Speaker 1: Okay, never mind, it's good. It's down why sometimes and
not others? Welcome back to that nineteen Gilligan's grave. It's
session twenty. It's a tail of somnus dommin nowhere us,
you're you, and that's frankly how it should stay.
Speaker 2: Beckon this.
Speaker 3: Can I'd use your body to get back to the me.
Speaker 4: Fucking have we made sure that chat's away?
Speaker 2: Jingle?
Speaker 1: Jingle?
Speaker 2: My chaa? Does this mean I can get a clicker?
Speaker 1: Okay, welcome back. It's us, it's us, and we're still
here and we're gonna keep being here. Just really quick
up front, I wanted to talk about it scheduling because
it is the last Saturday of the month right now,
and it happened too as it rarely does fall on
the very last day of the month. So I just
wanted to let everybody at home know there will not
be a game next week. We'll be taking our week off.
And then also because next week is December, we will
not be having a game on the twenty eighth, so
there will we will only have games on the fourteenth
and twenty first next month unless we fit another one
in there somewhere. But just know ahead of time that
there will only be two games next month. There will
be none on the twenty eighth, On twenty eighth, twenty eighth,
twenty eight, I'm at.
Speaker 5: The aultry.
Speaker 1: Waited bal Matt Pad's gonna solve my murder and you're
gonna be jealous. Wait, no, in this case, I'm deep throat,
so it's not my murder.
Speaker 4: Yeah, what the fuck?
Speaker 1: Matt Pad's gonna solve Carrie's murder, and you're gonna be
jealous of me for being deep throat and getting to
talk to Matt.
Speaker 6: Patty, We're all jealousy for being deep.
Speaker 1: Throw It'll be dead. You will not, You won't be
any You think my.
Speaker 6: Ghost isn't gonna haunt your ice.
Speaker 2: Haunting?
Speaker 7: Is he?
Speaker 6: That's true? Absolutely, I'm just like I'm framing you for murdered.
It's really fun.
Speaker 2: I'm sorry, Matthew, you drew the short sticks.
Speaker 5: Justice put it down? What do you mean did you
just did you just think?
Speaker 8: Oh no, I picked up the steam deck to turn
it off, so it's like.
Speaker 1: Just Justice is playing. Blatro pop up on my screen, buddy.
Speaker 5: Yeah, popped up so I could close it.
Speaker 2: Discords ratting you out?
Speaker 5: Yeah?
Speaker 6: Did you gotta change your settings.
Speaker 1: It wasn't it was not discord her steam.
Speaker 6: Logan on Steam.
Speaker 1: Logan on Steam. That's a that's a less critical reaction. Yeah, Loogan,
don't worry whatever. We're playing game every Saturday, and it's
gonna unfriend you then refriend you on Sunday.
Speaker 9: Don't worry about It's not at all.
Speaker 1: So with all that taken care of, I don't really
think there's much else to go over. Circus stuff, Go
check out the website at nineteen show dot com. Go
check out the merch, Go buy mouse pads, you wristle,
thank us.
Speaker 5: Go go to the fourth Wall.
Speaker 6: The fourth Wall.
Speaker 2: We have clothing and mugs and cups and all that
good stuff, and magnets and stickers.
Speaker 4: And there's a link to the fourth Wall. It's Bamin
on the chat.
Speaker 1: Yeah, go do that. And then also go check out
the pre launch page for I Can't talk today. This
is gonna suck. For Zagalta's Exo Lunar Collection, the pre
launch page. Go check that out as well. Sign up
for it. If you want a book in March, well
not the book in March. If you want the to
pay for the idea of a book in March, what else?
Does anyone have anything else that we got to go
over before we start. This has been a bit clumsy
because I'm I don't know, I got a weird by today.
Speaker 5: What goodbye?
Speaker 1: No one else? No one else?
Speaker 5: Wow?
Speaker 1: I said, do you have anything else to talk about?
Speaker 5: I watched my new YouTube video. It's cute Lockdown Lethal Company.
We haven't played that in years, lugd on Protocol. It's
pretty fun.
Speaker 10: Second, I kind of want to go back to playing
Content Warning. Content Warning was fun.
Speaker 1: It was good, was so much fun game. So jumping
back into things. If we have nothing else major to announce,
just recap. We only have two games next month. We'll
not be playing in twenty eighth, and we'll not be
playing next week because the first one is our first
week off of the month. And now I'm going to
roll this dice and someone's going to tell me all
the stuff that happened last time. And if it's Carrie,
I swear to oh my god.
Speaker 5: Again, no.
Speaker 1: Justice Coffee, stop playing Blantro and tell us what happened
last time?
Speaker 7: Friend, I have this and this is old caffeine. Well,
I don't know, hmm, my thing says. We head back
to the wind Wolf. The old dude came back with insurance.
The insurance is fake. His name is Cathos. I'm looking
for the rock. He wanted the rock. We wouldn't give
him the rock. When we showed him in the rock,
he was like, hey, yo, whitest rock broke and we
were like, that's how the rock came. And then we
lied and said we didn't have the other side of it.
Speaker 2: It's true.
Speaker 7: And then he was like, well, what the what am
I going to do with it? And he's like, all right, well,
I don't know what to do. And then he tried
to escape, and then I grabbed him real good. I
convinced him to He was like, hey, man, you wanna
you wanna do? You want to show us where this
thing is? And he was like, yeah, honestly, you seem
like a dope human being, but you're not a human being.
Speaker 5: I'm cool with that.
Speaker 1: Please let go of my neck. Over time, the situation
is described to me. It's more violent.
Speaker 7: Yeah, And then after that I kind of dissociated while
Desmond was having war stories. That's true, and that's all
I remember.
Speaker 5: I bet you were playing bulatro No. I literally just associated.
Speaker 7: I was like listening and I was trying to write
it out, and then I was like, what's happening now?
Speaker 5: Literally, I say, what's happening right now?
Speaker 10: I remember I do remember the segment where like, uh,
where Lilia went to go home and found her brother
alive and well and and she kind of gave her
her Okay, you know he's really tired, but like he's
still alive, because.
Speaker 1: The expectation is that like he might have just vanished.
Speaker 4: Well, yeah, can you blame Lilia for thinking?
Speaker 10: Okay, I know I have a brother and I haven't
seen him in a couple of days, and there's an
unmarked grave in our family plot, but no one seems
to know where my brother is.
Speaker 6: He's home. He turns out he's alive.
Speaker 10: Yeah, I'm gonna tell him everything that happened so far.
Speaker 4: That's a great idea. And then he was like, you
should ask ooon guy on a day and we should move.
Speaker 6: We need to leave.
Speaker 1: Every thought about the fact that we live in a cave. No,
normal people don't live in caves.
Speaker 4: Yeah, but we're like Bunny, Bunny lives and lives in holes.
Speaker 1: Bunny lives in holes, Bunny's lives in holes. Everybody Bunny
lives in holes.
Speaker 6: It's true. I can't argue.
Speaker 4: That brother bunny lives in holes.
Speaker 1: Brother bunnies lives in holes.
Speaker 6: You take that title of the fens.
Speaker 1: Maybe maybe hold on too early to tell. Hold on.
Speaker 5: Just a picture. Hear the pen click, chalkboard, A little pointers.
Speaker 1: Bunny, a little them smacks smacks chalkboard with fucking pointer.
Bunnies circles lives arrow pointing under holes.
Speaker 2: But Lilia foxes lives in holes.
Speaker 6: It's true.
Speaker 4: Yeah, but bun needs did averse?
Speaker 6: You want to eat us?
Speaker 1: Foxes eats bunnies. Okay, DOOKI okay. Effectively, so circa the
previous night, Yes, you guys had your encounter with Cathos,
Slash went and got drunk. Slash talked about things that
were to come.
Speaker 11: Uh.
Speaker 1: Desmond went out and had some drinks with an old
war buddy as well as the child of another one
of his war buddies, and found out that some things
that he thought about what happened during his part in
the Industrial War were maybe not what or maybe not
what he had thought that they had been. But when
this was brought up to him, he had a bit
of a mental lapse and he woke up the next morning,
and also Lily had a conversation with their sibling who
normally is up above ground working in a lumber mill
or sorry, no, they're normally working between Heckling Coglin and
the lumber mill Hecking. They had a conversation with them
about stuff and the family and about leaving and how
it seemed like they were bound here and that people
should just decide to go if they want to leave.
And then that was most of yesterday. That was most
of the previous day because we had a relatively short game.
What is that that I'm here? I think it's someone
with a garbage can outside. It's like, who's Who's Who's
doing some tricks.
Speaker 5: Around?
Speaker 1: Who's rattling around in.
Speaker 3: He's in the walls. He's in the goddamn walls.
Speaker 5: Says that show that I need to watch that. I
only know the memes from Arkansas.
Speaker 4: Yeah, run to him, Lilia. But it's like ten p m.
Ready by.
Speaker 6: Sleepy, I'm really tired. I don't know if he's there.
Speaker 5: You're already there, pajamas.
Speaker 1: Is there anything between between all the groups of you?
I believe I know the answer already, But between all
the groups of you Is there anything that you wanted
to accomplish with the remainder of your night?
Speaker 6: I just had the dumbest brain rot.
Speaker 10: Oh yeah, yeah, hell, I just had the brain rot
of like we just panned to another scene of Rocks
being put on the window and Lily holding a sonic crap.
Speaker 6: Girls, that's so bad, perfect.
Speaker 5: Lives on the first floor.
Speaker 6: The idea set very out of your date.
Speaker 1: The only people that I'm aware of who didn't like,
go go to sleep would have been the Lawrence scarn
Pepper combo. Is there anything you guys do that is
noteworthy with the remainder of your night? Or does the
next stage just happen? Next stage just happened for me?
Speaker 12: Yeah?
Speaker 2: I think yeah, I think the next stage and make
sure Lawrence gets home and then.
Speaker 13: Get to bed, to my home home or to Desmond.
Speaker 2: Where are you staying?
Speaker 6: What a good question.
Speaker 5: I feel like that's.
Speaker 6: Yeah, no, but you're the one making sure where you
just making sure you get there. I'm gonna go to do.
Speaker 14: Thank you a choice.
Speaker 5: I feel like that happened. He was like, so where
we going? He's where? Where? Where where do you need
to go?
Speaker 6: Where were you taking me?
Speaker 3: Were you making sure I go.
Speaker 15: Where you need to go.
Speaker 5: Little never had a lady escort me home after the
night at.
Speaker 2: The bar for getting into bed.
Speaker 6: Okay, I don't know what to do after this, but
I've heard that that's a good time. Okay, I'm okay.
I'm getting hard. I'm gonna kill him.
Speaker 5: Guidance, I'm not here.
Speaker 6: You didn't carry doesn't make sure?
Speaker 5: Would I care about child safety? You'll be fine. I'm
also drown. I would put him in more danger.
Speaker 6: I see. I just make sure that work.
Speaker 7: No, I enjoy you very much. That's that's the problem. Actually,
drunk me is more of a child than you.
Speaker 14: Elli.
Speaker 2: Yeah, I think that's the truth.
Speaker 6: Well, Lily, Lily, well Pepper, here we are due because
do you know what it is?
Speaker 2: Lily?
Speaker 6: Is my LORI like fucking voice word, Lily. That's why
getting into Lord know, Pepper, think you for walking home?
Speaker 2: Whatever, Laurie, I give a little kids on the head.
Speaker 6: Yeah, he's here. I'll take you care of them.
Speaker 4: Huh.
Speaker 2: I guess you had to go net then.
Speaker 6: I don't worry. He has boudrooms about fairies. Old time.
Speaker 2: Didn't take him to be the all right.
Speaker 9: With anything, absolute bad lad. He's very brave. You should
admire him greatly.
Speaker 2: I know he's brave.
Speaker 16: All right, good night, Okay, I leave, run home.
Speaker 6: I'm glad we got to have that awkward encounter.
Speaker 2: All right, I.
Speaker 6: Love you too.
Speaker 7: Go to bed.
Speaker 1: Do you tell you turn yourself in for sleep? Yes,
the cops to the authorities, for all the crimes, for
all the crimes, for all the young man crimes. For
in this world, to be a young man is a crime.
Speaker 6: Oh shit, what the fuck?
Speaker 2: Well, the cop that's arresting me is asleep right now,
So I'm gonna go to bed.
Speaker 1: This is criminal to have dreams you full spirit. If so,
then I am guilty of more than that.
Speaker 6: Oh yeah, that's a crime. And GI gets great, y'all,
I'm to do that here.
Speaker 1: Pitt pitt.
Speaker 12: Fuck.
Speaker 14: Every time.
Speaker 6: That's Amos said, I keep calling it great. What does
that mean, you guys, ladies?
Speaker 5: Dear God, alrighty, you guys. So all of you turn
in and you guys go to sleep.
Speaker 1: That means that we will be awakening on Sunday, the
twenty fifth of November. The year is seven fifty six
of the second Era. It'll be around roughly eight thirty
a m. When we begin this day. It is the
day before the carnival. However, as we go to awaken Desmond,
woo Desmond, can I help you God? You have a dream.
You have a dream in which explosives are being moved
into a series of underground caves of tunnels that move
throughout an island. You have a dream of an operation that,
if it were to be successful, would provide a tactical
advantage for your unit and those that were with you
when you were in the nineteenth Electory. You know what
I'm not feeling your music the nineteenth Electory second Deployment.
You have a dream of you and your fellow deployees
trying to set up explosives and bringing them all to detonate,
and then you, in your dream you relive the events
where your scheme to destroy these tunnels a means of
moving about this island are discovered. Your plan is by
the Cohulian forces that you are facing off against rushing
back to inform those both in your unit and those.
Speaker 5: That are with you about this.
Speaker 1: A very rapid conflict escalates in your dream of you
and your unit and Hammershaw and those that are with
you quickly rushing in to try to make the best
they can of taking down and destroying the tunnels that
are around you, leading to a skirmish leading to a
battle between your unit and the Cohulian forces that are
coming into it. For those of you that are at home,
the Cohulian forces being those that are of the Cotton
cohulis ancient enemy of the Retian Empire. As this battle begins,
you have a series of, as you do in dreams,
faint blending images that weave and duck into each other,
the most notable of which are you proceeding almost infinitely
down these tunnels, first with those that you came with,
and then alone. As you move through the tunnels, you
pass by the bodies of fallen soldiers, those that you
came with, those that you served with, those who came
from Gilligan's Pit with you to fight in this war.
You seem to pass the same bodies over and over
and over as you proceed forward and eventually make your
way through the forces that you were fighting toward where
Hammershaw had set up the explosives that, if detonated, would
seal these tunnels and effectively secure these islands that you're
fighting over and as you rush towards them. You see
in the distance the figure of this dwarf standing there
by a detonator which is effectively just a plunder attached
to a very long rope. You see in the distance
the area that would have been destroyed, and what looks
to be Cohulian forces Elvin forces coming up on you,
lights from arcane abilities, arrows flashing firing past you. As
your aim your gun toward them, pointing it down the tunnel,
well as you know that this is a moment, a
critical moment, and as you aim it and you see
your friend injured, you see them riddled with what at
first appear to be wounds. But in your dream you
take a moment to inspect them that you did not
take in your recollection of those events, and you see
that the wounds that they have are on their back,
and they are not the wounds of spells or arrows.
They are wounds caused by bullets. And as you see this,
there is a faint glow and you become aware of
a hand that is reaching over and is very faintly,
its fingertips, very faintly, brushing up against your shoulder, and
as they do, you become cognizant of the dream that
you are in, And I'm going to show you something.
As you turn, with very little autonomy, you turn and
beside you, looming over you, as if there was something
that had been following you all along. You see, oh
my god, I'm turn off the console, the ghostly form
of a woman standing behind you, looking past you, shadowy
black hair whisping around her, a body that is not
quite clad in clothing, but is just this pure white,
ephemeral void in space, a long ribbon tying around their arms,
shifting in hues, swirling around them, in eyes that are
just these bluish white voids. They're standing behind you, as
if emerging from the shadows themselves that surround you in
your dream, as if made of the stuff of dreams
coming together and taking shape. And they don't seem as
interested in you as they do in what's ahead of you.
You see them mouth several words. They speak very briefly,
but you do not hear what comes out of their mouth.
And as they do, everything that is in the tunnel
apart from the plunger vanish. You see there is a
dead body laying beside the plunger. The Cohoulian forces that
were there seemed to disappear. The bodies that you had
passed on the way here shift and they are now
surrounding this area, the detonation site. There's a quizzical look
upon the woman who had appeared here, and then her
gaze seems to shift once again, not even really regarding you,
and you hear another voice, not emanating from them, but
you hear another multi layered voice coming from off behind
you that as soon as you hear it, your head
begins to thunder and pound with pain. You hear just
a distant we should have remained star crossed, You shouldn't
be here, and as you hear this, these words seem
to echo and thunder out to the point that your
head in the dream begins to.
Speaker 5: Beat.
Speaker 1: There is a rumbling like an earthquake below you, as
the caves further down seem to begin exploding, as if
the plunger had been pushed. And then you open your
eyes in the morning and you wake up in your bed.
There's a soft feeling of emulated sunlight from the moon
root outside shining in.
Speaker 17: You feel calm, but you awaken and I'm gonna need
to say from you.
Speaker 5: Oh what kind of think you?
Speaker 3: I'll tell you in like a second.
Speaker 1: Here, I gotta grab a thing to make sure I
keep my my ducks in a row. My ducks have
this habit of getting out of the rose.
Speaker 12: It's not.
Speaker 1: Where are you into the tower? Please? I need a
wisdom saving throw?
Speaker 5: Oh m m hm. Oh it's interesting, how curious one moment?
Speaker 12: Do do do? Do?
Speaker 7: Do?
Speaker 12: Do?
Speaker 1: Could you then roll me into the tower a D
one hundred? Oh god, all right, you wake up feeling
not much different than when you went to sleep. You
old really well. I want to tell you what you rolled,
but you rolled really well. But you wake up it's
the next day, and that dream, especially the end, remains
vivid in your mind.
Speaker 5: Desmond will calmly reach to his bedside table and grab
his gun and just quietly walk through his house, looking
around for anything that shouldn't be there.
Speaker 1: There's a young boy, desband, Desmond.
Speaker 6: I'm glad you're awake.
Speaker 1: Was apparently awake you like.
Speaker 6: Pepper like took me in, like real really took me in.
I haven't been able to move all night.
Speaker 5: Help hmm, come.
Speaker 2: On, man, help I want to roll.
Speaker 6: Over so bad.
Speaker 5: Slowly back out of the room. Oh I'm gonna go
back breakfast.
Speaker 2: You heard it, comment comment restraint, that sweet sweet army talk.
Speaker 5: Yeah yeah, I'll get that ready. Uh, at some point
we'll free the child.
Speaker 6: That was cruel for you to cook breakfast while I.
Speaker 5: Couldn't move aftergured you needed your rest.
Speaker 6: I wasn't resting, though.
Speaker 5: I seemed yeah, comfortable, it wasn't. That's it.
Speaker 1: Eat your dirt, okay, I do so.
Speaker 6: The bowl of dirt Desmonds prepared for me.
Speaker 5: Where's the plan for today?
Speaker 1: There's luck in general, kill a fairy.
Speaker 5: Mm hmm, stop a cult mm hmm. Those are kind
of separate things that we have to do at the
same time. But luckily, as far as we know, the
the faything is supposed to be in the Temple of
Channing Cara. Gosh right, we'll have to go there. Anyways,
this is one of the last.
Speaker 2: Okay, there's some stock go on with farm.
Speaker 18: I think he's so quiet.
Speaker 5: Oh yeah, was he? Do you have trouble last night?
Speaker 6: Drank a whole lot. I don't know if that talk or.
Speaker 9: But yeah, he seemed a really really up jet about
like the dad stuff on the Gotham stuff.
Speaker 5: Yeah, that'd be hard not to be well, I want
to help them.
Speaker 6: I think we're doing that, okay, called some ferries. It's
a whim.
Speaker 5: I mean that's the shot of things. I don't really
know exactly what it's going to look like because they're
I think, even deeper than the last one. We'll have
to get ready for a dive. And this isn't something
we can really sanction with the BBT. I can talk
to the commander about it. You might be able to
at least give us a reason to go mm hmm.
But beyond that, I will have to confer with the others.
But that's we know they're going to be going to
either one of the next two try this stuff again,
and ideally we want one of those rocks ears to
not get broken.
Speaker 8: I think I think that'd be some some dude really
Vulgan won in My Rock.
Speaker 5: Yeah the guy we shot right, well, there's no is
there's another guy we shot or.
Speaker 9: Wait, I'm trying to remember what happened last game. Was
Desmond around for the bar stuff?
Speaker 2: No?
Speaker 9: No, yeah right, I didn't think so. Yeah, No, there
was a whole thing. Dude like really wanted my rock
really really bad, and you like you almost like got it,
but like he like looked at it and was like,
it's broken.
Speaker 6: Where the other half?
Speaker 9: And we were like oh, and we got away with it.
He decided to not need my rock, but it was
it was a whole thing. I need God to remind
me what that whole thing was.
Speaker 18: Uh.
Speaker 1: He was a He was a cleric of Vestius, someone
who was enamored with sorcery and magic but didn't have
the ability to use it on his own. He was
mis blessed with arcane magic through divin through divine magic
by Vestius. He occasionally had tormentous nightmares about things he
is aware of idomancy. He had nightmares and prophetic visions
of you, guys, retrieving the colins rite. He came to
try to take it from you, not knowing it was broken.
He wants to get it because he thinks it can
help him perform idomancy, because he thinks idomancy and bypass
his inability to use magic because it functions differently. And
then when it turned out that the colon Drite was broken,
he tried to piece out and you caught him. And
then he was like, okay, well I can help you
find the other ones if you maybe give them to me,
and you guys agreed to that, and then you didn't
tell me that you did anything with him, so he
just fucked off into the night.
Speaker 12: Yep.
Speaker 6: But okay we fuck yeah, let's reactively do a thing.
Speaker 12: Yep.
Speaker 1: Okay, listen, I'm not I'm not the kind of GM
that's gonna be like, oh well now he's gone.
Speaker 9: Yeah, I imagine like we'll we'll find you at this
bar again tomorrow.
Speaker 1: Exactly. It sounds to me like it was a very
like you stay in touch and he was like we
never run around and fucked off.
Speaker 6: Yeah, Google, and I opened my mouth and the voice
of God comes out.
Speaker 2: That was a man.
Speaker 1: It was interesting in something called I man see comes
out of Lawrence's mouth with a megaphone effect.
Speaker 12: Me.
Speaker 5: It's like a legendre or something.
Speaker 6: H elab cool.
Speaker 5: Why did I'm never mind?
Speaker 2: What what?
Speaker 5: What turned him into the authorities?
Speaker 6: I'm gonna be real. He like really really frightened me.
So I was just kind of happy that I didn't
end up giving him the rock and yeah, no, you're right,
I should have. I mean we said that we would
like meet him, that the bar, like be in contact
with him. So we still could.
Speaker 2: Hm.
Speaker 1: Also, unless you're telling me otherwise, because he said he
would need that half of the fucking rock to research
a way to find the other one using it. My assumption,
my understanding is he did.
Speaker 5: Take it.
Speaker 6: That you left him, doesn't have doesn't the other half?
Speaker 1: He is half of it half because he said that
if he was going to do the thing that he
said he was going to do, then he needed it,
and you guys, basically no, he said that he would
use it to like ready to find the other half
because he could like have them resonate with each other.
Speaker 6: Oh, well, you're in trouble.
Speaker 1: No, no, not the other half, sorry, the other one
like the other because each temple has a call him.
Speaker 13: Right, Okay, he'd be so lucky.
Speaker 6: Okay, So we need to like steal my half of
the rock back from him.
Speaker 5: I mean, if he's coming with then probably will be
an issue.
Speaker 3: We can get him.
Speaker 1: What is my We gave it to him, we threatened him,
we told him to do a thing, and then we
gave him what he needs to do it, and now
we need to steal it back. I'm a kid, I
don't fully know what a relationship with him is.
Speaker 6: I don't trust anybody. Let's find kill and and like,
I trust you the most, and then other people in
our group to a lesser extent. That's pretty much it.
Speaker 5: That's generally the correct way to go about things.
Speaker 6: Okay, sick.
Speaker 5: Yeah, it's going down the list.
Speaker 6: Mm hmm.
Speaker 5: Probably find to trust Lilia. They seem pretty upstanding.
Speaker 6: Yeah, they're so nice.
Speaker 5: Keeps telling me to do crime and I don't know
how to feel about it, and don't be like Scarn,
like great guy. But you don't be like Scarn.
Speaker 6: But you don't want me to be a great guy.
Speaker 5: No, you'd be a different kind of great guy. He's
he's developed habits later than you are right now, and
he can handle those things. But if you tried to
do that now, you would explode.
Speaker 6: Okay, so I can. I can be like Scarn later?
Speaker 5: No, what beat your dirty I'll drink you be fine, awful. Meanwhile,
Scarn waking up?
Speaker 12: What is it.
Speaker 5: On the bath? M hmm, chandelier with the arrow sticking
out of it?
Speaker 13: Forever Tommy Survivor.
Speaker 19: God the muscle shirt he has on Tummy Survivor, agg Survivor.
Speaker 6: I need that shirt, dude, that's the most sharp. God Damn,
I need to get on that. Mm hmmm. Oh, and
you we eat our dirt.
Speaker 9: I guess we would meet up with everybody else once
we're done with our dirt, eat your daily dirt.
Speaker 1: Where are you meeting them?
Speaker 11: Uh?
Speaker 5: We don't know where any of them are going today,
So well, I guess we'll go kicking Pepper's door. Wegay
the closest.
Speaker 6: Makes sense.
Speaker 5: She's kind of like a fifty to fifty because and
once you get to downtown, it's we'll go to Peppers.
It'll be easier to root them back into the others
than it would be to go to Garden, then to Pepper,
then all the way back to Lilias.
Speaker 6: Fair reason, you long we'll get Pepper first.
Speaker 5: Because it would be easier to get them then go
to Scarns, then to Lilias, then to go to carn
then back to Pepper.
Speaker 13: Then does man neede to listen to me very very carefully?
Speaker 6: Yeah, and then I just will go eyebrows at them.
Speaker 5: Are you do you're saying anything?
Speaker 6: Do you hear what I'm saying?
Speaker 5: I don't. You're not saying anything.
Speaker 9: I I'm implying that you should maybe try to smooth
Pepper if that's something that you want to do. Uh
why because she's like, she's like really nice and you're like,
I think she'd be like a good bad influence on.
Speaker 5: You, and and like I don't know what a good
bad influence is, but they are very nice.
Speaker 13: They're really nice, Like it'd be cool if she was
like around more.
Speaker 5: Do you like Pepper?
Speaker 6: I like her well enough, but I mean I'm asking
if you like Pepper.
Speaker 5: That's what I was asking.
Speaker 6: Oh, yeah, no, I don't like Pepper. She's pretty, but
yet I don't like Pepper. What Okay, I like Pepper,
I don't like like Pepper.
Speaker 5: Do you know what you're saying?
Speaker 9: Like she's very pretty, and it would be cool to
smooch her, but I don't think she would want to
smooch me because I'm way too young for her.
Speaker 6: Yes, yeah, yeah right, and like it's it's the whole thing.
I think that, like, you should smoocher.
Speaker 9: I'm just asking if you want to have that's something
that you would be interested in, because then you would
would be lucky to smooch Pepper.
Speaker 5: I haven't really thought about kissing anybody.
Speaker 6: Like ever.
Speaker 5: Well, no, like in the last eight years.
Speaker 9: That's very sad man. I can rarely go like eight
seconds not thinking about smooching people.
Speaker 6: That's crazy.
Speaker 5: I feel like that's a different kind of the same problem.
Speaker 13: M I don't know a problem with my problem right now,
we're talking about your problem.
Speaker 15: For sure.
Speaker 1: Father and Son was written about you too. Anyways, let's go.
Speaker 9: But no, you didn't answer the question they said like
a yes or a no, or like a maybe, or
like you can think about it, like yeah, yeah, I
don't know.
Speaker 6: You're gonna try to think about it.
Speaker 1: Maybe not, But I don't know.
Speaker 5: I don't think a lot of things unless i'm thinking
about them.
Speaker 6: Okay, do give me a favor, think about it.
Speaker 5: I keep walking.
Speaker 6: Oh he's gonna think about it.
Speaker 5: Yeah, Oh he's thinking of something.
Speaker 7: Now.
Speaker 6: Oh he isn't thinking of something. Desmond's drowning in the
river like.
Speaker 5: Him.
Speaker 6: Hell yah, we're walking to Peppers, bitch as you.
Speaker 1: Guys are moving through uh through the tunnels, and you
pass through low Market. I would like Lawrence roll media
one hundred.
Speaker 6: The fuck don't do anything.
Speaker 1: God, I know, Oh you don't know.
Speaker 5: True could be the assassin's after after Laurie as well.
Speaker 6: I'm surprised.
Speaker 3: Lawrence Lawrence is Maurice.
Speaker 1: Hi see a halfling, slow down, Maurice will run after
me in you raving as you see him walking with
his with a satchel that is likely filled with his stuff.
He's got a key in one hand, and you pretty
readily recognize that this is around the time you would
open up shop usually. How can you just see him
kind of walking towards you, all all prepared for the day.
Speaker 8: It's been a few days since I saw you.
Speaker 6: Yeah, we've been working. We've been we've been diving, doing
doing our thing.
Speaker 3: How you've been, I've been good. Things have been all
right around the shop.
Speaker 12: I was.
Speaker 1: I've been trying to find you. I've been checking at
your home, but you haven't actually been there in a while.
Speaker 6: It's true, And uh, sorry.
Speaker 1: Is your mother moved somewhere else. I've knocked a few times,
but neither of you have been there to answer.
Speaker 9: She's sleeping a lot these days, Like Billiams said that,
there's been like a few times where he's had to
like go in and like she she would be asleep
and he wouldn't want to like wake her, So you
would just like make some food so that she could
like eat it. When she eventually like like wakes up.
The rest is very important.
Speaker 1: So Billiam's been over a lot then, yeah, gives a
gives a little nod, a little little not a lot
of nod a nod. Well, Uh, like she said anything
about wanting to she said anything about wanting to to
talk to I mean, she hasn't been a work in
a while, which is fine, But I am, I am,
I'd be lying if I didn't say I was increasingly
worried about the both of you.
Speaker 3: And does it seem that.
Speaker 1: Has she has?
Speaker 3: She said that she wants to follow up on what
we were talking about before.
Speaker 5: She talk before.
Speaker 1: Well before she left, before she fell sick. She was
a bit out of sorts for a very brief period
of time, and she did. And you see, uncharacteristically, Lawrence,
he seems like he's kind of dancing around something. You
don't even need an inside check. You've known him long
enough that he seems like he's trying to find the
most eloquent way to not say something. She said that
there's a something that she wanted to follow up on,
and uh, it seemed important at the time.
Speaker 3: Oh, I mean, she's.
Speaker 9: She's been like in and out like you know, like
like sleeping and notd sleeping and whatnot. And it's been
like all over the place like timing wise, that's why
she hasn't really been.
Speaker 6: Able to talk to you.
Speaker 9: But like you know, she's probably all stressed from like
being sick, so she's probably like forgotten about it. Do
you want to like tell me and I can remind
her and then I can get back to you about it.
She would know, Uh, she's had a fever in stuff, man,
like she might have forgotten.
Speaker 6: It's okay, like you know, like it's me like I
I can remind her.
Speaker 3: Just wish her well, and if she says she wants to.
Speaker 1: Maurice, just tell her that if she wants it back,
I haven't looked at it yet, Maurice.
Speaker 13: If this is important, you should you should tell me
what it is so I can remind her.
Speaker 3: I'm gonna have to ask her.
Speaker 6: She's going in and out of like consciousness because of
her fever.
Speaker 3: Well, that puts us both in a bit of a pickle, Maurice.
Speaker 6: Please tell me.
Speaker 1: Oh man, listen, you you got it, and you're taking
you and Billiam are both taking care of her. And
you guys got this and it's probably not even a
big deal, but I just wanted you to know. Just
tell her I'm I have every confidence she'll be back soon.
Speaker 5: He seems weird about Billiam. Can am I picking anything
up on that? Is he not buying it?
Speaker 1: Roll in Sight fourteen, he does seem irritated every time
he says Billium, but he I'm gonna roll just a
dynamic dcbb wow. So he does seem annoyed every time
he says Billium, but it's it seems like more like
a mild like aggravated confusion than it does anything like
every time he says it, it's as if he's hitching
trying to figure something out and then being annoyed about
what the conclusion he comes to.
Speaker 5: Kind of that's the y.
Speaker 6: Yeah, Yeah, that was what I was getting to.
Speaker 1: No, she said, I just wanted her to know that
I have some I have enough confidence that she's gonna
be back on her feet and back that I wanted
to know that I'm good to return it anytime she wants.
Speaker 9: I'm gonna try to have like the most sympathetic like
look all my face and just kind of be like, Maurice, please,
like just tell me what you need.
Speaker 17: To tell her.
Speaker 3: I have told you.
Speaker 7: What is it?
Speaker 3: She'll tell you if she wants, if she wants to.
Speaker 6: She's kind of out of sorts, man.
Speaker 3: She sort of told me to keep it a secret,
is the thing.
Speaker 6: But it's me. She doesn't keep anything secret from me.
Speaker 3: Then she'll tell you.
Speaker 6: What if she's forgotten you would she.
Speaker 1: Sure? Sorry, I'll be on my way. If you guys
want to follow up, then I'll be at work. I
hope you guys are doing okay? And sorry, Hi Desmond.
Speaker 5: Uh yeah, always good to see you.
Speaker 3: You guys need anything? He always discounts for friends, well
for some friends.
Speaker 1: I get.
Speaker 3: I'll see you guys.
Speaker 13: By Maurice.
Speaker 1: He heads off towards the mid Market complex.
Speaker 5: If he has anything of your mom's, it might be
it might be useful for you to get it. It
could be a conversation I have with him. Yeah, but
I don't know that this is going to be something
you can keep up much longer.
Speaker 6: Kid, I know, But what am I supposed to tell him?
Speaker 5: Truth?
Speaker 3: Okay?
Speaker 5: I want to strong arm you into it or anything,
but there could be nothing. It could be surprised they
wanted something they wanted to keep from you. But if
it's anything that could help find out the truth about
what happened to your mom.
Speaker 6: Well, I mean, what if it has something to do
with it? What if he's involved?
Speaker 5: I mean I wouldn't write him off, but I also
wouldn't write him on just yet. Be weird for one
of the assailants to hover so close to you for
so long without doing anything about it, I guess. And
I don't know that they're trying to turn you into
some sort of vessel for a death. God, I think
that's pretty limited to Scarn and the triplets. Yeah, oh,
I don't know that Margice is guilty, but who knows.
Rises he was more likely that they left something with
him and it was important to them. But whatever that is,
and then how badly you want to get it?
Speaker 6: Should should we go? We talked to him before grabbing Pepper?
Speaker 5: You want to?
Speaker 13: Yeah, now, he's probably as good a time as any, especially.
Speaker 6: Before we go on a trip or whatever. He has
information could.
Speaker 5: Be helpful, all right? Is that?
Speaker 16: Okay?
Speaker 6: Can I try to catch up to him.
Speaker 1: Or go to a store or yeah, yeah, yeah, you
go to the old the old equivalent of a supermarket.
You go to the multi story complex that a lot
of vendors and such make their stuff out of and
you head toward his store. You head toward his agency,
following threads his tailor business. You see at this point
that he is in there. The doors inside are open,
he is inside of it. It looks like he's setting
stuff up for the day. Doesn't even seem to notice you,
seem to just be whistling and going about his business.
Speaker 6: Oh rod from a pider sandwich on the road. All right,
I pop scattered like I'm I'm just gonna like, let
go up to light the counter or whatever the heck
he's doing. But hey again, Maurice, Oh hey, are you
super busy right now?
Speaker 3: I'm setting up for work.
Speaker 1: But this business doesn't usually get busy until around noon.
Speaker 6: Could could I have a little bit of your time?
I want to tell you some stuff.
Speaker 3: Oh kaid, you can have as much of my time
as you need.
Speaker 7: Thank you.
Speaker 9: Is there somewhere like a little more private than like
the front of the store, just because I did in
the store private?
Speaker 6: Okay.
Speaker 13: I just want to make sure that nobody comes in
while I'm telling you this.
Speaker 1: Desmond, You're coming in, yep, all right? Close the doors
locks him a boom, close, the shutters bang bang.
Speaker 13: H Okay, like look at Desmond so like worried and
scared to say anything.
Speaker 9: I got you kid, Okay, Uh, Maurice, I've I've been
lying to you, and I'm really sorry about it about
my mom being sick.
Speaker 12: She was, but.
Speaker 2: She she died.
Speaker 9: And I didn't know what to do. And I've been
hiding it because I don't want to go to the
house of uplifting. And I'm really sorry for lying to
you about them. And you've always been really kind and I.
Speaker 20: Yeah, I am, Yeah, there's more, but I just want
to I want to tell you that first.
Speaker 1: As you say that they died, pretty much immediately the
color drains from their face and their diminutive body sort
of struggles to stand and you see them sort of
lean back against the front counter of the of their
little shop.
Speaker 3: Oh maybe it's uh, maybe is dead. Yeah, what happened?
Speaker 5: What what did was?
Speaker 1: What did they have?
Speaker 3: Was it? How long ago was it?
Speaker 6: I don't I don't know. I don't know what they had.
Speaker 13: I just know that they they got sick and it
just get getting worse.
Speaker 6: How long ago was it? Loving like two weeks?
Speaker 5: Right, we've dove twice and each of those.
Speaker 1: Well, they didn't, they didn't. They died like a couple
of months.
Speaker 13: Ago, Yeah, a few months, Yeah, a couple of months.
Speaker 6: I'm so sorry. I didn't know what to do.
Speaker 1: They seem to collect themselves and they walk over and they,
despite being a bit shorter than you, they they put
their arms around you.
Speaker 13: Hm.
Speaker 15: I'm so sorry.
Speaker 1: I'm so sorry. Yeah, and nobody knows. You've been hiding
it so that you don't have to go to the
house of uplifting.
Speaker 5: You've been working with the Watch and me specifically. They
want some answers, and once that's done, we'll probably either
have them put up with the college or we'll look
into finding his dad.
Speaker 1: You're dad.
Speaker 6: Yeah, she told me about him before.
Speaker 1: Oh, kid, that's a lot.
Speaker 20: I know.
Speaker 6: I'm I'm so sorry for lying to you. It's been really,
really difficult. You've always been so good to.
Speaker 1: Me, and you've been helping them with their investigations because
you think what I don't What are you trying to
what are you trying to find out?
Speaker 13: Book at Desmond, Like, should we tell them this part?
Speaker 5: I suppose you've heard of the recent arrest of a governor. Yeah,
we're traveled fast.
Speaker 1: Uh.
Speaker 5: They were involved in ah a myriad of things, including
some grave robbing and other things. Have to say in company.
But Lord's mother was exhumed and stolen from their grave.
So we we're both trying to find the body itself.
And also we have not yet caught all the perpetrators involved.
We are finishing that up. Oh. I see, normally we
wouldn't have told you this. If whatever they've left with
you proves to be of some importance to the investigation,
then it's critical that we grab it now. They maybe.
Speaker 1: They left me a letter. It's sealed with the seal
that I didn't immediately recognize, but I'd actually been asking
around about it, and it's a seal of a far
off family from the land away. I don't know why
they have it, but they left me a letter. They
said that they were not feeling great. It's it's what
was Oh, this is important now. M They left me
a letter, this letter and told me not to open
it unless they said that things were really dire. They
said if they didn't come back, and then they took
off for a while. They'd asked for some time off,
and they left for about.
Speaker 5: A week.
Speaker 1: And then they came back, I told them I hadn't
opened it. I asked if they wanted it back, and
then they said that I should keep it, but keep
closely guarded. And it wasn't until a bit after that
that they took their sick leave, and I guess things
got worse.
Speaker 12: But I.
Speaker 1: Wanted to return it because it didn't seem like there
was an emergency anymore. But uh, they seemed really insistent
that if anything happened to them, that I should have
it and whatever's.
Speaker 3: Inside of it, but you should have it. Yeah, I
don't know what's in it.
Speaker 1: I took it, and I I kind of maybe I
should have asked more questions, but they told me it
was important. They said, is this all right? And I
just said, yeah, of course, you can trust me with whatever.
And I didn't ask any questions because it seemed the
nature of the thing seemed secretive and I didn't want
to pry, so I didn't.
Speaker 6: Yeah, she trusted you, It makes sense.
Speaker 5: Yeah, when they came in before they left for about
a week, were they with anybody. I imagine.
Speaker 1: They were outfitted in gear. It was right before they
left they came in, and they the previous day they
had told me that they were going to be leaving
and they weren't going to be back for more work.
And then the next morning they came in gave me
the letter. They were outfitted in leather armor and such.
I've never actually seen them geared up that way. They
were kind of like a diver and they were carrying
a I didn't even know they were trained to fight, really,
but they had weapons on them. I'd never seen before that.
I don't even think they should be able to afford
on the salary I pay them. And they said that
they'd be back and if they didn't come back after
a while to yeah, but no, they weren't with anybody.
Speaker 5: All right, we have a general you about where they
were going anyways.
Speaker 1: M h yeah. If this is before they got sick,
then hopefully, hopefully he had nothing to do with the.
Speaker 5: I don't know.
Speaker 1: What with the people that you're talking about, because you
said they exhumed her body and she got sick and
died from a thing. But like that, that all happened afterwards.
It's not like she could have predicted that her body
would get taken from the ground.
Speaker 5: There's another person of interest who developed a similar illness
we believe that it's in connection with a specific man,
but we are currently in the whereabouts of locating him. Yeah.
Speaker 1: Do you think you're close?
Speaker 5: We're closer than ever. We should have probably a setup
to to apprehend him in the next few day. I
have to run some things by my commander first, but
we're not far at least, or at least I don't
think we are.
Speaker 1: Well, you, if this person is related to me have
and it hurt them, then you definitely get them.
Speaker 6: That's the plan.
Speaker 1: Are you sure you should be doing this?
Speaker 10: Kid?
Speaker 3: This all sounds so dangerous.
Speaker 5: It's a prodigy.
Speaker 6: Well, I'm like, I'm not going to do this anything
like your mother.
Speaker 1: You probably would surprise me.
Speaker 5: Maybe they fought stronger than some of the men I
went to war with. Oh, don't let that get to
your head, kid, I make no promises.
Speaker 4: I uh.
Speaker 1: I hid the letter little letter away a while ago.
Speaker 13: Oh yeah, I think it's really important that we read it.
Speaker 5: If it could help it all.
Speaker 7: Yeah.
Speaker 5: Yeah, but.
Speaker 1: She seemed to really want me to keep it to
myself in a secret.
Speaker 5: And listen.
Speaker 1: I want to help, but this has been a this
is a lot I could could you guys give me
some time. I gotta.
Speaker 5: I have to insist I'm sorry.
Speaker 1: Then I have to insist back Desmond. She trusted it
to me. She said that it was important to be
kept secret, and I don't see how she would know
that this would happen to her. I need to think
about what's best.
Speaker 13: Didn't she say that she wanted to give it to
you in case things got bad for.
Speaker 5: Me to open it.
Speaker 3: Yeah, okay, I just need some time.
Speaker 1: I just need a little bit of time. I want
to help, I really do. I just I this is.
Speaker 21: I don't know if it falls, there's a clock on us,
and if this can help the investigation at all, this
could be the difference between finding this man or having
them get away.
Speaker 5: I can't overstate how serious. There's some things I wish
I could explain to you, but unfortunately certain details are
they're not currently allowed to be divulged in public.
Speaker 13: I like, I understand how you must be feeling, Maurice
like obviously, but.
Speaker 6: This is the last thing from my mom. And I
know that she said it was for you, But my
mom didn't keep like anything from me.
Speaker 1: That's my point.
Speaker 6: You know that you want me to know what's in
this letter.
Speaker 5: I don't know that.
Speaker 1: Look, it's gonna take me some time to get it anyways.
Speaker 5: I can't. I can't.
Speaker 1: I'm not gonna pack up and I need a while, Okay,
I need to. I need to figure out where I
stand on this. Marie Maeve was always very honest about everything,
and you were the most important thing in her life.
The fact that she gave this to me and not
to you is it was always real confusing to me.
I just need to figure out who should read this
thing first. Well, you'll get it.
Speaker 12: I just.
Speaker 5: I how long do you need?
Speaker 1: I don't know. I wasn't really prepared for this conversation.
Speaker 6: M that's totally understandable.
Speaker 5: Come see me tomorrow. I will start drafting a Warrens
to seize the item. You might not understand, but we'll
have it ready for tomorrow, ideally just in case there's
some things going on that I wish I could explain,
but I don't think you'd understood. If you can do
it sooner, I.
Speaker 1: Can bring your warrant, I will. I'll give it to
you tomorrow.
Speaker 5: He probably won't try.
Speaker 1: I think I need Desmond. I think I need you
to leave. The kid has had a while to mourn
and hasn't gotten over this, and I've just found out
my assistant and best friend is dead. And I understand
you're doing your job, and if you've got to get
a warrant, you can get one and come back tomorrow.
I will surrender it. That's fine, but I need to
know for me that what's in this thing is not
something the kids shouldn't know.
Speaker 3: I need time to process this.
Speaker 1: And if this is what you're going to be doing,
I respect it, and I know it's what you have
to do, but you're talking like you don't trust that
I'm going to hand it over. So I think with that,
I would like you to leave and return to my
home tomorrow morning, if you would.
Speaker 5: Sir, I'm sorry to give you such a hard time.
Speaker 3: I know it's not personal.
Speaker 10: I know.
Speaker 1: I'd like a minute with the kid.
Speaker 5: Sure, I'll step up.
Speaker 1: You've been dealing with this for a couple of months.
Speaker 3: Yeah, I'm so sorry.
Speaker 1: If i'd known, I would have done something, I would have.
I would have brought you more, more money to get by.
I would have you.
Speaker 6: You did so much and it.
Speaker 9: It's been really hard to not tell you. And I'm
I'm sorry. I'm I'm sorry for lying, but.
Speaker 3: More I'm.
Speaker 6: I'm sorry. Worry about your.
Speaker 1: Friend may have really elevated this place they brought. They
were a raised sunshine in the dark down here.
Speaker 5: I know, I don't.
Speaker 1: I kind of felt like something was off. I mean,
I may be a bit slow, but old Maurice isn't stupid.
I felt like she'd been gone too long. And every day,
every day I had to think about that letter. I
I hated it more and more and more and more.
Even now, the thought of opening it fills me with
a sense of dread. And I'm sorry I can't be
more help immediately.
Speaker 5: I'm just a bid.
Speaker 1: You seem like his hands like vibrating a little bit.
Speaker 5: I'm just a bit.
Speaker 6: I'm gonna take his hands.
Speaker 14: No, I get it.
Speaker 9: I get it, and I get what. You had to
talk to Desmond the way that you did. And he's
just he's trying to help. It's all he knows.
Speaker 6: And he's been he's been really good.
Speaker 1: And if it was if you were on the outside,
I would want him to do exactly what he's doing.
Speaker 5: I just.
Speaker 6: No, it's hard for you.
Speaker 5: I get it.
Speaker 6: It's okay, it's really hard.
Speaker 14: For me too.
Speaker 1: Oh, I'm kinda gonnership work, open work. Maybe take a
half day.
Speaker 5: I don't know. I'm gonna go back.
Speaker 1: I'm gonna dig that thing out. I hid it away,
I buried it. I meant a bunch of my documents.
Try to keep it out of sight. Oh, I'll open
it and figure out what it says, and then I'll
hand it over to Desmond tomorrow and I hope that
it will matter.
Speaker 17: Okay, can you.
Speaker 9: I know that you're already doing so much and going
through a lot, but you said that the letter had
a seal on it that you didn't recognize.
Speaker 5: Yeah, it was fancy.
Speaker 13: Could you like tell me what it looked like?
Speaker 5: Uh?
Speaker 1: The best I could find it was a seal that's
associated with representatives of what's it called. He's like snaps
his fingers, try to jog his own memory, the Lion's
Council and the land Away. It was like used whenever
nobles from the land Away would like send messages abroad,
they would use this seal. I tried to get more
information from the college, but that's as close as I got.
Speaker 6: My eyebrows like shoot up face like payals.
Speaker 13: As soon as he says that shit, did it it
looks I look like this, and I like point to
the drawing on my shoulder like kind of kind of like.
Speaker 1: This, well it was a lion. Yeah, I mean, but
the the land away they their government, this is the
emblem of Horos is used really commonly in all their stuff.
So yeah, the answers, the answers, Yes.
Speaker 6: Yeah, where is that that that that might have something
to do with my dad?
Speaker 3: You'll know tomorrow, Okay.
Speaker 6: I I'm not rushing you. I want you to to
process and do whatever you have to do.
Speaker 5: It's not but you.
Speaker 6: You you understand how important I do.
Speaker 5: I do I do.
Speaker 1: It's not not even just the case, just just to
I'm not trying to keep it from anyone.
Speaker 5: I just don't want.
Speaker 1: The undertoe be the first people that read this thing.
That makes sense. And I don't know if whatever's in
there was intended for you, because I think she would
have left it with you if if it was, and
if she thought something was gonna happen to her and
she left it with me instead of you, there's a
chance that it is specifically in this situation, that she
didn't want you to be the first one to know
whatever's in it.
Speaker 5: And I have to respect that.
Speaker 6: No, I agree, I agree. I also think that she
knows how much you care and won take care of me.
She's not around and you prove that.
Speaker 13: Because you were still taking care of me even when
you just thought.
Speaker 7: She was sick.
Speaker 3: So that's not gonna stop.
Speaker 1: I'm here for you no matter what happens. Maybe it
was like family, and I'm I'm here no matter what
you need, I promise.
Speaker 2: Thank you, worry.
Speaker 6: I'm hug him.
Speaker 1: Yea, I'll get back.
Speaker 5: Halfling hug.
Speaker 6: I'm so so sorry.
Speaker 1: You've got nothing to apologize for you really, you've been
so strong, dealing with all this with a smile in
your face.
Speaker 3: You've been so strong.
Speaker 6: Yeah, oh you.
Speaker 9: Let's have lots and lots of tears, just full on,
big old weeping bear.
Speaker 1: Says Lord Babe, sir ling that drain right. Maurice mostly
would take whatever time is needed to sort of decompress
with you before I'm sure eventually seeing you out of
the shop. They do not reopen the shutters afterwards after
they head back in.
Speaker 6: Good, goody good, Yes, he needs to take the day.
Speaker 1: Lawrence is ushered outside. Maurice solemnly kind of closes the
door over in front of them.
Speaker 13: That's man up front alright.
Speaker 5: So yeah, I'll give them a nod na keep on
our original path.
Speaker 9: I'm like doing that kid thing where I'm like rubbing
my eyes because I've been crying.
Speaker 6: The people will like fish like.
Speaker 5: My buddy.
Speaker 6: Yeah. Oh so in regards to the case, uh he.
I asked him what the.
Speaker 9: A symbol looked like on the on the seal of
the letter from my mom, and he said it like
looked like the Lion's council like seal.
Speaker 6: So I think that has something to do with my dad.
Speaker 5: Yeah, probably hopefully. Anyways, mm hmmm, we'll get that warm made,
assuming I can get the commander to send off on it.
Speaker 9: I don't think that we'll need it, but I appreciate
you getting it. I think he's he just needs some time.
He's just worried that I'm not supposed to see once
in there.
Speaker 5: Maybe just because it's fresh for me. Kid, He's probably
not gonna remember we had this conversation.
Speaker 12: M h h.
Speaker 5: So, as mean as it is, if we can get
that thing signed, we can take it from him tomorrow
and avoid having to re traumatize him too many times.
Speaker 13: How are we going to get the one without letting
people know that my mom's dead.
Speaker 5: Ah, talk to the commander, see what we can do.
Speaker 18: Okay, I guess we should go get pepper years peppers.
Speaker 6: I'm really glad I got to have that smooch and
talk with you before I got pressed.
Speaker 1: Like fuck, oh, we dramatized and depressed the boy. You
guys had to as you guys had the peppers really quick.
So Lilia, Yeah, you bounce out a bed to greet
a bright new day. Uh, what are you doing with
your morning?
Speaker 4: Well hot, Off the tails of that conversation with my brother,
she's just like, oh god, what time is it.
Speaker 9: For school?
Speaker 6: Whiplash bitch.
Speaker 5: Toasting mouth?
Speaker 1: Yeah exactly, I can't believe I'm late.
Speaker 6: You can't. It's happened so many times.
Speaker 1: It gets hit by a truck on the way up.
Is a regular human girl into a mundane, normal world?
Speaker 4: No fuck no, But she does shoot up out of
bed like, oh my god, what time is it? I
tell myself, I was gonna wake up right and early
to go see something. What if he's not there anymore?
I've last night. What if I've slept through my chances
at life?
Speaker 6: Is that going to be me?
Speaker 4: Sleeping my life away in the Fighting List.
Speaker 10: She says all this in her weird eternal lound mileogue.
Her mom just sip a coffee. Shut up, Lily, shut.
Speaker 2: Up, go on, get a grip, Get a grip girl.
Speaker 6: No, but she does.
Speaker 10: She does wake up.
Speaker 4: She's like, oh my god, I'm wa Oh my god,
I'm late.
Speaker 6: Even though she was never on a timer.
Speaker 5: There was no Shakespearean tragedy in her room.
Speaker 4: It's like her mom's like, you said you're gonna wake
up early, and you believe me.
Speaker 1: An you you dart out of bed, you do your stuff,
you get ready, you you get kide into another world
and have to be a YouTuber and play enough video
games to get back to your world. As per the
lore of all YouTubers.
Speaker 6: Yep, not right.
Speaker 10: Mushroom and mouth, mushroom hats.
Speaker 6: Toasted, mushroom and mouth. You have a mushroom problem.
Speaker 4: Hey, we get created with mushrooms.
Speaker 1: For bunnies.
Speaker 6: Yeah, he's gonna.
Speaker 10: Freaking grab her hat and grab her parasol and freaking
bunny hop out of the house like by momsy and
then just freaking run out.
Speaker 1: Are you heading to the temple?
Speaker 2: Yes?
Speaker 1: Okay, roll me, roll me, a D one hundred. Both okay,
So Desmond rolled me a D one hundred. Lilya rolled
me a D one hundred.
Speaker 2: I can't wait to just shwoom right.
Speaker 1: They're so close to each other.
Speaker 5: I throw mine in the tower.
Speaker 1: You got in ninety three. All right, I'm gonna say
as you as you dart through and buy and head
into the tunnel, Desmond and Lawrence roll me perception checks
to see if you notice them moving past you, because
it would be in the same general time frame, or
if you don't clock the dust cloud twelve Lawrence, you
guys are distracted. You guys, head on your way up
towards uptown. As you leave the tunnels from low Market
and head by them, Lilia sort of just skirts in
the other side, just runs up the other side, down
the other side of the road, passed you into them.
Heading towards the temple, we.
Speaker 5: Walked by a conveniently Lawrence size wall.
Speaker 1: Ye stand behind a Lawrence shaped lamp.
Speaker 5: Hell yeah, in the other direction.
Speaker 13: Alrighty, what an attractive lamp?
Speaker 1: All right, scarn, Assuming you would be waking up some
time around this general time, what would you be doing
with your morning O?
Speaker 5: This man rolled out of bed, it's like.
Speaker 7: Another day, and then rolls down outside of the tavern
and just starts walking in a general direction, honestly, kind
of just kind of just nonverbal walk through the festival
area in low Town.
Speaker 1: Gotcha, gotcha? Alrighty, alrighty, roll me a as you walk through,
roll me a perception check. We're going to bounce back
to Lili in a second, but roll me a perception check. Oh,
mushroom bunny cute.
Speaker 8: I noticed things. Maybe I don't know. I got a
funny by the way.
Speaker 1: Alrighty. As you move through the area, you notice that
the very large tent that most of the main events
are set up in seems to have been set up
as well. Some attractions are open. There's some like basically
old school carnival games are going on, not the kind
of stuff that you'd necessarily be associated with like modern carnivals,
but you do see there's like hecking throwing balls at bottles,
that kind of game. You see, there's like tests of
strength going on. You see there's animal handlers moving about
with like large oxes and whatnot. You hear the creaking
of wheels and you see what appears to be an
ox drawn carriage moving a small tour of people through
low Town. And of course animals like that are not
common down in the caves themselves, so it's a bit unusual.
Speaker 5: But yeah, you hear a bit of noise.
Speaker 1: It seems like though the main festivity hasn't begun yet
and will not begin until the following day, it does
seem like the place is kind of opened for general
general attractions, for preliminary attractions. Is there anything that Scarne
would want to do or look for before I point
him at another thing that you might have noticed with
your twenty that you rolled.
Speaker 8: No, not really pet an animal? Maybe that's about it.
Speaker 1: As you move about the area you think about animals,
you kind of wander back over the same general area
that you looked in before where you had seen you
had seen Mountheris near the lions. As you pass by
that large tent that is used for storage for them
and look inside, you see the large cages that had
held the lions appere to now have tarps covering over them,
so they are intense and they are covered over. And
you also notice that there is a large circular what
appears to be caged now set up in that tent.
Uh that is also covered over. It has a h
a tarp uh securely fastened around the outside of it,
and you can very faintly hear from where you are
something is shifting about, moving hay about inside of it,
and you can very very faintly hear this sort of distorted, animalistic.
Speaker 5: Breathing, this light.
Speaker 1: Coming from inside.
Speaker 5: A pull up.
Speaker 6: All right, he pulled up.
Speaker 5: You might be with it. I gotta pull up.
Speaker 1: You know, you might be with it if you want it.
Speaker 15: I kind of want it.
Speaker 1: He might got it.
Speaker 2: You might got kind of pull up.
Speaker 5: Mm hmm.
Speaker 1: So you you're like entering into that tent.
Speaker 7: I'm going to enter into the tent stealthily and uh
uh you know, kind of without rousing a guard, a guard,
an employee or something like that, just you know, metal
gear around and look around. I want to check out
what's inside of that big boy.
Speaker 15: Hell yeah, fuck ship my ass chee.
Speaker 1: Right as you move in, you you're you. You move
relatively stealthily for like the layman, what's this? He can
you move relatively stealthy for the layman? You move inside
as you get closer, As you shift closer to it,
you do hear the rumbling breaths of what sound like
lions inside the sealed off cages. You do here, but
they seem more like a wheeze than you'd expect it
though the animals were sick. And as you move by
them and you move towards the larger cage, you continue
to hear that kind of noise coming from it.
Speaker 15: Ah.
Speaker 8: In besting, you said, this is tarved over right.
Speaker 1: Yep, both of them are totally sealed turday.
Speaker 8: Do I I'm just throwing it? Do I see anything
around these cages that would like show that something's going amiss?
Speaker 5: Ah?
Speaker 1: So as you search around the roll me investigation.
Speaker 7: Let's say, tell me what I got to investigate. I'm stupid,
but I'll maybe figure it out.
Speaker 5: Please, all right, let's go. That's the seventeen.
Speaker 1: Certain you investigate around, you do see that there are
a large amount of scratches and scrapes on the ground,
as if the claws of something had resisted being moved
into the larger cage. There's drag marks as well on
the ground, as though something had been subdued and forcibly
put inside. Around the lion cages, you see that there
are what looks to be you had been here the
other day and you'd seen moon theras, and when you did,
you saw that they were like handing them food, like
they were being past large pieces of meat, and they
were like giving it to them as a curiosity. Looking
over towards it, you can see, because there's just this small,
like three inches of space, that these tarps are not
covering them. You can see on the side that those
chunks of meat appear to be sitting there untouched, now discolored,
having been left there, as they seem to be just
dried and beginning to rot. It's only been a day,
but they seem to be dried and beginning to turn color,
as the lions inside seem to not actually eat any
of the food that they were given.
Speaker 7: Okay, interesting, I dislike that Scarn, the veterinarian, dislikes this.
Scarn now has a white coat on, and he has
made his glasses a little bit further from his eyes outward,
just to you know, have doctor Scarn exactly as.
Speaker 5: Scarn is now.
Speaker 7: I can, I you know, I want to, you know,
try and look into these lion pages, just you know,
not entirely, but just like to look in.
Speaker 6: There see what's going on. I don't want to disturb
these guys.
Speaker 3: He seems sick.
Speaker 1: Roll me, uh, let's say, roll me a sleight of hand.
Check to pull the tarp aside a little bit and
try to give a little look in.
Speaker 7: I'll feel a little bit, just a little bit, Doctor
scarn on it again with the twenty one twenty one.
Speaker 1: You reach in and you brush it to the side,
and the inside is pretty dark. They're tarped over on
the top and the sides, and there's no light rely
getting into there. But as you look in, you see
that they have these water troughs that have been pushed over,
and it looks like they're the water's spilled out and
then just dried on the ground. There are inside two lions,
and both of these lions. Ay, there's two things to
notice about them. One thing one, they seem a little
bit larger than they should be. The lions appear to
be a bit heftier than you recall lions in Mung
Rung's Madness typically being lions are a staple here. They're
usually part of like the lion taming show that often
goes on in the main tent. But these ones look
very large, and you also see though it's difficult to
see in the dark. You see that there's patches of
their fur that have a blackish tone to them that
on the very edges seems to be flaking off. Has
like the texture of like burnt incense on the very edges.
But it's only on patches, and it doesn't not in
a sickly sense. It just seems like some chunks of
their fur appear to have been had, almost as if
like burnt incense had been rubbed into their fur.
Speaker 5: Huh.
Speaker 1: But at the same time, their fur just appears to
have adopted the color as well.
Speaker 5: Interesting.
Speaker 1: I'm just gonna real quick. I'm just gonna I'm gonna
roll a little thing.
Speaker 5: This is your sleep app near GM rolling some.
Speaker 17: Oh gosh, oh I forgot.
Speaker 5: I don't have a tower. I'm the GM.
Speaker 1: No, you just can't see my roles. They don't seem
to notice you. Somehow, somehow, these animals, these animals that
are good at perceiving these predators, somehow you're thirteen beat them.
They seem to just be laying still, breathing heavily with
this labored but very soft breath.
Speaker 5: I'm just a chill guy, they understand, yep. Yep, they
get it.
Speaker 2: Scarn's animals just good with animals.
Speaker 1: You know it's true, It's true.
Speaker 5: Okay.
Speaker 7: So I've seen these guys. I dislike their condition, all right,
Doctor Scarn dislikes this condition.
Speaker 8: And seeing the way that this mongrun's madness.
Speaker 7: Is set up, I can see why it's called mad
because geez s, I'm gonna go over to that big one.
Speaker 8: Do the similar look inside of there?
Speaker 5: That another role.
Speaker 1: Yes, i'd look you to roll me another sleight of
hand check okay, and this one's gonna following it.
Speaker 5: A perception check. Ooh, sleight of hand yep.
Speaker 7: Hey, finally I'm gonna fuck it up and perception yep,
this one's gonna fuck up to.
Speaker 3: It's a nime.
Speaker 1: As you go over to that one, your fingers, he
was a little bit more mad, all right, got the lions,
that makes sense.
Speaker 8: Yeah, they saw the lions and got a.
Speaker 1: Little You reach out toward the tarp that is covering
over this this circular cage, and as you reach over
and your fingers slide in between the part in the tarp,
there is a You move it maybe an inch, and
as you do, there is a slam suddenly on the
side of the cage, as whatever is inside seems to
have noticed it reached over and slammed the full force
of whatever it is into the side, causing it to
buckle and for you to just flinch back. Very briefly,
you catch a glimpse of something large, somewhat muscular, but
covered in what appears to be this lightly hairy chit
in this body, and as soon as you see it,
there is a single insectoid looking eye that you see
just in the dark catch light, and the moment you
see it, you look away.
Speaker 5: And you have a headache.
Speaker 1: You find your head begins to throb immediately as you
do as it slams into it, and you just hear
this distinct angry hits it in the sound of metal
shakes large fingers, each of them like ah. These fingers,
the hand that is like fingers are trying to reach
through the bars, heads enough with that it could wrap
around and crush your head, and you are aware of
that it's fingers try to protrude through the bars that
are inside and don't manage to reach you. Eventually, whatever
it is seems to receive here just as it backs
up from the side it was on, but you're aware
of whatever it is. It hurt your head and it
knows you're here.
Speaker 5: Okay, uh hey, hey man, I'm a chill guy. I
get out. I get it.
Speaker 7: Thank you for the headache, bro. I want to assume
that's from the screaming, but it's not. You have weird
devil powers like me.
Speaker 5: My, I wanna, I want. I want to investigate this more.
Am I being? Am I being looked at? Am I
being thought of? Do they see me?
Speaker 7: Because I've I'm kind, I'm assuming a do you one hundred?
I'm assuming something's going on.
Speaker 1: You do hear it?
Speaker 10: Roll me?
Speaker 1: I won't even have your role perception you do here
outside just a distant Did you hear that?
Speaker 6: What was that?
Speaker 1: Okay, we're gonna go check on it. Stay here, m.
Speaker 5: Hmm yeah, movement. All right.
Speaker 7: That's sad because I want to stay here and actually
see what this really is. But if I were too,
I assume boys would see me. M damn, and I
can't kill them, which would be my idea. I literally
thought for a second, you could kill these guys.
Speaker 2: Why shouldn't I?
Speaker 5: All right, I shouldn't do that one, but just know
that I thought about it.
Speaker 7: Scarn decides at this point, I've gotten information, and I
don't know what that is.
Speaker 8: I didn't get a color of her, did I know? Yeah, No,
it's too dark.
Speaker 1: So again it's just like shittness, insectoid like husk that
was just covered in like sparse amounts of.
Speaker 5: Like hairs, just small little hairs.
Speaker 7: Okay, okay, but I'm still that's a good enough amount
of information, and I'm going to get the frick out
of there from another direction.
Speaker 5: So that these people can't see me.
Speaker 1: As you escape, you do give me one last days.
You like rush over to the other side of this
tent and you like pull up the bottom, being like,
oh fuck, fucking tent tarps are heavier than I thought.
As you slip out that way and you slip out
to the outside, we'll say your stealth check gets you
out because no one was looking explicitly for you. But
that said, roll me a perception check with disadvantage, Yes,
this ad perception perception yes wue. Oh come on, man,
I dropped a nights eat have got an eight. It's true,
effectively drop to twenty one.
Speaker 5: That sucks.
Speaker 1: As you are be as you shift over and begin
to leave, you see two individuals walking in. They appear
to be dressed in the clothes that you associate with
the carnival workers that are here, kind of like light, fluffy,
sort of pseudogesterory outfits. They walk in and it's like, whoa, whoa,
come on, are you all right? Did we see something
in here?
Speaker 5: What happened?
Speaker 3: What scared you?
Speaker 1: And behind them, just as you're ducking out the side,
as you become aware that if you were to hang
on any longer you would be seen, you shift out.
You see the shadow of a very tall, broad figure
with a what looks to be like a mantle, like
a cloak pulled over their shoulders. Not the kind of
thing someone would wear to hide themselves necessarily. It looks
more noble, and you see a hood pulled up over
the top of their head. You can't see much about them,
but you do see this very large, like nine ten
foot tall individual who could be a goliath for all
you know, for what you're seeing of them, walking in,
carrying what looks to be a spear that they're using
kind of as a walking stick, moving very.
Speaker 5: Deliberately.
Speaker 1: Every other step, every step they take is mechanical. They're
moving like I don't know, but no one's gonna get this.
They're moving like heck in sword in from Cottonokioka. Hold on,
hold on, I'm gonna get a gift. I can't just soran.
Speaker 2: No help visualize.
Speaker 1: Is there a thing? Footsteps, I'll get it later. But
the wide gate controlled steps walking forward, gets over to
the gets over to the side of the cage, and
as you kind of duck down and heavily like a
couple inches of curtain to see through, you see this
individual raises up an arm and this disproportionately long arm
emerges from under the mantle that looks like it's made.
It has scales on it. It looks like these greenish
scales with long fingers. The arm of it looks like
you could be a dragonkin reaches out from it and
reaches over to the side of the cage and wraps
through it. You just hear a very very soft.
Speaker 5: Sh Everything is fine, You're fine, and.
Speaker 1: The creature inside the cage goes quiet. At this point,
the other two that are with them begin searching in
such a way that you realize you have to duck out,
and you finally let the curtain totally fall. The tarp
totally fall down and you are.
Speaker 5: Now outside put information.
Speaker 1: Thank you, and what would you like to do outside?
Why was that?
Speaker 5: Mentally, I'm just gonna walk away.
Speaker 1: Ah at this point walks out of the back of
the tarp.
Speaker 7: Runs but uh, I feel an inkling to town crier
to my friend, ohs you know, yeah, that's good. I
think that's the best the best of ideas here. So
I'm going to scarn. Doesn't know where you guys are,
run wards where I would assume you guys kind of
will be because y'all.
Speaker 5: Just left me at the Wolf. I was drunk, It's true, amazed.
I don't have a hangover.
Speaker 13: I feel like maybe you go to roll constitution checks
if you've got to hangover.
Speaker 1: I don't know, it's just for fun, You're you're heading
out to try to find the others. Effectively, Yeah, basically, uh,
roll me an investigation check into the tower, and we're
gonna cut away from you and maybe maybe you'll pop up.
Speaker 18: All right?
Speaker 8: Oh wait, I still have no No, that was the normal.
Speaker 6: Okay, Pepper.
Speaker 1: Before we cut back to Lilia, which is fully my intention.
Speaker 5: Uh you wake up?
Speaker 3: What do you what are you doing?
Speaker 1: You wake up waking up's happening. It does occur, you're awakened.
Speaker 6: I'll wake up.
Speaker 2: Okay, Uh, did I guess? I look around my room.
Did ox Olie ever get home?
Speaker 1: They do not appear to be there.
Speaker 12: Oh.
Speaker 2: I really hope that that covering of the transportation circle
isn't too much of a big problem. All right. I'd
probably give myself a motivation in the mirror. You can
cast magic. Now, you can do this, all right, slapspace
a couple of times. Uh hmmm.
Speaker 12: I don't think there's anything that I'd be like researching
or looking into right now. I would probably be having
I would have woken up later than the others did,
so probably getting up a little bit before they head over,
have breakfast, and just be like getting ready to meet
up with them, not realizing they're on their.
Speaker 2: Way to her.
Speaker 3: All right, well, uh the others.
Speaker 1: Then Lawrence and Desmond arrive up at the Bobcat, and
I would say that they come to and encounter youh.
Speaker 2: Good morning, and Fever will like give Laurie a hug
and mouth like over to the side of him, malta
Desmond Laurie cry and then be like, all right, what's
on the docket?
Speaker 5: Today paperwork. What warrant to steal mail from a half leg.
Speaker 2: That doesn't seem very summer following the.
Speaker 5: Rules, I'm getting a warned. I could have just stolen,
that's true.
Speaker 14: But other than that, Yeah, yeah, I was just trying
to think of what we could get up to.
Speaker 5: Oh, we gotta think about when we're gonna make the
dive to those other last temples. That's got to come
up soon rather than later. Every day we give them
more time to try and set up that more corpses
and people they're going to need to try and take
again to stick Gotham in somebody.
Speaker 14: I was not thinking too.
Speaker 6: I must gotta worry.
Speaker 13: About that guy who's got the other half of the rock.
Speaker 14: Yeah, the rocker.
Speaker 2: You told them about the rocker. Yeah, he's gotta half
this rock. Pember has the other half.
Speaker 6: I still can't believe we got away with that. It
was crazy.
Speaker 5: I still can't believe if he walked out of that bar.
Speaker 6: Listen, what was happening? Does mind?
Speaker 15: Okay, apparently.
Speaker 2: He had his going for a little bit. Yeah, I
was relatedly a little.
Speaker 5: Lost in the sauce.
Speaker 2: Yeah, he was threatening to like explode the whole place,
and we had civilians there.
Speaker 5: It was bad negotiate with terrorists.
Speaker 6: Mm hmm, we.
Speaker 2: Didn't have our negotiator with us?
Speaker 6: Yeah, what do we do instead?
Speaker 18: Uh?
Speaker 5: Weapons?
Speaker 12: Yeah?
Speaker 2: Probably kicked their ass is what I think he's putting down.
Speaker 6: Okay, But like he was like, if you do anything,
I'm gonna kill all these people. So what what am
I supposed to do with that? How do I not
negotiate out of that?
Speaker 18: Well?
Speaker 5: He realized that if he did do that and was
telling the truth, and it's not your fault. Otherwise, if
we did everything that anyone said that ever did, we
would would beat a really bad spot.
Speaker 6: How do you just decide that something's not your fault?
That's crazy?
Speaker 5: Realize it. I suppose it's a better word.
Speaker 2: What has it been like this all morning?
Speaker 6: It's been a bad morning, Pepper, it's been a bad time.
Speaker 2: Gosh, do need.
Speaker 14: It's next?
Speaker 6: Anything?
Speaker 9: They're necessary to say I'm not supposed to have coffee.
I mean, there's so many things that Lily says, I'm.
Speaker 6: Not supposed to be here.
Speaker 12: Do you.
Speaker 6: You want to lie to Lilia and do something behind
her back?
Speaker 2: Omitting things and lieing are two separate offenses.
Speaker 6: I have coffee, with you, Pepper.
Speaker 2: Oh god, I'm beginning. The second guess is.
Speaker 6: Just fill you in. We had to tell Maurice about
my mom today, so he knows.
Speaker 5: Probably not.
Speaker 1: Yeah, I am ad from you.
Speaker 5: He'll forget by tomorrow.
Speaker 6: And you're gonna be pissed that we're gonna have that
warrant for the letter.
Speaker 5: Then I don't care if you.
Speaker 2: I don't think that matters.
Speaker 5: Assuming I get the warrant, it doesn't matter who there's
I've never met a person who's been happy to receive
a warrant or anything fair.
Speaker 6: I just I feel bad for the guy.
Speaker 2: Manners are something to consider, but I think this is
a bit grand to be worn about.
Speaker 5: The gesture of the downside would be to try and,
assuming he forgets, tell him again, have him real live
that same trauma, and then hope that he changes his
mind and shows you the next time.
Speaker 6: That was hard for you to do the first time.
I don't want to tell.
Speaker 5: Him, I mean it's hard for you. I'magin he feels
it's like this the first moment, and it'll be the
same thing all over again.
Speaker 6: How am I going to know that he's not just
gonna forget it again?
Speaker 5: Exactly?
Speaker 6: I didn't know.
Speaker 2: Maurice was close with your mom.
Speaker 5: She worked for him at.
Speaker 9: His uh Taylor, he was really really good to both
of us, teamster, Yeah, they were close.
Speaker 5: It's a tailor.
Speaker 15: Hmmm.
Speaker 5: I've never I always say I'm going to the tailor.
But it's the person I'm talking about.
Speaker 12: But like.
Speaker 5: If I'm going to.
Speaker 2: Like a Taylor show, I wouldn't.
Speaker 5: Say I'm going to the bartender. I always say I'm
going to the bar.
Speaker 12: So what is that?
Speaker 9: Because there's also like a tailor and like a seamstress,
but like, where did the tailor and the seamstress work?
Speaker 4: What is it called?
Speaker 6: Oh my god, you guys, it's gonna bug me. Cloth house,
that's what we're gonna call it now.
Speaker 5: Yeah, I'm probably saying I'm going to the tailor and
I'm it's like it's it's like Madonna.
Speaker 6: It's in all of our games, my daugha everyone famous part. Yeah,
everybody knows m Donna.
Speaker 2: Yeah, no vers.
Speaker 1: I found the answer that I'm not in that, but
I'm not in the game and the answer is actually
really interesting.
Speaker 6: Oh yeah, tell us, God, we promised to not like
know it in game. We'll just keep calling it cloth
house in game.
Speaker 1: A happer dasher Oh that makes sense. I need that.
Speaker 5: I know that word.
Speaker 3: I know that word.
Speaker 6: God damn, it is what it.
Speaker 1: Was a word for it clear as I just heard it.
To be clear, the shop is not called a haberdasherie.
It is a haberdasher Haberdasheries are the small articles that
they sell, so the items you buy from them are
the haberdasherie. The place of business is that habertailor.
Speaker 2: To somewhere in Atlanta needs to change their title then,
so that's fun.
Speaker 1: You'd probably bump into issues about how much that's used
between here and Britain, but you know what it's it's
fucking it.
Speaker 5: It's so.
Speaker 1: In the United States the term refers to a men's
clothing store that sells suit shirts, neckties, men's dress use,
and other items. That's about the closest I can find,
And in Britain it's just anywhere that sells dressmaking, knitting buttons,
ribbon zippers, sewing items, blah blah blah blah blah.
Speaker 5: So haberdasher.
Speaker 6: Store ain't that fun.
Speaker 1: However, to call it a tailor. I was kind of
sitting here waiting until the joke of like, well, you'd
call it connecting Threads because that's what he named his store.
Speaker 2: If you didn't, don't.
Speaker 13: That's true, But I digress.
Speaker 2: So who are we thinking of collecting? First? Scarn? Or
what do we think Lily is getting up to?
Speaker 6: Probably both of their houses?
Speaker 5: Right, Yeah, we came here first because it's quicker to
get you than go to Scarn, than go to Lilia.
And it wouldn't be to go to Scarn than do
you then back to the garden then to Lilia?
Speaker 12: Right?
Speaker 6: What time is it?
Speaker 5: Yes?
Speaker 4: All right, that's true.
Speaker 2: I don't care about time? Who gives it?
Speaker 1: You could also call it a mercery.
Speaker 6: That's interesting.
Speaker 2: What the fuck?
Speaker 5: Aver three? Once?
Speaker 1: But that's only if they sell the materials as well.
Speaker 5: Like, just kept asking me how I wanted to do things.
I got uncomfortable and left. I was thinking because of.
Speaker 1: That good old Mathere mercery, Mathery.
Speaker 2: Mathery is a great name.
Speaker 1: That's so good.
Speaker 11: God.
Speaker 1: So what are you guys doing?
Speaker 6: Yeah? We should we should go get them drink?
Speaker 1: Okay, sorry, who are you going to get? I was
looking at merceries.
Speaker 2: We haven't decided slash. We don't know where they are
and we don't know what time it is I'm not generous.
Speaker 5: It's probably at the one Wolf because they stay there
right right right, so we can go grab them and
then we'll find Lilia.
Speaker 1: As you guys go search for them, I think that
brings us back to Lilia.
Speaker 11: Wow.
Speaker 1: Wow, you arrive the Temple of the Moon Rabbit.
Speaker 5: You arrive at the edge of the pit.
Speaker 1: You see the elevated cliff like protrusion that the temple
is built on top of. You once again, see uh,
the the light luminescent moonlight light, moonlight like light nailed. Yeah,
that is being emanated from the moon root up above you. Uh,
the stage is yours.
Speaker 3: What do you wish to do?
Speaker 10: First off, considering she was going as fast as her
bunny feet could take her.
Speaker 6: She's just like slightly brushing herself off.
Speaker 4: I have to make it look like I used no
effort to get here, can't look desperate.
Speaker 10: Straighten up her stuff, freaking like pad off her feet
just like from like any any tread on her.
Speaker 4: You just happened to be here.
Speaker 10: Yeah, just you know, like make sure freaking tidy up
her hair kind of like flip her flip her ears back,
straighten up her hat.
Speaker 4: Okay, you're just nothing there, and you're like, oh, okay,
let's go.
Speaker 10: And then just you know, like take your parasol like
a little cane and just kind of start making her
way through, just strutting it.
Speaker 1: She's my hero, alrighty. You head up toward the You
head up toward the temple. You come to the large doors.
They appear to be open at this time of day.
The hour is currently around eleven am. As you enter
into it, you are familiar with several people here at
this point. You know, the place is typically run by
Melio and by Linnelle, but there are other individuals and
temple mercenaries around. Was what do you wish to do?
Speaker 10: She's she's gonna like saunter in just kind of look
like she totally intended to be here, but also like
still passing through and then just kind of like look
kind of like look around in that little like like
like crean her neck out a little bit.
Speaker 4: You'd be like, do I see him right away? Like
I know where he is, but I can't decide. I
can't go there immediately. I have to kind of just
be like, oh, he's not around. Oh well, I'll just
keep going through the temple. I'm just on a leisurely walk,
and this place is now where my leisurely walk has
taken me out of chance.
Speaker 1: Crazy as you look around, A blade and gun armed
Temple Night one of the Temple mercenaries that are hired
to protect the place, wearing the colors of Chan Kara Gosh,
but dressed in a fairly eloquent attire. Despite the fact
that they're armored, they seem to notice you. They walk
over toward you, not with a threatening are but definitely
with a hey, what's going on sort of vibe. As
they get closer, they just excuse me, miss, can I
help you? Oh?
Speaker 4: Oh, oh sorry? Am I bothering anybody?
Speaker 1: Of course not, but if there's someone that we could
direct you to, then we'd be.
Speaker 5: Happy to.
Speaker 4: Why that's wonderful. Yeah, I was just kind of on
a leisurely walk and I just kind of something came
back to my mind and I was like, oh, yes,
I had to tell something to my friends set in
and you know, I was if he wasn't around, then
you know, I would just keep going along my way.
But since you've approached me by chance, I have you
seen him?
Speaker 1: So you see that this individual, this fairly large, kind
of wide set individual turns over. They look back to
another female temple and I was like, I think that's
the name of the elf that stays in the back. Oh,
you're here to see them?
Speaker 4: Yeah, they're a friend of mine.
Speaker 1: Does does Linell know that you're coming? I would involve
going back into the back sections of the temple, I.
Speaker 4: Mean, if it's too much of an inconvenience. But Linel
is the bishop, right, yep. I mean Linell did tell
me that I'm welcome anytime, especially when it comes to.
Speaker 3: Going and checking on set roll me persuasion.
Speaker 1: Okay, they don't seem super hostile towards you, but they
do seem like they're like, uh, what's the procedure here?
Speaker 6: All right?
Speaker 4: And like click? Oh, no, click, it's not I'm clicking
and it's not working.
Speaker 1: Double click.
Speaker 17: Okay, eh, what are you clicking?
Speaker 10: I go in through skills and I'm on persuasion and
I'm clicking the little dice.
Speaker 4: It's not rolling.
Speaker 5: Double click on the number on the modifier itself.
Speaker 6: Oh, there we go.
Speaker 12: That is a.
Speaker 4: Sixteen for a dirty twenty.
Speaker 2: Hell.
Speaker 1: They're both sort of shrug in a very relaxed way
to each other. If Lino says, it's fine. I can't
see any reason not to. Just don't wander anywhere that
you shouldn't. There's other guards around, you'll keep an eye
on you.
Speaker 4: Oh, I don't worry. I'm not a bad girl.
Speaker 1: Mm hmm. Look at you weirdly. It's like the moment
you say that, their face goes from not really suspicious
at all to.
Speaker 4: Comine. You know that if I was to do anything unbecoming,
you could easily report me to the b B t A.
Speaker 1: So as I said, go ahead, you can go ahead.
Speaker 6: Yeah m hm.
Speaker 10: The chat and songers and confidence like like she's totally.
Speaker 2: Allowed to do this.
Speaker 1: Yeah, exactly, the exact perfect. It's not even mad, just
a very nothing to say.
Speaker 6: Oh my god.
Speaker 5: Yeah.
Speaker 3: You you head into the back.
Speaker 1: You make your way back into the kind of open
concept sort of courtyard that's in the back, that is
a large fountain in the center of it. You walk
around the outside of it. You note that there are
some hallways that you don't quite know where they lead to,
that go up to other parts of the temple. But
you make your way to the back to the chamber
that you know soon seems to spend their time in
and you arrive at the large stone double doors that
have a oh this is actually perfect with.
Speaker 5: A thumbnail for today.
Speaker 1: If you pass by a large statue of chan Kara Goosh,
which is what our thumbnail for today was, and you
reach the back where there's a large set of double
doors that have tracings of the moon and emblems of
the moon and what and flowers upon it. Will you do, buddy, girl, there's.
Speaker 10: Just that look of like while she's standing in front
of there and looking at like the picture of chan
Cara Gosh, and it's just like.
Speaker 4: I know, you got me right, you got me, you
got me right, you got me right. Like this is
gonna go smoothly. It's gonna be great that she's here
by herself.
Speaker 6: Jesus crazy.
Speaker 2: Adventures, whatever you do.
Speaker 4: Oh man, you're just it's passing through and you just
remember it's mentioned and.
Speaker 11: We got this girl.
Speaker 4: She's gonna go right.
Speaker 7: Yeah.
Speaker 4: Put her hand on the door to just like push it,
and I'm just like, oh and then knock knock.
Speaker 5: You Uh.
Speaker 1: There's a moment of nothing and then from the inside just.
Speaker 3: Yes, one second.
Speaker 1: H insuding for a second ago the door is pulled open.
You do in fact, see soon inside. Oh, the door
has only opened slightly enough that you can see them.
You see them. They look like they are adjusting the
cloak that they normally or the robe they normally wear.
They look like they're like tying a sash around the
front of it, as they seem to have been caught
in a moment of unawareness because they look out and
they see you.
Speaker 18: Will you.
Speaker 4: Good morning?
Speaker 10: Hi?
Speaker 1: A bit of a late start for me.
Speaker 5: Come in?
Speaker 4: Is that why he suddenly sound like you just jumped
out of bed?
Speaker 1: Sorry if I sounded If I sounded unpleasant, I didn't
mean to.
Speaker 4: No, you do that more often.
Speaker 1: Further just through, impossibly through the one in crack because
bunnies is fluid.
Speaker 6: Sorps through.
Speaker 1: They seem to go over. They take a match and
they strike it and you're like kind of cradling it
in their hand. They start lighting candles around the room
to give it more light.
Speaker 4: Oh, of course you slept in If it's this dark,
you're never.
Speaker 6: Going to know.
Speaker 4: It's the middle of the day.
Speaker 1: Well, day and night of never meant all that much
to me.
Speaker 2: Why not?
Speaker 1: They seem to hesitate for a second, and then they
continue moving around, lighting candles. Well, a place that I
once spent a lot of time at, didn't really the
day night cycle was a bit different from here, so
we didn't really gauge time by like the passage of
days or nights. And as an elf, I don't tend
to sleep the same.
Speaker 5: Way that you all do.
Speaker 1: I'm more or meditate. Oh, sometimes sometimes I lose track
of what time it is.
Speaker 4: Is Cahula's that far north?
Speaker 5: Well? Yes?
Speaker 4: Uh, I mean's don't really got a lot of sun Huh.
Speaker 1: Yes, that's exactly it. Cahulis doesn't get a lot of sunlight.
Speaker 4: I mean, yeah, I guess what else? Why else would
the day and night cycle be kind of weirdly like
odd and perceptive if there wasn't a lot of sun
because it's all the.
Speaker 2: Way up north.
Speaker 1: You see them look on their face where their eyes
are a little bit wider than they should be, and
they're like holding eye contact with like a look of
what do I do on my face as they keep
lighting candles?
Speaker 4: Correct, Yes, that you can make other facial expressions. And
here I thought I was going to run into the
stoic usually cold and compressed composed satoon. No, you're just
that when you can't wake up in the morning. You're
gonna sit somewhere.
Speaker 5: I have.
Speaker 1: Uh in trouble sometimes, Yeah, is there something I can
help you with?
Speaker 2: No, not really.
Speaker 4: I just saundering on by, just having a little morning walk,
calmly and leisurely. And then I remembered, oh, yeah, Saton
said he'd be happy and elated to see me if
I stopped by.
Speaker 1: I am. I. I love getting guests, well some guests.
Speaker 2: Hm.
Speaker 4: So you mean like if someone like Desmond or Pepper
or even Lori came by, you'd be just as elated
and happy. Yes, no, no, no, I only presented three people.
You said no like four times of.
Speaker 1: Them each time. I it depends on why they came.
Last time you and Scarn were here, Ah, well, I
fear that you may have been disappointed after you left.
Speaker 4: I mean, we came to talk about things, and it
turns out that we couldn't really talk about them. And
it's not like I came here to talk more about
that stuff, because I'm not going to come here and
talk about things we can't talk about because of things
that won't let us talk about it. So instead I
thought it would be a wondrous idea and the convenient
timing of man Runs Badness coming along. I had heard
that you were looking forward to.
Speaker 1: It, looking for a what forward to you?
Speaker 2: Oh?
Speaker 1: Looking forward to it?
Speaker 4: Wake up? Damn, wake up?
Speaker 1: I thought you said something else.
Speaker 5: Yes, I am.
Speaker 1: I really enjoy the carnival, And because everything is so
colorful and people are dressed up, and there's so many
exotic things there. People don't on a yearly basis usually
notice and now walking around they just think I'm part
of it. So I can go out and be in
the town with anybody thinking that, Uh, I guess I'm
an invader.
Speaker 5: I don't know.
Speaker 10: Hm.
Speaker 4: I guess considering where you come from, that could be understandable.
But maybe if you just kind of go along casually,
maybe with a friend, maybe you don't have to worry
about feeling like an invader and just feel like part
of the crowd. You've been here for about a decade, thaton.
Speaker 1: That's true.
Speaker 4: Yeah, So why not try to enjoy the carnival like
everybody else as a person of the pit.
Speaker 1: I would love to do that.
Speaker 4: Great. So what time you want me to pick you
up tomorrow?
Speaker 7: Uh?
Speaker 5: Time?
Speaker 4: I can surely just pull the book. I can surely
write you no issue all day?
Speaker 1: Sure, whatever works best all day?
Speaker 4: Just right, it is a big old page all day.
Let's see, there's so much to do. What kind of
stuff have you done during the carnivore? Have you just
been just you know, passing by like the breeze and
just observing.
Speaker 1: No, I get very involved. I I like to watch
people do the guessing games where they try to guess
how many of a different type of object is in a.
Speaker 4: Larger Okay, so we're going to play the games.
Speaker 1: I like watching it when people do the tests of
strength because they're always so strong.
Speaker 4: I like going to strengths you we're gonna I.
Speaker 1: Like watching having fun whenever they whenever they're on the
wagons and such, they take them around.
Speaker 4: Going to have fun on the wagons and stuff.
Speaker 1: I like watching from Afar as people enjoy the get you.
Speaker 4: Want to watch a lot? How about we? Do you
ever just want to do?
Speaker 1: I'm not very practiced these days of just doing.
Speaker 12: Well.
Speaker 4: Then we have to practice, and what better time than
a carnival with so many things to do? Have you
never just wanted to be a part of it?
Speaker 5: Yeah?
Speaker 4: I have, and let's be a part of it. It's
so easy. You just gotta step into the light for
a little bit. Scary.
Speaker 1: Being a part of this town is maybe not as
easy as you think it is.
Speaker 4: Have you tried?
Speaker 1: I have?
Speaker 4: Has someone ever helped you?
Speaker 12: No?
Speaker 4: And then I'll help you.
Speaker 5: Okay?
Speaker 4: Maybe wow. I can't say I'm super well versed in
magic that isn't my own, and even then it's pretty obscure.
But maybe maybe helping you integrate be a part of
loosen you up a little bit. Maybe it'll help other things.
Maybe there's more to magic than just the technical and
the hoosy what sits and the fancy talk. Maybe it's
also a little bit of your emotions. Maybe you'll smile.
Speaker 1: I haven't done that in a long time.
Speaker 4: Well, we're gonna put that on the list.
Speaker 1: I'll proless you though. I have fun with things, it's
just all you know inside.
Speaker 4: Inside.
Speaker 1: Yeah, I take a lot of enjoyment from watching other
people have fun, but I try to stay out of
the way. I I haven't you know, I haven't been
very outwardly expressive in a long time. But I promise
you I'm not as uh. I'm not as bleak as I.
Speaker 15: I look.
Speaker 1: It's just been a long time since I had anyone
that I guess I called a real friend. And even then,
last time I did, I was sort of I guess
I was sort of forcing them. M.
Speaker 4: Well, you're here now, you've been here for a while,
and I feel like the fact that you've been around,
even though you stop checking in on my family a
long time ago.
Speaker 5: It was hard.
Speaker 1: Why you felt bad, Yeah, same reason. It's hard for
me to really get integrated here. Whenever, when you can
see something that separates you so clearly from everybody around you,
it can be very hard to fully sympathize. I mean,
I can't get too far into it because then you'll
black out and then wake up later. But do you
know that what affects all of you doesn't affect me,
And because of that, you all sort of live in
a slightly removed world from the one that I live in,
and it can be really hard to see all of
you go through that and not be able to do
anything about it.
Speaker 4: Well, just because they're so far off and removed, like
you say, doesn't mean they can't be a little bit closer.
Doesn't mean they have to be far away from one another.
We can take it slow, you know, See what you're
interested in, and then I'll drag you to it. I
can try out all sorts of food.
Speaker 1: I hope they have sascatty.
Speaker 4: I heard they might.
Speaker 1: I heard about that sort of in a way. I
heard about that a long time ago, and I've never
stumbled upon anywhere that has it, but I really want
to try it.
Speaker 4: Well, if we can't find it, maybe we can find
someone who knows how to make it, and then we
can make it ourselves. I'm a disaster in the kitchen.
Speaker 1: I couldn't judge. I can't I can't cook.
Speaker 4: And we'll figure it out together.
Speaker 1: And my taste in food is historically pretty uninteresting.
Speaker 4: But is it just like rising water all the time?
Speaker 1: Yeah?
Speaker 4: Not eaven. Afterwards, we're having dinner with the family. Oh,
Mom would love to have you over. I think everybody
would love to have you over. They liked when you
came over stay Jared, Yeah, I said about to Papa
told me he was like, I wonder why said that?
Speaker 12: That?
Speaker 4: Really nice? Thatt Oon guy didn't come over hisself, and
it was much anymore. He just kind of seemed to
check up on us and say you were sorry, and
then heed to stop showing up. It's sad because I
thought you and I thought he and you could have
been really good friends. Elia, I think so too.
Speaker 1: I really liked your dad, liked well, I haven't seen
him in such a long time.
Speaker 4: Well, I guess that's fair.
Speaker 1: Again, it's just seeing what your family was going through,
and then.
Speaker 5: I can.
Speaker 1: He seems to stop, as if he's thinking meticulously about
how to word something. You're all going through so much
without even knowing that you are, and so to know
what you're going through without you knowing it, it just
feels like it puts such a it feels like I
carry your family's burden, like somehow me knowing about it
and being around you makes it real. So it just
felt natural not to be around you so that you
didn't I didn't have to think about you not thinking
of it. You see their eyes like darting on the ground, not.
Speaker 5: Thinking about it.
Speaker 1: It's the Carnival's going to be fun. I'm going to
have fun at the carnival. And and I are going
to go to the carnival and have a good time
and have fun and do fun things there. And I'm
going to ride a wagon.
Speaker 4: Yeah, and then we're gonna have You're gonna, you're gonna
see my family, You're gonna we're gonna just hang out
and talk about the old times. Maybe, I mean, I
didn't know you were the first one to find me.
Speaker 5: They told you that.
Speaker 4: Yeah, Yeah, I don't know how. I don't remember that.
Speaker 1: Yeah, I suppose you wouldn't.
Speaker 4: But I learned an interesting thing. And maybe Scarn told
you in our recent trip in the pit.
Speaker 2: We met?
Speaker 4: Yeah, did he tell you about tag?
Speaker 5: About?
Speaker 1: Who is his name?
Speaker 4: Kag Okay? So when we were looking for that latch temple,
he told us about or the one that you were
looking for. Yes, we met who's a dwarf? Yeah, he
met a dwarf and his name was Kad Apparently he
and his people lived down there, and.
Speaker 1: I a Dora car a dwarf from Yeah, you see
their eyes kind of sharpened and widen. Why are they
from dark one?
Speaker 4: Yeah? Exactly?
Speaker 1: Do you have contact with them?
Speaker 4: Kind of? We know where to find them.
Speaker 1: Is there a way? Is there a way that you
could contact them? Is there a way that you could
get in touch with them?
Speaker 4: At the moment, No, it didn't seem like he knew
a lot about the latch temple anyway. That's what you're wondering.
Speaker 1: If I could find out where Darkland is, it's gone, well,
it might be abandoned or it might have been destroyed,
but its location where it was I need to find that.
Speaker 4: Apparently it's overrun with some weird fungus thing that messed
with people's memories and made them hallucinate. Yes, the hallucinations
look like flowers.
Speaker 1: That's what I came here for. I didn't know that
I was looking for Darkland originally. It wasn't until everything
that happened with the doura Gar. They seem to stop
themselves after things failed on our expedition. After some research,
I found out the pl I was looking for was
in Darkland. The reason I came here is because I
thought there might be some information in the temple. And
even after I got to stay here for a while
and looked into it, all I found was confirmation that
the temple, well one of the temples, the one I
was most likely looking for, was connected to Darkland or
what was formerly known as Darkland. But there's no information
here on where to find it, or if there is,
they're hiding it. I came here. I came here at
the behest of a I guess let's call him an employer,
somebody who took me in when I was at my lowest.
Speaker 5: There's a.
Speaker 1: Similar issue to the one affecting this town, affecting a
specific group of people far away from here. And I
came here both to investigate the strange flow of energy
but to see if it was related. And then I
decided not to leave until I had finished that.
Speaker 4: Then when you do, you're going to leave.
Speaker 5: I don't know.
Speaker 1: I mean, I have more work to do after that.
The problem is to me that all feels kind of
just like yesterday. I know, it's been a decade since
we attempted that dive, but even more than elves like
me normally are the passage of a decade, it didn't
really it might as well have been nothing until you
all came to talk to me. It just felt like
I was drifting through life, waiting for a solution to
pop up. Until you all said something, and I realized
how long it had been since you and I saw
each other. I wasn't even cognizant of how long a
decade really is. Yeah, I realized how long it.
Speaker 5: Is for people like you.
Speaker 4: It is, in fact, a decade. My hair was only
half this, Lene.
Speaker 1: You grew up a lot during that time.
Speaker 4: Oh, hell yeah, I grew up a lot.
Speaker 1: But I owe my life to a very specific set
of people. They don't even know it yet, but coming
here and researching this thing that's going after your town,
it was part of a way that I wanted to
repay them. And I've been at a standstill. But if
you met Aduagar who was complicit, who was willing to
help you, one who could lead us to Darkland, and
I could maybe do what I came here to do, and.
Speaker 4: Then you'll leave.
Speaker 5: If I'm asked to.
Speaker 4: I wouldn't ask you to leave.
Speaker 5: Not you.
Speaker 1: The thing is, I'm on a bit of a time limit.
Speaker 4: And one longer than ten years.
Speaker 1: Actually, I've been trying to do this for a lot longer.
I spent a lot of time tracking down this place
to begin with. It's a bit complicated, but my employer
and I have had to work under a very specific
set of rules because we can't go near a certain
set of events. But in about two years, In about
two years, we'll be able to make contact with the
people we're trying to help, and after that time passes,
we'll be able to start leading them down a path
based on what we've learned. I wanted to be done
with things here by then, so I was going to
try to settle things before those two years pass. I
wish I could that say.
Speaker 4: You know about things that are going to happen later.
Speaker 5: Ah, sort of.
Speaker 4: I kind of somewhat reminds me of something Peppers that
one of the reasons she was here was to stop something. Yeah,
you can't say, is it going to make me black out?
Speaker 2: No?
Speaker 1: Actually, I think that what Pepper's here to look into.
I think they initially came here because they're related to
what I was doing. But the thing that I'm after,
the thing affecting your town, it doesn't seem to be
the same issue as these cults that are going after
your town, And it seems like the disturbances that are
happening here were caused by those cults. They're very similar,
they're very connected. But I don't think that Pepper's here
to do the same thing I'm here to do. Just
we're just following the same path to different goals. H
I owe my life and the lives of a lot
of people who came before me to the only friends
that I can really remember having clearly, And I also
have a lot of things to atone for that I did.
So once I'm done here, I need to continue on
trying to do my best to make up for some
things I did. So I will probably have to leave.
Speaker 4: And are you going to travel alone again?
Speaker 5: I don't know.
Speaker 1: I guess I'll be alone if no one goes with me.
Speaker 4: Would you want company as long as I've never seen
what's out there?
Speaker 1: If that company understood that people like me tend to
invite tragedy, bad luck tends to follow me wherever I go, maybe.
Speaker 4: Just need a lucky rabbit's foot field them.
Speaker 1: I would. I would like to have someone to travel with.
Speaker 4: I've been wanting to travel for a long time. But
you know, after talking to my brother, because my brother's home,
by the way, he's that's okay, has nothing to do
with that grave on the bottom of the pit that
I still know nothing about. Don't talk about it. I
don't want to pass out.
Speaker 1: Yeah that wasn't your older brother.
Speaker 4: Oh so you know it wasn't Romeo. Yeah, okay, Oh,
it's not Romeo. Not my parents, none of my sisters.
I don't have any other family members that I know
of no, still someone ties me, but don't talk about it.
I don't want to pass out. I can't good because
we shouldn't. But I talked to Ramiro and he told
him about a couple of things. Asked for his sagely
advice as someone who is well worked, very worn out,
or guy just working himself to the bone. And he
did point out something that many people have pointed out,
but it's a little bit different when he points it
out because he's usually really smart like that, I've been
a sitting duck for ten years. Then I learn that
there's some weird stuff happening in these pits. The person
I've been looking for is probably never coming back, if
they're even real. Yeah, and then I need to know
how you're connected in some way, because despite not having
much of any memory of you when we first saw
you the other day, something just clicked and I don't understand.
Speaker 1: Well, i've been here. I've noticed that people tend to
forget me very easily. I have some theories about why
that is. It is likely related to the fact that
this thing can't affect my mind.
Speaker 4: Maybe, but it's not just like remembering something like It's
not the same as like when you pass through a
doorway and suddenly forget why you're in the room in
the first place. You reminded me of them, But unless
I was high on weird darkling mold, I don't understand
how you don't even smell like flowers.
Speaker 1: Well, I actually, But one of my theories is that
the thing affecting this town.
Speaker 7: And I.
Speaker 1: Are like two sides of the same coin. We're opposites
in the way that we are very similar.
Speaker 5: Mhmm.
Speaker 1: It's an entity that twists and contorts things by bringing
them delight, and I'm just the same, but.
Speaker 5: Not with delight hmmm, or at least I was.
Speaker 1: You kind of see them not closing off. But whatever
they are forcing themselves to engage with it is making them,
like you can see them becoming uncomfortable.
Speaker 4: Hy Hey, it's okay, I'm just kind of joshing a
little bit.
Speaker 12: I know.
Speaker 1: I'm sorry. This is this is how I am. I uh,
I got a lot of baggage.
Speaker 4: That's fine, nothing wrong with that. Seems like you've been
carrying it for a really long time. I'm just offering
to help you carry it.
Speaker 5: Yeah.
Speaker 4: Besides, if my Prince is real and he's out there, somewhere. Sure,
how I'm not gonna well, ten years waiting in the
pits has done so much good for me. So maybe
if we travel around, we can have a lot of
fun times. You wouldn't be lonely. I might get some
you know, some idea of where my prince has been.
And then if it doesn't work out, then who knows.
You find a nice place. You buy the sea a
nice clean breathe.
Speaker 1: Yeah, sorry, I was just thinking about the sea.
Speaker 4: I've never seen it. Is it nice?
Speaker 1: Yeah?
Speaker 4: Does this smell like salt?
Speaker 5: Yeah?
Speaker 1: If you're close to the ocean.
Speaker 18: Mm hmm.
Speaker 1: I uh, there's a lot of water where I come from.
Speaker 2: Hm.
Speaker 4: I'm sure Mom and Papa would understand if I decided
to travel a little bit. No, I could never come home.
Speaker 5: That's right.
Speaker 1: I'm sorry. I feel like you're fishing for more excitement.
I promise you the prospect of you wanting to come
travel with me it is very uh, it's very exciting.
But kind of wrapping around to the start of this conversation,
I just sort of taps his chest.
Speaker 4: Oh, yeah, we just went from dot to dot to
dot to dot to dot to dot.
Speaker 1: Have fun with me, I will I just I tend to.
I tend to feel things, and some more than I
show them.
Speaker 4: Sorry, that's fine. Some things you just gotta train. And
those face muscles need a.
Speaker 2: Lot of She just like squishes her foosd mm hmmm.
Speaker 4: That's what you got I do first, hold on, hold on,
let me, let me get up, hold on, tippy toest,
tipy toast, smush his face. Gotta you gotta loosen up
those muscles.
Speaker 1: There's no time you like feel they are actually very
tense as you try to make him smile. You didn't.
You didn't think that face muscles could fucking fight this hard.
But you can see what theout trying to. He's like.
Speaker 4: The really they really are, really Tom Sorry, it's almost
like you're trying to keep that stone feece of George.
Speaker 5: I'm not trying to.
Speaker 1: I know you're not.
Speaker 2: I know, I don't.
Speaker 4: It's more complicated than that, I know.
Speaker 5: Hm hm hm.
Speaker 4: That's why we're going to loosen you up a bit
by bit.
Speaker 1: You can uh, yeah, you can come get me anytime tomorrow.
I'll make sure that.
Speaker 4: Sure you have a window here in here.
Speaker 1: No, this is a pretty dead smack in the middle
of the temple.
Speaker 5: Mm hmmm mmmmm.
Speaker 4: There any way that you can get a room with
the window allows here to wake up when it's not
pitch black.
Speaker 1: Well, I don't sleep per se. Oh I meditate.
Speaker 4: Mmmm alright e. Then then don't meditate too heart. I'll
come get you in the morning.
Speaker 5: You got it.
Speaker 1: I'm looking forward to it.
Speaker 4: And if you're still asleep, I am tickling you awake.
Speaker 1: I don't sleep.
Speaker 4: Well, if you're still in your trance, I'll tickle you awake.
Speaker 5: I see.
Speaker 1: So I can avoid that happening.
Speaker 4: I'm going to make sure to come super early, just
to make sure I can get a chance.
Speaker 2: So, yes, just with a level of exhaustion.
Speaker 1: Yeah, I'm ready for the day.
Speaker 4: Start doing some breathing exercises to you, because you're going
to be so winded after all the laughing we're going
to do together.
Speaker 2: Oh.
Speaker 5: I look forward to that.
Speaker 1: I haven't laughed in known history. Oh, it will be fun.
Speaker 5: How long have I been alive?
Speaker 4: Yeah?
Speaker 5: I know you.
Speaker 4: You keep it mentioning that elves are long lived and stuff.
Well how old are you? Or is that like a taboo?
Never asking out?
Speaker 1: It's a taboo. It's rude to ask. You shouldn't.
Speaker 4: Forever a mystery.
Speaker 6: Uh opens one eye.
Speaker 4: I was just like waiting, so like, I guess you're.
Speaker 1: Not long enough that I've lost track ja long enough
that the country I come from went and developed an
accent around me.
Speaker 4: Timeless. Yeah, is a romance to that a timeless part?
Speaker 1: Yeah?
Speaker 4: Wow, glad to see we've gotten this date in order.
Speaker 3: Mm hmm.
Speaker 4: I'm gonna go see if there's anything else I need
to do today. I was just on a leisurely walking.
All this just suddenly happened and fell into my los.
Speaker 1: Of course, you just wandered into the core chamber of
the temple on your leisurely walk.
Speaker 4: Absolutely, I was just like, oh, just sometimes you just
have to admire the architecture of Chang Ca Chang caare
Gosha Sarah's sanctuary. It's just a marvel. Sometimes you get
lost in it. You get lost in it. Yeah, you
should let yourself get lost in things. No, there's so much.
Speaker 1: No I shouldn't.
Speaker 4: I can hold your hand that way, you don't get
too locked. Just let your just let your eyes wander
and get Ah, you'd be surprised that you find mhm.
I know there's not much of a sky here in
the pits. But you can always imagine what you do
it all the time.
Speaker 1: But yes, I must, Tata, I'll see you tomorrow, tomorrow.
Speaker 4: Then I look for good.
Speaker 10: She's just gonna whoo hoop a pop on them.
Speaker 4: And then she's gonna wave him away with her ears.
Speaker 6: Yeah, she's gonna just flitter sarp out and the door closing,
good old.
Speaker 5: Bunny girls.
Speaker 10: As as the door closes, she just like leans on it.
Speaker 4: Oh my god, thank you, you had me so good, girl,
I know I could count on you. And then she's
gonna leave.
Speaker 1: You just like leave for left and just down the hall,
Lindelle is just like standing have them be walking just
looking at you, look at the statue, looks where you went,
looks at the statue. You don't see them.
Speaker 5: Yeah, the the other face again everywhere.
Speaker 1: That gift, it's so good.
Speaker 9: It's such a good gifts immediately saved to my favorites.
Speaker 1: That's so good, so good.
Speaker 5: Justice.
Speaker 1: As the others are coming back into town, uh, today
was a fucking walk. As the others are coming back
into downtown, you see them in the distance as you're
heading towards them, and you you catch them as they
are coming from uptown into downtown. Oh, you see them
in the distance.
Speaker 8: I see them in the distance, and I stand there.
Who am I saying right now?
Speaker 1: That would be particular everyone but LI basically Okay, I'm staring.
Speaker 7: No one else sees Does anyone else see me yet?
Or am I just seeing them?
Speaker 1: I'll say, you see them as a before they see you.
Speaker 7: Okay, I see them and I stand conspicuously tall and
point directly.
Speaker 5: Over the crowd. Yes, exactly, just staring in just tall man.
Speaker 1: Points at child like like seven hundred feet away from you. Guys,
you make out very clearly. You scarn above the crowd
pointing at you.
Speaker 6: From Oh my god, he's like a beacon. That's crazy,
tall man.
Speaker 7: Hey, god'll slowly, I slowly start walking.
Speaker 5: The arm does not lower until I am there.
Speaker 6: That's so threatening. We do something to piss him off?
Should we not approach?
Speaker 5: Because you finally stand up from here?
Speaker 9: Hey, guys, has intimidating as hell?
Speaker 1: Who is that?
Speaker 5: Do you like that one? It's pretty good? That'll be funny.
Did you like it? It's funny? It's funny nice, Yeah,
just the most intense A third of it was funny
for you, pointed, Yeah, so I uh uh did.
Speaker 7: I was going on my fun little morning walk. Everyone
does that, right, Everyone has like nonverbal walk in the morning, right, Okay, anyway,
I was going on my funny little nonverbal walk, and uh,
you know, mug runs. Madness is happening. I've been going
around seeing it's happening. You you remember they have animals lions.
But yeah, but but one h m hm.
Speaker 5: So we've been already seeing a lot of weird beasties. Right.
Speaker 7: Those lions are big. Those are some big lions. And
I don't know what's in that bigger cage. Yeah, something
is going on with this. Uh, there's some madness in
this mug run.
Speaker 5: Hm hm, huh damnit? Can I try that one again?
Let me do it.
Speaker 7: There's some madness in this mug and it's running over.
Speaker 14: In fact, the fucking beep.
Speaker 5: Drawing my nose's.
Speaker 12: Fix it.
Speaker 1: There's a third perception warping ability around.
Speaker 5: That. The director.
Speaker 1: Entity with the power that if something happens the way
they don't like it, they beep it back and make
it happen slightly different.
Speaker 6: Is incredible.
Speaker 7: It never changes anything story wise. It's only stupid dialogue.
Speaker 6: It's like a fucking echo four seconds. It's a limit.
Get anyway. Reality researches. Sound, Okay, some ship's going down
with this carnival.
Speaker 8: Okay, yeah, I don't know what's going on here, but
this is not normal.
Speaker 5: They didn't. I didn't no going on.
Speaker 7: But I also saw some go some guy, and I
don't think there are many people bigger than me around fair.
Speaker 5: Yeah, but there's some regally dressed, tall guy with the
weird arm.
Speaker 7: That's the last thing I saw before I was, you know,
stealth and hell okay, oh, you know, just dying a
little bit.
Speaker 6: I hate that.
Speaker 2: You gotta stop doing that, Scott h.
Speaker 5: I'll work on it. Okay, dressed, big guy with a
weird arm. Yeah, that's all I know.
Speaker 12: Man.
Speaker 2: Okay, does that ring any beils to you? You're from here?
Speaker 5: I mean, I don't. I don't suppose I know anyone
like that, do I got no? Hey, probably came with
the circus.
Speaker 2: Uh, didn't do anything.
Speaker 5: Lost up to the big page.
Speaker 7: Yeah, so of course I was investigating inside it there
and I might have slowly yeah shut.
Speaker 5: Up, Look, I might have look copper piece. Yeah you
see what I mean. You get it, you get it.
But it's just like.
Speaker 7: Again, God, damn it you're talking about. Yeah, so I
that I saw, I walked in. I was trespassing, you
know what, trespassing? What else am I gonna do? They
can't see me even though I'm gigantic.
Speaker 15: Hmmm.
Speaker 7: And like I saw, I saw, I was just seeing
what was going on, and I had to escape. Of course,
I'm not gonna stay in there while they're you know,
I don't know what's going on. I saw weird on animals,
scarns just throwing copper pieces.
Speaker 2: All right, I guess someone's got to decode this for Desmonds.
You're eaves peeping.
Speaker 5: Yeah, that's all I got.
Speaker 7: I have no idea what's going on with this, And
I feel like with our many investigations, this is another
mission inside of our rolodex.
Speaker 5: What's a rolodex? Oh, I'm back, what's a rolodex? I
don't know.
Speaker 2: Something wrong with the animals, but you know, we need
we need to write down.
Speaker 6: We need to write down all the things that we
have to do to prioritize them.
Speaker 2: No, you're just being silly.
Speaker 5: I do feel that we do need to prioritize something.
I don't know what yet. We also need to plan
our dive we know there's two latch temples and one
of them is going to have more spooky badmins. I
also forgot to we need to find a way to
stop moon Terrists from going anywhere, because from the way
things are looking there, I mean there, no, I mean
we directly heard from a formerly known as Gotham that
one of them succumbs to ah the same beliefs that
they're sort of dad uh believes, and then the other
one's just depressed. And you know, Lena seems pretty depressed,
and the other ones weird and looks like the person
we saw. So I yeah, I figure, yep.
Speaker 14: That makes sense to me.
Speaker 2: If we're going to do that, we should do it
before we handle the dove.
Speaker 6: Yeah, I don't know how long we're going to be
down there.
Speaker 5: Also, they can't put a Gotham in them if they're
not there. It was my thinking.
Speaker 6: Very true.
Speaker 5: Mm hmm, sounds good to me.
Speaker 2: Anyone heard from Lilia.
Speaker 5: Today are probably like making mushroom filters at home or
I don't know, like.
Speaker 1: I'm getting bunny brain damage from all the mushrooms.
Speaker 6: Should we like go get her?
Speaker 2: Yeah, I mean she's capable.
Speaker 5: Always nice to see them and I'm sure that won't
be so we don't have to have this conversation place.
I would like to finish the party. Mm hmmm, party,
you know, like at a restaurant.
Speaker 7: What. Let's get our group together, let's star.
Speaker 1: Lilya around this time comes bouncing up into downtown and
in the distance. For the sake of pure convenience, I
can see the group. Lilia.
Speaker 3: You can see the group.
Speaker 1: They're kind of like hanging out on the bridge beside
thread metalwares.
Speaker 6: Scarn it's tom point.
Speaker 10: She's just the thing and twirling like a Disney princess
having her freaking I want song.
Speaker 5: Oh you're bouncing all nice? What's going on with you?
Speaker 6: M you didn't see him pointing at you? He's been
pointing at you.
Speaker 5: It's so hard you didn't, didn't.
Speaker 11: I clever from I scarred as I was just all
so we're uh wow, how convenient, very convenient.
Speaker 2: We're all promenading was with the skipping.
Speaker 4: But everybody, anybody looking forward to the carnival tomorrow and
all the rides and games and food and.
Speaker 2: About that sugar.
Speaker 8: Yeah, he's got we Scott's problems this carnival. I don't
know about the whole thing. Can't say all I know.
I don't know what that is yet.
Speaker 5: I said it weird word it means when animals are I.
Speaker 7: Don't think that's what it is. That's not it, but
the animals are kind of messed up. I went on
my morning Tresha walk aways. I went on my morning
tresh pass and.
Speaker 8: And there I saw some.
Speaker 5: Day before on my.
Speaker 7: Other morning rest past, I saw these lions. They were fine,
they were eating normally. They're not eating normally. They're not eating,
they're not even noticing my arge and imposing presence. But
something else did. Something else did, and it's bigger and
more imposing. Yeah, they got big monster animal things. I
don't know what's going on, but this thing is scary.
You want to investigate this and not have a date
with your best friend, Wade, what happened?
Speaker 5: What happened?
Speaker 12: What what.
Speaker 6: You think?
Speaker 12: You know?
Speaker 8: What happened with that Sawoon guy?
Speaker 4: Do you know I was going to see something? I
always know you always know.
Speaker 8: You you love this guy. You're not gonna just constantly.
Speaker 5: Go you tell I know you, I know you.
Speaker 9: You hadn't you would have been like I didn't go
see swoon, But you said how did you know I
went to see so lily.
Speaker 5: Exactly that you play your so.
Speaker 7: So.
Speaker 5: Yeah, I had to go, well, I'll have you no time. Okay, Okay, it.
Speaker 4: Went pretty well and I have a ba outdate.
Speaker 6: No, you have a Okay, I'm now.
Speaker 5: Actually concerned where you actually have a date with saloon?
Speaker 4: Yeah? Your girl works fast and as their ways, it's
just a shame. You just always find a way to
doubt me.
Speaker 5: No, No, I actually am doubting you. How how did
that happen?
Speaker 12: Hours?
Speaker 4: I asked nicely, We talked pleasantries.
Speaker 8: Yeah, but that hasn't worked for the last ten years.
Speaker 5: How did you do that?
Speaker 3: Now?
Speaker 6: Damn?
Speaker 14: I just wasn't.
Speaker 4: I wasn't super duper aware of him for the last
ten years and we're making up for lost time.
Speaker 5: I guess, I guess.
Speaker 4: Why did you want some advice?
Speaker 12: I do?
Speaker 3: Okay here, No, I'm I'm just.
Speaker 5: I'm more concerned.
Speaker 6: You ran out of words real quick. They're scarn No,
I'm just.
Speaker 5: More concerned on how you got the guy who doesn't
talk to go on a date.
Speaker 4: And I told you I had my ways, and that
was based on the fact that you told me that
he would be happy to see me again.
Speaker 5: So yeah, yeah, that's that was Yeah. I totally didn't lie.
Speaker 2: What are you for?
Speaker 6: Good body language?
Speaker 5: Scarny totally didn't lie. What are you talking about?
Speaker 4: Friend? Scarn?
Speaker 5: Yeah, I know that you can't believe.
Speaker 6: Scarn.
Speaker 4: If you were just jealous, you could have said something.
Speaker 8: I'm not even jealous.
Speaker 5: It's more so concerned.
Speaker 8: Because like, how are you?
Speaker 5: How old is this guy?
Speaker 7: Scarn gets randomly protective. It's like, how old is this guy? Yeah,
that's the concern. That's like drying in the dirt with
a stick.
Speaker 2: I watch I'm like chirping in but I'm watching this
unfold from a phone.
Speaker 4: Look, I know I wasn't just going about and doing
fripperies and trying to get dates. I did get some
information from sat Un without passing out, Thank you very much.
Speaker 14: To go.
Speaker 4: It turns out that he's looking for darkling.
Speaker 8: When he's looking Yeah, at least that was from Yes.
Speaker 4: It might be it's more connected to the latch temples.
It's it seems to do. He seems to be something
to do with the DM can correct me if I'm wrong.
The thing that he's looking for, and that CAG might
also know a bit more and he wants to see Cag.
Speaker 5: How are we going to find CAG?
Speaker 4: I don't know, but we have some sort of idea
of how to find him. If he found him once,
he can find him again, I could contact him.
Speaker 10: You can what.
Speaker 5: Everyone like just like looking at.
Speaker 2: Yeah learn, Yeah, I gotta spell for that. I can
only do once, but I can I can help that.
Speaker 4: Well, oh you're you can do magic before we send
anything we need to.
Speaker 6: How good is your stick falling?
Speaker 5: It's pretty good?
Speaker 14: Yeah?
Speaker 2: H we we rested right, Logan?
Speaker 1: Yeah, yeah, just just to simulate that hit the long
rest right, I just used.
Speaker 2: My my curriculums spell from this type. Okay, now I
can if I'm casting it at third level. I have
thought to say, Uh, I'm just saying if we did
need to contact.
Speaker 8: That's my question is like, do we have to go
to CAD or would TAG come here.
Speaker 2: Soon? Can come with us next time we dive?
Speaker 5: Don't you think that is also an option?
Speaker 4: We could ask him? You know, I am he is
going to be with me all day tomorrow. Hmm yeah yeah,
I mean again, it's just you know, trying to weave
in conversations to kind of like make sure gauging interest
and things like that. You know, but I did get
some information based from what was going on and now
and now I didn't know that going on to super
fucking carnival, m ruin.
Speaker 6: My fucking.
Speaker 2: Sorry.
Speaker 8: I didn't do it too. I didn't do it on purpose.
Speaker 4: Not blaming you, skarn. I'm mad at whoever sucking up
the carnival, because.
Speaker 5: At them too, because they're messing with animals and that, yeah,
and and and your day.
Speaker 6: Yeah, this carnival is supposed to be fun. They freaking
ruined it.
Speaker 8: Yeah, and the fun of the carnival, the fun of
the carnival.
Speaker 9: But they're also hurting animals, and that's fun.
Speaker 4: Dominate. All of these things culminate in the carnival being ruined, Skyring, Okay,
I care about all of it.
Speaker 2: Let's how the information kind of need all of it
to happen. Let's how the information is found. Animal abuse
is illegal in the pit, right.
Speaker 6: Right, just.
Speaker 5: Come back.
Speaker 6: I'm back looking.
Speaker 5: Drawing.
Speaker 6: Oh my god, it's beautiful. Look what's drawing?
Speaker 4: Wow? You know, it's pretty wow considering the medium.
Speaker 5: Yeah, it's hard to uh dry you jumping and skipping
like you were, But you know, I had a a time.
What are you talking about? H? Yeah? Is it illegal
to do animal abuse? Yeah? All right, good to know.
It's like the number one sign of a like fledgling serial.
Speaker 2: Killer speaks volumes what you're willing to do to things
that can't tell anyone.
Speaker 5: Did you know that the vast majority of all serial
killers where women were nurses. That scares me? Yeah?
Speaker 6: Can I hate that?
Speaker 5: Horriflying?
Speaker 6: God, damn you know it's awful.
Speaker 5: Oh with that revelation.
Speaker 7: Uh?
Speaker 6: What I I don't I don't know. What is the
millions of things we have to do?
Speaker 12: Ye?
Speaker 6: Crazy?
Speaker 5: Well, we gotta I got a file for that warrant.
Speaker 6: Yeah, we got to be here until at least tomorrow
because we need that letter.
Speaker 5: We need to talk to I mean, I'll probably talk
to Commander Dendron while I'm there. I won't need to
anyways about the other latch temples, and we'll have to
plan another excursion down there. Uh, and I should hopefully
be able to convince him to detain Moon there for.
Speaker 1: Being reminder to the party, you don't actually know how
to get to either of the remaining latch temples at
this talk.
Speaker 8: Yeah, we still got to get our guy and talk
to him.
Speaker 5: Yeah, we'll have to find like a route down, but
we should start planning for that, because chicken clocks and whatnot.
Never those are.
Speaker 14: Time passes.
Speaker 2: That's as much as I know.
Speaker 5: There's a nice one at the wolf Well usually broken though.
Speaker 1: M So what I recommend we do, says Logan, Not
anybody in the game, everybody. I recommend that everybody jot
down their objectives and the things that you guys have
to do. And it seems because we are just about
to hit three hours, seems like it would be maybe
a prudent outside gang maybe talk about like what order
you want to do stuff in and then be ready
to come back to it next time, because I think
as bit of a bit of a random stopping point
as it is, I think i'd basically like to stop
here for today.
Speaker 5: Ahead of you guys. Ahead of you guys, to.
Speaker 1: My knowledge, you have the carnival tomorrow with the whatever
whatever is going on with it. They could just be attractions,
scarn you don't know, it could just be attractions. We
don't know.
Speaker 5: We don't know, we don't know.
Speaker 2: There's gonna be there's.
Speaker 3: The kind of.
Speaker 1: Following up with Cathos. Yeah, or at least finding him,
because he is going to try to use the other
half of the crystal to try to effectively divine the
location of another one of the Latch temples. You guys
are aware that the temple of Chan Karag Goosh that
you were told by Gotham that they they might know
more about where the remaining Lasch temples are than they
let on because that temple was involved in the effort
to build them to begin with. You guys have using
Pepper's magic to contact Kag which I'm pretty sure you're
talking about the sending spell, right I am. Yeah, So
that's the method they can contact them, but they can
only have a back and forth once a day, assuming
they use it.
Speaker 2: It's true, but it's set a higher level because.
Speaker 1: Warlow Yep, it's cast at your spell level, and because
we're using the five point nineteen stuff that means you
have more words. It'll say it in the spell description
and also the warrant and the following morning or sometime
the following day, going to retrieve the letter left by.
Speaker 3: Mave to Maurice, crazy old Maurice.
Speaker 1: It was in here raving yep.
Speaker 6: Every time.
Speaker 1: Those are the things that you guys basically have on
your plate, apart from some minor things that you might
decide for yourselves. With all of that, you guys figure
out where you stand on that, figure out what order
and whatnot you want to do them in. We're gonna
have next week off. I want to remind every one
of that next week off and then the following week on.
Speaker 5: I may groups.
Speaker 1: So we're gonna take the twenty eighth off, right, I'm
gonna roll credits like right now. Yeah, would you guys,
I want you guys to check your schedules. Let me
know if maybe we since we're gonna take the twenty
eighth off, maybe we don't take the fourth off. That
way the following month we can make up for it.
Speaker 2: Yeah, I've this time happened, oh like in January.
Speaker 1: In January, let's not take the first week off to
make up. Well, let's move that to basically, let's move
that to the Christmas week.
Speaker 10: Yeah, because the thing is on I just in case
it was forgotten, because I'm not going to be around
on the eighteenth.
Speaker 6: Right, probably won't.
Speaker 4: I won't be around on the twenty fifth either. I'm
going to be on a cruise.
Speaker 1: We may play on one of those days without you,
if it makes sense to do so, if that's cool,
just because it's two weeks, maybe we talk about if
we can also move those days to another time that
makes sense to make up for it. But in that case,
we definitely should play in the fourth because since we're
going to have those off. But we'll talk about a
lot of that, but just a reminded everybody at home
that there will not be a game next week, and
there will not be a game on the twenty eighth
of next month, although maybe we'll stream something else. Maybe
we'll do like a hangout stream or whatnot. With all
that said, With all that said, thank you for joining us.
If you wish to drive through REPG the five point
nineteen books, The Setting Guide, The Best Yarry and The
Setting Guide are both available to order via print on demand.
Remember all the risks that come with print on demand stuff.
We can't exactly sure quality because of how it is
that's on their end, But if you want to order them,
please feel free to uh. And with that, we are
going to take off and we're going to see you
guys next time we come into play next time.
Speaker 12: You.
Speaker 14: We love you.
Speaker 6: We love so much love,