Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
He is medium sized sadr at about five to eleven
in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlick. I am
a tee fling that's about medium size. He's six foot
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 6: Hey, my name is Baron. I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: Hey now, let's go ahead and start this up with
a recap of the previous session to see where we
are and get caught up. Who would like to go?
I can do it all right, You'll be rewarded a
free inspiration. Die go ahead.
Speaker 4: Okay, So we started off the last session with all
of us in the chicken vite bar and Sir Hogan
met was greeted by his old school rival Randall Primal,
and so he was challenged to an epic arm wrestling match.
And while the arm wrestling match was going on, Larry
and Beltizar snuck out to try and rob the place
before because the ultimate goal was there going to be
a raid, and Sir Hogan wanted to save somebody from
the innocent cock fighters actually, and so they he had
an epic arm battle arm wrestling match, and then Beltizzar
and Larry kept finding secret passages and puzzles, and then
they found a dungeon was a bunch of people trapped
in cages, so they took out a guard and they
were exploring the underground dungeon area. And then Sir Hogan
won his arm wrestling match, took Randall Primal's hat and
he's now wearing it proudly. And then both and then
I think Hamleck and Sir Hogan got bored, so they
went to go check out where beltas Are and Larry
went and then they ended up stuck in a room
because of a goose.
Speaker 2: All right, that was beautiful, Yeah, go ahead and get
yourself an inspiration.
Speaker 3: Die perfect.
Speaker 2: Yeah, I believe you guys tricked the booker into going
into the back room. Then you knocked him out using
a door, let the goose out, then put him in
the goose cage. Then all of a sudden, the door
slams behind you and you hear the door locking with
the goose. Though we're in sight.
Speaker 3: I think this is evil.
Speaker 2: All right, we're gonna go back over to Larry and
Beltrazar to start. Larry is sneaking into the chambers of
these guards, the ones who are sleeping, and he's going
to attempt to take them out one by one silently. Larry,
go ahead and roll to attack at advantage.
Speaker 4: Okay, what do I need to roll? Because I now
have a sword a scimitar.
Speaker 2: Yeah, you will just roll. It's the same for your
mace on the rolling at your morning Star.
Speaker 4: I mean, all right, I can do.
Speaker 2: That, all right, natural, that is beautiful because it's an
you got a critical hit for twenty six and it's
attacking a sleeping person is an autocrit. Therefore you're gonna
do double crit. So go ahead and roll one D
six plus your strength modifier or your dexterity, your choice.
Speaker 4: Okay, let me look, let me look, I'll do strength. Okay,
And then you said one D.
Speaker 2: Six, Yes, one D six, so A five plus three
so eight eight and then plus twelve because the double
crit u for a total twenty. Yeah, on your first
strike you don't even need to because since your level five
you have two attacks. Now you even need to take
the second.
Speaker 6: He is gone.
Speaker 2: You just kinda put your scimitar right over his heart
and you just plunge it through just a little. He's gone. Okay, Okay,
moving on to the next guy. Yeah, okay, you gonna
do the same thing. Yep, called to attack with advantage. Okay,
twenty six another natural twenty Okay, go ahead and roll
D six again.
Speaker 4: Okay, six plus three.
Speaker 2: Okay, so what is that twenty one damage? Something like that?
Speaker 3: Yeah?
Speaker 6: Close enough?
Speaker 2: Yeah again, this one goner. Good job. Okay, what are
you doing from here, Larry?
Speaker 4: Well, now I can't see anybody anymore.
Speaker 2: Oh, but you can tell this chamber goes on further
completely dark.
Speaker 4: M All right, I'm gonna sneak back to beltazor Okay, yeah.
Speaker 3: Okay, VM.
Speaker 6: Question for how bright dim light actually is? Would dim
light wake people up?
Speaker 4: I also have dancing lights, so.
Speaker 2: If it's right on them. There is a chance.
Speaker 6: Because I can, like, well, here's what I'm thinking, Larry,
I have light and it does bright light for twenty feet,
but then dim light for ever for twenty feet after that,
so ten fifteen, twenty. Yeah, it would be a pretty
It would be a nice dim light. And you can
kind of set down like I can cast it on
a coin. You can set it down, you know, forty
feet before the your next targets, and then so you
have you're able to see them. Alternatively, we can also
try and now that the guards closest to the door
are dead, we can try and very quickly incapacitate or
you know, a straight up murder the guard that is
standing by this next hallway. What do you think? Or
you can try and kind of sneak very carefully in
feel around for the beds and the people, and then
just try and make the attacks as best you can.
They're sleeping on beds, so they're not moving, so they're
not terribly hard to hit, but it would be more difficult.
Speaker 7: What do you think, Let's try and take this guy
out by the door.
Speaker 4: Okay, and then I think we can there's the doors
literally right there.
Speaker 7: You know true.
Speaker 6: Yeah, Now, I like where your head's at.
Speaker 7: Okay, so I think we've we've done a lot of killing.
Speaker 6: We have we have maybe we are getting infected by
chaos crew, you know. Okay, Okay, okay, so one one
more murder, okay.
Speaker 7: One more yeah, okay.
Speaker 6: So you want to both we can both charge in
with weapons. I can have the I'll do another magic
missile to the dome. You can do a actually Jimmy
unconscious targets automatically failed dexterity saving throat right, Iran unconscious
targets automatically failed dexterity saving throws, correct, I believe.
Speaker 2: So let me look it up real quick.
Speaker 6: I just had this idea. There, I have this. I
have this one spell that goes pretty far with the
whole cone and cold thing. It. Now, when they save
it doesn't do a lot of damage, But when they don't,
it's a decent, decent damage, and they're incapacity and can't move.
You could stand behind me and shoot some ranged bolts
for anyone who happens to survive. But I don't know.
Maybe you are right, probably taking this guy out versus
probably the right idea between us. We likely have enough
damage get or done, especially with you and your fancy
two attacks. I like that backswing technique that you can
even pervacting. It's very nice, very smooth motion.
Speaker 2: Unconscious does make them automatically fail strength and dexterity saving throws.
Speaker 6: I guess that might change things. I could just last
cold throughout that entire room and see how many it
takes out. Or we can take out the guard first
and then try that, because there's a chance in taking
out the guard that alerts those people, but also it
will be easier to take out those people. We kill
the guard first. What do you think, Larry, It's tough,
it's tough.
Speaker 2: It's yeah.
Speaker 7: Didn't we kill the one silently last time?
Speaker 3: Yeah?
Speaker 6: Yeah we we. We did manage to kill him silently
last time. And I guess we didn't even do as
much damage as because you'll need one attack and I
you know what, you may have a good point, Larry.
See this is why we're the eighteen, This is why
with the smart ones. Yeah, so operation rushed down and murder.
Speaker 3: Right, Okay?
Speaker 6: On three, we run around the corner and then we
just we You do your swings, I'll do my magic missiles.
We'll kill them okay on three one two?
Speaker 7: Am I shooting him with my crossbow?
Speaker 2: Or am I just swinging my sword?
Speaker 6: Do you do more damage with his sword? Which one
does more damage?
Speaker 4: Hold on, Larry?
Speaker 2: Thanks one two three? He made just a little bit
of noise.
Speaker 3: Who's there?
Speaker 6: You know what sword? Larry's sword? Okay, and go on,
I'm sure it runs around with Larry follow I guess
he has to stay in the at least we're both
within five feet. As we jump from the corner, bell
Store will point blank grab the face again and do
magic missiles just straight to the dome and as to
flavor it as he opens his mouth in surprise, Bellshore
put the hand over the mouth and cast the magic
missiles into his mouth. As Larry is swiping across his body.
Speaker 2: One second, he is no longer surprised. Unfortunate, So this
guys will need to roll initiative okay.
Speaker 6: Tragic Uh, we are still under in bold thing bond,
which does affect initiative. Okay, so it helps a little bit.
Speaker 2: See here, ah, he rolled horrible.
Speaker 6: And the DK for both of us huh sho A
fourteen for a belch zor okay and for Larry a
twenty one.
Speaker 2: All right, Larry, go ahead and make your attacks or
whatever you're gonna do.
Speaker 7: Oh, I got a ten.
Speaker 4: That's the D four and four right right, hold up,
hold up two?
Speaker 2: Wells that just hits. Go ahead and roll damage to
the one D six. Are you still doing this your
morning star?
Speaker 7: Well, I guess I'm a good morning star.
Speaker 2: Okay, okay, eight okay. Kind of get right across the
shoulder and he kind of pushes up against the wall.
You canna do anything else, Larry.
Speaker 6: No know that second attack because you're level five, right, that.
Speaker 2: Was Larry's second attack. Oh no, no, that's right, that's right.
You you do get a second attack. Sorry, my bad.
I was thinking since you did the extra D four
onto there, made me think it was the second one.
That was your first attack. Now you're second. Okay, that's gonna.
Speaker 4: Hit one M eleven.
Speaker 2: You kind of hit him on the side. He goes
up against the wall, and you go for another swing
right to the gut. He just falls over.
Speaker 6: That's what got the hand. It covers he goes and
then like you know, blood is like leaking from his orifices.
I'm like, oh, oh well, damn, Larry, I don't even
need this old man here.
Speaker 4: That's a nice fist bump fist bump, Yes, exactly.
Speaker 6: Okay, So for the what do you think now that
we've killed you want to try and get rid of
the rest of the sleeping guards so they don't become
a problem later, or just continue on.
Speaker 7: What you think is behind this door?
Speaker 6: Well? Is this doore like fancy? We see it's a
double door, but is it like fancy?
Speaker 3: Is it?
Speaker 2: It looks it doesn't look like like regal per se?
But if it looks nicer than all the other scenes
so far.
Speaker 6: Well, Likeleyhood, nicer doors like this kind of to note
that it might be like a main office, and while
if we open it and there's like a really powerful
individual down there that we can't kill them, it might
be way better to killes. Of course, it might be
where they store the money. I mean, we did have
to go through a locked door, a hidden passageway, an
entire ass puzzle, two guards, a parents, and just to
fucking get here. So it might be that they think
they have enough protection and it might be just money.
But it also could be the somebody way more powerful
than these guys, and if he wakes them up, they
might overwhelm us together.
Speaker 4: Okay, you take the rest of the cards in the room,
and then we'll go into this big door.
Speaker 6: Okay, well, I'll need your help with that because I
cannot be stealthy and quiet like you, and you have
your light crossbow. So here's here's my plan. All right. Okay,
I'm gonna cast the just I'm gonna take a coin
I'm a pressing into Larry's hands, just a gold coin,
and I will cast light on it and press Larry's
Just make Larry have a fist around the coin. He goes, Okay,
you open that and you'll have forty feet worth of vision,
so we won't be in the darket and you'll be
able to see your targets. Now, I will run in
there forward and just blast the entire asshole way with
cold magic, and then with you right behind me, open
up your palm so you can see everyone and then
shoot anyone who's still alive.
Speaker 7: Sound good, sounds good, let's go.
Speaker 8: So I'll start a blasting one two, yeah, and then
we start blasting three one two, three or five six,
and then cone of the Sorry, we'll tell you the
proper name of the spell, which is Rhyme's binding ice
for the rest of them, I can put that in chat.
Speaker 6: It has thirty foot cone so on.
Speaker 2: That constitution saving throw a okay.
Speaker 6: Yes, so con save uh I was a con save.
Damn that's weird. For some reason, I thought it was
a touch.
Speaker 2: Oh well, all right, So we're gonna do from the
guy on the very right sleeping, it's gonna be a
nineteen we have it saves spell save fifteen okay, and
eleven on this guy in the furthest corner, and a sixteen.
Speaker 6: I'll barely saves.
Speaker 2: Okay, go and roll the damage all right.
Speaker 6: For rhymes binding ice. It is three D eight. Wells
you guys.
Speaker 2: Can't see now right this light thing worked?
Speaker 3: Ah?
Speaker 6: Yes, yes, okay, say that is fourteen points of cold damage.
Speaker 2: Fourteen outright kills this guy, but then the other two
just take seven damage and they are now awake.
Speaker 6: And Larry also goes with his crossbow. So all right,
I forgot that can resist cold in their sleep. Sorry, Larry,
I see this, motherfuckers.
Speaker 4: Okay, I got an eleven plus the one four plus
the one D four.
Speaker 7: Sorry I keep forgetting the one D four.
Speaker 6: That's all right, it's it's a weird addition fourteen on
which one on the first one, the first light?
Speaker 4: Whichever one?
Speaker 3: Sure?
Speaker 2: Okay, go ahead and roll damage.
Speaker 3: Okay, say the closer one, the closer one.
Speaker 7: Yeah, we'll do the closer one.
Speaker 2: Oh oh, I'm so sorry. Actually, shooting at a target
that is lying down imposed disadvantage.
Speaker 6: Yes, well, when they stand up, they're just conscious.
Speaker 2: They have kind to get up, So a natural one
for a six is what you are they rised.
Speaker 6: Would that impose advantage.
Speaker 2: Technically according to the rules, No, because there's no such
thing as a surprise round technically, but I'll allow it
so that cancels out the disadvantage for a normal role.
So yes, you hit eight damage. He kind of sits
up and you get him right in the throat. So,
to further explain it, shooting at a target that's lying down,
like range attacks advantage. However, I will still give them
the surprise condition, which gives you advantage on attacked, canceling
out to just a normal role, which will stick with
your original role. Okay, okay, a right, so you got him.
There's one guy left, roll initiative.
Speaker 6: Wait, do you have one more attack? Because of not
with range? That's mainly unfortunate.
Speaker 9: Huh oh, I got seventeen plus a D four plus
a D four hold up plus four, so twenty one
and eighteen for belchazor.
Speaker 2: Okay, twenty one eighteen at home while I don't know
why it's being weird anyways, Larry, you go first.
Speaker 4: Okay, is he up now?
Speaker 2: He is not up. He is awake, but he is
still lying down technically.
Speaker 6: Okay, Well you're gonna hold your action for when he
stands up and then make the attack.
Speaker 4: Yeah, I'll just do that. I'll just like take a
step forward and that'll be it.
Speaker 3: You have.
Speaker 2: Is this a light crossbow or a heavy crossbow?
Speaker 3: Light?
Speaker 2: Okay? Trying to remember what the loading rooms.
Speaker 6: I think only heavies have loading But you're right, and
that's a good thing to check.
Speaker 2: You can only fire weepiece of information with loading weapon.
He's an action, bonus action or reaction to fire it.
I'll have to look into it more because I could
have sworn that even with light crossbows you need to
take like an action or a bonus action to reload it.
Let'sn't worry about it.
Speaker 7: I can take this action to reload it, and I'll just.
Speaker 6: Well it might end up really mattering. I think I
thought only things that have the heavy because I thought
it was that comes into play when you're trying to
attack with it multiple times in a single turn.
Speaker 2: Let's just not worry about it, honestly, Larry, if you'd
like to attack, you can, or if you want to
wait until he stands up, you can.
Speaker 7: Yeah, I'll just wait until he stands up.
Speaker 2: Okay, beltran zor here go?
Speaker 6: Do I even give him the chance to live? Uh? No, no,
we say no, And I've blown like all of my
first levels, but I do have oh wait, no, I
actually still have two left, not one left, because I
didn't need to use last time, you know what. Yeah, well,
so unfortunately you're within sight range beltzor, which means that
your life is four of it. So Beltz will do
one more magic missile to the dome sides should make
this a signatural smell at some point, and you know,
kind of mimics the crossbow firing action of Larry to
feel more like a proper marshal the trained individual, and
just pepp to the dome of the final guard, which
will deal uh three plus three plus three, so nine
points of damage?
Speaker 2: All right? Sure enough, Hey, what up against the wall? Gone?
You guys completely cleared this room.
Speaker 6: Very nice. Okay, now shall we check out that sweet
sweet double door.
Speaker 4: Through the door. Let's go.
Speaker 6: Oh wait, how do I?
Speaker 3: Ah?
Speaker 6: There we go. I figured out. Oh wait, it's okay,
I figured out.
Speaker 4: Door.
Speaker 3: Had a moment. It's okay.
Speaker 2: He's kind of stood there all right. The door is unlocked.
You open it and you see into this real nice office.
There's papers everywhere, there's desk, there's kind of there are
tables around that have more paperwork and such on it.
And behind the desk, in a really big chair sits
a man, complete draping really nice garb with a nice vest.
He holds a cane in one hand, cigar in the mouth,
and he looks at you and larry you reckon nice him.
He is someone you used to work with when you
used to do a lot of criminal activity. He would
set you up for jobs. And he's even the guy
UH tipped you off to be able to work for
the king. He found this job for you. His name
is Rory Lillian. As you all as you enter and
open the door, ah, how a, whoa wowie, it's been
a while. I was expecting you all to be here
so soon. And that's what we're gonna pause for right here,
and we're gonna go back to the situation for Sir
Hogan and hamdlick Ah.
Speaker 1: Yes, I just want to say that, and before we
get started. I love the voice choice for that guy.
Thank you.
Speaker 3: That was really good.
Speaker 6: I instantly knew he was a crime boss. I can't
explain why, but yeah, honestly, Tim, absolutely fantastic. Anyway, Sorry,
Belshemp paids into the background.
Speaker 2: All Right, Hamli, Sir Hogan, you guys are locked in
this chamber.
Speaker 1: Well, I'll be honest with you. I was not expecting this,
Sir Hogan, how do we get out of here?
Speaker 2: Also, the light snuffs out the one light.
Speaker 3: Well, I don't think I have dark vision? Do I?
So I can't see?
Speaker 1: I do have dark vision?
Speaker 3: Did you words have dark vision? I would think so, okay,
okay with it.
Speaker 1: So we both have dark vision, so we can still see.
Speaker 3: We can we can't see, but it was creepy.
Speaker 2: All right, Beltrazar and Larry, I'm creating little tokens for
you to able to see.
Speaker 6: We get little light tokens.
Speaker 3: Sir Hogan's like, I'm not staring you with this demon goose,
and I want to like grab my mom and try
and break through the break the door.
Speaker 2: All right, go and make an attack on the door.
Speaker 3: Okay, I got a fifteen.
Speaker 2: Okay, yeah, go and roll damage twelve. All right, this
is not a very strong door. Oh you completely break
it doesn't come off the hinges. But you make a
big old hole right right in the middle of it.
Speaker 3: Awesome. Is it a big enough hole that I in
my dwarf body can get through?
Speaker 2: It's big enough to where you can. Yeah, you can
crawl through.
Speaker 3: Awesome. I start crawling through.
Speaker 2: Okay, hey, look are you right behind him?
Speaker 1: I wanna Before I do that, I'm gonna go. What
are the chickens locked up by?
Speaker 2: They all just have this little like little sliding looks
on each other cages.
Speaker 1: Well, I'm gonna run through and unlock every single one.
Speaker 2: Okay, Sir Hogan, what are you doing while hamlt does that?
Speaker 3: Uh? I'm like yelling at Handlin' like it's not way
that hand lick that because is evil.
Speaker 1: I am like, literally, I am running by and I
am freeing these chickens.
Speaker 3: Wait a minute, Wait a minute, can I activate while
I'm sitting out here, can I activate my divine sense? Oh?
Speaker 2: Okay, what is it? What does it do for you?
Speaker 3: Until the end of my next turn, I know the
location of any celestial fiend or undead. That celestial celestial
fiend or undead within sixty feet of me. I don't
know if that'll do anything, but I feel like I
should cancel some stuff out.
Speaker 2: Okay, you activate it and you are not getting a
sense anywhere near you?
Speaker 3: All right? I see nothing. I'm like, what is this creature?
Speaker 2: What are you doing, Sir Hogan, Sir Hogan?
Speaker 3: My bad?
Speaker 2: I thought you sent Hamlin for some No, No, what
are you doing? I have It's gonna be taking a
minute or so.
Speaker 3: Yeah, I'm like pleading. I'm like, I remember that I left.
The manager is Mayor's I kind of like yell with Hamlick.
I'm like, he grab the manager guy in there?
Speaker 2: What are going crazy? By the way, especially just wondering
what I want to come out? You're fluttering everywhere across
the room, I said, grabbed the manager. What that you
just put in the cage?
Speaker 3: I think he can hear him? Like I could do this.
IM mumbling myself because I'm like, I don't want this
scoos to get me. So I walk back in and
I got Untie the gate so I can grab this
manager guy out of here.
Speaker 2: His chickens begin pouring out the door. By the way,
there's a few dozen chickens here.
Speaker 3: Like scoot through him and kay, I like, unlock it.
It's the guy conscious of her off. He's still out
for this.
Speaker 2: He is out.
Speaker 3: Okay, I host him up and I start walking back out.
Speaker 2: Okay, okay, what are you doing with him?
Speaker 3: We're just we're walking out. I say I'm leaving. I
haven't like I'm scared of gooses.
Speaker 1: All right, I think I got a mom coming, and
then I'm gonna follow him out.
Speaker 2: Where are you going from here?
Speaker 3: I closed the door that has an obvious big hole
in it.
Speaker 2: Of course, of course, yes, oh sorry, ahead.
Speaker 3: Uh let me start walking. What are you gonna say?
Speaker 1: I was gonna say, I'm gonna leave some chicken seed
right in front of the door, because I'm assuming I
mean that they can at least stick their heads out to.
Speaker 2: Eat pouring out through the hole of the door.
Speaker 3: All right, I with the my conscious fella in toe,
I just kind of start walking back out. I want
to investigate the.
Speaker 2: All right, and as you kind of turned the corner,
this door to the office slams shut.
Speaker 3: Which door?
Speaker 2: This one right up here like towards the office.
Speaker 3: Okay, it just shut.
Speaker 2: It was open whenever you came in you kind of
turned the corner. You just see it.
Speaker 3: Pump, I see that.
Speaker 1: I go, oh my god, Sir Hogan, that's a bad goose.
Speaker 3: I grab the manager. Guys say, we gotta get here.
Speaker 2: Man.
Speaker 3: We start walking for the main door.
Speaker 1: Yeah, this is not time for tom foolery, Sir're not
ready for this.
Speaker 2: So you wall just head back to the main area.
Speaker 3: Yes, are you doing it?
Speaker 2: Are you just kind of waiting from here?
Speaker 1: I wanna I want to stay at the door, like,
keep an eye on that door so the goose doesn't
come out. I can keep high on him.
Speaker 3: Watch. Okay, are there just a bunch of chickens pouring
into this main room.
Speaker 2: Now after a minute or so you opening the door.
They're mostly all in this area because like this can
hold a good bit of them, some of them if
you let them do start to come out to the
main area.
Speaker 3: We definitely well, I haven't lock to be closed the door.
I know you like these chickens, but I don't want
to let the ghost out, but the goose. What I'm
saying the goose, We're gonna shut the door with these.
Speaker 1: Chickens, all right, all right, well you never saying chicken
is not words. It's sir Hogan. They're my buddies. But okay,
I'll come into the main area. We closed the door,
and I'm gonna set my back to it like I'm
home back in army, like I think they're strong enough
to take us over.
Speaker 2: It's just like three chickens like kind of nudge the door. Okay,
so we're gonna pause, you guys right there. Back to
Larry and Beltrazar with Rory Lillian across the desk, and
he was saying, though he was expecting to see you soon. Uh, Wowie,
I know, I I assume you must be belch was
am I correct?
Speaker 8: Yes?
Speaker 6: One more border then okay, here we go on.
Speaker 2: Just so whoa whoa, whoa, whoa, whoa. Wowie and I
are old friends. Produce myself.
Speaker 6: Yeah, yeah, we're okay, Okay, okay, okay. He puts down
the fire bolt and the multiple like little magic missiles.
He started a contract. Okay, okay, okay, we've done a
lot of murder. I think, sorry, you go ahead.
Speaker 2: He puts his cane on the ground to kind of
help hoist himself out of the chair. He's definitely kind
of an older fellow. He looks like he has a
bunch of back issues. He's human, but he's still he's
on the shorter side of human. He's probably about five
four ish. Think of the penguin. Honestly, think of the
penguin like from Batman. He looks very much so like him.
Allow me to introduce myself, belchis. My name is Wawie Willian.
He reaches his head out to shake your hand.
Speaker 6: Oh yeah, it's nice to meets you. Nice to meet
your Nice to meet you. Nice to mean sho. Yeah, listen,
I don't know if you know this, but there seems
like there's a lot of human trafficking going on out
of here. Pant this is bad.
Speaker 2: Oh yes, I'm I'm well away. Where are the gods?
I was under the impression that they would be accompanying you.
Speaker 6: I mean, don't worry. We're here to rescue you. Okay,
you don't have to be prisoner anymore.
Speaker 2: Rescue What do you mean rescue? This is my operation?
Oh wait, you're you're doing the hum of trafficking. Uh yes,
and the chicken fights upstairs. Very wucave. Well, I have
so much to let you know about. This has been
so wonderful for me. Anyways, No, no.
Speaker 6: Big blue guy, No gods, No, the guards are up.
Speaker 7: We're we're scouting out.
Speaker 4: We're scouting out the premises before the guards get here.
Speaker 10: Oh.
Speaker 2: I was just told that you would all be coming
to a west me and my fellow gentlemen and taking
what of a punda you see fit?
Speaker 6: I mean, yeah, your your information is pretty good, to
be honest, it's.
Speaker 4: That's less emphasis on the arresting at the moment.
Speaker 7: Maybe later.
Speaker 2: Okay, I need so I can Okay, okay, I don't
quite understand what's going on, but yes, hre. He takes
you over and he opens this door to the side room.
Take anything as you see fit.
Speaker 6: Oh well, any friend, though, I don't think there's a
light source in here. I can't. Actually, I'll catch the
light on my on the coin again, you're.
Speaker 2: Supposed to be a light source. That's my bad.
Speaker 3: Yeah.
Speaker 2: You go in there and it's just a few chests.
You open them up and they are filled with gold
and silver, uh, some others and just other trinkets and
odd out and ends.
Speaker 6: I think of how many people will be able to
help with all this gold erry. Oh goodness. Anyway, how
about to we'll start the looting process and putting things
into his pockets and just carrying as much as Larry
and the pengue bugs Bunny talk things out.
Speaker 2: Yeah, you just start grabbing things. There's that big chest
near the it's I forgot to describe. This is just
a small closet off of the main office. What is
that like fifteen by ten foot or so. Yeah, about
bunch of chests, and there's one big chest at the end,
really ornate and very strong. Luck on there.
Speaker 6: I don't suppose you have the key to the fancy chest.
Speaker 2: Ah, yes, wow, we come with me. I twist you Tamiah.
Speaker 4: Okay.
Speaker 2: He leads you over to this chest. He gets out
this very intricate key, and then he kind of reaches
around and he kind of depresses a button at the
same time that he lifts up the chest, and inside
is just a some sort of dagger that is in
a sheath. I believe I should present this to you.
I thought the big Blue Fellow would be here for this,
but I will hand this to.
Speaker 7: You, thank you.
Speaker 6: I can melch or do a quick cast of detect
magic to see if let's see, yeah, I have another
first all spell thought cast of detect magic to see
if he is wearing any magical items, or if there's
any magical items in the chest or desk behind them
or anything.
Speaker 2: Okay, yeah, you cast. So he has a ring. I
think I would say that he has a magical ring.
There's least some sort of energy coming off of it.
There's a lot of magical energy stagger. Besides that, there's
not much well.
Speaker 6: Fair enough, have we uh well looted the gold and everything.
Speaker 2: Yeah, I'll say you guys take a few minutes to
go ahead and look at over the gold.
Speaker 6: My back and belt will go to Larry. Okay, fifty
to fifty split, right, we don't we tell the others
like we got fifty gold?
Speaker 3: Right?
Speaker 6: Yeah? You know we on the same page here, Larry, Yeah, yeah, yeah, excellent, excellent.
Speaker 2: So we've got I should say, Larry, are you how
are you holding the dagger right now?
Speaker 4: I probably just put it like in my belt with
my like along the belt with the same place I keep.
Speaker 7: My morning Star. I guess, I don't know. It's probably
on my body.
Speaker 2: You. Once he hands it to you, he and belt
Resort start speaking and kind of as you grab the
hilt of the blade and go to put it, not
the hilt, the uh, the grip of the blade and
begin to go put it wherever you're going to, you
start to hear whispers. Stop. They're very unintelligible. They are
almost everywhere.
Speaker 4: Okay, I'll just like kind of and like look to
see if anybody's talking to me. Yeah, and then I'll realize, Oh.
Speaker 6: Anyway, so as Belfstore is standing here purposefully huh, he
goes also, so Larry, you know this gentleman.
Speaker 7: Oh yeah, he's the one who got me the job
with the king always.
Speaker 6: Well you were aware of the human trafficking part of
this whole thing. No, no, would that be a deal
breaker for the friendship.
Speaker 7: Yeah, I do need to talk with him about this.
Can you let me talk with him for a little bit?
Speaker 3: Yeah?
Speaker 6: Sure, And Belcher will just stay here and close the
door to give them some privacy real fast, but purposely,
like staying in the doorway like that, having the door closed.
So uh, yeah, you go ahead and have your discussions
he does have a magic ring. By the way, if
you know, if that.
Speaker 2: Comes, it's just for my health, don't you.
Speaker 6: No, you don't have to worry about your health for much.
Speaker 3: Luck.
Speaker 6: Don't worry about that anyway. Have a good conversation.
Speaker 2: Ah, So, whereie the blade that you hold? Are you
aware of what? I am not? What is it? It
is the mortality dagger, that is what I said. Mortality dagger.
Speaker 6: Okay, very well it I'm.
Speaker 2: Not entirely sure. I've never been able to have anyone
cast a spell on it to understand its properties. I
knew it doeske like to talk to you. Not a
big fan. I can from the Stowies. I have heard it.
Can we hope someone? And it's not great. I just
wanted to make sure you understood what it was because
I was told this was an essential part. And so
I'm just really confused because I was told explicitly that
would be your team, the gods and the big bou
fellow what was his name, made wizard, and I was
told he was supposed to collect this dagger.
Speaker 4: I'll make sure he gives it to him. But Rory,
what are we doing with these humans in your basement?
Speaker 2: I mean the God was supposed to come web weight
them and do whatever from then on out. I'm I
am relinquishing all of this, as well as the dagga
UH for uh not necessarily ammunity, but to be relocated
somewhere else safely. That's what I was promised. Is that
that is still what's happening.
Speaker 6: Correct, This boy Bush opens the door, and it's very
obvious he was just leaning against it, listening the entire time.
He goes, Okay, wait a second, did you say that
motherfucking court wizard you were supposed to give uh that
asshole the dagger?
Speaker 3: Yes?
Speaker 2: Yes, Here's major one is who I made the deal with?
Speaker 6: Uh? And the people in the cages. Do you have
any idea what they're used for? Like, is this like
a magical experiments kind of deal?
Speaker 3: Uh?
Speaker 2: No, we you. Most of them are wounded up because
they've needed to repay a debt of some sort. I'm
not entire we should. Actually, I've just came into this
aspect of the business. Some other fellow was already wanting
this all. I'm not sure who. I just kind of
took over. We usually seldom to. As far as I know,
they were. Okay, they are just typically being sold off,
working for a while to pay the debts. Not none
of my business, honestly, Oh yes, just a.
Speaker 6: Little a little bit of of the you know, human trafficking.
Do you have any documents or papers that were signed
or authored by this individual that you're in business with.
Speaker 2: H No, not here. I have my own paperwork about
this time, you guys hear a commotion up above.
Speaker 6: Yes, so, Larry, I'll leave this up to you because
it seems like, uh sorry, I was. I was super
super ready to completely murder you. But you've seem like
a small fish in a big pond. And honestly, I
have some questions that I'm not going to be able
to have answered unless, well you're.
Speaker 2: Living where we it's your oda Fuendol White.
Speaker 6: He's just really old, just secrets without secrets. I can
see the fabric of time.
Speaker 7: You just tell he's okay. Can I promise he's fine?
Speaker 2: He just has his moments, Okay, Okay.
Speaker 6: I can see that you're going to give me that ring.
Speaker 2: Though I know I can't this this wing is it's
passed down through my family. I can not will winquish it.
Speaker 6: Oh willingly. I can cut off your hand.
Speaker 2: Your promotion up above a lot of footsteps.
Speaker 6: Okay, Larry, I leave this up to you. This is
dear friend. If you think we can dig deeper in
this at a later point and it's better to leave
him alive, power to you. But for the greater good,
I'm willing to let him go so he can help
us later, because I have a feeling that if Major
is involved in this, it runs pretty deep. And if
letting him go now might help us bust the Prince,
who is an asshole and definitely would do this kind
of thing later, then, Oh as much as it.
Speaker 7: Pains me, Yeah, Rory, you're gonna want to get out
of here.
Speaker 4: Do not trust the Wizard.
Speaker 2: You need to leave.
Speaker 4: I'll give you some money so you can relocate on
your own, but doesn't look like you need that. You
can't trust the Wizard. I'm letting you know this now,
and we can.
Speaker 6: Tell you we were sent here to murder everyone. He
knows how we operate. He didn't expect anyone to make
out of this live.
Speaker 2: I mean, he he told me that I may lose
my goats, but he's explicitly told me that I would
be left alive as as I cooperated.
Speaker 6: Uh, yeah, have you do you how much information do
you have about the other two members of our party?
Speaker 2: Uh so, Hogan and uhm, no, it is yes, I've
heard of them. I have my spies, yes.
Speaker 6: Yes, so, knowing that they are usually the ones who
are leading the charge. Uh And the fact of the
matter is that we knocked actual guards unconscious, and I'm
pretty sure we killed one. Just again here, What are
the odds that sending those people down here would end
with you being alive at the end?
Speaker 2: The Gudds was supposed to be here with majorm to
show them my safety.
Speaker 6: Oh, Matron was never coming here. Maybe after we killed everyone.
Speaker 2: Rory, you were.
Speaker 4: Going to die, you were going to die, and leaving.
Speaker 2: You forget We're gonna go ahead and pause here. At
this point, refresher, Sir Hogan, where did you put the
manager the booker?
Speaker 3: He's still I'm still like holding him. Oh.
Speaker 2: As you walk out into the main area, everyone stops
and looks over at you. As you enter, Sir Hogan,
what's what's going on?
Speaker 11: I don't want to alarm anyone, but there's a goose
of demonic origin in the back room.
Speaker 2: What he's At this point, do you hear a lot
of footsteps up above the down here, down here, And
at this point a rush of guards become begin coming
down the stairs. Everyone get back, get back. They look
at you two. Oh my goodness. Ye they are already here.
They're calling as they call up to the upstairs.
Speaker 3: No need to think us officers.
Speaker 11: I have the mastermind of this operation right here, and
I like throw like lightly tossed.
Speaker 2: Hey, you just got toss him on the ground. Okay,
we found.
Speaker 11: Him in the in the area where they keep all the.
Speaker 3: Chickens for fighting.
Speaker 2: And at this point you're saying, stepping coming down from
the stairs started stands this tall, looming blue figure you
recognize as the Prince's court wizard matron. He is a
pot of the operation, but he is not in charge.
What the hell did I tell you all?
Speaker 1: Look, we just tried coming to get drink and we
didn't know. But also I will warn you our other
two companions when to go find whoever was back in
the back. But there is an evil goose and I
don't know how to tell you this, but he's dangerous.
Speaker 2: All right, out to the way, guards, come on, there's
go through the office. There's a secret entry.
Speaker 3: Give me here like following it back. You don't want
to go back there? Trust us?
Speaker 2: He goes. He opens the door to the office. What
is wrong with you? Goes over and you see him
pull a liver on the sconce and this doorway opens
up to the back and all the guards begin pouring in.
Can't trust you all with anything? Can't we can't do
one thing right.
Speaker 3: You're just jealous. He came in here and did your
job for you.
Speaker 2: You better not to have messed anything up. HEGs, making
his way through. I assume you all follow.
Speaker 1: Yes, I'm staying right on his heel.
Speaker 2: Okay, hold on, stop stop moving, stop moving trying to
move your characters.
Speaker 3: Oh okay, you can move us.
Speaker 1: Oh mighty damn, please move.
Speaker 3: Our all right?
Speaker 11: I just I want to try to, sir. I really
think you should listen it about the magic goose.
Speaker 2: All right, and beltrazar Larry uh. You guys, at that
point in the conversation where we left off, you hear
footsteps get louder and closer, and all a sudden the
doors burst open and there are at least four or
five guards who come in along with majorum Ah. Yes, okay,
you all did go ahead I apologize, Rory. This is
not how this was supposed to go.
Speaker 6: Do you mean supposed to go? We were ordered to
clean this place out, and we did exactly that. In fact,
we're very close to putting down this gentleman does he
seems you.
Speaker 2: Were ordered to clear it out with the guards. I
had a deal with Rory. He gave up a lot
of information, a lot of secrets to help protect the
people of the city, and we were going to help
him as payment. Now we have no one to arrest
down here for this trafficking.
Speaker 6: There was the.
Speaker 2: Yes for the ticket fighting. He was unaware of what
was going on down here. A ticket fights. So guards
take Rory, go take him to the castle and we
will get him briefed on where we are taking him.
Because I follow following through with my deal, clean up
the bodies and release all of the prisoners. I just
want to say, Blue Man, that your blue handlick. Oh
there's the blue tiefling.
Speaker 1: Listen, blue Man. I have a tear coming out of
my eye because I just got called out.
Speaker 2: Blue man.
Speaker 1: Look, we knew that the guards had screw it up,
so we just went ahead and did it for you.
You're welcome.
Speaker 2: You also render unconscious. Multiple guards up above the street.
Some of them need to go to the infirmary.
Speaker 1: Ward that was that wasn't us.
Speaker 2: Multiple people on the streets saw Sir Hogan and Beltraz
are into at that time. Two of the guards are
awake and they say it was Belcher sore and Sir
Hogan brought them to the alley and some of them
are having major ear head damage.
Speaker 3: Hear me out.
Speaker 1: Hear me out, blue man, hear me out. Before you
continue speaking all this gibberish.
Speaker 2: Here him out.
Speaker 6: As the as the crime boss leaves, can uh I,
you know, shake his head one more time and try
and get the ring.
Speaker 2: You can't make a sleight of hand check. What what
do you say to him? What do you say to him?
Speaker 3: Uh?
Speaker 6: I don't say anything, but I do give him a
look like the as I like cast a very sususpicious
eye on uh madron just be like just remember who
got here after everything was almost done? And as I
shake his hand and try and get the ring.
Speaker 2: Oh, thank you very much. Belcher, has been pleasure of
me to you. Shakes your hand, Go ahead and roll
side of hand for me.
Speaker 6: I don't have a lot of buses to this, but
we'll see how it goes.
Speaker 2: This ten plus you kind of awkwardly grab his hand
as you're a little too focused on trying to get
the eleven. Yeah, and eleven is not gonna do oh
and you're trying to you you very noticeably grab the ring.
It is kind of stuck on his finger. Belch was
I thought I knew you better than that. Waw wie.
This is the company you keep.
Speaker 3: You really don't.
Speaker 6: I'm still trying to grab the ring of the internet time.
He's old. I'm sorry, Okay, I'll get that ring. It
is my Way's the last of me.
Speaker 2: You will not have my family we wing.
Speaker 6: I see it. The future is bound to happen.
Speaker 2: It's coming for you. I'm getting out to you to
run out with the guards.
Speaker 1: See okay. And as this is going on and Rory
walks out, I go. But I was like, hold on,
blue Man, who is that guy with the funny voice?
Speaker 2: That was Rory Lillian?
Speaker 1: Oh, that dude had a funny.
Speaker 2: I'll be so free with y'all. Such an unfortunate name
for anyways.
Speaker 1: Uh so, blue man, if they have head damage, Matron, okay,
if major had head damage, then how does he know
that we any of us did it.
Speaker 6: Just leave.
Speaker 2: I am looking for something.
Speaker 1: Okay, what are you looking for?
Speaker 6: That's a good one. You should go, We should go.
Speaker 3: Let's go.
Speaker 2: You finished your mission. Check back in the morning, and
I'm sure you will get whatever else the Prince promised you.
I don't remember what he said. You gathered your the
gold you wanted, right, No.
Speaker 3: We did, we did.
Speaker 4: We got it, y'all, we got it.
Speaker 3: We got it.
Speaker 2: I don't worry about it.
Speaker 1: Okay, I got a head as as right before I
walk out, I want to walk up to him to
give him a hug. No, no, no, listen, blue man,
you give me a hug. This is a lot easier,
and I'll leave, I promise.
Speaker 2: I suggest that you leave, and he is going to
cast the spell suggestion on you.
Speaker 3: All right, what do I go?
Speaker 2: All all right, let me look this up real quick.
Go ahead and roll a wisdom saving.
Speaker 1: I got a ten.
Speaker 2: You fail, and under under the effects of the spell,
you must pursue the course of course of action described
to you to the best of your ability.
Speaker 1: All right, well, to the best of handle its ability.
He's gonna turn around and blow him the kids and
give him an air hug as he walks out backwards.
Speaker 3: Okay, you do so.
Speaker 2: There is a pathway over to the left that leads
to a set of stairs that go up to an
outside hatch. You kind of figure this is how they
would sen people in and out.
Speaker 4: Okay. As Larry's walking away, he's gonna try he's gonna
hide the dagger from blue Man.
Speaker 2: Okay, but then he's.
Speaker 4: Gonna follow everybody else out.
Speaker 6: Okay, you do so.
Speaker 2: And as you guys leave, you come out into this
alleyway and you look over, do see a pile of
guards who are coming awake.
Speaker 6: My gosh, how did that happen?
Speaker 2: It was him? It was My head still hurts.
Speaker 6: It was the old man.
Speaker 2: The bell the bells, the bells must go hot.
Speaker 6: I think you have some brain damage. Hi, I don't
think there was anything like the hatch. And he'll just
stare really hard. It's like you don't remember anything like
that as right as you don't to college.
Speaker 2: Damn it.
Speaker 6: They are rubbing off on me. Let's go, Larry, come on.
Speaker 3: I U. I walk up to my stone. Cold Steed's
still out there, Yes he is. I walk up to
him and I say, all right, plan works stone colds
do he thank you for your service. I want to
give you this. And I take off the purple hat
and I put it on his head.
Speaker 2: It fits perfectly. I don't care. It fits. There is
a strap so it can go around his head so
he can stay there.
Speaker 3: Now, let's go get you some water. You earned it.
Speaker 1: And all he did was sit there.
Speaker 3: He and I started like leading him off.
Speaker 2: All right, is now eight a m.
Speaker 6: In the morning.
Speaker 3: What do you all do?
Speaker 6: Here's how much gold did me and Larry get?
Speaker 2: Well, what do you do? Are you just gonna stop
right there and start counting it?
Speaker 3: All?
Speaker 4: Oh?
Speaker 6: I guess we can. Uh? You know what? At this point,
I think Belshore and Larry have enough of a bond
that Belshoor just shoot Larry a look that says we
should count this when we get back and tell the
other two as little about this as possible, and the
look will say all of that.
Speaker 4: And I'll just give him a nod and we walked out.
Speaker 3: Okay. Can I like kind of like signal Belthazar to
like get his attention?
Speaker 2: What do you do?
Speaker 3: I'm like, I have a question extra this sort of thing.
Speaker 11: Yes, in your magical adventures, have you ever come across
a magic goose of evil affiliation?
Speaker 3: Uh?
Speaker 6: Have I with a history check, just like.
Speaker 2: Going to roll a history check for me?
Speaker 6: Oh you want to say, does the is emboldening bond?
Speaker 2: That is over?
Speaker 6: Okay?
Speaker 2: Well, yeah, no, you've never heard anything about a magic goose.
Afraid not.
Speaker 6: I can't say an.
Speaker 2: Smell liquor coming off of a lot of it.
Speaker 6: I don't think there have been any gooses in this
geese in this establishment. I if you saw one, I
don't think it was actually there.
Speaker 1: Okay, so can.
Speaker 3: I You might be right? I might need to wrist.
Speaker 1: Uh while this is going on. Can I look at Larry.
I'm guessing Larry's beside me, since then tab beside each other. Uh, okay,
I'll mean Larry. There was a goose. It was It
was crazy and I want it.
Speaker 6: I want it bad.
Speaker 4: Did you see where this goose went?
Speaker 1: It took oh listen, it had keys in its bill,
It unlocked its own cage, It locked us in a door,
and then it went running away.
Speaker 4: I don't know what We're gonna pat him on the
back and say, okay, hamlick, that's.
Speaker 2: Nice, honey, And as you guys returned to the street,
there are chickens coming out of the front of the tavern.
Speaker 6: Where did all these chickens go Forget them out.
Speaker 2: Of my tavern. It's this guy start chewing them out
and at least like a dozen of them come out
the front door.
Speaker 6: I assume this was you two, Sir Hemli or Sir
Hogan and Hemlock.
Speaker 1: Well, there was a goose too, but it took off.
I don't know where it went.
Speaker 6: I don't know. Listen, there's no powerful arcane geese of
legend that I know of in my many, many years
of arcane study. Uh, you know, people would joke about,
you know, goose related puns like, oh, beware of the
goose that has read the Honkamicon. It's ghost stories. It
doesn't actually exist. Okay, just don't it had but stories?
Yeah so that kid stuffy.
Speaker 1: But but old man, it had keys in its bill
and it took my money.
Speaker 6: Yes, it jerked the lights off. Oh yes, with its mind.
I'm very well aware of the old goose ghost stories.
Speaker 1: Okay, No, seriously, oh man, there were there was a
goose and it locked us in a room.
Speaker 6: Yes, yes, I'm sure it was the very naughty goose
of legend off line. You both to obviously have too
much to drink.
Speaker 3: All right, I look at stone cold Steve, like you
believe me, don't you? Boy? I'll take it.
Speaker 2: That's that's horse for Yeah, okay, I want to I
want to take it.
Speaker 3: Yeah, Sir hogn ticket as he believes me one hundred
percent of the time.
Speaker 1: I want to go to sir gon be like, why
don't they believe us about the goose man?
Speaker 3: Don't they know we are a trustworthy folk?
Speaker 1: I don't know. Now I'm starting not trust them because
they don't trust us. That's how I work.
Speaker 3: I like, whisper to him, looking blake. Do you think
the goose got them?
Speaker 1: Do you think the goose possessed them?
Speaker 3: We'll need to keep an eye yet, especially that, say
your fellow.
Speaker 1: I think this, and hear me out. I think think
the old man was possessed by the goose. Did you
hear how unwilling he was to listen to that story? Suspicions?
Speaker 2: If they're not talking quiet at all.
Speaker 6: Doors say to Larry within very loud ear shot, like, yes,
we should get back to the castle as soon as
I possible. I'll just randomly honk so yeah, I.
Speaker 1: Told you, Hogan, Sir Hogan, you heard that right.
Speaker 3: I think I need to sleep.
Speaker 2: As far as you all are aware, you are not
needed at the castle, and you do not have quarters
at the castle. You were just given enough funds to
rent out at ends.
Speaker 1: Okay, I would like to run to the nearest tavern
and walking, like running back.
Speaker 2: In the chickens are the nearest effort.
Speaker 3: Okay, we go back, go in there.
Speaker 2: I want to run to the No, it's closed closed.
Speaker 11: I just needed it's just a tavern.
Speaker 1: Well, can we sleep in the taverns?
Speaker 2: No, there's one across the street.
Speaker 1: All right, Why are you so grouchy?
Speaker 2: There's chickens all over the place. Guards just rushed in.
I'm gonna have to close down for hell, and I'm
pretty sure has nothing to do.
Speaker 3: With you two.
Speaker 1: No, it was a goose.
Speaker 10: I just stop.
Speaker 6: Please leave, all right?
Speaker 1: If you pay us, we'll leave.
Speaker 2: It hands you as silver.
Speaker 1: I need more than this guy.
Speaker 2: It's all I have on me right now.
Speaker 1: I see those pants on you. No, it's the pants,
or we stay.
Speaker 2: There our guards in the tavern to say you are aware.
Speaker 3: I want to like, like, we don't need your pants,
But have you seen a goose around here.
Speaker 2: Yes, yes, I did see a goose. Actually I saw him.
Uh he left the tavern just a few minutes before
you all you guys got here. I think he went
to one I think he It seemed like he was
going to a different end.
Speaker 1: Sir Hogan. Wait, wait, which which direction?
Speaker 3: Which direction? Uh?
Speaker 2: Down that way?
Speaker 1: He was fast, Sir Hogan, Sir Hogan, you know I
can tell his line because he said he was fast.
That little mastard was sneaky. He won't move fast.
Speaker 3: He disappeared in an instant.
Speaker 1: I think he's magic.
Speaker 3: I think we gotta follow this lead, sir. Goose looked
that way before.
Speaker 6: It did, Sure it did, And I'm sure we're gonna
go take a nap.
Speaker 1: And right before we gotta go, he's at the end.
Right before that, I want to like be like thanks
got thanks buddy, And then I want to fake punch
out again, you know, like do the old real back.
Speaker 2: Okay, he flinches.
Speaker 1: If I find out that that goose isn't at that end,
oh buddy, I'm coming back for those pants and that shirt.
Be warned.
Speaker 2: Hey, the goose was quick. You might want to go
catch up.
Speaker 3: So Hogan takes off running Okay.
Speaker 2: Larry, you see Sir Hogan and Hambleck walking to this end.
You hear some yelling, and then Sir Hogan SERTs sprinting
on the front towards.
Speaker 6: I probably be fine, right, Larry, I follow Star Huggan.
Speaker 4: I just give belt Azora a look, and I was like,
we need to follow them.
Speaker 6: Are they like out of earshot at this point?
Speaker 2: If you guys are just kind of casually talking to
each other, sure.
Speaker 6: Oh we could. But they're going on a literal wild
goose chase. So I feel like the odds of them
getting into real trouble or slim, And we do have
a whispering a lot of gold to count. And I
can also identify that dagger for you.
Speaker 1: Have you met them though, Oh.
Speaker 6: You're not wrong, You're not wrong, all right, all right.
Speaker 4: If you want to figure out stuff about the dagger,
I'll follow them, make sure they don't get into trouble.
I'll give you the dagger. Do you want to split up?
Speaker 3: Mmm?
Speaker 6: It would be efficient. We can just say, if you're
going with them, meetback here at this taffn or the
taffin that we you know, I did all the closing
down and whatnot. Of and I'll get to two rooms
in here for us, and whenever you come back, you
all will have already have short rest ready to go.
I can also count the gold if you want to
give me the other settle, just saying it's.
Speaker 2: A lot of gold in silver to count.
Speaker 3: Like it is.
Speaker 2: Honestly, it's pretty heavy.
Speaker 6: What do you say, Harry, this is the ultimate test
of our friendship so far.
Speaker 4: I mean, I'll give him all of the gold that
we found in that room, but I'm going to keep
the gold, my secret gold in my pouch.
Speaker 6: Okay, Well I will all right, I will meet you
back here as soon as I'm well they're finished, and
I'll have the dagger identified.
Speaker 4: For you, okay, just so you know it whispers.
Speaker 6: Oh, I am going to how about you pass it
to me wrapped in cloth? Then right?
Speaker 3: Great?
Speaker 6: Oh cynthient Okay anyway, So yes, I will get that
put away, make sure it's properly identified, it's not horribly cursed.
Uh and count up the gold to Dippy amongst ourselves.
And uh, well, with this amount of gold, we might
uh perhaps look into a bag of holding purchasing with
art newly acquired wealth. So yes, but anyway, see whenever
the wild Goose chase is over, and so Belcher will
go inside rent two rooms and start identifying the dagger, okay,
and counting.
Speaker 3: The gold.
Speaker 2: While belt Resort does that. Sir Hogan, Hamlick and Larry,
is there any specific that you guys want to go
over or do we want to just kind of skip
through the day.
Speaker 1: I want to walk into that inn and I'm going
to walk up to the person in charge and be like,
all right, first off, I would like to purchase four
rooms please, And that guy coming behind us is going
to pay you in gold, and if he doesn't do
what you will, he doesn't believe it's about a goose.
And second question, have you seen a goose?
Speaker 2: Sorry, that was a lot of information at once a goose?
Speaker 1: Yes, but also four rooms please?
Speaker 3: He could have been.
Speaker 2: Magic, and I'll give you the keys to the rooms
once I have the gold in my hands. You see
the goose was magic?
Speaker 1: Listen, possibly it could be demonic. This is true.
Speaker 2: Boys, it is eight am in the morning. Do I
have to already cut you off? And you have even
started drinking here?
Speaker 3: Did you see a goose or not?
Speaker 2: Today? No? But there's like I've seen geese around town before.
They're not uncommon. But a white.
Speaker 1: Magic demonic goose have you seen one at all?
Speaker 2: I got a level with you here, buddy, I got
here five minutes ago. I just started working. No, I haven't.
It's Are you gonna pay for ruins?
Speaker 1: Yes?
Speaker 6: Yes?
Speaker 1: The the guy coming up behind us is very stingy
with the money. Just get him, get him to pay you.
That's up to that's up to him, uh on the payment,
So deal with that. We're gonna go look for this
goose by and then I will take off. I grab
Horgan and we take off running.
Speaker 3: What guy?
Speaker 2: Okay?
Speaker 6: Uster works and goes, okay, well I heard theali end
They want one room, fresh person, which okay, fair? Four rooms?
How much is it?
Speaker 2: Oh? Just let's just say it's five gold. It's not much.
Speaker 6: Here you go, and he puts five gold in his
hand and takes the keys and goes up to the
first room. If those two crazy person or a sadar
come in here, let them know where the rooms are
and that it has already been paid for.
Speaker 2: Okay, buddy, okay, okay, have a good day. Not off
to a great start.
Speaker 6: Oh ain't that the truth?
Speaker 3: All right?
Speaker 2: Yep, beltriz Or you're gonna start counting the money.
Speaker 6: Yep, counting the money, and we'll ritually identify the dagger
without touching it.
Speaker 2: Okay. Are you ready to write this down?
Speaker 6: Yes? I will open up my larger notes section. Yep,
all right ready.
Speaker 2: Hey, as for gold eight forty six silver? Oh, one
and twenty three?
Speaker 6: I got to get the you made me get the
calculator out, only I didn't have any silver pieces in
my inventor. Sorry, how much, Shelvin did you say?
Speaker 2: Six?
Speaker 6: So I now have one two, five, five one two
got it?
Speaker 2: Okay? And then about six hundred and twenty five copper?
Speaker 6: All right, thanks, maybe depending on how much time it takes.
If there's like a bank nearby, can I get the
silver and copper convert into goals?
Speaker 2: I'm gonna say we can just go ahead and convert
it whenever like we will talk about it after. And
there's also about fifteen platinum.
Speaker 6: Oh good stuff?
Speaker 2: All right?
Speaker 6: Well yeah, and then you know, just ritually identifying the dagger.
Why they are all doing their shame in.
Speaker 2: Belchior was readof identify for me?
Speaker 6: Oh ah, yes, I can host it in the chat.
All right, there you go, you choose one object that
you must touch throughout the casting of the spell. Huh
it is what it is? Uh, I'll go good dagger,
Good dagger. If it is a magic iron or some
other magic imbued object, you learn its properties and how
to use them, whether it requires a portuninita to use,
how many charges it has it sorry effect item, and
what they are if the animist created as bad a
spell in order to to create it.
Speaker 1: Uh.
Speaker 6: See if you say a creature. Throughout the casting, you
learn what spell spinning are currently affecting at. Yes, but yeah,
you said.
Speaker 2: You're doing this virtually.
Speaker 3: M hm.
Speaker 2: So do you take about eleven minutes and once you
touch the dagger, you do hear whispers. It's all over
the place, nothing understandable. It's all intelligible whispering.
Speaker 6: Mm hmm.
Speaker 2: And at the end you do learn the properties and
the name. I will put this in your journal of
the Mortality Dagger.
Speaker 6: I wonder that my right, if we've read it off
for us the secrets. I enjoy having the path.
Speaker 3: Okay.
Speaker 6: The Mortal Dagger is a plus three dagger which is
extremely cold to the touch and when held causes the
wielder to hear distant yet close, quiet yet loud whispers.
While being unintelligible. The whispers beg to be fed of
mortal life and promise power in return. With a successful attack,
the Mortal Mortality Dagger deals one D four plus three
piercing damage, as well as two D six necrotic damage.
Unless the target is undead or celest jilled, they must
make a constitution DC sixteen saving throw or have their
hit point maximum reduced by the necrotic damage afflicted inflicted.
If the creature is reduced to zero hit points as
a result, light it dies. A creature killed in this
manner may only be brought back to life by a
true resurrection spell. This dagger has a binding curse that
will only be revealed to the wielder once another creature
has been slain at the hands of this blade. Huh, well,
see this is why we use identify people. Oh, it's
totally a short sword.
Speaker 2: Ignore the picture. It was just a picture I found.
It is a dacker. It's a bit of a longer decker,
but it is a decker.
Speaker 6: I see. Okay, okay, gotcha, gotcha most of the world.
Wrap it back up and uh tuck it under the bed.
And uh, we'll continue counting the coins and maybe go,
depending on how long it takes them to get back,
go to the bank and transform for some of the
copper and silver into much more carriable gold, maybe platinum
since it would be much lighter. Anyway, we can do
that whatever.
Speaker 2: Hamlick, sir Hogan Larry, What are you guys getting up
to right now?
Speaker 3: I ran out and try and find a chicken or
the goose, but there's no lug, and thinking about what
Deltajar said, I might be drunk and crazy, So I
like kind of walk back in the indefeatingly and I
just go to bed.
Speaker 2: It's eight am in the morning. A short rest then okay, okay,
you take your short rest, go to your room. Uh
him lick Larry.
Speaker 1: Uh do do we know which rooms people are or
are we just guessing?
Speaker 2: Once you come in, the guy the bartender tells you.
And if you want, we can just kind of skip
through the day. We don't have to do unless there's
something very specific you want to do. You can just
say you drink all day?
Speaker 1: Do does there there?
Speaker 3: Tom?
Speaker 2: We have to be at the castle, not today, you're
told to return. You're you're just told to return every
morning to see if the okay.
Speaker 1: Then I want to take a long rest and just
go start uh the however long that takes.
Speaker 2: Okay, Larry, are you? Are we all just taking a
long rest and ending the day.
Speaker 7: Well, Lara will probably go sight see, but then he'll
go take a long rest.
Speaker 2: Oh yeah, it's a it's a beautiful little city. There's
lots of hill round, maybe some novelty shops. Okay, you
all return, I'm assuming you all also at the tavern.
Speaker 3: Yeah.
Speaker 6: Throughout the day belshore go and also sight see a bit,
with the main goal of seeing if you can buy
a bag of holding somewhere.
Speaker 2: Any the one. There's one place that has one, and
it is out of your price range.
Speaker 6: Oh man, even with the additional funds.
Speaker 2: Yes, right, how bad holding are expensive?
Speaker 6: How much is it? Out of curiosity?
Speaker 2: Off the top of my head, I want to say,
it's gonna be like five grand Oh wow, magic items are.
Speaker 6: Yes, I see, I see all right.
Speaker 10: Well, I guess you can always try and steal it
from one from Matron if I act anyway, But other
than that, we will just transform the gold, silver and
copper into uh yeah, into some platinum and gold if
you can find somewhere that does.
Speaker 2: That kind of yeah, sure we can. We can go
ahead and do that. And like I said, after this session,
you and I can talk separately and get that sorted
out exactly.
Speaker 6: Okay, and a problem. I just want to be able
to give the uh Larry's fair share to Larry.
Speaker 2: Yeah, and you will do so. Do you update I'm
assuming you update Larry on the gold count. Do you
update everybody about the dagger?
Speaker 6: We'll have a quick whenever people get back. I will
talk privately with Larry about the dagger, since we are
the only two that know about it. Okay, we can
roleplay that out as the opportunity comes up.
Speaker 2: Well, Phil free if you guys want to go and
do so, all right, Well, so Bush will kind of oh,
go ahead.
Speaker 1: So I was gonna say, do you know, just go
and click a long rest real quick.
Speaker 2: Yeah, you can go and do so. I'm just kind
of skipping through the end of this.
Speaker 1: Day, Okay, I guess I'm all healed, ready.
Speaker 2: To go cool?
Speaker 3: All right.
Speaker 6: At the end of the day before bedtime, Belshorl CALLI
Larry Larry as Larry comes back in sightseeing. Yeah, okay,
I figured out this dagger, and I don't think either
of the other one should have it. It is very powerful.
It is does so much damage for a dagger, like,
oh my gosh, is that a really powerful It definitely
has more damage capability than anything.
Speaker 2: You're using right now, and then you're in your notes, Larry.
Speaker 3: Yes.
Speaker 6: So if anyone should have it, it should be someone
who is as skilledless with fighting as you. The others
they have their spells and the paladin has his Holy
Paladin magic stuff, and you would get the most mileage
out of this. Although you know, big big big uh,
you know a caveat is Uh. It does have some
kind of curse on it, and I can't figure out
what it is. The only way to figure out what
the curse is is once whoever is attuned in wielding
it kills another creature with it. Ooh yeah, so that's
the only way to figure it. I mean, I actually
I might be able to take it to my friend Rika.
She has a lot more experience with this kind of
divination stuff that I do. But uh, it's it's up
to you. It is a very very powerful weapon. It
for a dagger, it is practically more than the literally
more damage than the great Sword. It is incredible. Okay, well, I.
Speaker 4: Think we should try and find a really good dummy
for it, like a like a fake one. I feel
like it'll come into play later.
Speaker 2: Can I just have it on this door? Oh? Yes, hello,
Belchers or Larry open the door.
Speaker 6: One moment, please.
Speaker 3: Naked.
Speaker 6: You don't know what I get up to in my
free time, Matron. Uh, he will wrap up the Mortality dagger.
He will misty step out the window. Larry will just
jump out the window.
Speaker 2: Okay, Belchers, or where are you going? You do so
as we're running together.
Speaker 6: Also, this is worth like a ship ton of money.
I've seen them price of magic items. Holy shit, this
is like you could buy so many bags of holding
with this. Should we hide up somewhere get later?
Speaker 2: Are you guys running?
Speaker 6: Yes?
Speaker 2: Are you going down the street? Down alleyways?
Speaker 6: I have an idea. The only person palerful enough to
be able to hide this from Madron, my friend Rica.
If we can get there, give it to her and
get her to hide it magically. He'll never be able
to find it, but he can he if we had it,
he'd definitely be able to find it. I will go
there as fast as I can. Is stone Cold Steed
Austin out in the alley.
Speaker 2: He's right out front. But I thought you said you
were already running.
Speaker 6: Uh, yes, I will thinking of stone Cold Steed Austin
as he lands and starts running, he will turn around
and look for stone Cold Steed Austin. Real fast.
Speaker 2: Okay, you turn around and you see major step out
of the tavern. He looks dead at you.
Speaker 3: But.
Speaker 6: Around me. Use another misty step to get out of
line of of Madron.
Speaker 2: Okay, what are you doing from here?
Speaker 10: Uh?
Speaker 6: He will belcherzor will after using to his one for
use of missy step and his uh using burning another
second level spell slot, he will how close are we
to the castle?
Speaker 2: You're a bit of a ways at least a good
ten minute fifteen minute walk?
Speaker 3: Ah?
Speaker 6: Is there a nearby horse?
Speaker 2: It's kind of it's in the It's about the evening
time at this point, so yeah, I would say there's
up on taverns, but there's lots of people outside.
Speaker 6: Still, is there someone like a random peasant riding a
sturdy looking horse somewhere? As Belsher was running towards the
general direction of the castle.
Speaker 2: Prava, are you just going down the streets right now.
Speaker 6: Uh yeah, trying to get a few streets away from
uh madron so that he doesn't really exactly know where
I went in what street I'm running down. So we'll
say two streets over and then looking for the nearest
person riding a story looking horse and offering the random
haasn't like ten gold. It's like, this is.
Speaker 2: Yours if you as you are doing so, are you
going down the streets or through alleyways?
Speaker 6: Through alleyways?
Speaker 2: Okay, you're going and weaving through the alleyways and as
you turn a corner, he is standing before you.
Speaker 6: Oh go fuck yourself? Makes you motherfucker? How how how
you were listen?
Speaker 2: I know how to say a very powerful belt rezor.
Speaker 6: Yeah, but I okay, for reals, he's that Madri. I
respect the hustle, you know what. I'll stop running over
k you full a thousand smart man, You are a fool.
Speaker 2: But I didn't see you.
Speaker 6: You cast it after I was out of line of sight.
I cast it to know where you were. That was smart.
Which what were you tracking?
Speaker 2: By the way, the dagger the dagger beltraz or?
Speaker 6: Fair enough, fair enough, But that being said, the deal
was that we could have whatever we wanted from in there.
This was in there and we wanted this to you
beltor yes, if you know what's best for you, you
will hint me the dagger. Hmmm, I could. I could
theoretically do that, or we can We can always debate
the terms of the arrangement. Specifically, I suggest.
Speaker 2: You hand me the dagger and then return to your end.
He's got a cast suggestion on you, and I.
Speaker 6: Will cast counterspell on a suggestion, and.
Speaker 2: He casts counterspell on your counterspell?
Speaker 6: Is that two level spells in a turn from him?
Speaker 3: Though?
Speaker 2: Okay, no, that is correct. You got me there. Okay,
if you cast counterspell, you got me there, all right.
Speaker 6: And I will immediately knowing that. Okay, well, I can
beach like that, but I will try and step he
has locate object, but suggestions suggestion is also yeah, suggestion
would also be so he would have had to drop
locate objects. So I have some amount of time. How
far away am I from the actual in because I
didn't forgot on a horse.
Speaker 2: I will try. You're like a street and a half over.
Speaker 6: Okay, I will go and duck behind a corner store
and out of his line of sight. Use one more
misty step to two spells in one turn. Oh, because
the kind of spell reaction his turn? Okay, so yeah,
so okay, ducking behind a alleyway, trying to get closer
to the in first, but and then just trying to
make it to the in and misty step back into
the room if I can, or just yeah.
Speaker 2: Roll a D twenty four me. I'm trying to decide
whether or not there is actually line of sight. The
D twenty roll is a seven. I was looking for
at least a ten. You are still within his line
of sight? Do you still love him?
Speaker 6: I wouldn't missy step I still was in this line
of sight. I would just start continuously dashing and trying
to put as many obstacles between me and him as
possible until there was actually with sixty feet of movement
because missy action as a bonus uh action? Would sixty
feet of movement be able to get me like just
behind tucked behind a corner to get me some extra movement?
Speaker 2: You know, I'll allow that sixty feet would be enough
to turn a corner.
Speaker 6: Okay, yeah, turn a corner, then one last missy step
to get into as close to the end as possible,
then he'd have to use whatever movement.
Speaker 2: It's going to take quite a few rounds to get
back to the end the hardware with moving as.
Speaker 6: Fast and as far as I can as quickly as like,
I'm just going to try and make it so that
he's not able to both teleport or misty step to
my position and cast a spell on me, because it
would take the same turns to do so basically. Okay,
So I will just continue trying to run and get back.
Speaker 2: You round the corner, break line of site, and you
just kind of misty step. Does missy stepper require you
to see where you were teleporting to?
Speaker 6: H Yeah, so just even if it's on top of
a to a building, just trying to use to get
extra distant. Okay, Because I assume after I break line
of sight and misty step, he's going to have to
spend an action doing Wait a second, is locate object
five E? Because yeah, I believe it's in at the
very minimum, it is an action. Yes, So he would
have to at least do an action, and then he'd
have to cast some spell to catch up with me
via teleportation on some form another, and then he'd also
have to do some kind of fail to get me
to give it. So just trying to make it so
that he doesn't have the time to be able to
do everything at once in one turn while staying a
bit ahead of him and getting back. After I get
close enough to the tavern, I will start yelling, have
the leg sir, ho.
Speaker 2: Can oh sorry, jump your horses. You're doing one turn,
moved about sixty feet plus thirty with the misty step.
You do not see him? Do you just continue sprinting?
Speaker 3: Ah?
Speaker 6: Yes, another sixty feet and continuously sprinting.
Speaker 2: The one hundred for me?
Speaker 6: All right, d you one hundred forty three?
Speaker 3: Okay.
Speaker 2: As you're approaching, you can kind of see the end
in the distance, but you see standing out in front
you see major.
Speaker 6: Yeah, yeah, I could have seen that. I will still yell,
having like, Sir Hogan, Larry a little help. Is Larry
still outside?
Speaker 3: Yeah?
Speaker 2: I meant to ask Larry, what did what did you do?
You immediately see them both teleport and disappear once you
jumped out the window.
Speaker 7: I think I'm going to try too.
Speaker 4: I'm gonna like, m this might be dumb, but I'm
gonna like go into shops and see if I can
find anything like close to resembling the dagger, very frantically.
But I will stay close to the end because I
feel like that's where Beltazzar is gonna.
Speaker 7: Meet me back I come back to, So I'll stay
around there.
Speaker 4: Yep.
Speaker 2: So you hear Beltrazar yell out, uh do you continue
to approach Belcherzar?
Speaker 6: I want to stay outside of a sixty foot range,
if my memory serves correctly, But I will be yelling,
and as I'm yelling, I will also tell him when
heels listen, you know the terms of the deal. It's
not our fault that your precious prints messed up the wording.
But I write the daggers ours and you know it.
Otherwise you wouldn't be trying to steal it with magic.
Speaker 2: Okay, are you running back into the alleyway or are
you staying out in the.
Speaker 6: I will like, even if it's like a barrel, I
will break line of sight.
Speaker 2: With him, make a stealth check, a disadvantage to make
sure you're poking at he's part of your body out.
Speaker 6: Oh, if there's an alley or anything, I'll use that first.
But if, like, if there's not an alley one er
sent it'll be like just like a barrel or whatever.
But yeah, all right, so more stealth check the things.
I'm very much not a good act, but we'll see
how it goes. Uh sixteen, Actually.
Speaker 2: Okay, you kind of duck into an alleyway. But anyway,
young you lost out of him. His turn happens. What
are you doing right now?
Speaker 6: Aydron you're really quiet for someone who likes to gloat
and be pompous. Don't look at that, Larry, I could
really use some assistance.
Speaker 2: Are you staying in the alleyway? Uh?
Speaker 6: He will peak out to see if Majorn is still there.
Speaker 2: Okay, you peek out and you see him walking towards you.
He is about thirty or so feet from you.
Speaker 6: God's damn it, this fucking guy. All right, he will
just yell Larry, have uh, Sir Hogan a little help.
It's a lot harder to steal something from four people.
Speaker 2: Hey, you here this, Larry. At this point you have
time to run out of the shop and roll a
D twenty four. We see how close you are. Okay eight, Yeah,
you are on the opposite end of the street, unfortunately.
Speaker 4: Okay, so he's like walking away from me.
Speaker 2: You can vaguely hear Beltrazor. You do not see him,
but you can hear him down the street.
Speaker 7: Do I see the other wizard guy.
Speaker 2: Majorm I will say, you can vaguely make him out.
He is a good two hundred foot away from you.
Speaker 7: Okay, I guess I'll just start sprinting towards that guy.
Speaker 6: Okay, all right, and uh, Beltelsor these alley ways are there,
like clothes and things as well. I don't know if
that would even work. H Now, I'd have to probably
have to be a solid object to count as not
being in line of sight. Yeah, I'm pretty tapped, So
I will just try. Can I hold a sprint action?
Speaker 3: Mm hmm?
Speaker 2: I say he can hold a dash?
Speaker 6: Yeah? Yeah, I'll hold a dash for as soon as
he rounds the corner. So I'm dashing as soon as
he rounds the well, as soon as he gets within
five feet of the corner, so I'm not within his
melee range or anything, but as soon as he gets
close enough that he's gonna be within direct line of
sight anyway, and I will use the dash then and
just dash straight towards the tavern.
Speaker 2: Okay, sure enough, on his turn, he rounds the corner
you see him, and right as you begin to take
your dash, cast suggestion on you. I have one more
third level spell slot.
Speaker 6: So as he cast suggestion, I will say note and
just use my last counter spell and go stop it.
You know, I'm surprised you're not doing more of the
villain monologue, to be honest, Major, and I'm kind of
disappointed here.
Speaker 2: Just so you know, h I got a rule technicality
on you. You to do that dash, you have to really.
Speaker 6: Push your reaction reaction.
Speaker 2: Okay, still use your reaction, but you can no longer dash.
Speaker 6: Okay, fair enough. Yes, I will just counter spell and
I will not dash then okay, then my turn a
whirl around and I will dash towards the uh tavern.
Speaker 2: Okay, he is right up on you at this point.
Speaker 6: How did he manage to get with them mail engine?
Speaker 3: Yeah?
Speaker 6: Because I couldn't move. Yes, right, he is right next
to me, I implore you before I have to hurt you. Yes, hm,
So you're really not gonna let me keep this unless
I do something really stupid. Orange, I really hate doing
stupid things. But you know what, there is one thing
I've learned in my many long years of life, and
this might not be the best idea, but it's the
only idea I have to really fuck you over. And
it might be a long shot, but you know what,
belsh Or, take the dagger that's wrapping cloth, unwrap it
and grasp it on the hilt and say, if you
want a wielder, deal and see if that does anything.
I don't know if this is major and Jimmy laughing,
which scares me equally, what.
Speaker 2: Do you do? I say, are you waiting for a response?
Because he was responsibile happen on his turn?
Speaker 6: I say, as Durham I trying. I'll say, deal, I say,
we kill a lot of people and you will be
very well fed. If this guy gets a hold of you,
you'll never eat again. So your choice, and with that
I will just stay with him, you know I will.
He's a wizard, he might flash me. The odds of
a court wizard a court wizard being a war caster
low but not zero, especially for a high level wizard.
But still I think it's still worth the risk. And
I've said what I needed to say the dagger, So
if the dagger's going to do anything, it's going to
do something. And I don't think it'll matter with the
next turn or this turn that he tries to take
it now that I've said my piece with it, so
I will just try and dash away, so at least
he has to move.
Speaker 2: Okay, okay, were you dadging dutching to the tavern?
Speaker 3: Still? Yeah?
Speaker 6: To the tavern?
Speaker 3: Still?
Speaker 6: Okay? Hello the reaction now, sorry.
Speaker 2: Larry, you continue making your way. And unfortunately, I do
not think that sir Hogan and Hamlic would hear you
from inside the tavern.
Speaker 6: They have been drinking a lot.
Speaker 3: Yeah.
Speaker 2: I kind of figured, okay, yeah, you run away. He
begins walking towards you. He's going to cast power word pain.
Do you have one hundred health points or lower?
Speaker 6: I do have fewer than one hundred health points unsurprisingly okay, uh,
no higher than ten be unfortunate. I am not immune
to charm tragically.
Speaker 2: Okay, do you speak a word of power that causes
waves of intense pain to as sale? One creature you
can s in range that gets one hundred hit points
or fewer, it is subject to crippling pain. Otherwise the
spell has no effect on it. Well, the target is
affect by crippling pain any speed it can can be
no higher than ten feet. The target also has disadvantage
on attackability checks and saving other than constitution saving throws.
The target tries to cast a spell must saving casting
fails is wasted. The target, suffering from this pain can
make a so mutitution saving throat that each of the
end of its on excess successful. Save the pain ends,
melters or you are an old man. This is the
worst pain you have ever been.
Speaker 6: In, worse than the kidney stone.
Speaker 2: Relinquish the dagger now guards yells out for guards.
Speaker 6: Uh, now that I'm closer to the tavern by sixty feet,
I will yell again.
Speaker 2: Larry him the lick running towards you.
Speaker 6: Oh oh hey, Larry, sir the lick, sir, sorry him,
lick at Sir Hogan, get up your drunk ashes and
help us keep the paraplin of all the spice spine
that will be rightfully tush and that will be He'll move,
you know, another fee ten feet, and then another ten
feet for dash and in his turn and make a
saving throw.
Speaker 2: Okay, con save yep.
Speaker 6: Don't suppose eight no six speeds, not even cluching.
Speaker 3: I forced it.
Speaker 2: Larry. You continue to sprint, do you do anything. They
are still out of range for you to sprint, either
still eighty or so feet, well a little closer. I'm
just gonna bring it down to about fifty feet. Okay,
after you sprint, I'm sorry if you use your action
to dash, they are about fifty feet from you now, Okay,
his like.
Speaker 7: A is that spell like a concentration spell? Like if
I break his concentrationally? Stop?
Speaker 2: Or is it just at what's going on? You've never seen?
Speaker 4: Yeah, I'll just dash then.
Speaker 2: Okay, you dash and you get a little bit closer.
Speaker 6: Okay, my yelling wake hamd a liquor, Sir Hogan.
Speaker 2: Let's see Okay, oh you do wake up because you
hear someone yelling outside.
Speaker 6: Off your drug here before he steals what is rightfully okay.
Speaker 2: At this point he approaches you, Larry, not Larry, sorry,
belters or your intense pain, you're basically crawling. Relinquish the
dagger to me.
Speaker 6: Now you have a lot of spell slots, the high
level catster.
Speaker 1: Do I see this going on out my window when
I wake up.
Speaker 2: In a second. Once you, once you finish waking up
and getting it, you're just now finally conscious. Okay, do
you relinquish the blade, belters or is it a saving
thro He's just asking you to relinquish it right now
before he does.
Speaker 6: Oh uh, he goes, we both know that this should
be brought before the king or the prince or both.
It belongs in the museum.
Speaker 2: Fucking Indiana. Jone's ass over here.
Speaker 6: That was not the deal, as he says. They're good
at teeth. He goes, the specific warning of the contract
was that we could keep whatever we looted.
Speaker 2: This is something that we looted.
Speaker 6: Therefore, by right, it is ours. It is not my
fault that your boss made a deal that you didn't like,
you motherfucker.
Speaker 2: Okay, make a wisdom saving throw. I suggest you relinquished
the blade to me, all right? With the is that
would that be the next turn? Because his normal ask
was his spell was the next That was just him saying,
since he gave you an option you designed, so he's
now using his action.
Speaker 6: Okay, wisdom save, Yes, disadvantage is a ten. Okay, you're
canceled on your turn too, so the action yes. So
my turn rolls around. Following the course of the action,
I reach for the dagger and I take my unenchanted
dagger and hand it to him, and I go, now,
who's the dumb ass? As I drop it in front
of his uh feet and with my turn, I will
move like ten or twenty feet towards pam Lick or
not Hamlick. Sorry, Larry, say the best.
Speaker 2: Person his reach. He's going to make an attack with
his dagger that he pulled held on you.
Speaker 6: You're just gonna stab a motherfucker.
Speaker 3: Hey does miss?
Speaker 2: Yeah, I would just be like a ten.
Speaker 6: Oh yeah, tin would miss with my army class even
my face, army Jesus christ man. Fuck, we were having
a wizer duel.
Speaker 3: You ruined it.
Speaker 6: I tried to stab you, motherfucker. You didn't even stab me. Well,
God damn it. And he will move twenty feet towards
Larry with the dagger outstretched and say it really wants
a wielder, and I don't know. Its magic power might
be enough that if you wield it, and actually I
don't know, you know what, it craves blood, strike me
a couple of times with it, solidify the bot.
Speaker 3: I don't know.
Speaker 6: I just know that I don't want that asshole habit.
And he will hold it out for Larry to grab.
Hey well, actually hold on let me Okay. I was
trying to see whether or not suggestion forces you'd easy
your action.
Speaker 2: It does not.
Speaker 3: Oh.
Speaker 6: If it doesn't force me to use my action, then
yeah because the dash, yes, yeah, so I guess then
because of the dash, I would be within thirty feet
of Larry. Yes, you would be all right, so holding
it out and oh, at the end of the turn,
another con save oh twenty two, okay, that would save. Also,
your magic is bitch made fucker as I shake off
the enchantment.
Speaker 2: All right, uh, Larry, Uh your turn. Beltrezor is about
thirty feet away from you. There are guards coming over
about four you can see right now.
Speaker 4: Okay, I'm gonna I'm still gonna continue running, but I'm
gonna slow down so that way like we can. Yeah,
I'm just gonna continue running towards Beltador, but slow down
since he's running back towards me.
Speaker 2: Okay, so you just run the thirty feet to him, yes,
do you do anything else?
Speaker 4: Nope? Okay, well I guess I take the daggers and
see hows it outstretched to me?
Speaker 6: I'm sorry, yes, you take it. How you can hit
me with it once? It's okay? It's okay. Just solidify
the bomb. Trust me, this is the best possible weapon
and we can figure out the curs partly. Really, do
you really want that motherfucker to have it pointing at Madrian.
Speaker 7: I'm just gonna like point to the guards coming towards
us instead of stabbing you.
Speaker 6: That's pretty hardcore and I respect it. Power to you,
bel Shore is just like whatever will be will be?
Are there any guards with it?
Speaker 2: Larry? Right right now? No, they're still closing in. Once
they see the dagger, they do begin to start running
foot all right?
Speaker 6: Uh yeah? Do the guards go right after Larry or
right after may?
Speaker 2: Don't know yet. Still, Larry, are you are you're ending
your turn?
Speaker 3: Yeah?
Speaker 7: Wait you have I'm not gonna stab Belts.
Speaker 6: Well, if you really want to stab a guard, you
do have action surge, so you could action charge dash
to a guard and do two full stabs.
Speaker 4: Yeah, let's do that.
Speaker 2: What the hell is going on?
Speaker 6: This is a little fucking insane, but you know what
Matron started it, so Belchazor feels slightly less bad about damning.
Arn't sold your internal damnation?
Speaker 2: Hey, Larry, go and uh if you do? Uh yeah,
they were gonna reach you the next round, So yeah,
you run up to one, go ahead and make your tax.
Speaker 7: Okay, do I just I'm my character sheets not popping up?
Speaker 3: Hold on.
Speaker 6: Oh, also, it doesn't matter. Did Belch get a short
rest in the time of like the day? Sure, we'll
use it ourcane recovery, so I have some resources. It
wouldn't help with the chase because it's only first double
spell slots that I recovered, but it is worth noting that.
Speaker 3: I have.
Speaker 6: Anyway.
Speaker 4: Hey, do I just use like the Morning Star as
my attack?
Speaker 2: Oh?
Speaker 6: It is so much better. You can Well, it's an
additional plus three.
Speaker 2: It is an additional plus three, so sixteen that will hit.
Speaker 7: Oh and then roll damage I got six.
Speaker 2: Okay, now well it's what's one D four one D
four three? I'm we so for real, I hope you
do not kill this guard Roll two D six two
D six mm hmm.
Speaker 6: Okay.
Speaker 2: You stab him and you can see some sort of
force being stuck from him into the dagger. He is
still alive. The whispers grow much louder. You have another attack?
Do you wish to do so? Ooh, you feel a
curse being very close to being placed upon you.
Speaker 6: You got this, Larry, don't let that motherfucker have it.
Speaker 7: Okay? Can I see Matron from this point?
Speaker 2: Yes, he's like twenty feet from you, guys.
Speaker 7: Frank, Okay, I'll okay, I'll stab him again.
Speaker 2: Yeah, okay, Oh my god, that's gonna hit roll damage eleven.
Speaker 6: Oh it's a with a D four.
Speaker 2: Yeah it is a D four one one plus three
four oh four, So go and roll the two D
six five.
Speaker 3: N Okay.
Speaker 2: You make the second stab on the guard, and you
feel more life force being sucked away into the dagger
and also in to you.
Speaker 6: Oh no, this is fine, everything's fine.
Speaker 2: This guard dies, and as you feel the whispers grow
louder and louder and louder, you can feel the curse
setting upon you, Larry. Well, the curse of you must
slay a creature with this blade once a day, or
your soul will be sucked into the blade. Well, that
is where we are going to end for now.