1
00:00:19,920 --> 00:00:23,600
Speaker 1: What is going on? Everybody? Welcome to the Game Informer Show,

2
00:00:23,879 --> 00:00:27,399
a weekly podcast covering the video game industry. I'm one

3
00:00:27,399 --> 00:00:30,039
of your hosts today, Alex van Aiken. Thank you for

4
00:00:30,079 --> 00:00:32,759
joining us every Thursday for a discussion about the latest

5
00:00:32,759 --> 00:00:36,759
gaming news, reviews, and exclusive reveals, alongside Game Former staff

6
00:00:37,000 --> 00:00:40,799
and special guests around the industry. Today, I'm joined by

7
00:00:41,079 --> 00:00:43,280
Marcus Stewart. How you doing, Marcus?

8
00:00:44,240 --> 00:00:46,560
Speaker 2: Good? I made a very exciting purchase recently.

9
00:00:46,759 --> 00:00:50,119
Speaker 1: Oh it really tell me the first time ever.

10
00:00:49,960 --> 00:00:52,280
Speaker 2: In my life, I bought a pillow.

11
00:00:52,920 --> 00:00:56,359
Speaker 1: Oh that's awesome. Congratulations, It's huge.

12
00:00:56,479 --> 00:01:00,200
Speaker 2: It's it is. It's nice. Say, I never thought that

13
00:01:00,280 --> 00:01:02,079
you could do such a thing. I've always just put

14
00:01:02,159 --> 00:01:04,120
up with what I had, But what I had has

15
00:01:04,239 --> 00:01:06,400
not been doing great for me and my neck.

16
00:01:06,560 --> 00:01:10,159
Speaker 1: You thought they stopped manufacturing pillows like twenty years ago.

17
00:01:10,239 --> 00:01:12,040
Speaker 3: Like like VCR players.

18
00:01:12,120 --> 00:01:12,480
Speaker 1: Yeah.

19
00:01:12,519 --> 00:01:14,840
Speaker 2: I think it's one of those things that as an adult,

20
00:01:14,959 --> 00:01:17,719
like transitioning from a child to an adult, you the

21
00:01:18,359 --> 00:01:21,359
light bulb of I can purchase a thing that has

22
00:01:21,400 --> 00:01:25,480
always just been readily available. That particular light bulb didn't

23
00:01:25,480 --> 00:01:27,760
go off yet for pillows or bed stuff because I'm

24
00:01:27,799 --> 00:01:29,959
not I was like, oh, I just always have bedding.

25
00:01:30,239 --> 00:01:30,640
Speaker 1: Yeah, you know.

26
00:01:30,959 --> 00:01:34,280
Speaker 2: And I'm also a guy that is like very frugal

27
00:01:34,359 --> 00:01:37,400
slash I can put up with. I'm low maintenance. Let's

28
00:01:37,400 --> 00:01:39,840
just say sure, like I don't really need nice stuff.

29
00:01:40,079 --> 00:01:42,280
But in this case, I was like, oh, this, this

30
00:01:42,359 --> 00:01:44,840
is hurting a lot. I could just not put up with.

31
00:01:44,959 --> 00:01:46,120
Speaker 1: Yes, it's not supposed to hurt.

32
00:01:46,120 --> 00:01:46,719
Speaker 2: Good pillow.

33
00:01:46,959 --> 00:01:49,560
Speaker 1: I think about pillows. They are supposed to be comfortable.

34
00:01:50,319 --> 00:01:52,040
Speaker 3: That's what I like sleeping.

35
00:01:52,120 --> 00:01:53,920
Speaker 1: I think painless is usually.

36
00:01:55,159 --> 00:01:58,319
Speaker 2: I actually looked up like high rated pillows that weren't

37
00:01:58,560 --> 00:02:01,439
obscenely expensive and got like a nice one, and it

38
00:02:01,480 --> 00:02:05,000
felt really weird to spend money on something like that.

39
00:02:05,000 --> 00:02:05,560
Speaker 1: That's awesome.

40
00:02:05,920 --> 00:02:07,840
Speaker 3: Adult Marcus over.

41
00:02:07,680 --> 00:02:10,360
Speaker 2: Here, I know, I know, you don't become a man

42
00:02:10,680 --> 00:02:12,240
so you buy a pillow. It really puts hair on

43
00:02:12,240 --> 00:02:12,599
your chest.

44
00:02:13,879 --> 00:02:15,759
Speaker 1: That other voice you're hearing is none other than our

45
00:02:15,879 --> 00:02:20,000
editor in chief Matt Miller, who was also an adult

46
00:02:20,879 --> 00:02:22,599
joining this on the show. How are you doing today, Matt,

47
00:02:22,639 --> 00:02:26,360
and confirm I do, I do try, I do try.

48
00:02:27,800 --> 00:02:30,479
I'm doing well. I have a pillow at home, so

49
00:02:30,520 --> 00:02:35,479
I'm feeling good about that, and I have other you

50
00:02:35,520 --> 00:02:37,400
know things, that adults.

51
00:02:37,039 --> 00:02:40,520
Speaker 3: Need at home. Of course, of course you know I

52
00:02:40,680 --> 00:02:41,879
forks plates.

53
00:02:42,360 --> 00:02:47,199
Speaker 1: My I have recently a parchased some things that aren't pillows.

54
00:02:47,719 --> 00:02:51,199
But I got some new guitar pedals within the last month.

55
00:02:51,960 --> 00:02:55,759
I got a blue Sky Stryman. I had one of

56
00:02:55,800 --> 00:02:58,800
these guitar pedals a very long time ago. It was

57
00:02:58,800 --> 00:03:01,759
my favorite pedal, and I is a dummy and sold it,

58
00:03:01,840 --> 00:03:05,479
so I recently bought one again. And then for any

59
00:03:05,520 --> 00:03:12,000
other gearheads listening, I got the Hologram Chroma console, which

60
00:03:12,039 --> 00:03:16,120
is a really sleek looking multi effects pedal. Very cool stuff.

61
00:03:17,439 --> 00:03:20,360
Speaker 4: The verdict, I'm sorry to say that the verdict just

62
00:03:20,479 --> 00:03:23,960
came in alex that does not help with your adult.

63
00:03:24,039 --> 00:03:27,960
Speaker 1: Oh no, gear okay.

64
00:03:27,879 --> 00:03:30,080
Speaker 3: Does not count points towards adults.

65
00:03:30,199 --> 00:03:33,639
Speaker 1: Okay, all right again next week, yep, we'll do. This

66
00:03:33,639 --> 00:03:37,360
would be our recurring segment. What I bost bought last week.

67
00:03:39,080 --> 00:03:41,280
Speaker 2: If it's inching you closer to adulthood or not.

68
00:03:42,120 --> 00:03:47,240
Speaker 1: Yeah, that's that should be an important metric. I guess. Well. Cool, Well,

69
00:03:47,479 --> 00:03:49,960
we've got a packed show today. This is a video

70
00:03:49,960 --> 00:03:54,560
game podcast. If it's your first time listening, welcome. We

71
00:03:54,599 --> 00:03:57,960
are Game Informer magazine. The thing you were reading when

72
00:03:58,000 --> 00:04:00,360
you were you know, ten years old. Maybe you're still

73
00:04:00,360 --> 00:04:03,360
reading today. You know, people come and go. Sometimes people

74
00:04:03,400 --> 00:04:05,360
are like, wait, Game Andform we're still around, and we're like, yep,

75
00:04:05,520 --> 00:04:09,360
we're here. You can buy a print magazine subscription and

76
00:04:09,400 --> 00:04:12,159
get Game Informer delivered to your door like you used

77
00:04:12,240 --> 00:04:15,800
to head over to Gameanformer dot com. Or you can

78
00:04:15,840 --> 00:04:18,920
go to subscribe dot GameInformer dot com and pick up

79
00:04:18,959 --> 00:04:22,639
a magazine subscription for nineteen dollars ninety one cents and

80
00:04:22,680 --> 00:04:26,040
you will get our magazine delivered straight to your door

81
00:04:26,639 --> 00:04:29,720
ten times a year. It's awesome. Our latest cover that

82
00:04:29,759 --> 00:04:33,720
we announced is the casting of Frank Stone, which is

83
00:04:33,800 --> 00:04:40,439
a collaboration between Supermassive Games and Behavior Interactive, the creators

84
00:04:40,480 --> 00:04:44,240
of Dead by Daylight coming together with the creators of

85
00:04:44,360 --> 00:04:47,560
Until Dawn the Dark Pictures Anthology to make a new

86
00:04:47,680 --> 00:04:51,240
single player game set within the Dead by Daily universe.

87
00:04:51,680 --> 00:04:53,759
We've got videos up on the YouTube channel YouTube dot

88
00:04:53,800 --> 00:04:56,720
com slash Game Informer. Of course, we've got a awesome

89
00:04:56,759 --> 00:04:58,959
cover story you can go and read, especially if you

90
00:04:59,000 --> 00:05:01,319
sign up for a magazine subscription, you'll get that in

91
00:05:01,399 --> 00:05:05,279
your hands very soon. Let's get started with the show.

92
00:05:05,279 --> 00:05:08,000
Today we're gonna be diving into Marvel Rivals. I know

93
00:05:08,120 --> 00:05:09,399
we talked to it. Y'all talked about it a bit

94
00:05:09,480 --> 00:05:12,399
last week. I was a'n on, Miller wasn't on, So

95
00:05:12,480 --> 00:05:15,120
we've got a lot to say. I beat Thank goodness

96
00:05:15,160 --> 00:05:17,879
you're here. I'm excited to dive into that. Matt's been

97
00:05:17,879 --> 00:05:21,120
playing Dungeons of Hinterberg, got four strike on the Agenda,

98
00:05:21,199 --> 00:05:25,079
Silent Hill too, the Old One Arranger, and maybe a

99
00:05:25,079 --> 00:05:28,079
little more. So it's gonna be a good show. I

100
00:05:28,160 --> 00:05:31,480
will stop stop vamping, I will stop delaying. Let's get

101
00:05:31,519 --> 00:05:36,439
into it. Matt, you have been playing Marvel Rivals. I've

102
00:05:36,439 --> 00:05:38,920
been playing it quite a lot. I'm checking. I'm pulling

103
00:05:38,920 --> 00:05:43,399
out my Steam right now to see my hour count.

104
00:05:43,439 --> 00:05:45,600
I got fourteen hours in it, so I'm feeling pretty

105
00:05:46,079 --> 00:05:46,600
pretty good.

106
00:05:47,240 --> 00:05:49,759
Speaker 2: For clarification, because I have not yet played it, but

107
00:05:49,800 --> 00:05:52,680
I would like to. It's not is it an open

108
00:05:52,759 --> 00:05:55,079
beta or how do you play this game?

109
00:05:55,560 --> 00:05:58,560
Speaker 4: It's a closed beta. Yeah, closed beta.

110
00:05:58,879 --> 00:06:01,480
Speaker 2: Okay, so I can't get it into it basically.

111
00:06:01,600 --> 00:06:03,879
Speaker 3: Well, I think I think if you want it.

112
00:06:03,839 --> 00:06:08,240
Speaker 4: To play, I might have a connection. I know some

113
00:06:08,279 --> 00:06:13,600
people in the gaming industry, Marcus but I think generally speaking,

114
00:06:14,279 --> 00:06:16,160
if you're out there in the world, I don't think

115
00:06:16,160 --> 00:06:17,399
it's a thing you can just hop into.

116
00:06:17,800 --> 00:06:21,079
Speaker 1: Yeah, they were doing twitch drops and that kind of thing.

117
00:06:21,839 --> 00:06:23,879
There have have been ways if you hit level six

118
00:06:23,920 --> 00:06:27,720
in the game, you can get invites to give away.

119
00:06:27,759 --> 00:06:29,360
But the thing with that is they're all first come,

120
00:06:29,399 --> 00:06:33,360
first serve daily and so I've been I'm like level

121
00:06:33,879 --> 00:06:36,759
level twelve or something, and I have yet to get

122
00:06:36,759 --> 00:06:40,959
an invite code through. That means so, yeah, it's it's

123
00:06:41,040 --> 00:06:42,439
kind of hard, honestly to get in.

124
00:06:42,759 --> 00:06:44,120
Speaker 3: Yeah, but we're.

125
00:06:44,000 --> 00:06:46,279
Speaker 1: Gonna be diving into the game itself for people who

126
00:06:46,319 --> 00:06:49,839
didn't get to play talk all about it. But milliarly,

127
00:06:49,839 --> 00:06:51,439
what are your what are your early thoughts on it?

128
00:06:51,720 --> 00:06:53,959
Speaker 4: Well, I'm abound the same place you are. I bet

129
00:06:54,120 --> 00:06:56,480
I've looked at my hour acount. I'm playing on PlayStation,

130
00:06:58,120 --> 00:07:02,959
but I'm betting I'm somewhere around twelve hours probably. Yeah,

131
00:07:03,040 --> 00:07:09,600
And it's surprised me. You know, I was really attracted

132
00:07:10,199 --> 00:07:13,480
when they did the announcement to their interesting art style

133
00:07:13,720 --> 00:07:18,360
that they're kind of playing around with, And the more

134
00:07:18,399 --> 00:07:20,160
I've seen of that, the more I like it. Now

135
00:07:20,199 --> 00:07:25,079
that I'm actually playing it. It's very very stylized and

136
00:07:25,160 --> 00:07:27,720
kind of doing its own thing with the Marvel heroes

137
00:07:28,120 --> 00:07:31,240
that most of us are very familiar with. But I

138
00:07:31,279 --> 00:07:35,279
wasn't sure what to expect out of the gameplay. And

139
00:07:35,439 --> 00:07:39,040
as I started, I think I'd be curious what your

140
00:07:39,079 --> 00:07:40,040
experience was.

141
00:07:40,000 --> 00:07:42,680
Speaker 3: But I was.

142
00:07:43,000 --> 00:07:45,879
Speaker 4: I was like, oh, this is so pretty. But then

143
00:07:45,920 --> 00:07:48,399
I wasn't really digging it for the first like half

144
00:07:48,399 --> 00:07:50,759
an hour I was playing it. Maybe maybe the first

145
00:07:50,800 --> 00:07:52,759
hour I was still kind of like on the fence,

146
00:07:53,319 --> 00:07:58,120
and then it kind of clicked, and thus, you know,

147
00:07:58,279 --> 00:08:01,279
another eleven hours after that, I'm still like coming back

148
00:08:01,319 --> 00:08:06,000
for more matches. There's no doubt that it It draws

149
00:08:06,279 --> 00:08:11,519
heavily and unabashedly from the Overwatch formula.

150
00:08:11,680 --> 00:08:13,600
Speaker 3: Yeah, and at times.

151
00:08:13,319 --> 00:08:17,439
Speaker 4: Is even directly like did you like this character? And

152
00:08:17,519 --> 00:08:21,000
Overwatch We've got you covered, right. I mean, like, for instance,

153
00:08:21,040 --> 00:08:24,480
there's a there's one of the characters who goes around

154
00:08:24,879 --> 00:08:30,279
the matches skating and healing people, you know, I mean,

155
00:08:30,319 --> 00:08:31,120
like it's that.

156
00:08:31,360 --> 00:08:32,279
Speaker 3: Close of a thing.

157
00:08:32,399 --> 00:08:36,559
Speaker 4: There's another character who's a kind of a cute, spunky

158
00:08:36,679 --> 00:08:39,600
girl who hops in a mech and you.

159
00:08:39,519 --> 00:08:40,759
Speaker 3: Know, rex people.

160
00:08:41,320 --> 00:08:46,440
Speaker 4: So like there's there's definitely places where they're like they're

161
00:08:46,519 --> 00:08:50,080
trying to get somebody who enjoyed Overwatch to come and

162
00:08:50,200 --> 00:08:53,080
like and play. It even down to that you like

163
00:08:53,159 --> 00:08:56,159
this kind of character, you like the specific character, and Overwatch,

164
00:08:56,159 --> 00:09:01,120
well we've got a Marvel character that's like that. Nonetheless,

165
00:09:01,279 --> 00:09:04,039
it's it does a lot of cool things, you know,

166
00:09:04,200 --> 00:09:07,559
like and it does it well that with this kind

167
00:09:07,600 --> 00:09:11,399
of a hero shooter, having interesting, balanced characters is kind

168
00:09:11,440 --> 00:09:14,759
of the key to success, and the game has it,

169
00:09:15,080 --> 00:09:17,159
you know. Like you, like I said, you start those

170
00:09:17,200 --> 00:09:21,039
first couple of matches and you're everybody's just immediately killing you,

171
00:09:21,080 --> 00:09:24,320
of course because you don't know what you're doing. And

172
00:09:24,519 --> 00:09:27,120
then you start to gradually like, oh, okay, I've wrapped

173
00:09:27,159 --> 00:09:30,080
my head around this character, and maybe I'll go try

174
00:09:30,120 --> 00:09:31,960
this other guy, and you try that one. You kind

175
00:09:31,960 --> 00:09:34,480
of start to get that vibe, and eventually you're getting

176
00:09:34,559 --> 00:09:39,879
into that really fun loop, yeah, of constantly trying new characters,

177
00:09:39,960 --> 00:09:43,159
going back to ones that you like, expanding your repertoire

178
00:09:43,240 --> 00:09:49,200
of what you can be successful with. And I've been

179
00:09:49,600 --> 00:09:51,279
I guess say, I've been having a pretty good time.

180
00:09:51,559 --> 00:09:55,039
Speaker 1: Yeah, I'm right there with you. I So I played

181
00:09:55,039 --> 00:09:58,559
this at Summer Game Fest for probably forty five minutes

182
00:09:59,720 --> 00:10:03,159
and wasn't It wasn't blown away. It was kind of passive. Mean,

183
00:10:03,159 --> 00:10:04,559
I think I talked about on the g I Show

184
00:10:04,600 --> 00:10:08,960
that week that I yeah, I just felt like it

185
00:10:09,039 --> 00:10:11,840
was missing something and it felt very derivative of Overwatch,

186
00:10:12,279 --> 00:10:17,799
which I still one agree with that second fact. I

187
00:10:17,840 --> 00:10:20,639
think it is very derivative Overwatch, like you said, Miller,

188
00:10:20,639 --> 00:10:25,480
whether that's something that's a little more I think they

189
00:10:25,600 --> 00:10:26,759
kind of wear it on their sleeve.

190
00:10:28,840 --> 00:10:29,960
Speaker 2: Reminds me of Overwatches.

191
00:10:30,120 --> 00:10:33,559
Speaker 1: Yeah, yeah, yeah, sure, yeah, I mean literally, I think

192
00:10:33,600 --> 00:10:38,360
almost every character in Overwatch has an ability in this

193
00:10:38,480 --> 00:10:43,399
game in some way, shape or form. I think where

194
00:10:43,440 --> 00:10:47,200
where it gets interesting is, you know, some of the

195
00:10:47,279 --> 00:10:51,600
characters those abilities in this game might be mixed and

196
00:10:51,759 --> 00:10:55,279
mac mixed and mashed up in interesting ways.

197
00:10:55,320 --> 00:10:55,559
Speaker 3: You know.

198
00:10:57,120 --> 00:10:59,960
Speaker 1: I'm trying to think of a specific example, but like Grew,

199
00:11:00,200 --> 00:11:03,799
for instance, he's a tank in the game, and he

200
00:11:03,840 --> 00:11:09,159
can you know, he has Zaria's Ultimate where Zaria, you know,

201
00:11:09,320 --> 00:11:12,200
throws in her graviton surge this big ball and it

202
00:11:12,279 --> 00:11:15,120
sucks people in. Grew does that with a ball of roots.

203
00:11:16,080 --> 00:11:18,360
But Greut also has some other interesting things about him,

204
00:11:18,399 --> 00:11:22,200
like characters can ride on his back for damage reduction.

205
00:11:22,279 --> 00:11:26,480
Certain characters like Rocket Raccoon, And there's a new character

206
00:11:26,480 --> 00:11:30,600
they've introduced called it's the land Shark. I don't remember

207
00:11:30,679 --> 00:11:31,639
his actual name.

208
00:11:32,320 --> 00:11:36,320
Speaker 4: A Marvel character, Jeff the Lark from I think West

209
00:11:36,360 --> 00:11:37,240
Coast Avengers.

210
00:11:37,320 --> 00:11:40,720
Speaker 3: It's just kind of a jokey Avengers, yeah, a little.

211
00:11:40,480 --> 00:11:45,000
Speaker 1: Bit by the way, Shark Jeff the land Shark is awesome.

212
00:11:45,159 --> 00:11:48,399
I love playing that character. He's really really strong healer.

213
00:11:49,039 --> 00:11:51,039
But so those two characters can ride on Groot for

214
00:11:51,200 --> 00:11:55,399
damage reduction. A group can also like summon cover and

215
00:11:55,440 --> 00:11:58,279
if he's close to the cover, depending on the type

216
00:11:58,320 --> 00:12:00,679
of cover he summons, he can like if people get

217
00:12:00,720 --> 00:12:04,440
close to like the root walls, the roots will attack them.

218
00:12:04,600 --> 00:12:07,279
Because it's like okay, yeah, there's like each character almost

219
00:12:07,279 --> 00:12:10,159
has like there's one Overwatch element and there's something new

220
00:12:10,480 --> 00:12:12,480
and it kind of makes it so feel it's familiar,

221
00:12:12,480 --> 00:12:16,360
but it feels fresh. And I think those team ups

222
00:12:16,360 --> 00:12:18,720
that they're officially called team ups in the game, the

223
00:12:18,759 --> 00:12:22,440
Gruden Racket, Rocket Raccoon thing. There's other characters like Luna

224
00:12:22,559 --> 00:12:28,519
Snow can combine with uh nay More, who is from Aquaman,

225
00:12:29,039 --> 00:12:30,519
and nay More can summon.

226
00:12:30,399 --> 00:12:33,399
Speaker 2: Like wait wait wait wait then huh I want to

227
00:12:33,399 --> 00:12:35,519
save you the wrath of the comic book fans. I

228
00:12:35,519 --> 00:12:40,720
don't know nay More. He's basically the Aquaman of mar

229
00:12:41,200 --> 00:12:43,279
Even what did I just step Did I just step

230
00:12:43,320 --> 00:12:44,559
on a rake? Yeah?

231
00:12:45,720 --> 00:12:47,960
Speaker 3: Yeah, yeah, yeah, it's easy to mix up.

232
00:12:47,960 --> 00:12:52,799
Speaker 2: They're both, they're similar, they're both aquomen but there's only.

233
00:12:52,720 --> 00:12:55,279
Speaker 1: Oh I'm a dummy. Yeah, I'm a dummy. Yeah, yeah,

234
00:12:55,279 --> 00:12:59,519
I'm a dummy. I'm sorry, I'm sorry. Uh yeah, wow,

235
00:12:59,559 --> 00:13:02,799
i'd really to just step on a rake. I apologize.

236
00:13:03,000 --> 00:13:05,799
I haven't editing coffee today, DC fans, Marral fans, I'm

237
00:13:05,799 --> 00:13:11,639
so sorry. Uh, nay More is like Aquaman and can summon.

238
00:13:12,720 --> 00:13:15,120
Oh god, that's like the easiest mistake to make.

239
00:13:16,600 --> 00:13:20,159
Speaker 2: Technically, is Aquaman like name More, doesn't name More predate Aquaman?

240
00:13:20,440 --> 00:13:21,919
Speaker 3: Yeah, okay, there you go.

241
00:13:22,399 --> 00:13:26,559
Speaker 1: Oh god, I'm gonna get I'm gonna get messages. So yeah,

242
00:13:26,639 --> 00:13:32,240
name War can place down Octopus octopi and they are

243
00:13:32,320 --> 00:13:35,600
kind of like sentries and stuff. But if if Luna

244
00:13:35,639 --> 00:13:38,720
snows on the team, uh, name Or can activate like

245
00:13:38,720 --> 00:13:42,159
an ice version of of his abilities, and there's a

246
00:13:42,200 --> 00:13:46,799
lot of really cool synergies there that I think, you know,

247
00:13:46,919 --> 00:13:49,440
make make the game. I mean, it gives it more depth.

248
00:13:49,559 --> 00:13:50,039
Speaker 3: Number one?

249
00:13:50,159 --> 00:13:52,440
Speaker 1: You know, should I really should I run this character

250
00:13:52,480 --> 00:13:55,120
that I really like that doesn't have any synergies with

251
00:13:55,159 --> 00:13:57,600
my current team? I really like the Punisher, but I

252
00:13:57,639 --> 00:14:00,000
don't have a Rocke Amvacoon on my team that will

253
00:14:00,080 --> 00:14:03,440
help me with Ammo and such. Or should I should

254
00:14:03,440 --> 00:14:06,399
I go and play you know, should I play iron

255
00:14:06,440 --> 00:14:10,159
Man to to buff up, you know, to team up

256
00:14:10,200 --> 00:14:13,080
with Hulk on our team and get you know, give

257
00:14:13,120 --> 00:14:15,080
the Hulk extra health. That kind of stuff. A lot

258
00:14:15,120 --> 00:14:18,120
of cool team ups and synergies there that it's like, Okay,

259
00:14:18,159 --> 00:14:21,960
is it worth playing into those synergies or in this moment,

260
00:14:22,000 --> 00:14:24,360
does it feel like I should break away from that

261
00:14:24,440 --> 00:14:27,720
and do something different to try to shake up the game?

262
00:14:28,600 --> 00:14:30,679
Speaker 2: That seems like the coolest thing about the game as

263
00:14:30,720 --> 00:14:33,360
someone has not played it, Because to me that seems

264
00:14:33,399 --> 00:14:37,000
like as a comic book fan, it almost rewards that fandom.

265
00:14:37,279 --> 00:14:40,000
I don't know how they communicate what synergies exist, Like,

266
00:14:40,039 --> 00:14:41,720
I don't know if the game just tells you these

267
00:14:41,799 --> 00:14:43,480
characters going together, or if it's something you have to

268
00:14:43,519 --> 00:14:44,399
find out on your own.

269
00:14:44,559 --> 00:14:47,200
Speaker 1: No, it's it's like on the screen select there are

270
00:14:48,039 --> 00:14:51,639
right above the hero roster, there's like these series of

271
00:14:51,720 --> 00:14:55,120
little squares and if you hover over them, the hover

272
00:14:55,200 --> 00:14:58,600
of the icon, it'll tell you, Okay, here's who's been

273
00:14:58,679 --> 00:15:00,600
picked on your team. If you you want to match

274
00:15:00,600 --> 00:15:03,000
with him and synergize them, you can pick these characters

275
00:15:03,000 --> 00:15:05,679
and here are the buffs you'll get. Okay, and I

276
00:15:05,720 --> 00:15:09,279
believe those are seasonal, they will rotate out. I believe,

277
00:15:10,159 --> 00:15:11,000
Oh really.

278
00:15:11,039 --> 00:15:12,440
Speaker 3: I mean, Marcus, you're you're hitting on.

279
00:15:12,480 --> 00:15:14,039
Speaker 4: I think one of the things that the game really

280
00:15:14,080 --> 00:15:17,840
has going for it through its license with Marvel is

281
00:15:17,879 --> 00:15:21,240
that there are very few pop culture characters that are

282
00:15:21,279 --> 00:15:25,879
more ubiquitous and familiar at this point than Marvel's superheroes

283
00:15:25,919 --> 00:15:30,080
and Marvel villains, and they they lean into that too

284
00:15:32,600 --> 00:15:35,279
to help you understand the kind of character you're going

285
00:15:35,360 --> 00:15:37,879
to play and what they might be able to do. Right, Like,

286
00:15:38,039 --> 00:15:41,559
for instance, uh Alex brought up iron Man. Right, if

287
00:15:41,600 --> 00:15:43,840
you think about iron Man and what he does in

288
00:15:43,919 --> 00:15:46,240
comics or in the movies or anything like that, it

289
00:15:46,240 --> 00:15:49,639
would feel weird if you couldn't float and fly around

290
00:15:49,919 --> 00:15:53,000
and shoot out memes and missiles as iron Man, Like,

291
00:15:53,039 --> 00:15:57,639
that's a that's a piece of information that if you

292
00:15:57,720 --> 00:16:00,279
have even a little bit of awareness of these characters,

293
00:16:00,720 --> 00:16:03,519
you already know about iron Man and you can be like, oh,

294
00:16:03,600 --> 00:16:06,000
I like that idea, I like that fantasy.

295
00:16:06,120 --> 00:16:07,039
Speaker 3: I'm going to go do that.

296
00:16:08,039 --> 00:16:11,600
Speaker 4: A lot of other non licensed hero shooters have to

297
00:16:11,799 --> 00:16:18,960
establish that understanding through visual visual iconography, and you know,

298
00:16:19,120 --> 00:16:21,399
just playing the game, and I think you you kind

299
00:16:21,399 --> 00:16:24,360
of come in already with a certain level of understanding

300
00:16:24,399 --> 00:16:27,240
of what you can do with these characters, at least

301
00:16:27,240 --> 00:16:30,720
with some of them, right and and I think that

302
00:16:30,720 --> 00:16:34,919
that helps a lot. The team ups are also very logical,

303
00:16:35,000 --> 00:16:38,639
right like, and they make sense if you know the characters.

304
00:16:38,679 --> 00:16:40,440
You know star if you put star Lord on your

305
00:16:40,440 --> 00:16:43,240
team and Mantis on your team, they're both guardians of

306
00:16:43,279 --> 00:16:47,240
the galaxy, and they have a thing that happens with them.

307
00:16:47,480 --> 00:16:51,519
Speaker 3: And I think that that's that's fun to play with.

308
00:16:53,120 --> 00:16:56,559
Speaker 4: There's a weird aspect of the gameplay that I think

309
00:16:56,679 --> 00:17:00,639
is kind of key to to to what makes the

310
00:17:00,679 --> 00:17:05,079
game fun, and that is that instead of having a character,

311
00:17:05,440 --> 00:17:08,559
there's lots of multiplayer shooters where you like, you choose

312
00:17:08,559 --> 00:17:10,640
a class, you choose a character, and that's like the

313
00:17:10,680 --> 00:17:12,240
thing you're gonna be for that match.

314
00:17:13,319 --> 00:17:14,400
Speaker 3: This is not do that.

315
00:17:14,680 --> 00:17:17,400
Speaker 4: You select your character and there can only be one

316
00:17:17,599 --> 00:17:20,680
character on your team of that guy, right.

317
00:17:21,799 --> 00:17:24,319
Speaker 3: But you can change your character every time you respawn.

318
00:17:24,759 --> 00:17:29,400
Speaker 4: And I have many times, as I'm sure you have to, Alex,

319
00:17:29,559 --> 00:17:33,880
seeing a match completely turn around. Oh yeah, because you

320
00:17:33,880 --> 00:17:39,119
know Team A is just rolling over Team B and

321
00:17:39,160 --> 00:17:41,680
then Team BE kind of like, okay, these two people

322
00:17:41,759 --> 00:17:44,359
just change characters and all of a sudden, it's a

323
00:17:44,400 --> 00:17:49,079
complete like it completely flips the dynamic. And because there's

324
00:17:49,119 --> 00:17:53,920
six characters on the field for each team, things can

325
00:17:54,039 --> 00:17:59,000
change quite fast, right, like yeah, and you suddenly it

326
00:17:59,559 --> 00:18:05,559
suddenly the payloads moving down the road and nothing's stopping it.

327
00:18:05,599 --> 00:18:07,920
Speaker 3: And then it just stops, and you realize.

328
00:18:07,559 --> 00:18:12,200
Speaker 4: It stopped because somebody switched over from Punisher to Doctor Strange.

329
00:18:12,720 --> 00:18:16,759
And that was the thing, Like having Doctor Strange on

330
00:18:16,799 --> 00:18:18,960
the field and having him being able to like use

331
00:18:19,000 --> 00:18:21,480
his magic to block attacks and the other people get

332
00:18:21,519 --> 00:18:23,640
behind him and all that kind of stuff was the

333
00:18:23,640 --> 00:18:28,119
thing that really made the difference. And so that that

334
00:18:28,319 --> 00:18:32,160
tactical layer is very appealing and forces you to really

335
00:18:32,160 --> 00:18:35,599
pay attention to the flow of a given match.

336
00:18:35,960 --> 00:18:38,480
Speaker 3: Yeah, and be reactive to it.

337
00:18:39,440 --> 00:18:43,279
Speaker 1: Yeah, I want to get into a little bit Matt.

338
00:18:43,319 --> 00:18:46,200
You brought we brought this up before recording. You've also

339
00:18:46,200 --> 00:18:48,720
been playing Concord, which I know we've we've talked about

340
00:18:48,720 --> 00:18:51,359
on the show previously a bit. But I want to

341
00:18:51,359 --> 00:18:53,759
hear your thoughts on as somebody who has someone on

342
00:18:53,799 --> 00:18:57,000
the show since these game these betas have come out,

343
00:18:57,599 --> 00:18:59,240
what you think between the two because you know, you've

344
00:18:59,240 --> 00:19:03,759
got Marvel Rivals over here free to play, very derivative

345
00:19:03,759 --> 00:19:06,920
of Overwatch, but like, is it's fun?

346
00:19:07,079 --> 00:19:07,279
Speaker 3: Right?

347
00:19:07,640 --> 00:19:10,799
Speaker 1: Then you've got I believe forty dollars price point of

348
00:19:10,839 --> 00:19:14,240
Concord doing something a bit different, you know, still kind

349
00:19:14,240 --> 00:19:16,759
of a hero shooter, but more in line with like

350
00:19:17,240 --> 00:19:21,839
how I called duty feels a bit. What are your

351
00:19:21,839 --> 00:19:23,000
thoughts between those two games?

352
00:19:23,039 --> 00:19:27,119
Speaker 4: And yeah, I mean it's worth worth sharing a little

353
00:19:27,119 --> 00:19:29,240
bit of background for me that like, I was an

354
00:19:29,279 --> 00:19:31,920
Overwatch guy. I played a good bit of Overwatch and

355
00:19:31,960 --> 00:19:33,079
then fell off of it.

356
00:19:33,160 --> 00:19:34,640
Speaker 3: I don't play it as much anymore.

357
00:19:35,000 --> 00:19:39,039
Speaker 4: Yeah, but I am drawn to the idea of that

358
00:19:39,160 --> 00:19:46,799
kind of interesting different gameplay styles represented by characters having

359
00:19:46,799 --> 00:19:49,279
a little bit of a like a fictional backdrop that

360
00:19:49,359 --> 00:19:52,359
helps to bring some life to the to the game world.

361
00:19:52,680 --> 00:19:54,839
Speaker 3: All that stuff works for me, right, I.

362
00:19:54,799 --> 00:19:57,279
Speaker 4: Think for me moving away from Overwatch on like some

363
00:19:57,279 --> 00:19:59,279
people who just like started to hate it or something

364
00:19:59,319 --> 00:20:01,839
like that, I don't hate to Overwatch. It just was like, Oh,

365
00:20:01,920 --> 00:20:04,400
I've had enough of that. I don't need to really

366
00:20:04,480 --> 00:20:05,519
be constantly playing.

367
00:20:05,319 --> 00:20:06,079
Speaker 3: It the way that I was.

368
00:20:06,799 --> 00:20:12,160
Speaker 4: So both Concord and Marvel Rivals appeal to me inherently,

369
00:20:13,160 --> 00:20:16,279
and I bet that that I'm not alone in that camp, right, Like,

370
00:20:16,319 --> 00:20:17,960
I bet there's a lot of other people out there

371
00:20:18,000 --> 00:20:20,599
who are in that same space of like, yeah, yeah,

372
00:20:20,640 --> 00:20:23,200
I remember, really I've played a lot of Overwatch back

373
00:20:23,200 --> 00:20:25,599
in the day, and then I just don't anymore. But

374
00:20:25,599 --> 00:20:27,640
I wouldn't mind playing another thing kind of like that.

375
00:20:28,079 --> 00:20:33,480
Both these games are trying to do that. Concord appeals

376
00:20:33,960 --> 00:20:37,960
to I liked Concord too a lot, but for different reasons.

377
00:20:39,440 --> 00:20:41,039
Speaker 3: One of them is that.

378
00:20:41,400 --> 00:20:48,680
Speaker 4: The the gunplay and the actual ability usage and stuff

379
00:20:48,720 --> 00:20:53,559
like that is really tightly tuned in in Concord. It's

380
00:20:54,440 --> 00:20:57,240
I think it feels at times a lot like Destiny.

381
00:20:57,480 --> 00:21:00,119
Destiny's my personal favorite shooter. I play a lot out

382
00:21:00,160 --> 00:21:03,880
of Destiny and the just the feel of movement and

383
00:21:04,000 --> 00:21:09,839
jumping and shooting definitely draws on some of the things

384
00:21:09,839 --> 00:21:11,640
that I like about the Destiny universe.

385
00:21:11,640 --> 00:21:16,759
Speaker 3: And I think Marvel Rivals it's good, but it's not

386
00:21:16,839 --> 00:21:20,799
quite there in terms of like a little loose. It

387
00:21:20,880 --> 00:21:22,039
is loose, right.

388
00:21:21,880 --> 00:21:24,359
Speaker 4: Like it's a it's maybe maybe in a way that

389
00:21:24,400 --> 00:21:27,960
would be inviting to more casual players. Maybe some of

390
00:21:27,960 --> 00:21:30,799
that is a little bit purposeful. You don't need to

391
00:21:30,799 --> 00:21:33,960
be like a shooter expert to play Marvel Rivals by

392
00:21:34,400 --> 00:21:37,119
any stretch, because there's a lot of classes that are

393
00:21:37,160 --> 00:21:39,200
just like I'm going to run up and punch things

394
00:21:39,319 --> 00:21:41,920
right where I'm going to be Spider Man and swing

395
00:21:41,960 --> 00:21:44,480
through the level, and that's kind of like the skill

396
00:21:44,559 --> 00:21:52,680
set that you're going for. Concord is trying really hard

397
00:21:52,680 --> 00:21:55,079
to do this kind of interesting thing of like establishing

398
00:21:55,079 --> 00:21:59,079
a fictional universe and building it out gradually.

399
00:21:59,119 --> 00:22:02,599
Speaker 3: At least it seems like they are through their seasons

400
00:22:02,640 --> 00:22:03,359
and through.

401
00:22:03,160 --> 00:22:07,960
Speaker 4: Like moments that happened for the characters, and yeah, I'm

402
00:22:07,960 --> 00:22:11,920
interested in that. I think it's it's a hard that's

403
00:22:11,960 --> 00:22:14,440
a challenging thing to do, right, It's a challenging thing

404
00:22:14,519 --> 00:22:17,640
to get off the ground and get somebody interested in

405
00:22:17,640 --> 00:22:21,400
a fictional universe when there isn't really a core story

406
00:22:21,440 --> 00:22:25,720
that you first had them play through, right, Like Overwatch

407
00:22:25,759 --> 00:22:29,160
did it a little bit, right, like with their cinematics

408
00:22:29,200 --> 00:22:30,680
and things like that. I think there's lots of people

409
00:22:30,680 --> 00:22:32,759
who are like, they like those characters and they like

410
00:22:32,839 --> 00:22:34,640
that universe, but it's hard.

411
00:22:34,480 --> 00:22:39,079
Speaker 3: To do Marvel Rivals, I mean, like it or hate it.

412
00:22:39,279 --> 00:22:42,160
Speaker 4: The reality is that, like, you know Marvel, you know

413
00:22:42,200 --> 00:22:46,039
who those characters are. You know who Spider Man is, right, Like,

414
00:22:46,599 --> 00:22:48,599
you know that he's going to make some silly equips

415
00:22:48,920 --> 00:22:50,640
and he's going to swing around. He's going to be

416
00:22:50,720 --> 00:22:54,440
kind of an agile guy who punches and kicks and

417
00:22:54,480 --> 00:22:55,440
then gets out of danger.

418
00:22:55,519 --> 00:22:58,839
Speaker 3: So there's like a built in vernacular already.

419
00:22:59,160 --> 00:23:03,279
Speaker 4: Yeah, and kind Cord can't lean on that. It gives Marvel.

420
00:23:03,759 --> 00:23:05,680
I mean, I think Marvel is likely to be a

421
00:23:05,759 --> 00:23:09,640
later release, in final release, right, Like Concord's pretty imminent,

422
00:23:09,680 --> 00:23:10,000
isn't it.

423
00:23:10,079 --> 00:23:11,720
Speaker 1: Yeah, I want to say in August.

424
00:23:11,799 --> 00:23:15,880
Speaker 2: It's like, yeah, it's like a maybe two weeks away

425
00:23:15,920 --> 00:23:16,400
at most.

426
00:23:16,559 --> 00:23:18,519
Speaker 1: I'm looking it up. It's August twenty third.

427
00:23:19,319 --> 00:23:21,160
Speaker 4: Yeah, so that one that one, you'd be able to

428
00:23:21,240 --> 00:23:23,680
check out, you know, anybody who check out quite soon.

429
00:23:25,480 --> 00:23:30,039
Marvel Is is further out, But I don't know. I

430
00:23:30,680 --> 00:23:34,559
I think they're both really good games so far. I'm

431
00:23:34,720 --> 00:23:37,240
drawn to both of them. I think Marvel I was

432
00:23:37,440 --> 00:23:40,480
more suspicious of because of the like the free to

433
00:23:40,519 --> 00:23:46,480
play stuff, and I think there's still potential there. You know,

434
00:23:46,519 --> 00:23:49,480
we've in the closed beta. What we've seen does not

435
00:23:49,960 --> 00:23:56,000
reveal very much about monetization uh approaches, and there's the

436
00:23:56,000 --> 00:23:58,559
potential for that kind of thing to be really broke,

437
00:23:58,720 --> 00:24:03,079
you know, really breaking. Otherwise great game, but we'll see,

438
00:24:03,279 --> 00:24:07,160
you know, at least from the start here. I like

439
00:24:07,240 --> 00:24:11,119
the characters, I like the art style. I like the

440
00:24:11,119 --> 00:24:13,440
the constant change up of gameplay styles.

441
00:24:14,960 --> 00:24:17,039
Speaker 3: Yeah, it's been good, you know, the.

442
00:24:17,119 --> 00:24:20,400
Speaker 1: The as even talking, I was kind of thinking what

443
00:24:20,880 --> 00:24:24,440
Marvel Rivals kind of reminds me of Marvel Rivals to

444
00:24:24,559 --> 00:24:28,319
Overwatch or even just like Marvel Rivals to the team

445
00:24:28,319 --> 00:24:32,799
shooter genre reminds me of Pokemon Unite in a lot

446
00:24:32,799 --> 00:24:36,599
of ways, and it's relation to things like DODA and

447
00:24:36,680 --> 00:24:42,039
League of Legends right more simplified in some ways, you know,

448
00:24:42,119 --> 00:24:45,279
but it's like these there's just like a novelty and

449
00:24:45,359 --> 00:24:50,119
seeing you know, your favorite pop culture characters duke it out.

450
00:24:51,279 --> 00:24:54,680
Speaker 2: It's like a a really good carrot on a stick

451
00:24:54,759 --> 00:24:56,960
to get you to try a genre that you might

452
00:24:57,000 --> 00:24:59,359
not have otherwise been interested in. Because I remember when

453
00:24:59,400 --> 00:25:01,640
Pokemon Unit came out, like, I am not a Mova guy,

454
00:25:01,839 --> 00:25:03,400
and I'm not even a big Pokemon guy, but I

455
00:25:03,400 --> 00:25:06,039
do have like an affection that stemmed from when I

456
00:25:06,160 --> 00:25:08,559
was into it from childhood or even I was like, yeah,

457
00:25:08,599 --> 00:25:11,799
maybe this is the moba I try, just because of

458
00:25:11,839 --> 00:25:13,079
the license tied to it.

459
00:25:14,000 --> 00:25:16,599
Speaker 1: Yeah, and I and Pokemon Unite has continued to have

460
00:25:18,240 --> 00:25:21,319
a pretty strong player base from from what I know,

461
00:25:22,000 --> 00:25:24,599
and people continually go back when they release, you know,

462
00:25:24,680 --> 00:25:27,519
new characters, and it's cool because they'll they'll release new

463
00:25:27,559 --> 00:25:32,039
characters that I am like, what you release that character

464
00:25:32,119 --> 00:25:37,279
that Pokemon but it's it's novel. Yeah and uh and

465
00:25:37,480 --> 00:25:40,000
and to be fair, Marvel Rivals seems to be doing

466
00:25:40,039 --> 00:25:42,640
a little bit of the same with like Jeff the

467
00:25:42,720 --> 00:25:45,759
land Shark. That's not a character that I think. I

468
00:25:45,839 --> 00:25:49,400
think if you had asked me, is there a cartoonist shark,

469
00:25:49,599 --> 00:25:52,599
like a funny comedic shark? In the Marvel universe. I

470
00:25:52,720 --> 00:25:54,640
probably have been like that sounds familiar, is that? And

471
00:25:54,759 --> 00:25:57,359
like one of the containers and Guardians of the Galaxy

472
00:25:57,480 --> 00:25:57,880
or something.

473
00:25:59,039 --> 00:26:02,480
Speaker 2: Yeah, they had to respond to Suicide Squad earlier this year.

474
00:26:02,680 --> 00:26:04,640
They're like, oh, you have King Shark, Well we've got

475
00:26:04,759 --> 00:26:05,759
Jeff the land Shark.

476
00:26:06,039 --> 00:26:10,759
Speaker 1: Yeah. Yeah, shots fired. But I have enjoyed I think

477
00:26:11,039 --> 00:26:14,839
we've talked a lot about like the the mechanics and

478
00:26:14,880 --> 00:26:17,039
the systems and all that. But like, I want to

479
00:26:17,039 --> 00:26:21,079
know your favorite characters because for me my rotation currently,

480
00:26:21,160 --> 00:26:27,319
as for tanks, I play a lot of Magneto. On DPS,

481
00:26:27,640 --> 00:26:34,880
I play a lot of Punisher and iron Man, I'll

482
00:26:34,880 --> 00:26:38,839
sometimes play Scarlet Witch, and then on Support and these

483
00:26:38,880 --> 00:26:42,599
aren't like the official I forget their their actual names

484
00:26:42,640 --> 00:26:46,039
for their classes, but on Support I've been playing Jeff

485
00:26:46,039 --> 00:26:49,680
the land Shark, and before that I played a decent

486
00:26:49,720 --> 00:26:53,960
amount of Loki. But Matt, what about you? I want

487
00:26:53,960 --> 00:26:55,279
to know who you you gravitate to?

488
00:26:55,440 --> 00:27:00,359
Speaker 4: Yeah, you know, it's interesting when you play game like this,

489
00:27:02,440 --> 00:27:04,839
you start to see, like what is what are the

490
00:27:04,920 --> 00:27:10,039
characters who are always on a team? Yeah, And that

491
00:27:10,200 --> 00:27:14,519
usually suggests me like there's a nerve incoming right like somebody.

492
00:27:14,640 --> 00:27:17,559
Somebody's getting hit soon. I think Venom is getting hit

493
00:27:17,799 --> 00:27:20,279
at some point. Venom is really like it seems to

494
00:27:20,279 --> 00:27:22,519
be show up on every team. I don't know if

495
00:27:22,519 --> 00:27:25,359
it's because he's I haven't had that much success with him,

496
00:27:26,200 --> 00:27:27,640
but clearly other people do.

497
00:27:27,880 --> 00:27:29,680
Speaker 3: He shows up as MVP a lot.

498
00:27:30,000 --> 00:27:31,480
Speaker 1: I like him as like an off tank.

499
00:27:32,400 --> 00:27:34,759
Speaker 3: Yeah, people do well with Venom.

500
00:27:34,759 --> 00:27:37,920
Speaker 4: I would say he seems to be the at least

501
00:27:37,960 --> 00:27:40,640
in this close bait has been a strong contender for

502
00:27:40,759 --> 00:27:42,279
favorites for me.

503
00:27:42,599 --> 00:27:45,359
Speaker 3: I've played. I like Mantis a lot.

504
00:27:46,079 --> 00:27:50,519
Speaker 4: Yeah, I like that maybe more so than other games

505
00:27:50,720 --> 00:27:56,160
like this, whether Overwatch or other things, that you can

506
00:27:56,279 --> 00:28:01,359
really be a pretty successful damage dealer while healing with

507
00:28:01,440 --> 00:28:05,000
most of these support roles, which is which is fun.

508
00:28:05,960 --> 00:28:09,519
Mantis is a character who I've I've like, knocked out

509
00:28:09,559 --> 00:28:12,920
a lot of enemy guys with, but I also she's

510
00:28:12,960 --> 00:28:17,519
really fun to be constantly juggling out, healing and buffs with.

511
00:28:18,839 --> 00:28:21,559
Speaker 3: I like Doctor Strange a good bit. He's got this

512
00:28:21,640 --> 00:28:24,640
big kind of rhyinhart like Shield down Front.

513
00:28:25,000 --> 00:28:27,640
Speaker 1: I like his ultimate a lot where he likes briefly

514
00:28:27,839 --> 00:28:30,640
sucks the souls out of people and like if you

515
00:28:30,720 --> 00:28:33,319
hit the their souls and it'll do damage to their bodies.

516
00:28:33,880 --> 00:28:36,200
Speaker 3: Yeah, yeah, it's cool shank some stuff.

517
00:28:36,720 --> 00:28:42,079
Speaker 4: Yeah, no doubt I played a star Lord actually.

518
00:28:41,960 --> 00:28:46,039
Speaker 3: Started to emerge as an interesting and fun character for me. Yeah.

519
00:28:46,119 --> 00:28:52,559
Speaker 4: He uh, he's got his element guns kind of hit

520
00:28:52,720 --> 00:28:56,160
really hard. But then you know, you get to reload constantly, right,

521
00:28:56,160 --> 00:28:59,240
so you get like a brief burst of high damage

522
00:28:59,279 --> 00:29:02,400
when you shoot, and then you gotta like reload. But

523
00:29:02,440 --> 00:29:04,960
one of the ways you reload is by dodging, and

524
00:29:05,000 --> 00:29:08,599
dodge recharges pretty quick, so it encourages us. Is this

525
00:29:08,799 --> 00:29:12,839
style of play where you're constantly like popping in and

526
00:29:12,839 --> 00:29:16,640
out of cover, you know, taking some potshots and then

527
00:29:16,720 --> 00:29:20,039
leaping back into cover. And then you also have a

528
00:29:20,119 --> 00:29:22,720
kind of a jet pack thing that lets you occasionally

529
00:29:22,720 --> 00:29:25,079
get up into the air a little bit and fly.

530
00:29:25,319 --> 00:29:30,359
So he's been fun. I think those have been maybe

531
00:29:30,400 --> 00:29:34,039
my favorites there. I've tried a lot of them. I

532
00:29:34,160 --> 00:29:36,720
like you, like you, I like Magneto. He's pretty neat.

533
00:29:38,680 --> 00:29:41,079
I've had some success with Hulk.

534
00:29:41,799 --> 00:29:44,279
Speaker 1: I have not I've had He's a hard.

535
00:29:44,039 --> 00:29:45,720
Speaker 3: One to get a handle on because it's got like

536
00:29:45,759 --> 00:29:46,599
three forms.

537
00:29:46,839 --> 00:29:51,759
Speaker 1: Yeah, yeah, I stay away from Hulk. I also find

538
00:29:51,799 --> 00:29:56,440
when I'm Hulk, I get focused really hard in ways

539
00:29:56,480 --> 00:29:59,440
that I don't necessarily in other characters.

540
00:30:00,759 --> 00:30:01,000
Speaker 3: Yeah.

541
00:30:01,559 --> 00:30:05,160
Speaker 4: Part of the part of the tactical dynamic of this

542
00:30:05,240 --> 00:30:07,799
game is there's a lot of things that are telegraphed

543
00:30:08,240 --> 00:30:10,119
through visuals.

544
00:30:09,559 --> 00:30:10,519
Speaker 3: And sound.

545
00:30:11,799 --> 00:30:13,640
Speaker 4: That if you you know, one of the ways you

546
00:30:13,680 --> 00:30:17,039
get good at the game is as soon as you

547
00:30:17,079 --> 00:30:20,799
start hearing Scarlet Witch shout pure chaos, you get the

548
00:30:20,839 --> 00:30:25,759
heck out of there, right because is that what I want?

549
00:30:27,039 --> 00:30:31,519
And uh and and she wrecks everything that is nearby

550
00:30:31,599 --> 00:30:33,079
to her at that moment. So if you hear it

551
00:30:33,119 --> 00:30:36,240
really loud in your in your audio, you're like, oh,

552
00:30:36,279 --> 00:30:37,519
I'm too close to her right now.

553
00:30:37,519 --> 00:30:38,720
Speaker 3: I need to get.

554
00:30:38,559 --> 00:30:41,359
Speaker 4: Away or else I'm going to have a respond. So

555
00:30:41,440 --> 00:30:45,359
there's that interesting dynamic where you're really wanting to kind

556
00:30:45,359 --> 00:30:49,039
of pay attention to the the audio and watch what's

557
00:30:49,039 --> 00:30:51,160
happening around you, and you you start to learn the

558
00:30:51,200 --> 00:30:54,480
cues of like, oh, Punisher just put up turret, or

559
00:30:57,200 --> 00:31:00,319
you know, Storm is about to throw down a tornado

560
00:31:00,400 --> 00:31:02,200
that's going to wreck everybody, So you got kind of

561
00:31:02,240 --> 00:31:04,000
like watch for those cues.

562
00:31:04,359 --> 00:31:05,319
Speaker 1: Get off the payload.

563
00:31:06,000 --> 00:31:06,920
Speaker 3: Yeah, yeah, exactly.

564
00:31:07,319 --> 00:31:08,839
Speaker 1: Yeah, well cool.

565
00:31:09,680 --> 00:31:11,960
Speaker 4: I think it's a people should keep an eye on it.

566
00:31:12,200 --> 00:31:15,680
Don't dismiss it as like, oh, it's another free to play,

567
00:31:16,119 --> 00:31:18,240
you know, nonsense thing.

568
00:31:18,319 --> 00:31:19,039
Speaker 3: It's it's good.

569
00:31:19,319 --> 00:31:21,079
Speaker 2: Yeah, it doesn't seem like it. I think I heard

570
00:31:21,079 --> 00:31:23,880
that it's The betas have done very well for them

571
00:31:24,240 --> 00:31:28,519
in terms of the the players for it. This game

572
00:31:28,599 --> 00:31:31,200
is probably going to make a billion dollars, right because

573
00:31:32,359 --> 00:31:35,440
pretty well, yeah, the license and even just like we

574
00:31:35,440 --> 00:31:37,119
don't know when it's coming out for real ease, but

575
00:31:37,599 --> 00:31:40,720
for this beta to be active coming out of San

576
00:31:40,720 --> 00:31:43,759
Diego Comic Con, where at least maybe the way I'm

577
00:31:43,759 --> 00:31:47,359
feeling it feels like the excitement around Marvel coming out

578
00:31:47,359 --> 00:31:49,200
of that is higher than it's been in a while,

579
00:31:49,519 --> 00:31:53,160
with uh, you know RDJ making his way back to

580
00:31:53,200 --> 00:31:55,519
the MCU all that good stuff that it just feels

581
00:31:55,559 --> 00:31:57,599
like this is a great time for something like this

582
00:31:57,720 --> 00:32:02,839
to be out there and on the way. Yeah. So yeah,

583
00:32:02,880 --> 00:32:05,640
I think they're I think they're gonna do just fine.

584
00:32:05,880 --> 00:32:09,359
Speaker 1: I think so. I think so. I I have been

585
00:32:09,400 --> 00:32:15,039
playing a smaller game called Thank Goodness You're here. I've

586
00:32:15,079 --> 00:32:18,039
beat the game. I think it's out not I think

587
00:32:18,079 --> 00:32:20,759
it is out August first, if you want to play

588
00:32:20,799 --> 00:32:24,200
it as well. It's from a developer called Cole Supper

589
00:32:25,039 --> 00:32:27,960
and I believe it's being published by Panic. Let me

590
00:32:27,960 --> 00:32:32,640
double check while I talk. But uh yeah, thank goodness

591
00:32:32,680 --> 00:32:37,319
you're here. It's a comedy adventure game. And uh it's

592
00:32:37,880 --> 00:32:41,039
it looks like a cartoon. That's like the easiest way

593
00:32:41,119 --> 00:32:44,000
to I mean it looks like you're watching uh you know,

594
00:32:44,880 --> 00:32:48,799
some sort of family guy or American dad sort of thing.

595
00:32:48,839 --> 00:32:51,400
A little more actually more of like a cal Arts

596
00:32:51,400 --> 00:32:53,359
I would say cal Arts Arts style, more of a

597
00:32:53,400 --> 00:32:59,200
cartoon network. Look. But uh yeah, it's it's a about

598
00:32:59,240 --> 00:33:02,119
to me about three hours to beat beat it in

599
00:33:02,160 --> 00:33:06,880
two sittings. Uh, and you are this You're in a

600
00:33:07,000 --> 00:33:12,480
northern English town called Barnsworth, and this game is full

601
00:33:12,799 --> 00:33:16,720
of British humor. One of the main characters voiced by

602
00:33:16,759 --> 00:33:19,759
Matt Barry from What We Do in the Shadows. I

603
00:33:19,759 --> 00:33:22,200
think he's in the I T crowd. If you don't know,

604
00:33:22,240 --> 00:33:24,279
I know some people I've been I've been talking to

605
00:33:24,279 --> 00:33:25,920
this game about there, Like I don't know who Matt

606
00:33:25,960 --> 00:33:28,559
Barry is. I'm like, if you've seen the clips of

607
00:33:28,599 --> 00:33:34,680
the Vampire, who says Arizonia. That's that's Matt Berry. Sometimes

608
00:33:34,720 --> 00:33:38,319
that triggers a memory for people, sometimes it doesn't. But

609
00:33:38,640 --> 00:33:40,839
he's hilarious, and he plays a gardener in this game.

610
00:33:41,319 --> 00:33:43,759
And I honestly the format kind of reminds me a

611
00:33:43,799 --> 00:33:46,680
bit of Untitled Goose Game a little bit. It's not

612
00:33:46,799 --> 00:33:49,440
it's not a stealth game like Untitled Goose Game is.

613
00:33:49,480 --> 00:33:52,839
But in the way that you move throughout these different

614
00:33:53,039 --> 00:33:58,200
parts of a town and you know, complete quests, uh

615
00:33:58,279 --> 00:34:01,400
and and in this in this you are you get

616
00:34:01,400 --> 00:34:05,079
there and everybody needs help. Everything's falling apart in this town.

617
00:34:06,279 --> 00:34:10,119
You know, things are always going to rye and you

618
00:34:10,199 --> 00:34:13,360
are helping this town do errands. And the whole reason

619
00:34:13,360 --> 00:34:15,480
you're here is I believe you're there to get a

620
00:34:15,559 --> 00:34:19,119
job or or something with the mayor's office. And essentially

621
00:34:19,159 --> 00:34:21,280
at the start of the game, the mayor's busy, so

622
00:34:21,360 --> 00:34:25,559
you just go and get into the townspeople and and yeah,

623
00:34:25,719 --> 00:34:31,000
it's it's this really hilarious adventure game. I think it's

624
00:34:31,719 --> 00:34:35,360
probably the funniest game I've played. I love British humor,

625
00:34:35,480 --> 00:34:39,199
I love dry humor, and just this leans more into

626
00:34:39,280 --> 00:34:44,760
the absurd rather than than necessarily dryness, but it's it's

627
00:34:44,880 --> 00:34:48,159
so good. I haven't I haven't read a review yet.

628
00:34:48,199 --> 00:34:50,079
I think I'm going to. I was talking to Brian

629
00:34:50,119 --> 00:34:53,800
about it, but I would be giving this a very,

630
00:34:53,920 --> 00:34:59,320
very high score. I think it's incredible. It's a very

631
00:34:59,320 --> 00:35:01,239
hard game to talk about because a lot of it

632
00:35:01,280 --> 00:35:06,639
is a lot of it is walking through this town.

633
00:35:07,239 --> 00:35:13,239
You backtrack quite a lot, which which honestly annoyed me

634
00:35:13,280 --> 00:35:15,599
at first, but then I realized they they kind of

635
00:35:15,599 --> 00:35:20,679
force you to backtrack, and and this backtracking kind of

636
00:35:20,719 --> 00:35:24,480
sets up jokes and various punchlines as you get to

637
00:35:24,519 --> 00:35:29,199
go through these similar situations through new lenses. I should

638
00:35:29,199 --> 00:35:31,079
say a lot of what you're doing in this game,

639
00:35:31,559 --> 00:35:34,000
you have the only way that you interact with people

640
00:35:34,079 --> 00:35:38,599
is by slapping things. So you walk up to somebody

641
00:35:38,719 --> 00:35:42,159
you want to talk to them, you have to slap them.

642
00:35:42,480 --> 00:35:46,199
And sometimes it's, you know, a larger person stuck in

643
00:35:46,199 --> 00:35:48,320
a gutter and you're slapping their butt to talk to them.

644
00:35:48,800 --> 00:35:52,679
Other times, you know you're you're also playing like this

645
00:35:52,880 --> 00:35:57,599
very tiny character compared to the size of everyone around you,

646
00:35:58,199 --> 00:36:03,320
and so the environments are always surprising. It reminds me

647
00:36:03,360 --> 00:36:05,599
of almost South Park a little bit the South Park

648
00:36:05,639 --> 00:36:10,000
games Stick of truth Less, so in like the RPG

649
00:36:10,119 --> 00:36:12,519
mechanics because in this game you're playing like a variety

650
00:36:12,559 --> 00:36:17,760
of mini games, although it all feels seamless and it's

651
00:36:17,760 --> 00:36:20,400
a very hard game to talk about. I'm sorry, I realized.

652
00:36:20,159 --> 00:36:24,000
Speaker 2: This just for the Goose game comparison. Is it completing

653
00:36:24,039 --> 00:36:28,880
a series of somewhat cryptic task in like creative.

654
00:36:28,320 --> 00:36:32,719
Speaker 1: Ways, Yes, but there is no checklist like there is

655
00:36:32,760 --> 00:36:39,719
a Goose game. You're typically you're typically talking to people.

656
00:36:40,280 --> 00:36:42,840
They are giving you hints as to what their problems are,

657
00:36:43,519 --> 00:36:46,199
and then you're gonna go in either get them that

658
00:36:46,239 --> 00:36:49,079
item from another character, but that character needs you to

659
00:36:49,079 --> 00:36:51,559
do a favor before they give you that item. Very

660
00:36:51,679 --> 00:36:55,559
very traditional adventure games set up, and so you're you're

661
00:36:55,599 --> 00:36:58,719
pretty much i would say, the characters and the game

662
00:36:58,840 --> 00:37:01,800
really kind of lock you into areas and so it's

663
00:37:01,840 --> 00:37:05,360
it's pretty hard to get lost. There's a lot of

664
00:37:05,440 --> 00:37:10,760
roadblocks in place so that you stay on task right,

665
00:37:11,119 --> 00:37:13,119
and then once you complete that task, you know something

666
00:37:13,159 --> 00:37:15,400
will have, a game event will happen, a cut scene

667
00:37:15,400 --> 00:37:18,400
will play, and it's all very seamless because it's all

668
00:37:18,440 --> 00:37:26,159
in this cartoon art style. So but it's it's really hilarious. Again,

669
00:37:26,199 --> 00:37:28,280
I think it's I was sitting there thinking, I was like,

670
00:37:28,280 --> 00:37:34,119
what other games have made me laugh? Like cry laugh

671
00:37:34,760 --> 00:37:40,320
cry laugh, Yeah, ugly laugh, and it might just be

672
00:37:40,440 --> 00:37:47,119
this one. Honestly, it's really really good. I'm I'm really

673
00:37:47,119 --> 00:37:51,639
impressed by it. If you're looking for like just like

674
00:37:51,679 --> 00:37:54,960
a game as like a palate cleanser, or if anything

675
00:37:55,000 --> 00:37:58,519
I've said, you know, kind of resonates with you, it's

676
00:37:59,079 --> 00:38:00,920
it's really hilario. So I think if you look up

677
00:38:00,960 --> 00:38:05,360
screenshots of it you'll see it just like really catches

678
00:38:05,400 --> 00:38:10,079
your eye. Man, it's so good, and a lot of

679
00:38:10,119 --> 00:38:11,639
it just feels like you're watching a show.

680
00:38:11,800 --> 00:38:14,599
Speaker 4: Honestly, Yeah, yeah, I'm happy to hear you use that

681
00:38:14,719 --> 00:38:18,159
term palette cleanser. It's a thing that increasingly I've found

682
00:38:18,159 --> 00:38:21,880
myself really recommending to people as a way of like

683
00:38:22,000 --> 00:38:25,119
how to think about enjoying games the most. I think

684
00:38:25,199 --> 00:38:26,960
one of the things I hear the most from people

685
00:38:27,159 --> 00:38:30,199
is people who get like burnt out because they're at

686
00:38:30,280 --> 00:38:33,760
this point they're playing one game all the time that

687
00:38:33,800 --> 00:38:37,719
they love, and yet it starts to it's this becomes

688
00:38:37,719 --> 00:38:41,360
this like love hate relationship, you know, whether it's Call

689
00:38:41,400 --> 00:38:45,280
of Duty or Destiny or League or whatever, because.

690
00:38:45,000 --> 00:38:47,280
Speaker 3: You're like it's the only thing you're ever doing and you.

691
00:38:47,239 --> 00:38:50,119
Speaker 4: Feel like, well, I just I'm all my friends are here,

692
00:38:50,159 --> 00:38:53,079
and I'm definitely going to keep playing. I don't want

693
00:38:53,119 --> 00:38:55,480
to leave it, and yet I sometimes I sit here

694
00:38:55,480 --> 00:38:57,480
and I'm playing and I just like hate myself for

695
00:38:57,599 --> 00:38:59,920
playing it, and like, if you're like in that, can

696
00:39:00,199 --> 00:39:03,719
I'm telling you, man, there's the solution to that is

697
00:39:03,760 --> 00:39:07,880
like just let yourself play some palate cleanser games, like

698
00:39:08,079 --> 00:39:11,639
what Alex is describing something that's like three.

699
00:39:11,400 --> 00:39:13,760
Speaker 3: To eight hours. Yeah, right, that you could.

700
00:39:13,880 --> 00:39:17,159
Speaker 4: You can take a weekend off from your your rating

701
00:39:17,840 --> 00:39:21,280
with your buddies and go play something like this, and

702
00:39:21,320 --> 00:39:23,480
then you come back and I promise you it's like

703
00:39:23,679 --> 00:39:27,760
it's you will enjoy your gaming hobby more absolutely.

704
00:39:28,440 --> 00:39:29,840
Speaker 1: And I beat I look at my team. I beat

705
00:39:29,840 --> 00:39:32,760
this in two and a half hours. Yeah, and I

706
00:39:32,880 --> 00:39:35,360
might go back and try to hundred percent it. There's

707
00:39:35,400 --> 00:39:38,320
a couple of ways to do that. And I think

708
00:39:38,400 --> 00:39:41,960
it's sixteen ninety nine at least on Switch it's sixteen

709
00:39:42,039 --> 00:39:46,400
ninety nine, so you know, fifteen bucks two and a

710
00:39:46,400 --> 00:39:50,559
half hours, three hours you probably get probably scoz. Yeah, exactly.

711
00:39:50,679 --> 00:39:52,800
Speaker 2: I might pick this up. I have a long flight

712
00:39:52,840 --> 00:39:53,800
coming up next week.

713
00:39:53,960 --> 00:39:56,199
Speaker 1: It is one of my favorite games I've played this year,

714
00:39:56,360 --> 00:40:01,639
for sure. It feels it's unique, it's novel, it's again,

715
00:40:01,719 --> 00:40:02,519
it's hilarious.

716
00:40:02,559 --> 00:40:02,760
Speaker 4: Man.

717
00:40:02,840 --> 00:40:07,239
Speaker 1: I love it, and I think it'll probably the way

718
00:40:07,280 --> 00:40:10,960
the year is currently going. I definitely foresee it being

719
00:40:11,119 --> 00:40:13,519
on my top ten list somewhere at the end of

720
00:40:13,559 --> 00:40:13,880
the year.

721
00:40:15,400 --> 00:40:17,039
Speaker 2: But Alex, is it a puzzle game?

722
00:40:18,440 --> 00:40:22,960
Speaker 1: Dude? It's so it's such a weird game man, puzzle game.

723
00:40:24,840 --> 00:40:26,519
I mean, I guess a puzzle game in the sense

724
00:40:26,559 --> 00:40:29,679
that you are. It really does feel more adventure game

725
00:40:29,840 --> 00:40:32,000
rather than like, you know, there are puzzle elements to

726
00:40:32,000 --> 00:40:34,840
an adventure game, Like there's got to be something here

727
00:40:34,920 --> 00:40:36,079
that I need to I need to go and talk

728
00:40:36,119 --> 00:40:38,159
to a guy. I need to go, and but I'm

729
00:40:38,199 --> 00:40:42,960
not sitting there and solving puzzles, right, eyes.

730
00:40:42,840 --> 00:40:44,199
Speaker 2: Is safe and they can still hold on.

731
00:40:44,280 --> 00:40:49,119
Speaker 1: Yeah, oh that's what you're bringing up. Yeah, yeah, that'd

732
00:40:49,159 --> 00:40:53,440
beef from what a few weeks ago, you guys, you

733
00:40:53,440 --> 00:40:55,719
guys duped me on on our mid year Game of

734
00:40:55,719 --> 00:40:57,360
the Year discussion.

735
00:40:57,400 --> 00:40:57,880
Speaker 2: Understood.

736
00:40:58,880 --> 00:41:04,760
Speaker 1: I you miss let me, but uh no, this man, Yeah,

737
00:41:04,800 --> 00:41:07,199
adventure game. I think like a two D platform or

738
00:41:07,239 --> 00:41:10,840
in some in some ways it's hand drawn doing a

739
00:41:10,840 --> 00:41:15,039
lot of exploration. It's really good. Again it's called Thank

740
00:41:15,039 --> 00:41:18,440
goodness you're here. I love it. You gotta play it, man,

741
00:41:19,360 --> 00:41:22,320
both of you all on this call. You gotta play it.

742
00:41:22,360 --> 00:41:22,719
Speaker 2: I will.

743
00:41:22,880 --> 00:41:26,280
Speaker 1: I wink too. It's on a Steam, it's on Switch,

744
00:41:28,559 --> 00:41:33,239
and it might be elsewhere. Let me double check. But yeah,

745
00:41:33,280 --> 00:41:35,280
I thank goodness. Dot game is the website I'm looking

746
00:41:35,360 --> 00:41:38,920
right now. Looks like Steam and Switch coming August first

747
00:41:39,000 --> 00:41:41,920
to Oh, here we go, Mac, PC, PlayStation four and

748
00:41:41,960 --> 00:41:45,599
five and Switch. There you go. So really cool game.

749
00:41:46,159 --> 00:41:50,440
Loved it a lot, Go play it. But that that

750
00:41:50,519 --> 00:41:53,559
kind of wraps up like what I've been playing, Matt.

751
00:41:53,639 --> 00:41:55,239
You I want to go back to you. You've been

752
00:41:55,360 --> 00:42:00,000
checking out Dungeons of Hinterberg, which looks really cool.

753
00:42:01,000 --> 00:42:05,639
Speaker 4: Yeah, it's any game we uh, I'm hoping that there's

754
00:42:05,639 --> 00:42:08,280
another one that I'm I think you'll see a review

755
00:42:08,320 --> 00:42:10,960
from us from from a Game Informer here.

756
00:42:11,039 --> 00:42:11,639
Speaker 3: Pretty soon.

757
00:42:13,440 --> 00:42:15,360
Speaker 4: We had a we had a busy don't need to

758
00:42:15,360 --> 00:42:18,159
tell you, either of you guys. A busy month the last

759
00:42:18,239 --> 00:42:20,119
few weeks kind of getting through some other stuff. So

760
00:42:20,159 --> 00:42:23,320
I'm arriving at it late. The game's already out. You

761
00:42:23,320 --> 00:42:26,960
guys can go play it if you if it sounds appealing,

762
00:42:28,400 --> 00:42:30,519
But what I've seen of it so far is really cool.

763
00:42:30,679 --> 00:42:35,519
It's it's kind of an action RPG with an unusual premise.

764
00:42:36,000 --> 00:42:39,760
Speaker 3: You are this woman who is.

765
00:42:39,840 --> 00:42:41,960
Speaker 4: Kind of sick of their life in the big city

766
00:42:42,480 --> 00:42:47,239
being an attorney, and you decide to you there's these

767
00:42:47,880 --> 00:42:52,360
in this weird world. It's kind of like, what if

768
00:42:52,360 --> 00:42:54,880
in the real world, all of a sudden there were

769
00:42:55,960 --> 00:43:01,719
places where monsters and dungeons just appeared in certain parts

770
00:43:01,719 --> 00:43:05,880
of the world, and and people decided to go on

771
00:43:05,960 --> 00:43:10,000
vacation to go and like be adventurers.

772
00:43:10,679 --> 00:43:11,519
Speaker 3: That's what she does.

773
00:43:11,719 --> 00:43:15,119
Speaker 4: She goes to this little town in the Alps to

774
00:43:15,119 --> 00:43:17,639
get away from the big city that is known to

775
00:43:17,719 --> 00:43:21,039
have this array of dungeons.

776
00:43:20,480 --> 00:43:22,800
Speaker 3: That you can go explore or like.

777
00:43:22,800 --> 00:43:26,039
Speaker 4: The new escape rooms Dundee. Yeah, it's kind of like that.

778
00:43:26,159 --> 00:43:28,519
I mean, there's a vibe a little bit like if

779
00:43:28,519 --> 00:43:31,679
it was the real world that was like, you're going

780
00:43:32,079 --> 00:43:35,599
you heard there's some great scheme at this town, and

781
00:43:35,639 --> 00:43:37,119
you just got to get out of town and I'm

782
00:43:37,119 --> 00:43:39,719
going to go, like, I'm going to go learn how

783
00:43:39,719 --> 00:43:43,679
to ski in this amazing skiing town in the Alps,

784
00:43:44,360 --> 00:43:50,880
except it's not skiing. It's monsters and dungeons, and the.

785
00:43:51,360 --> 00:43:52,239
Speaker 3: Game is split up.

786
00:43:52,280 --> 00:43:54,400
Speaker 4: It has a quality that reminds me a little bit

787
00:43:54,400 --> 00:43:57,159
for anybody who played it last year of Dave the Diver,

788
00:43:57,559 --> 00:44:01,639
Oh okay, where you're sort of splitting your time between

789
00:44:01,760 --> 00:44:06,639
like these excursions where you go out into particular locations

790
00:44:06,760 --> 00:44:10,159
and track down and find entrances to dungeons and you

791
00:44:10,239 --> 00:44:12,639
go in and there's puzzles that you solve in, monsters

792
00:44:12,639 --> 00:44:14,880
that you fight and boss fights and all that kind

793
00:44:14,880 --> 00:44:17,639
of classic what you think of as a dungeon, right,

794
00:44:18,119 --> 00:44:20,320
And then you go back to town and it's like

795
00:44:20,480 --> 00:44:26,199
a relationship friendship sim kind of like kind of stuff

796
00:44:26,840 --> 00:44:29,320
a little bit right, I mean, not very very light

797
00:44:29,440 --> 00:44:31,800
in that, but you're going around the town and you're

798
00:44:31,840 --> 00:44:35,559
meeting people. You're choosing who you spend time with, and

799
00:44:35,599 --> 00:44:38,800
by spending time with them, you get certain bonuses. You know,

800
00:44:38,840 --> 00:44:42,119
if I, if I hang out with this guy, they're gonna,

801
00:44:43,400 --> 00:44:45,920
I don't know, make it so that I can open

802
00:44:46,000 --> 00:44:48,960
up locked chests that I find out in the field

803
00:44:49,760 --> 00:44:54,679
because a light PERSONA. Yeah, there's a little bit, a

804
00:44:54,679 --> 00:44:58,599
little bit of nod to personas there. I wouldn't want

805
00:44:58,599 --> 00:45:01,519
to extend that comparison too far because it's definitely not

806
00:45:01,599 --> 00:45:04,599
like a turn based RPG with a party or anything like.

807
00:45:05,000 --> 00:45:07,360
Speaker 1: It's like similar to like a Cult of the Lamb situation.

808
00:45:08,079 --> 00:45:08,519
Did you play?

809
00:45:09,679 --> 00:45:12,000
Speaker 3: I didn't play. I played a little bit of that game.

810
00:45:12,199 --> 00:45:17,199
Speaker 2: But I think that was more management sim Yeah, this

811
00:45:17,840 --> 00:45:18,360
is more.

812
00:45:18,239 --> 00:45:21,480
Speaker 4: Like you're wandering around town and just like there's a

813
00:45:21,559 --> 00:45:24,039
day night cycle that you're going through and some kind

814
00:45:24,039 --> 00:45:26,679
of happened in the town. So like pretty early on

815
00:45:26,760 --> 00:45:30,119
in the game, there's a local festival that you go

816
00:45:30,159 --> 00:45:34,880
to and uh, you see them reveal a new statue

817
00:45:35,079 --> 00:45:37,679
in the town square and all the people are sort

818
00:45:37,719 --> 00:45:40,320
of like that's an ugly statue.

819
00:45:39,920 --> 00:45:43,119
Speaker 3: And like that's the drama of the game, right.

820
00:45:43,159 --> 00:45:47,760
Speaker 4: It's it's like very kind of low like purposefully low

821
00:45:47,840 --> 00:45:52,039
stakes in certain moments about like oh, well, this person

822
00:45:52,119 --> 00:45:55,000
got in an argument with this other person and we're

823
00:45:55,039 --> 00:45:56,840
going to spend a bunch of time talking about that,

824
00:45:59,119 --> 00:46:02,920
or like with the fact that there's some local kids

825
00:46:03,280 --> 00:46:07,480
who don't like that their town has become a tourist destination, right,

826
00:46:07,519 --> 00:46:09,880
and they don't really like you initially because you're just

827
00:46:09,920 --> 00:46:12,199
one of these tourists who's coming through and is going

828
00:46:12,280 --> 00:46:15,519
to leave two days later and not contribute anything.

829
00:46:15,239 --> 00:46:15,719
Speaker 1: To the town.

830
00:46:16,000 --> 00:46:20,159
Speaker 4: Yeah, So there's those kinds of conversations, and then the

831
00:46:20,159 --> 00:46:21,800
next day you get up in the morning and you're like,

832
00:46:21,840 --> 00:46:24,760
I guess I'll go up on the mountain and go

833
00:46:24,800 --> 00:46:30,719
into this weird dungeon. The action is pretty solid, right, Like,

834
00:46:30,760 --> 00:46:35,519
you gradually upgrade your weapons and your armor and things

835
00:46:35,519 --> 00:46:39,159
like that to have different abilities, and you gain access

836
00:46:39,199 --> 00:46:42,360
to unique magic abilities that are.

837
00:46:44,519 --> 00:46:47,719
Speaker 3: Different between between the different zones that you go to explore.

838
00:46:47,800 --> 00:46:50,920
Speaker 4: There's, like I want to say, there's four different three

839
00:46:51,000 --> 00:46:54,079
or four main zones that you go to, each of

840
00:46:54,119 --> 00:46:58,440
which have several different dungeons, and each of those zones

841
00:46:58,599 --> 00:47:04,000
has their own magic abilities and that mechanically results in

842
00:47:05,159 --> 00:47:08,000
unique puzzle solving things that you've got to do.

843
00:47:08,360 --> 00:47:11,559
Speaker 3: Right. So if in one place, you can.

844
00:47:13,199 --> 00:47:19,119
Speaker 4: I don't know, create a tornado that you can jump

845
00:47:19,159 --> 00:47:23,039
into to fly over something that might be one of

846
00:47:23,079 --> 00:47:26,079
your magic powers. So you have that in one area,

847
00:47:26,119 --> 00:47:28,199
but when you go to the other area. You don't

848
00:47:28,239 --> 00:47:30,000
have that anymore, and you have a different set of

849
00:47:30,000 --> 00:47:33,320
a couple of magical powers. So it keeps it fresh

850
00:47:33,360 --> 00:47:40,719
in that way. And I would say that keeping it fresh.

851
00:47:41,239 --> 00:47:42,079
Speaker 3: I have it in my notes.

852
00:47:42,119 --> 00:47:46,639
Speaker 4: It's like, man, maybe it's my review headline. That's really

853
00:47:46,639 --> 00:47:49,519
what the game does well, is that you're because there's

854
00:47:49,559 --> 00:47:52,440
this day night cycle, there's things changing in the town.

855
00:47:52,920 --> 00:47:57,559
There's things changing, like this mountain wasn't open for exploration

856
00:47:57,639 --> 00:47:59,719
before and now it is and now you can go there.

857
00:48:00,079 --> 00:48:04,639
So as time passes through the game, you're constantly feeling

858
00:48:04,679 --> 00:48:07,440
like there's new things happening and new things opening up.

859
00:48:08,199 --> 00:48:12,519
And so even though nothing ends up being incredibly deep,

860
00:48:12,679 --> 00:48:16,320
like I wouldn't describe the combat as super deep or

861
00:48:16,360 --> 00:48:19,280
complex or anything, but it is fun. And part of

862
00:48:19,360 --> 00:48:22,559
that is because you just, oh, I got this new thing, right, Oh,

863
00:48:22,679 --> 00:48:25,079
now I've got another new thing, and now back to town.

864
00:48:25,159 --> 00:48:26,239
Speaker 3: I've got this new friend.

865
00:48:26,519 --> 00:48:28,719
Speaker 4: I'm going to talk with them, and yeah, now I've

866
00:48:28,760 --> 00:48:31,519
got this new place to go explore. And it keeps

867
00:48:31,559 --> 00:48:34,159
that flow of new experiences coming in a way that

868
00:48:35,559 --> 00:48:39,920
is neat. So I think it's cool. I think if

869
00:48:39,960 --> 00:48:47,360
you're if you want to kind of a quirky change

870
00:48:47,360 --> 00:48:52,840
of pace experience, but that's still rooted in kind of

871
00:48:52,840 --> 00:48:58,599
classic action role playing game ideas, the kind of things

872
00:48:58,639 --> 00:49:04,039
you know, like Zelda Engines or Kingdom Heart style combat

873
00:49:04,079 --> 00:49:05,920
a little bit. Maybe one of the games that came

874
00:49:05,960 --> 00:49:08,199
to mind as I played through it. I think it's

875
00:49:08,239 --> 00:49:11,599
one that people might want to at least investigate and

876
00:49:11,719 --> 00:49:12,159
check out.

877
00:49:12,760 --> 00:49:17,840
Speaker 1: Awesome, Yeah, it's I'm eager to to check it out.

878
00:49:18,000 --> 00:49:21,519
The the art just definitely grabs you when looking at

879
00:49:21,519 --> 00:49:22,639
it on the Steam page.

880
00:49:23,239 --> 00:49:26,119
Speaker 2: Yeah, it's got kind of a self shaded yeah.

881
00:49:26,199 --> 00:49:31,719
Speaker 1: Yeah, yeah, yeah, it's cool. Well, awesome, that's that's Dungeons

882
00:49:31,800 --> 00:49:32,559
of hinter Berg.

883
00:49:33,800 --> 00:49:34,119
Speaker 2: Marcus.

884
00:49:34,239 --> 00:49:36,239
Speaker 1: Let's go, let's go over to you. You've been pretty

885
00:49:36,280 --> 00:49:39,480
quiet today. Why have you You haven't been called on yet, Marcus,

886
00:49:39,519 --> 00:49:45,320
you haven't sorry enough. I guess not. I guess the moment.

887
00:49:45,960 --> 00:49:47,400
Speaker 3: Yeah, you did hear about his pillow.

888
00:49:47,639 --> 00:49:49,039
Speaker 1: We did. We heard about your pillow.

889
00:49:49,320 --> 00:49:50,480
Speaker 2: It was very important.

890
00:49:50,599 --> 00:49:53,760
Speaker 1: Yeah, So tell us you've been playing a lot of games, Marcus,

891
00:49:53,800 --> 00:49:55,440
tell us about him.

892
00:49:55,559 --> 00:49:58,280
Speaker 2: Yeah, so the first one I actually played a couple

893
00:49:58,360 --> 00:50:01,920
of weeks ago. It's a game call four Strike. It

894
00:50:02,000 --> 00:50:06,599
is not out I played a media build of it

895
00:50:06,840 --> 00:50:11,440
that was put out by Skeleton Crew. This is their

896
00:50:11,480 --> 00:50:16,440
next game. Who was the developer of liha Oh yeah,

897
00:50:16,559 --> 00:50:20,039
you guys remember that game. L i Ja came out

898
00:50:20,039 --> 00:50:22,440
in twenty twenty one is a game that I reviewed

899
00:50:22,480 --> 00:50:24,360
for US and really liked. I gave it an eight

900
00:50:24,400 --> 00:50:27,320
point two or an eight point five, and it was

901
00:50:27,519 --> 00:50:31,800
a side scrolling action game that had a very very

902
00:50:33,719 --> 00:50:37,559
kind of pixelated look to it, kind of like later

903
00:50:37,719 --> 00:50:40,719
eight bit, and it was very much focused on animation

904
00:50:40,880 --> 00:50:43,360
in a way that something like Another World or like

905
00:50:43,400 --> 00:50:47,199
old school Prince of Persia kind of vibe. But it

906
00:50:47,199 --> 00:50:48,960
was a really cool game. So this is their next

907
00:50:48,960 --> 00:50:50,960
project and it has that same style, but it's a

908
00:50:51,000 --> 00:50:56,400
completely different type of game where it is a I

909
00:50:56,440 --> 00:50:59,719
think they described it as a tactical kung fu action

910
00:50:59,840 --> 00:51:05,079
game where you play as this martial artist who is

911
00:51:05,159 --> 00:51:10,239
trying to I believe, rescue a master or someone, but

912
00:51:10,400 --> 00:51:13,519
also trying to liberate a village. And he has this

913
00:51:13,559 --> 00:51:20,639
ability called foresight that allows him to basically play out

914
00:51:20,760 --> 00:51:24,199
fights before they happen in his head, so he'll be

915
00:51:24,239 --> 00:51:26,920
surrounded by guys and he can do the he can

916
00:51:27,000 --> 00:51:30,880
kind of like and mentally map out how am I

917
00:51:30,960 --> 00:51:35,239
going to approach this? If you've watched the modern Sherlock

918
00:51:35,280 --> 00:51:38,159
Holmes movies with Robert Downey Jr. If remember those sequences

919
00:51:38,159 --> 00:51:40,320
where he would play out how a fight would go out.

920
00:51:40,159 --> 00:51:41,760
Speaker 1: And Okay, yeah, it's kind.

921
00:51:41,559 --> 00:51:45,599
Speaker 4: Of like Equalizer too, right, Denzel Washington's and you have

922
00:51:45,599 --> 00:51:47,519
a little bit of that vibe times.

923
00:51:48,519 --> 00:51:51,000
Speaker 2: Or if you're a dragon Ball fan, think of image

924
00:51:51,000 --> 00:51:55,360
training in that shows. There's numerous examples of this and

925
00:51:55,920 --> 00:52:00,199
it turns out but uh, and so the idea these

926
00:52:00,239 --> 00:52:02,400
fights because it's a two D game, all the fights

927
00:52:02,480 --> 00:52:04,440
play on on the two D plane, and it's also

928
00:52:04,480 --> 00:52:07,480
a roguelike, so you enter these levels on a kind

929
00:52:07,480 --> 00:52:12,280
of roguelike map where there's like two different branches that

930
00:52:12,360 --> 00:52:15,119
you can choose depending on what reward you're seeking from

931
00:52:15,159 --> 00:52:17,480
the end of it. But every level is a separate

932
00:52:17,559 --> 00:52:22,400
encounter that pits you against multiple enemies, usually three four,

933
00:52:22,880 --> 00:52:25,760
and each enemy has a different type where you might

934
00:52:25,840 --> 00:52:28,960
have a guy that can charge at you and that's

935
00:52:29,000 --> 00:52:34,159
his thing, or guy that has a weapon, or there's

936
00:52:34,199 --> 00:52:39,920
one guy who can guard and you're pretty much trying

937
00:52:39,960 --> 00:52:42,840
to figure out the optimal way to win this fight.

938
00:52:42,960 --> 00:52:45,000
And so you use your foresight ability, which you just

939
00:52:45,079 --> 00:52:48,599
hit with a button to sort of enter that mental state,

940
00:52:48,920 --> 00:52:51,719
and you can play out the fight as many times

941
00:52:51,719 --> 00:52:54,760
as you want until you find sort of the core.

942
00:52:54,960 --> 00:52:56,679
I don't know if I want to say to correct solution,

943
00:52:56,719 --> 00:53:00,840
because there's no one right answer. Yeah, but you're trying

944
00:53:00,880 --> 00:53:04,039
to find the optimal solution that works for you, Like

945
00:53:04,079 --> 00:53:08,039
I have solved fights in different ways that resulted in

946
00:53:09,239 --> 00:53:11,559
what I would consider the optimal solution, which is not

947
00:53:11,639 --> 00:53:14,519
getting hit because you have very You only have three

948
00:53:14,880 --> 00:53:18,920
health points and there are very few opportunities to replannish

949
00:53:18,960 --> 00:53:21,519
your health during a run, so ideally you don't want

950
00:53:21,519 --> 00:53:24,039
to take any damage as best to your ability, so

951
00:53:24,760 --> 00:53:27,920
you can you can use foresight as many times as

952
00:53:27,960 --> 00:53:30,480
you want. Terrifices where I sat there and I replayed

953
00:53:30,480 --> 00:53:32,480
it over and over and over, just trying to nail

954
00:53:32,519 --> 00:53:34,840
down whor it's like okay, if this guy comes at me.

955
00:53:34,880 --> 00:53:37,920
Because you have abilities where you can do like light attacks,

956
00:53:38,239 --> 00:53:40,239
you can do a heavy attack like a kick that

957
00:53:40,239 --> 00:53:43,360
can knock two health notches instead of one, but if

958
00:53:43,400 --> 00:53:46,360
you miss, then you're vulnerable to getting hit. You can

959
00:53:46,599 --> 00:53:49,760
unlock a dodge where if someone swings at you and

960
00:53:49,880 --> 00:53:52,679
hit a button, they'll dodge and they'll go flying behind you.

961
00:53:53,239 --> 00:53:55,440
Which you can set people up like that because the

962
00:53:55,519 --> 00:53:57,880
enemies can hit each other if you line them up

963
00:53:57,880 --> 00:54:00,440
a certain way. And then you also have a guard

964
00:54:00,519 --> 00:54:03,480
where if someone hits you, you'll sort of absorb it

965
00:54:03,559 --> 00:54:07,039
and then retaliate. And you can also pick up weapons

966
00:54:07,079 --> 00:54:10,119
which can serve as shields for you, so you can

967
00:54:10,280 --> 00:54:12,239
have someone waste an attack if you pick up a

968
00:54:12,239 --> 00:54:14,360
table and they punch into it, and then now you

969
00:54:14,400 --> 00:54:17,880
can retaliate. It's something you can throw weapons and along

970
00:54:17,920 --> 00:54:22,039
the way, as you're completing arenas, you're getting the choice

971
00:54:22,079 --> 00:54:26,199
to unlock new perks and abilities again Roguelike fashion, where

972
00:54:26,719 --> 00:54:30,599
one of my favorites augmented my dodge to where, oh,

973
00:54:30,679 --> 00:54:33,320
not only do you dodge, but if you hit down

974
00:54:33,800 --> 00:54:36,920
at the same time, you'll throw the guy to attack

975
00:54:37,000 --> 00:54:39,239
you behind you, like kind of like a like a

976
00:54:39,320 --> 00:54:42,599
Reu street fighter to throw they might go flying into

977
00:54:42,599 --> 00:54:45,320
whoever's behind you. So you can mess around with that,

978
00:54:45,920 --> 00:54:50,440
and so it becomes this very fun exercise of trying

979
00:54:50,480 --> 00:54:52,679
to figure out the right way to approach a battle,

980
00:54:53,039 --> 00:54:55,360
and then once you think you're ready, you can play

981
00:54:55,400 --> 00:54:59,039
the battle for real and try to replicate whatever method

982
00:54:59,079 --> 00:55:03,480
you found, and once you succeed, they have this cool

983
00:55:03,599 --> 00:55:07,360
kind of replay system where you can scrub through the

984
00:55:07,400 --> 00:55:10,000
fight and like fast forward, slow down, and just watch

985
00:55:10,079 --> 00:55:13,079
this sort of play out and then I guess, basically

986
00:55:13,159 --> 00:55:15,119
study yourself, maybe pick up like, oh, you know what

987
00:55:15,119 --> 00:55:16,800
I should have done there, Maybe I should have done this.

988
00:55:17,280 --> 00:55:23,079
But at first I wasn't sure what the almost what

989
00:55:23,159 --> 00:55:26,400
the point of the foresight ability was, because you don't

990
00:55:26,400 --> 00:55:27,800
have to use it. You can just go into a

991
00:55:27,840 --> 00:55:31,159
fight and just on your first go just try to

992
00:55:31,719 --> 00:55:33,840
get through it. But then as I played more and

993
00:55:33,840 --> 00:55:35,480
more of it, the fights got hard and you realize

994
00:55:35,480 --> 00:55:38,639
how limited your resources are. It's like you'd be foolish

995
00:55:38,719 --> 00:55:41,079
not take advantage of that, because like the idea is

996
00:55:41,119 --> 00:55:44,440
like playing it over and over, getting down a cool

997
00:55:44,480 --> 00:55:46,679
method and then seeing if you can do it again.

998
00:55:46,719 --> 00:55:48,559
Because there were times where and this is where the

999
00:55:48,559 --> 00:55:51,000
game could be most frustrating, but like by design, where

1000
00:55:51,199 --> 00:55:53,280
I got to the end boss and it was like

1001
00:55:53,320 --> 00:55:56,320
a really tricky thing to figure out because of just

1002
00:55:57,039 --> 00:55:59,079
the types of enemies that they threw at you, and

1003
00:55:59,119 --> 00:56:00,960
you're trying to figure out Okay, if I hit this guy,

1004
00:56:01,199 --> 00:56:03,000
i'll be open for the guy behind me, so maybe

1005
00:56:03,039 --> 00:56:06,280
I should hit him first. And then after a bunch

1006
00:56:06,280 --> 00:56:10,480
of like attempts, I figured out a way to beat

1007
00:56:10,599 --> 00:56:13,199
the boss and his goons without getting hit. But I

1008
00:56:13,239 --> 00:56:16,199
also was coming in with one hit point left from

1009
00:56:16,199 --> 00:56:19,119
the run, so I was ready to go like I met.

1010
00:56:19,239 --> 00:56:22,159
I replayed it three times the way that I figured

1011
00:56:22,159 --> 00:56:24,079
out was the way to go, and then once it

1012
00:56:24,119 --> 00:56:26,960
was game time, I blew the last step and lost,

1013
00:56:27,000 --> 00:56:28,559
and I had to restart the run and it was

1014
00:56:28,639 --> 00:56:31,880
so I think it's even more frustrating than losing normally

1015
00:56:31,880 --> 00:56:34,880
because it's like I practiced this, I did it, and

1016
00:56:34,920 --> 00:56:37,559
then when it was when it was for real, I

1017
00:56:37,679 --> 00:56:40,119
choked and now I got to start over again. But

1018
00:56:40,239 --> 00:56:47,480
it's a cool idea. It reminds me of, like, I

1019
00:56:47,920 --> 00:56:50,360
don't know, a little bit of into the breach a

1020
00:56:50,400 --> 00:56:53,039
little bit, not in a way of you know, it's

1021
00:56:53,079 --> 00:56:54,639
not like a grid game.

1022
00:56:54,519 --> 00:56:58,840
Speaker 4: Or but yeah, yeah, I sort of like that quality

1023
00:56:58,840 --> 00:57:02,280
where you were, like you very you could figure out

1024
00:57:02,320 --> 00:57:05,440
the exact right thing to do, and the hit point

1025
00:57:05,440 --> 00:57:08,679
totals were so small right to the breach you.

1026
00:57:08,800 --> 00:57:10,719
Speaker 3: Want to get it exactly right.

1027
00:57:10,920 --> 00:57:13,760
Speaker 2: You know you're predicting the enemy movements too. If I

1028
00:57:13,880 --> 00:57:16,440
move here, this guy is gonna do this. So what

1029
00:57:16,519 --> 00:57:19,639
if I moved over there instead? And see? What if

1030
00:57:19,679 --> 00:57:24,440
that's the key to success. But I think it's cool

1031
00:57:24,480 --> 00:57:27,519
so far. It's I like it. I found myself, like

1032
00:57:27,559 --> 00:57:31,920
I said, obsessively replaying the doing the foresight mode over

1033
00:57:31,960 --> 00:57:34,679
and over. For the harder fights. There seems to be

1034
00:57:35,159 --> 00:57:38,440
a main story there too, like you're getting these kind

1035
00:57:38,440 --> 00:57:41,719
of cut scenes in between pivotal moments with your master.

1036
00:57:41,840 --> 00:57:46,480
And there's also seems to be multiple runs you can do,

1037
00:57:46,639 --> 00:57:48,599
or sort of like multiple versions of your character where

1038
00:57:48,679 --> 00:57:50,920
I only have two on lock, but you can start

1039
00:57:50,960 --> 00:57:55,159
a run where dodging is sort of your main defensive technique,

1040
00:57:55,159 --> 00:57:57,800
but then there's another run with a different master where

1041
00:57:57,840 --> 00:58:00,840
guarding is your main defensive technique, and we're like multiple

1042
00:58:00,920 --> 00:58:04,880
unlike lock slots underneath that that you could get. But

1043
00:58:04,960 --> 00:58:06,760
the game, like on its own, is cool. But once

1044
00:58:06,760 --> 00:58:09,679
you start really stacking in perks and other abilities to

1045
00:58:09,719 --> 00:58:12,320
augment your starter set, that's where it really starts. As

1046
00:58:12,320 --> 00:58:15,760
things I've seen videos of being able to do like

1047
00:58:17,320 --> 00:58:21,519
crazy jumps and spinning both staffs and doing all sorts

1048
00:58:21,559 --> 00:58:23,400
of like like it seems like once you really have

1049
00:58:23,559 --> 00:58:25,719
like a good load out, you can play out some

1050
00:58:25,760 --> 00:58:28,880
pretty cool like two D martial arts fight scenes where

1051
00:58:28,880 --> 00:58:30,840
you're just like flipping all over the place and nobody

1052
00:58:30,880 --> 00:58:31,519
can touch you.

1053
00:58:32,519 --> 00:58:33,519
Speaker 3: That's awesome.

1054
00:58:33,880 --> 00:58:37,360
Speaker 4: Yeah, is there like a I'm trying to wrap my

1055
00:58:37,400 --> 00:58:39,880
head around the idea? Is it like is there kind

1056
00:58:39,880 --> 00:58:44,519
of like a Simon memory quality thing where you've got

1057
00:58:44,519 --> 00:58:47,039
to like, Okay, this is the route, this is the

1058
00:58:47,039 --> 00:58:50,679
successful route, But just memorizing what you need to do

1059
00:58:50,880 --> 00:58:51,320
is hard.

1060
00:58:51,800 --> 00:58:55,760
Speaker 2: Yeah, it's it's because all the enemies will react the

1061
00:58:55,880 --> 00:58:59,559
same way based on what you do. So if I know,

1062
00:58:59,639 --> 00:59:01,639
if I punched this guy that's in front of me,

1063
00:59:01,960 --> 00:59:04,639
I know he'll die, but I know doing that, the

1064
00:59:04,719 --> 00:59:08,039
guy behind me will advance and do something, so I

1065
00:59:08,119 --> 00:59:11,320
need to account for that. And so like everything plays

1066
00:59:11,320 --> 00:59:13,440
out the same way as long as you don't change

1067
00:59:13,440 --> 00:59:16,800
whatever approach you've decided. But then the moment you either

1068
00:59:16,840 --> 00:59:18,679
slip up or you're like, you can miss your timing

1069
00:59:18,719 --> 00:59:21,480
by second and it can unravel everything. We're like, oh

1070
00:59:21,559 --> 00:59:24,239
I was late doing step three, and now this guy's

1071
00:59:24,519 --> 00:59:26,719
a step closer to me than I wanted, So he's

1072
00:59:26,760 --> 00:59:28,360
going to get a hit on me. I still get

1073
00:59:28,360 --> 00:59:30,719
my hit on him, but in the optimal way. I

1074
00:59:30,800 --> 00:59:33,719
hit him before he hit me. But now the positioning's off,

1075
00:59:34,559 --> 00:59:36,400
it gets like that minute sometimes.

1076
00:59:36,679 --> 00:59:38,719
Speaker 3: M Okay, that's cool.

1077
00:59:38,960 --> 00:59:42,000
Speaker 4: Yeah, yeah, you've gotten me excited about that game. I'm

1078
00:59:42,000 --> 00:59:43,920
going to go check check that out at some time

1079
00:59:44,000 --> 00:59:44,880
this week after.

1080
00:59:45,440 --> 00:59:49,039
Speaker 2: Yeah, so it's not out yet, it comes out next year,

1081
00:59:49,800 --> 00:59:52,880
and I don't there wasn't a demo like what I

1082
00:59:52,880 --> 00:59:54,760
got was. I think they were even saying like it's

1083
00:59:54,800 --> 00:59:57,199
technically not even a preview ability. Was literally just like

1084
00:59:57,320 --> 00:59:58,960
here's a little slice where we're working on. I think

1085
00:59:58,960 --> 01:00:00,519
they said the slice I play it is not going

1086
01:00:00,559 --> 01:00:03,719
to be in the full game, so it's more of

1087
01:00:03,800 --> 01:00:07,119
a proof of concept sort of thing. But I'm excited

1088
01:00:07,159 --> 01:00:09,480
to see what that looks like when it gets sort

1089
01:00:09,480 --> 01:00:11,800
of I guess closer to release. It's a neat idea.

1090
01:00:12,440 --> 01:00:16,079
Speaker 4: Yeah, I mean, you're I'm I mainly just want to

1091
01:00:16,119 --> 01:00:17,880
go see what it looks like now that you've told

1092
01:00:17,920 --> 01:00:19,639
me about it, right, Like, I don't. I think your

1093
01:00:19,639 --> 01:00:24,480
description is my first time really thinking and hearing about

1094
01:00:24,480 --> 01:00:24,960
the game.

1095
01:00:24,840 --> 01:00:26,159
Speaker 3: So now I want to like go Yeah, there's a

1096
01:00:26,199 --> 01:00:27,679
trailer and stuff out there.

1097
01:00:28,000 --> 01:00:29,199
Speaker 2: Yeah.

1098
01:00:29,239 --> 01:00:32,199
Speaker 1: Awesome. Well, what else have been playing, Marcus?

1099
01:00:33,239 --> 01:00:35,679
Speaker 2: I'm playing the hottest game of twenty twenty four. Guys.

1100
01:00:35,679 --> 01:00:37,159
I don't know if you've heard of it, but it's

1101
01:00:37,159 --> 01:00:38,719
called Silent Hill Too.

1102
01:00:39,199 --> 01:00:39,840
Speaker 4: Wow.

1103
01:00:39,960 --> 01:00:44,079
Speaker 2: All right, Yes, And before people get too excited or confused,

1104
01:00:44,079 --> 01:00:47,719
this is the original version. This is not the remake

1105
01:00:47,760 --> 01:00:52,559
that comes out in October. I'm preparing for Silent Hill

1106
01:00:52,559 --> 01:00:54,880
Too by playing the original for the very first time.

1107
01:00:55,239 --> 01:00:58,679
And this is also my first real well you know, actually,

1108
01:00:58,679 --> 01:01:00,800
I'm going to say it's my first real Silent Hill game.

1109
01:01:00,880 --> 01:01:04,400
Like Silent Hill has been one of my biggest gaps

1110
01:01:04,440 --> 01:01:07,920
in terms of like knowledge and franchises. As much as

1111
01:01:07,920 --> 01:01:10,039
I love horror games, I as a kid in the

1112
01:01:10,039 --> 01:01:13,239
PlayStation Era, I made the unconscious decision to be a

1113
01:01:13,239 --> 01:01:16,320
resident Evil person and not a Silent Hill person. I

1114
01:01:16,320 --> 01:01:18,599
feel like there's those series that are like you, you

1115
01:01:18,639 --> 01:01:21,599
go with one and then for whatever reason, you never

1116
01:01:21,639 --> 01:01:24,519
go with the other one, even if it's no like Animosity,

1117
01:01:24,559 --> 01:01:26,760
like I did that with Rationing Clank and Jack and Daxter.

1118
01:01:26,920 --> 01:01:29,280
Or I didn't play Jack and Daxterer until way later,

1119
01:01:29,320 --> 01:01:32,320
but I played all the rationing clinks when they came out, Like,

1120
01:01:32,360 --> 01:01:34,079
I was like, I guess I'm the rationing clank guy

1121
01:01:34,119 --> 01:01:38,679
in this in this rivalry. And the only Silent Hill

1122
01:01:38,719 --> 01:01:42,360
games I've ever played until this year was PT which

1123
01:01:45,880 --> 01:01:48,760
and then I beat that free one they released earlier

1124
01:01:48,800 --> 01:01:52,639
this year. The short message that that like the you

1125
01:01:52,679 --> 01:01:56,280
remember that one that they drop earlier this year. Yeah,

1126
01:01:56,320 --> 01:01:59,559
Like I played all of that, but you know, in

1127
01:01:59,639 --> 01:02:01,800
terms of the real meat, I was like, all right,

1128
01:02:01,840 --> 01:02:03,960
Silent Hill two, I would like to play the original

1129
01:02:04,079 --> 01:02:06,000
version before the remake comes out so I can compare

1130
01:02:06,159 --> 01:02:08,800
because I'm going to play the remake and I'm playing

1131
01:02:08,840 --> 01:02:10,880
the PC version using the I don't know if you

1132
01:02:10,880 --> 01:02:13,079
guys seen this. This is something that Kyle smartened me

1133
01:02:13,159 --> 01:02:17,079
up to, but there's a fan made enhanced edition of

1134
01:02:17,119 --> 01:02:21,480
the PC version that is basically a free mod package

1135
01:02:22,000 --> 01:02:26,239
that updates the PC version of Silent Hill two with

1136
01:02:27,599 --> 01:02:31,559
better lighting, modern controls, so you can play it like

1137
01:02:31,599 --> 01:02:33,480
a normal game and don't have to use the original

1138
01:02:33,519 --> 01:02:37,320
tank controls. I believe it has the ability to save

1139
01:02:37,360 --> 01:02:39,960
any time you want because the game has traditional safe spots.

1140
01:02:40,000 --> 01:02:42,639
I was like that, I assume that you couldn't save

1141
01:02:42,639 --> 01:02:44,480
anywhere you want before because what would be the point,

1142
01:02:45,559 --> 01:02:47,960
and then just other quality of life improvements like frame

1143
01:02:48,039 --> 01:02:50,679
rate and stuff. So it runs super well. It took

1144
01:02:51,079 --> 01:02:54,079
a while to get it going, but that is the

1145
01:02:54,119 --> 01:02:56,079
way to play it, especial because Silent Hill two is

1146
01:02:56,639 --> 01:02:59,480
unfortunately a very hard game to play because they've never

1147
01:02:59,599 --> 01:03:03,880
really ported it or remastered it outside of that HD

1148
01:03:03,960 --> 01:03:08,280
collection from twenty twelve that a lot of fans don't like. Sure,

1149
01:03:08,440 --> 01:03:13,840
uh so, I'm I'm a good ways through it. It's

1150
01:03:13,880 --> 01:03:17,159
weird because now the statue of limitations has reset for

1151
01:03:17,280 --> 01:03:20,639
like spoilers for the game now the remake is coming out.

1152
01:03:21,280 --> 01:03:23,760
I don't know if are maybe I know for you, Alex,

1153
01:03:23,760 --> 01:03:25,280
I know you're not a big horror guy, but are

1154
01:03:25,320 --> 01:03:28,519
you a Silent Hell guy, Matt, or are.

1155
01:03:28,159 --> 01:03:31,000
Speaker 1: You I'm not a Silent Hill guy, but I know

1156
01:03:31,119 --> 01:03:33,639
the plot points and all of that because I like

1157
01:03:33,800 --> 01:03:36,360
to know about horror. It fascinates me. I don't want

1158
01:03:36,360 --> 01:03:39,719
to experience it necessarily, but I do like I read

1159
01:03:39,760 --> 01:03:42,840
like wikipedias for like horror movies and I'm like, dang,

1160
01:03:42,960 --> 01:03:46,719
I bet that was scary.

1161
01:03:46,840 --> 01:03:52,079
Speaker 4: Yeah, No, I've played gosh, I did play Silent Hill too,

1162
01:03:52,239 --> 01:03:55,519
that was so long ago it feels like a different

1163
01:03:55,599 --> 01:03:58,840
life though about me. Yeah, I mean that was like

1164
01:03:58,920 --> 01:04:01,079
before I started my career at Game and Former in

1165
01:04:01,079 --> 01:04:05,800
two thousand and four and so like free working in games.

1166
01:04:06,679 --> 01:04:09,519
Speaker 3: But I I'm.

1167
01:04:09,320 --> 01:04:12,639
Speaker 4: Glad to my memory of it is such that I

1168
01:04:12,679 --> 01:04:14,800
can say that I'm glad that you are playing something

1169
01:04:14,800 --> 01:04:18,719
that has some updates to it, because you know, that

1170
01:04:18,800 --> 01:04:23,280
original game, much as it as it is beloved, it

1171
01:04:23,360 --> 01:04:26,440
doesn't seem like it would be super fun to play now.

1172
01:04:26,559 --> 01:04:29,119
I mean some of those like late nineties early two

1173
01:04:29,199 --> 01:04:32,119
thousands horror games were real.

1174
01:04:31,960 --> 01:04:33,679
Speaker 3: Janky in retrospect.

1175
01:04:33,800 --> 01:04:37,519
Speaker 4: Right at the time, they were exciting and scary, but

1176
01:04:37,639 --> 01:04:39,119
sometimes they were scary.

1177
01:04:38,800 --> 01:04:41,320
Speaker 3: Because you just couldn't Oh.

1178
01:04:41,199 --> 01:04:42,800
Speaker 4: My gosh, I want to run away and I can't

1179
01:04:42,840 --> 01:04:47,599
even move correctly right or I can't I can't see

1180
01:04:47,639 --> 01:04:51,599
what's happening because the polygons on screen have decided to

1181
01:04:51,639 --> 01:04:54,280
not cooperate, you know, Like there was weird stuff like that.

1182
01:04:55,239 --> 01:04:59,000
So that's I kind of honestly what I remember most

1183
01:04:59,000 --> 01:05:04,960
about that game, just like kind of a hard game

1184
01:05:05,039 --> 01:05:08,840
to play, and now I'm sure it would be even

1185
01:05:08,840 --> 01:05:10,199
more so if I played the original.

1186
01:05:10,920 --> 01:05:13,800
Speaker 2: Yeah, the modern controls make it a huge difference to

1187
01:05:13,880 --> 01:05:16,079
the point where it almost feels like it trivializes I'm

1188
01:05:16,079 --> 01:05:19,159
going to combat because I'm playing on normal, Like there's

1189
01:05:19,239 --> 01:05:23,960
multiple difficulties. But there are times where even in when

1190
01:05:23,960 --> 01:05:27,320
I'm in narrow corridors facing against like the creepy nurses

1191
01:05:27,519 --> 01:05:31,599
or the weird mannequin looking things. I mean, I played

1192
01:05:31,599 --> 01:05:34,519
these games pretty conservatively anyway, like Survival War, where it's

1193
01:05:34,519 --> 01:05:36,320
like I don't shoot a I do not fire a

1194
01:05:36,320 --> 01:05:39,519
bullet unless I absolutely have to. Yeah, So it's like

1195
01:05:39,639 --> 01:05:42,840
they're very easy to just navigate around, which I was like,

1196
01:05:42,880 --> 01:05:46,039
this has to have been more difficult with the tank controls.

1197
01:05:46,360 --> 01:05:47,960
And then when I do get into fights, I just

1198
01:05:48,079 --> 01:05:49,960
use the you get like a two by four pretty

1199
01:05:49,960 --> 01:05:51,960
early as your main weapon before you get a gun,

1200
01:05:52,480 --> 01:05:54,199
And most times I'm like, I'm just gonna beat this

1201
01:05:54,280 --> 01:05:55,840
with this stick because I could just stand in front

1202
01:05:55,840 --> 01:05:57,679
of it and they have no response to it. And

1203
01:05:57,719 --> 01:05:59,559
again I feel like I was like, would this be

1204
01:05:59,719 --> 01:06:02,440
easy to do with the original controls. I don't know,

1205
01:06:04,000 --> 01:06:08,719
but that said, the game still is like effectively creepy

1206
01:06:08,960 --> 01:06:11,760
at point. I think the sound design, which again has

1207
01:06:11,800 --> 01:06:15,800
been gotten polished for the Enhanced Edition, but the sound

1208
01:06:15,840 --> 01:06:18,159
design is still really good. Like there are moments where

1209
01:06:18,199 --> 01:06:20,679
you walk into a room and you'll hear like just

1210
01:06:20,800 --> 01:06:24,280
weird whispers and then it's got like and I attribute

1211
01:06:24,320 --> 01:06:26,000
this to the Enhanced Edition, but it's like got in

1212
01:06:26,079 --> 01:06:28,440
three D audio kind of quality to it. It's like, oh, like,

1213
01:06:28,480 --> 01:06:31,719
where is that coming from? Yeah, And just even the

1214
01:06:31,719 --> 01:06:33,719
sound effects of some of the enemies when you're just

1215
01:06:33,760 --> 01:06:37,079
sort of roaming the halls is just gross and you know,

1216
01:06:37,119 --> 01:06:38,800
you hear it and you're just like, oh, I don't

1217
01:06:38,880 --> 01:06:39,199
like that.

1218
01:06:42,199 --> 01:06:46,760
Speaker 3: Has it got you more excited for the like new version?

1219
01:06:47,559 --> 01:06:51,000
Speaker 2: Yeah? For and maybe in ways that fans might not

1220
01:06:51,159 --> 01:06:54,400
want to hear because seeing the story for the first

1221
01:06:54,400 --> 01:06:58,920
time and hearing the original performances, because I believe that

1222
01:06:59,039 --> 01:07:01,880
was something that was changed in the HD collection that

1223
01:07:01,920 --> 01:07:04,559
people were not happy with, Like I think they redid

1224
01:07:04,599 --> 01:07:09,119
the voices or something. But hearing the original like James Sunderland,

1225
01:07:09,119 --> 01:07:13,800
a protagonist, like his performance is like actively bad, and

1226
01:07:13,960 --> 01:07:16,880
again I think maybe fans don't want to hear this,

1227
01:07:17,000 --> 01:07:21,519
but like hearing his very he's a very dopey character,

1228
01:07:21,920 --> 01:07:24,280
and I don't know if that's by design or if

1229
01:07:24,280 --> 01:07:28,280
that's just a product of early two thousands writing. But

1230
01:07:28,440 --> 01:07:31,559
he's just kind of an idiot a lot of the time,

1231
01:07:31,719 --> 01:07:34,000
Like he just walks into this town and he's because

1232
01:07:34,039 --> 01:07:35,800
the premise Silent Hill too, is that he's trying to

1233
01:07:35,800 --> 01:07:38,079
find his dead wife because he got a message from her,

1234
01:07:38,119 --> 01:07:40,360
even though she's been dead for years. So like he

1235
01:07:40,480 --> 01:07:44,159
starts most conversations like people are like, oh, what are

1236
01:07:44,159 --> 01:07:49,159
you here for, and he's just without any sense of tact,

1237
01:07:50,079 --> 01:07:53,000
saying I'm just looking for my dead wife, as if

1238
01:07:53,000 --> 01:07:55,800
that's not a strange thing to say. And then there's

1239
01:07:55,840 --> 01:07:58,920
one character where he says, you look like my dead.

1240
01:07:58,719 --> 01:08:01,280
Speaker 1: Wife, and oh my god, say that?

1241
01:08:01,320 --> 01:08:06,199
Speaker 2: Who says that look? And and there's this other moments

1242
01:08:06,239 --> 01:08:10,360
where's his reactions to things are so just like it's

1243
01:08:10,360 --> 01:08:12,159
like the biggest reminder of like, this is a game

1244
01:08:12,199 --> 01:08:16,600
from two thousand and one, but I'm looking forward to

1245
01:08:16,640 --> 01:08:19,800
seeing like or I would not mind if the remake

1246
01:08:20,039 --> 01:08:24,399
just completely overhauled that stuff, Like I don't think they

1247
01:08:24,439 --> 01:08:28,279
should be precious about we need to word for word,

1248
01:08:28,439 --> 01:08:32,720
keep everything the same, or even have the same delivery,

1249
01:08:32,560 --> 01:08:35,199
like maybe keep some of that dufousness in the way

1250
01:08:35,239 --> 01:08:40,399
that they did with Leon and Resony before remake. But

1251
01:08:40,439 --> 01:08:42,319
other than that, I was I would appreciate if he

1252
01:08:42,359 --> 01:08:46,279
had a more just human reaction to some things, and

1253
01:08:46,319 --> 01:08:48,119
that goes for some of the other characters, but he's

1254
01:08:48,199 --> 01:08:51,119
like enemy number one on that. And then even just

1255
01:08:51,199 --> 01:08:56,800
the you know, like the combat is very basic. I

1256
01:08:56,840 --> 01:09:00,199
know some people were I want to go back, can

1257
01:09:00,239 --> 01:09:03,039
rewatch those trailers that everyone's or not everyone, but like

1258
01:09:03,079 --> 01:09:05,239
the hardcore fans have been kind of down on when

1259
01:09:05,279 --> 01:09:07,920
he's like this game play doesn't look good, and you know,

1260
01:09:08,000 --> 01:09:10,680
I didn't have context for that. I don't really see

1261
01:09:10,720 --> 01:09:12,359
how it looks fine To me, it looks like a

1262
01:09:12,399 --> 01:09:16,239
third like a modern third person survival war game, kind

1263
01:09:16,239 --> 01:09:18,399
of like over the shoulder style, which to me is fine,

1264
01:09:18,920 --> 01:09:21,680
and I'm still in that camp of I'd rather have

1265
01:09:21,800 --> 01:09:27,920
that than what it was. So yeah, that's been the

1266
01:09:27,960 --> 01:09:30,399
fun part is sort of seeing where I land without

1267
01:09:30,920 --> 01:09:34,239
any of the nostalgia attached to it, just me playing

1268
01:09:34,239 --> 01:09:36,920
a little bit more objectively and sort of seeing like, oh,

1269
01:09:37,359 --> 01:09:40,079
I hope that they smooth this over into remake or

1270
01:09:40,359 --> 01:09:44,359
this could be better, but like the general vibes are

1271
01:09:44,720 --> 01:09:47,960
are still very strong, and I'm at a point in

1272
01:09:48,000 --> 01:09:50,399
the story now, like I'm a few hours in where

1273
01:09:50,960 --> 01:09:53,319
I'm invested in seeing what's happening, Like it's a it's

1274
01:09:53,319 --> 01:09:57,520
a pretty cool and interesting mystery so far. So yeah,

1275
01:09:58,000 --> 01:10:00,920
it has. Definitely. I was already excited for the remake

1276
01:10:01,000 --> 01:10:02,880
just because it was an easy way to play a

1277
01:10:02,920 --> 01:10:07,760
modern version of a game that it's very inaccessible. But

1278
01:10:08,000 --> 01:10:10,800
now it's it's like that. Plus I was like, I

1279
01:10:10,840 --> 01:10:14,479
would like to see how you guys tackle this. You know,

1280
01:10:14,600 --> 01:10:18,000
blueber Teine not the greatest track record, at least in

1281
01:10:18,039 --> 01:10:22,039
my opinion. They make okay games, but it's like, I

1282
01:10:22,640 --> 01:10:26,640
understand why people are cautious about them Searn being at

1283
01:10:26,640 --> 01:10:30,079
the helm of this, but at least from what I

1284
01:10:30,079 --> 01:10:33,199
remember of seeing the remake, to me, it looks fine,

1285
01:10:33,680 --> 01:10:37,279
so we'll see. But oh, also, it's cool to finally

1286
01:10:37,319 --> 01:10:40,800
see pyramid heead and have like actual or maybe more

1287
01:10:40,840 --> 01:10:45,039
context to what a pyramidhead is. Like I would see

1288
01:10:45,039 --> 01:10:47,960
that character and go, he looks cool, but I don't

1289
01:10:48,000 --> 01:10:50,760
know what his deal is. And granted I still don't

1290
01:10:50,760 --> 01:10:53,359
know what his deal is, but I'd run into him

1291
01:10:53,359 --> 01:10:56,279
a few times, so like, oh, okay, you're the big

1292
01:10:56,319 --> 01:10:59,640
scary thing that people are afraid of that this is

1293
01:10:59,640 --> 01:11:00,279
what this like.

1294
01:11:00,319 --> 01:11:04,159
Speaker 1: I guess my introduction to him was dead by Daylight.

1295
01:11:05,119 --> 01:11:10,720
Speaker 4: Yeah, I you know, I think there's a there's a

1296
01:11:10,760 --> 01:11:14,800
lot of interesting conversation to be had about the challenges

1297
01:11:14,840 --> 01:11:19,560
that developers have when approaching a remake for something that's old.

1298
01:11:19,840 --> 01:11:20,039
Speaker 3: Right.

1299
01:11:21,279 --> 01:11:23,800
Speaker 4: There's a lot of different approaches you can take and

1300
01:11:23,840 --> 01:11:26,119
the degree to which you want to be faithful to

1301
01:11:26,199 --> 01:11:32,039
something that you know, if you're someone like you, Marcus, right,

1302
01:11:32,079 --> 01:11:34,840
like you're you don't have an affection Correct me if

1303
01:11:34,880 --> 01:11:36,039
I'm wrong, but it doesn't sound like you have an

1304
01:11:36,079 --> 01:11:38,520
affection for the original.

1305
01:11:38,199 --> 01:11:39,680
Speaker 3: Silent Hill too, Right.

1306
01:11:39,760 --> 01:11:42,640
Speaker 4: You just are playing it because you know that it's

1307
01:11:42,720 --> 01:11:45,319
it's fondly remembered and that there are people who really

1308
01:11:45,319 --> 01:11:47,119
love it, and you're curious about how it's going to

1309
01:11:47,199 --> 01:11:49,720
like compare to this new experience.

1310
01:11:49,840 --> 01:11:50,039
Speaker 2: Right.

1311
01:11:50,640 --> 01:11:54,199
Speaker 4: So, for someone like you, the people who are making

1312
01:11:54,239 --> 01:11:58,239
the game are probably mostly interested in just like, how

1313
01:11:58,239 --> 01:11:59,920
can we make this good now?

1314
01:12:00,479 --> 01:12:00,680
Speaker 3: Right?

1315
01:12:01,119 --> 01:12:03,439
Speaker 4: But there's also this this need to be aware of

1316
01:12:03,439 --> 01:12:05,439
the fact that at least some of your audience who's

1317
01:12:05,479 --> 01:12:07,920
going to be compelled to pick up the game and

1318
01:12:07,960 --> 01:12:12,560
play it are the people who do have nostalgia and fondness.

1319
01:12:12,079 --> 01:12:14,239
Speaker 3: For the original and don't want it to be.

1320
01:12:14,279 --> 01:12:19,840
Speaker 4: Too different, right, So that's that's a hard balance to hit,

1321
01:12:20,039 --> 01:12:23,960
I think. Yeah, And and it emerges I think often

1322
01:12:24,119 --> 01:12:27,039
is the most interesting thing you can be looking to

1323
01:12:27,079 --> 01:12:29,479
talk about, right about one of these games, whether it's

1324
01:12:29,479 --> 01:12:31,920
something like this or what you know Square did with

1325
01:12:32,520 --> 01:12:34,640
Final Fantasy seven or is doing.

1326
01:12:34,399 --> 01:12:37,920
Speaker 3: With Final Fantasy seven. Yeah, you know all those all

1327
01:12:37,960 --> 01:12:40,319
those games are like, these are old games.

1328
01:12:39,960 --> 01:12:45,239
Speaker 4: Now, trying to just re redo them and not make

1329
01:12:45,359 --> 01:12:50,199
changes to script or or you know, the way combat

1330
01:12:50,239 --> 01:12:52,760
feels or something like that, even though there's some people

1331
01:12:52,800 --> 01:12:55,760
out there who are like, that's what I want, that's

1332
01:12:55,800 --> 01:12:57,600
not what probably would be.

1333
01:12:57,479 --> 01:13:01,079
Speaker 2: Best, or you haven't played it whole and you think

1334
01:13:01,119 --> 01:13:01,680
that's what you.

1335
01:13:01,640 --> 01:13:04,119
Speaker 3: Want to think it Yeah, yeah, totally.

1336
01:13:03,880 --> 01:13:06,439
Speaker 2: And go ooh, there's those.

1337
01:13:06,399 --> 01:13:10,159
Speaker 4: Rose those rose tinted glasses that we all have for

1338
01:13:10,239 --> 01:13:13,119
games we played, especially when we were young, where you

1339
01:13:13,199 --> 01:13:17,439
think it looked great. Uh, it didn't look as great

1340
01:13:17,439 --> 01:13:20,239
as you think it did. I promise it didn't. Whatever

1341
01:13:20,279 --> 01:13:25,039
it is, it didn't look as great. Like there's this, Uh,

1342
01:13:25,119 --> 01:13:28,279
those games that you're in your head, you've updated them,

1343
01:13:28,720 --> 01:13:33,479
you've given them the HD update in your head, but

1344
01:13:33,520 --> 01:13:35,520
that didn't that hasn't happened to them.

1345
01:13:35,439 --> 01:13:37,439
Speaker 3: And you go back and you put them on and

1346
01:13:37,439 --> 01:13:39,359
it's like, h this.

1347
01:13:39,239 --> 01:13:43,000
Speaker 2: Is a dicey. I could see them. I could see

1348
01:13:43,000 --> 01:13:49,000
the individual polygons and this fog. Okay, yeah, am. I

1349
01:13:49,039 --> 01:13:51,560
will say though one of the presentational stuff in Silent

1350
01:13:51,640 --> 01:13:55,439
Hill too, Definitely, I could see why it was so beloved,

1351
01:13:55,479 --> 01:13:56,720
Like there's some stuff that I see. It was like,

1352
01:13:56,800 --> 01:13:59,880
this seems ahead of its time, especially the cinematography, Like

1353
01:14:00,039 --> 01:14:02,720
this game has a lot of really cool camera angles

1354
01:14:02,760 --> 01:14:05,279
when you're switching perspectives, Like you walk into a room

1355
01:14:05,760 --> 01:14:08,560
and they'll put the camera either up close and then

1356
01:14:08,640 --> 01:14:12,720
like tilted in like James's face or behind him, and

1357
01:14:12,760 --> 01:14:16,439
they just have a very like interesting way of framing

1358
01:14:16,520 --> 01:14:20,000
things that is stylish but without generally getting in a

1359
01:14:20,039 --> 01:14:25,119
way of gameplay, like, oh, this is obscuring something. So

1360
01:14:25,199 --> 01:14:27,279
I think that stuff. I was like, oh, I hope

1361
01:14:27,319 --> 01:14:30,800
they keep that sort of like style to it. So

1362
01:14:30,840 --> 01:14:34,079
I think he does lend itself to sort of the

1363
01:14:34,079 --> 01:14:38,439
the idea that you and James are slowly losing your

1364
01:14:38,479 --> 01:14:42,079
mind in this town. Yeah, so yeah, I hope they

1365
01:14:42,159 --> 01:14:45,399
keep that stuff, but I'm excited to see the rest

1366
01:14:45,399 --> 01:14:47,399
of it. Apparently it's not as long as I thought

1367
01:14:47,399 --> 01:14:48,520
it would be. I think I looked it up and

1368
01:14:48,520 --> 01:14:51,479
they're like, oh, it's like eight hours to get through. Also,

1369
01:14:51,520 --> 01:14:55,359
the puzzle solving still pretty good generally, and that is

1370
01:14:56,279 --> 01:14:58,239
for again, for a survival horror game from that era.

1371
01:14:58,680 --> 01:15:02,000
I was expecting to more obtuse than it actually is.

1372
01:15:02,279 --> 01:15:05,039
Speaker 1: Sure, so I've.

1373
01:15:04,920 --> 01:15:07,520
Speaker 2: Been pleasantly surprised where there's stuff that I've had to

1374
01:15:07,560 --> 01:15:13,079
think about, but it's always they leave breadcrumbs or nothing

1375
01:15:13,119 --> 01:15:15,560
has been too just like I can't figure that out.

1376
01:15:16,000 --> 01:15:17,600
It's like you got to think about it, but it

1377
01:15:17,680 --> 01:15:20,880
makes sense once you come to the solution. So again,

1378
01:15:21,000 --> 01:15:24,479
kudos to Konami from over twenty years ago. You did it.

1379
01:15:25,399 --> 01:15:29,359
Speaker 1: Congrats. Yeah, well awesome. Well take us home, Marcus. I

1380
01:15:29,399 --> 01:15:30,680
know you got one more game you want to talk

1381
01:15:30,680 --> 01:15:33,960
about before we wrap up the show, and it's one

1382
01:15:33,960 --> 01:15:36,079
that I've been very curious about. It's a puzzle game

1383
01:15:37,439 --> 01:15:38,520
called a Ranger.

1384
01:15:39,800 --> 01:15:43,000
Speaker 2: Yeah. We talked about this last week. Charles played a

1385
01:15:43,000 --> 01:15:46,000
bit of it. I've played the first couple hours of it.

1386
01:15:46,680 --> 01:15:49,520
If you're not familiar with it, it is the top

1387
01:15:49,560 --> 01:15:51,560
down adventure game where you play as a character as

1388
01:15:51,560 --> 01:15:56,760
the ability to slide the world itself, Like the world

1389
01:15:56,760 --> 01:16:02,359
itself is one giant sliding puzzle basically, And what's fun

1390
01:16:02,439 --> 01:16:05,359
about it is that everyone is aware that you have

1391
01:16:05,439 --> 01:16:09,199
this power, Like it's not it's not just a gameplay thing,

1392
01:16:09,279 --> 01:16:11,399
like it is a narrative like in universe thing that

1393
01:16:11,520 --> 01:16:14,239
people People think it's weird that you can do this

1394
01:16:14,640 --> 01:16:16,920
and maybe don't like it because they're being moved around

1395
01:16:16,960 --> 01:16:22,199
against their will sometimes, but it's it's fun. I was

1396
01:16:22,319 --> 01:16:27,119
worried about this game only because I feel like slide

1397
01:16:27,159 --> 01:16:30,000
puzzles in every game. You know, there are recurring elements

1398
01:16:30,000 --> 01:16:32,239
a lot of games, and I don't think I've ever

1399
01:16:32,319 --> 01:16:36,199
decided if I like them or I feel like it's

1400
01:16:36,239 --> 01:16:39,439
a very game to game basis, Like sometimes I'll encounter

1401
01:16:39,520 --> 01:16:42,960
one and it's like, oh, that's this is cool, and

1402
01:16:43,000 --> 01:16:45,720
then other times it's the most frustrating thing ever and

1403
01:16:45,760 --> 01:16:48,239
you're I don't want to do this, but I have to,

1404
01:16:48,399 --> 01:16:51,560
And I've I was worried about, like the game being

1405
01:16:51,880 --> 01:16:56,479
just that how complicated or annoying can this be? When

1406
01:16:56,920 --> 01:17:00,279
literally everything you do is a slide puzzle and at

1407
01:17:00,359 --> 01:17:06,319
least so far, it has been very fun and manageable.

1408
01:17:06,840 --> 01:17:09,000
I think they have designed the world in a way

1409
01:17:09,079 --> 01:17:14,039
to where it never gets more complicated than it needs

1410
01:17:14,039 --> 01:17:18,000
to be, or that you can make it yourself. Every

1411
01:17:18,119 --> 01:17:21,279
route like you're going through a big kind of like again,

1412
01:17:21,399 --> 01:17:25,000
like top down Zelda's maybe the best comparison I can

1413
01:17:25,079 --> 01:17:29,479
give it for just the viewpoint, But every route or

1414
01:17:29,520 --> 01:17:31,319
every lane that you go to is almost like a

1415
01:17:31,319 --> 01:17:33,560
slide puzzle in itself, where you have to figure out

1416
01:17:33,560 --> 01:17:37,079
how to slide yourself up a road and then how

1417
01:17:37,119 --> 01:17:40,760
to go left, and then every direction change is sort

1418
01:17:40,800 --> 01:17:44,920
of its own very small riddle. But it's fun just

1419
01:17:45,239 --> 01:17:48,439
figuring out how to quickly navigate those spaces, like you

1420
01:17:48,479 --> 01:17:51,439
can do the pac Man thing of Oh, if I

1421
01:17:51,479 --> 01:17:53,920
go to the edge of a road, I will appear

1422
01:17:54,079 --> 01:17:57,039
on the other side of it, So instead of manually

1423
01:17:57,319 --> 01:17:59,159
shifting my way up, I should just go down and

1424
01:17:59,159 --> 01:18:01,479
then pop up the other and then keep going. So

1425
01:18:01,560 --> 01:18:04,159
I've been doing that everywhere I've been going, and it's

1426
01:18:04,199 --> 01:18:09,399
expedited my travels as well as the puzzles where you

1427
01:18:09,439 --> 01:18:13,960
need to bring other people or other objects with you,

1428
01:18:14,880 --> 01:18:17,319
and then that's where it gets puzzling when you're having

1429
01:18:17,359 --> 01:18:20,119
to account for an object that you have to figure out,

1430
01:18:20,159 --> 01:18:23,119
how do I get this from here to there? And

1431
01:18:23,239 --> 01:18:27,640
sometimes there's barriers that can't be shifted, which there's like

1432
01:18:27,880 --> 01:18:31,000
there's an in universe explanation for things that are static,

1433
01:18:31,079 --> 01:18:34,279
Like I think it's like the Evil Force, or or

1434
01:18:34,319 --> 01:18:36,600
it's like an entity that I think it's called static,

1435
01:18:36,800 --> 01:18:38,920
or it's got this weird sort of like multi colored

1436
01:18:38,920 --> 01:18:40,880
glue and that's how you know that it can't be moved.

1437
01:18:42,239 --> 01:18:45,920
But I like the like it's fun, Like I think

1438
01:18:45,920 --> 01:18:48,840
it's well designed. The I've done one major boss fight

1439
01:18:48,920 --> 01:18:51,800
so far, and that was a fun fight because it

1440
01:18:51,840 --> 01:18:54,239
was pretty much just trying to It was kind of

1441
01:18:54,279 --> 01:18:57,760
like the if you've played enough old school Zelda games,

1442
01:18:57,800 --> 01:19:01,119
the Big Worm, where you have to attack the tail.

1443
01:19:01,600 --> 01:19:03,800
It was like a cool variation of that because you're

1444
01:19:03,920 --> 01:19:07,760
trying to shift the floors to where you guide the

1445
01:19:07,920 --> 01:19:11,359
spiked tail to hit the head of the snake.

1446
01:19:11,560 --> 01:19:11,880
Speaker 1: Sure.

1447
01:19:11,960 --> 01:19:15,079
Speaker 2: Yeah, and this sort of obstacle course where you can't

1448
01:19:15,119 --> 01:19:16,720
move everything in it, so you have to figure out

1449
01:19:16,760 --> 01:19:19,039
how to guide the tail and line things up to

1450
01:19:19,039 --> 01:19:21,279
where it collides with the head. I thought that was

1451
01:19:21,279 --> 01:19:23,960
a pretty fun fight, and I've also liked the writing,

1452
01:19:24,319 --> 01:19:28,239
Like the writing has been pretty charming. There's been some

1453
01:19:28,359 --> 01:19:31,439
very fun characters. Again, it's fun to see their reactions

1454
01:19:31,439 --> 01:19:35,680
to Gemma, who's the protagonist who has this interesting story

1455
01:19:35,680 --> 01:19:40,000
where she was an orphan who grew up in this

1456
01:19:40,159 --> 01:19:45,680
town where things it seems like things like were generally

1457
01:19:45,720 --> 01:19:47,960
static and you're the only person that can move stuff,

1458
01:19:48,319 --> 01:19:51,119
and she decides to leave to see the world for

1459
01:19:51,159 --> 01:19:53,359
the first time and try to learn about her upbringing

1460
01:19:53,479 --> 01:19:56,439
and why she has this power and why some people

1461
01:19:56,439 --> 01:19:59,560
are afraid of her. The soundtrack is also very good.

1462
01:19:59,560 --> 01:20:03,920
It's got to very bashing vibe to it, just a

1463
01:20:03,960 --> 01:20:07,000
lot of acoustic guitar. Yeah, that reminds me a lot

1464
01:20:07,039 --> 01:20:09,399
of like the main theme of Bashton that I've really liked.

1465
01:20:09,399 --> 01:20:11,560
And it's got a very nice, colorful art direction. But

1466
01:20:11,680 --> 01:20:14,119
it's very it's very fun, and there's also something you

1467
01:20:14,119 --> 01:20:16,119
can play in kind of short chunks. I'm playing it

1468
01:20:16,119 --> 01:20:18,520
on Switch. I believe it's only on Switch and PC,

1469
01:20:20,479 --> 01:20:23,119
but that's been a very fun sort of before bed

1470
01:20:23,199 --> 01:20:26,319
game where you can almost treat just the act of

1471
01:20:26,359 --> 01:20:28,960
reaching a new area as like a puzzle or a

1472
01:20:28,960 --> 01:20:30,560
few puzzles and you're like, okay, I made it to

1473
01:20:30,600 --> 01:20:32,720
that house. Okay, I'm done because I already had to.

1474
01:20:33,119 --> 01:20:34,479
You know, I had to do quite a bit of

1475
01:20:34,560 --> 01:20:36,920
thinking just to get to this house. And then you

1476
01:20:37,119 --> 01:20:40,439
feel satisfied. But it's cool. I like it so far.

1477
01:20:40,439 --> 01:20:41,239
I want to get through it.

1478
01:20:41,880 --> 01:20:45,880
Speaker 1: Yeah, that's awesome. It sounds super. Also, the bedtime game.

1479
01:20:45,960 --> 01:20:49,680
I need a bedtime game because my problem with bedtime games.

1480
01:20:49,720 --> 01:20:51,920
Mario Paper Mario in thousand Year Door has been my

1481
01:20:51,960 --> 01:20:55,159
bedtime game, and it's it's too much to try to

1482
01:20:55,199 --> 01:20:57,960
play that game before bed because I always get really

1483
01:20:58,000 --> 01:21:00,800
tired very quickly, and I don't get very far where.

1484
01:21:00,800 --> 01:21:02,560
It's like having a game like a ranger where I

1485
01:21:02,560 --> 01:21:04,439
can be like, I like that idea, like let me

1486
01:21:04,439 --> 01:21:06,039
get to that house and then I'll go to sleep.

1487
01:21:06,520 --> 01:21:07,199
That's perfect.

1488
01:21:07,800 --> 01:21:11,439
Speaker 2: Yeah, and moving the tiles feels good. It's got a

1489
01:21:11,439 --> 01:21:14,279
good tile slidey feel to it, which I think is

1490
01:21:14,399 --> 01:21:16,359
very important for something like this. You're like, there's a

1491
01:21:16,479 --> 01:21:18,239
nice tactile feel to it.

1492
01:21:19,640 --> 01:21:20,920
Speaker 1: I love it. What are you gonna say, man?

1493
01:21:20,960 --> 01:21:23,079
Speaker 4: When I was just going to ask you if when

1494
01:21:23,159 --> 01:21:25,479
you finish playing, you've got you've got a good pillow

1495
01:21:25,520 --> 01:21:25,880
to lay on.

1496
01:21:26,439 --> 01:21:29,640
Speaker 1: I do. I actually have a very great pillow. I

1497
01:21:29,720 --> 01:21:33,640
asked for a pillow for Christmas. Actually nice And do

1498
01:21:33,640 --> 01:21:38,439
you not get it? I did. Oh, it's amazing. I

1499
01:21:38,479 --> 01:21:40,600
don't think it's meant it's not meant to be a

1500
01:21:41,640 --> 01:21:44,479
like a normal pillow. But I felt it at Target

1501
01:21:45,239 --> 01:21:47,039
and it was like an eighty dollars pillow, and I

1502
01:21:47,119 --> 01:21:49,000
was like, this feels incredible.

1503
01:21:49,279 --> 01:21:50,880
Speaker 3: Wait wait, wait, wait, what is it? What do you

1504
01:21:50,920 --> 01:21:53,439
mean it's just not meant to be a normal It's right,

1505
01:21:53,600 --> 01:21:53,960
Let me get it.

1506
01:21:54,039 --> 01:21:54,359
Speaker 1: Let me get it.

1507
01:21:54,840 --> 01:21:58,479
Speaker 2: What constitutes a normal pillow? Besides, like, did you buy

1508
01:21:58,479 --> 01:22:02,960
like a body pillow? Or Okay, that's a pillow. Okay,

1509
01:22:03,119 --> 01:22:05,880
I mean it looks like a house question. It's not

1510
01:22:05,960 --> 01:22:07,039
like a bed pillow.

1511
01:22:07,279 --> 01:22:11,479
Speaker 1: Yeah, but it's so comfortable. I love that so much.

1512
01:22:11,560 --> 01:22:16,560
It's the softest pillow I've ever owned. And yeah, yeah,

1513
01:22:16,600 --> 01:22:18,680
so I haven't taken the tack off either.

1514
01:22:19,079 --> 01:22:21,920
Speaker 2: Yeah, you're just bragging trying to show off. This is

1515
01:22:21,960 --> 01:22:22,640
eighty dollars.

1516
01:22:23,239 --> 01:22:24,880
Speaker 3: Yeah, it's amazing.

1517
01:22:24,880 --> 01:22:25,880
Speaker 1: I'm sleeping on money.

1518
01:22:25,920 --> 01:22:30,079
Speaker 4: Baby, We've gone full circle.

1519
01:22:30,479 --> 01:22:32,119
Speaker 3: Yeah, guys, that's what you.

1520
01:22:32,119 --> 01:22:34,960
Speaker 1: Do in the business of podcasting.

1521
01:22:35,399 --> 01:22:37,239
Speaker 2: That's professional podcasting right there.

1522
01:22:37,359 --> 01:22:41,159
Speaker 1: Yeah, we're doing well. Thank you both for joining me

1523
01:22:41,880 --> 01:22:45,479
today on this episode. Thank you all out there for listening.

1524
01:22:46,079 --> 01:22:48,960
If you enjoyed the episode, Please consider supporting Game Informer

1525
01:22:49,359 --> 01:22:52,680
through a print magazine subscription. Of course, that does get

1526
01:22:52,680 --> 01:22:56,199
you digital access, but it's nineteen dollars ninety one cents

1527
01:22:56,279 --> 01:22:58,000
or ten inches a year. If you want to sign

1528
01:22:58,079 --> 01:22:59,760
up for two years, it's thirty four to ninety nine

1529
01:22:59,800 --> 01:23:03,600
for two twenty issues across two years. It's the best

1530
01:23:03,600 --> 01:23:07,279
way to support us. You can grab your own copies

1531
01:23:07,800 --> 01:23:11,520
over at subscribe dot gaminformer dot com. If you aren't

1532
01:23:11,600 --> 01:23:14,279
in the US and you want to support us, leaving

1533
01:23:14,319 --> 01:23:18,159
a podcast review on your preferred podcast platform is great.

1534
01:23:18,199 --> 01:23:21,880
Sharing us with the friend you know, getting the word

1535
01:23:21,920 --> 01:23:24,880
out about Game Informer. That's always very helpful for us,

1536
01:23:25,800 --> 01:23:29,079
and we appreciate everybody who's done so. If you want

1537
01:23:29,079 --> 01:23:32,159
to follow the crew this week, follow Matt Miller on

1538
01:23:32,239 --> 01:23:35,399
gaminformer dot com. Follow his work there. You can follow

1539
01:23:35,720 --> 01:23:39,199
Marcus at Marcus Stewart seven. On social media, you can

1540
01:23:39,199 --> 01:23:43,039
follow me at It's van Aken. Kyle's not here this week,

1541
01:23:43,039 --> 01:23:45,199
but you can follow him at Kyle M. Hilliard. He'll

1542
01:23:45,239 --> 01:23:48,760
be back next week. And yeah, thanks, thanks everyone for

1543
01:23:49,119 --> 01:23:52,000
sticking with us. We are at the end of July.

1544
01:23:52,119 --> 01:23:56,720
We're about to enter the onslaught of game releases. I'm

1545
01:23:56,920 --> 01:23:59,680
for you, it's coming. I mean, Maddens at the groundhol

1546
01:24:00,119 --> 01:24:03,840
right exactly when the game has happened, ye, And we'll

1547
01:24:03,840 --> 01:24:06,319
be here talking about all of them. So if you're

1548
01:24:06,359 --> 01:24:09,039
new here, be sure to subscribe to the podcast, follow us.

1549
01:24:09,079 --> 01:24:12,319
We appreciate all of that. We'll talk to you next Thursday. Everybody,

1550
01:24:12,399 --> 01:24:40,159
have a great week. Bye.

