Speaker 1: You are listening to Table Story.
Speaker 2: It's lads night on Table Stories Dust Veil. Lads, lads, lads,
just the lads, all right, lads?
Speaker 3: Oh oh lads, Oh yeah.
Speaker 2: Any any non lads in the chat get out. It's
lad's night.
Speaker 3: I want you to know.
Speaker 4: I almost turned off my PC just there. That would
have been great, good good, cancel this.
Speaker 2: We come to dust Veil.
Speaker 3: Everybody, it's D and D.
Speaker 2: So if you don't like D and.
Speaker 5: D, get out.
Speaker 2: I'm gonna see if I can reduce the shutdown to
ten viewers. And if you don't like any of these
cast members, get out, which would probably just leave us
with my normal people. They don't like me anyway. Welcome
everybody to the stream. Episode thirty one apparently.
Speaker 3: Yeah, I'm not saying Connor and Lasher switched places on
the overlay, but this didn't happen.
Speaker 2: I get that.
Speaker 3: She was like, why did someone call that?
Speaker 5: Call?
Speaker 2: Connor or Carlia's hot?
Speaker 3: What hef.
Speaker 2: Yeah, Tuesday isn't here for the beginning. She's She's going
to show up around the halfway point. She has errands
to run, errands which are more important than saving the world.
I think not. She will be taking a penalty of
minus four levels she arrives.
Speaker 3: Wouldn't it That would put her back, that would put
her to the start of them. I know there's dams
that do that.
Speaker 2: Man, if you miss a session, they like take away
XP or something like.
Speaker 5: No that.
Speaker 2: Uh no, she's she's just running a little she's running
a little errand running a little late. And yeah, so
she'll be here in a bit. So until then, it's
stuck with just the lads, just the rough looking unshaven crew,
the unshaven crew. How's it going? Unshaven crew? Who's the
like most shaven? I guess I would say she looks
actually cleaned up. He looks, but he's like he's always
looking dapper because he's wearing a tie, and I can't.
Speaker 4: I can't see Jesse's because he's got the the cloak.
So that's that's that's why I wear the clothes.
Speaker 3: I wear the cloaks, and people don't see the beard.
Speaker 2: Connors is all stuck on because he's still a like preteen.
Speaker 5: I do need to shave, actually, so the head the
old buzz.
Speaker 2: Not not that I've still got like it's just fluff
coming through the top. Now, I told you were seventeen
the other day and oh did he believe you?
Speaker 3: Yeah?
Speaker 2: Now he thinks you're seventeen. Like I didn't correct myself
and I just told him that you were seventeen. He
was like, oh okay. But the thing is, he's like
we were talking about how you're weird. You're like an
anomaly because you have like such a strange accent for
a brummy. It's like an American Transatlantic English accent middle
especially for someone from Birmingham, and it's so deep for
someone so young. So I thought I just i'd add
like a little just a little lion there. I was like, O, yeah,
he's only seventeen, you know. She was like what really?
I was like, yeah, so now he just thinks you're
seventeen makes it more impressive. I mean I had that
reaction when I was seventeen. I know you have all
I bet you came out. They were like, slap that
baby's bum and it will cry, and it was.
Speaker 3: Like whoa.
Speaker 4: And like a really deep voice something. It starts narrating
a low Tory book.
Speaker 5: Yeah, where's my butt?
Speaker 2: Oh my god? Why everyone was so quiet? I got
new headphones this week for Bluetooth one, so I can
stop like go rotting myself and stuff. Every time I
stand up and almost snap in my neck. I keep
forgetting I have the headphones in and I stand up
and I'm just like the wire.
Speaker 3: I used to do that.
Speaker 5: Yeah, the worst.
Speaker 4: And then you stand up and you forget they're charging,
and then they still rip off your head.
Speaker 2: So I haven't got the I got ones that have
a battery to rechargeable batteries. This was the selling point
for me venolists was like, I got these ones because
they have a little battery and them you charge the battery,
put it in, and then if it runs out, even
halfway through a stream, I don't have to plug it in.
I can just.
Speaker 3: It's awesome. I love it.
Speaker 2: I'm still not really used to it though, Like I
still kind of go to stand up and I'm like,
bet to my headphones off.
Speaker 3: Bye, he's gonna d M from over there.
Speaker 5: I guess.
Speaker 2: Yeah, all right. You find yourself in a cave, nothing.
Speaker 3: But gave it talks to you.
Speaker 2: The cave talks to you. He who is able to
cast strike may pass. May he's already passed and killed it.
He's already he's sauntering out with a big old bag full.
Speaker 3: Of I'm inside with the two Stone giants married.
Speaker 2: Uh anyway, how are you doing stream people Chata Rooney's
it's been two weeks. I think happened last week? Yeah?
Speaker 3: We last week?
Speaker 2: Oh yeah, how the tournament go?
Speaker 3: I got volun told into a pub G tournament and
I didn't realize it was at the same time as
Dust veiled. We got third place over all in the event.
Speaker 2: That was good. I watched that whole thing. I really
enjoyed it. Apart from the fact that you stole my
team's name. He took team meme blame ammunition to see
your homework. Just change you up a bit meme team
meme machine. Uh yeah.
Speaker 3: I was considering that I don't really actively play PUBG.
I wasn't expecting to do that well. But it turns
out that you can do really well by just lying
prone in the grass and not moving in PUBG.
Speaker 2: You today, that's the pro strack.
Speaker 3: Also, Goldie Trash talk to me on Twitter, so putting
a bullet right through his balls and killing him in
the third round was hilarious.
Speaker 2: I enjoyed when Sequishia killed Doctor Disrespect and I was like,
so now we know who has the most powerful mustache. Yeah,
we finally have an answer. Sequeisha is the winner.
Speaker 3: Subscribe.
Speaker 2: I mean that thing is fricking girthy.
Speaker 4: So Jesus, I like, no, it's him on Twitter when
he posts a video because I just scroll and there's
like a person's face with a mustache that thick on
it my eye.
Speaker 2: Yeah, it's a mustache attached.
Speaker 3: To Yeah, gold Glove. Gold Glove tweeted at me before
the tournament something like you're going down, and then I
affter I killed him. I took a clip and I
tweeted and I was like, this hasn't aged twelve. I'm
gonna just put the clip of me sniping.
Speaker 2: Oh that's what feeds me. I love stuff like that.
Speaker 3: The funny thing is he got me back in the
next round, Like he downed me and I was bleeding
out and my teammate couldn't get to me at all.
There was no way for them to make it over.
So I'm just sitting there bleeding out. I was like,
dang it, Goldie, you got your revenge. And when my
health gets down to like this tiny little sliver, some
other team passing by sees me and steals the kill
was yes, now he won't get the kill message. No,
I'm thinking he failed.
Speaker 2: A good ship. Good ship. Well, yeah, that was cool overall.
Speaker 3: And the funny thing is like I was told that
it was like a charity event, but no, it wasn't.
We were actually just competing for money.
Speaker 2: Yeah, so that's charity for you.
Speaker 3: Yeah, it was a donate to Fairlight Fund. I'm not
sure yet what I'm gonna do with the prize money,
but we won like three grand each for coming in third,
which was I didn't realize how much money was on
the line, and I was like, dang, I will hide
in the grass all day.
Speaker 4: Three grand from hiding in the grass, oh Man Gold Club,
send it to donated told club.
Speaker 5: With the.
Speaker 3: No I think, Uh, I think this year I'm going
to try and like do a fundraiser or something to
bring on my whole mod team to twitch Con.
Speaker 2: And so I'm gonna take the money use it for that. Yeah,
that's a good idea. Well, there was no D and
D last week, but there is D and D this week.
I don't remember what happened to the wait before you
guys killed a couple of bone giants, brutally murdered them
an innocent family and their pet.
Speaker 3: To my knowledge, we killed neither of them. Yeah, they
killed It was a murder. It was a murder of suicide.
It was a murder suicide. If I recall, she killed
her husband and then herself. We were just there. We
facilitated the evidence. We facilitated nothing. We didn't know she
was going to do that.
Speaker 2: We just side swipe to like a dust veil type
of Colombo who's like looking over the evidence.
Speaker 3: Like murder suicide.
Speaker 2: Just one more question this.
Speaker 6: Rag, No, don't please, don't send like cops after us.
I've been watching Dexter for the very first time, and
I'm stressed the crap out all the time. Yeah this
is there's like one episodes things were going really really
well and then like at the end, some like main
character gets stabbed and they're like end of I was like, oh,
come on, stress, Dexter is good.
Speaker 4: Have you have you had the recommendation of the season
list made to you yet?
Speaker 2: Can I make you a recommendation? What like shows watch
for Dexter? Oh, don't watch the last season. Oh I
heard there was like a season like four rough.
Speaker 3: Just just let it die, just like stop it.
Speaker 4: What's what's his name the dude from seventy Rock or
no not something from the third Rock from the Sun
with go.
Speaker 2: Yea Yeah, yeah yeah, John Liftgo. He's like that.
Speaker 4: After that season, just just just don't watch or like
pretend it's a new show.
Speaker 2: Lift Goal. Lift Goal is great. He's a great guy.
It's funny because like I had a weird that I
considering bringing text to act for another season probably would
be good.
Speaker 6: Yeah, what's funny because a lot of people don't know
Liftgal is actually like a bad guy usually, like he's
usually a bad guy and then like the later movies,
he's just like dick around now. So it was like
I remember watching him and like, was he the bad
guy in Cliffhanger?
Speaker 2: This the lone movie? Uh?
Speaker 6: Or he was a bad guy in one of those,
Like actually was a bad guy in I'm in a
helicopter in a snowy hill and I forget, I don't
know if that was Cliffhanger or what, but yeah, and
I saw him and I was like, wow, this guy's
really mean, what the hell? And my Mom's like, yeah,
he's always.
Speaker 2: The bad Yeah it was it was John, Let's go. Yeah, Yeah,
Cliffhanger was great.
Speaker 4: It was a good movie. Man, that came out when
I was born. Oh my god, that's weird. What about
nineteen ninety three Cliffhanger old movie?
Speaker 3: Yeah, geez, I was born. I was gonna say, you're
dating yourself right now?
Speaker 2: I know.
Speaker 3: I just I sat there like, oh fuck, I said that. Lad.
Now I'm going to die.
Speaker 2: My own mortality has been realized. It happens the rest
of us are old. Oh wait, sorry, Conna, body may
not be old, but my soul is old all this time.
Was born in two thousand and three, meant them, not everybody.
Speaker 3: Wait, oh no.
Speaker 4: It was like, wait, okay, I'm pretty too ky Okay,
I'm ninety seven.
Speaker 7: I mean, oh Connor, oh baba, baby affiliate has this
glue on his own beard.
Speaker 2: Rumors spread it all around thirty's seventeen. I kind of
want to have a beard. I could just glue on that.
That'd be great. How would that work?
Speaker 8: I don't know.
Speaker 2: It sounds painful, it does.
Speaker 6: It feels like it would be like that crusty glue.
At the end of the day, when you take it off,
it would just be.
Speaker 4: Horrible, like when you forget you left, like Elmer's glue
on your arm or something.
Speaker 2: You've got to pull it off at the end of
the day.
Speaker 4: I got my legs waxed last week and there was
wax like stuck to everything. The back of my knees
were sticky for like a whole day. It was the
most annoying thing. Like every time I sat down and
I stood up, it was like it was so gross. Yeah,
that hurt.
Speaker 2: That hurt. I don't know why people wax.
Speaker 5: Their like described, uh, did you play Honeycam Studio?
Speaker 2: No, but I'm going to.
Speaker 4: I'm gonna beat it one hundred percent and then screenshot
it and send it back to you.
Speaker 2: He sent me on Honey Cam Studio on st.
Speaker 3: Oh, I remember, I remember that that's the that's the
the the not safer work but jeweled basically, like, but
I don't think there's like actual no, no, you're thinking
you're no, no, you're thinking of Honey Honey and and
and was that was made by the same people, But
I can't remember what it's.
Speaker 2: It's like, that's the one where you you own it. Yeah,
came for cam girls.
Speaker 3: Yeah, you run like your own cam girl business and
that it's like it's in the game, which is funny.
Speaker 2: I've edited way too many hours of that to ever
want to see one more frame. A few games like
that which I will just can't ever touch because I'm like,
I never want to see it again.
Speaker 5: Jay was actually playing Dark Souls three and he minimized
the game, and it's just there. You've received again.
Speaker 2: Just like, just like this, come from every day, send
him a new game.
Speaker 6: I feel like that's just what Felix needs to do.
It's just give you just a ton of raw footage
of just the most horrid games.
Speaker 2: Just to just troll is not what he does. I
think exactly what I've been doing for four years. That
was what I was like, Man, I'm walking into this,
aren't they.
Speaker 3: I don't know.
Speaker 2: That is my actual job description.
Speaker 6: You're the voice on the prices, right, that's off screen.
That's right, Jay, he's now on a lamb.
Speaker 3: That's right.
Speaker 2: And gee, that's been my job forever. More fun than
editing screaming alright, manchild playing Honeycam Studio is d and
d uh, I mean is it? They're both pretty awesome.
It's not the worst job I've ever had. I get
to I get to do some fun things. The the
Giants were slain mm hmmm, Oh yeah, I forgot. We
were actually trying to recap before it suspicious circumstances, let's say,
and the rest of you high tailed it to the
nearest settlement town, which is a little little place just
outside of the capital city. You kind of circle in
the capital city. Yeah, Lost Stone, which is uh yeah,
you kind of kind of in you kind of kind
of like this for now. And yeah, you guys entered
the town. It's a it's a very sort of small
way way point on the map. Not really anybody settles there.
It really doesn't have any anything special about it, apart
from the fact that there is a thing known as
the Lost Stone underneath the town, which punishes anybody who
casts unsanctioned magic. I'll say that for now because that's all.
You know. Well, that made me jump. Sorry did you
hear that? I thought a fucking demon was rising up
out of the ground. And yeah, so what happened when
you entered the town? You guys met with the leader
of a uh guild, let's say, guild known as the
Carved Men. This person was called stone Tooth. I think, yes,
got a hate recap in two weeks later. I'm so
bad it was one week, But when I've had two
weeks off, I'm like, I don't know what I want
to happen and what I made happen. I just feel
like I'm stumbling around spoilers a lot of the time. Yeah,
you met Stone Tooth and here's two men who basically
introduced you to the town. Said that he kind of
runs the town and asked what all of your professions
were and who you were. He seemed to have some
information on you. Even though he was asking you who
you were, It seemed like he kind of knew or
at least was guessing about it or cold reading you
really well, something like that. You guys were not sure.
There was a moment where he took Carlias and said
that somebody was waiting for Carlias. Back at the car
of Men Guild tavern, Raja and Arden went to the
Pilgrim's saloon. Raja had a nice drink with the innkeeper
and Arden wandered around what happens as he does. Lash
and Walter headed off towards the area where the traders
and merchants were in order to try and buy some things.
But it was quite late. It was basically sunset when
you enter the town and the moon is rising. There's
no traders and merchants with any stores that are opened,
so they started heading back. As Walter was heading past
the there's like a monolithic kind of quboid structure, which
is a temple, most specifically in honor of the Dwarf,
a couple of dwarf and deities, but a general temple.
See something spoke out to him and he wanted to
go in. Lash said, no, let's just head back. You
can deal with all this stuff in the morning, and
Carlias headed to the carved men's hideout, not really a hideout,
but let's stay hideout because it gives you a better
idea of what that place looks like. A den of iniquity,
a hive of scum and villany, almost quite literally, there
would be some sort of canteen of music in the background. Carlis,
when you entered Stone Tooth and his men headed in
further into this sort of tavern looking area, and a
gun was pressed into your back. Somebody spoke to you.
You recognize the voice as somebody from your past known
as Mustang. They offered you a duel. You accepted the duel,
and that's where we're going to start today's episode. Starting outside,
a tumbleweed rolls down the dusty street. A couple of
faces peer outwards from shuttered windows. A horse kneze nearby,
and the gun slingers stand sixty paces apart. The moon
casts a cold, pale light on the steel at their hips.
A steady hand, open palm and inch above the holsters.
Carlias roll me an initiative. The way this is going
to work is that there's two stages to this initiative
gives the first attempt at a shot. A successful shot knocks
the weapon out of the other's hand and decrees the winner,
or you could say, macreeze the winner.
Speaker 3: Get out.
Speaker 2: Somewhere from the doorway. A few moments before, Carlias, as
you were sort of ushered outwards, another dwarf steps out,
your old friend, the wild weavil, and as he stands
in front of you with a hand above his hip,
he says, you're a face. You thought I was the
old man.
Speaker 3: Not a bad impression.
Speaker 5: Huh huh, Damn. You've been hanging around those kinkyo a
little too much.
Speaker 2: Now that's a nice piece you got their old friend.
I don't mind shooting it out of your hands, and you.
Speaker 5: Would do yours. The old kids say, yours as nice
as mine.
Speaker 2: Yeah, he has a gun that looks relatively similar to
scar shop, and on his he has a longer gun,
a musket long barrel sort of repeater. Though his hand
sits over a holstered it's the the gun in his holster,
you know, to be a very similar, almost a twin
of scar shot, the same old dusty gun that he
got probably around the same time that you've got yours,
many moons ago. He says, the old rules.
Speaker 5: Oh blood, Now you're gonna play fair this time? Or
I've been playing fair in my whole life. Come on,
that's a lot. I tell that to one eyed Billy.
One eyed Billy had it coming, you know he did.
He had dark thoughts, dark thoughts. The guy was high
on moonshine all the time.
Speaker 2: Moonshine leads to dark places. Dark places leads you to
the end of a long, long, long drop, or he
brings his hands up, or a terrible shootout that ends
very badly.
Speaker 5: Now, gotta shake your hand.
Speaker 2: Shaky hand sits above his hulster, quivering. Where's yours? No
doubt it's rock steady, he says.
Speaker 5: Shaky hand or not? I'm so faster on the drawer. Hm,
well before we start, what happened to mustang?
Speaker 3: Oh?
Speaker 2: Man, I don't know. I ain't been home in a while.
When's the last time you send the roost.
Speaker 5: Too long?
Speaker 2: Mm hmm oh, perhaps we're back.
Speaker 5: Well, make god business I gotta take care of.
Speaker 2: That's right, takes takes a stance feet widespread. All right,
h on three from me and hif already done, m hm,
I need to add your token. H Let's just grab
them and drag them onto here. Yes, it worked, Yes, Carlias, Hey, look,
why not do this? Wild weavl He's a little shorter
than Carlias is the wild Weavil, though he does look
relatively similar. He's about four to eight to Carlas's five
to three, but he does have long, wavy brown hair
and dark eyes. His outfit almost exactly the same. Passers
by just realize some related.
Speaker 5: That initiative is actually twenty five. Because we leveled up,
I get a plus two to my initiative.
Speaker 2: Now, well, well, well, lucky for the wild Weavil himself.
Let's see, all right twenty three on Carlias No. Twenty
five Jesus Christ fourteen on the wild we weave All
says three to one drop and then lightning fast, his
hand steadies up, reaches down to the holster before there's
a crack from scar shot ahead of him. Mister Carlis Drex,
please roll me an attack roll.
Speaker 5: I'm actually going to spend a grip point as well
to get an advantage on it.
Speaker 2: Well, all right, A shot rings out into the night.
The little faces that are in the windows and the
shuttered areas and behind the bar, they jerk backwards, give
me some damage. We All brings his gun up as
he aims it almost perfectly towards Carlias. Suddenly there's a
pin as he's gun launched out of his hand. Oh now,
come on, didn't even give me a chance.
Speaker 9: Did you.
Speaker 5: You ain't there quick as you think? Hah, I reckon.
Speaker 2: You give the old man a run for his money.
Now you've been learning a few tricks. Huh.
Speaker 5: Time in the desert's taught me a few things.
Speaker 2: Mm, well, fair is fair? What do you want? He
lifts up his pistol from the ground, shaking it off.
You want this old thing or this old thing points
at the repeater on his back.
Speaker 5: What's the condition, well you win, No, I mean the
condition of the guns.
Speaker 2: Brings the pistol over to you, throws it at your feet,
takes the repeater rifle off of his back, throws it down.
Give me two investigation checks. First, one for the pistol.
What you mean both the pistol, which is very similar
to scar shot, which you know to be called blister. Ah,
it does not look like it is in anywhere near
as good repair as scar shot is your pistol. It
looks like this, uh, this guy, you know, like how
you whenever you misfire you have to tinker with your
gun to fix it. Looks like this thing misfires a lot,
and he's had to tinker and tinker and tinker and tinker.
The old sandal wood grips on the end still look nice,
like he's kept that, though they're a little worn down
from the palm. But the actual gun itself looks like
it's in relatively bad repair. You would have potentially been
concerned that this thing, even if he'd fired it dead
shot dead eye shot at your hand, would still have
hit you in the throat. The repeater rifle looks relatively new,
but not too sure, not too sure maybe on how
these work, or not too sure just from a basic
glance as to how well it fires as a weapon.
But in terms of immediate looks, it looks relatively new,
like he either bought it or won it recently.
Speaker 5: Oh kick him, it's just all there, and take the piriform.
Speaker 2: Mm hmm, this whole thing when we meet a long time.
He holsters his pistol again.
Speaker 5: That thing, well, fair is fair.
Speaker 2: He kicks it over to you. You have now acquired yourself,
if I can find my PDF a musket just like
you've got.
Speaker 3: On your.
Speaker 2: Gun slinger Marshall archetype thing. The musket which is in there,
one D twelve piercing, two handed. The reload is on
one and misfire on two.
Speaker 3: So it's just it's it's it's a thing, it's thing.
You have another gun.
Speaker 2: I'm proud of you. So you can add that, I
guess manually to your character sheet. The wild Weavil takes
a it's sort of a lingering look at you through
one leering eye, and then turns his back on you
and heads back into the low door of the carved
Men's hideout. As he walks through and you hear the
tavern inside, He says over his shoulder to you, been
hearing dark news about you, old friend. Sounds like you've
got some enemies and higher places and not too many
friends neither well, never was one for company. Sure hope
that ragtag group you're knocking around with her worth it.
I'll be on the first ship to darn darroll if
it were me.
Speaker 5: They're good faults.
Speaker 2: As these two head into the carved men while we
all clicks his fingers towards the unbelievably ridiculously over the
top kit twenty attractive barmaid in this place, and we
side swipe away as the two of them, two of
these old friends, perhaps sit down over a drink. Walter,
You and Lash are proceeding towards the Pilgrim's saloon. From
behind you, an odd voice once again calls out, pretty sure,
there's someone next to you. Behind you. The voice whispers
as if behind your right ear, Come come now here,
don't walk away.
Speaker 3: How close are we to the saloon?
Speaker 2: Maybe halfway? You guys were like here when Lash convinced
you not to go into the temple, and you guys
are heading across so you can see the saloon in sight,
you can hear it. It's pretty easy to find. It's
one of the only places that's active and lit up
and making noise.
Speaker 3: Kind of is I know it's calling me to the temple.
Speaker 2: As far as you can tell, there's just a man
standing behind you.
Speaker 4: Oh okay, sorry, I figured i'd turn around real quick
then in luck, is there anyone behind me?
Speaker 2: No?
Speaker 4: Am I looking directly at the temple though, is it
just kind of like right there you.
Speaker 2: Are the there's a monolithic structure. Yeah. Yeah. The moonlight
now sort of glinting off of this just pretty plain
gray structure, although it looks old. Definitely different architecturally from
everywhere else in the town, maybe except for the stone manner,
but that is different in and of itself.
Speaker 3: I'm just gonna go I'm just yeah, no, I'm yeah.
Speaker 2: I'm running you head just away from Lash who carries
on speaking. Yeah, she's just And then I wondered whether
if it was going to be.
Speaker 4: You got to use this headphones, you got to use
the headphonte.
Speaker 2: She heads off as you sort of turn around look
for a person, and then there's just this moonlit structure
behind you. It's warm and temple. As you approach it,
there are multiple doorways that all seem to be closed
barred up, but it doesn't look like this is like
actively open. There are no windows on the main structure though.
There are two sort of towers that stick almost awkwardly
out of the side of this perfect keyboid structure, and
each of the towers looks architecturally different. One of them's
kind of twisted and gnulled, made from very old, almost
broken rubberly stone, the other one a little newer looking,
made from sort of like blocks that are very obviously placed.
At the base of each of the towers, there's a
door which appears to be locked. Oken At the front
of the temple, there are like three doors, three different
sized doors, one very small that even a halfling would
struggle to fit through, one in the center, which is squared,
double doored and very obviously closed, and then on another
side a door which is maybe four feet four and
a half feet off the ground squared. All of these
doors are closed, although all of them look like access points,
and it's a very large structure. They're not very close
together either.
Speaker 3: Try a couple like, are all locked?
Speaker 2: Right?
Speaker 3: I want to I want to just try if I can.
Speaker 4: Try the one four feet off the ground.
Speaker 2: It's four it's not four feet off the ground, it's
just four feet tall. Oh okay, I got like a
like a goldilocked situation. Big a medium door.
Speaker 4: Okay, then then I'll just try the medium door. Then,
if they're not too far apart, I'll try that one first.
Speaker 2: As you try the medium door, there's a moment that passes.
It's definitely locked. Although they all look locked, this place
looks like it's locked up tight. A voice muffled from
behind the door says, huh, who's that? Then?
Speaker 10: Hi?
Speaker 3: Who? Who are you? Who was asking? I'm Walter, Walter.
Speaker 2: Dwarf.
Speaker 3: No, No, I'm a half elt. I use your own dot.
Uh which door is that? No response? Okay, I'm gonna
go try the other door.
Speaker 2: Where's the bigger one? Uh? Yeah?
Speaker 3: Yeah.
Speaker 2: As you rattle on the door a couple of times,
there's no response. Moments pass Maybe you are about to
step away?
Speaker 3: What uh?
Speaker 2: Hi a bit late?
Speaker 3: Yeah?
Speaker 4: Yeah, messenger, Um, no, I've got to get in here.
Speaker 3: Why uh? Something inside is telling me.
Speaker 2: I'm sorry, I don't understand what you're saying.
Speaker 3: Are you a human?
Speaker 2: No, I'm half elf, All right, use your own door?
What what does that mean?
Speaker 3: Where's my door? Other? What the door marked? Other? Let's
start a door marked other.
Speaker 2: There's no markings on any of the doors as as you.
Speaker 3: Get right or left anything.
Speaker 2: The old one, the old tower, I guess I've got
the older looking tower.
Speaker 4: Then the.
Speaker 2: Crumbling looking tower that looks like it's utterly and completely
in disrepair, probably the one of the oldest things in town.
The door at least looks stable and new. The table,
the tower itself looks stableish. Not a single window. But
the door stands in front of you. It's there's about
six feet till pretty average.
Speaker 3: I hope this is the one doorknob.
Speaker 2: Turn you turn, It rowls a couple of times, doesn't
open though immediately from behind there is a voice.
Speaker 4: Yes, turn around, oh from behind the voice behind behind it.
Oh okay, I thought you went behind me.
Speaker 3: Hi is this my door? I'm a half elf.
Speaker 2: Yeah, it's rather late. Can I come in your messenger
for myself?
Speaker 3: What do you want to come in?
Speaker 2: Why? I just really need to see what's inside the temple?
Mm hmm yeah. Carved men are.
Speaker 4: No no, no, none at all. No no, no, I
would never I think, are they bad?
Speaker 3: Should I not be? Or should I be?
Speaker 2: If I was what I be, Well, it wouldn't be
the first time you'll kind of come on in here
trying to steal my things. You hear to see Figston? Yeah,
m hmm, he knows you're coming. No, do you have
a writ from the chancellor?
Speaker 8: No?
Speaker 2: Why do you? Why do you need to see fixt In?
Speaker 4: Okay, I'm just gonna go like really close to the
door and like, okay, listen, there's like a voice that
just keeps telling me to come to the temple.
Speaker 3: I just have to. I just can. I I gotta
see it.
Speaker 2: Are you still there? Hello? Okay, okay, m I.
Speaker 3: Just somebody told me to come here?
Speaker 2: Who Balgarsh in your head says tell him?
Speaker 3: Bales Balesh Balgaresha.
Speaker 2: Why doesn't he huh? Yes, right, well I suppose hold
on then, Balgesh?
Speaker 3: How do you know these guys? Great? What are you
going in there?
Speaker 2: Mate?
Speaker 3: I don't know. There's a did you not hear the voice?
Speaker 2: Well?
Speaker 3: Voice, you didn't hear the voice? No? Run in there?
No the one in the How do they know you?
Speaker 2: Well? I'm quite a big deal around these parts. Oh
you don't get to the rank of second lieutenant half
captain of the carved men for the second second tenant
half Well, they aren't really ranked, all right, but like
i'd be quite high up if there were.
Speaker 4: Yeah, yeah, I just I'm trying to find out the
logistics of a half captain.
Speaker 3: What does a half captain do? Well, I don't know,
all right.
Speaker 2: I weren't in the army, were you? No?
Speaker 3: All right, what makes you think I know? Ah, you're.
Speaker 2: Okay, yeah, no, I mean, yeah, that's fine, that's stop
judging me.
Speaker 3: All right, sorry, but.
Speaker 2: All right, yep, good talking when you get in there,
whatever you're doing in there, yeah, get it down quick.
Speaker 3: Don't let fixed and catchier.
Speaker 2: Why because he's a nasty fucking bastard, that's why. Okay, yeah, no,
that's I mean, that's that's good enough for you to
work quick shop.
Speaker 4: Yeah okay, yeah, no, no, okay, thanks, thanks.
Speaker 2: Avoid the water makers, water makers.
Speaker 3: Okay, avoiding them? Just avoid everyone?
Speaker 2: Should we just just yeah? Avoid all?
Speaker 3: Yeah? Yeah, yeah, okay, okay.
Speaker 2: Except for low far you won't be able to avoid Lofar.
Who's that Well, it's that little arfelf you were just
talking to. Okay's right? If you need anything out of him,
just threatening him, and that that's what I used to Okay,
I don't think I'm very threatening. I just show him
the edge of the blade and ship his paints.
Speaker 5: Give you what you want.
Speaker 2: Yeah, I usually ship my pants and I see the
edge of a blade. So I normally got some nice
cups in that that you probably take.
Speaker 4: I'm not going to take the cups, Balgresh, I don't
need any cups.
Speaker 3: Well, I've got good cups. You sell them.
Speaker 2: They don't need them.
Speaker 3: What okay, just like hold on, let me let me
deal with this.
Speaker 2: You just take what you're The door opens in front
of you. The door opens inwards. Bolgareesh kind of quiets himself,
and in front of you is a relatively old half elf,
quite thin like almost like malnourished looking. His ears one
of them drooped down a little too far, and he's
wearing almost nothing but a robe and like a set
of like really worn looking sandals. He's holding a big
ring of keys, and he says, yes, sorry, it took
me a little while. There there's a lot of keys.
There's many doors in here, and yes, I don't quite
know how many of these keys open the doors in here,
and how many opened the doors up there and down
there and some of the other ye.
Speaker 3: No, no, that's lo far right.
Speaker 2: Yes, yes, yes, of course. Yes.
Speaker 3: And your name is Walter Walter. Nice to nice to
meet you, Walter.
Speaker 2: Yes, he holds out withered hand. It's been a very
long time I've worked here. You must understand many times
we've had visitors of your your friend Balgresh of course,
good friend of mine, of course. Yes. And well he
was working for Sexton, I believe. So I just assume
that you're working, you know, behalf of Thxton.
Speaker 4: No, we're just long friends. No, okay, yeah, no, of course.
The second he goes around the corner, I'm gonna walk
the other way.
Speaker 2: Yeah. He's immediately like busying himself with some cups and things.
There's some chalices around, some candles in like a darkened
hallway a little further down, and he starts to just
push them to the back as as he thinks you're following,
And he starts to just mumble on down a very
long corridor. The corridor splits off into various different alley
ways and stairs leading up doorways be closed. Stairs leading down.
The corridor is extremely long and extremely dark. It's like
punctuated with like three candles, and they are very few
and far between. As soon as Lothar moves out of
the light of one candle, he's in like complete darkness.
And you can use that opportunity to dip down a
random corridor if you want.
Speaker 4: Yeah, I'll take the first one. Can I as soon
as I split off, can I try and like focus
and find anything, any any kind of presence mere perception check?
Speaker 2: Okay? As you set off Advantage, you head down a
random corridor and just start to wander. It is almost
like a maze of just tunnels. You would truly believe
that you were underground. There's no windows that even look
into chambers, although there are lots of doors and alternate routes.
It seemed to be randomly placed as well. It's not
like it's a set thing like you find in like
a hotel, but it is just a set of winding corridors.
Looking at the walls, there are lots of dwarven scripture,
things deeply chiseled across a lot of them. You pass
various stone monuments, busts and tablets, tributes to various deities,
a lot of them either you don't recognize or recognize
as dwarven, depending on how much you know. A couple
of them that you pass would be different. There's definite
is a definite symbol of mister on one wall that
you'd probably pick up on because it's been brought up
a couple of times. You wander for quite a long time,
I think finding nothing.
Speaker 4: Just tracing my fingers along the rooms or whatever and
looking at every every statue I can, I'll probably just
take it all in, but I get nothing.
Speaker 2: You don't find anything of any real worth. There's a
lot of just empty rooms and chambers, old chambers that
look like they haven't been used in an age. Just dark, dank, dusty,
broken bedded, abandoned areas.
Speaker 3: No people, nobody.
Speaker 2: Here, who sounds, it's just dark and unlit. At some point,
probably you're dark vision kicks in. As opposed to using
any of the candle lights. You get the idea that normally,
most likely wandering around here, you'd need a candle or
a sconce with a find a sconce with a torch
like that, though you're able to easily trace along the
walls using the dark vision. Is there anything that looks
like especially secretive at all on my on my trap
an investigation check.
Speaker 4: Okay, And you know, while I'm while I'm walking, probably
after a while, I would just kind of let out
like a little whimper.
Speaker 2: Of a hello, Hello, echoes off down the hallway, wandering around.
Do you go up and down at all? Or do
you stay at the same level? Yeah, I'll go, I'll
go down, yeah if I can. Heading just down into
a corridor, up through another one, turning left, turning right,
popping a head in, maybe trying a couple of doors,
some locked, some easily open into again. Lots of empty chambers.
One room stands out, it's much larger than the others.
Ceiling very far above you. Hundreds of buckets lined the walls,
old and broken and dry and dusty. A couple of
areas there would be some very old looking rags, mats
filled with long dried up hay. You get the feeling.
This was an old water maker's station. This is where
a bunch of water maker clerics or children that had
been snatched sat in here making water over and over
area many years ago. You continue to be lost, having
nothing of interest here, Balgash, Do you have any you
have any idea, man, No problem is with this place.
Its massive. It goes all the way down, it goes
all the way up. And whenever I've come here, I
just stick with whoever's showing us around. Honestly, they normally
just take us like a few corridors in and fixton.
I'll get the work, get the money, get whatever he's offering,
and then a yeah here.
Speaker 3: It's not been too religious?
Speaker 2: Really should I gone with with loose?
Speaker 3: Are then?
Speaker 5: Or well?
Speaker 3: Uh?
Speaker 2: I don't really know why you're here.
Speaker 4: There's a voice in my head that keeps no, no.
It sounds like he's right behind me, and it's it's
a it's a male.
Speaker 3: It's not you. It's like right behind me.
Speaker 4: And then and then when I turned around, it was
there that this this temple, it was there.
Speaker 2: Yeah, don't take this personally, mate, but you're really fucking weird. Okay,
yeah I know, Yeah, all right, No, I don't know
where you are. I think you're lost. I suggest you
just try and get out of here.
Speaker 3: Yeah, yeah, I guess there was a bust.
Speaker 2: Huh do you want to try and leave?
Speaker 3: I'll try to leave.
Speaker 2: How how do you wish to try and leave? I
guess you're probably gonna have to give me a survival
check at.
Speaker 4: Yeah, I was gonna say, I'm going to try and
still on my way out looking. Maybe I'll go like
a longer route or something if I can, But I'm
just going to continue to wonder and hopefully find my
way back.
Speaker 2: Fuck you begin to attempt to retrace your steps throughout
this warming temple. Give me an intelligence check? Okay, can
I wild search for this? Or have I done that
all already?
Speaker 3: I did?
Speaker 2: I think you did. I don't have one left? All right,
you are not aware that you're running out of oxygen.
We're gonna go. We're gonna go to a very brief
break here, and when we return, we will have a
lash yak oh great, come on lash back die then
we'll be right back.
Speaker 5: Guys.
Speaker 3: Mm hmm, Jesus crumb, dumb dead.
Speaker 2: Lash You walk into the saloon like really like throw
you back in the game. Wait?
Speaker 3: Was she now with him at that temple thing.
Speaker 2: On the way back? I knew I knew he was
going to do it.
Speaker 3: Do you think she could notice or no? Uh not?
Speaker 2: Just I've decided.
Speaker 3: She wasn't here, so she she wasn't here. So she
failed the perception check.
Speaker 8: When I get there though.
Speaker 2: Like yeah, you like you like get to the place
and you're probably like here we are whatever. Yeah, the
Pilgrim's Saloon.
Speaker 11: I'm gonna walk in there and just immediately try and
find Raj and Arden.
Speaker 3: And if I recall Arden wandered off? Did he not?
So I don't know what he's doing.
Speaker 2: Yeahception check As you head in again, this is like
a big, big, oddly shaped wooden building with like a
really big reinforced door that you push open. There's all
sorts of armors and shields and weapons that are along
the walls, and there are like three very long rectangular
tables that run along the center, which makes me look
like one of those Viking long houses kind of thing.
So you come in at one end of that and
at the far end is the bar. Very quickly you'll
you'll pick out the red of of Raja's hood sitting
at the bar, Raja, give me a con check. Con
save sure, see how much you're swaying at the bar.
You are drunk regardless, You're you're just not like swaying
and like four like splayed out along the bar. Well,
I'd say drunk you've you've had a few.
Speaker 3: Now he's been NonStop knocking him back. See, the thing is,
the first time we went to a tavern was right
after I had been given the ORB thing, so he
was feeling responsible for it and refused to drink. The
second time we went to a tavern was where the
same day that he had his meeting with Shouts, so
he stayed sober. So this is like the first visit
to a tavern in the entire campaign where he's just said,
scrut I don't care give me. In other words, he's
just sitting there going ham on.
Speaker 2: On top of that, the barkeep Burglar that his name
burglar Burglar about how I pronounced it when I but
I know how I wrote it and I shouldn't have
written it that way.
Speaker 3: And then if his name is Burglar, I'm keeping a
close eye on him.
Speaker 2: His name is now berg berg. Uh. This big gruff
big like stocky, I should say, not big dwarf with
the carved men symbol on his arm is just he's
sort of just chatting normy shit. He's not really saying
anything of worth to you, and you guys are just
going back and forth, maybe exchanging a couple of light stories,
but he just he keeps just pushing drinks over to you,
like barely. You probably would have barely had the last
swig before there's another one in front of you, and
he's just doing it naturally, and he's just throwing him
up and down the table as well as as the
bar maids come up and pick up various ales, mostly
ales because they sell the shit kicker in here?
Speaker 3: Arden?
Speaker 2: Where are you? Are you here? Still wandering around? Uh? Yeah,
probably let's see. Yes, in that case, I'd say you
probably see Arden wandering every now and then you see
like a glint of maybe some of his armor or
the axe or the cat jumps up onto his shoulder
and looks around and licks itself, and then Arden disappears
into a out and somehow appears over there now and
then he's over there, Yeah, pretty much working. Yeah, no
sign of collass and uh, well Walter is either behind
you he's not.
Speaker 11: Yeah, when I pushed the door open, I definitely would
have noticed and thought, God, I knew he was gonna
So I'd like to hurry my way over to Raja and.
Speaker 2: Just start bitching about Walter.
Speaker 12: So Roger Walter, he was with me, and then he
wanted to go to that temple, and I told him
he should not go to that temple because he doesn't
know what's in there, and he has that voice thing happening.
And then well, now anyway, he's gone, and I think
he went to the temple.
Speaker 11: Oh uh huh, dear, are you tired?
Speaker 3: No?
Speaker 2: Did you adult water?
Speaker 3: Yes?
Speaker 8: Oh?
Speaker 3: Did you hear a gun shot four or five minutes ago?
Speaker 11: A gun shot?
Speaker 5: No?
Speaker 3: I must have imagined it.
Speaker 2: Then you imagining gun shots?
Speaker 3: Sure?
Speaker 11: Where's Arden?
Speaker 3: I don't know. At this point, is kind of like
looking over her, and I'm looking to see if there's
any tables where people are playing cards or gambling. Definitely. Yeah,
I'm like, I've got an idea, and I just like
he's like kind of puts his hand on her shoulder
and it's kind of like pulling her along, and then
he just like immediately sits down at a table and
just deal me in to some random like completely disregarding
anything she's just said.
Speaker 2: There's yeah, there's quite again, quite a lot of dwarves around.
I think you probably sit at a table with like
two or three very rough looking dwarves, not quite like
brigand level like the carved men, but still like hardy
looking either either like tradesman black smith's or slightly less
dangerous carved men members. The barmaid heads over with a
very tall glass. It's a very strange looking glass filled
with ale, and she places it in front of you, Lash,
and she says, uh, that one's from from Berg. He
seems to think it's very funny. And you sort of
see the the dwarf kind of like, I just kind
of a big one for the wind. Uh, I just
deal you in straight up. They they look down at
the pot.
Speaker 5: One goal, then.
Speaker 3: One goal, all right, we made the money. Yeah, sure, yeah,
he just flips the coin into it. Let's do it.
Speaker 2: What about you in?
Speaker 3: You're gonna play. You're gonna play, Lash and oh what.
Speaker 2: Did you got that halfling? Look? Yes? Hey, hey. The
two dwarves next to you, uh, and then the one
dealt you in pick up that cards and say right
where you go? Do you know a game you're playing?
Speaker 3: Oh yeah, asking me or her? Yeah, really.
Speaker 2: Roll me at the twenty each.
Speaker 3: Oh my god, you have been away over my head here. Yeah.
Speaker 2: The dwarves around you. Later cards down there are strange
symbols on the cards in dwarfish do if.
Speaker 3: You speak dwarfish negative? Hold on do?
Speaker 2: I I don't know.
Speaker 3: I lose track. Raja speaks like six languages, and I
can't remember four of them. As one of them, I
don't think so. No, the guy that dealt you in
looks at your cards. He lays his own cards down.
The two other dwarves that seem to be playing.
Speaker 2: Lay their cards down, and the the guy that dealt
you in looks over to you lash and says, right eight,
looks up the dwarf next to.
Speaker 13: Him, eleven eleven. I've got an eighteen and you've got fourteen.
And he grabs the gold and drags it to himself
starts picking up the cards.
Speaker 3: Even in his like utterly drunken state, Raja's a compulsive
cheap and a like veteran g I'm gonna inside check
that guy because I feel like he's lying.
Speaker 2: Yeah, give me an inside check.
Speaker 3: Uh. Oh no, that's intimidation. We don't want that.
Speaker 2: He doesn't seem like he's lying. Yeah, but he also
his face hasn't moved. He's probably an experienced card player,
probably got a pretty good poker face.
Speaker 3: Uh.
Speaker 2: But immediately he just drags the gold and then just
starts throwing cards out again, and everybody throws a gold
into the center, as if this is all they do
all night.
Speaker 3: Yep, no, I'm just I'm going along with it. But
also I'm also looking to see whose cards they are, Like,
is it the same person dealing every time, or are
they like handing it around or is there one guy
repeated that dealing okay, well unless lash like speaks up
and like tries to get my attention again. Roger just
is gonna sit there like wasting his money all night.
But but I'm waiting until that one guy with the
cards gets up to leave, because eventually he's going to leave,
and then I'm going to pull out my own cards
for marked cards. I'm want to start using these all.
Speaker 2: Right, you guys play cards for the time being. Will
come back to your winnings ardin. Yeah, very small dwarf,
particularly small even for a dwarf maybe three for eight,
looks adult. Doesn't look like a child. Full beard, tiny, little,
shrunken face, very old beard, braided into multiple dreadlock type
braids that sort of hang like tentacles underneath his sunken face.
He looks up at you as you pass his table,
doing whatever it is that you do, or thinking whatever
it is you think, and he grabs at you and says, hey,
you're a cleric. Oh hi, I cleric from the temple. Cleric.
Oh yes, yes, oh.
Speaker 13: The prophecy boys, the prophecy was true. They said that
you'd come, that you'd come and you'd heal my wounds.
Speaker 2: He holds his hands palm up and he's got all
these black blisters on his hands.
Speaker 13: And he says, please, cleric, hail my wounds, cure me
of my dasi is.
Speaker 9: Hmm, okay, Well, there's many prophecies that include me. I
would like if you could you tell me exactly what
prophecy this.
Speaker 3: Is the Chosen One, true silver.
Speaker 2: Ah, yes, yes, yes, yes, yes, Chosen One.
Speaker 9: It doesn't throw it down very much when it comes
to me, but yeah, sure I couldn't heal. I do
remember that there was a a very small donation in
the you know, to the Chosen One.
Speaker 2: Well remember that part.
Speaker 3: A donation to the church.
Speaker 2: Of course, of course I can take it to the
church right after this, actually just for you. He holds
up in one of these blistered hands, all these large
boils black on his hands and inside lodged between three
of them are three copper pieces.
Speaker 14: Oh you know what, I hate to disappoint prophecy, but
how about you keep that because obviously you need it,
and I'll just do a little, uh do a little healing.
Speaker 3: For you place to heal my wounds.
Speaker 2: Yeah, yeah, yeah, I can. I can do that.
Speaker 9: Let's seem do you think you'd be here in the morning.
Speaker 2: Oh, the Gord see fit to take me tonight then they.
Speaker 9: Might Oh okay, well, uh, I'm just gonna put my
hand where there's okay, napkin, just okay, put that on
your head.
Speaker 2: I'm gonna put my hand on the napkin. Kuree wounds?
Do you actually cost kill winds? Yeah? Oh fuck? Would
he still do that? Yeah? Probably would? All right, Uh
give me the qure wins.
Speaker 3: Yeah.
Speaker 2: How does your wounds look when you cast it? For
the rest?
Speaker 6: Hand probably lights up a little bit, A little stupid
nonsense glitter or some nonsense comes out of his hand
into the person.
Speaker 2: Yeah, just well, uh yeah, your hand glows the tables
around you, see as you've cast this thing, this this
spell and the dwarf underneath.
Speaker 10: Ah, it's very warm, very warm.
Speaker 2: The spell goes off, A couple of people sit for
a moment waiting, watching you, and then go back to it,
go back to what they're doing.
Speaker 15: Give me a perception check. H M, give me two
perception checks.
Speaker 2: Yeah.
Speaker 8: Uh.
Speaker 2: You hear a couple of people around you while it
goes off.
Speaker 13: Oh, it's magic, what's gonna happen?
Speaker 2: And then a couple of people after the spell is finished.
Speaker 3: Oh, here's a cleric. Sorry the mind, and.
Speaker 2: They seem to just carry on with their work as
if it wasn't that much of a big deal. Don't
worry about the second perception check? The uh, the the
you feel the blade instead of seeing the little old
man uh shakes the napkin off of his head and
looks down at his hands, and all of the boils
and blisters are gone.
Speaker 10: He says, Oh, you've cured me. Oh please please, I
could never thank you enough. Please allow me. I want
to go home to my wife and see if she'll
let me back in.
Speaker 2: Oh, I've been cured. Like I've been cured.
Speaker 3: A traveling cleric has cured me. A traveling cleric has
cured me.
Speaker 2: Traveling clerics, I mean believes.
Speaker 9: If that's all I'm going to get when I cure
a man, it's like I shouldn't even gas bills here,
right old jum whoever's next to me, and I'll just
walk off.
Speaker 2: Yeah, you sort of hit this random dwarf and he says, hey, hey,
that's all you get. And then he turns to his
friend as you walk off, and he says, I wonder
what he stole off that one you are now missing
from your from your pack, the silver chalice that you've
got with the name thing did you get? Uh, I'm
trying to find it. Notice you had the silver chalice
that you got from his namexton traveling clerics. Hey, I'm
not dead. That didn't explodes. I'm pretty happy about it,
to be completely honest. The thing we're traveling clerics is
are always willing to help a poor man in need.
I was trying to snake oil him. It sucks.
Speaker 6: I need to get a spell that like ud does
itself after about an hour.
Speaker 2: That'd be great. Oh you're almost about to die here.
If nothing else, you at least learned something. I doubt
he did really well. Yeah we met learned, Carlias. You
were sat in the Carvemen's relatively unimpressive looking tavern area,
a sort of private saloon. A couple of doorways lead
off to other areas. It does look like this building
is used for many other things. Possibly people live here, Definitely,
some sort of business goes on. Here's people coming and going,
even at the relatively late hour. The elven barmaid has
dropped off a few drinks, probably to you and the
wild Weavil, and the two of you sit at a
table near the door. Weave All puts his boots up
on the table. Seems very comfortable here, and he looks
at you again, trains his eye on you, holds it,
lets it linger for a little longer than would be comfortable, probably,
and says.
Speaker 5: H.
Speaker 2: Well, some saying the emperor herself out for your blood.
Speaker 3: What'd you do kill the damn princess?
Speaker 7: Hmm?
Speaker 5: And I'm saying that m hmm.
Speaker 2: Well, now that's information, and information's gonna cost you.
Speaker 5: That's flocking my gold.
Speaker 2: Yeah, mats rates huh he uh, glances left and right,
and then hushes his voice a little and says, the
chancellor here in town sil Rick is an old dragoon
m hmm, looking for you.
Speaker 5: The authorities, So it's best to stay out of sight
out of mind mm hm.
Speaker 2: You the others.
Speaker 5: Right? What about your friend over there and not towards
where stone stone tooth stone tooth.
Speaker 2: From h I reckon he was a man like you.
He ain't got allegiance not to no one. But that
do mean he ain't got allegiance to gold.
Speaker 5: H that's my biggest concern.
Speaker 2: Mm hmm. I'd suggest you do whatever work he's got
you probably not snitch, m Probably you know the line
of work we're in. M hm. Well, there's a bounty
on your head.
Speaker 5: It seems ironic, doesn't it.
Speaker 2: M m. Perhaps you could claim it yourself. Huh.
Speaker 5: Let me guess this bounties from a certain arena owner
mm hmm.
Speaker 2: Knowing what'd you do?
Speaker 5: Something I wish I didn't At times.
Speaker 2: I heard you had a fight with a dragon.
Speaker 5: Now with a dragon more like piste off a dragon
mm hmm. See the group I'm with the well, an
old member that was with us seemed a little trigger
happy on going into the arena to get rewards of
loot and whatever else.
Speaker 2: I ain't like you to fight an arena. Yeah, I
tried telling them that. Mm. Well, I ain't the bounty,
but I'll keep an eye out on some of these folks.
He says, quite loudly. There's a couple of people that
look over. They definitely have been eyeing you up, and
they kind of look away for a moment, and we've
all says, I ain't got much influence yet, only been
working for this lot for a little while, but pretty
sure they all know who you are. He'll be protected
on the stone Toobe for now, as long as you
do his work.
Speaker 5: Sounds fair.
Speaker 2: Listen, got my own bounty on reckon. I could use
the expert gun. I'm leaving tonight. How about me and
you not the old day?
Speaker 5: How far is the bounty? Claire Peace? Let me what's
the real quick?
Speaker 2: Klipix is north? You're heading it's it's out of the way.
Speaker 5: I don't think I can join on that one right now.
Speaker 2: I split the bounty sixty forty since I quieted.
Speaker 5: It's not about the bounty with the gold, that's I mean.
Right now, we're kind of at the mercy of stone Tool.
Also got another job going on, bigger than any bounty
we've ever had. Hell remember that old guy I had
chasing him down? Yeah, found him claimed it still got
to hand it in mhm.
Speaker 2: Say, how about we just skipped down. I got a
few people after me, you got a few people after you.
Speaker 5: You know it doesn't work like that. The pass always catches.
Speaker 2: Up with you. Or your hands are faster than before.
My hands are getting shaky, shaking hand, he says, I
ain't sure if I can keep it up.
Speaker 3: No longer sounds wrong, Sound's wrong with me?
Speaker 2: I reckon, you old, getting old, getting shaky, looking for
a place settled down. Made too many enemies here and
dost fail. I'm thinking heading back to the old world.
Speaker 5: You know you can always join me on the team.
Speaker 2: I'm already hunted down all the bad guys. I don't
want to be hunted down by the good guys too.
Speaker 5: What makes you think you'll be hunted down by the
good guys?
Speaker 2: Well, I think that the secret bounty on your head
from the Emperor itself says enough.
Speaker 5: And who said the Emperor was a good guy?
Speaker 2: Ain't no good guys, ain't no bad guys? Not really?
Not here?
Speaker 5: Well, the offer's there. You want to join in and
be a part of something bigger than just petty bounties.
Speaker 2: I reckon. I'll give you an answer after I step
out for a quick smoke.
Speaker 5: Don't do your disappearing act on me now.
Speaker 2: He stands up, pulls out a rolling paper and starts
to roll himself something.
Speaker 3: Too old for all that skippy town.
Speaker 2: Don't worry, he steps on out.
Speaker 5: Take care of that there again, Hold on, sack. Stn't
to have said he'd give me ammunition? Mm hmm, A
little bit of yeah.
Speaker 2: He pulls out a box and puts it on the
Table's all I got lights, a little flint device. He's got.
Steps out the saloon doors.
Speaker 5: I'm gonna keep my eyes eyes on everyone else in
the tower.
Speaker 2: Cool, mister Walter, I mean, have a survival check.
Speaker 3: All right.
Speaker 2: Here it goes. This is the death of Walter.
Speaker 8: Oh oh.
Speaker 2: You wander around for a long time. Your lungs feel heavy,
like you're on top of a mountain. The air's thin.
You start to feel extra tired, probably the long walk here.
That huge journey is taking its toll now, and you
start to wander kind of listlessly, attempting to follow your
own tracks, but pretty much finding none. Convince that one
room will be the room that you recognized. It isn't
convinced that this statue is that one of mistra It's
something else, some little known nome deity. You walk up
some stairs expecting to see the candle at the far
end that you passed, and that's not there. Left right, right, left,
up down. You get a little lost. However, one dark
hallway leads to another, leads to another, until eventually there's
a room that has moonlight glowing openly out of a doorway,
very obviously down afar good to it and heading in wet,
heading up to and approaching there is a great big
hole in the ceiling. It doesn't look like it was
put there. It was made, doesn't mac man made. It
looks like something was dropped through the ceiling causing this
shaft of light. You can see multiple different rooms and
levels and layers. You're like eighteen stories down from where
the roof is, but there's this obvious shaft of light.
The thing with the light is that it's being reflected
off of this completely off putting, strange looking grove of
white trees that just fill this entire room, very similar
to the trees that you've seen in the various temples
up to now, brown bark, white leaves. Again, these trees,
much like the various other places, appear to just be
growing straight up out of the stone floor. No dirt,
no real sense that these were planted, not even really
a sense that they sort of burst up the ground
around it. Isn't like broken and crumbling with a tree
bursting through it. It looks like they are coming just out
of this ground, as if the stone itself is the earth.
To us, it would look like a hologram or something. Probably.
But as you approach and the room this light flickering
around plain stone room, very large, filled with a full
grove of white trees.
Speaker 3: The room's really well lit, the moonlight and the.
Speaker 2: Trees. As you head in, Balgash immediately in the back
of your mind, Jesus, what what is that's?
Speaker 3: It's a tree? It was this room all about. I
don't like it. I don't know, but I feel like
this is what I came here for. We're you gonna
do n a tree?
Speaker 4: I'm speaking out loud as well, just a no.
Speaker 2: I knock on one real quick.
Speaker 3: Hello.
Speaker 2: Yeah, you touch a tree. The tree shifts and moves
a little. It uh, almost flinches away from you, as
if it's a lie. Valgash sounds particularly quiet. You can
probably hear him, but he sounds like a tiny man
in a box. Now in the back of your mind,
just like way back, as you hear another voice immediately
begin to speak through to you. Ah, you finally found
this place.
Speaker 3: Yeah, mm hmm.
Speaker 2: Come further into the grove. Uh okay, I'm just there.
The leaf take it Egypt parting down two from It's nasty.
It tastes like a leaf crunching. No, it doesn't taste
like good food. It just tastes like a tree. Leave
the voice. It doesn't sound like it's coming from inside
your head. It sounds like it's coming from outside. It
sounds like it's coming from somewhere within the grove, but
pinpointing where it's coming from is proving difficult. As you
push through into this tree, it starts to feel a
lot more like you're actually outside. Can I just keep
following it until it seems closer and closer? So just yeah.
You continue walking into this grove of trees, and then
underfoot you notice that you're no longer on the stone
and it is actually sort of dirt and mud grass.
There's an area ahead that has greenery, green grass, green bushes.
The trees remain the same. The feeling of low oxygen
very quickly starts to disappear. You can take a full
lung full of air now, and it feels very fresh,
even fresher than if you were outside.
Speaker 3: Now it's.
Speaker 2: Refreshing. The voice says, Your people commonly know me as
the ancient one.
Speaker 4: Okay, we're people, the Alps, the humans, the mortal.
Speaker 3: Oh oh oh.
Speaker 2: The the canopy above you of these white trees breaks
for a moment, and you're no longer in this kind
of area with the stone and the hole. You just
see a night sky above. You. Give me a an
intelligence or a Bible check. I guess whichever you want
to go with survival, because I'm better at it. The
moon's in a different place to where it was a
minute ago in the sky. Like it's like either time
has passed or something something sap. It looks in a
different area of the sky. The stars and the constellations
that you're used to look completely different as well.
Speaker 3: Where Where are we? Where am I?
Speaker 2: Well? Where are you? Where am i? Where are we?
Speaker 8: All?
Speaker 2: Well? As nature? You are no longer in your home,
You are no longer in dust veil. This is a
different place, a place where these trees are meant to be.
Speaker 3: Meant to be?
Speaker 5: What?
Speaker 2: Feel the wind on your face. And the wind picks
up immediately, like a like a gust of it hits you,
and it's pretty cold. The voice says, you're very high
up now in the sky. Reach down and feel the earth.
Speaker 3: Pick up a handful.
Speaker 2: You pick up a handful, and as soon as you
do so, the the ground underneath it just immediately parts
and a hole opens up and there's just a great
big drop. Clouds are passing underneath this hole.
Speaker 3: Where do we are? We up?
Speaker 4: We're all the way up. Oh I how do I
get back down?
Speaker 8: Oh?
Speaker 2: You'll be back.
Speaker 3: Down soon enough.
Speaker 2: The the the earth underneath begins to fold back in
on itself and close up. The wind dies down a
little bit, and the voice says, far to the worst
are the sky islands. Oh, and we're on them right now,
that the sky islands. M hmm. In spirit in park
one day, I wish for you to visit these islands.
Speaker 4: Oh, oh okay, I'll I'll do my best.
Speaker 3: Why why what for? Why did you? Why did you
talk to me? What did I do?
Speaker 2: The voice says, feel it? Close eyes? There you go?
A portion of my power? Do I feel anything?
Speaker 3: Probably not?
Speaker 2: Uh, though you are now a level one warlock. You
are a level six orcer a level one warlock. Yeah,
the the voice says, it has been a full centrally
since a group was promising as yours took on. Solomon.
Speaker 3: Uh oh, asked, oh yeah, wait you know Solomon?
Speaker 2: Oh yes, no, perhaps, Oh it's a which one long
long story?
Speaker 3: Can you make it short?
Speaker 2: A long time ago? Mm hmm now do you?
Speaker 3: But I do my part, that is all.
Speaker 4: Do you have it in writing at all? I'm really interested,
not one for paper me.
Speaker 3: What do you?
Speaker 2: What do you want me to do with your with
your power?
Speaker 3: Kill Solomon?
Speaker 2: But behind you now, as soon as you turn around,
you're in an empty room. Absolutely zero trees, no dirt,
no hole in the roof, no nothing, immediately without foul
on balgash the fuck? Say what what the fuck is
going on?
Speaker 3: Dosh? Did you see that?
Speaker 2: Well?
Speaker 3: I saw something, that's for sure.
Speaker 2: What do you see? I don't know. It was like
a fucking cat or something, fucking cat trying to fucking
tear it my throat?
Speaker 3: Oh what what do you see? Just a bad dream?
Never mind? Where the trees go? I don't know? Fucking blink?
Are we in the same room.
Speaker 2: I thought it was a date. Is it the same room?
Can I tell her.
Speaker 3: The hole?
Speaker 2: The hole in the ceiling?
Speaker 3: There's no hole in the ceiling.
Speaker 2: Okay, it's roughly the same size, you'd say, it's probably
the same room. The doorway looks the same.
Speaker 3: And the horse got.
Speaker 4: Oh okay, yeah, blgash.
Speaker 3: We're not going to do that again. Okay, that was
that was a little too weird for me.
Speaker 2: I don't trust this place. Yeah, some sort of magic
room and it makes you see ship. Yeah, I hate magic.
That's why I chose to live here in the first place.
And we leave this fucking building yet.
Speaker 3: Or what aren't you a mege?
Speaker 2: Well I didn't choose to be leave it, did you?
Did you?
Speaker 3: Okay?
Speaker 5: No?
Speaker 2: But all right I hate magic being done to me.
All right, okay, yeah, no, okay, all right, good point,
good point.
Speaker 4: Yeah, yeah, yeah, okay, it was. I mean, that's just
a stupid, stupid trip for nothing.
Speaker 2: Listen, if I'm feeling lighted, you've got to be feeling lighted.
Speaker 4: Yeah, yeah, we should. We should get out, all right.
Do you remember the way?
Speaker 2: Yeah?
Speaker 3: Oh you do? Yeah, just give me control? Okay, certainly
each split.
Speaker 2: You do one thing wrong, and I swear to God,
I'm getting Roger to banish you.
Speaker 3: All right, okay, okay, glad we established that I was
give him control?
Speaker 2: All right, you give him control?
Speaker 5: Oh?
Speaker 3: Oh no, I didn't.
Speaker 2: I didn't give him a condition or anything. Fuck. Let's
hope he's scared of Raja. Uh Raja halfling lash half flash.
Speaker 3: Yes. Then the dwarf says, but I'm keeping the toenail.
Speaker 2: Yeah, uh Lash, roll me a de two, Raja rolled
me two D twenty sure, ye, all right, these are
your winnings. The first D twenty for you, Raja, is
when you weren't in control of the cards, and the
second D twenty is to account for the fact that
you were, for the last half an hour in charge
of dishing out the cards. Two of the dwarves have left,
including the one that was at first dishing out, and
two more have come and sat down and replaced those.
One of them sits now drawling, drunk and asleep, kind
of like a little too heavily on one side of you, Lash.
So you guys get nine and thirteen gold respectively as winnings. Congratulations,
Dwarf one, Dwarf two Dwarf too. Stands up, pushes his
store back. What's I don't know you're doing it, because I'm.
Speaker 3: Pretty sure he's done.
Speaker 13: They speak dwarven, but tells you lie, you got work
with the carved men.
Speaker 2: He's like that, hands as quick as that. But I'll
tell you what. You ain't got me playing cards with you? No, no,
no no.
Speaker 3: He gets up and he leaves.
Speaker 2: The other one, who looks a little less like the
lights aren't quite as on behind the eyes, says, there
you deal me in. Then he has no more gold left.
You have had all of his four golds.
Speaker 3: Yes, sir right, doesn't care. He'll play just for the
sake of play, So yeah, he'll He'll deal another hand.
Speaker 16: Both of you give me con saves. Bird has slash
from drinking, has been continually plying you with with.
Speaker 2: Ale. The The ale is coming in the form of
these really tall glasses because he just thinks it's so
funny to watch a half thing. You have to deal
with these really ridiculous, well fashioned glasses. Yeah, you're still drunk,
but you're not like completely out of it. It's not
affecting you too badly. But you're really very drunk from
shit kicker ole shit kickerrale means that you automatically fail
on her drunk. It's just how badly drunk slash you're
You're relatively drunk at this point, so you've begining to
slur words. But you haven't been drinking as long as
Rajah has, so you're probably about the same level of
drunk at this point getting there. Every now and then
there's a crash from behind you and a dwarf will
get up and hit another dwarf. That dwarf will get
up up and laugh and walk away to another table
and hit a dwarf. That dwarf will get up, walk
past and slap him on the but Arden will wander
past the table, give you a little wave, and then
continue about his random business.
Speaker 3: So well that one dwarf like basically says he's not
gonna play any work because he's not I'm cheating, Like
after he walks away he didn't like the magic toenail joke.
Just start dealing another hand.
Speaker 2: It's basically just you three playing at this point. No
wants to play cards with you because you two just
keep doing this.
Speaker 11: I don't know why nobody's playing with us.
Speaker 3: I'm playing dwarf too, Okay, well you if you're out
of gold, what are you? What are you dealing in with?
We're gonna buy in with.
Speaker 2: Give us on the table my boots, boots, the boots, no, no, no, no no,
not the Wiends boots you had boots, Walker, you can't
have no.
Speaker 3: I'll just stay anty up with it, and I'll just
put two gold on the table insteady probably worth a
lot more than his shoe.
Speaker 2: Anyway, His shoe is worth less than a copper.
Speaker 3: Yeah, okay, I'll just put two gold on the table instead,
throw me there and then dealing plus proficiency lash row
me at D twenty. What's my proficiency level? Seven?
Speaker 2: Is three?
Speaker 3: Or four? Probably three? Still right, it's still three?
Speaker 8: Okay?
Speaker 3: Yeah, he rolled one, al right, yeah, rajer Like looks
at his hands over to jokeers. Roger looks at his
hand and then he looks at it, looks at the shoe,
and then it's just I forged you win, and Like
pushes him the pushes the shoe and the money back
and says, now I'll go buy yourself some real shoes, okay,
and then he stands up and walks away from the table.
Speaker 2: He puts his boot on and stands up and walks
over to the bar, puts one gold on the bar
and says, hey, for tonight, I'm gonna I'm gonna head home,
and then walks out and he is gone, dwarf, Who
is gone? You're two going anywhere?
Speaker 11: In particular, I'm always swaying on the bench there, trying
to decide what I'm gonna do. And if I see RNs, you're.
Speaker 3: There, look very pretty.
Speaker 11: There, you pretty as Rajah.
Speaker 2: But you.
Speaker 9: Well, I mean, I'll let that slide because you've been drinking.
Speaker 2: Do I get to do?
Speaker 3: I get to row reception? See if I heard that?
I don't know how far away she.
Speaker 2: Is because she's so drunk. You definitely heard it. I've
always that's the rules. Okay, she's like whispering in her head,
but really.
Speaker 8: Pray.
Speaker 2: Yeah, you cannot. You cannot roll stealth while drunk.
Speaker 3: I love that house rule. Great, right. Raja's initial idea
was to go hunt for wenches for hire, but now
he's oddly he feels oddly self conscious since last is there.
Now he's changing his mind. I'll find a different table
to deal in it. Okay, He's just going to move
to a different table and resume gambling until either he
runs out of money or someone stops him.
Speaker 2: Uh. Lash, you want to do anything in particular, I'm.
Speaker 11: Probably just gonna sit there and you know, keep drinking.
Look around the room. I don't I don't know how
much more I'll.
Speaker 2: Drink arden doing anything in particular.
Speaker 6: Just I'm trying to find someone to con even though
I've already gotten conned and I'm not aware of it.
Speaker 2: I'm just looking for somebody con all right, give me
a perception check. Yeah, let's see here, or does anybody
else do Let's see if you want.
Speaker 6: I keep I keep hitting the thing and then looking
to see what the number is, and then forget that.
Speaker 2: Gets a new thing where you normal roll roll roll
the middle door. I've been drinking shit. Kicker, kick shitter,
kick shit. One more kickshit, one more kickshit. At the
edge of the bar, there's a very drunk dwarf who
orders a kick share. If there was anybody who was
a mark in this place, it's him. He doesn't have
a car man tattoo. He looks like he's wearing like
vaguely nice clothing, like maybe he's a store owner or
something like that. Look like he's on the payroll necessarily,
whereas some of the other more uh darker looking brown
men are staring at you in a more menacing fashion.
He turns around in a wide eyed, sloppy grin. You
want one, friend, Well, I mean I was going to
buy you one. I'm actually a traveling cleric.
Speaker 9: And salesman, and you look like quite the quite the
masterful tradesman yourself.
Speaker 2: Hey, yeah, that's great.
Speaker 3: I sell a few things. He just a trink ah.
Speaker 2: Are you interested in buying or selling? Well, I mean
I was going to sell bud. What do you have?
Speaker 3: All sorts of things you haven't heard of?
Speaker 2: Of?
Speaker 3: An abacus? I I have, of.
Speaker 9: Course, all abacuses, shell lamps, I sell a shovel.
Speaker 13: I sell candles, buckets, bells, blankets, fashion, tackles, hammers, vials
of anything, robes in a clothes I've got some chip clothes.
Speaker 2: Oil.
Speaker 3: You need a flask of oil, I sell your flask
of oil. Lock, magnifying glass, just stick.
Speaker 2: You will carry on a list of all of the
adventuring gear in the PHP.
Speaker 9: I mean this all sounds very nice, but I find
that to get that baited and hooked customer a wonderful
chalice something shiny, something sparkly, probably something with.
Speaker 2: A name that.
Speaker 9: Just resonates beauty. I actually have one, one last one.
It is a silver chalice with the name Ardin on it. Now,
Ardin was an amazing fellow who actually had tea with
the god once. And I'm more than happy to tell
you this. We have to buy it first, of course,
the story comes free. But if I just I just
look into my supplies here, I'll show you to your lie.
Speaker 8: You love.
Speaker 2: I've been robbed.
Speaker 3: Oh no, you've been rubbed.
Speaker 2: I've been Oh.
Speaker 3: Berke is being rubbed.
Speaker 13: I know everyone knows who you who, but.
Speaker 2: I'm supposed to be the robber. Mm hmmm, Oh what.
Speaker 9: A Robert, Robert Robert, I'm the Robert.
Speaker 3: Nice to me?
Speaker 9: So, yes, do you know who who robbed me?
Speaker 2: Hm hmm.
Speaker 3: I guess it could be anyone here, mhmm.
Speaker 2: Well, if we're going to debate this, here's a piece
of gold and here's a sandwich. Punch him in the piece.
Give me a the twenty plus strength plus proficiency two
so plus five?
Speaker 3: Are you just fucking cold? Are you proficient and unarmed?
Speaker 2: Dig? Doubt it. I think I think everyone is proficient
with their fists. I think that was a rule that
I read somewhere a long time ago. Uh what is that?
Speaker 3: A nine?
Speaker 2: You swing at the dwarf and he just naturally instinctly
avoids it.
Speaker 3: I sandwige.
Speaker 2: You call it a sandwich, not called sandwige?
Speaker 3: Is it what I say?
Speaker 2: Eighteen? I don't have my shield on, I assume so
sixteen sixteen he rolled on eighteen plus strength plus proficiency.
Hits you in the face. Bang, give me a con save.
Oh damn it this normal roar thing. I'm never gonna
learn it.
Speaker 6: Oh yeah, yeah, great to have a con save now
when I'm not being paralyzed.
Speaker 2: Jesus Christ. He hits you in the face. It's very hard,
and he's laughing.
Speaker 13: Ah, yes, yes, sir, true dwarven greeting.
Speaker 2: You understand you're like rocked to fuck. By the way,
this was a big hit. He probably almost knocked you out.
Like there'll be a moment where like you see stars.
Your jaw probably now hangs a little looser than it
used to. Maybe at the back of your mouth. You've
caught like a little bit of garm in a tooth
or fit your tongue, and you got a little taste
of salt, little blood, and he says, yes, right.
Speaker 13: Yeah, nice man, A cat shatter all mine. He's a
two friends and a dwarfs.
Speaker 3: Nice one.
Speaker 2: And instantly a nail slides down the table and he
pushes it in front of you. Dealing with dwarves.
Speaker 3: It's nexting.
Speaker 2: So he's he go, dere chalice. It's been passed down
in the family.
Speaker 13: Yeah, yeah, he's he's got more of it. He's a
playing the mind. He's got to get loaded to them.
Their chalice is well, he's tell that story of your
man ardin exactly.
Speaker 3: It's all tell it.
Speaker 2: You tell it through the chalice. I'll sell it. You
tell it.
Speaker 9: I like everything that you just said. I don't understand
half of it, but I love it.
Speaker 13: Swing by my show up in the morning and we'll
get to work.
Speaker 2: Do you know who who took the chalice?
Speaker 3: He's only got one chalice?
Speaker 2: Well I have to have the original and then I
can make the others. No no, no, no, no no no.
Speaker 13: Well pin some wooden chalices, well like silver, he is,
can right on it. Our well, sell them four no,
five gold pieces.
Speaker 2: Okay, Well you can stop town, and I'll say as
none the wiser.
Speaker 9: I like everything about this. If you can make it
beautiful enough, and it has to be beautiful, I am
in Hey, I'm so if you do find the original one,
if you could just you know, like cut off his
toes or something like that, and you know, keep the
chalice for me. Okay, maybe not cut off his toes,
just get the chalice.
Speaker 3: There, you got that streaking you on your mind.
Speaker 2: I will. I mean we can't have competition.
Speaker 13: Hey, hey, that's a nice cat. Yes, it is fire
gold for a cat of the toes cat.
Speaker 3: Give me the cup five gold.
Speaker 2: Oh oh well, I mean I don't have the cup
right now. We have to make the new ones that
will well win, that will per se on the ground.
Speaker 9: Oh no, this one, this is arden. I have to
have him around.
Speaker 2: For the cups, not their cat is the great proof.
Speaker 9: Yes, a prophet can't just go around a town that
doesn't allow magic.
Speaker 2: You have to be incognito.
Speaker 3: Twenty five gold.
Speaker 9: I don't think you understand incognitio.
Speaker 2: How about I meet you in the morning and the
magic cat. Yeah, I mean it's th last a little bit.
The cat his is at you in your face. Not enough, jeez.
Speaker 9: Somebody thinks highly of himself. The cat will have to
stay with people tonight. I'll discuss it and they'll come
back in the morning.
Speaker 2: And I don't carery fit the golden anyway.
Speaker 3: Everybody hears a faith.
Speaker 2: I said, that little halfling there, she looks like a
nice one.
Speaker 9: I halflings are scary. They're like normal size but small.
Speaker 2: I don't trust it.
Speaker 3: Hey, you're right, I mean you're right there, man.
Speaker 2: See at least you you're beautiful as well. Right, I
won't punch them against four teeth? Give me a tank roll?
Speaker 9: Yeah?
Speaker 2: Eighteen? Then is it wrong?
Speaker 3: Oh? There it is?
Speaker 2: Thirteen? Yeah? What's two strengths? What's three proficiency? You punch
him in his forehead. It doesn't really do much. Just boom,
he just ah, yeah, I like you may know, God
punches you back, but not as hard, just wraps you
on the shoulder.
Speaker 13: Our business in the morning and then but for today,
let's find ourselves.
Speaker 2: And horse starts turning around and looking around. Uh, Carlias,
got anything you want to do? I'd say you probably
wait for about thirty minutes and the wild weavil does
not head back in.
Speaker 5: How many of your boards today? Good?
Speaker 2: You've got a box of fourteen bullets. It was three
D twenties.
Speaker 5: Oh it's not cheap on the airmo.
Speaker 2: I'm gonna.
Speaker 5: Stand up, go to the bartender ask if she can
get stone too.
Speaker 2: Yeah. You walk over to the bartender and she's immediately
kind of looking you up and down. Everyone lingers on
you a little bit in this place, almost as if
you have like a giant dollar sign tattooed on your
face for a moment, and then she resumes her relatively
slack posture. She's got very long, straight hair, a tall
like she's like very tall, it's maybe like six feet elven,
extremely busty, ridiculous outfit that she almost definitely didn't choose.
And she says, all right.
Speaker 5: Yeah, any chance can you get stone Tooth?
Speaker 2: Why can't you just go get himself?
Speaker 5: I mean you said for me to wait here.
Speaker 2: Oh all right, I'll go get him. And she walks
off out of the bar and then down the long
hallway that Stone Tooth headed down. Like a good fair
decent amount of time passes like like a full like
ten fifteen minutes passes where you just sit at the bar,
a couple of people staring at you, a couple of
muttered words, generally nothing of any particular substance. The woman returns,
heads up behind you, taps you on the shoulder. Excuse me, Yeah,
what he said, come back tomorrow, mr. Right, he ain't
taking visitors, and he wants you to bring all your mates. Sure,
he said, specifically, rand up a lot of them, and
don't forget the affling.
Speaker 5: Right.
Speaker 2: Well, we'll be here tomorrow. I guess let's start right
working out. You staying here?
Speaker 5: No, probably best I get some stuff down, all right.
Speaker 2: Bye, he's already out the door. Every characters says, by
that way, that's just how they speak. Are you heading
back to the pilgrim saloon? Uh?
Speaker 5: As I step out, I'm going to try and see
if there's any signs for for Weevil.
Speaker 2: Mm hmm. Give me a persups a check.
Speaker 3: Yeah, mm hmm.
Speaker 2: There is a sign. There's there's an obvious set of
booted tracks that belong to your friend Weevil in then
amongst the dust that head off sort of southwards down
kind of the way you came towards the train tracks. However,
there is also a dagger stuck into a barrel with
a piece of parchment attached to it.
Speaker 9: Uh.
Speaker 2: The parchment has scrawled in almost illiterate writing, just as
on your back. Mhm.
Speaker 5: I even told him I can do the disappearing trick. Well,
I'm just gonna keep my hand on a scar shot
for the rest of the evening.
Speaker 2: And I feel like at this point you have two
holsters with pistols and like now got a musket on
the back, crossbow, walking around like doom guy.
Speaker 3: It was with the three weapons. As one of those
gun people, I have to know you first called it
a repeating rifle and then you called it a musket,
which one is, Well.
Speaker 2: It's a it's a repeating rifle, but it's a musket
in the Gunslinger Marshall thing, so it's it's technically a
musket which I've skinned as a repeating rifle for the West.
Speaker 13: So.
Speaker 2: The but mechanically it's like me giving you a rape
year and then saying it's an elven thin blade.
Speaker 3: Right. But a musket, a musket is a single shot
rifle which you don't have to stop and reload. A
repeating rifle is bang bang, bang, like six shots and
then reload.
Speaker 2: So how often does it reload once? Because a repeating
rifle in dust felt is different to the real world.
Speaker 3: Because how was a repeating rifle. If you reload after
every shot, it's not a repeating rifle. It doesn't repeat.
It fires Watson stops.
Speaker 2: See see this is where this is where you're incorrect,
because in the real world, yes, but in the world
that I made up in my head, this rifle was
created and designed by a known and known known as
mister Repeating. Gotcha, okay, mister Repeating.
Speaker 3: So it's Repeating's rifle within a pastrophs. Yeah, I can
live with that worn away. I'm English. We don't have
a rook eating rice while the fires one shot and.
Speaker 2: I've ever been good at were cod and they didn't
have any oldie worldy guns in so I for two.
Here's anybody who's ever going to run a Western don't
run it with Americans. If you're English, you will never
get it right. It's mister Repeating's rifle. There you go.
M that's what it's called. What's the range on that?
Speaker 3: I'm happy. I just had to know because you called it.
You called it a repeating rifle, and I was like, oh,
what does it do? And I'm like I pulled up
the gunslinger class and I was like, it only has
one poll in it I was a Repeating rifle.
Speaker 2: That's just how it looks. It's I just don't know
any other guns from a Western period that look that way,
like the Winchester from PUBG. The range on the rifle
is two hundred to eight Damn, it's double the pistol. Damn. Okay,
hard dam and he can now sniper.
Speaker 3: Oh that's longer range than a Warlock Eldridge spell sniper.
You've got a.
Speaker 2: Bad news then, essentially? Is that? Oh, bad news is
a different thing entirely.
Speaker 3: Oh okay, I thought.
Speaker 2: Then bad news is three hundred to twelve hundred. Noney,
all right, noney. Bad news is definitely going to be
a late game. I am that you might want to
consider buying if you're going to assassinate the emperor.
Speaker 5: Well, it says you. The cast is to craft it,
as is the hand cannon as well. Everything can be crafted,
they say, pay someone else to craft it.
Speaker 2: There theme out there known as mister Repeating who can
craft any two handed rifles?
Speaker 3: He can craft singles shop known as Repeating's rifle Rifles.
Speaker 2: Where do you want to go, Carlos in the world?
Speaker 5: Uh? Yeah, so I'll take the dagger in the parchment
and hands on, hands on holsters, just preparing for anything.
Speaker 2: Mh, I'll follow the track. Cool, give me a perception, Jack, Yeah,
are you headed for the saloon?
Speaker 5: I'm general direction towards the saloon, but following we will's
footprints kind of.
Speaker 2: There's a if you take, maybe make it halfway down
these tracks. As you head down and you notice you're
being trailed, definitely a couple of dark figures sticking to
the shadows behind you, avoiding any shafts of moonlight. You
know better. Yeah, they appear to be steadily following you
down these train tracks.
Speaker 5: Is there anyone else I see around nearby?
Speaker 2: No, it's suspiciously empty the area. You can hear the
sound of the Pilgrim Saloon in the distance.
Speaker 5: Sorry about what you're saying.
Speaker 2: On I'd say you're about Let's give you your little boy back.
Speaker 17: Probably a back here, okay, Sorry if I left yan
or we will we intersect her now?
Speaker 2: Uh, he doesn't see you, Okayea? On a twenty four perception, Yeah,
five DC. Can you see through walls see underground?
Speaker 5: Well? I think hard enough. Maybe I'm going to cooking
up my pace, but keep my what's about me? Or
whoever it's falling.
Speaker 2: Okay, yeah, you you make it to the Pilgrim's Saloon.
You approach the door, but the figures definitely trail you there.
They keep back. It seems like they're not trying to
run up and bag over the head, snatch you away,
more that they are just tracking you, keeping an eye
on you, watching where you go, keep an eye on
your movements. Once you approach the Pilgrim's Saloon, they sort
of stop in an alleyway. You get the feeling they
think they're concealed. But you're pretty good at this. You've
got the clue, you're prepared, You're able to follow them,
and you can head into the Pilgrim's Saloon. As you
step in again, you see this particularly Viking looking kind
of bar with these long tables, and give me another perception.
Checks see who you see? You see everyone. You see
Rajah dealing cards with a big white grin on his
face and a hand over a big pile of gold.
You see Arden at the bar with the kind of
like swelled up lumps on his face but a kind
of half ry smile, sat talking to another dwarf a
little table in front of you. Much closer to where
you are. There's Lash kind of swaying a little bit
with this ridiculous glass in her hand, talking to Walter
and Water. Walter says to you, Lash, and you're drunk
enough that you don't notice. He says, oh, yes you were?
Who were? Not? All ways? What you seem? Hmmm? How
does it feel to be in your brand new body?
I must say you and I have a little more
in common than you could even imagine. Or Water, what
do you mean?
Speaker 11: Also?
Speaker 2: God, bloody long arms? I have haven't time. Look how
long my arms are?
Speaker 1: What's the matter with you?
Speaker 11: How much of that ad have you had?
Speaker 3: Tell you what?
Speaker 2: This shit kicker ales? Really? Really good? Where do I
hear this?
Speaker 3: Yeah?
Speaker 2: Give me give me an inside check. Oh good, because
he got a crick twenty and you got a crick
twenty three. You Walter is drunk as fuck at first.
As you start heading over, as you get closer and
you start to sort of look at Walter, you realize
his lips are dry, His shit kicker ale is still full.
He doesn't seem to have had a single sip, and
yet he's acting like he's been drinking all night. Lash
looks drunk.
Speaker 8: With Carl Elias.
Speaker 2: Oh hello there, Carl Elias. Don't mind me, just off
to bed now, standing.
Speaker 5: Back, I backend them straight across the face.
Speaker 2: Bad Walter, you are seemingly blanked out. The last thing
you remember is handing over can fall control to balgash
and now you're in here all of a sudden. Oh
fucking hell, Hey, what's going on?
Speaker 3: I didn't get a book. I almost had the book
I was.
Speaker 2: Getting fucking I guess you.
Speaker 3: Uh, look at him, he's pet a little bit.
Speaker 2: You're looking at him. Cards you ain't going on the
drink the ship kicker face full red.
Speaker 4: Sorry, sorry, anything that happened, don't I'll see you guys
in the morning.
Speaker 5: No, no, no, no no no.
Speaker 2: I grab onto his arm.
Speaker 3: Yeah, don't drink that. I didn't talk about what.
Speaker 2: What's I don't understand what's going on? Yank him closer
towards me, and I put like whisperings.
Speaker 5: I'm being followed that dragon. I'm walking downty right now.
I'm gotta be on our on our way.
Speaker 2: Let's let's get you.
Speaker 3: Let's get you a room.
Speaker 2: Yeah yeah, I'll go get your room.
Speaker 5: You do that.
Speaker 2: We'll walk up real quick and get a room.
Speaker 3: Uh huh, how much?
Speaker 5: How much have you had to drink? Peace?
Speaker 2: There's like a row of these tall empty glasses. She's
got an audience. There's a shat handful of dwarves that
are just kind of laughing watching this halfling eat.
Speaker 5: Are any of the dwarves around me looking at me
front of her?
Speaker 1: Uh?
Speaker 2: Give me another inside check? Yeah, you get the feeling
that the people that are looking at you kind of
oddly are just looking at you oddly because you're like
a stranger, you know, like, oh, you're not from round here.
Doesn't seem like anyone's like, yeah, you just came from
like a really aggressive bar to like a normally aggressive bar.
So you went from like the UFC bar to the
like normal persons. We think we're odd, but we're not.
And you're not really that afraid of any dwarves in here.
They seem to be relatively normal townsfolk for the most part.
Speaker 5: I'm gonna just pull that sholder and be like, yeah,
we need to get you sowered up. I see Raja
at the bar still right.
Speaker 3: No, Rajah at this point is well, at some point,
while all this other stuff was going on, he would
have gone to the barkeep and asked, where's the high
rollers table? Because this one gold stuff is just not
scratching my so by now he's seated it. Wherever the
richer table is there really isn't one.
Speaker 2: I would say, you've probably been around the room and
fleece quite a few people in here. This is the
peasant saloon. When the bar says, you want to hear.
Speaker 13: That the kind of men do a bit of work,
and then you spend the evening in there.
Speaker 3: Them is low.
Speaker 2: They don't play for punts, No, they play for good ship.
Speaker 3: All right, to do that later then, So he's just
making he's making do with whichever table he could find
that had the highest stakes as far as peasants are concerned.
Speaker 2: Yeah, ROLLI a D twenty. Yeah, yeah, another seven gold
rip as you're wandering around. But pretty much and as well,
i'd say a lot of this is made up of
silvers and coppers kind of thing through the evening. Though
your wins are bountiful, the prize is not regardless of
how much.
Speaker 3: He's winning every hand, but it's like three coppers at
the time he's at the table.
Speaker 2: They're like no, but you're yeah, yeah, Well you'd see
you would see me at a table then just kind
of like with a pile of coppers and silvers and
like two golds, just big piles of change the bomban uh.
As Walter approaches, Berg says, uh.
Speaker 3: Look, will you go here to be.
Speaker 4: Yeah, hey, we need a room like right now, he say, one, three,
five rooms?
Speaker 2: Hey huh.
Speaker 4: Uh silver piece throwing a silver piece? Probably throw like
five in my hurry, just head up stats peta, thank you.
Speaker 2: I'm gonna go over to uh Carlias and just upstairs.
Speaker 5: All right, you take lash get into one room. Uh,
leave the door cracked open a little, okay, Yeah that
I'll go with the Roger Roger, Hey, deal you in.
Speaker 3: I'm winning on a hot streak. Al right, guys, And
like all the tours at the table at just one
am used.
Speaker 5: Made a bunch of friends. Yeah, I'm sure they're lovely.
We need to have a conversation.
Speaker 3: Ah well, you guys are in luck. And I'll just
stand up and leave, like my last whatever I antied
up like two gold from the last end, I'll just
leave it in the sound of the table and walk
away while they fight over it.
Speaker 2: No worse, Arden wandering around presumably Oh no, it was
up at the bastill. Yeah, be ware of you.
Speaker 5: Want to be as we as we walked past him. Hey,
arden got a moment, Josh, alright, wait were you just
trying to sound dwarfing? What?
Speaker 2: No, it's it's my jaw.
Speaker 3: Oh I did I You got punched in the face,
didn't you? I saw that twice? Twice?
Speaker 2: I don't know one of the dwarves.
Speaker 3: A dwarf. Roger says. A dwarf points in the room
with like sixteen towards and he's like a dwarf punched.
Speaker 2: About right?
Speaker 3: Well, those guys. Is he still.
Speaker 5: Sitting sitting next to the one dwarf that he was
talking with? Uh, he would still be drunk.
Speaker 2: One. I just like him. Uh you know who punched him? Oh? Yeah, hey,
who punch him in the nose? Yeh he uh punches
you back in the nise.
Speaker 3: Good to see you.
Speaker 2: Wait, wait are you trading with him now too?
Speaker 5: No, just saying hello dwarf and thing it's fine, nor
about and we need to go upstairs.
Speaker 2: Okay.
Speaker 5: And at this point I'm kind of like both of
their dragging them along, like it's kind of like the
opposite of the mom dragging their child. It's like the
child dragging the mom along.
Speaker 3: Yeah, while we while we're being dragged, Ruja is like
chattier than usual because he's drunk, so he's like talking
to So this is why dwarf and bars are risky
for tall people, right, because they want to punch in
the face and they can't reach You know how many
times they've punched me in the balls? Oh? Six times?
I've been just punched riding the balls. Have you ever
punched the guy in the balls? He's like, he's pointing O,
he's pointing at Carlias. Though, have you ever punched the
guy in the balls because you couldn't reach his face?
Speaker 5: I've shot him man in the balls once.
Speaker 3: That's even worse.
Speaker 5: Hey doesnt gets the job done, brings them to their knees.
Speaker 2: I don't like the way this.
Speaker 5: Yeah, well, arden, right now, I'm a walk in bounty.
Speaker 3: Because you shot somebody in the balls, in the balls
and you put a price on your head.
Speaker 5: Well, I shot something and well, let's just say a
big something put a bounty on me.
Speaker 2: We had big balls. What does that have to do
with the bounty. I can imagine a dragon would have
big balls.
Speaker 3: You shot a dragon in the balls again. Thank you.
Speaker 2: I don't understand why we party with this guy. Did
we get to the room now? You guys are all in. Yeah,
Like the the rooms are spread around the you head
upstairs and then there's just a hallway that goes in
a sort of fashion around the sets of rooms that
are on the inner side. All of them very basic,
A basic mattress filled with hey, not unclean, but not
like clean. The Yeah, each room comes with just a
basic chest store things in and I found the one
that lesh and mattress and a torch. That's it.
Speaker 5: I found the one that leash and water.
Speaker 2: Are hearing them, well, you're dragging them all out there
at the same time. I guess you're just able to
pick any empty rooms. You probably open a couple and
there are just some sleeping people in there. You open
one and there's a scream as a attractive looking dwarf
covers herself whilst riding an unattractive dwarf underneath. There's all
sorts going on in all sorts of rooms, but you
can easily find five or one, depending on how you
want to do this to sleep in for the I'll
find them on for now, just to drag everyone into
one room.
Speaker 5: H locked the door behind me. M right, We've got
to be really careful around here. Now, is there any
water nearby?
Speaker 2: Unless you've got worter on you than there my water?
Speaker 5: Actually have my water skins still?
Speaker 3: You got cactus war Yeah?
Speaker 2: Yeah, I've got the waterskins as wide you have no
actual like normal clean.
Speaker 4: I'm gonna snuff the lights real quick and look at
the window, like, was there anybody wandering around outside that
looks shady?
Speaker 2: Or yeah?
Speaker 3: Perception check where are we?
Speaker 2: Its sneaky?
Speaker 3: Now he shot a dragon in the balls and now
he's being followed.
Speaker 2: Where's the dragon washer?
Speaker 5: You have to sober up, right, I'm gonna take my
water flasking. Just slash on his face.
Speaker 18: I'm gonna slap them from the other side, Dad, splash,
slap to bring you back the other way, Russia.
Speaker 3: I'm sorry for raiding you.
Speaker 5: I'm not sorry for splashing you.
Speaker 3: Rock Rosa makes like he's gonna slap Walter, but he
does it. Really, he just wanted to. He wanted to
see if he would like try to duck out of
the way. Yeah, I'm good, I think.
Speaker 5: Hey, you do have another water flask? Yeah?
Speaker 3: Yeah, yeah?
Speaker 11: Pulling lash guys being pretty weird, like all over the.
Speaker 2: All over her face. You are both now sober.
Speaker 3: I would hope with my with my that twenty con
check that I'm not too gone. No exactly, you.
Speaker 2: Can do that drunk sobering up thing when things when
ship hit the fan friends Glos club, I'm gonna start
passing them like rations.
Speaker 3: I'm like, eat this gets something. He's biting into some
dried pork and pours the rest of his water skin
on his own head and says, Okay, I'm good. What's
all right? Dragon? Shot in the balls? What happened?
Speaker 5: No, no ball shooting?
Speaker 9: Right?
Speaker 5: Remember the dragon?
Speaker 3: Right?
Speaker 5: Oh wait, yeah, he's pist You put a bounty on
my head. We got people following me around here.
Speaker 3: Now how much are you worth?
Speaker 5: Oh, for the life of me, Rasia.
Speaker 2: We can split it a point. We just want to.
Speaker 5: Know, literally for that, pull both guns out and name
it everyone.
Speaker 3: We could totally split it.
Speaker 2: Now.
Speaker 3: I'm asking so that we have an idea, like how
far and wide people are going to come after you?
Like I'm myne thousand golden people are going to come
from all over the continent.
Speaker 5: I'm not sure how much. But in the other towern
the carved men, everyone, every single one of them look
at me up and down like I was gold on
him porch. They go, Yeah, people around here, and we
gotta keep on the good side of stone.
Speaker 3: Tooth disguise him.
Speaker 2: Remember how I used to do with me. I just
grab water from Walter and throw it on him.
Speaker 3: There, I'm just gonna drink that.
Speaker 5: Not gonna work.
Speaker 4: Still, Gad, should we go find what? What's his face
that we just met? Maybe we can change your face?
Speaker 5: What I do not want to change?
Speaker 3: Why not? You could just become a halfling.
Speaker 5: I ain't changing for nobody.
Speaker 2: You're gonna kill a dragon to get the bounty off
your head?
Speaker 5: You know when you say that, it makes me kind
of realize I'm a small dwarf and I'm going up
against the dragon. Really puts my life into into perspective.
Speaker 3: You're welcome. We've been fighting, that's a short joke. We've
been fighting vampires and bansheese and everything else up to
this point. And you're gonna let the dragons scare you. Yeah, Roger,
it's a dragon.
Speaker 5: It's an ancient dragon.
Speaker 3: Yeah, it's a dragon. It's it's a dragon. That's not
gonna leave Sinn River. Oh, it's not gonna leave his
fighting pit. It will just be bounty hunters here and there,
and we'll kill them.
Speaker 5: I've got a handful of people follow me now, No,
right now, right now, they follow me in the here.
They're staying outside for now, I believe. I don't know
if they've came in.
Speaker 11: But maybe we should hunt down Yeah, what if we
What if we go on the roof and then.
Speaker 2: Yeah, I shoot him from the roof.
Speaker 5: Yeah, I don't want to make a high profile. I
already had a jewel outside, can we imagine? Yeah?
Speaker 3: Hey, and remember before we go picking any fights. No
spells in this town, right.
Speaker 2: I mean, I can cast spells, but I'm special.
Speaker 3: Wait I thought it was I thought it was all magic.
Are you guessing a spell?
Speaker 2: Yeah? I guess spelled. Do you want me to cast
another one?
Speaker 3: No?
Speaker 2: No, No, you're probably not.
Speaker 3: You should probably not.
Speaker 5: Before you lose your hands or something.
Speaker 3: Yeah, you'll it'll end up like one of Walter's spells
and light you on fire, turn you into a sheep,
make all your hair fall out or worse. No better
than being shot?
Speaker 2: Fair enough?
Speaker 3: Mmm, Charlans is just such a Why am I here?
Kind of everyone, Calius, how many were trailing you?
Speaker 5: A handful?
Speaker 3: They follow you? Did they follow you into the building?
Are they still on the street now?
Speaker 5: You stayed outside? From what I know, I'm.
Speaker 3: Gonna walk to the window and just kind of like
see if I can spot anyone outside.
Speaker 2: Give me a perception, jake.
Speaker 5: Me.
Speaker 2: No, Oh, sorry, I think you said it's very dark
out there. The moonlight really doesn't give too much away.
There's a lot of dark anyways. Anyone could be hiding anywhere,
but you don't.
Speaker 5: I'll walk over and check as well.
Speaker 3: M it's too dark. I can't see anything out here. Three.
Speaker 2: If you have now scanned the area and there's no
one there.
Speaker 3: I think the coast is clear.
Speaker 6: I feel like Arden would just push them balls aside
out of the window.
Speaker 3: Let me see. You're not doing it right, Arden, there's
nothing out there.
Speaker 2: We just looked.
Speaker 9: You're not doing it right. You put your hand above here,
and you can see much better.
Speaker 3: That's in the sun. Nice. Does that not just make
you more conspicuous?
Speaker 8: Wow?
Speaker 2: A little bit better?
Speaker 3: Wait, none of the hold on, hold on, lash you try,
I know we.
Speaker 2: Lash come here, flash.
Speaker 11: All right, I'll take a look what I'm I'm looking
for what.
Speaker 3: Are your hanfling?
Speaker 6: I see the window sill, just like they're taking the
dwarf to eyes and.
Speaker 3: Taking the dwarf.
Speaker 6: Do you need a boost anything?
Speaker 2: All look out and scan and like from the one
of the men which I stood outside in an alleyway
watching you all. They see all of you, all five
stuff against the glass. Oh no, I want to And
they just stand there and there's a lot of shaking
heads from inside.
Speaker 6: And I want a Disney princess to reach out and
like scan out.
Speaker 2: The little bird flies out of my hand. Uh, none
of you, none of you see anything out there?
Speaker 3: Yeah, well, there's no one there.
Speaker 2: Now I'll shut the like the I guess like the
uh what they called? How could we all possibly not
see anything?
Speaker 3: Okay, there's there's no one out there. You're just imagining it.
Speaker 5: No, I know the following. So we'll just have to
make sure we stay on high alert.
Speaker 2: Okay, Well, then who takes the first watch? How about
the cat can't snap?
Speaker 3: Okay, I'll watch. Okay, you can't wake Yeah.
Speaker 5: You know of any well, I know you can't use
magic any way of putting your What did it's been
so long? What was the bodyguard's name Vasilias. Yes, oh yeah,
didn't Vassilius do something where he looked from the eyes
of Craon. Wait, you weren't there for that arden, Yes
you remember Karon little imp.
Speaker 2: Yes, I love him.
Speaker 5: I don't know why.
Speaker 2: Who's annoying as hair exactly?
Speaker 5: I digress. Is there a way that you can do
the same thing with Celias did with the cat?
Speaker 2: No?
Speaker 9: Probably Duke Giky Give me a I want to put
him on the windowsill, keep an eye out.
Speaker 2: No, give me an animal handling check. I have to
make one of these every day. What the the kitten
like leans on the window sill, Its little eyes look
out through the shutters, and it's like back arches up
and it begins to hiss. No, gidgy, No I you
see anything?
Speaker 9: Cats a spell?
Speaker 2: No back is art?
Speaker 5: Wait, hold on saying this? Actually maybe a thing.
Speaker 3: The kid is broken and that's that's an angry looking
cat right there. There might be something out the window.
Speaker 2: It's it's afraid of heights. Hold on, didn't we cross
across a cavern with cat.
Speaker 4: That we've all over like mountains and bluffs.
Speaker 9: It's suddenly came upon it that it's afraid of heights.
Speaker 2: That's terrible, no, very sad. The cat can see things
just in its eyes are better than ours.
Speaker 4: Wait, never mind, sorry, sorry, Well whatever you guys say,
did he cast a spell?
Speaker 2: There are the cat casts? Oh no, wish greater geys.
That's well let's see here, uh and then that and
then that, then that amazing out of pure I don't
even believe that this has happened. I don't know what
this spell is, but it's called cat nap. I rolled
a random spell on Don John and it came up
with catnap. I don't know what the spell cat nap
you make a calming gesture, and up to three willing
creatures of a choice that you can see within range
fall unconscious for the spell's duration. Earlier the target things. Uh,
Ardin you fall asleep, Lash, you fall asleep, Walter, you
fall asleep.
Speaker 5: Well the guys guys.
Speaker 3: Did Wait did I fall asleep too?
Speaker 8: Or no?
Speaker 2: No? Oh no, Alden's not he's what we said?
Speaker 3: What just did the cat?
Speaker 5: Just? Oh? What about those? Remember what happened on the train.
Speaker 3: I'm gonna walk over to the cat and it just
kind of like make eye contact with it and hold
on while I look at my ranger bs to see
if I can communicate with the cat? Did Arden fall asleep?
Speaker 2: Ah? Yeah?
Speaker 3: So who's asleep?
Speaker 2: Lash?
Speaker 3: Arden?
Speaker 2: And yeah?
Speaker 8: Okay, where is my.
Speaker 2: Molst?
Speaker 5: I was just doing that. Carlos is gonna go over
to Walter and Are and just be like hey, it's.
Speaker 2: Like softly smack them across the face. It's like a
little nudge.
Speaker 3: Okay, I'm gonna use I'm gonna use primeval awareness. I
don't know if it's gonna help or not. Your mastery
of range of laura allows you to establish a powerful
link to beasts and the land around you. You have
an innate ability to communicate with beasts and they recognize
you as a kindred spirit through sounds and gestures. You
can communicate simple ideas and read its basic mood and intent,
and learn its emotional state, whether it's affected by magic
of any sort, and short term needs. So I'm gonna
just kind of sit there and just kind of make
eye contact with the cat and try to figure out
if there's something supernatural going on with this cat.
Speaker 2: The cat says to you, Arden is quite beautiful, isn't he?
Speaker 3: Out loud or telepathically out loud?
Speaker 2: Cal ass you hear it today?
Speaker 3: What the hell wouldn't you say?
Speaker 2: The far more anyone else I've ever met.
Speaker 3: He's always been quite the looker. I'm sorry, how long
have you been able to talk? Because when I stared
into your eyes last week as we crossed the chasm,
there was no voice inside.
Speaker 2: Oh well, that's because of magic and and things. And
this is when we rewind time, because all this happened
in Arden's head. The cat does not cast a spell.
The cat and does this to Arden. As Arden says,
cat casts a spell, nothing happens. For the rest of you,
that absolutely did not happen.
Speaker 4: My first thought was like, none of us will fucking
believe it, Like, we're all gonna be like.
Speaker 3: I'm crazy.
Speaker 2: Is standing there for a couple of seconds after he's like,
cat casts a spell, and then he's just kind of.
Speaker 3: Hard this Arden, But.
Speaker 2: You're supposed to be asleep? What the cat hops down?
Speaker 9: Good job, Giddy, We're saved now, everybody right something, No,
everybody's asleep.
Speaker 2: We're saved.
Speaker 9: What do you mean, sleepy simpletons?
Speaker 2: I'm just gonna walk off, Arden. We're all okay, d
don't go out, Arden, you have to sleep. No I'm
already woke. Okay, one hundred percent.
Speaker 4: Well I'll take the Yeah, I'll take the first watch.
Then while mister woke stays woke, I guess.
Speaker 5: I don't think I'm gonna be sleeping anytime soon either.
Speaker 4: Oh, then i'll sleep, ok sure, I'm just gonna okay, steady, Sorry,
just leave him there.
Speaker 5: Oh Rusher. By the way, m I telling you in
the morning, I'm gonna like take off the musket repeater
and just like just staring at the door, He's gonna
give me a brain aneurysm. You call it a musket repeater.
Speaker 3: Stop that.
Speaker 2: Well, that is the guy that made it, his musket repeater.
Speaker 3: I was at. His first name is musket.
Speaker 5: I've named the rifle mister Repeating's rifle. Mister m repeating.
Speaker 2: Repeat his rifle. Hang on, I just need to add
this NPC because I will forget and one day he
will show up that what happened. Yeah, you guys can
settle down and have your shippity ship. You guys actually
probably need a little sleep because you've this is the
first night you've had inside for quite a while.
Speaker 3: I'm gonna I'm actually gonna stay up and finish I'm
going to stay up and finish reading that dad book.
Speaker 2: Oh yeah, yeah, yeah, you can do that. Actually, yeah,
you can absolutely sit and read this magical book. If
memory serves it gives you a ridiculous boost to wisdom.
Speaker 3: Yeah, it was plus two wisdom.
Speaker 2: So yeah, you finished reading this book, which is in
part gobbledegoog and in part things that you already know.
By the time you get to the end of it,
you feel you feel like you've learned nothing, Like there's
really no sense of learning like you would have from
learning some new information or from being taught something. However,
in the days, weeks and years to come, potentially if
you don't die again, you will notice that you just
know things more like you'll come across something now and
you'll find like a plant that before you didn't know
was a particular the crimson lily, and you'll see it
now and pick it up and go, oh, that's a
crimson lily. When did I learn that? I don't know.
You know, that's how it worked. It's given you this information.
You didn't even feel like you learned anything from it.
But you finished the book, and the book's magic where's
in again? And is unable to be used another hundred years.
Speaker 3: After, Like I guess that two or three hours spent
reading that, I was just gonna stand up and say, well,
that was less exciting than I hoped and kind of
look over it. It's probably what now, like two in
the morning or something like that.
Speaker 2: Yeah, you've probably spent like two days reading that book
as well.
Speaker 3: And he'll just look over it, look over at Carlias
and say, well, it's just you and me. What was
it you wanted to tell me earlier?
Speaker 5: I just wanted to ask if I ever feel like
you shouldn't.
Speaker 3: Be here, Well, you're talking to it dead man brought
back to life. So yeah, every day that I take
a step, I feel like you and I both ought
not be here.
Speaker 5: That's the thing though, Like ever since that day where
and we woke up, I had this nag and feeling
in the back of my head that I don't belong
but I shouldn't be here. But then all the shit
with the princess and stones, and right before all this,
I was just a bounty hunter. Now I got an
ancient dragon chasing my ass, bounding all over the place.
People following me left him right, I don't know.
Speaker 3: I can't say I relate. Before all this nonsense started,
I was tracking an immortal ghost creature that swallows town's whole.
So same story, different day for me. I can't really
see it being any different.
Speaker 5: Yeah, I know my past is gonna catch up. That
dragon is gonna show his face eventually.
Speaker 3: Well, it'd be an interesting day when that happens. Maybe
we could talk him down, ask for forgiveness. I don't know. Oh,
it always seemed like a fairly reasonable fellow. But I
always talked to him when he was a man, not
a dragon.
Speaker 5: Yeah, look, I I know you guys may not have
appreciated what I did that day.
Speaker 3: You mean the whole part where you let me die.
Speaker 5: I didn't let you die.
Speaker 3: Yes you did. He walked away. All the others had
in my back. You were the one that I need
to dance.
Speaker 5: I said in advance, I do one round. That's not
the reason why I brought it up.
Speaker 3: Why don't you bring it up then?
Speaker 5: I know in the next few days we're gonna be
facing a lot of things, and I need one favor
from her.
Speaker 3: What do you need?
Speaker 5: Remember back in what was the first time we were
in Windy Peaks Picks, Remember back in Windy Peaks and
me and Strings took up that general store. Yeah, the
kind of ball owners.
Speaker 3: Yeah, I remember that. I got really upset at him
over then.
Speaker 5: Well there was a safe, there was money in there.
I remember Strings open it up and threw me a pouch.
Speaker 2: Mm hmm.
Speaker 5: Well I still have the bounty for Kenneth and I
still have that money. There's a mother up in the
Crimson City. If I don't make it, I want to
make sure that that makes it to her.
Speaker 3: Yeah, and you somehow think my odds are survival than yours.
I don't exactly have a solid track record here, my friend.
Speaker 5: You don't have a dragon after you.
Speaker 3: Yes, true, I have a I have an undead city
swallowing ghost thing instead. My circumstances are not that much
better than yours. But if by some chance I outlive you,
then yes, I'll deliver it to her.
Speaker 5: Thank you.
Speaker 3: Just write her name down on something so I don't
forget sure.
Speaker 5: I'm sorry if it's worth anything. So weird feeling bose
the door.
Speaker 3: Yeah, while he's walking away, I'll say, you know, it's
so weird feeling. I'm kind of I kind of felt
that after I came back I be really angry maybe
once some revenge. That's kind of hard to be mad
when I see you waking up next to me because
you got killed too. In a way, I guess karma
already caught up with you and got your back. So
now we're even.
Speaker 5: Uh I still you want.
Speaker 3: Oh wow? If I ever get the chance to cash
it in, then I will. But in the meantime, let's
break this armor and kill that ghost, kill the emperor,
kill the dragon. Let's just kill a man. That'd be
the simplest solution.
Speaker 5: Sounds like a player. I'm gonna step outside, slee stay
outside the door.
Speaker 2: Operation kill them all is a go ah yeah, everybody
can take your full night's rest. Nothing crazy happens, nobody
breaks in and tries to murder you in your sleep,
claim your bounty. You get generally a full evening's rest.
The bar seems to just go through the night. It
does quieten down a significant amount in the very early hours,
but it's still going there, still be down there. You
can still hear dwarves cheering and singing and drinking, punching
each other and smashing glasses, throwing tankards at wolves. But
for the most part it's still a relatively decent sleep,
considering you've been sleeping in the desert for a couple
like a week, two weeks. Sun up eventually comes and
we're going to end the session there because Jay needs
to go to the doctor.
Speaker 3: I've got Unfortunately, yes, don't do that.
Speaker 4: The episode to end there and DM them I have
i gotta go.
Speaker 6: There's actually ticks with lime disease going up to Canada now,
so yeah, that's what.
Speaker 3: Jane have, lime disease.
Speaker 2: Unfortunately. Yeah, you might want to look out for that
good place. The end, you guys are prepped and ready
in the city of Lost Stone. You've got Nope, that's
the wrong one. Bradley, there you go, the the there
you go music. I'm good at this. I've been doing
this for for years. The calve men Stone tooth await
your arrival upon the morrow, which is, of course, in
one week. We'll see you in one week, everybody. Let's
do a quick round of shout outs. I'm going to
start with the late comer. Ah to mention, by the way,
you lose four level for being late.
Speaker 4: And I think ten she said he wants them, so yeah,
so he gets.
Speaker 3: I'm okay with I'm okay with Arden being level eleven.
Speaker 6: Yeah, I don't think any of us would complete. Yeah, well,
it's not like it would help the team. I'm not
going to be involved in fighting anyway.
Speaker 4: Nobody had a chat when he when Carlias was being followed,
was like, there's a fight or Arden's nowhere near There's
got to be a fight coming soon.
Speaker 11: It's funny because it's true.
Speaker 2: But yeah, Tuesday, Hi, guys, I was.
Speaker 11: Late, so but anyway, it was super fun. And if
you want to see me do other stuff than this,
you can follow me on all the internet. Please set
forward slash Tuesday.
Speaker 2: Gray, Forward slash Tuesday Gray. Who else have we got,
mister HJ. Tenchi? Where can people find you?
Speaker 11: Hey?
Speaker 2: One to night p m PSD Monday through Saturday.
Speaker 6: I actually took a day off this last Sunday for once,
so that was a plus. But we're gonna be playing
more Vampire the Mask, Great Blood lines, finishing that up,
and then I might chuck out Vampire Redemption.
Speaker 2: It's like a Diablo version. I don't know.
Speaker 6: I'm kind of interested in the Rule of Darkness setting
right now, so checking that out more.
Speaker 2: Maybe nice to forward slash HJ Tenchi for vampires and
if you don't like vampires, Raja, where can people find you?
Fair Light?
Speaker 3: That was a really weird segue, Brad. You can find
me a fair Light Underscore ex Caliber on Twitch and
fair Light ex everywhere else. Currently we're doing let's see
Rainbow six, Hunt Showdown, Vermont died two dragon Ball Fighters.
So I get around a lot. I change games every day.
Speaker 2: I deal with it. I wish I could do that.
Oh wait, that's exactly what I do, except it kills
my channel. I mean, Connor, where do people find you.
Speaker 5: That seguey for slast Connor chron It is currently finishing
up Fable two and we got like, what two weeks now?
It's old Ceves. I want to say, just under two weeks.
So I'm looking forward to some RP action. I don't
know about James Brad, but there's a lot of chests
to be plunder, a lot of booty plunder. I'm yes,
you guys can also find me on tomorrow's d n D.
I'll let Jay talk about.
Speaker 2: Run by Brad Wodell me role played by the goblin
se No, not again? Fucking good?
Speaker 5: Am I not?
Speaker 2: Wait right, I'm killing him? I did actually had to
I had to retire a character because he was so annoying.
It was good, it was great. He would be the
gobbet in the he would be perfect in the.
Speaker 4: Tomorrow four pm Eastern Standard Time Table Store. Ilios is
gonna be on my channel. Friday seven pm Eastern is
Neon Scream on my channel dm by Whack Saturday Waxed
evens No, well, yeah, Warped not on my channel, but
go watch wax on his and then Sunday seventhy on
and then Monday we've got Nameless Ones.
Speaker 2: Is that that's that's still here right? Yeah? Yeah, So
if you want to catch episode zero of a show,
you can get in on the ground floor of a
brand new table story. Show was supposed to start this week,
but Waxed Internet got destroyed by a storm. That's what
he says. I think he was out dealing drugs to
the kids. He was finding a poor out buying hookers.
But yeah, this channel on Monday, the same time as
this for e s T nine UK, we have the
Nameless Ones and we're doing episode zero this week. So
we're making characters and sort of making some stuff of
the world. And I think we're making like demon overlords
for the world because the world's very demon oriented. Got
a whole new cast for that. But you can show
up on Monday and find out who they are. They
don't get free advertising on another day. Get out of here.
Speaker 3: They gotta pay for that.
Speaker 4: Yeah, I'll play the trailer for a Nameless Ones at
the end of the the show here too.
Speaker 2: Yes, let's do that. So we'll see you next week
for more dust Veil. I'll see you on Monday for
Nameless Ones, Whack will see you on his channel on
Sunday for seventy on and Brotail will see you for
the rest of the week because he dms all day,
every day constantly.
Speaker 4: That's why I am so terrible, because I never get
to focus on anything. That's the reason I'm bad.
Speaker 3: Thanks for watching the show, everyone for watching.
Speaker 2: Bye, Thanks guys.
Speaker 4: But.
Speaker 19: You've been listening to table Stories dust Veil. If you
like the show, please consider rating and reviewing for more
stories in This World or Other Worlds for us our
entire library at tablestory dot tv.
Speaker 2: To support what we do, you can.
Speaker 19: Become a member for discounts on our merch ad, free
versions of the podcast and additional bonus content at tablestory,
dot tv, slash support. Thanks so much for listening, and
we'll see you next week.