Speaker 1: In the year two thousand seven fourteen, a new squad
of Opera Davis was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 5: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: Mood plagues the party as you travel with the army
for the last two days of the journey to the
a Nuxi Forest. The seventy five soldiers that died left
a very big impact on the rest of the group.
The rest of the army in all very disparaging start
to the adventure. They assumed there would be some complications
in the forest of a Nuxie. What would the spiders
as well as the demons that are running loose in there,
but they did not expect to have lost people already.
Lieutenant Hilo works hard to boost morale among the troops,
but it is difficult. As you approach the forest wall Europe,
north of where Lisa's hold was, General Cadbury requests your
presence to discuss what's happening in the forest, what you
last left off of the demons, and what to expect.
Speaker 5: When you go into the forest.
Speaker 3: He calls for any number of you, the four of you,
to come help him with this information, for those who
might be willing. And while he is, while he sent
that out for you and is a waiting for you
to come in come back.
Speaker 5: Delbert tells.
Speaker 3: Adira that now that you have reached the forest of
a Noop sea line, it is time for him to
head south back to Lisa's hold to take care of
his town because he's been away for long enough and
he's still in charge.
Speaker 2: Of the town.
Speaker 6: So and he's pregnant.
Speaker 5: Wait what and.
Speaker 2: Yeah, General Cabri, can we dispatch like forty guys just
to make sure Delbert gets there safe?
Speaker 5: Yes, Dodgers, what you think we should drew out?
Speaker 2: That?
Speaker 5: We will do that?
Speaker 2: Do you think we should dispatch more you're the one
with the experience.
Speaker 5: If you think that we can survive through the forest
of a NOUTXI with those forty men short, then by
all means send them to protect him.
Speaker 2: See who will have three hundred and eighty five?
Speaker 6: You know, because of math.
Speaker 5: Are's correct? Math is why.
Speaker 2: I don't know why you're suggesting sending more though, if
you're worried about surviving, I think forty should be plenty.
Speaker 5: But forty will be fine. Yes, sorry, I agree. Well,
we can send forty all right. We'll also send any
of the civilians that do not want to travel through
the forest. We're gonna sund them along.
Speaker 2: That's a good idea.
Speaker 5: Yeah, if they're not comfortable, Yeah.
Speaker 2: That's a good idea. So last time we were in
the forest, you know there's there's bud demons. Usually they're
accompanied by a bud visor. I can help with all this,
sometimes known as a bud night.
Speaker 7: As he's describing all the things, I'm shape.
Speaker 6: Shifting into the ones that I.
Speaker 2: Now we have the bud demons. We're gonna stick now too,
I'm pointing at him. The bud visor is much more dangerous.
He has a range attack with this little cap that
he snaps. Oh, now we also have the gum demons
are now, those are are are pretty dumb, not terribly dangerous.
Can't they go around in pretty large packs? Also, the
packs of smoke demons those are those are pretty large
packs too. The bud demons is usually smaller packs, so
those aren't too much to worry about for three hundred
and eighty five guys, but you know, the larger packs
might be uh we uh did eliminate the leadership of
the demons. They're not going to be a cohesive army
but more just.
Speaker 5: Roving packs our ocur So.
Speaker 2: That's that's what the watch out for. And the spiders, yeah,
spiders are probably still there, but I bet their numbers
are pretty reduced from the demon pacts. And you know,
I'm sure they've had some effect on the numbers of
demons as well.
Speaker 6: So you must be careful of the different types though.
Speaker 2: Yes, yes, the trapdoor spiders. These ones they dig holes
in the ground and I have glasses on now too.
They take holes in the ground which they camouflage with
debris and plants and things like that, and they will
pop out and snatch someone and pull them in. In
the blink of an.
Speaker 5: Eye, lurch out and grab a chair, just like that.
I love Cheryl.
Speaker 2: Now there are also spiders which make webs in the
canopies of the trees, or weavers. These ones have much
less mobility, but they're still very dangerous. They will drop
from above then terrifying. Yeah. The most mobile of the
spiders the wolf spiders. These ones also running packs, much
like demons, but you can usually hear them coming.
Speaker 5: They howl the terrifying sound.
Speaker 2: Yes it is. It's very terrifying. Spider howls are the
worst kind of howls.
Speaker 8: As bad as them barking one.
Speaker 5: So the spider barks are barking smalls, all right.
Speaker 2: I think barking spiders is what made us sick back there,
so we want to be careful with us.
Speaker 6: Yeah, but the spiders also had the large Queen, the.
Speaker 2: Uh oh, yeah, there was a big spider of the
big Black Widow.
Speaker 5: Reports of the giant Black Widow say that she's down
in the more southern parts of the Innutrie Forest, not
near the top. There's that you're understanding as well.
Speaker 2: I mean, she was by gear and most gambit when
we found the city.
Speaker 5: Okay, we're still pretty north of that.
Speaker 2: No, we should be all right, spiders mostly thinking around
down south more than up here anyway. But just to
just to be on the safe side, everyone should be
aware of what we might be going into.
Speaker 5: Oh Cary, there's although no one should take naps by
willow trees that can be dangerous.
Speaker 6: Be careful of carts. They can run you over.
Speaker 2: Carts can run you over.
Speaker 5: Oh Cary, O Cary, I'm taking notes.
Speaker 2: Billiony advice for the for the general guy before you.
Speaker 4: Need them fastened bells to distract the spiders.
Speaker 9: Oh, it's really difficult to do it while you're running away.
Speaker 6: Oh the windchimes.
Speaker 5: Okay, well I'll have the troops work on that.
Speaker 2: And really, uh, let's see. Didn't Delbert have some advice
for us for fighting the demons?
Speaker 5: Toute yeah?
Speaker 2: Oh yeah, uh hit him in the head really hard.
Speaker 5: Oh how are sounds good?
Speaker 8: Delbert? Would you like to demonstrate not on.
Speaker 10: Yeah, do you just take your weapon like this and yeah,
just he just really dunk and really hard on the
head like like this, only you really hit him and
I didn't hit.
Speaker 5: You not but he said dunk dunk. Oh yeah, just
like a thanks guys for including me.
Speaker 2: You're the you're the you're the pro, you're.
Speaker 8: The best, You're the sexpert.
Speaker 5: I mean, all right, well, this has been very informative. Now, Hi,
I've been discussing things with my lieutenants, and a couple
of them have suggested, but maybe when we get into
the forest, we had to where the demon encampment was,
to see what's the left of there. Maybe if we
can disrupt them a little bit more, scatter them a
little bit more to the wind, we should be fine.
Speaker 2: They should make things a little safer.
Speaker 5: My charge, however, is to keep you safe while we travel,
so I will defer to you if you want to
go to there. I think it would be a good idea,
but I will defer to you in any case, I
don't think you should engage. If we choose to engage,
I think that I will send you a lieutenant Kilo
onto New City. If we decide to stay and engage
with what's the left of the Demon hold, Yeah.
Speaker 2: That seems probably best. We do. Got to get the
New city, and we got to get at least some
of these soldiers there to protect it, because that's an
important place.
Speaker 5: I agree, and any civilians that continue along with us
into the forest of a new shee should continue on
with you if we decide to stay in fight.
Speaker 2: Yeah, that makes sense. Let's head towards the demon encampment.
When we there, we can maybe do some recount and
get some more solid information before we make burn planes.
Speaker 5: Okay, I agree with this, there's right. Anything else do
you think is important for.
Speaker 2: Me to know? No, there's imps too. Those ones burn
things in the custle that I think.
Speaker 5: A little guys with fire attendees. Yeah you think so,
us like Adro but smaller.
Speaker 8: Small, super adorable.
Speaker 2: Yeah, yeah, you know something like that. Also, Uh, when
we near the demon encampment, no one should go, you know,
poking around picking stuff up. There's a lot of cursed
stuff in that camp.
Speaker 5: Oh well, I'll pass that word along to the troops.
Please no route if you value your life.
Speaker 2: Yes, yes, not that they've get in trouble with us,
but that stuffs dangerous.
Speaker 5: Yeah, so we'll be on them if they decide to
do something stupid.
Speaker 8: We know where to unload it.
Speaker 2: We do know. We know what. We've got a guy
who buys chursed stuff.
Speaker 8: So pick it up or or don't. It's entirely up
to you.
Speaker 11: I thought we were talking about the lake where we
put that there's a wakeful cannibal fish somewhere out there.
Speaker 2: That too, but we sold that cursed crown to a guy.
It was a lady.
Speaker 5: Yeah, I think it was lady.
Speaker 2: I think it was lady.
Speaker 8: Yeah, I don't remember her name.
Speaker 5: We know what lady all right, Well, as thank you
for your advice, I will shoe you later, I will
discuss this from my lieutenants, and we will devise your
plan and head toward that way immediately.
Speaker 2: Yeah, that sounds sounds good.
Speaker 3: In other gloomy news, your friends that had offered to
buy you need when you got back to the beer
beef arms, which is where you're at now, have all perished.
Speaker 2: Yeah.
Speaker 5: Yeah, that whole squad was called the Tantrums. Take your being,
all right.
Speaker 3: Delbert takes Adira out for a romantic chat where he
grabs two really really really obnoxiously large pole arms, and
he grabs a couple really huge watermelons that they had
that he had been saving. They were in the back
of Bill's cart. He had been stowing them.
Speaker 10: There, you bitch, and he was like, He's like, I
figured we could do like a last minute, you know,
fruit date. Where we slice this up, these watermelons up,
the giant watermelon slices, and uh, and maybe we can
have it and then we'll go our separate ways for
this time.
Speaker 8: So juicy, yes, so make sure we get the juice
all over Bill's cart.
Speaker 10: I found some skeletons near the bed farm, and I
put the watermelon heads or watermelon on the scarecrow heads,
and I figured.
Speaker 8: Oh, he just brings a tear to my eye.
Speaker 10: He kicking me, charge through and dice them to bits
and then eat the brains.
Speaker 2: A romantic guy.
Speaker 12: I just like giggle, throw my arms around him and
take off there toward the scarecrows.
Speaker 11: From now on, anytimes he drinks for us, I'm just
gonna keep sobering her up. There's ants. There's ants in
my car.
Speaker 5: Unacceptable.
Speaker 8: Buy some ant traps instead of your pants.
Speaker 3: So Delver takes you on a romantic date before you
have to say your your goodbyes this time so romantic.
Speaker 5: Well he's doing that with a deira. What are you
other three doing?
Speaker 2: Finishing off that white rum?
Speaker 5: Yeah, pouring the last of it out for the for
the homies.
Speaker 11: Yeah, yep, I'm cleaning out my lagging just.
Speaker 8: I'll buy you some an traps.
Speaker 5: Just scrubby.
Speaker 8: God out damn spot.
Speaker 5: You know what.
Speaker 11: Actually, I'm gonna go find a blacksmith and commission a lock.
Speaker 6: In the meantime, I could just do a giant anger.
Speaker 3: He had he had stowed the two or the several
water melons on like different spots where you had like hats,
so some of your hats are now flattened.
Speaker 11: I'm going to kill him, good luck. I'm going to
convince him that he's well, and then I'm going to
unconvince him.
Speaker 5: It's too late.
Speaker 2: It's gonna talko to.
Speaker 9: Death, Ragman. I need you to turned into one of
those hoot monsters and.
Speaker 3: Give General Cadbury puts his orders out to the rest
of the group. Then he sends runners out to collect
you guys, and you can see that the forty soldiers
have all gathered their items and their gear. They are
what remains of Lieutenant Kran's group, and Krank is actually
going to go with them to escort Delbert back down
to Lisa's home, and several about fifty of the civilians
have decided to go with, which only leaves about twenty
left besides the ones that head died from the sickness.
So there's about twenty civilians that are going to go
with you, as well as the three hundred and eighty
five soldiers that remain into the forest. Is there anything
you guys want to do before you go into re
enter for the third time the forest of Anuxie.
Speaker 2: Yes. I want to.
Speaker 7: Make sure that the forty that are going with Delbert no,
very clearly. If he doesn't survive, that one will kill you.
Speaker 8: All big grins, big big grins.
Speaker 5: You guys are covered in watermelon as.
Speaker 11: They're both staring him down, and then I'm behind him,
just jingling a coin perth at him.
Speaker 6: Carry on.
Speaker 9: My fuck across my throat, coin.
Speaker 5: Purse krank salutes you guys and says it it will
be done.
Speaker 9: No one knows.
Speaker 5: All right, here you go.
Speaker 2: Something happened sers weally, bitch?
Speaker 9: Did you get really mixed messages?
Speaker 5: All right?
Speaker 3: So Delbert and the civilians and the forty guards all
had out and you all head into the forest of
a Noosie, which means it's perilous during the time.
Speaker 2: What do I do on the quartermaster?
Speaker 5: All right, she's just a got thirteen, all.
Speaker 2: Right, got ahead and want to be quarterback.
Speaker 5: I also got a trailblazer, Zadira.
Speaker 2: Yeah, and you're right with scout.
Speaker 7: What do I do?
Speaker 5: Two D six plus plus whis plus wisdom zero lots
of wisdom rules tonight as an eleven, though, and an
eleven we use one less ration.
Speaker 8: That's a five.
Speaker 5: What did the trailblazer do?
Speaker 8: Oh, it takes us longer to get there, Yeah, but
I got a five.
Speaker 2: Five means it takes us longer. So if she succeeds
with a ten, we just get there faster. Seven and
nine we get there the same amount of time with
a five. I mentioned it takes us longer, but I'm
causing us to use less rations, so it's really just
gonna even out right.
Speaker 5: Yeah, yeah, so yeah, so you use its extra day,
but we don't go home for you here, yep.
Speaker 3: And you avoid all danger because UAG scouted really well
for an entire army walking through the forest and there
was there was no wild magic event. Yeah, and you
are able to navigate right back up to the demon camp.
Speaker 5: So will you get.
Speaker 3: You get right to that hill because the demon camp
was at the base of the mountain. You get to
the hill where you were kind of gonna go over
and you were going to see the demons, and so
you recognize the spot where you're at. Do you want
to send some of the soldiers up to scout or
would one of you like to scout up? General Cadbury's
with you guys at all times. Now he's not, and
so is Lieutenant Kilo.
Speaker 2: Cool. I might want recharge this morning. I forget the
role for that, but I can go.
Speaker 9: We could we could send invisible catag.
Speaker 2: Right, Yeah, I'm gonna cast invisibility on you, Rag and
then stealthy cat all right, Spider mode and just to
stay in the tree. Huh yeah, I think, goes spider.
All kay, maybe spider.
Speaker 8: I can't spider either, Well you're invisible.
Speaker 2: Nope.
Speaker 7: I was thinking cat, and then I went spider.
Speaker 9: Isn't that worse?
Speaker 6: You won't know cat spider cats?
Speaker 5: All right? So you turn into an eight legged cat.
Speaker 2: Well that is so fucked up shit, But they're all
on the same side.
Speaker 3: And you know you can't talk when you roll on
a poor into a cat a pillar cat. But you're
not a giant. But I mean you're a large cat
because everything you have to do is large. But here's
still like a large house cat, you're not.
Speaker 6: Yeah, I can't do anything.
Speaker 7: Because yeah, everything nothing less than ten pounds.
Speaker 3: So you can still scout ahead, you just can't communicate
to anybody what you find.
Speaker 5: And let's roll two D six to find out how
many hours you're stuck like this. Three Oh, that's not
bad as long as you're rolling low still three hours.
Speaker 4: Okay, that's just a map, well at least invisible.
Speaker 2: Yeah, so no one knows how deformed you are.
Speaker 6: Yeah, my shame is hidden, all right, right, yeah.
Speaker 2: You're invisible. I assume you shape shifted. You good to go.
I just scrapped dirt egg right, really getting in characters.
We'll wait here while you go check it out and
then come back and tell us.
Speaker 6: I'll make sure you can see the grass as.
Speaker 5: I take off.
Speaker 3: All right, so I will say roll your dexterity to
make sure you're stealthy, but give it a plus two
for being invisible. Oh yeah, oh that's yes, that's stupid. Okay,
So you get up there. You can see that the
camp is still there, but it is way more condensed.
Now the temple that was being built as fully destroyed
that kind of collapse when the bridge collapsed and many
of the tents and structures that were near there also
have collapse and are gone. But the tents that were
closest to the hill where you were at, they're still
there and they've kind of grouped up closer. From what
you can see, it looks like there's only about seventy
to eighty demons left in the camp. Okay, does it
seem like they have any kind of leadership where it is?
Speaker 5: It does seem like there is a leadership there, and
it's someone that you recognize. To the little dipship that
was coordinating the marty, it's nameless, yeah yeah, Okay, Okay,
so I'll just spend a good bit of time getting
a really good layout of what's going on there, see
if they have.
Speaker 7: Are they just like hanging out or are they trying
to you know, build of weapons?
Speaker 5: And right now they're eating spider bits.
Speaker 7: Okay, say then cleared out the spiders. Okay, all right,
all right, so I'll just meander back to the group.
Speaker 5: Okay, so you meander back, I will say it took
an hour to go freakn you're still invisible and you
can't speak, ye, So.
Speaker 6: I'll go claw Eddie's leg.
Speaker 2: I'm gonna turn off his invisibility. Oh, I figured, but.
Speaker 5: I wave at him with six of the eight.
Speaker 2: I don't know where's your weird lips.
Speaker 6: Just wave at him again.
Speaker 2: I think we might have to just wait for Rag's report. General. Uh,
demons have that effect on sometimes.
Speaker 7: Whatever you think is bust, just go sleep it off
in the wagon, curl up into one of those cat balls,
but with eight legs.
Speaker 5: Everywhere, Go to lick yourself and like they shoot out
at twelve rings. I'm gonna be here all day, slip.
Speaker 2: The whole uh doctor, doctor, strange thing you know where
it grows all the arm Yes, yes, it was cat itself.
Speaker 6: I'm Shiba cat.
Speaker 2: All right.
Speaker 5: So you guys just hang out there and wait for
a little bit.
Speaker 2: Yeah, seems like they, uh well, uh, you're you're you're
not gonna talk to me, never mind, Yeah, we'll just wait.
Speaker 5: Okay.
Speaker 3: So I'm gonna make a roll then, and I'm gonna
see if the army is quiet enough to be undiscovered
by be undiscovered by the demons.
Speaker 2: Let's worry.
Speaker 3: That is an eleven. So the military super well disciplined.
I think everybody's really scared in this forest right now.
Everybody is super quiet and waiting super patiently. Nobody is
fucking around. Even the civilians that are there are all quiet,
knelt down. Many of them are just waiting patiently for
next orders and yeah, you guys make it the two hours.
Speaker 5: They don't want to play a song to.
Speaker 9: Kill the time.
Speaker 7: They don't want to see anything from the safety meeting.
Speaker 5: No OSHA's walking through quietly. All right, So you break
out of your spider catborn.
Speaker 7: There are still are some demons there. The little nameless
seems to have taken over. Were the ones that are left.
Speaker 2: Oh, I see we still have his keys.
Speaker 5: We didn't have his keys, couldn't Did we have his keys?
Speaker 2: Yes?
Speaker 6: Yeah, because we locked him out of the boult I
remember if we.
Speaker 2: Had his keys.
Speaker 5: I don't remember. If you took kids, I don't remember,
but that building.
Speaker 9: You have your ritual thing, right?
Speaker 5: Yeah?
Speaker 4: I was just thinking, how many soldiers do you think
you could disguise as demons?
Speaker 11: Hm?
Speaker 4: Hm hm hm.
Speaker 2: Why didn't you think of this while we were waiting
for out. I'm gonna try to work out a rachel
to see a pack of disguise. I don't know a
dozen or so soldiers as a pack of gum.
Speaker 5: Okay, so you have you have your uh wagons still
that's the place the power.
Speaker 2: That's a ten okay for your intelligence.
Speaker 5: Yeah, so for this, how many of the soldiers are
you wanting to do?
Speaker 2: A dozen?
Speaker 5: A dozen? Okay?
Speaker 3: So for the dozen you need to get an article
of something that's important to them.
Speaker 5: Or like a lock of their hair or uh you know,
they're they're.
Speaker 3: Not badge, but they're whatever's Yeah, insignia that they've got
that classifies them, gives them their rank, and you've got
to give They've got to give you something important to them,
and you can then complete their ritual for this in
about two hours.
Speaker 2: All right, I'm gonna when you give me your left sock,
talk to General Cadbur again and listen. In general, I
can do a ritual the disguise about a dozen of
your men as demons, and they can infiltrate that camp
before the attack. Uh so you should probably choose you know,
your best squads or whatever have for that with it
turns out the demons do still have some leadership, but
it's an imp. He doesn't even have a name, so
I don't know how effective he'll be. But if those
men can you know, assassinate that guy when you start
your attack. Then it seems like it's in the bag.
Speaker 5: Cross, Cross. I think that's a good idea. Now, wonderful.
Speaker 2: Now right now, according to Ureg, we got about a
five to one numbers advantage, but these are demons, and
if we leave with kilos squad, that's going to cut
your numbers advantage down significantly.
Speaker 5: Water fea Hm. At this point in the forest, do
we think that it would be safe for you to travel?
Do you think the spiders would be an impact at
this point?
Speaker 2: I think the demons have cleared most of the spiders
from this area. I mean, we haven't seen so far
other than new Rag and well that was the other
thing in his report. They were eating some, so I
think they've been subsisting upon them.
Speaker 11: Hm.
Speaker 2: Hm.
Speaker 5: Would you think it is okay if maybe just Keilo
went with you and Lefter's men with us to help
in the combrat.
Speaker 2: Yeah, I think that'd probably be the best, the best call.
Speaker 5: So you your group and the civilians.
Speaker 2: Yeah, yeah, the civilians, that's it. That's it. That's well,
the world the civilians. But I think we can handle it.
We're we're pretty confident this I mean, the spiders were
never that fake in this area of the forest anyway.
Speaker 5: So OK, all right, I'm trusting your decision. I think
this is a good idea.
Speaker 2: All right, they'll let you give the orders, all right.
Speaker 5: I'll get you the uh, the the twelve men that
you shot.
Speaker 2: Yeah, ye, send them over to be telling them to
bring something. Uh. I don't know that they like something
important to them. I'll need it for the ritual. Ok.
I don't think it's I don't think it'll be consumed.
Speaker 5: Mm hmmm, Brontos struck. I will bar will shun them
over shortly, and Bob, we'll get the rest to people
ready to attack.
Speaker 2: All right, I'm gonna go to my wagon and clear
out all our traveling stuff and get the place power
ready and set up my ritual, you know, run my
little my little bull pentagram and uh. I'll wait for
the guys to come with their stuff, and I'll stack
up all their items in the middle of it. And
then I'm gonna like light some some some incense and
wave the smoke over the stuff so that it gathers
over the stuff and hides it. And then uh, and
then when I snap, the smoke's gonna turn bright pink
and the stuff's gonna be look like gum, and they
just got to stick it back on themselves and turn
them tournament into gum.
Speaker 5: Oh so they're all gummies?
Speaker 3: Yeah, okay, all right, our heroes will return after these messages.
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dive back into the foolishness.
Speaker 2: And then and then when I snap the smokes and
turned bright pink and the stuff's going to be look
like gum, and they just got to stick it back
on themselves, the tournament a gum.
Speaker 5: Oh so they're all gummies? Yeah okay, all right.
Speaker 3: So General Cadbury asks Uag, who just recently scouted out
the camp as well as Bill, to go with him
to talk at tack strategy with the other soldiers and
ask the Adira stays with Eddie to teach the twelve
infiltrators how to be gum gum demons.
Speaker 2: Listen the most. The toughest part is going to be
learning the language.
Speaker 8: Yes, it's super tricky, lots of nuances.
Speaker 2: Lots of nuances because it's.
Speaker 8: I don't even know if I got it down. You
think you got it down. I definitely had it down,
but I don't want to give it a gurgle.
Speaker 2: I mean, what do we have to do well? Gurgle, gurgle, gurgle, gurkle, curkle.
Guy's a natural all right.
Speaker 8: No, the second one was not right, Fred, I'm sorry,
my oc.
Speaker 5: It's a little weird that cirkle gurgle.
Speaker 2: Bet beach impediment.
Speaker 5: Gurgle, groggle gurgle. No, no, no, that's so.
Speaker 6: The wrong direction.
Speaker 2: Hun, you know what you just you just stay quiet.
Speaker 5: Somebody else, I mean that will help, yeah, yeah, yeah yeah.
Speaker 2: One of the other things to walk here, So you
gotta just walk like like you don't have knees to
swing everything from the hips and sway back and forth
to swing that leg forward, you know. Oh yeah, I
know exactly. If you're like if you're a pirate, but
you had two peg legs.
Speaker 5: Okay, yeah, my dad was a pirate with two peg legs.
Speaker 8: Don't talk.
Speaker 5: Oh I'm sorry.
Speaker 2: Was that one barred I heard about that had the
one peg leg had both of us regular.
Speaker 8: Legs and a peg leg's and a third leg.
Speaker 11: I'm gonna, I'm gonna stop off at my wagon to
change into my best general's hat. And then I rolled
an eight on my best best to switch into a
commander's you.
Speaker 2: Know you do?
Speaker 5: Yeah, yeah, yeah, fully do.
Speaker 11: Admiral Bill, I'm gonna I'm gonna walk all straight leg
the whole way there.
Speaker 5: All right, And uh yeah, so you guys tell General
Cadbury the layout, yeah.
Speaker 2: Yeah, and that ritual that's going to last till sunrise tomorrow.
So like, you know, if any gum starts talking understandably
at you, maybe don't kill it.
Speaker 11: Okay, And then.
Speaker 5: Bill and new Rag, did you have a strategy that
you were going to give to the men.
Speaker 9: Well, they probably want to coordinate.
Speaker 11: You want to let you guys have time to get
in your gum boys to get in and assassinate the leader.
And you want to have some sort of signal. I
suggest sitting him with like some sort of loud, clinging instrument.
Speaker 5: We made the bulls that you mentioned earlier work work good.
Speaker 2: That'll be your signal.
Speaker 11: And once you hear the bells, then you should all
attack at the same time. As they're eliminating the general
there's going to be a lameless falls Okay. Without their leadership,
their structure just sort of dissipates.
Speaker 2: Game less than any of the bud visors.
Speaker 6: They're like a hive of bees without a queen, a
sure sure.
Speaker 9: And then.
Speaker 11: While you are in there, there is one room full
of shelves of items. They're all bad and don't touch
any of them.
Speaker 6: Well that should be buried though.
Speaker 5: Okay, I thought you saw that building fell down.
Speaker 6: Yeah, yeah, probably wouldn't be a bad idea to stay.
Speaker 9: That was project, so you might have died.
Speaker 5: Yeah, I told them that not to touch for any items.
Speaker 6: That's for the best, that's for their own safety.
Speaker 2: Agreed.
Speaker 11: For the most part, just stab them a bunch until
they die. And yeah, like I said, if you see
any of the advisors that we showed, you focused those first.
I'm trying to think if there's any other there's not
really any other leadership or hierarchy.
Speaker 5: So if we come down from this hill here and
this point there. Do you think we can back them
into the mountain the corner of them?
Speaker 2: It seems like idea that makes sure you get all
of them?
Speaker 5: Yeah? Is there any place to a scape through the mountains,
Runny Piles?
Speaker 2: Is that you know of the pass through the mountain?
Speaker 9: I didn't see any that we know.
Speaker 2: Of, But.
Speaker 6: It doesn't mean there's not We blazed a trail to
uh the new city, but.
Speaker 5: Don't pray home.
Speaker 6: I wouldn't suggest backtrack and take care was gambit?
Speaker 5: M all right? Well ah we will. We will begin
to your track when we will send our problem back.
Do you think they're ready to go? Have they mastered
the language.
Speaker 2: As close as they're going to get? I'd say I
have that one, that one and that one do all
the talk and the rest of the ship up.
Speaker 5: Gurgle, gurgle.
Speaker 2: Yeah, I see what I'm talking about.
Speaker 5: That that's what I sounded like.
Speaker 8: You you watched it, you could you know it?
Speaker 6: If you're I turned into it, I know that you
can and show them the battle.
Speaker 5: Burble gurle, gurgle, curgle, Craig, he's one of your twelve.
Speaker 4: Best alread you want to know my advice on strategy,
it's you leave that one.
Speaker 6: We'll put him way out in front.
Speaker 5: I have him check for trap I'm sorry, that's my
cousins kid, Stanley, he's an idiot.
Speaker 2: Maybe you have Stanley check for traps.
Speaker 6: And Stanley run and have everybody else chasing in like
you factory.
Speaker 11: Oh also, while you guys are in there, if you
really want to sell it, just run into everything.
Speaker 5: Yeah, knock stuff down, lots of They give you.
Speaker 11: An order do anything but follow up.
Speaker 2: Oh you're supposed to be sticky to Uh so I'm
gonna grab a watermelon and could you just get these
guys a little sticky. I'll toss this up and you can.
He told him, not a fight.
Speaker 5: There is not a There is not a chopper in
a humper. What could it possibly be?
Speaker 3: All right, he sends the civilians with you, and he
sends all the carts that are with them with the civilians.
So it's a couple of civilians to each cart. And
most of the carts have all the army supplies and stuff.
So the idea is that the army will fight their battle.
They are leaving one or two carts there with like
the medic supplies, in case they need to take care
of any wounded. But outside of that, the food and
travel rations and stuff. They just want you to get
out of the Forest of Anoxie and and yeah and
hed i't know, and they'll catch up.
Speaker 9: So that's a let's tick off before they all die home.
Speaker 5: Yeah, that's the way.
Speaker 9: Oh they're still here. Yeah, good luck.
Speaker 3: All right, So you guys take off down with the path.
You make it out of the Forest of Anuxie without
any issues. Lieutenant Kilo with you. You've got the civilians
with you, and you have several wagons that have made
it through. You don't come across any spiders. Your intuition
that the demons had probably disposed most of the spiders
in the local area, or at least chase them away,
was accurate. They are gone for the most part, and
you come across just before you leave the Forest of Anuxie,
there is the river that rolls down from the spires
of Melbacache all the way down to the Edmunds Aisle
or yeah, down to the Gilded Gulf, which is kind
of where you guys went along the coastline, and you
went to federal S and Fochia and Io and air
and garrisk So that coast there, you're not gonna go
down that body of water, but you do have to
cross over the river. There is a bridge there that
runs along the base of the mountains. And as you
guys are crossing over that bridge, carts.
Speaker 5: Going one by one. Oh rag, here's a familiar voice
calling up from the water. Fuck you dummy.
Speaker 6: One of these days, I'm gonna have to do something
about that.
Speaker 5: Just dives off, all right.
Speaker 2: So you.
Speaker 3: Get to the edge of the mountains, You get to
the edge of the forest, you know, skirting along that
no issues from demons, no issues from spiders, and you
are about a half day's ride from city with the carts.
But by the time you get out of the forest
it is nighttime now for while you are in there.
So do you decide to camp here at the base
of the mountains or do you decide to travel through
the night to get to New city.
Speaker 2: Halfway through the night? Right, m h, No, I think
we should camp.
Speaker 7: We're traveling with a bunch of civilians, so yeah, I
don't want to push them too much.
Speaker 2: Damn uh. There's how many civilians thirty?
Speaker 5: There's twenty twenty twenty civilians, Lieutenant Kilo and your party.
Speaker 2: All right, So I think the five of the four
of us in Kilo should probably split up the watch
five ways. And we can get some volunteers from this
ville too, but they're not going to be as effective
probably they're just civilians, all right.
Speaker 5: So let's roll for those watches. So how do we
want to do this.
Speaker 2: I'm gonna try to bird.
Speaker 5: Okay, so you try the bird eleven eleven will do it.
You turn into a bird, I go, great horned owl okay, with.
Speaker 2: Handlers, great horned owl with horns.
Speaker 5: Great night vision, nice and quiet. So all right, and
how far out do you travel to scout the area?
Speaker 6: Actually take to the air and scout that way?
Speaker 5: Okay, yep.
Speaker 6: During my watch, that looks like a one.
Speaker 3: No, that's a two, six, eight and eight. Okay, So
you are successful in your scouting?
Speaker 2: You do?
Speaker 5: You do see some people that are on the side
of the mountain, and I will give you the option
because you got an eate.
Speaker 2: I will.
Speaker 3: Let you identify what those people look like and possibly
who they are, but they will see you as well,
or you can stay kind of out of their sight
where they won't be able to see you, but you're
not going to be able to fully identify who those
people are and how many they are there exactly.
Speaker 6: I'm gonna go scope them out.
Speaker 3: Okay, okay, so you critic, so you oh yeah, roll
again if you create Okay, now, okay, you perfectly make
them out. There are three people and all three of
them are from the Evocation Nation. One of them sees you,
specifically identifies you as not quite a real owl, and
fires off magic missile at you couch.
Speaker 5: I want to cast magic missile and he will hit,
but he will choose to forget the spell for the day.
So that is.
Speaker 3: Ten points of damage that smash into you while you're flying.
Will you swoop in to get a closer look. He
just unleashes missiles from his hand that just smash into you.
Speaker 4: Boo, yep, we probably see that.
Speaker 7: No magic a fireball, that's fair. Yeah, okay, but I
know where they're at and that wasn't enough to bring
me down. So I'm gonna go low profile and go
back to camp.
Speaker 3: Yep with as good as your role is that you
can completely get away, that you can you can escape that. Uh,
I'm not gonna make you do anything else.
Speaker 5: So you do you get back.
Speaker 3: They were about I mean they were still kind of
up on the mountain side to be able to navigate
them out that night, you would assume it would probably
take them about an hour and a half to two
hours to get down to where you are.
Speaker 5: And you swooped in.
Speaker 3: There were still trees and forests down there, so you
easily could have swooped into the forest to lose them
as you go back to camp. But yeah, you get
back to camp.
Speaker 7: And immediately rouse Eddie and break out the area of
map and.
Speaker 6: Go evocation soldiers here.
Speaker 2: How many three? Al Right, wake up with Darren, Bill
and Kilo. I will be in my wagon performing a ritual.
All right, So.
Speaker 6: Wake up the other two.
Speaker 9: Okay, I'm gonna you let's know what's going on. I'm gonna.
Speaker 6: We got trouble just to the north of us evocation soldiers.
Speaker 11: I'm gonna run to Eddie's wagon and assist him in
whatever ritual he's figure out to get him in the
plus one.
Speaker 2: Yeah, hand me that bag at twice soldiers, I can
um those out. So I want to make a ritual
that just makes illusory copies of the four of us
in Kilo standing off to one side of the camp,
like away from the civilians, looking like we're having a conversation. Okay,
so that when the evokers come, hopefully they target that
and then we get to.
Speaker 13: Jump on them.
Speaker 5: Okay.
Speaker 2: So it seems like that should be a pretty simple ritual.
Speaker 3: Right, Yeah, that would be a really simple ritual. I
thought you were gonna do something harder, like disguise the
whole group.
Speaker 2: I thought of it, but I feel like an hour
and a half not a real long time, and it
might take more than that.
Speaker 6: So there's something on the fly.
Speaker 2: Yeah, something on the fly. I'm gonna do that, and
then uh, were going to leave the civilians sleeping, Yeah, ignorance.
I think the volunteers that we've got on watch, I'm
gonna tell them, hey, listen, there might be some trouble
we've got to cover. Just go in your tense, stay
put people, wake up, keep them calm, potatoe staying in tense.
Speaker 5: Okay.
Speaker 3: Not a single one of them rolled above an eight.
I will say they can find you, but it's going
to take them three times as long because two of
them rolled, two of them rolled, one rolled a five,
and one roll to three. And so them coming down
to the mountain. They lost o rag with it's twelve
and the other one rolled in eight to find you.
But I'm going to say it takes three times as long,
so dawns coming up by the time they reach you.
And I don't think they would attack you, guys, not
without the darkness of cover. That not without the darkness
of cover.
Speaker 5: What say that again?
Speaker 3: Not without the darkness of cover. Only three of them,
and you guys have like ten wagons with you.
Speaker 2: Yeah, well, we're keeping an eye out for him now
and we know which direction they're coming from.
Speaker 5: Yeah, bottom, I would say you probably can.
Speaker 9: Yeah.
Speaker 2: How are we a raded? I assume we're trying to
stay hidden, right, Yeah.
Speaker 5: I figured we were kind of how to stay hidden out.
Speaker 2: I figured we were.
Speaker 11: Out away from the camp a little bit, waiting to
ambush them once they came close. And I assume you
would have gotten a deer already.
Speaker 2: Yeah. Yeah, I'll turn her invisible. No I won't. I'm
going to forget invisibility because that's three.
Speaker 5: Ouch yp yikes.
Speaker 11: Will we should just we had all this time to
care signal you can turn into one of those things
and weigh and wait.
Speaker 2: Yeah, but what I'm doing.
Speaker 5: You're not gonna know exactly. It's not like a specific
trail down to where you are. How d I'm funny though?
Speaker 2: Did we? So? I worked out the faery fire spell?
Was that a burst that just targeted everyone in an
area or is it just a single target? I think
that was just a single target. But I've got the
Wound of Twins spell. I want a faery fire two
of them. That's the signal to attack. Okay, all right,
that that's a ten. Okay, all right?
Speaker 5: That ten hits both of them, two of them, and
you guys all get the drop on them, so go
to town. Yeah what does ferry fire?
Speaker 2: Just makes it so you can see him, and I
figure it's a get signal to you. Okay, since we're
all kind of split up, like hiding out or whatever,
you know, for the ambush.
Speaker 5: Yeah, so what do you guys want to do?
Speaker 9: Nah, I'm gonna do my normal and.
Speaker 4: Play a deer in all right, So we're just attacking then, Yeah, okay,
you got a twelve.
Speaker 9: Yeah I got a twelve. So you got two deep
four damage?
Speaker 4: Yeah twelve, I had ten to hit that hits.
Speaker 6: Here's squishy little mages four.
Speaker 12: Twelve points of damage to whichever one is closest that
kills him. Yeah, I assume are they coming out out
from like trees or whatever.
Speaker 3: Yeah, they were coming out from the trees to try
and sneak up on the group that was down there.
Speaker 2: He had all that practice of watermelons. So yeah, assume
you just smashed his head open with the side of
your axe and started eating his brain.
Speaker 5: There you go. So what he said, hung how with
delver too long? He became a cannibal too?
Speaker 12: No, I would have come out from around the other
side of the tree, just full swing cut him like
right half.
Speaker 5: You do, that's waste, right half pieces of him? Just
go the direction two rag.
Speaker 7: Got a nine? Okay to attack, Yeah, I'll swoop in
and like go for a claw raked the face Yeah, claw.
Speaker 2: Clawed, beek, whatever, antler.
Speaker 5: Yeah nine, that's enough to kill him. Yeah. So these
these now faceless?
Speaker 3: Yeah, so as an owl just swoop down him, claw's
face off, yes, yeah, take his face up the other one.
Speaker 5: The other one panics and casts cage on a deal
and no he does not. That is a four plus
two for his race.
Speaker 2: Surrender right now, you're gonna die, I shall say to him.
And all those five illusions over there come running this
way and like just you know, around.
Speaker 3: Him, him knowing that his spell has failed. He's completely
surrounded and there's more people coming. He puts both of
his hands up, says, I surrender.
Speaker 2: Damn right, what do we do with.
Speaker 5: And actually I think here's close to him, Here's probably
a good place to call it. Let him feel like
we got us a prisoner.
Speaker 4: Keep you to shoot you imagined, eat your face.
Speaker 5: The one that shot you with the magic missile is
definitely the one that got his face.
Speaker 13: This concludes this episode of A Fool's Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, a, subscribe, review,
and comment on your favorite platform To listen to A
fools Quest.