Speaker 1: In a secluded world where magic and industry compete, the
veil between life and death grows thin.
Speaker 2: A cold wind.
Speaker 1: Whispers secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good friends.
Speaker 3: Hi.
Speaker 4: I'm Cassie Lang. I'll be playing Penelope Waters, the human
Aqueum Architect.
Speaker 2: Yeah, and I'm Tim I play dravin Our Phantom Dwarf Rogue,
Phantom Rogue, dwarf whatever.
Speaker 3: And I'm Kevin. I play Amara while she is a
half alf Bard.
Speaker 1: Nice. Nice. Now, just before we get rolling with the
story here, we have a few announcements that we want
to talk about.
Speaker 4: The minis that we'll be using. We're printed using Banana
for scale three D printing services, and you can use
our code mind Plate twenty to get twenty percent off
your first order until the end of twenty twenty five.
Speaker 2: Yeah, and if you guys are enjoying what you see
and we'd like to give us a little extra support,
we do have a Patreon You can check that out
in the description below. That gives you access to our
discord channel so you can chat with all of us
one on one. So it'd be great to see you there.
If you're interested and think it's worth supporting, please check
it out. And we are worth supporting, Yeah, yeah, we are.
Speaker 3: And the music that you're hearing today is Carl Casey's
at wipe Batt audio, which you can buy on band
camp or listen to on YouTube.
Speaker 1: Yeah, it's and great stuff. Now, if you're like what
we're doing, please give us a like comment, subscribe. All
of it helps. It helps feed that YouTube machine, So
any help is very much appreciated, and thank you to
all who have already done that, as well as I believe,
as you said, our Patreon supporters. So yeah, all right,
let's get ready, Mara. So those first few weeks after
the woman passed in the hospital, they were lonelier than
you have ever felt you found yourself going out doing
your guide work, taking people throughout and rally. But even
though they were never around when you did the guide work,
it's almost as if they're more distant than ever, because
well they are, but there's an emptiness there. It took
about three weeks of this before you decided you needed
to go looking. You quit your job, packed your bags,
and very soon found yourself in another country that you
had never experienced before, with different cultures, different ideas. And
it was probably another three weeks after that before you
ran into dravel. This memory, of course, is spinning through
your head as you walk through the castle courtyards, passing
by various large houses, larger than you've ever lived in.
They are decorated with large amounts of gold and silver's
statues and gargoyles. It's teeming with servants and handmaidens and
and guards all over the place. There's gardens and walls,
and you're very much out of your element, and very
soon you find yourself with your two companions standing at
a large wooden door that is a gate into a
courtyard beyond the guards standing there. They stand at attention,
and one of them looks at the three of you,
and says, can I help any of you?
Speaker 3: Sorry, I just want to make sure that I'm understanding
where we're We're at the gate of my father's land
within the castle. Yes, not the kingdom. Okay, you ready, Maria.
I didn't think i'd get this far. I am wondering
if I don't have his name? Did you give me
his first name?
Speaker 1: I did, I didn't write it.
Speaker 3: Kendrick, Yes, okay, I am here to speak with Kendrick.
Speaker 1: Do you have an appointment with him?
Speaker 3: I don't, but I think that he would be very
interested in hearing what I have to say as well.
Speaker 1: M give me a persuasion check, okay, or a persuasion role.
I guess that's what that would come on that.
Speaker 3: Yeah, oh no, what did you get?
Speaker 1: Well?
Speaker 3: I wrote it too, So that's a seven.
Speaker 1: That's a seven. Jersey says, I'm afraid I just can't
be letting strangers in through the gates.
Speaker 3: How do we book an appointment?
Speaker 1: Well, considering he is in charge of much of the
land around this area, what is your purpose? Why do
you want to speak with him?
Speaker 3: I not. It is private matter that I'm not at
liberty to share with you right now. But if you
could let him know that I'm here, and if he'll
meet me outside the gate, that's fine. Let him know
that my name is Amar wel Glendell.
Speaker 1: All right, Okay, we can do that. I'll send for
a servant and we'll see if we can get something arranged. Okay,
So the guarda calls for a servant who comes through
through the courtyard and enters X like, comes through those
and he gives him the message. A servant runs off,
and the guards kind of stand back at attention, and
they're they're they're eyeing the three of you up, but
they they don't say anything. Is there anything you do?
Or do you just awkward?
Speaker 2: Way?
Speaker 3: I'm so anxious.
Speaker 4: I feel like this would just be the epitome of
awkwardness or I would Yeah, Like, I'm just I'm standing there.
Speaker 3: A million thoughts are racing through my head. Does he
have a family? Does his family know that I exist?
Am I about to ruin things? Will he want to
see me? Does he does what he knows? I exist?
Obviously because he gave me magic to be kept a secret.
But yeah, I don't know. So I'm just I'm so
stuck in my head that I'm not really doing anything outwardly. Okay,
as I wait, he probably like kick the rock just.
Speaker 2: Driven, is just feeling real awkward and like I don't
know what.
Speaker 1: To anybody right now, Drava drugs, Like, hey, guys, want
to see something cool?
Speaker 5: Yeah?
Speaker 2: Yeah, not here. It's also broad day Yeah yeah, yeah,
that's true.
Speaker 1: So what what happens is an awkward about twelve minutes,
it feels right, and the what happens is somebody opens
the door and a female character steps forward, and and
she approaches the three of you and says, the master,
my father is not available at the moment. He's in
the garden. He's not to be disturbed. I want all
of you to give me a perception.
Speaker 3: Check nope, sixteen seven seven.
Speaker 1: As well, you immediately recognize very similar features of her,
uh and you like, you like very similar features. There's
an obvious difference, but she's not an alfa. Yeah. And
and as she's talking to you, she says, I could
leave a message for him if you, if you like.
But she's she's staring at you with kind of this awkward.
Speaker 3: Does she see it too?
Speaker 1: She's looking at you and then she pauss says, excuse me.
Speaker 6: Do do I know you no.
Speaker 1: No, but you just look very familiar.
Speaker 3: Yes, I if you could leave a message with your father,
I would love a time to return, even if you
could give me a time that I could maybe meet
with him in private it and then speak with you
as well.
Speaker 1: Well, I'm available at the moment if you want to speak.
Speaker 3: I do need to speak with the master first.
Speaker 1: Okay, Well you could come back later today, he's he's
usually only in the garden for the morning.
Speaker 3: Okay, what time?
Speaker 1: How about you come back just afternoon?
Speaker 3: Okay? Thank you?
Speaker 1: Okay, And as as the door shuts you like the
guards are shutting the door and all that you could see,
She's still kind of like, why is this person? You
have to recognize? She's walking out, she sees an elf,
a dwarf for the person, and she's like, but she
feels like she knows you. She's like, I have no
idea what's going on? Okay, I just I.
Speaker 3: Don't want to make my father angry before I meet him.
You know, I don't want to reveal the secret, but
I want to, like immediately I want to hug my sister,
but like, awkward.
Speaker 1: Yeah, do I know you?
Speaker 2: Not yet?
Speaker 3: Yeah, but you're gonna.
Speaker 1: Hopefully I'm about to blow your world.
Speaker 4: At some point during those like twelve minutes we were waiting,
Penn's probably looks to God and just like so stand
here often.
Speaker 1: To which she just kind of looks at you like.
Speaker 2: Driving, probably would have made some under the breath comment
when she was like, do I know you? And then
I would probably be like depend like every time she
looks in the mirror.
Speaker 1: Okay, So because it's it's not it's not far from noon.
If you remember, you'd already gone and seen it and
you went to the library. It's it's late morning as
it is, so you probably have about an hour. What
do you do in that hour?
Speaker 3: What is nearby?
Speaker 1: So you're in you're in the castle, in the castle
courtyard there it is a community like this is obviously
a very family oriented castle, right even though the king
lives here, his his family lives amongst and with him,
just in separate communities. So there are parks, there are gardens.
There's even some entertainment just in some of the courtyards.
So there's there's stuff to look at.
Speaker 3: Shall we go feed the ducks?
Speaker 2: What are we going to feed?
Speaker 3: I think the ducks are well fed. Probably, but we
should probably go have a team meeting regarding if we
are going to or not.
Speaker 2: You could talk about that. Yeah, is there like a
bakery nearby or something?
Speaker 1: Right?
Speaker 2: Not in the castle grounds, but like, yeah you could.
Speaker 1: There would be a market near so sweet.
Speaker 2: Yeah, that would be Draven's pick a bakery.
Speaker 4: Yeah, we'll wander over to a bakery and chat.
Speaker 1: He misses the rock biscuits from You're.
Speaker 2: Gonna get me a big old cinnamon roll?
Speaker 3: Ah?
Speaker 2: Yes, yes, if that exists, it does the fantasy equivalent
whatever that.
Speaker 1: The spices of drunk.
Speaker 2: A drunk roll doesn't sound good.
Speaker 1: It's better than an orc roll. Yeah, okay, you go
to the market, get some food, chat for a bit.
What is your decision? What do you discuss?
Speaker 3: Yeah?
Speaker 7: I kind of think so the options are going to
Krim or go to naj Kat. I think we need
to go back to Krim.
Speaker 4: I feel like that's the center of saying.
Speaker 2: I'm inclined to agree. I know we're a bit in
over our heads there, but I want to know what's
happened to the Deep King.
Speaker 1: M hm mm hmmm.
Speaker 2: Yes, And it's not going to be easy going under
the mountain, But I think we'll be able to find
out a lot of information if we go there.
Speaker 1: We've still got two weeks until yes, yeah, it was
about two weeks.
Speaker 3: Okay, what if.
Speaker 4: We go to nage Coot first and try to gather
information there, and then maybe if we go into Krim
Wild troops are going out of Krim like at the
time of the attack.
Speaker 2: Well, I don't know that we'd be able to make
it to nage Cut and back. Yeah within two weeks?
Speaker 3: Where in Capital City? Where Where in nag Caot where
we asked to go?
Speaker 1: Just somewhere Okay.
Speaker 2: Anyway, I guess we don't know where the attack is happening.
Speaker 4: Over the mountains and around would be.
Speaker 3: Quite the trek.
Speaker 4: But if we just like go into the borders of
nage Cut might be able to get some information.
Speaker 1: I just kind of feel like to go to nage
Caught you either travel through the desert, which is perilous,
or you go around for miles.
Speaker 3: Who mm hmm, see I'm thinking. But in reality, Mara
would just be.
Speaker 2: Like to get from the citadel to Capital City. I
guess we didn't quite go to the citadel close to it.
Speaker 3: Right, We just I think we just crossed.
Speaker 1: Yeah, they gave you some war horses and you were
able to It took like three days or something, I think.
Speaker 6: It was.
Speaker 2: Yeah, I mean, I like, I like your idea about
us going to to rack them when the troops are
engaged in other places, But that does give us ample time,
perhaps too strategize about a way to get in there.
Speaker 5: Yeah, I think it would be easiest to get at
the heart of what's going on unless we think we
could do anything to prevent the attack by being in
there earlier.
Speaker 2: Well, if we if we were in Nageot during the
time of the attack, we might be able to lend
a hand, maybe find more out about this whoever it
was that was going to be in nat I forget
which it was. Andrew, Okay, yeah.
Speaker 1: What's going to be It sounds like you guys want
to go to nage cut to Krim.
Speaker 2: Well, it's tricky.
Speaker 1: It's because just what I think, I know what you're doing.
Change it on me.
Speaker 2: Try to get to Nageot and like find out where
this attack is taking place would probably take us two
weeks and we might be able to help with that battle.
But if we went to Rakham, then we're just sort
of finding information and while we're doing that, probably battles
would be taking.
Speaker 4: Place, or we rescue the Deep King and slay some
leaders before they attack.
Speaker 3: Stop together.
Speaker 2: The Deep King. We have no idea what we're getting
ourselves into with that. I mean, my heart lies in Vrakhm.
I need to know what's happening there. There's something in
me that I just need to know. But if you'd
both rather go to Najcat, I'll go with you.
Speaker 1: Take a vote A.
Speaker 3: Mara's vote is duplicate driving.
Speaker 1: So it's hands like two for crim one for okay,
all right, from the beginning, that's kind of the first thing.
So you debate over your cinnamon rolls, your drunk rolls.
Speaker 2: We're not making that.
Speaker 1: At the at uh. About an hour goes by and
it's just afternoon.
Speaker 2: I feel like we're going to be sitting there like
finished our stuff. It's being like, so I'm just.
Speaker 4: Gonna go over and just like give Maara a hug.
Speaker 3: I have been looking or been wanting to know him
my whole life, and I've been looking for almost a
year now, and I I don't know, I don't know
what to do. You're thinking all of this time, i'd
have come up with a plan, but I don't have one.
Let's go see how this goes.
Speaker 4: Good Bye.
Speaker 2: Do you want us there or would you like to
go by yourself?
Speaker 3: If you could work with me there and then I'll
meet him of course alone, I think. Okay, make sure
I don't pass out on the.
Speaker 1: All right, So you find your way back through the
castle back to the gates.
Speaker 8: The guards, of course know who you are, and they say,
we've been asked to let you in, and they point
you to the door of a very large manner.
Speaker 1: Right, and and you go up and use the doorknocker.
I guess.
Speaker 3: Yeah.
Speaker 2: Before you knock on the door, Draven's gonna kind of
be like looking at the ground, kicking his feet a
little bit, and then he's gonna turn to you and
just say, I know it's not much, but whatever happens
in there, just remember you've still got me and pen.
If it all goes south, thank you.
Speaker 3: I hope it doesn't, but me.
Speaker 1: So you two are gonna wait outside that yeah yeah.
Speaker 4: Yeah, yeah, we're like inside the gates, but.
Speaker 1: Yeah, yeah, you're you're in the front courtyard. Yeah, so
you pretty garden. You you go, you go up, you
knock on the door. They wait, and a servant answers
and allows you to come in. And he brings you
into this this large sitting room and just asks you
to take his seat and says it'll only be a minute.
And it is about a minute, but it seems like
an hour. And uh, I got a burp coming.
Speaker 3: That helps. I should not be that into this.
Speaker 2: But like my heart is, you're gonna die.
Speaker 1: And you're sitting there and you hear a creek at
the other side of the room and a man walks
in right and the first thing he does is he
kind of he walks in the scans room and he
sees you, and the first thing that exits his lips
as he says, are an A no, no, you're not hurt.
And then you see like the gears are turning, and
he goes marwell, and he awkwardly shuffles his feet for
a moment, and he comes over and he takes a
seat on a couch across from where you're He kind
of puts his hands like this is like this is
really real, isn't it. You're actually here.
Speaker 3: And you know why I'm here obviously.
Speaker 1: No, but I can maybe make a few guesses. It's
been a long time. You probably don't even remember. One
of the first things that strikes you, it's just how
old he looks. Your mother never looked this old. In fact,
your mother never looked much older than you, as Elves
seemed to not age. But he has lines and wrinkles
where obvious stresses have been in his life, where he's
perhaps laughed, and there's the curling in his eyes. There's
there's a weariness about him that comes upon all of
the the more mortal races. And yet you begin to
see features. His jawline is the same as yours, the
way that his ears are is very similar to yours.
And you see these these similarities to what she says.
As as you're deep in thought, he says, how did
you find me?
Speaker 3: My mom mentioned your name once and.
Speaker 1: When she passed, which she sits up very straight at that.
Speaker 3: Yeah, she gave me just a little note. It's kind
of a hint on how to find you. And it's
been almost a year now that I've been wandering aimlessly.
I didn't even know which country in our world to
go to, but I found you.
Speaker 1: Indeed, so Rna is gone. Unfortunately, did she suffer.
Speaker 3: Not much?
Speaker 1: You see there's there's a sadness that comes up upon him.
He says, well, I'm sorry. I thought about coming back
many times. I almost did it twice. I packed up
and I stood at those gates. I guess I couldn't.
I couldn't face the shape. I hid you away. I'm sorry.
And with that he gives you a huge.
Speaker 4: Hot yeah said he does, Laura like, lean's right into that.
Speaker 1: She does. He says, I need to introduce you to
your your sisters and your brother.
Speaker 3: And with that, marl, that's how a huge song, louder
than the rest.
Speaker 1: I should say, half siblings. But here, here, come, come,
come Eddy. He brings you into another room where as
he opens the door, there's somebody literally on the other side.
He hates them with the door. I'm sorry that I
couldn't help it. And it's the girl who came to
meet you at the gate. It's like, well, uh, you've
already met Cora, and you see this girl. She she
seems to be in her early twenties, right, and then
he points this is Valerie. Uh, the youngest and she
just turned eighteen actually uh. And then he points over
to a boy who's kind of leaning against a chair.
In the background. He's in a full suit of armor.
It looks like he might be part of the Royal Guard, right,
Like he's he's got some sort of decoration to him,
and he's like, and this is Augustus or august for short. Well,
you're my oldest. This is my second oldest, he says
to Augustus, who's like, uh huh, okay, I've been demoted
to which she says, your father says, we were there
others with you.
Speaker 4: Earlier, There were I.
Speaker 3: It's kind of a long story. But as I was
looking for you, I found a detective and I thought
he could help me find you. But he I asked
if he can help me find my dad, and he
was like, is your dad dead? And I was like,
I have no clue. So, and this is where all.
Speaker 1: Was.
Speaker 3: Yeah, and it's just it's just all of the words
that she like hasn't been able to say for the
past few hours, all of it. And then then I
realized he does really cool detective work with kind of
dark dark magic and and dead and and it intrigues me.
And he traveled, and so I thought I would join him,
and so I've been wandering the world with him solving
a case, and the case actually let us here, and
this is just a byproduct. But anyway, they're they're just
outside the case.
Speaker 1: Let you hear, he says, obviously concerned, like I'm not
in any trouble, am I?
Speaker 3: No?
Speaker 1: Okay? All right, Well, he calls to a servant and
he sends them away, and a servant comes out and
invites the two of you in.
Speaker 3: In we go.
Speaker 1: When you come in, you can see that they're they're
in what looks like a kind of a large dining hall, right,
and uh maa and three other younger individuals were all
sitting around this table kind of chatting away. And then
just awful little bit is an older fellow who I
mean yeah, who's obviously her dad, and he's sitting there
just kind of kind of grinning and listening you're crying
and and and to which he says, this must be
the detective and friend, uh hey.
Speaker 3: Mentioned this is Javin and Penn and guys, this is
my dad and my siblings. This is August and Valerie
and Cora.
Speaker 1: Nice to me, and to which August is, like, you
work with dead people?
Speaker 2: Uh well, yeah, a little. Well, we we're a paranormal
detective agency.
Speaker 3: That's the word.
Speaker 2: I was looking for undead, dark, magic, strange creatures.
Speaker 1: Well, Valerie's cat died the other day. You think you
can help her, to.
Speaker 2: Which she's like, shut up, but don't really bring things back.
I'm sorry to hear about your cat.
Speaker 1: It's okay. He was old.
Speaker 3: Didn't transform into creepy monster.
Speaker 1: All right. Uh So they call for some food, and
they bring out some appetizers and things and start chatting
away the hours with the three of you. You learn
about your father that after he ruck out looking in
Amoralia for this mystical castle, he ran into your mother
and they fell in love and they had you. But
he realized being part of the noble crown that was
not okay. He made a few mistakes. Anyways, he came
back and it was not much longer before he married
someone down here and became heir of this estate and
has been here ever since. He's got a few battle
scars from various wars. Tells you some of his stories
of even fighting on the borders of the Land of
the Dead. One particularly fun story he talks about is
where he he was jumped by a few shadows and
had to take them down he seems to want to
brag himself up to you. He's making up for lost time.
Speaker 3: Does his wife join Liz, No.
Speaker 1: No, no, it does come up that his second well,
his his first wife, I guess his his she she
passed away about five years ago.
Speaker 2: This guy doesn't have very good luck.
Speaker 3: I also share with him that my my mother never
never fell in love again, and it was just me
and her. It was just me and mom. So mm hmm,
this is amazing.
Speaker 1: So there's there's lasts, there's tears, there's the whole nine yards.
Speaker 3: And I think, I think that I do go through
kind of a range of emotions to the conversation. At
one point it's anger, like why didn't you come? And
then it like switches back to like just overjoyed, but
like I'm so glad that we're here.
Speaker 1: Like, So, one of the questions he asked you is
did your mother ever tell you anything about me?
Speaker 3: Not a lot. I had very little to go off of,
Like your last name she mentioned once and then kind
of like held it back and and just that that
you were ashamed that I existed and I needed to
be hidden, that that you gave me my magic in
exchange for her secrecy.
Speaker 1: The shame was never you, The shame was me.
Speaker 3: And marks.
Speaker 1: Did she ever give you anything?
Speaker 3: Just just this coin?
Speaker 1: Oh guess what, I have a coin.
Speaker 3: Which I passed.
Speaker 1: Anyways. So he he looks at He's like, oh, yes, yeah,
I I asked her to give this to you when
you were old enough not to lose it. It's neat to
see it again. It's kind of a funny thing. It's
nobody knows where it comes from.
Speaker 3: Yeah, I've been. I've been looking for the country that
it matches, makes sense and sense. I thought that would
lead me to you.
Speaker 1: But yeah, no, nobody has ever known where it comes from.
I found it once, actually, yeah, I was. I was
walking around in Krim and it was on the ground
and I picked it up. That was it. I asked
a dwarf if he could identify it. I was thinking
if anybody could, one of them would be able to
maybe you know, and he hands you the coin.
Speaker 2: I'll definitely have a good look at it. That's very intriguing.
Speaker 1: Yeah, it's it's minted with the name of a kingdom
that no, like, it doesn't exist.
Speaker 2: What's the name of the kingdom?
Speaker 1: Oh, I didn't come up with a name, but but
not important enough. But yeah, it doesn't exist.
Speaker 4: This sounds like it's gonna be relevant later.
Speaker 2: Yeah, I've never seen anything like that in my life.
Speaker 1: That's I mean, it's I wonder if it's just a
piece of art, Like did somebody make up something and
then make something to go with it?
Speaker 2: I don't know, Maybe.
Speaker 1: What do.
Speaker 3: What knowledge do you have in this country of the halting?
Speaker 1: The halting halting? You can't don't try to go through
it because you're wasting your time. End of the world.
Speaker 4: Pens and step in, excuse me, and just push out
for a little.
Speaker 3: Bit the room, out of the room.
Speaker 2: I'm so sorry about pushed out of the room.
Speaker 4: Once we are safely out of the room, maybe check
the chorus not at the door.
Speaker 1: We don't know about that.
Speaker 2: We weren't there.
Speaker 3: We need When we.
Speaker 4: Were at the crack and you guys were walking through,
did you guys you said you saw floating city or
am I imagining things?
Speaker 2: I think that's true, massive castle floating in the air.
It was an official vision thing.
Speaker 3: I don't know, Yeah, but yes, do you think that
might be where the coin came from? Maybe if that.
Speaker 6: Vision is real, like a world outside of the halting
or other us.
Speaker 2: Surely if there was a castle in the sky, someone
would have seen it.
Speaker 3: By now, let's get back to the party. Unless, unless
the halting is a dome.
Speaker 2: You two are getting wild theories here. I think it's
more likely what what's his name? Kendrick said, A piece of.
Speaker 4: Art, not a very good one.
Speaker 2: I agree, it's not great.
Speaker 3: Anyway. I just had that thought. We can go back
to the party now, Okay.
Speaker 1: All right, you enter it and they're all just kind
of sitting there twiddling their thumbs like everything.
Speaker 3: Okay, sorry about that, and I just go somewhere else.
I love him, but she's a newer addition to our group.
Haven't quite figured out all of her quirks.
Speaker 1: You're quite young to be a detective, I must say.
Speaker 2: She's she's quite clever with this one. Very good with
that aquium stuff.
Speaker 1: Oh I heard about that. Yes, we don't have much
of it around here, but those fancy people in Metacloud
seem to be coming up with something new all the time.
Speaker 3: Yeah.
Speaker 4: Yeah, that's kind of my specialty. I like to tinker
with things.
Speaker 1: Huh, well, maybe maybe you could, maybe you could help
me with something. He says that he disappears into the
other room for a bit, and he comes back and
he he comes out with a what looks like a box, right,
a box with a big tube coming out that opens up.
He's like, this used to work. He used to play music.
I picked it up in medical odd years ago when
I was traveling back actually from Amraalia. It seems to
have worn out. It doesn't work anymore. Could you look
take a look at it.
Speaker 4: Sure, I'll take a look at it. Am I able
to discern what.
Speaker 1: The problem is? You have Tinkers tools, right I do?
Speaker 2: Yes?
Speaker 1: Okay, all right, give me a intelligence check thirteen A
thirteen yeah, okay, So if.
Speaker 4: An intelligence just straight intelligence.
Speaker 1: And just straight intelligence, you can add your proficiency to
that because you have Tinkers tools and you're proficient with them,
aren't you.
Speaker 3: Yes, yes, so then fifteen awesome.
Speaker 1: So it takes you ten to fifteen minutes, and you
find out that some of the gears inside of it
have just ground down over time and all they need
is replacement.
Speaker 4: Oh yeah, yeah, Oh can I work on that? Can
I find do you have any toolbag?
Speaker 1: Not specific to this, but you'd be able to show
him and tell him and he could order them and
get them and point it out to it. He's like, really,
is that all it is that he's looking at. You
can tell he's looking at it. He's like, I have
no idea how this thing works. But to which he's like, well,
this is awesome, to which a valerie is like, we
have dance nights again, and not with that awful musician
who comes over from the courtyard next door. It's essentially
a gramophone.
Speaker 3: Yeah, what it is?
Speaker 1: Okay, all of you give me a perception check.
Speaker 2: Twenty two eight.
Speaker 3: I just have to remember what my perception is nine.
Speaker 1: Nine and eight and twenty two all.
Speaker 3: Right, I am far.
Speaker 2: I think honestly, driving is like feeling so awkward. He
is not like not talking to people unless they talk
to him, and then it's just feeling kind of.
Speaker 1: Like, so what do you do during this time?
Speaker 2: I mean, if anyone asked me questions or wants to
talk to me, I will probably entertain conversation. But more
or less I'm probably just like hanging out, finding a
place to like stand out of the way, maybe listen
in on some conversations, grab something to eat.
Speaker 1: Perfect So, at one moment, when you're standing near the window,
you begin to hear a commotion outside in the courtyard.
Speaker 2: Definitely have a look at that.
Speaker 1: Okay, looking, you see the two guards at the front
gate and one of them is dragging the other one
in through the gate.
Speaker 2: I think we might have a problem outside.
Speaker 1: To which Kendrick stands up and he's like, well, what
do you mean? And he starts to come over to
the window and he looks out and he sees what's
going on. He's like and and he immediately goes to
walk out the front door, like what's going on?
Speaker 4: Yeah?
Speaker 1: Okay, all right, so you you all get to the
front and the one guard is stooped over the other
guard who is kind of likes he's like convulsing and
he's and Kendrick is like, what's going on? What's wrong?
And he's like, I don't, I don't know. You just
started he just started acting funny.
Speaker 4: Can I do a medicine check on?
Speaker 1: Yep? Go ahead, twelve OKAYU medically from what you can see,
he's completely healthy.
Speaker 4: Okay, that doesn't help anything.
Speaker 3: Is there any like I forget what it is, like
a cold burn mark on him or anything?
Speaker 1: No, there is not.
Speaker 2: No did you see anything? And he won he just
started doing this.
Speaker 1: He just he he mentioned he wasn't feeling good and
then he he started to like, I don't know, almost
wretch and feel. He said he was feeling sick, and
then he collapsed and started this and he's he's almost
like convulsing at this point.
Speaker 2: This isn't something we've seen before, is it?
Speaker 6: No?
Speaker 2: Not really, I I don't recognize it.
Speaker 3: Is he he's in a full suit of armer or
have Well, I would suppose you take off parts of
it to look him over.
Speaker 1: And as as you're looking him over, he he grabs you.
He suddenly grabs your arm and he pulls your face
close and he whispers in your ear. He says, it's watching,
and what's watching? And he doesn't answer again, and at
that moment he opens he well, I should say, he
opens his mouth to answer a second time grows that's why.
Speaker 3: That's about the armor, I.
Speaker 1: Was And he begins to swell, and his armor begins
to buckle and even burst in places and and suddenly
in parts of his body.
Speaker 2: I advise you get yourself inside.
Speaker 3: Kendrick coming, Yes, it's watching, it is watching.
Speaker 2: Watch said, yeah, I'm gonna tell Kendrick to get inside.
Speaker 3: Would any attempt at like curing, like using like a
medicine spell.
Speaker 1: You may attempt it if you would, I would. It's
under here, you can certainly.
Speaker 3: Is what it says. In the moment. I know it's
probably a waste, but that is what her reaction would be.
Speaker 2: Does the family go inside?
Speaker 1: Yes, okay, to which they, well, I should say, Kendrick
ushers everyone back, but August and Kendrick stay near the door.
Both of them have swords drawn at this point.
Speaker 3: Okay, I cast here winds. Do you want me to
roll or.
Speaker 1: Is it a I'm just going to say that spell fails, okay,
And the man begins to swell. His armor begins to burst,
and he begins to grow in size, wailing and screaming
in pain and gargling as his tongue like gets bigger
in his own mouth. His skin begins to like melt
off of his skull, which begins to elongate and become
more toothy. And I sprout everywhere, Tentacles sprout everywhere, hooks
and claws form, and you can all roll for an.
Speaker 2: Isia while the transformation's happening. Can I just like talk
to the other guard to just like make sure he's
not about to like go insane and be like, you're
not gonna like this, but in a second, we're gonna
have to fight this thing, Okay.
Speaker 3: I think also while the transformation is happening, like I
will start to yell out, oh, we've like we have
seen this before and like kind of like in a
scrambled brain way, like there was a cat and he
turned into an octopus and like there was no way
to fix it and he lost who he was, and
like we might have to kill this creature, this thing.
Speaker 1: So this thing finishes transforming, okay, and in a within
a blink of an eye, it snatches up the other
guard and it runs around the back of the house
into what is the garden. No, okay, and do you
pursue it?
Speaker 3: Of course?
Speaker 1: Okay, So we know our initiatives already, and what's going
is the creature goes first, and then Mara, then Georgie Dravin,
then Penn. Okay, so let's get you set up in
the garden.
Speaker 3: Here are Kendrick and Augustus participating in this as well.
Speaker 1: Not at this moment, okay, So if you don't mind
grabbing these guys and setting them at the very This
is the garden. Okay. Essentially I didn't have anything to
create plants and all that, but any of the garden
areas would be in these little brick areas, okay.
Speaker 2: Right, little alcoves.
Speaker 1: Yeah yeah, yes, thank you. And I picked up this beastie.
That's our friendly local game store.
Speaker 3: Oh my goodness.
Speaker 1: I believe it's a I think it's from Critical Role,
but it works perfectly for what we're going to use.
Speaker 2: So yeah, thank you Critical Role.
Speaker 1: Okay. So camera is going right, yeah, yeah, it's recording
all right.
Speaker 3: I've checked like four times.
Speaker 1: It's counting up.
Speaker 3: Okay, let me check you kill. Yes, it is still
counting all right.
Speaker 1: The first the creature when you round the corner into
the garden. It's standing in the garden and from its
dripping claws hangs the tattered body of the other guard. Yes,
and it all it looks at all of you, and
instantly it it's tentacles. Some of them sprout from the
back and come flying towards you.
Speaker 2: That far away?
Speaker 1: What that well, let's see how far away are you driving?
Speaker 2: Uh ten twenty thirty forty five feet away?
Speaker 1: You're forty five feet Let me bring up the suckers
stats forty forty five feet.
Speaker 2: Yeah, I guess we're all forty five except.
Speaker 1: It steps forward ten feet and then it does that. Okay,
so dravn uh. It goes after you and it gets
a twenty to hit and you are now grappled. Oh, yes,
you are grappled.
Speaker 3: What does that mean?
Speaker 1: It means it means it's holding.
Speaker 2: No, I can't move. He can't have a disadvantage on attacks,
disadvantage of attacks, and yeah, it doesn't say that attacks
against me has an advantage, but it says the grappler
can drag or carry you when it moves. But every
foot yeah cost extra movement, but it can move me around.
Speaker 1: Uh huh. What it does do though, is it now
it's going to swing out at you as well?
Speaker 2: Okay, so it doesn't do damage. It just graps it.
Speaker 1: What it does is nope, it just grapples you with
no damage. Does a sixteen You were grappled, yep? And
then drave him you are a drug because it can
only do one of these. You are drug. Twenty five
feet straight towards it, okay, and uh yeah, that's that's
its turn. Okay. It is now.
Speaker 3: Mara's turno sorry, that ruins my plan. Wait, you're still
without a without a five foot that is.
Speaker 2: Five first, I am five feet from it.
Speaker 3: Okay, I scream at this monster. They are my family too,
and I cast ice snipe.
Speaker 1: Oh okay, all right, so roll to hit.
Speaker 3: Okay, that's I'm sorry. I really shouldn't have.
Speaker 1: Now, that's still attack.
Speaker 3: It is a D twenty first, and then you.
Speaker 2: Spell add your spell attack bonus to that.
Speaker 3: Okay, which is those three numbers, seventeen seventeen.
Speaker 1: Just barely misses. It still explodes.
Speaker 3: It does still explode, which is two D six.
Speaker 2: And then does it have to make a save or the.
Speaker 3: Target to each creature within five feet must succeed on
a dexterity saving.
Speaker 1: Throw, so a deck save. It got in eleven, so
it failed.
Speaker 2: Yeah.
Speaker 3: For damage, it's not a lot, but something.
Speaker 1: Something, all right, Georgie.
Speaker 4: Georgie is going to fly over and force blast.
Speaker 9: Good little boy, we really needed he misses. I'm pretty
sure he misses.
Speaker 2: Yeah, he missed seven.
Speaker 1: All right, driving it's your goal. So the escape DC
you could use dexterity and that's my action or strength.
It would be your action. The DC is fifteen to
escape or you can attack the tentacle itself, doing no
damage to the creature, but damaging the tentacle. However, the
creature has many tentacles, so freeing yourself from one doesn't
mean it can't continue to just use more.
Speaker 2: Okay, I'm gonna try and slash this tentacle off me. Okay,
and I'm going to use my uh steady aim. Okay,
So I won't move because I'm grappled. Yeah, and I
will I assume that. Well, let's see. Let's look at
this and make sure that it doesn't say anything about grappled. No,
it just says provided you haven't moved during the turn,
you give yourself advantage. So perfect, let's do it so
that means I don't have disadvantage. It's a straight role.
Speaker 1: It's a straight roll, this one.
Speaker 2: I chose.
Speaker 1: You go to strike it. But but like you, you
can't get your hand to your blade. It's got you
wrapped up too tightly. Pen It's your.
Speaker 4: Turn, all right, it is my turn. I'm going to
chuck a canister bomb.
Speaker 1: Oh I have this is new.
Speaker 4: Yeah, one of my acrom canisters.
Speaker 3: Eat it?
Speaker 1: Can you throw it that far?
Speaker 3: I can throw it forty feet?
Speaker 9: Oh?
Speaker 1: My gosh, it must self propel a.
Speaker 4: Bit blastradius once it hit. So I think I measured
I can hit it.
Speaker 2: Oh yeah, yeah, you got it there.
Speaker 3: Yeah, but I'm trying to make sure that doesn't hit driven.
Speaker 4: Forty yeah yeah, will not be in it. Yeah, so
I'm going to throw that deck stirty saved.
Speaker 1: Thirteen it got it two nice, all right. It's a
big creature.
Speaker 4: And an extra six.
Speaker 1: I got a bunch here ooh three D six for damage?
Speaker 4: Yeah all right? That is fifteen fifteen for damage fifteen
four damage.
Speaker 1: Very nice?
Speaker 4: And that is that an attack?
Speaker 1: That's an attack? So I you're gonna make a second attack.
Speaker 4: Yeah, I will make a second attack at the tentacle
that's holding me.
Speaker 1: Okay, all right, yeah, go ahead. You have disadvantage on.
Speaker 3: It, I do.
Speaker 1: Do you mean the twenty No, I've got them. Okay.
Speaker 2: Oh come, I said to see the natural twenty with.
Speaker 3: So eight.
Speaker 1: Yeah, you you are unable. It's got your right tightly.
Speaker 3: I did the wrong number. Ten.
Speaker 1: It's yeah, it's a miss. Yeah, okay, all right. Top
of the round. The creature immediately reels you and drive
into base contact right into it, so yes, at which
point it rears up its clawed hands and it comes
down on you. Let's see, Oh it might miss an eleven,
definitely miss. Oh wait, I have advantage on the tax
against you.
Speaker 2: No, no, the condition does not say that.
Speaker 1: That must be one of the new one.
Speaker 2: Yes. I was looking at it because I'm like all
these conditions. I need to double shat because things have changed.
But yeah, it just says attacks affected. You have disadvantage
on attack rolls against any target. Oh, other than the grappler.
I didn't. I wouldn't have disadvantage on the Oh that's
good to know.
Speaker 1: Okay.
Speaker 3: Well no, no, no, it's vantage.
Speaker 1: That's true. Make one more role, yeah, okay that it
all comes out in the wash anyway.
Speaker 2: Yeah we know that now, so we're good. That's cool.
Speaker 1: I like that on all but the grappler because you're
fighting with it. Yeah, there, we are very cool. All right.
It's uh so it reeled you in, it made the
attack there and yes, Mara, no it's not your turn.
What I'm saying is its eyes all rotate in their
sockets and they fixate on you. I need you to
make a wisdom saving throw.
Speaker 2: Ump left box there, Yeah, those are saving throws.
Speaker 3: What does it mean if it's it just doesn't act.
Speaker 1: You get what you get.
Speaker 3: Oh it's a seven. It's a seven.
Speaker 1: Well, you take six psychic damage and you are stunned
until the end of its next turn. That means you
will lose your turn. Why man as visions of unversen
wriggling things through your mind and it is now Georgie's turn.
Speaker 4: All right, Georgie, Georgie can go force blasted again or
try to?
Speaker 9: Yeah, twelve A twelve misses.
Speaker 1: Good try George driving.
Speaker 2: Okay, Oh no, I didn't get damage because it missed
last time. Sorry, I was just double checking saw. I
still had good health, so.
Speaker 1: I'm still grappled though, Right, you are still grappled.
Speaker 2: So I will again not move, but I will get
advantage this time.
Speaker 1: So you're attacking the tentacle or the.
Speaker 2: Tentacle, Okay, I just want to get out of this thing. Well,
it's a seventeen.
Speaker 1: Seventeen on the just barely misses. Uh, it is Penn's turn.
Speaker 2: Can I uh? Can I do the extra attack bonus
action thing?
Speaker 1: Oh yeah, I guess that's one I won't get advantage on.
Speaker 2: It's just a normal attack. Uh, that'll be better. That's
twenty that hits. Okay, So no bonus here.
Speaker 1: It's just a straight one one one. So you you
you Nick, the tentacle nick hitting you? Okay, all right, Penn.
Speaker 4: All right, I'm going to attack the tentacle that is
holding me.
Speaker 1: Okay, only I just have to say damaging. The tentacles
don't seem to bother the center mass.
Speaker 4: Oh I understand that, but I want to be able
to move.
Speaker 2: Yeah, I also don't want to. Oh my god, you
guys are in trouble. We're not doing hot here.
Speaker 3: Okay, t is fired.
Speaker 4: I get another attack.
Speaker 1: Oh yeah, you do, get another attack.
Speaker 4: Go ahead, and I'm just going to use my crossbow
at the creature this time.
Speaker 2: Now, this would have disadvantage, right because it is it
other a creature other than it is the creature.
Speaker 4: That's separate from him. I miss anyway, so it doesn't
really matter.
Speaker 1: I think, no, but you can't. It gives you the
chance to attack the tentacle to escape it. Okay, Yeah,
so you missed. Okay, yep, all right, the creature is
going to try and rend you again. Ooh, it got
a twenty six.
Speaker 2: So let's see how bad this hurts.
Speaker 1: Well, let's find out because It all depends on the
role here we are ooh, dravin, you take fourteen slashing
damage as it claws amount.
Speaker 3: And where is my family, my new dad?
Speaker 1: Well, considering it's only been twelve seconds, he's not here yet.
Speaker 2: Yes, if he's coming at all.
Speaker 1: Yes, Now, Mara, it's going to attack you with a
tentacle natural twenty it grapples you.
Speaker 2: We're all grappled.
Speaker 1: Yes, you are all grappled. And Penn, it's going to
reel you twenty five feet directly towards.
Speaker 3: All right, sounds like a plan.
Speaker 1: Weirm, okay, and now Penn, give me a wisdom saving
throw yep. Fourteen fourteen, Yes, you take eight psychic dams.
Oh okay, and you're stunned now, okay, okay, so it
is now so it went Maa, it is your turn.
Speaker 3: You're not stunned, so oh yeah, that's done.
Speaker 1: Okay, but you are grappled.
Speaker 3: But I am grappled, so I can't move.
Speaker 2: You move, You can still attack it.
Speaker 3: My arms do they work?
Speaker 1: Yep?
Speaker 3: Yeah, yep, okay, I forgot that I could do a
bonus actually my last turn too, So I'm going to
be sure to do that. But first I'm just going.
Speaker 1: How much else do you have?
Speaker 2: Twenty nine?
Speaker 3: Yeah, use my dagger, use your dagger, slash out the thing. Yeah, okay,
seventeen Okay, right, so I I, you know, try to
take out my dagger, but I like, okay, my arms
are free. I don't. I don't. I don't succeed. I
go and I just like can't reach in a way
that will cut me free or anything. And frustrated, I
produce flame and cast it at the main mass.
Speaker 1: Ahead. Is it a dex sive hit?
Speaker 3: I think it's just all attack?
Speaker 1: Okay, go ahead, my.
Speaker 2: Terrible There's been so many in that ones tonight, Okay.
Speaker 3: So frustrated, I go to do it, and I just
like I can't make these come. I'm just so like
that it's not working.
Speaker 4: Georgie, Yeah, Georgie's gonna try and force blast this thing.
Speaker 1: Why, uh, Driving.
Speaker 2: It's your okay. Driving is very frustrated, still being tangled
in this tentacle and just getting like annihilated. So I'm
attacking the creature this time, okay, and I'm getting my
advantage by not moving.
Speaker 1: Yep.
Speaker 2: We need run and an eight, which is fifteen is
the highest roll roll.
Speaker 1: You have a second attack.
Speaker 2: That's right, I do get my bonus action attacked.
Speaker 1: No no, oh, my goodness, and pen you're stunned, yep, Okay,
all right, I gotta I gotta check the just wow.
Speaker 2: Okay, maybe next time I should just try and escape.
Speaker 1: So at this point, your dad and your brother come
around around the corner rock all right, do you mind
putting those beside on either side of marrow? Your brother
is the knight and shiny arm or your dad looks
like the short fat one. Okay, now let me do
so I would cry roll decks, okay.
Speaker 2: Like Cameron, We're so pathetic that they're just going to
come in and help us and actually die because we're
just like tangled up and stunned.
Speaker 1: Your brother goes right after the creature now, and your
dad goes after Georgie. Okay, okay, all right, and the
creature has three of you grappled, right, It goes for
your brother that is not high enough, misses him nice,
of course it misses him, but it hits all of you.
Oh yes, that is hilarious.
Speaker 2: Okay, the NPCs are going to come in and rock
this thing's world. We're like, uh, it is.
Speaker 3: My dad.
Speaker 1: It's going to look at your father though, and your
father needs to make a wisdom save. Failing miserable taking
uh oh just five damage.
Speaker 3: That sounds like a lot of damas to me.
Speaker 1: And and uh he is stunned till at the end
of his next turn and drabbing. It's well, actually, no, pen,
it's going to reel you in. It's going to take
an attack on you now. So it hits it got
to twenty four and you take fourteen slashing damage as
it rends into you.
Speaker 3: Does that hurt?
Speaker 1: All right? Your brother is going to run. Could you
move him thirty feet up?
Speaker 2: You can get right there? All right?
Speaker 1: He wants to he'll make a strike against it, and
he makes an attack. He got a natural one.
Speaker 3: Right there, right there.
Speaker 2: What is wrong with.
Speaker 3: Laura?
Speaker 1: It's your turn?
Speaker 2: Okay, I do something that makes it make a save
so that we don't have to.
Speaker 4: Roll dice or I'm not looking great here.
Speaker 3: Yeah, here is actually a question now that I'm also
being held the oh goodness, dissonant whispers. If it fails
against me, it takes damage and must move as far
away from us as it can. Would that mean it
drops us?
Speaker 2: I think well, it would move.
Speaker 1: It would drag those who are grappled.
Speaker 2: Yeah, which would mean it can move.
Speaker 3: It has to move slower unless your two sizes smaller
than it.
Speaker 1: Yeah, it's very.
Speaker 3: Does not slow down.
Speaker 1: Better, it's not slowed down.
Speaker 3: Oh shoot, because I didn't want to do that, because
I didn't want them to, but I have to. That's yes, Okay,
please fail.
Speaker 1: You got a six? Yes, so it moves away from you. Okay,
it goes and it's it's full movement right.
Speaker 2: Oh sorry, sorry, yeah, I think it's immediately use its
full movement.
Speaker 3: Must use this reaction to move as far away from
you as it.
Speaker 1: Can fifteen oh shoot, twenty and it drag except for
not the brother he was there, right, it drags you too,
drops me? Nope, you get drug along too. So can
you move her twenty feet up?
Speaker 4: Then you're not moving away from her?
Speaker 1: Well, he's trying to. He's attempting to.
Speaker 3: Would he not drop her if he's trying to get
away from here?
Speaker 1: The goal get away? It's an interesting it's an interesting mechanic.
Do you want sure?
Speaker 3: Yeah?
Speaker 1: I agree with that.
Speaker 2: Okay, he drops.
Speaker 3: You, and it also I get to roll five D sixes.
Speaker 2: You take your pick.
Speaker 3: Cast it as a third level. I want I want
two of yours and I want one. I want luck
from all powers.
Speaker 1: Come on, all your bad roles, you know three odds,
just make an odd right.
Speaker 3: This is going to be all sixes.
Speaker 2: Dice, gods, this is your chances.
Speaker 3: Eighteen plus five, twenty three down.
Speaker 1: Damage. That was awesome, well done, excellent, well done that.
That was a good chunk of damage. Right there, sot
and yes it roars as it seems. It's its mind
is attacked directly back by you.
Speaker 3: Amazing and I cast produced flame. Ah nice as a
bonus action.
Speaker 1: I like rolled it hit?
Speaker 3: Yeah, how can you throw that one sixty feet?
Speaker 2: Okay, yeah, you're fine.
Speaker 3: I did not hit.
Speaker 1: I did eleven Yep. It is now your dad's turn
or no. Georgie Stern, Georgieastern Georgie. I guess we'll move
up closer again, Georgie Porgy.
Speaker 2: Oh, Georgie, go Georgie.
Speaker 3: Okay, not little less? All right? I love my mouth?
Speaker 4: Um say ten ten.
Speaker 1: Force damage, ten force damage? Yes it is bloodied.
Speaker 4: Oh yes, we got this guy.
Speaker 1: All right. This dad is stunned driving.
Speaker 2: Okay, for all my Star Trek fans out there, I'm
just going to turn to this guy and be.
Speaker 1: Like, I have had enough of you.
Speaker 2: And just go at it with the cemetar. Here we go.
We're getting advantage by not moving. Yes, you did it,
Thank good. And that's going to be sneak attack.
Speaker 1: Oh yes, which is four D six total.
Speaker 2: I see two sixes plus the four which is sixteen
plus four, which is twenty damage.
Speaker 1: Cow and pain as you cut into it.
Speaker 2: We just needed wait, wait, apparently one more attack through
my bonus action that is a twenty one that hits two.
Speaker 3: Two more damage, a little lackluster.
Speaker 2: Yeah, everything I used whales from the grave. Yes, what
does it have to do? Oh, it doesn't make it safe. No,
it just happens, just happened, some extra two D six damage?
Speaker 1: Nine another nine? Okay, all right, Pen your turn.
Speaker 2: There's no other creature.
Speaker 3: So yeah, it's just the one guy.
Speaker 4: All right, Penn is going to tap with her cemetar. No,
I don't have a cemetar. I don't know why I
said that. Rape here, Nope, she's gonna try that again.
Speaker 2: You know, I realized I'm a complete idiot. I kuld
have used uncanny dodge when it did fourteen damage. That's fine,
that's my fault.
Speaker 4: I am spending an agroom canister.
Speaker 3: He yea propel that strike?
Speaker 2: Oh yes, you would to get your double propelled damage
as well?
Speaker 3: D eight?
Speaker 1: What is that?
Speaker 3: Let's my rapiers D eight?
Speaker 4: I need extra D eight.
Speaker 2: A couple if you want.
Speaker 4: Take your pick, I need one more.
Speaker 1: Here we go like that, I.
Speaker 2: Want Oh you still? Okay? Oh my gosh, why so many?
Speaker 4: That's crazy because my rap pair is a D eight
and then my propelled strike.
Speaker 3: Is two D eight.
Speaker 1: Oh a critical hit yeah sixty, this is insane.
Speaker 3: Wait, so critical hit doubles your dice?
Speaker 1: How much damage did you just do?
Speaker 2: Eight?
Speaker 3: Twenty five?
Speaker 4: Twenty eight?
Speaker 3: Okay, twenty eight?
Speaker 2: So sick?
Speaker 1: How do you? How do you kill it? How do
you kill it?
Speaker 3: I just.
Speaker 1: You stab you stab the sword in and like blow
it up.
Speaker 3: Yeah.
Speaker 4: First, I like fumble and kind of like trip. I
don't know. I'm like the first attack did not go well.
But then I just muster all of my force into
that next one with the ape woom canister attached, and
I just right into like the heart because I'm like
right up to.
Speaker 2: Them like jet engine.
Speaker 1: Goes in with force, with force, k with force.
Speaker 3: Thanks for listening to the Adventures and the Parted Veil Podcast.
We're taking a short break while we recover from whatever
that was. If you're still here, congrats on your excellent taste.
It would mean the world to us if you join
our Patreon for exclusive content and discord access at patreon
dot com slash Twilight Enikma, don't forget to also check
out our YouTube channel for our video recorded sessions and
nor Thanks again and we hope you enjoy the rest
of the session.
Speaker 1: The thing cries out, its tendrils flaying, and in its
death throws, give me a perception check.
Speaker 3: Oh no, is this still a person?
Speaker 2: Oh that's correct?
Speaker 3: Oh not perceived eighteen.
Speaker 1: Fourteen? Yeah, eighteen eighteen, uh, dravin you notice? And its
death throws every single one of its eyes fixate on
the two of you and on Mara in the distance,
like instead of like, you know, going around and then
looking for a ways, they all immediately fixate. I need
you all to make me a wisdom safe.
Speaker 4: Oh my gosh, it's.
Speaker 1: Watching sixteen okay, nine?
Speaker 3: Oh save okay eleven.
Speaker 4: It tried so hard to be a nineteen and then
then the.
Speaker 1: Die tipped and that's nine to nine. Okay. The two
of you take this dravn you take half, Okay, you
take Oh I didn't very good. I rolled a one
on the two, so you take a seven psychic damage.
Speaker 3: That's a good thing.
Speaker 1: It wasn't more than the The three of you feel
this intense malice injected like towards you, like you feel
it's directed towards you. And and you get a flash
of that eye again.
Speaker 3: Yes, I was wondering if that was watching.
Speaker 1: And then I hits to the ground. She saw an
eye when she had her visions when.
Speaker 3: I walked along the crack, and I made you draw
it and you didn't like it, and you hit it
in your notebook.
Speaker 1: Yeah, all right, and it it dies? Whoa uh yeah,
you're what seven? Help four? As this thing collapses, you
see your father is sorry.
Speaker 3: Is there any any hint of humanity left in him? None?
Speaker 1: Whatsoever?
Speaker 3: Is there any life less.
Speaker 1: Than the cat had a cat?
Speaker 3: Yeah?
Speaker 9: Is there any life left in the the dude that
he tore apart?
Speaker 1: No, he's like torn apart. So your dad is kind
of standing over this this guard and he's he's just
a you could see he's quite solemn, and he's like
he was a good friend I don't know how I'm
gonna tell his family. What do what do I tell
his family? You said you've seen this before.
Speaker 2: We have.
Speaker 4: Remember how I asked if your cant transformed?
Speaker 2: Yes, yes, yeah, it wasn't actually just a weird comment.
It was true. We've seen this happen to an animal before.
Speaker 1: Do you know what's going on?
Speaker 2: Not yet.
Speaker 3: Mara is just crying, and she's like, so sorry.
Speaker 1: You're lucky that didn't last longer. The creature could move
around and actually pick up like all those statues and trees.
It could have thrown them at you too. I didn't
get a chance to.
Speaker 4: But yep, we've spent so long not hitting anything. But
once we started hitting, we started.
Speaker 1: Yeah. Yeah, but that's that's what's dangerous, is it's hard
to hit. Yeah, yeah, So okay, So he asked, is
this the undead? I mean he was alive.
Speaker 4: I think this is different.
Speaker 2: It's it's unlike anything we've seen before.
Speaker 4: The cat said it knows it hurts. This one said
it's watching, and I watching it felt something watching.
Speaker 2: We feel there's some dark influence behind this, okay, along
with a lot of other terrible things that are happening
in the world. I mean, you look like you're a
man who might be in the know when it comes
to military matters. You've probably heard about the influx of
undead Yes, yes, absolutely, And we think this might be
linked somehow.
Speaker 1: Really, and and the Dwarfs, it's probably linked. I know
the Dwarves have been building up their armies on their board.
Speaker 3: Yeah.
Speaker 1: They attacked a town in Notchcott.
Speaker 4: Yeah, and I think a bigger attack is coming.
Speaker 3: We know a bigger attack is coming.
Speaker 2: We actually just came from Krim.
Speaker 1: You think it's all You came from Krim.
Speaker 2: We did, yes, But he looks at you like.
Speaker 1: I know I wasn't there for your life. But you
gotta be careful. I'm in no place to tell you that,
but please be careful.
Speaker 3: I can't make promises. I always thought that I would
find you and I would stay. But this is big, and.
Speaker 2: That's the biggest case I've ever been on, that's for sure.
Speaker 1: Yes, I would hoose. I need to report this to
the King. You're welcome to stay, stay as long as
you need, please, and.
Speaker 2: Would you like any of us to come with you.
We just spoke to the king, Actually you did.
Speaker 3: That's what I meant when I said, the case brought
us here. We were in Krim, and then we met
some people stationed and sent the message and the king
wanted to see and.
Speaker 1: Well then this is yes, okay, please come with me.
And what he does is he goes, he talk to
your brother and he's like, August, please find a way
to clean up this mess and and don't eat it.
Speaker 10: Yes, he says, don't inform the servants that his family
is not to find out.
Speaker 1: I want to talk to them personally. And then he
asks you to follow him and he goes and like
going to the king, he obviously has a lot of
clout with the king.
Speaker 3: Sorry, just on the walk to the king, I explain
a little bit more about the halting to him. I
kind of just fill him in on I think they
don't I don't know that they agree with me, but
I think that your coin is from a land that
doesn't exist here because it's outside of the halting. And
I think the thing that is watching us is outside
of the halting. And I saw a vision of it
at the crack, and just like any like little piece
that I kind of like fill in with these. My
dad now knows so much information.
Speaker 1: But I I can't imagine anything being beyond the halt
the halting. That's such a strange idea, but I'm certain
of it. Let's go talk to the king. He goes,
and so he goes into the king. Like I said,
he obviously has some clout with him. He's immediately let in.
The King actually pushes some people away to talk to
all of you, and your dad tells him all this
information and begins to talk about what you told him
about the halting, to which the king is like, I
know that already, No, No, you didn't tell him talk
about So the king listens to all of this silently
on his throne, right, just very intently, to which he says, well,
thank you very much. You three. There's a fly buzz on,
So he he says, you three. I said I'd give
you three days, but I think I need your decision now.
Speaker 2: Yeah, to.
Speaker 1: Ram find out what this is. If they can infiltrate
the center of my home. I'm very concerned about this. Please,
do you need any supplies?
Speaker 3: Ah, do you have any cloth?
Speaker 1: Winter clothing?
Speaker 2: I'm just like, I just feel like we need some
sort of like cover or disguise to help us get
into the the city. I just don't know what that
is yet, but maybe some like clothing of some variety,
or like props or something like maybe we're merchants. I
don't know. Yeah, so maybe we need to discuss that before.
Speaker 1: We something out.
Speaker 3: He says.
Speaker 1: It's like, I'm pretty sure I can figure something out
for that. He Uh. What he does is he he gives, uh,
he gives you three hundred gold to supply you on
your time there. And what no, No, it's one hundred each,
three hundred total. Nice. Try you could certainly try, so,
uh he and and he he hands you a bag
that he says, in this bag are some items that
I think you'll find very helpful, but please do not
open it until you arrive at Krim.
Speaker 3: Do we each have a bag or just one?
Speaker 1: One bag?
Speaker 3: Okay?
Speaker 1: To who's going to offer their hand to take it?
Speaker 3: Maura Omar, I will.
Speaker 1: So he gives it to you.
Speaker 2: Marrow King's brown.
Speaker 1: Yeah, you know, just like a brown normal bag. Like
it doesn't look anything, it's just drawn.
Speaker 3: I have many customers.
Speaker 1: Okay, there you go, And he says it's it's best
if you don't open it till you get to Krim.
And then what you find in there. Keep I mean,
not secret, but just be careful with it, okay, other
people would want it, okay, okay. And in these times,
the less trouble the better, of course. And and then
he says, I would offer you horses, but I can't
spare any from my army, and I think it would
be best if you travel in less conspicuously mm hmm.
Speaker 3: Yeah.
Speaker 1: What I'll do is, uh, I'll have some of my
patrols meet you. And he says at the camp that
you you originally went to when you escaped Krim. He's like,
go there. They will search out a safe place for
you to enter the country.
Speaker 4: Okay, can we get horses to that that point?
Speaker 1: I believe I can. I can do that. Yeah, okay.
And and with that he says that we'll let you
get get settled through the night here. I'd like you
to leave in the morning.
Speaker 3: Mm hmm.
Speaker 1: All right, you may all benefit from a long rest. Oh.
Speaker 4: I keep forgetting that.
Speaker 3: I have heroic inspiration. I know. I was like afterwards,
I was like, I have bartic inspiration.
Speaker 1: See if the players forget everything. Yeah, DM gets the advantage,
not that it's me against you, but you know, Okay,
all right, is there anything that you do with your
family before you leave? Oh?
Speaker 3: I was gonna say, can can we sleep there? Yeah?
Do you get any sleep? I get my four hours,
which is good because I couldn't for the other four
that you guys are sleeping. I'm like, oh my goodness.
That way. I I don't actually know what Mara would do.
Speaker 1: Yeah, it's it's kind of interesting because you've waited all
this time to meet them with no plan. I just
spent twenty four hours.
Speaker 3: Yeah. Yeah, probably just stay up late talking. Yeah, exactly,
see if I can like learn anything, Like I kind
of ask about my mother and like what she was like,
Oh no, your mother, what she was like back then?
And like just because I missed her and I just
want to hear a little bit about her. And I
also ask about like magic and do you have any
tips for me? And do you have anything to like.
Speaker 6: Help me get better?
Speaker 3: And yeah, just yeah.
Speaker 1: So what he says is he he has access to magic,
but he's never studied it. But he suggests that you
speak with Cora, as she's quite proficient with it, to
which she shows you a few tips and things and tricks,
at which I will give you a special form of
inspiration for that where you can use it either this
session or next session.
Speaker 3: Oh was it okay?
Speaker 1: Since we're so latent to this one, but yeah, okay,
and uh yeah, you stay up sharing stories. Your father
tells you all about how your how your parents met
and everything that happened. She actually saved him from from
a shambling mound. It's called it's essentially sentient plants that
try to eat you, and and that's how they first met.
Speaker 3: He was there looking for a mysterious castle. That was
he was sorry he was looking because of the coin
that he found or were these separate things for him?
Speaker 1: There? They're separate things. He's just he was just like.
Speaker 3: I also asked him more about that journey, like what
brought you there?
Speaker 1: Tell me about the actually wait, no, sorry, wrong, they're
not separate things.
Speaker 3: Okay. So he was looking because he found this.
Speaker 1: Pin because he was what it is is? So he
tell well, there's a little more to the story. Where
I picked up the coin in Krim. I was in
Crim and I found this coin. I picked it up
and there was a dwarven fellow who was nearby, and
he said he stopped me. He's like, hey, that's that's
actually mine right there was like, what are you talking about?
I found it on the floor, and he explained to
me that he had been in some sort of tunnels
and come across this vast mountain. In this library essentially
that spoke of all these things that didn't exist, and
in it there was treasure and gold, and he happened
to take a few bags and and he said he
showed me his house. He lived right right where I was.
And for listening to him, he let me keep the
coin as a gift. But one of the things he
told me is that he found a book that talked
about some ancient castle and that there was the secret
to finding it light in Emalia. So I figured i'd
try my luck. Never found it, but yeah.
Speaker 3: I think I think that's the the same thing that
I saw at the crack.
Speaker 1: Oh in in those images.
Speaker 3: You say, so, I think it is real.
Speaker 1: Well, you're going to Krim, maybe you could find that library.
And I didn't know that when I was building that
you'd be looking for libraries all the time.
Speaker 3: Did he did? Do I have directions to the door?
Speaker 1: I couldn't remember. It was so many years ago. Now, Okay,
my family was visiting I was probably fourteen.
Speaker 3: Right, Okay, cool, well I should Yeah, you guys are
the time. I should get some rest and you should
get some rest. And it's so nice.
Speaker 1: To meet you, and so he gives you a hug,
You go to bed, you get your rest. Yeah, four
hours and in the morning there's plenty of tears and goodbyes,
and the Dravin and pen find themselves kind of like
come onre you go, And as you exit the courtyard
of the castle, the last thing you probably see is
your dad's actually standing up on the wall and he's watching.
As you leave the city. Okay, you begin your travel
back down towards crim Slash the Starlet citadel. Right, it
takes what did I say? Three days? Is what it
takes on horseback there? And uh, while you're going.
Speaker 4: I thought it was a day and a half of
that's three days because the.
Speaker 1: No, no, no, if I look at the legend, it
was at least two because he said it was going
to take away. Oh oh yeah, no it was.
Speaker 2: A day and a half. O.
Speaker 1: Wait, no, something's wrong here, what did we I suck
it there? No, it's three days. It's just do you
know what it is is? I did it wrong at
that point, because four days, so it's that's like one
that's like four days. That's yeah, that's like eight days
worth of travel right there, if I'm looking at the map, Yeah,
I mean it's.
Speaker 3: And then horse cuts that in half.
Speaker 1: Actually, we're actually a day more ahead of the two
week schedule, and now it's going to take you four days,
so you've got a week in two days by the
time you arrive. But before you arrive, you're passing through
a small town in Stellan Nobus, right, when one of
the I would say peasants, but there aren't really peasants
in Stellanobus, right, if everyone seems to be a little
more well off. One of the individuals comes running up
and entreaties the one of the guard who's traveling with you,
because what is is the king sends you with a
detachment of supplies for the Starlet Citadel because there is
still stuff going on down there, and he's also preparing
for a potential invasion from Krim. Right, And she stops
the leader of the group and starts asking if there's
any medical supplies or some help, and you can all
give me a perception check.
Speaker 2: Sixteen fifteen.
Speaker 1: So all three of you hear it. She mentions how
everyone in the town is getting sick, what kind of sick.
They're getting sores all over their bodies, lesions, and it
almost seems like leprosy, but it's rampant and it's fast.
And she mentions that it started about a week ago
when there was an individual who sorry, I'm trying to
fix some hare. There was an individual who returned from
Everclaim and coming back from Everclain, he must have picked
up some sort of disease there and it's been spreading.
At the sound of this, there's like a lot of
the guards kind of step back, right. They step back
like like, we don't want to catch it either, and
so they say that he returned from Everclaan must have
picked it up there. It's spread everywhere. All the guards
step back because they're feeling very like they don't want
to catch it, and a few of the paladins step
forward and they start to use leyon hands to heal
these people. One of the things paladin can do is
they can dump I think it's five help into an individual,
although I haven't checked. In the new rules five of
this pool of healing, they have to cure diseases. But
as they do it, they say, like you hear them
muttering as they come back, as they've gone through to
try and cure a lot of these people, that it
was the hardest time they've ever had doing such a thing.
That some of them had to try twice, some of
them had to use more energy than usual. It was
almost as if the disease itself was fighting back against them.
Speaker 2: When this lady was telling about the illness, could I
ask does it affect people's airways? Is their internal bleeding
injuries that affect the ability to breathe?
Speaker 1: She speaks that some people have had some problems in
their airways, but not everyone.
Speaker 2: So do I recognize it.
Speaker 1: Looks similar but not the same?
Speaker 2: Okay? Mm hmmm.
Speaker 3: Hm hmm.
Speaker 1: Okay, okay.
Speaker 4: Were the paladins that they were able to heal people?
Speaker 1: They were able to heal most people. Some seemed too
far gone.
Speaker 4: Okay. If I offer my vitality serums, is that jury nothing?
Speaker 3: No?
Speaker 1: Okay, nope, the vitality serum seems to have no effect.
Speaker 3: Spend that for nothing?
Speaker 1: It's okay, You're gonna have another rest before you yep. Okay,
Oh hold on, I'm getting my wires crossed here. Yes,
your vitality serum would work on this.
Speaker 4: Okay, I'll give both of.
Speaker 1: Them then, yeah, I'm sorry, I'm getting my wires crossed here. Okay,
be in a d M. You have a lot in
your head. Sometimes, yeah, sometimes things go.
Speaker 3: I would like to.
Speaker 4: Also help with like my battle medic pack as well,
and i'd go into help yeah.
Speaker 3: Healing, if things seem healable. I would also join in
with cure wombs.
Speaker 1: Okay, all right, yeah, yeah, yep, perfect, yeah, yeah, well,
I mean even your vitalities here them helped with what's
his bucket who had been burned. It just wasn't enough
to keep him going, right, So all right? Yeah, and
then you pass on towards Krim.
Speaker 3: Do we clear disease from that town? Uh?
Speaker 1: You clear? You clear it from anyone who is within
a curable state. There are some who are so far
gone it's just unfortunate.
Speaker 3: Cool. I just wanted to make sure it doesn't just
re spread.
Speaker 1: Yeah, no, So essentially, yes, you cure the disease like
you stop the disease itself. But there's some people who
are so weak because of having the disease, they still
aren't going to make it, but like you eradicate the disease.
Speaker 3: Mm hmmm, spread probably.
Speaker 4: I don't think that's the last time we're gonna.
Speaker 1: Find that, probably, Okay. Onward, okay, And you arrive at
the camp and the camp is bigger now, like they've
been prepping. You can see they're preparing for a potential invasion.
And you are greeted by the captain who met you
days ago, right to which he says, you said the
invasion was about a week from now. All right, we're
getting ready. The king has informed me what's going on.
We found a safe way for you to enter Krim,
well as safe as it can be. You have clothes,
warm clothes, Okay, you're gonna eat them. It's getting colder, yeah,
and it's creeping in. As you can see. There's frost
even on the camp where you are now, right, it's
as if the cold aura of Krim is spreading outwards. Okay.
And so they take you not to the hill where
you were, but down further where there's a bit of
a ravine and a frozen creek. He says, if you
pass through here and you keep to the rocks, I
think you go about three miles in you'll be able
to climb out. Nobody will know you're here.
Speaker 3: Thank you. I really appreciate that.
Speaker 1: There's a lot of trees. When you get to the
area with tons of trees, that's where you've got the cover.
Climb out, start your journey.
Speaker 2: Thank you, thank you.
Speaker 1: Okay, and he lets you rest, and so you get
all your stuff back, you're fool. Refresh and you can
start your way into crim direct line.
Speaker 2: Yep, to rack them, to rack them. And as soon
as we cross into Krim, we got to look in
that bag.
Speaker 1: Mm hmm, yes, yes, So you cross into Krim and
h you open up the bag as soon as you
get into the ravine. Okay, all right, I need to
grab something. Yeah. So first thing you domorrow is you
open up said bag and in you reach into the
bag and the first thing you notice is there's it
feels as if there's no bottom. Oh, yes, yes, called
a bag of holding.
Speaker 3: Oh you told me about that classic.
Speaker 1: A classic the item. Yes, So in it you each
find you find three pairs of boots of the winter Lands.
Speaker 3: Don't wear.
Speaker 1: That is true, they are, but you might be able
to fashion a way to make it work.
Speaker 3: Missus Architects yes.
Speaker 1: I'd allow that. So it's a wondrous item. It's uncommon.
It does require atunement. Okay, These bird boots are snug
and feel warm. While wearing them, you gain the following
benefits cold resistance. You have resistance to cold damage and
can tolerate temperatures of zero degrees fahrenheit, which is like, wait,
that's quite a bit less than celsius or lower without
oh or lower without any additional protection. Okay, and you
can ignore difficult to rain created by ice or.
Speaker 4: So very nice, that's sandy.
Speaker 2: Yeah, we just walk straight up mount a fractus in.
Speaker 1: These so boots of the winter lens cool each have them.
Speaker 3: We have to rest to.
Speaker 1: Be first magic item first magic items of the game.
Speaker 4: Should we take a take a little rest here to
put them on? And hm, should we take a little
rest here to put them.
Speaker 1: On a short rest?
Speaker 3: Yeah?
Speaker 2: Sure so.
Speaker 4: Can I also try to add my jump.
Speaker 1: If you want to wait another if you want to
wait another two hours, maybe just wait till we have.
Speaker 2: A long rest.
Speaker 4: Yeah, I'll just to tune to them for now.
Speaker 1: So you have warm clothes, but they very quickly become
too warm.
Speaker 3: Mm hmmm, hmm. That's perfect because the other people weren't, yeah,
affected by the colds, so we should.
Speaker 1: Clothes here then put them in the bag of holey.
Speaker 2: We don't, I am, I'm not getting rid of.
Speaker 1: I like this is a nice burkle.
Speaker 2: That's why I wear them every day.
Speaker 3: No, we're wearing the winter clothes. But that's true.
Speaker 1: So it is a note from the King's saying, best
disguise these boots if you want to really blend in.
Speaker 2: M hmmm mmmm.
Speaker 1: Mm hmm.
Speaker 2: Can I is there any information I know about dwarve
in fashion that could help me disguise guys to look
like it's pretty normal?
Speaker 1: Give me a give me a what would that be
a performance check?
Speaker 2: I don't know. It's whatever you want?
Speaker 1: Performance said, advantage, sure, because you're like performed. I don't know,
I don't know what it could an advantage.
Speaker 2: Yeah, I also have a negative one to performance. Oh no,
it's a six.
Speaker 1: It's a six. Okay, so you know about it, but
you you lack the artistic skill.
Speaker 3: It's funny because even when you asked that, I was like,
I don't feel like driving what.
Speaker 2: It's not necessarily that I wanted to like, no, to
like put it together it's just like, how could I
make this look like an unassumed dwarven boot Yep?
Speaker 1: Yeah, even what did you roll.
Speaker 2: A seven and a worse than an one? Probably one? Okay?
Speaker 1: All right, so you begin your trek to rack them.
Speaker 3: Wait, we don't try anything else to disguise.
Speaker 2: Do you have a disguised kid? No, you don't do
you know?
Speaker 3: None of us like a costume.
Speaker 1: But I'd allow you to tear up your last costume
to disguise the boots.
Speaker 3: Done.
Speaker 1: That's probably okay?
Speaker 2: All right, so they have been disguised.
Speaker 1: Nice. Okay, it says.
Speaker 3: I have two left. Did I ever actually use the
second most two of them? You did? Yeah?
Speaker 1: I did, used one to be a mind and the
second to be a.
Speaker 3: Mechanical Okay, yeah, I just didn't successfully delete it.
Speaker 1: Correct. So, traveling to rack them, the snow gets deeper
and deeper, and the train gets rougher and rougher. However,
you aren't really affected by it. The foods are nice.
You blend in fairly well considering the fact that you're
not dressed for the weather, and it doesn't bother you.
And as you get closer and closer to Rackham, it
becomes more and more dwarfing. Right, there are less and
less outsiders, so you two start to stick out a
bit more. But it's not unheard of, right, it just
draws more attention and more eyes and always mounte Factis
has a storm swirling above it.
Speaker 2: As we're like getting closer to Rackham, Like I know
stuff about Rackham, Like would I be able to sort
of guess like what we might come across as we
approach the city, Like would we have to state our
business there? Like you know, obviously I'm guessing because maybe
things have changed.
Speaker 1: Yeah, So in the past Rackham, the gates were open
to all, at least in the upper levels. Rackham consists
of multiple levels under ground, with the lowest level being
where the seat of the government is and everything. Unlike
those who dwell above ground, the dwarfs kind of flip
everything on a mirror, right, and the Deep King's home
is there.
Speaker 3: Oh, that's why it's called the Deep King.
Speaker 1: Okay, so let me bring up. I knew i'd need
this today. So Rackham, Oh boy, there we are Dwarf
and kingdom. So yes, it consists of many levels. Deepest
is the home of the palace, and which is the
Diamond spire known as the Damendel to the locals, the
Amendel inside the Diamonds Spire, the Deep King holds Council
regular Council with what is called the Obsidian Court. To
get to the first three three levels of Rackham, there's
nine to get to the lower levels. There's always been
checkpoints and things because you're getting closer to more sensitive
things within Dwarven culture, and and you go through essentially
what is like customs, right but for the city. So yeah,
does that answer your question?
Speaker 2: Yeah? I think so. So you know, it's not out
of the question that perhaps these checkpoints have been moved higher.
Speaker 1: It's not out of the question if.
Speaker 2: You know, things are locked down more, which could potentially
be the case. So I will pass on this information
to these two just because neither of you have been
to Rackham, right, I don't think so.
Speaker 1: No, no, no, they have not.
Speaker 2: I don't know fully what to expect. Golden Hill was
not normal, and I suspect that Vrackham won't be either,
So I think we perhaps need to come up with
a reason for being here that's not the truth.
Speaker 1: Yes, So you begin as you approach Rackham, you see
mounting actis you're essentially at the base of Mount e Thectice.
Now snow is falling. It seems like there are dwarves
who are constantly shoveling snow away from a large gaping
opening in the mountain. It's built with. There's large pillars
that come up and then a lot of stone work
at the top, and you can see that it slopes
downwards into the base of the mountain itself. And what
strikes you driving is there is a large military presence
at the doors and they all seem to be checking
people going in, right, and you see the flags at
the doors are flying. There's these these flags, and what
they are is it's the symbol of clan iron hand,
which really is just an iron hand in like grasping position,
but it's been significantly changed with a snowflake now in
the center of it.
Speaker 2: Do we remember how to draw those snowflicks?
Speaker 3: I have a better idea?
Speaker 1: Okay, good, okay, what's your idea?
Speaker 3: Pass without trace?
Speaker 2: Okay?
Speaker 1: All right?
Speaker 3: There, So they're checking people. So there is people kind
of going in and out. The gate is open.
Speaker 1: It is open. Okay, we're going in and out.
Speaker 3: Just check go through this checkpoint, Okay, I cast it. Okay,
you radiate a concealing aura in a thirty foot emanation
for the duration. While in the aura, you and each
creature you choose have a plus ten bonus to dexterity checks,
and you leave no tracks. See don't even see our
footprints in the snope.
Speaker 1: Okay, all right, so you you want to sneak in
yep to rack them.
Speaker 4: Let's try it.
Speaker 2: Okay, now that you know, I've just had a thought
that plus ten is it? Says a bonus?
Speaker 1: Yeah, that's an addition to what you are.
Speaker 3: Wrong.
Speaker 1: Yeah, you're you're gonna do just fine, even if.
Speaker 2: Because my stuff is plus ten already.
Speaker 1: The DC is fifteen, so I shouldn't be able to
do this. Let's see what you get, Tim, How does
drama go through.
Speaker 3: Sixteen?
Speaker 1: Oh?
Speaker 2: Alright, thirty six, thirty six? Yeah? What did you get?
Speaker 3: What is my soul?
Speaker 2: Oh?
Speaker 3: My stuff is a plus five, not a plus three.
Speaker 2: Say you get plus fifteen?
Speaker 3: What did you rule one?
Speaker 2: So you got sixteen?
Speaker 3: I got sixteen?
Speaker 1: You're still a plus five?
Speaker 2: Yeah?
Speaker 1: All right? You you made it bagging one. Who could
have failed? That was you?
Speaker 2: Yeah?
Speaker 3: And I came real close to doing so.
Speaker 1: Right, So uh, passed without a trace works and you.
Speaker 3: Sneak and it lasts for an hour as long as
I'm concentrated.
Speaker 2: So that might help us get further into the city hopefully.
Speaker 1: So what I will say is you as you passed through,
you see they're literally like checking people's bags and doing
things and asking like what are they doing here? They asked,
you know, they ask if they live there, and if
they're not, they don't live there. What's your business? You know,
why are you here? It's it's full lockdown, right, and
we just walked and as you pass by, each of
these dwarfs has an ice weapon, and even with your
boots as you walk by, there is a chill that
you can feel.
Speaker 3: M hm.
Speaker 2: I feel like we just pulled an assassin's creed and
just like put our hoods up, so we have an aura.
Speaker 1: Like you sneak, sneak, you find an opening when they're
letting people through, and you kind of piggy back with
them and they don't catch you, and you find yourself
in the entrance of Rackum the The entrance is filled
with gold and silver designs all down the walls, and
they seem to tell the history of the dwarfs as
you descend deeper and deeper to the first level, and
we will pause there and find out what happens next week.
Speaker 2: I'm so excited to be here.
Speaker 1: Oh yes, thank you everyone for joining us in the
parted veil, and we appreciate that you're watching this. Do
you want to do you want to give us a
quick look on?
Speaker 3: Oh?
Speaker 2: Yeah, we've been keeping on our subscriber subscriber counts because
we've been getting very close to one hundred, which is
very exciting for us.
Speaker 1: It is very exciting. Yeah, see ninety six ninety six. Oh,
we're so close.
Speaker 2: We're very close. So if you're watching this and you're
not subscribed, please help.
Speaker 1: Yes, yes, and thank you to everyone who has subscribed.
Thanks and the likes, the comments. It really helps. We're
really enjoying this, and thank you to those who are
as well. Let's have our closing remarks here.
Speaker 4: Our character minis were printed using Banana for Scale three
D printing services, and you can use our code mind
Plate twenty for twenty percent off your first order until
the end of.
Speaker 1: Twenty twenty five except for that whiz kids. Yeah yeah, character, Yes,
that's true. I have character.
Speaker 2: Yeah. One of these we'll get some close up shots
or videos so you guys can see them. They look awesome.
But yes, if you are enjoying what you see and
you'd like to give us a little extra support, we
do have a Patreon in place. Please have a look
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you join us there you can get access to our
discord where we are all there and would love to
chat with you. So check it out.
Speaker 3: Yeah, and if you liked the music that you heard today,
it is once again Carl Casey's music, wipe Bat Audio,
which you can find on YouTube and band camp.
Speaker 1: Thanks everyone, and we'll see you next week in the
parted veil. Thank you by bye bye