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Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Greb,

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your host from giant bomb dot com. Thank you for

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tuning in. In this episode, we're gonna be talking about

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whether another Nintendo Direct is actually happening next week or not,

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and what should PlayStation fans expect from tomorrow's state of play.

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It's gonna be a good one because we have Jesse

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Norris on the show. Jesse, how are you doing?

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Speaker 2: I'm very tired. How are you?

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Speaker 1: Yeah, I'm good. I'm good, but I'm not over your

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rebranded or anything. I'm not. I don't have a lot

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going on. I'm fine. How about you?

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Speaker 2: It is? It is a lot. It's been great.

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Speaker 1: Tell what's going on and what what goes into this

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this change? Tell everyone like the.

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Speaker 2: Basics first though, I mess it up for jan here,

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but I'm gonna show. Look, I've got all the consoles now.

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I mean I already before we were a website focused

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on Xbox first Xbox Era. We have finally after five

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years of really wanting to rebranded. A lot of people

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are like, you rebranded to day one to get away

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from Xbox, and It's like, no, I actually really wanted

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to get away from et cetera. Because they're awful.

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Speaker 1: Sure right right? The era name, Okay, yeah, that makes sense.

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So what what's gone into it? I mean you said,

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you say your tire set's keeping you busy, Like I

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can't imagine like where it would be begin if like

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we were to rebrand or something like that. What all

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goes into that entirely?

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Speaker 2: Changing the website from Xbox Era it's now Playday dot one.

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We're dropping Patreon and we're going to have our own

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memberships on there much like you guys do.

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Speaker 1: And I am to deal.

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Speaker 2: Yeah, it is everything, brand new looks on every show,

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brand new website, built from scratch. I have no skill

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for art or for coding, so for me, it's mostly

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been trying to pick up the slack for John who's

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been on here before and pre Drag, who are just

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non stop working on everything. Changing the names legally, it's

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it's a lot, and there's more games than ever coming

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out to try and keep up with.

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Speaker 1: Yep, absolutely, and you you've been keeping up with it.

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I know you've got a couple of games you're going

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to be reviewing this week, So that work normal work

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on top of the rebrand's gotta gotta be a lot.

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Is it exciting though, Is it like, Okay, finally we

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can like do the things that we've been planning to do,

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like you said for five years.

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Speaker 2: Yeah, some of the sheckles a bit of being always

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in that Console Wars thing, which, by the way, part

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of the rebrand. We also announced we are working within

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award winning UK developer on Console Wars the card game.

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Speaker 1: The video game. Oh that's awesome.

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Speaker 2: Yeah, we were in the works. John's actually at Dice

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in Las Vegas right now, our site founder and the

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creator of the game, working on trying to make that

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more of a reality. So there's we always have like

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nine hundred irons in the fire, despite their only essentially

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being two full timers and a bunch of volunteers. I'm

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already at Jesus if you count the Fallout TV show.

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I think I'm at like ten reviews this year already,

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along side all the news we do, like, we do

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a lot of stuff, and we're trying to not change

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what we do. Like there still will be a big

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focus on Xbox because it's just what we've all used

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for a long time. We're just trying to add on

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top of it because we're very stupid and we like

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making life even harder.

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Speaker 1: Mm hmm. Yeah, you do do a lot of reviews,

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that's said like your main thing you think? Like I said,

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would you consider yourself a reviewer? First?

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Speaker 2: Yeah, I and our fake made up job titles.

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Speaker 1: I don't have the card.

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Speaker 2: I made a business card and it's as reviews editor

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and lead producer because I produced most of the live

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streats as well.

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Speaker 1: So yeah, how do you feel about reviews these days?

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Speaker 2: They're fun if you just treat them like fun, and

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a lot of the times when you're doing an embargoed review,

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you're not trying to spoil anything, so it is more

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it's very much an impressions piece and you can't dive

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into it. Like doing a Fallout. Reviews was really fun

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because I just treated those as complete episode recap breakdowns,

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go over everything because I can er game, because like

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the game I was talking to you about that I

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just finished. All the best parts of it are things

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you've got to go find for yourself. So I can

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point in a direction or say I like things, But

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trying to find a way to say that differently every

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time gets hard. Plus we do videos for most of

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our reviews, which makes them take like seven times longer,

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but is the most fun. It is very fun to

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video edit.

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Speaker 1: Yeah. I did my first review in a while earlier

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this week for Mario Tennis Fever, and it's like, yeah,

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I remember this. Just basically people know the game. At

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this point, people, especially a game like Mario Tennis has

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been made over and over again. I could just say

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what it is and then immediately why I like it

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or why I don't like it, and that's that's you're right,

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it's fun. I enjoy doing that. I don't know if

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I would never have the time to do it the

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way you do your machine, but yeah, I definitely enjoyed

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occasionally dipping my toe back into that space. It's fun.

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It's fun to do. So all right, well good luck.

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It's playday dot one. That's where people should go. Yep.

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Speaker 2: Yeah, everything so like our is mostly all just day one,

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but the legal name is play day one because there's

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a calendar app called day when that already had it.

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So yeah, just go to www dot playday dot one.

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You can also go to the old stuff. It will

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always forward to the new stuff. Right, you've already got

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to save. It's fine, but yeah, we're it's all rolling out.

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We have a whole and as you guys now have

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a really nice custom made website, we will have a

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brand new custom made website with the big thing being

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no ads. If you're any tier of member from five

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bucks up so because it ads are the only way

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to survive a boy, do they ruin the experience?

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Speaker 1: Oh yeah, yeah absolutely. All right, Well let's get into

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things and explain ourselves. We're Giant Bomb. Go to giant

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bomb dot com slush Do you want to become a

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premium member? You would do that if you are concerned

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can continue doing the things that we like to do

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about the way that the lands it has changed under

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All you have to worry about is ensuring that that

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we have your support so that we can do what

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I'll have more time stuffs out of town. It's made

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things pretty hectic. Greb's next premium will go up today.

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There was one last week and the week before that.

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But also you're gonna start getting shows like Nine Lives

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of Mister Mastopheles. Go check that out. We had the

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first episode go up for free for everybody on YouTube

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and on the website. But you can start catching the

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rest of those episodes going up every two weeks, going

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you know, not super far into the future, because he

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lost a lot of lives in that first episode, and

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I'll take some responsibility for that. You should watch the

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first couple of minutes to see the airs of my

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ways and you know whatever, that's Chuck's problem now. It's

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a lot of fun though, and we have other shows

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like that in the works. It's been a lot of

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fun to come up with that. Let us know what

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you think. Get in the forums. Go ahead, and the

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forums are free, but go join the website, join the forums.

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Let us know what you think. We really appreciate that.

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But yeah, become a premium member, it certainly helps. As

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far as this show goes most weekdays, I Jeff Grubb,

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will help piece your gaming life back together. That includes

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breaking news and maybe even some of our own original reporting.

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For all these topics, I'll get the input of a

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bona fide expert who will make me look smart. If

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you are watching live on twitch Welcome, you can always

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listen to the show later on podcast feeds by searching

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for Game Mess Mornings, or find the RSS feed on

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giant bomb dot com. You can also catch the show

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later with chapters and timestamps on YouTube. Hello YouTube. All right,

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we have a lot to get into, so let's start

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the Morning Mess with Nintendo Direct, apparently in third week

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of February with a three D Mario announcement according to rumors. Yeah,

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whatever this is for my Nintendo news. Let's go ahead

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and read what they've written here. Leakers attech Tobaccolo and Nashwheedel,

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who is generally considered to be unreliable but may have

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gotten a couple of things right, claim that we should

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expect a mainline Nintendo Direct on the third week of

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February that is not at all as the Nintendo Earth

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that is not all as the Nintendo director will apparently

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give us the first look at the next three D

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Mario title for the Nintendo Switch to It's been nearly

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ten years since we work grace with Super Mario Odyssey,

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but people always forget them. We also got a Bowser

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Fury as part of the re release of Super Mario

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three D World, so it could well be Mario's time

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to shine once again. This strikes me as desperate, hopium Jesse,

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what do you think?

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Speaker 2: Yes, yeah, I think that the Insider game is full

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of guesswork and garbage, and if it's not from a

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handful of a few people that seem to get it

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right all the time. Annoyingly enough, Nick from our team

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is mostly accurate on Nintendo.

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Speaker 1: Now yeah, over and over there now recently, I don't.

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Speaker 2: Believe he's heard anything. I haven't asked him directly, but

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like none of the people who generally seem to have

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actually that's right, sources are saying this, and at that

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point I'm just like, yeah, probably not.

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Speaker 1: And circumstantially it's just we had Tomodacci direct, we had

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the partner direct. A lot of third parties also are

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going to probably show up in that state of Play tomorrow,

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so it's like that's going to take some of the

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oxygen out the room for a Nintendo Direct. There is

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a Pokemon Day on February twenty seventh. There's all kinds

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of stuff happening. It's already been a very busy month.

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I think there's this sense though that people are like, well,

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you know, they got to announce some first party stuff

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here pretty soon. I don't know they will. We won't

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go into the summer without them saying something for sure.

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But I don't think it's that much of a rush either.

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They have some games for the immediate near future. The

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second half of the year maybe is a little barren,

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but there's plenty of time for them to get to

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that point. Uh yeah, I don't buy this. I don't

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think it's happening. I would love to be I would

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love to be wrong, and I would love for them

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to talk about a three D Mario, but I don't know.

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It doesn't doesn't seem likely, do you do You get

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the feeling like that's where this is coming from, that

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people are just kind of like getting antsy about the

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lineup of the switch to so far a bit.

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Speaker 2: But also there there seems to be this undercurrent in

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the smaller leaker space where things really started to die

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off from people who had like one or two sources

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that were good.

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Speaker 1: Yeah.

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Speaker 2: I'm seeing it a lot for people who have YouTube

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channels that are like just throwing shit out there, and

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then the few people that actually know come out and say, nope, yep,

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it's it is a grifting living and it's a game

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I don't respect, so I always laugh when they're wrong,

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and it's just it's weird timing. It's almost as weird

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as Sony showing off Horizon and then announcing a state

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of play instead of just having it there. But whatever

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that that actually did happen Nintendo, though, Nintendo sticks to

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their guns, they stick to their schedules, and there are

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some people that know what's going on there, and unless

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those people are saying it, I generally just don't believe it.

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Speaker 1: Yep. Yeah. And then the three D Mario aspect. I

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know it's not your favorite genre, but we.

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Speaker 2: It's a mechanically amazing game. I'm just not that into

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collectithons though, if you can see behind me, I am

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now a proud switch to owner without a penny because

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one of our patrons just said, hey, by the way,

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their best buy near you, and I said, yeah, there's

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this one, and then these were all that pick up fantastic.

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That was his congratulations on going multi platform.

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Speaker 1: Well listen, if you have one of those, you might

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as well play Donkey Kong Binanza that games. That game

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is still.

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Speaker 2: Prison one I asked for. When he said, I was like,

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of all the things, like, I was pretty disappointed in

248
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what I've seen a Metroid Prime. I'm going to go

249
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Donkey Kong. But also I need a case to use

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that thing because that feels like crap when you hold it.

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Speaker 1: Oh yeah, I understand. I've kicked I kicked the kickstand

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out and hold that and that helps a little bit.

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Speaker 2: It's kind of well, he five me a couple of

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broke controllers, so it's mostly just going to be docked anyways.

255
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Speaker 1: Yeah, oh yeah, I know there's people that play with

256
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I just played entirely handheld, so I've I've come up

257
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with some strats. Yeah, hey, three D Mario is going

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to happen. At some point. We were kind of going over.

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I was talking to Mike last night about it. There's

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someone sent in a message being like, here's like the

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timeline where if it's by July of twenty twenty six,

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if there's no Mario game by then, it'll be the

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longest other than the NES, if you don't count the NES,

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which kind of like didn't have like that's before there

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was a precedent. Not counting the NES, it'll be the

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longest we've gone into a new Nintendo console without getting

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a new main Mario game. And I'd say, well, that's

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July is not happening, Like there's no way there's a

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new Mario game by July.

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Speaker 2: Uh.

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Speaker 1: But that that does like kind of light the fire

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a little. But it's like they will have to have

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that game event like sooner rather than later, right, But

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they just that team just had Bonanza. How long do

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you think they can go without a three D Mario

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on the switch to? It is?

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Speaker 2: That is like the big question really on because the

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switch to has been a rocket chip to start. How

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long are they not affected by all the prices? We

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kind of be we might, I don't know if you

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bring it up later. Actually forgot to look at the showrunner.

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I'm very smart sor right, uh, but we just saw

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the steam decks like completely out of stock right now.

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Speaker 1: I didn't prevent the rundown, but we should talk about that.

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Speaker 2: Yeah, Steam Deck is completely sold out in North America.

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The LCD has already gone now, both old units have

287
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nothing like the ram apocalypse seems to only be getting worse.

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How long can they keep their pricing where it is,

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because that is it is now. It is more expensive,

290
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but people are buying the hell out of it, But

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once you need to start converting more and more people.

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Like That's why we've seen such a different trend for

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them where they're really focused on cross gen in a

294
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way where they we just weren't even handing out deb

295
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kits to a lot because unless you were working on

296
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Switch one and let back Compat get it on the

297
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switch too. They didn't want people to feel left out.

298
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It seems like and is the next big three D

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Mario game just switched to like Bonanza was, because it

300
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has something that's just going to run like crap on

301
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previous gen and so they're just waiting because they're just

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trying to keep their one hundred million plus people on

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Switch one happy.

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Speaker 1: Yeah, I think Nintendo makes you know, a lot of

305
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these companies do, but especially in Nintendo kind of uses

306
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every sort of piece of the buffalo. So anytime they

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have any sort of direct or overall announcement, structure and plan,

308
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they want to make sure it all serves a bunch

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of different purposes. And you're right. I think one of

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the things that they are concerned with, like messaging and

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teaching consumers is, Hey, this thing might have to go

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up in price. The switch to that is and maybe

313
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we need to kind of keep Mario in waiting so

314
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it's ready to go, so we can justify that price

315
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increase at some point and make people go, look, it's

316
00:15:07,080 --> 00:15:09,279
more expensive, but you're going to get a new Mario.

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Isn't that You just watched that movie and you go,

318
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you people spend a billion dollars to watch that movie.

319
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You're still excited about Mario. You're going to pay the

320
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extra fifty bucks for the system to get that game.

321
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And it's like, Okay, they're probably thinking along those lines.

322
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I wouldn't be surprised as far as let's let's talk

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00:15:24,759 --> 00:15:26,639
about that steam Deck right now. So the steam Deck

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sold out across the board in the United States. Only

325
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only in the United States. It's available in Canada, available

326
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to the rest of the world. That's so it's like

327
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to there, it sounds like it's a combination of the

328
00:15:40,200 --> 00:15:44,399
rampocalypse and tariffs, and it's like, oh, so the United

329
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States is especially bad to sell these kinds of products

330
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in right now that you know that, does that say

331
00:15:51,360 --> 00:15:55,200
price increase for the Steam deck coming up soon? Man?

332
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Speaker 2: It does show that when it comes to like the

333
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Steam Machine and how into it people are, that Valve

334
00:16:01,200 --> 00:16:04,200
really isn't like a big player in hardware Nintendo is,

335
00:16:04,360 --> 00:16:07,960
Sony is to a lesser degree, Microsoft is, but there's

336
00:16:08,000 --> 00:16:09,919
still like an enormous company. So they've got a lot

337
00:16:09,919 --> 00:16:14,399
of push and they're all in retailers, right, so they're

338
00:16:14,480 --> 00:16:16,879
they are like the canary. They're like the first thing

339
00:16:16,919 --> 00:16:19,120
that goes as it starts working its way up to

340
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the bigger hitters. Because Sony's talked about they've got enough

341
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everything stockpiled through this year.

342
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Speaker 1: Yes, well every said like six months, but yeah that

343
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was their fiscal year.

344
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Speaker 2: Yeah yeah, yeah, well they said count they I think

345
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at one point it was also calendar year, Like Okay,

346
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they seem pretty confident. I could be wrong, but they

347
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seem pretty confident that it was six months.

348
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Speaker 1: So it's like at least six months, I bet it's

349
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somewhere between six months and through the into the calendar year.

350
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Speaker 2: Yeah, and Microsoft is pretty much like, eh, we don't

351
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want to lose money on this, so we're just not

352
00:16:46,559 --> 00:16:49,919
going to make many. Nintendo is they've had the best

353
00:16:49,960 --> 00:16:52,440
stock that any console has ever had to begin with,

354
00:16:53,000 --> 00:16:55,039
so you'd have to imagine they're still pretty good for

355
00:16:55,039 --> 00:16:57,840
a little while, but eventually it's it's going to hit everything.

356
00:16:57,840 --> 00:16:59,799
And I know they've already up, like they're the frigging

357
00:16:59,840 --> 00:17:03,000
can controllers and the the oh my god, the just

358
00:17:03,039 --> 00:17:05,000
looking at a second dock is like one hundred and

359
00:17:05,039 --> 00:17:07,759
twenty five bucks or something. Yeah, it's nice, like it's

360
00:17:07,839 --> 00:17:10,559
already gone up there. I think the one thing a

361
00:17:10,599 --> 00:17:13,119
lot of them has realized is that they can't keep

362
00:17:13,160 --> 00:17:16,960
pushing game prices up. So holding on to a Mario

363
00:17:17,039 --> 00:17:20,359
in your back pocket for it's like, yeah, the consoles

364
00:17:20,359 --> 00:17:22,920
may be a little more expensive, but hey, you're gonna

365
00:17:22,920 --> 00:17:26,799
want a freaking Mario game. That's the type of type

366
00:17:26,799 --> 00:17:29,039
of move I could see them making. Hopefully they don't

367
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have to, but it does not seem great right now.

368
00:17:33,279 --> 00:17:35,920
Speaker 1: I mean in the tariff's side of this, like the RAM,

369
00:17:36,000 --> 00:17:40,480
it's like this memory the chips like that is something

370
00:17:40,480 --> 00:17:42,119
that there's not a lot could be done about. The

371
00:17:42,200 --> 00:17:46,079
terriff situation is so you know, blows left and right

372
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on the whims of one insane man. And you know,

373
00:17:50,119 --> 00:17:53,039
the Supreme Court has not issued its final decision yet

374
00:17:53,400 --> 00:17:57,000
on on tariffs. It does really seem like they might

375
00:17:57,039 --> 00:18:00,000
come down and be like the President doesn't have these powers,

376
00:18:00,160 --> 00:18:02,440
especially the way he talks about it, where it was

377
00:18:02,480 --> 00:18:05,880
like he was talking to the president I don't know

378
00:18:05,920 --> 00:18:08,440
the exact title of Switzerland, and she was like, hey,

379
00:18:08,440 --> 00:18:10,720
these tariffs suck, and he's like she was I didn't

380
00:18:10,759 --> 00:18:13,599
like her attitudes. So instead of like a thirty percent tariff,

381
00:18:13,640 --> 00:18:15,480
I and she wanted to go down, I raised it

382
00:18:15,559 --> 00:18:17,720
to thirty nine percent. And it's like, so, what does

383
00:18:17,720 --> 00:18:19,480
that have to do with the powers that you're claiming

384
00:18:19,519 --> 00:18:21,279
you have to enact tariffs.

385
00:18:21,759 --> 00:18:23,440
Speaker 2: Or Switzerland exactly.

386
00:18:23,559 --> 00:18:26,240
Speaker 1: So it's like you you're just doing this because you

387
00:18:26,279 --> 00:18:29,640
want to. This is literally the best argument someone could

388
00:18:29,680 --> 00:18:31,400
make for why you shouldn't have these powers, and the

389
00:18:31,440 --> 00:18:35,920
Supreme Court could could come down that way. We should

390
00:18:35,960 --> 00:18:39,880
get a decision in June, and then that's like, you know,

391
00:18:39,920 --> 00:18:41,720
you still have to hope that the Supreme Court has

392
00:18:41,839 --> 00:18:44,160
some sanity left and comes down and says that you know,

393
00:18:44,480 --> 00:18:46,359
it says in the Constitution you don't have these powers.

394
00:18:46,400 --> 00:18:48,519
But do we care about that? And we don't know

395
00:18:48,559 --> 00:18:51,960
if they care about that. So that's still a deep

396
00:18:52,000 --> 00:18:55,039
uncertainty and uncertainty we know is poisoned at these companies.

397
00:18:55,119 --> 00:18:58,000
And so yep, you raise the price right now while

398
00:18:58,039 --> 00:19:00,000
you still can justify it for all of those reason

399
00:19:00,359 --> 00:19:02,039
and then if things break good for you on the

400
00:19:02,079 --> 00:19:04,160
other side of that, you have the opportunity to lower

401
00:19:04,240 --> 00:19:06,039
prices later if you want. You probably won't.

402
00:19:06,599 --> 00:19:09,240
Speaker 2: Maybe that's about it, not maybe right.

403
00:19:09,079 --> 00:19:12,079
Speaker 1: Maybe occasional discounts, right exactly. So it's like, oh, things

404
00:19:12,079 --> 00:19:13,839
are just going to keep getting worse for us for now,

405
00:19:14,640 --> 00:19:18,119
especially in the United States, and not primarily but like

406
00:19:18,119 --> 00:19:20,000
at least fifty percent of it due to no one's

407
00:19:20,039 --> 00:19:24,119
fault but our own for for who we elected. So yeah,

408
00:19:24,279 --> 00:19:25,599
I don't envy any of these companies. I have to

409
00:19:25,599 --> 00:19:28,319
figure out hardware. I don't figure I don't envy anyone

410
00:19:28,400 --> 00:19:32,400
on the teams at PlayStation and Microsoft trying to figure

411
00:19:32,400 --> 00:19:35,200
out their next gen hardware plans and how to message

412
00:19:35,240 --> 00:19:38,039
those things, how to make them sound and feel special.

413
00:19:38,880 --> 00:19:41,640
It sounds like Xbox has some idea of like we're

414
00:19:41,720 --> 00:19:44,680
changing things up completely for the PlayStation six to sort

415
00:19:44,720 --> 00:19:46,319
of be the next one in that line. That's going

416
00:19:46,400 --> 00:19:48,720
to be such a hard one to be, Like, here's

417
00:19:48,759 --> 00:19:50,599
a game that couldn't run up PS five and so yeah,

418
00:19:50,640 --> 00:19:52,440
I bet it could. I bet it couldn't.

419
00:19:52,480 --> 00:19:55,839
Speaker 2: Well, if they're doing a handheld that is, yes, because

420
00:19:55,839 --> 00:19:59,000
the handhaker is likely mostly about PS four, maybe some

421
00:19:59,119 --> 00:20:01,000
PS five because even like low power mode as amos

422
00:20:01,039 --> 00:20:03,319
still like one hundred and ten watts, that's not useful

423
00:20:03,359 --> 00:20:04,000
for a handheld.

424
00:20:04,359 --> 00:20:08,079
Speaker 1: Yeah, I mean, they'll they will do low five versions

425
00:20:08,079 --> 00:20:09,839
of the PS file. They will. They will make as

426
00:20:09,880 --> 00:20:11,720
many of those games run on that thing as possible,

427
00:20:11,759 --> 00:20:14,200
and it'll be just fine and not everything obviously.

428
00:20:13,839 --> 00:20:15,319
Speaker 2: But in the way they do it, it'll be you

429
00:20:15,359 --> 00:20:17,160
have to patch it, and you can patch of course, yeah,

430
00:20:17,200 --> 00:20:19,119
then even lower and then it works. But then that

431
00:20:19,160 --> 00:20:21,799
means it's it's a mess of what works and what

432
00:20:21,880 --> 00:20:22,440
doesn't work.

433
00:20:22,519 --> 00:20:24,240
Speaker 1: Yeah, but it's like that's a that's a problem that

434
00:20:24,240 --> 00:20:26,200
they're going to just figure out because that's like the

435
00:20:26,240 --> 00:20:28,480
one card they have to play to kind of make

436
00:20:28,480 --> 00:20:30,000
that next gin feel a little bit different.

437
00:20:31,000 --> 00:20:34,279
Speaker 2: If you have the an Xbox Series X or a

438
00:20:34,279 --> 00:20:37,160
PlayStation five or Series S or a Switch to, you're

439
00:20:37,160 --> 00:20:39,440
probably gonna have games for them for a decade to

440
00:20:39,519 --> 00:20:40,559
fifteen years.

441
00:20:41,359 --> 00:20:45,839
Speaker 1: All right, Well, let's keep going here. Leaker claims we Nintendo,

442
00:20:46,200 --> 00:20:49,319
Nintendo DS and Sigacity are coming to Nintendo Switch Online.

443
00:20:49,319 --> 00:20:53,480
This is for my Nintendo News video game Leaker special Nick,

444
00:20:53,680 --> 00:20:55,799
but it's been rather hit and miss at leaks. It

445
00:20:55,880 --> 00:20:59,440
stated that listens no, not with Nintendo Leaks. I disagree

446
00:20:59,480 --> 00:21:01,920
with this mind of news. Uh that they just.

447
00:21:03,799 --> 00:21:07,519
Speaker 2: Rumors subreddit and we're like, we hate that guy exactly.

448
00:21:07,640 --> 00:21:10,359
Speaker 1: The there's nothing to be said. Reputation on the internet

449
00:21:10,400 --> 00:21:11,039
doesn't mean anything.

450
00:21:11,079 --> 00:21:13,359
Speaker 2: People we love to crap on Nick, but he has

451
00:21:13,400 --> 00:21:15,119
been annoyingly accurate on Nintendo.

452
00:21:15,480 --> 00:21:18,559
Speaker 1: Yeah, and it's uh. People create these characters in their

453
00:21:18,599 --> 00:21:20,440
head and it has nothing to do with the reality

454
00:21:20,480 --> 00:21:22,680
of the person usually. Uh. He has stated that we,

455
00:21:22,799 --> 00:21:24,640
Nintendo DS and Segacy D will be coming to the

456
00:21:24,720 --> 00:21:29,400
Nintendo Classics range for Nintendo Switch on lines just online subscribers.

457
00:21:29,680 --> 00:21:32,240
WE and DS will naturally come, but Segacy D games

458
00:21:32,240 --> 00:21:34,799
could be a nice extension of the current Sega Mega

459
00:21:34,880 --> 00:21:39,039
Drive range currently available on Nintendo Classics. Nick says a

460
00:21:39,079 --> 00:21:41,680
WE remote peripheral for WE games won't need a WE

461
00:21:41,839 --> 00:21:46,920
censor bar to be used, which is handy if true. Yeah,

462
00:21:46,759 --> 00:21:49,000
I it does feel like this is going to happen.

463
00:21:49,839 --> 00:21:52,079
I I agree with this that that's the kind of

464
00:21:52,079 --> 00:21:55,440
stuff where we've heard for a while. DS was like

465
00:21:55,480 --> 00:21:57,240
they were thinking about something with a DS. What that

466
00:21:57,279 --> 00:22:01,640
actually ends up looking like, we'll see. But the WE stuff,

467
00:22:01,640 --> 00:22:04,119
they have a game cubeimulator, they'll be able to figure

468
00:22:04,119 --> 00:22:06,519
out WE pretty easily on top of that, and then

469
00:22:06,680 --> 00:22:09,440
Segacity is like a fun addition that's like a clever

470
00:22:09,480 --> 00:22:10,960
one to add in there and their.

471
00:22:10,839 --> 00:22:12,960
Speaker 2: Place like Hideo kojimas Snatcher.

472
00:22:13,000 --> 00:22:16,119
Speaker 1: Hopefully you could play Willy Beamish right, everyone loves you?

473
00:22:16,160 --> 00:22:19,759
Should you should? Probably not, because you'll be spending most

474
00:22:19,759 --> 00:22:21,759
of your time waiting for load times, although I'm sure

475
00:22:21,759 --> 00:22:25,799
they'll speed those up. Yeah, I'm I'm all for this.

476
00:22:25,960 --> 00:22:28,480
I like Nintendo switch Online, but I'm a Nintendo homer,

477
00:22:28,599 --> 00:22:31,440
so that makes sense. I don't know. Does this? Does

478
00:22:31,519 --> 00:22:34,000
reading this do anything for you?

479
00:22:34,039 --> 00:22:38,519
Speaker 2: No? Finally, yes, because I joined Nick's family account, So.

480
00:22:38,880 --> 00:22:42,440
Speaker 1: Okay, we're going to get them marg Yeah, all right,

481
00:22:42,480 --> 00:22:46,000
good stuff. Yeah. I think uh WE is one where

482
00:22:46,000 --> 00:22:47,799
I was like, I'm curious if they'll add that to

483
00:22:47,839 --> 00:22:50,440
Nintendo Switch Online or if they'll do like a WE Many,

484
00:22:50,480 --> 00:22:52,640
because I feel like they did like a standalone WE

485
00:22:52,880 --> 00:22:54,920
Mini that just had a couple of those WEI games,

486
00:22:55,000 --> 00:22:57,799
especially WE Sports. They could sell that thing to a

487
00:22:57,799 --> 00:23:00,240
bunch of old folks homes again and like it would

488
00:23:00,359 --> 00:23:03,079
it would crush. They might still end up doing that,

489
00:23:03,640 --> 00:23:05,480
but kind of step it back. It's like, oh yeah,

490
00:23:05,559 --> 00:23:08,160
they Nintendo Switch Online seems pretty important to them. All

491
00:23:08,240 --> 00:23:12,160
these companies really like that subscriber money and continuing to

492
00:23:12,200 --> 00:23:15,240
add to that is very important to ensure that when

493
00:23:15,319 --> 00:23:17,519
that comes time to renew. At that time when they

494
00:23:17,519 --> 00:23:20,119
first introduced it and they got the big influx of

495
00:23:20,160 --> 00:23:23,200
people joining the the NSO subscription in the first place,

496
00:23:23,519 --> 00:23:26,319
well right around that time, announcing something like this is

497
00:23:26,400 --> 00:23:28,240
the kind of thing you would do to be like, Okay,

498
00:23:28,240 --> 00:23:29,799
now we're gonna get a bunch of new people and

499
00:23:29,920 --> 00:23:32,799
ensure that all those people that we already have resubscribe.

500
00:23:33,839 --> 00:23:37,200
And it's it's like if it wasn't we DS And

501
00:23:37,240 --> 00:23:39,599
then you know, working with their partners at Sega, what

502
00:23:39,759 --> 00:23:41,920
would it be And it's like turbographics and it's like

503
00:23:41,960 --> 00:23:44,079
that doesn't move the needle all that much, right, So

504
00:23:44,240 --> 00:23:48,039
these are the ones that feel plausible and and like

505
00:23:48,079 --> 00:23:50,160
they do move the needle. And also now we're here

506
00:23:50,160 --> 00:23:53,039
into that that it's that it's likely. Is there anything

507
00:23:53,039 --> 00:23:54,759
else they could add to nso that would have as

508
00:23:54,799 --> 00:23:57,960
much of an effect as like we in ds.

509
00:23:57,440 --> 00:24:02,400
Speaker 2: Man christ I don't think so, because when you think

510
00:24:02,440 --> 00:24:06,680
of what they would go back to, like because they could, No,

511
00:24:06,799 --> 00:24:08,480
you can't really. I mean, the WEU is a very

512
00:24:08,519 --> 00:24:10,480
specific thing in the way it worked, and they've already

513
00:24:10,480 --> 00:24:15,240
poorted most of the most the most anyways, Yep, Yeah,

514
00:24:15,359 --> 00:24:17,960
I am curious because like with everything, I imagine it's

515
00:24:17,960 --> 00:24:21,559
a subscription price they wanted to go up eventually, so

516
00:24:21,720 --> 00:24:23,720
these might be some of the biggest hitters to get

517
00:24:23,759 --> 00:24:25,079
that in a timely manner.

518
00:24:25,480 --> 00:24:27,400
Speaker 1: Yeah, they've raised the price of their games and they've

519
00:24:27,480 --> 00:24:31,000
not raised the price of their subscription since they introduced it.

520
00:24:31,039 --> 00:24:33,240
Is that, right, chat? You can help me out there,

521
00:24:33,279 --> 00:24:35,000
But I don't know. I don't think they have I

522
00:24:35,039 --> 00:24:36,880
think it's still twenty and fifty and it was twenty

523
00:24:36,880 --> 00:24:38,880
and fifty when they both when they introduced each tier,

524
00:24:39,279 --> 00:24:42,559
the introduced each one separately. It feels like that is.

525
00:24:42,599 --> 00:24:44,839
Speaker 2: Uh, their party chat has finally caught up to like

526
00:24:44,920 --> 00:24:48,119
two generations ago. So if they get last generation, very exciting,

527
00:24:48,279 --> 00:24:51,400
gonna have to double it. Almost five frames per second,

528
00:24:51,480 --> 00:24:53,480
you know, double that. You got double digit frames per

529
00:24:53,480 --> 00:24:55,440
second on those camera feeds. A lot of bandwidth.

530
00:24:55,960 --> 00:24:58,480
Speaker 1: Uh yeah, Chief Magic Tech says, I don't think so.

531
00:24:58,599 --> 00:25:00,480
Don't think that they've raised the price.

532
00:25:01,160 --> 00:25:03,480
Speaker 2: Sacy though, says it went up in Canada. Yeah.

533
00:25:03,519 --> 00:25:06,799
Speaker 1: Colonel Center says, think they increased in some markets, all right,

534
00:25:06,839 --> 00:25:08,839
so it'll probably go up in the US here pretty soon. Then,

535
00:25:08,839 --> 00:25:12,039
to catch up, let's take a break. We get through

536
00:25:12,039 --> 00:25:13,720
the first two stories here, Let's take a break. There's

537
00:25:13,720 --> 00:25:15,640
plenty more to talk about, including what to expect from

538
00:25:15,680 --> 00:25:18,160
that state of play. If you want to skip out

539
00:25:18,160 --> 00:25:19,640
on these ads, you can do so. Just go to

540
00:25:19,720 --> 00:25:21,839
johnbomb dot com, slash join and become a premium member.

541
00:25:21,880 --> 00:25:25,039
Find the ad reversion of the video and audio show there.

542
00:25:25,279 --> 00:25:31,359
In the meantime, we will be right back. We're back

543
00:25:31,559 --> 00:25:35,680
Game as Mornings. Jesse Norris, Jeff Grubb, Marvel's Wolverine seemingly

544
00:25:35,720 --> 00:25:37,799
won't be at tomorrow's state of play. This is from

545
00:25:37,799 --> 00:25:40,799
Ben Lyons at Game Reactor, with an hour's worth of

546
00:25:40,799 --> 00:25:43,759
state of Play broadcast to consume tomorrow evening. One might

547
00:25:43,799 --> 00:25:46,880
assume that many first party PlayStation games will be served up,

548
00:25:46,920 --> 00:25:49,640
particularly with a focus on projects coming in twenty twenty

549
00:25:49,720 --> 00:25:53,599
six So surely Marvel's Wolverine will be a key player,

550
00:25:53,759 --> 00:25:58,039
right Seemingly not. When queried about when we'll see Marvel's Wolverine,

551
00:25:58,039 --> 00:26:00,559
developer Insomniac Games as stated that it is sticking to

552
00:26:00,640 --> 00:26:04,200
its Spring twenty twenty sixth timeline, which it previously said

553
00:26:04,519 --> 00:26:07,319
meaning mid February. State of play doesn't align with that

554
00:26:07,480 --> 00:26:10,359
at all. Perhaps this implies that another state of play

555
00:26:10,400 --> 00:26:12,759
will happen in a month or two that is dedicated

556
00:26:12,799 --> 00:26:15,119
to Wolverraine. That sounds very likely.

557
00:26:16,240 --> 00:26:18,079
Speaker 2: May they always have one at the end of May, right?

558
00:26:18,440 --> 00:26:21,319
Speaker 1: Usually? Yeah, yeah, they do, you know, they have one,

559
00:26:21,480 --> 00:26:24,599
a bigger one sometimes kind of going into that into May,

560
00:26:24,640 --> 00:26:28,200
going into that June timeline for Summer Games Fest into

561
00:26:28,200 --> 00:26:31,599
Summer Game Fest, yes, exactly. Perhaps this implies that done

562
00:26:31,640 --> 00:26:33,240
to have similarly to what we've seen with the past

563
00:26:33,279 --> 00:26:36,759
for Ghost of Yota, and Borderlands for as it is,

564
00:26:36,759 --> 00:26:39,400
We're expecting Wolverine to launch sometime in autumn of twenty

565
00:26:39,440 --> 00:26:42,039
twenty six on PS five, although this has yet to

566
00:26:42,119 --> 00:26:44,599
be confirmed. I'm hopeful. I think it's supposed to.

567
00:26:44,920 --> 00:26:48,920
Speaker 2: Probably it would avoid November, so October September.

568
00:26:49,519 --> 00:26:52,920
Speaker 1: What do you think then will be at this hour

569
00:26:53,039 --> 00:26:55,440
long state of play? Hour plus state of play?

570
00:26:56,680 --> 00:27:00,519
Speaker 2: I'm curious. They've already shown Marathon and Sarah's a few times.

571
00:27:00,519 --> 00:27:03,400
You think they'll probably be there? Phantom Blade zero has

572
00:27:03,519 --> 00:27:05,880
its release date in September.

573
00:27:05,519 --> 00:27:07,640
Speaker 1: I think so far, I thumbs up to all these.

574
00:27:07,680 --> 00:27:09,839
I agree. I think Tokon will get a big up.

575
00:27:09,880 --> 00:27:14,440
Speaker 2: Tokon leaked themselves on Steam by mistake with their character

576
00:27:14,519 --> 00:27:15,839
counting stuff, so that seems like a.

577
00:27:15,799 --> 00:27:16,559
Speaker 1: Lock a lot.

578
00:27:16,599 --> 00:27:18,359
Speaker 2: They've got a pretty good year this year from what

579
00:27:18,400 --> 00:27:21,079
we know already, so it will be interesting to see

580
00:27:21,079 --> 00:27:24,000
if the god a war thing shows up. I know,

581
00:27:24,200 --> 00:27:26,400
uh Shanobi and Nate the Hate. We're going back and

582
00:27:26,440 --> 00:27:29,279
forth about the Corey Barlog sci fi game at Sony

583
00:27:29,319 --> 00:27:32,240
Santa Monica.

584
00:27:31,319 --> 00:27:33,640
Speaker 1: Mostly like not there, but I don't think that one

585
00:27:33,640 --> 00:27:36,359
will be there. I yes, yeah, that one's not going

586
00:27:36,440 --> 00:27:39,720
to be at the state of play. Koach of Madies

587
00:27:39,759 --> 00:27:41,759
I saw this this morning, Jimmy H Christmas Eve says

588
00:27:41,960 --> 00:27:44,759
Kojima is editing another trailer. I think we're getting death

589
00:27:44,759 --> 00:27:48,279
straining to director's cut and or the PC port or

590
00:27:48,359 --> 00:27:51,000
just an update some sort of like any anything's possible.

591
00:27:51,039 --> 00:27:53,160
But he's he was had a timeline that he posted

592
00:27:53,160 --> 00:27:54,759
to like Instagram or some shit today.

593
00:27:54,799 --> 00:27:57,400
Speaker 2: So he keeps saying, like, I really want to edit.

594
00:27:57,519 --> 00:28:00,000
I love editing. He does edit because of these stupid

595
00:28:00,119 --> 00:28:00,759
video games.

596
00:28:01,119 --> 00:28:02,720
Speaker 1: Yeah, I have a.

597
00:28:02,680 --> 00:28:04,359
Speaker 2: Delivery out the door, so I'll be right back.

598
00:28:04,359 --> 00:28:06,359
Speaker 1: I can't leave it. No, I understand, go get it

599
00:28:07,000 --> 00:28:10,680
completely as far as I'm concerned. So yeah, I think

600
00:28:11,640 --> 00:28:15,359
Token leaked. That's the lock marathon. Feels like that's got

601
00:28:15,440 --> 00:28:17,759
to happen because someone pointed out this is the last

602
00:28:17,799 --> 00:28:19,640
time that Sony is going to have like a showcase

603
00:28:19,799 --> 00:28:22,519
or state of play before that game is out, so

604
00:28:22,559 --> 00:28:26,400
it's like that is necessary. Beyond that, I will say

605
00:28:26,519 --> 00:28:29,119
that the word going around from a lot of people

606
00:28:29,240 --> 00:28:34,319
is that it's weirdly quiet. It is weirdly quiet from Sony,

607
00:28:34,680 --> 00:28:36,599
and that is part of what I've heard recently that

608
00:28:36,680 --> 00:28:40,200
Sony's really locked things down, they become very good at

609
00:28:40,240 --> 00:28:44,359
keeping these secrets. But you know, I bet they'll have

610
00:28:44,480 --> 00:28:49,359
a handful of surprises, maybe maybe two three surprises from them.

611
00:28:49,759 --> 00:28:51,200
That means the bulk of this is still going to

612
00:28:51,240 --> 00:28:52,119
be third party though.

613
00:28:52,400 --> 00:28:56,680
Speaker 2: Yeah, there's a rumor about a sequel to a beloved franchise.

614
00:28:57,279 --> 00:29:01,400
I want spoil it for people there. It will be

615
00:29:02,599 --> 00:29:05,799
interesting because most of what we know they were working

616
00:29:05,799 --> 00:29:09,559
on was either things we've already talked about or live

617
00:29:09,640 --> 00:29:12,759
service stuff canceled. Like I don't blue Point would be

618
00:29:12,799 --> 00:29:16,000
deep enough into or d would have anything.

619
00:29:15,880 --> 00:29:19,200
Speaker 1: Blue Point might have. Bluepoint could have a like a

620
00:29:19,359 --> 00:29:22,240
teaset like at the most, like a logo for what

621
00:29:22,279 --> 00:29:24,480
they're working on. At most, I would.

622
00:29:24,279 --> 00:29:27,000
Speaker 2: Expect fair Games, right, fair Games.

623
00:29:27,039 --> 00:29:29,039
Speaker 1: This fair Games show up here is that one where

624
00:29:29,039 --> 00:29:31,480
it's like they kind of wait until Marathon gets out

625
00:29:31,519 --> 00:29:33,759
of their system and then they reassess, because you know,

626
00:29:33,839 --> 00:29:35,960
the last time we heard about fair Games, and I

627
00:29:35,960 --> 00:29:40,519
think this was reporting, was that, uh, They're like, okay,

628
00:29:40,559 --> 00:29:43,839
we're not canceling it, but also we're not not going

629
00:29:43,920 --> 00:29:47,319
to cancel it. Jay Raymond's gone, yeah, right, that happened.

630
00:29:47,359 --> 00:29:48,920
That happened. And then sort of in the wake of that,

631
00:29:49,000 --> 00:29:51,160
it was like, okay, so what's the future of this thing?

632
00:29:51,480 --> 00:29:53,240
And it's like it sounded like they were just biding

633
00:29:53,279 --> 00:29:56,440
their time before. It's like the dollar sign. They did

634
00:29:56,559 --> 00:29:59,079
drop the dollar sign, didn't they. That's officially Yeah, that's

635
00:29:59,079 --> 00:30:03,960
just weakness. That's Eticett's cowardice. I still think sixty minutes.

636
00:30:04,400 --> 00:30:05,640
I don't think a ton of that's going to be

637
00:30:05,680 --> 00:30:09,319
first party. It'll be four to five games or first party.

638
00:30:09,559 --> 00:30:11,839
Maybe they do have an extended look at Marathon to

639
00:30:11,880 --> 00:30:14,079
be like, no, we really believe in this game now.

640
00:30:13,799 --> 00:30:16,920
Speaker 2: Because there there's a ton of leaks from a event

641
00:30:16,960 --> 00:30:19,799
in China of people playing it and yep, talking about

642
00:30:19,839 --> 00:30:21,559
it because nda is don't mean anything.

643
00:30:22,160 --> 00:30:23,400
Speaker 1: So those are will make believe.

644
00:30:23,920 --> 00:30:26,799
Speaker 2: What do you think more first party games or more

645
00:30:26,839 --> 00:30:28,160
psv R two games?

646
00:30:29,680 --> 00:30:31,640
Speaker 1: More more first party games? I don't. I don't think

647
00:30:31,640 --> 00:30:33,960
PSVR two even comes up. I don't. I think we're

648
00:30:34,200 --> 00:30:36,960
I think we're past that. I don't think PSVR two

649
00:30:37,000 --> 00:30:40,279
is a going concern. Would I love to be surprised.

650
00:30:40,279 --> 00:30:44,240
I would be shocked if that weren't toadset. Yeah, it's

651
00:30:44,279 --> 00:30:48,480
great technology, absolutely, and you know there's always the possibility

652
00:30:48,480 --> 00:30:51,599
that Alex finally goes to PSVR two. It's a shocking

653
00:30:51,680 --> 00:30:52,480
it hasn't yet.

654
00:30:52,599 --> 00:30:54,359
Speaker 2: I'm guessing what the steam frame coming?

655
00:30:54,440 --> 00:30:56,839
Speaker 1: No, exactly. At this point, the steam frame is the

656
00:30:56,880 --> 00:31:01,000
first concern for Alex. So it's well the third party,

657
00:31:01,039 --> 00:31:02,920
What the hell? What is going to fill out the

658
00:31:02,920 --> 00:31:05,440
rest of this show? And there it's like I could start,

659
00:31:05,480 --> 00:31:07,720
like all these rumors we've heard for years, this is

660
00:31:07,759 --> 00:31:10,880
where we finally see it Castlevania, Right, finally, this is

661
00:31:10,920 --> 00:31:12,920
where we're going to see Castlevania. No idea, but I

662
00:31:12,920 --> 00:31:13,920
would love that to be tried.

663
00:31:13,920 --> 00:31:15,519
Speaker 2: They still called it a state of play, even though

664
00:31:15,519 --> 00:31:17,720
it's an hour long, which is weird like that, you

665
00:31:17,880 --> 00:31:21,119
think when it's that big and long, it might they

666
00:31:21,200 --> 00:31:24,640
might finally you know, it's that big and long showcase,

667
00:31:24,759 --> 00:31:26,599
right yeah, yeah, Why wouln't you call it a showcase?

668
00:31:26,759 --> 00:31:28,720
Why is it still just a state of play? Because

669
00:31:28,759 --> 00:31:32,200
I guess maybe showcases for them are only September. Yeah

670
00:31:32,359 --> 00:31:33,839
maybe logically internal.

671
00:31:33,640 --> 00:31:35,440
Speaker 1: I mean, they've had SEPTEMBERI and they've had him in

672
00:31:35,759 --> 00:31:40,079
June during late May. That's when they've done the showcases.

673
00:31:40,160 --> 00:31:44,359
And then they've not done a showcase since the PS fives.

674
00:31:44,000 --> 00:31:46,920
Speaker 2: Like Wolveran and Spider Man two to one is the

675
00:31:46,960 --> 00:31:47,319
last one.

676
00:31:47,359 --> 00:31:50,200
Speaker 1: I remember that was one years ago, right years, like

677
00:31:50,279 --> 00:31:52,319
literally years, So it's like they might just be done

678
00:31:52,359 --> 00:31:54,920
with those and it's all just state of places and

679
00:31:54,960 --> 00:31:57,039
so that's why they're not making no distinction anymore.

680
00:31:57,160 --> 00:31:59,519
Speaker 2: Well, they've had enough content for them, like, but they

681
00:31:59,519 --> 00:32:02,079
always it out like, yeah, we'll just do a bunch

682
00:32:02,079 --> 00:32:05,440
of small things instead of one longer one. They're barely

683
00:32:05,480 --> 00:32:08,599
at things like summer games, faster games, calm anymore. It's

684
00:32:08,839 --> 00:32:13,559
been it's been interesting to see the internal ships where

685
00:32:14,359 --> 00:32:17,319
for how big their first party was last Gen and

686
00:32:17,359 --> 00:32:19,559
it can still put out some amazing games, like it

687
00:32:19,640 --> 00:32:23,079
just has not been the same. But it also it

688
00:32:23,119 --> 00:32:24,799
really feels like and if you look at their financials,

689
00:32:24,839 --> 00:32:27,200
they really have pulled back on the budgets a lot,

690
00:32:27,279 --> 00:32:30,680
and some of the first budgets to go are like marketing.

691
00:32:31,319 --> 00:32:34,519
Oh yeah, so it will be interesting to see if

692
00:32:34,559 --> 00:32:36,400
they ever get back into that swing of things.

693
00:32:36,880 --> 00:32:39,440
Speaker 1: Yeah. Yeah, I think they're like our state of plays

694
00:32:39,480 --> 00:32:41,480
is how we pay for marketing, which is pretty cheap

695
00:32:41,519 --> 00:32:44,799
for them, so and it is effective. They get a

696
00:32:44,799 --> 00:32:46,519
lot of people watching these things and then they can

697
00:32:46,599 --> 00:32:49,400
let the media and creators kind of do the work

698
00:32:49,440 --> 00:32:51,720
for them, and we do when we talk about these

699
00:32:51,720 --> 00:32:54,599
things kind of like just look at through chat here

700
00:32:54,599 --> 00:32:56,680
at least on Twitch real quick. I go back and

701
00:32:56,759 --> 00:32:58,279
forth everybody. I used to be able to like look

702
00:32:58,319 --> 00:33:00,559
at both YouTube and Twitch at the same time. Now

703
00:33:00,559 --> 00:33:02,519
each day I'll go back and forth. So tomorrow I'll

704
00:33:02,519 --> 00:33:06,160
be looking at YouTube chat. Uh yeah. People are like, oh,

705
00:33:06,240 --> 00:33:09,480
the Venom game, I know because they with Wolraine's not

706
00:33:09,480 --> 00:33:11,079
showing up here, They're not going to talk about Venom

707
00:33:11,160 --> 00:33:14,200
yet if that is even still something that will happen,

708
00:33:14,240 --> 00:33:17,319
which I'm I'm still thinking it might, but not yet.

709
00:33:18,119 --> 00:33:21,799
A Siphon Filter remake, probably not, although who knows what

710
00:33:21,839 --> 00:33:24,720
Blue Point is gonna end up doing. Trying to see

711
00:33:24,720 --> 00:33:27,759
if like people have any third party guesses blue Point.

712
00:33:27,759 --> 00:33:30,799
Speaker 2: It's like nothing for like nine years at this point.

713
00:33:30,559 --> 00:33:32,200
Speaker 1: Which is yeah, I mean they had that, you know

714
00:33:32,240 --> 00:33:33,960
what what what was the thing that they were making.

715
00:33:34,160 --> 00:33:36,880
Speaker 2: It was a military online shooter, wasn't it.

716
00:33:37,119 --> 00:33:38,839
Speaker 1: Yeah, But they didn't they weren't. Weren't they working on

717
00:33:38,880 --> 00:33:43,039
some live service, uh spin off of like not God

718
00:33:43,079 --> 00:33:44,240
of War was it?

719
00:33:44,240 --> 00:33:47,119
Speaker 2: It was blue Point? Blue Point was on I was

720
00:33:47,160 --> 00:33:50,039
like going a bend on my right, right right, the

721
00:33:50,079 --> 00:33:53,319
bees got me and was on like an online military shooter.

722
00:33:53,400 --> 00:33:54,880
Blue Point was on a God of War.

723
00:33:56,599 --> 00:33:58,839
Speaker 1: Yeah, live service sort of thing. Yeah that and then

724
00:33:58,880 --> 00:34:04,680
they that got canceled. Thank god, who wanted that? And

725
00:34:04,880 --> 00:34:07,119
uh now now they've only had a couple of years

726
00:34:07,119 --> 00:34:09,719
to like shift over to whatever they're working on. Now

727
00:34:10,320 --> 00:34:12,480
it's like again, if they do show up, I think

728
00:34:12,480 --> 00:34:17,159
that is a logo at most Okay, let's see. Yeah,

729
00:34:17,119 --> 00:34:18,400
and then a lot of a lot of other people

730
00:34:18,400 --> 00:34:21,960
are hoping for, like crash five. G t A.

731
00:34:22,360 --> 00:34:24,920
Speaker 2: Strauss said they're going to ramp up marketing in the

732
00:34:24,960 --> 00:34:28,280
summer because even GTA it needs to be closer to

733
00:34:28,360 --> 00:34:31,400
coming out. Nowadays, you just can't do the six to

734
00:34:31,559 --> 00:34:32,239
nine months of.

735
00:34:32,159 --> 00:34:35,960
Speaker 1: Marketing disruptive to the studio. Yeah, because all that stuff

736
00:34:35,960 --> 00:34:38,679
requires time and attention and assets.

737
00:34:38,480 --> 00:34:41,800
Speaker 2: And people attentions. It's too much to pay.

738
00:34:41,719 --> 00:34:44,519
Speaker 1: Attention, it's not worth it, and it's expensive to do,

739
00:34:44,639 --> 00:34:47,000
and it's disrupted to the developer. There's a ton of

740
00:34:47,039 --> 00:34:49,519
reasons why marketing schedules have compressed.

741
00:34:49,400 --> 00:34:53,239
Speaker 2: And before two weeks after is your main thing, and

742
00:34:53,239 --> 00:34:55,880
then a table after. But it's it's very close to launch.

743
00:34:55,920 --> 00:34:59,000
Speaker 1: Things things start longer, things start happening about two months

744
00:34:59,039 --> 00:35:02,920
before in the BI I guess case scenarios these days. Okay,

745
00:35:03,039 --> 00:35:06,199
let's keep going here. A new Silent Hill Transmission presentation

746
00:35:06,320 --> 00:35:09,840
is coming this week with new info on Silent Hill

747
00:35:09,960 --> 00:35:13,199
town Fall. This is from Chris Sculli and FVGC. Konami

748
00:35:13,239 --> 00:35:16,079
has announced that a new Silent Hill Transmission presentation will

749
00:35:16,079 --> 00:35:20,480
take place later this week. According to Konami, presentation will

750
00:35:20,639 --> 00:35:23,519
reveal the latest updates from the Silent Hill series, with

751
00:35:23,559 --> 00:35:27,679
a particular focus on Silent Hill Town Fall. The transmission

752
00:35:27,679 --> 00:35:30,559
will take place on Thursday, February twelve at four pm.

753
00:35:31,239 --> 00:35:33,760
That goes right into the State of Play, right, that's

754
00:35:33,760 --> 00:35:35,679
like literally like an hour before the State of Place.

755
00:35:35,760 --> 00:35:37,760
Oh no, wait, this is after.

756
00:35:37,840 --> 00:35:39,400
Speaker 2: Well no, it's what's the time?

757
00:35:39,480 --> 00:35:42,800
Speaker 1: Sorry? Completely four pm Pacific time, seven pm Eastern, So

758
00:35:42,840 --> 00:35:44,639
this will be a little bit after the State of Play.

759
00:35:44,719 --> 00:35:46,079
Speaker 2: So we'll probably see it at the State of Play.

760
00:35:46,280 --> 00:35:48,960
Speaker 1: Yeah, I probably see it at the State of Play exactly. Okay,

761
00:35:49,400 --> 00:35:51,880
Given that PlayStation has already announced the State of Play

762
00:35:51,920 --> 00:35:54,639
presentation for the same day, this means the Silent Hill

763
00:35:54,679 --> 00:35:57,320
transmission will take place roughly an hour after the state

764
00:35:57,320 --> 00:36:00,320
of play ends. Town Fall is the last of four

765
00:36:00,440 --> 00:36:03,039
Silent Hill projects that were announced during a Silent Hill

766
00:36:03,039 --> 00:36:06,920
transmission back in twenty twenty two October, And that's longer

767
00:36:06,960 --> 00:36:09,000
than I realized it was. Way back in twenty twenty two,

768
00:36:09,400 --> 00:36:12,239
that presentation, designed to mark the return of the Silent

769
00:36:12,320 --> 00:36:15,320
Hill series as a going concern, announced a remake of

770
00:36:15,360 --> 00:36:19,119
Silent Hill two, a jap Japan themed entry called Silent

771
00:36:19,199 --> 00:36:23,559
Hill f Or Silent Health, and streaming series Silent Heill Ascension,

772
00:36:23,559 --> 00:36:25,840
which everyone loves, as well as a short teaser for

773
00:36:25,880 --> 00:36:29,679
Silent Held Townfall. While Ascension was critically panned, both the

774
00:36:29,719 --> 00:36:32,599
Silent Hill two remake and Health were praised by critics

775
00:36:32,599 --> 00:36:36,079
and fans alike. Townhall is being published by Anna Pirna

776
00:36:36,159 --> 00:36:39,519
and Konami and is being developed by Scottish studio Screenburn,

777
00:36:39,920 --> 00:36:43,239
formerly known as No Code, which previously released Stories Untold

778
00:36:43,239 --> 00:36:46,360
and Observation, both of which were published by published by

779
00:36:46,360 --> 00:36:52,239
Devolver Digital. Yeah, that's one where it's like it did

780
00:36:52,320 --> 00:36:53,519
not stick out to me at the time because I

781
00:36:53,519 --> 00:36:55,360
don't think we saw a lot of information about it,

782
00:36:55,400 --> 00:36:57,199
Like we didn't get a lot of details, but it

783
00:36:57,239 --> 00:36:58,920
was like Anna Perna is working on this one, and

784
00:36:58,920 --> 00:37:01,119
they're working with the people that did Observation, which is

785
00:37:01,199 --> 00:37:04,119
kind of like a spooky sci fi game to my memory,

786
00:37:04,119 --> 00:37:08,239
and I played a little bit of it. Maybe Oh okay, yeah,

787
00:37:08,280 --> 00:37:10,159
I'm ready to see more. Do you think that they

788
00:37:10,280 --> 00:37:13,000
just focus on this or do they begin teasing what's

789
00:37:13,119 --> 00:37:14,639
next next for Silent Now.

790
00:37:14,639 --> 00:37:17,199
Speaker 2: They've already talked about their work that I think blueber

791
00:37:17,239 --> 00:37:19,880
Team has strayed to because of the way the rules

792
00:37:19,920 --> 00:37:22,199
are in Poland you just have to say sometimes. And

793
00:37:22,199 --> 00:37:24,960
they're doing Silent Hill one remake, so maybe we see

794
00:37:25,000 --> 00:37:27,119
that it might be a little early after just getting

795
00:37:27,159 --> 00:37:30,480
Chronos done. But it also they're I think they're fairly big,

796
00:37:30,519 --> 00:37:32,400
so it could have been worked on in tandem.

797
00:37:33,119 --> 00:37:37,360
Speaker 1: Yep, I'll watch this. I'm glad that Silenthill seems to

798
00:37:37,360 --> 00:37:42,119
be delivering. The fan base has not done their normal

799
00:37:42,159 --> 00:37:43,679
thing of like spending most of the time sort of

800
00:37:43,719 --> 00:37:46,800
whining about the games. They seem like they're just kind

801
00:37:46,800 --> 00:37:48,800
of enjoying them, which is weird for this that's like,

802
00:37:48,800 --> 00:37:50,440
oh my god, Knama's kind of figured it out a

803
00:37:50,440 --> 00:37:52,280
little bit. I'm sure there's still problems here and there,

804
00:37:52,320 --> 00:37:55,920
But that's got to be like, Okay, this company that

805
00:37:56,039 --> 00:37:58,400
has this property that a lot of people deeply love,

806
00:37:58,840 --> 00:38:01,480
they seem to understand how to treat it now, and

807
00:38:01,519 --> 00:38:03,920
that's that's new for that fan base. So I think

808
00:38:03,920 --> 00:38:06,440
that this transmission maybe can continue to deliver on that

809
00:38:06,559 --> 00:38:10,199
promise and we'll see, we'll see what town Fall looks like.

810
00:38:10,880 --> 00:38:13,400
At this point, it feels like because they have Blueber

811
00:38:13,519 --> 00:38:17,039
working on those remakes, and because Health Was was so

812
00:38:17,199 --> 00:38:19,480
well received and was like just a little bit different

813
00:38:19,519 --> 00:38:21,880
but still kind of kept the spirit of those games,

814
00:38:22,199 --> 00:38:24,239
it feels like town Fall has the potential to be

815
00:38:24,320 --> 00:38:26,920
like and here's another thing that Silent Hill can be,

816
00:38:27,440 --> 00:38:30,000
and people will go, we're okay with this now because

817
00:38:30,039 --> 00:38:32,679
we feel very reassured that these other versions of Silent

818
00:38:32,719 --> 00:38:34,480
Hill that we are deeply attached to are going to

819
00:38:34,559 --> 00:38:37,800
keep happening over there. So, yeah, what are your expectations

820
00:38:37,800 --> 00:38:38,039
for this?

821
00:38:38,960 --> 00:38:42,559
Speaker 2: I as someone who absolutely adored Silent Hill, f quite

822
00:38:42,679 --> 00:38:47,039
enjoyed Silent Hill to remake, I'm all for it.

823
00:38:47,119 --> 00:38:47,360
Speaker 1: Good.

824
00:38:47,679 --> 00:38:50,800
Speaker 2: Yeah, As a as a franchise, it was it was

825
00:38:50,840 --> 00:38:54,199
on the downward trend for a long time, so seeing

826
00:38:54,239 --> 00:38:56,880
it immediately bounce back up like this shows that they've

827
00:38:56,880 --> 00:38:59,880
really put a lot of thought and effort into it.

828
00:39:00,119 --> 00:39:02,559
So yeah, I'm coming into it feeling positive.

829
00:39:03,360 --> 00:39:06,079
Speaker 1: Yeah, crazy about Maybe I was thinking observe of observer

830
00:39:06,199 --> 00:39:08,360
as well, like I always mix those up. Observer and

831
00:39:08,360 --> 00:39:14,400
observation are different games. Okay. Uh po Copia previews are out.

832
00:39:14,719 --> 00:39:18,960
It sounds very promising, like things are sounding like this

833
00:39:19,039 --> 00:39:22,519
game might hit hard. Uh So I kind of was.

834
00:39:22,559 --> 00:39:25,760
I did a real quick consensus here, kind of looked

835
00:39:25,760 --> 00:39:29,960
at some talked to some friends who played it. Middler

836
00:39:30,039 --> 00:39:32,039
over at VGC was singing its prices to me.

837
00:39:32,199 --> 00:39:33,320
Speaker 2: Beguest friend who played it.

838
00:39:33,639 --> 00:39:36,880
Speaker 1: Yes, the biggest friend and the biggest Pokemon fan, both

839
00:39:36,920 --> 00:39:42,440
in stature and in emotional attachment to Pokemon. Middler's into it.

840
00:39:43,400 --> 00:39:47,159
Omega Force did the dragon Quest Builder games, and it

841
00:39:47,320 --> 00:39:49,920
sounds like they are bringing that same juice to this

842
00:39:50,599 --> 00:39:53,760
so early hands on previews describe Pocopia as a cozy

843
00:39:53,800 --> 00:39:58,599
core masterpiece, just an incredible genre that successfully blends the

844
00:39:58,599 --> 00:40:01,880
social simulation of animal crossing with the creative building depth

845
00:40:01,920 --> 00:40:05,159
of Dragon Quest Builders. Critics are calling it a refreshing

846
00:40:05,199 --> 00:40:09,559
departure from the traditional RPG formula. The protect players control

847
00:40:09,599 --> 00:40:11,840
a Ditto that has taken on a human form, which

848
00:40:11,880 --> 00:40:15,199
is also just incredible. While you can customize your appearance previews,

849
00:40:15,239 --> 00:40:18,519
note that characters retain Ditto's iconic dot eyes, providing a

850
00:40:18,599 --> 00:40:22,280
humorous touch to the avatar. Instead of catching Pokemon in

851
00:40:22,320 --> 00:40:25,679
the wild, you build specialized environments to lure them to

852
00:40:25,719 --> 00:40:29,079
your island. For example, placing a punching bag near a

853
00:40:29,119 --> 00:40:34,280
bench might attract them a chop Jesse, is this Aviva pinata?

854
00:40:35,000 --> 00:40:39,639
It is? Let's go what a good idea. I love this.

855
00:40:40,360 --> 00:40:42,679
I'm very excited about this possible. I went, I rushed

856
00:40:42,679 --> 00:40:44,599
to get it on Fantasy Critic, jam were you the

857
00:40:44,599 --> 00:40:46,239
one that got it? Instead? Someone already got it in

858
00:40:46,280 --> 00:40:49,960
our Fantasy Critic And I was pretty upset, motherfucker. I

859
00:40:50,039 --> 00:40:54,480
am looking forward to kind of seeing more people are gonna, like,

860
00:40:54,480 --> 00:40:56,440
the public's gonna get a chance to play this this

861
00:40:56,519 --> 00:40:59,559
weekend at the European Pokemon Championships. I don't know if

862
00:40:59,559 --> 00:41:01,920
that's what it's sactually keep getting on a plane, Yeah

863
00:41:01,960 --> 00:41:03,559
I'm not. I'm gonna stay at home and just let

864
00:41:03,599 --> 00:41:05,119
the let the freaks over there tell me what's going

865
00:41:05,159 --> 00:41:09,199
on the freaks for the game freak. But yeah, when

866
00:41:09,199 --> 00:41:11,519
you hear all this as someone who I have no

867
00:41:11,519 --> 00:41:13,800
idea what your relationship is to Pokemon, what do you think?

868
00:41:14,599 --> 00:41:17,280
Speaker 2: I played the game Boy version for three hours and

869
00:41:17,280 --> 00:41:20,159
thought this was neat mm hmm. That's meant about it.

870
00:41:20,880 --> 00:41:23,960
This version of it definitely sounds a little more up

871
00:41:24,000 --> 00:41:26,679
my alley as a a big Viva Pinata fan. And

872
00:41:26,719 --> 00:41:29,280
also I love van of Dragon Quest Builders, like I

873
00:41:29,280 --> 00:41:33,440
would trust that deb to find the fun in shifting

874
00:41:33,480 --> 00:41:36,000
genres for an ip because they're real good at it.

875
00:41:36,360 --> 00:41:40,039
So everything you have said sounds good. And now that

876
00:41:40,079 --> 00:41:41,760
I actually have one of these things, maybe it'll be

877
00:41:41,840 --> 00:41:43,679
my Maybe it'll be my first review for it.

878
00:41:44,480 --> 00:41:48,280
Speaker 1: Unlike Animal Crossing, the world is fully destructible and reconstructible.

879
00:41:48,320 --> 00:41:51,960
It uses voxels, so that's cool. That's similar to Dragon

880
00:41:52,039 --> 00:41:55,320
Quest Builders as well. Previews from a Mega Force collaborators

881
00:41:55,360 --> 00:41:59,039
highlight the polished, intuitive nature of the building tools. The

882
00:41:59,079 --> 00:42:01,280
game is set on it to deserted island where humans

883
00:42:01,280 --> 00:42:04,119
have vanished, while the tone is relaxing previously just a

884
00:42:04,159 --> 00:42:09,760
deep underlying lore regarding the human disappearance, which is capitalized.

885
00:42:10,079 --> 00:42:13,239
So that's fun. Yeah, And then there's a bunch of

886
00:42:13,880 --> 00:42:17,079
a Pokemon that show up that have new regional forms,

887
00:42:17,320 --> 00:42:19,599
so I'm sure the freaks will be excited about that

888
00:42:19,639 --> 00:42:22,519
as well. It supports four player online co op for

889
00:42:22,519 --> 00:42:25,880
building and resource gathering, and it has an estimated twenty

890
00:42:26,079 --> 00:42:31,159
to forty hour length for its main campaign. Okay, yeah,

891
00:42:31,360 --> 00:42:33,920
looks I think a lot of Pokemon spinoffs kind of

892
00:42:34,039 --> 00:42:39,559
usually squarely fall into that mediocre to good range, you know,

893
00:42:39,719 --> 00:42:42,119
on the open critics scale, something like a seventy to

894
00:42:42,159 --> 00:42:46,119
a seventy five. And that's usually fine because the people

895
00:42:46,119 --> 00:42:47,840
showing up for those games, look, I want the cute

896
00:42:47,840 --> 00:42:52,239
Pokemon characters that right, Yeah, the quality is like aside

897
00:42:52,239 --> 00:42:56,199
from delivering Pokemon cuteness, this sounds like it might be

898
00:42:56,239 --> 00:42:59,000
the one that kind of break that rhythm a little bit.

899
00:43:00,039 --> 00:43:02,480
Not expecting nineties here, but if it got into like

900
00:43:02,519 --> 00:43:03,639
the eighties on open credits.

901
00:43:03,639 --> 00:43:08,039
Speaker 2: What if it's a secret Pokemon and the Leftovers spinoff

902
00:43:08,400 --> 00:43:10,519
and all the humans just instantly disappeared.

903
00:43:10,840 --> 00:43:13,559
Speaker 1: I mean, listen, if this is a Left Behind with

904
00:43:13,639 --> 00:43:17,960
Kirk Cameron but Pokemon, uh yeah, count me in absolutely.

905
00:43:18,199 --> 00:43:22,480
Kirk Cameron the world's greatest thespian. I'm saying that's pn

906
00:43:22,599 --> 00:43:26,119
I just can't pronounce peas. Everybody don't worry all right.

907
00:43:26,480 --> 00:43:30,760
As the backlash to Discords age verification grows, company insists

908
00:43:31,000 --> 00:43:34,599
changes won't impact majority of adult users. This is from

909
00:43:34,639 --> 00:43:38,199
Tom Phillips at ign UH. There's been been a backlash.

910
00:43:38,239 --> 00:43:43,960
Discord wrote a lengthy post on Twitter where they're just like, no, look,

911
00:43:44,079 --> 00:43:46,000
this is why most you don't need to worry about

912
00:43:46,000 --> 00:43:49,079
sending us your ID. We have machines that can figure

913
00:43:49,119 --> 00:43:51,840
out your age. We already know, we already know everything

914
00:43:51,880 --> 00:43:56,840
about you. This is this is good. So wait what that?

915
00:43:56,920 --> 00:43:59,559
We don't like that even more? That sucks what you're

916
00:43:59,599 --> 00:44:02,639
what you would just said? And then and they're like,

917
00:44:02,679 --> 00:44:04,199
well then the people that do have to send in

918
00:44:04,239 --> 00:44:07,760
their ideas, don't worry. We don't keep the ideas. We

919
00:44:07,880 --> 00:44:10,519
just get the age and the ideas. We never touch those.

920
00:44:10,559 --> 00:44:14,119
And everyone's like, do you think we're dumb? Do you

921
00:44:14,159 --> 00:44:16,559
not remember when you told us like last year that

922
00:44:16,639 --> 00:44:19,400
the third party service you used was hacked and seventy

923
00:44:19,440 --> 00:44:22,920
thousand IDs were stolen. We don't care if it wasn't

924
00:44:23,119 --> 00:44:26,480
you you that lost those. You took it. You're responsible,

925
00:44:26,800 --> 00:44:28,840
And now you're saying that you're not responsible for it.

926
00:44:29,400 --> 00:44:34,000
We're not dumb. We know how this goes. There's got this,

927
00:44:34,119 --> 00:44:36,920
can't They got to do something to stop this before

928
00:44:36,920 --> 00:44:39,000
it goes into because this is just poison for a

929
00:44:39,000 --> 00:44:40,239
company like Discord, right.

930
00:44:42,000 --> 00:44:45,320
Speaker 2: I fear that it's coming for everything. It is different

931
00:44:45,400 --> 00:44:48,840
coming old people both don't know how the Internet works

932
00:44:49,239 --> 00:44:54,559
and don't care to know how the Internet works, and

933
00:44:54,719 --> 00:44:57,960
they're happy to give companies disability to just track everything

934
00:44:57,960 --> 00:45:03,719
we do and sell that information it. They will do

935
00:45:03,760 --> 00:45:05,679
every they will do and say everything they can. But

936
00:45:05,840 --> 00:45:07,599
you know what it is, just by the fact the

937
00:45:07,679 --> 00:45:10,199
nature of what it is, and they'll they'll do it

938
00:45:10,719 --> 00:45:13,360
globally because there are places like the UK where you

939
00:45:13,440 --> 00:45:15,800
have to do it now, in Australia and others, and

940
00:45:15,840 --> 00:45:18,199
again there are laws that even if they come from

941
00:45:18,199 --> 00:45:20,079
a good place, it's a bunch of people that don't

942
00:45:20,119 --> 00:45:22,239
know how anything works and how easy it is to

943
00:45:22,239 --> 00:45:27,039
get around all of it. Anyways, like their entire websites

944
00:45:27,079 --> 00:45:30,880
that just will not especially adult entertainment websites that are

945
00:45:30,920 --> 00:45:33,280
just like we're out of America or because you've got

946
00:45:33,360 --> 00:45:37,239
ten states now that want to go after us. While yeah,

947
00:45:37,280 --> 00:45:41,039
if we don't do incredibly your konian measures to know

948
00:45:41,159 --> 00:45:46,599
exactly who's watching their footporn like it's it sucks. The

949
00:45:46,679 --> 00:45:49,079
Internet is only going to get worse, and it's because

950
00:45:49,079 --> 00:45:53,840
we don't have anyone to choose generally who actually understands

951
00:45:53,840 --> 00:45:54,440
how it works.

952
00:45:55,360 --> 00:45:55,440
Speaker 1: Right.

953
00:45:55,480 --> 00:45:57,920
Speaker 2: They just they're all old. They have no clue how

954
00:45:57,960 --> 00:46:00,239
it works, and the few that do are correc thing

955
00:46:00,320 --> 00:46:03,159
don't care, and they just want to sell your information anyways.

956
00:46:02,960 --> 00:46:06,840
Speaker 1: Right, I mean, the most the most like politician that

957
00:46:06,960 --> 00:46:10,800
was most involved with tech is jd Vance and he's

958
00:46:10,880 --> 00:46:12,679
literally just owned by the worst in tech.

959
00:46:12,760 --> 00:46:14,440
Speaker 2: So the whole thing was being a hillbilly.

960
00:46:14,960 --> 00:46:17,519
Speaker 1: Yeah, right, and then and then Peter kills like you

961
00:46:17,599 --> 00:46:23,119
belong to be now boy, and here we are, motherfucker. Yes,

962
00:46:23,239 --> 00:46:26,519
So it's time for i r C. Chuck get us

963
00:46:26,559 --> 00:46:30,280
an i r C hosted on our website Internet relay Chat.

964
00:46:30,639 --> 00:46:35,840
It's back now. Open source and sort of self hosted

965
00:46:35,880 --> 00:46:39,000
solutions can be something. But there's a reason people default

966
00:46:39,079 --> 00:46:43,760
to the path of leashed assistance, the sort of centralized tool.

967
00:46:43,920 --> 00:46:47,079
There's a reason that the Internet is like seven companies

968
00:46:47,119 --> 00:46:50,480
now because it's easiest for the vast majority of people.

969
00:46:50,840 --> 00:46:53,639
And uh, it would probably be better if we could

970
00:46:53,679 --> 00:46:56,679
just create an environment where these things could be open

971
00:46:57,079 --> 00:47:00,719
and free rather than lockdown, uh to the least common

972
00:47:00,719 --> 00:47:04,039
denominator rules made by people who don't understand how any

973
00:47:04,039 --> 00:47:08,440
of this stuff works. And in the meantime, discord just

974
00:47:08,960 --> 00:47:11,400
needs to like this messaging is awful, it is own.

975
00:47:11,440 --> 00:47:13,440
They're digging a hole deeper and deeper every time they

976
00:47:13,480 --> 00:47:14,480
open their mouths about this.

977
00:47:15,039 --> 00:47:19,639
Speaker 2: So yeah, they are so ingrained into my kids' lives

978
00:47:19,679 --> 00:47:21,440
that I don't know what they could do to actually

979
00:47:21,480 --> 00:47:22,280
ever get them to quit.

980
00:47:22,719 --> 00:47:28,039
Speaker 1: Yeah. Yeah, although hey, incredible thing happened yesterday, I don't

981
00:47:28,079 --> 00:47:30,519
talk about in my house. Like, my kids watch like

982
00:47:30,599 --> 00:47:33,159
quite a bit of YouTube these days, and a lot

983
00:47:33,199 --> 00:47:35,480
of this the YouTube stuff that comes across their feed

984
00:47:35,920 --> 00:47:38,880
is this AI created stuff and it's garbage. But a

985
00:47:38,880 --> 00:47:42,360
lot of the stuff they watch was garbage already. So yeah,

986
00:47:42,400 --> 00:47:44,760
So I'm not sitting there being like, you understand that

987
00:47:44,800 --> 00:47:46,679
this is AI and it's bad, right because the stuff

988
00:47:46,719 --> 00:47:49,800
was bad before. And I'm just I'm living my life

989
00:47:49,800 --> 00:47:51,840
in a way where it's like if it's bothered me,

990
00:47:51,880 --> 00:47:53,519
I'm just going to go turn off the TV. I'm

991
00:47:53,519 --> 00:47:54,920
not going to sit there and explain to them why

992
00:47:54,920 --> 00:47:57,880
each individual digital thing is bad on our own. Emmy

993
00:47:58,000 --> 00:47:59,880
nine years old, is like, why is all this a

994
00:48:00,159 --> 00:48:03,159
stuff looks so fake? Well, why can't they just make

995
00:48:03,239 --> 00:48:06,119
this stuff look better? I'm like, the kids are gonna

996
00:48:06,159 --> 00:48:09,639
be all right. She just knows. It's inherent, it's intrinsic.

997
00:48:09,960 --> 00:48:12,840
She just knows. I have never said this stuff to her,

998
00:48:12,840 --> 00:48:16,960
not once, and she just knows on her own. I'm like, Okay,

999
00:48:17,000 --> 00:48:19,360
it's maybe the tightest turning. Maybe our friends are having

1000
00:48:19,400 --> 00:48:23,480
these conversations, but that's also a good sign. So that

1001
00:48:23,639 --> 00:48:26,239
was I kind of felt like, yeah, small win in

1002
00:48:26,320 --> 00:48:28,400
this life going by it, and I'm like, okay, you've

1003
00:48:28,440 --> 00:48:30,920
opened up the door now we can talk about this.

1004
00:48:31,039 --> 00:48:33,320
And I'm like, okay, So that's That's been fun to

1005
00:48:33,360 --> 00:48:35,239
see happen just just since last night.

1006
00:48:35,599 --> 00:48:38,079
Speaker 2: The mom you're here, a little kid say hey.

1007
00:48:37,920 --> 00:48:42,480
Speaker 1: I swap exactly. It's the most beautiful phrase in the

1008
00:48:42,480 --> 00:48:46,039
English language from the mouth of babes. All right, last

1009
00:48:46,079 --> 00:48:50,639
couple of stories here Early Tokyo Scramble reviews. I'm only

1010
00:48:50,639 --> 00:48:53,039
including this because it has that insane four player mode.

1011
00:48:53,079 --> 00:48:55,519
Let's explain what that was. It was this like weird

1012
00:48:55,559 --> 00:48:58,559
survival game that showed up in that Nintendo Partner Direct.

1013
00:48:58,760 --> 00:49:01,400
It looked pretty bad, but it has a four player

1014
00:49:01,519 --> 00:49:03,639
co op mode where you're like, oh, yeah, so four

1015
00:49:03,679 --> 00:49:06,119
players are trying to survive in this co op world. No,

1016
00:49:06,639 --> 00:49:10,480
it's four people controlling one character. One person moves them,

1017
00:49:10,519 --> 00:49:13,519
one person attacks, one person controls the camera or something.

1018
00:49:13,760 --> 00:49:17,440
Who knows what the fourth person does just cheers everyone on.

1019
00:49:17,920 --> 00:49:20,000
I need to see it for myself, but it only

1020
00:49:20,039 --> 00:49:22,840
has two reviews so far. The embargo went up today.

1021
00:49:22,840 --> 00:49:23,840
I think it's out now.

1022
00:49:24,960 --> 00:49:27,119
Speaker 2: Two on Open Critic and one on Metacritic.

1023
00:49:27,400 --> 00:49:29,800
Speaker 1: Yes, this one. I have the two on Open Critic,

1024
00:49:29,960 --> 00:49:34,119
one from Portuguese website Pete sa Fria from Luca Yeah,

1025
00:49:34,199 --> 00:49:37,920
Luca de as a Veddo Sirez. Yeah, I think that's

1026
00:49:37,920 --> 00:49:39,719
close enough. So he gave it a seven out of

1027
00:49:39,800 --> 00:49:42,599
ten and said Tokyo Scramble is worthwhile for those seeking

1028
00:49:42,599 --> 00:49:46,199
a survival experience focused on tension and style, but less

1029
00:49:46,239 --> 00:49:49,400
so for those expecting a stealth thriller with deep strategic

1030
00:49:49,519 --> 00:49:52,079
construction and way too many games. Gave it a five

1031
00:49:52,079 --> 00:49:54,960
point five out of ten and said Tokyo Scramble isn't

1032
00:49:54,960 --> 00:49:57,159
a bad game by any means. It's very much middle

1033
00:49:57,159 --> 00:49:59,679
of the Road. It does look exciting at times, with

1034
00:49:59,760 --> 00:50:03,119
some areas standing out more than others, and overall it's

1035
00:50:03,119 --> 00:50:05,039
a pretty good looking game. That is not what I

1036
00:50:05,079 --> 00:50:05,920
got from that trailer.

1037
00:50:08,800 --> 00:50:12,920
Speaker 2: Four disagrees, four Noisy Pixel disagrees, and they get okay,

1038
00:50:12,960 --> 00:50:17,440
four out of ten, calling it ambitious, but it pretty

1039
00:50:17,519 --> 00:50:18,639
much struggles with everything else.

1040
00:50:19,159 --> 00:50:23,119
Speaker 1: Yeah, it just it looked sloppy and cheap to me

1041
00:50:23,280 --> 00:50:25,840
in that trailer. But maybe there was more going on.

1042
00:50:25,880 --> 00:50:27,719
There's always the possibility it's like it's one of those

1043
00:50:27,719 --> 00:50:29,679
systems games, so it looks cheap for a reason so

1044
00:50:29,719 --> 00:50:31,920
they can have all these things happen. It doesn't seem

1045
00:50:31,920 --> 00:50:34,719
like it's that either. There was also let's see, you

1046
00:50:34,760 --> 00:50:37,960
know what I think. Someone mentioned that Reanimal began getting reviews. Yeah,

1047
00:50:38,079 --> 00:50:40,960
eighty one, eighty one on Open Critic. We refreshed to

1048
00:50:41,000 --> 00:50:42,679
make sure that's still the case. Yeah eighty one on

1049
00:50:42,719 --> 00:50:46,480
oprah Critic. Not bad. No quote on the poll here

1050
00:50:46,559 --> 00:50:48,760
from Open Critic for GamePro that gave us sixty five

1051
00:50:48,760 --> 00:50:50,440
out of one hundred is that game pro Game Pro.

1052
00:50:51,079 --> 00:50:52,519
Speaker 2: I have to add that to Open Critic for us.

1053
00:50:52,639 --> 00:50:55,239
Speaker 1: Although yeah, Nintendo Life gave it a nine out of ten.

1054
00:50:55,480 --> 00:51:00,480
Nile Bowie said, with re Animal, Tarsier Studios delivers it's darkest,

1055
00:51:00,519 --> 00:51:03,880
boldest work yet, expanding on the Little Nightmares formula. With

1056
00:51:04,000 --> 00:51:09,280
non linear exploration, striking audio visual design, and bombastic set pieces,

1057
00:51:09,400 --> 00:51:13,440
this is an imaginative horror experience that confidently delivers its

1058
00:51:13,519 --> 00:51:16,360
vision while offering accessible co op play that fans of

1059
00:51:16,400 --> 00:51:20,639
the developer have long clamored for. Seventy four from PC Gamer,

1060
00:51:20,719 --> 00:51:23,599
eight point five from PlayStation Universe, ninety out of one

1061
00:51:23,639 --> 00:51:28,559
hundred from Frank Montez at A Generation Xbox. Okay, yeah,

1062
00:51:28,679 --> 00:51:29,960
sounds sounds pretty good.

1063
00:51:30,360 --> 00:51:32,639
Speaker 2: I am adding our nine out of ten?

1064
00:51:33,400 --> 00:51:34,840
Speaker 1: You uh, okay? Nine out of ten?

1065
00:51:35,159 --> 00:51:39,400
Speaker 2: What was our CEO and founder? Whatever? The editor in chief,

1066
00:51:39,760 --> 00:51:42,199
John really liked it. Little bit or two was his

1067
00:51:42,239 --> 00:51:45,280
game of the year back when it came out. He

1068
00:51:45,320 --> 00:51:48,639
gave it a nine, with his final thing being Animal.

1069
00:51:48,800 --> 00:51:52,239
Oh he's British. Animal doesn't give us all the unces ball,

1070
00:51:52,320 --> 00:51:55,039
the tone, the credits roll. There's no comfort enclosure here.

1071
00:51:55,440 --> 00:51:58,199
It's a game in the world that lingas well. Have

1072
00:51:58,280 --> 00:52:01,239
so many ununc questions, so many theories.

1073
00:52:03,880 --> 00:52:06,559
Speaker 1: Beautiful are repors of the game. So he could be

1074
00:52:06,559 --> 00:52:13,559
a leva polar He's a metro bowne Levapol Beautiful Ringo

1075
00:52:13,639 --> 00:52:17,079
is a great reviewer, absolutely all right, last story here.

1076
00:52:17,480 --> 00:52:20,559
Some of February's PlayStation Plus Game Catalog titles have leaked,

1077
00:52:20,559 --> 00:52:23,920
including Spider Man two. According to Bill Bill Kuhn, the

1078
00:52:24,000 --> 00:52:26,880
major big additions this month is Marvel Spider Man two.

1079
00:52:27,400 --> 00:52:27,639
Speaker 2: Uh.

1080
00:52:27,679 --> 00:52:30,760
Speaker 1: It will be joined by Test Drive Unlimited, Solar Crown

1081
00:52:30,960 --> 00:52:34,559
for the PS five, and Never Neva I never knew

1082
00:52:34,599 --> 00:52:37,559
how to say that one, which never okay, I never ever,

1083
00:52:38,519 --> 00:52:40,440
with all three games set to be added to the

1084
00:52:40,440 --> 00:52:44,559
game catalog on February seventeenth, Okay, there you go. I

1085
00:52:44,559 --> 00:52:46,400
know people always like to get updates on the stuff.

1086
00:52:46,400 --> 00:52:48,880
A lot of subscribers for those things. Everyone always wants

1087
00:52:48,880 --> 00:52:51,599
to know what's coming up soon. Last month, eight new

1088
00:52:51,639 --> 00:52:53,840
games were added for PlayStation Plus Game Catalog, So if

1089
00:52:53,880 --> 00:52:56,639
you haven't checked in recently, there you can get Resident Evil,

1090
00:52:56,719 --> 00:53:00,199
Village Like a Dragon, Infinite Wealth Expeditions, a mund Runner game,

1091
00:53:00,280 --> 00:53:03,000
Just Banger after Banger Here, a Quiet Place, The Road Ahead,

1092
00:53:03,039 --> 00:53:06,159
Darkest Dungeon two, the Exit Eight. They're making an Exit

1093
00:53:06,159 --> 00:53:06,639
eight movie.

1094
00:53:06,639 --> 00:53:08,880
Speaker 2: Have seen that it has been reviewed. It's at ninety

1095
00:53:09,639 --> 00:53:11,920
on Rotten Tomatoes. With like thirty two reviews.

1096
00:53:12,039 --> 00:53:15,239
Speaker 1: It looked really good. Yeah, I'll count that's amazing. I'll

1097
00:53:15,320 --> 00:53:15,760
check that out.

1098
00:53:15,800 --> 00:53:19,039
Speaker 2: You play that the best video game adaption movie ever?

1099
00:53:19,119 --> 00:53:24,000
Speaker 1: I guess. Yeah, that's even higher than that weird wolf

1100
00:53:24,039 --> 00:53:26,400
Man movie from that was based on a Ubisoft VR

1101
00:53:26,440 --> 00:53:29,000
game that did really well with the guy from Detroiter's

1102
00:53:29,400 --> 00:53:31,400
Art of Rally, which is a really good rally racing

1103
00:53:31,440 --> 00:53:34,280
like isometric game A Little to the Left, which I

1104
00:53:34,280 --> 00:53:36,960
think is that organizational game. A lot of good stuff

1105
00:53:36,960 --> 00:53:39,480
already on there, and now they're adding Spider Man two.

1106
00:53:40,559 --> 00:53:43,199
All right, that does it for the headlines. Let's go

1107
00:53:43,280 --> 00:53:47,559
ahead and get to the pole question from yesterday. Pole. Yeah,

1108
00:53:47,599 --> 00:53:50,199
let's see, I have the poll for you right here.

1109
00:53:50,400 --> 00:53:52,480
If I go to that, I'm gonna get the most

1110
00:53:52,559 --> 00:53:55,880
recent Yeah, I voted no. Okay, let's see here I

1111
00:53:56,079 --> 00:54:01,960
started playing music instead dot Com slash at, Giant Bomb

1112
00:54:02,000 --> 00:54:05,639
slash posts. Here we go from yesterday. Are you still

1113
00:54:05,679 --> 00:54:09,719
excited about the future of RGG games after Yakuza Kawami

1114
00:54:09,920 --> 00:54:13,800
three and Dark Ties review scores? Only forty five percent

1115
00:54:13,840 --> 00:54:19,280
said yes, Fifty five percent said now or ques yeah?

1116
00:54:19,320 --> 00:54:22,320
Speaker 2: Because go at Yakaza Kwami three wasn't really them when

1117
00:54:22,360 --> 00:54:25,480
you go get the credits Yakaza Kwami three, wash, let's

1118
00:54:25,519 --> 00:54:26,440
get this out for our.

1119
00:54:26,320 --> 00:54:28,119
Speaker 1: Gent and a bunch of others.

1120
00:54:28,199 --> 00:54:31,920
Speaker 2: Yeah, yeah, and it sucked. It didn't look great. The

1121
00:54:32,079 --> 00:54:34,920
underlying game of Yakaza three is still fun in ways.

1122
00:54:35,000 --> 00:54:37,800
But while I wasn't as low as Lexi at two,

1123
00:54:37,880 --> 00:54:39,880
I was six point five. And I'm kind of shocked

1124
00:54:39,880 --> 00:54:42,199
at some of the nines. Yeah, that Dark Ties and

1125
00:54:42,280 --> 00:54:45,400
the the change to the ending is just so dumb

1126
00:54:45,440 --> 00:54:49,039
and poorly done. And but like Stranger than Heaven and

1127
00:54:49,119 --> 00:54:53,119
Virturofighter look awesome, so for their future. Still excited for

1128
00:54:53,159 --> 00:54:55,199
the future of Yakuza not as much.

1129
00:54:56,440 --> 00:54:59,320
Speaker 1: All right, Well, let's do a let's do a similar question,

1130
00:54:59,599 --> 00:55:04,079
uh for today? Are you happy with the current state

1131
00:55:04,320 --> 00:55:08,800
of Silent Hill? Yes or no? And I think most

1132
00:55:08,800 --> 00:55:10,280
people are going to agree with you, Jesse.

1133
00:55:10,199 --> 00:55:12,880
Speaker 2: Yeah, and I forgot in the chat they said Kawami

1134
00:55:12,880 --> 00:55:15,079
three is the last Kawami and that the rest of

1135
00:55:15,079 --> 00:55:19,559
the series is being rebooted as the Didoji Universe. I

1136
00:55:19,639 --> 00:55:23,559
guess they have to do. They splintered the timeline so

1137
00:55:23,679 --> 00:55:26,599
much with the ending change that the following games really

1138
00:55:26,599 --> 00:55:27,320
don't make sense.

1139
00:55:28,079 --> 00:55:29,000
Speaker 1: Oh, okay, weird.

1140
00:55:29,320 --> 00:55:31,159
Speaker 2: I guess they're just I don't know what. I don't

1141
00:55:31,159 --> 00:55:32,760
know what they're doing. I'm what they're doing.

1142
00:55:33,079 --> 00:55:35,639
Speaker 1: I'm going to continue to be excited for their Virtual

1143
00:55:35,679 --> 00:55:39,280
Fighter game and for Project Century, which I can never

1144
00:55:39,280 --> 00:55:41,960
remember with the Stranger than Heaven, Stranger than Heaven, Yeah,

1145
00:55:42,559 --> 00:55:46,400
the promise, I'm like, it's not Stranger than Stranger of Paradise.

1146
00:55:46,480 --> 00:55:51,280
That's wrong, It's no, it's not stranger Chaos chaos? All right?

1147
00:55:51,360 --> 00:55:53,119
Are you happy with the current state of Silent Hill.

1148
00:55:53,199 --> 00:55:55,480
We'll get the results of that talk about on tomorrow's show.

1149
00:55:55,519 --> 00:55:58,760
Here on Giant Bomb, speaking a Giant Bomb, we have

1150
00:55:59,159 --> 00:56:03,400
happening on the website today is Yeah, it's time for

1151
00:56:03,440 --> 00:56:06,480
Mike to go back to Virtue, so it's here everybody.

1152
00:56:06,960 --> 00:56:10,159
Blight Club returns. Me and Dan should be recording a

1153
00:56:10,239 --> 00:56:12,639
quick look for Mario Tennis that will be able to

1154
00:56:12,679 --> 00:56:15,519
go up later this week. Just because the embargo stuff.

1155
00:56:15,519 --> 00:56:17,079
It's just easier if we put out when the game

1156
00:56:17,400 --> 00:56:21,480
is fully launched, so you can expect that then. Other

1157
00:56:21,559 --> 00:56:24,480
than that, yeah, tomorrow will be normal stuff for the

1158
00:56:24,519 --> 00:56:27,639
most part. We'll have a voicemail dump truck and all

1159
00:56:27,639 --> 00:56:30,280
that stuff. I'll be back with Game mess mornings. All

1160
00:56:30,320 --> 00:56:31,880
that out of the way, though, Jesse, why do I

1161
00:56:31,960 --> 00:56:33,280
tell people whe they can find you on the internet

1162
00:56:33,320 --> 00:56:35,599
telling about the new website, rebrand one more time and

1163
00:56:35,639 --> 00:56:36,480
all that good stuff.

1164
00:56:36,840 --> 00:56:39,360
Speaker 2: Now we're day one. You can pretty much find us

1165
00:56:39,360 --> 00:56:42,960
at Playday dot one is the website where Playday one

1166
00:56:43,360 --> 00:56:48,119
on Blue Sky, where Playday Underscore one on Twitter. Though

1167
00:56:48,119 --> 00:56:50,000
I can't imagine we stay on that garbage site that

1168
00:56:50,079 --> 00:56:51,880
much longer. But yeah, everything is going to be at

1169
00:56:51,880 --> 00:56:54,199
playday dot one. By the end of the month. We'll

1170
00:56:54,199 --> 00:56:56,840
have our whole new membership program ruled out. We are

1171
00:56:57,559 --> 00:57:00,320
same content, different wrapper. Essentially. If you like what we

1172
00:57:00,360 --> 00:57:02,480
did before, it won't be gone. There just will be

1173
00:57:02,519 --> 00:57:05,480
more stuff added on top of it. Thank you very much.

1174
00:57:05,760 --> 00:57:07,920
Speaker 1: Yep, thank you. I appreciate you coming on ton us

1175
00:57:07,960 --> 00:57:10,519
all about it. Everyone should go check out playday dot

1176
00:57:10,559 --> 00:57:14,519
one right now. Okay, let's see we talked about what's

1177
00:57:14,519 --> 00:57:16,360
happening on Giant Bomb. Oh yeah, Abby's gonna be on

1178
00:57:16,400 --> 00:57:19,280
voicemail dump truck. You might have something to say everybody,

1179
00:57:19,280 --> 00:57:22,199
so it'll be one to watch, uh And then yeah,

1180
00:57:22,360 --> 00:57:23,960
I think with all that out of the way, let's

1181
00:57:23,960 --> 00:57:25,679
do this. Jesse, thank you so much for hanging out

1182
00:57:25,679 --> 00:57:27,440
with me today and talking about video games. Man, I

1183
00:57:27,480 --> 00:57:28,599
really appreciate it.

1184
00:57:28,599 --> 00:57:30,159
Speaker 2: It is very fun. Thank you for having me.

1185
00:57:30,519 --> 00:57:32,559
Speaker 1: Thank you all for watching. You are the best audience

1186
00:57:32,639 --> 00:57:34,920
in gaming. Until next time, have a good one, take

1187
00:57:34,960 --> 00:57:37,559
care of yourself and goodbye.

