Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin.
Speaker 2: A cold wind.
Speaker 1: Whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good friends.
Speaker 3: Hi Lang. I'll be playing Penelope Waters, the human Aquium.
Speaker 2: Architect, and I'm Tim and I play Drivin, our dwarf rogue.
Speaker 4: I'm Cameron. I play Amorrow Well, our half elf Bart.
Speaker 1: Yes. We release videos every Tuesday and sporadically at other tides.
Speaker 4: Yes, definitely every two, but definitely yes for our web
series here.
Speaker 1: So if you enjoy what we're doing, please give us
a like, a comment, subscription. Yeah, yeah, we appreciate the support.
Before we get into it, a few announcements.
Speaker 3: As always, our character minis were printed using Banana for
Scale three D printing services, and you can use our
code mind Play twenty for twenty percent off your first
order until the end of twenty twenty five.
Speaker 2: Yeah, and if you guys are enjoying what you see
and want to give us a little extra support, please
have a look at our Patreon. Details are in the description,
but if you go on there and support us a bit,
it gives you access to the discord chat where you
can talk with all of us one on one, and
we'd love to see you there, so have a look.
Speaker 4: As always, our music is by Carl Casey White pat Audio,
which you can find on YouTube or band camp, and
we love what he does.
Speaker 1: Yes, I keep discovering new songs where I'm like, oh,
I need to use that one.
Speaker 4: Just not scary ones.
Speaker 1: They're scared, They're scared of The songs are.
Speaker 4: Quite scary, make a very happy, go lucky songs like
playing in a Meadow. He does have a few that
are pretty like chill and find those ones.
Speaker 2: All right.
Speaker 1: We ended last week with you guys discovering the Library,
The great Library, The Library Library, the library created before
I realized you'd go to a million libraries.
Speaker 4: We love the libraries.
Speaker 1: Yep, no, we do.
Speaker 3: Oh, we're going to get a war dump today, aren't we?
Speaker 4: I hope? I am so excited. But what do we
do about that dude? I don't want him. I don't
want to we're here, I guess even if we close
the door.
Speaker 1: I was talking with Cassie today, I'm like, do you
guys even remember half the stuff that he's done?
Speaker 5: Now?
Speaker 4: He's pretty evil? Yeah?
Speaker 1: Yeah, all right? The door is open and a vast
library is revealed. It is monstrous. There is wooden shelving
going up three stories high. Right, there are platforms, right,
so you got your base floor, another floor, a third floor.
It wraps around this massive cavern, and there are walkways
in between, with shelving on each story. It is lit
with torches that are still burning by what must be
eternal flame spells or is it eternal continual continual? Thank you?
And it's quite quote cozy. It's warmer than the to
this cavern, and dry and it waits. It's not even dusty.
Speaker 2: Is there a librarian?
Speaker 4: No?
Speaker 2: Okay?
Speaker 1: However, books seem to float about, as if carried by
invisible things.
Speaker 6: I guess because I want to know what's going on.
Speaker 1: So you see strange creatures with with no hair, long
noses and small wings that flutter about. And what they
do is they they go about cleaning the books, taking
care of things, putting things away.
Speaker 4: Okay, I describe them to my companions and ask if
they know. But that is should I roll or do
I know? Okay?
Speaker 7: You said no hair, no hair, long noses, large eyes,
like humanoid in shape. Yeah, they've got little wings to
the flutter about, some kind of like pixie type thing,
like a method.
Speaker 1: Honestly, I'm picturing more of Dobby the house out, but
with wings.
Speaker 2: Okay, so like methods.
Speaker 1: Yeah, kind of like methods, yes, but not not as yeah,
not as evil or elementally?
Speaker 2: Are these little dudes gonna get mad if we start
touching books?
Speaker 8: Oh, we're about to find out Divide and conquer.
Speaker 4: Should I try to talk to them?
Speaker 2: You could? Yeah? I mean you can see them.
Speaker 4: Hello.
Speaker 1: One of them just looks at you curiously and then
goes right back to what it was doing.
Speaker 4: Okay, I think we can just go. Okay, yeah, let's
check out this library. A goodness, that seems beautiful, Okay,
is it divided, like, are there labels of like sections?
Or is there any type of organization?
Speaker 1: The organization seems chaotic?
Speaker 3: Fine, Are there any books laying out on desks.
Speaker 4: Like not on shelves?
Speaker 3: Yes, I would like to look at those, okay, anyones
that are like left open?
Speaker 4: Particularly? Are there any that are like? Oh do that?
Speaker 1: You give me an investigation check? Okay?
Speaker 4: He sixteen sixteen?
Speaker 1: Yes, okay, you do find a book with some handwritten
notes in it?
Speaker 3: Oh, what does the handwritten notes say?
Speaker 4: What's the book about?
Speaker 1: They are written in the language that you do not understand?
Speaker 4: Mara, Yeah, can you come take a look at this here?
Speaker 2: Sure you come comprehend this language.
Speaker 1: Exactly.
Speaker 4: I'm not gonna that's one that I had.
Speaker 1: Ritual.
Speaker 4: Yeah, that's what I do. I take the time to
do that because I want to. I'm probably gonna want
to read a lot of books like that, and I
don't want to use it on my spell thoughts.
Speaker 3: Is there a whole.
Speaker 4: It's the whole book.
Speaker 3: In this language that I don't understand? Or like the
book is in common and then the notes are in
a language and not.
Speaker 1: Understand notes are in a language?
Speaker 4: Okay, what is the book about?
Speaker 1: The book. The book is a book of it's a
book of spells. Oh, I'm interested in that, okay, and
it's talking about various spells and spell research. It's actually
quite dry, okay.
Speaker 3: Also the notes that have been written in does the
ink appear aged alongside the book or more fresh?
Speaker 1: I don't think you'd be able to determine. Well, maybe
you could, it would look more fresh, okay, but still
very ancient.
Speaker 4: It's still very old.
Speaker 9: Okay.
Speaker 1: It's slightly like.
Speaker 3: More fresh than the age of the book. But it's
not like there's an old book and somebody's just like
walked in with ballpoint pen yesterday.
Speaker 4: Correct, Okay, cool?
Speaker 1: Cool.
Speaker 3: I will leave Mara to check out that language.
Speaker 4: That's how I read it, because I have to be
touching it.
Speaker 3: I'm like and anyways, and yeah, I'll just continue brows
in the library.
Speaker 1: Yes, all right, So casting comprehend languages, you are able
to read these these letters as they seem to arrange
themselves in a way that you understand visually. And what
it is is it is somebody talking about how Gurdell
Swayed has asked me to protect this library for the
time when they're ready.
Speaker 4: Oh, do any of the note say anything else about
who they are or who Goridell is.
Speaker 1: Going Further, it says, I doubt that time will come,
and hopefully I will have plenty of time to research
in this library.
Speaker 4: Until then, Oh so is someone in here?
Speaker 2: There wasn't a librarian.
Speaker 4: Whoever this is there's probably long past.
Speaker 1: But then there are also some various other notes in
there of just ideas they have on various spells, as
if they've been researching that book.
Speaker 2: Well, that's it. Can I have a look around like
the entire library for anything that's not a book? That's
there any items.
Speaker 4: Around I was going to display.
Speaker 2: Display items or things that.
Speaker 1: Aren't Yes, yes, there is a map on the wall.
Give me investigation. Check of the map.
Speaker 2: Twenty two.
Speaker 1: The map shows a world that you have never seen. However,
circled on it is a peninsula that looks very familiar.
Speaker 2: Oh, I think you're going to want to have a
look at this.
Speaker 3: I yes, I do want to have a look at this.
I run over and I'm just like, oh my gosh,
how big is it?
Speaker 1: Like?
Speaker 4: Full world to our space?
Speaker 6: Like?
Speaker 4: How much more is there?
Speaker 1: Quite a bit?
Speaker 3: Okay, ten times, thirty times, one hundred times a thousand times.
Speaker 1: I have not determined that.
Speaker 4: Okay quite a bit, have I finished my Like? Am
I still doing that? Okay, I'm going to come join that.
Speaker 3: Yeah where maybe you haven't determined yet, but like we're
about like are we?
Speaker 4: Like you said off in the.
Speaker 3: Corner, it's like it's a middle lower lower middle, lower middle.
Speaker 4: Okay, very cool. Okay, that's exciting.
Speaker 3: I don't know what to do with this information, but
I love it.
Speaker 2: It's actually affecting me more than I thought. I mean,
we've talked about this. We know that, you know, the
halting is some sort of barrier. Now, we've discussed as much.
But seeing the map of it is perplexing.
Speaker 4: This is a lot.
Speaker 2: It's it's real.
Speaker 3: There's so much more to this world than anybody has ever.
Speaker 2: Known it, well, anyone in here at least.
Speaker 4: How long has this been gone?
Speaker 2: Clearly a long time.
Speaker 4: Wow.
Speaker 1: Wow, there's a date on the map, a date. The
date runs two thousand years.
Speaker 3: Prior from today. Yep, Okay, my next mission. I am
going to continue because this person who's writing notes a
sammara has told me what they said, Oh.
Speaker 4: Yeah, I come up join tell you about it.
Speaker 3: They said, like I have plenty of time to research
before then. So I'm going to continue my search of
books that are out on desks or shelves and open,
and I am looking for any handwriting the matches I
want to see, like if this person has been in
here researching, what have they been researching? I want to
follow their trail as much.
Speaker 4: As I can.
Speaker 1: Okay, all right, give me an investigation check.
Speaker 4: Oh yeah, twenty four.
Speaker 1: Nice. So you see that they have made notes in
plenty of books, right, often on spells, much about just
understanding the arcane, a significant focus in necromancy.
Speaker 4: Oh my spell lasts for an hour, so how many notes? Yeah,
it's going to be.
Speaker 3: Piling these books up next to Mara to take anyone's
that I locate. Okay, So this person's researching, researching spells
and necamanci, and what does Mara find out that they
have said about said spells?
Speaker 1: And most of it is just notes about refining knowledge.
In some places they've even corrected parts of the book.
Speaker 3: Right, Okay, So this is somebody who clearly.
Speaker 1: Knows Yeah, they clearly know what they're doing. Okay, there
are spells, Maara, of the how potent they are is astounding,
and it looks like this individual has long mastered them.
Speaker 3: Okay, do we find anything else, any other mention of
this Girdel Suede person.
Speaker 1: Okay, give me an investigation, check me or all of.
Speaker 4: You ten nineteen, I forget where my investigation is twenty four.
Speaker 1: Okay, so maarra upon looking around you sorry, your question
was about this Girdel sway. Yeah, yeah, okay. You come
across a book that is it's entitled a History of
the Telecrat Empire.
Speaker 4: How do you spell that t E l.
Speaker 1: E k r E t.
Speaker 4: Hey and what does it tell us? Okay, Gridella is
the leader.
Speaker 1: It talks about a race of people who were that
like folk who could fly, and how they were exceptionally
advanced in technology and lived in floating cities in the air.
Speaker 4: Oh okay.
Speaker 1: The last King was known to be the most powerful
monarch to ever exist in the history of Edenclave, which,
by the way.
Speaker 4: That map you saw labeled Edenlive.
Speaker 1: Labeled Edenclave as the entire continent. Yeah, And that his
army was known to be unbeatable and to never lose
a battle.
Speaker 4: Yeah, this matches up with what we read.
Speaker 1: He had a powerful mage named Gurdell Swede who unlocked
the secret to making this army so powerful.
Speaker 3: Okay, okay, okay, okay, okay, what do.
Speaker 2: You do now that we know about the telecrit Empire.
I'm going to look for anything else that and mentioned
telecrit on it.
Speaker 1: Okay, okay, So you find a book on telecrat biology. Okay,
This book is essentially they they had large wings with
a membrane on them, right, and they their their bodies
had a bit of a snout right like they were
very bad. Like their arms were a bit longer than
they should have been, ending in slender almost hooklike fingers
that were clawed. But they use these to manipulate and
get into things and it helps with their ability to
create technology.
Speaker 7: Are like bats or like Nope, separate arms, separate arms
and wings okay, yes, And they had they.
Speaker 1: Had legs that could hook onto things, like, they had
their feet that could clamp on and they would often
clamp onto their their cities, so if high winds came along,
they would just clamp down and away.
Speaker 4: Huh hm hm.
Speaker 2: Very interesting.
Speaker 3: How many can we find, like how many of these
cities there were?
Speaker 4: Yeah, I was gonna I was just about to say plural.
Speaker 1: There there were more cities than one, but the king.
Speaker 3: The castle would be the king's, okay.
Speaker 1: And it speaks about his castle being in this location
up the world.
Speaker 3: Can we find any castle maps, floor plan of the castle.
Speaker 2: No, No, any specific mention about where it might be located,
like where it's normally seen or was seen, like around
main factors.
Speaker 1: You may give me an investigation check for that one. Okay?
Speaker 2: Not good? Oh no, eleven.
Speaker 1: Totally no, you do not find anything on that.
Speaker 4: I want to be like I was gonna say, I'll
help him, but I want to be looking into.
Speaker 1: You could if you want to take the time to
look for it.
Speaker 4: Yes, no, but I'm looking at something else. If I
have talk later, I'll come back to that. But while
he's doing that, I am already looking into like I
don't know what the word is, but trying to find
something on how he can be watching us and how
he sees us in the eye that I saw in the.
Speaker 1: Making information on this eye?
Speaker 4: Yeah, okay, like is that telecan it's not telekinesis, but like.
Speaker 1: I understand, yeah, essentially scrine, Yeah, go ahead and give
me an investigation check. Oh my goodness, ten, I think Nope,
no information whatsoever. Dang, is there anything else you do?
Speaker 3: I'd like to go on a little meander, walk around
all of the levels all the way up, okay, and
I am looking for books that seem extremely old or
more new than the rest, like the opposite ends, looking
for like the oldest books there and like the newest
books there.
Speaker 9: Check.
Speaker 4: Okay. I want to go to Jabin and say, this
is what I'm looking for and I couldn't find it.
Do you have any luck looking for this?
Speaker 2: It's just the picture of the eye.
Speaker 4: Yeah. Well, like no, I'm just gonna tell you like.
Speaker 2: This and we're looking at you.
Speaker 4: What were you looking for? Can I help you find it?
Speaker 2: I was trying to see if I could find any
information about the location of this castle, right, things about
where it was actually seen or spotted. I don't find anything.
There's lots here and I missed it.
Speaker 3: I want to help with that too. Okay, that sounds
like an important thing to look at.
Speaker 1: You got an age, Okay, so you don't find anything.
Speaker 2: Yeah, So you two are going to look for the
location and I'm switching to look at stuff on the.
Speaker 4: So good only makes sense.
Speaker 2: We're all wandering around together and probably being like, have
you seen anything about this, because there's like a bazillion thing.
Speaker 4: The twenty three on location. Yeah, I rolled the eleven.
Speaker 1: So okay, probably you would find that their empire was
most commonly found hovering near the center of the Amoratic peninsula.
Speaker 4: Oh is that where we are? No? Yeah, but are
we the Emorat peninsula? Probably so, like probably at the
center of rid of Ron darsis.
Speaker 2: Good being. Yeah, that is bring up your math.
Speaker 3: But their mobile, like these things can move, is that
I would assume what it sounds like from the literature.
Speaker 2: Okay, yeah, and like kilm kilm Croft.
Speaker 4: Yeah, right where we start? Is it going to be
right where we started? That's kind of It's kind of
like and arsis nash Castle and says.
Speaker 1: It says near. It doesn't give you like.
Speaker 4: Yeah you write about but like hanging out. So it's
basically it's just over this.
Speaker 2: Yeah. I rolled a fourteen for looking for any information
about the eye.
Speaker 1: Nothing, no dice.
Speaker 4: I'm gonna also try to look for that eye.
Speaker 2: Can I can I switch gears and there's any information
about like the disease, the one that I'm interested in
and the mutations we're seeing, like when people turn into monsters.
Suddenly it's tentacles and things. Okay, getting more into that.
Speaker 4: I would love to help with that one too, Yeah, I.
Speaker 2: Will help oo better.
Speaker 4: Twenty two, me too, twenty five.
Speaker 1: Oh okay, excellent.
Speaker 4: All right, we all find a book on it and.
Speaker 1: Start with you too. Okay, So first things, Dravin, I
would suppose the disease is one of your biggest priorities.
Speaker 2: Yeah, I mean we've learned a lot about it, but work.
If there's more information, I'll take it.
Speaker 1: Working with Mara, you find one of the books with
notes in it where it's it's a book talking about
training and practicing necromancy and how the art of making
necroman having necromancy look like a disease is an exceptional
way to not only practice one's ability in it, but
also not get caught. And there are notes written in
there though it's not in the book, but those are
notes written by this hand that's been writing in the notes. Yeah, okay.
Speaker 2: The way that it's written, does it sound like the
person writing this is kind of like speaking from a
position of authority, like hey, this is a great thing
to do, Like yeah, I know what I'm doing. Okay, yeah, okay,
mm hmm, I've got new theories.
Speaker 1: Now the uh Mara. As you're looking around, you come
across some notes written by this individual, okay, where they
speak about they speak about the mutations seemed to be
getting worse. I even had one of my zombies mutate,
so apparently it can affect the undead flesh. However, I
maintained control since I was master of the puppet and
it had no mastery over a soul.
Speaker 3: So these mutations have been happening for a very long time,
or are beginning to happen again. But this isn't a
new thing. It's related.
Speaker 1: What do you find? What do you find?
Speaker 4: Sorry? Can I just quick question? You said there were
notes written in that book about the Did you actually
say what those notes said?
Speaker 1: Yeah, they were saying that the it's a great way
to practice necroman. Oh a book about I feel like.
Speaker 4: I missed something, gotcha? Okay.
Speaker 1: Now you strike out on trying to find either of
these things. However, in your looking you come across.
Speaker 7: You information you don't look for unique book.
Speaker 1: Okay, this book is called incarnets.
Speaker 3: Oh, yes, very interesting, that'll be helpful.
Speaker 4: Bryan's like, you're not asking about this? How can I sneak,
this would have gotten there eventually.
Speaker 3: What do I learn about them?
Speaker 1: In this book? It details that incarnets Some of this
information you already know. But incarnets are extremely rare occurrences,
created under extreme conditions. They persona fy a feeling or
an ideal, right, and they are always a varying power.
Some incarnets seem to be almost powerless, some of them
seem to be exceptionally powerful.
Speaker 2: Right. Okay.
Speaker 1: However, this research it's essentially this is a compilation of
notes from somebody who is researching them at some point.
It's not a textbook. And what they say is, I've
come to realize and notice that incarnates are only created
after a life has been lost.
Speaker 10: Oh okay, they're only created under experiences where someone has died.
Speaker 3: Okay, just to be clear, this notebook, I assume.
Speaker 4: The handwriting is different than this very other Okay.
Speaker 1: It's written in a language you can understand.
Speaker 3: Right, I'm reading it.
Speaker 4: That makes sense? Okay, that other language. Can we identify
what language it is?
Speaker 1: That language.
Speaker 4: Like the one in the notes that I've been reading.
Speaker 2: Yeah, does the comprehend languages let you know what language
it is or just understand?
Speaker 3: Doesn't mention if it's a common enough language, we might
be able to identify it without noting it.
Speaker 2: It's a I guess maybe should do it.
Speaker 4: I just know Elvish common in sign language.
Speaker 1: Research it, Yeah, give me do an investigation question check.
Speaker 2: I think I know of this.
Speaker 1: Okay, cross and cross referencing different books. It is written
in the language that has long since died out, as
it is known as tell cretic critic.
Speaker 3: Okay, okay, so found that information about incarnates.
Speaker 4: This makes me.
Speaker 3: Want to go on a search for eternity crystals, like
in the library, information about eternity crystals.
Speaker 2: Okay. Oh, I was like, what do you want eternity
crystals for information about?
Speaker 9: Yes?
Speaker 3: Okay, yes, maternity crystals in there?
Speaker 4: I would know, right, can I do right now? Yeah,
we would know, but more than the one at the door.
Speaker 1: So yeah, well you can sense the one at the door.
Speaker 4: Uh huh.
Speaker 1: And also one getting very close.
Speaker 4: It's moving. Oh, he's coming, he's coming. Is he in
the library already?
Speaker 1: Not quite? Not quite?
Speaker 2: He just has to put his face on the door.
Speaker 4: Yeah, I can lock him. That's really the way that
we can.
Speaker 2: Like, I don't think we can stop him.
Speaker 4: Could do you think how close, how close? Close enough
that I could run up and be like it's not
that way, like fake a fake a.
Speaker 2: Run?
Speaker 4: Or am I too late? He's going together before I get.
Speaker 1: Down these flights, Like it's close enough you could I
can only feel like ampt that.
Speaker 4: Yes, I would not that. Yeah, yeah, you'd find out
and he'd kill you. Yeah. For I do want them, though,
I'm like, uh, terks what's his name?
Speaker 1: Against winter gear, very anti winter.
Speaker 4: Talk is about to join us guys.
Speaker 2: Well, they've had a good amount in time without.
Speaker 4: Him, so yeah, actually probably been for a while.
Speaker 1: Sixty minutes. I've been keeping track only that long, at
least sixty minutes. But yeah, I've just been I assumed
it's been like as you go.
Speaker 2: Okay, let him come, I guess.
Speaker 4: Yeah, he knew we were looking for this. Yeah.
Speaker 3: And did I find anything about eternity crystals?
Speaker 1: Okay? In a book about magical.
Speaker 4: Artifacts, okay, there's a.
Speaker 1: Small section talking about a rare form of crystal of
immense power. Nobody knows where they come from, how they
are formed, or what, but to find one unlocks magical potential,
to do that which was considered to be thought impossible before.
Speaker 3: Yeah, uh can I find any indication that these cities
the floating cities of the telecrit crisis.
Speaker 1: Telecrats Tellocrats telecrisis.
Speaker 3: Did the Tellocrats utilize trinity crystals to float?
Speaker 1: They did?
Speaker 4: They did?
Speaker 1: Okay, and uh.
Speaker 4: Oh that's the secret that the mage found.
Speaker 1: One more note, okay, is that the the crystals are
known to be protective of some sort. They they like
it's hard to teleport around them. It's hard to move
and bend reality around them, at least solidifying things.
Speaker 2: Okay, okay, Can I just have another look around for
any other artifacts or items?
Speaker 1: Give me an investigation check.
Speaker 2: Aren't so thirteen?
Speaker 1: At thirteen? Okay? There is an item at the very
back of this library.
Speaker 2: It is big.
Speaker 1: Oh, it's very large. It's bigger than this table.
Speaker 2: Okay.
Speaker 1: It is a sphere with a portion of the sphere
sphere that has opened up and is laying down like
a door.
Speaker 4: How big?
Speaker 3: It like a step into kind.
Speaker 4: Of door kind to step into it. I want to
investigate about it first.
Speaker 1: Inside you can see that there are some chairs in it,
right okay? And uh these these chairs are manufactured in
a way that you've never seen before. Right, They're not
soft and upholstery, like like a nice fancy king's chair,
but and they're not even made of wood, right, And
then in front of these chairs is a table with
all sorts of small little knobs and buttons and needles
and things all over.
Speaker 4: It like a ship?
Speaker 1: Is this?
Speaker 3: Is this the helm of the Flying Cities?
Speaker 4: What happens if I poke a button? Are we all
in this? Or nothing? Are we all there? Are you?
I suppose I would probably, especially knowing that he's.
Speaker 2: Going to show you at some point? What's it? What's this?
You're made out of uh?
Speaker 1: Metal?
Speaker 4: Okay, don't okay?
Speaker 1: Kind of like a stainless steel look to it?
Speaker 3: And poking the buttons does not do anything? What if
I close the door with us inside of it?
Speaker 4: Yeah? Nothing, nothing happens If I put a button the
jam the gym doesn't have any impact?
Speaker 5: Hummm?
Speaker 3: If she holds the crystal in here, does it seem
to have any like pulsing?
Speaker 4: Sure? No, nothing weird.
Speaker 3: Is there any plaque on the wall? Next plaque?
Speaker 4: Yeah?
Speaker 3: Like if it's like a display piece, is there like
a information about it?
Speaker 2: Does it telecretic writing in here?
Speaker 1: Oh? Yeah? All over all over the the figures, the
knobs and buttons.
Speaker 4: Read it. Well, is he in the library? Now? Yes,
he's here.
Speaker 1: He's here.
Speaker 4: Okay, I went I see him. I try to like,
you know that like friendly, you know, like, hey, you
finally made it, like this is amazing. Try to try
to be as friendly as I can to like not
have him kill us.
Speaker 1: He's standing around and he's looking at all of it,
and he's like, rather amazing. Think of the wealth of
knowledge in this place.
Speaker 4: Mm hmm, yeah.
Speaker 2: I take it that means you're not going to burn
it all down.
Speaker 1: He just is running along and he's fingering the books
and looking at what's happening.
Speaker 4: What's happening to the books?
Speaker 1: As he does that, he's slipping through one, you know,
like half looking at it kind of thing.
Speaker 4: We've been spending a lot of our time trying to
figure out what this is. Have you ever seen something
like this before? As I point out the big sphere thing.
Speaker 1: He walks over to it and he looks around. He's like, no, hm, weird.
Speaker 2: Yeah, well we've been reading those interesting things. Is there
anything in particular that you're wanting to look for?
Speaker 1: Yes, where's the castle?
Speaker 2: We figured?
Speaker 4: I haven't found much on that yet. Unfortunately.
Speaker 2: No, we've found out what the people that used to
live there were called, and the Teleocrits.
Speaker 3: Tellocrats and he's still living out in the outside world.
Speaker 2: Bat like people.
Speaker 1: But I have heard the name before in ancient race.
Apparently they used to be all over the land.
Speaker 4: They're not anymore.
Speaker 1: Never seen one in my life.
Speaker 4: Any idea. What happened to them?
Speaker 1: What exting?
Speaker 2: I think we might have seen it on that mural?
What happened to them all?
Speaker 3: I mean in the grater? If they were all over
the land in the greater world, there's got to be
legends if you've heard of.
Speaker 1: Them, That's why I've heard of them.
Speaker 3: So what did the legends say about?
Speaker 1: They were in advanced race? They died, probably outpaced themselves,
being seen to do that from time to time.
Speaker 4: M hmm.
Speaker 3: Okay, well we could use your help. We've got a
lot of books here to go through.
Speaker 4: If we're going to find your city.
Speaker 2: Find out where it is, how to get into it.
Speaker 1: We need to learn more, Okay, all right, so you
guys just keep looking around.
Speaker 4: For a while. I would like to spend days.
Speaker 2: In here, yeah, I mean, I wouldn't mind looking for
information about like.
Speaker 1: How you guys don't say anything about where the city?
Speaker 2: No, No, you'll let him find that or figure that
one out. Okay, Yeah, I want to find an information
about how one would access such a city, like if
there's any information about like how to go there, or
traveling between the surface and these cities or anything like that.
Speaker 1: I'm afraid there's no information on that a.
Speaker 4: Is there any information? I presume they're all they fly.
Speaker 2: Yeah, I just wont to know if there's any additional
things for people that don't fly.
Speaker 4: Well, two things, Okay, when what's the echo like in
this library?
Speaker 1: Like?
Speaker 4: Can I whisper and would not be heard by him
when he's far enough away? I'm like, I, this is
a whisper, but I can't whisper for the care. I
am worried that he won't need us anymore after you
has this information. So let's just be cautious to not
get stuck in here.
Speaker 10: Oh yes?
Speaker 4: And also do we want to Chilie?
Speaker 2: Well, he's like, I don't think we should.
Speaker 4: I think we need him longer.
Speaker 5: Okay, okay, And then I move on to look for
books about like the war, like that what we saw
in that mirror.
Speaker 4: I want to find anything that tells that story.
Speaker 1: Okay, how long do you guys spend looking.
Speaker 3: Like I said, I'm willing to stay here, like days
there is.
Speaker 2: I think we do. Probably we've used a few things already,
but I think I probably have some left.
Speaker 3: Yeah, I've got four days worth.
Speaker 2: Of rations nice.
Speaker 4: Nice.
Speaker 2: I think it's down from ten m.
Speaker 3: My inventors has two pouches?
Speaker 4: Is that rations?
Speaker 2: Just like decide?
Speaker 4: I have eight rations?
Speaker 1: Nice?
Speaker 4: So they can feed me?
Speaker 2: Yeah? Yeah, I think we could probably finish the day
here and then like rest.
Speaker 4: How long is he looking?
Speaker 1: Well, he's he's starting to look he's starting to go around.
What he does is he's he he starts at the
bottom and he just.
Speaker 7: Starts going through like like.
Speaker 1: Anything that interesting?
Speaker 3: Okay, okay, cool, I'd like to look for any books
that have diagrams or something of this weird sphere that
we've just found.
Speaker 1: Okay, uh so, first things. First, you're asking about information
about the war. Yes, zero, there's not a single book
with anything written in it. Crazy for you. Give me
an investigation check twenty one twenty one. Okay, you do
find a book talking about the telecrats and how all
their stuff was powered by eternity. Crystals. Yes that often
a crystal could power more than one item, but for
specific items they required one themselves.
Speaker 3: Okay, is there anything about this sphere that we've found?
Speaker 1: The sphere is known as it's just called a pod
and they were used by the telecrats to travel.
Speaker 2: Mm hmmm potentially between city.
Speaker 4: Well, if we got him in it with us, is
that enough eternity crystal?
Speaker 3: Oh?
Speaker 4: Are there any directions on like how to use the pods.
Speaker 2: In this book?
Speaker 1: How they how they were powered?
Speaker 4: Well by a crystal?
Speaker 2: Like where does it go? How big?
Speaker 1: Take a look?
Speaker 2: Well? Oh, I guess I think I thought that, but
we didn't actually do it because you were just trying
to use the crystal. In my mind in that moment,
I was thinking was there a slot? But I actually
never said that.
Speaker 4: Yeah, let's take a look thirteen. Okay, of course Penn
figures out.
Speaker 1: Of course you got the dice.
Speaker 4: I agree with the story.
Speaker 1: With the story quite well. It's amazing. Can you find
a chamber that is literally like used to put in crystals?
Speaker 4: Mara? Is my crystal big enough?
Speaker 1: It's only one way to find out.
Speaker 3: I think I found something over here?
Speaker 4: Can you come? I don't want to lose my crystal. Okay,
I come, I come, look see what you're doing.
Speaker 3: I think this right here, this would be I've found
a book about this. They are powered by the eternity crystals.
They were used for transportation, and I think this is
where you would put the crystal in.
Speaker 4: Can we try it? Does it use up to the crystal?
Speaker 3: Do I find any indication of that in the book that? Okay,
from what I've been gathering, it does sound like these
crystals are just aw were sore.
Speaker 4: Is not like a consumable.
Speaker 1: What I what I will say is it looks like
this chamber is very blackened, like something happened inside of it.
Speaker 4: Okay, Kevin, do you want to get in here?
Speaker 2: Sure, I'll step in.
Speaker 1: I was just outside the door as acrotox. Here's an
explosion from the other side of library. And I'm just kidding.
Speaker 3: I just want to see what happens if we set
a crystal inside.
Speaker 4: Yeah. Do you think if this tries to fly, he's
gonna get breck And do you think this is gonna
last long enough to get away from him?
Speaker 1: I mean, I don't know.
Speaker 2: You're not saying if it works, we're just gonna hop
in and.
Speaker 4: Fly off in it if it works in my store.
Oh that's why you're in here with us. Now.
Speaker 2: Well, we know how to turn it off, right, We
just take it back out?
Speaker 4: Do I do it? Do it?
Speaker 1: You put the crystal in?
Speaker 4: Yeah?
Speaker 1: It do so? Putting putting the crystal in it and
closing the door to the crystal hovers inside this little
chamber and one of the lights on this panel.
Speaker 4: Only one. I cannot lose this crystal.
Speaker 3: Is there a button next to it?
Speaker 4: Is there text next to it? Mara cast the spell
this time?
Speaker 1: Okay?
Speaker 4: Just to do it quickly, Yeah, to do it quickly.
What does it say? Start up?
Speaker 10: Start up?
Speaker 4: Push the button?
Speaker 10: Push it, push it, push it.
Speaker 1: There is a humming noise and a lurch as suddenly
the sphere lifts off the ground only a few inches right,
and suddenly in front of you what was just a
sheet of metal? You looks like you can see outside
of this thing, and all you see are the books
and the pillars and beams of things behind it.
Speaker 4: Okay, how fast does this thing go? Are we better
to let him in so that we can get away?
Do we just go?
Speaker 2: Where are we gonna go?
Speaker 6: So?
Speaker 4: Do we let him in or do we just go Well,
I keep terrified of the rest of this. Yeah, what
did you say?
Speaker 1: Uh? There there are various knobs and buttons saying brottle break?
Speaker 4: Okay, what does acher talks do? Does he notice?
Speaker 1: So let's see let's give a perception check here. No,
he does not notice you.
Speaker 4: This was whatever? This this one's that I explained. I
interpret the directions depend.
Speaker 2: How big is this pod?
Speaker 1: It can see five people?
Speaker 2: Okay, so reasonable size.
Speaker 4: Do we let him in or do we go?
Speaker 2: Would it get stuck in the tunnels that we've been
through thus far?
Speaker 1: It would pass through the tunnels. But there's still like
the water and stuff right there?
Speaker 4: Is there another way? There's that the only door of
the library there was. There was other paths.
Speaker 2: I don't have any set paths, but there was no
other door in this library. There was nothing nothing in
the top people.
Speaker 3: Okay, I'm just gonna kind of start trying to drive it.
Speaker 1: Do it?
Speaker 4: Can I get a handle on it? Like if I
start to move, it's gould to.
Speaker 1: Get pissed if you knows so.
Speaker 4: We etither have to let him in or we have
to be sure we can make it up with it.
Speaker 3: Of knowing you can try like small motions.
Speaker 1: Here's the deal.
Speaker 2: Before we start taking all things things, where are we
going to go with it? Because we can go the
way we came.
Speaker 4: Yeah, try the other reds.
Speaker 2: Go up through and what if we can't control it
well enough and we get it wedged in one of
these tunnels and block it all?
Speaker 3: Well, that's why I'm playing out with the controls right now.
Speaker 4: Just justin ground, see what's up?
Speaker 1: Okay? What I should say is there is a panel
of light that appears in front of you, and you're
able to read where essentially you have to put your
hands in it, and then it's intuitive controls within the light.
Speaker 4: Okay, so I do all right, I'm taking a seat.
How does it feel like? What hot? Like?
Speaker 3: The movement is a jerky?
Speaker 4: Am I able to?
Speaker 1: There is resistance? I want you to give me a
performance check.
Speaker 3: Okay, performance is not my strong suit.
Speaker 4: I almost wonder if this is wielded by the crystal.
Should I try to.
Speaker 1: See a six? So the thing lurches backwards and slams
into one of the large book shelves.
Speaker 11: Check good, Uh I add that just plain dexterity.
Speaker 1: Yeah, saving deck save twenty four. Okay, you managed to
grab onto a chair and not fall out of the vehicle. Well,
or like h hit the back door, to which Acrotox
immediately turns and begins to travel down the library.
Speaker 4: I try to, I try to take the controls. Alright,
I this krystuf. Can I.
Speaker 1: Performance check?
Speaker 2: She's going to be the best eighteen eighteen?
Speaker 1: Yeah? All right, so you're able to get this thing
hovering and navigating in a consistent manner. It's very it's
very like intuitive in how how you go for forward
pull for how close is he he's he's coming down
the library and he's just kind of staring at the thing.
You can't really read the skeletal face, but there's just
you would they suppose there's a dumbfounded confusion.
Speaker 3: Penn is trying really hard to mask how jealous she is.
Speaker 1: I'm really, I'm just because you're good at mechanics doesn't
make you really.
Speaker 4: Can't decide if we're better off letting him in or
keeping him out.
Speaker 2: I think he's a lot more powerful than the three
of us combined.
Speaker 4: So do we keep him out?
Speaker 2: I think if we leave him right now, he's going
to come after us.
Speaker 4: Okay, I think you'd be able to meet him to
the city.
Speaker 2: He's going to going to show at least gives us
time to try to figure out how to deal with him.
Speaker 1: We get we.
Speaker 4: Are going there.
Speaker 3: I think we've just been I think we've I think
we've just been handed the way.
Speaker 4: To deal with them.
Speaker 2: We still don't know where it is.
Speaker 1: Idea, by the way, on your second day of searching
here that.
Speaker 2: I'm going to give.
Speaker 4: Myself the spirit. So yeah, I had a long rest.
Then hey, we've all had long rest. Ye, but I
will redo that comprehend So what do you do?
Speaker 1: He's staring at the thing, cautious, and his his stance
is one of like ready to fight. Should he need
to write? He's on on edge.
Speaker 2: Let it try to go past him.
Speaker 4: Yeah, I put it down, open the door and say
we found it.
Speaker 1: He's like, what is this?
Speaker 4: Come on in, We're going to tell I do And
I try to do it as like friendly as possible,
like I want him to I want him to believe
that I'm going.
Speaker 12: To see it.
Speaker 1: He's looking around at all of it and he's like,
hold on tight. Is it time to leave?
Speaker 4: It's time to leave?
Speaker 2: Wow? What is it?
Speaker 1: One second and he reaches out and he casts fireball
in the library. No, he's like, now he can.
Speaker 3: Go No, no, yes, no, that's.
Speaker 4: Enough for me to want to shove him out.
Speaker 2: Of his Why would you do that?
Speaker 1: There's a lot of information down there, Yes, no one
else needs it.
Speaker 2: What if we needed it? What if we get somewhere
and find out, oh, we needed more information and now
we can't get it.
Speaker 1: Once you get to that castle, you'll have everything you need.
Speaker 2: How do you know that you don't know anything about it?
We've already asked you.
Speaker 1: I know enough.
Speaker 2: I don't like you very much.
Speaker 1: Thank you for listening to Adventures in the part of
Veiled podcast. You can see videos of our recorded session
and more on YouTube, and don't forget to check out
our Patreon that patreon dot com slash Twilight Indians to
do so. Is that your own hair of enjoy the
rest of the show.
Speaker 3: I would like to park this pod and try and
extinguish as much as i.
Speaker 1: The castle is old, it is dry?
Speaker 2: Or the library huh? The library union?
Speaker 1: Yes, the library.
Speaker 2: I don't have anything that can help. Can I just
jump out quick and grab a handful of books?
Speaker 1: Go ahead, yes, yeah, do that.
Speaker 2: I don't know what they are, but I know I
haven't looked at him yet, so I'm just gonna.
Speaker 3: Grab I Also, I feel like that that small book
about in Carnets. I've pocketed that a long time ago.
I didn't actually say that, but it did in my head.
Speaker 1: I'd give you that.
Speaker 4: Yeah, I want.
Speaker 3: To grab something as well, just the same as driving.
Speaker 4: I'm wrestling something to what.
Speaker 1: He's just sits there. He's like, you're wasting your time.
Speaker 4: You burned the library.
Speaker 1: Mm hmmm, it's not that's a cardinal sin in her
I'm so mad.
Speaker 2: In this group, you don't mess so mad except for
you that steals from them like this.
Speaker 4: That's different. It still exists.
Speaker 2: Okay.
Speaker 3: Oh, Penn is legitimately going to cry as we fly away.
Speaker 4: Okay, tears are flowing.
Speaker 2: She is fuming, giving the death glare to Acrotox. The
entire time.
Speaker 1: Acrotox acts as if there is nothing. He's literally he's
looking at the control panel. He's watching out the front
viewing thing. Every once while he's like, I'll watch out
for that, you know, like the stalagmites that are getting
too close. Nothing happened.
Speaker 4: Yeah, before we get too far. So you said this
was our second day, was there anything else that we found.
Speaker 1: In nothing of worth, from the biology of ferrets to
you know, the tides and how the moon works with them.
There's literally how to grow crops? That are you know,
advanced techniques that would revolutionize farming.
Speaker 3: Did I find anything about okay, technology and like how
to like mechanics information that.
Speaker 4: Would have been lost.
Speaker 1: She would have the entire day of searching.
Speaker 9: Yeah.
Speaker 4: I feel like I also would have been.
Speaker 1: Working for and that will play into things later.
Speaker 3: Okay, I keep that on my person as well. If
I found that, that's mine write down.
Speaker 1: I'll say the two of you can probably save about
four books each. Before they.
Speaker 4: Was that spell book with the notes close to us
at the time. If it was close enough that I
could have grabbed it, I also would have left and
grabbed it. But if it was not, I would have stayed.
Speaker 1: It probably would have been right in the center of
the fireball.
Speaker 4: Yeah, I stayed on the ship.
Speaker 2: Sorry. Since we were here for a couple of days.
One thing I was going to ask about earlier, is
there any artwork in this library, like collections of paintings images.
I would get bored of reading and be interested to
see if there was any artwork.
Speaker 1: Very little, okay, okayy, So.
Speaker 3: I have the book on incarnate, I have a book
on mechanics, and then I have just like two other books.
Speaker 2: Okay, yeah, I've got four books and I'll look at
them later to see if they're worth anything interest.
Speaker 1: All Right, As you're going, Acrotox actually directs you down
the route he took, which is far more open, but
it takes you into a vast cavern. Right. And in
this cavern there are pools of water everywhere, there are
pillars that extend from ceiling to floor. It's black as
far as you can see, right, and as every once
in a while you pass by the charred remains of
some undead that apparently he fought to get over to you, right, okay.
And many of the pools of water in this place
are not pools of water, they're literally oil slicks.
Speaker 3: We haven't I'm determined yet what he's the incarnate of.
Speaker 4: Yeah, I think he's the incarnate of destruction.
Speaker 2: That's sounding good. But yeah, they look like or like.
Speaker 4: They were there. I mean, we've heard lots of like
water turning to oil. Well, it's filled with oil, we
have yeah, hmm, yeah.
Speaker 2: I don't.
Speaker 1: Anyways, And eventually you find yourselves back at the tunnel
of the sealed the sealed entrance. Oh mm hm.
Speaker 2: Hm hmm.
Speaker 4: Okay, but and I listened to him all the way.
Speaker 1: If you want to get back to there.
Speaker 4: Yes, I want to. I thought we were trying to
find an exit, a.
Speaker 1: Different way out, he says. I don't know a different
way out. I know how to get you back where
you brought me hidden.
Speaker 13: Okay, yeah, but how do we get this out? I
don't have this far? Has this fit thus far? Can
it fit through the opening with the stone.
Speaker 1: Rubble at the front though that ceiled?
Speaker 3: Can you clear that we were releasing all of the
undead into that? Can you clear that and then put
it back? You're strong enough seen you take things down
bare hands.
Speaker 1: Perhaps I could clear it, but it's not going back.
Speaker 9: Can't you just do one thing? Right?
Speaker 2: Do you sell the shatter?
Speaker 4: I do?
Speaker 2: You could shadow the ceiling or something like the roof wouldn't.
Speaker 4: Be safe, but we're still like we're deep shattering. That
won't get us all the way out?
Speaker 2: All right? There was one more pathway we hadn't taken, right, mm,
there was one more pathway that we hadn't taken there
was another one. Yes, you can move pretty.
Speaker 4: Does the crystal look like it's like getting use stuff?
Speaker 1: It's fine, It's seems perfectly fine.
Speaker 4: Okay, I I think that we do try to go back.
Speaker 2: We might as well see you up one of those
one of.
Speaker 4: That pathway by the door, for like, and see if
it brings us up.
Speaker 1: So you go. After about an hour of travel, it
ends at a dead end.
Speaker 4: Freak, But is it travel upwards the whole time?
Speaker 2: M hmm?
Speaker 9: Okay, oh boy, well, I.
Speaker 4: Think it's worth it, Claire to unseal that.
Speaker 1: Or you could just leave it and come back. It's
not like this thing's going anywhere.
Speaker 4: Yeah.
Speaker 2: This is the whole point of bringing it this far
is so we could take it out, take it, use
it to find this castle.
Speaker 1: Don't look at me. I'm not in charge, you're not.
Speaker 2: You can send messages, right, I can. What if we
got in touch with.
Speaker 1: Bracken, because that's.
Speaker 4: His name, Reminder who that is.
Speaker 2: I wonder if we could get them here to reseal this.
If we just make a hole big enough at the
top of that rubble to get this through. Okay, that's
my best idea. I don't.
Speaker 3: I think we I don't want to show very many
people that we have this. I would like to get
out and then just send us sending to Bracken after
and just be like, uh, something was opened.
Speaker 4: You can fix it your okay, dude, open it up, Maan.
Speaker 2: It'll take them quite a while to get here. I
think you're fine to send that message now. As we
tried to figure out how to get this one, I
don't want it being open for too long.
Speaker 1: Yeah, okay, so you land the thing, Yeah, open up
the back.
Speaker 2: But not like entirely. I don't like, we shouldn't clear
the entire fallen rubble that seals this, just like enough
for the top to fit this.
Speaker 1: Okay, all right, So you watch his acts, grumbling, climbs
the rubble up towards the top of it, make him suffering,
presses his hands against it.
Speaker 4: And boom, just shatters.
Speaker 1: The shatters a whole ton out into the cavern beyond
or we tunnel beyond, to which he turns back and
waves for you all to to bring the machine over.
Speaker 2: Okay, okay, and then you send the message.
Speaker 4: Yeah, the sealed. Oh do I want to say that
we had anything to do with it?
Speaker 6: No?
Speaker 2: No, we don't have to say that if you just like,
figure out a way to let him know who it is. Oh,
he'll know your voice. But maybe yeah, my name.
Speaker 1: Went and destroyed that.
Speaker 2: There's yeah, uh.
Speaker 4: Just found out that the sealed tunnels or just got
word that the sealed tunnels have been opened? Can you
do anything to fix that?
Speaker 1: To it says what sealed tunnels?
Speaker 4: I have to read send? So okay, wait, no, hear
me out though. Let me read the description of the
spell to you.
Speaker 1: I don't you have to. You can send it once
and got a reply, right, Yes, you.
Speaker 4: Send a short message on if I words blah blah blahlahlah.
The target here's a message in his mind recognizes you
as the sender. If it knows you, you can answer
in a like manner immediately. This is the important part.
The spell enables targets to understand the meaning of your message.
Oh right, he knows he doesn't have to ask tunnel.
Speaker 1: I'll take it. Okay, I'll take that.
Speaker 4: Sweet.
Speaker 1: That's pretty good. I wonder if that's a new edition.
I don't know. I like it in a long time,
in the old ones for a long time. I like it.
I dig it. That's a good addition. It prevents a
lot of the table arguments. Yeah, okay, good, very good, right,
all right, to which he said, so instead of what tunnels,
his reply is, yes, we'll get someone down there. Absolutely.
Speaker 4: Okay, thank you, sir. Okay, I guess we find my
way out of here.
Speaker 2: Jetsons our way out of this Okay. I feel like
this thing makes the same noise with the old spaceships
and like the Jetsons with me.
Speaker 1: So you begin to fly out, you need to begin
to fly out of the city.
Speaker 4: The tunnels past that trace.
Speaker 1: You're not leaving anything. There's no trail. You're floating.
Speaker 4: But it makes us less noticeable, right, I don't think
it works. It doesn't work. Never mind, I don't waste it.
Speaker 2: Then they might not see us inside of it. They
would see the silver ball.
Speaker 4: Well, that's just I want to find Hey, Javin, can
you guide us on the best way out of here
with the least amount of people seeing.
Speaker 2: I think the best way out of here is to
go exit our usual way and just go straight up.
Speaker 4: Question, with the least amount of people seeing the sky,
people will be able to see us.
Speaker 3: The book about these pods would be with us, because
I was referencing it in the pod to I'd like
to read that. Does it have any cloaking mechanism?
Speaker 4: Can I activate that? It does?
Speaker 1: However, something on weapons system I'm gonna.
Speaker 3: I'm gonna make sure Talks doesn't see that.
Speaker 6: Talks.
Speaker 2: Can you look inside that hole there.
Speaker 1: Right face?
Speaker 3: What information do I find about the weapons systems?
Speaker 1: So what it states? Well, I should say that this
book is written in tellecritic o credit, so she has
to help you with it.
Speaker 4: I will not be having that to be touching it.
Speaker 2: So distract the drive.
Speaker 3: Okay, there's like diagrams so I can like kind of
what you see is pop out of the bottom of
the sphere.
Speaker 4: Okay, do we make it out.
Speaker 1: Of Yeah, you make it out. You make it out
of the tunnels and into the free air where the
snow is falling more fiercely than ever.
Speaker 4: So I want want to look. I want to look
above the ice thing.
Speaker 1: Okay, all right, so you begin to fly.
Speaker 4: Also, now that we have made it out of the mountain,
that's when I let all of the stress that's been
kind of like keeping me calmer, and I just start sobbing,
like I'm so sad about that library.
Speaker 6: But I was like you know, so focused on like
get out of here, and now that we were free.
Speaker 4: I'm like, why.
Speaker 2: Driving will like awkwardly come over and stand beside you
for a minute and then kind of like.
Speaker 4: But also I'm still flying.
Speaker 1: After Cox is leaning back in his chair like swiveling.
It's swivels, swivels back to look at you. I think,
can you even understand that?
Speaker 3: I think Penn has been crying this whole time, but
not like so so, but like she's like she's trying
like white. It was little like the whole time she's
trying to pretend she's reading books.
Speaker 4: She's just like crushed and also really jealous. Do you
still you still have that book out because that's what
ours is referencing. Understand Yeah? Why yeah? I know?
Speaker 3: Yeah?
Speaker 4: Do I even understand it? No, there are pictures.
Speaker 1: I always liked picture books, of course you did.
Speaker 2: I'm going to slyly gesture no.
Speaker 4: Flesh, no organic.
Speaker 1: I was like trying to be extra dice, and they're
over there.
Speaker 6: I'm having to roll the I know you real mean,
with someone who is so capable.
Speaker 2: Of I don't think I've crossed the line.
Speaker 3: Yeah, it's a miracle dead that might need to roll
the stifle of snicker at his alms.
Speaker 1: Go ahead, do you roll the still still?
Speaker 2: Okay, the hide the left?
Speaker 4: So where is my stealth? Okay? Sixteen?
Speaker 1: Okay, you're good. I was setting the DC at fifteen
since you're in close quarters.
Speaker 2: He passed it, just kind of like turn it into
a sniffle.
Speaker 9: Yeah, I'm I'm like crying and I'm like, we need.
Speaker 2: To do some more like stealth burns about.
Speaker 4: That's not make this game, ya, This is the only
way we're gonna get.
Speaker 2: This guy being killed.
Speaker 1: Swivels back in the chairs, looking at the paddle, and
he just kind of reaches out and hits a button
like a little a little antenna comes up and starts
like blinking red above the thing, which is like.
Speaker 3: Well, I'm not kidding when I say my guy instinct
would be to smack his hand.
Speaker 1: What he looks at it? He just kind of looks
at you for a moment and looks bad.
Speaker 4: Touch things. We don't know what they do is touching idea,
what does it hurt?
Speaker 9: I did do it?
Speaker 1: Did do it? Because we kind of you know, a
guy that died doesn't hurt. But he does look at
you and he says it's not good for your health to.
Speaker 2: Do at Listen, you better leave the Oh no, that
wasn't a threat. You better leave the mechanisms to the professional.
Speaker 1: Suit yourself. He leads back.
Speaker 4: Yeah, all right, well, now we can get back to
what you were saying as we look about.
Speaker 1: Right.
Speaker 2: That's right, we'rending. So you begin.
Speaker 1: Uh floating up higher towards the the half of the
mountain where there is the rim of ice. Okay, And
it is at that moment that Penn, h you receive
ascending message from Victor. Victor he can send well, sorry,
I shouldn't say Victor, someone for.
Speaker 4: Victor, someone on Victor's behalf.
Speaker 1: Yeah, someone on Victor's behalf.
Speaker 2: Thank you, yause.
Speaker 1: He does not have magic. But it says it's from Victor,
and it says, Penn, I've been trying to reach you
for hours. Meta claud under attack.
Speaker 2: No, I I think we know where we're going.
Speaker 4: Let these guys know, get meta clouds under attack.
Speaker 2: Let's go right now. We can always come back here.
Speaker 4: Okay. How fast does this thing move? How fast does
this thing move?
Speaker 1: How how much are you punching it? It feels decently fast.
Speaker 2: It's not like how about compared to the train.
Speaker 1: Compared to the train, it probably goes at least twice
as fast as Okay, so.
Speaker 4: I will respond to sending we're on our way, okay,
all right? Do we need to go there? Or do
we need to What can we do to help?
Speaker 1: I don't even know how this thing works as talk.
Speaker 4: Figuring it out well because I'm so stressed.
Speaker 9: Do we see.
Speaker 1: Anything?
Speaker 4: Yeah?
Speaker 2: Do you want to take time to do that?
Speaker 1: For a blizzard going on? Do you want to take
the time.
Speaker 2: Yes, yes, it's your it's your family, it's your home.
I'm whatever you want.
Speaker 6: Then at the suggestion, I start to turn around the ship.
Speaker 1: Tell me Artos holds onto his chair.
Speaker 4: I just want to see if we can I go up.
Speaker 1: It's what I am doing.
Speaker 2: Quick survey around?
Speaker 4: Yeah, okay, yeah, trying.
Speaker 2: To get a bit closer.
Speaker 1: All right, Mmm, I'm.
Speaker 3: Just scared, scared noises. I wasn't saying anything.
Speaker 1: Oh okay, yeah, So you begin to do a quick
survey around. Give me an investigation.
Speaker 4: Check natural twenty.
Speaker 1: You're at the back of the nine twelve.
Speaker 2: I'm sitting down because we're going in, sirkay.
Speaker 1: What you see above the ice wall is a dwarfhin
figure marching along a path surrounded by a bunch of
what looks to be zombies.
Speaker 3: Oh my goodness, he's like up here and.
Speaker 1: Er probably WARTI but I can't see it's bortar. Mm hmm.
Speaker 4: I can see him, can you?
Speaker 2: Yep? He's at a distance.
Speaker 1: They're probably within sixty feet.
Speaker 2: Yeah, we're gonna make ourselves still.
Speaker 9: I'm sure you could do something like that.
Speaker 1: What do you do? You notice he hasn't seen you?
Speaker 4: Can I?
Speaker 1: Blizzard is raging. He can't even hear you.
Speaker 4: Okay, I want to watch where he's going.
Speaker 1: They're marching up mm hmm, up the mountain.
Speaker 4: I want to hang around and observe. Okay, can we
hang around and observe?
Speaker 2: Like I said, it's your family, say the word.
Speaker 3: I think if we're going to save Meta claud we
need to know more here.
Speaker 12: Okay, okay, all right, I need you to give me
a dex saving roll.
Speaker 2: No, it's probably the storm. What'd you get the bad thing?
Speaker 1: Would you roll the one, the one and only the
bad one? Is there anything I can do to no? Okay, crap,
As if directed by some divine hand, lightning strikes the pod. No,
and it goes plummeting towards the mountain, crash landing.
Speaker 4: Yeah, there's no way we can do that.
Speaker 1: You crash into the mountain. I need all of you
to roll me three D six. That is the amount
of bludgeoning damage you take.
Speaker 9: I wonder all that.
Speaker 5: It's yeah, why don't I other people?
Speaker 2: That is bad?
Speaker 1: What did she roll?
Speaker 2: Cassie rolled one shi of maximum?
Speaker 3: That yeah, seventeen six and five eleven means.
Speaker 10: What you meant.
Speaker 1: Seventeen nine? Would you get mara eleven eleven? Black?
Speaker 4: Okay, I'm confused.
Speaker 2: So you were a full right?
Speaker 3: Yeah?
Speaker 4: I was at full Yeah, and.
Speaker 1: Then you'll get it down, So you're The pod comes
crashing down, smashing through rock, smashing through ice. The pod
itself seems to take no damage.
Speaker 2: Good for it.
Speaker 1: But the crystal, the crystal is still going. But this
it seems to have shorted out. Okay, Yeah, the hatch
bursts open. Can you go flying out into the snowmarrow?
You do too, Draving, you managed to stay in with Acatos.
At this point, vor Tar looks and sees all of you.
Acatos like a cat springs out of the vehicle and
he's like, he's I'm I'm going after him, and he
begins to chase Vortar who Vortar casts this this, He
casts this dark green, purplish glow into the earth, and
then as Akritos gets close to him, he casts a
wall of ice. Akatos passes past it, and they're both
behind the wall of ice. But what you guys see
is all of the zombies begin to like melt and
morphi together into mutating the well, they morphed together into
this large golam of flesh and bone, and you may
all roll initiative.
Speaker 4: Yeah, is Akatas the one that's been doing these mutations?
Speaker 1: I said, no, no, no.
Speaker 2: The zombies that Vortar had just like merged together. It's
not like a being like turning into ten. It's just
like zombies being like big zombies.
Speaker 4: Okay, well I hate that too.
Speaker 2: It's good. Wow, that was good, good initiative.
Speaker 1: Let's roll all these out.
Speaker 9: Why do I have to roll the what.
Speaker 2: Was unfortunate?
Speaker 1: Let's let's grab some ice. It's so freaky.
Speaker 2: Yeah, things took a real turn.
Speaker 4: I was worried that Vorti was going to be more
powerful than Akatox.
Speaker 2: Also, I don't know, yeah he might because they're having
their own one on one.
Speaker 4: Right, Why was I debating so much if we should
take aquatocs with us to the kingdom or not. He's
the key, of course we need to take them to
the kingdom. We don't know if he is. I am
sure he's the key.
Speaker 2: He looks just like the picture.
Speaker 3: He definitely denied being the key.
Speaker 4: He doesn't know what he is.
Speaker 2: Maybe it's some like prophetic thing and interpretation mur.
Speaker 4: If he was created in the destruction of that kingdom, destruction.
If he is what you say, yeah, I don't have
any and that's his thing is he's the.
Speaker 9: The uh.
Speaker 4: Of destruction because of created in the destruction of this kingdom,
like he is, you know, kind of the last remaining
concept of this kingdom. He is the key.
Speaker 1: Here we are, this is the the initiative. It is
driving then the creature right then Penn, then Georgie, then
Mara go drap Okay.
Speaker 2: I'm gonna go here. Okay, that's just within range. I'm
going to use my uh hand crossbow.
Speaker 4: Mm hmm.
Speaker 2: If I tried shooting from where I was before, would
he get covered?
Speaker 1: Uh No, you could like stoop over and you know,
like bend around.
Speaker 2: Okay, I won't I won't move, okay, because then I
can give myself advantage a good Okay, So I'm just
gonna shoot him with the hand crossbow, which is actually
just a straight rule.
Speaker 4: Okay, darn it.
Speaker 2: I might as well known because he's far enough that
that would be disadvantage because the hand cross bowl and
a range of thirty feet.
Speaker 1: Oh oh okay.
Speaker 2: Yeah, that'll give me a nick enough. But I can't
give myself advantage. So it's just a striggle.
Speaker 1: Uh that is fifteen that hits.
Speaker 2: Okay, uh six damage, six damage.
Speaker 1: Okay, But.
Speaker 2: With that hand cross boat, I have vex. I have
advantage on my next attack roll against that creature before
the end of my next turn.
Speaker 1: Oh, this thing's gonna die, al right, it goes it's
going to go five, ten, fifteen, twenty, twenty five, thirty,
and it's going to attack you dropping. So this thing
lumbers forward, all the different faces and bits of zombies
and skeletons in it, right, and it goes forward to
you could see that bones have been brought together to
make these massive claws. And it also your your crossbow
gets like the bolt gets pushed out of it, and
it begins to seal back up. No, yes, okay, and
now it attacks you. So it swings once? Do getting
a twenty four to hit? All right? Ready for this?
Speaker 4: Uh?
Speaker 1: It does thirteen slashing damage plus six poison damage.
Speaker 2: He's a nineteen total.
Speaker 1: Yeah? Do you take full poison damage? Oh?
Speaker 2: I don't if you have resistance? Dwarfs have resistance to poison.
Let me double check because it is a new deal
and I'm not sure if that's still a thing dwarfing resilience?
Is this since the poison damage?
Speaker 1: Yep? Nice? Okay, so you only take three of that six?
Speaker 2: Okay, so it's sixteen sixteen? Well I will use uncanny
dodge on that.
Speaker 1: Okay, reducing it to eight. Now I need you to
give me a constitution saving throw. Okay.
Speaker 2: And is this against a poison effect?
Speaker 1: Now?
Speaker 2: Okay? Oh that's not great? Got it ten?
Speaker 1: Okay, So gravin has failed. Okay, thank you, that's all
I need to know. Oh I don't like that. It
is now going to attack again. Oh it hits you again?
Speaker 2: Okay?
Speaker 1: Doing fourteen slashing damage?
Speaker 4: Is he just gonna straight only two?
Speaker 1: So one poison damage?
Speaker 4: Is you just gonna straight die? If he fails three.
Speaker 1: Times, you'll have to discover what happens. You don't have
to do another one. It's gonna attack again.
Speaker 2: Three attacks. Oh this isn't good, guys, I might be down.
Speaker 1: It got in eighteen where that is eleven slashing damage
and three which gets reduced to one points that Okay, yep,
it is now Penn's turn.
Speaker 3: At a glance, does the pod appear to be functional?
Speaker 1: Not currently apparently? Try to fix that and rectify it.
Speaker 3: Yeah, that was my original plan, but now I'm afraid
that he's gonna break it.
Speaker 1: I don't.
Speaker 2: Go.
Speaker 3: Penn is gonna run for the pod and like press
the start button.
Speaker 4: See if you can get working.
Speaker 1: Okay, all right, so you run in, move your figure
next to the pod. Your moment standing up, you can't
get Luckily, the rough terrain does not affect you because
you're wearing your boots.
Speaker 3: Yeah, so have my movement. So I'm gonna have to dash.
Speaker 4: To get over there, but I will be able to
get over there.
Speaker 1: Okay, so your actions dash. Your interaction is to hit
the startup button. Yes, so the pod kind of like
words for a moment and then power is down.
Speaker 4: Okay, bonus action.
Speaker 3: I'm going to check a vitality cerre'mon driving.
Speaker 1: Oh nice, thank you, Okay, he's going to need it
at this.
Speaker 3: Point seven, I probably should have waited to it down
and then I.
Speaker 2: Can always disengage away.
Speaker 1: So nice. That's good.
Speaker 2: Okay, that should make me able to survive another single thing.
Speaker 1: Georgie.
Speaker 4: Okay, Can Georgie deliver a crystal tomorrow? Oh?
Speaker 5: Yeah?
Speaker 4: But does he have the capability to carry.
Speaker 2: It's not that big.
Speaker 1: It's not very bigue the crystals like this big, so
Georgie could carry it.
Speaker 3: Georgia, take us tomorrow passing the crystal, okay, and Georgie
will clip the crystal tomorrow.
Speaker 4: Is that just an interaction?
Speaker 1: Oh yeah, to do that.
Speaker 4: Yeah, Mara's right there.
Speaker 1: Okay, because he can move thirty feet, does he have
to move to you?
Speaker 4: And then tomorrow he is, Well, he's with me.
Speaker 1: I guess that's right. He's in your fifty feet.
Speaker 4: Okay, you can fly fifty feet. Definitely do it that.
Speaker 2: He is pretty small, zippy.
Speaker 1: Yeah.
Speaker 4: My directions to George will be crystal tomorrow.
Speaker 3: Hit the thing, fly away unless delivering the crystals a whole.
Speaker 1: Action on that. Because of how small he is, that
would be in it.
Speaker 4: That'd be a whole action.
Speaker 3: Okay, Crystal tomorrow, stay away from the beast at this point.
Speaker 1: Okay, all right, it is now Mara's turn if.
Speaker 4: I want him to move away swinging m Yeah, wisdom,
saving through wisdom, Save, don't don't pass thirteen?
Speaker 2: Oh?
Speaker 1: Did it pass thirteen?
Speaker 4: It's the DC roll again?
Speaker 9: Wait?
Speaker 4: Will you?
Speaker 3: Does your bartic inspiration as a reduction thing?
Speaker 4: Does that work against saving through?
Speaker 9: Oh?
Speaker 2: I think that's a good question.
Speaker 4: Makes it damn a drib or succeeds on an ability
to check? You can expand a Bartic inspiration roll the
Bartic inspiration die and subtract the number from the creature's roll.
Speaker 2: Okay, let's say save though.
Speaker 4: Doesn't ability check or attack?
Speaker 5: Girl?
Speaker 2: You have damage or succeeds on an ability check or attacking.
Speaker 1: Not a saving thing?
Speaker 13: Okay, so half that's so unfortunate.
Speaker 4: Yeah, I just wanted him to be afraid of me though. Oh,
which which level? Did I pass? This one? I grabbed
four days, so I must have been looking at the
second level. So I guess.
Speaker 1: That's all right?
Speaker 2: Know, how is there half? DAMMI?
Speaker 1: Yeah, you'd still take half damage? Yeah, take half?
Speaker 4: Lch of all four fees, which is thirteen divided by two,
does it run up down?
Speaker 6: Yeah?
Speaker 1: So six that much?
Speaker 4: That is not enough? Yeah, and does that remove my
ability to use a bonus action?
Speaker 2: Did you use a bonus action?
Speaker 4: Well, cutting words, that's not that's a reaction.
Speaker 2: Use it. Yeah, we were just reading about you still
the one.
Speaker 4: Okay.
Speaker 3: I don't know if it's better to give it to
you or to use it against the attack.
Speaker 2: Just throw a fire, I can get away. I get
a turn before him.
Speaker 4: Okay, okay, okay, I did that a little yeah, the
produced plane. Yeah, so I don't have my extra plus three.
Speaker 2: Hey, that's right, because you don't hold the Christmas.
Speaker 4: Fourteen Georgie brought it to Oh yeah, that happens.
Speaker 2: That were happening.
Speaker 1: Yeah, yeah, you're shooting yourselves on the foot.
Speaker 2: I'm good at that.
Speaker 10: Unfortunately it is a twelve twelve.
Speaker 1: Okay, nice, very good driving. You're up.
Speaker 2: Okay, scimitar time. Just one attack. Oh actually I can
take too, because I've got similar Yeah, and I won't
be using my bonus action. So let's do that. And
it's that advantage I forgot because my next attack comebacks.
So that's definitely gonna hit. It's twenty four.
Speaker 1: That hits, and that gives me.
Speaker 14: Sneak Okay, so nine fourteen yeah plus four is eighteen
eighteen damage. All right, Actually I haven't done this yet.
Change that to fourteen fourteen damage.
Speaker 2: Yeah, and I am going to try to use one
of my what are they called Oh sorry, I just
moved my whole screen on the Indivia.
Speaker 1: Come on, what are they called cunning attack whales from
the grave?
Speaker 4: No?
Speaker 2: No, no, not from the grave? Well I could use it. Oh,
here it is. It's just a sneak attack extra thing
I can do. I'm going to try tripping it.
Speaker 1: Oh, I can do.
Speaker 2: That a large or smaller creature.
Speaker 1: Perfect.
Speaker 2: So he needs to make a deck.
Speaker 1: Save a deck, save natural one.
Speaker 2: Excellent. He's prone.
Speaker 1: Okay, you knocked.
Speaker 2: Him prone, and then I'm going to disengages my bonus.
Speaker 4: I forgot to put my character out.
Speaker 2: But oh yeah, did you want to move?
Speaker 4: I didn't. I didn't move.
Speaker 2: Did want that.
Speaker 1: I would have would have stood up, stood up to.
Speaker 4: Cast this way?
Speaker 1: Okay, so he is prone, and then is that all
you do?
Speaker 2: M I used my bonus action to dash, so I've run.
Speaker 1: Away from Okay, So now it's it's term. It shall
stand up thinks.
Speaker 2: Oh, I'm sorry, I didn't even do my second attack
to that. No, I was. I was going to do
that because because I didn't use my bonus actor. Sorry,
I would have done that, which would give me advantage.
That was the whole intent of knocking him prone. Okay,
sorry at advantage natural twenty. But there's no modifier.
Speaker 1: So it's just a sneak attack on two D six,
which is nine nine more damage. Very good. So you
cut into it a bunch, you knock it prone. It
is starting to like you see, it's sinews ravel back
together to a degree.
Speaker 4: Oh I forget that. It freaking reheals. I have something that.
Speaker 2: Can I add the whales from the great One to
it to go because I did sneak attack. Sorry, we
might as well since we've got all this damage going on.
Speaker 1: It's four more four more damage. Okay, okay, all right,
it's gonna stand up and it's gonna come over tomorrow.
Speaker 4: I should have moved away.
Speaker 1: And it's going to try to attack them. Oh to
hit uh And it does eleven slashing damage and three
poison damage, so fourteen damage?
Speaker 4: Do I is it worth teasing? That now or do
I not hit it?
Speaker 1: I since you can block an attack later, yeah, and fourteen,
and then I need you to give me a constitution
saving throw, which.
Speaker 15: Dice, give it a roll? Give it? This one's gonna
save me?
Speaker 1: Why did you say the natural one? Okay, Mara has failed, right,
it's going to attack you again. It hits you again?
Speaker 4: When does it wrong?
Speaker 1: It rolled a uh twenty three?
Speaker 4: Stuff on that?
Speaker 1: Okay, yeah, it's twenty two the first time I should
have said, but I think that's a twenty.
Speaker 2: So I think it can make three attacks. So you
can either use you dragwords on the damage for this
or try the next attack.
Speaker 1: And if that fails, the damage on that ten slashing
and two poison, so twelve more damage. Take your twelve damage.
It's attacking you again. Yeah ooh, this time it only
hits with an eleven. It doesn't hit me hit okay,
all right, it is now Penstern. Okay, what does pen do?
Speaker 13: Pen is going to charge at it.
Speaker 1: It doesn't work what.
Speaker 3: I just did it, and I'm going to hit it.
Speaker 4: Okay, this is with my rap peers.
Speaker 3: So the eighteen eighteen hits, kay, And I'm also using
a propelled strike.
Speaker 2: Ooh, charger and propelled strike.
Speaker 3: But with this charger, I'm not going to use the
extra damage.
Speaker 4: I'm going to push it ten feet away from me.
Speaker 1: Can you do that for a large creature.
Speaker 4: That is no more than one size larger?
Speaker 2: And is that fifth edition?
Speaker 3: Oh?
Speaker 2: Okay, that is nice.
Speaker 1: It's one size larger than.
Speaker 4: You, So yes, I can. Sweet, I'm pushing it ten
feet away from us. You must move in a ten.
Speaker 1: Ten foot Did you move at least ten feet? Yeah?
Speaker 4: Straight line?
Speaker 1: Nice?
Speaker 2: Yeah, she could have hopped out.
Speaker 1: Yeah, I find the charger feet.
Speaker 5: And then.
Speaker 4: I'm going to run at it again again. Oh wait,
I didn't do my damage on that. I should run.
Speaker 2: Let's get all those damage.
Speaker 4: As a D plus I can usters.
Speaker 3: My propel strike is an extra two D eight.
Speaker 2: Okay, then what's your bonus for chargers or something?
Speaker 3: I am using it to push at this time? Six
seven eight plus three, So eleven.
Speaker 1: Piercing damage eleven damage to.
Speaker 3: A combination of force and piercing damage. Okay, okay, and
now I'm attacking it again. I'm running ten ft towards
it again. Attacking with the charge will go fourteen fourteen misses.
Speaker 4: That's a tragedy. Can you use your inspiration?
Speaker 1: Wait?
Speaker 3: Wait wait wait ye rolled an eleven oh plus five
sixteen sixteen that hits.
Speaker 9: Okay, I just can't do math, right.
Speaker 4: Okay?
Speaker 3: Wait uh and I am going to push it again
because I want to be able to run away from it.
I don't the ten feet push and I'm doing another
achmum canister for another propelled strike.
Speaker 4: So ninety eight here, I like.
Speaker 2: This pens just going crazy right now.
Speaker 3: One si max so sixteen plus seven twenty three plus three,
so twenty six damage damage and he's pushed ten feet
away again.
Speaker 1: It is definitely bloody.
Speaker 3: And then I'm going to use the remainder of my movement.
Speaker 1: How far did I go?
Speaker 3: Like, I don't know, maybe like one back.
Speaker 4: I don't think you have much left, okay, all right, Georgie, Yeah,
Georgie's gonna go over.
Speaker 3: He's got five feet of reach, so he's going to
go there and propelled strike or not propelled strike force
blast is Georgie's attack.
Speaker 4: Uh, thirteen plus.
Speaker 3: Five is eighteen eighteen hits. And then there is a
D six's three damage four so seven damage nice, and
then he's back up a little bit.
Speaker 8: He was like hereteen twenty thirty thirty five fifty.
Speaker 1: Okay, Larra here go fireball. Oh so it's a deck
save right, yeah, dex save thirteen oof only got a nine.
Speaker 2: Excellently like full damage?
Speaker 1: What level are you casting at?
Speaker 4: I think it's only third level?
Speaker 1: Oh you only have the lower No, you can't up
cast fireball.
Speaker 4: That's that's my Yeah you don't. Yeah, I can't. I
can't do it lower. That's what I mean. Oh, yeah,
you don't have third is my max?
Speaker 1: Yeah, whole third is your max.
Speaker 2: Yeah, it's a third level spell.
Speaker 1: You guys are only level six.
Speaker 4: That's level that up? Yeah I have Yeah, yeah tonight,
I hope.
Speaker 1: Possibly, Okay, i'll six if we live.
Speaker 4: Ah, six is that's a lot of one surely two ones?
Okay that's ten. That's twenty twenty six, so twenty.
Speaker 1: Nine twenty nine damage, all right, so let me calculate that.
Speaker 4: And then this is what this creature seizes. And then
a little from me.
Speaker 1: So there is a massive explosion on the mountain right,
and the storm seems to coalesce a bit more in
your area.
Speaker 3: Oh my gosh, it does got a freaking god trying
to destroy us?
Speaker 4: Now, which do I get to do my little my little.
Speaker 1: Bonus go ahead, produce?
Speaker 4: Do I want to You're a little too happy about that?
Oh that don't work?
Speaker 10: Oh thirteen missus missus driving?
Speaker 2: Hmm, oh it's my turn. I thought you're saying something happened.
It was like that failed constitutions from earlier. Here it
goes away from.
Speaker 1: Okay, yeah, how much can I move again? I still
probably base your character.
Speaker 4: I've done that yet. I don't think I want to
move that far, but I do want to back up. Okay,
like there, maybe I am the closest one to it.
Speaker 1: Your turn driving, Okay, I.
Speaker 2: Am going to let's see five, ten, fifteen, twenty twenty five.
Speaker 1: Nice?
Speaker 2: Yeah, yeah, I can do that. I can do that.
I will. I will run up to him. I will
do the one two with the scimitars. So first attack
is fifteen HiT's okay, good?
Speaker 4: Nice?
Speaker 2: That is only sorry, yeah, six.
Speaker 1: Six damage, six damage okay.
Speaker 2: Second attack that's an eighteen that kats and that's five damage. Nice,
and then bonus action disengaged to disengage, and that was
how far did I move? Twenty five? I think? Yeah,
thirty forty.
Speaker 4: Base feeds forty five or sorry not forty five.
Speaker 9: In forty is amazing.
Speaker 1: Okay, it is now it's turn. It's gonna lumber forward,
it's gonna attack dropping everybody. Oh that is only a twelve.
Speaker 2: Perfect, that's a nice.
Speaker 1: It's gonna go again, please keep missing. That is only
a thirteen miss, Okay, I should say bits of it
are falling off at this point. Oh and that is
a sixteen.
Speaker 2: That is my a C.
Speaker 1: So that's a should I use do it?
Speaker 2: You could if you want to. I think I'm gonna
take half damage.
Speaker 1: That's kind of perfect because the thing's starting to like.
Speaker 2: But but you could make me take not damage, but
that would cost one of your days. So it's your call.
I mean you can't use it because.
Speaker 4: Sorry, you're probably not going to get hit. Probably you're
like all the way back here. I would do it.
Speaker 2: It's your camra. I can take half the two.
Speaker 1: People between it, probably, so you're going to take the hit.
You take eleven pierce or yeah, eleven slashing damage and
one poison damage.
Speaker 2: Okay, so twelve, which I'm uncanny dodging. Okay, so six nice.
Speaker 4: That's its turn, beautiful, wouldn't they reach fresh on your turn? Anyway?
I just don't want to reactions around. Oh, dice, it
takes right, you're okay, it is my turn.
Speaker 3: Okay, it's looking worse for wear. It's looking worse for wear.
Speaker 1: It's looking worse for where bits of flesh are like
sluffing off.
Speaker 2: It and everything.
Speaker 3: All right, I'm going to Yeah, I took as much
as I could from the fall, that's right. Yeah, I
am going to run ten feet towards it, charge as
many times as I am able to run ten feet
towards it.
Speaker 1: Nice.
Speaker 3: Nice, and also an aquium canister to do a pelt
strike and we go hit this guy. Okay, sixteen, it's beautiful.
We'll do the extra die for the charger this time.
Speaker 8: Okay, milk, Oh those persons those okay? Some nineteen plus three.
Speaker 1: To twenty two twenty two damage damage.
Speaker 10: Yes, I love awesome because it's not looking good at all.
Speaker 3: And I'm going to hit it again, hopefully you can.
Speaker 4: Yep.
Speaker 3: That's twenty to hit. And I'm going to spend an
apram canister against three dy eight Yes, okay, seven plus
eleven eighteen nineteen twenty twenty one damage.
Speaker 1: Twenty one damage with a squelch. It begins to fall
apart as all of its bits dismember into separate pieces
of zombie, and all that is left is a mess
in the snow.
Speaker 4: Beautiful.
Speaker 3: I immediately am running back to that thing and trying
to get it going.
Speaker 1: Okay, as you hit buttons, there is zero real response because.
Speaker 4: I have the crystal. Oh yeah, are we out of
initiative order?
Speaker 9: Now?
Speaker 4: Okay? I cast, speaking of hope, Well we gather back
in the pot. I guess, I guess I put the
crystal down, and then I'll do this. Put the crystal in.
Let you try to get it back up. Cast speaking
of hope, which allows us to take the max healing
from any healing. Great, so if you have any more,
I have one. You can get your max of whatever
you've both hit that if you wanted to use it.
I am using it's a couple youself, and yeah, I
will use my vitality zone.
Speaker 6: This god is going to come after us, so I
won't have enough help, but I also want to be
able to attack.
Speaker 1: As you're doing this, there is an explosion not far
from you, guys, and Acrotoks comes walking through the ice
wall towards the ship.
Speaker 2: Okay, did you kill him?
Speaker 1: The idiot? He lost me in the snow. He ran
around the corner of the mountain, and when I went there,
he was gone. I have no idea where he went,
the idea how he did it.
Speaker 2: Drav looks relieved.
Speaker 1: I knew he was around. I could sense him, he says,
pointing to his arm.
Speaker 4: Oh right, because he went.
Speaker 1: But as he looks up, as the lightning begins to
flash a little more abruptly and there is a mailstrom
forming in the air, He's like.
Speaker 4: We need to get out of here.
Speaker 1: Have you got this thing running yet?
Speaker 3: I'm working on its check.
Speaker 4: Yes, twenty four.
Speaker 1: Okay, you catch that. There are two little metal parts
that have split and split apart after hitting the ground.
Speaker 4: Just one, just one?
Speaker 1: Okay? It springs to life.
Speaker 4: Yeah, perfect, I give I give you. It's just a
little bit of a healing. But I want to keep
at least one second on the spot. So you get eighteighteen.
Speaker 2: That's awesome.
Speaker 1: OA, who's driving me? You're driving? Okay? All right? Uh
you guys, float up and you give it begin to
fly away. Give me a dexterity saving throw.
Speaker 4: We're gonna get lightning bolted again.
Speaker 1: Not twenty lightning strikes where you were as you leave
and there's an explosion of snow and a bright flash
of light.
Speaker 4: I'm just pointing to get out now.
Speaker 2: We're not looking around up here anymore.
Speaker 1: We need to zip away, away from mounting practice towards
Meta Claud, towards Meta Claud. Yeah, and that is where
we will end.
Speaker 2: Okay, Okay, guys, we have a ship.
Speaker 9: Yeah, we do.
Speaker 4: We got it on our own. Oh I love it.
Speaker 1: Okay, Oh my gosh, thank you for joining us in
the party veil as. We release videos every Tuesday and
we hope you're enjoyed them. Please like, comment or subscribe,
and uh yeah, a few announcements before we go.
Speaker 2: Wait wait wait did we level up?
Speaker 4: Yes?
Speaker 1: Yeah, yes, you are at down level seven.
Speaker 4: All right, okay announcements.
Speaker 3: These lovely character minis that we have for ourselves were
printed using Banana for Scale three D printing services, and
you can use our code mind Play twenty for twenty
percent off your first order until the end of twenty
twenty five.
Speaker 2: Yeah, and don't forget to check out our Patreon and
the description below if you guys want to have a
chance to join our discord and chat with all of
us on there. So yeah, take a peek and the music.
Speaker 4: As always is by the wonder Carl Casey at White
Bat Audio, which you can find on YouTube or you
can preach us on band camp.
Speaker 1: Awesome. Thank you everyone. We'll see you next week in
the parted Veil