 1>then it feels like you can have a few options,

1760
01:14:54.520 --> 01:14:55.640
<v Speaker 1>Like at one point you got to get down to

1761
01:14:55.640 --> 01:14:57.279
<v Speaker 1>the laundry room, and there's like a few different ways

1762
01:14:57.319 --> 01:14:59.039
<v Speaker 1>you can kind of sneak in to get in there

1763
01:14:59.079 --> 01:15:01.560
<v Speaker 1>as well. And so this mission is definitely the highlight

1764
01:15:01.640 --> 01:15:03.560
<v Speaker 1>for me, definitely my favorite in the game, maybe not

1765
01:15:03.600 --> 01:15:06.279
<v Speaker 1>like visually, although visually it does a gorgeous cool map.

1766
01:15:06.319 --> 01:15:09.560
<v Speaker 1>I think there's just more unique locations. But I did

1767
01:15:10.159 --> 01:15:12.800
<v Speaker 1>really enjoy this one thing too. Like in Hitman, they

1768
01:15:12.800 --> 01:15:15.560
<v Speaker 1>have the enforcers of like the NPCs that can see

1769
01:15:15.600 --> 01:15:18.119
<v Speaker 1>through your disguises are always kind of keeping out for you.

1770
01:15:18.479 --> 01:15:21.439
<v Speaker 1>I really like thematically how you're not you're supposed to

1771
01:15:21.439 --> 01:15:23.000
<v Speaker 1>be to the chauffeur, you're not supposed to be in

1772
01:15:23.000 --> 01:15:25.920
<v Speaker 1>this building. And so the enforcers on this map, other

1773
01:15:25.960 --> 01:15:29.000
<v Speaker 1>than like like guards and like prohibited areas, are like

1774
01:15:29.079 --> 01:15:31.159
<v Speaker 1>your members of the team. You're I six members and

1775
01:15:31.199 --> 01:15:33.119
<v Speaker 1>they're just around the party and you're not supposed to

1776
01:15:33.119 --> 01:15:33.760
<v Speaker 1>walk past that.

1777
01:15:33.760 --> 01:15:34.199
<v Speaker 2>That's fun.

1778
01:15:34.479 --> 01:15:36.279
<v Speaker 1>So I just I love that idea. I think that's

1779
01:15:36.479 --> 01:15:39.880
<v Speaker 1>that's a really cool, a cool thing. And yeah, in general,

1780
01:15:39.920 --> 01:15:42.560
<v Speaker 1>I just I really love this mission. It goes all

1781
01:15:42.600 --> 01:15:44.920
<v Speaker 1>sorts of places, whether it's going to the upper floors.

1782
01:15:45.319 --> 01:15:47.199
<v Speaker 1>The laundry room is a you know, it was a

1783
01:15:47.199 --> 01:15:50.079
<v Speaker 1>fun section, but then there's a one of the tax

1784
01:15:50.079 --> 01:15:54.239
<v Speaker 1>Sims is a heightened, even harder version of that launder room.

1785
01:15:54.239 --> 01:15:56.840
<v Speaker 1>And now only Io can make me a huge fan

1786
01:15:56.880 --> 01:15:58.720
<v Speaker 1>of a laundry room sequence in a game, because now

1787
01:15:58.720 --> 01:16:01.000
<v Speaker 1>I've really grown attached to the level designing there is

1788
01:16:01.039 --> 01:16:04.159
<v Speaker 1>so intricate and really great, so excited to see what

1789
01:16:04.159 --> 01:16:06.720
<v Speaker 1>other ones in Taxims really gives me more appreciation for

1790
01:16:06.760 --> 01:16:09.079
<v Speaker 1>what felt like a small, like nothing area before, but

1791
01:16:09.119 --> 01:16:12.359
<v Speaker 1>it's now like a really interesting lead designed level. But

1792
01:16:12.439 --> 01:16:14.880
<v Speaker 1>I mean from start to finish, like you know, after that,

1793
01:16:14.880 --> 01:16:17.920
<v Speaker 1>obviously there's the car chase, the plane sequence, all that stuff,

1794
01:16:17.920 --> 01:16:19.920
<v Speaker 1>which kind of was in the trailer to be fair.

1795
01:16:20.199 --> 01:16:23.439
<v Speaker 1>You get the fight in like the wine cellar as well,

1796
01:16:23.479 --> 01:16:26.640
<v Speaker 1>which I was just run around spamming wine bottle throwing.

1797
01:16:26.680 --> 01:16:28.960
<v Speaker 1>Oh it's like all I was doing in that sequence

1798
01:16:29.039 --> 01:16:30.800
<v Speaker 1>because I was getting crushed in the hand to hand

1799
01:16:31.319 --> 01:16:35.319
<v Speaker 1>so many wine bottles. So you're talking about, what's that sorry,

1800
01:16:35.680 --> 01:16:38.800
<v Speaker 1>like when you're fighting the twins and then yeah, exactly, yeah, man,

1801
01:16:39.199 --> 01:16:41.359
<v Speaker 1>it's because, yeah, you have to like do like a

1802
01:16:41.359 --> 01:16:43.920
<v Speaker 1>proper combo, like like at least multiple hits on one

1803
01:16:43.960 --> 01:16:46.279
<v Speaker 1>guy to like even break their shield or whatever. And

1804
01:16:46.319 --> 01:16:48.960
<v Speaker 1>what I was at one point, I was literally just

1805
01:16:49.000 --> 01:16:50.520
<v Speaker 1>one punch on one of them and then I would

1806
01:16:50.560 --> 01:16:52.319
<v Speaker 1>go to the other target and one punch on him

1807
01:16:52.399 --> 01:16:53.720
<v Speaker 1>and they wouldn't go down.

1808
01:16:53.800 --> 01:16:55.760
<v Speaker 3>So I literally was just I'm not even kidding. I

1809
01:16:55.800 --> 01:16:57.800
<v Speaker 3>did that for like twenty plus times, and I was

1810
01:16:57.880 --> 01:17:00.640
<v Speaker 3>just laughing to myself watching the seats where I would

1811
01:17:00.640 --> 01:17:02.760
<v Speaker 3>just punch one of them and then punch the other

1812
01:17:02.760 --> 01:17:05.119
<v Speaker 3>one and like it like I've just stunlocked them, like

1813
01:17:05.119 --> 01:17:07.640
<v Speaker 3>like they like they couldn't recover fast enough, so they're

1814
01:17:07.680 --> 01:17:10.399
<v Speaker 3>just like bouncing off and then and then we're getting

1815
01:17:10.439 --> 01:17:13.800
<v Speaker 3>knocked out. It was just such a comical, uh sequence

1816
01:17:13.800 --> 01:17:15.880
<v Speaker 3>of events. And then and then eventually, yeah, you do

1817
01:17:15.960 --> 01:17:17.399
<v Speaker 3>like the the combo to kind of break them, do

1818
01:17:17.520 --> 01:17:19.000
<v Speaker 3>or like grab them and then and then give them

1819
01:17:19.039 --> 01:17:21.199
<v Speaker 3>a couple of hits there. But yeah, in that moment, man,

1820
01:17:21.279 --> 01:17:24.079
<v Speaker 3>I was laughing so hard to itself, just just chain

1821
01:17:24.199 --> 01:17:26.439
<v Speaker 3>these punches and they were just knock going down, just

1822
01:17:26.479 --> 01:17:27.800
<v Speaker 3>taking these fists of the face.

1823
01:17:28.680 --> 01:17:31.239
<v Speaker 1>Mm hmm. Yeah. So I mean that that whole that

1824
01:17:31.239 --> 01:17:34.720
<v Speaker 1>whole mission is just fantastic. It's great for me. Is

1825
01:17:34.760 --> 01:17:38.479
<v Speaker 1>the peak of the game. I don't know any any

1826
01:17:38.520 --> 01:17:40.920
<v Speaker 1>other thoughts on that sequence that we haven't talked about yet.

1827
01:17:41.520 --> 01:17:44.079
<v Speaker 3>No, I like a layered That level is like you said,

1828
01:17:44.079 --> 01:17:45.920
<v Speaker 3>like you started, is just the chowfeur and it's like, oh,

1829
01:17:45.920 --> 01:17:48.079
<v Speaker 3>what's that guy doing? And then you investigate and it's

1830
01:17:48.079 --> 01:17:49.520
<v Speaker 3>like okay, I gotta get in there. And then it

1831
01:17:49.640 --> 01:17:51.439
<v Speaker 3>just one thing leads to the other. I like hel

1832
01:17:51.520 --> 01:17:54.119
<v Speaker 3>Monro like ends up helping you out and it's like, hey,

1833
01:17:54.119 --> 01:17:56.119
<v Speaker 3>we can't tell Cressida. So there's like just a bunch

1834
01:17:56.199 --> 01:17:58.640
<v Speaker 3>of layers to things that are going on. I like

1835
01:17:58.640 --> 01:18:00.880
<v Speaker 3>like how it's like, hey, we gotta do this, Like

1836
01:18:00.920 --> 01:18:02.640
<v Speaker 3>this guy is playing a bomb or somewhere, like all

1837
01:18:02.640 --> 01:18:05.960
<v Speaker 3>of a sudden, it gets like really ramped up the intensity. Yeah,

1838
01:18:06.159 --> 01:18:09.119
<v Speaker 3>I think it's a really really just perfectly paced level.

1839
01:18:10.119 --> 01:18:12.640
<v Speaker 2>Yeah, it's probably the best one story wise too, because

1840
01:18:12.640 --> 01:18:14.680
<v Speaker 2>all of them have story, but you're just getting multiple

1841
01:18:14.720 --> 01:18:18.319
<v Speaker 2>layers of bonds starting out all agents out there they're

1842
01:18:18.319 --> 01:18:20.359
<v Speaker 2>looking for Double oh nine. But then there's this bomb

1843
01:18:20.359 --> 01:18:22.319
<v Speaker 2>where they introduce the twins, and there's the twist at

1844
01:18:22.319 --> 01:18:23.880
<v Speaker 2>the end with the bomb. So I think it's the

1845
01:18:23.920 --> 01:18:26.560
<v Speaker 2>one that's propelled the most with the characters in the story.

1846
01:18:26.720 --> 01:18:31.680
<v Speaker 1>So yeah, definitely, And I guess yeah, talk about a

1847
01:18:31.680 --> 01:18:34.319
<v Speaker 1>little bit more about the hand hand combat. You know,

1848
01:18:34.359 --> 01:18:36.560
<v Speaker 1>obviously a part of it is it's so environment based

1849
01:18:36.560 --> 01:18:39.760
<v Speaker 1>of like smashing people into walls or into each other,

1850
01:18:39.920 --> 01:18:43.520
<v Speaker 1>or throwing them over ledges, throwing them just over whatever

1851
01:18:43.520 --> 01:18:45.279
<v Speaker 1>it is, picking up things and throwing them like at

1852
01:18:45.279 --> 01:18:47.439
<v Speaker 1>one point you like grab a keyboard and smacky smack

1853
01:18:47.439 --> 01:18:48.920
<v Speaker 1>a guy over the head, which I which I really

1854
01:18:48.960 --> 01:18:51.399
<v Speaker 1>like the visual of and just fun Like most spoke

1855
01:18:51.439 --> 01:18:53.840
<v Speaker 1>moments like that's rather than just having like a inventory

1856
01:18:53.840 --> 01:18:55.960
<v Speaker 1>full of random crap like you do in Hitman, it's

1857
01:18:56.000 --> 01:18:58.279
<v Speaker 1>just random crap in the environment and you just very

1858
01:18:58.560 --> 01:19:00.720
<v Speaker 1>easily kind of lock onto a and chuck it at

1859
01:19:00.760 --> 01:19:04.880
<v Speaker 1>his head. Travis, obviously, this is a classic kind of like, oh,

1860
01:19:04.880 --> 01:19:07.279
<v Speaker 1>when there's a yellow attack, you can parry that one.

1861
01:19:07.399 --> 01:19:09.760
<v Speaker 1>There's a red attack, you can't. You gotta dodge that one.

1862
01:19:09.880 --> 01:19:11.399
<v Speaker 1>But what is it about the combat that kind of

1863
01:19:11.399 --> 01:19:14.000
<v Speaker 1>elevated it beyond just so many other games that have

1864
01:19:14.039 --> 01:19:15.720
<v Speaker 1>a combat system that it is quite similar to this,

1865
01:19:15.760 --> 01:19:17.039
<v Speaker 1>Like why did you love it so much?

1866
01:19:17.119 --> 01:19:19.680
<v Speaker 2>Yeah? Like I said, for me, the other the Spider Man,

1867
01:19:19.760 --> 01:19:21.359
<v Speaker 2>the Batman, the Lord of the Rings, they feel so

1868
01:19:21.520 --> 01:19:23.520
<v Speaker 2>kind of surgical and then kind of makes sense for

1869
01:19:23.560 --> 01:19:26.560
<v Speaker 2>those characters Superhero these nights, and especially with this to

1870
01:19:26.720 --> 01:19:29.720
<v Speaker 2>its bonds starting out. So in that sense, it's even

1871
01:19:29.760 --> 01:19:33.000
<v Speaker 2>the counters and the movements, it's very people are tripping

1872
01:19:33.039 --> 01:19:34.760
<v Speaker 2>all of each other, they're following. When you can throw

1873
01:19:34.840 --> 01:19:37.560
<v Speaker 2>one guy into another, there is like a little you know,

1874
01:19:37.720 --> 01:19:40.079
<v Speaker 2>kind of ricochet to oh, they bump into each other

1875
01:19:40.039 --> 01:19:42.279
<v Speaker 2>and they're not knocked out, but they just you can,

1876
01:19:42.479 --> 01:19:44.159
<v Speaker 2>if I see a guy's coming, I okay, I go

1877
01:19:44.239 --> 01:19:45.880
<v Speaker 2>to take him out, throw them out over there. So

1878
01:19:45.920 --> 01:19:48.199
<v Speaker 2>I think it just had a sense of realism to it. It

1879
01:19:48.119 --> 01:19:50.239
<v Speaker 2>felt like a guy where those other people I mentioned,

1880
01:19:50.680 --> 01:19:54.359
<v Speaker 2>you know, billionaire Superhero train Forever, Spider Man has superhuman power,

1881
01:19:54.439 --> 01:19:57.000
<v Speaker 2>is a knight that has like this sword and whatever

1882
01:19:57.680 --> 01:20:01.159
<v Speaker 2>Elvin Elvish guy with them. This did feel like, okay,

1883
01:20:01.199 --> 01:20:03.600
<v Speaker 2>it is a trained soldier, but it is also just

1884
01:20:03.680 --> 01:20:05.399
<v Speaker 2>a guy, and all these people are just the guys.

1885
01:20:05.560 --> 01:20:07.199
<v Speaker 2>I think that is a little bit difference, where like

1886
01:20:07.239 --> 01:20:09.359
<v Speaker 2>when you fight the Twins, it does feel okay, you've

1887
01:20:09.359 --> 01:20:12.319
<v Speaker 2>got to nail that the timing of the the I

1888
01:20:12.319 --> 01:20:14.520
<v Speaker 2>think they say like the layered counter that type of stuff.

1889
01:20:14.520 --> 01:20:16.239
<v Speaker 2>So there's certain boss spells that do feel like okay,

1890
01:20:16.239 --> 01:20:18.520
<v Speaker 2>it is like a classic fight. But that's what I love.

1891
01:20:18.600 --> 01:20:20.800
<v Speaker 2>Where again they brought that into the Daniel Craig movies

1892
01:20:20.800 --> 01:20:26.000
<v Speaker 2>of it feels very rough and kind of dirty in

1893
01:20:26.039 --> 01:20:29.159
<v Speaker 2>a good way. Yeah, scrappy does not feel so fluid,

1894
01:20:29.159 --> 01:20:31.800
<v Speaker 2>which inspierment. I like where it's like boom boom, and

1895
01:20:31.800 --> 01:20:33.560
<v Speaker 2>Batman jumps over hits that and then he jumps over

1896
01:20:33.600 --> 01:20:35.680
<v Speaker 2>hit that. This is not that sort of way, and

1897
01:20:35.720 --> 01:20:38.800
<v Speaker 2>it feels like there is times where you are not like,

1898
01:20:38.840 --> 01:20:41.119
<v Speaker 2>of course I've lost this Batman Inspiderman. There's times where

1899
01:20:41.159 --> 01:20:43.479
<v Speaker 2>you feel overwhelmed us where like okay, I'd really got

1900
01:20:43.479 --> 01:20:46.119
<v Speaker 2>to just bolt over this like cabinet and just try

1901
01:20:46.159 --> 01:20:48.000
<v Speaker 2>to buy best and look for kit Is there something

1902
01:20:48.039 --> 01:20:50.000
<v Speaker 2>in the throw? Is there not? How am I gonna

1903
01:20:50.039 --> 01:20:51.920
<v Speaker 2>do this? And especially too when you do have a

1904
01:20:51.960 --> 01:20:54.239
<v Speaker 2>combo of the guns and the fighting when people get close.

1905
01:20:54.640 --> 01:20:56.920
<v Speaker 2>So yeah, I think that's what is just the realism

1906
01:20:57.000 --> 01:20:59.039
<v Speaker 2>aspect of it, and it's tons of fun and I

1907
01:20:59.039 --> 01:21:01.479
<v Speaker 2>feel like they also make a good job for the

1908
01:21:01.479 --> 01:21:06.000
<v Speaker 2>the actual fighting kind of mini bosses. They put you

1909
01:21:06.039 --> 01:21:08.079
<v Speaker 2>in a fun environment where some games might just be

1910
01:21:08.199 --> 01:21:09.920
<v Speaker 2>like you're just gonna be in a room, like if

1911
01:21:09.920 --> 01:21:11.479
<v Speaker 2>it's a cell, but you're just like in the room

1912
01:21:11.520 --> 01:21:14.239
<v Speaker 2>and cell. But this feels like specifically designed for we

1913
01:21:14.279 --> 01:21:16.760
<v Speaker 2>want this fight, even though I think story wise it

1914
01:21:16.800 --> 01:21:19.760
<v Speaker 2>was cheesy, like to fight with Monroe. When it starts off,

1915
01:21:19.760 --> 01:21:22.479
<v Speaker 2>you're in a very close like clauserphobic, a kind of

1916
01:21:22.520 --> 01:21:25.079
<v Speaker 2>like hall closet situation. So when you're fighting, you're gonna

1917
01:21:25.119 --> 01:21:26.640
<v Speaker 2>bang up against the wall. And I think that's what

1918
01:21:26.760 --> 01:21:30.079
<v Speaker 2>was great too. It's just the mechanics around where mid fight,

1919
01:21:30.319 --> 01:21:32.399
<v Speaker 2>it's not like some cool attack you can take a guy,

1920
01:21:32.680 --> 01:21:35.000
<v Speaker 2>throw them over a rail, throw him into something else,

1921
01:21:35.000 --> 01:21:37.239
<v Speaker 2>you can throw them in something it gets electrocuted. Just

1922
01:21:37.479 --> 01:21:39.920
<v Speaker 2>all the environmental stuff that way was working good because

1923
01:21:39.920 --> 01:21:42.439
<v Speaker 2>againy or a character that does kill people. So no,

1924
01:21:42.680 --> 01:21:45.319
<v Speaker 2>again just fluid and some realism to it.

1925
01:21:45.399 --> 01:21:51.479
<v Speaker 3>So yeah, well said, uh yeah, definitely good points.

1926
01:21:51.560 --> 01:21:53.520
<v Speaker 1>I like I think it would.

1927
01:21:53.279 --> 01:21:55.640
<v Speaker 3>Being like a little too hard on the combat because

1928
01:21:55.640 --> 01:21:57.560
<v Speaker 3>I do appreciate the scrappy nature to it, Like what

1929
01:21:57.560 --> 01:21:59.279
<v Speaker 3>you said, I like that you can just grab objects,

1930
01:21:59.279 --> 01:22:01.319
<v Speaker 3>throw it at people like that you can just bum

1931
01:22:01.439 --> 01:22:04.039
<v Speaker 3>rush someone, throw them in the wall, grab someone, throw

1932
01:22:04.039 --> 01:22:06.720
<v Speaker 3>them into someone else. When you grab someone and like

1933
01:22:06.960 --> 01:22:10.279
<v Speaker 3>it's just like that that like that pov of you

1934
01:22:10.479 --> 01:22:12.680
<v Speaker 3>just like running somewhere, Like there's not like it's not

1935
01:22:12.680 --> 01:22:15.600
<v Speaker 3>like it's like a static distance that you push them right,

1936
01:22:15.680 --> 01:22:18.359
<v Speaker 3>like you kind of just go until you either like

1937
01:22:18.399 --> 01:22:22.119
<v Speaker 3>lose balance or you just hit something. There's many times too,

1938
01:22:22.119 --> 01:22:23.760
<v Speaker 3>where like maybe you're trying to stealth, you can just

1939
01:22:23.800 --> 01:22:26.279
<v Speaker 3>grab someone and like push them into a door and

1940
01:22:26.319 --> 01:22:27.840
<v Speaker 3>like the door will open, so you kind of just

1941
01:22:27.840 --> 01:22:29.279
<v Speaker 3>like throw them into another room.

1942
01:22:29.319 --> 01:22:31.279
<v Speaker 1>Like I like that layer to it.

1943
01:22:31.680 --> 01:22:33.840
<v Speaker 3>I think just because like man I was doing my

1944
01:22:33.880 --> 01:22:36.079
<v Speaker 3>reps in the taxim, I did so much just like

1945
01:22:36.399 --> 01:22:39.359
<v Speaker 3>identifying those perry timers. No I went to dodge, so

1946
01:22:39.399 --> 01:22:41.720
<v Speaker 3>I just got like so tired of like seeing like

1947
01:22:41.720 --> 01:22:44.119
<v Speaker 3>like the color indicator. I think that's another thing that

1948
01:22:44.199 --> 01:22:45.600
<v Speaker 3>like I kind of wish if you play on like

1949
01:22:45.640 --> 01:22:48.640
<v Speaker 3>the purest difficulty, like you just don't get hut indicators

1950
01:22:48.640 --> 01:22:49.960
<v Speaker 3>like that. I think that would be kind of a

1951
01:22:50.000 --> 01:22:53.479
<v Speaker 3>fun challenge. I played on intended, so I can't really

1952
01:22:53.520 --> 01:22:55.840
<v Speaker 3>like talk like it like it's so easy, like maybe

1953
01:22:55.840 --> 01:22:56.119
<v Speaker 3>I should.

1954
01:22:56.840 --> 01:22:58.520
<v Speaker 2>They might because they can't remember a spiremen. But I know,

1955
01:22:58.640 --> 01:23:00.399
<v Speaker 2>like the Arkham Games, you could do that where you

1956
01:23:00.399 --> 01:23:02.199
<v Speaker 2>could turn them off and that's where you could time it,

1957
01:23:02.279 --> 01:23:04.840
<v Speaker 2>so they might have those, even though I sucked at

1958
01:23:04.840 --> 01:23:08.079
<v Speaker 2>timing the evade. Really that was my weak point was red.

1959
01:23:08.119 --> 01:23:10.119
<v Speaker 2>I just was always getting caught and thrown the.

1960
01:23:10.159 --> 01:23:12.720
<v Speaker 3>Other animation always because they just like all do this

1961
01:23:12.800 --> 01:23:14.279
<v Speaker 3>like football like linebacker.

1962
01:23:14.920 --> 01:23:18.720
<v Speaker 2>They're all something like they just take their body transforms

1963
01:23:18.720 --> 01:23:20.600
<v Speaker 2>and something like no one. No one would naturally a

1964
01:23:20.600 --> 01:23:23.600
<v Speaker 2>fight just like like like charge themselves up to jump.

1965
01:23:23.720 --> 01:23:26.239
<v Speaker 2>You would just jump forward. But that would throw me

1966
01:23:26.279 --> 01:23:27.720
<v Speaker 2>off and I'd be like, oh damn it, they got

1967
01:23:27.720 --> 01:23:29.000
<v Speaker 2>me again, you know exactly.

1968
01:23:28.960 --> 01:23:29.000
<v Speaker 3>That.

1969
01:23:29.399 --> 01:23:31.279
<v Speaker 1>That's the one that really tripped me up because like

1970
01:23:31.319 --> 01:23:34.279
<v Speaker 1>when they go into that, they essentially have like super

1971
01:23:34.399 --> 01:23:37.199
<v Speaker 1>armor and it takes longer than your punch, so so

1972
01:23:37.239 --> 01:23:39.760
<v Speaker 1>many times they go into that I throw a punch,

1973
01:23:39.800 --> 01:23:42.439
<v Speaker 1>I hit them in the face, but they just kind

1974
01:23:42.439 --> 01:23:43.920
<v Speaker 1>of go right through it. And I think that was

1975
01:23:43.960 --> 01:23:46.079
<v Speaker 1>like my really only issue with the combat system is

1976
01:23:46.399 --> 01:23:48.880
<v Speaker 1>that is a specific interaction, but there's other ones too

1977
01:23:49.239 --> 01:23:51.520
<v Speaker 1>where it just felt like I've hit this guy, or

1978
01:23:51.600 --> 01:23:53.399
<v Speaker 1>like I have grabbed this guy, but then somehow like

1979
01:23:53.439 --> 01:23:55.399
<v Speaker 1>his attack just kind of went through mine. And so

1980
01:23:55.399 --> 01:23:58.680
<v Speaker 1>there was a lack of precision that bothered me sometimes.

1981
01:23:58.960 --> 01:24:00.760
<v Speaker 1>But then I think again, it's like going through the

1982
01:24:00.800 --> 01:24:04.199
<v Speaker 1>taxim stuff and just like learning about mechanics that I

1983
01:24:04.239 --> 01:24:07.720
<v Speaker 1>didn't even know were occurring by like forcing you to

1984
01:24:07.760 --> 01:24:09.279
<v Speaker 1>do them and kind of perfecting them. And one of

1985
01:24:09.319 --> 01:24:11.640
<v Speaker 1>them is like, here, go through this mission and don't

1986
01:24:11.640 --> 01:24:13.439
<v Speaker 1>get hit once. And I haven't done that yet, but

1987
01:24:13.439 --> 01:24:15.840
<v Speaker 1>it's like, oh, okay, I I I that's a fun

1988
01:24:15.920 --> 01:24:17.960
<v Speaker 1>challenge to really and you can't shoot in that mission.

1989
01:24:17.960 --> 01:24:20.159
<v Speaker 1>You can use your gadget, but like you really just

1990
01:24:20.199 --> 01:24:23.399
<v Speaker 1>got to perfect the combat system. Uh, And I've gotten

1991
01:24:23.399 --> 01:24:25.720
<v Speaker 1>close a couple of times, and that's like really satisfying.

1992
01:24:25.760 --> 01:24:27.760
<v Speaker 1>So yeah, I think it is the taxi and stuff

1993
01:24:27.760 --> 01:24:29.800
<v Speaker 1>that's really giving me more of an appreciation for that stuff,

1994
01:24:29.800 --> 01:24:32.439
<v Speaker 1>and I'm getting better at recognizing like okay, even though

1995
01:24:32.479 --> 01:24:34.159
<v Speaker 1>it is a bit janky that, like I punched this

1996
01:24:34.199 --> 01:24:36.439
<v Speaker 1>guy and he goes through the attack, I am starting

1997
01:24:36.479 --> 01:24:38.680
<v Speaker 1>to acknowledge like when those things happen, and once you

1998
01:24:38.720 --> 01:24:40.359
<v Speaker 1>know when they happen, you can kind of just avoid

1999
01:24:40.399 --> 01:24:42.680
<v Speaker 1>it obviously. But I definitely need to get better at

2000
01:24:42.760 --> 01:24:44.960
<v Speaker 1>dodge timing. And I'm like a dodge guy like in

2001
01:24:45.079 --> 01:24:47.920
<v Speaker 1>Dark Souls. I've never parried once in my life. I

2002
01:24:47.920 --> 01:24:50.680
<v Speaker 1>am a dodger tried, and Tru'm a roller. I don't

2003
01:24:50.720 --> 01:24:52.880
<v Speaker 1>know this the little one either. I do the full role.

2004
01:24:52.920 --> 01:24:55.600
<v Speaker 2>I love a big role, Tolose.

2005
01:24:55.720 --> 01:24:57.399
<v Speaker 1>Yeah, so I don't know why get close skill is

2006
01:24:57.479 --> 01:25:00.239
<v Speaker 1>natural in this game to me, but yeah, I I

2007
01:25:00.319 --> 01:25:02.119
<v Speaker 1>do feel like there is that level of mastery there

2008
01:25:02.159 --> 01:25:04.800
<v Speaker 1>and you just yeah, I love the scrappiness to your

2009
01:25:05.159 --> 01:25:09.039
<v Speaker 1>point there, Travis. Yeah, I don't think I've much to

2010
01:25:09.039 --> 01:25:11.159
<v Speaker 1>say about the gunplay. Like it's it's fun, it feels good,

2011
01:25:11.159 --> 01:25:13.760
<v Speaker 1>feels much better than Hitman, feels more action y. I

2012
01:25:13.840 --> 01:25:16.560
<v Speaker 1>like you have a very limited AMMO, so you're kind

2013
01:25:16.560 --> 01:25:18.000
<v Speaker 1>of busting through things. I love that you can do

2014
01:25:18.039 --> 01:25:20.319
<v Speaker 1>the John Wick style chuck your gun at someone's face,

2015
01:25:21.399 --> 01:25:23.840
<v Speaker 1>especially when you combine that with like the way you

2016
01:25:23.880 --> 01:25:26.600
<v Speaker 1>can like run over a ledge, kick a gun out

2017
01:25:26.600 --> 01:25:30.039
<v Speaker 1>of someone's hand, grab a gun, shoot someone, chuck the

2018
01:25:30.079 --> 01:25:32.279
<v Speaker 1>gun at someone else. Like when you combo those things

2019
01:25:32.279 --> 01:25:36.520
<v Speaker 1>together and they flow seamlessly, it is extremely satisfying and

2020
01:25:36.680 --> 01:25:40.159
<v Speaker 1>very cinematic, and it feels like I want that John

2021
01:25:40.199 --> 01:25:42.479
<v Speaker 1>Wick game that is announced to be like this, and

2022
01:25:42.520 --> 01:25:44.640
<v Speaker 1>just like add a few more layers on topic. This

2023
01:25:44.760 --> 01:25:47.720
<v Speaker 1>does very much feel john WICKI in that way like

2024
01:25:47.800 --> 01:25:50.159
<v Speaker 1>chucking guns at people's faces is like, just for me,

2025
01:25:50.199 --> 01:25:51.279
<v Speaker 1>a very john Wick thing.

2026
01:25:51.359 --> 01:25:52.920
<v Speaker 2>So I'm glad you shut it up because there's so

2027
01:25:52.920 --> 01:25:54.600
<v Speaker 2>many times where you get a gun and you're enjoying it,

2028
01:25:54.640 --> 01:25:56.640
<v Speaker 2>but it runs out and they'll do the thing where

2029
01:25:56.920 --> 01:25:58.439
<v Speaker 2>there's always other guns but none of them are the

2030
01:25:58.479 --> 01:26:00.600
<v Speaker 2>same guns, so you're not getting AMMO. But like you said,

2031
01:26:00.600 --> 01:26:02.880
<v Speaker 2>it is especially it's like john Wick Chapter four where

2032
01:26:02.920 --> 01:26:05.239
<v Speaker 2>it's boom boom boom guns out, throw it another one

2033
01:26:05.279 --> 01:26:06.880
<v Speaker 2>boom boom, fight boom boom.

2034
01:26:06.640 --> 01:26:08.319
<v Speaker 1>Like when you have run and pick up a gun

2035
01:26:08.359 --> 01:26:10.079
<v Speaker 1>by kicking it off the ground into your hand.

2036
01:26:10.279 --> 01:26:12.960
<v Speaker 2>Yes, awesome and even stuff like you can vault over

2037
01:26:13.000 --> 01:26:14.960
<v Speaker 2>stuff and do a vault kick. Like that's where I

2038
01:26:14.960 --> 01:26:16.640
<v Speaker 2>agree with you. The people that are making john Wick

2039
01:26:16.680 --> 01:26:20.079
<v Speaker 2>for the thatype, the the chaotic, you know, a to

2040
01:26:20.119 --> 01:26:21.920
<v Speaker 2>b what they do for the fighting gun playing this

2041
01:26:22.119 --> 01:26:25.039
<v Speaker 2>it should have that esthetic, maybe even better. But I

2042
01:26:25.079 --> 01:26:27.039
<v Speaker 2>love that. Okay, a couple of clips onto the next

2043
01:26:27.039 --> 01:26:29.079
<v Speaker 2>gun and also has like cause I get that too.

2044
01:26:29.079 --> 01:26:30.319
<v Speaker 2>Where I find a gun, I like it. I'll just

2045
01:26:30.399 --> 01:26:32.359
<v Speaker 2>keep that. But it forces you to play with all

2046
01:26:32.399 --> 01:26:34.079
<v Speaker 2>of a sudden, you got a machine gun, You're back

2047
01:26:34.079 --> 01:26:35.960
<v Speaker 2>to a pistol, you got a shotgun. All you got

2048
01:26:36.000 --> 01:26:37.880
<v Speaker 2>is like a bolt action rifles, like, okay, I'll use this.

2049
01:26:37.960 --> 01:26:40.560
<v Speaker 2>So it kind of like it makes a choose your

2050
01:26:40.600 --> 01:26:42.960
<v Speaker 2>own venture, but you're not choosing it. It's just whatever

2051
01:26:43.079 --> 01:26:45.079
<v Speaker 2>is on that And sometimes too you might look around.

2052
01:26:45.119 --> 01:26:47.119
<v Speaker 2>Other times I'm just picking up whatever I can. Like

2053
01:26:47.159 --> 01:26:48.720
<v Speaker 2>there is a couple of times where like there's so

2054
01:26:48.760 --> 01:26:51.079
<v Speaker 2>many dudes I can't think about, Oh would this be

2055
01:26:51.119 --> 01:26:53.039
<v Speaker 2>the gun I want? No, I just gotta start shooting

2056
01:26:53.039 --> 01:26:54.640
<v Speaker 2>some knee caps and move on, you know.

2057
01:26:54.560 --> 01:26:58.439
<v Speaker 1>And especially what you guys are saying of the stealth

2058
01:26:58.600 --> 01:27:01.479
<v Speaker 1>and like NPC's hearing stuff. The awareness, I guess is

2059
01:27:01.840 --> 01:27:04.319
<v Speaker 1>not realistic, and it's not like hit Man either, Like

2060
01:27:04.319 --> 01:27:06.159
<v Speaker 1>it's a way more forgiving, and that kind of works

2061
01:27:06.159 --> 01:27:07.439
<v Speaker 1>for me. Sometimes I'll go into the room like, yeah,

2062
01:27:07.439 --> 01:27:08.880
<v Speaker 1>I'm just gonna gun through this room because I know

2063
01:27:08.880 --> 01:27:11.159
<v Speaker 1>it's not gonna alert every enemy on this map in

2064
01:27:11.159 --> 01:27:13.479
<v Speaker 1>the way hit Man is hit systemic in that way,

2065
01:27:13.560 --> 01:27:15.039
<v Speaker 1>one guy will go tell his buddy, and then his

2066
01:27:15.039 --> 01:27:16.880
<v Speaker 1>buddy will tell the other guy, and then you put

2067
01:27:16.880 --> 01:27:18.920
<v Speaker 1>the radar on and you see that there's thirty guys

2068
01:27:18.920 --> 01:27:21.239
<v Speaker 1>that are going against you. Like that does not happen

2069
01:27:21.239 --> 01:27:23.399
<v Speaker 1>in this game. So I feel like more incentivized to yeah,

2070
01:27:23.399 --> 01:27:25.039
<v Speaker 1>I'll just run and gun for a little bit. Or

2071
01:27:25.880 --> 01:27:27.640
<v Speaker 1>I love stealth. I love sneaking up on guys and

2072
01:27:27.680 --> 01:27:30.359
<v Speaker 1>hitting X and getting a free killing them or square

2073
01:27:30.439 --> 01:27:32.159
<v Speaker 1>whatever it is. So I'll do that all day long,

2074
01:27:32.479 --> 01:27:35.000
<v Speaker 1>and especially with Io and their design of stealth and

2075
01:27:35.079 --> 01:27:38.119
<v Speaker 1>mechanics and level design and all that. But I really

2076
01:27:38.119 --> 01:27:39.840
<v Speaker 1>feel like I was playing this in a hybrid sense

2077
01:27:39.880 --> 01:27:43.119
<v Speaker 1>of going through and trying things out, and yeah, it was.

2078
01:27:43.199 --> 01:27:46.439
<v Speaker 1>It was really fun with that. The next section of

2079
01:27:46.479 --> 01:27:49.239
<v Speaker 1>the game is the aleft. I think I'm pronouncing that

2080
01:27:49.279 --> 01:27:51.359
<v Speaker 1>section which is kind of in the desert sand areas

2081
01:27:51.359 --> 01:27:54.359
<v Speaker 1>where we've got Lenny going on. There's a section where

2082
01:27:54.399 --> 01:27:56.039
<v Speaker 1>you got to make some money, so you go do

2083
01:27:56.159 --> 01:27:59.000
<v Speaker 1>some some fighting. There's sections on boats later, so it's

2084
01:27:59.000 --> 01:28:01.439
<v Speaker 1>a pretty big section, although it doesn't feel like it's

2085
01:28:01.439 --> 01:28:03.800
<v Speaker 1>designed in that one cohesive Hitman way. It's just you're

2086
01:28:03.800 --> 01:28:06.479
<v Speaker 1>going from set piece to set piece area. But yeah,

2087
01:28:06.520 --> 01:28:08.720
<v Speaker 1>what did you guys? Uh, what do you guys think

2088
01:28:08.760 --> 01:28:10.159
<v Speaker 1>of this section of the game.

2089
01:28:10.720 --> 01:28:14.720
<v Speaker 2>My favorite section of the game everything from doing because

2090
01:28:14.720 --> 01:28:16.680
<v Speaker 2>when they're like all the fighting pits, it's free make money,

2091
01:28:16.720 --> 01:28:18.159
<v Speaker 2>Like I beg get to go on those fighting pits,

2092
01:28:18.159 --> 01:28:21.239
<v Speaker 2>which was crazy to beat the hammer you. I didn't

2093
01:28:21.279 --> 01:28:23.239
<v Speaker 2>know this the whole time. He's playing clean, but I

2094
01:28:23.279 --> 01:28:25.520
<v Speaker 2>accidentally used the gadget on him and I won. I

2095
01:28:25.520 --> 01:28:28.199
<v Speaker 2>thought that should be highly illegal to use your watch

2096
01:28:28.199 --> 01:28:29.840
<v Speaker 2>and the fighting pit. But they're just like, you're a

2097
01:28:29.840 --> 01:28:32.039
<v Speaker 2>really good fighter. But it's like I just lasered this

2098
01:28:32.079 --> 01:28:32.800
<v Speaker 2>guy's head off.

2099
01:28:32.800 --> 01:28:35.720
<v Speaker 1>But yeah, they give you sixty K to flashbanger guy.

2100
01:28:35.760 --> 01:28:38.079
<v Speaker 1>That feels a little like, yeah, so come on.

2101
01:28:38.399 --> 01:28:38.479
<v Speaker 3>No.

2102
01:28:38.600 --> 01:28:40.520
<v Speaker 2>I love the setting. I love the idea of oh

2103
01:28:40.560 --> 01:28:43.119
<v Speaker 2>you gotta go make this money, whether it's the fighting pits,

2104
01:28:43.159 --> 01:28:45.479
<v Speaker 2>whether it's the jewels, whether it's meeting this like black

2105
01:28:45.520 --> 01:28:50.199
<v Speaker 2>market dealer that's like buying paintings but maybe weapons. I

2106
01:28:50.319 --> 01:28:52.560
<v Speaker 2>enjoyed that because that feels like much like the club mission,

2107
01:28:52.600 --> 01:28:55.600
<v Speaker 2>but that feels like Bond espionage work. Hey, Bond's in

2108
01:28:55.640 --> 01:28:59.399
<v Speaker 2>one situation. He has some like backup, but not too

2109
01:28:59.479 --> 01:29:01.000
<v Speaker 2>much back as far as in my six like you

2110
01:29:01.039 --> 01:29:03.199
<v Speaker 2>can't say everything and the way that ends, as far

2111
01:29:03.199 --> 01:29:05.800
<v Speaker 2>as you're like even when you're doing the bidding and

2112
01:29:05.840 --> 01:29:08.319
<v Speaker 2>you're doing stuff and you're throwing information again, you all

2113
01:29:08.399 --> 01:29:10.319
<v Speaker 2>lead the same point. But I think that was probably

2114
01:29:10.319 --> 01:29:12.880
<v Speaker 2>my favorite level, not just because the lending crowdits meme.

2115
01:29:12.960 --> 01:29:15.199
<v Speaker 2>I just liked the area and I liked that that

2116
01:29:15.319 --> 01:29:17.279
<v Speaker 2>story of okay, it collect some money where you don't

2117
01:29:17.279 --> 01:29:19.760
<v Speaker 2>really do that the rest of the game, Like you mentioned, Dylan,

2118
01:29:19.760 --> 01:29:21.920
<v Speaker 2>there's one layer on where it's like the where the

2119
01:29:22.000 --> 01:29:24.319
<v Speaker 2>villa or the resort is like that's super disappointing, where

2120
01:29:24.319 --> 01:29:26.039
<v Speaker 2>it's just like go find three people, talk to them.

2121
01:29:26.039 --> 01:29:28.319
<v Speaker 2>It's like, oh, here's the thing, and you just move on.

2122
01:29:28.319 --> 01:29:30.119
<v Speaker 2>You're like, I didn't need any of this, where this

2123
01:29:30.119 --> 01:29:31.079
<v Speaker 2>actually felt like okay.

2124
01:29:31.000 --> 01:29:33.079
<v Speaker 1>That was such a disappointing you know, we'll that in

2125
01:29:33.079 --> 01:29:33.800
<v Speaker 1>a future episode.

2126
01:29:33.920 --> 01:29:34.560
<v Speaker 2>Yeah, spoiler.

2127
01:29:34.840 --> 01:29:36.479
<v Speaker 1>That was such a disappointing area.

2128
01:29:36.560 --> 01:29:39.279
<v Speaker 2>I think this mission is the better version of that

2129
01:29:39.399 --> 01:29:41.239
<v Speaker 2>because you it's a similar thing where you're going to

2130
01:29:41.279 --> 01:29:43.560
<v Speaker 2>different places and doing multiple things, but they all have

2131
01:29:43.560 --> 01:29:45.239
<v Speaker 2>a different flair and you don't have to do all

2132
01:29:45.279 --> 01:29:47.319
<v Speaker 2>those things either because you can make the amount of

2133
01:29:47.359 --> 01:29:49.920
<v Speaker 2>money and go somewhere else and do something else. So yeah,

2134
01:29:49.960 --> 01:29:52.640
<v Speaker 2>that was probably my favorite other than some like just

2135
01:29:52.720 --> 01:29:56.119
<v Speaker 2>solo action set pieces. That was my favorite overall level

2136
01:29:56.119 --> 01:29:56.680
<v Speaker 2>in this game.

2137
01:29:57.279 --> 01:30:00.520
<v Speaker 3>Oh nice, Yeah, yeah, this was This was a really

2138
01:30:00.520 --> 01:30:04.239
<v Speaker 3>fun sequence. I like, I think there's two chapters in

2139
01:30:04.279 --> 01:30:07.199
<v Speaker 3>this sequence. Like I think like the back half when

2140
01:30:07.239 --> 01:30:12.399
<v Speaker 3>you're doing like the boat stuff, that's yeah chapter, but

2141
01:30:12.600 --> 01:30:16.039
<v Speaker 3>like like just going like where even are like where

2142
01:30:16.199 --> 01:30:18.560
<v Speaker 3>we're in a left? Where is that Egypt? Something like

2143
01:30:18.600 --> 01:30:21.840
<v Speaker 3>that You're you're somewhere in the deserts Yeah, I don't know,

2144
01:30:21.880 --> 01:30:27.439
<v Speaker 3>but just going there on the on what the hell

2145
01:30:27.439 --> 01:30:29.359
<v Speaker 3>am I trying to say? The vehicle I guess that

2146
01:30:29.439 --> 01:30:34.079
<v Speaker 3>you're driving in on with Greenway and like I just

2147
01:30:34.159 --> 01:30:36.399
<v Speaker 3>wasn't expecting to be on a mission with Greenway, Like

2148
01:30:36.439 --> 01:30:38.960
<v Speaker 3>I thought, okay, broken arm, He's gonna be like, hey,

2149
01:30:38.960 --> 01:30:40.680
<v Speaker 3>I'll see you later, and then you never interact with

2150
01:30:40.680 --> 01:30:42.399
<v Speaker 3>that character again until like the end of the mission

2151
01:30:42.479 --> 01:30:42.840
<v Speaker 3>or something.

2152
01:30:43.319 --> 01:30:44.880
<v Speaker 1>It was kind of fun that he's just like with you.

2153
01:30:45.039 --> 01:30:47.039
<v Speaker 3>It's like, hey, you gotta go get one hundred grand.

2154
01:30:47.359 --> 01:30:50.920
<v Speaker 3>It's like, okay, I guess so, and yeah, I just

2155
01:30:50.960 --> 01:30:53.239
<v Speaker 3>wasn't expecting. It's like, oh, my task is to actually

2156
01:30:53.279 --> 01:30:55.279
<v Speaker 3>just make money here, and and that's what you're trying

2157
01:30:55.279 --> 01:30:59.760
<v Speaker 3>to do. And I like the just yeah, how in

2158
01:31:00.039 --> 01:31:02.479
<v Speaker 3>rereading the areas are I do really like like the

2159
01:31:02.520 --> 01:31:03.920
<v Speaker 3>shipyards that you're going through.

2160
01:31:04.319 --> 01:31:08.039
<v Speaker 1>Yeah, I love that. In that next session classic gameplay

2161
01:31:08.319 --> 01:31:11.680
<v Speaker 1>shooting out gallery like that combo stuff, I yeah, really

2162
01:31:11.720 --> 01:31:13.119
<v Speaker 1>really fun, well designed.

2163
01:31:12.800 --> 01:31:17.800
<v Speaker 3>And just just really beautiful setting. Like I like the here,

2164
01:31:17.840 --> 01:31:20.279
<v Speaker 3>here's a here's a pull. This area really reminded me

2165
01:31:20.319 --> 01:31:23.439
<v Speaker 3>of Jack three out of the Jack and Daxter series.

2166
01:31:23.479 --> 01:31:26.479
<v Speaker 3>They're just that world. It just looked like this aesthetic,

2167
01:31:26.600 --> 01:31:31.319
<v Speaker 3>just like desert y, rusty sequences. You're driving around a

2168
01:31:31.319 --> 01:31:33.359
<v Speaker 3>lot in that in that game, and in this you're

2169
01:31:33.399 --> 01:31:36.399
<v Speaker 3>like going through the shipyard like in your vehicle, like

2170
01:31:36.439 --> 01:31:39.560
<v Speaker 3>after you get away from the Alligator sequence with with

2171
01:31:39.680 --> 01:31:40.239
<v Speaker 3>Lenny when he.

2172
01:31:40.279 --> 01:31:40.720
<v Speaker 1>Lets you go.

2173
01:31:42.239 --> 01:31:44.680
<v Speaker 3>But yeah, all of that and in between was really

2174
01:31:44.720 --> 01:31:47.800
<v Speaker 3>really fun. Yeah. No, it's just a good balance of

2175
01:31:47.960 --> 01:31:50.279
<v Speaker 3>kind of everything that's that's fun in this game.

2176
01:31:50.319 --> 01:31:51.880
<v Speaker 1>Good, good, good dialogue.

2177
01:31:52.199 --> 01:31:54.560
<v Speaker 3>I thought the cutscenes overall too that I've interact with

2178
01:31:54.640 --> 01:31:57.199
<v Speaker 3>have been pretty okay like that, It's not like the

2179
01:31:57.359 --> 01:31:59.920
<v Speaker 3>really cringey stuff that's going on. I feel like a

2180
01:32:00.399 --> 01:32:04.840
<v Speaker 3>really vibing with it. And yeah, Lenny's intro man, especially

2181
01:32:04.840 --> 01:32:06.720
<v Speaker 3>when he grabs the mic, Like he grabs the mic

2182
01:32:06.760 --> 01:32:09.680
<v Speaker 3>and I'm like okay, but I'm like, yeah, he's just

2183
01:32:09.720 --> 01:32:12.239
<v Speaker 3>gonna start to get away.

2184
01:32:15.119 --> 01:32:18.840
<v Speaker 1>Yeah, fun character. Really liked him. My only I agree

2185
01:32:18.880 --> 01:32:20.640
<v Speaker 1>with you guys. I really like this sequence as well.

2186
01:32:20.880 --> 01:32:23.000
<v Speaker 1>I think this is really when you get more into

2187
01:32:23.039 --> 01:32:25.439
<v Speaker 1>extensive like gunplay and stuff, and so yeah, I really

2188
01:32:25.479 --> 01:32:28.680
<v Speaker 1>liked all that. My one complain or annoying section in

2189
01:32:28.720 --> 01:32:30.520
<v Speaker 1>here was when you finally get the money and you

2190
01:32:30.520 --> 01:32:34.199
<v Speaker 1>go up and do the auction. I put the controller

2191
01:32:34.199 --> 01:32:36.359
<v Speaker 1>down because you're kind of just watching things occur. But

2192
01:32:36.359 --> 01:32:38.239
<v Speaker 1>then at one point you have to fuck with the

2193
01:32:38.279 --> 01:32:40.840
<v Speaker 1>guy's machines that he gets caught as a liar and

2194
01:32:40.880 --> 01:32:42.720
<v Speaker 1>they throw him out, and I didn't know who they

2195
01:32:42.720 --> 01:32:45.880
<v Speaker 1>were talking about. Uh, so I didn't. I picked up controller,

2196
01:32:45.880 --> 01:32:47.960
<v Speaker 1>didn't really get it in time, couldn't figure out which

2197
01:32:47.960 --> 01:32:50.079
<v Speaker 1>guy was supposed to use it on, and then I

2198
01:32:50.079 --> 01:32:51.560
<v Speaker 1>had to reload the save and I had to read

2199
01:32:51.640 --> 01:32:57.399
<v Speaker 1>that whole sequence, which something I was so pissed. Yeah

2200
01:32:57.520 --> 01:33:00.760
<v Speaker 1>that's brutal. Yeah, so things like that kind of annoying.

2201
01:33:00.800 --> 01:33:02.920
<v Speaker 1>I think that honestly in general, I don't know if

2202
01:33:02.960 --> 01:33:05.119
<v Speaker 1>this game needed dialogue options, Like, I think I would

2203
01:33:05.119 --> 01:33:07.800
<v Speaker 1>have been fine if it just did did the dialogue.

2204
01:33:07.800 --> 01:33:09.039
<v Speaker 1>I mean, you know, when I'm talking to someone and

2205
01:33:09.039 --> 01:33:10.680
<v Speaker 1>I can ask the multiple questions or I can just

2206
01:33:10.720 --> 01:33:12.760
<v Speaker 1>go to the mission, that stuff's fine. But when it's

2207
01:33:12.760 --> 01:33:15.560
<v Speaker 1>giving you like options and again it tells you like

2208
01:33:15.600 --> 01:33:17.640
<v Speaker 1>two words, but then he says like multiple sentences, so

2209
01:33:17.640 --> 01:33:19.239
<v Speaker 1>I don't even know what my guy's gonna say anyway,

2210
01:33:19.399 --> 01:33:22.439
<v Speaker 1>just like, just pick the best line and put it

2211
01:33:22.479 --> 01:33:24.079
<v Speaker 1>in the game. I don't I don't need to pick

2212
01:33:24.159 --> 01:33:24.720
<v Speaker 1>man like.

2213
01:33:24.680 --> 01:33:27.199
<v Speaker 3>Just especially if there's not like consequences if you choose

2214
01:33:27.279 --> 01:33:29.880
<v Speaker 3>if you choose it incorrectly, right like, like I like,

2215
01:33:30.039 --> 01:33:31.680
<v Speaker 3>I don't know, maybe I say this and then the

2216
01:33:31.680 --> 01:33:33.720
<v Speaker 3>mission's gonna go a different route, like that would be

2217
01:33:33.760 --> 01:33:34.159
<v Speaker 3>really cool.

2218
01:33:34.239 --> 01:33:36.680
<v Speaker 1>So like I'm not excited to play ability there. Yeah, exactly,

2219
01:33:36.680 --> 01:33:38.199
<v Speaker 1>I'm not excited to play that again and see, oh

2220
01:33:38.239 --> 01:33:40.960
<v Speaker 1>I can't wait to see, like what, It's just not

2221
01:33:41.000 --> 01:33:41.640
<v Speaker 1>that kind of game.

2222
01:33:41.720 --> 01:33:44.359
<v Speaker 2>And there is throughout like whether it's a resort mission,

2223
01:33:44.399 --> 01:33:46.960
<v Speaker 2>there's other things. There is multiple times in this game

2224
01:33:47.439 --> 01:33:49.840
<v Speaker 2>that is very much like the MJ missions and Inspire

2225
01:33:49.880 --> 01:33:52.439
<v Speaker 2>Man where it's like a second play through. I'm not

2226
01:33:52.479 --> 01:33:56.079
<v Speaker 2>really gonna be looking forward to playing this part right. Luckily,

2227
01:33:56.079 --> 01:33:58.079
<v Speaker 2>there is like a chapter select in the menu, so

2228
01:33:58.159 --> 01:33:59.560
<v Speaker 2>I don't think you'd have to be at the same

2229
01:33:59.600 --> 01:34:02.840
<v Speaker 2>time when I replay this would I would likely mostly

2230
01:34:02.920 --> 01:34:06.520
<v Speaker 2>play it from the start again as on the harder difficulty.

2231
01:34:06.600 --> 01:34:08.239
<v Speaker 2>So there's just section and I think that happens at

2232
01:34:08.239 --> 01:34:11.159
<v Speaker 2>almost not every level, but I say, let's say if

2233
01:34:11.159 --> 01:34:14.039
<v Speaker 2>there's ten, let's say I'll say fifty percent of these

2234
01:34:14.079 --> 01:34:16.159
<v Speaker 2>levels have something where you go if you're not playing

2235
01:34:16.199 --> 01:34:18.399
<v Speaker 2>for the first time, Like even the Dylan there's one

2236
01:34:18.439 --> 01:34:21.159
<v Speaker 2>near the finale. This isn't anything crazy. Here's climbing a

2237
01:34:21.199 --> 01:34:23.239
<v Speaker 2>mountain a lot, but it's nothing challenging. You're just like

2238
01:34:23.439 --> 01:34:25.479
<v Speaker 2>jumping from wedge ledge to climb, and it's just like

2239
01:34:25.920 --> 01:34:27.840
<v Speaker 2>this could be a cutscene, you know, like I have

2240
01:34:27.880 --> 01:34:29.560
<v Speaker 2>a couple of climbs and that's it. So I'll be

2241
01:34:29.640 --> 01:34:32.840
<v Speaker 2>curious on a replay if I'll have that drive boar

2242
01:34:32.840 --> 01:34:34.760
<v Speaker 2>it will just be I'll just stick to the taxims

2243
01:34:34.760 --> 01:34:36.199
<v Speaker 2>because I do want to do that. And like I said,

2244
01:34:36.199 --> 01:34:38.439
<v Speaker 2>this would be a perfect Hey when Bond's coming out

2245
01:34:38.479 --> 01:34:40.600
<v Speaker 2>on the mood, I'd love to replay the story. But

2246
01:34:40.720 --> 01:34:42.159
<v Speaker 2>is that the stuff that's going to slow me down?

2247
01:34:42.199 --> 01:34:43.560
<v Speaker 2>When I know and it's like, ah, dude, I need

2248
01:34:43.600 --> 01:34:46.079
<v Speaker 2>to do all this type of stuff and set up again,

2249
01:34:46.159 --> 01:34:49.039
<v Speaker 2>so it will be interesting how it ages, but also

2250
01:34:49.039 --> 01:34:51.479
<v Speaker 2>in a first run not as bad because your experience

2251
01:34:51.479 --> 01:34:52.359
<v Speaker 2>off for the first time, you know.

2252
01:34:52.439 --> 01:34:56.199
<v Speaker 1>So yeah, I mean that's that's that's why I was hoping,

2253
01:34:56.239 --> 01:34:59.039
<v Speaker 1>like maybe that's what the tax Siams would be. Is

2254
01:34:59.079 --> 01:35:02.600
<v Speaker 1>like here's the carpet thing, mountain that area, right, and

2255
01:35:02.640 --> 01:35:04.880
<v Speaker 1>it takes away the driving section before and after it

2256
01:35:04.920 --> 01:35:06.720
<v Speaker 1>takes away like the boss fight, right, and it's just

2257
01:35:06.760 --> 01:35:09.159
<v Speaker 1>like here's just the whole building and there's like maybe

2258
01:35:09.159 --> 01:35:10.840
<v Speaker 1>a couple of different ways you can engage with it

2259
01:35:10.880 --> 01:35:13.640
<v Speaker 1>and try out these different mechanics. Yeah, that's not really

2260
01:35:13.640 --> 01:35:15.359
<v Speaker 1>what those are either. So if I want to redo

2261
01:35:15.399 --> 01:35:17.399
<v Speaker 1>play that sequence, am I gonna have to like do

2262
01:35:17.439 --> 01:35:20.039
<v Speaker 1>the part where I drive up slowly to the building

2263
01:35:20.079 --> 01:35:22.720
<v Speaker 1>every time? Or can I skip past that? Like I

2264
01:35:23.039 --> 01:35:24.600
<v Speaker 1>am curious to see kind of how that stuff is

2265
01:35:24.600 --> 01:35:26.960
<v Speaker 1>implemented or if that is something they do with like

2266
01:35:27.000 --> 01:35:28.399
<v Speaker 1>I said, with the tax sims, or like once a

2267
01:35:28.399 --> 01:35:31.119
<v Speaker 1>month they added a new thing, which again remember Hitman

2268
01:35:31.239 --> 01:35:33.359
<v Speaker 1>twenty sixteen when it first came out wasn't episodic game

2269
01:35:33.359 --> 01:35:34.880
<v Speaker 1>when they released like one mission a month.

2270
01:35:34.800 --> 01:35:37.319
<v Speaker 2>Or yeah, which is tough because I feel like it's

2271
01:35:37.359 --> 01:35:40.560
<v Speaker 2>almost like how it's off topic but on topic We're

2272
01:35:40.600 --> 01:35:42.800
<v Speaker 2>CEE Project where it was like, hey, which you're four,

2273
01:35:43.199 --> 01:35:45.319
<v Speaker 2>We're not doing DLC, We're going to bitch you're five?

2274
01:35:45.359 --> 01:35:45.880
<v Speaker 2>Which or six?

2275
01:35:46.000 --> 01:35:46.239
<v Speaker 1>Yeah.

2276
01:35:46.279 --> 01:35:47.760
<v Speaker 2>I kind of feel like that about the Bond thing,

2277
01:35:47.800 --> 01:35:49.159
<v Speaker 2>that maybe they'll get a couple add ons, but I

2278
01:35:49.159 --> 01:35:51.720
<v Speaker 2>think they'll be more interested in, like let's get James

2279
01:35:51.720 --> 01:35:54.000
<v Speaker 2>Bond two out and not the add ons, right, because

2280
01:35:54.000 --> 01:35:57.239
<v Speaker 2>they think there's more like money in it versus it's honestly.

2281
01:35:56.960 --> 01:35:59.640
<v Speaker 1>Just like looking at the menu because you open it

2282
01:35:59.680 --> 01:36:01.640
<v Speaker 1>up in there, like I forget what they're called cloak

2283
01:36:01.760 --> 01:36:03.600
<v Speaker 1>one of them, I think it's called Operations, and then

2284
01:36:03.640 --> 01:36:06.000
<v Speaker 1>what's the other thing in taxim called it's like the

2285
01:36:06.000 --> 01:36:07.680
<v Speaker 1>one that has like the three tiers to it. I

2286
01:36:07.720 --> 01:36:09.640
<v Speaker 1>forget the name they have for it, challenge. It's not

2287
01:36:09.760 --> 01:36:11.880
<v Speaker 1>called the challenge. It's something like that. And those ones

2288
01:36:11.920 --> 01:36:14.039
<v Speaker 1>there's like six or seven, like it feels like a

2289
01:36:14.079 --> 01:36:18.680
<v Speaker 1>meaty amount, like sorry, sorry, it seems like the perfect amount.

2290
01:36:18.720 --> 01:36:20.960
<v Speaker 1>But then the operations there's two of them, and to

2291
01:36:20.960 --> 01:36:23.600
<v Speaker 1>me that was like, Okay, that feels like very small.

2292
01:36:23.760 --> 01:36:26.159
<v Speaker 1>It feels like that they've put that there so they

2293
01:36:26.159 --> 01:36:29.840
<v Speaker 1>can drop in like larger chunks later to and you know,

2294
01:36:29.920 --> 01:36:32.000
<v Speaker 1>not new levels, but just breaking up the levels that

2295
01:36:32.000 --> 01:36:34.880
<v Speaker 1>we've had before, like that one Travis that were hinting

2296
01:36:34.920 --> 01:36:36.600
<v Speaker 1>both hinting at that was the oldest pointing for us,

2297
01:36:36.640 --> 01:36:38.479
<v Speaker 1>Like it feels like maybe there's an opportunity for that.

2298
01:36:38.520 --> 01:36:40.159
<v Speaker 1>So we'll see, we'll see if they end to do

2299
01:36:40.239 --> 01:36:42.039
<v Speaker 1>something like that. If they do, I'll definitely jump back in,

2300
01:36:42.079 --> 01:36:44.279
<v Speaker 1>like the way I constantly come back to Hitman and

2301
01:36:44.600 --> 01:36:47.279
<v Speaker 1>probably play for Freelancer, and I've played, you know, something

2302
01:36:47.319 --> 01:36:51.439
<v Speaker 1>like the Miami level, probably like one hundred times or

2303
01:36:51.479 --> 01:36:53.239
<v Speaker 1>something like I will do that where you know, these

2304
01:36:53.239 --> 01:36:55.560
<v Speaker 1>missions don't have quite that level of depth, but honestly,

2305
01:36:55.640 --> 01:36:58.520
<v Speaker 1>they're so good at adding little bespoke, tiny things that

2306
01:36:58.800 --> 01:37:02.279
<v Speaker 1>change the level so rastically, so hopefully they do some

2307
01:37:02.479 --> 01:37:06.000
<v Speaker 1>things like that. I guess, you know, this is kind

2308
01:37:06.000 --> 01:37:07.840
<v Speaker 1>of just a mini show because there's so many interstitial

2309
01:37:07.840 --> 01:37:10.359
<v Speaker 1>sections between the moments we're talking about, or maybe you

2310
01:37:10.359 --> 01:37:11.720
<v Speaker 1>go back to I six, maybe you go back to

2311
01:37:11.720 --> 01:37:13.359
<v Speaker 1>the lab for a bit, or you go back to

2312
01:37:13.399 --> 01:37:15.399
<v Speaker 1>the apartment. At one point, the apartment like turns into

2313
01:37:15.399 --> 01:37:17.800
<v Speaker 1>a big rooftop chase that leads you into the gala,

2314
01:37:17.840 --> 01:37:19.760
<v Speaker 1>And I think all that stuff is really well paced,

2315
01:37:19.800 --> 01:37:21.399
<v Speaker 1>Like it just it takes you from thing to thing,

2316
01:37:21.920 --> 01:37:23.479
<v Speaker 1>gives you like a little bit of a breather. Maybe

2317
01:37:23.479 --> 01:37:25.760
<v Speaker 1>it's a moment to talk with a character, get some

2318
01:37:25.800 --> 01:37:27.720
<v Speaker 1>backstory stuff, but then you're kind of right back into

2319
01:37:27.760 --> 01:37:29.960
<v Speaker 1>the fray. And so yeah, I mean I like that

2320
01:37:29.960 --> 01:37:33.680
<v Speaker 1>that rooftop chase sequence. That was fun. I enjoyed that.

2321
01:37:33.760 --> 01:37:35.720
<v Speaker 1>And I don't even remember where I guess that's right

2322
01:37:35.760 --> 01:37:37.840
<v Speaker 1>before the gala section. But yeah, I just think the

2323
01:37:37.880 --> 01:37:39.399
<v Speaker 1>game is like well paced of like in between the

2324
01:37:39.399 --> 01:37:42.479
<v Speaker 1>bigger levels. Here's like smaller little you know, rather linear

2325
01:37:42.520 --> 01:37:45.000
<v Speaker 1>sections that you know are fun. Probably wouldn't be fun

2326
01:37:45.000 --> 01:37:47.000
<v Speaker 1>a second time, to be fair, but at least through

2327
01:37:47.039 --> 01:37:49.119
<v Speaker 1>the first time through, we're a good little breakup of

2328
01:37:49.159 --> 01:37:50.920
<v Speaker 1>the bigger levels. Yeah.

2329
01:37:50.920 --> 01:37:52.840
<v Speaker 2>I think you're right. I think overall game is good

2330
01:37:52.880 --> 01:37:55.000
<v Speaker 2>pacing only thing and you remind me won't go into

2331
01:37:55.079 --> 01:37:57.000
<v Speaker 2>because it happens more at the end. I think what

2332
01:37:57.039 --> 01:37:58.560
<v Speaker 2>they need to work for in the second game the

2333
01:37:58.600 --> 01:38:01.079
<v Speaker 2>boss battles, because man, there's one boss battle here that

2334
01:38:01.239 --> 01:38:04.840
<v Speaker 2>was one of the most like Kevin McAlister, like, how

2335
01:38:04.840 --> 01:38:05.800
<v Speaker 2>do I beat this guy?

2336
01:38:05.880 --> 01:38:08.760
<v Speaker 1>And yeah our dog Shito?

2337
01:38:08.920 --> 01:38:11.920
<v Speaker 2>Yeah not good? So that that definitely I felt my

2338
01:38:11.960 --> 01:38:14.960
<v Speaker 2>score ticking down when I was playing these battles, like especially.

2339
01:38:14.600 --> 01:38:18.239
<v Speaker 1>Like sense either it's like what are what are we

2340
01:38:18.359 --> 01:38:18.880
<v Speaker 1>doing that?

2341
01:38:19.840 --> 01:38:21.760
<v Speaker 2>Then the villains turned into Harry and Marv. They're like

2342
01:38:21.800 --> 01:38:24.079
<v Speaker 2>running after a kid. It's like you're grown man and

2343
01:38:24.119 --> 01:38:26.520
<v Speaker 2>James Bond's grown man. Like at that point I'd rather

2344
01:38:26.640 --> 01:38:28.960
<v Speaker 2>just like just make him a harder hand and combat

2345
01:38:29.000 --> 01:38:30.680
<v Speaker 2>boss guy, you know, at that point, just make it

2346
01:38:30.800 --> 01:38:33.079
<v Speaker 2>you got a time your cameras even more so, he's

2347
01:38:33.079 --> 01:38:35.079
<v Speaker 2>gonna throw like five at you. Like, just do that,

2348
01:38:35.159 --> 01:38:37.439
<v Speaker 2>even if it's lame, just go that instead of there's

2349
01:38:37.600 --> 01:38:40.199
<v Speaker 2>one that's super gregious. I don't think has got too yet.

2350
01:38:40.199 --> 01:38:42.800
<v Speaker 2>And it's uh, I've.

2351
01:38:42.239 --> 01:38:44.640
<v Speaker 3>Only done the one, like the one twin that you

2352
01:38:44.680 --> 01:38:47.079
<v Speaker 3>that you just have to not that one. Yeah, yeah,

2353
01:38:47.119 --> 01:38:51.359
<v Speaker 3>just gadgets basically going off and right, I got two

2354
01:38:51.479 --> 01:38:54.039
<v Speaker 3>doubt like there's you have to get him with three gadgets.

2355
01:38:54.119 --> 01:38:58.159
<v Speaker 3>Essentially he's walking like r Kadie and he's walking around

2356
01:38:58.159 --> 01:38:58.399
<v Speaker 3>with his.

2357
01:38:58.359 --> 01:39:02.239
<v Speaker 2>Gun and he just keeps walking around assassin in the world.

2358
01:39:02.279 --> 01:39:04.279
<v Speaker 1>But I like ran at him on the last one.

2359
01:39:04.319 --> 01:39:06.079
<v Speaker 3>I'm like, oh, I could probably just get his bar

2360
01:39:06.159 --> 01:39:09.239
<v Speaker 3>down with like a punch, right like I used two gadgets.

2361
01:39:09.640 --> 01:39:11.000
<v Speaker 1>No, not at all. He just counters me.

2362
01:39:11.119 --> 01:39:13.000
<v Speaker 3>He like points his gun right at my face, and

2363
01:39:13.039 --> 01:39:15.640
<v Speaker 3>then I end up just just turning and running away.

2364
01:39:15.680 --> 01:39:19.039
<v Speaker 3>He shoots you like a couple of times. It was

2365
01:39:19.079 --> 01:39:21.479
<v Speaker 3>just such a goofy sequence, like oh, okay, I'm gonna

2366
01:39:21.479 --> 01:39:23.560
<v Speaker 3>go hide, and then he's like where are you? And

2367
01:39:23.600 --> 01:39:25.800
<v Speaker 3>then he just runs underneath like a chandelier that I

2368
01:39:25.920 --> 01:39:28.159
<v Speaker 3>just trigger with my fucking dark You'll.

2369
01:39:27.960 --> 01:39:30.239
<v Speaker 2>Know when you gets it. The other one's worse than that.

2370
01:39:30.359 --> 01:39:32.760
<v Speaker 2>It's if you think that was goofy, there's one that's

2371
01:39:32.800 --> 01:39:35.520
<v Speaker 2>super goofy. And then again, that's where I would honestly

2372
01:39:35.520 --> 01:39:37.600
<v Speaker 2>wouldn't mind if they made the whole game, like I said,

2373
01:39:37.680 --> 01:39:40.039
<v Speaker 2>more silly, because if people like Daln't doesn't know Roger

2374
01:39:40.079 --> 01:39:42.840
<v Speaker 2>Moore's Bond was a very comedic bond. All his movies

2375
01:39:42.840 --> 01:39:45.359
<v Speaker 2>were very tongue in cheek and almost not a parody,

2376
01:39:45.359 --> 01:39:47.359
<v Speaker 2>but like close to it. And that's where if the

2377
01:39:47.399 --> 01:39:49.199
<v Speaker 2>whole game was like that, like Okay, yeah, sure we

2378
01:39:49.199 --> 01:39:51.359
<v Speaker 2>can do this kind of fun. Boss Bat was like

2379
01:39:51.399 --> 01:39:53.159
<v Speaker 2>doing this in the Little hyjriinks, but when it's in

2380
01:39:53.199 --> 01:39:55.399
<v Speaker 2>this world, it's like this guy has nuclear codes or

2381
01:39:55.439 --> 01:39:57.800
<v Speaker 2>an AI machine and this is how you beat him.

2382
01:39:57.840 --> 01:40:00.439
<v Speaker 2>It's like, all right, like I just meagined, I'm sitting

2383
01:40:00.439 --> 01:40:02.319
<v Speaker 2>there watching a movie. It's just because it's in the game.

2384
01:40:02.359 --> 01:40:04.399
<v Speaker 2>I get that. But that's they need to work on it. Plus,

2385
01:40:04.439 --> 01:40:06.920
<v Speaker 2>like hit Man games have that occasion, but they're not

2386
01:40:07.000 --> 01:40:09.600
<v Speaker 2>also like Boss Battle driven, right, it's usually at the

2387
01:40:09.640 --> 01:40:11.119
<v Speaker 2>end or even when I played back in the day,

2388
01:40:11.159 --> 01:40:13.760
<v Speaker 2>it was like one per game, and they could kind

2389
01:40:13.760 --> 01:40:16.119
<v Speaker 2>of make it special. There wasn't it was the mission,

2390
01:40:16.239 --> 01:40:18.880
<v Speaker 2>so it is new stuff for this team, right, so

2391
01:40:19.119 --> 01:40:21.560
<v Speaker 2>I gotta understand that, but uh, you know, they gives

2392
01:40:21.560 --> 01:40:25.439
<v Speaker 2>them stuff to do for the sequel, so mm hmmmmm. Uh.

2393
01:40:25.479 --> 01:40:28.119
<v Speaker 1>And then I think the last two things we can

2394
01:40:28.119 --> 01:40:30.239
<v Speaker 1>talk about without spoiling things for Kirkling, which we don't

2395
01:40:30.279 --> 01:40:33.560
<v Speaker 1>want to do, is the gala, the you know, going

2396
01:40:33.600 --> 01:40:36.760
<v Speaker 1>from the rooftop sequence down to here where there's you know,

2397
01:40:36.800 --> 01:40:38.520
<v Speaker 1>a musical performance going on, which is fun when you

2398
01:40:38.520 --> 01:40:40.239
<v Speaker 1>ever you go back into the main like ballroom area

2399
01:40:40.279 --> 01:40:42.159
<v Speaker 1>and you can just kind of listen to the music.

2400
01:40:42.600 --> 01:40:45.560
<v Speaker 1>You got to go through, uh, get into some security areas,

2401
01:40:45.560 --> 01:40:48.000
<v Speaker 1>you got to go through, like a IT tech zone,

2402
01:40:48.000 --> 01:40:51.279
<v Speaker 1>which is kind of some more stealth, uh, trying to

2403
01:40:51.319 --> 01:40:53.000
<v Speaker 1>think what else happens you go up on the rooftop

2404
01:40:53.000 --> 01:40:54.840
<v Speaker 1>at one point you're kind of going all over this building.

2405
01:40:55.520 --> 01:40:57.800
<v Speaker 1>You know, it's it's a little bit more of an

2406
01:40:57.800 --> 01:40:59.720
<v Speaker 1>open things feels like there are like multiple solutions for

2407
01:40:59.720 --> 01:41:01.520
<v Speaker 1>a certain things. So this is still in the part

2408
01:41:01.520 --> 01:41:02.760
<v Speaker 1>of the game where there's a bit more of like

2409
01:41:02.760 --> 01:41:05.359
<v Speaker 1>the hitmanny DNA, and then the sections after this like

2410
01:41:05.399 --> 01:41:07.880
<v Speaker 1>kind of completely do away with any sort of free

2411
01:41:07.920 --> 01:41:10.399
<v Speaker 1>form gameplay, I feel like, but again, I really like

2412
01:41:10.439 --> 01:41:12.520
<v Speaker 1>this sequence. You know, it's not quite as extensive as

2413
01:41:12.560 --> 01:41:16.359
<v Speaker 1>the Carpathian Mountain mission, but I still really enjoyed it.

2414
01:41:16.560 --> 01:41:19.279
<v Speaker 1>That joke really got me. The museum door inspector thing.

2415
01:41:19.760 --> 01:41:21.840
<v Speaker 1>I really like the stealth sequence to Like the office

2416
01:41:21.880 --> 01:41:24.640
<v Speaker 1>area I thought was really really fun. So yeah, I

2417
01:41:25.239 --> 01:41:27.520
<v Speaker 1>quite enjoyed that scene, and like the it feels very

2418
01:41:27.600 --> 01:41:29.199
<v Speaker 1>hit many of the things you gotta like get a

2419
01:41:29.239 --> 01:41:32.319
<v Speaker 1>camera from a photographer and then like take it through

2420
01:41:32.319 --> 01:41:34.960
<v Speaker 1>this area and then obviously I'm just using darts and

2421
01:41:35.039 --> 01:41:37.000
<v Speaker 1>laser beams to get through half the things anyway, But

2422
01:41:37.319 --> 01:41:39.479
<v Speaker 1>you know, still I had a fun time going through

2423
01:41:39.520 --> 01:41:43.279
<v Speaker 1>that that whole sequence, So yeah, shout outs to that mission. Yea,

2424
01:41:43.279 --> 01:41:45.079
<v Speaker 1>any thoughts on that one, guys.

2425
01:41:45.640 --> 01:41:48.640
<v Speaker 3>I really like the setting. I like the just the museum.

2426
01:41:49.680 --> 01:41:51.119
<v Speaker 3>There's a lot of stealth that you kind of have

2427
01:41:51.159 --> 01:41:53.880
<v Speaker 3>to do more so than than other Like, you know,

2428
01:41:53.880 --> 01:41:55.399
<v Speaker 3>you got a little of stealth and all these missions,

2429
01:41:55.399 --> 01:41:57.119
<v Speaker 3>but I feel like that one was the most, Like, Okay,

2430
01:41:57.119 --> 01:41:59.479
<v Speaker 3>I gotta kind of think about my routes here just

2431
01:41:59.479 --> 01:42:03.680
<v Speaker 3>because the camp are kind of introduced here, I believe, And.

2432
01:42:05.239 --> 01:42:08.239
<v Speaker 1>Yeah, no, just overall, I thought it was really.

2433
01:42:08.039 --> 01:42:10.600
<v Speaker 3>Fun like there is a couple of little different zones

2434
01:42:10.680 --> 01:42:13.680
<v Speaker 3>that you have some skirmishes, and uh, there's one that's

2435
01:42:13.720 --> 01:42:16.039
<v Speaker 3>just like a bunch of like it's just near a

2436
01:42:16.039 --> 01:42:18.800
<v Speaker 3>bunch of like artwork and just grabbing people and throwing

2437
01:42:18.800 --> 01:42:22.039
<v Speaker 3>them into this priceless you know artifact.

2438
01:42:22.079 --> 01:42:22.960
<v Speaker 1>It's just it's so.

2439
01:42:22.840 --> 01:42:25.359
<v Speaker 3>Satisfying, just just breaking glass of people's heads.

2440
01:42:26.520 --> 01:42:28.199
<v Speaker 2>Yeah, no fun. I think it's just like for me,

2441
01:42:28.279 --> 01:42:31.720
<v Speaker 2>like a similar to the chess one, but just a

2442
01:42:31.760 --> 01:42:33.840
<v Speaker 2>little below that but still good. Yeah.

2443
01:42:34.720 --> 01:42:38.439
<v Speaker 1>Uh and then really we're getting down to it. I

2444
01:42:38.439 --> 01:42:43.600
<v Speaker 1>think my last notes here, Oh one, Hitman World Assassination

2445
01:42:43.640 --> 01:42:45.079
<v Speaker 1>one of the great games of all time. The only

2446
01:42:45.079 --> 01:42:46.600
<v Speaker 1>thing that holds it back from being a perfect game

2447
01:42:47.239 --> 01:42:50.439
<v Speaker 1>is the fuck game always online component of the game.

2448
01:42:50.479 --> 01:42:53.159
<v Speaker 1>And for whatever the fuck reason, they've done that shit

2449
01:42:53.279 --> 01:42:55.680
<v Speaker 1>again here in this game, it's like less egregious that

2450
01:42:55.680 --> 01:42:58.319
<v Speaker 1>I think you don't. I don't think you lose unlocks.

2451
01:42:58.319 --> 01:43:00.039
<v Speaker 1>Maybe you doing the tax sims, but that's like.

2452
01:43:01.520 --> 01:43:04.119
<v Speaker 2>I didn't play online the whole time because I screwed

2453
01:43:04.159 --> 01:43:06.560
<v Speaker 2>up my sign in, So even when I beat the game,

2454
01:43:06.640 --> 01:43:10.079
<v Speaker 2>Taxians was still locked and I had to go sign in.

2455
01:43:10.159 --> 01:43:12.560
<v Speaker 2>But I beat the whole game offline. No, no, no, no,

2456
01:43:12.600 --> 01:43:16.000
<v Speaker 2>Luckily it was it triggered it, okay, yeah, it was like, oh,

2457
01:43:16.039 --> 01:43:18.600
<v Speaker 2>you've beat the game, you're good to go, but yeah,

2458
01:43:18.680 --> 01:43:20.640
<v Speaker 2>you can't play it offline luckily.

2459
01:43:20.720 --> 01:43:24.319
<v Speaker 1>So it makes no sense whatsoever for a single player game.

2460
01:43:24.359 --> 01:43:26.800
<v Speaker 1>I hate that they've built their games with this framework,

2461
01:43:26.800 --> 01:43:28.920
<v Speaker 1>and it's just gonna at some point these games will

2462
01:43:28.960 --> 01:43:30.880
<v Speaker 1>just be unplayable because they're tied to these servers that

2463
01:43:30.920 --> 01:43:33.359
<v Speaker 1>are some day going to go down. And that is

2464
01:43:33.399 --> 01:43:35.600
<v Speaker 1>so stupid and pissed me off. And it's so annoying

2465
01:43:35.600 --> 01:43:37.000
<v Speaker 1>when you're playing this game and it's like, oh, you

2466
01:43:37.039 --> 01:43:39.520
<v Speaker 1>just connected, you got to reconnect. It's quick, it's quicker

2467
01:43:39.520 --> 01:43:42.439
<v Speaker 1>than load times. I'm dying, but still it's annoying as heck.

2468
01:43:42.840 --> 01:43:44.319
<v Speaker 1>And I hate it so much, and I don't know

2469
01:43:44.319 --> 01:43:46.119
<v Speaker 1>why they do it. And I think all they saw

2470
01:43:46.319 --> 01:43:49.359
<v Speaker 1>was one million people complaining about how stupid it is

2471
01:43:49.359 --> 01:43:50.880
<v Speaker 1>and hit Man, and I can't believe they did it

2472
01:43:50.880 --> 01:43:52.880
<v Speaker 1>again for this game, which feels even more agree just

2473
01:43:52.920 --> 01:43:55.960
<v Speaker 1>to have something like this, just less challenges and online

2474
01:43:56.000 --> 01:43:58.760
<v Speaker 1>sinking and like you know, cross platform stuff like that

2475
01:43:58.880 --> 01:44:03.079
<v Speaker 1>like hit Man has had. So I can't fathom why

2476
01:44:03.119 --> 01:44:05.439
<v Speaker 1>they would do that again, so that obviously deserves a

2477
01:44:05.520 --> 01:44:08.399
<v Speaker 1>huge black mark on what is otherwise a great game.

2478
01:44:08.520 --> 01:44:10.199
<v Speaker 1>Is like, I just don't know why the fuck they

2479
01:44:10.199 --> 01:44:11.840
<v Speaker 1>did this stupid always online thing again.

2480
01:44:11.880 --> 01:44:14.119
<v Speaker 2>Yeah, that's funny. I never had to log in or

2481
01:44:14.119 --> 01:44:16.199
<v Speaker 2>anything once I said no at the beginning. It never

2482
01:44:16.239 --> 01:44:18.000
<v Speaker 2>asked me the whole time. I had to physically go

2483
01:44:18.039 --> 01:44:19.720
<v Speaker 2>on the menu and do it myself. So when you say, like, oh,

2484
01:44:19.720 --> 01:44:21.239
<v Speaker 2>you had to every once in a while and that

2485
01:44:21.319 --> 01:44:22.720
<v Speaker 2>reload never happened.

2486
01:44:22.640 --> 01:44:23.960
<v Speaker 1>I mean, maybe maybe it's not as much of it.

2487
01:44:24.159 --> 01:44:27.039
<v Speaker 1>I guess I'm so trained like a fucking dog from

2488
01:44:27.079 --> 01:44:29.079
<v Speaker 1>playing Hitman, Like if I don't do this, I'm gonna

2489
01:44:29.119 --> 01:44:31.800
<v Speaker 1>lose out on on locks and progression and stuff, which

2490
01:44:31.880 --> 01:44:33.640
<v Speaker 1>that sounds like is the case for taxing. So I

2491
01:44:33.680 --> 01:44:35.079
<v Speaker 1>guess it's fine if I didn't do it for the

2492
01:44:35.079 --> 01:44:36.479
<v Speaker 1>main game, So I guess I could have done that.

2493
01:44:36.560 --> 01:44:39.720
<v Speaker 1>So that's a good shout out. But uh yeah, just

2494
01:44:39.800 --> 01:44:42.159
<v Speaker 1>ridiculous that they decided to do that again.

2495
01:44:42.920 --> 01:44:45.359
<v Speaker 3>Yeah, I got I got booted offline a couple of times.

2496
01:44:45.399 --> 01:44:48.159
<v Speaker 3>I ended up just going along with it. But when

2497
01:44:48.199 --> 01:44:50.159
<v Speaker 3>it like told like at the fair beginning, when you

2498
01:44:50.159 --> 01:44:52.560
<v Speaker 3>first booted it up. It's like, this is a single

2499
01:44:52.560 --> 01:44:55.039
<v Speaker 3>player game. You can play it offline, but like it's

2500
01:44:55.039 --> 01:44:58.359
<v Speaker 3>better if on your you're online. I'm like, what is

2501
01:44:58.399 --> 01:45:01.680
<v Speaker 3>this be like any level of Like it doesn't tell

2502
01:45:01.720 --> 01:45:06.319
<v Speaker 3>you why there's gonna be like And I think it's

2503
01:45:06.520 --> 01:45:09.479
<v Speaker 3>just because of the taxim unlocks, like you get challenges

2504
01:45:09.520 --> 01:45:12.800
<v Speaker 3>on the levels. But yeah, very I guess it's just

2505
01:45:12.840 --> 01:45:15.479
<v Speaker 3>an Iowai thing. So at this point it's just expected

2506
01:45:15.520 --> 01:45:17.840
<v Speaker 3>for all their future titles, but very bizarre.

2507
01:45:17.760 --> 01:45:21.319
<v Speaker 1>Sadly, and that's true. Yeah, I think my last note,

2508
01:45:21.319 --> 01:45:23.680
<v Speaker 1>I'll just say I'll just say Travis one im talk

2509
01:45:23.680 --> 01:45:25.880
<v Speaker 1>About'm gonna say the word lorca if you know, you

2510
01:45:25.960 --> 01:45:30.880
<v Speaker 1>know it's great. And other than that, I think that's

2511
01:45:30.920 --> 01:45:33.000
<v Speaker 1>maybe all my notes. You guys have any other thoughts

2512
01:45:33.000 --> 01:45:34.720
<v Speaker 1>that we haven't talked about yet.

2513
01:45:35.279 --> 01:45:35.880
<v Speaker 2>I'm good here.

2514
01:45:37.680 --> 01:45:40.199
<v Speaker 1>No, Well, watch do you guys choose? Do you remember

2515
01:45:40.279 --> 01:45:40.760
<v Speaker 1>what color?

2516
01:45:41.159 --> 01:45:41.319
<v Speaker 3>Oh?

2517
01:45:42.039 --> 01:45:44.720
<v Speaker 1>I think the red and game red and green.

2518
01:45:45.119 --> 01:45:47.239
<v Speaker 3>I was the second from the right. It was like

2519
01:45:47.279 --> 01:45:49.039
<v Speaker 3>a gray and orange.

2520
01:45:49.279 --> 01:45:51.920
<v Speaker 1>I think I think I did a yellow like I did,

2521
01:45:51.960 --> 01:45:54.000
<v Speaker 1>like a black yellow one that kind of just match

2522
01:45:54.079 --> 01:45:56.600
<v Speaker 1>like the it's like the box art of the game,

2523
01:45:56.640 --> 01:45:59.760
<v Speaker 1>almost physical copy, but I just felt like that fit

2524
01:45:59.840 --> 01:46:01.119
<v Speaker 1>the the vibe of the game.

2525
01:46:01.520 --> 01:46:03.479
<v Speaker 2>I kind of thought you're gonna I kind of thought

2526
01:46:03.479 --> 01:46:04.720
<v Speaker 2>you're gonna do that the whole thing, and that you're

2527
01:46:04.720 --> 01:46:07.720
<v Speaker 2>gonna pick your suit and your shoes and everything.

2528
01:46:07.319 --> 01:46:10.119
<v Speaker 1>You get in attack SAMs, you you have a bunch

2529
01:46:10.159 --> 01:46:12.479
<v Speaker 1>of outfits from and you can put skins on your

2530
01:46:12.520 --> 01:46:13.920
<v Speaker 1>weapons and gadgets and stuff.

2531
01:46:14.319 --> 01:46:16.520
<v Speaker 2>That's one critique for me in the main game. Bond's

2532
01:46:16.520 --> 01:46:18.479
<v Speaker 2>on a suit enough. I get it, he's not double seven,

2533
01:46:18.640 --> 01:46:19.520
<v Speaker 2>he's not a suit enough.

2534
01:46:19.760 --> 01:46:23.760
<v Speaker 1>There's a lot of like he's wearing like the finale sequences, like.

2535
01:46:25.680 --> 01:46:28.520
<v Speaker 2>I get why, but it was like, it's I don't

2536
01:46:28.560 --> 01:46:30.880
<v Speaker 2>know that that. That's what I think is unfortunate. There

2537
01:46:31.079 --> 01:46:33.800
<v Speaker 2>wasn't any looking here those like iconic, whether you like

2538
01:46:33.840 --> 01:46:36.399
<v Speaker 2>it or not, when people see the Spider Man PS

2539
01:46:36.439 --> 01:46:39.079
<v Speaker 2>four logan that they know, okay, that's PS four Spider Man.

2540
01:46:39.439 --> 01:46:42.319
<v Speaker 2>I wish they had some suit or something here that's like, oh,

2541
01:46:42.399 --> 01:46:45.680
<v Speaker 2>that is the first light suit or whatever. They didn't

2542
01:46:45.680 --> 01:46:47.680
<v Speaker 2>really have that here, or even a car or anything

2543
01:46:47.720 --> 01:46:48.079
<v Speaker 2>like that.

2544
01:46:48.199 --> 01:46:52.199
<v Speaker 3>So yeah, I love Bond in a turtle neck though,

2545
01:46:52.239 --> 01:46:54.439
<v Speaker 3>and he definitely wears that for at least a mission

2546
01:46:54.479 --> 01:46:56.920
<v Speaker 3>and in attacks him like the first outfit you can unlock.

2547
01:46:57.239 --> 01:46:59.039
<v Speaker 1>I know because I went in there and there's a

2548
01:46:59.079 --> 01:47:01.640
<v Speaker 1>good like twenty outfits in the taxi you can choose from.

2549
01:47:01.720 --> 01:47:03.520
<v Speaker 3>There's there's a lot, but the one that I chose

2550
01:47:03.640 --> 01:47:06.600
<v Speaker 3>was just the turtleneck with the gun holster, because that's.

2551
01:47:06.479 --> 01:47:11.239
<v Speaker 2>Just that's from No Time to Die. That's the Daniel Craig.

2552
01:47:11.399 --> 01:47:13.159
<v Speaker 2>That's the one he dies in.

2553
01:47:13.279 --> 01:47:15.600
<v Speaker 1>Sorry, but yeah, A lot of the a lot of

2554
01:47:15.600 --> 01:47:19.920
<v Speaker 1>the mission chapter titles were clearly references to different movies, which.

2555
01:47:19.800 --> 01:47:23.239
<v Speaker 2>The trophies as well. Too big. They're all like song

2556
01:47:23.319 --> 01:47:26.439
<v Speaker 2>titles or whatnot. So that that was fun to Again,

2557
01:47:26.520 --> 01:47:28.760
<v Speaker 2>that's where if you're Bond fan, this game is made

2558
01:47:28.760 --> 01:47:30.720
<v Speaker 2>with a lot of love, very similar Lego Batman, where

2559
01:47:30.960 --> 01:47:32.800
<v Speaker 2>they know their stuff. And that's where like even for

2560
01:47:32.960 --> 01:47:34.720
<v Speaker 2>my fun, I guess like to say where I am,

2561
01:47:34.760 --> 01:47:36.680
<v Speaker 2>I have no notes, but where I am I would

2562
01:47:36.680 --> 01:47:38.399
<v Speaker 2>put this game at like an eight. I think it's

2563
01:47:38.439 --> 01:47:40.399
<v Speaker 2>like a game I'm probably more like in the seven

2564
01:47:40.520 --> 01:47:43.000
<v Speaker 2>seven point five, But I will say that most time

2565
01:47:43.000 --> 01:47:45.199
<v Speaker 2>they capture the Bond magic, so I give them the eight.

2566
01:47:45.279 --> 01:47:47.439
<v Speaker 2>If you can get that Bond magic of feeling like

2567
01:47:47.439 --> 01:47:50.159
<v Speaker 2>you're in that world watching movie. That's where it goes.

2568
01:47:50.199 --> 01:47:52.840
<v Speaker 2>Not every level play is great and everything goes together.

2569
01:47:53.119 --> 01:47:55.079
<v Speaker 2>I have some issues with the Bond character and some

2570
01:47:55.159 --> 01:47:56.640
<v Speaker 2>of the like we talked about the beginning of the

2571
01:47:56.720 --> 01:48:00.239
<v Speaker 2>villain just even storyline just kind of man, it's very right,

2572
01:48:00.279 --> 01:48:03.319
<v Speaker 2>this is fine. There's some few fun sequences I agreed

2573
01:48:03.319 --> 01:48:05.439
<v Speaker 2>to them that I think the back half for the

2574
01:48:05.439 --> 01:48:08.079
<v Speaker 2>most part, is a bit weaker. There's some highlights. Still,

2575
01:48:08.159 --> 01:48:11.079
<v Speaker 2>again there's nothing that's awful. But that's where I'm at,

2576
01:48:11.079 --> 01:48:14.199
<v Speaker 2>like an eight, because that magic there for the Bond

2577
01:48:14.239 --> 01:48:16.960
<v Speaker 2>game and there to the point though where if they

2578
01:48:17.000 --> 01:48:19.439
<v Speaker 2>make the second that make the second one, I'll be there.

2579
01:48:19.479 --> 01:48:21.119
<v Speaker 2>They got my trust there and I hope that they

2580
01:48:21.159 --> 01:48:23.880
<v Speaker 2>can improve on things. But still is a very fun

2581
01:48:23.920 --> 01:48:26.000
<v Speaker 2>time overall. So I think as a Bond fan, if

2582
01:48:26.039 --> 01:48:28.359
<v Speaker 2>you've gone this far and you're on the fence, I

2583
01:48:28.399 --> 01:48:30.239
<v Speaker 2>think it's kind of even if you don't have the money,

2584
01:48:30.239 --> 01:48:32.399
<v Speaker 2>then put on your wishless in the future. It's a

2585
01:48:32.640 --> 01:48:35.039
<v Speaker 2>it's a must play if you like the franchise at all.

2586
01:48:35.199 --> 01:48:38.640
<v Speaker 3>So, yeah, it was the Pierce reference early on in

2587
01:48:38.640 --> 01:48:38.960
<v Speaker 3>the game.

2588
01:48:39.000 --> 01:48:39.359
<v Speaker 1>Travis.

2589
01:48:39.600 --> 01:48:42.000
<v Speaker 2>There, Oh, there's a good one. Where it's the second

2590
01:48:42.039 --> 01:48:43.800
<v Speaker 2>time you go back to the Q lab they have

2591
01:48:43.960 --> 01:48:48.079
<v Speaker 2>that the ball that they blow up and avalanche. Yeah,

2592
01:48:48.159 --> 01:48:50.079
<v Speaker 2>and he said, why would I ever be in an avalanche? Like, oh,

2593
01:48:50.119 --> 01:48:54.439
<v Speaker 2>you never know, because that happens. Pierce's skiing and a

2594
01:48:54.520 --> 01:48:56.600
<v Speaker 2>whole avalanche happens, and he has a suit where he

2595
01:48:56.640 --> 01:48:59.000
<v Speaker 2>just pulls like this thing and it makes a whole

2596
01:48:59.159 --> 01:49:01.640
<v Speaker 2>just like foam what whatever ball that is, and it

2597
01:49:01.720 --> 01:49:04.319
<v Speaker 2>saves them of course, right, so there was Again that's

2598
01:49:04.359 --> 01:49:06.960
<v Speaker 2>why it's at eight because if you can put in

2599
01:49:06.960 --> 01:49:09.720
<v Speaker 2>that stuff and you love the franchise even then too.

2600
01:49:09.800 --> 01:49:11.399
<v Speaker 2>They even made kind of a joke about him not

2601
01:49:11.439 --> 01:49:14.640
<v Speaker 2>being James Bond when him and whatever her name is,

2602
01:49:14.840 --> 01:49:16.359
<v Speaker 2>like oh yeah, so they're like, oh, your name is

2603
01:49:16.439 --> 01:49:18.000
<v Speaker 2>Jane Bond. He's like, oh no, it isn't. He's like,

2604
01:49:18.039 --> 01:49:20.720
<v Speaker 2>oh yeah, I didn't think so. Because that's People like

2605
01:49:20.760 --> 01:49:22.439
<v Speaker 2>that theory, which this game doesn't do. People like the

2606
01:49:22.439 --> 01:49:25.479
<v Speaker 2>theory that James Bond all of them are different people, right,

2607
01:49:25.520 --> 01:49:27.560
<v Speaker 2>They're not one guy and it's redone. It's like every

2608
01:49:27.560 --> 01:49:30.640
<v Speaker 2>time you die, if I dined Dale becomes double seven,

2609
01:49:30.680 --> 01:49:32.680
<v Speaker 2>now you get the name of James Bond. Like that's

2610
01:49:32.680 --> 01:49:34.119
<v Speaker 2>what it is, so they kind of have like a

2611
01:49:34.119 --> 01:49:36.159
<v Speaker 2>little like that, and that's never been confirmed, but that's

2612
01:49:36.199 --> 01:49:38.039
<v Speaker 2>like a fun like, Okay, throw that Easter egg into

2613
01:49:38.079 --> 01:49:41.039
<v Speaker 2>this game and we'll go with it. So yeah, there's

2614
01:49:41.079 --> 01:49:42.680
<v Speaker 2>a lot of love in this game, so.

2615
01:49:43.680 --> 01:49:48.520
<v Speaker 3>Totally yeah, kirklam Any closing thoughts here, closing thoughts, Yes,

2616
01:49:48.680 --> 01:49:50.800
<v Speaker 3>of course I haven't rolled credits on it yet, so

2617
01:49:50.840 --> 01:49:55.199
<v Speaker 3>it's an ongoing venture. I don't want to say I'm worried,

2618
01:49:55.199 --> 01:49:58.479
<v Speaker 3>but I'm definitely a little bit interested on what the

2619
01:49:58.560 --> 01:50:00.720
<v Speaker 3>dip is and these next cup the levels because you

2620
01:50:00.720 --> 01:50:01.680
<v Speaker 3>guys said, I don't.

2621
01:50:01.520 --> 01:50:03.880
<v Speaker 2>Think it's a mass yeah.

2622
01:50:05.279 --> 01:50:08.640
<v Speaker 1>Bad. I just think it's very generic and like linear

2623
01:50:08.720 --> 01:50:09.560
<v Speaker 1>and kind of basic.

2624
01:50:09.640 --> 01:50:13.199
<v Speaker 3>Right the peak is in the middle, Okay, Yeah, I

2625
01:50:13.199 --> 01:50:15.359
<v Speaker 3>mean it's been good so I've been riding that peak,

2626
01:50:15.960 --> 01:50:20.520
<v Speaker 3>so yeah, I'm still enjoying it. I think, Yeah, like

2627
01:50:20.600 --> 01:50:23.119
<v Speaker 3>after I roll credit, I don't think I would right

2628
01:50:23.159 --> 01:50:25.760
<v Speaker 3>away go through and replay it. But I think it's

2629
01:50:25.800 --> 01:50:30.439
<v Speaker 3>just like a solid spy adventure like action game. I

2630
01:50:30.680 --> 01:50:33.199
<v Speaker 3>think it is really really fun. It's got a really

2631
01:50:33.239 --> 01:50:37.720
<v Speaker 3>good balance of everything that I like out of the genre. Honestly,

2632
01:50:37.720 --> 01:50:39.359
<v Speaker 3>it makes me like want to go play Uncharted again

2633
01:50:39.399 --> 01:50:41.600
<v Speaker 3>because I'm like, man, like these games like we're actually

2634
01:50:41.600 --> 01:50:45.279
<v Speaker 3>really fun going through a story. I think the puzzles

2635
01:50:45.279 --> 01:50:47.920
<v Speaker 3>are better and uncharged too, like just I don't know,

2636
01:50:48.000 --> 01:50:49.960
<v Speaker 3>maybe it's super basic. It's been a while since I played,

2637
01:50:50.000 --> 01:50:52.800
<v Speaker 3>Like I jump back into the first game a.

2638
01:50:52.760 --> 01:50:54.720
<v Speaker 1>Year or so ago. There's a math puzzle in this

2639
01:50:54.760 --> 01:50:56.159
<v Speaker 1>game that fucked me up big time.

2640
01:50:56.239 --> 01:50:59.319
<v Speaker 2>Oh yeah, oh yeah, I mean I got I brought

2641
01:50:59.359 --> 01:51:02.239
<v Speaker 2>Emily into the the the number one.

2642
01:51:02.119 --> 01:51:04.960
<v Speaker 1>Is I needed no pad and paper. I needed that.

2643
01:51:05.039 --> 01:51:07.039
<v Speaker 2>Yeah that one right, like number one is one and

2644
01:51:07.279 --> 01:51:09.520
<v Speaker 2>two is yeah, yeah, I brought Emily and they're talking

2645
01:51:09.520 --> 01:51:11.880
<v Speaker 2>about the wars. I'm like, all right, let's let's think

2646
01:51:11.920 --> 01:51:13.520
<v Speaker 2>because at first I fucked it ups.

2647
01:51:13.239 --> 01:51:15.439
<v Speaker 1>Like there is there is a way you can just

2648
01:51:15.720 --> 01:51:18.000
<v Speaker 1>not do it. There's like another way around that sequence, thankfully,

2649
01:51:18.079 --> 01:51:19.399
<v Speaker 1>but I was like, I do want to solve this,

2650
01:51:19.479 --> 01:51:21.079
<v Speaker 1>like I want to I want to practice my mask.

2651
01:51:21.319 --> 01:51:23.319
<v Speaker 2>Hey maybe that's one thing too, with those situations. I

2652
01:51:23.359 --> 01:51:25.640
<v Speaker 2>know you collect like little cards and stuff. Second game,

2653
01:51:26.279 --> 01:51:28.880
<v Speaker 2>maybe make that that you can utlog suits or more

2654
01:51:28.960 --> 01:51:31.920
<v Speaker 2>upgrades to weapons, because they just kind of felt like, okay, cool,

2655
01:51:31.920 --> 01:51:33.840
<v Speaker 2>I'm finding like Deck of cards and stuff, but it's

2656
01:51:33.840 --> 01:51:37.319
<v Speaker 2>nothing like, oh man, I like, I never felt too

2657
01:51:37.359 --> 01:51:39.479
<v Speaker 2>reward of like getting in a say for somewhere where

2658
01:51:39.479 --> 01:51:41.199
<v Speaker 2>it's like, oh, this is a different area, And I

2659
01:51:41.239 --> 01:51:43.319
<v Speaker 2>never got like even though it was skins for guns

2660
01:51:43.439 --> 01:51:45.159
<v Speaker 2>or something. And maybe there is some of that, but

2661
01:51:45.479 --> 01:51:46.600
<v Speaker 2>I just never felt like there was.

2662
01:51:46.640 --> 01:51:49.760
<v Speaker 1>Reward in games like they wanted all that to be

2663
01:51:50.159 --> 01:51:52.439
<v Speaker 1>the taxim stuff. So that makes me wonder how much

2664
01:51:52.479 --> 01:51:55.159
<v Speaker 1>more they're gonna add to that, because even with like

2665
01:51:55.199 --> 01:51:57.840
<v Speaker 1>taxim stuff, it's like, oh, there's like one SMG you

2666
01:51:57.840 --> 01:52:00.000
<v Speaker 1>can buy. It's not like there's like hundreds of weapons

2667
01:52:00.079 --> 01:52:02.359
<v Speaker 1>or anything like it's pretty it's pretty basic.

2668
01:52:02.479 --> 01:52:08.399
<v Speaker 3>But yeah, but yeah, if I like in progress rating,

2669
01:52:08.479 --> 01:52:10.399
<v Speaker 3>I think I'm I think I'm hovering around that eight

2670
01:52:10.479 --> 01:52:12.920
<v Speaker 3>point five eight point seventy five, like in that realm

2671
01:52:13.439 --> 01:52:16.840
<v Speaker 3>not quite good enough to hit the nine. But overall,

2672
01:52:17.000 --> 01:52:19.439
<v Speaker 3>just across the board, I think it's just super super

2673
01:52:19.479 --> 01:52:24.159
<v Speaker 3>solid and uh yeah, very fun James Bond game, which

2674
01:52:24.199 --> 01:52:26.239
<v Speaker 3>is which is great, great to be getting right all

2675
01:52:26.279 --> 01:52:26.960
<v Speaker 3>these years later.

2676
01:52:27.680 --> 01:52:28.119
<v Speaker 1>Yeah.

2677
01:52:28.319 --> 01:52:31.279
<v Speaker 3>Yeah, So when I play that Quantum of Solis game, Travis, I.

2678
01:52:31.359 --> 01:52:33.840
<v Speaker 2>Love, Yeah, I love that game, you know, And even

2679
01:52:33.880 --> 01:52:35.760
<v Speaker 2>then it's a third This is a third person bond game,

2680
01:52:35.760 --> 01:52:38.000
<v Speaker 2>which is a bit more rare, like very rare on

2681
01:52:38.039 --> 01:52:39.840
<v Speaker 2>the franchise, right, so right.

2682
01:52:40.760 --> 01:52:42.600
<v Speaker 1>Yeah, I mean it's it's hard for me to give

2683
01:52:42.680 --> 01:52:44.800
<v Speaker 1>a number for this one because I feel like the

2684
01:52:44.840 --> 01:52:48.319
<v Speaker 1>taxi stuff is really like my ball will wax, and

2685
01:52:48.359 --> 01:52:50.000
<v Speaker 1>I feel like I'm just getting into that. So it's

2686
01:52:50.000 --> 01:52:51.880
<v Speaker 1>hard for me to give a number, like even like

2687
01:52:51.880 --> 01:52:54.000
<v Speaker 1>there's fun like speed run challenges in there, or beat

2688
01:52:54.039 --> 01:52:55.880
<v Speaker 1>this mission without like shooting a gun, beat this mission

2689
01:52:55.880 --> 01:52:57.560
<v Speaker 1>without doing any gadgets. It's like, man, are you playing

2690
01:52:57.560 --> 01:52:59.079
<v Speaker 1>these missions over and over again, like trying to do

2691
01:52:59.119 --> 01:53:01.680
<v Speaker 1>them in different ways? That is what I was looking for?

2692
01:53:01.760 --> 01:53:03.399
<v Speaker 1>Or like what maybe I was looking for what I

2693
01:53:03.439 --> 01:53:05.520
<v Speaker 1>was hoping for from that Hitman dy and a stuff.

2694
01:53:05.560 --> 01:53:07.319
<v Speaker 1>So I feel like I am just getting into some

2695
01:53:07.359 --> 01:53:09.920
<v Speaker 1>more juicy things in that way. But again, it doesn't

2696
01:53:09.920 --> 01:53:12.079
<v Speaker 1>seem like there's a ton of missions to be done there.

2697
01:53:12.640 --> 01:53:14.520
<v Speaker 1>I'm already you know, I've already done a good amount

2698
01:53:14.560 --> 01:53:16.880
<v Speaker 1>of them, So it's hard for me to put a

2699
01:53:16.960 --> 01:53:21.760
<v Speaker 1>number on this. Maybe I'll chuck a maybe I'll chuck

2700
01:53:21.840 --> 01:53:29.039
<v Speaker 1>like a seven point seven seven yeah double o seved,

2701
01:53:29.119 --> 01:53:31.920
<v Speaker 1>you know, I'll just do seven point zero zero seven.

2702
01:53:31.960 --> 01:53:35.079
<v Speaker 1>How does that sound perfect? That feels kind of too low,

2703
01:53:35.119 --> 01:53:36.920
<v Speaker 1>but whatever, it's just with me anyway. I'll update my

2704
01:53:36.960 --> 01:53:40.039
<v Speaker 1>score if I feel like it once we are further

2705
01:53:40.079 --> 01:53:42.720
<v Speaker 1>in this game. But yeah, I'm excited to play more

2706
01:53:42.720 --> 01:53:44.840
<v Speaker 1>of this. I'm definitely gonna go pretty deep on this

2707
01:53:44.920 --> 01:53:47.800
<v Speaker 1>taxim stuff, assuming it has legs for it, and we'll

2708
01:53:47.800 --> 01:53:51.439
<v Speaker 1>report back on all of that. Maybe when Kirkland has

2709
01:53:51.479 --> 01:53:53.840
<v Speaker 1>beat it, we can I don't know when we would

2710
01:53:53.840 --> 01:53:55.319
<v Speaker 1>do it on side Quest. We'll find a time where

2711
01:53:55.359 --> 01:53:58.279
<v Speaker 1>maybe we could talk through, maybe do a little last

2712
01:53:58.319 --> 01:54:01.520
<v Speaker 1>story spoiler section or something like that. And Travis, do

2713
01:54:01.520 --> 01:54:03.039
<v Speaker 1>you think you're gonna check out the tax and stuff?

2714
01:54:03.039 --> 01:54:03.920
<v Speaker 1>Sounds like you're interesting.

2715
01:54:04.119 --> 01:54:06.119
<v Speaker 2>Yeah for sure, Yeah, yeah, No, I just wanted to

2716
01:54:06.119 --> 01:54:08.399
<v Speaker 2>get through the story first and I was, and I

2717
01:54:08.439 --> 01:54:10.560
<v Speaker 2>do that in most games. I like to leave, like

2718
01:54:10.640 --> 01:54:12.479
<v Speaker 2>side Quest at the end. I like finishing your main

2719
01:54:12.520 --> 01:54:15.079
<v Speaker 2>game first. And because I can tell myself side Quest

2720
01:54:15.439 --> 01:54:17.520
<v Speaker 2>Taxing that type of stuff, it's like the adventure after

2721
01:54:17.600 --> 01:54:19.520
<v Speaker 2>it's the DLC, it's like, Okay, this is what Bond's

2722
01:54:19.560 --> 01:54:22.840
<v Speaker 2>up till, like till the next adventures. He's just training

2723
01:54:22.880 --> 01:54:24.840
<v Speaker 2>and working on stuff right now. So yeah, i'll definitely

2724
01:54:24.840 --> 01:54:27.079
<v Speaker 2>next time we talk about it, have some experience with taxing,

2725
01:54:27.079 --> 01:54:28.680
<v Speaker 2>and then I'll go to that right away. I think

2726
01:54:28.720 --> 01:54:30.720
<v Speaker 2>eventually I will play the story again on hard mode,

2727
01:54:30.720 --> 01:54:33.199
<v Speaker 2>but I think I'll probably wait a little longer or

2728
01:54:33.199 --> 01:54:34.960
<v Speaker 2>wait to like a Bond movie, and I'm feeling the

2729
01:54:35.279 --> 01:54:38.319
<v Speaker 2>viz with taxims, I will be crossing off, so cool.

2730
01:54:38.880 --> 01:54:41.760
<v Speaker 1>Sounds great. Thank you guys for joining me, Thank you

2731
01:54:41.760 --> 01:54:45.680
<v Speaker 1>everyone for listening, thank you for sending in questions, and yeah,

2732
01:54:45.720 --> 01:54:48.600
<v Speaker 1>we'll be back in probably twenty four hours for some

2733
01:54:48.760 --> 01:54:51.399
<v Speaker 1>state of play goodness. Have a good one, see you

2734
01:54:51.399 --> 01:54:51.800
<v Speaker 1>next time.

2735
01:54:51.960 --> 01:54:53.159
<v Speaker 2>Bye bye,
