WEBVTT

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<v Speaker 1>Oh ye is bot, it's show time. People say good

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<v Speaker 1>money to see this movie.

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<v Speaker 2>When they go out to a theater, they are cold sodas,

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<v Speaker 2>hot popcorn, and no monsters. In the Protection Booth, everyone

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<v Speaker 2>pretend podcasting isn't boring.

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<v Speaker 3>Don it off.

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<v Speaker 4>Time It flows differently in the Underland. Down here, there

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<v Speaker 4>are no minutes or hours, only epochs and AONs. Some

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<v Speaker 4>called this deep time, the dizzy expands of the Earth's

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<v Speaker 4>history that stretches away from the present. But for those

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<v Speaker 4>who descend, deep time is also another way of seeing,

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<v Speaker 4>one in which things that seemed inert come alive. Stone flows,

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<v Speaker 4>the earth has tides, and eyes breeze.

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<v Speaker 5>Hey, folks, welcome to a special episode of The Projection Booth.

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<v Speaker 5>I'm your host Mike White. On this episode, I am

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<v Speaker 5>talking with Rob Pettitt all about his new film Underland.

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<v Speaker 5>This film recently played at the Tribeca Film Festival, and

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<v Speaker 5>we'll be playing some other fests as we go along.

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<v Speaker 5>Definitely keep an eye out for it. It is pretty amazing.

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<v Speaker 5>I think you will really get a kick out of it.

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<v Speaker 5>I know that I did. Thanks so much for listening,

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<v Speaker 5>and I hope you enjoyed the interview. Can you tell

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<v Speaker 5>me a little bit of your background as far as

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<v Speaker 5>how you got into filmmaking.

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<v Speaker 3>So, my dad's a filmmaker. So I always grew up

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<v Speaker 3>with all sorts of strange cameras and bits of technology

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<v Speaker 3>lying around the house from the age of about twelve,

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<v Speaker 3>where I used to turn off family holidays into the

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<v Speaker 3>sort of nightmare sort of kupbreak style shoots I give

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<v Speaker 3>people there of gone holiday, but I him will learn

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<v Speaker 3>lines and get up at seven in the morning, and

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<v Speaker 3>would you'd have made a mystery. I didn't understand what

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<v Speaker 3>editing was. I didn't know you could edit films. I

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<v Speaker 3>thought everything was shot in sequence. Remember I remember doing

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<v Speaker 3>you know, we do it line by line, shot by shot,

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<v Speaker 3>which is sort of quite a pure way of making

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<v Speaker 3>a film, I think. But anyway, just sort of stayed

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<v Speaker 3>in that world and have always been interested in technology

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<v Speaker 3>as well, and how cameras have changed to So a

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<v Speaker 3>few years ago I was given a drone actually by

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<v Speaker 3>my uncle, my uncle Husta Linpa Well to this place

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<v Speaker 3>in the Poconos, and remember thinking, oh, this is an

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<v Speaker 3>interesting sort of way of seeing the earth. No one's

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<v Speaker 3>ever really sort of we haven't explored that strata of

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<v Speaker 3>airspace because it's sort of too low for helicopters, and

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<v Speaker 3>two highs of the sort of human case and made

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<v Speaker 3>us quite an experimental film called Upstream that follows the

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<v Speaker 3>course of a river all the way to its source

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<v Speaker 3>in a roundabout way. That's sort of what led to Underland.

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<v Speaker 5>He decided to go below instead of above, well, yeah,

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<v Speaker 5>to what to sort of follow the river from there?

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<v Speaker 3>Yeah, from the platter on the Cagaron platter above high

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<v Speaker 3>up in the Keangoon Mountains all the way down. I

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<v Speaker 3>mean it led our stream lego collaboration with Robert McFarland

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<v Speaker 3>and the writer of Bunderland, which is which is how

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<v Speaker 3>it sort of led, and his sort of literally career

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<v Speaker 3>it's been one of one of sort of deep mapping,

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<v Speaker 3>you know. He started at the summits of the mountains

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<v Speaker 3>and he's followed following things down down, down into the

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<v Speaker 3>into the nether. Yeah.

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<v Speaker 5>How did you meet mister McFarland.

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<v Speaker 3>Robert McFarland and I, Yeah, we started. I made a

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<v Speaker 3>little short film about him. Actually, it's for Granted magazine.

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<v Speaker 3>We met years and years ago and we sort of

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<v Speaker 3>stayed in touch. And when I was given this drone

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<v Speaker 3>and came back with this sort of strange footage from

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<v Speaker 3>the mountains. I remember thinking, oh, yeah, this is a

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<v Speaker 3>landscape that Rob McFarland has written a lot about me

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<v Speaker 3>and walked in a lot and it was last game

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<v Speaker 3>by associated with his work. So I sort of sent

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<v Speaker 3>him a video postcard of that expedition and he wrote

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<v Speaker 3>something for it, wrote some beautiful narration for and that

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<v Speaker 3>became a project called up Stream, which is also a

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<v Speaker 3>collaboration with the composer Houster Vocal Bottleman, and he had

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<v Speaker 3>around that time also just written Underland. And I remember

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<v Speaker 3>first reading Underland while I was here in the Bocalones

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<v Speaker 3>in Pennsylvania, and I sat on the end of the

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<v Speaker 3>Jeffy bike on Lake Proconal, and I remember being gripped

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<v Speaker 3>by the first line, which is the way into the

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<v Speaker 3>underland is through the riven trunk of an old ash tree.

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<v Speaker 3>And that ash tree was one. It's one that's real,

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<v Speaker 3>and it's one that I found. It grows from a

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<v Speaker 3>gentle hollow in the field in England, and it does

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<v Speaker 3>indeed had a split in the trunk, and that split

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<v Speaker 3>leads into a thirty three thousand foot long case system

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<v Speaker 3>and you crawled through the split in the trunk of

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<v Speaker 3>this tree and into another world really, and that case

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<v Speaker 3>system became a sort of portal for many of us

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<v Speaker 3>on the team into all these other worlds and all

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<v Speaker 3>these incredible places that that are explored by incredible people.

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<v Speaker 3>And the film sort of grew from that.

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<v Speaker 5>To see this world that we would never normally see

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<v Speaker 5>as such an eye opening experience. I mean it reminds

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<v Speaker 5>me a little bit of the Herzog Cave documentary, but

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<v Speaker 5>in such a different way. How is that experience for

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<v Speaker 5>you going inside of these caves and experiencing them and

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<v Speaker 5>especially having to I mean, how big of a crew

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<v Speaker 5>did you have to work with?

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<v Speaker 3>Well, we had an incredible team, utterly incredible. It's funny

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<v Speaker 3>you mentioned Van because one of our EPs, Andre Singer,

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<v Speaker 3>has produced I think it's how seventeen of Furness Films

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<v Speaker 3>and don It's also sort of sits on the board

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<v Speaker 3>with Sandbox as well or other production companies. So I

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<v Speaker 3>certainly felt the sort of presence of Werner and throughout

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<v Speaker 3>the film, and of course he's one of my sort

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<v Speaker 3>of cinematic heroes. And I remember when I try saw

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<v Speaker 3>FITZGERALDO and actually for us saw the making of FITZGERALDO

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<v Speaker 3>the documentary about it called Burton's Dreams. I remember thinking,

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<v Speaker 3>or there is something about the idea of taking the

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<v Speaker 3>camera into difficult places, taking the camera into environments that

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<v Speaker 3>are very indifferent to your desires his filmmakers, that feels

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<v Speaker 3>it feels sometimes like a sort of madness, but also

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<v Speaker 3>sometimes you know, it's it's one that's quite hard to resist.

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<v Speaker 3>It's a it's a pull that is quite hard to resist.

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<v Speaker 3>And that is essentially the central question of the film.

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<v Speaker 3>Why do we seek the void?

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<v Speaker 2>You know?

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<v Speaker 3>Why do we get into this pool, this strange song

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<v Speaker 3>that calls us downward? So in terms of recruiting a team,

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<v Speaker 3>I had to find people who also have that, saying

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<v Speaker 3>Paul or rather weren't so put off by the idea

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<v Speaker 3>of squeezing through narrow and wet caves that that they

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<v Speaker 3>would they wouldn't take a gig. I mean, we have

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<v Speaker 3>the most incredible production team, As I've said, it started

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<v Speaker 3>with Spring, which is run by Andre Singer, and with

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<v Speaker 3>Planet Optedless as well. So we had Lauren Greenwood are

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<v Speaker 3>absolutely brilliant and interpret producer, and Sandbox as well. You

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<v Speaker 3>just sort of got it right from the beginning, and

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<v Speaker 3>did they let us very slowly build the team and

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<v Speaker 3>find the right people and the right collaborators. And I

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<v Speaker 3>remember when i'd first had our when I had my

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<v Speaker 3>first conversation with Rubin woodin Deshomp, a cinematographer. I remember thinking,

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<v Speaker 3>this is the guy, you know, I mean, his his work,

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<v Speaker 3>his eye, his craft is I think just unsurpassed. And

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<v Speaker 3>so we were headed to the ash tree before we

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<v Speaker 3>picked up a camera. We headed to the old ash

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<v Speaker 3>tree and we explored that casystem together with our camera assistant,

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<v Speaker 3>Rich Savage, to make sure that we were all going

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<v Speaker 3>to be comfortable underground, to learn to move underground, to

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<v Speaker 3>learn to move as a team underground. And then he

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<v Speaker 3>slowly started introducing a little bit more kit and a

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<v Speaker 3>bit more ambition, to the point where actually, you know,

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<v Speaker 3>we were often taking fourteen places of kit and these

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<v Speaker 3>places because it's dark and you've got to light it somehow.

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<v Speaker 3>So yeah, that's how it's all sort of grew.

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<v Speaker 5>Just the logistics of that alone, lest of ben so tough.

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<v Speaker 5>I mean, did you have to wear special outfit, special shoes,

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<v Speaker 5>or you're that's slipping around down there, Like what do

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<v Speaker 5>you have to do to prepare for that.

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<v Speaker 3>So the film is sort of set in three principle

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<v Speaker 3>underground environments. We've got a cave system, We've got a

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<v Speaker 3>storm drain that actually laters sort of becomes an abandoned mine.

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<v Speaker 3>And we also have this Fidogs laboratory which is set

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<v Speaker 3>too kilometers beneath the surface of Ontario in Canada. So

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<v Speaker 3>there are three very different environments that required certainly different outfits,

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<v Speaker 3>different logistical approaches. In the cave systems absolutely how you're

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<v Speaker 3>wearing your sort of kitted up, and there was some

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<v Speaker 3>sort of vertical descents as well, so you're in harness

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<v Speaker 3>and all sorts of considerations that are incredible. Production team,

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<v Speaker 3>at least Lauren Greenwood, had to sort of constantly think about,

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<v Speaker 3>you know, how to keep people safe. It's one thing,

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<v Speaker 3>relatively easy thing to get people into a cave. It's

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<v Speaker 3>a much hard thing to get them out, to get

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<v Speaker 3>them out. With the footage, we did feel often that

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<v Speaker 3>our journey as a team and the crew sort of

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<v Speaker 3>mirrored themetic journey that we were trying to tell the

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<v Speaker 3>story of, which is to descend into the underworld and

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<v Speaker 3>then to surface with treasure right, and that treasure in

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<v Speaker 3>our case was a set of images that would allow

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<v Speaker 3>us and sounds that would allow us to make and

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<v Speaker 3>tell a story. It was often the getting out that

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<v Speaker 3>was the more sort of challenging stuff in those instances.

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<v Speaker 3>The odd sort of flip side to that is that

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<v Speaker 3>the deepest place that we went was actually the one

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<v Speaker 3>that had the most human presence in the most infrastructure.

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<v Speaker 3>You go two kilometers down this vertical mind shaft through

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<v Speaker 3>some incredibly dusty tunnels which are full of a money nickel,

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<v Speaker 3>They're so full of all this very fine rock dust,

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<v Speaker 3>and then you walk into what is one of technically speaking,

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<v Speaker 3>the keenest places in the world. Then emits the equivalent

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<v Speaker 3>of a teaspoons worth of dust to pass through these

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<v Speaker 3>lapdoors over the course of an entire year. So you

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<v Speaker 3>then spend two to three hours sanitizing all your equipment,

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<v Speaker 3>cleaning every cooling fin of every bit of the camera

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<v Speaker 3>with swaps in order to protect the experiments that they're

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<v Speaker 3>running down there, experiments that might, you know, one day

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<v Speaker 3>solve the mysteries of the universe. So yeah, we had

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<v Speaker 3>to operate in a number of different environments and they

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<v Speaker 3>all require different approaches.

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<v Speaker 5>How many people are you dealing with when you go

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<v Speaker 5>down in these environments? Is it like you cameraman, sound

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<v Speaker 5>person DP as well yourself? So how many, five, six,

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<v Speaker 5>ten Our.

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<v Speaker 3>Underground team would sort of drink and expand depending on

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<v Speaker 3>what sort of environment we were entering. When we were

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<v Speaker 3>following the incredible Ahaw speleological group in Mexico, that's Fatima

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<v Speaker 3>and her team of archaeologists, you know, they had a

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<v Speaker 3>lot of support as well, and we had a lot

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<v Speaker 3>of surface support to we had to come up with

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<v Speaker 3>this incredibly convigated way of getting batteries back to the

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<v Speaker 3>surface for charging. You know, we're in the middle of

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<v Speaker 3>the jungle as well, so you know the sort of

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<v Speaker 3>logistics like that, and we needed a team to be

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<v Speaker 3>able to do the run from where we were deep

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<v Speaker 3>in the cave to take these dresses batteries out and

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<v Speaker 3>bring down the charged once in that So in those cases,

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<v Speaker 3>you know, you sort of look around and go, wow,

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<v Speaker 3>there's a twenty people with us. But in other cases,

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<v Speaker 3>like when we were exploring the storm drains that run

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<v Speaker 3>under the beneath the casinos in Las Vegas with Bradley Garrett,

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<v Speaker 3>the of Anick storer and writer roughly it's a brilliant mind,

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<v Speaker 3>brilliant person. We chest the team to as small as possible,

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<v Speaker 3>so we had myself, our dpe Rubin, William Deschamp, who

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<v Speaker 3>was also operating the camera as well as Rich Savage,

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<v Speaker 3>was our focused product and the sound recordist. So there

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<v Speaker 3>was four of us to us Bradley, that was about

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<v Speaker 3>as small as we could get it down to.

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<v Speaker 5>Obviously, I don't imagine you have any problems with claustrophobia.

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<v Speaker 3>No, and that was a precondition I think for being

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<v Speaker 3>able to work on the film. But that you know,

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<v Speaker 3>that said, there were moments, and there were moments on

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<v Speaker 3>some reki expeditions actually that were some of the trikets.

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<v Speaker 3>You know, there were some really difficult ones. Brended mine

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<v Speaker 3>got into difficulty when we were on an expedition together.

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<v Speaker 3>And it seems can go from fun to not fun

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<v Speaker 3>very very quickly, you know, in a matter of seconds,

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<v Speaker 3>and it becomes it turns from a reki into a

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<v Speaker 3>sort of extraction mission and then that takes. Yeah, those

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<v Speaker 3>sort of things take.

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<v Speaker 5>The tot just feels like, what's the most difficult documentary

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<v Speaker 5>I can make? This one sounds like it's pretty close

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<v Speaker 5>to it.

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<v Speaker 3>It's true. For those who know Rob McFarland's book on

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<v Speaker 3>which the film is based, there's there's a brilliant which

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<v Speaker 3>act is brilliant, But early on he talks about why

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<v Speaker 3>we why there exists as sort of punctural abhorrence for depth,

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<v Speaker 3>Why is it we aspire to hide? You know, even

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<v Speaker 3>says how that's reflected in language. You know, to be

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<v Speaker 3>elevated or lifted up is preferable to being depressed. You know,

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<v Speaker 3>there's a sort of gravity to the language of sadness

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<v Speaker 3>or of Greece. We associate the underworld with all these

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<v Speaker 3>sort of terrible things, and I think part of it

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<v Speaker 3>is to do with how difficult and effortful it is

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<v Speaker 3>to go into the underworld. You can sink two feet

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<v Speaker 3>below the surface and already your your lines of sight

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<v Speaker 3>has stolen your as web says, your breath is squeezed

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<v Speaker 3>from long society, that stolen from eyes, and so yeah,

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<v Speaker 3>it was insanely difficult, and that became that sort of

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<v Speaker 3>slowly started to dawn on us. Rapidly actually dawned on

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<v Speaker 3>as it's very dark, it's very in most of these places,

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<v Speaker 3>which draws up interesting creative questions. You know, we have

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<v Speaker 3>to deal with the question of, well, okay, we're not

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<v Speaker 3>going to have a film that's disbaby minutes of a

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<v Speaker 3>live screen, so what is the light then like? Because

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<v Speaker 3>there has to be one, so we have to sort

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<v Speaker 3>of ask questions about, well, dramatically speaking, what is the

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<v Speaker 3>light source? Things like that. Other strange things sort of

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<v Speaker 3>started to happen. We'd put quite a lot of time

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<v Speaker 3>into rigging vertical descents, but shots that would go down

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<v Speaker 3>into the abyss, because we're already that feeling of being

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<v Speaker 3>pult down. But then we get to the surface and

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<v Speaker 3>realize it doesn't look like you're going down at all

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<v Speaker 3>because you have no special reference. You need falling water

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<v Speaker 3>in order to know which direction is are. So over

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<v Speaker 3>a period of time, we learned all these lessons about

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<v Speaker 3>things that translated to the screen and things that didn't,

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<v Speaker 3>and things that we hadn't thought about until we really

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<v Speaker 3>started going into some of these places.

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<v Speaker 5>That's like, you had to learn a lot while you

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<v Speaker 5>were actually making this film on the go.

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<v Speaker 3>That's right, it's learned a lot, but also unlearned things

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<v Speaker 3>that only seem to apply on the surface, and relearn

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<v Speaker 3>things that may not even be directly related to the image,

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<v Speaker 3>but are related to keeping yourselves safe, such as in

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<v Speaker 3>the storm train. Bradley was like, look, you've always got

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<v Speaker 3>to know which way the water would flow. You have

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<v Speaker 3>to know whether we're walking uphill or downhill, because if

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<v Speaker 3>there is a rainstorm and we do get caught in

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<v Speaker 3>a flood, we need to know and be pretty sure

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<v Speaker 3>that we're going to be flushed out, not flushed in

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<v Speaker 3>things like that. You know, it's like you've got to

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<v Speaker 3>learn all this new stuff, so quite a journey.

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<v Speaker 5>Once you capture all of this footage. What's your post

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<v Speaker 5>production process like?

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<v Speaker 3>The editing process on the film was, as you can

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<v Speaker 3>probably imagine, it was long. It was a winding path.

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<v Speaker 3>It involved a lot of patients from a lot of people.

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<v Speaker 3>I was very fortunate that the producers Lauren and Jess

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<v Speaker 3>and I should mention Darren and Harry from Provozoa who

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<v Speaker 3>were equally patient and bring in a holding a space

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<v Speaker 3>that was really like a It was a play space,

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<v Speaker 3>and it was one way we were sort of safe

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<v Speaker 3>to run lots of experiments, to fail and to better.

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<v Speaker 3>It took a long time. The process of editing really

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<v Speaker 3>was one of mapping. I would say, you know, I

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<v Speaker 3>was very clear from the beginning of the process that

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<v Speaker 3>after the title in the film, I wanted the camera

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<v Speaker 3>to stay underground, and I wanted us to go deeper

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<v Speaker 3>with all the protagonists. Yeah, so I wanted to break

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<v Speaker 3>these journeys and I wanted us to feel like we

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<v Speaker 3>were constantly moving down with them. I drew this sketch

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<v Speaker 3>right at the beginning, which was a bit like a vortex.

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<v Speaker 3>I wanted to seem to feel like a vortex to

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<v Speaker 3>the point where we sort of come to this understanding, right.

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<v Speaker 3>You know, each braid might start in its own reflective

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<v Speaker 3>irrespective field archaeology, theoretical physics, urban exploration, but really they

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<v Speaker 3>sort of all reached the same conclusion. So the question was,

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<v Speaker 3>it's not like we have another film that we can

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<v Speaker 3>sort of point out and go call that to our model.

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<v Speaker 3>So you know, it did take over a year of

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<v Speaker 3>putting things together as something spelled by the wayside, sadly,

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<v Speaker 3>as they do in the courvering room. We worked with

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<v Speaker 3>the most incredible editor, David Hill, who really understood not

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<v Speaker 3>just each journey, but understood the mythic arp, the vortex

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<v Speaker 3>structure within which we wanted them all to sit. So

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<v Speaker 3>the short answer is lots of experimentation, lots of patients

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<v Speaker 3>for which I'm very grateful for.

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<v Speaker 5>Yeah, they have that space to explore the space of

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<v Speaker 5>the film as well as the space of the underground.

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<v Speaker 3>It has to be crucial for you exactly there. Yeah,

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<v Speaker 3>it was.

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<v Speaker 5>The sound mix and the music just really add to everything,

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<v Speaker 5>especially just that the isolation. But yet you know, the

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<v Speaker 5>music is kind of our companion at times. I appreciated

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<v Speaker 5>that as well.

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<v Speaker 3>Thank you saying yeah right from the you know, when

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<v Speaker 3>we wrote the treatment for this film, I had said,

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<v Speaker 3>this is as much a journey into sound as it

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<v Speaker 3>is into image, because especially in that sort of first

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<v Speaker 3>third where you're plumb into this strange world and actually

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<v Speaker 3>what happens physically, I was very interested in the biophysical

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<v Speaker 3>sort of response, what the body, what the body does,

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<v Speaker 3>what happens to the senses when you go underground. We

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<v Speaker 3>wanted this to be a sensory film. Well, your ears compensate,

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<v Speaker 3>your hearing is heightened, and that was something that Supervising

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<v Speaker 3>sounded at a Yarkam sort of strong, really understood and

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<v Speaker 3>dived into. But to work with Hannah Peal on the

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<v Speaker 3>score was such a joyous thing. Hannah is unparalleled, unmatched

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<v Speaker 3>talent really and so generative. You know, she's so good

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<v Speaker 3>at just coming up with ideas, at getting a scene,

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<v Speaker 3>coming up with ideas the scene changes, because you can imagine,

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<v Speaker 3>things changed a lot. Hannah stayed with this process for

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<v Speaker 3>the four years that it took to make the film,

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<v Speaker 3>which is which is quite unusual for a directed composer collaboration.

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<v Speaker 3>You would usually sort of partner with the composer a

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<v Speaker 3>little later when once the pictures settled you've hit picture

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<v Speaker 3>a lot. But Hannah was invested in this right from

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<v Speaker 3>the beginning. Should make stems. Sh'd come up with ideas,

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<v Speaker 3>Joachima and I would work on those together, and David

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<v Speaker 3>and I would work on them together, would go back

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<v Speaker 3>to Hannah Rick. That's just a constant game of things evolving.

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<v Speaker 3>And Hannah also brought together the most incredible group of

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<v Speaker 3>musicians and we recorded the score live and that was

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<v Speaker 3>one of my favorite days during the whole process where

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<v Speaker 3>we were able to you know, there a song sheets

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<v Speaker 3>that said Underland score and come in just this some

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<v Speaker 3>of the world's most incredible musicians would then just bring

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<v Speaker 3>it to life and yeah, I haven't heard a day

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<v Speaker 3>like that for a while. It's incredible.

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<v Speaker 5>What was it like findly singer with an audience.

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<v Speaker 3>Yeah, it was quite a thing of an audience because

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<v Speaker 3>you before we permitted at Tebecca, not many people had

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<v Speaker 3>seen the film. You know, you do a few screening

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<v Speaker 3>to sort of press in industry and people within like

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<v Speaker 3>within the team and so the extended team to sort

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<v Speaker 3>of get notes from people, but it really is it

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<v Speaker 3>was its first outing, and people was sort of I remember,

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<v Speaker 3>you know, there's a constriction point in the film about

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<v Speaker 3>halfway through whether strands tightened the physical sort of space

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<v Speaker 3>around the people in the film Titans, And I'd always

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<v Speaker 3>wandered that I'd wanted an audience to sort of feel that,

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<v Speaker 3>and I was sitting in the room that people seem

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<v Speaker 3>to be making me recognises. So it was a great

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<v Speaker 3>joy for us all to sit there and feel like, yeah,

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<v Speaker 3>you know, it's a it's a film and one that

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<v Speaker 3>we emerged with from the Jaws of the underworld sort

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<v Speaker 3>of thing.

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<v Speaker 5>Is there a good place for people to keep up

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<v Speaker 5>on the film and with you so they know where

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<v Speaker 5>it's playing.

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<v Speaker 3>I would say Sandbox website, Sandbox on Instagram. They are

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<v Speaker 3>Sandbox films are excellent at posting all the news. It's

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<v Speaker 3>going to be at DC Docs on Friday thirteenth, before

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<v Speaker 3>it's last two screenings at Tribecca this coming weekend, and

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<v Speaker 3>then who knows where next, but hopefully we'll get a

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<v Speaker 3>European premere and then I would like to be used

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<v Speaker 3>about where it might be durable, where people can see

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<v Speaker 3>it more widely.

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<v Speaker 5>I can't imagine seeing this on the big screen. It's

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<v Speaker 5>got to be such a treat.

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<v Speaker 3>Oh, I hope you get too goods. Yeah, bigger the

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<v Speaker 3>better at it. Yeah, I mean we shot it. We

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<v Speaker 3>shot it so cinema, Rubens dies so cinematic. You know,

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<v Speaker 3>we've mixed in in five to one and may who

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<v Speaker 3>noticed one day to be able to release an autos

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<v Speaker 3>as well. I sorry, we mixed the atmos. We've delivered

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<v Speaker 3>in five to one. But you know, we've designed this

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<v Speaker 3>and made this to be seen and experienced in the

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<v Speaker 3>most igmssive way that it can be, and I hope

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<v Speaker 3>people do get to see it in the cinema in

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<v Speaker 3>the first instance.

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<v Speaker 5>Yeah, mister Pettittt, thank you so much for your time.

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<v Speaker 5>It was great talking with.

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<v Speaker 3>You, absolutely pleasure you two. Thank you so much.

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<v Speaker 1>Back not run down.

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<v Speaker 2>There's a thing dot down the place for those over

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<v Speaker 2>caving on unknockground, the ro life, the awake.

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<v Speaker 1>To the rest of the world's.

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<v Speaker 2>Asleep, belong the nine shafts people, Bill lost one for

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<v Speaker 2>the carving on Bundock Down all the roots think.

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<v Speaker 1>Swing from tone to tone on the taner Ron, down.

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<v Speaker 2>On your boots, all the trucks, and you be on

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<v Speaker 2>the con fis.

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<v Speaker 1>Those so felt talking done under con
