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Speaker 1: All right, everybody, welcome back to the Surely You Can't

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Be Serious Podcast. We are here on our continuing series

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of the best video games of nineteen eighty one, and

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today we are going to be discussing Mis pac Man.

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Speaker 2: That's miss not missus, not miss not pack Woman, not Crazyato,

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not Crazyato.

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Speaker 3: That's for daying.

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Speaker 2: Sure not Crazyata. All right, let's get into it. This

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is an interesting one.

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Speaker 1: Yes, few video games in history reached the status that

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pac Man, the original pac Man achieved. Yes, because not

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only was it a big hit in the video arcades,

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but because of this character, the first hero in video games,

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the marketing potential was out of this world. Yes, you

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had pac Man shoes, you had pac Man lunchboxes, you

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had pac Man watches, you had pac Man toilet seats,

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which was a perfect thing to have. I think, if

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you know, look in that way the seat works with

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its opening closed.

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Speaker 3: Perfect to make that a pac Man.

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Speaker 1: That's it, pac Man cereal, pac Man cartoons.

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Speaker 3: Did you watch the pack Man? Yes?

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Speaker 1: I did, and I ate the Cereal, and it spawned

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a multitude of sequels. But the first of those was

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Miss pac Man. And so the question is you've got

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this thing that is the biggest hit in video game history.

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How can number two beat it?

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Speaker 2: It's hard, yeah, but miss pac Man manages to pull

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it off.

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Speaker 1: Yes, And we will get into the differences and the

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improvements on miss pac Man versus pac Man and why

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she's better than he is in a little bit. But

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first a little bit of history. So we talked about

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Space Invaders being a huge deal.

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Speaker 3: Yes, Their big game.

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Speaker 1: At the time was this game called Missile Command. Do

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you remember Missleman. Missile Command had been developed by Atari,

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by this guy named Dave Thurer. He had also developed Tempest,

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which was a huge hit for nineteen eighty Slash nineteen

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eighty one.

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Speaker 3: Right, little weirdness with.

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Speaker 1: Tempests there and how exactly that falls, which is why

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we didn't include it on our list, right, But someday.

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Speaker 3: We will return to Tempest.

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Speaker 1: Yes, But anyway, he created this game called Missile Command,

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and there were some MIT students who had had some

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success with pinball machines in the dormous. Guy's name who

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started this idea was Doug McCrae, and he put a

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pinball machine in the dorm and of course people loaded

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their quarters in and he got himself enough to buy

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a second pinball machine. Huh, And within just a couple

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of years he's got pinball machines.

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Speaker 3: He works with his buddies.

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Speaker 1: They put pinball machines in every every single dorm or

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like twenty different places.

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Speaker 3: Yep.

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Speaker 1: They realize the potential that regular video games are having,

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and so the first game that they buy is this

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game called Missile Command because it's a big hit. So

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they're enjoying the benefits of Missile Command. But then they

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start to see that their money is slowly getting less

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and less, which is a problem because that's how they're

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paying for their tuition and their beer. And so they

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realize that that guys are getting good enough at Missile

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Command that they can play for a really long time

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on just one quarter. And part of the fun of

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playing a game is not being able to beat the game.

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Speaker 3: You keep coming back for it.

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Speaker 1: So they have less interest and they have people spending

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more time on less money. That's a problem, right, right,

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But what do MIT guys do in those situations.

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Speaker 3: They solve the problem. Hey, yeah, they do. They solve

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the problem.

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Speaker 1: And so what they did they looked at it and

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they're like, Okay, what are the problems that they have.

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Speaker 3: One of them is.

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Speaker 1: That there's pattern here that's too easy to figure out.

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So what they do is they spend Spring Break nineteen

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eighty one creating a little conversion kit that just plugs

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into the circuit board that already exists in Missile Command

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and essentially create an entirely new type of game similar

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to Missile Command, but it's got color, it's got better explosions,

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it's got more random stuff, it's got more speed, all

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kinds of improvements that they figure out on the game,

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and all of a sudden, the quarters start coming back in,

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and I think, wow, this is actually making us a

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lot more money. I bet all of the arcades out

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there who have Missile Command would like our system, and

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so they sold it to them for two hundred and

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ninety five dollars a pop.

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Speaker 3: Nice. I mean, it's pretty easy.

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Speaker 1: So when you go, hey, look the game that you've

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got that's making ten bucks a day will make thirty

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dollars a day if you put our little conversion kit

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on there, and they'd re the game super Missile Attack.

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Speaker 3: They sell a thousand.

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Speaker 1: Wow, they sell a thousand within two months, so suddenly

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they've made over a quarter of a million dollars. And

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these are just guys in college living in the dorms

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in nineteen eighty one money.

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Speaker 3: That's fantastic. It's crazy, crazy money.

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Speaker 1: And so not surprisingly, they all drop out of college

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and they start their own company called the General Computer Corporation.

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When I hear that name, I just have to think

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to myself. These guys were trying to avoid being noticed. Yes, right,

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I mean, how mundane and boring a name is the

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General Computer Corporation.

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Speaker 3: But it didn't work. They got noticed by that.

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Speaker 1: Little company I mentioned just a bit ago, named Atari,

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who was none too happy that they had taken missile

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command and changed it into super Missile Attack and not

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given a any of the credit.

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Speaker 3: Or any of the money. I could see that, and.

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Speaker 1: So big bad Atari decides to sue tiny little General

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Computer Corporation for fifteen million dollars, also nineteen eighty one money,

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by the way. So these three guys, these these three

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college guys, get the lawsuit and they go this is

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the coolest thing that has ever happened. It makes the papers,

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it makes the magazines. Doug McCrae's dad calls him up

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and says, number one, are you going to win? This

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lawsuit and number two, if you don't do you have five.

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Speaker 3: Million dollars this guy and.

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Speaker 1: He says, I do not have five million dollars, but

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it is okay because we are going to win. And

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so they fight the big fight, except that Atari is

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smart enough to realize that they don't have a sure win.

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And what happens if they don't have a sure win.

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If they lose, it sets a precedent, which most Americans

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probably know. We have this thing called precedent in the law,

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which says, if it's been decided before, you have to

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follow what the old decision was. So if some court says, hey,

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it's okay for these guys to come in and modify your.

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Speaker 2: Video games, that means blood the market.

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Speaker 1: It's going to happen to all of the video games.

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So Atari decides to settle. Part of the settlement is

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that the college guys agree that they will not do

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any more conversions on video games without the manufacturer's consent. Well,

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during this litigation, all of which is happening again in

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nineteen eighty one, they were still doing conversions. They were

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still making conversions sure, and what, of course, was the

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most famous video game that they decided to do a conversion.

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Speaker 3: For pac Man. Exactly. Wow.

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Speaker 2: So they make a conversion kit for pac Man, which

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they call Craziato.

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Speaker 3: Yes, have you seen Craziato? I have pac Man with legs.

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Speaker 2: It literally is the same game as Miss pac Man,

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except to have pac Man with legs and instead of

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ghosts you have bubble creatures, gremlin type of things.

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Speaker 1: It was a very very paltry conversion as far as

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the graphics go, but as far as the gameplay goes next.

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Speaker 2: Level yeah, yeah, fantastic. The legs are weird, but other

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than that, it's miss pack awesome.

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Speaker 3: Yes, it is.

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Speaker 1: So at that point, have already they've got this conversion

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for pac Man. Yes, but they've settled the case swearing

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that they will not do any conversions without the approval

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of the developer of the game.

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Speaker 3: Yes.

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Speaker 1: Well, Atari didn't develop pac Man, right. Pac Man was

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a Midway game. And so they call Midway and they say, listen,

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we have this lawsuit with Atari.

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Speaker 2: We kicked there butt, We're gonna kick here.

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Speaker 1: But it's it's a secret settlement. It's a confidential settlement,

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a confidential agement.

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Speaker 3: So there's no way for Midway to know what happened.

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Speaker 1: They just bluff their way through and they say, listen,

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we've got this conversion. We think it'd be great, but

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we need your permission or you know, we can just

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go through the lawsuit process and we're going to go

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ahead and beat you two.

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Speaker 3: Right.

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Speaker 1: Well, as it turns out, Midway was actually looking for

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pac Man two. They were looking for it. They had

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been waiting on Namco, and Namco was dragging their feet,

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and Midway got impatient. And so when these guys come

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to them with this new game, they're like, you got it,

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love it, And Midway and General Computer Corporation form an

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alliance and together they create Miss pac Man.

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Speaker 2: Now, technically the pac Man name is owned by Namco. Yeah,

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Midway is just the distributor in America. Yes, in America,

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and GCC makes the agreement with Midway. Right, that comes

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into play a little bit later, Yeah, because Namco sues

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the pants off of it. Now, Doug McCrae says, I

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don't understand how Namco suit us, because they were involved

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in the process. They got together, they took the legs off,

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they decided to make it a woman. There was a

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lot going on that, he says. The president of Namco

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was writing us back and forth and giving us ideas.

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I don't know how in the world they got to

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They weren't a part of this agreement. So unlike pac Man, yep,

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this character has lipstick and a bow and a bow yes,

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and a mole. Yeah, and an eye.

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Speaker 3: A mole like Marilyn Monroe. Yep.

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Speaker 2: Well that mole makes her super sexy.

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Speaker 1: Oh yeah, miss pac Man, it's hot. Other differences. You

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have four mazes instead of just one. Yes, You've got

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the pink Maze, the Blue Maize, the light blue Maze,

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the brown maze, and the dark blue.

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Speaker 2: Made you chase fruit rather than fruit being stationary, it

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hops along. You got to chase it.

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Speaker 1: You've got multiple warp tunnels yep, instead of just wasph

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one right, You're going.

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Speaker 2: After cherry, strawberries, oranges, pretzels, apples, pears, bananas.

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Speaker 3: Yeap. The ghost and this is a huge deal.

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Speaker 2: The ghosts, at least a couple of them.

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Speaker 3: Have random movements, which means you can't do some sort

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of pattern. Can you just do the original pac Man?

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Speaker 1: That's right, which was a big deal because it meant

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more people were shoving their money in and not playing

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as long which is exactly what Midway was looking for.

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Speaker 2: Also, the Orange Ghost is no longer Clyde.

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Speaker 1: But Sue right when she dies ms pac Man does

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not like circumference out and.

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Speaker 3: Explode go into infinity. She just does a little spin

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and fall.

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Speaker 1: She swoons. Yeah, yep, Yes, they have new music and

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new cut scenes.

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Speaker 3: A new series were a lot of fun. Absolutely at

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the time.

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Speaker 2: Is like I'm watching a movie inside my game, right

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I got to this point.

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Speaker 1: Yeah, and the new music had a lot to do

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with how fun those scenes were.

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Speaker 3: Yeah.

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Speaker 1: So here's something interesting on the music. It's iconic, right,

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we can play it for you now. So the composer

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of this music is a guy named Naoki Haigashio. Okay supposedly. Yeah,

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his name appears on a credit, but other than that,

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I can't find him anywhere. Interesting, So we've had this

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fantastic music. It's kind of like the poster for Fright Night.

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The guy's name is there, but nobody can confirm that

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he was actually involved in the process. It's just like

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this random credit of a guy that nobody seems to

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be able to find.

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Speaker 3: Now. Wow.

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Speaker 2: Yeah, interesting and such a huge part of the game.

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Speaker 3: Wow.

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Speaker 2: I remember when I saw him as pac Man for

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the first time. Yeah, so this is the honest truth.

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I went to an arcade called Wizards Untils, Oklahoma. There

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were so many people around the game. I could see

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the cabinet, but I could not get close to the screen.

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And I finally somebody came out of the crowd. I'm like,

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what did you see and he's like, well, it's like

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pac Man except better.

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Speaker 3: I'm like, well, tell me, you know.

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Speaker 2: He's like, well, she has a bow and lipstick and

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an eye, and I was like, You've got to be

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kidding me. It was next level excitement.

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Speaker 3: You were excited about that.

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Speaker 2: I couldn't wait to play this game.

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Speaker 1: I saw it and I'm like, I'm a little kid.

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I'm there with my older brother, right, and I'm looking

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at it him like this is the same as pac

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Man and he says, no, there are no patterns in

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this one. I was like, ah, oh wow. And then

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I'm watching and the maze changes on level three, right,

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and I was.

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Speaker 3: Like, oh, oh wow, different level. Yeah.

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Speaker 2: That night, literally I had no prayer of playing that yame.

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Like I saw the crowd and thought, I don't care

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about playing it. I just want to see it and

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I didn't even see it. This game sold over one

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hundred and fifteen thousand cabinets in the nineteen eighties. Did

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you ever see the one that had the speed button?

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Speaker 3: No, like you could speed up and slow down?

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Speaker 2: There was a Yeah. So there are some versions where

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you played normal speed. There are some versions that are

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high speed, and then there's one that you can regulate

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your speed with a button.

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Speaker 3: Oh no, I haven't seen that one.

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Speaker 1: I think, if I remember right, the original that I

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saw back in eighty one, it was regular sh speed. Yeah,

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I think I think the high speed didn't come until

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later on. But to me, that's the only way to

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play high speed is the Island like you?

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Speaker 3: Yeah? All righty?

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Speaker 2: Have you ever seen the Friends episode where Phoebe gets

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Monica and Chandler as their wedding gift a stand up

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misspac Man arcade game?

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Speaker 1: Yes, Chandler has the claw. He plays eight hours and

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he can move his hand and.

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Speaker 2: He uses the high score to put dirty words in there.

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Speaker 3: That sounds something that I would do.

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Speaker 2: And so they have to spend all this time trying

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to erase all of the dirty words because unplugging won't work.

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Speaker 3: Right.

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Speaker 1: Yeah, the game back then actually had a kind of

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rom chip in them that would even if it went unplugged,

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you didn't lose your I scores.

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Speaker 2: And so an attempt to erase the dirty scores, Phoebe

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spends a lot of time and fails, fails, and so

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right as Ross's son Ben walks, she Unleasha is a

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just a torrent of proof, a flood of curse words,

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a storm of cussing.

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Speaker 3: Oh that that episode is really funny. It is you.

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Speaker 1: We used to have a free video game arcade thing

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here in Norman, Oklahoma called top Dog. Sadly, it did

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not It did not make it because.

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Speaker 2: A hot dog plays and they had games.

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Speaker 3: They had games that you could play for free.

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Speaker 1: They had Gallagha, they had misspac Man, they had Donkey Kong,

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Zaxon Zaxon, And what was the one that you sat

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down to play?

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Speaker 3: Moon Patrol? Moon Patrol?

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Speaker 1: That's right, Ye, sorry to see you go, top Dog.

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Speaker 3: We we miss you. Yeah. This was one of my

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favorite games of all time.

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Speaker 2: It is listed as one of the greatest games and

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one of the most successful video games of all time.

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Speaker 3: Yeah, it's the Empire strikes back to Star Wars.

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Speaker 1: It is it is, It really is all right, So

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that does it for this episode.

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Speaker 3: We've got more in the series coming up, so be

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sure to join

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Speaker 2: Us In the meantime, d I'm gonna go play some

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crazyato and we'll be here next week to talk to

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you about another game, The Defender.

