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Speaker 1: Hey there, Kyle Hilliard here from Game Former. We had

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an error at the beginning of this episode where the

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video was not recording properly, So the opening is gonna

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have no video, and then like thirty minutes or so

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in you'll have video. Apologies for the issue, but I

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hope that doesn't interrupt your listening to the Game Informer

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Show podcast.

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Speaker 2: Thank you for tuning in as often as you do. Hey, everyone,

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Welcome to The Game Informer Show, a weekly podcast covering

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the video game industry. Join us each and every Thursday

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for a discussion of the latest gaming news, reviews, and

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exclusive reviews with Game and Former staff and special guests

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from around the industry. I am your host, Marcus Stewart.

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Alex van Aiken out this week. But I, as you

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can see if you're watching the video version, I have

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the hat. As I said in the previous version, the

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hat means that you are the host forgot about this rule.

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It's the heavy as the head that where's the hat?

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As the podcast gods used to say, that voice you

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just heard is Kyle Hilliard. Hi, Hey, it's me. I

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did it. You did it? You showed up? I guess

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I showed up. I did it, Gache to me. Thank

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you for coming on time too. Also we have Wesley LeBlanc.

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Speaker 3: Hello, Hello, how's it going.

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Speaker 2: Going pretty well? Before we jump right into it, of course,

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if you want to support Game Informer, the best way

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you can do that is with a Game Informer magazine subscription.

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A physical magazine can be sent to your house, ten

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of them in fact, for one year for nineteen ninety one.

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All you gotta do is subscribe. Go to Game Informer

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slash subscribe or subscription. I believe both work still, but

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either way it's the best way to support us directly.

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You can also double up on that subscription by signing

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up for twenty issues over two years for thirty four

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ninety nine. It's a great way to keep us around

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shore our parent company, that we have value and that

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we're worth keeping alive, not even just as a business,

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but as people. Oh geez, that's.

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Speaker 3: Side know that one I signed up to work here.

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That's news to me.

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Speaker 2: Yes, our our very lives are at stake here, folks.

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So if you would like to keep us on this earth,

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sign up for a physical magazine. It's a great it's

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a great thing. We put a lot of work into it,

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and we promise you will like it. I was gonna

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do the men's warehouse thing where he's like, what is it.

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You're gonna like the way you look? I guarantee is

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that what he says? Yeah, so you're gonna like the

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way you look. I guarantee it. You're gonna like the

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way you read. I guarantee it for the magazine, like

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what you read. I guess there you go.

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Speaker 4: Uh.

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Speaker 2: We're gonna be talking about a few big games today.

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First and foremost, one of the big releases this week

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is a Kannutsugami Path of the Goddess. I believe I

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pronounced that correctly. This is Capcom's new action strategy hybrid game.

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It was announced I want to say a year year

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and a half ago. I remember seeing it was actually

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I think it was last year at the Capcom showcase

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that I think was the one we all said was

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a waste of time because it wasn't good. But I

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remember seeing this game and going, oh, that looks interesting,

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but like not knowing what it was. And I think

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that's the interesting story around his game is sort of

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like what it actually is, because I think if you

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watched maybe those first few trailers, they only show like

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cinematic combat, and in my mind, I was like, Oh,

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it's like a stylish action thing, like maybe like a

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new sort of like Double May Cry style game, which

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makes sense Capcom is into that kind of stuff. But

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in the most recent trailers we've seen more of just like, Oh,

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this is like a weird strategy thing that I don't

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know if I've seen anything quite like this in terms

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of the blend of styles. But Wesley, you have been

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playing it for review. At the time of recording, you

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have not finished a game. Kyle and I have also

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started playing it, but I would love to know what

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you think of the game so far and explains to

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good folks at home just what the hell this game

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actually is.

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Speaker 3: Yeah, so, yeah, I'm like five or six hours into it.

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I think it's it seems like it's like a twenty

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to twenty five hour game from what I've heard, but

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I had some travel for work last week so only

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started to really dip my toes into it. But if

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those five to six hours have played so far, in indication,

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I am going to give this game a really great

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score because I am loving it a lot similar to

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what you kind of just described. I had no idea

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really what this game was going into it. When Brian

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assigned me the game review, I had to look up.

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I was like, wait, which one is this again? And

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I was.

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Speaker 2: Like, did you mean? Yeah? Yeah?

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Speaker 3: I even I actually sent him a recommendation for a game.

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I was like, I have another game on my list

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I'd like to review that comes out the following week,

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which is next week, not as like a maybe let

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me do that instead, but just a that's how out

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of touch I was with.

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Speaker 2: This weird way to.

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Speaker 3: Yeah, but I'm really stoked at reviewing it because it's

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a game I probably wouldn't have played on my own polition,

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necessarily at least until reading about it and stuff. But

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it is. I think the reason they have struggled to

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market it is because doing so would be like describing

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what the game is is calling it a tower defense game,

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which is not a flashy or sexy term I think

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in games, especially because.

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Speaker 2: Of fully right it's.

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Speaker 1: I do not end at all for explaining this game

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is because I couldn't do it either.

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Speaker 3: Really, so, a malevolent presence like takes over a mountain.

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It's basically like a long, a large mountain kind of

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like Fushimi Nari and Kyoto, a bunch of tory gates

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going up a mountain in villages and little breast stops

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along the way, and you are, I forget the main

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characters named Saul or Yo and you yeah, and you

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are helping this woman who can like cleanse the mountain

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reach different gates that have been like possessed by these

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malevolent demon demon forces or whatever, and you're kind of

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like the bodyguard of her or like her commander. Like

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her main goal is to cleanse the areas, cleanse the villages,

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cleanse the villagers, cleanse the gates, and you have to

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like make sure she survives while doing that. And so

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what you have is this like daytime nighttime cycle that

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dictates everything going on in the game. So during the day,

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you go to these stages and you try to you

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kind of just walk around and find things that are

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unclean and you clean them by holding B and then,

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which it sounds boring, but it's actually I actually quite

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like it. It's kind of nice puzzle times it is, yeah.

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Speaker 2: And it's also really satisfying because this game looks really nice,

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so like it's got a it's almost got an o

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kamiyas sort of like satisfaction, like, Oh, this thing that

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was like all gross and demonic is now all pretty

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in flowers because I cleansed it.

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Speaker 1: Which I think I think actually, I think Okami is

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doing some kind of overlap with it.

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Speaker 2: They did for the demo, which is now in the

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main game because enough people played the demo.

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Speaker 1: Yes, yeah, the art style this it might be I

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don't know if you guys know this game. There was

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this Xbox game called Otagi Myth of Demons. Yeah, it's

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like it's like a it's a from software game. It's

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like a pre demon this game and it and they

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kind of shared that similar sort of Japanese ghost yokai

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horror style that it's really bizarre and fun to look at.

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I really like the way this game looks.

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Speaker 2: Yeah. They also both have a fixation on fingers. Yes,

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that's the.

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Speaker 3: Trend of this generation of games is just fingers. Yeah.

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But yeah, you guys are you guys are right. The

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art style is gorgeous. It's like a I don't know

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what the word is. It's not present day Japan. It's

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like kind of like what Kyle alluded to, like the

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folklore and there's no real time period associated with it,

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but it's definitely like not modern. But yeah. So during

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the day, you're like freeing villagers who have been captured

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by this presence. You are collecting these orbs to upgrade them,

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and basically what you're doing is freeing up this village

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and freeing up freeing up this path for the girl

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you're protecting the cleansing girl to make her way to

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a gate. Sometimes you can do that in one day.

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Sometimes the day shifts to night time, and when it

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shifts to night time, that's when this game becomes this

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action more action oriented game. So these demonic presence, like

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these forces seethe out of the gates and you have

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to attack them and basically stop them from reaching the

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woman you're protecting. She's like, you're you can also die,

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but she's like your main objective don't let her lose

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her health, and you have to survive through the night

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basically through these waves. And the villagers that you free

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during the day are the villagers who fight alongside you

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at night, and they're kind of like the tower defense

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portion of this otherwise very real time action segment of

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the game. So you can assign a villager to be

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a woodcutter, so they use an axe for like close

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handed melee combat. There's archers, there's ascetics who use magic

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to slow down enemies. There are thieves. Like there's a

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bunch of classes and you assign them. You signed villagers

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to each class, and then you kind of you can

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select where they need to stand and where they move

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around and how they interact on the battlefield to protect

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her to attack with you. You're kind of managing this

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squadron of villagers and it does and get two intents,

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It's never, at least so far in my five to

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six hours, the most I've had to control is like eight.

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I don't think we're going to get up to like

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dozens of villagers at once, because that would be a

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little out of hand. Yeah, so you kind of feature

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those Yes, Yeah, you have to like these orbs to

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level them up and upgrade them additional health, additional attack power,

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like all kinds of upgrades.

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Speaker 1: I wonder, Marcus, if we're about to ask the same

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question of Wes, who's further than us, Like can do

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you know if you can upgrade like yourself or it's

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like you can only upgrade the villagers that you assigned.

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Speaker 3: So far, I've only been able to upgrade the villagers.

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There are like talisman type collectibles that you can get

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that for example, I've got one equipped that increases my health,

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and so far I've only got one I can equip,

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but it looks like I can equip a total of

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three at some point later in the game, and there

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are some very interesting ones. I was running this one

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that lowered my attack power but boosted all of my

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villagers attack and I've found that that was a really

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interesting little dynamic. But yeah, I think that's the only

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way so far to change your character's ability on the

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in battle. But yeah, again I'm so early. It's like

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who knows, but I don't. It's the story is not

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really much. You're just cleansing this mountain.

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Speaker 2: But I dialog if I'm not mistaken there, I think

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I heard the Maiden. Yeah, like I think she said

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one thing and I did a double take because I

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had looked away and then I heard her say like something.

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I was like, did she just talk? Because she had

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been silent the whole time.

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Speaker 1: But I feel like every cutscene is like pantomimed conversation,

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Like right, yeah, I.

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Speaker 3: Believe, I believe so yeah, for the most part. But yeah,

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I'm really enjoying this loop of during the day, I'm

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trying to uh free as many villagers, get this place

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ready for the fight that comes to night, and then

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protect her during the night and rinsing, repeat, And so

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you do that, you make your way through these stages

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that are on the mountain almost in like an Overworld

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type map way, and then sometimes there's like a boss

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fight that's a separate stage, so you load into that

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boss fight stage and it's like its own unique boss

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and I've already found that they are doing some really

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cool unique things. Sorry, there's a fly like flying around here,

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so I'm gonna get it.

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Speaker 2: Yeah.

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Speaker 3: At first, the bosses were very much like I'm just

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gonna hit this thing as many times as i can.

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But I've already encountered just a few bosses in my

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early hours where I'm having to I'm failing drastically and

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then having to rethink how I'm positioning my villagers instead

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of I was trying to balance my team out. So

241
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if I had five villagers, I was like, I'll do

242
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two woodcutters, two archers, and like one of the ascetic mages,

243
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and I actually just beat a boss fight where I

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had all of them were asthetic mages to slow the

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boss down, and I was the only one that could

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damage and I found that that was super effective to

247
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take down an enemy. So I like that I'm being

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pushed to explore different team makeups because otherwise I am

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the type of person who just dick with like a

250
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balanced makeup and then so that's all fun and stuff.

251
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And then outside of that, the only thing there else

252
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is to do is each stage you finish becomes a base,

253
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and that's where you take the villagers that you have

254
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and you start rebuilding the base, which is just finding

255
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something that needs to be repaired which is on your map,

256
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and then you assigned a certain number of villagers to it,

257
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and it'll say like this building won't be repaired for

258
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one stage worth of time, So that means you need

259
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to go complete a stage and when you come back

260
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it will be repaired. And I haven't really determined a

261
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strategy around that, but I'm just kind of going from

262
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base to base, and when I max out of base,

263
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I move on to the next one.

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Speaker 2: Did you guys make the mistake I did where I

265
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misunderstood what they meant by stages, and I thought they

266
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just meant passage of time. So like when I first

267
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opened that, I had tea going and I like, because

268
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you can speed up the clock. So I did that

269
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for like five consecutive days, and I'm like, yep, nothing

270
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seems to be changing. What is happening? Yeah, totally.

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Speaker 3: I did the same exact thing.

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Speaker 2: Yeah, okay, it.

273
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Speaker 3: Was like a three stage one and I was go,

274
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it takes a while to go through a full day,

275
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and I'm like, uh yeah, clunky, this is not.

276
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Speaker 2: It was like, there's no way to expect me, Tony,

277
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this is fun. I must be games like, yeah, we didn't.

278
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Speaker 3: Yeah, And it tracks your days in that specific moment,

279
00:14:16,039 --> 00:14:19,320
but there's no like larger mechanic tracking your day. So

280
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I was like, why can I do this? How can

281
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I just speed up time to pass three days? And

282
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there's no punishment. It's because it literally does nothing. There's

283
00:14:25,639 --> 00:14:32,000
no point to do it. Hope, go complete some stages.

284
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Speaker 1: Not turn this into like a you know, strategy guide West,

285
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but like, have you found any reason to return to

286
00:14:38,519 --> 00:14:40,360
a village once you do all the repairs?

287
00:14:41,440 --> 00:14:44,440
Speaker 3: No? After I have one, I have not. I'm pretty

288
00:14:44,440 --> 00:14:48,080
sure you don't either, because on the overworld, the village

289
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become it's like glowing like a white light, so it

290
00:14:51,120 --> 00:14:52,759
looks very much like you're done here.

291
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Speaker 1: That's a good thing, to be clear. I like the

292
00:14:56,120 --> 00:14:58,120
checklisty nature of it. It's like, all right, that one's done,

293
00:14:58,200 --> 00:14:59,720
let me focus on this one and let me do

294
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this there.

295
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Speaker 2: Yeah.

296
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Speaker 3: Same. You can replay stages and there are objectives within each,

297
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which was I don't really care because I'm not going

298
00:15:08,399 --> 00:15:10,000
to one hundred percent each of these stages. But it

299
00:15:10,039 --> 00:15:12,639
was kind of annoying because the first stage I did,

300
00:15:12,679 --> 00:15:15,559
I didn't complete any objectives and it was like one

301
00:15:15,559 --> 00:15:19,080
of them was assigned villagers to three different subclasses and

302
00:15:19,080 --> 00:15:21,960
I only had two unlocked, and I'm like, I can't

303
00:15:22,000 --> 00:15:23,799
even I can't. I don't like that I can't do

304
00:15:23,840 --> 00:15:25,799
it on first try because it kind of just makes

305
00:15:25,840 --> 00:15:27,559
me want to not like I'm not going to go

306
00:15:27,600 --> 00:15:28,039
back and play.

307
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Speaker 2: So you don't know that because not until you finish it.

308
00:15:30,600 --> 00:15:33,039
That that it's not like you go in being like, well,

309
00:15:33,080 --> 00:15:35,080
I can't do this. It's like, oh, after the fact,

310
00:15:35,080 --> 00:15:37,080
they want me to come back later, Okay. I see.

311
00:15:37,399 --> 00:15:39,279
Speaker 3: On one hand, I'm thankful because if they showed me

312
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the objectives beforehand, I probably would try to force myself

313
00:15:42,559 --> 00:15:45,080
to complete it. On the other hand, it is odd

314
00:15:45,080 --> 00:15:47,200
to get them after the fact, Like it's like they

315
00:15:47,200 --> 00:15:49,720
want you to replay it, but so far I've not

316
00:15:50,279 --> 00:15:53,600
seen a reason to replay it other than completing those

317
00:15:53,639 --> 00:15:57,360
objectives which do unlock collectibles and new talismans for your character.

318
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Speaker 2: But yeah, they show some of them are like you

319
00:16:00,279 --> 00:16:03,000
will get a talisman for this. Yes, those are the ones.

320
00:16:03,039 --> 00:16:04,600
I'm like, maybe I'll go back and do it because

321
00:16:04,639 --> 00:16:06,399
one was like, oh, beat this boss in like a minute.

322
00:16:06,399 --> 00:16:08,279
I was like, I could do that, because I can

323
00:16:08,320 --> 00:16:12,279
totally do that, I should just do That's.

324
00:16:11,279 --> 00:16:12,960
Speaker 1: I'm glad to hear you haven't found a need to

325
00:16:12,960 --> 00:16:14,919
replay stage because that kind of worriked me At first.

326
00:16:14,960 --> 00:16:16,759
I got stuck on like the second boss, and I

327
00:16:16,799 --> 00:16:20,039
was like, I don't want to go replay things. Is

328
00:16:20,039 --> 00:16:22,080
that what it's encouraging me to do? But then what

329
00:16:22,120 --> 00:16:24,240
I found was like, u wes, I just had to

330
00:16:24,279 --> 00:16:26,360
change my strategy and approach, yeah, you know, and like

331
00:16:26,399 --> 00:16:28,679
set up different villagers and I was happy about it.

332
00:16:29,480 --> 00:16:31,360
Speaker 3: Yeah, it's funny. I know that boss you're talking about.

333
00:16:31,360 --> 00:16:34,679
We were talking about it before this, and it took

334
00:16:34,720 --> 00:16:38,000
me like ten to fifteen minutes to beat it with

335
00:16:38,039 --> 00:16:40,679
my weird strategy. And then the objective was like, beat

336
00:16:40,720 --> 00:16:43,200
this boss in under three minutes, and I was like, oh,

337
00:16:43,240 --> 00:16:46,120
I'm I'm doing it wrong. I did something wrong. I

338
00:16:46,200 --> 00:16:48,480
beat it, but I was like, I'm I'm clearly not

339
00:16:48,559 --> 00:16:51,960
optimized in this. So I am thinking a lot more

340
00:16:51,960 --> 00:16:55,279
about my villager makeup and how I'm approaching fights, way

341
00:16:55,320 --> 00:16:57,879
more than I was expecting to when I first started.

342
00:16:57,919 --> 00:16:59,879
I was like, when I first started, I was like, Okay,

343
00:16:59,919 --> 00:17:01,759
I get what this is. This is going to be

344
00:17:02,360 --> 00:17:05,839
a pretty chill strategy esque game. But now I'm like, oh,

345
00:17:05,839 --> 00:17:09,720
I'm actually being really pushed to try different things. I

346
00:17:09,759 --> 00:17:12,480
just did a stage that was a totally brand new

347
00:17:12,480 --> 00:17:16,359
mechanic completely changed the way that stages work, and it

348
00:17:16,480 --> 00:17:20,079
really forced me to rethink my strategy once more. So

349
00:17:20,319 --> 00:17:24,960
I'm really enjoying this in that it's not a super

350
00:17:25,039 --> 00:17:29,000
crunchy like numbers strategy game, which usually do turn me off,

351
00:17:29,480 --> 00:17:33,119
and it's more of like a mechanical almost like a

352
00:17:33,119 --> 00:17:35,400
puzzle game. Like one of you mentioned earlier. It is

353
00:17:35,640 --> 00:17:38,519
it's fun to figure out ways to optimize it. I

354
00:17:38,519 --> 00:17:40,039
think it will be a I think it's going to

355
00:17:40,079 --> 00:17:43,559
be a sleeper hit of the year. I can see

356
00:17:43,599 --> 00:17:47,200
this going quietly into the night, although so far I

357
00:17:47,319 --> 00:17:48,480
don't think it should. It's great.

358
00:17:49,000 --> 00:17:51,319
Speaker 2: I've seen other people express the sentiment and now I

359
00:17:51,359 --> 00:17:53,960
agree with it. Where it feels like the game is

360
00:17:54,000 --> 00:17:57,039
like a long loss PS two game because of how

361
00:17:57,599 --> 00:17:59,240
just really weird it is in a way that you

362
00:17:59,240 --> 00:18:01,960
don't really see a lot of big Triple A games anymore.

363
00:18:02,039 --> 00:18:05,400
Speaker 1: Like in five years, you're gonna meet people who played

364
00:18:05,400 --> 00:18:07,319
this and you're gonna have a connection with them, you know.

365
00:18:07,799 --> 00:18:10,000
Speaker 2: Yeah, Like between how hard it is to explain and

366
00:18:10,039 --> 00:18:12,359
even the name is hard to like, I this seems

367
00:18:12,400 --> 00:18:15,559
like almost like a sales like nightmare already, because it's

368
00:18:15,559 --> 00:18:16,960
like if I tell you, like he you should play

369
00:18:16,920 --> 00:18:19,319
can You? Like if I could pronounce like Canutes got

370
00:18:19,799 --> 00:18:22,759
the game with the strategy, but it's not it and

371
00:18:22,799 --> 00:18:25,000
then your friend goes, oh, I'll go google that. Wait

372
00:18:25,000 --> 00:18:27,400
how do I even spell that? Like it just seems

373
00:18:27,440 --> 00:18:31,640
like a hard game to discover, and like I keep

374
00:18:31,680 --> 00:18:33,400
thinking of I don't even know why because this is

375
00:18:33,680 --> 00:18:36,880
a different series, but it reminds me of the Deception series.

376
00:18:36,920 --> 00:18:40,519
For some reason, like play games like Trapped, which we

377
00:18:40,519 --> 00:18:43,279
did a play on years ago, of like the similar

378
00:18:43,480 --> 00:18:46,720
like something is like of that vein of weirdness, like

379
00:18:46,839 --> 00:18:51,240
in that deception Trapped weirdness, which is like a compliment

380
00:18:51,319 --> 00:18:55,920
like I've been enjoying how like unlike anything else it

381
00:18:56,000 --> 00:18:59,359
is out there, but also like how nostalgic it is

382
00:18:59,400 --> 00:19:02,920
because of how weird it is. So I'm definitely gonna

383
00:19:02,920 --> 00:19:05,400
stick with it for for a while.

384
00:19:05,759 --> 00:19:11,279
Speaker 3: But it's very Capcom before Capcom became masters at remaking

385
00:19:11,319 --> 00:19:14,160
their beloved games and putting out a Monster Hunter, like

386
00:19:14,200 --> 00:19:18,480
Capcom is a very incredibly like they're they're knit firing

387
00:19:18,480 --> 00:19:20,559
on all cylinders lately, and I think this is another

388
00:19:20,599 --> 00:19:23,039
game where that's a part of that. But this feels

389
00:19:23,039 --> 00:19:23,599
like older.

390
00:19:24,279 --> 00:19:27,319
Speaker 2: This is like because last year they're a weird game

391
00:19:27,319 --> 00:19:29,599
that we were like, huh was exo Pribal and then

392
00:19:29,599 --> 00:19:31,440
nowound up being like, oh this is better than I

393
00:19:31,440 --> 00:19:34,400
thought it would be. This is this year's version of that.

394
00:19:35,200 --> 00:19:37,920
Speaker 3: Like most of the teams are doing like Resident Evil

395
00:19:38,079 --> 00:19:39,960
and like some Monster Hunter, but there's like this one

396
00:19:39,960 --> 00:19:41,839
team who's like, can we just do some like really

397
00:19:41,839 --> 00:19:44,359
weird stuff every year? And they're like sure, whatever.

398
00:19:44,200 --> 00:19:47,119
Speaker 2: Which is cool like that to compliment the Giant Resident

399
00:19:47,119 --> 00:19:48,799
Evil when Monster under releases were like, I know, we

400
00:19:48,839 --> 00:19:50,640
had some weird thing we're working on. We'll put that out.

401
00:19:50,720 --> 00:19:53,640
Like yeah, that's that's a good cadence to me. So yeah,

402
00:19:53,920 --> 00:19:54,440
that's awesome.

403
00:19:54,480 --> 00:19:56,359
Speaker 1: I mean, that's that's why I took notice because it

404
00:19:56,400 --> 00:19:58,880
was like, all right, Capcom's putting its weight behind this thing,

405
00:19:59,039 --> 00:20:00,559
you know, I want to see what it is, and

406
00:20:00,599 --> 00:20:03,279
it looks weird and yeah. I I actually kind of

407
00:20:03,279 --> 00:20:06,240
went into it like thinking, like it's not really my genre.

408
00:20:06,799 --> 00:20:10,079
I don't really like managing things or strategize. It's just

409
00:20:10,079 --> 00:20:14,319
not really what I like to do. Man it, it

410
00:20:14,359 --> 00:20:17,119
has it. It's got his teeth in me, Like I

411
00:20:17,160 --> 00:20:22,319
am really surprised. It's it's there's there's enough pickment in

412
00:20:22,359 --> 00:20:25,279
here where I'm kind of like yeah, like yeah this

413
00:20:25,400 --> 00:20:26,960
you know what this is working for me where it's

414
00:20:26,960 --> 00:20:29,319
like it's kind of like secretly a strategy game, Like

415
00:20:29,319 --> 00:20:30,359
that's when it works for me.

416
00:20:30,400 --> 00:20:33,920
Speaker 2: It's like it's like that comfortable strategy that pickment, like

417
00:20:33,960 --> 00:20:36,920
that almost cozy strategy, like this is making me think enough,

418
00:20:36,960 --> 00:20:39,279
but it's not again like Number crunching or anything.

419
00:20:39,319 --> 00:20:42,079
Speaker 1: Yeah, Like, I finished Shadow of the Arth Tree Marcus,

420
00:20:42,119 --> 00:20:43,640
and now I'm kind of like, oh, what am I

421
00:20:43,680 --> 00:20:45,240
going to play? Do I should I go back to

422
00:20:45,359 --> 00:20:47,599
I started? I have like ten hours in a persona three?

423
00:20:47,720 --> 00:20:50,000
Do I pick that back up? I think we're gonna

424
00:20:50,000 --> 00:20:51,720
talk about flint Lock. That was another one that I

425
00:20:51,799 --> 00:20:54,359
kind of dabbled with. But I think, uh, I think

426
00:20:54,359 --> 00:20:56,119
this is the one that's gonna lock me in for

427
00:20:56,160 --> 00:20:57,559
a while. I've been impressed.

428
00:20:57,960 --> 00:20:59,720
Speaker 2: Nice congrats with being the owner ring by the way,

429
00:21:00,160 --> 00:21:01,440
just catch up there.

430
00:21:01,960 --> 00:21:05,359
Speaker 1: Yeah, I I did have to sign up for a

431
00:21:05,400 --> 00:21:09,000
month of PlayStation Plus to call some friends too, So does.

432
00:21:08,880 --> 00:21:12,920
Speaker 2: That mean it was pay to win? I mean it's on.

433
00:21:13,039 --> 00:21:14,559
It's a little bit like I was.

434
00:21:14,640 --> 00:21:17,160
Speaker 1: I had to go literally change my credit card because

435
00:21:17,160 --> 00:21:19,400
I don't do like PS plus and stuff, and like

436
00:21:19,759 --> 00:21:21,480
I was like, like, well, all I got to update

437
00:21:21,480 --> 00:21:23,559
my credit card and pay ten bucks for a month

438
00:21:23,640 --> 00:21:25,720
so that I could call And I literally did it that.

439
00:21:25,839 --> 00:21:28,559
Like I I signed up, I called in two people.

440
00:21:28,559 --> 00:21:30,240
It still took a bunch of tries, but I finally

441
00:21:30,240 --> 00:21:31,960
got two people to help me beat the final boss

442
00:21:32,000 --> 00:21:33,440
and then I canceled the subscription.

443
00:21:34,319 --> 00:21:37,319
Speaker 3: Nice. It's like it's not quite pay to win because

444
00:21:38,000 --> 00:21:41,680
from software summoning and co op mechanics are so archaic

445
00:21:41,799 --> 00:21:45,240
and needlessly annoying that yeah, you can also, I don't

446
00:21:45,240 --> 00:21:45,640
put that on you.

447
00:21:46,599 --> 00:21:48,400
Speaker 2: Yeah, that's not I'm from that's on Sony.

448
00:21:48,480 --> 00:21:51,559
Speaker 3: Yeah yeah, oh no, I'm talking about this. I hate

449
00:21:51,920 --> 00:21:54,039
from software is like here's how to play with your

450
00:21:54,039 --> 00:21:54,759
friends mechanics.

451
00:21:54,799 --> 00:21:57,400
Speaker 1: Oh yeah yeah, oh yeah. When I say friends, I

452
00:21:57,440 --> 00:22:00,240
mean just random people. It wasn't like literal friends, yeah,

453
00:22:00,319 --> 00:22:02,400
just called in randoms. And it also kind of like

454
00:22:02,480 --> 00:22:05,000
doesn't work because so many people are trying to call

455
00:22:05,039 --> 00:22:05,920
in people out front.

456
00:22:06,759 --> 00:22:07,480
Speaker 3: That's what I'm saying.

457
00:22:07,599 --> 00:22:09,319
Speaker 1: Loss, And it's like you're just say like, nop, that

458
00:22:09,319 --> 00:22:10,640
didn't work. The summing didn't work.

459
00:22:12,279 --> 00:22:13,640
Speaker 3: You just have to sit there and like look in

460
00:22:13,720 --> 00:22:15,640
the second you see the yellow start to come up

461
00:22:15,640 --> 00:22:17,079
from the ground, You're like, that's fine, that's fine.

462
00:22:17,160 --> 00:22:19,240
Speaker 2: It's like it's like the worst like mini game.

463
00:22:21,640 --> 00:22:23,319
Speaker 3: I hate it. I hope their next game is just

464
00:22:23,359 --> 00:22:25,400
like a menu and I can be like, here's my friend,

465
00:22:25,599 --> 00:22:26,119
come join me.

466
00:22:28,079 --> 00:22:29,799
Speaker 2: I hope their next game is co op only like

467
00:22:29,839 --> 00:22:32,839
a like a what's the face like? And it takes

468
00:22:32,880 --> 00:22:35,480
two situations, but they don't fix the co op, Like

469
00:22:35,519 --> 00:22:37,079
they're like, you have to do it this way, but

470
00:22:37,119 --> 00:22:41,599
we're not making it easier. That's the next Soul, All right, Well,

471
00:22:41,680 --> 00:22:44,480
can you Sagami path that the gadas out now? Keep

472
00:22:44,480 --> 00:22:47,240
an eye on the website for Wes's full review once

473
00:22:47,279 --> 00:22:51,000
that's up. I've also been playing a kind of a

474
00:22:51,039 --> 00:22:55,000
smaller action y game called Flintlock The Siege of Dawn.

475
00:22:56,079 --> 00:22:59,079
Doing a review on that right now. I'm probably maybe

476
00:22:59,160 --> 00:23:01,319
approaching halfway through the game. I'm not sure, but I

477
00:23:01,319 --> 00:23:04,799
think it's also built as like similar in linked to Knutsugami,

478
00:23:04,920 --> 00:23:07,920
like twenty hours ish. If you haven't seen this, this

479
00:23:08,000 --> 00:23:12,119
is a I'm trying to even not describe how they

480
00:23:12,119 --> 00:23:14,960
build it. I think they they're short. Their elevator pitch

481
00:23:15,160 --> 00:23:19,200
was Souls with God of War in the sense that

482
00:23:19,240 --> 00:23:21,720
you're in this world that is ruled by these gods.

483
00:23:21,720 --> 00:23:25,599
It's sort of like a relatively modern world, like it's

484
00:23:25,599 --> 00:23:27,839
a fantasy world, but like in terms of the technology

485
00:23:27,880 --> 00:23:31,160
people have like muskets and pistols, so like maybe like

486
00:23:31,200 --> 00:23:35,559
colonial almost right, yeah, like nineteenth century maybe if you like,

487
00:23:35,640 --> 00:23:39,160
but like if there were like weird fantasy monsters everywhere too,

488
00:23:40,279 --> 00:23:43,359
Like everyone's like you mentioned like colonial uniforms stuff like that,

489
00:23:44,039 --> 00:23:46,759
and you play as this woman who was trying to

490
00:23:46,880 --> 00:23:51,480
take down all of these gods that have somehow like

491
00:23:51,640 --> 00:23:54,319
ruined the world. I'm not still entirely sure about the

492
00:23:54,480 --> 00:23:57,160
details there that she that she blew up that led

493
00:23:57,359 --> 00:24:00,119
all these gods or something. Yeah, were like yeah, and

494
00:24:00,480 --> 00:24:04,039
like dead people, like zombies have invaded to like basically

495
00:24:04,079 --> 00:24:07,759
like living corpses, and it's kind of her faults.

496
00:24:08,000 --> 00:24:12,359
Speaker 1: It's a weird mix of like colonial and like and

497
00:24:12,559 --> 00:24:15,279
monsters and gods and it's just all like stirred up.

498
00:24:15,279 --> 00:24:18,599
And then also they literally sprinkled like gunpowder over the

499
00:24:18,640 --> 00:24:21,880
whole dish, because like gunpowder is like a crucial element

500
00:24:21,960 --> 00:24:25,359
of the world. Like everyone's always talking about gunpowder and.

501
00:24:25,519 --> 00:24:29,319
Speaker 2: It's like magic gunpowder too. Yeah. Two, yeah, it's a

502
00:24:29,640 --> 00:24:31,799
I mean I like it for that, Like you don't

503
00:24:32,079 --> 00:24:36,160
see fantasy sort of like in this box. Like it's

504
00:24:36,160 --> 00:24:39,440
not you think of like high fantasy or maybe gritty fantasy,

505
00:24:39,480 --> 00:24:41,119
like a Game of Thrones where this is like no, no,

506
00:24:41,039 --> 00:24:44,000
what if it was just like nineteenth century colonial armies.

507
00:24:44,000 --> 00:24:45,960
But then there was like a weird demon thing that

508
00:24:46,039 --> 00:24:49,200
showed up, you know, like it's unique, it's it's unique,

509
00:24:49,240 --> 00:24:52,759
it's interesting. But then the character I think are uh

510
00:24:52,920 --> 00:24:56,680
nor Vanic, believe's her name. She teams up with this

511
00:24:56,720 --> 00:25:01,079
little fox god and they have sort of like an

512
00:25:01,119 --> 00:25:04,160
initially uneasy alliance because she's like Kratos, so she's like,

513
00:25:04,160 --> 00:25:05,880
I hate all god, I's gonna kill him. But this

514
00:25:05,960 --> 00:25:07,720
guy's like, no, no, I don't like him either. I

515
00:25:07,720 --> 00:25:10,160
can help you out you need me, and he becomes

516
00:25:10,160 --> 00:25:13,359
your sidekick for this thing. And it's an open world game,

517
00:25:13,359 --> 00:25:15,880
but not anywhere near the scale of something like an

518
00:25:15,960 --> 00:25:19,359
Elder Ring or I don't know, Skyrim. It's sort of

519
00:25:19,400 --> 00:25:23,440
like a series of open hubs, like you go through

520
00:25:23,519 --> 00:25:28,000
like different land masses that are like to me, like

521
00:25:28,240 --> 00:25:31,039
just big enough without being overwhelming, Like it's big enough

522
00:25:31,039 --> 00:25:34,960
to feel like vast, but like digestible in that way.

523
00:25:35,519 --> 00:25:37,880
And the combat is a mix of like souls inspired

524
00:25:37,880 --> 00:25:41,960
combat and that the attacks are on the shoulder buttons.

525
00:25:42,039 --> 00:25:45,799
There's a dodging and parrying is important. But then you

526
00:25:45,799 --> 00:25:48,839
have the ranged element with your epistols and like rifles,

527
00:25:49,759 --> 00:25:53,240
and then you also have the little fox buddy whose

528
00:25:53,279 --> 00:25:56,319
name I forget, Inky I think it's his name. He

529
00:25:56,400 --> 00:25:59,880
can kind of curse enemies where if you hit Tryang,

530
00:26:00,160 --> 00:26:02,440
you can kind of like swoop in and build up

531
00:26:02,440 --> 00:26:04,440
like a curse meter on enemies, and then when you

532
00:26:04,160 --> 00:26:06,680
were you hit them with your melee weapons, if you

533
00:26:06,720 --> 00:26:09,559
fill up their curse meter, it'll like send them in

534
00:26:09,559 --> 00:26:12,079
a variety of different sort of like status states, Like

535
00:26:12,359 --> 00:26:14,160
the first one you get can kind of like freeze

536
00:26:14,160 --> 00:26:16,319
them in time. Then you can just kind of wail

537
00:26:16,400 --> 00:26:18,759
on them with your your ax, which is what you

538
00:26:18,839 --> 00:26:20,640
start with. She has kind of like a tomahawk that

539
00:26:20,720 --> 00:26:23,960
she uses. But I would say overall, like I think

540
00:26:24,039 --> 00:26:27,480
my biggest takeaway with this game thus far is that

541
00:26:27,759 --> 00:26:33,799
it is very very fine. It is like the it

542
00:26:33,839 --> 00:26:37,960
is almost like the ultimate version of fine, and that

543
00:26:38,079 --> 00:26:42,160
it like it feels like a budget game in the way,

544
00:26:42,200 --> 00:26:45,440
almost going back to the PS two discussion with Kinisigami,

545
00:26:45,480 --> 00:26:49,000
it feels like one of those sort of like like

546
00:26:49,480 --> 00:26:53,759
middle of the road games that don't pop up anymore,

547
00:26:53,920 --> 00:26:57,200
kind of like the middle class of gaming, like a

548
00:26:57,359 --> 00:27:01,200
like a like a good seven ish game where I

549
00:27:01,200 --> 00:27:02,599
feel like, I don't know if you guys have seen it,

550
00:27:02,599 --> 00:27:04,400
but it feels like there's been a growing sentimental line

551
00:27:04,440 --> 00:27:07,839
of people. Maybe I don't defending the word, but like

552
00:27:08,160 --> 00:27:12,000
being nostalgic for games in that like in that bubble

553
00:27:12,079 --> 00:27:14,960
of like sometimes it just want a good seven game.

554
00:27:15,039 --> 00:27:19,240
Like it's not it's not doing anything wild, it's it's

555
00:27:19,359 --> 00:27:21,000
rough in spots, there's some jang.

556
00:27:21,200 --> 00:27:23,960
Speaker 1: They're heavily inspired by other games, and you can see

557
00:27:24,000 --> 00:27:27,200
those inspirations. But it did have a bit of a budget,

558
00:27:27,240 --> 00:27:31,039
but we're not talking like triple a budget, Like it's

559
00:27:31,160 --> 00:27:34,920
it's like the works well, but yeah.

560
00:27:34,400 --> 00:27:39,000
Speaker 2: It's like the scope just outsteps the budget. Ye yes,

561
00:27:39,279 --> 00:27:42,160
the right way. Yeah yeah, yeah, Like this game's doing

562
00:27:42,279 --> 00:27:45,559
a lot, and I don't think the money or maybe

563
00:27:45,559 --> 00:27:48,359
even the expertise is all the way there because the

564
00:27:48,440 --> 00:27:51,880
things that it's emulating it falls short of its inspirations.

565
00:27:52,599 --> 00:27:55,880
But it's there is a charm about it that is

566
00:27:56,039 --> 00:28:00,680
keeping you there. Like the combat it is heart, right,

567
00:28:00,720 --> 00:28:03,359
it's got heart. Yeah, I guess. So you know, it's

568
00:28:03,400 --> 00:28:06,079
like you know what you're trying and it's not always working.

569
00:28:06,119 --> 00:28:09,799
But I almost appreciate the effort or the like the

570
00:28:09,880 --> 00:28:12,279
idea of it more than the execution. And that's that's

571
00:28:12,319 --> 00:28:13,920
something where I'm at with most of it, of like

572
00:28:13,960 --> 00:28:16,160
the execution is an all the way it isn't all

573
00:28:16,160 --> 00:28:18,119
the way there, but the idea is cool. Like, I

574
00:28:18,119 --> 00:28:20,039
think the most unique thing this game does is that

575
00:28:20,079 --> 00:28:23,960
it has an interesting sort of like risk reward system

576
00:28:24,000 --> 00:28:25,839
with how you earn souls. So like every time you

577
00:28:25,880 --> 00:28:28,720
do not only like a bunch of combat stuff, but

578
00:28:28,759 --> 00:28:32,000
even like actions like sliding down like a like a

579
00:28:32,160 --> 00:28:35,279
ramp style like land mass, you get these points that

580
00:28:35,319 --> 00:28:38,279
are basically your souls that accumulate and you can cash

581
00:28:38,359 --> 00:28:40,240
them in any time by hitting the A button on

582
00:28:40,240 --> 00:28:42,960
the dpad, But unless you do, they just sit there

583
00:28:43,400 --> 00:28:46,720
and if you get hit, they will reset to zero.

584
00:28:47,240 --> 00:28:49,240
So it's like if you go into a combat encounter

585
00:28:49,319 --> 00:28:51,000
and you just start doing really well, like oh, I'm

586
00:28:51,039 --> 00:28:53,839
hitting all these different combos and I'm mixing up my

587
00:28:53,880 --> 00:28:56,079
attacks and you're building up how many souls you're gonna

588
00:28:56,079 --> 00:28:58,440
get from that encounter, and then someone just blindsides you.

589
00:28:58,480 --> 00:29:00,640
Then it sets to zero, so you're like, oh, man,

590
00:29:00,680 --> 00:29:03,240
I should have banked that during the fight. But then

591
00:29:03,279 --> 00:29:05,519
sometimes you're you have such a low lover number that

592
00:29:05,559 --> 00:29:06,960
you're like, well, I'm gonna kill some dudes to try

593
00:29:06,960 --> 00:29:08,680
to get that up to like a hundred, but then

594
00:29:08,839 --> 00:29:11,039
the longer you go, the more risk you are. I

595
00:29:11,079 --> 00:29:13,640
think that's an interesting sort of like risk reward system

596
00:29:13,799 --> 00:29:17,039
for a genre that is already pretty risk reward because

597
00:29:17,079 --> 00:29:18,920
it does the soul's thing of like when you die

598
00:29:18,960 --> 00:29:21,119
you have to go back to the spot and get

599
00:29:21,160 --> 00:29:23,039
your experience and stuff like that, but it's like another

600
00:29:23,160 --> 00:29:25,640
layer on top of that. And I like the way

601
00:29:25,680 --> 00:29:29,160
that kind of like adds even more tension to the fights.

602
00:29:30,279 --> 00:29:31,880
Speaker 1: What do you think do you have to like, the

603
00:29:31,960 --> 00:29:40,440
longer you let it linger, the longer it What am

604
00:29:40,440 --> 00:29:41,960
I trying to say? The longer you let it linger,

605
00:29:42,000 --> 00:29:43,400
the longer it builds up?

606
00:29:44,200 --> 00:29:44,400
Speaker 2: Right?

607
00:29:44,519 --> 00:29:45,640
Speaker 3: Do you have to let it linger?

608
00:29:46,599 --> 00:29:49,599
Speaker 2: Yeah, you have to. Like once you cash it in,

609
00:29:49,680 --> 00:29:51,720
he sets back to zero. So you're just kind of deciding,

610
00:29:51,839 --> 00:29:55,240
like you know what, it's almost like adition after every

611
00:29:55,319 --> 00:29:57,680
enemy you defeat, right, like, well, not every because if

612
00:29:57,720 --> 00:29:59,240
you kill like one guy and if you kill him

613
00:29:59,240 --> 00:30:00,880
in a pretty ownermark where you'll get like five and

614
00:30:00,920 --> 00:30:03,960
you're like, well what's that? That's like nothing, So you're like,

615
00:30:04,039 --> 00:30:06,279
I want to build up, like killed a few good things.

616
00:30:06,279 --> 00:30:08,880
But it is that casino thing of like should I

617
00:30:08,880 --> 00:30:10,640
push my luck and just cash this in out, or

618
00:30:10,680 --> 00:30:13,599
could I go get into another big fight and then

619
00:30:14,039 --> 00:30:16,759
you know, potentially double this because that's the only way

620
00:30:16,759 --> 00:30:18,880
you're earning experience, like you're not. Really it's not so

621
00:30:18,960 --> 00:30:21,640
much that the enemies, well I shouldn'aty I was gonna say.

622
00:30:21,640 --> 00:30:23,839
It's not so much that the enemies drop a cent

623
00:30:23,960 --> 00:30:25,920
amount of experience so that you can farm them the

624
00:30:25,920 --> 00:30:27,599
way you do in a traditional souls game, like oh,

625
00:30:27,599 --> 00:30:30,000
I know this guy drops five hundred souls. No matter what,

626
00:30:30,359 --> 00:30:32,480
it's kind of based on like your performance. More so

627
00:30:32,599 --> 00:30:35,079
that flunctuates how much you get, like, oh I did

628
00:30:35,119 --> 00:30:37,640
all this, I parried and then I died, I did

629
00:30:37,680 --> 00:30:40,519
a perfect dodge, and then I did this cool combo,

630
00:30:40,880 --> 00:30:42,759
and now I've got more points. And if I maybe

631
00:30:42,799 --> 00:30:44,160
just went in and shot him in the face and

632
00:30:44,200 --> 00:30:50,000
killed him instantly, you know. So it encourages performance while

633
00:30:50,160 --> 00:30:53,400
also kind of like challenging like how far do you

634
00:30:53,400 --> 00:30:54,680
want to push it? How good do you think you

635
00:30:54,680 --> 00:30:56,279
actually are? Do you want to go into another fight

636
00:30:56,319 --> 00:30:59,519
and keep that thing going. The only problem with it

637
00:30:59,559 --> 00:31:02,799
is that because the combat is is not really anywhere

638
00:31:02,880 --> 00:31:05,440
near is refined as something like Souls I feel like

639
00:31:05,559 --> 00:31:08,279
I've taken a lot of hits that I shouldn't have

640
00:31:08,400 --> 00:31:11,039
or have been frustrating because the pary timing is not

641
00:31:11,599 --> 00:31:13,680
what I want it to be, and I think parry

642
00:31:13,680 --> 00:31:16,720
timing and games is really hard to pull off. I

643
00:31:16,759 --> 00:31:20,200
still think Sekero is the best pery game ever. So

644
00:31:20,359 --> 00:31:22,480
like hard to be when you have com and it's

645
00:31:22,519 --> 00:31:24,000
way it's weird because the combat is not even like

646
00:31:25,279 --> 00:31:26,880
it's a weird thing where it's not even hard, like

647
00:31:26,920 --> 00:31:29,119
the individual enemy encounter for the most part, you can

648
00:31:29,160 --> 00:31:32,559
just like bowl right over them. But then it's hard

649
00:31:32,599 --> 00:31:35,720
because the attacks are tricky to read in a way

650
00:31:35,759 --> 00:31:38,039
that it's like it's not like intentionally tricky of like

651
00:31:38,279 --> 00:31:40,240
oh I gotta study this guy and then you start

652
00:31:40,279 --> 00:31:43,640
to see your openings. It's more like I just feel

653
00:31:43,680 --> 00:31:46,759
like it's the timing feels off or the animations feel off.

654
00:31:46,799 --> 00:31:49,640
Does that make more sense, Like it feels like unintentionally

655
00:31:50,480 --> 00:31:53,039
tough to read. So where like I've I've been like

656
00:31:53,039 --> 00:31:54,880
I should have parried that. I thought I was ready

657
00:31:54,880 --> 00:31:57,400
and it seems like I didn't. What is the window here?

658
00:31:58,640 --> 00:32:00,480
So that that's where to kind of like the lack

659
00:32:00,519 --> 00:32:03,119
of I don't even know if i'd say polish in this sense,

660
00:32:03,119 --> 00:32:05,640
I think it's just lack of refinement, you know, like

661
00:32:05,680 --> 00:32:10,720
it's not like broken and outside of that, like like

662
00:32:10,799 --> 00:32:15,200
the combat again, it's like fun enough, even if it

663
00:32:15,279 --> 00:32:19,279
has like it's it's problems, it's like decently entertaining. I'd

664
00:32:19,279 --> 00:32:20,839
say the thing that I like the most is sort

665
00:32:20,839 --> 00:32:23,720
of the exploration stuff. Like there are these, like I said,

666
00:32:23,720 --> 00:32:27,119
you're navigating this decently large open world and you can

667
00:32:27,119 --> 00:32:29,319
find these cool shortcuts where instead of doing the Soul

668
00:32:29,359 --> 00:32:32,440
style shortcuts of like dropping a ladder or opening a door,

669
00:32:32,839 --> 00:32:36,039
they have these like kind of like terminals that you're

670
00:32:36,079 --> 00:32:40,920
unlocking that open these magic like not teleporting, but they

671
00:32:40,960 --> 00:32:43,960
basically like you gain the ability to fly all over

672
00:32:44,000 --> 00:32:47,559
the place by like hitting a button. I feel like

673
00:32:47,559 --> 00:32:49,759
there's a game that I could compare it to, but

674
00:32:49,799 --> 00:32:51,920
I'm blanking off. But like I don't know if you've

675
00:32:51,920 --> 00:32:54,160
seen them, Kyle, but like you, you pretty much open

676
00:32:54,279 --> 00:32:58,079
up this network of like flying airways where like you

677
00:32:58,079 --> 00:33:01,240
can start walking from inside of a town to another

678
00:33:01,400 --> 00:33:04,480
open that open one of these notes, and then by

679
00:33:04,519 --> 00:33:07,599
hitting triangle you'll unlock all these like kind of fly

680
00:33:07,759 --> 00:33:10,720
points where you're just zipping around very quickly. But it's

681
00:33:10,720 --> 00:33:12,559
like timing base. It's not automatic, like you have to

682
00:33:12,680 --> 00:33:16,480
like zip to one then like if it's too far away,

683
00:33:16,519 --> 00:33:19,079
maybe do like an air dash to get within range

684
00:33:19,079 --> 00:33:20,640
of the next one and the hit triangle to then

685
00:33:20,880 --> 00:33:23,160
zip to whatever the next one is that you're targeting.

686
00:33:23,440 --> 00:33:25,880
And that's pretty fun and I think that's a fun

687
00:33:25,960 --> 00:33:27,200
like streamlined.

688
00:33:26,680 --> 00:33:31,000
Speaker 3: Way to get around, like Jedi Survivor. That's kind of

689
00:33:31,319 --> 00:33:33,000
I feel like maybe.

690
00:33:32,880 --> 00:33:37,400
Speaker 4: I mean yeah, functionally it is the thing that like

691
00:33:37,480 --> 00:33:39,599
in trailers for the game made me go like, oh,

692
00:33:39,640 --> 00:33:41,480
I want to try this when it comes out frankly

693
00:33:41,720 --> 00:33:46,279
like that like you're flying basically, and I mean essentially

694
00:33:46,359 --> 00:33:48,160
it's functionally.

695
00:33:47,640 --> 00:33:50,720
Speaker 1: The same as like a zip line or something. You know,

696
00:33:51,960 --> 00:33:56,720
there's more like it's more spoken had it kind of

697
00:33:56,720 --> 00:33:58,599
where you could like grab onto things and like it

698
00:33:58,599 --> 00:34:02,880
would launch you like it functionally does it serves that purpose,

699
00:34:02,920 --> 00:34:05,519
But it feels cool and it looks cool, and it

700
00:34:05,640 --> 00:34:08,920
is the thing that I like the most maybe in

701
00:34:09,039 --> 00:34:11,400
terms of like the unique mechanics. It's like this the

702
00:34:11,400 --> 00:34:14,559
way you can sort of you know, fast travel quote

703
00:34:14,599 --> 00:34:16,039
unquote within one area.

704
00:34:16,119 --> 00:34:19,119
Speaker 2: It's really cool and it looks cool. Yeah, I'm with

705
00:34:19,159 --> 00:34:20,960
you that. I think that's my favorite mechanic in the

706
00:34:21,000 --> 00:34:23,599
game so far, and it encourages exploration because there's things

707
00:34:23,639 --> 00:34:25,840
like on rooftops or in towers that you need those

708
00:34:25,920 --> 00:34:28,920
to reach, and you can do, like you can exit

709
00:34:29,000 --> 00:34:30,599
out of them in different ways where you can either

710
00:34:30,639 --> 00:34:32,679
like boost out of them and you'll do like one

711
00:34:32,760 --> 00:34:35,159
final like air dash, or you can jump out of

712
00:34:35,159 --> 00:34:36,840
them and you'll get like a high jump so you

713
00:34:36,880 --> 00:34:39,519
can like reach a really high perch coming out of

714
00:34:39,559 --> 00:34:42,199
them with them. So I think that stuff is fun,

715
00:34:42,440 --> 00:34:47,760
But like, outside of that, it's pretty basic open world stuff.

716
00:34:47,760 --> 00:34:49,559
Like the side quests that I've done so far, a

717
00:34:49,599 --> 00:34:54,840
pretty boilerplate. The characters i've met, like, I think the

718
00:34:54,880 --> 00:34:57,840
performances are pretty good, but like the characters I've met before,

719
00:34:57,840 --> 00:34:59,679
I haven't met anyone that's like wild me. It's like, okay,

720
00:34:59,679 --> 00:35:03,880
this guy whatever. I think. Graphically, it's it's probably the

721
00:35:03,920 --> 00:35:06,320
most sort of like yeah, there was a budget here,

722
00:35:06,599 --> 00:35:09,079
or like a limited budget, because it doesn't look great

723
00:35:09,639 --> 00:35:13,559
either in performance or in quality mode. So I honestly say,

724
00:35:13,639 --> 00:35:15,960
like just play it in performance and get whatever boost

725
00:35:16,000 --> 00:35:18,239
there is, which isn't super noticeable. But it's like, I mean,

726
00:35:19,280 --> 00:35:21,519
it's it's like the the graphics have a ceiling where

727
00:35:21,519 --> 00:35:23,559
like quality is so negligible that you may as well

728
00:35:23,599 --> 00:35:25,559
just think we're performance and get whatever you get can

729
00:35:25,639 --> 00:35:30,880
out of it. So do you do quality, Marcus? I

730
00:35:31,400 --> 00:35:34,440
usually no, No, I mean I usually do perform. It

731
00:35:34,719 --> 00:35:36,519
does default for a performance in this game, but I

732
00:35:36,679 --> 00:35:38,440
checked just the out of curiosity because I was like, oh,

733
00:35:38,480 --> 00:35:40,960
it just looks super great. Maybe quality looks better and

734
00:35:40,960 --> 00:35:45,159
you're like, oh, I can't tell the difference. But generally,

735
00:35:45,480 --> 00:35:49,679
depending on the game, I'll do performance unless it's something

736
00:35:49,679 --> 00:35:50,519
that doesn't demand it.

737
00:35:51,320 --> 00:35:54,800
Speaker 3: I do quality unless they have that nice balanced mode

738
00:35:54,840 --> 00:35:58,400
that are not balanced, but not many devs do it,

739
00:35:58,400 --> 00:36:01,400
but Insomniac does where if you're a monitor or TV

740
00:36:01,519 --> 00:36:03,679
can do like one hundred and twenty or one hundred

741
00:36:03,679 --> 00:36:06,639
and forty four herts, they'll do that weird thing to

742
00:36:06,679 --> 00:36:08,320
the where you can play it at four K but

743
00:36:08,360 --> 00:36:12,000
with forty hertz and it's really nice. But not many

744
00:36:12,000 --> 00:36:14,400
devs do it. But I'm I'm I'm a sicko who

745
00:36:14,440 --> 00:36:16,920
does quality almost always over performance.

746
00:36:17,880 --> 00:36:20,880
Speaker 2: Yeah, I even if something like a Soul's like something

747
00:36:20,880 --> 00:36:21,519
that heldon.

748
00:36:22,239 --> 00:36:26,719
Speaker 3: No, those are like the exception, but for the most part,

749
00:36:26,800 --> 00:36:30,440
like if a game is like billing part of its

750
00:36:30,440 --> 00:36:33,280
appeal on visuals, then I am like, I want the

751
00:36:33,320 --> 00:36:36,920
four K I'll take because thirty frames obviously not as

752
00:36:36,960 --> 00:36:40,159
great as sixty. But I after like twenty minutes, thirty

753
00:36:40,199 --> 00:36:42,360
frames kind of disappears for me, and I'm just like,

754
00:36:42,440 --> 00:36:43,800
this is what the game looks like. Now if I

755
00:36:43,840 --> 00:36:45,599
do that thing where you switch to performance and you

756
00:36:45,639 --> 00:36:47,280
go back and it's like, oh no, no, no, this

757
00:36:47,360 --> 00:36:47,719
is bad.

758
00:36:49,159 --> 00:36:51,400
Speaker 1: I don't mind thirty, Like I'm not. I am not

759
00:36:51,519 --> 00:36:53,760
a like a frame rate to go, Like, if the

760
00:36:53,800 --> 00:36:56,000
game runs at thirty, that's totally fine, but if you

761
00:36:56,039 --> 00:36:57,960
give me the choice, I'm always going to go for

762
00:36:58,000 --> 00:36:58,639
the higher.

763
00:36:58,400 --> 00:37:02,119
Speaker 2: Frame you know. Yeah, which it it does default to

764
00:37:02,199 --> 00:37:06,360
performance for Flint Block, so that maybe maybe they're they're

765
00:37:06,400 --> 00:37:08,840
run the money there with that one. But yeah, other

766
00:37:08,880 --> 00:37:10,320
than that, like I said, it's it seems like a

767
00:37:10,400 --> 00:37:13,920
totally just like at best competent action game that is

768
00:37:13,960 --> 00:37:16,960
a few unique ideas. We'll see how it goes, but

769
00:37:17,039 --> 00:37:19,360
it's it's kind of like that's kind of where my

770
00:37:19,400 --> 00:37:21,119
had them up, Like, yeah, this is like a this

771
00:37:21,159 --> 00:37:23,639
is in the seven ish range so far, which isn't

772
00:37:23,679 --> 00:37:25,679
like terrible by any means. It's just sort of like,

773
00:37:25,800 --> 00:37:28,840
you know, it's it feels like destiny to be one

774
00:37:28,840 --> 00:37:31,920
of those games maybe like Kaisigami, albeit maybe less good

775
00:37:32,000 --> 00:37:34,559
of like the yeah remember flint Line, Like there's like

776
00:37:34,639 --> 00:37:36,159
I feel like one of those games is gonna get

777
00:37:36,199 --> 00:37:39,079
like Passionate Defenders five years from now. Like man, y'all

778
00:37:39,119 --> 00:37:42,519
didn't y'all slept on Flintlock? Yeah I could see that. Yeah, yeah,

779
00:37:42,679 --> 00:37:44,280
I remember when you get Zip around the world is

780
00:37:44,280 --> 00:37:46,280
that little fox thing? How much fun that was? And

781
00:37:46,559 --> 00:37:48,360
yeah that was pretty last.

782
00:37:48,760 --> 00:37:52,519
Speaker 3: Yeah, it feels like it gives me twenty twenty fours

783
00:37:52,519 --> 00:37:56,039
and Mortals of Avian vibes where that game was trying

784
00:37:56,119 --> 00:37:58,880
to do some things and some of it works, some

785
00:37:58,920 --> 00:38:00,760
of it didn't, and it was like kind of in

786
00:38:00,800 --> 00:38:02,760
that weird double A triple A space. I know Morals

787
00:38:02,800 --> 00:38:05,079
of Avian was they said Triple A, but like I

788
00:38:05,119 --> 00:38:07,960
don't know, it felt a little under Triple A to me.

789
00:38:08,039 --> 00:38:11,400
But yeah, two is Evil West, which is a great

790
00:38:11,440 --> 00:38:12,119
game as well.

791
00:38:12,760 --> 00:38:15,079
Speaker 2: Yeah, it's got a weird name like Immortals of Avian

792
00:38:15,079 --> 00:38:18,400
where not immediately sure, Yeah, it is, or like, what.

793
00:38:17,480 --> 00:38:21,320
Speaker 3: Is the subtitle the subtitled game, even though we probably

794
00:38:21,360 --> 00:38:22,239
don't need a subtitle.

795
00:38:23,039 --> 00:38:26,639
Speaker 2: Yeah, I will say though the colonial like aesthetic it

796
00:38:26,719 --> 00:38:30,079
does lend itself to some interesting outfits because like my

797
00:38:30,199 --> 00:38:33,119
character basically looks like a mix between Cody Rhoads and

798
00:38:33,239 --> 00:38:37,480
like a beatle during the Sergeant Pepper era. I'm kind

799
00:38:37,480 --> 00:38:39,199
of like, well, I don't play a lot of games

800
00:38:39,199 --> 00:38:41,800
where I get to look like this specifically, so that's

801
00:38:41,880 --> 00:38:44,119
kind of neat trying to think that.

802
00:38:44,440 --> 00:38:46,079
Speaker 1: It's like, it's like, oh, you know what they should do,

803
00:38:46,199 --> 00:38:50,719
like just a legally distinct Sergeant Pepper's outfits for like

804
00:38:50,760 --> 00:38:53,039
four player co op games. Yeah, like Left for Dead,

805
00:38:53,079 --> 00:38:55,960
they should all be able to dress up Pepper.

806
00:38:56,360 --> 00:38:58,679
Speaker 2: They need more Sergeant Pepper in our video games. That's

807
00:38:58,760 --> 00:39:01,079
really the moral right here. You know, Rock Band wasn't enough.

808
00:39:02,599 --> 00:39:07,119
It truly was not all right. But yeah, a Flintlock

809
00:39:07,159 --> 00:39:09,760
Seats with Dawn out. I think as of today that

810
00:39:09,840 --> 00:39:12,639
this podcast is out, so you can go and check

811
00:39:12,679 --> 00:39:18,039
it out for yourself. Let's see, we've also got Kyle.

812
00:39:19,960 --> 00:39:22,159
Speaker 1: I wondering if you got my little my message that

813
00:39:22,199 --> 00:39:24,000
I sent you, and I I did get your message

814
00:39:24,079 --> 00:39:27,239
he's worried, all right, and that message is that you

815
00:39:27,280 --> 00:39:31,199
cannot wait to talk about Nintendo World Championship any s edition.

816
00:39:31,760 --> 00:39:31,960
Speaker 2: Right.

817
00:39:32,039 --> 00:39:35,079
Speaker 1: Yeah, we forgot the additude that the Q but and

818
00:39:35,159 --> 00:39:39,559
I was googling when it exactly it comes out. But yeah,

819
00:39:39,559 --> 00:39:41,440
this is like a funky one that kind of I

820
00:39:41,480 --> 00:39:43,320
don't know, came out of nowhere to me where it's

821
00:39:43,400 --> 00:39:50,599
like you there's thirteen Nintendo developed published Nintendo games ANYS games,

822
00:39:50,880 --> 00:39:54,440
and what the game is is it lets you basically

823
00:39:54,639 --> 00:40:00,000
do the you know that that eighties World Championship competition

824
00:40:00,679 --> 00:40:02,559
where like they would like you would speed run like

825
00:40:02,599 --> 00:40:05,239
single player games, and that's what it is. It's like

826
00:40:05,679 --> 00:40:09,000
it feels like if you took The Warrior where Nintendo

827
00:40:09,119 --> 00:40:11,960
micro Games and just made that like the whole game

828
00:40:12,039 --> 00:40:15,079
and focused on ANYS games. Like that's kind of what

829
00:40:15,159 --> 00:40:17,679
you get because it's like a series. It's like, like

830
00:40:17,719 --> 00:40:19,599
I said, there's thirteen NIS games that each one of

831
00:40:19,599 --> 00:40:23,280
those has like eight to fifteen challenges, and some of

832
00:40:23,280 --> 00:40:26,280
them are as simple as like the Mario ones are

833
00:40:26,280 --> 00:40:28,280
like just grab that first mushroom. You see how fast

834
00:40:28,360 --> 00:40:29,800
you can do that, right, And that's like that's like

835
00:40:30,000 --> 00:40:33,519
five seconds four seconds, and then the ultimate challenge for

836
00:40:33,719 --> 00:40:37,199
Mario Brothers is like beat all of Mario brought the

837
00:40:37,239 --> 00:40:39,119
original Mario Brothers, but you have to use the warp

838
00:40:39,480 --> 00:40:41,400
tunnels because you're you're speed running it. You want to

839
00:40:41,400 --> 00:40:44,360
go as quickly as possible. And like the Zelda challenges

840
00:40:44,400 --> 00:40:47,360
are like you know, get the sword, and then the

841
00:40:47,400 --> 00:40:50,079
final one is like beat a full dungeon stuff like that,

842
00:40:50,360 --> 00:40:55,039
you know, and it's there's I'm not really an anys kid.

843
00:40:55,119 --> 00:40:59,320
I certainly like have some fondness in nostalgia for Anys games,

844
00:40:59,360 --> 00:41:02,199
but like my first console as a Super Nintendo and

845
00:41:02,320 --> 00:41:06,320
I and I've I find increasingly that Nintendo games are

846
00:41:06,320 --> 00:41:08,960
tough to go back to, like truly, like they really are.

847
00:41:09,440 --> 00:41:12,920
They're hard to play. They I like the visuals of them,

848
00:41:12,920 --> 00:41:14,800
but they just they don't play very well. And it's

849
00:41:14,840 --> 00:41:17,480
they're really tough. And what this game is successful at

850
00:41:17,480 --> 00:41:21,880
doing is like literally making you play these Nintendo games

851
00:41:21,960 --> 00:41:25,480
for the exact amount of time that they're fun, like truly,

852
00:41:25,559 --> 00:41:27,679
like right, like it's like go jump on a goomba.

853
00:41:27,760 --> 00:41:29,719
Speaker 2: Okay, we're done with that challenge now, you know what

854
00:41:29,800 --> 00:41:32,400
I mean. The QA people testing it, they had a

855
00:41:32,440 --> 00:41:33,840
time or next to them, and they're like, the moment

856
00:41:33,880 --> 00:41:35,599
you hate this, please let us know, and that's when

857
00:41:35,639 --> 00:41:36,360
we'll cut this off.

858
00:41:36,719 --> 00:41:39,159
Speaker 1: Yeah, And I mean, and I think it works really

859
00:41:39,199 --> 00:41:41,559
well for these old nes games. And as a result,

860
00:41:41,639 --> 00:41:43,559
like I had a decent time with it, and it's funny.

861
00:41:43,559 --> 00:41:46,360
I I played the local multiplayer mode with my daughter

862
00:41:46,440 --> 00:41:48,559
and that was like the perfect test case of like

863
00:41:49,039 --> 00:41:53,480
someone who has like zero nostalgia for any of this stuff.

864
00:41:53,519 --> 00:41:56,679
This is just old stuff that old people like. And

865
00:41:56,719 --> 00:41:59,760
she like had a decent time with it because it's

866
00:41:59,880 --> 00:42:01,639
just enough to be like, oh, this is what these

867
00:42:01,679 --> 00:42:03,360
games used to be, this is what Mario used to

868
00:42:03,360 --> 00:42:05,880
look like. Oh, let's play like we're going to play

869
00:42:05,920 --> 00:42:07,760
like three or four rounds where we each play like

870
00:42:07,960 --> 00:42:10,159
five seconds of a level. And I think it's kind

871
00:42:10,159 --> 00:42:12,840
of fun and weird and cool in that way. And

872
00:42:12,840 --> 00:42:15,440
then after that you showed her the Wizard, right, Yeah,

873
00:42:15,840 --> 00:42:18,440
I did actually mention the Wizard in my in my review.

874
00:42:19,280 --> 00:42:21,960
I would love to see a like I'm twenty twenty

875
00:42:21,960 --> 00:42:23,719
four kids a reaction to the Wizard.

876
00:42:23,800 --> 00:42:28,360
Speaker 2: I like to see that. Gosh, have we watched it

877
00:42:28,360 --> 00:42:28,639
with her?

878
00:42:28,639 --> 00:42:31,239
Speaker 1: I wonder there was she made It might have been

879
00:42:31,280 --> 00:42:33,920
on at some point just as like a weird experiment.

880
00:42:33,559 --> 00:42:36,039
Speaker 2: When you're like with that video game competition at the end,

881
00:42:36,079 --> 00:42:37,880
like Register was like, as a kid, this looked like

882
00:42:37,920 --> 00:42:40,239
the coolest thing ever in the in the era of

883
00:42:40,280 --> 00:42:42,960
like esports and selling out stadiums.

884
00:42:42,400 --> 00:42:44,440
Speaker 1: And I wonder, I mean, it's kind of it is

885
00:42:44,519 --> 00:42:47,119
sort of a history lesson on like the sort of

886
00:42:47,679 --> 00:42:50,159
esports kind of where you know, like we're it kind

887
00:42:50,199 --> 00:42:52,800
of sort of started. I guess you could say, I

888
00:42:52,840 --> 00:42:54,199
don't know, maybe maybe that's not fair.

889
00:42:54,760 --> 00:42:57,840
Speaker 2: The Wizard Colon the first sport well, but it was

890
00:42:57,880 --> 00:43:00,519
a real competition, like it was really Yeah, I don't

891
00:43:00,519 --> 00:43:02,199
think it had this Oh actually I was gonna say

892
00:43:02,199 --> 00:43:03,960
I didn't have the same bomb bas but I remember

893
00:43:04,000 --> 00:43:06,079
saying videos of the real ones like actually it kind

894
00:43:06,079 --> 00:43:06,400
of did.

895
00:43:06,800 --> 00:43:07,079
Speaker 4: Yeah.

896
00:43:07,119 --> 00:43:08,880
Speaker 1: I mean they and the trailers for the game, they

897
00:43:09,360 --> 00:43:10,840
they show clips of it and stuff, and it's funny

898
00:43:10,840 --> 00:43:13,159
because when the game starts up, it is kind of

899
00:43:13,239 --> 00:43:15,800
like you probably don't know what this is. But there

900
00:43:15,880 --> 00:43:18,360
used to be competitions like this back in the day.

901
00:43:18,880 --> 00:43:22,679
Wait soon, so like, yeah, oh, I my review should

902
00:43:22,679 --> 00:43:24,239
be on the site. I gave it a seven seven

903
00:43:24,239 --> 00:43:26,480
to five it's kind of it's kind of shallow, it's

904
00:43:26,559 --> 00:43:28,880
kind of like empty calories kind of gaming, you know,

905
00:43:28,960 --> 00:43:30,800
but it's like it's fun to look back at those

906
00:43:30,840 --> 00:43:32,800
old games. I also got kind of frustrated with the

907
00:43:32,800 --> 00:43:36,719
way the currency works. Is like you spend fifty coins

908
00:43:36,760 --> 00:43:40,119
to unlock a challenge, which like only rewards you like

909
00:43:40,519 --> 00:43:43,480
twenty coins if you do it decent, right, but if

910
00:43:43,480 --> 00:43:44,920
you do it really well, if you get like the

911
00:43:45,039 --> 00:43:48,239
S rating, which is very difficult because these are challenging games,

912
00:43:48,519 --> 00:43:51,960
like maybe you get enough coins to purchase the next challenge.

913
00:43:52,039 --> 00:43:54,639
And I kind of hit a wall pretty quickly where

914
00:43:54,639 --> 00:43:56,920
it was just wins to get anything, you know.

915
00:43:57,119 --> 00:44:00,960
Speaker 2: Like replaying stages just to unlock the next challenge.

916
00:44:01,039 --> 00:44:04,719
Speaker 1: Yeah, I was like, sage you like, I guess I'll

917
00:44:04,760 --> 00:44:06,400
go play all the ones I got b's on to

918
00:44:06,440 --> 00:44:08,599
try to get a's or s's and then but then

919
00:44:08,639 --> 00:44:10,960
you do you can go They have like weekly leader

920
00:44:11,000 --> 00:44:13,559
board challenges and stuff, and you can go online and

921
00:44:13,599 --> 00:44:16,840
earn coins by like participating in those. There's no online

922
00:44:16,920 --> 00:44:19,559
multiplayer in the traditional sense. It's not like which is

923
00:44:19,960 --> 00:44:22,119
I had Marcus had to help me. I could not

924
00:44:22,199 --> 00:44:25,679
remember the name of Super Mario thirty five that came

925
00:44:25,679 --> 00:44:28,480
out a couple of years ago. You know the yeah, right,

926
00:44:28,519 --> 00:44:30,480
were you all was it Mario one or was it

927
00:44:30,519 --> 00:44:33,440
Mario three? That you play Mario one okay where you

928
00:44:33,480 --> 00:44:35,960
all are like simultaneously racing and Mario one.

929
00:44:36,360 --> 00:44:37,719
Speaker 2: It's not like that.

930
00:44:37,719 --> 00:44:41,039
Speaker 1: The local multiplayer mode plays like that, and that's like

931
00:44:41,119 --> 00:44:42,760
up to eight people and that's cool. Like that's a

932
00:44:42,760 --> 00:44:46,239
good party game, especially for like if you have nostalgia

933
00:44:46,280 --> 00:44:48,559
for those games, or even if you don't. Like I said,

934
00:44:48,559 --> 00:44:50,559
I worked well with my daughter. She thought it was

935
00:44:50,599 --> 00:44:54,079
pretty fun. But like the quote unquote, online modes are

936
00:44:54,079 --> 00:44:56,880
like you're playing against other players as ghosts and stuff

937
00:44:56,880 --> 00:44:59,840
like that, which I actually like because then you can

938
00:44:59,880 --> 00:45:02,760
just kind of like keep retrying the challenges over and.

939
00:45:02,679 --> 00:45:05,360
Speaker 2: Over then like a Mario Wonders. Yeah.

940
00:45:05,400 --> 00:45:07,960
Speaker 1: The way it actually displays is like you play like

941
00:45:08,000 --> 00:45:11,760
three rounds and then the first round, you know, the

942
00:45:11,800 --> 00:45:14,400
the you have to be one of the top five,

943
00:45:14,559 --> 00:45:15,800
and the next round you have to be one of

944
00:45:15,840 --> 00:45:17,880
the top two or whatever, and then the next round

945
00:45:17,920 --> 00:45:20,039
it's like one B one, and and the way it

946
00:45:20,480 --> 00:45:23,599
displays all of everyone's runs on screen, and then you

947
00:45:23,639 --> 00:45:26,320
have your own little screen that you're playing on so

948
00:45:26,360 --> 00:45:27,920
you can see what everyone else is doing. You can

949
00:45:27,920 --> 00:45:30,000
also change the setting so it blows up ear screen,

950
00:45:30,039 --> 00:45:30,760
which I did.

951
00:45:31,920 --> 00:45:32,679
Speaker 2: But I like that.

952
00:45:32,760 --> 00:45:35,559
Speaker 1: It was like kind of it's online and there's rewards

953
00:45:35,559 --> 00:45:38,880
for participating, but it's not actively online where you're know

954
00:45:38,960 --> 00:45:41,119
you're waiting for servers and other players.

955
00:45:41,159 --> 00:45:41,239
Speaker 3: Like.

956
00:45:41,639 --> 00:45:44,159
Speaker 1: You can just kind of tackle the challenges many times

957
00:45:44,199 --> 00:45:46,039
as you'd like, which is which is pretty fun, and

958
00:45:46,039 --> 00:45:47,039
then you get it. You do get a lot of

959
00:45:47,039 --> 00:45:49,679
coins for that, so you can jump over there to

960
00:45:49,679 --> 00:45:52,599
get coins and stuff like that. But it's it's charming.

961
00:45:52,639 --> 00:45:56,960
It's a charming, nostalgic game that I because of the subtitle.

962
00:45:57,000 --> 00:45:59,840
Speaking of games that don't need subtitles, is any acid

963
00:46:00,639 --> 00:46:04,480
it's Nintendo World Championships coal and any S edition. I

964
00:46:04,480 --> 00:46:06,800
would love to see them do other games like that.

965
00:46:06,840 --> 00:46:09,199
I would love an SNS edition. I would love an

966
00:46:09,280 --> 00:46:11,480
N sixty four edition. I don't know if that's in

967
00:46:11,519 --> 00:46:14,119
the cards. Probably depends on how well this does. They

968
00:46:14,119 --> 00:46:16,199
also didn't I don't think they were doing Nintendo World

969
00:46:16,280 --> 00:46:18,800
Championships for like SN S and N sixty four games

970
00:46:18,840 --> 00:46:21,800
at that point, but that's fun.

971
00:46:22,119 --> 00:46:24,639
Speaker 2: I thought it went up to s CNS before they stopped.

972
00:46:25,400 --> 00:46:28,960
Speaker 1: I mean, I I you maybe I would totally believe it,

973
00:46:29,400 --> 00:46:33,639
but yeah, an interesting game as if you love if

974
00:46:33,639 --> 00:46:36,920
you have nostalgia for the NES era, Like it's it's

975
00:46:36,960 --> 00:46:40,519
a cool excuse to just play little bite sized chunks

976
00:46:40,519 --> 00:46:43,519
of Like there are thirteen different nes games on there,

977
00:46:44,000 --> 00:46:45,800
so it's it's charming in that way.

978
00:46:46,480 --> 00:46:49,159
Speaker 2: Do you feel ready for when Nintendo inevitably announces that

979
00:46:49,199 --> 00:46:51,440
the Championships are coming back? Do you think you're ready

980
00:46:51,519 --> 00:46:54,440
to go? I they did want an E three to

981
00:46:54,440 --> 00:46:56,639
one year. They brought it back a couple of years

982
00:46:56,679 --> 00:46:57,679
in like the WIIU era.

983
00:46:58,400 --> 00:47:03,360
Speaker 1: Yeah, and the Mario Maker. I remember I interviewed the

984
00:47:03,400 --> 00:47:08,159
guy who won and in the interview he sort of

985
00:47:08,159 --> 00:47:11,079
offhanded Lee said that he was going to sell his

986
00:47:11,119 --> 00:47:16,679
trophy and I put that in the interview and people

987
00:47:17,199 --> 00:47:19,840
got mad at him and took it out on me online.

988
00:47:19,920 --> 00:47:21,719
It was a weird thing. It was like one of

989
00:47:21,800 --> 00:47:24,159
the same. Yeah, it was like one of those moments

990
00:47:24,159 --> 00:47:26,760
where people were like really upset with me for like

991
00:47:26,880 --> 00:47:28,960
misquoting this guy, and I'm like, I just I just

992
00:47:29,000 --> 00:47:32,239
wrote what he said for asking the question.

993
00:47:32,679 --> 00:47:34,519
Speaker 2: I don't know, that's weird. Yeah, do you think he

994
00:47:34,559 --> 00:47:36,559
was hurting for money? He's like, I gotta eat, I

995
00:47:36,559 --> 00:47:39,280
gotta get rid of this. I gotta flip this thing

996
00:47:39,360 --> 00:47:42,440
like you don't understand. So that was That's a fun

997
00:47:42,480 --> 00:47:48,679
memory Championships for me. But bring it back Nintendo. Why

998
00:47:48,719 --> 00:47:52,159
it's cool. Let's do it with I don't know, switch games.

999
00:47:52,159 --> 00:47:54,480
I guess let's do it, especially in this economy. I

1000
00:47:54,960 --> 00:48:01,639
need some trophies to sell some groceries. All right, yeah,

1001
00:48:01,639 --> 00:48:04,480
I guess did you look up when that's out? Let's

1002
00:48:04,480 --> 00:48:05,000
say I have it.

1003
00:48:04,920 --> 00:48:08,920
Speaker 1: It comes out July eighteenth, so there you go, which

1004
00:48:08,920 --> 00:48:10,920
will Yeah, total, it's sweet. I'd be by the time

1005
00:48:10,920 --> 00:48:13,199
you're listening to this and the reviews on gameformer dot com.

1006
00:48:13,920 --> 00:48:18,239
Speaker 2: There you go. This weekend, I and you, Kyle, and

1007
00:48:18,480 --> 00:48:20,639
I don't know if you played West, but I know

1008
00:48:20,679 --> 00:48:25,280
you played the preview build. We dived into the Concord Beta,

1009
00:48:25,519 --> 00:48:29,480
which is Sony's new five five live service game that

1010
00:48:29,559 --> 00:48:31,800
looks a lot like Guardians at the Galaxy, but it's

1011
00:48:31,840 --> 00:48:38,039
not very much Overwatch or just Hero Shooter inspired. We

1012
00:48:38,119 --> 00:48:40,079
talked about it before West because you got to play

1013
00:48:40,079 --> 00:48:42,239
it before all of us, But now we have all

1014
00:48:42,239 --> 00:48:45,239
had a chance to dive into it. I will say

1015
00:48:45,360 --> 00:48:49,480
my initial reaction was that it was I don't want

1016
00:48:49,480 --> 00:48:51,760
to say, more fun than I thought, because listening to us,

1017
00:48:51,840 --> 00:48:53,400
you you kind of put that over like oh no,

1018
00:48:53,440 --> 00:48:55,360
this is better than you think. So I was like, okay,

1019
00:48:56,039 --> 00:48:59,480
I could believe that, and it was fun. But then

1020
00:48:59,519 --> 00:49:03,079
also to your earlier point about how they're going out

1021
00:49:03,079 --> 00:49:06,639
of their way to like almost like you will like

1022
00:49:06,760 --> 00:49:10,239
these characters like you will, you will get invested in

1023
00:49:10,360 --> 00:49:14,599
this ip there're that opening cut, sne that that surprisingly

1024
00:49:14,679 --> 00:49:17,760
long cinematic at the start of the game was like

1025
00:49:18,119 --> 00:49:21,400
frustrating and annoying, not because it wasn't well done, like

1026
00:49:21,440 --> 00:49:23,960
it looked great, just like it was rendered really well

1027
00:49:24,000 --> 00:49:26,519
and the animation was nice and the performances were fine,

1028
00:49:26,880 --> 00:49:29,679
But it was like the knowing of like this, this

1029
00:49:29,719 --> 00:49:31,920
isn't gonna go anywhere. This isn't a single player game,

1030
00:49:32,000 --> 00:49:36,199
Like you're sending so much time like you're almost man.

1031
00:49:35,760 --> 00:49:38,039
Speaker 3: Is it them fine? Getting the map like and gaining

1032
00:49:38,079 --> 00:49:39,880
access to be free gunners? Okay?

1033
00:49:39,960 --> 00:49:44,239
Speaker 1: Yeah, and the green guy was like hitting on the computer.

1034
00:49:44,800 --> 00:49:46,559
Speaker 2: Yeah, what was that all about? I was like, are

1035
00:49:46,599 --> 00:49:50,800
they in love? Like there's a there's a weird relationship there.

1036
00:49:51,360 --> 00:49:53,880
Speaker 3: That's the cut scene that will open the game when

1037
00:49:53,920 --> 00:49:55,719
it launches, too, they told us, so you'll get to

1038
00:49:55,719 --> 00:49:56,519
watch it again.

1039
00:49:57,199 --> 00:50:00,360
Speaker 2: Cool is like twice as long as that over Watch

1040
00:50:00,440 --> 00:50:02,400
opening cinematic with Winston.

1041
00:50:03,079 --> 00:50:06,639
Speaker 3: Oh oh it it feels like it. But I don't

1042
00:50:06,679 --> 00:50:09,039
know Blizzard cinematics. That's a high bar. I don't. I

1043
00:50:09,039 --> 00:50:11,079
don't know if I fault them for not matching that

1044
00:50:11,480 --> 00:50:13,840
quality because Blizzard's like almost the league of their own.

1045
00:50:13,920 --> 00:50:17,079
But yeah, whenever you're jumping into that same.

1046
00:50:17,800 --> 00:50:21,000
Speaker 2: It looks nice. It's just more like, yeah, it's so

1047
00:50:21,159 --> 00:50:22,960
much upfront like it is, like I said, it's the

1048
00:50:23,039 --> 00:50:25,960
reverse Overwatch, where like that wasn't really the point, but

1049
00:50:26,039 --> 00:50:28,079
they did such a good job of what they gave

1050
00:50:28,119 --> 00:50:30,679
you that you it made me like organically interested, like

1051
00:50:30,719 --> 00:50:33,280
I would like to learn more about Winston. He seems cool,

1052
00:50:33,480 --> 00:50:36,400
whereas this one's like, we're gonna give you everything up front,

1053
00:50:36,480 --> 00:50:39,320
and it's like, but I it's not, it's this isn't

1054
00:50:39,559 --> 00:50:40,960
You're not doing it in a way I would like

1055
00:50:41,000 --> 00:50:43,039
to absorb its like I almost will, like I don't

1056
00:50:43,079 --> 00:50:45,719
want to stop trying to trick me. It's thinking this

1057
00:50:45,760 --> 00:50:46,559
is something that it's not.

1058
00:50:47,239 --> 00:50:49,199
Speaker 1: Yeah, like it's almost like if it had been a

1059
00:50:49,239 --> 00:50:52,320
reward for hitting level five or something. You know, I'm

1060
00:50:52,320 --> 00:50:54,559
just start just throwing out arbitrary numbers there of just

1061
00:50:54,599 --> 00:50:56,880
like when you've had a chance to sort of play

1062
00:50:56,880 --> 00:50:59,400
with the characters and stuff, and it's like and it

1063
00:50:59,440 --> 00:51:01,480
feels like we're complaining about it a lot. It's fine,

1064
00:51:01,679 --> 00:51:03,960
It's like it's it's you know, you could, you could

1065
00:51:04,000 --> 00:51:05,679
probably skip it, but I didn't want to skip it

1066
00:51:05,719 --> 00:51:08,920
because I felt like I should be skipping it. And

1067
00:51:08,960 --> 00:51:10,920
then I don't know, I got into the game, and

1068
00:51:10,960 --> 00:51:13,679
I'm not an online shooter guy. I really don't play

1069
00:51:13,679 --> 00:51:15,800
a lot of online games. But me and Alex streamed

1070
00:51:15,800 --> 00:51:18,159
it for an hour on Friday, and I found a

1071
00:51:18,199 --> 00:51:20,000
character that I really liked and I was having a

1072
00:51:20,000 --> 00:51:23,159
good time with it. I almost voluntarily played it for

1073
00:51:23,199 --> 00:51:26,400
fun over the weekend. I mean, where was that all?

1074
00:51:26,519 --> 00:51:26,800
Speaker 2: Right?

1075
00:51:28,760 --> 00:51:28,960
Speaker 3: To me?

1076
00:51:29,920 --> 00:51:34,840
Speaker 2: It was? Yeah, I mean, I'm like, I'm like you, Kyle, Like,

1077
00:51:34,840 --> 00:51:38,039
I'm not the biggest multiplayer shooter I overwatched one was

1078
00:51:38,079 --> 00:51:39,679
one of the very few that like broke through and

1079
00:51:39,800 --> 00:51:41,199
was like, oh no, this is cool. I want to

1080
00:51:41,400 --> 00:51:44,840
I want to willingly spend time with this and I

1081
00:51:44,840 --> 00:51:47,920
could perhaps see myself with this game, because I think

1082
00:51:47,920 --> 00:51:50,599
it plays really well, It moves nice, it looks nice.

1083
00:51:50,639 --> 00:51:55,039
I I only played as Lenox, the dragon man looking dude,

1084
00:51:56,360 --> 00:51:58,599
but he wound up him after like one match. I

1085
00:51:58,639 --> 00:52:02,039
was like, Linux is not my guy. I know you're

1086
00:52:02,079 --> 00:52:04,679
the star of this game for some reason, but at

1087
00:52:04,760 --> 00:52:08,000
least maybe ostensibly he is. But I mean, I guess

1088
00:52:08,000 --> 00:52:10,079
he fit my place. Dogs you know, they start with

1089
00:52:10,159 --> 00:52:11,880
him by default, And I was like, actually, I'm stick

1090
00:52:11,920 --> 00:52:14,000
with this guy. And also I, at least for hero shootes,

1091
00:52:14,039 --> 00:52:15,840
I try to stick with one character just to learn,

1092
00:52:16,000 --> 00:52:18,239
like what is how does this game work? Let me

1093
00:52:18,320 --> 00:52:20,920
just instead of jumping around too quickly. I only ever

1094
00:52:21,039 --> 00:52:25,880
picked the astronaut lady, the one is like in a spacesuit.

1095
00:52:26,440 --> 00:52:30,400
Speaker 1: Yeah, I like she looked she looks like a member

1096
00:52:30,400 --> 00:52:34,519
of like a low budget like sixty sci fi show

1097
00:52:34,599 --> 00:52:37,199
like early Star Trek, right, like is what her costume

1098
00:52:37,280 --> 00:52:37,719
kind of looks like?

1099
00:52:37,760 --> 00:52:40,000
Speaker 2: Which I like one of those story Right she was

1100
00:52:40,000 --> 00:52:42,159
on the rooftop and Independence Day with those idiots Like

1101
00:52:42,159 --> 00:52:46,639
I'm blown up? He was like, I only picked her.

1102
00:52:46,679 --> 00:52:48,039
My mistake. That's the only reason why I picked her

1103
00:52:48,039 --> 00:52:49,880
because I was trying to pick Lenox again when I die,

1104
00:52:50,719 --> 00:52:55,360
but she sayed, all right, but yeah, I I I don't.

1105
00:52:55,719 --> 00:52:57,880
He's like, I don't even know what really to say

1106
00:52:58,480 --> 00:53:02,880
specifically about it other than oh this is this seems

1107
00:53:02,880 --> 00:53:06,159
well made so far, like it's quick, it's snappy, the

1108
00:53:07,039 --> 00:53:10,960
at least for Lennox. I liked his abilities. The interface

1109
00:53:11,039 --> 00:53:15,119
is pretty nice. It felt good to get in there,

1110
00:53:15,159 --> 00:53:17,400
and I played like multiple rounds in a row, like

1111
00:53:17,400 --> 00:53:18,920
I think I got up to level six, which was

1112
00:53:18,920 --> 00:53:21,840
one of the like milestones for one of the like

1113
00:53:21,920 --> 00:53:24,199
battle paths or unlockable things, and I was kind of

1114
00:53:24,239 --> 00:53:25,440
like goes like, well, let me get the level six

1115
00:53:25,480 --> 00:53:28,719
because I think I opened up like another like menu

1116
00:53:28,960 --> 00:53:33,039
tab or something, yeah, which I have not like looked

1117
00:53:33,079 --> 00:53:35,559
into yet because the beta is over now, but it's

1118
00:53:35,599 --> 00:53:38,039
coming back. I think it's this weekend that they're opening

1119
00:53:38,079 --> 00:53:39,360
it up again. Okay.

1120
00:53:39,960 --> 00:53:43,360
Speaker 3: I think it's the eighteenth maybe, which would.

1121
00:53:43,119 --> 00:53:46,800
Speaker 2: Be Thursday, okay, yeah. I found it.

1122
00:53:46,639 --> 00:53:49,199
Speaker 3: Opens the eighteenth and goes through the twenty first, which

1123
00:53:49,239 --> 00:53:52,280
is okay, okay, Sunday, Yeah, Thursday through Sunday, and that's

1124
00:53:52,280 --> 00:53:55,760
an open beta, so everyone on PlayStation A PC can

1125
00:53:56,079 --> 00:53:56,480
play that.

1126
00:53:56,840 --> 00:53:58,480
Speaker 2: Yeah, check it out. I found.

1127
00:53:58,519 --> 00:54:00,440
Speaker 1: I jumped around characters quite a bit and then I

1128
00:54:00,519 --> 00:54:03,800
landed on it. Z is her name, which I like.

1129
00:54:04,119 --> 00:54:05,079
The name is really.

1130
00:54:05,000 --> 00:54:08,840
Speaker 2: Lame, but is that the Nightcrawler looking? Yeah, she has

1131
00:54:08,880 --> 00:54:09,639
a tail. Like.

1132
00:54:10,079 --> 00:54:12,119
Speaker 1: I really liked playing at her because she had like

1133
00:54:12,119 --> 00:54:14,440
a really cool sub Her sub machine gun felt really good.

1134
00:54:14,440 --> 00:54:16,639
Everyone's guns feel good. But then she can also like

1135
00:54:16,679 --> 00:54:19,360
teleport and then when she does her dodge, she would

1136
00:54:19,400 --> 00:54:24,440
like clone herself to like make you know, a distraction version.

1137
00:54:24,920 --> 00:54:27,280
And I just yeah, it was funny because I was

1138
00:54:27,280 --> 00:54:29,000
like enjoying myself and having a decent time, and I

1139
00:54:29,000 --> 00:54:30,840
was like, oh, the guns feel pretty good. I'm but

1140
00:54:30,880 --> 00:54:32,639
when I started playing as her, I was like, oh,

1141
00:54:32,679 --> 00:54:34,840
I'm having a blast now. I just I happened to

1142
00:54:34,880 --> 00:54:37,880
find a character that I really liked, which is what

1143
00:54:37,960 --> 00:54:39,320
it takes in these kinds of games.

1144
00:54:39,360 --> 00:54:42,800
Speaker 3: You know, did you guys mess with the crew stuff

1145
00:54:42,880 --> 00:54:46,199
at all? Because I so in my preview, I kind

1146
00:54:46,239 --> 00:54:48,400
of touched on it a little bit, like while there,

1147
00:54:48,440 --> 00:54:49,880
I was trying to get a grasp on and I

1148
00:54:49,960 --> 00:54:53,119
was watching some streams over this weekend of it, just

1149
00:54:53,119 --> 00:54:54,760
because I had a long car ride and I was bored,

1150
00:54:55,199 --> 00:54:58,719
and I that the person I was watching kind of

1151
00:54:58,760 --> 00:55:01,039
clicked into play something that I thought might be happening

1152
00:55:01,079 --> 00:55:02,719
when I played it, And I'm curious if you guys

1153
00:55:02,760 --> 00:55:05,519
interacted like made the crew decks or whatever they're called

1154
00:55:05,519 --> 00:55:05,960
it all.

1155
00:55:06,320 --> 00:55:08,760
Speaker 2: I didn't understand. I opened it like I went into

1156
00:55:08,800 --> 00:55:11,199
it like at the tail end of my session with it,

1157
00:55:11,280 --> 00:55:13,159
and I like read it and then stared at it,

1158
00:55:13,199 --> 00:55:16,079
and I was like, I I am not in the

1159
00:55:16,119 --> 00:55:18,920
mood to figure out what this is. So I it

1160
00:55:18,960 --> 00:55:19,880
did it okay?

1161
00:55:20,000 --> 00:55:23,559
Speaker 3: So it is confusing. Yeah, So you like make your

1162
00:55:23,639 --> 00:55:25,760
crew that you bring into a match, and that's like

1163
00:55:25,800 --> 00:55:28,639
your roster of heroes that you'll personally choose from or

1164
00:55:28,639 --> 00:55:31,639
want to choose from. And there are crew perks, which

1165
00:55:31,639 --> 00:55:33,719
this was really interesting to me when it finally clicked,

1166
00:55:35,280 --> 00:55:38,239
because I was kind of it's a really unclear system,

1167
00:55:38,760 --> 00:55:40,960
and even when I was like at PlayStation playing the game,

1168
00:55:41,000 --> 00:55:43,119
I was really struggling to get grasp on and watching

1169
00:55:43,400 --> 00:55:45,800
streams over the weekend, I got it. So you have

1170
00:55:45,880 --> 00:55:49,280
your crew perks, and you use one character and they

1171
00:55:49,320 --> 00:55:52,639
have one perk, and I forget like you just unlock

1172
00:55:52,719 --> 00:55:55,519
that perk after doing so much with that character. That

1173
00:55:55,599 --> 00:55:58,599
perk then carries over into the rest of your crew.

1174
00:55:58,840 --> 00:56:01,719
So ideally, you play with one character, you get their

1175
00:56:01,760 --> 00:56:04,239
perk unlocked in a match, and then when you have it,

1176
00:56:04,280 --> 00:56:06,960
you switch to the next character who gets that perk

1177
00:56:07,039 --> 00:56:09,480
you just unlocked and has their own perk, So then

1178
00:56:09,519 --> 00:56:12,360
you want to unlock theirs, so that puts two perks active.

1179
00:56:12,679 --> 00:56:15,119
Then you want to switch to another character and it

1180
00:56:15,159 --> 00:56:17,639
carries over the perks. So depending on how long a

1181
00:56:17,679 --> 00:56:19,800
game is, you could get to your last character and

1182
00:56:19,840 --> 00:56:22,840
your crew and have like four to five different perks active,

1183
00:56:22,920 --> 00:56:26,039
which would greatly change how you play, almost in a

1184
00:56:26,039 --> 00:56:27,639
way where it's like, I don't know if you should

1185
00:56:27,679 --> 00:56:31,440
be sticking to a specific hero for an entire match,

1186
00:56:31,480 --> 00:56:33,360
Like I think you do want to do that weird

1187
00:56:34,840 --> 00:56:37,400
unlocked perk, pull it over to your next character and

1188
00:56:37,440 --> 00:56:40,880
continue that trend going, which at least is it's interesting,

1189
00:56:41,079 --> 00:56:44,920
very confusing, and I thought so, and it's clear speaking

1190
00:56:44,920 --> 00:56:46,559
to you two that you guys didn't understand it either,

1191
00:56:46,599 --> 00:56:50,440
Like they definitely need to massage the mechanic a bit

1192
00:56:50,480 --> 00:56:55,920
because it doesn't it doesn't feel natural. Yeah, I think.

1193
00:56:57,280 --> 00:57:01,679
Speaker 2: Bonus for switching. That's interesting. Yeah, yeah, exactly. That was

1194
00:57:01,679 --> 00:57:03,320
one thing that frustrated me too, is that there was

1195
00:57:03,320 --> 00:57:05,880
no tatorial in the beta, like it's there, but you

1196
00:57:05,920 --> 00:57:07,519
can't use it. Like that's where I went to. I

1197
00:57:07,559 --> 00:57:08,599
was like, well, let me learn how to play this

1198
00:57:08,639 --> 00:57:10,960
games like, oh, well, I guess I'm doing it live.

1199
00:57:13,199 --> 00:57:16,960
But okay, so wait, can is there like a size

1200
00:57:17,000 --> 00:57:18,960
limit to the crew? Because they hit they gave what

1201
00:57:19,079 --> 00:57:21,159
looked like the starter crew and it looked like just

1202
00:57:21,199 --> 00:57:23,199
the whole roster, which I was like, what's the point

1203
00:57:23,400 --> 00:57:23,840
of having it?

1204
00:57:23,920 --> 00:57:27,079
Speaker 3: Think it's like I don't have the number from me,

1205
00:57:27,079 --> 00:57:29,519
I want to say it's like five or six or

1206
00:57:29,679 --> 00:57:31,440
or it might be a situation where you can have

1207
00:57:31,480 --> 00:57:34,960
the whole roster, but obviously in one single match you're

1208
00:57:35,039 --> 00:57:39,039
not going to need all sixteen or have very many characters,

1209
00:57:39,079 --> 00:57:43,679
So maybe how much I die, Like maybe they want

1210
00:57:44,599 --> 00:57:47,880
four or five and like focus on them. But yeah,

1211
00:57:47,880 --> 00:57:50,840
I think that's a cool differentiator from something like Overwatch,

1212
00:57:51,440 --> 00:57:54,400
which you are encouraged to kind of stick to your

1213
00:57:54,480 --> 00:57:57,360
character for the sake of your team comp which is

1214
00:57:57,360 --> 00:58:00,519
another thing Concord. Actually, I'm curious what you guys think.

1215
00:58:00,559 --> 00:58:02,960
So they told me there's not really team comps. There's

1216
00:58:02,960 --> 00:58:05,760
not a tank, there's not an assault, there's not support

1217
00:58:06,159 --> 00:58:08,639
like on paper. But when I was playing, and even

1218
00:58:08,719 --> 00:58:10,519
with the other journalists I played with, it was like,

1219
00:58:10,880 --> 00:58:12,519
all right, I think we need someone to pick star

1220
00:58:12,639 --> 00:58:14,800
Child because he's a tank and somebody needs to be

1221
00:58:14,920 --> 00:58:18,239
a healer. Did you guys feel that kind of role

1222
00:58:18,840 --> 00:58:20,239
play happening in the game or.

1223
00:58:20,320 --> 00:58:24,679
Speaker 2: It felt yeah, because I mean even in the menu selection,

1224
00:58:24,880 --> 00:58:26,840
I thought I saw little taps where I was like,

1225
00:58:26,880 --> 00:58:29,880
I notice, isn't one of those but these tabs almost

1226
00:58:29,880 --> 00:58:32,320
indicate that, oh well, these characters are kind of similar.

1227
00:58:32,679 --> 00:58:35,719
Speaker 3: Yeah, it's like brawler and words like that, I believe

1228
00:58:35,800 --> 00:58:36,679
or somethingeh, which.

1229
00:58:36,480 --> 00:58:42,280
Speaker 2: Is like is that not a class different? So yeah,

1230
00:58:42,480 --> 00:58:45,719
yeah they're there. Yeah, yeah, sure, it's I don't think

1231
00:58:45,760 --> 00:58:49,559
it's as free form as they maybe want you to believe,

1232
00:58:49,880 --> 00:58:52,719
because even watching other people play, like, there were people

1233
00:58:52,760 --> 00:58:54,440
I would avoid because it's like, I don't think my

1234
00:58:54,480 --> 00:58:57,280
class can handle that class, you know what I mean, Like,

1235
00:58:57,360 --> 00:58:59,280
or at least not by myself. I need someone else

1236
00:58:59,360 --> 00:59:03,360
to be here, like a tank or something. So yeah,

1237
00:59:03,400 --> 00:59:06,440
I don't know. Maybe maybe it'll wind up being a

1238
00:59:06,480 --> 00:59:11,000
moot point, you know. Yeah, but I yeah, Okay, now

1239
00:59:11,039 --> 00:59:13,119
that I know about the how the crew works, I'll

1240
00:59:13,119 --> 00:59:15,000
probably mess around with it when the bait opens up

1241
00:59:15,000 --> 00:59:17,760
again this weekend and see how I like it. But

1242
00:59:17,800 --> 00:59:21,440
I am positive on it so far. There's a part

1243
00:59:21,440 --> 00:59:22,960
of me and maybe the game has this who knows,

1244
00:59:23,039 --> 00:59:25,199
we haven't played the full game. Because of how much

1245
00:59:25,280 --> 00:59:27,480
narrative there is, it almost makes me wish they do

1246
00:59:27,599 --> 00:59:30,960
like an Exo Primal thing of like weaving that into

1247
00:59:31,079 --> 00:59:33,559
a multiplayer framework, Like I think that game has did

1248
00:59:33,599 --> 00:59:36,320
that better than maybe any other game of like telling

1249
00:59:36,360 --> 00:59:41,840
a single like a single player story in a multiplayer game. Yeah,

1250
00:59:41,880 --> 00:59:43,880
so it makes me wish, like, man, if they just

1251
00:59:43,960 --> 00:59:47,239
copied Exo Primal basically or did something similar, maybe that

1252
00:59:47,280 --> 00:59:49,760
would be a better way to absorb this, this story

1253
00:59:49,760 --> 00:59:54,199
that you're so desperate to tell everybody Otherwise, I don't know.

1254
00:59:54,239 --> 00:59:56,199
It just seems like it's cool that you put the

1255
00:59:56,199 --> 00:59:57,440
effort in. But I mean, is there going to be

1256
00:59:57,440 --> 00:59:57,920
an ending?

1257
00:59:58,480 --> 00:59:58,679
Speaker 3: No?

1258
00:59:59,039 --> 01:00:04,039
Speaker 2: Then, so a lot of why should I care? But yeah,

1259
01:00:04,079 --> 01:00:07,719
that's uh, that's concord. We'll we'll see how the second

1260
01:00:07,760 --> 01:00:10,679
beta shapes up. Now that everyone will be in this time,

1261
01:00:11,159 --> 01:00:13,000
I'm excited to get back into it and mess around

1262
01:00:13,039 --> 01:00:15,559
with it. Maybe I'll pick the little Nightcrawler demon girl,

1263
01:00:15,840 --> 01:00:19,760
see I like her. Yeah. Like, the last game I

1264
01:00:19,800 --> 01:00:23,480
have to talk about is Zendless Zone zero. The old

1265
01:00:23,599 --> 01:00:26,719
zz Z came out a couple of weeks ago. Uh

1266
01:00:27,280 --> 01:00:30,239
you guys, k I think you said you tried it?

1267
01:00:30,320 --> 01:00:32,280
Have you fired weep at all? Wes?

1268
01:00:32,559 --> 01:00:34,920
Speaker 1: I down I downloaded it and I started it, but

1269
01:00:35,000 --> 01:00:38,679
like literally, I'm talking like three minutes like I I

1270
01:00:38,760 --> 01:00:41,920
attacked three enemies and then I just the timing of

1271
01:00:41,920 --> 01:00:43,239
my life. I was like, oh, I got to go

1272
01:00:43,280 --> 01:00:44,519
make dinner, so I had to like turn it on.

1273
01:00:44,599 --> 01:00:46,599
Speaker 2: Oh okay, they're saying it was as fun as the

1274
01:00:46,599 --> 01:00:50,000
averageing Ees game for you, Yeah, that's night. I stopped playing.

1275
01:00:50,039 --> 01:00:52,440
The moment is not being fun. But I've I've been

1276
01:00:52,519 --> 01:00:54,239
keep an eye on this game for a while. When

1277
01:00:54,280 --> 01:00:58,480
I was the mobile editor at game Spot for a

1278
01:00:58,480 --> 01:01:01,159
little stint there, this was one I was like always talking,

1279
01:01:01,400 --> 01:01:03,840
does it amount that long ago? Yeah? No, it was

1280
01:01:03,840 --> 01:01:06,079
a while ago. Yeah. I was always like, can we please?

1281
01:01:06,119 --> 01:01:07,719
Speaker 1: I want to talk about this game because it is

1282
01:01:07,760 --> 01:01:10,880
like a mobile and PlayStation game, and Hoyo Versus is

1283
01:01:10,920 --> 01:01:13,440
so huge with genchen impact and everything. I just took

1284
01:01:13,480 --> 01:01:15,760
the way it looks. I think the animation is incredible

1285
01:01:15,800 --> 01:01:17,599
to get. Like the one of the opening cut scenes,

1286
01:01:17,639 --> 01:01:19,760
I was like, yeah, this looks really nice, but I

1287
01:01:19,880 --> 01:01:22,480
haven't touched the video game part of it at all.

1288
01:01:23,360 --> 01:01:25,719
Speaker 2: Yeah, I'm with you. That's maybe my favorite part about

1289
01:01:25,760 --> 01:01:27,519
this game, besides the combat that I'll talk about, is

1290
01:01:27,519 --> 01:01:30,840
that it like oozes style. Like if we if this

1291
01:01:30,920 --> 01:01:32,559
was like old Giant Bomb game of a year where

1292
01:01:32,559 --> 01:01:34,880
they had like best style, this would be like a

1293
01:01:34,920 --> 01:01:37,639
front Runner Like it's got almost like a a jet

1294
01:01:37,639 --> 01:01:42,639
set radio slash like maybe like Hi Fi Rush slash

1295
01:01:42,800 --> 01:01:46,440
like reboot, like the TV show Reboot kind of to

1296
01:01:46,519 --> 01:01:49,400
it that I'm really liking. I think, like the there's

1297
01:01:49,400 --> 01:01:52,519
so much personality in this game, like in everything, whether

1298
01:01:52,559 --> 01:01:56,280
it's like the exaggerated animations and like reactions from the characters.

1299
01:01:56,280 --> 01:01:59,840
So even just the way it's like even taking something

1300
01:01:59,840 --> 01:02:02,840
as basic is like what's essentially like board game navigation

1301
01:02:02,920 --> 01:02:04,519
that I'll touch on in a bit and making that

1302
01:02:04,599 --> 01:02:08,599
as like cool looking as they can. I love just

1303
01:02:08,719 --> 01:02:14,119
looking at this game. It's I'm gonna like try and

1304
01:02:14,239 --> 01:02:17,159
probably fail to explain the premise because I'm still trying

1305
01:02:17,159 --> 01:02:20,119
to figure out exactly how things work in this world.

1306
01:02:20,519 --> 01:02:24,000
But like going back to the reboot comparison, it's kind

1307
01:02:24,000 --> 01:02:27,559
of that where you play as this brother and sister

1308
01:02:27,599 --> 01:02:32,320
who are called proxies, and they basically are like helpers

1309
01:02:32,559 --> 01:02:39,559
for people called agents that infiltrate a potentially digital world

1310
01:02:40,199 --> 01:02:42,039
that if you stay in too long you become a

1311
01:02:42,079 --> 01:02:45,599
horrible monster. And also it's illegal for them to be

1312
01:02:45,679 --> 01:02:48,400
doing this, so you're technically like a bandit of sorts

1313
01:02:48,480 --> 01:02:52,440
or a criminal to like do missions and maybe find

1314
01:02:52,440 --> 01:02:55,039
treasure or something like that. But just like the separation

1315
01:02:55,079 --> 01:02:57,159
of like you're at you're like the man in the

1316
01:02:57,239 --> 01:03:01,440
chair guiding the people that are who actively control during

1317
01:03:01,559 --> 01:03:04,760
like combat and stuff like that, and they're like, all right,

1318
01:03:04,840 --> 01:03:06,840
you're gonna go into the hollow I think it's called.

1319
01:03:07,079 --> 01:03:11,760
So it's like a matrix situation. I don't know, it's

1320
01:03:11,800 --> 01:03:15,719
either like a matrix or a digimond or a reboot situation.

1321
01:03:15,840 --> 01:03:20,039
It's like in that line. Yes, it's very much in

1322
01:03:20,039 --> 01:03:24,000
that vein. Even if I could not like definitively define

1323
01:03:24,039 --> 01:03:27,400
what it actually is that you're going to, right, but

1324
01:03:27,480 --> 01:03:31,280
another world will say or something, and like there is

1325
01:03:31,320 --> 01:03:33,719
a main story, which is like you know, all Hoyo

1326
01:03:33,800 --> 01:03:36,039
Verse games like Canchin and was the other Honk I

1327
01:03:36,519 --> 01:03:38,719
a star Reil, like they all have like main story

1328
01:03:38,760 --> 01:03:40,920
and like missions and stuff like that, and like I

1329
01:03:40,960 --> 01:03:44,159
will say, the initial premise does have me like somewhat

1330
01:03:44,239 --> 01:03:46,000
hooked or I'm like, okay, I want to see some stuff.

1331
01:03:46,000 --> 01:03:48,480
He like some things like a hacker that reaches out

1332
01:03:48,519 --> 01:03:50,360
and just sort of like the world setup of just

1333
01:03:50,440 --> 01:03:54,559
this like this this like online ring of people that

1334
01:03:54,599 --> 01:03:56,239
do the thing that you do, but you're like the

1335
01:03:56,280 --> 01:03:59,480
best one, Like you're like famous, but nobody knows who

1336
01:03:59,480 --> 01:04:02,119
you actually because they're the brother and Sister's day job

1337
01:04:02,199 --> 01:04:03,920
is that you work in a video store like a

1338
01:04:04,239 --> 01:04:07,800
it's as futuristic as everything in this in is. In

1339
01:04:07,840 --> 01:04:11,480
this world, you just sell like VHS tapes to people

1340
01:04:11,519 --> 01:04:14,880
as your day and that's like your hub is just

1341
01:04:14,920 --> 01:04:19,079
like your little dinky video store. But like when you're

1342
01:04:19,119 --> 01:04:23,000
in the Hollow and you're playing as the three agents,

1343
01:04:23,000 --> 01:04:26,000
who are like there's like three main story agents, and

1344
01:04:26,039 --> 01:04:28,320
then you can like because it's a gotcha game, you

1345
01:04:28,320 --> 01:04:31,239
can get other agents that are more kind of like generic,

1346
01:04:31,400 --> 01:04:33,440
like the free one they give you is like this

1347
01:04:33,599 --> 01:04:36,880
maid who has like a giant like pizza cutter weapon,

1348
01:04:37,000 --> 01:04:40,679
like that one weapon from Bloodborne, and she's like, I'm

1349
01:04:40,679 --> 01:04:43,639
afraid of everything, but I'm also like really good at fighting.

1350
01:04:44,719 --> 01:04:50,039
You know that archetype, and like we all have that brand,

1351
01:04:50,760 --> 01:04:53,000
and I would say the combat is like really fun.

1352
01:04:53,119 --> 01:04:55,360
Like I think that because like Genshain was more like

1353
01:04:55,400 --> 01:04:58,320
a basically breath of a wild fantasy, and then Hanky

1354
01:04:58,400 --> 01:05:00,840
is kind of like a turn based RP, and this

1355
01:05:00,880 --> 01:05:02,599
is straight up just like nah, we just really like

1356
01:05:02,639 --> 01:05:05,559
double May Cry more or less. Where you're going in

1357
01:05:05,599 --> 01:05:08,599
there and you're doing like these really stylish combos, but

1358
01:05:08,679 --> 01:05:10,760
you're controlling three party members at once that you can

1359
01:05:10,800 --> 01:05:13,480
switch to instantly by hitting the shoulder buttons, so you

1360
01:05:13,480 --> 01:05:15,039
can do like a thing where like hitting mid combo,

1361
01:05:15,119 --> 01:05:16,920
then hit our one, and then your other teammate just

1362
01:05:16,960 --> 01:05:19,960
comes in and then like keeps juggling someone because one

1363
01:05:19,960 --> 01:05:22,000
of them is a like one of them is like

1364
01:05:22,000 --> 01:05:24,599
a sword wheeler, one of them's like a gunslinger guy,

1365
01:05:25,000 --> 01:05:27,079
and then the third one is like a she has

1366
01:05:27,119 --> 01:05:29,400
like a big cannon that does like some like status

1367
01:05:29,559 --> 01:05:33,280
ailment damage. So it's kind of like building your three

1368
01:05:33,320 --> 01:05:35,559
person team to kind of like either compliment each other

1369
01:05:35,679 --> 01:05:38,639
or whatever strategy that you kind of want to go

1370
01:05:38,679 --> 01:05:40,840
for because they all have like different roles and stuff.

1371
01:05:41,800 --> 01:05:44,559
But like going back to how good everything looks, like

1372
01:05:44,599 --> 01:05:46,760
the animation and like the style when you're just like

1373
01:05:46,800 --> 01:05:50,280
blasting through these enemies, it just looks and feels really good.

1374
01:05:50,599 --> 01:05:53,719
There's a parry system where like instead of pairying an attack,

1375
01:05:53,840 --> 01:05:57,119
you can parry by switching to another character. So like

1376
01:05:57,199 --> 01:05:59,239
right before an attack lands, if you hit the switch button,

1377
01:05:59,360 --> 01:06:02,320
that character will run in and parry and then do

1378
01:06:02,440 --> 01:06:05,320
like a big follow up attack and it looks super cool.

1379
01:06:05,960 --> 01:06:09,760
And then you're building up to like like big flashy

1380
01:06:09,800 --> 01:06:13,039
finishing moves that each character has, and that's been fun

1381
01:06:13,039 --> 01:06:15,239
is just running around just like tearing through these weird

1382
01:06:15,280 --> 01:06:19,320
looking kind of like monster things. But then in between fights,

1383
01:06:19,320 --> 01:06:21,840
like the way you traverse the hollows is like it's

1384
01:06:21,840 --> 01:06:24,159
like this like it's like a board game. It's the

1385
01:06:24,159 --> 01:06:26,440
best way I can describe it. Where you're moving down

1386
01:06:27,119 --> 01:06:30,000
tiles and then every tile is like like one tile

1387
01:06:30,079 --> 01:06:32,239
is either a combat encounter and then you like zoom

1388
01:06:32,280 --> 01:06:35,519
in and you're in the combat arena or you're finding

1389
01:06:35,559 --> 01:06:39,400
treasure or just like activating buttons to get new paths

1390
01:06:39,440 --> 01:06:41,559
to get to where you want to go. And the

1391
01:06:41,639 --> 01:06:43,559
presentation like it just looks like a wall of like

1392
01:06:43,639 --> 01:06:47,760
CRT televisions and again going back to down which style

1393
01:06:47,840 --> 01:06:49,840
this game has, Like it looks neat, like just the

1394
01:06:49,880 --> 01:06:53,079
animation even when you're just moving from TV to TV,

1395
01:06:53,159 --> 01:06:55,599
like there's like a like a bounce to it or

1396
01:06:55,679 --> 01:06:57,360
just like a fluidity where it's just like, Okay, they

1397
01:06:57,360 --> 01:06:59,039
could have just made this like you just selected, but

1398
01:06:59,079 --> 01:07:01,480
they really wanted to make this look like it has

1399
01:07:01,519 --> 01:07:04,280
like personality to it, and there's like puzzle solving there

1400
01:07:04,280 --> 01:07:06,880
where like there's even like box puzzles in this thing

1401
01:07:06,880 --> 01:07:08,920
where you're like you're playing like little box tiles that

1402
01:07:08,960 --> 01:07:10,920
you have to push on the button tile so that

1403
01:07:11,000 --> 01:07:13,159
the button stays and you open like the exit or

1404
01:07:13,199 --> 01:07:18,360
something like that. So it's it's not like an open

1405
01:07:18,440 --> 01:07:21,039
series of like levels that you're just running through. You're

1406
01:07:21,079 --> 01:07:22,760
just doing this and then you can get into a

1407
01:07:22,920 --> 01:07:25,960
tile that is combat. Then that's when you're doing combat,

1408
01:07:26,119 --> 01:07:28,559
and then like outside of that when you're into like

1409
01:07:29,039 --> 01:07:31,320
the real world, I guess in the video story, like

1410
01:07:31,320 --> 01:07:34,719
it's got like a smallish open world that I forgot

1411
01:07:34,760 --> 01:07:37,440
who said it, but I heard someone compared to Splatoons

1412
01:07:37,519 --> 01:07:40,679
kind of open hub, and it does remind me of that,

1413
01:07:40,800 --> 01:07:44,400
just in like a little city blocking. Yeah, like you're

1414
01:07:44,440 --> 01:07:47,880
talking to characters like vendors. Vendors the buy stuff or

1415
01:07:47,920 --> 01:07:49,960
do little side quest for. But it's kind of like

1416
01:07:50,000 --> 01:07:51,280
at least as far as I've seen. I don't know

1417
01:07:51,280 --> 01:07:54,719
if it gets any bigger because I'm still relatively early too,

1418
01:07:54,719 --> 01:07:57,440
but I played about two hours so far, but it's

1419
01:07:57,440 --> 01:08:02,039
like in that scale. But yeah, it seems like fun.

1420
01:08:02,360 --> 01:08:05,239
It has like interesting hooks. I obviously the further you play,

1421
01:08:05,480 --> 01:08:07,920
that's when it's kind of the cause it's a free game,

1422
01:08:07,960 --> 01:08:10,000
and you know, if you play Genchen or or Honky, like,

1423
01:08:10,039 --> 01:08:13,639
you know there's micro transactions because it's gotcha game. I

1424
01:08:13,679 --> 01:08:16,239
played probably about like fifteen hours of Genchin and really

1425
01:08:16,319 --> 01:08:18,039
liked it and never spent any money, and never felt

1426
01:08:18,039 --> 01:08:19,479
the need to spend money because I feel like they

1427
01:08:19,560 --> 01:08:21,800
give you like so much that you're like, I don't know,

1428
01:08:22,399 --> 01:08:23,920
I like the game, but I don't think i'd like

1429
01:08:23,920 --> 01:08:25,560
it enough to ever feel the need to spend money

1430
01:08:25,560 --> 01:08:27,800
because I feel like I'm find what I got and

1431
01:08:27,840 --> 01:08:31,680
I'm hoping this retains that they're the Other thing is

1432
01:08:31,680 --> 01:08:33,960
that there's like nineteen different currencies in this game, so

1433
01:08:34,000 --> 01:08:37,000
I can barely tell which one even costs real money,

1434
01:08:37,039 --> 01:08:39,279
to be honest with you, because they give you so much,

1435
01:08:39,319 --> 01:08:41,319
and you're like, well, what's the like, what is the

1436
01:08:41,319 --> 01:08:43,960
premium curtcy? Do I even have any? I'm gonna assume no,

1437
01:08:44,119 --> 01:08:46,399
but I I've been able to buy and unlock and

1438
01:08:46,520 --> 01:08:50,000
upgrade things with like the six that I have now,

1439
01:08:50,119 --> 01:08:52,399
so I think I'm good. But you know, with these

1440
01:08:52,479 --> 01:08:55,039
kind of games, you gotta wait to get like well

1441
01:08:55,079 --> 01:08:59,640
like ten fifteen hours deep before whatever friction that could

1442
01:08:59,640 --> 01:09:02,560
be there starts to show itself. But I feel like

1443
01:09:02,600 --> 01:09:05,199
I never played Honky Star Rail, so I can't speak

1444
01:09:05,239 --> 01:09:08,239
to that one. But I feel like Genshen, at least

1445
01:09:08,279 --> 01:09:09,640
in my time with it, which would have been like

1446
01:09:09,680 --> 01:09:15,319
launch period Ginshin, it felt like like a good one

1447
01:09:15,359 --> 01:09:18,640
of those like it didn't. I never felt like pressured

1448
01:09:18,680 --> 01:09:20,600
at all to be like I should. I'm not gonna

1449
01:09:21,079 --> 01:09:23,039
succeed if I don't spend money, And I feel like

1450
01:09:23,039 --> 01:09:25,119
that's been the sentiment from like at least my friends

1451
01:09:25,119 --> 01:09:28,239
that kept with Genschen and played like the expansions and stuff.

1452
01:09:28,279 --> 01:09:31,760
They're like, oh no, I barely ever spend anything, so

1453
01:09:32,079 --> 01:09:34,680
I hope they you know, I hope that's true here.

1454
01:09:34,720 --> 01:09:36,960
But it's a well made thing, Like I'm probably gonna,

1455
01:09:37,000 --> 01:09:40,359
like maybe just check in with it every now and diggs.

1456
01:09:40,359 --> 01:09:41,960
I do kind of want to see where the main

1457
01:09:42,000 --> 01:09:44,760
story goes, like there's some some weird things that happen

1458
01:09:44,840 --> 01:09:46,479
in that that prologue.

1459
01:09:46,720 --> 01:09:49,680
Speaker 1: But I am scared of free to play games like

1460
01:09:49,720 --> 01:09:51,359
this in general, but I do I do want to

1461
01:09:51,399 --> 01:09:52,199
spend some time with this.

1462
01:09:53,159 --> 01:09:56,479
Speaker 2: It's got a vibe. Yeah, it's got a neat vibe.

1463
01:09:57,119 --> 01:09:58,359
What about us? Do you think you'll be?

1464
01:10:00,239 --> 01:10:03,079
Speaker 3: I also try to stay away the vibe is this

1465
01:10:03,159 --> 01:10:05,760
has been the most of their games that I've wanted

1466
01:10:05,760 --> 01:10:08,840
to check out, just because Kinchin's not really my style.

1467
01:10:09,199 --> 01:10:12,640
Honky's just very sci fi, which I've got enough sci

1468
01:10:12,680 --> 01:10:15,279
fi to play in my backlog. But I really like

1469
01:10:15,399 --> 01:10:19,680
the like y two K cyber funkish type vibe that

1470
01:10:19,840 --> 01:10:24,640
is going as endless. But I try to stay away

1471
01:10:24,640 --> 01:10:27,600
from not just free to play, but the free to

1472
01:10:27,600 --> 01:10:32,439
play games where there are randomized elements of buying things

1473
01:10:32,600 --> 01:10:34,880
because I'm a sucker for that kind of stuff, and

1474
01:10:35,039 --> 01:10:37,479
I know myself, so if there's a cool character I want,

1475
01:10:38,039 --> 01:10:41,359
I will spend money that I shouldn't spend on it.

1476
01:10:41,479 --> 01:10:44,319
So I'm trying to resist the urge, which is going

1477
01:10:44,319 --> 01:10:46,680
well so currently because there's a lot to play. But

1478
01:10:47,800 --> 01:10:49,359
I see more and more of this game and I'm like,

1479
01:10:49,399 --> 01:10:52,359
it is very cool. Also it's on mobile too, which

1480
01:10:52,399 --> 01:10:54,039
and I don't know if there's cross progression, but that

1481
01:10:54,079 --> 01:10:56,600
seems dangerous for my tendencies as well, so I'm like,

1482
01:10:57,159 --> 01:10:58,039
I need to be careful.

1483
01:10:59,000 --> 01:11:01,520
Speaker 2: I've heard it runs very house, which I came down.

1484
01:11:02,239 --> 01:11:04,640
Speaker 3: Yeah, I've got I played Fortnite regularly and I spend

1485
01:11:04,680 --> 01:11:06,880
too much on skins already there, Like, I don't need

1486
01:11:06,920 --> 01:11:11,239
another game where I'm spending money on cosmetics and other

1487
01:11:11,600 --> 01:11:14,439
although these aren't even just cosmetic. This is like game

1488
01:11:14,520 --> 01:11:17,880
changing stuff. So I respect it from a distance and

1489
01:11:17,920 --> 01:11:21,119
hopefully I can retain discipline and continue to respect it

1490
01:11:21,159 --> 01:11:21,800
from a distance.

1491
01:11:22,560 --> 01:11:24,640
Speaker 2: Kyle, I'm gonna break your disciplines now when I know

1492
01:11:24,680 --> 01:11:27,880
your favorite character in Concord. I unlocked a character in

1493
01:11:28,000 --> 01:11:31,520
Zenles Zone zero that is a blue Devil lady, all right,

1494
01:11:31,760 --> 01:11:33,359
so you know right up your alley there. I'm just

1495
01:11:33,359 --> 01:11:34,920
saying she seems pretty al right. She got a big

1496
01:11:34,960 --> 01:11:40,000
old like butcher knife sword thing, big old butcher knife sword.

1497
01:11:40,199 --> 01:11:46,920
Say yeah, she seems pretty cheerful about it. Well, yeah,

1498
01:11:46,920 --> 01:11:49,640
how about we jump into some housekeeper before we answer

1499
01:11:49,800 --> 01:11:53,560
a small bunch of listener questions. Of course, thanks again

1500
01:11:53,600 --> 01:11:55,840
for listening everyone. As I said at the top of

1501
01:11:55,840 --> 01:11:58,439
the show, you can support Game Informer by subscribing to

1502
01:11:58,560 --> 01:12:01,920
a physical issue of the magazine. You can get ten

1503
01:12:02,159 --> 01:12:05,159
issues for just nineteen ninety one for one year, ten

1504
01:12:05,199 --> 01:12:07,800
issues a year. You can also sign up for twenty

1505
01:12:07,880 --> 01:12:10,960
issues over two years for thirty four ninety nine. It's

1506
01:12:10,960 --> 01:12:12,800
a great way to keep us around and we would

1507
01:12:12,840 --> 01:12:15,640
greatly appreciate it. You can subscribe a Gameingformer dot com,

1508
01:12:15,680 --> 01:12:20,479
slash Subscribe or subscription either euroil works. Of course, you

1509
01:12:20,479 --> 01:12:23,800
can find us all on social media. I am on

1510
01:12:24,600 --> 01:12:28,439
Marcus Stewart seven on Twitter. You can find Kyle at

1511
01:12:28,560 --> 01:12:33,600
Kyle M Hilliard and you can find Wesley at LeBlanc West.

1512
01:12:34,159 --> 01:12:39,920
And you can follow Game Reformer on social media on Twitter, Facebook, Threads, Instagram,

1513
01:12:40,279 --> 01:12:44,079
Blue Sky, TikTok, as well as our twitch channel, Twitch

1514
01:12:44,079 --> 01:12:46,760
dot tv, slash Game Informer. We have try to have

1515
01:12:46,760 --> 01:12:48,800
at least one or two streams a week. As Kyle

1516
01:12:48,840 --> 01:12:52,640
mentioned earlier, we you Kyle and Alex. You guys stream

1517
01:12:52,760 --> 01:12:56,439
Concord last week. We should be back this week with

1518
01:12:56,520 --> 01:13:01,039
our Legend of Zelda Majora's Mask super replay. Uh, this

1519
01:13:01,159 --> 01:13:05,600
Friday and every Friday. We're making good progress there we

1520
01:13:05,680 --> 01:13:10,399
have one dungeon making progress. That's true. Maybe I'll take

1521
01:13:10,439 --> 01:13:11,159
got the good quality.

1522
01:13:11,399 --> 01:13:13,359
Speaker 3: It's not good progress, just progress.

1523
01:13:13,600 --> 01:13:16,119
Speaker 2: Last episode there was a minimal Progress's a good time.

1524
01:13:16,199 --> 01:13:19,039
We're not right. Yeah, things reset a lot.

1525
01:13:20,399 --> 01:13:23,119
Speaker 3: There's no need rress majoras Mask. There's nothing happening. There's

1526
01:13:23,119 --> 01:13:25,079
no time limits any time.

1527
01:13:25,199 --> 01:13:28,880
Speaker 2: That's our refrain every every episode we got time. Yeah,

1528
01:13:28,960 --> 01:13:32,640
why not? What is time? Of course you can always

1529
01:13:32,800 --> 01:13:36,239
uh be sure to check out our awesome podcast editor

1530
01:13:36,439 --> 01:13:40,199
Matt Storm aka a DJ Storm again. Uh. They've got

1531
01:13:40,199 --> 01:13:43,239
two podcasts, Fun and Games as well as Reignite, which

1532
01:13:43,279 --> 01:13:47,680
is their BioWare focused podcast. And Yeah, for the first

1533
01:13:47,680 --> 01:13:50,239
time in a while, let's jump into some listener questions.

1534
01:13:50,359 --> 01:13:52,199
Of course, if you want to send us a question,

1535
01:13:52,279 --> 01:13:54,560
you can do one of two ways. You can either

1536
01:13:54,720 --> 01:13:57,079
join the Game of Former Discord, which you can do

1537
01:13:57,119 --> 01:14:00,399
by subscribing to our Twitch channel just one time and

1538
01:14:00,399 --> 01:14:02,079
that gets you access to the channel. We have a

1539
01:14:02,079 --> 01:14:06,079
Game Informer Show channel in there where I usually do

1540
01:14:06,119 --> 01:14:08,680
the call for listener questions the weeks that we do them.

1541
01:14:09,359 --> 01:14:11,199
But if you're not in a discord, you can send

1542
01:14:11,279 --> 01:14:16,000
us an email at podcasts at gaminformer dot com. And

1543
01:14:16,119 --> 01:14:19,560
actually our first question is via email from Mike Boyle,

1544
01:14:20,000 --> 01:14:23,880
who ask is there anything in a game or series

1545
01:14:24,159 --> 01:14:28,079
that you find oddly satisfying? Like me, it's when you

1546
01:14:28,119 --> 01:14:30,119
holdt to your weapon and mass effect and the way

1547
01:14:30,199 --> 01:14:32,720
that they shrink down and then magnetically stick to your

1548
01:14:32,800 --> 01:14:35,319
armor and then when you unholter them they grow back

1549
01:14:35,359 --> 01:14:38,760
to their appropriate size. So any weird little things and

1550
01:14:38,800 --> 01:14:42,079
games that you're just find just weirdly satisfying.

1551
01:14:44,199 --> 01:14:47,000
Speaker 1: Yeah, like poking about your lightsaber in the Jedi games,

1552
01:14:47,039 --> 01:14:49,199
which is kind of a similar thing. You know that

1553
01:14:49,239 --> 01:14:52,800
you can manually put away a weapon, that's always that

1554
01:14:52,880 --> 01:14:54,039
is always a nice touch.

1555
01:14:54,680 --> 01:14:56,600
Speaker 2: I used to like in the do you guys remember

1556
01:14:56,640 --> 01:14:58,960
the I don't remember what X Men game it was.

1557
01:14:59,000 --> 01:15:00,720
It might have just called thing call x Men, but

1558
01:15:00,720 --> 01:15:02,960
it was for Sega Genesis. It was like a side

1559
01:15:03,000 --> 01:15:08,399
scrolling action game. You could play either it's Wolverine, ganded Nightcrawler,

1560
01:15:08,880 --> 01:15:12,319
and I think Cyclass, but you also had assist characters

1561
01:15:12,359 --> 01:15:15,119
like Storm could fly in and help you out. But

1562
01:15:15,199 --> 01:15:19,239
if you played this Wolverine, you could manually like act

1563
01:15:19,319 --> 01:15:22,239
like pull out or retract his claws. And I remember

1564
01:15:22,279 --> 01:15:24,239
a kid thinking that was so cool, Like as dumb

1565
01:15:24,239 --> 01:15:26,560
as that sounded like, it was like part of the

1566
01:15:26,600 --> 01:15:28,560
fantasy because if you ever watched the animated series, I

1567
01:15:28,560 --> 01:15:30,159
know you said you haven't seen it, Kyle, but he

1568
01:15:30,199 --> 01:15:31,800
does that a lot and a lot of times he

1569
01:15:31,800 --> 01:15:33,720
doesn't follow it through because it's a kids show, but

1570
01:15:33,760 --> 01:15:36,079
he does a lot of like going up to someone

1571
01:15:36,960 --> 01:15:40,439
bringing his claws out and threatening to slice their heads off,

1572
01:15:40,560 --> 01:15:42,479
and then that's as far as he gets. So like

1573
01:15:42,520 --> 01:15:43,960
at the time, I was like, oh, it's cool that

1574
01:15:44,000 --> 01:15:45,920
I can basically do that, but I can actually follow

1575
01:15:45,960 --> 01:15:49,199
through and slice someone's head off, actually hit some people here, Yeah,

1576
01:15:49,399 --> 01:15:51,279
unless they're robots, then you can just go wild.

1577
01:15:54,079 --> 01:15:56,359
Speaker 3: I don't know if any or this one. I actually

1578
01:15:56,359 --> 01:15:58,159
didn't know this about mass effect. That's a cool one.

1579
01:15:58,640 --> 01:16:00,840
I was trying to find like a clip of that

1580
01:16:00,880 --> 01:16:03,439
because I've never noticed that in my playing through the

1581
01:16:03,479 --> 01:16:09,159
games I have two. One is not as oddly satisfying

1582
01:16:09,199 --> 01:16:11,119
as that, But I like in Persona five when you

1583
01:16:11,199 --> 01:16:15,119
drink coffee at Cafe the Blank, it gives you a

1584
01:16:15,159 --> 01:16:16,920
little like just.

1585
01:16:16,880 --> 01:16:19,119
Speaker 2: Like about the coffee I do.

1586
01:16:19,239 --> 01:16:23,720
Speaker 3: Actually, yeah, funny enough, I just I just My birthday

1587
01:16:23,720 --> 01:16:24,880
was a couple of weeks ago and one of my

1588
01:16:24,880 --> 01:16:27,399
wife's gifts came in late and she got me this.

1589
01:16:27,600 --> 01:16:29,560
It was a Cafe the Blank sticker, which actually is

1590
01:16:29,560 --> 01:16:32,439
where I got the inspiration for this. But I like

1591
01:16:32,479 --> 01:16:34,159
that it gives you a little tidbit about the coffee

1592
01:16:34,239 --> 01:16:36,520
or drinking, and as a former like barista of five

1593
01:16:36,560 --> 01:16:38,800
and a half years, it is correct, like they're actually

1594
01:16:38,840 --> 01:16:42,439
giving you nice, knowledgeable things about coffee. And then the

1595
01:16:42,439 --> 01:16:45,159
other thing I can think of is I think it's

1596
01:16:45,279 --> 01:16:47,439
all I could think of is Ghost of Sushima and

1597
01:16:47,800 --> 01:16:50,479
Rise of Ronan this year. I like games that you

1598
01:16:50,520 --> 01:16:55,239
can like clean your blade after killing someone, and both

1599
01:16:55,279 --> 01:16:59,479
games you can. Yeah. Yeah, I don't know if it's

1600
01:16:59,520 --> 01:17:02,000
just like a a samurai game thing. There's probably other

1601
01:17:02,039 --> 01:17:04,880
examples in non samurai games, but I like when you

1602
01:17:04,920 --> 01:17:07,680
can clean your blade away, and I am the on

1603
01:17:07,760 --> 01:17:10,119
the recent House of Dragon episode there was a guy

1604
01:17:10,119 --> 01:17:12,600
who was like using a cloth to clean the blood

1605
01:17:12,640 --> 01:17:14,760
off his blade, and I was like, that is so cool.

1606
01:17:14,920 --> 01:17:17,439
That's pretty sick to like, I don't know, it's not

1607
01:17:17,479 --> 01:17:19,319
that cool, but I like, it's not just satisfied.

1608
01:17:19,439 --> 01:17:20,600
Speaker 2: Did he say he was doing it wrong? So you

1609
01:17:20,640 --> 01:17:22,800
have to do the like you like swing your sword

1610
01:17:22,840 --> 01:17:23,920
and it's instantly clean.

1611
01:17:24,159 --> 01:17:27,039
Speaker 3: Yeah, I think. Yeah, in the medieval times, they hadn't

1612
01:17:27,039 --> 01:17:28,640
figure out how to be like super cool yet, like

1613
01:17:28,640 --> 01:17:30,319
the samurai, so they were just like, give me a cloth,

1614
01:17:30,359 --> 01:17:31,439
let me wipe my blade.

1615
01:17:31,760 --> 01:17:34,239
Speaker 2: Sure, I was. I just remember too, I double may

1616
01:17:34,239 --> 01:17:37,359
cry too. Terrible game, But the best thing about it

1617
01:17:37,399 --> 01:17:39,479
was wall Running, because I think it was one of

1618
01:17:39,479 --> 01:17:42,880
the because it was this was pre Prince of Persia.

1619
01:17:43,079 --> 01:17:44,920
It was the same year, but I think it came

1620
01:17:44,960 --> 01:17:48,760
out first, two thousand and three. But I remember I

1621
01:17:48,960 --> 01:17:51,119
just wall ran everywhere because that was the first time

1622
01:17:51,159 --> 01:17:53,359
I'd ever really seen that in the game, and I

1623
01:17:53,359 --> 01:17:55,199
remember thinking like, this is so cool. I feel like

1624
01:17:55,199 --> 01:17:57,640
I'm the matrix. Everything else in this game is a

1625
01:17:57,680 --> 01:17:59,560
dumpster fire, but this is really cool.

1626
01:17:59,720 --> 01:18:04,399
Speaker 3: Yeah. I just thought of another one that is I

1627
01:18:04,399 --> 01:18:06,359
don't even know if this works for this, but I

1628
01:18:06,479 --> 01:18:08,680
like I s A sex Tricky is one of my

1629
01:18:08,720 --> 01:18:11,000
all time favorite games. I played it so much on

1630
01:18:11,039 --> 01:18:14,039
PS two when you ramp really high and you're in

1631
01:18:14,079 --> 01:18:15,800
the air for a long time in that game and

1632
01:18:15,880 --> 01:18:18,880
you're coming down into like a slope to continue the track.

1633
01:18:19,600 --> 01:18:22,520
I used to love lining up my board so that

1634
01:18:22,520 --> 01:18:24,960
I would perfectly land on the track where there was

1635
01:18:25,000 --> 01:18:27,960
like no, like I don't know if this makes sense,

1636
01:18:27,960 --> 01:18:31,239
where you just you're perfectly parallel with the slope and

1637
01:18:31,239 --> 01:18:33,880
then you land like gracefully right on it instead of

1638
01:18:33,920 --> 01:18:36,600
like your front hitting it first or your back. As

1639
01:18:37,079 --> 01:18:39,399
a small child, I thought that was so cool and

1640
01:18:40,159 --> 01:18:42,159
professional and awesome games for really.

1641
01:18:43,079 --> 01:18:45,199
Speaker 1: Yeah, that's like, I mean, that's it's on my mind

1642
01:18:45,199 --> 01:18:49,159
because of any championship, but like that's excite bike, Like

1643
01:18:49,199 --> 01:18:52,000
that's the strategy. Yeah, yeah, is making sure you land,

1644
01:18:52,319 --> 01:18:54,560
you know, at an angle on the ramp or flat

1645
01:18:54,600 --> 01:18:55,319
against the road.

1646
01:18:55,439 --> 01:18:58,720
Speaker 2: Yeah, that's funny. Kyle. Did you look up if dot

1647
01:18:58,760 --> 01:19:00,640
mcrite two came up before Prince Pure? That's what I

1648
01:19:00,640 --> 01:19:01,399
thought you were doing it.

1649
01:19:01,920 --> 01:19:04,359
Speaker 1: Did it did in fact predate Prince of Persia by

1650
01:19:04,479 --> 01:19:06,359
that's quite a few months, don't Might Cry two came

1651
01:19:06,399 --> 01:19:09,560
out in January of two thousand and three, and Prince

1652
01:19:09,600 --> 01:19:11,840
of Persia came out in November of two thousand.

1653
01:19:12,159 --> 01:19:15,600
Speaker 2: Okay, there you go. Also, one last one I remembered

1654
01:19:15,680 --> 01:19:18,600
was when you get the perfect start in Mario Kart,

1655
01:19:18,640 --> 01:19:22,880
like when you hit the gas right before the start. Yeah,

1656
01:19:22,920 --> 01:19:24,600
which is really hard to do in some games. Some

1657
01:19:24,600 --> 01:19:26,079
of the games is like pretty easy. The other ones,

1658
01:19:26,079 --> 01:19:27,880
you're like, oh, they nerve this because people got too

1659
01:19:27,920 --> 01:19:30,840
good at it, because I feel like I'm burning out constantly.

1660
01:19:31,279 --> 01:19:33,800
But when you nail that, you again go almostly your

1661
01:19:34,000 --> 01:19:37,399
SSX comparison Wes. You're like, I'm a pro racer. I

1662
01:19:37,479 --> 01:19:39,279
just failed that, and everyone's like, how did you get

1663
01:19:39,319 --> 01:19:41,640
so fast? Immediately you're like, I can't tell you.

1664
01:19:42,319 --> 01:19:44,760
Speaker 3: I hate when games. I hate when games don't have that,

1665
01:19:44,880 --> 01:19:48,399
Like if it looks like it's like what are you doing?

1666
01:19:48,520 --> 01:19:50,840
Come on, like this is the this is the standard.

1667
01:19:50,880 --> 01:19:51,640
You need to have this.

1668
01:19:51,800 --> 01:19:54,520
Speaker 2: It feels like realistic games, Like I don't know, can

1669
01:19:54,560 --> 01:19:56,520
you do that in real life? Is that like a

1670
01:19:56,600 --> 01:19:58,600
real thing you can do? Like in real driving?

1671
01:19:59,319 --> 01:19:59,520
Speaker 3: Yeah?

1672
01:20:00,000 --> 01:20:04,079
Speaker 2: We still like can you trick your car out or

1673
01:20:04,319 --> 01:20:06,079
you just do that like get a button like fast

1674
01:20:06,079 --> 01:20:11,760
and furious. I don't know, alrighty. Next question comes from

1675
01:20:11,800 --> 01:20:16,239
Excuse Me Jay or twenty four via Discord. They asked

1676
01:20:16,279 --> 01:20:19,000
earlier this year, I'd say Hell Divers too was the

1677
01:20:19,039 --> 01:20:22,039
game of winter. What is your game of the summer

1678
01:20:22,159 --> 01:20:26,680
so far? If we want to narrow this down, I

1679
01:20:26,720 --> 01:20:31,079
guess May is the start of summer, so I will

1680
01:20:31,079 --> 01:20:33,840
say from May to now. I mean, I guess Shadow

1681
01:20:33,880 --> 01:20:36,960
of the Earth Tree for me, Yeah, it's probably Shadow

1682
01:20:36,960 --> 01:20:37,600
of the Arth Tree.

1683
01:20:37,840 --> 01:20:40,319
Speaker 3: Yeah, Shadow of the ar Tree. I played like I

1684
01:20:40,439 --> 01:20:43,760
was in elementary or junior high again. I would stay

1685
01:20:43,800 --> 01:20:46,479
up super late. I had a pretty much any time

1686
01:20:46,479 --> 01:20:48,119
I was playing. It could be like one in the morning.

1687
01:20:48,199 --> 01:20:49,800
I had at least a couple of friends to like

1688
01:20:49,840 --> 01:20:52,439
hop into a party with, and we were all very

1689
01:20:52,479 --> 01:20:54,520
good about not spoiling each other, so it would just

1690
01:20:54,520 --> 01:20:56,760
be you know, me and my homies and we're playing

1691
01:20:56,760 --> 01:20:57,399
and someone's just.

1692
01:20:57,359 --> 01:21:00,359
Speaker 2: Going, oh, oh what the oh oh.

1693
01:21:00,199 --> 01:21:01,800
Speaker 3: This is so sick, and then you don't say what

1694
01:21:01,840 --> 01:21:03,920
it is or what happened, and you're just like, oh,

1695
01:21:03,920 --> 01:21:06,159
that's cool, I can't wait to get to whatever that is.

1696
01:21:06,199 --> 01:21:09,000
And it was like a solid two weeks of that

1697
01:21:09,039 --> 01:21:10,880
and I already miss it now that I'm done with.

1698
01:21:10,840 --> 01:21:13,800
Speaker 1: The You guys are like all on a call, playing

1699
01:21:13,880 --> 01:21:15,399
your own games.

1700
01:21:15,239 --> 01:21:17,520
Speaker 2: And just yeah we were. We were a party acting

1701
01:21:17,800 --> 01:21:19,600
without explaining you're all playing.

1702
01:21:19,720 --> 01:21:22,520
Speaker 3: Yeah, yes, yeah, we all just get like hype, like

1703
01:21:22,560 --> 01:21:24,960
in a boss fight or like you know, someone's getting mad,

1704
01:21:25,000 --> 01:21:26,960
and but we none of us want to spoil anything

1705
01:21:27,000 --> 01:21:28,800
we're seeing because we're all at different parts and we're

1706
01:21:28,800 --> 01:21:30,800
trying to be nice to each other. So yeah, it's

1707
01:21:30,880 --> 01:21:33,439
just like, oh, I just discovered something really cool. I'm

1708
01:21:33,439 --> 01:21:36,000
gonna freak out. They're gonna be like, oh, oh my god,

1709
01:21:36,000 --> 01:21:37,399
that's so cool. I wonder what it is, and then

1710
01:21:37,439 --> 01:21:41,159
you don't find out. And basically just like me and

1711
01:21:41,520 --> 01:21:43,600
uh three other grown men and we're just like screaming

1712
01:21:43,640 --> 01:21:46,399
at our TVs and excitement and no, no real discussion.

1713
01:21:46,760 --> 01:21:49,880
Speaker 2: I was gonna say, since you since you can't elaborate

1714
01:21:49,920 --> 01:21:51,720
on your reactions, is there been a time where someone

1715
01:21:51,800 --> 01:21:53,920
was like endangered, like oh no, when you're like, ah,

1716
01:21:54,000 --> 01:21:55,479
you must have fought that boss and you're like, no,

1717
01:21:55,640 --> 01:21:56,640
my house is on fire.

1718
01:21:57,159 --> 01:22:00,960
Speaker 3: Yeah, we have moments like whoever you usually somebody is

1719
01:22:01,000 --> 01:22:03,079
in is in front of all of us like they've

1720
01:22:03,159 --> 01:22:04,880
they're way ahead in the DLC, so they're the ones

1721
01:22:04,880 --> 01:22:06,600
that have to be the most quiet. And then like,

1722
01:22:06,640 --> 01:22:08,800
for example, when I was the one that was lagging behind,

1723
01:22:08,960 --> 01:22:11,880
I could be like, okay, dancing lines, kicking my butt

1724
01:22:12,560 --> 01:22:14,880
and it was fun. It's uh, it was awesome. It

1725
01:22:14,880 --> 01:22:17,359
was like just two weeks of forgetting that I needed

1726
01:22:17,359 --> 01:22:20,760
to wake up on time for things like staying up late.

1727
01:22:21,720 --> 01:22:27,239
I mean even it out, just like logging in every

1728
01:22:27,319 --> 01:22:29,840
day late. No, it's it was a good time. And

1729
01:22:30,199 --> 01:22:31,880
I did the same thing for Elden Rings. So it

1730
01:22:31,920 --> 01:22:35,199
was cool that er Tree recaptured the magic of hanging

1731
01:22:35,199 --> 01:22:36,359
with friends online.

1732
01:22:37,000 --> 01:22:39,680
Speaker 2: The onest question if that's if the game to summer,

1733
01:22:39,960 --> 01:22:42,039
Hell Divers is the game to winter, what's the game

1734
01:22:42,079 --> 01:22:45,359
to spring. I noticed that Jay just skipped spring and

1735
01:22:45,359 --> 01:22:47,439
went straight the summer spring. When Hell Divers come out,

1736
01:22:47,439 --> 01:22:48,479
I was like, February is that?

1737
01:22:48,720 --> 01:22:50,760
Speaker 3: I guess it was February.

1738
01:22:50,800 --> 01:22:52,800
Speaker 1: I guess I have to look at what. Yeah, if

1739
01:22:52,840 --> 01:22:53,840
the top of my head, I don't know.

1740
01:22:53,880 --> 01:22:57,199
Speaker 2: What a spring like like March and April pretty much? Yeah?

1741
01:22:57,439 --> 01:23:01,079
Is it animal? Well, amal was cool. I like the Animal.

1742
01:23:01,239 --> 01:23:04,319
Speaker 3: It's probably everybody starting Final Fantasy seven Rebirth in the winter,

1743
01:23:05,000 --> 01:23:07,079
realizing it's one hundred hours and then having to go

1744
01:23:07,119 --> 01:23:08,680
into the spring playing.

1745
01:23:08,319 --> 01:23:10,640
Speaker 1: That, right they I like the lower lie in the

1746
01:23:10,680 --> 01:23:13,880
Laser Eyes. That was my favorite recent game, wasn't that May?

1747
01:23:14,039 --> 01:23:17,840
Speaker 3: Yeah? Might have been Dragons Dogua two. That's probably my

1748
01:23:17,880 --> 01:23:21,600
spring game into March I was that was a good

1749
01:23:21,680 --> 01:23:22,279
fun time.

1750
01:23:23,119 --> 01:23:25,640
Speaker 2: Also, I think I believe Animal because all of the

1751
01:23:25,640 --> 01:23:29,359
indie like the indie get in was May the Yeah,

1752
01:23:29,600 --> 01:23:33,279
yeah that was in May. So well, what was March April?

1753
01:23:33,319 --> 01:23:34,039
There's something that.

1754
01:23:34,000 --> 01:23:41,520
Speaker 3: I'm like another Crabs, Treasures, Indigo.

1755
01:23:39,079 --> 01:23:40,279
Speaker 2: Dragons Dogua two is March?

1756
01:23:40,279 --> 01:23:42,920
Speaker 3: I think Indica was May. Indico was May seventeenth.

1757
01:23:42,960 --> 01:23:47,119
Speaker 1: Yeah, okay, South of snow Day. We're all playing that

1758
01:23:47,159 --> 01:23:50,840
in March. Stellarla April.

1759
01:23:51,600 --> 01:23:56,600
Speaker 2: Sure, you know my personal spring game. Yeah, I'll say

1760
01:23:56,600 --> 01:23:59,199
that for mine, Like, yeah, Stellar Blade. There we go,

1761
01:23:59,319 --> 01:24:01,520
we did it. Now we got to wait for fall

1762
01:24:01,600 --> 01:24:04,640
to see what it takes it there, all right, that's

1763
01:24:04,720 --> 01:24:10,439
always the easiest one to figure out, the gamer all right.

1764
01:24:10,520 --> 01:24:13,760
The last question goes from Cole Harper via Discord, who

1765
01:24:13,840 --> 01:24:17,039
asked with the Olympics around the corner, if you had

1766
01:24:17,079 --> 01:24:19,119
to pick one video game to be played as an

1767
01:24:19,159 --> 01:24:21,239
Olympic event. What would it be?

1768
01:24:22,800 --> 01:24:25,680
Speaker 3: I thought long and hard about this and I landed

1769
01:24:25,760 --> 01:24:30,239
on the minigames in Pokemon Stadium one and two. I

1770
01:24:30,279 --> 01:24:33,199
think those test things like your memory, they test your

1771
01:24:33,199 --> 01:24:37,760
dexterity with your fingers, they test your problem solving skills.

1772
01:24:37,800 --> 01:24:43,039
I think it's a roundabout journey of testing a gamer census,

1773
01:24:43,079 --> 01:24:45,760
and I think that's what's most important in the Gamer

1774
01:24:45,800 --> 01:24:48,039
Olympics to the event boys, the.

1775
01:24:48,000 --> 01:24:53,199
Speaker 2: Gamer Olympics, you know, I it would be fun if

1776
01:24:53,399 --> 01:24:57,359
a soul's game, like a from software game, because like,

1777
01:24:57,399 --> 01:25:00,199
if you think about the Olympics, are like the the

1778
01:25:00,239 --> 01:25:03,119
tagline may as well be get good because it's just

1779
01:25:03,159 --> 01:25:04,880
a bunch of people. They had to get good all

1780
01:25:04,920 --> 01:25:06,680
over the world at the thing that they're good at

1781
01:25:06,720 --> 01:25:09,479
the specific sport. So what if you just took that

1782
01:25:09,600 --> 01:25:13,000
spirit and just like you get the best from players

1783
01:25:13,039 --> 01:25:15,520
from like each country and I don't know, give them

1784
01:25:15,560 --> 01:25:18,079
a time limit to get through like Bloodborne or SoCoRo,

1785
01:25:18,640 --> 01:25:21,119
and say like who's who is the who's the most

1786
01:25:21,159 --> 01:25:24,880
good of the people that got good better than everyone else.

1787
01:25:25,680 --> 01:25:27,039
Speaker 3: You can take it up a notch and make it

1788
01:25:27,039 --> 01:25:29,520
where they have to do it while using a DDR

1789
01:25:29,760 --> 01:25:32,680
dance pad. Like some of those streamers that somehow beat

1790
01:25:32,720 --> 01:25:33,319
those games.

1791
01:25:33,720 --> 01:25:36,600
Speaker 2: Sure they got to do it while pull vaulting or something.

1792
01:25:36,960 --> 01:25:39,199
Speaker 3: Something to get the heart rate up, get the muscles moving.

1793
01:25:40,039 --> 01:25:44,520
Speaker 2: There you go. So yeah, like Olympic levels Secero.

1794
01:25:46,560 --> 01:25:50,159
Speaker 1: Mine is obviously I had to google a bunch to

1795
01:25:50,239 --> 01:25:52,279
figure out the name of this d I couldn't remember

1796
01:25:53,079 --> 01:25:57,000
Shape Up for the Connect Oh yes, of course, which

1797
01:25:57,039 --> 01:26:00,279
is like this weird exercise game that would like be

1798
01:26:00,279 --> 01:26:02,439
doing like push ups and it would keep like dropping

1799
01:26:02,520 --> 01:26:04,960
bricks on your back and stuff, and it was yeah,

1800
01:26:05,039 --> 01:26:10,439
so that's my Some athletes totally kick assid shape Up

1801
01:26:10,560 --> 01:26:11,439
for Xbox.

1802
01:26:12,239 --> 01:26:13,840
Speaker 2: I mean it probably would be great at it.

1803
01:26:13,880 --> 01:26:17,359
Speaker 1: I would Yeah, it would be like watching someone It's

1804
01:26:17,399 --> 01:26:20,920
be like watching an I really amazing from software streamer.

1805
01:26:21,039 --> 01:26:23,640
It's like you watch an athlete play shape Up and

1806
01:26:23,680 --> 01:26:26,520
it would be like it would be mind blowing. Or yeah,

1807
01:26:26,560 --> 01:26:30,600
the Nintendo Fitness game, Get watch some athletes Ring Fit. Yeah,

1808
01:26:30,680 --> 01:26:33,279
Ring Fit setting crazy high scores on ring Ship.

1809
01:26:33,199 --> 01:26:38,399
Speaker 2: A lot of doing this squeezing that ring. I would

1810
01:26:38,439 --> 01:26:39,920
I would like to see that, just see. I would

1811
01:26:39,960 --> 01:26:44,560
like an Olympic branded uh ring Fit ring and then

1812
01:26:44,600 --> 01:26:46,399
maybe instead of metals, they give them like you got

1813
01:26:46,399 --> 01:26:51,359
a gold one of these, like you had a gold ring. Yeah.

1814
01:26:51,520 --> 01:26:53,359
They just put them around their neck and its just

1815
01:26:53,359 --> 01:26:55,800
like hanging off their bodies. How many rings are in

1816
01:26:55,800 --> 01:26:59,039
the Olympic ring logo? It's seven. That's oh, that's a

1817
01:26:59,119 --> 01:27:02,479
good trivia question because it's like if you don't I

1818
01:27:02,479 --> 01:27:05,640
think it's five, it's five. It's five, right.

1819
01:27:05,720 --> 01:27:08,199
Speaker 1: Yeah, so you got to get five ring fits to

1820
01:27:08,199 --> 01:27:09,520
play ring fit Olympics.

1821
01:27:10,840 --> 01:27:13,640
Speaker 3: That's actually that'll probably be pretty tough. Ring fit not

1822
01:27:13,720 --> 01:27:17,239
easy to come by. I remember, I don't know if

1823
01:27:17,239 --> 01:27:18,600
that was a COVID thing or just that they didn't

1824
01:27:18,600 --> 01:27:19,880
make a lot of it was a COVID thing.

1825
01:27:19,920 --> 01:27:21,800
Speaker 2: So that's when everyone was like, the gyms are closed,

1826
01:27:21,920 --> 01:27:23,760
this is the next best thing. I remember.

1827
01:27:24,880 --> 01:27:26,880
Speaker 3: They forgot about shape up clearly. Yeah.

1828
01:27:27,159 --> 01:27:29,479
Speaker 1: Nintendo was really on top of that in retrospect, like

1829
01:27:29,479 --> 01:27:32,960
like in a scary way, like how come you guys

1830
01:27:32,960 --> 01:27:34,199
had animal crossing.

1831
01:27:33,960 --> 01:27:36,239
Speaker 3: Ready to go and ring and ring fit?

1832
01:27:36,840 --> 01:27:38,680
Speaker 1: Like what were you guys doing over there that you

1833
01:27:38,760 --> 01:27:41,039
knew that these were going to be perfect for the pandemic?

1834
01:27:41,399 --> 01:27:46,960
Speaker 2: What did you know? Did know? And it's I am

1835
01:27:46,960 --> 01:27:51,399
excited for that Netflix documentary Get on it. Well that's

1836
01:27:51,439 --> 01:27:54,159
the show everyone. Thank you for watching. We will be

1837
01:27:54,279 --> 01:27:58,000
back next Thursday with another episode. Until then, be sure

1838
01:27:58,039 --> 01:27:59,840
to subscribe check us out on YouTube. Shout out to

1839
01:27:59,880 --> 01:28:02,000
every one watching this on YouTube and move. Be back

1840
01:28:02,079 --> 01:28:06,239
next Thursday with the Game Informer show Hie everyone bybe

