Speaker 1: You are listening to table story.
Speaker 2: On the screen.
Speaker 3: Absolutely insane. A group of people. Welcome music the penultimate episode.
But it's the light you're watching. We're in the future.
Welcome to the penultimate episode. Doesn't has never heard of it?
Speaker 4: Unbelievable, gone for two weeks, never heard OF's.
Speaker 3: Why he's always going on the whole time, Like right
into the last seconds of me saying we're going to
be live on the screen. We're on the screen and
he's there talking about No, we're not, I'm watching.
Speaker 4: Spy.
Speaker 3: Hello everyone, Welcome to the confirmed penultimate episode of Side Question.
And I hope that my wonderful players came up with
a plan. As we return to the iron Bark forest
and the four of you making your way through a
particularly thick foliaged area of the forest. I think Fitch
was on someone's shoulders or something. I say it like.
Speaker 5: It was, Oh he was on my back.
Speaker 3: Yes, he is on Toura's back. And the four of
you making your way through this forest had witnessed at
the very end of last week's session a person, an
individual sort of drifting out from behind a nearby tree,
and the individual is wearing a red hood over his
head and a robe that runs down over some interesting looking,
slightly different looking clothing, traveling clothes that look like they
might be from a different country. And you or witness
this red wizard appear through the pale shafts of kind
of warm light. The forest around you is particularly dense,
but there isn't a sort of an opening here, a
sort of meadow. The plant life underfoot is extremely thick.
It was too difficult for Fitch to easily walk through
with his small stature. And as the four of you
see this individual appear and kind of float out in
front of you, you recognize that the plant life underfoot
is incredibly overgrown roots, sodden leafs, And I wouldn't say
I would say this is let's call it difficult to rain.
As the wizard hovers slightly above the foliage and the
grass in front of you, a book under one arm,
a hand kind of moving in strange shapes, and three
red orbs that seem to follow wherever he goes. As
he moves out from behind a tree in front of you,
with a slight smirk on his face, he looks over
to your group and says, there you are. I was
looking for you A book you mentioned. He has a
book under one arm. Yeah, a black book, kind of
old looking. He however, looks very young.
Speaker 2: Do we recognize the book?
Speaker 3: You can give me a history or an arkana check.
Speaker 2: History our kana, they're both the same. I'm going to
go for history. Oh, I rolled a five.
Speaker 3: It's just an old looking tome, black leather bound, some
sort of you know, classic looking spellcasters book here, But
it doesn't look like the book that you had previously.
If that was the right under time to the question.
Speaker 5: It was anowerful, This one wasn't the ones.
Speaker 6: I sort of like, look everybody and I write maybe
a tap tapped to.
Speaker 2: His head? Forgot her name?
Speaker 7: And then I started like poking the tattoo on my wrist.
Speaker 8: Oh no, no, no, no, stop that.
Speaker 5: Perfect time.
Speaker 1: There's no such thing as a perfect time.
Speaker 2: You were looking for us? Were you following us? Yes?
Speaker 3: I suppose I was.
Speaker 2: Oh, I'll look around.
Speaker 3: Surprisingly easy to find. Thanks to a little help from
a particular jailed friend of mine, I have a particular
set of skills for finding lost people objects.
Speaker 1: That the person that was in the jail for jail,
what do you mean jail? You're in jail? Was just
a person.
Speaker 7: We were say, we.
Speaker 4: Were in jail, we were like visiting for a brief
amount of time.
Speaker 1: We literally this happened just a little a couple of
hours ago.
Speaker 2: You were in jail.
Speaker 1: Yeah, but it's fine, it's fine. It's just that anyway.
Speaker 4: That's how we can't blame the new guy.
Speaker 1: He's now, I'm not blaming you.
Speaker 9: You.
Speaker 4: I didn't do anything. It wasn't what we cost space
on them.
Speaker 2: I took a step forward. What do you want from us?
Speaker 3: Well, I suppose I'm in nation at first, would be
quite useful if you'd be interested in a parlay.
Speaker 4: Absolutely, I am really good at parlays.
Speaker 8: No, no, no.
Speaker 5: Wait one second.
Speaker 9: You do not get to parlay if your intentions down
the line are to force us to do something. Anyway,
what are your intentions here?
Speaker 3: Well, I suppose it depends on what your intentions are
as well. My intentions are to parlay a quick chat,
as I understand it.
Speaker 4: Your adventures, well, that sounds perfectly reasonable to me, right, everyone.
Speaker 9: Our intentions are to pass through here without incident. I
would prefer we honor that instead of parlaying. There's no
need to barlay. We have not and the toil.
Speaker 3: Well, what would you consider to be an incident.
Speaker 9: I delay in our journey, anything that stops us from
completing what we are trying to complete.
Speaker 1: Right, We've got.
Speaker 8: Important things to do.
Speaker 4: Anything worse than bleeding, A little bit bleeding. We can
like a little bit of blood.
Speaker 3: We can walk and talk.
Speaker 2: If you'd like, always give us suggest the same thing.
Speaker 9: Okay, if the ground gets easier to travorse down the pathway.
Speaker 3: I assume so, first time being in this forest, then.
Speaker 9: I begin walking as I continue to talk to them.
Speaker 3: Yeah, it's again, it's quite difficult to move through this foliage.
And he he glides backwards ahead of you, sort of
keeping an equidistant spacing between you. Every now and then
he kind of glances over his shoulder and avoids a tree.
He has three red orbs that have these kind of purple,
sort of pale lilac veins that run up and around them.
Every now and then and again, as he's sort of moving,
he's turning his hand over constantly in the air. There's
an element around him of kind of a heat mirage
as he moves, and he looks at you from over
rounded spectacles and constantly has a sort of smirk on
his face. He says, well, introductions should be in order,
and since I'm intruding the new guy, yes, well you
can call me the Enchanter.
Speaker 5: Does he put any resemblance to general corporal vests? Sorry,
because they both Yeah.
Speaker 2: No, she is.
Speaker 3: An air Ganassi whereas he is a human. Looks like.
Speaker 4: Mm hmm, I say yes, of course introductions. Well, I
am Rica, Ricord Joe and the Abula show Drunken Bunch,
Ricardo in the Drunken Bunch, we are a traveling group
of bardes. Me a deception check may have come up
with this idea in the last two seconds.
Speaker 9: No, surely not.
Speaker 4: If you want to give him like a minus.
Speaker 2: Rull, go ahead.
Speaker 4: I don't think we need to be seventeen.
Speaker 3: It's roll an inside check for the Enchanter and eighteen.
Speaker 4: Damn.
Speaker 3: The enchanters sort of smirk raises at the side of
his face and he says, hmm, well, I suppose we
all need our monikers, right. I think you have something
that I want and perhaps I have something that you want?
So would you be interested in some sort of a trade.
Speaker 4: That's how it starts, isn't it. But listen, I can't
handle another fan falling in love. Okay, So I think
it's best that we just remain friends and maybe we
make out a little bit behind that tree over there.
But that's it. We have to draw the line somewhere, right.
Speaker 3: We can be friends in trade.
Speaker 2: And chat her. You, by any chance, are you the
one who turned those people into big dinosaurs?
Speaker 10: Um?
Speaker 3: No, that wasn't me. That was my fellow wizards much
like you. We're in a group of four.
Speaker 2: There are only four of you? Yes, hum, and if
you were the Enchanter, do they also go by names
like that? Yes?
Speaker 3: The individual you are speaking of is the transmuter. We
also have the conjuror and the necromancer.
Speaker 4: I think I think I almost got to meet him once.
Who the necro man?
Speaker 2: Right? Yeah?
Speaker 4: Ac romancis.
Speaker 3: Very well. Yes, now you seem to be nervous. Whatever
for you concerned? I'm going to turn you into dinosaurs
and pigs?
Speaker 1: Right, You're not nervous.
Speaker 4: I have performed in front of over five hundred people
more than twice. You think this makes me nervous?
Speaker 3: Performance?
Speaker 4: That's right, Bards, Remember it's me Ricardo, Ricardo the Bardo.
I wouldn't presume to presume to call myself Bardo, that's
career suicide.
Speaker 3: So perhaps you were trained by eben Quill.
Speaker 4: Of Core No, yes, I was, of course eben Quil. Yes,
did they train you in the West Book? I'm sorry, magic, did.
Speaker 3: They teach you anything?
Speaker 4: You know, like a little smidgem? But I'm really just
a performer, and so are my companions. This one new guy,
he is a villain triquitist dummies.
Speaker 1: That's right.
Speaker 7: Actually, because I'm on top of tourists shoulders, I'm.
Speaker 1: Actually the dog that can control the puppet here.
Speaker 8: It's a reverse ventriloquism.
Speaker 11: Walk.
Speaker 4: That's right. That's that's what I said.
Speaker 8: Too, large man, see.
Speaker 4: Exactly. And then this large man is manservant slash stage
manager Barkley. Barkley, say hello, Barkley. I'm looking right at
God Barley. He's not the quickest witted, but that's not
why we hired him. He's the new guy.
Speaker 1: So he doesn't know it's it's because he's the new guy, right,
doesn't know his job yet, Ricardo, he's the new.
Speaker 8: Guy at this time.
Speaker 4: Yep, he's new. Never met him before.
Speaker 3: When is there a reason that you are all lying
to me right now?
Speaker 2: Lying? I would never lie.
Speaker 3: You realize I've found you in a forest, very little
to go on, needle in a haystack.
Speaker 4: Mm hmm.
Speaker 3: If you're concerned that, you know, perhaps you'll get away
and lose me and be able to continue with your
task after, you know, perhaps skipping out on our parley
quite rudely, then I assure you I'll find you. Now
that I've seen your faces, I certainly couldn't possibly lose you.
All of these varying items are very useful. What's that
the staff there? H oh?
Speaker 1: This is if my walking stick for when I'm you know,
I want to walk and not beyond the back of
sor I'm gonna roll a seppi.
Speaker 2: What's your stuff of walking? Without it?
Speaker 8: Of walking?
Speaker 3: The very powerful staff of walking? Wouldn't you say?
Speaker 1: Is it? I didn't think it was that powerful. I
thought it was a pretty mundane stick.
Speaker 3: Huh.
Speaker 1: Well, then grant us access to anyway.
Speaker 3: This should be rather quick for us. Then I shall
trade you whatever you want for that stick.
Speaker 12: Whatever we want, be it within my power of which
for you to go away, granted, he holds out his hands.
Speaker 4: No, guy, I mean.
Speaker 1: Right now, never mind, never mind? That wasn't a good
discund a good trait.
Speaker 2: How about how about we give you the staff if
you go away first.
Speaker 13: Mm hmm yeah, mm hmmm.
Speaker 3: And how do you prepose to send me the staff?
Speaker 4: We'll give it to you later.
Speaker 3: Mm hmmm. And really fancy that.
Speaker 5: Why do you want the stuff?
Speaker 3: Why do you want stuff? It's just a simple walking stuff.
As you can see, I can't walk, and he continues
to float.
Speaker 5: There's sure you have I'll need for it. So you
do not want it at all? Do you?
Speaker 2: Hey?
Speaker 3: I needed more?
Speaker 5: All right, you call us liars?
Speaker 3: Mm hmm, I've got one dot one.
Speaker 4: We'll give you the staff for both of.
Speaker 3: Your arms, both of my arms?
Speaker 2: Can I can? I sense? How strong?
Speaker 4: Anything?
Speaker 3: Me an insight?
Speaker 2: Check?
Speaker 13: Fuck?
Speaker 2: Same?
Speaker 14: Yeah?
Speaker 2: Power level because mouth an insight.
Speaker 3: He seems very confident, he is flying, he managed to
find you in a forest. He's got a few pretty
decent spells. He seems to be pretty powerful, seems to
be pretty strong. You also know that he's part of
a group that have been terrorizing the kingdom in some way.
So okay, yeah, in terms of like exact power level
here with a thirteen, I don't think you can surmize
his cr So if you wrote a I would have
given you a cr right.
Speaker 2: So it's not like when an animal sees or smells
a larger animal. I'm not intimidated that way. No, in
that case, I'm gonna maybe start walking around him. If
we are walking down this forest path all alongside one another,
I'm gonna do that really annoying thing in multiplayer games
where I'm starting to walk for a strategic advantage.
Speaker 3: Yeah, he faces the party, but his eyes follow got
for a little while. But he continues to sort of
float backwards, allowing God to move around him.
Speaker 15: Seems to be fine and unreasonably runs by him because
it's a multiplayer game and he can't walk.
Speaker 2: Ever.
Speaker 4: Can I just say, for the record, I'm really happy
that I used all my spell slots to unsuccessfully get
us out.
Speaker 3: To just float you did. Yeah, he burned through a
lot of spell saus every time he used one to
do a simple dexterity check instead of you know, he
just he was like, oh, let's climb up with this
train and burn a spell slot. And I was like,
how many spell slots is this using? And you were
like who cares? And I was like, okay, yeah, you
could just do a dex check but no, fuck it
burn a slow fall or whatever it was.
Speaker 4: I like to mix things up. I like to keep
things entertaining.
Speaker 1: The what's that like?
Speaker 3: The enchanter kind of looks across each of you, has
got kind of moves away and says, do you even
know what it is that you have in your possession? There?
Speaker 5: What does it matter to you?
Speaker 2: I mean, that is.
Speaker 3: Quite a great deal to me. I suspect I would
imagine about as much as matters to you.
Speaker 8: Okay, so you know what this stick is?
Speaker 1: Right?
Speaker 3: Pretty good idea if it's the real one, and I
think it is.
Speaker 1: Mm hmmm, well what do you think it does? And
not tell you ivander over if it's a good if
you're close.
Speaker 3: I think that that is the staff of Merlin, belonging
to the DUIs ed Veil era, and and with that
staff when he passed Siren Blackwood prophesized an age of shadow,
and I believe then it passed down presumably to King
loom ed Veil, and then they abdicated to the queen,
and the queen established the vel celestial And ideally I'd
like to use that staff to partially end some of
that line. But I'm more than willing to let you
do that if you'd be interested.
Speaker 1: Do you want to use this staff to destroy the
lineage of the staff?
Speaker 3: No, I just want to use the staff to gain
access to the palace to kill the king.
Speaker 1: Oh well, we got we're doing the same thing, but
we're not going to kill the king. You're going to
come with it. You'll be the new guy.
Speaker 3: Well, what if you did kill the king.
Speaker 8: But we were would you want to talk with them?
Speaker 2: Right?
Speaker 3: And how much was that worth to you? What pittance
are they paying you to do this lot experience? One level?
Speaker 2: Yep, m all right, at a discount because we just
leveled up.
Speaker 3: He kind of turns his hands in the air and
the orbs kind of begin to move around him a
little us further out. Yeah, three red orbs. They move
around him a little further out, and he says, okay,
course right. Your quest has to be to what evade me,
make your way to the capital, bring this to the
king for what purpose? I'm not sure, but it's certainly
going to grant you an audience with him, right.
Speaker 8: Right, question, stop talking? I would tell him if I
would say yes, you know, if it was right, why.
Speaker 1: Would you say that the beginning was because this could
be beneficial.
Speaker 3: Could be beneficial. I don't see why you wouldn't be
able to complete that task right and yours And while
you're in there, you could assassinate the king.
Speaker 8: Would you are for us instead?
Speaker 4: That seems like pretty tough.
Speaker 3: I mean ten thousand x ten thousand XP.
Speaker 1: Well that's an amount.
Speaker 4: Hold on, let me think about you.
Speaker 1: Look at my sheet here, okay, judge by calculations, that
could be probably And I'm looking flipping over my like
a small ring with a bunch of papers on it,
which happens to be all of these much.
Speaker 8: Like a LARP would be my character.
Speaker 1: Sheet, and flipping through going okay, my spell yeah, okay,
right here, it looks like it would be probably about
about a level and a.
Speaker 2: Half fabulous three meeting.
Speaker 8: Give me it's a drunken.
Speaker 2: Can we have a sign B one bar please?
Speaker 3: Drunken drugs floating and remains in position. You guys can
move away from.
Speaker 2: Her, Okay. So I don't think we're gonna lose this guy,
because well, he found us in the middle of the woods. Also,
if he's as strong as his friends are, he can
probably pull pull our anuses off from our mouths.
Speaker 4: So I'm thinking we have his arms.
Speaker 2: Do you think how are you gonna get his arms up?
Speaker 4: He don't give them to us. He said he'd give
us anything within his power.
Speaker 2: I don't think he's a pixie.
Speaker 1: What do you mean he can do?
Speaker 4: We can just cut his arms off and then we
get his arms, and then he gets the thing, and
then he gets the staff, and then we just follow
the blood trial and then we.
Speaker 7: Really don't know.
Speaker 5: Arm does not benefit us at all.
Speaker 2: I look rick he is he? Okay? Is he like
looking more ricked than normal? Oh?
Speaker 4: Listen, okay, you're Maybe you don't realize this, but when
you're costing spells.
Speaker 3: I do.
Speaker 4: That's the digitation, and I like clean all the moss
off a tree next to us or something like that.
Speaker 8: What does the spell have to move your hands?
Speaker 2: Right?
Speaker 4: How effective will he he has a spell caster? If
he has no arms, he's just a floating guy at
that point.
Speaker 1: And when off I have am I'm from a family
of enchanters and magical tech. And if he live chatter,
then all of his spells are already on the things
he's wearing.
Speaker 8: He may not need his arms at all.
Speaker 4: Well, he won't have any rings.
Speaker 1: That's true, You're right. I look over and I try
to see any rings he's got on his head.
Speaker 4: How many rings does he have?
Speaker 7: The interception check does his jewelry look like?
Speaker 5: Oh my god, I don't know.
Speaker 8: We're kind of pretty good.
Speaker 4: I like this idea.
Speaker 8: I want to make it a perception.
Speaker 2: Yeah no, zah.
Speaker 3: L he has no rings on.
Speaker 1: I don't see any rings on them.
Speaker 2: I just don't see how we're going to convince a
man to give us his arms.
Speaker 1: He already agreed to it. He did already a greet
to it.
Speaker 4: He said, I'll give you anything within my power. It
isn't within his power to give us his arms.
Speaker 2: I think. I look at Ricord and I think, for
the first time you kind of see maybe the thread
of doubt as I kind of look at Rickard and
I looked at do her left and right? You know,
like how like you know, some people try and call
their dogs to each other, you know, to one another,
and like you have to like pick the dog has
to pick which one they go into? Like gods, like
who do I he's looking? What it is?
Speaker 4: What is her facial expression?
Speaker 9: As you got she looks kind of furious?
Speaker 5: Actually, right, now.
Speaker 9: That like you're even considering abandoning what we're doing, and
you've not been star wart in the face of temptation.
Speaker 5: She's like, what, no, think she hasn't.
Speaker 4: Been listening because I plan on betraying him and killing
him and taking the stuff back I got.
Speaker 1: I think you think you're capable.
Speaker 8: I got distracted with the arm idea.
Speaker 2: I will.
Speaker 1: I will admit that, but I do think that we
don't have We don't we don't have Can you lower
me into the huddle? A little bit more would lower
me into all right? So what I'm saying is we
don't have to actually kill Okay, okay.
Speaker 6: I've got like my hand on her head as I'm
like leaning. It's a lot of neck strength because now
you're holding a gnome.
Speaker 1: So I just think that, like, we don't We could
just say yeah, sure, and we could just play a
long smile and not go to the king, let him know.
Speaker 8: That there's a tire assassin. There's like there's red wizards.
Speaker 1: I want to kill him, and we don't have to
do that.
Speaker 8: Play both play both sides.
Speaker 9: What's in the when they find out that you portrayed
these people, I will kill you too.
Speaker 1: Try at that point, we will already be one levels
above them.
Speaker 2: How do you know what?
Speaker 5: Maybe even too?
Speaker 1: Maybe even too, because we're gonna get one level and
then ten thousand on top of that. I'm not going
to pay you until you follow come on him.
Speaker 8: Maybe we could ask for half.
Speaker 9: Now, what makes you think the king will listen to
you anyway and not just assume you were going to
betray him to begin with?
Speaker 1: We we got his staff of Maryland.
Speaker 4: I like that, nine Dan. If we get you the experience,
now we become more powerful, right and we betray him?
Speaker 13: Question?
Speaker 4: Hold on, I'm new to this serious question about being
a good guy. Is it okay to to betray a deal?
If you're betraying a bad guys deal.
Speaker 1: That's called neutral?
Speaker 5: You give me so many you can be.
Speaker 4: What you I'm just trying to find my way, and
you're the one that's like, you've got to be good
and be good, and we're like, yes, we're good, we're good,
We're good.
Speaker 3: Everyone close shot on his mouth as he smirks even harder, And.
Speaker 2: Then what's the minimum ec for reading lips? It's jack,
because I just want to know if he's he's heard
everything we're saying.
Speaker 3: Looking at good question, I mean, yeah, it's probably a
perception check, right, Do you want me to make one
for him? Let's say what again.
Speaker 2: If you wanted to, well, what happened? What happened? What happened?
Speaker 4: What happened?
Speaker 1: Two?
Speaker 4: Oh my god, And you know I'm over enunciating everything
you ever.
Speaker 2: Read, suddenly warming up because.
Speaker 4: I'm like making these big gestures. Dude, Like, we take his.
Speaker 1: Arms and then we got his head. Okay, if he
has for half half of the experience upfront from this guy,
we level up and then we go to the kink.
Speaker 8: We get our free level.
Speaker 1: That's two levels, and then we fight them.
Speaker 4: Yeah.
Speaker 2: I don't know if If there is one thing I know,
it's power. One of his friends was able to raise
countless undead. They killed a very powerful warrior with one
of his minions. They tore his neck out. Another one
turned an entire group of of Euros stronger than us
into giant dinosaurs. We barely killed one, and now one
is here and the very air dances around his body.
Speaker 4: I think, I'm sorry. I'm still thinking about the good
luck being good people and things. How do we know
they're bad? Because the King's kind of a dick. I
don't know if you've ever heard him speak.
Speaker 1: Hmm, that's true.
Speaker 6: You are talking of treason, you're talking of killing the king.
Speaker 4: Is good thing he doesn't. We don't know what he's done.
Speaker 8: What is treason? But reason with a T in.
Speaker 9: Front of it were so bad that the king deserved
to die, you would probably know about it by now.
Speaker 4: You wouldn't need.
Speaker 5: Him to tell you.
Speaker 4: I don't know. I really don't pay attention to what's
going on.
Speaker 2: You just you, but I know.
Speaker 4: But I'm asking in character because I'm that like on
like you've probably told me a million times where you're from.
Is anyone else here from Eldessa? Maybe they know from
the fringe, right.
Speaker 1: I'm from I'm from.
Speaker 4: Just know each other?
Speaker 8: No, we don't different part.
Speaker 4: Sorry, everyone knew each other.
Speaker 8: No, okay.
Speaker 5: I think we have two options here.
Speaker 9: One we try and deal him now and continue, or
we try and incapacitate him and continue, because he will
not let us go without having this stuff.
Speaker 5: Do you know what you want?
Speaker 9: You'd maybe try and convince him that perhaps we are
going to do his bidding and go and assassinated the king, and.
Speaker 5: If we, if he gets angry, at us. We have
to kill him anyway. I suppose it does not matter
either way he dies. So I do not like deceiving.
I do not like deception.
Speaker 2: On you wish not to or to play around with
this person, then I shall do what you think his best.
Speaker 4: I've got it, idea. Everyone, I have the ability to
suggest that people do things. And as I'm looking at
my sheet, I've realized I still spell slots because I
had to meditate for four hours.
Speaker 8: So I can't do that.
Speaker 2: You can. I can walk away and forget about us and.
Speaker 4: Give us his most expensive item and then.
Speaker 5: Leave its most expensive item.
Speaker 1: We just need him to not follow us.
Speaker 8: But if it's really good.
Speaker 4: If he gives it to yes, yes he's gonna give
it to And also he's a bad guy, so is
it bad if we steal from him?
Speaker 8: Again, what the victim is? You want that stealing?
Speaker 1: If you give it to us, if it's a suggestion
and he goes, sure.
Speaker 5: Here you go, that's not stealing. He gave it to us.
Speaker 4: But you just said we should incapacitate him. And if
we have his fancy spellbook, maybe I can like use
it incapacitate him. Who knows what that thing can do.
Maybe he'll just turn him into a little I don't know,
harmless like big frog man scale.
Speaker 9: I think it would be for the great or good
if it is going to stop him attacking goes. Yes,
I can agree with this for the spell book.
Speaker 1: Yes, it is that want.
Speaker 3: Waves a hand that he seems very relaxed.
Speaker 4: If I mean, obviously not for my game, but like
if I do gain from it has like a byproduct
that's okay, right.
Speaker 16: Right?
Speaker 5: Not trust? So it is not okay in this time,
it doesn't.
Speaker 4: Okay, all right, okay, okay.
Speaker 9: And by the way, I fully believe that Ricord can
do this with the suggestion things. I saw him do
it to the other guy, So in my head, that's
that's viable.
Speaker 1: I am yeah, I think that's a great idea. It's
a great idea. Let's what are we thinking?
Speaker 4: Yes, I did it to a level one goblin who
thinks he's a log. Let's exactly are we doing?
Speaker 1: Are you doing?
Speaker 4: Are we going to make it? Are gonna get? But
if we what if we don't even give us half experience?
Now then I do suggestion, then we leave, Okay, great.
Speaker 2: I don't We're I'm going to strike a deal with
this man.
Speaker 4: But here trying to strike a deal with us since
he met us. He's a wheeler, he's a dealer. I
can tell.
Speaker 1: Going twice and I smack, and I smacked her on
top of the head as I conclude, all right, and
that's I think it's a great idea. Let's do it.
Here we go, Spin me around, Spin me around, spend
me around.
Speaker 4: I stand up to my full height and approach the
man wizard.
Speaker 1: I'm just gonna get ready. I'm gonna pull my character
sheet out just in case.
Speaker 7: You don't need to roll anything.
Speaker 4: Get the intive ready in Shanta.
Speaker 3: He as you're a part of me, glides backwards from you.
He keeps a distance from you.
Speaker 8: Oh, he's scared of us.
Speaker 4: Just wondering if we were to accept this like quest.
Do you think that we could get half the experience
up front?
Speaker 3: I have no idea. I mean we could begin the process.
I'm not a guilt leader of any kind. I'm just
an adventurer like you.
Speaker 4: You're an adventurer. Yes, why do you want to kill
the king? Then? Did he do something terrible?
Speaker 3: Did you hear about You.
Speaker 8: Can't give us because you're not a guilt leader.
Speaker 3: Correct, I can't do that, but I absolutely can bring
you the person who can. What But you've had dealings
with them before, right, he brings He brings up his wrist.
On the inside of his risk is the Devil's Guild sigil.
He says, I believe we all have something similar.
Speaker 5: Okay, absolutely not, absolutely not. I will not be an a
part of this. This is not happening.
Speaker 8: Cool. I think we could trust him.
Speaker 1: Guys, he's also been He's had to wait a second.
Maybe you're doing this on free will versus needing to
do it because you are the Guild something.
Speaker 3: Everybody hears the Guild something.
Speaker 1: Oh, we see now, it's not so bad now, it
doesn't seem like such a bad guy.
Speaker 3: Are you telling me you've got those marks of your
own free will?
Speaker 8: No? Not at all?
Speaker 3: No, noither did we?
Speaker 1: Oh?
Speaker 8: Are you working everyone?
Speaker 3: Of course?
Speaker 4: I'm This is really tough for me because we're really
not supposed to work for them anymore, because it's pretty
as I understand it, working for the Devil's Guild is
actually pretty bad. Did you know that?
Speaker 2: Of course you wouldn't think it, but it's implied in
the name.
Speaker 3: Well, I mean, let's be honest, how many of these
guild heads are really good?
Speaker 2: You know?
Speaker 3: Is the King good?
Speaker 9: No?
Speaker 3: What about those people that run felsen Haught? They can't
have good in their heart? Who's really worked king? For
anybody that's good?
Speaker 1: M my, you would like to call for a meeting?
Speaker 2: God looks up because he's still huddles.
Speaker 10: It's been a room like I'm spending as much as
I can.
Speaker 1: I'm waiting and trying to like get everybody into a huddle.
Speaker 3: The Wizard does not care. Seems very relaxed.
Speaker 4: Yeah, I'm moving at this point.
Speaker 9: Actually, I don't fitch onto the ground. I'm pretty piste
off now.
Speaker 1: All right, So.
Speaker 4: Yes, I mean we definitely can't do the deal. Now
that's bad. We're supposed to be good guys. These songs
are about good guy's new guy.
Speaker 1: Okay, but this is a person who's not willingly working
for the for the Devil's girl. He has to because
he's been bound to it the same way we were.
Speaker 4: But but we don't have to work for them, right.
Speaker 8: But we're helping this person, not by the devil.
Speaker 4: Do you really think he's just going He clearly enjoys
his work.
Speaker 2: Look at him.
Speaker 4: I look over at him.
Speaker 3: He's smirking.
Speaker 4: You look at him.
Speaker 8: That's true.
Speaker 1: Well, I mean I didn't enjoy that time when we
took that kid and put him in the put him
in the eternal. Well, it's just it's just under the boat, right,
exact only way you can help people like that.
Speaker 5: It's not aiding in their plans. It is offering a
chance for redemption.
Speaker 1: I definitely thought that if.
Speaker 4: He's gonna want redemption, I look at him again and I.
Speaker 5: Cut my my sword.
Speaker 8: That is what this is for.
Speaker 4: Off. That's what I've been saying. We need to take
his arms.
Speaker 1: Okay, let's cut his arms off. I'm on team, cut
his arms off. If we cut up his arm, says
he still works for the devil of them, Marcus.
Speaker 7: God, oh good, what.
Speaker 4: Him from his curse?
Speaker 2: Ha? If you command him to bring his arms out,
we can tie his arms right and then cut them.
Speaker 1: Are you asking?
Speaker 8: He's just say better a question? God, you really got
to work on the questions.
Speaker 2: I will come up with a creative questions ablimation.
Speaker 4: A suggestion, I mean suggestion. I will come up with
a creative suggestion. He's not be too wordy. And you
know how sometimes I get on a roll and I
say to.
Speaker 8: Yeah, you do, get you get a bit wordy.
Speaker 9: Get him to sit there, just stay, sit on this
rock for the next eight hours.
Speaker 14: Just make him leave, just whatever.
Speaker 4: It does not have to be somewhere in the woods
right now, a goblin in log armor is suddenly free
of the suggestion spell.
Speaker 17: Our bastards jumping down some logs.
Speaker 3: Up.
Speaker 8: That's that's that's okay, all right, let's operation free.
Speaker 1: This guy from the devil's curse.
Speaker 4: Go okay, so so do I just okay, you guys
destruct him? What and then cast a spell?
Speaker 5: What are you going to do? What spell are you
going to do?
Speaker 4: I'm going I'm gonna I'm gonna tell him to give
us his spell book and then sit on a log
right hours.
Speaker 5: Okay, so nothing. You're not going to try and kill
him with this spill. I'm not trying. I want to
offer him a chance for redemption. This is the job
I do.
Speaker 4: Okay, Okay, So you distract him with that, and when
he says no, obviously, then I move in.
Speaker 1: It's a great, great distraction. Yeah, I mean great purpose
that you have.
Speaker 4: I mean, like a flirt with him, and you know
how to flirt.
Speaker 9: No, I don't not know a flood, Okay, like go
like this, tran copy a facial expression.
Speaker 5: The same time.
Speaker 1: Yeah, okay, I've seen it, okay.
Speaker 4: And then shake a little.
Speaker 9: Yeah, shake a little scared copy.
Speaker 4: Exactly like a scared.
Speaker 3: Yeah.
Speaker 8: It looks great.
Speaker 1: Ye keep doing that.
Speaker 4: And then and you move when he's vulnerable, because you're
vulnerable for the kill, but not really killed. Instead, you
help him turn his life around and just you know,
find joy in the world. Whatever it is you do,
is that what you do.
Speaker 8: I'm getting confused. I'm getting something.
Speaker 7: Okay.
Speaker 4: I think we all know the plan now probably has
no idea.
Speaker 8: Where a plan is. All right, let's do it. Let's
do it.
Speaker 5: When we think the plan is ready, do it live.
We are doing good live, that's right.
Speaker 4: Send it my friends. And I'm the only one that
does the break break.
Speaker 9: I begin with the pouting, angry face and that's shaking
a bit, and then I.
Speaker 5: And then I just I was, this is fucking stupid.
Speaker 9: You're working for the Devil's Guild, or you're doing this
voluntarily or because you are forced into service with them.
Speaker 3: Well, I suppose at first I was deceived, and then
you know, as time went on. I recognized that it
was perfectly acceptable work. Honest work, acceptable.
Speaker 5: Honest work. I'll think about what you do is honest.
You don't know the meaning of the word honest. Really,
the devils have a different dictionary that I am not
aware of.
Speaker 3: Who do you work for?
Speaker 5: I work for the radio, the Path.
Speaker 3: You think that everything that they speak to you about
is honest? Have you ever read a book about the
history of your God Goddess where they really come from?
Speaker 1: Oh?
Speaker 5: I do not believe anything anybody ever does is honest.
But I believe they do things for the right reasons
at the end.
Speaker 3: Believe that based on what things that they've told you
they've done, or acts that you've witnessed yourself.
Speaker 9: I have witnessed acts. I have been privy to the acts.
I have myself benefited from the acts. I have seen
what they do. They do good, not always sure.
Speaker 5: I'm not a blind believer. I do not have blind faith.
Speaker 3: And do you think that their word is honest?
Speaker 5: For my intencent purposes?
Speaker 2: Yes?
Speaker 3: Right, So as long as you believe it's honest, that's
all you need to know to carry out their word.
Speaker 5: Soril has proven to me her presence enough that.
Speaker 9: I do not question it anymore, even if I do
not understand it.
Speaker 3: Cereal is a goddess of light. Yes, Why do you
believe that the Radiant Path are so focused on the
perge element.
Speaker 9: Because the darkness has taken over these lands? You are
an agent of this darkness?
Speaker 3: Yes, I suppose you could say that in one way.
But m what about the the blight in the west.
Where was the Radiant Path when the Icle tribe were
being slaughtered?
Speaker 9: They cannot be everywhere at once, so I must believe
it is part of the bigger picture, the greater good.
Speaker 5: We go where Cyriel asks us to go.
Speaker 3: The dark, lighting and guiding through the darkness endlessly.
Speaker 9: Balance in all things, And as far as I can see,
there is more darkness than light.
Speaker 5: Of late, balance must be restored.
Speaker 3: Well, if there's to be balanced, isn't it right that
you do an equal amount of perceived good and then
an equal amount of perceived bad.
Speaker 9: There are plenty of people in this world, and I
has I glanced to my companions and then almost.
Speaker 5: Flick my eyes away from them.
Speaker 9: Again, twenty of people in this world who do plenty
of bad To outweigh anybod I could hope to do.
I do not need to do bad for that to
be balanced what I have done my fair share in
the past.
Speaker 3: All right, Well, you don't have to take the quest.
You can simply give me the staff. I'll take it,
my companions and I can travel to the palace complete
our task. Well, I suppose we could disguise ourselves as you.
You'd still be able to claim your experience. We'd be
able to complete our additional task, and.
Speaker 9: You will plunge your seat of darkness to grow in
the heart of Eldeza.
Speaker 5: You'll think I should allow this to happen.
Speaker 3: Why not?
Speaker 5: Sorry, I would never allow this.
Speaker 9: I knew there was a reason I've found these people here,
and perhaps she has been proven right once again.
Speaker 3: Very well, do you think that this is a resistance
of some sort against a perceived evil? I think this
is a bunch of kings and emperors playing a game.
We're just the pieces moving around on the board. Why
get ourselves involved?
Speaker 9: So now I am not paid enough to think too
deeply about the bigger picture. Here, I am paid to
think about what surreal things.
Speaker 3: Would you like me to pay you enough to think
about the bigger picture?
Speaker 9: I do not care for your money.
Speaker 3: Well, what would you like? I could shift your perspective
of your mind. I know a few little trinkets down
in Felsenhorte that have been tinkering with something too. Hmmm,
I don't know. We could trap you inside of perceived
reality in which everything you wish for could come true.
You could live out your days perfectly happy, and we
could continue playing our little game with the kings and emperors.
Speaker 9: I would not have fulfilled but to ask, I've been
given not somebody to back down. I will fulfill this task,
and if you try and stop me, I will go
through you.
Speaker 2: Right.
Speaker 3: You must understand the four of you, If you attempt
to harm me in any way, you will all certainly die.
Speaker 9: M Resorting to the slippery path of means that we
are not capable of even wielding for the sake of
the hope of a victory is not a victory in
the end.
Speaker 4: Hm.
Speaker 3: Well, I suppose either way, when this is all over,
I still get what I want. I wanted to offer
you a chance. I think we're all just hauns in
a rather large game. I'm happy to play my part.
Get through it, you know. Relax. At the end of
the day, figured you might want the opportunity to do
the same. Whether it be that you agree to my conditions,
simply give me the staff and let me be on
my way, or whether I have to remove all of
your heads from your bodies, take on your forms, and
complete your task for you all the same to me.
Speaker 1: Really, you can't take my form your way too dull?
Speaker 3: Well, I know somebody that could maybe reanimate you, make
you look a little more vibrant, a little more alive.
Only take us on three more days to the capital
another day. I don't think you'd be too rotten by then.
Speaker 8: Why would you just come with us?
Speaker 3: I'm why?
Speaker 4: Why?
Speaker 3: What? Why would I come with you?
Speaker 1: Because we could take on anything, We could take on
the whole city.
Speaker 3: Yes, I suppose that would be true for you, but
not really for me.
Speaker 8: Oh were you afraid?
Speaker 3: No? I just frankly, and I don't mean this in
any belittling way. I don't need any of you. I'm
just being courteous. We're all the ways together.
Speaker 1: Was courteous what you did when you backed away once
she approached?
Speaker 8: Or was that out of fear?
Speaker 3: I'd call it smart, okay.
Speaker 4: I When he said he was going to cut off
all of our heads. I got scared. I was going
to cast a spar but I got scared, and i'd
like to I know that I'm okay with you saying
no to this, but I would like to see if
I can age how strong he is.
Speaker 3: Yeah, give me an insight check.
Speaker 1: I'd like to see him cut off our hands with
the staff idiot.
Speaker 3: Role you have no idea.
Speaker 8: He looks like we could take him.
Speaker 4: So I'm stuming with confidence at this point, and I
start singing the song. I say, don't worry about your problems, money, love,
or indigestion. Just listen to my very reasonable suggestion. Oh
and I'm going to cast suggestion on him the song.
Speaker 5: I feel like you should.
Speaker 3: It's very good. But it's also the minimum requirement for
role play. So you cast this spell. I think it's obvious, right,
because you're theestive is going to be the word next
the wizards. The wizard the entire time has been holding
onto this book, turning his hand, and these orbs have
been kind of sitting in a kind of triangle around him.
As soon as you cast this spell, his hand for
the first time stays completely still. The a sigil sort
of that has been. He's been kind of just moving,
dancing his fingers through the air, and you recognize that
now that this sigil takes form that he's been He's
constantly been running his hands across like a sort of
an invisible magic marker here, and then the ink takes
place as a sigil appears in front of his hand,
and he is going to cause counter spell on your so, which.
Speaker 6: Means we know, does something now make common save?
Speaker 5: Yeah, come on, here's your not one. I getting that
twenty Come on.
Speaker 7: Come on, please foreshadows of counter spell.
Speaker 3: Now we have to beat his DC, presumably right, I
don't understand how this works.
Speaker 4: Yeah, it doesn't say anything else. It just says you
attempt to interrupt a creature in the process of casting
a spell. This creature makes a constitution saving throw.
Speaker 3: Yeah. It's confusing, But surely it's his spell saved DC
that you have to beat or is it just ten
let's find out.
Speaker 9: At the best part about it is our private group
chart is all just us going it's going to be
a counter spell.
Speaker 3: Well, uh so it is the the spell safe DC. Yeah,
you've got to beat his spell safe DC.
Speaker 2: When you can't be that. Yeah, I mean what is he.
Speaker 5: Level twelve?
Speaker 4: I just want to I feel like we rushed through
these moments where this is probably could be the end
of the campaign, and I really don't see enough buses
in the chat right now. Okay, I'd really appreciate it
if you guys playing Stardo Valley for just a second,
just one second, and.
Speaker 2: Just have to do buses.
Speaker 4: Okay, I think that's enough. Yeah, yeah, too much.
Speaker 18: Okay, here we go, Here we go, Here we go,
Here we.
Speaker 2: Go, Here we go, Here we go.
Speaker 3: It's a success. Oh, the DC is a fourteen?
Speaker 5: Is the count of spell fails?
Speaker 2: Fails fails, the.
Speaker 3: Spell goes through. You see this, You see this sigil
in his hand kind of shatter and he smirks at
you as this spell takes place, and he's going to
use one of his legendary resistances.
Speaker 4: Here you say that one of the three balls go
away or the sigil.
Speaker 3: The sigel on his hand, the balls don't do anything.
Speaker 8: I feel like.
Speaker 1: Those balls are his friends watching.
Speaker 2: That was that was?
Speaker 4: That was guys? That was the bosses did that.
Speaker 7: Yeah, that's just where the.
Speaker 4: Busses made his spell save DC really low for Extreme O.
Speaker 3: His spell Saved DC was fifteen. Actually it would have
been the same that just because I told you the
wrong information is actually fifteen.
Speaker 2: I was looking at the it's right.
Speaker 7: The busses did it. The busses lowered his defenses for
a second.
Speaker 3: The yes, So this this spell takes effect for a moment,
and you see him kind of falter just a second.
The smoke remains, and he kind of shakes his head
and then looks over to you Rickard and says, oh,
very good, not bad at all. Yeah, let me try,
and he casts suggestion on you.
Speaker 7: I will counter spell.
Speaker 3: You have counter spell.
Speaker 6: I can't have the opportunity I could even know that
I can.
Speaker 3: Cat you can make a wisdom saving throw.
Speaker 4: Please remember when I was like, this is a super
important time for us, a wisdom saving throw. Oh good,
I only have a minus one in that, so this
should be three?
Speaker 5: Really surely not?
Speaker 2: I I was a badcast friend.
Speaker 3: Oh no, the minus one minus one? The what does
he tell me to do?
Speaker 5: Pull off your head your friends.
Speaker 3: I don't think you can kill yourself. It's not strong.
Speaker 4: No, I can't harm myself or I don't think I
can harm my friends either.
Speaker 2: Strings to cut off.
Speaker 4: I'll put it in the thing.
Speaker 3: He wasn't going to suggest that.
Speaker 5: Even a real bad guy. What's even the point if
he's not going to tell you.
Speaker 8: To because he's not a bad guy.
Speaker 5: I've been saying this, be a nice guy.
Speaker 1: Yeah, this thing, and then he's done and he's free.
Speaker 3: He couldn't.
Speaker 4: Maybe he has not involved anything that would honestly obviously
deal damage to the target or its allies.
Speaker 3: He says, by any means necessary, bring me that stuff, please, Ricardo.
Speaker 4: I'm like, you know what, guys, I think we should
just give him the stuff.
Speaker 9: Okay, yeah, absolutely not absolutely not no no no, no, no, no, to.
Speaker 4: Give him the stuff? Who has it right now?
Speaker 8: I do.
Speaker 4: Give me, give me the stuff? Give would you get
for there?
Speaker 8: I'm away from.
Speaker 4: Well, really the best option and I'll like try to.
Speaker 3: It's of heat around Ricord. By the way, as the
Wizard speaks, the shimmer, the sort of heat mirage that's
coming off the Wizard is now also on record records. Finally,
hot record, Finally, dude, I am get.
Speaker 8: Away from.
Speaker 5: And I'm pulling with Fitch.
Speaker 2: Stop it.
Speaker 4: Yeah, I'm just trying trying to pull it out. I
can't hurt them, and I can't any spells on them.
Speaker 2: So this is thunderclap as he gets close.
Speaker 6: Oh not because I want to because the spike of
emotion as I cast underclap where he isn't Where.
Speaker 2: Is the thing there is? Where is the thing? There is?
That damn thing.
Speaker 6: He's supposed to give me a little window that I'm
supposed to roll on, and I don't know where it went.
Speaker 2: And it's gone. Okay, let me try that again.
Speaker 3: A burst of thunderous sound, unbelievably loud. I can't say
each creature other than you within five feet of you
must make a con save, which I would say is
at least ricord, and tour is to god if you
think he was there, No, I'm five feet away, all right,
tour record.
Speaker 2: Nice.
Speaker 5: I'm still gonna waste it here, right?
Speaker 2: Perfect? Oh I think you make it because it's twelve.
Speaker 4: Yeah.
Speaker 3: Yeah, you are hit by this sort of burst of
noise that sort of rushes across each of you. You
probably see like their clothes ripple. It's unbelievably like this.
This can be heard one hundred feet away apparently, so
it's just an absolute like bomb. There's like a ringing
sound in everyone's ears. Here for a moment. But you
don't take any damage from this. You're able to just
sort of steel yourselves against it.
Speaker 2: I don't want to.
Speaker 1: I don't want to do it again, but it crapp
and I'm very powerful.
Speaker 5: Oh and I don't know.
Speaker 8: You want to get near me, you can risk more
of that you had.
Speaker 3: Well, I don't think you've done anything since the town.
You had a long rest in the town.
Speaker 9: I've done anything to reduce my spears thorts, I don't
think so.
Speaker 3: Yeah, everyone else should be pretty fresh.
Speaker 2: Miranda flies down and attends to grab the staff from Fitch.
Speaker 3: Okay, do you have any thing that allows you to
do this mechanically or we're.
Speaker 2: Just going to do her? Yeah? Yeah, she can do
whatever I wanted to do.
Speaker 3: I just didn't know she. I didn't know she had
like a fly by thing or something.
Speaker 2: She does have fly by which allows her to not
take opportunity attacks.
Speaker 3: All right, we'll say that. Let's say that Fitch make
me a dextery saving thrower.
Speaker 8: Well, Fitch is going to.
Speaker 7: Just give it to Miranda Truss Miranda.
Speaker 3: More than Oh okay, then, yeah, Miranda has the stuff.
Miranda flies down, grabs the staff, flies up.
Speaker 2: I point to the sky skyword and Miranda flies high
towards the sun.
Speaker 3: Damn sky.
Speaker 5: Battle comes into a fucking bag.
Speaker 3: Well how fast can she fly?
Speaker 2: Miranda's speed is sixty fly, so sixty feet every five seconds.
Speaker 3: Hm hmm. You know what. The wizard stays still, watches
the staff fly up and looks back down and says,
well trained, what is that? It quite a raptor?
Speaker 2: Yes, m.
Speaker 3: Is there a reason you've tried to send the star skyward?
Speaker 2: Yes?
Speaker 3: Would you be willing to bring the staff to me?
Speaker 2: Maybe?
Speaker 3: Thank you very much.
Speaker 2: You you broke the terms of our conversation by making
Ricard try and get the thing. We hadn't come to
an agreement, and you were shifty.
Speaker 3: I believe that Ricard cast a spell on me first,
breaking the teams.
Speaker 2: He's not a spellcaster, He's a musician.
Speaker 4: All right, God has no idea. I'm chasing after Miranda
right now, Miranda, Miranda, please come back to me.
Speaker 5: Ankle. We're just like before we can chase off.
Speaker 4: Yeah, yeah, I mean I'm fine. We're just I fall
on my face. Oh Torah, are you grappling me?
Speaker 5: Uh No, I'm just I've just got your ankle.
Speaker 9: I'm basically just trying to stop you from chasing.
Speaker 5: You're trying to struggle, and I'm like, off, stop it?
Speaker 9: What God?
Speaker 2: What do what do you mean?
Speaker 5: What do we do?
Speaker 2: I speak in our cash what what do You're going
to die? I feel I sense it? What are we
doing here? If we do not listen to this person?
I feel as if we're going to die. Honor dictates
we do our mission. Honor does not dictate how. But
is it worth dying?
Speaker 3: Oh?
Speaker 9: You pretend to have a disagreement overpowered me going to
betray the king, but do not relinquish the stuff to him.
Speaker 8: I see in and I say it.
Speaker 5: I say it like.
Speaker 8: Are just saying?
Speaker 2: Is that a challenge? And I tackle her to the
ground into the door.
Speaker 4: I get free, continue running after moran.
Speaker 3: Okay, both of you tacklers give me performance checks sixteen eighteen.
Speaker 2: From Dora eighteen ooh and a fifteen from.
Speaker 3: Me fifteen from year A six on the Enchanter's inside check.
He just smirks and watches the two of you suddenly
start fighting, and I.
Speaker 9: Sell it and I we roll for a second, and
I like, sort of I pull a punch, but I
hit him in the place to me I'm trying to.
Speaker 8: Allow you to do this.
Speaker 2: Tusk is still teething. I'll bow bag.
Speaker 3: Well, this makes my job much easier, and.
Speaker 5: We grappled for a while.
Speaker 8: I'm very confused.
Speaker 4: I would be very proud of my troop if I
wasn't currently trying to climb a tree and coax Miranda
back down.
Speaker 3: The wizard shouts at you while you're climbing a tree
and says, is your name Ricardo or Ricardo?
Speaker 4: But I'm trying to get I'm sorry, I need to
get this start for you, all right, I'm not there.
Speaker 9: Evctually we stop playing what we stop fighting and I
and I allow myself to be pinned to the ground.
Speaker 5: I concede.
Speaker 9: I concede.
Speaker 2: M I say in orci ish, Now what organ or or.
Speaker 4: Offensive to me?
Speaker 2: Sorry?
Speaker 5: Oh, you must deal with him where you can keep
the stuff?
Speaker 2: Okay?
Speaker 5: Hum hm.
Speaker 2: I get up and I turned to the mage, this
enchanter and I say in common, we know it is
unwise to fight you. It is clear who has the
power here, and we bow to it. However, we would
like to continue going to the city with the staff.
Honor dictates that we do our mission. You are welcome
to follow us. You are welcome to use the staff
the gain entry, if that is your wish.
Speaker 3: You seem to believe you're in a position worthy of
dictating what I may or may not do, which is
very interesting.
Speaker 2: I merely state that you are welcome to What else
are the odds yourself offered?
Speaker 3: Okay, fair enough a suggestion right back. You're welcome to
give me the stuff and let me go on my way.
You can go on your way. You're welcome to stop
fighting each other, and perhaps I will allow you to
make a contract with the Devil's Guild and you can
head on.
Speaker 5: In and.
Speaker 3: Assassinate the king on my behalf. Oh, you're welcome to
die here in the forest and I'll do it all myself.
Merely a suggestion, of course, out of that inside it, Yeah,
what are you trying to discuss?
Speaker 8: Don't want to discern if he's a little liar, liar
baby bitch boy.
Speaker 3: The eighteen eighteen ask he.
Speaker 8: Like is he overconfident or is he like.
Speaker 3: He seems pretty confident? He doesn't seem he honestly seems
like most of this time he's been telling the truth.
He seems like he isn't he doesn't feel like he's
trying to be deceptive exactly, but he does have sort
of a he almost has. He has the same air
that Ricard has in a way where a lot of
the time Ricard is sort of does He's not. He's
not trying to be a complete evil it being, you know,
he's just trying to find the best route through this
in which he gets everything that he wants.
Speaker 8: Right, but does so.
Speaker 1: He was making like confident, egotistical empty threats.
Speaker 8: Do those are empty?
Speaker 19: No?
Speaker 3: I don't think they're empty threats. I think that he
was legitimately giving a different office.
Speaker 2: All right.
Speaker 1: I just wanted to know if he was, like, was
his confidence matching his like challenge reading or is he
just using this because he's trying to perform.
Speaker 3: You get the cr on an inside check of twenty
I'm not trying, but he does. He seems pretty confident.
Speaker 7: Yeah, okay, alright, he is.
Speaker 2: He's not just this is quite young. He's confident.
Speaker 3: He's like maybe very late teens, early twenties. Like he's
very young, so he also has that young person cockiness
about him. Maybe you pick up on.
Speaker 2: Okay, I turn around back to Tora, who's on the ground,
and I kick sand in her face and then an
orcin I then say you heard her, you heard him?
Those are our options? What do we do? I think?
I think maybe, I think maybe we take up the
Devil's Guild, we take the quest, our lives and the staff.
We take the staff for it needs to go. Wait wait,
do this line again? More cowboy? Oh yeah, of course
in Orgon we're speaking more like cowboys, aren't we every tour?
I think might be perhaps we have to take the
year Devil's need a contract. I reckon it's the rock
thing that clue. I think we can type this your contract,
allow him to think we're doing the thing, and then
I don't know, you know, I'm playing the fucking well
look at him right, I thought he was changing this down. Anyway,
we take the contract and then we we forfeit. Whatever
happens happens however, We've done the we've done the quest,
we've moved the staff or it needs to be, and
then I guess we take whatever punishment comes our way
for but trying the devils.
Speaker 1: I cannot sign with the Devil's Guild.
Speaker 2: You can't. I have, but I have. I could take
the contract. You could just follow.
Speaker 5: You I have to take me a prisoner or some sort, I.
Speaker 8: Keep saying in her face again, just stop playing place.
Speaker 2: Really sorry, I've gotta do what I gotta do. And
I kick her over and I tie her wrists up,
and I say, in your cashion, she is our prisoner.
Now she is not gonna I have to do what.
Speaker 9: I have to do.
Speaker 2: For the group, for the pack.
Speaker 8: I will never sign with your Devil's guild silence.
Speaker 2: We will take the Devil's the guild contract. We'll take
the staff to the king.
Speaker 1: If that is what you wish, Showhelm your tattle have I.
Speaker 2: Pulled back my bracer to reveal my Devil's gill tattoo.
Speaker 3: It's not what I wish. It's a simple choice that
you're willing to make. I'm not the one. I don't
really care what you do makes the major difference to me.
No skin off my nose. I have my own quest parameters,
and if you want to be the ones that head
on in and deal with the king, then so be it.
I mean, personally, where are you? I do the same
makes more sense than dying. You're right, all right, all
four of you in agreement.
Speaker 4: Sorry, I've cast minor illusion over myself, and I looked
like a freshly killed carcass of some animal that Miranda
really loves. Yeah, I'm a dead bar boon on the
ground like the everywhere, and I'm waiting inside the illusion
to like grab get.
Speaker 8: Miranda.
Speaker 3: Does Miranda take this bait? I guess while we're here,
go for it. Roll whatever you want to roll here.
Speaker 2: Ll I guess insight, that's has got How did this
eviscerated baboon get fifteen?
Speaker 4: Investigation check?
Speaker 2: Well, investigation check. Well it's a negative one then, so
Miranda rolls an eleven.
Speaker 6: Uh.
Speaker 2: In that case, Miranda swoops down towards your babooninus and
tries to tell you apart.
Speaker 4: Yeah, I try to. I try to grab the staff.
Speaker 3: All right, she's dextervery saving for her.
Speaker 2: Okay, I guess me as Miranda.
Speaker 3: You can no, you can make an attack role as Miranda.
Speaker 2: Okay, Miranda.
Speaker 3: Uh oh oh, well that hits me all right, give
me the damage, okay.
Speaker 5: For peace strike stop your concentration on your illusion.
Speaker 4: It does it would yeah, well i'd have to do it.
I'd have to do Oh it's not a concentration. Actually,
I don't think damage.
Speaker 2: All right, that shouldn't be right. It's wonder four plus
three plus my wisdom. So one four plus three.
Speaker 3: Al right plus two rolled of four yeah plus three
damage twenty one in your deck. Saved though, means I
think you can swipe them, and then a strip of
flesh is torn from wherever the butt's going for the cheeks.
Presumably that is an unintentional buttocks damage as a pretty
I mean nine damage is worth is a horrendous strip
of flesh that is peeled from your buttock. Yeah, it
happened way too much in my campaigns. By the way,
this has happened in like six campaigns of mine. Someone
loses a strip of flesh from the buttock. Nominator honestly,
disbey Eric's until now. I didn't do that. I didn't
tell you to do this. Uh, you take nine slashing damage.
You have the staff. Miranda has some human flesh or
elf flesh and is eating it.
Speaker 4: Okay, And if I remember correctly, you said bring him
the staff by any means necessary, right, Okay, Yeah, So
I'm just sprinting towards him.
Speaker 6: Now he holds out a hand and I'm going to
do Sorceress burst record.
Speaker 3: Okay, what that meaning?
Speaker 4: To going to kill ye.
Speaker 8: Uh, records, stop.
Speaker 1: As I kill Record as he dies.
Speaker 4: What sorcereer's burst wouldn't be just take diage.
Speaker 3: I hope we get into a bosom who's going to hit.
Speaker 5: At the same time. I also yelled stops and it
is particularly.
Speaker 3: Demanding wisdom save as well. Okay, god, m hm.
Speaker 4: This you guys are doing more to me than any
enemy has in the entire campaign.
Speaker 2: Thank you.
Speaker 5: I'm not trying to hurt you.
Speaker 4: Save you do.
Speaker 5: Now, Like, why wouldn't you now damage on.
Speaker 3: The sorcerers past as well? Yeah, I don't know what
why you're where?
Speaker 2: I would roll that.
Speaker 6: Because it's I guess I would there is there one
of those like hidden boxes somewhere.
Speaker 5: Again I just take I just wonder it's just.
Speaker 2: Is it just one D eight?
Speaker 16: Yeah?
Speaker 5: And then if you roll an eight, then you get
to roll again.
Speaker 2: All right, because it does that thing?
Speaker 4: Please don't.
Speaker 2: It is six?
Speaker 1: Right?
Speaker 2: These things are?
Speaker 4: What kind of damage is this?
Speaker 2: It's psychic damage. Okay, so that psychic damage. But here's
the actual damage number.
Speaker 4: I can't so like I could stop this damage, but
I can't do any damage.
Speaker 2: To five damage five psychic So I.
Speaker 4: But based on the spell. I can't do any damage
to my team to accomplish this task, so I have
to just take this damage.
Speaker 2: Yeah, yep, I think if we've if we've hurt you,
logically we're not necessarily considered friends to you. It's kind
of like a free for all.
Speaker 3: Now hold on, Yeah, if we hit you, just break it?
Does it break the spell? Target must on wisdom saving
throw the condition for the duration or until you or
your allies deal damage to the target.
Speaker 2: You are the target.
Speaker 3: This target must succeed on it until you're your allies
deal damage to the target.
Speaker 4: Well, him or his allies deal damage to me.
Speaker 3: Yeah, so we have dealt damage to him the Wizards
or the wizards allies Like I was.
Speaker 7: I was on his side this whole time.
Speaker 5: I can believe it.
Speaker 3: No, I don't think it breaks the spell. If the
wizard did it, it's to break the spell of the charm.
It breaks, it's charmed the charming condition essentially. In that case,
you doesn't you hit him with this spell? Recard The
inside of your brain just burns for a second as
a source. As you hear from behind you Fitch shout
stop And it's a horrendous sensation as the inside of
your cranium takes this damage with the psychic damage, maybe
a little burst of blood running down Ricard's nose. At
the same time, Torrah attempts to command you to stop.
You feel a moment as your limbs kind of slightly
sees for like a brief second, and then you break
free of the spell as you shrug the effects.
Speaker 4: Well by dripe running forward the NFL Yeah, stiff arming
my way to the end zone right now with the staff.
Speaker 3: Yeah, run the staff forward. The wizard doesn't move for
the first time. As you get close, he holds his
hand out and you bring the staff over to him.
After the others try to stop you, Ricard rushes forward
and places the staff into the Wizard's hand. He grabs it,
pulls it away from you, Ricard and looks down at
you and says, thank you so much.
Speaker 4: And then the spell breaks and I go, oh shit,
couldn't stop me, and I just scream in his face.
Speaker 3: He begins gliding backwards away from you with the staff.
Speaker 9: Again, and then the same tone command again and say
in halt and try and hold the wizard.
Speaker 5: Okay, that is another.
Speaker 3: Uh is this a spell?
Speaker 5: Yep?
Speaker 2: Guess what.
Speaker 3: The count spell goes off. You see him glide backwards.
He has the staff in his hand and instead of
sort of turning his hands this time, you shout halt
to him and he just lifts the staff up and
the you see the tip of the staff kind of
activate as a sigil appears, and he counter spells this.
Let me just see what else he gets, because his
stuff is fucking cool as ship. You have have considerably
boosted his power. Was just a staff.
Speaker 2: He should have stars? Do we.
Speaker 4: Can identify it neither?
Speaker 2: You just tried to identify it.
Speaker 7: Yeah I did when we got and he said it
was just a stand.
Speaker 3: He didn't use a spell though, right, you did?
Speaker 2: I have magical awareness.
Speaker 3: I know it was magical awareness. Yeah, why did I say?
What did you? What does it do? Magical awareness?
Speaker 2: I will show it. It's just I can tell where
magic is.
Speaker 3: Uh it is.
Speaker 4: Oh that's detect magic. That's not identify I identify.
Speaker 3: Yeah, you didn't do that. I think I remember.
Speaker 2: Why.
Speaker 3: Now let me just remind myself of what magical awareness does.
Speaker 2: Item It's detect magic for items and spells, So detect magic.
Speaker 3: Yeah, I'm curious about the spell, but I do know
why you didn't? You didn't get any when we go Yeah, boring, Yeah,
you were so when you went into that place, there
was a h a silence thing that was nullifying the
presence of magic in the area, so that he could
give it to you without you without it being detected
by these wizards. That was why I did it. I
remember now.
Speaker 6: It was that being so I used magical awareness last session,
so I would have known that it's magical at some
point last session.
Speaker 3: It was in the forest. Yeah, am I crazy? Did
I not know what magical awareness?
Speaker 2: Does? I think? I recall?
Speaker 3: Yeah, I remember now as well, and I think I
I think I did make a mistake.
Speaker 6: Either word, he has the stash, But yeah, I would
have done a lot of other things if.
Speaker 2: I had known. I forgot that week. It's about six
seven days ago.
Speaker 3: Yeah, I forget exactly.
Speaker 2: What he did.
Speaker 5: Also, you're far too old for that ship.
Speaker 3: I'm just kidding. Okay, here's what I'll do. I'll say
he doesn't get the benefits of the stuff.
Speaker 2: We're going to see.
Speaker 3: His tune well, he probably does have to attune to it.
But here's what I'm going to say. I'm going to
say this staff is in a This is a very
ancient staff. Okay, And I don't know why I said
to you that you couldn't sense the magic.
Speaker 2: I have no idea.
Speaker 3: I literally would have to teleport back into my own
body at the time. I have no idea why I
said it.
Speaker 6: There was probably a reason. Maybe it has to like
be attuned for it to, you know, wake up or something.
Speaker 3: Yeah, it is an innert magical staff. I think he
can still use it a story. So he kind of
aggravates not the not the additional properties of the staff,
but he lifts it and uses it as an arcane
focus to cast the counter spell regardless the count spell.
Speaker 2: Well, you.
Speaker 3: Need to make a your spell might still go off.
So you can make a constitution saving throw and you
have to beat fifteen.
Speaker 5: Okay, I will boom eighteen bam.
Speaker 3: A command goes off. What do you you say, Halt halt.
Speaker 5: Yeah, okay, can't move takes no actional bonus tion.
Speaker 3: Yeah, he is gliding backwards. I'd say he's probably like
he's maybe forty feet away from U three, but like
five feet away from Ricard at this point. As he
glides backwards, and then you see him attempt to cast
this spell, and then he stops as if something kind
of just pulls at him in the air, and he
kind of loosely comes to a stop. How long does
this spell last?
Speaker 5: One turn?
Speaker 2: Okay, what do you do?
Speaker 9: Get to my feet and I start a dead sprint
running at him, and at the same time I command drop.
Speaker 6: I also my eyes flicker the red ring as I
go into rage and begin to sprint.
Speaker 2: Okay, my friends are attacking the very powerful mage? Are they.
Speaker 3: Run?
Speaker 5: I go for the staff?
Speaker 2: We're just going to I suppose I send Miranda to
try and also assist. Okay, she will try, and I
guess she will try and provide help to wait. So, Tura,
you are using command to drop the staff. You're not
trying to grab it.
Speaker 5: From them, right, I'm trying to make him drop it.
Speaker 9: But my plan is if he doesn't drop it, I'm
gonna try and wrestle it out of this happens, yeah.
Speaker 2: All right, In which case, I send Miranda towards the
Mage to try, I guess attack him in the face,
or not attack him, but assist Tora if she tries
to grab the staff.
Speaker 9: It depends what happens, basically, because otherwise I will grapple
him and put my hand over his mouth.
Speaker 5: You can't cost nother spell. That's kind of like.
Speaker 2: Clapping around this mage like an angry pigeon. Basically, not really,
She's kind of scared of him, and she will only
provide the assist action when Tura tries to grab the stuff. Okay,
God's just taking his distance.
Speaker 8: And I don't know what I'm going to do.
Speaker 4: Ribs, Yes, I I think that we are killing him.
Now get his take his arms, cut his arms off,
cut them off. I will I cast vicious mockery, followed
by a Bartic inspiration for Toura. To Toura, she's the orc.
If she can do it, she gets some pork.
Speaker 3: Okay, fanatically the spell, he is halted definitely much. I
think in this moment we suddenly see this is all
just like slow motion. This is like, you know how,
like the flash sees everything as we watch each of
these guys do this. Suddenly, yeah, Tour is running forward,
Miranda starts flying down, Fitch is running forward, Recard's freaking out,
and then he begins to cast a Bardic inspiration. The
wizard stops and he can't. He doesn't move, takes no
action or bonus action. But this doesn't mean for some
reason that he can't take a reaction. I'm guessing he
doesn't seem to be paralyzed. He can't take an action
or a bonus action, so he can try and counter spell.
Your next command, which is drop.
Speaker 8: Right counter spell these hand bitch?
Speaker 4: He sorry it is it drop?
Speaker 2: Or is it?
Speaker 3: He's under halt at the moment.
Speaker 5: Yeah, and I was going to comb out and drop.
Speaker 2: Yeah.
Speaker 4: Yeah, he can do reactions, I'm pretty sure. Yeah, it
just ends his turn on his turn, Like all he
does is stop moving on his turn.
Speaker 3: Let me just calculate his spell sluts as well here.
So he attempted to count of spell you. I think
that's his counter spell the spell dissiplates with no faith
in the actions. If the spell was cast, spell slot
isn't expended, so yeah, he still burns a slot here
as well to Yeah, may I request an initiative. The
main reason I have not rolled initiative is that Toura
actively said she didn't want to fight. But we can
roll an initiative if you would like.
Speaker 15: I meanti, but I would like to be on top
of him.
Speaker 2: Before next turn.
Speaker 3: Yeah, you're going to be. You guys can make if you're.
Speaker 2: If you are.
Speaker 3: Rushing over there using your dash as an action, I would.
Speaker 6: Probably dare if you whatever it is, I want to
like clamber up under him and beat the shit out
of him. Slash just player wise, I want to distract him.
Speaker 3: You want forty feet away from him, Tura got and
Fitch regards five feet away, so you would have to dash,
I think to get to him unless you have more speed.
Tura is going to be doing another spell.
Speaker 9: Yeah, so hang on, No, I changed my plans as
he halts, and you never actually see if we're moving,
and it's not just me trying to stop him.
Speaker 3: Now.
Speaker 5: I turned to Fitch and I say grab the stuff
and then a bonus action, So then I'm gonna run.
Speaker 9: I don't wanna try and grapple him because I want
to get I want him to I don't want him
to cast any more spells. I want to try and
get my hand in his mouth, and I want to
stop him from casting anything.
Speaker 3: And sorry, Myth was screaming. I couldn't hear anything. He said,
you're doing what to grapple him and dash at the
same time, so.
Speaker 5: He's adrenalin rush to use dash as a bonus action.
Speaker 3: Okay, okay, yeah, and then you can use your action
to grapple. All right, yeah, I'm gonna say all of
this happens you are you also have an assist from
Miranda to grapple him. Now, let me remind myself of
Grapple twenty twenty four, because it's weird.
Speaker 2: I think, oh shit, I have wild magic rage.
Speaker 3: I realized, what does that mean? What have you done?
Speaker 2: Magic happens when I go on to riage. I just
completely remember that. Where is it?
Speaker 3: You don't have the crown work that mine?
Speaker 2: Right? You don't have a grapple No, no, I don't
think so.
Speaker 3: So okay, all right, grapple.
Speaker 13: Is now?
Speaker 3: Is it an attack role now? Or is it a
contested check? Look, it's like an unarmed strike or something?
Speaker 2: Am I done?
Speaker 3: Oh?
Speaker 5: I don't know. I thought it was a.
Speaker 3: Contested So I think you make an unarmed attack, which
is a D twenty plus strength plus proficiency. That's how
you grapple. Now?
Speaker 4: Am I wrong?
Speaker 3: Who knows how to play D and D twenty twenty four?
It's really because I think that's a thousand of these
as when we played Don't Die and I've forgotten all
of the rules because my brain has so many worms
and it's absolutely ridiculous.
Speaker 9: Okay, D twenty plus strength plus proficiency anymore?
Speaker 3: Seventeen seventeen versus AC is a success. You have advantage.
Actually if you well, you've already succeeded, so you do
get advantage, even though you don't really need to worry
about it. And then I want to hit you. He
makes a strength or deck save against a DC which
is eight plus your strength plus proficiency. What's that they make? Grappling?
Speaker 2: Or Am I done?
Speaker 4: I think, okay, the rules.
Speaker 2: I should just go ahead and buy those to rest books.
Speaker 3: Okay, he rolls an eleven.
Speaker 5: That fail. Yeah, he gets my fifteen not using.
Speaker 3: A legendary resistance Torah rushes in and grapples him.
Speaker 5: Can I shove my glove first into his mouth?
Speaker 2: Oh? Have a nice day.
Speaker 4: I believe you can't attack him once you're grappled, but
I think it's another action.
Speaker 3: Yes, yeah, I think this is very specific. For six seconds,
I think you grab him. You know, he's kind of halted,
floating one foot up over the air, and you kind
of just grab him and tackle him.
Speaker 2: So a grapple ends if you succeed and break free,
or if the grappler is incapacitated, so.
Speaker 4: You just have him grappled, he can break through.
Speaker 9: So I'm I've kind of bare hugged him. Then if
I can't put my business mouth or bear hugg him,
stop him from like moving or like using his hands
or anything like that, because I've seen him do that
a lot.
Speaker 5: So I'm like, no, you're not doing that. And then
I'm like, get the stuff, get the stuff.
Speaker 3: Yeah, he's got a staff in one hand and a
book under the other ricord, and well, fitch, you what
are you doing? You did some crazy ship on the
way over here.
Speaker 9: I rolled.
Speaker 20: I rode for my wild magic rage because I'm a
I'm a wild magic barbarian.
Speaker 7: So when I run, I'm going to raid my eyes
This world red.
Speaker 15: And as I'm running, every step that my foot takes,
flowers and vines start to.
Speaker 3: Thank you for reminding me. You are in difficult to rain.
You need to make me, first of all, a strength.
Speaker 1: Check, maorine even more difficult.
Speaker 3: To just make me a strength check. If you're raging
because you're a bob, you might have advantage on this.
Speaker 1: Can I counter it with my vines.
Speaker 8: I step on the flowers and then.
Speaker 3: They make a little You're making me harder for you
to walk through that.
Speaker 2: I can make it.
Speaker 3: I can make it.
Speaker 2: Yeah, sure, I'm making a strength with advantage.
Speaker 3: If you what you have some barbarian bullshit. I think
if you're raging, do you have advantage on strength based.
Speaker 2: Checks unless it's changed. It's changed. You have advantage on
strength checks and strengths.
Speaker 3: So yep, okay, so an athletics check with the advantage.
You've got to be to twelve or this is difficult
to rain.
Speaker 2: As ah advantage.
Speaker 3: Fourteen fourteen, Okay, yeah, you're good. You make it all
the way over there. You're dashing to get to him,
and I am dashing, and now it's double and activating.
Speaker 2: Your vines and flowers start to grow.
Speaker 3: Rage and a bunch of vines and flowers appearing behind
you as you rush forward, just the already very thick
foliage her difficult for your smaller legs, overrun with additional
vines and flowers that grow and burst up out of
the ground behind you. And you make it all the
way there to where he is. But you've all used
your action and stuff. Rickard, are you doing anything.
Speaker 9: Uh.
Speaker 4: Yeah, yes, I am doing two things. I'm I'm attacking
him with vicious mockery and then I'll do bartic inspiration
as well.
Speaker 3: Okay, yeah, so you you gave a bartic inspiration to tour.
Speaker 4: Yeah, that's what I that's yeah, and that's I'm assuming
that's the same. This is the same term it is.
I haven't actually given it to her because I can't
because we're not on a battle map.
Speaker 3: But okay, um, we can just remember. Yeah, I will
bring you to a battle map if you want. I
think we probably do need to at this point. Request idea.
Speaker 7: I'm accommodating the visual learners.
Speaker 3: Okay, let's bring you over to this battle map. Yes,
as we start this combat after this.
Speaker 7: I hope you like initiative combats, Miss.
Speaker 2: Turtle, because you're one.
Speaker 3: Let's bring you over here.
Speaker 2: Round one wipe.
Speaker 5: Okay, next, so smug fuck you look at that.
Speaker 3: Okay, you should be able to rank click your little swords.
Speaker 13: Here and bring up the turn order. How do I
create an aura and give me some initiative?
Speaker 2: I see myself twice on the turn order. Which guards
are you were? Okay?
Speaker 3: Oh, you can place yourselves.
Speaker 4: We are all going after him. Well except for Beeche.
Speaker 8: Twenty okay, where.
Speaker 4: Is this seneba.
Speaker 3: Okay, okay, And Miranda goes on your thing.
Speaker 2: Oh yes, Miranda goes on my turn actually my.
Speaker 3: Phone stand, and I love it so much. That's what
it sound is audio listeners.
Speaker 16: Yes, yeah, okay, so we're all rolled all on there. Okay,
let me.
Speaker 3: Do all of the things to update what we're dealing with. Yeah,
so Tura is in the same space as him Tura,
you have him grappled, uh go grappled and h but
you're there.
Speaker 4: Yep.
Speaker 2: You said I can da should be up to him, right, yep.
Speaker 3: You can put yourself. You can basically be basically wherever
you want him to be. I'm going to turn all
the rotation stuff off the artwork. It drives me nuts.
I don't know why it's on it as standard. I
think it's annoying, but maybe it's useful for some people.
He is grappled. You are going first in the initiative here.
He is struggling here against Toura. He is not big,
he is not strong. He doesn't look particularly like necessarily
like fragile and weak exactly, but compared to Toura's size
and Mike, he seems to be very much grappled here.
What would you like to do?
Speaker 1: I want to run up Toura and then jump onto
the staff and like sort of land on the other
side and try to.
Speaker 8: Snap off his arm.
Speaker 3: Yeah okay. Oh also Ricord, sorry, Ricard, your can trip?
You can?
Speaker 2: You can?
Speaker 4: I can trip?
Speaker 3: Yes, you did my cantrip first, so.
Speaker 8: Sorry, use my known strength to step his oops.
Speaker 4: Let me target him real quick. Well mmm and just
like that, and I say, wee ginger bitch boy tries
to cast spells with his staff, playing with a toy.
That's a little poetry for everyone.
Speaker 2: In the background. God does this. He just snaps systems all.
Speaker 3: Right, saved twenty one. He makes his say so it
is uh, yeah he did. He's not vicious mockery. And
now we are in Fitch's actual turn. Sorry, Fitch go,
that's okay.
Speaker 1: I run up, I run up, Dora, I go and
g grab this staff. But I don't want to just
like take it from I want to rive his arm
off with it because I'm still in.
Speaker 2: Baje.
Speaker 1: It's probably just an I don't know what you want
me to roll an attack sleight of hand, break.
Speaker 5: His arm off. Roll?
Speaker 3: How do I it would be an unarmed strike.
Speaker 2: Yeah, that's what I'm.
Speaker 8: Trying to try to unarm him.
Speaker 4: Okay, I will.
Speaker 8: Where is this bullshit unarmed? He's probably just gonna be.
Speaker 1: I have this attack somewhere.
Speaker 3: Conditions you need an unarmed strike?
Speaker 4: Yes, thank you?
Speaker 3: Provide one?
Speaker 4: Hold on.
Speaker 2: Uh unarmored different note? Yeah, hold on, I.
Speaker 3: Drank this on WNT and do everything automatically.
Speaker 2: There you go. You see it?
Speaker 5: Can you give one to me as well? Just in case?
Speaker 7: Let me open it up in the actual.
Speaker 3: Check your inventory under weapons, Stephanie. Mm hmmm, I have
advantage with this because he's grappled. No, no, I may be.
Speaker 2: Well, I'm gonna go with a reckless attack.
Speaker 3: Does that make sense?
Speaker 2: Yes?
Speaker 7: Turn, you can decide to making a reckless attack.
Speaker 3: Doing so gives you advantage on melee attack.
Speaker 2: Ye'm gonna do that.
Speaker 8: Twenty two.
Speaker 3: Twenty two is a hit perse turn, but your attack
rolls against your heaven.
Speaker 2: Okay, great, and then I do the damage.
Speaker 3: Give me some damage. If you do a significant amount
of damage, you can tear his arm off. How four before?
Sure you do more than four?
Speaker 9: No?
Speaker 3: Probably not what did you wrong?
Speaker 7: I rolled probably one.
Speaker 3: Plus one plus two. Yep, yep, that's right for damage
applied to the enchant to hear as you grab his
arm and twist it awkwardly. I think he kind of
the staff and twist his arm. Okay, yeah, I don't know.
I think.
Speaker 4: You know what.
Speaker 3: Let's do contested strength checks.
Speaker 6: Yeah, I also have I have I have attacked against
me have advantage because of my request attack.
Speaker 3: Uh yeah, this is an attack against. This is just
a contested strength check. You have advantage on this though,
because you are raging. That's right, and you have to
beat a ten. Okay, I do sixteen. You have the staff. Yeah,
you wrench it away from him awkwardly. It's kind of
weird because Tourer's kind of got our arms wrapped around
him and the thing. But because of that, I think
he has a really awkward grip on this thing.
Speaker 2: And you just sort of.
Speaker 3: Drag this thing. You twist his arm and tours back
a little bit. He kind of grunts because it actually
hurts his shoulder. And in that in that just brief moment,
you feel that staff come loose, whip it out from
between their arms.
Speaker 8: You now have the staff got away from him over here.
Now I do like a weird flipp over them.
Speaker 3: Yeah, nice, Okay, do my turn.
Speaker 8: I think I'm going to tune to the staff and
become a little twenty.
Speaker 3: Okay, end of your turn.
Speaker 2: His turn.
Speaker 3: Now he is grappled. Give me a perception, check.
Speaker 2: Your reaction to give a whip.
Speaker 3: A four four. He actually smells pretty good. He smells
a little like he's been on the road for some time.
But he doesn't smell bad. He has a natural aroma.
That is, it isn't like he's not stinky. He's not
bad smelling. There's you get the sense that like a
couple of days ago he maybe did sort of like
spray a perfume on himself, but it's kind of worn off.
But yeah, he actually just does not smell bad at all.
Speaker 2: Okay, thank you. Yeah he is.
Speaker 3: You're kind of grappling with him and holding him. The
muscles on toura are kind of tensing, and then he
fucking vanishes as your arms just whip close together, and
he's casting misty step as he is going to port
away thirty feet.
Speaker 8: The arcane orbs turn on the order.
Speaker 3: The arcane orbs do have a turn on the order
shower on a cowers. He sort of pops out of existence.
There's a sort of a flicker of kind of like
a like an electricity, like a sparkle almost of varying
colors that kind of burst through the chroma wheel. And
then he is gone. And then in the same moment
he kind of stumbles backwards. He is thirty feet away
from you, kind of towards your for the sake of
the map northeast. As soon as he appears in the
other side, he grips at his spell book and places
his other hand on it, and you see those arcane
orbs come to life. They begin sort of floating and
moving around. They were kind of sitting and hovering in
the air as it was, but they are now kind
of like actively moving about very slowly. You these three
arcane orbs are these sort of very they look a
little like glass, these shimmering red sphears. They were about
thirty feet around him in a triangle, but now he's
sort of poured it away from them. They're around you
in a triangle of thirty feet. For the most part,
they have been activated. Okay, that's the first thing he
cast Misty's step which is this. Actually wish that I
had done a little google on this one element that
he has in his arsenal here, and I think the.
Speaker 4: I think, what is your enemies gonna do?
Speaker 3: Here? I think the first thing he's.
Speaker 4: Going to do, he's very shouting at him that he's
a coward by the way he's doing at all, You coward?
How dare you?
Speaker 3: All right? You'll do? Then, he says, he flicks open
his his book. He turns the first like the cover
over and the the pay but then the pages turn
on their own as they do, so you see more
of that kind of static electricity again, a full sort
of spin of the chroma wheel as the colors shift
and change. His hand turns and pulls away from the
book and this these lines run from his fingers and
he sort of casts them over towards Ricard. You need
to make me a saving throw, and that is another
wisdom saving throw.
Speaker 4: Please all right, you know this time I'm going to
go ahead and use advan.
Speaker 3: Okay, what do you what do you get advantage from?
First of all, what are you getting advantage from? I
have a little ring that you gave us that I
sort of forgot about. As the advantage on spell slaves constantly.
I can't remember what it does, yep always Okay. Second
of all, what is your role?
Speaker 4: I rolled two ones, Brad, so I think I should die?
Speaker 3: You should die?
Speaker 4: Uh?
Speaker 3: Yeah, that is unbelievable. You finally use the Ring of
spell towing the most powerful, the most power game, the
one thing that makes you guys incredibly strong against majors.
You should be the Mage Killer Gang and you rolled
to natural one strang uck me sideways?
Speaker 4: All right, my god.
Speaker 3: One humanoid you can see within range must succeed on
a wisdom saving throw or have the charmed condition for
the duration he is casting. Dominate person, No.
Speaker 2: On you.
Speaker 1: You.
Speaker 2: That was amazing, It's amazing. The ring is served record
as well as at Yeah.
Speaker 3: You have a telepathic link with the charmed target while
the two of you are on the same plane of existence.
On your turn, you can use this link to issue
commands to the target, no action required, such as attack
that creature or move over there or french that object.
The target does its best to obey this on its turn.
If it completes an order and doesn't receive further direction
from you, it acts and moves as it likes. Focusing
on protecting itself. You can command the target to take
a reaction, but you must take your own reaction to
do so. So he can't this spell on record, I think,
and I think the rest of the party would see
this crackle of energy that moves from his fingers, runs
across the forest floor and then runs up Ricard's body.
It kind of creates like a static effect to like
Ricard's hair for a moment as it runs into his body,
and then his eyes turn entirely white and there is
kind of a shimmering haze around him again, and the
through a sort of psychic link here the the the
wizard says to you, Ricard, do not let them hurt me,
points towards the other three. The Wizard, I think, is
done with his turn. Yeah, oh no, he can move further,
can't he?
Speaker 2: That is ball start moving.
Speaker 3: A further sixty feet away from you guys.
Speaker 2: He is there.
Speaker 3: It is nice. I was going to get them on
the ground. Yes, he's walking around on the ground at
the moment.
Speaker 2: By the way, interesting is there clicking sound is his
atropheed legs or.
Speaker 3: His legs look fine. He just wanted to make an entrance,
you know. The Okay, so that ends his turn. It
is now the Orbs turn.
Speaker 7: Let me just the lowest spell slot.
Speaker 3: Remind myself exactly what they do?
Speaker 4: Okay, what breaks this charm effect? Anything?
Speaker 2: Damage?
Speaker 3: Death, damage damage to me? All right, that's the orbs turn.
Got it is your turn.
Speaker 2: Okay, they're going to move fifteen feet.
Speaker 3: Maybe they did not, Maybe they did something.
Speaker 2: Towards my friends. Uh DM, did I notice the Orbs
do anything at the beginning of the combat? Have I
noticed that they've positioned themselves? They really have.
Speaker 3: They were always here, but you you would probably because
of the position you're in a bit further back from
everyone else, you would have seen them. As soon as
he missed he stepped away, they activated and began very
slowly kind of floating upwards. I would say they haven't
actually moved enough to move out of their five foot square,
but they've maybe moved a foot upwards. You can see
that they are moving and that they have been activated.
Speaker 2: So they are not where they are the map.
Speaker 3: Are they They are where they are on the map,
They're about one They're about they're probably about ten feet
up in the air as it is.
Speaker 2: Okay, then God can naturally smell a trap, so he's
not going to go inside this radius. And from here,
I think he's going to try and shoot the enchanter.
So let me see if I can maybe go with
my bow and you know what, bonus action four hunters
mark first on the enchanter, and then I shall cast
my arrow at the enchanter with my bow for a
twenty two to hit. Twenty two hits, all right, so
it's going to be yeah, eleven points of piercing damage
plus extra damage from my hunter's six points of damage
from my hunter's mark. And as this happens, Miranda is
then going to fly towards where this guy is, who's
exactly sixty feet away, which is Miranda's total movement, so
I don't have to sprint as I move Miranda towards
the major's position. As I try and move Miranda to
the major's position, I am unable to move Miranda to
the Major's position.
Speaker 8: There you god jamming, Well you.
Speaker 2: Know not yet, and then Miranda is going to try
and attack him. Oh for a that's not correct. The
matthear is off. The script says, I hear the attack
role is my spell attack modifier. So yeah, I guess
I'm fourteen to head, fourteen misses. Okay, how about if
it's higher, Yes, if it's higher, I'm sure that is
how it works.
Speaker 4: Is he concentrating?
Speaker 3: Is he concentrating? Let's find out.
Speaker 2: Is dominate person and concentrate?
Speaker 4: Surely it is, yeah, I would think so yeah, yeah,
you just have to beat a ten.
Speaker 3: Save my mama. Yeah, concentration. So yeah, he needs to
make two.
Speaker 2: I don't know.
Speaker 3: I just I think I can set.
Speaker 2: Okay, So I checked him because I rolled at thirteen
and my spell attack modifier is plus four.
Speaker 3: Said, seventeen to head, seventeen heads.
Speaker 2: Yeah, some Miranda attacks and then.
Speaker 3: Yeah, fifteen on his first saving throat for God's attack,
and then an attack from Miranda is a hit, so
you can give me the damage for that, okay, ten
on his second conserve.
Speaker 4: Thanks the brigs. Then okay, sorry, guys, you're all going
to die.
Speaker 3: All right.
Speaker 2: So that's nine points of slashing damage from Miranda. Stiff,
I'll do.
Speaker 3: It manually, okay, Yeah, nine points of slashing from Miranda. Okay, yeah,
and that is my turn, okay, end of God's turn
into Miranda's turn, Ricord's turn.
Speaker 4: Yeah, I turned to Gotti, and I say, Gotti, leave
him alone, and I command him to gravel my last
first level spell slot.
Speaker 3: Hello God, finally go for all those spell slots, almost
all those.
Speaker 4: Hippois fifteen wisdom saving through.
Speaker 2: Fourteen.
Speaker 4: So you are your next turn? You are prone. You're
not prone now, but your prone next turn? And your
turn is over?
Speaker 2: Did you roll with Randa? There's different stats? Same stats? Okay?
Or are they? Wait a minute?
Speaker 4: And I guess I would, well, he said, just to
protect him, right, Well, I guess I would give him
bartic inspiration as well.
Speaker 2: Be nice, Yes, the same stats, just double check I.
Speaker 3: Okay, So you give him a botic inspiration mm hm, and.
Speaker 2: You've inspired the enchanter.
Speaker 4: Yes, hip sweet, and I probably wouldn't move to I
probably move closer to.
Speaker 3: Him, okay. Torre's turn.
Speaker 9: Oh then no, let's see how far am I from him?
A sixty foot Well, got a convenience. Then I set
off with a dead sprint towards him.
Speaker 5: I moving on. I want again?
Speaker 4: Use, I'm I'm sorry, what do you want to do
you want? I just need to know how to move
my toes?
Speaker 5: Sorry, you press the little square thing at the top.
Speaker 4: I did that I don't know, like tokens and then
right now, oh there we go, gotcha. So I would
move probably like heres. So when you run past me,
I attack you. I have a dagger.
Speaker 5: Oh I alway said you want moving?
Speaker 4: You know I did say I'm moving.
Speaker 3: Yeah, I said I probably wouldn't been Yeah, okay, give
me an attack role against toura.
Speaker 5: Hit may to try anyway, brilliant me.
Speaker 4: Fourteen.
Speaker 3: Yeah, this is natural because Rickard just tries to do
this to you at breakfast a lot. There's been so
many points where he's just making food and stabs at
you for no reason.
Speaker 2: Is rick Card still disguised as a baboo carcass?
Speaker 3: No, because he that was an illusion that was.
Speaker 4: Stationary on the ground. It was cantrip. It was not
this guy'sself.
Speaker 3: Okay, okay, sure, just fucking.
Speaker 2: Runs.
Speaker 3: Yeah, this is like an fl running. She's just suddenly
there in his face.
Speaker 5: Divots in the ground. Is my sheet smashed into the soft.
Speaker 9: And I'm going to try and finish what started swing
it in with my long sword, okay, and try and
take his arm off, I.
Speaker 5: Suppose yeah, yeah, yeah, yeah, yeah, do it.
Speaker 4: Okay.
Speaker 5: She will be an eighteen.
Speaker 3: Eighteen would hit, but as you bring the sword around
his his spell books shifts a few pages. Again, he
raises his hands up and you just strike a kind
of a shimmering field of energy in front of him,
the sword kind of catching in the air for a
second before recognizing that he's cast shield on himself.
Speaker 5: Longer special tricks last four make a different.
Speaker 4: Spartan inspiration for attack.
Speaker 3: I think if you have cutting words, oh you mean
her yeah, yeah, shield just plus a C plus five
S field is plus ac Yeah, okay, so.
Speaker 5: It's okay, Yeah, what's the body inspiration?
Speaker 3: Eight?
Speaker 4: Yeah, I think hold on, I think it's still six. Yeah,
it's a D six. So you have a hope.
Speaker 5: Four twenty four then sorry twenty two.
Speaker 3: Holding and get the strikes the shield and then you
see it split and break as the sword then breaks
through and strikes it.
Speaker 9: Give me the damage and with the shield, I will
divine smite as I take. I basically just the shield
absorbs into the sword and then the shimmering it smacks
him as well. So we go for ome bye bye,
and I roll this twice and we take the highest
again as always, which will be the seven. So that's
twelve plus the divine smite with a free cast. Oh wait,
that's my.
Speaker 5: Let me what may cast it normal?
Speaker 9: It should be an additional I always roll badly on those,
an additional five sous.
Speaker 5: Seventeen damage in total. As I try and take his arm.
Speaker 3: Off, Yeah, I don't think it takes his arm off.
But the sword breaks through the Divine smike kind of
being absorbed into this thing. It strikes his his chest.
He stumbles backwards and cries out. You see the blade
run down his arm through like cuts through his bicep muscle,
and his arm kind of faulters, the arm that's been
constantly like moving and stuff. The arm doesn't come off,
but it's a horrendous wound. With the Divine Smike kind
of adding this additional bright energy. You see him kind
of stumble backwards from you, really not expecting that shield
to break, and he sort of cries out, and you
see this horrible wound opened up. Blood start gushing down
his arm, so you see his fingers still twitching at
the bottom of it. But he doesn't seem to have
as good of a control over that arm as he
had as it falls vaguely limped to one side.
Speaker 5: We're still doing for you to surrender.
Speaker 3: I'm rather outnumbered. Usually I have friends as well. He
kind of smokes at you again, but you can see
that it's through gritted teeth and pain. The attack was
seventeen damage, right, Yes, I did it? Okay, okay, anything
else in your turn.
Speaker 4: Way.
Speaker 9: I couldn't have divined smad because I use my bonus
action to sprint to dash. Ah reconds, it would have
just been twelve damage.
Speaker 3: Okay, still good. Amount of damage, still good, It's still good,
still mixed, Okay. He is going to make a con
save to try and uh maintain.
Speaker 8: Yeah, we're back.
Speaker 3: Back to poetry, baby.
Speaker 2: Yeah.
Speaker 3: I think he'll use his legendary assistance.
Speaker 4: No not, you are still you can use his legendary
resistance to not break concentration.
Speaker 3: On any save. Yeah you Uh well, at least he
used it and now it's gone, is it? He has
a robot. It's happening again.
Speaker 2: That's what he gets for questioning the d M. Does
he have to be you a robot.
Speaker 19: Around the world's public looking Ah, the robots, not.
Speaker 2: Me a way back?
Speaker 5: Yeah you're okay, okay, okay, doesn't no, Yeah, it's the
fucking smile. He doesn't he chose to.
Speaker 3: It's just unbelievable. He's unbelievable how much he looks fake.
He doesn't look like a human being.
Speaker 2: He looks like.
Speaker 3: AI or something like you're looking for a fabric.
Speaker 9: He looks so fabricated it means fabulous, fabulous.
Speaker 3: All right, Well he is still under the spell. So
it is Fitch's turn. Regardless.
Speaker 8: I'm going to dash.
Speaker 5: Uh this way, not that a way?
Speaker 1: Yeah, this is the way I dish.
Speaker 7: I move what forty thirty? I'll be moving sixty this way.
Speaker 2: That's why do nomes no longer have a speed disadvantage
in twenty twenty four?
Speaker 3: I guess they this name does this name needs to
make me an athletics check at the beginning of all
of his means, and I'm sorry you're the only one
that falls under this. There is no holyage check, I think,
am I okay, if cage it'll be at twelve.
Speaker 2: You do it?
Speaker 3: Yeah, okay, you move wherever you want to.
Speaker 7: Good waste it twenty For some reason, I don't know
why I'm still measuring.
Speaker 3: Use all of your twenties.
Speaker 8: I passed by him. Do I give this or their
attack of opportunity?
Speaker 3: You're not passing by anyone. Oh the orb, No, the
orb does nothing to you.
Speaker 5: Interesting, that definitely is friends.
Speaker 9: By the way, I was so torn of whether we
should attack those orbs before they can manifest into his
friends or something.
Speaker 5: I just don't know.
Speaker 14: All you did say he was out numbers.
Speaker 8: We're probably fine.
Speaker 4: Now my character's dumb, so I don't have to make
any decisions like that.
Speaker 8: I'm so happy that you are in character the the character.
Speaker 2: What what I want to say?
Speaker 1: The I did not attack anything that turns my snap
out of rage, like continue running?
Speaker 3: Okay, I think you can use a bonus action in
this new edition to maintain rage. Yes, okay, all right.
End of Fitch's turn. Beginning of his turn here, he
is going to um issue a command to record. Oh
immediately new command that says.
Speaker 21: Stop her and sort of indicates towards tourer. And yes, Master,
this is so obedient.
Speaker 3: This is so great. I wish I brought me to
a wizard in episode one. And then I think the
first thing I should do here is in fact, I
think what I'll do is I will have Oh how
far away is gone? Actually that's pretty pretty far seventy
foot never mind, Okay, In that case, let's let's yeah, okay,
let's have Sorry, I have to balance how much concentration
ship this is. I hate playing Wizards the.
Speaker 13: Tour.
Speaker 3: Make me a wisdom saving throw please.
Speaker 5: I'm going to use my inspiration point to rule this.
Speaker 4: Okay, lets be better?
Speaker 5: You kidding?
Speaker 2: Thank you?
Speaker 3: Seven sad?
Speaker 4: If you get another one, you win a lot of money.
Speaker 3: That's true. Samee, roll another one just if you get
another seven?
Speaker 2: Kay?
Speaker 3: It tricked again.
Speaker 7: It is so cruel.
Speaker 3: You are.
Speaker 2: Oh you know what?
Speaker 3: Actually, no, I don't know.
Speaker 2: No, you know what.
Speaker 3: You have disadvantage on this check?
Speaker 2: So so good news. There was a four anyway, it
was a four.
Speaker 3: Yeah, but one of these orbs shatters.
Speaker 2: Oh, I wonder if it's an enraged timer or if
it's just gonna you know, like so if we don't
kill him and Dime will die, or if never mind,
I'm going to keep the myself, let him, let him
finish the shatters.
Speaker 3: And shatters and sorry, you are under the effects of
a charm person spell tour. When a humanoid makes a
wisdom saving throat, it does with advantage if your analyze
a fighting it. But that is not the case because
he used an orb. The charmed creature is friendly to you.
When the spell ends, the target knows it was charmed
by you. And this lasts for an hour. I don't
know why you can't make another save. Surely you can,
otherwise you consider the enchanter to be your friend.
Speaker 4: Does this work in combat the next hour?
Speaker 3: Yeah? Well, in combat you you have advantage to make
the save. Usually, but an ORB shattered?
Speaker 4: When is this spell charm.
Speaker 9: Man?
Speaker 4: Dude, we're screwed, guys.
Speaker 3: You are charmed.
Speaker 2: He is going to.
Speaker 3: Misty step ah, okay over here onto this tree thing
away from you, guys, and that is the end of
his turn. These orbs are not doing anything. God, it
is your turn.
Speaker 2: What if you missed it? To there?
Speaker 3: Tura has a shimmer around her and white eyes, just
like Ricard does.
Speaker 2: Okay, I'm going to move up here, and I guess
I'm gonna fire an arrow in his face. In fact, no,
I don't just fire an arrow in his face. I'm
going to reach into my quiver. I'm gonna pull it
down one of these these arrows that have like the
sack of seeds where the feathers would be it. I'm
gonna launch a ensnaring strike at the enchanter. Okay, so
an ensnaring strike. As I hit the target, grasping vines
appear on it. So I'll try that now. Could have
done that before, but I didn't. But I'll try now
attack normal and nineteen to hit.
Speaker 3: On nineteen hits.
Speaker 2: Okay.
Speaker 4: However, however, get that Bartic gamespo.
Speaker 3: He has a botic inspiration mm hm God or the enchanter. Oh,
you can use that on.
Speaker 4: Any D twenty contest.
Speaker 3: Wait, what do you mean?
Speaker 4: It says once within the next hour when the creature
fails a D twenty test.
Speaker 3: Oh, he can roll the D six to add it
to it.
Speaker 4: The creature can roll the Bartic inspiration die and add
the number one D twenty.
Speaker 3: That's nice. No, I'm not going to do that. He's
going to use a shield.
Speaker 4: Wait, maybe this isn't for AC.
Speaker 2: It might be test.
Speaker 4: It's technically not a D twenty test, right, it's just
your AC so maybe not.
Speaker 2: Maybe?
Speaker 3: Yeah, I don't know. They changed the word to test,
and it confused me as well, because surely a test
is just every single role. Yeah, okay, God, Yeah, So
he is casting shield. So this arrow just sticks into
a sort of bubble that appears in front of him.
Speaker 2: Okay, I just checked in ac is not a test rial. Okay, Well,
in that case, I can't do my other my spell
on him because the arrow does not hit.
Speaker 3: Um.
Speaker 2: Let me have a look real quick. Okay, that's another
as you hit, goddamn as I hit as I hit
m Okay, Marada, Marad is gonna fly towards him and
at acuum in the face with their with their bird self,
And that's gonna be a one to hit. A dirty one.
Speaker 3: A dirty one is a miss is a dirty one.
Miranda just strikes the ship. Well, that is the arcane
shell around him as well.
Speaker 2: I suppose that is my turn.
Speaker 3: Okay, Recard, it is your turn.
Speaker 4: Yes, I will cast His last command on me was
to stop her, So I will cast vicious mockery on her.
Speaker 3: Okay.
Speaker 4: Actually, if I'm being honest, I'll cast heat metal on
her my last spell slot.
Speaker 2: I think that is if you not just use your
last spell slot. Was the last.
Speaker 4: Spell slot?
Speaker 18: Okay, it's indeed, so I would probably choose your sword,
your swore.
Speaker 3: Sword heat metal the object in uh So, Toura's sword
begins glowing red hot and there's no save or nothing.
She just takes damage outright.
Speaker 4: Yeah, they take two D eight fire damage when I
cast the spell, and until the spell ends. You can
take a bonus action on each of your later turns
to deal this damage again if the object is within range.
If the creature is holding or wearing the object and
takes the damage from it, that creature must succeed on
a constitution saving throw or drop the object if it can.
Speaker 3: Okay, give me two D eight fire damage for Tora,
and then Toura give me a con saving throw, presumably
against Ricard's spell save damage to Tura.
Speaker 2: The sword.
Speaker 4: I'm a really good, really good guy. But I think
that also breaks the spell on her.
Speaker 3: Oh does it? Yeah, let's say.
Speaker 4: Because one of his allies attacked her.
Speaker 2: Yeah, the creature is termed by you until the spell ends,
or until you or your allies do anything harmful to it. Yeah.
Speaker 3: Okay, the the spell drops on Toura, even though tour
has dropped her sword and it is boiling hot the touch.
What just happened just in time for Toura's turn. I
guess unless we're all you're doing anything.
Speaker 4: Nope, he's already got Bartic inspiration. I guess I could
move or move here, he's gonna go away.
Speaker 5: Oh that's my ton rate. Let's see.
Speaker 9: I pick up my javelin instead, one of the javelins
that I have on my back, and I.
Speaker 5: I will pin him down and I throw.
Speaker 9: The javelin towards the enchancer. Okay, that is a twenty
two to that.
Speaker 3: Hints and he uses body inspiration on ac. What's the
rules now? Okay, breaks through the spell again and strikes him.
Speaker 5: It is eighteen damage. Sorry eight damage?
Speaker 3: Eight damage?
Speaker 5: And uh yeah, I tried to.
Speaker 9: I'm just kind of aiming for his shoulder joint, trying
to pin him backwards against the grass.
Speaker 5: But obviously that's not very practical.
Speaker 3: Javelin strikes him, He spins a little bit. Let's have
another cry confused at the shield failing on him.
Speaker 5: I want to try and pick up my sword and
sheathe it.
Speaker 9: I don't want to hold it anymore, but I definitely
want to have it before I start moving. Do I
need to that bonus action?
Speaker 3: You can pick up the sword, I guess, since you've
already taken the damage and he has to do a
bonus action too. Uh is it hold or where what
does it say?
Speaker 4: I think if I think pre sure holding or wearing
the object.
Speaker 2: Yeah.
Speaker 3: Yeah, so you can pick it up and put it
back on you, but he can still put more. He
can send the damage.
Speaker 2: Again.
Speaker 5: I kind of need my sword.
Speaker 9: I'll pick it up and I want to sprint towards
him again. I'm relentless, I want to be I don't
want him out of my way. And then I am
I allowed to drop the sword again.
Speaker 5: There's that too much stuff.
Speaker 4: Picking weapons reaction. I think picking them up is a
bonus action, but dropping them into a free action. If
elst time I could be wrong, Well we'll find out.
Speaker 5: No, I don't care, she's it, and then I run
and I'll take I'll eat the doll.
Speaker 2: All right.
Speaker 3: It just turned.
Speaker 4: Quiet for anyone else.
Speaker 3: Probably goes up and down completely at random.
Speaker 15: Yeah, every time I mute, every time I used to
go ex I mute, But it also like comes back.
Speaker 7: But a little bit lower.
Speaker 2: So every time it's annoying.
Speaker 8: It works itself quieter and quieter.
Speaker 7: Okay, anyway, I will use my bonus action going to rage.
Speaker 8: MTh, why would you go into rage?
Speaker 7: Didn't you just have the opportunity to stay in rage?
Speaker 20: Yeah, but I couldn't shield if I was in rage,
but now I'm going to go into rage. I will
use my wild surge. This it's a rollable table, I
will roll it.
Speaker 7: Well, that's kind of cool.
Speaker 8: Both of light shoots from my chest.
Speaker 1: Another creature of your choice that you can see within
thirty feet must succeed.
Speaker 7: Okay, No one's within thirty feet except for maybe that.
Speaker 2: That verb.
Speaker 5: Is it a creek?
Speaker 2: No, it's not real.
Speaker 4: Q four Dropping or picking up a weapon is a
free action now, hey nice?
Speaker 3: Cool?
Speaker 2: Okay?
Speaker 4: Or you can pick up a weapon as part of
your attack action, so you can you can like attack
someone with one sword and then pull out a different
one and attack them again if you have extra attack.
Speaker 11: And let me also clarify it's okay and off of
battle map rules, Brad, I know you have special off
of battle map rules.
Speaker 7: If we if do do, we all have to make
it off.
Speaker 3: Right.
Speaker 15: Then I continue dashing this way, hoping my wild magic
burst helps me. Oh, I can't dash because I used
my bath.
Speaker 2: I just use my bonus action. No, no, can you.
Speaker 4: Dash? Is your action?
Speaker 2: Dash is an action? Yeah? I thought so. Rag I
am not a.
Speaker 7: Rogue, No rogues, it would be a bonus action. I
will move my sixteen.
Speaker 3: Here okay, light from my chest yep, and what he
is referencing. By the way, people who are listening and
maybe aren't aware, there is a rule that I have.
If you run off of the battle map area, you
are considered out of combat and out of play until
afterwards and we figure out, you know, each turn is
only six seconds or whatever, so we're age ground is
only six seconds, so you know, he can't get too
far or anything like that. So it's not like he's
going to be living his life in a he's in Bali,
drinking booze and having a wonderful time with three kids
on his second wife. Okay, yes, Enchanter's turn inched in gento,
let's see what he's got left, Enchanter in the tank.
I'm right, this is done. Okay, let's have this time.
Speaker 7: Who rauh.
Speaker 3: Make me a wisdom saving throw and you have disadvantage
on this? Oh another, oh.
Speaker 14: My, another one, God damn catch away.
Speaker 3: Unfortunately, you are under the effects of the confusion spell,
which means that let's see here, the spell assaults and twists,
the twists creature's minds, spawning delusions and provoking and controlled
action accent each creature in a ten foot radio sphere
on a point you choose. Oh, okay, that means Miranda
can make me a fucking wisdom saving throw as well,
because an orb exploded behind you.
Speaker 5: Oh, these orbs.
Speaker 3: Brought me a D ten.
Speaker 2: Oh.
Speaker 3: On the start of your turn, you roll a D ten.
Never mine, you are confused. Your eyes are white. There
is a haze around you. Mirander makes it and it's
fine and doesn't have disadvantage.
Speaker 9: On that.
Speaker 3: It is God's turn. Oh wait, no, it's not. The enchanter.
Speaker 2: Is going to.
Speaker 3: Misty step this way and run a little bit as well. Okay,
but now it's your turn.
Speaker 2: Okay, all right. I'm going to run towards this weird
looking plinth. It's like a wedge that's of some ancient
building or construction that's poking out of the ground, like
a giant door wedge.
Speaker 3: Giant Doritos, the canonical giant branded Dorito in the ground.
Speaker 2: Yes, I'm going to climb all the way to the
top of it, and then I am going to shoot.
Wait where is he? Oh? There he is. I'm going
to shoot an arrow at the enchanter target. I've got
Hunter's mark, so it's never for long as I fire
off this Dorito is branded cool Ranch Hill. Yah, it
wasn't cool enough as I roll a ten and is
a miss, and it was really close to being a twenty.
And then Miranda is going to then fly forty five
feet towards the guy and Miranda is going to try
and Chlora's face out of his face. Yeah, glory right,
Cloa's face out of his face? Yeah, come on, Miranda, Yeah,
Chlora nice and messy Miranda. Now she rolled a night
also a.
Speaker 4: Mess okay, plus what is your bonus for attacks? Minus two?
Speaker 3: Oh?
Speaker 2: Yeah, so she rolled at fourteen? You're right, thank you,
but fourteen is still a miss. His AC's fifteen, I believe.
Speaker 3: Okay, ah, yes, correct, okay, end of your turn, End
of my turn?
Speaker 2: Rickard, you are.
Speaker 3: Uh no longer charmed?
Speaker 9: What?
Speaker 4: Oh my god?
Speaker 3: What's happened?
Speaker 2: Where am I?
Speaker 4: Who's going there? What is what is happening?
Speaker 2: Is this your plan stage?
Speaker 3: Okay?
Speaker 8: Okay, way too far away to here?
Speaker 2: Yeah yeah what wait? Wait? Where is he?
Speaker 4: I'm right next to you?
Speaker 9: You are?
Speaker 2: Oh yeah, sorry, there's.
Speaker 4: A giant D and D dice rotating around.
Speaker 2: Okay on dice plane record is this part of your plan.
I don't see, dice, what what plan?
Speaker 4: What's going on right now?
Speaker 5: Why?
Speaker 4: Wait a minute? Hold on, I realize what happened, right
that's part of the spell. Yes you're aware, Okay, fucker
and A point at him, and I cast vicious mockery
and I say something like really mean about his outfit.
I can't hear you, myth. If you're saying something, sorry.
Speaker 2: That's no I was mumbling noise.
Speaker 4: Okay, fifteen wisdom saving throat.
Speaker 3: Oh, fifteen wisdom saving throat to beat.
Speaker 4: He's not gonna make it.
Speaker 2: He's not gonna make it.
Speaker 3: Here we go.
Speaker 4: Uh two, that's a fail, sir. Why don't you take
all this damage? Five damage? And then why don't you
roll me a concentration saving check. If you're concentrating on.
Speaker 2: The I will save your cars.
Speaker 4: I don't know if that's concentration or not.
Speaker 3: It is concentration drops on the confusion.
Speaker 5: Who wrong?
Speaker 4: What are you doing over there? Just wandering around in circles?
Go get him, kill him, do your things, swing your sword,
cut off his arms and break the still try inspiration.
I'm still Oh she's still charmed.
Speaker 3: Really, I'm confused, but she's still charmed.
Speaker 4: Why is she charmed? I broke the charm. Oh you
broke the charm. You broke the charm.
Speaker 3: Yeah, yeah, yeah, yeah, I don't know.
Speaker 5: What's happening to me.
Speaker 3: To mind is bleeding.
Speaker 2: Fixation with arms.
Speaker 4: Recently, I gastpartic inspiration on tura.
Speaker 7: All right, Oh fucking hell.
Speaker 3: You want to try something?
Speaker 2: You want to start something.
Speaker 5: I've been trying to this entire time. You know what
I'm saying.
Speaker 4: I'll also move sorry, Oh my god, I'm so bad
with moving.
Speaker 5: Guys, I picked up the wait is this the javelin
inside him?
Speaker 3: Javelin is on the ground near you, To be honest,
if you want.
Speaker 5: To make it up, pick it up and I'll love
it at him again.
Speaker 8: Hmm, if you want it, come and cleaning.
Speaker 4: Your Sorry is an unfire anymore?
Speaker 5: By the way, Yeah, but I can't close enough, sir.
Speaker 2: A fleaming sword absolutely.
Speaker 9: The homage, Hey, beautiful Max Damage eleven eleven.
Speaker 3: The enchanter is struck in the back by this javelin,
and he stumbles forward, faltering through the foliage. He sort
of falls down onto one side, his book falling away
from him into the grass, and the sort of shimmer
to his body gives way. He collapses into the foliage
and rolls over, wounds down one arm, the sort of
javelin sticking out of his back. As he turns, it
falls out of him, and he lets out another cry
and a gasp as he crawls forward. And for a moment,
I think to each of you, he just looks like
a boy, just a young man. He's very tired, looking,
kind of hollow eyed. The red pagemaster, his very Macaulay
culkin pagemaster, whole robe across his shoulders, and then he
smirks again, and something underneath his skin begins to move.
His freckles on his face begin to shift into glowing marks.
The air about him crackles with the heat again, and
it's almost as if he ignites. The red blonde hair
rises up off of his forehead. Each strand that moves
upwards into the air is almost like a filament. His
spectacles kind of crack, and then the lenses darken into
a sort of mirrored black that hide his eyes fully.
The robe splits at the seams as all of these
thin kind of metallic ridges pushed through his back. His
shoulders seem to grow a little bit his head. As
he lifts it up, part of his skin splits horrifically,
his lips cracking and widening, and his teeth elongate. He
has two vertical eyes on his forehead that open, and
these kind of bone ridges burst out from his forehead
and then move upwards like a crown of horns. The
mark that the Devil's Guild have given him spreads along
his arm.
Speaker 8: The more.
Speaker 3: Tasks and the more quests that you take from the
Devil's Guild, the more devilish you become, and the more
power that you take on, but the more like them.
As he sort of transforms and his body changes and
he lifts up a little bit from the ground. As
he speaks, part of his voice is it sounds like
his traditional voice, but then there's an another voice that
kind of speaks along with his as he says.
Speaker 22: Has gifted me additional power. I've never truly had to
use this form this gift. Let us see what the
work of the Devil's Gild provides.
Speaker 3: And that is where we're going to end today's session.
Thank you so much for watching playing players. How we.
Speaker 2: Powers from the route.
Speaker 3: You get a sort of a devil trigger if you
keep following the.
Speaker 2: Route.
Speaker 3: Thank you for playing players, Thank you for watching Watchers.
We ran a little bit late today, so there'll be
no green Room green Room watches, but we'll see you
next week for the finite fin.
Speaker 4: Bye bye bye.
Speaker 6: For more stories in this world or other worlds, our
entire library can be found at table story dot tv.
Speaker 3: To support us, you can support our merch or tip
directly at merch dot table story dot tv.
Speaker 2: Thanks for listening.