Speaker 1: Hey there, Kyle Hilliard here from Game Former. We had
an error at the beginning of this episode where the
video was not recording properly, So the opening is gonna
have no video, and then like thirty minutes or so
in you'll have video. Apologies for the issue, but I
hope that doesn't interrupt your listening to the Game Informer
Show podcast.
Speaker 2: Thank you for tuning in as often as you do. Hey, everyone,
Welcome to The Game Informer Show, a weekly podcast covering
the video game industry. Join us each and every Thursday
for a discussion of the latest gaming news, reviews, and
exclusive reviews with Game and Former staff and special guests
from around the industry. I am your host, Marcus Stewart.
Alex van Aiken out this week. But I, as you
can see if you're watching the video version, I have
the hat. As I said in the previous version, the
hat means that you are the host forgot about this rule.
It's the heavy as the head that where's the hat?
As the podcast gods used to say, that voice you
just heard is Kyle Hilliard. Hi, Hey, it's me. I
did it. You did it? You showed up? I guess
I showed up. I did it, Gache to me. Thank
you for coming on time too. Also we have Wesley LeBlanc.
Speaker 3: Hello, Hello, how's it going.
Speaker 2: Going pretty well? Before we jump right into it, of course,
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That's news to me.
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So if you would like to keep us on this earth,
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You're gonna like the way you look? I guarantee is
that what he says? Yeah, so you're gonna like the
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Speaker 4: Uh.
Speaker 2: We're gonna be talking about a few big games today.
First and foremost, one of the big releases this week
is a Kannutsugami Path of the Goddess. I believe I
pronounced that correctly. This is Capcom's new action strategy hybrid game.
It was announced I want to say a year year
and a half ago. I remember seeing it was actually
I think it was last year at the Capcom showcase
that I think was the one we all said was
a waste of time because it wasn't good. But I
remember seeing this game and going, oh, that looks interesting,
but like not knowing what it was. And I think
that's the interesting story around his game is sort of
like what it actually is, because I think if you
watched maybe those first few trailers, they only show like
cinematic combat, and in my mind, I was like, Oh,
it's like a stylish action thing, like maybe like a
new sort of like Double May Cry style game, which
makes sense Capcom is into that kind of stuff. But
in the most recent trailers we've seen more of just like, Oh,
this is like a weird strategy thing that I don't
know if I've seen anything quite like this in terms
of the blend of styles. But Wesley, you have been
playing it for review. At the time of recording, you
have not finished a game. Kyle and I have also
started playing it, but I would love to know what
you think of the game so far and explains to
good folks at home just what the hell this game
actually is.
Speaker 3: Yeah, so, yeah, I'm like five or six hours into it.
I think it's it seems like it's like a twenty
to twenty five hour game from what I've heard, but
I had some travel for work last week so only
started to really dip my toes into it. But if
those five to six hours have played so far, in indication,
I am going to give this game a really great
score because I am loving it a lot similar to
what you kind of just described. I had no idea
really what this game was going into it. When Brian
assigned me the game review, I had to look up.
I was like, wait, which one is this again? And
I was.
Speaker 2: Like, did you mean? Yeah? Yeah?
Speaker 3: I even I actually sent him a recommendation for a game.
I was like, I have another game on my list
I'd like to review that comes out the following week,
which is next week, not as like a maybe let
me do that instead, but just a that's how out
of touch I was with.
Speaker 2: This weird way to.
Speaker 3: Yeah, but I'm really stoked at reviewing it because it's
a game I probably wouldn't have played on my own polition,
necessarily at least until reading about it and stuff. But
it is. I think the reason they have struggled to
market it is because doing so would be like describing
what the game is is calling it a tower defense game,
which is not a flashy or sexy term I think
in games, especially because.
Speaker 2: Of fully right it's.
Speaker 1: I do not end at all for explaining this game
is because I couldn't do it either.
Speaker 3: Really, so, a malevolent presence like takes over a mountain.
It's basically like a long, a large mountain kind of
like Fushimi Nari and Kyoto, a bunch of tory gates
going up a mountain in villages and little breast stops
along the way, and you are, I forget the main
characters named Saul or Yo and you yeah, and you
are helping this woman who can like cleanse the mountain
reach different gates that have been like possessed by these
malevolent demon demon forces or whatever, and you're kind of
like the bodyguard of her or like her commander. Like
her main goal is to cleanse the areas, cleanse the villages,
cleanse the villagers, cleanse the gates, and you have to
like make sure she survives while doing that. And so
what you have is this like daytime nighttime cycle that
dictates everything going on in the game. So during the day,
you go to these stages and you try to you
kind of just walk around and find things that are
unclean and you clean them by holding B and then,
which it sounds boring, but it's actually I actually quite
like it. It's kind of nice puzzle times it is, yeah.
Speaker 2: And it's also really satisfying because this game looks really nice,
so like it's got a it's almost got an o
kamiyas sort of like satisfaction, like, Oh, this thing that
was like all gross and demonic is now all pretty
in flowers because I cleansed it.
Speaker 1: Which I think I think actually, I think Okami is
doing some kind of overlap with it.
Speaker 2: They did for the demo, which is now in the
main game because enough people played the demo.
Speaker 1: Yes, yeah, the art style this it might be I
don't know if you guys know this game. There was
this Xbox game called Otagi Myth of Demons. Yeah, it's
like it's like a it's a from software game. It's
like a pre demon this game and it and they
kind of shared that similar sort of Japanese ghost yokai
horror style that it's really bizarre and fun to look at.
I really like the way this game looks.
Speaker 2: Yeah. They also both have a fixation on fingers. Yes,
that's the.
Speaker 3: Trend of this generation of games is just fingers. Yeah.
But yeah, you guys are you guys are right. The
art style is gorgeous. It's like a I don't know
what the word is. It's not present day Japan. It's
like kind of like what Kyle alluded to, like the
folklore and there's no real time period associated with it,
but it's definitely like not modern. But yeah. So during
the day, you're like freeing villagers who have been captured
by this presence. You are collecting these orbs to upgrade them,
and basically what you're doing is freeing up this village
and freeing up freeing up this path for the girl
you're protecting the cleansing girl to make her way to
a gate. Sometimes you can do that in one day.
Sometimes the day shifts to night time, and when it
shifts to night time, that's when this game becomes this
action more action oriented game. So these demonic presence, like
these forces seethe out of the gates and you have
to attack them and basically stop them from reaching the
woman you're protecting. She's like, you're you can also die,
but she's like your main objective don't let her lose
her health, and you have to survive through the night
basically through these waves. And the villagers that you free
during the day are the villagers who fight alongside you
at night, and they're kind of like the tower defense
portion of this otherwise very real time action segment of
the game. So you can assign a villager to be
a woodcutter, so they use an axe for like close
handed melee combat. There's archers, there's ascetics who use magic
to slow down enemies. There are thieves. Like there's a
bunch of classes and you assign them. You signed villagers
to each class, and then you kind of you can
select where they need to stand and where they move
around and how they interact on the battlefield to protect
her to attack with you. You're kind of managing this
squadron of villagers and it does and get two intents,
It's never, at least so far in my five to
six hours, the most I've had to control is like eight.
I don't think we're going to get up to like
dozens of villagers at once, because that would be a
little out of hand. Yeah, so you kind of feature
those Yes, Yeah, you have to like these orbs to
level them up and upgrade them additional health, additional attack power,
like all kinds of upgrades.
Speaker 1: I wonder, Marcus, if we're about to ask the same
question of Wes, who's further than us, Like can do
you know if you can upgrade like yourself or it's
like you can only upgrade the villagers that you assigned.
Speaker 3: So far, I've only been able to upgrade the villagers.
There are like talisman type collectibles that you can get
that for example, I've got one equipped that increases my health,
and so far I've only got one I can equip,
but it looks like I can equip a total of
three at some point later in the game, and there
are some very interesting ones. I was running this one
that lowered my attack power but boosted all of my
villagers attack and I've found that that was a really
interesting little dynamic. But yeah, I think that's the only
way so far to change your character's ability on the
in battle. But yeah, again I'm so early. It's like
who knows, but I don't. It's the story is not
really much. You're just cleansing this mountain.
Speaker 2: But I dialog if I'm not mistaken there, I think
I heard the Maiden. Yeah, like I think she said
one thing and I did a double take because I
had looked away and then I heard her say like something.
I was like, did she just talk? Because she had
been silent the whole time.
Speaker 1: But I feel like every cutscene is like pantomimed conversation,
Like right, yeah, I.
Speaker 3: Believe, I believe so yeah, for the most part. But yeah,
I'm really enjoying this loop of during the day, I'm
trying to uh free as many villagers, get this place
ready for the fight that comes to night, and then
protect her during the night and rinsing, repeat, And so
you do that, you make your way through these stages
that are on the mountain almost in like an Overworld
type map way, and then sometimes there's like a boss
fight that's a separate stage, so you load into that
boss fight stage and it's like its own unique boss
and I've already found that they are doing some really
cool unique things. Sorry, there's a fly like flying around here,
so I'm gonna get it.
Speaker 2: Yeah.
Speaker 3: At first, the bosses were very much like I'm just
gonna hit this thing as many times as i can.
But I've already encountered just a few bosses in my
early hours where I'm having to I'm failing drastically and
then having to rethink how I'm positioning my villagers instead
of I was trying to balance my team out. So
if I had five villagers, I was like, I'll do
two woodcutters, two archers, and like one of the ascetic mages,
and I actually just beat a boss fight where I
had all of them were asthetic mages to slow the
boss down, and I was the only one that could
damage and I found that that was super effective to
take down an enemy. So I like that I'm being
pushed to explore different team makeups because otherwise I am
the type of person who just dick with like a
balanced makeup and then so that's all fun and stuff.
And then outside of that, the only thing there else
is to do is each stage you finish becomes a base,
and that's where you take the villagers that you have
and you start rebuilding the base, which is just finding
something that needs to be repaired which is on your map,
and then you assigned a certain number of villagers to it,
and it'll say like this building won't be repaired for
one stage worth of time, So that means you need
to go complete a stage and when you come back
it will be repaired. And I haven't really determined a
strategy around that, but I'm just kind of going from
base to base, and when I max out of base,
I move on to the next one.
Speaker 2: Did you guys make the mistake I did where I
misunderstood what they meant by stages, and I thought they
just meant passage of time. So like when I first
opened that, I had tea going and I like, because
you can speed up the clock. So I did that
for like five consecutive days, and I'm like, yep, nothing
seems to be changing. What is happening? Yeah, totally.
Speaker 3: I did the same exact thing.
Speaker 2: Yeah, okay, it.
Speaker 3: Was like a three stage one and I was go,
it takes a while to go through a full day,
and I'm like, uh yeah, clunky, this is not.
Speaker 2: It was like, there's no way to expect me, Tony,
this is fun. I must be games like, yeah, we didn't.
Speaker 3: Yeah, And it tracks your days in that specific moment,
but there's no like larger mechanic tracking your day. So
I was like, why can I do this? How can
I just speed up time to pass three days? And
there's no punishment. It's because it literally does nothing. There's
no point to do it. Hope, go complete some stages.
Speaker 1: Not turn this into like a you know, strategy guide West,
but like, have you found any reason to return to
a village once you do all the repairs?
Speaker 3: No? After I have one, I have not. I'm pretty
sure you don't either, because on the overworld, the village
become it's like glowing like a white light, so it
looks very much like you're done here.
Speaker 1: That's a good thing, to be clear. I like the
checklisty nature of it. It's like, all right, that one's done,
let me focus on this one and let me do
this there.
Speaker 2: Yeah.
Speaker 3: Same. You can replay stages and there are objectives within each,
which was I don't really care because I'm not going
to one hundred percent each of these stages. But it
was kind of annoying because the first stage I did,
I didn't complete any objectives and it was like one
of them was assigned villagers to three different subclasses and
I only had two unlocked, and I'm like, I can't
even I can't. I don't like that I can't do
it on first try because it kind of just makes
me want to not like I'm not going to go
back and play.
Speaker 2: So you don't know that because not until you finish it.
That that it's not like you go in being like, well,
I can't do this. It's like, oh, after the fact,
they want me to come back later, Okay. I see.
Speaker 3: On one hand, I'm thankful because if they showed me
the objectives beforehand, I probably would try to force myself
to complete it. On the other hand, it is odd
to get them after the fact, Like it's like they
want you to replay it, but so far I've not
seen a reason to replay it other than completing those
objectives which do unlock collectibles and new talismans for your character.
Speaker 2: But yeah, they show some of them are like you
will get a talisman for this. Yes, those are the ones.
I'm like, maybe I'll go back and do it because
one was like, oh, beat this boss in like a minute.
I was like, I could do that, because I can
totally do that, I should just do That's.
Speaker 1: I'm glad to hear you haven't found a need to
replay stage because that kind of worriked me At first.
I got stuck on like the second boss, and I
was like, I don't want to go replay things. Is
that what it's encouraging me to do? But then what
I found was like, u wes, I just had to
change my strategy and approach, yeah, you know, and like
set up different villagers and I was happy about it.
Speaker 3: Yeah, it's funny. I know that boss you're talking about.
We were talking about it before this, and it took
me like ten to fifteen minutes to beat it with
my weird strategy. And then the objective was like, beat
this boss in under three minutes, and I was like, oh,
I'm I'm doing it wrong. I did something wrong. I
beat it, but I was like, I'm I'm clearly not
optimized in this. So I am thinking a lot more
about my villager makeup and how I'm approaching fights, way
more than I was expecting to when I first started.
I was like, when I first started, I was like, Okay,
I get what this is. This is going to be
a pretty chill strategy esque game. But now I'm like, oh,
I'm actually being really pushed to try different things. I
just did a stage that was a totally brand new
mechanic completely changed the way that stages work, and it
really forced me to rethink my strategy once more. So
I'm really enjoying this in that it's not a super
crunchy like numbers strategy game, which usually do turn me off,
and it's more of like a mechanical almost like a
puzzle game. Like one of you mentioned earlier. It is
it's fun to figure out ways to optimize it. I
think it will be a I think it's going to
be a sleeper hit of the year. I can see
this going quietly into the night, although so far I
don't think it should. It's great.
Speaker 2: I've seen other people express the sentiment and now I
agree with it. Where it feels like the game is
like a long loss PS two game because of how
just really weird it is in a way that you
don't really see a lot of big Triple A games anymore.
Speaker 1: Like in five years, you're gonna meet people who played
this and you're gonna have a connection with them, you know.
Speaker 2: Yeah, Like between how hard it is to explain and
even the name is hard to like, I this seems
like almost like a sales like nightmare already, because it's
like if I tell you, like he you should play
can You? Like if I could pronounce like Canutes got
the game with the strategy, but it's not it and
then your friend goes, oh, I'll go google that. Wait
how do I even spell that? Like it just seems
like a hard game to discover, and like I keep
thinking of I don't even know why because this is
a different series, but it reminds me of the Deception series.
For some reason, like play games like Trapped, which we
did a play on years ago, of like the similar
like something is like of that vein of weirdness, like
in that deception Trapped weirdness, which is like a compliment
like I've been enjoying how like unlike anything else it
is out there, but also like how nostalgic it is
because of how weird it is. So I'm definitely gonna
stick with it for for a while.
Speaker 3: But it's very Capcom before Capcom became masters at remaking
their beloved games and putting out a Monster Hunter, like
Capcom is a very incredibly like they're they're knit firing
on all cylinders lately, and I think this is another
game where that's a part of that. But this feels
like older.
Speaker 2: This is like because last year they're a weird game
that we were like, huh was exo Pribal and then
nowound up being like, oh this is better than I
thought it would be. This is this year's version of that.
Speaker 3: Like most of the teams are doing like Resident Evil
and like some Monster Hunter, but there's like this one
team who's like, can we just do some like really
weird stuff every year? And they're like sure, whatever.
Speaker 2: Which is cool like that to compliment the Giant Resident
Evil when Monster under releases were like, I know, we
had some weird thing we're working on. We'll put that out.
Like yeah, that's that's a good cadence to me. So yeah,
that's awesome.
Speaker 1: I mean, that's that's why I took notice because it
was like, all right, Capcom's putting its weight behind this thing,
you know, I want to see what it is, and
it looks weird and yeah. I I actually kind of
went into it like thinking, like it's not really my genre.
I don't really like managing things or strategize. It's just
not really what I like to do. Man it, it
has it. It's got his teeth in me, Like I
am really surprised. It's it's there's there's enough pickment in
here where I'm kind of like yeah, like yeah this
you know what this is working for me where it's
like it's kind of like secretly a strategy game, Like
that's when it works for me.
Speaker 2: It's like it's like that comfortable strategy that pickment, like
that almost cozy strategy, like this is making me think enough,
but it's not again like Number crunching or anything.
Speaker 1: Yeah, Like, I finished Shadow of the Arth Tree Marcus,
and now I'm kind of like, oh, what am I
going to play? Do I should I go back to
I started? I have like ten hours in a persona three?
Do I pick that back up? I think we're gonna
talk about flint Lock. That was another one that I
kind of dabbled with. But I think, uh, I think
this is the one that's gonna lock me in for
a while. I've been impressed.
Speaker 2: Nice congrats with being the owner ring by the way,
just catch up there.
Speaker 1: Yeah, I I did have to sign up for a
month of PlayStation Plus to call some friends too, So does.
Speaker 2: That mean it was pay to win? I mean it's on.
It's a little bit like I was.
Speaker 1: I had to go literally change my credit card because
I don't do like PS plus and stuff, and like
I was like, like, well, all I got to update
my credit card and pay ten bucks for a month
so that I could call And I literally did it that.
Like I I signed up, I called in two people.
It still took a bunch of tries, but I finally
got two people to help me beat the final boss
and then I canceled the subscription.
Speaker 3: Nice. It's like it's not quite pay to win because
from software summoning and co op mechanics are so archaic
and needlessly annoying that yeah, you can also, I don't
put that on you.
Speaker 2: Yeah, that's not I'm from that's on Sony.
Speaker 3: Yeah yeah, oh no, I'm talking about this. I hate
from software is like here's how to play with your
friends mechanics.
Speaker 1: Oh yeah yeah, oh yeah. When I say friends, I
mean just random people. It wasn't like literal friends, yeah,
just called in randoms. And it also kind of like
doesn't work because so many people are trying to call
in people out front.
Speaker 3: That's what I'm saying.
Speaker 1: Loss, And it's like you're just say like, nop, that
didn't work. The summing didn't work.
Speaker 3: You just have to sit there and like look in
the second you see the yellow start to come up
from the ground, You're like, that's fine, that's fine.
Speaker 2: It's like it's like the worst like mini game.
Speaker 3: I hate it. I hope their next game is just
like a menu and I can be like, here's my friend,
come join me.
Speaker 2: I hope their next game is co op only like
a like a what's the face like? And it takes
two situations, but they don't fix the co op, Like
they're like, you have to do it this way, but
we're not making it easier. That's the next Soul, All right, Well,
can you Sagami path that the gadas out now? Keep
an eye on the website for Wes's full review once
that's up. I've also been playing a kind of a
smaller action y game called Flintlock The Siege of Dawn.
Doing a review on that right now. I'm probably maybe
approaching halfway through the game. I'm not sure, but I
think it's also built as like similar in linked to Knutsugami,
like twenty hours ish. If you haven't seen this, this
is a I'm trying to even not describe how they
build it. I think they they're short. Their elevator pitch
was Souls with God of War in the sense that
you're in this world that is ruled by these gods.
It's sort of like a relatively modern world, like it's
a fantasy world, but like in terms of the technology
people have like muskets and pistols, so like maybe like
colonial almost right, yeah, like nineteenth century maybe if you like,
but like if there were like weird fantasy monsters everywhere too,
Like everyone's like you mentioned like colonial uniforms stuff like that,
and you play as this woman who was trying to
take down all of these gods that have somehow like
ruined the world. I'm not still entirely sure about the
details there that she that she blew up that led
all these gods or something. Yeah, were like yeah, and
like dead people, like zombies have invaded to like basically
like living corpses, and it's kind of her faults.
Speaker 1: It's a weird mix of like colonial and like and
monsters and gods and it's just all like stirred up.
And then also they literally sprinkled like gunpowder over the
whole dish, because like gunpowder is like a crucial element
of the world. Like everyone's always talking about gunpowder and.
Speaker 2: It's like magic gunpowder too. Yeah. Two, yeah, it's a
I mean I like it for that, Like you don't
see fantasy sort of like in this box. Like it's
not you think of like high fantasy or maybe gritty fantasy,
like a Game of Thrones where this is like no, no,
what if it was just like nineteenth century colonial armies.
But then there was like a weird demon thing that
showed up, you know, like it's unique, it's it's unique,
it's interesting. But then the character I think are uh
nor Vanic, believe's her name. She teams up with this
little fox god and they have sort of like an
initially uneasy alliance because she's like Kratos, so she's like,
I hate all god, I's gonna kill him. But this
guy's like, no, no, I don't like him either. I
can help you out you need me, and he becomes
your sidekick for this thing. And it's an open world game,
but not anywhere near the scale of something like an
Elder Ring or I don't know, Skyrim. It's sort of
like a series of open hubs, like you go through
like different land masses that are like to me, like
just big enough without being overwhelming, Like it's big enough
to feel like vast, but like digestible in that way.
And the combat is a mix of like souls inspired
combat and that the attacks are on the shoulder buttons.
There's a dodging and parrying is important. But then you
have the ranged element with your epistols and like rifles,
and then you also have the little fox buddy whose
name I forget, Inky I think it's his name. He
can kind of curse enemies where if you hit Tryang,
you can kind of like swoop in and build up
like a curse meter on enemies, and then when you
were you hit them with your melee weapons, if you
fill up their curse meter, it'll like send them in
a variety of different sort of like status states, Like
the first one you get can kind of like freeze
them in time. Then you can just kind of wail
on them with your your ax, which is what you
start with. She has kind of like a tomahawk that
she uses. But I would say overall, like I think
my biggest takeaway with this game thus far is that
it is very very fine. It is like the it
is almost like the ultimate version of fine, and that
it like it feels like a budget game in the way,
almost going back to the PS two discussion with Kinisigami,
it feels like one of those sort of like like
middle of the road games that don't pop up anymore,
kind of like the middle class of gaming, like a
like a like a good seven ish game where I
feel like, I don't know if you guys have seen it,
but it feels like there's been a growing sentimental line
of people. Maybe I don't defending the word, but like
being nostalgic for games in that like in that bubble
of like sometimes it just want a good seven game.
Like it's not it's not doing anything wild, it's it's
rough in spots, there's some jang.
Speaker 1: They're heavily inspired by other games, and you can see
those inspirations. But it did have a bit of a budget,
but we're not talking like triple a budget, Like it's
it's like the works well, but yeah.
Speaker 2: It's like the scope just outsteps the budget. Ye yes,
the right way. Yeah yeah, yeah, Like this game's doing
a lot, and I don't think the money or maybe
even the expertise is all the way there because the
things that it's emulating it falls short of its inspirations.
But it's there is a charm about it that is
keeping you there. Like the combat it is heart, right,
it's got heart. Yeah, I guess. So you know, it's
like you know what you're trying and it's not always working.
But I almost appreciate the effort or the like the
idea of it more than the execution. And that's that's
something where I'm at with most of it, of like
the execution is an all the way it isn't all
the way there, but the idea is cool. Like, I
think the most unique thing this game does is that
it has an interesting sort of like risk reward system
with how you earn souls. So like every time you
do not only like a bunch of combat stuff, but
even like actions like sliding down like a like a
ramp style like land mass, you get these points that
are basically your souls that accumulate and you can cash
them in any time by hitting the A button on
the dpad, But unless you do, they just sit there
and if you get hit, they will reset to zero.
So it's like if you go into a combat encounter
and you just start doing really well, like oh, I'm
hitting all these different combos and I'm mixing up my
attacks and you're building up how many souls you're gonna
get from that encounter, and then someone just blindsides you.
Then it sets to zero, so you're like, oh, man,
I should have banked that during the fight. But then
sometimes you're you have such a low lover number that
you're like, well, I'm gonna kill some dudes to try
to get that up to like a hundred, but then
the longer you go, the more risk you are. I
think that's an interesting sort of like risk reward system
for a genre that is already pretty risk reward because
it does the soul's thing of like when you die
you have to go back to the spot and get
your experience and stuff like that, but it's like another
layer on top of that. And I like the way
that kind of like adds even more tension to the fights.
Speaker 1: What do you think do you have to like, the
longer you let it linger, the longer it What am
I trying to say? The longer you let it linger,
the longer it builds up?
Speaker 2: Right?
Speaker 3: Do you have to let it linger?
Speaker 2: Yeah, you have to. Like once you cash it in,
he sets back to zero. So you're just kind of deciding,
like you know what, it's almost like adition after every
enemy you defeat, right, like, well, not every because if
you kill like one guy and if you kill him
in a pretty ownermark where you'll get like five and
you're like, well what's that? That's like nothing, So you're like,
I want to build up, like killed a few good things.
But it is that casino thing of like should I
push my luck and just cash this in out, or
could I go get into another big fight and then
you know, potentially double this because that's the only way
you're earning experience, like you're not. Really it's not so
much that the enemies, well I shouldn'aty I was gonna say.
It's not so much that the enemies drop a cent
amount of experience so that you can farm them the
way you do in a traditional souls game, like oh,
I know this guy drops five hundred souls. No matter what,
it's kind of based on like your performance. More so
that flunctuates how much you get, like, oh I did
all this, I parried and then I died, I did
a perfect dodge, and then I did this cool combo,
and now I've got more points. And if I maybe
just went in and shot him in the face and
killed him instantly, you know. So it encourages performance while
also kind of like challenging like how far do you
want to push it? How good do you think you
actually are? Do you want to go into another fight
and keep that thing going. The only problem with it
is that because the combat is is not really anywhere
near is refined as something like Souls I feel like
I've taken a lot of hits that I shouldn't have
or have been frustrating because the pary timing is not
what I want it to be, and I think parry
timing and games is really hard to pull off. I
still think Sekero is the best pery game ever. So
like hard to be when you have com and it's
way it's weird because the combat is not even like
it's a weird thing where it's not even hard, like
the individual enemy encounter for the most part, you can
just like bowl right over them. But then it's hard
because the attacks are tricky to read in a way
that it's like it's not like intentionally tricky of like
oh I gotta study this guy and then you start
to see your openings. It's more like I just feel
like it's the timing feels off or the animations feel off.
Does that make more sense, Like it feels like unintentionally
tough to read. So where like I've I've been like
I should have parried that. I thought I was ready
and it seems like I didn't. What is the window here?
So that that's where to kind of like the lack
of I don't even know if i'd say polish in this sense,
I think it's just lack of refinement, you know, like
it's not like broken and outside of that, like like
the combat again, it's like fun enough, even if it
has like it's it's problems, it's like decently entertaining. I'd
say the thing that I like the most is sort
of the exploration stuff. Like there are these, like I said,
you're navigating this decently large open world and you can
find these cool shortcuts where instead of doing the Soul
style shortcuts of like dropping a ladder or opening a door,
they have these like kind of like terminals that you're
unlocking that open these magic like not teleporting, but they
basically like you gain the ability to fly all over
the place by like hitting a button. I feel like
there's a game that I could compare it to, but
I'm blanking off. But like I don't know if you've
seen them, Kyle, but like you, you pretty much open
up this network of like flying airways where like you
can start walking from inside of a town to another
open that open one of these notes, and then by
hitting triangle you'll unlock all these like kind of fly
points where you're just zipping around very quickly. But it's
like timing base. It's not automatic, like you have to
like zip to one then like if it's too far away,
maybe do like an air dash to get within range
of the next one and the hit triangle to then
zip to whatever the next one is that you're targeting.
And that's pretty fun and I think that's a fun
like streamlined.
Speaker 3: Way to get around, like Jedi Survivor. That's kind of
I feel like maybe.
Speaker 4: I mean yeah, functionally it is the thing that like
in trailers for the game made me go like, oh,
I want to try this when it comes out frankly
like that like you're flying basically, and I mean essentially
it's functionally.
Speaker 1: The same as like a zip line or something. You know,
there's more like it's more spoken had it kind of
where you could like grab onto things and like it
would launch you like it functionally does it serves that purpose,
But it feels cool and it looks cool, and it
is the thing that I like the most maybe in
terms of like the unique mechanics. It's like this the
way you can sort of you know, fast travel quote
unquote within one area.
Speaker 2: It's really cool and it looks cool. Yeah, I'm with
you that. I think that's my favorite mechanic in the
game so far, and it encourages exploration because there's things
like on rooftops or in towers that you need those
to reach, and you can do, like you can exit
out of them in different ways where you can either
like boost out of them and you'll do like one
final like air dash, or you can jump out of
them and you'll get like a high jump so you
can like reach a really high perch coming out of
them with them. So I think that stuff is fun,
But like, outside of that, it's pretty basic open world stuff.
Like the side quests that I've done so far, a
pretty boilerplate. The characters i've met, like, I think the
performances are pretty good, but like the characters I've met before,
I haven't met anyone that's like wild me. It's like, okay,
this guy whatever. I think. Graphically, it's it's probably the
most sort of like yeah, there was a budget here,
or like a limited budget, because it doesn't look great
either in performance or in quality mode. So I honestly say,
like just play it in performance and get whatever boost
there is, which isn't super noticeable. But it's like, I mean,
it's it's like the the graphics have a ceiling where
like quality is so negligible that you may as well
just think we're performance and get whatever you get can
out of it. So do you do quality, Marcus? I
usually no, No, I mean I usually do perform. It
does default for a performance in this game, but I
checked just the out of curiosity because I was like, oh,
it just looks super great. Maybe quality looks better and
you're like, oh, I can't tell the difference. But generally,
depending on the game, I'll do performance unless it's something
that doesn't demand it.
Speaker 3: I do quality unless they have that nice balanced mode
that are not balanced, but not many devs do it,
but Insomniac does where if you're a monitor or TV
can do like one hundred and twenty or one hundred
and forty four herts, they'll do that weird thing to
the where you can play it at four K but
with forty hertz and it's really nice. But not many
devs do it. But I'm I'm I'm a sicko who
does quality almost always over performance.
Speaker 2: Yeah, I even if something like a Soul's like something
that heldon.
Speaker 3: No, those are like the exception, but for the most part,
like if a game is like billing part of its
appeal on visuals, then I am like, I want the
four K I'll take because thirty frames obviously not as
great as sixty. But I after like twenty minutes, thirty
frames kind of disappears for me, and I'm just like,
this is what the game looks like. Now if I
do that thing where you switch to performance and you
go back and it's like, oh no, no, no, this
is bad.
Speaker 1: I don't mind thirty, Like I'm not. I am not
a like a frame rate to go, Like, if the
game runs at thirty, that's totally fine, but if you
give me the choice, I'm always going to go for
the higher.
Speaker 2: Frame you know. Yeah, which it it does default to
performance for Flint Block, so that maybe maybe they're they're
run the money there with that one. But yeah, other
than that, like I said, it's it seems like a
totally just like at best competent action game that is
a few unique ideas. We'll see how it goes, but
it's it's kind of like that's kind of where my
had them up, Like, yeah, this is like a this
is in the seven ish range so far, which isn't
like terrible by any means. It's just sort of like,
you know, it's it feels like destiny to be one
of those games maybe like Kaisigami, albeit maybe less good
of like the yeah remember flint Line, Like there's like
I feel like one of those games is gonna get
like Passionate Defenders five years from now. Like man, y'all
didn't y'all slept on Flintlock? Yeah I could see that. Yeah, yeah,
I remember when you get Zip around the world is
that little fox thing? How much fun that was? And
yeah that was pretty last.
Speaker 3: Yeah, it feels like it gives me twenty twenty fours
and Mortals of Avian vibes where that game was trying
to do some things and some of it works, some
of it didn't, and it was like kind of in
that weird double A triple A space. I know Morals
of Avian was they said Triple A, but like I
don't know, it felt a little under Triple A to me.
But yeah, two is Evil West, which is a great
game as well.
Speaker 2: Yeah, it's got a weird name like Immortals of Avian
where not immediately sure, Yeah, it is, or like, what.
Speaker 3: Is the subtitle the subtitled game, even though we probably
don't need a subtitle.
Speaker 2: Yeah, I will say though the colonial like aesthetic it
does lend itself to some interesting outfits because like my
character basically looks like a mix between Cody Rhoads and
like a beatle during the Sergeant Pepper era. I'm kind
of like, well, I don't play a lot of games
where I get to look like this specifically, so that's
kind of neat trying to think that.
Speaker 1: It's like, it's like, oh, you know what they should do,
like just a legally distinct Sergeant Pepper's outfits for like
four player co op games. Yeah, like Left for Dead,
they should all be able to dress up Pepper.
Speaker 2: They need more Sergeant Pepper in our video games. That's
really the moral right here. You know, Rock Band wasn't enough.
It truly was not all right. But yeah, a Flintlock
Seats with Dawn out. I think as of today that
this podcast is out, so you can go and check
it out for yourself. Let's see, we've also got Kyle.
Speaker 1: I wondering if you got my little my message that
I sent you, and I I did get your message
he's worried, all right, and that message is that you
cannot wait to talk about Nintendo World Championship any s edition.
Speaker 2: Right.
Speaker 1: Yeah, we forgot the additude that the Q but and
I was googling when it exactly it comes out. But yeah,
this is like a funky one that kind of I
don't know, came out of nowhere to me where it's
like you there's thirteen Nintendo developed published Nintendo games ANYS games,
and what the game is is it lets you basically
do the you know that that eighties World Championship competition
where like they would like you would speed run like
single player games, and that's what it is. It's like
it feels like if you took The Warrior where Nintendo
micro Games and just made that like the whole game
and focused on ANYS games. Like that's kind of what
you get because it's like a series. It's like, like
I said, there's thirteen NIS games that each one of
those has like eight to fifteen challenges, and some of
them are as simple as like the Mario ones are
like just grab that first mushroom. You see how fast
you can do that, right, And that's like that's like
five seconds four seconds, and then the ultimate challenge for
Mario Brothers is like beat all of Mario brought the
original Mario Brothers, but you have to use the warp
tunnels because you're you're speed running it. You want to
go as quickly as possible. And like the Zelda challenges
are like you know, get the sword, and then the
final one is like beat a full dungeon stuff like that,
you know, and it's there's I'm not really an anys kid.
I certainly like have some fondness in nostalgia for Anys games,
but like my first console as a Super Nintendo and
I and I've I find increasingly that Nintendo games are
tough to go back to, like truly, like they really are.
They're hard to play. They I like the visuals of them,
but they just they don't play very well. And it's
they're really tough. And what this game is successful at
doing is like literally making you play these Nintendo games
for the exact amount of time that they're fun, like truly,
like right, like it's like go jump on a goomba.
Speaker 2: Okay, we're done with that challenge now, you know what
I mean. The QA people testing it, they had a
time or next to them, and they're like, the moment
you hate this, please let us know, and that's when
we'll cut this off.
Speaker 1: Yeah, And I mean, and I think it works really
well for these old nes games. And as a result,
like I had a decent time with it, and it's funny.
I I played the local multiplayer mode with my daughter
and that was like the perfect test case of like
someone who has like zero nostalgia for any of this stuff.
This is just old stuff that old people like. And
she like had a decent time with it because it's
just enough to be like, oh, this is what these
games used to be, this is what Mario used to
look like. Oh, let's play like we're going to play
like three or four rounds where we each play like
five seconds of a level. And I think it's kind
of fun and weird and cool in that way. And
then after that you showed her the Wizard, right, Yeah,
I did actually mention the Wizard in my in my review.
I would love to see a like I'm twenty twenty
four kids a reaction to the Wizard.
Speaker 2: I like to see that. Gosh, have we watched it
with her?
Speaker 1: I wonder there was she made It might have been
on at some point just as like a weird experiment.
Speaker 2: When you're like with that video game competition at the end,
like Register was like, as a kid, this looked like
the coolest thing ever in the in the era of
like esports and selling out stadiums.
Speaker 1: And I wonder, I mean, it's kind of it is
sort of a history lesson on like the sort of
esports kind of where you know, like we're it kind
of sort of started. I guess you could say, I
don't know, maybe maybe that's not fair.
Speaker 2: The Wizard Colon the first sport well, but it was
a real competition, like it was really Yeah, I don't
think it had this Oh actually I was gonna say
I didn't have the same bomb bas but I remember
saying videos of the real ones like actually it kind
of did.
Speaker 4: Yeah.
Speaker 1: I mean they and the trailers for the game, they
they show clips of it and stuff, and it's funny
because when the game starts up, it is kind of
like you probably don't know what this is. But there
used to be competitions like this back in the day.
Wait soon, so like, yeah, oh, I my review should
be on the site. I gave it a seven seven
to five it's kind of it's kind of shallow, it's
kind of like empty calories kind of gaming, you know,
but it's like it's fun to look back at those
old games. I also got kind of frustrated with the
way the currency works. Is like you spend fifty coins
to unlock a challenge, which like only rewards you like
twenty coins if you do it decent, right, but if
you do it really well, if you get like the
S rating, which is very difficult because these are challenging games,
like maybe you get enough coins to purchase the next challenge.
And I kind of hit a wall pretty quickly where
it was just wins to get anything, you know.
Speaker 2: Like replaying stages just to unlock the next challenge.
Speaker 1: Yeah, I was like, sage you like, I guess I'll
go play all the ones I got b's on to
try to get a's or s's and then but then
you do you can go They have like weekly leader
board challenges and stuff, and you can go online and
earn coins by like participating in those. There's no online
multiplayer in the traditional sense. It's not like which is
I had Marcus had to help me. I could not
remember the name of Super Mario thirty five that came
out a couple of years ago. You know the yeah, right,
were you all was it Mario one or was it
Mario three? That you play Mario one okay where you
all are like simultaneously racing and Mario one.
Speaker 2: It's not like that.
Speaker 1: The local multiplayer mode plays like that, and that's like
up to eight people and that's cool. Like that's a
good party game, especially for like if you have nostalgia
for those games, or even if you don't. Like I said,
I worked well with my daughter. She thought it was
pretty fun. But like the quote unquote, online modes are
like you're playing against other players as ghosts and stuff
like that, which I actually like because then you can
just kind of like keep retrying the challenges over and.
Speaker 2: Over then like a Mario Wonders. Yeah.
Speaker 1: The way it actually displays is like you play like
three rounds and then the first round, you know, the
the you have to be one of the top five,
and the next round you have to be one of
the top two or whatever, and then the next round
it's like one B one, and and the way it
displays all of everyone's runs on screen, and then you
have your own little screen that you're playing on so
you can see what everyone else is doing. You can
also change the setting so it blows up ear screen,
which I did.
Speaker 2: But I like that.
Speaker 1: It was like kind of it's online and there's rewards
for participating, but it's not actively online where you're know
you're waiting for servers and other players.
Speaker 3: Like.
Speaker 1: You can just kind of tackle the challenges many times
as you'd like, which is which is pretty fun, and
then you get it. You do get a lot of
coins for that, so you can jump over there to
get coins and stuff like that. But it's it's charming.
It's a charming, nostalgic game that I because of the subtitle.
Speaking of games that don't need subtitles, is any acid
it's Nintendo World Championships coal and any S edition. I
would love to see them do other games like that.
I would love an SNS edition. I would love an
N sixty four edition. I don't know if that's in
the cards. Probably depends on how well this does. They
also didn't I don't think they were doing Nintendo World
Championships for like SN S and N sixty four games
at that point, but that's fun.
Speaker 2: I thought it went up to s CNS before they stopped.
Speaker 1: I mean, I I you maybe I would totally believe it,
but yeah, an interesting game as if you love if
you have nostalgia for the NES era, Like it's it's
a cool excuse to just play little bite sized chunks
of Like there are thirteen different nes games on there,
so it's it's charming in that way.
Speaker 2: Do you feel ready for when Nintendo inevitably announces that
the Championships are coming back? Do you think you're ready
to go? I they did want an E three to
one year. They brought it back a couple of years
in like the WIIU era.
Speaker 1: Yeah, and the Mario Maker. I remember I interviewed the
guy who won and in the interview he sort of
offhanded Lee said that he was going to sell his
trophy and I put that in the interview and people
got mad at him and took it out on me online.
It was a weird thing. It was like one of
the same. Yeah, it was like one of those moments
where people were like really upset with me for like
misquoting this guy, and I'm like, I just I just
wrote what he said for asking the question.
Speaker 2: I don't know, that's weird. Yeah, do you think he
was hurting for money? He's like, I gotta eat, I
gotta get rid of this. I gotta flip this thing
like you don't understand. So that was That's a fun
memory Championships for me. But bring it back Nintendo. Why
it's cool. Let's do it with I don't know, switch games.
I guess let's do it, especially in this economy. I
need some trophies to sell some groceries. All right, yeah,
I guess did you look up when that's out? Let's
say I have it.
Speaker 1: It comes out July eighteenth, so there you go, which
will Yeah, total, it's sweet. I'd be by the time
you're listening to this and the reviews on gameformer dot com.
Speaker 2: There you go. This weekend, I and you, Kyle, and
I don't know if you played West, but I know
you played the preview build. We dived into the Concord Beta,
which is Sony's new five five live service game that
looks a lot like Guardians at the Galaxy, but it's
not very much Overwatch or just Hero Shooter inspired. We
talked about it before West because you got to play
it before all of us, But now we have all
had a chance to dive into it. I will say
my initial reaction was that it was I don't want
to say, more fun than I thought, because listening to us,
you you kind of put that over like oh no,
this is better than you think. So I was like, okay,
I could believe that, and it was fun. But then
also to your earlier point about how they're going out
of their way to like almost like you will like
these characters like you will, you will get invested in
this ip there're that opening cut, sne that that surprisingly
long cinematic at the start of the game was like
frustrating and annoying, not because it wasn't well done, like
it looked great, just like it was rendered really well
and the animation was nice and the performances were fine,
But it was like the knowing of like this, this
isn't gonna go anywhere. This isn't a single player game,
Like you're sending so much time like you're almost man.
Speaker 3: Is it them fine? Getting the map like and gaining
access to be free gunners? Okay?
Speaker 1: Yeah, and the green guy was like hitting on the computer.
Speaker 2: Yeah, what was that all about? I was like, are
they in love? Like there's a there's a weird relationship there.
Speaker 3: That's the cut scene that will open the game when
it launches, too, they told us, so you'll get to
watch it again.
Speaker 2: Cool is like twice as long as that over Watch
opening cinematic with Winston.
Speaker 3: Oh oh it it feels like it. But I don't
know Blizzard cinematics. That's a high bar. I don't. I
don't know if I fault them for not matching that
quality because Blizzard's like almost the league of their own.
But yeah, whenever you're jumping into that same.
Speaker 2: It looks nice. It's just more like, yeah, it's so
much upfront like it is, like I said, it's the
reverse Overwatch, where like that wasn't really the point, but
they did such a good job of what they gave
you that you it made me like organically interested, like
I would like to learn more about Winston. He seems cool,
whereas this one's like, we're gonna give you everything up front,
and it's like, but I it's not, it's this isn't
You're not doing it in a way I would like
to absorb its like I almost will, like I don't
want to stop trying to trick me. It's thinking this
is something that it's not.
Speaker 1: Yeah, like it's almost like if it had been a
reward for hitting level five or something. You know, I'm
just start just throwing out arbitrary numbers there of just
like when you've had a chance to sort of play
with the characters and stuff, and it's like and it
feels like we're complaining about it a lot. It's fine,
It's like it's it's you know, you could, you could
probably skip it, but I didn't want to skip it
because I felt like I should be skipping it. And
then I don't know, I got into the game, and
I'm not an online shooter guy. I really don't play
a lot of online games. But me and Alex streamed
it for an hour on Friday, and I found a
character that I really liked and I was having a
good time with it. I almost voluntarily played it for
fun over the weekend. I mean, where was that all?
Speaker 2: Right?
Speaker 3: To me?
Speaker 2: It was? Yeah, I mean, I'm like, I'm like you, Kyle, Like,
I'm not the biggest multiplayer shooter I overwatched one was
one of the very few that like broke through and
was like, oh no, this is cool. I want to
I want to willingly spend time with this and I
could perhaps see myself with this game, because I think
it plays really well, It moves nice, it looks nice.
I I only played as Lenox, the dragon man looking dude,
but he wound up him after like one match. I
was like, Linux is not my guy. I know you're
the star of this game for some reason, but at
least maybe ostensibly he is. But I mean, I guess
he fit my place. Dogs you know, they start with
him by default, And I was like, actually, I'm stick
with this guy. And also I, at least for hero shootes,
I try to stick with one character just to learn,
like what is how does this game work? Let me
just instead of jumping around too quickly. I only ever
picked the astronaut lady, the one is like in a spacesuit.
Speaker 1: Yeah, I like she looked she looks like a member
of like a low budget like sixty sci fi show
like early Star Trek, right, like is what her costume
kind of looks like?
Speaker 2: Which I like one of those story Right she was
on the rooftop and Independence Day with those idiots Like
I'm blown up? He was like, I only picked her.
My mistake. That's the only reason why I picked her
because I was trying to pick Lenox again when I die,
but she sayed, all right, but yeah, I I I don't.
He's like, I don't even know what really to say
specifically about it other than oh this is this seems
well made so far, like it's quick, it's snappy, the
at least for Lennox. I liked his abilities. The interface
is pretty nice. It felt good to get in there,
and I played like multiple rounds in a row, like
I think I got up to level six, which was
one of the like milestones for one of the like
battle paths or unlockable things, and I was kind of
like goes like, well, let me get the level six
because I think I opened up like another like menu
tab or something, yeah, which I have not like looked
into yet because the beta is over now, but it's
coming back. I think it's this weekend that they're opening
it up again. Okay.
Speaker 3: I think it's the eighteenth maybe, which would.
Speaker 2: Be Thursday, okay, yeah. I found it.
Speaker 3: Opens the eighteenth and goes through the twenty first, which
is okay, okay, Sunday, Yeah, Thursday through Sunday, and that's
an open beta, so everyone on PlayStation A PC can
play that.
Speaker 2: Yeah, check it out. I found.
Speaker 1: I jumped around characters quite a bit and then I
landed on it. Z is her name, which I like.
The name is really.
Speaker 2: Lame, but is that the Nightcrawler looking? Yeah, she has
a tail. Like.
Speaker 1: I really liked playing at her because she had like
a really cool sub Her sub machine gun felt really good.
Everyone's guns feel good. But then she can also like
teleport and then when she does her dodge, she would
like clone herself to like make you know, a distraction version.
And I just yeah, it was funny because I was
like enjoying myself and having a decent time, and I
was like, oh, the guns feel pretty good. I'm but
when I started playing as her, I was like, oh,
I'm having a blast now. I just I happened to
find a character that I really liked, which is what
it takes in these kinds of games.
Speaker 3: You know, did you guys mess with the crew stuff
at all? Because I so in my preview, I kind
of touched on it a little bit, like while there,
I was trying to get a grasp on and I
was watching some streams over this weekend of it, just
because I had a long car ride and I was bored,
and I that the person I was watching kind of
clicked into play something that I thought might be happening
when I played it, And I'm curious if you guys
interacted like made the crew decks or whatever they're called
it all.
Speaker 2: I didn't understand. I opened it like I went into
it like at the tail end of my session with it,
and I like read it and then stared at it,
and I was like, I I am not in the
mood to figure out what this is. So I it
did it okay?
Speaker 3: So it is confusing. Yeah, So you like make your
crew that you bring into a match, and that's like
your roster of heroes that you'll personally choose from or
want to choose from. And there are crew perks, which
this was really interesting to me when it finally clicked,
because I was kind of it's a really unclear system,
and even when I was like at PlayStation playing the game,
I was really struggling to get grasp on and watching
streams over the weekend, I got it. So you have
your crew perks, and you use one character and they
have one perk, and I forget like you just unlock
that perk after doing so much with that character. That
perk then carries over into the rest of your crew.
So ideally, you play with one character, you get their
perk unlocked in a match, and then when you have it,
you switch to the next character who gets that perk
you just unlocked and has their own perk, So then
you want to unlock theirs, so that puts two perks active.
Then you want to switch to another character and it
carries over the perks. So depending on how long a
game is, you could get to your last character and
your crew and have like four to five different perks active,
which would greatly change how you play, almost in a
way where it's like, I don't know if you should
be sticking to a specific hero for an entire match,
Like I think you do want to do that weird
unlocked perk, pull it over to your next character and
continue that trend going, which at least is it's interesting,
very confusing, and I thought so, and it's clear speaking
to you two that you guys didn't understand it either,
Like they definitely need to massage the mechanic a bit
because it doesn't it doesn't feel natural. Yeah, I think.
Speaker 2: Bonus for switching. That's interesting. Yeah, yeah, exactly. That was
one thing that frustrated me too, is that there was
no tatorial in the beta, like it's there, but you
can't use it. Like that's where I went to. I
was like, well, let me learn how to play this
games like, oh, well, I guess I'm doing it live.
But okay, so wait, can is there like a size
limit to the crew? Because they hit they gave what
looked like the starter crew and it looked like just
the whole roster, which I was like, what's the point
of having it?
Speaker 3: Think it's like I don't have the number from me,
I want to say it's like five or six or
or it might be a situation where you can have
the whole roster, but obviously in one single match you're
not going to need all sixteen or have very many characters,
So maybe how much I die, Like maybe they want
four or five and like focus on them. But yeah,
I think that's a cool differentiator from something like Overwatch,
which you are encouraged to kind of stick to your
character for the sake of your team comp which is
another thing Concord. Actually, I'm curious what you guys think.
So they told me there's not really team comps. There's
not a tank, there's not an assault, there's not support
like on paper. But when I was playing, and even
with the other journalists I played with, it was like,
all right, I think we need someone to pick star
Child because he's a tank and somebody needs to be
a healer. Did you guys feel that kind of role
play happening in the game or.
Speaker 2: It felt yeah, because I mean even in the menu selection,
I thought I saw little taps where I was like,
I notice, isn't one of those but these tabs almost
indicate that, oh well, these characters are kind of similar.
Speaker 3: Yeah, it's like brawler and words like that, I believe
or somethingeh, which.
Speaker 2: Is like is that not a class different? So yeah,
yeah they're there. Yeah, yeah, sure, it's I don't think
it's as free form as they maybe want you to believe,
because even watching other people play, like, there were people
I would avoid because it's like, I don't think my
class can handle that class, you know what I mean, Like,
or at least not by myself. I need someone else
to be here, like a tank or something. So yeah,
I don't know. Maybe maybe it'll wind up being a
moot point, you know. Yeah, but I yeah, Okay, now
that I know about the how the crew works, I'll
probably mess around with it when the bait opens up
again this weekend and see how I like it. But
I am positive on it so far. There's a part
of me and maybe the game has this who knows,
we haven't played the full game. Because of how much
narrative there is, it almost makes me wish they do
like an Exo Primal thing of like weaving that into
a multiplayer framework, Like I think that game has did
that better than maybe any other game of like telling
a single like a single player story in a multiplayer game. Yeah,
so it makes me wish, like, man, if they just
copied Exo Primal basically or did something similar, maybe that
would be a better way to absorb this, this story
that you're so desperate to tell everybody Otherwise, I don't know.
It just seems like it's cool that you put the
effort in. But I mean, is there going to be
an ending?
Speaker 3: No?
Speaker 2: Then, so a lot of why should I care? But yeah,
that's uh, that's concord. We'll we'll see how the second
beta shapes up. Now that everyone will be in this time,
I'm excited to get back into it and mess around
with it. Maybe I'll pick the little Nightcrawler demon girl,
see I like her. Yeah. Like, the last game I
have to talk about is Zendless Zone zero. The old
zz Z came out a couple of weeks ago. Uh
you guys, k I think you said you tried it?
Have you fired weep at all? Wes?
Speaker 1: I down I downloaded it and I started it, but
like literally, I'm talking like three minutes like I I
attacked three enemies and then I just the timing of
my life. I was like, oh, I got to go
make dinner, so I had to like turn it on.
Speaker 2: Oh okay, they're saying it was as fun as the
averageing Ees game for you, Yeah, that's night. I stopped playing.
The moment is not being fun. But I've I've been
keep an eye on this game for a while. When
I was the mobile editor at game Spot for a
little stint there, this was one I was like always talking,
does it amount that long ago? Yeah? No, it was
a while ago. Yeah. I was always like, can we please?
Speaker 1: I want to talk about this game because it is
like a mobile and PlayStation game, and Hoyo Versus is
so huge with genchen impact and everything. I just took
the way it looks. I think the animation is incredible
to get. Like the one of the opening cut scenes,
I was like, yeah, this looks really nice, but I
haven't touched the video game part of it at all.
Speaker 2: Yeah, I'm with you. That's maybe my favorite part about
this game, besides the combat that I'll talk about, is
that it like oozes style. Like if we if this
was like old Giant Bomb game of a year where
they had like best style, this would be like a
front Runner Like it's got almost like a a jet
set radio slash like maybe like Hi Fi Rush slash
like reboot, like the TV show Reboot kind of to
it that I'm really liking. I think, like the there's
so much personality in this game, like in everything, whether
it's like the exaggerated animations and like reactions from the characters.
So even just the way it's like even taking something
as basic is like what's essentially like board game navigation
that I'll touch on in a bit and making that
as like cool looking as they can. I love just
looking at this game. It's I'm gonna like try and
probably fail to explain the premise because I'm still trying
to figure out exactly how things work in this world.
But like going back to the reboot comparison, it's kind
of that where you play as this brother and sister
who are called proxies, and they basically are like helpers
for people called agents that infiltrate a potentially digital world
that if you stay in too long you become a
horrible monster. And also it's illegal for them to be
doing this, so you're technically like a bandit of sorts
or a criminal to like do missions and maybe find
treasure or something like that. But just like the separation
of like you're at you're like the man in the
chair guiding the people that are who actively control during
like combat and stuff like that, and they're like, all right,
you're gonna go into the hollow I think it's called.
So it's like a matrix situation. I don't know, it's
either like a matrix or a digimond or a reboot situation.
It's like in that line. Yes, it's very much in
that vein. Even if I could not like definitively define
what it actually is that you're going to, right, but
another world will say or something, and like there is
a main story, which is like you know, all Hoyo
Verse games like Canchin and was the other Honk I
a star Reil, like they all have like main story
and like missions and stuff like that, and like I
will say, the initial premise does have me like somewhat
hooked or I'm like, okay, I want to see some stuff.
He like some things like a hacker that reaches out
and just sort of like the world setup of just
this like this this like online ring of people that
do the thing that you do, but you're like the
best one, Like you're like famous, but nobody knows who
you actually because they're the brother and Sister's day job
is that you work in a video store like a
it's as futuristic as everything in this in is. In
this world, you just sell like VHS tapes to people
as your day and that's like your hub is just
like your little dinky video store. But like when you're
in the Hollow and you're playing as the three agents,
who are like there's like three main story agents, and
then you can like because it's a gotcha game, you
can get other agents that are more kind of like generic,
like the free one they give you is like this
maid who has like a giant like pizza cutter weapon,
like that one weapon from Bloodborne, and she's like, I'm
afraid of everything, but I'm also like really good at fighting.
You know that archetype, and like we all have that brand,
and I would say the combat is like really fun.
Like I think that because like Genshain was more like
a basically breath of a wild fantasy, and then Hanky
is kind of like a turn based RP, and this
is straight up just like nah, we just really like
double May Cry more or less. Where you're going in
there and you're doing like these really stylish combos, but
you're controlling three party members at once that you can
switch to instantly by hitting the shoulder buttons, so you
can do like a thing where like hitting mid combo,
then hit our one, and then your other teammate just
comes in and then like keeps juggling someone because one
of them is a like one of them is like
a sword wheeler, one of them's like a gunslinger guy,
and then the third one is like a she has
like a big cannon that does like some like status
ailment damage. So it's kind of like building your three
person team to kind of like either compliment each other
or whatever strategy that you kind of want to go
for because they all have like different roles and stuff.
But like going back to how good everything looks, like
the animation and like the style when you're just like
blasting through these enemies, it just looks and feels really good.
There's a parry system where like instead of pairying an attack,
you can parry by switching to another character. So like
right before an attack lands, if you hit the switch button,
that character will run in and parry and then do
like a big follow up attack and it looks super cool.
And then you're building up to like like big flashy
finishing moves that each character has, and that's been fun
is just running around just like tearing through these weird
looking kind of like monster things. But then in between fights,
like the way you traverse the hollows is like it's
like this like it's like a board game. It's the
best way I can describe it. Where you're moving down
tiles and then every tile is like like one tile
is either a combat encounter and then you like zoom
in and you're in the combat arena or you're finding
treasure or just like activating buttons to get new paths
to get to where you want to go. And the
presentation like it just looks like a wall of like
CRT televisions and again going back to down which style
this game has, Like it looks neat, like just the
animation even when you're just moving from TV to TV,
like there's like a like a bounce to it or
just like a fluidity where it's just like, Okay, they
could have just made this like you just selected, but
they really wanted to make this look like it has
like personality to it, and there's like puzzle solving there
where like there's even like box puzzles in this thing
where you're like you're playing like little box tiles that
you have to push on the button tile so that
the button stays and you open like the exit or
something like that. So it's it's not like an open
series of like levels that you're just running through. You're
just doing this and then you can get into a
tile that is combat. Then that's when you're doing combat,
and then like outside of that when you're into like
the real world, I guess in the video story, like
it's got like a smallish open world that I forgot
who said it, but I heard someone compared to Splatoons
kind of open hub, and it does remind me of that,
just in like a little city blocking. Yeah, like you're
talking to characters like vendors. Vendors the buy stuff or
do little side quest for. But it's kind of like
at least as far as I've seen. I don't know
if it gets any bigger because I'm still relatively early too,
but I played about two hours so far, but it's
like in that scale. But yeah, it seems like fun.
It has like interesting hooks. I obviously the further you play,
that's when it's kind of the cause it's a free game,
and you know, if you play Genchen or or Honky, like,
you know there's micro transactions because it's gotcha game. I
played probably about like fifteen hours of Genchin and really
liked it and never spent any money, and never felt
the need to spend money because I feel like they
give you like so much that you're like, I don't know,
I like the game, but I don't think i'd like
it enough to ever feel the need to spend money
because I feel like I'm find what I got and
I'm hoping this retains that they're the Other thing is
that there's like nineteen different currencies in this game, so
I can barely tell which one even costs real money,
to be honest with you, because they give you so much,
and you're like, well, what's the like, what is the
premium curtcy? Do I even have any? I'm gonna assume no,
but I I've been able to buy and unlock and
upgrade things with like the six that I have now,
so I think I'm good. But you know, with these
kind of games, you gotta wait to get like well
like ten fifteen hours deep before whatever friction that could
be there starts to show itself. But I feel like
I never played Honky Star Rail, so I can't speak
to that one. But I feel like Genshen, at least
in my time with it, which would have been like
launch period Ginshin, it felt like like a good one
of those like it didn't. I never felt like pressured
at all to be like I should. I'm not gonna
succeed if I don't spend money, And I feel like
that's been the sentiment from like at least my friends
that kept with Genschen and played like the expansions and stuff.
They're like, oh no, I barely ever spend anything, so
I hope they you know, I hope that's true here.
But it's a well made thing, Like I'm probably gonna,
like maybe just check in with it every now and diggs.
I do kind of want to see where the main
story goes, like there's some some weird things that happen
in that that prologue.
Speaker 1: But I am scared of free to play games like
this in general, but I do I do want to
spend some time with this.
Speaker 2: It's got a vibe. Yeah, it's got a neat vibe.
What about us? Do you think you'll be?
Speaker 3: I also try to stay away the vibe is this
has been the most of their games that I've wanted
to check out, just because Kinchin's not really my style.
Honky's just very sci fi, which I've got enough sci
fi to play in my backlog. But I really like
the like y two K cyber funkish type vibe that
is going as endless. But I try to stay away
from not just free to play, but the free to
play games where there are randomized elements of buying things
because I'm a sucker for that kind of stuff, and
I know myself, so if there's a cool character I want,
I will spend money that I shouldn't spend on it.
So I'm trying to resist the urge, which is going
well so currently because there's a lot to play. But
I see more and more of this game and I'm like,
it is very cool. Also it's on mobile too, which
and I don't know if there's cross progression, but that
seems dangerous for my tendencies as well, so I'm like,
I need to be careful.
Speaker 2: I've heard it runs very house, which I came down.
Speaker 3: Yeah, I've got I played Fortnite regularly and I spend
too much on skins already there, Like, I don't need
another game where I'm spending money on cosmetics and other
although these aren't even just cosmetic. This is like game
changing stuff. So I respect it from a distance and
hopefully I can retain discipline and continue to respect it
from a distance.
Speaker 2: Kyle, I'm gonna break your disciplines now when I know
your favorite character in Concord. I unlocked a character in
Zenles Zone zero that is a blue Devil lady, all right,
so you know right up your alley there. I'm just
saying she seems pretty al right. She got a big
old like butcher knife sword thing, big old butcher knife sword.
Say yeah, she seems pretty cheerful about it. Well, yeah,
how about we jump into some housekeeper before we answer
a small bunch of listener questions. Of course, thanks again
for listening everyone. As I said at the top of
the show, you can support Game Informer by subscribing to
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Kyle M Hilliard and you can find Wesley at LeBlanc West.
And you can follow Game Reformer on social media on Twitter, Facebook, Threads, Instagram,
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dot tv, slash Game Informer. We have try to have
at least one or two streams a week. As Kyle
mentioned earlier, we you Kyle and Alex. You guys stream
Concord last week. We should be back this week with
our Legend of Zelda Majora's Mask super replay. Uh, this
Friday and every Friday. We're making good progress there we
have one dungeon making progress. That's true. Maybe I'll take
got the good quality.
Speaker 3: It's not good progress, just progress.
Speaker 2: Last episode there was a minimal Progress's a good time.
We're not right. Yeah, things reset a lot.
Speaker 3: There's no need rress majoras Mask. There's nothing happening. There's
no time limits any time.
Speaker 2: That's our refrain every every episode we got time. Yeah,
why not? What is time? Of course you can always
uh be sure to check out our awesome podcast editor
Matt Storm aka a DJ Storm again. Uh. They've got
two podcasts, Fun and Games as well as Reignite, which
is their BioWare focused podcast. And Yeah, for the first
time in a while, let's jump into some listener questions.
Of course, if you want to send us a question,
you can do one of two ways. You can either
join the Game of Former Discord, which you can do
by subscribing to our Twitch channel just one time and
that gets you access to the channel. We have a
Game Informer Show channel in there where I usually do
the call for listener questions the weeks that we do them.
But if you're not in a discord, you can send
us an email at podcasts at gaminformer dot com. And
actually our first question is via email from Mike Boyle,
who ask is there anything in a game or series
that you find oddly satisfying? Like me, it's when you
holdt to your weapon and mass effect and the way
that they shrink down and then magnetically stick to your
armor and then when you unholter them they grow back
to their appropriate size. So any weird little things and
games that you're just find just weirdly satisfying.
Speaker 1: Yeah, like poking about your lightsaber in the Jedi games,
which is kind of a similar thing. You know that
you can manually put away a weapon, that's always that
is always a nice touch.
Speaker 2: I used to like in the do you guys remember
the I don't remember what X Men game it was.
It might have just called thing call x Men, but
it was for Sega Genesis. It was like a side
scrolling action game. You could play either it's Wolverine, ganded Nightcrawler,
and I think Cyclass, but you also had assist characters
like Storm could fly in and help you out. But
if you played this Wolverine, you could manually like act
like pull out or retract his claws. And I remember
a kid thinking that was so cool, Like as dumb
as that sounded like, it was like part of the
fantasy because if you ever watched the animated series, I
know you said you haven't seen it, Kyle, but he
does that a lot and a lot of times he
doesn't follow it through because it's a kids show, but
he does a lot of like going up to someone
bringing his claws out and threatening to slice their heads off,
and then that's as far as he gets. So like
at the time, I was like, oh, it's cool that
I can basically do that, but I can actually follow
through and slice someone's head off, actually hit some people here, Yeah,
unless they're robots, then you can just go wild.
Speaker 3: I don't know if any or this one. I actually
didn't know this about mass effect. That's a cool one.
I was trying to find like a clip of that
because I've never noticed that in my playing through the
games I have two. One is not as oddly satisfying
as that, But I like in Persona five when you
drink coffee at Cafe the Blank, it gives you a
little like just.
Speaker 2: Like about the coffee I do.
Speaker 3: Actually, yeah, funny enough, I just I just My birthday
was a couple of weeks ago and one of my
wife's gifts came in late and she got me this.
It was a Cafe the Blank sticker, which actually is
where I got the inspiration for this. But I like
that it gives you a little tidbit about the coffee
or drinking, and as a former like barista of five
and a half years, it is correct, like they're actually
giving you nice, knowledgeable things about coffee. And then the
other thing I can think of is I think it's
all I could think of is Ghost of Sushima and
Rise of Ronan this year. I like games that you
can like clean your blade after killing someone, and both
games you can. Yeah. Yeah, I don't know if it's
just like a a samurai game thing. There's probably other
examples in non samurai games, but I like when you
can clean your blade away, and I am the on
the recent House of Dragon episode there was a guy
who was like using a cloth to clean the blood
off his blade, and I was like, that is so cool.
That's pretty sick to like, I don't know, it's not
that cool, but I like, it's not just satisfied.
Speaker 2: Did he say he was doing it wrong? So you
have to do the like you like swing your sword
and it's instantly clean.
Speaker 3: Yeah, I think. Yeah, in the medieval times, they hadn't
figure out how to be like super cool yet, like
the samurai, so they were just like, give me a cloth,
let me wipe my blade.
Speaker 2: Sure, I was. I just remember too, I double may
cry too. Terrible game, But the best thing about it
was wall Running, because I think it was one of
the because it was this was pre Prince of Persia.
It was the same year, but I think it came
out first, two thousand and three. But I remember I
just wall ran everywhere because that was the first time
I'd ever really seen that in the game, and I
remember thinking like, this is so cool. I feel like
I'm the matrix. Everything else in this game is a
dumpster fire, but this is really cool.
Speaker 3: Yeah. I just thought of another one that is I
don't even know if this works for this, but I
like I s A sex Tricky is one of my
all time favorite games. I played it so much on
PS two when you ramp really high and you're in
the air for a long time in that game and
you're coming down into like a slope to continue the track.
I used to love lining up my board so that
I would perfectly land on the track where there was
like no, like I don't know if this makes sense,
where you just you're perfectly parallel with the slope and
then you land like gracefully right on it instead of
like your front hitting it first or your back. As
a small child, I thought that was so cool and
professional and awesome games for really.
Speaker 1: Yeah, that's like, I mean, that's it's on my mind
because of any championship, but like that's excite bike, Like
that's the strategy. Yeah, yeah, is making sure you land,
you know, at an angle on the ramp or flat
against the road.
Speaker 2: Yeah, that's funny. Kyle. Did you look up if dot
mcrite two came up before Prince Pure? That's what I
thought you were doing it.
Speaker 1: Did it did in fact predate Prince of Persia by
that's quite a few months, don't Might Cry two came
out in January of two thousand and three, and Prince
of Persia came out in November of two thousand.
Speaker 2: Okay, there you go. Also, one last one I remembered
was when you get the perfect start in Mario Kart,
like when you hit the gas right before the start. Yeah,
which is really hard to do in some games. Some
of the games is like pretty easy. The other ones,
you're like, oh, they nerve this because people got too
good at it, because I feel like I'm burning out constantly.
But when you nail that, you again go almostly your
SSX comparison Wes. You're like, I'm a pro racer. I
just failed that, and everyone's like, how did you get
so fast? Immediately you're like, I can't tell you.
Speaker 3: I hate when games. I hate when games don't have that,
Like if it looks like it's like what are you doing?
Come on, like this is the this is the standard.
You need to have this.
Speaker 2: It feels like realistic games, Like I don't know, can
you do that in real life? Is that like a
real thing you can do? Like in real driving?
Speaker 3: Yeah?
Speaker 2: We still like can you trick your car out or
you just do that like get a button like fast
and furious. I don't know, alrighty. Next question comes from
Excuse Me Jay or twenty four via Discord. They asked
earlier this year, I'd say Hell Divers too was the
game of winter. What is your game of the summer
so far? If we want to narrow this down, I
guess May is the start of summer, so I will
say from May to now. I mean, I guess Shadow
of the Earth Tree for me, Yeah, it's probably Shadow
of the Arth Tree.
Speaker 3: Yeah, Shadow of the ar Tree. I played like I
was in elementary or junior high again. I would stay
up super late. I had a pretty much any time
I was playing. It could be like one in the morning.
I had at least a couple of friends to like
hop into a party with, and we were all very
good about not spoiling each other, so it would just
be you know, me and my homies and we're playing
and someone's just.
Speaker 2: Going, oh, oh what the oh oh.
Speaker 3: This is so sick, and then you don't say what
it is or what happened, and you're just like, oh,
that's cool, I can't wait to get to whatever that is.
And it was like a solid two weeks of that
and I already miss it now that I'm done with.
Speaker 1: The You guys are like all on a call, playing
your own games.
Speaker 2: And just yeah we were. We were a party acting
without explaining you're all playing.
Speaker 3: Yeah, yes, yeah, we all just get like hype, like
in a boss fight or like you know, someone's getting mad,
and but we none of us want to spoil anything
we're seeing because we're all at different parts and we're
trying to be nice to each other. So yeah, it's
just like, oh, I just discovered something really cool. I'm
gonna freak out. They're gonna be like, oh, oh my god,
that's so cool. I wonder what it is, and then
you don't find out. And basically just like me and
uh three other grown men and we're just like screaming
at our TVs and excitement and no, no real discussion.
Speaker 2: I was gonna say, since you since you can't elaborate
on your reactions, is there been a time where someone
was like endangered, like oh no, when you're like, ah,
you must have fought that boss and you're like, no,
my house is on fire.
Speaker 3: Yeah, we have moments like whoever you usually somebody is
in is in front of all of us like they've
they're way ahead in the DLC, so they're the ones
that have to be the most quiet. And then like,
for example, when I was the one that was lagging behind,
I could be like, okay, dancing lines, kicking my butt
and it was fun. It's uh, it was awesome. It
was like just two weeks of forgetting that I needed
to wake up on time for things like staying up late.
I mean even it out, just like logging in every
day late. No, it's it was a good time. And
I did the same thing for Elden Rings. So it
was cool that er Tree recaptured the magic of hanging
with friends online.
Speaker 2: The onest question if that's if the game to summer,
Hell Divers is the game to winter, what's the game
to spring. I noticed that Jay just skipped spring and
went straight the summer spring. When Hell Divers come out,
I was like, February is that?
Speaker 3: I guess it was February.
Speaker 1: I guess I have to look at what. Yeah, if
the top of my head, I don't know.
Speaker 2: What a spring like like March and April pretty much? Yeah?
Is it animal? Well, amal was cool. I like the Animal.
Speaker 3: It's probably everybody starting Final Fantasy seven Rebirth in the winter,
realizing it's one hundred hours and then having to go
into the spring playing.
Speaker 1: That, right they I like the lower lie in the
Laser Eyes. That was my favorite recent game, wasn't that May?
Speaker 3: Yeah? Might have been Dragons Dogua two. That's probably my
spring game into March I was that was a good
fun time.
Speaker 2: Also, I think I believe Animal because all of the
indie like the indie get in was May the Yeah,
yeah that was in May. So well, what was March April?
There's something that.
Speaker 3: I'm like another Crabs, Treasures, Indigo.
Speaker 2: Dragons Dogua two is March?
Speaker 3: I think Indica was May. Indico was May seventeenth.
Speaker 1: Yeah, okay, South of snow Day. We're all playing that
in March. Stellarla April.
Speaker 2: Sure, you know my personal spring game. Yeah, I'll say
that for mine, Like, yeah, Stellar Blade. There we go,
we did it. Now we got to wait for fall
to see what it takes it there, all right, that's
always the easiest one to figure out, the gamer all right.
The last question goes from Cole Harper via Discord, who
asked with the Olympics around the corner, if you had
to pick one video game to be played as an
Olympic event. What would it be?
Speaker 3: I thought long and hard about this and I landed
on the minigames in Pokemon Stadium one and two. I
think those test things like your memory, they test your
dexterity with your fingers, they test your problem solving skills.
I think it's a roundabout journey of testing a gamer census,
and I think that's what's most important in the Gamer
Olympics to the event boys, the.
Speaker 2: Gamer Olympics, you know, I it would be fun if
a soul's game, like a from software game, because like,
if you think about the Olympics, are like the the
tagline may as well be get good because it's just
a bunch of people. They had to get good all
over the world at the thing that they're good at
the specific sport. So what if you just took that
spirit and just like you get the best from players
from like each country and I don't know, give them
a time limit to get through like Bloodborne or SoCoRo,
and say like who's who is the who's the most
good of the people that got good better than everyone else.
Speaker 3: You can take it up a notch and make it
where they have to do it while using a DDR
dance pad. Like some of those streamers that somehow beat
those games.
Speaker 2: Sure they got to do it while pull vaulting or something.
Speaker 3: Something to get the heart rate up, get the muscles moving.
Speaker 2: There you go. So yeah, like Olympic levels Secero.
Speaker 1: Mine is obviously I had to google a bunch to
figure out the name of this d I couldn't remember
Shape Up for the Connect Oh yes, of course, which
is like this weird exercise game that would like be
doing like push ups and it would keep like dropping
bricks on your back and stuff, and it was yeah,
so that's my Some athletes totally kick assid shape Up
for Xbox.
Speaker 2: I mean it probably would be great at it.
Speaker 1: I would Yeah, it would be like watching someone It's
be like watching an I really amazing from software streamer.
It's like you watch an athlete play shape Up and
it would be like it would be mind blowing. Or yeah,
the Nintendo Fitness game, Get watch some athletes Ring Fit. Yeah,
Ring Fit setting crazy high scores on ring Ship.
Speaker 2: A lot of doing this squeezing that ring. I would
I would like to see that, just see. I would
like an Olympic branded uh ring Fit ring and then
maybe instead of metals, they give them like you got
a gold one of these, like you had a gold ring. Yeah.
They just put them around their neck and its just
like hanging off their bodies. How many rings are in
the Olympic ring logo? It's seven. That's oh, that's a
good trivia question because it's like if you don't I
think it's five, it's five. It's five, right.
Speaker 1: Yeah, so you got to get five ring fits to
play ring fit Olympics.
Speaker 3: That's actually that'll probably be pretty tough. Ring fit not
easy to come by. I remember, I don't know if
that was a COVID thing or just that they didn't
make a lot of it was a COVID thing.
Speaker 2: So that's when everyone was like, the gyms are closed,
this is the next best thing. I remember.
Speaker 3: They forgot about shape up clearly. Yeah.
Speaker 1: Nintendo was really on top of that in retrospect, like
like in a scary way, like how come you guys
had animal crossing.
Speaker 3: Ready to go and ring and ring fit?
Speaker 1: Like what were you guys doing over there that you
knew that these were going to be perfect for the pandemic?
Speaker 2: What did you know? Did know? And it's I am
excited for that Netflix documentary Get on it. Well that's
the show everyone. Thank you for watching. We will be
back next Thursday with another episode. Until then, be sure
to subscribe check us out on YouTube. Shout out to
every one watching this on YouTube and move. Be back
next Thursday with the Game Informer show Hie everyone bybe