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Speaker 1: Everybody.

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Speaker 2: It's Tuesday, January thirteenth, twenty twenty six. Welcome to the

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Giant BombCast. I am your host, jan Oh Choa joining

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me co captain of the ship. He's his own gold

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plated HDMI cord Jeff Crau.

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Speaker 3: That's right.

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Speaker 1: Every single one of my veins had been dipped in gold,

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and now they work better than ever.

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Speaker 2: That's true. Speaking about being dipped in gold, he has

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never been buffaloed because he is on top of everything,

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because he's in first place, because his veins are gold.

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Speaker 3: Dan Reikert rarely buffaloed. I'm rarely buffaloed. I don't think

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I've been buffaloed in twenty years.

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Speaker 2: Speaking about twenty years, that's the energy he gives off,

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that of a young, sprite twenty year old. He's ready

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to do backflips audio listeners. He's doing the Van Damn

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splits right now under his chair, under his desk.

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Speaker 4: Jeff Becklar, Oh my groin, it's killing me from these splits.

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Speaker 3: I've also buffaloed you.

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Speaker 4: In the last twenty years, Dan.

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Speaker 5: Do I know about this?

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Speaker 3: No?

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Speaker 5: Sorry, you don't actually own any of Giant pomp.

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Speaker 1: Would buffalo me, buddy? If I told you that would

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give it away.

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Speaker 3: You can't do this to me.

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Speaker 1: I'm going to buffalo.

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Speaker 4: Yeah, it's a chronic buffaloing. It happened while we were

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on twenty eighth Street numerous times. Vinne and I buffaloed

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you all the time.

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Speaker 3: On the podcast or in real life, in real actual life,

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this is going to kill him.

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Speaker 2: Insurance.

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Speaker 1: You don't actually have to pay for that. You've been

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It's been a trick this whole time. They got you.

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Speaker 4: Look Dan, you know there's certain things that we just

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can't tell you when when you're older.

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Speaker 2: When you're older, that's very bad of you. That's very naughty.

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Jeff Backler to be buffaloing a friend and speaking about

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being bad and naughty. We got the bird boy of

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games media my LIKENI.

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Speaker 5: Oh, it's Mike Manati. I ate half a burrito too fast?

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Speaker 1: Mike?

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Speaker 2: Have you were your brothers ever thought about like starting

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a rap group called Manati by nature?

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Speaker 5: Oh no, do.

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Speaker 3: You get that reference?

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Speaker 1: Now?

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Speaker 4: I was just gonna say, he don't get that.

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Speaker 5: Are you down with opp I mean, I guess I

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don't know enough about them to be down. I'm not

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not named one of their songs.

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Speaker 4: What no do you have a pampwin or something so

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I can understand better or not.

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Speaker 1: Whether I'm that with OPP is the platform literature?

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Speaker 3: Yeah, literature.

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Speaker 2: This is very different identifying what cream was from the cash.

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Speaker 1: Oh you forgot cream forgetting around me?

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Speaker 2: Okay, okay, there we go. Okay, all right, you pp.

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Speaker 5: Personal profit, that's it?

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Speaker 1: Yeah, you know what?

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Speaker 2: In that case, I am down with OPP. Yeah, boys, Gang,

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how's everything doing? I know the world is on fire.

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Everyone out there. Go protect your neighbors and your family

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and friends. Go check up on them. Shouts out to

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the DAN. I I hope everything's okay over there.

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Speaker 3: But but you know, yeah.

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Speaker 2: How is everyone doing in the meantime?

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Speaker 1: Yeah you say hanging in there? Yeah? Sure? Why not?

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Speaker 3: Gang?

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Speaker 2: I I I want to take this opportunity, Jeff Grebb

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to ask the folks at home, or tell the folks

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at home really how they can support us over here

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at GB.

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Speaker 1: Well, first they needed to know that they should support

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us because we're independent games media. We're out here on

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our own, but we can be better. We can do

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more because we have you in our corner at our backs.

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You went to Giant bomb dot com slash join, became

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a premium member, it has gone a long way to

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ensuring we can continue doing what we love to do

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over here, what you guys love to see us doing. Hey,

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why not join the party if you haven't already. It

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really goes a long way. We see the people who

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have joined us. We want to keep growing that. Please

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and thank you that once again. That's giant bomb dot

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com slash join gets you some extra goodies. It's twenty

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twenty six, so we're due for delivering a whole bunch

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of those, and including the new grub Snacks which is

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going to go up today. Check that out here in

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your premium feeds. Go If you want to know more

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about that, go to giant bomb dot com slash join

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and you can find all the details there.

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Speaker 2: Yeah. Yeah, it's in your premium feeds. Go eat the

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grub Snacks.

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Speaker 1: Jam.

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Speaker 3: You might have an email your thing about when we're

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going to North Carolina, so we can start setting that

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up soon too.

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Speaker 2: All right, okay, cool, fun fun fun, uh gang Chuck

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needs help Chuck build the website. He also needs help

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fleshing out the wiki. If you have any experience with

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PHP working on wiki websites, you could help Chuck. Go

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to the Giant Bomb Discord. Look for the wiki street

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Team Discord channel. Additionally, you could go to BombCast dot

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com slash wiki go help him out over there, and

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on top of that shouts out to homies a main gear,

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maingear dot com slash Giant Bomb. Go buy yourself a PC,

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Go buy yourself a plate, Go buy all of them.

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If you buy all of them, I'll kiss you. So

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there you go. Valentine's Days coming up. You know if

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you don't got anyone and you know, I'll all at you.

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That's that's that's what's gonna happen. Uh gang I. I also,

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I've been on this fitness kick, right, I've been on

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this journey and then I thought, I started thinking, how

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the how do I start gamifying this? What is what

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is the best way to track all of this.

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Speaker 3: Calories, protein and stuff.

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Speaker 2: Protein like heart rate and stuff. Because I don't you

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want to get an Apple Watch?

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Speaker 3: No, no, you don't have to do don't mess with

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an Excel spreasure. You don't have to do that. There

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are so many apps and gimmicks and stuff that make

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it so much easier. Apple Watches. I'm charging it right now.

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I just was like my Apple watch that I'm not wearing.

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So Apple Watch for tracking things that will track your

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like you know, resting energy, your active energy, things like that.

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Lose It is an app that you can also buffalo

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them because if you decline their lifetime payment premium thing

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a few times, they'll give you like eighty percent off

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for a lifetime thing. And it attracts all the macros

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and everything. You can just take a picture of the food,

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you can scan the barcode, you can do There's million

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different ways tracking calories and stuff like that. So lose

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It and an Apple Watch are the two main things

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I would say, what.

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Speaker 2: If I don't like the look of an Apple Watch

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because I just don't like the square faces?

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Speaker 1: All right, pixel watch for there you go, it's a

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round face. There you go.

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Speaker 3: You like that?

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Speaker 1: Grow up?

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Speaker 4: I have a two? Should I get a four?

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Speaker 1: I like it quite a bit. Yeah, it's you know,

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it takes a second to dial in, Like how many

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notifications I'm getting? Like, oh I don't need that notification,

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but you know it's two seconds to get rid of them.

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Speaker 2: Jan, this is about you. I'm sorry, No, no, no, no, please.

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I love I round love the world of smart watches.

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I just haven't partaken in quite a while.

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Speaker 1: The Google Watch four does have fit that built in

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because Google acquire phitpicks. That's that just happens now. Things

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get acquired and you don't even hear about it, and

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then you buy a product and it's like, this is

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that old thing you remember now?

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Speaker 3: It's crazy. Who owns Pebble?

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Speaker 1: Remember that company? They just watch like a little bit ago? Yeah?

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Speaker 2: Really, yeah, last year I thought about getting one because

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I had a Pebble for quite a while and I

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loved that ship.

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Speaker 1: Those are the smart watches with the eating screens sort

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of trying to catch up and so like the the

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battery would last like a week instead of or maybe

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even I'm on nice longer.

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Speaker 4: Yeah it is? Is there not a round Apple Watch option?

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Speaker 1: How dare you even ask that?

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Speaker 5: You shot for that girl?

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Speaker 1: Johnny I doesn't work there anymore. He'll fucking kill you

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for asking that question.

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Speaker 4: It sounds like it. I I was helping uh Stays

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with her iPhone the other day, and you know, every

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now and then I'm like little apple curious. You know,

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you get that grub, you know, you're just like you know,

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like I I use an iPad a lot, so I'm like,

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I got one foot in and.

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Speaker 1: You know, I'm like, I'm playing with the phone, and

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I'm like, sort of could I.

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Speaker 4: Could I make this work? And then like I don't

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know how it goes by, and I'm like, oh, this

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is the fucking worst. I can't imagine it. You've all

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been suckered. You fucking she what what?

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Speaker 3: What is the what is so bad about it? But

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as someone who's not used other phones, what is so bad?

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Speaker 4: The notification logic on those things is so ancient and terrible.

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Speaker 1: I turned it all off.

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Speaker 4: Well then you're I don't know what to tell you.

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But there's just there was just like so many little

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quality of life things that I feel like I've taken

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for granted. Now, don't get me wrong, Like I I

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have a Pixel ten and I I kind of fucking

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hate it.

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Speaker 1: Yea, I do, like, what's that?

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Speaker 3: What phone? Do you like?

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Speaker 1: I don't know.

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Speaker 4: I don't think there's a there's probably like a Chinese

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phone out there that we're not allowed to have that

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I would.

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Speaker 2: Have you all seen the Chinese trucks.

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Speaker 4: Yeah, yeah, I'm sure there's like I'm sure there's like

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you know, there's there. I was watching like a Marquez

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video and there's a there's like a really cool Android

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phone with like a hasslebled lens in it. I'm like,

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I'm sure that phone kicks ass. We'll never be able

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to use it here, but yeah, it's it's definitely Android

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though for me for sure.

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Speaker 3: For sure with the notifications, that's different.

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Speaker 4: Just like snooze them, decide when I want get another

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app that'll like completely customize them in a way that

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I want to have them alert on my on my phone,

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do whatever I want, design anything I want, any widget

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I make own.

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Speaker 1: So it's just like it's open ended. That's that's the

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big difference. That's the that's all.

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Speaker 2: I remember when Sony used to make phones, yeah.

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Speaker 4: Experience phones, right, wasn't there like an experience phone?

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Speaker 1: Yep, yeah, there's there was a PSP phone right right,

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was there like oh word, I guess that was the

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dot com Yeah, dot com. Yeah.

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Speaker 2: I had a Sony I think Rocker E one and

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that was the first thing to have like iTunes outside

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of the Apple system.

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Speaker 5: There's definitely like some Triple A game from PlayStation at

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that time where like the main character had a Sony

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phone because they were pushing them.

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Speaker 4: Yeah, I'm sure sure, Tony Hawk were when.

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Speaker 3: You pause the UI is the sidekick that.

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Speaker 1: Was def jam as well a def jam? Yeah, flip

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open your sidekick.

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Speaker 4: You know, I used to have a Windows phone. You

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guys ever have a Windows phone?

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Speaker 1: I did, but I immediately put Android on it like

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it was the Android.

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Speaker 4: Yeah, oh my god, that HTC it was.

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Speaker 1: It's actually a pretty cool phone, especially when you put

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Android on it.

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Speaker 4: Yeah, with like a PopOut keyboard, right, the whole thing.

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Speaker 1: No, this one was like their early like iPhone clone,

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so I also relate to it. Yeah.

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Speaker 3: Is Android a company or is it like Linux where

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it's just like an idea? Nobody knows.

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Speaker 1: So Android is owned by Google. But but Android is

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open source. But Google Play their play stores not open source.

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Google play services are not open So if you want

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to release an Android phone and you want all of

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the stuff that really makes it sing, you got to

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work with Google. If you want to like make all

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that stuff yourself, you can just use the Android open

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source project and all of it is built on Linux. Dan,

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so you were kind of onto something, Yeah, okay, and

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everything in.

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Speaker 4: The world is basically Android.

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Speaker 1: Like yeah, well, everything's like your clicks and the kind

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of with Android chelled on top of it.

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Speaker 4: Right, Like I feel like every you know, any product

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that basically has like a screen, I feel like a

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touchscreen in this day and age, more often than not,

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it's an Android.

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Speaker 3: Because like my peloton, Althose stores are Android, and it's

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like they have built in like you can do entertainment

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runs where it's like, okay, they've got Netflix, they've got

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YouTube TV, which is awesome. It's great for when you're

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just doing a run or a walk or something, but

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they have a specific ones like they'll put on and

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take off HBO and I want to watch Sopranos on there,

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and it's like, I know, Android, Like I know, it's

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just limiting. It's purposefully limiting what I can access on

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this thing. It's an Android tablet, right, Like, there's no

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reason I shouldn't be able to download HBO Max on there, right.

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Speaker 1: Uh, probably, I don't know. I've never do what you're describing.

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Sounds very bizarre, but I bet. I bet there's people

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who jail break their pelotons, and then.

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Speaker 3: There are and I've seen those videos and stuff, but

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there are risks involved with that. But I bet it's

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the thing where it's like they probably makes work. They

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probably make deals where it's like, okay, make a deal

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with YouTube or with netflik doing all our devices and

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so like they're just purposely making it so I can't

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you can't download apps onto it, even though yeah.

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Speaker 1: It sounds like their own version of Android.

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Speaker 3: Then yeah, okay, yeah, yeah that sucks. Uh.

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Speaker 2: I don't I don't want to be smirch anyone but

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Smirch has Has any one of y'all been a belt

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phone holster person?

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Speaker 3: Never?

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Speaker 1: No, I think I want like one day, like one

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day of my life, I might have done. I think

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it's when I did finally move on from the Sidekick

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and I tried a BlackBerry and it was like the

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BlackBerry with like the reduced keyboard, and I tried that

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for like a week and I hated it. But I

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put that on my belt for some reason. I don't know.

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Speaker 4: I kind of don't see those people in the wild

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anymore either, Like, even like the was a big if.

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Speaker 1: They do, I do ask them technical problems because they're

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almost certainly like level one like it. Guys.

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Speaker 4: I t h, well, you're you're giving them a lot

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of credit.

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Speaker 3: I don't know, did you say you're barely a belt person.

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Speaker 5: Yeah, I never wear belts if I don't have to.

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It's like a funerals wedding.

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Speaker 1: And you don't even go to those.

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Speaker 3: Funeral they're comfortable.

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Speaker 5: Look, okay, I'll be honest, Like there's a bit of.

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Speaker 1: A gut situation. Yea into my tummy.

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Speaker 3: But yeah, yeah, it digs, it digs into that, It

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digs into that. Yeah, but you don't ever have it

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writing down or anything. Pants are never like every pair

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of pants fits you bad as keeps it up.

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Speaker 5: You've got a substantial ass, so I think, ye, yes,

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keeps it up.

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Speaker 2: Man, I want to that's a good podcast title. Thank you.

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Speaker 1: Yeah, you're welcome as anyone considered suspenders, Yes.

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Speaker 4: With the tuxedo. I love wearing suspenders with a tuxedo.

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Speaker 1: Well yeah, but that's like part of the uniform. There's

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but like what about grub jeans.

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Speaker 4: No, I'm not like a clamor.

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Speaker 1: You know what I mean? That is like the perfect job. Yes,

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Like the image that popped in my head is a

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dudent suspenders.

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Speaker 4: Yeah, and with like a some sort of like Newsy's

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cap on and he's just like out there harvesting clams.

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Speaker 1: You know, like the cable knitted sweater. Yeah, yeah, yeah,

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oh there's jan all right with this newsy cas.

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Speaker 2: I am just that person that you all just describe,

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all right. I went through God, I could get my suspenders.

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I went through a suspender phase because of twenty fourteen

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or twenty twenty twelve to twenty fourteen, and I like

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sons exactly Joseph Gordon Levitt and then doctor who for that.

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Speaker 4: Yeah, you're like turning everyday household objects into drums exact,

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making your way through the house like that.

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Speaker 2: I was sorry, I was just looking for whimsy in

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my life.

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Speaker 1: Yeah.

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Speaker 5: Yeah.

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Speaker 1: You think of cool people.

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Speaker 5: I think of like the southern lawyer sweating a lot

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in like the you know.

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Speaker 1: Just a simple Southern gentleman lawyer. Yeah yeah, you know.

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Speaker 5: Yeah, Well, well it looks for me here, like you know,

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I don't know how you do it in a big

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city with all your city try stuff.

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Speaker 1: I don't know.

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Speaker 4: I'm picturing the the dude you're you're describing. But is

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that guy a lawyer?

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Speaker 3: Yeah well I think so.

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Speaker 1: Yeah, it's lawyer, but it really is anyone in a

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Southern courtroom as well. The guy from at the wind

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that's like super religious, but like, yeah, he's the lawyer

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on the team. Yeah, I could.

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Speaker 4: Picture his hat to for sure.

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Speaker 2: So he yeah, he takes the hat off and he

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fans himself with it as well.

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Speaker 1: I want to talk about Popeye. Okay, we no one's

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gonna stop you. You this is an open podcast, Mike. Yeah,

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00:16:31,679 --> 00:16:34,399
we haven't more to structure yet. I felt to a

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Popeye like Licky Hole yesterday. How much do you Oligon

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or the Coked Up movie or the Nintendo video game

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like give us pantas point, did you, guys?

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Speaker 5: I mean I did know this, but it's always interesting readboard.

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You know that Popeye was the original urcle that.

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Speaker 3: Was what does that mean?

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Speaker 5: There was a comic strip and like the nineteen toys

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00:16:54,840 --> 00:17:00,480
A thirty exactly what he means sentence. It's called Theater

364
00:17:00,639 --> 00:17:04,200
and it was about like these other people including a

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guy named Castor Oil and his sister Olive Oil and

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all of Oil boyfriend, not pop By, just some guy

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and they were just having their own adventures until one

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day Castor Oil and all of Oil's boyfriend had to

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hire a sailor. So they found some guy, the Popeye,

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and then that guy became so popular that the strip

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professors became called by they got rid of his other characters. Okay,

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the original Popeye is clearly Jesus. You had the Torah

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and then he became super popular and they have the

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whole spin off.

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Speaker 1: All right, there you go.

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Speaker 2: The red threads that I'm connecting, is that is Mike

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Manati our arcle? Oh yes, okay, yeah, that's a pretty

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00:17:50,839 --> 00:17:53,720
good She's gonna have his breakfast cereal in the merchant.

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Speaker 3: No it's Kodos.

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00:18:00,480 --> 00:18:05,920
Speaker 2: Yeah, right right, Mike, can you hit me with a

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Laura Ala just in your normal voice?

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Speaker 1: Don't don't do me doing? You do yourself?

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Speaker 5: Okay?

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00:18:16,240 --> 00:18:18,960
Speaker 2: What we just say the name Laura, just like you're

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00:18:19,000 --> 00:18:20,920
calling out for someone named Laura.

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Speaker 5: Laura. All Right, you're disappointed?

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00:18:28,279 --> 00:18:29,480
Speaker 3: What can you do?

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Speaker 1: Laura?

389
00:18:31,160 --> 00:18:31,519
Speaker 3: Like that?

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00:18:31,599 --> 00:18:34,640
Speaker 5: What's thees? Is that what you want to do?

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00:18:37,960 --> 00:18:40,000
Speaker 4: But what's the arkle angle to Popeye?

392
00:18:40,039 --> 00:18:40,160
Speaker 1: Though?

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00:18:40,160 --> 00:18:41,000
Speaker 4: I'm not kidding.

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Speaker 5: Because it's not originally a part of Family Matters. He

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00:18:45,319 --> 00:18:48,400
was not a cast member. He showed up in one episode.

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00:18:48,400 --> 00:18:50,240
He's supposed to do like a one bit as the

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00:18:50,559 --> 00:18:53,640
wacky neighbor. That that's all they cared about was urkles

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00:18:53,640 --> 00:18:55,440
in the show that just came about it.

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00:18:55,480 --> 00:18:57,279
Speaker 1: Okay, I didn't realize that.

400
00:18:57,480 --> 00:19:01,559
Speaker 5: Yeah, there's your rkle Popeye netion there, it's it's been

401
00:19:01,599 --> 00:19:03,359
going on for for decades.

402
00:19:04,079 --> 00:19:05,200
Speaker 2: I was a big, beautiful kid.

403
00:19:05,359 --> 00:19:08,680
Speaker 3: I had the draw string you know, puppet thing or whatever.

404
00:19:08,680 --> 00:19:12,599
Speaker 2: Speaking about suspenders, right, yeah.

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00:19:11,759 --> 00:19:12,039
Speaker 1: Had it.

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00:19:13,480 --> 00:19:15,319
Speaker 3: I think Manati now needs a stuff on.

407
00:19:17,039 --> 00:19:20,599
Speaker 1: I mean that's that same any game like gaming event

408
00:19:20,599 --> 00:19:23,440
where people recognize him, he immediately comes very smooth and slick.

409
00:19:23,559 --> 00:19:26,000
Speaker 5: Yeah, yeah, I get. I get slip into that whenever

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00:19:26,079 --> 00:19:27,960
you want, baby, not this early in the morning and

411
00:19:28,000 --> 00:19:29,680
not after half a burrito.

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Speaker 2: But.

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Speaker 3: It was an incredibly visual We hopped into this call

414
00:19:34,640 --> 00:19:37,000
because he was just trying to house this burrito in

415
00:19:37,039 --> 00:19:40,359
five minutes, this giant burrito, and his glasses were completely

416
00:19:40,400 --> 00:19:42,400
fogged up. So we just looked completely insane.

417
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Speaker 1: Wait, why were you fun?

418
00:19:45,039 --> 00:19:46,640
Speaker 5: I just cut out of the shower, so I was

419
00:19:46,640 --> 00:19:48,720
still kind of steaming, just.

420
00:19:48,680 --> 00:19:52,000
Speaker 3: Trying to quickly eat a giant Bhis.

421
00:19:51,119 --> 00:19:53,359
Speaker 1: Is all very familiar to me. This sounds like my life,

422
00:19:53,480 --> 00:19:53,920
Like I get.

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Speaker 5: It, you get it, you get it, you get I

424
00:19:56,400 --> 00:19:58,559
can't be Some people are mad about the belt thing

425
00:19:58,680 --> 00:20:02,599
by like, oh you got a a belt. Well, I don't.

426
00:20:03,680 --> 00:20:05,440
Speaker 1: You all can't say ship. If you want to go

427
00:20:05,559 --> 00:20:08,640
yell at that guy on social media that's like the

428
00:20:08,680 --> 00:20:12,119
fashion guy and get him to scold Mike, then we'll

429
00:20:12,160 --> 00:20:13,720
take it. But otherwise everyone.

430
00:20:13,440 --> 00:20:16,599
Speaker 5: Else has during any tucked in shirts. No one can

431
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tell if I'm wearing a belt or not.

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00:20:18,359 --> 00:20:21,240
Speaker 3: It's not about the visuals though, it's about the utility.

433
00:20:21,559 --> 00:20:23,279
Speaker 1: Yeah, but that's not what people that's not what the

434
00:20:23,279 --> 00:20:23,880
people are yelling.

435
00:20:23,920 --> 00:20:25,680
Speaker 3: I guess if you got the butt situation helping me out,

436
00:20:25,720 --> 00:20:26,440
then maybe you're fine.

437
00:20:27,279 --> 00:20:29,480
Speaker 5: My pants have never fallen off. No one has ever

438
00:20:29,559 --> 00:20:30,599
seen my underwear.

439
00:20:31,640 --> 00:20:32,839
Speaker 1: Yeah, no one.

440
00:20:33,240 --> 00:20:37,519
Speaker 4: No one lifts their pants like shrug down to the

441
00:20:37,519 --> 00:20:43,240
but where they fall down a sun But but I do,

442
00:20:43,359 --> 00:20:43,640
I don't.

443
00:20:43,640 --> 00:20:44,079
Speaker 3: I don't know.

444
00:20:44,480 --> 00:20:47,079
Speaker 1: So they're upset more about the presentation, which I'll I'll

445
00:20:47,079 --> 00:20:48,759
get on board. Like if you're wearing a tucked in

446
00:20:48,799 --> 00:20:53,200
shirt and no belt, you look insane. Yeah, but I

447
00:20:53,200 --> 00:20:58,039
don't talk my shirts if you don't funerals and then yeah,

448
00:20:58,200 --> 00:21:00,519
I got a belt.

449
00:21:00,599 --> 00:21:03,680
Speaker 5: Yes, I will wear belts if I'm trying to look nice.

450
00:21:04,079 --> 00:21:07,000
Speaker 1: YEA saying I'm not gonna wear Sure, he's not kle guys.

451
00:21:07,039 --> 00:21:09,720
Speaker 5: Come on, look at my fucking life everyone. I got

452
00:21:09,720 --> 00:21:12,720
the Capcom sign. Here all my video games from when

453
00:21:12,759 --> 00:21:16,519
I was twelve. There's figment on a calendar. I'm here.

454
00:21:16,680 --> 00:21:17,720
I don't need to wear a belt.

455
00:21:18,759 --> 00:21:19,880
Speaker 1: Yeah, that makes the tracks.

456
00:21:20,039 --> 00:21:23,799
Speaker 5: Okay, right, here's the burrito. It's still in tinfoil. I'm

457
00:21:23,799 --> 00:21:24,799
gonna do that later.

458
00:21:25,759 --> 00:21:28,839
Speaker 3: I'm gonna do that right. Belt wouldn't be dead in

459
00:21:28,839 --> 00:21:31,279
that house, Okay.

460
00:21:31,400 --> 00:21:33,440
Speaker 2: I I guess let's talk about video games now.

461
00:21:38,920 --> 00:21:41,400
Speaker 4: Got a belt sponsorship belts?

462
00:21:41,480 --> 00:21:43,720
Speaker 3: Yeah, I mean yeah, that was a joggers thing. Like,

463
00:21:43,799 --> 00:21:46,160
I'm a belt guy with jeans, but you're wearing joggers.

464
00:21:46,279 --> 00:21:47,240
You don't need that, right they have?

465
00:21:47,279 --> 00:21:49,000
Speaker 1: They have an elastic band.

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00:21:49,839 --> 00:22:03,440
Speaker 5: I don't think go ahead, I don't know if you sorry.

467
00:21:58,680 --> 00:22:01,480
Speaker 1: There He's go ahead, and Mike's like, well, jam was

468
00:22:01,480 --> 00:22:03,200
trying to talk, but he did say go ahead.

469
00:22:04,880 --> 00:22:07,079
Speaker 2: If Mike Manatti is the ercle, who is the Carl

470
00:22:07,119 --> 00:22:09,000
Winslow to his Mike Manatti?

471
00:22:11,160 --> 00:22:15,960
Speaker 3: Right, I mean the history of job I feel like

472
00:22:16,119 --> 00:22:18,200
Vinnie has real Carl Winsley.

473
00:22:18,240 --> 00:22:20,880
Speaker 1: Oh absolutely, in the history. Yes, he's the most Winslow

474
00:22:20,920 --> 00:22:21,440
of us. All.

475
00:22:21,839 --> 00:22:23,960
Speaker 2: Oh sure, sure, sure, okay, Okay.

476
00:22:24,319 --> 00:22:26,000
Speaker 1: What's that what's that actor's name? I wanted to say,

477
00:22:26,079 --> 00:22:29,319
Jean Johns, Reginald Reginald L. Johnson.

478
00:22:29,359 --> 00:22:31,680
Speaker 2: All right, Yes, there's a very good key and Peel

479
00:22:31,720 --> 00:22:37,000
sketch talking about Carl Winslow and Steve Rkle. Speaking about

480
00:22:37,200 --> 00:22:42,319
Steve Rkle arguably one of the smartest characters in sitcoms.

481
00:22:42,359 --> 00:22:45,880
I'll say, just like Jeff Grubb and I are the

482
00:22:45,920 --> 00:22:50,480
smartest companions to be playing Miss three Exile with right.

483
00:22:51,720 --> 00:22:54,519
Speaker 5: I just wanted to bring this up because during Monday

484
00:22:54,519 --> 00:22:58,680
Mornings Missed with Mitch yesterday we completed maybe the greatest

485
00:22:59,079 --> 00:23:03,440
video game puzzy of all time, or like the very

486
00:23:03,480 --> 00:23:07,480
beginning of this game, you counter this guy's like crazy office,

487
00:23:07,799 --> 00:23:10,119
and part of just all the clutter are these weird

488
00:23:10,319 --> 00:23:13,839
weights of evenly balanced like orbs, and it's like you

489
00:23:13,880 --> 00:23:16,480
see four glass orbs their equals, like what are these

490
00:23:16,559 --> 00:23:19,960
better looking orbs? And like, okay, well that should be important, right,

491
00:23:20,359 --> 00:23:23,319
And then much later you're in this weird islet you

492
00:23:23,400 --> 00:23:29,359
come across this giant marble machine and some contraption where

493
00:23:29,400 --> 00:23:32,000
you're trying to get the marble to go across this

494
00:23:32,559 --> 00:23:37,759
balanced tube and you see one of the counterweights, and

495
00:23:37,799 --> 00:23:41,240
then you could see where you could uplift the other counterweights, Like, okay,

496
00:23:41,319 --> 00:23:44,119
so something's going on here in this whole thing where

497
00:23:44,400 --> 00:23:47,240
there's components to weigh the counterweight that you can make

498
00:23:47,240 --> 00:23:49,279
it based off of apes, so you can put in

499
00:23:49,319 --> 00:23:51,759
like one of the apes can be made of wood,

500
00:23:51,839 --> 00:23:55,119
when the aps can be out of metal or glass. Okay,

501
00:23:55,160 --> 00:23:57,759
And you're looking at the other counterweight and you can

502
00:23:57,839 --> 00:23:58,079
kind of.

503
00:23:58,039 --> 00:23:59,359
Speaker 1: See what's made out of but.

504
00:23:59,559 --> 00:24:02,480
Speaker 5: If you you can see it from other angles, you

505
00:24:02,519 --> 00:24:05,839
can actually oh, one of the ace is actually glass.

506
00:24:06,000 --> 00:24:08,720
And it's this whole thing and then suddenly you're like, oh,

507
00:24:08,799 --> 00:24:10,759
the beginning of the game where there.

508
00:24:10,599 --> 00:24:11,920
Speaker 1: Are these ways.

509
00:24:12,279 --> 00:24:12,640
Speaker 5: That's it.

510
00:24:12,799 --> 00:24:14,559
Speaker 1: We sort of been taking notes.

511
00:24:14,640 --> 00:24:17,000
Speaker 5: Oh no, right, and like and then there was this

512
00:24:17,519 --> 00:24:20,279
incredible Eureka moment from Jeff because we thought we had

513
00:24:20,279 --> 00:24:23,960
the map figured out, like okay, four glass orbs equals

514
00:24:24,240 --> 00:24:25,680
one wood orb or something.

515
00:24:25,720 --> 00:24:28,720
Speaker 1: We broke everything down into units of wood. It's like, oh,

516
00:24:28,799 --> 00:24:32,359
this thing is wait, it weighs eleven wood eighths and

517
00:24:32,400 --> 00:24:35,200
it's like and then Mike's like, well, the metals sixteen wood,

518
00:24:35,599 --> 00:24:37,559
so we're never gonna use those and it's like that

519
00:24:37,720 --> 00:24:40,200
really bothered me, and I'm sitting I'm like, he's right,

520
00:24:40,240 --> 00:24:42,200
that's crazy. They wouldn't build this puzzle where we don't

521
00:24:42,279 --> 00:24:44,400
use any of like one of these six components they're

522
00:24:44,400 --> 00:24:47,160
giving us. And then we're sitting there and it's it's

523
00:24:47,240 --> 00:24:50,079
a balanced thing. But you can move the fulcrum right, yeah,

524
00:24:50,079 --> 00:24:52,720
and that's like yeah. A certain point, it was like, wait,

525
00:24:53,079 --> 00:24:55,079
there's no way they're gonna have it. So the fulcrum's

526
00:24:55,119 --> 00:24:56,720
in the middle, otherwise that there would not be a

527
00:24:56,759 --> 00:24:58,039
way to move it left and right. So what if

528
00:24:58,079 --> 00:25:00,880
we move it to the left and double the and

529
00:25:00,920 --> 00:25:03,160
that way we can actually get to an even number

530
00:25:03,279 --> 00:25:05,119
and use the metal pieces. And it all just sort

531
00:25:05,119 --> 00:25:05,720
of fell into play.

532
00:25:05,880 --> 00:25:07,599
Speaker 5: So many things started to play because at that moment

533
00:25:07,599 --> 00:25:10,039
I also realized the thing that my brother told me

534
00:25:10,079 --> 00:25:12,960
back the day was, oh, I was in physics class

535
00:25:12,960 --> 00:25:15,319
and I had to use something I learned in physics

536
00:25:15,359 --> 00:25:17,920
to beat miss three. I was like, oh my god,

537
00:25:18,079 --> 00:25:21,920
this is the physics moment. It was never calculus. It

538
00:25:22,000 --> 00:25:26,000
was this entire time. So then just this incredible moment

539
00:25:26,200 --> 00:25:29,640
of doing this math and like setting off the marble

540
00:25:29,680 --> 00:25:32,200
machine to get and then it actually working, and I

541
00:25:32,359 --> 00:25:37,839
just popped off so hard for that puzzle actually being complete,

542
00:25:37,839 --> 00:25:39,319
and then of course it's like, all right, now go

543
00:25:39,400 --> 00:25:41,960
to the next puzzle because the marble gets stuck somewhere else.

544
00:25:42,240 --> 00:25:46,279
But still, I am really licking Miss three. I think

545
00:25:46,279 --> 00:25:48,640
it's already my favorite of the series. It's fantastic.

546
00:25:48,680 --> 00:25:50,160
Speaker 1: A lot of people are like having some issues with

547
00:25:50,200 --> 00:25:52,599
the motion because it's so previous Miss games. Up to

548
00:25:52,640 --> 00:25:54,799
this point, we've been playing the remix, but in the

549
00:25:54,799 --> 00:25:58,799
past they were slide shows, like just still images pictures.

550
00:25:58,839 --> 00:26:03,319
They were just pictures. Jan this one is photo spheres

551
00:26:03,440 --> 00:26:06,000
like panoramas, and you can look all around them, and

552
00:26:06,079 --> 00:26:08,000
so there's like some warping and it could feel a

553
00:26:08,000 --> 00:26:10,519
little bit disorienting, but I've been fined, so it's like

554
00:26:10,640 --> 00:26:12,000
kind of a shame that some people are getting a

555
00:26:12,039 --> 00:26:15,359
little bit woozy watching it. But I think as a game,

556
00:26:16,160 --> 00:26:19,359
this it holds up. It looks amazing. I still love

557
00:26:19,400 --> 00:26:22,000
when it clicks from the just pictures into one of

558
00:26:22,039 --> 00:26:25,920
these animated FMV sequences that uses all the game assets

559
00:26:25,920 --> 00:26:27,759
and stuff like that, and they're pre rendered, of course,

560
00:26:27,759 --> 00:26:30,079
but I just love that like subtle transition into the

561
00:26:30,160 --> 00:26:33,759
video clips that still holds up. It's it's got the jew.

562
00:26:33,680 --> 00:26:36,960
Speaker 2: The fly throughs for the worlds when you enter a

563
00:26:36,960 --> 00:26:39,880
new book, I really enjoy. We've got a couple of

564
00:26:39,920 --> 00:26:44,240
emails appreciating Monday mornings missed with Mitch, and some of

565
00:26:44,240 --> 00:26:47,160
those emails have been calling for some type of cooperative

566
00:26:47,240 --> 00:26:49,799
series now with the three of us, but with back

567
00:26:49,880 --> 00:26:51,680
Lauren Dan trying to sell puzzles together.

568
00:26:51,920 --> 00:26:55,440
Speaker 5: Well it'd be I mean, well that Escape Academy.

569
00:26:56,559 --> 00:27:00,480
Speaker 1: What if what if it's said it was jurf dib

570
00:27:00,759 --> 00:27:03,000
on one controller and Dan on the other for Escape

571
00:27:03,039 --> 00:27:03,640
Academy too.

572
00:27:04,359 --> 00:27:05,680
Speaker 4: Oh my god, I don't know.

573
00:27:09,839 --> 00:27:11,839
Speaker 1: To be very clear, this is up to Backlar.

574
00:27:12,039 --> 00:27:12,799
Speaker 3: I just don't know.

575
00:27:13,240 --> 00:27:17,400
Speaker 2: There is another first person game. I think you were

576
00:27:17,400 --> 00:27:20,599
dealing with Shapes or whatever that had a co op mode,

577
00:27:21,119 --> 00:27:24,200
not Portal two, something like Snipper Club or whatever. No,

578
00:27:24,240 --> 00:27:27,839
not Snipper Clips Me, no, no, no, I was just

579
00:27:28,119 --> 00:27:29,880
putting it out there. I could I don't remember the

580
00:27:29,920 --> 00:27:31,440
name of the game, but like maybe we could throw

581
00:27:31,480 --> 00:27:32,599
you two into it or something.

582
00:27:35,000 --> 00:27:40,079
Speaker 4: Yeah, yeah, no, he's he's played most of Portal too. Yeah,

583
00:27:40,359 --> 00:27:42,079
you know, I don't know how much we should be

584
00:27:42,079 --> 00:27:44,160
doing these, like physical challenges kind of things. I don't

585
00:27:44,400 --> 00:27:44,920
just feel like.

586
00:27:45,519 --> 00:27:47,319
Speaker 3: I want to do a mental challenge. I want to

587
00:27:47,440 --> 00:27:48,480
beat him intellectually.

588
00:27:52,039 --> 00:27:56,480
Speaker 1: You should, wasn't That was asking Jamie talking about popucom.

589
00:27:56,039 --> 00:27:59,880
Speaker 2: No, but that's a funny name for popcom.

590
00:27:59,559 --> 00:28:01,359
Speaker 4: Okay, Oh, I'm not gonna try and repeat that.

591
00:28:01,720 --> 00:28:04,240
Speaker 5: Yeah, Brad Dura should be in Breed video games.

592
00:28:04,519 --> 00:28:06,240
Speaker 1: He's great every time we get to see him. And

593
00:28:06,279 --> 00:28:09,880
again it's F and V so he's just like little

594
00:28:09,920 --> 00:28:13,079
resolution rendering and he's looking right at the camera and god,

595
00:28:13,119 --> 00:28:14,480
that style still rules.

596
00:28:14,720 --> 00:28:16,960
Speaker 3: And I am scrolling through. Is this the MYSS yesterday

597
00:28:16,960 --> 00:28:17,960
where you solved the puzzle?

598
00:28:18,160 --> 00:28:18,319
Speaker 1: Yeah?

599
00:28:18,359 --> 00:28:19,000
Speaker 5: Yeah, yeah.

600
00:28:19,240 --> 00:28:20,960
Speaker 3: My character is trying to find this moment where you

601
00:28:20,960 --> 00:28:22,559
beat it, And it's like everything I'm seeing on the

602
00:28:22,559 --> 00:28:24,640
screen is indecipherable.

603
00:28:24,319 --> 00:28:28,519
Speaker 1: Looking for like a everything It is for us too

604
00:28:28,519 --> 00:28:30,160
when we first That's what we keep saying. It's like

605
00:28:30,200 --> 00:28:32,559
every time we enter a new area, it's like, oh

606
00:28:32,640 --> 00:28:34,839
my god, there's all these things and it's all complete

607
00:28:34,880 --> 00:28:35,920
nonsense and it's like.

608
00:28:35,839 --> 00:28:38,720
Speaker 3: A broken globe at the pinball machine, the Diaragma.

609
00:28:38,920 --> 00:28:46,680
Speaker 5: The pop off happens at about one forty uh okay okay,

610
00:28:47,279 --> 00:28:49,799
an hour forty two minutes is when we finally I think,

611
00:28:49,839 --> 00:28:52,240
start putting it together and we set the puzzle off

612
00:28:52,799 --> 00:28:55,079
and uh, yeah, that whole island with all of it's

613
00:28:55,119 --> 00:28:59,079
like Japanese pagodas in this weird Marble machine. It's uh,

614
00:28:59,640 --> 00:29:01,160
it's forretty cool. And it's like, you know, this game

615
00:29:01,240 --> 00:29:03,440
is definitely going back to that missed One style of yeah,

616
00:29:03,440 --> 00:29:05,559
the hub world and you have puzzles there just to

617
00:29:05,720 --> 00:29:08,759
access the different book slash islands, and then once you're there,

618
00:29:09,119 --> 00:29:11,680
it's pretty insular and you're solving all the puzzles there

619
00:29:11,880 --> 00:29:14,440
to basically get one thing and in this case is

620
00:29:14,480 --> 00:29:16,839
these symbols we're looking for, and then you go back

621
00:29:16,839 --> 00:29:19,119
to the hub island. Gosh, it's good.

622
00:29:19,480 --> 00:29:21,039
Speaker 1: I think they're like, I just kind of want to

623
00:29:21,119 --> 00:29:23,599
keep doing these kinds of games with you guys forever.

624
00:29:23,759 --> 00:29:26,440
Like people are saying Nancy Drew games Anti Chamber. I

625
00:29:26,480 --> 00:29:31,119
don't think that's when you've ever played, Like, no, I

626
00:29:31,160 --> 00:29:33,000
don't know if Anti Chamber has co op, but it's

627
00:29:33,039 --> 00:29:37,119
like it's you know, yes, it's the non Euclidian sort

628
00:29:37,160 --> 00:29:39,279
of similar kind of game to this, where it's like

629
00:29:39,279 --> 00:29:42,599
you're solving puzzles, but the geometry doesn't necessarily make sense.

630
00:29:44,799 --> 00:29:48,680
Speaker 5: Oh yeah, yeah, yeah, my brother liked that one. That's

631
00:29:48,680 --> 00:29:50,799
the one with the John Delancy in it.

632
00:29:50,960 --> 00:29:51,279
Speaker 2: Yeah.

633
00:29:51,880 --> 00:29:53,960
Speaker 5: Uh, something I want to help one of you guys

634
00:29:54,000 --> 00:29:56,559
play Monkey Island. I think that'd be fun. I would

635
00:29:56,640 --> 00:29:57,039
love that.

636
00:29:57,160 --> 00:30:00,519
Speaker 3: Yeah that yeah, yoga?

637
00:30:01,319 --> 00:30:04,559
Speaker 2: Uh speaking about games like Monkey Island, Mike Benatti, you've

638
00:30:04,559 --> 00:30:07,079
also been playing Disco Elysium.

639
00:30:07,759 --> 00:30:13,279
Speaker 5: If you guys ever felt incredibly bad and guilty for

640
00:30:13,440 --> 00:30:16,559
not being into a game. I was born and raised Catholic,

641
00:30:17,000 --> 00:30:20,519
so yes, so I was doing this whole like twenty

642
00:30:20,599 --> 00:30:23,319
nineteen apology tour. There was all these twenty nineteen games

643
00:30:23,359 --> 00:30:25,799
I hadn't played, and this was, you know, I played

644
00:30:25,799 --> 00:30:29,359
through like most of them, you know, the last few years,

645
00:30:29,359 --> 00:30:33,799
like Rezivil to remake and Sacero in the Outer Wild

646
00:30:34,319 --> 00:30:36,559
and Slay at Spire and this was the last one.

647
00:30:36,960 --> 00:30:38,599
I figured it'd be something I was into, and I

648
00:30:38,640 --> 00:30:41,319
was streaming it and so many people were excited for

649
00:30:41,359 --> 00:30:43,680
me to play this game. I was getting texts from

650
00:30:43,680 --> 00:30:45,319
like some friends like I'm so glad you're going to

651
00:30:45,400 --> 00:30:48,279
finally start this game. Band Chuck came into the chat like, Mike,

652
00:30:48,319 --> 00:30:50,319
this is my favorite game ever. So excited to see

653
00:30:50,359 --> 00:30:54,119
you play it, and like, within like twenty minutes inside

654
00:30:54,119 --> 00:30:56,000
my mouth, I was like, I don't want to be

655
00:30:56,000 --> 00:30:57,039
playing this any.

656
00:30:58,599 --> 00:30:59,440
Speaker 2: I think I know why.

657
00:31:00,319 --> 00:31:02,039
Speaker 1: I was like, watch, I watched you start playing, and

658
00:31:02,079 --> 00:31:03,759
I tune in later and we were doing something else.

659
00:31:03,799 --> 00:31:06,480
I'm like, I don't. Yeah, if you would have asked

660
00:31:06,519 --> 00:31:08,759
me before and I would have been very like like,

661
00:31:08,880 --> 00:31:10,240
I don't know if you're gonna.

662
00:31:10,079 --> 00:31:12,480
Speaker 2: Like this now, Mike. Yeah, do you not like the

663
00:31:12,480 --> 00:31:15,240
game because of like the Dower tone and that every

664
00:31:15,319 --> 00:31:16,160
kind is just sad?

665
00:31:16,559 --> 00:31:17,079
Speaker 5: I don't know.

666
00:31:17,960 --> 00:31:19,200
Speaker 1: I don't want it to be that.

667
00:31:19,359 --> 00:31:22,480
Speaker 5: I don't want to you know, flanderization, right where a

668
00:31:22,480 --> 00:31:24,599
person like you know, where like Flanders start as like

669
00:31:24,599 --> 00:31:28,000
a mildly catholic person, then you know, an aspect of

670
00:31:28,000 --> 00:31:30,440
a character gets amplified to the point of cartoonish. Just

671
00:31:30,480 --> 00:31:32,680
I don't want to be like Mike only likes something

672
00:31:32,680 --> 00:31:35,279
with sunshine and rainbows at all times. Right, But it's

673
00:31:35,319 --> 00:31:36,599
not just that Dower.

674
00:31:36,720 --> 00:31:39,480
Speaker 1: It's it's it's Dower, but it's also kind of up

675
00:31:39,519 --> 00:31:42,799
its own ass. Yeah uh, And I I like that

676
00:31:42,839 --> 00:31:45,400
game a whole bunch, but it's like you have to

677
00:31:45,519 --> 00:31:48,759
like get on its wavelength with that tone. It's a

678
00:31:48,880 --> 00:31:53,119
game for people from like what's that neighborhood in Brooklyn

679
00:31:53,160 --> 00:31:58,799
where all the hipsters hang out Williams story, Thank you Beck. Yeah,

680
00:31:58,799 --> 00:32:01,640
it's for people and Williams and they deserve nice things

681
00:32:01,680 --> 00:32:05,160
they do, and this is for them, it's not for Mikey's.

682
00:32:05,519 --> 00:32:08,480
Speaker 3: I would play literally any j RPG before I played

683
00:32:08,480 --> 00:32:10,799
disco Lease. Oh yeah, you would see it's get much

684
00:32:11,480 --> 00:32:14,359
like the worst game for me ever. Right, everything I've seen.

685
00:32:14,240 --> 00:32:15,279
Speaker 1: Or heard of you would explode.

686
00:32:15,559 --> 00:32:17,839
Speaker 3: Yes, did not developers go to jail or something crazy too?

687
00:32:17,920 --> 00:32:23,200
Speaker 1: No? No, no, that's not weird one of them, right,

688
00:32:23,240 --> 00:32:24,880
But it wasn't like the people who made the game

689
00:32:24,880 --> 00:32:27,559
were awful people. There were people who in the studio.

690
00:32:27,920 --> 00:32:29,599
There were people that who studio go to jail.

691
00:32:31,640 --> 00:32:34,359
Speaker 2: Yeah, people that haven't checked in on Giant Bomb in

692
00:32:34,440 --> 00:32:36,319
like a couple of years. They just assumed the same,

693
00:32:36,359 --> 00:32:37,599
like didn't they all go to jail?

694
00:32:37,839 --> 00:32:40,960
Speaker 1: And they were correct. I wanted to maybe.

695
00:32:40,759 --> 00:32:43,160
Speaker 5: Try one more time, not on stream, because I don't

696
00:32:43,200 --> 00:32:46,440
know if that was part of it, because like you know,

697
00:32:46,480 --> 00:32:48,160
the game has a slow pace already, But then I

698
00:32:48,200 --> 00:32:50,799
had like the extra voice acting on that they added

699
00:32:50,799 --> 00:32:53,119
were even the narration as voice acted and kind of

700
00:32:53,480 --> 00:32:55,799
sitting there listening to us just reading it and moving

701
00:32:55,799 --> 00:32:58,599
all my life. I know that maybe sounds silly. I

702
00:32:58,640 --> 00:33:01,599
was like it made the play the pace even more glacial.

703
00:33:02,319 --> 00:33:05,079
Speaker 1: Were there any sort of fun bits where like, uh,

704
00:33:05,720 --> 00:33:08,960
you were kind of having the narrator talk and it's like, oh,

705
00:33:09,000 --> 00:33:11,079
that's clever or something like that, because there's a lot

706
00:33:11,119 --> 00:33:13,440
of moments where it's like, oh, this sort of internal

707
00:33:13,920 --> 00:33:18,039
like internalization of the character's thoughts being presented as this

708
00:33:18,160 --> 00:33:20,680
external voice could be a lot of fun, but you

709
00:33:20,759 --> 00:33:21,920
have to kind of get to those moments.

710
00:33:21,960 --> 00:33:22,119
Speaker 2: You know.

711
00:33:22,319 --> 00:33:24,279
Speaker 5: It's like I could tell it's all good, Like the

712
00:33:24,359 --> 00:33:28,160
game looks great. I do think it is well written.

713
00:33:29,519 --> 00:33:32,440
I just I don't know. I just wasn't enjoying myself

714
00:33:33,759 --> 00:33:37,319
is a good question. Yes, yes, he was a lot,

715
00:33:37,319 --> 00:33:39,720
but like that wasn't even though I quit shortly after

716
00:33:39,720 --> 00:33:42,559
meeting him, that wasn't what bothered me. I get it

717
00:33:42,559 --> 00:33:45,480
at some of obnoxious brack kid with a you know,

718
00:33:45,839 --> 00:33:48,799
very very annoying voices telling me to go fuck off

719
00:33:48,839 --> 00:33:49,720
all the constantly.

720
00:33:50,240 --> 00:33:50,440
Speaker 2: Right.

721
00:33:50,799 --> 00:33:53,440
Speaker 5: I don't know, Maybe maybe I needed more puzzles, Like

722
00:33:53,480 --> 00:33:59,319
I don't mind the dice rolling. Sure, right, Oh yeah,

723
00:33:59,440 --> 00:34:02,480
damn about it.

724
00:34:02,880 --> 00:34:05,480
Speaker 1: You complained about it every time the dice. Oh, by god,

725
00:34:05,519 --> 00:34:07,279
you forget that you complained about it.

726
00:34:07,440 --> 00:34:09,039
Speaker 3: No, I know it was in discolsium.

727
00:34:09,599 --> 00:34:12,440
Speaker 1: You've talked about it before. Yes, you have said that, Yes, yeah,

728
00:34:12,480 --> 00:34:13,800
absolutely so.

729
00:34:13,960 --> 00:34:16,880
Speaker 5: I don't know. I just I felt I felt really bad.

730
00:34:17,159 --> 00:34:21,000
I just I did. So I think I'm a bad person.

731
00:34:21,079 --> 00:34:23,199
I might try it again a little bit more on

732
00:34:23,239 --> 00:34:25,119
my own and see if at that pace I can

733
00:34:25,199 --> 00:34:28,440
kind of get on its level a bit better.

734
00:34:28,760 --> 00:34:31,000
Speaker 4: Just from the outset looking at I don't know if

735
00:34:31,039 --> 00:34:32,880
you're I don't want to. You know, you don't like it,

736
00:34:32,920 --> 00:34:36,039
you don't like you're allowed to not like stuff for now,

737
00:34:36,199 --> 00:34:40,440
But I think you should maybe give it like another go,

738
00:34:41,039 --> 00:34:44,000
that's all. And then and then I don't like it.

739
00:34:44,360 --> 00:34:45,920
Speaker 5: Yeah, yeah, I think I want to give them one

740
00:34:45,960 --> 00:34:48,599
go again. Like this isn't that far off from all

741
00:34:48,599 --> 00:34:50,920
these point and click adventure games where what mostly what

742
00:34:50,960 --> 00:34:52,719
you do is go around and talk to people. That's

743
00:34:52,760 --> 00:34:55,880
what those are, and I like those a lot. I

744
00:34:55,920 --> 00:34:58,440
don't know if it's just you know, the tone, if

745
00:34:58,440 --> 00:35:01,599
it's just that I am solving some puzzles or doing something,

746
00:35:01,639 --> 00:35:04,920
and this one it is a lot more talking to people.

747
00:35:04,960 --> 00:35:08,559
That is the game basically is talking to people, and

748
00:35:08,559 --> 00:35:10,480
maybe they're like early on, I'm like, oh, now what

749
00:35:10,519 --> 00:35:12,360
does this person have to say for ten minutes?

750
00:35:12,360 --> 00:35:12,480
Speaker 1: Now?

751
00:35:12,519 --> 00:35:14,320
Speaker 5: What does this person have to say for ten minutes?

752
00:35:14,400 --> 00:35:17,039
I don't know, it's just getting I was like, I kind.

753
00:35:16,920 --> 00:35:19,880
Speaker 1: Of want to do something. It does pick up, yeah,

754
00:35:19,880 --> 00:35:22,000
I mean the things you're doing is like using your

755
00:35:22,280 --> 00:35:24,599
language skills that you build up over time to do

756
00:35:24,679 --> 00:35:26,320
more and more, and that's exciting.

757
00:35:26,360 --> 00:35:29,239
Speaker 5: But what really worried me? I hope it's not the cases.

758
00:35:29,280 --> 00:35:31,800
I've been playing so many like frum Soft and Souls

759
00:35:31,840 --> 00:35:34,360
games lately, and I'm like, oh, no, am I becoming

760
00:35:34,440 --> 00:35:38,639
like Souls brained. I just want to be playing more action,

761
00:35:39,000 --> 00:35:41,599
like dodgy stuff constantly. Is that the only thing that's

762
00:35:41,599 --> 00:35:44,199
getting me kicks right now? Should I just be playing

763
00:35:44,239 --> 00:35:45,320
Lies of Pe right now?

764
00:35:45,400 --> 00:35:47,280
Speaker 1: I don't want to be? I mean, why is the

765
00:35:47,280 --> 00:35:47,880
piece good?

766
00:35:47,960 --> 00:35:48,159
Speaker 4: Though?

767
00:35:49,440 --> 00:35:52,599
Speaker 3: Better with the Perry Absolutely, I think I'm gonna play through.

768
00:35:53,159 --> 00:35:58,079
I keep saying sectory. That's the thing. The way everyone

769
00:35:58,119 --> 00:35:59,719
talks about it, Like Mike, you were talking about being

770
00:35:59,760 --> 00:36:02,199
one cool best games you've played Yes, Kala, and like

771
00:36:02,320 --> 00:36:04,039
it's like fuck, Like it did intimidate the hell out

772
00:36:04,039 --> 00:36:05,599
of me when it came out, but I think I

773
00:36:05,639 --> 00:36:06,239
want to do it.

774
00:36:06,239 --> 00:36:08,039
Speaker 5: It did me and like the first time actually, like

775
00:36:08,079 --> 00:36:09,920
I was like, so tim't even playing it. I was

776
00:36:09,960 --> 00:36:12,199
like I don't know and dropped off. And then you

777
00:36:12,320 --> 00:36:14,639
kind of like push through. You get used to it

778
00:36:14,840 --> 00:36:16,719
and you start feeling a lot more comfortable with it,

779
00:36:16,760 --> 00:36:19,079
and then it becomes the best game ever. I think

780
00:36:19,280 --> 00:36:19,599
that's the thing.

781
00:36:19,599 --> 00:36:21,519
Speaker 3: I was playing punch Out and it's like, Okay, it's

782
00:36:21,559 --> 00:36:23,920
so much about reflexes and enemy paths and stuff like that,

783
00:36:24,000 --> 00:36:25,559
and I'm fucking good at that, so I know I

784
00:36:25,559 --> 00:36:27,280
have it in me. So it's just a matter of like,

785
00:36:27,360 --> 00:36:28,840
I mean, that would probably feel really good to do

786
00:36:28,880 --> 00:36:29,960
that with like a modern game.

787
00:36:30,199 --> 00:36:34,360
Speaker 1: So they're the very similar. Yeah, yep, punch Out, pun well,

788
00:36:34,440 --> 00:36:36,920
punch Out to the proto Soulsborn games. It really is.

789
00:36:37,000 --> 00:36:37,159
Speaker 3: Well.

790
00:36:37,239 --> 00:36:40,280
Speaker 2: Speaking of punch Out, Dan, you've been playing Mike Tyson's

791
00:36:40,280 --> 00:36:40,719
punch Out.

792
00:36:41,239 --> 00:36:47,079
Speaker 3: Yeah, I just in between sex Euro second Story breaks,

793
00:36:47,159 --> 00:36:49,679
same first three letters this weekend. I just decided to

794
00:36:49,719 --> 00:36:53,440
beat punch Out twice and Mega Man two. Once I

795
00:36:53,480 --> 00:36:54,920
was just on the CRT, so I was like, what

796
00:36:54,960 --> 00:36:56,320
the fuck, let's just let's just play some of this

797
00:36:56,400 --> 00:36:59,280
on the actual AS controller and everything turns out punch out.

798
00:36:59,320 --> 00:36:59,360
Speaker 2: Like.

799
00:36:59,360 --> 00:37:01,440
Speaker 3: I haven't played it really in a couple of years,

800
00:37:01,559 --> 00:37:04,400
and the speed run tactics from when I was doing

801
00:37:04,400 --> 00:37:07,559
that didn't come back. But just playing it the way

802
00:37:07,679 --> 00:37:09,320
I normally played it, I was able to go through

803
00:37:09,360 --> 00:37:13,159
and beat it twice pretty easily and still incredible. And

804
00:37:13,159 --> 00:37:16,679
the meg Man two fantastic. But Mike, I forgot about

805
00:37:16,719 --> 00:37:19,239
the part in Wiley's Castle where it's that like puzzle

806
00:37:19,280 --> 00:37:21,400
boss where you have to use crash Man shit to

807
00:37:21,519 --> 00:37:25,199
like blow up the walls, and that's really fucking stupid.

808
00:37:25,239 --> 00:37:26,159
I done that.

809
00:37:26,239 --> 00:37:28,239
Speaker 5: Basically soft lock yourself if you get there and you

810
00:37:28,239 --> 00:37:30,239
don't have enough crash bombs, because it's the only thing

811
00:37:30,599 --> 00:37:33,760
you have to place them in the exact right order.

812
00:37:33,840 --> 00:37:36,199
I mean, I you know, I love Megmat two, but

813
00:37:36,239 --> 00:37:38,400
I'm always a Mega Man three is better person, and

814
00:37:38,440 --> 00:37:40,639
I do like to use that bosses. One of the

815
00:37:40,719 --> 00:37:44,119
reasons why Mega Man three is better. People kind of

816
00:37:44,119 --> 00:37:46,079
forget about how awful that boss is.

817
00:37:46,760 --> 00:37:48,519
Speaker 3: Yes it is awful, but that game is still great,

818
00:37:48,559 --> 00:37:53,480
So Okay, that's good times. In between my secretory, we.

819
00:37:53,599 --> 00:37:56,280
Speaker 2: Were just talking about Souls Born games. Is it okay

820
00:37:56,320 --> 00:37:58,800
if I talk about something at the end of Liza

821
00:37:58,840 --> 00:38:00,519
p Yeah.

822
00:38:01,519 --> 00:38:03,920
Speaker 5: Oh, I mean, I mean I know about like the

823
00:38:03,920 --> 00:38:05,679
the sequel bait if that's what you mean.

824
00:38:06,000 --> 00:38:08,760
Speaker 2: Yes, yes, yes, yes, that's what I'm talking about. Yeah, okay,

825
00:38:09,840 --> 00:38:15,840
I is it has Wicked ruined? Returning back to Wizard

826
00:38:15,840 --> 00:38:16,920
of Wizard of Oz.

827
00:38:17,039 --> 00:38:20,440
Speaker 5: Nah, I think Wizard of Oz is still so like

828
00:38:21,719 --> 00:38:25,199
I'm omni president culture that it somehow still even exists

829
00:38:25,199 --> 00:38:28,159
outside of the shadow of Wicked, which you know that

830
00:38:28,239 --> 00:38:29,519
second movie has come out that's.

831
00:38:29,400 --> 00:38:33,239
Speaker 1: Already retreating a little exactly. It already feels like it

832
00:38:33,320 --> 00:38:35,679
happened and it's not an ongoing concern.

833
00:38:35,880 --> 00:38:39,039
Speaker 3: Yeah, okay, okay, uh Dan.

834
00:38:39,119 --> 00:38:41,679
Speaker 2: Another game that you've been playing is Star Wars. Should

835
00:38:41,679 --> 00:38:43,400
I Survivor? Yeah?

836
00:38:43,559 --> 00:38:46,199
Speaker 3: I grub Was it you that was telling me that

837
00:38:46,239 --> 00:38:47,559
you started playing it again recently?

838
00:38:47,800 --> 00:38:49,440
Speaker 1: Yes? Yeah, Now that was the thinking that I might

839
00:38:49,440 --> 00:38:51,360
actually start streaming, so I did put a pause on it.

840
00:38:51,440 --> 00:38:53,440
I was gonna stream this game, but I'm I'll be

841
00:38:53,480 --> 00:38:55,119
curious to hear how you're feeling about it.

842
00:38:55,360 --> 00:38:57,159
Speaker 3: Yeah, it's really good and like it. You know, I

843
00:38:57,159 --> 00:38:58,719
think it came out of the time when there were

844
00:38:58,760 --> 00:39:01,199
like issues with it on PC and I like I

845
00:39:01,360 --> 00:39:03,159
started up and the beginning.

846
00:39:03,360 --> 00:39:05,239
Speaker 1: We went to like Summer Game Fest as well, like

847
00:39:05,360 --> 00:39:07,000
right after it came out, and it like then we

848
00:39:07,000 --> 00:39:08,559
came back and there was a bunch of other games.

849
00:39:08,920 --> 00:39:10,559
Speaker 3: Yeah, that's the thing is like there were problems with

850
00:39:10,679 --> 00:39:13,079
it at launch. I didn't love the very beginning of it,

851
00:39:13,159 --> 00:39:14,679
and there was just a bunch of other shit going on,

852
00:39:14,719 --> 00:39:16,039
so I just never came back to it. So like

853
00:39:16,039 --> 00:39:18,039
now it's perfect. There's not a lot coming out. It

854
00:39:18,159 --> 00:39:21,679
runs awesome on PC now really just like man, just

855
00:39:21,719 --> 00:39:24,519
the actual like running around of that game feels great.

856
00:39:24,599 --> 00:39:27,000
Just you start, you know, you're double jumping, you're grappling

857
00:39:27,000 --> 00:39:30,320
around your wall, running the lightsaber. Stuff feels amazing, Like

858
00:39:30,480 --> 00:39:32,719
you're jumping off of a wall, run and like deflecting

859
00:39:32,719 --> 00:39:35,039
a blaster shot with the lightsaber and just everything just

860
00:39:35,039 --> 00:39:37,840
feels very cool. It is almost like like a from

861
00:39:38,079 --> 00:39:41,119
Light where it's like I'm not beating myself up trying

862
00:39:41,119 --> 00:39:43,119
to you know, progress in this game. It's a I'm

863
00:39:43,159 --> 00:39:45,760
playing on defaul difficulty. It's pretty smooth. You just playing through,

864
00:39:45,760 --> 00:39:47,800
but you feel very cool, like all the peries and

865
00:39:47,800 --> 00:39:51,280
everything and just the visuals in the audio and everything

866
00:39:51,320 --> 00:39:54,440
are so just top top tier with Respawn, like they

867
00:39:54,519 --> 00:39:57,480
killed it and really really loved it. I'm several hours

868
00:39:57,519 --> 00:39:59,000
in now, I'm at the second kind of like big

869
00:39:59,039 --> 00:40:02,199
area and definitely definitely enjoying any glad. I went back

870
00:40:02,239 --> 00:40:02,440
to it.

871
00:40:02,480 --> 00:40:05,679
Speaker 1: I trying to remember that check came out. Oh, Janet's

872
00:40:05,679 --> 00:40:06,519
worth it. Yeah?

873
00:40:06,559 --> 00:40:07,360
Speaker 2: What year was that?

874
00:40:08,119 --> 00:40:09,079
Speaker 3: Twenty twenty three?

875
00:40:09,360 --> 00:40:09,519
Speaker 2: Yeah?

876
00:40:10,000 --> 00:40:11,679
Speaker 4: Oh, I'm thinking of something else.

877
00:40:12,639 --> 00:40:13,199
Speaker 2: The sequel.

878
00:40:13,920 --> 00:40:17,639
Speaker 3: Oh you're thinking of Outlaws maybe? What was? No, I'm

879
00:40:17,679 --> 00:40:19,159
thinking of something way older.

880
00:40:19,480 --> 00:40:22,719
Speaker 1: Oh okay, well then Force Unleashed.

881
00:40:23,400 --> 00:40:24,239
Speaker 3: No, what was there?

882
00:40:24,280 --> 00:40:27,920
Speaker 4: Was like a third person lightsaber game Outleashed?

883
00:40:28,320 --> 00:40:30,800
Speaker 5: Yeah, Unleashed with Star.

884
00:40:30,800 --> 00:40:33,440
Speaker 3: Two the four Jedi Caliber four.

885
00:40:33,599 --> 00:40:36,880
Speaker 5: Oh you think about Jedi Knight from the nineties.

886
00:40:37,119 --> 00:40:40,039
Speaker 4: Oh yeah, no, no, maybe Jedi Academy.

887
00:40:40,119 --> 00:40:40,480
Speaker 3: I don't know.

888
00:40:40,519 --> 00:40:43,360
Speaker 5: Well, that would be Star Wars Dark Forces for Jedi

889
00:40:43,480 --> 00:40:46,400
ninety three, Jedi Outcasts two, Jedi Academy.

890
00:40:46,960 --> 00:40:48,280
Speaker 3: What what did you say?

891
00:40:48,559 --> 00:40:52,719
Speaker 2: You know, I don't like Star Wars anymore? What?

892
00:40:53,800 --> 00:40:57,039
Speaker 4: Yeah, of course, honestly I think it was Jedi Academy.

893
00:40:57,599 --> 00:40:59,719
Speaker 5: Yeah, Jedi Kita is great. Yeah, yeah that that Jedi

894
00:40:59,800 --> 00:41:02,079
cat is technically the fourth Dark Forces game.

895
00:41:02,159 --> 00:41:05,039
Speaker 4: Yeah, that's the last piece of Star Wars fiction that

896
00:41:05,079 --> 00:41:09,360
I interacted with two thousand and three Jedi col.

897
00:41:09,199 --> 00:41:11,320
Speaker 1: And Jedi Again. After you hear the full title, you

898
00:41:11,360 --> 00:41:13,400
should like Star Wars more. That's the kind of dumb

899
00:41:13,400 --> 00:41:16,199
shit that actually rules, because.

900
00:41:15,920 --> 00:41:20,480
Speaker 2: That sounds like U two thousands pop punk emo song

901
00:41:20,599 --> 00:41:21,599
title is why?

902
00:41:21,920 --> 00:41:23,239
Speaker 1: Okay, never mind, You're right.

903
00:41:23,599 --> 00:41:25,599
Speaker 2: Yeah, it's like Panic at the disco or something.

904
00:41:25,599 --> 00:41:27,119
Speaker 3: It was like just two bands doing that.

905
00:41:27,159 --> 00:41:28,239
Speaker 4: But I but your point.

906
00:41:28,000 --> 00:41:32,320
Speaker 5: Is taking yes, yeah, yeah, maybe Grogu and the Mandalorian

907
00:41:32,440 --> 00:41:34,360
or the Mandalorian and grogw will be good.

908
00:41:34,760 --> 00:41:36,000
Speaker 1: I'm gonna save everything.

909
00:41:36,519 --> 00:41:38,719
Speaker 2: It's I don't think so is that a game.

910
00:41:38,599 --> 00:41:40,280
Speaker 1: Or a show. It's a movie.

911
00:41:40,639 --> 00:41:43,159
Speaker 5: The Bobcat guy from that cartoons in it.

912
00:41:44,400 --> 00:41:44,599
Speaker 4: What.

913
00:41:45,039 --> 00:41:47,760
Speaker 1: Oh wow, Okay, I know what you mean. You know

914
00:41:47,840 --> 00:41:51,039
that's based on the original, like Ralph McCory designed for Chewbacca.

915
00:41:51,159 --> 00:41:52,119
Speaker 5: I do know that.

916
00:41:52,280 --> 00:41:55,079
Speaker 1: Yeah, isn't that fun? That's like the cool stuff about that. Yeah,

917
00:41:55,119 --> 00:41:55,960
cool grub.

918
00:41:56,119 --> 00:41:59,280
Speaker 2: I don't think you should stream Jedi Star Wars Jedi Survivor.

919
00:41:59,320 --> 00:42:01,519
I want you to stream the Avatar game.

920
00:42:02,119 --> 00:42:04,360
Speaker 1: I'm thinking about that too, Yeah, because they're the new

921
00:42:04,440 --> 00:42:05,199
update for that.

922
00:42:06,599 --> 00:42:07,320
Speaker 3: In full gimmick.

923
00:42:08,400 --> 00:42:12,000
Speaker 1: Oh Dan, I literally thought about having blue paint and

924
00:42:12,039 --> 00:42:12,559
playing the game.

925
00:42:12,639 --> 00:42:18,440
Speaker 5: Yes, carry out crowd.

926
00:42:20,519 --> 00:42:21,239
Speaker 3: Get a blue light.

927
00:42:21,400 --> 00:42:24,719
Speaker 1: Jesus uh.

928
00:42:25,000 --> 00:42:27,960
Speaker 2: Keeping on the Star Wars train, Jeff Greb, you've been

929
00:42:27,960 --> 00:42:29,480
playing Star Wars Genesis.

930
00:42:29,679 --> 00:42:31,039
Speaker 1: Yeah, does anyone know what this is?

931
00:42:32,920 --> 00:42:36,639
Speaker 5: Jesus star trek thing. They can't take that from us.

932
00:42:36,639 --> 00:42:41,840
Speaker 1: It's all this is a full conversion mod for Starfield.

933
00:42:42,480 --> 00:42:45,679
This you go to the website and they give you

934
00:42:45,679 --> 00:42:48,599
like a little installer and it's great. God, I love Matyrs.

935
00:42:48,760 --> 00:42:51,840
The instructions are like, if you skip this step, it's

936
00:42:51,880 --> 00:42:56,280
not gonna work, and I'm not gonna help you. You

937
00:42:56,320 --> 00:42:58,280
guys are the best. And there's a bunch of stuff

938
00:42:58,320 --> 00:42:59,719
like that. It's like, don't skip this. If you do,

939
00:42:59,719 --> 00:43:01,920
know do you're not gonna be able to save on controller.

940
00:43:02,000 --> 00:43:04,559
I'm like, well, that's crazy. But the reason so it's

941
00:43:04,639 --> 00:43:09,599
weird like that is it's a little installer that installs

942
00:43:09,599 --> 00:43:12,880
like one hundred and fifty different mods to turn this

943
00:43:12,960 --> 00:43:15,599
into a completely it's a complete Star Wars game. Now,

944
00:43:16,039 --> 00:43:20,199
they rework the main story of Starfield to be about

945
00:43:20,199 --> 00:43:22,840
Star Wars stuff. There's a whole other campaign about working

946
00:43:22,840 --> 00:43:25,480
with the Rebel Alliance. You could just go play the

947
00:43:25,519 --> 00:43:28,960
game though, on your own, separate from any of these campaigns,

948
00:43:29,119 --> 00:43:31,159
and you can inter interact with the Imperials and they

949
00:43:31,159 --> 00:43:32,960
have some stuff to hire you to do, and there's

950
00:43:33,000 --> 00:43:35,840
bounty hunters and there's a bounty hunting system. It is.

951
00:43:36,760 --> 00:43:41,119
It made Starfield kind of fun. Like it's pretty cool.

952
00:43:42,199 --> 00:43:44,119
It I don't know, it looks a little bit messy

953
00:43:44,440 --> 00:43:47,840
because they'll introduce a bunch of like Star Wars geometry

954
00:43:48,199 --> 00:43:50,599
and so like there's like these rounded doors and now

955
00:43:50,679 --> 00:43:53,239
some of the NPCs are like walking up on the

956
00:43:53,280 --> 00:43:55,519
sides of these like rounded ramps because they don't know

957
00:43:55,599 --> 00:43:58,880
to walk around it because it's a but broken aspathes

958
00:43:58,920 --> 00:44:03,400
the game underneath crazy. But it's it's like, oh my god,

959
00:44:03,480 --> 00:44:05,599
that's this is like still the nice thing about being

960
00:44:05,880 --> 00:44:08,840
star a Star Wars fan is sure EA can't figure

961
00:44:08,880 --> 00:44:11,760
it out. They flubbed the license for ten to fifteen years,

962
00:44:12,199 --> 00:44:16,440
but there is enough excitement in the community still where

963
00:44:16,440 --> 00:44:18,880
they'll just continue to do it themselves like they have

964
00:44:18,960 --> 00:44:21,639
always been. There's always been Star Wars conversion mods. They've

965
00:44:21,639 --> 00:44:25,559
always been the most robust total conversion mods cool and

966
00:44:25,559 --> 00:44:29,519
this is like maybe the prime example of that. So

967
00:44:29,559 --> 00:44:31,039
I was playing it this morning for about an hour

968
00:44:31,039 --> 00:44:34,840
and a half and I'm like kind of mostly doing

969
00:44:35,039 --> 00:44:39,119
the converted main campaign and it's okay. But even like

970
00:44:39,119 --> 00:44:40,599
the people who are like doing it, like we wrote

971
00:44:40,639 --> 00:44:42,719
this and we did kind of a bad job on it,

972
00:44:42,760 --> 00:44:44,639
you should just go get into the rest of the galaxy.

973
00:44:44,679 --> 00:44:46,320
So I think that's gonna be my plan going forward.

974
00:44:46,320 --> 00:44:48,960
I have my own Star Wars spaceship and it's I

975
00:44:48,960 --> 00:44:51,760
don't know it. It's really well done and a cool

976
00:44:51,800 --> 00:44:52,920
way to maybe play this game.

977
00:44:53,159 --> 00:44:55,519
Speaker 2: Really like a little quick look for this.

978
00:44:55,599 --> 00:44:57,559
Speaker 1: Grund'm yes, I think so. So I'm gonna be playing

979
00:44:57,599 --> 00:45:00,280
a bit more of it, kind of have something instead saying,

980
00:45:00,320 --> 00:45:02,079
then let's set up a quick look. That'll be fun.

981
00:45:02,159 --> 00:45:04,800
Speaker 4: It looks some of those Yeah, go ahead, Mikey.

982
00:45:04,840 --> 00:45:07,400
Speaker 5: It looks really cool, but like you still have to

983
00:45:07,400 --> 00:45:10,480
play Starfield. So I don't know, yeah, sort of right,

984
00:45:10,519 --> 00:45:13,199
but it's like, yeah, you're not wrong.

985
00:45:13,320 --> 00:45:14,960
Speaker 1: There's the bad parts about it? Are this are the

986
00:45:14,960 --> 00:45:18,360
Starfield parts? Also? Yes, I think that they're uh, I

987
00:45:18,360 --> 00:45:21,760
think they did use like AI to replace the main

988
00:45:21,880 --> 00:45:25,000
actors voices with things that sound like Star Wars stuff.

989
00:45:25,000 --> 00:45:27,599
Am I'm like trying to keep I'm like listening. I'm like, oh,

990
00:45:27,639 --> 00:45:31,000
that's just that actor and they must have taken her

991
00:45:31,079 --> 00:45:34,599
voice and built a tool to replace it and make

992
00:45:34,599 --> 00:45:37,280
her say the Imperials instead of whatever she said originally.

993
00:45:37,320 --> 00:45:39,719
The rest of the line is from the original game,

994
00:45:39,760 --> 00:45:42,719
and it's like they kind of just splice this stuff in,

995
00:45:43,039 --> 00:45:43,559
and it's.

996
00:45:43,360 --> 00:45:46,360
Speaker 4: Like interesting because everyone in Star Wars does sound like

997
00:45:46,360 --> 00:45:49,079
they're AI people anyway exactly.

998
00:45:49,480 --> 00:45:53,800
Speaker 1: It's like, you know, if I could take that stuff out,

999
00:45:53,920 --> 00:45:56,239
I would, but I'm not going to not play this

1000
00:45:56,280 --> 00:45:58,760
just because it's like no one's making money on this thing.

1001
00:45:58,800 --> 00:46:00,719
And it's yeah, I don't know. It's not like a

1002
00:46:00,719 --> 00:46:03,079
business that's happened here and trying to use AI. It's

1003
00:46:03,119 --> 00:46:05,920
people trying to like make their ideal Star Wars thing

1004
00:46:05,960 --> 00:46:07,920
and whatever I.

1005
00:46:07,920 --> 00:46:11,199
Speaker 4: Was I was talking about a little bit of a

1006
00:46:11,320 --> 00:46:13,599
departure here. The Have you guys seen some of the

1007
00:46:13,960 --> 00:46:19,360
cyberpunk mods that are out there? Some of these are

1008
00:46:19,480 --> 00:46:23,960
like freaking me out. Now, I get We're seeing like

1009
00:46:24,119 --> 00:46:27,599
there's this one super ultra photorealistic mod that I saw

1010
00:46:27,639 --> 00:46:31,360
the other day that basically made the game look like

1011
00:46:32,000 --> 00:46:36,559
some retro future like thing shot in the eighties. Like

1012
00:46:36,960 --> 00:46:39,400
it was like a real world sort of filter layered

1013
00:46:39,480 --> 00:46:41,239
over it. I kind of couldn't believe it. There's a

1014
00:46:41,280 --> 00:46:44,440
lot of really cool, like glitchy VHS sort of filters

1015
00:46:44,440 --> 00:46:47,079
out there too. I don't this, I don't know. I

1016
00:46:47,079 --> 00:46:50,599
feel like that's like my most interest in this game

1017
00:46:50,800 --> 00:46:52,639
is coming from the mod sort of stuff that I'm

1018
00:46:52,679 --> 00:46:55,920
seeing online, where like I don't know, every now and then,

1019
00:46:56,000 --> 00:46:58,719
like a game becomes the sort of testing ground for

1020
00:46:58,760 --> 00:47:00,519
a lot of that stuff, and I think Punk is

1021
00:47:00,559 --> 00:47:04,119
slotting into that in a really cool way. Uh some

1022
00:47:04,159 --> 00:47:06,159
of it is, Oh man, I got I don't I

1023
00:47:06,400 --> 00:47:08,519
don't have it installed on this computer, but I got

1024
00:47:08,519 --> 00:47:10,679
to figure out if I could just play around with

1025
00:47:10,719 --> 00:47:11,679
that photo realistic thing.

1026
00:47:11,719 --> 00:47:13,960
Speaker 1: Who knows, like how complicated, and so now you know

1027
00:47:14,000 --> 00:47:16,079
it's probably not. I mean, there was the photo realistic

1028
00:47:16,119 --> 00:47:18,039
stuff for Grand Theft alloo, and I did that a

1029
00:47:18,079 --> 00:47:20,679
couple of times, and yeah, like, oh that's amazing. I

1030
00:47:20,719 --> 00:47:23,280
bet that stuff's even better. Now, let's let's let mess

1031
00:47:23,320 --> 00:47:24,360
around with that. That could be fun.

1032
00:47:24,800 --> 00:47:28,239
Speaker 4: Yeah, really cool stuff and I'm also assuming like they

1033
00:47:28,519 --> 00:47:30,559
really kind of cherry picked the b roll for that

1034
00:47:30,679 --> 00:47:34,440
and the way they Yeah, that's cool.

1035
00:47:34,840 --> 00:47:38,239
Speaker 2: Well, speaking about making a game look completely different, Mike Manatti,

1036
00:47:38,440 --> 00:47:43,039
you have checked out the demo for Dragon Quest seven Reimagined.

1037
00:47:43,559 --> 00:47:46,559
Speaker 5: Yeah, yeah, I have played. Uh, I think most of

1038
00:47:46,559 --> 00:47:50,480
that demo a couple hours into it. Really interested about

1039
00:47:50,480 --> 00:47:53,320
this one because fop facy or facy Dragon Quest seven

1040
00:47:53,440 --> 00:47:57,960
sort of big legacy, I think is it's slow, especially

1041
00:47:58,159 --> 00:48:01,599
the intro, so like you know, basically, if you're playing

1042
00:48:01,599 --> 00:48:04,760
that PS one version, it's like three or four hours

1043
00:48:04,840 --> 00:48:07,480
of kind of walking around this island and talking to

1044
00:48:07,519 --> 00:48:10,719
people and going back and forth between a few locations

1045
00:48:10,760 --> 00:48:13,719
and solving some push block puzzles until you get into

1046
00:48:13,800 --> 00:48:16,679
your first fight. And then they made that three DS

1047
00:48:16,800 --> 00:48:19,760
version several years ago and it picked up the pace,

1048
00:48:19,800 --> 00:48:22,119
so instead of like three hours, mana, that takes two

1049
00:48:22,199 --> 00:48:27,320
hours now, and that still feels kind of slow, even

1050
00:48:27,360 --> 00:48:29,840
though there's comparable games like personas, they have these slow

1051
00:48:29,880 --> 00:48:32,760
openings you don't fight much for a while, but you know,

1052
00:48:32,880 --> 00:48:35,079
like a start of a Persona game is generally more

1053
00:48:35,079 --> 00:48:37,079
interesting than the start of a Dragon Quest game. As

1054
00:48:37,119 --> 00:48:38,960
much as I love Dragon Quest. It's just you know,

1055
00:48:39,519 --> 00:48:43,679
probably true. So I was curious this time around. And

1056
00:48:44,239 --> 00:48:48,559
the pacing is even much more improved here where first off,

1057
00:48:48,559 --> 00:48:50,639
they actually add of fights earlier into the game, so

1058
00:48:50,679 --> 00:48:52,159
you do at least fight something, but even then, just

1059
00:48:52,199 --> 00:48:54,239
getting through all of that, getting to the point where

1060
00:48:54,280 --> 00:48:57,159
you're now on an overworld you can go fight monsters

1061
00:48:57,199 --> 00:49:00,519
and stuff is more like one hour, maybe like an

1062
00:49:00,519 --> 00:49:03,800
hour and some change, so and like less like going

1063
00:49:03,880 --> 00:49:07,320
back and forth to places, less tedious puzzles. They had

1064
00:49:07,480 --> 00:49:10,639
a couple other like simple, more fun puzzles. They aren't difficult,

1065
00:49:10,679 --> 00:49:15,760
but they're cute. Just that whole process of this Island intro.

1066
00:49:16,119 --> 00:49:17,719
Speaker 1: It's moving along much faster.

1067
00:49:17,760 --> 00:49:20,000
Speaker 5: It doesn't feel like anything has been lost in terms

1068
00:49:20,079 --> 00:49:23,599
of like the story. We're kind of setting things up,

1069
00:49:23,920 --> 00:49:27,880
so just smartly edited. The look of the game actually

1070
00:49:27,920 --> 00:49:29,599
like quite a lot. I think it does look a

1071
00:49:29,599 --> 00:49:32,119
lot better than the three DS version, which is just

1072
00:49:32,199 --> 00:49:34,159
kind of like it was three D models. But they

1073
00:49:34,159 --> 00:49:37,719
also like moved the camera really far in the original

1074
00:49:37,760 --> 00:49:40,320
game was pixels, so kind of you know far up

1075
00:49:40,360 --> 00:49:42,039
and high up there. You kind of had a good

1076
00:49:42,079 --> 00:49:44,079
field of view the entire time. You could sort of

1077
00:49:44,079 --> 00:49:47,719
see everything. So this with that diorama aesthetic, again, you

1078
00:49:47,760 --> 00:49:49,920
could see a lot at all times. It doesn't feel

1079
00:49:49,920 --> 00:49:54,079
claustrophobic like that three DS version looks sometimes looks a

1080
00:49:54,079 --> 00:49:56,840
bit weird just because some of Dragon Quest seven's characters

1081
00:49:56,880 --> 00:49:59,559
look we're especially the Keifer. You guys might remember him

1082
00:49:59,599 --> 00:50:02,679
from the Tyler. He's like the blond boy with the

1083
00:50:02,840 --> 00:50:03,639
really like.

1084
00:50:03,920 --> 00:50:05,880
Speaker 1: Square job the Team America.

1085
00:50:06,800 --> 00:50:09,639
Speaker 5: Yes, yes, yes, he's just kind of an ugly dude.

1086
00:50:09,679 --> 00:50:12,320
He's he's a nice boy. We like him, but he

1087
00:50:12,480 --> 00:50:14,960
just he he won't look right in any art style.

1088
00:50:15,000 --> 00:50:15,679
He's just kind of a.

1089
00:50:16,800 --> 00:50:19,679
Speaker 1: I like how ugly he looks. Yeah, really do yes.

1090
00:50:19,559 --> 00:50:20,480
Speaker 5: Yeah, he's a prince.

1091
00:50:21,039 --> 00:50:23,719
Speaker 2: He yeah, he probably is a prince to someone out there.

1092
00:50:23,920 --> 00:50:25,880
Speaker 5: He's an actual prince of the kingdom.

1093
00:50:26,440 --> 00:50:28,639
Speaker 2: I also mean in terms of like affection, but going.

1094
00:50:28,599 --> 00:50:31,719
Speaker 5: Oh okay, yeah. There's some other just smart changes. So

1095
00:50:31,840 --> 00:50:34,599
this game at the slow pace, it has a job

1096
00:50:34,679 --> 00:50:37,800
system and then the normally you don't really learn about

1097
00:50:37,800 --> 00:50:40,840
that to like, god, I'm gonna maybe rob like twenty

1098
00:50:40,880 --> 00:50:41,440
hours in.

1099
00:50:43,000 --> 00:50:43,199
Speaker 1: Here.

1100
00:50:43,239 --> 00:50:46,440
Speaker 5: You at least start with like a base job, so

1101
00:50:46,440 --> 00:50:49,360
you're immediately leveling up a job and I'm sure for

1102
00:50:49,480 --> 00:50:51,280
in the game you'll get to the monastery where you

1103
00:50:51,320 --> 00:50:53,840
can unlock new jobs, with the fact that you start

1104
00:50:53,920 --> 00:50:58,039
with something there that feels good. So yeah, I think

1105
00:50:58,079 --> 00:51:00,079
it was smart to make a demo showing off the

1106
00:51:00,079 --> 00:51:02,360
intro and your safe progress is going to carry over

1107
00:51:02,719 --> 00:51:06,039
so people can kind of see how that beginning has

1108
00:51:06,079 --> 00:51:09,480
been edited and change, and apparently those changes are going

1109
00:51:09,519 --> 00:51:11,760
to be throughout the game. Just quickening up the pace

1110
00:51:11,800 --> 00:51:15,639
of what was a one hundred hour JRPG back in

1111
00:51:15,679 --> 00:51:18,199
a time when these things are always like thirty hours.

1112
00:51:18,239 --> 00:51:21,400
It's an even that three D S version it was

1113
00:51:21,440 --> 00:51:24,719
more like eighty hours, but still felt very long for

1114
00:51:24,840 --> 00:51:28,480
what this game is, which is like a relatively straightforward

1115
00:51:28,519 --> 00:51:32,760
but well done in fun turn based RPG. Yeah, I

1116
00:51:32,800 --> 00:51:34,880
never felt like it needed to be as long as

1117
00:51:34,880 --> 00:51:37,400
it was, so I think it's neat to see them

1118
00:51:37,960 --> 00:51:39,000
approach it this way.

1119
00:51:40,000 --> 00:51:44,760
Speaker 2: Speaking about slow openings and JRPGs, with all the Final

1120
00:51:44,840 --> 00:51:49,320
Fantasy talk that we've had on Games Mornings recently, I

1121
00:51:49,599 --> 00:51:53,440
for whatever reason decided to dip back into Final Fantasy ten.

1122
00:51:53,599 --> 00:51:57,159
Oh yeah, and let me tell y'all, the opening of

1123
00:51:57,199 --> 00:52:03,840
that game is so goddamn slow. But it's so fucking metal.

1124
00:52:04,320 --> 00:52:07,159
Speaker 5: Yeah, I mean anarchy, yeah exactly, because anarchic and everything

1125
00:52:07,159 --> 00:52:08,559
going on there. It's all interesting and.

1126
00:52:08,519 --> 00:52:09,199
Speaker 1: It looks cool.

1127
00:52:09,239 --> 00:52:13,920
Speaker 5: There's crazy weird underwater soccer sports happening.

1128
00:52:14,119 --> 00:52:16,679
Speaker 3: That pre rendered opening were in there part where he

1129
00:52:16,719 --> 00:52:18,519
like comes out of the sphere and like does that

1130
00:52:18,599 --> 00:52:21,920
he's doing like a Baki pay like a j Styles kick, Yeah,

1131
00:52:21,960 --> 00:52:25,679
and he's like, I remember that, just looking unbelievable.

1132
00:52:24,920 --> 00:52:28,920
Speaker 5: Back then, I think they were doing with Final Fantasy

1133
00:52:28,960 --> 00:52:32,920
seven money for like the next ten years were just incredible.

1134
00:52:33,480 --> 00:52:37,599
Speaker 2: I think I just yeah, no, I did too. I

1135
00:52:37,599 --> 00:52:41,760
think I forgot how much. Final Fantasy ten just feels

1136
00:52:41,800 --> 00:52:46,199
like it is ripped from Star Wars The Phantom Menace,

1137
00:52:46,320 --> 00:52:47,320
but with more water.

1138
00:52:47,760 --> 00:52:48,639
Speaker 1: It is very.

1139
00:52:48,519 --> 00:52:51,000
Speaker 5: Phantom Menace coated in a lot of ways in.

1140
00:52:51,039 --> 00:52:55,719
Speaker 2: Terms of like the aesthetics of everything, but also is

1141
00:52:55,960 --> 00:52:59,320
or in one of the coolest mother fuckers in the world.

1142
00:52:59,519 --> 00:53:02,320
Speaker 5: He's yes, yeah, Court of Mchinam hearts too, and.

1143
00:53:02,280 --> 00:53:03,039
Speaker 4: It was awesome.

1144
00:53:03,599 --> 00:53:06,880
Speaker 2: Yeah, yeah, I think you know, is like the poster

1145
00:53:07,039 --> 00:53:08,960
boy for Final Fantasy but.

1146
00:53:09,000 --> 00:53:15,280
Speaker 1: Like thoughts thoughts, Yeah, yeah, but man Orn is just

1147
00:53:15,280 --> 00:53:16,480
so fu sick.

1148
00:53:17,199 --> 00:53:19,519
Speaker 5: He's one of the all time great party members for sure.

1149
00:53:19,639 --> 00:53:22,599
Speaker 2: Yes, I don't know how much I'm gonna stick with

1150
00:53:22,679 --> 00:53:24,880
Final Fantasy ten because I I don't know how much

1151
00:53:24,920 --> 00:53:27,880
bandwidth I have to take on it. In older jrpg

1152
00:53:27,960 --> 00:53:30,719
have already played through, but like just watching that opening

1153
00:53:30,719 --> 00:53:33,960
sequence and and just going through that and like what

1154
00:53:34,079 --> 00:53:37,400
a simpler yet too long of a time, and I

1155
00:53:37,440 --> 00:53:39,199
just want something in the butter zone there.

1156
00:53:39,760 --> 00:53:43,920
Speaker 3: Who is the dopey guy that plays a waka?

1157
00:53:44,119 --> 00:53:47,280
Speaker 5: Yeah he's nice but racist.

1158
00:53:48,039 --> 00:53:50,079
Speaker 3: Oh okay, I just already threw a ball like that.

1159
00:53:50,599 --> 00:53:55,280
Speaker 5: Yeah yeah, yeah, yes, Lulu, Lulu.

1160
00:53:55,440 --> 00:53:57,199
Speaker 3: Yeah, that's a really good game.

1161
00:53:57,519 --> 00:53:58,360
Speaker 1: It's great, it's great.

1162
00:53:58,400 --> 00:54:01,199
Speaker 5: I keep hoping they make the next class in foul

1163
00:54:01,239 --> 00:54:04,159
Facey fourteen walk inspired and call it athlete or something

1164
00:54:04,280 --> 00:54:07,119
to somebody who kicks a ball at people. I think

1165
00:54:07,159 --> 00:54:08,639
that would be a lot of fun. Jen, are you

1166
00:54:08,679 --> 00:54:10,840
playing the remastered version? You know there's like some.

1167
00:54:11,000 --> 00:54:14,400
Speaker 2: Like there's another not just forwarding or whatever.

1168
00:54:14,679 --> 00:54:18,679
Speaker 5: It's the uh, it's the character models. So when they

1169
00:54:18,960 --> 00:54:21,400
they update the character models, but the new models don't

1170
00:54:22,039 --> 00:54:24,840
facially animate as much. A lot of people just kind

1171
00:54:24,840 --> 00:54:26,639
of like stance there with the same face, whereas they

1172
00:54:26,679 --> 00:54:30,960
emoted more. That's sort of the problem apparently with the remaster,

1173
00:54:31,000 --> 00:54:33,639
which I think you sucks but could get over it

1174
00:54:33,679 --> 00:54:35,880
and it's it's probably worth it for the convence of

1175
00:54:35,880 --> 00:54:37,719
just being able to play it on whatever and have

1176
00:54:37,760 --> 00:54:39,800
an HD. But a bit of a bummer that that

1177
00:54:40,159 --> 00:54:41,519
is an issue.

1178
00:54:41,800 --> 00:54:46,000
Speaker 2: I'm I'm really really tempted to check out Final Fantasy thirteen.

1179
00:54:46,400 --> 00:54:48,440
That that's when I skipped back in the day.

1180
00:54:48,920 --> 00:54:50,360
Speaker 1: I think I think you hold on a little bit.

1181
00:54:50,360 --> 00:54:52,280
It feels like they're it feels like they're gearing up

1182
00:54:52,280 --> 00:54:53,000
to do something fun.

1183
00:54:53,320 --> 00:54:55,559
Speaker 5: They got to remaster that and release it as a

1184
00:54:55,599 --> 00:54:58,800
trilogy eventually. Yeah, yeah, as long as you're okay with

1185
00:54:59,599 --> 00:55:01,360
the charac just in story not being that great.

1186
00:55:01,360 --> 00:55:03,079
Speaker 1: Thirteen it's fantastic.

1187
00:55:03,320 --> 00:55:06,920
Speaker 5: Or like the level design, the combat in the graphics

1188
00:55:06,920 --> 00:55:08,800
and the music though all fantastic.

1189
00:55:09,239 --> 00:55:10,760
Speaker 3: Why does that guy have a burden his hair?

1190
00:55:11,400 --> 00:55:14,079
Speaker 5: Oh that's a little Chokoba that lives in there. It's

1191
00:55:14,480 --> 00:55:17,119
you know, well because he did chuk about a said

1192
00:55:17,199 --> 00:55:18,320
he lives there. What are you gonna do?

1193
00:55:19,480 --> 00:55:19,960
Speaker 3: That's cool?

1194
00:55:20,639 --> 00:55:24,320
Speaker 2: Well, going from talking about Final Fantasy thirteen, which some

1195
00:55:24,440 --> 00:55:29,320
people consider a bad one, to an amazing one, Mike Minatti,

1196
00:55:29,480 --> 00:55:32,920
you have finished Final Fantasy Tactics the Evilies Chronicles.

1197
00:55:33,000 --> 00:55:35,880
Speaker 5: Yeah, this is the opposite of my Discolyesium shame, where

1198
00:55:35,880 --> 00:55:39,719
I feel so good about finally playing through this game.

1199
00:55:40,079 --> 00:55:43,119
I've been a big Final Fantasy fan for a long time,

1200
00:55:43,119 --> 00:55:44,519
and I've always kind of felt like a bit of

1201
00:55:44,559 --> 00:55:47,480
a phony because I had never really played much of

1202
00:55:47,599 --> 00:55:50,920
any version of Tactics. I think I was back when

1203
00:55:50,920 --> 00:55:54,280
it was newer. I was intimidated by it. They even

1204
00:55:54,320 --> 00:55:57,199
when like the PSP remake came out, I just didn't

1205
00:55:57,760 --> 00:55:59,280
get to it. Even this one I didn't get to

1206
00:55:59,400 --> 00:56:02,519
right away. So finally played through all that, and yeah,

1207
00:56:02,519 --> 00:56:06,559
everyone was right. This game is freaking fantastic. The story

1208
00:56:07,199 --> 00:56:10,960
is uh gosh, it takes itself so seriously that I

1209
00:56:11,039 --> 00:56:13,079
just respect the hell out of it for that. Even

1210
00:56:13,119 --> 00:56:15,599
you know, compared to other fun fantasies, even the darker

1211
00:56:15,639 --> 00:56:19,760
Final Fantasies, they will still like have jokes or really

1212
00:56:19,800 --> 00:56:24,880
silly sequences. This game is as like serious as serious

1213
00:56:24,920 --> 00:56:28,480
can be. The entire time. You are not allowed to smile,

1214
00:56:28,719 --> 00:56:32,199
You are not allowed to crack a joke. Everything sucks.

1215
00:56:32,519 --> 00:56:35,800
Everyone's visible and they will probably not have a happy ending,

1216
00:56:35,880 --> 00:56:38,159
and you're just gonna deal with that. I'm like, Wow,

1217
00:56:38,239 --> 00:56:41,920
that's pretty bold for like nineteen ninety seven or whatever

1218
00:56:42,039 --> 00:56:45,480
when this game yeah came out. And also like not

1219
00:56:45,639 --> 00:56:48,920
an easy game, even like this remaster, this remake, which

1220
00:56:48,960 --> 00:56:52,760
I imagined probably smoothed things out in some places, Plenty

1221
00:56:52,760 --> 00:56:55,079
of fights even when I was grinding that were still

1222
00:56:55,519 --> 00:56:58,639
plenty difficult. Maybe part of my problem was that I

1223
00:56:58,760 --> 00:57:02,039
wasn't adding in the or characters to my party because

1224
00:57:02,079 --> 00:57:03,920
I was like, nah, I got these this crew of

1225
00:57:03,960 --> 00:57:06,760
no names that I've been building up. Get out of here, Orlando,

1226
00:57:06,880 --> 00:57:10,000
I don't care that you're overpowered. Also like that there's

1227
00:57:10,039 --> 00:57:12,840
a guy named Orlando, but they spell it slightly fancier.

1228
00:57:12,840 --> 00:57:15,440
But all I can think about was Epcot the entire time.

1229
00:57:17,239 --> 00:57:20,199
Speaker 1: Jones. No, oh, I think it's Orlando Bloom Wow, Okay.

1230
00:57:20,719 --> 00:57:24,840
Speaker 5: I think Orlando Jones saying about Disney World, believe it

1231
00:57:24,920 --> 00:57:26,840
or not. But you know there's the Wee Graft fight

1232
00:57:26,920 --> 00:57:29,039
that's famous where it's like suddenly a one on one

1233
00:57:29,239 --> 00:57:32,159
duel where he's just stronger than you, so good luck.

1234
00:57:32,760 --> 00:57:34,840
And then uh, like towards the end, the glass fight

1235
00:57:34,960 --> 00:57:38,760
is challenging, but slightly before that, you get to fight

1236
00:57:38,880 --> 00:57:41,039
some guy and there's this chasm and he has like

1237
00:57:41,119 --> 00:57:44,920
a dozen flying monsters that can all basically one shot

1238
00:57:45,039 --> 00:57:47,480
your people, And I'm like, how am I supposed to

1239
00:57:47,559 --> 00:57:49,840
do this? And it was the most just running around

1240
00:57:50,119 --> 00:57:54,000
spamming phoenix downs, just kind of barely inching my way

1241
00:57:54,039 --> 00:57:57,559
closer towards victory over like thirty minutes and finally getting there,

1242
00:57:57,840 --> 00:57:59,639
and it felt so good when I did. You know,

1243
00:58:00,079 --> 00:58:02,159
this has a job system also, and I just love

1244
00:58:02,199 --> 00:58:05,840
that stuff and like messing around getting certain abilities and

1245
00:58:05,880 --> 00:58:09,480
equipping them here and finally settling on like my final crew.

1246
00:58:09,519 --> 00:58:12,119
I'm like, okay, I've got got a ninja, I got

1247
00:58:12,119 --> 00:58:18,159
a dragoon, I got a summoner and dragoons. Yeah. Yeah,

1248
00:58:18,280 --> 00:58:20,559
you have to have a chemist because they can throw

1249
00:58:20,840 --> 00:58:24,239
phoenix downs and high potions all over the place. Summoner

1250
00:58:24,400 --> 00:58:26,639
was really strong for me towards the end. Like my

1251
00:58:26,679 --> 00:58:28,800
strategy for a lot of it towards the end was

1252
00:58:28,840 --> 00:58:31,079
get my summoner in there and hope that they cast

1253
00:58:31,119 --> 00:58:34,639
Bahama or whatever, and that'll that'll get me started.

1254
00:58:34,800 --> 00:58:38,239
Speaker 2: That can work with that they'll preemptively drop a magic

1255
00:58:38,360 --> 00:58:42,559
nuke that's just bahamat. Yeah, I really hope that with

1256
00:58:42,599 --> 00:58:46,199
the success that Evili's Chronicles has had, that perhaps they

1257
00:58:46,239 --> 00:58:51,800
will look at remastering at Tactics Advance and Tactics Advanced too.

1258
00:58:51,679 --> 00:58:54,039
Speaker 1: I just take a collection that's kind of updated, that'd

1259
00:58:54,039 --> 00:58:54,280
be great.

1260
00:58:54,320 --> 00:58:56,199
Speaker 5: That'd be awesome that even if they just put it,

1261
00:58:56,280 --> 00:58:57,920
I mean, if they just put Advance on s O,

1262
00:58:58,119 --> 00:58:58,639
that would be.

1263
00:59:00,320 --> 00:59:02,559
Speaker 2: Mike, did you check out Advance in the past?

1264
00:59:02,639 --> 00:59:04,639
Speaker 5: Yeah, I played Advanced act like I'm going to finish it.

1265
00:59:04,920 --> 00:59:08,079
But yeah, like I'm totally very different game right, but

1266
00:59:08,360 --> 00:59:12,920
gameplay wise, uh, still fantastic as well. I'm curious what

1267
00:59:12,960 --> 00:59:16,239
the futurists are because this this remake here has done well.

1268
00:59:16,280 --> 00:59:19,960
It's sold over a million copies, which is almost which

1269
00:59:20,000 --> 00:59:22,840
is you know, great for for what this is. There's

1270
00:59:22,840 --> 00:59:25,400
got to be some kind of future for Tactics. I

1271
00:59:25,440 --> 00:59:26,800
don't know if they're going to be as bold as

1272
00:59:26,840 --> 00:59:30,320
to make a new game. Yeah, maybe, especially you can

1273
00:59:30,320 --> 00:59:33,559
get Matsuno back into the fold, that would be incredible.

1274
00:59:33,639 --> 00:59:35,920
But yeah, I can't imagine this is the last we

1275
00:59:35,960 --> 00:59:37,079
see of Tactics.

1276
00:59:38,239 --> 00:59:43,039
Speaker 2: I uh fell into a hole with Tactics A couple

1277
00:59:43,079 --> 00:59:46,280
of years ago. There used to be a PvP mode

1278
00:59:46,320 --> 00:59:49,840
where people would just go fight against each other in

1279
00:59:49,920 --> 00:59:53,840
squads in Final Fantasy Tactics uh. And then there was

1280
00:59:53,880 --> 00:59:57,440
a Twitch channel that just automated it, so just be

1281
00:59:57,639 --> 01:00:00,280
two teams just fighting each other of just square odds

1282
01:00:00,280 --> 01:00:03,599
that were super like leveled up. It was really fun

1283
01:00:03,599 --> 01:00:06,920
and entertaining. I gotta gonna find what that was called.

1284
01:00:06,840 --> 01:00:09,159
Speaker 5: Forgot Jen, have you ever played Tactics Ogre, because like

1285
01:00:09,239 --> 01:00:12,079
that one got remade Tactics soger Reborn that was like

1286
01:00:12,239 --> 01:00:16,599
theo is a Tactics team's game before this basically never,

1287
01:00:16,719 --> 01:00:17,119
I don't.

1288
01:00:17,679 --> 01:00:20,760
Speaker 2: I've never checked out Tactics Ogre. I think the only

1289
01:00:20,800 --> 01:00:24,519
other like older Tactics game of that ILK I checked

1290
01:00:24,559 --> 01:00:27,039
out was like Front Mission, and I really liked that.

1291
01:00:27,400 --> 01:00:29,320
Speaker 5: Right Front Mission three is supposed to be the good

1292
01:00:29,360 --> 01:00:32,000
one of those, and that one I think is getting remade,

1293
01:00:32,519 --> 01:00:36,039
so maybe I'll check that out at some point. I might,

1294
01:00:36,079 --> 01:00:38,760
Like I'm a little exhausted like Tactics is. It's a

1295
01:00:38,800 --> 01:00:42,480
lot like kind of emotionally and you know, just even mentally,

1296
01:00:42,599 --> 01:00:45,119
so I'm definitely not looking to jump right into another

1297
01:00:45,199 --> 01:00:45,719
one here.

1298
01:00:46,840 --> 01:00:50,639
Speaker 1: So similar with the Shining Force games to these Tactics games.

1299
01:00:50,920 --> 01:00:53,159
Speaker 5: Similar, I think they kind of remind me even more

1300
01:00:53,280 --> 01:00:56,559
fire on them. I think like the Shining Force two

1301
01:00:57,719 --> 01:00:59,400
is the one day and that one I think is

1302
01:00:59,440 --> 01:01:01,360
just on NS. So so if you were curious, you

1303
01:01:01,360 --> 01:01:02,679
could play Strending Force y too.

1304
01:01:03,000 --> 01:01:03,840
Speaker 1: It's a really good greame.

1305
01:01:03,880 --> 01:01:06,679
Speaker 5: I don't think the translation is very good unfortunately, so

1306
01:01:06,679 --> 01:01:09,320
you're kind of stuck with like that. You know, nineties

1307
01:01:09,559 --> 01:01:14,920
era bare bones not great translating style right that we

1308
01:01:15,000 --> 01:01:17,480
used to get for sixteen bit RPGs.

1309
01:01:17,559 --> 01:01:21,719
Speaker 2: But there's a lot there well, going from a very

1310
01:01:21,760 --> 01:01:24,559
serious game all the way through to a game that

1311
01:01:24,679 --> 01:01:29,679
is just the lighthearted romp Big Hops, you guys talked

1312
01:01:29,719 --> 01:01:31,679
a little bit about it last week. We have a

1313
01:01:31,679 --> 01:01:34,719
review on the website that our own Chuck wrote. Go

1314
01:01:34,840 --> 01:01:37,079
check that out on the new website that Chuck built.

1315
01:01:37,719 --> 01:01:38,920
Speaker 4: Got nothing else going on.

1316
01:01:39,480 --> 01:01:41,360
Speaker 2: Yeah, he didn't have to do that. He just did that.

1317
01:01:41,440 --> 01:01:45,840
We didn't tell him to. But Big Hops, I don't

1318
01:01:45,840 --> 01:01:48,039
have much more to say about it than what y'all

1319
01:01:48,079 --> 01:01:51,840
had to mention earlier. But I just really like having

1320
01:01:51,840 --> 01:01:54,719
a three D platformer that is like low stakes to

1321
01:01:54,840 --> 01:01:58,360
just hop and bop around. My one critique about the game,

1322
01:01:59,039 --> 01:02:01,039
I wish I could use the time more. I want

1323
01:02:01,039 --> 01:02:03,039
to be just slanging all over the place.

1324
01:02:03,360 --> 01:02:08,360
Speaker 4: Buddy, come on, right, what is this? Is this dib worthy?

1325
01:02:08,519 --> 01:02:09,119
What do you think?

1326
01:02:09,559 --> 01:02:09,800
Speaker 1: Oh?

1327
01:02:09,880 --> 01:02:13,280
Speaker 2: Yeah, ye, dude would love this. Yeah, if he liked

1328
01:02:13,320 --> 01:02:16,119
Mario O to see, he would dig the crap out

1329
01:02:16,119 --> 01:02:16,360
of this.

1330
01:02:17,639 --> 01:02:20,639
Speaker 3: Very good. But this this.

1331
01:02:20,519 --> 01:02:22,480
Speaker 2: Brings me to my point that I wanted to bring up,

1332
01:02:22,719 --> 01:02:25,159
is that I think frogs are the best video game characters.

1333
01:02:25,320 --> 01:02:30,960
Speaker 5: They're great Frog a frog, Yeah from Credit I thought

1334
01:02:31,119 --> 01:02:35,440
he was. He's very range coded speaking of by the way, Yeah,

1335
01:02:36,679 --> 01:02:40,440
he's got an incredible theme song, God Frog's theme. I

1336
01:02:40,480 --> 01:02:43,079
think that was my first I could have a custom

1337
01:02:43,119 --> 01:02:45,599
ring tone. I think my first custom ring tone ever

1338
01:02:45,920 --> 01:02:48,679
was frog Steed from Grit Weird Man.

1339
01:02:48,599 --> 01:02:49,320
Speaker 1: Was crazy Frog.

1340
01:02:49,480 --> 01:02:53,079
Speaker 2: So also, you know, not the best frog, but a

1341
01:02:53,119 --> 01:02:57,119
good frog, crazy Frog. Yeah, oh yeah, for sure.

1342
01:02:57,400 --> 01:03:01,519
Speaker 4: The frog's name in Skate Story, Oh it was just

1343
01:03:01,599 --> 01:03:01,920
rib it.

1344
01:03:02,360 --> 01:03:06,000
Speaker 2: No, it was something of I might be getting confused

1345
01:03:06,039 --> 01:03:07,719
with the frog from Hades too.

1346
01:03:11,000 --> 01:03:11,239
Speaker 1: Yeah.

1347
01:03:11,320 --> 01:03:13,519
Speaker 5: I used him a lot because he just gave another

1348
01:03:13,559 --> 01:03:17,239
death defiance, right, I think, And that helps, especially early

1349
01:03:17,280 --> 01:03:19,480
on when you're just trying to kind of get through runs,

1350
01:03:19,480 --> 01:03:20,800
Like yeah, absolutely, I need that.

1351
01:03:20,880 --> 01:03:23,280
Speaker 2: There's like a little frog freak in one of the

1352
01:03:23,280 --> 01:03:24,599
Star Star Wars Jedi games.

1353
01:03:25,039 --> 01:03:32,239
Speaker 3: Survivor has that week I met him yet, Yeah, yeah,

1354
01:03:32,320 --> 01:03:38,920
something like that. He's great slippy slippy Damn people like I.

1355
01:03:38,880 --> 01:03:41,000
Speaker 2: Was gonna ask people like slippy.

1356
01:03:41,199 --> 01:03:42,119
Speaker 5: I think he's annoying.

1357
01:03:43,000 --> 01:03:44,760
Speaker 3: It's a nice guy who flies the ship.

1358
01:03:45,639 --> 01:03:49,119
Speaker 2: I've never checked out the Star Fox games. So yeah,

1359
01:03:49,159 --> 01:03:51,079
how is Slippy in y'all's opinion?

1360
01:03:52,400 --> 01:03:56,480
Speaker 3: Him a little bit like? Okay, but Falco is the asshole. Uh,

1361
01:03:56,920 --> 01:04:00,960
Peppy is the wise old hair and he's like, you know,

1362
01:04:01,000 --> 01:04:02,400
your little cousin that you got to protect.

1363
01:04:02,440 --> 01:04:09,119
Speaker 2: But he slippy like Tails coded yes, yes, I guess, yeah, okay, okay,

1364
01:04:10,079 --> 01:04:14,400
a little more can handle himself a little better than Tales.

1365
01:04:14,480 --> 01:04:18,119
Speaker 5: Is definitely more competent, can actually pilot.

1366
01:04:18,239 --> 01:04:22,480
Speaker 2: Yeah yeah, Tails is like the Donatello that Sonic needs.

1367
01:04:23,480 --> 01:04:26,960
Speaker 3: Oh all right, well like tails like flies.

1368
01:04:27,039 --> 01:04:28,760
Speaker 2: The stuff he makes.

1369
01:04:29,559 --> 01:04:33,400
Speaker 4: Tails is completely capable. You don't need to put tails

1370
01:04:33,440 --> 01:04:35,719
seatbelt on for him in the way you probably have

1371
01:04:35,760 --> 01:04:36,960
to for Slippy.

1372
01:04:37,800 --> 01:04:41,159
Speaker 5: Do the s slippy, But I think that's slippier.

1373
01:04:41,199 --> 01:04:41,679
Speaker 2: Is that God?

1374
01:04:48,239 --> 01:04:55,440
Speaker 3: But this says that these are all.

1375
01:04:57,719 --> 01:04:58,440
Speaker 2: We need to turn this.

1376
01:04:58,599 --> 01:05:00,360
Speaker 1: I love st voices.

1377
01:05:01,159 --> 01:05:02,519
Speaker 3: We need to move past that.

1378
01:05:03,440 --> 01:05:05,880
Speaker 5: Just sixty four voicelides are all good.

1379
01:05:05,920 --> 01:05:10,079
Speaker 3: Like kid, they're also really good star fucks.

1380
01:05:10,239 --> 01:05:13,440
Speaker 2: If I never played those games, should I go back

1381
01:05:13,480 --> 01:05:14,320
and check them out?

1382
01:05:14,599 --> 01:05:17,719
Speaker 3: I mean, Starbucks sixty four is still amazing. Sixty four

1383
01:05:17,760 --> 01:05:20,559
is incredible. I think with S and E S one

1384
01:05:20,599 --> 01:05:22,760
it wouldn't be necessarily fun to play now for the

1385
01:05:22,760 --> 01:05:24,880
first time. But you need to put yourself in the

1386
01:05:24,920 --> 01:05:27,320
perspective of like a kid who's never seen three D

1387
01:05:27,480 --> 01:05:32,559
anything and suddenly the super FX chip change everything, and like, yeah,

1388
01:05:32,840 --> 01:05:33,119
it was.

1389
01:05:33,639 --> 01:05:36,159
Speaker 4: Harder to do for people, you know, it's just sort

1390
01:05:36,199 --> 01:05:38,440
of like mind shift themselves.

1391
01:05:38,719 --> 01:05:39,079
Speaker 1: I don't know.

1392
01:05:40,760 --> 01:05:41,599
Speaker 4: You gotta be there.

1393
01:05:41,800 --> 01:05:44,519
Speaker 5: You're in the crowd and the train is coming right

1394
01:05:44,639 --> 01:05:46,320
the screen and you're scared for your life.

1395
01:05:46,320 --> 01:05:47,320
Speaker 1: I know, I know.

1396
01:05:47,440 --> 01:05:52,599
Speaker 4: It's like showing a caveman a lighter. I get it.

1397
01:05:52,599 --> 01:05:54,519
It's not that easy, you know. I thought I was

1398
01:05:54,559 --> 01:05:56,079
gonna be able to show my kid like all this

1399
01:05:56,159 --> 01:05:58,280
eight big glory, and he's just sort of like this,

1400
01:05:58,360 --> 01:05:59,239
shiit sucks.

1401
01:06:00,039 --> 01:06:03,119
Speaker 1: That's why I can't have kids. I did not try

1402
01:06:03,119 --> 01:06:04,920
to show my kids, and they got interested in all

1403
01:06:04,920 --> 01:06:06,840
the sea.

1404
01:06:06,880 --> 01:06:08,400
Speaker 5: You gotta let them find themselves like.

1405
01:06:08,360 --> 01:06:10,320
Speaker 3: Drug gets old.

1406
01:06:10,440 --> 01:06:11,960
Speaker 4: Maybe I don't know that's a good idea.

1407
01:06:12,039 --> 01:06:15,400
Speaker 3: Your kids should beat Tyson before they can play that

1408
01:06:15,559 --> 01:06:16,519
Star Fox.

1409
01:06:18,280 --> 01:06:21,840
Speaker 5: Enemy is My enemy?

1410
01:06:22,679 --> 01:06:26,920
Speaker 2: Was that three D adventure Star Fucks game? Neat weird?

1411
01:06:27,480 --> 01:06:29,960
Speaker 1: It's not great. I never couldn't get into it, but

1412
01:06:30,119 --> 01:06:35,360
I always think I can remember it's a Zelda clone

1413
01:06:35,400 --> 01:06:36,239
the other game cube.

1414
01:06:36,280 --> 01:06:39,039
Speaker 5: When Star Fox Assault is vastly underrated. That one, I

1415
01:06:39,119 --> 01:06:40,400
guess it is actually pretty fun.

1416
01:06:40,639 --> 01:06:44,639
Speaker 1: I jan, I think you could like Star Fucks Adventures.

1417
01:06:45,280 --> 01:06:47,239
I want to say that that's not a character flaw.

1418
01:06:47,360 --> 01:06:48,880
I think there's something in there that you could like.

1419
01:06:49,000 --> 01:06:52,599
Speaker 2: I know what you're saying with this. Yeah, I know

1420
01:06:52,639 --> 01:06:53,360
what you're saying with this.

1421
01:06:55,239 --> 01:06:58,039
Speaker 1: Trick. No one like no no no, I'm not saying

1422
01:06:58,199 --> 01:07:00,079
no no separate from that, although that won't.

1423
01:07:00,719 --> 01:07:03,199
Speaker 2: Well, I'm gonna my Google search is gonna be weird

1424
01:07:03,239 --> 01:07:07,840
after this. Well going. Uh. We were just talking about

1425
01:07:07,880 --> 01:07:11,800
space ships to another ship, and boy, have y'all sailed

1426
01:07:11,840 --> 01:07:16,360
on this ship for quite a while now, Jang Sector,

1427
01:07:17,039 --> 01:07:17,559
that ship.

1428
01:07:17,480 --> 01:07:19,880
Speaker 3: Is the Redeemer, only we don't even look the other ships.

1429
01:07:20,079 --> 01:07:22,719
Speaker 4: Ask me this about Sectory. I feel like I'm only

1430
01:07:22,840 --> 01:07:26,119
playing this game because of you guys talking about it

1431
01:07:26,199 --> 01:07:29,480
in the way you I can tell you know, I enjoyed.

1432
01:07:29,679 --> 01:07:32,400
I play probably one percent of the time you guys play.

1433
01:07:32,440 --> 01:07:34,320
Speaker 3: Right, I can tell you have not seriously played it

1434
01:07:34,360 --> 01:07:36,360
because you said you just buy all shields first, and

1435
01:07:36,400 --> 01:07:37,639
that's the craziest thing I've ever heard.

1436
01:07:38,079 --> 01:07:40,119
Speaker 4: Yeah, I mean I kind of try a different roll

1437
01:07:40,159 --> 01:07:42,760
out every every run. I kind of just like experiment

1438
01:07:42,800 --> 01:07:44,559
a lot like that used to be my go to,

1439
01:07:44,760 --> 01:07:46,760
and now like the first thing I do is speed,

1440
01:07:47,559 --> 01:07:50,599
and then I get like one or two speeds in

1441
01:07:50,719 --> 01:07:52,280
before the first bosses.

1442
01:07:52,360 --> 01:07:55,800
Speaker 3: But then it's like blaster missile. I think before the

1443
01:07:55,840 --> 01:07:58,239
first boss, I want to have one blaster, one missile

1444
01:07:58,320 --> 01:08:01,519
and almost all speed before I sure want to have

1445
01:08:01,639 --> 01:08:05,199
that full speed is important. And then I'm finding on

1446
01:08:05,360 --> 01:08:08,239
challenging difficulty that blaster is more important than it was

1447
01:08:08,400 --> 01:08:11,519
on experience difficulty and less effect.

1448
01:08:11,639 --> 01:08:11,800
Speaker 2: Yeah.

1449
01:08:12,079 --> 01:08:12,280
Speaker 3: Yeah.

1450
01:08:12,480 --> 01:08:16,279
Speaker 4: What I was getting at though, was like because of

1451
01:08:16,439 --> 01:08:19,319
the sort of like, uh, you know, the weighted opinion

1452
01:08:19,359 --> 01:08:20,960
that we have on this thing, I don't know, like

1453
01:08:21,479 --> 01:08:24,319
are people playing this game outside of our little circle.

1454
01:08:24,359 --> 01:08:26,720
Speaker 5: Like because I mean some people, but like on Steam

1455
01:08:26,760 --> 01:08:29,479
it only has like eight hundred reviews or something, which.

1456
01:08:29,359 --> 01:08:31,760
Speaker 3: Is well, okay, it's funny because it's like everyone I

1457
01:08:31,920 --> 01:08:34,039
know is obsessed with it, like Bonk and I will

1458
01:08:34,119 --> 01:08:36,600
just sit there and just play each on our seam

1459
01:08:36,640 --> 01:08:38,800
deck for hours and hours. Now I've got seventy hours

1460
01:08:38,840 --> 01:08:39,119
in this game.

1461
01:08:39,199 --> 01:08:41,680
Speaker 1: Yeah, I was gonna ask you actually go check Steam

1462
01:08:41,880 --> 01:08:43,760
and tell us, tell us your our count. My hour

1463
01:08:43,880 --> 01:08:45,960
count is fifty nine point three hours?

1464
01:08:46,039 --> 01:08:46,159
Speaker 4: Is what?

1465
01:08:46,359 --> 01:08:52,159
Speaker 3: Oh god, it's weirdly split between because I'm playing on

1466
01:08:52,159 --> 01:08:53,960
different devices, so it's like I see it update in

1467
01:08:54,000 --> 01:08:55,880
weird ways. But I believe I saw it like fifty

1468
01:08:55,960 --> 01:08:57,119
eight last time I played on my Steam.

1469
01:08:57,119 --> 01:09:00,760
Speaker 5: Okay, So I played this yesterday for Mega Man and

1470
01:09:00,840 --> 01:09:02,880
definitely was having a good time. I don't know if

1471
01:09:02,880 --> 01:09:04,920
anyone ever mentioned to me, or maybe I forgot that

1472
01:09:05,000 --> 01:09:08,560
it's it's it's very gratious. It has the grattiest upgrade.

1473
01:09:08,800 --> 01:09:10,600
Speaker 1: No, yeah, that's the first Yeah. Yeah. When we first

1474
01:09:10,640 --> 01:09:12,520
talked about it, it was like it's the greatest upgrade

1475
01:09:12,520 --> 01:09:13,720
system and then.

1476
01:09:13,840 --> 01:09:17,800
Speaker 5: And it's like yeah, yeah, okay, yeah, yeah, I do

1477
01:09:18,039 --> 01:09:20,439
like that. And I was definitely it helped when people

1478
01:09:20,479 --> 01:09:22,359
told me get more speed right away, because that first

1479
01:09:22,399 --> 01:09:25,239
boss without speed is u is a bit of a bear.

1480
01:09:25,920 --> 01:09:27,960
Speaker 3: It's hard to lose. All my lives is bosses. I'll

1481
01:09:27,960 --> 01:09:29,399
have the best run ever and I'll get to one

1482
01:09:29,399 --> 01:09:32,199
of those shithead bosses, like those big circular ones around

1483
01:09:32,199 --> 01:09:33,800
the edge and three times.

1484
01:09:34,720 --> 01:09:36,279
Speaker 2: Do you like the bosses? No?

1485
01:09:36,880 --> 01:09:37,840
Speaker 3: Terrified every time.

1486
01:09:37,920 --> 01:09:40,079
Speaker 1: When I when I know hit them, it's the best

1487
01:09:40,119 --> 01:09:43,920
fucking ship in the world. Yeah, absolutely, no, It changed

1488
01:09:43,960 --> 01:09:45,359
when I beat them without getting hit.

1489
01:09:45,720 --> 01:09:48,359
Speaker 3: Oh okay, the snake is the easiest one for sure.

1490
01:09:48,640 --> 01:09:53,399
Speaker 1: Yeah. I've come around on the cylinder one because if

1491
01:09:53,439 --> 01:09:55,199
I have enough speed, which I almost always do now

1492
01:09:55,239 --> 01:09:57,960
at this point, the patterns are pretty easy to predict.

1493
01:09:58,079 --> 01:10:00,600
Speaker 3: So the one I can't do, there's a couple. There's

1494
01:10:00,600 --> 01:10:02,520
the one where it's like the spokes that go around

1495
01:10:02,760 --> 01:10:04,720
that one fucking sucks, and there's the one with the

1496
01:10:04,760 --> 01:10:06,840
big ring and then the ring in between and it

1497
01:10:06,880 --> 01:10:07,520
all kind of If I.

1498
01:10:07,520 --> 01:10:10,000
Speaker 1: Can get those early, that's like, oh hell yeah, they

1499
01:10:10,079 --> 01:10:12,960
get There's different versions of versions of them depending on

1500
01:10:13,000 --> 01:10:14,279
what phase you meet the man. So if you get

1501
01:10:14,319 --> 01:10:16,560
them in phase one, they're much easier than like phase

1502
01:10:16,600 --> 01:10:18,800
four yea, and there it's like, oh god, I got it.

1503
01:10:18,880 --> 01:10:19,600
Just kind of get lucky.

1504
01:10:19,680 --> 01:10:22,720
Speaker 3: Here a lot, and I just saw something I've never

1505
01:10:22,760 --> 01:10:24,920
seen before, Like I got farther and challenging than I've

1506
01:10:24,920 --> 01:10:27,640
ever gotten and like a boss had a completely other

1507
01:10:27,960 --> 01:10:30,720
mode where it just turned into like this nucleus of energy.

1508
01:10:31,039 --> 01:10:32,079
Speaker 1: Yes, I just had that too.

1509
01:10:32,439 --> 01:10:33,960
Speaker 3: Yeah, and that's first time I've seen that. And it's

1510
01:10:34,039 --> 01:10:36,359
like Jesus Christ, this game is so fucking hard, but

1511
01:10:36,439 --> 01:10:36,960
it's so good.

1512
01:10:37,399 --> 01:10:39,199
Speaker 4: If you pull that one with the late with the

1513
01:10:39,319 --> 01:10:43,600
laser beams with the other you know, the grid laser beams,

1514
01:10:43,720 --> 01:10:47,199
like the alternating rotation stuff, if you pull that one first, like,

1515
01:10:47,960 --> 01:10:49,000
I'm so fucked on.

1516
01:10:49,159 --> 01:10:51,399
Speaker 1: So here, here's like some like tips for that is,

1517
01:10:53,319 --> 01:10:56,119
immediately shoot one of the targets and then it gives

1518
01:10:56,159 --> 01:10:58,159
you a line to the next target and hopefully you're

1519
01:10:58,159 --> 01:11:00,399
close enough that you could just kind of aim at

1520
01:11:00,439 --> 01:11:02,560
that line and then you could focus on your ship

1521
01:11:02,640 --> 01:11:05,880
and only pay attention to the projectiles. It's like, oh,

1522
01:11:05,920 --> 01:11:07,720
I could just even if it's off screen, I'm probably

1523
01:11:07,760 --> 01:11:09,600
gonna be able to hit this thing. Now, sometimes you

1524
01:11:09,640 --> 01:11:11,239
don't have the range to hit it, and.

1525
01:11:11,279 --> 01:11:13,520
Speaker 3: The missiles help to Now this helps a lot with that.

1526
01:11:13,640 --> 01:11:16,399
So there is the line, but there's an accessibility option

1527
01:11:16,680 --> 01:11:18,720
that gives you a line from your ship that helps

1528
01:11:18,720 --> 01:11:21,600
you line up your strikes, and you can short or long.

1529
01:11:21,920 --> 01:11:23,560
So what you can do is on the boss you

1530
01:11:23,640 --> 01:11:26,439
can just look at your ship and just put the

1531
01:11:26,560 --> 01:11:28,600
yellow line and then put your like you can change

1532
01:11:28,640 --> 01:11:31,079
the color of the line that points where your ship

1533
01:11:31,159 --> 01:11:33,039
is pointing and just overlap it. And as long as

1534
01:11:33,079 --> 01:11:36,560
those are overlapped, you look at your ship. There's accessibility

1535
01:11:36,600 --> 01:11:38,800
options that are like pretty solid. There's one where it

1536
01:11:38,880 --> 01:11:43,119
makes the red more obvious. It kind of pops more. Yeah,

1537
01:11:43,199 --> 01:11:45,800
like the danger zones and stuff like that, So tweak

1538
01:11:45,840 --> 01:11:48,000
the accessibility stuff. I've turned the music off. I just

1539
01:11:48,039 --> 01:11:48,880
can't have any more.

1540
01:11:50,239 --> 01:11:56,199
Speaker 1: I that's not reals don't count anymore. I have the music.

1541
01:11:57,319 --> 01:11:59,640
Speaker 4: I enjoy the path to the boss way more bosses,

1542
01:11:59,720 --> 01:12:00,880
way more more than the bosses.

1543
01:12:02,199 --> 01:12:04,079
Speaker 1: Yeah, I mean yeah, and the bosses are a lot

1544
01:12:04,159 --> 01:12:05,920
for sure. That is the most dangerous part. Yeah.

1545
01:12:06,079 --> 01:12:07,920
Speaker 5: I was, God, I was definitely getting it. I was

1546
01:12:07,960 --> 01:12:09,239
having a lot of fun.

1547
01:12:09,359 --> 01:12:10,199
Speaker 1: It's it is.

1548
01:12:10,359 --> 01:12:14,159
Speaker 5: It is mentally exhausting. Like twice I almost finished a run.

1549
01:12:14,199 --> 01:12:15,600
I think I think I was on the final boss

1550
01:12:15,920 --> 01:12:17,640
and like the last time, I was so max it

1551
01:12:17,760 --> 01:12:20,479
was literally just like okay, it was like to transition

1552
01:12:20,640 --> 01:12:22,359
to the boss and I just turned my brain off

1553
01:12:22,399 --> 01:12:25,079
for a second and then accidentally stayed in the red

1554
01:12:25,119 --> 01:12:26,600
area where like the level, Like.

1555
01:12:28,600 --> 01:12:31,119
Speaker 1: That's happened to me, But oh, I can't let my

1556
01:12:31,199 --> 01:12:33,479
guard down for us, that's an instant kill for people

1557
01:12:33,560 --> 01:12:36,039
listening to this conversation wondering why that's so bad. No

1558
01:12:36,119 --> 01:12:38,119
matter how many shields you have, you get caught in

1559
01:12:38,119 --> 01:12:39,359
the red It's an instant.

1560
01:12:39,239 --> 01:12:40,760
Speaker 5: But like you know so much, keep it's fun, keep

1561
01:12:40,760 --> 01:12:42,640
you traveling, like okay, like okay, if the letters show up,

1562
01:12:42,680 --> 01:12:44,399
I need to make sure I get an M or

1563
01:12:44,720 --> 01:12:47,520
or an I. You know, there's a power up there,

1564
01:12:47,560 --> 01:12:49,239
But should I wait for my strike to reload so

1565
01:12:49,359 --> 01:12:51,479
I can like strike into it and get another strike

1566
01:12:51,880 --> 01:12:54,199
right away, which upgrades? Like yeah, it's it's there's a

1567
01:12:54,279 --> 01:12:54,800
lot to keep on.

1568
01:12:55,079 --> 01:12:57,319
Speaker 1: All that, all that fun, all that like keeps getting

1569
01:12:57,359 --> 01:13:00,840
deeper as you began linking all these systems together. It's like, yeah,

1570
01:13:00,920 --> 01:13:03,600
that's like the early part of it. But eventually it's

1571
01:13:03,680 --> 01:13:06,840
like you're gonna always be striking, You're always gonna be

1572
01:13:06,880 --> 01:13:09,439
leaking these things together. I've had runs where for the

1573
01:13:09,800 --> 01:13:13,359
entire first two bosses, I basically had a strike link

1574
01:13:13,520 --> 01:13:15,279
chain going the entire time. I might have lost it

1575
01:13:15,319 --> 01:13:16,920
once because it's by the time I was doing that

1576
01:13:17,000 --> 01:13:19,960
second boss, I was at like seven million, and it's like, okay,

1577
01:13:20,039 --> 01:13:21,680
I think I'm onto something here, And of course I

1578
01:13:21,720 --> 01:13:22,920
immediately fussed up after that.

1579
01:13:23,119 --> 01:13:25,479
Speaker 3: So I am nipping at the heels of Grub and

1580
01:13:25,600 --> 01:13:27,399
I very much want to make that happen because he's

1581
01:13:27,399 --> 01:13:29,920
a like ten million. I'm at like nine million, seven

1582
01:13:30,000 --> 01:13:33,079
hundred thousand. And did you I just remembered I was

1583
01:13:33,119 --> 01:13:36,119
talking to Mary Kish last night. She said she started playing.

1584
01:13:36,159 --> 01:13:38,399
Did you send her like a Steam message or something,

1585
01:13:38,520 --> 01:13:40,399
just saying like you'll never get to ten million?

1586
01:13:40,720 --> 01:13:41,039
Speaker 2: Uh huh?

1587
01:13:41,079 --> 01:13:42,680
Speaker 1: And here let me see. I did get a message

1588
01:13:42,680 --> 01:13:47,439
from her back, Fuck you Grub, okay, yeah, yeah, yeah, okay, yeah,

1589
01:13:47,520 --> 01:13:50,359
So where we're coming after you? Yeah? I love this.

1590
01:13:50,560 --> 01:13:53,159
This is my favorite kind of gaming. It's leaderboard chasing

1591
01:13:53,279 --> 01:13:57,600
and having again. Like the one big problem is that

1592
01:13:57,800 --> 01:14:00,399
the runs that we're doing on this mode are a

1593
01:14:00,520 --> 01:14:04,319
half an hour to like really set a score. Now,

1594
01:14:04,760 --> 01:14:06,960
we could have all collectively decided to play one of

1595
01:14:07,000 --> 01:14:09,479
the shorter modes. There's modes where it's like it's probably

1596
01:14:09,520 --> 01:14:12,199
ten minutes, but for like for I mean it's this

1597
01:14:12,359 --> 01:14:14,239
is probably the best way to play it. But like

1598
01:14:14,359 --> 01:14:17,680
the Gates mode is great, that's just a passivism from

1599
01:14:17,800 --> 01:14:20,560
Geometry Wars. Could have just done that and that's like

1600
01:14:20,640 --> 01:14:22,720
ten minutes to get a really good score in there.

1601
01:14:23,279 --> 01:14:26,159
But I'm doing these runs and every time I just

1602
01:14:26,239 --> 01:14:29,000
can't stop playing. I'll do like three to four back

1603
01:14:29,039 --> 01:14:32,319
to back, and it's taken up all my time and

1604
01:14:32,640 --> 01:14:34,880
it's like at this point again sunk cost fallacy. I've

1605
01:14:34,880 --> 01:14:36,960
played so much, I've got so much practice. I do

1606
01:14:37,119 --> 01:14:39,680
have like a really good sort of grasp on how

1607
01:14:39,720 --> 01:14:42,640
I'm linking all these strikes together at this point to

1608
01:14:42,680 --> 01:14:44,159
the point where it's like I'm not even I'm not

1609
01:14:44,239 --> 01:14:46,000
thinking anymore. That's kind of where I want to be

1610
01:14:46,079 --> 01:14:46,640
with games like this.

1611
01:14:46,840 --> 01:14:49,960
Speaker 3: So yeah, it makes this addiction so much more potent

1612
01:14:50,079 --> 01:14:52,199
than other games. Is that like this is a great

1613
01:14:52,239 --> 01:14:54,640
steam Deck game, but it is the worst, like Steam

1614
01:14:54,680 --> 01:14:57,239
Deck with something on in the background things, because I

1615
01:14:57,399 --> 01:14:59,159
would love playing games on steam Deck and like that's

1616
01:14:59,239 --> 01:15:00,520
how I was watching a lot of the Moral Combat

1617
01:15:00,560 --> 01:15:03,239
Legacy collection documentary stuff or shows in the background where

1618
01:15:03,239 --> 01:15:05,279
it's like all right, yea, I'm looking up everyone saying okay, cool.

1619
01:15:05,880 --> 01:15:08,079
You can't do that with sectories. So when I'm playing SECTORI,

1620
01:15:08,239 --> 01:15:10,720
I am just staring at the screen. Yeah, music's off,

1621
01:15:10,960 --> 01:15:13,159
nothing in the no podcast, no shows. I am just

1622
01:15:13,279 --> 01:15:16,159
Sectorian for like hours and hours, and I feel insane

1623
01:15:16,199 --> 01:15:23,760
when I'm done, and it's good. Six I swear Saturday

1624
01:15:23,800 --> 01:15:25,199
it was like six hours of me just like in

1625
01:15:25,279 --> 01:15:26,039
a sectory hole.

1626
01:15:26,199 --> 01:15:26,920
Speaker 1: Oh my heart.

1627
01:15:27,760 --> 01:15:30,720
Speaker 3: My eyes were like, yeah, it used to be like

1628
01:15:30,760 --> 01:15:32,000
a warning label on this game.

1629
01:15:32,039 --> 01:15:35,840
Speaker 1: I think I know it's it's really net because I'll

1630
01:15:35,840 --> 01:15:37,399
be playing on the steam Deck so much that it's

1631
01:15:37,399 --> 01:15:40,399
like it's great because the screen and the sticks are

1632
01:15:40,479 --> 01:15:42,479
right next to each other. So I sort of begin

1633
01:15:42,600 --> 01:15:44,560
like building to my mind a mental map of like

1634
01:15:45,000 --> 01:15:46,800
the stick goes in this direction, it's going to shoot

1635
01:15:46,800 --> 01:15:48,479
in that direction. And I'll come play on the computer

1636
01:15:48,720 --> 01:15:50,239
and I'll be holding the controller on my lap and

1637
01:15:50,279 --> 01:15:51,640
it feels a little bit off. So if I just

1638
01:15:51,720 --> 01:15:53,359
kind of hold the controller up a little bit so

1639
01:15:53,399 --> 01:15:55,680
it's on the same level as the monitor, it's like, oh,

1640
01:15:55,720 --> 01:15:57,359
it's because I've been playing on the steam Deck for

1641
01:15:57,960 --> 01:16:00,359
tens of hours and I'm so you to that. I

1642
01:16:00,479 --> 01:16:02,760
kind of have to like level these things out so

1643
01:16:02,880 --> 01:16:06,000
I can have that cardinal direction again. It's yeah, it's

1644
01:16:06,279 --> 01:16:09,600
it's building neuro neural pathways my brain that are becoming permanent,

1645
01:16:09,720 --> 01:16:12,720
I think, hopefully for the better, right, Like who gives

1646
01:16:12,760 --> 01:16:13,199
a ship.

1647
01:16:15,199 --> 01:16:18,159
Speaker 2: There's there's the underground pipes going on in your brains now,

1648
01:16:18,439 --> 01:16:22,239
huh all right, gang, well that that is uh the

1649
01:16:22,359 --> 01:16:24,760
video games. We're gonna go take a quick bricky break

1650
01:16:24,840 --> 01:16:28,399
and we will be back with some news right after this.

1651
01:16:34,399 --> 01:16:37,960
Speaker 4: Back like you had something, Oh yeah, were you're talking

1652
01:16:37,960 --> 01:16:41,199
about the Mortal Kombat thing Dan before we broke the

1653
01:16:41,439 --> 01:16:45,720
documentary the documentary. Yeah, So in the last couple of weeks,

1654
01:16:45,880 --> 01:16:50,680
I've been on and off watching that in bed with

1655
01:16:50,840 --> 01:16:57,279
my wife because I'm romantic. I'm a romantic guy. Last night,

1656
01:16:57,399 --> 01:17:00,720
we're watching the part where they like put the game

1657
01:17:00,840 --> 01:17:03,159
into arcades, you know, like secretly.

1658
01:17:03,439 --> 01:17:04,920
Speaker 3: Yeah yeah, and.

1659
01:17:04,960 --> 01:17:07,000
Speaker 4: I'm like it's like twelve thirty and she like leans

1660
01:17:07,039 --> 01:17:09,079
over to me, she goes, you know, it's weird. I

1661
01:17:09,119 --> 01:17:12,000
always thought the name of this game was Mortal Comeback.

1662
01:17:13,000 --> 01:17:17,159
And I was like what, She's like, Yeah, I used

1663
01:17:17,199 --> 01:17:19,039
to think it was Mortal Comeback.

1664
01:17:19,640 --> 01:17:23,600
Speaker 3: You think how long did she think this? That's what

1665
01:17:23,760 --> 01:17:26,720
I said, Dan, I said, what do you mean?

1666
01:17:27,359 --> 01:17:30,600
Speaker 1: The title shows up when you start the game.

1667
01:17:31,560 --> 01:17:34,239
Speaker 2: There is a song where someone yells combat.

1668
01:17:34,760 --> 01:17:37,479
Speaker 3: It's like one of those smoking out loud game titles

1669
01:17:37,560 --> 01:17:38,279
of all time.

1670
01:17:40,359 --> 01:17:45,439
Speaker 1: So people aren't coming back. There's there's combat though, happening

1671
01:17:45,479 --> 01:17:46,560
in the game quite frequently.

1672
01:17:47,119 --> 01:17:50,199
Speaker 4: Well, like we we had a pause because we were

1673
01:17:50,279 --> 01:17:53,359
laughing for thirty seconds just because of how insane of

1674
01:17:53,439 --> 01:17:54,640
a statement that was.

1675
01:17:55,119 --> 01:17:56,840
Speaker 5: It was a movie, it wasn't this.

1676
01:17:57,840 --> 01:17:59,840
Speaker 1: Yeah, no, this before all.

1677
01:18:00,239 --> 01:18:01,880
Speaker 4: This is like when it came out like the mid

1678
01:18:02,239 --> 01:18:06,199
early nineties, ninety ninety three, right, or it's like what

1679
01:18:06,399 --> 01:18:08,560
was it on, like S and E, S and Genesis

1680
01:18:08,600 --> 01:18:13,520
probably Yeah, okay, so we're like little kids. We're like

1681
01:18:13,600 --> 01:18:16,319
old ten eleven years old. We're like Dibb's age, so

1682
01:18:16,680 --> 01:18:18,960
you know, yeah, we can't read that age.

1683
01:18:19,000 --> 01:18:21,600
Speaker 3: So I understand why she couldn't read the marquis.

1684
01:18:21,359 --> 01:18:25,720
Speaker 4: Which tracks right, which tracks Mortal Comeback?

1685
01:18:25,840 --> 01:18:27,359
Speaker 1: Why would it be you still think it was with

1686
01:18:27,479 --> 01:18:32,920
a K. That is a great question, Like, yeah, okay,

1687
01:18:32,960 --> 01:18:33,720
get the answer to that.

1688
01:18:35,640 --> 01:18:38,960
Speaker 4: That yeah, okay, Well i'll let you know tomorrow. When

1689
01:18:39,000 --> 01:18:40,439
I'm not sleeping in the garage.

1690
01:18:42,239 --> 01:18:46,279
Speaker 1: Careful, break a plate, kid, it's cold. Yeah, I have news,

1691
01:18:46,319 --> 01:18:49,399
but my understanding is Jan you have a news story first,

1692
01:18:49,439 --> 01:18:50,199
please hit me with it.

1693
01:18:50,640 --> 01:18:54,159
Speaker 2: Yes, okay, Gang. Just like y'all have been on Sectory Scout, please,

1694
01:18:55,119 --> 01:19:00,680
I have continued to partake in maybe too much more Rivals.

1695
01:19:00,760 --> 01:19:03,399
And they just dropped a new character early, a new

1696
01:19:03,800 --> 01:19:07,399
new character trailer reveal, and it's Dan's favorite Marvel character,

1697
01:19:07,760 --> 01:19:14,479
Deadpool of course. Yeah, but here's the fucked up thing. Yeah,

1698
01:19:14,840 --> 01:19:17,840
you're so good at that, Dan, Wow, Rafelcopter Dog.

1699
01:19:21,960 --> 01:19:22,159
Speaker 1: Hello.

1700
01:19:24,039 --> 01:19:27,239
Speaker 2: But there are three characters in or not three characters,

1701
01:19:27,279 --> 01:19:30,800
three classes in Marvel Rivals, the Tank, the DPS, and

1702
01:19:30,880 --> 01:19:35,359
then the support and somehow Deadpool is all three of them.

1703
01:19:35,560 --> 01:19:39,399
Oh so, uh, you choose whether or not you want

1704
01:19:39,439 --> 01:19:42,600
a healer Deadpool, a DPS Deadpool, or a tank Deadpool.

1705
01:19:43,039 --> 01:19:45,479
And I watched the trailer while we were on break.

1706
01:19:45,760 --> 01:19:48,239
He looks absolutely insane and it's gonna break the game

1707
01:19:48,479 --> 01:19:50,000
parentheses positive proak and.

1708
01:19:50,000 --> 01:19:52,800
Speaker 1: I like have all those Deadpool characters from that last move,

1709
01:19:52,840 --> 01:19:54,439
I mean obviously from the comics, but like all the

1710
01:19:54,560 --> 01:19:59,920
variations of Deadpools, like skins all. They're gonna make a

1711
01:20:00,000 --> 01:20:04,640
lot of money. I like death. Yeah, he's almost Disney.

1712
01:20:04,880 --> 01:20:09,840
Speaker 4: He's the well they're all Disney, but he is. Uh yeah,

1713
01:20:09,920 --> 01:20:13,239
that sounds right. I mean that pinball game is phenomenal.

1714
01:20:13,319 --> 01:20:13,920
Speaker 3: I'll just say it.

1715
01:20:14,199 --> 01:20:17,000
Speaker 4: Sure, it's one of the best. It's Nolan North doing it.

1716
01:20:17,479 --> 01:20:18,399
Speaker 1: That's a pretty good job.

1717
01:20:18,720 --> 01:20:21,199
Speaker 4: It's inoffensive for the most part.

1718
01:20:22,359 --> 01:20:23,000
Speaker 3: It's Mike.

1719
01:20:23,359 --> 01:20:25,520
Speaker 5: I kind of want of Marris. That's been a moment.

1720
01:20:25,960 --> 01:20:28,640
Speaker 2: Don't need to tell me twice, baby, Yeah, people have.

1721
01:20:28,720 --> 01:20:31,840
Speaker 1: I've been. It's been showing up in my algorithm when

1722
01:20:31,960 --> 01:20:34,079
I'm not asking for it, and it's like, yeah, this

1723
01:20:34,119 --> 01:20:35,720
game is getting really good right now. I'm like, jan

1724
01:20:35,840 --> 01:20:37,920
keeps saying that, so maybe we should check it out.

1725
01:20:38,520 --> 01:20:41,720
I guess since we're talking about Deadpool, let's hit this

1726
01:20:41,840 --> 01:20:44,560
story that I just saw before we started doing this.

1727
01:20:44,720 --> 01:20:48,560
In the last hour, it sounds like Facebook has shut

1728
01:20:48,600 --> 01:20:52,439
down a couple of studios, including that uh twisted pixel

1729
01:20:52,640 --> 01:20:55,560
which goes back a long way explosion man.

1730
01:20:55,680 --> 01:20:55,880
Speaker 3: Yeah.

1731
01:20:56,119 --> 01:20:58,000
Speaker 1: Yeah, they acquired them in the last a while ago.

1732
01:20:58,039 --> 01:21:00,640
I think they acquired him in twenty twenty one, and

1733
01:21:00,960 --> 01:21:05,520
they last made Marvel's Deadpool VR for the Medquest three

1734
01:21:05,760 --> 01:21:08,920
and like just came out. Yes, So it's like sounds

1735
01:21:09,039 --> 01:21:12,920
like one of you know, I'm listening. He's always making

1736
01:21:12,960 --> 01:21:16,159
great bets over there at Facebook. This Marcus just brilliant guy.

1737
01:21:16,720 --> 01:21:18,920
Billions of dollars in the VR, billions of dollars into

1738
01:21:18,920 --> 01:21:20,920
the metaverse. It all paid off. These were just a

1739
01:21:20,960 --> 01:21:22,840
couple of weird ones that didn't seem to work out.

1740
01:21:22,920 --> 01:21:23,359
I don't know.

1741
01:21:23,800 --> 01:21:23,920
Speaker 5: Uh.

1742
01:21:24,000 --> 01:21:28,159
Speaker 1: He's also closing down Sanzaru sun Zaru Games, which made

1743
01:21:28,159 --> 01:21:34,000
that ours Asgard's wrath too. They got like, oh VR game.

1744
01:21:35,760 --> 01:21:37,880
Speaker 3: When they brought back Sloper, Oh yeah they did.

1745
01:21:37,960 --> 01:21:40,199
Speaker 1: They did the Sly collection and the God of War collection.

1746
01:21:40,560 --> 01:21:42,039
It's like, oh yeah, that would have been much better

1747
01:21:42,119 --> 01:21:43,560
use of their time if they were still doing stuff

1748
01:21:43,600 --> 01:21:46,079
like that, but they're not, and now they have closed

1749
01:21:46,119 --> 01:21:49,159
them down. This is of course them shifting away from VR,

1750
01:21:49,279 --> 01:21:52,279
which surprise, surprise, now they're under AI and that's gonna

1751
01:21:52,319 --> 01:21:53,239
work out just great.

1752
01:21:53,359 --> 01:21:53,680
Speaker 2: Cool.

1753
01:21:54,920 --> 01:21:57,039
Speaker 1: Okay, So let me get to the once I've written

1754
01:21:57,079 --> 01:22:00,319
down here. Uh okay, So have you guys ever written

1755
01:22:00,600 --> 01:22:03,720
read something that's insane but makes perfect sense? We'll just

1756
01:22:04,159 --> 01:22:07,680
hang in there, understanding game pricing with the developers of Peak.

1757
01:22:07,760 --> 01:22:11,119
This is a quote that they provided to Steven Tatillo,

1758
01:22:11,680 --> 01:22:15,000
and every word of this makes so much sense. Yeah,

1759
01:22:15,039 --> 01:22:15,920
I'm just gonna read this, dude.

1760
01:22:15,920 --> 01:22:16,520
Speaker 3: That's very good.

1761
01:22:16,960 --> 01:22:19,199
Speaker 1: How much is a game really in a player's mind?

1762
01:22:19,479 --> 01:22:21,640
What does it even mean to spend five bucks? Well

1763
01:22:21,680 --> 01:22:25,520
that's five bucks, but six bucks, well that's still five bucks.

1764
01:22:26,039 --> 01:22:29,119
Four bucks is also kind of five bucks, Three bucks

1765
01:22:29,199 --> 01:22:31,960
is two bucks, and two bucks is basically free. So

1766
01:22:32,039 --> 01:22:35,079
we've got these tiers. You know, twelve bucks that's ten bucks,

1767
01:22:35,279 --> 01:22:37,880
but thirteen bucks is fifteen bucks, and we found that

1768
01:22:38,000 --> 01:22:41,159
eight bucks is still five bucks. It doesn't become ten bucks.

1769
01:22:41,640 --> 01:22:44,600
Seven ninety nine. You know that's five bucks, right, So

1770
01:22:44,760 --> 01:22:47,399
eight bucks going to five bucks is the biggest differential

1771
01:22:47,439 --> 01:22:50,159
we could find in pricing. So we found it very optimal.

1772
01:22:50,279 --> 01:22:51,479
The game was good dollars when it.

1773
01:22:51,479 --> 01:22:55,680
Speaker 4: Gain Just that quote qualifies these people to have the

1774
01:22:55,880 --> 01:22:57,640
highest office in this country.

1775
01:22:57,840 --> 01:22:59,920
Speaker 1: This is the kind of shit where it's like, if

1776
01:23:00,119 --> 01:23:03,039
this was what the people posted on LinkedIn, there would

1777
01:23:03,039 --> 01:23:05,000
be a much better place. This is what people try

1778
01:23:05,319 --> 01:23:08,159
on LinkedIn, but then they just fucking trip all over

1779
01:23:08,239 --> 01:23:08,600
them selves.

1780
01:23:08,680 --> 01:23:12,560
Speaker 3: This is actual in SEMs industry. Steiner math, Yes, exactly.

1781
01:23:14,840 --> 01:23:18,479
Speaker 4: But the eight bucks is five bucks is the most

1782
01:23:18,600 --> 01:23:20,640
real shit anyone has ever said.

1783
01:23:21,039 --> 01:23:22,840
Speaker 5: Absolutely, God, it's right.

1784
01:23:23,439 --> 01:23:25,439
Speaker 1: I don't think they're claiming to have any date or anything.

1785
01:23:25,479 --> 01:23:28,000
They're just saying it. It's like, no, you're right, they're one.

1786
01:23:29,399 --> 01:23:29,720
I love it.

1787
01:23:29,880 --> 01:23:32,600
Speaker 4: It's it's the most like it's just a sort of

1788
01:23:32,680 --> 01:23:35,560
like a vibe reed in the in the most accurate,

1789
01:23:36,479 --> 01:23:37,800
like sobering way.

1790
01:23:38,199 --> 01:23:40,960
Speaker 1: Yeah. And it's like the evidence is before us, where

1791
01:23:40,960 --> 01:23:45,479
that game just absolutely cracked everything at eight dollars and

1792
01:23:45,560 --> 01:23:48,840
just came out and destroyed all right. The Xbox Developer

1793
01:23:48,880 --> 01:23:52,600
Direct will feature a secret fourth game. That thing is

1794
01:23:52,640 --> 01:23:57,439
happening January twenty second. They've already confirmed Forts Horizon six, Fable,

1795
01:23:57,880 --> 01:24:01,079
and Beast of Reincarnation. Uh so we're gonna get a

1796
01:24:01,079 --> 01:24:02,920
good look at all these things. Beast of Reincarnation is

1797
01:24:03,000 --> 01:24:05,159
the game preak game that people who make Pokemon this

1798
01:24:05,319 --> 01:24:08,279
is there. Maybe Soulisborne looks like a souls Burn game. Yeah,

1799
01:24:08,319 --> 01:24:09,880
it could be more of a character action game. We

1800
01:24:09,960 --> 01:24:12,239
don't know. We're gonna find out more at this thing

1801
01:24:12,600 --> 01:24:17,520
they're showing. They're showing Fable and they said specifically a

1802
01:24:17,600 --> 01:24:20,399
lot more gameplay. We're gonna focus on the gameplay.

1803
01:24:20,000 --> 01:24:23,399
Speaker 5: Of Fast and didn't we get a gameplay review a

1804
01:24:23,439 --> 01:24:25,119
Perfect Dog before that got cancer?

1805
01:24:25,279 --> 01:24:25,600
Speaker 3: We did?

1806
01:24:25,840 --> 01:24:28,439
Speaker 1: Yes, right, but it's like this one, like like they

1807
01:24:28,479 --> 01:24:29,960
would have canceled this one if that's what they were

1808
01:24:30,000 --> 01:24:33,199
going to do. But hey, famous last words, so we'll see.

1809
01:24:33,640 --> 01:24:35,600
Speaker 5: Maybe I wish the fourth Secret game was just the

1810
01:24:35,760 --> 01:24:39,159
uncanceling Perfect Dark, but still I'll still be excited when

1811
01:24:39,159 --> 01:24:40,800
it's Crimson Skies. That's all right.

1812
01:24:41,000 --> 01:24:45,079
Speaker 1: So it's uh, it sounds like according to uh VGC,

1813
01:24:45,279 --> 01:24:48,199
it's a smaller game from a first party studio. You know,

1814
01:24:48,279 --> 01:24:50,359
they always have like a ton of games like Cooking

1815
01:24:50,439 --> 01:24:51,600
in the Kiln or whatever, so.

1816
01:24:51,680 --> 01:24:54,479
Speaker 3: We'll procited, I dare you right.

1817
01:24:54,520 --> 01:24:56,880
Speaker 1: It's like there's some rumors it could be from Double

1818
01:24:56,920 --> 01:24:58,760
Fine or something like that, but they just had a game,

1819
01:24:58,920 --> 01:25:00,199
so we'll see.

1820
01:25:00,479 --> 01:25:03,960
Speaker 5: I don't right, right right? Yeah, Keeper just came out. Yeah,

1821
01:25:04,000 --> 01:25:06,800
I mean Week of City. It somehow always makes like

1822
01:25:06,880 --> 01:25:08,319
four games a year, so it could just be like

1823
01:25:08,359 --> 01:25:11,800
another smaller pediment sized obsidian thing even who knows.

1824
01:25:12,039 --> 01:25:14,359
Speaker 1: Yeah, makes that cool. They had three games last year,

1825
01:25:14,399 --> 01:25:16,359
so it'd be even crazier. But you're right, I wouldn't

1826
01:25:16,359 --> 01:25:20,920
put it past them. Okay, let's see here. Resident Evil

1827
01:25:21,000 --> 01:25:24,279
Showcase set for next week, featuring a new Resident Evil

1828
01:25:24,359 --> 01:25:28,720
Requiem gameplay snippet. Capcom is hosting the Resident Evil Showcase

1829
01:25:28,760 --> 01:25:32,159
on January fifteenth at two p m Pacific time, five

1830
01:25:32,239 --> 01:25:36,199
pm Eastern. That's what was That was a Wednesday? No,

1831
01:25:36,319 --> 01:25:39,920
it's Thursday, right, Yeah, so maybe we can find time

1832
01:25:39,960 --> 01:25:42,039
to talk over that. I know it's gonna last twelve minutes.

1833
01:25:42,199 --> 01:25:44,640
We'll see if a team gonna be worth it. But yeah,

1834
01:25:44,680 --> 01:25:46,760
they're gonna show off probably some of the other stuff

1835
01:25:46,760 --> 01:25:48,159
that we haven't seen so far. We've seen a lot

1836
01:25:48,199 --> 01:25:50,239
of like the one side of things. This will probably

1837
01:25:50,279 --> 01:25:53,000
get over to leon, but who knows, we'll see. I know,

1838
01:25:53,079 --> 01:25:56,039
I'm like ready and god, this game sounds like, oh,

1839
01:25:56,119 --> 01:25:58,199
they're just using everything they have they have and it

1840
01:25:58,279 --> 01:26:00,880
doesn't like worry me that they have these like bifurcated

1841
01:26:01,279 --> 01:26:03,840
gameplay styles. It's like, no, I have full confidence in

1842
01:26:03,920 --> 01:26:05,560
Capcom to pull up both at this point, you.

1843
01:26:05,640 --> 01:26:09,119
Speaker 3: Know, yes, six weeks away, it's like who cares? Is here?

1844
01:26:10,680 --> 01:26:15,720
Speaker 1: That's the good one. Wow, It's like it's the first

1845
01:26:15,760 --> 01:26:17,960
big release of the year by far. There's not a

1846
01:26:18,079 --> 01:26:20,399
ton this month, but next month things pick up. But

1847
01:26:20,439 --> 01:26:22,640
even then it's like, oh, it's not until Resident Evil,

1848
01:26:23,079 --> 01:26:27,439
really all right? Ubisoft hits the Division and Avatar Studio

1849
01:26:27,640 --> 01:26:31,960
Massive Entertainment with layoffs. Ubisoft is implementing a proposed organizational

1850
01:26:32,039 --> 01:26:35,680
restructuring at its Massive Entertainment studios, which could result in

1851
01:26:35,760 --> 01:26:39,039
fifty five layoffs. This follows a voluntary leave program, so

1852
01:26:39,159 --> 01:26:42,560
they basically have already been doing like soft layoffs up

1853
01:26:42,600 --> 01:26:45,640
to this point. Massive primary focus going forward will be

1854
01:26:45,680 --> 01:26:49,079
the Division franchise. They're making the Division three, but they're

1855
01:26:49,079 --> 01:26:51,600
also going to keep working on the Snowdrop Engine what

1856
01:26:51,720 --> 01:26:53,880
has been doing, which has been doing pretty well for them,

1857
01:26:53,920 --> 01:26:56,239
like that thing runs really well on the switch for example,

1858
01:26:56,319 --> 01:26:58,560
or the Switch to I should say, they also are

1859
01:26:58,680 --> 01:27:03,439
responsible for Ubisoft, so okay, I guess that's something they're

1860
01:27:03,439 --> 01:27:06,920
gonna keep doing, along with an unannounced innovative tech project

1861
01:27:07,000 --> 01:27:09,640
that they have working as well. Of course, you know,

1862
01:27:10,039 --> 01:27:13,039
the Division is not part of the three over at

1863
01:27:13,119 --> 01:27:15,439
the ten cent back new version of Ubisoft that is

1864
01:27:15,479 --> 01:27:18,399
separate from the old version of Ubisoft, where they're working

1865
01:27:18,479 --> 01:27:22,279
on Assassin's Creed games and Ghosts Recon and Far Cry

1866
01:27:22,720 --> 01:27:25,520
so like everything else has seems like it's subject to

1867
01:27:25,640 --> 01:27:29,199
these ongoing cost cutting measures. And this is the studio

1868
01:27:29,239 --> 01:27:31,680
that just had Star Wars Outlaws, which are underperformed, and

1869
01:27:31,760 --> 01:27:35,159
before that Avatar Frontiers of Pandora, which also seemed to underperform.

1870
01:27:35,199 --> 01:27:37,680
Although both kind of had small pop ups here and there,

1871
01:27:38,560 --> 01:27:41,039
they clearly didn't hit what their targets were for those

1872
01:27:41,079 --> 01:27:43,439
big budget games. So they're going back to Division three

1873
01:27:43,520 --> 01:27:45,960
and you're gonna be doing it with a reduced staff.

1874
01:27:46,520 --> 01:27:49,399
Speaker 5: Yeah, it's a shame because you know, part of Outlaws

1875
01:27:49,520 --> 01:27:52,199
problem wasn't really the studio. The game one came out

1876
01:27:52,439 --> 01:27:54,720
earlier than it should have. It clearly needed a little

1877
01:27:54,760 --> 01:27:56,239
bit more work, and now it seems like it's in

1878
01:27:56,279 --> 01:27:58,479
a much better place than when it launched. And then

1879
01:27:58,479 --> 01:28:02,520
you know franchise fatigue because the franchise has been mismanaged,

1880
01:28:02,560 --> 01:28:06,800
which isn't Massive's fault at all. You know the Avatar game,

1881
01:28:06,880 --> 01:28:08,760
that seems like that one got like a pretty decent

1882
01:28:08,800 --> 01:28:11,640
bump when the new movie came out and they released

1883
01:28:11,640 --> 01:28:13,520
an expansion for it. Seems like a good amount of

1884
01:28:13,560 --> 01:28:16,479
people actually finally either went back to that game or

1885
01:28:16,640 --> 01:28:19,079
picked it up. And also, like the Division three. That's

1886
01:28:19,119 --> 01:28:20,600
going to be a huge game that's going to take

1887
01:28:20,760 --> 01:28:23,439
a lot of people, So a little strange to do

1888
01:28:23,560 --> 01:28:25,680
layoffs if that is your next project.

1889
01:28:26,439 --> 01:28:28,640
Speaker 1: Yep, yeah it's And they've said as much that that

1890
01:28:28,720 --> 01:28:30,680
next Division game is going to be massive, and they

1891
01:28:30,720 --> 01:28:32,399
wanted to not you know that's thing the studio, but

1892
01:28:32,439 --> 01:28:34,680
also yeah, it's going to be massive and there they

1893
01:28:34,720 --> 01:28:36,039
want to make sure that it's going to have like

1894
01:28:36,079 --> 01:28:39,600
the same impact that the Division one did. The Division

1895
01:28:39,640 --> 01:28:41,680
two got to a place where people who liked that

1896
01:28:41,760 --> 01:28:45,079
game really liked that game. Yeah, they're very happy with it.

1897
01:28:45,199 --> 01:28:47,279
So it's like, I think they want to continue that

1898
01:28:47,359 --> 01:28:48,920
momentum and see if they can break it through to

1899
01:28:49,000 --> 01:28:53,840
a bigger audience real quick. Ubisoft also seems to be

1900
01:28:54,199 --> 01:28:58,399
hinting at teasing straight up confirming the Division Definitive Edition.

1901
01:28:59,079 --> 01:29:01,279
There was a poster for that at a Ubisoft event

1902
01:29:01,399 --> 01:29:05,039
in Japan. Seems like it would just gather up all

1903
01:29:05,079 --> 01:29:08,079
the DLC and all the expansions and everything that you

1904
01:29:08,119 --> 01:29:09,920
can get and put it on all in one package

1905
01:29:10,279 --> 01:29:11,079
and put it out again.

1906
01:29:11,479 --> 01:29:11,600
Speaker 2: Uh.

1907
01:29:11,760 --> 01:29:14,000
Speaker 1: They've done some events in the Division two to like

1908
01:29:14,399 --> 01:29:17,520
make the world like snowy and feel like the Division one,

1909
01:29:17,560 --> 01:29:19,560
So maybe they're trying to bring it all together and

1910
01:29:19,680 --> 01:29:22,079
set up for whatever Division three is going to be.

1911
01:29:22,600 --> 01:29:25,359
Speaker 2: I don't think I've ever been interested in the division

1912
01:29:25,520 --> 01:29:27,880
at all. I don't think I could point it out

1913
01:29:27,920 --> 01:29:28,079
in a.

1914
01:29:28,079 --> 01:29:30,319
Speaker 1: Police to be a little dad coded. It's it's it's

1915
01:29:30,359 --> 01:29:32,680
like the most Tom Clancy of the Tom Clancy game.

1916
01:29:32,960 --> 01:29:35,520
I think, Yeah, maybe Splinter self still is, but this

1917
01:29:35,680 --> 01:29:39,279
is very mock. I've had some good times with Division two.

1918
01:29:39,720 --> 01:29:41,760
Every time I played it, I enjoyed it. Yeah, there's

1919
01:29:41,800 --> 01:29:42,159
a part of me.

1920
01:29:42,520 --> 01:29:45,239
Speaker 5: I don't know, maybe like the division sikos feel differently,

1921
01:29:45,279 --> 01:29:46,960
But I don't really want to go back to Division

1922
01:29:47,279 --> 01:29:51,439
one necessarily. I mean I would want to just I

1923
01:29:51,479 --> 01:29:54,039
don't know, like like two was always better than one,

1924
01:29:54,199 --> 01:29:55,960
am I mind? So I would just play that, or

1925
01:29:56,000 --> 01:29:59,359
I'd be excited for Division three. But I guess there's

1926
01:29:59,640 --> 01:30:03,399
you know, some some value there. You know, it is

1927
01:30:03,560 --> 01:30:05,439
different it maybe that stuff is kind of stuck in

1928
01:30:05,520 --> 01:30:07,840
and accessible now. So if it's like bringing it into

1929
01:30:07,920 --> 01:30:11,039
the Division two ecosystem, which then ties into the Division

1930
01:30:11,119 --> 01:30:13,159
three ecosystem, I guess it could make sense.

1931
01:30:13,880 --> 01:30:16,199
Speaker 1: I think that the This is how I feel, and

1932
01:30:16,239 --> 01:30:17,960
I think I've heard people that go this as well,

1933
01:30:18,079 --> 01:30:21,920
that I like the setting of Division one better then

1934
01:30:22,039 --> 01:30:24,239
I do the Division two, but I enjoy playing Division

1935
01:30:24,319 --> 01:30:27,279
two more. I think Division three is probably going to

1936
01:30:27,319 --> 01:30:29,199
try to combine those things and kind of make it

1937
01:30:29,319 --> 01:30:31,359
feel like you're in Division one while having all of

1938
01:30:31,439 --> 01:30:35,800
the cool dark zone stuff that Division two had, And

1939
01:30:35,840 --> 01:30:38,720
they're probably trying to like remind people of that by

1940
01:30:38,760 --> 01:30:40,039
going back to the definitive edition.

1941
01:30:40,119 --> 01:30:42,520
Speaker 5: Ye, because the Division one was like Christmas New York.

1942
01:30:42,640 --> 01:30:45,600
Division two is just hot DC.

1943
01:30:45,920 --> 01:30:47,640
Speaker 1: Yeah, yeah, summer DC. Yeah.

1944
01:30:48,159 --> 01:30:50,520
Speaker 5: I really liked the Air and Space Museum level.

1945
01:30:50,560 --> 01:30:51,039
Speaker 3: I don't know why.

1946
01:30:52,800 --> 01:30:54,920
Speaker 5: Apparently neat yep.

1947
01:30:55,640 --> 01:30:57,479
Speaker 1: All right. Call of Duty on switch to could be

1948
01:30:57,600 --> 01:31:00,479
eminent according to data miners who are looking looking at

1949
01:31:00,600 --> 01:31:03,720
the Call of Duty HQ app, which is that the

1950
01:31:03,840 --> 01:31:06,159
hub app that you used to access all the other stuff.

1951
01:31:06,159 --> 01:31:08,319
I don't know, actually I can never understand what that

1952
01:31:08,399 --> 01:31:10,840
thing is. But people have gotten in there looked at

1953
01:31:10,880 --> 01:31:13,800
the code and they've seen references to the switch and

1954
01:31:14,720 --> 01:31:19,199
like to NSO and having a user account stuff connect

1955
01:31:19,720 --> 01:31:22,600
from Activision to Nintendo stuff, so cross play can work.

1956
01:31:22,760 --> 01:31:24,640
And it sounds like people are thinking a lot of

1957
01:31:24,680 --> 01:31:27,319
this stuff is setting up something to happen, excuse me,

1958
01:31:27,439 --> 01:31:31,239
with Call of Duty on switch to this year, probably

1959
01:31:31,560 --> 01:31:35,119
Call of Duty war Zone before anything else, because that

1960
01:31:35,199 --> 01:31:37,600
game is still up and running and working on like

1961
01:31:37,680 --> 01:31:40,560
a PS four and probably it will be for a

1962
01:31:40,640 --> 01:31:43,880
long time, so that's likely what they're going to move

1963
01:31:43,960 --> 01:31:46,680
over first. I don't know, is it even worth it

1964
01:31:46,720 --> 01:31:49,079
to do Black Ops seven at this point they see,

1965
01:31:49,800 --> 01:31:51,720
they seem ready and willing to move on from that

1966
01:31:51,800 --> 01:31:55,439
one pretty fast. Yeah, yeah, yeah, yeah, exactly.

1967
01:31:55,680 --> 01:31:57,600
Speaker 5: Yeah, I mean they have to do this. They told

1968
01:31:57,640 --> 01:32:00,920
the courts that they would, right, told the government.

1969
01:32:01,159 --> 01:32:01,880
Speaker 3: Yeah, that's right.

1970
01:32:03,920 --> 01:32:07,640
Speaker 1: Nintendo president reiterates plans for future movies and animated videos,

1971
01:32:07,680 --> 01:32:11,840
and he doesn't rule out anime. Nintendo president Shuntara for

1972
01:32:11,920 --> 01:32:15,800
Akala detailed the company's plans for future film and animated content,

1973
01:32:16,439 --> 01:32:20,800
emphasizing deep involvement from planning stages to ensure meticulous craftsmanship

1974
01:32:20,880 --> 01:32:24,159
consistent with their games and merchandise. He also said, like

1975
01:32:24,359 --> 01:32:28,399
this is still about exposing our characters to more people

1976
01:32:28,840 --> 01:32:32,199
and not necessarily about us becoming this company that makes

1977
01:32:32,239 --> 01:32:35,119
a lot of money from movies and TV. It's like

1978
01:32:35,199 --> 01:32:37,159
we the ones we put out, hopefully they make a

1979
01:32:37,199 --> 01:32:38,960
lot of money, but we're not going to try to

1980
01:32:39,000 --> 01:32:40,880
put out ten a year, as like this is the

1981
01:32:40,960 --> 01:32:44,079
primary way that we are generating revenue. It is about

1982
01:32:44,439 --> 01:32:47,560
making sure our characters have as high a profile as possible.

1983
01:32:48,119 --> 01:32:51,039
But yeah, he talked about acquiring Dynamo Pictures, which is

1984
01:32:51,079 --> 01:32:54,560
now Nintendo Pictures, which are making these animated shorts like

1985
01:32:54,600 --> 01:32:56,159
the Pickman stuff, and like we're going to do more

1986
01:32:56,199 --> 01:32:58,479
of that, and then they were asked he was asked

1987
01:32:58,479 --> 01:33:00,840
about what about anime. It's like, if we can do

1988
01:33:01,000 --> 01:33:04,000
it in a unique Nintendo way, we might do that.

1989
01:33:04,319 --> 01:33:06,760
Doesn't sound like that's that means there's anything in the

1990
01:33:06,840 --> 01:33:10,680
works currently. So, Dan Reiker, which Nintendo anime do you

1991
01:33:10,760 --> 01:33:11,239
want to see?

1992
01:33:13,439 --> 01:33:18,640
Speaker 3: I would watch I don't know if there's any I

1993
01:33:18,680 --> 01:33:19,279
would watch them.

1994
01:33:19,960 --> 01:33:22,520
Speaker 1: I would watch them. Mike Tyson's punch Out anime.

1995
01:33:22,800 --> 01:33:30,560
Speaker 3: Yeah, Epo style, Boxer Mac with little characters. All right, yes, yes,

1996
01:33:30,880 --> 01:33:32,239
give me that specific project.

1997
01:33:32,239 --> 01:33:34,399
Speaker 5: They should make an anime based on Pokemon.

1998
01:33:35,800 --> 01:33:36,520
Speaker 1: That could never work.

1999
01:33:36,760 --> 01:33:40,119
Speaker 4: That would never work, Like, never rule out anime, You

2000
01:33:40,159 --> 01:33:41,640
should never rule out anim.

2001
01:33:42,199 --> 01:33:45,520
Speaker 5: I mean also, we've had Zero anime, We've had Kirby anime,

2002
01:33:45,960 --> 01:33:46,159
we have.

2003
01:33:46,159 --> 01:33:47,800
Speaker 1: That animal crossing anime movie.

2004
01:33:48,199 --> 01:33:50,479
Speaker 5: Have surprised hasn't been. I'm sure there's probably been something.

2005
01:33:50,560 --> 01:33:53,840
I'm surprised there hasn't been a more substantial fire emblem anime,

2006
01:33:54,079 --> 01:33:56,760
something something sure I was gonna say.

2007
01:33:56,880 --> 01:33:58,439
Speaker 2: I don't know. Maybe they could use this as a

2008
01:33:58,520 --> 01:34:04,800
vehicle to bring characters into the fold that may not

2009
01:34:04,960 --> 01:34:08,760
be as popular. I know that strop your likes. I

2010
01:34:08,880 --> 01:34:11,000
know that everyone here likes Metroid a bunch, But I

2011
01:34:11,039 --> 01:34:14,159
don't know if like the general Nintendo audience.

2012
01:34:16,720 --> 01:34:19,359
Speaker 1: Would Yeah, yeah, that'd be a great way to Metric's

2013
01:34:19,399 --> 01:34:23,039
hot now, yeah, everyone talking about it. People can't self

2014
01:34:23,079 --> 01:34:24,159
talking about what they love to do.

2015
01:34:25,319 --> 01:34:27,920
Speaker 2: Yeah, but, like you know, they would save on voice

2016
01:34:27,960 --> 01:34:30,600
acting for the Metroid anime because like Samus wouldn't have

2017
01:34:30,680 --> 01:34:31,279
the many lines.

2018
01:34:31,800 --> 01:34:32,880
Speaker 1: Apparently she would have no lines.

2019
01:34:32,920 --> 01:34:35,760
Speaker 5: Apparently she's now completely mute as a character and doesn't

2020
01:34:35,800 --> 01:34:37,279
talk even to people who talk to her.

2021
01:34:38,600 --> 01:34:39,760
Speaker 4: Brain training anime.

2022
01:34:42,359 --> 01:34:45,520
Speaker 2: Oh that would be good, actually, I think.

2023
01:34:47,000 --> 01:34:47,720
Speaker 4: That's why I said it.

2024
01:34:49,720 --> 01:34:51,479
Speaker 1: All Right, Well, we'll see what they're gonna do with that.

2025
01:34:51,520 --> 01:34:53,840
In the meantime, what about that price of that switch

2026
01:34:53,880 --> 01:34:56,319
to is that going to go up? Well, Nintendo's keeping

2027
01:34:56,319 --> 01:35:00,640
an eye on RAM prices and tariff impacts. But when asked, well,

2028
01:35:00,760 --> 01:35:02,840
is that going to cause the price of the switch

2029
01:35:02,880 --> 01:35:04,960
to to go up, he's like, that's hypothetical. I'm not

2030
01:35:05,000 --> 01:35:09,039
going to answer that, which sounds like you're raise the price.

2031
01:35:09,159 --> 01:35:09,359
Speaker 3: Yeah.

2032
01:35:10,880 --> 01:35:13,520
Speaker 1: Yeah, I mean, you know it's not hypothetical. Is the

2033
01:35:13,560 --> 01:35:16,359
stuff costs more? But he did say like they're always

2034
01:35:16,399 --> 01:35:20,199
looking to find ways to acquire to procure components at

2035
01:35:20,239 --> 01:35:22,199
an affordable way to keep the price where it is.

2036
01:35:22,399 --> 01:35:25,680
So it's like, I don't know, they might let the

2037
01:35:25,760 --> 01:35:28,960
switch to supply like that because it seems like they

2038
01:35:29,000 --> 01:35:30,560
have a lot of them. They might let it dry

2039
01:35:30,680 --> 01:35:32,279
up a little bit before they try to rush out

2040
01:35:32,279 --> 01:35:34,760
and buy a bunch of RAM at super high prices.

2041
01:35:34,880 --> 01:35:38,199
Speaker 4: But yeah, we'll see how much how much ram could

2042
01:35:38,239 --> 01:35:39,079
the switch to happen?

2043
01:35:39,119 --> 01:35:45,079
Speaker 1: I know, like four fine, one please come on? Two

2044
01:35:45,199 --> 01:35:46,840
glass orbs and one would.

2045
01:35:49,319 --> 01:35:49,560
Speaker 2: Come on.

2046
01:35:49,920 --> 01:35:56,039
Speaker 5: Don't act like there's ram in a switch to. So yeah,

2047
01:35:56,399 --> 01:35:58,399
they really don't want to raise the price. I think

2048
01:35:58,439 --> 01:36:01,840
they are the ones who steal, very uncomfortable about doing that.

2049
01:36:02,000 --> 01:36:05,680
I think, even though I'm not saying it won't happens,

2050
01:36:05,840 --> 01:36:09,000
it could definitely so happen. But they're probably resistant to it.

2051
01:36:09,880 --> 01:36:11,920
Speaker 1: I mean, well, like my thing continues to be, they've

2052
01:36:11,960 --> 01:36:14,000
built themselves a lot of like trap doors that they

2053
01:36:14,039 --> 01:36:18,359
could you know, surprise jump off stage by going, oh,

2054
01:36:18,439 --> 01:36:20,840
that Mario Karp bundle's gone, and then they reappear on

2055
01:36:20,920 --> 01:36:23,159
stage with a new bundle that's actually five hundred and

2056
01:36:23,239 --> 01:36:25,760
fifty dollars and it comes with a you know, a

2057
01:36:25,840 --> 01:36:27,800
game or maybe two games or something that they could

2058
01:36:27,920 --> 01:36:31,680
position Welcome to. Yeah, it comes with Welcome Tour and mart.

2059
01:36:33,560 --> 01:36:37,399
Speaker 4: That away from that's actually where Welcome Tour is located in.

2060
01:36:37,760 --> 01:36:39,119
The twelve gigabytes of RAM.

2061
01:36:39,600 --> 01:36:40,880
Speaker 1: Switch To Tour.

2062
01:36:40,800 --> 01:36:43,399
Speaker 5: Should have cost eight bucks because that's basically five bucks

2063
01:36:43,439 --> 01:36:44,399
instead of yeah.

2064
01:36:44,439 --> 01:36:45,159
Speaker 1: Oh my, there you go.

2065
01:36:45,479 --> 01:36:50,039
Speaker 4: Now you're thinking, man, whoa, we were so many threads

2066
01:36:50,079 --> 01:36:54,800
together with the shark tank over here. I think the

2067
01:36:54,960 --> 01:36:59,640
switch to is overpriced, and they've built in that over

2068
01:36:59,720 --> 01:37:01,560
priced seeing like, yeah.

2069
01:37:01,359 --> 01:37:05,279
Speaker 1: But they built it in for like potential stuff. Well,

2070
01:37:05,399 --> 01:37:07,600
I think they built it in for component uncertainty. And

2071
01:37:07,720 --> 01:37:10,439
then the teriffs came along as well, and now components

2072
01:37:10,439 --> 01:37:13,079
are actually going way more crazy than need I think

2073
01:37:13,119 --> 01:37:15,600
even they predicted. So I think they're already kind of

2074
01:37:15,640 --> 01:37:17,680
at their limit, and they're kind of hoping that they

2075
01:37:17,720 --> 01:37:20,720
can redline it for a while and see what happens.

2076
01:37:20,600 --> 01:37:22,720
Speaker 3: Is the terf stuff, because I remember they announced all

2077
01:37:22,760 --> 01:37:24,520
of it, everything went crazy, and then it seemed like

2078
01:37:24,520 --> 01:37:25,680
they immediately walked it back.

2079
01:37:25,880 --> 01:37:28,520
Speaker 1: Is it like back or well, they walked it back

2080
01:37:28,560 --> 01:37:32,000
a little bit, but there's still it's like still like

2081
01:37:32,079 --> 01:37:34,560
thirty percent I think from China and Vietnam and stuff

2082
01:37:34,600 --> 01:37:36,399
like that. It's not three hundred percent or something.

2083
01:37:36,439 --> 01:37:39,439
Speaker 4: I mean, you have you bought anything internationally in the

2084
01:37:39,479 --> 01:37:41,279
last eight months I've.

2085
01:37:41,159 --> 01:37:48,760
Speaker 3: Done in the last years really some of those Yeah,

2086
01:37:48,760 --> 01:37:51,079
I guess that was before the terror stuff. Yeah, I

2087
01:37:51,439 --> 01:37:52,600
find myself just happening.

2088
01:37:53,159 --> 01:37:55,119
Speaker 4: Yeah, I do buy like a decent amount of stuff

2089
01:37:55,159 --> 01:37:59,479
from from like uh, Europe and I And I've noticed

2090
01:37:59,520 --> 01:38:03,600
that like some people will some outlets will be like, oh,

2091
01:38:03,760 --> 01:38:06,439
it's built into the cost right where they'll say, like,

2092
01:38:06,479 --> 01:38:08,119
you're not going to pay anything. But I had something

2093
01:38:08,119 --> 01:38:09,720
from DHL coming the other day and that I'd pay

2094
01:38:09,800 --> 01:38:10,640
eighty dollars on.

2095
01:38:11,560 --> 01:38:15,279
Speaker 2: So what that happens, Like do you pay the delivery driver?

2096
01:38:15,520 --> 01:38:18,680
Speaker 4: Yeah, So in the case of like DHL, they will

2097
01:38:18,800 --> 01:38:21,800
front the money and then you pay DHL. If you

2098
01:38:21,960 --> 01:38:26,920
don't pay it, the payment unlocks the disbursement, So if

2099
01:38:26,960 --> 01:38:28,920
you don't pay them, they'll just return it descend her

2100
01:38:29,000 --> 01:38:32,319
in like a week or something. It's super sick.

2101
01:38:32,920 --> 01:38:35,840
Speaker 1: It's awesome. Yeah, yeah, it rules. It's really making us

2102
01:38:35,880 --> 01:38:36,399
a lot of money.

2103
01:38:37,800 --> 01:38:41,399
Speaker 2: That's why a freaking Osmo costs eight hundred dollars now

2104
01:38:41,479 --> 01:38:43,920
instead of three hundred when it originally came out.

2105
01:38:44,960 --> 01:38:47,880
Speaker 1: Yep, but all those Osmo factories are here now, so

2106
01:38:48,479 --> 01:38:53,039
it's a really really good thing. Yeah. Well, I mean, actually,

2107
01:38:53,039 --> 01:38:56,119
the Supreme Court is still they're ruling on the tariffs

2108
01:38:56,279 --> 01:38:58,159
is still coming in and you can kind of tell

2109
01:38:58,159 --> 01:39:00,399
the way the wind is blowing because there's been some

2110
01:39:00,840 --> 01:39:03,840
social media posts from certain someone who's like, if.

2111
01:39:03,720 --> 01:39:04,159
Speaker 2: They do this.

2112
01:39:04,520 --> 01:39:08,439
Speaker 1: He literally said, we're screwed if they they go back

2113
01:39:08,520 --> 01:39:11,199
on let the tariffs happen, which is just an incredible

2114
01:39:11,239 --> 01:39:15,039
thing to have a president post online. But yeah, and

2115
01:39:15,319 --> 01:39:17,760
it seems like there's a good chance the Supreme Court

2116
01:39:17,840 --> 01:39:19,039
is going to come back and be like, we don't

2117
01:39:19,079 --> 01:39:20,640
like these tariffs and we're not gonna let them happen,

2118
01:39:20,960 --> 01:39:22,920
and then all that's gonna fall apart. It's gonna be

2119
01:39:23,119 --> 01:39:25,000
kind of a mess for a little bit as well. Wow,

2120
01:39:25,199 --> 01:39:27,840
finally we'll know what a mess looks like this. Yeah,

2121
01:39:27,880 --> 01:39:29,920
I know what, I haven't seen one at quite some time.

2122
01:39:29,960 --> 01:39:32,159
And freaklin I could use the entertainment. I'll take a.

2123
01:39:32,199 --> 01:39:33,640
Speaker 4: Mess over a catastrophe.

2124
01:39:33,800 --> 01:39:37,239
Speaker 1: I mean, uh huh. Balder's Gate three Boss explains lack

2125
01:39:37,319 --> 01:39:40,760
of switch to version basically said Wizards of the Coast

2126
01:39:40,880 --> 01:39:43,600
and Hasbro don't like us anymore and don't want to

2127
01:39:43,640 --> 01:39:45,239
pay us any money to do the work to get

2128
01:39:45,279 --> 01:39:46,000
this on switch to.

2129
01:39:47,560 --> 01:39:52,159
Speaker 5: Yeah, that okay, interesting, that's it's it's where to let

2130
01:39:52,239 --> 01:39:55,159
pettiness get in the way. I mean they would make

2131
01:39:55,279 --> 01:40:01,039
money too, Yeah, how that works. I mean they don't

2132
01:40:01,079 --> 01:40:04,560
even have to have Larian do it, right, like you

2133
01:40:04,760 --> 01:40:07,720
hire other companies support games all the time. That's the

2134
01:40:07,800 --> 01:40:11,479
thing that other studios can do. Maybe something about Larian's

2135
01:40:11,960 --> 01:40:16,000
contract or I don't know, but yeah, whatever the case,

2136
01:40:18,000 --> 01:40:20,319
I can't imagine why a switch to version of this

2137
01:40:20,479 --> 01:40:23,720
game is not out yesterday. That would be such a

2138
01:40:23,760 --> 01:40:24,359
slam dunk.

2139
01:40:24,760 --> 01:40:26,199
Speaker 1: Yeah. I think we were talking about it on a

2140
01:40:26,439 --> 01:40:28,680
show recently. We're like, in twenty twenty six, that'll just

2141
01:40:28,680 --> 01:40:31,239
be on switch too and it's like because obviously it'll

2142
01:40:31,319 --> 01:40:35,039
make a lot of money. But yeah, I think eventually

2143
01:40:35,079 --> 01:40:38,079
the money will talk and this will happen. But you're right,

2144
01:40:38,119 --> 01:40:41,119
whether that's Lariyan getting the contract after people sort of

2145
01:40:41,199 --> 01:40:43,439
like they're like, let's just all make money together, even

2146
01:40:43,439 --> 01:40:46,560
if we do have bad beef, or they pay a

2147
01:40:46,640 --> 01:40:48,960
studio to come in and do the job. Yeah, we'll see.

2148
01:40:49,199 --> 01:40:51,199
Speaker 5: Did you look at like caseay. They also did their

2149
01:40:51,199 --> 01:40:54,520
big red at Ama where they're talking about the AI

2150
01:40:54,800 --> 01:40:57,960
and they said they're going to stop using general of

2151
01:40:58,000 --> 01:41:01,640
AI for concept art. WI interesting because before it was

2152
01:41:02,920 --> 01:41:04,439
it's not a big deal, so I don't know.

2153
01:41:04,680 --> 01:41:06,840
Speaker 1: Still they said they're not gonna use it for concept art,

2154
01:41:06,840 --> 01:41:08,359
which is the thing they said they were doing, and

2155
01:41:08,439 --> 01:41:09,880
they got a lot of heat for that, and then

2156
01:41:09,920 --> 01:41:13,520
they're like, we're not gonna do that anymore. However, having

2157
01:41:13,600 --> 01:41:15,560
said that, and he literally said having said that, and

2158
01:41:15,640 --> 01:41:17,720
then said, we're still gonna use Jenna I for other

2159
01:41:17,920 --> 01:41:22,239
like to be iterative, he said, which is like the

2160
01:41:22,319 --> 01:41:23,760
concept art. He said, I know it sounds like for

2161
01:41:23,800 --> 01:41:26,439
the other departments, but I don't know. People gus should

2162
01:41:26,479 --> 01:41:29,359
keep yelling at him because clearly they haven't heard the message.

2163
01:41:30,760 --> 01:41:34,880
All right, let's see. Nintendo Switch Tow's latest GameCube game

2164
01:41:34,960 --> 01:41:38,399
is now live, bringing the total to eight games Switch

2165
01:41:38,479 --> 01:41:42,000
to Switch Online plus Expansion Pass Expansion Pack. I think

2166
01:41:42,079 --> 01:41:45,479
a service has added the GameCube game fire emblem Path

2167
01:41:45,560 --> 01:41:49,640
of Radiance, which is a very good strategy tactics RPG.

2168
01:41:50,800 --> 01:41:53,880
It's like one that was very expensive on GameCube for

2169
01:41:53,920 --> 01:41:55,600
a long time. So this is a really great way

2170
01:41:55,640 --> 01:41:58,399
for people to actually play this game, and it's added

2171
01:41:58,399 --> 01:42:00,319
to a list that's growing pretty quickly for game Cube

2172
01:42:00,359 --> 01:42:02,399
games on Nintendo Switch ns O GameCube.

2173
01:42:03,199 --> 01:42:05,319
Speaker 2: I want to I gotta check this one out. I

2174
01:42:05,520 --> 01:42:06,880
never checked out this fire emblem.

2175
01:42:07,520 --> 01:42:09,560
Speaker 5: Yeah, people do like it a lot. Back in the day.

2176
01:42:09,560 --> 01:42:11,000
I didn't check it out because I thought it looked

2177
01:42:11,079 --> 01:42:13,600
really ugly compared to the GBA games at the time,

2178
01:42:14,119 --> 01:42:16,000
And now it's come a bit full circle where it's

2179
01:42:16,119 --> 01:42:21,039
ugliness is sort of endearing I think, so, uh yeah, yeah,

2180
01:42:21,239 --> 01:42:23,520
I want to find some time for this for sure.

2181
01:42:23,600 --> 01:42:26,319
This is one where like some of the slight problems

2182
01:42:26,319 --> 01:42:29,239
I have with the emulation, like the analog sixth sensitivity,

2183
01:42:29,640 --> 01:42:32,720
that doesn't really matter for a tile based tactics games.

2184
01:42:32,800 --> 01:42:34,920
This is one that I bet would work great on

2185
01:42:35,119 --> 01:42:38,399
so so And most importantly, now that there are eight games,

2186
01:42:38,520 --> 01:42:41,680
I could finally make like a two row fill out

2187
01:42:41,720 --> 01:42:45,119
the entire library thing on that app without any gaps.

2188
01:42:45,600 --> 01:42:47,399
Speaker 3: Might've been struggling for so long.

2189
01:42:49,960 --> 01:42:56,119
Speaker 1: Everybody, Thank god. What happens when there's nine games? Three

2190
01:42:56,239 --> 01:42:57,000
three rows of three?

2191
01:42:57,600 --> 01:42:59,199
Speaker 5: Oh, that wan't work. No, there will be a little

2192
01:42:59,239 --> 01:43:01,159
gap in the in the right. I think I have

2193
01:43:01,239 --> 01:43:02,359
to mess with it. I'm scared.

2194
01:43:02,920 --> 01:43:04,680
Speaker 2: Why would you do this to him?

2195
01:43:05,720 --> 01:43:07,680
Speaker 1: Because it's funny, because it doesn't I don't even see it.

2196
01:43:07,720 --> 01:43:11,600
I don't even know. And Dan, Yeah, when I saw.

2197
01:43:11,520 --> 01:43:14,960
Speaker 5: Your n s O library and how not organized it was,

2198
01:43:15,399 --> 01:43:16,680
I was mad at you.

2199
01:43:17,000 --> 01:43:17,960
Speaker 1: It means nothing to me.

2200
01:43:18,840 --> 01:43:22,159
Speaker 5: When the game grub and made sense to me, I

2201
01:43:22,680 --> 01:43:26,199
literally spent time like, if it's that I don't want

2202
01:43:26,239 --> 01:43:27,960
to play a game, will just go into my libraries

2203
01:43:28,000 --> 01:43:29,039
and organize me too.

2204
01:43:29,800 --> 01:43:33,279
Speaker 3: There's enough Caveman Super Nintendo games have a Caveman row.

2205
01:43:33,560 --> 01:43:36,920
Speaker 1: Exactly, exactly. Yes, I'll make a cave Man.

2206
01:43:38,760 --> 01:43:41,800
Speaker 2: And when's the last time we had a Caveman game?

2207
01:43:42,239 --> 01:43:42,640
Speaker 1: I don't know.

2208
01:43:44,880 --> 01:43:46,960
Speaker 5: Dial for a while. There are so many in the

2209
01:43:47,039 --> 01:43:49,399
sixteen what's the screen.

2210
01:43:49,159 --> 01:43:50,439
Speaker 3: Guy that left to make the monkey game.

2211
01:43:50,520 --> 01:43:53,960
Speaker 1: Yeah, I'm trying to remember that Ancestors the human Kind. Honesty,

2212
01:43:54,039 --> 01:43:56,239
that's the game. I love that. I know Dan hates

2213
01:43:56,399 --> 01:43:59,279
it's such it's the weirdest fucking game. It's about like

2214
01:43:59,600 --> 01:44:01,720
making people evolve and you can swing there.

2215
01:44:02,960 --> 01:44:05,600
Speaker 3: That game again, I appreciate that it exists, but I

2216
01:44:05,880 --> 01:44:07,920
want WAG. I want Tailor of the Sun, you know.

2217
01:44:08,399 --> 01:44:09,479
Speaker 5: Not far Primal.

2218
01:44:09,960 --> 01:44:11,359
Speaker 3: Yeah, yeah, that's okay.

2219
01:44:11,600 --> 01:44:14,159
Speaker 1: It's not It's not far cry Primal. It's like something else.

2220
01:44:14,439 --> 01:44:17,520
It's like a weird emergent storyline game. I don't know.

2221
01:44:19,960 --> 01:44:22,119
Speaker 2: Horizon, She misses You.

2222
01:44:22,760 --> 01:44:26,520
Speaker 5: It's cave sent the Horizon series. Yeah, there's a cave man.

2223
01:44:27,840 --> 01:44:30,840
Speaker 2: There's too many glowy bits for a caveman.

2224
01:44:31,520 --> 01:44:31,880
Speaker 1: Too much.

2225
01:44:32,359 --> 01:44:38,279
Speaker 4: Yeah, electronics, because it's like it's far got blasted back

2226
01:44:38,359 --> 01:44:41,079
to the Stone Age. You know, I know, I get it, Mikey,

2227
01:44:41,239 --> 01:44:43,800
but uh yeah, I don't think that qualifies.

2228
01:44:43,920 --> 01:44:44,760
Speaker 1: Okay, fair enough.

2229
01:44:45,079 --> 01:44:47,880
Speaker 5: What about the Flintstones. We should do another Flintstones game.

2230
01:44:48,199 --> 01:44:51,600
Speaker 3: It's about the flints should like a Flintstone's hit and run.

2231
01:44:52,439 --> 01:44:56,319
Speaker 5: Oh my god, dam can you like instead of like

2232
01:44:56,600 --> 01:44:58,840
holding down acceleration, but you have to actually use your.

2233
01:45:00,239 --> 01:45:02,279
Speaker 3: You gotta do like style.

2234
01:45:02,880 --> 01:45:08,199
Speaker 4: Yeah, yeah, I do think a bedrock g t A

2235
01:45:08,319 --> 01:45:08,920
would be fun.

2236
01:45:09,119 --> 01:45:14,239
Speaker 5: Oh yes, GT bedrock you go. Oh man, mister Slate

2237
01:45:14,319 --> 01:45:18,039
will be there, pebbles will be there, bad Bam will

2238
01:45:18,159 --> 01:45:18,880
be there all this.

2239
01:45:19,039 --> 01:45:22,279
Speaker 2: Yeah, what part would you want this in the story

2240
01:45:22,359 --> 01:45:25,479
to take place? Mike? Is it like post pebbles and

2241
01:45:25,600 --> 01:45:27,840
Bam bam or after.

2242
01:45:29,319 --> 01:45:29,680
Speaker 1: Babies.

2243
01:45:29,720 --> 01:45:31,600
Speaker 5: I don't want it like, oh, they're married now, I

2244
01:45:31,640 --> 01:45:35,439
don't want to before that. They're around No prime Flintstones,

2245
01:45:35,479 --> 01:45:38,880
pebbles and Bam bam are there. They're being funny, they're

2246
01:45:38,880 --> 01:45:39,840
being chilly goobers.

2247
01:45:40,119 --> 01:45:42,359
Speaker 3: And you have a navvy and it's the little green

2248
01:45:42,399 --> 01:45:45,119
alien guy, the Marshall guy. No navvies.

2249
01:45:45,239 --> 01:45:46,199
Speaker 1: We have a strict.

2250
01:45:47,640 --> 01:45:47,960
Speaker 3: Right there.

2251
01:45:48,479 --> 01:45:50,399
Speaker 5: Yeah, you gotta have the great be a part of it.

2252
01:45:50,680 --> 01:45:50,960
Speaker 1: Great.

2253
01:45:51,399 --> 01:45:53,279
Speaker 5: If you go you go to the Order of the

2254
01:45:53,359 --> 01:45:55,680
Water Buffalo Lodge, you can go bowling.

2255
01:45:56,399 --> 01:45:58,640
Speaker 1: There is a still conversion mod for Starfield that turns

2256
01:45:58,680 --> 01:46:00,199
it into the Flintstones.

2257
01:46:01,199 --> 01:46:01,560
Speaker 5: Earlier.

2258
01:46:01,920 --> 01:46:05,840
Speaker 4: Yeah, I should leave me exactly. My brain is Harvey

2259
01:46:05,920 --> 01:46:11,399
Birdman broken, where I cannot think of Flintstones him being

2260
01:46:11,560 --> 01:46:19,199
Tony soprano. I I just envision like a Gta Flintstones

2261
01:46:19,239 --> 01:46:21,920
tony soprano, where like the kids are grown up and

2262
01:46:22,000 --> 01:46:24,399
they're like a j and meadow, Like it has to

2263
01:46:24,520 --> 01:46:27,239
be that, you know, like you're not gonna be able

2264
01:46:27,279 --> 01:46:28,880
to get away with a little.

2265
01:46:28,720 --> 01:46:37,399
Speaker 5: Baby actually, like Stone, what no z saurus on your

2266
01:46:37,479 --> 01:46:43,560
phone read for sure? Ship out of those dinosaur ribs, y'all.

2267
01:46:45,039 --> 01:46:47,119
Come on, I bet there's a lot a shred of

2268
01:46:47,159 --> 01:46:49,680
fat in them, but I bet they still look so good.

2269
01:46:49,800 --> 01:46:50,720
It's just all lean.

2270
01:46:51,560 --> 01:46:53,399
Speaker 2: I know, I would eat so much of it.

2271
01:46:54,279 --> 01:46:56,840
Speaker 1: I'm like happy that, Like I get those Total Star

2272
01:46:56,880 --> 01:46:59,479
Wars conversion mots for everything, but I wouldn't hate living

2273
01:46:59,520 --> 01:47:01,760
in a universe where instead it was everything got of

2274
01:47:01,800 --> 01:47:04,640
Flintstone's total conversion. Like you guys have, like you have

2275
01:47:04,680 --> 01:47:06,720
an ip that you would like wish that everything just

2276
01:47:06,800 --> 01:47:08,159
kind of had a mod that it would turn into

2277
01:47:08,279 --> 01:47:11,319
or anything like that, or obviously Flintstones for you, Mike, Yeah,

2278
01:47:11,399 --> 01:47:11,840
I'm good.

2279
01:47:12,600 --> 01:47:14,039
Speaker 3: Yeah, that's a good one.

2280
01:47:14,600 --> 01:47:23,079
Speaker 1: I don't know, just turned everything into Hockey Mortal.

2281
01:47:21,000 --> 01:47:23,199
Speaker 4: Comeback for sure, Marvel, comeback for sure.

2282
01:47:26,199 --> 01:47:28,399
Speaker 1: Last story and it's good news. We're gonna get to

2283
01:47:28,439 --> 01:47:33,159
kill Mecha Hitler. Machine Games is three and a Rainbow

2284
01:47:33,199 --> 01:47:38,119
Siege Rainbow six siege style multiplayer title. Machine Games, the

2285
01:47:38,159 --> 01:47:41,239
studio behind Indiana Jones and The Great Circle, is reportedly

2286
01:47:41,319 --> 01:47:45,119
planning a third Wolfenstein game, according to Windows Central and Kotaku.

2287
01:47:45,760 --> 01:47:47,960
Window Central also claims the studio is working on a

2288
01:47:48,079 --> 01:47:51,760
Rainbow six Siege like multiplayer title. This news comes after

2289
01:47:51,840 --> 01:47:54,439
the release of the critically acclaimed Indiana Jones, which I

2290
01:47:54,479 --> 01:47:59,199
then got a PlayStation five version. They did release a

2291
01:47:59,359 --> 01:48:01,520
third wolf of Stein game from Machine Games, that was

2292
01:48:01,600 --> 01:48:03,479
Young Blood, but that was not that was a spin off.

2293
01:48:03,960 --> 01:48:07,520
This should complete the trilogy and finished telling the story

2294
01:48:07,560 --> 01:48:10,720
of bj Blaskowitz. H sounds like that's the plan. Boy,

2295
01:48:10,800 --> 01:48:11,840
I'm excited about Yeah.

2296
01:48:12,000 --> 01:48:14,399
Speaker 3: Yeah, that's the second one. Incredible. I loved it, yep.

2297
01:48:14,800 --> 01:48:18,000
Speaker 1: Yeah. My favorite part is when Ronald Reagan shows up.

2298
01:48:18,239 --> 01:48:20,159
They don't make it clear it's Ronald Reagan's Yeah.

2299
01:48:20,640 --> 01:48:22,359
Speaker 3: Yeah, before Hitler pace himself.

2300
01:48:22,840 --> 01:48:25,399
Speaker 1: Yeah, Hitler kills Ronald Reagan and peace himself. Yeah.

2301
01:48:25,840 --> 01:48:26,279
Speaker 3: Good video.

2302
01:48:27,199 --> 01:48:28,359
Speaker 1: It's an incredible video.

2303
01:48:28,479 --> 01:48:30,439
Speaker 3: Like they're so going to make a big deal out

2304
01:48:30,439 --> 01:48:32,439
of the Mecca thing, Like that's going to be such

2305
01:48:32,720 --> 01:48:35,159
they know everyone needs it, you know, yeh.

2306
01:48:35,239 --> 01:48:37,439
Speaker 1: Yeah, it's and it's such like a great thing to

2307
01:48:37,520 --> 01:48:40,119
build toward. And they've already kind of like like messed

2308
01:48:40,119 --> 01:48:42,920
around with the idea of bodies living on like bj

2309
01:48:43,039 --> 01:48:45,520
bat Blaskowitz's head getting put on it like a Nazi

2310
01:48:45,600 --> 01:48:48,560
super soldier body, and they've done great work with like

2311
01:48:48,600 --> 01:48:50,680
the subtext of what that means. But they've also just

2312
01:48:50,760 --> 01:48:53,800
made it awesome cool action stuff like his head floating

2313
01:48:53,840 --> 01:48:56,800
around like getting put on the body, and it's like, Okay,

2314
01:48:56,840 --> 01:48:58,439
now they can mess around with the other side of that,

2315
01:48:58,600 --> 01:49:00,439
of Hitler being put into a suit.

2316
01:49:01,319 --> 01:49:01,560
Speaker 4: Ah.

2317
01:49:01,760 --> 01:49:05,720
Speaker 1: Right, Well that's probably years away, hopefully, hopefully we get

2318
01:49:05,760 --> 01:49:08,359
it sooner rather than later. But that does it for

2319
01:49:08,600 --> 01:49:11,399
the news from me handing the show back over to.

2320
01:49:11,479 --> 01:49:15,720
Speaker 2: Janajoa Fantastic Gang. We're gonna take another quick bricky break

2321
01:49:15,760 --> 01:49:18,520
and we will be back with some emails and super

2322
01:49:18,640 --> 01:49:20,000
JITs if we got any.

2323
01:49:20,159 --> 01:49:21,199
Speaker 1: We'll see how the other sad.

2324
01:49:26,920 --> 01:49:32,000
Speaker 2: These are the finals for the emails BombCast. John bomb

2325
01:49:32,039 --> 01:49:34,199
dot com is email address to send your emails too.

2326
01:49:34,239 --> 01:49:37,520
We can write in about any and everything. I look

2327
01:49:37,560 --> 01:49:39,279
at all of them. Thank you for all the kind

2328
01:49:39,399 --> 01:49:44,399
words across the board, whether it's the Happy Holidays, the

2329
01:49:44,600 --> 01:49:47,960
Happy New Year's or just talking about Game of the Year.

2330
01:49:48,039 --> 01:49:51,439
We appreciate all of the emails and also, hey, if

2331
01:49:51,479 --> 01:49:53,880
you want to avoid an awkward social interaction and you

2332
01:49:54,239 --> 01:49:59,399
don't got anyone, text send us an email. First email

2333
01:49:59,479 --> 01:50:05,039
comes from Mike from Loveland. Bull ju Bos New Year,

2334
01:50:05,399 --> 01:50:08,720
Yet it seems like the horrors are persisting. What does

2335
01:50:08,760 --> 01:50:12,159
the Giant Bomb crew do? Free little treat? Imagine you're

2336
01:50:12,159 --> 01:50:14,319
in your car driving home alone from a stressful event.

2337
01:50:14,840 --> 01:50:17,399
What is the stop or what are you excited to

2338
01:50:17,520 --> 01:50:21,880
go home to? To balance the scales? Also, or if

2339
01:50:21,920 --> 01:50:24,920
Giant Bombs sold a snack through the merch store, what

2340
01:50:25,000 --> 01:50:27,039
would it be? Love the show, Love you All. Mike

2341
01:50:27,079 --> 01:50:28,039
from Loveland.

2342
01:50:28,680 --> 01:50:31,199
Speaker 5: Shack started selling those gummies and I think they're popular.

2343
01:50:31,279 --> 01:50:33,079
So maybe we would have giant bomb gummies with our

2344
01:50:33,119 --> 01:50:33,680
faces in it.

2345
01:50:33,840 --> 01:50:34,439
Speaker 3: That would be good.

2346
01:50:34,600 --> 01:50:37,800
Speaker 1: Yea, But he has the corner the market cornered on

2347
01:50:38,319 --> 01:50:42,079
giant head gummies. The gummies are giant gummies.

2348
01:50:42,119 --> 01:50:43,239
Speaker 5: Will be very small.

2349
01:50:43,880 --> 01:50:45,920
Speaker 1: Okay, all right? I like the direction.

2350
01:50:46,039 --> 01:50:48,640
Speaker 4: Are is this drugs or no candy?

2351
01:50:49,439 --> 01:50:50,359
Speaker 1: Just sugar?

2352
01:50:50,439 --> 01:50:51,479
Speaker 3: Should try this? Are they good?

2353
01:50:53,439 --> 01:50:53,920
Speaker 2: I have a bag.

2354
01:50:54,640 --> 01:50:57,039
Speaker 5: I'll you know, I'll do a live review shot.

2355
01:50:57,439 --> 01:50:59,479
Speaker 1: Yeah, I don't. I don't like them all that much.

2356
01:50:59,520 --> 01:51:02,319
They're they're a you know, okay, yeah, I prefer like,

2357
01:51:02,760 --> 01:51:06,079
you know, those gummy skittles like that. I prefer those.

2358
01:51:06,199 --> 01:51:09,199
Speaker 3: I don't like just normal ass gummy bears. I like

2359
01:51:09,359 --> 01:51:12,279
sour like patch kids. I want some like some more density.

2360
01:51:12,319 --> 01:51:14,279
I don't want to bounce back like gummy bears. Bounce

2361
01:51:14,560 --> 01:51:18,399
gummy bears, you know, like you're chewing literal rubber.

2362
01:51:18,520 --> 01:51:19,079
Speaker 1: I don't.

2363
01:51:19,079 --> 01:51:22,319
Speaker 4: I don't understand, okay, never like you.

2364
01:51:22,319 --> 01:51:24,000
Speaker 3: Know, you know what I mean, Like a sower patch kid.

2365
01:51:24,039 --> 01:51:25,640
It's like it doesn't have that bounce back, you know,

2366
01:51:25,720 --> 01:51:25,960
it's just.

2367
01:51:26,000 --> 01:51:30,079
Speaker 2: Kind of like, Yeah, I'm not a big sweets person,

2368
01:51:30,159 --> 01:51:34,319
but I really love those peach rings, like the watermelons.

2369
01:51:34,600 --> 01:51:38,359
Speaker 5: There's in here. There's peach, berry punch and orange. I

2370
01:51:38,439 --> 01:51:39,800
really have no interest in peach.

2371
01:51:41,039 --> 01:51:47,119
Speaker 1: Who's this guy? Who's this guy against? The spokesperson for

2372
01:51:48,279 --> 01:51:54,680
I was gonna make man shock is he's big, you know,

2373
01:51:54,800 --> 01:51:55,680
it's just not in his line.

2374
01:51:56,760 --> 01:51:59,359
Speaker 3: That's a good idea for a product. He's doing good.

2375
01:52:00,199 --> 01:52:02,199
Speaker 1: John's sound nice.

2376
01:52:02,439 --> 01:52:04,560
Speaker 5: No, I like my gummies should not be too gummy.

2377
01:52:04,600 --> 01:52:06,640
I like them a bit firmer. I think Betty Crocker.

2378
01:52:06,760 --> 01:52:08,960
Speaker 1: Well, we were all just saying we hate the Harrabo

2379
01:52:09,079 --> 01:52:10,359
gummy bears because they're too firm.

2380
01:52:10,439 --> 01:52:11,399
Speaker 3: We don't want to bounce back.

2381
01:52:12,479 --> 01:52:13,840
Speaker 2: What do you mean by Betty Crocker.

2382
01:52:14,119 --> 01:52:17,319
Speaker 5: Betty Crocker makes uh like they have a brand of.

2383
01:52:19,239 --> 01:52:19,439
Speaker 2: Yeah.

2384
01:52:19,520 --> 01:52:21,640
Speaker 3: Really, Oh okay, he's chewing.

2385
01:52:21,760 --> 01:52:24,640
Speaker 2: He's chewing chewing the blue one. He's halfway through.

2386
01:52:25,640 --> 01:52:26,960
Speaker 5: It's a damn fine gummy.

2387
01:52:28,800 --> 01:52:32,520
Speaker 4: I just searched, like an idiot, Betty Crocker, fucking gummies

2388
01:52:32,640 --> 01:52:36,560
and to the surprise of literally no one, Mickey and

2389
01:52:36,680 --> 01:52:38,760
Friends and Malana gummy bears.

2390
01:52:38,840 --> 01:52:39,720
Speaker 1: That's why you like.

2391
01:52:40,800 --> 01:52:44,960
Speaker 3: Those fruit snacks.

2392
01:52:46,119 --> 01:52:46,560
Speaker 1: Gummies?

2393
01:52:47,239 --> 01:52:50,760
Speaker 2: No, No, they're aye, they're gummies. I guess these are

2394
01:52:50,800 --> 01:52:51,479
a lot like those.

2395
01:52:51,560 --> 01:52:52,479
Speaker 3: I'll tell you right now.

2396
01:52:52,600 --> 01:52:56,279
Speaker 1: Yeah, they're fruit snacks. I think we should like, you know, know,

2397
01:52:56,439 --> 01:52:59,000
like Japanese like snacks. Is that come like boxes, like

2398
01:52:59,000 --> 01:53:01,039
a box of Jeffes snack? Actually, yeah, something like that.

2399
01:53:01,479 --> 01:53:04,720
Speaker 3: Love that. Yeah, somebody hap it's weird that he bit

2400
01:53:04,800 --> 01:53:06,880
a gummy in half, Like I know they're big, but like, yeah,

2401
01:53:06,880 --> 01:53:09,600
I've never been a gummy and half those are the

2402
01:53:09,680 --> 01:53:11,560
whole one in your mouth there, it's big.

2403
01:53:11,880 --> 01:53:12,279
Speaker 1: It's big.

2404
01:53:12,319 --> 01:53:12,680
Speaker 3: It's big.

2405
01:53:12,760 --> 01:53:14,880
Speaker 2: That's probably the peach one, though, Mike, I.

2406
01:53:15,000 --> 01:53:18,640
Speaker 5: Made sure I got to redishments out. I got the

2407
01:53:18,720 --> 01:53:20,920
paler one and I threw it the hell back in there.

2408
01:53:22,399 --> 01:53:24,319
Speaker 1: You're like my You're like my six year old who

2409
01:53:24,319 --> 01:53:28,000
will only eat certain colors of candy. This was very good, though.

2410
01:53:28,279 --> 01:53:32,479
Speaker 4: I'm addicted to Japanese snacks. There's a there's like a

2411
01:53:32,760 --> 01:53:34,840
you know, like a market a couple of miles away,

2412
01:53:35,079 --> 01:53:36,680
and I just go nuts.

2413
01:53:37,319 --> 01:53:39,520
Speaker 1: Man, that sounds awesome cause I got the box delivered

2414
01:53:39,560 --> 01:53:41,079
and it was like that. They were really good, but

2415
01:53:41,159 --> 01:53:45,600
I'm like fresh, it's even better. Ye do it for me.

2416
01:53:45,960 --> 01:53:49,600
Speaker 2: That's my favorite flavor. You're such a big.

2417
01:53:49,720 --> 01:53:51,439
Speaker 4: Good Mike learned to love it.

2418
01:53:53,000 --> 01:53:54,119
Speaker 3: Is curious look on his face.

2419
01:53:54,800 --> 01:53:55,479
Speaker 5: Tast like nothing.

2420
01:53:56,600 --> 01:53:58,359
Speaker 4: Oh I can't taste.

2421
01:53:58,479 --> 01:53:59,960
Speaker 2: Have you had a peach before?

2422
01:54:00,239 --> 01:54:03,279
Speaker 1: To tell? What do you mean? It's tastes like nothing.

2423
01:54:03,520 --> 01:54:05,600
The two first gummies fried all your buds.

2424
01:54:05,640 --> 01:54:06,199
Speaker 4: What's happening?

2425
01:54:07,680 --> 01:54:09,720
Speaker 5: N just wants just loot more subtle. It's not bad,

2426
01:54:09,800 --> 01:54:12,039
I guess, but it's subtle all right.

2427
01:54:12,119 --> 01:54:14,319
Speaker 2: Two out of three. That's not bad for flavors.

2428
01:54:14,640 --> 01:54:18,960
Speaker 3: I'm going a big sumo orange kick oranges and they

2429
01:54:19,000 --> 01:54:20,600
got the little nub up top, so it's easy to

2430
01:54:20,680 --> 01:54:25,199
just peel them and it's just juicy. Sumo orange is

2431
01:54:25,239 --> 01:54:25,840
sucking awesome.

2432
01:54:26,720 --> 01:54:29,560
Speaker 1: Like, how does it compared to like a clementine or whatever? Bigger?

2433
01:54:29,600 --> 01:54:30,119
Speaker 2: They're bigger.

2434
01:54:30,319 --> 01:54:33,399
Speaker 3: They're bigger, and they got the nut cracking the top off.

2435
01:54:33,520 --> 01:54:36,680
Yeah yeah, so the shell is so soft, it's so

2436
01:54:36,760 --> 01:54:40,439
easy to Those are like I like a just pier orange.

2437
01:54:40,520 --> 01:54:44,159
Speaker 1: Yeah yeah, I like the small ones because they're easy

2438
01:54:44,199 --> 01:54:46,880
to like, snack on him. Sure, eat real quick, four

2439
01:54:46,920 --> 01:54:47,760
of them if I need a lot?

2440
01:54:48,239 --> 01:54:52,640
Speaker 4: Are these named sumo because of like top not?

2441
01:54:53,279 --> 01:54:54,119
Speaker 3: I don't know. I don't know.

2442
01:54:54,920 --> 01:54:57,800
Speaker 4: Oh, because they kind of look like little wrestlers.

2443
01:54:58,199 --> 01:55:01,680
Speaker 3: They a little on them, gonna say, do you make

2444
01:55:01,760 --> 01:55:02,199
them fight?

2445
01:55:02,399 --> 01:55:05,680
Speaker 2: You know, they do a very good job marketing them

2446
01:55:05,680 --> 01:55:09,640
because I always know when they're in season because it's on,

2447
01:55:09,920 --> 01:55:10,199
Like we.

2448
01:55:10,199 --> 01:55:12,760
Speaker 1: Could and we could spin them and make them fight

2449
01:55:12,800 --> 01:55:15,600
in a little thing. Yeah, a little baby.

2450
01:55:16,960 --> 01:55:18,880
Speaker 5: I don't think we can beat check at this gummy game.

2451
01:55:19,479 --> 01:55:22,159
It's it's impressive. I don't want to Here is his quote,

2452
01:55:22,279 --> 01:55:26,680
but I wasn't surprised. Well here's how we beat I wasn't,

2453
01:55:26,680 --> 01:55:28,560
you know. I apologize I wasn't familiar.

2454
01:55:28,640 --> 01:55:32,039
Speaker 1: Oh oh yes, yes, was unfamiliar with your name. What

2455
01:55:32,199 --> 01:55:32,720
we got to do?

2456
01:55:33,239 --> 01:55:35,399
Speaker 2: I think we would be very well served in the

2457
01:55:35,479 --> 01:55:39,920
jelly bean market. M we we each pick a flavor

2458
01:55:39,960 --> 01:55:40,880
that represents us.

2459
01:55:41,640 --> 01:55:42,600
Speaker 1: My mind would just be.

2460
01:55:42,760 --> 01:55:45,399
Speaker 2: Jeff the flavor.

2461
01:55:45,920 --> 01:55:48,000
Speaker 1: Do you find out? Can you find out?

2462
01:55:48,119 --> 01:55:50,960
Speaker 3: Can we spelling GB like jelly beans?

2463
01:55:53,479 --> 01:55:53,680
Speaker 1: Yeah?

2464
01:55:57,159 --> 01:55:59,439
Speaker 4: Gross, I knew you would all do the weirdest ship

2465
01:56:00,079 --> 01:56:01,279
the garlic jelly beans.

2466
01:56:01,359 --> 01:56:05,800
Speaker 3: Like I'm wear the popcorn, buttered popcorn and jelly bellies.

2467
01:56:05,920 --> 01:56:07,079
I think that's delicious.

2468
01:56:08,399 --> 01:56:10,560
Speaker 5: This mine's actually sweet, So there you go. Mine's a

2469
01:56:10,600 --> 01:56:12,760
better fit for jelly beans.

2470
01:56:13,119 --> 01:56:15,920
Speaker 1: Oh my god, someone I just like triggered a memory.

2471
01:56:16,039 --> 01:56:19,680
The shark. Remember the white instry shark.

2472
01:56:21,680 --> 01:56:26,039
Speaker 5: That was pretty crocker, I'm telling you, Okay, they made

2473
01:56:26,079 --> 01:56:26,800
the best ones.

2474
01:56:27,520 --> 01:56:29,760
Speaker 1: What was the what was like the thing there?

2475
01:56:29,800 --> 01:56:32,800
Speaker 4: It was all sharks that almost like the magic. It

2476
01:56:32,920 --> 01:56:34,720
glued in the dark, glowed in the dark too. It

2477
01:56:34,840 --> 01:56:36,319
was like a different texture. It was like the more

2478
01:56:36,439 --> 01:56:39,399
kind of like the drier, chalkier texture like and they

2479
01:56:39,439 --> 01:56:43,119
were delicious. Remind the like white airheads, the mystery ones

2480
01:56:43,119 --> 01:56:44,720
where they're just yeah.

2481
01:56:46,960 --> 01:56:49,560
Speaker 1: Yeah. Was the other part of this question.

2482
01:56:50,119 --> 01:56:52,640
Speaker 5: There's you know, there's a local ice cream place handles

2483
01:56:52,680 --> 01:56:54,600
I like to go to if I really need a treat.

2484
01:56:54,720 --> 01:56:57,399
Speaker 2: Sometimes, Oh yeah, what's a little treat y'all give to

2485
01:56:57,439 --> 01:56:58,960
yourselves barbies.

2486
01:57:00,000 --> 01:57:04,840
Speaker 5: Actually I'll go to RP if I'm like down, like sad,

2487
01:57:05,239 --> 01:57:07,399
and I'm like, that's an excuse to do something bad

2488
01:57:07,439 --> 01:57:08,920
for me so I feel better, I will go to art.

2489
01:57:09,039 --> 01:57:10,520
Speaker 3: Oh I always want to say.

2490
01:57:10,760 --> 01:57:12,399
Speaker 1: I'll say to my family, I'm going to the corner

2491
01:57:12,399 --> 01:57:13,760
and I'll just go to the gas station and buy

2492
01:57:13,800 --> 01:57:15,560
some crap because I'll just need to get out of

2493
01:57:15,560 --> 01:57:17,199
the house. So it's like I'll just go get a

2494
01:57:17,439 --> 01:57:20,079
you know, a drink or something and a candy bar.

2495
01:57:20,319 --> 01:57:22,359
Speaker 3: I will after you do this, I should do this.

2496
01:57:22,960 --> 01:57:26,199
I do compress after long runs, like after like a

2497
01:57:26,239 --> 01:57:28,000
half marathon or whatever. I'll go to Taco Bell and

2498
01:57:28,239 --> 01:57:30,119
just get the most because you just burn like a

2499
01:57:30,199 --> 01:57:32,479
billion glories and it's like, I'm going to get everything

2500
01:57:32,520 --> 01:57:33,920
at Taco Bell. That sounds awesome.

2501
01:57:33,960 --> 01:57:37,680
Speaker 2: Okay, I'll just yell in my car for a little sure,

2502
01:57:37,800 --> 01:57:38,239
that's nice.

2503
01:57:38,239 --> 01:57:38,920
Speaker 1: That's a great treat.

2504
01:57:40,159 --> 01:57:44,039
Speaker 2: Yeah, well the windows down actually yeah yeah, yeah. People

2505
01:57:44,119 --> 01:57:47,079
get scared when I roll all the windows down. Yeah,

2506
01:57:47,560 --> 01:57:50,760
all right. Next email comes from Eric in Massachusetts. Gang,

2507
01:57:51,319 --> 01:57:54,159
are there any games that you personally regret not playing

2508
01:57:54,239 --> 01:57:56,840
before Game of the Year discussions? For any year? It

2509
01:57:56,920 --> 01:57:58,880
doesn't need to be number one, but something you are

2510
01:57:59,000 --> 01:58:02,239
just disappointed he didn't have more love at the time.

2511
01:58:03,359 --> 01:58:06,560
Eric from Massachusetts, Go, yeah.

2512
01:58:06,479 --> 01:58:08,239
Speaker 5: This past year, I did feel like we didn't. Yeah,

2513
01:58:08,239 --> 01:58:10,159
I think e'x after Dan, none of us just kind

2514
01:58:10,199 --> 01:58:11,840
of happened to not play it. I don't think it

2515
01:58:11,840 --> 01:58:14,239
would have been Game of the Year, so like, but

2516
01:58:14,520 --> 01:58:18,399
you know, yeah, she got a little bit more love.

2517
01:58:18,760 --> 01:58:21,039
I definitely wish I had played Secoro a way earlier,

2518
01:58:21,159 --> 01:58:23,399
like going back to that. So it is my twenty

2519
01:58:23,479 --> 01:58:25,399
nineteen game of the Year. Not that I feel that

2520
01:58:25,520 --> 01:58:27,239
bad that I gave it to three Houses back then.

2521
01:58:27,319 --> 01:58:29,600
I do like that game a lot, But yeah, I

2522
01:58:29,600 --> 01:58:31,840
think Soekaro would. That's like one of the few times

2523
01:58:31,880 --> 01:58:33,800
we're like, oh, if I had played this game, then

2524
01:58:33,880 --> 01:58:36,159
it would have straight up been my favorite game that year.

2525
01:58:36,840 --> 01:58:38,399
Speaker 3: I bet if Game of the Year is right now,

2526
01:58:38,640 --> 01:58:42,079
I think Sectory would do better like it got on

2527
01:58:42,520 --> 01:58:44,640
the top ten. But like I feel like, like grub

2528
01:58:44,760 --> 01:58:46,880
you and I probably a lot higher on our personal list.

2529
01:58:47,600 --> 01:58:51,000
Speaker 1: Yeah, well it was number two of mine, so okay, yeah,

2530
01:58:51,600 --> 01:58:52,319
I forget.

2531
01:58:52,079 --> 01:58:53,359
Speaker 3: Where it was mine, but it would have been higher.

2532
01:58:53,520 --> 01:58:54,560
Speaker 1: Yeah, yep, really good.

2533
01:58:54,880 --> 01:59:01,840
Speaker 3: I wish I finished Dispatch before that's.

2534
01:59:02,159 --> 01:59:02,359
Speaker 1: Yeah.

2535
01:59:02,399 --> 01:59:05,000
Speaker 4: I been like I wrote the book. I'm not finishing Ship,

2536
01:59:05,159 --> 01:59:05,960
so I don't know.

2537
01:59:06,840 --> 01:59:08,119
Speaker 2: But you didn't finish the book though.

2538
01:59:09,239 --> 01:59:12,279
Speaker 4: It's still like still stuck in limbo, Google dog, it'll

2539
01:59:12,319 --> 01:59:12,880
never get done.

2540
01:59:13,279 --> 01:59:16,359
Speaker 1: None of you said two point Museum? What's that?

2541
01:59:18,560 --> 01:59:21,399
Speaker 5: I didn't bring it up, but I played like thirty

2542
01:59:21,439 --> 01:59:25,560
hours of two point Campus this week becomes my game.

2543
01:59:26,199 --> 01:59:27,399
Speaker 1: Yeah, I've been playing a lot of that.

2544
01:59:27,560 --> 01:59:30,199
Speaker 3: Actually, well, how did you like it?

2545
01:59:31,000 --> 01:59:31,640
Speaker 2: It's a museum?

2546
01:59:32,000 --> 01:59:33,600
Speaker 5: Yeah, I talked about a little bit last week. It's

2547
01:59:33,600 --> 01:59:36,199
still not as good as museum, but it's more two

2548
01:59:36,239 --> 01:59:38,359
points and I'm just kind of chugging it down. Apparently,

2549
01:59:38,399 --> 01:59:39,399
I just like this series.

2550
01:59:39,640 --> 01:59:40,760
Speaker 3: You know, I'm going to make a note I want

2551
01:59:40,800 --> 01:59:41,680
to play two point Museum.

2552
01:59:42,079 --> 01:59:42,279
Speaker 1: Good.

2553
01:59:42,840 --> 01:59:45,119
Speaker 2: It's like you're like it, yeah, I should do that.

2554
01:59:45,399 --> 01:59:47,479
Speaker 3: Were you making that note just like out loud or

2555
01:59:48,159 --> 01:59:51,720
on my Google doc here? Yeah, dang out, that's probably keyboard, right,

2556
01:59:53,159 --> 01:59:55,760
It's it's a keyboard. Mossing okay.

2557
01:59:57,039 --> 02:00:01,359
Speaker 2: Next email comes from Matt. Matt writ saying, Hey guys.

2558
02:00:01,520 --> 02:00:04,319
On the last episode of The Dump Truck, Dan mentioned

2559
02:00:04,399 --> 02:00:07,720
he once wanted some sort of scheme to win a

2560
02:00:07,800 --> 02:00:10,159
million dollars and I think I may have come up

2561
02:00:10,199 --> 02:00:13,079
with the best idea. Hell, we need to get Dan

2562
02:00:13,239 --> 02:00:16,560
on the game show the Floor. His topic could be

2563
02:00:16,560 --> 02:00:19,640
as simple as video games. Even if someone challenges him early,

2564
02:00:19,960 --> 02:00:22,119
I think he would be good enough to somehow come

2565
02:00:22,159 --> 02:00:24,720
out on top. When Dan ultimately comes out on top,

2566
02:00:24,960 --> 02:00:26,960
it'd be the final piece of the puzzle for the

2567
02:00:27,039 --> 02:00:29,800
movie about his life. It'd be an amalgamation of Forrest

2568
02:00:29,840 --> 02:00:33,119
Gump and slum Dog Millionaire. So my question is, if

2569
02:00:33,479 --> 02:00:36,479
Dan was to try and get on the show, what

2570
02:00:36,640 --> 02:00:39,199
would his topic be and what would the eventual movie

2571
02:00:39,239 --> 02:00:44,239
about his triumph be called? Thanks? How me on? I've

2572
02:00:44,279 --> 02:00:45,239
never heard of the Floor.

2573
02:00:45,439 --> 02:00:49,000
Speaker 4: I think it's it's either Rob Low or like one

2574
02:00:49,039 --> 02:00:51,600
of those people you could easily slot in.

2575
02:00:51,680 --> 02:00:54,520
Speaker 5: For immediately believe that it's Rob Low.

2576
02:00:54,680 --> 02:00:55,359
Speaker 1: And it's right.

2577
02:00:56,920 --> 02:01:00,960
Speaker 4: Like has like traps doors in it and trap doors

2578
02:01:01,000 --> 02:01:03,840
in the floor. I don't know anything else. It seems

2579
02:01:03,880 --> 02:01:05,119
like there's a board.

2580
02:01:05,319 --> 02:01:07,640
Speaker 1: The floor is a trivia game where eighty one contestants

2581
02:01:07,640 --> 02:01:11,239
stand on a giant led floor on a square representing

2582
02:01:11,319 --> 02:01:14,760
a category like horror movies or famous athletes. A random

2583
02:01:14,800 --> 02:01:18,399
contestant challenges a neighboring opponent to a head to head

2584
02:01:18,479 --> 02:01:21,960
quiz duel in the opponent's category. The winner takes control

2585
02:01:22,000 --> 02:01:25,760
of the losers square, expanding their territory while the loser

2586
02:01:25,840 --> 02:01:26,520
is eliminated.

2587
02:01:26,760 --> 02:01:31,520
Speaker 5: That's okay, you like, do you go in with your category?

2588
02:01:31,680 --> 02:01:32,479
Speaker 3: Is that you think?

2589
02:01:32,520 --> 02:01:34,760
Speaker 1: I think you have your category and that's like your defense,

2590
02:01:34,920 --> 02:01:37,000
and then you challenge someone around you who you think

2591
02:01:37,119 --> 02:01:39,199
you can beat them in their category? Is what it

2592
02:01:39,279 --> 02:01:39,600
sounds like.

2593
02:01:40,239 --> 02:01:41,760
Speaker 5: So like I'd say, I go in with Disney Parks.

2594
02:01:41,840 --> 02:01:44,119
That's great, obviously I'm going to be fine the first round.

2595
02:01:44,399 --> 02:01:48,279
But then do I, like take over horror films? NOORI?

2596
02:01:48,359 --> 02:01:49,479
I have to answer those questions.

2597
02:01:49,520 --> 02:01:51,520
Speaker 1: Oh, that's that's your question. I think you have to

2598
02:01:51,800 --> 02:01:54,439
do you have to beat them in horror, horror games

2599
02:01:54,520 --> 02:01:57,359
or horror films to take over their category. But once

2600
02:01:57,439 --> 02:01:58,880
you do that, I think it's like now when someone

2601
02:01:58,960 --> 02:02:00,279
challenges you, it's still yours.

2602
02:02:00,359 --> 02:02:02,920
Speaker 2: I think, yeah, I think it just expands your territory mic.

2603
02:02:03,119 --> 02:02:05,800
Speaker 3: Yeah, okay, I'm applying right now to be on it.

2604
02:02:05,920 --> 02:02:08,680
Speaker 5: Dance digars should be wrestling even more so than video games.

2605
02:02:08,720 --> 02:02:10,800
Speaker 3: I don't think so, because again I I like, I

2606
02:02:10,840 --> 02:02:12,800
don't know anything about Japanese wrestling. I don't know anything

2607
02:02:12,800 --> 02:02:18,159
about three North American companies don't know about either, right,

2608
02:02:18,279 --> 02:02:21,239
I mean way more about games than I do wrestling. Okay,

2609
02:02:21,640 --> 02:02:23,319
I would do if I got to pick, I would

2610
02:02:23,359 --> 02:02:24,239
do video games for sure.

2611
02:02:24,279 --> 02:02:25,800
Speaker 2: We should all apply to this game show.

2612
02:02:26,880 --> 02:02:29,279
Speaker 3: Yeah, literally entering into the floor.

2613
02:02:31,000 --> 02:02:32,520
Speaker 5: Is it broadcast on a Disney that worked?

2614
02:02:32,520 --> 02:02:34,199
Speaker 1: By any chance that might help my chances?

2615
02:02:35,239 --> 02:02:36,159
Speaker 2: Yes, it's on Hulu.

2616
02:02:36,800 --> 02:02:39,680
Speaker 5: Oh well there you go. Then yeah, Dan will Dan

2617
02:02:39,760 --> 02:02:43,760
will do video games in the show be called uh

2618
02:02:44,399 --> 02:02:45,359
leave it to Danny.

2619
02:02:47,760 --> 02:02:52,640
Speaker 3: Okay, what do I put for an occupation? Podcaster? Self employed,

2620
02:02:52,880 --> 02:02:54,960
business shower, game, content creator?

2621
02:02:56,159 --> 02:02:56,319
Speaker 5: Game?

2622
02:02:56,399 --> 02:02:58,399
Speaker 3: That just sounds like a guy with a YouTube channel.

2623
02:02:58,439 --> 02:02:59,720
I never say content creator.

2624
02:03:01,439 --> 02:03:08,800
Speaker 4: Wow, it's amazing. Just look in the mirror, you know.

2625
02:03:09,800 --> 02:03:12,479
Speaker 2: Oh, I like, I like what Chad is saying, media mogul.

2626
02:03:12,760 --> 02:03:17,640
Speaker 3: Oh there, I'm gonna say games media personality. Okay, I

2627
02:03:17,680 --> 02:03:18,279
think they'll like that.

2628
02:03:19,359 --> 02:03:20,760
Speaker 5: Okay, personality.

2629
02:03:20,880 --> 02:03:22,840
Speaker 2: We should we should get on the family feud. I

2630
02:03:22,880 --> 02:03:24,560
think we will the family.

2631
02:03:24,279 --> 02:03:25,039
Speaker 5: Oh yeah, oh my god.

2632
02:03:25,119 --> 02:03:27,520
Speaker 4: That we were trying to show did family few last

2633
02:03:27,600 --> 02:03:29,920
night and there was like a really problematic category.

2634
02:03:29,840 --> 02:03:32,199
Speaker 1: Really just a lot of every answer is penises.

2635
02:03:32,920 --> 02:03:34,640
Speaker 3: It was it just was it was like.

2636
02:03:34,880 --> 02:03:38,760
Speaker 2: Favorite thing you saw at CES twenty two something like

2637
02:03:39,920 --> 02:03:40,600
I forget.

2638
02:03:40,359 --> 02:03:40,640
Speaker 4: What it was.

2639
02:03:40,720 --> 02:03:42,640
Speaker 1: It was something that was like worst things than I

2640
02:03:42,680 --> 02:03:43,920
looked at each other like we have.

2641
02:03:44,039 --> 02:03:45,159
Speaker 4: To turn the fucking channel.

2642
02:03:45,199 --> 02:03:47,439
Speaker 1: We can't watch the family view together.

2643
02:03:49,399 --> 02:03:50,279
Speaker 4: That's what's happened.

2644
02:03:50,880 --> 02:03:54,760
Speaker 3: Oh the survey that I need to fill out to enter.

2645
02:03:55,199 --> 02:03:57,520
What are you like when you play games? Are you

2646
02:03:57,600 --> 02:03:59,800
a risk taker or do you play it safe so

2647
02:04:00,000 --> 02:04:02,760
super competitive or just do it for the fun? Elaborate

2648
02:04:03,520 --> 02:04:08,760
all right, yeah, super competitive but in a fun way.

2649
02:04:10,239 --> 02:04:13,239
I'm kind of a stinker okay, yeah, yeah, yeah, you

2650
02:04:13,359 --> 02:04:17,760
know where to play the from the just.

2651
02:04:17,800 --> 02:04:20,399
Speaker 1: Watch this and then Mario party party and then.

2652
02:04:22,560 --> 02:04:23,880
Speaker 3: I have a ton of fun with it. But I

2653
02:04:23,960 --> 02:04:26,600
definitely play to win, not in an aggressive way. I

2654
02:04:27,039 --> 02:04:29,800
just have a lot of fun. Are these can a

2655
02:04:29,920 --> 02:04:31,680
little stinker nose?

2656
02:04:31,720 --> 02:04:32,000
Speaker 2: Are all?

2657
02:04:32,119 --> 02:04:32,279
Speaker 1: Can?

2658
02:04:32,439 --> 02:04:32,960
Speaker 3: I'm typing?

2659
02:04:33,199 --> 02:04:33,479
Speaker 1: Okay?

2660
02:04:34,720 --> 02:04:37,279
Speaker 2: All right? Next email comes from Travis and Fargo Travis

2661
02:04:37,319 --> 02:04:39,880
writes in five questions, I choose one of them. Travis

2662
02:04:39,920 --> 02:04:43,399
writes in what's the most beautiful or astounding place in

2663
02:04:43,479 --> 02:04:50,680
your state? California, It's Yosemite, Yosemite National Park. Oh, it's

2664
02:04:50,800 --> 02:04:56,199
tough to beat, boy, I feel like you can say

2665
02:04:56,199 --> 02:04:58,119
the sheets. Yeah, I mean there's some part there are

2666
02:04:58,199 --> 02:05:00,920
some nice parts of how today. Oh yeah, there's two.

2667
02:05:02,640 --> 02:05:05,399
Speaker 1: Trying to remember the name of the place. There's like, yeah,

2668
02:05:05,399 --> 02:05:08,479
there's a bunch of great like rock Hawking Hills, I think, yeah,

2669
02:05:08,520 --> 02:05:10,039
Hockey Hills. Yeah, Hockey Hills is up there.

2670
02:05:10,039 --> 02:05:12,920
Speaker 5: Probably Hawking Hills, at least on this side of Ohio.

2671
02:05:13,000 --> 02:05:16,319
I think there's some lake Erie short stuff that's that's

2672
02:05:16,600 --> 02:05:17,800
you know, plenty nice.

2673
02:05:17,840 --> 02:05:19,840
Speaker 1: That thing is probably stuff in the Appalations, but no

2674
02:05:19,880 --> 02:05:22,039
one goes there, not unless you want to be taken

2675
02:05:22,079 --> 02:05:22,680
by the appellation.

2676
02:05:22,840 --> 02:05:25,640
Speaker 5: Yeah, and they're practically in West Virginia, so like look

2677
02:05:25,760 --> 02:05:27,119
out right exactly.

2678
02:05:28,359 --> 02:05:28,520
Speaker 2: Yeah.

2679
02:05:28,560 --> 02:05:30,279
Speaker 5: I think it used to be in the Margaritaville, but

2680
02:05:30,359 --> 02:05:31,600
they closed it in Cleveland.

2681
02:05:32,640 --> 02:05:34,319
Speaker 3: I never go too far from the Twin Cities. But

2682
02:05:34,399 --> 02:05:36,319
it's like it's just like there's just a million really

2683
02:05:36,399 --> 02:05:38,920
nice lakes. It's not like there's this one, Oh my god, vista.

2684
02:05:39,000 --> 02:05:40,439
You have to see. It's just like there's a million,

2685
02:05:40,479 --> 02:05:42,319
just really fucking nice lakes around here.

2686
02:05:42,439 --> 02:05:44,239
Speaker 2: Wait does the butter come from you, Dan?

2687
02:05:44,760 --> 02:05:48,640
Speaker 3: But Wisconsin, Wisconsin, there's no like Orlando lakes butter.

2688
02:05:49,680 --> 02:05:52,520
Speaker 1: Oh maybe no, Well, Wisconsin has a lot of lakes

2689
02:05:52,520 --> 02:05:52,840
as well.

2690
02:05:53,159 --> 02:05:59,319
Speaker 6: Oh okay, you know the lake from here, right, yeah? Yeah, yeah, yeah, yeah, okay,

2691
02:06:00,279 --> 02:06:03,039
but that makes so much more sense. They didn't change

2692
02:06:03,079 --> 02:06:04,640
the name when they went to LA.

2693
02:06:06,239 --> 02:06:08,680
Speaker 1: From base basketball where it's like the Lakers moved from

2694
02:06:08,720 --> 02:06:11,199
Minnesota to LA where there are no lakes, and the

2695
02:06:11,319 --> 02:06:14,239
jazz moved from Wherever to Utah where they don't allow music.

2696
02:06:14,439 --> 02:06:14,720
Speaker 2: Music.

2697
02:06:14,840 --> 02:06:16,239
Speaker 1: Yeah, very good.

2698
02:06:17,239 --> 02:06:18,680
Speaker 2: I haven't seen that movie in a while.

2699
02:06:19,079 --> 02:06:24,600
Speaker 4: Everything basically north to me is like sprawling mountains and

2700
02:06:25,079 --> 02:06:27,960
like you would think you're in Vermont, like it's just

2701
02:06:28,159 --> 02:06:31,560
that forever, ever and ever in Colorado.

2702
02:06:31,600 --> 02:06:33,720
Speaker 1: When I was in Denver, the most beautiful thing was

2703
02:06:33,760 --> 02:06:36,520
walking out of the grocery store and seeing the rocky mountains.

2704
02:06:37,600 --> 02:06:42,199
Speaker 2: Yeah that's cool, all right. Moving on down the emails,

2705
02:06:42,319 --> 02:06:45,760
John from Greece right said, high Bomb crew, I have

2706
02:06:45,840 --> 02:06:49,159
a beautiful clear amber. Nick RG threety five x x H.

2707
02:06:49,359 --> 02:06:52,600
In my New year's resolution is to play more retro games. Yes,

2708
02:06:53,000 --> 02:06:54,840
right now I want to focus on one of the

2709
02:06:54,920 --> 02:06:58,039
best handhelds of all time, the GBA. So far, my

2710
02:06:58,119 --> 02:07:00,800
plan is to replay Final Fantasy Tactics Advance to try

2711
02:07:00,880 --> 02:07:04,000
Fire Emblem the Blazing Blade for the first time. I

2712
02:07:04,079 --> 02:07:07,079
would love to hear your recommendations. I don't care about

2713
02:07:07,159 --> 02:07:09,439
genre of game. Just give me your top GVA picks.

2714
02:07:09,479 --> 02:07:11,920
Please don't worry, I totally own all the games you

2715
02:07:11,960 --> 02:07:17,840
will recommend. Thanks in advance. John from Greece. Yea, this

2716
02:07:18,000 --> 02:07:24,039
is my favorite platform warrior ware. Sure Stuntman is surprisingly

2717
02:07:24,079 --> 02:07:24,439
good on there.

2718
02:07:24,479 --> 02:07:25,439
Speaker 1: I always make play it.

2719
02:07:27,399 --> 02:07:31,760
Speaker 5: Metroit Fusion for Sure is also very good on gb Yeah.

2720
02:07:32,239 --> 02:07:34,920
Speaker 2: Yeah, the astro Boy game is very good.

2721
02:07:35,039 --> 02:07:35,720
Speaker 1: Oh yes it is.

2722
02:07:35,880 --> 02:07:40,119
Speaker 5: Yes, yeah's good. Both Marios sports games Tennis and golf

2723
02:07:40,279 --> 02:07:44,239
on advance are a ton of fun. Mega Man Battle Network.

2724
02:07:44,960 --> 02:07:47,760
If you haven't played like the remasters.

2725
02:07:47,880 --> 02:07:53,159
Speaker 1: Drill Dozer Rot up recently great game. Absolutely try to

2726
02:07:53,199 --> 02:07:55,000
actually try to track down real one of those. But

2727
02:07:55,079 --> 02:07:57,359
it's expensive now, but you get the rumble. I guess

2728
02:07:57,359 --> 02:07:58,920
you cold probably emulate the run, don't know.

2729
02:07:59,319 --> 02:08:04,439
Speaker 5: Yeah, Klonoa Yeah, games, maybe two of them, but they're

2730
02:08:04,520 --> 02:08:05,399
very good on g B A.

2731
02:08:05,600 --> 02:08:07,760
Speaker 3: Actually, the Advance Wars games are fantastic.

2732
02:08:08,520 --> 02:08:12,000
Speaker 5: Oh yeah, yeah on one and two if you're looking

2733
02:08:12,039 --> 02:08:14,479
for traditional turn base, if you're looking for something a

2734
02:08:14,520 --> 02:08:18,159
bit sillier, but maybe even Petter Marian Luigi Superstar.

2735
02:08:17,880 --> 02:08:21,520
Speaker 2: Saga is one of Yeah. Mega Man Zero games are also.

2736
02:08:22,359 --> 02:08:29,960
Speaker 3: Zero Caslvania games, Yes, is actually on game Boy Advance.

2737
02:08:30,039 --> 02:08:33,359
Speaker 5: Tony Hawk's Pro Skater two on g B A, Yes,

2738
02:08:33,800 --> 02:08:37,960
actually an amazing version three as well, But yeah, two

2739
02:08:38,039 --> 02:08:38,960
and three on there are great.

2740
02:08:39,000 --> 02:08:42,920
Speaker 2: I love actually the Zelda game. I think the Sonic

2741
02:08:43,039 --> 02:08:45,840
Advanced games are very good, so if you're a fan

2742
02:08:45,880 --> 02:08:47,520
of Sonic check those out as well.

2743
02:08:51,079 --> 02:08:52,880
Speaker 1: I was really good. I've got to port recently to switch,

2744
02:08:52,960 --> 02:08:53,800
but worth checking out.

2745
02:08:54,399 --> 02:08:58,960
Speaker 2: Lizzie McGuire is a good game. I think Corey in

2746
02:08:59,000 --> 02:09:01,720
the House. I think that's for the DS. Never mind, Yeah,

2747
02:09:01,840 --> 02:09:05,720
that might be the DS. Yeah, a lot. You can't

2748
02:09:05,760 --> 02:09:06,680
go wrong on the g BA.

2749
02:09:06,840 --> 02:09:10,840
Speaker 3: Turns out it's also like the analog pocket like all

2750
02:09:10,880 --> 02:09:12,439
those like you know, retor hand held and stuff. G

2751
02:09:12,520 --> 02:09:15,119
BA just pops on it like those.

2752
02:09:15,000 --> 02:09:18,119
Speaker 5: Like I Goku games were actually pretty fun, like Zelda ish.

2753
02:09:18,399 --> 02:09:21,439
Speaker 2: Oh yeah, no, no, no, those are very good. Those

2754
02:09:21,439 --> 02:09:21,920
are very good.

2755
02:09:22,479 --> 02:09:24,600
Speaker 1: Car Battle or Joe play that one.

2756
02:09:24,680 --> 02:09:27,920
Speaker 2: That's a good one Car Battle or Joe. Oh the

2757
02:09:28,079 --> 02:09:29,920
meta bots games those are.

2758
02:09:29,880 --> 02:09:33,479
Speaker 5: All yeah, there's I love, like just how many games

2759
02:09:33,560 --> 02:09:37,439
have weird, surprisingly competent isometric versions on g b A,

2760
02:09:37,960 --> 02:09:41,359
like like Max Pain it's like a g b A

2761
02:09:42,840 --> 02:09:45,520
game that's yeah, like the Two Towers Return of the King.

2762
02:09:45,600 --> 02:09:49,000
Games that are basically Dioblo likes are actually pretty good.

2763
02:09:49,560 --> 02:09:53,800
Speaker 3: M H is playing that Unbound and that sounds very impressive.

2764
02:09:54,119 --> 02:09:57,840
Oh yeah that ship is that should? It sounds really

2765
02:09:58,239 --> 02:09:59,640
yea god?

2766
02:10:00,520 --> 02:10:00,720
Speaker 1: Yeah.

2767
02:10:00,880 --> 02:10:03,840
Speaker 2: I think I pitched a long, long time ago game

2768
02:10:03,880 --> 02:10:06,119
Boy at Chance, and I just played a bunch of

2769
02:10:06,279 --> 02:10:11,840
GBA games like alright. Two more emails. This one comes

2770
02:10:11,880 --> 02:10:15,920
from Tyler from Baltimore. Hey, Bombers, I think twenty seven

2771
02:10:16,039 --> 02:10:18,479
year old listener. One of my favorite parts of your

2772
02:10:18,560 --> 02:10:21,319
show is hearing about games that were before my time

2773
02:10:21,520 --> 02:10:24,840
but clearly had a big impact on you. Chief. If

2774
02:10:25,000 --> 02:10:28,600
each of you could prescribe one game for Zoomers to play,

2775
02:10:28,960 --> 02:10:33,800
what would it be and why? Ps two generation are older? AboutUs? Points?

2776
02:10:33,840 --> 02:10:36,760
If it's playable on modern consoles or PC Tyler from Baltimore.

2777
02:10:39,960 --> 02:10:43,119
Speaker 4: Well, I was gonna say a Shadow of the Colosses.

2778
02:10:43,800 --> 02:10:47,199
Speaker 1: Okay, okay, Slovenia Symphony of the Night.

2779
02:10:48,680 --> 02:10:50,600
Speaker 5: More of you should all play grim fan Dango.

2780
02:10:51,680 --> 02:10:55,920
Speaker 2: Yeah, oh sure, here here's a wild One, ray Gar

2781
02:10:56,159 --> 02:10:58,760
for the PS two or ry Gar for.

2782
02:10:58,840 --> 02:11:02,920
Speaker 3: The NES Yeah, Bloomers, Twisted Metal Blast.

2783
02:11:04,600 --> 02:11:06,640
Speaker 2: Yeah, we don't have a lot of car combat games.

2784
02:11:06,399 --> 02:11:11,560
Speaker 5: Anymore, Final Fantasy specifically.

2785
02:11:12,239 --> 02:11:17,520
Speaker 2: Uh, or guys, God Bless the Ring, Embracer Type four

2786
02:11:18,800 --> 02:11:21,720
god gaming altered games.

2787
02:11:21,760 --> 02:11:24,960
Speaker 4: Think about cool borders all the time.

2788
02:11:26,359 --> 02:11:28,119
Speaker 3: PS one it's never good.

2789
02:11:28,159 --> 02:11:31,119
Speaker 5: But yeah, just gonna tell you how it's as good

2790
02:11:31,119 --> 02:11:31,640
as ten eighty.

2791
02:11:32,479 --> 02:11:32,680
Speaker 2: It's not.

2792
02:11:33,479 --> 02:11:36,520
Speaker 1: It's absolutely cool. Board has always disappointed me from this. Yeah,

2793
02:11:36,520 --> 02:11:37,560
those games aren't good.

2794
02:11:38,840 --> 02:11:39,800
Speaker 3: Why are we talking about anything?

2795
02:11:40,319 --> 02:11:43,560
Speaker 1: Well, tricks is great. It's the trickies. I love tricky.

2796
02:11:43,640 --> 02:11:47,960
Speaker 2: Oh my god, uh, Tyler, you should actually play if

2797
02:11:48,000 --> 02:11:49,880
you wind up liking middle Gear Solid or you're a

2798
02:11:49,920 --> 02:11:52,279
fan of Kojima and you haven't checked out Zone of

2799
02:11:52,319 --> 02:11:56,079
the Enders, play Zone of the Enders. God JAHOUDI just

2800
02:11:56,159 --> 02:12:01,520
sounded hell of an incredible word, Mike, Do you have

2801
02:12:01,640 --> 02:12:02,920
the email document in front of you?

2802
02:12:03,479 --> 02:12:05,039
Speaker 5: The email documented from me?

2803
02:12:05,159 --> 02:12:06,800
Speaker 2: Yes, I do the run of show. Could you read

2804
02:12:06,920 --> 02:12:07,880
this last email?

2805
02:12:08,159 --> 02:12:13,039
Speaker 5: Yes, dear jan please say SIV seven and the six

2806
02:12:13,079 --> 02:12:19,000
to seven Cadence Brandon from Alabama, can you say it?

2807
02:12:20,359 --> 02:12:22,359
Oh me, you want me to do it. That's why,

2808
02:12:22,479 --> 02:12:25,119
that's why you have to do it. Well, said dear John.

2809
02:12:25,199 --> 02:12:25,560
Speaker 2: I'll do it.

2810
02:12:25,600 --> 02:12:25,920
Speaker 5: I'll do it.

2811
02:12:26,479 --> 02:12:27,359
Speaker 3: CIV seven.

2812
02:12:28,920 --> 02:12:30,079
Speaker 2: Thank you, thank you, thank you.

2813
02:12:30,119 --> 02:12:30,520
Speaker 3: I got it.

2814
02:12:30,640 --> 02:12:33,319
Speaker 2: And folks that does it for emails, BombCast giant bomb

2815
02:12:33,359 --> 02:12:35,800
dot com send your emails in thank you to any

2816
02:12:35,840 --> 02:12:39,520
and everyone that sends an email. Mikey hit me with

2817
02:12:39,640 --> 02:12:41,199
some super chats if we got it.

2818
02:12:41,279 --> 02:12:42,960
Speaker 5: You got a couple. I saw some people say they're

2819
02:12:42,960 --> 02:12:44,960
having trouble getting them through, but a couple got through

2820
02:12:45,039 --> 02:12:51,079
here now please, they says, congrats them being absolum in

2821
02:12:51,159 --> 02:12:54,039
one attempt. What was your favorite part of the story,

2822
02:12:54,600 --> 02:12:56,880
Pis It was a credle watching you guys just mash

2823
02:12:56,960 --> 02:12:58,880
through the final boss's dialogue.

2824
02:12:58,920 --> 02:13:05,560
Speaker 2: Oh my god, it is like a whole monologue prepared that.

2825
02:13:05,680 --> 02:13:08,800
Speaker 1: You guys are just killing just to take care of you.

2826
02:13:11,359 --> 02:13:13,600
Speaker 3: Yeah, he's dead. We were there to beat him.

2827
02:13:13,640 --> 02:13:13,840
Speaker 1: We did.

2828
02:13:14,079 --> 02:13:15,640
Speaker 2: What about last words?

2829
02:13:18,159 --> 02:13:18,439
Speaker 5: Cool?

2830
02:13:20,039 --> 02:13:21,159
Speaker 2: Yeah you was your father?

2831
02:13:23,159 --> 02:13:25,399
Speaker 1: Yeah, that's a great words.

2832
02:13:25,439 --> 02:13:30,079
Speaker 5: In my opinion, you guys all right every time and

2833
02:13:30,199 --> 02:13:31,800
your pants says, if you can own a prop from

2834
02:13:31,840 --> 02:13:35,119
any movie or f m V game, what would you get?

2835
02:13:35,239 --> 02:13:38,560
I think were we told that they still have quant

2836
02:13:38,640 --> 02:13:42,880
Chi's thrown at their realm from dream.

2837
02:13:43,359 --> 02:13:52,279
Speaker 3: You streaming from Quantchi's Thrown to be incredible that I

2838
02:13:52,359 --> 02:13:53,800
mind exactly the mcgroober notebook.

2839
02:13:55,560 --> 02:13:58,279
Speaker 4: Oh sure, sure someone's made that.

2840
02:13:59,159 --> 02:14:02,520
Speaker 3: Uh already made a one to one replica of it basically,

2841
02:14:03,039 --> 02:14:04,279
But I want the original one.

2842
02:14:05,079 --> 02:14:07,479
Speaker 4: Yeah. Oh, I don't know if you could have that.

2843
02:14:08,319 --> 02:14:10,159
Speaker 5: I mean it's like, you know, like the hover board

2844
02:14:10,199 --> 02:14:12,720
from Back to Future two is a pretty big and.

2845
02:14:12,800 --> 02:14:13,279
Speaker 1: They sell that.

2846
02:14:13,640 --> 02:14:17,199
Speaker 4: Yeah, but like I want the one right, Yeah, they

2847
02:14:17,239 --> 02:14:21,119
are not just like stealing the props from the movie.

2848
02:14:21,680 --> 02:14:23,520
Speaker 1: But I mean, is it the question if you could

2849
02:14:23,560 --> 02:14:24,319
have anything?

2850
02:14:26,039 --> 02:14:26,279
Speaker 2: Sure?

2851
02:14:26,399 --> 02:14:28,359
Speaker 1: Okay, I don't think he's asking like what do we

2852
02:14:28,399 --> 02:14:29,199
want for our birthdays?

2853
02:14:29,239 --> 02:14:29,359
Speaker 2: Now?

2854
02:14:29,399 --> 02:14:31,239
Speaker 1: He's okay, fair.

2855
02:14:31,159 --> 02:14:31,960
Speaker 4: Enough, fair enough?

2856
02:14:32,359 --> 02:14:35,199
Speaker 5: Yeah, I have this, like I have this secretly three

2857
02:14:35,239 --> 02:14:37,640
D printed vial, but if I had the real one,

2858
02:14:40,600 --> 02:14:41,119
that'd be cool.

2859
02:14:41,680 --> 02:14:46,279
Speaker 2: I want Keno's moped from TM two. They're going to

2860
02:14:46,399 --> 02:14:55,079
start delivering pizzas. Yeah, it's salting livid, just like I.

2861
02:14:56,359 --> 02:14:58,600
Speaker 4: I should have four hundred answers to this, and I

2862
02:14:58,640 --> 02:14:59,640
can't think of anything I want.

2863
02:14:59,680 --> 02:15:02,840
Speaker 1: I want Tim Curry, Curry's outfit from the Command of Concrete,

2864
02:15:03,520 --> 02:15:04,960
Yeah all the time.

2865
02:15:05,000 --> 02:15:08,319
Speaker 5: Would you want Donnie's Folgers ashes a cup thing?

2866
02:15:08,560 --> 02:15:09,119
Speaker 3: That's good?

2867
02:15:09,319 --> 02:15:10,359
Speaker 4: Oh that's funny.

2868
02:15:11,239 --> 02:15:13,159
Speaker 3: What about the Mill Murray ball with a hand in

2869
02:15:13,239 --> 02:15:21,399
it from king Pin the Rose? He loses his hand, Yeah,

2870
02:15:21,439 --> 02:15:22,479
don't put the hand in the ball.

2871
02:15:23,439 --> 02:15:28,079
Speaker 4: Woody Housen loses his prosthetic hand in the ball. But

2872
02:15:28,319 --> 02:15:32,239
Ernie McCracken bowls with a crystal ball with a rose embedded.

2873
02:15:32,399 --> 02:15:34,560
Speaker 3: Okay, oh, yep, I'm looking at it now. Yep, Okay,

2874
02:15:34,600 --> 02:15:34,960
I like that.

2875
02:15:37,079 --> 02:15:43,720
Speaker 7: Yeah, probably made about it. It's kind of actually fantastic. Yeah,

2876
02:15:43,840 --> 02:15:46,199
it probably made replicas. But I would love a speed

2877
02:15:46,279 --> 02:15:50,039
racer helmet. I've been thinking about the Wakowski movie a lot.

2878
02:15:50,479 --> 02:15:50,960
Speaker 1: It's good.

2879
02:15:51,159 --> 02:15:52,119
Speaker 2: Need s a banger?

2880
02:15:52,520 --> 02:15:53,399
Speaker 3: Oh, I know what I want.

2881
02:15:53,560 --> 02:15:56,720
Speaker 4: I want the z F one gun from Fifth Element.

2882
02:15:57,199 --> 02:15:59,039
Speaker 1: Oh, that's great.

2883
02:16:00,000 --> 02:16:01,000
Speaker 5: Held from Rocketeer.

2884
02:16:02,000 --> 02:16:04,239
Speaker 2: Oh yeah, yeah, yeah, hell yeah. Grub is there like

2885
02:16:04,560 --> 02:16:06,439
a Star Wars related thing you'd want?

2886
02:16:06,960 --> 02:16:09,399
Speaker 1: I don't like. I've had plenty of years now, to

2887
02:16:09,479 --> 02:16:11,600
I get like a replically lightsaber, and it's never been

2888
02:16:11,680 --> 02:16:11,920
for me.

2889
02:16:12,279 --> 02:16:12,760
Speaker 3: I don't know.

2890
02:16:13,359 --> 02:16:15,520
Speaker 5: Did you do the thing at like Galax's Edge where

2891
02:16:15,560 --> 02:16:16,600
you make a lightsaber?

2892
02:16:17,520 --> 02:16:21,560
Speaker 1: No, we did the droids instead. Yeah, the cooler, right,

2893
02:16:22,840 --> 02:16:24,920
I'll do the lightsaber ones next time I'm there. But

2894
02:16:25,039 --> 02:16:26,920
we did the droids with the kids and that was

2895
02:16:27,039 --> 02:16:29,079
that was fantastic. They like spent the next forty five

2896
02:16:29,079 --> 02:16:30,720
minutes just playing with those. They have like a little

2897
02:16:30,760 --> 02:16:32,719
pad across the street where you can get them out

2898
02:16:32,719 --> 02:16:35,000
and move them around because they're radio controlled. We had

2899
02:16:35,000 --> 02:16:36,920
a lot of fun doing that. But uh, yeah, I

2900
02:16:37,159 --> 02:16:39,840
don't know. I I like the like the really dumb stuff,

2901
02:16:40,479 --> 02:16:42,760
So like anything that like references and in world like

2902
02:16:42,840 --> 02:16:47,280
company would be cool, or even like the like brass

2903
02:16:47,600 --> 02:16:50,399
dice that Don Solo had for some reason that the

2904
02:16:50,479 --> 02:16:52,280
end of Last Jedi, because oh, because they were gonna

2905
02:16:52,319 --> 02:16:53,879
like make a big deal about it being in Solo.

2906
02:16:54,200 --> 02:16:55,520
I'm like, that's really fucking dumb.

2907
02:16:55,600 --> 02:16:56,840
Speaker 3: I would like that. I think.

2908
02:16:57,200 --> 02:16:59,239
Speaker 5: I think one of the planet Hollywood's had like the

2909
02:17:00,120 --> 02:17:05,319
giant like wax figure of the naked Sylvester Stallone from

2910
02:17:05,399 --> 02:17:08,680
a demolition Man hanging in its rafters I think I

2911
02:17:08,680 --> 02:17:11,079
would just have that just hanging above me in my

2912
02:17:11,239 --> 02:17:13,639
office at all the time. So I'm doing this, you

2913
02:17:13,719 --> 02:17:14,280
know what's up?

2914
02:17:17,479 --> 02:17:19,920
Speaker 1: Taco orangs? Got it? If I could just have hobbitant

2915
02:17:20,719 --> 02:17:21,040
just the.

2916
02:17:23,959 --> 02:17:25,680
Speaker 5: You know what, the one rig or something could be

2917
02:17:26,079 --> 02:17:28,799
what the town of Hobbited, I'll just live in a

2918
02:17:28,879 --> 02:17:29,360
hobbit hole.

2919
02:17:31,639 --> 02:17:35,120
Speaker 1: Would that be to scale to you grubs from because

2920
02:17:35,159 --> 02:17:37,440
the one that they built that's still there that you

2921
02:17:37,520 --> 02:17:40,200
can visit is to human scale, So they could. I

2922
02:17:40,239 --> 02:17:41,840
think it might even there's probably some of them that

2923
02:17:41,840 --> 02:17:43,799
are like bigger, so that like people look small when

2924
02:17:43,799 --> 02:17:44,200
they're in there.

2925
02:17:44,200 --> 02:17:47,719
Speaker 5: But yeah, absolutely they apparently Red Letter Media owns the

2926
02:17:47,799 --> 02:17:49,840
Sylvesters the love thing by the way.

2927
02:17:49,879 --> 02:17:51,479
Speaker 1: They good for them. They deserve it.

2928
02:17:51,840 --> 02:17:55,959
Speaker 5: Yeah that's nice. And Tym Morale says that they couldn't

2929
02:17:56,000 --> 02:17:57,799
send a super chat but they said something via KOFE

2930
02:17:57,959 --> 02:17:59,680
if if I don't know if we can easily access

2931
02:17:59,680 --> 02:18:00,479
the coke tick out this.

2932
02:18:01,959 --> 02:18:02,319
Speaker 2: All right?

2933
02:18:02,600 --> 02:18:05,120
Speaker 5: There you go, don't worry where Dan is on it.

2934
02:18:06,000 --> 02:18:08,399
Speaker 4: Oh that's a good idea, Dan Fiasco one of the

2935
02:18:08,600 --> 02:18:12,120
poison green balls from the rock that like as anam on.

2936
02:18:12,159 --> 02:18:13,719
Speaker 3: Your Christmas tree. That would be incredible.

2937
02:18:13,799 --> 02:18:17,120
Speaker 2: Yes, I just want Willem Dafoe from Spider Man one.

2938
02:18:17,799 --> 02:18:20,959
Speaker 3: You just want the actor will It's just to like

2939
02:18:21,280 --> 02:18:23,879
yell at me, I have the Antoni moreles One says

2940
02:18:24,399 --> 02:18:27,600
if Nintendo releases an anime, can we finally get Waifu?

2941
02:18:27,840 --> 02:18:32,239
Episode two? Also update on tall clothing merch Master also

2942
02:18:32,399 --> 02:18:35,040
also how about then Bear's good better best?

2943
02:18:36,440 --> 02:18:38,000
Speaker 5: You guys don't want anything to do with a wife

2944
02:18:38,000 --> 02:18:43,040
Fu episode, right, don't worry about that. That's something Jeff

2945
02:18:43,040 --> 02:18:45,680
and I did on our show, and it was it's.

2946
02:18:45,559 --> 02:18:47,959
Speaker 1: Become sort of notorious. At this point, we don't We

2947
02:18:48,040 --> 02:18:49,200
can't try background again.

2948
02:18:49,239 --> 02:18:52,040
Speaker 5: I mean again about the tall clothes, like, there might

2949
02:18:52,079 --> 02:18:53,559
not be too much I can do. Like the way

2950
02:18:53,639 --> 02:18:56,120
the store works is that we could pick from a

2951
02:18:56,159 --> 02:18:59,760
selection of clothing that the supplier has available and then

2952
02:18:59,760 --> 02:19:04,159
put designs onto that. So I'll check again to see

2953
02:19:04,200 --> 02:19:07,479
if they have any special tall options. But a lot

2954
02:19:07,680 --> 02:19:10,200
like like with that and with like larger sizes, a

2955
02:19:10,239 --> 02:19:12,959
lot of times they just don't have any or like

2956
02:19:13,079 --> 02:19:15,399
so few that when we sell five of them, we

2957
02:19:15,479 --> 02:19:17,799
start getting like order things coming in, like oh no,

2958
02:19:17,959 --> 02:19:19,799
we ran out of that. Actually, got to go tell

2959
02:19:19,840 --> 02:19:20,239
those people.

2960
02:19:20,319 --> 02:19:23,680
Speaker 1: Now that we don't have them, Well, we were always

2961
02:19:23,719 --> 02:19:26,360
looking at potential new vendors and stuff like that. We'll

2962
02:19:26,399 --> 02:19:28,000
see if that's an option in the future, but right

2963
02:19:28,040 --> 02:19:28,280
now it.

2964
02:19:30,120 --> 02:19:30,840
Speaker 2: Is front of mine.

2965
02:19:31,159 --> 02:19:34,200
Speaker 5: Yeah, as soon here I have to do another store refresh,

2966
02:19:34,239 --> 02:19:34,879
so I'll take a look.

2967
02:19:35,200 --> 02:19:39,239
Speaker 1: So that Bears game just it was incredible. Did they win?

2968
02:19:39,920 --> 02:19:42,399
They were down eighteen points, it was like twenty one

2969
02:19:42,559 --> 02:19:45,200
to three or something like that, and they beat the

2970
02:19:45,399 --> 02:19:47,840
Packers and just kind of embarrassed them. It was it

2971
02:19:47,920 --> 02:19:51,239
was amazing, and that's the Packers got what they deserve.

2972
02:19:51,360 --> 02:19:53,440
So I'm rooting for the Bears now, even as a

2973
02:19:53,479 --> 02:19:55,120
Lions fan, which sucks, but here we are.

2974
02:19:57,360 --> 02:20:00,600
Speaker 4: I would I want Peewee's bike from Peewe's Adventures.

2975
02:20:03,239 --> 02:20:06,239
Speaker 5: It's rough one. A lot of your favorite films are animated,

2976
02:20:06,600 --> 02:20:08,120
at least the two d Ones. I guess I could

2977
02:20:08,159 --> 02:20:10,040
like ask for an animation cell. But if it was

2978
02:20:10,120 --> 02:20:12,479
like a CG movie, like what do I want? Like

2979
02:20:13,200 --> 02:20:16,159
the processor from the computer I got?

2980
02:20:16,200 --> 02:20:19,600
Speaker 1: Don't kind of actually kind of.

2981
02:20:22,399 --> 02:20:24,559
Speaker 5: It's a fun game to play, by the way. Yeah,

2982
02:20:26,079 --> 02:20:28,200
the Morphers from the Power Rangers movie.

2983
02:20:28,520 --> 02:20:29,159
Speaker 2: Oh that's good.

2984
02:20:30,280 --> 02:20:33,959
Speaker 1: I love that plastic Hardshell Power Rangers costumes from the movie.

2985
02:20:35,239 --> 02:20:37,440
Speaker 5: Oh god, they had those on this They had as

2986
02:20:37,559 --> 02:20:39,959
I think one of those on display in Hollywood studios

2987
02:20:40,000 --> 02:20:42,360
and Dismal for a long time. I really the Planet

2988
02:20:42,440 --> 02:20:45,920
Hollywood store that there. I think that's right, and they

2989
02:20:45,920 --> 02:20:47,559
always looked cool. I remember the first song I was

2990
02:20:47,600 --> 02:20:50,360
in a Planet Hollywood. The idea that like, to me,

2991
02:20:50,479 --> 02:20:52,680
I was like, this is irresponsible that they have these

2992
02:20:52,719 --> 02:20:54,520
prompts just here. They need to be like locked up.

2993
02:20:54,680 --> 02:20:55,680
These are too precious.

2994
02:20:55,760 --> 02:20:59,920
Speaker 1: These were in a movie that was the biggest deal ever.

2995
02:21:00,319 --> 02:21:03,040
Speaker 5: I couldn't believe that. I was just, you know, eating

2996
02:21:03,559 --> 02:21:08,200
right next to the freaking battle ring from you familiar spaghetti.

2997
02:21:07,760 --> 02:21:10,159
Speaker 1: Sauce on it. Yeah, this is dangerous.

2998
02:21:10,200 --> 02:21:10,600
Speaker 3: Look out.

2999
02:21:11,479 --> 02:21:13,239
Speaker 4: I've wont something from Wayne's World to.

3000
02:21:13,639 --> 02:21:19,440
Speaker 3: The guitar, the gun rack, that's pretty good.

3001
02:21:20,799 --> 02:21:24,280
Speaker 2: An oh, you know what the penis pump from Austin.

3002
02:21:24,000 --> 02:21:26,799
Speaker 1: Pound Swedish penis and larger.

3003
02:21:26,920 --> 02:21:30,520
Speaker 3: Yeah, I mean, well, just get the car, the morphobile

3004
02:21:30,600 --> 02:21:32,920
or whatever car, Yeah for sure.

3005
02:21:34,239 --> 02:21:37,319
Speaker 1: Oh yeah. Alan Rickman's alien headprop from Galaxy Question. It's

3006
02:21:37,319 --> 02:21:37,559
a good.

3007
02:21:37,639 --> 02:21:40,440
Speaker 5: Oh god, it's all ripped up and stuff.

3008
02:21:40,559 --> 02:21:43,440
Speaker 1: Yeah, just wearing it all day without even remembering that movie.

3009
02:21:43,520 --> 02:21:46,520
Speaker 5: God got a little Kexy Quist's what a freaking movie.

3010
02:21:47,559 --> 02:21:49,840
Speaker 3: Yeah, the book, Austin Powers writes about the penis and

3011
02:21:49,920 --> 02:21:56,920
larger pump. That's my bag, baby, Mikey anymore, super chest.

3012
02:21:56,959 --> 02:21:57,600
I think we're good.

3013
02:21:57,639 --> 02:21:58,319
Speaker 5: I think we're good.

3014
02:21:58,399 --> 02:22:01,719
Speaker 2: Actually, now, all right, thank you to everyone sent a YouTube,

3015
02:22:01,840 --> 02:22:04,559
super chat and gang. What do we got going on

3016
02:22:04,719 --> 02:22:09,200
for the rest of the week. Games Mornings popping off Wednesday, Thursday, Friday.

3017
02:22:10,000 --> 02:22:12,479
Speaker 3: Yeah, Mikey's definitely be Larry tomorrow.

3018
02:22:13,600 --> 02:22:15,840
Speaker 2: It's it's gonna I don't know.

3019
02:22:16,040 --> 02:22:18,680
Speaker 5: I've got this whole Titanic or by Tannic with a

3020
02:22:18,920 --> 02:22:21,719
y thing to get through. No one knows what it means,

3021
02:22:22,760 --> 02:22:23,719
so I do we do.

3022
02:22:23,760 --> 02:22:25,280
Speaker 3: It's just bad. It's not even a joke.

3023
02:22:25,440 --> 02:22:29,639
Speaker 5: Yeah, yeah, I do all by Like, there's one costume

3024
02:22:29,799 --> 02:22:31,920
slot I don't have yet, and I'm hoping it's like

3025
02:22:32,360 --> 02:22:34,959
a reward for being the game and forgetting all the trophies.

3026
02:22:35,000 --> 02:22:38,559
It better not be indicating a fourth movie sequence.

3027
02:22:38,600 --> 02:22:39,760
Speaker 2: It's gonna lose my mind.

3028
02:22:40,760 --> 02:22:43,159
Speaker 5: Oh boy, I can't take much more, fella, So I'm

3029
02:22:43,159 --> 02:22:46,680
gonna starting out. I swear to God, I can't this

3030
02:22:46,879 --> 02:22:51,399
fucking I tire of this, Larry is leisure.

3031
02:22:55,440 --> 02:22:59,719
Speaker 2: Voicemail, dumb truck popping off on Thursday as per you,

3032
02:23:00,319 --> 02:23:04,799
and then unprofessional Fridays Friday afternoon as well. We mentioned

3033
02:23:04,840 --> 02:23:06,760
at the tippy Top there's a big Hops review on

3034
02:23:06,840 --> 02:23:09,600
the website written by Chuck Towski, who also built the

3035
02:23:09,680 --> 02:23:13,280
new website. And then folks, a little bit of housekeeping.

3036
02:23:13,639 --> 02:23:16,799
We are taking Martin Luther King Day Martin Luther King

3037
02:23:16,879 --> 02:23:22,120
Junior Day off next Monday, so missed will be moved

3038
02:23:22,399 --> 02:23:25,799
to a different day. No game miss mornings that day.

3039
02:23:26,360 --> 02:23:28,479
Mega man, I don't know, Mike, you do whatever you want,

3040
02:23:28,920 --> 02:23:31,280
Mega Man. There we go. I was gonna say, you

3041
02:23:31,319 --> 02:23:35,719
could maybe just watch the children's film Martin, where everyone

3042
02:23:35,799 --> 02:23:37,920
goes back in time with a young Martin Luther King.

3043
02:23:38,879 --> 02:23:40,799
I thought that shit was a bang ad.

3044
02:23:40,840 --> 02:23:43,120
Speaker 3: I was thinking about the show Martin, which I like that. Yeah,

3045
02:23:43,200 --> 02:23:44,319
that's I was, Yeah, That's what I.

3046
02:23:44,360 --> 02:23:45,879
Speaker 1: Was thinking of to I remember seen this movie.

3047
02:23:46,360 --> 02:23:50,120
Speaker 2: Oh, I also like the show Martin Gang. Anything else

3048
02:23:50,200 --> 02:23:52,239
I forgot or anything else we want to talk about

3049
02:23:52,280 --> 02:23:55,159
before we get on out of here now?

3050
02:23:56,120 --> 02:23:56,600
Speaker 1: No good?

3051
02:23:57,040 --> 02:24:00,920
Speaker 2: All right, okay, fantastic John bomb dot Com slash go

3052
02:24:01,079 --> 02:24:04,559
help Chuck with the wiki and hey, you know, resist,

3053
02:24:05,719 --> 02:24:08,680
just keep resisting out there, gang, stay safe as well.

3054
02:24:09,079 --> 02:24:12,000
We love you. That's been the show.

3055
02:24:12,079 --> 02:24:13,319
Speaker 1: He's been Jeff, and he's been Jeff.

3056
02:24:13,360 --> 02:24:14,360
Speaker 2: He's the Mike, he's but Dan.

3057
02:24:14,520 --> 02:24:15,799
Speaker 1: I've been Jean and you at home.

3058
02:24:17,200 --> 02:24:18,639
Speaker 3: Slump show going on over there.

3059
02:24:19,000 --> 02:24:19,440
Speaker 2: Look at you?

3060
02:24:19,879 --> 02:24:20,159
Speaker 5: Wow?

3061
02:24:20,879 --> 02:24:21,799
Speaker 3: What that bang do?

3062
02:24:22,200 --> 02:24:23,079
Speaker 5: Oh my god,

