Speaker 1: Hello, friends from across the nation and around the world.
I'm Martin and you are listening to Tad's Bedtime Stories,
the podcast that takes listener ideas because of them around
with my own and you know, comes up with some
pretty wild bedtime stories. Speaking of listener ideas, let's see
what we have in the on the voicemail.
Speaker 2: High Dad's bed Time Stories, I would like to make
a suggestion of Wizardcraft three point zero and I would
like to make the Golan King to attack, so you
have to continue in building your base so you can
finally attack and finding some iron, copper and gold maybe
even And I would like them to find a gold
Golan so we can help attacking. The specialty is fighting too.
And yeah, thank you. I love your podcast.
Speaker 1: Now, that is a wonderful suggestion from an anonymous person.
I don't think you ever said your name, and it
wasn't written down, so you'll have to send me an
email or leave me another speak pipe and let me
know who you are so I can let everybody else
know on the next episode. Now, I think that suggestion
goes perfectly with what's been happening. We just ran into
the Wizard King for the first time. Really, If it's
okay with you, I might not have them fully attack yet,
but more the threat of an attack to go forward
with the rest of your idea, and I think it'll
flow with some other cool ideas I got too before
we get started. I just want to give a shout
out to Brooks to say happy birthday. I hear you're
celebrating a birthday soon, so I hope you have a
good one. If you like the podcast and want to
support us, there's a lot of ways to do that.
First of all, just listening to the podcast as is
helps out a lot. If you want ad free episodes,
you can join us on Patreon for as little as
one dollar a month, where you get ad free episodes
and well you get them released as soon as I
finish them with which sometimes is in advance and sometimes,
like today, is not really that far at advance at all.
But now it's that time again. Time to get as
comfy as you can in that bed, close your eyes
and imagine yourself doing what the kid and the story does.
You wake up to a floating set of words in
front of your eyes. Wake up, you mentally select yes,
and the world slowly forms around you. You find yourself
lying in your bed inside your house in the still
unnamed mountain village. Almost immediately, the mysterious voice speaks and
another screen appears in front of you. Congratulations, you have
achieved a new level level four. You have unallocated skill points.
Character progress summary available, current player level level three, current
skills unlocked, lock picking level three, Nijitsu combat level two.
Current wizard abilities adept wizard. All spells now cost half
as much to cast, and you have an improved understanding
of magic. Current spells stone golum, copper golum, iron golum,
fireball level two, Telekinesis level three. Current equipment full iron, armor,
iron sword, lock pick, exploration map, current mounts giant hawk, young, void, dragon, iron,
armored car, current active settlement unnamed mountain village, town hall completed.
Current known enemy Gary, the Golam King. You immediately get
up out of bed and call forth your menu. You
can't leave a skill point unallocated in a situation like this.
You know, with the Wizard King kind of knowing where
you live, and you having recently stolen a armored car
from him, you begin flipping through all of the various
skill trees at least the ones that have been unlocked
so far are and one catches your mind. R Caane
Engineer Skill Tree Level one Magical Mechanic. What's this one?
You ask, and the all knowing voice answers. R Caane
Engineer Skill Tree Level one Magical Mechanic. You instinctively understand
how magical machines are assembled and powered. You can repair
damaged machines, identify what an unfamiliar invention does, upgrade ordinary tools,
weapons and vehicles with simple magical and mechanical parts. Craft
basic power cells using copper, iron and mona copy inventions
and recreate them using your own skills. You think about
the very strange iron car or armored iron car you
just stole from the Gola King, and all of the
inventions that Grayson makes. This particular skill would probably allow
you to understand them all and even recreate them. Does
that mean you could make more armored vehicles? You quickly
select level one of the Arcane Engineer Skill Tree labeled
Magical Mechanic. Congratulations, you have unlocked Rcane Engineer Level one
Magical Mechanic. Your understanding of mechanical and magically mechanical devices
has increased your mind is suddenly embarded with all sorts
of memories, as if you've just read a spellbook or something.
Memories of connecting strange and interesting inventions, creating powers, cells,
and generally just working on machines. When you open your eyes, well,
machines just seem to make more sense than they did before.
You quickly head outside to the town hall. You barge
through the doors where Gus is currently meeting with some
people from the village. It looks like he's giving the mortars.
He puts up a finger indicating he'll be just a second,
whispers to some of the townspeople, who then well run
off in all different directions, ready to perform some sort
of task. Oh well, come in, good morning, Gus says,
at the same time JD enters the town hall behind you.
I already have the materials ready to create daily golums,
and by my count, today is the day that we
can all create another iron golum. Two amazing. You quickly
get to work manipulating the copper into a little golum,
manipulating the stone into another one, and most importantly, manipulating
the pile of iron into a large iron golum. Gus
and JD do the same until nine new golums are
standing in front of you, three iron, three stone, and
three copper. You quickly give them their orders to you know,
follow the Commander Golum in each respective class of golum
and send them on their way. Very good. Army of
golams is growing very quickly, Guss says, yeah, but maybe
not quickly enough. After you know, finding that hidden treasure
roam and discovering the iron armored car, we kind of
made ourselves a bigger problem to the Golam King than before.
And well, he kind of indicated that he knows where
we live. I'm pretty sure we should be ready for
an attack anytime now. Ah any chance we have more
golams than he does, you ask? It seems very doubtful.
The Golam King has been creating an amassing an army
of gos for well over a year now, though he
too is limited in how many he can create per day.
The fact that you have shared your spells with j
D and I means we should be able to create
goldums three times as fast. But even at that rate,
it will take us a long time to catch up, right,
and he might have more golam spells than we do.
So far, I've only seen iron and stone golams around him,
but who knows what else he has. Guess I think
it's time for an emergency golam protocol. In my last
run through in wizard Craft, I had great luck with
spreading my knowledge of golam creation to the townspeople themselves.
I found that many crafters, store people that sort of
thing could easily learn the golam spells. I think it
might be time for you to do some teaching. You
want me to teach the towns people how to be golams,
just rock golams or iron golums too well. As far
as I can tell, the townspeople here seem pretty trustworthy,
and they all seem to like what we built. Plus
they have good reason to not like the golam king,
so I think you should teach them all the spells,
as many of them as possible. Anyways, with the mines,
we have an abundance of iron, copper, and well obviously stone.
If everyone in the village could create and iron golum
once a week, a stone golum and copper golum every day,
then we might actually have a chance of being ready
to defend this place against the Golam king. Ah, I
see your point. I will get to it straight away,
perfect and uh will you do that? J D and
I are gonna head back into the mines. We are,
JD says from behind you, And we are. We need
more power, more well spells if possible, and possibly whatever
kind of ore comes in the mine after iron. Now, yeah,
a good point. Well, let's head in as Gus heads
off to teach as many of the village people as
possible the Golam spells. You and j D march back
up the long set of stones stairs to the top
of the mine. You get inside the elevator, press the button,
and go down to the lowest floor you've unlocked so far,
the last iron ore floor. Of course, You step out
and observe a whole bunch of copper Golams with pick
axes chipping away at little deposits of iron. Those guys
are perfect little workers. You look around for a door
down to the next level, and well, you soon find it.
It was uncovered underneath one of the iron deposits by
the copper Golams, a set of stairs that leads down
to well something should we have brought some columns with us.
We don't even know it's down there. Oh yeah, good point.
But at the same time, we might need them to
guard the village. I think it's best if we just
head in ourselves. We can always come back up if
we can't handle whatever it is that's down there. All right, eh,
I guess you do have that new understanding of like
delekinesis and fire. You quickly summon your iron armor. JD
does the same. You hold an iron sword in one hand,
and well you develop one of those super concentrated fireballs
in the other. You use it for light As you
head down the staircase. You soon come into a large
cavernous space filled with little deposits of what looked like gold,
and of course little creatures that look like they're made
of gold, or well at least golden slime. Ah, you
take the left, I'll take the right, JD says, and
you immediately begin firing fire balls towards the little gross
goo creatures. They can clearly take a hit better than
the other level slimes, but they're no match for your
improved fire ball and telekinetic skills. You and JD blast
away at the creatures. One jumps towards you. Luckily, your
ninja skills kick in, allowing you to pair you of
the way and slice the slime in half. It disappears
in a puff of smoke, leaving behind little gold pieces
that you absorb into your inventory. As you had further
through the floor, more and more slimes start to amass.
You use telekinesis to pick them up and shoot them
across the ground into walls. You use your new found
understanding of the skill to well smush them together, using
it until they explode into little puffs of smoke as well,
and before long you and j D have cleared the
majority of the floor. You trade in your iron swords
for iron pickaxes and begin mining, trying to uncover the
entrance to the next area. After absorbing quite a bit
of gold from little gold deposits, you eventually find another
set of stairs and head down, only to discover more slimes,
almost twice as many. You and JD split up again.
JD takes the left, you take the right, and you
begin blasting fireballs one after the other, taking out as
many slimes as you can. When they jump towards you,
you repel them with a sort of telekinetic shield. You
find that your new understanding of telekinesis is allowing you
to keep the shield active as you make your way
through the floor, pushing slimes back in all directions. It
makes it a lot easier to hit them with as
many fireballs as you can. When most of the slimes
seem to be defeated, you continue on through the corridor
until you see a much larger slime creature, a giant
slime made entirely out of gold. You just know that
as soon as you slice this thing, it's going to
turn into a whole bunch of little slimes. But you
come up with an idea, maybe telekinesis can stop the
whole problem. You focus your mind on the slime. You
gather your mana, direct it towards the creature, and begin
to press it together from all different sides. The slime
squishes enough that it in fact explodes into maybe fifty
little slimes. Luckily they're all caught inside the telekinetic field.
You continue to press it together, smaller and smaller, and
as you do, the tinier slimes start to explode, leaving
behind loot. You crush it more and more and more
and more, until all you're holding is a little ball
of loot gold pieces. You drop them on the ground,
head over towards them, and absorb all of them, noticing
that there's also a golden key floating inside. You hold
the key in your hand and it begins to glow.
Across the corridor, you see another little glowing hole, maybe
the key hole. You quickly head towards it, place the
key inside, turn it, and the wall begins to rumble.
It slides open, revealing a chest. When you quickly unlatch
the chest, throw it up and find a spellbook inside.
On the front of it is a picture of a
rock earth magic. Maybe you quickly take the book and
look over a JD. Don't worry about me. You do
some reading and I'll make sure no slimes attack you.
You sit down, cross legged on the ground and open
up the book. The pages start to flip as memories
shoot into your mind, memories of learning how to connect
your mind into the ground itself, into the stone. The
sensation's familiar. It feels a lot like it does to
summon rock golas in a way, but there's something more
broad about it. You understand how to connect with the
earth in general, how to manipulate it to your will.
When you open your eyes, the spell book dissolves and
the all knowing voice appears once again. Congratulations, you have
unlocked earth Magic due to your adept Wizard perk. You
will start at level two. You can manipulate the earth
to your will. You reach out with your mana into
the ground around you, lift up into the air, and
a column of rock shoots straight up, creating a little
sort of wall. You feel stones deep beneath you, and
you rip them straight out of the earth, spin them
around your head, break them into tiny little pieces, and
shoot them like bullets across the room into the wall. Cool.
You say, I want to learn, you ask JD. Do I? Ever?
You place your hands on JD's temples and focus on
the skills you've just learned. The memories flash before you,
once again straight into JD's mind. By the time you
remove your hand from his temples, he looks wide eyed.
Whoa Earth Magic? He too, reaches down into the ground
and rips a boulder out of it, sending in flying
across the room. Did you start at level two as well?
You ask? Ah, No, I'm pretty sure I'm at level one.
Wait a second. You got to start at level two.
Ah yeah, I guess because of my adept wizard burk.
You have an adept wizard burk. How many skill points
do you have? Ah? Well, quite a few. Actually, it
turns out after creating the town hall that I get
to absorb some of the experience from all the villagers.
What that's amazing. Well you want to continue down? Yeah, me,
better find the entrance. Let's get mining. Or actually, you
realize that your new sense for the earth itself might
lend you a hand. Here, you kneel down and place
your hand on the ground. Then you allow your mana
to shoot out through the earth and spread around the room.
Then you feel it. You can feel the large opening
where the staircase is. Let's just hit that boulder right there,
you say, picking up your pick axe and walking over
to the boulder. You infuse the pick axe with a
little bit of mana Earth Mana and strike down onto
the stone. With only a single swing, the stone bursts
into pieces, dropping gold nuggets all around you, which you
instinctively absorb into your inventory, and revealing a staircase. All right,
that's gonna make it a lot easier to make it
through the mines. You and j D head down the staircase.
You again immediately start unleashing fireballs on the unsuspecting gold slimes,
but this time you have some other friends as well.
You st jump your feet on the ground, causing stone
columns to shoot up on either side of a pack
of the little slimes. Then, with a clap of your hands,
you order the stone slabs together, smushing the slimes instantly.
You summon boulders out of the ground again, split them
apart into little tiny stones, and send them flying at
the golums. They pierce through the things, breaking them apart
as well. As a result, it doesn't actually take that
long for you and JD to clear the third floor.
You use your earth instincts again, find the entrance, open
it up, and head down to the fourth. The fourth
has more slimes than any other floor, but again it
doesn't take long for you to clear them fireballs, telekinetic blasts,
ninjasc and of course your new found Earth skills. Before long,
the entire floor is littered with loot little gold nuggets.
You use your earth sense to find your way down
to the last floor in the gold area, or at
least what you assume is the last floor. If this
place follows a pattern, you break open the boulder, collect
the gold, and head down into the very last zone.
This time you enter a smaller cavern. There's a few
gold boulders around, and at the back of it is
an inactive elevator. In the middle, however, is a goldum,
a goal made entirely out of gold, and looks at you.
Stemps back into a fighting stance and begins to transform
its arms. The gold moves like liquid and forms both
hands into huge blades. Ah no, you say. As the
golum rushes towards you, your ninja skills kick in. You
parried the side slice through the golum, leaving a huge
gash in its side. The goleum turns towards you, liquefies
again and closes the wound. It reaches out with its
hand and the hand extends outward, shooting straight towards you.
You use telekinesis to push the hand in the opposite direction,
allowing it to slam into the wall. Then you spread
your mana through the floor into the wall itself and
will the earth to start ramping around the gold colum's arm,
holding it tightly in place for a moment, it seems
stuck until it simply shrinks its arm down, slips it
out of the hold like liquid, and transforms it into
a chain like substance that starts swinging around in the air.
JD jumps from behind and hits the thing with a fireball.
The explosion leaves a big hole in the Golum's side
that slowly closes up like liquid, though the coleum does
seem slightly smaller now, maybe that actually took some of
it out. You gather another fireball, shoot it at the golum,
but the golam adjusts its whole figure to leave a
giant hole in its center. The fireball flies straight through
and hits the wall behind it. We're going to need
to contain this thing in order to hit it properly.
You say, how about some earth magic. You want to
shoot rocks at it? Won't it just do the same
thing it did to the fireball. I'm thinking more like
walls on every side. We'll trap it together in one
place and then hit it from the top with very
little room to move. All right, if you say so,
On the count of three, you and JD reach down
into the ground. You each raise two huge columns of
stone and shoot them directly at the goal. They smash
together surrounding the goal. Am on all sides and start
to move in on the thing. At the same time,
you jump up into the air, perform a perfect front
flip and gather two fireballs in your hands. Look down
at the goal that's currently liquefying itself, getting ready to
shoot up out of the top of the columns of stone,
But before it has a chance, you fire the two
fireballs inside the columns and slammed down the top of
the thing using a telekinetic shield. The fire balls hit explode,
and the explosion sends the stone flying in all directions
and sends you flying backwards into the stone wall ouch. Luckily,
your arm are absorbed most of the hit. As you
get up, you see little bits of gold spread all
across the room and a small pile of loot floating
in the middle. What that actually worked? You absorb the
bits of gold and move to towards the pile of loot,
which again is mostly made of gold, but also a
spell book, A spell book with a picture of a
golden gol am on it. The elevator on the far
side of the room suddenly dings to life, reactivating itself.
You grab the spell book, sit down on the ground,
and flip it open. Immediately, memories begin to fly into
your head, memories of a connection to gold, the ability
to move the gold, to liquefy it, to smush it together,
and of course, to breathe life into the thing. You
open your eyes and the spell book dissolves. Congratulations, you
have unlocked the golden Golum spells. Unlike other golams, golden
golams are far more malleable. They won't require weapons, as
they can make their own. You can make one golden
golam every two weeks. Every two weeks. Aw man hell
man as well. Get started, you say, you release a
pile of gold from your inventory. Then you reach out
to the pile with your mana. You instinctively know how
to lift the gold into the air, how to smash
it together, melted into itself, and then after forming it
into something that looks like the golden golum you just defeated.
You give the thing a little spark of life force.
What are your orders? The golam says, cool. You quickly
teach JD the same spell and he too creates a
golden golem. You can't wait to show Gus the same
thing with the two newly found golden golams. You head
into the elevator and back up to the top of
the mines. You make your way down the steps and
over to the town hall, where Gus is looking at you. Surprised.
He is, that are those golden golams. I've never even
heard of them? Yep, seem to be jd Answers. I
have just finished teaching as many of the villages as
I can the golam spells. You might notice a bit
of a difference. Go around the village to see you well,
a very large increase in golum numbers. If you had
to guess, somewhere between fifteen and twenty copper golams, fifteen
and twenty stone golams, and fifteen to twenty iron golams
have just been created. Cut job, Gus. Now it's time
for the golden ones. You place your hands on Guss's
temples and pass the memories into him. Then you provide
a little hill of gold in front of them that
Gus manipulates into a third golden golum. Well with powers
like these we may actually get ready for the Golum King.
We sure will. In the meantime, I say we get
some rest. You head back to your little house. You
lay down in your little bed, and a prompt immediately
appears in front of your eyes. Sleep. You select yes,
and immediately a wave of fatigue passes over your body.
Your muscles begin to sink down into the bed, and
with each breath you sink down a little deeper and
feel a little better. And before very long at all,
your mind starts to drift off to thoughts of new dreams,
new adventures, and new golams to come.
Speaker 3: The common in New yor more union, no no thing,
no more mo.
Speaker 1: In New No no
Speaker 3: Never h