Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog.
Speaker 3: There is no script.
Speaker 2: This story contains violence, disturbing imagery, adult themes, and a
darkness which may lead you doubting for more. Proceed at
your own risk.
Speaker 4: A logit of fight from shade ho loget of fact
from me.
Speaker 5: That you say, stand up for the thing which you
can't stand.
Speaker 6: A loud.
Speaker 7: Blood seeps steadily from the walls, thick and dark, trailing
rivulettes that pulse as if in rhythm with a hidden heart.
The air is clotted with iron and the echo of
breathing not their own. There is no door, no break,
only the slow encroaching sense that the room itself is watching.
What do you do?
Speaker 3: Have any of you thought about the fact that we
might be inside of a heart?
Speaker 5: Nope? But I kind of am.
Speaker 3: Now this blood? Where did it comes from? They need it?
Do they need it? Is it for the summoning? Or
is it of the summoning? Has the summoning already happened?
Where the summon We're inside the summoned? Is this the
heart of who we summoned? Are we inside of a god,
I start knocking on the walls.
Speaker 7: Okay, uh oh, do me a weird favor and role
a frenzy.
Speaker 8: Resist okay, Wenzie resist.
Speaker 3: You'll have to forgive me. It's been a while since
I've been inside one of these.
Speaker 7: It's okay, a difficulty O VTM. We'll say I think
two is easy, right, and three? Okay then, or.
Speaker 3: At least two is the number that was up when
I selected.
Speaker 7: Yeah, I think two is easy and three is standard,
so we'll do three.
Speaker 3: Okay, six, he did?
Speaker 7: Okay, please continue. You wrap on the walls and you're
are you knocking? Is it like two bits?
Speaker 9: What is that?
Speaker 7: Two bits and a haircut? What is that?
Speaker 3: I'm sorry?
Speaker 9: Haircut?
Speaker 7: Haircut?
Speaker 9: Thank you?
Speaker 7: Okay, Well, because it's shaven a haircut to bits? Yeah, yeah,
that's that's the song.
Speaker 3: I had no idea that that was the thing.
Speaker 9: Holy shit.
Speaker 3: Yeah, that's exactly what I'm doing.
Speaker 7: Okay, just over and over yeah, okay, And you're going
along the wall all the around the room, but nothing
seems to happen except that you cover your hand in blood.
Speaker 3: Well, can I taste it?
Speaker 7: You absolutely can taste that. You're going to roll another
frenzy check though if you do, I.
Speaker 3: Will lick my hands.
Speaker 7: All right, I do it. Do you have any ability
for like sense where the blood is coming from or
anything like.
Speaker 3: That or whoa? Okay, sorry, yes.
Speaker 7: Because we can just have you roll that instead of
a frenzy check.
Speaker 3: Ooh what is this?
Speaker 7: WHOA?
Speaker 3: Well, I can do blood sorcery just casually, like, oh
yeah I can do some blood sorcery.
Speaker 7: No big deal.
Speaker 3: Sorry, it's fine because I would say it to everyone
in here because why not? Right, Yeah, I don't think
I have anything that can that can do that really, okay. Yeah,
like maybe my ability to do blood sorcery can give
me some more control, but I don't think so, Like
I don't really know how that okay, especially not in
this room.
Speaker 7: Yeah, there's actually an ability that's like, you know, taste
the you know blood or the linkage and yeah, if
you don't have that one, then you good. We'll just
do another frenzy check. Then difficulty three.
Speaker 3: Okay, succeeded.
Speaker 7: Okay, you takee you just kind of what are you doing?
Are you just stick you know, dragging your finger along
and then sticking your finger in your mouth? Or how
are you tasting this?
Speaker 10: Well?
Speaker 3: My my I was knocking on the walls, so I
suggest I assume my hand is covered in this blood,
so I would just pack it off of my knuckles.
Speaker 7: Okay, yeah, like the back of your hand like a cat.
Speaker 3: Yeah.
Speaker 7: Okay. So yeah, you go to lick this blood, and
because you don't really have, you know, any abilities to
kind of like sense maybe where this blood is coming
from or anything like that, you taste just blood. I
don't know if you can differentiate between like vampirica blood
or magical blood or anything like that. Oh I think
I would be able to determine magical blood.
Speaker 3: I think so, well, it's mortal blood versus vampire blood.
Speaker 7: It's not mortal blood. I'll tell you that much. Yep, Okay,
it's not mortal blood. And it does seem to be
a weird mix, like if vampires could taste because I
imagine that you tasting blood type is similar to how
we would be able to taste flavors. And before everyone's like, yeah,
I would know exactly what flavors are, No, you don't.
There's some people are able to just be like, oh, yes,
this is basil, and some people are like, I don't
know what I'm tasting. So in general, I'm gonna say
that if you could, and you can determine this, if
your character would be able to differentiate, you know, the
flavors of blood types. You're getting a couple in here,
and that's probably a little confusing.
Speaker 3: Okay, I'm gonna throw out this option. Feel free to
say no, or maybe I can offer something in trade
for it.
Speaker 7: Yes, speaking of a fucking language.
Speaker 3: I don't because normally I'd like to be like, I
think I would have this power because you know, but
I do think that as my uh my type of
individuals who I am.
Speaker 7: Yeah, and also your feeding type two would play a
part in this.
Speaker 3: Yeah, yeah, I feel like I would have a lot
of sensory sensitivities. Okay, and so I can imagine that
I could tell a different oh.
Speaker 7: Wait wait wait wait wait also raw Yeah, but also
your history too, because you've you've had a guest, right,
So yes, you can absolutely differentiate. There are many many
blood types in here. Although a question just came up
in chat that I feel like we need to table
talk if there was one blood type that was going
to be the cilantro of the blood types. Where some
people are like, yeah, this is great, and some are
like this tastes like soap. Which blood type would it
be because I'm making this, stanmon.
Speaker 3: It would be that way blood type that is universal blood.
Speaker 7: Type RG, or it could be the opposite. Yeah, so
OEG means you can donate to anyone. Anyone can take
your blood, but you can only take I should know
this because if I'm in trouble, you can I can
only take O negative, but I can I can.
Speaker 11: Yeah, but okay, I think it would be a B
because AB is a selfish one can take anyone, but
give to only other a B positive positive.
Speaker 7: Okay, I am, I agree with that? Are we cool
with that? One tastes like you know, soap to some
vampires and then other vampires that taste fine? All right?
Speaker 9: Is it just the mortal blood type like human blood
type or are you talking about like you know, this
is from a murderer, this is from like that kind
of thing too.
Speaker 7: Well that I think that's something that is added on
top of that. I think this is just the standard
blood type. It's just a silly little bit of lore
that I think I would add in there. Taking it
very seriously, you know, I know, I am. Also that's
why I stopped everything to have the conversation. Okay, I'm
so sorry, Please continue, Zambi is back for the first time.
Shut the fuck up and let's go. Let's let's let
you guys play go like that like that?
Speaker 12: Now, keep going?
Speaker 3: Yeah, so what do I just I just taste that.
There's a bunch of different types of blood and that
that that that, that's it. Nothing's a lot of.
Speaker 7: A lot of them are filled with magic. Okay, yep,
I mean obviously this is a very magic confused room.
But yep, okay.
Speaker 12: I come up behind you and I say, do you
know their names? Into your ear?
Speaker 3: Do I know their names?
Speaker 12: The names of the people who made this place? I
tasted them too.
Speaker 3: Yeah, you know you've got Stephanie, Ralph Charmaine, m.
Speaker 12: Telling a lie.
Speaker 3: Don't you like it when I tell a lie?
Speaker 12: I want to like inside check.
Speaker 7: I don't think you have to. I think that's one
of your abilities, your core abilities, isn't it? Or is
it something that you roll for. I forget, it's been
a long time since.
Speaker 12: I think you might have to. I think there might
be something.
Speaker 7: Yeah, okay, that would make sense. It would be a
little old Peter just be a walking light attector.
Speaker 12: Yeah, it's called.
Speaker 9: No.
Speaker 12: I don't think I actually have anything.
Speaker 7: Okay, I think it's just innate ability then, or maybe
we had you roll a contested check.
Speaker 3: I'm very obviously lying.
Speaker 9: Yeah, yeah, I.
Speaker 3: Think that's fair. I think it's ridiculous to assume that
I would know the names of Stephanie, Ralph, and Charmaine
from the blood of the wall. So I think it's
a pretty easy assumption that I'm lying. I also look
at you.
Speaker 7: Yes, can you roll me a one? Seven?
Speaker 12: Please?
Speaker 9: Yes?
Speaker 7: What dot instead of a slash? Oh, biggie three, I
will DM it to you. You have been cursed by
licking that blood. You're the third person that tastes this blood.
I think, okay, but it's okay. I will send it
to you later.
Speaker 3: Awesome. Hey, so what we have to do is get
out of this room or heart or other various organ
so that we can stop the world from collapsing. So
if anyone wants to help me figure that out, that
would be er right.
Speaker 12: Seven names that I did taste free by threes the
generation we face. And then I take out a little
bit of clay I have in my pocket and I
start dancing around the room, singing to it. I'll be
there for you and the rains dance too far. I'll
be there for I had been there before.
Speaker 7: When did that sung come out?
Speaker 3: And am I really that old? Okay? Yeah, okay, cool, cool,
cool cool.
Speaker 7: Cool cool cool? Is that when that show started that
aired nineteen ninety four?
Speaker 13: Yeah?
Speaker 7: Oh cool? Great that was thirty No stop right now,
shut your beautiful right so sorry, please continue you.
Speaker 3: I look at Gunner. Surely you could brute strength us
out of here, especially now that you've slurped, slurped, slurped
our friend.
Speaker 6: I could try, I'm afraid I wouldn't. I learn to
start album, step up next to Edward at the wall.
I want to put my hand on the wall.
Speaker 7: Oh my god. Okay, go ahead and roll a frenzy check,
which should just be on your sheet labeled like resist
Frenzy difficulty three.
Speaker 13: Jesus se cant.
Speaker 6: Difficulty three.
Speaker 7: Yep, you got it?
Speaker 6: Success?
Speaker 7: Oh yeah, go ahead, you.
Speaker 9: Touched the wall. There's two tens in there.
Speaker 14: Yeah.
Speaker 7: That means he doesn't even have to roll for the
curse gg.
Speaker 6: I want to. I want to try shaking up the
room like I did back in Sunny's gift.
Speaker 7: Shop fully shit. Okay, and how are you imagining that
you do that? Like power wise? Remind me what you Yeah.
Speaker 6: It was like pictured it like one of those like
if you.
Speaker 15: Got like a guitar pick stuck in an acoustic guitar,
or like a kid's toy where it has to fit
the right shape, just kind of just like an intense shaking.
I'm not sure how that would look like, but it
would just be like it's brute force basically.
Speaker 7: Okay, have all the characters to drive to try brute
force and succeed, you would be the one. All right,
let's go ahead and give this a try, so I
will have you roll. This is gonna be weird. I'm
gonna have you roll your strength, which I believe is
listed under brawl. You're gonna do brawl plus a cult
or brawl plus god magic and BTM is like intrinsic
in everything that you do. But there's something otherworldly here
that you are attempting.
Speaker 15: I don't see a cult under a second attribute.
Speaker 7: Okay, then do ooh charisma, I guess ooh, this is tough. Okay,
one second, do awareness. I know that sounds weird, but
try that. That's the second one you can do, right,
does it? Let you do that as the second attribute
or no?
Speaker 15: No, that's strength dexterity stam in a charisma manipulation.
Speaker 7: All right, well we'll do we'll do composure.
Speaker 6: Composure.
Speaker 12: Okay, it's like.
Speaker 6: Will pull size zero.
Speaker 7: Uh, you can have a plus one and you can
add one in there for a pool modifier.
Speaker 6: Okay. And difficulty three.
Speaker 7: Yep, technically it should be four, but you ate your
other so now it's only three for you.
Speaker 10: I rolled the.
Speaker 6: One last time I did this.
Speaker 7: Oh my god, Okay, let's go.
Speaker 6: Okay, no expectations.
Speaker 7: Oh I believe that means that that is a brutal success. Right,
what is that.
Speaker 16: Be?
Speaker 12: Steal success, failure, failure, get two out of three? Yea three?
Speaker 7: Well what is the oh yeah you do?
Speaker 9: Oh damn, he succeeded. It would have been a brutal success.
Speaker 7: Now, yes, that is correct. Also, though, in BTM, I
believe you can do will you can take a will
to reroll, or you can do a frenzy check and reroll.
Speaker 5: Yeah.
Speaker 9: Yeah, still a friend, I figured.
Speaker 7: Yep, okay, roll that frenzy.
Speaker 12: I don't like it when you do frenzy checks.
Speaker 7: Because he's scared. Resist friends, ye just hit that resist
frenzy button. You're gonna be able to reroll either way.
It's just whether you frenzy for the role or not yet.
Speaker 6: I would like to risk the frenzy.
Speaker 15: Okay, difficulty three and I'm gonna roll.
Speaker 7: You succeeded, all right? Weroll that dice fingers throussed.
Speaker 12: Okay, I almost die.
Speaker 7: I think you also add something to the dice pool,
so just do when you get a bonus di just
do two instead of the one. I'd have to look
it up. I feel like you add a set number,
but I cannot recall up the top of my head. Apologies, yep,
apologies to the VTM folks in the chat. If anybody
has that rule handy, just let me know. Geez, we
made that happen. We made that happen. Oh Lee, Okay,
five of three successes? What happens? So narratively, you don't
succeed at first, but then you feel like you can.
Fucking It's the same thing with Gunner all the time.
It's like you're so close you can taste it, and
then you're like, no, bitch, I'm gonna make you my
bitch and then you do the thing. So what does
this look like?
Speaker 6: Can I ask you?
Speaker 15: Like, when we're in Sunny's Shop, I think we're all
like very aware that this is like his domain, right,
like we are trapped here.
Speaker 9: Yeah, Like it is like it's it's like a.
Speaker 15: Entity in itsselfm Am, I like getting those same feelings, Like,
am I like, oh I've done this before because it
kind of feels the same or like is it a
completely different?
Speaker 7: That is a really good question and I'm gonna say
that you as you do this, you do absolutely feel
a familiar sensation similar to Sunny Shop in that it
is a certain type of magic that is kind of
like a containment magic, and you're very aware of that. However,
it's not related to Sonny at all, and it feels
very different to Sonny. But I'll tell you what. As
you are doing this, because I don't know exactly what
it is that you're going to do, but you're going
to brute strength yourself a door, or you're gonna shift
the wall or whatever it is that you're gonna do,
you will get the faint scent of Gardania and anything
that you smelled when you were being pulled out of
that coffin. You're you know, every fifty or one hundred years,
so you know exactly who's who has kind of like
contained this along a couple of other smells as well.
It's not just them, but yeah, it seems to be
like a group of people that have done this. All right,
take it away.
Speaker 6: Yes, So I uh, I had my one hand to
the wall and it didn't seem to be working. But
then I looked to Edward and then back at the wall,
and that puts another hand on and I'm like really trying,
and I'm boning in and maybe digging my fingers into
the wall.
Speaker 13: Well can I.
Speaker 6: Penetrate the wall?
Speaker 7: Yes, you can basically force a doorway or however you
want to.
Speaker 6: Yeah, I'm just getting like two handfuls of wall, and
I just when I start smelling these familiar smells, I'm
like clawing at the wall and I want to rip
it open.
Speaker 2: Yeah.
Speaker 7: So I think we see, I think so we see
Gunner kind of approach this wall. He is shoving his
hands into the blood is like pouring over his palms.
You can't see, like it's buried up to his wrist
as he's like fumbling around and he's straining against this wall.
And then eventually you see him kind of make an
outline of a door all the way along, and he
reaches up. He even gets maybe a little bit on
his tiptoes, even though he's incredibly tall, to just carve
out this doorway. And then he steps back, hands covered
in blood, reaches out and twists what would be a doorknob,
and then opens a door.
Speaker 6: Yeah, a door.
Speaker 3: Look at you, look at him. Let's hope none of
the rest of us gets slurped up.
Speaker 7: Yeap, Okay. I have a question that I feel like
I already know the answer to Gunner BB. Where does
this door go? Yeah? I fucking knew it. Dude.
Speaker 3: Uh oh.
Speaker 15: Man, that's that's really that's really fucking hard to answer.
Speaker 7: We can roll for it if you want. But I
think you.
Speaker 15: Know, deep down, I would obviously, like with what he knows,
like he would want to be back in the throne
room or sorry, not the throne.
Speaker 6: Room, but the coffin room.
Speaker 7: Okay, yep.
Speaker 3: I figured.
Speaker 15: However, he would also want to be back with eighteen
or I'm okay, just not knowing where the hell it
is at all going to lead. Also, I think he
would want to get to the people who you know
did this to him, like this is like the path
to victory, Like this is like I just made a
door so we can progress, you know, Like yeah, I
want to find whoever did this and rip their heads off,
you know, but I'm willing.
Speaker 6: To roll on those three.
Speaker 9: Yeah.
Speaker 7: That roll me a one three?
Speaker 9: Oh shit, I stand by yep.
Speaker 15: Slash our one space one space.
Speaker 7: D three all right, so it would be slash our
space one D three altogether.
Speaker 13: Okay, thank you?
Speaker 7: You got it?
Speaker 6: Is that right?
Speaker 9: I rolled a one?
Speaker 12: Uh?
Speaker 7: Yes it does. It says you were rolling a one
D three. Okay, So who goes through first? I believe
it was pulse rate.
Speaker 17: Okay, completely interrupted Miranda and I was dancing.
Speaker 7: Sorry, Miranda, It's fine.
Speaker 3: I'll never forgive you.
Speaker 12: Yeah, I know.
Speaker 6: Stop it goes through?
Speaker 7: Okay, how do you do that? Just reach out on
his chest? Okay, he put the bloody hand on your chest,
pulls right. It stops you from going through.
Speaker 12: It's like hitting a brick wall.
Speaker 6: Where are you going?
Speaker 12: I'm going to the next place. It's where we're supposed
to go.
Speaker 18: You're would you like to get out to? Would you
like to get back?
Speaker 12: I put my I put the shard of like the
shard of clay is still like in my hand. But
I want to put both my hands on his shoulder
and I pull myself up to him and I whisper
They're never getting out, And then I'm gonna try to
go through the door.
Speaker 7: Do you let him pass?
Speaker 3: Gunner?
Speaker 6: I would like put my hands on his forearms, just
a hold. I am now, I'll let you go.
Speaker 9: Is this our purpose?
Speaker 12: And I go through first?
Speaker 7: Okay? Yeah?
Speaker 3: I am so sorry. Okay when he says this is
our purpose? Yeah, I need to know what he means.
Speaker 12: Is there?
Speaker 3: H is there?
Speaker 9: Okay?
Speaker 7: You can either do insight or you can grab him
and stop him and ask him.
Speaker 3: I think i'll I think I'll do insight, all right,
go for it.
Speaker 16: Yeah, so insight composure okay, difficulty a lot?
Speaker 7: Eh, Well, I think is there? Yeah?
Speaker 17: I don't think he's intentionally hiding anything, but he's also he's.
Speaker 12: Pretty hard to read, really weird.
Speaker 9: And christ.
Speaker 7: However, she or he has known you for five years,
ish been around you for five years, so there's that
as well. Although are you you crazier now than you've
ever been?
Speaker 12: Yeah?
Speaker 7: Okay, oh for sure.
Speaker 17: Then I think that this is strange behavior more than usual.
Speaker 7: I forgot that good show. Yeah, yes, So do you
want to go ahead and roll roll that and then
do the two roll your okay? Site pleasure composure.
Speaker 3: With the two? Okay? Zero out of two?
Speaker 7: Okay zero? Can this frenzy and try to reroll if
you'd like?
Speaker 9: Or willpower?
Speaker 12: Right?
Speaker 7: Yes, or willpower.
Speaker 3: I'll do a willpower reroll reroll. Okay, I think I
still fail?
Speaker 7: Yeah you do it? Only rolled one die though, so
that was weird. Okay, try to will power.
Speaker 9: You can roll up to three die.
Speaker 7: Yeah. Yeah, so you want to reroll the three oh
three full three? I mean it's you spend a wheel
power and then you get to reroll up to three dice.
So I would do that.
Speaker 3: Yeah, okay, there you go.
Speaker 7: Okay, okay, okay, So why don't we do Why don't
we take this as a moment to describe your cool ability?
So what happens is you do this as you go in,
as you reach in.
Speaker 3: I find pulse rates mind to be like a hoarder house.
I imagine it full of things with pathways that only he
knows how to walk through speedily. You know, he knows
where everything is or does he you know where? It's
one of those things where he thinks he does, but
there's cats under there. So I walk his mind and
I am trying to find the shape of his truth
in the thing that he said. What does he mean
when he says this is our purpose?
Speaker 6: Yeah?
Speaker 3: What does he know?
Speaker 7: So Markishra, I'm just going to leave this in your
court as to how you reply. But he is inside
your mind palace right now, trying to find the truth
so you can give it to him in images or
however you want.
Speaker 12: But okay, yeah, I think that you would see, like
you would see flashes of like the past five years
of the the five of us always together, right and
you know, like watching TV, going to the movies, just
hanging out, reading all textbooks, practicing our skills. And I
think that there would be a couple of flashes of
that I mixed in there, and then watching Dead Eye
what happened to her? And then you would see like
you would maybe feel what I felt when I tasted
the wall, which, to be specific, you are swimming in
the rush of emotions, excitement, fear, anticipation, power, confidence, smugness, smugness, annoyance, reliance, confidence, again, panic, trepidation, fear,
and then it all fades away into fear and you
see the face of the man that I saw. He's
an older man, like receding hairline, and he has piercing
blue eyes. And then you get sort of a still
image of the five of us, and we're watching TV
in our usual places on an old couch, and the
TV is just static, but we're enraptured by it, like
we're watching our favorite episode of our favorite TV show.
And the static sort of flickers in and out, and
the light of the static when it goes away and
comes back, another like dead eye is now clay. Then
it goes away and comes back, and another of us
is now clay, until all of us are clay. And
the last time that it flickers and comes back, there's
nothing but pieces of us on the floor.
Speaker 3: I am careful not to touch anything as I leave
your mind, And then I turned to everyone else.
Speaker 7: Before you do that, yes, because of your special skills,
which I have checked, you do have the opportunity to
ease his mind.
Speaker 3: Then, yes, before you do that.
Speaker 7: Yeah, okay, So when he leaves your mind, pulsary whatever
would give you some form of comfort or would allow
you to have a little bit of sanity back. You
get to you get to do that whatever that looks
like to you, whereas Edward, you're gonna lose a little
bit at least for a time until you recover.
Speaker 19: Yeah.
Speaker 3: Then, yeah, I come out of your mind and I
make a dramatic bow after you, and I gesture to everybody.
Speaker 12: Am I aware that this happened? Like what physically happens?
Do I feel anything?
Speaker 9: Like?
Speaker 7: Do not feel anything? There's really no sign that they
have been there other than you suddenly feel I don't
want to say sanity because I don't feel like you're,
you know, necessarily insane or that you're on the edge
of madness. I just feel like you are traumatized by
watching your friend. So whatever little bit of comfort, uh
that you want to have back. Essentially they used an
ability where they ease your madness and take take it
themselves as the house that they are.
Speaker 12: Yep, yeah, all right, well and I don't but I
don't feel sorry. You already said this, right, I don't
feel any of what happened then, any of his.
Speaker 7: Any of his trespassing.
Speaker 12: No, okay, you don't question like a little freak Edward?
Speaker 9: Ye, would I recognize that Edward is doing this for
any reason?
Speaker 3: Now?
Speaker 7: That is a great question. I think you've done it
to me, like, yeah, I'm sure that it has. I'm
sure that it has. And the question is because Edward
is your mentor do you know how to do this
as well? You have my can Now? All right, you
can still roll to see if he's up for something
or he.
Speaker 9: Doesn't teach me he wasn't. I haven't learned.
Speaker 7: If you haven't learned any dominate more mind control abilities.
Speaker 9: Then I don't think now all right, so what is
it like? Awareness?
Speaker 7: We're gonna know because awareness is technically like, you know,
dodging something coming at you. We could do awareness, but
I like to I like to do insight and you
can either do No, we're going to do insight composure.
Speaker 9: Okay, Uh the difficulty? Are we doing three? Two out
of three? I think it's I would like to reroll
too of the dice for it, So I just how
do I reroll will power?
Speaker 15: Oh?
Speaker 7: Cool, that's right on the sheep.
Speaker 20: All right.
Speaker 9: I rerolled two of the dice and I got one
more success. Okay, there you go. You have succeeded so
I know he did it.
Speaker 7: I don't think you know he did that because he
hasn't taught you that ability. But I think you know
that he has. He did something just now.
Speaker 9: Then he's looking at are you looking at?
Speaker 12: Uh?
Speaker 9: Pulse rate? What I'm looking for?
Speaker 18: It?
Speaker 9: Is there a sign that you did something to pulse rate?
Speaker 7: I think there's that's enough of a thing.
Speaker 9: I walk over and I smack him in the face. Oh,
pulse rate or no, you're meant to Edward? Okay, don't
stay out of my friend's fucking heads. I only got
so many left. I don't know what needs you to
mess around with them.
Speaker 3: Maybe I uh should have taught you more.
Speaker 9: Yeah, maybe you should have. Maybe I could fucking do
something and be useful.
Speaker 3: Can I can? I can? I? This is crazy. I
don't even know if I can do this. I would
like to do this, and I will trade something for it.
Speaker 7: Okay, what would you like to do?
Speaker 3: I would like to reach out and boop him on
the forehead and give him the ability to do this.
I will trade something for it. I'll give him my
ability to do it.
Speaker 7: Yeah. I was gonna say it's coming for me. Then
you're giving it to him. There's a chance give it
to him that many many years down the road you
could relearn how to do this. You would need to
be in PBu probably, but yeah, technically what has happened
to you would allow you to do this, Okay, because
of your visitor. So let's go ahead and say this first.
Speaker 9: Yeah, I'm trying to dodge. I don't want him to
touch me.
Speaker 7: Yeah, okay, let's do it. Okay, so you roll your
whatever the athletics is, because I always fuck this up in.
Speaker 9: VTM, is a dexterity in athletics, yes, okay, it just
makes it just seems like it would makes sense. Yeah,
but just a whopping too for me.
Speaker 7: Technically in VTM it's aware. They have you do awareness
and dexterity. But that's fine. Yeah, awareness and dexterity works
for me. That makes sense to my brain because you
have to be aware that if he's reaching for you
and in order to do it.
Speaker 9: And uh three again, I mean it's just reaching out
to do that. How quick? How is how quick?
Speaker 3: Pretty quick?
Speaker 7: Three?
Speaker 3: You're going pretty quick?
Speaker 9: Okay?
Speaker 10: Okay?
Speaker 5: Two or three?
Speaker 9: He boops me?
Speaker 7: Yep, he boops you. Yeah, And suddenly you are aware
that you can do this. You can enter someone's I'll
probably try to.
Speaker 9: Try to swat at him and then he gets me though,
So but he gets me and it happens, and I'm like,
I'd like move his hand away, but it's too late.
Don't Can it be like me?
Speaker 3: Can it be like a He gets the ability, but
he also gets some information from me as well.
Speaker 7: I think that I'm going to suggest that.
Speaker 3: But yeah, like maybe he gets some of the memories
of the things I've seen or the things that I've
used it for, and I lose them, like they're no
longer with me.
Speaker 7: I don't think you need to lose them. But he
does get it like terrace residue. So why don't you
go ahead and share one after images or just some
images that you want to share. This is fucking crazy,
by the way.
Speaker 3: You get every single time I use this ability to
ease your suffering, to ease your loneliness, to ease your pain.
You get every time I used it to mitigate your
frustrations so you could do a better job at what
you were trying to do. You get every time I
used it to subtly teach you things that you thought
you came to your own conclusions on you get every
time I got. I brushed away your nightmares and put
a good dream in its place, and in the very
last minute, you get a blast of the feeling of
fondness that I had for dead Eye. And then I
look at you and I say, don't presume you know
my feelings just because I've never shared them.
Speaker 9: They smack them in the face again.
Speaker 7: Is this like, sorry, open hands, open hand.
Speaker 12: Slap, I take it.
Speaker 3: He can beat me up and I'll take it. It's
like one of those scenes where he just like has
to hit on me. I'm fine with it. I'll just
stand there and no, I just did it.
Speaker 9: And I just am kind of like I'm kind of reeling,
and I just like step backward, a little bit away
from the door for the moment.
Speaker 12: I I would like to step in between them, and
I'm holding the piece of dared Eye, and I say,
now is not the time, but discord, it is pointless.
Speaker 7: Yeah, Greg, I've been sitting here. Sorry, the perfect joke. Okay,
I'm so sorry. Please kid, Yeah it was it was
pretty good. Thank you.
Speaker 17: So I'm holding a piece of my dead friend in
this emotional moment, she just.
Speaker 7: I can't handle it. I can't handle the pressure.
Speaker 17: Okay, just so everyone's aware, she had five minutes ago.
I'm holding her in front of me, and I say,
now is not the time for discord. Doesn't matter what
we do. Our fates are set. They are too powerful.
Speaker 12: Can die hating each other, or we can end this together.
And I walk through the door. He stops me this time.
Speaker 7: I don't think so anyone. All right, he goes through
the door. We're gonna stay with the group for a minute, though.
Speaker 5: I wouldn't bring her back anyways. Nothing you can do
or say we'll bring her back.
Speaker 3: I won't say I'm sorry. I'm looking at a visionary
because I don't think you want me to.
Speaker 9: I don't want anything from you, not even an apology.
I want to find my friend. I want to keep
my friends who are here alive. And that's it.
Speaker 3: Do you want me to go?
Speaker 9: No, you gotta help, you know something, you gotta help.
I don't you think I want the people the guy
who killed my friend here too. I don't want half
of y'all here. But there's nothing we can do. There's
nothing we can Yeah, I'm talking about you.
Speaker 6: I killed your friend.
Speaker 9: Yeah, you exploded right out of her. That's her on
the ground. The fucking pieces like a broken doll.
Speaker 6: Are you not the same?
Speaker 9: Apparently?
Speaker 12: I am so shut it.
Speaker 9: Oh well, you know what, I am the same. But
I can still do this. You see, there's a big difference.
Speaker 7: He holds up two hands, flipping the bird.
Speaker 6: I love position myself a little further away from the door.
Speaker 9: Now not go on. I'd like a moment with my
friend before I move on, because there's nothing I can do.
Speaker 6: And I walk downs then and I stand near him,
and I would like a moment with mine.
Speaker 9: Then move on. It's at least you can do. I
didn't need any goddamn help getting out of his room,
So go on, give me a moment's peace. You could
walk through the door and talk to your fucking friend.
Speaker 6: Make me.
Speaker 9: I'm just gonna stay here.
Speaker 6: I look to Finn. I like the other group much better.
Speaker 5: Yeah, I wish I could say they grow on you.
Speaker 9: You've been here five minutes. Man, What the fuck do
you know? You're absolutely grumpy, little bastard. You gotta talk
about this is my friend. I want to talk to
my friend. Let me have a moment's peace. You just
fucking killed mine.
Speaker 5: And look at Gunner wishould go.
Speaker 3: Yeah, that's right. Come on, gentlemen, I like step forward
and kind of put my arms around the two of you. Well,
I try to put my arm around Gunner, but it
usually just gets kind of like halfway across his bicep
and then then under my wing. Let's go.
Speaker 5: I close my eyes and I'm doing what can only
be described as meditative breathing. Okay, ahead, go of me.
Speaker 3: Bee, Okay, I look at.
Speaker 5: The visionary. We'll give you your space. I know you
need it.
Speaker 9: Thank you.
Speaker 5: Don't be too long though.
Speaker 9: I don't want to stay here any longer.
Speaker 5: All right, that door could close right behind us.
Speaker 9: So I can get out. Might not be with y'all,
but I can get out.
Speaker 6: Sure.
Speaker 5: But if it's any similar to the traveling I've done
in any way, you might not end up with the
singing one.
Speaker 9: I'm useless, man, I'm not ain't gonna help, so it
doesn't matter, but you'll be a better off, proudly. Just
you better hurry up than if the door is closing.
I don't need I don't need a lot of time,
my promise.
Speaker 5: I repeat, You're not useless. There's nothing you did or
could have done. I look at the ground. Could have
prevented this. It's beyond anything you know or new. I
motioned towards the door with my head to Gunner, and
I stepped through.
Speaker 13: Before I am.
Speaker 6: Before I stepped through, I turned back around to Visionary.
We have all lost, We are all here to die.
But you are here so others can live, That is all.
And I slipped the roswell.
Speaker 3: I look at Balthazar, well shall we.
Speaker 19: Yes, let us see what this next chapter holds.
Speaker 21: After you, I walk through the door. I take one
last look at.
Speaker 3: Visionary with a pained expression, and then I walk out the.
Speaker 9: Door right before he leaves. Like when you turn your
back and you start to go. You'd hear me say,
I think I saw this coming reading the library, and
I just did it for fun, because she didn't think
people wanted to touch her. So I grabbed her face
and said I would do something. And it was this
horrible thing death, and I just didn't know. I didn't
know what it meant. I could have stopped it. I
could have. I knew it was coming, I just didn't understand.
I finally see something that matters, and I don't know
what to do. I just want her to feel better.
Speaker 3: This world is unkind. I don't turn to you while
I say this. I keep my back to you. It
will take and take and take, and that is why
people look for ways to control it, to make something
of it. It hurts to lose someone you love, even
if you knew it was coming, knowing you can't do
a thing about it. But what makes you different? So
the kind of people were trying to stop because when
you accept that there's nothing you can do but be
there for the last days and to try and make
them feel a little better. That's all we can do
for each other. At the end of everything, when the
sun goes out, you can just let them feel the
warmth on their skin and not the darkness. You did
that by being her friend. You did everything you could
and it was enough. Wherever she is now, I'm sure
she feels your light. I walked through the door.
Speaker 9: I think I'm standing where the pieces are and I'm
just looking down. I don't even squat, I'm just standing there.
It's kind of like I'm afraid to even get close,
just to see not just what she was, but the
everybody that I care about is. And I don't stay
long just thinking about everything we did together, the movies,
spending time in the library, things like that, and I say,
I'm sorry, I didn't know what to do, and I'm
sorry for all the dent things I did, and I'm
sorry I spoiled the crying game by screaming that's guy
or so early into it.
Speaker 5: Man, you did not spoil crying game. If anything, you
made it better.
Speaker 9: What's the world?
Speaker 20: On the other hand, I'll find him.
Speaker 9: He's gonna need him.
Speaker 5: We do.
Speaker 9: Then, and I go through the door, go get him.
Speaker 7: Tiger, did you pick up a piece at any time?
Because I can't remember, I didn't, okay, and you don't know.
I don't want to. Visionary walks through the door and
left behind in the room. As he steps through and
the door closes, we see the door seal over, with
blood from the wall dripping down covering it. Now there
is no door anymore, and the only thing left in
the room is a bunch of shattered, hardened clay, which
was all that remains of dead eye Zams. Can you
roll me another one? D three?
Speaker 12: Please?
Speaker 10: Absolutely another one?
Speaker 6: Am I doing this correctly?
Speaker 7: You are okay, so thank you. I will use that
in a second. However, when you step through we are in.
You would recognize this immediately. I don't know if Fenn would, however,
but you recognize this immediately. This is the crypt that
you were just in, although it seems to be slightly different.
You are in the first room of the three that
you had visited before, which I believe is the statue puzzle.
So you were in the statue puzzle room. All the
statues are exactly as they were before, except there's a
little less water damage that you've seen this time around.
But you very clearly understand oh, this is the same room,
just maybe in this version of the world and or
this version of reality, however you would interpret it, but
you do already know how to solve this puzzle. However,
I'm going to assume that you pull Fenn aside to
have a moment with him before, and you're having this
moment while they were having their discussion before coming through
the doorway. If you want, yeah, absolutely, Okay.
Speaker 15: Can I make a request that the door opens right
where I died, just right on top, just just a
weird request, Yeah, absolutely, because I did die in this room.
Speaker 7: Yes, you died in this room maybe another time.
Speaker 10: Yeah, So I assume the others are there when I enter?
Speaker 7: Do you mean a team or everyone else?
Speaker 12: Yep?
Speaker 6: Be team ones.
Speaker 7: That gone through Yep, yep, for sure.
Speaker 6: Thank God. Take a step out. Just look around. What
is happening?
Speaker 5: What do you mean? What is happening? Where are we?
Speaker 7: This room?
Speaker 9: Been here? We are.
Speaker 5: Back to where we came from, brother, where I look
around at my surroundings. I'm looking for the coffins, I'm
looking for her Anni. What do you mean? We're back?
Speaker 13: One?
Speaker 6: Most there? We are almost there. Shit, I didn't make
it any further.
Speaker 13: If I'm in.
Speaker 6: The same spot as I was when I had stock
or plunge the steak into my heart. If I look
down at the ground, do I see anything?
Speaker 7: You do not see the steak, You do not see
any ash. The room is noticeably different than the one
that you were in. I think you can understand that
this is a different This may be the room where
you died, but it's not the version that you died in,
if that makes sense.
Speaker 13: Yeah, we are close.
Speaker 6: We must keep going.
Speaker 13: We are.
Speaker 6: But bye.
Speaker 10: Bye.
Speaker 5: Does it feel like we're swirling forever? There's no.
Speaker 13: End for me?
Speaker 5: It only felt but maybe an hour for you, clearly
much longer. I feel like we're just spinning to our
end and we're following a crazed madman. At this point,
we are nothing but.
Speaker 6: The peace on the board.
Speaker 10: To serve.
Speaker 6: Someone else's purpose unless we change that. And in order
for us to do I need you stronger than ever before.
Speaker 5: What do you mean, I'm not turning back into the lust. No,
there's no control not here. You don't understand what it's like.
Back home, it was familiar. It was manageable and wild
at the same time. It's not here. It works differently.
If we are where you say we are, something else
grabs control. Ask Stalker, he caught the bad end of it.
If I turn into it, there's no guarantee I won't
fight you. And however strong you are now, there's no
guarantee that you'll win.
Speaker 13: I know.
Speaker 6: And I accept, for we are not in control. Maybe
the lack of control, the abandonment of it, is what
we need.
Speaker 5: I don't think anyone needs that. And you can't take
responsibility for what I do, and you can't accept that
fate for others who aren't here. I'm an outcast again
amongst fuck.
Speaker 9: I can't.
Speaker 5: And starts figeting. It's similar to in Kor's apartment. I
swear I would never let this happen to me again.
Speaker 6: You need to try. It's not as it. Let be
our only chance, Finn.
Speaker 5: It's not a matter of trying. There is nothing doesn't matter.
You cannot control something that's not you can, how.
Speaker 6: You must?
Speaker 5: How do you control another being? How do you do that? Gunner?
Speaker 6: I'm not sure, but I think you'll figure it out.
Everyone's life might depend on it, Everyone's life. Do you
know how long I've been waiting for you to come back?
But here? Does you again?
Speaker 5: How long has it been.
Speaker 6: Like a day, sir?
Speaker 9: But it's felt like forever, some feeling of time passing.
Speaker 3: It would almost be the inverse, though, because I actually
think it's been like two days.
Speaker 7: But yes, yeah, you're right anyway, Sorry, it's this is
an incredible scene. Shut the fuck up, Please let them continue.
Speaker 9: Out there, bad fondle, fondle, What the fuck have you
been through.
Speaker 5: A lot?
Speaker 6: And when I didn't believe before I could never see
her again. I gave up all hope. But she's there.
I know she is, And he was right under our
noses the whole time.
Speaker 5: The other coffin a look of realization, it's my face.
I'm head cocks to the side and I'm staring through
gunner at this point.
Speaker 6: If there's something in there for me, there's something for
all of us.
Speaker 5: I don't think there's anything in there for me, but
I will help you, my friend, my brother. The word
brother hangs on my hue, bitter sweet taste.
Speaker 6: I'm born together. So how about we die together.
Speaker 5: Let's not rush. How about we fight together.
Speaker 6: I just I do one of those Viking handshakes. I
grab his forearm and I pull them into my chest.
I know you haven't in you.
Speaker 5: Yeah, we'll see.
Speaker 6: Let the dog out.
Speaker 9: M hmm.
Speaker 5: I look him in the eyes. You really don't know
what you're asking.
Speaker 6: I think you just see a smile forming on my face.
And you might have never seen it before, but it's
the widest smile from you to ear. It's forming.
Speaker 5: If it comes to that me, we'll fight and we
will win or we will lose. That's all I can
promise you. But I have your back. You're not going
into the woods alone against a monster. You will at
least have me.
Speaker 15: Now.
Speaker 6: Look around, and the others, once we find them, they're
strong too.
Speaker 5: Yeah, you'll all have me At a disadvantage. You all
know how this works a lot better. You've all seemingly
control it better. Otherwise, how did you wait?
Speaker 13: Who killed you?
Speaker 6: Look down to my feet again?
Speaker 5: If you've all you're all so strong? Did the others
die too?
Speaker 13: No?
Speaker 5: They couldn't have, No, because the Southern one is Constantine,
which would make you the zombie? Was you?
Speaker 9: So?
Speaker 5: I guess that would make the Singing One stalker? My
head hurts. What happened?
Speaker 6: I gave up?
Speaker 5: Why?
Speaker 6: I never wanted to be like this, but I just
keep coming back and back. But I'm not giving up now.
That's why I'm telling you to not give up either.
And you promised me.
Speaker 5: I did. You're right, But maybe a look of sudden
not realization, a memory forgotten, a thing mentioned. Maybe we
should go in with all the tools. Yeah, all of
our weapons, the book, the one from the Lucky Rabbit
they were talking about. Yes, are others our inverse our
our proxies they have access to or had I look
where the door once was? Maybe they could be of
some use.
Speaker 6: I believe. So there also might be some who tried
to stop us.
Speaker 13: Yeah, and.
Speaker 5: Why are you shying away from that fight?
Speaker 6: There is something living in Cora.
Speaker 5: Yeah, that makes sense. You want to know the funny part.
I'm pretty sure whatever is living in Cora lived in Edward.
Speaker 6: I straighten out my back so firstly, so as long
as we know we have each other's backs, and I
like straighten my coat, maybe we can make it back.
Speaker 5: Maybe that crypt Yeah, and what if what's inside isn't
what you're expecting. You have my word and I will
fight alongside you, and I will have your back. What
I need might be a larger ask. Whatever happened before,
whatever the fuck that was, you're giving up, there might
not be a coming back if it happens again. Do
you want me strong? I asked the same of you.
I can't lose another brother again. I won't. Do you
understand me?
Speaker 6: I will be.
Speaker 13: In the best form my lines.
Speaker 6: And if that coffin does not OWND something for the
both of us, then both of us will destroy everything.
Speaker 5: That's exactly what I'm talking about. That thought never ends well,
you will be on your last life. One way or
the other. We fight. Research don't always find be prepared
for that. It's impossible to kill everyone, it's impossible to
destroy everything. It only ever leads to the same result,
you're alone, locked away from everyone else, and you'll be
lucky if you can hear the sneers and snickers from
around you, because that, to you will only show that
they realize you're still there.
Speaker 6: I'm still here for you and for the others, and
even those ones over there that hate me.
Speaker 5: They don't hate you their mourning. They might afterwards, but
not now. They might fully blame you and believe they
hate you with every essence of their being. And then
they won't, and then who knows, maybe they'll try something,
maybe they'll fuck, maybe they'll even seemingly get over it.
But for now, they don't hate you. They can only
feel one thing, and that thing is the loss of
their friend.
Speaker 6: They don't take me, neither do I anymore? M walk off.
Speaker 13: To the room.
Speaker 5: Yes, go ahead, I just take a deep breath.
Speaker 7: No, you don't. We are going to take a moment.
I mean, you do take a deep breath. But as
you do, I think this is a great opportunity for
us to show the audience something a little bit about you.
You had said something here. I won't lose another brother again.
Do you want to share with us a memory or
a moment that you have related to that. Maybe as
you take a deep breath, you're recalling it and thinking
about it.
Speaker 5: Yeah, it's cold, unseasonably so for this time of year,
or at least that's how I remember it. I'm a
kid again. I don't remember exactly how old, but.
Speaker 12: I remember.
Speaker 5: My father came back. He had been gone for so long,
and I swear I thought Mom told me that he
was dead. But he rang the doorbell. I ran, thinking
it was I don't know, one of the neighborhood kids
finally wanting to play, or maybe all these balls that
are in my backyard. Maybe it was theirs and that
would be an opportunity to play catch. But no, it
was it was him. He smiled. I didn't really recognize
him at first, but he looked a lot like my brother,
just older. He said something like, hey, Champay sport a.
I don't know, seems surprised to see me, but happy,
not taking aback or anything like a surprise birthday or
what I would imagine that to be. Like my brother
came behind me. He was a lot older than me,
he must have been a teenager at that point. He
shoved me off to the side and quickly closed the door.
And I could hear them talking, and then I heard
my mother yelling, crying. I couldn't tell if it was
tears of joy or if she was upset. He stayed
for a couple of days.
Speaker 12: I remember that.
Speaker 5: He was really interested in my brother's life. He my
brother has a history. Let's call it of lashing out,
trouble with authority, is what they said. They'd later say
the same about me. They would go on camping trips,
so they called it father son bonding. I asked to go,
I wasn't allowed. There was an uneasy feeling whenever they
went into the woods. One day, quite a bit later,
there was reports on the news, dead cows, missing pets,
all leading up to a very quiet dinner. I would
try to say something and was met with silence, asking
about everything, anything.
Speaker 6: Unseasonably cold.
Speaker 5: They went into the woods. There were no tents, no
sleeping bags, no marshmallows, nothing. I watched them disappear. News
reports from that night would sit in unpleasant feeling amongst
all the whole town. Closer to the woods, there was rage,
and as that rage dissipated out, it was sorrow sadness.
A hotline would get the most calls that it's ever gotten.
That night, a howl filled the air. I never saw
my brother again. I would see my father again, much
much later and much earlier than when he was reunited
with my brother, mean more.
Speaker 7: Oh sorry, please go ahead, Holy I thought you were done.
Speaker 5: Streetlight.
Speaker 7: While this conversation was going on between Gunner and Fenn,
We're gonna now jump to We're gonna go back in
time a little bit and jump to Balfazar and pulse Rate,
who also arrived here in this strange space. You are
in the domed stone cathedral. This one is not as
water logged as your other characters experienced. However, the stone
statues remain the same. Maybe some are in slightly different positions,
like as in their turned not the statues themselves are
in different positions, but otherwise you neither of you have
seen this room before. We lose a wild acorn.
Speaker 9: Now it looked like she's an issue with their camera
when she turned it back on.
Speaker 19: Yeah, oh you know what's going on with my camera?
Speaker 7: Oh you're all good, You're all good. We can we
can hop to we can hop to either Mergs are
you here?
Speaker 3: Yes?
Speaker 7: Okay, past check, yes, okay, let's hop to you real
quick while Acorn fixes her cam situation. Okay, what's going
on with you?
Speaker 3: Yeah, so I've arrived into this room. I think I've
arrived somewhere I've never seen before.
Speaker 7: You have two over in the corner talking to each other.
You also potentially have the other two talking to each
other as well, and you're kind of alone while you
wait for Visionary to come through.
Speaker 3: I look around the room. Yeah, I'm looking at what
we're dealing with. What is this place?
Speaker 7: Yeah, so it's the same thing that I just described,
the dome with the statues from before. There might be
slightly different positions as to what your other characters experience.
But you still have that like box in the middle
with all the plates that would be in it if
you look inside it.
Speaker 3: I will go over and look inside the plates.
Speaker 7: Yeah, so you're looking, and as you open that box,
you will see, you know, a bunch of different sized plates.
It looks like one set of them is one size,
and then there's another set that are name plates, and
there are another size.
Speaker 3: Does any of this ring familiar to me?
Speaker 7: Or that is such a good question, especially knowing what
I know now, why don't you go ahead and roll
for me? Okay, we're gonna do oh boy, resolve and wits.
Speaker 3: Okay, difficulty for one success of four.
Speaker 7: I think, as with anything, when you try to kind
of feel into any residue left by your visitor, even
though it was half a second, sometimes it comes in feelings, smells,
or visual memory, but rarely is it all three at once,
and rarely, especially rarely is it like anything coherent.
Speaker 13: Yeah.
Speaker 7: However, now that we know what we know from the
previous episode, which is that something has happened to Ishna,
I'm going to say that you do get a sense
of familiarity with this room, but it's the wrong time.
I don't know if that makes sense to you, but
that's the feeling that you get if you were to
try to put it into words.
Speaker 22: Yeah, okay, Oh, can I.
Speaker 3: Of what I gave visionary? Do I still have any
other sort of in sight mental stats anymore? Or is
that like all gone?
Speaker 7: You just gave him that ability, the mind palace walking ability. Okay,
so yeah, you still have your other clan abilities and
stuff like that.
Speaker 3: So okay, I would like to run my hands around
the room. I want to know who built this place?
Can I see that?
Speaker 1: Sure?
Speaker 7: We can try we can always try, ye, So yeah,
go ahead and roll another wits.
Speaker 3: Resolve okay, and difficulty okay, four of three.
Speaker 7: It feels exactly like the room from before. Without question.
This is the same energy, the same magic. It's steeped
in this place. And this place is very, very old.
Speaker 3: Okay.
Speaker 7: This place why housed you for over one hundred years.
Wait and then that thought is kind of gone. There's
a little bit of anger for this place, and then
it dissipates. But this place also made you a god.
Speaker 3: Okay. So this is a ritual site. It's part of
the ritual.
Speaker 19: We have to pass through it.
Speaker 3: Passing through it as part of the ritual where you care.
Speaker 7: You take one look around the room and you recognize
God's statues and you're thinking.
Speaker 3: Exactly, but it's one thing to build a prison, and
it's another thing to.
Speaker 7: It wasn't a prison. It was all the pig.
Speaker 3: Yeah, we're cooking, yeah, okay.
Speaker 7: We were in a pantry until it was time to
use the ingredients. Perhaps some of you were even marinating.
Speaker 3: So the col question then, is this the cutting board
or the spoon the water? Are we in the water yet?
Speaker 7: Not yet?
Speaker 3: And they would want us to think that the only
way to get out is by getting in the water. Well,
where else is there to go? I don't think they
intended you to be here yet. I'm like tapping on
like I have. I'm like leaning against and kind of
wrapping on one of the gods while I think all
of this out. We're not supposed to be here yet.
This is good news. We can sow the discord. Fuck
up the soup. Too much flavor in the soup. There's
too many things in the pot, there's not enough water.
Nothing can cook right, nothing can cook.
Speaker 15: That.
Speaker 7: I fucking love the way you blame Alcadians. It's so good.
Do you do anything with the name plates? You're You're
just over here muttering to yourself.
Speaker 3: Yeah, I'm I look down at the name plates, and
I mean, honestly, as a player in this moment, I
imagine that this character I would be able to just
solve it right away, Like I would just grab it
and put the plates in the exact right places. Like
That's kind of how I'm thinking this and just guessing,
like just accidentally, because I'm kind of moving through an
intuition at this point. I've been here before. I haven't
been here before. This place is familiar. That means I
know the answer. Do I know the answer? The answer
is in me. They gave it to me. I know it.
You know, you know that kind of thing is how
I'm thinking. So, but of course worse, I think, obviously
I'll have to roll for that. So I would like
to try and organize the plates. I would like to
solve this puzzle like I know how to do it.
Speaker 7: Yeah, we're gonna go do the same thing. So basically,
anytime you're using your mouth powers without a specific ability,
we're going to do the wits and composure or sorry,
wits and resolve.
Speaker 3: Got it? Okay? Difficulty?
Speaker 7: Uh three?
Speaker 3: Three of three?
Speaker 7: Okay, We're gonna pause with you for a moment, got it,
And we're going to scoot back a little back in time.
So while this is happening, and we have Edward muttering
to himself, and the conversation between Fenn and Gunner is happening,
we are now gonna stick with pulse Rate and Balthazar.
Speaker 19: We just stare at each other each other.
Speaker 7: Well, you've got the other two talking in the background,
and then you've got Edward muttering in the distance. If
you don't say anything, that's okay, we can have you.
Speaker 12: Oh ye, I'm holding my piece of dead eye. You
want to kiss it?
Speaker 19: Does your face show that you want me to kiss it?
Speaker 12: I'm not sure you can tell my face shows I
look like like this.
Speaker 7: Do you want to describe that? For those listening?
Speaker 17: I have you know that meme of like the over
attached girlfriend.
Speaker 19: That's a really good way of putting it.
Speaker 7: Yeah, it's a wide grin, but with no life or
excitement actually reaching the eyes.
Speaker 12: Thanks, you're welcome.
Speaker 7: I got you. Yeah.
Speaker 14: I I look at his expression and just very slowly
leaning forward, like bending at the at the waist, and
give it a really small kiss, and then just lean
back up right again and continue staring at him.
Speaker 12: Yeah, okay, that was nice.
Speaker 19: What are you going to do with it?
Speaker 12: I don't know yet.
Speaker 9: I think.
Speaker 12: That i'll need her soon, you think so? Yeah? I
think I'm supposed to need her.
Speaker 19: Did the blood tell you that?
Speaker 12: The blood.
Speaker 19: From the room?
Speaker 12: Oh you mean the old ones? No, they didn't tell
me much.
Speaker 14: I lean into him, smiling encouragingly.
Speaker 19: Maybe they told you enough.
Speaker 12: He didn't talk to me like you do, but I
feel like I learn more from their taste every hour.
Speaker 14: Hm like you're a little Petrie dish with the thoughts
growing inside of you. Well, too bad, there's no blood here.
Speaker 12: I like Peetree, He's my favorite character.
Speaker 19: I think little Foot is nice too.
Speaker 12: I put the piece of my friend away, and I
take a step closer, and I whisper, are you ready
for the end?
Speaker 19: I smile and lean in back.
Speaker 7: Are you?
Speaker 12: I don't think we have a choice. I gets him
on the forehead. That's my move.
Speaker 5: Sorry.
Speaker 14: I look at him, still smiling, and reach up and
gently pat his cheek. If anything starts talking to you
in this place, you tell us, right.
Speaker 12: Do you want to know?
Speaker 19: Of course I do.
Speaker 12: I take the I'm smiling at her and or him
and holding eye contact, and I take the shard of
my friend and I slid open my wrist and blood
starts to flow out of it, and then it starts
to move through the room. And I'm seeking I'm seeking
a secret.
Speaker 17: This is an ability from VTM, But I don't know
if we're in VTM right now.
Speaker 7: You are actually okay, so you can use your VTM ability.
Go ahead and roll. What is the ability? Let us know,
and then let us know what you have to roll.
Speaker 12: Yeah, So this room is a closed off room.
Speaker 9: Correct.
Speaker 12: I don't think we got a chance to explain it
this episode, but it is a closed off room.
Speaker 7: There's like a puzzle from shaped enclosed stone place with
a bunch of statues. I think I've explained it three
times this time. Oh sorry, it's okay, A lot happening.
Why is Acorn the scariest character ever? Like, You're really scary?
Of course I do? Like, Okay, let me back the
fuck up. I'm in danger.
Speaker 12: Scary to me?
Speaker 7: Yeah, well you are. You are in danger. You are
perpetually in danger and unaware of the danger that you
are putting yourself in. So that clocks that tracks? All right? Sorry,
go ahead tell me about your ability aware.
Speaker 12: Or do I just accept it?
Speaker 7: You might just accept it, that's true.
Speaker 12: But back to the abilit.
Speaker 17: Yeah, it's called scour secrets.
Speaker 12: Let me read this.
Speaker 7: Yeah, you can just read it out for me and
the audience.
Speaker 12: Unleash rivulets of blood of their own, of my blood,
primed to search for information on a subject of their choosing,
and I'm choosing a secret of this room.
Speaker 9: A secret of this room, Oh god, I.
Speaker 17: Love washes over the object of their search. So it
would be the room.
Speaker 12: Yeah, okay, allowing the blood sorcer to investigate vast amounts
of Oh no, it's supposed to be text and volumes.
Speaker 7: Yeah, because this is the book's ability that.
Speaker 12: You work because we're not in uh, because we're not
in BTM.
Speaker 7: Well that's not true. You are in BTM, but or.
Speaker 17: We are in VTM, so it wouldn't work. You don't
you're in your world, it would Yeah.
Speaker 7: However, I will say there is text in here, okay, perfect,
because I want to see this and rule of cool
and this is dope as fuck. So we can say
that you send your blood out, and your blood searches
for any text in the room. How about that? Yeah,
and if there is some, we can use it. Okay, cool.
So the blood will go out and actually get near Edward,
who is mumbling to himself about the soup and the
pot and the water and if there's not enough, and
he's kind of just like mumbling, he's really unaware of
the plates at the moment, as your blood kind of
curls over and drips down into the basin that's kind
of holding them, they contain the stone container that's holding them,
and bleeds over onto these plates. What else does it
say for your ability?
Speaker 17: This is where I would make the check a blood
sorcery intelligence check.
Speaker 7: Okay, let's do it. Does it give you a difficulty
or do we just use standard three on? I think
it should usually tells.
Speaker 12: You information stored in non written formats? Oh so you
can search?
Speaker 7: Okay.
Speaker 12: The user makes a blood rouse check and tests intelligence
plus blood sorcery against the difficulty set by the storyteller,
anything from two for a single letter in a regular office,
for up to five for encrypted information hidden in a
vast library. Information stored in non written formats such as paintings, music,
or an old floppy disk, the difficulty is higher.
Speaker 7: Okay, Okay, so the difficulty is going to be pretty
eye on this, but let's do it anyway because it's
fucking cool. So do your rouse check first to see
if you get hungrier. I succeeded, okay, and now roll
your roll.
Speaker 12: I I really wish I understood VTM better, because I
think that there's something I can do here.
Speaker 7: We go ahead and explain what you're trying to do,
and I can try to help. Are you trying to add.
Speaker 12: Add a I think I can add a power bonus
die with my with this character.
Speaker 7: Uh, let me open your character sheet. But also you
can spend willpower to add bonus dice as well before
you roll instead of just rerolling.
Speaker 12: Okay.
Speaker 9: Is it because your blood potency went up from drinking
someone else's blood and then my blood blood potency?
Speaker 12: Yeah, if you're higher blood potency, you get like power
bonus dies or something like that, and something called blood
search that I looked up once, but we haven't played
VTM in months. Yeah, yeah it is, but I do
have a higher blood potency on this character.
Speaker 7: Yes, okay, it looks like in FIVEY you can only
use it to reroll, okay, up to three dives.
Speaker 12: I have a pretty good role here. Anyways, My intelligence
is bonkers.
Speaker 7: Tell me again, though, what you just said. I was listening,
but you were talking about you have a blood.
Speaker 3: Surge, right.
Speaker 12: There's something called blood surge as well.
Speaker 7: Yeah, I remember that.
Speaker 9: I'm just looking it up here.
Speaker 7: Blood surge can only be used once per roll. It
can be It cannot be used for willpower or humanity
tracker roles, or any other roles that apply to more
than one scene. So that's fine. That works. Injured are
able to buff one attribute stat for a single roll
of the dice by making a rouse check. Increased is
determined by their blood potency. The dice added through a
blood surge remain during any willpower rerles used for this role.
It doesn't last in the scene. Blood surge can only
be tested once per role. And then I read the
rest of it, so I will say, yes that you
can use this.
Speaker 12: Okay, So I'd have to use another rouse check though, right, you.
Speaker 7: Got to do another rouse check? And what is your
blood potency?
Speaker 5: Two?
Speaker 7: Okay? So I think it doesn't say how much it
buffs it for. But let me just chest too.
Speaker 17: It says, okay, my blood surge is too okay.
Speaker 7: So this is, by the way, buffing one single attribute
stat by two.
Speaker 12: Right, can you buff and attribute stat beyond what is
maximum on the sheet? Then I will not.
Speaker 7: Do this, okay, Holy shit, holy shit, but we just learned.
Speaker 12: Oh boy, uh, okay, I'm gonna roll and my pool
size modifier is zero yep.
Speaker 7: But you can use willpower to reroll some of the dice.
Speaker 12: If you want, okay, And the difficulty.
Speaker 7: Is well it said it said for like paintings and
walls and unwritten information. It was gonna be higher, So
I will give you the option. We either do the
whole room like you were originally and intended, with the
secrets hidden in the room and the walls and stuff,
with that difficulty being five, or we can do the
written one and the difficulty will be four, but the
information that you might glean the secret might be different
depending on which one you pick.
Speaker 12: Yeah, we're going big here, Yeah, okay, five.
Speaker 7: Yep, five It is.
Speaker 12: Success, all right?
Speaker 7: That is five out of five successes one, two, three, four,
And then your is this your I have two hunger
two hunger die, Wow, you gotta quit fail and a nine.
Ooh yeah that was really really good. Okay, okay, you
want a secret? How do we suppose you gather this
information like when you collect secrets this way using your blood.
Speaker 12: I think it feels really good, but not just good.
It also feels maybe like a little use, a little
bit of distress, but there's also like ecstasy as far.
Speaker 7: As okay, so for you, it's sensory, like you're feeling it.
M then in that case, you're not hearing sentences or words.
I'm going to try to describe this to you in feeling. However,
before I do that alphasar, will you roll me a
will power composure or let's do let's actually do charisma
and composure or resolve one of those two your choice.
Speaker 19: Modifi Uh, you.
Speaker 7: Just touched him one, you guys, just touched.
Speaker 19: And difficulty three.
Speaker 7: Yeah, four out of three and that's a crit as well.
You rolled to ten. Oh god, damn. Okay. You are
going to feel all of this as well, and you
know it's coming from him, and you know that he's
using an ability to gain this information. A secret in
this room told only through feeling. You are trapped. You
don't understand how you got here or even really where
you are. The stone around you smells like dirt and rot.
You think you have been buried alive. You look around
the room and you see what seems.
Speaker 3: To be.
Speaker 7: Wire framing. There is a person that you do not
recognize that is on a stone podium of sorts, and
they have been wired into a pose. They are strapped
to this wire and the wire is holding them in
the pose of holding scales, and it looks to you
like they are still alive. They are unable to speak,
but their eyes are moving around as they look at you,
and you know that this is your fate as well.
You look around to some of the other six empty
podiums with the wire in different shapes and poses, and
you assume that this is probably what's going to happen
to you as well, and presumably five others after you.
I think you recognize the pose of some sort of
justice of balancing these scales. There is dirt trailing down
this person's cheeks from their eyes where they have cried
and cried, but it is dry. They are no longer
crying anymore. And as you look up, you will notice
there seems to be bags of something very heavy hanging
above each of these podiums. And when you take a
deep breath in you smell wet cement stone. You're going
to be modeled and turned into a statue for some reason,
real flesh needed to be used. And then you feel
nothing but fear.
Speaker 12: Is the fear, the same fear that I felt when
I tasted the room?
Speaker 7: No, because this is someone else's fear. You are getting
a secret from someone who lived here or was here,
And I lived here, I mean, was alive in this
space and felt these things before they were turned into stone.
And when you snap out of this moment, you can
look around at the statues and you can identify the one,
whichever one you want that to be. But as a reminder,
there are seven statues in this room in varying poses.
The only one I will say that it cannot be
is the stranger, the one with no face?
Speaker 12: What am I identifying it as?
Speaker 7: You're able to look at one of the statues and
know which person you just lived the feelings of. Yeah,
any one of them up, you know, Apollo, whichever you
want to interpret.
Speaker 12: Coup is it cuckoo klon, cuckoo clan?
Speaker 7: Uh? The original name for cacicata, I think is that one? Yes,
let me pull up my notes, just a double check.
But yeah, we can say that that's the one. No
problem with that at all. But real people were used
to make these statues.
Speaker 12: Oh they're beautiful. What something specific that it's the coddle
was thinking about that I could share? Yeah?
Speaker 7: So yeah, so this so I just looked it up here.
So this statue, as you look at him, it is
a great serpent coils mid strike. Its body is adorned
with stone feathers. There's one clawed hand that stretches forward,
offering a maze kernel its eyes look to the heavens,
but its mouth is full of stars. There are also
tiny carvings of calendars along the serpent's coils, some of
which appear to still be counting something. So as you
look at the statue, you just know instantly, Oh, that fear,
that overwhelming fear I was feeling at the end of
this secret. This vision is the feeling of fear as
this person was being turned into this statue. So he
was probably stretched along this wire coil so that he
could make this sh shape of this serpent before turned
into stone.
Speaker 12: They were so afraid. Your almost sour is the beauty look,
and I like gesture about the solemn point the statue.
Speaker 19: I experienced all of that too.
Speaker 7: Yes you did. And you know that he used an
ability to get this information. It's not his feeling, it's
he's using a power, because that's one of your abilities.
You've got this. Yeah, he's using this power and you
are able to go okay, ooh he's doing something. You
don't know exactly what it is, because you know, vampires
don't just have like have a book in VTM of
abilities that each other can do. But you guys do
have a general idea of what each clan can do.
So yeah, so you get the sense that he's using
a power, but then you're also leaching the information that
he's gleaning from that power. Mm hm. And you can
make all the same conclusions that these were actual people
in here used to make these.
Speaker 9: What is that a sea serpent? As I stroll up
behind you too, finally coming into the room the hall,
are all these statues.
Speaker 12: It was a person?
Speaker 9: How is it a person? It looks like a snake?
Speaker 12: Eight terrible things to them, a X shaped mhm. Them Like,
I guess.
Speaker 5: Right.
Speaker 3: We're not supposed to be here yet, though I come
up behind them. We're here. Early made it. Early reservation
is in a few hours. I got to kill some time.
It's we can go to the next pot.
Speaker 23: Yeah, yeah, yeah, I'm supposed to.
Speaker 3: I'm holding the plates in my hands. See if there's
some too many of us at once, then dinner can't
be served. They can't. They can't do what they're trying
to do. They can't what I told you they're trying
to do. They can't do it.
Speaker 14: I'm looking at the statues and fascination. Shall we take
a closer look at the ingredients? I walk up to
the statue, I'd like to try something.
Speaker 7: Yeah, what do you try?
Speaker 19: I want to use one of my abilities?
Speaker 7: Mm hm, it's been.
Speaker 19: A long time.
Speaker 7: I'll walk you through it.
Speaker 14: Don't worry, okay, Oh jeez, I actually don't even know
where to roll for it.
Speaker 12: That's okay? What is it?
Speaker 7: Or if you want, you can copy paste it in
a DM if you want to keep it a secret,
but you can also just read it out loud if
you'd like. Uh, I will let you know, okay. Ooh,
I love secrets.
Speaker 14: Oh oh okay, and you can tell me if that
won't work, no, no, if.
Speaker 7: It's yeah, but you're using it on the thing to
try to oh fuck yeah. So okay, this ability you
don't even have to roll for it. You just think
about it and make a conscious effort to do it.
But you have to remember because if if anybody were
to you know, taste that it, you know, that would
be bad. Right, okay, because we're talking about right mm
hmm yep, so yep, okay, So why don't you describe
what we see?
Speaker 3: Okay?
Speaker 14: Because Pulse right was fascinated with the Quetti Caldal statue.
That's the one I walk up to and I think
I will pick and you can tell me which part
is good for this, just a part that either sticks
out or would be.
Speaker 19: Ideal to interact with.
Speaker 7: Which statue are you choosing the one that you.
Speaker 19: The serpent that we were just talking about.
Speaker 7: Ooh, okay, either the feathers or somewhere at the base
anywhere you want?
Speaker 12: Really, what about the hand that's reaching out.
Speaker 7: Yeah, the hand that's reaching out would be good too.
Speaker 19: Yeah, let's do that. Okay.
Speaker 14: I walk up to it, kind of take in the
statue the coils, look at it, and then eventually I
lift up my hand, maybe do like a little bit
of a finger flexing as if I'm preparing something. And
then I eventually take my nail, which is pointed, and
I cut the palm of my hand, let the blood
pool there for a little bit, and then reach out
with my hand dripping blood and touch the hand of
the statue that's reaching out.
Speaker 7: It immediately begins to sizzle and dissolve the statue. Anyone
with any sense, keen sense in this room would smell
whatever you interpret bad food, like a vampire's version of
rotten food. As he opens his hand. You do not
want to drink from him, and he wraps his hand
around the hand of the statue. He's probably and correct
me if I'm wrong, but I feel like he's going
out of his way to make sure it covers the
whole hand of the statue. But he's doing it in
a weird, creepy way where he's just got the like
he's like holding its hand and then rubbing his fingers
through just to make sure it's fully coated as it
begins to dissolve. It takes a few minutes. Revealed once
all the stone has melted away is a mummified human hand.
Speaker 9: Well, holy shit, you were rat pulse three.
Speaker 3: Uh Can I ask a question?
Speaker 7: Yes? Absolutely?
Speaker 3: Mm hmm. If a kindred is mummified, can you give
them blood and they'll come back?
Speaker 9: Yeah?
Speaker 7: N VTM Yeah, yep. I can I just say that
this is something really fucking special watching you guys approach
this puzzle in two different ways. Holy shit, yes you can.
Speaker 3: I stepped forward. Let's wake them up. We can wake
them up. Oh god, but they have lots to tell us.
Speaker 9: Okay, it's going to be screaming. It looks like a
goddamn snake in there.
Speaker 19: When did you say our reservation was edward.
Speaker 3: I looked down at my wrist. It is not there's
no watch on it, but I look down at it. Uh,
six seven hours. I had to make a guess. We
can get there sooner, it'd be even better.
Speaker 14: I think that's enough time to inspect the last meal. Well,
who's the blood donor volunteer?
Speaker 6: Oh?
Speaker 3: Well, I would do it, but I I've got a
whole thing. They could see too much through my eyes,
that's for sure. Who's seen the least? Who knows the least?
That's the one we want to go with.
Speaker 14: I turn him, point at Fenn, maybe that one.
Speaker 12: Look at then two.
Speaker 5: I'm all, king, you have my blood when you take
it from me? How about that? My arms on cross
and I smirk. I look at Gunner. Looks like we
might be fighting earlier than we thought.
Speaker 3: Hold up, hold up, hold up, hold up, let's all
just relax. I don't mean for us to fight. We're
working together, right. Think of it this way. You don't
want your friends to die, and we don't want us
to be consumed by your friends dying, and vice versa
and things of that nature. So if we all work together,
then your blood can save your pals.
Speaker 13: Your blood.
Speaker 5: Your blood could.
Speaker 3: Too, all right, listen, I tried, I tried my best,
But you're right, it's my idea. I'll take all for it.
Speaker 9: But why does it have to be someone who knows
the least?
Speaker 5: That sounds like something someone who knows the least would say.
Speaker 9: I know more than you. We're in the hallway for
apparently a long time. I know, I took it. I
went there and back again.
Speaker 5: It was at how long were you in the hallway for?
If I met you halfway?
Speaker 9: I heard somebody crying in the other room? Was that you?
Somebody was there when I got there?
Speaker 5: Sounds like another question from someone who knows the least?
Speaker 9: Oh yeah, do you know if there was a fucking
creepy thing in this guy's head talking to him?
Speaker 5: Sure?
Speaker 9: Oh yeah? What do you know what it'd say to him?
Do you know where he was when they put it
in him? Who was there? Where it was?
Speaker 12: What it look like?
Speaker 3: No?
Speaker 5: But neither do you?
Speaker 9: Oh yeah, I do. I saw it in his head
just a little bit ago.
Speaker 13: Uh huh.
Speaker 5: I believe you.
Speaker 9: No, I already know it, which means you know less.
And if I tell you, then we're even.
Speaker 3: Hold hold up, out of character now and I'm taller her.
He looked in my head.
Speaker 9: No, it was the last one. Remember, I tried to
tell you a future thing, and I did that thing,
and I saw like the two seconds or part of it,
and then Ishna talking to you.
Speaker 3: Right, Okay, Sorry. I thought I was gonna be like,
I'm so proud of him for immediately taking the power,
just using it on me.
Speaker 9: I don't give a shit. I'm not afraid to give
this a mummy my blood. I mean, actually that does
sound a little scary when I say it, but I
don't give a shit, and I'll just walk over. Where
where's its mouth?
Speaker 7: Yeah, that's a good question. I don't Yeah, I.
Speaker 9: Mean it's his hand under the hand, right, yeah it is.
You gotta we gotta get in his mouth.
Speaker 12: That won't help.
Speaker 9: I want to help.
Speaker 12: You would have to break him free first, but.
Speaker 9: Yeah, we gotta get into it, like, we got to
get him out of there, at least get his mouth out.
They could talk. What if he's crazy hippie tray.
Speaker 12: I'm not sure he can talk at all. He has
been shaped. This is not his shape.
Speaker 9: But why are we doing the snake guy? Why don't
we do uh, you know, mister universe. Over there, there are.
Speaker 7: Some statues where they do have mouths.
Speaker 9: Do you think this guy looks like this now? Like
his head is shaped like this.
Speaker 7: I'm gonna go and read the descriptions because I know
it's been a while and some people may be listening,
don't know. We have statue number one, whether worn man
hangs upside down by one ankle from a stone tree.
His other leg bends just slightly. One eye is gouged out.
A raven perches on each shoulder. His mouth is open,
howling or chanting. Perhaps there is a faint etching inside
the mouth. Only I know that I know nothing. Statue
number two is the one we just looked at the serpent.
Statue number three is a woman carved in dark stone.
She stands on the first step of a staircase descending
into the earth. Her arms are bare, her hair is
braided with bone, and her eyes are closed. Vultures nest
in the folds of her rope. Statue number four is
a tall, sleek figure with the head of a jackal,
standing still with arms crossed over a scroll. His eyes
are made of obsidian. A feather and a heart sit
on a scale before him, both slightly tilted. Statue Number
five is of a proud man carved in a dancing posture,
both hands raised toward a storm cloud above him. He
wears a crown of drums and holds a double headed axe.
Lightning scars are etched into his chest. Next to him
a young, handsome man carved with ethereal grace. He holds
a lyre in one hand and a torch in the other.
His face is cracked down the middle, leaking powdered gold.
A withered laurel crowns his head, and the final statue
is humanoid but featureless. There is no face, no hands,
just a smooth stone suggestion of a body vaguely smiling somehow.
The arms are raised, not in praise but in mimicry,
as if copying the gestures of the others. A single
fingerprint too large to be human, is carved into the
center of its chest. Its feet are reversed toes pointing
behind around its base. Faint symbols appear that none of
you would recognize.
Speaker 9: I say, we do it for the guy with the axe.
He looks great. Maybe he'll like us and he can
help us out.
Speaker 3: The woman could also be interesting.
Speaker 9: The one going downstairs, that's right. Oh, whatever, one who
looks hungry.
Speaker 3: Let's pick her. I wander over to the woman, curious
what stories she'd tell. Mouths are.
Speaker 7: I will say, and I'm so sorry to interrupt. We
can do this no matter what. It will be harder
if you choose a statue that doesn't have its mouth
open because you're trying to give it blood.
Speaker 3: Ah, that you can consume, right, yeah, makes sense? Yeah, okay, apologies.
Let's go for the one who has its mouth open.
Speaker 7: Then well, I mean, if somebody wants to interrupt and
be like, well, this one's mouth is over, you guys
can repeat it out. That's fine too. I'm just letting
you know. If you want to do the woman, that's
totally fine. You might get a different result, but it
will be a little bit more difficult.
Speaker 3: I'm walking over to the woman.
Speaker 9: Yep, it looks like she's ready to talk.
Speaker 3: Oh, but.
Speaker 14: Which tatues have their mouths open. It's the one hanging
upside down.
Speaker 7: And the hanged one, and I think that's it. I
think that's the only one that is described with its
mouth open. Yeah. Again, it's still possible. This isn't the
GM coming in and telling you to pick one or
for the other. I'm just letting you know the difficulty
because you have learned that it is mummified, as in
it's encased in the stone. So I think it would
be much easier to do one with the mouth open.
But we can still do both, and if you succeed,
you may get different shit depending on which statue you pick.
Speaker 3: Well, let's start with the one that we can.
Speaker 7: You know that's ready.
Speaker 14: I walk over to the upside down man, reopen the
wound on my hand.
Speaker 19: Probably don't have to prepare it anymore.
Speaker 7: Because for recent is it still red but like bubbling
and corrosive or like foam looking corrosive.
Speaker 19: Probably foaming or bubbling, maybe a slightly different tint.
Speaker 3: I would say, I'm like freakishly close, like I have
squatted down, or I'm like right next to you and
my head is following your hand as you go towards
the thing. I'm very close to your hand.
Speaker 14: I reopen the wound, let the blood pool. And for
this one, since it's hanging upside down with his mouth open,
I don't smear it. I just tip my hand and
let the blood drip from my fist into its mouth,
and once it's in the mouth, then I smear it
around with a finger.
Speaker 9: That's it.
Speaker 7: Sorry, As this blood begins to corrode away at this
stone and reveal the mummified, gaping mouth as held open
by wire of a long dead humanoid of some type,
what do you do? Who gives it the blood?
Speaker 9: I'll do it?
Speaker 7: Do you want to describe what happens our bouts?
Speaker 9: Are you gonna have to pick me up so I
can reach probably as he high up?
Speaker 7: Yeah, he's hanging from the car.
Speaker 9: I kind of just run my uh danle across my
hand like everybody else does. And Balthasar lists me up
incredibly easy, just absolutely strong, and it's huge strong hands.
I'm held up there and I see this mouth, but
it looks pretty uh pretty groupsome raight, just like any teeth.
Speaker 7: No teeth, they're all gone because it's it's been well,
I guess I'm mummified. Would be uh so say they're there?
You do not see any pointy teeth? No, but but
wire is holding this mouth open in this position. Now,
before you continue, I have one other question, Yes, gunner,
how are you feeling right now? Because I know of
all these statues in this room. This one is the
one that is the most sacred to you.
Speaker 6: I am nervous, but I would like to see what happens.
And I stand there at already Cross are very curious.
Speaker 7: Oh, I just realized your weapon is not with you.
So I think we see Gunner maybe reach instinctively for
where his act great acts would be, and then his
his fingers kind of curl in ball into a fist
and he clenches it, maybe to show his version of nervousness,
which is just to prepare and begin to pump his
adrenaline as he gets ready for whatever might happen next.
Go ahead, visionary, Uh, I.
Speaker 9: Say, I don't. I don't see any Should I still
do it?
Speaker 3: Well? I mean, you never know if if it's.
Speaker 9: Not gonna work as such, And then I kind of
it's an odd angle. I think I just similarly, I
like move my blood around my hands. It's on my fingers,
and I think I take my hand whatever fingers will fit,
and kind I just kind of put it into its
into his mouth or it's or whoever this is, into
their mouth. I press it in there, and I'm kind
of I'm moving around kind of similar to what ballths ovis.
I'm just making sure it hits something, and I'm reaching
it as far as i can go without feeling like
I'm going to like push out the other side to
make sure the blood isn't there.
Speaker 6: Okay.
Speaker 7: And where do you cut on your wrist?
Speaker 9: On my palm?
Speaker 7: Your palm? Okay? And how do you cut onto your
palm or you using just one of your nails? Okay, yep, I.
Speaker 9: Would like to actually can I can I change it? Yeah?
Of course I want to bite my own hand. I
just want to bite my own hand and then like
this and then yeah, so I'm kind of like that.
Speaker 15: Yeah.
Speaker 7: We see Visionary bite into his palm, and as he
opens his mouth, we see his fangs and he bites
into his palm, sucks for a moment to get the
blood flowing, and then moves his palm over into the mouth.
You will not need to move your hand in around
the way a Boutasar did. The moment your blood touches
any part of this mummified being, you begin to hear
the drip as it's sliding down its throat, and the sound,
for some reason, is reverberating in the room, as if
you have done something magical, ritualistic, even, and then you
hear this like cracking sound as fangs portrue from this mummy,
and that where we end today's session.
Speaker 2: You've been listening to Deathless, an actual play produced live
by Pumpkinberry that's me on YouTube and twitch at table story.
Speaker 7: If you like what you hear, please consider rating and
reviewing this podcast and visiting tablestory dot.
Speaker 2: Tv, where you can find merch or become a story
in and gain access to our green room, behind the scenes,
and more, or simply drop us a line.
Speaker 7: Once again, Thanks for listening, and we'll see you next week.