Speaker 1: Hey, what's good, Robin Hood it's the fire escapet.
Speaker 2: No, that doesn't we set a celebrity. Oh, let you
hit us with your usual quality here? Come on, yes, yes,
of course.
Speaker 1: Uh, let's bring it home. Sylvester Stallone, Hi, everybody.
Speaker 2: It's me Stallone, Mike.
Speaker 1: Naughty. Yeah, yeah, yeah, well you don't allow slant rhymes here?
Speaker 2: Wait, who's this host?
Speaker 1: It's me the different Mike m Mike menaughty. That's right.
Everybody going in for Mike Maharty. Who's drinking wine or something?
Speaker 2: I assume almost certainly at this very moment he's staring.
He's instagramming a picture of wine right now.
Speaker 3: I guarant it's a good prediction.
Speaker 1: Yes, I hope, I hope it has wonderful legs and
other wine parts. Uh.
Speaker 3: Involved, there we are, you sexualizing his wine.
Speaker 1: No wine has legs. That's like the one thing I
know about wine is what does that mean?
Speaker 2: What does that mean?
Speaker 1: Though? It just means the way that it drips off
the side of the glass, like I guess you want
because you want your wine to have some viscosity. That's
Dan Reichert. Everybody, he's on this show. That's man usually here. Yes, Hi, yeah. Yeah,
So it's Mary Cash.
Speaker 3: Hi Mary, Hi Minati, thanks for joining us and doing
the intro.
Speaker 1: Yeah yeah, yeah, yeah, I can't want to, Like, mind
you do the intro? I said, I don't want to.
You're like, great, Mike's doing the intro. All right, let's go.
I keep forgetting. Have you met Mike Mahardy? Yes, yeah,
I met him at a summer game fest. I believe, right,
I know I met him at that JW. Marriott.
Speaker 2: I believe it's yeah, undiscernible human beings, you and him.
He also is looking into buying the subscription based Disneyland
sign that tells you how long all the lines are.
Speaker 1: Oh yeah, I was joking about that on a podcast
and everybody was disgusted by and chat Meanwhile, I was like,
that's pretty cool.
Speaker 2: Heard that.
Speaker 3: I'll tell you right now that I think you have
no right to give him ship for his purchases after
what you bought in New Orleans. Yeah, I'm talking about
the glitter shitter day. Okay, the toilet seat.
Speaker 2: So I went to install the glitter shitter today, which,
for those who don't know, we were at a bar
on Frenchman Street. We were there for Mary's birthday with
a bunch of friends. Now Mike Maherty. He was in Winetown.
Friends were there and we were at a bar and bonk,
and I stepped out for a second because they had
a little thing like an art gallery thing on Frenchman
Street there, and they had a stall that was for
glitter shitters, and it was just a bunch of flashy
toilet lids of different pop culture things and such, and
one of them was a great picture of the late
great Macho Man doing his post there at the big
thumbs up and glitters glitter everywhere on top of a toilet.
So I bought it, and I brought a toilet lid
back in my luggage and I went and solid today
and I've got oblong toilets. It turns out I got
no toilets. This was a much rounder.
Speaker 3: No Louisiana toilets are rounder.
Speaker 1: They got. They got big dumpers there. They got big
round dumpers in New Orleans. But you know what I do.
Speaker 2: I improvise, and.
Speaker 1: That's pretty good for.
Speaker 3: Our audio listeners. Dan put the toilet seat hung it
above his toilet on the wall like a piece of
fine art.
Speaker 1: It's actually more tasteful than if it was actually the
toilet seat.
Speaker 2: I have to admit it's true. And I got an
idea here, because every once in a while, Warrio sixty
four will post Walgreens will give out a code for
free eight by ten glossy. That's what I'm gonna do
next time, is I'm gonna get a picture like Mary.
You probably don't know the macho man Ramdy Savage that much,
but sometimes he could look like the.
Speaker 3: And he had a catchphrase that like a.
Speaker 1: Bons yeah close close similar energies, Yeah.
Speaker 2: Yeah, yeah, that's the one. So sometimes he's been fun,
like party mode, like on the glitter shitter he's giving
a big thumbs up in a big toothy smile. But
sometimes he's the craziest motherfucking guy you've ever seen, just
swim and the craziest eyes when he takes the sunglasses off.
So I'm gonna get an eight x ten glossy of
him looking super duper fucking crazy, and I'm gonna make
it so when you lift up the shitter lid, he
goes from party mode to super serious mode.
Speaker 1: Right that's place. Yeah, I guess Mary has a good point.
This does not sound worse than the sign that tells
you the wait times. Now, the problem with the sign
that tells you the way times of Disneyland is that
you do need a subscription to make sure it constantly
has the proper weight times.
Speaker 3: And you can't in it.
Speaker 1: You can't swell. I mean, you can ship in anything
if you try hard enough. I suppose I did think
when you're gonna say, like, oh, Dan are not one
to talk, you're going to bring up the life sized
Zeno morph in his room?
Speaker 3: I mean, what not? What can I not talk about?
There's also the Grimlins.
Speaker 2: Two Lady, there's no no a lady. I got the Flasher,
I got the Flasher Grimlin or it's the weird. I
don't like that they tried to make a Grimlin sexy.
I think that's weird.
Speaker 1: I don't.
Speaker 2: I get the same feeling I do when Backler brought
me that Pervy anime statue. It's like, you shouldn't this
shouldn't be a thing.
Speaker 1: That is a sexy. Yes, very similar Pervy animey girl
and the sexy Grimlin.
Speaker 2: I think, Yeah, when you make things that shouldn't be sexy,
if you try to sex them up, I think it's
weird to cartoons and grimlins don't put brows and lipsticks
and stuff on them.
Speaker 1: If you're going to make a tell me that those
two things have the same level of interest from you,
Like you could be trapped on an island with only
one of them. It doesn't matter the coins. I mean,
I don't know what. Maybe you'll be good friends, but still,
I mean, who you want to be trump on the
island with?
Speaker 2: I mean neither. You don't have sex with cartoons and
not someone terrifying.
Speaker 3: You have to clarify your position, Mike, because I don't
understand what you mean by being on an island with them,
and Dan keeps conflating it with having sex with.
Speaker 1: Guess, I guess we don't have to make it. We
don't have to make it about sex, but one is
clearly more attractive.
Speaker 2: That's this is what I talked about when I talk
about how like movies don't make me sad and stuff,
because I know they're making in a sound stage and
they're not real. Cartoons aren't real, and so they my
brain doesn't even can't even associate it with sexy.
Speaker 3: You can't associate Jessica Rabbit with any form of attractiveness.
Speaker 2: Like if you made if you put Jessica Rabbit and
some the fly machine that turned her into a human lady,
she'd probably be an attractive lady. But as a cartoon
I literally cannot look at Jessica Rabbit and be like, ooh,
you know.
Speaker 1: I can. I can.
Speaker 3: Yeah, I feel like you've really lost a you know,
a part of yourself there. I think that's a shame.
Speaker 1: I think my first crush was April O'Neil in that
first teenageweet that news show with a yellow jump.
Speaker 3: Suit's so cute in that show.
Speaker 2: Perfect example, here's where you and I are the same
and you and I differ. One of my first crushes
was also April O'Neill, but not on the show the
side of the Arcade Cabinet, where it's a pitt of actual.
Speaker 1: Attractive more specific even I thought, you're just gonna say
from the live action movie, I was gonna be like
one or two because they recast.
Speaker 2: Their no specifically, when I went to Skateland South and
I walk past the thing, I was like, that's a
real pretty lady right there. But the show cartoon style
absolutely not.
Speaker 1: I mean, look, it's like, like the things you are
saying are true but there's like there's a spirituality to it. Dan,
I suppose I don't know, there's a there's something beautiful
here that you're missing, and I.
Speaker 2: Don't think I'm better for it.
Speaker 1: For the record, No, well, I mean you're not worse
for it, to be clear either, I know I wouldn't.
Speaker 3: It's a neutral stance, but I would say you're missing
out because there's like so many fun awakenings that can
occur in in a cartoon format. I really liked Raphael Turtle.
I think there was something there.
Speaker 2: You start funny and a turtle. Those are two things
that aren't.
Speaker 3: Smell the heart. What's wants?
Speaker 1: What it wants? Yeah, what's wrong with the turtle? Damn?
Speaker 2: Are you saying you want to have sex with a turtle?
Speaker 1: Mike Manatti, Okay, No, but look, it's very start this.
I think a lot of guys by age they saw
Gadget from the Rescue Racers and they thought there was
something there. Gadget was a popular.
Speaker 3: One, Gadget was an icon.
Speaker 1: Yeah.
Speaker 2: Yeah, I think we're just gonna have to agree to
disagree on this one.
Speaker 1: That's fair. I just look, I'm relieved because normally you
guys talk about new movies at the start here and
I don't watch.
Speaker 3: They are talking about movies about the Ninja Turtles you're
talking about. These are all classics.
Speaker 2: I mean we we we watched two movies in New
Orleans that I think Mike would approve of despite not
being a movie guy. We watched Nirvana them Banded the
movie The show you would you would like, And then
we watched pop Star, which I've watched with you, Mike.
Speaker 1: Yeah, pop Stars great.
Speaker 3: I've never seen it.
Speaker 1: It was fun. It was really funny. I liked it
a lot. It is funny because the last movie I
did see in theaters was Teenage. We didn't Ninja Turtles
to the Secret of the Ooze, which came back to
theaters for a week for the thirty fifth anniversary. And
first I was all bummed out, like, oh, I no one,
I can't even want to go see it with and dance,
like just go see it by yourself, and I was like, oh,
I can't do that. So I did. It was great.
It was I got my sweetest fish, my little Sodi pop.
So I got some pretzel bites with cheese. You're living
out to have the cheese. I was living large. I was.
Speaker 2: Of course it was a good time.
Speaker 1: Two other people had to come in, so it wasn't
a private viewing. But yeah, but that was my favorite
movie as a kid, like that was number one and
that is every Yeah, just saying like every line from
that movie is memorable. I could quote it so fourth.
Speaker 2: It's interesting because like I I'm the same way where
it was like an absolute child, We've been found giant bomb.
How it's like for a certain age that was just
the most important movie in the world. Yeah, I felt
the same way, but I haven't seen it as an adult,
so interesting, I don't have the same like I'll hear
you and back larn and grubs of quote the movie,
and I don't, like I remember Super Shredder. I thought
that was the cool the idea of like, oh, the
big bad guy got injected with something and now he's
the biggest bad effite like the Joker Arkham Asylum, and
it was kind of dumber there, but you know what
I mean. Yeah, and Kevin, you probably remember Ninja Rap.
I'm sure of course.
Speaker 1: Of course it is funny because like you know, you
watch an adult and I still love it and it's
really silly. But I can watch it now and be like,
I bet my parents weren't getting the same thing out
of this that I was getting. Right, it is very stupid.
Speaker 3: Childhood movie though. It's not for them. And it's kind
of like what we say now when they reboot any Disney's,
which is like, it's not for you. It's for the
kids to enjoy. You're not supposed to. I mean you can,
but it's just not built for you anymore as it was.
Speaker 1: Dan Dan, Dan, speaking of rebooting the Disney did you
see anything about the live action Mowanna the rock wig?
This giant his wig looks like the wigs we wear
on Blake Club. It is not convincing. Trailer is that
there's a trailer. There's a whole trailer for this is
the character in it? Yeah, he's yeah, he's like the
second lead character. He's he's just like in the cartoon.
He's just playing the character he voice. Damn No, itels good.
Mawana is good. There's no reason to remake it as
an ant as a live action movie. And yet it's
still going to make a zillion dollars. It's gonna make
zillion dollars and have no cultural impact. They all do
it's not like, oh, the live action line King came out,
so like we don't have to talk about the cartoon
one or like, you know, make much of that anymore.
Within a year, nobody wants to see that shit anymore.
Everyone goes pays to see it in the theater, but
then we all default back to the cartoon version. We
snap out of our senses or something. Uh, it's bizarre,
and other studios are doing it too. There's gonna be
a live action Lamb before Time. I love the Lamb
before Time. Who the hell is asking for that?
Speaker 2: I mean, Mike, I brought this up before, but you uh,
I think you think it's nuts that me and Bank
really liked the live action Lion King.
Speaker 1: I mean, it's not nuts. I'm surprised that was twice
in theaters or twice.
Speaker 2: Guys like musicals and she has less interest in Disney
or musicals than I do. She like actively hates them
more than I do.
Speaker 1: I think, yeah, yes, I mean that one. It is interesting.
I guess I would like to ask Funk about that
a little bit more. CG.
Speaker 2: I mean, we were high.
Speaker 1: Uh maybe that's why maybe you could stop there.
Speaker 3: Maybe that's what she was on a bender is the right.
Speaker 1: I bet the CG editle was like a lot more
convincing when you're blitzed out of your fucking mind. Yeah,
we thought it was pretty good.
Speaker 2: It is weird that you were talking about like parents
seeing turtles too and not getting as much enjoyment. It
is fucked up that if you have kids, you're expected
to also watch the movies with them.
Speaker 1: Oh yeah, yeah, you can't just send them in by themselves, Dan.
Speaker 3: In two hours, Jimmy.
Speaker 2: Is that I worked at a theater for years. There
was not a rule against that.
Speaker 1: I mean, I think there's a law actually about abandoning
your children, and you cannot.
Speaker 3: Leave a minor. Well, actually you can leave a minor.
You cannot leave a young child in a movie theater.
Speaker 2: I couldn't take like, okay, what if you can you
send your seven year old into Mulan and then you
go see seven or something.
Speaker 3: I think that's fucked up, Dan, really, yeah.
Speaker 1: That's pretty bad, kid. Yeah, something could happen that could
be taken by somebody or learn away. Also, kids, kids
have this penchant for misbehaving without adult supervision. They would
probably talk loudly and cause a rucket and make a
displeasurable viewing experience. The time they would be they'd been
making fun of me for crying a stitch. Okay, what
about this.
Speaker 2: Okay, you go in and you just play switch outside,
like on a bench outside the theater.
Speaker 1: That's off just as bad. You're still on supervise. And
now you're outside in the public people could come get you.
You're still within private property. You can't. Actually, yeah, you
can't abandon children on their own in public spaces.
Speaker 2: I don't think it's abandoning. If you're sitting outside there
and you just don't want to see the kid movie.
Speaker 3: It is and you're bad and you can't do this.
You cannot do this.
Speaker 2: You canna do that, and do it just to prove
you wrong. You should do it.
Speaker 3: Such a glowing example of a parent child. Yeah, tonight,
honey style, Mary pissed me off, and we're going for twins,
and I'm going to abandon them at four years old
in a fucking Applebee's because I can.
Speaker 2: And then once I prove my point, I'll drop them
off at the fire station and then yeah, and then I'll.
Speaker 3: Pick you up in jail and I'll go haha. Then
and then we'll have to deal with years of therapy
for your children, you know.
Speaker 1: The next the next big Kids movie anyway, ways, very
soon is Mario Galaxy, which I don't know if excited
is the word I feel for that, but like it's
coming and I'm gonna see it.
Speaker 2: I mean, I think I saw that with you, Mike,
and I think it was like the best possible circumstances
where it's like we were together on like a work thing.
We went inside the Universal City Walk.
Speaker 1: I wasn't with you guys. Then that was a bunch
of yeah, that wasn't there that I was.
Speaker 2: Rub and uh oh and Janet. We went to like
all the mic places. We went to a Bubba Gumps
stuff and he weren't there.
Speaker 1: Yeah yeah, I thought he was there. Yeah, thinking of
me this way Yang and yeah that's right. Yeah.
Speaker 2: So we went and saw it together and it's like
we'd just gone to like Nintendo Land that day, Universal Studios,
So it was like, Okay, this is just all lines
of perfectly to see it with some friends I don't
normally get to see in person, just did a big
Nintendo theme park thing. And I also had no expectations whatsoever,
Like I don't I don't think I like any video
game movies, and I and Mario was like my favorite shit,
and I was like, okay, I have no expectations. Went
in there did enough stuff for like an old video
game guy. Oh, I recognize those punch out characters. All right, yeah,
this this is fun. So I'll see the new one.
And it's got the Mario two stuff in there. It
seems like.
Speaker 1: It's got a lot. It's got a lot. It's got
Galaxy Odyssey too. I bet I will be entertained watching
that movie. I bet I would like it more than
I'm gonna like Toy Story five, which I'm also going
to see out of a sense of obligation.
Speaker 2: To falling out of favor.
Speaker 1: Well no, but Dan, it's just you know, it's pretty old.
Even the Disney people are like, wow, we're making a
fifth Toy Story. A lot of these people are dead
or very old now, and they sound very old in
the movie. And also the last one acted like it
was a big ending, and the Toy Story three also
acted like it was a big inning. You still got
It's kind of like Rick Flair doing another retirement match
after the other three.
Speaker 2: It's just sad at this point. I understand. It's kind
of Simpsons thing where it's like, oh, Julie Kavner sounds
like she is on her deathbed doing the margin.
Speaker 1: It's not quite that bad with the voices, right, but
it's like it's there. I mean, how old do you
think Tom Hanks is now or Tim Allen when they started,
you know.
Speaker 2: In recent years hosted SNL and had plenty of energy and.
Speaker 1: Better than others, like you know it is. It was
Jesse the girl Cowboy. She's the one who when I
hear her in that trailer, I'm like, ooh that they
had its sounding kind of Oh Tom Hanks is sixty
nine nice.
Speaker 3: Oh my god, he was so old. That's crazy. I
think to me, it's less about the characters. It's more
about the fact that Toy Story has run its course.
We have seen those characters. They've been through a lot.
I just don't see what we need a fifth movie.
Speaker 1: It's going to because it's Toy Story.
Speaker 3: It's good, yeah, but I mean I understand financially why
they're doing it. I don't understand why you would, you know,
shake that cash cow when it was like such a
beautiful thing that they had constructed. I don't even think
this is probably controversial. I think some people liked FOR.
I just think it should have ended three. It's just
should be done.
Speaker 1: I do not like four very much. I get I
get into fights with Jeff Grub about it because he
thinks For is pretty good, and I'm like, that was
such a freaking mid nothing movie. Jeff, come on the
fourth Jets beat up Jeff this weekend.
Speaker 2: I don't think the three of us working in tandem
could beat up Jeff Grubb.
Speaker 1: Well, Mary has Parry would between the most damage to be.
Speaker 3: Yeah, you have to hold his legs and arms, and
then I would go for some kind of kill shot.
Speaker 2: It'd be every bloodborn boss fight I did where I
just did a bunch of summons and I hide in
the corner. That's how that would go down.
Speaker 1: I'm your spirit.
Speaker 3: Ash solo Grub.
Speaker 2: That's a player that comes in and does the Work's
a jellyfish that flies in and floats around for fifteen seconds.
Speaker 1: Okay, I'm in, I'm it. I like that a lot. Actually,
I would enjoy that. It'd be good speaking of packs, right,
because that's happened already. By the time people are listening
to this.
Speaker 3: True we just work it out. We're all leaving as
of this recording, we're all leaving to go to Packs.
But everybody who's hearing this pax has concluded, which means
you may be aware that we've we've made an announcement.
Speaker 2: Terribly wrong at the panel.
Speaker 1: Unless one of us die try through our portal hoop.
Speaker 3: Unless unless us murdering Jeff Grubb goes horribly wrong.
Speaker 2: And then he asked, well, I'll let you announce. What
are you two doing and what are we calling you too?
Speaker 1: That's right, Mary has joined me to become a Portal
power together. We are Portal pal Uh. That's right. Mary
and I have played through the Portal two co op
campaign together and it was a ton of fun. We
got little costumes that we wore during it. We got
badges that came in too late, but I'm gonna wear
it at packs anyways. Yeah, and it was gosh. We
had a really good time and there was a lot
of there's good moments. We showed a trailer for it
at Packs. Hopefully that worked too, And it's not you know,
that'll probably be on like the Giant Bomb Blue Sky.
You guys can maybe repost that, but just the little
thirty second trailer. Just watching that again had me cracking up.
And boy, Portal two good video game.
Speaker 3: It's one of the best. We I mean, I've spent
so long of this podcast talking about co op games
and how important they are and how a lot of
the modern ones just don't cut it for me, and
I like kind of get spicy about it because I
love co op games, but there's just not a They
just don't make them like they used to. And this
Portal two is just a masterclass in game design, and
it's just amazing when you play through it. How how
often Mike and I are like, oh, this is how
you design a game really well, and we just constantly
like blown away by how the game is teaching you well.
Speaker 2: Imperfect for co op. Like I remember, before we landed
on Portal, like, the three of us had a meeting
and were like, we knew it was going to be
you two, We're gonna be the stars of the show.
And it said we were knowing like co op was
going to be the angle, and we talked about a
bunch of different games, but like so many co op
games are just like, Okay, these two people are kind
of doing the same thing. And they're just attacking the
same enemies. Maybe have a different skill tree or something
like that, but they're kind of doing the same thing. Whereas,
like I thought this would be such a fun way,
I have not seen it yet. I'm very excited to
see it. I want to see, Like, you guys have
known each other for a couple of years, you know,
you've been in the same physical space for it. But
I want to see the rapport as far as like
the problem solving. You know that sounds.
Speaker 1: Yeah for sure, like we've gotten like to meet each other,
but like this was definitely the most one on one
time we've had each other. It's the first time we
did content and uh yeah, I think we just very
easily fell into our camaraderie, uh, you know, comfortable enough
to give each other some shit sometimes. I love. Sometimes
I'd be like over in a corner trying to like,
you know, the formula swearing around my head, and then
I look over and Mary's already like solved the puzzle
and moving on to the next thing. Like oops, like
an idiot, I'm running behind her. You know. The game
is just so naturally funny anyways, and then it makes
for all those opportunities of these funny moments. There's like
the stupid things you can do, like play paper scissors
with the other portal guy. God, just all those half
light games feel so good. It just like walking in
those games, just the way a video game should feel
to me. God, just like it had be, like thinking
Man Portal two just one of the all time great
video games ever actually, because I had not played this
co op mode ever before, and it's this huge, substantial
thing and it's almost it's just as good as that
single player which is all It really is, this amazing thing.
Speaker 2: But very different too. It's like, I mean they're both incredible,
but like just the sheer nature of having another person
with a set of portals like totally changed. Like I
haven't played it since it came out, and.
Speaker 3: Yeah, it adds a totally different mechanic. There's a lot
of timing of being like you have to press this
button at the same time and the game again because
they're such excellent designers that came up with a system
so that you could count downs, that you could press
a button at the same time.
Speaker 2: Yea, because the pain to work.
Speaker 3: Yeah, this is where we discorded each other. So everything
you're doing, you would do through in game communication, pointing,
the counting, telling each other what to do. It's fascinating
how they solve those problems, and yeah, we still use
them just like we did back then. It's very good
and I'm in awe of that game. I'm so grateful
to play it again. And I think we both bounced
off each other quite well, because sometimes nat he's right,
like sometimes he'd be noodling and I'd be solving it.
But sometimes it was the opposite where I was like
dying a lot, and Natti was like, you want to
put your portal over there, And it's just like, it's
really cool when your friend can help you solve something.
The power of both of us combined makes for one
really smart person.
Speaker 1: Yeah, and it's a small thing, but it's so important.
How stupid and fun they made these two idiot robots
look just like watching the other person running around. Even
you can even like push hold the tab button to
constantly see the point of view of the other characters
on the bottom might of your screen. I'm like, that's genius.
Speaker 2: So if she's like describing, like okay, so there's this
thing over there, you can just do that and see
exactly what.
Speaker 1: You just push that one and see exactly what she's
talking about. So yeah, it's great. What's really need is
we like we recorded this whole show already, It's already
in the can. We Yeah, did the whole thing ready
to go. Hopefully it's going to start going up pretty
soon by the time you're hearing this, hopefully that week,
but you know it still has to be edited put
together soon later for sure. Yeah. And I think our
plane is one episode every two weeks.
Speaker 3: Twenty twenty six. Yeah, yeah, you should have put that
on the trailer releasing in twenty twenty six.
Speaker 1: Yeah, but not not like Video Game twenty twenty six
where that means December tenth, like hopefully, like, yeah, within
days of you hearing this, it should hopefully have a
first episode available. So yeah, we've been doing like more
premium content on Giant Bongs. We you know, we are
independent now, we're trying to get more people to join
the premium stuff there. So yeah, we've been gosh, honestly
like so much of that. So much of that stuff
has been going really well, Like we did This is
the Run Millionaire Dan, and I think that was one
of the best things we've done in a while. This
is so, this is the run has been right. There's
that Nine Lives of Mister Ristofley show that Chuck's been
doing where he's modded skyrom to put the Cats from
the Musical Cats in its city. He's only he's playing
on hardcore core mode, but he's also only allowing himself
nine tries until the series is just over forever. Jeff
is doing grub Snacks, and then yeah, we have a
doing Marry Me Too mcdotci with us, which is this
dating show where she put herself and us in it
and our enemies and crushes as well, and we get
points based on who we start dating in the game.
So we're having we're having a lot of fun over there,
and you should join the fun too by going to
giant bomb dot com slash Join. You can watch Portal
Pals with Me and Mary. You can watch Mary Me
Too mcdotci, you can watch grub Snacks. This is the run,
the Nine Lives and Mister Lee's and we have other
stuff planned as well, of course, just tons of great
free Giant Bomb content like Blake Club Blake Club Boy.
That's funny. Dan is dressed up like a spaceman right
now playing an awful Super Nintendo game. That's a fantastic time.
But the previous you know, I'm just saying the previous
stuff as it has been good lately. It really has been.
I've been proud of it.
Speaker 2: Mary.
Speaker 1: Uh.
Speaker 2: You know, we put Mike in charge of like the
merch He's merch master Mitch.
Speaker 3: I've seen that he doesn't like mugs.
Speaker 2: You don't like much, but we we did.
Speaker 1: Uh.
Speaker 2: He did acquiesce and gave two mugs out at the bombathon.
But he also in doing this, we have we've tapped
into the side of Mike that we didn't know existed,
where it's just this salesman mic like as you just
saw him, just you just get him rolling down the
hill with a with a little sales pitch thing. He goes,
he goes, it's great, you want me to sell something
for you, Mary.
Speaker 3: A little motivation goes a long way.
Speaker 2: Mary.
Speaker 3: Let me see what you got in your background?
Speaker 1: What we want to sell? Something I got over here.
Speaker 2: Let's see do you have any snake oil?
Speaker 1: Snake oil? Let me tell you something, folks, I know
that you've got many maladies that ail you. You might
have gout in the leg, you might have a little
fuzz in the brain, you might have a little rock
in the tooth. What if I told you one simple
elixiir can fix all of these problems. Snake oil. And
I'm not talking about your simple stupid garden snake variety
King cobra. Shit here, folks, we are getting them into
a pulverizer, slicking out the nicest oil, putting it in
this bottle, and you just you're gonna feel much better.
Snake oil, Giant, bomp dot Com, slash Premium. I mean wait,
I mean sneak oil.
Speaker 3: Maybe you get you get snake oil free with your subscription.
Speaker 1: Bottle snake oil your maladies. Maladies is a fun word
to say. Yeah, that sounds like an eighteen hundred thing.
That's just you really tap into that. Like Red Dead
two character that you just find in a town yelling
at you. Yeah, actually that was the Red Dead one.
It was like one of the first characters from the trailers,
the guy selling snake oil. I remember him. I like
Red Dead Redemption one. Cowboys are Two's all right too.
I still got to go back too. Yeah, yeah, you
were really hard on it. He came like around to
being like okay with it, which I you know, I
respect that. Yeah, and I still need to keep going
with it. I feel like it's been a while since
I've done the full long knives out. Hey, I hate
this game. This game sucks shit, which is funny because
I have one of those now and it's like driving
me a little bit crazy.
Speaker 2: Well, should we hit the brake and then we come
back we can talk about video games.
Speaker 3: Oh yeah, did you play it recently, Minadi?
Speaker 1: It's a very new game. Okay, stay tuned, folks.
Speaker 2: Mike, you tease the folks with the game that you
despise that maybe I've heard you say harsh words off.
Speaker 1: Mike, I said harsh wors see you about it, and
I'm like, I don't. I don't want to say this
is publicly and not. All you do is try to
get me to say in public.
Speaker 2: Because I want you to publicly so because it's very funny.
Speaker 1: Yeah, it's funny, but also know people will be bad people.
You know. There's a rat thud right now on gipop
of a guy and he got downlooted. But there's a
guy's like, Mike's actually too mean to Dan now in
the Blake Club thing. It's not funny anymore. Really, that
was it. You wasn't your ault that posted.
Speaker 2: This at the bombathon. It was when people were yelling
you about the mugs, and I told the guys, I
think we were in a different car than you. I said,
I'm gonna make a figure out of account, and I'm
gonna see how many posts it takes until Mike brings
one up on content this rouse you.
Speaker 1: It was he just left the chair, he loop.
Speaker 3: You got him to leave.
Speaker 1: Oh, I'm so relieved. I was right with the world.
Oh that's funny, that's right.
Speaker 2: That is the Reddit user Walter Krunk, who was the
name of The Big Show's character in Knucklehead.
Speaker 1: Okay, it's making sense because I looked at I looked
at the guy's history and like, I went to Arby's
or something. This guy was like I went tore and
he was like, oh I need a break from Blake Club. Haha,
haa treating myself Arby's and guy's like, uh, I played
this game. It's not that bad. Mike's just like playing
it up or laughs. And I read that months ago
when he said that Dan, and I was fucking pissed.
I was so bad. I'm proud of my work.
Speaker 2: Here, I'm looking five months ago, just to make sure
it wasn't an obvious fake. He was commenting on different
r slash gaming threads about how he wants to try
the Princess HD on Switch, how the moon stew scarism
in a majora, and also on the Science Memes subreddit
and the Paleontology subreddit. He's got some boosts before coming
back to complain about Mike and Mike alone.
Speaker 1: Yeah, like you hit your tracks. Wow, because you have
these other posts. The moon still scares me. We did
know how good we had it, Like, oh my god,
this is meaniical. I'm scared. I don't I thought I knew.
I thought I was like, I don't did pretty well.
I know what he's capable of. This is incredible. I'm impressed, terrified.
Speaker 2: Like, oh wow, when you I made this post, when
you announced the mugs during the bomiton, I said, I'm
gonna miss the mug arc I understand why everyone's happy
about the mugg but I got helped. Just look at
the last couple of weeks on the sub It's been
such a fun meme and running gag for the community.
It felt like we were just getting started with that.
Now it's just snuffed out. Not a huge deal, I guess,
but I wish they would have let us have a
couple of months of fun with it. Just seems like
a misstep in comedic timing.
Speaker 1: That posts on up boats. You have this fucking pileotology
post where somebody's like actually cracked the spy the source
tooth I bought? Is it fake? And you say, I
can see why you might suspect it's fake, but it's
surprisingly common for the condition seventy one Up folks, you're lying.
You don't know anything a bounce bike, a saurus teeth
or whatever. The he one was.
Speaker 2: Trust I might have researched it to make sure it
was accurate.
Speaker 3: So that I wouldn't suspect this account. Oh my god.
Speaker 1: Damn, so I fitch, try down. That's Mike. I'm sorry.
I'm sorry, it's too much. My microphone doesn't recognize me anymore.
Speaker 3: The damn this is pretty dirty even for you. How
far bout did you go? Did you plot this?
Speaker 2: I mean I forgot I had this. He's like, almost
all of these comments were from five months ago, during
the bomiton, because I was like, I'd be in the
car and I'd make a post and I turn around
the show with to like grubbing chuck and stuff, and
I was like, Yeah, that's going to say one of
these on the air at some point. And then I
remember today that I had that, and so I complained
about him when like clubbing, here we go, just evil,
evil man for those who this is the actual post
that he just referred to. For as much as Mike
likes to act like the victim and that the world
is against him during this Blake Club seasons, it's really
unbecoming to see how he's been acting this time around.
He's so smug and clearly delighting in Dan getting frustrated
with the game, whereas Dan is way more playful with
his ribbing. Just makes Mike come across as mean.
Speaker 3: IMO, oh my god, you're a psycho Dan, you've been
that's psychological warfare. You have been fucking with this poor
man for months. It's probably lost sleep over somebody.
Speaker 2: I had hair before he did this, didn't I didn't
make a point like when I made it, I was like, Okay,
I gotta make sure these are the most petty, stupid
not actually complaints ever. Actually, it would just see like
the most Reddit comment guy ever.
Speaker 1: They were I thought they were real, Like, they're not
unreasonable for it, not at all. It's you infiltrating the
pealeontology group and fitting in that's really getting to me.
I gotta be on it. That's what's gotten me, because
anybody I think would be like, well, it's not just Dan.
He's posting on our pilliontology and seems to know what
he's talking about.
Speaker 2: Oh, this could not be a better payoff for that bit.
It's not you, is it?
Speaker 1: Ah? I know I did not think. I did not
fuck Crimson Desert. I can't be bad. Why I like
this game. I don't get it. I'm like some people don't,
but some people are like, no, man, this is great,
this is fun. I love it. And I mean I
played for three hours, which to me should be more
than enough time to understand a game, to know if
I'm going to like a game, and I'm willing to
accept that games get more complicated, they could get better
after that time, but I have to see something in
those three hours, and I was just seeing frustrations. The
controls are sloppy, and maybe they're fixing that the character
is heavy moving feels bad. But you know if it
was just one of those things or two of those things.
But then the story is nothing. It starts off as
really grounded, like, oh, political upheople, this group is killing
your group. Then you get summoned to a sky sanctuary
and a wizard and a lady bird tell you that
your parallel multiverse roles in trouble and you're really special
when you're gonna fix it. They just give you the
ultra hand ability from Tears of the Kingdom that you
do one thing with and that it doesn't work anymore.
Go back down to the planet and the game just
tells you go talk to this kid. I'm like, why
because the game told you too. Can I go wander around?
You can, but you can't really do anything yet, so
keep doing what the game tells you to do. Then,
at one point I had I had a bounty if
I was a fun side quest and then just turned
to me punching a poor woman in the face repeatedly
while I pinned her to the ground. I didn't feel
good about that, so yeah, I what, Yeah, that woman
the gay told me so like I got this bounty,
I was like, Oh, this lady's murdering people and she
pretends to be a victim and she hangs around the church,
so go find her and bring her in alive. I
was like, Okay, that's fine. So I was like, I
thought I was gonna do some investigating Mary right, like ooh,
and she's gonna glure me over and pretend to be
in trouble and I'm gonna like pretend to play itlong
blah blah blah. I just go into this room in
the church and the only lady in the room just
immediately starts running as soon as she sees me. So
I run after her, and then as soon as I
get close, I just tackle her to the ground. And
my only options are let her go, which I don't
want to do because clearly in video game logic she
is the murderer, or be punch her in the face
a lot while she's like, oh, it's not me, I'm innocent,
and my characters like, I know you're lying. I don't
know she's lying. I think she might have a decent case.
I've got nothing on her personally, but I want to
complete the video game mission, so I guess I'm punching
this video game lady in the face. So y, I's
just I don't know all these weird things. I got
to a boss fight and like it's in the street
and all these people I circled around watched me fight
a person and I go, I don't even go out
of the circle of people, right, I go to the
edge of it, and the game's immediately like, oh, you
better get into the combat arena ten nine eight, fuck
off with that shit. Oh gosh, I don't know, dann
am I crazy? Is this game as abrasive as I'm
making it sound? No? No.
Speaker 2: And it's also weird because it's like whenever a game
comes up that has this insane level of hype to
it and the people that are into it are just
so ah about it, you know, it's like what that
makes you examine this stuff moor and be like, wait,
what are people seeing in this? Because I had I
played like a little over an hour maybe, and it
just kept introducing new stuff, like here's the cooking system,
here's your investment profile at the bank. You can set
up here, chop trees, yeah, the tree chopping me. Here's
the combo minigame for cleaning chimneys. You know, it's just
it's introducing so much shit, and like less than an
hour in, I'm like, Okay, either this thing is super
duper ambitious and pulling off some crazy shit here and
there's like a bigger open world game than it's ever
been seen before, or is just biting off way more
than it can chew and it's gonna be way more
quantity inequality. So I actually reached out some people that
I knew were also playing for review and I was like, hey,
you're a lot farther than me. Is this Does this
a payoff? And I heard from some people that are like, whoa, No,
this sucks, and that people that I trust, like you
Mike about this game have basically been saying the same
complaints I had early on. But just like you walk
up Mary, I think that does this with like pet
like animals and stuff. I can see a dog or
a cat or something and you say hi to it,
you like hold LB and press the button to greet it,
and it'll be like plus five trust points, you know,
And the same thing will pop up if you just
talk to a guard and say that, and it's like
all right, does that mean anything? Like it's just constantly
just numbers and HUD stuff and everything. That's like, I
don't know if this is of value or means anything,
or it's just system on top of systems, and I
think it's the latter.
Speaker 3: It's a shame because I think that there's a lot
of content here and that could be something that we
would have really enjoyed. But it has to have an
actual meaning where you feel like you're doing something. And
I also, like I've heard as well, just like interacting
with different things is quite complicated because there's so much
that can be done in this game. So to interact
with an object, you like have to hit R two
and then you have to hit like a to like
jump on.
Speaker 2: That object, You've got to Z target them to interact
with them.
Speaker 3: That sounds really exhausting to me that that was the
system that they came up with for you to jump
on an object. The Z targeting is is not it's
it doesn't seem adaptable to like a younger audience either.
I don't know.
Speaker 1: And that's the word disconnect though, is that like this
game is finding an audience. This game is like sold
three million copies on Steam. The reviews are very positive.
Right now, like you know, every time, you know, I
think we or people kind of in this game's media
landscape talking about they don't like this game. A lot
of people kind of like, oh no, like I love this,
it's great. So yeah, like I'm I guess that's what
it is. And I get it, like people like different things,
of course, but there's this there's a disconnect here with
this one where I just I just can't even see
it except for the fact that it is a big,
open world game with a lot of things in it.
And I get that, like for a lot of people,
that is the ideal video game. And I like games
like that too, sure, like when they are good. I've
liked Witcher three, I've liked read their Deptter two, or
you know, Tiers of the Kingdom, Breath of the Wild.
But I don't like that stuff so much that I'm
just gonna kind of be into any game that even
attempts such a thing.
Speaker 2: Yeah, it is one of those where it's like you
go to the map screen. I feel like every open
world game you do that where you go to the
map screen, you zoom out all the way and you
kind of pan around and it's like, Wow, this is
one of those words like holy shit, that map's big.
How big is this game?
Speaker 3: But how big is it?
Speaker 2: Some of those do that Breath the Wild that elden
Ring did. That elden Ring was even smarter with it
because it would like obscure how big the actually right?
Speaker 1: You didn't know how big it really was.
Speaker 2: I thought, And that's my favorite one of those ever.
But like everything that was giving you early and like
an eldinary Breath the Wild was like tantalizing, and it
was like, oh, okay, I can't wait to spend more
time in this world, and everything I was seeing in
that early early parts of Crimson Desert is like, oh,
I don't like any part of this. And you also
have the people being like, oh, once you get twenty
hours in, it's good, but it's still gonna be doing tutorials.
Somebody going there's in the chat said fifty five hours
in they were still getting tutorials, sure, and like fucking nuts.
Speaker 1: It's the same. There's a Parmu's like, okay, there's I
guess it's good that there's new stuff to see still
at that point, but I want that new stuff to
kind of build upon some fundamentals, not just here's a
brand new mechanic, right, Like again like a Breath of
the Wild, you almost have those kind of three or
four base mechanics with the you know, the abilities that
you do have like stasis, the magnet stuff, or just
the way the chemistry works, and then you build one
hundred hour game that works off of all of that.
I think that's what is really interesting to me, more
so than just let's put everything in here, you know,
and like some of the aspects I think you know
do work pretty well. I thought the combat did feel good.
I was into that well enough. I think the game
does look pretty. Maybe not the characters as much, but
the world absolutely is pretty, and playing it on a
high end PC, it is a nice looking game. There
are good vistas and things like that. But then, like
you know, they're teaching me systems like the way I
can make like I could blind people with the light
off my sword, and also it like shows way points
things like that. It's stuff you almost forget about because
then that you don't really have a reason to use
any of that for a long time till suddenly you're
stuck and you're frustrats you don't know what to do.
It turns out, Oh, if I bring my sword out,
I can see the electrical currents that would help me
solve this puzzle that I'm doing right now. It's just
it's all bizarre, and.
Speaker 2: Then it's like you'll briefly remember like, oh wait, I
could do a thing with the lantern or with this,
and it's like you go to the Helpman, you'd figure
out how, And it's a thousand pages the fucking help Man.
Speaker 1: Yes, okay, yeah, yeah.
Speaker 2: It seems like there's an audience for this game. It
doesn't seem to be anyone, I know. I mean, I
feel like everyone I've talked about this game has the
same feelings about it for the most part, right, just like.
Speaker 1: You know, like like, so there's cooking in the game,
So you know, how do you learn a recipe? You
don't just use it ie from your inventory. Your character
has to actually like hold it out in front of him.
Then you hold down the look at the paper button
until a progress sparfles up, and then he's learned the
recipe and the recipe paper is even still in your inventory.
I'm like, this could be so much more. I think
some people think like that's realistic or that's I know
that's more immersive to me somehow, and I guess that's
just again a disconnect because I don't get anything from that.
Speaker 2: Well, going from one game with a million systems and
complications and everything to a game based on an arcade
game that is about as simple as it gets a
coin pusher. We have all been playing rack cooin, which
if you notice the episode went up a little late today,
it's because that Bargo just lifted. Uh yeah, I guess
the easiest way to say this is like, Okay, you
know how blatro blotrofied poker and other games have tried
to blotrofy everything from Pacross to them in other things
slot machines, the clover pit and everything. This one is
do we with coin pushing games, which are the things
that you would see at the bowling alley or chuck
E cheese that. Yeah, I thought they were always the
worst fucking machine at the arcade.
Speaker 1: They never paid off, right, No, I never had that moment.
I always liked the idea of it, but yeah, I
was never the one to get the quarter in to
then push it and get it all going.
Speaker 2: I think maybe that's where I am having fun with
this I'm a couple hours in, and like, I think
part of the satisfaction is maybe I have so many
times put a quarter into one of these fucking things
and nothing happens that Like, now I'm just shooting like
thousands and thousands of coins into this thing, and some
of them explode, and some of them turn into rabbits
that fucking turn into other rabbit coins, and then so
you're just constantly getting all these coins and everything. It
feels like I'm getting revenge on those things from years ago.
But but I so far am kind of I don't
have confused the word, but like I haven't fully grasped
some of this stuff. Like have you guys unlocked any
like extra careacter have you.
Speaker 3: Been able to wine like a fifteen rounder?
Speaker 2: I have not you.
Speaker 1: I've one. I've won the first fifteen rounder, and I've
struggled to do it again with the second guy, who
is more of like the animal hurting guy.
Speaker 3: The Bible latched four characters now, oh really, yeah there.
It took me a couple hours for to click, and
at first I was like, my first instinct actually was
listen when Belotro was getting all that shit for everyone
being like it's a gambling game, so we don't know
if it should be on here. And they were like,
it's not a gambling game, and we all stood by
Blotro and we said, this is not a gambling game.
You leave Belatro alone. And then I played Rackcoin and
I went, this kind of feels like a gambling there's
no real money. But what I'm saying is that if
a kid plays this, they're gonna want to fucking hit
the slots, you know what I mean. Like this game
is really fun because it's emblematic of like gambling, and
their character that I'm playing right now is like even
more so. I have a coin that I think it's
called shit. I forget all the terminology. There's like something
called like prizes or whatever, and you put them.
Speaker 1: On the other the bottom.
Speaker 3: I have a Yeah, I have a prize chip that's
a fifty to fifty. Either you hit the win or
you get a bad coin.
Speaker 2: Okay, you hit the win like you like hit the
target for the.
Speaker 3: Level the levels.
Speaker 1: Yes, And I've been doing the bet all the time.
Speaker 3: It's the one that I won, you guys, And I
was like, shit, this is gambling. I was having a
great time, like figuring out like the nuances of the
different coins is where this game gets good. If you're
just spittings out and hoping that you get enough to
spill over, that shit's boring and I think you'd probably
be like, I don't get it. Where the game started
to click for me was I started seeing these like
nuclear coins, and I got an upgrade that could duplicate
any coins that you have. If you get a nuclear
which is worth like a thousand, it's crazy, and then
you get one of these dupes, you could be duplicating.
I was making fifty thousand dollars in like a pull
from combining these very specific nuanced keys together. They don't
explain everything to you. There's this one that looks like
a sci fi ring, and I was like, how do
I turn it on? It's so it's so valuable. If
you can actually get it to work, you have to
sell three coins, right, three items, yell. So I was
buying bullshit, like shit I didn't give a shit about
I was. I was buying all those bunnies Dany you
were talking about, and then I was selling them and
then this thing would go off. And that's how I
was making like twenty g's when you figure it out.
I I was landing, I think towards the end, just
like Bolotro, you need to get like two hundred and
fifty thousand dollars I think to win. I think I
think to win win, I think you need five hundred thousand.
I was cooking. I could not believe how much money
I was spitting out of this machine. When you get
to the tens of thousands of coins falling in front
of you, that shit is so addictive. It's really fun.
It's the beginning that's like a little rough for you.
Speaker 1: Sure, yeah, yeah, and like it when it all comes together,
it feels really good. I think, unlike a blatro, where
like the whole time you're playing Blatro, even when it's
like really kind of cheating, you feel like you do
feel like you're playing some kind of poker. You feel
like you're maybe really playing a coin pusher for those
first few rounds, like you said, the actual like oh
left click or right click shot to coin out, that
becomes almost meaningless after super work, those coins aren't doing anything.
You have to really quickly figure out some kind of
like weird bullshit with like yeah, like that sci fi
thing or the UFOs or there are, and there's so
many of those special coins it's almost a little intimidating
to figure out what the synergies synergies are. Sometimes you
find a coin that's like, well, this coin is gonna
water the plant coin, right, and I'm like, right, well,
I have ten of these water coins. I don't have
a damn plant coin yet, so I just have these
water coins gone around, so sell them. Yeah, I guess
I need to some I definitely do feel like I'm
missing something. Again, not that far into it, I've beaten
one run and it's felt good. My instinct is that
this is good. It's still like so many of these
not Blatro level, which is such a high bar.
Speaker 3: But it's almost mean to compare it to Blato because
it's such a high caliber. But what I will say
is like to mimic you, Minaudia, I would say my
biggest issue with it is that even once I know
those things, this is very luck driven. Sure, and there
are times when I feel like there's nothing that I
can do to save a run and you throw the
run away, and actually that does happen with Bolotro, so
like whatever that can happen to the best of us.
I just feel like with other games there was a
lot of strategy that you could do to create like
a good hand for yourself. In this game, it's more like, listen,
I got dealt these coins and these upgrades. I'm gonna
make them work to the best of my ability and
hope this works out. The more you play with it
and find those synergies. Why is this. The more you
make these synergies, the better the game ends up being.
And I I really did end up finding some really
fun connections with different coins, like duplicating each other. There's
this one that explodes all of the bobbles on the
all at once. There's like really there's Oh, one of
my favorites is the giraffe. You guys seen the drafts around?
Speaker 1: Yeah, exactly. I mean that's what it's the most fun
is when the coins get pushed around or blown up,
like the coin physics are great. It makes me feel
very exciting. Yeah. Yeah, it's just it's just kind of
pleasant and like, I don't know if cartoony is the word,
but it's like it's just it's like a retro that
never existed in some weird way. I almost do feel
like I'm in a chuck e cheese, right, Yeah, that's
what you want for a coin pusher.
Speaker 2: Yeah, there have been times where it's like you'll get
ones where it's like you can form a coin tower
and it's just like this like giant the Tower of
Hera that what of those is the big like kind
of rotating thing that comes out so.
Speaker 3: Fucking exciting when you get like a tower of like
six hundred and forty coins, just like just like those
machines that you see when you're a kid and you're like,
I gotta knocks that tower.
Speaker 2: Over if you get that. When it's like you could
also get like exploding coins, and like there is an
element of actually like aiming stuff. So the special ones
you have to like wait until the time is aiming
and then you can kind of trigger it. So you'd
either shoot like an exploding coin at the tower, which
is awesome, or like Mary said, there was that one
prize that like makes all the prize balls explode. So
what if you've got to run or you built a
tower and you happen to have four prize balls sitting
out there, you detonate it and you're watching a billion
coins fly everywhere, like that shit's awesome, or you get
the price the prize that's like the black hole and
it just sucks all the coins within a vicinity in
and you score them, so you put that on the tower.
Speaker 3: So many fun ones.
Speaker 1: Yeah, there's a lot of moments like that that feel
that feel pretty good again. But again though, it's like
sometimes I feel like it's about these really big swings
and not as much like all right, I'm picking this
coin in the shop, and then this coin and these
two synergies are going to be really impactful. A lot
of times those aren't as impactful as I'm hoping.
Speaker 3: Not until seven or eight do you get enough money
where you can refresh your coins, stop choosing everything you
want to spend your tickets on a successful run. Around
seven or eight, you have a thousand tickets. You should
be using them. The other thing that I think a
lot of people don't realize about this game is that
it's your combo. The combo is king. People aren't recognizing
that it's not about hitting the goal. They're constantly trying
to just be like, I need as many coins as possible.
But the combo is what raises your spinometer, and once
you get a Spin that's where you get all your
good stuff. So the best things you can actually get
are like this thing that pauses your combo so that
you can hurry up and get more coins to fall
and keep your combo going. Once you get a combo
to hit spin. Spin two, I think is the one
because that's the one where it gets into the good
parts of the spin where you can get like a
six hundred and forty tower, you can get like all
these like little prize balls that comes down. That's where
it's at. But I think I think your instinct and
this game again, this game Tudor really does not tell
you this stuff, but it's it's really about keeping your combo.
Speaker 1: Yeah, and I'm maybe thinking too meticulous where I'm like
really like planing out shooting my coins, it aiming, and
I'm dropping the combo because I'm being too slain.
Speaker 2: Yeah, it's I'm still in the I'm still early enough
to where it's like it's one of those games where
it's like there's so many different systems and things that
like it's kind of overwhelming at first. And one that
I'm still is kind of grasping is the auto filled
because like it seems like every once in a while,
like if you just have a gap in the on
the coin thing this like I don't even know what
of this, some fucking thing comes in and drops like
a bucket of coins to fill it up, and I'll say,
like one out of ten, it's like, okay, I get that.
I guess I've got ten auto fills. I don't know
if that's different based on what character I have. I
don't know if I can refill those. I don't see
any hut element that tells me what that is. So
it's just like a lot of those things of like
this wheel is spinning, this autofill is happening, this coin
thing happened here, Okay, I can extend my coin clip.
There's just a lot early on for you to learn,
for sure, but it does increase, and I think ultimately
you do have more control over something like you know,
if if blatro's on the high high high end of
like okay, this is a perfect one of these. And
then there's like a clover pit, which I love the
idea of I like the aesthetics of it, and it's
clearly taking stuff from that blotro mold. But ultimately you're
playing a slot machine, and you kind of have no
control over where the reels end. This one, you do
have a certain level of control over things, So I
would definitely put this above like a clover Pit in
terms of like this realm of Bolotro likes, so definitely
gonna play more of it. Runs great on Steam Deck,
the physics and everything are great.
Speaker 3: Plane game, great for short runs, great for people who
like luck based kind of like that want that quick
dopamine gambling rush. I think this is gonna really tick
boxes for you as an old school aesthetic, I will
say that. So I don't know if like the visual
style will be for everyone, but I like that old school.
Speaker 2: Michie out that uh Mary Mike. I guess all of
us are still working on Pocopia. I will say very briefly,
I have backed up for Coopia a little bit, just
because I've been playing TOMADATCHI Life. I'm on the preview
embargo time of Tomadout Your Life, so I could talk
about and i'm playing it. I'll save my longer thoughts
for once the review embargo is up, but I will
say I am enjoying it quite a bit. But that
is in that similar vein of like you know Animal Cross,
Town Builder, you know Typing Pacopia.
Speaker 1: It's a sort of funny that they had these games
back to back, right, Yeah, yeah, but it's.
Speaker 3: Like an Ants and a Bugs Life came out at
the same time.
Speaker 1: Yes, that wasn't a coincidence, because Jeffrey Cassenberger left Disney
and he went the dream Works. So he's like, I
know what Pixar's working on. We should make our own.
And there's Stallone again. It all came back. Let's bring
it on home, Sylvester Stallone.
Speaker 3: You think there's a son of a bitch that left
Poco Pia and was like, I'm gonna make my own fokes.
Speaker 1: No, I don't think that's what happened here. I just
wanted to set the record straight about Ants and a Bug.
Speaker 3: Thank god you were here.
Speaker 1: If I wasn't on this one, I was just listening,
I'd be freaking out right, I'm gonna make about Final
Fantasy and I'm not here, and I get real mad. Yeah,
be a big problem. So I was that.
Speaker 2: I kind of stopped, like I got into the second biome. Mike,
You're a bit further Mary, I think I'm done.
Speaker 1: I will credits, okay, which which obviously there's a ton
more you can do in this game. You can develop
those four main biomes, and then there's a whole open
area where you can really do anything you want to
from scratch, and like almost my pleasure from the game
now is just going online and seeing the ridiculous things
that people are building.
Speaker 3: Yeah, people have made in Olive Garden.
Speaker 1: I didn't see the old gardens.
Speaker 3: Find it. They're like, they're making insane stuff. People in
Pocopia are nuts.
Speaker 1: Of that's incredible. I mean I've seen people making like, uh,
they're recreating specific towns from Pokemon. Somebody made the Golden
gate Bridge I saw recently. They're making like monorail systems
and underground water tunnels, all sorts of amazing things. It's
like so cool, and it kind of like with Tears
of the Kingdom. I like seeing that stuff. But I
also like that I don't personally have to do it. Yes,
to beat the game, Like there's these objectives like throw
up parties and cook these five food items and learn
how electricity works and connect the power grid, and I
do that and it's not always pretty, but it gets
the job done. In the Pokemon get happier and that's
all that matters to me, and I get happier. It's
just a very good loop. There's always new stuff to see. Uh,
You're always feeling rewarded, You're always being on to the
next thing. It's not even like, you know, I'm a
crossing at a bid that problems like, oh I'm done
with the stuff I can do today. Yeah, I could
keep I could keep playing. You know. There's some things
that took a day to do, like building a Pokemon center,
other build things. There was always something else I could
be working towards. So I kind of blazed through this
getting to the credits. It just had a good time
the whole way through.
Speaker 2: Mary, how far are you in it?
Speaker 3: I'm still in the second biome because I'm really enjoy
I put a lot more time into it. I have
to be, because it's the only game I took to
south By Southwest and to New Orleans, and so I
probably put like another fifteen hours into it. So I'm
like shockingly still in the second biome after like twenty
five hours.
Speaker 1: Which second biome, because you think you can either go
to the mountainous one or the watery one.
Speaker 3: I went to the beach.
Speaker 2: It went Watery. It's through that that, like Metal door.
Speaker 1: Man, almost everyone else did that. I went to the
I went to this one where you do a lot
of like mining and stuff in a mountain area before
I went to the water one. Oh is it you
can go?
Speaker 2: Is it like a different story quest that you do too?
Speaker 1: Yeah? So yeah, Like I think they got to do
the first biome, you can do the next two in
any order, and then the fourth one is always the
fourth one.
Speaker 2: Okay, So yeah, I'm still having a lot of fun
with it. And and that point is true of like
the fact that you can just keep playing it. I
found it's great on the treadmill and it's great on
planes because it's like you can just kind of keep
going it is. It is kind of one of those
time warp games, and you don't run out of stuff
to do because you can just keep doing it. Except
for sometimes forever you'll make you make a house or
something and they'll be like, come back at eleven twenty
three and the house will be done.
Speaker 1: Yeah.
Speaker 3: I've been making a lot of houses for my Pokemon.
I think that's probably where I've been spending all of
my time is building everybody shelters I just don't think
a bed of hay is sufficient for child so bad.
I can feel a little rotten like leaving them there,
And so I've been building basically every I have like
sixty Pokemon and they all have houses, and.
Speaker 1: So that's a good way to get your habitat level
up because they love being in houses, So you're not
much happier that way. It does seem a little mean, like, hey,
guy whose tail is on fire all time times, sleep
in this dry bed of.
Speaker 3: A No sleep in this wet beta hey, because we
had to make it humid in here. Everybody was like,
put more moisture in the air, and then it was
raining and this poor guy is just sitting there. Actually
moved him to a different biome where it wasn't raining,
because I was like, I feel bad for this guy,
Like this feels wrong.
Speaker 1: He doesn't like he's tired of this yawning asshole making
it rain.
Speaker 2: I like slop bog. I'm in team slow pok. Now, Mike,
you're your brow furrowed about a minute ago, and it
looked like you were going to say something. You remember why
your brow was furrowed.
Speaker 1: Oh, my brow does a lot of things. I have
very expressive browse. Dan, you know this about me.
Speaker 2: Let him go, oh wow, they're going nuts. Audio listener,
get on the video Patreonjeez or Proud Game and you
look perturbed about that.
Speaker 1: No, I wouldn't have any issues with that. Well, I
don't play games on the plane just because I sleep.
That's what I do on planes, even long flights. I
am sleepy. I take performance enhancing drugs, Mary, I take
that dramamine you see.
Speaker 3: Oh, I see sleeping drugs.
Speaker 1: Yeah, I do that. And then I just put one
of my boring audio books on that I listened to
about science or something, and then I usually fall asleep
pretty quickly, and it's great because I teleports to some
new part of the world.
Speaker 2: It's something I've learned now sharing numerous airbnbs with Mike Manati.
Is like I'll get up the middle of the night
to go pee or something and it'll be like four am,
and I'm not trying to eavesdrop it. I'll walk by
his room and I'll just You're like the letter Q
came about in fourteen ninety.
Speaker 1: It's like, yeah, I was listening to my History of
the Alphabet audio books was one of the great courses.
Speaker 2: You talk about letters, like writing about letters.
Speaker 1: You know, I slept through that episode of says Someame Streets.
I had to catch up on that one.
Speaker 3: It's crazy to be able to sleep on a plane.
I'm not a good napper, and I find that I
don't sleep well unless I'm like in a bed with
like very specific conditions.
Speaker 2: I am nap tech. Yeah, Mike's the master napper. He's
He's gonna yeah crazy. It's a problem. It's a problem.
Speaker 1: I can nap like I I can nap easier than
I can just fall asleep for bed. I don't know
what that's a ballyard, but like yeah, like ten pm
to four am falling asleep to struggle. It's like six pm.
I am out six pm.
Speaker 2: I kind of get a wave like after like all
the recordings and meetings and stuff or down, I kind
of get uh, it's always at that time where it's
like it's kind of too late to nap right now.
But my new nap tech is now that I'm doing
the marathon training again and I can like start getting outside.
Is I bought these fucking giant boots that like go
from the bottom of your foot to up like into
your crotch basically, and they in slate and they just
like their compression boots and they just like squeeze your
legs really hard and then goes through different zones and
then like it's like a like a blood pressure thing
on your arm, you know, but imagine that's how your
entire leg and it just kind of gets the blood
moving and stuff through the legs and stuff. So to
help with recovery speed and stuff like that, I just
lay down and inflat my legs for like forty five
minutes and that puts me right to sleep.
Speaker 1: I mean, I've been good about it like the last month,
but mostly just because it's sleeping. I've just been working, right,
I'm like that that's a good way to not take
naps is just be really busy so you can't. Yes,
I don't take care of that, but yeah, being outside
and exercising, I think that'd be a much better way
to work on that.
Speaker 2: I guess all three of us have the thing where
we've got the day job and then we also do
a bunch of nighttime streams and podcasts and.
Speaker 1: The night time yeah exactly, and yeah, it's.
Speaker 3: It's hard to make time for it all. Truly but
worth it. I was lock down before we started. I
was like, this is considered like fun busy, where I'm like, oh,
I'm so busy, but I'm also like, but I get
to talk about Pocopeia, which I love, but I'm tired
and I have a seven am flight, but I get
to talk about rack coin and all the fun coins.
Speaker 1: Yeah, I mean we recorded portal Pals on Wednesday evenings, right,
Like that's when we got to fit that in, right,
because your day job, you can't just come in giant
bum a two pm. But yeah, it was really fun
to do, and we got to knock out multiple episodes
in a row, things like that at all.
Speaker 3: It's also my podcast recording night, which you're probably recognizing,
and so what we were doing is we were doing
it in the off weeks and then one of the
nights it just so happened we could only record on
a Thursday, and so I was like, let's do the
recording on a Wednesday because I had a free Wednesday.
And so I was like, like, I stream on Mondays,
bowling Tuesdays, podcast Wednesdays, we're doing portal Pals any day.
I could squeeze that in, like I'm booked.
Speaker 2: Yeah, this is good stuff. Like I imagine if we had
to go to like a kid's soccer game or something.
Speaker 1: I did go to.
Speaker 3: There trying to leave them alone in a fucking yeah
like place you don't want to be with them ever,
And then you're like, you imagine kid to soccer. Soccer
would be cool.
Speaker 2: I don't like kids. I don't like sports, and I
specifically don't like soccer. So like the idea of held
me is like to sit in a kid's soccer crowd
for like an hour.
Speaker 3: That sounds like playing po copy while you protect.
Speaker 2: To do that on Oh, so you can't leave the
theater for an hour and play a game, but you
can play in the crowd.
Speaker 1: I think you know why you can't play?
Speaker 2: Yeah, because you're there, Dan, you can see them the
whole time, paying attention to cargo.
Speaker 3: I can't play po copio while I drive my son
to his soccer practice.
Speaker 1: Had the kid drive. I go to a lot of
kids sports games. It's kind of fun because you just
you just talk to the other people there. They always
have a concession stance. You can get some junk. Yeah,
that's fine, just.
Speaker 2: Walk around the beauty of what we do for a living.
Is that, Like everybody I know loves video games, and so,
like I just talk about video games with everyone I know.
If I'm in a bleachers with a bunch of soccer parents,
what the fuck do people talk about it? They don't
play video.
Speaker 1: The nice thing is that it's usually my brother's kids,
and they like video games, and they like Disney a lot.
We're usually talking about Epcot or you know the Okay,
I working out?
Speaker 2: You got a hack for that?
Speaker 1: Yeah?
Speaker 2: Yeah, Like the kids get into things, you like.
Speaker 1: My one nephew is reading Calvin and Hobbes right now,
and I'm like swelling with pride and good series.
Speaker 3: What a wonderful what a wonderful journey to go on
to read Calvin and Hobbes for the first time.
Speaker 1: Best, gosh, so freaking good. I think that because like
that that guy, the guy wrote it at Waterston. He
lives around here. It's it's like an hour drive and
he's a recluse, right, But like we still took like
a pilgrimage to that town and kind of just hung
around there at the one time. It's really it's a
really pretty area. Then my brother did that again recently.
He just bought some of the books and brought him
back to his son. That's fun.
Speaker 2: And we used to get drunk and we'd go try
to be on Bob Dole's lawn. So kind of the
same thing.
Speaker 1: Good man, I'll say this for Bob Dole. And they
made a parody version of him in the Simpsons. It
was really funny.
Speaker 2: Yeah, yeah, yeah, norm Oh my god. Yeah, I've further record.
It was my friend Eric that always did the being
on Bob Dole's lawn. We just, you know, sometimes are
in the car lawn. I don't really know much about him.
I mean, he's super dead, but yeah, I mean.
Speaker 3: You seems really proud of it. Why are you throwing
your friend under the bus.
Speaker 2: I'm sure I think it's funny. The idea of it
is very funny. I just hope it's not like he's
like a beloved old man or whatever.
Speaker 1: I assume he ran against Bill Clinton, and I don't
think I ever had much of a chance.
Speaker 2: I think kans is the only state that that voted
for him.
Speaker 1: Right, he was a nineties Republican. I don't think there's
too much love loss for Bob Dole.
Speaker 2: Speaking of Bob Dole, this is not a good driven Mary,
Bob Bob Dole, more like fish Bowl Mary.
Speaker 1: What's that? Wow?
Speaker 3: That is a rough one.
Speaker 1: I thought I was hosting. Why are you doing the second?
Speaker 2: Better one? Go for Bob Dole to Fishbowl? Yeah, Bob Dole.
Speaker 1: That man has a name that rhymes with fish bowl.
Speaker 2: Okay, he killed me. That was much better.
Speaker 3: Fish Bowl is a narrative game about I'm trying to
describe this. It is a narrative game about grief, I think,
but it's actually quite entertaining. It has some emotion to it,
so I'll preface it with that. I think it's pretty
obvious from the very beginning you've lost like a person
in your family, but you're going through your daily motions.
You like you have to shower, you have to like
go to work, you have to like make yourself coffee
every day. The game is kind of puzzly based. I
love those games where it's like, now, brush your teeth,
and so you have to hit like up, down, up, down, left, right.
It's that shit. I wouldn't call them like minigames. Some
of them are mini games, like you'll get a box
and you have to you have to move everything out
of the box to get the item at the bottom,
kind of like a puzzle, like a like a moving
left and right puzzle to get the item at the
bottom of the box. And when you go to work,
I think you're a video editor and that plays like
Guitar Hero.
Speaker 1: Oh, it's like a note Highway, but it's like the
different like yeah.
Speaker 3: Cutting, yeah, removing something. So lots of mini games, which
I like all these things, but it's I think generally
you're doing all this stuff whilst you go through a
lot of dialogue with your mom, with your friends, with
your coworker. That seems a little a little weird. And
it's about your mood. Everything impacts your mood. Your mood
can go up or down based on how you feel
on a given day. One time I went to go
write something and my character said I don't want to
write today, and then my mood went down and I
got sad because I wasn't inspired to write. But doing
things like doing the dishes is good for you, doing laundry,
keeping up with your life. And so it's just a
narrative based game where you're trying to keep your shit
together other but you also have to recognize that you're
feeling really serious feelings, and that is hard. It's hard.
You can't repress it, you can't hide it forever. People
keep saying like are you okay, and you're like, I'm fine.
It's like this character isn't fine. They're going through something. Ultimately.
I think it's called fishbowl because you get a fish
bowl and you don't know why, and the fish starts
talking to you. So it's kind of dreamlike and uh, whimsical.
You're not really sure if you're in a dream state
or if you're if things are really happening to you.
I think it's absolutely beautiful. I think it's well done.
I think it's it's very delicate of a story, and
I love minigames. I would just preface you know, it's
got some grief elements to it, a lot of talkie,
so you have to you have to read a lot
all the dialogue.
Speaker 2: I mean, like this you expect that this seems like
a new thing recently where it's like or I've recently
played you know Consume Me and and Roger, Yeah, very similar,
and Roger specifically was about you know, grief and other things,
but like told kind of through mini games, you know,
Consume me is with disorder leading through many games and
Roger dealing with you know, dementia and things like that.
So I don't know that can be actually a really
effective way to do that type of narrative. So I
would be curious about this.
Speaker 3: So this is a Steam Yeah, I played it on Steam,
and I think the embargo also launches like this morning,
which is very nice, so everybody can see this right
as we're allowed to talk about it. I think it's
not going to be for everybody just because of the
heavy dialogue. I think that if you can give it
a shot and give it like a true go, meaning
like not being too distracted with like six pieces of
media and like focus on it and like really listen
to what the characters are saying, I think you can
learn a lot about how grief shapes us and like
how we process it in different ways. What I was
reading about the game after, like I played it, was
there's lots of different ways that the story can go,
but there's no bad ending. It's more of the sense
of like how you handle how she is her grief
is yours, and so there'll be lots of different ways
people can play it, lots of different endings quote unquote,
but nothing's technically wrong or right. It's just the way
you choose to to feel. I got irritated with my
mom in one dialogue scene, and that's just how I
chose to play it, because sometimes it do be like that,
and I don't want my mom to constantly fucking ask
me how I feel, and so I like snapped at her.
Speaker 1: Oh my gosh. The game. The game is pretty too, right,
Like it has a little bit it kind of was
like Stardu Valley that the pictures top down in a
nice way, right, But yeah, there is like a bit
more of an ethereal element to it as well. And yeah,
what is up with this fucking fish? He's got big
eyes in the Dreamcast logo on his forehead. What's going
on there?
Speaker 3: Oh okay, so there's maybe some spoilers. I can't explain
too much about the fish.
Speaker 2: But it is a Dreamcast, isn't it.
Speaker 3: It is there you are. I think it's a sweet
experiences about life and processing emotions and feelings. So I
liked it again. Yeah, it kind of reminds me of
what you were saying, Dan about uh about some of
those other games. It's just not going to be for everyone,
but worth it for me, and I really did.
Speaker 2: Like It's some Steam now with a demo available if
anybody wants to check it out. Cool. I played Mario
It's technically the title is Super Mario Brothers Wonder Nintendo
Switch To Edition plus Meetup and Bella bell Park Upgrade Pack.
Oh yeah, what, let's go. This is Nintendo.
Speaker 3: Yes, it's going to be in Our Worst Game Names
twenty twenty six.
Speaker 1: Every fall. I need to make an all Reddit account
so I can be one people complaining about you guys
just picking games with Japanese names on that that's so funny, things.
Speaker 2: Like it's better We're vulnerable to this shit. So this
is Mario Wonder. Uh, it runs Better is on the
switch to and all that stuff. You know. I like
it as an excuse to play through Mario Wonder again
because that game is really good. I pretty much played
through it in like a day, you know, when it
came out. So good to be able to play that
on my switch to Running Better. It doesn't add much,
and the stuff it does add is really weird the
angle they took with it, cause like there is a
little bit of single player stuff. There's some like coopling
boss courses, which are just like a handful of courses
where you go in and you fight at coupling. They
all get some sort of like gimmick upgrade to them,
like Yoshi's Island He like camic which sprinkling with some
camic dust and they warp or whatever it's got. It's
kind of got that going on. None of them, I
wouldn't call them especially thrilling or anything, but the bigger well, okay,
as first single player as it goes, it's also added
you can play as Rosalina and it's got this new
flower pot upgrade thing where you're like a flower Mario
or whoever you are, and you can do kind of
a Yoshi flutter jump and you can shoot these flowers
that Mike which Mega Man up upgrade is it where
you shoot the thing and it just goes straight up.
Am I just thinking a bubble Man underwater.
Speaker 1: Bubble No, Bubbleman's bubble led which famously skirts on the
ground specifically, Yeah, things that go just hop right Airman
uh Airman's they swoop upwards.
Speaker 2: The tornadoes. Yeah yeah, yeah, You're get idea to shoot
a thing and it goes straight up and it can
like act as a weapon and things like that, it's
it's not the best Mario power up. So like, as
far as the single player stuff, there's like a bunch
of training courses where it's like, oh, you know, beat
this course this fast, or kill all these enemies or whatever,
but like none of these are super great or anything.
And then the entire Bella bell Park like land or
whatever is all based on co op and local multiplayer stuff,
so like online co op, no matchmaking. So unless you
have a lot of other friends who bought Super Mario
Brothers Wonder and Nintendo Switch to a edition plus meet
up in bell A Bell Park Upgrade pack, uh, you're
not fucking playing fast. It's it's I have not played
it online yet, so like we want to do a stream.
I brought it up like with grub wanting to do it.
So like I can't speak to the entirety of it
because like it seems like it is a lot of
like multiplayer focused stuff, But the previews and reviews I've
read now it should be out at this point are
not very glowing on this sounds like very very basic
multiplayer things. It makes me think, like again, Yoshi's Island
you could like type in a code and do these
little mini games, or you're gonna spit watermelon seeds at
each other. Sure, yeah, that twice, then you're done.
Speaker 1: You know. Yeah, I'm curious to try it on I
bet we'll have fun, like like doing it on Giant
Bomb for a little bit. I get what I really
would have wanted from an upgrade pack to Mario Wonders,
like challenge levels, and that's just you know, very specifically
my thing where my one issue with that game. Yeah,
so but like is that like substantial? Is that like
really feeling challenging, because that was my big I don't
know about big complaint. The one thing I thought Wonder
was lacking was challenge I suppose even compared to other
two D Mario games. I get it's a Mario game,
but it was a very easy one of those.
Speaker 2: I mean, it's I can't say any of them have
like really stumped me or it's been you know, super
hard or anything, but like it is like, oh, I
need to sprint through this and figure out how to
use this ability to get through in under forty five
seconds or whatever. Like that's kind of fun. It's fine.
I mean the game it's a really good game. It's
always spoke good, right, Yeah, And you can unlock stuff
that can go into the whole single player game where
it's like, oh, these badges you used to be able
to just equip one where it's like it gives you
the triple jump or whatever. It'll get these like duo
badges where it's like, okay, with this one, you get
the dolphin swim plus the parachute hat or whatever. So
it's like you basically have two abilities that you can
equip rather than just like one. So that's you know,
it mixes up the single player campaign a little bit.
But for this, like I think the full package is
like if you just want to buy it, it's I
think it's eighty bucks.
Speaker 1: Probably eighty bus that's what they usually go these because yeah,
because it's the base game still, which yeah, then the
ten dollars for the bonus thing.
Speaker 2: Or the dark alone is twenty, right, so it's.
Speaker 1: Always ten dollars for just like a big switch to update,
but if it's also an expansion, because I think the
Kirby thing was also eighty dollars ansin yeah, yeah, this
is eighty dollars.
Speaker 3: So sometimes I just feel like that is a little cruel.
That is so much money to ask of Nintendo enthusiasts
to drop on them.
Speaker 2: Which which I consider myself one. I'm definitely I've always
been a bit of a Nintendo mark and certainly a
Mario mark. But like I can't look at this and
be like, oh, yeah, this makes sense, you know, like
this is not the content is not that great, and
the cost is in sand like I don't.
Speaker 1: But but you mean, even like in terms of a
twenty dollars upgrade for somebody who had wonder like.
Speaker 2: That, I don't twenty dollars, I don't think so. No,
there's just not much going on here. You can get
you can buy Hall of Night silks on for twenty dollars,
I think, right, yeah, in terms of like where your
money can can go in gaming these days.
Speaker 1: You know, it doesn't always work like that, right, But
like there is something about I mean, it's called meet
up in Bella bell Park, for God's sakes, Like just
the name is as unexciting as it could possibly be.
It's like I get right, it's like I gotta go
meet my mom or something.
Speaker 2: Well, it's an Also, they did a similar thing with
Mario three D World where but with that it was like, Okay,
we're bringing it from WI you to Switch and also
here's a glimpse at the future of Mario in full
fucking fledge. Just an awesome five hour campaign that's completely
different than three D World. Like you, they really brought
us in with that like upgrade pack to Switch with
like the best possible one you can imagine. And it's
been kind of the middling party stuff past that.
Speaker 1: Right, well, yeah, back when they were like trying desperately
to do something with WEU games, nobody bought, right Yeah,
well they got it, not as much as was awesome
And yeah, yeah, I mean as much as I like
Mario Brothers, wonder I'm not feeling some hankering to go
back to it immediately or to get a little bit
of new stuff in it, or see it in four
K or anything like that. I'm okay, yep.
Speaker 2: And finally, Mary, you've been playing re Animal.
Speaker 3: I couldn't. I couldn't avoid it. I've been uh, really
excited about this. The trailer looks hauntingly gorgeous, and the
reviews have been really high, and I was like, I
kind of want to like play this would be so
cool to like play this online, but I couldn't wait
anymore and I played it, and it is It's really good,
you guys. It's it's fantastic as a co op, but
it's horror. So I want to preface it's very Little Nightmares,
and I believe it is the creators of Little Nightmares, so.
Speaker 1: You can imagine not correct.
Speaker 3: Little Nightmares is good, but I think there were still
kind of learning a lot of the mechanics that they
could do. Sometimes it felt a little simple or a
little obvious. Re Animal is to me, a real imagining
of what do we do. We have two characters that
can play in a space and make them take on
puzzle challenges with the fear of death right around the corner.
It's it's just unbelievably gorgeou just the way that they've
constructed these like old ass barns and these dark decrepit areas.
When you're in a boat and you don't know what's
under the water and you can barely see. They don't
put enough light in this space. They put the right
amount of light in this space to make you scared.
I adore what they've constructed here. It is scary as hell.
And the puzzes are good. They are smart with how
they're putting you together. I remember, like vividly the first
time I see this really scary bird and it looks
like obviously if you get near it's gonna kill you.
And you stumble across this building and it has what
looks like a giant gun with shells, and I'm like,
oh my god, I'm gonna shoot this bird. And there's
no bullets, there's no There're all just casings left on
the ground, and so I'm like, well, I guess have
to find another way. You will circle back to this
area like forty fifty minutes later with a bullet, and
you'll just be like I did it. Like it's like
really long stretches of the imagination to get you through
these different spaces. I think this game is quite special
with how they put you in these like really stressful
environments and have you figure it out how to get
through to the next area. You die a lot, like
you would in any of these types of games. Sometimes
you just have to die to find out what you're
supposed to.
Speaker 1: Do, is it?
Speaker 2: I mean, I'm just looking at images here obviously a
little nightmares, But would you put in that same like
kind of limbo inside type of like puzzly moody side
scrolling platformer.
Speaker 3: It's got that limbo vibe. I think it's the scariest
of all of these. I've played the Little Nightmares and
I like them, but they're a little cartoonish sometimes, Like, yes,
the enemies you're fighting are like sometimes scary, but generally
like they just don't get the atmosphere right re animal,
the atmosphere is terrifying. You're in like a pig area
with like all these pigs that that will scare the
shit you. They've made these nasty little creatures that come
after you. They look like, uh, you know the silent
hill little guys that are on the ground and they
kind of crawl too fast. Yes, they have they kind
of have that. It's like I'm not really sure what
they're meant to be, But what I'm going to say
is they look like a person who's been steamed so
that they're flat. Oh and they just kind of lay
on the ground, but they'll slime right at you and
it freaks you out.
Speaker 1: Uh.
Speaker 3: Probably too scary for some kids and stuff like that,
but for like entertainment. As far as I was concerned.
Speaker 1: I was.
Speaker 3: I was squealing a couple times, coming actress. It's very
good when when the creatures are coming at you, and
I just think for a co op puzzle experience, it's
freaky d he but it's it's beautiful the way that
they've constructed it. Constantly trying to figure out how you
get you know, the key to a gate, or how
do you get past this area because you can't jump
over that ravine and it's like, okay, well you need
to saw this tree down or you need to stop
the fan. A lot of it is teamwork based. You
should probably be talking to someone in discord. I think,
to have a good communication with them. I think that's
probably the best way to handle it. But your I know,
you can point in the game and say, hey, so
you can like guide people. But I was just talking
to someone the whole time. I loved it. I think
it's a great, great freaking game. I don't know that's
such a good question it I bet you you could
play this with uh with Yes, single player, you can
play this by yourself, and they use an NPC. In fact,
I thought the NPC was pretty good because even if
you play with another person in the game story arc,
you get a third person that joins your party and
they're an NPC and they're fine, and they operate functionally
and figure things out. So I suspect you would be
fine playing the single player, but I enjoyed playing.
Speaker 2: This co op nice and is a re animal. How
would you two like to talk about some emails?
Speaker 1: Okay, let's discuss them.
Speaker 2: Let's do it. Emails. We got emails, got sacks and
sacks of emails, all right. First one here, from Polly
in Middle Georgia, is Hey, folks, I watched a net
last week due to Dan's champion championing of it, so
I feel like I can now stay with confidence. Don't
worry about it. Mary, you don't need to, don't you listen.
Speaker 3: I'm gonna listen to Polly. Thank you for writing in.
Although you're probably Dan fucking with me from another world.
You probably made up all these emails and you write
in for the long time.
Speaker 1: What if everybody else Dan?
Speaker 3: Yeah, Polly, thank you for saving me two Boobliss hours.
I don't want to watch.
Speaker 1: The same I'm sorry, Mary. I think you have to.
Speaker 2: Watch this film.
Speaker 3: I'm not watching it.
Speaker 1: I think it has to be seen it is just starting.
She started it and she's like, this is a musicals.
She stopped watching it. Mary, Oh my goodness, gracious the
musical aspect.
Speaker 3: I don't like this type of musical. It's fucking bad.
Speaker 1: I well, it hurts as somebody who likes musicals. This
being a bad musical hurts me much more.
Speaker 2: You gotta go into sales in mode here. Sell her
on it.
Speaker 1: There's nothing else like it. I can There are very
few movies I can say that about it.
Speaker 3: I can sell snake oil better than you can sell me.
Speaker 1: One of a kind. Marry. You will never forget about it.
You are going to laugh. It is funny bad, right.
She need to get to the baby. You have to
get to a nut. If that's the name of the movie. Yeah,
that's the secret.
Speaker 3: You don't you know? We just turn them off. You
can just not watch them if you don't like it.
Speaker 1: It has to be like she wasn't ready to start
see Gona be forever. I still think about that. This
movie goes in such incredible directions. You have to see it.
Speaker 2: There's the same name in the movie where it's like,
what are we fucking doing here? It's unbelievable.
Speaker 4: M Mary who bankrolled this crimson, the same people who
bankroll the War of the Worlds And thank God for that.
Speaker 1: Thank you Amazon, doing great work out there. Make that face.
Oh yeah, that's right, that's the context. There was another
layerp here. I was missing Amazon baker rolls. A few
things are out here.
Speaker 2: Oh godic face for just saying Amazon O. Next up,
Hello Escapers and mic version two. How do you name
the characters you make in video games? I just started
choosing bands I like and slapping that on them. I
listened to a lot of metals, so it usually works
out great. Do you have any naming conventions you stick to?
Ps If there's not a Guapo Banana hammock in the store,
at some point you're leaving money on the table. That's
Alex and Bendigo Australia. That sounds like that must been
something my hearty said last time.
Speaker 5: I think, right, yeah, gao right, it was a new thing. Yeah,
that's a new thing. I think Guapo, that's very smart.
I also love, uh, you know, I love seeing those
banana yellow shirts.
Speaker 3: Every packs I usually see someone in a banana yellow
fire escape shirt. Can't wait to see you guys out there.
Raw can our merch so don't forget to get Oh,
I can't.
Speaker 2: Wait so I can wear my summer tied I shirt again.
Speaker 3: Yes, that's it.
Speaker 1: Be the season.
Speaker 3: Now. Naming characters. When I get to name myself, like
I am the person, I usually do a version of
my name, like Murray, Maury or Muzz. I don't know why,
but I think it's because I don't want to I
don't want to be merry. I'm merry every day, So
if I'm playing myself, I just alter my name slightly
so I feel like I can be a different version.
Speaker 1: Like when it depends. If it's a game where I'm
just kind of playing as a person in like a
normal ish place, I'll just go with Mike. As soon
as it's somewhat fantasy or sci fi, though, then I'm
going back to Tolkoto, my alias just to me, that's
like that's the one that can kind of fit into
weirder times. Yeah. Yeah, Although for MMOs, if I make
alternate characters like Tolkoto's already taken, then I just do
plays on till Codo that aren't even very good. So
like like if I have to make a rogue, I'm
like toll rogue too, that kind of thing.
Speaker 3: Yeah, fucking what happens though, if you're playing like a
turn based and you have a whole.
Speaker 2: Team that's like x comp For instance, Tomadauchi Life is
one of these where it's like the whole point is
you're filling out your town with like I always do
a mix of like I think it's funny to be
like my family and then celebrities and fictional characters and
stuff like that. So for instance, it's weird because like
I'm like the god character in this, so it's like
I'm the one who's like hands are coming down and
picking up Tomadauci's and moving them, and the Tomadauci's call
me chief so that you can pick like what the
Tamadauchi's call you. So I'm Chief, and then like, but
I'm there too, and so Dan is down there, and
Dan will be well, we have the same birthday, Chief,
So it's like it's weird because I'm like this omnipotent
god character and also a Tomadauci. But then it's like,
my sister Kayla just started dating Stone Cold Steve Austin.
I think he Hachi and Morpheus might be dating now,
so yeah, it's it's it's fun to just put in
a bunch of fictional people, celebrities, things like that and
just kind of see what happens, especially with like a
Tomadouci life.
Speaker 3: I like to take names that couldn't possibly be real
and then pretend that that is just a person that
I've met in this weird space, like Dibby Flannagan or
be like, yeah, John Kron Monster.
Speaker 2: My wrestler in two k was a super smooth scoob dunbar.
Speaker 1: It's good. Yeah, my brother and he like thought he
was a genius. Like I just mashed the keyboard. Then
like if I had to put in some valves, I'll
make it work, but isn't it great? And it'd always
be something like Scio Wis. I'd like, hey, that sounds terrible.
It's awful. Your method sucks.
Speaker 3: Yeah, you want you want something that feels good off
the tongue. When I get to name my animals and
Stardoo like you know I'm naming them, you know, grand
Slam and Dingy, like I want them to have something
that feels good, but I also don't want it to
ever be real. I was I was like just listening
to I think it's good hang with Amy pull Or anyway.
She had like a writer on from one of their shows,
and he said that when you write like for a
legit show, you know, like it doesn't matter you know,
the office or parks, and you can't have a person
whose name is too real, because then a person could
sue you and they could be like, this character is
based off of my likeness and they're bad. Yes, And
so it's very important for writers to write just off
enough where no one could ever say, hey, I'm blorf Smith.
You need to name them just fucked up enough that
there's no person that could come after you over.
Speaker 1: What's the small penis rule?
Speaker 2: The small penis rule as it comes to like naming
characters or like literature.
Speaker 1: Oh okay, I think I've heard it. Yeah, I know
this kind of thing. Now you go ahead explain that
this is fun. I believe it was Michael Crichton. I'm
looking at the Wikipedia right now for a small penis rule,
and it's basically a way to evade libel lawsuits. So
like my understanding and then read the Wicky or whatever
if you want to see the real thing is that.
Let's say I were to write a character in a
book in his name was Mike Manatti, and in this book,
I'm just calling him the worst shit in the world.
This character is doing every fucking terrible thing you can imagine.
He's a murderer, abuser, he's just everything terrible, and he's
got a super tiny penis. Right, And then I call
you up and I'm like, how did you know.
Speaker 3: That I murdered all those people?
Speaker 2: Yeah, so you would have to go if you want
to argue libel, to go to court and say, like,
obviously you're on her. This character is based on me
and they're just trying to do libel here. But then
if the character is written as having a super tiny penis,
then you'd have to also be like, well, implied that very.
Speaker 1: Part of me is Like, it's cute, but I wonder
if the logic holds up. Can you not tell the
judge everything except for the small penis thing? Obviously, but
it's huge.
Speaker 2: I mean, right, take right now, hypothetically.
Speaker 3: Your honor, look at this, dick.
Speaker 1: No.
Speaker 2: I put it together a book to make fun of
a certain former baseball player who some of you might know.
I'm not gonna say, but the baseball player could be anyone,
and in every chapter he travels through time and something
terrible happens because of how tiny his penis is. So well,
you made it integral to the character, right, so that
way he would have to if he wanted to assume me,
he would have to go to court and be like, listen,
the character former baseball player is obviously me. When in
every chapter he's traveling through I think like his tiny
dick causes nine to eleven in the book or something.
Oh wow, yeah, it's like he likes Muhammadata in an
airport bathroom or something.
Speaker 1: And his pants on that song you play on your
streams that that.
Speaker 2: I have feuds with several former baseball but it could
be anyone who knows the really tiny penis if he
wants to assume me. So I assume it just works meal.
I have that suck in my head. And sometimes, you know,
because it's good. That's a small dick roll if you
want to get out of some legal trouble.
Speaker 1: It's small what dick? What do you do if it's
a lady?
Speaker 2: Ah, But this wiki article, I guess never had that problem.
Speaker 3: Dan's never had libel against a woman.
Speaker 1: He would never eat such an ally I would make
men bad characters.
Speaker 2: The critoned one. It was a journalist that gave a
bad review of a Crichton book, and in the next book,
Crichton included the character named after him. The character is
a child rapist described as being a Washington, DC based
journalist and the Yale graduate with a small penis. So
everything else, the best.
Speaker 1: Guy might have a case against Crighton personally.
Speaker 2: So who's laughing?
Speaker 1: Now? Yeah, that's true.
Speaker 3: I mean I think that if someone wrote a book
about my small penis causing nine to eleven, I would
sue them and I would.
Speaker 1: Just say.
Speaker 3: Your honor. Yeah, I don't think man has come after.
Speaker 1: Me, and more like nine eleven inches.
Speaker 3: A callumn a Columba balls the twin Towers.
Speaker 2: I'll choke the chicken, all right, U High Escapees. What
would you put in the fire escape mat trait Vania Bundle?
That's a Hillary in Virginia.
Speaker 1: Oh yeah, I think we should put Hall of Night in.
Speaker 2: Yeah, it's the fire escape one. Hollow Night's definitely gotta
go in.
Speaker 3: Fellow Night makes it and Dan can't vote, and so
this is just for me and Manati.
Speaker 1: Okay, okay, he's fine. Yeah, but it was really annoying
for a long time there though, Dan, it doesn't sound
like that was probably my Dan.
Speaker 3: I like this podcast, and sometimes you make me want
to buy a gun.
Speaker 2: I was just in New Orleans with you for several days.
You could have easily killed me.
Speaker 1: I we were.
Speaker 2: You could have easily made it look like an accident.
Speaker 3: That's that's sometimes these are things that we think about.
Speaker 2: Next to the.
Speaker 1: I would still put Oriole I put the first story
on there right probably Hello, Yeah, I still love the
Ori games. That guys the Chief bag that I love
or met for a dread at Dread's Great. I put
Prince of Perussia on Round on there. That was super good.
Giant Bone game of the.
Speaker 3: Year, which which Sorry, would we put Metroid Dread of
all Metroids on there?
Speaker 1: Well, here's the weird thing is, I'm probably being too
realistic now because in my mind, you say a bundle's
going to be like on Steam or something, and we're
just we're not going to get a Nintendo game on there, right,
it's not practical, Okay, I mean.
Speaker 3: I feel like you can bend time in space.
Speaker 1: Yeah, I will say I will keep it two D.
I'm not going to put any three D metro Vina
esque things.
Speaker 3: I really liked axiom Verge and the first one.
Speaker 1: People, I'm a little not into it. I don't know
what it is. I played through the whole thing and
I felt a little unmoved by axiom Verge. I don't
know what my deal was. I don't know why I
didn't get into it. I just started Ender Lilies last night.
I've enjoyed that so far. Did did you ever play?
Did you play Nine Souls at all?
Speaker 3: I did play Nine Souls.
Speaker 1: I liked it.
Speaker 3: I feel really guilty about this because I love Metroidvanias
so much, but it was it came out during a
lull and I think I played something else. Yeah, and
I only played like seven or eight hours of it.
I didn't give it the fair shake it deserves.
Speaker 1: Its loves this game. It's really good. It's a bigger game.
It gets really difficult, but in a way that I
really enjoyed. I don't think I want to put it
in the bundle though. I don't think it should be
anybody's like first, second, or third metro Vanna, you got
to be a Metroidvania Seco to be upper and Nine
Souls honestly, maybe guak a Melee. That's a classic fun fuck, that's.
Speaker 3: A really good one. I'm glad you brought that up.
Do any of the Castle Vania's count or am my
nuts count?
Speaker 2: For ah?
Speaker 1: Oh? Simply the Night like was something that I could
just go in there.
Speaker 2: Wait it should the Dominance collection, you know that could
do the collections?
Speaker 1: Yeah, they're all good.
Speaker 2: Yeah, they really are all like seven this ones, yeah,
the advanced ones, the DS ones, and something.
Speaker 1: Even my least favorite of them, which is I guess
is Harmony of Dissonance.
Speaker 2: It's still really good probably, and it's it's still really great.
Shadow Complex I'm a big defender of.
Speaker 1: Okay, I wondered how I feel about Chadow Complex because
I played it when it was new. Back then we
weren't getting very many metro vanas and that was super cool.
Wonder how it would feel and present itself in twenty twenty.
Speaker 3: It is important that, yeah, you like consider the timing
of its release because sometimes we're like, thank god this
game came out, and then you're like, well it's now
that I think back. Uh, Like Animal Well was talked
about a lot, I probably would not put it on
this list but at the time I was starved from
mitred Vania, and I ate that shit up in retrospect.
Not that I don't like it.
Speaker 2: I do.
Speaker 3: I do like it, but I probably wouldn't put it on. Yeah,
I putn't, it wouldn't be at this caliber. It's so
fascinating to hear you talk about guacamle Actually loved that game,
and I think it's so unique and I think it
might be deserving of a spot. I mean, that's a
really good one.
Speaker 1: But then like if you like it, then you go
get the second one, which is one if you co
op metro Ven, you game really neat. Yeah, I think
I played Guakameleia on my PSP as joint for me,
just like just like Cave Story was a three D
S joint for me, And I don't feel that strongly
about Cave Story though. I don't know.
Speaker 2: It's fine. I didn't love it either.
Speaker 1: I mean, that was another one at the time because
that was an indie game, where again we were not
getting many games that were similar to Metroid. It was
really how it presented itself, so it was cool we
got one. These days, you you probably have better options.
Speaker 2: Would you count Rogue legacy.
Speaker 1: To me, that would go in the rogue leg I mean, it.
Speaker 2: Doesn't definitely have those elements, but yeah, I think I would.
Speaker 3: But I think it's it's muddy right like, and then
I think if you allow rogue legacy, you start allowing
all of those ropes cell starts getting in there a
little bit. I think you're muddying the waters.
Speaker 2: I think.
Speaker 3: I think it should be something where like clearly just
the Metroid Venia aspects of it are integral to the experience.
Speaker 2: Yeah.
Speaker 3: To me, I'm gonna say, or hollow night, silks.
Speaker 1: Tall, both of them to throw. It's my fucking.
Speaker 3: Bundle, uh, Prince of Persia, so fucking good, Guacamele.
Speaker 1: It's good oad Yeah. Yeah. And again, like being really
part of me is like, let's not do Castlevat or
Metroid honestly for this too obvious metro Okay, yeah, that's like.
Speaker 3: Also I forgot to put a Metroid in your Metroid
Vanya bundle.
Speaker 1: Also sympathy, and I thought even like easily available on
anything but play right now, which is very annoying because
I would put it on the night. Yeah, like, give
me the fucking Symphony of the night. Please don't change
the voice acting this time, we like the bad voice actment.
Speaker 3: Yeah, we like the voices.
Speaker 2: Final email here Hello fire skip Gang. In episode one seven,
we got to hear if you thought Mike was the
most emotionally mature. Let's get real though. Do you think
you are more emotionally mature than your average audience member?
Smooches That is Alex from Pei, Canada. Oh, yeah, no,
you don't.
Speaker 3: No, I don't think I'm super emotionally mature. I think
that I have really childlike reflexes and reactions. I can
get defensive, I am reactive, I'm emotional. I don't think
I handle everything very well. And I would like to
think that our readers are and listeners are so smart
and so put together that they're probably succeed me in
that way.
Speaker 2: So no, I don't think so, I agre think I'm
better than all of them. Yeah, of course, yeah, Giant
Bomb specifically, Well, no, you're listeners specifically. I'm sure there's
no there's no Ben Diagram crossover zero.
Speaker 1: Who is this guy? Our community is pretty nice at
the moment, except for people who pose as jerks to
get me mad.
Speaker 3: Crazy that we're having this conversation and he's been masquerading
as someone digitally for months to fuck with you. You
are the lowest of the low. You have the lowest
respect for anyone.
Speaker 1: You don't.
Speaker 3: You are not better than any listeners.
Speaker 2: I'm just this is my I've been watching a lot
of Daniel Lewis lately, and I want to be the
Daniel they listen the Internet. I was going, I was
method acting.
Speaker 4: I drink your milkshack commentor I drank your milkshake exactly.
Speaker 2: This is my milkshake moment. Yes, No, I do think
they're honestly the Giant mom audience and the fire Escape bodies. Unfortunately,
like we've only done like one actual meetup with fire Escape,
and so like I've only had one opportunity to like,
here's a group of fire Escape fans that I've done
for years and years and years with Giant Bomb fans,
and like jokes side and stuff. They are, especially when
it comes to like video game audiences. I've seen the
Game Informer, I've seen like I Jan's audience and Game
Spots audience, and like the larger, more mainstream types of
things are like, uh, you get way more of just
the shithead console war fan boys of people screaming about
Crimson Desert and stuff like that, were like as much
as I would never do that. Yeah, the ones that
are like super defending it, I'm.
Speaker 3: With the minutes earlier.
Speaker 1: Yeah, don't you mean. But even even like some of
the other like media groups that are more like ours, dan,
like I look at their red sometimes.
Speaker 2: Like kind of rough in there, we don't tend to
get this a lot of grace. Yeah, we don't get
the shitty uh like you like, like it's a console
fan boy stuff or you know, people yelling back.
Speaker 1: Stuff, particularly whiny people generally get it right like that.
I don't even know what this group was, but there
was like some group that were just there playing a
lot of Mario Party games and the community got really
mad because the one person just kept winning too much
and it turned into a controversy. It's like this whole
thing about Mario Party. It's like, Jesus, thank God it's
not me.
Speaker 2: I can't imagine turning Mario Party into a whole thing.
Speaker 1: Can you imagine weaponizing Mario Party like that? Absolutely to
have a little immune too, because every time we do
the Mario Party party, everyone's like uh, And I'm like
a fun video game with my friends.
Speaker 2: Yeah, maybe that's why I haven't done it as much,
like three people hate it and one person love it.
Speaker 1: Yeah right, Yeah, that's just like like we played like
for four hours with I'm like, yeah, I played a
video game. That's fine.
Speaker 2: I think in terms of emotional maturity though, like I
just don't really get mad. Does that equal emotional maturity?
Like I feel like I'm even keeled.
Speaker 3: I don't think that not having emotion is emotional maturity. Well,
regulation is, But if you are suppressing how you feel,
that's not very mature at all, and a lot of
people do that.
Speaker 1: I don't.
Speaker 2: I honestly don't think I've ever done that. Like, if
I'm upset with something, I make it pretty known, but
it doesn't happen often, you know. It's like I'm.
Speaker 1: You're not a repressor, No, no, no no.
Speaker 3: I think I'm more likely to fly off the handle
than you are, And which is why I like self
admit it that I I can have like intense reactions
to things and then reflect back later and say I
shouldn't have done that.
Speaker 1: But I have rules.
Speaker 3: I don't respond to people on any social media or
any email if I feel upset from it. So if
I get an emotional reaction, I will not respond. I
don't If like an email upsets me, I will give
it twenty four hours. That is my rule. Because they
don't want to write angry digital stuff to people I
give it. I give it twenty four hours.
Speaker 2: That's why I left Reddit is because like when I
first joined Giant Bomb, and it's like something I had
this bigger audience and it's like they feel very passionate
about everything. You know. I didn't quite know then that like, Okay,
sometimes they're just gonna get stuff wrong and it's not
your job to go in and like you actually know
this is you've got this wrong? You remember because it's
gonna just keep happening. I just saw it happened time anywhere.
It's like not people trying to like actively be shitty
or misremember, but like people just when you're on a
billion hours of things a week, people are gonna misremember
conversations or who said what and stuff like that.
Speaker 1: Right pic you know again it's yeah, like you know,
we I say things to a microphone maybe twelve hours
a week, and like like the worst, the worst thing
out there, the thing I got the most wrong right,
I'm going to stress about that all week. I just can't.
I gotta move on to point.
Speaker 2: It's not your job to like go correct people because
like that that never ends stamping out cockroaches. You know
That's why I left right it until I had my
recent glorious return. Is Walter Crunk. Yeah, it's kind of fun,
i'd say on there, Walter Krunk lives.
Speaker 1: I am. I am still Walter Krunk.
Speaker 2: Why crunk raw that I just needed a stupid fake name,
and that's the name of the big showy.
Speaker 3: We literally had an email about fake names. Walter Krunk.
Speaker 2: It's a good one, and that'll be my that'll be
my internet alias.
Speaker 1: Man, your first comment on a fucking post about the
own mugs. We didn't know how good we had it
five months ago, Dad, five month knew the payoff was
going to be good.
Speaker 2: Sometimes you just see patience. You know, you're an emotionally
mature person who's got patience for payoffs?
Speaker 1: Who is it? Still? What a princess? Hd on switch.
Speaker 3: He's going through all of your post history now.
Speaker 1: This this one on pilliontology. I don't want to see
what's about just this comment. I hate when they display
them in unrealistic poses. They should have more respect for
these majestic creatures. Jesus Christ for bid that they have
Grubb Deli's on the East Coast, and I think of
him every time. What a cute, personable story.
Speaker 2: New York City.
Speaker 1: Yeah true, there's somebody just sharing their dinosaur skull jack
O lanyard. You're like, that's fantastic. I'd geek out if
I saw that. Will trick or treaty as a kid.
Speaker 3: Weirdo. You're just masquerading as a normal person wearing the
skin regular.
Speaker 1: This is this is why I do this. Oh glad,
I brought you so much joy.
Speaker 3: Like he's going to be sleeping and wake up in
the middle of the night, wat your crunk.
Speaker 1: Yeah, I've got I've got no comments about my emotional maturity.
I'll leave that up to you, dear audience.
Speaker 2: You know, I actually think you prefer as much as
you know, the Disney stuff and the child is like
the interests and everything. It's easy to be like that's
very childish, but like like I we've worked together now
for several years. I don't think I've ever left a
conversation with you being like, oh, Mike's being like this
is out of line, this is like this is irrational
how he's acting or anything like I found you very
easy to work with.
Speaker 1: Yeah, I thank you, but I don't I don't think
I get I don't know a biddy. I think I've
got my adult motion emotions mostly in check. It's fine, Like, yes,
I will get excited about seeing a Mickey Mouse in
a theme park. Yes, And I understand how people conflate
that with immaturity. Sure, but you know I feel fine.
I feel fun. That's why I like, you know, we
get comments. That's the thing I'll get is like this
man child is ruining Giant Bomb, and it's like, all right,
it's a website about video games, buddy, the right of passage.
Speaker 2: Every single person that's ever come through these doors has
been accused of ruining giant bombs.
Speaker 1: Oh yeah, I can't wait to see he's going to
ruin Giant Bomb next. Well, let's say checked.
Speaker 2: On a limited premium series. Is Mary kish as we
talked about earlier with Portals.
Speaker 1: She's going to ruin a Giant bomb.
Speaker 3: I can't wait to ruin Giant bar. Hooray, ruin this place.
Speaker 1: Finally, sooner rather than later.
Speaker 2: Keep an eye on Giant bomb dot com, go to
slash join if you want to become Remember I cannot
wait to watch it. I think people are really gonna
like it. You two together is going to be a
fun time. Uh, Mike, thank you, yes so much for
joining us on the fire Escape Cast this week.
Speaker 1: Yeah, thank you for having me. It was great. I'm
excited to see both of you, uh this coming weekend
at the time of this recording in Boston. Really excited
for people to check out portal Pals though, So yes,
please please give that a look. Sie. We had a
great time.
Speaker 2: Mike's just doing a ton of great stuff at Giant Bomb.
You've got your launch looks, You've got your uh your
mid So what now, Dan, But what what's you call it?
I named it launch Look. I thought it'd be cool
because it's like a quick look. But when it came launches,
so I think that's interesting, kind of kind of bad
mouthfuel though about it about it during the week, Yeah, okay,
like it like all the usual BombCast stuff that I
plug and everything. Mike's on all of that too and
more so. Yeah, all right, Mary, Uh, what does Mike
usually do? What does Hardy usually do at the end
here we plug merch.
Speaker 3: Yeah, he says like, well, thanks to watching you beautiful babies.
Speaker 1: I remember him saying that every time.
Speaker 3: Yeah, he says it every time.
Speaker 1: Got there we go. It's a good side. I'll call
eat that Walter crock Kite. Yeah, And that's the way
it goes to a piece of ship. Whatever you say,
I don't care you're dead.
Speaker 3: Turn off the stream, turn off the channel.
Speaker 2: Check out the merge, do the Patre Humper Firescape for
video episodes.
Speaker 1: Think that's all.
Speaker 2: Go to sleep, folks, children whatever Mike says by sleep children,