Speaker 1: Here's Steen Commanders Who Go Podcast Episode four fifty two
Speaker 1: on brand Ome. Here's Ryan. We're gonna talk about the
Speaker 1: Fantastic Mister Fox Club now our theme sort. Hey Ryan,
Speaker 1: We're back for yet another whirlwind adventure. How you doing good?
Speaker 2: What is going down?
Speaker 1: The whole ton is going down. We got a new
Speaker 1: It's easy from the Commander Decks. I'm sure he's from product.
Speaker 1: It's the Fantastic Mister Fox is a really cool card
Speaker 1: and a really neat deck to talk about today that
Speaker 1: relies on a alternate win condition. We've got some stories
Speaker 1: to tell, some people to thank. Before we get to
Speaker 1: any of that, we have to thank or official business
Speaker 1: Daddy's Fusion Gaming Online dot com. They are your source
Speaker 1: for all your gaming needs and Pile of Bones Brewing Co.
Speaker 1: They are the second coolest thing to come out of
Speaker 1: Regina and the official beer sponsor of c CEO Sidewalk
Speaker 1: SLAMB Season two right here on YouTube.
Speaker 2: I was ready for another yell. I bet your producer
Speaker 2: Gary was too hey big. Thanks to all those guys
Speaker 2: that Brando mentioned. We don't have our stunt beers on
Speaker 2: the table. I just noticed that. But you know what,
Speaker 2: here's the thing Pile of Bones. Big thanks. We're gonna
Speaker 2: be going to the Pile of Bones tap room after
Speaker 2: Face to Face Games tour stop Regina September fourteenth. We've
Speaker 2: got a little bit of the tap room booked. Oh
Speaker 2: here they come, there we go. You'd see you'd see
Speaker 2: that if you're watching on YouTube, which shouldn't be. Yeah,
Speaker 2: for sure, and it's gonna be a ton of fun.
Speaker 2: The CEO Dude Bro's coming down. Fusion Gaming of course
Speaker 2: part of the Canadian tour. Will see them when we
Speaker 2: go to Commanifest Toronto for myself in mid September and
Speaker 2: mid November Championship weekend Calgary Fusion Face to Face of
Speaker 2: course partners with Commander Cookout. Big thanks to all those
Speaker 2: CEO Summer promo code. I just barked my knuckle on
Speaker 2: the table.
Speaker 1: That hurt. I heard it.
Speaker 2: Yeah, Summer promo code gonna get gonna get you a
Speaker 2: discount on all the things you're gonna buy anyways.
Speaker 1: Which means you can just get the stuff you want
Speaker 1: it and just pay less for it. That's just good business.
Speaker 2: That's it. That is it. And Gary brought us producer.
Speaker 2: Gary brought us the beers too, so big thanks to
Speaker 2: him and the dufferin Avenue Media Network studio space. It's it.
Speaker 1: And recording facilities, it's it. Some production assistants yup, and
Speaker 1: and what is this grip stuff in the movie? Is
Speaker 1: that what a grip does? A grip brings the stunt beer.
Speaker 2: A grip brings you a stunt beer.
Speaker 1: Yeah, for sure.
Speaker 2: And of course we you know what, We've got the
Speaker 2: big sidewalk on the table too, because we are recording
Speaker 2: Sidewalk Slam Game five with our good friend Thomas, the
Speaker 2: competitor on the lost recording from a few months ago.
Speaker 2: Now that we're set up in the studio, we've got
Speaker 2: the ceiling camera, it's all ready to go. We're probably
Speaker 2: gonna set up the fourth member of the game this weekend.
Speaker 2: Thomas confirmed that he's not working night shifting, so we
Speaker 2: can go. And all of that's, of course brought to
Speaker 2: you by the Damn Media Studio, which is doing their
Speaker 2: one hundredth episode on Wednesday.
Speaker 1: Yeah, check that out. It's gonna be a really good time.
Speaker 1: You get to see the whole crew come out and
Speaker 1: we're gonna have some fun. We got some neat ideas
Speaker 1: then what we're gonna do, and so you should all
Speaker 1: check it out.
Speaker 2: For sure, and duffernav dot com or links to that.
Speaker 2: Portion of the work that Brando and I do with
Speaker 2: the damn studio is always in the show notes like
Speaker 2: wherever you get the show, whether it's the audio only
Speaker 2: on Apple or Spotify or whatever, or if you watch
Speaker 2: on YouTube. So big thanks to Gary and everybody. Big
Speaker 2: thanks to Fusion, Big thanks to the Patreon supporters because
Speaker 2: we have a new one. Well, yes, the support is
Speaker 2: always welcome and we do appreciate it. You get your
Speaker 2: CCO nickname, you get into the discord where we plan
Speaker 2: all our events.
Speaker 1: It's an actual benefit.
Speaker 2: That is an actual benefit because people people get kind
Speaker 2: of first DIBs on getting into houses for like upcoming
Speaker 2: events and stuff like Calgary. Yeah, I'm gonna have.
Speaker 1: To get a frickin' how good.
Speaker 2: I thought we were gonna stay with our husband my
Speaker 2: cousin that was redneck.
Speaker 1: So we're not gonna stay with your cousin anymore, most
Speaker 1: likely not. Okay, listen, I'm gonna need all y'all to
Speaker 1: stay home.
Speaker 2: Okay, probably not gonna stay with my cousin. Probably gonna
Speaker 2: stay instead of with my lady cousin that Brando likes,
Speaker 2: we're gonna stay in a house with like thirteen sweaty magic.
Speaker 1: Nerds, probably equally as fun, yes.
Speaker 2: But for different reasons. I'm just gonna yeah. So anyways,
Speaker 2: I'm not implying that you're gonna drink too much Malibu
Speaker 2: rum and be freaking so hungover that you're the equivalent
Speaker 2: of a pile of goo.
Speaker 1: The next day, it was Baja rosis sir. Oh, yeah,
Speaker 1: that's right, and I drank it. I drank a two
Speaker 1: six of Baja Rosa while I watch these guys play darts. Man.
Speaker 1: I was hurting that next day.
Speaker 2: I was not good, man, that was not good.
Speaker 1: Oh my eyes were all like spiky in the morning.
Speaker 1: It was wow.
Speaker 2: We do have a rule in the nation, though, if
Speaker 2: you're hungover, you still got to show up. Yeah, whatever
Speaker 2: show up means, right, If that means like show up
Speaker 2: and play magic with your with your friends all day, like,
Speaker 2: you still have to do that. And if that means
Speaker 2: you gotta go and seat pods and give out prizes
Speaker 2: and and work the Commander cookout booth, that's what you
Speaker 2: gotta do.
Speaker 1: And I'm telling you you can do that after that happens,
Speaker 1: because I did it.
Speaker 2: Living Proof, living Proof Folks brandology.
Speaker 1: It's a science fact.
Speaker 2: That's it. We've got a Patreon nickname that we've got
Speaker 2: to give out. And every once in a while, like
Speaker 2: I say, they just kind of right themselves. But this
Speaker 2: one is one of those kinds that's like.
Speaker 1: Too easy, okay, or an easy mode. It's not's fun, it's.
Speaker 2: Good, I suppose. Yeah, so we just got to be
Speaker 2: a little bit creative on the fly. Okay, big thank
Speaker 2: you and shout out and f you of course to
Speaker 2: Chris Jenks. He's in the right place.
Speaker 1: He certainly picked the right podcast to be a to
Speaker 1: be a supporter of Chris Jenks. Jenks, Well, if he
Speaker 1: was a jail guy, we call him Chris Shanks, or
Speaker 1: if he's really bad at Gulfight.
Speaker 2: No, no, no, this is the mister Foxglove episode. This
Speaker 2: is Chris Yanks. Might be a soft ja anyways, what
Speaker 2: is that?
Speaker 1: Wouldn't that be.
Speaker 2: The glove fox glove? Glove giving yourself a dirty like
Speaker 2: a Chris Jenks giving yourself a fox glove? I don't know.
Speaker 1: It's gonna be dirty old lube glove.
Speaker 2: There it is. It's like the strange glove, the love
Speaker 2: and Glove. It's like giving yourself a stranger, except if
Speaker 2: your name is Chris Strange. Chris Strange, Chris Yanks.
Speaker 1: How did we end up here?
Speaker 2: I don't know what, but we are here. Welcome to
Speaker 2: the nation, everybody.
Speaker 1: You're welcome, you were trying to say, or we're sorry,
Speaker 1: depending on how you feel about that.
Speaker 2: Also, yeah, okay, one final thank you, one final thing
Speaker 2: goes out to good friend Chris dim Wit meat Gazer
Speaker 2: for sending in the deck this week. Oh yeah, mister
Speaker 2: Fox clubs where we're thinking that guy?
Speaker 1: Oh yes, he sent the deck. Yes, and this is
Speaker 1: a cool day. I do like this one. I'm not
Speaker 1: gonna lie. He he stepped up to the plate and
Speaker 1: took a grand old swing at does group Hug exist?
Speaker 1: And the answer is still know and we're gonna prove
Speaker 1: it today.
Speaker 2: Yeah, and I would like to extra approve it today
Speaker 2: because this isn't the deck list that I thought it was. Sure,
Speaker 2: Group Hug alternate wing cons blah blah blah. But mister
Speaker 2: fox Glove, lets you freaking cheat, oh big time. And
Speaker 2: this is a different Chris, Chris meat Gazer not cheating
Speaker 2: as hard as he ought to be cheating. We could
Speaker 2: cheat way more than Okay, I'm gonna read mister glove
Speaker 2: himself here is okay three five Fox rogue for blue white,
Speaker 2: green two lifelink. Sure, sure, that's who cares. When mister
Speaker 2: Fox attacks, draw cards equal to the number of cards
Speaker 2: in defended player's hand minus the number of cards in
Speaker 2: your hand. If you didn't draw cards this way, you
Speaker 2: can put a creature card from your hand onto the battlefield.
Speaker 1: So if they have seven and you have none, you
Speaker 1: draw seven. But if you have seven and they draw none,
Speaker 1: you put an ulla mag into play.
Speaker 2: Yes, if you draw cards equal to the difference, and
Speaker 2: if I already have more, I get something for free.
Speaker 1: That's right.
Speaker 2: This screams bant sneak attack to me. Yes, and you
Speaker 2: lean on group hugs saying I'm giving you guys all creatures.
Speaker 2: Just kidding ulamog. Yes, right, and the only the only
Speaker 2: thing that I don't like about this ula lollmog loll
Speaker 2: lall loll la lall take ten.
Speaker 1: Yeah.
Speaker 2: The only thing I don't like about this is it's
Speaker 2: an attack trigger, so I can't then attack with Ulamog,
Speaker 2: and I can't really effectively do multiple combat steps outside
Speaker 2: of it.
Speaker 1: Yeah, I mean blue has no way of attacking twice
Speaker 1: before you pass the turn.
Speaker 2: Well, I could pass the turn to myself and give
Speaker 2: virtual haste. This might be my next like extra turn deck, Like,
Speaker 2: that's what I would do. I want a freaking cheat
Speaker 2: by playing stacks effects, extra turn effects and free ulla
Speaker 2: mugs and blight steels. Yes, I am a piece of crap.
Speaker 1: Yes, that's not what we're doing today. No, that's that's
Speaker 1: not what we're doing today.
Speaker 2: No, because you did the call out and said, hey,
Speaker 2: does group hug exist? Is it just a guys for
Speaker 2: me to draw tons of cards because I'm giving you
Speaker 2: cards away? Like the trade off of me giving you
Speaker 2: lots of cards and land drops and group hug? Is
Speaker 2: I get to do it too? Yeah? Right? And then
Speaker 2: if my thing is just more degenerate than your thing is,
Speaker 2: because you know, we're gonna have a conversation and be
Speaker 2: civil human adult magic players and expect that you're not
Speaker 2: doing something totally fricking oken, I'm gonna do something that's
Speaker 2: better than you because I'm playing shitty old group hug, Right?
Speaker 2: Is that how it goes?
Speaker 1: For the record, we play we were talking about on
Speaker 1: the pre show yesterday. We played a game of pre
Speaker 1: or like pre cons versus the other pre cons and
Speaker 1: the Group Hug the bunny lady who we do plan
Speaker 1: this deck?
Speaker 2: Yep did win? Oh yeah, yeah, you know what I
Speaker 2: I find in a lot of scenarios, the group Hug
Speaker 2: deck will come in second.
Speaker 1: Here's the here's the flow of events event.
Speaker 2: This is this is breaking down Group Hug brandology. One
Speaker 2: on one.
Speaker 1: I was so gone down, far behind it didn't even
Speaker 1: make sense. So I was the beneficiary of every Group
Speaker 1: Hug thing that happened in the game, and it didn't help.
Speaker 1: It was like Brando can draw three extra cards this turn.
Speaker 1: I'm like I would, and then I just play a
Speaker 1: land and say go because I just drew Land and
Speaker 1: manna production for the whole time, Alex and who else
Speaker 1: we plan with doesn't matter. Alex and this guy just
Speaker 1: were beaten on each other with squirrels and birds, ben
Speaker 1: just going hard at each other, and the momo who
Speaker 1: was playing Group Hug just kind of saty, gave some cards,
Speaker 1: had some flying blocks that were big enough that nobody
Speaker 1: wanted to attack in and trade with her right, given
Speaker 1: me some stuff, and then eventually somebody tried to al
Speaker 1: for her to get her out of the way, and
Speaker 1: she played that new Teffts protection that gives you birds. Yes,
Speaker 1: we played that in his stuff too, and gifted your
Speaker 1: boy Yep, that's me an extra turn. So she saved herself,
Speaker 1: phased out of the game so she couldn't die, granted
Speaker 1: your boy Brando an extra turn. Unbeknownst to her, it
Speaker 1: was going to be the turn that I was going
Speaker 1: to do something. And the thing that I was going
Speaker 1: to do was kill everybody. So instead of killing everybody,
Speaker 1: I killed Alex and Ben and then Momo got me.
Speaker 2: M which is fine for her because she still won.
Speaker 2: That's pretty good. Yep. I find what you say accurate.
Speaker 1: Yep.
Speaker 2: And I would also offer this if you are the
Speaker 2: beneficiary and you are in last place. As usually, somebody
Speaker 2: is obviously in last place in a game right at
Speaker 2: some point of the game, there is definitely a last
Speaker 2: place person. Well, if I'm the group Hug player and
Speaker 2: giving everybody everything and somebody's in last place and not
Speaker 2: a threat, I'm not giving three opponents things. Really, I'm
Speaker 2: giving two opponents things because there's only two I care about.
Speaker 2: Ye And if like group Hug decks are wont to
Speaker 2: do they can pick and choose a little bit, or
Speaker 2: they can say things like I'm the one giving you
Speaker 2: all the cards, don't attack me. The other two players
Speaker 2: that I actually care about aren't going to come after
Speaker 2: me because I'm giving them benefits. So they're going to
Speaker 2: go after each other because player four is still the
Speaker 2: shitty player that's so far behind. Exactly right, So it
Speaker 2: isn't a two on It isn't a one on three,
Speaker 2: nor is it a one on two. Group hug. A
Speaker 2: little bit goes unmolested because they have the political favor
Speaker 2: So it's like a three three on you guys, and
Speaker 2: I'm just gonna be over here because and this is
Speaker 2: compounded by the fact that most group hug decks are
Speaker 2: also going to be a little bit pillow fourty. Yes,
Speaker 2: they might not be pillow four decks or stacks decks
Speaker 2: or lockout decks or whatever that you want to classify
Speaker 2: them in any of those categories, but they are going
Speaker 2: to take precaution to not to not be on the
Speaker 2: other end of everything they give. You.
Speaker 1: Haven't exactly think I'll give you ten cards, well I'll
Speaker 1: play ten cards and waste you and then.
Speaker 2: Well, no, actually you got to play like five with
Speaker 2: every creature that attacks me, and those all come into
Speaker 2: play tapped and I'm gonna gain three life every time
Speaker 2: those come into play. Yeah, so like sure, I'll take
Speaker 2: thirty from last turns creatures, but I just gained fourteen
Speaker 2: and you gotta pay, so you're gonna be tapped out.
Speaker 2: Or I'm just gonna run every test protection variant and
Speaker 2: we're gonna see all of those kinds of things in
Speaker 2: this deck. Yes we are, and then we'll highlight the
Speaker 2: alt wind conditions because we're not actually cheating the ulamagus
Speaker 2: and things of that ilk into play with extra turn
Speaker 2: virtual haste.
Speaker 1: We could certainly cheat things into play with the things
Speaker 1: we're gonna cheat in or we'll get that. Okay, get there.
Speaker 1: We're gonna get this as.
Speaker 2: We usually do. We're gonna blow through the Mana section
Speaker 2: because you're gonna know a lot of it, right.
Speaker 1: It's a lot of what you expect. We have a
Speaker 1: wilderness reclamation, a thought vessel, a soul ring, a regal
Speaker 1: behem at the rampant growth, a Mirori's wake, Kudama's reach,
Speaker 1: a far seak drive the Listian groves, a decanter of
Speaker 1: endless water, a cultivating arcane signa.
Speaker 2: Wow, there you go. Okay, So Wilderness Wreck is gonna
Speaker 2: untap your lands at the beginning of your end step yep.
Speaker 2: Regal Behemoth is a mana doubler for as long as
Speaker 2: you're the monarch, and it makes you the monarch when
Speaker 2: it comes to play. Etb's in Monarchs. Yep, we've got
Speaker 2: Murari's Wake is another mana doubler and creature Biggerer yep,
Speaker 2: and decanter of end water. Like thought Vessel is a
Speaker 2: man of rock that also gives you no max hand size,
Speaker 2: but also colored manna.
Speaker 1: Yeap.
Speaker 2: Yeah, that's a card that I see get played more
Speaker 2: and more actually, because like I mean, people like drawing cards.
Speaker 2: Keeping those cards in your hand good. And it's a
Speaker 2: three drop Mann of rock, so it's probably gonna give
Speaker 2: you manna of any color.
Speaker 1: Like it does. It's probably fine. Yeah, Okay, so hang
Speaker 1: down bit. Sure we're gonna do the removal section too. Sure.
Speaker 2: Yeah, because this is standard stuff.
Speaker 1: And there's one card in here that I figure we
Speaker 1: can't just read and have everybody know what it does.
Speaker 2: There's eight kind of targeted removal things in here. Is
Speaker 2: that higher lower or right about where you think it
Speaker 2: should be, considering this is a group hug deck.
Speaker 1: That's where I usually sit when I build decks.
Speaker 2: Six to ten is usually what I try and.
Speaker 1: Shoot for, and lots of them. I think all of them.
Speaker 2: That's not true. Some decks I have zero removal in.
Speaker 1: I feel like all but counter Spell. We're playing. Counter
Speaker 1: Spell gives you something, wear Down gives you a card,
Speaker 1: sorts of Plower Shows gives you life generous gift, and
Speaker 1: beast Within give you dudes. Crib Swap gives you a dude,
Speaker 1: Arcane Denial draws you a card, and then long River's
Speaker 1: Pull has a frog on.
Speaker 2: It gives you stuff. When I remove your stuff like
Speaker 2: we're we're.
Speaker 1: Like, we're killing your thing, but we're giving you something.
Speaker 1: All of our except for counterspell, like is still kind
Speaker 1: of that. It's on theme brand. It's fine. Why aren't
Speaker 1: we playing Path Exile?
Speaker 2: Uh yeah, I like Path to Exile better than counterspell,
Speaker 2: but counterspell is a little bit more versatile, right, Yeah, yeah,
Speaker 2: I'm sure that there's multiple other counterspells that give mutual
Speaker 2: benefit to everybody, or or I don't know, are thematic
Speaker 2: or you cut it and put ulla huggin. I don't know.
Speaker 1: I like path better than generous Gift. I'm cutting generous
Speaker 1: gift from everything, and that's too bad. It's not like elephants.
Speaker 1: Oh yeah, I'm just I'm done with that card.
Speaker 2: How come? I don't know.
Speaker 1: It's just there's every set gets a white do something,
Speaker 1: remove a creature from the game. Yeah, and a lot
Speaker 1: of the new stuff that's coming out that's given that
Speaker 1: is less bad for me than an elephant. I'd rather
Speaker 1: you have a map token than an elephant.
Speaker 2: M right. Does it have anything to do with it
Speaker 2: being a three three with a three to three elephant
Speaker 2: because three three is like not big, but it's not.
Speaker 2: It's not negligible either.
Speaker 1: Yeah, yes, And I mean generous gift kills virtually anything,
Speaker 1: but it kills anything. But I don't know. You the
Speaker 1: three three as opposed to and usually you're killing a
Speaker 1: dude with it, and there's lots of other ways to
Speaker 1: kill other things.
Speaker 2: Yeah, I always forget that. It's a destroy target permanent. Yeah,
Speaker 2: that's that's still good. We haven't killed a land with
Speaker 2: it in a long time, Uncle Brando, everybody, Yeah, well, okay,
Speaker 2: now with mister Foxglove, fox Glove is a flower, don't
Speaker 2: I don't get like poisonous flower? Or it has medicinal properties?
Speaker 2: Like which side of that equation are we really taking
Speaker 2: advantage of here? Like? What is it? Like, here's some foxglove,
Speaker 2: Make sure you rub it on your wound instead of
Speaker 2: eating it. Like this is group hug or is it?
Speaker 1: Do rub it on your brew it into tea?
Speaker 2: What did we call it in the pre show? Group
Speaker 2: hug and group tug?
Speaker 1: Group tug?
Speaker 2: Yes, this group hug or group tug? Like what are
Speaker 2: we doing here?
Speaker 1: No slugger tug because tug we're all going in the
Speaker 1: same direction. Oh yes, yeah, yes, that makes perfect foot sections.
Speaker 1: Well there's more removal. Oh sure, there's two of them.
Speaker 1: There's Starfall in vacation. That one, if you give it's
Speaker 1: a wrath, but if you gift somebody a card, you
Speaker 1: can bring one of your dudes back that got killed
Speaker 1: by it. And Austair Command is the other one that
Speaker 1: kills all the things.
Speaker 2: You have two versions of all the things you pick
Speaker 2: all the things. Yeah, we could effect could we could
Speaker 2: play farewell as well if we wanted we could. We could,
Speaker 2: but we don't. Okay, there's like I've seen.
Speaker 1: Lots of people that are actually kind of down on Farewell.
Speaker 1: I'm curious if you want to put in the comments,
Speaker 1: how do you feel when do you play Farewell on purpose?
Speaker 1: Because it exiles everything and people get all salty. You
Speaker 1: remove my whole everything forever. It's like, yeah, that's the
Speaker 1: that's why I did it. I don't know cost six.
Speaker 2: I got the perfect solution for Farewell. Play worse cards.
Speaker 2: Then you won't care if they get removed or they
Speaker 2: just freaking won't Oh waiting for you to play a
Speaker 2: good card for me to exile it. Oh yeah, yeah,
Speaker 2: first time.
Speaker 1: The first time over here. Hey, welcome to command or cookout.
Speaker 2: Oh baby, recursion this is the important part of every deck.
Speaker 2: And if we don't have any of our nomax hand
Speaker 2: size stuff, we'll probably be discarding cards. So we've got
Speaker 2: a peerless recycling. Another gift a card thing where we're
Speaker 2: giving you a card draw so we can do our thing,
Speaker 2: maybe at a discount, or in this case, return target
Speaker 2: permanent card from your gravy to your hand if the
Speaker 2: gift was promised, return two target things instant speed two mana.
Speaker 2: That's really that's really good. Probably probably the thing I
Speaker 2: would use this card on, or the things I use
Speaker 2: this card on are better than the random card that
Speaker 2: you're getting. Yes, probably, especially if I'm frickin' cheating and
Speaker 2: I'm getting back a TimewARP and an ula mog.
Speaker 1: Yeah.
Speaker 2: Granted we aren't doing that.
Speaker 1: Yeah, we're not gonna do that today, but we could.
Speaker 2: I'm going back to that because I said that this
Speaker 2: is my favorite art in the set, Mister Fox Club,
Speaker 2: and I would like to build this deck based on that.
Speaker 2: And if I get a big one, that's my goal
Speaker 2: this year, get a big mister Fox love, a giant one.
Speaker 2: If I get one, I would totally just slap that
Speaker 2: sucker down on sidewalk, slam, tap them sideways and gain
Speaker 2: three life and put a Ulamog into play Turn it
Speaker 2: sideways and it's my playmat now.
Speaker 1: Chris Canon, tap it now? Oh yeah, maybe tap it
Speaker 1: on man.
Speaker 2: Oh yeah, untap my mixed Mister Fox Club. But I'll
Speaker 2: tap all my permanence as a result. Yep, okay. Recursion
Speaker 2: number two, Invasion of chandl Arc. It's a siege. You
Speaker 2: get something back. We've got healing technique, it's got demonstrate which.
Speaker 1: Gives somebody else can do it and you get to
Speaker 1: do it twice.
Speaker 2: Yes, yeah, you get to do it. I get to
Speaker 2: do it, and I get to copy it, which is
Speaker 2: return a card from your grave to your hand, gain
Speaker 2: life equal to it, and then we've got Elixir of
Speaker 2: Immortality to tap. Gain five life, shuffle it into your graveyard,
Speaker 2: shuffle your graveyard into your library. Yes, uh sure, I
Speaker 2: guess if we're gonna like draw all the cards, right, yeah,
Speaker 2: I guess, or if we just want to have the
Speaker 2: opportunity to redraw cards that we've already used. Alixure of
Speaker 2: Immortality screams frickin' combo to me.
Speaker 1: Yes, I've been actually thinking about running this in my
Speaker 1: necro bloom deck because it kind of saves.
Speaker 2: You from a b juke. I suppose it does.
Speaker 1: You can use it to save yourself from a juke,
Speaker 1: a bog or some graveyard or move or whatever, so
Speaker 1: you can protect your combo pieces. Same kind of gimmick here,
Speaker 1: I would imagine. Plus, if you're not drawing anything, or
Speaker 1: we are playing a forced fruition in this deck, which
Speaker 1: ye can get out of hand if you're not. If
Speaker 1: you're just unlucky, right, variance is the enemy of us
Speaker 1: all in this game.
Speaker 2: Yeah, for you play all bad cards and you'll never
Speaker 2: be disappointed. I figured I figured the freaking formula out, guys,
Speaker 2: I know how to do this. Every card bad, always play, mistake,
Speaker 2: always happy. It's like going to a car show. No
Speaker 2: shiny paint, no stress. That's why I didn't paint my truck.
Speaker 1: I mean, he's not wrong.
Speaker 2: You stressed about your truck's paint. Hell no, I'm telling you, man.
Speaker 1: Actually, this is funny. When I went to DH and
Speaker 1: M last night, I parked in the in this part
Speaker 1: in the lot, and this person pulls in like so
Speaker 1: close to me, so close to me, and I'm looking over.
Speaker 1: I'm like, dude, what are you doing? Like why would
Speaker 1: you park so close to me? When I'm clearly in
Speaker 1: my truck? And he gets out and of course you're
Speaker 1: as his door hits my door and he looks over
Speaker 1: and he sees here. Oh no, oh man, I'm so sorry.
Speaker 1: And I was like, dude, look at my truck. Do
Speaker 1: you think I really care? And he laughed and it
Speaker 1: was fine, right.
Speaker 2: Did you as to move your freaking car?
Speaker 1: No? Oh, he was already out. The door was closed.
Speaker 1: Ah yeah, right, like whatever, that's fine. And he didn't
Speaker 1: like my trucks from nineteen ninety five. This is from
Speaker 1: like twenty twenty. Who's gonna win? I probably scraped his paint, right.
Speaker 2: Yeah, yeah, yeah, yeah, Okay, Group Hug group. We've got
Speaker 2: some honey type cards, We've got some protection type agreement
Speaker 2: style cards.
Speaker 1: And that's the pillow Fort Ryan talked about earlier. And
Speaker 1: then we've got the kind of let's do some business
Speaker 1: where we're gonna let's make some deals, yeah, which I mean,
Speaker 1: and lots of those are just the let's.
Speaker 2: Go straight up benefits. This is this is your standard
Speaker 2: Group Hug package. So we're gonna go through uh sort
Speaker 2: of quick okay, so well of ideas. At the beginning
Speaker 2: of each other player's draw, StEB additional card. At the
Speaker 2: beginning of your draw, stab two additional cards.
Speaker 1: It's a six man font of mythos that draws you
Speaker 1: cards when it comes into play.
Speaker 2: Cost six yeah, temple bell tap it. Everybody draws a card,
Speaker 2: writes a flourishing draw to play to land missus bumbleflower.
Speaker 2: Have you seen the showcase like raised foils editions of these,
Speaker 2: they're like four hundred dollars.
Speaker 1: Those are so much money.
Speaker 2: Yes, hi yi, but.
Speaker 1: No, I have not seen one physically with my eyeballs.
Speaker 2: I like your power toughness one five vigilant, one five
Speaker 2: for banton one rabbit citizens. He's just a riding the
Speaker 2: busy crab visor. Oh man, I wish yeah, okay. When
Speaker 2: you cast a spell, target opponent draws a card, put
Speaker 2: a plus one counter on target creature. It gains flying
Speaker 2: ut on the turn. This is the second time disability
Speaker 2: is a resolved draw two cards. So when we do something,
Speaker 2: your guy gets bigger, but I draw cards. Yep, that's good,
Speaker 2: that's fine.
Speaker 1: Well we draw cards yea, and their dudes get bigger. Yes,
Speaker 1: and then they also draw cards. They got it, Yeah,
Speaker 1: they got it. Call me of the butt crack.
Speaker 2: Each player draws an additional It's like howling mine. We're
Speaker 2: playing howling mine. We're playing Jay spellerin that pluses two
Speaker 2: to draw everybody a card, yes, folio of fancies. Each
Speaker 2: player draws x and then it uh it also win
Speaker 2: falls right, yes, and each player has no maxim hands
Speaker 2: eyes yes, all right, oh yeah, I am right, yeh yeah,
Speaker 2: so you can xx. Everybody draws x cards, pay three.
Speaker 2: Each opponent puts a number of cards equal to the
Speaker 2: number of their cards from the top, and I don't
Speaker 2: know windfall or mill cards equal to your hands.
Speaker 1: Something dick taste of crew fix.
Speaker 2: Everybody's draws two yes. So that's a pretty standard group
Speaker 2: hug package. In this case, we're really leaning into everybody
Speaker 2: gets to draw extra yes. Sometimes group hugs give you
Speaker 2: lands and all of that stuff.
Speaker 1: I used to play lots of these things in my
Speaker 1: my clone deck because it would give people more gas
Speaker 1: so that I could then clone them and utilize their
Speaker 1: stuff against them. Not what we're doing here.
Speaker 2: No, we've got additional cards in our business Agreement section.
Speaker 1: This would be a really good clone deck.
Speaker 2: Though.
Speaker 1: You think this would be.
Speaker 2: Pretty good, Well, we've got a bunch of creatures in
Speaker 2: this section. Title bear Akuda is the first one. Any
Speaker 2: player may cast spells as though they had flash. That's
Speaker 2: a little bit kooky.
Speaker 1: That's a little match.
Speaker 2: I think whenever your opponent casts a spell on not
Speaker 2: their turn.
Speaker 1: Your opponents can't cast spells on our turns.
Speaker 2: Oh yeah, I thought this is the card draw one.
Speaker 1: No, I think there's a what's the green enchantment that
Speaker 1: does this City of Solitude?
Speaker 2: Yes, just play that, But this is a creature that
Speaker 2: I can play for free on Mister Foxglove.
Speaker 1: Yes, City Solitude both, I guess the second Doctor? What
Speaker 1: the hell?
Speaker 2: Players of no Max Han's Eye. At the beginning of
Speaker 2: your end step, each player may draw a card. Each
Speaker 2: opponent who does can't attack your permanent you control, so
Speaker 2: you can draw extra, but then you can't attack me next.
Speaker 1: Turn, and then it kind of tells you what they're
Speaker 1: gonna do. It's like, well, I'm going to kill you now,
Speaker 1: so I'm just not gonna that card. I don't need
Speaker 1: it die.
Speaker 2: Well that's a benefit though, like if I thought prepared. Yeah, yeah,
Speaker 2: like we already went through all the protection and we
Speaker 2: haven't even seen all the protection agreements yet. Yeah, we've
Speaker 2: got a tempting contract one of the most expensive cards
Speaker 2: in the deck.
Speaker 1: Let me just cut this card from the library right now. Okay,
Speaker 1: let's just cut it. Just play ninety nine. Never play
Speaker 1: this card ever?
Speaker 2: Ever? Why not? Let's see what it does. Four drop Artifact.
Speaker 2: At the beginning of your upkeep, each opponent may create
Speaker 2: a treasure token. For each opponent who does, I create
Speaker 2: a treasure token, so I'm giving away mana Yeah you
Speaker 2: don't like this card? No, how come not?
Speaker 1: Because nobody does it. Oh, hey, you guys want to
Speaker 1: make some treasures, Well you're gonna get treasures. Yeah. Well
Speaker 1: then no, what this card says on it is pay
Speaker 1: for discard a card from your hand. You get a
Speaker 1: useless fucking artifact.
Speaker 2: That's what you get, an artifact in your graveyard.
Speaker 1: Yeah, you get an artifacted play. It doesn't even go
Speaker 1: to your graveyard.
Speaker 2: Discard this card, but it goes to play after you
Speaker 2: paid for mana.
Speaker 1: It's like playing a bridge from below. Why would you
Speaker 1: ever do it? It's a waste of time. There's so
Speaker 1: many better things we could play, like an ula mog.
Speaker 2: Is it better than temp with discovery, which is basically
Speaker 2: the same thing.
Speaker 1: Well, we're going to play lots of tempt with stuff
Speaker 1: and discoverer search discovery. You get something for playing.
Speaker 2: It, search your library for a land. Everybody else can
Speaker 2: do that. For everybody that does, we get another one.
Speaker 2: What's great is it's non basic. Right you ever get
Speaker 2: the old strip mine or wasteland with this? Yeah, you
Speaker 2: get your guys cradle. Okay, I'm going to get a
Speaker 2: strip mine and then they also get another thing. But
Speaker 2: guess what they don't have anymore. Guy's cradle or because
Speaker 2: I strip mind it.
Speaker 1: I've seen this too, where somebody goes to get their
Speaker 1: herborg and their cabal coffers, and then other people at
Speaker 1: the table one guy who got strip mined, one guy
Speaker 1: got wasteland.
Speaker 2: Just gang, just Chris Jenks to just put them in
Speaker 2: the bin.
Speaker 1: Yeah, discard your best lands because everybody's going to get
Speaker 1: a strip.
Speaker 2: I'll take it next level. I'll take a next level. Okay,
Speaker 2: I cast temp with discovery. I have the intention to
Speaker 2: go and find strip mine. You go and find cabal coffers.
Speaker 2: I also go and find Wasteland. No, I have them.
Speaker 2: You don't do that. No, you never take the tempt. No,
Speaker 2: I never take the tempt of this one.
Speaker 1: I never do the tempt.
Speaker 2: That isn't to say that you shouldn't ever take the tempt.
Speaker 1: This one is a little bit more reasonable, Like it
Speaker 1: is more reasonable to take this deal than the tempting contract,
Speaker 1: which you should never take ever, sure for any reason.
Speaker 2: What about temp with bunnies?
Speaker 1: What the that's a real card? Is there an acorn
Speaker 1: on it?
Speaker 2: There's a bunny?
Speaker 1: This is a real card.
Speaker 2: White two sorcery tempting offer draw card and create a
Speaker 2: one to one white rabbit creature token. Then each opponent
Speaker 2: may guess what draw card and create a one one
Speaker 2: white rabbit creature token for each one who does. I
Speaker 2: draw another card and put another one one white rabbit
Speaker 2: creature token.
Speaker 1: Into the bee. Nobody doesn't take that one either.
Speaker 2: I'll pay three to draw card and get a bunny.
Speaker 1: Well yeah, but like I'm not going to do that.
Speaker 2: You might if you want to draw a card.
Speaker 1: No I don't, no, no, no, I draw more cards exactly.
Speaker 2: I think people are gonna take this one before tempt
Speaker 2: with Discovery, just because they're like, I'll get a bunny,
Speaker 2: or they'll do the cute thing, or they'll be like, oh,
Speaker 2: it's not as shitty as temp with Discovery, right, not
Speaker 2: knowing that, Okay, now it's a pay three draw to
Speaker 2: get two creatures, like it makes it better? Then then
Speaker 2: what's the what's the blue and two blue and two
Speaker 2: draw too?
Speaker 1: Sure that?
Speaker 2: Yeah, yeah, it's like a limited kind of checkpoint. If
Speaker 2: it's better than that or worse than that.
Speaker 1: It's better than that.
Speaker 2: It's better than that if somebody, if one person does it,
Speaker 2: but it's.
Speaker 1: Worse than that if only you do it, make their
Speaker 1: cards bad don't take the deal, make.
Speaker 2: Their cards bad. Well, here's an advisor, and this is
Speaker 2: kind of like the second Doctor. Okay this I play
Speaker 2: this one orsov advocates, Sure, avocissed advocate. Yeah, one three
Speaker 2: for three. At the beginning of your each player may
Speaker 2: put two plus one counters on a creature they control.
Speaker 2: If they do, they can't attack me on their next turn.
Speaker 2: A lot of the times people take the counters.
Speaker 1: Oh, I've used this to kill the guy who played
Speaker 1: it a bunch of times.
Speaker 2: Just never take the counters, and no, you just.
Speaker 1: You take the counters to the creatures big enough to
Speaker 1: kill them, then you kill them with yes, yes, this
Speaker 1: is the This is one of those ones that can
Speaker 1: get dangerous if the game goes pretty long, because you're
Speaker 1: you're building up your commander to be big, right, making
Speaker 1: a bigger bigger, bigger, bigger bigger, and you're like, I
Speaker 1: have a pillow for it, and then hey, Ryan, I'm
Speaker 1: going to attack you for twenty five in the air one. Yeah,
Speaker 1: commander damns like, well, but I have all this pillow
Speaker 1: for it. Shit, It's like, oh, I'll pay for it, Yeah,
Speaker 1: I'll pay for it.
Speaker 2: One guy die Advocation, So.
Speaker 1: I have seen this one go sideways to hilarious effect,
Speaker 1: which is fun.
Speaker 2: Yeah, and I and and playing this consistently in my
Speaker 2: advisor deck I've had at work the other way. Now,
Speaker 2: two sides to every story. YEA, Somewhere in the middle
Speaker 2: is where that card action, and your opponents in every
Speaker 2: case with that card get the choice.
Speaker 1: The odds of you getting blown out by it are
Speaker 1: probably equal to to you never ever being attacked after
Speaker 1: you play it. Yeah, right, they're in there somewhere.
Speaker 2: Noble Heritage is next. This is a background commander creatures
Speaker 2: you own have. When this creature enters the battlefield, and
Speaker 2: at the beginning of your upkeep, each player puts two
Speaker 2: plus one counters on a creature they control. For each
Speaker 2: opponent who does, we get protection from that player until
Speaker 2: end of turn.
Speaker 1: Hmmm. I kind of like that end of your next
Speaker 1: turn by the body.
Speaker 2: Uh yeah, I kind of like that. It's like ores
Speaker 2: of Advocate number two, right, which is fine because again,
Speaker 2: somewhere in the middle is where it's gonna land. And
Speaker 2: if I've got that plus other kind of disincentives to
Speaker 2: attack me or protections, they're gonna take the plus one
Speaker 2: and all the way protect me. So I'm like immune
Speaker 2: and attack each other, especially if I'm like in second,
Speaker 2: third or fourth place. Like we already went through kind
Speaker 2: of the dichotomy of group hug, right, Like probably the
Speaker 2: group hug players not getting attacked anyways. This just gives
Speaker 2: you like one hundred percent immunity.
Speaker 1: Agreed. Although this I like that better than Worzov advocas
Speaker 1: one because it costs one less mana two because it's
Speaker 1: an easy or harder to kill card type. Yeah, and
Speaker 1: it gives protection from player instead of they can't attack you. Yeah,
Speaker 1: because like let's say you're playing against Omnath or something
Speaker 1: with Warsov advocates, I can still just sack my dudes
Speaker 1: to kill you or whatever. Right. Yeah, So there's a
Speaker 1: big difference, a big gap between those two cards.
Speaker 2: Yeah, mine's a glow as. Next we all join forces
Speaker 2: and pay any amount of mana and then we all
Speaker 2: draw that mini cards. That's a cool one. People usually
Speaker 2: take that one. I find that people take that one.
Speaker 1: I find that the join forces ones typically work out,
Speaker 1: especially if you have paid a bunch of MANA into
Speaker 1: It's like, oh, everybody's gonna draw ten cards, but we
Speaker 1: get to untap and play them. First there.
Speaker 2: Next up is Kwaine itinerant Meddler tap them. Each player
Speaker 2: may draw a card. Then each player who drew a
Speaker 2: card this way gains one life. People always take.
Speaker 1: It, You'll always take youre Dan.
Speaker 2: The shipwright is whenever cure down the ship right, enters
Speaker 2: the battlefield or attacks. Each player secretly votes for a player.
Speaker 2: Then yeah, then those votes are revealed. Each player draws
Speaker 2: a card for each vote they received. Each player who
Speaker 2: received votes may put a permanent from their hand onto
Speaker 2: the battlefield. Holy shit, everybody votes for themselves. So they
Speaker 2: draw a card and then put a permanent onto the battlefield. Yes,
Speaker 2: that's how that works. Nobody ever freaking votes, No, they do.
Speaker 2: If one person is clearly head and shoulders above, I'll
Speaker 2: vote for me, they'll vote for me. No, they always
Speaker 2: just know.
Speaker 1: You always vote for yourself.
Speaker 2: You never yes, okay, So that's everybody draw card and
Speaker 2: then collective voyage starting with you play any amount of manna,
Speaker 2: then get them any lines.
Speaker 1: That's the joint forces for Green yeap. So so we've
Speaker 1: seen how we can tempt people into taking our deals
Speaker 1: because we're we're hugging and loving.
Speaker 2: Yeah yeah, yeah, some of those like here, down the
Speaker 2: shipwright coming to play. When we have some of our
Speaker 2: win cons where it's like I don't want to draw card,
Speaker 2: or I don't want you to draw card, you can
Speaker 2: kind of strategically decide how much.
Speaker 1: I very much need you to draw more than one
Speaker 1: card because of one that's.
Speaker 2: Yes, oh yeah, yeah, mine's a glow set to this
Speaker 2: many yeah, and oh I want you to draw more
Speaker 2: than that because you might be decked out and I
Speaker 2: want to draw more than that, so I get to
Speaker 2: draw more. Or you don't want me to have this
Speaker 2: many cards in my hand, so you pay into minds
Speaker 2: a glow and then I draw more than that. And
Speaker 2: that's a good thing, yes, though it stops me from
Speaker 2: doing other strategem correct final category before our win cons,
Speaker 2: let's pillow forth this shit. Protection agreements. Yeah, we've got
Speaker 2: a wind borne muse and a bared steward of archive.
Speaker 2: We've got a ghostly prison, we've got a propaganda All
Speaker 2: of those stop people from attacking us unless they pay
Speaker 2: some amount of manna. Yes, got a crawl space. Only
Speaker 2: two creatures can attack.
Speaker 1: Me each combat like that onepace.
Speaker 2: I don't give a crap about who attacks who else.
Speaker 2: But if you're going to attack me, only two of them.
Speaker 1: At a time, and it's going to be that big
Speaker 1: jacked up son of a bitch that the Orizov advocates created.
Speaker 2: Yes that you have to now pay a bunch of
Speaker 2: manaf which I will, Yes, which is totally fine. Yes,
Speaker 2: then we've got a Tao geometric tactician who they're say
Speaker 2: that three times Fast enters a battlefield. You create a
Speaker 2: zero four wall token with defender and flying. You pay
Speaker 2: plus one you and target upon each draw card. I'm
Speaker 2: sure that's why it's in here. Minus two choose left
Speaker 2: or right until end of turn. Each player can only
Speaker 2: attack either way like Prama Coon. That's fine, interesting, Sterling Grove.
Speaker 2: Other enchantments have shroud sack to search for an enchantment,
Speaker 2: and I think I know which one I'll be searching for.
Speaker 2: We'll talk about it in a mint. Correct the new
Speaker 2: tefts protection that gives them an extra turn.
Speaker 1: We were talking about this one last night.
Speaker 2: Perch Protection.
Speaker 1: I don't hate this card. Lots of people like, oh
Speaker 1: it costs too much or I seeing it in action,
Speaker 1: I actually appreciate it, except for one aspect, which we'll
Speaker 1: get to right now. Perch Protection is an instant for
Speaker 1: white white four instant.
Speaker 2: Hey, yes, well, I guess it has to be here.
Speaker 1: We'll say we'll say what the gift is in a second,
Speaker 1: because that's the thing that can confuse people, in my opinion,
Speaker 1: create four two two flying verbs yep, then all your
Speaker 1: shit phases out in your life total can't change all
Speaker 1: that kind of good stuff. The gift is an extra turn,
Speaker 1: and in some cases what's going to happen is player
Speaker 1: your player one playing this card, Player three is attacking you,
Speaker 1: and you gift player for the extra turn. So like
Speaker 1: somebody's turn in, then whoever got the extra turn takes
Speaker 1: their turn out of turn order, then we get back
Speaker 1: to the turn and that's kind of messy. Yeah, I
Speaker 1: don't particure. I don't really like cards that can mess
Speaker 1: people up like that.
Speaker 2: Yep.
Speaker 1: And it's just it's a small, a small uh critique,
Speaker 1: But that is something that I feel could confuse.
Speaker 2: Newer or Yeah, you have to know how handling extra
Speaker 2: turns works, right, Like if I if you take an
Speaker 2: extra turn out of order, does it go back to
Speaker 2: the player whose turn it should have been after the
Speaker 2: extra turn was gifted, and then does that player get
Speaker 2: a turn, or is it the next time they would
Speaker 2: get a turn they get too instead, right, like, I
Speaker 2: understand exactly what you mean.
Speaker 1: Is this gonna be one of those crazy situations where
Speaker 1: the guy's going to take his extra turn. It's gonna
Speaker 1: be so frickin' long that you forget that that was
Speaker 1: an extra turn and then they pass exactly right.
Speaker 2: So for clarity, if I cast perch protection and gifted okay,
Speaker 2: so there's you, there's me. There's this beer here. Yeah,
Speaker 2: this beer here, man and you.
Speaker 1: Those beers are getting crushed.
Speaker 2: So if I cast perch protection and give you the
Speaker 2: extra turn when and it's this beer, it's their turn. Okay,
Speaker 2: I'm protected, they attack the other beer can. This is
Speaker 2: such a Coco example, I know, right right, they say
Speaker 2: I'm done. Now you get a turn. Correct, you take
Speaker 2: your turn, you say I'm done. That was your extra turn.
Speaker 2: It goes back to where the turn cycle would have
Speaker 2: been when this player ended, beer goes to this one,
Speaker 2: this beer can. When they say they're done, it goes
Speaker 2: to you. Correct, and now this is your normal turn
Speaker 2: in normal turn order. When you're done, it goes back
Speaker 2: to me and then back to normal. Yeah, unless you're
Speaker 2: playing plane chasing. Hell yeah, can you imagine extra turn
Speaker 2: perch protection plane chase, reverse the turn turn order. Somebody
Speaker 2: isn't playing magic for like an hour. Oh yeah, that's
Speaker 2: I just give up tailed off the world.
Speaker 1: I just I don't even know where that would go.
Speaker 1: Where would it even go?
Speaker 2: That's my goal is to do that to you.
Speaker 1: Where did it even where?
Speaker 2: Who would get the you know where you'd put it.
Speaker 1: Put it into the shadow realm.
Speaker 2: You would go to the Coachman licensed beverage room and
Speaker 2: order yourself a pile of bones beer.
Speaker 1: I absolutely would do that, Yes, and Haley would say,
Speaker 1: where's all your friends out? They're not my friends. I
Speaker 1: don't have I don't have any friends anymore, just this beer.
Speaker 2: I thought those guys were my friends.
Speaker 1: Now I only have this beer. Okay, let's keep going.
Speaker 2: We're fantastic.
Speaker 1: So that's the protection sex.
Speaker 2: Pretty, We've got an illusionist gambit, remove all attacking creatures
Speaker 2: from the game type thing Down's truce, which is gifted
Speaker 2: card you and permanent you control, gain hext proof and
Speaker 2: that's uh yeah, that's the protection section.
Speaker 1: That's the protection sex. Yes.
Speaker 2: So again I think those or variants of those, especially
Speaker 2: like the the propaganda, ghostly prison like those are for sure,
Speaker 2: Group Hug I think staples absolutely because group Hug and
Speaker 2: pillow Fort like some people think those are the same thing.
Speaker 1: They you and there's a reason for that.
Speaker 2: Yes they technically those deck styles both I think fall
Speaker 2: into some mega archetype like aggro control combo. But when
Speaker 2: you separate those down into like group Hug, Group Hug
Speaker 2: I think is a little bit of a could be
Speaker 2: a form of control and Pillowfort definitely a form of
Speaker 2: control because like you're you're taking control of where combats
Speaker 2: happening and stuff, as long as it's not a mean right.
Speaker 2: So yeah, there's a lot of crossover in those Ben diagrams.
Speaker 1: Yes, but this is what we're here for. Let's give
Speaker 1: them the business.
Speaker 2: How are we gonna Let's give them the fox glove.
Speaker 2: Were going to put the prepare though the long slippery
Speaker 2: fox glove.
Speaker 1: Watch gross here we are.
Speaker 2: This is why we might want to draw more or
Speaker 2: less cards. Approach of the Second Son bam alternate wind con.
Speaker 2: If Approach of the Second Son was cast from your
Speaker 2: hand and you've cast an another spell named Approach of
Speaker 2: the Second Son, this game, you win the game. Otherwise,
Speaker 2: put approach of the second son into your library seventh
Speaker 2: from the top.
Speaker 1: You gain seven life. Who cares, well, technically that's what
Speaker 1: the car does. What does that card do? It gains
Speaker 1: you seven life. Nobody ever thinks of that. I've seen
Speaker 1: that cast so many times and even gain the life
Speaker 1: to just go approach to the seven second son. Play
Speaker 1: it again, like yeah, nobody even remembers that last line.
Speaker 2: Yeah, and then you, like instant speed, do a bunch
Speaker 2: of damage. You're like, how much you figure that? Oh,
Speaker 2: I don't know how many times you cast that? I
Speaker 2: don't know fourteen more? Yeah, so yeah, we can get
Speaker 2: it back, we can search for it with Sterling Grove,
Speaker 2: we can put it into play let it die.
Speaker 1: But it's not an enchantment.
Speaker 2: It's oh it's a sorcery. Yeah, that's right, it's a sorcery.
Speaker 1: You play it, you draw you play it, you attack
Speaker 1: into somebody with that has a thousand cards in their
Speaker 1: hand and just draw it again and then play it again.
Speaker 2: Otherwise put it into its owner's library. Seventh from the top, Yes, yes, okay, yeah,
Speaker 2: it goes back in and then you play it again.
Speaker 2: You spend fourteen mana on it. You gain fourteen life
Speaker 2: and you end up winning the game. Yeah, I forget who.
Speaker 1: Cares the fourteen life? That's everybody forgets what that does
Speaker 1: because you're gonna play it, draw seven cards and play
Speaker 1: it again and win the game. That's why everybody forgets
Speaker 1: what it does.
Speaker 2: Yes. The next one is the aforementioned forced fruition, which
Speaker 2: we cannot take advantage of inn less unless we're playing
Speaker 2: mister Fox exactly. So it's a six man i enchantment.
Speaker 2: You cast that, you say go, so technically it's do nothing,
Speaker 2: but just wait, there's more, there's more words on it.
Speaker 2: Then just do nothing. Yes, whenever an opponent casts a spell,
Speaker 2: that player draws seven cards.
Speaker 1: Which sounds great the first time you do it, but
Speaker 1: once you're into playing two three spells a turn.
Speaker 2: Because you have that many cards in your hand, and
Speaker 2: you obviously have that many mana, you're playing group hug.
Speaker 1: That you're going hard, and then you just wait a second,
Speaker 1: Holy shit, cars.
Speaker 2: Yeah wait a minute, and I have no max hand
Speaker 2: size right because of that card? Yeah, no problem, okay,
Speaker 2: pass how many cards in your hand? Uh? Thirty five? Okay,
Speaker 2: I have two? Take three from mister foxglove. I'm gonna
Speaker 2: draw thirty three cards approach to the second son, Yeah,
Speaker 2: I'll gain seven life.
Speaker 1: Oh that's terrible, all right.
Speaker 2: And the last one and my favorite. I've always wanted
Speaker 2: to play this card and strategically make it happen strategically.
Speaker 2: I've wanted to make this happen so bad. This is Triskadecophile.
Speaker 1: This is the number thirteen.
Speaker 2: Yes, they got a big rager for thirteen. Okay, human
Speaker 2: Wizard one three for two. You have no max hand size, nice,
Speaker 2: so we can manipulate plus or minus thing. Blah blah blah.
Speaker 2: And also, at the beginning of your upkeep, if you
Speaker 2: have exactly thirteen cards in your hand, you win the game, sick.
Speaker 2: So at the beginning of your upkeep, man, this is
Speaker 2: even more incentive to take extra with mister fox glove,
Speaker 2: I know.
Speaker 1: Oh and this isn't the That isn't the last card
Speaker 1: in the deck. For the record, there's a whole other
Speaker 1: section we haven't talked about yet.
Speaker 2: Oh yeah, well, this card's not done yet. This is
Speaker 2: blue three draw card. So if again, if we're cheating anyways,
Speaker 2: we could potentially just make infinite man outlets and frickin
Speaker 2: get exactly the right number of cards in hand. Let's say,
Speaker 2: let's say thirteen, and then we cast note let's say twelve,
Speaker 2: note thirteen and then we cast a time warp. Say
Speaker 2: go win. Oh no, it's not. It's not because it's
Speaker 2: during your upkeep. It's not during your main phase. Yeah,
Speaker 2: so you gotta have thirteen cards in hand past the turn.
Speaker 1: Ah fuck.
Speaker 2: I don't even know what the math says. But you
Speaker 2: can do it with extra turns. And if we're gonna
Speaker 2: do mister fox gloves and be assholes anyways, might as well.
Speaker 2: We might as well put on the long rubber glove.
Speaker 1: Might as well do it here. This is the main
Speaker 1: goal right here. This is why the deck is called
Speaker 1: mister fox Gloves Happy ending because we're playing happily ever after.
Speaker 1: Oh what the fuck?
Speaker 2: Oh I love happy endings.
Speaker 1: This is what you might say, yes, sir, enchantment for
Speaker 1: White three when it enters the battlefield. I think you
Speaker 1: gained some life, and everybody gained some life and draw
Speaker 1: some cards, or you gain some life.
Speaker 2: Each player gained five life, drop one card Jesus. At
Speaker 2: the beginning of your upkeep. If there are five colors
Speaker 2: among permanentce you control, there are six or more card
Speaker 2: types among permanentce you control and or cards in your graveyard,
Speaker 2: and your life total is greater than or equal to
Speaker 2: your starting life total, you win the game boom five
Speaker 2: colors among permanents you control.
Speaker 1: Yeah, how the hell are we going to do that
Speaker 1: in a three color deck? I mean, that's that's impossible.
Speaker 2: I don't know. Maybe we should read on Vencer's journal. No,
Speaker 2: Max hansize, excellent. This is a recurring theme that we're
Speaker 2: gonna have to take advantage of. Yes, at the beginning
Speaker 2: of your upkeep, you gain a life for each card
Speaker 2: in your hand, which is gonna be like lots several,
Speaker 2: like twenty. Yes, so we've taken care of more life
Speaker 2: than our starting life total. Probably.
Speaker 1: Yes.
Speaker 2: For the Happily ever After correct Sphinx of the second son.
Speaker 1: Remember we're playing trisc A deca file here.
Speaker 2: Also Yes, at the beginning of your post combat main
Speaker 2: phase after main phase two, yes, yep, you get an
Speaker 2: additional beginning phase.
Speaker 1: Yes.
Speaker 2: And if I were me, I would say, hey, what's
Speaker 2: the beginning phase. Well, that's your untap so you can
Speaker 2: untap again. Yes, you get another upkeep see trisc A
Speaker 2: deca File or Happily ever After and you get another
Speaker 2: draw boom. Yeah, so do the math right, so you
Speaker 2: have thirteen in your hand for this one, right.
Speaker 1: Then you win, or if you have all your stuff
Speaker 1: in play already, it just gets you there to avoid
Speaker 1: the have to wait for the round of the table
Speaker 1: to go right. Yes, that's what this is really.
Speaker 2: Now we're playing, we're playing Approach of the Second son
Speaker 2: What about Shadow of the Second Side.
Speaker 1: I didn't even know this was a fucking card.
Speaker 2: Yeah yeah, yeah, okay, so Blue Blue four Enchantment Aura
Speaker 2: enchant player. Sure, I wonder who we're going to enchant
Speaker 2: at the beginning of enchanted players post combat main phase,
Speaker 2: there's an additional beginning phase. I'm probably pick me, probably
Speaker 2: gonna pick me in less and this is a big
Speaker 2: and less. Oh what if what you decked somebody with
Speaker 2: forced fruition and they're like, oh no, I'll put one
Speaker 2: card back on top wall And they're like I'll start
Speaker 2: my turn, take my turn, do my thing and I
Speaker 2: don't die, And and you're like, well, Shadow of the
Speaker 2: Second Sonion, you gotta draw a card after your TEWN.
Speaker 2: I don't know. That's pretty pretty up to sp crap basket.
Speaker 2: Crap basket crap basket.
Speaker 1: Okay, it's a three to two for four scarecrow. Could
Speaker 1: you can tap one to make it all colors?
Speaker 2: Oh, pretty good with Happily ever After. I'm gonna have
Speaker 2: a happy ending with a crap basket. It's a euphemism
Speaker 2: for anal probably.
Speaker 1: I mean, if you look really hard at the picture,
Speaker 1: it looks kind of if.
Speaker 2: You squint a little, there is a black hole in there. Yeah,
Speaker 2: and a little tickler on the side of it. And
Speaker 2: it comes with it like a stand so you can
Speaker 2: like it's got a bad leg like I do. You
Speaker 2: can do it right a fucked up place so you
Speaker 2: can do it laying down. Okay, let's keep going plain
Speaker 2: wide celebration. Seven drop sorcery.
Speaker 1: Choose four and you can choose the same one more
Speaker 1: than once.
Speaker 2: Create a citizen token. That's all colors. It's pretty good
Speaker 2: with Happily ever after. Return target permanent from your graveyard
Speaker 2: to your hand. Sure, it's pretty good with triskadecophile or
Speaker 2: multiple beginning phases. Prolifer eight. I'll proliferate your guy with
Speaker 2: one ones that can attack me. That's great. Gain four life.
Speaker 2: We might want a couple of those teams that to
Speaker 2: help us get happily ever after off, although get off
Speaker 2: on our happy ending.
Speaker 1: Things in your graveyard do count for happy ending, though,
Speaker 1: so putting them back in your hand not?
Speaker 2: Oh yeah, I suppose yeah, okay, Beacon of Immortality double
Speaker 2: target players life total and then shuffle it into your library.
Speaker 2: We know why that's there, Yeah, we know why that's there.
Speaker 2: I like that. And finally, a phylagey wavefinder. It's all colors.
Speaker 2: This ability doesn't affect its color.
Speaker 1: Identity because it costs green.
Speaker 2: Yeah, it's got a gold frame and it costs green.
Speaker 2: It's a two four human sculpture and multicolor spells you
Speaker 2: control have convolke so.
Speaker 1: You can cat. You can tap creatures and remove casting
Speaker 1: costs from shit that you play.
Speaker 2: That's how it used to work. Actually it helps you
Speaker 2: pay for now. It used to remove or reduce casting costs,
Speaker 2: but now it helps you pay for So, mister Foxglove
Speaker 2: cured in the Shipwright Kowayne, the second Doctor. All of
Speaker 2: those costs less now because we can use other creatures
Speaker 2: to help pay for them.
Speaker 1: Dad's a bunch of shit, yes, but that's the deck.
Speaker 1: And you'll notice we're not beating you to death with
Speaker 1: giant Bros, even though we could be Yeah, we're not
Speaker 1: taking extra turns to give virtual haste to beat you
Speaker 1: to death with giant ros yep, which we could, and
Speaker 1: instead we're gonna give you a big hug and then
Speaker 1: kill you in our upkeep.
Speaker 2: You know what I like about that? I like that
Speaker 2: we can go online as Ryan and Brando and meet
Speaker 2: people online that expect like some group hug lovey dovey
Speaker 2: or totally frickin' dirty ass cheating. Whatever you think that
Speaker 2: mister fox Glove is for.
Speaker 1: You can do it.
Speaker 2: You can do it, and it can be different. And
Speaker 2: after looking at this whole deck both yesterday and today,
Speaker 2: I like the deck. I do too, That's why I
Speaker 2: picked it, And it's different than I would have done it,
Speaker 2: and it's also different than how you would have done it.
Speaker 1: Correct.
Speaker 2: I would have been a dirty, rotten, frickin' asshole cheater
Speaker 2: with extra turns and using it as virtual haste. You
Speaker 2: would have went full aggro and used mister Foxglove like
Speaker 2: sneak attack. Yeah, or put mister Foxglove in the ninety
Speaker 2: nine as another sneak attack with haste enablers and multiple
Speaker 2: combat steps like if you put them in a deck
Speaker 2: that also had read four five color Brando monstrosity. Yeah,
Speaker 2: and use them a little bit as a as a
Speaker 2: like an enabler or another sneak attack.
Speaker 1: I'd also say Pip, Pip cheerio every time I attacked
Speaker 1: with him.
Speaker 2: There you go, just I would sing, indeed, like he
Speaker 2: kind of looks like Robin Hood. Right, I'm actually painting
Speaker 2: a Robin Hood on a fox glove, like the Disney
Speaker 2: Robin Hood the Fox.
Speaker 1: Yeah that's pretty like that.
Speaker 2: Yeah, yeah, yeah. And of course Chris gave us a
Speaker 2: deck where it's it's theoretically group hug if.
Speaker 1: That exists, yes, I still think it does. But this
Speaker 1: is this is a good effort.
Speaker 2: I'll move to strengths and weaknesses. Sure, strengths and weaknesses.
Speaker 2: It's the new hotness. Love the card, the art, the ability.
Speaker 2: We've demonstrated that it's got multiple build angles and build
Speaker 2: paths and different strategies like we could do control. I
Speaker 2: mentioned stacks, extra turns, extra combats, egg row right or
Speaker 2: pillow for it, whatever.
Speaker 1: Kind of does because at the end of the day,
Speaker 1: basically what this does is it just it speeds you
Speaker 1: up or refills your hand. It does both of those things. Yeah,
Speaker 1: and that's kind of it. So it's not a prescriptive commander.
Speaker 1: It tells you to do the energy thing, yeah, or
Speaker 1: do the squirrel thing.
Speaker 2: A prescriptive commander. Yeah.
Speaker 1: I like that.
Speaker 2: It it gives me the versatility vibe like Animar does.
Speaker 2: Are you doing Animar hydras anamar al drasi, animar combo? Right, Like,
Speaker 2: that's what this does. It's open ended and I can
Speaker 2: say things like it's it's foxglove, pillowfort, it's foxglove, big creatures,
Speaker 2: it's it's fewer.
Speaker 1: It's getting fewer and farther between these days. Like, yeah,
Speaker 1: just have a I don't want to say generically good,
Speaker 1: but just like an interesting commander that you can just
Speaker 1: do a billion different things.
Speaker 2: Yeah, next strength you can absolutely cheat your pants off, yes,
Speaker 2: because you're putting stuff in for free after drawing a
Speaker 2: ton of cards.
Speaker 1: You could just do the thing where it's like, oh,
Speaker 1: I'm playing magic plan magic, Wham, I'm look at my wiener.
Speaker 2: Do you think do you think that producer Gary is
Speaker 2: ready for that wham? No chance, he was not ready
Speaker 2: for the wiener.
Speaker 1: Nobody's ready for that.
Speaker 2: Yeah, Brad Brand will take care of that. In post
Speaker 2: I might not.
Speaker 1: I don't know, I might leave it in says weaknesses.
Speaker 2: We aren't really taking real advantage of mister Foxglove's likability.
Speaker 2: We could play any ban colored pillow, forty protection card,
Speaker 2: draw thing in the deck.
Speaker 1: You are using a commander. That's very good to do,
Speaker 1: a cutesy little thing.
Speaker 2: Yeah, alt win cons. I'm gonna put these under the
Speaker 2: weaknesses because sometimes unless you dedicate a lot of build
Speaker 2: equity and build slots and change the way you're playing,
Speaker 2: they're kind of clunky.
Speaker 1: They are very clunky. And while we do do some
Speaker 1: stuff to get that over the hump and actually make
Speaker 1: them work in the deck, the second sun rises and
Speaker 1: all that shit, there's that sphinx. Yeah, those things cost
Speaker 1: like seven and eight man, I don't think we talked
Speaker 1: about that.
Speaker 2: Yes, and that's tough to do. But like that leads
Speaker 2: into my next my last weakness.
Speaker 1: Actually, the decks win. This deck wins on its alt
Speaker 1: win cons. It you you listen to the list for
Speaker 1: the last hour, it doesn't have another way to win.
Speaker 1: And and if your little enchantment just gets owned, so
Speaker 1: do you.
Speaker 2: Yeah, your one two trisk a deca file gets owned
Speaker 2: by all creatures get minus two until end of turn.
Speaker 1: Yeah, right, they just get sucked up in a massacre
Speaker 1: worm or whatever. Right, deep shit?
Speaker 2: Yeah, well, okay, this is true of this particular deck,
Speaker 2: but also a pillowforts and group hug and and just
Speaker 2: kind of generally decks that rely on their opponents's stuff.
Speaker 2: And say this of clone decks too. Even though they
Speaker 2: scale nicely and are great for casual, there's kind of
Speaker 2: just a lot of tire spinning.
Speaker 1: Yeah, this deck doesn't do a lot on its own.
Speaker 1: And sometimes if people are wise to your gimmick, you're
Speaker 1: not really going to get a chance to do your
Speaker 1: cute sea thing because people are onto you. You're kind
Speaker 1: of banking on the kindness of your friends. You have
Speaker 1: just slap the hell out of here.
Speaker 2: Yeah, and if you say it's mister Fox club group
Speaker 2: hug and everybody's like wise too. When you when you're
Speaker 2: playing against more experienced players, they're like, what's the catch
Speaker 2: forced fruition? Oh okay, are you trying to mill me? Like?
Speaker 2: What am I gonna do? What's the best card? And
Speaker 2: then I say, go, so I'm not drawing like thirty
Speaker 2: eight cards a turn and decking myself when when the
Speaker 2: next card that you play, mister group Hug is like
Speaker 2: a mass mill card, right, like, what's the thing? Then
Speaker 2: they wise up until you drop a trisk, a deca
Speaker 2: file or rise of the approach of the Second Sun,
Speaker 2: and then they go, oh, yeah, that's what it is, counterspell,
Speaker 2: or that's what it is. Remove your guy, right, and
Speaker 2: it's a lot of tire spinning until you kind of
Speaker 2: put it together, or and that takes a long time
Speaker 2: so it's slow. Or it's a lot of tire spinning
Speaker 2: until somebody whizes up because they've played magic before and
Speaker 2: it's like ah, And that's why it's great for controlling
Speaker 2: a power level. But it also leads over time to
Speaker 2: the reason why you would want to cheat. Well, my
Speaker 2: mister Foxglove, approach to the second Sun deck is always
Speaker 2: just a little bit short. So I'm gonna add a
Speaker 2: temporal manipulation into it. I'm gonna add a time warp
Speaker 2: into it, right, I'm gonna addu alv Run's epiphany into
Speaker 2: it just in case I need to draw a couple
Speaker 2: more cards with my howling mind to get to my
Speaker 2: approach again so I can cast it again. Now you're
Speaker 2: an extra turns mister foxglove deck just like I was
Speaker 2: talking about. Right, Oh, if I got extra turns in there, now,
Speaker 2: why would I not play Ulamug that has Annihilator eleven?
Speaker 2: Why would I not play that right and give them
Speaker 2: virtual haste? Right? So, then then the whole deck changes,
Speaker 2: and while the strategy is very wide open, you can
Speaker 2: fall into the trap of saying, oh, I want my
Speaker 2: casual group hug deck to actually win and be better
Speaker 2: and not always get second or just always fall short
Speaker 2: of my my alt win con and fall victim to
Speaker 2: changing the deck.
Speaker 1: I am gonna I'm gonna say one more thing about
Speaker 1: alt win cons. True, I've at least in me, this
Speaker 1: might just be me. I could this could just be
Speaker 1: a brando thing that I'm just saying. In my experience,
Speaker 1: those alt win cons become tiresome after a while for you,
Speaker 1: you know, once you've made them work a few times.
Speaker 1: The yeah, got it to work. I've flipped twenty coins
Speaker 1: in one game and I've won whatever, and well, okay,
Speaker 1: now I want to do something different, and but my
Speaker 1: deck doesn't do anything different, so I have to change
Speaker 1: it like Ryan did, or you did, or worse yet,
Speaker 1: you take it apart and that's too bad, because I
Speaker 1: think this deck is really cool, and with its open
Speaker 1: endedness and with its very high tunability, with all the
Speaker 1: neat stuff you could do, I'd hate for you to
Speaker 1: kind of become bored with it, yeah, and rip it
Speaker 1: down and do something else.
Speaker 2: Approach is very much like that, because sometimes the writing's
Speaker 2: on the wall and fell at our guardian. You win
Speaker 2: the game if you have forty or more life during
Speaker 2: your up keep is another one test of endurance, the
Speaker 2: one if you have fifty or more life during your
Speaker 2: app keep you in the game. Sometimes the writings on
Speaker 2: the wall. Can you remove it? Nope? Can you remove
Speaker 2: it nope? Can you remove it nope? Can anybody? Can
Speaker 2: we collectively? Do you know twenty five damage before his
Speaker 2: next turn? No? Okay, well let's just start a new game.
Speaker 2: It feels a little bit anti climactic like approach shuffle
Speaker 2: it in or put it at seven in draw seven approach.
Speaker 2: It feels like the writing's on the wall a little bit,
Speaker 2: sort of like combo. Decks can get to feel over time,
Speaker 2: and they can get stale if they don't have restrictions
Speaker 2: or challenges or whatever in them. But I think that
Speaker 2: this deck does offer you.
Speaker 1: That, Oh yeah, this deck does offer you lots of
Speaker 1: play and lots of really interesting stuff to do. And
Speaker 1: as much as I don't think group hugsy exists, I
Speaker 1: do appreciate when people play it. Not because it makes
Speaker 1: my game plan better, which it does, but because it
Speaker 1: does give you the chance to play the political which
Speaker 1: is also the social game yep in eh, which is
Speaker 1: you're talking to your friends, You're making and that's you're
Speaker 1: shooting the shit, right, and that's what the game is about.
Speaker 1: You're not taking a forty minute turn where you're tanking
Speaker 1: and not saying anything. You're taking a five minute turn
Speaker 1: where you're making deal with all your bodies, you're drinking beer,
Speaker 1: you're having fun and what which is what the game
Speaker 1: is all about in the first place.
Speaker 2: Dude, my final thought of the day. That's a great
Speaker 2: final thought of the day.
Speaker 1: Thank you.
Speaker 2: You can thank fusion after I say my final thought
Speaker 2: of the day is I think as a magic player,
Speaker 2: I talk my self down about being bad at playing
Speaker 2: only playing bad cards. I think that my strength as
Speaker 2: a magic player is in decks like this, where I
Speaker 2: can make those deals and kind of strategically point out
Speaker 2: what other players are doing and how that's powerful and
Speaker 2: why my stuff over and above it being the worst
Speaker 2: cards at the table. Like I'm like, I'm trying to
Speaker 2: pull the wool over your eyes. And I think that
Speaker 2: as a player, that's where my strength is. And I
Speaker 2: think that's why I like this deck and mister fox
Speaker 2: Glove because it's it's it's like I can put myself
Speaker 2: at a disadvantage to then be creative and cheat, and
Speaker 2: not only does that give me the satisfaction through creativity
Speaker 2: and strategy, it puts it into like ultra hard mode.
Speaker 2: It's like playing Magic on hardcore mode. And if you
Speaker 2: win when you're playing on hardcore mode, man, the best feeling.
Speaker 1: Right, That's that is very true. There's a there's a
Speaker 1: reward for doing that. You ever dissociate so hard in
Speaker 1: a game because you're just having you just your deck
Speaker 1: sucks so bad that everybody just forgets you. We see it,
Speaker 1: say go and just like put another land into play
Speaker 1: and this other guy's already untapping and taking his turns.
Speaker 2: Every day, Brandon, every day.
Speaker 1: Man, I've had so many of those games. That's how
Speaker 1: I win games. There, you go the hard, the less
Speaker 1: you notice me, the more I'm probably gonna.
Speaker 2: Kill That's it, all right, that's why you kill him first.
Speaker 1: Everybody forget that I said that. Now we always kill
Speaker 1: Ryan first. Watch Sidewalks. That will prove it.
Speaker 2: That's it, and go to Fusion thank our business daddies
Speaker 2: and take us out, sir.
Speaker 1: Thank you to the glorious business daddies Fusion Gaming Online
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Speaker 1: season two right here on YouTube. I'm not sure what
Speaker 1: we're gonna do next episode, but I think it's a
Speaker 1: special bonus episode where we're gonna talk about something super fun.
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Speaker 2: Sort