WEBVTT

1
00:00:00.760 --> 00:00:01.840
<v Speaker 1>You got me bad.

2
00:00:12.320 --> 00:00:15.359
<v Speaker 2>Hey everybody, welcome to Game Mess Mornings with Me Jeff Grub,

3
00:00:15.400 --> 00:00:17.480
<v Speaker 2>your host from giant bomb dot com. Thank you for

4
00:00:17.519 --> 00:00:19.600
<v Speaker 2>tuning in. In this episode, we're gonna be talking about

5
00:00:19.640 --> 00:00:23.440
<v Speaker 2>a ton of Donkey Kong Bonanza news and how Subnautica

6
00:00:23.440 --> 00:00:26.960
<v Speaker 2>Tooth publisher might be screwing with that game. It's going

7
00:00:27.000 --> 00:00:28.440
<v Speaker 2>to be a good one because we have Jan and

8
00:00:28.519 --> 00:00:30.480
<v Speaker 2>Choa on the show. Jen, how are you doing.

9
00:00:30.879 --> 00:00:33.840
<v Speaker 3>I'm doing great. I used the gym in my apartment

10
00:00:33.880 --> 00:00:36.679
<v Speaker 3>today for the first time, and then of course there

11
00:00:36.719 --> 00:00:38.399
<v Speaker 3>was no one in there. It was great. I was

12
00:00:38.479 --> 00:00:41.159
<v Speaker 3>getting the pump on, I was a getting the walk on.

13
00:00:41.640 --> 00:00:44.119
<v Speaker 3>And then as soon as I decided to calm down

14
00:00:44.200 --> 00:00:49.840
<v Speaker 3>on the treadmill walk a quick mile empty Jim, pretty

15
00:00:49.840 --> 00:00:53.600
<v Speaker 3>fairly big Jim, someone else rolls in. I see that

16
00:00:53.640 --> 00:00:56.159
<v Speaker 3>they're ready to get running. They go on the treadmill

17
00:00:56.439 --> 00:00:57.119
<v Speaker 3>right next to me.

18
00:00:57.719 --> 00:01:00.799
<v Speaker 2>Why, of course, yeah, I don't know. I definitely would

19
00:01:01.039 --> 00:01:03.679
<v Speaker 2>never do that, and I kind of don't understand. I mean,

20
00:01:03.679 --> 00:01:07.000
<v Speaker 2>people have their there's there's set ways, like maybe that's

21
00:01:07.040 --> 00:01:09.319
<v Speaker 2>what they always do. I don't know, they always use

22
00:01:09.359 --> 00:01:11.680
<v Speaker 2>that treadmill. But other other than that, I kind of.

23
00:01:11.680 --> 00:01:13.760
<v Speaker 2>I can't figure out any justifications for that.

24
00:01:14.040 --> 00:01:14.200
<v Speaker 1>Now.

25
00:01:14.239 --> 00:01:16.480
<v Speaker 2>I do always use the urinal right next to yours

26
00:01:16.480 --> 00:01:18.359
<v Speaker 2>when you're going, oh yeah.

27
00:01:17.879 --> 00:01:19.840
<v Speaker 4>I mean that's the only way I feel safe.

28
00:01:20.239 --> 00:01:23.359
<v Speaker 2>Yeah, the buddy system, of course, but that's that's a

29
00:01:23.359 --> 00:01:26.359
<v Speaker 2>different situation, of course, that's just regular etiquette.

30
00:01:25.840 --> 00:01:28.879
<v Speaker 1>In the in the men's room. Yeah, I am.

31
00:01:30.120 --> 00:01:33.200
<v Speaker 2>I need to get back to working out. I took

32
00:01:33.239 --> 00:01:35.840
<v Speaker 2>some time off because it was like feeling a little bit.

33
00:01:35.920 --> 00:01:36.079
<v Speaker 4>Uh.

34
00:01:36.319 --> 00:01:38.319
<v Speaker 2>Mostly was like okay, I was losing some weight there

35
00:01:38.359 --> 00:01:40.560
<v Speaker 2>and I had less energy. And now I'm like stabilized.

36
00:01:40.719 --> 00:01:42.879
<v Speaker 2>I should just actually get back on a good routine.

37
00:01:43.000 --> 00:01:44.879
<v Speaker 2>So well, grew up doing some stuff here there.

38
00:01:44.959 --> 00:01:48.359
<v Speaker 3>You know, it's not like you and I and and

39
00:01:48.480 --> 00:01:50.920
<v Speaker 3>Dan and back Or and Minati went through any major

40
00:01:50.959 --> 00:01:53.400
<v Speaker 3>life changes recently, so I don't know why anything would

41
00:01:53.439 --> 00:01:54.760
<v Speaker 3>disrupt that pattern at all.

42
00:01:54.879 --> 00:01:59.640
<v Speaker 2>So exactly no excuses really, and the best part, we're

43
00:01:59.640 --> 00:02:00.680
<v Speaker 2>not getting either.

44
00:02:01.000 --> 00:02:02.959
<v Speaker 1>So yeah, really don't have to do much of anything

45
00:02:03.000 --> 00:02:03.599
<v Speaker 1>about any of this.

46
00:02:03.879 --> 00:02:05.359
<v Speaker 4>Congrats, I'm being twenty five.

47
00:02:06.200 --> 00:02:06.760
<v Speaker 1>Thank you you.

48
00:02:07.000 --> 00:02:10.120
<v Speaker 2>Likewise, all right, let's explain what we do here and

49
00:02:10.159 --> 00:02:11.199
<v Speaker 2>explain ourselves.

50
00:02:11.639 --> 00:02:12.439
<v Speaker 1>For Giant Bomb.

51
00:02:12.479 --> 00:02:14.360
<v Speaker 2>You go to Giant Bomb dot com slash Join, you

52
00:02:14.360 --> 00:02:15.879
<v Speaker 2>can become a premium member.

53
00:02:15.639 --> 00:02:16.280
<v Speaker 1>Help us out.

54
00:02:16.800 --> 00:02:19.400
<v Speaker 2>It really does go a long way toward making all

55
00:02:19.400 --> 00:02:22.080
<v Speaker 2>of this possible, making us able to do cool things

56
00:02:22.400 --> 00:02:25.879
<v Speaker 2>as we travel and attend game events. Things along those lines.

57
00:02:26.199 --> 00:02:28.680
<v Speaker 2>Also gets you add free versions of the shows. It

58
00:02:28.719 --> 00:02:31.639
<v Speaker 2>gets you some special goodies. You can take part in

59
00:02:31.680 --> 00:02:33.680
<v Speaker 2>that town hall we did recently. We'll have more stuff

60
00:02:33.719 --> 00:02:36.479
<v Speaker 2>like that going forward in the meantime though, GiantBomb dot

61
00:02:36.479 --> 00:02:38.840
<v Speaker 2>com slash join, and there's also details there about other

62
00:02:38.879 --> 00:02:40.240
<v Speaker 2>ways you can help us out.

63
00:02:40.520 --> 00:02:41.759
<v Speaker 1>As far as this show goes.

64
00:02:41.840 --> 00:02:44.680
<v Speaker 2>Most weekdays, I Jeff Grubb, will help piece your gaming

65
00:02:44.719 --> 00:02:47.840
<v Speaker 2>life back together. That includes breaking news and maybe even

66
00:02:47.879 --> 00:02:51.080
<v Speaker 2>some of our own original reporting. For all these topics,

67
00:02:51.080 --> 00:02:53.199
<v Speaker 2>I'll get the input of a bona fide expert who

68
00:02:53.199 --> 00:02:55.759
<v Speaker 2>will make me look smart. You are watching live on

69
00:02:55.800 --> 00:02:58.039
<v Speaker 2>Twitch Welcome. You can always listen to the show later

70
00:02:58.080 --> 00:03:01.560
<v Speaker 2>on podcast feeds by searching for Game Mornings, or find

71
00:03:01.560 --> 00:03:05.400
<v Speaker 2>the RSS feed on GiantBomb dot com. You can also

72
00:03:05.520 --> 00:03:09.719
<v Speaker 2>catch the show later on YouTube. Hello YouTube. All right,

73
00:03:09.719 --> 00:03:11.240
<v Speaker 2>we have a lot to get into, so let's start

74
00:03:11.280 --> 00:03:15.080
<v Speaker 2>the show with Crafton pushes Subnautica to release to twenty

75
00:03:15.159 --> 00:03:15.719
<v Speaker 2>twenty six.

76
00:03:16.680 --> 00:03:19.080
<v Speaker 1>This is from Sophie McAvoy at Games Industry Ibiz.

77
00:03:20.599 --> 00:03:23.840
<v Speaker 2>Unknown Worlds has delayed Subnautica two to next year to

78
00:03:24.120 --> 00:03:28.280
<v Speaker 2>quote give the development team more time to implement community feedback,

79
00:03:28.520 --> 00:03:31.759
<v Speaker 2>as reported by Eurogamer, The studio's parent company, Crafton, clarified

80
00:03:31.800 --> 00:03:35.039
<v Speaker 2>the decision was made prior to recent leadership changes.

81
00:03:35.240 --> 00:03:35.800
<v Speaker 1>Last week.

82
00:03:35.960 --> 00:03:38.400
<v Speaker 2>Crafton said the delay was based solely on its commitment

83
00:03:38.439 --> 00:03:41.120
<v Speaker 2>to quality into delivering the best possible experience for players,

84
00:03:41.479 --> 00:03:45.400
<v Speaker 2>and not quote influenced by any contractual or financial considerations.

85
00:03:45.840 --> 00:03:48.759
<v Speaker 2>This comes after Bloomberg reviewed a purchase agreement that allegedly

86
00:03:48.759 --> 00:03:50.960
<v Speaker 2>stated at a two hundred and fifty million dollar bonus

87
00:03:51.319 --> 00:03:54.599
<v Speaker 2>was planned if the studio hit certain revenue targets by

88
00:03:54.639 --> 00:03:58.439
<v Speaker 2>the end of this year. Sources told the publication that

89
00:03:58.479 --> 00:04:01.000
<v Speaker 2>the former leadership team I had to share the additional

90
00:04:01.000 --> 00:04:03.800
<v Speaker 2>money with all the studio's employees. They also claim that

91
00:04:03.840 --> 00:04:05.439
<v Speaker 2>the staff who were at the company at the time

92
00:04:05.479 --> 00:04:08.919
<v Speaker 2>of Crafton's acquisition were told they were eligible for bonuses

93
00:04:09.039 --> 00:04:12.039
<v Speaker 2>ranging from hundreds of thousands of dollars to seven figures.

94
00:04:13.000 --> 00:04:17.800
<v Speaker 2>Unknown World's new CEO, Steve Paputis Yeah addressed these issues

95
00:04:17.839 --> 00:04:20.720
<v Speaker 2>in a company town Hall, also reviewed by Bloomberg. The

96
00:04:20.800 --> 00:04:22.920
<v Speaker 2>desire of Crafton is to have the very best version

97
00:04:22.920 --> 00:04:26.560
<v Speaker 2>of some Subnautica two available for its early access, said Papootis.

98
00:04:27.279 --> 00:04:29.480
<v Speaker 2>While yes, the software that everybody worked on is in

99
00:04:29.519 --> 00:04:32.120
<v Speaker 2>a great spot and felt like, hey, we should launch this,

100
00:04:32.120 --> 00:04:34.759
<v Speaker 2>this wasn't where both parties aligned around.

101
00:04:35.920 --> 00:04:38.279
<v Speaker 1>Jan I think this is about the money.

102
00:04:38.680 --> 00:04:40.040
<v Speaker 4>Yeah, I think it is.

103
00:04:40.000 --> 00:04:40.519
<v Speaker 1>About the money.

104
00:04:40.560 --> 00:04:42.600
<v Speaker 2>In fact, I've heard it's about the money, and kind

105
00:04:42.600 --> 00:04:46.319
<v Speaker 2>of feel pretty confident to say this publisher is not

106
00:04:46.759 --> 00:04:50.360
<v Speaker 2>being forthright about this. It's been alleged to me that

107
00:04:50.399 --> 00:04:53.839
<v Speaker 2>they're not being forthright about this. And if they delay

108
00:04:53.839 --> 00:04:56.000
<v Speaker 2>the game of twenty twenty six and it cannot launch

109
00:04:56.480 --> 00:04:58.519
<v Speaker 2>this year, it's not going to be able to reach

110
00:04:58.560 --> 00:05:00.519
<v Speaker 2>the threshold it needs to get that to hundred fifty

111
00:05:00.560 --> 00:05:03.639
<v Speaker 2>million dollar bonus. I think maybe this is even why

112
00:05:03.639 --> 00:05:05.959
<v Speaker 2>those people left. I guess I don't know that for sure,

113
00:05:06.560 --> 00:05:09.639
<v Speaker 2>but that definitely seems to be that lines up pretty

114
00:05:09.639 --> 00:05:10.279
<v Speaker 2>closely here.

115
00:05:10.680 --> 00:05:12.560
<v Speaker 1>That's uncool.

116
00:05:13.000 --> 00:05:17.480
<v Speaker 3>That's very uncool, especially for a game like the original Subnoutica.

117
00:05:17.519 --> 00:05:21.639
<v Speaker 3>A lot of people latched onto and became sub subnotic,

118
00:05:22.920 --> 00:05:28.160
<v Speaker 3>The Subnotic heads subnotic heads and having that two hundred

119
00:05:28.160 --> 00:05:32.759
<v Speaker 3>and fifty million bonus as an incentive is a great

120
00:05:32.879 --> 00:05:36.000
<v Speaker 3>target to have, especially if this game is already pretty

121
00:05:36.000 --> 00:05:38.399
<v Speaker 3>far along the way. But for Crafton to kind of

122
00:05:38.480 --> 00:05:41.240
<v Speaker 3>pull the rug from underneath a lot of people very

123
00:05:42.000 --> 00:05:46.199
<v Speaker 3>scummy rub and you can't help but feel that it

124
00:05:46.240 --> 00:05:50.480
<v Speaker 3>is definitely tied to the monetary aspect. A couple of

125
00:05:50.480 --> 00:05:54.920
<v Speaker 3>people in chat were even surprised that Subnoutica two was

126
00:05:54.959 --> 00:05:59.600
<v Speaker 3>even announced. Maybe they had missed that. So I can't

127
00:06:00.160 --> 00:06:03.279
<v Speaker 3>the excuse that the publisher of the developers trying to

128
00:06:03.399 --> 00:06:07.240
<v Speaker 3>include a lot of community feedback. I don't know how

129
00:06:07.360 --> 00:06:08.279
<v Speaker 3>valid that is.

130
00:06:09.399 --> 00:06:13.920
<v Speaker 2>Yeah, I think that this game probably is ready. That's

131
00:06:13.959 --> 00:06:18.199
<v Speaker 2>what I've heard that the early access stated's in now

132
00:06:18.639 --> 00:06:21.199
<v Speaker 2>is not just like acceptable, it's pretty good, Like they

133
00:06:21.199 --> 00:06:24.759
<v Speaker 2>got a game there ready to go. And so, you know,

134
00:06:24.839 --> 00:06:27.000
<v Speaker 2>a good way to build on a game that's in

135
00:06:27.000 --> 00:06:29.519
<v Speaker 2>that situation, especially one that you always intended to launch

136
00:06:29.560 --> 00:06:31.920
<v Speaker 2>in early access, is to launch it into early access

137
00:06:32.000 --> 00:06:34.680
<v Speaker 2>and then get community feedback at that point, and then

138
00:06:34.720 --> 00:06:36.839
<v Speaker 2>you could pair that up with telemetry data and all

139
00:06:36.920 --> 00:06:39.279
<v Speaker 2>kinds of other information about how people are actually playing

140
00:06:39.279 --> 00:06:42.759
<v Speaker 2>your game. This idea that's like, well, let's go keep

141
00:06:42.800 --> 00:06:44.879
<v Speaker 2>it in the oven, and that way you can't make

142
00:06:44.879 --> 00:06:45.439
<v Speaker 2>the revenue.

143
00:06:45.879 --> 00:06:49.079
<v Speaker 1>I mean, it's pretty transparent to me at least.

144
00:06:49.519 --> 00:06:52.600
<v Speaker 3>Also, Grub, I don't know where this TRENDSERD coming out

145
00:06:52.680 --> 00:06:56.639
<v Speaker 3>with publishers just not releasing games when they have a

146
00:06:56.639 --> 00:07:00.439
<v Speaker 3>game right there. Yeah, because generally, and again folks, I

147
00:07:00.680 --> 00:07:03.439
<v Speaker 3>didn't major in economics and I'm not a business person.

148
00:07:04.399 --> 00:07:07.399
<v Speaker 3>I'm a video person by trade. But in my opinion,

149
00:07:07.639 --> 00:07:09.800
<v Speaker 3>if you release the game and people buy the game,

150
00:07:10.199 --> 00:07:14.920
<v Speaker 3>that the people that are releasing the game get the money, right,

151
00:07:15.519 --> 00:07:17.279
<v Speaker 3>So make it makes sense?

152
00:07:17.360 --> 00:07:20.600
<v Speaker 1>Grubb, Yeah, it's it's it's tough to say like this.

153
00:07:21.040 --> 00:07:23.879
<v Speaker 2>I suppose like this is them looking at a deal

154
00:07:23.879 --> 00:07:25.560
<v Speaker 2>they already made and be like, well, we can make

155
00:07:25.600 --> 00:07:29.160
<v Speaker 2>more money if we just release this game on January first,

156
00:07:29.160 --> 00:07:30.879
<v Speaker 2>twenty twenty six, and then we don't have to pay

157
00:07:30.879 --> 00:07:32.879
<v Speaker 2>the money that we would oh as part of a

158
00:07:32.879 --> 00:07:35.279
<v Speaker 2>former deal. We just get the money going forward. So,

159
00:07:35.439 --> 00:07:36.959
<v Speaker 2>you know, two hundred and fifty million dollars saved, it

160
00:07:36.959 --> 00:07:39.240
<v Speaker 2>is two hundred fifty million dollars earned in their eyes.

161
00:07:39.839 --> 00:07:41.720
<v Speaker 2>And you know, I think in this case it's two

162
00:07:41.759 --> 00:07:45.199
<v Speaker 2>hundred and fifty million dollars stolen from people who did

163
00:07:45.199 --> 00:07:48.120
<v Speaker 2>the work, and we're doing the work with the understanding

164
00:07:48.160 --> 00:07:50.399
<v Speaker 2>that they would likely be on the hook for huge

165
00:07:50.399 --> 00:07:53.920
<v Speaker 2>bonuses like some like seven figure bonuses for some employees

166
00:07:54.319 --> 00:07:57.120
<v Speaker 2>six figure employee and bonuses for a lot of other employees.

167
00:07:57.800 --> 00:08:01.120
<v Speaker 2>That's you know, life changing money in a lot of ways,

168
00:08:01.160 --> 00:08:04.120
<v Speaker 2>and that likely they have but been busting their ass

169
00:08:04.399 --> 00:08:07.240
<v Speaker 2>with the idea that money would be theirs. Yeah, now

170
00:08:07.399 --> 00:08:08.560
<v Speaker 2>Crafting gets to keep that.

171
00:08:09.120 --> 00:08:13.519
<v Speaker 3>I mean, yeah, you know, working towards some type of

172
00:08:13.639 --> 00:08:16.399
<v Speaker 3>goal like the game release is one thing, but also

173
00:08:16.519 --> 00:08:19.720
<v Speaker 3>having that extra incentive like you mentioned Grub, of having

174
00:08:19.759 --> 00:08:23.040
<v Speaker 3>that bonus. Uh down the line, Wow, I sound like

175
00:08:23.040 --> 00:08:24.279
<v Speaker 3>a robot in my ears now.

176
00:08:24.199 --> 00:08:26.800
<v Speaker 1>Yeah, yeah, you just you just went especially weird. Yeah,

177
00:08:27.439 --> 00:08:30.759
<v Speaker 1>uh talk a little bit more, see if the.

178
00:08:31.040 --> 00:08:35.799
<v Speaker 4>Hopefully leave back into place. No is it anyway?

179
00:08:35.919 --> 00:08:37.440
<v Speaker 1>No, it's just more robody.

180
00:08:37.799 --> 00:08:42.679
<v Speaker 3>Well, we're just gonna keep going, then, seat craft that

181
00:08:42.759 --> 00:08:44.200
<v Speaker 3>is trying to get to me. They're trying to sink

182
00:08:44.200 --> 00:08:47.120
<v Speaker 3>me underwater. Crub, That's exactly what they're doing. But like

183
00:08:47.159 --> 00:08:50.960
<v Speaker 3>you mentioned, Grub, some jobs require you to move across

184
00:08:50.960 --> 00:08:54.799
<v Speaker 3>the country or to a completely different country. Altogether, and

185
00:08:54.840 --> 00:09:00.159
<v Speaker 3>then you start planning for a amount of salary in

186
00:09:00.200 --> 00:09:02.879
<v Speaker 3>your budgeting grub and then you have that incentive of

187
00:09:02.919 --> 00:09:06.480
<v Speaker 3>a bonus and you start planning around that bonus because

188
00:09:07.000 --> 00:09:09.559
<v Speaker 3>nothing else seems like it's that is going to get

189
00:09:09.559 --> 00:09:13.600
<v Speaker 3>away or whatever, and then it gets pulled away, Like

190
00:09:15.000 --> 00:09:17.559
<v Speaker 3>we've been in meetings grow up where people get very

191
00:09:17.759 --> 00:09:23.159
<v Speaker 3>very angry about certain bonuses or compensation getting removed, and

192
00:09:23.799 --> 00:09:28.799
<v Speaker 3>not just because people aren't working hard or they feel.

193
00:09:28.679 --> 00:09:31.639
<v Speaker 4>Entitled to them, but because they, you know, have earned it.

194
00:09:32.639 --> 00:09:35.360
<v Speaker 2>Yeah, it's it's you know, at a certain point becomes

195
00:09:35.360 --> 00:09:38.440
<v Speaker 2>part of the compensation, and if it's if it's on

196
00:09:38.919 --> 00:09:41.399
<v Speaker 2>the schedule of like you're looking at, Hey, this is

197
00:09:41.399 --> 00:09:44.320
<v Speaker 2>the kind of thing where if I do this, I

198
00:09:44.360 --> 00:09:49.360
<v Speaker 2>could get that it is completely unfair and potentially illegal

199
00:09:49.759 --> 00:09:53.759
<v Speaker 2>and potentially a breach of contract to let the people

200
00:09:53.799 --> 00:09:55.919
<v Speaker 2>work with that understanding and then to pull the rug

201
00:09:55.919 --> 00:09:58.720
<v Speaker 2>out from underneath them. Now, who knows what the contracts

202
00:09:58.759 --> 00:10:02.679
<v Speaker 2>actually say, but maybe Crafton has free reign to make

203
00:10:02.720 --> 00:10:05.519
<v Speaker 2>this decision and they're allowed to say, hey, no, this

204
00:10:05.559 --> 00:10:08.080
<v Speaker 2>really isn't up to our standard, even if our standard

205
00:10:08.200 --> 00:10:11.480
<v Speaker 2>has moved or whatever, because we want to save money,

206
00:10:11.519 --> 00:10:11.879
<v Speaker 2>but like.

207
00:10:12.159 --> 00:10:13.600
<v Speaker 1>That's all right, We're allowed to do that.

208
00:10:14.639 --> 00:10:18.000
<v Speaker 2>Hopefully, though there is a potential here for some sort

209
00:10:18.039 --> 00:10:20.639
<v Speaker 2>of arbitration to come in and lay down the law

210
00:10:20.879 --> 00:10:24.159
<v Speaker 2>and say, we could tell what's happening here. This is

211
00:10:24.279 --> 00:10:28.080
<v Speaker 2>a breach of the contract by really all meaningful measures,

212
00:10:28.639 --> 00:10:31.320
<v Speaker 2>and the people that you know should get paid will

213
00:10:31.320 --> 00:10:31.799
<v Speaker 2>get paid.

214
00:10:31.799 --> 00:10:34.240
<v Speaker 1>But you know, I'm not hopeful about that.

215
00:10:34.240 --> 00:10:36.240
<v Speaker 2>That's the kind of thing that would require a ton

216
00:10:36.279 --> 00:10:39.679
<v Speaker 2>of effort, a ton of likely legal fees and stuff

217
00:10:39.679 --> 00:10:42.480
<v Speaker 2>that Like who's going to spearhead that if the former

218
00:10:42.559 --> 00:10:44.799
<v Speaker 2>leadership of this studio is all kind of out the door,

219
00:10:45.679 --> 00:10:48.879
<v Speaker 2>is it going to come from a collection of the developers.

220
00:10:49.279 --> 00:10:51.759
<v Speaker 2>I got to imagine they're feeling pretty low in terms

221
00:10:51.799 --> 00:10:54.039
<v Speaker 2>of morale right now. It might be hard to sort

222
00:10:54.080 --> 00:10:56.240
<v Speaker 2>of rally the troops to get something like that done,

223
00:10:56.559 --> 00:10:58.240
<v Speaker 2>especially if there's no guarantee it'll work.

224
00:10:58.600 --> 00:11:02.600
<v Speaker 3>It's a really unfortunate that this feels like grub something

225
00:11:02.639 --> 00:11:05.799
<v Speaker 3>that a union would be very handy to have in

226
00:11:05.879 --> 00:11:08.720
<v Speaker 3>this instance, especially when your leadership is either leaves on

227
00:11:08.799 --> 00:11:12.480
<v Speaker 3>their owner cord or gets ousted. And now knowing this

228
00:11:12.639 --> 00:11:15.960
<v Speaker 3>extra fact of the two hundred and fifty million dollars bonus.

229
00:11:16.399 --> 00:11:19.080
<v Speaker 3>I could see them getting ousted because those people would

230
00:11:19.080 --> 00:11:20.519
<v Speaker 3>probably get the biggest chunk of it.

231
00:11:21.639 --> 00:11:22.320
<v Speaker 1>Yeah.

232
00:11:22.480 --> 00:11:24.840
<v Speaker 2>Yeah, now you're starting to sound like Emo Phillips, and

233
00:11:24.879 --> 00:11:27.919
<v Speaker 2>I'm really liking it. Like that's a that's a pretty good,

234
00:11:28.159 --> 00:11:29.759
<v Speaker 2>pretty good look, pretty good sound.

235
00:11:29.879 --> 00:11:33.600
<v Speaker 1>There we go. I don't know, We'll kind.

236
00:11:33.480 --> 00:11:36.600
<v Speaker 2>Of just see what happens here. I'm I've been looking

237
00:11:36.639 --> 00:11:39.399
<v Speaker 2>forward to Subnautica two. Maybe I'll just go play Subnautica one.

238
00:11:39.720 --> 00:11:44.159
<v Speaker 2>I wonder, like, let's see, it's the deal is if

239
00:11:44.200 --> 00:11:46.519
<v Speaker 2>they made a certain amount of revenue. I wonder if

240
00:11:46.559 --> 00:11:49.000
<v Speaker 2>like the community could just go and buy Subnautica one

241
00:11:49.120 --> 00:11:50.960
<v Speaker 2>over and over again and still get them to that

242
00:11:51.360 --> 00:11:54.279
<v Speaker 2>number or something like that. It probably is such an

243
00:11:54.679 --> 00:11:57.440
<v Speaker 2>astronomical number that only a new game could really do that.

244
00:11:58.519 --> 00:12:02.399
<v Speaker 1>But yeah, I don't know. This is very unfortunate, grub.

245
00:12:02.440 --> 00:12:06.000
<v Speaker 3>The other unfortunate aspect of this is that a game

246
00:12:06.200 --> 00:12:10.039
<v Speaker 3>that came out forever ago is Star Wars Battlefront two,

247
00:12:10.240 --> 00:12:12.600
<v Speaker 3>and if folks tuned into the show yesterday, you and

248
00:12:12.639 --> 00:12:16.240
<v Speaker 3>Sean detailed about how it jumped out number twelve on

249
00:12:16.320 --> 00:12:16.960
<v Speaker 3>the Steam.

250
00:12:16.759 --> 00:12:20.200
<v Speaker 1>Charts, and that's in five or something like that.

251
00:12:20.279 --> 00:12:24.480
<v Speaker 3>Yeah, so that game, even though it's you, it's maybe

252
00:12:24.519 --> 00:12:26.759
<v Speaker 3>like what five dollars at the moment or at the

253
00:12:26.799 --> 00:12:29.879
<v Speaker 3>moment that he was blowing up, that's still income. That's

254
00:12:29.919 --> 00:12:33.480
<v Speaker 3>still money, and that's still revenue being generated. I don't

255
00:12:33.519 --> 00:12:38.679
<v Speaker 3>get it, Like, yeah, why not treat your employees and

256
00:12:38.720 --> 00:12:41.440
<v Speaker 3>the people that are going to make your game to

257
00:12:41.759 --> 00:12:45.480
<v Speaker 3>a nice bonus if they're going to guarantee that you

258
00:12:45.519 --> 00:12:47.720
<v Speaker 3>are getting some type of income. And also this just

259
00:12:47.759 --> 00:12:48.799
<v Speaker 3>looks bad. I'm crafting.

260
00:12:49.679 --> 00:12:50.559
<v Speaker 1>Yeah, it's a.

261
00:12:50.559 --> 00:12:52.200
<v Speaker 2>Kind of situation where it's like who would want to

262
00:12:53.000 --> 00:12:55.759
<v Speaker 2>work with crafting? Although you know, there's not a lot

263
00:12:55.759 --> 00:12:57.600
<v Speaker 2>of choices out there these days. There's not a lot

264
00:12:57.600 --> 00:13:00.159
<v Speaker 2>of like Okay, let's uh not work with craft and

265
00:13:00.279 --> 00:13:02.559
<v Speaker 2>I'm gonna go to the menu and choose a different

266
00:13:02.600 --> 00:13:06.399
<v Speaker 2>publisher off of it and have my say you kind

267
00:13:06.399 --> 00:13:08.399
<v Speaker 2>of these days you kind of have to just go

268
00:13:08.519 --> 00:13:12.399
<v Speaker 2>with what you're given. And that seems to be It's

269
00:13:12.399 --> 00:13:13.919
<v Speaker 2>gonna be the case for the studio for sure. They

270
00:13:13.919 --> 00:13:17.360
<v Speaker 2>were acquired, you know, the High Fi Rush Studio, Tango

271
00:13:17.399 --> 00:13:20.440
<v Speaker 2>Game Works. There are under crafton now right as well,

272
00:13:20.559 --> 00:13:23.200
<v Speaker 2>so they have to be looking at this and being like, man,

273
00:13:23.399 --> 00:13:25.120
<v Speaker 2>what does this mean for us? Although you know they

274
00:13:25.120 --> 00:13:27.039
<v Speaker 2>were rescued, so they might be like, let's not look

275
00:13:27.080 --> 00:13:30.000
<v Speaker 2>a gift horse in the mouth. I don't know, but

276
00:13:30.759 --> 00:13:32.799
<v Speaker 2>it's definitely the situation where I think Crafton feels like

277
00:13:32.799 --> 00:13:34.279
<v Speaker 2>they can do this because they can get away with

278
00:13:34.360 --> 00:13:36.559
<v Speaker 2>it and there's not a lot of other publishers like

279
00:13:36.639 --> 00:13:37.519
<v Speaker 2>on their level.

280
00:13:37.679 --> 00:13:40.080
<v Speaker 1>Like that doesn't mean there's not above them.

281
00:13:40.120 --> 00:13:42.799
<v Speaker 2>There are, but there's like that weird middle level of

282
00:13:43.039 --> 00:13:46.120
<v Speaker 2>they got quite a bit of money and like more

283
00:13:46.159 --> 00:13:47.360
<v Speaker 2>so than it would seem like.

284
00:13:47.320 --> 00:13:48.519
<v Speaker 1>A Devolver Digital.

285
00:13:48.559 --> 00:13:51.200
<v Speaker 2>Devolver Digital is a very successful publisher, but they don't

286
00:13:51.200 --> 00:13:54.240
<v Speaker 2>have a pubg making money in the background for them.

287
00:13:54.279 --> 00:13:57.240
<v Speaker 2>That's just like you know, a printing cash. And so

288
00:13:57.320 --> 00:13:58.960
<v Speaker 2>it's like Crafton can kind of be like, no, we

289
00:13:59.000 --> 00:14:01.440
<v Speaker 2>can take on some of these bigger projects and really

290
00:14:01.440 --> 00:14:04.240
<v Speaker 2>believe in them, but why would you want to work

291
00:14:04.240 --> 00:14:04.480
<v Speaker 2>with them?

292
00:14:04.480 --> 00:14:05.919
<v Speaker 1>And then at the same time, do you really have

293
00:14:05.960 --> 00:14:06.320
<v Speaker 1>a choice.

294
00:14:06.360 --> 00:14:08.720
<v Speaker 2>If someone's gonna write a check with the promise of

295
00:14:08.759 --> 00:14:10.879
<v Speaker 2>maybe more money, you might have to believe them, even

296
00:14:10.919 --> 00:14:13.360
<v Speaker 2>if they have a proven record of sort of being

297
00:14:13.399 --> 00:14:16.519
<v Speaker 2>shady about that kind of thing. It's it's it's as

298
00:14:16.879 --> 00:14:19.080
<v Speaker 2>always right now for this industry pretty grim.

299
00:14:19.799 --> 00:14:22.759
<v Speaker 3>Isn't PUBG Mobile enough to just keep printing money for them?

300
00:14:23.799 --> 00:14:24.080
<v Speaker 1>Yeah?

301
00:14:24.120 --> 00:14:26.639
<v Speaker 2>I mean PUBG Mobile and pubg both have You know,

302
00:14:26.679 --> 00:14:28.840
<v Speaker 2>pubg every day on Steam still gets like eight hundred

303
00:14:28.840 --> 00:14:33.960
<v Speaker 2>thousand concurrent players. It's massive, and pubg Mobile is same

304
00:14:34.000 --> 00:14:39.159
<v Speaker 2>way and very very lucrative. So yeah, all right, Jen,

305
00:14:39.240 --> 00:14:41.000
<v Speaker 2>Let's let's take a break and see maybe let you

306
00:14:41.080 --> 00:14:43.840
<v Speaker 2>like reset the goxler or something like that, and then

307
00:14:43.879 --> 00:14:47.519
<v Speaker 2>we'll come back from this break after these messages, which

308
00:14:47.519 --> 00:14:49.600
<v Speaker 2>you could skip if you get the ad free versions

309
00:14:49.639 --> 00:14:52.679
<v Speaker 2>by going to giant bomb dot com slash Join giant

310
00:14:52.720 --> 00:14:55.080
<v Speaker 2>bomb dot com slash Join. We'll be back, be back

311
00:14:55.120 --> 00:14:59.600
<v Speaker 2>after this. This episode of giant Bomb is brought to

312
00:14:59.639 --> 00:15:03.559
<v Speaker 2>you by giant bomb dot com. Slash Join. Join us there,

313
00:15:03.679 --> 00:15:05.919
<v Speaker 2>become a member. It helps us make fun stuff. It

314
00:15:05.919 --> 00:15:09.000
<v Speaker 2>gets you add free content. It also helps us make

315
00:15:09.080 --> 00:15:12.080
<v Speaker 2>some extras here and there that will give exclusively to

316
00:15:12.200 --> 00:15:16.000
<v Speaker 2>you as members. It's giant bomb dot com. Slash Join

317
00:15:16.399 --> 00:15:18.919
<v Speaker 2>for ten dollars a month or one hundred dollars a year,

318
00:15:18.960 --> 00:15:21.840
<v Speaker 2>where you save twenty dollars. You can support us in

319
00:15:21.960 --> 00:15:24.480
<v Speaker 2>making all the cool stuff that we make over here

320
00:15:24.519 --> 00:15:27.399
<v Speaker 2>at giant Bomb once again. That's giant Bomb dot Com.

321
00:15:27.399 --> 00:15:33.480
<v Speaker 2>Slash Join become a member now. I'm Jeff Grub. That's Janetchoa,

322
00:15:33.519 --> 00:15:35.679
<v Speaker 2>our returning champion Jen. Say hi to everybody.

323
00:15:35.720 --> 00:15:38.039
<v Speaker 3>Hello, my voice is returned. I've got it back from

324
00:15:38.080 --> 00:15:39.000
<v Speaker 3>the subnoticons.

325
00:15:39.879 --> 00:15:44.120
<v Speaker 2>Yeah, Crafton can't take my boy's voice, even if they

326
00:15:44.279 --> 00:15:46.240
<v Speaker 2>are the gaming publisher ursula.

327
00:15:46.399 --> 00:15:47.519
<v Speaker 1>I'm not gonna let it happen.

328
00:15:47.639 --> 00:15:49.360
<v Speaker 4>There we go. That's what I was thinking too.

329
00:15:51.639 --> 00:15:53.799
<v Speaker 2>All right, let's get on with the stories here. We

330
00:15:53.840 --> 00:15:55.440
<v Speaker 2>got a ton of stuff kind of out of Nintendo,

331
00:15:55.720 --> 00:15:58.440
<v Speaker 2>a lot of stuff specifically about Donkey Kong Bonanza, a

332
00:15:58.519 --> 00:16:01.759
<v Speaker 2>game I continue to be very excited about. Jan but

333
00:16:01.840 --> 00:16:04.840
<v Speaker 2>uh yeah, they're talking about it over there, giving us

334
00:16:04.840 --> 00:16:07.840
<v Speaker 2>a few more details here or there, also giving us

335
00:16:07.879 --> 00:16:12.039
<v Speaker 2>some insights into how the game got made. First, let's

336
00:16:12.039 --> 00:16:15.480
<v Speaker 2>start here. Donkey Kong Bananz's director and producer have been confirmed.

337
00:16:15.759 --> 00:16:19.639
<v Speaker 2>This is from Ali Reynolds at Nintendo Life. Donkey Kong

338
00:16:19.679 --> 00:16:23.759
<v Speaker 2>Bananza's key development staff, specifically its director and producer have

339
00:16:23.840 --> 00:16:27.159
<v Speaker 2>been confirmed. Thanks to an interview with IgM, we knew

340
00:16:27.159 --> 00:16:30.360
<v Speaker 2>that the team behind Super Mario Odyssey has been busy

341
00:16:30.399 --> 00:16:33.240
<v Speaker 2>working on Donkey Kong Bonanza, But now it's been confirmed

342
00:16:33.240 --> 00:16:36.840
<v Speaker 2>that Kazuya Takahashi is serving as the game's director, while

343
00:16:36.919 --> 00:16:42.000
<v Speaker 2>Kina Modakura is the game's producer. Motokura previously directed Super

344
00:16:42.039 --> 00:16:45.200
<v Speaker 2>Mario Odyssey and worked on the likes of Super Mario Sunshine,

345
00:16:45.279 --> 00:16:49.080
<v Speaker 2>Pickman and Super Mario Galaxy, while Takashi only joined Nintendo

346
00:16:49.120 --> 00:16:51.679
<v Speaker 2>back in twenty twenty, bringing with him some key experience

347
00:16:51.720 --> 00:16:54.559
<v Speaker 2>in open world game design. Of course, the key question

348
00:16:54.600 --> 00:16:56.519
<v Speaker 2>in our minds now is what might potentially what this

349
00:16:56.600 --> 00:16:58.720
<v Speaker 2>might potentially mean for a three D Mario. Of course

350
00:16:58.759 --> 00:17:02.360
<v Speaker 2>everyone's wondering that, but yeah, I mean, this is very

351
00:17:02.480 --> 00:17:06.519
<v Speaker 2>much the three D Mario team, down to the director

352
00:17:07.039 --> 00:17:09.440
<v Speaker 2>being the producer on this one. And the only world

353
00:17:09.480 --> 00:17:11.839
<v Speaker 2>change here is like for the director of this game,

354
00:17:11.880 --> 00:17:12.720
<v Speaker 2>they brought in someone.

355
00:17:12.519 --> 00:17:14.680
<v Speaker 1>Who's a little bit more familiar with open world stuff.

356
00:17:15.359 --> 00:17:18.759
<v Speaker 2>It sounds like that team is working on this game

357
00:17:18.960 --> 00:17:22.440
<v Speaker 2>in full or at least has been. And of course

358
00:17:22.519 --> 00:17:24.200
<v Speaker 2>let's just get right to it, like, what do you

359
00:17:24.200 --> 00:17:25.960
<v Speaker 2>think this does mean for three D Mario When you

360
00:17:26.000 --> 00:17:29.359
<v Speaker 2>hear this extra tidbit of information grab the.

361
00:17:29.319 --> 00:17:31.680
<v Speaker 3>Only thing that comes to mind is that, like, okay,

362
00:17:31.720 --> 00:17:33.640
<v Speaker 3>maybe it's a little bit further away than expected, but

363
00:17:33.759 --> 00:17:39.119
<v Speaker 3>also just based off of how Nintendo operates, I'm kind

364
00:17:39.160 --> 00:17:41.920
<v Speaker 3>of under the assumption that Donkey Kong Bonanza has been

365
00:17:42.160 --> 00:17:44.559
<v Speaker 3>close to the finish line, if not past the finish line,

366
00:17:44.599 --> 00:17:49.359
<v Speaker 3>for a while now, so work can begin on the

367
00:17:49.400 --> 00:17:52.759
<v Speaker 3>next three D Mario and I kind of enjoy how

368
00:17:52.880 --> 00:17:56.720
<v Speaker 3>Nintendo may has been approaching things, especially with all the

369
00:17:56.759 --> 00:17:59.440
<v Speaker 3>stories we've heard come out of Super Mario Brothers Wonder

370
00:17:59.480 --> 00:18:02.720
<v Speaker 3>where they're kind of like letting a younger team work

371
00:18:02.759 --> 00:18:05.720
<v Speaker 3>on it and just share their ideas. So I'm not

372
00:18:05.880 --> 00:18:09.079
<v Speaker 3>super concerned with it. If anything, I'm more excited about

373
00:18:09.119 --> 00:18:12.839
<v Speaker 3>Donkey Kong Bonanza knowing that it has for sure for

374
00:18:12.880 --> 00:18:16.640
<v Speaker 3>sure the DNA of games like Super Mario Odyssey.

375
00:18:16.799 --> 00:18:17.079
<v Speaker 1>Yep.

376
00:18:17.240 --> 00:18:20.160
<v Speaker 2>I'm I'm right there with you, and it's I think

377
00:18:20.200 --> 00:18:23.640
<v Speaker 2>that this was them looking at Donkey Kong and being like,

378
00:18:23.759 --> 00:18:26.039
<v Speaker 2>let's let's really throw everything into.

379
00:18:25.759 --> 00:18:28.039
<v Speaker 1>That, and what does that mean for Mario.

380
00:18:28.359 --> 00:18:30.559
<v Speaker 2>I think you're right that this game probably has been

381
00:18:30.759 --> 00:18:32.519
<v Speaker 2>near the finish line for quite some time, and there

382
00:18:32.599 --> 00:18:35.480
<v Speaker 2>was there's reasons to think that this next story kind

383
00:18:35.480 --> 00:18:38.880
<v Speaker 2>of lends itself to that Donkey Kong Bonanza, like Mario

384
00:18:38.960 --> 00:18:42.079
<v Speaker 2>Kart World was initially planned for Switch one. This is

385
00:18:42.079 --> 00:18:45.200
<v Speaker 2>from Ali Reynolds and Nintendo Life. Nintendo has revealed in

386
00:18:45.240 --> 00:18:47.599
<v Speaker 2>a new interview with ig And that Donkey Kong Bonanza

387
00:18:48.480 --> 00:18:52.759
<v Speaker 2>was originally planned for the Switch one. Producer Kinta Motakura

388
00:18:52.880 --> 00:18:56.400
<v Speaker 2>and director Kasua Takahashi explained that the game was being

389
00:18:56.400 --> 00:18:59.680
<v Speaker 2>built on Switch one with the same Vauxel technology used

390
00:18:59.680 --> 00:19:02.240
<v Speaker 2>to create in the destructible environments that you see in

391
00:19:02.240 --> 00:19:05.319
<v Speaker 2>the game now. However, upon learning about the Switch to,

392
00:19:05.519 --> 00:19:08.400
<v Speaker 2>the team shifted development over to the new console to

393
00:19:08.400 --> 00:19:11.480
<v Speaker 2>take full advantage of the increased specs. It wasn't just

394
00:19:11.519 --> 00:19:13.519
<v Speaker 2>the added power. They also wanted to use the mouse.

395
00:19:13.559 --> 00:19:16.960
<v Speaker 2>They said, as well, that's fun.

396
00:19:17.680 --> 00:19:19.480
<v Speaker 1>Yeah. I always got the sense of this was.

397
00:19:19.480 --> 00:19:21.319
<v Speaker 2>A game that was like being built for Switch one

398
00:19:21.920 --> 00:19:24.920
<v Speaker 2>and really with the idea that it would launch alongside

399
00:19:24.960 --> 00:19:25.640
<v Speaker 2>the Switch Pro.

400
00:19:26.200 --> 00:19:28.839
<v Speaker 1>I think that's probably what was going to happen here.

401
00:19:28.920 --> 00:19:31.880
<v Speaker 2>And then the Switch Pro became the Switch too, and

402
00:19:31.960 --> 00:19:35.279
<v Speaker 2>at that point they're like, well, let's lean towards making

403
00:19:35.319 --> 00:19:38.160
<v Speaker 2>this a Switch to exclusive rather than trying to make

404
00:19:38.200 --> 00:19:40.559
<v Speaker 2>it a cross gen game or anything like that, or

405
00:19:40.680 --> 00:19:42.079
<v Speaker 2>Switch one exclusive game.

406
00:19:42.599 --> 00:19:43.880
<v Speaker 1>By the time it's ready.

407
00:19:43.640 --> 00:19:45.799
<v Speaker 2>Switch to should be here, so let's just focus on that,

408
00:19:46.039 --> 00:19:47.680
<v Speaker 2>and then the Switch two got delayed a little bit.

409
00:19:48.039 --> 00:19:50.440
<v Speaker 2>So I think that timeline kind of like creates the

410
00:19:50.440 --> 00:19:52.640
<v Speaker 2>opportunity that you're talking about jam, where this is a

411
00:19:52.680 --> 00:19:56.440
<v Speaker 2>game that probably was pretty close to being in place

412
00:19:56.480 --> 00:19:58.319
<v Speaker 2>for a switch to launch that was going to happen

413
00:19:58.359 --> 00:20:00.680
<v Speaker 2>months ago, and then even BEFO for that it was,

414
00:20:01.200 --> 00:20:05.079
<v Speaker 2>you know, to Switch pro internally was something that seemed

415
00:20:05.119 --> 00:20:07.400
<v Speaker 2>like it was supposed to come out years ago. And

416
00:20:08.160 --> 00:20:10.480
<v Speaker 2>so maybe if that's how it was going, I'm sure

417
00:20:10.480 --> 00:20:12.079
<v Speaker 2>they were using all that time to make this game

418
00:20:12.119 --> 00:20:13.839
<v Speaker 2>better and better and better, but that does not mean

419
00:20:13.880 --> 00:20:16.160
<v Speaker 2>they would not have the ability to get something else

420
00:20:16.240 --> 00:20:18.599
<v Speaker 2>up off the ground. And at the same time, Jan,

421
00:20:19.079 --> 00:20:22.240
<v Speaker 2>I'm just not like, my hopes are not that high

422
00:20:22.279 --> 00:20:25.400
<v Speaker 2>for a new three D Mario imminently, like within the

423
00:20:25.440 --> 00:20:27.839
<v Speaker 2>next couple of years. Sure, but there's a lot of

424
00:20:27.839 --> 00:20:29.559
<v Speaker 2>people who are still like it could happen this year,

425
00:20:29.559 --> 00:20:31.319
<v Speaker 2>could happen next year, And I'm just not getting my

426
00:20:31.359 --> 00:20:34.079
<v Speaker 2>hopes up in that way. And really, at the same time,

427
00:20:34.200 --> 00:20:36.079
<v Speaker 2>Donkey Kong Bananza, it looks like it might be enough

428
00:20:36.079 --> 00:20:36.359
<v Speaker 2>for me.

429
00:20:36.839 --> 00:20:38.720
<v Speaker 3>Yeah, I think Donkey Kong Bananz is going to be

430
00:20:38.799 --> 00:20:40.880
<v Speaker 3>enough for me. I also, you know there we have

431
00:20:40.960 --> 00:20:44.039
<v Speaker 3>a Metroid game out on the horizon later this year.

432
00:20:44.599 --> 00:20:46.880
<v Speaker 3>Subway tunnels would lead you to believe it's out this year,

433
00:20:48.279 --> 00:20:53.279
<v Speaker 3>but I am okay taking a longer breath and giving

434
00:20:53.319 --> 00:20:56.160
<v Speaker 3>more time to whatever the next three D Mario may

435
00:20:56.200 --> 00:21:00.160
<v Speaker 3>look like. If that means we get other character games

436
00:21:00.200 --> 00:21:02.880
<v Speaker 3>popping up in the meantime, By all means, I don't

437
00:21:02.880 --> 00:21:05.559
<v Speaker 3>mind if we get another Kirby game, Kirby game, that'd

438
00:21:05.559 --> 00:21:11.880
<v Speaker 3>be great, perhaps like another significant Splatoon expansion pack or

439
00:21:11.920 --> 00:21:14.720
<v Speaker 3>efforts we are actually getting that, aren't we, uh that

440
00:21:14.880 --> 00:21:17.880
<v Speaker 3>Spatoon Horde mode or something.

441
00:21:18.519 --> 00:21:20.880
<v Speaker 2>There's something I think there's a Yes, there's something happy

442
00:21:20.920 --> 00:21:22.079
<v Speaker 2>with I don't know if it's a Hord mode or not.

443
00:21:22.359 --> 00:21:23.519
<v Speaker 1>That might already have happened.

444
00:21:23.799 --> 00:21:26.880
<v Speaker 3>I'm not sure though, And we're getting like the Kirby

445
00:21:26.920 --> 00:21:31.160
<v Speaker 3>Air Ride game. I feel like we will be completely fine,

446
00:21:31.279 --> 00:21:35.160
<v Speaker 3>and I feel like Donkey Kong Bananza based off of

447
00:21:35.160 --> 00:21:39.319
<v Speaker 3>the previews, I think we will have plenty to satiate

448
00:21:39.359 --> 00:21:44.000
<v Speaker 3>our appetite for three D Open World Nintendo games.

449
00:21:44.559 --> 00:21:47.480
<v Speaker 2>Yeah, I do have. I have some startling news though,

450
00:21:47.759 --> 00:21:52.640
<v Speaker 2>Kasya Takahashi. Let's check his his Moby games. Maybe this

451
00:21:52.759 --> 00:21:54.880
<v Speaker 2>is not the same one. Someone in chat said he

452
00:21:54.880 --> 00:21:56.440
<v Speaker 2>worked on Sonic Adventure.

453
00:21:56.079 --> 00:21:58.640
<v Speaker 4>Two oh, and it was.

454
00:21:58.559 --> 00:22:01.160
<v Speaker 2>Maybe a director of that game. That's just that's terrible

455
00:22:01.160 --> 00:22:06.880
<v Speaker 2>news for me. I'm joking, that's fine. Yeah, I'm mostly

456
00:22:06.880 --> 00:22:11.400
<v Speaker 2>excited just because Donkey Combananza looks fantastic. Previews have been glowing,

457
00:22:12.119 --> 00:22:14.599
<v Speaker 2>and they kind of it sounds like they would just

458
00:22:14.640 --> 00:22:17.880
<v Speaker 2>like had this idea of let's kind of take Donkey

459
00:22:17.960 --> 00:22:20.440
<v Speaker 2>Kong as a character and do something that makes sense

460
00:22:20.440 --> 00:22:20.799
<v Speaker 2>for him.

461
00:22:20.880 --> 00:22:21.920
<v Speaker 1>In fact, that that's kind.

462
00:22:21.759 --> 00:22:22.839
<v Speaker 2>Of what they go on to say in some of

463
00:22:22.839 --> 00:22:25.559
<v Speaker 2>these interviews, and I'm like, yeah that, I just like

464
00:22:25.640 --> 00:22:28.079
<v Speaker 2>this team riffing on idea and going deeper and deeper

465
00:22:28.079 --> 00:22:30.839
<v Speaker 2>and deeper and finding what like what kind of fun

466
00:22:30.880 --> 00:22:32.839
<v Speaker 2>they can uncover. And it looks like it's going to

467
00:22:32.880 --> 00:22:35.759
<v Speaker 2>be exactly that game, So really looking forward to it.

468
00:22:36.559 --> 00:22:38.079
<v Speaker 1>Let's you know, real quick.

469
00:22:38.119 --> 00:22:41.519
<v Speaker 2>People mentioned also that Koizumi not or maybe less involved.

470
00:22:41.759 --> 00:22:44.359
<v Speaker 2>You know, Koizumi is someone who worked on Super Mario

471
00:22:44.359 --> 00:22:47.480
<v Speaker 2>Brothers and has worked on a bunch of Nintendo games

472
00:22:47.480 --> 00:22:49.640
<v Speaker 2>ever since, and it's like the three D Mario guy.

473
00:22:50.720 --> 00:22:53.920
<v Speaker 2>He kind of pushed them towards making Donkey Kong. Sounds

474
00:22:53.960 --> 00:22:56.400
<v Speaker 2>like he's still executive producer level, but in the way

475
00:22:56.400 --> 00:23:00.079
<v Speaker 2>that like Anuma has been on Zelda and the way

476
00:23:00.440 --> 00:23:02.599
<v Speaker 2>has been for like sort of all Nintendo games, although

477
00:23:02.599 --> 00:23:05.680
<v Speaker 2>maybe to a more extreme degree where he's even further

478
00:23:05.759 --> 00:23:09.640
<v Speaker 2>away now and kind of working on movies and theme

479
00:23:09.680 --> 00:23:11.599
<v Speaker 2>parks and then kind of comes in and gives advice

480
00:23:11.720 --> 00:23:16.599
<v Speaker 2>here or there to the development teams. Uh okay, let's

481
00:23:16.599 --> 00:23:18.960
<v Speaker 2>see your Super Mario Odyssey. Producer pushed for a new

482
00:23:19.000 --> 00:23:21.920
<v Speaker 2>three D Donkey Kong dev explains how Destruction Focus came

483
00:23:21.960 --> 00:23:22.200
<v Speaker 2>to be.

484
00:23:22.559 --> 00:23:23.880
<v Speaker 1>This is from Nintendo Everything.

485
00:23:24.279 --> 00:23:26.559
<v Speaker 2>If you're wondering why we're finally getting a new three

486
00:23:26.640 --> 00:23:29.480
<v Speaker 2>D Donkey Kong game with the upcoming launch of Bonanza,

487
00:23:29.599 --> 00:23:33.920
<v Speaker 2>you could thank Yoshiaki Koizumi. According to producer Kinta moto Kura,

488
00:23:34.200 --> 00:23:37.319
<v Speaker 2>it was Koizumi that made the push. Koizumi was most

489
00:23:37.400 --> 00:23:39.720
<v Speaker 2>recently the producer of Super Mario Otissey.

490
00:23:39.759 --> 00:23:40.279
<v Speaker 4>He was also the.

491
00:23:40.279 --> 00:23:41.680
<v Speaker 1>Director of Donkey Kong Jungle be.

492
00:23:42.200 --> 00:23:46.039
<v Speaker 2>Moto Kura told IGN in an interview, well, I would

493
00:23:46.079 --> 00:23:48.680
<v Speaker 2>say the very original impetus for the development of Donkey

494
00:23:48.799 --> 00:23:52.079
<v Speaker 2>Kong bonanza was when my boss, mister Koizumi approached our

495
00:23:52.119 --> 00:23:54.240
<v Speaker 2>team and asked us to consider working on a three

496
00:23:54.319 --> 00:23:56.759
<v Speaker 2>D Donkey Kong game, and that's when we realized we

497
00:23:56.839 --> 00:23:58.880
<v Speaker 2>really needed to know more about Donkey Kong. So we

498
00:23:58.920 --> 00:24:01.599
<v Speaker 2>went and spoke to mister Miham, the original creator of

499
00:24:01.640 --> 00:24:05.279
<v Speaker 2>the character, and mister Miamoto had has experienced not only

500
00:24:05.359 --> 00:24:08.400
<v Speaker 2>working on Donkey Kong games that he was directly responsible for,

501
00:24:08.720 --> 00:24:11.559
<v Speaker 2>but also working alongside Rare on the Donkey Kong games

502
00:24:11.559 --> 00:24:13.640
<v Speaker 2>that they created, and for him, a lot of things

503
00:24:13.640 --> 00:24:15.960
<v Speaker 2>that came up were the unique actions that a really

504
00:24:15.960 --> 00:24:18.759
<v Speaker 2>strong character like Donkey Kong can engage in, things like

505
00:24:18.799 --> 00:24:20.880
<v Speaker 2>the handslap and blowing his breath.

506
00:24:21.160 --> 00:24:24.319
<v Speaker 1>It's like a combination of things.

507
00:24:24.119 --> 00:24:27.119
<v Speaker 2>That Donkey Kong has had in you know, Miamoto games,

508
00:24:27.200 --> 00:24:29.319
<v Speaker 2>and then some of the stuff that was in Rare

509
00:24:29.440 --> 00:24:31.599
<v Speaker 2>games and being like, yeah, this is the stuff Donkey

510
00:24:31.680 --> 00:24:32.279
<v Speaker 2>Kong is known for.

511
00:24:32.319 --> 00:24:33.559
<v Speaker 1>You should definitely lean into that.

512
00:24:34.119 --> 00:24:36.319
<v Speaker 2>And you can kind of see them being like, Okay,

513
00:24:36.319 --> 00:24:40.039
<v Speaker 2>well we have that, and we have this three D

514
00:24:40.200 --> 00:24:43.839
<v Speaker 2>vauxel technology for Super Mario Odyssey that we used for

515
00:24:43.920 --> 00:24:48.000
<v Speaker 2>like Mario punching through snow or punching through cheese, and

516
00:24:48.000 --> 00:24:49.839
<v Speaker 2>that's something they talk about in this interview as well,

517
00:24:49.920 --> 00:24:53.279
<v Speaker 2>and it's like, let's combine that with Donkey Kong's you know,

518
00:24:53.440 --> 00:24:56.599
<v Speaker 2>strong arms and destroying stuff and make a game along

519
00:24:56.640 --> 00:24:59.559
<v Speaker 2>those lines. And that's kind of what led to Bonanza.

520
00:25:01.839 --> 00:25:04.279
<v Speaker 2>To me, that sounds like a really great like thread

521
00:25:04.319 --> 00:25:06.200
<v Speaker 2>to start pulling on. Do you think that can hold

522
00:25:06.279 --> 00:25:06.839
<v Speaker 2>up a whole game?

523
00:25:07.400 --> 00:25:11.400
<v Speaker 3>I believe so, Greb, especially again given the the DNA

524
00:25:11.400 --> 00:25:16.559
<v Speaker 3>behind this game and everyone everyone's previous pedigree. I feel

525
00:25:16.559 --> 00:25:20.039
<v Speaker 3>like they know how to sustain a three D platform or,

526
00:25:20.119 --> 00:25:23.279
<v Speaker 3>let alone an open world platformer. I also like the

527
00:25:23.359 --> 00:25:29.039
<v Speaker 3>idea of people internally at Nintendo, instead of maybe referencing

528
00:25:29.079 --> 00:25:33.079
<v Speaker 3>like a wiki article or like a YouTube studio moto,

529
00:25:33.359 --> 00:25:35.480
<v Speaker 3>it's like, hey, let's just ask me a moto and

530
00:25:35.519 --> 00:25:37.440
<v Speaker 3>then they just sit on the floor and it's story

531
00:25:37.559 --> 00:25:42.200
<v Speaker 3>time with with yeah, chrisscross a, yeah, yeah, I don't know,

532
00:25:42.319 --> 00:25:45.200
<v Speaker 3>it's uh. I think it's great that someone can have

533
00:25:45.240 --> 00:25:47.640
<v Speaker 3>an idea at Nintendo and start pulling at that thread

534
00:25:47.640 --> 00:25:51.240
<v Speaker 3>and it becomes like a whole different thing that unravels.

535
00:25:51.359 --> 00:25:53.960
<v Speaker 3>I'm curious as to other threads that have been pulled

536
00:25:53.960 --> 00:25:56.880
<v Speaker 3>and poked at that actually have been turned down in

537
00:25:56.960 --> 00:26:00.279
<v Speaker 3>recent years a lot of because I feel like I

538
00:26:01.279 --> 00:26:06.480
<v Speaker 3>enjoyed the weird takes on Yoshi being made out of

539
00:26:06.559 --> 00:26:09.920
<v Speaker 3>yarn and then that one Kirby game. I'd be excited

540
00:26:09.960 --> 00:26:13.799
<v Speaker 3>to learn what other modes and meanings have been have

541
00:26:13.839 --> 00:26:16.880
<v Speaker 3>been pitched for other characters, perhaps like a kid ick

542
00:26:16.960 --> 00:26:19.119
<v Speaker 3>Ris whose wings are actually made out of wax.

543
00:26:20.039 --> 00:26:22.400
<v Speaker 1>Yeah, like a physics bace Kid Chris game.

544
00:26:22.519 --> 00:26:26.200
<v Speaker 2>And there's the heat from the sun is modeled in

545
00:26:26.240 --> 00:26:28.079
<v Speaker 2>the game, and you can you have to fly high

546
00:26:28.079 --> 00:26:30.079
<v Speaker 2>because there's enemies down there, but their son up there.

547
00:26:30.319 --> 00:26:33.680
<v Speaker 2>We just made a game jan wow, Bamoto, bring us

548
00:26:33.759 --> 00:26:36.799
<v Speaker 2>up and cut the check. I guess that'd be a Sakarai.

549
00:26:36.880 --> 00:26:39.799
<v Speaker 2>Sakai give us a call. You almost certainly have ideas

550
00:26:39.799 --> 00:26:40.440
<v Speaker 2>of your own.

551
00:26:40.240 --> 00:26:42.200
<v Speaker 4>But whatever, no, go to sleep.

552
00:26:43.359 --> 00:26:46.480
<v Speaker 2>I yeah, I'm just like the idea of them, like

553
00:26:46.519 --> 00:26:49.880
<v Speaker 2>taking that stuff? Is that that destruction stuff in Super

554
00:26:49.920 --> 00:26:52.759
<v Speaker 2>Mariodyssy was already pretty impressive. Yeah, I just want to

555
00:26:52.759 --> 00:26:54.920
<v Speaker 2>see how they expand on that, what else they do,

556
00:26:54.960 --> 00:26:57.079
<v Speaker 2>because it's like I want to punch you that stuff.

557
00:26:57.079 --> 00:26:58.160
<v Speaker 1>That's going to probably be enough for me.

558
00:26:58.160 --> 00:27:00.000
<v Speaker 2>I'm someone who like likes to explore, likes to just

559
00:27:00.039 --> 00:27:02.960
<v Speaker 2>sort of things the skeptical, the skeptics out there that

560
00:27:02.960 --> 00:27:04.599
<v Speaker 2>we're playing it, and we're like, you know, this is

561
00:27:04.640 --> 00:27:05.400
<v Speaker 2>maybe a bit two open.

562
00:27:05.400 --> 00:27:06.799
<v Speaker 1>Where's the direction toward the fun?

563
00:27:07.160 --> 00:27:09.680
<v Speaker 2>I wonder how they sort of balance that, But not

564
00:27:09.720 --> 00:27:10.920
<v Speaker 2>too long before we find out.

565
00:27:11.319 --> 00:27:14.599
<v Speaker 3>Just knowing the people that work here grub, I can

566
00:27:15.359 --> 00:27:18.200
<v Speaker 3>see us getting stuck on like whatever First Island or

567
00:27:18.200 --> 00:27:23.319
<v Speaker 3>First World, just breaking everything in trying to reset everything

568
00:27:23.400 --> 00:27:24.880
<v Speaker 3>or breaking things in specific ways.

569
00:27:24.920 --> 00:27:26.319
<v Speaker 4>I'm very excited for this game.

570
00:27:27.359 --> 00:27:30.680
<v Speaker 2>All right, Let's move on to slightly different Nintendo news.

571
00:27:30.759 --> 00:27:35.400
<v Speaker 2>Monolith's Soft Tokyo is developing a large scale RPG.

572
00:27:35.119 --> 00:27:37.559
<v Speaker 1>For Nintendo switch To. This is from my Nintendo News.

573
00:27:38.000 --> 00:27:41.519
<v Speaker 2>The talented team of developers at Monolith's Soft Tokyo have

574
00:27:41.680 --> 00:27:44.440
<v Speaker 2>been hard at work developing a large scale RPG for

575
00:27:44.480 --> 00:27:47.799
<v Speaker 2>the Nintendo switch To. The established company is currently on

576
00:27:47.839 --> 00:27:50.440
<v Speaker 2>a massive hiring spree to fill a variety of an

577
00:27:50.519 --> 00:27:54.359
<v Speaker 2>integral positions to make this all possible. It is not

578
00:27:54.480 --> 00:27:56.960
<v Speaker 2>clear what the Zeno Blade developer is working on next,

579
00:27:57.039 --> 00:27:59.480
<v Speaker 2>other than a large scale RPG. There are rumors that

580
00:27:59.519 --> 00:28:02.400
<v Speaker 2>a sequel Xeno Blake Chronicles X was in development but

581
00:28:03.119 --> 00:28:06.440
<v Speaker 2>how trustworthy the source of this rumor is remains to

582
00:28:06.519 --> 00:28:09.559
<v Speaker 2>be seen. Jan You are one of my Zeno Blade boys.

583
00:28:10.160 --> 00:28:12.680
<v Speaker 2>You're someone that I can come to. Hey, I know

584
00:28:12.720 --> 00:28:15.799
<v Speaker 2>you liked Zena Blade Chronicles three a lot. This is

585
00:28:15.799 --> 00:28:18.440
<v Speaker 2>a franchise that you're somewhat into. Do you want the

586
00:28:18.480 --> 00:28:23.119
<v Speaker 2>next big RPG from this team to be as another

587
00:28:23.200 --> 00:28:23.839
<v Speaker 2>Xena Blade game.

588
00:28:25.240 --> 00:28:27.720
<v Speaker 3>I really fell in love with Zeno Blade Chronicles three.

589
00:28:28.160 --> 00:28:31.599
<v Speaker 3>I enjoyed and appreciated the flute for the very first

590
00:28:31.640 --> 00:28:36.039
<v Speaker 3>time grub and Yeah, I don't know. I honestly would

591
00:28:36.039 --> 00:28:39.920
<v Speaker 3>even be jazz with a remaster or just a straight

592
00:28:40.000 --> 00:28:43.480
<v Speaker 3>up port that runs better on the switch to. But

593
00:28:43.519 --> 00:28:46.559
<v Speaker 3>given the scope of Xeno Blade Chronicles three and what

594
00:28:46.759 --> 00:28:49.279
<v Speaker 3>the little bit that I've played of Xeno Blade Chronicles X,

595
00:28:49.599 --> 00:28:52.920
<v Speaker 3>I wouldn't mind them just embarking on a whole new game.

596
00:28:54.359 --> 00:28:56.720
<v Speaker 3>I see some people in chat saying, Hey, bring back

597
00:28:56.799 --> 00:28:59.119
<v Speaker 3>Zeno Saga. I don't think the world is ready for that,

598
00:28:59.160 --> 00:29:02.759
<v Speaker 3>because I'm still reeling from the reveal that Cosmos is

599
00:29:02.799 --> 00:29:06.440
<v Speaker 3>not actually Cosmos, but Cosmos like the Cosmos.

600
00:29:06.480 --> 00:29:08.759
<v Speaker 1>Going to be tough to deal with, for sure.

601
00:29:10.079 --> 00:29:13.960
<v Speaker 3>But I would love to see the next entry in

602
00:29:14.599 --> 00:29:17.400
<v Speaker 3>if it's like a proper Zeno Blade Chronicles four or

603
00:29:17.400 --> 00:29:20.960
<v Speaker 3>if it's a completely original project, just because I've enjoyed

604
00:29:21.480 --> 00:29:23.200
<v Speaker 3>a lot of what this team is brought to the

605
00:29:23.200 --> 00:29:23.920
<v Speaker 3>table already.

606
00:29:25.119 --> 00:29:29.720
<v Speaker 2>Yeah, I I I enjoyed z know Zeno Gears three guys,

607
00:29:30.079 --> 00:29:31.240
<v Speaker 2>now I'm like mixing up the name.

608
00:29:31.319 --> 00:29:31.480
<v Speaker 1>Wait.

609
00:29:32.559 --> 00:29:36.680
<v Speaker 2>Yes, Zeno Blade Chronicles three didn't play a ton of

610
00:29:36.680 --> 00:29:39.640
<v Speaker 2>it played like ten to twelve hours and really was

611
00:29:39.680 --> 00:29:41.839
<v Speaker 2>like maybe no, I get it, and I enjoyed what's

612
00:29:41.880 --> 00:29:42.359
<v Speaker 2>happening here.

613
00:29:42.480 --> 00:29:44.319
<v Speaker 1>This is cool. If I had time, I would like

614
00:29:44.359 --> 00:29:45.359
<v Speaker 1>to see where this is going.

615
00:29:46.200 --> 00:29:47.720
<v Speaker 2>At the same time, it's like, man, if they do

616
00:29:47.880 --> 00:29:50.559
<v Speaker 2>did something completely new, I'm like, I would like to

617
00:29:50.559 --> 00:29:52.599
<v Speaker 2>get in on the ground floor. That could be cool,

618
00:29:52.720 --> 00:29:56.319
<v Speaker 2>or even like a new Zeno spin off. It starts

619
00:29:56.319 --> 00:29:59.279
<v Speaker 2>fresh and maybe has some other ideas in there to

620
00:29:59.359 --> 00:30:00.759
<v Speaker 2>kind of make it feel like it's something new.

621
00:30:01.119 --> 00:30:04.880
<v Speaker 3>My one request, though, Monolith, if you're listening out there,

622
00:30:05.440 --> 00:30:09.519
<v Speaker 3>take some lessons from Claire Obscure and it doesn't have

623
00:30:09.599 --> 00:30:12.240
<v Speaker 3>to be an eighty hour game, yes, please.

624
00:30:12.039 --> 00:30:14.119
<v Speaker 1>Like fine, just limit it.

625
00:30:14.240 --> 00:30:17.920
<v Speaker 2>Just put a few governors on how it scales up

626
00:30:17.960 --> 00:30:18.480
<v Speaker 2>a little bit.

627
00:30:18.559 --> 00:30:19.680
<v Speaker 1>That would be nice to see.

628
00:30:19.519 --> 00:30:22.279
<v Speaker 3>Because it's such a funny sentence of you saying, oh, yeah,

629
00:30:22.279 --> 00:30:24.160
<v Speaker 3>I only played a little bit of it ten to

630
00:30:24.160 --> 00:30:25.039
<v Speaker 3>twelve hours.

631
00:30:25.359 --> 00:30:25.839
<v Speaker 1>That's right.

632
00:30:26.640 --> 00:30:27.880
<v Speaker 4>That's a big chunk of a game.

633
00:30:28.400 --> 00:30:30.640
<v Speaker 1>Yep. That should be like half of a big RPG

634
00:30:30.920 --> 00:30:31.519
<v Speaker 1>around there.

635
00:30:32.200 --> 00:30:34.759
<v Speaker 2>You know, at least a third. It was not of

636
00:30:34.799 --> 00:30:37.240
<v Speaker 2>that game. It was nowhere near a third of that game,

637
00:30:37.400 --> 00:30:40.680
<v Speaker 2>not even you know. The other side of this is,

638
00:30:40.759 --> 00:30:43.680
<v Speaker 2>of course, that monolith Soft has been one of the

639
00:30:43.720 --> 00:30:47.119
<v Speaker 2>technological backbones for Nintendo and It's games for the last

640
00:30:47.839 --> 00:30:50.519
<v Speaker 2>you know, so long since Breath of the Wild. Really

641
00:30:52.000 --> 00:30:54.559
<v Speaker 2>the Zeno Blade games would sort of build a testing bed,

642
00:30:54.640 --> 00:30:57.880
<v Speaker 2>or not even a testing bed, a fully featured open

643
00:30:57.920 --> 00:31:01.079
<v Speaker 2>world system, and then they would use that to help

644
00:31:01.119 --> 00:31:03.079
<v Speaker 2>make the Breath of the Wild or help make Tears

645
00:31:03.079 --> 00:31:05.720
<v Speaker 2>of the Kingdom, and monolith is deeply involved in that stuff,

646
00:31:05.720 --> 00:31:07.720
<v Speaker 2>to the point where you could see like the commonality

647
00:31:07.720 --> 00:31:10.839
<v Speaker 2>between the UI systems and in the two games, a

648
00:31:10.839 --> 00:31:13.279
<v Speaker 2>lot of the sounds are the same things like that.

649
00:31:13.440 --> 00:31:16.839
<v Speaker 2>So whatever this team ends up doing here, Nintendo is

650
00:31:16.839 --> 00:31:19.400
<v Speaker 2>almost assuredly helping them higher up because they're like, hey,

651
00:31:19.640 --> 00:31:21.599
<v Speaker 2>let's make it big, let's make it feel like it's

652
00:31:21.799 --> 00:31:24.640
<v Speaker 2>worthy of the switch to and then let's take what

653
00:31:24.680 --> 00:31:28.160
<v Speaker 2>you do there, or let's operate with in the back

654
00:31:28.160 --> 00:31:29.519
<v Speaker 2>of our mind the fact that this is going to

655
00:31:29.519 --> 00:31:31.599
<v Speaker 2>probably be used on the next Zelda game or maybe

656
00:31:31.599 --> 00:31:34.720
<v Speaker 2>even some of our other games as well. So I

657
00:31:34.720 --> 00:31:37.319
<v Speaker 2>think just kind of knowing that they have this TikTok

658
00:31:37.519 --> 00:31:40.640
<v Speaker 2>pattern of let's make a Zeno game, then we're going

659
00:31:40.680 --> 00:31:42.240
<v Speaker 2>to go help a Zelda, Let's go make a Zeno game,

660
00:31:42.279 --> 00:31:45.000
<v Speaker 2>then we're going to go help with Zelda. The fact

661
00:31:45.000 --> 00:31:47.920
<v Speaker 2>that they continue to build up both in parallel. It's

662
00:31:47.960 --> 00:31:51.599
<v Speaker 2>exciting for this game and for whatever Zelda is is next.

663
00:31:53.039 --> 00:31:55.640
<v Speaker 2>Anything in particularly in particularly you would want to see

664
00:31:55.640 --> 00:31:58.000
<v Speaker 2>from like a big new open world RPG from a

665
00:31:58.000 --> 00:32:00.839
<v Speaker 2>team like this, Like how open should it be? Should

666
00:32:00.880 --> 00:32:04.400
<v Speaker 2>it be like Aaron Emech exploring every corner.

667
00:32:04.119 --> 00:32:10.640
<v Speaker 3>Of the world or what h I personally grub I

668
00:32:10.640 --> 00:32:13.720
<v Speaker 3>I love the gigantic parties like of six people that

669
00:32:13.799 --> 00:32:17.559
<v Speaker 3>you get in Zeno Blake Chronicles three, so I wouldn't

670
00:32:17.599 --> 00:32:18.319
<v Speaker 3>mind more of that.

671
00:32:19.920 --> 00:32:20.279
<v Speaker 4>I don't know.

672
00:32:20.319 --> 00:32:23.680
<v Speaker 3>I feel like my brain and JRPG brain has been

673
00:32:23.680 --> 00:32:28.920
<v Speaker 3>poisoned by Claire Obscure, just because it feels so streamlined

674
00:32:28.960 --> 00:32:31.000
<v Speaker 3>in a way but there is that room to kind

675
00:32:31.000 --> 00:32:34.200
<v Speaker 3>of wiggle off the critical path, to go do whatever

676
00:32:34.240 --> 00:32:39.000
<v Speaker 3>you want. I've always enjoyed the story stories with this game,

677
00:32:39.039 --> 00:32:41.039
<v Speaker 3>so whatever they want to do with that and just

678
00:32:41.119 --> 00:32:46.559
<v Speaker 3>exploring that more so, I wouldn't mind perhaps them bringing

679
00:32:46.599 --> 00:32:50.960
<v Speaker 3>back Soma Bringer, which was a JRPG for the Nintendo

680
00:32:51.039 --> 00:32:53.200
<v Speaker 3>DS that Monolith Monolith did.

681
00:32:55.160 --> 00:32:55.440
<v Speaker 4>Yeah.

682
00:32:55.559 --> 00:32:58.440
<v Speaker 3>I also I'm getting a little bit of we talked

683
00:32:58.440 --> 00:33:00.759
<v Speaker 3>about this on the BombCast, a little bit tired of

684
00:33:00.839 --> 00:33:02.640
<v Speaker 3>Ninja's getting a little bit tired of.

685
00:33:02.599 --> 00:33:06.599
<v Speaker 2>Mes Yeah, and I kind of like peaked with Armored

686
00:33:06.599 --> 00:33:08.119
<v Speaker 2>Course six and you're.

687
00:33:07.960 --> 00:33:08.559
<v Speaker 4>Not that cool.

688
00:33:08.559 --> 00:33:10.039
<v Speaker 1>I'm probably not going to be paying attention.

689
00:33:10.519 --> 00:33:13.960
<v Speaker 4>Yeah. If they turn into tanks, that's a different story.

690
00:33:14.119 --> 00:33:18.160
<v Speaker 2>Yes, Or if they turn into anthropomorphic Zords, then I'd

691
00:33:18.160 --> 00:33:18.519
<v Speaker 2>be down.

692
00:33:19.960 --> 00:33:20.440
<v Speaker 4>All right.

693
00:33:20.519 --> 00:33:21.480
<v Speaker 1>Let's see here.

694
00:33:21.680 --> 00:33:25.039
<v Speaker 2>Nintendo will stop selling switch game vouchers in twenty twenty six.

695
00:33:25.079 --> 00:33:29.200
<v Speaker 2>This is from Austin Manchester at Polygon. Nintendo announced on

696
00:33:29.279 --> 00:33:32.519
<v Speaker 2>Thursday that the company is sunsetting it's Nintendo Switch game

697
00:33:32.599 --> 00:33:36.200
<v Speaker 2>vouchers offer early next year. Nintendo Switch Online members will

698
00:33:36.200 --> 00:33:40.359
<v Speaker 2>have until January thirtieth, twenty twenty six, at midnight PST

699
00:33:40.759 --> 00:33:43.559
<v Speaker 2>to take advantage of the offer. Vouchers are redeemable for

700
00:33:43.680 --> 00:33:46.319
<v Speaker 2>up to a year after purchase. The game voucher program

701
00:33:46.519 --> 00:33:49.519
<v Speaker 2>was a way to save money. It was basically one

702
00:33:49.599 --> 00:33:52.440
<v Speaker 2>hundred dollars for two game vouchers, and then you could

703
00:33:52.480 --> 00:33:55.839
<v Speaker 2>buy use those vouchers in exchange for a sixty dollars game,

704
00:33:56.039 --> 00:33:57.839
<v Speaker 2>so you can get two sixty dollars games worth one

705
00:33:57.880 --> 00:34:00.440
<v Speaker 2>hundred and twenty dollars plus tax, and and you could

706
00:34:00.440 --> 00:34:02.720
<v Speaker 2>get that for around one hundred dollars plus tax, so

707
00:34:02.839 --> 00:34:04.680
<v Speaker 2>you were saving money or you know, in the case

708
00:34:04.720 --> 00:34:07.119
<v Speaker 2>of Tiers of the Kingdom it was seventy dollars, so

709
00:34:07.160 --> 00:34:10.719
<v Speaker 2>you'd be saving even more money. And it was like, okay, yeah,

710
00:34:10.760 --> 00:34:13.159
<v Speaker 2>I'm going to do this now for the switch too,

711
00:34:13.639 --> 00:34:16.440
<v Speaker 2>they already said the game vouchers are not coming to

712
00:34:16.480 --> 00:34:18.519
<v Speaker 2>switch to the game vouchers that you get on the

713
00:34:18.519 --> 00:34:20.519
<v Speaker 2>switch one will and apply to switch two games, don't

714
00:34:20.519 --> 00:34:23.519
<v Speaker 2>even try. So it was already kind of being put

715
00:34:23.559 --> 00:34:27.159
<v Speaker 2>to the side. Now it's fully you know, going away,

716
00:34:27.199 --> 00:34:29.039
<v Speaker 2>which it's a little bit weird, like what is the

717
00:34:29.079 --> 00:34:32.360
<v Speaker 2>need for this, because you would think like as Switch

718
00:34:32.440 --> 00:34:35.400
<v Speaker 2>to gets it starts to take over, those Switch one

719
00:34:35.440 --> 00:34:38.159
<v Speaker 2>games would decrease in value. So a thing that's one

720
00:34:38.239 --> 00:34:41.639
<v Speaker 2>hundred dollars for two games, well, you know, the Mario

721
00:34:41.719 --> 00:34:43.920
<v Speaker 2>Kart eight is now thirty dollars, but of course it's

722
00:34:44.000 --> 00:34:46.440
<v Speaker 2>Nintendo now and they're not lowering the prices, so that's

723
00:34:46.480 --> 00:34:48.320
<v Speaker 2>probably not going to happen, and instead they have to

724
00:34:48.320 --> 00:34:50.199
<v Speaker 2>actually get rid of this because they intend to kind

725
00:34:50.199 --> 00:34:52.239
<v Speaker 2>of keep prices moving up.

726
00:34:52.360 --> 00:34:52.559
<v Speaker 1>Right.

727
00:34:53.199 --> 00:34:55.559
<v Speaker 4>Yeah, anytime that.

728
00:34:57.239 --> 00:34:59.639
<v Speaker 3>Us as the consumer and us as the audience gets

729
00:34:59.639 --> 00:35:03.400
<v Speaker 3>such a the deal for acquiring games and then it

730
00:35:03.440 --> 00:35:08.039
<v Speaker 3>eventually goes away. I just hear the Parks and rec

731
00:35:08.199 --> 00:35:12.360
<v Speaker 3>character that Jenny Slate played John Ralfio's sister, and I

732
00:35:12.440 --> 00:35:15.440
<v Speaker 3>just hear the publisher the company going money please.

733
00:35:17.800 --> 00:35:18.840
<v Speaker 4>It's about right.

734
00:35:19.079 --> 00:35:23.159
<v Speaker 3>So it sucks for us definitely, But I understand why

735
00:35:23.239 --> 00:35:26.440
<v Speaker 3>nintend would want to do it, especially now that the

736
00:35:26.480 --> 00:35:29.079
<v Speaker 3>prices for individual games are going up.

737
00:35:30.079 --> 00:35:32.559
<v Speaker 2>Right, And this is a kind of thing where they

738
00:35:32.599 --> 00:35:36.760
<v Speaker 2>will probably have some other deal to make people feel

739
00:35:36.800 --> 00:35:40.360
<v Speaker 2>like they're making out at some point, but it might

740
00:35:40.400 --> 00:35:43.719
<v Speaker 2>not look like this, or they'll reintroduce this for switch

741
00:35:43.800 --> 00:35:45.519
<v Speaker 2>to at a higher price at some point, So they

742
00:35:45.519 --> 00:35:47.599
<v Speaker 2>want to take a break, and maybe that's part of

743
00:35:47.639 --> 00:35:50.559
<v Speaker 2>the plan here. I use the game vouchers pretty frequently,

744
00:35:51.159 --> 00:35:53.239
<v Speaker 2>at least at least three times, but it might have

745
00:35:53.280 --> 00:35:55.320
<v Speaker 2>been more than that, and that three times would have

746
00:35:55.320 --> 00:35:59.480
<v Speaker 2>been six games because at a certain point, Nintendo steps

747
00:35:59.519 --> 00:36:00.280
<v Speaker 2>in me games early.

748
00:36:00.280 --> 00:36:01.800
<v Speaker 1>They would send me game codes like.

749
00:36:01.840 --> 00:36:04.159
<v Speaker 2>Day of but I would be like, I want to

750
00:36:04.159 --> 00:36:06.239
<v Speaker 2>get it the night before because it's available here at midnight,

751
00:36:06.280 --> 00:36:07.840
<v Speaker 2>and you're not gonna send me a code then. So

752
00:36:07.880 --> 00:36:09.840
<v Speaker 2>I ended up buying a lot of my Switch games

753
00:36:10.440 --> 00:36:13.719
<v Speaker 2>this last generation. Likewise, I'm fine with that, no no complaints.

754
00:36:14.239 --> 00:36:16.719
<v Speaker 2>But it was like using the game voucher was great.

755
00:36:16.719 --> 00:36:18.599
<v Speaker 2>It's like, oh, I feel like I'm saving a little

756
00:36:18.599 --> 00:36:20.079
<v Speaker 2>bit of money. This is good, and I'll have another

757
00:36:20.159 --> 00:36:21.880
<v Speaker 2>voucher for when that next game comes and I don't

758
00:36:22.000 --> 00:36:22.960
<v Speaker 2>have to think about it.

759
00:36:22.960 --> 00:36:25.039
<v Speaker 1>It's just right there. So it was pretty handy. I

760
00:36:25.119 --> 00:36:25.880
<v Speaker 1>liked it quite a bit.

761
00:36:27.159 --> 00:36:29.360
<v Speaker 2>Yeah, I hope they come up with some solution to

762
00:36:29.360 --> 00:36:31.639
<v Speaker 2>make it feel like I can save money here or

763
00:36:31.639 --> 00:36:33.000
<v Speaker 2>there if i'm if I know, I'm gonna get a

764
00:36:33.039 --> 00:36:35.440
<v Speaker 2>handful of games. In fact, I might pick up one

765
00:36:35.480 --> 00:36:38.800
<v Speaker 2>more voucher because there's like maybe two Switch games that

766
00:36:38.920 --> 00:36:40.880
<v Speaker 2>I like. I could still pick those up that I

767
00:36:41.039 --> 00:36:42.840
<v Speaker 2>never got around to picking up in the first place.

768
00:36:43.000 --> 00:36:47.639
<v Speaker 3>Yeah, folks, plan accordingly. I mean Donkey Kong Bonanza, right,

769
00:36:47.840 --> 00:36:48.599
<v Speaker 3>that's coming out.

770
00:36:48.719 --> 00:36:51.400
<v Speaker 1>Yeah yeah, but that won't won't work on the right.

771
00:36:51.519 --> 00:36:52.360
<v Speaker 4>Which to switch to?

772
00:36:52.599 --> 00:36:55.599
<v Speaker 1>Right, Okay, so you have to you'd have to look backward.

773
00:36:55.840 --> 00:36:58.159
<v Speaker 2>So if like you want to go pick up Splittoon

774
00:36:58.239 --> 00:37:01.519
<v Speaker 2>three and I don't know Mario in Luigi Brothership, which

775
00:37:01.559 --> 00:37:03.800
<v Speaker 2>maybe don't but yeah, you could save money on that.

776
00:37:04.320 --> 00:37:10.000
<v Speaker 4>M maybe well, Henti Golf won't take up the whole voucher.

777
00:37:10.119 --> 00:37:12.679
<v Speaker 2>You know, Pokemon Za is on there, so there you go.

778
00:37:13.000 --> 00:37:15.360
<v Speaker 2>Uh and Metric Prime four probably will work with.

779
00:37:15.320 --> 00:37:18.320
<v Speaker 1>It as well. So there, so supposed switch one games.

780
00:37:19.559 --> 00:37:21.360
<v Speaker 2>I guess I would double check out Tomadauci Life in

781
00:37:21.400 --> 00:37:23.679
<v Speaker 2>Rhythm Heaven are coming out next year. Those are Switch

782
00:37:23.760 --> 00:37:28.960
<v Speaker 2>one games, so yeah maybe Okay, the legend Cya is on.

783
00:37:28.880 --> 00:37:30.599
<v Speaker 4>The list, all right, cool, so there we go.

784
00:37:30.920 --> 00:37:33.559
<v Speaker 1>I will definitely pick up one more a pair of

785
00:37:33.639 --> 00:37:37.280
<v Speaker 1>vouchers and go from there. All right.

786
00:37:37.599 --> 00:37:41.039
<v Speaker 2>Nintendo reveals Japan's best selling Switch Shop titles for the

787
00:37:41.039 --> 00:37:44.039
<v Speaker 2>first half of twenty twenty five. Just wanted to shout

788
00:37:44.039 --> 00:37:47.360
<v Speaker 2>out this list really quick. Fantasy Life I is in

789
00:37:47.400 --> 00:37:50.519
<v Speaker 2>the top two slots because it's got the Digital Deluxe

790
00:37:50.639 --> 00:37:53.559
<v Speaker 2>Edition at number one and number two is the standard edition.

791
00:37:54.400 --> 00:37:59.079
<v Speaker 2>Then Super Mario Party Jamboree, Tamagatchi Life or Tamagotchi Plaza.

792
00:37:59.840 --> 00:38:02.159
<v Speaker 1>I mixed that up with Tomadaci Life.

793
00:38:02.239 --> 00:38:06.639
<v Speaker 2>Minecraft at five, and then Urban Myth Disillusion Center. It's

794
00:38:06.639 --> 00:38:09.320
<v Speaker 2>not like one of those like call in management games,

795
00:38:09.360 --> 00:38:11.400
<v Speaker 2>like like you're dealing with phone calls and you have

796
00:38:11.440 --> 00:38:13.719
<v Speaker 2>to Okay, well, I'm gonna look into that, and then

797
00:38:13.760 --> 00:38:16.840
<v Speaker 2>Animal Crossing New Horizons, Seen a Blake Chronicles X Definitive Edition,

798
00:38:17.199 --> 00:38:20.119
<v Speaker 2>Mario Kart eight Deluxe at nine, and Donkey Kong Country

799
00:38:20.159 --> 00:38:24.119
<v Speaker 2>Returns HD at number ten. That Fantasy Life game is

800
00:38:24.159 --> 00:38:24.679
<v Speaker 2>pretty big.

801
00:38:24.840 --> 00:38:26.400
<v Speaker 1>I didn't. I guess I didn't realize.

802
00:38:26.159 --> 00:38:28.519
<v Speaker 2>It was as huge as it as it was, and

803
00:38:28.559 --> 00:38:30.880
<v Speaker 2>it's massive in Japan, but it seems to have a

804
00:38:31.000 --> 00:38:32.280
<v Speaker 2>huge audience around the world.

805
00:38:32.360 --> 00:38:32.559
<v Speaker 1>Now.

806
00:38:33.039 --> 00:38:36.800
<v Speaker 2>I like vaguely remember the Fantasy Life game coming out

807
00:38:36.800 --> 00:38:39.039
<v Speaker 2>for was it DS or three DS or something like that,

808
00:38:40.159 --> 00:38:43.000
<v Speaker 2>and I didn't it. It looked generic to me, so

809
00:38:43.039 --> 00:38:45.719
<v Speaker 2>I didn't really get it. And now I've started playing

810
00:38:45.760 --> 00:38:49.159
<v Speaker 2>Fantasy Life. I the girl who couldn't steal time or whatever.

811
00:38:50.159 --> 00:38:52.760
<v Speaker 2>And I'm enjoying it. There's there's definitely something to it.

812
00:38:52.760 --> 00:38:55.559
<v Speaker 2>It's just a job game. Going around doing those jobs

813
00:38:55.559 --> 00:38:56.119
<v Speaker 2>has been fun.

814
00:38:56.639 --> 00:39:00.840
<v Speaker 3>I wonder if this also like takes off the animal

815
00:39:00.880 --> 00:39:05.599
<v Speaker 3>crossing or gosh, what's the farming game that everyone loves

816
00:39:06.480 --> 00:39:10.679
<v Speaker 3>A Starduo Valley Stardoo Valley because I remember dragon Quest

817
00:39:10.719 --> 00:39:13.800
<v Speaker 3>Builders and dragon Quest Builders two gaining a lot of

818
00:39:13.840 --> 00:39:17.639
<v Speaker 3>traction and popularity. Because I feel like it the ven

819
00:39:17.679 --> 00:39:22.559
<v Speaker 3>diagram was close enough to those to Stardo Valley that

820
00:39:22.679 --> 00:39:28.320
<v Speaker 3>it captivated people's attention for like long stretches of time. Yeah,

821
00:39:28.440 --> 00:39:30.719
<v Speaker 3>Urban Myth Dissolution Center grub.

822
00:39:30.880 --> 00:39:31.599
<v Speaker 4>Looks fucked up.

823
00:39:32.360 --> 00:39:35.280
<v Speaker 2>Okay, let's take a look at it. I'm gonna go

824
00:39:35.360 --> 00:39:37.960
<v Speaker 2>find out what's going on over there. Yeah, and as

825
00:39:38.039 --> 00:39:41.280
<v Speaker 2>Bander and chats pointing out, yeah, it seems like Fantasy Life.

826
00:39:41.320 --> 00:39:45.360
<v Speaker 2>I is the secret switch to launch hit it was doing.

827
00:39:45.480 --> 00:39:48.519
<v Speaker 2>I think it's available on Switch one, I believe. If not,

828
00:39:48.880 --> 00:39:51.079
<v Speaker 2>I think it is, But if not, its definitely got

829
00:39:51.119 --> 00:39:53.920
<v Speaker 2>a big pick pick up with switch to one way

830
00:39:54.000 --> 00:39:57.079
<v Speaker 2>or the other. And yeah, it runs pretty well on

831
00:39:57.159 --> 00:39:59.239
<v Speaker 2>there for a game that was running weird on Mike's

832
00:39:59.239 --> 00:39:59.800
<v Speaker 2>fifty eighty.

833
00:40:00.079 --> 00:40:02.159
<v Speaker 1>You see the other day. He was like, what is

834
00:40:02.199 --> 00:40:04.360
<v Speaker 1>going on with this game? It should not be being

835
00:40:04.440 --> 00:40:07.079
<v Speaker 1>choppy for me in these areas. I think it's just

836
00:40:07.119 --> 00:40:09.519
<v Speaker 1>weird in some places, Greb.

837
00:40:09.599 --> 00:40:12.800
<v Speaker 3>I know that we the Marino had published the top

838
00:40:12.880 --> 00:40:15.519
<v Speaker 3>one hundred games of the quarter century. I need to

839
00:40:15.559 --> 00:40:18.880
<v Speaker 3>go back through that list and see where Clubhouse Games

840
00:40:19.519 --> 00:40:22.280
<v Speaker 3>ranked and if it didn't work at all, you.

841
00:40:22.199 --> 00:40:24.519
<v Speaker 2>Know, when people can only list ten games, it's probably

842
00:40:24.559 --> 00:40:27.119
<v Speaker 2>gonna be hard. But Clubhouse Games number eleven on the

843
00:40:27.239 --> 00:40:29.679
<v Speaker 2>e Shop list. Game came out years ago. I love

844
00:40:29.760 --> 00:40:33.079
<v Speaker 2>that game. Yeah, It's definitely one that like, if you

845
00:40:33.159 --> 00:40:35.360
<v Speaker 2>do have a switch and you need like something at

846
00:40:35.360 --> 00:40:38.000
<v Speaker 2>a party real quick to entertain people.

847
00:40:38.079 --> 00:40:39.719
<v Speaker 1>I could seem like, let's just get this real quick

848
00:40:39.719 --> 00:40:42.639
<v Speaker 1>on the e shop. Man. I love Clubhouse Games.

849
00:40:43.440 --> 00:40:43.880
<v Speaker 4>All right.

850
00:40:43.960 --> 00:40:47.960
<v Speaker 2>Still one more Nintendo news item here. Mia Moto views

851
00:40:48.000 --> 00:40:50.760
<v Speaker 2>games as products, not works of art, says x Nintendo

852
00:40:50.800 --> 00:40:54.000
<v Speaker 2>dev from Ali Reynolds and Nintendo Life, and the person

853
00:40:54.199 --> 00:40:55.719
<v Speaker 2>who said this was like, and this is like a

854
00:40:55.719 --> 00:40:59.599
<v Speaker 2>good thing for us. During Nintendo's the latest Sharehold Shareholder

855
00:40:59.679 --> 00:41:02.440
<v Speaker 2>Q and a meeting, Shaguru Miyamoto stressed the importance for

856
00:41:02.519 --> 00:41:05.960
<v Speaker 2>developers to work for the consumer, not your boss, en,

857
00:41:05.960 --> 00:41:09.880
<v Speaker 2>sharing that teams can produce games that will satisfy players. Afterwards,

858
00:41:09.960 --> 00:41:14.000
<v Speaker 2>X Nintendo developer taka Tokeya Imamura yah mus say takeya

859
00:41:14.079 --> 00:41:17.079
<v Speaker 2>in Mamura added his own two cents to the conversation

860
00:41:17.480 --> 00:41:20.159
<v Speaker 2>and stated that Miamoto has always viewed games as products,

861
00:41:20.239 --> 00:41:22.599
<v Speaker 2>not works of art, and believes that his background studying

862
00:41:22.719 --> 00:41:27.480
<v Speaker 2>industrial art helped shape his viewpoint. Mister Miyamoto studied industrial

863
00:41:27.559 --> 00:41:30.679
<v Speaker 2>design at Art University, and he views games as products, not.

864
00:41:30.719 --> 00:41:31.239
<v Speaker 1>Works of art.

865
00:41:31.519 --> 00:41:33.840
<v Speaker 2>I think this perspective is what leads to game development

866
00:41:33.920 --> 00:41:37.320
<v Speaker 2>that's more aligned with the user. And I think what

867
00:41:37.400 --> 00:41:39.119
<v Speaker 2>he was trying to get there is like he views

868
00:41:39.920 --> 00:41:42.719
<v Speaker 2>making games the same way and architect would view designing

869
00:41:42.800 --> 00:41:44.800
<v Speaker 2>a building, which is like, this has got to be

870
00:41:44.920 --> 00:41:46.000
<v Speaker 2>usable by humans.

871
00:41:46.400 --> 00:41:47.639
<v Speaker 1>It has to be.

872
00:41:47.960 --> 00:41:52.719
<v Speaker 2>The functionality is fundamentally more important than anything else about this.

873
00:41:53.360 --> 00:41:55.000
<v Speaker 1>And then I will also add in.

874
00:41:55.119 --> 00:41:57.800
<v Speaker 2>The pleasure, like the pleasure of like looking at it,

875
00:41:57.880 --> 00:42:00.199
<v Speaker 2>the pleasure of viewing it, the pleasure of interacting with it.

876
00:42:00.679 --> 00:42:01.920
<v Speaker 1>That's of course part of that.

877
00:42:02.920 --> 00:42:04.119
<v Speaker 2>But I need to make sure that this is a

878
00:42:04.239 --> 00:42:07.760
<v Speaker 2>product that humans can use first, and I don't necessarily

879
00:42:07.800 --> 00:42:10.440
<v Speaker 2>think when it comes to the viewpoint of the creator

880
00:42:10.679 --> 00:42:13.079
<v Speaker 2>that it matters all that much because it only really

881
00:42:13.159 --> 00:42:15.199
<v Speaker 2>becomes art one way or the other. Anything only really

882
00:42:15.239 --> 00:42:18.400
<v Speaker 2>becomes art when it's viewed by a person looking at

883
00:42:18.440 --> 00:42:20.320
<v Speaker 2>it and they are moved by it. Right, So it's like,

884
00:42:20.519 --> 00:42:23.480
<v Speaker 2>I don't know his viewpoint of how he feels when

885
00:42:23.480 --> 00:42:26.039
<v Speaker 2>he's making it has nothing to do with how I

886
00:42:26.199 --> 00:42:29.559
<v Speaker 2>consume it, right, and other than make it feel good

887
00:42:29.599 --> 00:42:31.400
<v Speaker 2>to play, and that seems to be his focus.

888
00:42:31.480 --> 00:42:32.599
<v Speaker 1>So this seems right to me.

889
00:42:33.000 --> 00:42:35.639
<v Speaker 3>Yeah, I feel like the headline may be a little

890
00:42:35.679 --> 00:42:40.000
<v Speaker 3>bit misleading and may lead folks to have different opinions

891
00:42:40.039 --> 00:42:41.920
<v Speaker 3>on Meomoto, But I think in the way that you're

892
00:42:41.920 --> 00:42:44.719
<v Speaker 3>breaking it down, Grub and equating it to like how

893
00:42:44.800 --> 00:42:49.400
<v Speaker 3>an architect views a building, or even some an engineer

894
00:42:49.960 --> 00:42:54.480
<v Speaker 3>building maybe a imagineer grub building out a Disney ride

895
00:42:54.639 --> 00:42:58.320
<v Speaker 3>or a part of Disneyland or Disney Park. Wanting something

896
00:42:58.360 --> 00:43:02.679
<v Speaker 3>to be super functional, super usable. The thing that I've

897
00:43:02.679 --> 00:43:06.239
<v Speaker 3>always enjoyed about Miamoto, and people may buck against this,

898
00:43:06.840 --> 00:43:10.159
<v Speaker 3>but I like that he views most of his video

899
00:43:10.239 --> 00:43:14.159
<v Speaker 3>games as toys, like this is something for you to

900
00:43:14.360 --> 00:43:18.320
<v Speaker 3>play with. And also it's not like he is looking

901
00:43:18.360 --> 00:43:24.159
<v Speaker 3>at games as products to exploit the audience. He's working

902
00:43:24.280 --> 00:43:26.800
<v Speaker 3>for the audience. He wants people to come back. He

903
00:43:26.880 --> 00:43:30.440
<v Speaker 3>wants people to return and feel good using and playing

904
00:43:31.119 --> 00:43:33.920
<v Speaker 3>a Mario game or whatever else Miamoto has like had

905
00:43:33.960 --> 00:43:36.719
<v Speaker 3>his hand in or Nintendo as a whole.

906
00:43:37.920 --> 00:43:39.719
<v Speaker 1>Yep. It's the kind of thing where.

907
00:43:41.280 --> 00:43:44.239
<v Speaker 2>I think a toy is not something that most toy

908
00:43:44.320 --> 00:43:47.119
<v Speaker 2>designers have looked at as works of art, and yet

909
00:43:47.559 --> 00:43:49.320
<v Speaker 2>for me, like toys are art.

910
00:43:49.360 --> 00:43:50.159
<v Speaker 1>Just like anything else.

911
00:43:50.280 --> 00:43:52.920
<v Speaker 2>It's like, yes, this is a little bit of a

912
00:43:54.239 --> 00:43:56.639
<v Speaker 2>something I interact with, I put something into and when

913
00:43:56.679 --> 00:43:58.639
<v Speaker 2>I do that, I can feel it pushing back against

914
00:43:58.679 --> 00:44:01.519
<v Speaker 2>me from the creator like trying to design, design it

915
00:44:01.599 --> 00:44:03.880
<v Speaker 2>to work in a certain way, and whatever their motivations

916
00:44:03.920 --> 00:44:06.320
<v Speaker 2>were kind of irrelevant to how I'm feeling in this moment.

917
00:44:06.960 --> 00:44:09.039
<v Speaker 2>I really appreciate that games can sort of take that

918
00:44:09.559 --> 00:44:11.639
<v Speaker 2>and run with it and let you do that on

919
00:44:11.719 --> 00:44:16.079
<v Speaker 2>a level with like systems several orders of magnitude more

920
00:44:16.159 --> 00:44:18.719
<v Speaker 2>complicated than what any toy can do in terms of

921
00:44:18.880 --> 00:44:21.639
<v Speaker 2>modeling physics or modeling lighting systems and things like that,

922
00:44:21.719 --> 00:44:23.280
<v Speaker 2>and letting you play around in that space.

923
00:44:23.679 --> 00:44:26.719
<v Speaker 1>So Yep, this moves me. This is clearly just art.

924
00:44:27.000 --> 00:44:27.719
<v Speaker 4>Yeah, I mean.

925
00:44:29.239 --> 00:44:32.280
<v Speaker 3>The only video game art that I really have displayed

926
00:44:32.320 --> 00:44:37.360
<v Speaker 3>anywhere is like a blown out GBA just because I

927
00:44:37.840 --> 00:44:41.360
<v Speaker 3>got mine over there. It's great, I love it, but

928
00:44:42.079 --> 00:44:44.239
<v Speaker 3>it is a product. It is a thing to use.

929
00:44:44.440 --> 00:44:49.480
<v Speaker 4>But also the memories attributed to it have made it into.

930
00:44:49.440 --> 00:44:54.000
<v Speaker 2>Art without a doubt. All right, let's get to these

931
00:44:54.039 --> 00:44:55.800
<v Speaker 2>last couple of stories. In fact, they heard this the

932
00:44:55.880 --> 00:44:59.639
<v Speaker 2>last story right here. Cyberpunk twenty seventy seven headlines July

933
00:45:00.000 --> 00:45:01.880
<v Speaker 2>PlayStation Plus Games for PS five.

934
00:45:02.320 --> 00:45:03.960
<v Speaker 1>This is from Jordan Miller at VGC.

935
00:45:04.559 --> 00:45:08.079
<v Speaker 2>PlayStation is announced the games coming to PlayStation Plus in July,

936
00:45:08.280 --> 00:45:11.360
<v Speaker 2>including Cyberpunk twenty seventy seven, which is going to be

937
00:45:11.440 --> 00:45:14.679
<v Speaker 2>available yesterday, so you can go get that now, along

938
00:45:14.719 --> 00:45:17.920
<v Speaker 2>with Abiotic Factor launching into the service on July twenty second.

939
00:45:18.519 --> 00:45:20.920
<v Speaker 1>All other titles available to play on will be.

940
00:45:20.920 --> 00:45:23.119
<v Speaker 2>Available to play on July fifteenth, which includes Twist to

941
00:45:23.159 --> 00:45:27.119
<v Speaker 2>Medal three and four for PlayStation Plus Premium members as

942
00:45:27.159 --> 00:45:29.639
<v Speaker 2>far as Extra and Premium members. You'll get all of

943
00:45:29.719 --> 00:45:33.880
<v Speaker 2>these games, Cyberpunk twenty seventy seven, Abiotic Factor, Banisher's Ghost

944
00:45:33.960 --> 00:45:37.559
<v Speaker 2>of New Eden, Bluey, The Video Game Planet, Zoo, Risk

945
00:45:37.599 --> 00:45:41.320
<v Speaker 2>of Rain two, Oh, Tropico six, New World.

946
00:45:41.320 --> 00:45:43.800
<v Speaker 1>A tournam Yeah, I'm not just gonna say it that way.

947
00:45:44.280 --> 00:45:46.280
<v Speaker 2>And then the PlayStation plus premium members, the ones that

948
00:45:46.320 --> 00:45:48.679
<v Speaker 2>get the classic games are getting twisted Medal three and four.

949
00:45:49.559 --> 00:45:51.960
<v Speaker 1>All right, that does it for the headlines. Let's get

950
00:45:52.000 --> 00:45:55.000
<v Speaker 1>to the poll question, which I have over here somewhere.

951
00:45:55.079 --> 00:45:58.679
<v Speaker 1>Let me refresh this page. How many unplayed games do

952
00:45:58.880 --> 00:45:59.360
<v Speaker 1>you own?

953
00:45:59.519 --> 00:46:03.800
<v Speaker 2>On STA Their options were zero to nineteen, twenty to

954
00:46:03.920 --> 00:46:07.159
<v Speaker 2>thirty nine, forty to fifty nine, and sixty or more,

955
00:46:07.920 --> 00:46:12.719
<v Speaker 2>and fifty four percent have sixty or more unplayed Steam games. Now,

956
00:46:12.719 --> 00:46:14.519
<v Speaker 2>a lot of that's going to be bundles, people being

957
00:46:14.559 --> 00:46:16.639
<v Speaker 2>in like Humble Bundle and things like that, getting a

958
00:46:16.679 --> 00:46:19.239
<v Speaker 2>ton of codes, adding them to their library, never touching

959
00:46:19.280 --> 00:46:19.760
<v Speaker 2>those games.

960
00:46:19.880 --> 00:46:20.559
<v Speaker 1>But still.

961
00:46:22.159 --> 00:46:24.639
<v Speaker 2>That's a big number, and I think it's like shows

962
00:46:24.679 --> 00:46:25.960
<v Speaker 2>like we probably could have gone up to like one

963
00:46:26.079 --> 00:46:29.039
<v Speaker 2>hundred or more and easily probably still had quite a

964
00:46:29.119 --> 00:46:30.760
<v Speaker 2>few people being like, yes, I have more than one

965
00:46:30.840 --> 00:46:32.920
<v Speaker 2>hundred games that I've never played, and this is what

966
00:46:33.079 --> 00:46:36.639
<v Speaker 2>makes the whole Steam ecosystem go round. Jan real quick

967
00:46:36.760 --> 00:46:39.199
<v Speaker 2>U Twenty three percent said zero to nineteen, and that

968
00:46:39.320 --> 00:46:42.239
<v Speaker 2>was the second most popular so there's some you know,

969
00:46:42.360 --> 00:46:44.480
<v Speaker 2>extremes here. It's like, no, I'm not going to buy

970
00:46:44.559 --> 00:46:48.360
<v Speaker 2>games and not play them. And then fourteen percent are

971
00:46:48.440 --> 00:46:51.280
<v Speaker 2>between twenty and thirty nine, and eight percent are between

972
00:46:51.400 --> 00:46:53.880
<v Speaker 2>forty and fifty nine. So the certain point you just

973
00:46:53.920 --> 00:46:57.119
<v Speaker 2>become a real sicko in like against the Skyrocket exponentially.

974
00:46:59.280 --> 00:47:04.000
<v Speaker 3>Wow, y'all a bunch of freaks out there. Go share

975
00:47:04.079 --> 00:47:08.800
<v Speaker 3>your games or something. You're not going to play your

976
00:47:08.960 --> 00:47:11.760
<v Speaker 3>twelve code that you've gone for hero Loop gives that

977
00:47:11.880 --> 00:47:15.440
<v Speaker 3>to a friend, give it that to a neighbor. The

978
00:47:15.840 --> 00:47:22.079
<v Speaker 3>comments here grub are are rebuking us for listing sixty

979
00:47:22.119 --> 00:47:26.360
<v Speaker 3>as the max when people have over hundreds of hundreds.

980
00:47:26.400 --> 00:47:30.679
<v Speaker 2>YouTube used to let you have more than just four options,

981
00:47:30.760 --> 00:47:32.519
<v Speaker 2>and then the chances just four. If we could have

982
00:47:32.519 --> 00:47:34.320
<v Speaker 2>just kept going, I would have just kept going. But

983
00:47:34.480 --> 00:47:37.719
<v Speaker 2>clearly sixty was not a high enough number. That seems

984
00:47:37.760 --> 00:47:40.079
<v Speaker 2>to be the case here, and then everyone's yelling that

985
00:47:40.119 --> 00:47:40.679
<v Speaker 2>you saying they.

986
00:47:40.599 --> 00:47:41.320
<v Speaker 1>Do share them.

987
00:47:41.559 --> 00:47:44.559
<v Speaker 4>Good. I'm not talking about you all watching now. I'm

988
00:47:44.559 --> 00:47:46.960
<v Speaker 4>talking about some of y'all voting in this poll.

989
00:47:48.559 --> 00:47:49.119
<v Speaker 1>I am.

990
00:47:50.440 --> 00:47:53.079
<v Speaker 2>I definitely buy buy games or collect games or gathering

991
00:47:53.119 --> 00:47:55.760
<v Speaker 2>games in a situation like this, and I always think

992
00:47:55.800 --> 00:47:56.519
<v Speaker 2>I'm going to play them.

993
00:47:56.559 --> 00:47:57.400
<v Speaker 1>They're always just there.

994
00:47:57.400 --> 00:47:59.920
<v Speaker 2>I'm like, yeah, I'll get to that eventually, and it's

995
00:48:00.000 --> 00:48:02.440
<v Speaker 2>it's just been recently where I've started being like, you

996
00:48:02.480 --> 00:48:05.239
<v Speaker 2>gotta stop kidding yourself, man, you gotta stop messing with

997
00:48:05.280 --> 00:48:09.159
<v Speaker 2>yourself and actually believing this and nonsense, which is clearly

998
00:48:09.239 --> 00:48:12.440
<v Speaker 2>a lie. All right, we'll get to a new pole

999
00:48:12.519 --> 00:48:14.480
<v Speaker 2>question here in a second. Actually, you know what's do

1000
00:48:14.599 --> 00:48:18.079
<v Speaker 2>right now? That's not the new pole question, So we'll

1001
00:48:18.119 --> 00:48:19.440
<v Speaker 2>have to come up with one. Jan what do you

1002
00:48:19.480 --> 00:48:24.599
<v Speaker 2>want to do about Donkey Kong Bonanza? Or you know, what,

1003
00:48:25.599 --> 00:48:27.480
<v Speaker 2>do you want Monoliths Soft to make a new Zeno

1004
00:48:27.480 --> 00:48:30.559
<v Speaker 2>play game or something new. Let's do that and the

1005
00:48:30.679 --> 00:48:32.599
<v Speaker 2>poll question will go up and we'll get the results

1006
00:48:32.760 --> 00:48:36.440
<v Speaker 2>of that on Game mess Mornings here on Giant Bomb tomorrow.

1007
00:48:36.719 --> 00:48:39.880
<v Speaker 2>On Friday's show, speaking to Giant Bomb Jane, I think

1008
00:48:39.920 --> 00:48:42.360
<v Speaker 2>today we're gonna do the Janentucky Derby.

1009
00:48:42.960 --> 00:48:44.840
<v Speaker 1>Yes, we're gonna let those horse girls race.

1010
00:48:45.079 --> 00:48:48.480
<v Speaker 3>Yes, my dear friend Matt Shipman will be joining us.

1011
00:48:49.000 --> 00:48:52.280
<v Speaker 3>He's going to be racing along with us. I have

1012
00:48:52.519 --> 00:48:55.519
<v Speaker 3>yet to actually put any thought into how to how

1013
00:48:55.679 --> 00:48:58.400
<v Speaker 3>and what to do for this stream. I also need

1014
00:48:58.519 --> 00:49:01.199
<v Speaker 3>to figure out how to link my account with my

1015
00:49:01.320 --> 00:49:05.159
<v Speaker 3>Steam account. But we're we're gonna let those horses fly.

1016
00:49:05.400 --> 00:49:09.440
<v Speaker 2>Baby, I'm ready to see it for myself and get

1017
00:49:09.519 --> 00:49:14.360
<v Speaker 2>involved in the chant. Janentucky Derby, Well, voicemail, dumb truck.

1018
00:49:14.840 --> 00:49:16.159
<v Speaker 2>We'll have some other stuff going on.

1019
00:49:16.920 --> 00:49:17.480
<v Speaker 1>Let's see.

1020
00:49:18.280 --> 00:49:21.400
<v Speaker 2>Tomorrow we're gonna have UPF. We're doing Tony Hawk, right,

1021
00:49:21.480 --> 00:49:22.039
<v Speaker 2>that's the plan.

1022
00:49:22.519 --> 00:49:26.199
<v Speaker 3>Yes, we're we're gonna figure out a if we can

1023
00:49:26.280 --> 00:49:29.000
<v Speaker 3>reset goals and then b who can get to the

1024
00:49:29.039 --> 00:49:29.800
<v Speaker 3>cruise ship first?

1025
00:49:30.400 --> 00:49:33.119
<v Speaker 1>You got to like make a new like reset or

1026
00:49:33.119 --> 00:49:34.679
<v Speaker 1>account or whatever. We'll just have to do that. We'll

1027
00:49:34.719 --> 00:49:36.800
<v Speaker 1>go the hard way. We'll see.

1028
00:49:37.079 --> 00:49:39.599
<v Speaker 2>There's gotta be a way to do it though. Okay,

1029
00:49:40.039 --> 00:49:43.079
<v Speaker 2>that'll be you UPF tomorrow. This weekend we'll have a

1030
00:49:43.320 --> 00:49:46.360
<v Speaker 2>demo Derby, which we've already recorded going up, so be

1031
00:49:46.480 --> 00:49:47.199
<v Speaker 2>on the lookout for that.

1032
00:49:47.360 --> 00:49:49.119
<v Speaker 1>Other than that, am I forgetting anything? Jan anything else?

1033
00:49:49.119 --> 00:49:49.679
<v Speaker 1>We should mention?

1034
00:49:51.679 --> 00:49:56.239
<v Speaker 3>No, if you missed Monday Mornings missed with Mitch, please

1035
00:49:56.320 --> 00:49:58.360
<v Speaker 3>go check that out as well as Mega Man, where

1036
00:49:58.400 --> 00:50:03.599
<v Speaker 3>Mike played a little bit of Fantasy Life. I yeah,

1037
00:50:03.920 --> 00:50:06.400
<v Speaker 3>may get some more quick looks in the can if

1038
00:50:06.440 --> 00:50:09.039
<v Speaker 3>they pop up, but definitely look forward to Shenanigans next

1039
00:50:09.079 --> 00:50:12.719
<v Speaker 3>week with the release of Donkey Kong Bonanza, Yep.

1040
00:50:12.880 --> 00:50:14.840
<v Speaker 1>Looking forward to it. And then yes, there is the

1041
00:50:14.920 --> 00:50:15.719
<v Speaker 1>kitty cat right there.

1042
00:50:15.719 --> 00:50:19.079
<v Speaker 2>Everybody all right, Jana Cholla, thank you so much for

1043
00:50:19.119 --> 00:50:20.800
<v Speaker 2>hanging out with me today and talking about video games.

1044
00:50:20.800 --> 00:50:21.719
<v Speaker 1>Man, I really appreciate it.

1045
00:50:21.719 --> 00:50:23.480
<v Speaker 4>It's my favorite way to start a Thursday.

1046
00:50:23.519 --> 00:50:27.519
<v Speaker 2>Greb, thank you all for hanging out, for listening, for watching.

1047
00:50:27.599 --> 00:50:30.480
<v Speaker 2>You are the best audience in gaming. Until next time,

1048
00:50:30.559 --> 00:50:33.599
<v Speaker 2>have a good one, take care of yourself and goodbye.

1049
00:50:34.920 --> 00:50:35.920
<v Speaker 1>He'll be like a bea
