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Speaker 1: Hey everybody, It's Tuesday. Welcome to the Giant Bomb Cast.

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I am your host today, Mike Minnaughty and it may

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no longer be a time for golf, but it is

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as always still a time for video games. And helping

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me navigate the choppy waters of the video game world

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is an excellent crew of a fellow goobers Game Goobers.

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All we can rebrand a game goobers. I bet that's

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I'll take a gamegoobers dot com. Someone look into it.

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I get co kept co capt to this ship. Still

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I have not thrown him overboard. Jeff Grub, how's it going.

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Speaker 2: I'm happy to be here, Mike, thanks for having me.

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It's not golf week, but it's still a week, so

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we still.

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Speaker 3: Have to do this.

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Speaker 1: I think, Yeah, that's right, and it's always a good

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week for Dan. He seems very excited about gameen Goober

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is Dan Riker? What is the story about game goobers, folks?

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Speaker 3: I don't even know if I should say this loud,

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because somebody's gonna coach it. Gamegoobers dot Com is eighteen

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dollars and ninety nine cents and available. What yeah, got

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somebody by game goopers. We knew game goobers. Somebody get

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game goobers, and he us I mean as in somebody.

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Speaker 1: He is the biggest goober I know. In fact, I

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bet the G on his hat stands for goober, ladies

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and gentlemen.

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Speaker 3: Jeff Becklaw, you got it.

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Speaker 1: I'm wearing a shirt. I'm wearing a shirt. I'm wearing

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a hat that says G for goober, goofy goober.

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Speaker 3: That's me.

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Speaker 1: I'm a big SpongeBob guy and I love goofy goobers.

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There's like a fourth or fifth I lost track SpongeBob

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movie coming out. There's a big billboard four at the theater.

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And the reason I kind of see it is because

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in front of it is a new teenage beat Ninja

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Turtle short based off that newer movie. And it's a

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Christmas special, and I think it might secretly be a

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sequel to that live action Christmas special that they did

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that I do a caroling play stage version of with

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my friends every Christmas. Yes, we know that.

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Speaker 4: I would be very excited for you if this was

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We're happy for you an unspoken sequel to that Christmas

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Ninja Turtle situation.

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Speaker 1: Well, it's also a reference to home Alone bakalar. It's

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like it's called like Loston, New Jersey or something like that.

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It's called home alone or Chrome Alone two. Chrome Alone

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two is the name of the short. So they're doing

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some home alone shin it. Yeah, I see you googling.

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It's about the turtles down across the river. The one

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teaser trailer immediately has a chat GBT jokes, so that's

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a little bit like, Okay, I guess, I guess you know,

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fifteen year olds are probably using chat GBT O.

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Speaker 2: Probably sure, probably they're doing that more than they're talking

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to their parents.

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Speaker 1: Yes, yeah, see, I don't I know very little about

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the current teenager situation. I've got nephews and nieces that

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are good like ranges toddler to ten uh, and then

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I have, you know, a bunch of friends that are

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my age in between. Then I really don't know what

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humanity is up to.

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Speaker 3: We know it's I think it's better that way. Mike

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honestly like he's not knowing because every time that door

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is like I was trying to explain the six to

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seven thing to Bonk recently, and it's just like, as

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these words are coming out of my mouth, like I'm

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mad that I know this. You know things that I

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don't know why these those numbers are important.

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Speaker 1: We can't we can't do this. Yeah, we just can't

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do this.

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Speaker 3: Good. It's not good.

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Speaker 4: You're you know, you're either in the club or you're not.

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And we know where you guys stand. We get it, okay.

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Speaker 1: I know I'm usually talking about how movies are mid

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and I don't see many movies.

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Speaker 3: I saw two movies this weekend. You were you were

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saddened about the loss of Diane Keaton's You're Going Back?

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You know it was Godfather and Annie Hall And right, yeah, that.

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Speaker 1: Wasn't a joke. I posted at our discord. I'd like,

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looked at her filmography and I'm like, I know, this

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is a very famous person, and I I know Diane

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Keaton is if I see Die movies and O God

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movies from her philmography, I think I've ever seen our Look.

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Speaker 3: Who's talking now, I think she's the voice of one

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of the.

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Speaker 1: Dogs and then finding Dorry and I assume she's just

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the voice of like I don't know, the a dolphin

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or something that was actually I.

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Speaker 3: Mean the oscars in Memoria Montage is just gonna be

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a look. Who's talking now and finding I've never seen

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Annie Hall. No, I never saw anything.

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Speaker 1: I've never seen Godfather, so I've never seen her in

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a live action movie.

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Speaker 3: I never saw Father of the Bride.

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Speaker 1: I think I saw the end of Father on the

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Bride on like TV and at Disney Hotel.

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Speaker 3: Is a very different, very different motion picture. He saw

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that on a streaming platform online.

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Speaker 1: It's like Farmer on the Dale exactly. It's exactly that.

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Tell me more about Lost in New Jersey, Mike, maybe

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a pivot back to that.

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Speaker 3: I saw tron aries.

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Speaker 1: Mon No, never of so much people, I mean on

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a movie. I'll tell you what, my incredibly low expectations

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helped me not absolutely hate it.

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Speaker 3: I suppose cool sounds great.

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Speaker 1: Do you have thoughts on Jared leto Mike, do you

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have a v once again? This might be the first

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thing I've seen him in?

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Speaker 3: And what else would I seen him in? Blade Runner?

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I mean Million Club? Okay, get which I like?

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Speaker 5: Yeah?

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Speaker 3: I do. Like you didn't see Morbius, You're mister Morbius.

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Speaker 1: I didn't see Morbius or that first suicide squad. That's okay,

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that's understandable.

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Speaker 3: Heat see for a Dream.

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Speaker 1: But the once, the one semester I was a film

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major they made me watch that. That was a sad movie.

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Speaker 3: Yeah, yes, I'll tell.

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Speaker 1: You nobody, nobody, nobody had a happy idea of that one.

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Speaker 3: Well maybe maybe that one rich guy but a perverse

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gat time.

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Speaker 1: Yeah, that's a weird movie to watch if you have

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a crush on Jennifer Connolly because of the rocketeer. Oh okay,

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we haven't reasons Yeah, oh no, rocketeers a great reason.

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Speaker 3: Never actually pop gun Maverick is that's sure?

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Speaker 1: Yeah whatever, Yeah, she said some kind of movie in

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the nineties where she's just in like a Walmart or

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a target for like a long period of time.

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Speaker 3: Yeah, and she rides the horse.

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Speaker 1: We you know, because that reminds me of the other

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movie I saw, which was roof Man, which is an

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actual good movie that was just unequivocally a good time

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with Channing Tatum and Kristen Dunst in it. I liked

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that quite a lot.

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Speaker 2: Roof Man is the movie they're doing the thing where

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if you go to an Alamo draft house and show

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your ID and it says Jeff, you get to see

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the movie for free.

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Speaker 1: Because Channing Tatum.

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Speaker 2: Is apologizing to all Jeffs for the my name Jeff

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from that damn twenty one Jump Street movie. So they

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did a whole deal. Like his character in this movie

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is also called Jeff, but like this is an apology

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to Jeff's so bad you could go on a date.

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Speaker 3: We should go see it. Yeah, I'm not gonna work.

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We should get our reparations.

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Speaker 4: Yeah, it's about time. I don't I don't know if

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I have one of those theaters near me.

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Speaker 3: Yeah, I don't know. I didn't. I didn't Denver.

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Speaker 1: It was awesome, but the only time I ever been

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to one was I think LA when we saw god

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Zilla minus one, when Dan fell asleep during the movie.

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Speaker 3: Which never ever happens. It's happened twice in my life.

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It happened there, and it happened in the Killers of

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the Flower Moon again. The guy who admonishes me because

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I will look.

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Speaker 6: At it, Etra Butter, we literally just got done with

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our stage show and all that exhaustion of the whole week,

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and we go to a theater and that's why I

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fell asleep.

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Speaker 1: Yeah, I think you just don't respect cineba like I do.

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I saw the Two movies, including the New Tron How

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about you all, would you get up to anything first week?

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And Jeff, you were traveling, Yeah, yeah, I was. I

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was telling you before that. I it was kind of

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a bummer.

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Speaker 3: INDI Now.

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Speaker 1: We went to the Toledo Zoo. It was great.

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Speaker 6: Uh.

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Speaker 2: We did a red panda thing where it's like we

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got there early and they let us go in there

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and feed the red panda. We got to feed them

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cranberries and the kids are having the great time and

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steps it's their favorite animal.

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Speaker 3: It was for her birthday.

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Speaker 2: So we did that and I'm filming the whole thing

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with my new Dji Osmo Pocket three and get all

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kinds of great stuff. And then at somewhere in like

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the last five minutes of that trip, I lost it.

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And I cannot find my pictures cameras. It's devastating. I'm like,

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I've just been bummed out ever since. I'm constantly on

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the phone with the zoo seeing if they found it.

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And uh, I like, I'm like about to just be like, hey,

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if if you just can you put up signs and

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say I'll give like two hundred dollars just for the

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SD card.

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Speaker 3: I just want the pictures. I just want the movies.

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Speaker 1: I know this is about emotional value, but do you

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think this is hurting your walk more than when I

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went to the Zoo and accidentally won those two auctions

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for those signed photos of pricing pretty close?

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Speaker 3: I might have HD out there a little bit. Yeah,

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we keep losing money at zoo. Zoos are bad luck.

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Speaker 1: For Giant Bomb. I think we're finding you.

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Speaker 3: Suggest buy the Zoo.

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Speaker 2: Clearly the only option we have here to buy the Zoom,

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our solutions.

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Speaker 4: Everything cannot be buying it. We did this already a year.

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Speaker 3: No, it's a lot company. Yeah, okay, sure, what's that

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going for?

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Speaker 1: I'm sure it's for sale.

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Speaker 3: The price.

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Speaker 1: Fellas Xbox, that'll go great. I'm sorry about that, buddy,

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but you had a good time though.

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Speaker 3: You know me. Here are what's important?

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Speaker 1: Yeah, absolutely, for sure, it's we just we took fewer

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pictures because I was getting everything on there and it's stuff.

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Speaker 4: I don't want to unpack this more than it needs

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to be. But like rub it in, what do you think?

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What do you think happened?

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Speaker 2: I think that uh it got I was carrying it

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because I didn't want to lose it, so I had

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in my hand the whole time, and then at the

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at the end of the day, we are going to

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the gift shop, and I think I set it down

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to go help one of the kids with with something

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some i'thing about to pay, and I think I was

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setting down various things, like they're like they had a

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drink and I think I set that down in the

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drink down and I went and dealt with that and

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came back and picked the drink up and just left

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it there.

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Speaker 1: I think it's just like and it blends in with shit.

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Speaker 2: And yeah, yeah, exactly, it was just there on the

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and like, you know, now I'm holding even more stuff

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because we just bought a bunch of stuff. So I

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think I just my brain was like, now I have

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everything in my hands and good to go.

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Speaker 3: I think that's what happened.

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Speaker 1: Any number of other It could have fell out of

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my pocket, it could have been somewhere else, but it

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definitely was near the end of the day, which is

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especially frustrating an animal not it, at least I honestly,

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that would be the I would love that best case

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scenario and animal gets it and we find it in

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like five years in a cage.

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Speaker 4: Lodged in a lions esophagus is more exactly right, because

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it's like it's it's shitty to imagine that somebody did

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just like see it and took it instead of sending

239
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it to Loss and Found, which I guess you know,

240
00:11:37,919 --> 00:11:40,120
of course that happens, but of course it happens. Yeah,

241
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I think it happens more than well, I don't know,

242
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what do you think the I.

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Speaker 1: Think it's about fifty to fifty.

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Speaker 3: Guess many fifty. It killed me as a kid. I

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was at Worlds of Fun, which is like our six Flags,

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and at the time, I was like, my dad was

247
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really trying to give me in a baseball and for

248
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some reason I picked the Atlanta Braves were my team.

249
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And I was obsessed with the Braves and Dave Justice

250
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and Ron Gant and all this stuff. And there's one

251
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of the pitching games a World's Fun, where you pitched

252
00:12:01,840 --> 00:12:03,679
twice and it tells you miles per hour and you

253
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guess the next one. And I guessed it and I won,

254
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and they gave me like an Atlanta Braves batting a

255
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hat and I was wearing it around. My favorite thing

256
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in the world we get on the timber Wolf, the

257
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roller coaster, they make you take it off and put

258
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it in the cubby. By the time it was down,

259
00:12:15,240 --> 00:12:17,320
the thing was gone. Somebody had just like taken it

260
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and like no loss and found no way to get it,

261
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and just like oh, just the highs of like oh

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my god, I won this thing to like yeah gone.

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Now yeah.

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Speaker 1: The feeling mm hmm, I find it.

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Speaker 3: Sorry, I hope I.

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Speaker 1: Just get I hope I get a call during this podcast.

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Speaker 3: I would just leave you all and go deal with that.

268
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That's fair enough.

269
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Speaker 1: Well, maybe back Lard Dan had a more uplifting weekend.

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They can balance things out here.

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Speaker 3: About a car, Well, about a car you bought it, Yeah,

272
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well it's going to be here in like six weeks,

273
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but we bought it and ordered it. What kind of car?

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Yeah I got. I got a hybrid. I got a

275
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super cross track hybrid. It's coming in in a little bit.

276
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So I drove around. Never did a hybrid thing before.

277
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I kind of learned. Well, I mean, back Lar, I've

278
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driven your car. I don't know if that was a

279
00:12:58,559 --> 00:13:01,840
hybrid or fully electric fully electric okay, but yeah, the

280
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breaking thing that like regenerative whatever, like charging the battery

281
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as you do that, so you don't need to like

282
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get the stuff in your house. You don't have to

283
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worry about it. Like it runs on gas over like

284
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eleven miles per hour or something. So I don't know

285
00:13:13,200 --> 00:13:14,879
kind of looking forward to it's not like an suv

286
00:13:14,960 --> 00:13:16,240
or anything. What's a little higher up than.

287
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Speaker 4: Our It's like a mid It's like halfway there, right,

288
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it's like a it's crossover.

289
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Speaker 3: Yeah, it's it's higher up than like the President everything.

290
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But yeah, I don't know. I liked it. Like we've

291
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had that super roup since twenty twenty and it seems

292
00:13:28,639 --> 00:13:30,360
good and people seem like super routes.

293
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Speaker 1: So good job. That was not everyone's buying a car.

294
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How did you do it? You just go in and

295
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be like all right, I'm not going to let anyone

296
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toss me around.

297
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Speaker 3: Not gonna get buffalo.

298
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Speaker 1: Yeah, how'd you ensure that?

299
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Speaker 3: I mean I did completely just fall for a marketing

300
00:13:46,320 --> 00:13:48,879
thing and that they sent us a thing in the mail.

301
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This is like, hey, Dan, we're here at the super

302
00:13:51,039 --> 00:13:52,840
roop place and got some people that are really interested

303
00:13:52,840 --> 00:13:54,919
in the twenty twenty super U you want to come

304
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in trade it in or whatever, And like I recognize

305
00:13:57,159 --> 00:13:59,399
it as like, oh they want to me to buy

306
00:13:59,440 --> 00:14:02,200
a new super brew. Sure, then we realize, like, this's

307
00:14:02,200 --> 00:14:04,399
for like five years, it's not gonna be worth It's

308
00:14:04,399 --> 00:14:06,080
just gonna lose value as we go on, so might

309
00:14:06,080 --> 00:14:08,159
as well bump it up a little bit. So it

310
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was a marketing thing that was not I don't feel

311
00:14:10,200 --> 00:14:12,000
like I got buffaloed. I think it just got me

312
00:14:12,039 --> 00:14:14,360
thinking about upgrading and trading in. It seemed like a

313
00:14:14,360 --> 00:14:15,080
good time to do it.

314
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Speaker 1: So I mean, yeah, you got the market of the

315
00:14:18,320 --> 00:14:21,279
advertising work it did, but I don't think I was.

316
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Speaker 3: It was a bad idea.

317
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Speaker 1: But buffalo buffaloed is when you get taken advantage of.

318
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Is that what?

319
00:14:25,639 --> 00:14:27,399
Speaker 3: Yeah? Yeah, when you go to like and so my

320
00:14:27,399 --> 00:14:28,840
grandpad always sa if you went to like a car

321
00:14:28,879 --> 00:14:30,759
dealership or whatever to get like you just need to

322
00:14:30,759 --> 00:14:32,600
get your oil change, and they tell you like, oh,

323
00:14:32,639 --> 00:14:34,080
you should probably get this and this and this and

324
00:14:34,120 --> 00:14:35,639
this and this, and like upsell you on a bunch

325
00:14:35,679 --> 00:14:38,799
of stuff you don't need. That's getting buffaloed. So always

326
00:14:38,799 --> 00:14:39,600
in the service of.

327
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Speaker 1: You own the last car or you're releasing.

328
00:14:41,600 --> 00:14:44,080
Speaker 3: It owned it? Yeah, nice, yeah.

329
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Speaker 1: Cool, good job.

330
00:14:44,960 --> 00:14:47,200
Speaker 4: Wait to be Yeah, we don't have to unpack the

331
00:14:47,399 --> 00:14:50,399
specifics because I don't want you to find out live

332
00:14:50,480 --> 00:14:52,159
on this podcast as you got buffaloed.

333
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Speaker 3: So I think there's stun be good though, right, We

334
00:14:54,320 --> 00:14:56,799
did some research and talk to people. No, super is

335
00:14:56,799 --> 00:14:57,399
a great car.

336
00:14:57,600 --> 00:14:59,279
Speaker 1: I had a Forester for many years.

337
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Speaker 3: Okay, yeah, look at those two. Yeah right, Mike.

338
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Speaker 1: I got a COVID shot yesterday.

339
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Speaker 3: Oh that's right.

340
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Speaker 1: I feel terrible today. My kid my did got one too.

341
00:15:13,720 --> 00:15:17,480
Speaker 4: And the nurse we sit down, and you know, Dibb's young,

342
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he's not a fan of shots.

343
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Speaker 1: Who is at that age? Who is that all?

344
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Speaker 3: No?

345
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Speaker 1: One, right, It's a relatively painless thing for the most part,

346
00:15:25,159 --> 00:15:28,039
and he was a little nervous. So the nurse applying

347
00:15:28,279 --> 00:15:32,679
the performing the vaccinations starts telling sees it the little nut.

348
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He's a little squirmy, let's call it that.

349
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Speaker 4: And she goes, don't worry. Whatever happens, it can't be

350
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worse than the couple, than the family that was here

351
00:15:42,279 --> 00:15:43,360
about three hours ago.

352
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Speaker 1: I said, tell me about this family from three hours ago.

353
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Speaker 3: Yeah, I gotta know.

354
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Speaker 1: She goes, well, it was a six year old and

355
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eight year old and a ten year old, and the

356
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six year old got the shot immediately threw up and

357
00:15:57,720 --> 00:15:59,759
then the eight year old passed out, and then the

358
00:15:59,799 --> 00:16:02,679
ten year old threw up all over me on the floor.

359
00:16:02,759 --> 00:16:04,360
Speaker 3: Oh to throw up sandwich.

360
00:16:04,639 --> 00:16:07,360
Speaker 1: And Dylan's just like, no, why are.

361
00:16:08,759 --> 00:16:08,879
Speaker 5: Like?

362
00:16:09,879 --> 00:16:10,480
Speaker 3: Like he looked at me.

363
00:16:10,480 --> 00:16:12,320
Speaker 1: He's just like, what's wrong with this lady?

364
00:16:12,399 --> 00:16:14,559
Speaker 3: Did you see the color leave his face? And he's

365
00:16:14,679 --> 00:16:16,000
just like what like?

366
00:16:16,360 --> 00:16:19,080
Speaker 4: And I go, I said, oh cool. Now he knows

367
00:16:19,080 --> 00:16:22,080
that puking is an option here, he knows that's on

368
00:16:22,080 --> 00:16:24,360
the table. Uh No, he took it like a champ.

369
00:16:24,399 --> 00:16:26,840
It was all good. He feels fine today. Stacy feels

370
00:16:26,840 --> 00:16:29,360
fine today. For whatever reason, whenever I get this thing, man,

371
00:16:29,519 --> 00:16:33,519
I feel like dog shit. Yeah, not progressively better over

372
00:16:33,519 --> 00:16:35,960
the years, but I feel bad today.

373
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Speaker 1: Interesting, I probably should get Yeah, I probably should get mine.

374
00:16:40,879 --> 00:16:42,919
I feel like I've been feeling worse for some reason

375
00:16:42,960 --> 00:16:44,799
each time I get one. I don't know why, but

376
00:16:44,919 --> 00:16:47,919
each time it hits me harder than it used to.

377
00:16:48,039 --> 00:16:50,919
I really need to, though, because like my crones, medicines

378
00:16:50,919 --> 00:16:53,799
are you know, stuff that is supposed to actually suppress

379
00:16:53,879 --> 00:16:56,320
my immune system, because that's what like the crones is,

380
00:16:56,320 --> 00:16:59,120
is my immune system being overactive and attacking my call

381
00:16:59,200 --> 00:17:02,000
in and whatnot. But also means I'm can more easily

382
00:17:02,039 --> 00:17:05,079
get things like the flu or crown, so it's good

383
00:17:05,079 --> 00:17:07,359
for me to get the shots. It's a real it's

384
00:17:07,359 --> 00:17:10,720
a real battlefield out there of germs and viruses everybody.

385
00:17:10,920 --> 00:17:15,559
Speaker 3: Uh, you know, but you know that just reminded me.

386
00:17:15,759 --> 00:17:17,680
Speaker 4: Dyl Is like he's like, oh yeah, let's get a

387
00:17:17,680 --> 00:17:18,960
flu shot, Let's get a COVID shot.

388
00:17:18,960 --> 00:17:20,920
Speaker 1: He's like, it's all good. He's like, how many diseases

389
00:17:20,920 --> 00:17:21,440
could there be?

390
00:17:21,559 --> 00:17:21,920
Speaker 3: Thirty?

391
00:17:21,960 --> 00:17:25,240
Speaker 1: And I'm like, yeah about that. I'm like, I'm like

392
00:17:25,279 --> 00:17:28,519
thirty four. There's thirty four that we know about. It's

393
00:17:28,519 --> 00:17:31,240
a battlefield of diseases in this world.

394
00:17:31,319 --> 00:17:32,039
Speaker 3: Everybody.

395
00:17:32,319 --> 00:17:36,960
Speaker 1: Uh, speaking of battlefields, Dan and music, I don't know.

396
00:17:37,240 --> 00:17:37,720
Speaker 3: We got that.

397
00:17:39,759 --> 00:17:41,559
Speaker 5: Version that's beautiful.

398
00:17:41,480 --> 00:17:44,279
Speaker 3: Blah blah blah blah blah blah. Uh. Dan and I

399
00:17:44,400 --> 00:17:44,920
checked out some.

400
00:17:44,880 --> 00:17:48,240
Speaker 1: Battlefield six Friday evening. We played a couple hours of

401
00:17:48,279 --> 00:17:51,640
it or so together. Actually just rang around in that

402
00:17:51,680 --> 00:17:57,960
main mode conquest being great soldiers going undefeated was unreal.

403
00:17:59,279 --> 00:18:00,559
That's the one way putting it.

404
00:18:00,680 --> 00:18:08,119
Speaker 5: He shit, but my gosh, just made me a liar,

405
00:18:08,240 --> 00:18:09,119
like that, what the fuck?

406
00:18:09,319 --> 00:18:13,240
Speaker 3: Wow? Uh Dan, I think we had a good time.

407
00:18:13,599 --> 00:18:15,160
I had a good time in the way that like

408
00:18:15,440 --> 00:18:17,559
anytime I've played a Battlefield game, it like kind of

409
00:18:17,559 --> 00:18:20,119
felt like the exact same brand of good time, which

410
00:18:20,200 --> 00:18:23,920
I'm no battlefield scholar. I reviewed three for Game Informer.

411
00:18:24,279 --> 00:18:26,200
Didn't play the old ones because they were PC only

412
00:18:26,240 --> 00:18:28,319
and didn't have that, and then like four and five

413
00:18:28,400 --> 00:18:30,079
and all the future ones and all that didn't really

414
00:18:30,079 --> 00:18:33,240
mess around with, so like very limited battlefield experience, but

415
00:18:33,359 --> 00:18:35,559
everything we played for those couple hours like, yeah, this

416
00:18:35,599 --> 00:18:37,880
seems this is fun and this is a battlefield, you know,

417
00:18:38,000 --> 00:18:40,559
like I can't speak to the tiny little tweaks they've

418
00:18:40,599 --> 00:18:43,319
made or what they've changed from like the future one

419
00:18:43,359 --> 00:18:45,839
before that or whatever, but it was fun. I don't

420
00:18:45,839 --> 00:18:47,880
think I'm gonna play it more. I've heard the campaign

421
00:18:48,160 --> 00:18:51,200
is not great, Like, Mike, do you see yourself playing

422
00:18:51,240 --> 00:18:52,359
more of it?

423
00:18:52,359 --> 00:18:55,039
Speaker 1: It's only if I get invited to player friends. Right, Like,

424
00:18:55,160 --> 00:18:57,920
I was having a good time, but there's no whirlwind

425
00:18:58,039 --> 00:18:59,319
where like tonight, I'm.

426
00:18:59,200 --> 00:19:00,960
Speaker 3: Like, ah, I got an to play big games.

427
00:19:00,960 --> 00:19:04,000
Speaker 1: Time to just jump into some random online matches of

428
00:19:04,039 --> 00:19:07,599
Battlefield six. It was fun playing with you and running

429
00:19:07,680 --> 00:19:09,680
around with you and and for me be like, hey,

430
00:19:09,720 --> 00:19:11,799
I'm in a tank jumping this tank with me. We're

431
00:19:11,799 --> 00:19:15,200
gonna go, you know, going to point A together, and

432
00:19:15,240 --> 00:19:17,759
you gotta revive me and I gotta revive you. It'd

433
00:19:17,799 --> 00:19:20,400
be funny if you killed a guy just using your

434
00:19:20,799 --> 00:19:24,720
stimpack thing or whatever it's called, right. I mean, it's

435
00:19:24,720 --> 00:19:27,400
a very good one of those. And it's also like

436
00:19:27,480 --> 00:19:31,240
it's a very good looking game. It's running really nicely

437
00:19:31,400 --> 00:19:33,160
and a time where you know, even on a very

438
00:19:33,200 --> 00:19:35,960
high end computer, some games are just kind of running awkwardly,

439
00:19:36,000 --> 00:19:39,759
this one seems like it's its performance is pretty good

440
00:19:40,119 --> 00:19:42,640
all around. I will say I'm a little surprised, like

441
00:19:44,039 --> 00:19:46,680
it's a very good one of these. It's almost a

442
00:19:46,720 --> 00:19:49,119
little weird how I don't know if there's a lot

443
00:19:49,160 --> 00:19:52,359
of new juice here, right, And maybe it's because when

444
00:19:52,359 --> 00:19:54,880
they try to do new juice people don't like it.

445
00:19:54,880 --> 00:19:57,559
And been the last couple of Battlefield games, this is

446
00:19:57,720 --> 00:20:00,200
very much supposed to be kind of a bad the

447
00:20:00,279 --> 00:20:03,319
basics sort of thing. But there was like a weirdness there.

448
00:20:03,319 --> 00:20:06,559
As somebody who played a lot of Battlefield nineteen forty two,

449
00:20:06,960 --> 00:20:09,480
and I'm like, this is this that different of an

450
00:20:09,559 --> 00:20:12,640
experience than what I remember playing that game? In two

451
00:20:12,720 --> 00:20:13,519
thousand and three.

452
00:20:13,440 --> 00:20:14,119
Speaker 3: Or whatever it was.

453
00:20:14,839 --> 00:20:17,480
Speaker 1: No, is that a bad thing? I guess not necessarily,

454
00:20:17,559 --> 00:20:20,160
but it's it's a little weird. I mean, counter Strike two,

455
00:20:20,279 --> 00:20:23,559
even though it's called that, is very much still basically

456
00:20:23,599 --> 00:20:26,039
that game as it was in nineteen ninety nine or whatever.

457
00:20:26,160 --> 00:20:30,039
So there just is always kind of room for these experiences.

458
00:20:30,559 --> 00:20:33,680
Did you guys try any the close quarters one, the

459
00:20:33,720 --> 00:20:34,880
one that's more like Call of Duty?

460
00:20:35,160 --> 00:20:37,759
Speaker 3: No, I reel like with Battlefield, Like it's when I

461
00:20:37,759 --> 00:20:40,160
think Battlefield, I think of Conquest. I think of that

462
00:20:40,279 --> 00:20:42,000
running around to get points and stuff like that. And

463
00:20:42,039 --> 00:20:45,680
with I just had the mildest of curiosities about this one,

464
00:20:45,759 --> 00:20:47,519
and so I figured, if I'm going to probably play

465
00:20:47,519 --> 00:20:49,759
this once, I want to check out the mode. I know, like,

466
00:20:49,799 --> 00:20:51,400
I'm not doing a deep dive on this game. I'm

467
00:20:51,440 --> 00:20:52,799
not going to try all the new modes and stuff

468
00:20:52,799 --> 00:20:55,960
like that. So that mild curiosity was stated by just

469
00:20:56,000 --> 00:20:58,279
playing for a couple hours with Mike. Had a good time,

470
00:20:58,319 --> 00:21:00,720
and like, I don't know, it's just I'm not feeling

471
00:21:00,720 --> 00:21:01,799
the draw to check on more of it.

472
00:21:02,279 --> 00:21:05,359
Speaker 2: I played that close Quarters thing and I liked it

473
00:21:05,440 --> 00:21:08,359
quite a bit. You know, it's Battlefield but it's Call

474
00:21:08,359 --> 00:21:10,960
of Duty. But I think it's a pretty good sort

475
00:21:10,960 --> 00:21:13,440
of not in the middle. I don't know how to

476
00:21:13,440 --> 00:21:15,400
say it, but it's like, No, I had fun playing that.

477
00:21:15,519 --> 00:21:17,960
I think it like helped me kind of get a

478
00:21:18,000 --> 00:21:20,319
good idea of the feel of the guns and the

479
00:21:20,400 --> 00:21:24,599
running around without having the typical for me battlefield experience

480
00:21:24,680 --> 00:21:27,200
of I ran a long way just to die, which

481
00:21:27,359 --> 00:21:27,680
I know.

482
00:21:27,720 --> 00:21:29,759
Speaker 3: Is a me problem and not a problem with this game.

483
00:21:29,799 --> 00:21:30,680
I should be playing a.

484
00:21:30,599 --> 00:21:32,920
Speaker 2: Different way, but this mode makes it so I don't

485
00:21:32,920 --> 00:21:34,599
have to play it a different way. I can still

486
00:21:34,640 --> 00:21:37,039
just be a jackass run in there and have a

487
00:21:37,039 --> 00:21:39,920
pretty good time. That was still when it was bots

488
00:21:39,960 --> 00:21:42,519
mostly there was a few human players in that match,

489
00:21:42,559 --> 00:21:45,720
but it still felt I don't know, it was dynamic

490
00:21:45,799 --> 00:21:48,000
and fun, and I'm like, Okay, they kind of got

491
00:21:48,000 --> 00:21:51,440
all the basics here, right, And do I need to

492
00:21:51,440 --> 00:21:53,039
play this instead of Call of Duty?

493
00:21:53,319 --> 00:21:54,079
Speaker 3: No? Probably not.

494
00:21:54,160 --> 00:21:56,720
Speaker 2: I also probably won't play much more of this, but

495
00:21:56,759 --> 00:21:59,079
at the very least, I'm like, Okay, there's something here.

496
00:21:59,240 --> 00:22:00,720
I don't know if it's any thing new, like you

497
00:22:00,759 --> 00:22:03,799
were saying, like not new juice, but they got what

498
00:22:03,839 --> 00:22:05,079
they needed to get right.

499
00:22:05,359 --> 00:22:07,839
Speaker 3: Right, Yeah, I like that you could take a blow

500
00:22:07,920 --> 00:22:10,799
torch to tanks because I was just running around to

501
00:22:10,799 --> 00:22:12,559
a certain point, just jumping on top of tanks and

502
00:22:12,559 --> 00:22:13,880
like blowing them up with blow torches.

503
00:22:13,880 --> 00:22:15,880
Speaker 1: That was fun, right, Yeah, It's like, you know, there's

504
00:22:15,880 --> 00:22:18,000
plenty of opportunities for Dan and I to run around

505
00:22:18,079 --> 00:22:20,279
and like, you know, have a have a good time,

506
00:22:20,279 --> 00:22:24,039
and emergent funny things to happen, like always trying to

507
00:22:24,119 --> 00:22:26,240
resme at the last moment he gets snipe and I

508
00:22:26,279 --> 00:22:29,119
see his corpse just fall over, and you know, things

509
00:22:29,160 --> 00:22:31,319
like that. So yeah, you know, I think a lot

510
00:22:31,319 --> 00:22:33,880
of people were just hoping to get a good one

511
00:22:33,880 --> 00:22:35,519
of these, and that's absolutely what they delivered here, and

512
00:22:35,559 --> 00:22:37,480
that's I think we're seeing that reflected in this game

513
00:22:37,559 --> 00:22:44,319
being a pretty big success right now. Speaking of success, Uh,

514
00:22:44,400 --> 00:22:51,960
Jeff Backlar has successfully finished Silent HILLFLO. I hear, I hear, Jeff.

515
00:22:52,000 --> 00:22:54,680
This is a game that like really should be played

516
00:22:54,720 --> 00:22:57,599
through multiple times. Do you have any drive to do

517
00:22:57,680 --> 00:23:00,519
another playthrough to see what changes that's second go around?

518
00:23:00,559 --> 00:23:04,799
Do you feel pretty satisfied seeing credits that one time? No,

519
00:23:07,319 --> 00:23:11,720
I'm not playing this game again, not because I'm not

520
00:23:11,880 --> 00:23:13,839
interested in seeing all that stuff.

521
00:23:14,640 --> 00:23:16,039
Speaker 3: I just can't do it. I can't.

522
00:23:16,240 --> 00:23:19,279
Speaker 4: I can't play a game twice this quickly. To me,

523
00:23:19,319 --> 00:23:21,720
it just seems it's not that's not for me. That's

524
00:23:21,759 --> 00:23:23,799
not a thing I can do. I don't think. I

525
00:23:23,839 --> 00:23:25,960
do want to see all the alternate endings. I do

526
00:23:26,000 --> 00:23:27,880
want to see all that stuff. I find that stuff interesting.

527
00:23:27,920 --> 00:23:28,680
Speaker 1: I thought the.

528
00:23:28,680 --> 00:23:32,920
Speaker 4: Story really went places and covered a lot of stuff,

529
00:23:33,279 --> 00:23:36,160
and I'm happy to know what else is available there.

530
00:23:36,519 --> 00:23:38,720
I think this game is like really kind of like

531
00:23:38,799 --> 00:23:42,720
perfectly paced, little timing wise, like this is what I want.

532
00:23:42,920 --> 00:23:46,119
I think I did it in ten hours, give or take,

533
00:23:47,480 --> 00:23:50,200
and that's and that's what I want. I think that's

534
00:23:50,680 --> 00:23:52,960
you know, even I know I'm finishing games left and

535
00:23:53,039 --> 00:23:57,200
right here, guys, but you know, Cronos dragged for sure.

536
00:23:57,039 --> 00:23:59,640
Speaker 1: And I liked where I was at with this one.

537
00:24:00,680 --> 00:24:01,319
I think it.

538
00:24:01,359 --> 00:24:03,920
Speaker 4: I think it really completed and kind of wrapped things

539
00:24:04,000 --> 00:24:07,480
up in a really satisfying way. I was very hot

540
00:24:07,519 --> 00:24:09,079
on in the beginning. I know I talked about this

541
00:24:09,559 --> 00:24:12,640
maybe last week of the week before, and I think it.

542
00:24:12,799 --> 00:24:15,640
I saw everything that it was trying to do, and

543
00:24:16,440 --> 00:24:19,240
I think that momentum carried all the way through this

544
00:24:19,319 --> 00:24:22,079
game's a very combat focus, as you probably know, and

545
00:24:22,279 --> 00:24:25,319
I've seen a lot of criticism that sort of says like, oh,

546
00:24:25,440 --> 00:24:28,359
this is this is some sort of uh, you know,

547
00:24:28,400 --> 00:24:31,240
slap in the face to the purity of Silent Hill,

548
00:24:31,279 --> 00:24:33,200
and it's just like, oh my god, you have to

549
00:24:33,200 --> 00:24:36,680
touch grass, you fucking freak. I don't care what you think,

550
00:24:36,720 --> 00:24:40,880
You're stupid. It's a different it's a different game, for sure.

551
00:24:41,039 --> 00:24:44,160
I think there's enough of that horror survival horror overlap

552
00:24:44,400 --> 00:24:47,640
where I felt more than well served with what it

553
00:24:47,680 --> 00:24:48,119
was doing.

554
00:24:48,319 --> 00:24:50,440
Speaker 1: Did you finish it? How did you find it? I'm

555
00:24:50,480 --> 00:24:52,680
pretty close to the end, I think. To give you idea,

556
00:24:52,759 --> 00:24:55,440
this is not really a spoiler, but I just finished

557
00:24:55,759 --> 00:24:56,920
the stuff back at my.

558
00:24:57,039 --> 00:25:01,519
Speaker 3: House, so yeah, I think pretty deep in there. I

559
00:25:01,680 --> 00:25:03,359
like it a ton.

560
00:25:03,440 --> 00:25:05,519
Speaker 1: I think it's and I think it actually kept getting

561
00:25:05,680 --> 00:25:09,400
better and more interesting. I know some people don't like

562
00:25:09,440 --> 00:25:12,640
the combat. I actually really like the combat. I think

563
00:25:12,680 --> 00:25:14,839
it does a good job of feeling very heavy and

564
00:25:14,920 --> 00:25:18,400
feeling kind of like I am like chunk. Yeah, it's

565
00:25:18,400 --> 00:25:20,720
gotcha schunky, and it's a bit awkward, but like, yeah,

566
00:25:20,720 --> 00:25:24,880
because I am a teenage girl swinging a steel pipe

567
00:25:25,160 --> 00:25:27,240
at monsters and it kind of does feel like that,

568
00:25:27,279 --> 00:25:29,720
but there is still stuff to it. You do have,

569
00:25:29,839 --> 00:25:33,839
you know, dodging, there is a sort of pary system,

570
00:25:33,880 --> 00:25:37,000
not like a traditional pary system, but there are things

571
00:25:37,039 --> 00:25:39,880
to think about that you're not just flailing around swinging

572
00:25:39,920 --> 00:25:42,240
at enemies like a man. And it's even a bit

573
00:25:42,240 --> 00:25:45,200
more to it than Selen Hill two's melee combat, which

574
00:25:45,240 --> 00:25:48,640
was mostly just dodging and swinging. And there's again I

575
00:25:48,720 --> 00:25:50,799
want to spoil it, but there's something that interesting that

576
00:25:50,880 --> 00:25:53,279
happens with the combat at a certain point that game, like,

577
00:25:53,359 --> 00:25:55,920
oh this is happening now, yeah, where suddenly it almost

578
00:25:55,920 --> 00:25:59,839
feels a bit more character actiony for a little bit.

579
00:26:00,079 --> 00:26:02,119
It was, and it was really satisfied see that. And

580
00:26:02,119 --> 00:26:05,160
there were some messed up sequences around there, huge Jeff

581
00:26:05,240 --> 00:26:08,720
stuff that I was I was literally doing the finger shields.

582
00:26:08,720 --> 00:26:10,400
Speaker 3: I'm like, I don't know if I can watch I

583
00:26:10,400 --> 00:26:10,960
don't know if.

584
00:26:10,880 --> 00:26:13,039
Speaker 1: I could take a look at this, which it's horrified,

585
00:26:13,039 --> 00:26:14,079
but also it's kind of fun.

586
00:26:14,119 --> 00:26:16,079
Speaker 3: I like being like I'm not going to look, yes

587
00:26:16,119 --> 00:26:16,680
I am.

588
00:26:17,119 --> 00:26:19,119
Speaker 1: Oh, I'm going to peek through these little fingers right here.

589
00:26:19,200 --> 00:26:21,319
Speaker 3: Yeah exactly. Yeah.

590
00:26:21,400 --> 00:26:23,839
Speaker 4: I remember saying like oh this is not as scary

591
00:26:23,839 --> 00:26:28,119
as I wanted to be in the beginning. Certainly challenges

592
00:26:28,240 --> 00:26:33,640
that take as you play on. There are some truly

593
00:26:34,119 --> 00:26:37,279
brutal and gruesome scenes later on in this game where

594
00:26:37,319 --> 00:26:40,680
I was just sort of like, oh damn, that's fucked up.

595
00:26:42,240 --> 00:26:45,640
But yeah, I think some really striking characters that show

596
00:26:45,759 --> 00:26:48,039
up later on too, where I'm just like, fuck, look

597
00:26:48,039 --> 00:26:51,680
at this person that's super sick. Yeah, there's you know,

598
00:26:52,200 --> 00:26:55,759
the game when you start off, you the game starts

599
00:26:55,759 --> 00:26:58,000
off more traditionally silent Hill than it ends right, Like,

600
00:26:58,079 --> 00:27:00,920
I think you have the fog and you have all

601
00:27:00,920 --> 00:27:03,359
that stuff for a good four or five hours before

602
00:27:03,440 --> 00:27:07,160
things kind of you know journey into you know, floral

603
00:27:07,240 --> 00:27:10,400
horror hell, and you kind of have a bit of

604
00:27:10,440 --> 00:27:11,839
a different look and feel to the game.

605
00:27:11,839 --> 00:27:14,279
Speaker 1: But yeah, I think overall, really really strong.

606
00:27:14,640 --> 00:27:17,680
Speaker 4: I'm I was pleasantly surprised, did not know what to

607
00:27:17,720 --> 00:27:20,960
think of this going into it. Really glad they were

608
00:27:20,960 --> 00:27:24,480
able to stick the landing with this, and yeah, big fan.

609
00:27:24,559 --> 00:27:26,039
A lot of people have asked me, I know you

610
00:27:26,039 --> 00:27:28,599
have two grub you play this or Chronos. I'm still

611
00:27:28,640 --> 00:27:31,559
going Saln Hill left for sure. If you're looking for

612
00:27:31,599 --> 00:27:32,720
the spooky game this month.

613
00:27:33,039 --> 00:27:34,720
Speaker 2: Yeah, and like, I think this is what you guys

614
00:27:34,720 --> 00:27:37,000
were getting at a second go. But people were saying

615
00:27:37,000 --> 00:27:39,759
early on that it wasn't very scary, but it sounds like.

616
00:27:39,680 --> 00:27:43,240
Speaker 3: It's at least just disturbing. Yeah, but it does get there.

617
00:27:44,039 --> 00:27:47,279
Speaker 1: No one is going to be confused or like say,

618
00:27:47,279 --> 00:27:48,680
this isn't a whoreor game.

619
00:27:48,720 --> 00:27:51,599
Speaker 3: It just right okay. Yeah.

620
00:27:51,640 --> 00:27:54,039
Speaker 4: I think for my you know that aside, I think

621
00:27:54,079 --> 00:27:56,599
for my taste, there's a couple areas that are a

622
00:27:56,680 --> 00:27:59,279
little bit too labyrinthy where you're sort of just like

623
00:27:59,440 --> 00:28:02,200
map span and you're like, what are we doing here?

624
00:28:02,519 --> 00:28:03,799
Speaker 1: I wished that that button a lot.

625
00:28:03,839 --> 00:28:06,720
Speaker 4: That's yeah, you're swapping back and forth. There a good

626
00:28:06,759 --> 00:28:11,480
amount in two really uh sort of guilty areas that

627
00:28:11,519 --> 00:28:12,880
I can think of at the top of my head.

628
00:28:12,920 --> 00:28:17,000
But other than that, you know, really strong stuff. Really

629
00:28:17,200 --> 00:28:19,279
some of the puzzles, I thought, how'd you find some

630
00:28:19,319 --> 00:28:21,200
of those puzzles, Mike. I feel like there's a couple

631
00:28:21,200 --> 00:28:23,839
where you're just like, huh, Like I.

632
00:28:23,759 --> 00:28:27,200
Speaker 1: Was stumped in one where I needed to stop and

633
00:28:27,279 --> 00:28:30,599
kind of like come back to it. There's nothing there's

634
00:28:30,640 --> 00:28:32,839
not like tons of levers. You're putt. You're sort of

635
00:28:32,880 --> 00:28:34,960
just reading poems and matching up.

636
00:28:34,880 --> 00:28:36,759
Speaker 4: The clues that are given by those I don't think

637
00:28:36,799 --> 00:28:37,960
little little poems.

638
00:28:38,000 --> 00:28:38,759
Speaker 1: But yeah, I.

639
00:28:38,720 --> 00:28:39,880
Speaker 3: Don't think I struggled too much.

640
00:28:39,920 --> 00:28:42,400
Speaker 1: But I'm been I'm very much in a puzzle mindset

641
00:28:42,480 --> 00:28:42,720
right now.

642
00:28:42,759 --> 00:28:44,240
Speaker 3: I've been playing so many of these kind.

643
00:28:44,119 --> 00:28:47,480
Speaker 1: Of games that I'm on that wavelength at the moment.

644
00:28:47,519 --> 00:28:48,640
There was a couple of the where I sort of

645
00:28:48,640 --> 00:28:50,799
flailed around a bit and maybe just sort of brute

646
00:28:50,839 --> 00:28:53,680
forced it. There's one about shadows. I'm like, did I

647
00:28:53,759 --> 00:28:55,480
show this puzzle? And I was like, oh, I guess

648
00:28:55,519 --> 00:28:57,720
I did. Okay, fine, good enough. I don't think the

649
00:28:57,759 --> 00:29:00,799
puzzles are are the strong points of this case.

650
00:29:01,519 --> 00:29:03,079
Speaker 4: Yeah, I would have liked to see a little bit

651
00:29:03,079 --> 00:29:07,799
more there with the puzzles. Yeah, but I think overall,

652
00:29:08,000 --> 00:29:10,680
you know, things really tied up together a couple like

653
00:29:10,799 --> 00:29:15,240
inventory management things where you're like, things don't automatically assign

654
00:29:15,359 --> 00:29:17,920
to a place on the on the on the items

655
00:29:17,920 --> 00:29:20,200
select screen, you have to like manually put them there.

656
00:29:20,599 --> 00:29:22,720
Speaker 7: If you were losing a little bit back, you're getting

657
00:29:22,720 --> 00:29:25,720
a little choppy again this first Midge there, Yeah, yeah,

658
00:29:25,759 --> 00:29:31,160
Vanwige there, Yeah, the amatory manager stuff is relatively fine.

659
00:29:31,200 --> 00:29:34,920
Speaker 1: It's a quick the progression too, uh was like you

660
00:29:34,960 --> 00:29:37,440
get all these most of the items you get you

661
00:29:37,519 --> 00:29:39,200
have like the main healing items, and there's a bunch

662
00:29:39,240 --> 00:29:41,160
of other stuff that can heal, but mostly you're supposed

663
00:29:41,200 --> 00:29:43,440
to sell it for shrine points so that you can

664
00:29:43,480 --> 00:29:46,759
get level ups essentially, So there's a lot of like, well,

665
00:29:46,880 --> 00:29:49,920
I already have three divine water, so I can't pick

666
00:29:50,000 --> 00:29:53,160
up this dried carcass kind of a thing. Yeah, and

667
00:29:53,319 --> 00:29:56,119
I usually had more than enough healing items. I don't

668
00:29:56,119 --> 00:29:58,240
know about you, but I was not hurting for those

669
00:29:58,319 --> 00:30:03,640
at all. Yes, definitely pretty charitable in that category for sure.

670
00:30:04,680 --> 00:30:06,799
I know I should have stopped playing Hades two a

671
00:30:06,839 --> 00:30:09,279
while ago. Will be a lot of things to play,

672
00:30:09,920 --> 00:30:12,000
but I kind of still just keep playing Hades too,

673
00:30:12,279 --> 00:30:14,559
and it's it's almost becoming a bit of a problem.

674
00:30:14,920 --> 00:30:18,160
But that game is just it's just really fun, even

675
00:30:18,279 --> 00:30:21,119
just like playing a run a day, and they do

676
00:30:21,319 --> 00:30:24,160
just keep giving you reasons to play past the credits,

677
00:30:24,400 --> 00:30:26,640
because there's like still some mysteries. There's kind of a

678
00:30:26,640 --> 00:30:29,319
big one. I'm sure it's tied to kind of like

679
00:30:29,359 --> 00:30:31,799
a big story moment. Still kind of like in Haites

680
00:30:31,839 --> 00:30:33,799
one right where after you've got credits, it's still like, well,

681
00:30:34,160 --> 00:30:36,880
invite everybody over for dinner, just kind of like one

682
00:30:36,920 --> 00:30:39,039
of these things I need to see. Then there's the

683
00:30:39,119 --> 00:30:42,200
Knights Champion rewards, where if you can do a run

684
00:30:42,240 --> 00:30:44,880
with a lot of those modifiers on, you fight the

685
00:30:45,079 --> 00:30:48,519
hard mode versions of the bosses, you unlock these kind

686
00:30:48,519 --> 00:30:51,759
of in game statues. Even though I don't like achievements

687
00:30:51,839 --> 00:30:54,720
or trophies, the idea of something in the game that

688
00:30:54,880 --> 00:30:57,920
shows me my achievements, I think that somehow is more

689
00:30:58,359 --> 00:31:03,039
INTI excuse me, entice to me. And the character relationships

690
00:31:03,079 --> 00:31:05,599
like oh, I don't you know, I go, what's up

691
00:31:05,599 --> 00:31:07,440
with Dora and her memories? I got to give her

692
00:31:07,480 --> 00:31:11,799
more ambrosia and things like that. So yeah, there's all

693
00:31:11,799 --> 00:31:14,000
these reasons I still keep coming back to it and

694
00:31:14,079 --> 00:31:16,720
playing it quite a lot, and it still continues to

695
00:31:16,759 --> 00:31:19,640
be really fun. Is anyone else still playing this one

696
00:31:19,720 --> 00:31:21,039
or is everyone else kind of moved on?

697
00:31:21,400 --> 00:31:23,079
Speaker 3: I can see myself going back to it on like

698
00:31:23,079 --> 00:31:24,599
a flight or something when I just want to, like,

699
00:31:24,680 --> 00:31:26,200
I'll do a run. You know, it's been a bit,

700
00:31:26,240 --> 00:31:29,480
but you know, there's clearly there's three things that I

701
00:31:29,480 --> 00:31:31,160
have in the hub world that are covered, and like

702
00:31:31,160 --> 00:31:33,799
I can tell that some like late postgame type stuff

703
00:31:33,839 --> 00:31:35,680
or whatever. So there's more there if I want to.

704
00:31:35,799 --> 00:31:37,559
But like you said, there's just a lot of shit

705
00:31:37,599 --> 00:31:40,400
out right now that I'm focusing on. But I see

706
00:31:40,400 --> 00:31:41,119
myself playing more.

707
00:31:41,599 --> 00:31:44,720
Speaker 2: I've kind of put it aside well in the middle

708
00:31:44,759 --> 00:31:47,519
of it, And that's not like a reflection on the game.

709
00:31:47,559 --> 00:31:51,160
It's more like I get this experience I know, and

710
00:31:51,400 --> 00:31:54,480
it's obviously very good, but it almost feels so refined

711
00:31:54,720 --> 00:31:57,799
that it's like, uh, it feels like candy. It's like

712
00:31:57,880 --> 00:32:00,440
I like I can just sort of I don't know,

713
00:32:00,599 --> 00:32:02,559
I could see where it's going at all times and

714
00:32:02,559 --> 00:32:04,359
being like, I know, I'll have fun with that. Let

715
00:32:04,359 --> 00:32:06,960
me try some other stuff, and I'm not necessarily feeling

716
00:32:07,000 --> 00:32:08,359
a great pull to go back to it.

717
00:32:08,440 --> 00:32:10,240
Speaker 3: But again, that's it's not a reflection of the game.

718
00:32:10,279 --> 00:32:10,759
It's not me.

719
00:32:10,880 --> 00:32:14,319
Speaker 1: It's literally because you absolutely love Hades once, I guess

720
00:32:14,359 --> 00:32:16,799
I'm a little surprised after You're still like, you know,

721
00:32:16,799 --> 00:32:18,000
you don't seem enamored here.

722
00:32:18,599 --> 00:32:21,359
Speaker 2: I think I know I would be if I really

723
00:32:21,400 --> 00:32:23,480
just kind of like completely gave myself over to it,

724
00:32:23,680 --> 00:32:26,000
but I'm also like, I don't know what it is.

725
00:32:26,039 --> 00:32:30,400
It's I feel like the rewards are so frequent and

726
00:32:30,880 --> 00:32:33,480
so much that it just feels like I don't have

727
00:32:33,720 --> 00:32:35,759
much of a choice in it.

728
00:32:36,279 --> 00:32:36,519
Speaker 3: Again.

729
00:32:36,559 --> 00:32:38,480
Speaker 2: And it's not like I don't think that's a bad thing,

730
00:32:38,559 --> 00:32:40,640
because they are so good at delivering those things and

731
00:32:40,640 --> 00:32:44,240
they're so important for a Rogue Light, But just the

732
00:32:44,240 --> 00:32:46,920
way that I'm I'm feeling right now about games, like

733
00:32:47,000 --> 00:32:49,000
I'm definitely much more at a baby Steps mood than

734
00:32:49,000 --> 00:32:51,160
I am like at hades Chea, And in this moment

735
00:32:51,240 --> 00:32:52,279
right now, that's all.

736
00:32:54,039 --> 00:32:56,839
Speaker 1: I guess, like, you know, so comparing recent experiences here,

737
00:32:57,160 --> 00:32:59,519
because in a Silk Song and you can go out,

738
00:32:59,559 --> 00:33:01,720
you can get some upgrades and whatnot, but you're largely

739
00:33:01,759 --> 00:33:04,480
sort of pushing through when you hit a roadblock there. Yeah,

740
00:33:04,519 --> 00:33:06,880
in Haities two, you're right after every run you're usually

741
00:33:06,920 --> 00:33:12,160
getting some pretty substantial kind of permanent character upgrades or somethings.

742
00:33:12,160 --> 00:33:14,079
It really is like you are getting better at the

743
00:33:14,079 --> 00:33:15,960
game too, and that's why you're gonna be boxer. You're

744
00:33:15,960 --> 00:33:18,759
also getting stronger, yeah, all the time as well. Do

745
00:33:18,799 --> 00:33:20,759
you prefer one or the other you think. It just

746
00:33:20,839 --> 00:33:24,000
kind of depends. I know, I think I'm like, so

747
00:33:24,039 --> 00:33:24,720
I oscillate.

748
00:33:24,759 --> 00:33:27,680
Speaker 2: There are times where I definitely like to have the

749
00:33:27,720 --> 00:33:30,880
game that delivers the Hey, you're gonna get better, but really,

750
00:33:30,960 --> 00:33:33,559
let's just let you upgrade the character. And so the

751
00:33:33,599 --> 00:33:35,680
tenth run from now is going to be so different

752
00:33:35,720 --> 00:33:39,119
from this one like you're doing today, because your character

753
00:33:39,119 --> 00:33:40,880
is gonna have so many more abilities and powers to

754
00:33:41,160 --> 00:33:43,279
you know, this this run is more like just kind

755
00:33:43,279 --> 00:33:44,640
of like unlocking that stuff.

756
00:33:44,640 --> 00:33:46,599
Speaker 3: That's really what it's about. And I think in this

757
00:33:46,640 --> 00:33:47,799
moment right now, I think I am.

758
00:33:47,680 --> 00:33:49,799
Speaker 2: Feeling a little bit more towards I, I guess the

759
00:33:49,839 --> 00:33:52,359
Spelunky side of the spectrum where it's like, no, I

760
00:33:52,359 --> 00:33:54,279
don't know if I want any sort of upgrades. I

761
00:33:54,359 --> 00:33:55,960
kind of just want to get better at the game

762
00:33:56,400 --> 00:33:59,839
and sort of push against that sort of thing. Yeah,

763
00:33:59,880 --> 00:34:02,079
I think That's where I'm at in this moment. But

764
00:34:02,720 --> 00:34:04,880
I wouldn't change Hades too, Like I wouldn't change a

765
00:34:04,920 --> 00:34:07,000
thing about it. I'm glad it exists the way it is.

766
00:34:07,079 --> 00:34:09,360
I think it's a work of art in terms of

767
00:34:09,360 --> 00:34:13,159
their ability to deliver something that can make people feel rewarded.

768
00:34:14,639 --> 00:34:16,039
Speaker 1: One of the reason why I think I am finally

769
00:34:16,079 --> 00:34:19,079
going to slow down is because I'm playing a sort

770
00:34:19,079 --> 00:34:25,320
of similar game. It's another Rogue Light experience. It's called Absolom.

771
00:34:25,679 --> 00:34:28,280
I've been hearing people talk about this. Yes, it's a

772
00:34:28,280 --> 00:34:30,760
beat them up so very much in that kind of

773
00:34:30,800 --> 00:34:36,400
classic Streets of Rage. There's some Golden Axe vibes here

774
00:34:36,920 --> 00:34:40,000
as well, but it's also run base and it's very

775
00:34:40,039 --> 00:34:43,119
much you're basically getting like the Boonze kind of system

776
00:34:43,199 --> 00:34:45,679
where after a fight, it will drop like, well, do

777
00:34:45,719 --> 00:34:48,639
you want to add burning to your main attacks or

778
00:34:48,920 --> 00:34:50,960
have a thing where if you successfully dodge and you

779
00:34:51,000 --> 00:34:55,760
get two little swirly tornadoes that automatally attack people. That

780
00:34:55,840 --> 00:34:58,000
kind of stuff, and you know, so all like the

781
00:34:58,039 --> 00:35:01,719
Hades esque roguelike Maca and there's the permanent progression to

782
00:35:02,800 --> 00:35:05,679
kind of thing, and you can unlock more characters, so

783
00:35:05,679 --> 00:35:07,960
that's kind of like getting a new weapon, right, But

784
00:35:08,000 --> 00:35:10,039
then you know, at the core it's a beat them up,

785
00:35:10,039 --> 00:35:12,519
and I like I do like two d beat them

786
00:35:12,599 --> 00:35:16,679
up quite a bit, and all that stuff feels very

787
00:35:16,679 --> 00:35:18,880
good here. You know, you could do some juggling, you

788
00:35:18,920 --> 00:35:21,800
can grab people and throw them, but there also are

789
00:35:21,800 --> 00:35:25,159
a lot of like kind of mechanics based around dodging,

790
00:35:25,199 --> 00:35:27,079
and you know, like the parry system here. It's not

791
00:35:27,079 --> 00:35:29,840
like a perry button, but if you dodge into an enemy,

792
00:35:30,320 --> 00:35:32,119
then yeah, you kind of perry them. They're off bounce

793
00:35:32,119 --> 00:35:33,960
for a second, and you can attack them. There's even

794
00:35:34,000 --> 00:35:36,119
a system where if you do your kind of heavy

795
00:35:36,159 --> 00:35:38,760
attack at the same time as the enemy doesn't attack,

796
00:35:38,880 --> 00:35:40,480
then you kind of have a clash and use. It's

797
00:35:40,519 --> 00:35:42,920
kind of like a critical hit scenario there. So it's

798
00:35:42,920 --> 00:35:45,599
even harder to do than a dodge or a parry,

799
00:35:45,920 --> 00:35:48,639
but with greater rewards. It's also just a very good

800
00:35:48,639 --> 00:35:51,480
looking game. It's all, you know, two D hand drawn.

801
00:35:51,559 --> 00:35:54,599
It's a very good sounding game, very pretty music. So yeah,

802
00:35:54,639 --> 00:35:56,880
it's just you know, Haites has a beat them up.

803
00:35:56,880 --> 00:36:00,360
I know this sounds a little reductive, maybe oversimplifying this is,

804
00:36:00,360 --> 00:36:03,199
but also because of that, it's you know, two players,

805
00:36:03,239 --> 00:36:04,440
like a lot of great beat them ups are I

806
00:36:04,480 --> 00:36:07,599
haven't tried that yet, but it just is clearly designed

807
00:36:07,599 --> 00:36:08,480
with that in mind.

808
00:36:08,960 --> 00:36:12,039
Speaker 3: So on that note, I've been hearing really really great

809
00:36:12,039 --> 00:36:14,800
things about this game, and I've intentionally been trying to

810
00:36:14,800 --> 00:36:16,719
like not even look at screenshots or anything of it

811
00:36:16,800 --> 00:36:19,239
because Boom, you know, grew up, are probably good to

812
00:36:19,239 --> 00:36:21,440
just kind of like soft tease this, you know, no specifics,

813
00:36:21,480 --> 00:36:23,320
but I mean, I'm committed to it. Let's do it

814
00:36:23,360 --> 00:36:25,599
me too. I have for a long time wanted to

815
00:36:25,599 --> 00:36:28,000
bring back. This is the run if you have not

816
00:36:28,039 --> 00:36:30,079
seen it, it's a run that it's say, a feature

817
00:36:30,079 --> 00:36:32,400
that me and Vinnie used to do where several times

818
00:36:32,440 --> 00:36:34,960
a week we would play like Contra or Contra hardcore,

819
00:36:35,039 --> 00:36:36,920
you know, different games and try to beat the game

820
00:36:36,960 --> 00:36:39,679
in one run. So Grevi and I are going to

821
00:36:39,719 --> 00:36:42,800
go in blind starting this week. You know, keep an

822
00:36:42,800 --> 00:36:44,840
eye on our socials and everything for specific timing and

823
00:36:44,880 --> 00:36:46,280
things like that, but we're going to go in totally

824
00:36:46,320 --> 00:36:49,199
blind and we're going to do a run. We're gonna

825
00:36:49,199 --> 00:36:51,760
try to do it most days. You know, again, stay

826
00:36:51,760 --> 00:36:53,599
tuned to our socials and stuff for timing and things

827
00:36:53,639 --> 00:36:55,119
like that. We might have to squeeze it in between

828
00:36:55,159 --> 00:36:57,159
things or whatever, but it seems like a great way

829
00:36:57,159 --> 00:36:59,320
to experience that game play a co op. So yeah,

830
00:36:59,360 --> 00:37:02,360
this is the Run Absolom starting this week.

831
00:37:03,239 --> 00:37:06,320
Speaker 1: Yeah, I think that'll be good. I like my first

832
00:37:06,360 --> 00:37:08,599
real run, I like maybe got to the second boss,

833
00:37:08,599 --> 00:37:10,480
and even my run through that I actually died of

834
00:37:10,519 --> 00:37:14,599
the first boss again, so it wasn't like just constantly progressing.

835
00:37:14,679 --> 00:37:16,320
I was like, Okay, this build was clearly now as

836
00:37:16,360 --> 00:37:18,679
good and I was maybe playing sloppy things like that.

837
00:37:19,440 --> 00:37:21,000
So yeah, I think that I think this would be

838
00:37:21,000 --> 00:37:24,079
a pretty good fit for that. Who knows, maybe we'll

839
00:37:24,079 --> 00:37:26,480
find out it gets really easy on the fourth run

840
00:37:26,519 --> 00:37:28,400
you beat it, but I bet it'll take more than that.

841
00:37:29,400 --> 00:37:30,679
Speaker 3: Like I've seen a lot of people in the chat

842
00:37:30,679 --> 00:37:32,679
here say it's it's a great game for this, and

843
00:37:32,840 --> 00:37:34,400
you know, I had some people doing some recon this

844
00:37:34,440 --> 00:37:36,880
weekend playing it, and yeah, I think we're gonna have

845
00:37:36,880 --> 00:37:37,360
a lot of fun.

846
00:37:37,280 --> 00:37:39,599
Speaker 1: With the grub o exciting. Okay, cool, Yes, I'm glad

847
00:37:39,599 --> 00:37:39,960
to hear that.

848
00:37:40,239 --> 00:37:41,920
Speaker 3: Yeah, Mike, you said there's like maybe like ten minutes

849
00:37:42,000 --> 00:37:43,880
or whatever for like you know, kind of like getting

850
00:37:43,880 --> 00:37:45,880
into the game story. So like, well, probably just the

851
00:37:45,920 --> 00:37:48,320
first episode, grub Let's just go in totally blind and

852
00:37:48,320 --> 00:37:50,039
do whatever. That might be a little longer one if

853
00:37:50,039 --> 00:37:51,480
we have to get past the opening thing. But yeah,

854
00:37:51,519 --> 00:37:52,800
one run per stream.

855
00:37:52,880 --> 00:37:55,400
Speaker 1: Yeah, yeah, because like the first thing you do is

856
00:37:55,440 --> 00:37:57,679
not really one of the traditional runs it's more of

857
00:37:57,760 --> 00:38:00,280
like a setup thing. So sure, sure you do that,

858
00:38:00,440 --> 00:38:02,880
then you do a run, and then after that you

859
00:38:02,920 --> 00:38:06,519
just do a run each day. I'm curious, like, I mean,

860
00:38:06,559 --> 00:38:08,280
the first two characters you can be as there's kind.

861
00:38:08,159 --> 00:38:10,280
Speaker 3: Of a stocky.

862
00:38:10,000 --> 00:38:12,519
Speaker 1: Dwarf and he has a gun just for his special attack,

863
00:38:12,559 --> 00:38:14,239
and then there's like a I think kind of like

864
00:38:14,239 --> 00:38:17,239
a dark golf with a big sword. Do you guys

865
00:38:17,239 --> 00:38:18,840
like know which ones you each want? Problem?

866
00:38:18,880 --> 00:38:21,079
Speaker 3: I'm I'm not a stocky dwarf guy. I never picked

867
00:38:21,079 --> 00:38:21,639
the stocky dwarf.

868
00:38:21,639 --> 00:38:24,280
Speaker 2: I could be a stocky dwarf guy, a stocky dwarf. Okay, yeah,

869
00:38:24,280 --> 00:38:24,800
that sounds good.

870
00:38:25,199 --> 00:38:27,480
Speaker 1: I like stocky dwarves. I'm a big stocky dwarf fan.

871
00:38:29,000 --> 00:38:33,119
Kind Of continuing on this the rogueliking here, Dan, you've

872
00:38:33,199 --> 00:38:35,760
still been checking out megabank a bit, huh.

873
00:38:35,880 --> 00:38:37,960
Speaker 3: I mean that that is still my thing where it's like,

874
00:38:38,119 --> 00:38:40,480
you know, if I've got ten twenty minutes, you know,

875
00:38:40,519 --> 00:38:42,639
like that's the one I will play. I'm not doing

876
00:38:42,679 --> 00:38:44,360
the like in a multi hour sessions like I was

877
00:38:44,400 --> 00:38:47,199
doing I started playing, but uh yeah, between that, it's

878
00:38:47,199 --> 00:38:49,719
just like I'm just playing more Yota still and that's

879
00:38:49,760 --> 00:38:51,519
more like, hey, I've got a night in front of me.

880
00:38:51,559 --> 00:38:52,960
I can really sit down and sink into this for

881
00:38:52,960 --> 00:38:55,480
a few hours. That's I'm doing. Yota and the shorter

882
00:38:55,519 --> 00:39:00,559
ones Makeabunk. Still loving both of them. Yota, I really

883
00:39:00,639 --> 00:39:03,960
am loving. I think it's great. I am into the story.

884
00:39:04,119 --> 00:39:05,840
I think the way they tell it is is like

885
00:39:06,000 --> 00:39:07,639
cut scenes and stuff are great. The way that like

886
00:39:07,960 --> 00:39:10,159
you'll go to one of the six or whatever to

887
00:39:10,199 --> 00:39:11,719
kill him, and you think, like I thought it was

888
00:39:11,760 --> 00:39:13,920
gonna be a quicker thing, like an Assassin's Cree Shadows

889
00:39:13,920 --> 00:39:15,519
you can just like find one of the dudes and

890
00:39:15,599 --> 00:39:17,679
kill him. And this one, it's like I started going

891
00:39:17,719 --> 00:39:20,159
after a dude and it became like a multi hour,

892
00:39:20,400 --> 00:39:24,320
multi part quest line of like you know, setbacks and

893
00:39:24,360 --> 00:39:26,079
going back to this area and stuff, and like by

894
00:39:26,079 --> 00:39:27,880
the time you finally get to the guy and everything,

895
00:39:27,880 --> 00:39:30,880
it's a super climactic, cool fight. Like I just I

896
00:39:30,920 --> 00:39:33,239
love the presentation of it. I love the open world.

897
00:39:33,719 --> 00:39:35,440
I just think they're kind of nailing it on so

898
00:39:35,480 --> 00:39:39,320
many fronts right now. So yeah, so Yota Megabank and

899
00:39:39,360 --> 00:39:41,119
then some embargos stuff we' talk about next week.

900
00:39:41,840 --> 00:39:43,960
Speaker 1: Sometimes with these games, like oh, so Yota, I will

901
00:39:43,960 --> 00:39:48,559
get into a bit of kind of map fatigue, right,

902
00:39:48,679 --> 00:39:53,199
like the formula becomes maybe a little bit oppressive or tiring.

903
00:39:53,239 --> 00:39:55,599
Do you feel like that at all with this one? No?

904
00:39:55,800 --> 00:39:57,480
Speaker 3: I feel like because you know, I'll finish one of

905
00:39:57,480 --> 00:39:59,920
these longer main story quests and I will, like per

906
00:40:00,039 --> 00:40:02,320
erfully just kind of warped myself to like, oh, I

907
00:40:02,320 --> 00:40:04,440
got one of those you know, map segments over here

908
00:40:04,519 --> 00:40:06,800
for an altar, and I'll just kind of like ride

909
00:40:06,800 --> 00:40:08,840
my horse over there, run into like a few little

910
00:40:08,880 --> 00:40:11,119
side things on the way. It's it's I think you

911
00:40:11,119 --> 00:40:12,920
can paste it out pretty well because even the multi

912
00:40:12,960 --> 00:40:15,760
part big story ones like give you the freedom in between,

913
00:40:15,920 --> 00:40:17,440
like you know, you can tell like, oh, talk to

914
00:40:17,480 --> 00:40:18,880
this guy and it's going to kick off the next

915
00:40:18,920 --> 00:40:20,840
big thing, or I can just kind of take a

916
00:40:20,840 --> 00:40:23,079
little break, do some side stuff. Level up a little bit,

917
00:40:23,239 --> 00:40:24,280
not level up, but you know what I mean.

918
00:40:24,719 --> 00:40:25,039
Speaker 1: Yeah.

919
00:40:25,159 --> 00:40:26,519
Speaker 3: Do you look up at the sky at all when

920
00:40:26,519 --> 00:40:32,519
you're playing that game? Not intentionally? Really? I guess in

921
00:40:32,519 --> 00:40:34,079
photo mode a couple of times like I do, finally

922
00:40:34,280 --> 00:40:36,280
going to photo mode more than news you look, you've

923
00:40:36,320 --> 00:40:43,519
seen any trails in Wow? We did?

924
00:40:43,559 --> 00:40:46,039
Speaker 2: We we we did that one photo mode thing, and

925
00:40:46,119 --> 00:40:48,800
we did the the Aurora boreality.

926
00:40:48,320 --> 00:40:50,480
Speaker 3: We did, but he wasn't actually curious about it. Grab.

927
00:40:51,119 --> 00:40:54,480
I know it feels like cheap. It is. Yeah, it's things, brother,

928
00:40:54,599 --> 00:40:54,840
move on.

929
00:40:55,519 --> 00:41:00,440
Speaker 1: Well, speaking of Trails in the Sky, I took out

930
00:41:00,480 --> 00:41:02,039
Trolls in the Sky first chapter.

931
00:41:02,519 --> 00:41:03,440
Speaker 3: Finally did that.

932
00:41:04,239 --> 00:41:06,599
Speaker 1: Finally did that on the Mega Man Block.

933
00:41:08,760 --> 00:41:11,079
Speaker 3: You shut up. I worked yesterday.

934
00:41:11,440 --> 00:41:15,039
Speaker 1: Yeah, yeah, U oh, we're drinking your Martini's on your

935
00:41:15,159 --> 00:41:16,679
yachts or whatever.

936
00:41:16,320 --> 00:41:18,519
Speaker 3: You do on your days off. I was.

937
00:41:18,599 --> 00:41:23,039
Speaker 1: I was putting food on families by playing this anime JRPG.

938
00:41:23,559 --> 00:41:25,599
It's called Trolls in the Sky first Chapter. This is

939
00:41:25,599 --> 00:41:30,199
a remake of a game that I played on the PSP. Originally,

940
00:41:30,280 --> 00:41:33,199
it was kind of one of the best jeerpigs of

941
00:41:33,239 --> 00:41:35,440
that era at a time we weren't necessarily getting a

942
00:41:35,440 --> 00:41:37,679
ton of good ones, like the PS three era wasn't

943
00:41:37,719 --> 00:41:39,920
really good for that stuff, but this one, because those

944
00:41:40,000 --> 00:41:42,719
PSP was still sort of pixely and it kind of

945
00:41:42,719 --> 00:41:45,760
felt a bit more like a really good PS one

946
00:41:45,880 --> 00:41:49,159
JRPG in a lot of ways, and it spawned this

947
00:41:49,199 --> 00:41:51,920
whole series that is still going. There's tons of sequels

948
00:41:51,920 --> 00:41:53,559
to this game. I only ever played this one in

949
00:41:53,599 --> 00:41:56,159
the second one, which is kind of a single story,

950
00:41:56,239 --> 00:41:59,559
and then from there it goes into all these big directions. Yeah,

951
00:41:59,599 --> 00:42:03,079
they rem this one with very pretty looking graphics, like

952
00:42:03,159 --> 00:42:07,840
slightly soociaded but very colorful. Just looks very modern and nice.

953
00:42:07,960 --> 00:42:11,320
The music is all of a higher quality as well.

954
00:42:13,320 --> 00:42:15,519
The opening cutscene. I think it's gonna be rough for

955
00:42:15,519 --> 00:42:19,119
people to get through if they are not like super familiar,

956
00:42:19,159 --> 00:42:21,239
super used to or super in love with that very

957
00:42:21,440 --> 00:42:26,000
kind of specific anime presentation, you know.

958
00:42:25,920 --> 00:42:27,119
Speaker 3: What I mean? Which which one?

959
00:42:27,280 --> 00:42:29,960
Speaker 2: Like the like kind of like if you say, imagine

960
00:42:30,719 --> 00:42:32,800
a standard anime in my head that one.

961
00:42:33,119 --> 00:42:35,119
Speaker 1: Yeah, Like you know, you ever see why anime worth

962
00:42:35,199 --> 00:42:37,039
like a characters massive way they bunk them on the

963
00:42:37,039 --> 00:42:39,360
head like bronc like that kind of stuff.

964
00:42:39,880 --> 00:42:42,440
Speaker 3: Right, three stooges, not.

965
00:42:42,320 --> 00:42:44,599
Speaker 1: Three stooges, it's like anime stooges.

966
00:42:44,760 --> 00:42:45,199
Speaker 3: It's just.

967
00:42:47,760 --> 00:42:51,159
Speaker 5: It's trophy. He's trying to say, that's trophy tropy.

968
00:42:51,199 --> 00:42:55,559
Speaker 1: And it's a little grating if you're not super enveloped

969
00:42:55,719 --> 00:42:58,840
by that stuff. And I'm relatively vloped by it just

970
00:42:58,880 --> 00:43:02,000
through jerrapygees. But even there like not as much as

971
00:43:02,000 --> 00:43:04,159
I used to be. I don't know why my tolerance

972
00:43:04,199 --> 00:43:07,320
for it is actually getting kind of worse with age

973
00:43:07,760 --> 00:43:09,599
or even this opening cut scene and just some of

974
00:43:09,639 --> 00:43:13,679
the voices and you know, English English voice acting Japanese

975
00:43:13,719 --> 00:43:15,280
voice acting, it is it still kind of has the

976
00:43:15,280 --> 00:43:17,679
same impact on me because the English voice, I think

977
00:43:17,679 --> 00:43:21,159
anythings is trying to replicate the inflections and the tones

978
00:43:21,800 --> 00:43:25,199
of that original language. Anyways, but it's just kind of

979
00:43:25,199 --> 00:43:27,559
a lot and the main character's voice, I don't know

980
00:43:27,559 --> 00:43:29,559
what it was. I just couldn't stand it. It's just

981
00:43:29,599 --> 00:43:32,679
sort of to me, Yeah, did you switch to Japanese?

982
00:43:32,719 --> 00:43:35,840
Because everyone was saying do the do the subst to

983
00:43:36,039 --> 00:43:38,639
Japanese and it was still like I don't know, wasn't

984
00:43:38,679 --> 00:43:39,400
that much better?

985
00:43:39,599 --> 00:43:42,400
Speaker 8: And one I don't I don't know that language, so

986
00:43:42,440 --> 00:43:46,960
it's now the English guy. Yeah, I mean, look, sometimes

987
00:43:47,000 --> 00:43:49,159
that makes sense, like for Soon, who f Actually I

988
00:43:49,159 --> 00:43:50,239
did switch at to Japanese.

989
00:43:50,239 --> 00:43:52,440
Speaker 1: I'm like, this is such a Japanese game that yeah,

990
00:43:52,559 --> 00:43:55,880
like doing this is more like I'm watching a foreign

991
00:43:55,960 --> 00:43:59,840
film makes sense to me here. Yeah, here, it's like no,

992
00:44:00,360 --> 00:44:01,440
I think I'm as well just keep it on the

993
00:44:01,519 --> 00:44:03,320
Japanese and it really is kind of just the one

994
00:44:03,360 --> 00:44:06,440
girl's voice that's grading me now. In the opening, cutting

995
00:44:06,639 --> 00:44:10,000
is a lot, and after that things settle down a

996
00:44:10,000 --> 00:44:12,800
little bit there, but again that's kind of the one

997
00:44:13,360 --> 00:44:18,000
minus because the pluses are very nicer. The combat is excellent.

998
00:44:18,360 --> 00:44:21,239
It's similar to Metaphor Fantasia, which apparently took this from

999
00:44:21,239 --> 00:44:24,880
a later Trails game that didn't play where to start.

1000
00:44:24,920 --> 00:44:27,559
It is more of an action RPG, and then you

1001
00:44:27,639 --> 00:44:29,639
kind of use that to set yourself up for an

1002
00:44:29,719 --> 00:44:33,159
advantage once you transition into the turn based stuff. And

1003
00:44:33,159 --> 00:44:35,880
even when you're doing that, when it's your turn, you

1004
00:44:35,960 --> 00:44:38,599
kind of have free movement range and that replicates the

1005
00:44:38,599 --> 00:44:41,280
original game, which is more grid based, almost a bit

1006
00:44:41,320 --> 00:44:43,880
more like a Final Fancy Tactics in the battles here,

1007
00:44:44,079 --> 00:44:46,199
but your instead of grid, it's more just like you

1008
00:44:46,239 --> 00:44:49,639
have your circle of where you can move, and certain

1009
00:44:49,639 --> 00:44:52,679
attacks have advantages based off of hitting enemies from the

1010
00:44:52,760 --> 00:44:55,920
side or behind, or an AOI in a circle around

1011
00:44:55,960 --> 00:44:57,960
you're an AOI in a ligne in front of you,

1012
00:44:58,199 --> 00:45:01,679
so you're constantly thinking about move and placement even though

1013
00:45:01,719 --> 00:45:06,360
it is turn based fighting. So the combat feels very good.

1014
00:45:07,119 --> 00:45:09,760
Speaker 3: Would you say does it share any DNA with Ease

1015
00:45:09,920 --> 00:45:11,239
A Lachrymosi of Dana.

1016
00:45:11,760 --> 00:45:14,519
Speaker 1: Well, that's more of a pure action RPT. So some

1017
00:45:14,559 --> 00:45:16,800
of the stuff, honestly before you go into the turn

1018
00:45:16,840 --> 00:45:19,719
based a little bit in fact, you know this is

1019
00:45:19,760 --> 00:45:23,280
that this is that company, these Falcom has two big pillars.

1020
00:45:23,320 --> 00:45:24,840
Of course you know this, but I'm just telling the

1021
00:45:25,119 --> 00:45:28,360
audience of Ease Yeah, and trails. So those those are

1022
00:45:28,440 --> 00:45:32,320
the two big ones there for them. So yeah, the

1023
00:45:32,360 --> 00:45:34,039
demo actually even though like at first I was a

1024
00:45:34,039 --> 00:45:35,559
little bit like, oh, this is too much for me,

1025
00:45:35,639 --> 00:45:37,239
but no, then by the end of it, the impression

1026
00:45:37,239 --> 00:45:39,599
at left was not demo. My first play session was

1027
00:45:39,679 --> 00:45:40,199
very strong.

1028
00:45:41,679 --> 00:45:44,360
Speaker 2: Yeah, you were saying that, like, can you just give

1029
00:45:44,360 --> 00:45:45,800
me a little bit more on the combat You said,

1030
00:45:45,800 --> 00:45:48,800
it's like action but like still has some menu based

1031
00:45:48,840 --> 00:45:49,800
stuff or what.

1032
00:45:50,119 --> 00:45:52,119
Speaker 1: No, it's like did you you played a little bit

1033
00:45:52,119 --> 00:45:55,039
of metaphor right, yes, yeah, a little bit like remember

1034
00:45:55,079 --> 00:45:57,159
how you kind of like you're you're you're fighting people

1035
00:45:57,519 --> 00:45:59,639
in the world, but it's really just to get yourself

1036
00:45:59,679 --> 00:46:02,599
in a vance's for when you transition to the turn base.

1037
00:46:03,039 --> 00:46:06,360
Now okay, yeah, so here it's almost it's a bit

1038
00:46:06,679 --> 00:46:09,760
more free form here because you could just keep fighting

1039
00:46:09,800 --> 00:46:11,239
them in that action.

1040
00:46:11,440 --> 00:46:13,559
Speaker 2: Because that's why I saw on the trailers was I

1041
00:46:13,599 --> 00:46:15,639
was like, okay, that's confusing, Okay, keep going, but.

1042
00:46:15,960 --> 00:46:19,239
Speaker 1: Like eventually you're not dealing that much damage that way.

1043
00:46:19,440 --> 00:46:21,400
So what you really want to do is you deal damage,

1044
00:46:21,400 --> 00:46:23,039
and when you get them into a stun state and

1045
00:46:23,079 --> 00:46:26,519
you transition into the turn based stuff, then that gives

1046
00:46:26,519 --> 00:46:27,159
you an advantage.

1047
00:46:27,159 --> 00:46:28,679
Speaker 3: You can kind of start with your sort of.

1048
00:46:28,719 --> 00:46:31,280
Speaker 1: All out attack or whatever they call it here kind

1049
00:46:31,280 --> 00:46:33,199
of thing. So you start, Yeah, this really is using

1050
00:46:33,199 --> 00:46:35,599
that action RPG stuff to one, is it just quickly

1051
00:46:35,639 --> 00:46:37,800
take out weaker enemies that you don't need to bother

1052
00:46:37,920 --> 00:46:40,400
going into the whole turn based combat thing, or to

1053
00:46:40,440 --> 00:46:43,880
give yourself an advantage leading into it, because you know

1054
00:46:43,880 --> 00:46:46,000
you can still just take damage and everything else the

1055
00:46:46,079 --> 00:46:49,159
same in either mode. So and again, I mean there's

1056
00:46:49,159 --> 00:46:52,480
probably intricacies there that I didn't completely understand from playing

1057
00:46:52,519 --> 00:46:54,920
two hours of it, but I already can see where

1058
00:46:54,960 --> 00:46:56,760
it was going. A lot of jepty somethings. In the

1059
00:46:56,800 --> 00:46:59,320
very beginning, they're very boring because you have like one

1060
00:46:59,400 --> 00:47:04,239
spell and one attack, no, absolutely nothing, But this was

1061
00:47:04,280 --> 00:47:09,239
immediately very interesting so I like the original game a lot.

1062
00:47:09,280 --> 00:47:11,880
I would like to play more of this again. It's

1063
00:47:11,920 --> 00:47:17,840
definitely is a pretty game, statically pleasing all around. I

1064
00:47:17,920 --> 00:47:22,920
would recommend it, even if like some of the tropiness

1065
00:47:23,000 --> 00:47:25,760
of it throws you off at first, I think you

1066
00:47:25,800 --> 00:47:28,199
can kind of push through it and get.

1067
00:47:27,800 --> 00:47:29,559
Speaker 3: Used to that excellent.

1068
00:47:29,880 --> 00:47:31,599
Speaker 1: Can I make a quick request before we go to

1069
00:47:31,639 --> 00:47:31,960
the break?

1070
00:47:32,119 --> 00:47:34,239
Speaker 3: Can we do a golf week recap? Actually?

1071
00:47:34,320 --> 00:47:36,320
Speaker 2: Can we just since we're experts now we played all

1072
00:47:36,320 --> 00:47:38,519
the golf games, we just do a mount rushmore of

1073
00:47:38,519 --> 00:47:39,320
a golf video games.

1074
00:47:39,360 --> 00:47:42,440
Speaker 3: I think we can do it. Well, Yeah, I've got

1075
00:47:42,480 --> 00:47:44,039
thoughts on that.

1076
00:47:44,760 --> 00:47:48,599
Speaker 2: I think Tiger four. I think Tiger four is actually

1077
00:47:48,599 --> 00:47:52,360
it's just that four for me. I think I would

1078
00:47:52,559 --> 00:47:54,519
also put Neo Turf Masters on there.

1079
00:47:54,960 --> 00:47:57,880
Speaker 3: Absolutely, it looks really good from we played. Yeah.

1080
00:47:58,000 --> 00:48:03,480
Speaker 1: Yeah, Beach golf links for the Sega Saturn. Uh pebble

1081
00:48:03,519 --> 00:48:04,639
beach golf links?

1082
00:48:04,960 --> 00:48:06,679
Speaker 3: Is I like it would be right there?

1083
00:48:06,760 --> 00:48:07,280
Speaker 1: Or links?

1084
00:48:07,519 --> 00:48:07,960
Speaker 3: What is it?

1085
00:48:08,039 --> 00:48:10,320
Speaker 2: Links three eighty six pro? But I'm willing to give

1086
00:48:10,320 --> 00:48:13,920
it to Craig Stadler here, so uh pebble pebble golf

1087
00:48:13,960 --> 00:48:14,519
links all right?

1088
00:48:15,239 --> 00:48:16,079
Speaker 3: Color Mario Golf.

1089
00:48:16,119 --> 00:48:17,599
Speaker 1: And then I was gonna say Mario Golf for Game

1090
00:48:17,639 --> 00:48:18,159
Boy Color.

1091
00:48:18,599 --> 00:48:21,440
Speaker 3: Okay, yeah, Mario Golf.

1092
00:48:22,039 --> 00:48:23,519
Speaker 1: You know they needed to be that, like Told Steel

1093
00:48:23,559 --> 00:48:27,679
Tour for the Mario golfs. Yeah, I like that Mario

1094
00:48:27,719 --> 00:48:31,519
Golf one because that's like the RPG. Yeah, you know,

1095
00:48:31,639 --> 00:48:34,599
hot Shots and original Mario Golf definitely.

1096
00:48:34,239 --> 00:48:35,159
Speaker 3: All could be up there.

1097
00:48:35,480 --> 00:48:38,239
Speaker 1: Yeah, we're missing Golf Story and Kirby dream Course. Now

1098
00:48:38,320 --> 00:48:41,079
though sure Golf Story didn't love that.

1099
00:48:44,519 --> 00:48:47,320
Speaker 3: Have you never played Kirby's Dream Course. That's a couple

1100
00:48:47,360 --> 00:48:49,519
of times. I just could wrap my head around it.

1101
00:48:49,559 --> 00:48:51,519
I like, it seems so cool. I just need to

1102
00:48:51,599 --> 00:48:54,039
understand it more. You know, it just is so different

1103
00:48:54,039 --> 00:48:57,280
than normal golf, you know clearly though. No golden tea

1104
00:48:57,280 --> 00:49:01,119
gold tinge God. Yeah, yeah wow. I mean golf with

1105
00:49:01,159 --> 00:49:07,039
their friends was good. Not Rushmore, but yeah, but it's

1106
00:49:07,840 --> 00:49:11,679
maybe that might have been a game to play over golf.

1107
00:49:11,719 --> 00:49:13,159
Speaker 2: I mean, it's a Mount Rushmore. It might be a

1108
00:49:13,159 --> 00:49:16,960
Mount Rushmore like multiplayer games. Honestly, it's like just so much. Yeah,

1109
00:49:17,039 --> 00:49:18,000
it's really really good.

1110
00:49:19,400 --> 00:49:24,199
Speaker 1: Yeah off, it's actually you know, it defaults to off.

1111
00:49:24,239 --> 00:49:25,760
Speaker 3: We turn it on because we're cool.

1112
00:49:25,840 --> 00:49:26,880
Speaker 1: What a terrible detail.

1113
00:49:26,960 --> 00:49:30,639
Speaker 2: Okay, so our mount rushmore of golf games is Tiger

1114
00:49:30,679 --> 00:49:34,480
O for Neo Turf Masters, Pebble Golf Links and Mario Golf.

1115
00:49:34,320 --> 00:49:38,119
Speaker 1: Gpe Beat Golf Links God Pebble Golf.

1116
00:49:40,920 --> 00:49:47,239
Speaker 3: Game. I'm replacing it with links. Three to six Pro. Yeah, sorry,

1117
00:49:47,400 --> 00:49:49,800
all right, there you go. There's ore. There's because that

1118
00:49:49,880 --> 00:49:52,559
might have been the one I played. Yeah, yeah, that

1119
00:49:52,639 --> 00:49:53,760
was one of the six pro.

1120
00:49:53,960 --> 00:49:55,840
Speaker 1: He's like really kind of a George Washington.

1121
00:49:56,000 --> 00:49:56,440
Speaker 3: It's uh.

1122
00:49:57,400 --> 00:50:00,639
Speaker 1: It was the first kind of popular sim golf on PC.

1123
00:50:01,000 --> 00:50:04,440
Crap carried Golf Week, and you are not going to

1124
00:50:04,519 --> 00:50:05,960
disrespect him like that.

1125
00:50:06,079 --> 00:50:07,960
Speaker 3: Jeff and I are gonna fight. What's this?

1126
00:50:08,440 --> 00:50:10,880
Speaker 1: Break happens everybody, So we're gonna have things out for

1127
00:50:10,920 --> 00:50:13,320
a while here. In the meantime, though, you just chill out,

1128
00:50:13,440 --> 00:50:14,280
We'll be right back.

1129
00:50:14,559 --> 00:50:17,119
Speaker 3: You piece of shit? How did you do me?

1130
00:50:17,760 --> 00:50:18,239
Speaker 1: Ow?

1131
00:50:18,480 --> 00:50:24,800
Speaker 3: I'm gonna train this one. Oh what does that mean? Rub?

1132
00:50:24,920 --> 00:50:27,119
Speaker 9: It's okay, just look at it.

1133
00:50:27,159 --> 00:50:32,360
Speaker 3: Okay, it's fine. Wait wait, wait, wait, damn? What are

1134
00:50:32,400 --> 00:50:35,280
you doing here? Oh? Like like existentially or what do

1135
00:50:35,360 --> 00:50:35,599
you mean?

1136
00:50:35,719 --> 00:50:35,800
Speaker 5: No?

1137
00:50:36,079 --> 00:50:38,400
Speaker 3: Dan, like here a giant bomb covering games?

1138
00:50:38,719 --> 00:50:38,880
Speaker 9: Oh?

1139
00:50:38,960 --> 00:50:41,440
Speaker 3: Oh what I do for a living? Okay, Well, I'm

1140
00:50:41,480 --> 00:50:43,639
here because of Game Informer. That's right. Way back in

1141
00:50:43,719 --> 00:50:47,239
nineteen ninety three, I saw a Game Informer magazine and

1142
00:50:47,280 --> 00:50:49,679
subscribed for the first time, and it has been a

1143
00:50:49,760 --> 00:50:52,000
huge part of my life ever since. From you know,

1144
00:50:52,039 --> 00:50:54,760
working the register at Funko Land and selling subscriptions to

1145
00:50:54,840 --> 00:50:56,880
starting working there full time in two thousand and nine,

1146
00:50:57,239 --> 00:50:59,880
Game Informer has been there for me the whole time.

1147
00:51:00,079 --> 00:51:02,000
They mean a ton to me, so it hurt me,

1148
00:51:02,400 --> 00:51:03,719
just like I know it hurt a lot of you

1149
00:51:04,000 --> 00:51:06,400
when the unexpected news came down not too long ago

1150
00:51:06,559 --> 00:51:11,000
that Game Informer was shutting down. But nay, fair not,

1151
00:51:11,280 --> 00:51:14,679
I say, that's right. Game Informer is back, and with

1152
00:51:14,960 --> 00:51:18,239
one hundred percent of the staff that was there when

1153
00:51:18,280 --> 00:51:18,840
it shut down.

1154
00:51:19,079 --> 00:51:21,920
Speaker 9: Now, Danny boy, I see that you're holding a magazine

1155
00:51:22,000 --> 00:51:22,440
right there.

1156
00:51:22,559 --> 00:51:24,760
Speaker 1: Tell me about how that page feels.

1157
00:51:25,320 --> 00:51:28,800
Speaker 3: I'm telling you, I have held hundreds upon hundreds of

1158
00:51:28,880 --> 00:51:32,719
Game Informer magazines from nineteen ninety three to today, and

1159
00:51:32,760 --> 00:51:35,440
this is, without a doubt the best. But I'm feeling

1160
00:51:35,480 --> 00:51:37,599
this right now. This is this is a smooth cover,

1161
00:51:38,000 --> 00:51:40,840
This is a thick, nice paper here, the print is

1162
00:51:40,960 --> 00:51:44,559
just this is a wonderful quality print magazine. It makes

1163
00:51:44,599 --> 00:51:45,400
my heart feel good.

1164
00:51:45,360 --> 00:51:47,559
Speaker 2: And I know that Game Informer is a team that

1165
00:51:47,679 --> 00:51:50,920
I can rely on to say something substantial about games

1166
00:51:50,960 --> 00:51:53,039
and the people who make them, because GI has a

1167
00:51:53,119 --> 00:51:54,239
stellar crew of editors.

1168
00:51:54,440 --> 00:51:55,400
Speaker 3: These are people I love.

1169
00:51:55,280 --> 00:51:57,280
Speaker 2: To have on the couch at Giant Bomb at night

1170
00:51:57,320 --> 00:51:59,760
over at Summer Game Fest. It's people I can always

1171
00:51:59,760 --> 00:52:02,159
rely to have something interesting to say. That's why I

1172
00:52:02,159 --> 00:52:04,719
know when they have those excellent cover stories, just like

1173
00:52:04,760 --> 00:52:07,159
they always did and always will continue to do so,

1174
00:52:07,760 --> 00:52:09,559
it's going to be some of the best coverage in

1175
00:52:09,679 --> 00:52:10,360
video games.

1176
00:52:10,440 --> 00:52:14,159
Speaker 9: And another fun bonus, Game Informer donates five percent of

1177
00:52:14,280 --> 00:52:18,440
every subscription purchase directly to Saint Jude Children's Research Hospital.

1178
00:52:18,480 --> 00:52:21,480
Speaker 3: You know, earlier this year, the future seemed very uncertain

1179
00:52:21,519 --> 00:52:24,880
for both Game Informer and Giant Bomb. That's putting it mildly,

1180
00:52:25,199 --> 00:52:27,840
and as someone whose life in gaming hobby has been

1181
00:52:27,880 --> 00:52:31,599
greatly impacted by both of those outlets, I am thrilled

1182
00:52:31,760 --> 00:52:34,440
that we are both back and doing our thing online,

1183
00:52:34,599 --> 00:52:38,360
in your podcast, apps and in print in your hand.

1184
00:52:38,639 --> 00:52:41,639
That is right, gaming news, reviews, everything in between sent

1185
00:52:41,679 --> 00:52:45,559
straight to your mailbox every month. To subscribe, go to

1186
00:52:45,639 --> 00:52:51,480
Game Informer dot com slash subscribe now magazines.

1187
00:52:54,159 --> 00:52:56,840
Speaker 1: All right, Greb, we both said some things during that

1188
00:52:56,880 --> 00:53:01,039
fight that we can never take back, especially the many hateful,

1189
00:53:01,119 --> 00:53:05,039
hateful things he said about Craig Stadlers left the company.

1190
00:53:05,079 --> 00:53:07,079
Speaker 3: He was so bad. I'll go I'll go in in

1191
00:53:07,079 --> 00:53:08,280
club of Walbrust right now.

1192
00:53:08,320 --> 00:53:11,719
Speaker 1: And yeah, geez, I know. We talked about how funny

1193
00:53:11,840 --> 00:53:18,440
escalation is during the break. No, no, everything's great. U

1194
00:53:18,840 --> 00:53:21,000
Backlar is tied up for a moment that so we're

1195
00:53:21,000 --> 00:53:24,480
gonna just get going on the news. We wait for him.

1196
00:53:24,599 --> 00:53:27,079
There you go, there it is, there's that music.

1197
00:53:28,360 --> 00:53:33,679
Speaker 2: Yeah, news, I'm gonna do the news.

1198
00:53:33,880 --> 00:53:34,880
Speaker 3: Let's get into it here.

1199
00:53:36,000 --> 00:53:38,760
Speaker 2: A big story from the last day or two is

1200
00:53:38,800 --> 00:53:41,440
a massive Pokemon leak hack.

1201
00:53:42,039 --> 00:53:43,239
Speaker 3: Maybe I don't know.

1202
00:53:43,559 --> 00:53:46,599
Speaker 2: There's a lot of information being thrown out on the

1203
00:53:46,639 --> 00:53:48,800
internet and from a lot of accounts that have done

1204
00:53:48,840 --> 00:53:52,320
Pokemon leaks before, so maybe they all got a hold

1205
00:53:52,360 --> 00:53:53,440
of the same hack.

1206
00:53:54,280 --> 00:53:58,199
Speaker 3: Again. The sort of origination point of this is a

1207
00:53:58,199 --> 00:53:59,840
little questionable, but.

1208
00:54:00,079 --> 00:54:02,920
Speaker 2: Some information is getting out there. Recently suggest a major

1209
00:54:03,000 --> 00:54:05,960
breach at game Freak, revealing details about the next few

1210
00:54:06,039 --> 00:54:10,079
years of Pokemon games, including the tenth generation mainline titles,

1211
00:54:10,079 --> 00:54:13,159
which will be Pokemon Wind and Wave. I think, I

1212
00:54:13,159 --> 00:54:14,960
guess it could be wind in Waves. I've seen it

1213
00:54:15,000 --> 00:54:18,199
both ways. Set for release in twenty twenty six, these

1214
00:54:18,199 --> 00:54:22,440
games are rumored to feature procedurally generated islands based on

1215
00:54:22,599 --> 00:54:27,239
Indonesia and Southeast Asia, a survival game focus, and a

1216
00:54:27,400 --> 00:54:30,840
new Seed Pokemon or new Seed Pokemon not a news

1217
00:54:30,840 --> 00:54:32,519
that there could be multiple and.

1218
00:54:32,440 --> 00:54:37,199
Speaker 3: That's seed as an seed. Not sure exactly what to

1219
00:54:37,239 --> 00:54:37,559
make of that.

1220
00:54:37,599 --> 00:54:41,000
Speaker 2: The leak's also outline potential rivals and edemy organizations, with

1221
00:54:41,079 --> 00:54:45,119
the antagonist reportedly involved in land development. Fun Reasons to

1222
00:54:45,119 --> 00:54:48,519
believe the leak's credibility include the extensive volume and quality

1223
00:54:48,559 --> 00:54:52,360
of the materials, proposal documents, concept art, beta footage of

1224
00:54:52,360 --> 00:54:56,320
Pokemon Legends ZA, and the granular, uncurated nature of the

1225
00:54:56,360 --> 00:55:00,840
content graphs and excel sheets. Furthermore, the leak accounts disseminating

1226
00:55:00,880 --> 00:55:04,559
this information have a proven track record. That's what I

1227
00:55:04,599 --> 00:55:06,719
was saying before, A bunch of accounts here that have

1228
00:55:06,800 --> 00:55:08,760
done this sort of thing for a while. This current

1229
00:55:08,800 --> 00:55:11,119
leak may be related to a twenty twenty four Tara

1230
00:55:11,239 --> 00:55:16,719
leak that prompted a Nintendo subpoena. So people taking chances

1231
00:55:16,719 --> 00:55:18,960
out there sharing this stuff and Nintendo might go after

1232
00:55:19,000 --> 00:55:19,840
them or say, hey.

1233
00:55:19,679 --> 00:55:22,239
Speaker 1: How did you get this? However, skepticism is warranted.

1234
00:55:22,559 --> 00:55:23,639
Speaker 3: Blah blah blah.

1235
00:55:23,920 --> 00:55:26,119
Speaker 2: Actually, you know, the thing is people could be throwing

1236
00:55:26,159 --> 00:55:30,320
in a plenty of made up stuff alongside these things,

1237
00:55:30,320 --> 00:55:32,119
So yeah, definitely take some of it with a grain

1238
00:55:32,159 --> 00:55:36,000
of salt. But they apparently some of these leaks, some

1239
00:55:36,000 --> 00:55:38,000
people are saying it goes all the way to Gen

1240
00:55:38,079 --> 00:55:40,199
eleven the plans for that game.

1241
00:55:41,320 --> 00:55:43,039
Speaker 3: We'll kind of hold off into some of this stuff

1242
00:55:43,119 --> 00:55:45,039
is a little bit more verified, but.

1243
00:55:44,960 --> 00:55:49,880
Speaker 1: For now, Yeah, Gen ten procedurally generated islands in Southeast

1244
00:55:49,920 --> 00:55:53,840
Asia sounds interesting enough to me, Mike, what do you

1245
00:55:53,840 --> 00:56:00,239
think I suppose? I mean, procedural generation makes sense for

1246
00:56:00,360 --> 00:56:04,599
some things. I don't quite understand it. In a Pokemon

1247
00:56:04,760 --> 00:56:08,559
it seems like you kind of craft an overworld and

1248
00:56:08,719 --> 00:56:14,760
towns in dungeons the very specific ways there, and even.

1249
00:56:14,599 --> 00:56:17,880
Speaker 5: Like alright, alright, alright, sounds like you guys need a

1250
00:56:17,880 --> 00:56:19,360
Pokemon expert.

1251
00:56:20,840 --> 00:56:21,400
Speaker 3: Us here. Yeah.

1252
00:56:21,480 --> 00:56:24,880
Speaker 5: Yeah, so a lot of this sounds like extension of

1253
00:56:24,920 --> 00:56:27,400
what they've already been doing with the series. You can

1254
00:56:27,440 --> 00:56:30,800
tell Mike hasn't played Garland Violet because who boy, you

1255
00:56:30,880 --> 00:56:34,039
could have sworn that world was procedurally generated that way,

1256
00:56:35,360 --> 00:56:37,480
and so I think a lot of this lines up

1257
00:56:37,480 --> 00:56:41,519
with what they've been doing, especially combining stuff like Archias

1258
00:56:41,679 --> 00:56:45,840
into the mainline games, because some people heard Survival and

1259
00:56:45,840 --> 00:56:48,920
were like, Lol, they're going after Powell World. No Archeus

1260
00:56:49,000 --> 00:56:51,960
was a survival game, Like, they've already done stuff like this.

1261
00:56:51,960 --> 00:56:55,559
This just seeds seems like them revisiting some of those

1262
00:56:55,599 --> 00:56:58,519
concepts folding them into the mainline. And then a lot

1263
00:56:58,519 --> 00:57:00,800
of this does line up with stuff we heard from

1264
00:57:01,000 --> 00:57:05,119
the Tarot leak. As mentioned, this sort of island adventure

1265
00:57:05,320 --> 00:57:08,239
was also rumored as a result of that, so a

1266
00:57:08,239 --> 00:57:10,559
lot of the information does seem credible. I haven't looked

1267
00:57:10,599 --> 00:57:14,079
into this extensively because I've also heard that there's just

1268
00:57:14,159 --> 00:57:16,199
like a lot of ZA stuff that was leaking out

1269
00:57:16,239 --> 00:57:18,920
as well, and there is that you know, that game's

1270
00:57:18,920 --> 00:57:21,320
out this week. I just want to play that game.

1271
00:57:21,400 --> 00:57:23,639
I don't want to see stuff early. It's kind of

1272
00:57:23,679 --> 00:57:26,119
like the Insomniac leak, you know, there was terrible things

1273
00:57:26,159 --> 00:57:28,880
that happened with that, and also footage a wolverine that

1274
00:57:28,960 --> 00:57:31,119
was definitely not meant to be seen, and so that's

1275
00:57:31,199 --> 00:57:33,480
kind of how I'm feeling about this one. If it's

1276
00:57:33,480 --> 00:57:35,719
in the news, I'll you know, look into it and

1277
00:57:35,800 --> 00:57:37,679
we can talk about it and everything like that. But

1278
00:57:37,719 --> 00:57:41,000
otherwise I kind of don't want to know everything that's

1279
00:57:41,039 --> 00:57:42,239
happening over there. You know.

1280
00:57:43,199 --> 00:57:45,480
Speaker 3: Is there much in here about Black and White Remakes?

1281
00:57:47,239 --> 00:57:48,719
Speaker 5: Nothing as far as I know, because I feel like

1282
00:57:48,719 --> 00:57:51,760
it will hurt me. Yeah, And that's also like where

1283
00:57:51,800 --> 00:57:54,079
it first tipped us all off that like, oh, black

1284
00:57:54,079 --> 00:57:56,840
and White Remix probably is not happening because it wasn't

1285
00:57:56,840 --> 00:57:58,800
in the taro leak from what last.

1286
00:57:58,679 --> 00:58:02,400
Speaker 3: Week entirely, which this might be an extension of, is

1287
00:58:02,440 --> 00:58:03,719
what people are thinking.

1288
00:58:04,039 --> 00:58:06,880
Speaker 1: I've seen some budgets floating around maybe as a part

1289
00:58:06,920 --> 00:58:07,079
of that.

1290
00:58:07,239 --> 00:58:07,880
Speaker 3: What are those are real?

1291
00:58:07,920 --> 00:58:11,000
Speaker 1: Because it's like, oh, wow, all these games cost like

1292
00:58:11,239 --> 00:58:13,159
twenty million dollars or less?

1293
00:58:13,239 --> 00:58:16,440
Speaker 3: Are you kidding? Oh yeah, that is ridiculous.

1294
00:58:16,719 --> 00:58:20,800
Speaker 2: We're cheating out like labor is cheaper in Japan. But boy,

1295
00:58:21,000 --> 00:58:24,239
that's a very small number compared to any other major

1296
00:58:24,360 --> 00:58:27,400
video game that is. It's it kind of again. It

1297
00:58:27,440 --> 00:58:32,360
makes the initial performance and just graphics of Scarleton Violet

1298
00:58:32,360 --> 00:58:36,840
even more insult that they rush these games out with

1299
00:58:36,920 --> 00:58:37,760
barely a budget.

1300
00:58:37,800 --> 00:58:40,000
Speaker 1: And they're like the biggest games, like, why not give

1301
00:58:40,039 --> 00:58:41,440
it a little bit more?

1302
00:58:41,599 --> 00:58:42,960
Speaker 3: But Mike, you know, they don't have.

1303
00:58:42,960 --> 00:58:48,000
Speaker 1: To cost Spider Man two levels of budget, but my god,

1304
00:58:48,519 --> 00:58:50,440
thirteen million dollars for Za.

1305
00:58:50,920 --> 00:58:53,559
Speaker 5: I think hopefully that puts into perspective why these games

1306
00:58:53,599 --> 00:58:57,239
are like this, because, you know, some there's always corners

1307
00:58:57,280 --> 00:58:59,440
of the Internet where these games come out looking like

1308
00:58:59,480 --> 00:59:02,000
Scarlett and Violet performing the way they do on Switch one,

1309
00:59:02,000 --> 00:59:04,559
and people are like lazy devs ha ha ha. No,

1310
00:59:04,760 --> 00:59:09,119
it's really is like some fuco in the company is like,

1311
00:59:09,159 --> 00:59:11,559
we need to hoard all the money, and so we

1312
00:59:11,599 --> 00:59:14,239
can't have a Pokemon that, you know, despite the fact

1313
00:59:14,239 --> 00:59:16,480
that it's going to sell thirty million copies, we can't

1314
00:59:16,840 --> 00:59:19,599
pour you know, more money into it. We can't make

1315
00:59:19,639 --> 00:59:21,559
game Freak bigger. As far as I know, it's still

1316
00:59:21,599 --> 00:59:25,199
only around like a two hundred employees total total. For

1317
00:59:25,320 --> 00:59:28,519
whatever reason, they think that they just need to keep

1318
00:59:28,559 --> 00:59:33,639
building up the coffers, I guess, and it's very very bizarre.

1319
00:59:33,719 --> 00:59:37,199
And yeah, hopefully scarletand Violet taught them a lesson that,

1320
00:59:37,360 --> 00:59:39,960
like we it's clearly taking them more time to put

1321
00:59:39,960 --> 00:59:42,119
out these new games. They're they're like, which will cost

1322
00:59:42,159 --> 00:59:45,000
more money, Which will cost more money? Yeah, necessarily exactly,

1323
00:59:45,159 --> 00:59:48,239
and hopefully they do just like, you know, strengthen the

1324
00:59:48,280 --> 00:59:51,559
budget and have more contractors and stuff, because like something

1325
00:59:51,719 --> 00:59:54,639
is going just wild there with management.

1326
00:59:55,639 --> 00:59:58,599
Speaker 1: The if you embargo for Za did happen?

1327
00:59:58,800 --> 01:00:00,719
Speaker 2: Yeah, I was, I was going that up eighty two

1328
01:00:00,760 --> 01:00:03,320
on Open Critic Let's see three out of five from

1329
01:00:03,360 --> 01:00:06,559
Eurogamer Illumino City could do with the work, with work,

1330
01:00:06,559 --> 01:00:08,920
excuse me, but Pokemon Legends ZA is a much more

1331
01:00:08,960 --> 01:00:12,920
tightly focused and delightfully goofy returned to better form, at

1332
01:00:13,000 --> 01:00:15,719
least by modern Pokemon standards. Four out of five from

1333
01:00:15,800 --> 01:00:19,199
games Radar. That dream sold to us by the Pokemon anime.

1334
01:00:19,320 --> 01:00:21,880
It's right here, clear that clearer than it's ever been.

1335
01:00:22,920 --> 01:00:24,760
Speaker 3: Let's see what else. Let's give it another one.

1336
01:00:25,079 --> 01:00:27,480
Speaker 2: Ten out of ten from the sixth Axis, who says,

1337
01:00:27,559 --> 01:00:30,920
unlike the most recent Pokemon Scarlett and Violet, Za is

1338
01:00:30,960 --> 01:00:33,679
a game that really holds your attention. The spiritual successor

1339
01:00:33,719 --> 01:00:37,119
to Legends Archaius, It's learned from the mistakes of the

1340
01:00:37,159 --> 01:00:40,159
distant past and beautifully shows what city life is like

1341
01:00:40,239 --> 01:00:42,880
in the Pokemon universe. I could see myself playing this

1342
01:00:42,880 --> 01:00:45,360
for another one hundred hours as I finished my Poke Decks,

1343
01:00:45,719 --> 01:00:48,440
Shiny Hunt and generally have a good, a great time.

1344
01:00:48,519 --> 01:00:50,760
This is easily the best Pokemon game on the market.

1345
01:00:51,039 --> 01:00:53,400
And then let's see seven out of ten from Nintendo

1346
01:00:53,519 --> 01:00:58,199
Life's Alana Haigs, who says ZA should be celebrated for

1347
01:00:58,280 --> 01:01:01,920
its fabulous real time and it's largely smooth jumped to

1348
01:01:01,920 --> 01:01:04,840
the switch to but in condensing things down to one

1349
01:01:04,880 --> 01:01:08,280
single location, it loses part of the Pokemon magic that

1350
01:01:08,400 --> 01:01:11,920
Archaeus and many other entries managed to amplify. I'll forever

1351
01:01:11,960 --> 01:01:14,280
find filling up my Pokedex fun and for the switch

1352
01:01:14,320 --> 01:01:17,039
to generation. This is a good starting point for the franchise,

1353
01:01:17,400 --> 01:01:19,760
but if the Legend series is to continue, it needs

1354
01:01:19,800 --> 01:01:22,719
to recapture its personality and fuse that real time system

1355
01:01:22,920 --> 01:01:24,400
with a bit more freedom.

1356
01:01:24,840 --> 01:01:27,320
Speaker 1: Yeah, these reviews are pretty in line with what Archias

1357
01:01:27,320 --> 01:01:29,480
got actually, so yeah, right around there.

1358
01:01:30,239 --> 01:01:33,400
Speaker 5: I'm excited to see that. Over at VGC, Joring gave

1359
01:01:33,440 --> 01:01:35,400
it five off five stars because I know that.

1360
01:01:35,719 --> 01:01:36,679
Speaker 3: He's a Pokemon freak.

1361
01:01:36,800 --> 01:01:39,719
Speaker 5: Well, his opinion definitely aligns with mine on how we

1362
01:01:39,719 --> 01:01:42,199
feel about these games. Of like, yeah, you know when

1363
01:01:42,239 --> 01:01:44,440
the games look bad. Well, we'll say that when they

1364
01:01:44,519 --> 01:01:47,519
run bed, we'll say that. But like, how how's the gameplay? Like,

1365
01:01:47,559 --> 01:01:50,159
as a Pokemon fan, how does it feel to play?

1366
01:01:50,159 --> 01:01:52,719
And it's got me hype that he's hype And a

1367
01:01:52,800 --> 01:01:54,880
lot of these other reviews are glowing as well, which

1368
01:01:54,920 --> 01:01:57,320
you know, people really liked Archists as well, so I.

1369
01:01:57,320 --> 01:01:58,119
Speaker 3: Like the Arcus a lot.

1370
01:01:58,199 --> 01:02:00,800
Speaker 5: Yeah, I think it's a sign that people like the

1371
01:02:00,840 --> 01:02:03,639
Pokemon formula being mixed up and not just being babies

1372
01:02:03,679 --> 01:02:06,320
first RPG. And it's a sign that maybe, you know,

1373
01:02:06,480 --> 01:02:09,800
everything we heard about this leak, maybe they are looking

1374
01:02:09,800 --> 01:02:12,760
at the games differently now and trying to do something different.

1375
01:02:12,800 --> 01:02:15,119
Because Scarland Violet kind of was different with the open

1376
01:02:15,119 --> 01:02:17,000
world and stuff. But I would like to see them

1377
01:02:17,000 --> 01:02:19,280
pull more of like a Sun and Moon, where Sun

1378
01:02:19,320 --> 01:02:22,639
and Moon radically overhauled the way those games played. It

1379
01:02:22,679 --> 01:02:25,559
did not have the gym structure, you were island hopping.

1380
01:02:25,639 --> 01:02:28,519
It was story driven, and you know that was divisive,

1381
01:02:28,960 --> 01:02:32,079
but it was a mainline Pokemon game that was felt fresh,

1382
01:02:32,119 --> 01:02:34,199
and so I'm hoping that's that's what the future of

1383
01:02:34,199 --> 01:02:35,159
the series is as well.

1384
01:02:36,719 --> 01:02:39,440
Speaker 2: All right, let's keep going here. Following the cancelation of

1385
01:02:39,480 --> 01:02:42,639
its live service God of War, Sony's Bluepoint is hiring

1386
01:02:42,719 --> 01:02:46,599
for a third person action game Bluepoint Games. Following the

1387
01:02:46,639 --> 01:02:49,400
cancelation of that God of War title, the spinoff is

1388
01:02:49,440 --> 01:02:51,679
now hiring for a new third person action game. Sony

1389
01:02:51,679 --> 01:02:54,800
confirmed in January that it had canceled live service games

1390
01:02:54,840 --> 01:02:58,639
from both Bluepoint and Ben's studio. With Bluepoints canceled project

1391
01:02:58,639 --> 01:03:00,679
believed to be that God of War spin off, blue Point,

1392
01:03:00,760 --> 01:03:04,000
known for remaking and remastering PlayStation games like Demon Souls

1393
01:03:04,320 --> 01:03:06,119
and Shadows of the Shadows of the Cossus, will be

1394
01:03:06,159 --> 01:03:08,920
returning to its roots with a new third person melee

1395
01:03:09,000 --> 01:03:12,800
action experience. This new project will mark Bluepoint's first original

1396
01:03:12,880 --> 01:03:16,320
title since Blast Factor in two thousand and six. WOW

1397
01:03:16,760 --> 01:03:19,840
Sony has stated that both studios remain valued members.

1398
01:03:19,519 --> 01:03:21,360
Speaker 3: Of PlayStation studios and are working.

1399
01:03:21,159 --> 01:03:26,960
Speaker 2: With them to determine their next projects. Yeah, okay, it

1400
01:03:27,000 --> 01:03:29,679
still sounds like a new game from them instead of

1401
01:03:29,719 --> 01:03:30,440
a remake.

1402
01:03:30,880 --> 01:03:34,400
Speaker 3: Yeah, the Blast Factor was like an early PSN game.

1403
01:03:34,559 --> 01:03:36,960
I remember. That's only what I can think of that

1404
01:03:37,079 --> 01:03:40,000
like wasn't a remake or remaster, but like they have

1405
01:03:40,079 --> 01:03:41,840
established themselves as like one of the better as far

1406
01:03:41,840 --> 01:03:45,000
as its like a straightforward, you know, remaster. I think

1407
01:03:45,000 --> 01:03:46,679
they've done a great job with that, or you know,

1408
01:03:46,719 --> 01:03:48,360
like Demon Souls was a full remake.

1409
01:03:48,760 --> 01:03:50,559
Speaker 2: Yeah, they've They've done a lot of like full remix,

1410
01:03:50,639 --> 01:03:52,599
Like Shadow of the Classes was a full remake.

1411
01:03:52,639 --> 01:03:54,320
Speaker 3: Oh, I like that Shadow Remax. Yeah.

1412
01:03:54,400 --> 01:03:56,320
Speaker 1: I mean, I guess so. But this isn't this is

1413
01:03:56,360 --> 01:03:59,159
going to be a brand new game. It sounds like right,

1414
01:04:00,239 --> 01:04:01,559
it's like I suppose.

1415
01:04:01,280 --> 01:04:04,840
Speaker 2: Like you know, they're hiring for a third person action game.

1416
01:04:05,239 --> 01:04:07,840
Maybe it's maybe it's it's still a remake. If it is,

1417
01:04:08,400 --> 01:04:10,760
I know some people are already speculating once again that

1418
01:04:10,760 --> 01:04:11,480
it's blood Born.

1419
01:04:11,639 --> 01:04:13,280
Speaker 3: It's not Bloodborne. I mean what I mean.

1420
01:04:13,320 --> 01:04:14,800
Speaker 1: I feel like the obvious thing here is they were

1421
01:04:14,800 --> 01:04:17,039
working on God of War as well, Let's just remake

1422
01:04:17,079 --> 01:04:20,480
God of War one then instead of that. I definitely

1423
01:04:20,639 --> 01:04:23,079
heard that there is some interest inside of Sonia in

1424
01:04:23,199 --> 01:04:23,559
doing that.

1425
01:04:23,599 --> 01:04:26,039
Speaker 3: Whether or not it's moved ahead at all, I don't.

1426
01:04:26,159 --> 01:04:26,880
I don't know, and I.

1427
01:04:26,840 --> 01:04:30,480
Speaker 2: Would probably speculate that's probably still hasn't happened yet. But

1428
01:04:30,679 --> 01:04:32,800
if it has, maybe this is it and it's years

1429
01:04:32,800 --> 01:04:33,760
and years and years away.

1430
01:04:34,599 --> 01:04:34,960
Speaker 3: I don't know.

1431
01:04:35,079 --> 01:04:38,599
Speaker 2: Is there a chance they're making like a new game,

1432
01:04:38,679 --> 01:04:41,360
but but in an established franchise like God of War

1433
01:04:41,480 --> 01:04:43,280
or something like that, Like I mean, rather kind of

1434
01:04:43,320 --> 01:04:45,119
spin off metal.

1435
01:04:45,480 --> 01:04:47,559
Speaker 1: God of War seems like it's just already so busy

1436
01:04:47,599 --> 01:04:50,320
with that Mystania game we're all expecting, and then you know,

1437
01:04:50,800 --> 01:04:54,480
a new game almost certainly in the works obviously. Yes, yeah,

1438
01:04:54,599 --> 01:04:56,840
so I just don't know, like we need Bluepoint making

1439
01:04:57,079 --> 01:04:59,360
even like you know, doing the remake is one thing,

1440
01:04:59,519 --> 01:05:03,840
but new game from them also, Like do you just like, like,

1441
01:05:03,960 --> 01:05:05,840
is it like another God of War sension, Like here's

1442
01:05:05,840 --> 01:05:08,480
another story from his brief times we forgot to talk about.

1443
01:05:08,559 --> 01:05:10,960
I don't know how much interest there is grub.

1444
01:05:11,039 --> 01:05:15,480
Speaker 3: Have your kids played or did they talk about Jumping Flash? Yeah?

1445
01:05:15,519 --> 01:05:17,800
Pretty much constantly? Okay, so it could be that to

1446
01:05:17,840 --> 01:05:18,719
kind of capitalize on that.

1447
01:05:18,719 --> 01:05:22,239
Speaker 1: Of course, the youth are Jumping Flash Flambor, that's for sure.

1448
01:05:22,960 --> 01:05:24,079
Speaker 3: Lamber is the word.

1449
01:05:24,559 --> 01:05:27,480
Speaker 1: Uh yeah, I hope. So Jumping Flash would that be three?

1450
01:05:27,719 --> 01:05:28,360
Speaker 3: They did two?

1451
01:05:29,320 --> 01:05:31,199
Speaker 1: There is a third one that was Japan only that

1452
01:05:31,239 --> 01:05:34,320
wasn't really called Jumping Flash three. Also not really a

1453
01:05:34,519 --> 01:05:37,239
third person or really I guess it's an action game.

1454
01:05:37,239 --> 01:05:39,760
Speaker 3: It's more of a shooter. I don't think I hate

1455
01:05:39,800 --> 01:05:40,280
to say it.

1456
01:05:40,760 --> 01:05:45,719
Speaker 1: I don't think it's jumping Flash. It's probably you're probably yeah,

1457
01:05:45,800 --> 01:05:47,760
I don't know. It just seems like Blue Point has

1458
01:05:47,800 --> 01:05:50,199
been fumbled whatever. Like you know, they say started off

1459
01:05:50,239 --> 01:05:52,880
so strong with that Demonsul's remake. It should have been

1460
01:05:52,880 --> 01:05:55,239
a really big part of the PS five and instead

1461
01:05:55,239 --> 01:05:57,400
they kind of had to waste all this time on

1462
01:05:57,440 --> 01:06:00,079
a God of War life service title that went no.

1463
01:06:00,320 --> 01:06:02,440
So I hope that this thing gets seen through and

1464
01:06:02,800 --> 01:06:07,679
kind of puts them back as a deally concern parentheses positive.

1465
01:06:07,800 --> 01:06:10,280
Speaker 2: It's a it's actould Point, it's also melee. I think

1466
01:06:10,280 --> 01:06:13,280
it's melee focused and not sure focused. If that, you know,

1467
01:06:14,079 --> 01:06:17,199
narrows it down for you at all, I think it

1468
01:06:17,320 --> 01:06:19,480
might just still be God of War and Got of

1469
01:06:19,480 --> 01:06:21,159
War remake would be would be cool.

1470
01:06:21,719 --> 01:06:22,079
Speaker 3: Uh.

1471
01:06:22,280 --> 01:06:25,760
Speaker 2: Lego Party and Digital Eclipses Tetris Time Warp will soon

1472
01:06:25,800 --> 01:06:28,320
be available to stream on Netflix. This is part of

1473
01:06:28,400 --> 01:06:30,639
like recently there was some like, oh, Netflix is going

1474
01:06:30,679 --> 01:06:33,320
to be doing less of you know, big games or

1475
01:06:33,360 --> 01:06:35,360
other stuff. We're gonna kind of do more family focused

1476
01:06:35,360 --> 01:06:37,679
stuff and and and party game focused stuff and stuff

1477
01:06:37,679 --> 01:06:39,239
where you don't even need a controller, you just choose

1478
01:06:39,280 --> 01:06:42,519
your phone. Sounds like this is the angle they're going,

1479
01:06:42,559 --> 01:06:44,480
and I gotta say hearing this, it's.

1480
01:06:44,400 --> 01:06:46,960
Speaker 1: Like, oh, you know what, that's a pretty good fit.

1481
01:06:47,119 --> 01:06:47,880
Speaker 3: Like Lego Party.

1482
01:06:47,880 --> 01:06:49,559
Speaker 2: If people could just like start playing that on their

1483
01:06:49,599 --> 01:06:53,039
TV through Netflix like right away, Like I I could

1484
01:06:53,079 --> 01:06:54,159
see that really working.

1485
01:06:55,000 --> 01:06:56,920
Speaker 3: The thing is like a lot of those mini games

1486
01:06:57,079 --> 01:06:59,320
are you know, like oh, you know, tracing a line

1487
01:06:59,360 --> 01:07:01,639
pretty specific with an analog stick and everything.

1488
01:07:01,679 --> 01:07:03,719
Speaker 1: So I think you're gonna have to connect a controller,

1489
01:07:03,800 --> 01:07:05,480
I guess, yeah.

1490
01:07:04,920 --> 01:07:07,800
Speaker 3: But still that's like if that works. If it works, well,

1491
01:07:07,840 --> 01:07:10,159
that's really fucking smart because anna think about I told

1492
01:07:10,159 --> 01:07:12,719
the story about my very I wouldn't call them casual

1493
01:07:12,760 --> 01:07:15,320
gamers family that were like Lego Party kicks ass the

1494
01:07:15,360 --> 01:07:18,960
other weekend, like they're single issue gamers, right yeah, And

1495
01:07:18,960 --> 01:07:21,760
if everyone's got Netflix, like that's that's pretty smart. And

1496
01:07:21,760 --> 01:07:24,239
then you can still play cross play with people on console,

1497
01:07:24,239 --> 01:07:26,519
like that's if that works. That sounds cool.

1498
01:07:27,239 --> 01:07:31,079
Speaker 2: Yeah, I uh, I see they've they've all they've done

1499
01:07:31,079 --> 01:07:33,119
stuff like you know, the Oxen Free sequel.

1500
01:07:34,000 --> 01:07:35,960
Speaker 3: I guess they're gonna keep doing stuff with that studio.

1501
01:07:36,039 --> 01:07:36,960
Let's see here, but.

1502
01:07:36,920 --> 01:07:39,679
Speaker 2: They're also going to bring in Bogle Party and Pictionary

1503
01:07:39,719 --> 01:07:43,000
game Night and party crashers full your friends.

1504
01:07:43,320 --> 01:07:44,639
Speaker 3: So these are the kinds of game they're going to

1505
01:07:44,679 --> 01:07:47,960
do party games based. Then I thinks now Bogle party

1506
01:07:48,000 --> 01:07:50,360
and Pictionary game Night and party Crashers, I don't know,

1507
01:07:50,400 --> 01:07:52,280
but if they do, we should maybe play some of them.

1508
01:07:52,360 --> 01:07:57,920
Bombiton Yeah, okay, fantastic. I love Bogle. I'm not great

1509
01:07:57,920 --> 01:08:00,519
a boggle, but I love Boggle all right.

1510
01:08:00,639 --> 01:08:03,800
Speaker 1: Nintendo says, it's close to you. Pickman videos were Nintendo

1511
01:08:03,880 --> 01:08:07,159
Pictures short films rather than a game or a movie teaser,

1512
01:08:07,880 --> 01:08:09,840
So we talked about a bunch in a bunch of places.

1513
01:08:09,840 --> 01:08:11,639
But now it's like, okay, we finally got it all

1514
01:08:11,639 --> 01:08:16,119
wrapped up here. They introduced a video short that had

1515
01:08:16,159 --> 01:08:18,600
a baby going around room chasing things that were floating.

1516
01:08:18,640 --> 01:08:20,920
Then the next day released another version that short that

1517
01:08:21,000 --> 01:08:23,199
showed that really it was Pickman doing that all along,

1518
01:08:23,760 --> 01:08:26,239
as suggested by the piman in the background that was

1519
01:08:26,239 --> 01:08:29,079
a blurry and the Pickman musical stingers that were in there.

1520
01:08:29,960 --> 01:08:31,840
Speaker 2: And then everyone's still like, well what is this for?

1521
01:08:31,960 --> 01:08:34,920
And then Nintendo's like, hey, this is about Nintendo Pictures.

1522
01:08:34,960 --> 01:08:38,359
Doing new Nintendo shorts and that's all it's about.

1523
01:08:38,560 --> 01:08:40,520
Speaker 3: And I'm I'm completely fine with that.

1524
01:08:40,760 --> 01:08:43,119
Speaker 2: I think that's that's a fun thing, even though it's

1525
01:08:43,159 --> 01:08:45,119
not as exciting as some of these other possibilities.

1526
01:08:45,199 --> 01:08:47,319
Speaker 3: I guess my question was like, to what end? You know,

1527
01:08:47,359 --> 01:08:50,920
it's just gonna expensive YouTube videos, you know, Yeah, it's

1528
01:08:50,960 --> 01:08:51,960
it's training.

1529
01:08:52,039 --> 01:08:55,079
Speaker 1: Basically, like before Pixar made a toy story, they made

1530
01:08:55,600 --> 01:09:00,600
shorts and commercials for years, right, this is basically it's like, well,

1531
01:09:00,640 --> 01:09:02,880
can we do this? And you know, you could look

1532
01:09:02,880 --> 01:09:07,319
at it and they're clearly following like a Pixar DreamWorks

1533
01:09:07,319 --> 01:09:12,399
Illumination kind of style in these things. Nintendo has to

1534
01:09:12,439 --> 01:09:15,000
partner with people like Universe and Sony to make movies

1535
01:09:15,199 --> 01:09:18,520
they just do. They would much rather be doing this

1536
01:09:18,520 --> 01:09:20,880
stuff themselves, and they know they don't have the infrastructure

1537
01:09:20,920 --> 01:09:24,319
to do that today, but this is part of them

1538
01:09:24,560 --> 01:09:27,800
turning those wheels and getting things going so that someday

1539
01:09:28,479 --> 01:09:31,880
they can just make the Pickman movie or you know,

1540
01:09:32,399 --> 01:09:35,319
a Mario movie or what have you. They would rather

1541
01:09:35,359 --> 01:09:38,119
be doing this stuff all internally and not have to

1542
01:09:38,239 --> 01:09:41,520
work with so many partners. Yeah, and their their videos

1543
01:09:41,560 --> 01:09:46,000
are very successful, very popular, this one has ten plus

1544
01:09:46,000 --> 01:09:47,640
million views. I think quite a bit more than that

1545
01:09:47,840 --> 01:09:50,439
just on the YouTube version, but it's also on look

1546
01:09:50,479 --> 01:09:52,880
on social media, it's probably coaster like twenty million, if

1547
01:09:52,920 --> 01:09:56,920
not more. And those old, those old Pickman shorts.

1548
01:09:56,359 --> 01:09:58,920
Speaker 2: From a long time ago, the ones that Miamoto basically directed,

1549
01:09:59,279 --> 01:10:02,479
were very, very popular. They eventually put those up on YouTube,

1550
01:10:02,520 --> 01:10:04,039
but you originally can only get him on the three

1551
01:10:04,119 --> 01:10:06,560
DS and the WEU, so they put them up later,

1552
01:10:06,640 --> 01:10:09,079
like way after the fact, and even then they like

1553
01:10:09,479 --> 01:10:11,640
racked up millions and millions of views. I think they're like,

1554
01:10:11,840 --> 01:10:14,960
this is a completely fine use of these resources for now,

1555
01:10:15,119 --> 01:10:17,560
with obviously the point being, as Mike said, to train

1556
01:10:17,640 --> 01:10:21,119
them up to do full Maybe I bet they don't

1557
01:10:21,119 --> 01:10:23,039
do a movie anytime soon, but I could see them

1558
01:10:23,079 --> 01:10:27,520
doing like a show, like a like a ten episode

1559
01:10:28,199 --> 01:10:31,279
twenty four mile maybe like twelve minute animated episodes or

1560
01:10:31,279 --> 01:10:31,800
something like that.

1561
01:10:31,840 --> 01:10:34,159
Speaker 3: I wanted to just be like a nineties like make

1562
01:10:34,199 --> 01:10:37,920
it like Married to the Children, but with Pickman, Okay, yeah,

1563
01:10:38,119 --> 01:10:40,159
they laugh like a laugh track and every laugh track

1564
01:10:40,640 --> 01:10:42,520
live studio. Well, I guess can't really do that with Pickman,

1565
01:10:42,760 --> 01:10:45,199
but you know, like the style and live Studio audio.

1566
01:10:45,479 --> 01:10:48,640
Yeah yeah, okay, yeah, wait work at a shoe store,

1567
01:10:48,920 --> 01:10:51,680
Captain Olimar. Sure, yeah yeah. Alamar has always got his

1568
01:10:51,720 --> 01:10:53,119
hand down the front of his pants in the front.

1569
01:10:54,479 --> 01:10:56,039
Speaker 1: Attractive life that he resents.

1570
01:10:56,399 --> 01:10:59,359
Speaker 3: Yeah, huh married with Pickman right there it is? Yeah

1571
01:10:59,439 --> 01:11:00,880
yeah yeah. Uh.

1572
01:11:00,960 --> 01:11:03,840
Speaker 1: The City at Dulam Final Fantasy is a mobile three

1573
01:11:03,920 --> 01:11:06,680
v three battle game which brings Final Fantasy characters into

1574
01:11:06,840 --> 01:11:09,399
modern Tokyo for god knows what reason.

1575
01:11:09,960 --> 01:11:10,319
Speaker 3: Uh.

1576
01:11:10,680 --> 01:11:13,479
Speaker 2: Square Knox has announced The City at Dulam Final Fantasy,

1577
01:11:13,560 --> 01:11:17,199
a mobile spinoff set in modern day Tokyo, scheduled for

1578
01:11:17,279 --> 01:11:20,079
release in twenty twenty six. The iOS and android game

1579
01:11:20,159 --> 01:11:23,000
is described as a three v three team boss battle

1580
01:11:23,039 --> 01:11:28,560
arena where players use powerful abilities to defeat a boss faster.

1581
01:11:28,359 --> 01:11:29,319
Speaker 3: Than the enemy team.

1582
01:11:29,439 --> 01:11:32,960
Speaker 2: So you are you probably assemble your team and race

1583
01:11:33,039 --> 01:11:34,439
to beat the boss again.

1584
01:11:35,039 --> 01:11:35,840
Speaker 3: It sounds like.

1585
01:11:35,880 --> 01:11:39,560
Speaker 1: A clash of Clans sort of thing.

1586
01:11:39,840 --> 01:11:41,359
Speaker 5: Is this an excellent primal grub?

1587
01:11:42,439 --> 01:11:44,880
Speaker 2: I don't know, I don't think like you're I bet

1588
01:11:44,960 --> 01:11:47,039
you just like throw the characters out there and then

1589
01:11:47,079 --> 01:11:48,479
they mostly auto battle.

1590
01:11:48,640 --> 01:11:50,680
Speaker 1: Yeah. Like, there's one section here where it looks like

1591
01:11:50,720 --> 01:11:52,640
somebody is doing third person shooting.

1592
01:11:52,720 --> 01:11:54,439
Speaker 3: All of a sudden. I don't know why it is.

1593
01:11:54,640 --> 01:11:55,399
I can tell you this.

1594
01:11:55,560 --> 01:11:58,640
Speaker 1: It's not a fighting game, right, Like that's the problem.

1595
01:11:58,720 --> 01:12:00,760
Speaker 3: I won't think that's what the city it should be.

1596
01:12:00,880 --> 01:12:03,880
Speaker 5: Also also high, I'm back while backlowers away. Why the

1597
01:12:03,920 --> 01:12:06,119
hell won't they just make a final fantasy fighting game.

1598
01:12:06,159 --> 01:12:08,560
Why are they so averse kind of going back to

1599
01:12:08,600 --> 01:12:12,880
where like the city started? Guys, god bless the ring,

1600
01:12:13,000 --> 01:12:13,920
damn it.

1601
01:12:14,399 --> 01:12:17,239
Speaker 1: Yeah, everybody likes the City of One and whatever the

1602
01:12:17,239 --> 01:12:20,319
sequel is calling them PSB. Then they made that bad

1603
01:12:20,359 --> 01:12:22,680
one based off the Arcade game that was three on

1604
01:12:22,840 --> 01:12:26,560
three and kind of garish and ugly and too complicated,

1605
01:12:27,840 --> 01:12:31,079
and now it's now it's this. It's just it's it's

1606
01:12:31,199 --> 01:12:34,640
very pretty mobile slop, but it still looks like mobile

1607
01:12:34,680 --> 01:12:38,000
slop even the whole Like, oh, they're in modern Tokyo thing,

1608
01:12:38,920 --> 01:12:41,600
Like why so that we can put them in modern

1609
01:12:41,640 --> 01:12:43,600
costumes as well, so we can sell those and you

1610
01:12:43,600 --> 01:12:47,640
can also sell their original costumes. Also, pet Peeve, i'd

1611
01:12:47,840 --> 01:12:50,560
stop stop showing Terror with blonde hair. It was still

1612
01:12:50,560 --> 01:12:52,479
good when the Magic the Gathering Cars just had her

1613
01:12:52,479 --> 01:12:55,960
with the green hair. It's just better that way. I

1614
01:12:55,960 --> 01:12:58,920
don't know, it's just another mobile thing here. There's like

1615
01:12:58,920 --> 01:13:00,880
at least they're doing some inches seeing characters like the

1616
01:13:00,880 --> 01:13:05,880
Foul Fantasy fourteen representatives, actually Gaya, which is a kind

1617
01:13:05,880 --> 01:13:08,760
of supporting character from one of the Raids series in

1618
01:13:08,800 --> 01:13:12,399
that game. And you know, there's some other choices here

1619
01:13:12,399 --> 01:13:15,319
that are a little bit more interesting than the standard ones.

1620
01:13:15,359 --> 01:13:17,560
But I'm sure they're gonna throw all sorts of characters

1621
01:13:17,600 --> 01:13:22,880
at this thing. The sperretix is always just throwing shit

1622
01:13:22,920 --> 01:13:25,399
at the wall and seeing what sticks. With mobiles, I

1623
01:13:25,399 --> 01:13:27,399
don't even know if they're sticking around to see what sticks.

1624
01:13:27,439 --> 01:13:28,800
Speaker 3: I think they're just throwing at the wall.

1625
01:13:28,880 --> 01:13:31,159
Speaker 5: They do have wild swings though, because sometimes they do

1626
01:13:31,319 --> 01:13:34,279
have good mobile games, Like I know people really liked

1627
01:13:34,319 --> 01:13:35,920
record Keeper back in the day.

1628
01:13:36,079 --> 01:13:39,199
Speaker 3: I think that just a couple of years a lot

1629
01:13:39,199 --> 01:13:40,800
of people did play Brave Vex.

1630
01:13:41,079 --> 01:13:44,479
Speaker 5: I like Braves. I thought that was actually like really

1631
01:13:44,479 --> 01:13:47,199
good because cow was just a turn based Final Fantasy

1632
01:13:47,279 --> 01:13:50,319
sixteen bit RPG on your phone. It was pretty sick. Yeah,

1633
01:13:50,520 --> 01:13:52,039
I don't know they take wild swings there.

1634
01:13:53,199 --> 01:13:55,640
Speaker 2: Uh, there's gonna be a closed beta for this thing

1635
01:13:55,760 --> 01:13:59,079
on November seventh through the fourteenth for players in Japan.

1636
01:13:59,119 --> 01:14:02,720
The United States in Canada, with applications available.

1637
01:14:02,319 --> 01:14:03,680
Speaker 3: On the game's official website.

1638
01:14:03,760 --> 01:14:06,439
Speaker 2: So I got I guess rush, run, don't don't walk

1639
01:14:06,520 --> 01:14:09,760
to go get into the city of Dulham. Final Fantasy's

1640
01:14:10,439 --> 01:14:12,840
open or close? Bait, I should say, Jeck Backler, what

1641
01:14:12,880 --> 01:14:15,119
do you think of the city of Dulham? Final Fantasy

1642
01:14:15,359 --> 01:14:18,840
A mobile My three Battle game takes place in monn Tokyo.

1643
01:14:19,279 --> 01:14:20,039
Speaker 1: It's way better.

1644
01:14:20,319 --> 01:14:25,560
Speaker 4: The first time I ate it, it was they've fallen

1645
01:14:25,600 --> 01:14:27,199
off though, because I don't know, maybe they got like

1646
01:14:27,199 --> 01:14:30,359
a new sous chef. I'm not sure, but it's different.

1647
01:14:30,479 --> 01:14:30,960
It's hard.

1648
01:14:31,000 --> 01:14:34,960
Speaker 1: I get it. Star I agree absolutely. I heard that

1649
01:14:35,000 --> 01:14:38,239
the Somalia is like getting a divorce and he's just

1650
01:14:38,279 --> 01:14:39,319
not in the game anymore.

1651
01:14:39,760 --> 01:14:44,319
Speaker 3: Oh no, well maybe life Maharty instead. There you go.

1652
01:14:44,880 --> 01:14:46,600
Speaker 1: Everyone's going through something, you know.

1653
01:14:47,640 --> 01:14:50,760
Speaker 2: Avatar Legends the Fighting Game was canceled last year, and

1654
01:14:50,800 --> 01:14:52,399
I kind of just put this in here because for

1655
01:14:52,520 --> 01:14:56,880
jan because now they're bringing it back with a debut

1656
01:14:56,960 --> 01:15:00,159
game trailer and a new developer whose entire existence it

1657
01:15:00,239 --> 01:15:03,399
is about giving games a second life. Avatar Legends the

1658
01:15:03,399 --> 01:15:06,399
Fighting Game is a two D fighting game based on Avatar.

1659
01:15:06,439 --> 01:15:11,039
The list Airbender twelve twelve playable characters at launch, a

1660
01:15:11,079 --> 01:15:13,680
single player campaign, and cross play. The game is being

1661
01:15:13,720 --> 01:15:17,560
developed and published by Gameplay Group International, which just is

1662
01:15:17,600 --> 01:15:21,600
a name a new studio that acquires and reimagines commercially

1663
01:15:21,800 --> 01:15:25,479
unrealized games. Avatar Legends. The fighting game was previously in

1664
01:15:25,520 --> 01:15:29,840
development at Maximum Entertainment, publisher of them's Fighting Herds and

1665
01:15:29,920 --> 01:15:32,800
Diesel Legacy the Brazen Age, So there's some There was

1666
01:15:32,840 --> 01:15:35,720
some cachet behind that, but was canceled last year and

1667
01:15:35,760 --> 01:15:39,279
now Gameplay Group International is going to bring it back.

1668
01:15:40,199 --> 01:15:43,560
It's coming out some summer twenty twenty six on PlayStation, Xbox, Nintendo,

1669
01:15:43,600 --> 01:15:47,239
switch To and PC. Is this where the fighting game,

1670
01:15:47,279 --> 01:15:49,520
the fighting game scene is at, where it can support

1671
01:15:49,640 --> 01:15:51,680
even fighting games like this, I don't know.

1672
01:15:51,680 --> 01:15:55,119
Speaker 5: Yeah, dog, Like there's a scene for everything nowadays. It's

1673
01:15:55,159 --> 01:15:58,640
really cool. In the age of rollback net code and

1674
01:15:58,680 --> 01:16:02,239
cross playing everything, a game can have a small audience

1675
01:16:02,239 --> 01:16:04,880
on any given platform, but if you add like, oh, well,

1676
01:16:04,920 --> 01:16:06,680
you know, it's got like a thousand players here, a

1677
01:16:06,720 --> 01:16:09,560
thousand players there that may that you know, dwindles, and

1678
01:16:09,560 --> 01:16:11,720
we only get like a couple hundred on each platform.

1679
01:16:11,920 --> 01:16:14,920
You can still get a good matchmaking pool of players

1680
01:16:15,199 --> 01:16:18,119
on every platform, as long as you get strong initial sales,

1681
01:16:18,319 --> 01:16:21,720
your's set, and something like Avatar in each This is

1682
01:16:21,840 --> 01:16:24,159
exactly what we were talking about with Final Fantasy, where

1683
01:16:24,640 --> 01:16:28,039
the Avatar is coming out with a traditional two D

1684
01:16:28,359 --> 01:16:30,520
one on one fighting game. It looks like it's gonna

1685
01:16:30,560 --> 01:16:34,079
have assists in some ways, maybe like Mortal Kombat one.

1686
01:16:34,159 --> 01:16:37,079
It looks like it's gonna be very like fan service,

1687
01:16:37,199 --> 01:16:38,800
not not in that way, but in the good way

1688
01:16:39,399 --> 01:16:42,119
to people who love this series, like jan and as

1689
01:16:42,159 --> 01:16:45,600
a fighting game fan. I didn't get super into Avatar

1690
01:16:45,680 --> 01:16:47,680
back in the day, didn't have cable, you know all that.

1691
01:16:48,159 --> 01:16:50,359
But I look at this game and I'm like, this

1692
01:16:50,439 --> 01:16:53,000
looks sick, and yeah, I definitely think it has a place,

1693
01:16:53,279 --> 01:16:56,680
maybe not necessarily on the EVO main stage, but you know,

1694
01:16:56,760 --> 01:17:00,479
at least with people playing online and stuff, right yeah.

1695
01:17:00,520 --> 01:17:03,319
Speaker 1: Like looking at Hi, I'm like, man, I wish they

1696
01:17:03,359 --> 01:17:05,239
would do this for a franchise I care about, and

1697
01:17:05,560 --> 01:17:08,560
avatars you know, by all accounts very good. I just

1698
01:17:08,600 --> 01:17:11,439
haven't been able to watch me like this and Invincible

1699
01:17:11,399 --> 01:17:13,520
what even the Marveltoe con like, these all look like

1700
01:17:13,880 --> 01:17:16,760
good games about franchises I'm just not super hot on

1701
01:17:16,800 --> 01:17:19,239
at the moment. Where's my Star Trek D Space nine

1702
01:17:19,720 --> 01:17:21,319
one v one Fighting game?

1703
01:17:22,920 --> 01:17:29,760
Speaker 3: Or Yeah? What else? Do I like? Fighting Game?

1704
01:17:30,199 --> 01:17:36,079
Speaker 1: The seventeen seventy six musical, Oh fighting game? Yeah, I

1705
01:17:36,119 --> 01:17:48,439
mean figment versus h a truck Disney at all. He's

1706
01:17:48,479 --> 01:17:49,800
had too many hit.

1707
01:17:49,680 --> 01:17:51,239
Speaker 3: The beer guarded in Germany.

1708
01:17:52,800 --> 01:17:56,079
Speaker 1: Oh no, he's climbing the pyramid in Mexico. He's not

1709
01:17:56,199 --> 01:17:57,279
allowed to do that.

1710
01:17:57,800 --> 01:18:00,520
Speaker 2: I would like to see a Founding Father's fighting game though, Yeah,

1711
01:18:00,640 --> 01:18:03,880
just Benjamin Franklin versus John Adams and Thomas Jefferson.

1712
01:18:04,319 --> 01:18:06,279
Speaker 3: He had what Abe Lincoln was in the Fight Club

1713
01:18:06,319 --> 01:18:12,880
game with Fred Yeah? Yeah, though the Jared Leto in

1714
01:18:12,960 --> 01:18:16,720
the in the Fight Club game there is, I'm a

1715
01:18:16,800 --> 01:18:17,680
character from the Fight Club.

1716
01:18:17,720 --> 01:18:22,319
Speaker 1: Yeah, game wouldn't be terrible. Still, he's kind of barely

1717
01:18:22,359 --> 01:18:24,239
you like, I don't think you could really pick Jared

1718
01:18:24,279 --> 01:18:24,720
let aloud.

1719
01:18:24,800 --> 01:18:27,079
Speaker 3: Yeah, but they put Abraham Lincoln in there, who was?

1720
01:18:28,840 --> 01:18:32,439
Speaker 4: But because no, But that's because first of all, he

1721
01:18:32,600 --> 01:18:35,600
has a huge part in that tits.

1722
01:18:35,840 --> 01:18:41,119
Speaker 1: Yeah, he's the man boobs please. Also, uh yes, and

1723
01:18:41,279 --> 01:18:45,640
is Gandhi in it? Because they basically the Abraham Lincoln

1724
01:18:45,640 --> 01:18:48,720
in the is because he's like, which historical figure would

1725
01:18:48,760 --> 01:18:49,319
you want to fight?

1726
01:18:49,640 --> 01:18:49,840
Speaker 3: Yeah?

1727
01:18:49,880 --> 01:18:51,600
Speaker 1: Look, I'm not the fights where.

1728
01:18:51,600 --> 01:18:55,560
Speaker 3: I just know that I know that line.

1729
01:18:55,600 --> 01:18:57,199
Speaker 1: I know that's probably where they got it from.

1730
01:18:57,279 --> 01:19:01,560
Speaker 3: Right, definitely, I have the the roster for the fighting game,

1731
01:19:01,640 --> 01:19:04,560
and yeah, meat Loaf is in it. Helena Bottom Carter

1732
01:19:04,720 --> 01:19:06,880
is selectable. Which that must be the only game that

1733
01:19:07,119 --> 01:19:09,640
you can be Helena Bottom Carter in. There's not a

1734
01:19:09,640 --> 01:19:17,760
Harry Potter fighting game. Oh yeah, strange, m Yeah, they

1735
01:19:17,840 --> 01:19:21,680
got everyone. All the stars are here. Uh all right,

1736
01:19:21,680 --> 01:19:24,039
well wait, sweet Gandhi was in it? Or was not

1737
01:19:24,159 --> 01:19:26,760
in it? Gandhi's not in the fight Club game?

1738
01:19:27,159 --> 01:19:33,960
Speaker 1: Okay, Clown High Fighting game. Yeah we'll get mad again. Yeah,

1739
01:19:34,159 --> 01:19:36,159
first right of Clone Hi was so good. Yeah, you

1740
01:19:36,239 --> 01:19:38,319
get it. That was so funny back in the day.

1741
01:19:38,560 --> 01:19:45,720
I'll bring I'll bring the beards, right Bechler, Right, Mikey Yeah, alright.

1742
01:19:45,800 --> 01:19:48,159
Moving on with the news, the next Xbox should be

1743
01:19:48,159 --> 01:19:50,119
stronger than PS six, but more expensive.

1744
01:19:50,159 --> 01:19:53,680
Speaker 2: Reports claim as a reminder, Microsoft still under a BDS

1745
01:19:53,680 --> 01:19:56,880
call for boycott for its involvement in Israel and Gaza.

1746
01:19:57,239 --> 01:19:57,399
Speaker 8: Uh.

1747
01:19:57,640 --> 01:20:00,319
Speaker 2: Both the PlayStation six and the next Xbox com SOS

1748
01:20:00,319 --> 01:20:04,560
are reportedly targeting a twenty twenty seven release. Insider Kepler

1749
01:20:04,760 --> 01:20:08,000
L two claims Sony plans a twenty twenty seven release

1750
01:20:08,039 --> 01:20:11,600
for the PS six. Separately, hardware insider Mores Law is

1751
01:20:11,720 --> 01:20:15,680
Dead posted a video discussing the AMD Magnus APU, which

1752
01:20:15,680 --> 01:20:18,319
he believes will be part of Microsoft's next gen Xbox

1753
01:20:18,319 --> 01:20:20,800
and is also planned for a twenty twenty seven launch.

1754
01:20:22,039 --> 01:20:24,079
Or My life in Daming is what I was about

1755
01:20:24,119 --> 01:20:28,079
to say. Moore's Law is Dead suggests the new Xbox

1756
01:20:28,319 --> 01:20:31,439
might be a console PC hybrid, potentially stronger and more

1757
01:20:31,479 --> 01:20:34,199
expensive than the PS six, aiming to challenge the PC

1758
01:20:34,399 --> 01:20:35,359
gaming market.

1759
01:20:36,119 --> 01:20:36,479
Speaker 3: Let's see.

1760
01:20:36,520 --> 01:20:39,399
Speaker 2: He also claimed previously claimed that Sony is planning at

1761
01:20:39,439 --> 01:20:42,760
PS six handheld with Nintendo Switch like docking abilities.

1762
01:20:43,039 --> 01:20:44,399
Speaker 3: We'll see. All this stuff does.

1763
01:20:44,239 --> 01:20:46,520
Speaker 2: Seem like it's probably still a little bit in motion. Obviously,

1764
01:20:46,520 --> 01:20:49,199
they're going to have to start solidifying these things now,

1765
01:20:49,319 --> 01:20:52,680
maybe actually before now. But the idea here would be

1766
01:20:52,760 --> 01:20:55,319
that they would start manufacturing these things in early twenty

1767
01:20:55,319 --> 01:20:59,039
twenty seven for a late twenty twenty seven launch, which

1768
01:20:59,079 --> 01:21:02,319
would be you know, a seven year kind of six,

1769
01:21:02,399 --> 01:21:11,760
seven year six, So yeah, that I don't know like

1770
01:21:11,800 --> 01:21:13,960
a normal generation and then we're gonna get onto the

1771
01:21:14,000 --> 01:21:14,439
next one.

1772
01:21:14,520 --> 01:21:17,520
Speaker 1: But this generation hasn't felt normal in any other way,

1773
01:21:17,760 --> 01:21:19,479
so still a little odd.

1774
01:21:19,680 --> 01:21:26,520
Speaker 4: But the details are every generation, they are increasingly of

1775
01:21:27,000 --> 01:21:30,479
less relevance. Yeah, what kind of Also, when I first

1776
01:21:30,520 --> 01:21:34,039
read this, the Xbox should be stronger than We're just

1777
01:21:34,079 --> 01:21:35,199
not sure if it's got it in it.

1778
01:21:36,000 --> 01:21:42,720
Speaker 3: Seasons have Daming. That's my favorite Judy Dench podcast.

1779
01:21:43,399 --> 01:21:45,720
Speaker 1: Okay, you said my life and Daming and it made

1780
01:21:45,760 --> 01:21:49,760
me think of a freaking Dalton Abbey. I want to know,

1781
01:21:50,199 --> 01:21:52,720
would it be funny if I a person who never

1782
01:21:52,800 --> 01:21:57,119
saw any Dalton abby anything, only went to that last

1783
01:21:57,279 --> 01:22:00,239
movie that's about to come out now that's the big finale,

1784
01:22:00,319 --> 01:22:03,720
and like gave a very in depth review. I've watched

1785
01:22:03,720 --> 01:22:06,600
it because I love Downton Abbey. I don't know, I

1786
01:22:06,600 --> 01:22:07,800
don't think it would be very funny.

1787
01:22:07,840 --> 01:22:13,000
Speaker 3: Actually, it came out last month. There's plenty of your

1788
01:22:13,079 --> 01:22:14,199
things you could do with your time.

1789
01:22:15,279 --> 01:22:16,880
Speaker 2: I think if you did that, you would be like,

1790
01:22:17,560 --> 01:22:20,000
I need to actually do see what's gonna happen here?

1791
01:22:20,000 --> 01:22:22,520
And I think you would get very into down Abbey.

1792
01:22:22,840 --> 01:22:25,920
Speaker 3: I just genually like it. It's interesting.

1793
01:22:26,359 --> 01:22:29,920
Speaker 4: M pey mp Matt may you and Chad says, just

1794
01:22:30,039 --> 01:22:36,600
watch Gosford Park. No, Gosford Park. Gosford Park was I

1795
01:22:36,640 --> 01:22:38,479
have a weird connection to that movie because I was

1796
01:22:38,520 --> 01:22:42,560
interning from Bob Ballaban when he was producing Gosford Park,

1797
01:22:43,239 --> 01:22:46,239
which is this Downton Abbey pre predecessor.

1798
01:22:46,880 --> 01:22:49,079
Speaker 1: And I'm like strangely.

1799
01:22:48,520 --> 01:22:51,840
Speaker 4: Familiar with that movie in a way that anyone's like,

1800
01:22:51,960 --> 01:22:55,119
what you backal, Are you know a lot about Gospford Park?

1801
01:22:55,399 --> 01:22:59,039
Speaker 3: Do your gosshead gossip?

1802
01:22:59,079 --> 01:23:02,399
Speaker 1: I'm gost coded, Yes, it's true, I'm goss coded.

1803
01:23:03,279 --> 01:23:05,800
Speaker 3: Yeah. He turned with Bob Ballaban.

1804
01:23:05,640 --> 01:23:07,159
Speaker 1: Yeah for three summers.

1805
01:23:07,239 --> 01:23:08,800
Speaker 3: Yep. Do you know well?

1806
01:23:09,439 --> 01:23:10,239
Speaker 1: I know him pretty well?

1807
01:23:10,319 --> 01:23:10,479
Speaker 3: Yeah?

1808
01:23:10,520 --> 01:23:12,520
Speaker 1: Could you text him right now? I'm not asking you do,

1809
01:23:12,560 --> 01:23:13,760
but could I get text him?

1810
01:23:13,880 --> 01:23:14,800
Speaker 3: He probably right back?

1811
01:23:14,840 --> 01:23:15,760
Speaker 1: Who the fuck is this?

1812
01:23:15,920 --> 01:23:18,520
Speaker 3: Can you get Bob Ballaban on the dump truck?

1813
01:23:22,119 --> 01:23:25,119
Speaker 1: Maybe it's not, there's a non zero chance. I mean

1814
01:23:25,319 --> 01:23:27,039
you know, I got his phone number. I don't know.

1815
01:23:27,600 --> 01:23:31,079
Speaker 3: That's crazy? Who is that? You would know him if

1816
01:23:31,119 --> 01:23:33,399
you saw his fast with the character actor for a

1817
01:23:33,439 --> 01:23:34,319
long time he was in some.

1818
01:23:37,079 --> 01:23:39,239
Speaker 1: Executive Yeah, he's out there.

1819
01:23:39,600 --> 01:23:41,600
Speaker 4: Who Got in Love? Who fell in Love with a Lane?

1820
01:23:41,640 --> 01:23:44,880
Right in the NBA, and he's showing up in a

1821
01:23:44,880 --> 01:23:45,439
lot of Wes.

1822
01:23:45,359 --> 01:23:47,920
Speaker 3: Anderson character actor in a million things.

1823
01:23:48,000 --> 01:23:51,560
Speaker 1: Yeah, I think the only way forward for Xbox Baby,

1824
01:23:51,680 --> 01:23:52,680
if they have one, is.

1825
01:23:54,239 --> 01:23:55,640
Speaker 3: They can't Bob.

1826
01:23:58,359 --> 01:24:01,760
Speaker 1: People saying I've had strange instances in my life where

1827
01:24:01,800 --> 01:24:04,880
like he's come back around. Were like also knew like

1828
01:24:04,960 --> 01:24:08,000
Richard Drivers' kids for a while, and like what, Yeah,

1829
01:24:08,039 --> 01:24:09,039
it's a who story.

1830
01:24:08,880 --> 01:24:10,039
Speaker 3: Mister Hollands kids.

1831
01:24:10,439 --> 01:24:18,039
Speaker 4: Yeah, yeah, exactly, and then obviously like they know him

1832
01:24:18,039 --> 01:24:22,239
because they were in with the alien movie called Close Encounters.

1833
01:24:22,319 --> 01:24:23,319
Speaker 3: Yeah movie.

1834
01:24:23,760 --> 01:24:25,439
Speaker 1: Yeah, you see Bob Ballaban.

1835
01:24:25,680 --> 01:24:28,560
Speaker 3: Who is that? He's the He's the pile of potato.

1836
01:24:31,760 --> 01:24:35,439
This is important, u h, chef.

1837
01:24:35,840 --> 01:24:39,479
Speaker 1: I'll talk about that. Get weird owl reference in this conference.

1838
01:24:41,359 --> 01:24:45,000
Speaker 3: No way, Mike, you just said second word owl reference.

1839
01:24:45,000 --> 01:24:47,039
You're doing that is scary in the dark or whatever

1840
01:24:47,119 --> 01:24:52,479
that was. I wasn't doing. Yeah, I wasn't doing.

1841
01:24:53,279 --> 01:25:01,880
Speaker 1: Okay, I was taking MacArthur Park about So you're filling

1842
01:25:02,079 --> 01:25:05,960
pages and pages of wiki lore right now, the original

1843
01:25:06,079 --> 01:25:16,399
I'm normal. All the sweet cream frosting, rolling down cream frosting.

1844
01:25:16,720 --> 01:25:18,920
That's what Carthur Park.

1845
01:25:18,239 --> 01:25:23,319
Speaker 3: He's trying to do. Yeah, the yeah, to cake out

1846
01:25:23,399 --> 01:25:24,039
in the rain.

1847
01:25:27,239 --> 01:25:30,680
Speaker 1: Microsoft denies claims that Target and Walmart stars are removing

1848
01:25:30,840 --> 01:25:32,920
Xbox products from shelves. Uh.

1849
01:25:33,239 --> 01:25:36,479
Speaker 2: This this popped off over the weekend and then someone

1850
01:25:36,479 --> 01:25:38,319
asked Xbox and the like, they're not doing that. But

1851
01:25:38,359 --> 01:25:40,279
everyone's like, well, we believed it because it just like

1852
01:25:40,319 --> 01:25:44,760
that just sounds right now. Everybody immediately believed in. Yeah,

1853
01:25:44,840 --> 01:25:47,279
but you know they didn't say they did not say

1854
01:25:47,319 --> 01:25:50,159
this for Costco, which did take this stuff down, did

1855
01:25:50,199 --> 01:25:53,960
take Xbox products off shelves and off their website.

1856
01:25:54,159 --> 01:25:56,439
Speaker 3: So yeah, I don't know that they do.

1857
01:25:56,600 --> 01:25:59,000
Speaker 2: They when all this stuff was happening, they're like, hey,

1858
01:25:59,000 --> 01:26:00,800
and we're gonna keep making hardware as well.

1859
01:26:00,960 --> 01:26:02,439
Speaker 3: Just look at this thing where we said we're working

1860
01:26:02,479 --> 01:26:03,960
with AMD and we're making new hardware.

1861
01:26:04,000 --> 01:26:07,640
Speaker 2: So they do seem dedicated, but dedicated for now. And

1862
01:26:07,800 --> 01:26:11,319
also like it's just so easy to dismiss anything they

1863
01:26:11,399 --> 01:26:16,640
say officially because he has and will change. So Okay,

1864
01:26:16,640 --> 01:26:19,920
maybe Target Walmart still has it for now, but I

1865
01:26:19,960 --> 01:26:22,880
don't blame anyone for being like skeptical about the future

1866
01:26:22,920 --> 01:26:23,600
of Xbox.

1867
01:26:23,680 --> 01:26:24,319
Speaker 3: That'll be a.

1868
01:26:24,239 --> 01:26:27,640
Speaker 1: Real bad sign if Walmart stops selling Xboxes.

1869
01:26:27,800 --> 01:26:34,399
Speaker 2: Yes, yes, definitely and yeah again, like where this originated from.

1870
01:26:34,880 --> 01:26:38,439
Speaker 1: Let's see, yeah, they I think Deston.

1871
01:26:38,039 --> 01:26:39,359
Speaker 2: Was like kind of out here trying to find because

1872
01:26:39,359 --> 01:26:41,199
he's the one that said something about Costco and was

1873
01:26:41,199 --> 01:26:43,239
trying to find out exactly what's happened there, and then

1874
01:26:43,279 --> 01:26:45,119
Windows Central came out and countered the story.

1875
01:26:45,680 --> 01:26:47,840
Speaker 1: Man, all right, that does it for the news though.

1876
01:26:48,239 --> 01:26:50,279
Let's wrap things up and hand the show back over

1877
01:26:50,439 --> 01:26:53,399
to Mike Manani. All right, thank you so much, Jeff.

1878
01:26:53,479 --> 01:26:55,399
We'll take one more bricky break.

1879
01:26:55,840 --> 01:26:56,399
Speaker 3: We'll come back.

1880
01:26:56,439 --> 01:26:58,840
Speaker 1: We've got some emails, We've got some super chats. We'll

1881
01:26:58,880 --> 01:27:01,399
hit all that's right after this.

1882
01:27:10,640 --> 01:27:12,920
Speaker 3: Emails.

1883
01:27:13,439 --> 01:27:17,000
Speaker 1: Hey, everybody, you can write into the BombCast at Bombcasts

1884
01:27:17,119 --> 01:27:20,319
at giant bomb dot com. We're always happy to hear

1885
01:27:20,439 --> 01:27:23,039
from all of you. It's like we are happy to

1886
01:27:23,079 --> 01:27:27,199
hear from Mike from Loveland. He says, Hello, great bombs.

1887
01:27:27,640 --> 01:27:29,079
What is one game from the first half of this

1888
01:27:29,159 --> 01:27:31,720
year you haven't touched yet, but you swear to God

1889
01:27:31,760 --> 01:27:33,600
you're gonna play before the end of the year. Time

1890
01:27:33,680 --> 01:27:36,199
is running out. Love the show, Love you all. Mike

1891
01:27:36,319 --> 01:27:38,680
from Lovelin Man at least.

1892
01:27:38,479 --> 01:27:42,119
Speaker 3: For dot com Slash twenty give me some Yeah, yeah,

1893
01:27:42,920 --> 01:27:44,439
I feel like the first half of the other is

1894
01:27:44,479 --> 01:27:45,079
not that much.

1895
01:27:45,119 --> 01:27:47,439
Speaker 1: Like for a while, I was like, I'd have to

1896
01:27:47,520 --> 01:27:49,880
finish Avowed, and now I'm like, I don't know if

1897
01:27:49,880 --> 01:27:51,159
I really need to find I.

1898
01:27:51,119 --> 01:27:54,119
Speaker 3: Thought it'll probably be in my top ten. I liked it, and.

1899
01:27:54,399 --> 01:27:56,560
Speaker 1: Maybe maybe let's sqeeze in my top ten if I

1900
01:27:56,600 --> 01:27:59,760
finished it. I don't feel some giant pool. Even Doom

1901
01:27:59,800 --> 01:28:02,319
the Arcages, which I liked and kind of dropped half

1902
01:28:02,319 --> 01:28:05,359
way through, I'm kind of like, I mean, I liked it,

1903
01:28:05,399 --> 01:28:06,720
I don't think I need to go back.

1904
01:28:06,800 --> 01:28:08,399
Speaker 3: It's not gonna be my top ten. Like I got

1905
01:28:08,399 --> 01:28:11,000
probably three quarters the way through Doom and fell off,

1906
01:28:11,039 --> 01:28:12,760
but I don't think I don't feel the need to

1907
01:28:12,760 --> 01:28:14,479
go back to that. I do feel like I've just

1908
01:28:14,560 --> 01:28:16,319
kind of been playing all the big stuff this year.

1909
01:28:16,560 --> 01:28:18,119
I I'm looking at the list and like.

1910
01:28:18,560 --> 01:28:20,880
Speaker 2: The one I see everyone going back to that, I

1911
01:28:21,000 --> 01:28:22,600
was curious if anyone here will go back to, which

1912
01:28:22,600 --> 01:28:23,479
I don't think they will.

1913
01:28:23,720 --> 01:28:25,640
Speaker 1: Is Kingdom Come Deliverance too?

1914
01:28:26,479 --> 01:28:27,880
Speaker 3: Yeah, I don't know.

1915
01:28:28,039 --> 01:28:30,119
Speaker 1: We are going to skip on that probably like there's

1916
01:28:30,159 --> 01:28:32,920
there's Honestly, I'm worried about the stuff that's happening, like

1917
01:28:33,039 --> 01:28:36,119
now or it is about to happen, Like yeah, like

1918
01:28:36,199 --> 01:28:39,000
Ninja Guide and Ghost of Yote haven't been able to

1919
01:28:39,000 --> 01:28:44,319
touch that yet. It's not Pokemon. It's just like Touch tactics.

1920
01:28:44,319 --> 01:28:46,000
So yeah, I'm like, I'm more gonna start about this

1921
01:28:46,079 --> 01:28:47,600
last quarter than anything else.

1922
01:28:47,760 --> 01:28:49,880
Speaker 3: Yeah, yeah, I'm pretty up to date outside of that.

1923
01:28:49,920 --> 01:28:53,039
Speaker 1: Though, I never no No you exist.

1924
01:28:53,199 --> 01:28:57,880
Speaker 3: I never never touched South of Midnight m super hot

1925
01:28:58,000 --> 01:29:00,039
on Like. I don't think anyone who's like, oh, this

1926
01:29:00,119 --> 01:29:01,800
is a train recker, it's terrible. I think it was

1927
01:29:01,880 --> 01:29:04,600
just like it was great in trailers and then it

1928
01:29:04,640 --> 01:29:06,560
came out and nobody seemed super hot on it.

1929
01:29:06,640 --> 01:29:08,439
Speaker 2: I think I think it was just like a very

1930
01:29:08,479 --> 01:29:11,520
old school style of games. Sure yeah, and it wasn't

1931
01:29:11,600 --> 01:29:13,640
like a fantastic one of those.

1932
01:29:13,560 --> 01:29:15,039
Speaker 3: But I think a lot of people liked it.

1933
01:29:16,000 --> 01:29:20,640
Speaker 4: I would also like to give blueprints, and honest to god,

1934
01:29:20,880 --> 01:29:23,640
go I played a good amount of it, but I

1935
01:29:23,640 --> 01:29:25,760
would I think I just want to like, get back

1936
01:29:25,800 --> 01:29:27,439
in there.

1937
01:29:27,760 --> 01:29:29,520
Speaker 1: Still gonna be high on mine. I liked that.

1938
01:29:30,039 --> 01:29:32,920
Speaker 2: Oh yeah, yeah, it's definitely high on mine. The OTC

1939
01:29:33,159 --> 01:29:35,279
Hero I just had it and then I lost it.

1940
01:29:35,319 --> 01:29:35,720
Speaker 3: Oh yes.

1941
01:29:36,600 --> 01:29:40,119
Speaker 2: Split fiction is when I guess I did touch it,

1942
01:29:40,159 --> 01:29:42,000
but I'm not really played it all.

1943
01:29:42,159 --> 01:29:44,680
Speaker 3: I don't think it's top ten, but it is. It's

1944
01:29:44,800 --> 01:29:46,720
very good. It's probably the best one of those.

1945
01:29:46,960 --> 01:29:51,279
Speaker 4: Yeah, it's definitely gonna be I mean, barring something catastrophic.

1946
01:29:51,319 --> 01:29:53,600
I don't see how that doesn't make it there. It's funny.

1947
01:29:53,600 --> 01:30:01,279
I recommended split fiction to another kids add on Dibb's

1948
01:30:01,319 --> 01:30:03,359
hockey team, and he comes back the next day and

1949
01:30:03,399 --> 01:30:03,880
he's like.

1950
01:30:04,239 --> 01:30:07,159
Speaker 1: Bro, He's like, I didn't know games were doing that.

1951
01:30:08,720 --> 01:30:11,039
Speaker 3: I I didn't know.

1952
01:30:11,119 --> 01:30:13,560
Speaker 4: We we got we got this far and we're like

1953
01:30:13,640 --> 01:30:16,520
doing all this. I'm like, it's pretty good, right. He's like, like,

1954
01:30:16,800 --> 01:30:19,079
I'm gonna trust you on games now. I still never

1955
01:30:19,119 --> 01:30:21,840
told him what I do. I'm like, yeah, don't worry

1956
01:30:21,840 --> 01:30:24,279
about it. But first one's free, next one's gonna cost you.

1957
01:30:25,880 --> 01:30:28,000
Speaker 1: I didn't need to at least try deaf straining to

1958
01:30:28,079 --> 01:30:29,520
at some point I have not touched that.

1959
01:30:29,760 --> 01:30:31,479
Speaker 3: The thing that's gonna happen, though, is like, if you're

1960
01:30:31,520 --> 01:30:33,680
not gonna like play it, play it. It's not a

1961
01:30:33,720 --> 01:30:36,800
game that you play for like two hours. The sense

1962
01:30:36,880 --> 01:30:39,520
of it, you know, it's like it's a much longer

1963
01:30:39,560 --> 01:30:42,720
process than that. Saying I shouldn't bother. I'm saying, go

1964
01:30:42,760 --> 01:30:44,079
all the way in or don't at all.

1965
01:30:44,119 --> 01:30:46,199
Speaker 1: I would say, all right, we'll see, we'll see.

1966
01:30:46,840 --> 01:30:48,439
Speaker 3: I mean, you don't think I did two hours.

1967
01:30:48,479 --> 01:30:51,720
Speaker 1: Will get some sense of like, Okay, I get this

1968
01:30:51,760 --> 01:30:53,520
and I want more of it, or I will be like.

1969
01:30:53,840 --> 01:30:56,560
Speaker 3: Yeah, but like there's just so many tools and things

1970
01:30:56,560 --> 01:30:58,520
that you get in and the narrative and everything that, like,

1971
01:30:58,880 --> 01:31:00,640
I feel like you play two hours of it, you're

1972
01:31:01,199 --> 01:31:04,920
barely gonna scratch any of that. You know. I didn't

1973
01:31:04,960 --> 01:31:05,680
try Pipistrella.

1974
01:31:06,079 --> 01:31:07,319
Speaker 1: Oh that was fun.

1975
01:31:07,399 --> 01:31:08,439
Speaker 3: It's a good one. Yeah.

1976
01:31:09,119 --> 01:31:13,279
Speaker 1: All right, Travis says, Hi, ghosts and goblins one. Do

1977
01:31:13,279 --> 01:31:15,520
you have absolute certainly remember the last time you ate

1978
01:31:15,560 --> 01:31:18,119
a bacon cheese blug?

1979
01:31:18,920 --> 01:31:22,520
Speaker 3: Yeah, Wendy's.

1980
01:31:24,079 --> 01:31:27,199
Speaker 1: I had a bacon junior bacon cheeseburger from Wendy's.

1981
01:31:27,920 --> 01:31:31,359
Speaker 2: Okay, exactly, let's see here. I could probably figure it out.

1982
01:31:31,439 --> 01:31:35,159
It was like last maybe it was last Friday. Yeah,

1983
01:31:35,159 --> 01:31:36,880
because I got Wendy's for the kids, and that's what

1984
01:31:36,920 --> 01:31:39,840
I got. It's got to be bacon, yeah, Junior, it's

1985
01:31:39,880 --> 01:31:41,119
got to be a bacon cheeseburger.

1986
01:31:41,319 --> 01:31:43,239
Speaker 1: I could have gotten one, yes, because I went the

1987
01:31:43,279 --> 01:31:44,680
five guys and I was like, I'll just get a

1988
01:31:44,680 --> 01:31:45,479
regular cheeseburger.

1989
01:31:45,479 --> 01:31:46,239
Speaker 3: I'm glad I did.

1990
01:31:46,560 --> 01:31:48,039
Speaker 1: I don't mean to do like the whole Can you

1991
01:31:48,079 --> 01:31:49,880
believe what blank plink plink costs?

1992
01:31:49,880 --> 01:31:50,079
Speaker 6: Now?

1993
01:31:50,279 --> 01:31:53,760
Speaker 1: But if five guys getting a cheeseburger fries in a

1994
01:31:53,920 --> 01:31:56,239
soda was twenty bucks, and I'm like, what the hell

1995
01:31:56,439 --> 01:31:56,560
you know?

1996
01:31:57,159 --> 01:31:59,640
Speaker 3: It's a lot. Yeah, it's a lot. Yeah.

1997
01:31:59,640 --> 01:32:02,680
Speaker 1: I think the last bacon cheeseburger I had was also

1998
01:32:02,800 --> 01:32:06,000
a Wendy's situation at the beginning of the summer.

1999
01:32:07,159 --> 01:32:10,520
Speaker 3: I think in August I had There's place called Lions Tap,

2000
01:32:10,680 --> 01:32:12,439
and I think I had a bacon cheeseburger there.

2001
01:32:12,640 --> 01:32:15,680
Speaker 1: Yeah, I had went there's a place in here called Coaches.

2002
01:32:15,880 --> 01:32:18,199
I think I had one there. Uh yeah, We're.

2003
01:32:18,119 --> 01:32:19,520
Speaker 3: Gonna skip the rest of the questions. Just go with

2004
01:32:19,520 --> 01:32:20,159
those last one here.

2005
01:32:20,199 --> 01:32:21,359
Speaker 1: What was I wanted to talk about?

2006
01:32:21,359 --> 01:32:22,000
Speaker 3: The second one?

2007
01:32:23,000 --> 01:32:25,520
Speaker 1: All right, Backglart was is that new Taylor Swift song

2008
01:32:25,560 --> 01:32:30,520
any good? It says that new Taylor Swift. I guess

2009
01:32:30,520 --> 01:32:36,399
the album the The Diary Downfall Book about a.

2010
01:32:36,600 --> 01:32:38,000
Speaker 3: Line dancer or whatever it's called.

2011
01:32:38,079 --> 01:32:43,479
Speaker 1: Right, I don't dislike Taylor Swift. This is not a

2012
01:32:43,479 --> 01:32:45,960
good album. I've been hearing that. I've been hearing that

2013
01:32:46,039 --> 01:32:49,680
this is even even the maybe some of the hardcourse

2014
01:32:49,720 --> 01:32:51,399
with these not all of them. I'm sure some of

2015
01:32:51,439 --> 01:32:52,760
them will be down for anything.

2016
01:32:52,760 --> 01:32:53,439
Speaker 3: But people.

2017
01:32:57,159 --> 01:32:59,960
Speaker 2: Someone explained to me that it's because she's aging now

2018
01:33:00,079 --> 01:33:01,680
of being a pretty little white girl and all of

2019
01:33:01,680 --> 01:33:03,319
her music is pretty little white girl music.

2020
01:33:03,479 --> 01:33:05,520
Speaker 1: So you know, I kind of push back on all

2021
01:33:05,520 --> 01:33:06,119
those narratives.

2022
01:33:06,159 --> 01:33:08,199
Speaker 4: I think it's just like unfair to just be like,

2023
01:33:08,239 --> 01:33:11,680
I mean, look, just crank out records in record time,

2024
01:33:11,800 --> 01:33:15,600
right it is. I find that not like troubling. I

2025
01:33:15,640 --> 01:33:17,439
just find that to be like a footnote that needs

2026
01:33:17,479 --> 01:33:19,439
to be talked about because music is.

2027
01:33:19,399 --> 01:33:20,600
Speaker 1: Just putting out like one a year.

2028
01:33:20,640 --> 01:33:20,960
Speaker 3: I don't know.

2029
01:33:21,000 --> 01:33:23,279
Speaker 4: I'm always a little suspicious about stuff like that. Not

2030
01:33:23,359 --> 01:33:26,319
that like to discredit the quality of the work. I'm

2031
01:33:26,359 --> 01:33:29,239
just like, really, you're pumping out new music like once,

2032
01:33:29,560 --> 01:33:31,199
Like I don't know, a lot of my favorite bands

2033
01:33:31,239 --> 01:33:33,520
every four years. I'm lucky if I get a new

2034
01:33:33,560 --> 01:33:38,520
record out of those guys. Anyway, I just I think lyrically,

2035
01:33:38,880 --> 01:33:42,880
I think things are just not there. It's it's very

2036
01:33:44,159 --> 01:33:48,840
it's very saccharine, it's very just sort of not challenging

2037
01:33:49,079 --> 01:33:52,720
anything interesting. I just I just don't find it very interesting.

2038
01:33:53,079 --> 01:33:55,239
Speaker 3: How does the combat? The running rounds?

2039
01:33:55,279 --> 01:34:00,199
Speaker 4: Fine, the combats right, I'm just not like, oh, we're

2040
01:34:00,239 --> 01:34:02,960
taken with like, wow, there's she's got a lot to

2041
01:34:03,000 --> 01:34:03,439
say here.

2042
01:34:03,560 --> 01:34:06,239
Speaker 1: I think some of the lyrics are like actually kind

2043
01:34:06,239 --> 01:34:07,840
of like remarkably stupid in place.

2044
01:34:07,920 --> 01:34:11,199
Speaker 2: Yeah, it was kind of like very surface level MEMI

2045
01:34:11,359 --> 01:34:13,319
stuff I heard, And so I don't.

2046
01:34:13,079 --> 01:34:14,600
Speaker 3: I don't. I don't have an opinion, you know what,

2047
01:34:14,720 --> 01:34:20,000
I will see the Borderlands four of music. Yes, three

2048
01:34:20,119 --> 01:34:20,680
was more MEMI.

2049
01:34:20,800 --> 01:34:23,159
Speaker 4: So I think Tornado Drop actually has a really good

2050
01:34:23,199 --> 01:34:25,640
review of it. I think it is very thoughtful.

2051
01:34:25,439 --> 01:34:28,680
Speaker 1: Uh and well written review. Go watch that, all right?

2052
01:34:29,000 --> 01:34:33,840
Oh she's a showgirl, not a line dancer. All right,

2053
01:34:33,840 --> 01:34:36,439
Travis sa Fargo. That's we'll leave it there for you

2054
01:34:36,479 --> 01:34:38,159
and thank you so much, and then we'll go to

2055
01:34:38,279 --> 01:34:42,000
Brandon from Alabama, says dear jan Is Marvel snap a

2056
01:34:42,119 --> 01:34:45,520
rogue light chance not here, But I'm going to answer

2057
01:34:45,520 --> 01:34:49,600
for him and say no, of course, no, No, it's

2058
01:34:49,600 --> 01:34:52,079
a card it's a card game. It's a card game, man,

2059
01:34:52,079 --> 01:34:54,039
and you click things and you get you spend your

2060
01:34:54,039 --> 01:34:54,640
deck over time.

2061
01:34:54,640 --> 01:34:55,920
Speaker 3: I see how you got there.

2062
01:34:55,960 --> 01:35:00,800
Speaker 1: But but but no, Valerie from Denver, so hype bombers

2063
01:35:00,840 --> 01:35:04,560
between you chuckleheads and vgb's. My brain has become so

2064
01:35:04,840 --> 01:35:08,000
fucking infected with the my wife thing. I just said

2065
01:35:08,039 --> 01:35:11,000
it reflectively out loud on a pack bus. But listen

2066
01:35:11,039 --> 01:35:14,800
to the podcast. I hope you're fucking happy. I'm writing

2067
01:35:14,840 --> 01:35:17,880
this in mortified silence to avoid having to look at

2068
01:35:17,920 --> 01:35:23,399
anyone else, right, perfect email, Valerie, Yeah, perfect, fucking even.

2069
01:35:23,560 --> 01:35:27,800
Speaker 4: Look I'm with you, val if I may. I think

2070
01:35:28,520 --> 01:35:30,920
there is something about what happens to your brain is

2071
01:35:30,920 --> 01:35:33,880
you're like, everyone's in on this joke, right, this dumb

2072
01:35:33,920 --> 01:35:37,079
Borat thing that went away twenty fucking years ago, it's

2073
01:35:37,119 --> 01:35:40,239
back now, and you are all aware that it's back now.

2074
01:35:40,399 --> 01:35:43,039
And I will say this in public spaces with the

2075
01:35:43,119 --> 01:35:45,319
understanding that we have all agreed that it's cool to

2076
01:35:45,399 --> 01:35:47,359
do this again, ironically as it were.

2077
01:35:48,199 --> 01:35:54,079
Speaker 1: No, it is not. Unfortunately, I apologize.

2078
01:35:53,079 --> 01:35:57,600
Speaker 3: On the Mount rushmore of like impressions that got overdone immediately.

2079
01:35:58,000 --> 01:36:01,359
I think Borat impressions very much up there in like

2080
01:36:01,760 --> 01:36:06,000
eight or whatever. And then Austin Powers some.

2081
01:36:06,199 --> 01:36:11,159
Speaker 1: Hours early nineties, Jim Carrey as.

2082
01:36:10,840 --> 01:36:16,920
Speaker 3: Sure just Jim Carrey. Yeah, yeah, just Jim Carrey, Christopher Walking.

2083
01:36:16,960 --> 01:36:17,880
Speaker 1: Everyone does one of those.

2084
01:36:17,880 --> 01:36:25,520
Speaker 3: There's like this is the whole dude chatter. Fine, no, yeah,

2085
01:36:25,560 --> 01:36:29,359
but if we're going specific chatter, Chappelle, Rick James circa

2086
01:36:29,479 --> 01:36:30,439
like early two thousand.

2087
01:36:34,039 --> 01:36:36,439
Speaker 1: Yeah, that was much more flash in the pan.

2088
01:36:36,520 --> 01:36:37,199
Speaker 3: I feel like that.

2089
01:36:37,079 --> 01:36:41,640
Speaker 1: Came, but it was every certain Yes, yes, at least

2090
01:36:41,680 --> 01:36:43,760
he's not at least he has war free speech these

2091
01:36:43,840 --> 01:36:51,960
days doing his finally yep, yeah, uh okay, then next one. Oh,

2092
01:36:52,000 --> 01:36:54,800
by the way, anybody alis have an ant Valerie? Valerie

2093
01:36:54,880 --> 01:36:57,720
is such an ant name to me is positive.

2094
01:36:58,439 --> 01:37:00,600
Speaker 3: Which is also very anti name. I've I have an

2095
01:37:00,600 --> 01:37:03,239
aunt jam How yeah.

2096
01:37:03,439 --> 01:37:08,560
Speaker 1: Rebecca from Canterbury says your bomb giants, is there any

2097
01:37:08,600 --> 01:37:11,000
piece of art and media that you have revisited following

2098
01:37:11,000 --> 01:37:13,840
a big life event? Just growing older that's led to

2099
01:37:13,880 --> 01:37:16,720
you having a newfound appreciation for set art and media.

2100
01:37:17,039 --> 01:37:19,920
Plus my dad a few years ago and recently replayed Spiritfair.

2101
01:37:20,319 --> 01:37:22,359
Speaker 3: Fuck? Why did I do that? Anyway?

2102
01:37:22,399 --> 01:37:25,319
Speaker 1: Hope you are well, trans writes Rebecca from Canterbury. PS

2103
01:37:25,359 --> 01:37:27,920
all the giant bombs who independent throw your hands up

2104
01:37:27,960 --> 01:37:30,199
at me? There you go, There you go.

2105
01:37:31,439 --> 01:37:36,000
Speaker 2: It's the cliche thing, but Interstellar was different after having kids.

2106
01:37:36,000 --> 01:37:37,760
Speaker 3: Stupid, but it's true.

2107
01:37:38,199 --> 01:37:41,640
Speaker 2: Also, first man, I think I kind of like didn't

2108
01:37:41,640 --> 01:37:42,680
really pay attention the first.

2109
01:37:42,520 --> 01:37:45,279
Speaker 1: Time I watched that, but then watched it. I think

2110
01:37:45,279 --> 01:37:46,439
I had had kids the first.

2111
01:37:46,239 --> 01:37:48,319
Speaker 2: Time I watched it, but I was really feeling it

2112
01:37:48,760 --> 01:37:52,000
the second time, and like that movie is just about

2113
01:37:52,039 --> 01:37:52,800
like losing kids.

2114
01:37:52,840 --> 01:37:54,239
Speaker 3: I don't think I could ever watch it again. It

2115
01:37:54,279 --> 01:37:58,399
was very affecting. I feel like like I've grown as

2116
01:37:58,399 --> 01:38:00,760
a person in a lot of ways over the years.

2117
01:38:00,880 --> 01:38:04,479
Thank you for the laughter. But if you think in

2118
01:38:04,560 --> 01:38:08,039
broad strokes, I'm kinda just the same dude, I wasn't

2119
01:38:08,079 --> 01:38:11,680
like nineteen ninety eight. Uh so, yeah, I don't really

2120
01:38:11,720 --> 01:38:13,800
have any like you know, like it all kind of

2121
01:38:13,880 --> 01:38:15,199
hits me the same now as it did back.

2122
01:38:15,840 --> 01:38:18,439
Speaker 1: Don't revisit things because you're hardly visiting.

2123
01:38:18,479 --> 01:38:20,920
Speaker 3: You're just like they are experiencing you. Do you know

2124
01:38:21,000 --> 01:38:22,279
what I mean? Do you get one up like you're

2125
01:38:22,399 --> 01:38:27,039
just you're specifically you're humanity.

2126
01:38:26,960 --> 01:38:29,960
Speaker 1: You very clearly you But.

2127
01:38:30,239 --> 01:38:32,479
Speaker 3: Yeah, but I mean things like like Meddle your solid

2128
01:38:32,520 --> 01:38:35,079
impacted me like crazy in ninety eight, and it does

2129
01:38:35,119 --> 01:38:37,119
in the same way now it's not like, oh yeah,

2130
01:38:37,159 --> 01:38:39,239
my clone dad came back at the graveyard and now

2131
01:38:39,239 --> 01:38:40,520
I can think of this in a different way, you know,

2132
01:38:40,560 --> 01:38:42,359
It's like it's still like that happens to the rest

2133
01:38:42,399 --> 01:38:42,520
of it.

2134
01:38:43,840 --> 01:38:49,119
Speaker 4: If that's like the same emotional experience that the emailer

2135
01:38:49,199 --> 01:38:50,920
is talking about, right, yeah.

2136
01:38:50,760 --> 01:38:52,399
Speaker 1: It's like a big wife if that would be like

2137
01:38:52,439 --> 01:38:54,079
getting married or having to move.

2138
01:38:54,399 --> 01:38:57,039
Speaker 3: I mean there were things that after being married. There

2139
01:38:57,039 --> 01:38:58,600
are things like I talked about that thing in Spider

2140
01:38:58,640 --> 01:39:01,000
Man two, that little scene on the bench with the

2141
01:39:01,000 --> 01:39:03,279
guy talking about losing his wife and he proposed her

2142
01:39:03,319 --> 01:39:05,560
at that pond and stuff, and like that actually affected

2143
01:39:05,600 --> 01:39:08,199
me because it very much mirrored like I proposed backing up,

2144
01:39:08,560 --> 01:39:10,239
you know, but park on a bench and stuff like

2145
01:39:10,359 --> 01:39:11,720
it just kind of like I empathize that, but like

2146
01:39:11,760 --> 01:39:15,079
I've never gone back to something that I didn't previously

2147
01:39:16,159 --> 01:39:19,159
have feelings about. And then I do you know, I

2148
01:39:19,199 --> 01:39:19,960
mean that makes sense.

2149
01:39:20,920 --> 01:39:22,640
Speaker 1: I mean, I mean, you know a lot of these

2150
01:39:22,640 --> 01:39:24,439
things for this is usually loss of a loved when

2151
01:39:24,439 --> 01:39:27,039
they're having kids, right, So those are the big hYP

2152
01:39:27,039 --> 01:39:27,479
of this here.

2153
01:39:28,720 --> 01:39:30,479
Speaker 4: I don't have an answer to this about going back

2154
01:39:30,479 --> 01:39:33,680
to something, but what remains of Edith Finch is the

2155
01:39:33,720 --> 01:39:37,000
game that made me ball in a way that I

2156
01:39:37,039 --> 01:39:38,239
could not understand.

2157
01:39:38,319 --> 01:39:39,439
Speaker 3: Game made me madame.

2158
01:39:39,479 --> 01:39:41,760
Speaker 2: It made me so mad that leaving a baby in

2159
01:39:41,760 --> 01:39:43,359
a tub and he died big surprise.

2160
01:39:43,520 --> 01:39:46,319
Speaker 3: Wow, Yeah, I gotta spoil that. Fuck that game. That's

2161
01:39:46,319 --> 01:39:46,960
so stupid.

2162
01:39:47,439 --> 01:39:50,359
Speaker 1: Yeah, right, like they Yeah, I guess I was just

2163
01:39:50,359 --> 01:39:50,680
sort of.

2164
01:39:50,920 --> 01:39:53,159
Speaker 3: Have empathy for these characters. Why would you do that?

2165
01:39:54,239 --> 01:39:56,399
You're not wrong, man, you.

2166
01:39:56,359 --> 01:40:00,159
Speaker 1: Know, yeah, either way, I don't know. There's something about

2167
01:40:00,159 --> 01:40:00,520
that thing.

2168
01:40:00,640 --> 01:40:01,640
Speaker 3: That's a pretty good game.

2169
01:40:01,640 --> 01:40:06,239
Speaker 2: Otherwise, I put on Spider Man one uh yesterday, and

2170
01:40:06,680 --> 01:40:08,159
this is just a tangent you guys made me think

2171
01:40:08,159 --> 01:40:11,000
of brought up Spider Man, and I was watching and

2172
01:40:11,039 --> 01:40:13,359
the kids they're kind of paying attention, kind of playing Minecraft.

2173
01:40:13,359 --> 01:40:15,439
But then the kissing scene comes on and Addie was

2174
01:40:15,520 --> 01:40:17,479
just like locked in and I'm like, Oh.

2175
01:40:17,359 --> 01:40:18,680
Speaker 3: This is gonna be like a formative thing.

2176
01:40:18,760 --> 01:40:22,439
Speaker 2: She's gonna think this is what romance is, upside down

2177
01:40:22,520 --> 01:40:24,359
kiss and yeah, and I like leaned.

2178
01:40:24,159 --> 01:40:26,399
Speaker 1: Over, like this won an m TV Movie Award for

2179
01:40:26,479 --> 01:40:27,399
Best Kiss.

2180
01:40:28,199 --> 01:40:30,600
Speaker 3: It's a hot what house? What that award is?

2181
01:40:30,600 --> 01:40:32,560
Speaker 1: It's the only one I think I remember.

2182
01:40:33,279 --> 01:40:35,159
Speaker 4: Oh, there was one where like, I feel like there

2183
01:40:35,159 --> 01:40:38,000
was one where like Adam Sandler and Kevin James were kissing.

2184
01:40:38,439 --> 01:40:43,760
Speaker 3: That sounds right, Yeah, the alley of that.

2185
01:40:45,000 --> 01:40:47,119
Speaker 2: I've watched a lot of Chuck and Larry through YouTube

2186
01:40:47,119 --> 01:40:48,399
shorts in the last week or so.

2187
01:40:49,279 --> 01:40:53,159
Speaker 1: That keeps popping up and my sons, and that's fun.

2188
01:40:53,279 --> 01:40:55,279
Speaker 3: I prefer that. Yeah, it's the big one.

2189
01:40:55,359 --> 01:40:55,479
Speaker 6: Uh.

2190
01:40:55,800 --> 01:40:57,640
Speaker 3: The first time I saw Galaxy Quest was.

2191
01:40:57,640 --> 01:41:01,119
Speaker 1: Before I watched Star Trek, and then I start checking

2192
01:41:01,159 --> 01:41:03,680
saw it and the the movie was funnier. There's a

2193
01:41:03,680 --> 01:41:07,920
lot of people out there space balls before Star Wars.

2194
01:41:08,000 --> 01:41:10,399
Speaker 3: Yeah. I mean I saw Rocky five a bunch of

2195
01:41:10,439 --> 01:41:13,039
times before I ever saw any other Rocky movie, and

2196
01:41:13,079 --> 01:41:15,319
so I thought Rocky five was awesome. And then I

2197
01:41:15,359 --> 01:41:17,000
saw the other ones and I went back and watched

2198
01:41:17,000 --> 01:41:18,279
it and I was like, oh, this is definitely the

2199
01:41:18,319 --> 01:41:21,000
bad one. So I got that counts and there you go.

2200
01:41:22,640 --> 01:41:26,520
Speaker 1: Jones from Saint Paul says, are you guys aware that

2201
01:41:26,600 --> 01:41:29,199
Jimmy Fallon has also been on the New York Times

2202
01:41:29,199 --> 01:41:32,520
Best Selling Authors list multiple times, also where each time

2203
01:41:32,520 --> 01:41:33,920
it was for children's books?

2204
01:41:34,399 --> 01:41:35,960
Speaker 3: Are you also aware that these are.

2205
01:41:35,880 --> 01:41:38,479
Speaker 1: The most mid children's books that existed and The other

2206
01:41:38,520 --> 01:41:40,039
reason they sold as well as they did is because

2207
01:41:40,039 --> 01:41:41,439
they have the name Jimmy Fallon on them.

2208
01:41:41,439 --> 01:41:42,880
Speaker 3: I feel like that should hurt their sales.

2209
01:41:43,680 --> 01:41:47,399
Speaker 1: Call me when you have a Newberry, Cawdacott, Jimbo. Until then,

2210
01:41:47,479 --> 01:41:49,079
stay in you're fucking way.

2211
01:41:50,359 --> 01:41:50,640
Speaker 3: Ps.

2212
01:41:50,760 --> 01:41:52,760
Speaker 1: Dan Starkey is closing his month to get out here.

2213
01:41:55,840 --> 01:41:58,439
The Foulon stuff's not surprising. It's all marketing too. With

2214
01:41:58,520 --> 01:42:02,359
that stuff. Every child agrees is the greatest work of

2215
01:42:02,960 --> 01:42:03,680
literature ever know.

2216
01:42:03,960 --> 01:42:05,960
Speaker 3: And I'm sure he did the rounds on every NBC

2217
01:42:06,159 --> 01:42:07,880
Morning Show and all that stuff.

2218
01:42:07,960 --> 01:42:10,159
Speaker 4: Yeah, you get the n cap on, Barnes and Nobles,

2219
01:42:10,239 --> 01:42:13,399
Jimmy Fallon. It was those Dad Dad books right there

2220
01:42:13,479 --> 01:42:16,199
was like the book where like the sheep was saying

2221
01:42:16,399 --> 01:42:18,520
dad and not Mama or something like that.

2222
01:42:18,560 --> 01:42:22,640
Speaker 1: Oh I don't look I have There are very nice

2223
01:42:22,640 --> 01:42:24,960
people who have wrote children's books, but there's like.

2224
01:42:24,920 --> 01:42:26,079
Speaker 3: A lot of people who aren't.

2225
01:42:26,439 --> 01:42:29,319
Speaker 1: This is my job as writing children's books. Then write

2226
01:42:29,359 --> 01:42:31,399
a children's book and it seems like, yeah, it worked.

2227
01:42:31,880 --> 01:42:34,720
Speaker 3: Can I try? Yeah? I bet you could. You could.

2228
01:42:35,000 --> 01:42:36,640
You're a man.

2229
01:42:36,760 --> 01:42:42,039
Speaker 1: Most people could. You have no idea what children would

2230
01:42:42,279 --> 01:42:47,800
like or watch? Extremely successful because of that thank you.

2231
01:42:48,319 --> 01:42:50,279
Speaker 4: Yeah, I think it's like so crazy. It's just my

2232
01:42:50,359 --> 01:42:53,239
work kind of stuff. Because Alex Banyello wrote a children's book,

2233
01:42:55,920 --> 01:42:57,119
Miller did take.

2234
01:42:57,039 --> 01:43:03,520
Speaker 3: Me out of page it like everyone's like, think about okay, well, okay, okay, yeah,

2235
01:43:03,560 --> 01:43:04,479
let's let's work shop this.

2236
01:43:04,640 --> 01:43:06,319
Speaker 1: Well, I haven't I have one an idea.

2237
01:43:06,359 --> 01:43:10,520
Speaker 2: I want to hear your just quick, Jimmy fallon merchandise

2238
01:43:10,640 --> 01:43:12,760
dot com is a sad sad Matt.

2239
01:43:13,560 --> 01:43:15,760
Speaker 1: Now we can continue to go to a giant bomb

2240
01:43:15,800 --> 01:43:17,600
dot com instead. That's a happy place.

2241
01:43:18,000 --> 01:43:20,039
Speaker 3: What is the right age for children's books for like

2242
01:43:20,079 --> 01:43:21,600
a six year old? Is that kind of like the

2243
01:43:21,640 --> 01:43:22,199
prime time?

2244
01:43:22,399 --> 01:43:26,760
Speaker 4: Well, I think you're already yeah, to old age, any age.

2245
01:43:26,960 --> 01:43:28,439
Speaker 3: I mean you got to like, what do you mean?

2246
01:43:28,960 --> 01:43:32,560
Speaker 1: Like it's a bad question, a bad question, Dan, because

2247
01:43:32,560 --> 01:43:35,960
there's children books for for every kind of That's the thing.

2248
01:43:36,000 --> 01:43:38,920
Speaker 3: I got to figure out what you choose one.

2249
01:43:39,159 --> 01:43:41,439
Speaker 4: You have to decide. You have to decide who am

2250
01:43:41,479 --> 01:43:48,520
I writing this for? Okay, kids like smaller.

2251
01:43:46,960 --> 01:43:54,600
Speaker 3: To ten that is, you know, but there's that they're like, oh,

2252
01:43:54,640 --> 01:43:56,199
they don't like doing chores or whatever.

2253
01:43:56,239 --> 01:44:00,479
Speaker 4: You know, it's like everything you don't have chores, Guys,

2254
01:44:00,520 --> 01:44:02,039
maybe I think I'm out.

2255
01:44:02,159 --> 01:44:02,720
Speaker 1: I think I'm out.

2256
01:44:02,760 --> 01:44:07,159
Speaker 3: Yeah, no, no, no, we don't think of the way we're

2257
01:44:07,199 --> 01:44:10,479
going to get there. What's the universal among children? They

2258
01:44:10,479 --> 01:44:12,279
don't like doing chores?

2259
01:44:12,359 --> 01:44:16,239
Speaker 4: Right you you're every kid in your mind? Is Kevin

2260
01:44:16,319 --> 01:44:18,039
mcallis there? I think that is.

2261
01:44:18,000 --> 01:44:21,800
Speaker 3: What it is, the universal thing across every age and

2262
01:44:21,840 --> 01:44:23,960
culture everything, like I don't like doing chores.

2263
01:44:24,079 --> 01:44:26,600
Speaker 1: A four year old is not responsible for chores because that.

2264
01:44:26,560 --> 01:44:29,399
Speaker 3: Keeps four people in chat say that their four year

2265
01:44:29,399 --> 01:44:31,640
olds have chores, real chores.

2266
01:44:32,000 --> 01:44:33,760
Speaker 1: Get out of here.

2267
01:44:34,399 --> 01:44:39,079
Speaker 3: What they after themselves? That that's not a chore, that's

2268
01:44:39,119 --> 01:44:41,039
just cleaning up. I don't know. They're not taking out

2269
01:44:41,079 --> 01:44:45,039
the trash. That's a This book is for eight to

2270
01:44:45,119 --> 01:44:49,720
twelve year olds, and it's about chores. What it's an

2271
01:44:49,840 --> 01:44:50,479
eight year old?

2272
01:44:50,800 --> 01:44:51,000
Speaker 1: Yeap?

2273
01:44:51,600 --> 01:44:53,920
Speaker 3: Okay to twelve year olds? All right, so this is

2274
01:44:53,920 --> 01:44:57,560
for Dylan. You really think about doing chairs or chairs toores?

2275
01:44:58,039 --> 01:44:58,359
Speaker 1: Yes?

2276
01:44:58,399 --> 01:45:01,479
Speaker 3: He is? Okay. So this book is aimed at ten

2277
01:45:01,560 --> 01:45:04,720
year olds. Uh, not just from New Jersey, from anywhere.

2278
01:45:04,760 --> 01:45:09,520
It's universal. Wow. And the moral The moral is, hey,

2279
01:45:09,720 --> 01:45:12,000
sometimes you have to do things you don't want to do,

2280
01:45:12,520 --> 01:45:15,840
but you're you'll grow as a person and you're helping people, okay,

2281
01:45:16,039 --> 01:45:18,680
And so that's the not the metaphor, what's the moral

2282
01:45:18,720 --> 01:45:21,079
of the story is sometimes you have to do things

2283
01:45:21,159 --> 01:45:23,640
you don't want to do, okay, Dan. By the time

2284
01:45:23,880 --> 01:45:27,039
we're at so it's a caterpillar and he's no, go ahead. Sorry.

2285
01:45:27,159 --> 01:45:29,039
Speaker 1: At the time where ten kids should be reading like

2286
01:45:29,159 --> 01:45:32,680
chapter books, no longer the books were.

2287
01:45:32,520 --> 01:45:34,640
Speaker 3: Told thought okay, then we're going for six year olds.

2288
01:45:34,640 --> 01:45:37,640
Speaker 1: Then yeah, maybe younger, maybe you should be thinking more

2289
01:45:37,640 --> 01:45:41,760
about that's like three, like two to five range.

2290
01:45:41,520 --> 01:45:43,720
Speaker 3: Okay, And it's okay, two to five. And it's about

2291
01:45:44,039 --> 01:45:45,760
it's never too early to start thinking about what you

2292
01:45:45,760 --> 01:45:48,680
want to do for a living. That's the moral. That's fine,

2293
01:45:48,720 --> 01:45:51,720
that's fine, right right, because you find your bridge about

2294
01:45:51,720 --> 01:45:54,960
finding your passion early on and deciding early on to

2295
01:45:54,960 --> 01:45:57,079
to go after it. And so it's like play it

2296
01:45:57,079 --> 01:46:00,239
for capitalism. Yes, so maybe it's about Okay, it's about

2297
01:46:00,239 --> 01:46:03,920
a caterpillar who he he lives on the lawn with

2298
01:46:03,960 --> 01:46:06,079
his family and every day he looks up at the

2299
01:46:06,079 --> 01:46:13,800
stars and thinks about the space, and so he loves showover.

2300
01:46:14,159 --> 01:46:16,439
He's fascinated by space. He looks at the moon every

2301
01:46:16,560 --> 01:46:18,960
night and He's like, oh, mom, caterpillar, I just what's

2302
01:46:19,039 --> 01:46:20,960
up there? And she's like, well, maybe if you work

2303
01:46:20,960 --> 01:46:22,640
hard enough you can find out. And so he goes

2304
01:46:22,680 --> 01:46:25,680
to like caterpillar space camp and he like studies space

2305
01:46:25,720 --> 01:46:29,279
stuff in school and winds up being the first like

2306
01:46:29,359 --> 01:46:30,359
caterpillar astronaut.

2307
01:46:30,439 --> 01:46:31,439
Speaker 1: It becomes an accountant.

2308
01:46:31,520 --> 01:46:33,680
Speaker 3: Yeah no, no, no, he follow those dreams and he

2309
01:46:33,720 --> 01:46:34,319
made it.

2310
01:46:34,399 --> 01:46:36,920
Speaker 1: Is this a world where like humans are also existing,

2311
01:46:36,920 --> 01:46:38,319
but the caterpillars have their own space.

2312
01:46:38,880 --> 01:46:42,000
Speaker 3: There's like caterpillar versions of everything. So there's a caterpillar

2313
01:46:42,159 --> 01:46:45,319
like governments and stuff, you know, got it? Yeah? And

2314
01:46:45,359 --> 01:46:46,800
do you know what the story is of the very

2315
01:46:46,880 --> 01:46:51,279
hungry caterpillar? I can picture I think the unique art style,

2316
01:46:51,319 --> 01:46:54,079
didn't it segmented caterpillar in the front? No, what is

2317
01:46:54,119 --> 01:46:54,439
the story?

2318
01:46:54,520 --> 01:46:54,560
Speaker 5: That?

2319
01:46:55,920 --> 01:46:59,920
Speaker 3: Basically just he just eats a lot. It's very high.

2320
01:47:00,520 --> 01:47:03,600
Is it award of warning for overeating?

2321
01:47:03,640 --> 01:47:05,279
Speaker 1: Is that the moral a little bit?

2322
01:47:05,479 --> 01:47:05,760
Speaker 5: Okay?

2323
01:47:07,279 --> 01:47:09,079
Speaker 2: He gets he can get upset Tommy, but he turns

2324
01:47:09,119 --> 01:47:10,000
into a butterfly.

2325
01:47:10,359 --> 01:47:13,239
Speaker 3: It's just kind of then, no, caterpillar, they already did that.

2326
01:47:13,279 --> 01:47:17,079
They already did the caterpillar. So mine is about Yeah,

2327
01:47:17,119 --> 01:47:23,119
mine's about a woodpecker. It's a family away. Oh I'm

2328
01:47:23,119 --> 01:47:26,079
tired of eating this house every day. Oh mom, I'm

2329
01:47:26,159 --> 01:47:28,600
bored of this. And so the woodpecker starts a little

2330
01:47:28,600 --> 01:47:30,560
farm where it makes a bunch of like, you know,

2331
01:47:30,720 --> 01:47:36,159
vegan snacks forever society now yeah. Yeah. So he's like,

2332
01:47:36,199 --> 01:47:38,000
I'm tired of this thing that I'm eating every day.

2333
01:47:38,000 --> 01:47:41,000
I'm gonna invent something better for us woodpeckers. And so

2334
01:47:41,039 --> 01:47:43,199
he makes a little woodpecker and need in the market

2335
01:47:43,199 --> 01:47:46,000
and fill it. Yeah yeah, And then he's gonna make

2336
01:47:46,000 --> 01:47:48,159
a bunch of like healthy like a whole foods for

2337
01:47:48,159 --> 01:47:48,800
for birds.

2338
01:47:50,239 --> 01:47:55,720
Speaker 4: Okay, all right, I'd like to make a book about business, Dracula.

2339
01:47:56,479 --> 01:47:56,960
Speaker 3: That's good.

2340
01:47:57,960 --> 01:47:58,960
Speaker 1: More like Back of our Dan.

2341
01:47:59,119 --> 01:48:01,199
Speaker 3: Jesus, Yeah, I have.

2342
01:48:01,319 --> 01:48:03,800
Speaker 1: All the sharks are invested. And it took pulling teeth

2343
01:48:03,880 --> 01:48:04,119
with you.

2344
01:48:04,199 --> 01:48:06,479
Speaker 3: I get it, all right.

2345
01:48:06,479 --> 01:48:08,600
Speaker 1: We got a few super chats here to get to too.

2346
01:48:08,920 --> 01:48:11,239
From the first on Drace, it says mug week when

2347
01:48:11,800 --> 01:48:17,119
mug Master Mitch must stop the hate. What if the

2348
01:48:17,159 --> 01:48:21,640
hate is justified? Whoa that he can keep going? WHOA?

2349
01:48:22,000 --> 01:48:23,640
Speaker 3: Mugs are bad and they're.

2350
01:48:24,600 --> 01:48:27,479
Speaker 2: Prejudice hate, it's judas it's he has judged what has

2351
01:48:27,479 --> 01:48:29,960
happened here, and it says this is this must be hated.

2352
01:48:30,239 --> 01:48:32,159
Speaker 1: Yeah, so there's like what what what?

2353
01:48:32,159 --> 01:48:34,560
Speaker 3: What is mug Week? I mean we play as a

2354
01:48:34,640 --> 01:48:37,560
mug manned cup heead and then what we introduced. It's

2355
01:48:37,640 --> 01:48:39,960
it's like an advent calendar. Every day we introduce a

2356
01:48:40,000 --> 01:48:41,039
new mug to the store.

2357
01:48:43,520 --> 01:48:49,000
Speaker 2: My god, we have we raise money for charity by

2358
01:48:49,000 --> 01:48:51,159
having you sit on a dunk tank, but we throw

2359
01:48:51,239 --> 01:48:52,319
mugs at you instead.

2360
01:48:52,600 --> 01:48:55,039
Speaker 3: This sounds paidful. Cut me.

2361
01:48:56,760 --> 01:49:01,199
Speaker 1: That's all that mugs do is break great big frush

2362
01:49:01,199 --> 01:49:02,159
storty seven says says Dan.

2363
01:49:02,279 --> 01:49:07,199
Speaker 3: Tried Warhammer forty K Speed Freaks. No, what is that?

2364
01:49:07,640 --> 01:49:12,840
There's so many Warhammer forty K games. There are cool

2365
01:49:12,840 --> 01:49:15,920
Warhammer things. Now I can acknowledge that we played that.

2366
01:49:18,319 --> 01:49:22,119
Speaker 2: I'm going to guess this is a a car combat game,

2367
01:49:23,920 --> 01:49:25,840
like like Star Wars Demolition.

2368
01:49:26,479 --> 01:49:32,920
Speaker 3: Yeah, like Star Wars Demolition. Okay, good, I like that.

2369
01:49:33,560 --> 01:49:35,359
It's like freak style from me a big.

2370
01:49:35,760 --> 01:49:37,399
Speaker 1: Because you can then you can trademark it.

2371
01:49:39,119 --> 01:49:42,199
Speaker 3: This looks good. It is a car combat game? What

2372
01:49:42,359 --> 01:49:43,279
is this? All right?

2373
01:49:43,359 --> 01:49:45,159
Speaker 1: All right, let's uh, let's play this.

2374
01:49:46,279 --> 01:49:50,920
Speaker 3: Yes, I don't want to make this What the hell

2375
01:49:51,720 --> 01:49:54,880
is it? Play online or with bots? Does that have

2376
01:49:54,960 --> 01:49:56,920
like a co op campaign like Twisted Metal? I would

2377
01:49:56,920 --> 01:50:00,279
go through that with you. I'm getting it now, this

2378
01:50:00,279 --> 01:50:01,359
says online PvP.

2379
01:50:01,800 --> 01:50:04,119
Speaker 1: What the hell where does come from?

2380
01:50:04,560 --> 01:50:05,479
Speaker 3: I don't know. I'll try it out.

2381
01:50:06,560 --> 01:50:08,359
Speaker 1: It weirds me out, actually that I haven't even heard

2382
01:50:08,399 --> 01:50:08,880
of this game.

2383
01:50:09,199 --> 01:50:09,640
Speaker 3: It's from the.

2384
01:50:09,800 --> 01:50:12,680
Speaker 2: Change Element, which has done the Let's See Grip. Do

2385
01:50:12,680 --> 01:50:13,319
you guys remember that?

2386
01:50:13,439 --> 01:50:17,159
Speaker 3: Like, yes, yeah, yeah, it has.

2387
01:50:17,239 --> 01:50:19,319
Speaker 1: Even though they're very positive, it does not have a

2388
01:50:19,319 --> 01:50:22,359
lot of Steam reviews. So he's like, this really went

2389
01:50:22,439 --> 01:50:24,520
under the radar even for Warhammer forty k.

2390
01:50:25,399 --> 01:50:27,359
Speaker 3: Yeah, two hundred and fifty reviews. Not a ton.

2391
01:50:28,960 --> 01:50:32,840
Speaker 1: Yeah, okay, yeah, a p idiot, Box says, sharing a

2392
01:50:32,840 --> 01:50:35,399
picture to the Giant Bump discord of my Zoo's baby

2393
01:50:35,439 --> 01:50:38,039
or ring itting wielding a knife that somebody threw it

2394
01:50:38,079 --> 01:50:40,279
to the exhibit a few weeks ago. Yeah, you don't

2395
01:50:40,520 --> 01:50:44,359
one of the exhibit monkeys or apes to get a weapon, right, Yeah.

2396
01:50:44,279 --> 01:50:46,319
Speaker 3: Yeah, just give it. Just give them your camera instead.

2397
01:50:46,359 --> 01:50:46,960
That's way better.

2398
01:50:47,079 --> 01:50:51,039
Speaker 1: Ah, but I'm sorry, do you think they're like excited

2399
01:50:51,079 --> 01:50:53,239
about the knife? You think they very quickly become afraid

2400
01:50:53,239 --> 01:50:53,520
of it.

2401
01:50:55,399 --> 01:50:56,439
Speaker 3: Holding it. They're excited.

2402
01:50:56,560 --> 01:50:59,199
Speaker 1: But if if any parton was able to understand ooh

2403
01:50:59,399 --> 01:51:01,000
sharp thing, do you think they.

2404
01:51:01,079 --> 01:51:05,399
Speaker 3: Go scared it away? There? Now?

2405
01:51:05,640 --> 01:51:07,239
Speaker 1: This is how Plant of the Apes starts.

2406
01:51:07,239 --> 01:51:10,119
Speaker 3: Okay in two thousand and one in Space Odyssey exactly, I.

2407
01:51:10,119 --> 01:51:13,439
Speaker 1: Think they go weapon, thinking weapon. It depends on the

2408
01:51:13,479 --> 01:51:16,920
eight but yes, for the most part, weapon apes together strong.

2409
01:51:16,960 --> 01:51:19,479
Speaker 3: I know that apes and knife very strong.

2410
01:51:19,840 --> 01:51:22,199
Speaker 1: Matthew Madison says for the Jan Coffee Fund, Thank you

2411
01:51:22,239 --> 01:51:24,960
so much of Matthew, And then Kitty Catman ninety three

2412
01:51:25,000 --> 01:51:27,039
says Mike golf At just arriving, got to say, as

2413
01:51:27,079 --> 01:51:29,359
an individual for the huge ass had this hat is

2414
01:51:29,399 --> 01:51:33,079
comfy as hell or shit? Sorry shit not how good

2415
01:51:33,279 --> 01:51:34,159
great work Fellas.

2416
01:51:34,399 --> 01:51:34,760
Speaker 3: Thank you, Ca.

2417
01:51:34,840 --> 01:51:38,199
Speaker 1: I'm glad, I'm glad the merchants arriving and it's looking

2418
01:51:38,199 --> 01:51:40,920
good and feeling good. Yeah, I haven't been here today.

2419
01:51:41,199 --> 01:51:41,479
Speaker 3: Nice.

2420
01:51:41,680 --> 01:51:44,600
Speaker 1: Usually like hats like that don't fit me very well,

2421
01:51:44,600 --> 01:51:46,560
but this that fits great. I was very happy with it.

2422
01:51:46,600 --> 01:51:49,000
So maybe we'll use that style of hat for some

2423
01:51:49,039 --> 01:51:51,600
other design again in the future because it seemed seemed

2424
01:51:51,640 --> 01:51:52,399
pretty comfortable.

2425
01:51:52,760 --> 01:51:57,359
Speaker 3: Cool, But there we go. That's it for the super Chats.

2426
01:51:57,920 --> 01:51:58,960
As well phones.

2427
01:51:59,000 --> 01:52:01,600
Speaker 1: What do we have popping off this week now at

2428
01:52:01,600 --> 01:52:04,680
Giant Bom Some things are getting moved around a little

2429
01:52:04,720 --> 01:52:08,600
bit since we missed a good chunk of yesterday for

2430
01:52:08,920 --> 01:52:13,279
the holiday. So if you missed Monday Mornings and Mysteries

2431
01:52:13,319 --> 01:52:15,880
with Mitch, we're playing seventh Guests. We're actually doing that

2432
01:52:15,920 --> 01:52:18,720
on Friday now. That's a twelve thirty Eastern so kind

2433
01:52:18,720 --> 01:52:22,439
of in between Games Mornings and upf speaking of you,

2434
01:52:22,520 --> 01:52:24,359
PSA believe our plan is to check out a bunch

2435
01:52:24,399 --> 01:52:27,279
of the Steam Nextfest demos that are popping off right now.

2436
01:52:27,279 --> 01:52:30,159
There's a Star Trek Voyager game. I want to play, everybody,

2437
01:52:31,039 --> 01:52:31,560
I need it.

2438
01:52:33,199 --> 01:52:38,720
Speaker 3: The children's book is about a golf ball who he's

2439
01:52:38,800 --> 01:52:42,560
sad because he's owned by a family of golfers and

2440
01:52:42,560 --> 01:52:44,840
they're bad and they don't know how to golf well,

2441
01:52:44,920 --> 01:52:47,279
and he wants to fly. He sees all trying to

2442
01:52:47,279 --> 01:52:49,920
whack him. Yeah, he's jealous because he sees all of

2443
01:52:49,960 --> 01:52:52,439
his friends and there's we there's flying three hundred yards

2444
01:52:52,479 --> 01:52:53,760
in the area, you know, and he can't. He's just

2445
01:52:53,800 --> 01:52:56,079
got these goobers. And so he like does the thing

2446
01:52:56,119 --> 01:52:59,039
where he emancipates himself from his family and gets adopted

2447
01:52:59,720 --> 01:53:06,319
by a better golfer family. Geez yeah, so child divorce. Yeah,

2448
01:53:06,600 --> 01:53:08,680
you can do that. You know, you can do anything.

2449
01:53:08,720 --> 01:53:11,079
You know what. You've got a bad situation and I

2450
01:53:11,119 --> 01:53:12,600
love it. Thank yeah, thank you.

2451
01:53:12,680 --> 01:53:14,880
Speaker 1: It's got a Pulitzers in your in your future here,

2452
01:53:15,359 --> 01:53:15,760
thank you?

2453
01:53:16,399 --> 01:53:16,560
Speaker 4: Uh?

2454
01:53:17,199 --> 01:53:18,279
Speaker 3: J backour Uh.

2455
01:53:18,760 --> 01:53:21,239
Speaker 1: Do we have anyone fun we could talk about for

2456
01:53:21,359 --> 01:53:23,800
voicemail dump truck this week and anything we can announce

2457
01:53:23,800 --> 01:53:25,239
there's that have to be a mystery right now.

2458
01:53:25,720 --> 01:53:28,800
Speaker 4: I don't know if this person has been confirmed yet,

2459
01:53:28,920 --> 01:53:30,239
so I will save.

2460
01:53:31,319 --> 01:53:33,319
Speaker 1: Said at the end of last episode, but I don't

2461
01:53:33,319 --> 01:53:33,800
know for sure.

2462
01:53:34,039 --> 01:53:38,279
Speaker 3: It's Bob Web.

2463
01:53:38,840 --> 01:53:44,640
Speaker 1: We did it all right, yeah, okay, yeah, And I

2464
01:53:44,680 --> 01:53:48,520
think jam is actually planning to check out some Pokemon

2465
01:53:48,720 --> 01:53:51,680
Legends z a Thursday night if you watch me do

2466
01:53:51,800 --> 01:53:55,600
some of these kind of opening night game streams. Believe

2467
01:53:55,680 --> 01:53:58,079
Jan's planning to do one of his own for that one,

2468
01:53:58,159 --> 01:54:00,479
so keep an eye out for that on Thurdyesday night.

2469
01:54:00,720 --> 01:54:02,880
Some other things, like I said, we're probably gonna get

2470
01:54:02,960 --> 01:54:06,760
that this is the run for Absolum starting here maybe

2471
01:54:06,760 --> 01:54:07,840
around Thursday as well.

2472
01:54:08,039 --> 01:54:10,800
Speaker 3: I mean there, I would say either tomorrow or Thursday.

2473
01:54:10,840 --> 01:54:12,000
You know, it's gonna be a thing that we're just

2474
01:54:12,039 --> 01:54:14,880
kinna squeeze in between other things or like maybe sometimes

2475
01:54:14,960 --> 01:54:17,640
Games Warning Mess will roll into a run, but just

2476
01:54:17,680 --> 01:54:18,960
keep an eye out. You know, we'll try to be

2477
01:54:19,000 --> 01:54:21,119
good on the socials about it and everything, but we

2478
01:54:21,159 --> 01:54:22,000
want to play a lot of that.

2479
01:54:22,560 --> 01:54:24,199
Speaker 1: There are some of our things with you know, embargos

2480
01:54:24,199 --> 01:54:26,279
and whatnots. Yeah, there'll be more, but yeah, plenty of

2481
01:54:26,319 --> 01:54:29,000
happening here all the Game Mess mornings. Of course, there's

2482
01:54:29,000 --> 01:54:31,920
tons of fun stuff to check out on Giant Bob.

2483
01:54:32,000 --> 01:54:34,760
Even though we're leaving golf behind, the good times are

2484
01:54:34,800 --> 01:54:35,840
going to continue to.

2485
01:54:36,000 --> 01:54:39,000
Speaker 3: Roll Backler, can we talk about we were gonna mean

2486
01:54:39,039 --> 01:54:41,680
you were gonna talk about something after Games Warning Mess tomorrow,

2487
01:54:42,039 --> 01:54:43,079
after Embarger.

2488
01:54:42,760 --> 01:54:45,319
Speaker 1: Yeah, I just don't know if the if we're allowed

2489
01:54:45,359 --> 01:54:45,760
to say.

2490
01:54:45,680 --> 01:54:48,000
Speaker 3: I don't know who we are, but yeah, Backlar and

2491
01:54:48,039 --> 01:54:49,760
I have been checking something out that if you want

2492
01:54:49,800 --> 01:54:53,119
to stay tuned after Game Morning Mess tomorrow and I

2493
01:54:53,239 --> 01:54:54,960
might just kind of chat about something we've been messing with.

2494
01:54:56,479 --> 01:54:59,840
Speaker 1: Awesome, all right, then I believe we are just a

2495
01:55:00,239 --> 01:55:04,039
done and we're ready to get out of here. Everybody

2496
01:55:04,680 --> 01:55:09,319
he's been Jeff he's been Jeff, he's been Dan. Thank

2497
01:55:09,359 --> 01:55:12,199
you so much to Sean for helping us out on

2498
01:55:12,239 --> 01:55:14,279
the back end this evening.

2499
01:55:14,840 --> 01:55:18,159
Speaker 3: I have been Mike. Good times, everybody.

2500
01:55:18,560 --> 01:55:20,680
Speaker 1: We'll see you all next time, right here on the

2501
01:55:20,840 --> 01:55:25,079
giant bomb cash Woo.

2502
01:55:26,680 --> 01:55:29,520
Speaker 3: I think you're supposed to yell things, now do it now?

2503
01:55:29,800 --> 01:55:31,960
He does that. Some times I can't. I can't be

2504
01:55:32,000 --> 01:55:34,439
about golf anymore. I don't care what you guys said.

2505
01:55:34,439 --> 01:55:36,279
Speaker 1: I still kind of want to see that Downton Abby

2506
01:55:36,399 --> 01:55:42,520
movie with no other context, but just I think is

2507
01:55:42,600 --> 01:55:43,359
happening here.

