Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
He is medium sized sadr at about five to eleven
in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlik. I am
a tee fling that's about medium size. He's six foot
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 4: Hey, my name is Baron. I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: All right, and as per as usual, we will start
this off with the recap. However, I believe every player
has their own inspiration die as is, so I will
go ahead and give a quick recap. So last time,
we started off with the end of the somewhat standoff
between Majorum Larry and Beltrazor. As Larry, he stabbed a
guard with the cursed dagger, placing a curse upon himself.
Major immediately cast a large spell of mass suggestion and
in the end convinced both of them to put down
their arms, and they were escorted off back to the
castle some sort of jail area, where he struck up
a deal where he would modify the guard's memories. He
would help remove the curse from Larry as long as
they made no more mention of the dagger to anybody
who's not supposed to know. They accepted this deal, Larry
was cured of his curse. The gang all met up,
and I believe from there they were waiting to They
were congratulated by the King because as far as the
King is aware, their mission to raid the chicken pit
fighting ring was successful. They were all awarded some gold.
I believe Sir Hogan and Hamleck went and got themselves
fitted out nice suits because they're getting ready go to
court to defend their friends who were in jail. Hamlic
and Hogan then afterwards went and got some potions, and
Larry and Beltrazor went and purchased a bag of holding
for the party. Is there anything I missed that you
guys want to put in there.
Speaker 1: Yes, him, the chick Gertrude, and Stone Cold Steed Austin
also have suits.
Speaker 2: On Did Stone Cold get a suit?
Speaker 1: If I'm not mistaken, did he not?
Speaker 3: Sorry, I I didn't ask for a sup for him.
I think he just cowboy hat.
Speaker 2: The chickens have one. Plus, I think I think the
suit would really hamper Stone Cold. He have you ever
seen stone Cold with a suit?
Speaker 3: He's just now started to like me too, so like do.
Speaker 4: Anything finally feeding him something besides beer.
Speaker 3: I put something there every now and then. Yeah, it's
a little dilute.
Speaker 2: He's developing a taste for it.
Speaker 3: Yeah, yeah, that's it.
Speaker 2: That's all, and we will start off. You are all
just finishing up with your respective shops. I assume we
are returned. It's about time for you to go back
to the castle and get ready to depart with the
King's anything he has to do before hand or head
back to the castle.
Speaker 4: The last thing Belchatore has to do is in the castle,
so he's just going straight back to the castle.
Speaker 2: Okay, you all go back. Belchizor sort of splits off
to go find Rica and you know about where she
is in the castle. She has her own like almost
like guest room study area where she has been Sir Hogan, Hamlick, Larry,
he has do anything in particular? Are you just kind
of waiting around.
Speaker 1: Sir Hogan? Do you see you.
Speaker 3: Want to I want to hand Handlik his two health potions.
So now I've got two and Handlick has two.
Speaker 2: Okay, So Hamlick, if you'd like to go ahead and
just go to your inventory and just write in potion
of health or potion of healing. I believe it technically
is called is put in two? Yes, all right, And
now that we got that sort of out with the
healing potions, belt rezor you kind of go off on
your own and you, like I said, you know where
Ricka is, and you go up and you knock on
the door. One second, after just a few moments, you
hear some drawers clothes here her footsteps coming over.
Speaker 4: The door to hide the valuables as just me.
Speaker 2: Oh you should have said, so getting get in, get in?
Speaker 4: Yeah, yeah, yeah, the old geezer.
Speaker 2: Oh you're the same age high Yeah, I look better.
Speaker 3: Oh I can't.
Speaker 4: Deny that anyway.
Speaker 6: I got some ship to fill you on Rica. Oh gods, yeah,
I heard about the chicken pit. But something didn't seem right.
It seemed like it went a little too well.
Speaker 4: Uh yeah, well you see, uh we be this and
to right now it's you might want to double check.
It's old on highly secret.
Speaker 2: She snaps her fingers, looks around. Now we're good. Tell me,
tell me okay, okay, okay.
Speaker 4: So Belcher will of course go over every single tiny
detail and tell her absolutely everything. Uh and after that
it goes And it took me fair like I said,
it was a cursed object. There was an error of judgment.
It should not have handed a cursed object to somebody else.
And you know, uh may or may not have uh
you know, uh offered my own blood, but you know,
the curse took over and a little stabbing later. It
was a rough situation.
Speaker 2: But you know, belchersor we've been friends for a long
time now. Yes, be honest with me. Yep, are you
going sea Nile? Do I need to put you into
a home? Listen, I what we're talking about. I'm messing
with you, of course not. Oh it's fine, just I
just thought you should know. Also a couple of things
about Matron that I wanted to run by you real fast.
You know, I've I've been around a couple of sorcerers
in my day, and well, if it was just the
fact that some of the spells were a bit more
effective than others.
Speaker 4: I wouldn't have caught my eye. But he he did
something that usually you need to be a sorcer to
be able to do, casting these two spells back to
back so quickly. You know, I was under the assumption
he was the court wizard. But he's definitely has some
sorcery knowledge. Is this something that you already knew?
Speaker 2: Yes, I did some digging to my own. It's not
really well spoken about, and sorcerers can be court wizards.
It happens fairly often. From what I understand, Major was
just a he was a sorcerer on his own. I
don't know too much about where he came from or
what he did before. All I know is something happened
and he got trapped in the astral plane for some time.
I don't know, he was missing for years, and then
he came back and he just looked like a normal
half elf. Some say that he was even fairly handsome
back back then, but he came back with a bluer
skin tone. A much larger head and insanely more powerful. Oh,
he doesn't really share all that much with what he
can do, but it's almost as if he is he
dipped into some wizardry of some sort to where now
he is as powerful as a wizard as he is
a sorcerer.
Speaker 4: Formidable. Indeed, that's would belchis or know anything about illipids
or a cerebrogenesis or anything like that.
Speaker 2: This wouldn't just doesn't really strike you as any of that.
This is something very You've never heard of it because
someone going to the astral plane is wildly rare, especially
for someone to come back, so no one really knows
much about what is going on in there.
Speaker 4: Well, ah has that I guess that might explain his
magical works. But uh, and and just one other thing
as a aside that you've probably hardy taken note of,
but I think it's worth mentioning. But you know, for
a court wizard, he certainly has a lot of spells
having to do with suggestion, mind me manipulation, memory, manipulation. Uh,
you know, listen, I'm not a court wizard myself like you,
but I feel like that would be frowned upon. But
what do I know, I'm just a senile, a little
man after all.
Speaker 2: Yes, I personally would not have him on as a
court wizard, but it's just from his sorcery background, he
already specialized in more psychic abilities and spells, and whatever
happened to him seemed to have amplified them very much.
Speaker 7: So.
Speaker 2: The Prince, for the most part, from what I can tell,
just saw of extremely powerful wizard to have at his side,
and they've always seemed to have gotten a lot, at
least somewhat. They're not I wouldn't dare call them friends,
but i've never seen them bicker.
Speaker 4: Interesting well, anyway, there was and as I was saying
during my imprisonment, he seemed to have some kind of
device that can nullify magic. I just just keep an
eye out to be careful around that one.
Speaker 2: Yes, I've seen it. It's very rarely used now, but
he and some others some time ago created devices such
as this. It's it's a simple device, honestly. It just
has a very potent anti magic spell. IM butted on it. It
just it can be activated at will by someone putting
it onto another It's been helpful on the few times
we've had to deal with some powerful mages and had
to imprison. While it does seem like it could be scary.
Sorry for interrupting you, but I love hearing you gasped
like that. It's really funny. It like the idea of
it is scary. It has been a net good so far.
Speaker 4: I certainly understand the implications, and yes, I see how
it would be useful. I was just concerned if it was,
you know, some something rare that only he had access to.
Knowing that it is under the Kingdom's resources and is
used for the good of the kingdom does help put
my mind at ease, to be honest, Yes, But anyway
to the meat and potatoes. Now that we've caught up
on the on the gossip, how are things with that
magical tone?
Speaker 2: It has taken me a while. I've only decoded maybe
a few letters. It's only been just over twenty four hours,
and I can't put all my time and resources into this.
I am still the official court wizard after all. I
will let you know what to make some sort of headway,
but as for right now, I still just need more.
Speaker 4: Time, of course, no problem. Just want to come by
and catch you up on the gossip. Pass you a
few things about Matron to be honest, and figured it
might as well see how things are going. No, rush, bet,
I am very interested to see what that tomb has
in store. Anyway, Oh you know, if we have any
time later. I don't suppose you have the fireball spell
in your spell book?
Speaker 2: All I do?
Speaker 3: I do?
Speaker 4: I don't suppose you'd allow me a chance, you know,
a few hours to copy that. If we have time later,
oh for sure, for sure. Maybe on the right back
we can share the same cart. Oh leaves lovely.
Speaker 2: We leave here in just a few hours, you and
I will meet, and we would make sure to swap
it from I've never gotten to talk with you as
if as wizard a wizard before.
Speaker 4: Oh, of course I'd be happy to share. I don't
know if I have anything that you might find terribly interesting,
but I have one or two grab a Turkey and
crona Nancy spells that you might not have seen before.
Speaker 2: We shall see. Unlikely, but it's sweet of you. Shall
we shall see. I'm still a much better wizard than
you are.
Speaker 4: That's fair. I can't deny that. Don't get me wrong.
I intend to catch up.
Speaker 2: All right. I will need to get back to packing.
Speaker 4: Of course, and I should join my party.
Speaker 2: Of course. I will see you here not too long.
Speaker 4: Yeah, see you in a few hours. Oh do you
just to save me the trouble of having a look,
where could I buy a magical income paper? You just
point me the directions. You don't have to say the
name of the shop or anything like that.
Speaker 2: She just gives you a name of a shop that,
funny enough, is the same one you were in before.
So if you want to write content, say you bought
the papers.
Speaker 4: Oh okay, yeah, I will spend four fifty on magical Yeah. Okay,
all right, he said, is everybody's freaking en and wait
till time to go? I will rejoined the group.
Speaker 1: All right, I guess since Sir Hogan and I are
back with the group as well.
Speaker 2: Yeah, and I was going to say about this time
they are feeding everybody like a nice lunch before they
all head out.
Speaker 1: Hmmm, I love tacos with the troops.
Speaker 2: What you say, Sir Hogan, Sir would love to grow
up with the troops. Yes, it is, in fact, uh
taco night obviously, as you were all sitting there as
a group eating maybe conversing about what you all have
gotten today what you did if you want to share,
but you have the the potions in the bag of
holding is up to you all. As you were speaking
and kind of sitting at your own table. Uh, what
is y'all's passive perception? They should see it directly underneath
your skills.
Speaker 4: I believe mine is only an eleven, not great.
Speaker 8: I think mine's at ten. Let me confirm, Yeah, Larry's ten.
Speaker 1: I'll be honest with you. I don't know how to
check that mine is.
Speaker 2: Yours is thirteen, hamdlick. Yeah, it's directly below your skills
and say, passive wisdom perception? It okay, Hamlick, you're the
only one who actually notices from afar. But you see this,
Uh soldier come come into the room, start looking around,
makes like not necessarily eye contact with you all, but
sees you all and begins hurriedly making his way over
to you.
Speaker 1: I want to wave at him excitedly.
Speaker 2: He's also waving, but not excitedly at all. You will,
I was I was told to come find you up
the the sorry the Prince's son bandits he gets captured
to take it for ransom. I was told to come
find you all. We're a massing men right now. He's
at the the banded warehouse in the east side of
town to go go tell the king, uh and meet us.
Speaker 3: There were eating lunch.
Speaker 2: We got runs off.
Speaker 3: Wait.
Speaker 4: I didn't even know the prince had a son, I thought.
Speaker 2: Did I say the Prince's son. No, she's said the
prince's son, my guard what the King's son? The prince?
Speaker 4: That is?
Speaker 2: That is a Jimmy blunder right there.
Speaker 4: I don't know who this Jimmy is, my good man,
but thank you for correcting. I was excuse me, Oh,
we had no problem. Good luck with your guard duties.
Belcher's altered to the group is eight all right, So
on one hand, it's the prince. On the other hand,
it's probably a shipload of golden for rescue him. Thoughts
everybody thoughts.
Speaker 1: The king has a son.
Speaker 3: Eating lunch and doesn't really.
Speaker 1: Okay, But hear me out, Sir Hogan, if we take
him with us, they become street tacos.
Speaker 3: H Interesting.
Speaker 4: Well, I'm loyal enough to my king that I suppose
rescuing his son would make him very happy. And well,
I think even he knows the Prince is not the
finest royalty that any kingdom has ever known. I still
believe he cares very deeply for his kids, so might
as well. Fair enough, I might as well, especially since
you know, any reward tied to rescuing nobility is usually
pretty nice. Oh but of course want to get input
for everyone. How about you, Larry? What do you think?
Speaker 8: I'm down? Let me go tell the king?
Speaker 4: All right? Shall we all go together?
Speaker 1: While he's asking, I want to look over at Sir
Hogan be like, no, serious, the King has a son.
Speaker 2: Fade to black on.
Speaker 4: The last thing the camera sees is Belcher's eyes switching.
Speaker 3: Taco too. He's like, not answering.
Speaker 2: All right, you all, I'm assuming somewhat hurriedly make your
way up to where the king is at.
Speaker 3: Uh.
Speaker 2: There are multiple guards and there's two in front of
the doors and leading into his chamber.
Speaker 3: Hauled.
Speaker 2: What's your business.
Speaker 4: Meeting with the king? About this business with his son?
We were informed by a guard I should understand why
his son is not dead? He will you have a son?
Speaker 3: He might be?
Speaker 2: You can enter, opens up the door for you and
there's a king. There's the king. There's a one or
two other guards in the room. H King's currently at
a desk writing some papers and there is a car
his bodyguard right next to him.
Speaker 4: Oh, what do.
Speaker 2: I owe the pleasure? We're not set to leave for
another half hour or so.
Speaker 3: We were to die.
Speaker 4: We were informed by a guard that your son was kidnapped.
Speaker 2: What's gone? Uh?
Speaker 3: The guard?
Speaker 4: Jimmy, Jimmy, the guard.
Speaker 2: I don't know, I don't know. Sorry, I don't knowe
them all by name?
Speaker 3: Where? What?
Speaker 4: There was some kind of uh? The guard seemed exhausted,
out of breath, he informed us, And we immediately came
to you looking for orders on what to do, where
to go, and what you wanted from us if we
could help him anyway.
Speaker 2: Did he say where?
Speaker 3: Uh? Out of game?
Speaker 4: Did he say where?
Speaker 3: Yes?
Speaker 2: He said the warehouse, abandoned warehouse at the east side
of town.
Speaker 4: Got it, thank you, Jimmy, Yes, he said, the abandoned
warehouse of the outside of town.
Speaker 2: Okay, okay, uh, you go with them. He kind of
looks over. Are you sure, my king? You know I
cannot do that?
Speaker 5: Can?
Speaker 2: He takes a deep breath. He stands up and he
looks at al Kayer reaches his hand out like to
shake hands. Okay, reaches out and they grab each other's hands,
and the King says, by the oath, I temporarily relinquish
your oath to me and bestow it upon my son.
Go protect him. Yes, my liege and Mike, King, this
uh without the protection of al Kay. I fear of
your safety. If there were assassins about kidnapping your son,
to destroy my son alive, all of you go now.
Speaker 4: As you wish, my LIGI don't show me.
Speaker 2: I'll give you five thousand gold for his safe return.
Speaker 3: I a cloud.
Speaker 4: Like the cartoonish like you know, like scub Yeah, like yeah,
A cloud of the shape of each of their bodies
just appears.
Speaker 2: As they take off, the tacos remain in the air,
and as they begin to fall, you soon back catch
them and you continue running perfect. Alcay is running along
with you. All go collect your horses, meet me at
the front, of course, and we do just that. Okay,
you go do so, you collect Stone Cold, Steve, Austin
and the others. I don't know if you have names
for the others yet, yes, min Is Michael, of course, Michael, duh.
And you all go back to the front of the
castle where you do see al Kay. You're upon this
massive war horse. I'm talking seven foot tall or so
like like at the shoulder.
Speaker 3: Sir Hogan leans over to him wick and says, I
think he's compensating for something. And I give a little mutch.
Speaker 4: This we're mounting up and sorry, go ahead, because I
was gonna say the term is over compensating.
Speaker 1: Yes, no, he said it right.
Speaker 4: Sure Hogan knows what he said. He has much respect
for Al Chayir. But as Belshore pulls up beside al
chay belshow will once again say he goes. I do
worry for the King's safety. This seems like it could
be a distraction. You may want to stay near his
side and just keep an eye out. There's already so
many troops coming to bear against this abandoned warehouse where
this the prince is supposed to be held. I think
the king would be allowed safer if you stayed here
with him, maybe out.
Speaker 2: Of sight, talking to al Chayer by oath. I am
now bound to the prince.
Speaker 4: Oh this is not going to end. Well, I can
feel it.
Speaker 3: Follow me, let's go all right, looking like uh distractly
like starts trotting ahead of him like slowly to where
now I'm leading the troops.
Speaker 2: I mean, he's his horse is going at full speed.
Speaker 3: Yeah, well I've got stone caled steed. So obviously.
Speaker 2: I want to roll twenty because this is it is.
But this is a well, uh, this is a veteran
war horse. He rolled a seventeen. The horse is a
good is not necessarily faster, but you are not able
to catch up an overpass.
Speaker 1: I would like to say. I would like to say
that even though my horse is named Michael, I left
him there with some chicken seed and I rode on
stone called steed Austin with Sir Hogan.
Speaker 3: Okay, was weighing me down weighing the steed.
Speaker 2: That makes more sense, Okay, he totally would have otherwise. Yeah,
so you will continue on. It's about like a fifteen
minute ride via horse, when I was probably more like
twenty years so, because it's on the other for further
side of town, you arrive, you see this warehouse. There
are no guards from what you can see. You don't
know if you just beat them or what, but there
are currently none.
Speaker 1: It's a trap.
Speaker 4: Guards here, it's a trap.
Speaker 2: Let's run go back.
Speaker 4: Bessher just slowly turns to al kay Eir. But I
really hope I don't have to say I told you
so later and.
Speaker 2: At as you say that, Hammelick al Kayer pulls out
his glave and points it at you. If you run,
I will cut you down.
Speaker 1: Big tuck for a little man. And then I like
get behind.
Speaker 2: Sir by my oath. If the Prince dies, I die.
I will not let this happen.
Speaker 3: Lead the way.
Speaker 4: I don't see any of the guards here, being that
we were informed they were supposed to be here.
Speaker 2: But we don't have to go in now.
Speaker 4: All right, lead the way, al chayre.
Speaker 2: All right, you guys go to the front. It is locked.
Do you guys do anything.
Speaker 8: My locked picket?
Speaker 3: Uh?
Speaker 2: Yes, well as as you get ready to lock pick?
Yeah with that what I'm actually his modifier. I've rolled
a was that a thirteen corn?
Speaker 8: You?
Speaker 3: Yep?
Speaker 2: Okay, level, let me pull him out of the archive.
Let's see here. His athletics is a okay, so he
got a twenty three and he just kicks open the door.
Follow all right, I'm gonna move you all to this
new screen. Every is everybody see see okay, So we're
inside this warehouse. There is a door directly in the
middle double wide, and there are two sets of stairs.
Oh yeah, two sets stairs, one on either side, that
seed to lead up to some sort of what you
would assume to be a balcony or walkway.
Speaker 1: I immediately start running towards the stairs on sure.
Speaker 3: Hogan will take the top roofs and he starts walking.
Speaker 2: Okay, Hamlick, which way are you going? I'm gonna go
to the opposite right there.
Speaker 1: I'm gonna go to the opposite staircase of Sir Hogan
because I know we'll meet at the top at some point.
Speaker 2: Okay, uh Larring beltrizor not yet, Hogan, not yet?
Speaker 8: Go to the door right in front of us. I'm
going to walk in there.
Speaker 2: Alca your is currently holding the glavee, he says, on me, belchers,
or are you going with them? Are you going up top?
Speaker 4: I'm going with al Kayer.
Speaker 2: Okay, lame one, two, three, all right, I'll move Sir
Hogan right here, Hamlick, right here. You see this place
is absolutely filled with bandits almost yeah, there's about four.
So it opens up into this really large warehouse. It's
all open, so you can all see each other. Ham
Lick and Sir Hogan, you are just about ten or
Sophie up on sort of made walkways that go all
the way across. You can see there's a set of
stairs at the very end. There are crates everywhere, and
there are loads of bandits. You can see there's four
on each walkway, two brandishing bows and two brandishing swords
on either one, and there's just a plethora of them throughout.
There are two immediately to the left and right to
those who are on the ground team. I would like
everyone to go ahead and roll initiative.
Speaker 3: Oh yeah, yeah, oh gosh, I.
Speaker 1: Got a six.
Speaker 4: The use our inspiration on initiative.
Speaker 2: You can.
Speaker 4: I'm gonna do it because I have shut down spells.
So we're rolling. My original role was a natural one
plus six for a seven, and my reroll is a twelve,
which is mildly better.
Speaker 2: Okay, now let's go ahead and do this. He will roll, Okay,
And that's one of the this. All the sword bandits
are going to share initiative and all the bode bandits.
Speaker 3: I's about to ask you about to roll for all
twenty of these people.
Speaker 4: Hell no, I'm curiosity these from what we see do
the sword bandits only have swords in the bow bandits
only have bows.
Speaker 2: From what you can well, all the the Bode bandits
at least have uh do have a sword on their side,
but you do not see any sort of range weaponry
on the swordid bandits.
Speaker 4: Gotcha?
Speaker 2: Okay, at first is going to be our career. He
is going to run straight through was a five, ten, fifteen,
twenty twenty five. He's going to stop about right here.
He's going to go past the first two bandits and
there's another one kind of on his left. He kind
of passes by, and he's going to make a whack
at with his glave for twenty four, will definitely hit
fourteen damage. He won shots him since he is he's
now out of movement. He will then cast where's it at?
Is it divine favor? Yes? He as a bonus action.
He casts divine favor upon himself. Okay, that's going to
end his turn for now.
Speaker 7: Larry, can I like shoot an arrow at like the
closest bowman to me.
Speaker 8: Up on like the little walkway.
Speaker 2: Yeah, there's you can see on either side. They're about
equal distance. They will have about half cover since they're
slightly above you.
Speaker 8: M Okay, okay, I'm just gonna go in let me
grab my, let me grab Larry. I'm just gonna walk
through the door and then go to this guy on
the left and then just hit him with my morning Star.
Speaker 3: Okay.
Speaker 2: You walk in after alec Olka here and you just
make an immediate swipe at the first guy you see
next to you, go and roll too.
Speaker 3: Attack.
Speaker 8: Okay, I got an eleven.
Speaker 2: I believe that hits. Let me look up band it
five year quick, My apologies, I'm a fake. Uh DM
didn't have this at the ready? Yes, uh no, eleven
misses okay, bye, barely you could have another attack.
Speaker 8: Okay, I'm gonna swing at him again then with my
morning Star okay, and then this time I got a nineteen.
Speaker 2: Okay, go ahead and roll damage nine nine. Oh it
doesn't quite get him, but oh he is his like
jaws hanging off from his face. Now that just blood
curdling down. Do you do anything else that's like, Larry, No, I'm.
Speaker 8: Just gonna I'm just gonna stay stay.
Speaker 2: Here all right. Up next are the range bandits. One
is going to make an attack at you handlick. That
is going to be like a five.
Speaker 1: No, that five does not yet?
Speaker 2: Yes, okay, one at you sir Hogan from the guy
on the other side is going to be a seventeen
that hits. Okay, that is going to be plus one
seven damage. Oh and oh there are further more ones
further back, so one more at each of you again, hamlick.
That is going to be a twenty two.
Speaker 1: To hit miss. Yeah, it hits.
Speaker 2: Funny, it's gonna be four damage. And once again at you,
sir Hogan, A twenty two to hit. Yeah, it's gonna
be four damage. There are more on the ground in
the back, and you all can see in the very
back there is a large crate. You see there is
a single bandit on top who's able to kind of
get a view on everybody. But the last three range
ones are all gonna make attacks at ala. I believe
a nineteen's see here, my apologies, nineteen hits wait incorrect, No,
he has his shield, his animated shield going on flying
around him, so that does not hit. He's going to
miss a believe it or not, A five misses and
an eighteen misses. All right, that's gonna be the end
of their turn. Belcher zor right Spelcher world in turn
to get.
Speaker 4: A mew five. Yeah, I keep trying. I keep clicking
the door when I'm meaning ten fifteen. I will see
what's going on here. He will pull out the tool
for Oh sorry, go ahead.
Speaker 2: Oh sorry, I was gonna say, I didn't necessarily clarify
from where you are there's a two where at the entrance,
but you see another one, two, three, four, five, six, seven,
eight or so bandits on the ground, as well as
the ones you see on top of the walkways.
Speaker 4: Yes, I do apologize. I was trying to get I
could only from my angle, I could only see about
half of the bandits, so I wasn't able to figure
out exactly where I wanted to place this spell. How
where's the tool.
Speaker 2: For finding thirty foot cubes? You should be able to
with the draw tube tool. I think maybe.
Speaker 4: I don't know.
Speaker 2: That's just the.
Speaker 4: Measure there it is, Yes, s grit snapping a square.
Uh yeah, there we go, Okay, I'll see. Wow. Is
that correct? It's a thirty foot cube? Is the uh?
Speaker 2: So would be what you're looking?
Speaker 5: Oh?
Speaker 2: I see, guess that's showing you the radius so you
know or where you are next?
Speaker 1: Oh I'm ready.
Speaker 4: Huh all right? One that gets three six that way
would get three six down there would be three six.
I'm not gonna be able to get more than six
it looks like, so I will just try and get
as many of them swordsmen since they have not gone
yet as is possible. Uh yeah, where is it? Huh trying?
Because if I move this, oh, it keeps trying to
snap to this center of as opposed to using the
actual squares. Okay, I want to get Ah there you go?
Uh these six people here without getting our al chair
because like I said, it's snapping to the very center
of the squares. Is supposed snapping on the sides of
the squares which are not trying to do Yeah.
Speaker 2: You can absolutely do, so go ahead and roll for
me or do what did they roll?
Speaker 4: It is a saving throw and let me pull back
up my character shee because I had to minimize it
momentarily to pull out the tool.
Speaker 3: Uh.
Speaker 4: Hypnotic pattern is a wisdom saving throw with the DC
of fifteen for me.
Speaker 2: Okay, I'm going to start from basically from left to right,
then up to down fail fail fail fail fail and
one success. Okay, so in order we got a thirteen,
A twelve, A two didict don't we did I do
all of them one, two, three, four, five.
Speaker 4: Six, Yeah, because it was I did for the last one,
and then going in a verse order, it's nineteen and
then two, twelve, thirteen, fourteen, ten.
Speaker 2: Yes, sorry my apologies. Uh yes, so all of them
fail except one. What kind of damage do they take?
Speaker 4: Is not damage? I create a twisting pattern of colors
that we used the air inside a thirty foot queue
within range. If you want me to flavor what looks
like for my particular school of magic, I can, but
just the raw of this is. The pattern appears for
a moment and vanishes. Each creature in the area who
sees the pattern makes the whizz save. On a failed save,
the creature becomes charmed for the duration. While charmed by
the spell, the creatures incapacitated and has a speed of zero.
The spell ends or an effective creature if it takes
any damage, or if someone else uses an action to
shake the creature out of it's stupor. Most importantly, there
is no save at the end of their turn. The
only way that they can escape the spell is if
they take damage or another creature uses entire action to
shake them out of the spell, and it is concentration
for me, and it lasts one minute. And as I
cast that, Belcher is going to yell, Okay, the ones
that look like they don't know what's going on anymore,
don't hit them unless you're ready to kill them. Leave
them for a last if you can. And with that
Belch store will take the other fifteen feet of moon
he has and go take cover behind the door.
Speaker 2: Okay, And yeah, here go buddy.
Speaker 1: Okay. How how much trouble would it be for me
to go back down the stairs behind the wall between
the bandits and myself.
Speaker 2: Like down to here, like it's all the way down
the stairs. Yes, it's gonna take you at least twenty
feet of movement to get to there, all right.
Speaker 1: And from there to the doorway? How many steps would
that be.
Speaker 2: To like to where beltriers are? Is that right now?
Like the main doorway?
Speaker 3: Yes?
Speaker 2: Correct, five, ten, fifteen, twenty, twenty, five, thirty and you'll
be right next to beltris are.
Speaker 1: Okay, Well, what I'm gonna do is I'll worry about
that in a moment. Uh, I'm gonna back up where
I can still see the three on the top that
are closest to me, the three bandits, okay, where I
can see them perfectly and it'll get like a good shot,
and I'm gonna cast scorching ray on them.
Speaker 2: All right, go ahead and roll two attack. I believe
I got an eleven eleven misses. That's one thirteen thirteen
hits and then fifteen and fifteen hits. All right, so
roll damage for the second two?
Speaker 1: All right? Now how do I do that?
Speaker 2: That is a great You can also if you want
to say instead of just targeting one for each you
can say you target one until you kill him.
Speaker 3: All right.
Speaker 1: I'm going to do that for the guy on the shooter.
Speaker 2: The guy in the back, okay, yeah, yeah, yeah.
Speaker 1: So I'll hit him twice. And now how do I
roll for damage?
Speaker 2: It should say two six per scorching ray that hit them. Yeah,
so roll TWOD six and I think it should be
on your your character sheet if I'm correct, on your core.
Speaker 3: Yeah.
Speaker 2: So go in the middle. It's attacks and spellcasting. There's
scorching ray. If you click on the name, it will
roll to hit, and there's the two D six fire.
Speaker 1: Okay, so hit two D six fire for each one
that hits. So two yes, okay, there's six and then
there's eight.
Speaker 2: All right, that does it? You kill the bowman in
the back kind of gets set a blaze and he
kind of just falls over the side of the railingk.
Speaker 1: Also, how far back did I go? About ten?
Speaker 2: You can go to about just one more back. I
know you're like, you can't physically see anything, but you
can go about about five feet back and still get
a good view on these guys.
Speaker 1: Okay, well not let me move my guy, So.
Speaker 2: We'll just pretend like you're you're you're back on the steps.
Speaker 1: Okay, yeah, I'm just five back. And is there a
bonus action for me? Or is there not?
Speaker 2: There might be.
Speaker 1: I don't remember how to see that.
Speaker 2: You said to look through your stuff. Well there you go.
I fixed it for you.
Speaker 1: Oh thank you? Oh mine. I should know this by now,
but I do not. So what I'm gonna do is
I'm gonna go ahead and end my turn.
Speaker 2: All right, there you go, Sir Hogan, your next buddy
up next are the saber wielding Bandits.
Speaker 3: All right, Sir Hogan is gonna immediate Well, first of all,
he hasn't taken the suit off yet, so I no,
he has not. He's gonna flex his arms enough to
where the sleeves pop off. So now it's just I
was just story. And then he's gonna run twenty feet
and he's gonna attack the uh first swordsman on the balcony.
Speaker 2: Hey, these they're all incapacitated. Let me look up the
rules for that. Real quick additions five. You go ahead
and roll to attack though, Okay, I think you might
get advantage. Incapacitated, Uh, I just can't take actions or reactions,
so it's still a normal attack.
Speaker 3: Okay, so they can't take actions.
Speaker 2: Now they are damaged.
Speaker 8: Okay, hit somebody who's not incapacity.
Speaker 2: Yeah, to get They are still in your way, so
you can't past them.
Speaker 3: How my dwarfs I probably can't throw. If I can't
throw above them, I'm going to use one of my javelins.
How far is that? Well?
Speaker 2: Actually, if you wanted to, you could make it an
athletics check to attempt to push past them.
Speaker 3: Okay, can I do.
Speaker 2: That for sure?
Speaker 3: Awesome?
Speaker 2: They did not? They rolled like a seven. Not very well.
That's I got a twelve twelve that'll do it, all right?
Push past them? And what do you have like ten
foot left?
Speaker 3: Um? I think that's it because a dwarf because I'm smaller.
Speaker 2: That's right, yep, yeah, that's twenty five.
Speaker 3: So yeah, I go. I guess I step over them
if they're incapacitated. And I'm gonna toss a javelin at
this bowman.
Speaker 2: All right, hold it back. I got a twenty one
that'll definitely hit roll damage.
Speaker 3: Nine.
Speaker 2: Get him right in the shoulder blade. He's still up though,
still alive.
Speaker 3: Good thing. I have five of them. Threw another avalin.
Speaker 2: All right, go ahead and do so.
Speaker 3: I got a fifteen.
Speaker 2: Fifteen will hit roll damage.
Speaker 3: Excellent, eleven.
Speaker 2: That'll do it. He starts to pull up, tryes to
pull out the javeline, looks at you. He begins to
start cursing it, and all of a sudden, the javelin
goes right through his mouth. He falls over. All right,
anything else for your turn? That's gonna end my turn,
all right. Up next are the Sordid Bandits, starting from
the left. These two, on Hamlick said, are gonna come
running at you. They're almos gonna, yeah, they're gona get
about right there. One's gonna be on the stairs with you.
They're both gonna make attacks on you. Handlick a twelve
and a natural one for us. The four Yeah, no,
you're just kind of bobbing and weaving. These they kind
of slip on the stairs a little bit. That's their go. Yeah,
and the rest of these bandits are gonna attempt to
make bad choices and attempt to approach el care. He
can only get two about there.
Speaker 4: These bandits like seven bandits converging on al kayir Okay,
there's only like three within range of him. They're flanking him. Yeah,
three more coming from the back trying to get within range,
but they can't quite get to them. But there are
three flanking around him.
Speaker 2: Yes, they're starting to surround him. There's others running on.
There's still the sum. They're in the stupor from the
spell that butchersors cast. They're all going to make attempts
to attack. A eighteen is gonna miss. Well, they've get advantage,
so still eighteen's gonna miss. Next one advantage, A nineteen
is gonna miss, and a twenty two will finally.
Speaker 4: Hit unless he cast shield.
Speaker 2: He's not gonna cast shield on this one.
Speaker 4: That's fair, and that's fair.
Speaker 2: For five damage.
Speaker 4: We appreciate him not showing off.
Speaker 3: They're doing more damage than we did.
Speaker 2: He officially took his Measley five damage. That's gonna be
the end of the Bandit's turn, I believe. So up
next is oh Alka here, and he is going to
make his flurry of attacks. So he will attack once
at the guy right behind him. A man rolled a
three for thirteen and that'll hit fourteen damage. That gets him.
He's going to attack the guy on his left. Thirteen
is going to hit again. Twelve is gonna end him.
Roll the seventeen for the final guy and a thirteen damage,
so he is just kind of he basically just does
a spin move and like lobs all their heads off lave.
He will then go up to approach this guy. He's
going to use his final attack on him, A fifteen
for nine damage. He does have that other thing so
we got a D four eleven. Uh just does it
all right. So he just knocked out these four bandits
and he kind of turns and yells back to you
wall hurry up.
Speaker 3: Oh wow.
Speaker 2: So five, ten, fifteen, twenty, twenty five, thirty he is
just running back. That's going to end his turn. Larry
here go.
Speaker 8: Okay, I'm gonna morning star this same guy again all right,
his ministry.
Speaker 2: He kind of he kind of drop has dropped his
weap and at this point with his jaw hanging down, Okay.
Speaker 8: Well, if he's dropped his weapon, I'm just gonna move forward.
Speaker 2: Then. Oh I did mean to note Larry Hamlick and
Sir Hogan maybe not him Lick. Well, actually, you technically
have the highest intellect of the three. So you all
notice that you recognize the colors and insignias on these bandits.
It is the same group of bandits you like a
week or so ago, met with and did that gold
exchange with.
Speaker 3: Okay, are those the same bandits that were at the
farm or those different bandits?
Speaker 2: No, those are different bandits. These are the guys who
you brought the chest of gold with for like some
sort of deal between the like the kingdom and them. Okay,
to stop.
Speaker 3: I was about to say the Brother's spinner if made
up and they better not be here.
Speaker 2: So that's good, Okay, Larry, you continue approaching. They're just
dead bodies everywhere. Yup.
Speaker 8: And so I went my thirty and then yeah, I
think I'll stay here.
Speaker 2: Okay, do you make any attacks with your crossbow?
Speaker 8: Yeah, I'll shoot at is the the archer with that's
like up on Hamleck's side of the building. Is he
does he have half cover?
Speaker 2: You would have half cover from where you are, yes, Okay, Well.
Speaker 8: I'm just going to shoot a crossbow at this guy
directly in front of me.
Speaker 2: Then, okay, go and roll to attack.
Speaker 8: All right.
Speaker 2: I got a fourteen fourteen definitely hit, Go and roll
damage five five plek. He kind of turned around because
ok you're starting to run past him. You get him
like right in the kidney, kind of hunches over, but
he's still up.
Speaker 8: Okay. And then since I didn't use my other attack,
can I attack him again with my crossbow or Am
I done?
Speaker 3: Yeah? You can.
Speaker 2: Technically you need to reload, but I'm not going to
worry about that right now. So you quickly reload an
attack again.
Speaker 8: All right? And then I got a twenty two.
Speaker 2: That'll definitely hit. He kind of turns back at you
as you shoot another bolt four four and you get man,
you're just kind of mascring these guys, Larry. You get
him right in the jugular. He's still alive. He kind
of drops to his knees as he's like having to
deal with the blood coming out from his kidney and
from his throat.
Speaker 8: Okay, and then I'll in my turn there, okay.
Speaker 2: Up next will be the range bandits. The guy on
Hamleck's side is going to kind of approach up and
he sees you, Larry, and he's going to fire a
shot at you. Okay, assuming a twelve missus. Yep, all right.
There's the ones in the back. This guy in the
very back, he's on the big chest, sees you, sir Hogan.
He's going to make an attack twenty two hit it does,
all right, he's gonna do a four damage to you.
Speaker 9: Oh.
Speaker 2: And there's the two that are being approached by. Okay,
here they start. They start backing up after seeing what
he's just been mowing through. They're both gonna make attacks
on him. A seven is gonna miss and a five
is gonna miss. So there's kind of clinking off his
armor in his shield as he's approaching. That's gonna end
their turn. Belt Resor belch Resor.
Speaker 4: Will start coming on out again.
Speaker 3: Uh.
Speaker 4: Let's see here in the range of.
Speaker 2: This guy right next to you is looking horrible. Oh yeah,
I figure it this he would be uh, but let's
see five, ten, fifteen.
Speaker 4: Thirty, uh, I will. I hate how difficult it is
to grab the character without grabbing the door as well
when you're right under a doorframe.
Speaker 2: Oh yeah, it's fair.
Speaker 4: Let's see here. I'm gonna move there, not officially, but
just to be out from under the doorframe. And I
will do a whole lot of AOI options, but I
will just go a yeah, so from the doorframe, moving
here here, here, and then I will rhymes binding ice
the two directly in front of me, and so they
both have to make constitution saving throws.
Speaker 2: All right, So you get the one he's already kind
of like on his knees, his jaw hanging down, begging
you eh. And there's one across the way who didn't
do anything before, has after seen what happened to his friend.
He kind of just he's stunned and has not moved.
So what do they need to roll?
Speaker 4: Constitution saving throw DC fifteen.
Speaker 2: Okay thirteen fails and attend fails.
Speaker 3: Okay.
Speaker 2: What happens to them?
Speaker 4: They suffer? Of course, their speed is now zero until
they use an action to break the ice ormment it passes.
And also they take three D eight cold damage heyk
sixteen points of cold damage.
Speaker 3: To each of them.
Speaker 2: They are both immediately enshrined in ice, one with his
jaw hanging down just perfect like a picturesque stuck in ice.
Now does that endo your Is that a concentration spell? No, okay,
it's just.
Speaker 4: An action that's immediately one and done. So with that,
I think I have like I will stay here. Actually no,
I won't drop prone. I will move a little bit.
Since he's dead, do I take a space or his
statue taking up the space?
Speaker 2: His statue is taking up the space fair enough?
Speaker 4: I will then just move five more feet and ten
and that will be my turn.
Speaker 2: Thanks for the most part, you're still kind of just
sticking around near the front door. Uh you did see
this guy up here? You can see him like approaching
and making swings that you assume him. Well, Uh, speaking
of which, hamdlick your go. These two guys are on you,
but they've just been whiffing left and right.
Speaker 1: All right, I'm gonna pick up ham that. I'm gonna
like look at him the chick and be like you
do what we've been practicing. And uh he can I
feel like he can understand me. Maybe not the words,
but he knows my understanding. Like he just gets it.
He's gonna go stand under the one that's on the
stairs with me, because you know, ham, the chick fits
perfectly on the stairs. And he walks under him, looks up,
and I activate his collar with my foot.
Speaker 5: Uh.
Speaker 1: He goes straight up into the Uh. He's gonna use
his beak, I.
Speaker 2: Guess his okay, oh, no.
Speaker 1: Crutch.
Speaker 2: So he aims his beak right at the crotch of
the bandit as you use your foot to cactfully hit
the right dials on the amulet, correct, and he immediately
bursts in size. Have like, go and make a dexterity
saving throw for me.
Speaker 1: A dexterity saving yep, all right, I've got a sixteen.
Oh wait, no, not okay? As he wait? Did that roll?
Speaker 3: Yeah?
Speaker 2: You rolled a seven?
Speaker 1: Oh okay, scroll down a little bit. Oh I rolled
a seven? Yes, yeah, you know what I'm gonna I'm
gonna use inspiration, okay, all right, using my inspiration to
roll another dexterity fourteen.
Speaker 2: Okay, you managed to kind of jump off before you
are kind of pushed off and able to safely land
on your feet on the stairs. As hander Chak grows
in sighs almost immediately go ahead and roll the pecking
damage for ham to chick. He already hits, so just
go ahead and just go ahead and roll the damage
for I guess you roll the hit and it'll do
the damage for.
Speaker 1: You, alright, e eight piercing.
Speaker 2: It deals eight damage right directly into his crotch and
it brings him up and that immediately squishes him up
against this the roof, dealing an extra three damage which
does him in. So he is completely squashed by this
chicken into the roof. But what's that you cook room?
Speaker 4: Oh my god?
Speaker 2: And this other guy is going to make a dexterity
saving throw and is going to fail, and he is
pushed off the railing, uh, taking only one damage, but
he falls prone right off the side of the railing.
Speaker 1: Is he on the same side as me? Or is
he he's on a different side?
Speaker 3: Right?
Speaker 2: No, he's on the other side.
Speaker 1: All right? How much movement would it take for me
to either get back on the top or get back
in view of that guy?
Speaker 2: Five, ten, fifteen.
Speaker 1: To the top are on the inside of the door.
Speaker 2: On the top of the stairs, It'll take for more
like twenty to get inside the doors.
Speaker 1: Okay, do I'm gonna get on top here, okay for fifteen,
I guess mm hmm, and I'm gonna cast firebolt right
onto him. And I guess I'm an advantage since he's
I'm right above him.
Speaker 2: What you would have used your action to activate the amulant?
Oh that's an action, now, Dani, it is us object
is an action.
Speaker 1: Okay, Well then I'm gonna okay, okay, as movement, then
i just want to like cannon ball into this dude's back. Okay,
since it's just movement, make.
Speaker 2: An make an athletics check for me. I'm going to
rule see how he does.
Speaker 1: I got a fifteen.
Speaker 2: Okay, you kind of clip and go ahead and roll D.
Speaker 1: Six okay, uh.
Speaker 2: Two, okay, you both take two damage. No, and you
kinda joke. He kind of moves out the way, but
you do definitely catch his arm.
Speaker 3: Ah.
Speaker 1: Okay, Well, now that that has been secured, I'm gonna
have him in the chick also do the same thing.
Speaker 2: Ham the chick cannot fit through that door. No, he's
too big. He's on the stairs. He's honestly probably gonna
kind of flutter down. I don't sorry, don't have the
token out for him right now.
Speaker 1: No, it's okay. Can I move him at least towards
towards the door to where he can come through the door.
Not right now, but yeah, to towards the door so
you can come in next round.
Speaker 2: Okay, yeah, he can get to be about right there.
Speaker 1: Okay, I can't see him, but I'm going to assume
he's near the door.
Speaker 2: Okay, let me refresh my pain real quick, Sir Hogan,
what are you doing?
Speaker 3: I how is it an action to pick something up?
Speaker 2: No, that is just it's a free interaction.
Speaker 3: Okay, Okay, I'm going to uh run over two. Oh,
I had to measure thing out. I'm gonna run over
to the bowmen on the ledge I killed earlier. I'm
gonna pick up my javelins, so I'm back at five.
Speaker 2: Yes, sir, and I've been gonna chuck.
Speaker 3: Them at the bowman on the crate in the back.
Speaker 2: Okay, go and rolled to attack. I got a nineteen okay, yeah,
it hits roll damage six.
Speaker 3: Ah.
Speaker 2: You get this guy right in like the top of
his thigh.
Speaker 3: And then I hit him with the other javelin. Okay,
with the.
Speaker 2: Team that'll hit again, going and roll damage. I got
six more okay. As with that first one, he kind
of get him into the thigh and he kind of
falls on his butt, and the other he's throw it
again and he gets him right in the other thigh
and pins him right to the crate. Ah, and that
does that does kill him awesome.
Speaker 3: And then that was fifteen feet. I have twenty five.
So I'm going to run ten more, okay, and that's
the end of my turn.
Speaker 2: All right, I'm next is the sordid guys, the one
who you have already messed up very much. So Larry
kind of looking around, he kind of raises his sword
at al Kayer, he just drops it and puts his hand,
gets on his hands at his knees and raises his
hands up in the air so he is not attempting
to fight anymore. I'll do that little thing. That's the
only other. No, there's the one next to you, handlick.
He gets up uses about fifteen feet. He kind of
moves and he sees the guy and shrined an ice.
What the and he just starts to run towards the door,
and he sees the giant chicken begin to turn the
corner looking into the the warehouse.
Speaker 1: Do I get a What the hell do I do?
Speaker 2: You get an opportunity attack? Yes, so roll a D
twenty plus your strength or guess just roll your strength
if you want.
Speaker 1: Just the strength, all right, I can do that.
Speaker 2: Yeah, souse, you'll be doing on would do you have
a dagger?
Speaker 1: Fifteen? I do have a dagger?
Speaker 2: Okay, then roll the dagger, my apologies. Okay, eighteen that
hits roll damage.
Speaker 1: I got a three.
Speaker 2: Okay, you kind of just swipe him in the ass
as he runs by you.
Speaker 1: Perfect, That's all I needed.
Speaker 2: Okay, that's gonna end their turn.
Speaker 4: Always gosh.
Speaker 2: Back to al Kayer. He's just going to keep moving,
he is. Yeah, he's going to make an attack on
each of these the last two ranged bandits. Nope, wrong thing.
He is going to chew. He's not actually, let's see
here in my apologies, he's going to stand right in
the middle. He has a glave, so he has a
ten foot reach. So from there he's going to do
basically just another spin attack twenty five to hit, dealing
seven damage plus one D four nine. That's the first
one who survived. He kind of just slices his throat open,
but he's still trying to fight. He's going to get
the other guy with a natural twenty with twenty damage
he has done for He's going to make his final
attack on that first guy, a hit with a fifteen
and eleven plus one D four damage twelve damage, just
kind of ending them both right then and there.
Speaker 1: I just want to point out, is there one more
archer guy on the balcony where I was?
Speaker 4: Yes?
Speaker 2: There is, Okay, I just as as far as I
can see, that's the last real combatant besides the guy
you just sliced in the ass. Okay, now, okay, you're
gonna make one more step forward. He's right next to
the door looking to you. All I said, hurry up,
all right, Larry your turn.
Speaker 8: Okay, I'm gonna shoot at this last crossbow guy.
Speaker 7: Okay, well I guess, just archer, I guess with my crossbow.
Speaker 8: Yes, and then I got.
Speaker 2: A seventeen Okay, that'll hit roll damage eleven. Yeah, that'll
do him. He starts to kind of start climbing down
the ladder right there, and you also just get him
right in the ass and he just falls and kind
of impales himself more on the arrow.
Speaker 7: Yeah all right, okay, and then I will follow all
Thai year for my thirty feet.
Speaker 2: Okay, up next will be.
Speaker 4: No.
Speaker 2: One the lost of the range bandits beltrazor. There's this
guy right behind you who's started to run, try to
run pass you. As you turn around to see what
he's doing, you see the giant hand to chick waiting
right there.
Speaker 4: Do you have this one ham to chick? Fuck cock?
Speaker 3: Excellent?
Speaker 4: So that's what I like to hear. What do you
thinks should I do? Clean up the guys that are incapacitated?
Speaker 1: Yeah?
Speaker 4: Yeah, you know I craved blood ten fifteen twenty twenty
five thirty uh yeah yeah, rhyme's binding I saw on
the five people that were incapacitated from before.
Speaker 2: Okay, they still get to make normal roles.
Speaker 4: It's just a constitution, right, constitution saving thirty fifteen okay.
Speaker 2: Again left to right, then up and down for few
saves nineteen tail fail sixteen saves, saves A seven seventeen saves,
and the archer rolls A two, which is a fail. Yes,
all right, So was it only two failures?
Speaker 4: Yeah? And actually only eight points of damage on the
ice super low rolls of A three to four and
a one on three D eight waking them up for nothing.
Speaker 6: Uh.
Speaker 4: Sometimes the craving of blood does not satisfy my bloodlust,
you know. Sometimes the dice are just unhappy with with
the damage rolls.
Speaker 2: Also, sorry, I'm trying to figure out which ones took
the full damage, okay, and you would take half? You
would take half, so would you?
Speaker 4: And the ones that failed are do have a movement
speed of zero until they or another person uses their
action to break the ice.
Speaker 2: Correct? All right? Uh? Is that all for your turn?
Speaker 3: Yeah?
Speaker 2: That's it, all right, hamlick. This guy is trying to
run away, and you know the hamded chick is right
around the corner.
Speaker 1: All right? Is the is the guy like looking at hand?
Chick like scared? Standing still?
Speaker 3: Yes?
Speaker 1: Okay, Well I'm I'm going to cast fire bolt and
try to dome him.
Speaker 2: All right, roll the advantage. He is not moving, all right.
I got a seventeen, all right, go and roll damage
all right?
Speaker 1: And he got six damage to the dome.
Speaker 2: All right, and that'll be just enough. Right, you completely
dome him. You just see this giant chicken? What the
hell is?
Speaker 3: Go up?
Speaker 2: The immatately knocked over? All right, hamlick, you got your
user movement?
Speaker 1: Yes, I am going to ryan five ten thirty. I'm
gonna ryan about here and try to catch up with
the crew, okay, And then I'm also going to have
him in the chick, meet me up here wherever he.
Speaker 2: Can, all right, right there, get you about right there?
Speaker 4: All right?
Speaker 1: It will it will not let me move it. So
I'm going to trust you're.
Speaker 2: Not letting you move your no not, but I am strange.
Speaker 1: I'm right here with him in the chick.
Speaker 2: That's all that matters, okay, Sir Hogan.
Speaker 3: Uh does it cost any movement to jump or is
it just the movement like the.
Speaker 2: Since you're jumping down, it would just be the just
the distance you jump. Okay, you may have you would
notice that these guys back behind you are no longer
pas stated. Okay, the archer is bound a little bit ice.
Speaker 3: Okay, Sir Hogan's going to turn back around and gonna
move ten feet and then uh actually gonna move the
full twenty five and attack one of these swordsmen on
the balcony that just woke up.
Speaker 2: Okay, going to roll to attack. I got a fourteen
that'll hit roll damage ten that'll get.
Speaker 3: Him, all right, And did I get a second attack
versus I guess you do awesome, I'm gonna attack the
other one. Got a ten.
Speaker 2: Uh yeah, that's actually not gonna hit you.
Speaker 4: Actually, in fact, I first saw it did hit, and
I'm going to use a charge of the Kronel shift
to give me a damage awesome. Sure, well that's all right, Yeah,
I count out your spaces. I know when I'm vosing.
Speaker 2: Up, all right, gotta going to roll damage all right? Well,
sorry to attack, Yes.
Speaker 4: Count you are supposed to do better the second time.
Speaker 2: And natural one for a nine.
Speaker 3: Yeah, no, sure he was cut off guard by the
shifting time.
Speaker 2: You start to swing and he starts to dodge, and
you were already making the corrections, but then the kind
of time shifts a little bit from Beltrazar and it
just throws you off your game. That causes you to
whiff entirely.
Speaker 4: The first time.
Speaker 1: Anyway, you still inspiration.
Speaker 2: All right, Now is actually his turn, so he's gonna
make a swipe at you. It Uh this a thirteen hit? No, okay, yep,
that's the end of his turn. This guy is still cowering. Uh,
this guy is actually gonna run up to you Beltrazzar.
Speaker 3: Really yeah, right up to you.
Speaker 2: He's gonna make a swipe. I'm assuming a seven does not.
Speaker 4: Hit seven does in fact not hit God damn.
Speaker 2: Yeah on frustration, all right, up next to his Okay,
here looks back. Goodness, hurry up, I need you all
on this. He's gonna pull out his crossbow. M yeah,
and the guy who he just hit you is gonna
make an attack on Beljazar. Okay, that's gonna be like
a sixteen at least that'll definitely hit, dealing at least
eight damage. I don't have the modifiers offhand on me,
but that'll definitely do him in. So he swings, he
yells upset, immediately gets a cross bowl right through the
head and falls over. Oh hurry up.
Speaker 4: Now we're going as fast as we can.
Speaker 2: Okay, he's now waiting, Larry.
Speaker 8: I'll just I'll just run up to me. Al kayir.
Speaker 7: So I'm just going to stand beside him because I can't.
There's no way I can help anybody.
Speaker 4: Oh you have crossbow?
Speaker 8: Oh true? Okay, well can I crossbow?
Speaker 4: How far?
Speaker 8: How much is the range?
Speaker 2: It's like at least sixty so you should be fine.
Speaker 7: Okay, all right, well I'm gonna crossbow the guy that
took a swing at.
Speaker 2: Okay, so let me just do that like cross right now,
droll damage.
Speaker 8: All right, and then six damage okay.
Speaker 2: Uh after he misses the swing on you, Sir Hogan
or no, did he hit you or did he miss
he missed? Okay, he's like I said, I'm I'm getting
out of here and be ggints to turntail and run.
He gets a crossbow right to the back of the knee.
He is still alive, but it's kind of falls over.
Speaker 3: Yeah, in capacitated or is he still gonna like try something.
Speaker 2: As far as he can tell, he's gonna try to run.
Speaker 3: Okay, okay, all.
Speaker 8: Right, So Larry's just gonna move forward to al Qayer.
Speaker 2: After that, there are no more ranged guys who are
able to do anything. Belchazzar Belch will do.
Speaker 4: A magic missile and they will. He will send uh
one up on the guy who's on his knee up.
It's a double up to the right next to the swordsman,
right next to Stir Hogan. The second one will be
to the archer, and the third one will also be
the archer if the second one isn't killed, but if
the second one kills the third one will be to
the melee person is standing right in front of belshazor. Okay,
so the first one will be three points of damage.
Speaker 2: Okay, he's gone.
Speaker 4: So the second one will be three points of damage
as well. He is going, so sorry, four points of damage.
I'm forgetting to add the plus one for magic missiles.
Speaker 2: He's gone.
Speaker 4: The third one will be four points of damage as well.
Speaker 2: Okay, he is still alive. Does does he get out
of his thing? Or is that is he still stuck
an ice?
Speaker 4: He is still stuck in ice.
Speaker 2: That's rough. Oh I forgot he could use his action
to break out. That's fine whatever, I'm not too worried
about it.
Speaker 4: Belsher will feel bad about the whole lagging behind, and
he'll take the attack of opportunity to just start running
and five ten fifteen, twenty twenty five thirty knowing full will,
he'll take an attack of opportunity for the guy still
stuck in ice.
Speaker 2: Okay, natural one. He is is icy, kind of swings,
but you just so slow. You just kind of walk
move out of the way. He may not even notice
he attempted to swing on you.
Speaker 4: Oh what was that? A stiff breeze? And tu will go.
Now he's just you know, fifteen feet away from al Kay,
you're at the very end of the abandoned shed with
very few people remaining, only the one and two more
sword people actually still alive, and one of them look
near dead anyway. But yeah, that is Belchazor's turn.
Speaker 2: All right, hemlick, Are you doing anything? Are he's gonna
run to catch up?
Speaker 1: Oh? No, I've got a plan.
Speaker 2: I of course you do.
Speaker 1: Handlick is gonna run right up here to this, to
this bandit that is stuck in ice, and be like,
I want you to remember this day. And then I'm
gonna whistle very poorly, but hand the chick knows it's
for him, and I'm gonna move hand the chick right
right beside him, and I'll be like, I just want
you to remember this and hope and hope you survive. Uh,
I'm going to have hand the chick peck him on the.
Speaker 2: Head, okay, go and roll to attack with advantage because
he is flanked.
Speaker 4: Oh I love.
Speaker 1: This, This is phenomenon. Okay, peck that advantage is okay
twenty three and he got fifteen piercing.
Speaker 2: You ever see someone smash a watermelon? Yeah, gone, leez don't.
Speaker 1: And then I've got ten more spaces of movement for
Ham the lick. Ham the lick is gonna move right
in front of this other one.
Speaker 3: Please don't.
Speaker 1: Did you see what my chicken did?
Speaker 3: Please let me go.
Speaker 1: I'm gonna ask you this, and if you're not honest
with me, death upon you. Okay? Can you be honest
with me?
Speaker 2: Okay?
Speaker 1: Is the Prince in that back room right there with
that big muscle guy right there? And is there anyone
in there I should be worried about?
Speaker 2: We have several guys back there. The Prince should be
back there.
Speaker 3: That's what I'm stole.
Speaker 1: Is there any other information you want to get off
your chest before I decide.
Speaker 2: I hate cheat at cards? I don't know.
Speaker 1: That's the worst sin of them all. And immediately cast
fire bolts in his mouth.
Speaker 2: Roll to attack with disadvantage.
Speaker 1: We know with advantage, right?
Speaker 2: Oh no, because you were in melee, so would be disadvantage.
What did you roll?
Speaker 1: And that one?
Speaker 2: I got an eight for an eight? You kind of
shove it into his mouth and he like just bites
down on your hand just where you had to release.
Speaker 4: That.
Speaker 1: That was a warning, buddy. Just remember that okay.
Speaker 2: Okay, okay, that you end your turn?
Speaker 1: Uh no? And is that what is that the end
of my movement?
Speaker 2: That was the rest of your movement?
Speaker 1: Yes, okay, Well, just for the sake of it, I'm
gonna grab the side of his face and scare them
a little bit, like, you know, aggressively.
Speaker 2: Uh huh.
Speaker 1: And then I'm gonna kiss him on the forehead.
Speaker 3: Okay, hell all right?
Speaker 2: Uh sir Hogan, are you doing anything or you just
heading towards the door?
Speaker 3: Is jump a bonus action or an action?
Speaker 2: Either it's some movement.
Speaker 3: Oh okay, that's awesome.
Speaker 2: There's also a ladder right here stares at the end
of the way. Okay, I'm going to I'm asking, are
we just making our way to the door, because I say,
we could just skip ahead to everybody being there if
that's what we're doing, so we don't do turn by
turn everyone.
Speaker 3: Yeah, sure, so many questions. I was gonna do an
awesome like fifty foot jump, but it's okay.
Speaker 1: Oh wait, wait, I'd rather see that. I'd rather see that.
Can we do that? Can we see that?
Speaker 2: I'm sorry, sir Hogan, You're probably not gonna make a
fifty foot jump well dashed, sure you you you make
a huge leap and you jump off one of the
crates and you do another jump and you do a
three point landing.
Speaker 3: I'll take it. I'll take it.
Speaker 2: There you go. Okay, you all approach at wherever you
want to be. Ham the Chick is definitely too big
to fit into this well, actually no, he's not too
big to fit in this back room.
Speaker 4: Out of turn to order real fast Belch store is
going to do am it's now it might not be
worth it.
Speaker 1: Never mind, guys, Sorry, guys, there are people in here.
Speaker 2: Yeah, you shouldn't be able to see through there, but
it's fine.
Speaker 1: Okay, there's a guy in there, and the Prince is
definitely here, but so is Ham the Chick.
Speaker 2: All right, I'll go your turns to you. Well, all
right on me. I'll take out the initial you go
find the prince. One two Okay, I opened the door.
He sees two guys and he's they're both within his reach,
so he will immediately make his two swings upon them.
Twenty two to hit thirteen kills, fifteen to hit twelve kills.
He's going to move over to that archer in the corner.
Twenty seven to hit seven does not kill, but he
will add go ahead and add that D four damage
onto there that he's getting three, so he's barely alive.
So he will make his final attack with a twenty
one then eight damage. Okay, so he clears out all
three of these guys in this initial room. He can
kind of tell this is like a prep, like a
loading room, because you can see in the very back
there is a sliding door that leads to what you
assu him outside where they bring in most crates, and
there is a door to an office to y'all's right. Larry,
here you go.
Speaker 8: Okay, I'm gonna go to the door on the right
and open it.
Speaker 2: OKAYI there are two bandits waiting right there. I don't
have the little token, but there is somebody sitting there
in the corner, turned around with mask over his head. Okay.
Speaker 10: I'm going to enter, okay, and then shoot a crossbow
at the guy that's closest to the back wall.
Speaker 8: Okay, let me just crossbow it out. So I got
a I got an.
Speaker 2: Eleven eleven will unfortunately miss.
Speaker 8: Okay. Well, then I'm going to go up to this
other guy and hit him with my mace, not my mace.
Speaker 2: My morning, go and roll to attack.
Speaker 8: Okay, that one I got a seven.
Speaker 2: It's a natural one for a seven, so you just
completely with it. He kind of he sees you storm.
You shoot him with a crossbow, and he kind of
moves out of the way and sees you approaching. He's
really gets his scimitar up in time to kind of
block the barnt of your attack. Okay, at the end
of your turn, Larry, Yeah, okay, Belchizor you here to go.
Speaker 1: Uster.
Speaker 4: We'll come on into the room also ten fifteen, twenty
twenty five, eah, thirty, just to he'll put himself in
the top right corner.
Speaker 3: Of the room.
Speaker 2: Just jump over the desk right there.
Speaker 4: Oh I didn't realize. I thought it was a carpet
for you.
Speaker 2: No, No, that's a desk. Let's just say you action
slide over it. I like that the corner all right.
Speaker 4: Into the corner, just so it's basically impossible to flank.
And then he will fire bolt the person closest to
the No, he shouldn't if he's trying to save the prince.
He will use another first of all spell slot and
just do a full barrage of three magic missiles at
the person closest to the chair.
Speaker 2: Okay, go ahead and roll the damages.
Speaker 4: All right. It is five plus two plus four four ten.
Speaker 2: Uh he's barely standing.
Speaker 3: Wait.
Speaker 4: No, five plus two plus four is eleven, isn't it?
Speaker 3: Oh?
Speaker 2: Then yes, you did get him by bead. I it
was my bad. I did the bath raw and he
just falls over.
Speaker 4: Right, and yeah, that's my turn, all right, hemlick here go.
Speaker 1: All right, I'm gonna walk in the room about right there,
like ten feet in maybe mm hmm. I'm going to
look at the guy, uh that's the only other bandit
that's alive, and look at him and be like, buddy,
do you want to do this with me today? I'm
not a happy camper. And uh does he respond?
Speaker 2: He looks terrified. Uh uh, he's stunned, not sure what
to do exactly.
Speaker 1: All right, buddy, I've heard enough. And then I do
another poor whistle and I want hand the chick just
to stick his head in the door today.
Speaker 3: Crack.
Speaker 2: What the fatest tree drops his sword and puts his
hands up into the air.
Speaker 1: All right, now, I want to walk up to in
front of him, like right beside Larry and I want
to be like, I want you to remember this day.
I will what what's your next move of career?
Speaker 4: Line?
Speaker 1: Buddy?
Speaker 3: Anything but this?
Speaker 1: All right? Is there anything else you want to tell us?
What do you what makes tell me your sins?
Speaker 2: I had it for a few years. I've not an
easy buddy.
Speaker 1: But have you ever have you ever cheated at cards?
Be honest or the next move could be your last.
Speaker 2: Okay, I've a bandit, but I'm not a monster.
Speaker 7: All right.
Speaker 1: I like that. I'm gonna cast fire bolt into his mouth.
Speaker 2: Okay, go and roll to attack. I got thirteen will hit.
Speaker 1: Uh and I got to one old.
Speaker 2: Damage fire damage double PIDs. Okay, you kind of like
to hear that. You kind of put the fire bolt
and you shove her into his mouth. Wait, the guy
in the Chile, he blow his head up.
Speaker 3: Okay, at the.
Speaker 2: End of your turn, hand look.
Speaker 1: Uh no, I want to walk over him, and you
know the call of duty days when I would go
over in te bag.
Speaker 2: You're tea bagging him.
Speaker 4: Okay.
Speaker 2: A little bit of flames and smoke erupting from his mouth.
Speaker 1: Yeah, that's where I'll in my turn.
Speaker 2: Okay, Sir Hogan, youre go. You can freely move past
ham to chick.
Speaker 3: Okay, I guess I will move past had a chick.
See twenty feet and.
Speaker 2: There's nobody, but you still have your You can dash
if you'd like. There's just the guy in the corner
in the chair turned around with a mask over his head.
Speaker 3: I will dash and I'll walk up to that guy
I saw. I can unmask him.
Speaker 2: Okay, you kind of turn the chair over and unmask
and then immediately it is someone you do not recognize,
and he pulls out a dagger to try to get
you right in the throat. It's thirteen misses. I assume yes.
You just you turn around and you pull off the
mask and immediately goes for swipe right at your throat
and you just catch the arm.
Speaker 3: Oh yeah, I was just following orders.
Speaker 2: I didn't know it would be you will hear whose orders?
The our leader? Our leader? Oh my god, recognize you all?
You guys cape that day a week ago?
Speaker 1: Can can can since since we're on the last one,
can I walk up to him and let I'm not
gonna take Sir Rogan's turn or anything. Can I just
walk up to him and ask him questions? While Sarrogan
has him.
Speaker 2: Sure, what do you say?
Speaker 1: All right, buddy? Where's the Prince?
Speaker 2: I don't know. I just told that we were king
you all here to get you away from the castle.
Speaker 1: All right, buddy? Do you.
Speaker 3: Ye? All right? Sorry?
Speaker 2: People who saw it once?
Speaker 4: Do you do you.
Speaker 1: See this guy behind me with his head exploded with
fire coming out?
Speaker 2: Yes? Out this point kind of alcoholer walks in, sees
him and he immediately starts dashing for the exit.
Speaker 1: Do you want to end up like him?
Speaker 2: No?
Speaker 3: No?
Speaker 2: Please?
Speaker 1: You tell us everything you know, buddy.
Speaker 2: All I know is that we were told to stage
this to take you guys out and just get you
out of the castle.
Speaker 1: Is the Prince in on?
Speaker 3: All I know?
Speaker 1: I swear is the Prince in on it?
Speaker 2: Probably?
Speaker 4: Not?
Speaker 3: All right? Sir?
Speaker 4: Who told you to do this?
Speaker 3: The bandit leader?
Speaker 2: The same you weren't there, but the same guy the
rest of you spoke to when he came to our
camp a few weeks like a week ago. You were
not there for this doltriz are ah?
Speaker 1: Sir Hogan asked the questions before I get my final
question in where's your boss at?
Speaker 2: I believe he's at the castle right anything else where
we're gonna end now.
Speaker 4: Split up and collect the weapons for loot.
Speaker 3: But I'm gonna stab him with his dagger.
Speaker 2: Was gonna yeh, absolutely go ahead and do so.
Speaker 3: Okaytam with the dagger.
Speaker 2: No, no, no, tell you, he can describe it. He's at
the castle. He's still holding his hand with the dagger.
Speaker 3: Okay, yeah, like grab his arm and I just like
stabbing with it.
Speaker 9: Okay, tagger, wearing your chests right in the throat, I think,
please just let me look, okay.
Speaker 1: And with his with his last breath, I want to
get over him. While he's looking up his last thing,
he sees me tea bagging him. That's what I wants.
Speaker 2: As the life is fleeting from his eyes, he opens
up one more time just to see Hamlck kind of
moving standing over him, real deep. Tea bags. It smells horrible.
And that is the end of this guy's mortal coil.
All right now, that is where we're gonna end for now.