Speaker 1: Our party emerges from the swirling magical energies of the
teleportation circle. They find themselves in the midst of dead grove.
The stones and statues that mark the resting places of
the dead loom around them, casting long shadows in the
dim light. The air is still in cold, with only
the distant sound of a lonely owl breaking the silence.
As they again retraced their steps made their way through
the maze of tombs, they find the entrance to the
old Crypt of Grendane. It is there where they rest
on through the craggy outcroppings and learned of the the
folk hero Grendane, who violently sung her to her dwarfing
kin as they tried to fight off the liberation of
the por Asian Mountains, which was later named the Spearway.
Lane ember Iron leads them through the familiar rocky passage
that spills them out into the old Hearth of the
World or tavern, a once beautiful establishment, now charred and
filled with the smell of smoke, ash, and faint traces
of rot. As you all make your way through here,
a door opens as a pulley is pulled by Lane
ember Iron. The trap door that you once entered into
to go down into the passageway back toward dead Grove
opens and as it does, I need you all to
make me either a perception check or a stealth check.
Speaker 2: Did it go seventeen on the stealth?
Speaker 3: I got them eleven eighteen perception?
Speaker 1: Okay, we've got stealth from Smith, A five from Varsha, okay,
with an eighteen perception eighteen perception. Before this happens, the
door opens and you hear I think a creek, not
from the door, but from a floorboard just within jet.
You also hear shuffling, as from your friends as they
are starting to one from Smith. As Smith starts to
crouch and make his way through this trap door. You
also hear whatever it is that is making noise here
from Varsia, whether it is her boots just sort of
scuffing against the wooden floor here or maybe some of
the stone. But beyond there's sounds. You hear footsteps as well,
armored boots sort of stop and you hear what is that?
And I need you all to roll initiatives as you
enter into the world are tavern once again, and I
need to yep and need to be on the right
thing here. Let me find the program that has all
that houses all of the things that I'm doing here.
It is today, we're going isometric as we are. You
are all down here. If I get us to this
screen and show off my desktop.
Speaker 2: Love that actly how I imagine your desk to look
a mess?
Speaker 1: It's just a mess. Uh, it's exactly.
Speaker 4: Surprised, is what?
Speaker 1: Surprised?
Speaker 3: Such so painful?
Speaker 4: Hurts me so much?
Speaker 1: H me too, heard too. Imagine showing your desktop up,
desk desktop off. I can't speak right now.
Speaker 4: You screwed it up.
Speaker 1: I'm gone. It's dead. I'm dead.
Speaker 2: I'm gone.
Speaker 1: I'm dead, all right, and this should be the right
thing perfect a And there it is. Okay, So you
can't select your token correct, probably because I didn't give
you permission today. I love that. Let me do that
real quick. I'm just gonna do this. Wait a second,
I know what I did wrong. I'm not eating on
the screen because i'mkneeling.
Speaker 3: I think guy's got control of varses token though, yeah, yeah,
yeah you do.
Speaker 1: I'm just gonna do this.
Speaker 5: Tell me what to do.
Speaker 1: I'm going to do this and move Varsia for a second,
and then I'm gonna quickly, just be making a map
and then not adding anybody to the stuff. Let's do
this is smith yep, this one is tie.
Speaker 2: This is jet hell.
Speaker 6: All right, you should be able to grab your tokens
and such Varsia's can be okay, yeah, all right, cool,
go ahead and give me initiatives.
Speaker 2: Oh cool, I'm going to do this five again? Fifteen good?
Speaker 3: Fourteen?
Speaker 2: Who at ten?
Speaker 3: If we all rolled like ship right, love that TI
and I both have a plus eight.
Speaker 6: Is your goddamn right, and I're all the twenty twenty
two if you make it, of course I did.
Speaker 1: If you count, if you count unrelated ad turn, if
you coun't modifiers. Okay, let's do this this perfect. So
we are down here as you all sort of make
your way in. You're not all right here just yet.
I think you are probably tucked in underneath here, underneath
this sort of balcony, just for the sake of it
as actually that I mean not be true. Let's let's
swap this around a bit, because I did say that
you're coming from the hearth, So we're gonna go ahead
and do that. Yeah, right over there, yep, and that
is not there's no fire happening over there. That is
an old hearth. But I do want to just turn
this because I am extra and I want to make sure
that this guy's going there all right, So you're all
sort of stuffed in this hearth, and your initiatives have
of course, they do go off in this.
Speaker 3: Order.
Speaker 1: The sworn guard seems to be in the area as
you the door opens, and as it does, you hear hey.
As there's this awkward pause and then a as a
sword is drawn?
Speaker 2: Who is that?
Speaker 5: Who's that?
Speaker 1: Boys? As he sort of calls for another uh, And
he's going to approach. It's dark in this cavern, so
I think actually he's going to light a torch. The
other two we have one up here which is on
a separate level, and he's not going that way. He's
going to he's going to move, and.
Speaker 3: We have no time to react, right, we're in initiative order.
Speaker 1: We're in initiative order.
Speaker 3: Okay.
Speaker 1: As he's going to move here, and I think actually
he's going to double because he's being called, so he's
going to probably make it to the stairs. I'm just
gonna have to pretend that he's on the stairs there
when we have one other sworn up in this corner
as well. Who is I need to do the same here,
He's going to move thirty sixties, we make it to
the bottom of these stairs, that's all. They're going to
do their turn. They're going to try to meet their friend.
And now it is your turn. Tie, As you just
heard the hey, who's that?
Speaker 3: Stop?
Speaker 1: What's we got to Yeah?
Speaker 7: I step out from the thing, and I'm pulling swords out. Yeah,
who stepped into my tap? And again last time I
was a baby. At this time, I know so much more.
Speaker 4: And I'm just running at him immediately. Okay, I'm gonna.
Speaker 7: Just attack him as many times as I can. Let's
see what I can do in one turn. Yeah, twenty four,
twenty nine, that was it. Twenty two.
Speaker 3: It's forty two damage.
Speaker 1: Forty two Okay, hold.
Speaker 3: On, sorry, forty two thirty two two?
Speaker 1: What does this look like?
Speaker 7: I finished speaking. I flick my cigarette and I run
towards him. I bring the sword upwards, bringing across the
front of him, nudge him with a shoulder, put the
dagger in his side, and then as I'm turning backwards around,
I bring the sword in a kind of spin, move
across his chest.
Speaker 4: Again, how much total damage?
Speaker 3: Thirty two? Thirty two and the rower windows scrolled up.
Speaker 1: Yeah it is thank you, This is okay cool? Thirty
two damage as you flick your cigarette and spin move
and drive a dagger into his stomach? Is that what
you're said?
Speaker 4: Yeah, I need to add sneak attack.
Speaker 2: We'll go.
Speaker 1: Oh my, do you have sneak attack?
Speaker 4: Yeah? An extra twenty piercing.
Speaker 1: Why do you have sneak attack?
Speaker 7: Because five I am I am a fleet footed or.
Speaker 4: Something whatever it's called.
Speaker 7: Yeah, I forget what it's called ray kish audacity if
you don't need to advantage on the attack royal to
use a sneak attack against the creature if you're within
five feet of it, and now where the creatures win
five feet of you.
Speaker 1: It's disgusting.
Speaker 3: Okay yeahed jet jet is within five feet of the
the creature.
Speaker 1: I think, well, you're all sort of stuffed. You're also
stuffed into this, into this right now, so I think
this is more act curate. This is probably it as Yeah, okay, great,
So how much damage you did? Another twenty on top? Yes,
so you did fifty two? Okay, yeah, so you as
he goes, boys, I got something and like before he
could finish, you say, oh, well, got another one in
my on my tavern and as you flick the cigarette,
run over, deflect his first strike, kink, and then you dag.
Now you you spin and stab him in the stomach
with the dagger as he got and he slumps over lifeless.
Speaker 4: Wow.
Speaker 1: See, holy shit, Smith, it is your turn?
Speaker 2: Is there not one house? Okay?
Speaker 3: If we were going through the passage, I definitely would
have had my goggles on.
Speaker 1: Yeah, you probably would have been in. Yeah, I will
let you. I will let you give me what you
think that your character would have.
Speaker 3: Yeah, I mean, if if it was if it was dark, and.
Speaker 1: It's always what you do. It's second.
Speaker 3: Vision, so I can see the one that's by the
stairs when I get out of this hearse. Yeah, I
am going to not move yet. I'm going to click
on myself. Eventually, there I am.
Speaker 1: And yeah, VARs has got the largest tile asymmetric.
Speaker 3: Reason I am going to I do not think your
isometric tile is that large, Russia.
Speaker 8: I mean, even if it was, it's fine.
Speaker 3: I think it's I think it's whatever. You are comfortable
with your thank you. I just want to support you.
Speaker 8: My isometric tile thank you.
Speaker 1: She's got.
Speaker 3: Never mind, let's see. Uh yeah, I'm gonna rush this
guy and shocking grasp. Okay, with advantage since they are
wearing metal.
Speaker 1: I'm assuming they are wearing metal.
Speaker 3: Okay, twenty eight to hit for sixteen.
Speaker 1: Twenty DAYE hits as you deal sixteen, I need a.
Speaker 3: Notepad, then, U that's gonna be it for my tear,
And I think, okay, so I want to make sure
that they don't get a reaction or anything. So sort
of stunned him for a second.
Speaker 9: Yeah, as he ran down, and I think, as he's
clambering down the stairs, I think you're already there, and
you sort of catch him as he wasn't ready, and
you already have your hands charged as he sort of
stumbles down the last steps, slips maybe with his heel
poof and does that.
Speaker 1: Like that clumsy last stair slip. But you sort of
catch him. But as you do, you charge his armor
with electricity. Hell yeah, jet, it is your turn. As
you sort of see this unfold, but you sort of
heard it happen. You sort of knew that there was
something just up ahead. As for why they're here, it's
hard to tell, but also just to give you a
little bit more detail on your perception turn. You do
notice that there is probably scuffed footprints around the area,
as if these people have been here for a while.
Speaker 2: Okay, ah, there more I'm going to so I'm going
to step out of this Which ones do I see exactly?
Speaker 1: You would be able to see this one with some
partial cover, but at the top of the stairs you
probably wouldn't be able to see them just yet. I
don't think. Yeah, I think you'd be able to see them.
Speaker 2: Okay, Well, I am going to try and and I'm
going to bring out my light crossbow and it's nothing
too fancy, just going to use use the crossbow. Nobody
needs help or healing that media's double check something really
quick please. Okay, but the jet you said, I've been
doing this before your turn was starting. I know I
was thinking even now even then, I am just going
to use my crossbow. Okay, I have a lot of
spell points to spend very soon. I am using the
crossbow twenty wow.
Speaker 1: Okay, as you uh sort of clamber out and you
sort of look around, tell me what this looks like.
As you are going to be able to of course
do double damage and also under his armor.
Speaker 2: Okay, I am going to pull out my slightly augmented crossbow.
It doesn't really do much as apart from just be
easier for me to set up. And previously it had
a returning or a re in fact, no, this is
the same one. I just don't need to reload it.
So you see me paw a little gray gel down
into the barrel. It sort of defies, and I opened
fire and shoot the thing. And that is going to
be I guess, yes, eleven points of crossbow damage.
Speaker 1: Eleven points as you fire into this sworn awesome it probably,
I think the I think what happens here is it
goes into and bites probably a soft part of the armor,
and goes in pierces the armor, and he is now
sort of needing to fight with an arrow sticking or
a bolt sticking out of his armor. Of course it's
going to reduce his armor class a bit because of
not necessarily armor, but of course moving and trying to dodge. Hell, yeah, Varsia,
it is your turn. Less you have anything else on
your turn yet?
Speaker 2: Ah? Not really. You see the crossbow ball to reform
inside the little barrel has well, I just paw another
a little bit of gel intill it.
Speaker 1: Okay, varsia okay.
Speaker 8: And just to be clear, the only enemies that we
see are the ones on the map. When he said
there are more, there aren't any pulling or pouring out
from somewhere, right, There.
Speaker 1: Are no pulling or pouring out from somewhere. You just
see the three on the map and pink, red and blue. Okay.
Then there's bottom of the stairs and the one that
is collapsed in front of you.
Speaker 8: Yeah. I cast ties jaunt, which is going to increase
my movement speed so I can get up the stairs
because I can move through people as well without it
being difficult to rain. And then I'm going to take
the ship out of this guy.
Speaker 5: Let's go.
Speaker 1: It's because I want to see it. Wow, you're gonna
go like this and then up the stairs. That's all
I want to do, all right.
Speaker 8: It doesn't matter though, because I fucking quit.
Speaker 1: Hey, you quit failed.
Speaker 3: I just fixed that thing.
Speaker 4: You didn't you don't drag it on the stone. Don't
drag it on the stone.
Speaker 8: I saw myself.
Speaker 3: I saw myself.
Speaker 8: You fix it better than it's ever been before. It's
sucking great. And I broke it again.
Speaker 1: As you got to swing into it. The uh I
think he made the railing up the stairs thinking thing.
As you go to swipe towards this sworn he blocks
his with his shield or maybe he he just ducks
in pain from the crossbow bolt that just sunk into
his armor. And as he does, you with over the
top of him and chunk into an old sconce that
is stuck onto the that is fastened into the wall here.
And uh, for some reason, that sconce has been work
hardened and it's harder than your blade. As the blade
rolls over and you now do one less thing.
Speaker 8: Yes, I can do another attack, but how can we
with the critical fail?
Speaker 1: I can't remember I've been playing that. Once your critical
fail you stop your things. But I think we argued
not to do that once.
Speaker 8: Does anybody remember.
Speaker 2: Yes we do that? Otherwise it was in this campaign
they would not be stuck.
Speaker 1: Yeah, okay, great, yep, So you you miss and I
mean are also like sundering your weapon as pretty bad
as it is. So yeah, yeah you missed, you Yeah
you could tray again.
Speaker 8: Okay, technically that was supposed to be one D ten,
so now it is one DY eight.
Speaker 1: Okay, twenty one twenty one hits and for twelve onto
the pink one hip cool.
Speaker 4: Okay.
Speaker 1: As yeah, you sort of lift your blade off of
the sconce or the sparks that flew off of the sconce.
You sort of look sheepishly over towards Smith as Smith's like,
I just fixed that, and then you go ahead and
try to step back and swing. It's probably also fighting
upstairs is really hard to do, especially with a two hander.
As you swipe and do find I think he tries
to lift up his arm this time to try to
block it, and I think you find it a spot
underneath and find him in the soft spot of soft
spot of his waist as he sort of catches or
you sort of take the breath away from him as
is now a.
Speaker 8: Soft isoms metric token exactly.
Speaker 1: That's it, and is not so big. That's not as
big as yours nearly, right, but he's getting closer, all right,
And uh so this one by you, Smith is going
to what's he gonna do. He's gonna He's going to say,
roads down, go on, capture this one. I'll get you,
capture her, I'll get this one.
Speaker 10: As he he's going to try to. I think he says,
by the order of the God King, let down your arms,
but I don't know if that is gonna be enough.
Speaker 1: What he what he is going to try to do
to you, smith, is he's going to drop his weapon
and try to like tackle you. May not be the
best idea, but that's what they do. Uh. As I
throw my dice all.
Speaker 3: Over the desk, athletics chink to be athletics.
Speaker 1: I did not roll well. I rolled a ten.
Speaker 3: I rolled a natural twenty.
Speaker 1: Wowye, So you tell me what happens here is he's
like you order the Gold King, you're under arrest, and
he drops he drops the sword and then he sort
of goes in for this tackle. And you've probably seen
and can have read this attack before because you were
trained in it. So tell me what happens.
Speaker 3: He grabs me, but I do the uh, the sprawl
thing that MMA fighters do, and I just lean forward
and he has no leverage. Uh and through my helmet,
I say, I am a blacksmith.
Speaker 1: You chosen your foes.
Speaker 3: Really today, I'm going to give you one chance. You
throw down your arms and I promise I won't break them.
Speaker 1: Okay, take advantage and it is, Oh, and this guy's
going to this guy's gonna do the same. He's gonna
but he's God, I don't know. Actually, he did just
get hit and hurt a lot by some people, so
I think he's as cool as rather rather burned out.
I think he is going to swipe at you. Varsha
is sort of this desperation. Yeah, he's got disadvant because
of your dope ass cloak. Yeah, yeah, I have two
attacks though does A fifteen does not hit you?
Speaker 8: Yep?
Speaker 1: And eleven doesn't hit you as well. Okay. As he
swipes through the image, you sort of back up, and
that image of your displacement is only there for a moment.
He's trying to go after this lagging mirror image of
you that is only there for a moment as it
sort of catches up with you, this weird static jump
of your space, and this reality is constantly masked by
the cloak that you wear. As he sort of misses
as he I don't know what that dance thing is
that I just did. But he goes and swipes at
you and lun lunges at you, and you're able to
dance out of the way and sort of step down
off of the stair as he frustrating, frustrating the grunts
and misses. Tie, it's your turn back at the top
of the not top of the round, but the second
top of the round, top of players round.
Speaker 2: Yeah, I run to here, jump on the t and.
Speaker 11: Uh a lapote behind this guy and I stopped swinging.
Okay at twenty six.
Speaker 2: To hit this guy.
Speaker 1: Yeah, whar doing that?
Speaker 4: Was it?
Speaker 1: How much twenty six that hits?
Speaker 4: But there's eleven damage eleven.
Speaker 3: Plus thirteen is disgusting?
Speaker 4: This it is.
Speaker 7: Going on there that this entire character shit is fucking
discussed thing. Okay, even though I'm upset with it. It's
not even mid max, that's how crazy it is.
Speaker 1: It's just rogues, man, the rogues and fighters and rogues
that you know. It's that rogue mid game fighter, endgame
rogue build. You know that everyone does. Yep. So as
you do, how much total it is? Eleven total? Okay
to red one here?
Speaker 11: Okay, apply to sneak attank to this one I think
for an extra nine, So twenty in total.
Speaker 1: Is twenty in total one two for nine. Yep. He
is still up as he has taken a bunch of damage,
and I think at this point, he's still being held
because there is this grapple that's sort of happening between
Smith dismissing. Let me give you one chance. I'm gonna
break your arms as you just sort of sneak on
in and just before this guy even had a choice
to be like I give up, you've already decided to
cut him into pieces, cut his life into pieces.
Speaker 12: Uh.
Speaker 8: And he tell me what even his last resort, not
even the first resort. That nod was everything.
Speaker 3: I got wax approval.
Speaker 4: It's all about it.
Speaker 2: Did I kill him with the sneak attack?
Speaker 1: You killed him with the sneak attack?
Speaker 13: Yes, So let me know how you how you destroyed
the I run behind Smith, Jesus yeah, and spin my
foot as I come off the table.
Speaker 7: It's like one of those attack on tight and swings
as I've spin around, and it's just and he's just
he's cut, yeah, across the back of the nape of
his neck. And then I'm moving up the stairs now.
Speaker 1: And now you're holding a bleeding man. Smith. You're like,
I'm going to give you one chance.
Speaker 5: And oh, just I look over this guy shoulder it tie, Yeah,
I have that, I have.
Speaker 4: I have a quiet fury in my eyes. Something is
something a triggered, something's triggered.
Speaker 7: Tye out a little bit here, Okay, seeing these guys
in the world, Yeah, knock this self, don't fair and moving.
Speaker 4: Up the stairs. Now, can I kind of get around
Vasha here or yeah?
Speaker 1: I allow it?
Speaker 2: Yeah, this is another landing.
Speaker 1: Yeah, you're a fucking rugue. I feel like you can
run up the banister and hop skip in your you know,
next to usha.
Speaker 4: Yeah, run out of the banister and okay, soister never forgets.
Speaker 2: Let's see if I can hit this guy.
Speaker 1: Always. That's what it is. I don't know what the
hell's going on with your token Smith, but we're just
going to look at it like this weird thing right now. Okay,
I'll deal nineteen dimension to this one. Okay, as please
tell me how you killed this one as well.
Speaker 2: I've got all three of them, all three of them.
Speaker 7: I run up the banister like you said, as I'm
coming around the sort of the load bearing fucking whatever
it's called bean thing. Yea, I come around that.
Speaker 12: I have.
Speaker 7: Vanihara out, which I run across this guy's side, spinning
him in front of me and as he kind of
turns towards me. I just shoved the returning dagger up
under his chin, and I look in his face and
say my house, not yours, and I take it out
and then let him drops.
Speaker 1: The clamber of metal hits the stairs, and I think
as it sort of slides as the body of this
sworn lands at the bottle, that's the season I'm talking about.
There there is Marsha as the bodies of these two
sworn are now just at the bottom of the stairs.
Use for a moment, you sort of take fuck note
and take h what's the fucking word? Take uh? Check
the scene for a moment and take inventory. I don't
know of the situation and you stalk think you takes
that's the words. Those are the words. You take stock
of the situation and the scene, and you don't hear
any more movement. It is the hearth Asian type of
night out. So there's still the moon is sort of
is glowing through the area. I'm no night the moon
is not up. I'm sorry it is. It's day was
when the moon is up. So it is dark out
and it is all intents and purposes evening. But you
do not hear any other footsteps and you wait a moment.
I think it's just sort of there's this beat after
this combat as adrenaline sort of cools down to take
stock of it.
Speaker 4: And you.
Speaker 1: Don't hear anybody arriving. You are alone in the world.
Speaker 2: Or devern did when we arrived. Did I not hear
movements from up as well?
Speaker 4: You did?
Speaker 1: But those two you would assume from where you were.
This is me talking to the player. But Jeff may
still think there's someone up there. But Meyer, you would
assume that those two just were with the two up there,
and that's where you did hear the movement. Whether or
not Jet thinks there are still others because he may
be panicking, is perfectly fine. But as far as the
medaw goes, those were the two that where you just
fought at the stairs.
Speaker 2: Okay, before we go any father, please everybody, we should
have done this earlier, but I was not sure what
a miss. I run to the center of the room
and I I back on my compatriots to come to me.
Speaker 7: Please Sure, I'm dragging the bodies of the guys out
into the half back into.
Speaker 1: That into the fireplace.
Speaker 3: Came this one. This one's not lit, right, Yeah.
Speaker 4: It's not. But yeah, these came through. It's the tunnels, right,
I'm dragging their bodies into the tunnels.
Speaker 2: Okay, I'm like, these people disagree this fucking ground oh ah,
oh so much. I'm going to Okay, so I point
down to the bracelets and say, we are not safe yet.
The moment she knows we are here, she will begin
to look for us, and she will find us. I'm
going to actually before because I waiting, I will set
up a quick apparatus, bring out some alchemist supplies very quickly,
and I tell them please make sure that nobody comes
in for the next ten minutes. I can't. I tend
something to try and I pause there. I look at them,
hoping what I have a solution.
Speaker 3: There's something that I read and flowers that I think
we can use. I was waiting to use it in
the anticipation that something like this might happen.
Speaker 2: Okay, and.
Speaker 3: Going to pull out a small square of silk, and
I begin making hand gestures and whispering words as I
begin to trace my fingers around each of your foreheads,
and I cast nice tools magic aura on each of you.
What is a long explanation there, but what it does effectively.
Is I get to choose one or both of the
following effects and they last for twenty four hours. Change
the way that the target appears to spells and magical effects,
such as detect magic that detect magical auras. You can
make a non magical object appear magical, a magical object
appear in non magical or change the object's magical aura
so that it appears to belong to a specific school
of magic that you choose. When you use this effect
on an object, you can make the false magic apparent
to any object, to any creature that handles the item.
Mask You change the way the target appears to Spells
and magical effects that detect creature types, such as a
paladin's divine sense or the trigger of a symbol spell
you choose a creature type, and other spells and magical
effects treat the target as if it were a creature
of that type or of that alignment. Okay, I think
that wants these specifination feels. I'm sorry, sorry to cautch you.
Divination spells also reveal false information about it.
Speaker 2: Wow, do you get to choose the false information.
Speaker 3: It doesn't specify?
Speaker 2: Because i'd.
Speaker 3: Yeah, what do you think, Jim, why don't you go
and roll on our canda check.
Speaker 1: Okay, and we will see you that you're gonna be.
You're casting three times.
Speaker 3: I'm casting out on each of them, not on myself.
Speaker 1: Hell yeah, then yeah, cast it three times, and that's
three chances to see what the spell wind thinks about this.
Speaker 3: Okay, nineteen seventeen and twenty six.
Speaker 1: Yeah, okay, you cannot you cannot specify. You cannot specify
which what information people can glean, but they're protected.
Speaker 2: Okay, this is perfect. I need ten minutes and I
go across legged. I'm going to move to my things.
Speaker 1: This is perfect, but not good enough. I need to
do mine.
Speaker 2: No, this is this is this is perfect. In fact,
I am going to ask the question, do you think
that this place could be safe for us? At least
while we are here? There's nothing coming through those fucking doors? Okay,
because mister Smith has given us a wonderful gift yet,
because now we are.
Speaker 1: A large clamber, as a helmet is clangs onto the
stone as a like a football kick or an American
football kick or a whatever. As Blaine just boots one
of these these the helms off of one of these
sworn as. It just sort of clambers off into the
just into the dining room, and he's sort of just
interrupt the moment and spits onto the corpse. Sorry to interrupt,
but that's what he does.
Speaker 2: Okay, No, it's okay. Uh, so many things are running
through my head right now. I'm going to ask the
first question, which is what is our plan?
Speaker 3: Well, our plan is to find a way underneath the castle.
We're going to plant these And I show the steaks
that I've that I've fashioned that of the tears of jealoon,
which just as a reminder, looks like sorry you first,
they sort of look like long metal steaks with with
obvious tears of jeloon intertwined through them and copper wiring
and such. U there's a sort of Damascus like pattern
throughout the steak, sort of reinforcing all of the gems.
Speaker 1: My question was, do weither your artificers have a bag
of holding? Just curious, no real reason not. I'm going
to disarm them. I was wondering if any of you did.
Speaker 2: I haven't used my infusions for so long, so I'm
going to yes, Okay, all right, it's just.
Speaker 1: Just for like sake of easily transporting stuff like these
tiers of Julian would be really easy to transport in
a fashion.
Speaker 8: Put my armor in there at some point, my sworn
armor is in there.
Speaker 1: If it is, it's a silly inside. Yes, yeah, okay,
so yeah, sorry itself. It's just for transportation and not
like where are these tiers of Julian. They're just on
my back or whatever. But anyway, yeah, you have these anchors.
Speaker 2: Okay, So all right, so I'm not staying careful. Need
for any prolonged amount of time? Is that correct?
Speaker 3: Unless we need to.
Speaker 8: I need my weapon repaired.
Speaker 3: Hey, sorry, that was the sound that I heard.
Speaker 8: Sorry.
Speaker 2: How long will it take to repair the weapon?
Speaker 1: A ten?
Speaker 3: Fifteen minutes?
Speaker 9: Oh?
Speaker 2: Okay? Oh would it be a waste. I'm going to
just sit down and I'm going to turn on the
buns and burn a real quick. I'm going to put
a flask on top of it, and as you do, well,
you see a bubble start to eminate from it, maybe
about a fist size and a basketball size, and the
remains this way and it's going to be like that
for the next ten minutes.
Speaker 1: Okay, Lane iron mask, hoot up. Try to get your
attention time, and he starts to when he does catches
really anyone's eye, he says, in hand signals. He starts
doing hand signals, and if you have thieves, can't let
me know, and then I will be able to tell
you what it is. Sure, he gestures that he knows
the way and he can lead you to some sewers.
And of course, after a while or so of you
trying to decipher his conversation, you can probably just message him.
And he does relay the information that it's probably not
going to be a walk in the park. It's not
going to be a walk in the park, but maybe
a walk through.
Speaker 2: Yeah, okay the picture.
Speaker 12: Okay, well it's not going to be a walk in
the park, but it may could be walked through the
cathedral and also by heavy market as well. There's going
no probably many people.
Speaker 2: No, non also goest right there?
Speaker 1: No, not from here. It would be too easy people
able to know where I am.
Speaker 2: All right, we're going to go in fifteen minutes. Line
knows why.
Speaker 7: We're going to go down through the market past the cathedral. Okay,
we're just gonna follow him. Okay, no, this one works.
Speaker 2: This is a waste you'd see me turn off the
bunsen and then this bubbles goes and then you see
a smoke glittering. And instead, I'm going to stand up
and look at the three that I am here with
and Lyne, and I am going to ask them all
to I'm going to ask Asha, Guy and Smith. Once
the weapon is done, I'm going to be standing there
gittering one of us than usual, just waiting.
Speaker 3: Yeah. So I take out my blacksmith tools and through
a combination of the sharpening stones and mending, I'm going
to spend the next fifteen minutes or so fixing virtuous sword.
Speaker 2: Sure, I grab the hooter and take her to the
other side of the tavern with the.
Speaker 1: While he's as he's sharpening the sword, going through the
various grits that he brought.
Speaker 7: Take her over to my by where the stairs are,
and I walk around the back and a point with
Vanaha scabbarded and say, I was left here as a baby.
They killed my mother. I don't know if they took
my father away or whether he burned here. Luca never
found out, or at least he never told me that.
Speaker 2: Uh, that's where I was found, right there under the stairs.
Speaker 7: And heat the flames. They never found me, but Lorcan
did and he told me into this. Sorry, one day
we can do what we're about to do. Ah, I'm
going to tell you something that you already know, but
just let me put the words out there into the world.
Speaker 10: Yah.
Speaker 2: I should have liked very much to have been a
little tavern boy.
Speaker 4: You know.
Speaker 7: It's a stupid little idiot refeeling tankards and whistling at
the pretty girls. The the baby didn't die here, but
that life did. And if we make it through this,
you know, instead of a farm, maybe we open up
a U across the roads tavern somewhere warmer like a tokyo,
or even further away.
Speaker 2: As a as a girl, I'd like to whistle.
Speaker 3: If we make it through this, h.
Speaker 1: M hm h.
Speaker 8: We are going to make it through this, right.
Speaker 2: You will.
Speaker 8: I'd like to make it through this together.
Speaker 2: Okay, how's that sort? I walk away, head over to
a smith is.
Speaker 3: Don't rush me.
Speaker 8: I'm just looking at the stairs. I feel like I've
I want this thing to break again. I feel like
it's weird seeing it after either dreaming or imagining it
or feeling it from tie for so long, and then
just to see it there, and then I want to
do my very best to take in the rest of
the tavern and what it looks like so that I
know what to build if we get out of this.
Speaker 1: Sure there is a sense of comfort as Tie brings
you toward in a sense of familiarity as Tie points
out this area. Oh, you've probably never been there or
maybe passed over it, but never had any thoughts. Maybe
once before you noticed this spot for some subconscious reason,
thought about it for a moment and uncertain of why,
sort of lingered in your thoughts for a second. But
now after this sort of explanation from Tye, it makes
sense to why you would. After some time you've run
through all of the stones and all of the grits
you could smith. It looks like you've got a pretty
sharp blade.
Speaker 3: All right, try not to hit anything that you don't
mean to this time.
Speaker 2: Thanks, Okay, all right, I have made up my mind. Sorry,
it's a second so long. The buns and butez back
up again, and you can see it is still using
that exact same flask. And I'm going to cover it
and then set the fire up, and then I'm going
to with a few practice motions you're going to see
You're going to see three bubbles fly up in front
of your faces. So like if you're standing in front
of me one, two, and three and they're going to
have her there and they're going to turn off the
Bunsen burner and then I'm going to oh the breath. Now,
I'm going to ask each and every one of them,
you three, please, I need you to trust me and
to exhale. Vasha, what color are you thinking of? Smith?
What color thinking of Ty? What color thinking of? Yellow? Purple?
Speaker 4: And shoot Vasha and filthy lurk yellow?
Speaker 2: Okay, So you see Smith in front of you, the
bubble that's their turns purple. For Vasha and Tie they
both turn yellow. And then as you naturally would take
in a breath, the bubbles fly into your faces, into
your up your nose, and they sit heavy in your chest.
Speaker 1: And then.
Speaker 2: It's like you want to belch but you cannot, and
then they're gone, Okay, all right? Who was that? What
was right?
Speaker 1: Okay?
Speaker 2: Did you do this time precaution? And I wasn't. I've
been working on this for a while. I'm sorry, hopefully
nothing m hum. I'm ready to go.
Speaker 1: I think Lane is sort of yeah, all right, sort
of his shoulders jolt in a scoff of laughter. He
just sort of watch that interaction is he sort of
holds up his uh, the dwarf and hand under the
glove and sort of gestures for you to follow.
Speaker 3: All right, I'm gonna put a hand on Jed's shoulder
and and just uh, look you in the eye, Jed,
and say, I do you know.
Speaker 1: You do? What?
Speaker 2: Trust you?
Speaker 1: Oh?
Speaker 2: I am glad. I trust you too. Take I think
I've trusted you since I first met you. I trusted
that you would kill me on the spot, and now
I trust you with my life. Betty breath. Yeah, okay, right,
I'm first, I'll go lost, try to look inconspicuous. I suppose, Jet.
Speaker 1: I think i'd ask you here what you're feeling, But
I don't know if I need you to tell me.
I feel like we all can understand the the anxiety
that is racking Jet right now.
Speaker 2: Oh no, no, no, no, I'm perfectly calm. I'm very
calm at the comments you have ever seen me? No,
why would I not us, you know, on the doorstep
of our enemy here.
Speaker 1: No, no, there's also the doorstep. But then again, you
were just here and tortured. So it's like there is
so many things that you Yeah, I love it.
Speaker 2: I have to hand it to you. DM. You just
understand you already did you don't have to hands?
Speaker 1: In fact, yes, wow, your hands here? Okay. So as you,
as you all begin to either confident or not so confident,
follow lane. Lane brings you through the outside. The door opens,
sort of looks around and you see there are some
people traveling. It's not a busy street, but there are
some as a city would, there is some night life,
whether that is some people. It looks like there is
one cart that has two roped and ramshackle and fashioned
together as it looks like a guy with a large
straw hat and large long gray hair and an ox
is trying to pull two carts. It seems with one ox.
The ox is super slow, but it's making its way
through as this sort of the smells coming from the
cart both good like a like a probab from fresh
milled grain, but also you get that waft of that
traveling ox and what that may feel, and that sting
of manure in your nose. As that sort of that
image sort of trots away as you make your way
out into the night of Evervale. Several images like that
sort of sort of call that the nightlife in this area.
There are a couple of people walking on the road
who seem to have had a couple of drink. It
doesn't look like there is much and it comes to
military presence. And when it comes to the sworn as
you make your way to follow lane lane, at one
point you see he turns and then dicks dick step
ducks back, dips and ducks is what I was saying.
As he dicks back the alley. As he dicks, dips, dock,
he dodged, ducks, dip, dives and dodges back towards the alley,
and uh, he sort of looks at you all and
and gestures for you to follow him with his dick
with his Yeah. Yeah, he's pointing. He's this way, guys.
Speaker 5: Yeah.
Speaker 1: It's like a it's like a weather vein of plot
has uh he uh has he sort of dips into
the alleyway, uh, and sort of wants to follow.
Speaker 2: I thought he was talking about the local music, you know, dickstep.
Speaker 1: Binger.
Speaker 2: Was this something I said, It's.
Speaker 1: The delayed laugh where you understand you go haha, and
then you realize how funny it is.
Speaker 3: And then I heard what you said under your breath.
I don't know if anybody else did.
Speaker 1: Oh, I don't know if I did.
Speaker 3: Well said it's a banger under your breath.
Speaker 1: Yeah, yeah, I was amplifying what Meyer said. Anyway. So yeah,
he dips into the alleyway and sort of beckons you
to follow him, and I think, before and I'm just
gonna assume you do follow himcause you said you would. Uh.
And as you sort of make your way around the corner,
you start to see he's already climbing up a gutter
up towards the roof. You hear a creaking of the
iron in the metal of this gutter. I see, confident,
confidently climbs up this gutter and then sort of looks
down at you and then waits for you to join him.
Speaker 4: I'm coming up lost, I think instantly, So Lane leading,
and then whatever the general group is, And then I think,
I always go last because I can.
Speaker 7: I have an extremely powerful passive perception twenty three passive perception.
Speaker 1: Thank you, thank you.
Speaker 2: I'm going to be following the party using Yeah.
Speaker 3: Thanks about a clarify you said it was nighttime, right
night Okay?
Speaker 8: It is that.
Speaker 3: That is an important thing, because if it wasn't nighttime,
I would have used this guy's self on myself. But
since it is nighttime, I don't think I'm going to
be easily noticed, so I would have traveled. I guess
I would follow behind lane.
Speaker 1: Go ahead and give me athletics or acrobatics your choice
on climbing this gutter area. It doesn't need to be
the gutter. It can be whatever it is to get
up there.
Speaker 4: Sixteen poletics, sure, thirty one.
Speaker 1: Yeah, you just just lean back and walk up the wall.
Speaker 2: Still not the highest role I got this session. We're
all doing athletics, yes, okay.
Speaker 3: Athletics are acrobatics or acrobatics of two.
Speaker 2: Okay, oh.
Speaker 8: Fifteen geese don't get five?
Speaker 1: Oh wow, fifteen With some struggles, you are able to
end of course with ties thirty one. Tie, you're able
to help out, help out everyone else because you said
you're also going to be following as well.
Speaker 4: Yeah, so assassin's creed right, you know, you just press
forward and.
Speaker 3: He goes on the wall.
Speaker 1: Yeah, exactly said. Yeah. Everybody else is still trying to
figure out how to climb by going up.
Speaker 4: There like a drain pipe, and I'm doing the thing
up the wall, grabbing onto like window ledges and stuff
like helping them out.
Speaker 1: Like Jet's foot slips for a second, and you've already
like you've already got to have your hand under his
foot and putting it into where like the foothold jack
you can tread on that bit. Yeah, it's exactly sort
of what happens. Is you're climbing and helping them as
they are, as a handled here is a handled here.
Speaker 3: Yeah.
Speaker 1: As you make your way as okay as you're able
to make your way up towards the rooftops, you follow
Lane for it seems to be a couple of moments
as you see just up ahead a market square. The
market square doesn't have much in it right now, it is,
of course, after hours, but it does have some sworn
As Lane peers over the edge and then drops down,
and then that gns you to follow him. As you do,
he then tells you as you all land, whether loud
or not, you land close by him, and then he
gestures for you too all He holds his finger up
towards his mask for you to be quiet, as I
will bring you over to this map, and this better
not be by desktop perfect as. Let me see if
I can get the camera over here. Of course I can't.
I love that as you are all, we're gonna do this.
Remember this old thing we did back in the episode,
so I don't know seven where we had Tie sneak
around the boat. That's what's happening here. I can't quite
see you all, so I'm going to put you where
I can, or I can get rid of the map.
Coler is this is the only idea. Maybe no, I
love it. Okay, as we're gonna keep the same initiatives,
but Tie you can start us off.
Speaker 3: We've lost our initiatives because of the map switch.
Speaker 1: Because the map switch, I still have it if.
Speaker 3: You if you just select all of our tokens.
Speaker 7: And.
Speaker 1: These are also new tokens, that's why.
Speaker 3: Oh yeah, yeah, I'll just get rid of everybody. I'll
just yeah. You might actually have to just recreate it.
I don't think you can fix.
Speaker 1: It, no problem. And I think these ones are tied
to your character sheets, so you should be able to
play with them. I would like to select them. I
would like to add them to the term. That's just Smith.
Why are you giggling because I said play with No.
Speaker 3: No, it's Brett.
Speaker 8: And it's about the scene from before.
Speaker 3: It's not you Corn.
Speaker 1: I'm sorry, No, it's okay, I.
Speaker 3: Am ready I think Okay, initiatives from before, because we can,
you can all select yourself in the turn order and put.
Speaker 1: In the old initiative in the initiatives, the old initiative.
I'm going to end these guys as well. Uh, okay,
all right, so we will start with tie. For the
sake of this, I don't remember what your initiative was.
You can just go ahead and roll in new initiatives
if you don't. Not on the board yet, it doesn't
really matter yet.
Speaker 3: A fifteen.
Speaker 2: Had five?
Speaker 5: Five yeap or no jet?
Speaker 3: You had a ten? Varsay you had a five? Oh yes, sorry,
happening there we.
Speaker 4: Go, all right, so.
Speaker 1: Mistending, Hi, it is your turn. Uh so what we're
gonna do here is the top of the map. So
the mini game rules are It's really pretty simple. Don't
go into their eye, don't go into their eyes, don't
go to their eye line. You in this case need
to get to the red the red square which is
at the top right of the map. So you need
to get to hear. Your party needs to get to
hear without getting caught.
Speaker 4: I have a.
Speaker 2: I have a rule.
Speaker 4: Okay, it's called kill every single sworn I see.
Speaker 1: Okay.
Speaker 4: I feel like I had some some sort of sneak
attack bonus last time, but I can't remember if that
was just you had.
Speaker 1: Some sneak attack bonus because you jumped off of a griffin.
Speaker 4: Right, Okay, I climb up to the top of this
building and I jump off, and i'mkidding.
Speaker 1: I mean, you can do that you want.
Speaker 4: I would like at least to get behind this guy.
What are we looking at here?
Speaker 7: We're looking at these little fucking pissants we just dealt with,
or like those super armored.
Speaker 1: And these are not the super armored space marine for
the Emperor on the same same sort of sworn guards.
Speaker 4: Okay, can I get up behind him, put my hand
over his throat and stick my returning dagger in his neck?
Speaker 2: But obviously the roles will probably determine that.
Speaker 4: But that's what I'm trying to do, basically him.
Speaker 1: Okay, and the roles are going to be not on
the screen for a second. There's a fix what I do.
Speaker 7: There's no way this lot going to stealth past these guys,
I'm better off trying to get ahead and take them
all out if they can't see it, if they have
no eyes, you know what I mean?
Speaker 1: I understand.
Speaker 7: It's just I know what it's like when you're gmming
and you're like, here's a cool little mini game where
you can sneak around and then the pipe you kill
everyone on the map, and you're like cool, Well fucking
fuck it? Then why did I even bother trying? But
I'm going to be that guy, all right.
Speaker 1: I mean, you are a right behind me.
Speaker 7: It's more that I don't think that they are good
at stealth. They have failed every single time we have
ever stealth in this game.
Speaker 4: That's not true.
Speaker 8: Name one time in the cave, in the cavern, Right,
someone didn't fail, right, never, You've.
Speaker 4: Never not failed.
Speaker 8: Now, everyone rolls out.
Speaker 7: Okay, I'm going to roll as many tax as I
am legally allowed in my turn, which is three twenty four,
twenty one sneak attack nine so seven, hang on, I
can do this.
Speaker 4: I can do this. Whack that's twenty one, that's thirty one,
that's forty, all right.
Speaker 3: Twenty one thirty one forty Yes, look at that. Wow.
Speaker 4: Yeah, I know my seven times table.
Speaker 7: So there was a seven and the fourteen in there,
and I can add ten to anything and ten and
then a wi is Really.
Speaker 4: It's like I put masks together like jigsaw puzzles.
Speaker 1: Yeah, yeah, legos like to.
Speaker 7: If the pieces fit together nicely, then I can do it.
If they don't, I give up immediately.
Speaker 1: Usually when you go seven, there's no three s. Fuck that?
Speaker 4: Yeah, seven seven years?
Speaker 5: Where does that go?
Speaker 4: This year? By the way, I'm going to be I'm
going to be thirty seven years old. And I can
do very simple.
Speaker 1: You should put on your resume. I can attend to anything.
Speaker 4: I can. I can do very.
Speaker 1: I can.
Speaker 4: I tend to stuff.
Speaker 1: Anything. Okay, so you did forty damage correct, Yes, and right,
probably give one more time about your math. As you
go ahead and you dig the dagger into the neck.
But it doesn't it sort of makes.
Speaker 4: That doing the thing where you under your down.
Speaker 1: He's still fighting for son of a life.
Speaker 2: Expect.
Speaker 1: I don't know.
Speaker 4: You know what I'm holding him, but I'm mechanically holding him.
And I look at Smith and I'm like clearly struggling
with this guy.
Speaker 1: And I don't want to blow any more of my
character chic. You've got a big fight kind of thing. Yeah, exactly.
Speaker 8: Okay, Smith's just shocking, grasps him and notifies everyone.
Speaker 1: Yeah, raises the alarm bell. Yeah all right, Smith, it's
your turn.
Speaker 3: Okay, we're rush over and uh, spear is going to
launch out from my wrists and then I'm gonna sab
him with the spear.
Speaker 1: Make me a stealth check.
Speaker 3: Oh, okay for the.
Speaker 1: Twenty one, You're not gonna miss.
Speaker 3: This is gonna be normal, normal stealth check. Yeah, eighteen.
Speaker 1: Perfect. Yeah, you make it as you sort of sneak over,
Does that kill him? Or as you hear his last
gasp of air?
Speaker 3: Yeah, as he's dying. I'm gonna say, uh, and I don't.
I would imagine if we are when I have my
helmet up, Probably.
Speaker 4: Would he died today?
Speaker 2: When you won't be forgotten? Okay, where are you going?
Speaker 1: Uh? Do you return jet?
Speaker 2: I motion to tie? In fact, I will, well, sorry,
that's fasca. I'm going to go to asta and then
I'm going to get down to one knee and I'm
going to motion to tie and open up the back
of holding, which can feed up to five hundred pounds.
Speaker 8: Yes, yes, absolutely, are you kidding me? It's their own Fulton.
We're gonna fucking hold bag of holding them.
Speaker 5: You want to put this guy in the back?
Speaker 3: Yes, only two people maybe three.
Speaker 4: Literally, I'm looking at him like and I just you're
gonna just get it down, like behind this huge KRT
or whatever, like clearly well hidden. It doesn't matter if
they find it.
Speaker 2: Okay, I look dejected, and I'm going to a really
good idea.
Speaker 3: This is a combination.
Speaker 8: She was like, yes, this seems so cool, but you're it's.
Speaker 3: A combination of several bad things at once. First myers
hoarding tendencies to star Citizen.
Speaker 8: Three, obsession of metal gear.
Speaker 2: Yes, okay, in which case the voice working so far,
mm hmm, I guess I am just going to hold
and our waits okay, as you move up, make me
a still okay, I shall make a still check no,
and be very quiet about it.
Speaker 1: So that's definitely the what was that must be the
wind kind of mini game, And this is exactly what
happens as we hear huh coming from the distance as
a four. What happens here?
Speaker 3: Jet Ah?
Speaker 2: Why did you? Why did you fail? I think so
judging from why I'm over there underneath this house and
I was on one knee, I was all, you know,
excited about you know, the potential of hiding a body
inside a back And so I get up they did,
and I forget about how low this rise is and
I hit my head on it, and.
Speaker 3: I proved immediately.
Speaker 1: Okay, and you make this noise and then you hear
a clambering or a shuffle of armor in the distance. Sorry,
anything else in your turn?
Speaker 2: I make myself very flat against the wall, and that
is my tongue.
Speaker 1: I need to score around with. Yes, why did you
do that? That's weird because of the wall that I
just made? Okay, all right, cool?
Speaker 12: Uh it is?
Speaker 1: Who's this? Did I just delete?
Speaker 9: I did?
Speaker 1: I love doing that?
Speaker 2: Who's this guy?
Speaker 1: Uh? Yep? I deleted the one I needed? All right? Great? Okay, So.
Speaker 3: Varsha, it's your turn.
Speaker 8: Okay, Stealth first?
Speaker 2: Right?
Speaker 1: Oh wait, hold on, yeah, stealth first, say try to
fix the map here, guys, dad, this guy, I will
go fifteen. Okay, that's not bad, as you do not fail.
You are sneaky enough.
Speaker 8: I will go up this way. I can move one more. Sorry,
all right, there we go.
Speaker 4: Take good time.
Speaker 1: I'm fucking around with another token right now. Okay, all right,
and you are off in that direction. Okay, if you like,
you can make another stealth check and move double.
Speaker 3: Yes, absolutely, okay, the best stealth checks verses ever made. Yeah, wow,
I expected to hear the sound of boss running.
Speaker 8: I've done some pretty okay, I've done some pretty okay
stealth checks, but the ones I can't do are per
or not investigation. Holy those have destroyed my life.
Speaker 1: Lane is going to this would be so embarrassing. I
don't even have It's just his stance open uh as
and that's the embarrassing part. Let me see where it
is as Lane is going to also, I think he
sort of like looks at the group and then looks
at Varsia, and then we see that he is going
to go and follow Varsia. He's gonna also do a
double as he moves up with you. Varsiah, it is
who is this?
Speaker 11: It is?
Speaker 1: It's the dead guy. Now it's not the alerted ones.
So we're good. Okay, Tie, it's your turn. Moved the
camera here and.
Speaker 2: Justa let's see. I do not believe I can get
to this guy.
Speaker 1: But I will try.
Speaker 7: I wonder no, what, No, it doesn't matter, does it
this line of is it would he be able to
see me if I'm sneaking along here?
Speaker 2: Is that.
Speaker 1: If you're in his line of sight? If you're in
this ye, No, you're You're good. You can you can
do that, all right.
Speaker 2: I look at Smith and I not at him.
Speaker 1: Not if you're in the Danger Pizza, then you are screwed,
but you're you'd be right out of the Danger Pizza.
Please tell me that's the episode episode titled Danger Pizza.
Speaker 7: I'm not naming what might be the penultimate episode Pizza. Sorry,
just not doing it right now. We're gonna know we're
not min maxing. But yeah, I not at Smith, not
at the alf Toky long Bone. Take it off and
then I, okay.
Speaker 4: Point it towards the other and then I'm going to
fire this a fucking thing.
Speaker 1: Give me some shadow there, Okay?
Speaker 4: Why twenty one and twenty six that was hit thirteen
twenty six. I can't do that one.
Speaker 3: Twenty six plus ninus thirty five.
Speaker 4: Thirty five almost got there at the same time.
Speaker 1: I keep trying.
Speaker 4: I can't do nine. Nine. I don't like nine is
a danger number.
Speaker 1: I don't like it.
Speaker 4: Get it away from me.
Speaker 2: And it's a number.
Speaker 3: Add ten minus one?
Speaker 2: Dude, h.
Speaker 3: You can't add ten anything.
Speaker 4: I can't. But I can't add ten in mine.
Speaker 1: But you can't. Yeah, you can't minus one right after it.
Speaker 4: Wait, that's my roles. I can add ten to anything.
There's nothing around that. It's just very straightforward.
Speaker 12: Yeah.
Speaker 3: Imagine this like in the office or some some ship,
like you're trying to explain this to somebody.
Speaker 1: Oh my god, the interview.
Speaker 2: We've got a nine.
Speaker 3: I sent it is here that you can add ten
to anything?
Speaker 1: Is that right to?
Speaker 4: That's all I do.
Speaker 8: Explain what you mean by I can add ten to anything.
Speaker 1: We got a lot of nine though, Is that okay?
Oh yikes, I can't do that.
Speaker 3: So you do what you understand that this is an
accounting job, right right, So just get me when you
need to add ten.
Speaker 1: I'm talking about that guy on the ad, your ten guy. Okay, Wow,
so you fired two shots. You're sailing, We'll attack, as
he screams out, isn't it for your turn?
Speaker 4: It is?
Speaker 2: Yes, Okay, it is.
Speaker 4: It is. As much as I would love to do everything,
I'm not going to Okay, because I trust in Smith.
Speaker 1: Okay, Smith, it is your turn. Actually he doesn't say
that because it's not his turn. But yeah, yeah, yeah,
we're still we're still in sneak mode. We're still in
sneaky Menia game, all right, because I like sneaky media game.
Speaker 3: Let me check on my range here. Okay, yeah, I'm
gonna go here. Then, well, actually, can I get to there? Nope?
All right, yeah, long range is not my specialty. Okay,
uh yeah, I'm gonna get to there on my other
on my left hand, snapping into place, you see the
arms of a light crossbow open up and a bolt
moving the place, and I'm gonna fire my light crossbow.
Sixteen hit sixteen.
Speaker 1: What a great question. I'm dealing with tie numbers this
whole time. Sixteen does not hit okay, as it looks
like it sort of glances off of the chain shirt
that he has.
Speaker 3: Second attack then lightning were lightning launcher rather? Okay, from
my extra attack twenty six to hit that hits for
five lightning damage.
Speaker 1: That's what you needed. As you tell me what happens
here as you sail a lightning launcher, I think I get.
Speaker 3: His attention or their attention, with the definitely intentional miss
like crossbow bolt sales pass and as soon as they
dodge out of the way, I've got the lightning launcher
ready and the gem lights up the tier of g
lun and I let it go.
Speaker 1: Okaygen loon lights up and electricity it starts to charge.
Get to see if we can if this is a
quiet launch or not stealth check.
Speaker 3: Okay, maybe a twelve twelve.
Speaker 1: Okay it is not. This one turns to look where's
he or he should be here? Actually, now that is
in the alleyway as this one is now down.
Speaker 3: Okay, let me just check here. I have potential extra
damage from my lightning. My lightning launcher counts. Isn't a
simple arrangement in normal race. He has one D six
lightning damage on it once on each of your turns.
When you hit a creature with it, you can deal
an extra Okay, so it would be the same target.
You can't do it to a different target. Okay, that's it.
From my turn, I guess I would I don't know
if I saw this guy up here, so I don't
know if i'd be moving. I feel like I'd probably
be standing still.
Speaker 1: You'd probably be focus would have probably been on shooting
that guy.
Speaker 3: Yeah, I imagine I would go for cover, but I
don't know that that person is there.
Speaker 1: Yeah, I think now you would know. He does sort
of go what like there is that he calls for
a response from the other guard.
Speaker 3: Yeah, which sort of I can't do if anymore anyway, Okay,
five steps five, So I guess I guess I would
be moving like towards the towards this okay, for cover
or something.
Speaker 1: Yeah, as you as you when your turn? Where's my mouse? Hello?
There it is? When your turn? It is now this
sworn's turn, and then is the sworn that you killed?
Now it's just turn. Ah, I am going just dodged
the one that need attacked.
Speaker 2: Oh, I'm going to just move myself. I suppose to
behind these grates, which is still the camera.
Speaker 1: Sorry if I'm fucking think about right.
Speaker 2: So I just moving myself here mm hmm. So I'm
in range of littles even see, I'm in range of
my friends, in range of these people. Do in case
I need to do anything next time? But it seems
like west healthy, So I'm just I'm going to be there. Okay,
and wait, so this person is dead, yes, on before right, Yes,
this person is alive.
Speaker 1: Yes, there no version. There's no person there.
Speaker 2: That is a craik oh okay, I see I see
them online, but not on.
Speaker 1: You're needing to refresh and rolls the person here?
Speaker 2: Okay, I do, but it's okay, there's not a person there.
Speaker 1: There was a person here. You see that one, all.
Speaker 2: Right, in which case I will get closer to my teammates. Yeah,
and I suppose roll pastel. There is roll stealth def
like so fifteen.
Speaker 1: Yeah, you're able to make it. Sneak up to your friends, okay, Vortia, Okay,
here's your turn.
Speaker 4: Mm hmmm.
Speaker 8: Let's see this.
Speaker 1: I'm gonna move myself.
Speaker 2: Mm hmm.
Speaker 8: This building here is fully enclosed, like we can't go
underneath it, right like the other one. Just so I
understand what I'm looking at.
Speaker 1: That building is fully enclosed and going through it if
you want it. But it's night, it may be locked.
Speaker 8: I'm going to do I do this probably not huh yeah,
probably not. Okay, I'll go up this way.
Speaker 1: Give me stealth with advantage as you are behind a.
Speaker 8: Building fifteen and I'm assuming I do it again for
the second one.
Speaker 1: Yep, if you're yeah, depending on where you're ending up.
But yeah, as you very definitely use the back of
this building and the shadows to your advantage as you
sneak uh around, I see, I'm sorry, I'm holding your piece.
Speaker 8: Oh okay, that's okay.
Speaker 1: There we go, okay, cool, uh all right? Anything else
the double move double move, Yeah, nope, that's it. Okay.
Lane is also going to do the same. I'm gonna
go to here so I get to double stiff. Oh okay,
it's so great. He makes it to here, and then
this guy goes and looks in this direction, but he
does make it over here with the second role.
Speaker 2: Okay.
Speaker 1: Uh hmmm, so there's sworn that we we can't even
see on the map. Excuse me, sorry, this sworn starts
to move. He alerted, I'm going to move is full.
He's going to move to here, which is there wrapping
around the building that you just came from. Vortia, Ty,
it is now your turn. I'm going to move the
camera to where you are.
Speaker 4: We go, okay, let's see. Damn you can get to
him with a dash.
Speaker 1: Bonus action dash. Yeah, okay, as you start to give
me a stealth okay, and your dashing. So give me two.
Speaker 4: Give me two steals, two stealths twenty four yep, nineteen.
Speaker 1: Those are fine, Okay. I just needed financial and I
think when that would have been a failure.
Speaker 7: Yeah, I'm gonna just trying prison shank him, prison shank
twenty five and then eighteen.
Speaker 2: I don't know if an eighteen isn't is eighteen?
Speaker 1: Eighteen is enough?
Speaker 4: Eighteen hits okay, So twenty eight plus seventeen, twenty eight
plus seventeen five forty five.
Speaker 3: Yep, sorry, yes, forty five.
Speaker 1: How do you kill him?
Speaker 7: Oh?
Speaker 4: Thank god? Like I said, I think this is just dirty.
It's a prison shanking.
Speaker 7: I come up behind him with vanahar and just run
it through his back, drag him closer to me, pull
vanihara then, and then put it through his side and
I just hold his having like a headlock behind as
he falls to the ground, trying to muffle as much
of the sound of his armor and everything just clattering
to the ground.
Speaker 1: Dope, okay, um what I'm doing? Emit light anymore? Smith?
Speaker 3: It is your turn, Okay, I see this one up here.
Speaker 1: Give me a person, No, not from this angle, but
give me a perception just in general, like maybe you
saw him, but no, you probably still wouldn't have. I
would be I.
Speaker 3: Would essentially be using my turn to find out if
there's any other guards we need to worry about.
Speaker 1: Then then give me a perception. Okay, seventeen, there is
one nearby in this direction, all right.
Speaker 3: So as I am still in motion heading towards this,
I think there's a.
Speaker 1: Torch maybe or torch light that's flickering on the crates
nearby here that sort of indicates that there is a person.
You've also seen it. You've also seen the light sort
of change that's been reflecting off of that crate, which
indicates that there could be a person over there.
Speaker 3: Okay, Yeah, I'm essentially making it to that. I was
in motion making it towards the cover after the end
of my last turn, and I'm just you know, heads
on the swivel looking for the guards. I see that guard. Now,
normally a usage of a skill, uh takes up your
your actions. So I think that's it for my turn, Okay,
trying to get the rules back.
Speaker 1: Okay, uh, and it is the person is dead, that
person is alive, and you made me a stuff on
your you moved right, I did move. I have is
still shaking his stuff if you could.
Speaker 3: And eleven eleven, Uh, yeah, yeah, eleven, I'm gonna use
I'm gonna use a flash of genius there. Let's make
that at sixteen.
Speaker 1: Okay, you uh begin to start moving and uh you
begin to I think trip on maybe to some evil
even unevil uneven cobblestones. And as you go to uh trip,
your hands sort of uh fall and clamber like a cat.
You sort of bat the ground and sort of write
yourself up again as you then grab onto the crate
near by to sort of hold yourself up. Don't make
a move or don't make a sound, as you were
able to uh keep your composure and to keep your
volume low.
Speaker 4: Uh it is.
Speaker 1: Jets turned jet you were down here me is your turn.
Speaker 2: Okay, I am going to see Smith move and dot
and dive in slide and stop at this crazia next
to him.
Speaker 1: Okay, make me a stealth chat and point to yeah,
the cobblestone. Point.
Speaker 3: I'm pointing towards the cobblestone, pointing towards the guard.
Speaker 2: Okay, this is my fifth third fifteen stealth check today.
Speaker 1: Yeah, as you you're able to make it, I think,
as as Smith points towards the cobblestone, you trip on
each stiff for a little bit, but you're able to
catch your footing. And then as you make your way
over he then as you make your way towards the crate,
he points out the other guard in the distance. Okay, hey,
it is Varsha your turn.
Speaker 8: Hey, I'm going to do the same thing as last time,
which is go this way eighteen.
Speaker 3: Wow mm hmmm, amazing.
Speaker 1: Over here in Deubles three, two people just happened.
Speaker 3: You have the stream open.
Speaker 8: And nine for the second one.
Speaker 1: Oh maybe I know?
Speaker 4: That was it?
Speaker 1: Okay, that was weird. I was how long has that
been doing that? Okay? As you have a nine for
the second one and eighteen for the first one. Eighteen's fine.
Second one, though, it is not enough. As you what
happens here? Why why did you feel?
Speaker 8: I think I absolutely run into something?
Speaker 2: Okay for sure?
Speaker 8: Is I'm just not expecting.
Speaker 1: Maybe it's like a building, you know, it's like a
time it's night. Yeah, I think you have that. Yeah,
that's sort of what happens. Yeah, you a large it's
like that really embarrassing middle of the night walk to
the bathroom, but you run into a door, maybe just me. Anyway,
happens all the time for me, and it's that really embarrassing.
I just woke up the entire house kind of moment
as you just sort of are walking and then you
try to play it cool. But around the corner you
see just up ahead a splash of like torchlight around
this area, start to like wave, okay, indicating that there's
someone there. Ah, and is that that? That's it for
your turn? Lane's turn, and he's gonna do the same
follow follow you as I immediately unplugged the headphone that
I just plugged in. He does not do well as
this guy is going to He makes another fails here.
He's gonna make it to there, and this guy is
gonna go like this and look in this direction. He
can't see you. There is a building here. Lane's gonna
sort of meet up with you here and I'm gonna
do one of these and he failed again. Actually, I'm
not entirely sure if he did not a bull lot
his character shaped as Lane makes it next to you.
I think he also sort of clambers on something. But
he finally makes Maybe he maybe he's like a little
bit of out of breath as he's trying to like
catch up with you, catch up to you, and.
Speaker 11: It is.
Speaker 1: Whatever's next. It is this sworn he's dead. Tie, it's
your turn.
Speaker 2: I think I'm just running, but I can only get
to there.
Speaker 1: Yeah he's good. That good stuff.
Speaker 7: Okay, Yeah, that's why making sneak cover there. Yeah, I'll
give you my two stealth checks please seventeen twenty nine.
Speaker 1: Those both make it as you, uh, make it on
over there stealthily like cat pounce over the bench. That's
here Smith, it is you return.
Speaker 3: You just like to point out that the seventeen was
actually a que I know, I.
Speaker 1: Know I did see that. Motherfucker.
Speaker 3: Uh yeah, I'm sort of I'm pointing. I'm seeing if
I can get ties attention and pointing to the fact
that there's a guard over there, and I.
Speaker 1: Give me a person never mind Tyce Eesier. He's got
like an active he's got a twenty five passive.
Speaker 4: I'm like, yeah, I have that thing that the devil
has and I climb and yep, but I can see every.
Speaker 3: Find sense I'm gonna I can't make my way over here,
and a stealth check, I guess for that.
Speaker 2: That is a fifteen.
Speaker 1: Yep. That makes it.
Speaker 3: And then I am going to uh ready in action,
and I will fire my light crossbow if I see this.
Speaker 2: If I see this guard.
Speaker 3: Look like they're about to attack any anyone sure.
Speaker 1: Now that it's his turn, I have a question on
some clarification about to attack somebody. He's going to be
going That's not what I want. He's going to be
going north. He's gonna be going in this direction.
Speaker 3: I effectively see them like draw a sword and look
like they're about to attack. Then I will fire.
Speaker 1: So he makes it to hear on his turn. And
then and then you see, because you're probably actively watching
him smith, I will let you fire here because he
does sort of like look and then there is this
moment of there's a moment of like awareness of what's happening,
and he then takes out a sword and starts to move.
But that's sort of in one motion. But I will
give you the I'll give you the drop if you
would like to take the shot before he engages too.
I don't know if I can make it there in
this return. Yeah I can't.
Speaker 3: Yeah, I'm gonna save my inspiration for right now. I'm
not going to use it. The sure tempted to use
it right now, but I'm not going to Sure see
twenty one to hit for seven damage.
Speaker 1: Seven piercing. This is just another bolt from the from
the hand crossbow.
Speaker 3: The light crossbow.
Speaker 1: Yeah, light crossbow.
Speaker 3: Okay, it's got a range of eighty so I should
be fine.
Speaker 1: Yeah. Yeah. As that hits for seven, as I think
it sails, and as it does, it bites him, probably
in the back of the calf as he goes to
move and it begins to limp. He's only going to
make it to Actually, I think it's only going to
make it five feet more because of that. But it
is that is his turn. He won't be able to attack. Ah,
hold on, he has a crossbow and I'm feeling like
he probably would have had that out. Yeah, he's gonna
fire his crossbout from there. No, he's not, he's not.
He's not. He's not because I started moving him, which
means he said used his dash and he can't do
that again. It is your turn, Jet, Okay, you're a
center of this map.
Speaker 2: All right, so you go. Hm, I don't know. There's
only one person left, so I guess I'm just going
to follow suits as I always have been. Sure, and
I'm going to move my my movements and then crawl
under the table. Okay, I am very stealthy, and this
is going to be reflected on my stealth rule, which
is a seventeen.
Speaker 1: All right, as you are able to slide under table,
I think a stool goes to fall, but you are
able to catch it quickly before it makes any noise
and then place it gently onto the ground as it
is Varsia's turn. Varsia this up here at the top
of the map. Can I get there with this?
Speaker 2: Yeah?
Speaker 1: At the top of the map, a sworn is approaching
both you and Lane.
Speaker 4: Yeah.
Speaker 8: Absolutely, I am going to try to kill him. Probably
not going to be as stealthy or as crazy as
tie here, but sure, I'm going to give it a go.
Speaker 1: M hm.
Speaker 8: So I'll move and then I will go ahead and
attack twice.
Speaker 5: Wow, just fucking fucking.
Speaker 3: Everything.
Speaker 8: Sorry, I don't know what's happening today. I opened with
two fives as well.
Speaker 4: You had all those sign successes last night.
Speaker 1: Yea, our lives as Yeah, you go in and you swipe.
He sort of steps out of the way, but like
pretty faultily as he's a lot of his weight can't
be put on his left leg, for there's a bolt
coming out of it. But he shodily dodges, and you
whiff and clang your sword against the side of the
building and sparks fly, both of.
Speaker 8: Them with both of them right.
Speaker 4: Both swords are the hits.
Speaker 1: Both hits, no one of them, one of them, and
then this and then you and then you recover, and
then that one misses but doesn't doesn't critical, just a
clang and that sort of maybe throw you off. As
your weight is off and you go to uh uh
swipe and miss Smith, you hear a very familiar clang
coming from the other side of the building. Anything else partia, Ah, yes, I.
Speaker 8: Should have done this first, but I'm gonna do it now.
I'm gonna use crushing curves. I'm gonna use this. Whoa, Jesus,
that scared me.
Speaker 4: That's the sound of Smith doing the thing that Yarda
does when he realizes.
Speaker 1: Again.
Speaker 8: So yeah, I'm gonna I'm going to use a point
to turn this into a bonus action. It's a cantrip,
but basically, you speak a word, avoid speech, choose a
creature you can see within range. If the target can
hear you. It must make a successful wisdom saving throw
or take one D six psychic damage and me deafened
for one minute. Okay, so.
Speaker 2: Is still.
Speaker 1: Not enough?
Speaker 4: Wow?
Speaker 3: Cool?
Speaker 1: Just fuck me?
Speaker 8: I guess damage but deafened. Yeah, so you can hear
where we're going next, which is great, but he can
see everything.
Speaker 4: That's cool.
Speaker 1: Well, you're just getting these bad rolls out now because
who knows what the story? Yeah, not me. As you
clang and miss Lane is going to run up and
kick off of the wall because there's no room on
the map and it looks way cooler. Actually, he's going
to go right here and he is going to swing.
He's gonna take out the face render from the back
of his belt where he usually keeps it and swing
the ramshackle, mace or flail. Excuse me. As he goes
to attack, can I just roll this here? I'd love
to do that. Cool okay, And he does hit as
it bashes into the helmet of this sworn as a
large clang happens. He definitely sounds like combat around the corner. Smith.
As I get to add end to this number and
think about when I do it perfect and it is
that's going to be his turn. I think, uh, okay, tie,
it's your up, your your turn, it's my up. It's Europe.
It's Europe, everyone.
Speaker 4: It's Europe. Okay.
Speaker 3: I can't be here?
Speaker 2: Wow?
Speaker 4: Yeah? Can I do? I have a line of sight
on him? Probably not?
Speaker 1: Huh, I really know? Not really? One more over, you
would be able to.
Speaker 4: Oh, I can get to that. Yeah, because what is
that thirty?
Speaker 1: Yep, that's thirty.
Speaker 4: Oh, wonderful, wonderful, wonderful.
Speaker 14: I feel firing if Tokyo longbow twice, ding ding, and
I throw daggarette back of manhead fifteen eighteen twenty three.
Speaker 1: That hits and you fifteen hits, fifteen does not hit?
Speaker 4: Okayen, so six sixteen plus seventeen is thirty three three?
Speaker 1: Boom? Got it?
Speaker 4: At the same time, genius, how do you kill this guy?
Speaker 7: I think I'm rushing because I hear the sound of
combat happening, and I'm I'm immediately it's probably.
Speaker 1: Like an open air market. I think, here so you
can sort of see things from the other side, and
I see.
Speaker 4: Those to engage him, and my little panic mode.
Speaker 7: Activates and I come running around the corner and because
I'm just so desperate to get the shot off.
Speaker 4: I fire one. It hits the side of the corner
of the building. The second one I fire it goes
into his lower back.
Speaker 7: And then I just just under armed sling the return
dagger and it hits him just in the back of
his head.
Speaker 4: Top of his neck. Sure, and then I my palm
and it comes back to me.
Speaker 1: Yeah, I think from your view, Varsia, this arrow's hitting him.
And also I think a blade slices and he sort
of slumps, and then that blade is still hovering in
the air and then returns back over towards tie as
there as.
Speaker 8: Confession, fucked me up. I can't swing my sword.
Speaker 1: I can't do Yeah right, yeah, me too, Me too, Varsia,
I'm also fucked up from there, legs. That's it.
Speaker 13: You.
Speaker 1: You've now cleared out this market. You can press onward
towards the next location, and I would assume you do
one for timing and two for my excitement, and tell
how excited yeah you have? You have a chance to
do anything here you dash dash to the I'm the
first one, all right, and jets the first one? Everyone? Uh,
please remember that where is okay? This next map is
the sewer entrance. You are all up in the top
right corner, top left, excuse me, the other right, top
left corner, and you have to get to this fountain
down here.
Speaker 3: Totally can see that, definitely, Yeah, you totally can't see that.
Speaker 1: Is it all black?
Speaker 3: Yeah?
Speaker 2: No, we can't see where we are. But it's the walls.
Speaker 4: Or whatever.
Speaker 3: No, I think it's the it's the obstruction. We just
can't see.
Speaker 1: Oh, is there just a bunch of obstructions before?
Speaker 4: Then?
Speaker 1: What the hell do you see up here?
Speaker 4: Then you can control L on one of our tokens.
You'll see what we see.
Speaker 1: H huh, Well, okay, I can't see ship uh rdy,
let me take a look. Let me see. Does this
do anything?
Speaker 15: It's something, but I don't know what. We still see
the same st shame. I don't know why that happened.
Speaker 1: Dynamic lighting Explorer mode. You have darkness? What if I
click your tokens? That gonna change anything? That's not doing anything,
that's not updating anything, weird, still being still dark?
Speaker 2: Well darg Okay, well let's just.
Speaker 1: Do this and see if I can say the fuck?
Speaker 2: What about this?
Speaker 1: Did that do anything?
Speaker 7: No?
Speaker 1: What I revealed everything? Okay? Anything. Yes, yes, you're alive.
Now you're all in the DMS coming, let's just say yes,
all right? Cool? Uh, yes, it is ties turned. Actually
I'm sorry, it's Jet's turned because Jet cald it.
Speaker 2: Oh said sorry, So I think it's you said.
Speaker 1: No, no, you said, but I'm going to hold my
going for.
Speaker 2: Now until it is somebody else.
Speaker 1: Tie you turn? Uh? Uh do you actually see the
things on the map?
Speaker 4: I can't see?
Speaker 12: Uh?
Speaker 4: Click on my token and then for control L and
it will show you what I can say.
Speaker 2: Do you get me as I guess city is overlaid
onto everything?
Speaker 7: Yeah, I can see uh the map like, but I
can't see any other tokens if that's what you mean,
If there are any I don't know what.
Speaker 1: Okay asking me why? I say there are other tokens?
Where are they are?
Speaker 4: They?
Speaker 1: Only what later on this one? But you could see
everything on the other map, right, and this one you can't.
Speaker 4: Yeah, this map is dynamically lit.
Speaker 1: The other one wasn't dynamically That got it. I mean
I think I know what happened.
Speaker 4: The other one.
Speaker 1: I've had what they were meeting, like this one's showing like,
let me just a clean shot of.
Speaker 2: What I can see.
Speaker 3: You are the only person. And I know that leaves
up the full sized icons above the names.
Speaker 2: I just love them so much.
Speaker 1: You can see stuff now right, you can see also, Okay,
but you can't see their vision right, Okay, I will
change that. It is your return. I will do that.
Speaker 4: Now what am I looking at? What is this built?
Full sized buildings to scale potentially, as in, not to scale,
but to climb.
Speaker 1: Yes, to scalism. You have to climb.
Speaker 2: Okay, these guys are going to climb.
Speaker 1: This py laugh.
Speaker 4: Just the thing. It's just.
Speaker 3: Going to be able to climb. Always.
Speaker 4: When you're the rogue, you're like, Okay, we'll just sneak
past everyone and get to the thing.
Speaker 7: It'll be really easy. You go, and then everyone else
was natural on your turn is so squandered and wasted
because no one else can do what you can do
because you're the party rugue.
Speaker 1: Now can you see?
Speaker 3: Yeah? I hate being overpowered to.
Speaker 4: It's annoying the worst.
Speaker 7: I actually don't like it that much, but I'm I'm
just allowing it for the spell wind.
Speaker 2: Ever happens next.
Speaker 1: That's a good episode. Thank you for your sacriphone.
Speaker 7: I'm gonna can I can I just have an RP
incidental yea, rather than sitting mid max the fucking tokens.
I turned to the others and say, what do you
want to do.
Speaker 2: We can try and sneak up get down. If we
go straight down down there, we'll be able to get
across the roads and pass them. Or we just I
don't know, go loud.
Speaker 1: Come.
Speaker 2: I agree. If we climb up this place here, we
can look to see if there's anybody on the rooftop,
And then I agree if we just jump.
Speaker 3: Out if there's somebody on the rooftop and we climb up.
Speaker 2: I suppose we Ever, I is this the most athletics
should hear over and see if they can't see anybody fast? Okay?
I mean if they're on the roof, they're listening past
or you want me to try and take them out? Ah,
I'm okay.
Speaker 3: Here's an idea. Hi, why don't you go up on
the roof. You can probably have the longest range. I'll
stay down low, start taking out any sworn I see
on the ground.
Speaker 2: Okay, alright, to head off.
Speaker 4: How How high is this roof? From how high do
I need to climb?
Speaker 1: It's about ten feet ten twelve feet.
Speaker 4: Oh, okay, this is a halfling village.
Speaker 1: Call. Well, it's like one story. Oh they're all one story, right, yeah,
this one's one story.
Speaker 2: Yeah, I have to go in gun bleeds blazing, mister Smith.
Speaker 7: Climb up, and I look first to see if there's
any on the roofs before I'm climbing up hal and
I'm assuming.
Speaker 4: That they are not because there are no token there.
Speaker 1: You can't see the tokens. So that's really great to
know why I.
Speaker 7: Don't see no, no, no, I mean, I mean, I'm
just looking to see if there are any on the roof,
and I'm heating that they are not because there.
Speaker 2: Are no tokens on the roofs.
Speaker 1: This one's on this, I mean.
Speaker 4: There is one on the roof.
Speaker 3: Oh, that one over there, and there's one down this
one on the roof here, the one down there.
Speaker 2: Okay.
Speaker 4: I I look down towards Smith, and I just make
the gestures that would make.
Speaker 1: This hard mode now because we don't have the vision
scales and I'm just gonna have to eyebother. Okay, so
I don't know.
Speaker 4: I send Smith the signals to suggest where they are,
like one on that roof.
Speaker 7: One further down here and one down there, and then
I will continue to try and sneak. So this guy's
vision is probably looking straight at me almost, I'm guessing,
and I've done twenty five feet of movement. You know
what I would like to do or what would you
like to do? I would like to hang from this roof,
so I'm not actually you know what I mean. My
fingertips are hanging seconds and I'll hang there for six seconds.
Speaker 4: Okay, my turn.
Speaker 1: I think I've fixed the issue here. I had to
just go and duplicate a.
Speaker 3: Map that's song from Mission Impossible too with Tom Cruise
hanging off the cliff.
Speaker 2: Yeah, that's exactly it.
Speaker 1: Well, you don't need to bring that body with you.
There's time, all right. Where are you now?
Speaker 4: I'm sorry, I am hanging off the ledge.
Speaker 1: Yeah, okay, I think this is what was happening.
Speaker 4: This changes everything.
Speaker 1: This guy was here, this guy was yeah, but he
can't see you there. Some kind of dynamic lightnings fucked here.
Speaker 4: M Yeah, that's why I'm hanging.
Speaker 1: I'm just gonna hang back and hope for the best
while I fix these shadows really quick. And now I
can't say shit. Alright, cool, the fuck uh right. Thus
I'm still looking at Ties. Oh I'm not m this
is fucking weird. Okay, I'm just gonna get rid of it.
I'm hyper focusing. I don't need to, all right. So
you are they're hanging out and literally and looking at
and trying to scope op the area, right.
Speaker 4: Yes, pretty much.
Speaker 7: Yeah, I just I'm just ending my term while hanging
some of they don't like see me really obviously standing on.
Speaker 1: The Yeah, okay, Smith, it's your turn.
Speaker 3: Okay. So I'm gonna look up at Tye hanging there,
and I'm I'm gonna point to myself and then I'm
gonna point to the tree and then and then I'm
gonna point back at Tie three times and I'm and
I'm going to say, basically, I'm gonna motion as if
he's drawing a bow to fire, and then I nod okay,
and then I'm going to rush over to the tree
and take cover behind the tree if I can. What
I'm gonna do first is look around the corner just
to see if I can wait for an opportune moment,
and then dash for the tree.
Speaker 1: Okay, give me a Steve, okay.
Speaker 3: Twenty two.
Speaker 1: Yeah, you make it. I should have been a disadvantage,
But that's fine. Why because of you're in lane of
sight guys sort of like looking at you.
Speaker 3: Oh okay, well I did. I did clarify looking around
the corner. I wanted to wait until he was not
looking at me.
Speaker 1: Before I pay that.
Speaker 3: Like, I'll use my whole turn to do that.
Speaker 1: That's fine, you're good, No, don't worry about You're fine. Yeah,
you made it with that, you made it to the tree.
Anything else.
Speaker 3: Yeah, Basically, I'm gonna hold an action and wait for
Tide to fire his bow it's at someone, and I'm
just gonna hang back behind the tree already it's quickly anative.
And then when when Tie does fire it's someone, I
will use my light crossbow.
Speaker 16: Okay, Smith Jet, it is your turn, Okay, I what
do I do in this situation like this?
Speaker 2: I guess I'm going to go five, ten, fifteen, twenty.
I want to climb up yet, can.
Speaker 3: You add assault to the initiative again?
Speaker 1: Because we Oh yeah, I'm sorry. I have you on initiative,
but I need to get you into tokens. Yep, I
can do that. Um hm, it's so weird. It says
you already.
Speaker 3: Yeah, because you don't. You got to clear it out
every time you switch maps.
Speaker 1: Fun, Okay, you are all You can just go ahead
and click. Give me a new initiative. Is probably easier
to click and roll than the sort and stuff.
Speaker 2: Okay, m h.
Speaker 3: Two natural ones from Jet.
Speaker 1: Jet Tye Smith and Varsha.
Speaker 2: Thank you.
Speaker 1: Nineteen and turn seventeen. Okay, Smith just went, Jet you went,
I'm going to hold my tongue. You're holding your turn.
Speaker 2: All these things are looking at us. It's not safe
to do anything. I don't want to be.
Speaker 1: Okay, this guy's turn. This one begins to move. I
added mechanics each one of these maps, but as due
to time, I needed to skip one of the mechanics,
so surprise these ones move and patrol. This is gonna
he's gonna face this way. Okay, this one's turn going
to Yeah, then face this way okay and tie. It
is now your turn. As some of the guards began
to move, the one across the way moved and is
now looking in your direction. But it doesn't look like
I think you would see and notice that he is
looking toward you, So you will have disadvantage on this
next stealth role if you decide to move, I hope
up a fire hours and then okay, this crossed the
way over here.
Speaker 7: Yeah, I kind of shoot smith a look and then
shrug a little as I leap up.
Speaker 4: Okay, and I leap up and in one move just fire.
Speaker 7: And arrow off, and then another immediately afterwards at this
guy thirteen Wow, just high above him, and the next
one I will just strike him in the chest for
twenty three wizzy damn it.
Speaker 4: You will be pleased to know that that is all
I can do. Well, actually no it's not, but it's
all I choose to do.
Speaker 1: Okay, can I.
Speaker 4: Be a piece of shit and jump back down? I
have the fucking movement for it.
Speaker 3: Yeah, it's like scared one of the guards of an arrow.
Speaker 5: It's like in his chest.
Speaker 4: It's like, what I mean, what's the point.
Speaker 1: If you.
Speaker 4: Two hours and then I know, I know he's seen me.
I'm doing it so that he doesn't shoot me back.
So I like fire the second one and then just
the bogoes on my back and I hop backwards and
just let myself hang again from the top and I
to put myself in cover. If in some way really
is wondering.
Speaker 3: You see the doctor about this.
Speaker 1: Now you just heard of.
Speaker 13: It.
Speaker 1: Seems like Ty has already started something.
Speaker 8: Yes he has. Okay, I'm gonna go ahead.
Speaker 4: Smith's action not happened?
Speaker 1: You'ready here? Oh Smith did start? Yeah? Smith had a
held action? Yes, Smith? So what you what you're doing? Yep?
Are you going after this guy or the one up top?
Speaker 3: The one that tie fired?
Speaker 1: Dad?
Speaker 3: Okay, so I don't know which one that was?
Speaker 1: Okay, who is this one over here?
Speaker 3: As a natural natural fortune, as.
Speaker 1: You go to fire, if the string comes undone off
of the crossbow, you need to take a moment to
fix it. But the shot does not happen, but you
also do make a noise.
Speaker 3: Lower die on the lake crossbell.
Speaker 1: Yes, it would lower the damage. I vice crossbow as
you need to hastily repair it in the moment. What
was it? It was a DA It was D eight. Yeah,
that was a D six okay, Uh anything else in
your turns?
Speaker 5: Well, that was my ready to action.
Speaker 1: So that was already action. Yes, thank you. I think
you think of our.
Speaker 8: Sho action okay. And we are trying to climb onto
the roof.
Speaker 1: So the the goal here is to get from where
you are to the southern central central point, which is
this fountain ye, which is also the entrance to the.
Speaker 8: Sewers, and so getting they're getting on the rooftops and
going across.
Speaker 1: Tie is on the roof shooting people, and Smith is
in the bush, also shooting at the one on the roof.
But from your angle, it looks like tie leapt shot
and then ducked, and then Smith opened fire. But as
to who, it's hard to see from your position.
Speaker 8: Okay, I'm moving here. Find this corner of this house, elf,
normal rule, give.
Speaker 1: Me a stealth yep, this will be with Uh. I
thought it'll just regular old Okay, uh, this guy is
gonna look in this direction. Huh, okay, anything else of ussia?
Speaker 8: Can I see him?
Speaker 1: I peek around the corner.
Speaker 3: I realized, I cannot believe I did not say anything
about this until now.
Speaker 1: Mm.
Speaker 3: We've been making a tremendous mistake.
Speaker 1: Oh.
Speaker 3: This is one of those things. This is one of
those things where GM's should be kicking themselves. Me and
Brad should be kicking ourselves right now for not saying
anything or realizing that if we have surprise on somebody,
then we get advantage on the attack.
Speaker 4: Rolls Oh, yeah, me too.
Speaker 1: Also forgot, Hey, my count is now pressing backspace of
the mini game rules.
Speaker 4: There is no surprise. That was how we were doing it.
Speaker 1: That was probably that was that was exactly how you
are immediately getting so many sneak attacks.
Speaker 4: Yep, that's it. Can you advantage?
Speaker 1: Thank you? I forgot about that.
Speaker 8: And I can fire at him from if I peek
out around the corner. Yeah, okay, I will that then,
and then I can peek back afterwards. The one thing
that Tie did is basically what I want to try
to do. Good luck, I've never used this before.
Speaker 1: All right, good luck.
Speaker 12: Kill me? All right?
Speaker 1: As you as you pull the short back, pretty sure
you know how to use it as it just sails
off into the uh, into the night. Anything else, as
you peek behind.
Speaker 3: The corner away and the arrow is.
Speaker 1: In the Okay, now Smith, it's your turn. We had
a really weird conundrum of turns there because initiative has
been rolled. But no, it's now actually a turn.
Speaker 3: Oh boy, okay, well the ship has hit the fan officially,
now is hit the fan? Time to go loud, I said, yeah,
so there's no way we're avoiding this at this point.
I think an arrow in one of the guard's chests
and a missshot. I said, go loud, and then I'm
ushing forward on the ground in between and these two
numb nuts over here. Okay, and it's going to be
spear attacks, I think, should I shock and grasp and
I only get one attack? Oh tough call. Here's what
I'm gonna do. I'm gonna lightning launcher before I start
moving to them. I'm gonna attack with my lightning launcher
on the one here. Well, actually Tie attacked this one, right, yes, okay,
so that's the one. I'll lightning launcher as I'm making
my way there. Uh so, lightning launcher first on that
guy up on the roof. That's an eleven. Fuck. Flash
a gene doesn't add to that, right, I have some
other bullshit less.
Speaker 4: Sorry, let me just check.
Speaker 3: Uh that is that. I'm pretty sure Flash genius does
not add to an attack role. It's just a skill check. Yeah,
just an ability check or a saving throw.
Speaker 1: Uh.
Speaker 3: Oh, that's another mistake, a huge mistake we've been making
Meyer Jet. Sorry. Uh, Flash of genius is only ability
checks or saving throws.
Speaker 1: What we're using skill checks, skill checks, No.
Speaker 3: Skill checks, A huge mistake, huge, huge mistake. So sorry,
what is it?
Speaker 1: It's a building and saving FROs.
Speaker 3: Yes, so many? Yeah, so many. As you think we've
been doing them. We've been doing them mostly for saving throws,
So I don't think it's that many.
Speaker 1: I was doing on a bunch for when I was mortis.
I don't know if it was going.
Speaker 3: Anyway ability chase. I don't have anything that can add
to that. So that is a fail.
Speaker 1: Okay. Sorry. And then it doesn't seem to pull the charge.
Speaker 3: It's because I'm running. When I'm doing it, I'm going
loud here and then uh, grab the spear and I'm
going to attack probably this guy right here. Okay, that's
my extra attack two handed spear.
Speaker 1: That is.
Speaker 3: Another one on the right.
Speaker 1: Oh there is not one there, do you?
Speaker 2: Okay?
Speaker 1: How many? How many do you see? There's a lot
one usually refreshed. See if that I am that may change?
Speaker 3: Yeah okay, then yeah, I will just attack this guy then.
Speaker 1: Okay, okay did it help that? Fix it?
Speaker 3: Yeah?
Speaker 1: Okay?
Speaker 11: Good?
Speaker 5: Okay?
Speaker 3: Yeah, So the fourteen I'm assuming it's a miss.
Speaker 4: It is.
Speaker 3: That's a miss. That's that's not good. So it happens
when you run and attack.
Speaker 5: Kids, we're going in loud.
Speaker 1: This is what happens when you go in loud. Kids,
all right, and this is this guy. He's going to
fund to hear and he's going to run to. Now
why would he do that. He's going to run to
it's going to hear. As he hears this happen, he
pulls out a crossbow and fires that. You smith for
a twenty three Yep, that's a h okay, as you
take ten piercing. That was a good shot. Yeah. As
he sticks you in the armor or between the armor
and as you get hit or ten. Uh, and that's
gonna be that one's turn. Lane's turn. Lane's gonna run
up uh to here and then he's gonna probably double
to hear and that's gonna be his Oh no, he
could attack. He's a rope. He's he gonna attack. M
give me something good, Lane, what you got you have?
Speaker 8: No?
Speaker 1: He misses, He misses as he swings it is now
this sworn. I was going to attack back at Lane
with a with a long sword. I don't think that's
gonna hit Lane. It actually may hit Lane. Uh, that
does hit Lane. Okay, not a lot of damage though.
This Lane takes only three. Yeah, and now it's this
one's turn. Oh, I just skip right by him. This one,
this one's gonna move over to here where you are Varsia,
or at least the one that you were looking at.
It's gonna move over to here and then shoot. It's
gonna try to shoot you with a crossbows of disadvantage here,
but you have cover. Oh, and I'm what's going on? Okay.
As he misses, he just bounces right off of the
I mean, I'm gonna roll again, but it's gonna be
a mess. Yeah. As it bounces off of the the
cement wall, you hear a tink and maybe a spark
of the bolt as it passes by Jet. It is
your turn. You are up in the top corner here
and you hear this sounds of combat happening all around you.
Speaker 2: Okay, I so there's an enemy right yere, correct, next
to Lane. Yes, in that case, I am going to
move to my movement. Let's see five tent teen to
thirty to where Lane is. And in fact, j Justinva
hears I'm at the plane of sights and I'm going
to reach into my pockets and there's a look of
desperation in my eyes. I suppose I'm going to pull
out a I'm going to pull out a small vial
and a small stick that has a round ring to it,
that has coils on it. I'm going to dip the carefully,
dip the but fast because of my turn, which is
only six seconds long. Dip it inside, and then low
a singular wide bubble at this swan over there, and
the bubble is going to then encapsulate his helmet, and
then as he breathes, it's going to pop and as
it does, he breathes in and he well, he'll need
to take a constitution saving throup.
Speaker 17: Please okay, can save as he inhales h your bubble, yes, please,
it is.
Speaker 1: I rolled a nineteen.
Speaker 2: Oh. Then he coughs a bit and he's okay, okay.
Speaker 1: This one's turn. This one here is going to attack
you smith with his is he gonna switch out and
grab his long sword and attack Oh boy, twenty five.
Speaker 3: Jesus, Yeah, this is another head.
Speaker 1: Okay. They are uh squishy, but they are strong, uh
squishy and god okay nine slashing as it sliced into you.
We've got them and it's going to be his turn.
We have one on the top of the roof over
one of the roof over here is going to aim
down at you. Actually, I think he would be more
worried about the rooftops and then he probably would have
seen jet. So he's going to fire a jet.
Speaker 2: He wouldn't see this perfectly good team dwarf and hiding
run the corner.
Speaker 4: So thank you.
Speaker 1: Yeah, you're right now there is the dwarf. You're right,
he would probably attack the dwarf.
Speaker 2: Well, he can shoot at me, but it'll be with
the three quarters cover because I'm round the corner right right.
Speaker 12: You have.
Speaker 1: You his disadvantage. I think he's going to fire and
I'm just gonna roll the dice here it's going to
be Smith instead. I rot D three and he's gonna fire.
This is not as bad fifteen Smith.
Speaker 3: Definitely not.
Speaker 1: Yeah. It bounces off of the cobblestones as the bolt
bounces another like maybe eight feet into the air tight.
It's your turn. You are hanging on the ledge over here,
We see you. Never mind, Yeah, yeah, we're here.
Speaker 4: Yep.
Speaker 7: I'm popping out mm hmm, and I'm popping a couple
more arrows at the same guy.
Speaker 1: Okay, the guy across the way.
Speaker 3: How we that is a critical Yes, double up on
the sneak attack as well.
Speaker 4: I got to double up on the sneak attack.
Speaker 1: Yeah, that's gross. You just you can kill you can
just go ahead, you can kill him.
Speaker 3: Yeah.
Speaker 7: I just fire one arrow into damage and then the
second one he kind of leans down. I think it
goes through the top of his head.
Speaker 1: Oh golly, r in his soft spot. Yep uh yeah,
all this Warner infants as he yeah, sort of in
flumps flumps like small jelly fish thing. He slumps off
of the side of the building in a rag doll corpse,
lifeless corpse at the bottom of this building. Ledge varshad
in you're.
Speaker 8: Up, Hey, I am going to over here.
Speaker 1: That's the worst place to go. You're here.
Speaker 8: Yeah, he's on the rooftop.
Speaker 1: Though, right, Yes, he's on the rooftop. He's about fifteen
feet up.
Speaker 4: Okay.
Speaker 8: I am going to use lightning lure, which I believe
is fifteen feet okay, fifteen feet that you can see
strength saving throat or be pulled straight towards me.
Speaker 1: All right, so you're gonna have to move though, Yeah,
I'll pull him down some stuff. Yeah, yeah, yeah, yeah, okay, cool, right.
Speaker 8: I'm sure he will be able to do this strength
saving throw.
Speaker 1: But let's see, I rolled like a four plus marathon.
I still failed. Wonder if what's your DC.
Speaker 2: Eighteen still failed?
Speaker 1: Oh yeah, yeah he's Yeah, So what happens here? You
pull him onto the ground with your lightning yank him down.
Speaker 8: Onto the ground with a lightning strike. But I also
he does lightning damage for one D eight Oh wow,
six he takes six lightning damage. M hmmm, and then
I'm gonna attack him. Yeah six, okay, thank god, twenty
eight cool eleven damage?
Speaker 1: Uh huh is this with your new math on top?
Speaker 4: No?
Speaker 8: Seventeen? I think whack?
Speaker 1: Uh wait wait no no no, no, no, you're I'm
saying you're because you your sword is now is now
D six right?
Speaker 8: No my sword is should be ten?
Speaker 1: But na yea yeah cool great? So so yeah thinks
is it? Yeah? Thank you? You've already went a HITD
and do it. Hell yeah, I want to. You just
went ahead and saved that profile of that sword.
Speaker 12: Yeah.
Speaker 8: I did actually.
Speaker 1: Broken sword, broken swords many times? All right, cool as
anything else on your turn? So you did this sort
of seventeen?
Speaker 3: Yep, what numbers. Are you adding six too and nine?
Speaker 1: Mm hmmm, yes, yep, my brain had I was like,
I try to double check that and I couldn't. All right, Smith,
it's your turn. I was like, why is my brain melting?
All right? I know why. It's spell one day. It's
your turn, as var shit in the corner you sort
of I think you hear and see the corner of
your eye a lightning bolt sort of shoot from the shadows.
Speaker 3: And polar Was there fall damage for that person?
Speaker 1: That's a great question. Yeah, there is fall damage. It
is fifteen eight. I rolled a natural one for no reason, twenty,
but my cat won't stop rolling the dice. He took
one damage. I rolled a natural one on my d
twenty and then I rolled the other one and it
was still one.
Speaker 3: Okay, so he took the littlest fall damage.
Speaker 1: It was the cushion of the lightning lore. It was
the lightning gingerly help holding lightning landing is.
Speaker 8: More like it.
Speaker 3: Ah. Yeah, so here's the thing. Then, well it's practical here.
We've gone loud already. Yeah, I'm gonna rotate to hear okay,
and uh, there's a high pitched wine that begins to
come from all of the tears of Jeloon on my
on my armor. As I'm going to fire a fucking
lightning bolt from my chest. I'm using the tears of
Jeline to all generate lightning. And then as that's happening,
you see me uh start to uh uh take two
fingers on both my right and left hands, and as
I'm drawing the lightning away from the tears of geloon
generated by my armor, they begin to coalesce into one
of my fingertips, will say, from my right hand, and
I pull that energy towards my chest and use the
chest piece of the armor as a conduit for my spell,
and blasting out from the center of my chest is
a lightning bolt hell that will aim hopefully at both
of these guys yellow and Purple for thirty lightning damage.
Speaker 1: Save shit, thirty is good.
Speaker 18: They both failed poorly, as a Yellow takes thirty and
Purple also takes.
Speaker 1: Thirty. Wow. Yeah, lightning starts to hit this one and
then sort of you could see the static sort of
arc and hit maybe there like a gazebo steeple thing
in the center here, as it then finds a trail
over towards purple, this purple sworn. As you deal thirty damage,
they look pretty beat up, sick sick. Purple's turn. He's
going to in response run I actually, no, he's not.
He's going to go to here and fire at you
because he's got a crossbow. He has multi attack and
is twenty one.
Speaker 3: I have just to be clear, I have moved into
this alley. Does that give me any kind of cover
from this position?
Speaker 1: Yeah, he will have disadvantage, which means I will roll.
Speaker 3: Usually what happened as with cover is I get an
additional bit of a but I'll take a disadvantage.
Speaker 1: I mean, yeah, we'll just for the just for the
sake of speed. Here he misses one. I think there's
two bolts that teach they clamber onto and maybe one
of them ricochets across the stone here as you duck
your head back into the stone chasm that is this alleyway. Uh,
Lane is going to try to swing and miss and
then also miss again with his multi attack. As this
one is going to attack Lane, it looks like that's
going to be a hit. That is a hit that
is not good. Lane takes twelve from the You hear
a grunt from Lane as he takes seven damage. The
one over by you, var shure, the one is over
the one that is over here that is attacking you,
that just lightning landed next to you, is going.
Speaker 8: To disadvantage.
Speaker 1: Here. He's gonna I'm gonna sacrifice one of his multi
attacks so he could attack you, the long swort, so
he could like drop his crossbone attack you. He's still
is going to have a disadvantage because of your wacky cloak.
Speaker 2: He misses.
Speaker 1: It does hit the image of you, but you weren't
standing there as it is not his turn anymore. Jet.
You are up You are up here by this bush,
and you just saw Lane take a chunk of damage.
Speaker 2: I once again grabbed my bubble blo and I'm going
to blow it bubble at the They need to make
a seventh They need to make a DC seventeen constitution
saving through sure.
Speaker 8: This is.
Speaker 1: Is that's Christmas come on?
Speaker 2: Is a failure, okay, in which case they take Betsy
one poison damage as thirty one three D twelve As
the bubble.
Speaker 3: Poison sprays, this is what you had us in the hall.
Speaker 2: No not to all bubbles are the same, Thank you
very much.
Speaker 3: Thirty thirty one.
Speaker 1: Excuse me, thirty one? Yeah, okay, as yeah, Chat.
Speaker 3: In case you have not noticed Chat on the screen
right now, the numbers above jets Head read one four zero,
as in one hundred and forty hit points, which is
I think higher than an average barbarian at this level.
Speaker 2: Jets a cute but chump. He's cute but tanky.
Speaker 1: Yeah, that's that's nuts. But it's also it helps because
of all those episodes you had somehow seventy eight or
like forty eight for the longest time. So finally I
was able to no it was I was.
Speaker 2: It was correct on my sheet all the time.
Speaker 1: But no, no, it was my the token was wrong.
Speaker 3: Ah right, yes, all right.
Speaker 1: So this guy he starts hacking up and coughing, and
he is going to spend a good chunk of time coughing. Wow,
anything else on your turn?
Speaker 2: No, okay, I just look very guilty, and I.
Speaker 1: Start twisting your mustache again, and as you say, he'll
take it. Okay. The yellow sworn over here is going
to collapse in onto the alleyway and attack you Smith.
He goes to thrust with his long sword toward you
and misses twice. He's misses, and then he goes to wing.
With the amount of movement that he has to attack you,
you still have more movement than he probably was able
to judge as you duck back into the corner a
bit more as he just completely misses this guy's dead tie.
It's your turn, okay.
Speaker 4: I will run across this rooftop and are these two injured?
Speaker 1: They are very injured. You probably just heard a crackle
of thunder underneath you, a light of sparks as well,
hit maybe the steeple of this gazebo. And then maybe
that is what interests you to turn and look down
there as they are now recovering and also steaming and
smoking with electrical energy. Yeah, they just got and fucked.
Speaker 7: I will fire an arrow into the one purple one okay,
that hits or eleven piercing damage.
Speaker 1: What does it look like as you kill the purple
arrow to.
Speaker 7: The heart, Yeah, and immediately switching target to the guy
they or thirteen which miss means a miss.
Speaker 1: That is a miss, as that flambers offer at the
stone dagger, I am okay, and you chuck a dagger
and true as always, the dagger finds purchase is.
Speaker 4: On the ground in front of him.
Speaker 1: Smith is in the alleyway right next to these two buildings.
Speaker 7: And now get a sneak at that as you kill him,
it's twenty two damage.
Speaker 1: Hell yeah. As Tye comes in to clean up the
two in the courtyard, Varsia, it is your turn. As
ty ducks back, the camera chases the side of this
building as it then looks down toward Varsha who was
engaged with this guy. A sixteen does not hit, and
either as a thirteen, the thirteen is a miss. The
sixteen glances off the armory.
Speaker 8: Yeah, I'll use a reaction to guided strike the first one,
which should give it a plus five.
Speaker 1: Sure, so that first one does hit. Now as you
as you go to what does it look like as
you guarded strike? Is it just training or is it
a spell? No?
Speaker 8: I think I think it's Tie. I think it's the
psychic connection with Tie. All right, so I think it
probably actually does bounce off the armor. But I just
have the reflexes now that I can quickly leak towards
something like srake again.
Speaker 2: Yeah yeah, yeahah cool?
Speaker 1: All right, So what is the damage? So you did eleven?
Speaker 7: Mm?
Speaker 1: Okay, Smith? Anything else on your turn anything Smith, your turn,
Yellow and Purple are down. There is one just up
and around the corner from you that is engaged with Lane,
and it seems like Varsha. You can hear some stuff
happening with Varsha down in the west.
Speaker 3: Yeah, I rush out to hear lightning launcher attack to
start seventeen hit on the one that is in a
fight with Lane for three lightning second, lightning launcher attack
for an eighteen for another six and then I get
a free bit of damage from that before you continue. O.
There's days okay.
Speaker 1: As you you launch, and these seas up and you
start to see the steam and the smoke crackle from
under the armor, and then you finally let go. The
muscles begin to relax as it just slumps into a
excuse me, a a lifeless pile of sworn. It is
now Lane's turn, head.
Speaker 3: Around, like, where's Varsia. Where's Varsia.
Speaker 1: Lane's going to go here and try to find Varsia.
And he can't say anything. Cool yet it is your turn.
I just saw this one in front of you.
Speaker 2: Die yes, no, no, okay, all right, in which case,
no more bumbo. No, I guess I do not know
where Vasha is. So I'm going to proceed to the
center of the square five, ten, fifteen, twenty, twenty five
or thirty and.
Speaker 1: I'm okay, Yeah, you can make a perception if you
like one perception check coming right though, she's over here, silly.
Speaker 2: In nineteen she's over there, silly's silly goose.
Speaker 1: Okay, cool, uh and tie, it's your turn. Just this
one guy left, just the one guy seems I get
I can get them.
Speaker 12: Cool.
Speaker 2: I will.
Speaker 4: Attack m with everything I have that's being missed. Twenty five.
Speaker 1: Wow, just the worst role of the entire seventeen's are
the ac here.
Speaker 3: Seen twenty one damage?
Speaker 1: Twenty one onto blue and what do you what kills
it the or what was the last one? I hit?
Just two arrows, just two arrows, Yeah, in his back
As two arrows sink into the the sworn soldier in
front of you, Varsha, the combat ends and he clumped
and he slumps clem into a like less corpse.
Speaker 2: At your feet.
Speaker 1: You are still on the cover of night, and just
up ahead is the entrance you would assume the sewers.
As you begin to recover and dust off your wounds
and maybe take a short rest. That is where we're
gonna call it this evening because we're a little bit
over audio. Hey, and there's the audio and we're and
Boebe's already gone. When did you look at that?
Speaker 8: Wow, I'm here.
Speaker 2: You're from the call.
Speaker 1: But thanks everybody for being here. We're gonna probably uh
and so did Meyer Meyer left to everyone's leaving. We're
probably gonna keep this short and tight, these shout outs
because Brad's gotta go eat and we don't want to
cranky Brad. But be well, everyone, take care of yourselves.
Whack you have anything to say, anything, perfect, come by
check us out tomorrow. Ashes of Area Door. Right, that's
still going on. And I don't even know if I'm
pronouncing that right. I never know if I'm pronouncing that right.
But check us out for ashes of Baria Door. Next week.
We're gonna get into the sewers and see what it's
all about. Let's go feed Brad. Bye everybody, Bye bye,