Speaker 1: You got me bad.
Speaker 2: Hey everybody, welcome to Game Mess Mornings with Me Jeff Grub,
Speaker 2: your host from giant bomb dot com. Thank you for
Speaker 2: tuning in. In this episode, we're gonna be talking about
Speaker 2: a ton of Donkey Kong Bonanza news and how Subnautica
Speaker 2: Tooth publisher might be screwing with that game. It's going
Speaker 2: to be a good one because we have Jan and
Speaker 2: Choa on the show. Jen, how are you doing.
Speaker 3: I'm doing great. I used the gym in my apartment
Speaker 3: today for the first time, and then of course there
Speaker 3: was no one in there. It was great. I was
Speaker 3: getting the pump on, I was a getting the walk on.
Speaker 3: And then as soon as I decided to calm down
Speaker 3: on the treadmill walk a quick mile empty Jim, pretty
Speaker 3: fairly big Jim, someone else rolls in. I see that
Speaker 3: they're ready to get running. They go on the treadmill
Speaker 3: right next to me.
Speaker 2: Why, of course, yeah, I don't know. I definitely would
Speaker 2: never do that, and I kind of don't understand. I mean,
Speaker 2: people have their there's there's set ways, like maybe that's
Speaker 2: what they always do. I don't know, they always use
Speaker 2: that treadmill. But other other than that, I kind of.
Speaker 2: I can't figure out any justifications for that.
Speaker 1: Now.
Speaker 2: I do always use the urinal right next to yours
Speaker 2: when you're going, oh yeah.
Speaker 4: I mean that's the only way I feel safe.
Speaker 2: Yeah, the buddy system, of course, but that's that's a
Speaker 2: different situation, of course, that's just regular etiquette.
Speaker 1: In the in the men's room. Yeah, I am.
Speaker 2: I need to get back to working out. I took
Speaker 2: some time off because it was like feeling a little bit.
Speaker 4: Uh.
Speaker 2: Mostly was like okay, I was losing some weight there
Speaker 2: and I had less energy. And now I'm like stabilized.
Speaker 2: I should just actually get back on a good routine.
Speaker 2: So well, grew up doing some stuff here there.
Speaker 3: You know, it's not like you and I and and
Speaker 3: Dan and back Or and Minati went through any major
Speaker 3: life changes recently, so I don't know why anything would
Speaker 3: disrupt that pattern at all.
Speaker 2: So exactly no excuses really, and the best part, we're
Speaker 2: not getting either.
Speaker 1: So yeah, really don't have to do much of anything
Speaker 1: about any of this.
Speaker 4: Congrats, I'm being twenty five.
Speaker 1: Thank you you.
Speaker 2: Likewise, all right, let's explain what we do here and
Speaker 2: explain ourselves.
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Speaker 1: As far as this show goes.
Speaker 2: Most weekdays, I Jeff Grubb, will help piece your gaming
Speaker 2: life back together. That includes breaking news and maybe even
Speaker 2: some of our own original reporting. For all these topics,
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Speaker 2: catch the show later on YouTube. Hello YouTube. All right,
Speaker 2: we have a lot to get into, so let's start
Speaker 2: the show with Crafton pushes Subnautica to release to twenty
Speaker 2: twenty six.
Speaker 1: This is from Sophie McAvoy at Games Industry Ibiz.
Speaker 2: Unknown Worlds has delayed Subnautica two to next year to
Speaker 2: quote give the development team more time to implement community feedback,
Speaker 2: as reported by Eurogamer, The studio's parent company, Crafton, clarified
Speaker 2: the decision was made prior to recent leadership changes.
Speaker 1: Last week.
Speaker 2: Crafton said the delay was based solely on its commitment
Speaker 2: to quality into delivering the best possible experience for players,
Speaker 2: and not quote influenced by any contractual or financial considerations.
Speaker 2: This comes after Bloomberg reviewed a purchase agreement that allegedly
Speaker 2: stated at a two hundred and fifty million dollar bonus
Speaker 2: was planned if the studio hit certain revenue targets by
Speaker 2: the end of this year. Sources told the publication that
Speaker 2: the former leadership team I had to share the additional
Speaker 2: money with all the studio's employees. They also claim that
Speaker 2: the staff who were at the company at the time
Speaker 2: of Crafton's acquisition were told they were eligible for bonuses
Speaker 2: ranging from hundreds of thousands of dollars to seven figures.
Speaker 2: Unknown World's new CEO, Steve Paputis Yeah addressed these issues
Speaker 2: in a company town Hall, also reviewed by Bloomberg. The
Speaker 2: desire of Crafton is to have the very best version
Speaker 2: of some Subnautica two available for its early access, said Papootis.
Speaker 2: While yes, the software that everybody worked on is in
Speaker 2: a great spot and felt like, hey, we should launch this,
Speaker 2: this wasn't where both parties aligned around.
Speaker 1: Jan I think this is about the money.
Speaker 4: Yeah, I think it is.
Speaker 1: About the money.
Speaker 2: In fact, I've heard it's about the money, and kind
Speaker 2: of feel pretty confident to say this publisher is not
Speaker 2: being forthright about this. It's been alleged to me that
Speaker 2: they're not being forthright about this. And if they delay
Speaker 2: the game of twenty twenty six and it cannot launch
Speaker 2: this year, it's not going to be able to reach
Speaker 2: the threshold it needs to get that to hundred fifty
Speaker 2: million dollar bonus. I think maybe this is even why
Speaker 2: those people left. I guess I don't know that for sure,
Speaker 2: but that definitely seems to be that lines up pretty
Speaker 2: closely here.
Speaker 1: That's uncool.
Speaker 3: That's very uncool, especially for a game like the original Subnoutica.
Speaker 3: A lot of people latched onto and became sub subnotic,
Speaker 3: The Subnotic heads subnotic heads and having that two hundred
Speaker 3: and fifty million bonus as an incentive is a great
Speaker 3: target to have, especially if this game is already pretty
Speaker 3: far along the way. But for Crafton to kind of
Speaker 3: pull the rug from underneath a lot of people very
Speaker 3: scummy rub and you can't help but feel that it
Speaker 3: is definitely tied to the monetary aspect. A couple of
Speaker 3: people in chat were even surprised that Subnoutica two was
Speaker 3: even announced. Maybe they had missed that. So I can't
Speaker 3: the excuse that the publisher of the developers trying to
Speaker 3: include a lot of community feedback. I don't know how
Speaker 3: valid that is.
Speaker 2: Yeah, I think that this game probably is ready. That's
Speaker 2: what I've heard that the early access stated's in now
Speaker 2: is not just like acceptable, it's pretty good, Like they
Speaker 2: got a game there ready to go. And so, you know,
Speaker 2: a good way to build on a game that's in
Speaker 2: that situation, especially one that you always intended to launch
Speaker 2: in early access, is to launch it into early access
Speaker 2: and then get community feedback at that point, and then
Speaker 2: you could pair that up with telemetry data and all
Speaker 2: kinds of other information about how people are actually playing
Speaker 2: your game. This idea that's like, well, let's go keep
Speaker 2: it in the oven, and that way you can't make
Speaker 2: the revenue.
Speaker 1: I mean, it's pretty transparent to me at least.
Speaker 3: Also, Grub, I don't know where this TRENDSERD coming out
Speaker 3: with publishers just not releasing games when they have a
Speaker 3: game right there. Yeah, because generally, and again folks, I
Speaker 3: didn't major in economics and I'm not a business person.
Speaker 3: I'm a video person by trade. But in my opinion,
Speaker 3: if you release the game and people buy the game,
Speaker 3: that the people that are releasing the game get the money, right,
Speaker 3: So make it makes sense?
Speaker 1: Grubb, Yeah, it's it's it's tough to say like this.
Speaker 2: I suppose like this is them looking at a deal
Speaker 2: they already made and be like, well, we can make
Speaker 2: more money if we just release this game on January first,
Speaker 2: twenty twenty six, and then we don't have to pay
Speaker 2: the money that we would oh as part of a
Speaker 2: former deal. We just get the money going forward. So,
Speaker 2: you know, two hundred and fifty million dollars saved, it
Speaker 2: is two hundred fifty million dollars earned in their eyes.
Speaker 2: And you know, I think in this case it's two
Speaker 2: hundred and fifty million dollars stolen from people who did
Speaker 2: the work, and we're doing the work with the understanding
Speaker 2: that they would likely be on the hook for huge
Speaker 2: bonuses like some like seven figure bonuses for some employees
Speaker 2: six figure employee and bonuses for a lot of other employees.
Speaker 2: That's you know, life changing money in a lot of ways,
Speaker 2: and that likely they have but been busting their ass
Speaker 2: with the idea that money would be theirs. Yeah, now
Speaker 2: Crafting gets to keep that.
Speaker 3: I mean, yeah, you know, working towards some type of
Speaker 3: goal like the game release is one thing, but also
Speaker 3: having that extra incentive like you mentioned Grub, of having
Speaker 3: that bonus. Uh down the line, Wow, I sound like
Speaker 3: a robot in my ears now.
Speaker 1: Yeah, yeah, you just you just went especially weird. Yeah,
Speaker 1: uh talk a little bit more, see if the.
Speaker 4: Hopefully leave back into place. No is it anyway?
Speaker 1: No, it's just more robody.
Speaker 3: Well, we're just gonna keep going, then, seat craft that
Speaker 3: is trying to get to me. They're trying to sink
Speaker 3: me underwater. Crub, That's exactly what they're doing. But like
Speaker 3: you mentioned, Grub, some jobs require you to move across
Speaker 3: the country or to a completely different country. Altogether, and
Speaker 3: then you start planning for a amount of salary in
Speaker 3: your budgeting grub and then you have that incentive of
Speaker 3: a bonus and you start planning around that bonus because
Speaker 3: nothing else seems like it's that is going to get
Speaker 3: away or whatever, and then it gets pulled away, Like
Speaker 3: we've been in meetings grow up where people get very
Speaker 3: very angry about certain bonuses or compensation getting removed, and
Speaker 3: not just because people aren't working hard or they feel.
Speaker 4: Entitled to them, but because they, you know, have earned it.
Speaker 2: Yeah, it's it's you know, at a certain point becomes
Speaker 2: part of the compensation, and if it's if it's on
Speaker 2: the schedule of like you're looking at, Hey, this is
Speaker 2: the kind of thing where if I do this, I
Speaker 2: could get that it is completely unfair and potentially illegal
Speaker 2: and potentially a breach of contract to let the people
Speaker 2: work with that understanding and then to pull the rug
Speaker 2: out from underneath them. Now, who knows what the contracts
Speaker 2: actually say, but maybe Crafton has free reign to make
Speaker 2: this decision and they're allowed to say, hey, no, this
Speaker 2: really isn't up to our standard, even if our standard
Speaker 2: has moved or whatever, because we want to save money,
Speaker 2: but like.
Speaker 1: That's all right, We're allowed to do that.
Speaker 2: Hopefully, though there is a potential here for some sort
Speaker 2: of arbitration to come in and lay down the law
Speaker 2: and say, we could tell what's happening here. This is
Speaker 2: a breach of the contract by really all meaningful measures,
Speaker 2: and the people that you know should get paid will
Speaker 2: get paid.
Speaker 1: But you know, I'm not hopeful about that.
Speaker 2: That's the kind of thing that would require a ton
Speaker 2: of effort, a ton of likely legal fees and stuff
Speaker 2: that Like who's going to spearhead that if the former
Speaker 2: leadership of this studio is all kind of out the door,
Speaker 2: is it going to come from a collection of the developers.
Speaker 2: I got to imagine they're feeling pretty low in terms
Speaker 2: of morale right now. It might be hard to sort
Speaker 2: of rally the troops to get something like that done,
Speaker 2: especially if there's no guarantee it'll work.
Speaker 3: It's a really unfortunate that this feels like grub something
Speaker 3: that a union would be very handy to have in
Speaker 3: this instance, especially when your leadership is either leaves on
Speaker 3: their owner cord or gets ousted. And now knowing this
Speaker 3: extra fact of the two hundred and fifty million dollars bonus.
Speaker 3: I could see them getting ousted because those people would
Speaker 3: probably get the biggest chunk of it.
Speaker 1: Yeah.
Speaker 2: Yeah, now you're starting to sound like Emo Phillips, and
Speaker 2: I'm really liking it. Like that's a that's a pretty good,
Speaker 2: pretty good look, pretty good sound.
Speaker 1: There we go. I don't know, We'll kind.
Speaker 2: Of just see what happens here. I'm I've been looking
Speaker 2: forward to Subnautica two. Maybe I'll just go play Subnautica one.
Speaker 2: I wonder, like, let's see, it's the deal is if
Speaker 2: they made a certain amount of revenue. I wonder if
Speaker 2: like the community could just go and buy Subnautica one
Speaker 2: over and over again and still get them to that
Speaker 2: number or something like that. It probably is such an
Speaker 2: astronomical number that only a new game could really do that.
Speaker 1: But yeah, I don't know. This is very unfortunate, grub.
Speaker 3: The other unfortunate aspect of this is that a game
Speaker 3: that came out forever ago is Star Wars Battlefront two,
Speaker 3: and if folks tuned into the show yesterday, you and
Speaker 3: Sean detailed about how it jumped out number twelve on
Speaker 3: the Steam.
Speaker 1: Charts, and that's in five or something like that.
Speaker 3: Yeah, so that game, even though it's you, it's maybe
Speaker 3: like what five dollars at the moment or at the
Speaker 3: moment that he was blowing up, that's still income. That's
Speaker 3: still money, and that's still revenue being generated. I don't
Speaker 3: get it, Like, yeah, why not treat your employees and
Speaker 3: the people that are going to make your game to
Speaker 3: a nice bonus if they're going to guarantee that you
Speaker 3: are getting some type of income. And also this just
Speaker 3: looks bad. I'm crafting.
Speaker 1: Yeah, it's a.
Speaker 2: Kind of situation where it's like who would want to
Speaker 2: work with crafting? Although you know, there's not a lot
Speaker 2: of choices out there these days. There's not a lot
Speaker 2: of like Okay, let's uh not work with craft and
Speaker 2: I'm gonna go to the menu and choose a different
Speaker 2: publisher off of it and have my say you kind
Speaker 2: of these days you kind of have to just go
Speaker 2: with what you're given. And that seems to be It's
Speaker 2: gonna be the case for the studio for sure. They
Speaker 2: were acquired, you know, the High Fi Rush Studio, Tango
Speaker 2: Game Works. There are under crafton now right as well,
Speaker 2: so they have to be looking at this and being like, man,
Speaker 2: what does this mean for us? Although you know they
Speaker 2: were rescued, so they might be like, let's not look
Speaker 2: a gift horse in the mouth. I don't know, but
Speaker 2: it's definitely the situation where I think Crafton feels like
Speaker 2: they can do this because they can get away with
Speaker 2: it and there's not a lot of other publishers like
Speaker 2: on their level.
Speaker 1: Like that doesn't mean there's not above them.
Speaker 2: There are, but there's like that weird middle level of
Speaker 2: they got quite a bit of money and like more
Speaker 2: so than it would seem like.
Speaker 1: A Devolver Digital.
Speaker 2: Devolver Digital is a very successful publisher, but they don't
Speaker 2: have a pubg making money in the background for them.
Speaker 2: That's just like you know, a printing cash. And so
Speaker 2: it's like Crafton can kind of be like, no, we
Speaker 2: can take on some of these bigger projects and really
Speaker 2: believe in them, but why would you want to work
Speaker 2: with them?
Speaker 1: And then at the same time, do you really have
Speaker 1: a choice.
Speaker 2: If someone's gonna write a check with the promise of
Speaker 2: maybe more money, you might have to believe them, even
Speaker 2: if they have a proven record of sort of being
Speaker 2: shady about that kind of thing. It's it's it's as
Speaker 2: always right now for this industry pretty grim.
Speaker 3: Isn't PUBG Mobile enough to just keep printing money for them?
Speaker 1: Yeah?
Speaker 2: I mean PUBG Mobile and pubg both have You know,
Speaker 2: pubg every day on Steam still gets like eight hundred
Speaker 2: thousand concurrent players. It's massive, and pubg Mobile is same
Speaker 2: way and very very lucrative. So yeah, all right, Jen,
Speaker 2: Let's let's take a break and see maybe let you
Speaker 2: like reset the goxler or something like that, and then
Speaker 2: we'll come back from this break after these messages, which
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Speaker 2: at giant Bomb once again. That's giant Bomb dot Com.
Speaker 2: Slash Join become a member now. I'm Jeff Grub. That's Janetchoa,
Speaker 2: our returning champion Jen. Say hi to everybody.
Speaker 3: Hello, my voice is returned. I've got it back from
Speaker 3: the subnoticons.
Speaker 2: Yeah, Crafton can't take my boy's voice, even if they
Speaker 2: are the gaming publisher ursula.
Speaker 1: I'm not gonna let it happen.
Speaker 4: There we go. That's what I was thinking too.
Speaker 2: All right, let's get on with the stories here. We
Speaker 2: got a ton of stuff kind of out of Nintendo,
Speaker 2: a lot of stuff specifically about Donkey Kong Bonanza, a
Speaker 2: game I continue to be very excited about. Jan but
Speaker 2: uh yeah, they're talking about it over there, giving us
Speaker 2: a few more details here or there, also giving us
Speaker 2: some insights into how the game got made. First, let's
Speaker 2: start here. Donkey Kong Bananz's director and producer have been confirmed.
Speaker 2: This is from Ali Reynolds at Nintendo Life. Donkey Kong
Speaker 2: Bananza's key development staff, specifically its director and producer have
Speaker 2: been confirmed. Thanks to an interview with IgM, we knew
Speaker 2: that the team behind Super Mario Odyssey has been busy
Speaker 2: working on Donkey Kong Bonanza, But now it's been confirmed
Speaker 2: that Kazuya Takahashi is serving as the game's director, while
Speaker 2: Kina Modakura is the game's producer. Motokura previously directed Super
Speaker 2: Mario Odyssey and worked on the likes of Super Mario Sunshine,
Speaker 2: Pickman and Super Mario Galaxy, while Takashi only joined Nintendo
Speaker 2: back in twenty twenty, bringing with him some key experience
Speaker 2: in open world game design. Of course, the key question
Speaker 2: in our minds now is what might potentially what this
Speaker 2: might potentially mean for a three D Mario. Of course
Speaker 2: everyone's wondering that, but yeah, I mean, this is very
Speaker 2: much the three D Mario team, down to the director
Speaker 2: being the producer on this one. And the only world
Speaker 2: change here is like for the director of this game,
Speaker 2: they brought in someone.
Speaker 1: Who's a little bit more familiar with open world stuff.
Speaker 2: It sounds like that team is working on this game
Speaker 2: in full or at least has been. And of course
Speaker 2: let's just get right to it, like, what do you
Speaker 2: think this does mean for three D Mario When you
Speaker 2: hear this extra tidbit of information grab the.
Speaker 3: Only thing that comes to mind is that, like, okay,
Speaker 3: maybe it's a little bit further away than expected, but
Speaker 3: also just based off of how Nintendo operates, I'm kind
Speaker 3: of under the assumption that Donkey Kong Bonanza has been
Speaker 3: close to the finish line, if not past the finish line,
Speaker 3: for a while now, so work can begin on the
Speaker 3: next three D Mario and I kind of enjoy how
Speaker 3: Nintendo may has been approaching things, especially with all the
Speaker 3: stories we've heard come out of Super Mario Brothers Wonder
Speaker 3: where they're kind of like letting a younger team work
Speaker 3: on it and just share their ideas. So I'm not
Speaker 3: super concerned with it. If anything, I'm more excited about
Speaker 3: Donkey Kong Bonanza knowing that it has for sure for
Speaker 3: sure the DNA of games like Super Mario Odyssey.
Speaker 1: Yep.
Speaker 2: I'm I'm right there with you, and it's I think
Speaker 2: that this was them looking at Donkey Kong and being like,
Speaker 2: let's let's really throw everything into.
Speaker 1: That, and what does that mean for Mario.
Speaker 2: I think you're right that this game probably has been
Speaker 2: near the finish line for quite some time, and there
Speaker 2: was there's reasons to think that this next story kind
Speaker 2: of lends itself to that Donkey Kong Bonanza, like Mario
Speaker 2: Kart World was initially planned for Switch one. This is
Speaker 2: from Ali Reynolds and Nintendo Life. Nintendo has revealed in
Speaker 2: a new interview with ig And that Donkey Kong Bonanza
Speaker 2: was originally planned for the Switch one. Producer Kinta Motakura
Speaker 2: and director Kasua Takahashi explained that the game was being
Speaker 2: built on Switch one with the same Vauxel technology used
Speaker 2: to create in the destructible environments that you see in
Speaker 2: the game now. However, upon learning about the Switch to,
Speaker 2: the team shifted development over to the new console to
Speaker 2: take full advantage of the increased specs. It wasn't just
Speaker 2: the added power. They also wanted to use the mouse.
Speaker 2: They said, as well, that's fun.
Speaker 1: Yeah. I always got the sense of this was.
Speaker 2: A game that was like being built for Switch one
Speaker 2: and really with the idea that it would launch alongside
Speaker 2: the Switch Pro.
Speaker 1: I think that's probably what was going to happen here.
Speaker 2: And then the Switch Pro became the Switch too, and
Speaker 2: at that point they're like, well, let's lean towards making
Speaker 2: this a Switch to exclusive rather than trying to make
Speaker 2: it a cross gen game or anything like that, or
Speaker 2: Switch one exclusive game.
Speaker 1: By the time it's ready.
Speaker 2: Switch to should be here, so let's just focus on that,
Speaker 2: and then the Switch two got delayed a little bit.
Speaker 2: So I think that timeline kind of like creates the
Speaker 2: opportunity that you're talking about jam, where this is a
Speaker 2: game that probably was pretty close to being in place
Speaker 2: for a switch to launch that was going to happen
Speaker 2: months ago, and then even BEFO for that it was,
Speaker 2: you know, to Switch pro internally was something that seemed
Speaker 2: like it was supposed to come out years ago. And
Speaker 2: so maybe if that's how it was going, I'm sure
Speaker 2: they were using all that time to make this game
Speaker 2: better and better and better, but that does not mean
Speaker 2: they would not have the ability to get something else
Speaker 2: up off the ground. And at the same time, Jan,
Speaker 2: I'm just not like, my hopes are not that high
Speaker 2: for a new three D Mario imminently, like within the
Speaker 2: next couple of years. Sure, but there's a lot of
Speaker 2: people who are still like it could happen this year,
Speaker 2: could happen next year, And I'm just not getting my
Speaker 2: hopes up in that way. And really, at the same time,
Speaker 2: Donkey Kong Bananza, it looks like it might be enough
Speaker 2: for me.
Speaker 3: Yeah, I think Donkey Kong Bananz is going to be
Speaker 3: enough for me. I also, you know there we have
Speaker 3: a Metroid game out on the horizon later this year.
Speaker 3: Subway tunnels would lead you to believe it's out this year,
Speaker 3: but I am okay taking a longer breath and giving
Speaker 3: more time to whatever the next three D Mario may
Speaker 3: look like. If that means we get other character games
Speaker 3: popping up in the meantime, By all means, I don't
Speaker 3: mind if we get another Kirby game, Kirby game, that'd
Speaker 3: be great, perhaps like another significant Splatoon expansion pack or
Speaker 3: efforts we are actually getting that, aren't we, uh that
Speaker 3: Spatoon Horde mode or something.
Speaker 2: There's something I think there's a Yes, there's something happy
Speaker 2: with I don't know if it's a Hord mode or not.
Speaker 1: That might already have happened.
Speaker 3: I'm not sure though, And we're getting like the Kirby
Speaker 3: Air Ride game. I feel like we will be completely fine,
Speaker 3: and I feel like Donkey Kong Bananza based off of
Speaker 3: the previews, I think we will have plenty to satiate
Speaker 3: our appetite for three D Open World Nintendo games.
Speaker 2: Yeah, I do have. I have some startling news though,
Speaker 2: Kasya Takahashi. Let's check his his Moby games. Maybe this
Speaker 2: is not the same one. Someone in chat said he
Speaker 2: worked on Sonic Adventure.
Speaker 4: Two oh, and it was.
Speaker 2: Maybe a director of that game. That's just that's terrible
Speaker 2: news for me. I'm joking, that's fine. Yeah, I'm mostly
Speaker 2: excited just because Donkey Combananza looks fantastic. Previews have been glowing,
Speaker 2: and they kind of it sounds like they would just
Speaker 2: like had this idea of let's kind of take Donkey
Speaker 2: Kong as a character and do something that makes sense
Speaker 2: for him.
Speaker 1: In fact, that that's kind.
Speaker 2: Of what they go on to say in some of
Speaker 2: these interviews, and I'm like, yeah that, I just like
Speaker 2: this team riffing on idea and going deeper and deeper
Speaker 2: and deeper and finding what like what kind of fun
Speaker 2: they can uncover. And it looks like it's going to
Speaker 2: be exactly that game, So really looking forward to it.
Speaker 1: Let's you know, real quick.
Speaker 2: People mentioned also that Koizumi not or maybe less involved.
Speaker 2: You know, Koizumi is someone who worked on Super Mario
Speaker 2: Brothers and has worked on a bunch of Nintendo games
Speaker 2: ever since, and it's like the three D Mario guy.
Speaker 2: He kind of pushed them towards making Donkey Kong. Sounds
Speaker 2: like he's still executive producer level, but in the way
Speaker 2: that like Anuma has been on Zelda and the way
Speaker 2: has been for like sort of all Nintendo games, although
Speaker 2: maybe to a more extreme degree where he's even further
Speaker 2: away now and kind of working on movies and theme
Speaker 2: parks and then kind of comes in and gives advice
Speaker 2: here or there to the development teams. Uh okay, let's
Speaker 2: see your Super Mario Odyssey. Producer pushed for a new
Speaker 2: three D Donkey Kong dev explains how Destruction Focus came
Speaker 2: to be.
Speaker 1: This is from Nintendo Everything.
Speaker 2: If you're wondering why we're finally getting a new three
Speaker 2: D Donkey Kong game with the upcoming launch of Bonanza,
Speaker 2: you could thank Yoshiaki Koizumi. According to producer Kinta moto Kura,
Speaker 2: it was Koizumi that made the push. Koizumi was most
Speaker 2: recently the producer of Super Mario Otissey.
Speaker 4: He was also the.
Speaker 1: Director of Donkey Kong Jungle be.
Speaker 2: Moto Kura told IGN in an interview, well, I would
Speaker 2: say the very original impetus for the development of Donkey
Speaker 2: Kong bonanza was when my boss, mister Koizumi approached our
Speaker 2: team and asked us to consider working on a three
Speaker 2: D Donkey Kong game, and that's when we realized we
Speaker 2: really needed to know more about Donkey Kong. So we
Speaker 2: went and spoke to mister Miham, the original creator of
Speaker 2: the character, and mister Miamoto had has experienced not only
Speaker 2: working on Donkey Kong games that he was directly responsible for,
Speaker 2: but also working alongside Rare on the Donkey Kong games
Speaker 2: that they created, and for him, a lot of things
Speaker 2: that came up were the unique actions that a really
Speaker 2: strong character like Donkey Kong can engage in, things like
Speaker 2: the handslap and blowing his breath.
Speaker 1: It's like a combination of things.
Speaker 2: That Donkey Kong has had in you know, Miamoto games,
Speaker 2: and then some of the stuff that was in Rare
Speaker 2: games and being like, yeah, this is the stuff Donkey
Speaker 2: Kong is known for.
Speaker 1: You should definitely lean into that.
Speaker 2: And you can kind of see them being like, Okay,
Speaker 2: well we have that, and we have this three D
Speaker 2: vauxel technology for Super Mario Odyssey that we used for
Speaker 2: like Mario punching through snow or punching through cheese, and
Speaker 2: that's something they talk about in this interview as well,
Speaker 2: and it's like, let's combine that with Donkey Kong's you know,
Speaker 2: strong arms and destroying stuff and make a game along
Speaker 2: those lines. And that's kind of what led to Bonanza.
Speaker 2: To me, that sounds like a really great like thread
Speaker 2: to start pulling on. Do you think that can hold
Speaker 2: up a whole game?
Speaker 3: I believe so, Greb, especially again given the the DNA
Speaker 3: behind this game and everyone everyone's previous pedigree. I feel
Speaker 3: like they know how to sustain a three D platform or,
Speaker 3: let alone an open world platformer. I also like the
Speaker 3: idea of people internally at Nintendo, instead of maybe referencing
Speaker 3: like a wiki article or like a YouTube studio moto,
Speaker 3: it's like, hey, let's just ask me a moto and
Speaker 3: then they just sit on the floor and it's story
Speaker 3: time with with yeah, chrisscross a, yeah, yeah, I don't know,
Speaker 3: it's uh. I think it's great that someone can have
Speaker 3: an idea at Nintendo and start pulling at that thread
Speaker 3: and it becomes like a whole different thing that unravels.
Speaker 3: I'm curious as to other threads that have been pulled
Speaker 3: and poked at that actually have been turned down in
Speaker 3: recent years a lot of because I feel like I
Speaker 3: enjoyed the weird takes on Yoshi being made out of
Speaker 3: yarn and then that one Kirby game. I'd be excited
Speaker 3: to learn what other modes and meanings have been have
Speaker 3: been pitched for other characters, perhaps like a kid ick
Speaker 3: Ris whose wings are actually made out of wax.
Speaker 1: Yeah, like a physics bace Kid Chris game.
Speaker 2: And there's the heat from the sun is modeled in
Speaker 2: the game, and you can you have to fly high
Speaker 2: because there's enemies down there, but their son up there.
Speaker 2: We just made a game jan wow, Bamoto, bring us
Speaker 2: up and cut the check. I guess that'd be a Sakarai.
Speaker 2: Sakai give us a call. You almost certainly have ideas
Speaker 2: of your own.
Speaker 4: But whatever, no, go to sleep.
Speaker 2: I yeah, I'm just like the idea of them, like
Speaker 2: taking that stuff? Is that that destruction stuff in Super
Speaker 2: Mariodyssy was already pretty impressive. Yeah, I just want to
Speaker 2: see how they expand on that, what else they do,
Speaker 2: because it's like I want to punch you that stuff.
Speaker 1: That's going to probably be enough for me.
Speaker 2: I'm someone who like likes to explore, likes to just
Speaker 2: sort of things the skeptical, the skeptics out there that
Speaker 2: we're playing it, and we're like, you know, this is
Speaker 2: maybe a bit two open.
Speaker 1: Where's the direction toward the fun?
Speaker 2: I wonder how they sort of balance that, But not
Speaker 2: too long before we find out.
Speaker 3: Just knowing the people that work here grub, I can
Speaker 3: see us getting stuck on like whatever First Island or
Speaker 3: First World, just breaking everything in trying to reset everything
Speaker 3: or breaking things in specific ways.
Speaker 4: I'm very excited for this game.
Speaker 2: All right, Let's move on to slightly different Nintendo news.
Speaker 2: Monolith's Soft Tokyo is developing a large scale RPG.
Speaker 1: For Nintendo switch To. This is from my Nintendo News.
Speaker 2: The talented team of developers at Monolith's Soft Tokyo have
Speaker 2: been hard at work developing a large scale RPG for
Speaker 2: the Nintendo switch To. The established company is currently on
Speaker 2: a massive hiring spree to fill a variety of an
Speaker 2: integral positions to make this all possible. It is not
Speaker 2: clear what the Zeno Blade developer is working on next,
Speaker 2: other than a large scale RPG. There are rumors that
Speaker 2: a sequel Xeno Blake Chronicles X was in development but
Speaker 2: how trustworthy the source of this rumor is remains to
Speaker 2: be seen. Jan You are one of my Zeno Blade boys.
Speaker 2: You're someone that I can come to. Hey, I know
Speaker 2: you liked Zena Blade Chronicles three a lot. This is
Speaker 2: a franchise that you're somewhat into. Do you want the
Speaker 2: next big RPG from this team to be as another
Speaker 2: Xena Blade game.
Speaker 3: I really fell in love with Zeno Blade Chronicles three.
Speaker 3: I enjoyed and appreciated the flute for the very first
Speaker 3: time grub and Yeah, I don't know. I honestly would
Speaker 3: even be jazz with a remaster or just a straight
Speaker 3: up port that runs better on the switch to. But
Speaker 3: given the scope of Xeno Blade Chronicles three and what
Speaker 3: the little bit that I've played of Xeno Blade Chronicles X,
Speaker 3: I wouldn't mind them just embarking on a whole new game.
Speaker 3: I see some people in chat saying, Hey, bring back
Speaker 3: Zeno Saga. I don't think the world is ready for that,
Speaker 3: because I'm still reeling from the reveal that Cosmos is
Speaker 3: not actually Cosmos, but Cosmos like the Cosmos.
Speaker 1: Going to be tough to deal with, for sure.
Speaker 3: But I would love to see the next entry in
Speaker 3: if it's like a proper Zeno Blade Chronicles four or
Speaker 3: if it's a completely original project, just because I've enjoyed
Speaker 3: a lot of what this team is brought to the
Speaker 3: table already.
Speaker 2: Yeah, I I I enjoyed z know Zeno Gears three guys,
Speaker 2: now I'm like mixing up the name.
Speaker 1: Wait.
Speaker 2: Yes, Zeno Blade Chronicles three didn't play a ton of
Speaker 2: it played like ten to twelve hours and really was
Speaker 2: like maybe no, I get it, and I enjoyed what's
Speaker 2: happening here.
Speaker 1: This is cool. If I had time, I would like
Speaker 1: to see where this is going.
Speaker 2: At the same time, it's like, man, if they do
Speaker 2: did something completely new, I'm like, I would like to
Speaker 2: get in on the ground floor. That could be cool,
Speaker 2: or even like a new Zeno spin off. It starts
Speaker 2: fresh and maybe has some other ideas in there to
Speaker 2: kind of make it feel like it's something new.
Speaker 3: My one request, though, Monolith, if you're listening out there,
Speaker 3: take some lessons from Claire Obscure and it doesn't have
Speaker 3: to be an eighty hour game, yes, please.
Speaker 1: Like fine, just limit it.
Speaker 2: Just put a few governors on how it scales up
Speaker 2: a little bit.
Speaker 1: That would be nice to see.
Speaker 3: Because it's such a funny sentence of you saying, oh, yeah,
Speaker 3: I only played a little bit of it ten to
Speaker 3: twelve hours.
Speaker 1: That's right.
Speaker 4: That's a big chunk of a game.
Speaker 1: Yep. That should be like half of a big RPG
Speaker 1: around there.
Speaker 2: You know, at least a third. It was not of
Speaker 2: that game. It was nowhere near a third of that game,
Speaker 2: not even you know. The other side of this is,
Speaker 2: of course, that monolith Soft has been one of the
Speaker 2: technological backbones for Nintendo and It's games for the last
Speaker 2: you know, so long since Breath of the Wild. Really
Speaker 2: the Zeno Blade games would sort of build a testing bed,
Speaker 2: or not even a testing bed, a fully featured open
Speaker 2: world system, and then they would use that to help
Speaker 2: make the Breath of the Wild or help make Tears
Speaker 2: of the Kingdom, and monolith is deeply involved in that stuff,
Speaker 2: to the point where you could see like the commonality
Speaker 2: between the UI systems and in the two games, a
Speaker 2: lot of the sounds are the same things like that.
Speaker 2: So whatever this team ends up doing here, Nintendo is
Speaker 2: almost assuredly helping them higher up because they're like, hey,
Speaker 2: let's make it big, let's make it feel like it's
Speaker 2: worthy of the switch to and then let's take what
Speaker 2: you do there, or let's operate with in the back
Speaker 2: of our mind the fact that this is going to
Speaker 2: probably be used on the next Zelda game or maybe
Speaker 2: even some of our other games as well. So I
Speaker 2: think just kind of knowing that they have this TikTok
Speaker 2: pattern of let's make a Zeno game, then we're going
Speaker 2: to go help a Zelda, Let's go make a Zeno game,
Speaker 2: then we're going to go help with Zelda. The fact
Speaker 2: that they continue to build up both in parallel. It's
Speaker 2: exciting for this game and for whatever Zelda is is next.
Speaker 2: Anything in particularly in particularly you would want to see
Speaker 2: from like a big new open world RPG from a
Speaker 2: team like this, Like how open should it be? Should
Speaker 2: it be like Aaron Emech exploring every corner.
Speaker 3: Of the world or what h I personally grub I
Speaker 3: I love the gigantic parties like of six people that
Speaker 3: you get in Zeno Blake Chronicles three, so I wouldn't
Speaker 3: mind more of that.
Speaker 4: I don't know.
Speaker 3: I feel like my brain and JRPG brain has been
Speaker 3: poisoned by Claire Obscure, just because it feels so streamlined
Speaker 3: in a way but there is that room to kind
Speaker 3: of wiggle off the critical path, to go do whatever
Speaker 3: you want. I've always enjoyed the story stories with this game,
Speaker 3: so whatever they want to do with that and just
Speaker 3: exploring that more so, I wouldn't mind perhaps them bringing
Speaker 3: back Soma Bringer, which was a JRPG for the Nintendo
Speaker 3: DS that Monolith Monolith did.
Speaker 4: Yeah.
Speaker 3: I also I'm getting a little bit of we talked
Speaker 3: about this on the BombCast, a little bit tired of
Speaker 3: Ninja's getting a little bit tired of.
Speaker 2: Mes Yeah, and I kind of like peaked with Armored
Speaker 2: Course six and you're.
Speaker 4: Not that cool.
Speaker 1: I'm probably not going to be paying attention.
Speaker 4: Yeah. If they turn into tanks, that's a different story.
Speaker 2: Yes, Or if they turn into anthropomorphic Zords, then I'd
Speaker 2: be down.
Speaker 4: All right.
Speaker 1: Let's see here.
Speaker 2: Nintendo will stop selling switch game vouchers in twenty twenty six.
Speaker 2: This is from Austin Manchester at Polygon. Nintendo announced on
Speaker 2: Thursday that the company is sunsetting it's Nintendo Switch game
Speaker 2: vouchers offer early next year. Nintendo Switch Online members will
Speaker 2: have until January thirtieth, twenty twenty six, at midnight PST
Speaker 2: to take advantage of the offer. Vouchers are redeemable for
Speaker 2: up to a year after purchase. The game voucher program
Speaker 2: was a way to save money. It was basically one
Speaker 2: hundred dollars for two game vouchers, and then you could
Speaker 2: buy use those vouchers in exchange for a sixty dollars game,
Speaker 2: so you can get two sixty dollars games worth one
Speaker 2: hundred and twenty dollars plus tax, and and you could
Speaker 2: get that for around one hundred dollars plus tax, so
Speaker 2: you were saving money or you know, in the case
Speaker 2: of Tiers of the Kingdom it was seventy dollars, so
Speaker 2: you'd be saving even more money. And it was like, okay, yeah,
Speaker 2: I'm going to do this now for the switch too,
Speaker 2: they already said the game vouchers are not coming to
Speaker 2: switch to the game vouchers that you get on the
Speaker 2: switch one will and apply to switch two games, don't
Speaker 2: even try. So it was already kind of being put
Speaker 2: to the side. Now it's fully you know, going away,
Speaker 2: which it's a little bit weird, like what is the
Speaker 2: need for this, because you would think like as Switch
Speaker 2: to gets it starts to take over, those Switch one
Speaker 2: games would decrease in value. So a thing that's one
Speaker 2: hundred dollars for two games, well, you know, the Mario
Speaker 2: Kart eight is now thirty dollars, but of course it's
Speaker 2: Nintendo now and they're not lowering the prices, so that's
Speaker 2: probably not going to happen, and instead they have to
Speaker 2: actually get rid of this because they intend to kind
Speaker 2: of keep prices moving up.
Speaker 1: Right.
Speaker 4: Yeah, anytime that.
Speaker 3: Us as the consumer and us as the audience gets
Speaker 3: such a the deal for acquiring games and then it
Speaker 3: eventually goes away. I just hear the Parks and rec
Speaker 3: character that Jenny Slate played John Ralfio's sister, and I
Speaker 3: just hear the publisher the company going money please.
Speaker 4: It's about right.
Speaker 3: So it sucks for us definitely, But I understand why
Speaker 3: nintend would want to do it, especially now that the
Speaker 3: prices for individual games are going up.
Speaker 2: Right, And this is a kind of thing where they
Speaker 2: will probably have some other deal to make people feel
Speaker 2: like they're making out at some point, but it might
Speaker 2: not look like this, or they'll reintroduce this for switch
Speaker 2: to at a higher price at some point, So they
Speaker 2: want to take a break, and maybe that's part of
Speaker 2: the plan here. I use the game vouchers pretty frequently,
Speaker 2: at least at least three times, but it might have
Speaker 2: been more than that, and that three times would have
Speaker 2: been six games because at a certain point, Nintendo steps
Speaker 2: in me games early.
Speaker 1: They would send me game codes like.
Speaker 2: Day of but I would be like, I want to
Speaker 2: get it the night before because it's available here at midnight,
Speaker 2: and you're not gonna send me a code then. So
Speaker 2: I ended up buying a lot of my Switch games
Speaker 2: this last generation. Likewise, I'm fine with that, no no complaints.
Speaker 2: But it was like using the game voucher was great.
Speaker 2: It's like, oh, I feel like I'm saving a little
Speaker 2: bit of money. This is good, and I'll have another
Speaker 2: voucher for when that next game comes and I don't
Speaker 2: have to think about it.
Speaker 1: It's just right there. So it was pretty handy. I
Speaker 1: liked it quite a bit.
Speaker 2: Yeah, I hope they come up with some solution to
Speaker 2: make it feel like I can save money here or
Speaker 2: there if i'm if I know, I'm gonna get a
Speaker 2: handful of games. In fact, I might pick up one
Speaker 2: more voucher because there's like maybe two Switch games that
Speaker 2: I like. I could still pick those up that I
Speaker 2: never got around to picking up in the first place.
Speaker 3: Yeah, folks, plan accordingly. I mean Donkey Kong Bonanza, right,
Speaker 3: that's coming out.
Speaker 1: Yeah yeah, but that won't won't work on the right.
Speaker 4: Which to switch to?
Speaker 1: Right, Okay, so you have to you'd have to look backward.
Speaker 2: So if like you want to go pick up Splittoon
Speaker 2: three and I don't know Mario in Luigi Brothership, which
Speaker 2: maybe don't but yeah, you could save money on that.
Speaker 4: M maybe well, Henti Golf won't take up the whole voucher.
Speaker 2: You know, Pokemon Za is on there, so there you go.
Speaker 2: Uh and Metric Prime four probably will work with.
Speaker 1: It as well. So there, so supposed switch one games.
Speaker 2: I guess I would double check out Tomadauci Life in
Speaker 2: Rhythm Heaven are coming out next year. Those are Switch
Speaker 2: one games, so yeah maybe Okay, the legend Cya is on.
Speaker 4: The list, all right, cool, so there we go.
Speaker 1: I will definitely pick up one more a pair of
Speaker 1: vouchers and go from there. All right.
Speaker 2: Nintendo reveals Japan's best selling Switch Shop titles for the
Speaker 2: first half of twenty twenty five. Just wanted to shout
Speaker 2: out this list really quick. Fantasy Life I is in
Speaker 2: the top two slots because it's got the Digital Deluxe
Speaker 2: Edition at number one and number two is the standard edition.
Speaker 2: Then Super Mario Party Jamboree, Tamagatchi Life or Tamagotchi Plaza.
Speaker 1: I mixed that up with Tomadaci Life.
Speaker 2: Minecraft at five, and then Urban Myth Disillusion Center. It's
Speaker 2: not like one of those like call in management games,
Speaker 2: like like you're dealing with phone calls and you have
Speaker 2: to Okay, well, I'm gonna look into that, and then
Speaker 2: Animal Crossing New Horizons, Seen a Blake Chronicles X Definitive Edition,
Speaker 2: Mario Kart eight Deluxe at nine, and Donkey Kong Country
Speaker 2: Returns HD at number ten. That Fantasy Life game is
Speaker 2: pretty big.
Speaker 1: I didn't. I guess I didn't realize.
Speaker 2: It was as huge as it as it was, and
Speaker 2: it's massive in Japan, but it seems to have a
Speaker 2: huge audience around the world.
Speaker 1: Now.
Speaker 2: I like vaguely remember the Fantasy Life game coming out
Speaker 2: for was it DS or three DS or something like that,
Speaker 2: and I didn't it. It looked generic to me, so
Speaker 2: I didn't really get it. And now I've started playing
Speaker 2: Fantasy Life. I the girl who couldn't steal time or whatever.
Speaker 2: And I'm enjoying it. There's there's definitely something to it.
Speaker 2: It's just a job game. Going around doing those jobs
Speaker 2: has been fun.
Speaker 3: I wonder if this also like takes off the animal
Speaker 3: crossing or gosh, what's the farming game that everyone loves
Speaker 3: A Starduo Valley Stardoo Valley because I remember dragon Quest
Speaker 3: Builders and dragon Quest Builders two gaining a lot of
Speaker 3: traction and popularity. Because I feel like it the ven
Speaker 3: diagram was close enough to those to Stardo Valley that
Speaker 3: it captivated people's attention for like long stretches of time. Yeah,
Speaker 3: Urban Myth Dissolution Center grub.
Speaker 4: Looks fucked up.
Speaker 2: Okay, let's take a look at it. I'm gonna go
Speaker 2: find out what's going on over there. Yeah, and as
Speaker 2: Bander and chats pointing out, yeah, it seems like Fantasy Life.
Speaker 2: I is the secret switch to launch hit it was doing.
Speaker 2: I think it's available on Switch one, I believe. If not,
Speaker 2: I think it is, But if not, its definitely got
Speaker 2: a big pick pick up with switch to one way
Speaker 2: or the other. And yeah, it runs pretty well on
Speaker 2: there for a game that was running weird on Mike's
Speaker 2: fifty eighty.
Speaker 1: You see the other day. He was like, what is
Speaker 1: going on with this game? It should not be being
Speaker 1: choppy for me in these areas. I think it's just
Speaker 1: weird in some places, Greb.
Speaker 3: I know that we the Marino had published the top
Speaker 3: one hundred games of the quarter century. I need to
Speaker 3: go back through that list and see where Clubhouse Games
Speaker 3: ranked and if it didn't work at all, you.
Speaker 2: Know, when people can only list ten games, it's probably
Speaker 2: gonna be hard. But Clubhouse Games number eleven on the
Speaker 2: e Shop list. Game came out years ago. I love
Speaker 2: that game. Yeah, It's definitely one that like, if you
Speaker 2: do have a switch and you need like something at
Speaker 2: a party real quick to entertain people.
Speaker 1: I could seem like, let's just get this real quick
Speaker 1: on the e shop. Man. I love Clubhouse Games.
Speaker 4: All right.
Speaker 2: Still one more Nintendo news item here. Mia Moto views
Speaker 2: games as products, not works of art, says x Nintendo
Speaker 2: dev from Ali Reynolds and Nintendo Life, and the person
Speaker 2: who said this was like, and this is like a
Speaker 2: good thing for us. During Nintendo's the latest Sharehold Shareholder
Speaker 2: Q and a meeting, Shaguru Miyamoto stressed the importance for
Speaker 2: developers to work for the consumer, not your boss, en,
Speaker 2: sharing that teams can produce games that will satisfy players. Afterwards,
Speaker 2: X Nintendo developer taka Tokeya Imamura yah mus say takeya
Speaker 2: in Mamura added his own two cents to the conversation
Speaker 2: and stated that Miamoto has always viewed games as products,
Speaker 2: not works of art, and believes that his background studying
Speaker 2: industrial art helped shape his viewpoint. Mister Miyamoto studied industrial
Speaker 2: design at Art University, and he views games as products, not.
Speaker 1: Works of art.
Speaker 2: I think this perspective is what leads to game development
Speaker 2: that's more aligned with the user. And I think what
Speaker 2: he was trying to get there is like he views
Speaker 2: making games the same way and architect would view designing
Speaker 2: a building, which is like, this has got to be
Speaker 2: usable by humans.
Speaker 1: It has to be.
Speaker 2: The functionality is fundamentally more important than anything else about this.
Speaker 1: And then I will also add in.
Speaker 2: The pleasure, like the pleasure of like looking at it,
Speaker 2: the pleasure of viewing it, the pleasure of interacting with it.
Speaker 1: That's of course part of that.
Speaker 2: But I need to make sure that this is a
Speaker 2: product that humans can use first, and I don't necessarily
Speaker 2: think when it comes to the viewpoint of the creator
Speaker 2: that it matters all that much because it only really
Speaker 2: becomes art one way or the other. Anything only really
Speaker 2: becomes art when it's viewed by a person looking at
Speaker 2: it and they are moved by it. Right, So it's like,
Speaker 2: I don't know his viewpoint of how he feels when
Speaker 2: he's making it has nothing to do with how I
Speaker 2: consume it, right, and other than make it feel good
Speaker 2: to play, and that seems to be his focus.
Speaker 1: So this seems right to me.
Speaker 3: Yeah, I feel like the headline may be a little
Speaker 3: bit misleading and may lead folks to have different opinions
Speaker 3: on Meomoto, But I think in the way that you're
Speaker 3: breaking it down, Grub and equating it to like how
Speaker 3: an architect views a building, or even some an engineer
Speaker 3: building maybe a imagineer grub building out a Disney ride
Speaker 3: or a part of Disneyland or Disney Park. Wanting something
Speaker 3: to be super functional, super usable. The thing that I've
Speaker 3: always enjoyed about Miamoto, and people may buck against this,
Speaker 3: but I like that he views most of his video
Speaker 3: games as toys, like this is something for you to
Speaker 3: play with. And also it's not like he is looking
Speaker 3: at games as products to exploit the audience. He's working
Speaker 3: for the audience. He wants people to come back. He
Speaker 3: wants people to return and feel good using and playing
Speaker 3: a Mario game or whatever else Miamoto has like had
Speaker 3: his hand in or Nintendo as a whole.
Speaker 1: Yep. It's the kind of thing where.
Speaker 2: I think a toy is not something that most toy
Speaker 2: designers have looked at as works of art, and yet
Speaker 2: for me, like toys are art.
Speaker 1: Just like anything else.
Speaker 2: It's like, yes, this is a little bit of a
Speaker 2: something I interact with, I put something into and when
Speaker 2: I do that, I can feel it pushing back against
Speaker 2: me from the creator like trying to design, design it
Speaker 2: to work in a certain way, and whatever their motivations
Speaker 2: were kind of irrelevant to how I'm feeling in this moment.
Speaker 2: I really appreciate that games can sort of take that
Speaker 2: and run with it and let you do that on
Speaker 2: a level with like systems several orders of magnitude more
Speaker 2: complicated than what any toy can do in terms of
Speaker 2: modeling physics or modeling lighting systems and things like that,
Speaker 2: and letting you play around in that space.
Speaker 1: So Yep, this moves me. This is clearly just art.
Speaker 4: Yeah, I mean.
Speaker 3: The only video game art that I really have displayed
Speaker 3: anywhere is like a blown out GBA just because I
Speaker 3: got mine over there. It's great, I love it, but
Speaker 3: it is a product. It is a thing to use.
Speaker 4: But also the memories attributed to it have made it into.
Speaker 2: Art without a doubt. All right, let's get to these
Speaker 2: last couple of stories. In fact, they heard this the
Speaker 2: last story right here. Cyberpunk twenty seventy seven headlines July
Speaker 2: PlayStation Plus Games for PS five.
Speaker 1: This is from Jordan Miller at VGC.
Speaker 2: PlayStation is announced the games coming to PlayStation Plus in July,
Speaker 2: including Cyberpunk twenty seventy seven, which is going to be
Speaker 2: available yesterday, so you can go get that now, along
Speaker 2: with Abiotic Factor launching into the service on July twenty second.
Speaker 1: All other titles available to play on will be.
Speaker 2: Available to play on July fifteenth, which includes Twist to
Speaker 2: Medal three and four for PlayStation Plus Premium members as
Speaker 2: far as Extra and Premium members. You'll get all of
Speaker 2: these games, Cyberpunk twenty seventy seven, Abiotic Factor, Banisher's Ghost
Speaker 2: of New Eden, Bluey, The Video Game Planet, Zoo, Risk
Speaker 2: of Rain two, Oh, Tropico six, New World.
Speaker 1: A tournam Yeah, I'm not just gonna say it that way.
Speaker 2: And then the PlayStation plus premium members, the ones that
Speaker 2: get the classic games are getting twisted Medal three and four.
Speaker 1: All right, that does it for the headlines. Let's get
Speaker 1: to the poll question, which I have over here somewhere.
Speaker 1: Let me refresh this page. How many unplayed games do
Speaker 1: you own?
Speaker 2: On STA Their options were zero to nineteen, twenty to
Speaker 2: thirty nine, forty to fifty nine, and sixty or more,
Speaker 2: and fifty four percent have sixty or more unplayed Steam games. Now,
Speaker 2: a lot of that's going to be bundles, people being
Speaker 2: in like Humble Bundle and things like that, getting a
Speaker 2: ton of codes, adding them to their library, never touching
Speaker 2: those games.
Speaker 1: But still.
Speaker 2: That's a big number, and I think it's like shows
Speaker 2: like we probably could have gone up to like one
Speaker 2: hundred or more and easily probably still had quite a
Speaker 2: few people being like, yes, I have more than one
Speaker 2: hundred games that I've never played, and this is what
Speaker 2: makes the whole Steam ecosystem go round. Jan real quick
Speaker 2: U Twenty three percent said zero to nineteen, and that
Speaker 2: was the second most popular so there's some you know,
Speaker 2: extremes here. It's like, no, I'm not going to buy
Speaker 2: games and not play them. And then fourteen percent are
Speaker 2: between twenty and thirty nine, and eight percent are between
Speaker 2: forty and fifty nine. So the certain point you just
Speaker 2: become a real sicko in like against the Skyrocket exponentially.
Speaker 3: Wow, y'all a bunch of freaks out there. Go share
Speaker 3: your games or something. You're not going to play your
Speaker 3: twelve code that you've gone for hero Loop gives that
Speaker 3: to a friend, give it that to a neighbor. The
Speaker 3: comments here grub are are rebuking us for listing sixty
Speaker 3: as the max when people have over hundreds of hundreds.
Speaker 2: YouTube used to let you have more than just four options,
Speaker 2: and then the chances just four. If we could have
Speaker 2: just kept going, I would have just kept going. But
Speaker 2: clearly sixty was not a high enough number. That seems
Speaker 2: to be the case here, and then everyone's yelling that
Speaker 2: you saying they.
Speaker 1: Do share them.
Speaker 4: Good. I'm not talking about you all watching now. I'm
Speaker 4: talking about some of y'all voting in this poll.
Speaker 1: I am.
Speaker 2: I definitely buy buy games or collect games or gathering
Speaker 2: games in a situation like this, and I always think
Speaker 2: I'm going to play them.
Speaker 1: They're always just there.
Speaker 2: I'm like, yeah, I'll get to that eventually, and it's
Speaker 2: it's just been recently where I've started being like, you
Speaker 2: gotta stop kidding yourself, man, you gotta stop messing with
Speaker 2: yourself and actually believing this and nonsense, which is clearly
Speaker 2: a lie. All right, we'll get to a new pole
Speaker 2: question here in a second. Actually, you know what's do
Speaker 2: right now? That's not the new pole question, So we'll
Speaker 2: have to come up with one. Jan what do you
Speaker 2: want to do about Donkey Kong Bonanza? Or you know, what,
Speaker 2: do you want Monoliths Soft to make a new Zeno
Speaker 2: play game or something new. Let's do that and the
Speaker 2: poll question will go up and we'll get the results
Speaker 2: of that on Game mess Mornings here on Giant Bomb tomorrow.
Speaker 2: On Friday's show, speaking to Giant Bomb Jane, I think
Speaker 2: today we're gonna do the Janentucky Derby.
Speaker 1: Yes, we're gonna let those horse girls race.
Speaker 3: Yes, my dear friend Matt Shipman will be joining us.
Speaker 3: He's going to be racing along with us. I have
Speaker 3: yet to actually put any thought into how to how
Speaker 3: and what to do for this stream. I also need
Speaker 3: to figure out how to link my account with my
Speaker 3: Steam account. But we're we're gonna let those horses fly.
Speaker 2: Baby, I'm ready to see it for myself and get
Speaker 2: involved in the chant. Janentucky Derby, Well, voicemail, dumb truck.
Speaker 2: We'll have some other stuff going on.
Speaker 1: Let's see.
Speaker 2: Tomorrow we're gonna have UPF. We're doing Tony Hawk, right,
Speaker 2: that's the plan.
Speaker 3: Yes, we're we're gonna figure out a if we can
Speaker 3: reset goals and then b who can get to the
Speaker 3: cruise ship first?
Speaker 1: You got to like make a new like reset or
Speaker 1: account or whatever. We'll just have to do that. We'll
Speaker 1: go the hard way. We'll see.
Speaker 2: There's gotta be a way to do it though. Okay,
Speaker 2: that'll be you UPF tomorrow. This weekend we'll have a
Speaker 2: demo Derby, which we've already recorded going up, so be
Speaker 2: on the lookout for that.
Speaker 1: Other than that, am I forgetting anything? Jan anything else?
Speaker 1: We should mention?
Speaker 3: No, if you missed Monday Mornings missed with Mitch, please
Speaker 3: go check that out as well as Mega Man, where
Speaker 3: Mike played a little bit of Fantasy Life. I yeah,
Speaker 3: may get some more quick looks in the can if
Speaker 3: they pop up, but definitely look forward to Shenanigans next
Speaker 3: week with the release of Donkey Kong Bonanza, Yep.
Speaker 1: Looking forward to it. And then yes, there is the
Speaker 1: kitty cat right there.
Speaker 2: Everybody all right, Jana Cholla, thank you so much for
Speaker 2: hanging out with me today and talking about video games.
Speaker 1: Man, I really appreciate it.
Speaker 4: It's my favorite way to start a Thursday.
Speaker 2: Greb, thank you all for hanging out, for listening, for watching.
Speaker 2: You are the best audience in gaming. Until next time,
Speaker 2: have a good one, take care of yourself and goodbye.
Speaker 1: He'll be like a bea