1
00:00:00,520 --> 00:00:17,960
Speaker 1: You are listening to table story.

2
00:00:14,480 --> 00:00:15,039
Speaker 2: On the screen.

3
00:00:21,399 --> 00:00:30,399
Speaker 3: Absolutely insane. A group of people. Welcome music the penultimate episode.

4
00:00:30,519 --> 00:00:36,439
But it's the light you're watching. We're in the future.

5
00:00:36,159 --> 00:00:40,920
Welcome to the penultimate episode. Doesn't has never heard of it?

6
00:00:41,000 --> 00:00:44,960
Speaker 4: Unbelievable, gone for two weeks, never heard OF's.

7
00:00:44,399 --> 00:00:48,039
Speaker 3: Why he's always going on the whole time, Like right

8
00:00:48,079 --> 00:00:51,119
into the last seconds of me saying we're going to

9
00:00:51,200 --> 00:00:55,039
be live on the screen. We're on the screen and

10
00:00:55,119 --> 00:00:59,079
he's there talking about No, we're not, I'm watching.

11
00:01:00,280 --> 00:01:00,560
Speaker 4: Spy.

12
00:01:05,439 --> 00:01:12,959
Speaker 3: Hello everyone, Welcome to the confirmed penultimate episode of Side Question.

13
00:01:15,280 --> 00:01:20,359
And I hope that my wonderful players came up with

14
00:01:20,560 --> 00:01:25,319
a plan. As we return to the iron Bark forest

15
00:01:26,159 --> 00:01:29,920
and the four of you making your way through a

16
00:01:29,959 --> 00:01:37,519
particularly thick foliaged area of the forest. I think Fitch

17
00:01:37,599 --> 00:01:40,359
was on someone's shoulders or something. I say it like.

18
00:01:41,879 --> 00:01:43,840
Speaker 5: It was, Oh he was on my back.

19
00:01:44,400 --> 00:01:48,879
Speaker 3: Yes, he is on Toura's back. And the four of

20
00:01:48,920 --> 00:01:54,799
you making your way through this forest had witnessed at

21
00:01:54,840 --> 00:01:58,599
the very end of last week's session a person, an

22
00:01:58,640 --> 00:02:03,159
individual sort of drifting out from behind a nearby tree,

23
00:02:03,680 --> 00:02:08,439
and the individual is wearing a red hood over his

24
00:02:08,560 --> 00:02:13,280
head and a robe that runs down over some interesting looking,

25
00:02:13,319 --> 00:02:16,840
slightly different looking clothing, traveling clothes that look like they

26
00:02:16,919 --> 00:02:22,080
might be from a different country. And you or witness

27
00:02:22,680 --> 00:02:30,800
this red wizard appear through the pale shafts of kind

28
00:02:30,840 --> 00:02:44,439
of warm light. The forest around you is particularly dense,

29
00:02:44,479 --> 00:02:49,800
but there isn't a sort of an opening here, a

30
00:02:49,879 --> 00:02:59,240
sort of meadow. The plant life underfoot is extremely thick.

31
00:03:00,439 --> 00:03:03,560
It was too difficult for Fitch to easily walk through

32
00:03:04,360 --> 00:03:07,520
with his small stature. And as the four of you

33
00:03:08,159 --> 00:03:10,919
see this individual appear and kind of float out in

34
00:03:10,919 --> 00:03:14,319
front of you, you recognize that the plant life underfoot

35
00:03:15,599 --> 00:03:28,159
is incredibly overgrown roots, sodden leafs, And I wouldn't say

36
00:03:28,240 --> 00:03:30,840
I would say this is let's call it difficult to rain.

37
00:03:31,919 --> 00:03:38,439
As the wizard hovers slightly above the foliage and the

38
00:03:38,479 --> 00:03:44,199
grass in front of you, a book under one arm,

39
00:03:44,719 --> 00:03:50,280
a hand kind of moving in strange shapes, and three

40
00:03:52,199 --> 00:03:55,439
red orbs that seem to follow wherever he goes. As

41
00:03:55,479 --> 00:03:57,719
he moves out from behind a tree in front of you,

42
00:03:58,080 --> 00:04:01,120
with a slight smirk on his face, he looks over

43
00:04:01,199 --> 00:04:07,840
to your group and says, there you are. I was

44
00:04:07,879 --> 00:04:17,480
looking for you A book you mentioned. He has a

45
00:04:17,480 --> 00:04:20,040
book under one arm. Yeah, a black book, kind of

46
00:04:20,079 --> 00:04:22,439
old looking. He however, looks very young.

47
00:04:25,319 --> 00:04:26,720
Speaker 2: Do we recognize the book?

48
00:04:28,399 --> 00:04:32,079
Speaker 3: You can give me a history or an arkana check.

49
00:04:34,600 --> 00:04:39,839
Speaker 2: History our kana, they're both the same. I'm going to

50
00:04:39,920 --> 00:04:44,920
go for history. Oh, I rolled a five.

51
00:04:45,800 --> 00:04:53,160
Speaker 3: It's just an old looking tome, black leather bound, some

52
00:04:53,199 --> 00:04:57,279
sort of you know, classic looking spellcasters book here, But

53
00:04:58,959 --> 00:05:01,639
it doesn't look like the book that you had previously.

54
00:05:01,680 --> 00:05:04,199
If that was the right under time to the question.

55
00:05:05,839 --> 00:05:11,360
Speaker 5: It was anowerful, This one wasn't the ones.

56
00:05:13,920 --> 00:05:16,600
Speaker 6: I sort of like, look everybody and I write maybe

57
00:05:16,600 --> 00:05:19,079
a tap tapped to.

58
00:05:21,319 --> 00:05:22,680
Speaker 2: His head? Forgot her name?

59
00:05:23,160 --> 00:05:25,959
Speaker 7: And then I started like poking the tattoo on my wrist.

60
00:05:28,360 --> 00:05:30,000
Speaker 8: Oh no, no, no, no, stop that.

61
00:05:32,279 --> 00:05:32,839
Speaker 5: Perfect time.

62
00:05:33,199 --> 00:05:34,879
Speaker 1: There's no such thing as a perfect time.

63
00:05:35,399 --> 00:05:41,519
Speaker 2: You were looking for us? Were you following us? Yes?

64
00:05:42,040 --> 00:05:43,160
Speaker 3: I suppose I was.

65
00:05:48,160 --> 00:05:50,600
Speaker 2: Oh, I'll look around.

66
00:05:51,120 --> 00:05:57,040
Speaker 3: Surprisingly easy to find. Thanks to a little help from

67
00:05:57,079 --> 00:06:02,279
a particular jailed friend of mine, I have a particular

68
00:06:02,279 --> 00:06:10,680
set of skills for finding lost people objects.

69
00:06:12,160 --> 00:06:15,199
Speaker 1: That the person that was in the jail for jail,

70
00:06:15,360 --> 00:06:17,560
what do you mean jail? You're in jail? Was just

71
00:06:17,600 --> 00:06:17,959
a person.

72
00:06:18,920 --> 00:06:21,079
Speaker 7: We were say, we.

73
00:06:21,040 --> 00:06:25,399
Speaker 4: Were in jail, we were like visiting for a brief

74
00:06:25,439 --> 00:06:26,240
amount of time.

75
00:06:26,639 --> 00:06:29,519
Speaker 1: We literally this happened just a little a couple of

76
00:06:29,519 --> 00:06:29,959
hours ago.

77
00:06:30,480 --> 00:06:31,240
Speaker 2: You were in jail.

78
00:06:31,920 --> 00:06:34,560
Speaker 1: Yeah, but it's fine, it's fine. It's just that anyway.

79
00:06:34,600 --> 00:06:37,240
Speaker 4: That's how we can't blame the new guy.

80
00:06:37,319 --> 00:06:40,399
Speaker 1: He's now, I'm not blaming you.

81
00:06:40,399 --> 00:06:40,480
Speaker 9: You.

82
00:06:41,639 --> 00:06:47,279
Speaker 4: I didn't do anything. It wasn't what we cost space

83
00:06:47,399 --> 00:06:48,439
on them.

84
00:06:48,959 --> 00:06:51,959
Speaker 2: I took a step forward. What do you want from us?

85
00:06:55,040 --> 00:07:01,439
Speaker 3: Well, I suppose I'm in nation at first, would be

86
00:07:01,519 --> 00:07:06,000
quite useful if you'd be interested in a parlay.

87
00:07:08,920 --> 00:07:12,839
Speaker 4: Absolutely, I am really good at parlays.

88
00:07:13,000 --> 00:07:13,759
Speaker 8: No, no, no.

89
00:07:13,680 --> 00:07:14,720
Speaker 5: Wait one second.

90
00:07:14,839 --> 00:07:17,279
Speaker 9: You do not get to parlay if your intentions down

91
00:07:17,360 --> 00:07:19,519
the line are to force us to do something. Anyway,

92
00:07:19,759 --> 00:07:23,360
what are your intentions here?

93
00:07:26,120 --> 00:07:32,079
Speaker 3: Well, I suppose it depends on what your intentions are

94
00:07:32,160 --> 00:07:38,519
as well. My intentions are to parlay a quick chat,

95
00:07:39,600 --> 00:07:40,439
as I understand it.

96
00:07:40,560 --> 00:07:51,360
Speaker 4: Your adventures, well, that sounds perfectly reasonable to me, right, everyone.

97
00:07:51,160 --> 00:07:55,759
Speaker 9: Our intentions are to pass through here without incident. I

98
00:07:55,759 --> 00:07:58,920
would prefer we honor that instead of parlaying. There's no

99
00:07:59,040 --> 00:08:00,800
need to barlay. We have not and the toil.

100
00:08:02,079 --> 00:08:04,560
Speaker 3: Well, what would you consider to be an incident.

101
00:08:07,040 --> 00:08:10,519
Speaker 9: I delay in our journey, anything that stops us from

102
00:08:10,560 --> 00:08:12,439
completing what we are trying to complete.

103
00:08:12,959 --> 00:08:13,680
Speaker 1: Right, We've got.

104
00:08:13,519 --> 00:08:14,560
Speaker 8: Important things to do.

105
00:08:16,199 --> 00:08:24,759
Speaker 4: Anything worse than bleeding, A little bit bleeding. We can

106
00:08:24,839 --> 00:08:25,920
like a little bit of blood.

107
00:08:26,600 --> 00:08:27,959
Speaker 3: We can walk and talk.

108
00:08:28,120 --> 00:08:30,000
Speaker 2: If you'd like, always give us suggest the same thing.

109
00:08:35,080 --> 00:08:38,399
Speaker 9: Okay, if the ground gets easier to travorse down the pathway.

110
00:08:40,759 --> 00:08:48,600
Speaker 3: I assume so, first time being in this forest, then.

111
00:08:48,440 --> 00:08:52,480
Speaker 9: I begin walking as I continue to talk to them.

112
00:08:52,720 --> 00:08:56,360
Speaker 3: Yeah, it's again, it's quite difficult to move through this foliage.

113
00:08:56,360 --> 00:09:01,320
And he he glides backwards ahead of you, sort of

114
00:09:01,399 --> 00:09:05,960
keeping an equidistant spacing between you. Every now and then

115
00:09:06,000 --> 00:09:10,000
he kind of glances over his shoulder and avoids a tree.

116
00:09:10,279 --> 00:09:13,879
He has three red orbs that have these kind of purple,

117
00:09:15,600 --> 00:09:19,080
sort of pale lilac veins that run up and around them.

118
00:09:19,120 --> 00:09:22,440
Every now and then and again, as he's sort of moving,

119
00:09:22,519 --> 00:09:26,399
he's turning his hand over constantly in the air. There's

120
00:09:26,440 --> 00:09:28,840
an element around him of kind of a heat mirage

121
00:09:28,840 --> 00:09:33,320
as he moves, and he looks at you from over

122
00:09:34,360 --> 00:09:37,720
rounded spectacles and constantly has a sort of smirk on

123
00:09:37,720 --> 00:09:43,440
his face. He says, well, introductions should be in order,

124
00:09:43,679 --> 00:09:51,320
and since I'm intruding the new guy, yes, well you

125
00:09:51,360 --> 00:09:53,080
can call me the Enchanter.

126
00:09:55,039 --> 00:09:59,759
Speaker 5: Does he put any resemblance to general corporal vests? Sorry,

127
00:10:00,320 --> 00:10:02,000
because they both Yeah.

128
00:10:02,080 --> 00:10:04,039
Speaker 2: No, she is.

129
00:10:05,480 --> 00:10:10,000
Speaker 3: An air Ganassi whereas he is a human. Looks like.

130
00:10:12,799 --> 00:10:19,320
Speaker 4: Mm hmm, I say yes, of course introductions. Well, I

131
00:10:19,360 --> 00:10:29,879
am Rica, Ricord Joe and the Abula show Drunken Bunch,

132
00:10:30,440 --> 00:10:34,840
Ricardo in the Drunken Bunch, we are a traveling group

133
00:10:35,799 --> 00:10:48,919
of bardes. Me a deception check may have come up

134
00:10:48,960 --> 00:10:52,120
with this idea in the last two seconds.

135
00:10:53,840 --> 00:10:57,720
Speaker 9: No, surely not.

136
00:10:58,000 --> 00:11:01,399
Speaker 4: If you want to give him like a minus.

137
00:11:00,360 --> 00:11:01,639
Speaker 2: Rull, go ahead.

138
00:11:08,279 --> 00:11:10,320
Speaker 4: I don't think we need to be seventeen.

139
00:11:11,759 --> 00:11:15,200
Speaker 3: It's roll an inside check for the Enchanter and eighteen.

140
00:11:17,159 --> 00:11:17,600
Speaker 4: Damn.

141
00:11:20,879 --> 00:11:24,600
Speaker 3: The enchanters sort of smirk raises at the side of

142
00:11:24,639 --> 00:11:29,480
his face and he says, hmm, well, I suppose we

143
00:11:29,559 --> 00:11:38,759
all need our monikers, right. I think you have something

144
00:11:38,799 --> 00:11:41,840
that I want and perhaps I have something that you want?

145
00:11:42,799 --> 00:11:46,600
So would you be interested in some sort of a trade.

146
00:11:48,600 --> 00:11:52,879
Speaker 4: That's how it starts, isn't it. But listen, I can't

147
00:11:53,080 --> 00:11:57,919
handle another fan falling in love. Okay, So I think

148
00:11:57,919 --> 00:12:02,000
it's best that we just remain friends and maybe we

149
00:12:02,039 --> 00:12:04,200
make out a little bit behind that tree over there.

150
00:12:04,759 --> 00:12:07,799
But that's it. We have to draw the line somewhere, right.

151
00:12:09,279 --> 00:12:11,240
Speaker 3: We can be friends in trade.

152
00:12:15,120 --> 00:12:22,279
Speaker 2: And chat her. You, by any chance, are you the

153
00:12:22,279 --> 00:12:25,200
one who turned those people into big dinosaurs?

154
00:12:26,840 --> 00:12:27,000
Speaker 10: Um?

155
00:12:27,360 --> 00:12:32,639
Speaker 3: No, that wasn't me. That was my fellow wizards much

156
00:12:32,759 --> 00:12:34,200
like you. We're in a group of four.

157
00:12:37,039 --> 00:12:43,440
Speaker 2: There are only four of you? Yes, hum, and if

158
00:12:43,480 --> 00:12:46,879
you were the Enchanter, do they also go by names

159
00:12:46,879 --> 00:12:48,240
like that? Yes?

160
00:12:48,840 --> 00:12:52,159
Speaker 3: The individual you are speaking of is the transmuter. We

161
00:12:52,159 --> 00:12:55,879
also have the conjuror and the necromancer.

162
00:12:57,360 --> 00:13:01,399
Speaker 4: I think I think I almost got to meet him once.

163
00:13:03,159 --> 00:13:07,039
Who the necro man?

164
00:13:08,480 --> 00:13:15,200
Speaker 2: Right? Yeah?

165
00:13:16,200 --> 00:13:17,600
Speaker 4: Ac romancis.

166
00:13:20,200 --> 00:13:28,960
Speaker 3: Very well. Yes, now you seem to be nervous. Whatever

167
00:13:29,039 --> 00:13:32,159
for you concerned? I'm going to turn you into dinosaurs

168
00:13:32,159 --> 00:13:33,840
and pigs?

169
00:13:34,200 --> 00:13:37,080
Speaker 1: Right, You're not nervous.

170
00:13:37,440 --> 00:13:42,519
Speaker 4: I have performed in front of over five hundred people

171
00:13:42,960 --> 00:13:47,159
more than twice. You think this makes me nervous?

172
00:13:49,159 --> 00:13:49,720
Speaker 3: Performance?

173
00:13:51,639 --> 00:13:59,279
Speaker 4: That's right, Bards, Remember it's me Ricardo, Ricardo the Bardo.

174
00:14:02,480 --> 00:14:09,360
I wouldn't presume to presume to call myself Bardo, that's

175
00:14:09,399 --> 00:14:11,559
career suicide.

176
00:14:13,600 --> 00:14:16,480
Speaker 3: So perhaps you were trained by eben Quill.

177
00:14:19,159 --> 00:14:25,399
Speaker 4: Of Core No, yes, I was, of course eben Quil. Yes,

178
00:14:25,879 --> 00:14:30,639
did they train you in the West Book? I'm sorry, magic, did.

179
00:14:30,440 --> 00:14:31,320
Speaker 3: They teach you anything?

180
00:14:33,559 --> 00:14:39,799
Speaker 4: You know, like a little smidgem? But I'm really just

181
00:14:39,840 --> 00:14:46,879
a performer, and so are my companions. This one new guy,

182
00:14:47,759 --> 00:14:55,600
he is a villain triquitist dummies.

183
00:14:56,200 --> 00:14:56,720
Speaker 1: That's right.

184
00:14:56,840 --> 00:15:01,000
Speaker 7: Actually, because I'm on top of tourists shoulders, I'm.

185
00:15:00,879 --> 00:15:05,440
Speaker 1: Actually the dog that can control the puppet here.

186
00:15:05,919 --> 00:15:08,279
Speaker 8: It's a reverse ventriloquism.

187
00:15:09,240 --> 00:15:09,559
Speaker 11: Walk.

188
00:15:10,759 --> 00:15:12,840
Speaker 4: That's right. That's that's what I said.

189
00:15:12,879 --> 00:15:17,039
Speaker 8: Too, large man, see.

190
00:15:18,759 --> 00:15:26,840
Speaker 4: Exactly. And then this large man is manservant slash stage

191
00:15:28,000 --> 00:15:41,399
manager Barkley. Barkley, say hello, Barkley. I'm looking right at

192
00:15:41,399 --> 00:15:48,159
God Barley. He's not the quickest witted, but that's not

193
00:15:48,320 --> 00:15:51,919
why we hired him. He's the new guy.

194
00:15:51,879 --> 00:15:54,519
Speaker 1: So he doesn't know it's it's because he's the new guy, right,

195
00:15:58,080 --> 00:16:01,679
doesn't know his job yet, Ricardo, he's the new.

196
00:16:01,600 --> 00:16:02,320
Speaker 8: Guy at this time.

197
00:16:04,759 --> 00:16:09,200
Speaker 4: Yep, he's new. Never met him before.

198
00:16:09,440 --> 00:16:12,679
Speaker 3: When is there a reason that you are all lying

199
00:16:12,879 --> 00:16:13,840
to me right now?

200
00:16:15,440 --> 00:16:17,799
Speaker 2: Lying? I would never lie.

201
00:16:18,080 --> 00:16:23,039
Speaker 3: You realize I've found you in a forest, very little

202
00:16:23,080 --> 00:16:24,799
to go on, needle in a haystack.

203
00:16:27,600 --> 00:16:28,039
Speaker 4: Mm hmm.

204
00:16:28,559 --> 00:16:33,639
Speaker 3: If you're concerned that, you know, perhaps you'll get away

205
00:16:34,399 --> 00:16:37,600
and lose me and be able to continue with your

206
00:16:37,639 --> 00:16:41,080
task after, you know, perhaps skipping out on our parley

207
00:16:41,759 --> 00:16:46,240
quite rudely, then I assure you I'll find you. Now

208
00:16:46,240 --> 00:16:50,440
that I've seen your faces, I certainly couldn't possibly lose you.

209
00:16:51,000 --> 00:16:54,759
All of these varying items are very useful. What's that

210
00:16:55,919 --> 00:17:01,159
the staff there? H oh?

211
00:17:01,200 --> 00:17:03,559
Speaker 1: This is if my walking stick for when I'm you know,

212
00:17:04,160 --> 00:17:09,039
I want to walk and not beyond the back of

213
00:17:10,079 --> 00:17:11,319
sor I'm gonna roll a seppi.

214
00:17:15,400 --> 00:17:17,440
Speaker 2: What's your stuff of walking? Without it?

215
00:17:18,880 --> 00:17:19,720
Speaker 8: Of walking?

216
00:17:20,119 --> 00:17:23,839
Speaker 3: The very powerful staff of walking? Wouldn't you say?

217
00:17:24,680 --> 00:17:26,920
Speaker 1: Is it? I didn't think it was that powerful. I

218
00:17:26,960 --> 00:17:28,599
thought it was a pretty mundane stick.

219
00:17:30,119 --> 00:17:30,279
Speaker 3: Huh.

220
00:17:31,400 --> 00:17:34,200
Speaker 1: Well, then grant us access to anyway.

221
00:17:34,480 --> 00:17:37,119
Speaker 3: This should be rather quick for us. Then I shall

222
00:17:37,279 --> 00:17:40,440
trade you whatever you want for that stick.

223
00:17:44,680 --> 00:17:50,799
Speaker 12: Whatever we want, be it within my power of which

224
00:17:51,160 --> 00:17:58,359
for you to go away, granted, he holds out his hands.

225
00:18:00,359 --> 00:18:02,079
Speaker 4: No, guy, I mean.

226
00:18:06,200 --> 00:18:09,039
Speaker 1: Right now, never mind, never mind? That wasn't a good

227
00:18:09,079 --> 00:18:09,920
discund a good trait.

228
00:18:10,480 --> 00:18:13,039
Speaker 2: How about how about we give you the staff if

229
00:18:13,079 --> 00:18:14,119
you go away first.

230
00:18:14,720 --> 00:18:17,400
Speaker 13: Mm hmm yeah, mm hmmm.

231
00:18:18,880 --> 00:18:20,799
Speaker 3: And how do you prepose to send me the staff?

232
00:18:21,759 --> 00:18:22,799
Speaker 4: We'll give it to you later.

233
00:18:24,440 --> 00:18:32,359
Speaker 3: Mm hmmm. And really fancy that.

234
00:18:33,559 --> 00:18:34,720
Speaker 5: Why do you want the stuff?

235
00:18:35,680 --> 00:18:38,599
Speaker 3: Why do you want stuff? It's just a simple walking stuff.

236
00:18:38,640 --> 00:18:41,240
As you can see, I can't walk, and he continues

237
00:18:41,279 --> 00:18:41,759
to float.

238
00:18:43,519 --> 00:18:45,359
Speaker 5: There's sure you have I'll need for it. So you

239
00:18:45,440 --> 00:18:46,720
do not want it at all? Do you?

240
00:18:47,240 --> 00:18:47,400
Speaker 2: Hey?

241
00:18:47,480 --> 00:18:48,279
Speaker 3: I needed more?

242
00:18:49,960 --> 00:18:51,920
Speaker 5: All right, you call us liars?

243
00:18:53,440 --> 00:18:57,559
Speaker 3: Mm hmm, I've got one dot one.

244
00:18:57,960 --> 00:19:00,359
Speaker 4: We'll give you the staff for both of.

245
00:19:00,279 --> 00:19:04,279
Speaker 3: Your arms, both of my arms?

246
00:19:07,319 --> 00:19:09,279
Speaker 2: Can I can? I sense? How strong?

247
00:19:09,960 --> 00:19:10,319
Speaker 4: Anything?

248
00:19:10,920 --> 00:19:11,519
Speaker 3: Me an insight?

249
00:19:11,640 --> 00:19:11,880
Speaker 2: Check?

250
00:19:12,079 --> 00:19:12,359
Speaker 13: Fuck?

251
00:19:12,799 --> 00:19:13,039
Speaker 2: Same?

252
00:19:13,559 --> 00:19:13,759
Speaker 14: Yeah?

253
00:19:15,039 --> 00:19:18,839
Speaker 2: Power level because mouth an insight.

254
00:19:29,119 --> 00:19:37,119
Speaker 3: He seems very confident, he is flying, he managed to

255
00:19:37,160 --> 00:19:40,240
find you in a forest. He's got a few pretty

256
00:19:40,240 --> 00:19:44,359
decent spells. He seems to be pretty powerful, seems to

257
00:19:44,359 --> 00:19:46,359
be pretty strong. You also know that he's part of

258
00:19:46,359 --> 00:19:49,160
a group that have been terrorizing the kingdom in some way.

259
00:19:50,799 --> 00:19:54,839
So okay, yeah, in terms of like exact power level

260
00:19:54,920 --> 00:19:57,839
here with a thirteen, I don't think you can surmize

261
00:19:57,880 --> 00:20:01,039
his cr So if you wrote a I would have

262
00:20:01,039 --> 00:20:03,119
given you a cr right.

263
00:20:03,000 --> 00:20:06,759
Speaker 2: So it's not like when an animal sees or smells

264
00:20:06,759 --> 00:20:20,079
a larger animal. I'm not intimidated that way. No, in

265
00:20:20,119 --> 00:20:26,319
that case, I'm gonna maybe start walking around him. If

266
00:20:26,319 --> 00:20:29,920
we are walking down this forest path all alongside one another,

267
00:20:30,480 --> 00:20:34,079
I'm gonna do that really annoying thing in multiplayer games

268
00:20:34,160 --> 00:20:37,680
where I'm starting to walk for a strategic advantage.

269
00:20:39,640 --> 00:20:42,960
Speaker 3: Yeah, he faces the party, but his eyes follow got

270
00:20:43,000 --> 00:20:45,559
for a little while. But he continues to sort of

271
00:20:45,960 --> 00:20:48,240
float backwards, allowing God to move around him.

272
00:20:48,319 --> 00:20:51,119
Speaker 15: Seems to be fine and unreasonably runs by him because

273
00:20:51,160 --> 00:20:53,039
it's a multiplayer game and he can't walk.

274
00:20:53,039 --> 00:20:53,240
Speaker 2: Ever.

275
00:20:54,119 --> 00:20:56,799
Speaker 4: Can I just say, for the record, I'm really happy

276
00:20:56,799 --> 00:20:59,599
that I used all my spell slots to unsuccessfully get

277
00:20:59,640 --> 00:21:00,039
us out.

278
00:21:00,119 --> 00:21:05,559
Speaker 3: To just float you did. Yeah, he burned through a

279
00:21:05,559 --> 00:21:08,559
lot of spell saus every time he used one to

280
00:21:08,640 --> 00:21:12,960
do a simple dexterity check instead of you know, he

281
00:21:13,039 --> 00:21:14,359
just he was like, oh, let's climb up with this

282
00:21:14,400 --> 00:21:16,440
train and burn a spell slot. And I was like,

283
00:21:16,720 --> 00:21:18,559
how many spell slots is this using? And you were

284
00:21:18,559 --> 00:21:23,319
like who cares? And I was like, okay, yeah, you

285
00:21:23,359 --> 00:21:25,519
could just do a dex check but no, fuck it

286
00:21:25,759 --> 00:21:28,200
burn a slow fall or whatever it was.

287
00:21:29,960 --> 00:21:31,519
Speaker 4: I like to mix things up. I like to keep

288
00:21:31,559 --> 00:21:32,359
things entertaining.

289
00:21:33,200 --> 00:21:35,200
Speaker 1: The what's that like?

290
00:21:35,599 --> 00:21:39,240
Speaker 3: The enchanter kind of looks across each of you, has

291
00:21:39,279 --> 00:21:42,559
got kind of moves away and says, do you even

292
00:21:42,640 --> 00:21:46,160
know what it is that you have in your possession? There?

293
00:21:48,200 --> 00:21:49,319
Speaker 5: What does it matter to you?

294
00:21:50,319 --> 00:21:52,720
Speaker 2: I mean, that is.

295
00:21:52,759 --> 00:21:58,119
Speaker 3: Quite a great deal to me. I suspect I would

296
00:21:58,160 --> 00:22:01,119
imagine about as much as matters to you.

297
00:22:05,319 --> 00:22:06,920
Speaker 8: Okay, so you know what this stick is?

298
00:22:07,039 --> 00:22:07,240
Speaker 1: Right?

299
00:22:08,000 --> 00:22:12,319
Speaker 3: Pretty good idea if it's the real one, and I

300
00:22:12,359 --> 00:22:13,119
think it is.

301
00:22:14,519 --> 00:22:19,920
Speaker 1: Mm hmmm, well what do you think it does? And

302
00:22:20,039 --> 00:22:22,480
not tell you ivander over if it's a good if

303
00:22:22,559 --> 00:22:23,079
you're close.

304
00:22:25,680 --> 00:22:29,559
Speaker 3: I think that that is the staff of Merlin, belonging

305
00:22:29,640 --> 00:22:38,640
to the DUIs ed Veil era, and and with that

306
00:22:39,039 --> 00:22:43,920
staff when he passed Siren Blackwood prophesized an age of shadow,

307
00:22:45,160 --> 00:22:52,119
and I believe then it passed down presumably to King

308
00:22:52,279 --> 00:22:56,200
loom ed Veil, and then they abdicated to the queen,

309
00:22:56,240 --> 00:23:03,359
and the queen established the vel celestial And ideally I'd

310
00:23:03,440 --> 00:23:10,079
like to use that staff to partially end some of

311
00:23:10,119 --> 00:23:15,200
that line. But I'm more than willing to let you

312
00:23:15,279 --> 00:23:17,279
do that if you'd be interested.

313
00:23:18,960 --> 00:23:24,559
Speaker 1: Do you want to use this staff to destroy the

314
00:23:24,599 --> 00:23:27,440
lineage of the staff?

315
00:23:27,720 --> 00:23:29,720
Speaker 3: No, I just want to use the staff to gain

316
00:23:29,759 --> 00:23:31,640
access to the palace to kill the king.

317
00:23:32,599 --> 00:23:34,279
Speaker 1: Oh well, we got we're doing the same thing, but

318
00:23:34,279 --> 00:23:35,559
we're not going to kill the king. You're going to

319
00:23:35,599 --> 00:23:39,400
come with it. You'll be the new guy.

320
00:23:39,960 --> 00:23:42,839
Speaker 3: Well, what if you did kill the king.

321
00:23:45,880 --> 00:23:47,839
Speaker 8: But we were would you want to talk with them?

322
00:23:48,680 --> 00:23:48,880
Speaker 2: Right?

323
00:23:49,519 --> 00:23:52,160
Speaker 3: And how much was that worth to you? What pittance

324
00:23:52,200 --> 00:23:57,680
are they paying you to do this lot experience? One level?

325
00:23:58,599 --> 00:24:03,359
Speaker 2: Yep, m all right, at a discount because we just

326
00:24:03,480 --> 00:24:04,079
leveled up.

327
00:24:05,559 --> 00:24:07,640
Speaker 3: He kind of turns his hands in the air and

328
00:24:07,720 --> 00:24:09,880
the orbs kind of begin to move around him a

329
00:24:09,920 --> 00:24:14,160
little us further out. Yeah, three red orbs. They move

330
00:24:14,200 --> 00:24:17,000
around him a little further out, and he says, okay,

331
00:24:17,119 --> 00:24:24,799
course right. Your quest has to be to what evade me,

332
00:24:25,720 --> 00:24:28,400
make your way to the capital, bring this to the

333
00:24:28,519 --> 00:24:35,200
king for what purpose? I'm not sure, but it's certainly

334
00:24:35,240 --> 00:24:37,440
going to grant you an audience with him, right.

335
00:24:38,440 --> 00:24:44,599
Speaker 8: Right, question, stop talking? I would tell him if I

336
00:24:44,599 --> 00:24:46,759
would say yes, you know, if it was right, why.

337
00:24:46,680 --> 00:24:49,400
Speaker 1: Would you say that the beginning was because this could

338
00:24:49,400 --> 00:24:50,720
be beneficial.

339
00:24:51,160 --> 00:24:55,519
Speaker 3: Could be beneficial. I don't see why you wouldn't be

340
00:24:55,519 --> 00:25:00,880
able to complete that task right and yours And while

341
00:25:00,880 --> 00:25:08,440
you're in there, you could assassinate the king.

342
00:25:08,599 --> 00:25:10,440
Speaker 8: Would you are for us instead?

343
00:25:12,839 --> 00:25:15,319
Speaker 4: That seems like pretty tough.

344
00:25:15,839 --> 00:25:19,960
Speaker 3: I mean ten thousand x ten thousand XP.

345
00:25:20,279 --> 00:25:22,319
Speaker 1: Well that's an amount.

346
00:25:22,799 --> 00:25:25,519
Speaker 4: Hold on, let me think about you.

347
00:25:25,680 --> 00:25:32,839
Speaker 1: Look at my sheet here, okay, judge by calculations, that

348
00:25:32,880 --> 00:25:36,279
could be probably And I'm looking flipping over my like

349
00:25:36,480 --> 00:25:39,119
a small ring with a bunch of papers on it,

350
00:25:39,160 --> 00:25:41,960
which happens to be all of these much.

351
00:25:41,799 --> 00:25:43,640
Speaker 8: Like a LARP would be my character.

352
00:25:43,440 --> 00:25:46,920
Speaker 1: Sheet, and flipping through going okay, my spell yeah, okay,

353
00:25:47,680 --> 00:25:49,839
right here, it looks like it would be probably about

354
00:25:50,400 --> 00:25:51,160
about a level and a.

355
00:25:51,160 --> 00:25:56,359
Speaker 2: Half fabulous three meeting.

356
00:25:57,079 --> 00:25:59,519
Speaker 8: Give me it's a drunken.

357
00:26:00,960 --> 00:26:04,039
Speaker 2: Can we have a sign B one bar please?

358
00:26:04,480 --> 00:26:09,680
Speaker 3: Drunken drugs floating and remains in position. You guys can

359
00:26:09,799 --> 00:26:10,559
move away from.

360
00:26:10,440 --> 00:26:14,799
Speaker 2: Her, Okay. So I don't think we're gonna lose this guy,

361
00:26:14,880 --> 00:26:18,160
because well, he found us in the middle of the woods. Also,

362
00:26:18,559 --> 00:26:20,559
if he's as strong as his friends are, he can

363
00:26:20,599 --> 00:26:23,079
probably pull pull our anuses off from our mouths.

364
00:26:23,200 --> 00:26:25,839
Speaker 4: So I'm thinking we have his arms.

365
00:26:27,519 --> 00:26:30,799
Speaker 2: Do you think how are you gonna get his arms up?

366
00:26:31,119 --> 00:26:34,200
Speaker 4: He don't give them to us. He said he'd give

367
00:26:34,279 --> 00:26:36,319
us anything within his power.

368
00:26:38,160 --> 00:26:39,559
Speaker 2: I don't think he's a pixie.

369
00:26:41,799 --> 00:26:43,039
Speaker 1: What do you mean he can do?

370
00:26:44,079 --> 00:26:46,559
Speaker 4: We can just cut his arms off and then we

371
00:26:46,680 --> 00:26:49,200
get his arms, and then he gets the thing, and

372
00:26:49,240 --> 00:26:52,640
then he gets the staff, and then we just follow

373
00:26:52,720 --> 00:26:54,319
the blood trial and then we.

374
00:26:54,359 --> 00:26:54,880
Speaker 7: Really don't know.

375
00:26:57,440 --> 00:26:59,160
Speaker 5: Arm does not benefit us at all.

376
00:26:59,640 --> 00:27:02,799
Speaker 2: I look rick he is he? Okay? Is he like

377
00:27:02,880 --> 00:27:05,480
looking more ricked than normal? Oh?

378
00:27:05,799 --> 00:27:10,920
Speaker 4: Listen, okay, you're Maybe you don't realize this, but when

379
00:27:10,960 --> 00:27:14,839
you're costing spells.

380
00:27:14,359 --> 00:27:14,599
Speaker 3: I do.

381
00:27:15,480 --> 00:27:20,319
Speaker 4: That's the digitation, and I like clean all the moss

382
00:27:20,319 --> 00:27:22,240
off a tree next to us or something like that.

383
00:27:22,839 --> 00:27:25,480
Speaker 8: What does the spell have to move your hands?

384
00:27:26,519 --> 00:27:26,720
Speaker 2: Right?

385
00:27:27,119 --> 00:27:30,119
Speaker 4: How effective will he he has a spell caster? If

386
00:27:30,119 --> 00:27:34,839
he has no arms, he's just a floating guy at

387
00:27:34,839 --> 00:27:35,480
that point.

388
00:27:35,759 --> 00:27:39,200
Speaker 1: And when off I have am I'm from a family

389
00:27:39,240 --> 00:27:44,720
of enchanters and magical tech. And if he live chatter,

390
00:27:45,000 --> 00:27:47,880
then all of his spells are already on the things

391
00:27:47,920 --> 00:27:48,440
he's wearing.

392
00:27:48,920 --> 00:27:50,119
Speaker 8: He may not need his arms at all.

393
00:27:51,519 --> 00:27:52,920
Speaker 4: Well, he won't have any rings.

394
00:27:54,319 --> 00:27:57,119
Speaker 1: That's true, You're right. I look over and I try

395
00:27:57,160 --> 00:27:58,720
to see any rings he's got on his head.

396
00:27:58,759 --> 00:27:59,759
Speaker 4: How many rings does he have?

397
00:28:00,720 --> 00:28:03,000
Speaker 7: The interception check does his jewelry look like?

398
00:28:04,240 --> 00:28:08,640
Speaker 5: Oh my god, I don't know.

399
00:28:08,720 --> 00:28:09,720
Speaker 8: We're kind of pretty good.

400
00:28:10,079 --> 00:28:11,079
Speaker 4: I like this idea.

401
00:28:11,440 --> 00:28:12,519
Speaker 8: I want to make it a perception.

402
00:28:12,880 --> 00:28:16,839
Speaker 2: Yeah no, zah.

403
00:28:18,920 --> 00:28:24,319
Speaker 3: L he has no rings on.

404
00:28:27,599 --> 00:28:28,960
Speaker 1: I don't see any rings on them.

405
00:28:29,559 --> 00:28:31,759
Speaker 2: I just don't see how we're going to convince a

406
00:28:31,880 --> 00:28:34,480
man to give us his arms.

407
00:28:34,079 --> 00:28:38,279
Speaker 1: He already agreed to it. He did already a greet

408
00:28:38,319 --> 00:28:38,559
to it.

409
00:28:40,240 --> 00:28:43,359
Speaker 4: He said, I'll give you anything within my power. It

410
00:28:43,400 --> 00:28:47,200
isn't within his power to give us his arms.

411
00:28:48,000 --> 00:28:51,039
Speaker 2: I think. I look at Ricord and I think, for

412
00:28:51,079 --> 00:28:53,839
the first time you kind of see maybe the thread

413
00:28:53,880 --> 00:28:57,200
of doubt as I kind of look at Rickard and

414
00:28:57,839 --> 00:29:00,480
I looked at do her left and right? You know,

415
00:29:00,559 --> 00:29:03,119
like how like you know, some people try and call

416
00:29:03,160 --> 00:29:04,880
their dogs to each other, you know, to one another,

417
00:29:04,960 --> 00:29:06,880
and like you have to like pick the dog has

418
00:29:06,960 --> 00:29:09,400
to pick which one they go into? Like gods, like

419
00:29:09,640 --> 00:29:12,640
who do I he's looking? What it is?

420
00:29:15,400 --> 00:29:17,079
Speaker 4: What is her facial expression?

421
00:29:17,240 --> 00:29:22,599
Speaker 9: As you got she looks kind of furious?

422
00:29:22,640 --> 00:29:23,720
Speaker 5: Actually, right, now.

423
00:29:23,559 --> 00:29:27,519
Speaker 9: That like you're even considering abandoning what we're doing, and

424
00:29:27,559 --> 00:29:29,599
you've not been star wart in the face of temptation.

425
00:29:29,960 --> 00:29:34,200
Speaker 5: She's like, what, no, think she hasn't.

426
00:29:33,920 --> 00:29:38,119
Speaker 4: Been listening because I plan on betraying him and killing

427
00:29:38,160 --> 00:29:40,119
him and taking the stuff back I got.

428
00:29:40,279 --> 00:29:42,000
Speaker 1: I think you think you're capable.

429
00:29:44,079 --> 00:29:45,559
Speaker 8: I got distracted with the arm idea.

430
00:29:46,440 --> 00:29:46,799
Speaker 2: I will.

431
00:29:46,839 --> 00:29:49,599
Speaker 1: I will admit that, but I do think that we

432
00:29:49,640 --> 00:29:52,559
don't have We don't we don't have Can you lower

433
00:29:52,640 --> 00:29:56,240
me into the huddle? A little bit more would lower

434
00:29:56,279 --> 00:30:00,279
me into all right? So what I'm saying is we

435
00:30:00,359 --> 00:30:04,039
don't have to actually kill Okay, okay.

436
00:30:03,920 --> 00:30:05,799
Speaker 6: I've got like my hand on her head as I'm

437
00:30:05,880 --> 00:30:07,480
like leaning. It's a lot of neck strength because now

438
00:30:07,519 --> 00:30:08,440
you're holding a gnome.

439
00:30:09,680 --> 00:30:11,640
Speaker 1: So I just think that, like, we don't We could

440
00:30:11,640 --> 00:30:13,400
just say yeah, sure, and we could just play a

441
00:30:13,440 --> 00:30:15,839
long smile and not go to the king, let him know.

442
00:30:15,799 --> 00:30:18,720
Speaker 8: That there's a tire assassin. There's like there's red wizards.

443
00:30:18,759 --> 00:30:20,039
Speaker 1: I want to kill him, and we don't have to

444
00:30:20,039 --> 00:30:20,240
do that.

445
00:30:21,119 --> 00:30:22,400
Speaker 8: Play both play both sides.

446
00:30:22,920 --> 00:30:26,039
Speaker 9: What's in the when they find out that you portrayed

447
00:30:26,160 --> 00:30:28,559
these people, I will kill you too.

448
00:30:31,559 --> 00:30:34,119
Speaker 1: Try at that point, we will already be one levels

449
00:30:34,119 --> 00:30:35,799
above them.

450
00:30:36,319 --> 00:30:36,880
Speaker 2: How do you know what?

451
00:30:37,119 --> 00:30:37,880
Speaker 5: Maybe even too?

452
00:30:38,400 --> 00:30:40,799
Speaker 1: Maybe even too, because we're gonna get one level and

453
00:30:40,839 --> 00:30:43,359
then ten thousand on top of that. I'm not going

454
00:30:43,400 --> 00:30:46,640
to pay you until you follow come on him.

455
00:30:49,480 --> 00:30:50,799
Speaker 8: Maybe we could ask for half.

456
00:30:50,880 --> 00:30:53,480
Speaker 9: Now, what makes you think the king will listen to

457
00:30:53,519 --> 00:30:55,480
you anyway and not just assume you were going to

458
00:30:55,480 --> 00:30:56,640
betray him to begin with?

459
00:30:56,759 --> 00:30:58,440
Speaker 1: We we got his staff of Maryland.

460
00:30:58,759 --> 00:31:01,960
Speaker 4: I like that, nine Dan. If we get you the experience,

461
00:31:02,119 --> 00:31:09,440
now we become more powerful, right and we betray him?

462
00:31:12,559 --> 00:31:12,799
Speaker 13: Question?

463
00:31:13,480 --> 00:31:18,759
Speaker 4: Hold on, I'm new to this serious question about being

464
00:31:19,000 --> 00:31:24,880
a good guy. Is it okay to to betray a deal?

465
00:31:25,440 --> 00:31:28,160
If you're betraying a bad guys deal.

466
00:31:29,119 --> 00:31:30,039
Speaker 1: That's called neutral?

467
00:31:31,720 --> 00:31:33,240
Speaker 5: You give me so many you can be.

468
00:31:36,559 --> 00:31:39,440
Speaker 4: What you I'm just trying to find my way, and

469
00:31:39,480 --> 00:31:41,599
you're the one that's like, you've got to be good

470
00:31:41,680 --> 00:31:45,039
and be good, and we're like, yes, we're good, we're good,

471
00:31:45,039 --> 00:31:45,480
We're good.

472
00:31:47,559 --> 00:31:57,880
Speaker 3: Everyone close shot on his mouth as he smirks even harder, And.

473
00:31:57,799 --> 00:32:04,599
Speaker 2: Then what's the minimum ec for reading lips? It's jack,

474
00:32:04,680 --> 00:32:08,519
because I just want to know if he's he's heard

475
00:32:08,640 --> 00:32:09,920
everything we're saying.

476
00:32:09,720 --> 00:32:13,880
Speaker 3: Looking at good question, I mean, yeah, it's probably a

477
00:32:13,920 --> 00:32:16,880
perception check, right, Do you want me to make one

478
00:32:16,880 --> 00:32:18,359
for him? Let's say what again.

479
00:32:18,599 --> 00:32:24,559
Speaker 2: If you wanted to, well, what happened? What happened? What happened?

480
00:32:24,599 --> 00:32:24,920
Speaker 4: What happened?

481
00:32:25,559 --> 00:32:28,160
Speaker 1: Two?

482
00:32:29,920 --> 00:32:36,279
Speaker 4: Oh my god, And you know I'm over enunciating everything

483
00:32:35,559 --> 00:32:36,920
you ever.

484
00:32:37,240 --> 00:32:41,079
Speaker 2: Read, suddenly warming up because.

485
00:32:42,119 --> 00:32:45,759
Speaker 4: I'm like making these big gestures. Dude, Like, we take his.

486
00:32:45,839 --> 00:32:52,359
Speaker 1: Arms and then we got his head. Okay, if he

487
00:32:52,440 --> 00:32:55,759
has for half half of the experience upfront from this guy,

488
00:32:55,839 --> 00:32:57,599
we level up and then we go to the kink.

489
00:32:57,640 --> 00:32:58,680
Speaker 8: We get our free level.

490
00:32:58,720 --> 00:33:04,319
Speaker 1: That's two levels, and then we fight them.

491
00:33:04,440 --> 00:33:04,640
Speaker 4: Yeah.

492
00:33:04,720 --> 00:33:08,720
Speaker 2: I don't know if If there is one thing I know,

493
00:33:11,119 --> 00:33:15,680
it's power. One of his friends was able to raise

494
00:33:15,839 --> 00:33:21,519
countless undead. They killed a very powerful warrior with one

495
00:33:21,680 --> 00:33:24,839
of his minions. They tore his neck out. Another one

496
00:33:25,119 --> 00:33:30,279
turned an entire group of of Euros stronger than us

497
00:33:30,720 --> 00:33:34,440
into giant dinosaurs. We barely killed one, and now one

498
00:33:34,519 --> 00:33:39,599
is here and the very air dances around his body.

499
00:33:40,359 --> 00:33:43,079
Speaker 4: I think, I'm sorry. I'm still thinking about the good

500
00:33:43,680 --> 00:33:46,359
luck being good people and things. How do we know

501
00:33:46,440 --> 00:33:49,039
they're bad? Because the King's kind of a dick. I

502
00:33:49,079 --> 00:33:51,319
don't know if you've ever heard him speak.

503
00:33:52,319 --> 00:33:54,400
Speaker 1: Hmm, that's true.

504
00:33:55,000 --> 00:34:00,880
Speaker 6: You are talking of treason, you're talking of killing the king.

505
00:33:59,599 --> 00:34:03,359
Speaker 4: Is good thing he doesn't. We don't know what he's done.

506
00:34:03,880 --> 00:34:06,680
Speaker 8: What is treason? But reason with a T in.

507
00:34:06,599 --> 00:34:10,199
Speaker 9: Front of it were so bad that the king deserved

508
00:34:10,239 --> 00:34:12,800
to die, you would probably know about it by now.

509
00:34:13,639 --> 00:34:14,480
Speaker 4: You wouldn't need.

510
00:34:14,400 --> 00:34:15,000
Speaker 5: Him to tell you.

511
00:34:15,159 --> 00:34:17,400
Speaker 4: I don't know. I really don't pay attention to what's

512
00:34:17,440 --> 00:34:17,840
going on.

513
00:34:20,960 --> 00:34:28,239
Speaker 2: You just you, but I know.

514
00:34:28,280 --> 00:34:32,159
Speaker 4: But I'm asking in character because I'm that like on

515
00:34:33,000 --> 00:34:35,719
like you've probably told me a million times where you're from.

516
00:34:36,039 --> 00:34:40,480
Is anyone else here from Eldessa? Maybe they know from

517
00:34:40,519 --> 00:34:43,239
the fringe, right.

518
00:34:43,400 --> 00:34:46,639
Speaker 1: I'm from I'm from.

519
00:34:48,440 --> 00:34:49,199
Speaker 4: Just know each other?

520
00:34:49,719 --> 00:34:52,199
Speaker 8: No, we don't different part.

521
00:34:53,599 --> 00:34:58,039
Speaker 4: Sorry, everyone knew each other.

522
00:34:58,679 --> 00:35:00,800
Speaker 8: No, okay.

523
00:35:01,159 --> 00:35:02,400
Speaker 5: I think we have two options here.

524
00:35:02,480 --> 00:35:04,760
Speaker 9: One we try and deal him now and continue, or

525
00:35:04,800 --> 00:35:07,320
we try and incapacitate him and continue, because he will

526
00:35:07,360 --> 00:35:09,239
not let us go without having this stuff.

527
00:35:09,440 --> 00:35:10,639
Speaker 5: Do you know what you want?

528
00:35:10,639 --> 00:35:13,679
Speaker 9: You'd maybe try and convince him that perhaps we are

529
00:35:13,719 --> 00:35:17,039
going to do his bidding and go and assassinated the king, and.

530
00:35:17,000 --> 00:35:19,239
Speaker 5: If we, if he gets angry, at us. We have

531
00:35:19,280 --> 00:35:21,119
to kill him anyway. I suppose it does not matter

532
00:35:21,159 --> 00:35:25,079
either way he dies. So I do not like deceiving.

533
00:35:25,119 --> 00:35:26,000
I do not like deception.

534
00:35:28,760 --> 00:35:33,760
Speaker 2: On you wish not to or to play around with

535
00:35:33,800 --> 00:35:37,639
this person, then I shall do what you think his best.

536
00:35:38,239 --> 00:35:46,039
Speaker 4: I've got it, idea. Everyone, I have the ability to

537
00:35:46,199 --> 00:35:50,559
suggest that people do things. And as I'm looking at

538
00:35:50,639 --> 00:35:54,599
my sheet, I've realized I still spell slots because I

539
00:35:54,639 --> 00:35:56,840
had to meditate for four hours.

540
00:35:57,920 --> 00:35:59,199
Speaker 8: So I can't do that.

541
00:35:59,639 --> 00:36:02,559
Speaker 2: You can. I can walk away and forget about us and.

542
00:36:02,719 --> 00:36:05,719
Speaker 4: Give us his most expensive item and then.

543
00:36:05,639 --> 00:36:08,119
Speaker 5: Leave its most expensive item.

544
00:36:08,119 --> 00:36:09,440
Speaker 1: We just need him to not follow us.

545
00:36:09,559 --> 00:36:11,000
Speaker 8: But if it's really good.

546
00:36:14,599 --> 00:36:17,400
Speaker 4: If he gives it to yes, yes he's gonna give

547
00:36:17,440 --> 00:36:20,400
it to And also he's a bad guy, so is

548
00:36:20,400 --> 00:36:22,440
it bad if we steal from him?

549
00:36:22,800 --> 00:36:28,280
Speaker 8: Again, what the victim is? You want that stealing?

550
00:36:28,320 --> 00:36:30,559
Speaker 1: If you give it to us, if it's a suggestion

551
00:36:30,639 --> 00:36:31,639
and he goes, sure.

552
00:36:31,519 --> 00:36:33,639
Speaker 5: Here you go, that's not stealing. He gave it to us.

553
00:36:33,679 --> 00:36:35,760
Speaker 4: But you just said we should incapacitate him. And if

554
00:36:35,800 --> 00:36:40,039
we have his fancy spellbook, maybe I can like use

555
00:36:40,119 --> 00:36:43,599
it incapacitate him. Who knows what that thing can do.

556
00:36:43,840 --> 00:36:46,519
Maybe he'll just turn him into a little I don't know,

557
00:36:46,599 --> 00:36:51,360
harmless like big frog man scale.

558
00:36:51,400 --> 00:36:52,719
Speaker 9: I think it would be for the great or good

559
00:36:52,719 --> 00:36:54,480
if it is going to stop him attacking goes. Yes,

560
00:36:54,519 --> 00:36:57,440
I can agree with this for the spell book.

561
00:36:57,639 --> 00:37:00,679
Speaker 1: Yes, it is that want.

562
00:37:02,440 --> 00:37:05,440
Speaker 3: Waves a hand that he seems very relaxed.

563
00:37:06,320 --> 00:37:09,079
Speaker 4: If I mean, obviously not for my game, but like

564
00:37:09,159 --> 00:37:12,199
if I do gain from it has like a byproduct

565
00:37:12,519 --> 00:37:13,519
that's okay, right.

566
00:37:15,519 --> 00:37:15,719
Speaker 16: Right?

567
00:37:16,079 --> 00:37:18,360
Speaker 5: Not trust? So it is not okay in this time,

568
00:37:18,400 --> 00:37:18,960
it doesn't.

569
00:37:20,239 --> 00:37:21,760
Speaker 4: Okay, all right, okay, okay.

570
00:37:23,000 --> 00:37:25,800
Speaker 9: And by the way, I fully believe that Ricord can

571
00:37:25,840 --> 00:37:27,599
do this with the suggestion things. I saw him do

572
00:37:27,599 --> 00:37:30,280
it to the other guy, So in my head, that's

573
00:37:30,320 --> 00:37:31,079
that's viable.

574
00:37:33,239 --> 00:37:36,760
Speaker 1: I am yeah, I think that's a great idea. It's

575
00:37:36,760 --> 00:37:39,480
a great idea. Let's what are we thinking?

576
00:37:39,599 --> 00:37:41,920
Speaker 4: Yes, I did it to a level one goblin who

577
00:37:41,920 --> 00:37:54,519
thinks he's a log. Let's exactly are we doing?

578
00:37:55,440 --> 00:37:55,880
Speaker 1: Are you doing?

579
00:37:58,360 --> 00:38:03,440
Speaker 4: Are we going to make it? Are gonna get? But

580
00:38:03,599 --> 00:38:06,320
if we what if we don't even give us half experience?

581
00:38:06,400 --> 00:38:12,320
Now then I do suggestion, then we leave, Okay, great.

582
00:38:13,920 --> 00:38:16,159
Speaker 2: I don't We're I'm going to strike a deal with

583
00:38:16,239 --> 00:38:17,119
this man.

584
00:38:18,079 --> 00:38:20,760
Speaker 4: But here trying to strike a deal with us since

585
00:38:20,760 --> 00:38:24,840
he met us. He's a wheeler, he's a dealer. I

586
00:38:24,840 --> 00:38:25,719
can tell.

587
00:38:27,280 --> 00:38:33,199
Speaker 1: Going twice and I smack, and I smacked her on

588
00:38:33,239 --> 00:38:36,440
top of the head as I conclude, all right, and

589
00:38:36,840 --> 00:38:38,639
that's I think it's a great idea. Let's do it.

590
00:38:38,679 --> 00:38:41,599
Here we go, Spin me around, Spin me around, spend

591
00:38:41,599 --> 00:38:42,039
me around.

592
00:38:42,559 --> 00:38:47,039
Speaker 4: I stand up to my full height and approach the

593
00:38:47,159 --> 00:38:49,159
man wizard.

594
00:38:50,480 --> 00:38:52,199
Speaker 1: I'm just gonna get ready. I'm gonna pull my character

595
00:38:52,199 --> 00:38:52,960
sheet out just in case.

596
00:38:52,960 --> 00:38:53,960
Speaker 7: You don't need to roll anything.

597
00:38:54,039 --> 00:38:56,880
Speaker 4: Get the intive ready in Shanta.

598
00:38:58,079 --> 00:39:00,239
Speaker 3: He as you're a part of me, glides backwards from you.

599
00:39:00,320 --> 00:39:01,840
He keeps a distance from you.

600
00:39:02,079 --> 00:39:03,719
Speaker 8: Oh, he's scared of us.

601
00:39:04,679 --> 00:39:12,599
Speaker 4: Just wondering if we were to accept this like quest.

602
00:39:15,239 --> 00:39:18,440
Do you think that we could get half the experience

603
00:39:18,519 --> 00:39:18,920
up front?

604
00:39:24,119 --> 00:39:29,079
Speaker 3: I have no idea. I mean we could begin the process.

605
00:39:32,960 --> 00:39:36,639
I'm not a guilt leader of any kind. I'm just

606
00:39:36,679 --> 00:39:39,519
an adventurer like you.

607
00:39:39,519 --> 00:39:43,239
Speaker 4: You're an adventurer. Yes, why do you want to kill

608
00:39:43,239 --> 00:39:46,480
the king? Then? Did he do something terrible?

609
00:39:46,800 --> 00:39:47,719
Speaker 3: Did you hear about You.

610
00:39:50,599 --> 00:39:52,559
Speaker 8: Can't give us because you're not a guilt leader.

611
00:39:53,239 --> 00:39:57,760
Speaker 3: Correct, I can't do that, but I absolutely can bring

612
00:39:57,800 --> 00:40:04,599
you the person who can. What But you've had dealings

613
00:40:04,599 --> 00:40:10,440
with them before, right, he brings He brings up his wrist.

614
00:40:10,559 --> 00:40:14,800
On the inside of his risk is the Devil's Guild sigil.

615
00:40:15,239 --> 00:40:19,880
He says, I believe we all have something similar.

616
00:40:20,519 --> 00:40:23,360
Speaker 5: Okay, absolutely not, absolutely not. I will not be an a

617
00:40:23,440 --> 00:40:24,840
part of this. This is not happening.

618
00:40:27,039 --> 00:40:28,920
Speaker 8: Cool. I think we could trust him.

619
00:40:28,920 --> 00:40:32,920
Speaker 1: Guys, he's also been He's had to wait a second.

620
00:40:32,920 --> 00:40:36,280
Maybe you're doing this on free will versus needing to

621
00:40:36,280 --> 00:40:37,840
do it because you are the Guild something.

622
00:40:38,800 --> 00:40:40,320
Speaker 3: Everybody hears the Guild something.

623
00:40:41,119 --> 00:40:44,159
Speaker 1: Oh, we see now, it's not so bad now, it

624
00:40:44,199 --> 00:40:45,960
doesn't seem like such a bad guy.

625
00:40:46,599 --> 00:40:49,920
Speaker 3: Are you telling me you've got those marks of your

626
00:40:49,920 --> 00:40:50,880
own free will?

627
00:40:51,320 --> 00:40:52,360
Speaker 8: No? Not at all?

628
00:40:52,760 --> 00:40:55,400
Speaker 3: No, noither did we?

629
00:40:58,000 --> 00:41:00,000
Speaker 1: Oh?

630
00:41:00,199 --> 00:41:02,239
Speaker 8: Are you working everyone?

631
00:41:02,719 --> 00:41:03,199
Speaker 3: Of course?

632
00:41:07,079 --> 00:41:12,199
Speaker 4: I'm This is really tough for me because we're really

633
00:41:12,280 --> 00:41:16,719
not supposed to work for them anymore, because it's pretty

634
00:41:17,079 --> 00:41:20,440
as I understand it, working for the Devil's Guild is

635
00:41:20,480 --> 00:41:23,880
actually pretty bad. Did you know that?

636
00:41:25,639 --> 00:41:28,480
Speaker 2: Of course you wouldn't think it, but it's implied in

637
00:41:28,519 --> 00:41:28,920
the name.

638
00:41:30,000 --> 00:41:35,440
Speaker 3: Well, I mean, let's be honest, how many of these

639
00:41:36,559 --> 00:41:40,400
guild heads are really good?

640
00:41:40,920 --> 00:41:41,199
Speaker 2: You know?

641
00:41:42,400 --> 00:41:43,320
Speaker 3: Is the King good?

642
00:41:43,679 --> 00:41:43,760
Speaker 9: No?

643
00:41:45,360 --> 00:41:53,679
Speaker 3: What about those people that run felsen Haught? They can't

644
00:41:53,679 --> 00:42:00,280
have good in their heart? Who's really worked king? For

645
00:42:00,320 --> 00:42:01,639
anybody that's good?

646
00:42:03,679 --> 00:42:07,199
Speaker 1: M my, you would like to call for a meeting?

647
00:42:09,719 --> 00:42:11,480
Speaker 2: God looks up because he's still huddles.

648
00:42:13,880 --> 00:42:24,519
Speaker 10: It's been a room like I'm spending as much as

649
00:42:24,519 --> 00:42:24,719
I can.

650
00:42:24,920 --> 00:42:28,599
Speaker 1: I'm waiting and trying to like get everybody into a huddle.

651
00:42:30,360 --> 00:42:33,119
Speaker 3: The Wizard does not care. Seems very relaxed.

652
00:42:34,199 --> 00:42:36,239
Speaker 4: Yeah, I'm moving at this point.

653
00:42:36,280 --> 00:42:39,960
Speaker 9: Actually, I don't fitch onto the ground. I'm pretty piste

654
00:42:39,960 --> 00:42:40,360
off now.

655
00:42:41,280 --> 00:42:44,000
Speaker 1: All right, So.

656
00:42:45,719 --> 00:42:49,360
Speaker 4: Yes, I mean we definitely can't do the deal. Now

657
00:42:49,719 --> 00:42:54,840
that's bad. We're supposed to be good guys. These songs

658
00:42:54,840 --> 00:42:56,840
are about good guy's new guy.

659
00:42:58,079 --> 00:43:00,960
Speaker 1: Okay, but this is a person who's not willingly working

660
00:43:01,000 --> 00:43:03,519
for the for the Devil's girl. He has to because

661
00:43:03,519 --> 00:43:05,320
he's been bound to it the same way we were.

662
00:43:07,440 --> 00:43:12,159
Speaker 4: But but we don't have to work for them, right.

663
00:43:12,159 --> 00:43:15,400
Speaker 8: But we're helping this person, not by the devil.

664
00:43:17,840 --> 00:43:23,039
Speaker 4: Do you really think he's just going He clearly enjoys

665
00:43:23,039 --> 00:43:23,440
his work.

666
00:43:23,480 --> 00:43:24,119
Speaker 2: Look at him.

667
00:43:24,519 --> 00:43:25,639
Speaker 4: I look over at him.

668
00:43:25,920 --> 00:43:26,599
Speaker 3: He's smirking.

669
00:43:27,519 --> 00:43:28,159
Speaker 4: You look at him.

670
00:43:33,320 --> 00:43:33,920
Speaker 8: That's true.

671
00:43:35,199 --> 00:43:37,320
Speaker 1: Well, I mean I didn't enjoy that time when we

672
00:43:37,360 --> 00:43:38,960
took that kid and put him in the put him

673
00:43:39,239 --> 00:43:51,639
in the eternal. Well, it's just it's just under the boat, right,

674
00:43:51,719 --> 00:43:53,719
exact only way you can help people like that.

675
00:43:53,719 --> 00:43:56,519
Speaker 5: It's not aiding in their plans. It is offering a

676
00:43:56,639 --> 00:43:57,519
chance for redemption.

677
00:43:58,679 --> 00:44:04,239
Speaker 1: I definitely thought that if.

678
00:44:02,760 --> 00:44:06,519
Speaker 4: He's gonna want redemption, I look at him again and I.

679
00:44:06,679 --> 00:44:08,239
Speaker 5: Cut my my sword.

680
00:44:08,760 --> 00:44:09,880
Speaker 8: That is what this is for.

681
00:44:11,679 --> 00:44:13,800
Speaker 4: Off. That's what I've been saying. We need to take

682
00:44:13,840 --> 00:44:14,599
his arms.

683
00:44:14,880 --> 00:44:17,000
Speaker 1: Okay, let's cut his arms off. I'm on team, cut

684
00:44:17,000 --> 00:44:21,159
his arms off. If we cut up his arm, says

685
00:44:21,159 --> 00:44:22,719
he still works for the devil of them, Marcus.

686
00:44:22,480 --> 00:44:24,920
Speaker 7: God, oh good, what.

687
00:44:26,559 --> 00:44:27,519
Speaker 4: Him from his curse?

688
00:44:28,119 --> 00:44:32,679
Speaker 2: Ha? If you command him to bring his arms out,

689
00:44:32,760 --> 00:44:41,400
we can tie his arms right and then cut them.

690
00:44:41,559 --> 00:44:42,079
Speaker 1: Are you asking?

691
00:44:42,079 --> 00:44:43,920
Speaker 8: He's just say better a question? God, you really got

692
00:44:43,920 --> 00:44:44,679
to work on the questions.

693
00:44:44,880 --> 00:44:48,760
Speaker 2: I will come up with a creative questions ablimation.

694
00:44:50,039 --> 00:44:53,960
Speaker 4: A suggestion, I mean suggestion. I will come up with

695
00:44:54,000 --> 00:44:57,360
a creative suggestion. He's not be too wordy. And you

696
00:44:57,400 --> 00:44:59,559
know how sometimes I get on a roll and I

697
00:44:59,559 --> 00:44:59,920
say to.

698
00:45:00,360 --> 00:45:01,960
Speaker 8: Yeah, you do, get you get a bit wordy.

699
00:45:02,519 --> 00:45:04,639
Speaker 9: Get him to sit there, just stay, sit on this

700
00:45:04,800 --> 00:45:06,440
rock for the next eight hours.

701
00:45:06,559 --> 00:45:09,079
Speaker 14: Just make him leave, just whatever.

702
00:45:09,280 --> 00:45:11,760
Speaker 4: It does not have to be somewhere in the woods

703
00:45:11,800 --> 00:45:16,480
right now, a goblin in log armor is suddenly free

704
00:45:16,480 --> 00:45:18,079
of the suggestion spell.

705
00:45:18,880 --> 00:45:29,280
Speaker 17: Our bastards jumping down some logs.

706
00:45:31,760 --> 00:45:31,840
Speaker 3: Up.

707
00:45:42,760 --> 00:45:47,639
Speaker 8: That's that's that's okay, all right, let's operation free.

708
00:45:47,480 --> 00:45:48,760
Speaker 1: This guy from the devil's curse.

709
00:45:49,760 --> 00:45:56,360
Speaker 4: Go okay, so so do I just okay, you guys

710
00:45:56,400 --> 00:45:59,920
destruct him? What and then cast a spell?

711
00:46:02,880 --> 00:46:04,679
Speaker 5: What are you going to do? What spell are you

712
00:46:04,719 --> 00:46:05,119
going to do?

713
00:46:05,519 --> 00:46:10,239
Speaker 4: I'm going I'm gonna I'm gonna tell him to give

714
00:46:10,320 --> 00:46:13,800
us his spell book and then sit on a log

715
00:46:14,800 --> 00:46:15,599
right hours.

716
00:46:16,079 --> 00:46:18,079
Speaker 5: Okay, so nothing. You're not going to try and kill

717
00:46:18,159 --> 00:46:21,239
him with this spill. I'm not trying. I want to

718
00:46:21,239 --> 00:46:23,199
offer him a chance for redemption. This is the job

719
00:46:23,239 --> 00:46:23,519
I do.

720
00:46:24,400 --> 00:46:26,679
Speaker 4: Okay, Okay, So you distract him with that, and when

721
00:46:26,719 --> 00:46:29,519
he says no, obviously, then I move in.

722
00:46:29,960 --> 00:46:33,440
Speaker 1: It's a great, great distraction. Yeah, I mean great purpose

723
00:46:33,840 --> 00:46:34,400
that you have.

724
00:46:34,559 --> 00:46:35,880
Speaker 4: I mean, like a flirt with him, and you know

725
00:46:35,920 --> 00:46:36,440
how to flirt.

726
00:46:38,239 --> 00:46:41,679
Speaker 9: No, I don't not know a flood, Okay, like go

727
00:46:41,880 --> 00:46:46,679
like this, tran copy a facial expression.

728
00:46:49,199 --> 00:46:49,719
Speaker 5: The same time.

729
00:46:50,239 --> 00:46:57,880
Speaker 1: Yeah, okay, I've seen it, okay.

730
00:46:58,840 --> 00:47:00,159
Speaker 4: And then shake a little.

731
00:47:01,000 --> 00:47:04,840
Speaker 9: Yeah, shake a little scared copy.

732
00:47:06,719 --> 00:47:08,480
Speaker 4: Exactly like a scared.

733
00:47:09,639 --> 00:47:09,800
Speaker 3: Yeah.

734
00:47:09,800 --> 00:47:10,440
Speaker 8: It looks great.

735
00:47:12,119 --> 00:47:12,920
Speaker 1: Ye keep doing that.

736
00:47:13,079 --> 00:47:22,840
Speaker 4: And then and you move when he's vulnerable, because you're

737
00:47:22,920 --> 00:47:27,920
vulnerable for the kill, but not really killed. Instead, you

738
00:47:28,000 --> 00:47:30,719
help him turn his life around and just you know,

739
00:47:30,920 --> 00:47:33,760
find joy in the world. Whatever it is you do,

740
00:47:33,960 --> 00:47:34,559
is that what you do.

741
00:47:36,280 --> 00:47:41,400
Speaker 8: I'm getting confused. I'm getting something.

742
00:47:42,920 --> 00:47:44,760
Speaker 7: Okay.

743
00:47:45,119 --> 00:47:49,599
Speaker 4: I think we all know the plan now probably has

744
00:47:49,639 --> 00:47:50,519
no idea.

745
00:47:51,360 --> 00:47:53,559
Speaker 8: Where a plan is. All right, let's do it. Let's

746
00:47:53,559 --> 00:47:53,880
do it.

747
00:47:54,000 --> 00:47:56,639
Speaker 5: When we think the plan is ready, do it live.

748
00:47:56,719 --> 00:47:58,920
We are doing good live, that's right.

749
00:48:00,360 --> 00:48:03,079
Speaker 4: Send it my friends. And I'm the only one that

750
00:48:03,119 --> 00:48:04,800
does the break break.

751
00:48:07,800 --> 00:48:11,639
Speaker 9: I begin with the pouting, angry face and that's shaking

752
00:48:11,639 --> 00:48:12,239
a bit, and then I.

753
00:48:15,519 --> 00:48:17,400
Speaker 5: And then I just I was, this is fucking stupid.

754
00:48:18,639 --> 00:48:20,599
Speaker 9: You're working for the Devil's Guild, or you're doing this

755
00:48:20,679 --> 00:48:25,519
voluntarily or because you are forced into service with them.

756
00:48:25,559 --> 00:48:32,239
Speaker 3: Well, I suppose at first I was deceived, and then

757
00:48:32,599 --> 00:48:36,719
you know, as time went on. I recognized that it

758
00:48:36,760 --> 00:48:43,679
was perfectly acceptable work. Honest work, acceptable.

759
00:48:44,800 --> 00:48:49,000
Speaker 5: Honest work. I'll think about what you do is honest.

760
00:48:49,320 --> 00:48:52,119
You don't know the meaning of the word honest. Really,

761
00:48:53,039 --> 00:48:55,039
the devils have a different dictionary that I am not

762
00:48:55,039 --> 00:48:55,480
aware of.

763
00:48:55,960 --> 00:48:56,760
Speaker 3: Who do you work for?

764
00:48:57,920 --> 00:48:59,079
Speaker 5: I work for the radio, the Path.

765
00:48:59,800 --> 00:49:02,159
Speaker 3: You think that everything that they speak to you about

766
00:49:02,320 --> 00:49:04,679
is honest? Have you ever read a book about the

767
00:49:04,719 --> 00:49:08,159
history of your God Goddess where they really come from?

768
00:49:09,480 --> 00:49:09,760
Speaker 1: Oh?

769
00:49:10,360 --> 00:49:13,000
Speaker 5: I do not believe anything anybody ever does is honest.

770
00:49:13,159 --> 00:49:15,239
But I believe they do things for the right reasons

771
00:49:15,239 --> 00:49:15,599
at the end.

772
00:49:21,559 --> 00:49:26,480
Speaker 3: Believe that based on what things that they've told you

773
00:49:26,519 --> 00:49:30,400
they've done, or acts that you've witnessed yourself.

774
00:49:31,320 --> 00:49:34,679
Speaker 9: I have witnessed acts. I have been privy to the acts.

775
00:49:34,679 --> 00:49:37,119
I have myself benefited from the acts. I have seen

776
00:49:37,159 --> 00:49:42,280
what they do. They do good, not always sure.

777
00:49:43,679 --> 00:49:46,360
Speaker 5: I'm not a blind believer. I do not have blind faith.

778
00:49:47,280 --> 00:49:49,119
Speaker 3: And do you think that their word is honest?

779
00:49:52,719 --> 00:49:54,159
Speaker 5: For my intencent purposes?

780
00:49:54,719 --> 00:49:55,039
Speaker 2: Yes?

781
00:49:55,559 --> 00:49:57,800
Speaker 3: Right, So as long as you believe it's honest, that's

782
00:49:58,639 --> 00:50:03,119
all you need to know to carry out their word.

783
00:50:04,599 --> 00:50:06,920
Speaker 5: Soril has proven to me her presence enough that.

784
00:50:06,960 --> 00:50:08,920
Speaker 9: I do not question it anymore, even if I do

785
00:50:09,000 --> 00:50:11,280
not understand it.

786
00:50:11,320 --> 00:50:17,960
Speaker 3: Cereal is a goddess of light. Yes, Why do you

787
00:50:17,960 --> 00:50:21,840
believe that the Radiant Path are so focused on the

788
00:50:22,519 --> 00:50:23,760
perge element.

789
00:50:26,079 --> 00:50:30,159
Speaker 9: Because the darkness has taken over these lands? You are

790
00:50:30,199 --> 00:50:32,039
an agent of this darkness?

791
00:50:33,800 --> 00:50:36,800
Speaker 3: Yes, I suppose you could say that in one way.

792
00:50:36,840 --> 00:50:43,599
But m what about the the blight in the west.

793
00:50:44,440 --> 00:50:47,000
Where was the Radiant Path when the Icle tribe were

794
00:50:47,039 --> 00:50:47,880
being slaughtered?

795
00:50:50,280 --> 00:50:52,480
Speaker 9: They cannot be everywhere at once, so I must believe

796
00:50:52,480 --> 00:50:54,519
it is part of the bigger picture, the greater good.

797
00:50:55,639 --> 00:50:57,360
Speaker 5: We go where Cyriel asks us to go.

798
00:50:59,599 --> 00:51:05,000
Speaker 3: The dark, lighting and guiding through the darkness endlessly.

799
00:51:07,079 --> 00:51:11,480
Speaker 9: Balance in all things, And as far as I can see,

800
00:51:11,480 --> 00:51:13,800
there is more darkness than light.

801
00:51:13,880 --> 00:51:17,760
Speaker 5: Of late, balance must be restored.

802
00:51:19,920 --> 00:51:24,480
Speaker 3: Well, if there's to be balanced, isn't it right that

803
00:51:24,599 --> 00:51:28,280
you do an equal amount of perceived good and then

804
00:51:28,320 --> 00:51:30,119
an equal amount of perceived bad.

805
00:51:31,320 --> 00:51:33,679
Speaker 9: There are plenty of people in this world, and I

806
00:51:33,719 --> 00:51:37,599
has I glanced to my companions and then almost.

807
00:51:39,119 --> 00:51:40,320
Speaker 5: Flick my eyes away from them.

808
00:51:40,320 --> 00:51:43,119
Speaker 9: Again, twenty of people in this world who do plenty

809
00:51:43,159 --> 00:51:45,679
of bad To outweigh anybod I could hope to do.

810
00:51:49,280 --> 00:51:50,639
I do not need to do bad for that to

811
00:51:50,639 --> 00:51:53,679
be balanced what I have done my fair share in

812
00:51:53,719 --> 00:51:54,119
the past.

813
00:51:55,159 --> 00:51:57,920
Speaker 3: All right, Well, you don't have to take the quest.

814
00:51:58,280 --> 00:52:02,800
You can simply give me the staff. I'll take it,

815
00:52:04,320 --> 00:52:09,360
my companions and I can travel to the palace complete

816
00:52:09,400 --> 00:52:16,239
our task. Well, I suppose we could disguise ourselves as you.

817
00:52:16,239 --> 00:52:20,639
You'd still be able to claim your experience. We'd be

818
00:52:20,679 --> 00:52:25,199
able to complete our additional task, and.

819
00:52:25,239 --> 00:52:27,320
Speaker 9: You will plunge your seat of darkness to grow in

820
00:52:27,320 --> 00:52:28,400
the heart of Eldeza.

821
00:52:29,519 --> 00:52:31,280
Speaker 5: You'll think I should allow this to happen.

822
00:52:32,480 --> 00:52:32,840
Speaker 3: Why not?

823
00:52:35,800 --> 00:52:37,039
Speaker 5: Sorry, I would never allow this.

824
00:52:38,199 --> 00:52:40,320
Speaker 9: I knew there was a reason I've found these people here,

825
00:52:40,360 --> 00:52:43,199
and perhaps she has been proven right once again.

826
00:52:46,239 --> 00:52:53,119
Speaker 3: Very well, do you think that this is a resistance

827
00:52:53,679 --> 00:52:57,840
of some sort against a perceived evil? I think this

828
00:52:57,960 --> 00:53:01,360
is a bunch of kings and emperors playing a game.

829
00:53:01,760 --> 00:53:04,440
We're just the pieces moving around on the board. Why

830
00:53:04,480 --> 00:53:05,559
get ourselves involved?

831
00:53:07,719 --> 00:53:09,880
Speaker 9: So now I am not paid enough to think too

832
00:53:09,920 --> 00:53:12,280
deeply about the bigger picture. Here, I am paid to

833
00:53:12,320 --> 00:53:13,880
think about what surreal things.

834
00:53:14,079 --> 00:53:15,679
Speaker 3: Would you like me to pay you enough to think

835
00:53:15,679 --> 00:53:16,599
about the bigger picture?

836
00:53:17,360 --> 00:53:21,400
Speaker 9: I do not care for your money.

837
00:53:21,440 --> 00:53:27,920
Speaker 3: Well, what would you like? I could shift your perspective

838
00:53:27,960 --> 00:53:31,519
of your mind. I know a few little trinkets down

839
00:53:31,559 --> 00:53:37,119
in Felsenhorte that have been tinkering with something too. Hmmm,

840
00:53:37,800 --> 00:53:41,880
I don't know. We could trap you inside of perceived

841
00:53:41,920 --> 00:53:46,360
reality in which everything you wish for could come true.

842
00:53:47,079 --> 00:53:49,960
You could live out your days perfectly happy, and we

843
00:53:50,000 --> 00:53:56,000
could continue playing our little game with the kings and emperors.

844
00:53:57,000 --> 00:53:58,960
Speaker 9: I would not have fulfilled but to ask, I've been

845
00:53:58,960 --> 00:54:04,599
given not somebody to back down. I will fulfill this task,

846
00:54:04,639 --> 00:54:06,159
and if you try and stop me, I will go

847
00:54:06,199 --> 00:54:09,280
through you.

848
00:54:09,400 --> 00:54:09,639
Speaker 2: Right.

849
00:54:11,800 --> 00:54:17,480
Speaker 3: You must understand the four of you, If you attempt

850
00:54:17,480 --> 00:54:22,920
to harm me in any way, you will all certainly die.

851
00:54:23,960 --> 00:54:30,679
Speaker 9: M Resorting to the slippery path of means that we

852
00:54:30,760 --> 00:54:33,920
are not capable of even wielding for the sake of

853
00:54:33,960 --> 00:54:36,119
the hope of a victory is not a victory in

854
00:54:36,119 --> 00:54:36,440
the end.

855
00:54:39,880 --> 00:54:42,920
Speaker 4: Hm.

856
00:54:42,920 --> 00:54:46,960
Speaker 3: Well, I suppose either way, when this is all over,

857
00:54:47,880 --> 00:54:51,000
I still get what I want. I wanted to offer

858
00:54:51,039 --> 00:54:55,440
you a chance. I think we're all just hauns in

859
00:54:55,480 --> 00:54:58,280
a rather large game. I'm happy to play my part.

860
00:54:59,400 --> 00:55:03,480
Get through it, you know. Relax. At the end of

861
00:55:03,559 --> 00:55:06,239
the day, figured you might want the opportunity to do

862
00:55:06,320 --> 00:55:13,320
the same. Whether it be that you agree to my conditions,

863
00:55:13,880 --> 00:55:16,320
simply give me the staff and let me be on

864
00:55:16,400 --> 00:55:19,360
my way, or whether I have to remove all of

865
00:55:19,400 --> 00:55:22,800
your heads from your bodies, take on your forms, and

866
00:55:23,079 --> 00:55:26,039
complete your task for you all the same to me.

867
00:55:26,159 --> 00:55:32,480
Speaker 1: Really, you can't take my form your way too dull?

868
00:55:34,880 --> 00:55:42,760
Speaker 3: Well, I know somebody that could maybe reanimate you, make

869
00:55:42,840 --> 00:55:44,960
you look a little more vibrant, a little more alive.

870
00:55:46,400 --> 00:55:50,280
Only take us on three more days to the capital

871
00:55:51,400 --> 00:55:55,559
another day. I don't think you'd be too rotten by then.

872
00:55:56,519 --> 00:55:58,039
Speaker 8: Why would you just come with us?

873
00:56:00,280 --> 00:56:02,960
Speaker 3: I'm why?

874
00:56:04,800 --> 00:56:05,039
Speaker 4: Why?

875
00:56:05,079 --> 00:56:09,760
Speaker 3: What? Why would I come with you?

876
00:56:08,760 --> 00:56:11,840
Speaker 1: Because we could take on anything, We could take on

877
00:56:11,920 --> 00:56:12,559
the whole city.

878
00:56:14,519 --> 00:56:17,920
Speaker 3: Yes, I suppose that would be true for you, but

879
00:56:18,039 --> 00:56:18,840
not really for me.

880
00:56:20,079 --> 00:56:21,679
Speaker 8: Oh were you afraid?

881
00:56:23,519 --> 00:56:27,639
Speaker 3: No? I just frankly, and I don't mean this in

882
00:56:27,679 --> 00:56:34,119
any belittling way. I don't need any of you. I'm

883
00:56:34,159 --> 00:56:37,360
just being courteous. We're all the ways together.

884
00:56:39,360 --> 00:56:41,960
Speaker 1: Was courteous what you did when you backed away once

885
00:56:41,960 --> 00:56:42,599
she approached?

886
00:56:43,320 --> 00:56:44,320
Speaker 8: Or was that out of fear?

887
00:56:45,679 --> 00:56:48,800
Speaker 3: I'd call it smart, okay.

888
00:56:50,400 --> 00:56:52,519
Speaker 4: I When he said he was going to cut off

889
00:56:52,519 --> 00:56:55,239
all of our heads. I got scared. I was going

890
00:56:55,320 --> 00:56:57,360
to cast a spar but I got scared, and i'd

891
00:56:57,400 --> 00:57:01,159
like to I know that I'm okay with you saying

892
00:57:01,360 --> 00:57:03,639
no to this, but I would like to see if

893
00:57:03,800 --> 00:57:06,280
I can age how strong he is.

894
00:57:06,960 --> 00:57:08,400
Speaker 3: Yeah, give me an insight check.

895
00:57:09,239 --> 00:57:10,719
Speaker 1: I'd like to see him cut off our hands with

896
00:57:10,760 --> 00:57:12,519
the staff idiot.

897
00:57:16,480 --> 00:57:20,760
Speaker 3: Role you have no idea.

898
00:57:21,440 --> 00:57:25,199
Speaker 8: He looks like we could take him.

899
00:57:26,880 --> 00:57:30,079
Speaker 4: So I'm stuming with confidence at this point, and I

900
00:57:30,199 --> 00:57:38,800
start singing the song. I say, don't worry about your problems, money, love,

901
00:57:39,239 --> 00:57:47,960
or indigestion. Just listen to my very reasonable suggestion. Oh

902
00:57:48,000 --> 00:57:53,320
and I'm going to cast suggestion on him the song.

903
00:57:53,360 --> 00:57:54,039
Speaker 5: I feel like you should.

904
00:57:56,000 --> 00:57:58,920
Speaker 3: It's very good. But it's also the minimum requirement for

905
00:57:59,000 --> 00:58:11,840
role play. So you cast this spell. I think it's obvious, right,

906
00:58:11,880 --> 00:58:18,480
because you're theestive is going to be the word next

907
00:58:18,679 --> 00:58:22,719
the wizards. The wizard the entire time has been holding

908
00:58:22,719 --> 00:58:25,239
onto this book, turning his hand, and these orbs have

909
00:58:25,280 --> 00:58:28,719
been kind of sitting in a kind of triangle around him.

910
00:58:29,519 --> 00:58:31,719
As soon as you cast this spell, his hand for

911
00:58:31,760 --> 00:58:37,039
the first time stays completely still. The a sigil sort

912
00:58:37,039 --> 00:58:40,119
of that has been. He's been kind of just moving,

913
00:58:40,239 --> 00:58:42,400
dancing his fingers through the air, and you recognize that

914
00:58:44,239 --> 00:58:46,920
now that this sigil takes form that he's been He's

915
00:58:47,039 --> 00:58:50,159
constantly been running his hands across like a sort of

916
00:58:50,159 --> 00:58:56,280
an invisible magic marker here, and then the ink takes

917
00:58:56,320 --> 00:59:00,199
place as a sigil appears in front of his hand,

918
00:59:00,000 --> 00:59:06,960
and he is going to cause counter spell on your so, which.

919
00:59:07,039 --> 00:59:12,400
Speaker 6: Means we know, does something now make common save?

920
00:59:12,559 --> 00:59:15,000
Speaker 5: Yeah, come on, here's your not one. I getting that

921
00:59:15,079 --> 00:59:16,760
twenty Come on.

922
00:59:17,039 --> 00:59:20,079
Speaker 7: Come on, please foreshadows of counter spell.

923
00:59:21,239 --> 00:59:24,599
Speaker 3: Now we have to beat his DC, presumably right, I

924
00:59:24,599 --> 00:59:26,480
don't understand how this works.

925
00:59:26,559 --> 00:59:30,480
Speaker 4: Yeah, it doesn't say anything else. It just says you

926
00:59:30,519 --> 00:59:32,960
attempt to interrupt a creature in the process of casting

927
00:59:32,960 --> 00:59:35,199
a spell. This creature makes a constitution saving throw.

928
00:59:36,440 --> 00:59:39,280
Speaker 3: Yeah. It's confusing, But surely it's his spell saved DC

929
00:59:39,440 --> 00:59:41,400
that you have to beat or is it just ten

930
00:59:42,000 --> 00:59:42,760
let's find out.

931
00:59:48,360 --> 00:59:50,199
Speaker 9: At the best part about it is our private group

932
00:59:50,280 --> 00:59:52,280
chart is all just us going it's going to be

933
00:59:52,280 --> 00:59:52,920
a counter spell.

934
00:59:54,880 --> 01:00:05,519
Speaker 3: Well, uh so it is the the spell safe DC. Yeah,

935
01:00:06,280 --> 01:00:09,159
you've got to beat his spell safe DC.

936
01:00:11,320 --> 01:00:15,519
Speaker 2: When you can't be that. Yeah, I mean what is he.

937
01:00:17,199 --> 01:00:18,039
Speaker 5: Level twelve?

938
01:00:20,920 --> 01:00:24,440
Speaker 4: I just want to I feel like we rushed through

939
01:00:24,679 --> 01:00:30,079
these moments where this is probably could be the end

940
01:00:30,079 --> 01:00:33,960
of the campaign, and I really don't see enough buses

941
01:00:34,000 --> 01:00:39,840
in the chat right now. Okay, I'd really appreciate it

942
01:00:41,280 --> 01:00:44,679
if you guys playing Stardo Valley for just a second,

943
01:00:44,800 --> 01:00:47,119
just one second, and.

944
01:00:47,119 --> 01:00:48,360
Speaker 2: Just have to do buses.

945
01:00:50,800 --> 01:00:56,719
Speaker 4: Okay, I think that's enough. Yeah, yeah, too much.

946
01:00:58,079 --> 01:01:01,519
Speaker 18: Okay, here we go, Here we go, Here we go,

947
01:01:01,519 --> 01:01:01,840
Here we.

948
01:01:01,800 --> 01:01:02,920
Speaker 2: Go, Here we go, Here we go.

949
01:01:10,800 --> 01:01:15,559
Speaker 3: It's a success. Oh, the DC is a fourteen?

950
01:01:19,840 --> 01:01:20,760
Speaker 5: Is the count of spell fails?

951
01:01:22,519 --> 01:01:25,519
Speaker 2: Fails fails, the.

952
01:01:25,480 --> 01:01:30,440
Speaker 3: Spell goes through. You see this, You see this sigil

953
01:01:30,639 --> 01:01:35,239
in his hand kind of shatter and he smirks at

954
01:01:35,280 --> 01:01:37,559
you as this spell takes place, and he's going to

955
01:01:37,639 --> 01:01:40,199
use one of his legendary resistances.

956
01:01:39,559 --> 01:01:47,480
Speaker 4: Here you say that one of the three balls go

957
01:01:47,519 --> 01:01:48,800
away or the sigil.

958
01:01:48,840 --> 01:01:51,119
Speaker 3: The sigel on his hand, the balls don't do anything.

959
01:01:51,400 --> 01:01:52,000
Speaker 8: I feel like.

960
01:01:51,960 --> 01:01:53,719
Speaker 1: Those balls are his friends watching.

961
01:01:56,320 --> 01:01:56,960
Speaker 2: That was that was?

962
01:01:57,199 --> 01:01:59,800
Speaker 4: That was guys? That was the bosses did that.

963
01:02:00,079 --> 01:02:01,360
Speaker 7: Yeah, that's just where the.

964
01:02:01,280 --> 01:02:04,440
Speaker 4: Busses made his spell save DC really low for Extreme O.

965
01:02:04,559 --> 01:02:09,440
Speaker 3: His spell Saved DC was fifteen. Actually it would have

966
01:02:09,440 --> 01:02:13,360
been the same that just because I told you the

967
01:02:13,360 --> 01:02:15,519
wrong information is actually fifteen.

968
01:02:15,559 --> 01:02:17,440
Speaker 2: I was looking at the it's right.

969
01:02:17,480 --> 01:02:20,599
Speaker 7: The busses did it. The busses lowered his defenses for

970
01:02:20,639 --> 01:02:21,039
a second.

971
01:02:21,480 --> 01:02:26,599
Speaker 3: The yes, So this this spell takes effect for a moment,

972
01:02:26,639 --> 01:02:29,239
and you see him kind of falter just a second.

973
01:02:29,920 --> 01:02:33,719
The smoke remains, and he kind of shakes his head

974
01:02:34,039 --> 01:02:37,559
and then looks over to you Rickard and says, oh,

975
01:02:37,960 --> 01:02:43,199
very good, not bad at all. Yeah, let me try,

976
01:02:43,360 --> 01:02:45,199
and he casts suggestion on you.

977
01:02:49,800 --> 01:02:50,880
Speaker 7: I will counter spell.

978
01:02:51,599 --> 01:02:53,440
Speaker 3: You have counter spell.

979
01:02:53,760 --> 01:02:56,920
Speaker 6: I can't have the opportunity I could even know that

980
01:02:56,960 --> 01:02:57,360
I can.

981
01:02:57,360 --> 01:03:02,760
Speaker 3: Cat you can make a wisdom saving throw.

982
01:03:02,880 --> 01:03:09,079
Speaker 4: Please remember when I was like, this is a super

983
01:03:09,159 --> 01:03:17,400
important time for us, a wisdom saving throw. Oh good,

984
01:03:17,440 --> 01:03:19,639
I only have a minus one in that, so this

985
01:03:19,719 --> 01:03:20,840
should be three?

986
01:03:21,320 --> 01:03:22,960
Speaker 5: Really surely not?

987
01:03:24,920 --> 01:03:35,159
Speaker 2: I I was a badcast friend.

988
01:03:35,320 --> 01:03:44,760
Speaker 3: Oh no, the minus one minus one? The what does

989
01:03:44,800 --> 01:03:45,519
he tell me to do?

990
01:03:47,039 --> 01:03:48,960
Speaker 5: Pull off your head your friends.

991
01:03:52,199 --> 01:03:56,159
Speaker 3: I don't think you can kill yourself. It's not strong.

992
01:03:56,920 --> 01:04:00,239
Speaker 4: No, I can't harm myself or I don't think I

993
01:04:00,280 --> 01:04:01,480
can harm my friends either.

994
01:04:02,320 --> 01:04:03,400
Speaker 2: Strings to cut off.

995
01:04:03,760 --> 01:04:04,800
Speaker 4: I'll put it in the thing.

996
01:04:05,039 --> 01:04:11,239
Speaker 3: He wasn't going to suggest that.

997
01:04:09,199 --> 01:04:11,280
Speaker 5: Even a real bad guy. What's even the point if

998
01:04:11,280 --> 01:04:11,960
he's not going to tell you.

999
01:04:12,000 --> 01:04:16,079
Speaker 8: To because he's not a bad guy.

1000
01:04:16,079 --> 01:04:17,599
Speaker 5: I've been saying this, be a nice guy.

1001
01:04:17,760 --> 01:04:21,519
Speaker 1: Yeah, this thing, and then he's done and he's free.

1002
01:04:21,559 --> 01:04:21,960
Speaker 3: He couldn't.

1003
01:04:23,360 --> 01:04:26,199
Speaker 4: Maybe he has not involved anything that would honestly obviously

1004
01:04:26,280 --> 01:04:29,440
deal damage to the target or its allies.

1005
01:04:30,599 --> 01:04:36,639
Speaker 3: He says, by any means necessary, bring me that stuff, please, Ricardo.

1006
01:04:39,320 --> 01:04:42,840
Speaker 4: I'm like, you know what, guys, I think we should

1007
01:04:42,880 --> 01:04:44,000
just give him the stuff.

1008
01:04:45,559 --> 01:04:52,039
Speaker 9: Okay, yeah, absolutely not absolutely not no no no, no, no, no, to.

1009
01:04:51,920 --> 01:04:54,599
Speaker 4: Give him the stuff? Who has it right now?

1010
01:04:55,079 --> 01:04:57,320
Speaker 8: I do.

1011
01:04:58,119 --> 01:05:00,800
Speaker 4: Give me, give me the stuff? Give would you get

1012
01:05:00,840 --> 01:05:01,199
for there?

1013
01:05:01,480 --> 01:05:02,480
Speaker 8: I'm away from.

1014
01:05:02,480 --> 01:05:05,920
Speaker 4: Well, really the best option and I'll like try to.

1015
01:05:06,280 --> 01:05:09,480
Speaker 3: It's of heat around Ricord. By the way, as the

1016
01:05:09,519 --> 01:05:12,719
Wizard speaks, the shimmer, the sort of heat mirage that's

1017
01:05:12,760 --> 01:05:17,400
coming off the Wizard is now also on record records. Finally,

1018
01:05:17,519 --> 01:05:22,360
hot record, Finally, dude, I am get.

1019
01:05:22,239 --> 01:05:23,000
Speaker 8: Away from.

1020
01:05:24,239 --> 01:05:25,599
Speaker 5: And I'm pulling with Fitch.

1021
01:05:26,760 --> 01:05:27,199
Speaker 2: Stop it.

1022
01:05:31,159 --> 01:05:32,679
Speaker 4: Yeah, I'm just trying trying to pull it out. I

1023
01:05:32,679 --> 01:05:34,679
can't hurt them, and I can't any spells on them.

1024
01:05:34,679 --> 01:05:38,000
Speaker 2: So this is thunderclap as he gets close.

1025
01:05:39,039 --> 01:05:42,320
Speaker 6: Oh not because I want to because the spike of

1026
01:05:42,360 --> 01:05:50,280
emotion as I cast underclap where he isn't Where.

1027
01:05:50,039 --> 01:05:53,599
Speaker 2: Is the thing there is? Where is the thing? There is?

1028
01:05:53,639 --> 01:05:54,760
That damn thing.

1029
01:05:55,119 --> 01:05:57,039
Speaker 6: He's supposed to give me a little window that I'm

1030
01:05:57,039 --> 01:05:58,840
supposed to roll on, and I don't know where it went.

1031
01:06:00,360 --> 01:06:01,880
Speaker 2: And it's gone. Okay, let me try that again.

1032
01:06:07,719 --> 01:06:15,000
Speaker 3: A burst of thunderous sound, unbelievably loud. I can't say

1033
01:06:15,519 --> 01:06:18,199
each creature other than you within five feet of you

1034
01:06:18,280 --> 01:06:20,519
must make a con save, which I would say is

1035
01:06:20,559 --> 01:06:23,199
at least ricord, and tour is to god if you

1036
01:06:23,239 --> 01:06:28,159
think he was there, No, I'm five feet away, all right,

1037
01:06:28,400 --> 01:06:30,320
tour record.

1038
01:06:35,920 --> 01:06:36,239
Speaker 2: Nice.

1039
01:06:36,760 --> 01:06:39,679
Speaker 5: I'm still gonna waste it here, right?

1040
01:06:39,760 --> 01:06:49,239
Speaker 2: Perfect? Oh I think you make it because it's twelve.

1041
01:06:50,480 --> 01:06:50,719
Speaker 4: Yeah.

1042
01:06:51,400 --> 01:06:58,280
Speaker 3: Yeah, you are hit by this sort of burst of

1043
01:06:58,599 --> 01:07:02,719
noise that sort of rushes across each of you. You

1044
01:07:02,760 --> 01:07:07,039
probably see like their clothes ripple. It's unbelievably like this.

1045
01:07:07,280 --> 01:07:09,320
This can be heard one hundred feet away apparently, so

1046
01:07:09,400 --> 01:07:11,840
it's just an absolute like bomb. There's like a ringing

1047
01:07:11,920 --> 01:07:15,159
sound in everyone's ears. Here for a moment. But you

1048
01:07:15,199 --> 01:07:17,280
don't take any damage from this. You're able to just

1049
01:07:17,320 --> 01:07:18,880
sort of steel yourselves against it.

1050
01:07:25,400 --> 01:07:25,920
Speaker 2: I don't want to.

1051
01:07:26,039 --> 01:07:29,000
Speaker 1: I don't want to do it again, but it crapp

1052
01:07:29,039 --> 01:07:30,039
and I'm very powerful.

1053
01:07:31,519 --> 01:07:33,639
Speaker 5: Oh and I don't know.

1054
01:07:34,639 --> 01:07:40,559
Speaker 8: You want to get near me, you can risk more

1055
01:07:40,559 --> 01:07:42,119
of that you had.

1056
01:07:42,239 --> 01:07:45,920
Speaker 3: Well, I don't think you've done anything since the town.

1057
01:07:46,000 --> 01:07:47,239
You had a long rest in the town.

1058
01:07:47,840 --> 01:07:50,000
Speaker 9: I've done anything to reduce my spears thorts, I don't

1059
01:07:50,000 --> 01:07:50,199
think so.

1060
01:07:54,039 --> 01:08:02,599
Speaker 3: Yeah, everyone else should be pretty fresh.

1061
01:08:02,639 --> 01:08:07,039
Speaker 2: Miranda flies down and attends to grab the staff from Fitch.

1062
01:08:08,480 --> 01:08:14,559
Speaker 3: Okay, do you have any thing that allows you to

1063
01:08:14,599 --> 01:08:16,439
do this mechanically or we're.

1064
01:08:16,279 --> 01:08:18,680
Speaker 2: Just going to do her? Yeah? Yeah, she can do

1065
01:08:18,720 --> 01:08:19,680
whatever I wanted to do.

1066
01:08:20,000 --> 01:08:21,399
Speaker 3: I just didn't know she. I didn't know she had

1067
01:08:21,439 --> 01:08:23,119
like a fly by thing or something.

1068
01:08:23,760 --> 01:08:26,239
Speaker 2: She does have fly by which allows her to not

1069
01:08:26,840 --> 01:08:28,159
take opportunity attacks.

1070
01:08:29,119 --> 01:08:34,439
Speaker 3: All right, we'll say that. Let's say that Fitch make

1071
01:08:34,479 --> 01:08:35,960
me a dextery saving thrower.

1072
01:08:36,319 --> 01:08:37,239
Speaker 8: Well, Fitch is going to.

1073
01:08:37,479 --> 01:08:39,920
Speaker 7: Just give it to Miranda Truss Miranda.

1074
01:08:39,640 --> 01:08:42,840
Speaker 3: More than Oh okay, then, yeah, Miranda has the stuff.

1075
01:08:42,920 --> 01:08:46,399
Miranda flies down, grabs the staff, flies up.

1076
01:08:46,439 --> 01:08:50,359
Speaker 2: I point to the sky skyword and Miranda flies high

1077
01:08:50,479 --> 01:08:58,319
towards the sun.

1078
01:08:58,039 --> 01:09:01,399
Speaker 3: Damn sky.

1079
01:09:01,520 --> 01:09:05,319
Speaker 5: Battle comes into a fucking bag.

1080
01:09:07,159 --> 01:09:08,279
Speaker 3: Well how fast can she fly?

1081
01:09:09,840 --> 01:09:18,680
Speaker 2: Miranda's speed is sixty fly, so sixty feet every five seconds.

1082
01:09:21,399 --> 01:09:29,800
Speaker 3: Hm hmm. You know what. The wizard stays still, watches

1083
01:09:29,880 --> 01:09:35,319
the staff fly up and looks back down and says,

1084
01:09:36,159 --> 01:09:38,600
well trained, what is that? It quite a raptor?

1085
01:09:40,439 --> 01:09:42,239
Speaker 2: Yes, m.

1086
01:09:47,199 --> 01:09:52,279
Speaker 3: Is there a reason you've tried to send the star skyward?

1087
01:09:53,680 --> 01:09:54,000
Speaker 2: Yes?

1088
01:09:55,760 --> 01:09:58,560
Speaker 3: Would you be willing to bring the staff to me?

1089
01:10:00,399 --> 01:10:01,000
Speaker 2: Maybe?

1090
01:10:03,039 --> 01:10:03,840
Speaker 3: Thank you very much.

1091
01:10:08,880 --> 01:10:12,520
Speaker 2: You you broke the terms of our conversation by making

1092
01:10:12,640 --> 01:10:15,319
Ricard try and get the thing. We hadn't come to

1093
01:10:15,359 --> 01:10:17,399
an agreement, and you were shifty.

1094
01:10:18,920 --> 01:10:28,600
Speaker 3: I believe that Ricard cast a spell on me first,

1095
01:10:29,560 --> 01:10:30,560
breaking the teams.

1096
01:10:31,680 --> 01:10:34,239
Speaker 2: He's not a spellcaster, He's a musician.

1097
01:10:35,880 --> 01:10:46,920
Speaker 4: All right, God has no idea. I'm chasing after Miranda

1098
01:10:47,000 --> 01:10:51,039
right now, Miranda, Miranda, please come back to me.

1099
01:10:54,199 --> 01:10:56,760
Speaker 5: Ankle. We're just like before we can chase off.

1100
01:10:58,560 --> 01:11:01,680
Speaker 4: Yeah, yeah, I mean I'm fine. We're just I fall

1101
01:11:01,760 --> 01:11:09,119
on my face. Oh Torah, are you grappling me?

1102
01:11:10,319 --> 01:11:12,000
Speaker 5: Uh No, I'm just I've just got your ankle.

1103
01:11:12,039 --> 01:11:14,960
Speaker 9: I'm basically just trying to stop you from chasing.

1104
01:11:16,000 --> 01:11:19,000
Speaker 5: You're trying to struggle, and I'm like, off, stop it?

1105
01:11:21,680 --> 01:11:22,239
Speaker 9: What God?

1106
01:11:22,920 --> 01:11:25,520
Speaker 2: What do what do you mean?

1107
01:11:25,520 --> 01:11:26,039
Speaker 5: What do we do?

1108
01:11:27,319 --> 01:11:31,319
Speaker 2: I speak in our cash what what do You're going

1109
01:11:31,359 --> 01:11:39,199
to die? I feel I sense it? What are we

1110
01:11:39,319 --> 01:11:43,600
doing here? If we do not listen to this person?

1111
01:11:45,520 --> 01:11:50,319
I feel as if we're going to die. Honor dictates

1112
01:11:50,359 --> 01:11:56,079
we do our mission. Honor does not dictate how. But

1113
01:11:56,319 --> 01:11:57,399
is it worth dying?

1114
01:12:02,159 --> 01:12:02,359
Speaker 3: Oh?

1115
01:12:02,520 --> 01:12:10,119
Speaker 9: You pretend to have a disagreement overpowered me going to

1116
01:12:10,119 --> 01:12:16,079
betray the king, but do not relinquish the stuff to him.

1117
01:12:16,279 --> 01:12:17,720
Speaker 8: I see in and I say it.

1118
01:12:18,199 --> 01:12:19,039
Speaker 5: I say it like.

1119
01:12:20,560 --> 01:12:23,439
Speaker 8: Are just saying?

1120
01:12:23,720 --> 01:12:26,039
Speaker 2: Is that a challenge? And I tackle her to the

1121
01:12:26,039 --> 01:12:26,920
ground into the door.

1122
01:12:28,840 --> 01:12:31,159
Speaker 4: I get free, continue running after moran.

1123
01:12:31,319 --> 01:12:45,680
Speaker 3: Okay, both of you tacklers give me performance checks sixteen eighteen.

1124
01:12:45,279 --> 01:12:50,560
Speaker 2: From Dora eighteen ooh and a fifteen from.

1125
01:12:50,359 --> 01:12:55,239
Speaker 3: Me fifteen from year A six on the Enchanter's inside check.

1126
01:12:55,279 --> 01:12:57,600
He just smirks and watches the two of you suddenly

1127
01:12:57,640 --> 01:12:59,239
start fighting, and I.

1128
01:12:59,199 --> 01:13:01,279
Speaker 9: Sell it and I we roll for a second, and

1129
01:13:01,319 --> 01:13:03,159
I like, sort of I pull a punch, but I

1130
01:13:03,399 --> 01:13:06,600
hit him in the place to me I'm trying to.

1131
01:13:06,600 --> 01:13:07,560
Speaker 8: Allow you to do this.

1132
01:13:09,199 --> 01:13:12,279
Speaker 2: Tusk is still teething. I'll bow bag.

1133
01:13:12,720 --> 01:13:15,840
Speaker 3: Well, this makes my job much easier, and.

1134
01:13:15,760 --> 01:13:16,760
Speaker 5: We grappled for a while.

1135
01:13:17,399 --> 01:13:18,640
Speaker 8: I'm very confused.

1136
01:13:19,520 --> 01:13:22,159
Speaker 4: I would be very proud of my troop if I

1137
01:13:22,359 --> 01:13:26,479
wasn't currently trying to climb a tree and coax Miranda

1138
01:13:26,600 --> 01:13:27,119
back down.

1139
01:13:27,560 --> 01:13:30,119
Speaker 3: The wizard shouts at you while you're climbing a tree

1140
01:13:30,119 --> 01:13:32,319
and says, is your name Ricardo or Ricardo?

1141
01:13:34,880 --> 01:13:37,760
Speaker 4: But I'm trying to get I'm sorry, I need to

1142
01:13:37,760 --> 01:13:43,960
get this start for you, all right, I'm not there.

1143
01:13:51,399 --> 01:13:54,680
Speaker 9: Evctually we stop playing what we stop fighting and I

1144
01:13:54,840 --> 01:13:57,920
and I allow myself to be pinned to the ground.

1145
01:14:00,920 --> 01:14:01,479
Speaker 5: I concede.

1146
01:14:01,720 --> 01:14:05,079
Speaker 9: I concede.

1147
01:14:03,439 --> 01:14:11,600
Speaker 2: M I say in orci ish, Now what organ or or.

1148
01:14:13,880 --> 01:14:14,840
Speaker 4: Offensive to me?

1149
01:14:15,800 --> 01:14:16,119
Speaker 2: Sorry?

1150
01:14:16,319 --> 01:14:20,279
Speaker 5: Oh, you must deal with him where you can keep

1151
01:14:20,359 --> 01:14:20,800
the stuff?

1152
01:14:23,279 --> 01:14:23,600
Speaker 2: Okay?

1153
01:14:24,720 --> 01:14:25,039
Speaker 5: Hum hm.

1154
01:14:26,079 --> 01:14:28,680
Speaker 2: I get up and I turned to the mage, this

1155
01:14:29,560 --> 01:14:35,319
enchanter and I say in common, we know it is

1156
01:14:35,439 --> 01:14:39,840
unwise to fight you. It is clear who has the

1157
01:14:39,960 --> 01:14:49,840
power here, and we bow to it. However, we would

1158
01:14:49,960 --> 01:14:55,319
like to continue going to the city with the staff.

1159
01:14:56,399 --> 01:14:59,760
Honor dictates that we do our mission. You are welcome

1160
01:14:59,840 --> 01:15:02,760
to follow us. You are welcome to use the staff

1161
01:15:03,720 --> 01:15:09,000
the gain entry, if that is your wish.

1162
01:15:12,199 --> 01:15:16,119
Speaker 3: You seem to believe you're in a position worthy of

1163
01:15:17,199 --> 01:15:21,000
dictating what I may or may not do, which is

1164
01:15:21,119 --> 01:15:21,680
very interesting.

1165
01:15:22,399 --> 01:15:26,000
Speaker 2: I merely state that you are welcome to What else

1166
01:15:26,359 --> 01:15:29,279
are the odds yourself offered?

1167
01:15:30,680 --> 01:15:36,439
Speaker 3: Okay, fair enough a suggestion right back. You're welcome to

1168
01:15:36,880 --> 01:15:40,560
give me the stuff and let me go on my way.

1169
01:15:40,640 --> 01:15:48,960
You can go on your way. You're welcome to stop

1170
01:15:49,399 --> 01:15:57,920
fighting each other, and perhaps I will allow you to

1171
01:16:00,359 --> 01:16:06,800
make a contract with the Devil's Guild and you can

1172
01:16:07,520 --> 01:16:07,880
head on.

1173
01:16:08,000 --> 01:16:08,960
Speaker 5: In and.

1174
01:16:11,039 --> 01:16:18,079
Speaker 3: Assassinate the king on my behalf. Oh, you're welcome to

1175
01:16:18,760 --> 01:16:21,319
die here in the forest and I'll do it all myself.

1176
01:16:26,720 --> 01:16:34,039
Merely a suggestion, of course, out of that inside it, Yeah,

1177
01:16:34,479 --> 01:16:36,239
what are you trying to discuss?

1178
01:16:36,600 --> 01:16:38,720
Speaker 8: Don't want to discern if he's a little liar, liar

1179
01:16:38,800 --> 01:16:39,720
baby bitch boy.

1180
01:16:44,960 --> 01:16:48,680
Speaker 3: The eighteen eighteen ask he.

1181
01:16:48,800 --> 01:16:51,159
Speaker 8: Like is he overconfident or is he like.

1182
01:16:53,319 --> 01:16:57,640
Speaker 3: He seems pretty confident? He doesn't seem he honestly seems

1183
01:16:57,720 --> 01:16:59,520
like most of this time he's been telling the truth.

1184
01:17:00,119 --> 01:17:03,760
He seems like he isn't he doesn't feel like he's

1185
01:17:03,760 --> 01:17:06,600
trying to be deceptive exactly, but he does have sort

1186
01:17:06,640 --> 01:17:09,920
of a he almost has. He has the same air

1187
01:17:09,960 --> 01:17:11,560
that Ricard has in a way where a lot of

1188
01:17:11,600 --> 01:17:15,199
the time Ricard is sort of does He's not. He's

1189
01:17:15,239 --> 01:17:20,479
not trying to be a complete evil it being, you know,

1190
01:17:21,159 --> 01:17:26,359
he's just trying to find the best route through this

1191
01:17:27,640 --> 01:17:29,600
in which he gets everything that he wants.

1192
01:17:32,079 --> 01:17:35,359
Speaker 8: Right, but does so.

1193
01:17:35,680 --> 01:17:39,520
Speaker 1: He was making like confident, egotistical empty threats.

1194
01:17:40,720 --> 01:17:43,159
Speaker 8: Do those are empty?

1195
01:17:43,560 --> 01:17:43,600
Speaker 19: No?

1196
01:17:43,720 --> 01:17:46,119
Speaker 3: I don't think they're empty threats. I think that he

1197
01:17:46,680 --> 01:17:49,319
was legitimately giving a different office.

1198
01:17:49,840 --> 01:17:50,159
Speaker 2: All right.

1199
01:17:50,479 --> 01:17:52,279
Speaker 1: I just wanted to know if he was, like, was

1200
01:17:52,319 --> 01:17:55,399
his confidence matching his like challenge reading or is he

1201
01:17:55,640 --> 01:18:00,000
just using this because he's trying to perform.

1202
01:18:00,560 --> 01:18:03,199
Speaker 3: You get the cr on an inside check of twenty

1203
01:18:04,479 --> 01:18:07,840
I'm not trying, but he does. He seems pretty confident.

1204
01:18:07,960 --> 01:18:09,880
Speaker 7: Yeah, okay, alright, he is.

1205
01:18:10,039 --> 01:18:11,920
Speaker 2: He's not just this is quite young. He's confident.

1206
01:18:12,479 --> 01:18:17,520
Speaker 3: He's like maybe very late teens, early twenties. Like he's

1207
01:18:17,640 --> 01:18:20,479
very young, so he also has that young person cockiness

1208
01:18:20,520 --> 01:18:22,319
about him. Maybe you pick up on.

1209
01:18:23,359 --> 01:18:29,439
Speaker 2: Okay, I turn around back to Tora, who's on the ground,

1210
01:18:30,279 --> 01:18:33,079
and I kick sand in her face and then an

1211
01:18:33,199 --> 01:18:39,279
orcin I then say you heard her, you heard him?

1212
01:18:40,199 --> 01:18:45,039
Those are our options? What do we do? I think?

1213
01:18:47,159 --> 01:18:51,840
I think maybe, I think maybe we take up the

1214
01:18:52,000 --> 01:18:57,359
Devil's Guild, we take the quest, our lives and the staff.

1215
01:18:58,560 --> 01:19:01,279
We take the staff for it needs to go. Wait wait,

1216
01:19:01,439 --> 01:19:05,079
do this line again? More cowboy? Oh yeah, of course

1217
01:19:05,479 --> 01:19:09,800
in Orgon we're speaking more like cowboys, aren't we every tour?

1218
01:19:11,159 --> 01:19:14,399
I think might be perhaps we have to take the

1219
01:19:14,520 --> 01:19:20,079
year Devil's need a contract. I reckon it's the rock

1220
01:19:20,119 --> 01:19:28,199
thing that clue. I think we can type this your contract,

1221
01:19:29,840 --> 01:19:32,079
allow him to think we're doing the thing, and then

1222
01:19:33,479 --> 01:19:36,600
I don't know, you know, I'm playing the fucking well

1223
01:19:37,399 --> 01:19:41,159
look at him right, I thought he was changing this down. Anyway,

1224
01:19:42,720 --> 01:19:47,800
we take the contract and then we we forfeit. Whatever

1225
01:19:47,880 --> 01:19:50,680
happens happens however, We've done the we've done the quest,

1226
01:19:50,800 --> 01:19:53,560
we've moved the staff or it needs to be, and

1227
01:19:53,680 --> 01:19:57,640
then I guess we take whatever punishment comes our way

1228
01:19:57,760 --> 01:19:59,239
for but trying the devils.

1229
01:20:03,039 --> 01:20:05,279
Speaker 1: I cannot sign with the Devil's Guild.

1230
01:20:08,760 --> 01:20:14,000
Speaker 2: You can't. I have, but I have. I could take

1231
01:20:14,039 --> 01:20:16,359
the contract. You could just follow.

1232
01:20:19,520 --> 01:20:23,239
Speaker 5: You I have to take me a prisoner or some sort, I.

1233
01:20:23,359 --> 01:20:26,880
Speaker 8: Keep saying in her face again, just stop playing place.

1234
01:20:27,760 --> 01:20:34,680
Speaker 2: Really sorry, I've gotta do what I gotta do. And

1235
01:20:34,760 --> 01:20:37,119
I kick her over and I tie her wrists up,

1236
01:20:37,680 --> 01:20:42,800
and I say, in your cashion, she is our prisoner.

1237
01:20:42,920 --> 01:20:46,920
Now she is not gonna I have to do what.

1238
01:20:46,960 --> 01:20:47,479
Speaker 9: I have to do.

1239
01:20:49,680 --> 01:20:51,560
Speaker 2: For the group, for the pack.

1240
01:20:53,720 --> 01:20:56,680
Speaker 8: I will never sign with your Devil's guild silence.

1241
01:21:00,399 --> 01:21:03,960
Speaker 2: We will take the Devil's the guild contract. We'll take

1242
01:21:04,000 --> 01:21:04,880
the staff to the king.

1243
01:21:06,159 --> 01:21:12,960
Speaker 1: If that is what you wish, Showhelm your tattle have I.

1244
01:21:14,600 --> 01:21:17,640
Speaker 2: Pulled back my bracer to reveal my Devil's gill tattoo.

1245
01:21:19,399 --> 01:21:24,680
Speaker 3: It's not what I wish. It's a simple choice that

1246
01:21:24,840 --> 01:21:29,039
you're willing to make. I'm not the one. I don't

1247
01:21:29,079 --> 01:21:33,199
really care what you do makes the major difference to me.

1248
01:21:33,279 --> 01:21:39,439
No skin off my nose. I have my own quest parameters,

1249
01:21:40,520 --> 01:21:44,720
and if you want to be the ones that head

1250
01:21:44,760 --> 01:21:49,199
on in and deal with the king, then so be it.

1251
01:21:49,560 --> 01:21:54,279
I mean, personally, where are you? I do the same

1252
01:21:54,920 --> 01:22:02,720
makes more sense than dying. You're right, all right, all

1253
01:22:02,840 --> 01:22:04,279
four of you in agreement.

1254
01:22:05,600 --> 01:22:09,520
Speaker 4: Sorry, I've cast minor illusion over myself, and I looked

1255
01:22:09,680 --> 01:22:18,560
like a freshly killed carcass of some animal that Miranda

1256
01:22:18,920 --> 01:22:27,520
really loves. Yeah, I'm a dead bar boon on the

1257
01:22:27,600 --> 01:22:33,159
ground like the everywhere, and I'm waiting inside the illusion

1258
01:22:33,840 --> 01:22:36,359
to like grab get.

1259
01:22:38,439 --> 01:22:38,920
Speaker 8: Miranda.

1260
01:22:41,600 --> 01:22:44,359
Speaker 3: Does Miranda take this bait? I guess while we're here,

1261
01:22:47,800 --> 01:22:50,199
go for it. Roll whatever you want to roll here.

1262
01:22:51,600 --> 01:22:55,399
Speaker 2: Ll I guess insight, that's has got How did this

1263
01:22:55,560 --> 01:22:58,239
eviscerated baboon get fifteen?

1264
01:22:58,319 --> 01:22:59,479
Speaker 4: Investigation check?

1265
01:23:00,439 --> 01:23:03,359
Speaker 2: Well, investigation check. Well it's a negative one then, so

1266
01:23:04,000 --> 01:23:05,079
Miranda rolls an eleven.

1267
01:23:05,840 --> 01:23:05,960
Speaker 6: Uh.

1268
01:23:06,680 --> 01:23:09,760
Speaker 2: In that case, Miranda swoops down towards your babooninus and

1269
01:23:09,840 --> 01:23:10,840
tries to tell you apart.

1270
01:23:12,000 --> 01:23:14,560
Speaker 4: Yeah, I try to. I try to grab the staff.

1271
01:23:14,600 --> 01:23:16,840
Speaker 3: All right, she's dextervery saving for her.

1272
01:23:18,159 --> 01:23:21,760
Speaker 2: Okay, I guess me as Miranda.

1273
01:23:22,159 --> 01:23:24,600
Speaker 3: You can no, you can make an attack role as Miranda.

1274
01:23:25,279 --> 01:23:29,640
Speaker 2: Okay, Miranda.

1275
01:23:35,159 --> 01:23:40,439
Speaker 3: Uh oh oh, well that hits me all right, give

1276
01:23:40,479 --> 01:23:42,840
me the damage, okay.

1277
01:23:44,039 --> 01:23:47,159
Speaker 5: For peace strike stop your concentration on your illusion.

1278
01:23:49,039 --> 01:23:51,600
Speaker 4: It does it would yeah, well i'd have to do it.

1279
01:23:51,800 --> 01:23:53,840
I'd have to do Oh it's not a concentration. Actually,

1280
01:23:53,880 --> 01:23:56,520
I don't think damage.

1281
01:23:56,600 --> 01:23:59,840
Speaker 2: All right, that shouldn't be right. It's wonder four plus

1282
01:24:00,800 --> 01:24:04,720
three plus my wisdom. So one four plus three.

1283
01:24:05,960 --> 01:24:10,760
Speaker 3: Al right plus two rolled of four yeah plus three

1284
01:24:11,479 --> 01:24:17,000
damage twenty one in your deck. Saved though, means I

1285
01:24:17,079 --> 01:24:25,760
think you can swipe them, and then a strip of

1286
01:24:26,920 --> 01:24:31,640
flesh is torn from wherever the butt's going for the cheeks.

1287
01:24:34,439 --> 01:24:40,319
Presumably that is an unintentional buttocks damage as a pretty

1288
01:24:40,439 --> 01:24:44,800
I mean nine damage is worth is a horrendous strip

1289
01:24:44,840 --> 01:24:48,840
of flesh that is peeled from your buttock. Yeah, it

1290
01:24:50,079 --> 01:24:52,359
happened way too much in my campaigns. By the way,

1291
01:24:52,399 --> 01:24:55,439
this has happened in like six campaigns of mine. Someone

1292
01:24:55,640 --> 01:25:03,920
loses a strip of flesh from the buttock. Nominator honestly,

1293
01:25:04,079 --> 01:25:10,319
disbey Eric's until now. I didn't do that. I didn't

1294
01:25:10,319 --> 01:25:15,680
tell you to do this. Uh, you take nine slashing damage.

1295
01:25:16,279 --> 01:25:20,560
You have the staff. Miranda has some human flesh or

1296
01:25:20,640 --> 01:25:21,880
elf flesh and is eating it.

1297
01:25:23,720 --> 01:25:26,800
Speaker 4: Okay, And if I remember correctly, you said bring him

1298
01:25:26,880 --> 01:25:30,640
the staff by any means necessary, right, Okay, Yeah, So

1299
01:25:30,680 --> 01:25:32,199
I'm just sprinting towards him.

1300
01:25:33,239 --> 01:25:37,119
Speaker 6: Now he holds out a hand and I'm going to

1301
01:25:37,199 --> 01:25:39,520
do Sorceress burst record.

1302
01:25:39,720 --> 01:25:42,039
Speaker 3: Okay, what that meaning?

1303
01:25:42,079 --> 01:25:44,520
Speaker 4: To going to kill ye.

1304
01:25:47,359 --> 01:25:51,760
Speaker 8: Uh, records, stop.

1305
01:25:53,079 --> 01:25:55,079
Speaker 1: As I kill Record as he dies.

1306
01:25:58,159 --> 01:26:01,960
Speaker 4: What sorcereer's burst wouldn't be just take diage.

1307
01:26:05,079 --> 01:26:07,119
Speaker 3: I hope we get into a bosom who's going to hit.

1308
01:26:10,159 --> 01:26:13,680
Speaker 5: At the same time. I also yelled stops and it

1309
01:26:13,880 --> 01:26:16,079
is particularly.

1310
01:26:17,880 --> 01:26:26,439
Speaker 3: Demanding wisdom save as well. Okay, god, m hm.

1311
01:26:27,880 --> 01:26:30,760
Speaker 4: This you guys are doing more to me than any

1312
01:26:31,000 --> 01:26:32,560
enemy has in the entire campaign.

1313
01:26:34,760 --> 01:26:35,079
Speaker 2: Thank you.

1314
01:26:35,760 --> 01:26:36,640
Speaker 5: I'm not trying to hurt you.

1315
01:26:38,439 --> 01:26:41,000
Speaker 4: Save you do.

1316
01:26:41,159 --> 01:26:44,680
Speaker 5: Now, Like, why wouldn't you now damage on.

1317
01:26:44,720 --> 01:26:47,880
Speaker 3: The sorcerers past as well? Yeah, I don't know what

1318
01:26:48,359 --> 01:26:49,000
why you're where?

1319
01:26:49,119 --> 01:26:50,039
Speaker 2: I would roll that.

1320
01:26:50,159 --> 01:26:53,479
Speaker 6: Because it's I guess I would there is there one

1321
01:26:53,479 --> 01:26:55,840
of those like hidden boxes somewhere.

1322
01:26:55,600 --> 01:26:58,560
Speaker 5: Again I just take I just wonder it's just.

1323
01:27:00,319 --> 01:27:01,000
Speaker 2: Is it just one D eight?

1324
01:27:01,520 --> 01:27:01,720
Speaker 16: Yeah?

1325
01:27:03,880 --> 01:27:05,199
Speaker 5: And then if you roll an eight, then you get

1326
01:27:05,279 --> 01:27:06,039
to roll again.

1327
01:27:06,960 --> 01:27:08,359
Speaker 2: All right, because it does that thing?

1328
01:27:08,520 --> 01:27:09,359
Speaker 4: Please don't.

1329
01:27:12,720 --> 01:27:13,640
Speaker 2: It is six?

1330
01:27:14,239 --> 01:27:14,319
Speaker 1: Right?

1331
01:27:14,399 --> 01:27:14,960
Speaker 2: These things are?

1332
01:27:15,800 --> 01:27:17,319
Speaker 4: What kind of damage is this?

1333
01:27:22,399 --> 01:27:27,399
Speaker 2: It's psychic damage. Okay, so that psychic damage. But here's

1334
01:27:27,439 --> 01:27:28,560
the actual damage number.

1335
01:27:29,239 --> 01:27:32,119
Speaker 4: I can't so like I could stop this damage, but

1336
01:27:32,199 --> 01:27:34,399
I can't do any damage.

1337
01:27:34,039 --> 01:27:38,840
Speaker 2: To five damage five psychic So I.

1338
01:27:40,359 --> 01:27:43,960
Speaker 4: But based on the spell. I can't do any damage

1339
01:27:44,119 --> 01:27:49,000
to my team to accomplish this task, so I have

1340
01:27:49,119 --> 01:27:50,199
to just take this damage.

1341
01:27:51,039 --> 01:27:54,880
Speaker 2: Yeah, yep, I think if we've if we've hurt you,

1342
01:27:55,720 --> 01:28:00,199
logically we're not necessarily considered friends to you. It's kind

1343
01:28:00,199 --> 01:28:01,159
of like a free for all.

1344
01:28:01,239 --> 01:28:06,319
Speaker 3: Now hold on, Yeah, if we hit you, just break it?

1345
01:28:06,520 --> 01:28:10,439
Does it break the spell? Target must on wisdom saving

1346
01:28:10,520 --> 01:28:13,319
throw the condition for the duration or until you or

1347
01:28:13,359 --> 01:28:15,199
your allies deal damage to the target.

1348
01:28:15,720 --> 01:28:16,520
Speaker 2: You are the target.

1349
01:28:17,520 --> 01:28:20,439
Speaker 3: This target must succeed on it until you're your allies

1350
01:28:20,520 --> 01:28:21,760
deal damage to the target.

1351
01:28:22,920 --> 01:28:25,119
Speaker 4: Well, him or his allies deal damage to me.

1352
01:28:25,279 --> 01:28:30,840
Speaker 3: Yeah, so we have dealt damage to him the Wizards

1353
01:28:31,199 --> 01:28:35,760
or the wizards allies Like I was.

1354
01:28:35,960 --> 01:28:37,319
Speaker 7: I was on his side this whole time.

1355
01:28:39,439 --> 01:28:40,119
Speaker 5: I can believe it.

1356
01:28:40,439 --> 01:28:42,479
Speaker 3: No, I don't think it breaks the spell. If the

1357
01:28:42,520 --> 01:28:46,359
wizard did it, it's to break the spell of the charm.

1358
01:28:46,600 --> 01:28:51,199
It breaks, it's charmed the charming condition essentially. In that case,

1359
01:28:51,640 --> 01:28:55,680
you doesn't you hit him with this spell? Recard The

1360
01:28:55,720 --> 01:29:00,199
inside of your brain just burns for a second as

1361
01:29:00,199 --> 01:29:03,279
a source. As you hear from behind you Fitch shout

1362
01:29:03,399 --> 01:29:07,239
stop And it's a horrendous sensation as the inside of

1363
01:29:07,319 --> 01:29:12,840
your cranium takes this damage with the psychic damage, maybe

1364
01:29:12,880 --> 01:29:16,520
a little burst of blood running down Ricard's nose. At

1365
01:29:16,560 --> 01:29:21,319
the same time, Torrah attempts to command you to stop.

1366
01:29:21,399 --> 01:29:24,119
You feel a moment as your limbs kind of slightly

1367
01:29:24,199 --> 01:29:26,279
sees for like a brief second, and then you break

1368
01:29:26,359 --> 01:29:29,640
free of the spell as you shrug the effects.

1369
01:29:29,960 --> 01:29:34,359
Speaker 4: Well by dripe running forward the NFL Yeah, stiff arming

1370
01:29:34,479 --> 01:29:37,720
my way to the end zone right now with the staff.

1371
01:29:38,119 --> 01:29:44,640
Speaker 3: Yeah, run the staff forward. The wizard doesn't move for

1372
01:29:44,720 --> 01:29:46,640
the first time. As you get close, he holds his

1373
01:29:46,840 --> 01:29:49,439
hand out and you bring the staff over to him.

1374
01:29:50,359 --> 01:29:53,520
After the others try to stop you, Ricard rushes forward

1375
01:29:53,720 --> 01:29:56,840
and places the staff into the Wizard's hand. He grabs it,

1376
01:29:57,880 --> 01:30:00,920
pulls it away from you, Ricard and looks down at

1377
01:30:00,960 --> 01:30:02,680
you and says, thank you so much.

1378
01:30:04,880 --> 01:30:07,960
Speaker 4: And then the spell breaks and I go, oh shit,

1379
01:30:09,920 --> 01:30:16,720
couldn't stop me, and I just scream in his face.

1380
01:30:18,079 --> 01:30:21,520
Speaker 3: He begins gliding backwards away from you with the staff.

1381
01:30:21,279 --> 01:30:26,159
Speaker 9: Again, and then the same tone command again and say

1382
01:30:26,359 --> 01:30:28,640
in halt and try and hold the wizard.

1383
01:30:29,439 --> 01:30:30,880
Speaker 5: Okay, that is another.

1384
01:30:34,079 --> 01:30:36,159
Speaker 3: Uh is this a spell?

1385
01:30:37,159 --> 01:30:37,359
Speaker 5: Yep?

1386
01:30:38,439 --> 01:30:38,760
Speaker 2: Guess what.

1387
01:30:42,560 --> 01:30:46,359
Speaker 3: The count spell goes off. You see him glide backwards.

1388
01:30:46,800 --> 01:30:49,880
He has the staff in his hand and instead of

1389
01:30:50,119 --> 01:30:54,079
sort of turning his hands this time, you shout halt

1390
01:30:54,119 --> 01:30:56,439
to him and he just lifts the staff up and

1391
01:30:57,079 --> 01:30:59,479
the you see the tip of the staff kind of

1392
01:30:59,520 --> 01:31:03,159
activate as a sigil appears, and he counter spells this.

1393
01:31:03,479 --> 01:31:04,960
Let me just see what else he gets, because his

1394
01:31:05,000 --> 01:31:12,560
stuff is fucking cool as ship. You have have considerably

1395
01:31:12,640 --> 01:31:19,319
boosted his power. Was just a staff.

1396
01:31:21,119 --> 01:31:26,920
Speaker 2: He should have stars? Do we.

1397
01:31:29,000 --> 01:31:30,520
Speaker 4: Can identify it neither?

1398
01:31:30,760 --> 01:31:32,199
Speaker 2: You just tried to identify it.

1399
01:31:32,600 --> 01:31:35,199
Speaker 7: Yeah I did when we got and he said it

1400
01:31:35,279 --> 01:31:36,039
was just a stand.

1401
01:31:36,079 --> 01:31:39,199
Speaker 3: He didn't use a spell though, right, you did?

1402
01:31:40,199 --> 01:31:41,359
Speaker 2: I have magical awareness.

1403
01:31:41,439 --> 01:31:44,000
Speaker 3: I know it was magical awareness. Yeah, why did I say?

1404
01:31:44,359 --> 01:31:46,279
What did you? What does it do? Magical awareness?

1405
01:31:47,840 --> 01:31:50,439
Speaker 2: I will show it. It's just I can tell where

1406
01:31:50,479 --> 01:31:50,960
magic is.

1407
01:31:52,000 --> 01:31:52,960
Speaker 3: Uh it is.

1408
01:31:53,560 --> 01:31:58,000
Speaker 4: Oh that's detect magic. That's not identify I identify.

1409
01:31:58,680 --> 01:32:03,239
Speaker 3: Yeah, you didn't do that. I think I remember.

1410
01:32:03,279 --> 01:32:03,439
Speaker 2: Why.

1411
01:32:03,600 --> 01:32:07,520
Speaker 3: Now let me just remind myself of what magical awareness does.

1412
01:32:14,439 --> 01:32:22,079
Speaker 2: Item It's detect magic for items and spells, So detect magic.

1413
01:32:23,520 --> 01:32:26,720
Speaker 3: Yeah, I'm curious about the spell, but I do know

1414
01:32:26,760 --> 01:32:35,640
why you didn't? You didn't get any when we go Yeah, boring, Yeah,

1415
01:32:35,760 --> 01:32:38,600
you were so when you went into that place, there

1416
01:32:38,840 --> 01:32:47,359
was a h a silence thing that was nullifying the

1417
01:32:48,560 --> 01:32:50,680
presence of magic in the area, so that he could

1418
01:32:50,720 --> 01:32:53,800
give it to you without you without it being detected

1419
01:32:53,880 --> 01:32:58,239
by these wizards. That was why I did it. I

1420
01:32:58,359 --> 01:32:58,920
remember now.

1421
01:32:59,000 --> 01:33:01,760
Speaker 6: It was that being so I used magical awareness last session,

1422
01:33:01,800 --> 01:33:04,840
so I would have known that it's magical at some

1423
01:33:04,920 --> 01:33:05,760
point last session.

1424
01:33:05,920 --> 01:33:09,520
Speaker 3: It was in the forest. Yeah, am I crazy? Did

1425
01:33:09,560 --> 01:33:10,840
I not know what magical awareness?

1426
01:33:10,880 --> 01:33:14,439
Speaker 2: Does? I think? I recall?

1427
01:33:15,119 --> 01:33:17,600
Speaker 3: Yeah, I remember now as well, and I think I

1428
01:33:19,199 --> 01:33:20,520
I think I did make a mistake.

1429
01:33:21,520 --> 01:33:26,439
Speaker 6: Either word, he has the stash, But yeah, I would

1430
01:33:26,479 --> 01:33:28,239
have done a lot of other things if.

1431
01:33:28,119 --> 01:33:32,880
Speaker 2: I had known. I forgot that week. It's about six

1432
01:33:33,000 --> 01:33:34,000
seven days ago.

1433
01:33:35,199 --> 01:33:37,239
Speaker 3: Yeah, I forget exactly.

1434
01:33:37,000 --> 01:33:39,199
Speaker 2: What he did.

1435
01:33:40,479 --> 01:33:43,840
Speaker 5: Also, you're far too old for that ship.

1436
01:33:43,880 --> 01:33:54,000
Speaker 3: I'm just kidding. Okay, here's what I'll do. I'll say

1437
01:33:54,039 --> 01:33:55,760
he doesn't get the benefits of the stuff.

1438
01:33:58,600 --> 01:33:59,199
Speaker 2: We're going to see.

1439
01:33:59,239 --> 01:34:02,960
Speaker 3: His tune well, he probably does have to attune to it.

1440
01:34:03,000 --> 01:34:04,199
But here's what I'm going to say. I'm going to

1441
01:34:04,199 --> 01:34:06,760
say this staff is in a This is a very

1442
01:34:06,840 --> 01:34:11,720
ancient staff. Okay, And I don't know why I said

1443
01:34:11,720 --> 01:34:13,640
to you that you couldn't sense the magic.

1444
01:34:13,720 --> 01:34:14,439
Speaker 2: I have no idea.

1445
01:34:14,880 --> 01:34:17,399
Speaker 3: I literally would have to teleport back into my own

1446
01:34:17,439 --> 01:34:19,680
body at the time. I have no idea why I

1447
01:34:19,720 --> 01:34:20,000
said it.

1448
01:34:20,119 --> 01:34:22,439
Speaker 6: There was probably a reason. Maybe it has to like

1449
01:34:22,640 --> 01:34:25,199
be attuned for it to, you know, wake up or something.

1450
01:34:25,399 --> 01:34:28,520
Speaker 3: Yeah, it is an innert magical staff. I think he

1451
01:34:28,600 --> 01:34:31,600
can still use it a story. So he kind of

1452
01:34:31,680 --> 01:34:35,159
aggravates not the not the additional properties of the staff,

1453
01:34:35,199 --> 01:34:37,520
but he lifts it and uses it as an arcane

1454
01:34:37,600 --> 01:34:47,640
focus to cast the counter spell regardless the count spell.

1455
01:34:47,840 --> 01:34:48,279
Speaker 2: Well, you.

1456
01:34:49,880 --> 01:34:53,079
Speaker 3: Need to make a your spell might still go off.

1457
01:34:53,239 --> 01:34:55,880
So you can make a constitution saving throw and you

1458
01:34:55,960 --> 01:34:57,159
have to beat fifteen.

1459
01:35:00,079 --> 01:35:06,359
Speaker 5: Okay, I will boom eighteen bam.

1460
01:35:06,760 --> 01:35:11,359
Speaker 3: A command goes off. What do you you say, Halt halt.

1461
01:35:11,279 --> 01:35:13,920
Speaker 5: Yeah, okay, can't move takes no actional bonus tion.

1462
01:35:14,279 --> 01:35:18,600
Speaker 3: Yeah, he is gliding backwards. I'd say he's probably like

1463
01:35:19,520 --> 01:35:22,159
he's maybe forty feet away from U three, but like

1464
01:35:22,880 --> 01:35:25,039
five feet away from Ricard at this point. As he

1465
01:35:25,359 --> 01:35:28,159
glides backwards, and then you see him attempt to cast

1466
01:35:28,239 --> 01:35:31,359
this spell, and then he stops as if something kind

1467
01:35:31,399 --> 01:35:32,880
of just pulls at him in the air, and he

1468
01:35:33,039 --> 01:35:36,039
kind of loosely comes to a stop. How long does

1469
01:35:36,079 --> 01:35:36,760
this spell last?

1470
01:35:39,600 --> 01:35:40,279
Speaker 5: One turn?

1471
01:35:40,600 --> 01:35:42,560
Speaker 2: Okay, what do you do?

1472
01:35:42,960 --> 01:35:45,439
Speaker 9: Get to my feet and I start a dead sprint

1473
01:35:45,600 --> 01:35:49,159
running at him, and at the same time I command drop.

1474
01:35:50,640 --> 01:35:54,279
Speaker 6: I also my eyes flicker the red ring as I

1475
01:35:54,640 --> 01:35:56,279
go into rage and begin to sprint.

1476
01:35:57,359 --> 01:36:05,439
Speaker 2: Okay, my friends are attacking the very powerful mage? Are they.

1477
01:36:07,079 --> 01:36:07,239
Speaker 3: Run?

1478
01:36:07,880 --> 01:36:08,720
Speaker 5: I go for the staff?

1479
01:36:09,560 --> 01:36:19,000
Speaker 2: We're just going to I suppose I send Miranda to

1480
01:36:19,079 --> 01:36:28,279
try and also assist. Okay, she will try, and I

1481
01:36:28,359 --> 01:36:35,199
guess she will try and provide help to wait. So, Tura,

1482
01:36:35,319 --> 01:36:37,399
you are using command to drop the staff. You're not

1483
01:36:37,439 --> 01:36:38,119
trying to grab it.

1484
01:36:38,119 --> 01:36:40,640
Speaker 5: From them, right, I'm trying to make him drop it.

1485
01:36:40,760 --> 01:36:42,479
Speaker 9: But my plan is if he doesn't drop it, I'm

1486
01:36:42,479 --> 01:36:44,199
gonna try and wrestle it out of this happens, yeah.

1487
01:36:44,680 --> 01:36:48,239
Speaker 2: All right, In which case, I send Miranda towards the

1488
01:36:48,399 --> 01:36:53,079
Mage to try, I guess attack him in the face,

1489
01:36:53,359 --> 01:36:55,960
or not attack him, but assist Tora if she tries

1490
01:36:56,039 --> 01:36:56,840
to grab the staff.

1491
01:36:57,159 --> 01:36:59,600
Speaker 9: It depends what happens, basically, because otherwise I will grapple

1492
01:36:59,680 --> 01:37:00,880
him and put my hand over his mouth.

1493
01:37:00,920 --> 01:37:03,159
Speaker 5: You can't cost nother spell. That's kind of like.

1494
01:37:08,840 --> 01:37:13,760
Speaker 2: Clapping around this mage like an angry pigeon. Basically, not really,

1495
01:37:14,079 --> 01:37:16,880
She's kind of scared of him, and she will only

1496
01:37:17,319 --> 01:37:22,600
provide the assist action when Tura tries to grab the stuff. Okay,

1497
01:37:22,840 --> 01:37:25,359
God's just taking his distance.

1498
01:37:25,399 --> 01:37:26,720
Speaker 8: And I don't know what I'm going to do.

1499
01:37:29,239 --> 01:37:34,399
Speaker 4: Ribs, Yes, I I think that we are killing him.

1500
01:37:34,439 --> 01:37:37,239
Now get his take his arms, cut his arms off,

1501
01:37:37,359 --> 01:37:42,720
cut them off. I will I cast vicious mockery, followed

1502
01:37:42,840 --> 01:37:48,319
by a Bartic inspiration for Toura. To Toura, she's the orc.

1503
01:37:48,439 --> 01:37:50,560
If she can do it, she gets some pork.

1504
01:37:54,399 --> 01:38:01,319
Speaker 3: Okay, fanatically the spell, he is halted definitely much. I

1505
01:38:01,439 --> 01:38:04,000
think in this moment we suddenly see this is all

1506
01:38:04,199 --> 01:38:06,880
just like slow motion. This is like, you know how,

1507
01:38:06,920 --> 01:38:09,119
like the flash sees everything as we watch each of

1508
01:38:09,199 --> 01:38:14,319
these guys do this. Suddenly, yeah, Tour is running forward,

1509
01:38:15,239 --> 01:38:21,920
Miranda starts flying down, Fitch is running forward, Recard's freaking out,

1510
01:38:21,960 --> 01:38:26,039
and then he begins to cast a Bardic inspiration. The

1511
01:38:26,359 --> 01:38:31,279
wizard stops and he can't. He doesn't move, takes no

1512
01:38:31,479 --> 01:38:33,720
action or bonus action. But this doesn't mean for some

1513
01:38:33,840 --> 01:38:38,199
reason that he can't take a reaction. I'm guessing he

1514
01:38:38,199 --> 01:38:40,079
doesn't seem to be paralyzed. He can't take an action

1515
01:38:40,199 --> 01:38:42,640
or a bonus action, so he can try and counter spell.

1516
01:38:43,119 --> 01:38:48,880
Your next command, which is drop.

1517
01:38:48,800 --> 01:38:50,920
Speaker 8: Right counter spell these hand bitch?

1518
01:38:52,439 --> 01:38:55,560
Speaker 4: He sorry it is it drop?

1519
01:38:55,800 --> 01:38:56,119
Speaker 2: Or is it?

1520
01:38:57,119 --> 01:38:58,479
Speaker 3: He's under halt at the moment.

1521
01:38:59,640 --> 01:39:01,359
Speaker 5: Yeah, and I was going to comb out and drop.

1522
01:39:02,319 --> 01:39:02,479
Speaker 2: Yeah.

1523
01:39:02,520 --> 01:39:05,079
Speaker 4: Yeah, he can do reactions, I'm pretty sure. Yeah, it

1524
01:39:05,239 --> 01:39:07,800
just ends his turn on his turn, Like all he

1525
01:39:07,880 --> 01:39:09,479
does is stop moving on his turn.

1526
01:39:10,399 --> 01:39:12,880
Speaker 3: Let me just calculate his spell sluts as well here.

1527
01:39:13,039 --> 01:39:18,239
So he attempted to count of spell you. I think

1528
01:39:18,319 --> 01:39:22,039
that's his counter spell the spell dissiplates with no faith

1529
01:39:22,039 --> 01:39:24,840
in the actions. If the spell was cast, spell slot

1530
01:39:24,920 --> 01:39:28,359
isn't expended, so yeah, he still burns a slot here

1531
01:39:28,439 --> 01:39:33,960
as well to Yeah, may I request an initiative. The

1532
01:39:34,119 --> 01:39:37,119
main reason I have not rolled initiative is that Toura

1533
01:39:37,239 --> 01:39:40,159
actively said she didn't want to fight. But we can

1534
01:39:40,239 --> 01:39:41,680
roll an initiative if you would like.

1535
01:39:42,479 --> 01:39:45,199
Speaker 15: I meanti, but I would like to be on top

1536
01:39:45,279 --> 01:39:45,680
of him.

1537
01:39:45,880 --> 01:39:46,680
Speaker 2: Before next turn.

1538
01:39:47,760 --> 01:39:50,960
Speaker 3: Yeah, you're going to be. You guys can make if you're.

1539
01:39:53,079 --> 01:39:54,079
Speaker 2: If you are.

1540
01:39:55,479 --> 01:40:00,720
Speaker 3: Rushing over there using your dash as an action, I would.

1541
01:40:00,560 --> 01:40:03,000
Speaker 6: Probably dare if you whatever it is, I want to

1542
01:40:03,119 --> 01:40:05,119
like clamber up under him and beat the shit out

1543
01:40:05,159 --> 01:40:07,720
of him. Slash just player wise, I want to distract him.

1544
01:40:08,000 --> 01:40:11,800
Speaker 3: You want forty feet away from him, Tura got and

1545
01:40:12,159 --> 01:40:15,840
Fitch regards five feet away, so you would have to dash,

1546
01:40:16,039 --> 01:40:18,279
I think to get to him unless you have more speed.

1547
01:40:18,640 --> 01:40:20,800
Tura is going to be doing another spell.

1548
01:40:21,760 --> 01:40:25,319
Speaker 9: Yeah, so hang on, No, I changed my plans as

1549
01:40:25,359 --> 01:40:28,199
he halts, and you never actually see if we're moving,

1550
01:40:28,359 --> 01:40:29,680
and it's not just me trying to stop him.

1551
01:40:29,720 --> 01:40:29,840
Speaker 3: Now.

1552
01:40:31,159 --> 01:40:33,399
Speaker 5: I turned to Fitch and I say grab the stuff

1553
01:40:33,560 --> 01:40:40,199
and then a bonus action, So then I'm gonna run.

1554
01:40:40,439 --> 01:40:42,279
Speaker 9: I don't wanna try and grapple him because I want

1555
01:40:42,279 --> 01:40:43,720
to get I want him to I don't want him

1556
01:40:43,720 --> 01:40:45,079
to cast any more spells. I want to try and

1557
01:40:45,119 --> 01:40:46,600
get my hand in his mouth, and I want to

1558
01:40:46,960 --> 01:40:48,760
stop him from casting anything.

1559
01:40:50,479 --> 01:40:55,479
Speaker 3: And sorry, Myth was screaming. I couldn't hear anything. He said,

1560
01:40:55,600 --> 01:40:57,560
you're doing what to grapple him and dash at the

1561
01:40:57,560 --> 01:40:58,640
same time, so.

1562
01:40:59,199 --> 01:41:01,560
Speaker 5: He's adrenalin rush to use dash as a bonus action.

1563
01:41:01,920 --> 01:41:03,840
Speaker 3: Okay, okay, yeah, and then you can use your action

1564
01:41:03,920 --> 01:41:11,000
to grapple. All right, yeah, I'm gonna say all of

1565
01:41:11,039 --> 01:41:17,319
this happens you are you also have an assist from

1566
01:41:17,680 --> 01:41:21,119
Miranda to grapple him. Now, let me remind myself of

1567
01:41:21,199 --> 01:41:22,920
Grapple twenty twenty four, because it's weird.

1568
01:41:23,880 --> 01:41:26,079
Speaker 2: I think, oh shit, I have wild magic rage.

1569
01:41:26,600 --> 01:41:30,359
Speaker 3: I realized, what does that mean? What have you done?

1570
01:41:31,560 --> 01:41:35,760
Speaker 2: Magic happens when I go on to riage. I just

1571
01:41:35,880 --> 01:41:37,840
completely remember that. Where is it?

1572
01:41:41,880 --> 01:41:43,119
Speaker 3: You don't have the crown work that mine?

1573
01:41:43,199 --> 01:41:52,600
Speaker 2: Right? You don't have a grapple No, no, I don't

1574
01:41:52,640 --> 01:41:53,079
think so.

1575
01:41:54,119 --> 01:41:59,520
Speaker 3: So okay, all right, grapple.

1576
01:42:01,600 --> 01:42:03,760
Speaker 13: Is now?

1577
01:42:04,880 --> 01:42:06,920
Speaker 3: Is it an attack role now? Or is it a

1578
01:42:08,319 --> 01:42:12,079
contested check? Look, it's like an unarmed strike or something?

1579
01:42:12,119 --> 01:42:12,640
Speaker 2: Am I done?

1580
01:42:13,399 --> 01:42:13,560
Speaker 3: Oh?

1581
01:42:13,880 --> 01:42:15,079
Speaker 5: I don't know. I thought it was a.

1582
01:42:16,840 --> 01:42:28,439
Speaker 3: Contested So I think you make an unarmed attack, which

1583
01:42:28,520 --> 01:42:35,239
is a D twenty plus strength plus proficiency. That's how

1584
01:42:35,279 --> 01:42:36,000
you grapple. Now?

1585
01:42:36,239 --> 01:42:36,800
Speaker 4: Am I wrong?

1586
01:42:37,000 --> 01:42:40,039
Speaker 3: Who knows how to play D and D twenty twenty four?

1587
01:42:40,079 --> 01:42:42,680
It's really because I think that's a thousand of these

1588
01:42:43,600 --> 01:42:48,119
as when we played Don't Die and I've forgotten all

1589
01:42:48,199 --> 01:42:51,199
of the rules because my brain has so many worms

1590
01:42:51,239 --> 01:42:52,760
and it's absolutely ridiculous.

1591
01:42:54,479 --> 01:42:57,920
Speaker 9: Okay, D twenty plus strength plus proficiency anymore?

1592
01:43:01,479 --> 01:43:06,159
Speaker 3: Seventeen seventeen versus AC is a success. You have advantage.

1593
01:43:06,159 --> 01:43:09,199
Actually if you well, you've already succeeded, so you do

1594
01:43:09,359 --> 01:43:12,840
get advantage, even though you don't really need to worry

1595
01:43:12,880 --> 01:43:23,239
about it. And then I want to hit you. He

1596
01:43:23,439 --> 01:43:30,960
makes a strength or deck save against a DC which

1597
01:43:31,039 --> 01:43:36,199
is eight plus your strength plus proficiency. What's that they make? Grappling?

1598
01:43:36,560 --> 01:43:37,079
Speaker 2: Or Am I done?

1599
01:43:38,880 --> 01:43:44,520
Speaker 4: I think, okay, the rules.

1600
01:43:47,119 --> 01:43:49,760
Speaker 2: I should just go ahead and buy those to rest books.

1601
01:43:55,079 --> 01:43:57,520
Speaker 3: Okay, he rolls an eleven.

1602
01:43:58,960 --> 01:44:03,359
Speaker 5: That fail. Yeah, he gets my fifteen not using.

1603
01:44:03,199 --> 01:44:08,720
Speaker 3: A legendary resistance Torah rushes in and grapples him.

1604
01:44:10,119 --> 01:44:11,920
Speaker 5: Can I shove my glove first into his mouth?

1605
01:44:12,800 --> 01:44:15,279
Speaker 2: Oh? Have a nice day.

1606
01:44:17,039 --> 01:44:19,840
Speaker 4: I believe you can't attack him once you're grappled, but

1607
01:44:19,920 --> 01:44:20,920
I think it's another action.

1608
01:44:22,119 --> 01:44:28,720
Speaker 3: Yes, yeah, I think this is very specific. For six seconds,

1609
01:44:30,199 --> 01:44:33,000
I think you grab him. You know, he's kind of halted,

1610
01:44:33,119 --> 01:44:35,479
floating one foot up over the air, and you kind

1611
01:44:35,520 --> 01:44:36,920
of just grab him and tackle him.

1612
01:44:39,000 --> 01:44:43,800
Speaker 2: So a grapple ends if you succeed and break free,

1613
01:44:44,560 --> 01:44:49,920
or if the grappler is incapacitated, so.

1614
01:44:49,960 --> 01:44:52,760
Speaker 4: You just have him grappled, he can break through.

1615
01:44:52,840 --> 01:44:55,319
Speaker 9: So I'm I've kind of bare hugged him. Then if

1616
01:44:55,319 --> 01:44:57,279
I can't put my business mouth or bear hugg him,

1617
01:44:57,279 --> 01:44:59,239
stop him from like moving or like using his hands

1618
01:44:59,319 --> 01:45:01,159
or anything like that, because I've seen him do that

1619
01:45:01,239 --> 01:45:01,479
a lot.

1620
01:45:01,520 --> 01:45:03,359
Speaker 5: So I'm like, no, you're not doing that. And then

1621
01:45:03,399 --> 01:45:04,840
I'm like, get the stuff, get the stuff.

1622
01:45:06,600 --> 01:45:08,880
Speaker 3: Yeah, he's got a staff in one hand and a

1623
01:45:09,000 --> 01:45:15,479
book under the other ricord, and well, fitch, you what

1624
01:45:15,600 --> 01:45:17,239
are you doing? You did some crazy ship on the

1625
01:45:17,239 --> 01:45:17,800
way over here.

1626
01:45:17,960 --> 01:45:18,399
Speaker 9: I rolled.

1627
01:45:18,600 --> 01:45:21,199
Speaker 20: I rode for my wild magic rage because I'm a

1628
01:45:21,359 --> 01:45:22,560
I'm a wild magic barbarian.

1629
01:45:22,640 --> 01:45:25,159
Speaker 7: So when I run, I'm going to raid my eyes

1630
01:45:25,239 --> 01:45:25,920
This world red.

1631
01:45:26,000 --> 01:45:29,000
Speaker 15: And as I'm running, every step that my foot takes,

1632
01:45:29,880 --> 01:45:30,960
flowers and vines start to.

1633
01:45:31,079 --> 01:45:33,439
Speaker 3: Thank you for reminding me. You are in difficult to rain.

1634
01:45:34,359 --> 01:45:37,840
You need to make me, first of all, a strength.

1635
01:45:37,560 --> 01:45:41,279
Speaker 1: Check, maorine even more difficult.

1636
01:45:40,880 --> 01:45:46,359
Speaker 3: To just make me a strength check. If you're raging

1637
01:45:46,720 --> 01:45:48,560
because you're a bob, you might have advantage on this.

1638
01:45:49,199 --> 01:45:51,319
Speaker 1: Can I counter it with my vines.

1639
01:45:51,399 --> 01:45:52,800
Speaker 8: I step on the flowers and then.

1640
01:45:52,720 --> 01:45:55,520
Speaker 3: They make a little You're making me harder for you

1641
01:45:55,600 --> 01:45:56,199
to walk through that.

1642
01:45:56,520 --> 01:45:56,960
Speaker 2: I can make it.

1643
01:45:57,279 --> 01:45:57,920
Speaker 3: I can make it.

1644
01:45:58,560 --> 01:46:03,560
Speaker 2: Yeah, sure, I'm making a strength with advantage.

1645
01:46:04,199 --> 01:46:07,079
Speaker 3: If you what you have some barbarian bullshit. I think

1646
01:46:07,079 --> 01:46:10,520
if you're raging, do you have advantage on strength based.

1647
01:46:10,359 --> 01:46:18,359
Speaker 2: Checks unless it's changed. It's changed. You have advantage on

1648
01:46:18,399 --> 01:46:19,479
strength checks and strengths.

1649
01:46:19,479 --> 01:46:22,399
Speaker 3: So yep, okay, so an athletics check with the advantage.

1650
01:46:22,439 --> 01:46:24,840
You've got to be to twelve or this is difficult

1651
01:46:24,840 --> 01:46:25,319
to rain.

1652
01:46:29,079 --> 01:46:32,319
Speaker 2: As ah advantage.

1653
01:46:37,079 --> 01:46:40,039
Speaker 3: Fourteen fourteen, Okay, yeah, you're good. You make it all

1654
01:46:40,039 --> 01:46:42,399
the way over there. You're dashing to get to him,

1655
01:46:42,439 --> 01:46:46,600
and I am dashing, and now it's double and activating.

1656
01:46:47,199 --> 01:46:50,119
Speaker 2: Your vines and flowers start to grow.

1657
01:46:50,279 --> 01:46:53,439
Speaker 3: Rage and a bunch of vines and flowers appearing behind

1658
01:46:53,479 --> 01:46:57,600
you as you rush forward, just the already very thick

1659
01:46:57,680 --> 01:47:02,680
foliage her difficult for your smaller legs, overrun with additional

1660
01:47:03,439 --> 01:47:06,279
vines and flowers that grow and burst up out of

1661
01:47:06,319 --> 01:47:08,479
the ground behind you. And you make it all the

1662
01:47:08,520 --> 01:47:11,680
way there to where he is. But you've all used

1663
01:47:11,680 --> 01:47:14,880
your action and stuff. Rickard, are you doing anything.

1664
01:47:16,640 --> 01:47:16,760
Speaker 9: Uh.

1665
01:47:16,960 --> 01:47:21,079
Speaker 4: Yeah, yes, I am doing two things. I'm I'm attacking

1666
01:47:21,159 --> 01:47:28,359
him with vicious mockery and then I'll do bartic inspiration

1667
01:47:28,479 --> 01:47:28,880
as well.

1668
01:47:31,479 --> 01:47:34,279
Speaker 3: Okay, yeah, so you you gave a bartic inspiration to tour.

1669
01:47:35,159 --> 01:47:39,439
Speaker 4: Yeah, that's what I that's yeah, and that's I'm assuming

1670
01:47:39,479 --> 01:47:41,199
that's the same. This is the same term it is.

1671
01:47:41,439 --> 01:47:43,439
I haven't actually given it to her because I can't

1672
01:47:43,520 --> 01:47:46,680
because we're not on a battle map.

1673
01:47:46,840 --> 01:47:52,960
Speaker 3: But okay, um, we can just remember. Yeah, I will

1674
01:47:53,560 --> 01:47:57,840
bring you to a battle map if you want. I

1675
01:47:57,880 --> 01:48:02,279
think we probably do need to at this point. Request idea.

1676
01:48:03,880 --> 01:48:05,680
Speaker 7: I'm accommodating the visual learners.

1677
01:48:08,560 --> 01:48:13,039
Speaker 3: Okay, let's bring you over to this battle map. Yes,

1678
01:48:13,600 --> 01:48:15,760
as we start this combat after this.

1679
01:48:17,039 --> 01:48:19,880
Speaker 7: I hope you like initiative combats, Miss.

1680
01:48:19,800 --> 01:48:21,279
Speaker 2: Turtle, because you're one.

1681
01:48:24,000 --> 01:48:25,239
Speaker 3: Let's bring you over here.

1682
01:48:28,039 --> 01:48:29,720
Speaker 2: Round one wipe.

1683
01:48:34,479 --> 01:48:37,359
Speaker 5: Okay, next, so smug fuck you look at that.

1684
01:48:38,880 --> 01:48:43,600
Speaker 3: Okay, you should be able to rank click your little swords.

1685
01:48:44,840 --> 01:48:53,479
Speaker 13: Here and bring up the turn order. How do I

1686
01:48:53,600 --> 01:48:57,319
create an aura and give me some initiative?

1687
01:48:58,399 --> 01:49:04,760
Speaker 2: I see myself twice on the turn order. Which guards

1688
01:49:04,800 --> 01:49:06,920
are you were? Okay?

1689
01:49:11,039 --> 01:49:13,159
Speaker 3: Oh, you can place yourselves.

1690
01:49:18,840 --> 01:49:22,000
Speaker 4: We are all going after him. Well except for Beeche.

1691
01:49:24,760 --> 01:49:26,520
Speaker 8: Twenty okay, where.

1692
01:49:26,479 --> 01:49:27,720
Speaker 4: Is this seneba.

1693
01:49:29,239 --> 01:49:34,039
Speaker 3: Okay, okay, And Miranda goes on your thing.

1694
01:49:36,279 --> 01:49:39,840
Speaker 2: Oh yes, Miranda goes on my turn actually my.

1695
01:49:40,359 --> 01:49:42,319
Speaker 3: Phone stand, and I love it so much. That's what

1696
01:49:42,399 --> 01:49:43,840
it sound is audio listeners.

1697
01:49:44,199 --> 01:49:51,760
Speaker 16: Yes, yeah, okay, so we're all rolled all on there. Okay,

1698
01:49:54,079 --> 01:49:54,479
let me.

1699
01:49:56,000 --> 01:50:00,239
Speaker 3: Do all of the things to update what we're dealing with. Yeah,

1700
01:50:00,359 --> 01:50:07,079
so Tura is in the same space as him Tura,

1701
01:50:08,119 --> 01:50:31,319
you have him grappled, uh go grappled and h but

1702
01:50:31,560 --> 01:50:33,239
you're there.

1703
01:50:34,600 --> 01:50:34,800
Speaker 4: Yep.

1704
01:50:35,479 --> 01:50:37,880
Speaker 2: You said I can da should be up to him, right, yep.

1705
01:50:37,760 --> 01:50:41,159
Speaker 3: You can put yourself. You can basically be basically wherever

1706
01:50:41,199 --> 01:50:42,640
you want him to be. I'm going to turn all

1707
01:50:42,640 --> 01:50:45,000
the rotation stuff off the artwork. It drives me nuts.

1708
01:50:45,000 --> 01:50:47,560
I don't know why it's on it as standard. I

1709
01:50:47,640 --> 01:50:51,119
think it's annoying, but maybe it's useful for some people.

1710
01:50:56,640 --> 01:51:03,640
He is grappled. You are going first in the initiative here.

1711
01:51:05,119 --> 01:51:13,680
He is struggling here against Toura. He is not big,

1712
01:51:13,880 --> 01:51:18,760
he is not strong. He doesn't look particularly like necessarily

1713
01:51:18,880 --> 01:51:22,279
like fragile and weak exactly, but compared to Toura's size

1714
01:51:22,319 --> 01:51:25,800
and Mike, he seems to be very much grappled here.

1715
01:51:26,239 --> 01:51:27,439
What would you like to do?

1716
01:51:28,840 --> 01:51:32,720
Speaker 1: I want to run up Toura and then jump onto

1717
01:51:32,800 --> 01:51:35,199
the staff and like sort of land on the other

1718
01:51:35,279 --> 01:51:36,000
side and try to.

1719
01:51:36,239 --> 01:51:37,199
Speaker 8: Snap off his arm.

1720
01:51:38,720 --> 01:51:41,920
Speaker 3: Yeah okay. Oh also Ricord, sorry, Ricard, your can trip?

1721
01:51:42,279 --> 01:51:42,520
You can?

1722
01:51:42,720 --> 01:51:43,000
Speaker 2: You can?

1723
01:51:44,680 --> 01:51:45,439
Speaker 4: I can trip?

1724
01:51:45,920 --> 01:51:47,840
Speaker 3: Yes, you did my cantrip first, so.

1725
01:51:48,000 --> 01:51:52,319
Speaker 8: Sorry, use my known strength to step his oops.

1726
01:51:52,359 --> 01:51:58,520
Speaker 4: Let me target him real quick. Well mmm and just

1727
01:51:59,600 --> 01:52:06,680
like that, and I say, wee ginger bitch boy tries

1728
01:52:06,760 --> 01:52:10,840
to cast spells with his staff, playing with a toy.

1729
01:52:13,680 --> 01:52:16,800
That's a little poetry for everyone.

1730
01:52:18,520 --> 01:52:22,880
Speaker 2: In the background. God does this. He just snaps systems all.

1731
01:52:22,800 --> 01:52:28,199
Speaker 3: Right, saved twenty one. He makes his say so it

1732
01:52:28,439 --> 01:52:33,720
is uh, yeah he did. He's not vicious mockery. And

1733
01:52:34,560 --> 01:52:37,039
now we are in Fitch's actual turn. Sorry, Fitch go,

1734
01:52:37,960 --> 01:52:38,359
that's okay.

1735
01:52:38,439 --> 01:52:40,359
Speaker 1: I run up, I run up, Dora, I go and

1736
01:52:40,439 --> 01:52:42,279
g grab this staff. But I don't want to just

1737
01:52:42,399 --> 01:52:43,840
like take it from I want to rive his arm

1738
01:52:43,880 --> 01:52:46,520
off with it because I'm still in.

1739
01:52:48,039 --> 01:52:48,359
Speaker 2: Baje.

1740
01:52:49,840 --> 01:52:51,479
Speaker 1: It's probably just an I don't know what you want

1741
01:52:51,479 --> 01:52:54,880
me to roll an attack sleight of hand, break.

1742
01:52:54,760 --> 01:52:55,560
Speaker 5: His arm off. Roll?

1743
01:52:55,880 --> 01:52:58,880
Speaker 3: How do I it would be an unarmed strike.

1744
01:52:59,000 --> 01:52:59,760
Speaker 2: Yeah, that's what I'm.

1745
01:52:59,640 --> 01:53:01,000
Speaker 8: Trying to try to unarm him.

1746
01:53:01,359 --> 01:53:02,239
Speaker 4: Okay, I will.

1747
01:53:04,960 --> 01:53:08,960
Speaker 8: Where is this bullshit unarmed? He's probably just gonna be.

1748
01:53:11,359 --> 01:53:13,439
Speaker 1: I have this attack somewhere.

1749
01:53:17,279 --> 01:53:20,279
Speaker 3: Conditions you need an unarmed strike?

1750
01:53:21,439 --> 01:53:23,000
Speaker 4: Yes, thank you?

1751
01:53:26,119 --> 01:53:26,760
Speaker 3: Provide one?

1752
01:53:26,880 --> 01:53:27,279
Speaker 4: Hold on.

1753
01:53:30,479 --> 01:53:35,039
Speaker 2: Uh unarmored different note? Yeah, hold on, I.

1754
01:53:35,199 --> 01:53:37,439
Speaker 3: Drank this on WNT and do everything automatically.

1755
01:53:37,520 --> 01:53:38,399
Speaker 2: There you go. You see it?

1756
01:53:39,560 --> 01:53:42,600
Speaker 5: Can you give one to me as well? Just in case?

1757
01:53:43,159 --> 01:53:45,239
Speaker 7: Let me open it up in the actual.

1758
01:53:47,199 --> 01:54:00,760
Speaker 3: Check your inventory under weapons, Stephanie. Mm hmmm, I have

1759
01:54:00,880 --> 01:54:06,399
advantage with this because he's grappled. No, no, I may be.

1760
01:54:07,880 --> 01:54:10,000
Speaker 2: Well, I'm gonna go with a reckless attack.

1761
01:54:10,560 --> 01:54:11,359
Speaker 3: Does that make sense?

1762
01:54:12,079 --> 01:54:12,279
Speaker 2: Yes?

1763
01:54:16,520 --> 01:54:19,079
Speaker 7: Turn, you can decide to making a reckless attack.

1764
01:54:19,199 --> 01:54:21,279
Speaker 3: Doing so gives you advantage on melee attack.

1765
01:54:21,359 --> 01:54:21,920
Speaker 2: Ye'm gonna do that.

1766
01:54:29,399 --> 01:54:29,920
Speaker 8: Twenty two.

1767
01:54:31,479 --> 01:54:38,479
Speaker 3: Twenty two is a hit perse turn, but your attack

1768
01:54:38,560 --> 01:54:39,399
rolls against your heaven.

1769
01:54:40,399 --> 01:54:44,640
Speaker 2: Okay, great, and then I do the damage.

1770
01:54:46,279 --> 01:54:48,760
Speaker 3: Give me some damage. If you do a significant amount

1771
01:54:48,800 --> 01:54:52,720
of damage, you can tear his arm off. How four before?

1772
01:54:52,920 --> 01:54:54,079
Sure you do more than four?

1773
01:54:55,199 --> 01:54:55,239
Speaker 9: No?

1774
01:54:55,640 --> 01:54:57,079
Speaker 3: Probably not what did you wrong?

1775
01:54:58,039 --> 01:54:59,359
Speaker 7: I rolled probably one.

1776
01:55:00,039 --> 01:55:04,319
Speaker 3: Plus one plus two. Yep, yep, that's right for damage

1777
01:55:05,840 --> 01:55:09,079
applied to the enchant to hear as you grab his

1778
01:55:09,199 --> 01:55:11,479
arm and twist it awkwardly. I think he kind of

1779
01:55:12,479 --> 01:55:19,439
the staff and twist his arm. Okay, yeah, I don't know.

1780
01:55:20,600 --> 01:55:21,920
I think.

1781
01:55:24,680 --> 01:55:24,920
Speaker 4: You know what.

1782
01:55:25,039 --> 01:55:26,880
Speaker 3: Let's do contested strength checks.

1783
01:55:27,000 --> 01:55:30,079
Speaker 6: Yeah, I also have I have I have attacked against

1784
01:55:30,119 --> 01:55:33,119
me have advantage because of my request attack.

1785
01:55:33,960 --> 01:55:36,399
Speaker 3: Uh yeah, this is an attack against. This is just

1786
01:55:36,479 --> 01:55:39,359
a contested strength check. You have advantage on this though,

1787
01:55:39,399 --> 01:55:42,920
because you are raging. That's right, and you have to

1788
01:55:43,000 --> 01:55:48,600
beat a ten. Okay, I do sixteen. You have the staff. Yeah,

1789
01:55:48,680 --> 01:55:51,520
you wrench it away from him awkwardly. It's kind of

1790
01:55:51,600 --> 01:55:53,720
weird because Tourer's kind of got our arms wrapped around

1791
01:55:53,800 --> 01:55:55,560
him and the thing. But because of that, I think

1792
01:55:55,600 --> 01:55:57,199
he has a really awkward grip on this thing.

1793
01:55:57,520 --> 01:55:58,239
Speaker 2: And you just sort of.

1794
01:55:58,319 --> 01:56:01,119
Speaker 3: Drag this thing. You twist his arm and tours back

1795
01:56:01,119 --> 01:56:03,439
a little bit. He kind of grunts because it actually

1796
01:56:03,600 --> 01:56:07,560
hurts his shoulder. And in that in that just brief moment,

1797
01:56:07,640 --> 01:56:10,920
you feel that staff come loose, whip it out from

1798
01:56:10,960 --> 01:56:11,720
between their arms.

1799
01:56:11,760 --> 01:56:16,600
Speaker 8: You now have the staff got away from him over here.

1800
01:56:16,720 --> 01:56:18,840
Now I do like a weird flipp over them.

1801
01:56:19,960 --> 01:56:25,319
Speaker 3: Yeah, nice, Okay, do my turn.

1802
01:56:25,479 --> 01:56:27,600
Speaker 8: I think I'm going to tune to the staff and

1803
01:56:27,640 --> 01:56:28,680
become a little twenty.

1804
01:56:30,520 --> 01:56:34,039
Speaker 3: Okay, end of your turn.

1805
01:56:34,640 --> 01:56:35,199
Speaker 2: His turn.

1806
01:56:35,359 --> 01:56:43,399
Speaker 3: Now he is grappled. Give me a perception, check.

1807
01:56:45,840 --> 01:56:47,560
Speaker 2: Your reaction to give a whip.

1808
01:56:49,520 --> 01:56:55,760
Speaker 3: A four four. He actually smells pretty good. He smells

1809
01:56:55,800 --> 01:56:58,359
a little like he's been on the road for some time.

1810
01:56:58,520 --> 01:57:04,319
But he doesn't smell bad. He has a natural aroma.

1811
01:57:04,439 --> 01:57:07,680
That is, it isn't like he's not stinky. He's not

1812
01:57:07,880 --> 01:57:11,359
bad smelling. There's you get the sense that like a

1813
01:57:11,479 --> 01:57:14,079
couple of days ago he maybe did sort of like

1814
01:57:14,239 --> 01:57:17,239
spray a perfume on himself, but it's kind of worn off.

1815
01:57:18,359 --> 01:57:20,960
But yeah, he actually just does not smell bad at all.

1816
01:57:23,159 --> 01:57:27,680
Speaker 2: Okay, thank you. Yeah he is.

1817
01:57:28,760 --> 01:57:31,720
Speaker 3: You're kind of grappling with him and holding him. The

1818
01:57:32,079 --> 01:57:36,720
muscles on toura are kind of tensing, and then he

1819
01:57:37,000 --> 01:57:41,399
fucking vanishes as your arms just whip close together, and

1820
01:57:41,520 --> 01:57:47,520
he's casting misty step as he is going to port

1821
01:57:47,680 --> 01:57:49,520
away thirty feet.

1822
01:57:50,720 --> 01:57:53,479
Speaker 8: The arcane orbs turn on the order.

1823
01:57:54,560 --> 01:57:58,079
Speaker 3: The arcane orbs do have a turn on the order

1824
01:57:59,560 --> 01:58:04,840
shower on a cowers. He sort of pops out of existence.

1825
01:58:05,000 --> 01:58:10,039
There's a sort of a flicker of kind of like

1826
01:58:10,119 --> 01:58:16,960
a like an electricity, like a sparkle almost of varying

1827
01:58:17,800 --> 01:58:20,760
colors that kind of burst through the chroma wheel. And

1828
01:58:20,840 --> 01:58:23,960
then he is gone. And then in the same moment

1829
01:58:24,000 --> 01:58:26,880
he kind of stumbles backwards. He is thirty feet away

1830
01:58:26,920 --> 01:58:30,399
from you, kind of towards your for the sake of

1831
01:58:30,479 --> 01:58:35,960
the map northeast. As soon as he appears in the

1832
01:58:36,079 --> 01:58:40,720
other side, he grips at his spell book and places

1833
01:58:40,760 --> 01:58:43,039
his other hand on it, and you see those arcane

1834
01:58:43,159 --> 01:58:46,079
orbs come to life. They begin sort of floating and

1835
01:58:46,199 --> 01:58:50,039
moving around. They were kind of sitting and hovering in

1836
01:58:50,119 --> 01:58:53,680
the air as it was, but they are now kind

1837
01:58:53,720 --> 01:59:01,520
of like actively moving about very slowly. You these three

1838
01:59:02,880 --> 01:59:05,720
arcane orbs are these sort of very they look a

1839
01:59:05,760 --> 01:59:10,880
little like glass, these shimmering red sphears. They were about

1840
01:59:10,960 --> 01:59:15,159
thirty feet around him in a triangle, but now he's

1841
01:59:15,319 --> 01:59:17,560
sort of poured it away from them. They're around you

1842
01:59:18,119 --> 01:59:20,560
in a triangle of thirty feet. For the most part,

1843
01:59:22,760 --> 01:59:27,800
they have been activated. Okay, that's the first thing he

1844
01:59:28,319 --> 01:59:33,840
cast Misty's step which is this. Actually wish that I

1845
01:59:33,880 --> 01:59:36,079
had done a little google on this one element that

1846
01:59:36,239 --> 01:59:42,880
he has in his arsenal here, and I think the.

1847
01:59:45,760 --> 01:59:48,680
Speaker 4: I think, what is your enemies gonna do?

1848
01:59:49,239 --> 01:59:54,680
Speaker 3: Here? I think the first thing he's.

1849
01:59:54,520 --> 02:00:01,800
Speaker 4: Going to do, he's very shouting at him that he's

1850
02:00:01,880 --> 02:00:09,560
a coward by the way he's doing at all, You coward?

1851
02:00:09,720 --> 02:00:10,439
How dare you?

1852
02:00:11,560 --> 02:00:16,800
Speaker 3: All right? You'll do? Then, he says, he flicks open

1853
02:00:16,960 --> 02:00:22,960
his his book. He turns the first like the cover

1854
02:00:23,199 --> 02:00:27,039
over and the the pay but then the pages turn

1855
02:00:27,119 --> 02:00:29,239
on their own as they do, so you see more

1856
02:00:29,279 --> 02:00:33,039
of that kind of static electricity again, a full sort

1857
02:00:33,079 --> 02:00:35,880
of spin of the chroma wheel as the colors shift

1858
02:00:35,960 --> 02:00:39,520
and change. His hand turns and pulls away from the

1859
02:00:39,560 --> 02:00:43,760
book and this these lines run from his fingers and

1860
02:00:43,960 --> 02:00:49,479
he sort of casts them over towards Ricard. You need

1861
02:00:49,600 --> 02:00:54,039
to make me a saving throw, and that is another

1862
02:00:54,119 --> 02:00:55,279
wisdom saving throw.

1863
02:00:55,399 --> 02:00:58,680
Speaker 4: Please all right, you know this time I'm going to

1864
02:00:58,720 --> 02:00:59,840
go ahead and use advan.

1865
02:01:01,039 --> 02:01:03,479
Speaker 3: Okay, what do you what do you get advantage from?

1866
02:01:04,560 --> 02:01:08,720
First of all, what are you getting advantage from? I

1867
02:01:08,840 --> 02:01:10,960
have a little ring that you gave us that I

1868
02:01:11,119 --> 02:01:14,960
sort of forgot about. As the advantage on spell slaves constantly.

1869
02:01:15,119 --> 02:01:19,319
I can't remember what it does, yep always Okay. Second

1870
02:01:19,319 --> 02:01:20,119
of all, what is your role?

1871
02:01:21,039 --> 02:01:24,720
Speaker 4: I rolled two ones, Brad, so I think I should die?

1872
02:01:25,000 --> 02:01:26,880
Speaker 3: You should die?

1873
02:01:27,880 --> 02:01:28,039
Speaker 4: Uh?

1874
02:01:29,000 --> 02:01:33,600
Speaker 3: Yeah, that is unbelievable. You finally use the Ring of

1875
02:01:33,680 --> 02:01:37,840
spell towing the most powerful, the most power game, the

1876
02:01:38,000 --> 02:01:41,800
one thing that makes you guys incredibly strong against majors.

1877
02:01:41,880 --> 02:01:44,760
You should be the Mage Killer Gang and you rolled

1878
02:01:45,119 --> 02:01:51,800
to natural one strang uck me sideways?

1879
02:01:52,640 --> 02:01:53,800
Speaker 4: All right, my god.

1880
02:01:55,119 --> 02:01:58,319
Speaker 3: One humanoid you can see within range must succeed on

1881
02:01:58,359 --> 02:02:01,039
a wisdom saving throw or have the charmed condition for

1882
02:02:01,119 --> 02:02:07,359
the duration he is casting. Dominate person, No.

1883
02:02:10,279 --> 02:02:10,640
Speaker 2: On you.

1884
02:02:12,199 --> 02:02:12,239
Speaker 1: You.

1885
02:02:15,079 --> 02:02:21,399
Speaker 2: That was amazing, It's amazing. The ring is served record

1886
02:02:21,520 --> 02:02:24,680
as well as at Yeah.

1887
02:02:25,159 --> 02:02:27,880
Speaker 3: You have a telepathic link with the charmed target while

1888
02:02:27,880 --> 02:02:29,520
the two of you are on the same plane of existence.

1889
02:02:29,800 --> 02:02:31,720
On your turn, you can use this link to issue

1890
02:02:31,720 --> 02:02:34,359
commands to the target, no action required, such as attack

1891
02:02:34,399 --> 02:02:36,279
that creature or move over there or french that object.

1892
02:02:36,439 --> 02:02:38,880
The target does its best to obey this on its turn.

1893
02:02:39,159 --> 02:02:41,359
If it completes an order and doesn't receive further direction

1894
02:02:41,439 --> 02:02:44,279
from you, it acts and moves as it likes. Focusing

1895
02:02:44,359 --> 02:02:47,800
on protecting itself. You can command the target to take

1896
02:02:47,800 --> 02:02:49,880
a reaction, but you must take your own reaction to

1897
02:02:49,960 --> 02:03:00,279
do so. So he can't this spell on record, I think,

1898
02:03:00,359 --> 02:03:03,039
and I think the rest of the party would see

1899
02:03:03,079 --> 02:03:06,680
this crackle of energy that moves from his fingers, runs

1900
02:03:06,720 --> 02:03:10,039
across the forest floor and then runs up Ricard's body.

1901
02:03:10,319 --> 02:03:12,760
It kind of creates like a static effect to like

1902
02:03:13,439 --> 02:03:18,239
Ricard's hair for a moment as it runs into his body,

1903
02:03:18,479 --> 02:03:22,840
and then his eyes turn entirely white and there is

1904
02:03:22,960 --> 02:03:27,479
kind of a shimmering haze around him again, and the

1905
02:03:27,880 --> 02:03:33,319
through a sort of psychic link here the the the

1906
02:03:33,399 --> 02:03:40,880
wizard says to you, Ricard, do not let them hurt me,

1907
02:03:43,600 --> 02:03:50,840
points towards the other three. The Wizard, I think, is

1908
02:03:50,960 --> 02:03:56,800
done with his turn. Yeah, oh no, he can move further,

1909
02:03:56,960 --> 02:03:57,279
can't he?

1910
02:04:02,000 --> 02:04:03,600
Speaker 2: That is ball start moving.

1911
02:04:04,359 --> 02:04:07,159
Speaker 3: A further sixty feet away from you guys.

1912
02:04:12,119 --> 02:04:13,199
Speaker 2: He is there.

1913
02:04:13,279 --> 02:04:15,640
Speaker 3: It is nice. I was going to get them on

1914
02:04:15,760 --> 02:04:20,439
the ground. Yes, he's walking around on the ground at

1915
02:04:20,479 --> 02:04:20,800
the moment.

1916
02:04:20,920 --> 02:04:25,239
Speaker 2: By the way, interesting is there clicking sound is his

1917
02:04:25,439 --> 02:04:26,600
atropheed legs or.

1918
02:04:28,560 --> 02:04:32,039
Speaker 3: His legs look fine. He just wanted to make an entrance,

1919
02:04:32,159 --> 02:04:37,479
you know. The Okay, so that ends his turn. It

1920
02:04:37,640 --> 02:04:39,159
is now the Orbs turn.

1921
02:04:39,520 --> 02:04:41,479
Speaker 7: Let me just the lowest spell slot.

1922
02:04:41,600 --> 02:04:44,800
Speaker 3: Remind myself exactly what they do?

1923
02:04:49,359 --> 02:04:51,720
Speaker 4: Okay, what breaks this charm effect? Anything?

1924
02:04:52,199 --> 02:04:52,640
Speaker 2: Damage?

1925
02:04:52,880 --> 02:05:03,520
Speaker 3: Death, damage damage to me? All right, that's the orbs turn.

1926
02:05:05,720 --> 02:05:07,199
Got it is your turn.

1927
02:05:08,079 --> 02:05:12,279
Speaker 2: Okay, they're going to move fifteen feet.

1928
02:05:12,359 --> 02:05:15,119
Speaker 3: Maybe they did not, Maybe they did something.

1929
02:05:15,119 --> 02:05:20,640
Speaker 2: Towards my friends. Uh DM, did I notice the Orbs

1930
02:05:20,680 --> 02:05:24,279
do anything at the beginning of the combat? Have I

1931
02:05:24,439 --> 02:05:27,479
noticed that they've positioned themselves? They really have.

1932
02:05:29,199 --> 02:05:34,159
Speaker 3: They were always here, but you you would probably because

1933
02:05:34,199 --> 02:05:36,239
of the position you're in a bit further back from

1934
02:05:36,239 --> 02:05:39,159
everyone else, you would have seen them. As soon as

1935
02:05:39,239 --> 02:05:45,520
he missed he stepped away, they activated and began very

1936
02:05:45,720 --> 02:05:48,800
slowly kind of floating upwards. I would say they haven't

1937
02:05:48,840 --> 02:05:51,840
actually moved enough to move out of their five foot square,

1938
02:05:52,000 --> 02:05:55,560
but they've maybe moved a foot upwards. You can see

1939
02:05:55,600 --> 02:05:57,840
that they are moving and that they have been activated.

1940
02:05:58,680 --> 02:06:00,399
Speaker 2: So they are not where they are the map.

1941
02:06:00,720 --> 02:06:02,920
Speaker 3: Are they They are where they are on the map,

1942
02:06:02,960 --> 02:06:06,560
They're about one They're about they're probably about ten feet

1943
02:06:06,680 --> 02:06:07,640
up in the air as it is.

1944
02:06:08,279 --> 02:06:11,479
Speaker 2: Okay, then God can naturally smell a trap, so he's

1945
02:06:11,560 --> 02:06:15,720
not going to go inside this radius. And from here,

1946
02:06:16,560 --> 02:06:20,560
I think he's going to try and shoot the enchanter.

1947
02:06:21,840 --> 02:06:28,520
So let me see if I can maybe go with

1948
02:06:28,680 --> 02:06:34,119
my bow and you know what, bonus action four hunters

1949
02:06:34,199 --> 02:06:44,279
mark first on the enchanter, and then I shall cast

1950
02:06:45,159 --> 02:06:54,680
my arrow at the enchanter with my bow for a

1951
02:06:54,800 --> 02:06:59,279
twenty two to hit. Twenty two hits, all right, so

1952
02:06:59,399 --> 02:07:07,720
it's going to be yeah, eleven points of piercing damage

1953
02:07:08,319 --> 02:07:16,239
plus extra damage from my hunter's six points of damage

1954
02:07:16,279 --> 02:07:23,800
from my hunter's mark. And as this happens, Miranda is

1955
02:07:23,920 --> 02:07:28,399
then going to fly towards where this guy is, who's

1956
02:07:28,479 --> 02:07:33,159
exactly sixty feet away, which is Miranda's total movement, so

1957
02:07:33,319 --> 02:07:36,880
I don't have to sprint as I move Miranda towards

1958
02:07:37,760 --> 02:07:43,000
the major's position. As I try and move Miranda to

1959
02:07:43,119 --> 02:07:47,159
the major's position, I am unable to move Miranda to

1960
02:07:47,319 --> 02:07:48,079
the Major's position.

1961
02:07:49,159 --> 02:07:51,880
Speaker 8: There you god jamming, Well you.

1962
02:07:51,920 --> 02:07:57,479
Speaker 2: Know not yet, and then Miranda is going to try

1963
02:07:57,520 --> 02:08:07,279
and attack him. Oh for a that's not correct. The

1964
02:08:08,560 --> 02:08:16,079
matthear is off. The script says, I hear the attack

1965
02:08:16,199 --> 02:08:20,800
role is my spell attack modifier. So yeah, I guess

1966
02:08:20,840 --> 02:08:26,199
I'm fourteen to head, fourteen misses. Okay, how about if

1967
02:08:26,239 --> 02:08:33,079
it's higher, Yes, if it's higher, I'm sure that is

1968
02:08:33,119 --> 02:08:33,600
how it works.

1969
02:08:34,319 --> 02:08:35,279
Speaker 4: Is he concentrating?

1970
02:08:37,159 --> 02:08:39,039
Speaker 3: Is he concentrating? Let's find out.

1971
02:08:40,640 --> 02:08:42,800
Speaker 2: Is dominate person and concentrate?

1972
02:08:48,039 --> 02:08:53,159
Speaker 4: Surely it is, yeah, I would think so yeah, yeah,

1973
02:08:54,319 --> 02:08:55,479
you just have to beat a ten.

1974
02:08:55,920 --> 02:09:07,840
Speaker 3: Save my mama. Yeah, concentration. So yeah, he needs to

1975
02:09:07,960 --> 02:09:08,399
make two.

1976
02:09:09,840 --> 02:09:10,119
Speaker 2: I don't know.

1977
02:09:10,279 --> 02:09:12,119
Speaker 3: I just I think I can set.

1978
02:09:14,279 --> 02:09:17,039
Speaker 2: Okay, So I checked him because I rolled at thirteen

1979
02:09:17,760 --> 02:09:20,840
and my spell attack modifier is plus four.

1980
02:09:22,119 --> 02:09:24,880
Speaker 3: Said, seventeen to head, seventeen heads.

1981
02:09:25,520 --> 02:09:28,159
Speaker 2: Yeah, some Miranda attacks and then.

1982
02:09:29,119 --> 02:09:34,119
Speaker 3: Yeah, fifteen on his first saving throat for God's attack,

1983
02:09:34,279 --> 02:09:39,359
and then an attack from Miranda is a hit, so

1984
02:09:39,399 --> 02:09:43,359
you can give me the damage for that, okay, ten

1985
02:09:43,560 --> 02:09:45,359
on his second conserve.

1986
02:09:45,920 --> 02:09:51,000
Speaker 4: Thanks the brigs. Then okay, sorry, guys, you're all going

1987
02:09:51,079 --> 02:09:51,720
to die.

1988
02:09:52,000 --> 02:09:52,359
Speaker 3: All right.

1989
02:09:52,479 --> 02:09:56,319
Speaker 2: So that's nine points of slashing damage from Miranda. Stiff,

1990
02:09:57,800 --> 02:09:58,119
I'll do.

1991
02:09:58,119 --> 02:10:05,920
Speaker 3: It manually, okay, Yeah, nine points of slashing from Miranda. Okay, yeah,

1992
02:10:07,479 --> 02:10:14,760
and that is my turn, okay, end of God's turn

1993
02:10:14,960 --> 02:10:17,479
into Miranda's turn, Ricord's turn.

1994
02:10:18,840 --> 02:10:23,119
Speaker 4: Yeah, I turned to Gotti, and I say, Gotti, leave

1995
02:10:23,279 --> 02:10:29,520
him alone, and I command him to gravel my last

1996
02:10:29,840 --> 02:10:31,000
first level spell slot.

1997
02:10:31,920 --> 02:10:39,720
Speaker 3: Hello God, finally go for all those spell slots, almost

1998
02:10:39,760 --> 02:10:40,199
all those.

1999
02:10:40,079 --> 02:10:43,920
Speaker 4: Hippois fifteen wisdom saving through.

2000
02:10:47,520 --> 02:10:47,960
Speaker 2: Fourteen.

2001
02:10:49,800 --> 02:10:54,800
Speaker 4: So you are your next turn? You are prone. You're

2002
02:10:54,840 --> 02:10:57,720
not prone now, but your prone next turn? And your

2003
02:10:57,760 --> 02:10:58,279
turn is over?

2004
02:10:58,640 --> 02:11:03,319
Speaker 2: Did you roll with Randa? There's different stats? Same stats? Okay?

2005
02:11:05,880 --> 02:11:09,600
Or are they? Wait a minute?

2006
02:11:10,359 --> 02:11:13,880
Speaker 4: And I guess I would, well, he said, just to

2007
02:11:14,079 --> 02:11:16,000
protect him, right, Well, I guess I would give him

2008
02:11:16,000 --> 02:11:17,600
bartic inspiration as well.

2009
02:11:18,399 --> 02:11:24,800
Speaker 2: Be nice, Yes, the same stats, just double check I.

2010
02:11:29,079 --> 02:11:34,039
Speaker 3: Okay, So you give him a botic inspiration mm hm, and.

2011
02:11:35,479 --> 02:11:37,640
Speaker 2: You've inspired the enchanter.

2012
02:11:38,279 --> 02:11:42,640
Speaker 4: Yes, hip sweet, and I probably wouldn't move to I

2013
02:11:42,720 --> 02:11:44,079
probably move closer to.

2014
02:11:44,159 --> 02:11:47,159
Speaker 3: Him, okay. Torre's turn.

2015
02:11:47,680 --> 02:11:55,479
Speaker 9: Oh then no, let's see how far am I from him?

2016
02:11:55,800 --> 02:12:00,600
A sixty foot Well, got a convenience. Then I set

2017
02:12:00,640 --> 02:12:02,039
off with a dead sprint towards him.

2018
02:12:04,720 --> 02:12:07,520
Speaker 5: I moving on. I want again?

2019
02:12:07,680 --> 02:12:10,640
Speaker 4: Use, I'm I'm sorry, what do you want to do

2020
02:12:10,760 --> 02:12:12,199
you want? I just need to know how to move

2021
02:12:12,239 --> 02:12:12,640
my toes?

2022
02:12:12,880 --> 02:12:17,119
Speaker 5: Sorry, you press the little square thing at the top.

2023
02:12:17,720 --> 02:12:20,720
Speaker 4: I did that I don't know, like tokens and then

2024
02:12:21,399 --> 02:12:26,399
right now, oh there we go, gotcha. So I would

2025
02:12:26,479 --> 02:12:28,880
move probably like heres. So when you run past me,

2026
02:12:28,960 --> 02:12:32,880
I attack you. I have a dagger.

2027
02:12:33,840 --> 02:12:35,039
Speaker 5: Oh I alway said you want moving?

2028
02:12:36,359 --> 02:12:37,840
Speaker 4: You know I did say I'm moving.

2029
02:12:38,000 --> 02:12:45,520
Speaker 3: Yeah, I said I probably wouldn't been Yeah, okay, give

2030
02:12:45,520 --> 02:12:47,159
me an attack role against toura.

2031
02:12:48,079 --> 02:12:55,560
Speaker 5: Hit may to try anyway, brilliant me.

2032
02:13:05,680 --> 02:13:06,119
Speaker 4: Fourteen.

2033
02:13:08,880 --> 02:13:14,079
Speaker 3: Yeah, this is natural because Rickard just tries to do

2034
02:13:14,199 --> 02:13:17,680
this to you at breakfast a lot. There's been so

2035
02:13:17,800 --> 02:13:21,159
many points where he's just making food and stabs at

2036
02:13:21,199 --> 02:13:22,000
you for no reason.

2037
02:13:23,000 --> 02:13:27,960
Speaker 2: Is rick Card still disguised as a baboo carcass?

2038
02:13:28,720 --> 02:13:31,880
Speaker 3: No, because he that was an illusion that was.

2039
02:13:33,479 --> 02:13:36,319
Speaker 4: Stationary on the ground. It was cantrip. It was not

2040
02:13:36,439 --> 02:13:37,119
this guy'sself.

2041
02:13:38,039 --> 02:13:42,199
Speaker 3: Okay, okay, sure, just fucking.

2042
02:13:43,439 --> 02:13:43,840
Speaker 2: Runs.

2043
02:13:44,199 --> 02:13:48,680
Speaker 3: Yeah, this is like an fl running. She's just suddenly

2044
02:13:48,800 --> 02:13:50,279
there in his face.

2045
02:13:51,000 --> 02:13:55,239
Speaker 5: Divots in the ground. Is my sheet smashed into the soft.

2046
02:13:57,159 --> 02:14:00,640
Speaker 9: And I'm going to try and finish what started swing

2047
02:14:00,720 --> 02:14:05,840
it in with my long sword, okay, and try and

2048
02:14:05,880 --> 02:14:06,880
take his arm off, I.

2049
02:14:06,840 --> 02:14:10,079
Speaker 5: Suppose yeah, yeah, yeah, yeah, yeah, do it.

2050
02:14:11,359 --> 02:14:11,640
Speaker 4: Okay.

2051
02:14:12,039 --> 02:14:13,560
Speaker 5: She will be an eighteen.

2052
02:14:14,159 --> 02:14:20,359
Speaker 3: Eighteen would hit, but as you bring the sword around

2053
02:14:20,520 --> 02:14:24,479
his his spell books shifts a few pages. Again, he

2054
02:14:24,680 --> 02:14:27,520
raises his hands up and you just strike a kind

2055
02:14:27,560 --> 02:14:29,720
of a shimmering field of energy in front of him,

2056
02:14:31,279 --> 02:14:33,680
the sword kind of catching in the air for a

2057
02:14:33,800 --> 02:14:37,840
second before recognizing that he's cast shield on himself.

2058
02:14:40,800 --> 02:14:44,760
Speaker 5: Longer special tricks last four make a different.

2059
02:14:46,399 --> 02:14:47,640
Speaker 4: Spartan inspiration for attack.

2060
02:14:47,880 --> 02:14:51,520
Speaker 3: I think if you have cutting words, oh you mean

2061
02:14:51,600 --> 02:14:57,880
her yeah, yeah, shield just plus a C plus five

2062
02:14:57,920 --> 02:14:59,760
S field is plus ac Yeah, okay, so.

2063
02:14:59,760 --> 02:15:02,119
Speaker 5: It's okay, Yeah, what's the body inspiration?

2064
02:15:02,760 --> 02:15:02,960
Speaker 3: Eight?

2065
02:15:03,279 --> 02:15:10,159
Speaker 4: Yeah, I think hold on, I think it's still six. Yeah,

2066
02:15:10,159 --> 02:15:12,920
it's a D six. So you have a hope.

2067
02:15:14,960 --> 02:15:18,000
Speaker 5: Four twenty four then sorry twenty two.

2068
02:15:18,800 --> 02:15:22,359
Speaker 3: Holding and get the strikes the shield and then you

2069
02:15:22,479 --> 02:15:25,600
see it split and break as the sword then breaks

2070
02:15:25,680 --> 02:15:27,039
through and strikes it.

2071
02:15:27,239 --> 02:15:30,359
Speaker 9: Give me the damage and with the shield, I will

2072
02:15:30,479 --> 02:15:33,439
divine smite as I take. I basically just the shield

2073
02:15:33,439 --> 02:15:37,199
absorbs into the sword and then the shimmering it smacks

2074
02:15:37,279 --> 02:15:41,600
him as well. So we go for ome bye bye,

2075
02:15:43,720 --> 02:15:45,319
and I roll this twice and we take the highest

2076
02:15:45,399 --> 02:15:52,239
again as always, which will be the seven. So that's

2077
02:15:52,319 --> 02:15:58,920
twelve plus the divine smite with a free cast. Oh wait,

2078
02:15:59,720 --> 02:15:59,960
that's my.

2079
02:16:06,199 --> 02:16:10,199
Speaker 5: Let me what may cast it normal?

2080
02:16:13,640 --> 02:16:16,039
Speaker 9: It should be an additional I always roll badly on those,

2081
02:16:16,079 --> 02:16:17,239
an additional five sous.

2082
02:16:17,239 --> 02:16:21,279
Speaker 5: Seventeen damage in total. As I try and take his arm.

2083
02:16:21,239 --> 02:16:26,079
Speaker 3: Off, Yeah, I don't think it takes his arm off.

2084
02:16:26,159 --> 02:16:29,479
But the sword breaks through the Divine smike kind of

2085
02:16:29,520 --> 02:16:33,280
being absorbed into this thing. It strikes his his chest.

2086
02:16:33,360 --> 02:16:36,639
He stumbles backwards and cries out. You see the blade

2087
02:16:36,879 --> 02:16:40,079
run down his arm through like cuts through his bicep muscle,

2088
02:16:40,120 --> 02:16:42,159
and his arm kind of faulters, the arm that's been

2089
02:16:42,239 --> 02:16:45,719
constantly like moving and stuff. The arm doesn't come off,

2090
02:16:45,760 --> 02:16:48,799
but it's a horrendous wound. With the Divine Smike kind

2091
02:16:48,840 --> 02:16:53,760
of adding this additional bright energy. You see him kind

2092
02:16:53,760 --> 02:16:56,879
of stumble backwards from you, really not expecting that shield

2093
02:16:56,920 --> 02:17:00,440
to break, and he sort of cries out, and you

2094
02:17:00,559 --> 02:17:03,879
see this horrible wound opened up. Blood start gushing down

2095
02:17:03,959 --> 02:17:06,639
his arm, so you see his fingers still twitching at

2096
02:17:06,680 --> 02:17:08,799
the bottom of it. But he doesn't seem to have

2097
02:17:09,680 --> 02:17:11,639
as good of a control over that arm as he

2098
02:17:11,719 --> 02:17:14,520
had as it falls vaguely limped to one side.

2099
02:17:15,639 --> 02:17:17,319
Speaker 5: We're still doing for you to surrender.

2100
02:17:18,760 --> 02:17:22,639
Speaker 3: I'm rather outnumbered. Usually I have friends as well. He

2101
02:17:23,879 --> 02:17:26,120
kind of smokes at you again, but you can see

2102
02:17:26,159 --> 02:17:32,680
that it's through gritted teeth and pain. The attack was

2103
02:17:32,799 --> 02:17:36,440
seventeen damage, right, Yes, I did it? Okay, okay, anything

2104
02:17:36,479 --> 02:17:37,360
else in your turn.

2105
02:17:42,559 --> 02:17:42,680
Speaker 4: Way.

2106
02:17:42,879 --> 02:17:45,360
Speaker 9: I couldn't have divined smad because I use my bonus

2107
02:17:45,399 --> 02:17:49,520
action to sprint to dash. Ah reconds, it would have

2108
02:17:49,559 --> 02:17:50,360
just been twelve damage.

2109
02:17:51,040 --> 02:17:54,879
Speaker 3: Okay, still good. Amount of damage, still good, It's still good,

2110
02:17:58,280 --> 02:18:02,079
still mixed, Okay. He is going to make a con

2111
02:18:02,280 --> 02:18:05,920
save to try and uh maintain.

2112
02:18:06,200 --> 02:18:10,319
Speaker 8: Yeah, we're back.

2113
02:18:11,959 --> 02:18:13,319
Speaker 3: Back to poetry, baby.

2114
02:18:14,680 --> 02:18:14,840
Speaker 2: Yeah.

2115
02:18:14,879 --> 02:18:16,559
Speaker 3: I think he'll use his legendary assistance.

2116
02:18:19,920 --> 02:18:25,280
Speaker 4: No not, you are still you can use his legendary

2117
02:18:25,360 --> 02:18:28,399
resistance to not break concentration.

2118
02:18:28,879 --> 02:18:33,520
Speaker 3: On any save. Yeah you Uh well, at least he

2119
02:18:33,680 --> 02:18:38,559
used it and now it's gone, is it? He has

2120
02:18:39,479 --> 02:18:43,639
a robot. It's happening again.

2121
02:18:44,120 --> 02:18:47,159
Speaker 2: That's what he gets for questioning the d M. Does

2122
02:18:47,200 --> 02:18:52,520
he have to be you a robot.

2123
02:18:57,680 --> 02:19:09,920
Speaker 19: Around the world's public looking Ah, the robots, not.

2124
02:19:10,120 --> 02:19:12,680
Speaker 2: Me a way back?

2125
02:19:13,319 --> 02:19:19,319
Speaker 5: Yeah you're okay, okay, okay, doesn't no, Yeah, it's the

2126
02:19:19,440 --> 02:19:21,000
fucking smile. He doesn't he chose to.

2127
02:19:21,239 --> 02:19:25,760
Speaker 3: It's just unbelievable. He's unbelievable how much he looks fake.

2128
02:19:27,000 --> 02:19:28,799
He doesn't look like a human being.

2129
02:19:28,920 --> 02:19:29,559
Speaker 2: He looks like.

2130
02:19:29,799 --> 02:19:33,239
Speaker 3: AI or something like you're looking for a fabric.

2131
02:19:33,719 --> 02:19:39,000
Speaker 9: He looks so fabricated it means fabulous, fabulous.

2132
02:19:39,399 --> 02:19:43,559
Speaker 3: All right, Well he is still under the spell. So

2133
02:19:44,120 --> 02:19:47,239
it is Fitch's turn. Regardless.

2134
02:19:50,399 --> 02:19:53,399
Speaker 8: I'm going to dash.

2135
02:19:55,360 --> 02:19:59,000
Speaker 5: Uh this way, not that a way?

2136
02:20:00,440 --> 02:20:03,600
Speaker 1: Yeah, this is the way I dish.

2137
02:20:03,959 --> 02:20:08,040
Speaker 7: I move what forty thirty? I'll be moving sixty this way.

2138
02:20:10,440 --> 02:20:14,120
Speaker 2: That's why do nomes no longer have a speed disadvantage

2139
02:20:14,159 --> 02:20:15,000
in twenty twenty four?

2140
02:20:15,120 --> 02:20:17,719
Speaker 3: I guess they this name does this name needs to

2141
02:20:17,840 --> 02:20:21,879
make me an athletics check at the beginning of all

2142
02:20:21,959 --> 02:20:24,000
of his means, and I'm sorry you're the only one

2143
02:20:24,040 --> 02:20:33,120
that falls under this. There is no holyage check, I think,

2144
02:20:33,280 --> 02:20:39,040
am I okay, if cage it'll be at twelve.

2145
02:20:39,120 --> 02:20:39,399
Speaker 2: You do it?

2146
02:20:39,520 --> 02:20:40,959
Speaker 3: Yeah, okay, you move wherever you want to.

2147
02:20:42,280 --> 02:20:47,360
Speaker 7: Good waste it twenty For some reason, I don't know

2148
02:20:47,399 --> 02:20:48,959
why I'm still measuring.

2149
02:20:49,360 --> 02:20:50,799
Speaker 3: Use all of your twenties.

2150
02:20:56,319 --> 02:20:58,079
Speaker 8: I passed by him. Do I give this or their

2151
02:20:58,079 --> 02:20:59,000
attack of opportunity?

2152
02:21:00,280 --> 02:21:02,840
Speaker 3: You're not passing by anyone. Oh the orb, No, the

2153
02:21:03,120 --> 02:21:04,760
orb does nothing to you.

2154
02:21:04,879 --> 02:21:06,639
Speaker 5: Interesting, that definitely is friends.

2155
02:21:06,719 --> 02:21:08,200
Speaker 9: By the way, I was so torn of whether we

2156
02:21:08,239 --> 02:21:11,200
should attack those orbs before they can manifest into his

2157
02:21:11,280 --> 02:21:11,959
friends or something.

2158
02:21:12,159 --> 02:21:12,760
Speaker 5: I just don't know.

2159
02:21:13,239 --> 02:21:16,120
Speaker 14: All you did say he was out numbers.

2160
02:21:16,200 --> 02:21:16,840
Speaker 8: We're probably fine.

2161
02:21:16,879 --> 02:21:19,680
Speaker 4: Now my character's dumb, so I don't have to make

2162
02:21:19,760 --> 02:21:20,879
any decisions like that.

2163
02:21:22,079 --> 02:21:25,319
Speaker 8: I'm so happy that you are in character the the character.

2164
02:21:28,200 --> 02:21:29,639
Speaker 2: What what I want to say?

2165
02:21:30,159 --> 02:21:34,200
Speaker 1: The I did not attack anything that turns my snap

2166
02:21:34,280 --> 02:21:35,840
out of rage, like continue running?

2167
02:21:37,319 --> 02:21:42,159
Speaker 3: Okay, I think you can use a bonus action in

2168
02:21:42,360 --> 02:21:49,639
this new edition to maintain rage. Yes, okay, all right.

2169
02:21:49,719 --> 02:21:54,120
End of Fitch's turn. Beginning of his turn here, he

2170
02:21:54,719 --> 02:22:07,280
is going to um issue a command to record. Oh

2171
02:22:08,959 --> 02:22:11,719
immediately new command that says.

2172
02:22:15,680 --> 02:22:24,360
Speaker 21: Stop her and sort of indicates towards tourer. And yes, Master,

2173
02:22:26,520 --> 02:22:27,520
this is so obedient.

2174
02:22:27,719 --> 02:22:29,479
Speaker 3: This is so great. I wish I brought me to

2175
02:22:29,479 --> 02:22:39,399
a wizard in episode one. And then I think the

2176
02:22:39,840 --> 02:22:51,280
first thing I should do here is in fact, I

2177
02:22:51,479 --> 02:22:59,000
think what I'll do is I will have Oh how

2178
02:22:59,079 --> 02:23:02,799
far away is gone? Actually that's pretty pretty far seventy

2179
02:23:02,879 --> 02:23:17,639
foot never mind, Okay, In that case, let's let's yeah, okay,

2180
02:23:17,920 --> 02:23:21,440
let's have Sorry, I have to balance how much concentration

2181
02:23:21,559 --> 02:23:24,920
ship this is. I hate playing Wizards the.

2182
02:23:26,719 --> 02:23:26,920
Speaker 13: Tour.

2183
02:23:27,239 --> 02:23:32,319
Speaker 3: Make me a wisdom saving throw please.

2184
02:23:37,200 --> 02:23:40,200
Speaker 5: I'm going to use my inspiration point to rule this.

2185
02:23:41,120 --> 02:23:44,120
Speaker 4: Okay, lets be better?

2186
02:23:46,120 --> 02:23:46,760
Speaker 5: You kidding?

2187
02:23:48,559 --> 02:23:48,840
Speaker 2: Thank you?

2188
02:23:50,319 --> 02:23:52,799
Speaker 3: Seven sad?

2189
02:23:53,159 --> 02:23:55,040
Speaker 4: If you get another one, you win a lot of money.

2190
02:23:55,280 --> 02:23:59,079
Speaker 3: That's true. Samee, roll another one just if you get

2191
02:23:59,079 --> 02:23:59,680
another seven?

2192
02:24:00,079 --> 02:24:00,280
Speaker 2: Kay?

2193
02:24:06,079 --> 02:24:06,879
Speaker 3: It tricked again.

2194
02:24:13,600 --> 02:24:14,639
Speaker 7: It is so cruel.

2195
02:24:16,639 --> 02:24:17,719
Speaker 3: You are.

2196
02:24:19,639 --> 02:24:20,239
Speaker 2: Oh you know what?

2197
02:24:20,360 --> 02:24:25,879
Speaker 3: Actually, no, I don't know.

2198
02:24:27,079 --> 02:24:31,440
Speaker 2: No, you know what.

2199
02:24:32,239 --> 02:24:34,000
Speaker 3: You have disadvantage on this check?

2200
02:24:34,440 --> 02:24:40,520
Speaker 2: So so good news. There was a four anyway, it

2201
02:24:40,639 --> 02:24:41,079
was a four.

2202
02:24:41,520 --> 02:24:49,360
Speaker 3: Yeah, but one of these orbs shatters.

2203
02:24:50,760 --> 02:24:59,959
Speaker 2: Oh, I wonder if it's an enraged timer or if

2204
02:25:00,120 --> 02:25:02,319
it's just gonna you know, like so if we don't

2205
02:25:02,399 --> 02:25:05,239
kill him and Dime will die, or if never mind,

2206
02:25:05,280 --> 02:25:07,040
I'm going to keep the myself, let him, let him

2207
02:25:07,079 --> 02:25:08,920
finish the shatters.

2208
02:25:08,559 --> 02:25:13,399
Speaker 3: And shatters and sorry, you are under the effects of

2209
02:25:13,440 --> 02:25:20,639
a charm person spell tour. When a humanoid makes a

2210
02:25:20,760 --> 02:25:23,479
wisdom saving throat, it does with advantage if your analyze

2211
02:25:23,479 --> 02:25:26,079
a fighting it. But that is not the case because

2212
02:25:26,079 --> 02:25:30,840
he used an orb. The charmed creature is friendly to you.

2213
02:25:30,959 --> 02:25:32,840
When the spell ends, the target knows it was charmed

2214
02:25:32,879 --> 02:25:37,920
by you. And this lasts for an hour. I don't

2215
02:25:37,959 --> 02:25:40,719
know why you can't make another save. Surely you can,

2216
02:25:42,040 --> 02:25:46,959
otherwise you consider the enchanter to be your friend.

2217
02:25:49,559 --> 02:25:51,920
Speaker 4: Does this work in combat the next hour?

2218
02:25:53,479 --> 02:25:58,680
Speaker 3: Yeah? Well, in combat you you have advantage to make

2219
02:25:58,799 --> 02:26:06,040
the save. Usually, but an ORB shattered?

2220
02:26:07,600 --> 02:26:09,959
Speaker 4: When is this spell charm.

2221
02:26:11,799 --> 02:26:12,000
Speaker 9: Man?

2222
02:26:12,120 --> 02:26:13,440
Speaker 4: Dude, we're screwed, guys.

2223
02:26:14,239 --> 02:26:15,000
Speaker 3: You are charmed.

2224
02:26:16,399 --> 02:26:19,079
Speaker 2: He is going to.

2225
02:26:20,879 --> 02:26:28,239
Speaker 3: Misty step ah, okay over here onto this tree thing

2226
02:26:32,760 --> 02:26:37,520
away from you, guys, and that is the end of

2227
02:26:37,639 --> 02:26:40,479
his turn. These orbs are not doing anything. God, it

2228
02:26:40,639 --> 02:26:41,159
is your turn.

2229
02:26:43,600 --> 02:26:45,399
Speaker 2: What if you missed it? To there?

2230
02:26:45,600 --> 02:26:49,200
Speaker 3: Tura has a shimmer around her and white eyes, just

2231
02:26:49,360 --> 02:26:50,360
like Ricard does.

2232
02:26:51,760 --> 02:26:59,559
Speaker 2: Okay, I'm going to move up here, and I guess

2233
02:26:59,559 --> 02:27:02,520
I'm gonna fire an arrow in his face. In fact, no,

2234
02:27:02,639 --> 02:27:04,959
I don't just fire an arrow in his face. I'm

2235
02:27:05,040 --> 02:27:09,479
going to reach into my quiver. I'm gonna pull it

2236
02:27:09,559 --> 02:27:11,879
down one of these these arrows that have like the

2237
02:27:12,319 --> 02:27:15,040
sack of seeds where the feathers would be it. I'm

2238
02:27:15,040 --> 02:27:27,600
gonna launch a ensnaring strike at the enchanter. Okay, so

2239
02:27:27,760 --> 02:27:31,200
an ensnaring strike. As I hit the target, grasping vines

2240
02:27:31,239 --> 02:27:35,200
appear on it. So I'll try that now. Could have

2241
02:27:35,239 --> 02:27:37,040
done that before, but I didn't. But I'll try now

2242
02:27:37,879 --> 02:27:44,639
attack normal and nineteen to hit.

2243
02:27:46,319 --> 02:27:49,760
Speaker 3: On nineteen hits.

2244
02:27:50,760 --> 02:27:51,079
Speaker 2: Okay.

2245
02:27:51,479 --> 02:27:55,120
Speaker 4: However, however, get that Bartic gamespo.

2246
02:27:57,879 --> 02:28:05,399
Speaker 3: He has a botic inspiration mm hm God or the enchanter. Oh,

2247
02:28:05,479 --> 02:28:06,319
you can use that on.

2248
02:28:08,319 --> 02:28:09,680
Speaker 4: Any D twenty contest.

2249
02:28:12,719 --> 02:28:13,479
Speaker 3: Wait, what do you mean?

2250
02:28:14,559 --> 02:28:17,600
Speaker 4: It says once within the next hour when the creature

2251
02:28:17,680 --> 02:28:19,399
fails a D twenty test.

2252
02:28:19,959 --> 02:28:21,959
Speaker 3: Oh, he can roll the D six to add it

2253
02:28:22,000 --> 02:28:22,200
to it.

2254
02:28:22,399 --> 02:28:24,680
Speaker 4: The creature can roll the Bartic inspiration die and add

2255
02:28:24,719 --> 02:28:25,920
the number one D twenty.

2256
02:28:26,000 --> 02:28:28,639
Speaker 3: That's nice. No, I'm not going to do that. He's

2257
02:28:28,639 --> 02:28:29,479
going to use a shield.

2258
02:28:31,719 --> 02:28:33,319
Speaker 4: Wait, maybe this isn't for AC.

2259
02:28:35,520 --> 02:28:36,520
Speaker 2: It might be test.

2260
02:28:39,639 --> 02:28:41,559
Speaker 4: It's technically not a D twenty test, right, it's just

2261
02:28:41,600 --> 02:28:43,000
your AC so maybe not.

2262
02:28:43,959 --> 02:28:44,239
Speaker 2: Maybe?

2263
02:28:45,159 --> 02:28:47,399
Speaker 3: Yeah, I don't know. They changed the word to test,

2264
02:28:47,440 --> 02:28:50,479
and it confused me as well, because surely a test

2265
02:28:50,559 --> 02:28:58,719
is just every single role. Yeah, okay, God, Yeah, So

2266
02:28:58,879 --> 02:29:03,760
he is casting shield. So this arrow just sticks into

2267
02:29:03,879 --> 02:29:07,159
a sort of bubble that appears in front of him.

2268
02:29:08,520 --> 02:29:12,399
Speaker 2: Okay, I just checked in ac is not a test rial. Okay, Well,

2269
02:29:12,440 --> 02:29:15,079
in that case, I can't do my other my spell

2270
02:29:15,200 --> 02:29:18,360
on him because the arrow does not hit.

2271
02:29:19,719 --> 02:29:19,879
Speaker 3: Um.

2272
02:29:21,360 --> 02:29:25,680
Speaker 2: Let me have a look real quick. Okay, that's another

2273
02:29:25,760 --> 02:29:29,360
as you hit, goddamn as I hit as I hit

2274
02:29:30,520 --> 02:29:37,239
m Okay, Marada, Marad is gonna fly towards him and

2275
02:29:37,719 --> 02:29:40,680
at acuum in the face with their with their bird self,

2276
02:29:45,680 --> 02:29:51,840
And that's gonna be a one to hit. A dirty one.

2277
02:29:52,600 --> 02:29:57,000
Speaker 3: A dirty one is a miss is a dirty one.

2278
02:29:58,440 --> 02:30:01,319
Miranda just strikes the ship. Well, that is the arcane

2279
02:30:01,399 --> 02:30:02,600
shell around him as well.

2280
02:30:05,559 --> 02:30:07,239
Speaker 2: I suppose that is my turn.

2281
02:30:08,159 --> 02:30:11,000
Speaker 3: Okay, Recard, it is your turn.

2282
02:30:15,479 --> 02:30:20,600
Speaker 4: Yes, I will cast His last command on me was

2283
02:30:20,719 --> 02:30:23,799
to stop her, So I will cast vicious mockery on her.

2284
02:30:24,120 --> 02:30:24,399
Speaker 3: Okay.

2285
02:30:35,280 --> 02:30:40,239
Speaker 4: Actually, if I'm being honest, I'll cast heat metal on

2286
02:30:40,319 --> 02:30:42,440
her my last spell slot.

2287
02:30:43,000 --> 02:30:47,479
Speaker 2: I think that is if you not just use your

2288
02:30:47,559 --> 02:30:49,760
last spell slot. Was the last.

2289
02:30:53,799 --> 02:30:54,399
Speaker 4: Spell slot?

2290
02:30:54,719 --> 02:31:09,639
Speaker 18: Okay, it's indeed, so I would probably choose your sword,

2291
02:31:11,239 --> 02:31:12,280
your swore.

2292
02:31:12,520 --> 02:31:23,159
Speaker 3: Sword heat metal the object in uh So, Toura's sword

2293
02:31:23,360 --> 02:31:28,600
begins glowing red hot and there's no save or nothing.

2294
02:31:28,719 --> 02:31:30,239
She just takes damage outright.

2295
02:31:32,159 --> 02:31:34,079
Speaker 4: Yeah, they take two D eight fire damage when I

2296
02:31:34,159 --> 02:31:36,879
cast the spell, and until the spell ends. You can

2297
02:31:36,920 --> 02:31:38,920
take a bonus action on each of your later turns

2298
02:31:39,239 --> 02:31:42,440
to deal this damage again if the object is within range.

2299
02:31:43,239 --> 02:31:45,360
If the creature is holding or wearing the object and

2300
02:31:45,479 --> 02:31:47,600
takes the damage from it, that creature must succeed on

2301
02:31:47,639 --> 02:31:50,639
a constitution saving throw or drop the object if it can.

2302
02:31:51,040 --> 02:31:53,360
Speaker 3: Okay, give me two D eight fire damage for Tora,

2303
02:31:54,000 --> 02:31:58,600
and then Toura give me a con saving throw, presumably

2304
02:31:58,639 --> 02:32:05,639
against Ricard's spell save damage to Tura.

2305
02:32:09,040 --> 02:32:09,479
Speaker 2: The sword.

2306
02:32:10,760 --> 02:32:13,520
Speaker 4: I'm a really good, really good guy. But I think

2307
02:32:13,520 --> 02:32:15,840
that also breaks the spell on her.

2308
02:32:17,239 --> 02:32:18,879
Speaker 3: Oh does it? Yeah, let's say.

2309
02:32:21,559 --> 02:32:23,760
Speaker 4: Because one of his allies attacked her.

2310
02:32:24,760 --> 02:32:28,879
Speaker 2: Yeah, the creature is termed by you until the spell ends,

2311
02:32:29,040 --> 02:32:33,159
or until you or your allies do anything harmful to it. Yeah.

2312
02:32:34,120 --> 02:32:40,040
Speaker 3: Okay, the the spell drops on Toura, even though tour

2313
02:32:40,200 --> 02:32:44,200
has dropped her sword and it is boiling hot the touch.

2314
02:32:48,559 --> 02:32:51,760
What just happened just in time for Toura's turn. I

2315
02:32:51,799 --> 02:32:53,200
guess unless we're all you're doing anything.

2316
02:32:55,079 --> 02:32:57,760
Speaker 4: Nope, he's already got Bartic inspiration. I guess I could

2317
02:32:57,840 --> 02:33:01,920
move or move here, he's gonna go away.

2318
02:33:05,440 --> 02:33:08,079
Speaker 5: Oh that's my ton rate. Let's see.

2319
02:33:11,319 --> 02:33:15,280
Speaker 9: I pick up my javelin instead, one of the javelins

2320
02:33:15,280 --> 02:33:17,760
that I have on my back, and I.

2321
02:33:19,239 --> 02:33:22,159
Speaker 5: I will pin him down and I throw.

2322
02:33:22,120 --> 02:33:32,319
Speaker 9: The javelin towards the enchancer. Okay, that is a twenty

2323
02:33:32,360 --> 02:33:33,319
two to that.

2324
02:33:33,520 --> 02:33:36,680
Speaker 3: Hints and he uses body inspiration on ac. What's the

2325
02:33:36,799 --> 02:33:46,479
rules now? Okay, breaks through the spell again and strikes him.

2326
02:33:47,680 --> 02:33:50,760
Speaker 5: It is eighteen damage. Sorry eight damage?

2327
02:33:51,760 --> 02:33:52,520
Speaker 3: Eight damage?

2328
02:33:54,079 --> 02:33:55,280
Speaker 5: And uh yeah, I tried to.

2329
02:33:56,319 --> 02:33:58,360
Speaker 9: I'm just kind of aiming for his shoulder joint, trying

2330
02:33:58,360 --> 02:34:01,079
to pin him backwards against the grass.

2331
02:34:01,079 --> 02:34:03,799
Speaker 5: But obviously that's not very practical.

2332
02:34:04,920 --> 02:34:08,120
Speaker 3: Javelin strikes him, He spins a little bit. Let's have

2333
02:34:08,200 --> 02:34:12,680
another cry confused at the shield failing on him.

2334
02:34:13,239 --> 02:34:14,680
Speaker 5: I want to try and pick up my sword and

2335
02:34:14,840 --> 02:34:15,239
sheathe it.

2336
02:34:16,399 --> 02:34:18,319
Speaker 9: I don't want to hold it anymore, but I definitely

2337
02:34:18,479 --> 02:34:20,520
want to have it before I start moving. Do I

2338
02:34:20,559 --> 02:34:21,799
need to that bonus action?

2339
02:34:23,040 --> 02:34:29,440
Speaker 3: You can pick up the sword, I guess, since you've

2340
02:34:29,440 --> 02:34:31,680
already taken the damage and he has to do a

2341
02:34:31,760 --> 02:34:36,559
bonus action too. Uh is it hold or where what

2342
02:34:36,639 --> 02:34:37,120
does it say?

2343
02:34:38,840 --> 02:34:42,200
Speaker 4: I think if I think pre sure holding or wearing

2344
02:34:42,280 --> 02:34:42,840
the object.

2345
02:34:43,879 --> 02:34:44,120
Speaker 2: Yeah.

2346
02:34:45,639 --> 02:34:47,520
Speaker 3: Yeah, so you can pick it up and put it

2347
02:34:47,680 --> 02:34:50,239
back on you, but he can still put more. He

2348
02:34:50,319 --> 02:34:51,360
can send the damage.

2349
02:34:51,360 --> 02:34:51,600
Speaker 2: Again.

2350
02:34:52,319 --> 02:34:53,639
Speaker 5: I kind of need my sword.

2351
02:34:56,159 --> 02:34:58,120
Speaker 9: I'll pick it up and I want to sprint towards

2352
02:34:58,440 --> 02:35:02,959
him again. I'm relentless, I want to be I don't

2353
02:35:02,959 --> 02:35:07,600
want him out of my way. And then I am

2354
02:35:07,600 --> 02:35:08,799
I allowed to drop the sword again.

2355
02:35:08,920 --> 02:35:10,680
Speaker 5: There's that too much stuff.

2356
02:35:12,520 --> 02:35:16,799
Speaker 4: Picking weapons reaction. I think picking them up is a

2357
02:35:16,840 --> 02:35:19,399
bonus action, but dropping them into a free action. If

2358
02:35:20,280 --> 02:35:22,840
elst time I could be wrong, Well we'll find out.

2359
02:35:22,840 --> 02:35:26,799
Speaker 5: No, I don't care, she's it, and then I run

2360
02:35:27,159 --> 02:35:29,680
and I'll take I'll eat the doll.

2361
02:35:30,360 --> 02:35:30,680
Speaker 2: All right.

2362
02:35:32,079 --> 02:35:33,000
Speaker 3: It just turned.

2363
02:35:37,479 --> 02:35:38,479
Speaker 4: Quiet for anyone else.

2364
02:35:39,559 --> 02:35:42,799
Speaker 3: Probably goes up and down completely at random.

2365
02:35:45,399 --> 02:35:47,280
Speaker 15: Yeah, every time I mute, every time I used to

2366
02:35:47,319 --> 02:35:49,639
go ex I mute, But it also like comes back.

2367
02:35:49,520 --> 02:35:50,319
Speaker 7: But a little bit lower.

2368
02:35:50,440 --> 02:35:52,799
Speaker 2: So every time it's annoying.

2369
02:35:52,520 --> 02:35:55,040
Speaker 8: It works itself quieter and quieter.

2370
02:35:55,159 --> 02:36:00,719
Speaker 7: Okay, anyway, I will use my bonus action going to rage.

2371
02:36:01,120 --> 02:36:02,200
Speaker 8: MTh, why would you go into rage?

2372
02:36:02,239 --> 02:36:03,879
Speaker 7: Didn't you just have the opportunity to stay in rage?

2373
02:36:03,959 --> 02:36:05,440
Speaker 20: Yeah, but I couldn't shield if I was in rage,

2374
02:36:05,479 --> 02:36:07,639
but now I'm going to go into rage. I will

2375
02:36:08,239 --> 02:36:17,120
use my wild surge. This it's a rollable table, I

2376
02:36:17,319 --> 02:36:17,879
will roll it.

2377
02:36:18,840 --> 02:36:19,719
Speaker 7: Well, that's kind of cool.

2378
02:36:21,000 --> 02:36:22,680
Speaker 8: Both of light shoots from my chest.

2379
02:36:22,719 --> 02:36:24,520
Speaker 1: Another creature of your choice that you can see within

2380
02:36:24,600 --> 02:36:25,639
thirty feet must succeed.

2381
02:36:25,719 --> 02:36:28,280
Speaker 7: Okay, No one's within thirty feet except for maybe that.

2382
02:36:31,079 --> 02:36:33,600
Speaker 2: That verb.

2383
02:36:35,719 --> 02:36:36,440
Speaker 5: Is it a creek?

2384
02:36:37,879 --> 02:36:39,520
Speaker 2: No, it's not real.

2385
02:36:39,600 --> 02:36:44,680
Speaker 4: Q four Dropping or picking up a weapon is a

2386
02:36:44,760 --> 02:36:46,520
free action now, hey nice?

2387
02:36:46,719 --> 02:36:46,920
Speaker 3: Cool?

2388
02:36:47,360 --> 02:36:47,639
Speaker 2: Okay?

2389
02:36:48,360 --> 02:36:50,959
Speaker 4: Or you can pick up a weapon as part of

2390
02:36:51,200 --> 02:36:54,719
your attack action, so you can you can like attack

2391
02:36:54,799 --> 02:36:56,879
someone with one sword and then pull out a different

2392
02:36:56,879 --> 02:36:59,239
one and attack them again if you have extra attack.

2393
02:37:03,000 --> 02:37:08,760
Speaker 11: And let me also clarify it's okay and off of

2394
02:37:09,079 --> 02:37:12,479
battle map rules, Brad, I know you have special off

2395
02:37:12,520 --> 02:37:13,680
of battle map rules.

2396
02:37:15,399 --> 02:37:17,479
Speaker 7: If we if do do, we all have to make

2397
02:37:17,520 --> 02:37:17,959
it off.

2398
02:37:19,840 --> 02:37:19,959
Speaker 3: Right.

2399
02:37:20,239 --> 02:37:25,799
Speaker 15: Then I continue dashing this way, hoping my wild magic

2400
02:37:25,879 --> 02:37:29,680
burst helps me. Oh, I can't dash because I used

2401
02:37:29,760 --> 02:37:30,000
my bath.

2402
02:37:30,239 --> 02:37:34,040
Speaker 2: I just use my bonus action. No, no, can you.

2403
02:37:36,840 --> 02:37:37,719
Speaker 4: Dash? Is your action?

2404
02:37:38,280 --> 02:37:42,079
Speaker 2: Dash is an action? Yeah? I thought so. Rag I

2405
02:37:42,159 --> 02:37:42,760
am not a.

2406
02:37:44,719 --> 02:37:49,959
Speaker 7: Rogue, No rogues, it would be a bonus action. I

2407
02:37:50,079 --> 02:37:53,600
will move my sixteen.

2408
02:37:55,000 --> 02:38:03,319
Speaker 3: Here okay, light from my chest yep, and what he

2409
02:38:03,440 --> 02:38:06,159
is referencing. By the way, people who are listening and

2410
02:38:06,200 --> 02:38:09,040
maybe aren't aware, there is a rule that I have.

2411
02:38:09,200 --> 02:38:13,159
If you run off of the battle map area, you

2412
02:38:13,319 --> 02:38:16,239
are considered out of combat and out of play until

2413
02:38:16,319 --> 02:38:18,920
afterwards and we figure out, you know, each turn is

2414
02:38:19,000 --> 02:38:24,879
only six seconds or whatever, so we're age ground is

2415
02:38:24,920 --> 02:38:28,120
only six seconds, so you know, he can't get too

2416
02:38:28,200 --> 02:38:30,000
far or anything like that. So it's not like he's

2417
02:38:30,040 --> 02:38:34,120
going to be living his life in a he's in Bali,

2418
02:38:34,280 --> 02:38:38,799
drinking booze and having a wonderful time with three kids

2419
02:38:39,680 --> 02:38:50,239
on his second wife. Okay, yes, Enchanter's turn inched in gento,

2420
02:38:51,440 --> 02:38:56,360
let's see what he's got left, Enchanter in the tank.

2421
02:38:59,040 --> 02:39:13,120
I'm right, this is done. Okay, let's have this time.

2422
02:39:17,280 --> 02:39:17,920
Speaker 7: Who rauh.

2423
02:39:21,200 --> 02:39:34,520
Speaker 3: Make me a wisdom saving throw and you have disadvantage

2424
02:39:34,600 --> 02:39:41,680
on this? Oh another, oh.

2425
02:39:41,600 --> 02:39:54,079
Speaker 14: My, another one, God damn catch away.

2426
02:39:56,040 --> 02:39:59,920
Speaker 3: Unfortunately, you are under the effects of the confusion spell,

2427
02:40:04,959 --> 02:40:12,559
which means that let's see here, the spell assaults and twists,

2428
02:40:12,719 --> 02:40:16,200
the twists creature's minds, spawning delusions and provoking and controlled

2429
02:40:16,239 --> 02:40:21,079
action accent each creature in a ten foot radio sphere

2430
02:40:21,159 --> 02:40:23,680
on a point you choose. Oh, okay, that means Miranda

2431
02:40:23,760 --> 02:40:27,959
can make me a fucking wisdom saving throw as well,

2432
02:40:31,319 --> 02:40:33,680
because an orb exploded behind you.

2433
02:40:34,559 --> 02:40:36,159
Speaker 5: Oh, these orbs.

2434
02:40:37,680 --> 02:40:38,639
Speaker 3: Brought me a D ten.

2435
02:40:41,440 --> 02:40:41,559
Speaker 2: Oh.

2436
02:40:41,639 --> 02:40:43,319
Speaker 3: On the start of your turn, you roll a D ten.

2437
02:40:43,399 --> 02:40:47,840
Never mine, you are confused. Your eyes are white. There

2438
02:40:47,920 --> 02:40:54,360
is a haze around you. Mirander makes it and it's

2439
02:40:54,440 --> 02:40:58,120
fine and doesn't have disadvantage.

2440
02:40:59,280 --> 02:40:59,520
Speaker 9: On that.

2441
02:41:00,239 --> 02:41:04,760
Speaker 3: It is God's turn. Oh wait, no, it's not. The enchanter.

2442
02:41:06,040 --> 02:41:07,760
Speaker 2: Is going to.

2443
02:41:10,719 --> 02:41:26,520
Speaker 3: Misty step this way and run a little bit as well. Okay,

2444
02:41:27,319 --> 02:41:28,239
but now it's your turn.

2445
02:41:29,200 --> 02:41:34,200
Speaker 2: Okay, all right. I'm going to run towards this weird

2446
02:41:34,319 --> 02:41:38,479
looking plinth. It's like a wedge that's of some ancient

2447
02:41:40,040 --> 02:41:44,559
building or construction that's poking out of the ground, like

2448
02:41:44,680 --> 02:41:46,959
a giant door wedge.

2449
02:41:48,600 --> 02:41:53,600
Speaker 3: Giant Doritos, the canonical giant branded Dorito in the ground.

2450
02:41:54,319 --> 02:41:56,360
Speaker 2: Yes, I'm going to climb all the way to the

2451
02:41:56,399 --> 02:41:59,959
top of it, and then I am going to shoot.

2452
02:42:00,040 --> 02:42:02,760
Wait where is he? Oh? There he is. I'm going

2453
02:42:02,879 --> 02:42:08,200
to shoot an arrow at the enchanter target. I've got

2454
02:42:08,280 --> 02:42:12,680
Hunter's mark, so it's never for long as I fire

2455
02:42:12,799 --> 02:42:22,239
off this Dorito is branded cool Ranch Hill. Yah, it

2456
02:42:22,440 --> 02:42:25,040
wasn't cool enough as I roll a ten and is

2457
02:42:25,040 --> 02:42:30,559
a miss, and it was really close to being a twenty.

2458
02:42:31,280 --> 02:42:34,319
And then Miranda is going to then fly forty five

2459
02:42:34,399 --> 02:42:37,680
feet towards the guy and Miranda is going to try

2460
02:42:37,680 --> 02:42:42,360
and Chlora's face out of his face. Yeah, glory right,

2461
02:42:43,280 --> 02:42:49,920
Cloa's face out of his face? Yeah, come on, Miranda, Yeah,

2462
02:42:50,040 --> 02:42:57,639
Chlora nice and messy Miranda. Now she rolled a night

2463
02:42:58,399 --> 02:42:58,840
also a.

2464
02:42:58,879 --> 02:43:08,280
Speaker 4: Mess okay, plus what is your bonus for attacks? Minus two?

2465
02:43:09,360 --> 02:43:09,520
Speaker 3: Oh?

2466
02:43:09,719 --> 02:43:12,479
Speaker 2: Yeah, so she rolled at fourteen? You're right, thank you,

2467
02:43:12,840 --> 02:43:16,959
but fourteen is still a miss. His AC's fifteen, I believe.

2468
02:43:18,719 --> 02:43:26,639
Speaker 3: Okay, ah, yes, correct, okay, end of your turn, End

2469
02:43:26,840 --> 02:43:27,799
of my turn?

2470
02:43:28,319 --> 02:43:30,440
Speaker 2: Rickard, you are.

2471
02:43:32,239 --> 02:43:33,479
Speaker 3: Uh no longer charmed?

2472
02:43:35,399 --> 02:43:35,440
Speaker 9: What?

2473
02:43:37,079 --> 02:43:37,760
Speaker 4: Oh my god?

2474
02:43:37,840 --> 02:43:38,440
Speaker 3: What's happened?

2475
02:43:39,600 --> 02:43:40,079
Speaker 2: Where am I?

2476
02:43:40,840 --> 02:43:43,639
Speaker 4: Who's going there? What is what is happening?

2477
02:43:44,639 --> 02:43:46,200
Speaker 2: Is this your plan stage?

2478
02:43:51,280 --> 02:43:51,559
Speaker 3: Okay?

2479
02:43:54,479 --> 02:43:57,239
Speaker 8: Okay, way too far away to here?

2480
02:43:57,959 --> 02:44:01,840
Speaker 2: Yeah yeah what wait? Wait? Where is he?

2481
02:44:02,760 --> 02:44:03,680
Speaker 4: I'm right next to you?

2482
02:44:04,920 --> 02:44:05,200
Speaker 9: You are?

2483
02:44:07,120 --> 02:44:08,680
Speaker 2: Oh yeah, sorry, there's.

2484
02:44:08,520 --> 02:44:11,799
Speaker 4: A giant D and D dice rotating around.

2485
02:44:12,479 --> 02:44:16,600
Speaker 2: Okay on dice plane record is this part of your plan.

2486
02:44:17,120 --> 02:44:19,079
I don't see, dice, what what plan?

2487
02:44:19,239 --> 02:44:20,680
Speaker 4: What's going on right now?

2488
02:44:20,840 --> 02:44:21,000
Speaker 5: Why?

2489
02:44:21,239 --> 02:44:24,120
Speaker 4: Wait a minute? Hold on, I realize what happened, right

2490
02:44:24,399 --> 02:44:30,120
that's part of the spell. Yes you're aware, Okay, fucker

2491
02:44:30,840 --> 02:44:37,079
and A point at him, and I cast vicious mockery

2492
02:44:38,200 --> 02:44:43,719
and I say something like really mean about his outfit.

2493
02:44:49,000 --> 02:44:51,520
I can't hear you, myth. If you're saying something, sorry.

2494
02:44:51,440 --> 02:44:53,040
Speaker 2: That's no I was mumbling noise.

2495
02:44:54,000 --> 02:44:59,959
Speaker 4: Okay, fifteen wisdom saving throat.

2496
02:45:00,000 --> 02:45:04,799
Speaker 3: Oh, fifteen wisdom saving throat to beat.

2497
02:45:06,639 --> 02:45:07,319
Speaker 4: He's not gonna make it.

2498
02:45:07,360 --> 02:45:08,680
Speaker 2: He's not gonna make it.

2499
02:45:09,079 --> 02:45:09,559
Speaker 3: Here we go.

2500
02:45:15,120 --> 02:45:20,280
Speaker 4: Uh two, that's a fail, sir. Why don't you take

2501
02:45:22,719 --> 02:45:29,799
all this damage? Five damage? And then why don't you

2502
02:45:29,920 --> 02:45:33,639
roll me a concentration saving check. If you're concentrating on.

2503
02:45:33,760 --> 02:45:37,520
Speaker 2: The I will save your cars.

2504
02:45:38,239 --> 02:45:39,840
Speaker 4: I don't know if that's concentration or not.

2505
02:45:40,159 --> 02:45:45,920
Speaker 3: It is concentration drops on the confusion.

2506
02:45:50,600 --> 02:45:50,959
Speaker 5: Who wrong?

2507
02:45:51,000 --> 02:45:54,079
Speaker 4: What are you doing over there? Just wandering around in circles?

2508
02:45:54,159 --> 02:45:58,719
Go get him, kill him, do your things, swing your sword,

2509
02:45:58,879 --> 02:46:02,959
cut off his arms and break the still try inspiration.

2510
02:46:03,520 --> 02:46:05,840
I'm still Oh she's still charmed.

2511
02:46:06,920 --> 02:46:08,959
Speaker 3: Really, I'm confused, but she's still charmed.

2512
02:46:09,479 --> 02:46:11,920
Speaker 4: Why is she charmed? I broke the charm. Oh you

2513
02:46:12,000 --> 02:46:13,799
broke the charm. You broke the charm.

2514
02:46:14,639 --> 02:46:16,879
Speaker 3: Yeah, yeah, yeah, yeah, I don't know.

2515
02:46:16,920 --> 02:46:17,680
Speaker 5: What's happening to me.

2516
02:46:19,479 --> 02:46:21,000
Speaker 3: To mind is bleeding.

2517
02:46:24,360 --> 02:46:25,440
Speaker 2: Fixation with arms.

2518
02:46:25,520 --> 02:46:29,680
Speaker 4: Recently, I gastpartic inspiration on tura.

2519
02:46:30,000 --> 02:46:33,479
Speaker 7: All right, Oh fucking hell.

2520
02:46:35,200 --> 02:46:36,360
Speaker 3: You want to try something?

2521
02:46:38,000 --> 02:46:39,120
Speaker 2: You want to start something.

2522
02:46:39,239 --> 02:46:41,600
Speaker 5: I've been trying to this entire time. You know what

2523
02:46:41,680 --> 02:46:42,159
I'm saying.

2524
02:46:42,959 --> 02:46:48,319
Speaker 4: I'll also move sorry, Oh my god, I'm so bad

2525
02:46:48,399 --> 02:46:49,120
with moving.

2526
02:46:48,879 --> 02:46:52,600
Speaker 5: Guys, I picked up the wait is this the javelin

2527
02:46:52,639 --> 02:46:53,159
inside him?

2528
02:46:54,239 --> 02:46:56,879
Speaker 3: Javelin is on the ground near you, To be honest,

2529
02:46:57,399 --> 02:46:58,040
if you want.

2530
02:46:57,879 --> 02:47:00,600
Speaker 5: To make it up, pick it up and I'll love

2531
02:47:00,680 --> 02:47:01,639
it at him again.

2532
02:47:02,799 --> 02:47:05,319
Speaker 8: Hmm, if you want it, come and cleaning.

2533
02:47:06,840 --> 02:47:08,079
Speaker 4: Your Sorry is an unfire anymore?

2534
02:47:08,120 --> 02:47:10,200
Speaker 5: By the way, Yeah, but I can't close enough, sir.

2535
02:47:12,479 --> 02:47:14,760
Speaker 2: A fleaming sword absolutely.

2536
02:47:16,200 --> 02:47:24,680
Speaker 9: The homage, Hey, beautiful Max Damage eleven eleven.

2537
02:47:26,799 --> 02:47:31,840
Speaker 3: The enchanter is struck in the back by this javelin,

2538
02:47:32,000 --> 02:47:38,280
and he stumbles forward, faltering through the foliage. He sort

2539
02:47:38,319 --> 02:47:42,040
of falls down onto one side, his book falling away

2540
02:47:42,079 --> 02:47:47,280
from him into the grass, and the sort of shimmer

2541
02:47:47,399 --> 02:47:52,360
to his body gives way. He collapses into the foliage

2542
02:47:52,360 --> 02:47:55,559
and rolls over, wounds down one arm, the sort of

2543
02:47:55,639 --> 02:47:58,040
javelin sticking out of his back. As he turns, it

2544
02:47:58,159 --> 02:47:59,920
falls out of him, and he lets out another cry

2545
02:48:00,040 --> 02:48:03,559
and a gasp as he crawls forward. And for a moment,

2546
02:48:03,639 --> 02:48:05,760
I think to each of you, he just looks like

2547
02:48:05,879 --> 02:48:09,680
a boy, just a young man. He's very tired, looking,

2548
02:48:09,840 --> 02:48:13,879
kind of hollow eyed. The red pagemaster, his very Macaulay

2549
02:48:13,920 --> 02:48:20,600
culkin pagemaster, whole robe across his shoulders, and then he

2550
02:48:20,719 --> 02:48:25,920
smirks again, and something underneath his skin begins to move.

2551
02:48:26,360 --> 02:48:30,479
His freckles on his face begin to shift into glowing marks.

2552
02:48:30,799 --> 02:48:34,959
The air about him crackles with the heat again, and

2553
02:48:35,959 --> 02:48:39,600
it's almost as if he ignites. The red blonde hair

2554
02:48:40,520 --> 02:48:44,959
rises up off of his forehead. Each strand that moves

2555
02:48:45,079 --> 02:48:47,600
upwards into the air is almost like a filament. His

2556
02:48:48,000 --> 02:48:51,799
spectacles kind of crack, and then the lenses darken into

2557
02:48:51,879 --> 02:48:55,520
a sort of mirrored black that hide his eyes fully.

2558
02:48:56,000 --> 02:48:59,559
The robe splits at the seams as all of these

2559
02:48:59,680 --> 02:49:03,840
thin kind of metallic ridges pushed through his back. His

2560
02:49:04,399 --> 02:49:09,319
shoulders seem to grow a little bit his head. As

2561
02:49:09,360 --> 02:49:14,840
he lifts it up, part of his skin splits horrifically,

2562
02:49:15,280 --> 02:49:20,520
his lips cracking and widening, and his teeth elongate. He

2563
02:49:20,639 --> 02:49:25,600
has two vertical eyes on his forehead that open, and

2564
02:49:25,719 --> 02:49:29,399
these kind of bone ridges burst out from his forehead

2565
02:49:29,440 --> 02:49:34,600
and then move upwards like a crown of horns. The

2566
02:49:35,440 --> 02:49:38,680
mark that the Devil's Guild have given him spreads along

2567
02:49:38,840 --> 02:49:39,319
his arm.

2568
02:49:39,799 --> 02:49:40,680
Speaker 8: The more.

2569
02:49:42,600 --> 02:49:45,200
Speaker 3: Tasks and the more quests that you take from the

2570
02:49:45,280 --> 02:49:49,079
Devil's Guild, the more devilish you become, and the more

2571
02:49:49,159 --> 02:49:51,440
power that you take on, but the more like them.

2572
02:49:52,239 --> 02:49:57,680
As he sort of transforms and his body changes and

2573
02:49:57,840 --> 02:50:00,600
he lifts up a little bit from the ground. As

2574
02:50:00,680 --> 02:50:07,000
he speaks, part of his voice is it sounds like

2575
02:50:07,200 --> 02:50:09,959
his traditional voice, but then there's an another voice that

2576
02:50:10,079 --> 02:50:12,680
kind of speaks along with his as he says.

2577
02:50:14,760 --> 02:50:19,280
Speaker 22: Has gifted me additional power. I've never truly had to

2578
02:50:19,479 --> 02:50:23,440
use this form this gift. Let us see what the

2579
02:50:23,520 --> 02:50:25,280
work of the Devil's Gild provides.

2580
02:50:26,399 --> 02:50:28,760
Speaker 3: And that is where we're going to end today's session.

2581
02:50:29,079 --> 02:50:34,360
Thank you so much for watching playing players. How we.

2582
02:50:39,479 --> 02:50:42,639
Speaker 2: Powers from the route.

2583
02:50:42,639 --> 02:50:44,479
Speaker 3: You get a sort of a devil trigger if you

2584
02:50:44,559 --> 02:50:45,319
keep following the.

2585
02:50:47,959 --> 02:50:48,239
Speaker 2: Route.

2586
02:50:49,079 --> 02:50:51,440
Speaker 3: Thank you for playing players, Thank you for watching Watchers.

2587
02:50:52,000 --> 02:50:53,840
We ran a little bit late today, so there'll be

2588
02:50:53,920 --> 02:50:58,159
no green Room green Room watches, but we'll see you

2589
02:50:58,280 --> 02:51:01,000
next week for the finite fin.

2590
02:51:07,200 --> 02:51:11,760
Speaker 4: Bye bye bye.

2591
02:51:22,319 --> 02:51:25,280
Speaker 6: For more stories in this world or other worlds, our

2592
02:51:25,600 --> 02:51:28,239
entire library can be found at table story dot tv.

2593
02:51:29,520 --> 02:51:32,360
Speaker 3: To support us, you can support our merch or tip

2594
02:51:32,440 --> 02:51:35,120
directly at merch dot table story dot tv.

2595
02:51:35,959 --> 02:51:36,719
Speaker 2: Thanks for listening.

