Speaker 1: Hi everyone, I'm Alex and I'm the hands behind Lovecraft Crochet,
my plus user for the anxious, depressed, autistic, and neurodiverge,
small enough to travel in a purse, backpack, diaper bagger,
even your pocket. You can check out my Facebook page
or TikTok to see what patterns are available and stay
tuned for the new one's coming out. I also make hats, scarves, blankets,
and dice bags for the tabletop gamer or dice goblin
in your life. Feel free to order through the page, TikTok, DMS,
or via email at love dot craft dot Crochet at
gmail dot com. Now onto the segment, Hail.
Speaker 2: And well met adventurers, and welcome to playing over fifteen minutes.
Speaker 3: Welcome to playing over fifteen minutes. The actual play for
the crew of carry On Productions. Well, I say crew,
what I mean is that it is me aj Carey
as dungeon Master, guiding along the four to one characters
that are Sam Rossy. I we're continuing along the dragons
of storm Wreck. I'll play through where Sam is four characters,
and I try to play this adventure as close to
the module as my ADHD brain can do. Yes, it
does mean a lot of cobalts that sound like Surly Stitch.
Previously on playing on Anton the teefling fighter Tinked the
human Rogue, came the Dwarf Monk, and Lulu the drou
Elf warlock came to the Sanctuary of dragons Rest, met
some of the local Cobalds with a minor assault thrown in,
and they were given the quest to find out what
happened with a Mica Nid colony that acted as dragons
Rest waste management and found a fire snake egg blocking
a vent of moulten ness. Much leveling such wow happened.
Now as we returned to dragons Arrest, the four adventurers
have prevailed in saving the mica Andid's leader and even
gaining a bit of friendship with the giant mushroom folk. So, Sam,
where are we gonna go now that we're back in
Dragon's Rest.
Speaker 4: Well, we're gonna walk back to the temple, but we're
gonna check out the dining hall on our way.
Speaker 3: Okay, inside you see that it is mostly it's dinner time.
Roughly it's about four or five o'clock, we'll say, because
it took about, you know, three hours to get to
the thing about an hour inside, about three hours back
roughly sounds good, and you've got everyone right at dinner.
Nara sitting there at the head of the table, Ricks,
the portly rotund cobald next to her to Knock, and Varanath,
both on either side of her there, as well as
the slow of other Cobalts, as they eat what looks
to be a mixture of poultry and game, as in,
there's some chickens, like, there's poultry wild fowl on the table,
as well as maybe deer, and you're not eating an
owl there.
Speaker 5: We said game. My brain went, wasn't he a rapper?
Speaker 3: Yes? The game was? Or is I don't know?
Speaker 5: He's sorry, my brain went, so we I don't want
to interrupt dinner.
Speaker 4: Is there a table where all four of us can
sit while dinner is happening?
Speaker 3: There is right over by, I'm gonna say there is.
It'll be a tight fit of a table, because cobolds
are tink size. Tink is perfectly fine anywhere. However, the
only human sized humans there's three of them, Varnath, Terarak,
and Runara. Although you've never seen Varnath before, so you
know what I mean. There are tables. But it's almost
like sitting down at the kids table, at a kid's table.
Speaker 5: So we're talking elementary cafeteria.
Speaker 3: We're talking elementary cafeteria kind.
Speaker 5: Of feel Okay, I got you, I got you. I
don't know, all right, So do we get noticed when
we come in?
Speaker 3: You do? All right? To Rock sees you, Waves, holds
his mug of ale. Up you remember, Lulu really likes
this stuff.
Speaker 5: Lu lunar Sprong constitution.
Speaker 3: And there he goes. Ah, there they are the adventurers
of the hour. Have you come back?
Speaker 5: We have come back.
Speaker 3: Did you die?
Speaker 5: No, we did not die.
Speaker 3: Awesome, So did you have to kill everybody?
Speaker 5: No? The Marcoods have been saved from.
Speaker 3: The what wucking nets, micanids, mica neds. Possibly my sonids.
I think my sonids because they're part I think it's
a playoff of the my celial network, which is that
would make.
Speaker 5: Sense, That would make a whole lot of sense.
Speaker 3: Ignore everything I've said over the past six hours. So
the myconids MEIDs, No, it's a y so it would
be mycenids. Yeah. Anyways, so the mushroom folk.
Speaker 4: The mushroom folks, we have taken care of the octopus,
and we have also taken you fixed the mushroom folks
where they will be able to dance merrily and trade
with us once again, trade with you once again.
Speaker 3: Well that's amazing. What was it that went on?
Speaker 5: There was a fire snake egg.
Speaker 3: Okay, that doesn't seem like it would make them close
up boundaries If the egg was inside of there.
Speaker 5: It caused ay blked.
Speaker 3: It caused a blight.
Speaker 4: Yes, so if I understand correctly, this fire snake egg
stop the ventilation of their caves, which caused this flight
to grow and become toxic to them.
Speaker 3: I see, and you solve that, and everyone's happy.
Speaker 5: Solve that and everyone's happy.
Speaker 3: Free round of drinks for everybody. Yay, So you guys,
could you guys also get around who is your party?
Is gonna drink it? Canically? Canonicity says that only Lulu knows,
but she could easily wave them and go, no.
Speaker 5: We're gonna try the monk. The dwarf monk, the.
Speaker 3: Dwarf monk, the dwarf. Sorry, the dwarf probably also feels
kind of at home in the size of everything, might
be a little like, uh, thinner than he's used to.
But yeah, he can at least queeze a cheek, cheek
and a half onto one of these chairs.
Speaker 5: All right, so he tries the m okay, and we're
gonna do a constitutional throw with.
Speaker 3: That one constitution save yep, with an eight? An eight?
Speaker 5: Dude, For a second there, I thought I rolled one.
It was a seven, but I was waiting what I
had to wait till it popped up?
Speaker 3: Okay, an eight?
Speaker 5: Yeah, yeah, an eight.
Speaker 3: So just so I'm not being mean, Oh Jesus, Jesus.
Speaker 5: Is that good all Jesus or bad all Jesus?
Speaker 3: You're about to find out. Now, shut the fuck up.
DM tip number one, Tell your character, tell your players
to shut the fuck up. More so, Kane grabs it.
He's a dwarf. There's Ale, the Ale and dwarves that
is that is peanut butter and jelly or whatever the
DND equipment that is mind flares and really kinky secks.
Speaker 5: I don't want to know what.
Speaker 3: Porn you're into, quid faith tentacle. So anyways, he's he's
now I know he's a monk. However, he's also a dwarf.
He's a little cot you know, it's whatever, it's Ale.
He chugs it. He gets one woop in and his
stomach bile meets it halfway up his throat. I would
like you to roll another twenty to see if you're
just gagging or you are about to spray vombit all
over cobalts. So another constitutional save, another constitutional save, because
I'm a monster. Jesus A seven? What is his fucking
what is his regular constitution?
Speaker 5: Thirteen?
Speaker 3: God? Yes, the first two rows of cobalt at the
end of the table that's closest to where you guys are,
where you know, at the far end of it is
where you'd have Runara and everyone, you know, her backs
to the internal wall. She's very stately and regal on
this end. Though Cain sprays. We'll say it's about fifty
to fifty. It's fifty percent him just you know, spit,
taking his fucking ale. The other fifty percent is in
fact him heaving.
Speaker 5: All right. So Caine did not do well with the al.
Speaker 3: He is now looking not very well.
Speaker 4: Looks at him, exasperated.
Speaker 3: The dwarves, the the cobalt at the end of the
table that just got sprayed are uproariously laughing. Still.
Speaker 4: Okay, okay, Kane doesn't know what to do. Anton's he's
not entirely sure he has he has the all and
does not is not sure what they're going what.
Speaker 5: He's going to do, and tinks just like.
Speaker 4: Glad that she wasn't in in projectile vomiting zone.
Speaker 5: So so so Kan Kane Kane needs water.
Speaker 3: We don't have water.
Speaker 5: That was a good answer.
Speaker 3: There's an ocean. Okay. Then while everyone is laughing and
some people are even pointing at your dwarf in monk
who can't hold his liquor mm, suddenly the door to
the dining hall bursts open and you hear and you
see this disheveled Cobalt come in a little bit of
whatever Cobalts bleed. I would assume green, just because it's
cooler that way, you know, coming from his nose, and
it looks like he'd been beating up. Rnara stands up
from the table quickly, you know, everyone getting up looking,
oh my god, what now? You guys are almost backed
back because all the Cobalts and Nara and Tarak are
coming to the front door area. You know, Black, what's wrong?
What happened at the boat? In the boat lately?
Speaker 5: And Zark.
Speaker 3: They were taken zombies. He Granara calmly places two of
her fingers on top of the COBALT's head, a beautiful,
brilliant glow as while the blood is still there, you
see his blackening eye or again, the cobalt equivalent slowly
become normal looking, and you see that he still looks
panicked because he is still in panic mode, but his
injuries have all healed. Calmly goes what happened.
Speaker 6: Black Zeala and Zark and me. We we was at
the down at the beach getting getting ingredients for Myla's
new potion and and and the thing.
Speaker 7: The zombies came from the water and grabbed her and
them Zark. I don't know where Zark is. He got
dragged into the water too.
Speaker 5: Tink pushers through the crowd to get closer.
Speaker 3: Uh, you know, I will give you a quick little Okay,
you're you can easily. You're not necessarily shoving like you're
not throwing fucking cobalds out of the way.
Speaker 5: No, I'm slipping sleeking through.
Speaker 3: Okay, then I should let you roll, but we'll say
you get through that. I don't want another sixteen hours.
We'll keep going. You have now pushed your way to
the front of the crowd, hearing what blip blip blip
b e l b l e p p blip blop.
Speaker 5: Okay, how long ago was this?
Speaker 3: Like, I don't know, my watch doesn't tell time.
Speaker 5: Did you come right here?
Speaker 3: Yeah? Yeah, it's dinner time. Everyone's gonna be here. Okay,
I'm a bad Copebald ricks the portly No, no, no,
you're not a bad cobald. Monsters come and go. But
it's truly glad that you're said, and he starts lightly
petting the back of Lip's head to calm him down, because,
as we established last time, mental health is very nice
here and Dragon's rest.
Speaker 5: Tink looks to the looks above the cobolts to her,
to her friend, to her friends, and goes, we need.
Speaker 3: To help them. Lenard looks over at you and goes,
do you truly want to help them?
Speaker 5: Tink looks at her and goes, yes, we must help.
Speaker 3: Lately, you hear Mila's voice in the background. Your lady's friend,
go help him, Go get my stuff back very well.
If you are to help them, is there anything you
need before you go?
Speaker 5: We have already done a long rest.
Speaker 4: I can't think of anything we would need before we
go very well.
Speaker 3: Go back down to where you guys arrived the doc.
We have a rowboat there. I do not know, bleap,
which did you see if they went into one of
the ships, I hope they're okay? Black did you see
if they went to any of.
Speaker 7: The ships, they they either went to the Compass Rose,
the star Wind I hope not the star Wind.
Speaker 3: There's a harp is there? Uh? I don't know, Well.
Speaker 8: Damn okay, take the rowboat to one of the shipwrecks
and look for them.
Speaker 3: That is the best I can offer. I don't know
which one. He doesn't know which one. I don't know
RedWine see.
Speaker 4: Okay, So we head down to the docks.
Speaker 5: Do we find zombies along the way?
Speaker 3: You do not?
Speaker 5: That's so fun?
Speaker 3: All right.
Speaker 5: So we get to the docks.
Speaker 3: You get to the docks, there's the rowboat sitting right there.
Speaker 5: All right, we're gonna pick the star Wind.
Speaker 3: You're going to the star Wind.
Speaker 5: Well, the Compass Rose sounds interesting.
Speaker 4: You mentioned star Wind in the first campaign, in this
first damp campaign, so it was the first part of
the campaign.
Speaker 5: So I'm going with that one.
Speaker 3: Okay, we'll go there now. Then waves lap against the
derelict ship, lodged against the rigid rocks and enormous dragon bones.
A faint odor of rot wafts in on the sea air,
along with the sound of screeching seagulls and the roar
of the surf. A tangled mess of tattered sails and
rigged and riggings hang off the starboard side of the
main deck of the star Wind, offering one possible way
to climb up board. At the stern you can make
out a gaping hole in the hole beneath, just beneath
the water line, so you have two possible ways you
can go. You climb up onto the main ship, where
you can duck under the water and go through the hole.
Speaker 5: The whole bleeds. We'll lead.
Speaker 4: We're leading from the hole, leads from the bottom of
the ship up.
Speaker 5: Yes, all right, let's go by surprise and start the
bottom and work her way up.
Speaker 3: By the way, are you went on the map?
Speaker 5: I am looking at the map.
Speaker 3: Okay, just wanted to make sure. Uh, I'm gonna need
you to roll who yes?
Speaker 5: Four?
Speaker 3: Everybody? Okay, actually hold on, let me see one thing.
The suffocating creature can to hold his breath for a
number of minutes equal to one plus its constitution modifier.
Speaker 9: So constitutional saves two, constitution saves for me Caine's dad,
Why do you say he's no, you don't, Sam.
Speaker 3: What's this constitution thirteen? Right? Yeah, that means your modifier
is a plus one, so you can so Caine can
breathe underwater for two minutes, all right?
Speaker 4: Antone rolled a dirty twenty.
Speaker 5: Awesome, twenty three for Lulu, sixteen for Tink.
Speaker 3: Okay, so give me one moment to throw up your thing.
He's here. You can move them wherever you want. Or rather,
this is the whole you're swimming through. Luckily, as a
cold water engulfs you, a strange undersea world is revealed.
Courlor ful seaweed grows over the shattered hull, especially around
the gaping hole in the stern of the ship. Tiny
fish dart among the hulks of Debrison cargo. Now, as
you can see from the map, this is what it is. Okay,
Well that's cool.
Speaker 5: Do I see anything to attack?
Speaker 3: No? To attack, No, there's nothing in here. However, you
do see you see these barrels and everything like that,
and more importantly, you see a giant chest.
Speaker 5: Okay, Tink's going to going to go.
Speaker 4: No, Tink's not going to who's gonna do detect magic
on it?
Speaker 3: There's no magic coming off of this chest. It's a
heavy iron chest that lies on the floor of the hold,
directly beneath the hole that it fell through.
Speaker 4: Okay, Tink's going to see if, if bye, they can
pick the lock.
Speaker 3: Okay, give me a roll. Do you have thieves tools? Yeah? Okay, yes,
twenty sided yeah, okay, give me a give me a proficiency.
Do you have a proficient? I don't know if they
have a lock picking proficiency anymore. Give me a roll.
Just roll a twenty sided for me and we'll see
where we're at.
Speaker 5: While of hand beaten would be I think so?
Speaker 4: All right, sleight of hand, like we said nine nine,
I'm heavy throws today.
Speaker 3: You can surface right above like the hold is underwater. However,
you can actually get to the floor right above it
by just popping your head out if you want. Okay,
how long does b lock picking usually take? I think
it takes one minute. I think.
Speaker 5: So what is.
Speaker 3: Your constitution for a tink?
Speaker 4: Tink's constitution is fourteen with a two plus two modifier.
Speaker 3: Uh, so you have three minutes. I will let you
try and pick the lock one more time. Well, we'll
consider it the first minute you failed to do, so
we'll see about this second minute. Makes sense?
Speaker 5: Sounds fair?
Speaker 3: Three okay, you picked the lock, beautiful?
Speaker 5: What comes out of the lock? What comes out of
this chest?
Speaker 3: An octopus? You're dead? No? Okay, it's a squid, No
giant squid. It's a heavy iron chest. How giant do
you think this?
Speaker 5: I don't know. There was always there's.
Speaker 3: Always little baby giant squids.
Speaker 5: Yeah, I was going more with chests.
Speaker 3: A folding, A large air bubble rushes out in a packet,
wrapped in shield and waxed fabric, rises up after it.
Speaker 4: Okay, he grabs it, all right, And you say that
we can go back up so we can surface. Is
there anything else that we.
Speaker 5: Can see that we should those look like that.
Speaker 3: That's the major crux, all right?
Speaker 4: So looking through the boy things after coming up the
surface for air.
Speaker 3: Hold on, are you surfacing by climbing back out the
hole to surface or are you gonna pop your head
to the lower deck.
Speaker 5: We're the lower deck.
Speaker 3: Lower decket, We're a lower and you guys are just
coming up right, Yeah, we're gonna come up. Okay, Well, actually,
did you want I should actually say this before you
come up? Do you want some can come through the
stairs here if you look now out and here's the
hole where the uh chest broke through, So you can
only have one person squeeze through that hole.
Speaker 5: All right, We'll I have Tink go.
Speaker 3: Through that hole, okay, and the.
Speaker 5: Other three you will use the stairs.
Speaker 3: I will just to be nice, give me a perception
check on who, uh, who's the first who's gonna come out? Uh?
Your last time your marching order was Lulu, Caan, Tink
and Anton. Still want it to be that way? Yeah,
we can still do that, Okay, then it will be
Lulu who gives me the perception. All right, three, okay,
I'm going to be not nice right now. Okay, Okay,
as Lulu's surfacing comes up, and then I'll put Anton there,
and I will actually allow Caine to come up this
hole with you, because you guys are both small creatures. Technically,
dwarves count as a medium just because they're so chunky,
but you guys are still both three foot nothing, so
I will allow that. However, what I will not allow
is you to just come running because your perception was
less than stellar. I'll say that all of you, like
Lulu comes almost running out of the stairs, which is
why she doesn't notice the zombies. Okay, okay, okay, okay.
And I'm again also being a jackass here right, Okay,
you know what what's about to happen is your own fault.
I love you, sister. Zombie a here okay, is getting
a surprise attack on Lulu. Okay, are you okay with that? Well,
I don't care if you okay, I don't know what
I'm saying.
Speaker 5: Uh, what is lose a C thirteen?
Speaker 3: And zombies actually get a negative? No?
Speaker 5: Actually, how you don't all bite?
Speaker 3: No, they only get they only get slammed. Technically they
only get one attack. Oh, they don't get multi I know.
But they get a closely head. That's a fourteen, of
course it is. And it is a D six. Oh jesus,
it's a six. No, sorry, that's an eight.
Speaker 5: That's okay.
Speaker 3: I'm so sorry. No, you're not a little bit.
Speaker 5: It's okay.
Speaker 3: I'm so sorry, Sam, okay. And zombies are slow sons
of guns. So we will go here, here and there, okay.
Initiative order. I just I just rolled it up. This
is the official initiative. Now, sorry, you don't get to roll.
I decided I'll just do the initiative order random because
you are literally kind of just surfacing the surface versus
any real order. Okay, So firstly, it's this ghoul here. Okay,
uh okay, gooles have claw claw bite you. Oh I'm
sorry they have either or they do not have both.
That's sad. Huh, that's cool. Not for you, but that's
so cool. Do goals coming up here, and I going
to go for my claw. Just roll straight. Okay he missed. Okay. Next,
we have a zombie. That zombie because I had to
have him cool looking. Ah, he's going here. Okay. Now
it is Anton's turn.
Speaker 5: Our antone, who just came up to the stairs.
Speaker 3: He is sort of he is lightly trapped because Lulu
is at the top of the stairs here, right, and
Anton was coming up behind her. But what I'll do
is one of two things. Do an athletics check and
you can jump over the railing. Alright, does that make sense?
Speaker 4: Okay, you said athletics athletics or would that be an acrobatic.
Speaker 3: I'll let you pick either or.
Speaker 5: It's a plus sick bonus either way.
Speaker 3: So then two k and you lose none of your movie,
so you can do that and keep going.
Speaker 5: All right, Then we're gonna attack a zombie.
Speaker 3: You know you can move your characters. I didn't want
you to move my monsters anymore. Sorry, you have a touchscreen, Sam,
I do have a touch screen.
Speaker 5: So over the railing we go with our great sword.
We swing as zombie bee.
Speaker 3: Oh, zombie bee, that's this one, yes, okay, just wanted
to make sure because there's zombie, zombie and zombiebe all right, we're.
Speaker 5: Gonna roll the hit for eighteen. All right, We're gonna
roll the damage for nine nine nine.
Speaker 3: Nine, okay, doky, all right?
Speaker 4: Next up is King Kane just popped through the hole,
so she's going to move.
Speaker 5: To attack with his short sword. That zombie.
Speaker 3: Okay, where'd you have your monk just using a short sword?
Speaker 5: Well, it was gonna be him doing.
Speaker 3: A lot of you know, a lot more unarmed.
Speaker 5: But zombies just creeped him out.
Speaker 3: Now, oh after the beach of the very first fight
where he did the and now your hand is just
totally you just popped a fucking blood balloon in your hand. Yes,
it's just like okay, fair enough, all right, we're seventeen
hits for nine nine awesome. Oh, the legacy zombies have
much lower ac and much lower health. I did not
know that. Interesting. I think it's because, uh, usually starter
things now are like Cobald's or Goblins, where his zombies
are still low, low effort, but more tanky. You know
what I mean?
Speaker 5: Makes sense?
Speaker 3: Now it's Stink's turn.
Speaker 4: Well, I looking at the map, it looks like there's
stuff in front of the stairs.
Speaker 3: What I will say, is that a wall?
Speaker 5: Or is that?
Speaker 3: I believe it's wall because if you look over here
where Zombie is, that's the stairs going up.
Speaker 5: Okay, that makes a whole lot of sense.
Speaker 3: However, I will I will get you. You will be
able to do it with a disadvantage. I will say
that like where Lulu is, the stairs going down that
is not a full wall, that is like a half railing. Okay,
does that, and then if you want to take a
shot disadvantage to Google or Zombie.
Speaker 5: All right, let's go or just shoot this up.
Speaker 3: No, Caine can't move right now.
Speaker 4: I didn't realize he was so selected. All right, so
we're gonna go here, we're gonna shoot.
Speaker 3: The car with our short You didn't have to move
all the way up there. You gotta stay back. Your
short bow has a sixty or eighty foot range. So
but okay, just remember that zombie can still swing at
you if I chose of all the targets, I don't
think no offense, none taken fifteen fifteen. That's one of
the good zombies. Uh hits though, all right?
Speaker 5: One six with plus three.
Speaker 3: Is five five in two zombie a zombie. Yeah. I
will say you cannot reach a zombie a though, because
there's the wall where the stairs go up.
Speaker 5: Okay, I see what you're saying. So let's put that
into the goal.
Speaker 3: Okay, you want to go for the goualose number four?
It was five yes, okay, five damage boom, okay meat.
That is weird, though, really weird. Well, I'm trying to
I'm trying to make it where I'm not being a
dick because I could easily see the boat having railing over,
you know what I mean? Yeah, how it is in
my head anyways, Okay, now it's Lulu's turn.
Speaker 5: Lulu has it, pulls out her dagger. Okay, she's gonna
attack zombie.
Speaker 3: A zombie okay, four thirteen zombie okay, one D four
for four zombie for four, zombie for four okay, no
speaking of zombie zombie's turn. And you don't have any
bonus actions or movement or anything like that. Technically she
could try and jump jump back into the hold. There's
still be two attacks of opportunity against you though, right right,
That's what I'm like. That's what I'm like. We're just
gonna attack. Uh. Zombie is of course just going to attack.
He's a zombie. No, no, not attacking. Oh, he is attacking.
He's just missing horribly. Ah okay, not too horribly though.
So zombie be is gonna swing at Anton as you do.
Fuck he misses.
Speaker 5: So we're all having bad throws today.
Speaker 3: Apparently the RNG is terrible today. Now it is Google time.
He with Tim yourro Tim the ghoul Man Taylor. No, okay,
the goal is attacking Lulu. Oh eighteens. I know I did,
and that is two D four plus two. Okay, I'm sorry.
I was just uh huh, roll dice two D four
roll for nine points of damage, and I need you
to roll a constitution saving throw. Well, please, damn it.
What do wed damning it twenty two? Okay, you saved.
I won't tell you against what though? Yeah? Okay, and
that's the goals turn. Now zombie zombie is is going
to attack Caine okay for fourteen kings is sixteen, so
you're good. Okay. Now it's Anton turns again.
Speaker 10: All right, Anton's going into zombie b zombie b b
b b B baby okay or eleven hits nine points.
Speaker 3: Zombie bee for nine points. M M damn okay, next Caine.
Speaker 4: Kansas attacking zombie zombie.
Speaker 3: For twenty three missus, of course, no, it's a it's
a hit.
Speaker 5: For four.
Speaker 3: Zombie hey a no, no, no, just zombie for four.
Real Tinky tink Tink's going for the goal again, go
for that goal.
Speaker 5: Actually, think's gonna try something new.
Speaker 3: Oh, you do have a lot of new stuff. You
did level up to level three?
Speaker 5: I did?
Speaker 4: I now have magic missile. I would like to try
it on who well I can only see I see
gool zombie zombie.
Speaker 5: Bee imonga go with the pool because he seems to
be the tank year of the banking.
Speaker 3: Since it's uh, you just got it. It's only one
D four right.
Speaker 4: Yes, okay, no, no, we're going to actually we're gonna
continue with the cross.
Speaker 3: Why it's a guaranteed hit.
Speaker 5: It is a guaranteed hit, but it's one D four
where I get one D six with my boat plus
a uh uh I plus three modifier.
Speaker 3: Okay, just remember you're rolling with disadvantage for the goal
for twenty dirty twenty. Sam. You know what rolling with
disadvantage means, right, Yes, I rolled twice. Oh, you're right,
that means but you didn't roll twice. I did.
Speaker 5: I rolled the hit.
Speaker 3: Well, no, you roll the one D twenty.
Speaker 5: Yeah, it's the hit.
Speaker 3: Disadvantage means you roll another D twenty and take the
lower of two numbers. Okay, then I had got six,
then you got a six. You missed with a six.
I'm sorry that said one plus five. I thought you
rolled a D six. There, I apologize.
Speaker 5: It's okay, I saw the I went from a dirty twenty.
Speaker 3: Yeah no, technically, hold on, it was one. It was
a NAT one.
Speaker 5: It wasn't at one.
Speaker 3: I need you to roll another D twenty to see
if you just shot Lulu in the back for three. Okay,
you did not shoot Lulu in the back. We'll say
because it was the disadvantage roll that got that out.
That era was now just like lodge really firmly into
the railing.
Speaker 5: Okay, fair enough, fair enough.
Speaker 3: Okay, now it is LULUs turn. Unless you've got anything
else you want to do.
Speaker 5: No, we're gonna go with firebolt.
Speaker 3: Okay the goool. If I recall, firebolt is a range attack,
so you're gonna take disadvantage using it at close range. Okay, yeah,
I'm sorry. I don't make the rules.
Speaker 5: Our first role is twenty five. Our second role is
a twenty four.
Speaker 4: Yeah, all right for one D ten for nine and
I think you have fire damage?
Speaker 5: You have fire damage?
Speaker 3: Do I have fire damage?
Speaker 5: Well, firebolt says that there's fire damage on top.
Speaker 3: Oh, on top of it. Okay, give me one second here.
Oh the damage increases when you reach level five. Nice, Yeah, no,
it is fire damage.
Speaker 5: Okay.
Speaker 3: The target takes one D ten fire damage. Okay, I'm sorry, No,
that's okay, it's he does not just looked seriously, seriously.
Speaker 5: I know back in the day he took fire damage.
Speaker 3: Yes, he just took No, No, I meant that ten.
Wait did you roll damage?
Speaker 5: I rolled damage?
Speaker 3: It was ten, right, it was nine nine okay, and
I'm going to give him one hit point back. Sorry,
I was just looking at the details anyways. That was
Lulu correct. Yes, Zombie a A A swinging at Lulu's okay, okay,
No he's not well, he's missing good zod. Zombie Bille
is swinging at Anton for sixteen matches all HiT's yeah, bitch,
I'm sorry, I shouldn't call you that.
Speaker 5: Why our mother said that be ain't called the bitch
was not a bad thing? How much?
Speaker 3: Six roll four three top of the line. Now at
the cool who is swinging at for nineteen goals two
D two D four right, gool two D four plus two.
I mean you'll never know what my roles are two
D four rule for seven and I need you to
make another constitution save you pass. Just however, because you
got that close, I will say that when you feel
the slash, you feel slight numbing around it. Oh good,
Now it's regular zombie. He's swinging a cane for fourteen
canes at sixteen Miss Anton's turn.
Speaker 4: Anton Anton and his great blade, Yes, is going to
attack zombiebe for fourteen hits throwing my.
Speaker 3: Two D six.
Speaker 5: Plus four is thirteen.
Speaker 3: You have severely unbridledly killed zombiee.
Speaker 5: Yay, zombie Bee is dead.
Speaker 3: Whoo whoo whoo, whoop he dead. We're gonna do that, okay,
just so I don't forget the uh how many bodies
are there?
Speaker 5: Right?
Speaker 3: Okay, King's going after.
Speaker 5: Zombie with a short sword for twenty one one D
six damage and plus three.
Speaker 11: Is five four five to which one to zombie just
as just zombie ocus kane right, regular zombie worries regular zombie.
Speaker 3: Hey, guess what he dead? Zombie or zombie zombie? No, no, zombie,
you're it's still alive. Zombie and zombiebe are now dead. Okay.
Tiki's turn, gonna try shooting at Lulu again.
Speaker 5: No, we're gonna pull our rapier okay and come around
the wall to Zombia.
Speaker 3: Okay, backshot.
Speaker 5: So that's an advantage.
Speaker 3: Throw right, Yes, well technically you're not. It's not because
you guys are in the middle of combat and he's
been in combat. So I will still give you advantage
on it because he's focused so larly it this fuck
to twenty five.
Speaker 5: Natural twenty, which means that it's.
Speaker 3: A grit throw yep w damage dice nineteen whail. He
had eighteen hit points left, so you got a great
backshot in there, and now the only thing left is
Lulu and the ghoul.
Speaker 4: All right, we're going to do which bolt witch bold, Yes,
beam of crackling energy lances towards a creature within range
for me, a stained arc of electric lightning between you
and the target, making range, spell against.
Speaker 5: It, and hit the target as two D.
Speaker 3: Twelve, go for it. Get disadvantage for being that close,
though I know nineteen. What's your disadvantage though.
Speaker 5: I'm calling now twenty thirty, so.
Speaker 3: That nineteen would be the disadvantage either way. You hit,
all right, two D twelve, you said, well, because.
Speaker 5: Of the last one was nineteen.
Speaker 3: Accredit it, Jesus Christ. So the arc flies out of
your hand, hits the goal, it just starts smoldering. It
is foul. That's it. It's just you hit it so
hard that you you made it sizzle. I made it sizzle.
You made it seizel. All right. Experience from that is
one fifty for the zombies, So that's one fifty per
and two hundred for the goal, so three fifty all around. Congratulations.
This is another's This is another one of those spots
where we're gonna have to cut because you because you're
doing the math.
Speaker 5: Now, yes, I am. Wait, each zombie was one fifty.
Speaker 3: Each zombie was fifty.
Speaker 4: Was fifty plus the goal, which was one hundred, is
two fifty three fifty.
Speaker 3: The goal was two hundred. So what I say? It's
three point fifty each. Just pretend that I did the math.
How's that?
Speaker 5: No, my brain stopped. My math stopped mathing for you didn't.
Speaker 3: Need the math. The DM told you how much experience
you're getting. I could make it no thing.
Speaker 5: All right, we're out of combat.
Speaker 3: You guys are now out of combat. All right.
Speaker 4: Ken is going to cast healing cure ones on Lulu
in a second.
Speaker 3: Okay, well, Kane's doing that, is anyone else doing anything?
Speaker 5: Tink's looking around and see if there's anything to roll.
Speaker 3: A D twenty perception for me. You noticed that some
of the barrels in there, or some of the barrels
and crates in there, are rotting, disgusting, and look like
they've been a bit water log I will I will
let you know for free, well not for free, that
all of them have a little bit of water on them.
And Tink thinks that means that all of them are
terrible and cured Lulu for twelve yep, nice, No, what's up?
Speaker 5: All that is?
Speaker 3: Holy o bay?
Speaker 5: All right, now that I've tried to kill off my
character twice.
Speaker 3: Either, you're amazing at this end combat. Okay, So all.
Speaker 5: Right, So Tink thinks there's nothing.
Speaker 3: Tink thinks nothing is salvageable on this level and in
them and in the distance.
Speaker 12: You hear, Oh, okay, we're gonna go up to the
next level, next level, next level.
Speaker 5: That is the main deck.
Speaker 3: Yes, yeah, Cane's moving, but I keep moving the map too,
don't I as it come out? Yeah? Okay, why aren't
you all right?
Speaker 5: I'm ready?
Speaker 3: Okay. The mouldy wood of the deck is slick with
algae and seawater. Amidst the tangle, the tangle of rigging,
splintered railings, and straight seaweed, you spot boots, bones, and
bits of gore. This seemed considerably more recent from the
wreck of this ship. Stairs lead the upper decks at
the fore and a half, and doors lead into the
cabins under these do into cabins under those decks. The
main mast remains intact and mostly upright topped with a
crow's nest overflowing with the debris. A staircase near the
mast and a large hatch on the port side both
lead down into the hold. All right, why the hell
are all you guys off?
Speaker 5: I thought I had a back on.
Speaker 4: Oh when I zoomed back out, they were still on
when I zoomed.
Speaker 5: And they weren't.
Speaker 3: All right.
Speaker 5: So Lula comes up.
Speaker 4: The stairs checking everything, is doing a quick look you
alot to see.
Speaker 5: If there's any zombies.
Speaker 3: You don't see any zombies, but you do now hear
from the upper decks, you know where you see the
stairs leading up the upper decks. People people going, oh
my gosh, what was that? What was there? Would do? Hell?
Speaker 4: He help me, heal me, help me? All right, before
we rush upstairs, we check each We check into each room.
Speaker 3: Okay, pick the room and go all right.
Speaker 4: Lula is picking the room that is in the upper right,
upper left corner.
Speaker 3: Up er left, So the one with a hole in it.
Perception throw or you said you're opening it right? Yes? Oh, cissy, sissy, sissy, sissy.
You open the door in two zombies are right there
as you open it. There they look as surprised as
you do. When you open this door. Okay, okay, now
we're in combat. Okay, uh you did and actually roll
and combat at all things. Auto initiate, un initiate start. Okay.
It looks like Tink's not gonna act just because right
now they're on where you put them, is there not
she's not technically in Lulu does get to act first, though.
Speaker 4: Okay, Lou's going to do. We're gonna throw out witchbolt again.
Speaker 3: Uh A or B or close the door.
Speaker 4: It's called I'm not sure for what close. I want
the experience, So we're gonna cast witchbolt.
Speaker 3: Okay on B or twenty one? Oh you hit four eleven,
you sizzle them, but not to death. Now it is
Zombie A's turn. He comes right up here to the
front of the door and goes a swing at you
for thirteen. I hit four. Sorry my computer like for
a second, there eight points of damage. God dang a.
You gotta start thinking with your brain, especially since one
of the Cobalds might be dead by the time you
reach up there if you keep checking everything. Anyways, that
was Zombie A. Zombie B moves here, cannot attack through
the door because of the wall in the way. Okay, okay,
I will give you that saving grace. Anton cannot move,
Can cannot move, Tink cannot move. Actually, I will say,
since we just did that first round, now the rest
of your party can move as well. So Tink first,
all right, you.
Speaker 5: Have Anton come.
Speaker 3: Over Tink first, you are in combat, all right.
Speaker 5: Tink's gonna come over rushing to help Lulu.
Speaker 3: And what's Tink gonna do to help Lulu? I don't know,
I know. Why do you think zombie Bee couldn't attack you?
You guys are now currently kind of three stooges in
the door in combat? Right now?
Speaker 5: All right, Tink, Righty's action on the If I ready action,
then go to Lulu's turn where Lulu moves, can Tink.
Speaker 13: Shoot only if the zombies move after and all technicalities
they would because that there it will be their turns
in the initiative.
Speaker 3: That's very true. However, right now the zombies only know
Lulu exists, and if Lulu moves, they do get the
attack of opportunity.
Speaker 5: What does Tink get to be able to fire off? First?
Speaker 3: You know what I we'll say if you ready an action, yes,
I will say that you ready the action where it
would be if anything moves into this square pretty much
to the square that Lulu's in, then you get an
attack of opportunity when they do. How does that sound
that sounds fair? Sounds fair? Okay, so is that what
you're doing?
Speaker 5: Yes?
Speaker 3: Okay, now, little circle, Now, little Lulu, what are Ulu
gonna do? Lu?
Speaker 5: Lulu is going.
Speaker 3: To one second, you're gonna move there, I get the
attack of opportunity. Okay, So anyways, continue what you were doing.
Speaker 5: So Lulu goes to stand at the bottom of the stairs, okay,
cowing the lou It takes a step back of coursing
Zombie A to come out.
Speaker 3: Zombie does not come out. He closes the door. You
have interrupted their tea time. Yes, he's gonna come out
and then take your attack with tink stop.
Speaker 4: Scrolling for nineteen and we shoot for seven.
Speaker 3: Nice and that was Zombie A.
Speaker 5: That was Zombie A.
Speaker 3: A for seven by a boom image. Okay, Zombie still
gets an attack on Lulu. You know this right, Okay,
Zombie is still swinging at Lulu, even with an arrow
now sticking out of him. He still misses too. Okay.
Now Zombie B gets to move out to hear and
is also attacking Lulu. Okay, can believe you keep having
your Maje B your front runner for twenty one that
is actually ah, that is a crit natural twenty that
is two D six. Rull uh. She gets HI for
eight points of damage. Sissy. Now it's Anton's turn though.
That's a plus, right.
Speaker 5: Right, Zombie B. Let's see what we're going to do.
Speaker 12: We're gonna attack with the grape sword obviously obviously.
Speaker 5: No.
Speaker 4: Anton's going to move up beside tank and gonna fire
witch bolt.
Speaker 3: Oh really, yes, yes.
Speaker 5: Yes, We're gonna fire witch bolt at Zombie B. Go
for it does nine.
Speaker 3: Hit, nine does not hit. So caine dun dunt dun
dun dun dun dun dun dun dun dun.
Speaker 5: Those for B with the short sword and we rolled
a hit and we rolled hit and we get it.
Speaker 4: Ooh natural twenty plus modifiers is twenty five, so I
get an extra D.
Speaker 3: Six yep for five. I'm sorry, that's great. Stay guys though, Hey,
you hit him, that's all that really matters, right, totally
damage Okay, top of the order Tank. Please remember Lulu
has two hit point left.
Speaker 4: I understand that, but do you understand that I do.
Speaker 5: Zombie is getting another arrow put in him.
Speaker 3: Okay, please chrit, miss, because I want you to be
the one to kill Lulu, not me.
Speaker 5: Fuck you. We were all to twenty three.
Speaker 3: Yes, you did.
Speaker 5: For four.
Speaker 3: I'm gonna kill you. I'm gonna murder Lie.
Speaker 4: I still have three saving rows.
Speaker 3: Hold on attack of opportunity from Zombie. No, yes, no,
you are leaving my attack.
Speaker 5: He's already he already attacked me. I'm still on the
run from before.
Speaker 3: Yes, and now we're at the new cycle of returns.
I walked back up to you, all right, do you
not it is a reaction. I cannot take more attacks
of opportunity. They happen once per cycle, once per round.
I got a nine anyways, so you don't need to
be a little bit about Oh you know he's gonna
chase here, right, yeah, you know this is gonna become
loutitudes right, Okay, what you're gonna do, luluse.
Speaker 5: Lou's going to well running away? Gonna add to.
Speaker 3: Which bolt? How many casts do you have?
Speaker 5: Never mind, that's my last one.
Speaker 3: If I do it, I mean you can.
Speaker 5: No, BI can do fire bolt.
Speaker 3: Okay, do your fire bolt. I mean that's still one
D ten right. Yeah, see so that's not too bad.
And you got a twenty, yeah, dirty twenty, you got this.
I'm making jokes about killing you, but you're doing good. Sisters, yay.
Speaker 5: Nine.
Speaker 4: Does that fire damage count for that zombie or they
don't get fire damage anymore?
Speaker 3: They are not They do not have the fire damage
does nothing. I think you're thinking about trolls. If you
saw how much health they actually had right now, you
would be very upset. You would be very upset. Anyways,
zombie is turned. Zombie walks up to you. I will
give this to you for free. He looks very bad.
There are tons of singes on him at this point.
There's several arrows sticking out of him, right, but he
is still going to attack you. Does a two hit? No,
well you're in luck. Zombie Bee, however, is now looking
over to Caine like, what the fuck? Dude? That is
a natural twenty plus one? Does a twenty one hit? Yeah,
two D six that's ten to Caine, Okay, and then
it is Anton's turn.
Speaker 5: All right, Anton, here's the cool thing about Anton?
Speaker 3: What is the cool thing about Anton?
Speaker 5: You also don't just swing.
Speaker 3: Your fucking sword at him.
Speaker 5: All right, I'm fine. I'll go get myself. I'll go.
Speaker 3: Now, you're gonna look at me.
Speaker 4: We're gonna fight, Okay, right, miss Okay, Cane's up?
Speaker 3: How do I say kn's turned?
Speaker 4: King's gonna continue with this job of hacking and slashing,
hacking and slashing.
Speaker 3: For fourteen hits?
Speaker 5: Four five? Is he finally dead?
Speaker 3: No? When I say you're gonna be very upset, I'm
going to take a quick picture. I'm not sending it
to you until after combat's over. Okay, okay, okay, and
you will see why I'm saying you'll be very upset.
At top of the order of tink zombie zombie what
the straws back or graws back or wow? And for
twelve hits, we're.
Speaker 14: Mighty four, doesn't matter if it's four or nine. He
did any Lulu? Would you like to hurl into a ball?
Speaker 5: Lulu? Cash this firebolt?
Speaker 3: Okay? Cast fireball? Oh?
Speaker 5: Run?
Speaker 3: Zombie two zombie a no.
Speaker 5: Zombie bee? Whatever the zombies left?
Speaker 3: And what does it do? Thirteen hits? You know what?
Don't even doesn't even matter your damnage roll on this.
At the bottom of the last round, zombie had two
hit points left. Zombie Bee had one. Yeah, yeah, you
you nickeled and dim them to death. Each one gives
you fifty, so one hundred cool. Anyways, that is the
end of that combat. You got three more doors, or
you can listen to the help me.
Speaker 5: Hear me, hear me. We're gonna listen to the help me,
help me, help me.
Speaker 4: Okay, it's going to be Anton up the stairs.
Speaker 3: First, Hold on which stairs? You got two separate You
can go to the front of the ship or the
back of the ship. If you want to roll a perception,
you will be able. I will that will. If you
pass that, I will let you know which side it is.
Speaker 5: All right, Hold on one second. Anton's getting his XP
right this second.
Speaker 3: Okay, this way. I don't like doing XP, I know.
Speaker 5: So we're gonna do a perception. A perception?
Speaker 3: Would you roll not one? You know, there's not a
lot of times you've ever thought about this in your life. However,
you can also roll four more or three more perceptions.
You have four characters. However, Anti does currently think that
the ship might actually be a giant mimic and this
is all just a bad ruse.
Speaker 5: Caney.
Speaker 3: Okay, you hear the helps helps Oh my god, from
the front of the ship the uh front.
Speaker 5: Yeah, that's where I figured the front was. All right, So.
Speaker 3: What's the marching order? As you run up to the who's
running up the stairs? First?
Speaker 4: Cane tells Anton that we're going this way. Anton, being
the one with the highest hit points in the freshness,
goes up the.
Speaker 3: Stairs first, left right.
Speaker 4: I'm right handed, so we're gonna go right.
Speaker 3: Right handed, So going all right? Okay? Then who all right?
Then kne okay, also going up the right.
Speaker 5: No, he's gonna go up the left.
Speaker 4: Think's going up the right, and Louise taking up the rear.
Speaker 3: Over on the left, over on the left, okay, okay.
Speaker 5: We got a cold bull and a cool bolt warrior.
Speaker 12: Well you have Lealian, Zork, Zark Sark.
Speaker 3: And tied to the Frontye, stabby bit the thing that
killed Ursula, the thing that killed Ursula. Uh, because not
the Maiden's ram. It's not the it's not the figurehead,
it's the stabby part.
Speaker 5: It's stay Park.
Speaker 3: It's also the thing that killed Jaws and Jaws for
the revenge. How's that?
Speaker 5: Mty?
Speaker 3: And you hear le Liga, you guys, what you guys
do here? And Zark who's closest to Anton. Let's fuck
it down with the horns. What are you doing here?
Speaker 4: Tink tries to calm Anton down and says we're here
to rescue you.
Speaker 3: Well, that's great, but all of a sudden you hear
just beautiful melody on the wind. It is such a
wonderful song. I need all of you to roll wisdom
saving throws.
Speaker 5: All right, Kane has a.
Speaker 3: Dirty twenty okay, Caine's nice, my.
Speaker 5: Firehead of three.
Speaker 3: You're Anton Anton, Okay. I will let you know what's
happening to all of you after six on Lulu Jesus Christ.
Speaker 5: Okay, twenty twenty on Tank.
Speaker 3: Okay, so ah, hold on, let me double check to
see what this is. Okay, all right?
Speaker 5: What condition is Anton and Lulu?
Speaker 3: And they are under the charmed condition? Essentially? Here is
hold on, you don't have an elf? Right? Lulu is? Lulu?
Is your I just I just know that's exactly what
you said.
Speaker 5: Hold On.
Speaker 3: I was like, shoot, you do have an elf, because
elves cannot be charmed. I think fear too, But I
think that's a paladin thing, not a elf thing.
Speaker 5: I think it's paladin.
Speaker 3: I a rules lawyer that later in life.
Speaker 5: Yeah, I'm so many times charmed.
Speaker 3: Yep. And while you were hearing this, oh ha, you
see this land at the front of the stabby pitch
of the ship. I'm not telling you what it is.
You don't need to.
Speaker 5: Know what it is, but I know that it's winged.
Speaker 3: You know that it is winged, and that it is singing,
and that it was that it is singing, yes, and
that one of.
Speaker 5: My friends is having any moment.
Speaker 3: He's having a moment of well you don't know what
he's having a moment of right now.
Speaker 5: But do we noticeably see him change?
Speaker 3: You all felt it? So yes, you know, I'll give
have Tink do a perception for me because all of
you notice that, you know, all of you felt the
effect happen, you know what I mean, hm, or at
least try to happen. Seventeen you notice that Anton is
a bit charmed by the by the melody of the
big breasted woman bird that just landed on the front
of that I mean, you technically know what it is
because you can see the label, right.
Speaker 5: But I'm pretending to be stupid right now.
Speaker 3: Not stupid, I mean.
Speaker 4: Well, if it wasn't for the singing yeah, you've described
a heart beat to the point, but in Greek mythology,
the heart beats don't sing.
Speaker 5: It's the sirens. It's okay, so it's more of a
I can pretend to be stupid for a minute.
Speaker 3: Yes, all right, so we.
Speaker 5: Noticed that Anton's king notices Anton's charmed.
Speaker 3: Yes, now, let's see lately Anzarker tied up by the way,
I don't think I actually brought that up. They're they're
tied up and to the thing. No, I did bring
it up. They are tied to the front mast. Maybe
it's one of the rigging things because it's on a
you know, schooner ship. It's do do do do doo. Schooner's
a type of sale idiot, I'm sorry. Okay. So the naked,
big titted woman with bird wings is first to act. She,
while still singing, raises her hand out points at Caine
and two D four damage just because Lulu will notice
that this is magic missile or whoever you just had.
Caine gets three points of damage.
Speaker 5: Three wants damage to.
Speaker 3: Don't worries only magic pistol. Okay, okay, and she continues singing.
Anton next at being charmed.
Speaker 5: Is there any way to break the charm.
Speaker 3: At the end of his turn, he does get a
another chance to roll. Okay, however, however, what I'm going
to do, because usually it's very easy with multiple players,
I'm just going to move Anton here. He cannot attack
the harpye or move in any way to hurt the harpy,
So I figured to have him move back. You know
what I mean?
Speaker 5: Mm hmmm.
Speaker 3: Because how it's how, it's the whatever. The target must
move on its turn towards the harp beeat. Oh I'm wrong,
I'm inaccurate. Okay, okay, Because it's an alluring it's alluring song.
So he has to move. Oh Jesus Christ, he has
to move in the most direct route towards the harpy. Sam,
please look at the map and notice the most direct
route towards the harpy. Water here, hold on it actually
even says it doesn't avoid opportunity attacks. But nothing's but
before moving into damaging trains such as lava or a pit,
and whenever it takes damage from a source other than
the harpy, the target can repeat a saving throw. Okay,
repeat the saving through before you walk into the ocean.
I'm he said. Wisdom right, yes, get above and eleven
fifty okay, So he does not get to act anymore
on this turn, but he does not go over the water, right.
Speaker 5: Kane goes to Untie Zark and.
Speaker 3: Lay lay okay, pick one Zarker Lailey, lay layy okay,
give me a D twenty slid of hand for Kane twelve.
It will take. They're not the best knots. So that
is the rest of Kane's turn, but by the start
of next turn, Lately will be freed. Okay, okay, Next
will be Tink.
Speaker 4: Tink takes as a short bow out and you know
what we're gonna do.
Speaker 5: We're gonna shoot the bird from the sky.
Speaker 3: She's not flying though, and what do you got sixteen
h give me one second? Okay, you hit her. She's
very naked, all right?
Speaker 15: For five oki doki oki doky oki doky Now it's Lulu,
who's still at Tulu all the same.
Speaker 3: What's the rain on witch Bolt? Oh? Sorry, I'll let
you figure out what you're gonna do.
Speaker 5: Which bowl is sixty feet?
Speaker 3: Okay, so you would have to move up a bit, but.
Speaker 5: No, because each square is fighting.
Speaker 3: Oh you're right, you're right, yeah, No, one, two, three, four, five, six, Eh, barely,
that's thirty five ten, fifteen five thirty thirty five forty.
It'd be forty, but either way, you're right.
Speaker 5: All right, we're gonna cast my last round of witch bolt.
Speaker 3: Oakai oak for seven Nope sprays wildly into the ocean.
I'm not. Isn't that how salt water works? They found
the path of least resistant the ocean. The ocean. You
have killed four tropical fish. Oh no, don't worry. There
a point five experience each. Oh okay, the top of
the round. It's the Harpy again uses their bonus action.
Everyone take a wisdom, a wisdom saving throw, all right,
Starting with Cain, No, starting with Anton, Okay, fine kine,
he passes.
Speaker 5: Fifteen forton he passes Loo Loo.
Speaker 3: Twenty one, passes poor Tink. Tink sees the magical bouncing
jugs and goes, that's a nice song you got there. Sorry,
I'm being very crass about the Harpy.
Speaker 4: I apologize, ok, all right, So Harpy's turned down, yep,
because that was their bonus action.
Speaker 3: Her regular action.
Speaker 5: My god, fucking gilly dude, just picking.
Speaker 3: She screeches, aiming at Caine. She does not screech. She
is still singing, raises her hand out, casts magic missiles
again for six points of damage. Okay, and she begins
to fly. Okay, Oh sorry, let me rephrase now from there. Yeah,
I don't need to. She is still she starts flying.
She's about thirty feet in the air. It's a two
D map and she's flying in a third in a
third in the z axis here. Yeah, so that was
her turn.
Speaker 12: Anton Evan's gonna try and on gonna cut.
Speaker 3: It, cuts her close, okay, give me a dirty twenty,
dirty twenty. You cut him loose, okay, and then you
hear him when you're cutting him loser. Then you're my
tail brother, tail brother.
Speaker 5: Okay.
Speaker 3: Sent her had a tail, and I can see her tail.
Speaker 5: I have a nice tail.
Speaker 3: It's a very nice tail. That's a DIRN letter. Yeah. No,
Yah missed the shots to take they don't take. Whatever
the hell, I've been very unconscious. Okay. So that's Anton's
turty Caine.
Speaker 5: And I finished on tying Ley lately.
Speaker 3: Yep.
Speaker 5: I start moving towards.
Speaker 3: The heartbeat, Okay, you do not you do notice that
she is flying towards the nest there, the crow's nest.
Speaker 4: Yeah, okay, so I have to go back down the stairs.
Speaker 3: I mean you can well to get.
Speaker 5: Up into the crow's nest, I would have to go
down the stairs.
Speaker 3: Your level three monk, right, don't you have what you
call it with your key points. I think it's like
something of the Wind or wind walking or something like that,
where you get really cool movement speed and shit. I
know this is your first time playing a month. That's
the only reason I bring it up. I have Step of.
Speaker 4: The Wind where I can make dash attack as a
bonus action focus step up of the Wind, you expend
one focus one focus point to take both the disengagement
dash actions as a bonus action, and you jump distance
is double for the turn.
Speaker 3: Ooh, and jump distance I believe for you is ten feet,
isn't it? Yes, So I will actually do something for
you here, just so there's a little bit of a
rule of cool moment. If you want, you can go
do your dash to the mast, or I will say
the harpy is actually only twenty feet in the air.
I will let you fucking sure you can uppercut super
jump punch if you want to try. All right, I.
Speaker 5: Finally figure out where the freaking poking points.
Speaker 3: Are oh cool, yeah, not that you're using your monk
as a monk. Anyways, I will let you have that
little bit of fun things. Since you're boring as hell
over there, let's.
Speaker 4: Do it with the unarmed strike one upper colt because
he has because the short sword is one handed.
Speaker 3: You're right, so he can do I will let again. Yes, yes,
you can do the unarmed strike. And you're still gonna
cost a key point or sorry, focus point now for nineteen.
There we hits, hits for seven and you said, was
that a dirty nineteen or it was a dirty nineteen? Okay,
it's not popping up on my screen, no more weird. Okay,
I will even bring in some flavor text here. The harpy,
you do your shooting, can you know upper cup flying coolness?
The harpy crashes down here, well bad, okay, hits the deck. Yeah,
and stop singing because of it. You said you did
seven points seven points. Okay, now tinks turn, now, tinks turn,
think's going to deck with Okay, you actually get an
advantage because she is prone.
Speaker 4: Twelve seventeen seventeen hits four six one D six for six.
Speaker 3: Nice And now finally it's little Lulu's turn. Oh sorry, no,
it is Lay's turn now, okay, you untied. Lately Lately
comes over here, okay, okay, pulls out a bottle of something,
Oh dear God, and smashes it at Lulu's feet.
Speaker 5: Oh dear God, what did what? I gotta roll?
Speaker 3: Nothing? Lulu gains seven points of damage, gained seven head
points cured seven, cured seven yes, Jesus, wait, did you
think Lately was attacking you?
Speaker 4: Well, no, I didn't know what Lately had because it's
never labeled.
Speaker 3: Yeah, that's actually why I uh had to roll right before. Uh,
generally you don't have to. It's not that was a
fuming potion of healing. It's something I've been home brown,
and she also has potions of explosion. That's where it
was a fifty to fifty shot because to throw, you
don't really depending on how the DM wants to do it. Usually,
if you're throwing something, you'd you know, unless you're target throwing,
you don't have to roll roll as long as it's
within your throwing distance. Right, So that's why I've been
working on the fuming potion of pretty much healing cloud
sort of thing. But anyways, now it's Lulu.
Speaker 5: Now it's turn Lulu's going to cast firebolt.
Speaker 3: Well thinking lately, Okay, do.
Speaker 5: I have to go down or can I move?
Speaker 3: I'm gonna say you're gonna either have to move to
the stair like down to the stairs like there, or
move to the railing next to lay.
Speaker 5: All right, We're gonna move up to lately.
Speaker 3: You know what I mean, because this is why I
like Mini's It's a lot easier to see the line
of sight. But because you're on the top rails and
I had her slam right there, right, it's a it's
a thing, all right.
Speaker 5: So we're gonna roll for seventeen hits later we have
a one.
Speaker 3: Uh sizzles, not even that is like that is a
glancing blow more than anything.
Speaker 5: It's scorches, it burns.
Speaker 3: Oh, thank you for reminding me.
Speaker 5: That will be fun anyways.
Speaker 3: Okay, the Harpy uses half her movement to get back
from being prone, and everyone take us take a wisdom.
Speaker 5: Everybody takes a wisdom.
Speaker 3: Everybody do with the'll flop alright, Anton's first, Oh shit,
never mind, I did wrong. A target that successfully saves
is immune for this Harpy song. For the next twenty
four hours. I was incorrect, so everyone, I can only
do that once. But either way, half up she starts flapping,
so and her movement is okay, So she is now
thirty feet up, definitely going towards the mast. I'm going
to put this white ring around her, so you know
that she's flying all right. Oh, she's not done yet,
don't you. She's still really mad at you, guys. I
can't have her do what I wanted to because she's
flying up. She points at Lulu for magic missiles, magic missiles?
Would you do crit Sam It automatically hits, I know
I meant the no. No, it's not two four us,
it's a three and a four. That's a seven. You're
back down to two. Yeah. To be fair, if Leley
didn't heal you that one time, you wouldn't have gone
running to there. So it's fine that you just lost
all those ship ports again.
Speaker 5: Anyway.
Speaker 3: Anyways, it's Anton's turn.
Speaker 5: Anton is going to pull out a javelin.
Speaker 3: Okay, what's the range of a javelin? Because she's thirty
feet in.
Speaker 5: The air, it says a javelin.
Speaker 3: Oh I can actually look on feet jesus. Okay, uh yeah,
thirty feet hold on, I'm looking. I'm trying to do
the Pythagorean theorem. Here, she's thirty feet in the air,
you're five, ten, fifteen, twenty twenty five away.
Speaker 5: I can do it. I can also do a run.
I can do a running throw too, to move them
move closer.
Speaker 3: Uh no, you can. You can hit her from there.
I would still do a running throw, but it's up
to you. All right, let's do it running through. Yeah, okay,
is that actually a thing a javelin can do? Makes sense?
I like it? Seventeen hits for eight damn. All right.
That puts someone's say, right right there. So we'll see
right about there, Caine Stern, Caine, what is cane sticks
to Terry gonna jump off the railing and just fucking boba? Yeah, actually, well,
got a thing. The railing's probably ten feet off of
the main deck. Yeah, she's twenty feet up, so or
she's thirty feet up from where she got there, So
I would say she's actually twenty feet from where you
guys are, So yes, you could burn another focus and
super leap grappler out of the air. You're gonna try
and super punch her.
Speaker 5: We're gonna do a punch.
Speaker 3: You can only do one bop in the air. You're
jumping into the air, sister. Fine, I'm not gonna let
you air juggle. I hate it in video games. I'm
not gonna I will not stand for it. If my
dungeons and dragons, at least not from the level three.
Speaker 5: Ignore that.
Speaker 3: Uh yeah, he's unarmed. Now dirty twenty dirty twenty no
one d six right.
Speaker 5: Yes, plus three, So it's a four.
Speaker 3: And you're only punching and out grappling right, only punching. Okay,
she is still up, although you can definitely tell that
she's her flying is getting a little weaker.
Speaker 4: Okay, Tinks turn, Tink's cut the short bow.
Speaker 5: Thinks, got a short bow and we rolled for a
eleven hits for four.
Speaker 3: I will let you rule of coldness, Sam, How would
you like to have just killed her?
Speaker 4: She was flapping up right, yeah, Tink, because we're more
to the side, and she was escaping right through the right,
through the wing into the chest.
Speaker 3: To big bouncy tatas there are all plunges into the
harpy and she comes crashing down to the ground. The
harpy gives you two hundred experience and Zark didn't get
to do nothing, and that is the end of combat. Right.
Oh my gosh, guys, you did it. Oh awesome.
Speaker 5: That was pretty cool, wasn't it. Yeah?
Speaker 3: Do you see that little dwarf dude just crouching tiger
all over the place.
Speaker 4: Tinks geeking out with dark also and no right, yeah, totally.
Speaker 3: Also Lulu, by the way, looks like she is about
to pass out well tinging latelier. Do you see that?
That's so cool? Also because of Kane's leaping coolness, he
did land on the main deck just a.
Speaker 5: I figured that's where he was going to end up.
Speaker 3: Okay, now then, sister, what would you like to do?
All right, there are still three rooms you have not
looked into.
Speaker 4: You know what.
Speaker 5: Yes, we're all gonna go down back.
Speaker 4: We're gonna go back down to check out those rooms.
Speaker 3: So pretty people, now, oh the harp you can go away. Now, Okay,
there's like I said, there's the mast and then there's
the rooms you haven't checked. Yep, because you know that
she was heading towards the crows and asked, yes, okay,
so which room? This is the part where we're gonna
have to do some editing out. Okay, So which room
to get the hell out of there. Technically, you still
haven't actually checked the uh cat the one room that
have the zombies in it? All right, Anton, it's the foremast,
That's what it's called.
Speaker 4: Anton and Tink are going to investigate.
Speaker 3: The whole room. The whole Okay, this room, that room, Okay.
A bookcase half collapsed holds water logged and disintegrated books
and scrolls. The polish wood desk leans awkwardly on three legs.
It has an ornate compass at set in its center.
The bed is covered in rotting bedding and SAgs in
the middle. A jagged hole gapes in the floor beside
the bed. That hole is the one that goes all
the way down to the uh heavy chest was original
exactly well where you guys found the chest first? Okay?
Speaker 5: Um, can I date the compass out of the desk?
Speaker 3: Give me a roll spid of hand? Uh? Yes, I'm
trying to get the hang of this. For seventeen, you
now have a golden compass if you want to keep it? Uh? Uh?
Do you want to also roll a perception check for me?
Disgrace eight? You have a golden compass.
Speaker 5: I own a golden compass.
Speaker 3: Or you can sell it for twenty five GP. Okay,
I don't keep it. It's cool.
Speaker 5: I was thinking the same thing.
Speaker 3: All right.
Speaker 5: We hop out of the room.
Speaker 3: Oh okay, what.
Speaker 5: Am I going put things back in there? For a second.
Speaker 3: Tink failed the perception check. Yes, Anton, however is still
here and in the room, so you could have but
you already said it. You're right, I'm melting the room now.
You lost everything that you could have found.
Speaker 5: I was going, We're gonna send ants on in there
to do a perception check, because you're right.
Speaker 3: I did not. I failed on. I know this is
you are four characters, you are not one.
Speaker 5: Would a twelve be better? I will.
Speaker 3: I'm not giving you everything. You've already lost one thing.
Just okay. You notice that the cartography tools around the
compass and all that are still very usable.
Speaker 5: Okay.
Speaker 3: And there's also a letter opener.
Speaker 5: Okay, Anton takes it.
Speaker 3: Okay, looks at the bookshelf.
Speaker 5: Anything usable on the bookshelf that comes to mind?
Speaker 3: No, they are very.
Speaker 5: Okay. So we're gonna leave there.
Speaker 3: Caw Zark, We're gonna have to move you. That's okay, And.
Speaker 4: Tink and I are going to go into the tink
and are gonna go into this room that.
Speaker 3: Is the galley. A long, dead, headless skeleton sits propped
up against a corner to the right, but the galley
is otherwise empty. Unless did that skeleton just move? What
would you like to do, Sissy?
Speaker 5: I don't know, so Anton thinks the skeleton moved.
Speaker 3: Anton things the skeleton moved.
Speaker 5: Anton's gonna attack the skeleton.
Speaker 3: Okay, roll and attack roll sit fifteen. Your sword smashes
into the skeleton, and small harmless crabs start crawling out
from the broken skeleton parts, causing the illusion of movement
in the skeleton. Otherwise, there is nothing else in the room.
Nothing of interest, Nothing of interest?
Speaker 5: All right, King?
Speaker 4: Soon ago check out the room underneath the front bottom.
Speaker 3: A long table takes up most of this cabin.
Speaker 5: On a second, hey case, what's up?
Speaker 3: A long table takes up most of this cabin, which
must have served as the mess hall. Decaying chairs are
scattered about, and a broken glass and crockery littered the floor.
Still want to search it? Mm?
Speaker 5: We do a perception to see if anything looks good.
Speaker 3: That's exactly what I was gonna ask you to do.
Speaker 5: Two.
Speaker 3: Yes, Well, it looks like there's mostly nothing of interest.
You do find potentially something a bottle of wine in
a dark green container. The green glass container, you can't
tell if it's spoiled or if it's good. You might
have some have some uh vinegar there. But you did
find something. Uh, since you got a twenty two, it's
just about to turn. It's only a five dollars bottle
of wine or a five gold piece bottle of wine.
Speaker 5: All right, we'll take you with.
Speaker 4: Us and then hand it out to the coobolts.
Speaker 3: All right. Last room, Last room, the crew quarters. Six
double bunks lined the edge of this cabin. Personal effects
are strewn about the room, and a faded painting portrait
hangs on one wall.
Speaker 5: Rolling perception. See if anything looks good for twenty one.
Speaker 3: Ooh, you notice one of the floorboards in the middle
of the room has raised slightly compared to its neighbors.
Speaker 5: All right, sleight of hand to open it.
Speaker 3: Uh, you're gonna sure it would actually be a strength
because you're prying, all right.
Speaker 5: Or thinking light hand to check to see. Okay, Yes,
if there's any way to open it with these sides
of frying.
Speaker 3: Okay, let's see what you roll first.
Speaker 5: I rolled an actel twenty.
Speaker 3: Then I'm just gonna play this out. Okay, okay. As
Tink bends down to look around the floorboard, knowing that
it's up, you left the floorboard just enough that you
hear the of a tiny dart shooting and hitting the
end of the board. Then you start easing it back
a little bit more and you notice a dart. Yeah,
but it looks like a you know, it's a poison dart. Awesome,
you see the little bit of poison dripping from the end.
But otherwise there's no that was the trap has been triggered.
Speaker 5: All right, So strength to pull.
Speaker 3: The well, no, I'm saying that you already pulled it up.
You already pull it.
Speaker 5: Up, and I check in what's inside? What is inside there?
Speaker 3: There is a sac full of gold pieces, all right,
two hundred to be exact.
Speaker 5: So wonder gold pieces?
Speaker 3: Noise?
Speaker 5: Wait, I know, how do I do gold pieces again? Inventory?
Speaker 11: Oh?
Speaker 3: And uh, just because I know we were rushing a
little bit there. You still have that waxed fabric thing
you found in the captain's chest in the hole at
the very beginning of all this, that you haven't opened yet.
Speaker 5: All right, let's go back to the group, so I can.
Speaker 3: Believe you're doing all this on the boat. Lulu is
still looking like guys feeling a little woozy.
Speaker 5: Oh, I can't cure wounds because I've already done it
without a long rest, and I don't want to be
on ship for a long rest.
Speaker 3: Then we can go back to.
Speaker 5: Tell I open up the.
Speaker 3: You are such a fucking shiny goblin.
Speaker 5: We open up the and we open up the paper.
Speaker 3: The wax fabric looks quite nice, and the wax has
made it so that it's waterproof. There's a small little
pouch containing fifty five gold pieces three turquoise stones, as
well as a pair of boots.
Speaker 4: A pair of boots, Yes, all right, Can I check
our cana on the boots.
Speaker 3: Yes, we'll call it a DC fifteen. These aren't exactly
like a legendary.
Speaker 5: Right, so I rolled a twenty four.
Speaker 3: These are the boots of Elvin Kind.
Speaker 5: Okay, boots of Elvin Kind. All right, we'll have to
look into that.
Speaker 3: When you wear these boots, your steps make no sound
regardless of the surface you're across. It also gives you
advantage on any stealth checks.
Speaker 5: Oos of Elven kind, And.
Speaker 3: Just because this is gonna give me something to read.
Also contained is the captain's journal, which has been kept
safe from the water by the wrapping. A braid of
hair is stuck in between some pages like a bookmark,
indicating the log's last entry.
Speaker 5: Let's read the last entry.
Speaker 3: Nineteen Tarsa Tarsk. I believe tarsas a month. Tarsak is
a month in the calendar of the Forgotten Realms, roughly
corresponding to April. No year is specified in this log.
It actually gives a little note. So that was cool.
Our journey has ended, though I fear my own is
to continue in the most horrible way imaginable. The star
wind wrecked on a shoal south of never Winter. Many
sails perished with the initial impact. Balalitha was gravely injured.
As I tendered her wounds, she clutched her talisman and
breathed soft prayers. I asked her what the talisman signified.
She told me love. Her husband waits for her at
Dragon's Rest, having pledged his service to the dragon there.
The talisman is made from locks of her hair, woven
together as a promise to be reunited, no matter what
fate might befall them. It may have been a beautiful
story had it not been for Alitha's gruesome end and
the words of prayer. I hear she breathes her last,
for she was begging Orcus, the Prince of Undeath, to
reunite her with her husband. I held her hands as
the breath left her, and I felt a horrible chill
pass through her. The next I knew she was sinking
her teeth into my neck. Okay. At the same moment,
I heard moans begin to rise from the dead sailors
all around us. What curse has she brought us all? Already?
I feel a creeping chill overtaking my body. I am
securing her talisman with this book in my chest, in
the hope that someone will come after us and end
this nightmare by bringing a lithless talisman to her husband.
Speaker 5: Okay, eh, well, no, it was ominous.
Speaker 3: So you also have this talisman of locks of long
locks of hair, some blonde and some black, braided together
and knotted around two small fingerbones.
Speaker 5: Okay, let's head.
Speaker 4: Let's I'm gonna put everything in my pockets, in my pouch,
put everything back.
Speaker 3: Into Okay, you got everything, and then you're ready to go.
You're ready to go.
Speaker 5: I'm ready to go. I don't think is anything left
for us here?
Speaker 3: No, no, not really. I can throw more zombies at
you if you'd like. You just want to have fun,
kill some zombies before I have to go take a
for funies. Now you're good, you've gotten enough experience points. However,
that is as you all gather into the rowboat lately
having to sit on someone's lap. It's a small root,
you guys head back to town, but that is where
we will pick up the next session. Done Dune done.
So I'm been aj Carrey and I'm Sam ROSSI see
you in the stars later.
Speaker 5: Y'all keep on carrying on see A I E. R.
Because carry on production