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Speaker 1: Hey everybody, it's Tuesday, May twenty six, twenty twenty six.

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Welcome to the Giant BombCast, Episode nine hundred and forty two.

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I'm your host, Jan Oh Choa, joining me as always

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co captain of the ship, Jeff.

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Speaker 2: Grub I'm here, Thank you, Jan.

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Speaker 1: He is our own Dan Dolorean. He's carrying his little

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grogu all through his noggin because that's where all the

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mucus and all the liquids are spilling about. Dan Riiker.

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Speaker 3: Grogu is baby Yoda. That's the Christian name for baby Yoda.

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Speaker 1: Yes, that is correct, Thank you. Yes, And with your grogu, Dan.

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Speaker 2: I'm grogu.

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Speaker 4: You're Catholic grog Yeah, Catholic grogu are expert on all

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things Catholicism.

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Speaker 1: Jeff Beckler.

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Speaker 5: It's funny because last week I'm like, there's no way

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to know who you're introducing.

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Speaker 4: Is very obvious.

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Speaker 5: Uh, that's right. I'm your Catholic leader and savior.

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Speaker 4: You're the Pope.

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Speaker 5: I am the I'm the Pope's boss.

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Speaker 1: All right, All right here, I'm gonna redo your intro

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right now. Is that we have the Pope's boss, uh,

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the Internet Pope higher Pope Jeff Beckler, I'm.

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Speaker 5: The Pope New game plus It's awesome listen.

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Speaker 2: Is that so?

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Speaker 5: I guess like the Pope is like literally the voice

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of God?

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Speaker 2: Is that?

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Speaker 4: What is God's representative on earth?

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Speaker 2: He's like Harald right, He's like like telegram guy for God.

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Speaker 4: I don't know if they're saying that like God is

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speaking through his mouth, but like he does speak for him.

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Is that a distinction that matters? Probably not so?

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Speaker 5: So the Pope is like a ventriloquist dummy for God.

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Speaker 3: I don't think it's like an Independence day when remember data,

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not like just a perfect metaphor day.

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Speaker 4: And this is why you're a good podcaster, but this is.

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Speaker 2: It was that way much cooler. It's being by good

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podcasters and cooler that way. We're always the coolest when

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he's around, because he's the boy of games media, marathon

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man himself. My like, naughty everyone. How's it going?

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Speaker 1: You're wearing a pole today? You look very spiffy.

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Speaker 2: It's my Wed Enterprises, Polo's.

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Speaker 4: Are you here fix my cable? What's going on?

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Speaker 1: Oh no?

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Speaker 2: These are the people who make the rise at Disney.

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Speaker 1: Gonna say you look like you're gonna stop me at

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a costco and tell me about how good at and

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T is.

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Speaker 4: No, you look like a level one engineer. Like you

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look like things get escalated up to you to fix

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someone's cable.

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Speaker 2: Yeah no, no, I make a space mountain. You have

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one of those clipboards with like.

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Speaker 4: Mama, like Mama used to in the old country, make

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it the space every Sunday. I just make them. I

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don't ride them.

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Speaker 1: That's true, Mike. You also look like one of those

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people with the clipbirds that have like the pocket inside

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that you fold open and you store more papers in.

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Speaker 5: Sure.

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Speaker 2: I'm so reallyeved you said clipberd Because the first time.

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Speaker 3: He said clipboard, I realized I didn't have to like

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a code switch.

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Speaker 2: I can talk how I actually talk? Yeah, you could

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be around a self here. Yes, Yes, how's everybody doing?

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I saw that some of you watch the grogu Baby,

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watch the movie. I watched the A good movie.

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Speaker 3: I heard there's bee far, I heard there's beef.

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Speaker 4: Mike liked there were some concerning things that were related

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to me about what my friend Mike naught.

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Speaker 2: He's out there saying for sure someone narked on Mike.

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I don't know. I wouldn't say that.

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Speaker 4: I'm concerned mutual friend is how I would My question

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for both of you, because I feel like, from what

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I've seen on the internet, you may be on the

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opposite sides of feeling about this movie.

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Speaker 1: How do we all feel about the Babu Fricks.

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Speaker 2: He's my dude from Rise of Skywalker. Dude. That dude's cool,

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is he? Yes? He said.

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Speaker 4: There's a bunch of them in here, and yeah it's good.

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And they don't like it when you call them all

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babu fricks, but it doesn't matter.

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Speaker 2: They're little. You can kick them. I like these guys. Yeah, God,

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they should put us in a Star Wars movie, just

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as babu Fricks. Oh my god, we'd be such good thing.

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Speaker 1: Yes, five bab Fricks hosting a Star Wars podcast that

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if I practice, I could do that voice. I mean

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they're just doing they just sounding like that one mouse

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from Cinderella.

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Speaker 2: I can do that. Just win it right now. Let's

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do a first draft. Okay, everybody, it's Tuesday, Welcome to

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the podcast. Okay, you were Mexicana, whoa, whoa? I can

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do that, Mexican boy. What is what are what are

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these guys? They're my friend.

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Speaker 5: Oh wait, is Amy Sidaris in the movie.

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Speaker 4: She's not in the movie, she's in several of the episodes,

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or she in the movie. Maybe she's in the movie.

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Speaker 2: I don't know. I stopping that.

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Speaker 5: They're like the mechanics that work for Amy c Thearris.

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Speaker 2: Right, this is why we don't opinions. We've decided that, right, Yeah, yeah, okay,

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got it, got it?

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Speaker 4: Is she famous, she's great, She's got a bunch of

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Tevie shows.

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Speaker 2: Strangers is a good show. Yeah, I've seen is very funny.

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That's a read a book.

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Speaker 5: Mike, my god, you have to take the blinders off,

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Mike yet something.

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Speaker 3: Rangers of Kiddy, Strangers Range Bear was on it. Late

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nineties Comedy Central.

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Speaker 2: Dvin cool Bear was Okay, everything everyone's saying. That makes

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you sound so Stephen. Strangers of Candy is a good podcast,

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the best show of all time.

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Speaker 1: But this all right, yay nay. On the movie, Yeah,

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it's it's.

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Speaker 4: There's a bunch of explosions, nothing happens, like nothing happens

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in the movie.

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Speaker 2: So it's not the most low stakes thing imaginable.

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Speaker 4: It is a very unimportant movie. But it's not just that,

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like the people are like, oh, you know, it's doesn't

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move the lore forward. No, nothing happens to these characters either,

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Like the characters don't change, they don't grow, nothing happens

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in the movie.

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Speaker 2: There's not much yet, there's not there's not really character

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arts per se. I mean, it's very it's very kind

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of Western again like that, right, it is sort of

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you know, a guy doing things coming into town, but

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it's like one of those town that much.

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Speaker 4: It's when it was with a bunch of Star Wars stuff.

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So I was like, oh, okay, that's fine. Like I did.

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Speaker 2: I did not like it.

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Speaker 4: I didn't like it, but it's the stuff that was

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in there too, Like was was pretty well done.

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Speaker 2: I can't believe how much I like Rada the Hut Jersey.

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Speaker 4: I was gonna say, Rada's great, great scene Steeler, Yes,

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he's great.

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Speaker 2: Actually character, Oh this guy I like. Yeah, I had

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a very different, uh opinion of him than I thought

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I would going into that movie.

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Speaker 4: So yeah, I mean it didn't even give him an arc,

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like it would have been just do something guys. But yeah,

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if they would have just givenm like one character in arc,

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I think I.

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Speaker 2: Would have liked the movie a lot more. Sure, I

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get this, there's no yeah, it's not. There's no like

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Hero's Journey or like, there's just nothing about and that's

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like so core of Star Wars and all that stuff

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blah blah blah. Yeah, but it's just like you said

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the Star Wars. The people who are saying that this

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feels like four episodes of the show. Absolutely, yes, it's

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definitely that. I think they're good episodees. And also TV

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also now feels more like movies too, so you know,

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maybe we're always gonna get here.

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Speaker 5: Wow, what other insightful commentary are you providing the group?

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Speaker 2: Sorry? Do you not like my criticisms?

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Speaker 4: Like you like, it's almost like TV is like a

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movie now.

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Speaker 2: Yeah, so that's trip ron it's getting more. Yeah.

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Speaker 1: Are you all familiar with how like like a dragon

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ball will have a movie and it won't factor greatly

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into the Yeah, exactly, it's kind of just like a

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side venture or whatever. That's what this feels like. I'm

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sure whatever happens will ultimately factor in.

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Speaker 2: It's like a very good, racking, posy movie. Good, you

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know what, I liked those dragon ball z. Sure.

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Speaker 4: Yeah, if you want to just spend more time with

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these characters, and it's like I did find myself being like,

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oh yeah, I do like baby Yoda, this little muppet

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is he's like does very muppety things and they're not

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afraid of that. And then he hangs out with four

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or five other muppetsho are all bob U fricks, and

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so I was having a good time during that, like

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most of the most likable cast of like main characters

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in a Star Wars movie since the original trilogy, like

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like all these people praise Yeah, I mean again, I

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would like there's no characters, so it doesn't matter, like

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but like character not there's no character growth. There's characters.

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Speaker 3: Shoot muppets. Okay, so there is physical like practical effects.

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Speaker 4: Yes, for like a lot of the characters you're gonna

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care about. And then they are endlessly fighting CGI monsters.

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That's all they're Oh yeah, And it's like a teenageree

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Inta Turtles like CGI movie a lot as well, So

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like let's yeah, DBZ movie teenage Ninja Turtles like CGI movie.

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Put those two things together and you kind of have

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what's going on here.

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Speaker 2: I don't I don't want to get the impression that

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I'm like I want to stand up for this movie

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as it's some kind of masterpiece or something. I just

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had a much better time than I was expecting. I

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don't like people like roll their eyes down and people like, oh,

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that movie was fun. It's like, oh, you're you're saying

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that because you don't have anything more interesting to say.

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Like maybe, I don't know, but I had fun and

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that's what I was looking to do.

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Speaker 4: It's very similar to the Super Mario Galaxy movie. I

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very similar.

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Speaker 2: Yes, I yeah, I mean I know what you mean.

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I think this feels more like I sense more passion

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behind this than that somehow or more, I don't know.

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I it feels less like a series of lights and events,

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even though it is. And look, even I was rolling

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my eyes when they did the fifth the Mando walks

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into a room and takes every person out and one

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long cameras shot. See ye again, I get that, but

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I don't know. I wasn't wrong. Why won't you say

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the thing, Mike, Just say the thing? What's the thing?

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What's the thing?

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Speaker 4: Just just say the thing? You're your thing of your

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real opinion.

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Speaker 2: About this movie, because I don't know. Everything doesn't have

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to be reductive. It doesn't have to be disipitted against that. Look,

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I don't like episode eight as much of you. It's

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fine or other people, I'm not. I also that movie

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is so toxic and weird. There's like a whole other

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side who hates it, Like yeah, we hate that movie

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too because of the woman. And I'm like, so that's

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not my problem. What this is a housecape? I hate movies.

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Speaker 5: What's the what's your thing that he Jeff wants you

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to say?

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Speaker 2: I think I said that I liked it more than

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episode eight.

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Speaker 1: That's fine. Oh man, I love it?

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Speaker 4: Okay, Wow, Yeah, I mean like yeah, for me, it's

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like yeah, that's a lot of people would say that,

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but it's like, yeah, I'm my opinion of episode eight.

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Speaker 2: It's so fixed.

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Speaker 4: It's like, okay, Like Mike just likes different things than

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I do. That's all I can think there. So, yeah, this.

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Speaker 2: Is the rocketeer of Star Wars movies.

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Speaker 5: Wait, there's something else you do over the weekend that

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I'm much more interested in hearing a review.

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Speaker 2: Of Oh I took some video footage so I might

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make make a little video at some point. But yeah,

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I went to that brewery near me that had the

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Pokemon pinball machine. Me and my brother went there checked

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it out.

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Speaker 1: Do you stoop me?

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Speaker 2: Yeah, I'm sorry, I'm sorry. I'm just kind of giant bomb.

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Now I'm the Star Wars guy now because Jeff doesn't

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like Star Wars anymore. I'm the pinball guy now. I

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got a bunch of bud balls in my friends. Yeah, yeah, yeah, yeah,

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look GoldenEye. Yeah, I take a golden eye from Dan.

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What do you think it from? Yeah? Self destruction? Yeah, yeah, exactly.

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Speaker 5: Couldn't have one thing for yourself? How to take everyone else's.

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Speaker 2: Stick to I have nothing that I enjoy personally, so

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I had to steal from your family.

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Speaker 1: You know, guys, I want to go to Disneyland and

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not ride anything. I just want to bask in the brilliance.

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You want to do that with me?

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Speaker 2: Yeah? No I don't. That'd be great. I'll point out

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the windows to you the other my new details in

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Easter Eggs.

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Speaker 1: So how is the pinball machine?

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Speaker 2: Like? It was fun? It was a good pinball machine.

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At first I thought it was like, is this simple?

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Am I missing something? Then I understand like, oh, if

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I do this, then a Pokemon appears, and if I

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go on this Rampo Capture the Pokemon. That's a very

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good multi balling with the team rocket in the auf

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balloon or first you got to like going in like

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a hole near it. Then it lowers, now you can

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bump into it a bit, and then like it raises

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up again and then there's a little like slot to

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go in to start the multi ball. So that was

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it was definitely a definitely more anime than the game,

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right something. Okay, the anime stuff there and that's fine,

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that's good. I enjoy that. But yeah, good game of pinball. Wow.

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Speaker 1: Something I did over the weekend that I think everyone

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should do, and I didn't know that this was a thing. Uh,

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you should check out your local city's Pioneer League baseball team,

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not minor league, Pioneer League, which from my understanding might

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be a tier below minor league. I think, oh for sure,

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Minor league is.

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Speaker 4: Yes, there's like several tranches of minor league, and then

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Pioneer League.

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Speaker 1: Yes, because Pioneer League. Anything goes here shouts out. I

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bought a hat because it was just so charming. The

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Oakland ballers, that's good. Their mask, that's good.

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Speaker 2: It's also feel like they had no real idea.

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Speaker 4: I mean that's I mean that that's you could have

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fun when you're like that much of a minor league team.

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Speaker 2: Is this like close to no?

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Speaker 1: No, not at all. Okay, it feels like people with

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actual prospects to make it in the minor make it

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into the major leagues. I think it is mostly hilarious

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because Oakland lost their baseball team, the Oakland Athletics, so

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they were the Oakland A's. So now Oakland has the

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Oakland B's.

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Speaker 2: That's funny.

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Speaker 1: Good. It was great because their mascot was a possum,

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and whenever someone was celebrating a birthday, the possum in

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the mascot costume just gave them a pile of trash

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for their birthday. And then after the seventh inning stretch

294
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they were like gods of Theawk talk home run derby

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right now. And then the mascot in a different portion

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of the field, and I wish I was sitting there.

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Uh just starts going ape shit, and then a dude

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in like overalls starts going insane and yell like hot dogs,

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and they start they drive onto the field in a

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golf cart and start t shirt cannon style throwing, launching,

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hot dogs into the stands.

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Speaker 2: It sounds like an episode of the BombCast.

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Speaker 1: It was great. And then we should have a hot

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dot cannon. And you know, I'm sure we've all heard

305
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interesting chirping or or nagging of baseball players while they're

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at the stand and everything. Uh, the type of chatter

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coming out of the Pioneer League is insane because they

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will randomly pick a player and if that player strikes

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out the opposing teams player, beer for ten minutes will

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be five dollars.

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Speaker 2: That's a good idea. Yeah, like that.

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Speaker 1: There there was people where people like ready at the

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stairs saying.

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Speaker 2: Be a man of the people, Jeff, come on to

315
00:16:07,120 --> 00:16:10,960
strike out. And I swear I heard some would say.

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Speaker 1: Like Acount Afford, child babits child support this, but so

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just I just need this.

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Speaker 2: I did this and then left the earth. Hell yeah,

319
00:16:20,039 --> 00:16:22,320
he struck out a kind of baseball and then like

320
00:16:22,360 --> 00:16:25,879
a good chunk of people left the stands, stopped watching

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the game to get five dollars beers. It was credible.

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I mean, that's why you're there. I mean, that's why

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you're at a minor league baseball game is to drink.

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Speaker 5: So wait, this league, I think this league is only

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on the West coast.

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Speaker 4: Oh okay, you know it's like, you know, East Coast

327
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Hockey League and stuff.

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Speaker 2: Like yeah yeah.

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Speaker 1: And also you know, like when you watch a normal

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baseball game, the score is generally, unless something insane happens,

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stay fairly low, right, unless there's a major air.

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Speaker 4: Right, And there's almost like they're so perfect there's not

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a lot of opportunity for interesting, weird stuff to happen.

334
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I mean that's not true. Something new happens in every

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baseball game, but it's more likely at a game like this,

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I think.

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Speaker 1: The final score wound up being eleven five to.

338
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Speaker 2: That that crazy. It just feels like eleven's a lot

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of points. It's a lot. It can't happen.

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Speaker 3: Yeah, I got athletic this weekend.

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Speaker 2: I oh oh, yes, MVP.

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Speaker 3: I made good on a North Carolina Airport bar promise,

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and I went foling.

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Speaker 1: Right, Okay, is it spelled goaling, but with an.

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Speaker 3: It's falling with an F, it's football poling. Yeah, she's

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she's here, she's here for another few hours. We went

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foling the second night she was here and brought a

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group of friends and it was a lot more fun

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than I expected. I can't remember I said on here,

350
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but like yeah, a guy at than just a random

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guy at the North Carolina Airport bar was like, we

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are you flying to?

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Speaker 2: And I was like, oh, Minneapolis.

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Speaker 3: He's like, oh, you should go Foling, Like what's that

355
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and like the guy didn't even live the he's from

356
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Detroit and he just showed me this thing. He's like,

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I invested in this thing that's in Minneapolis. It's a

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folding warehouse and you.

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00:18:00,799 --> 00:18:02,079
Speaker 2: Invested in Sarah.

360
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Speaker 3: Yeah, it's just yeah, Like I don't know his name

361
00:18:04,559 --> 00:18:06,000
or anything. And he's like, yeah, I just make sure

362
00:18:06,240 --> 00:18:09,160
you say the doctor cole uh I told you to

363
00:18:09,160 --> 00:18:10,839
come in. I told the bartenders. I was like, yeah,

364
00:18:10,880 --> 00:18:12,160
there's a guy that invested in it.

365
00:18:12,240 --> 00:18:13,640
Speaker 2: I don't know. He was like yeay hi, and like

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no one knew who he.

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Speaker 1: Was, so.

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Speaker 3: But yes, this is this big ass warehouse and I

369
00:18:19,880 --> 00:18:22,799
think it just opened up. And it's like imagine beer

370
00:18:22,880 --> 00:18:26,119
pong meets corn hole, where it's like two like corn

371
00:18:26,160 --> 00:18:29,279
hole platforms very far apart from each other, with a

372
00:18:29,319 --> 00:18:31,799
ten pin set up of actual bowling pins, and then

373
00:18:31,880 --> 00:18:33,440
you can do one on one, two on two, or

374
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three on three. And we did three on three best

375
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of seven and it's like you just go and you trade.

376
00:18:38,079 --> 00:18:39,519
So it's like if it's three of us, it's you know,

377
00:18:39,519 --> 00:18:41,680
a person, A person B, person C goes you throw

378
00:18:41,720 --> 00:18:43,400
the ball once you're trying to knock down all the

379
00:18:43,400 --> 00:18:45,119
pins on the other side, just like beer pong trying

380
00:18:45,119 --> 00:18:46,839
to get the ten out or whatever. You go back

381
00:18:46,839 --> 00:18:49,799
and forth until someone knocks them all down. And yeah,

382
00:18:49,839 --> 00:18:51,480
we went to uh we did the best of seven

383
00:18:51,559 --> 00:18:53,640
series went down to sudden death, which you just put

384
00:18:53,680 --> 00:18:55,559
one pin anywhere you went to and the other does

385
00:18:55,559 --> 00:18:57,440
that and I knocked it out. I won the I

386
00:18:57,480 --> 00:19:00,200
won for my team in overtime fold. Yeah, well where

387
00:19:00,200 --> 00:19:01,759
they took me on their show that didn't happen, but

388
00:19:01,839 --> 00:19:02,240
it was nice.

389
00:19:02,319 --> 00:19:04,880
Speaker 5: Do you throw the ball like like like a spiral

390
00:19:05,000 --> 00:19:06,400
or are you lobbing it in there?

391
00:19:06,400 --> 00:19:08,440
Speaker 3: Who's saying me personally or just an ideal?

392
00:19:08,440 --> 00:19:11,359
Speaker 5: Like what are people doing? What's a football?

393
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Speaker 3: Like they say you can do anything, you can you

394
00:19:14,279 --> 00:19:17,920
can like grain shoot you want to shoot it?

395
00:19:18,200 --> 00:19:19,000
Speaker 2: Yeah with a gun?

396
00:19:19,839 --> 00:19:22,079
Speaker 3: No, I don't think no, no, you have to throw

397
00:19:22,119 --> 00:19:24,680
it with your arms. But yeah, like you just throw

398
00:19:24,759 --> 00:19:28,160
like a normal football. It's got fun rules where it's

399
00:19:28,200 --> 00:19:30,720
like if like it was pretty empty we went like

400
00:19:30,759 --> 00:19:32,920
in the afternoon or whatever, but like, yeah, bounces and

401
00:19:33,000 --> 00:19:36,200
goes into another person's thing and like knocks out other

402
00:19:36,279 --> 00:19:40,039
players and other teams. Pins that counts.

403
00:19:39,279 --> 00:19:41,920
Speaker 4: My questions, Like the ball is probably annoying because it's

404
00:19:41,960 --> 00:19:45,440
like like, yes, it's not how contained is it like

405
00:19:45,559 --> 00:19:47,599
it because like are your lanes.

406
00:19:47,880 --> 00:19:50,119
Speaker 2: It's open. There's no like bumpers whatsoever.

407
00:19:50,240 --> 00:19:52,640
Speaker 3: The thing is it bounces, and that's where it's like

408
00:19:52,680 --> 00:19:54,519
you can have it bounced directly in front of the

409
00:19:54,519 --> 00:19:56,279
pen you're trying to hit, and then it goes to

410
00:19:56,279 --> 00:19:58,279
the other direction. It's the football, but then yeah, I

411
00:19:58,279 --> 00:19:59,799
can go into other like and it's kind of like

412
00:20:00,000 --> 00:20:01,799
punk rules where it's like once it bounces you can

413
00:20:01,839 --> 00:20:04,839
kind of do defense and like grab it. Sure, but

414
00:20:04,880 --> 00:20:06,160
you can't do it until it bounces.

415
00:20:06,359 --> 00:20:09,240
Speaker 5: So oh I like the defense aspect. It sounds very

416
00:20:09,319 --> 00:20:14,440
much like a basketball thing, where like sure it's great, yeah, sure,

417
00:20:14,759 --> 00:20:17,720
although the rules are not very clear as that game

418
00:20:17,759 --> 00:20:18,759
also works.

419
00:20:18,599 --> 00:20:22,200
Speaker 4: They're clear enough for getting drunken play base sure sure sure, sure.

420
00:20:22,440 --> 00:20:24,000
Speaker 2: Yeah. It's the partly fucks me up.

421
00:20:24,480 --> 00:20:26,599
Speaker 3: So before our friends all got there, it was like

422
00:20:26,640 --> 00:20:28,240
me Bonk and Kayla and we just got a big

423
00:20:28,240 --> 00:20:30,680
ass pretzel and some cocktails and we're still there and

424
00:20:30,720 --> 00:20:33,240
I look at Bonk. You know, her name is Bianca,

425
00:20:33,240 --> 00:20:35,960
but everyone calls her Bunk. And I look up and

426
00:20:36,000 --> 00:20:39,640
there is a giant flashing like game show asque with

427
00:20:39,720 --> 00:20:43,119
like lights around it thing that says bob honk, like

428
00:20:43,160 --> 00:20:45,640
this huge sign on the wall above Bonk's head, and

429
00:20:45,640 --> 00:20:46,759
I look up. I was like, you've got to be

430
00:20:46,799 --> 00:20:49,440
fucking kidding, and I just tell her to turn around.

431
00:20:49,480 --> 00:20:51,440
She's like, oh my god. And it's tied to a

432
00:20:51,559 --> 00:20:54,960
giant handle that you pull and it sounds they there

433
00:20:54,960 --> 00:20:58,440
are three giant ship horns up there, like that you

434
00:20:58,480 --> 00:21:01,160
put on a fucking ship. And so it's normally like

435
00:21:01,279 --> 00:21:03,559
to get a bonk in the game is the center

436
00:21:03,599 --> 00:21:05,759
pin is a red pin, and if on your first

437
00:21:05,799 --> 00:21:08,799
throw you just knock out the red pin and don't

438
00:21:08,839 --> 00:21:10,599
hit the other ones, that's a bonk and you instantly

439
00:21:10,599 --> 00:21:12,200
win the game and you get to go sound the

440
00:21:12,240 --> 00:21:14,839
bonk honk. But I talked to the people working there.

441
00:21:14,839 --> 00:21:19,519
I was like, listen, that's bonk. She she asked, and

442
00:21:19,519 --> 00:21:22,160
they let her sound the bonk honk, and yeah, you

443
00:21:22,200 --> 00:21:24,359
just pull it as just the.

444
00:21:24,359 --> 00:21:29,880
Speaker 2: Loudest thing possible. It was fantastic, Okay, blessings, blessings, how beautiful?

445
00:21:32,359 --> 00:21:35,680
Speaker 4: All right, Yeah, this is an interesting thing here. I

446
00:21:35,680 --> 00:21:37,920
don't know. I'm still on the fence about this.

447
00:21:38,160 --> 00:21:41,200
Speaker 5: I feel like I enjoyed it. It was like you're skeptical too, Grub.

448
00:21:41,960 --> 00:21:45,039
Speaker 4: I mean, I like, I I will do any stupid

449
00:21:45,039 --> 00:21:46,720
game like this, Like do I think this is going

450
00:21:46,799 --> 00:21:47,759
to be the next big thing?

451
00:21:47,920 --> 00:21:50,400
Speaker 2: Probably not, but it sounds like a good time. Yeah,

452
00:21:51,880 --> 00:21:54,480
and grogu right, yeah, that's exactly. Yes.

453
00:21:54,960 --> 00:21:57,359
Speaker 3: It also like wasn't even remotely busy, and I think

454
00:21:57,400 --> 00:21:59,079
like there was no one there. We had this entire

455
00:21:59,119 --> 00:22:01,119
cater so, like, I don't know business wise, how good

456
00:22:01,160 --> 00:22:02,079
of an investment it was.

457
00:22:03,720 --> 00:22:06,960
Speaker 1: Right, Well, all the advertising they're doing is just sending

458
00:22:07,039 --> 00:22:08,480
that guy to airport lounges.

459
00:22:10,000 --> 00:22:12,319
Speaker 3: Well, I told everyone that, like, if this place goes

460
00:22:12,359 --> 00:22:14,440
out of business in six months, I am scrounging through

461
00:22:14,440 --> 00:22:16,759
the trash and I'm stealing the bon honk sign and

462
00:22:16,880 --> 00:22:19,319
like the red pins say bonk and big letters on it,

463
00:22:19,359 --> 00:22:21,960
and so I tried to purchase bank pins from them.

464
00:22:21,960 --> 00:22:23,680
They would not allow me to purchase the bunk pins.

465
00:22:23,680 --> 00:22:25,119
So if they go to business, I'm grabbing it.

466
00:22:25,440 --> 00:22:29,160
Speaker 2: Three real bowling pins. Yeah, yeah, all right.

467
00:22:29,400 --> 00:22:31,400
Speaker 5: I did a good amount of bowling this weekend to

468
00:22:32,359 --> 00:22:35,720
one without strings and one with And I just got

469
00:22:35,720 --> 00:22:40,319
to say, string bowling is destroying the sport folks.

470
00:22:40,319 --> 00:22:46,799
Speaker 3: String bowling string in Ohio.

471
00:22:47,000 --> 00:22:49,599
Speaker 5: Right, Yeah, it's it's it's a version of it. Yeah,

472
00:22:49,640 --> 00:22:54,279
it's normal bowling. But the it's just an updated version.

473
00:22:54,480 --> 00:22:58,440
So it's in it's more acoustically friendly, I think too,

474
00:22:59,079 --> 00:23:04,680
uh because these sounds, Yeah, you want the sounds, right,

475
00:23:04,759 --> 00:23:08,160
So the strings Marino's got it right. Strings reset the

476
00:23:08,200 --> 00:23:11,519
pins instead of a pin setter. But but you would

477
00:23:11,680 --> 00:23:14,279
but just looking at it from down the lane, you'd

478
00:23:14,279 --> 00:23:17,200
be like, oh, this is normal bowling. But when you bowl,

479
00:23:18,200 --> 00:23:21,119
the pins just sort of get sucked up. The problem

480
00:23:21,160 --> 00:23:25,240
with this is that the strings knock over the pins.

481
00:23:25,759 --> 00:23:30,200
Like I was doing, I got, I finished like a

482
00:23:30,440 --> 00:23:32,279
very It wasn't a seven to ten split, but I

483
00:23:32,359 --> 00:23:35,880
hit an incredible split because of the string, and you're

484
00:23:35,920 --> 00:23:38,240
just like, what the fuck is happening right now?

485
00:23:38,319 --> 00:23:40,359
Speaker 2: Now? It's not a hill I want to die on.

486
00:23:40,519 --> 00:23:43,920
I don't care that much, but it's just not good

487
00:23:44,039 --> 00:23:47,720
it's bowling with strings attached.

488
00:23:49,640 --> 00:23:52,200
Speaker 1: Well, that's that's I don't get it. That's literally what

489
00:23:52,279 --> 00:23:52,559
it is.

490
00:23:52,920 --> 00:23:55,519
Speaker 5: And look, I understand it's it's a cost cutting thing, right.

491
00:23:55,559 --> 00:23:57,880
The machines that sets the pins with the free fall

492
00:23:57,880 --> 00:24:00,640
pin like that is, they're incredibly expensive and they break down,

493
00:24:00,680 --> 00:24:02,920
and they breakdown all the time, and each machine has

494
00:24:02,920 --> 00:24:04,559
like eleven thousand parts second break.

495
00:24:04,759 --> 00:24:08,480
Speaker 2: If they're all from the nineteen forties or whatever. This

496
00:24:08,720 --> 00:24:11,200
ship sucks. It's terrible.

497
00:24:11,400 --> 00:24:14,759
Speaker 5: I feel like I got so many extra spares just

498
00:24:14,839 --> 00:24:17,759
because I can throw a ball fast and the chaos

499
00:24:18,200 --> 00:24:19,279
knocks the strings around.

500
00:24:19,359 --> 00:24:21,440
Speaker 4: It's just they haven't figured it out. It's crazy.

501
00:24:21,640 --> 00:24:22,039
Speaker 1: It's great.

502
00:24:22,079 --> 00:24:23,920
Speaker 3: I don't think i'd like that. Yeah, even the acoustic

503
00:24:23,960 --> 00:24:25,079
part of it. It's like that is a big part

504
00:24:25,119 --> 00:24:25,440
of bowling.

505
00:24:25,519 --> 00:24:28,279
Speaker 2: I mean it is like, by all measures, lesser than

506
00:24:28,480 --> 00:24:31,920
real bowling. Yes, yeah, I mean I don't know. It's

507
00:24:32,079 --> 00:24:32,960
very strange.

508
00:24:33,160 --> 00:24:38,799
Speaker 3: Yeah, got worse, yeah yeah, yeah, yeah, they kind of

509
00:24:38,799 --> 00:24:39,559
had it figured out.

510
00:24:40,079 --> 00:24:40,240
Speaker 1: Well.

511
00:24:40,400 --> 00:24:43,559
Speaker 5: Again, so here's the thing, Like we can all understand

512
00:24:43,920 --> 00:24:47,319
why you want to move away from those pin setters,

513
00:24:47,680 --> 00:24:50,319
but like there's got to be a middle ground something

514
00:24:50,359 --> 00:24:50,799
in between.

515
00:24:50,920 --> 00:24:56,960
Speaker 2: Yes, right, take better pin setters. Yeah, you know, brunswicks

516
00:24:57,039 --> 00:24:58,920
just like they don't care. They're just like, this is

517
00:24:58,960 --> 00:25:02,200
our nearsome string. Yeah, that's it. And the string and that.

518
00:25:02,240 --> 00:25:04,160
Speaker 5: Shit breaks all the time too. They suck up the

519
00:25:04,200 --> 00:25:07,599
pins and if the strings are tangled, it's great. The

520
00:25:07,720 --> 00:25:10,160
machine like response is just like let them all go

521
00:25:10,480 --> 00:25:13,119
and then they all fall to the crown and then

522
00:25:13,160 --> 00:25:15,759
they have to like suck up on and untangle.

523
00:25:16,319 --> 00:25:19,240
Speaker 2: It's fucking weird. I don't know. I hate every waking

524
00:25:19,319 --> 00:25:19,799
moment of it.

525
00:25:20,279 --> 00:25:23,160
Speaker 1: In string bowling, did they still have the silly graphics

526
00:25:23,359 --> 00:25:26,680
that pop up when you hit like a strike or something.

527
00:25:26,960 --> 00:25:29,319
Speaker 5: Yeah, I mean you can, you know, the the gimmick

528
00:25:29,440 --> 00:25:32,119
is like, oh, there's like forty eight you know, built

529
00:25:32,160 --> 00:25:32,880
in games.

530
00:25:33,039 --> 00:25:34,759
Speaker 4: Right, you don't have to do like traditional bowling. You

531
00:25:34,839 --> 00:25:37,359
can do like some you know, version of it and whatever.

532
00:25:38,200 --> 00:25:40,240
I mean, the graphic stuff that actually is not as

533
00:25:40,319 --> 00:25:42,079
big of a thing anymore. I feel like that's more

534
00:25:42,119 --> 00:25:45,519
from the nineties. But uh, sad, I don't know, God

535
00:25:45,599 --> 00:25:47,440
it culture. Yeah, it's over.

536
00:25:47,920 --> 00:25:49,400
Speaker 2: It's over. Lebaski.

537
00:25:49,440 --> 00:25:50,920
Speaker 5: People are gonna look at the basket and be like,

538
00:25:51,000 --> 00:25:51,799
what was that ancient?

539
00:25:51,880 --> 00:25:53,839
Speaker 2: Yeah? What is this? Yeah? Look at that.

540
00:25:54,079 --> 00:25:54,599
Speaker 1: That's a bummer.

541
00:25:55,039 --> 00:25:59,200
Speaker 4: My house is being overtaken by birds. I've gotten like

542
00:25:59,279 --> 00:26:01,720
one hundred birds. It's living on or near my house.

543
00:26:01,759 --> 00:26:04,519
There is bird shit every six inches in my driveway,

544
00:26:05,240 --> 00:26:08,480
are yet or in the walls, in the walls, I

545
00:26:08,519 --> 00:26:09,839
don't think that's much of a threat.

546
00:26:09,839 --> 00:26:11,920
Speaker 2: I mean, they might like start like making nests and vents.

547
00:26:12,160 --> 00:26:14,240
Speaker 4: That would be bad. I guess I should start looking

548
00:26:14,240 --> 00:26:17,680
at that. But mostly I want them to stop shitting everywhere,

549
00:26:18,119 --> 00:26:20,440
And I'm like, what are what are my options? I

550
00:26:20,480 --> 00:26:22,400
don't like, I haven't really like started doing the research

551
00:26:22,440 --> 00:26:24,559
because we're dealing with other stuff outside on Like, at

552
00:26:24,599 --> 00:26:26,079
some point, I'm gonna have to get these out of here,

553
00:26:26,079 --> 00:26:29,240
because have you tried tried negotiating.

554
00:26:29,440 --> 00:26:29,759
Speaker 2: I don't.

555
00:26:30,000 --> 00:26:32,640
Speaker 4: Yeah, I don't listen. I'm not I don't speak English

556
00:26:32,680 --> 00:26:34,880
well enough to really speak with these birds. They're very

557
00:26:34,920 --> 00:26:35,559
prim and proper.

558
00:26:35,839 --> 00:26:39,039
Speaker 5: So yeah, I would I would take the ship over

559
00:26:39,119 --> 00:26:40,359
what I'm dealing with right now.

560
00:26:40,559 --> 00:26:41,960
Speaker 1: Oh no, okay, we should.

561
00:26:42,160 --> 00:26:45,559
Speaker 5: They are going into the ridge of my front roof

562
00:26:46,200 --> 00:26:49,039
and they're like ripping out the insulation under the ridge.

563
00:26:49,359 --> 00:26:50,000
Speaker 2: That sucks.

564
00:26:50,920 --> 00:26:54,079
Speaker 5: Dumbasses. They're just like they're like, yeah, we live here now.

565
00:26:55,359 --> 00:26:57,319
I don't know I'm gonna kill them all.

566
00:26:57,400 --> 00:26:59,640
Speaker 3: I think I think I might have a solution that

567
00:26:59,680 --> 00:27:02,799
I don't Backlaer will like. But I realized earlier this

568
00:27:02,960 --> 00:27:05,160
spring the woodpeckers were coming back, and I was like,

569
00:27:05,160 --> 00:27:07,319
go up here, we fucking go. And then at a

570
00:27:07,359 --> 00:27:10,240
certain point I kind of stopped noticing them, and I

571
00:27:10,319 --> 00:27:12,680
was like, what change. We didn't do anything, and then

572
00:27:12,720 --> 00:27:16,440
I realized, oh, they mainly are up outside of our

573
00:27:16,480 --> 00:27:18,599
bedroom window is usually where they do all the knocking.

574
00:27:18,680 --> 00:27:20,200
Like I've noticed that, like if I even walk up

575
00:27:20,200 --> 00:27:22,599
to the window while one's knocking, they freak out and leave.

576
00:27:23,279 --> 00:27:26,440
So around this spring or so, we got one of

577
00:27:26,480 --> 00:27:29,279
those suction cup little shelves, like a little hammock thing

578
00:27:29,680 --> 00:27:31,400
the boss to just we just thought it'd be nice, like, oh,

579
00:27:31,440 --> 00:27:32,359
boss can look out the window.

580
00:27:32,359 --> 00:27:33,319
Speaker 2: It's gonna be his little spot.

581
00:27:33,400 --> 00:27:35,079
Speaker 3: If the dogs are being rascals, he can get up

582
00:27:35,079 --> 00:27:36,640
away from them and he can just look out the window,

583
00:27:36,720 --> 00:27:38,839
look at birds, look at whatever. And I think it

584
00:27:39,000 --> 00:27:41,240
Since then, I think he just sits up there quite

585
00:27:41,279 --> 00:27:43,599
a bit, and I think enough birds have like gone

586
00:27:43,640 --> 00:27:45,200
down to do their shit and they're like, here's a

587
00:27:45,240 --> 00:27:48,440
fucking cat staring daggers at you. You're like, whoa, whoa,

588
00:27:48,519 --> 00:27:50,160
that's not a safe place to be. So I think

589
00:27:50,279 --> 00:27:51,680
Boss is like scaring them off.

590
00:27:51,960 --> 00:27:53,240
Speaker 2: Yeah, there we go go.

591
00:27:53,359 --> 00:27:55,559
Speaker 5: My dad used to have like a fake owl that

592
00:27:55,640 --> 00:27:56,359
he would put out.

593
00:27:56,480 --> 00:27:58,079
Speaker 3: Yeah, we've got one of those. That doesn't work.

594
00:27:58,359 --> 00:28:01,839
Speaker 5: Yeah, they're they're they're keen on that. But yeah, that's

595
00:28:01,920 --> 00:28:04,960
that's probably what's going on because they're so dumb. They're like,

596
00:28:05,039 --> 00:28:05,839
gets behind glass.

597
00:28:05,880 --> 00:28:06,319
Speaker 2: Who can you know?

598
00:28:06,400 --> 00:28:08,640
Speaker 4: I have a drone? Should I my drone out there?

599
00:28:10,160 --> 00:28:15,200
Speaker 2: A cat head on? I mean flying caring. I mean

600
00:28:15,200 --> 00:28:18,200
I understand the the spirit behind that, right, but like

601
00:28:18,279 --> 00:28:21,079
that's a lot of work because I mean the other

602
00:28:21,279 --> 00:28:23,559
like just like throw firecrackers in my yard and hope

603
00:28:23,599 --> 00:28:24,480
the sound scar of him.

604
00:28:24,559 --> 00:28:25,880
Speaker 1: I got the perfect idea for you.

605
00:28:26,240 --> 00:28:32,759
Speaker 2: Okay, What you do is it he's calling it?

606
00:28:35,759 --> 00:28:37,599
Speaker 1: What you do is you?

607
00:28:37,880 --> 00:28:38,000
Speaker 2: Uh?

608
00:28:38,799 --> 00:28:41,880
Speaker 1: You You go pull out your Omega watch after you

609
00:28:42,000 --> 00:28:45,160
selected which strap you want, and then you just get

610
00:28:45,200 --> 00:28:48,559
some random chemicals and you just shoot the birds with chemicals.

611
00:28:48,440 --> 00:28:51,119
Speaker 2: Because out of your phone, darts out of your phone,

612
00:28:51,720 --> 00:28:54,920
darts out of your phone. Pin you know, the drone

613
00:28:55,000 --> 00:28:57,240
that you're using. Grub just hack it with your watch.

614
00:28:58,279 --> 00:28:59,119
I didn't think about that.

615
00:28:59,640 --> 00:29:02,200
Speaker 3: Pointed printer just makes like papers fly out off cray

616
00:29:02,720 --> 00:29:04,000
copy machines, going crazy.

617
00:29:04,200 --> 00:29:07,720
Speaker 1: Folks, we're talking about Double O seven First Light. I

618
00:29:07,799 --> 00:29:09,440
believe the majority of us have played through it. I

619
00:29:09,559 --> 00:29:12,440
played a good chunk of it during a little preview event.

620
00:29:12,680 --> 00:29:15,720
I've since circled back. Guys, I'm gonna make a definitive statement.

621
00:29:15,759 --> 00:29:16,720
Here are we okay with this?

622
00:29:17,359 --> 00:29:18,319
Speaker 2: Yeah, let's try.

623
00:29:19,039 --> 00:29:24,400
Speaker 1: It might be one of the best tutorials ever. Number one.

624
00:29:24,640 --> 00:29:25,440
I think it's number one.

625
00:29:25,519 --> 00:29:26,039
Speaker 2: So awesome.

626
00:29:26,359 --> 00:29:27,880
Speaker 3: That was the first moment in this where I was like,

627
00:29:28,039 --> 00:29:31,319
oh my god, they are like that that movie presentation.

628
00:29:31,680 --> 00:29:35,279
They yield so hard, which is interesting because like Hitman

629
00:29:35,519 --> 00:29:37,440
had a story everything. I don't think anyone thought it

630
00:29:37,519 --> 00:29:40,279
was the strongest element of that series, but it certainly

631
00:29:40,319 --> 00:29:42,559
wasn't like cinematically presented or anything like that.

632
00:29:42,880 --> 00:29:44,240
Speaker 2: Especially it was.

633
00:29:44,359 --> 00:29:47,599
Speaker 4: Once when it was the cut the CGI cut scenes,

634
00:29:47,640 --> 00:29:49,160
and then they were trying to save money, so they

635
00:29:49,200 --> 00:29:53,839
shifted into presenting it with like momimated, yeah, motion graphics.

636
00:29:54,039 --> 00:29:55,880
And then by the third one and which you know,

637
00:29:56,119 --> 00:29:58,000
by then I was a little bit into the story,

638
00:29:58,119 --> 00:30:00,920
but they were just kind of like usually that through dialogue,

639
00:30:01,039 --> 00:30:01,920
you're you're right to play.

640
00:30:02,000 --> 00:30:02,079
Speaker 2: Now.

641
00:30:02,160 --> 00:30:03,960
Speaker 4: It's like there is a huge leap here where they

642
00:30:04,000 --> 00:30:07,359
are not doing CGI like presentation for most for the

643
00:30:07,400 --> 00:30:09,960
most part, maybe here or there, but mostly it's done

644
00:30:10,079 --> 00:30:12,720
in game graphics and they just figure it out every

645
00:30:12,880 --> 00:30:15,359
single trick they could to make that feel cinematic, and

646
00:30:15,480 --> 00:30:16,480
it really works.

647
00:30:16,680 --> 00:30:19,160
Speaker 3: Include a tentorial we're talking about because it's a fucking

648
00:30:19,480 --> 00:30:23,559
rocky montage over here at the shooting you know, every

649
00:30:23,599 --> 00:30:25,400
other action game is like, walk over here, here's the

650
00:30:25,400 --> 00:30:27,599
shooting gallery, Try the pistol, try the hey, try this.

651
00:30:27,880 --> 00:30:29,960
Now go over here, here's how you clamber over a thing.

652
00:30:30,000 --> 00:30:31,559
And now finally here's the course at the end where

653
00:30:31,559 --> 00:30:33,640
you gotta put it all together. This one is like

654
00:30:34,839 --> 00:30:37,920
there's driving too, So there's shooting, there's parkour, there's driving.

655
00:30:38,119 --> 00:30:40,960
There's fucking Push up Warrior where mini games, yeah, is

656
00:30:41,039 --> 00:30:43,160
like it is fucking going from one to the other end.

657
00:30:43,160 --> 00:30:45,200
It's like it's day, it's night, you're in the car.

658
00:30:45,440 --> 00:30:45,880
Speaker 2: These options.

659
00:30:46,000 --> 00:30:47,680
Speaker 3: Now you got to jump and shoot and stuff, and

660
00:30:47,799 --> 00:30:50,160
it is presented like a fucking rocky montage.

661
00:30:50,240 --> 00:30:53,240
Speaker 2: And it is a good tutorial too, and also for it.

662
00:30:53,440 --> 00:30:58,319
Speaker 1: They're managing to interweave the story throughout all the cinegrats.

663
00:30:58,400 --> 00:31:00,440
Speaker 2: The most impressive, the most impressive.

664
00:31:00,079 --> 00:31:02,680
Speaker 3: Relationship between you and Monroe and Cressy and everything. It's like,

665
00:31:02,720 --> 00:31:04,200
you know how I am with game stories and stuff.

666
00:31:04,200 --> 00:31:06,519
I'm like instantly in on this story and it doesn't

667
00:31:06,599 --> 00:31:07,720
let up, like the stories just go.

668
00:31:08,599 --> 00:31:11,559
Speaker 1: Yeah, and it's not just your two training partners, it's

669
00:31:11,559 --> 00:31:17,279
also you get introduced into two money Penny really quick. Yeah,

670
00:31:17,279 --> 00:31:18,480
it's so good.

671
00:31:19,160 --> 00:31:21,200
Speaker 5: I think that's the most impressive part. That was the

672
00:31:21,319 --> 00:31:25,480
moment where I really like woke up and I was like, oh, oh,

673
00:31:25,640 --> 00:31:30,359
you're just seamlessly loading these NonStop like you do not

674
00:31:30,680 --> 00:31:33,039
there's a moment where you're playing this where you hit

675
00:31:33,160 --> 00:31:35,759
a thing that you're like, never seen that before, never

676
00:31:35,839 --> 00:31:39,000
did that before, where things are loading where you like

677
00:31:39,079 --> 00:31:41,559
you said, you jump from a driving tutorial to a

678
00:31:41,599 --> 00:31:44,279
shooting toial to a fighting totori and and it's just

679
00:31:44,759 --> 00:31:49,759
and it flows in such a narrative like very capable sort.

680
00:31:49,599 --> 00:31:54,400
Speaker 2: Of way where with minimal right slick Yes, it's like

681
00:31:54,839 --> 00:31:58,200
cute movie. This would be one of my favorite Bond movies.

682
00:31:58,240 --> 00:32:00,640
Speaker 3: Like the story is extremely well told and I'm kind

683
00:32:00,680 --> 00:32:02,519
of over the like how many times you hear's, you know,

684
00:32:02,559 --> 00:32:05,039
the Batman begins version of this character or whatever, and

685
00:32:05,079 --> 00:32:06,799
we got to go through all these beats again. This

686
00:32:07,000 --> 00:32:09,480
super works like yelling through training as like a young

687
00:32:09,599 --> 00:32:12,000
cocky Bond who everyone's still kind of like this guy's

688
00:32:12,039 --> 00:32:13,480
kind of arrogant. Don't know if I like this guy

689
00:32:13,599 --> 00:32:15,839
or whatever, and then like proving yourself as Bond as

690
00:32:15,880 --> 00:32:18,759
it goes is incredible. But I think when it's got announced,

691
00:32:18,799 --> 00:32:20,759
you know, when instead like Iowai is making the new

692
00:32:20,799 --> 00:32:24,200
Bond game, everyone, i think, unanimous, unanimously is like, oh,

693
00:32:24,279 --> 00:32:25,319
that's a match made in heaven.

694
00:32:25,359 --> 00:32:28,079
Speaker 2: That's that's perfect. They still somehow over delivered.

695
00:32:28,240 --> 00:32:31,720
Speaker 4: Yes, yeah, they overshot the expectation of hit Man with

696
00:32:31,839 --> 00:32:33,960
a little bit of action in between. It's like no, no,

697
00:32:34,119 --> 00:32:36,160
they took all the pieces of hit Man and they

698
00:32:36,240 --> 00:32:38,680
condensed it down into the parts that are most needed

699
00:32:38,720 --> 00:32:41,400
to make James Bond stuff feel cool, look cool, make

700
00:32:41,480 --> 00:32:42,440
you feel cool while.

701
00:32:42,240 --> 00:32:42,720
Speaker 2: You're doing it.

702
00:32:43,119 --> 00:32:45,079
Speaker 4: And so that that means like, you know, these big

703
00:32:45,200 --> 00:32:47,119
open hit Man levels they're here, but they are much

704
00:32:47,200 --> 00:32:50,880
more condensed, much more many more guardrails, because it's very

705
00:32:50,920 --> 00:32:54,759
important that James Bond actually never looked like a true dipshit.

706
00:32:54,839 --> 00:32:56,920
He can make mistakes, but you can't be just a

707
00:32:57,000 --> 00:32:59,599
complete clown the whole time, and so they kind of

708
00:32:59,759 --> 00:33:01,799
they figure that out, and then they just make everything

709
00:33:01,920 --> 00:33:04,440
so dense, even in those open world levels, and then

710
00:33:04,559 --> 00:33:07,279
the action sequences are like, oh, I didn't I was

711
00:33:07,359 --> 00:33:09,400
not familiar with your game, Iowa, I didn't know you

712
00:33:09,440 --> 00:33:13,880
could make that great shooting, great driving, and excellent combat.

713
00:33:14,079 --> 00:33:16,559
Speaker 1: So the the comparison has been made. I made this

714
00:33:16,759 --> 00:33:19,240
during like that preview video that back Larn and I

715
00:33:19,319 --> 00:33:22,240
put out. But of course the comparison is also this

716
00:33:22,440 --> 00:33:25,240
is like Hitman sprinkled with Uncharted. But I think the

717
00:33:25,480 --> 00:33:28,319
other game that this really reminds me of is Matt

718
00:33:28,400 --> 00:33:34,079
Rory's Alpha Protocol. But like a nailing the execution of

719
00:33:34,279 --> 00:33:37,240
like oh I feel like a spy, like I feel suave,

720
00:33:37,319 --> 00:33:40,640
I feel debonair. The mechanic of being able to like

721
00:33:40,839 --> 00:33:43,559
bluff or like charm your way out of a situation

722
00:33:44,200 --> 00:33:46,640
is just so fun because like, maybe you're tired of

723
00:33:46,720 --> 00:33:48,640
dealing with the stealth, maybe you're tired of the gunplay.

724
00:33:48,880 --> 00:33:51,039
And we'll probably talk about the gun play in the

725
00:33:51,119 --> 00:33:53,279
action but like being able to like walk up to

726
00:33:53,319 --> 00:33:55,680
a group of dudes and like, hey, now it's chill,

727
00:33:55,759 --> 00:33:58,160
I gotta go check out that door, see y'all.

728
00:33:58,279 --> 00:34:00,880
Speaker 3: And then we're like, yeah, concern here. I'm just hey,

729
00:34:00,960 --> 00:34:02,400
have you seen this guy? I gotta go find him

730
00:34:02,400 --> 00:34:02,640
over here.

731
00:34:02,720 --> 00:34:05,240
Speaker 4: Yeah, And it's like that's also it's a mechanic, like

732
00:34:05,279 --> 00:34:07,720
you're earning your opportunity to stay bluff and stuff like

733
00:34:07,759 --> 00:34:10,079
that through instinct and stuff, and so yeah, you're kind

734
00:34:10,119 --> 00:34:12,320
of spinning that earning and back.

735
00:34:12,440 --> 00:34:14,239
Speaker 2: So that also is still part of the game. It's

736
00:34:14,280 --> 00:34:16,320
not just like I get out of jail free card, but.

737
00:34:16,400 --> 00:34:18,559
Speaker 3: Even the distraction stuff, like you know, Hitman has always

738
00:34:18,559 --> 00:34:20,039
had this stuf where it's I'm not turning this radio

739
00:34:20,119 --> 00:34:22,000
on or this vacuum cleaner and the guard's gonna come

740
00:34:22,000 --> 00:34:23,840
over whatever. I mean, you kind of had to physically

741
00:34:23,880 --> 00:34:25,599
go over there as forty seven and like do this

742
00:34:25,639 --> 00:34:27,480
and then run back and hide somewhere like you've got

743
00:34:27,519 --> 00:34:29,960
your cue. Like the Q stuff is perfect for this

744
00:34:30,039 --> 00:34:31,559
because first of all, they do it the way they

745
00:34:31,599 --> 00:34:33,159
do in the movies, where it's like you go into

746
00:34:33,199 --> 00:34:35,159
this crazy lab and there's a bunch of scientists or

747
00:34:35,360 --> 00:34:37,960
like fire shooting everywhere and everything's blowing up. It's like, oh,

748
00:34:38,000 --> 00:34:40,119
this is awesome, and like you're doing that and that's

749
00:34:40,119 --> 00:34:42,119
how they're presenting you with your new stuff for your

750
00:34:42,159 --> 00:34:44,239
load out. But then yeah, you've got your Q watch

751
00:34:44,320 --> 00:34:47,280
thing or whatever, and yeah, you look at a vacuum cleaner,

752
00:34:47,320 --> 00:34:49,079
you look at a computer, you look at something, and

753
00:34:49,119 --> 00:34:51,440
you're from Afar like Whip and then it's like the

754
00:34:51,519 --> 00:34:53,400
laptop's freaking out and you can hide like you don't

755
00:34:53,440 --> 00:34:55,199
have to get up in there like forty seven does.

756
00:34:55,239 --> 00:34:57,639
Speaker 2: So it expands those capabilities.

757
00:34:57,360 --> 00:35:00,519
Speaker 3: And when things go to shit, yes, my a bigger

758
00:35:00,599 --> 00:35:03,960
concern and it does go to ship is hit Man

759
00:35:04,559 --> 00:35:06,599
was so great at the sneaking around just this handbox

760
00:35:06,679 --> 00:35:08,440
elements and all the different possibilities you can used to

761
00:35:08,480 --> 00:35:10,800
kill people. But if you're like me and you're getting

762
00:35:10,840 --> 00:35:13,920
caught all the time, hand to hand not the best gunplay,

763
00:35:14,159 --> 00:35:17,679
pretty stilted, you know this one they have upgraded the

764
00:35:17,719 --> 00:35:21,800
gunplay and the hand to hand stuff, so special hand

765
00:35:21,800 --> 00:35:23,199
to hand stuff is crazy because what it made me

766
00:35:23,239 --> 00:35:25,480
think of as like the more modern like mission impossibles,

767
00:35:25,679 --> 00:35:28,320
like do you remember the one with what's Henry the

768
00:35:28,360 --> 00:35:31,559
guy in the bathroom bathroom, yeah, where they're just fucking

769
00:35:31,599 --> 00:35:34,119
throwing each other through like toilets. You have the walls

770
00:35:34,159 --> 00:35:36,719
that fight, yes, yeah, yeah you can, like you do

771
00:35:36,840 --> 00:35:37,239
have that fight.

772
00:35:37,320 --> 00:35:40,199
Speaker 2: I fucked that guy up really toilet and his girlfriend

773
00:35:40,239 --> 00:35:41,599
came in. Yeah, yeah, it was great.

774
00:35:41,920 --> 00:35:43,920
Speaker 3: But you can with our our tea, you can like

775
00:35:44,000 --> 00:35:45,960
grab them by the collar basically, and then like a

776
00:35:46,079 --> 00:35:47,320
left stick, you can throw them wherever.

777
00:35:47,639 --> 00:35:48,559
Speaker 1: And it is so good.

778
00:35:48,639 --> 00:35:50,480
Speaker 3: If like you're by a window or a railing, that

779
00:35:50,559 --> 00:35:51,599
motherfucker's going over it.

780
00:35:52,599 --> 00:35:53,960
Speaker 2: Sensitivity is off the chart.

781
00:35:54,079 --> 00:35:56,119
Speaker 3: Yes, yeah, lots of slammon dudes in the walls, you know,

782
00:35:56,159 --> 00:35:58,320
slam their head in like a wine cabinet and stuff,

783
00:35:58,360 --> 00:36:01,760
and it just feels so fucking cool, fami. And it's

784
00:36:01,920 --> 00:36:04,320
not the hit Man thing where it's like once things

785
00:36:04,360 --> 00:36:06,880
go to shit, they're permanently going to shit. I've had

786
00:36:06,920 --> 00:36:09,719
a lot of levels where it's like, oh yeah, opulent locale,

787
00:36:09,920 --> 00:36:12,960
very like I super get caught in this room and

788
00:36:13,159 --> 00:36:14,960
like these four dudes are like, Okay, we're.

789
00:36:14,880 --> 00:36:16,480
Speaker 2: Coming to fight you. And you have the coolest fucking

790
00:36:16,519 --> 00:36:17,119
hand to hand fight.

791
00:36:17,719 --> 00:36:19,360
Speaker 3: Body's trew and everywhere at the end, and then it's

792
00:36:19,400 --> 00:36:23,119
like situation contained right every time I'm good and then yeah, okay,

793
00:36:23,280 --> 00:36:23,519
And I.

794
00:36:23,519 --> 00:36:26,400
Speaker 1: Think one of my favorite parts of the combat is,

795
00:36:26,840 --> 00:36:30,159
like you mentioned, Dan, the gun plays so much improved

796
00:36:30,400 --> 00:36:32,719
versus the hit Man games. But also if you run

797
00:36:32,760 --> 00:36:35,880
out of AMMO, you can just throw that gun at

798
00:36:35,920 --> 00:36:38,440
the moment I mean, or or you.

799
00:36:38,440 --> 00:36:40,199
Speaker 4: Shoot them in the gun and their hands gunn goes

800
00:36:40,199 --> 00:36:41,480
flying up in the air and you just grab it

801
00:36:41,639 --> 00:36:43,159
out of the mid air and then shoot them with it.

802
00:36:43,840 --> 00:36:47,920
Speaker 2: Do that the entire game. That's great. Such a cool dude. Yeah,

803
00:36:48,199 --> 00:36:51,719
I'm excited. I'm not touched a second of this. I

804
00:36:51,960 --> 00:36:54,320
think I'm going to launch look this baby when it

805
00:36:54,400 --> 00:36:57,039
actually comes out tomorrow. I didn't that I knew this

806
00:36:57,119 --> 00:36:59,159
was coming. I everybody say crept up that much. I'm like, wait,

807
00:36:59,280 --> 00:37:01,679
reviews are out. Why are we able to talk about this.

808
00:37:01,840 --> 00:37:03,960
I'm like, oh my gosh, look at this up. There

809
00:37:04,039 --> 00:37:06,800
was a short like yeah, so it's like I'd love

810
00:37:06,800 --> 00:37:08,800
to have a review. But of course I played a

811
00:37:08,800 --> 00:37:10,360
bunch of the weekends. Still, that was a very tight

812
00:37:10,440 --> 00:37:10,960
runway for this.

813
00:37:11,199 --> 00:37:12,719
Speaker 3: It's pretty long. I want to say, I'm like ten

814
00:37:12,760 --> 00:37:15,119
hours in. I feel like the story is getting to

815
00:37:15,199 --> 00:37:16,800
some like parts where it's kind of wrapping up where

816
00:37:16,800 --> 00:37:18,440
it's like, Okay, I know what's really going on here,

817
00:37:18,480 --> 00:37:19,760
and now I just need to kill this dude.

818
00:37:19,840 --> 00:37:24,320
Speaker 2: Did you get to meet Lenny? Oh oh yeah, my

819
00:37:24,440 --> 00:37:24,920
best friend?

820
00:37:25,039 --> 00:37:29,119
Speaker 4: Yeah, okay, so mister Crabs yeah here, okay, so a

821
00:37:29,159 --> 00:37:31,679
couple of things before I get to Dan. You mentioned

822
00:37:31,719 --> 00:37:34,239
the like walking around the like Q lab and stuff

823
00:37:34,280 --> 00:37:36,199
like that. That isn't the thing that this game does

824
00:37:36,239 --> 00:37:37,880
do a little bit different than the movies. It presents

825
00:37:37,960 --> 00:37:39,440
like the movies most of the time, and then you

826
00:37:39,519 --> 00:37:41,519
get to live as James Bond in these spaces a

827
00:37:41,599 --> 00:37:43,320
little bit more than you ever get to see in

828
00:37:43,440 --> 00:37:45,440
the movies, and they do that make that stuff feel like,

829
00:37:45,840 --> 00:37:47,480
oh yeah, I just kind of like feel like I'm

830
00:37:47,519 --> 00:37:50,360
embodying this character a little bit more. And that's really

831
00:37:50,519 --> 00:37:53,320
that's really well done. But they've learned a lot.

832
00:37:53,840 --> 00:37:55,199
Speaker 2: Uh, I was gonna say RGG.

833
00:37:55,360 --> 00:37:57,880
Speaker 4: They've learned a lot from studios like RGG, where it's

834
00:37:57,960 --> 00:38:01,559
like they are taking their stuff and working it like Hey,

835
00:38:01,599 --> 00:38:05,440
They've done a ton of these like missions and hit

836
00:38:05,559 --> 00:38:08,079
Man where famous people show up. They worked with famous

837
00:38:08,119 --> 00:38:10,599
people can scanned into their game figure out how to

838
00:38:10,719 --> 00:38:12,239
get their voices in there. They've done that a bunch

839
00:38:12,320 --> 00:38:14,760
of times. Well, now they're just using those skills to

840
00:38:14,920 --> 00:38:17,440
really good effect here for the most part. And there's

841
00:38:17,480 --> 00:38:19,440
a lot of like famous people in here that like

842
00:38:19,480 --> 00:38:21,960
show up as sometimes it's just cameos. Jack Septic guy

843
00:38:22,079 --> 00:38:24,280
was in there for like ten seconds in one of

844
00:38:24,320 --> 00:38:26,840
the stages. He's a look at the coach check in

845
00:38:26,880 --> 00:38:29,880
the bar. But then then you get Lenny Kravitz and

846
00:38:29,920 --> 00:38:32,199
it's like, oh, well, there's Lenny Kravitz trying to act, and.

847
00:38:32,480 --> 00:38:34,440
Speaker 3: He's like his penis breaks out of his pants.

848
00:38:34,559 --> 00:38:36,920
Speaker 4: His penis just burst out, which is a good distraction

849
00:38:37,079 --> 00:38:39,480
from the very poor acting.

850
00:38:40,719 --> 00:38:41,519
Speaker 2: Stranger movie.

851
00:38:42,039 --> 00:38:44,519
Speaker 3: He crowds down while doing a cool guitar solo and

852
00:38:44,599 --> 00:38:46,719
his penis just broke straight through his pants at one point.

853
00:38:47,400 --> 00:38:52,360
Speaker 2: It's very funny. It was a actor, yeah, right out

854
00:38:52,360 --> 00:38:52,920
in the middle of him.

855
00:38:54,920 --> 00:38:56,599
Speaker 4: But it's well, like all this stuff is like so

856
00:38:56,800 --> 00:38:58,840
like you could just tell that they are in their

857
00:38:58,920 --> 00:39:01,039
element of we know how to do this, we are

858
00:39:01,119 --> 00:39:05,000
gonna like do it very efficiently, and like reusing the

859
00:39:05,000 --> 00:39:07,719
stuff from Hitman here so well just shows like, oh yeah,

860
00:39:07,880 --> 00:39:10,559
they probably went in here with a really good plan

861
00:39:11,039 --> 00:39:13,280
had some speed bumps, but this probably was not that

862
00:39:13,440 --> 00:39:15,199
much of a nightmare as compared to like what it

863
00:39:15,239 --> 00:39:17,519
could have been if they were doing this all from scratch.

864
00:39:17,559 --> 00:39:19,519
It's how you get to like such a well received

865
00:39:19,599 --> 00:39:21,920
game when really another game like this would be like,

866
00:39:22,840 --> 00:39:25,000
you know, there's been recent examples of like these games

867
00:39:25,079 --> 00:39:27,559
hitting like Indiana Jones or whatever, but this one feels

868
00:39:27,559 --> 00:39:29,199
like it's even above some of those where it's like

869
00:39:29,360 --> 00:39:30,880
I just kind of across the board. I'm like, I

870
00:39:30,960 --> 00:39:31,960
think I figured it out.

871
00:39:32,039 --> 00:39:34,840
Speaker 1: And the other celebrities, sorry did that they also have

872
00:39:35,039 --> 00:39:38,599
like Lenny James, Gemma Chan. I think they're like nailing

873
00:39:38,639 --> 00:39:42,000
it out of the park with their specific characters. Dan,

874
00:39:42,039 --> 00:39:43,599
you're about to say, I do.

875
00:39:43,639 --> 00:39:45,360
Speaker 3: Want to say like set expectations because I think a

876
00:39:45,360 --> 00:39:46,960
lot of people are have a good question of like, oh,

877
00:39:47,079 --> 00:39:48,760
is this just hit Man with the James Bond skin

878
00:39:48,920 --> 00:39:51,199
and it's not. It's like when I think a hit Man,

879
00:39:51,320 --> 00:39:54,159
it's like, you know, the freedom is the whole deal

880
00:39:54,199 --> 00:39:57,119
with Hitman, where yeah, here's a bunch of giant locations

881
00:39:57,480 --> 00:39:59,719
that are very intricate, and you can kill everyone on

882
00:39:59,760 --> 00:40:01,599
the left if you want to. You can kill everyone

883
00:40:01,679 --> 00:40:04,039
in every way you can do an exploding golf ball

884
00:40:04,199 --> 00:40:06,079
or drown a guy or you know whatever. There's a

885
00:40:06,119 --> 00:40:08,960
million different Like it's not that they've taken a lot

886
00:40:09,000 --> 00:40:11,679
of that, Like you will see the deal all over here,

887
00:40:11,800 --> 00:40:14,960
like in these huge, intricate locations, all very detailed. Like

888
00:40:15,039 --> 00:40:17,679
that's very hit Man, you know, kind of like overhearing

889
00:40:17,800 --> 00:40:20,039
conversations that give you hints on like how you can

890
00:40:20,079 --> 00:40:23,199
approach a certain situation. It is not as open as

891
00:40:23,320 --> 00:40:24,719
hit Man, you know, like a lot of like Hitman,

892
00:40:24,760 --> 00:40:25,960
Like you know, when I was like planning, like the

893
00:40:26,039 --> 00:40:28,679
Hitsmith stuff and everything, that was like, Okay, I'm gonna

894
00:40:28,679 --> 00:40:30,760
set off a proximity mine in the middle of the

895
00:40:30,880 --> 00:40:32,639
dance floor and then you got to kill this guy

896
00:40:32,679 --> 00:40:34,639
and you got to kill ten of these You can't

897
00:40:34,719 --> 00:40:37,360
do all that here your bond, and so like when

898
00:40:37,400 --> 00:40:39,760
it turns into action, it's very very clear there will

899
00:40:39,760 --> 00:40:42,119
be an action sequence and it literally says license to kill.

900
00:40:42,440 --> 00:40:43,719
And that's when it's like, all right, I'm going to

901
00:40:43,840 --> 00:40:46,679
kill these PMC guys. When you're going through these big

902
00:40:46,760 --> 00:40:48,800
locations and things like that, like this big chest meat

903
00:40:48,880 --> 00:40:50,559
at a at a hotel in the mountains or whatever,

904
00:40:51,079 --> 00:40:53,320
it looks like hit Man at a glance, but like

905
00:40:53,440 --> 00:40:54,800
it is a little more directed.

906
00:40:54,880 --> 00:40:55,480
Speaker 2: It's a little like.

907
00:40:55,679 --> 00:40:57,639
Speaker 4: At Guardrails, is what I like. It's definitely like we

908
00:40:57,719 --> 00:40:59,880
want to make sure that you are doing cool stuff

909
00:41:00,039 --> 00:41:01,760
and that you're not gonna get too lost in the

910
00:41:01,840 --> 00:41:04,440
sauce here. Yes, they like, that's the thing coming to

911
00:41:04,519 --> 00:41:06,480
this game. I had the biggest concern about the pacing,

912
00:41:06,679 --> 00:41:09,280
Like you know, James James Bond film goes, You're like,

913
00:41:09,360 --> 00:41:11,519
you do one thing or you're watching an action sequence

914
00:41:11,599 --> 00:41:14,159
in one part of the world, and they discover one

915
00:41:14,199 --> 00:41:15,679
thing and that leads them to the other side of

916
00:41:15,719 --> 00:41:18,079
the world, and then five minutes later everything is different.

917
00:41:18,119 --> 00:41:20,280
It's a completely different set piece. It's like they're not

918
00:41:20,320 --> 00:41:21,039
gonna be able to do that.

919
00:41:21,480 --> 00:41:22,840
Speaker 2: Well, they do in a.

920
00:41:22,880 --> 00:41:25,239
Speaker 4: Video gaming way, but they keep things moving. But the

921
00:41:25,320 --> 00:41:27,679
pacing comes in from we are going to do these

922
00:41:27,800 --> 00:41:30,920
Hitman style levels, but we're gonna make sure that you're

923
00:41:30,920 --> 00:41:32,440
gonna get through it and be able to figure it out.

924
00:41:32,440 --> 00:41:34,079
We're going to give you a you know, the DNA

925
00:41:34,119 --> 00:41:36,679
that you were talking about, Dan pops up as these

926
00:41:36,920 --> 00:41:39,639
threads that you can follow to discover like sort of

927
00:41:39,760 --> 00:41:42,280
solutions to your problem, just like you would if like

928
00:41:42,360 --> 00:41:43,960
you get the little light bulb by.

929
00:41:43,920 --> 00:41:44,559
Speaker 2: Con and hit Man.

930
00:41:44,639 --> 00:41:48,159
Speaker 4: It's very similar here. There's fewer and those threads are

931
00:41:48,280 --> 00:41:50,639
shorter because again they're trying to keep the pacing up

932
00:41:50,719 --> 00:41:52,400
and it works. And even in the inside of like

933
00:41:52,480 --> 00:41:55,760
that chess mission you're talking about, Dan, the stakes change

934
00:41:55,840 --> 00:41:58,400
several times. The thing that you're trying to accomplish very

935
00:41:58,440 --> 00:42:02,119
specifically shifts. Every time you learn something new, you'll get

936
00:42:02,159 --> 00:42:04,960
into like a couple of fight sequences that break things up.

937
00:42:05,239 --> 00:42:07,440
So they are figuring out every trick to kind of

938
00:42:07,559 --> 00:42:10,119
keep you engaged and keeping everything feeling fresh.

939
00:42:10,519 --> 00:42:12,320
Speaker 3: Yeah, they do some interesting things too, where it's like

940
00:42:12,320 --> 00:42:15,000
a Hitman. The objective is pretty much always kill one

941
00:42:15,199 --> 00:42:16,039
or more of these people.

942
00:42:16,159 --> 00:42:16,760
Speaker 2: On this level.

943
00:42:17,119 --> 00:42:19,480
Speaker 3: There are large areas here where so grab I can't

944
00:42:19,480 --> 00:42:21,239
remember if you said you've been here yet or not. Actually,

945
00:42:21,239 --> 00:42:24,039
if you've met Lenny, you have. There is an area

946
00:42:24,119 --> 00:42:27,719
that is like a very open marketplace area with like

947
00:42:27,719 --> 00:42:30,079
a bunch of different stalls and different things going on.

948
00:42:30,119 --> 00:42:31,920
There's a fight pit, there's all this stuff, and the

949
00:42:31,960 --> 00:42:34,159
objective is not hey, kill this guy or anything. The

950
00:42:34,199 --> 00:42:36,920
objective is you need access into a place, and you

951
00:42:37,039 --> 00:42:38,840
need to have a certain amount of money to get

952
00:42:38,880 --> 00:42:41,320
into this place. So it's just like, Okay, here's this

953
00:42:41,519 --> 00:42:44,639
huge open area with all these different things going on,

954
00:42:44,840 --> 00:42:46,400
and there's probably I don't know how many.

955
00:42:46,960 --> 00:42:48,920
Speaker 2: Different ways than I here for sure.

956
00:42:49,000 --> 00:42:50,679
Speaker 3: Yeah, but yeah, you talk to other people who play

957
00:42:50,719 --> 00:42:52,159
this game, it's like, oh, how do you earn the money?

958
00:42:52,159 --> 00:42:53,280
It's like, oh I did this and this. It's like

959
00:42:53,320 --> 00:42:54,840
why never even saw that? It's like, oh I did

960
00:42:54,880 --> 00:42:57,320
this thing, I competed in this thing, or trick this

961
00:42:57,400 --> 00:42:59,559
person or sold this art or whatever. There's all these

962
00:42:59,599 --> 00:43:01,800
different ways and threads you can follow, and then once

963
00:43:01,840 --> 00:43:03,320
you make enough money you can you can move on

964
00:43:03,440 --> 00:43:04,159
and go to the next thing.

965
00:43:04,280 --> 00:43:06,199
Speaker 1: But I think this is not.

966
00:43:06,239 --> 00:43:09,199
Speaker 3: Gonna be as inherently replayable as hit Man because Hitman

967
00:43:09,320 --> 00:43:10,920
is just like Pop, here you are in the level,

968
00:43:11,519 --> 00:43:13,480
do it however you want to do these challenges. This

969
00:43:13,679 --> 00:43:15,760
is so much more cinematic that, like, I can't see

970
00:43:15,800 --> 00:43:18,119
myself going back a lot, but if I were to

971
00:43:18,199 --> 00:43:20,719
go back to this marketplace area, I would definitely be like, oh,

972
00:43:21,000 --> 00:43:23,199
I haven't done several of these different approaches to this.

973
00:43:23,360 --> 00:43:25,719
So there is some replayability there, but it's not the

974
00:43:25,920 --> 00:43:28,039
like pick a level, go to town any.

975
00:43:27,880 --> 00:43:31,599
Speaker 1: Thing that, Yeah, does I wonder if IOI has any

976
00:43:31,639 --> 00:43:34,679
plans at all for like DLC. That kind of is

977
00:43:34,800 --> 00:43:36,679
just one off more Hitman oriented missions.

978
00:43:36,760 --> 00:43:39,239
Speaker 2: Well, so they have the tax sim stuff. You guys,

979
00:43:39,239 --> 00:43:41,000
have you guys done even done that yet? I'm done

980
00:43:41,039 --> 00:43:41,840
with the right.

981
00:43:41,920 --> 00:43:45,440
Speaker 4: So so these are almost like mercenary style missions like

982
00:43:46,079 --> 00:43:49,079
style like and they are they're presented. The structure is

983
00:43:49,199 --> 00:43:52,280
the escalation missions from hit Man, where it's like, hey,

984
00:43:52,320 --> 00:43:53,760
you're going to do one thing and then the next

985
00:43:53,880 --> 00:43:56,159
it's gonna be very similar, but it's gonna you're to

986
00:43:56,280 --> 00:43:58,840
do more and engage in more parts of the system.

987
00:43:59,239 --> 00:44:01,039
I think that that that is sort of like, you know,

988
00:44:01,559 --> 00:44:03,840
instead of having a multiplayer mode or whatever a game

989
00:44:03,880 --> 00:44:05,800
like this would have had twenty years ago, this is

990
00:44:05,840 --> 00:44:08,119
the kind of thing they're putting in there to add replay,

991
00:44:08,360 --> 00:44:10,519
and I think the action is good enough to support

992
00:44:10,599 --> 00:44:12,519
something like that. It's not going to be everyone's cup

993
00:44:12,559 --> 00:44:14,440
of tea. You really are coming to this to play

994
00:44:14,480 --> 00:44:15,320
through the story mode.

995
00:44:15,599 --> 00:44:16,199
Speaker 2: I think that the.

996
00:44:17,719 --> 00:44:20,800
Speaker 4: The you know that is near like what is happening

997
00:44:20,840 --> 00:44:23,880
with Resident Evil, like in terms of those recent Reddit

998
00:44:23,920 --> 00:44:25,760
it's not as good as Requiem, but it's like in

999
00:44:25,880 --> 00:44:28,119
the conversation, and that's a game I played over and

1000
00:44:28,199 --> 00:44:30,360
over again, so I could see myself maybe doing that here.

1001
00:44:30,400 --> 00:44:32,280
But the length is maybe the one thing that would

1002
00:44:32,320 --> 00:44:34,320
stop me, because yeah, this is a little bit longer

1003
00:44:34,360 --> 00:44:35,199
than some of those games.

1004
00:44:35,480 --> 00:44:37,239
Speaker 3: I mean I if Game of the Year was today,

1005
00:44:37,320 --> 00:44:39,559
I would honestly be between this and Requiem.

1006
00:44:39,239 --> 00:44:41,679
Speaker 4: Like this, oh wowka, especially like it's right there for

1007
00:44:41,800 --> 00:44:43,199
me and I'm a little bit behine where you're at it.

1008
00:44:43,320 --> 00:44:45,039
Speaker 3: Yeah, it's I don't think I knew full Like I

1009
00:44:45,079 --> 00:44:47,000
didn't watch any of the trailers. I hadn't seen any

1010
00:44:47,039 --> 00:44:48,880
footage of this game in action before it came out,

1011
00:44:48,920 --> 00:44:50,119
and so I didn't know if this was just going

1012
00:44:50,159 --> 00:44:51,719
to be that hit Man style. But it was at

1013
00:44:51,760 --> 00:44:53,639
the end of the chest meat area where it's like

1014
00:44:53,719 --> 00:44:55,280
I was having so much fun doing the sneaking around

1015
00:44:55,360 --> 00:44:58,400
hipman stuff there, and then that just kind of duvetails

1016
00:44:58,440 --> 00:45:01,599
into a couple other sequences that are more story focused,

1017
00:45:01,639 --> 00:45:03,480
and by the end of that I was like, oh,

1018
00:45:03,639 --> 00:45:05,920
this is operating on a different level than Hitman ever did.

1019
00:45:06,000 --> 00:45:06,559
Speaker 2: Like I love it.

1020
00:45:06,599 --> 00:45:08,760
Speaker 3: I'm not saying better or worse or anything. It's just

1021
00:45:08,880 --> 00:45:10,480
this is very much its own thing.

1022
00:45:10,599 --> 00:45:11,039
Speaker 2: This is Yes.

1023
00:45:11,079 --> 00:45:14,320
Speaker 3: As far as making a Bond game, boy, I don't

1024
00:45:14,320 --> 00:45:15,679
know how you do it much better than this. Like

1025
00:45:15,760 --> 00:45:19,320
I think about Bond as an ip is custom made

1026
00:45:19,360 --> 00:45:22,119
for games. You've got the driving, the gadgets are such

1027
00:45:22,159 --> 00:45:23,920
a fucking thing that you can put into a video game.

1028
00:45:24,119 --> 00:45:26,039
And I think now there are three times they've really

1029
00:45:26,119 --> 00:45:28,199
nailed it. They've made a ton of Bond games, Like

1030
00:45:28,320 --> 00:45:30,639
the first one, Golden Eye might talk about that a

1031
00:45:30,639 --> 00:45:33,840
little later. Second one, I loved everything or nothing. I

1032
00:45:33,880 --> 00:45:35,320
thought that was a great one. And that was the

1033
00:45:35,440 --> 00:45:36,920
time they were like, Okay, we're gonna make our own

1034
00:45:37,000 --> 00:45:39,119
story here with this, and we're going to make up

1035
00:45:39,559 --> 00:45:43,000
from the ground up Bond game, I thought. And then

1036
00:45:43,079 --> 00:45:45,239
this it's like, boy, as far as a modern version

1037
00:45:45,360 --> 00:45:47,119
of making a Bond game, I don't know how you

1038
00:45:47,239 --> 00:45:48,039
do it much better than this.

1039
00:45:48,880 --> 00:45:51,079
Speaker 4: Yep, just shock the hell well they nailed it right

1040
00:45:51,079 --> 00:45:53,760
out of the gate. Just incredibly impressive stuff.

1041
00:45:54,159 --> 00:45:54,400
Speaker 2: Yeah.

1042
00:45:54,920 --> 00:45:57,280
Speaker 5: The execution, and I think is the most impressive part

1043
00:45:57,599 --> 00:46:01,000
is like there's so much going on, especially front loaded

1044
00:46:01,199 --> 00:46:05,920
in all the setup, Like it's just done and executed

1045
00:46:06,159 --> 00:46:09,519
so well, like, that's the thing that's really blowing my mind.

1046
00:46:09,559 --> 00:46:12,280
It's just like, wow, this game just feels confident and

1047
00:46:12,400 --> 00:46:14,360
knows what it wants and knows how to present it

1048
00:46:14,440 --> 00:46:16,320
to you and knows how to feel good.

1049
00:46:16,800 --> 00:46:17,000
Speaker 1: Yeah.

1050
00:46:17,559 --> 00:46:20,880
Speaker 5: The only thing I I'm there's one thing I'm not

1051
00:46:21,119 --> 00:46:24,440
super in love with. There's a grain effect in the

1052
00:46:24,519 --> 00:46:27,480
game that like I've just I don't know, it's just

1053
00:46:27,599 --> 00:46:29,400
kind of have you noticed that, Jan, There's like a

1054
00:46:29,480 --> 00:46:31,679
film grain thing going on that I'm just not a

1055
00:46:31,880 --> 00:46:34,280
gigantic fan of. No, I don't think you can.

1056
00:46:34,599 --> 00:46:34,960
Speaker 1: You can't.

1057
00:46:35,000 --> 00:46:37,440
Speaker 3: I mean I can every game I turn off film

1058
00:46:37,519 --> 00:46:39,559
grain and I turn ocean motion blur.

1059
00:46:39,960 --> 00:46:42,239
Speaker 5: Okay, I take it back then, I because I've been

1060
00:46:42,480 --> 00:46:44,800
spending a decent time pouring over some of the settings

1061
00:46:44,800 --> 00:46:48,639
and I did not see that. But yeah, I mean it,

1062
00:46:49,079 --> 00:46:52,960
it feels great, though. Everything about it is just it's

1063
00:46:53,079 --> 00:46:53,880
really surprising.

1064
00:46:53,960 --> 00:46:54,920
Speaker 4: I got it. That's the most thing.

1065
00:46:55,039 --> 00:46:59,440
Speaker 5: Is like I'm constantly surprised with it, especially having a

1066
00:46:59,559 --> 00:47:04,119
certain expectation going into it, especially playing Hitman games.

1067
00:47:04,840 --> 00:47:06,280
Speaker 4: It's just not it's just not that.

1068
00:47:06,639 --> 00:47:09,159
Speaker 3: So Yeah, I guess I kind of laugh at there's

1069
00:47:09,239 --> 00:47:10,960
party at the very very beginning. This isn't like a

1070
00:47:11,000 --> 00:47:12,760
big spoiler or anything, but like it kind of does

1071
00:47:12,840 --> 00:47:14,719
that tomb raid or reboot thing. I remember when she

1072
00:47:14,840 --> 00:47:16,639
like killed her first guy, She's like, oh God, and

1073
00:47:16,679 --> 00:47:18,599
then she killed like million dudes and doesn't think about it.

1074
00:47:18,760 --> 00:47:20,039
Speaker 2: Yeah. Yeah, There's one.

1075
00:47:19,920 --> 00:47:21,440
Speaker 3: Point where he like shoots a guy and there's like

1076
00:47:21,480 --> 00:47:23,280
a brief moment of Bond looking at him like, oh wow,

1077
00:47:23,360 --> 00:47:26,119
I killed a man, and then like ninety seconds later

1078
00:47:26,159 --> 00:47:27,960
he's just blowing up an entire base of dude.

1079
00:47:28,000 --> 00:47:28,199
Speaker 2: Yeah.

1080
00:47:29,960 --> 00:47:33,159
Speaker 1: Yeah, yeah. I'm excited for this game to get into

1081
00:47:33,239 --> 00:47:35,400
more people's hands and for its again to like the

1082
00:47:35,480 --> 00:47:38,039
Hitman sickos out there, because one of my favorite things

1083
00:47:38,119 --> 00:47:41,360
is watching like Hitman highlights of people playing the game

1084
00:47:41,760 --> 00:47:43,800
in ways that I didn't know where possible.

1085
00:47:44,199 --> 00:47:45,800
Speaker 3: So the Ovader the king of that if you want

1086
00:47:45,800 --> 00:47:46,599
to look at ye up.

1087
00:47:46,719 --> 00:47:50,119
Speaker 1: Yeah. So seeing you know, the expanded gun play in

1088
00:47:50,199 --> 00:47:52,159
the hand to hand combat, I'm excited to see what

1089
00:47:52,519 --> 00:47:56,760
more people will do. Let's keep things on.

1090
00:47:58,400 --> 00:48:02,000
Speaker 2: The topic of James Bond, because Mike Minatti, I don't

1091
00:48:02,039 --> 00:48:04,159
think I'm ready for this talk. I don't think I'm

1092
00:48:04,159 --> 00:48:08,400
ready for this portion of these you have been playing

1093
00:48:08,519 --> 00:48:10,800
a James Bond game as well, but not Double seven

1094
00:48:10,840 --> 00:48:15,159
First Light. You have been playing GoldenEye. I have such

1095
00:48:15,199 --> 00:48:19,599
a toxic positivity with retro games where even when it

1096
00:48:19,719 --> 00:48:21,719
is one of few ones that I am like, that

1097
00:48:21,840 --> 00:48:24,960
one wasn't mine my jam. Actually I didn't like that

1098
00:48:25,239 --> 00:48:28,000
one right then, like somebody would be like, yeah, that

1099
00:48:28,079 --> 00:48:30,320
game's bad, like Sean like it was going Around'm like, yeah,

1100
00:48:31,039 --> 00:48:33,760
I just don't get gold and I that's because it's bad.

1101
00:48:34,280 --> 00:48:38,559
And I'm immediately like, oh, that's sold honest, right, So

1102
00:48:38,599 --> 00:48:40,239
I'm like, you know what, all right, I'm going to

1103
00:48:40,320 --> 00:48:43,480
go and play through GoldenEye. Most of my experiences as

1104
00:48:43,519 --> 00:48:45,960
a kid were like multiplayer. I did some of the

1105
00:48:46,159 --> 00:48:48,800
campaign but never got that far yet. I'm like, I'm

1106
00:48:48,840 --> 00:48:51,599
going to play through the campaign of gold and I

1107
00:48:51,800 --> 00:48:54,119
on my actual N sixty four. It's all ready to

1108
00:48:54,199 --> 00:48:57,880
go because of the Donkey Kong bullshit. So here we go,

1109
00:48:59,079 --> 00:49:01,000
and it's surprising us. There's a lot of things I

1110
00:49:01,039 --> 00:49:04,400
thought would be a hang up, like the controller, the controls.

1111
00:49:04,400 --> 00:49:06,960
I'm like, this is making sense, and there's a generous

1112
00:49:07,119 --> 00:49:09,840
auto aim, so that's fine after a while, Like that

1113
00:49:09,960 --> 00:49:13,039
actually felt pretty good to me. The James bondness of

1114
00:49:13,119 --> 00:49:15,760
it is fantastic. The shoundtrack is incredble. It's an all

1115
00:49:15,960 --> 00:49:18,000
time soundtrack.

1116
00:49:18,159 --> 00:49:21,360
Speaker 1: Right. Oh, sorry to interrupt you, Mike, but the Bond

1117
00:49:21,440 --> 00:49:29,440
song for First Light Banger as well, Right, go ahead, Mike. Sorry.

1118
00:49:29,599 --> 00:49:32,079
Speaker 2: So I was like I was kind of coming around

1119
00:49:32,159 --> 00:49:34,320
pretty hard for a while. Them like yeah, maybe, yeah,

1120
00:49:34,400 --> 00:49:41,039
maybe conversation, stop the count. There's just it's it's it's

1121
00:49:41,159 --> 00:49:44,400
level design, mission design, and just some of the N

1122
00:49:44,480 --> 00:49:47,840
sixty four nests that do get to me. There's a

1123
00:49:47,920 --> 00:49:50,000
lot of times in this game where I don't know

1124
00:49:50,079 --> 00:49:51,960
what the game wants me to do, and then I

1125
00:49:52,159 --> 00:49:55,159
die or I just leave a level apparently, which is

1126
00:49:55,199 --> 00:49:57,039
something that you can do without complete the missions, and

1127
00:49:57,159 --> 00:50:00,000
it's like you lost, idiot. I'm all tone to turn around,

1128
00:50:00,159 --> 00:50:02,840
then go back through the door. I didn't know that

1129
00:50:03,000 --> 00:50:04,800
was the exit. And then I'm like, what was I

1130
00:50:04,920 --> 00:50:07,559
supposed to do? In my check because I'm live. She

1131
00:50:07,719 --> 00:50:09,440
was like, oh, did you do what they did in

1132
00:50:09,480 --> 00:50:11,119
the movie? You remember what they did in the movie.

1133
00:50:11,559 --> 00:50:14,840
I'm like, no, you donty years ago, don't You don't

1134
00:50:14,840 --> 00:50:16,639
need to know what happens in the movie. That's Mike.

1135
00:50:16,719 --> 00:50:17,760
I'm going to say this, and.

1136
00:50:17,880 --> 00:50:21,079
Speaker 3: You know I frequently give you your flowers for being,

1137
00:50:21,280 --> 00:50:23,840
you know, the best gamer at Giant Bomb. I'm always

1138
00:50:23,840 --> 00:50:26,480
impressed by how well you work in the bike club

1139
00:50:26,519 --> 00:50:28,800
and some of the worst games ever. I mean this, Mike,

1140
00:50:29,280 --> 00:50:31,199
I've been watching almost all your streams of this. I

1141
00:50:31,360 --> 00:50:34,800
think you might be exceptionally bad at GoldenEye, but.

1142
00:50:34,920 --> 00:50:37,280
Speaker 2: I don't get how I could be better. I don't

1143
00:50:37,320 --> 00:50:38,320
understand what should be doing.

1144
00:50:39,039 --> 00:50:41,079
Speaker 3: It tells you the objectives. You got a quest log

1145
00:50:41,119 --> 00:50:42,559
every play a RBG brother the.

1146
00:50:42,639 --> 00:50:46,119
Speaker 6: Quest start game. It just destroyed the ammo cash. What's

1147
00:50:46,119 --> 00:50:51,920
an ammo cash? It's over the place, and that's the look.

1148
00:50:52,119 --> 00:50:54,039
Look it's not just that, all right. You go to

1149
00:50:54,159 --> 00:50:57,639
this jungle level. The N sixty four fog has been

1150
00:50:57,719 --> 00:51:01,880
turned up to eleven. Yea, the screen fuck everywhere you're

1151
00:51:01,920 --> 00:51:04,639
in a jungle anyways. They dress the enemies in green,

1152
00:51:04,760 --> 00:51:07,519
which I make sense. Also with the video game.

1153
00:51:07,840 --> 00:51:11,760
Speaker 2: I can't fucking see them. You said take out the turrets.

1154
00:51:12,039 --> 00:51:15,559
You can't see the turrets till they're shooting at you.

1155
00:51:16,199 --> 00:51:18,280
There's a boss flight the jungle with a lady who

1156
00:51:18,320 --> 00:51:22,000
has a grenade launcher. By the way, any explosion happens

1157
00:51:22,039 --> 00:51:24,559
in this game. The frame rate goes from like ten

1158
00:51:24,840 --> 00:51:26,760
to two to have fun with that.

1159
00:51:27,360 --> 00:51:29,559
Speaker 3: Look, that's like saying like, oh, an atari game is

1160
00:51:29,639 --> 00:51:31,639
bad because it doesn't look realistic. Look, it's a product.

1161
00:51:31,639 --> 00:51:33,159
If it's time, you gotta put yourself in there.

1162
00:51:33,239 --> 00:51:35,559
Speaker 2: So they could have worked within the limitations of the

1163
00:51:35,639 --> 00:51:38,000
N sixty four perhaps a little bit better than that.

1164
00:51:38,039 --> 00:51:39,559
Speaker 4: And what about when you throw a knife at someone's

1165
00:51:39,559 --> 00:51:40,519
hat and the hat pops off.

1166
00:51:41,400 --> 00:51:43,440
Speaker 2: That's great. You shoot them in the head and the

1167
00:51:43,480 --> 00:51:47,519
hat pops office, Like Mike, I guess, yes, guess, Jeff Eckler.

1168
00:51:47,639 --> 00:51:50,280
Speaker 5: The way you feel right now is the way I

1169
00:51:50,360 --> 00:51:51,760
feel twenty four to seven.

1170
00:51:51,800 --> 00:51:56,360
Speaker 1: About about what about what? Just yes?

1171
00:51:56,599 --> 00:52:00,920
Speaker 5: About all everything? Yeah, everything, everything, all the time on

1172
00:52:01,239 --> 00:52:04,559
Team Mike right now. I could not agree more that

1173
00:52:04,719 --> 00:52:06,440
game is just not that great.

1174
00:52:06,800 --> 00:52:07,159
Speaker 2: I'm good.

1175
00:52:07,440 --> 00:52:09,360
Speaker 3: I've spent a lot of time thinking about this this weekend,

1176
00:52:09,400 --> 00:52:12,239
and I came to the conclusion that I do wholeheartedly,

1177
00:52:12,519 --> 00:52:13,480
earnestly believe this.

1178
00:52:14,119 --> 00:52:18,000
Speaker 2: It is the best FBS of all time, That the.

1179
00:52:18,360 --> 00:52:22,320
Speaker 3: Fifty damn the number ten game of all time, the

1180
00:52:22,440 --> 00:52:23,559
next best after.

1181
00:52:25,840 --> 00:52:30,000
Speaker 5: Right, honestly, Like, look, I know a lot of people

1182
00:52:30,079 --> 00:52:33,000
don't take you seriously, Dan, But like, I don't know

1183
00:52:33,039 --> 00:52:36,159
about that. Listen, Here's here's the thing. I have very

1184
00:52:36,280 --> 00:52:39,119
fond multiplayer memories of Golden and I of course I

1185
00:52:39,199 --> 00:52:41,159
do because I went to college when that shit was

1186
00:52:41,360 --> 00:52:45,239
popping off, and it was even after it was popping off,

1187
00:52:45,280 --> 00:52:48,400
and people were still playing that in Mario Card sixty four.

1188
00:52:48,880 --> 00:52:51,760
So I get it, and I'm here for the multiplayer.

1189
00:52:52,480 --> 00:52:56,599
But Mike is correct, the campaigns, the campaigns will makes

1190
00:52:56,639 --> 00:52:57,159
it so special.

1191
00:52:57,239 --> 00:53:01,320
Speaker 3: Having those objectives and an FBS in nineteen nine seven, Like,

1192
00:53:01,679 --> 00:53:02,320
having that was.

1193
00:53:02,320 --> 00:53:03,639
Speaker 2: What made it is set at apart.

1194
00:53:03,679 --> 00:53:06,000
Speaker 3: It was having objectives and not just go through and

1195
00:53:06,159 --> 00:53:08,480
doom yourself through the thing and just shoot everything.

1196
00:53:09,920 --> 00:53:12,679
Speaker 5: Doom predates GoldenEye, and it's that's what I'm saying. That's

1197
00:53:12,679 --> 00:53:13,119
what I'm saying.

1198
00:53:13,199 --> 00:53:15,480
Speaker 3: Golden Eye was an evolution of the genre with all

1199
00:53:15,519 --> 00:53:18,119
of like the objectives and the level design is what

1200
00:53:18,360 --> 00:53:20,719
kind of elevated that. And the replayability the way they

1201
00:53:20,800 --> 00:53:22,760
tie all the different unlocks and and things to the

1202
00:53:22,800 --> 00:53:26,119
different difficulty levels, Like it was the most replayable campaign

1203
00:53:26,159 --> 00:53:27,239
I've ever played at that time.

1204
00:53:27,599 --> 00:53:30,119
Speaker 2: But most of the objectives boiled down to a game

1205
00:53:30,199 --> 00:53:32,880
of hide and seek. Basically, it's just like wander around

1206
00:53:33,000 --> 00:53:36,360
and find this thing, then wander around, I find and look.

1207
00:53:36,400 --> 00:53:38,639
I agree. Sometimes that is actually fine, and I don't mind.

1208
00:53:39,079 --> 00:53:41,599
Speaker 3: Wander explosives on the silo and well, you're playing on

1209
00:53:41,679 --> 00:53:42,639
baby mode, so I don't know.

1210
00:53:42,760 --> 00:53:45,920
Speaker 2: I'm playing on Secret Agent. The second of three difficulties,

1211
00:53:46,000 --> 00:53:48,519
excuse me. I picked the middle one, which apparently might

1212
00:53:48,599 --> 00:53:51,039
be a hard mode of its itself, was just abo

1213
00:53:51,159 --> 00:53:54,079
the hardest mode. Yeah it's pretty hard most people. Yeah,

1214
00:53:54,079 --> 00:53:55,280
it's pretty hard. Yeah people.

1215
00:53:55,360 --> 00:53:55,519
Speaker 1: Yeah.

1216
00:53:55,800 --> 00:53:57,679
Speaker 2: I was like, chat, what's normal mode? Like this one

1217
00:53:57,760 --> 00:54:04,000
answers okay, whatever, but like, like why are enemies respawning constantly? Man?

1218
00:54:04,440 --> 00:54:06,960
Speaker 3: It was mostly finite unless there's like an alarm going

1219
00:54:07,000 --> 00:54:08,000
off in the bunker or something like that.

1220
00:54:09,039 --> 00:54:12,280
Speaker 2: They just Bunker two was hell, that's the one like

1221
00:54:12,400 --> 00:54:15,199
supposed to be more of a stealth mission. And that

1222
00:54:15,440 --> 00:54:17,360
one was driving me. I was I was turning into

1223
00:54:17,400 --> 00:54:19,719
a grumpy Mikey on that one. I'm not gonna lie,

1224
00:54:20,039 --> 00:54:22,239
but to take all these because of a camera sees

1225
00:54:22,320 --> 00:54:24,480
you before you can take it out, and you know,

1226
00:54:24,719 --> 00:54:27,239
good luck sometimes like pushing are and like going to

1227
00:54:27,800 --> 00:54:30,239
the ridicule and kind of tilting your stick.

1228
00:54:30,480 --> 00:54:33,199
Speaker 3: Jest have dual stick yet we didn't have dual stick yet,

1229
00:54:33,400 --> 00:54:34,960
can't that's all the time it came out.

1230
00:54:35,119 --> 00:54:37,480
Speaker 2: It's fine. But you know what, I did have mouse

1231
00:54:37,519 --> 00:54:40,239
and keyboard and that felt real good. You can't aim

1232
00:54:40,320 --> 00:54:42,480
and shoot and move all at the same time back then.

1233
00:54:42,639 --> 00:54:44,840
And I'm trying. I'm trying not to compare this thing

1234
00:54:44,920 --> 00:54:49,119
to like Quake two or Half Life again, like I

1235
00:54:49,480 --> 00:54:51,519
get I kind of get it. And there was a

1236
00:54:51,639 --> 00:54:53,639
bit there, Dad, I want you to I was like,

1237
00:54:53,679 --> 00:54:56,159
this game, you know what, maybe it's not my favorite.

1238
00:54:56,480 --> 00:54:58,280
Maybe this is like a four out of five. I

1239
00:54:58,400 --> 00:55:00,199
do get it, and then I don't know. So these

1240
00:55:00,239 --> 00:55:03,159
layer levels have just been they've been obnoxious.

1241
00:55:03,400 --> 00:55:05,960
Speaker 3: Man, it's been a lot of This is a break

1242
00:55:06,000 --> 00:55:07,960
the Meltzer Scale, Tokyo Dome six out of five?

1243
00:55:08,000 --> 00:55:11,000
Speaker 2: What are you talking about? So I have a few

1244
00:55:11,079 --> 00:55:14,960
more levels to do. We'll see how I feel better.

1245
00:55:15,440 --> 00:55:17,400
And I'm glad I'm doing I'm glad I'm finally playing

1246
00:55:17,480 --> 00:55:19,119
playing through this game, that's for sure.

1247
00:55:19,320 --> 00:55:23,119
Speaker 1: Mike, educate me, uh your experience and fondness for the

1248
00:55:23,239 --> 00:55:24,840
N sixty four. Where is it at?

1249
00:55:25,719 --> 00:55:29,159
Speaker 2: It's it's on maybe the lower end. I like Mario

1250
00:55:29,280 --> 00:55:33,800
sixty four, a ton an aw great time, like the

1251
00:55:33,840 --> 00:55:37,199
biggest hit Star Fox sixty four, things like that. But

1252
00:55:37,519 --> 00:55:39,599
you know, I was pritvileged. I had access to a

1253
00:55:39,639 --> 00:55:42,280
PlayStation and a PC around the same time. I was

1254
00:55:42,280 --> 00:55:44,800
spending much more time with my PlayStation piece.

1255
00:55:44,880 --> 00:55:46,679
Speaker 3: But you did fill out that form and you found

1256
00:55:46,679 --> 00:55:48,000
out that you do prefer the sixty four.

1257
00:55:49,360 --> 00:55:52,239
Speaker 2: That science, yeah, yeah, that was science was yeah. Yeah.

1258
00:55:52,320 --> 00:55:53,800
Did you see you made a new form for N

1259
00:55:53,880 --> 00:55:59,119
sixty four versus ecc Era twenty three to two in

1260
00:55:59,239 --> 00:56:02,480
sixty four? I was, uh, yeah, mine, mine was heavily

1261
00:56:02,519 --> 00:56:04,000
for PC. I think that was footo for a lot

1262
00:56:04,039 --> 00:56:05,800
of games you have never played before. It would be

1263
00:56:05,880 --> 00:56:07,800
my guests dan oh, like all of them.

1264
00:56:09,920 --> 00:56:11,360
Speaker 3: A PC that could run games till I was like

1265
00:56:11,400 --> 00:56:13,800
thirty what are you talking? Yeah exactly, And that was yesterday.

1266
00:56:13,880 --> 00:56:17,119
Speaker 2: So I don't know. Maybe I should try Perfect Dark

1267
00:56:18,159 --> 00:56:22,000
second really perfect Dork Actually maybe second best call thirty

1268
00:56:22,039 --> 00:56:23,960
four or Perfect Dark is the second best EP?

1269
00:56:24,119 --> 00:56:27,239
Speaker 1: Where does where does portal rank? For like top FPS.

1270
00:56:27,039 --> 00:56:30,599
Speaker 2: Suz game, that's a I know what you mean. Like

1271
00:56:30,840 --> 00:56:33,079
if almosts to call then FPS, I'll allow it. But

1272
00:56:33,199 --> 00:56:37,000
it's not what I mean when sure right right, you

1273
00:56:37,000 --> 00:56:39,559
would say I have like two Titan Fall two. Those

1274
00:56:39,599 --> 00:56:43,559
are up there all time. Great, Half Life was good

1275
00:56:43,719 --> 00:56:44,199
first time.

1276
00:56:45,000 --> 00:56:46,639
Speaker 1: Uh, well, let's move on to a game.

1277
00:56:47,559 --> 00:56:51,880
Speaker 4: I'm gonna start shaking, like as someone who loves to

1278
00:56:51,960 --> 00:56:53,840
defend the N sixty four, I can't have this guy

1279
00:56:53,920 --> 00:56:55,119
standing next to me anymore.

1280
00:56:55,159 --> 00:56:59,599
Speaker 2: He's well Superintendo.

1281
00:57:00,400 --> 00:57:02,760
Speaker 1: Okay, let's move on to a game that both of

1282
00:57:02,800 --> 00:57:03,159
you like.

1283
00:57:03,440 --> 00:57:04,559
Speaker 2: God better controller.

1284
00:57:05,639 --> 00:57:06,119
Speaker 1: No, it's not.

1285
00:57:06,400 --> 00:57:10,360
Speaker 2: I can't. Oh my hand, my hand sometimes gets a

1286
00:57:10,400 --> 00:57:13,199
little crampy cramp in that thing. It's a top controller.

1287
00:57:13,320 --> 00:57:15,679
It's it's top three controller. When you know that control

1288
00:57:15,679 --> 00:57:18,079
as an adult, assume you have like normal size hands,

1289
00:57:18,119 --> 00:57:21,159
you are constantly holding it kind of shifty like I am,

1290
00:57:21,280 --> 00:57:23,840
and where it's a fit top three control.

1291
00:57:24,000 --> 00:57:26,320
Speaker 1: All right, me know the hollow. Please talk about talk

1292
00:57:26,360 --> 00:57:30,199
about something else, please, Dan, Mike you both like it, right.

1293
00:57:31,559 --> 00:57:34,880
Speaker 2: Yes, it's it's a harder one to talk about, hard

1294
00:57:34,960 --> 00:57:36,920
to talk about. But what thing. It's a preview in

1295
00:57:37,039 --> 00:57:39,280
Bargo right now, like it's not the actual review and

1296
00:57:39,559 --> 00:57:40,559
Bargo yet.

1297
00:57:41,079 --> 00:57:42,920
Speaker 3: It's very it's very generous though, it's like we just

1298
00:57:42,960 --> 00:57:45,199
can't say specific Boss fights or names or areas and

1299
00:57:45,239 --> 00:57:46,639
stuff like that. But like we can talk about what

1300
00:57:46,679 --> 00:57:49,440
the game is and everything. Mike, Uh, you beat it,

1301
00:57:49,599 --> 00:57:53,559
and I'm like a dozen hours in probably I are

1302
00:57:53,599 --> 00:57:55,360
you like me, Mike, we haven't really talked about it much.

1303
00:57:55,519 --> 00:57:57,880
Are you oscillating constantly? Or I guess you're done with

1304
00:57:57,920 --> 00:58:00,280
it now? But like I find myself oscillating. But between

1305
00:58:00,880 --> 00:58:02,960
I love this, this is nailing it. This is uh,

1306
00:58:03,239 --> 00:58:06,199
you know, I really love the discovery elements of this game.

1307
00:58:06,480 --> 00:58:09,159
And then me just wandering around in circles for like

1308
00:58:09,199 --> 00:58:11,960
two hours being like this is too this is everything's

1309
00:58:12,000 --> 00:58:14,039
too obfuscated here, you know, like I have.

1310
00:58:14,119 --> 00:58:15,719
Speaker 2: No idea where I'm checking the newspaper.

1311
00:58:15,760 --> 00:58:17,800
Speaker 3: I know I'm supposed to go to this area next

1312
00:58:17,880 --> 00:58:19,559
or something like that, but there's just a lot of

1313
00:58:19,719 --> 00:58:22,559
like there's not a real map the way you think

1314
00:58:22,599 --> 00:58:24,159
of like like a Zelda game or something right in

1315
00:58:24,280 --> 00:58:27,239
that era. There's a general world map, but like it

1316
00:58:27,440 --> 00:58:29,760
doesn't really show your location at least where I'm at.

1317
00:58:30,840 --> 00:58:33,280
I'm just getting lost a lot, and this is in

1318
00:58:33,360 --> 00:58:35,599
my wheelhouse, this type of game, and I'm finding it

1319
00:58:36,239 --> 00:58:37,880
very difficult to figure out what to do next.

1320
00:58:37,960 --> 00:58:38,480
Speaker 4: Most of the time.

1321
00:58:39,199 --> 00:58:42,000
Speaker 2: Yeah, and like that getting I was getting frustrated with

1322
00:58:42,119 --> 00:58:45,119
that stuff a lot early on, So like the very beginning,

1323
00:58:45,679 --> 00:58:47,920
I was like where do I go? And then I

1324
00:58:48,199 --> 00:58:49,840
found a path and I was going for a while.

1325
00:58:49,880 --> 00:58:52,599
So I found some enemy that seemed so far beyond me.

1326
00:58:52,679 --> 00:58:55,199
I'm like, this is the game telling me about to

1327
00:58:55,280 --> 00:58:57,800
come this way anymore for now? And I kind of

1328
00:58:57,840 --> 00:58:59,760
wandered around for a while and read that newspaper and

1329
00:58:59,800 --> 00:59:02,360
I'm like, now I'm supposed to go that way. Okay,

1330
00:59:02,440 --> 00:59:05,880
maybe I'm a I think later in the game, I

1331
00:59:06,199 --> 00:59:09,519
get less lost, but I still I have frustration points,

1332
00:59:09,679 --> 00:59:11,679
and so yeah, I'm kind of going from the between

1333
00:59:11,880 --> 00:59:15,679
this this level of oh, this like platforming challenge here

1334
00:59:15,920 --> 00:59:17,800
is really fun, and this level design is cool and

1335
00:59:17,880 --> 00:59:23,920
game looks cool too. Sometimes these frustrations. I it's interesting

1336
00:59:24,039 --> 00:59:27,039
this blend of dark Souls and Zelda, and sometimes it

1337
00:59:27,199 --> 00:59:29,239
takes great elements of those and it makes something cool.

1338
00:59:29,320 --> 00:59:31,719
And sometimes I'm like, I don't think this is the

1339
00:59:31,800 --> 00:59:34,239
best Zelda clone it can be, or the best Souls

1340
00:59:34,360 --> 00:59:37,559
like it could be, with these two sort of ideas

1341
00:59:37,639 --> 00:59:39,679
clashing with each other at all times, and.

1342
00:59:39,840 --> 00:59:41,639
Speaker 3: Kind of it, here's like a more specific thing of

1343
00:59:41,639 --> 00:59:44,039
the frustrations where it's like, let's say, like this is

1344
00:59:44,039 --> 00:59:46,159
the thing that happened to me. I found a character.

1345
00:59:46,320 --> 00:59:48,000
Like there was like a group of characters that were like, well, look,

1346
00:59:48,000 --> 00:59:50,440
we're looking for our friend. He's somewhere around here. And

1347
00:59:50,480 --> 00:59:53,079
at one point I found the character and it was like,

1348
00:59:53,119 --> 00:59:54,559
oh okay, I got to lead this guy back to

1349
00:59:54,639 --> 00:59:57,039
his friends. And at some point I died and I

1350
00:59:57,119 --> 00:59:59,320
got sent back to kind of like basically my bonfire,

1351
00:59:59,360 --> 01:00:02,480
which is like a little underground it like a home area,

1352
01:00:03,000 --> 01:00:04,800
and I had to stop playing or whatever for the night,

1353
01:00:04,840 --> 01:00:06,639
and I saved and quit, and you boot it up

1354
01:00:06,639 --> 01:00:08,159
the next time and you remember like, oh right, I

1355
01:00:08,239 --> 01:00:10,119
was trying to help that guy get back to his friends.

1356
01:00:10,280 --> 01:00:11,960
But it's like, okay, where was that guy?

1357
01:00:12,039 --> 01:00:14,360
Speaker 2: And like there is a huge.

1358
01:00:14,159 --> 01:00:17,440
Speaker 3: Lack of any kind of sign posting or like again,

1359
01:00:17,440 --> 01:00:19,280
I don't need a big glowing red arrow telling me

1360
01:00:19,320 --> 01:00:21,320
where this guy is. But at least in like you know,

1361
01:00:21,400 --> 01:00:22,960
Breath the Wild and Tears the Kingdom stuff like that,

1362
01:00:23,000 --> 01:00:25,480
you can like I love that stamp system of like Okay,

1363
01:00:25,480 --> 01:00:27,159
if I can't deal with this right now, or if

1364
01:00:27,199 --> 01:00:29,119
I want to remember this for later, I am choosing

1365
01:00:29,159 --> 01:00:31,559
to put a little marker here. There's nothing like that

1366
01:00:31,679 --> 01:00:35,559
here again unless something opens up later. And so it's

1367
01:00:35,599 --> 01:00:37,760
just like, well, shit, I'm just going to walk around

1368
01:00:37,880 --> 01:00:40,679
this area over and over and over again. I cannot

1369
01:00:40,760 --> 01:00:43,480
remember where this guy was. And it's like that's just

1370
01:00:43,599 --> 01:00:45,840
not a fun type of like discovery. It's like I've

1371
01:00:45,840 --> 01:00:46,800
already discovered where he is.

1372
01:00:47,079 --> 01:00:48,119
Speaker 1: I just need to do the thing.

1373
01:00:48,360 --> 01:00:50,480
Speaker 3: I don't want to walk around in circles for an hour.

1374
01:00:50,480 --> 01:00:53,920
Speaker 2: And so, yeah, yeah, do you think this is a

1375
01:00:54,199 --> 01:01:00,360
weird game to do the Pasylvania style sub items in right?

1376
01:01:00,440 --> 01:01:02,159
Like so it's sounded like the Zelta, like, oh, you

1377
01:01:02,280 --> 01:01:05,039
just get an item here, or even Shovel Night. The

1378
01:01:05,119 --> 01:01:07,400
previous game they kind of had those sub items, but

1379
01:01:07,480 --> 01:01:09,320
it wasn't the Pennsylvania style. Oh you can only have

1380
01:01:09,440 --> 01:01:11,000
one of them and then they swap. You just sort

1381
01:01:11,000 --> 01:01:13,360
of had an inventory of them. In this game. You

1382
01:01:13,440 --> 01:01:16,800
only have one of those. You kind of smap them, right,

1383
01:01:16,880 --> 01:01:19,000
you get more, right, right, Well, you get access to more,

1384
01:01:19,039 --> 01:01:21,119
but you only ever hold one at a time. It's

1385
01:01:21,159 --> 01:01:27,880
not true I have something that I can swap between them. No, okay,

1386
01:01:27,960 --> 01:01:32,000
then wow, you beat the game? Without that, that's very helpful.

1387
01:01:32,519 --> 01:01:37,719
Okay Jesus Christ. I wait, so wait that does speak

1388
01:01:37,760 --> 01:01:41,559
to like, yeah, like you can miss that. Yeah, it's

1389
01:01:41,599 --> 01:01:43,480
something that is it's a huge help to have.

1390
01:01:43,599 --> 01:01:45,760
Speaker 3: Like one that's like because some of these sub items

1391
01:01:45,800 --> 01:01:48,320
and stuff are like mobility based, will make you move faster,

1392
01:01:48,440 --> 01:01:50,000
make you jump further, and then the other is like

1393
01:01:50,039 --> 01:01:52,320
really good for combat. So I usually have one on

1394
01:01:52,480 --> 01:01:54,320
me that's like a mobility one and one on me

1395
01:01:54,400 --> 01:01:55,599
that's an offense one.

1396
01:01:56,719 --> 01:02:00,039
Speaker 2: Yeah, exactly, because like, well, like the mobility one, and

1397
01:02:00,159 --> 01:02:02,400
it's kind of porn because again it's a bit of

1398
01:02:02,440 --> 01:02:05,119
a soul. It's like you have these difficult bosses, but

1399
01:02:05,199 --> 01:02:07,599
you don't have you know, like the dodge roll with

1400
01:02:08,079 --> 01:02:14,440
invisibility invisibility frames you could kind of burrow to avoid things,

1401
01:02:14,519 --> 01:02:16,480
but the burrow you have to jump, and the jump

1402
01:02:16,719 --> 01:02:19,639
misses some attacks sometimes it doesn't. So it wasn't just

1403
01:02:19,760 --> 01:02:22,599
like reacting to enemy, so it was like anticipating enemies

1404
01:02:22,639 --> 01:02:25,440
sometimes to get out of way, and like it's like

1405
01:02:25,519 --> 01:02:28,000
I was just struggling with that sometimes to the point

1406
01:02:28,000 --> 01:02:29,679
where the build I came up with that was the

1407
01:02:29,719 --> 01:02:31,840
most effective for me because you have like trinkets and things,

1408
01:02:31,880 --> 01:02:34,039
you know, you can equip. I kind of have a

1409
01:02:34,119 --> 01:02:36,559
lot of stuff where I just sort of was able

1410
01:02:36,639 --> 01:02:39,039
to stand there and take it and just kind of

1411
01:02:39,599 --> 01:02:42,480
hit back constantly and basically just melt the boss before

1412
01:02:42,480 --> 01:02:45,320
they came out me, which was effective. I'm not sure

1413
01:02:45,360 --> 01:02:46,519
how fun that was.

1414
01:02:48,519 --> 01:02:50,760
Speaker 3: Like, yeah, the aesthetics of the game, like, you know,

1415
01:02:50,840 --> 01:02:52,360
I think they're great with like I love the way

1416
01:02:52,400 --> 01:02:53,840
shovel Night looks, and like a lot of the enemy

1417
01:02:53,840 --> 01:02:56,159
designs and boss designs in this are are really cool.

1418
01:02:56,880 --> 01:02:59,519
But yeah, the actual like moment to moment like combat

1419
01:02:59,599 --> 01:03:01,639
and things like that, it's I mean, I guess you

1420
01:03:01,719 --> 01:03:03,679
compared to like a Link to the Past Links Awakening

1421
01:03:03,719 --> 01:03:07,280
era Zelda for sure, you know, yeah, yeah, it's but

1422
01:03:07,559 --> 01:03:09,960
they're not. Yeah, you're right, Mike, and that like a

1423
01:03:10,079 --> 01:03:11,760
Dark Souls thing, Like it's such a huge part of

1424
01:03:11,800 --> 01:03:14,320
that is your abilities during combat and just the nuanced

1425
01:03:14,320 --> 01:03:17,559
to all these boss encounters and they're pretty basic in

1426
01:03:17,679 --> 01:03:18,840
this right.

1427
01:03:18,880 --> 01:03:20,679
Speaker 2: It's like obviously it's not the Zelda style where like,

1428
01:03:20,719 --> 01:03:22,559
well there's like a gimmick to the boss you kind

1429
01:03:22,599 --> 01:03:25,000
of figure out the item. It's it's not necessarily doing

1430
01:03:25,840 --> 01:03:28,760
that either, So yeah, like this is maybe kind of

1431
01:03:28,800 --> 01:03:31,480
sounding more down on it than I am, but I

1432
01:03:31,519 --> 01:03:33,679
don't know. I kind of been struggling to think of

1433
01:03:33,760 --> 01:03:35,960
where I am with this game because I'm thinking about

1434
01:03:36,039 --> 01:03:38,599
like reviewing stuff. I'm this is kind of becoming to

1435
01:03:38,719 --> 01:03:42,360
terms with it in real time, and a lot of

1436
01:03:42,440 --> 01:03:46,000
these just different aspects of it. I also was grinding

1437
01:03:46,119 --> 01:03:48,280
quite a bit in this same to kind of yeah.

1438
01:03:48,159 --> 01:03:50,800
Speaker 3: Yeah, I was about accidentally because I was just so

1439
01:03:50,840 --> 01:03:52,519
many times just walking around the same area a million

1440
01:03:52,559 --> 01:03:54,239
times trying to find the exit or something, and I

1441
01:03:54,480 --> 01:03:56,239
just happened to level up a time doing that.

1442
01:03:56,599 --> 01:03:59,239
Speaker 2: It has the Zelda two level up system, which like

1443
01:03:59,400 --> 01:04:01,400
you know that that's neat enough, but like you know,

1444
01:04:01,519 --> 01:04:04,079
I found a spot where there's a respawn point buy

1445
01:04:04,119 --> 01:04:06,079
a bunch of enemies, but I could just kind of

1446
01:04:06,559 --> 01:04:09,159
go fight them, burrow and reset them. I was like,

1447
01:04:09,280 --> 01:04:11,400
I'm I'm gonna live here for maybe an hour and

1448
01:04:11,719 --> 01:04:14,079
just juice up these numbers. I kind of felt like

1449
01:04:14,159 --> 01:04:15,199
I needed it, honest.

1450
01:04:14,960 --> 01:04:16,880
Speaker 3: Because here's in a garden where you burrow between like

1451
01:04:16,960 --> 01:04:19,679
the garden there's like fours so much.

1452
01:04:19,920 --> 01:04:21,800
Speaker 2: Yes I did. I took a screech off, like I

1453
01:04:21,840 --> 01:04:23,760
got to show people the gries. Yeah, there's like four

1454
01:04:23,800 --> 01:04:26,039
am easy to beat and you get a bunch of

1455
01:04:26,239 --> 01:04:28,480
X people. Yeah, yeah, yeah, I think we both out

1456
01:04:28,519 --> 01:04:32,920
the same grind Garden exactly. Ooh, grind Garden. Let's go there,

1457
01:04:33,079 --> 01:04:33,880
grind Garden.

1458
01:04:35,159 --> 01:04:37,199
Speaker 3: I do wonder if we're sounding too negative on it,

1459
01:04:37,239 --> 01:04:39,599
because like when I when you do have those aha moments,

1460
01:04:39,719 --> 01:04:42,239
it is really satisfying, and like I've had. I think

1461
01:04:42,280 --> 01:04:44,400
it's telling me that I've had like three times now

1462
01:04:44,719 --> 01:04:46,960
that I've been like, I don't know if I'm enjoying this.

1463
01:04:47,039 --> 01:04:48,519
I think I might be done with this. I put

1464
01:04:48,559 --> 01:04:50,280
it down and I'll just kind of be sitting there.

1465
01:04:50,360 --> 01:04:51,719
I'll have some time and I'll look at my Steam

1466
01:04:51,760 --> 01:04:53,559
deck and be I'll pick it up again, and then

1467
01:04:53,559 --> 01:04:55,079
I will just have like, you know, I slept on it,

1468
01:04:55,159 --> 01:04:56,920
and now I got past this area or whatever, and

1469
01:04:57,039 --> 01:04:59,800
I'm like, oh, right, this game's really good. So it's

1470
01:04:59,840 --> 01:05:01,079
it's it's a tricky one to kind of like, I

1471
01:05:01,119 --> 01:05:03,039
haven't been it yet, Mike, I'm curious to see kind

1472
01:05:03,039 --> 01:05:06,000
of your your final thoughts on it. But it's not

1473
01:05:06,079 --> 01:05:09,039
like a super obvious slam dunk like a shovel Knight.

1474
01:05:09,119 --> 01:05:11,239
Speaker 2: Yeah, I think that's exactly where I am, like, Yeah,

1475
01:05:11,320 --> 01:05:14,079
that's I love Shovel Knight. That is like an all

1476
01:05:14,119 --> 01:05:16,119
timer for me, one of the all time maybe the

1477
01:05:16,320 --> 01:05:21,039
great modern retro game. Really. Yeah, I'm not feeling that

1478
01:05:21,199 --> 01:05:23,480
strongly about this. Yeah, I bounced off of it a

1479
01:05:23,559 --> 01:05:26,960
little early on, not because I wasn't enjoying my time

1480
01:05:27,039 --> 01:05:29,760
playing it. It just felt like a game where like, oh,

1481
01:05:29,800 --> 01:05:31,840
I'm going to wait for smarter people to pick this

1482
01:05:31,960 --> 01:05:34,239
game apart, and then I'll circle back and maybe follow

1483
01:05:34,320 --> 01:05:37,599
a guide or like a map that someone makes after

1484
01:05:37,760 --> 01:05:40,079
the fact when this comes out, and maybe folks at

1485
01:05:40,079 --> 01:05:43,199
home will have a more enjoyable experience with that. But

1486
01:05:43,559 --> 01:05:45,119
the no map thing is so weird because like I

1487
01:05:45,199 --> 01:05:48,000
assume it comes from a place of really liking Dark

1488
01:05:48,039 --> 01:05:51,000
Souls one for instance, and like, oh, you should want

1489
01:05:51,000 --> 01:05:53,559
to around, but again, like there's a lot of Zelda here,

1490
01:05:54,119 --> 01:05:56,280
and it's like, you know, Zoda has a map, but

1491
01:05:56,400 --> 01:05:59,320
what does that hurts? Right? I'm like some of these,

1492
01:05:59,440 --> 01:06:01,599
some of these decisions maybe just feel like a little

1493
01:06:01,639 --> 01:06:02,599
too far. I don't know.

1494
01:06:02,840 --> 01:06:04,519
Speaker 3: I like this common Chad saying this is a game

1495
01:06:04,559 --> 01:06:06,480
that seems like it was made for Dan and Mike,

1496
01:06:06,519 --> 01:06:08,159
and it doesn't seem like it's doing it. Yeah, Like,

1497
01:06:08,159 --> 01:06:10,519
I mean, everything about it on paper seems like, oh

1498
01:06:10,559 --> 01:06:13,159
we should be all about this, and we're both kind

1499
01:06:13,199 --> 01:06:14,239
of Yeah.

1500
01:06:14,400 --> 01:06:17,320
Speaker 2: So I'm gonna be curiously here because I think I

1501
01:06:17,760 --> 01:06:19,840
think generally I heard a lot of really positive previous

1502
01:06:19,880 --> 01:06:21,639
So that's I'm like, do I have a maybe a

1503
01:06:21,719 --> 01:06:23,519
little bit of a not a stick, but maybe just

1504
01:06:23,559 --> 01:06:25,320
a little twig. But I don't know.

1505
01:06:25,639 --> 01:06:28,239
Speaker 3: It's definitely a good game. I think I might be

1506
01:06:28,360 --> 01:06:30,280
more frustrated with it than I am having fun.

1507
01:06:31,559 --> 01:06:34,840
Speaker 2: Right, Yeah, that's that's the way of putting it.

1508
01:06:34,920 --> 01:06:35,159
Speaker 1: I get.

1509
01:06:35,480 --> 01:06:38,639
Speaker 2: I'm surprised, how frustrating again, Like I like difficult games, right,

1510
01:06:38,679 --> 01:06:41,199
Like you play through SEC that was kind of an

1511
01:06:41,239 --> 01:06:43,280
all time We're not called a nice bullshit of course,

1512
01:06:43,400 --> 01:06:45,960
right this game needed more N sixty four fog. That

1513
01:06:46,119 --> 01:06:48,960
would help. There's there is some good level design, you're

1514
01:06:48,960 --> 01:06:51,400
for sure, And the burrowing mechanic, which is core of it,

1515
01:06:51,719 --> 01:06:54,440
is good. That is very good. I think whenever they're

1516
01:06:54,480 --> 01:06:57,360
being smart or clever with the burrowing mechanics all that,

1517
01:06:57,639 --> 01:06:58,960
the game is its best.

1518
01:07:00,840 --> 01:07:05,320
Speaker 1: Moving on to a game that Dan you, I'm gonna

1519
01:07:05,639 --> 01:07:09,000
assume you may have enjoyed was Lego Batman.

1520
01:07:09,639 --> 01:07:11,920
Speaker 3: Yeah, I just mentioned briefly, Yeah, KALs in Town, and

1521
01:07:12,039 --> 01:07:14,000
so we did a stream on Friday night, I think,

1522
01:07:14,039 --> 01:07:15,679
where we played several hours of it.

1523
01:07:16,519 --> 01:07:17,159
Speaker 2: It's it's good.

1524
01:07:17,239 --> 01:07:20,039
Speaker 3: It's definitely a good It's first like Lego game I've

1525
01:07:20,039 --> 01:07:22,119
played in a while, and once you get to the

1526
01:07:22,159 --> 01:07:24,639
open world, especially, it's just kind of a fun kind

1527
01:07:24,639 --> 01:07:26,840
of toy box to run around. But yeah, I think

1528
01:07:26,840 --> 01:07:29,280
Backler might have said something similar when we talked about it.

1529
01:07:29,320 --> 01:07:31,400
It's like, it's a really weird choice to start this

1530
01:07:31,519 --> 01:07:36,679
fun open world game with this like lengthy around ninety minutetorial.

1531
01:07:37,079 --> 01:07:39,719
It's long long, and it's like this isn't a game

1532
01:07:39,800 --> 01:07:42,800
that requires a lot of serious tutorial. It's pretty straightforward

1533
01:07:42,840 --> 01:07:44,119
what you're doing in this game, and like that is

1534
01:07:44,159 --> 01:07:47,320
like a long linear thing with thesemntagers.

1535
01:07:47,719 --> 01:07:51,599
Speaker 5: Yeah, yeah, I mean, especially with like how much And again,

1536
01:07:51,800 --> 01:07:54,199
I really enjoy this game, but especially with how much

1537
01:07:54,440 --> 01:07:57,199
they sort of fast tracked a lot of the other

1538
01:07:57,519 --> 01:08:00,519
things that you sort of go through as a Batman

1539
01:08:00,679 --> 01:08:04,880
becoming Batman kind of thing. It's surprising how long that cook.

1540
01:08:05,480 --> 01:08:08,400
I just think, you know, and I saw it firsthand

1541
01:08:08,519 --> 01:08:11,480
watching bid go through, and he's just like when am

1542
01:08:11,519 --> 01:08:13,559
I Batman? And I'm like, yeah, I get it, Man,

1543
01:08:13,679 --> 01:08:15,639
ninety minutes is a goddamn maternity for you.

1544
01:08:16,840 --> 01:08:19,199
Speaker 2: It's just like when do you get to the open world? Right?

1545
01:08:19,279 --> 01:08:24,319
Speaker 5: Like, yeah, yeah, it's surprising how much how frontloaded all

1546
01:08:24,359 --> 01:08:26,880
that stuff is. But once you get to Gotham, you're

1547
01:08:27,000 --> 01:08:27,560
you're cooking.

1548
01:08:28,159 --> 01:08:30,520
Speaker 3: Yeah, Like the driving is really fun and everything, like, yeah,

1549
01:08:30,880 --> 01:08:34,600
once it's open, it's unequivocally a great time, but weird,

1550
01:08:34,640 --> 01:08:36,840
weird choice for the beginning. Yeah, I mean, like I

1551
01:08:37,000 --> 01:08:38,399
like through the surprises and stuff. Where's like I was,

1552
01:08:38,399 --> 01:08:40,119
suddenly you're doing like a d DR mini game and

1553
01:08:40,159 --> 01:08:42,479
stuff like that, Like it's it throws surprises at you.

1554
01:08:42,920 --> 01:08:46,279
Speaker 1: How is the co op? I constantly forget that it's

1555
01:08:46,359 --> 01:08:47,439
like a co op game as well.

1556
01:08:47,800 --> 01:08:49,399
Speaker 3: Yeah, we were just playing split screen and like they

1557
01:08:49,439 --> 01:08:50,960
do a decent job of like you know, Kayla as

1558
01:08:50,960 --> 01:08:53,159
Batman and I was Gordon, and like Gordon gets this

1559
01:08:53,239 --> 01:08:55,840
weird like googun thing, so like it's like you're just

1560
01:08:55,920 --> 01:08:58,479
like a basic you know, just only punches and kicks

1561
01:08:58,520 --> 01:08:59,000
guy or whatever.

1562
01:08:59,159 --> 01:09:01,399
Speaker 2: It does it have online co op? I thought I

1563
01:09:01,439 --> 01:09:03,920
heard it doesn't have online co op. I don't know

1564
01:09:04,760 --> 01:09:08,439
that'd be a change, right, but you didn't. Yeah, it'd

1565
01:09:08,479 --> 01:09:12,560
be very weird. Yeah, all right, good to hear leco Batman.

1566
01:09:13,000 --> 01:09:18,279
Very fun game, but move over every other game Double

1567
01:09:18,479 --> 01:09:20,760
seven First Light, Get the hell out of here. Now

1568
01:09:20,800 --> 01:09:22,000
we got a real game of the week.

1569
01:09:22,239 --> 01:09:24,159
Speaker 1: We got a real game of the week, the real

1570
01:09:24,239 --> 01:09:29,560
game that people have been clamoring for our leading expert,

1571
01:09:29,760 --> 01:09:32,600
the only game that will ever be associated with him

1572
01:09:32,680 --> 01:09:36,239
for the rest of his life because it's you know,

1573
01:09:36,319 --> 01:09:39,199
they think about Jeff Backlar hockey guy. They think about

1574
01:09:39,319 --> 01:09:43,760
Dan wrestling Taco Bell, right, they think about Mike, they

1575
01:09:43,840 --> 01:09:47,439
think about it, unfortunately, associate him with apples. They think

1576
01:09:47,479 --> 01:09:51,000
about me and my all my self destructive qualities, and

1577
01:09:51,119 --> 01:09:53,000
Jeff Grubb, the Bubbsy guy.

1578
01:09:57,079 --> 01:10:00,840
Speaker 4: That game's pretty all right. Bubbsy for Dy is all right.

1579
01:10:01,000 --> 01:10:04,960
That's It's a lot of fun to play, mostly because

1580
01:10:05,000 --> 01:10:08,720
the controls, the sort of the movement system is intricate

1581
01:10:08,960 --> 01:10:12,640
and very easy to change one move into another. I

1582
01:10:12,720 --> 01:10:14,600
was able to talk about it on the BombCast last week,

1583
01:10:14,640 --> 01:10:17,039
but I did beat it last week. I've gone back

1584
01:10:17,039 --> 01:10:18,760
to it a couple times here or there to like

1585
01:10:19,199 --> 01:10:23,199
get some of the extra collectibles. I'm surprised, like that

1586
01:10:23,399 --> 01:10:25,239
is a little bit more substantial than what I thought

1587
01:10:25,279 --> 01:10:27,640
it was going to be because I did beat the game.

1588
01:10:27,840 --> 01:10:29,720
I saw credits in like two and a half hours,

1589
01:10:30,159 --> 01:10:33,359
and then the percentage completed thing was at seventy percent.

1590
01:10:33,119 --> 01:10:33,520
Speaker 2: At that time.

1591
01:10:33,560 --> 01:10:36,239
Speaker 4: I'm like, okay, I'm like, basically already one hundred percent

1592
01:10:36,279 --> 01:10:38,199
of this game after two and a half hours, there's

1593
01:10:38,239 --> 01:10:39,920
not going to be much to it. But actually finding

1594
01:10:40,000 --> 01:10:43,319
those things and going through the obstacle course like stages

1595
01:10:44,640 --> 01:10:45,760
has been a lot of fun.

1596
01:10:45,840 --> 01:10:47,359
Speaker 2: And I did kind of get a little bit into

1597
01:10:47,399 --> 01:10:50,239
the leaderboards, not a ton, basically the leader boards, so

1598
01:10:50,359 --> 01:10:52,960
just how fast can you get to the what is

1599
01:10:53,039 --> 01:10:55,199
the equivalent of a Mario Star at the end of

1600
01:10:55,239 --> 01:10:59,239
the level from like Galaxy or whatever. It's you know,

1601
01:10:59,359 --> 01:11:03,000
it has its like it's it is pretty insubstantial, and

1602
01:11:03,159 --> 01:11:07,319
then the levels are not like dense with a lot

1603
01:11:07,359 --> 01:11:09,800
of visual interesting objects and things like that.

1604
01:11:10,039 --> 01:11:12,680
Speaker 4: They don't It feels pretty bare bones. It's not an

1605
01:11:12,800 --> 01:11:15,359
ugly game, but it definitely is not like gonna pop

1606
01:11:15,399 --> 01:11:17,319
off the screen in a lot of ways. I think

1607
01:11:17,359 --> 01:11:20,640
Bubbsey looks pretty okay. Some of the other characters look ugly,

1608
01:11:20,720 --> 01:11:23,319
but that's because they are just ugly characters. They're from

1609
01:11:23,399 --> 01:11:26,119
that one cartoon pilot and I just don't like looking

1610
01:11:26,159 --> 01:11:28,960
at them. But yeah, I think that, you know, for

1611
01:11:29,279 --> 01:11:32,520
one of these of like, hey, let's take this sort

1612
01:11:32,560 --> 01:11:36,680
of meme game and bring it back in a real way.

1613
01:11:37,600 --> 01:11:39,479
They did a pretty good job. And I'm glad they

1614
01:11:39,479 --> 01:11:41,399
didn't try to overdo it. I'm glad they didn't try

1615
01:11:41,439 --> 01:11:43,760
to make it a sixty dollars game. That would be insane.

1616
01:11:43,880 --> 01:11:46,079
So it's a twenty dollars game. It's small, it's like

1617
01:11:46,439 --> 01:11:48,479
and it's it kind of really works in this game's

1618
01:11:48,520 --> 01:11:49,960
favor because it gets out of its own way.

1619
01:11:50,239 --> 01:11:52,319
Speaker 2: You just have some fun with it and and move on.

1620
01:11:52,479 --> 01:11:55,039
Speaker 4: But yeah, I mean, man, this is Atari and working

1621
01:11:55,079 --> 01:11:58,119
with forabraz, this is Atari's business model right now, like

1622
01:11:58,399 --> 01:12:01,439
re releasing old games, porty old games, updating old games,

1623
01:12:01,520 --> 01:12:04,439
and then making sequels to games like this. I'm like,

1624
01:12:04,520 --> 01:12:06,920
oh man, I'm all for it. So yeah, pretty pretty

1625
01:12:06,920 --> 01:12:07,960
happy with what happened.

1626
01:12:07,720 --> 01:12:11,880
Speaker 1: With Bobs forty fantastic folks. That about does it for

1627
01:12:11,960 --> 01:12:16,039
the first segment of this podcast. We'll be right back

1628
01:12:16,159 --> 01:12:18,560
with some news and more.

1629
01:12:18,720 --> 01:12:21,600
Speaker 2: After this break and break we'll see on the other side.

1630
01:12:24,640 --> 01:12:29,039
Speaker 7: All right, Joe, it is time to turn up the

1631
01:12:29,079 --> 01:12:33,319
fun because Jeff Grubb Plants Versus Zombies is celebrating seventeen

1632
01:12:33,479 --> 01:12:36,880
years of lawn defending zombies apping action.

1633
01:12:37,239 --> 01:12:40,319
Speaker 4: We're teaming up with Plants Versus Zombies replanted to dish

1634
01:12:40,319 --> 01:12:45,920
out codes across every platform, PC, PlayStation, Xbox and Switch.

1635
01:12:46,239 --> 01:12:49,000
Speaker 1: No matter how you play, you're in. I'm ready to

1636
01:12:49,079 --> 01:12:52,039
kick some grass grub. Stay tuned at home to win.

1637
01:12:52,560 --> 01:12:59,760
Speaker 2: Ah. This is a.

1638
01:13:02,600 --> 01:13:05,119
Speaker 1: We all associated with the game franchise Bubzy.

1639
01:13:06,720 --> 01:13:10,640
Speaker 4: Jesus, all right, let's get into the news and wash

1640
01:13:10,720 --> 01:13:14,760
our hands of Bubbzy, all right, and instead talk about Bungee.

1641
01:13:15,079 --> 01:13:18,520
Bungee is ending Destiny to live service updates.

1642
01:13:19,159 --> 01:13:20,640
Speaker 2: Layoffs are reportedly coming.

1643
01:13:21,319 --> 01:13:24,720
Speaker 4: Bungee announced that Destiny to will stop receiving any new

1644
01:13:24,880 --> 01:13:27,039
updates after June ninth.

1645
01:13:27,640 --> 01:13:29,239
Speaker 2: The studio is shifting toward.

1646
01:13:29,399 --> 01:13:33,319
Speaker 4: Incubating its next game. It also said that it's shifting

1647
01:13:33,399 --> 01:13:37,279
to the new era of Bungee. Essentially kind of wondering

1648
01:13:37,319 --> 01:13:40,319
what they mean by that. The final update is meant

1649
01:13:40,560 --> 01:13:42,800
to make the game more welcoming for returning players. Do

1650
01:13:42,960 --> 01:13:47,119
not take that to mean that they will unvault all

1651
01:13:47,199 --> 01:13:48,800
the stuff that they put in the vault because a

1652
01:13:48,840 --> 01:13:50,920
lot of that stuff has not been updated to the

1653
01:13:51,039 --> 01:13:54,399
newest version of Destiny too, so it's not compatible anymore.

1654
01:13:54,399 --> 01:13:56,640
At least that's what people who play a lot of Destiny.

1655
01:13:56,359 --> 01:13:57,079
Speaker 2: To have told me.

1656
01:13:58,560 --> 01:14:02,479
Speaker 4: They are not working on their next game necessarily right away.

1657
01:14:02,560 --> 01:14:04,279
They are gonna be like a lot of people are

1658
01:14:04,560 --> 01:14:08,760
supporting Marathon. Uh, but they did say, yeah, we're incubating

1659
01:14:08,840 --> 01:14:13,239
the next thing. It's not Destiny three. Destiny three has

1660
01:14:13,319 --> 01:14:16,279
not been given the green light. They're not working on that.

1661
01:14:16,520 --> 01:14:18,640
That's just it's if they're gonna work on something else,

1662
01:14:18,720 --> 01:14:21,880
it will probably be something else. Uh, there's been you know,

1663
01:14:22,000 --> 01:14:24,840
follow up, follow up reporting. You can imagine why Sony

1664
01:14:24,960 --> 01:14:27,760
might not be so keen on a Destiny three at

1665
01:14:27,800 --> 01:14:30,000
this point. It'd be really expensive to make and does

1666
01:14:30,119 --> 01:14:32,800
not seem like a guarantee, oh, we'll make our money

1667
01:14:32,880 --> 01:14:35,079
back from that thing like it once would have. Although

1668
01:14:36,079 --> 01:14:37,800
probably I don't know, I think people would be really

1669
01:14:37,800 --> 01:14:41,439
excited about a Destiny three. Bunge's in a weird place. Guys,

1670
01:14:41,520 --> 01:14:42,239
what do you make all this?

1671
01:14:43,760 --> 01:14:51,399
Speaker 2: I yeah, grow I mean it's this weird thing where

1672
01:14:51,439 --> 01:14:54,359
it seems like the only thing they could do to

1673
01:14:54,479 --> 01:14:58,479
turn things around is make Destiny three. And it also

1674
01:14:58,560 --> 01:15:01,640
feels like it's just not going happen for a myriad

1675
01:15:01,680 --> 01:15:04,239
of reasons, Like, you know, it was so expensive to

1676
01:15:04,279 --> 01:15:07,800
make a game like Destiny, you know, over a decade ago,

1677
01:15:08,319 --> 01:15:12,319
right plus these days, that's rough. Good luck with that,

1678
01:15:12,600 --> 01:15:14,600
especially if you kind of don't have the confidence of

1679
01:15:14,680 --> 01:15:17,159
the parent company anymore to invest that sort of money

1680
01:15:17,199 --> 01:15:17,399
in it.

1681
01:15:17,800 --> 01:15:20,399
Speaker 1: How does that happen? It probably doesn't. It was such

1682
01:15:20,439 --> 01:15:24,319
an uphill battle with Marathon even that, even with something

1683
01:15:24,439 --> 01:15:28,159
familiar like a new Destiny, I feel like would also

1684
01:15:28,479 --> 01:15:33,680
have a similar uphill battle for Bungee. Either way, I

1685
01:15:34,199 --> 01:15:34,520
think that.

1686
01:15:36,000 --> 01:15:38,479
Speaker 4: For like people like looking at this being like, well,

1687
01:15:38,560 --> 01:15:41,640
is it Marathon much smaller than Destiny? Why are they

1688
01:15:41,640 --> 01:15:42,479
shifting from one of the other.

1689
01:15:42,520 --> 01:15:43,439
Speaker 1: It's like, yeah, they are.

1690
01:15:43,760 --> 01:15:43,880
Speaker 2: Uh.

1691
01:15:44,960 --> 01:15:46,880
Speaker 4: I think the writing on the wall would be like

1692
01:15:47,119 --> 01:15:51,319
they just legitimately plan to really pare down Bungie and

1693
01:15:51,439 --> 01:15:53,159
shift where it's going in the future. And that's how

1694
01:15:53,199 --> 01:15:55,800
I read the uh, we're preparing for the new era

1695
01:15:56,000 --> 01:15:58,039
of Bungie. Like to me, that says that they are

1696
01:15:58,159 --> 01:16:01,159
doing something different going forward, it's something lesser.

1697
01:16:01,640 --> 01:16:03,520
Speaker 2: Is there any hope that they can just kind of

1698
01:16:04,560 --> 01:16:06,760
make a game like Halo, a game with a cool

1699
01:16:06,960 --> 01:16:13,600
campaign and then you know, matchmaking multiplayer stuff. I mean yeah,

1700
01:16:13,640 --> 01:16:13,960
but like.

1701
01:16:16,279 --> 01:16:19,319
Speaker 4: I mean so a couple of years ago, like the

1702
01:16:19,399 --> 01:16:21,199
way that that would have made sense for a lot

1703
01:16:21,279 --> 01:16:23,560
of studios was Okay, we could do that, but it

1704
01:16:23,640 --> 01:16:25,840
takes a lot of money in time to like get

1705
01:16:25,840 --> 01:16:27,960
people to care about a new IP, so you got

1706
01:16:28,039 --> 01:16:30,239
to work in an existing IP and so well, you

1707
01:16:30,279 --> 01:16:32,720
can't do that with Destiny, right because you need to

1708
01:16:32,840 --> 01:16:36,479
like have everything that Destiny is and they've already done.

1709
01:16:36,760 --> 01:16:39,600
Marathon is a different kind of game. So it's like,

1710
01:16:39,680 --> 01:16:41,520
do they have to go out and get a licensed

1711
01:16:41,560 --> 01:16:43,960
IP or something like that? And does that sound right

1712
01:16:44,039 --> 01:16:45,760
for Bungee because it doesn't sound right to me.

1713
01:16:47,199 --> 01:16:48,920
Speaker 2: No. I mean there's a time where it could have

1714
01:16:49,239 --> 01:16:52,239
just been hey, I mean it's from Bungee, that's the IP. Yeah,

1715
01:16:52,279 --> 01:16:55,359
maybe there's just a little bit of that still, like

1716
01:16:55,600 --> 01:16:57,720
this is the game that's like Halo from the people

1717
01:16:57,760 --> 01:17:00,439
who made Halo. Like maybe people would so be excited.

1718
01:17:00,520 --> 01:17:02,840
Speaker 1: I don't know, but that might have passed. It didn't

1719
01:17:02,840 --> 01:17:05,279
feel like that like the Bungee name was enough to

1720
01:17:05,359 --> 01:17:11,560
propel Marathon for at least Sony or PlayStation wanted, and.

1721
01:17:11,640 --> 01:17:14,159
Speaker 2: That game is still like I would describe it as

1722
01:17:14,159 --> 01:17:15,239
a niche for Bungee.

1723
01:17:15,720 --> 01:17:21,359
Speaker 4: So yeah, yeah, we'll see. Those layoffs have not happened yet.

1724
01:17:21,359 --> 01:17:24,520
If they are happening, I've heard that they probably are

1725
01:17:24,800 --> 01:17:26,720
and that it's going to be devastating for that studio.

1726
01:17:26,800 --> 01:17:30,720
Speaker 2: That's how it related to me. Yeah, I don't know.

1727
01:17:31,159 --> 01:17:33,560
I think it feels like the beginning of the end

1728
01:17:33,600 --> 01:17:36,319
there man, And I hope not, because it's just I

1729
01:17:36,399 --> 01:17:39,399
think about Core Design a lot, the people who made

1730
01:17:39,439 --> 01:17:42,119
tomb Raider, because they made tomb Raider and it was

1731
01:17:42,359 --> 01:17:44,880
a mega hit and made people a lot of money,

1732
01:17:45,439 --> 01:17:47,880
and the reward for that was to be forced to

1733
01:17:47,960 --> 01:17:50,920
make tomb Raider games until eventually they stumbled and made

1734
01:17:50,960 --> 01:17:53,840
a bad one and then like the team exploded, right,

1735
01:17:54,399 --> 01:17:57,840
Like that's that's video games, baby. Or even a Bungee,

1736
01:17:58,359 --> 01:18:01,399
which was once king of the world through a series

1737
01:18:01,520 --> 01:18:04,159
of events, could be at death's door like.

1738
01:18:04,279 --> 01:18:05,520
Speaker 1: This that's crazy.

1739
01:18:05,640 --> 01:18:09,319
Speaker 2: Yeah, yep, it is. Yeah, it can happen to them,

1740
01:18:09,359 --> 01:18:11,159
and this is the kind of thing that has definitely

1741
01:18:11,199 --> 01:18:13,880
like scared a lot of other studios off of live

1742
01:18:13,960 --> 01:18:17,079
service at this point because even Bunchie can't really make

1743
01:18:17,119 --> 01:18:19,880
it work forever, and that was the expectations that a

1744
01:18:19,960 --> 01:18:20,600
studio like that.

1745
01:18:20,640 --> 01:18:24,840
Speaker 4: Could make it work forever. They are the experts. Nintendo

1746
01:18:24,920 --> 01:18:28,359
reportedly wants twenty million switch to units produced by March

1747
01:18:28,479 --> 01:18:32,600
twenty twenty seven. This is worth just pointing out because

1748
01:18:33,039 --> 01:18:36,279
Nintendo just told investors earlier in May that it only

1749
01:18:36,359 --> 01:18:39,479
plans to sell around sixteen million switch tos, so there's

1750
01:18:39,479 --> 01:18:42,600
a little bit of gap there. There's probably two things happening. One,

1751
01:18:43,560 --> 01:18:46,039
they love to be conservative with those estimates so that

1752
01:18:46,119 --> 01:18:47,840
they can sell more than they said they were going

1753
01:18:47,920 --> 01:18:49,640
to sell. That's a huge thing that a lot of

1754
01:18:49,680 --> 01:18:52,920
these companies like to do. Nintendo, especially four million though

1755
01:18:53,039 --> 01:18:54,920
or four ish million, maybe three and a half million,

1756
01:18:55,319 --> 01:18:58,479
still pretty big. I think the expectation is they're going

1757
01:18:58,560 --> 01:19:00,000
to have some big games that are going to sell

1758
01:19:00,039 --> 01:19:02,560
a lot of switch to is this holiday, even despite

1759
01:19:02,600 --> 01:19:07,079
the price increase, so hey, that direct should be happening

1760
01:19:07,159 --> 01:19:10,640
sometime in June. They probably are going to sell this

1761
01:19:10,760 --> 01:19:12,920
on the back of ockeram of time this holiday is.

1762
01:19:13,039 --> 01:19:14,479
Is that what you guys are thinking is there even

1763
01:19:14,560 --> 01:19:16,239
more in store for that?

1764
01:19:18,399 --> 01:19:21,720
Speaker 3: I think is like, like I mean as far as

1765
01:19:21,760 --> 01:19:24,039
like a retro remake situation, that's about as big of

1766
01:19:24,119 --> 01:19:24,800
a name you could do.

1767
01:19:24,960 --> 01:19:25,319
Speaker 1: Yeah right.

1768
01:19:25,720 --> 01:19:27,800
Speaker 2: I think it's the best reviewed game of all time.

1769
01:19:27,920 --> 01:19:31,319
Speaker 5: Yeah, yeah, that that's the there's so much motion with

1770
01:19:31,479 --> 01:19:35,319
that game redoing that I think it's it's it's getting

1771
01:19:35,359 --> 01:19:36,960
you like seventy percent of the way.

1772
01:19:36,920 --> 01:19:39,199
Speaker 2: And reported as a huge budget or something like this,

1773
01:19:39,520 --> 01:19:41,640
like it's supposed to be, right, I mean some places

1774
01:19:41,800 --> 01:19:43,359
are like what kind of remake are we talked about

1775
01:19:43,359 --> 01:19:44,960
what exactly is going to look like? So you know,

1776
01:19:45,000 --> 01:19:46,000
hopefully we see it soon.

1777
01:19:46,560 --> 01:19:49,720
Speaker 3: I'm expecting I'm expecting, you know, huge remake because they've

1778
01:19:49,760 --> 01:19:51,439
done the remaster thing before and it was great.

1779
01:19:51,600 --> 01:19:51,720
Speaker 1: Right.

1780
01:19:52,000 --> 01:19:54,279
Speaker 3: The bigger question I have is like, obviously, guys, I

1781
01:19:54,279 --> 01:19:56,760
guess in our thirties and forties, you know this speaks

1782
01:19:56,800 --> 01:19:59,920
to us. But like, let's say, Dib, would this because

1783
01:20:00,039 --> 01:20:02,399
hip is played and loved Breath the Wild and tears?

1784
01:20:02,520 --> 01:20:02,640
Speaker 1: Right?

1785
01:20:03,039 --> 01:20:03,239
Speaker 2: Yeah?

1786
01:20:03,920 --> 01:20:07,319
Speaker 3: Like, would this like something? I'm more it's not linear,

1787
01:20:07,399 --> 01:20:08,880
but you know it's not Breath the Wild. Do you

1788
01:20:08,920 --> 01:20:10,680
think this would appeal to dibb Uh?

1789
01:20:11,399 --> 01:20:16,680
Speaker 5: I think it will because he's really cool. I mean,

1790
01:20:16,680 --> 01:20:18,079
I got the whole point of doing this right.

1791
01:20:18,119 --> 01:20:21,560
Speaker 4: It is like, yeah, we sold X many ockerat of

1792
01:20:21,600 --> 01:20:24,760
times up to this point, and that is that number

1793
01:20:24,880 --> 01:20:27,239
is less than the number that we sold of Breath

1794
01:20:27,279 --> 01:20:27,760
of the Wild.

1795
01:20:28,159 --> 01:20:29,920
Speaker 2: So there's all these new Zelda fans.

1796
01:20:30,279 --> 01:20:32,479
Speaker 4: We need to appeal to them, and so I would

1797
01:20:32,520 --> 01:20:34,239
imagine that this game is going to try to do

1798
01:20:34,279 --> 01:20:36,439
it the best position Zelda for those people.

1799
01:20:36,560 --> 01:20:38,600
Speaker 5: I think you throw that needle a lot of like,

1800
01:20:39,039 --> 01:20:40,960
I think there's a way to kind of with a

1801
01:20:41,000 --> 01:20:42,680
little smoke and mirrors, just like this is a brand

1802
01:20:42,720 --> 01:20:43,520
new Zelda game for you.

1803
01:20:43,680 --> 01:20:47,800
Speaker 4: Sure, yeah you under twenty five, weirdo like you know, like.

1804
01:20:48,479 --> 01:20:51,560
Speaker 3: Here's hyrol Field could be expanded upon significantly in hirol

1805
01:20:51,600 --> 01:20:53,079
Field could have a bunch of like things that it

1806
01:20:53,119 --> 01:20:55,760
didn't initially have. You know, here's my question that will

1807
01:20:55,880 --> 01:20:57,800
solve or my question that will give me a lot

1808
01:20:57,840 --> 01:20:59,119
of answers I have about this remake.

1809
01:20:59,560 --> 01:21:04,640
Speaker 2: Well, or will not have a jump button? Yeah? Yeah,

1810
01:21:04,680 --> 01:21:07,000
Do I press the X button on the switch which

1811
01:21:07,079 --> 01:21:07,920
is in that north.

1812
01:21:07,800 --> 01:21:13,560
Speaker 1: Position, then well you can right off the edge.

1813
01:21:15,000 --> 01:21:18,479
Speaker 2: That's the That's there's so many difference between Breath of

1814
01:21:18,520 --> 01:21:20,800
the Wold and these like there's a jump button.

1815
01:21:21,279 --> 01:21:21,520
Speaker 1: In my.

1816
01:21:23,600 --> 01:21:26,439
Speaker 5: Gut says yes, they will do that. My gut says yes,

1817
01:21:26,640 --> 01:21:29,920
just because again, like if you're trying to connect this bridge,

1818
01:21:30,840 --> 01:21:34,479
why why have that be a legacy weird thing I

1819
01:21:34,560 --> 01:21:35,439
don't like?

1820
01:21:35,840 --> 01:21:36,000
Speaker 1: Right?

1821
01:21:37,199 --> 01:21:37,840
Speaker 2: Am I crazy?

1822
01:21:38,039 --> 01:21:38,079
Speaker 3: Like?

1823
01:21:38,359 --> 01:21:41,319
Speaker 2: No, don't think so, because they got me. And I

1824
01:21:41,359 --> 01:21:43,319
don't think they're gonna suddenly turn this game into a

1825
01:21:43,359 --> 01:21:47,600
Breath of the wild like, but there's gonna be some changes.

1826
01:21:47,880 --> 01:21:50,479
I don't want to say smooth edges, but they're they're

1827
01:21:50,640 --> 01:21:52,439
smooth some edges. Can I claim?

1828
01:21:52,720 --> 01:21:55,560
Speaker 3: Can I climb the edge of the dree face?

1829
01:21:56,640 --> 01:22:00,880
Speaker 2: Right? Can you defile the d tree level? I don't

1830
01:22:00,920 --> 01:22:03,239
think you're gonna have like the climbing meter. I don't

1831
01:22:03,279 --> 01:22:06,880
think you're gonna have the chemistry system, But like I

1832
01:22:07,199 --> 01:22:09,359
think you're gonna have a jump button, just gonna have

1833
01:22:09,479 --> 01:22:12,279
like better cluest tracking things like that. You'll have a.

1834
01:22:12,279 --> 01:22:13,960
Speaker 4: Climbing meter, but it'll be it won't be one that

1835
01:22:13,960 --> 01:22:15,600
you can upgrade, right, It'll be like a small little

1836
01:22:15,600 --> 01:22:16,279
because you could climb.

1837
01:22:16,439 --> 01:22:19,720
Speaker 5: Yeah. Yeah, the more I think about it and sit

1838
01:22:19,960 --> 01:22:22,840
with it, here, I think you were trying to appeal

1839
01:22:22,920 --> 01:22:25,640
to all these people who have tour through Breath of

1840
01:22:25,760 --> 01:22:29,119
Wild Tears, and then you're just gonna like leave this

1841
01:22:29,319 --> 01:22:33,000
legacy thing of design from all those decades ago and

1842
01:22:33,159 --> 01:22:33,920
just be like, yeah.

1843
01:22:34,239 --> 01:22:36,920
Speaker 4: No, I think they're gonna rework, right, Yeah, yeah, I

1844
01:22:36,960 --> 01:22:39,079
think so. I think it's gonna be closer to Resident

1845
01:22:39,119 --> 01:22:40,720
Evil to remake then than not.

1846
01:22:41,000 --> 01:22:42,439
Speaker 1: Will this game have a pera.

1847
01:22:45,399 --> 01:22:47,880
Speaker 4: Hmm, they'll come up with an equivalent, Okay, but it

1848
01:22:47,960 --> 01:22:49,760
was pretty powerful in that they're gonna make imp a

1849
01:22:49,960 --> 01:22:50,760
hot again.

1850
01:22:51,159 --> 01:22:56,199
Speaker 2: Hotter hotter, sorry, thank you, a twin Rova. That's gonna

1851
01:22:56,239 --> 01:23:00,199
be wild. As to your original question here, I don't

1852
01:23:00,199 --> 01:23:01,640
think it's just going to be a great time. I

1853
01:23:01,680 --> 01:23:04,319
think there's some there's something else this holiday as well.

1854
01:23:04,319 --> 01:23:05,720
I don't know what that is. I don't know if

1855
01:23:05,720 --> 01:23:09,319
it's Smash Brothers or Ludi's mansion or something more surprising.

1856
01:23:09,680 --> 01:23:11,680
Both can be very possible to me. Right, it's not

1857
01:23:11,760 --> 01:23:13,439
the three D Mario yet. I don't think it's that,

1858
01:23:13,600 --> 01:23:17,479
but something else, nfty. I mean Pokemon is coming next

1859
01:23:17,600 --> 01:23:20,720
year next year right here, so you know, you know

1860
01:23:20,800 --> 01:23:23,159
people the will sell some switches based off of that.

1861
01:23:24,239 --> 01:23:26,600
Speaker 1: My question for y'all going back to the Okarina time

1862
01:23:27,479 --> 01:23:30,560
remake or whatever it's going to be. Uh, do we

1863
01:23:30,640 --> 01:23:32,800
think it's gonna look like Breath of the Wild, Tears

1864
01:23:32,840 --> 01:23:34,600
of the Kingdom, you could see it.

1865
01:23:35,439 --> 01:23:38,439
Speaker 2: I think it's gonna but I don't. Yeah, I think

1866
01:23:38,520 --> 01:23:40,880
it's going to a might be weird but sounding, but

1867
01:23:40,960 --> 01:23:45,000
almost look more like Twilight Princess, but nicer because Prince

1868
01:23:45,119 --> 01:23:46,760
is still kind of their north star for how they

1869
01:23:46,880 --> 01:23:48,720
think Zoda looks like a lot of time, like if

1870
01:23:48,720 --> 01:23:50,840
they're going to put a picture of Link on some

1871
01:23:51,000 --> 01:23:54,000
merchandise or something, ninety percent of the time it's still

1872
01:23:54,119 --> 01:23:56,239
using that key art from Twilight Princess.

1873
01:23:56,680 --> 01:23:59,720
Speaker 4: So I think it'll be the most cinematic looking one

1874
01:23:59,720 --> 01:24:01,720
because this will be the game that they will have

1875
01:24:02,119 --> 01:24:03,359
nearish when the movie.

1876
01:24:03,239 --> 01:24:05,239
Speaker 2: Comes out, Right, got it? Okay? Yeah?

1877
01:24:06,560 --> 01:24:06,920
Speaker 1: All right.

1878
01:24:07,319 --> 01:24:10,359
Speaker 4: Sony announced day June second State of Play, talking about

1879
01:24:10,399 --> 01:24:13,439
announcing games for the rest of this year. Wolverine is

1880
01:24:13,560 --> 01:24:15,560
leading the show, as in it's going to open the

1881
01:24:15,640 --> 01:24:20,439
show that is sixty plus minutes long. They are promising

1882
01:24:20,520 --> 01:24:22,000
that they they're going to talk about a lot of

1883
01:24:22,039 --> 01:24:25,479
stuff for later this year. They are also partnering with

1884
01:24:25,520 --> 01:24:29,239
Alamo Drafthouse to air the show there so people can

1885
01:24:29,319 --> 01:24:31,319
go to the movie theater and watch this. So that's

1886
01:24:31,399 --> 01:24:34,039
kind of like tends at the very least, that's them

1887
01:24:34,119 --> 01:24:34,520
saying that.

1888
01:24:34,600 --> 01:24:37,359
Speaker 2: This is worthy of going to the movie theater for

1889
01:24:37,960 --> 01:24:38,960
nic is.

1890
01:24:38,960 --> 01:24:39,560
Speaker 1: Going to be there.

1891
01:24:40,000 --> 01:24:43,960
Speaker 2: Nicole Kidman, yes, shows Ram and Nunos is going to

1892
01:24:44,000 --> 01:24:46,960
be there with the newvies. She would never be allowed

1893
01:24:47,000 --> 01:24:47,920
in Alamo draft House.

1894
01:24:47,960 --> 01:24:50,640
Speaker 3: And so someone's got it edit together that Nicole Kidman

1895
01:24:50,680 --> 01:24:53,319
AMC thing. But instead of like Creed and stuff, it's

1896
01:24:53,439 --> 01:24:56,720
like knack yeah, or.

1897
01:24:56,720 --> 01:24:58,479
Speaker 2: Should be screaming about doggy style.

1898
01:24:59,399 --> 01:25:03,279
Speaker 4: Yeah, that's the biggest state of play announcement is using

1899
01:25:03,399 --> 01:25:04,720
screaming doggy style.

1900
01:25:05,359 --> 01:25:10,319
Speaker 1: The picture her looking with stars in her eyes, even

1901
01:25:10,720 --> 01:25:12,600
that feels good in a place like this. Where are

1902
01:25:12,600 --> 01:25:13,479
the comics on it?

1903
01:25:15,479 --> 01:25:17,960
Speaker 4: So they're opening with Wolverine? What are they closing with guys?

1904
01:25:18,800 --> 01:25:19,000
Speaker 1: Ah?

1905
01:25:20,479 --> 01:25:29,199
Speaker 2: Then literally they could they've done that? Okay, they can't

1906
01:25:29,279 --> 01:25:32,039
keep depending on it, Sawn the heck like this, there's

1907
01:25:32,079 --> 01:25:35,119
gotta be some other games for people, like what's what's

1908
01:25:35,359 --> 01:25:37,880
what's what could be teed up here? Sucker Punch just

1909
01:25:37,960 --> 01:25:39,600
did their game.

1910
01:25:40,680 --> 01:25:46,239
Speaker 1: Oh yeah, okay, yeah, yeah, it's it's probably that right,

1911
01:25:46,680 --> 01:25:47,640
it's probably that.

1912
01:25:48,000 --> 01:25:51,800
Speaker 2: Yeah, I don't know. I want to get excited for

1913
01:25:51,840 --> 01:25:53,840
that game. But like just telling me, like a game

1914
01:25:53,920 --> 01:25:57,520
based on Fay, I'm like, okay, what does that mean?

1915
01:25:57,600 --> 01:25:59,479
I guess I don't know. It's where I like those

1916
01:25:59,520 --> 01:26:01,439
God of War games didn't yet I'm I'm also a

1917
01:26:01,520 --> 01:26:02,159
bit over them.

1918
01:26:03,000 --> 01:26:05,600
Speaker 5: I don't think we need another one of those right now.

1919
01:26:05,760 --> 01:26:07,039
Speaker 2: Yeah, so I want to see how this look. This

1920
01:26:07,199 --> 01:26:09,680
was very different, like it's supposed to be very different.

1921
01:26:09,720 --> 01:26:10,680
I want to see. I don't know what that. I

1922
01:26:10,760 --> 01:26:13,119
don't know what that means. Yes, exactly, it's gonna be

1923
01:26:13,239 --> 01:26:19,399
like Celeste. Okay, hell that sounds awesome. Yeah, let's bring look,

1924
01:26:19,479 --> 01:26:21,880
bring back something I get. I know we're not going

1925
01:26:21,960 --> 01:26:25,439
to see a million revivals. I plays bring back one

1926
01:26:25,479 --> 01:26:27,520
of the classic franchises in some way.

1927
01:26:27,960 --> 01:26:29,359
Speaker 1: All right, I think it? There we go?

1928
01:26:29,720 --> 01:26:30,119
Speaker 2: What is it?

1929
01:26:32,600 --> 01:26:32,760
Speaker 1: Say?

1930
01:26:32,800 --> 01:26:32,920
Speaker 2: Sly?

1931
01:26:33,119 --> 01:26:36,119
Speaker 1: I Lovely Cooper Press.

1932
01:26:36,640 --> 01:26:38,720
Speaker 2: Okay, damn it, I was going over to me. I

1933
01:26:38,760 --> 01:26:41,600
don't think it's gonna be Sly. No, I would, I

1934
01:26:41,640 --> 01:26:44,560
would expect them all Flash. I was gonna say, jumping Flash,

1935
01:26:45,079 --> 01:26:47,560
I be something more place you shouldn't want ump Flash. Agree,

1936
01:26:47,600 --> 01:26:50,560
maybe a to escape I don't know, but something I just.

1937
01:26:50,600 --> 01:26:52,399
Speaker 4: Wonder if it's like is it too early, because like

1938
01:26:53,399 --> 01:26:55,199
I think they are shifting to that line of thinking

1939
01:26:55,199 --> 01:26:57,000
because everyone in the industry is. And by that line

1940
01:26:57,039 --> 01:26:59,159
of thinking, I mean we're using old properties that you

1941
01:26:59,279 --> 01:27:01,840
have and like just like diveing into that stuff, doing

1942
01:27:01,880 --> 01:27:04,960
what Capcom's done, and Sony has enough IP to make

1943
01:27:05,039 --> 01:27:07,479
that work. But it's like they were just doing the

1944
01:27:07,520 --> 01:27:08,359
live service.

1945
01:27:08,159 --> 01:27:11,640
Speaker 2: Thing very hard. That was like the big initiative.

1946
01:27:12,039 --> 01:27:15,720
Speaker 4: They clearly are backing off of that because everyone else is. Again, uh,

1947
01:27:15,920 --> 01:27:18,800
but they close Blue Point. I just don't it, Like, yeah,

1948
01:27:19,079 --> 01:27:21,159
I close Blue Point in this moment when you kind

1949
01:27:21,199 --> 01:27:22,039
of need them the most.

1950
01:27:23,039 --> 01:27:25,880
Speaker 1: It's hard to think that there's probably going to be

1951
01:27:26,119 --> 01:27:28,600
any type of remake or remaster going back to the

1952
01:27:28,640 --> 01:27:30,560
well when who would they get.

1953
01:27:30,439 --> 01:27:34,359
Speaker 2: To do it? Yeah, yeah, it doesn't cast and not.

1954
01:27:34,439 --> 01:27:36,720
Speaker 1: Just Bluepoint, but like you know, the the other studios

1955
01:27:36,720 --> 01:27:39,600
out there, like ourn Galaxy has been contracted out to

1956
01:27:39,720 --> 01:27:41,800
help them out with a bunch of this stuff before.

1957
01:27:43,079 --> 01:27:45,600
Speaker 2: I was working for Xbox right now, So it's.

1958
01:27:45,479 --> 01:27:51,640
Speaker 4: Not is it too early to announce what uh A

1959
01:27:51,720 --> 01:27:52,640
Soby is working on?

1960
01:27:54,960 --> 01:27:57,119
Speaker 2: But like it would I think it's just gonna be

1961
01:27:57,199 --> 01:27:59,760
Astrobot too, and that made sure that's another one more

1962
01:28:00,159 --> 01:28:02,720
year from being announced. Or maybe like they're you know,

1963
01:28:02,920 --> 01:28:05,680
maybe they're making a platform or based off one of

1964
01:28:05,680 --> 01:28:09,560
the old franchises, Big Baby. I'm trying to think, like what,

1965
01:28:09,920 --> 01:28:11,840
like they're gonna make a Jack in Dexter. I think

1966
01:28:11,880 --> 01:28:14,359
that'd be awesome. I don't know if that's gonna happen.

1967
01:28:14,439 --> 01:28:15,920
I don't know if naughty. I don't need that.

1968
01:28:17,479 --> 01:28:20,399
Speaker 3: Just think we were half joking, like the chat, half

1969
01:28:20,479 --> 01:28:23,279
joking about Jumping Flash earlier. Can you imagine how much

1970
01:28:23,359 --> 01:28:25,680
more excited we would have been about the PSVR two

1971
01:28:26,000 --> 01:28:27,039
if the launch game.

1972
01:28:27,000 --> 01:28:33,000
Speaker 2: Was just one Jumping Flash two rules guys chat, Maybe

1973
01:28:33,039 --> 01:28:35,640
you don't know, you weren't there so good? Better first

1974
01:28:35,640 --> 01:28:38,319
person shooter than Gold and I it's a stupid thing

1975
01:28:38,399 --> 01:28:43,199
to say, Mike. I've been one one other question I've

1976
01:28:43,199 --> 01:28:46,680
been asking people about this state of play? Uh, does

1977
01:28:47,079 --> 01:28:50,560
Halo Combat or Campaign Evolved, the game that is coming

1978
01:28:50,600 --> 01:28:53,239
to PlayStation five later this year show up in this

1979
01:28:53,399 --> 01:28:55,880
state of play? I should or if it's coming this

1980
01:28:56,000 --> 01:28:58,319
year right, well, it's it's just it's just so weird

1981
01:28:58,399 --> 01:29:01,880
because Mike's it's weird flip flop where for most of

1982
01:29:01,960 --> 01:29:04,520
our lives the answer was absolutely what are you talking about?

1983
01:29:04,560 --> 01:29:07,079
That would never even happen to Well, what's coming, and

1984
01:29:07,199 --> 01:29:08,479
of course it's going to be at the state of

1985
01:29:08,520 --> 01:29:11,640
play too now where the direction of the new leadership

1986
01:29:11,680 --> 01:29:14,159
at Xbox is clearly we want to make this feel

1987
01:29:14,199 --> 01:29:17,560
like a special platform. Again, they can't not make the

1988
01:29:17,600 --> 01:29:20,119
game for PlayStation anymore. They already said that's happening. I

1989
01:29:20,119 --> 01:29:22,279
think they already took pre orders. But I wonder how

1990
01:29:22,359 --> 01:29:24,760
much they really want to advertise that fact. Maybe that

1991
01:29:24,840 --> 01:29:26,960
deal was already in place and they have to so

1992
01:29:27,239 --> 01:29:29,359
it could show up here, but also it could not.

1993
01:29:29,560 --> 01:29:31,960
I don't think they want to emphasize the PlayStation five

1994
01:29:32,079 --> 01:29:33,319
version of this game anymore.

1995
01:29:33,920 --> 01:29:36,560
Speaker 4: Yeah, yeah, I feel like it's going to be in there,

1996
01:29:36,600 --> 01:29:38,439
just because, like you said, like maybe that deal's already done.

1997
01:29:38,479 --> 01:29:42,359
That's my sense, Like, yeah, this is probably already inked

1998
01:29:42,520 --> 01:29:44,439
in you know, in stone or whatever. That's not how

1999
01:29:44,520 --> 01:29:47,359
ink in stone works. But uh yeah, we'll see.

2000
01:29:47,399 --> 01:29:49,239
Speaker 2: We're gonna see here in a couple of days next

2001
01:29:49,319 --> 01:29:51,399
week ish. Yeah, we'll find out soon.

2002
01:29:52,399 --> 01:29:56,199
Speaker 4: Uh hey, it's Grand Theft Auto six release day everybody,

2003
01:29:56,279 --> 01:29:59,239
It's here came out May twenty six, twenty six, just

2004
01:29:59,319 --> 01:30:01,960
like they always Oh shit, never mind, I just got

2005
01:30:02,039 --> 01:30:05,880
it got delayed. So really bringing it up as a

2006
01:30:05,920 --> 01:30:08,479
reminder of the Strauszelnik was talking about this game again

2007
01:30:08,600 --> 01:30:13,159
like he's paid to do and uh, he reiterated in

2008
01:30:13,279 --> 01:30:15,920
the most recent financial report talking to investors, this game

2009
01:30:16,000 --> 01:30:18,920
is coming November nineteenth. Really seems like that's happening this time.

2010
01:30:19,279 --> 01:30:21,720
They also started talking a little bit about when marketing

2011
01:30:21,840 --> 01:30:23,800
is going to start, and he said over the summer.

2012
01:30:24,399 --> 01:30:26,279
People are like ask, hey, does that does that mean

2013
01:30:26,319 --> 01:30:29,000
Summer game Fest? And I've heard July, so I would

2014
01:30:29,039 --> 01:30:32,279
expect no. So we'll probably see a new trailer in July,

2015
01:30:32,880 --> 01:30:34,520
and then it's kind of off to the races. This

2016
01:30:34,600 --> 01:30:36,119
game really does feel like it's here.

2017
01:30:36,640 --> 01:30:37,199
Speaker 2: Grubber is this.

2018
01:30:37,399 --> 01:30:39,000
Speaker 3: Would you say this is almost definitely going to be

2019
01:30:39,039 --> 01:30:40,399
the biggest game launch of all time?

2020
01:30:40,640 --> 01:30:42,199
Speaker 2: I mean it's gonna be. I think it's going to be,

2021
01:30:42,399 --> 01:30:44,760
if not the biggest entertainment launched, like the second biggest

2022
01:30:44,800 --> 01:30:46,640
entertainment launch. What is number one? Right now?

2023
01:30:47,079 --> 01:30:48,680
Speaker 4: Do you want all you want to guess? I think

2024
01:30:48,760 --> 01:30:53,119
some of you might know, like this is Crossed All Entertainment,

2025
01:30:53,199 --> 01:30:54,920
Dan across all this.

2026
01:30:55,000 --> 01:30:56,760
Speaker 1: Guy, didn't this get you surped recently?

2027
01:30:57,279 --> 01:30:59,319
Speaker 4: I remember, I remember it's a weird one, right.

2028
01:30:59,640 --> 01:31:02,640
Speaker 1: So we of the game Spider Man two. It's a

2029
01:31:02,720 --> 01:31:08,880
tabletop game, the special Final Fantasy seven Magic the Gathering.

2030
01:31:09,000 --> 01:31:11,119
Speaker 4: Final Fantasy seven match with the Gathering made something like

2031
01:31:11,199 --> 01:31:13,640
two billion dollars in like an hour or some ship

2032
01:31:13,800 --> 01:31:13,960
like that.

2033
01:31:14,560 --> 01:31:15,760
Speaker 2: Yeah, it was.

2034
01:31:18,399 --> 01:31:20,920
Speaker 4: So yeah, it'll be bigger than that.

2035
01:31:23,239 --> 01:31:25,159
Speaker 2: I want to draw on the floor. There's no golden

2036
01:31:25,279 --> 01:31:26,960
imagine the gard gives a shot.

2037
01:31:28,159 --> 01:31:29,520
Speaker 4: He's right, he's right.

2038
01:31:29,840 --> 01:31:31,359
Speaker 2: Yeah. But what about real games?

2039
01:31:31,359 --> 01:31:35,840
Speaker 4: What's the biggest Yeah, it's gonna be Grand Theft Auto

2040
01:31:35,880 --> 01:31:36,800
six here pretty soon.

2041
01:31:36,840 --> 01:31:38,600
Speaker 3: What is the existing one? What is the biggest one

2042
01:31:38,800 --> 01:31:39,079
right now?

2043
01:31:39,399 --> 01:31:42,439
Speaker 2: For video games? I probably is like Red Dead Redemption

2044
01:31:42,560 --> 01:31:44,720
two or something like that. If they're gonna be yeah,

2045
01:31:46,479 --> 01:31:48,560
one of the one of the Call of Duty's I

2046
01:31:48,640 --> 01:31:49,000
don't know.

2047
01:31:49,119 --> 01:31:52,560
Speaker 3: Oh sure, yeah, Warfare two would be my guest as

2048
01:31:52,600 --> 01:31:53,880
far as the biggest CAD.

2049
01:31:53,720 --> 01:31:56,640
Speaker 2: You know, yeah, but yeah, I mean, yeah, it's going

2050
01:31:56,720 --> 01:31:57,520
to be g t A six.

2051
01:31:57,800 --> 01:31:59,920
Speaker 4: That game is like they're expecting the cell basically like

2052
01:32:00,119 --> 01:32:03,359
twenty to twenty five million copies analysts are expecting them

2053
01:32:03,359 --> 01:32:06,840
to do that in a day, like one day, which Jesus,

2054
01:32:07,279 --> 01:32:09,399
which is like you know, Tiers of the Kingdom basically

2055
01:32:09,640 --> 01:32:11,720
race to twenty million in a week or something like that.

2056
01:32:12,720 --> 01:32:15,239
Speaker 2: This will be much bigger than that. Uh.

2057
01:32:15,680 --> 01:32:19,439
Speaker 4: Ubisoft says a new Assassin's Creed, Farcry Ghost recom in

2058
01:32:19,560 --> 01:32:24,720
a playable generative AI experience are in development. You'bisoft has

2059
01:32:24,880 --> 01:32:28,319
done a bunch of boneheaded things recently. They are gonna

2060
01:32:28,319 --> 01:32:31,680
be going for like, hey, we're doing the same thing

2061
01:32:31,720 --> 01:32:34,000
over again and then we're gonna have a gen AI game.

2062
01:32:35,560 --> 01:32:39,199
Speaker 2: Fuck off? What does it even mean by that? What

2063
01:32:39,239 --> 01:32:39,920
does that mean?

2064
01:32:41,640 --> 01:32:43,560
Speaker 4: I mean these are the people that did stick with

2065
01:32:43,640 --> 01:32:47,359
their NFT game far longer than everyone else. What about quarts?

2066
01:32:47,560 --> 01:32:50,520
What about quartz is what the kids are saying, Hey

2067
01:32:50,760 --> 01:32:53,079
show me your quartz and I say, get out of

2068
01:32:53,119 --> 01:32:53,439
my home.

2069
01:32:53,720 --> 01:32:56,960
Speaker 2: It will just it would just be so appropriate if

2070
01:32:57,039 --> 01:33:01,119
a dn AI game is the thing to finally take down.

2071
01:33:03,720 --> 01:33:06,279
Speaker 1: You know, you know what's gonna happen is finally we

2072
01:33:06,359 --> 01:33:10,199
can finish Beyond Good and Evil too. Because Jason Joseph

2073
01:33:10,239 --> 01:33:14,159
Gordon Levitt he couldn't generate enough assets, so now they're

2074
01:33:14,159 --> 01:33:15,840
just gonna get Ai to generate the game.

2075
01:33:17,079 --> 01:33:19,319
Speaker 2: It's insane that I still think this jen Ai game

2076
01:33:19,399 --> 01:33:21,960
is gonna come out before Beyond Good and Evil too.

2077
01:33:22,239 --> 01:33:28,119
Oh yes, right, uh yeah, I again. I canceled Jesus and.

2078
01:33:28,159 --> 01:33:30,920
Speaker 4: An Assassin's Creed, far Cry, Ghost Recon and is going

2079
01:33:31,000 --> 01:33:34,000
back playing the hits again. You not really change things

2080
01:33:34,079 --> 01:33:37,319
up too much. So, I mean, look, if you make

2081
01:33:37,399 --> 01:33:39,640
good one good versions of those games, I expect them

2082
01:33:39,640 --> 01:33:41,960
to do pretty well. Those are have all been pretty

2083
01:33:42,000 --> 01:33:46,920
mainstream heads, especially Assassin's Creating far Cry, But I do

2084
01:33:47,039 --> 01:33:49,079
I get the sense that when those ones are like

2085
01:33:49,359 --> 01:33:52,000
pretty good, not just mediocre, but pretty good, it is

2086
01:33:52,119 --> 01:33:53,920
easy for a lot of people to tune those out.

2087
01:33:54,039 --> 01:33:55,920
Speaker 2: So I just don't know how these are gonna change.

2088
01:33:56,039 --> 01:33:56,880
You be sefts Fate.

2089
01:33:58,039 --> 01:34:00,319
Speaker 4: Okay, this next one got me pretty excited. I did

2090
01:34:01,159 --> 01:34:04,760
new ratings out of Korea, which is South Korea's had

2091
01:34:04,800 --> 01:34:07,359
their Ratings Board League a lot of games recently, and

2092
01:34:07,399 --> 01:34:10,720
when they do usually they're coming pretty soon. A Persona

2093
01:34:10,800 --> 01:34:14,079
for Revival did get rated, so that's a pretty good

2094
01:34:14,119 --> 01:34:15,800
sign that that's going to be happening. You kind of

2095
01:34:15,920 --> 01:34:18,199
picked that in Fantasy Critic it's not coming out this year.

2096
01:34:18,520 --> 01:34:19,760
I was literally gonna say, and I think we all

2097
01:34:19,800 --> 01:34:22,520
pretty much expected that to be the case, except for Mike,

2098
01:34:22,840 --> 01:34:25,680
and then Lego Skylines have an idea.

2099
01:34:25,479 --> 01:34:26,319
Speaker 1: What that might be is.

2100
01:34:28,079 --> 01:34:33,479
Speaker 4: Yeah, City Fielder, it's City Skylines. It's from Lego Skylines.

2101
01:34:33,760 --> 01:34:34,560
Speaker 2: Yeah, that's.

2102
01:34:36,640 --> 01:34:38,520
Speaker 4: I mean to me, it's like, that's way more appealing.

2103
01:34:38,640 --> 01:34:41,000
It's something about like a piece and Legos together for

2104
01:34:41,079 --> 01:34:42,720
a city that just makes sense.

2105
01:34:44,359 --> 01:34:46,399
Speaker 2: Okay, I want to I want to play that real bad.

2106
01:34:46,560 --> 01:34:49,000
Speaker 4: So I get the sense for both of these, we'll

2107
01:34:49,000 --> 01:34:51,840
beginning on the other side of Summer Game Fest with dates,

2108
01:34:51,880 --> 01:34:53,760
and I bet both of them are are not that

2109
01:34:54,039 --> 01:34:54,760
far off, you know.

2110
01:34:56,079 --> 01:35:00,439
Speaker 2: The Fantasy critic aside, I liked Persona for Golden TN

2111
01:35:00,960 --> 01:35:04,000
so one of my favorite RPGs, so I'm very excited

2112
01:35:04,399 --> 01:35:08,079
the remake looks like, Yeah, I bought a Vita several

2113
01:35:08,199 --> 01:35:10,920
years too late just so I could play Persona four

2114
01:35:11,199 --> 01:35:16,279
Golden Handheld. Oh god, it's a great, great game.

2115
01:35:16,600 --> 01:35:16,800
Speaker 1: Yeah.

2116
01:35:16,840 --> 01:35:19,239
Speaker 2: Also like Summer, just working my way through that game

2117
01:35:19,279 --> 01:35:24,520
on my Vita. Good times, Vita Man, that ship slapped man,

2118
01:35:29,039 --> 01:35:33,479
but Dan, all the visual novels you could have played there,

2119
01:35:33,560 --> 01:35:38,560
d bad they're bad fist metal head on was pretty good.

2120
01:35:38,960 --> 01:35:43,079
Speaker 4: Luminous Dungeons and Dragons game from Star Wars Jedi Director

2121
01:35:43,119 --> 01:35:47,600
has been canceled by has Bro, mostly including this because

2122
01:35:47,760 --> 01:35:50,239
stick Asmussen made one of the best games of all time,

2123
01:35:50,239 --> 01:35:51,399
a couple of the best games of all time.

2124
01:35:51,840 --> 01:35:52,640
Speaker 2: Titan Fall two.

2125
01:35:52,520 --> 01:35:56,279
Speaker 4: Definitely is I'm sorry he was. I'm sorry he was

2126
01:35:56,279 --> 01:35:59,039
the Star Wars Jedi director guy. Those are pretty good games,

2127
01:36:00,319 --> 01:36:01,680
which is I really do love god it.

2128
01:36:02,239 --> 01:36:03,960
Speaker 2: It was just a fun, fun game.

2129
01:36:05,159 --> 01:36:07,439
Speaker 4: This one is maybe more interesting because we just got

2130
01:36:07,600 --> 01:36:09,680
one talking for like a half an hour about how

2131
01:36:09,760 --> 01:36:12,159
good James Bond is and I think that game is

2132
01:36:12,199 --> 01:36:14,840
in the pantheon with like Star Wars Jedi Survivor and

2133
01:36:15,199 --> 01:36:17,840
Jedi Fallen Order and Indiana Jones and a bunch of

2134
01:36:17,880 --> 01:36:20,880
games like that, like oh, these licensed games from established

2135
01:36:20,920 --> 01:36:23,600
studios doing their thing and maybe like putting a little

2136
01:36:23,640 --> 01:36:25,520
extra oomp because they got an IP to go along

2137
01:36:25,600 --> 01:36:28,600
with it just makes a lot of sense. And Dungeons

2138
01:36:28,640 --> 01:36:31,079
and Dragons and Hasbro just couldn't make that make sense here,

2139
01:36:31,159 --> 01:36:33,000
which seems like I don't know, dropping the ball.

2140
01:36:33,159 --> 01:36:35,199
Speaker 2: It's it's just weird. How you know they had this

2141
01:36:35,640 --> 01:36:38,720
mega hit with Borderskate three, and somehow they managed to

2142
01:36:38,800 --> 01:36:43,720
turn that into negative momentum for Dungeons and Dragons games. Yes,

2143
01:36:43,840 --> 01:36:46,479
and when you look at sorry Greb, but like how

2144
01:36:46,720 --> 01:36:50,680
much D and D has taken over the YouTube space.

2145
01:36:50,880 --> 01:36:53,760
There's like gigantic companies now built on the back of

2146
01:36:53,960 --> 01:36:55,239
just D and D campaigns.

2147
01:36:55,560 --> 01:36:57,039
Speaker 1: That movie wasn't half bad either.

2148
01:36:57,800 --> 01:36:58,680
Speaker 2: Oh, that movie's fun.

2149
01:36:58,760 --> 01:36:59,479
Speaker 1: I like it a lot.

2150
01:36:59,760 --> 01:37:02,239
Speaker 2: It's oh it was Finn was there in the character growth.

2151
01:37:02,279 --> 01:37:09,439
There probably was actually a lot of time. It's surprising

2152
01:37:09,560 --> 01:37:11,800
that I just couldn't make it work for a game.

2153
01:37:13,000 --> 01:37:15,039
Speaker 4: Yep, it's uh, And it's like, to me, this just

2154
01:37:15,119 --> 01:37:17,399
makes a ton of sense. You can see how this

2155
01:37:17,479 --> 01:37:20,079
game would work and it could fill in like the

2156
01:37:20,159 --> 01:37:23,039
constellation of different kinds of Dungeons and Dragons games separate

2157
01:37:23,119 --> 01:37:26,119
from boulders Gate three. But all right, they're not gonna

2158
01:37:26,159 --> 01:37:26,359
make it.

2159
01:37:26,640 --> 01:37:26,760
Speaker 1: Uh.

2160
01:37:27,720 --> 01:37:30,760
Speaker 4: A couple more stories here, Crazy Taxi is back. They're

2161
01:37:30,840 --> 01:37:34,479
teasing Crazy Taxi at the very least that them being Sega.

2162
01:37:36,199 --> 01:37:39,560
Basically it was a social media post with the taxi

2163
01:37:39,600 --> 01:37:42,560
sign turning on. They have previously said they're going back

2164
01:37:42,560 --> 01:37:45,159
to Crazy Taxi, but then you know, recent they were

2165
01:37:45,199 --> 01:37:47,600
talking about, oh, we're canceling our super game, and everyone thought,

2166
01:37:47,720 --> 01:37:50,760
wasn't that Crazy Taxi. No, that's something separate. In fact,

2167
01:37:50,800 --> 01:37:53,439
they're teasing. It feels like they're setting something up for

2168
01:37:53,479 --> 01:37:56,920
Summer game Fest. Man, I wonder what this game is

2169
01:37:57,000 --> 01:37:59,640
going to be, Like, I kind of want something that's like, hey,

2170
01:37:59,680 --> 01:38:02,560
what if Crazy Taxi took over the world of like

2171
01:38:02,720 --> 01:38:05,359
Forts of Horizon. There's gonna be some kind of open

2172
01:38:05,439 --> 01:38:08,359
world element to it for sure, where it's a great

2173
01:38:08,399 --> 01:38:11,000
idea where you definitely like can start the kind of

2174
01:38:11,119 --> 01:38:13,399
timer you get into these sessions of playing Crazy Taxi,

2175
01:38:13,439 --> 01:38:17,600
but there's other things to do aside from that, and

2176
01:38:17,880 --> 01:38:18,880
you know, yeah.

2177
01:38:18,680 --> 01:38:22,760
Speaker 2: I think I think it's gonna be pretty clear how

2178
01:38:22,800 --> 01:38:24,680
you can expand this game, and I hope they figure

2179
01:38:24,720 --> 01:38:27,479
that out. It's exciting. I want Crazy Taxi to be back.

2180
01:38:27,520 --> 01:38:29,600
It's incredible that it is going to be back at all.

2181
01:38:29,640 --> 01:38:31,960
I'm so excited, guys. I actually have news on what

2182
01:38:32,119 --> 01:38:33,079
the super game was.

2183
01:38:33,319 --> 01:38:33,640
Speaker 1: That's like.

2184
01:38:35,760 --> 01:38:40,800
Speaker 2: It was Vector Man three, the same they've been working on. Ever,

2185
01:38:40,920 --> 01:38:42,680
they never canceled it for the PS two They've been

2186
01:38:42,720 --> 01:38:43,960
worked not this entire time.

2187
01:38:45,720 --> 01:38:49,239
Speaker 4: I'm I'm opening up Kelshi and I'm gonna bet that

2188
01:38:49,479 --> 01:38:53,079
when Crazy Taxi gets announced, it is announced with an

2189
01:38:53,119 --> 01:38:53,960
offspring song.

2190
01:38:54,359 --> 01:38:57,199
Speaker 2: H They just you have to do They just like

2191
01:38:57,560 --> 01:38:58,479
it is it black?

2192
01:38:58,560 --> 01:39:02,560
Speaker 4: And you just hear yeah yeah, yeah yeah immediately yeah

2193
01:39:03,960 --> 01:39:10,840
lead yes, Uh what's Baki?

2194
01:39:11,199 --> 01:39:14,800
Speaker 2: Is that an anime? God? I don't know you You're

2195
01:39:14,800 --> 01:39:16,600
all making me feel so much better because I was

2196
01:39:16,800 --> 01:39:21,720
watching Combo Breaker and it was I was actually watching

2197
01:39:21,840 --> 01:39:25,439
Maximilian Dudes, a very popular fighting game, uh like streamer

2198
01:39:25,560 --> 01:39:28,960
content creator, and he was reacting to the tech and

2199
01:39:29,039 --> 01:39:31,920
reveal for their last character, and it was like, who

2200
01:39:31,960 --> 01:39:33,640
could it be? Is it gonna be a guest character?

2201
01:39:34,239 --> 01:39:37,520
And it was this character from something called Baki and

2202
01:39:37,760 --> 01:39:41,319
u Jio, and he was like, this is huge, and

2203
01:39:41,760 --> 01:39:43,560
I was like, this is incredible, and I think at

2204
01:39:43,600 --> 01:39:45,399
one point he was like it's it's not quite like

2205
01:39:45,800 --> 01:39:48,279
getting a jojo, but boy, it's almost there. And I'm like,

2206
01:39:48,520 --> 01:39:51,119
I feel like a crazy person. I've never heard of

2207
01:39:51,199 --> 01:39:54,239
this character. I never heard of this anime fesh manga.

2208
01:39:55,800 --> 01:39:58,479
Uh so yeah, like he does look like a tech

2209
01:39:58,560 --> 01:40:00,439
in character, though he did already look like one.

2210
01:40:00,520 --> 01:40:03,640
Speaker 1: Yeah. Yeah, I feel like, you know, I'm not the

2211
01:40:03,720 --> 01:40:05,800
most I'm not an anime expert, but I kind of

2212
01:40:05,880 --> 01:40:09,600
know the greatest hits and stuff. Yeah, never heard of Baki.

2213
01:40:11,760 --> 01:40:14,039
Speaker 2: It's just like Jojo has just come up to me

2214
01:40:14,119 --> 01:40:17,199
in casual conversation the fact I've ever seen it about

2215
01:40:17,239 --> 01:40:20,159
ten thousand times, right, So, like the Sinks could break

2216
01:40:20,239 --> 01:40:23,520
containment in a way that Baki is just not broken containment.

2217
01:40:24,199 --> 01:40:26,840
Which it's very good. It's not a thing that's quality.

2218
01:40:26,960 --> 01:40:28,479
But I was just like, I don't is this as

2219
01:40:28,560 --> 01:40:31,039
bain stream as the anime fans think it is.

2220
01:40:31,119 --> 01:40:33,319
Speaker 1: I guess it's just my question, if only we had it,

2221
01:40:34,319 --> 01:40:38,399
if only we had an animation anime podcast, uh that

2222
01:40:38,520 --> 01:40:41,000
Jeff Backlar was on, that he could lead, and then

2223
01:40:41,039 --> 01:40:46,399
we could call this subseason Baki Lar I know my first.

2224
01:40:47,840 --> 01:40:52,279
Speaker 4: Yeah, one day we'll see that's possible. Who knows, I

2225
01:40:52,319 --> 01:40:55,159
don't think so. Scientists are soul still unsure. Okay, well,

2226
01:40:55,199 --> 01:40:56,920
that's a guest character in tech and that's why we

2227
01:40:56,960 --> 01:40:57,479
brought it up.

2228
01:40:58,159 --> 01:40:58,399
Speaker 2: Cool.

2229
01:40:58,680 --> 01:41:00,800
Speaker 4: There's a bunch of guest character coming, I think, but

2230
01:41:00,880 --> 01:41:03,479
that's the one people seem to be the most excited about.

2231
01:41:04,039 --> 01:41:04,159
Speaker 2: Uh.

2232
01:41:04,319 --> 01:41:06,520
Speaker 4: Okay, that does it for the news. I'm handing this

2233
01:41:06,560 --> 01:41:08,119
show back over to you, Jan Thank you so.

2234
01:41:08,199 --> 01:41:10,920
Speaker 1: Much, Thank you Jeff Grubb and folks. We're going to

2235
01:41:10,960 --> 01:41:13,039
take another quick bricky break and we will be back

2236
01:41:13,119 --> 01:41:17,279
with the emails, another installment of grub guesser and YouTube

2237
01:41:17,319 --> 01:41:19,039
super chats if we have any you will see you

2238
01:41:19,279 --> 01:41:24,239
right after this. We want to talk to you about

2239
01:41:24,279 --> 01:41:27,039
beta hat for a second. They're a market research firm

2240
01:41:27,159 --> 01:41:29,960
and friends of ours whose job it is to make

2241
01:41:30,039 --> 01:41:32,520
sure that when the biggest studios and publishers in the

2242
01:41:32,600 --> 01:41:36,479
industry are making big decisions about a game feature a direction,

2243
01:41:37,039 --> 01:41:40,760
those decisions are informed by what real players actually think,

2244
01:41:41,279 --> 01:41:45,399
not assumptions, not gut instinct, real feedback from real people.

2245
01:41:45,680 --> 01:41:48,600
Speaker 4: The beta hat research community is how you become one

2246
01:41:48,760 --> 01:41:51,800
of those people. You join, you get invited to surveys,

2247
01:41:52,039 --> 01:41:56,279
focus groups, playtests, You share your opinions, and those opinions

2248
01:41:56,359 --> 01:41:59,479
go directly into research that lands on the desks of

2249
01:41:59,520 --> 01:42:02,880
the people making games you care about. By participating in

2250
01:42:02,960 --> 01:42:05,600
these tests, not only do you get paid for your time,

2251
01:42:06,000 --> 01:42:08,039
but your voice shapes the future of games.

2252
01:42:08,479 --> 01:42:11,000
Speaker 1: If you've ever wanted your voice to actually matter in

2253
01:42:11,079 --> 01:42:14,760
this industry, this is how head to beta hat rc

2254
01:42:15,119 --> 01:42:17,800
dot com and when you sign up, tell them Giant

2255
01:42:17,840 --> 01:42:21,159
Bomb sent you. No, seriously, tell them when you sign up,

2256
01:42:21,239 --> 01:42:23,680
make sure you select Giant Bomb when asked, how did

2257
01:42:23,760 --> 01:42:24,720
you hear about Beta Hat?

2258
01:42:25,079 --> 01:42:25,800
Speaker 2: Thanks? Beta Hat.

2259
01:42:31,119 --> 01:42:35,720
Speaker 1: These are the emails, the show emails. But before we

2260
01:42:35,800 --> 01:42:38,800
get to emails, if you're listening to the podcast on

2261
01:42:38,960 --> 01:42:42,399
perhaps an app, you are not a premium member or

2262
01:42:42,600 --> 01:42:46,840
a YouTube member, you may notice a weird influx of

2263
01:42:47,079 --> 01:42:49,119
ads that we do not support. And I just want

2264
01:42:49,159 --> 01:42:50,680
to give the floor to Jeff Backlar.

2265
01:42:51,039 --> 01:42:54,079
Speaker 5: Well, you're making it sound like I'm the one putting in.

2266
01:42:54,199 --> 01:42:59,520
They go, no, no, you said the toss to you,

2267
01:43:00,039 --> 01:43:03,039
So I'm tossing to you. Oh my god, how do

2268
01:43:03,159 --> 01:43:08,600
I Jeff Bakalar, so yeah, pretty, you know this is

2269
01:43:09,159 --> 01:43:11,640
I just think it's helpful to peak behind the curtain

2270
01:43:11,760 --> 01:43:15,399
every now and then to uh sort of explain what

2271
01:43:16,079 --> 01:43:20,880
our podcast advertisement situation is. The vast majority of our

2272
01:43:20,920 --> 01:43:26,960
ads are automatically programmed into our shows. We don't get

2273
01:43:27,000 --> 01:43:30,640
to see them or approve of them beforehand. Obviously, the

2274
01:43:30,720 --> 01:43:35,199
ones that we're speaking in we have approval over. But

2275
01:43:35,560 --> 01:43:37,640
I think this is just helpful to peek behind the

2276
01:43:37,680 --> 01:43:39,920
curtain and for people to realize, like we are not

2277
01:43:40,760 --> 01:43:46,079
saying yes to these types of nefarious category categories. We

2278
01:43:46,199 --> 01:43:49,279
opt out right and we the our partner that publishes

2279
01:43:49,359 --> 01:43:52,000
our podcast and hosts our podcast, we work with them

2280
01:43:52,079 --> 01:43:56,159
to say, hey, we don't want x y Z categories

2281
01:43:56,640 --> 01:44:01,039
being advertised on our shows. And that's the sentiment for

2282
01:44:01,319 --> 01:44:04,479
a lot of podcasts in and around our orbit.

2283
01:44:04,560 --> 01:44:06,920
Speaker 2: So it's not our platforms too. I've seen it everywhere.

2284
01:44:06,960 --> 01:44:11,000
Speaker 5: Yeah, Unfortunately, it is this sort of whack a mole situation. Now,

2285
01:44:11,079 --> 01:44:13,399
I will say this, our podcast partner does a pretty

2286
01:44:13,439 --> 01:44:16,760
good job at responding to this kind of criticism in

2287
01:44:16,840 --> 01:44:21,039
these comments, and they are relatively good at stamping them out.

2288
01:44:21,319 --> 01:44:23,960
Don't forget when you get an ad, right, Like, there's

2289
01:44:24,000 --> 01:44:27,159
so many other things that go into the calculation of

2290
01:44:27,279 --> 01:44:29,760
like how you receive that ad. It depends on where

2291
01:44:29,800 --> 01:44:31,840
you are in the world, where you are in the country.

2292
01:44:32,560 --> 01:44:35,960
Even sometimes I'm like the traditional demographics. Yeah, yeah, like

2293
01:44:36,079 --> 01:44:38,520
the platform, Like there's just a lot that goes into

2294
01:44:39,039 --> 01:44:39,239
So I.

2295
01:44:39,239 --> 01:44:42,000
Speaker 4: Speak Spanish, I get so many Spanish speaking ads, my homie,

2296
01:44:42,039 --> 01:44:44,359
I don't know what you're saying. Yeah, that's yeah.

2297
01:44:44,520 --> 01:44:48,039
Speaker 5: So obviously it's a very imperfect system, but it is

2298
01:44:48,239 --> 01:44:51,720
the system and they're really you know, podcast ads have

2299
01:44:51,960 --> 01:44:54,720
changed a tremendous amount in the last decade, as I'm

2300
01:44:54,760 --> 01:44:56,840
sure you're all aware of. So yeah, I think it's

2301
01:44:56,920 --> 01:44:59,920
just helpful to hear that. I think, you know, if

2302
01:45:00,119 --> 01:45:03,159
you are getting an ad during one of our shows,

2303
01:45:03,479 --> 01:45:05,520
let us know. And the best thing you can do

2304
01:45:06,359 --> 01:45:09,720
is tell us which show where you are in the world.

2305
01:45:09,960 --> 01:45:12,239
I don't need your address, just maybe like your general

2306
01:45:12,359 --> 01:45:18,000
locale and what date and what show, and we can

2307
01:45:18,079 --> 01:45:21,880
send that feedback along to our our publisher and you know,

2308
01:45:22,000 --> 01:45:24,920
we can sort of track it down the way. The

2309
01:45:24,960 --> 01:45:27,840
way again more inside baseball. But the way these people

2310
01:45:28,079 --> 01:45:32,960
get their ads through the sensors is they mislabel their ad.

2311
01:45:33,479 --> 01:45:37,920
So you know, the the heroin company that's advertising that

2312
01:45:38,319 --> 01:45:41,600
they're marking their advert. They're marking their advertisement is like

2313
01:45:41,880 --> 01:45:43,640
a health food drink or whatever it is.

2314
01:45:44,359 --> 01:45:46,720
Speaker 4: These poppy seeds, we'll do them.

2315
01:45:47,159 --> 01:45:48,880
Speaker 3: And so we'll have the filters saying like, we don't

2316
01:45:48,880 --> 01:45:51,039
want heroin ads, but it's like right, it doesn't see

2317
01:45:51,039 --> 01:45:54,199
it as a heroin ad. You hear the heroin ad exactly.

2318
01:45:54,600 --> 01:45:56,720
Speaker 5: I just got a d M from Chuck who says

2319
01:45:56,800 --> 01:45:59,279
you can send this to support at giant bomb dot

2320
01:45:59,399 --> 01:46:02,239
com that will also help expedite it. So yeah, that's

2321
01:46:02,279 --> 01:46:03,680
all it is. I just want to be able to

2322
01:46:04,640 --> 01:46:08,000
explain to people like how this works. It's you know,

2323
01:46:08,119 --> 01:46:12,119
it is helpful to get that feedback, but no chat.

2324
01:46:12,279 --> 01:46:15,840
There really isn't a heroin company out there. That was

2325
01:46:16,239 --> 01:46:17,079
silly example.

2326
01:46:17,479 --> 01:46:20,680
Speaker 3: It's usually political stuff that tags itself as not political,

2327
01:46:21,119 --> 01:46:24,239
or you know, just pro life stuff or its just

2328
01:46:24,279 --> 01:46:27,000
like that, don't tag it as such. It's there's nothing

2329
01:46:27,000 --> 01:46:28,840
any one platform can necessarily do about it.

2330
01:46:28,880 --> 01:46:31,399
Speaker 2: From what we've seen, it's gonna be home yep. So

2331
01:46:31,880 --> 01:46:33,560
just tell us support a John bomb dot com.

2332
01:46:33,800 --> 01:46:36,479
Speaker 1: Yep, yep, yep, yep. Thank you. There you go, mister

2333
01:46:36,560 --> 01:46:40,279
Backlar for explaining to the folks at home. BombCast. Giant

2334
01:46:40,279 --> 01:46:42,640
bomb dot com is another email address you can send

2335
01:46:42,680 --> 01:46:45,319
emails to write in about any and everything. I say

2336
01:46:45,359 --> 01:46:47,119
this every single week for the last couple of months.

2337
01:46:47,159 --> 01:46:49,399
But thank you so much for everyone for writing emails in.

2338
01:46:49,680 --> 01:46:52,039
We get a ton of them in apologies if your

2339
01:46:52,039 --> 01:46:54,399
email does not make it onto the show. First email

2340
01:46:54,520 --> 01:46:59,680
comes from Andrew from the Compendium of Arts. Hello Emmy

2341
01:47:00,199 --> 01:47:06,399
having email checker, jan handwaving emoji Mike Minatti is still

2342
01:47:06,479 --> 01:47:09,199
using a very old Ikea desk. He even bought a

2343
01:47:09,279 --> 01:47:11,880
new desk to replace the old one, yet Mike has

2344
01:47:11,960 --> 01:47:15,000
not assembled a new desk. Is it laziness, is it

2345
01:47:15,039 --> 01:47:17,680
an emotional attachment to the old way of life? Whatever

2346
01:47:17,720 --> 01:47:19,520
the reason, can we get a video of Mike assembling

2347
01:47:19,600 --> 01:47:22,239
the new desk and potentially Grubb destroying the old desk

2348
01:47:22,279 --> 01:47:24,800
with a wood shipper much love Andrew from the company.

2349
01:47:24,880 --> 01:47:27,439
Speaker 2: He loves this desk. Yeah, well, so the bad news.

2350
01:47:27,479 --> 01:47:31,479
I finally gave up the new desk to my brother. Yeah, well,

2351
01:47:31,520 --> 01:47:34,079
I gave it to my brother put together for one

2352
01:47:34,159 --> 01:47:36,840
of his kids because she was getting a computer. When

2353
01:47:36,880 --> 01:47:40,119
did he buy it? Years? A few years ago? I

2354
01:47:40,159 --> 01:47:41,399
think I had several years.

2355
01:47:41,439 --> 01:47:43,199
Speaker 3: It sat at your house and a box.

2356
01:47:43,039 --> 01:47:45,680
Speaker 2: Sat in this room in a box. Yeah, I was

2357
01:47:45,760 --> 01:47:48,439
kind of I was kind of pressured into buying that desk.

2358
01:47:48,600 --> 01:47:52,439
I like this desk. I'm comfortable on this desk, and

2359
01:47:52,520 --> 01:47:54,399
my prayers like that desk is so old. You need

2360
01:47:54,439 --> 01:47:56,039
a better desk. You don't even have enough room to

2361
01:47:56,079 --> 01:47:58,119
move your mouth. And I'm like that feels good to me.

2362
01:47:58,600 --> 01:48:00,399
But whatever, there's like a desk sheeap.

2363
01:48:00,479 --> 01:48:00,880
Speaker 1: I bought it.

2364
01:48:00,960 --> 01:48:03,560
Speaker 2: It got here, and I was like, here's here's my issue.

2365
01:48:03,560 --> 01:48:07,880
It's not an unpack that bully strong word. I was pressured.

2366
01:48:07,880 --> 01:48:10,479
I was pressured. Yeah, how are you pressured? Let's use

2367
01:48:10,520 --> 01:48:13,840
that they because they kept mocking my desk. They kept

2368
01:48:13,880 --> 01:48:16,520
saying I should do it, I should get a new desk.

2369
01:48:16,560 --> 01:48:18,840
So I did it. Then I just never really wanted

2370
01:48:18,880 --> 01:48:20,960
to put together because I'm fine that that's the issue.

2371
01:48:21,000 --> 01:48:24,199
It's not emotional attachment. If the thing is working for

2372
01:48:24,399 --> 01:48:26,840
me and I am currently happy, it's kind of hard

2373
01:48:26,880 --> 01:48:29,720
for me to be like I should spend time and

2374
01:48:29,880 --> 01:48:34,159
effort changing this situation. And if it the money a

2375
01:48:34,399 --> 01:48:37,159
desk together, Yeah, I spent the money and then it

2376
01:48:37,279 --> 01:48:39,079
got here and it was it wasn't much. It was

2377
01:48:39,199 --> 01:48:41,920
a pretty cheap desk, and I was like, I don't

2378
01:48:41,920 --> 01:48:44,239
really want this desk. I don't know, it's just not happening.

2379
01:48:44,239 --> 01:48:45,279
I'm not putting it together.

2380
01:48:45,840 --> 01:48:49,680
Speaker 5: I want to see pictures of your current desks right now.

2381
01:48:50,199 --> 01:48:52,600
Speaker 2: It is it's an old ikea desk that I got

2382
01:48:52,880 --> 01:48:54,000
before I went to college.

2383
01:48:54,960 --> 01:48:57,479
Speaker 4: Oh my god, that's it for life?

2384
01:48:57,520 --> 01:48:57,800
Speaker 1: I think?

2385
01:48:58,199 --> 01:49:01,239
Speaker 2: Is that a whole top section two like stuff there

2386
01:49:01,319 --> 01:49:05,000
that I that I removed so that modern uh displayed

2387
01:49:05,039 --> 01:49:07,600
monitors can fit on it now? Right? Sure is it

2388
01:49:07,680 --> 01:49:12,399
like a heavy boy like he's not like insanely, but

2389
01:49:12,479 --> 01:49:14,640
it's it's sturdy for sure. It's got it's got the

2390
01:49:14,800 --> 01:49:16,960
roll out keyboard thing, which I think most tests don't

2391
01:49:16,960 --> 01:49:20,319
really bother with anymore. And I like my rollout keyboard situation.

2392
01:49:20,600 --> 01:49:24,239
That is just, uh, you're more.

2393
01:49:24,600 --> 01:49:27,479
Speaker 3: I can't hear stords for all of his favorite cassette tapes.

2394
01:49:27,760 --> 01:49:32,720
Speaker 2: It does have a draw here anymore, kep board probably

2395
01:49:33,119 --> 01:49:36,439
there's probably ship A keyboard tray is hot, Mike. I

2396
01:49:36,600 --> 01:49:37,479
like the keyboard trade.

2397
01:49:37,520 --> 01:49:41,960
Speaker 1: Feel like keyboard trade. Probably more stuff that I have.

2398
01:49:42,279 --> 01:49:44,880
Speaker 2: In this in this thing, like this old I phone?

2399
01:49:44,920 --> 01:49:46,000
What the hell is doing with this?

2400
01:49:46,720 --> 01:49:46,840
Speaker 1: Uh?

2401
01:49:47,720 --> 01:49:50,760
Speaker 2: That's interesting. He's just he's just an innocent man. Guys.

2402
01:49:50,840 --> 01:49:52,960
Come on, this is very here.

2403
01:49:53,359 --> 01:49:53,560
Speaker 1: Yeah.

2404
01:49:54,479 --> 01:49:58,039
Speaker 4: Oh you got some CD ROMs in there? Yea hours

2405
01:49:59,000 --> 01:50:02,840
a cannon among us cannot just pull out mass effect.

2406
01:50:03,039 --> 01:50:07,439
Addressed to Dean Takahashi at Venture Beat. Uh for an

2407
01:50:07,560 --> 01:50:08,640
Xbox one dev.

2408
01:50:10,000 --> 01:50:13,199
Speaker 1: Right, let's play this game most random thing with an

2409
01:50:13,319 --> 01:50:15,720
arms reach on your desk, on and around your desk.

2410
01:50:17,359 --> 01:50:20,399
Speaker 2: I got twelve months of Xbox game Pass. Here there's mcgruber. Oh,

2411
01:50:20,520 --> 01:50:24,319
I mean my ghost who is always my raptor claw

2412
01:50:24,479 --> 01:50:33,840
bottle opener. Okay, Jeff Beckler want alcohol. Here's my replica

2413
01:50:34,119 --> 01:50:39,119
of the door knocker from uh, the Muppets Christmas Carol.

2414
01:50:41,079 --> 01:50:43,520
It's not surprising at all. Yeah, it does. Look truck

2415
01:50:43,640 --> 01:50:47,720
nuts got that? I got all sorts of goodies around here.

2416
01:50:48,479 --> 01:50:48,960
Speaker 1: Let's see.

2417
01:50:49,239 --> 01:50:53,680
Speaker 2: Uh, here's my memorabilia of the largest entertablet launch in

2418
01:50:54,479 --> 01:50:58,600
media history, the Final Passing Magic, the Gathering Cards. I

2419
01:50:58,760 --> 01:51:03,199
just have shroom chocolate. That's the craziest thing. I guess chocolates. Really,

2420
01:51:03,520 --> 01:51:05,000
it's not my fidget spinner. Thank god.

2421
01:51:05,239 --> 01:51:06,039
Speaker 1: You you need to fish?

2422
01:51:06,279 --> 01:51:07,520
Speaker 2: Thank god? All right?

2423
01:51:07,600 --> 01:51:12,239
Speaker 1: Well, moving along. Eric from Massachusetts rights in gang. What

2424
01:51:12,439 --> 01:51:15,000
is the longest game set in your gaming queue that

2425
01:51:15,079 --> 01:51:18,199
you ended up loving? Not necessarily an old game that

2426
01:51:18,239 --> 01:51:20,319
you decided to play. I have a tendency to not

2427
01:51:20,399 --> 01:51:22,600
play games because I'm afraid I won't finish it. I

2428
01:51:22,680 --> 01:51:25,560
bought Tales of Iron just after it came out in

2429
01:51:25,640 --> 01:51:28,560
twenty twenty one. I kept saying I'll play it that next,

2430
01:51:29,119 --> 01:51:32,319
that next, but game passed and Zeitgeist. I just kept

2431
01:51:32,359 --> 01:51:34,680
picking something else. I played it recently and it ended

2432
01:51:34,800 --> 01:51:37,720
up loving it. Wonderful little two D action game. Eric

2433
01:51:37,840 --> 01:51:40,279
from Massachusetts may can.

2434
01:51:40,199 --> 01:51:43,600
Speaker 2: Do another play through of Ease eight Lacrymosive Dana. Sure, yeah,

2435
01:51:44,039 --> 01:51:47,800
it's time another one. It's four so right, I know,

2436
01:51:48,000 --> 01:51:52,159
I know, but to do it again. Yeah, there's a lot,

2437
01:51:52,560 --> 01:51:54,399
Like there's so many games that I got a code

2438
01:51:54,439 --> 01:51:57,479
for forever ago or bought on like a Steam cell

2439
01:51:57,880 --> 01:52:00,760
way back when, and then finally it's like, know, finally

2440
01:52:00,800 --> 01:52:04,039
going to play the Outer Wilds because of a punishment

2441
01:52:04,199 --> 01:52:06,479
or something, and then you know, finally played, it's awesome.

2442
01:52:06,680 --> 01:52:09,319
So I'm doing this sort of thing quite a lot.

2443
01:52:09,359 --> 01:52:13,359
I'm even gosh. Recently, when I brought Dan sixty four

2444
01:52:13,399 --> 01:52:15,720
out not too long ago, I found my copy of

2445
01:52:15,840 --> 01:52:17,399
Mission Makers back in the day, and I had a

2446
01:52:17,479 --> 01:52:20,439
save file and like the second to last boss, and

2447
01:52:20,560 --> 01:52:22,960
I just like picked it up. And it's so weird

2448
01:52:22,960 --> 01:52:25,279
because that I couldn't beat this boss back then, and

2449
01:52:25,359 --> 01:52:27,359
I picked it up and immediately just beat that boss.

2450
01:52:27,439 --> 01:52:29,560
I guess this isn't that hard. It's weird, weird being

2451
01:52:29,600 --> 01:52:32,000
a kid and being dumb. I guess, yeah, it was weird.

2452
01:52:32,119 --> 01:52:34,600
Like I finished that save file and like that game

2453
01:52:34,720 --> 01:52:36,960
like has you write down your age on the save

2454
01:52:37,079 --> 01:52:39,159
file too. There's this really weird thing. It was like

2455
01:52:39,279 --> 01:52:42,920
Mike age ten beat the game. I was like, man,

2456
01:52:43,760 --> 01:52:44,880
it was like a weird It was like a weird

2457
01:52:44,920 --> 01:52:48,359
baton pass across like generations of myself. Right, your body

2458
01:52:48,399 --> 01:52:51,439
has completely regenerated several times all your cells say like

2459
01:52:51,520 --> 01:52:53,239
you're not that same person anymore.

2460
01:52:53,359 --> 01:52:53,640
Speaker 1: That's w.

2461
01:52:55,399 --> 01:52:59,520
Speaker 4: Yeah, I'm a Rygar for the NES last summer. Yeah,

2462
01:52:59,600 --> 01:53:02,439
I was like, I always loved the idea of Raygar,

2463
01:53:02,600 --> 01:53:04,840
and then the Raygar game came out and got really

2464
01:53:04,880 --> 01:53:07,760
good reviews for was it PlayStation two? Yeah, and I'm like,

2465
01:53:08,000 --> 01:53:09,720
it's time I gotta play that, But first I want

2466
01:53:09,720 --> 01:53:11,479
to go back to play the original Raygar. Never did

2467
01:53:11,560 --> 01:53:14,399
that until last summer vacation. I took some time off

2468
01:53:14,600 --> 01:53:17,119
around July fourth and was kind of on the beach,

2469
01:53:17,279 --> 01:53:18,920
mostly hanging out, and then when we had a couple

2470
01:53:18,960 --> 01:53:21,319
of minutes here there, I just played on NSO and

2471
01:53:21,439 --> 01:53:22,760
that game really lived.

2472
01:53:22,600 --> 01:53:25,399
Speaker 2: Up to expectations. It's really quite a good ANYS game.

2473
01:53:27,000 --> 01:53:29,039
Speaker 3: Look, I should do Rondo of Blood at some point.

2474
01:53:29,720 --> 01:53:32,640
Speaker 2: Oh God, Rondo Blood's amazing. I think that'd be great. Yeah,

2475
01:53:33,520 --> 01:53:35,640
side o key dopey.

2476
01:53:35,840 --> 01:53:39,159
Speaker 1: Next email comes from Tom Tom from London and this

2477
01:53:39,560 --> 01:53:43,359
we were talking about Destiny earlier, Hi Bomb crew sad

2478
01:53:43,439 --> 01:53:46,439
times with the end of live service updates for Destiny two.

2479
01:53:46,720 --> 01:53:49,880
Some of my greatest gaming memories spawned from that game,

2480
01:53:50,079 --> 01:53:54,840
including raids, dungeons, surprise, exotic missions, puzzles, and amazing lore

2481
01:53:54,920 --> 01:53:57,680
and characters. Hopefully Sony and Bungee can figure out a

2482
01:53:57,760 --> 01:54:02,159
way to develop Destiny three one day. The market market

2483
01:54:02,239 --> 01:54:04,800
conditions are tough, but a Destiny three could be huge.

2484
01:54:04,960 --> 01:54:07,800
Marathon is awesome, it's not the scale and scope of

2485
01:54:07,880 --> 01:54:11,199
Destiny two. Maybe will become huge in time. It certainly

2486
01:54:11,319 --> 01:54:14,000
has the sci fi lore and gameplay potential. We'll see

2487
01:54:14,039 --> 01:54:16,520
what season two brings. Just wanted to share for all

2488
01:54:16,600 --> 01:54:19,119
the Guardians out there going through it right now. It's

2489
01:54:19,119 --> 01:54:22,279
a rough one because there's nothing out just like Destiny

2490
01:54:22,359 --> 01:54:25,920
two with its combination of PvE and PvP. Make sure

2491
01:54:26,000 --> 01:54:28,520
to turn up for the going away party in the

2492
01:54:28,600 --> 01:54:31,439
Tower with the final update release on the ninth of June.

2493
01:54:31,680 --> 01:54:35,199
Spread the good word eyes up Guardians. Tom from London, UK.

2494
01:54:35,920 --> 01:54:38,479
Speaker 2: Yeah, it's sad because it makes me wonder In general,

2495
01:54:38,520 --> 01:54:40,600
what's like the state of these kind of MMO style

2496
01:54:40,720 --> 01:54:44,039
gains where you are making these massive worlds with all

2497
01:54:44,159 --> 01:54:47,640
this content and all this variety of content, and it's

2498
01:54:47,680 --> 01:54:51,319
still a gamble. Or you could gamble by making a

2499
01:54:51,439 --> 01:54:54,479
live service game that generally has a smaller scope and

2500
01:54:54,520 --> 01:54:57,920
it's maybe focusing on one game mode and just is

2501
01:54:58,079 --> 01:55:00,840
generally fewer assets. Right, It's it's kind of the same

2502
01:55:00,960 --> 01:55:03,720
pool of the lever on the slot machine. Just the

2503
01:55:03,800 --> 01:55:06,520
one is going to be probably easier to make.

2504
01:55:09,479 --> 01:55:15,279
Speaker 1: All right, Moving on along, a couple two quick emails here, Hey,

2505
01:55:15,840 --> 01:55:18,600
Malo is almost done or I mean, you know, celebrating

2506
01:55:18,640 --> 01:55:20,600
the month of May. We're always going to be celebrating Malo.

2507
01:55:20,680 --> 01:55:22,479
Speaker 2: I'm going to get the change by Melo soon. See

2508
01:55:22,479 --> 01:55:24,239
what the new picture is. Well, I'm excited for you. Oh,

2509
01:55:24,439 --> 01:55:25,239
I'm so excited.

2510
01:55:25,399 --> 01:55:28,159
Speaker 1: We'll be able to do the next week. There is,

2511
01:55:28,439 --> 01:55:33,760
in fact an actor named Malo. Malo McCaslin is an

2512
01:55:33,880 --> 01:55:37,199
inactive actress who was once married to Willie Ames of

2513
01:55:37,520 --> 01:55:42,079
Charles in Charge and Bibleman fame. Malo starred with Willy

2514
01:55:42,279 --> 01:55:42,960
and Bibleman.

2515
01:55:43,119 --> 01:55:45,079
Speaker 2: All right, cool, good for them.

2516
01:55:45,760 --> 01:55:48,199
Speaker 1: We're talking about dogs, French kissing last week on some

2517
01:55:48,399 --> 01:55:49,560
show I don't remember which.

2518
01:55:50,600 --> 01:55:54,319
Speaker 2: That's right, that's where the doggy style think came from.

2519
01:55:54,520 --> 01:55:58,640
Speaker 1: Oh okay, hey, Bomber's on the subject of dogs French kissing.

2520
01:55:58,920 --> 01:56:03,039
There's a city in Aaron Hot Inner Mongolia, China where

2521
01:56:03,039 --> 01:56:06,159
there are two giant dinosaur statues crossing the highway and

2522
01:56:06,399 --> 01:56:12,399
tonguing each other. Google Aaron Hot dinosaurs. All right, okay,

2523
01:56:13,079 --> 01:56:17,000
uh this email? Everyone buckle up. All right, everyone buckle

2524
01:56:17,079 --> 01:56:21,159
up for this one. I didn't write the emailer's name.

2525
01:56:21,199 --> 01:56:23,239
I'll get that after this, after the discussion.

2526
01:56:23,439 --> 01:56:25,359
Speaker 2: These dinosaurss are just straight up kissing.

2527
01:56:25,720 --> 01:56:30,800
Speaker 1: Yeah. This is still Yeah, this email comes in. I

2528
01:56:30,800 --> 01:56:34,840
would like to present to Dan the following hypothesis. The

2529
01:56:35,039 --> 01:56:39,199
Game Boy is a better and more important platform than

2530
01:56:39,239 --> 01:56:43,640
the N sixty four. Yes, sixty four may have Martyr

2531
01:56:43,720 --> 01:56:47,479
sixty four, Ockerina of Time, and GoldenEye, but outside of

2532
01:56:47,520 --> 01:56:52,479
a tiny handful of other games, the library basically ends there. However,

2533
01:56:53,159 --> 01:56:56,800
Tetris was a cultural moment all by itself, even outside

2534
01:56:56,840 --> 01:57:00,520
of traditional gamers. Pokemon continues to print infant money to

2535
01:57:00,600 --> 01:57:04,399
this day. It had mainline Zelda and metrot games. Kirby

2536
01:57:04,600 --> 01:57:07,479
is still big with the kids, heck, the Game Boy

2537
01:57:07,720 --> 01:57:11,279
gave us both Pacrosse and Warrior. I won't even get

2538
01:57:11,319 --> 01:57:14,199
into unit sales for consoles or top selling games, as

2539
01:57:14,239 --> 01:57:17,479
the answer is already obvious. Not only that, as the

2540
01:57:17,600 --> 01:57:22,159
first truly successful handheld console, the Game Boy eventually birthed

2541
01:57:22,439 --> 01:57:25,920
the Nintendo DS and now the Switch. There's no need

2542
01:57:26,000 --> 01:57:28,159
to worry if the n sixty four compares to the PC.

2543
01:57:28,640 --> 01:57:32,159
If it isn't even clearing the game Boy much loves

2544
01:57:32,159 --> 01:57:34,399
to everyone on the show, you are all my game Boys.

2545
01:57:35,319 --> 01:57:40,760
Speaker 5: Appreciate how Emailer also described it as the more important platform,

2546
01:57:41,039 --> 01:57:44,000
which is the truth, without a doubt.

2547
01:57:44,359 --> 01:57:49,039
Speaker 4: I don't even it's more successful. It is more important

2548
01:57:49,079 --> 01:57:51,840
to like the way people played games at that time.

2549
01:57:51,920 --> 01:57:54,319
When I think about like importance a little bit, though,

2550
01:57:54,359 --> 01:57:57,600
I am thinking, like what effect did it have on

2551
01:57:57,800 --> 01:57:59,319
games after that? And it's like a lot of the

2552
01:57:59,359 --> 01:58:01,920
best Game Boy games were great because they were like

2553
01:58:02,000 --> 01:58:04,039
portable versions of things that existed, and they did a

2554
01:58:04,079 --> 01:58:06,399
really good job of that. And like, you know, even Pokemon,

2555
01:58:06,840 --> 01:58:08,720
it's like that's you know, there's still a lot of

2556
01:58:08,760 --> 01:58:11,640
stuff that goes long past beyond game Boy. In sixty

2557
01:58:11,680 --> 01:58:15,880
four was solving three D games in a way that

2558
01:58:16,039 --> 01:58:17,960
is still applicable today. I was just saying the other

2559
01:58:18,039 --> 01:58:20,600
day how forts Horizon six was reminding me so much

2560
01:58:20,600 --> 01:58:23,119
of Wave Race, And that's not just something I'm saying.

2561
01:58:23,159 --> 01:58:26,640
Speaker 2: It's like I see that in the DNA, and a lot.

2562
01:58:26,560 --> 01:58:28,680
Speaker 4: Of that stuff was like solved in those first couple

2563
01:58:28,720 --> 01:58:31,079
of years on the N sixty four, and in a

2564
01:58:31,159 --> 01:58:33,039
lot of ways more so than it was even happening

2565
01:58:33,079 --> 01:58:36,640
on PlayStation, where PlayStation was like definitely had way more games.

2566
01:58:37,039 --> 01:58:39,680
Some of those early three D camera problems were being

2567
01:58:39,760 --> 01:58:42,079
solved on in sixty four first, and I don't know,

2568
01:58:42,199 --> 01:58:45,199
to be the legacy there is worth remembering. And at

2569
01:58:45,239 --> 01:58:47,119
the same time, I would still say game Boys more important.

2570
01:58:48,239 --> 01:58:50,520
Speaker 3: I am, if nothing else a reasonable man.

2571
01:58:53,439 --> 01:58:54,760
Speaker 2: I think it is.

2572
01:58:56,359 --> 01:59:00,119
Speaker 3: Game Boy doesn't get the credit for Tetris. Okay, it

2573
01:59:00,199 --> 01:59:02,520
was maybe the most iconic. It was maybe the most

2574
01:59:02,920 --> 01:59:06,119
iconic version of Tetris. But we can't just be like, oh,

2575
01:59:06,199 --> 01:59:09,119
Tetris equals game Boy. The success of Tetris is thrown

2576
01:59:09,159 --> 01:59:12,239
onto the game Boy like it's no Tetris is going

2577
01:59:12,279 --> 01:59:16,520
to be no matter. Yeah, Pokemon doesn't matter. So I

2578
01:59:16,640 --> 01:59:20,680
think the importance here is the handheld gaming thing. I

2579
01:59:20,720 --> 01:59:25,680
think handheld gaming did exist technically before. I mean there

2580
01:59:25,720 --> 01:59:27,560
were like the little like Tiger not they wouldn't Tiger,

2581
01:59:27,600 --> 01:59:29,319
you know, the little football things from the seventies and

2582
01:59:29,359 --> 01:59:31,920
all that stuff. They sucked though before the Game Boy.

2583
01:59:32,079 --> 01:59:35,359
So I will say, in terms of overall importance to

2584
01:59:35,439 --> 01:59:38,880
the industry, I can see the argument for the Game

2585
01:59:38,960 --> 01:59:42,439
Boy winning in terms of just being like the first

2586
01:59:42,760 --> 01:59:47,359
big handheld platform with a full gaming library of its own.

2587
01:59:47,960 --> 01:59:51,680
But grub what he said about like figuring out three

2588
01:59:51,760 --> 01:59:54,479
D gaming in a way that's still supermatter Z targeting

2589
01:59:54,960 --> 01:59:57,479
stuff like that. You know Mario sixty four or Okarina.

2590
01:59:57,560 --> 02:00:01,680
You can't discount that. You can't discount the I was

2591
02:00:01,720 --> 02:00:04,640
gonna say, the four player local thing. It's like, well,

2592
02:00:04,880 --> 02:00:07,039
that's actually not really that big at the time.

2593
02:00:07,439 --> 02:00:09,439
Speaker 4: It was important in that moment. It's which way, and

2594
02:00:09,479 --> 02:00:11,399
sixty four is so important to me for sure. Yeah,

2595
02:00:11,760 --> 02:00:13,560
it's not a legacy.

2596
02:00:13,960 --> 02:00:17,479
Speaker 3: Also, I hate so much more than anything, the Golden

2597
02:00:17,520 --> 02:00:19,560
Eye discourse. Over the last week or so, I saw

2598
02:00:19,640 --> 02:00:21,520
someone talk about how great the couch co op and

2599
02:00:21,560 --> 02:00:25,960
Golden Eye was. There's no couch co op cooperative.

2600
02:00:27,159 --> 02:00:29,119
Speaker 2: Jesus got it.

2601
02:00:29,439 --> 02:00:32,119
Speaker 4: Maybe you're staying on one couch and you're holding one controller,

2602
02:00:32,199 --> 02:00:37,439
and that's not it had local multiplayer that was not

2603
02:00:37,720 --> 02:00:41,319
couch go op look to to be that's cinema bud.

2604
02:00:42,000 --> 02:00:44,600
Speaker 2: Yeah, no, I get I get the argument for the

2605
02:00:44,640 --> 02:00:48,520
game Boy being more important overall. You know what, They're

2606
02:00:48,560 --> 02:00:51,319
both important. That's fine. You know what I'm mad about,

2607
02:00:51,479 --> 02:00:53,159
and I will gold and Eye is better than anything

2608
02:00:53,199 --> 02:00:55,720
on the game Boy. Certain. Okay, so this is related

2609
02:00:55,760 --> 02:00:57,720
to what I'm mad about because I just saw somebody

2610
02:00:57,840 --> 02:01:00,880
do a list of the now then like best rated

2611
02:01:02,520 --> 02:01:05,000
James Bond video games, and Jeff, you're just talking about

2612
02:01:05,039 --> 02:01:07,520
accret time being the highest rate game cover. You know

2613
02:01:07,640 --> 02:01:11,560
what Golden Eyed average metacritics score this is older times

2614
02:01:11,680 --> 02:01:13,039
was based off of toil when people you know what

2615
02:01:13,159 --> 02:01:20,039
it's average score is no idea actually a ninety six hmmm. Interesting.

2616
02:01:20,760 --> 02:01:25,399
Speaker 4: I mean you've got to like, people weren't doing like

2617
02:01:25,600 --> 02:01:30,079
first person like couch co op multiplayer gaming back then,

2618
02:01:30,359 --> 02:01:33,199
and that was a revelation. And so people in gaming

2619
02:01:33,560 --> 02:01:36,840
working on gaming magazines that were doing those reviews spending

2620
02:01:36,960 --> 02:01:39,520
all night for a month doing that over note like

2621
02:01:39,840 --> 02:01:40,960
that was life changing.

2622
02:01:41,319 --> 02:01:44,680
Speaker 3: I can't ban you don't appreciate goal, and I might

2623
02:01:44,800 --> 02:01:47,359
I recommend being thirteen and nineteen ninety seven.

2624
02:01:47,600 --> 02:01:50,920
Speaker 2: I'm gonna try it. You should try that before you

2625
02:01:51,000 --> 02:01:53,800
should try be ten and having your thirteen year old

2626
02:01:53,840 --> 02:01:55,439
brother and his friends make you play it with them

2627
02:01:55,479 --> 02:01:59,680
while they bully during it the entire time. Your perception

2628
02:01:59,840 --> 02:02:04,439
of old and I might also change it. Have younger

2629
02:02:04,560 --> 02:02:07,840
sisters and you beat them at it. Maybe I would

2630
02:02:07,880 --> 02:02:11,399
have had more fun that way. Yeah, oh right.

2631
02:02:11,479 --> 02:02:15,039
Speaker 1: A couple of quickie emails before we move on to

2632
02:02:15,239 --> 02:02:19,840
the podcast. Within the podcast, this comes from Tim from Baldwin.

2633
02:02:20,760 --> 02:02:23,600
What is that, mo, Missouri, Missouri?

2634
02:02:24,159 --> 02:02:24,560
Speaker 2: It's bad?

2635
02:02:25,119 --> 02:02:27,960
Speaker 1: Oh okay, I'll take your word for did you trust me?

2636
02:02:28,039 --> 02:02:28,800
Speaker 2: Trust me? Hello?

2637
02:02:29,479 --> 02:02:31,079
Speaker 1: I just got a pool table and I like it

2638
02:02:31,119 --> 02:02:35,279
a lot. Y'all fuck with pool? Thanks from Balwyn. Yes,

2639
02:02:35,359 --> 02:02:35,760
it was never.

2640
02:02:35,880 --> 02:02:37,960
Speaker 2: I'm never. I've never been good at it. I like

2641
02:02:38,000 --> 02:02:40,199
it a lot. I'm kind of there too.

2642
02:02:40,439 --> 02:02:42,800
Speaker 3: I'm not good at it, but I like every time

2643
02:02:42,840 --> 02:02:44,279
I'm playing, and I'm like, I enjoy what I'm doing

2644
02:02:44,359 --> 02:02:46,800
right now, especially in some dive bar or something with

2645
02:02:46,880 --> 02:02:47,760
some friends and spears.

2646
02:02:47,800 --> 02:02:48,520
Speaker 2: That's just a good time.

2647
02:02:48,680 --> 02:02:52,199
Speaker 1: It's a sexy it's a sexy game. My grandpa had a.

2648
02:02:52,199 --> 02:02:55,159
Speaker 2: Pool table, like a nice one and we used to

2649
02:02:55,159 --> 02:02:57,520
play down there as kids, and then when he passed,

2650
02:02:57,560 --> 02:02:59,000
my dad had it so it was in my house

2651
02:02:59,039 --> 02:03:00,880
for bed, so I got I was decent apple at

2652
02:03:00,920 --> 02:03:03,239
one point. I think it's like it's it's in pieces

2653
02:03:03,319 --> 02:03:05,680
right now. My dad hasn't put back together, and see moved.

2654
02:03:06,239 --> 02:03:08,680
They're tough to get rid of. Yeah, yeah, they're big,

2655
02:03:08,760 --> 02:03:12,199
but this is an old like nice hefty. Well it's

2656
02:03:12,239 --> 02:03:14,760
cool as hell. I love it. Yeah, he was still

2657
02:03:14,840 --> 02:03:17,479
like going to a bar playing pool is a good time.

2658
02:03:17,520 --> 02:03:19,039
I wish, yeah, I wish I was good at it

2659
02:03:19,199 --> 02:03:22,319
again because I do enjoy pool all right.

2660
02:03:22,479 --> 02:03:26,039
Speaker 1: Last email of the show comes from Michael M in Seattle. Hey, dudes,

2661
02:03:26,439 --> 02:03:28,920
I just saw a guy doing led nun chucks in

2662
02:03:28,960 --> 02:03:32,239
the park at night by himself. What is the coolest

2663
02:03:32,399 --> 02:03:34,760
led thing you could wield in a park at night?

2664
02:03:35,119 --> 02:03:37,000
Michael M and Seattle. Nunchucks?

2665
02:03:38,880 --> 02:03:42,640
Speaker 2: You saw it? Yeah, per thing that'd be cool too.

2666
02:03:42,720 --> 02:03:47,399
I like tassels, yeah yeah, oh oh are there led?

2667
02:03:48,079 --> 02:03:50,399
What are your sticks called? The sticks?

2668
02:03:51,199 --> 02:03:58,359
Speaker 5: There are must be. They're really just everywhere in everything.

2669
02:03:59,439 --> 02:04:02,159
I mean, every new car looks like a gaming PC.

2670
02:04:02,439 --> 02:04:02,600
Speaker 2: Now.

2671
02:04:04,920 --> 02:04:07,479
Speaker 4: Yeah, it was within our lifetimes where it's like we're

2672
02:04:07,520 --> 02:04:09,199
never going to be able to figure out blue LEDs

2673
02:04:09,319 --> 02:04:11,520
like that was right, that was a huge deal. It

2674
02:04:11,600 --> 02:04:13,880
was a huge scientific breakthrough when the guy actually figured

2675
02:04:13,880 --> 02:04:16,079
that out. Yeah, I read that story recent, the guy

2676
02:04:16,079 --> 02:04:18,600
in Japan. But now it's everywhere and then and they

2677
02:04:18,680 --> 02:04:20,439
cost like half a penny to make one.

2678
02:04:20,520 --> 02:04:23,520
Speaker 2: Yeah, and it's pretty low cost. Yeah.

2679
02:04:23,960 --> 02:04:27,359
Speaker 3: There's so much nineties like the soldier stuff over a

2680
02:04:27,479 --> 02:04:29,840
long period of time now, and we never brought back

2681
02:04:29,840 --> 02:04:31,600
the lights in the shoes like.

2682
02:04:31,600 --> 02:04:38,680
Speaker 2: They've everything still they've never met anyone under yeah, yeah currently,

2683
02:04:38,880 --> 02:04:42,239
Oh yeah there's you mean if you mean we haven't

2684
02:04:42,279 --> 02:04:46,840
made those for adults and we're sitting right, I have

2685
02:04:47,359 --> 02:04:48,239
known children.

2686
02:04:48,600 --> 02:04:50,199
Speaker 3: I haven't seen shoes with lights in them since like

2687
02:04:50,279 --> 02:04:51,119
nineteen ninety two.

2688
02:04:51,359 --> 02:04:56,079
Speaker 4: Yeah, they've been two weeks ago. Yeah, yeah, yeah, they're

2689
02:04:56,399 --> 02:04:57,039
they're everywhere.

2690
02:04:57,079 --> 02:04:58,920
Speaker 2: They should make us for adults though, I like that,

2691
02:04:59,000 --> 02:05:01,399
get put on my yes, the slip onwds, right, like

2692
02:05:02,439 --> 02:05:04,199
slip put some lights.

2693
02:05:04,520 --> 02:05:07,279
Speaker 1: Give me some led ugs that that that hit.

2694
02:05:09,960 --> 02:05:12,640
Speaker 5: I don't know, I don't I think there's the hockey

2695
02:05:12,680 --> 02:05:17,760
skate with the with the company too. Yeah, the ugs

2696
02:05:17,840 --> 02:05:22,439
orgs are tremendously popular with kids and just like like

2697
02:05:22,600 --> 02:05:25,920
even like kid's got a pair, Like they like the slippers,

2698
02:05:26,359 --> 02:05:30,600
the slippers all the all you see like fifteen kids

2699
02:05:30,680 --> 02:05:34,439
coming to a locker a hockey room, I'm sorry, hockey

2700
02:05:34,520 --> 02:05:37,479
locker room, and they all just pop off their ugs

2701
02:05:37,520 --> 02:05:39,680
and like, what is what is this?

2702
02:05:40,680 --> 02:05:42,720
Speaker 4: What am I looking at here? I don't know.

2703
02:05:43,039 --> 02:05:44,920
Speaker 2: That's like the shoe that used to be like the

2704
02:05:45,000 --> 02:05:46,079
generic white girl.

2705
02:05:47,600 --> 02:05:50,760
Speaker 4: That's yeah, like those those are like the boots.

2706
02:05:50,880 --> 02:05:51,399
Speaker 2: These are the.

2707
02:05:52,880 --> 02:05:55,439
Speaker 4: Slippers little booties.

2708
02:05:55,560 --> 02:05:57,079
Speaker 2: Yeah, all right, folks.

2709
02:05:57,159 --> 02:05:59,399
Speaker 1: That about does it. For emails, BombCast the Giant bomb

2710
02:05:59,439 --> 02:06:01,920
dot com is the email address to cend your emails.

2711
02:06:02,079 --> 02:06:04,920
To thank you everyone for writing in an apologies. If

2712
02:06:04,960 --> 02:06:07,159
your email does not make it into the show, keep

2713
02:06:07,199 --> 02:06:08,960
writing in gang juff Grub.

2714
02:06:09,279 --> 02:06:12,239
Speaker 2: What time is it? It's time for.

2715
02:06:12,319 --> 02:06:15,760
Speaker 4: The podcast within a podcast. Everybody, Welcome to the latest

2716
02:06:15,840 --> 02:06:21,000
episode of Grub. Guesser Uh, hide the children. This one's

2717
02:06:21,039 --> 02:06:22,119
gonna get a little spicy.

2718
02:06:22,319 --> 02:06:29,439
Speaker 2: Close the check close, Saturn. It's for Saga, Saturn. This

2719
02:06:29,520 --> 02:06:32,000
first one again, like this one is a little bit infamous.

2720
02:06:32,000 --> 02:06:33,159
You guys might get it right away.

2721
02:06:33,680 --> 02:06:33,800
Speaker 1: Uh.

2722
02:06:33,920 --> 02:06:38,479
Speaker 4: It is from an issue of Playboy magazine and for

2723
02:06:38,600 --> 02:06:42,680
audio listeners, there is a man without any clothes on.

2724
02:06:43,079 --> 02:06:44,000
Speaker 2: I can't see.

2725
02:06:44,560 --> 02:06:46,920
Speaker 4: I know it's hard to see. I apologize, but that's

2726
02:06:46,960 --> 02:06:50,039
the ad there. There is a reason that I am

2727
02:06:50,359 --> 02:06:53,479
censoring his crotch area. And now, typically I censor things

2728
02:06:53,520 --> 02:06:55,960
that might give it away. This time I'm censoring it

2729
02:06:56,119 --> 02:07:00,520
because look, it's not a penis, but it's it's made.

2730
02:07:00,560 --> 02:07:03,159
It's a thumb made to look like a penis.

2731
02:07:07,359 --> 02:07:11,720
Speaker 1: Is this like a Is this for a peripheral?

2732
02:07:12,439 --> 02:07:14,760
Speaker 3: Is it the one handed RPG controller for PS one?

2733
02:07:15,079 --> 02:07:17,359
Speaker 4: This is not for a peripheral. This is not for

2734
02:07:17,479 --> 02:07:20,000
the one handed j RPG controller for PS one.

2735
02:07:20,159 --> 02:07:23,319
Speaker 2: This is my favorite, Like, like, I believe you, but

2736
02:07:23,399 --> 02:07:26,359
I'm so curious, like how could this be easy to get?

2737
02:07:26,439 --> 02:07:30,079
Speaker 4: Because because this was infamous that's why. Because it was

2738
02:07:30,119 --> 02:07:32,319
like people talked about it at the time. I did

2739
02:07:32,399 --> 02:07:37,399
not remember it. So okay, I'm glad. Yeah, what is

2740
02:07:37,439 --> 02:07:41,920
it say in the top right? Playboy, Playboy Forever? I think, Okay,

2741
02:07:42,039 --> 02:07:43,319
if it was a boy.

2742
02:07:44,159 --> 02:07:46,000
Speaker 2: For audio listeners, it is like he is just a

2743
02:07:46,159 --> 02:07:48,439
very muscly nude man and that's kind of all they

2744
02:07:48,479 --> 02:07:48,840
have to go on.

2745
02:07:49,119 --> 02:07:50,479
Speaker 4: Just as yeah.

2746
02:07:50,560 --> 02:07:53,119
Speaker 2: Yeah, I mean it's not where pants either. Oh okay, cool.

2747
02:07:53,319 --> 02:07:56,039
I mean his stuff's out. His stuff's out in the ad?

2748
02:07:57,119 --> 02:07:57,960
Does he have balls?

2749
02:07:59,159 --> 02:08:00,800
Speaker 4: You don't see the ball because the balls are hanging

2750
02:08:00,840 --> 02:08:02,840
between the legs, but you do see the thumb again,

2751
02:08:02,880 --> 02:08:04,880
it's his thumb instead of it's a thumb instead.

2752
02:08:04,600 --> 02:08:07,000
Speaker 2: Of a penis. But he's like tucking the balls between

2753
02:08:07,000 --> 02:08:09,640
the thighs. They're like hanging below. Like he's not like

2754
02:08:10,720 --> 02:08:12,720
for you, he's not like holding him up. They're like

2755
02:08:13,640 --> 02:08:16,399
the wrong thing here. Yeah, I think is this an

2756
02:08:16,439 --> 02:08:17,600
ad for a video game?

2757
02:08:18,800 --> 02:08:22,560
Speaker 4: I mean no, not really No, I mean yes, for

2758
02:08:22,800 --> 02:08:24,039
video game related.

2759
02:08:23,680 --> 02:08:26,560
Speaker 2: Stuff for a specific console, is it?

2760
02:08:26,680 --> 02:08:26,880
Speaker 1: Yeah?

2761
02:08:27,159 --> 02:08:27,359
Speaker 5: Is this.

2762
02:08:29,760 --> 02:08:31,520
Speaker 1: Is this for a game boy?

2763
02:08:32,560 --> 02:08:35,520
Speaker 4: This is not this game boy? Although some spicy game boy,

2764
02:08:35,560 --> 02:08:37,479
but this is a little bit too spicy. Is this

2765
02:08:37,600 --> 02:08:44,279
a PlayStation ad? This is a PlayStation ad. I'm gonna

2766
02:08:44,319 --> 02:08:48,479
send you guys the uncensored one. Uh yeah, oh, dear,

2767
02:08:48,720 --> 02:08:52,520
is right. I swear it's a thumb. I'm not sending inappropriate. Well,

2768
02:08:52,520 --> 02:08:53,359
I mean it's inappropriate.

2769
02:08:53,399 --> 02:08:58,560
Speaker 2: It is. God, that's more graphic than I expected. Exactly.

2770
02:08:58,680 --> 02:09:00,640
Speaker 1: He has three that's just a dick.

2771
02:09:01,279 --> 02:09:05,000
Speaker 5: Yeah, they made his dick a thumb because it made

2772
02:09:05,000 --> 02:09:07,119
it's like you're playing video games.

2773
02:09:07,119 --> 02:09:09,960
Speaker 4: Because you're playing video games, right, he's a wrecked for games,

2774
02:09:10,039 --> 02:09:12,560
but he's going to use that to play one of

2775
02:09:12,640 --> 02:09:13,760
the This.

2776
02:09:13,960 --> 02:09:18,920
Speaker 3: Is really weird thing Playboy. Playboy doesn't have dicks.

2777
02:09:20,880 --> 02:09:21,479
Speaker 2: That's not a dick.

2778
02:09:21,560 --> 02:09:23,279
Speaker 4: It's a thumbs, not a dick.

2779
02:09:23,439 --> 02:09:28,760
Speaker 1: Yeah, you have a theme with this.

2780
02:09:31,359 --> 02:09:31,640
Speaker 2: This is.

2781
02:09:35,359 --> 02:09:35,640
Speaker 1: This is.

2782
02:09:38,520 --> 02:09:47,920
Speaker 2: Three hoods, the hood loms. What's the deal with ray

2783
02:09:47,960 --> 02:09:51,199
Man's dick? Like is it separated? Right?

2784
02:09:51,319 --> 02:09:51,520
Speaker 6: Yeah?

2785
02:09:52,000 --> 02:09:57,640
Speaker 2: Okay in front of very difficult that was ray Man three.

2786
02:09:57,800 --> 02:10:04,520
Speaker 5: Yes, I don't want to think about ray Man's absent

2787
02:10:04,760 --> 02:10:05,640
dick invisible.

2788
02:10:06,079 --> 02:10:09,600
Speaker 2: It's not a thumb, all right. This tagline is so good.

2789
02:10:09,680 --> 02:10:13,600
No arms, no legs, huge features and he's just.

2790
02:10:13,600 --> 02:10:15,319
Speaker 3: Like, oh yeah, ray Man's got a big dick. Crash

2791
02:10:15,399 --> 02:10:17,760
bandicoot fox a lot and this is weird.

2792
02:10:18,119 --> 02:10:19,800
Speaker 2: And this was in what magazine?

2793
02:10:19,880 --> 02:10:20,760
Speaker 4: Was this in any of them?

2794
02:10:20,880 --> 02:10:29,680
Speaker 2: Or ye for every one day? The ratings there, But.

2795
02:10:29,760 --> 02:10:35,720
Speaker 4: He's got polets, but he's got is detached the cog

2796
02:10:35,840 --> 02:10:39,479
out for you because everybody, what do you think is

2797
02:10:39,520 --> 02:10:41,880
the max distance he has to be away from his

2798
02:10:42,000 --> 02:10:47,359
genital listen, Not only that listen, dude, definitively.

2799
02:10:48,199 --> 02:10:50,359
Speaker 5: If we're just looking at the like he's pissing right

2800
02:10:50,439 --> 02:10:53,359
on the wall, he's like pissing below, you.

2801
02:10:53,399 --> 02:10:59,760
Speaker 2: Know, just hold it up water, look at them.

2802
02:11:00,199 --> 02:11:03,520
Speaker 1: Yeah, Nippley, Now yeah, that's why I asked about the

2803
02:11:03,720 --> 02:11:06,640
max distance because yeah, damn god.

2804
02:11:06,600 --> 02:11:07,840
Speaker 2: Right, could be in another room.

2805
02:11:08,319 --> 02:11:10,159
Speaker 3: He had you give it to one of us and

2806
02:11:10,720 --> 02:11:13,800
pits for me. Yeah, oh you're going hey, yeah, yeah,

2807
02:11:13,960 --> 02:11:15,880
so you're going in there. Sorry, I'm in the middle conversation.

2808
02:11:15,960 --> 02:11:18,760
Speaker 4: Take dick, like, would you grab that hot dog as Dan? Yeah,

2809
02:11:20,520 --> 02:11:20,920
Man's dick.

2810
02:11:21,000 --> 02:11:23,720
Speaker 2: That's when I was picturing. Yeah. He helicopters it over

2811
02:11:23,840 --> 02:11:26,680
to you to toss it to you on the way. Jeff,

2812
02:11:26,720 --> 02:11:29,960
were you surprised how quickly we got this? I was

2813
02:11:30,039 --> 02:11:32,800
a little surprised. I'm not too surprised you guys got

2814
02:11:32,840 --> 02:11:33,039
that one.

2815
02:11:33,079 --> 02:11:35,520
Speaker 4: But immediately you both started yelling ray Man, you kind

2816
02:11:35,520 --> 02:11:37,600
of wouldn't shut up for like ten seconds there.

2817
02:11:38,479 --> 02:11:41,840
Speaker 2: Yeah, yeah, yeah, all right.

2818
02:11:41,960 --> 02:11:44,399
Speaker 4: That is a I guess do we ever describe it

2819
02:11:44,479 --> 02:11:46,600
for audio listeners? We'll cut this and we do the

2820
02:11:46,680 --> 02:11:49,399
things later. It's a bunch of men standing at a

2821
02:11:49,560 --> 02:11:52,720
urinal and I had the center bar over a shorter

2822
02:11:52,920 --> 02:11:54,880
character standing in front of a different urinal, and all

2823
02:11:54,920 --> 02:11:57,000
the other guys are looking at him like what is

2824
02:11:57,039 --> 02:11:57,840
this guy doing.

2825
02:11:59,319 --> 02:12:02,439
Speaker 2: And like horror. They're like, oh my god, he detaches dick. Yeah, yes,

2826
02:12:02,920 --> 02:12:04,399
you think that was Raymond three.

2827
02:12:05,399 --> 02:12:08,680
Speaker 4: Hate these journals with no dividers like this, Yeah, giving

2828
02:12:08,760 --> 02:12:09,479
me anxiety.

2829
02:12:09,600 --> 02:12:10,359
Speaker 2: This is my culture.

2830
02:12:10,640 --> 02:12:12,119
Speaker 4: This is just what it's like to go pee here

2831
02:12:13,600 --> 02:12:15,680
in the masscar keg this week. I can do it,

2832
02:12:16,000 --> 02:12:18,239
but yeah, not the best you think.

2833
02:12:19,960 --> 02:12:22,279
Speaker 1: I'm sorry you think Raymond people like go number two

2834
02:12:22,479 --> 02:12:25,039
and one, but in like two different places at the

2835
02:12:25,079 --> 02:12:25,439
same time.

2836
02:12:26,840 --> 02:12:29,359
Speaker 2: Wait, no, wait, elaborate. What do you mean he can

2837
02:12:29,840 --> 02:12:32,119
go poop in like one stall and then it's like

2838
02:12:32,319 --> 02:12:36,239
he's sitting there, Oh yeah, over the dick over the

2839
02:12:36,279 --> 02:12:38,399
top of the roof. Yeah, hey, check this out like

2840
02:12:38,479 --> 02:12:42,680
a grenade. Yeah yeah, that's a different kind of magnetized

2841
02:12:42,720 --> 02:12:44,000
to it. Again, I don't know if the dick could

2842
02:12:44,000 --> 02:12:46,600
say over there long enough to pee the whole time.

2843
02:12:46,800 --> 02:12:48,640
Speaker 4: We said, like, we're talking about all this as if

2844
02:12:48,800 --> 02:12:51,000
NAC doesn't have the same ability, and that could break

2845
02:12:51,079 --> 02:12:53,960
up the little pieces and just dick wherever he wants.

2846
02:12:54,399 --> 02:12:55,960
Speaker 5: I also want to put it out there like, oh,

2847
02:12:56,039 --> 02:12:57,600
everyone's like, oh what do you what do you mean?

2848
02:12:57,640 --> 02:13:00,840
Why you got to think about the way Raymond? Because

2849
02:13:00,880 --> 02:13:03,399
this AD's forcing us to you know what, I.

2850
02:13:03,439 --> 02:13:06,039
Speaker 3: Know you don't want to know what Chameleon Twist can

2851
02:13:06,079 --> 02:13:06,600
do with his dick.

2852
02:13:07,479 --> 02:13:10,039
Speaker 2: I mean a hunch a guess.

2853
02:13:10,239 --> 02:13:14,479
Speaker 4: Yeah, for watching grub guests or everybody will be back

2854
02:13:14,479 --> 02:13:15,920
with another another episode next week.

2855
02:13:16,079 --> 02:13:20,319
Speaker 1: That's it's a different kind of flash bang he's throwing there. Huh.

2856
02:13:22,119 --> 02:13:24,640
Mike Manati hit me with some YouTube super chests if

2857
02:13:24,680 --> 02:13:25,279
we have any.

2858
02:13:25,640 --> 02:13:27,680
Speaker 2: Sure, we got a quite quite a few here. Martin

2859
02:13:27,720 --> 02:13:31,000
Halli says, my parents are arguing about Star Wars again. Jeff,

2860
02:13:31,039 --> 02:13:32,920
I think it's completely fine that you have a different

2861
02:13:33,000 --> 02:13:35,039
opinion about this movie than me. Yeah.

2862
02:13:35,039 --> 02:13:36,960
Speaker 4: I'm pretty actually pretty similar to what you how you

2863
02:13:36,960 --> 02:13:38,920
feel about it. I just uh, I just don't respect

2864
02:13:38,920 --> 02:13:39,920
your opinion on anything else.

2865
02:13:40,319 --> 02:13:43,520
Speaker 2: Okay, let's let's say this. I think we can both

2866
02:13:43,560 --> 02:13:45,960
agree it's a better movie than Solo.

2867
02:13:48,039 --> 02:13:51,800
Speaker 4: Yes, yeah, right, it is because Solo's problems are fundamental,

2868
02:13:51,960 --> 02:13:53,359
like it didn't do a good job, but what it

2869
02:13:53,479 --> 02:13:54,000
set out to do.

2870
02:13:54,119 --> 02:13:55,560
Speaker 2: This did exactly what it was going for.

2871
02:13:56,079 --> 02:13:58,720
Speaker 4: I may never see this in my entire life.

2872
02:13:59,159 --> 02:14:01,840
Speaker 2: I will I will not watching it again. Yeah, okay,

2873
02:14:02,319 --> 02:14:04,520
I might see it again. That's why the first Star

2874
02:14:04,560 --> 02:14:07,399
Wars movie I've seen choice in theaters since episode seven?

2875
02:14:07,479 --> 02:14:10,039
Speaker 5: Oh theaters, Okay, theaters.

2876
02:14:11,279 --> 02:14:14,079
Speaker 2: Migsy says, is there hope for a Manhunt endurance run,

2877
02:14:14,399 --> 02:14:17,279
probably with Jeff Backler and Chuck. Perhaps is a premium

2878
02:14:17,920 --> 02:14:21,760
video feature? Only can play the version? Yeah? I don't

2879
02:14:21,760 --> 02:14:23,840
know if we do Endurance run as only premium right

2880
02:14:23,840 --> 02:14:25,439
now it's like a week early for premium.

2881
02:14:26,319 --> 02:14:27,239
Speaker 1: How long is that game?

2882
02:14:27,479 --> 02:14:30,840
Speaker 2: I found that twenty hourish mark for Boolly was pretty

2883
02:14:30,880 --> 02:14:32,279
good for us with the way we have to do

2884
02:14:32,439 --> 02:14:34,760
these things where it's like a sleepover to kind of

2885
02:14:34,800 --> 02:14:35,920
get it accomplished. You know.

2886
02:14:36,239 --> 02:14:42,680
Speaker 4: Sure I played this and finished it. Oh uh, I

2887
02:14:42,760 --> 02:14:44,319
don't remember anything else.

2888
02:14:45,239 --> 02:14:47,520
Speaker 2: I never loved man On, No me neither.

2889
02:14:47,880 --> 02:14:50,760
Speaker 4: Yeah, I was like, not a good chance, no state

2890
02:14:50,800 --> 02:14:52,039
of emergency obviously?

2891
02:14:52,279 --> 02:14:57,760
Speaker 2: Oh you who killed everybody? Mixy, says Mike Manatti. Who

2892
02:14:57,760 --> 02:15:00,319
would you name your firstborn after? From the GB crew?

2893
02:15:00,560 --> 02:15:03,800
Jeff g or b, Dan, Jan, Chuck Sean? Perhaps will

2894
02:15:04,159 --> 02:15:07,560
Mike Junior not an option? It'd be funny, don't Jerome?

2895
02:15:08,960 --> 02:15:09,159
Speaker 1: Yeah?

2896
02:15:09,199 --> 02:15:10,039
Speaker 2: We could. It'd be funny.

2897
02:15:10,199 --> 02:15:11,880
Speaker 4: My middle name is Michael too.

2898
02:15:13,359 --> 02:15:15,600
Speaker 2: It'd be funny to do Jeff and then like not

2899
02:15:15,840 --> 02:15:24,760
tell you who he's named after. That would tear us apart. Yeah, anyway, Uh,

2900
02:15:25,359 --> 02:15:29,000
Tacoma street car disaster says work truck broke down, so

2901
02:15:29,039 --> 02:15:33,279
I'm watching live cheers, Hey, but be safe?

2902
02:15:33,680 --> 02:15:33,880
Speaker 1: Yeah?

2903
02:15:34,159 --> 02:15:36,239
Speaker 2: Is it weird that I find that cozy in some

2904
02:15:36,359 --> 02:15:40,600
weird way? Get that truck watching YouTube or whatever.

2905
02:15:40,760 --> 02:15:43,600
Speaker 4: Yeah, life's not so bad, right, can't worry.

2906
02:15:44,960 --> 02:15:47,680
Speaker 2: Makes he says Jeff Backler. Which is more profitable super

2907
02:15:47,760 --> 02:15:51,159
chats or GB monthly? It's by monthly premium.

2908
02:15:51,279 --> 02:15:54,720
Speaker 5: It's depends on how much you shoot the super chatting

2909
02:15:54,760 --> 02:16:01,720
their friends. Yeah, discussing an invariable there. Uh, subscribe, that's

2910
02:16:01,760 --> 02:16:02,359
the best thing.

2911
02:16:03,279 --> 02:16:06,359
Speaker 2: You get stuff when you subscribe to yep, dipe on

2912
02:16:06,479 --> 02:16:10,039
dot com, slash join Uh it term Morales says, Yo

2913
02:16:10,159 --> 02:16:13,159
that a w PAP view ruled hardgets you watch it?

2914
02:16:13,279 --> 02:16:15,239
Dan Jane, I saw in town.

2915
02:16:15,359 --> 02:16:17,720
Speaker 3: She's not inter wrestling, so yeah, she said, Now today

2916
02:16:17,720 --> 02:16:18,920
I watch it's a night or tomorrow.

2917
02:16:18,960 --> 02:16:19,479
Speaker 2: I think her.

2918
02:16:19,439 --> 02:16:22,000
Speaker 1: Guys, guys, I know that folks out there get upsetti

2919
02:16:22,000 --> 02:16:25,199
spaghetti when we talk about WWE, and if you're looking

2920
02:16:25,439 --> 02:16:28,079
and if you are also feeling similar to us, and

2921
02:16:28,239 --> 02:16:31,520
and how ww's kind of become a shell of its

2922
02:16:31,560 --> 02:16:36,000
old terrible right yes, where you have your biggest wrestling

2923
02:16:36,040 --> 02:16:38,879
event of the year and maybe have an hour's worth

2924
02:16:38,920 --> 02:16:42,559
of wrestling over the course of two days, uh double

2925
02:16:42,639 --> 02:16:47,079
or nothing over the weekend, back front to back. Some

2926
02:16:47,200 --> 02:16:50,680
of the best wrestling I've seen in quite a while,

2927
02:16:51,639 --> 02:16:55,680
banger after banger after banger. And they've got different types

2928
02:16:55,719 --> 02:16:59,520
of wrestling for everyone. So if you like high flying stuff,

2929
02:16:59,520 --> 02:17:02,239
you get that. If you like the hardcore type of stuff,

2930
02:17:02,239 --> 02:17:05,280
you got that. You want just a car crash of

2931
02:17:05,360 --> 02:17:06,639
a match, also have.

2932
02:17:06,799 --> 02:17:10,719
Speaker 3: That stadium stampede. I am so excited. This is like

2933
02:17:10,959 --> 02:17:13,079
so my element that we're gonna go to All In

2934
02:17:13,159 --> 02:17:16,920
at Wimbley and I love explaining and showing wrestling to

2935
02:17:17,159 --> 02:17:20,360
curious people that have never seen it before. Will Crosby

2936
02:17:20,719 --> 02:17:24,360
his first wrestling show being All In at Wimbley's Stay,

2937
02:17:24,399 --> 02:17:27,479
I'm kind of amazing. Possibly, depending on our travel schedule,

2938
02:17:27,680 --> 02:17:30,479
possibly mystery wrestling with Iluno the night before. Oh wow,

2939
02:17:30,600 --> 02:17:33,760
that will be the most incredible first experience of wrestling

2940
02:17:33,799 --> 02:17:34,680
anyone's ever gotten.

2941
02:17:34,719 --> 02:17:36,360
Speaker 2: I think I can't win, and.

2942
02:17:36,440 --> 02:17:38,399
Speaker 1: Then I it just He continues to be one of

2943
02:17:38,440 --> 02:17:42,079
my favorite wrestlers. Now, Swerve fucking strict is awesome. I

2944
02:17:42,120 --> 02:17:44,959
love the coolest dude. Also, I was not super high

2945
02:17:45,079 --> 02:17:48,920
on Darby Allen, but his championship run this past month

2946
02:17:49,479 --> 02:17:52,159
insane all the time, A run with the belt.

2947
02:17:52,520 --> 02:17:57,639
Speaker 3: Fantastic, guys, nuts, guys completely nuts. Yeah, yeahbbi's awesome. Ww's

2948
02:17:57,719 --> 02:17:59,799
fucking terrible right now watch aw It's great.

2949
02:18:00,040 --> 02:18:04,200
Speaker 2: Yeah you Chentucky says Double seven best playable montage since

2950
02:18:04,239 --> 02:18:06,840
sly Cooper four. Boy, I never hear people talk about

2951
02:18:06,920 --> 02:18:10,440
Sly Cooper four as much. Room games.

2952
02:18:10,920 --> 02:18:15,799
Speaker 4: Yeah, they make like they make those beast make strong.

2953
02:18:15,920 --> 02:18:21,000
Speaker 2: I think, right, yeah, uh maybe something, I'll check that out.

2954
02:18:22,680 --> 02:18:25,520
He says, Double O seven eggs it flew. That's cute.

2955
02:18:25,559 --> 02:18:25,959
That's fun.

2956
02:18:26,120 --> 02:18:26,920
Speaker 1: Oh oh nice.

2957
02:18:27,319 --> 02:18:30,200
Speaker 2: We all wear tuxedos on Thursday and you can run

2958
02:18:30,239 --> 02:18:34,760
with that so you can get some gender martinis. Zombie

2959
02:18:34,760 --> 02:18:37,399
porn says, can Mike Manatti remake the bit Mob and

2960
02:18:37,479 --> 02:18:40,000
Mike Manatti by Mike Manatti song, But now it's Giant

2961
02:18:40,079 --> 02:18:45,000
Bomb and Mike Manatti by Mike Manatti instead. Minati I

2962
02:18:45,120 --> 02:18:45,479
watched that.

2963
02:18:45,879 --> 02:18:47,639
Speaker 3: Yeah, yeah, it was a rhythm Hey, check on that

2964
02:18:47,760 --> 02:18:49,000
night and iPhone you have in front of you for

2965
02:18:49,639 --> 02:18:50,959
that's right, You're.

2966
02:18:50,840 --> 02:18:53,600
Speaker 2: Right, it might have. I gotta find a light ning

2967
02:18:53,760 --> 02:18:57,280
adapter charge it up. You might you might be onto something.

2968
02:18:57,360 --> 02:19:01,280
They're dead, God, God, vid Rhythm. That was like an

2969
02:19:01,319 --> 02:19:04,920
early It was fine. Uh it was weird because like

2970
02:19:04,959 --> 02:19:08,000
it was a parade of harmonics trying to get something

2971
02:19:08,079 --> 02:19:11,520
else to hit, like rock banded and kind of nothing

2972
02:19:11,680 --> 02:19:15,479
was sticking, including that weird Fantasia Connect game that I liked,

2973
02:19:15,680 --> 02:19:17,680
but I don't think anyone else cared that much. I

2974
02:19:17,760 --> 02:19:18,399
don't remember it.

2975
02:19:19,520 --> 02:19:21,959
Speaker 3: Drake flew to Minneapolis to bring vid Rhythm to the

2976
02:19:22,000 --> 02:19:22,959
game and former office.

2977
02:19:27,159 --> 02:19:30,040
Speaker 2: Uh see your no zombie porns this no bike. Mike

2978
02:19:30,120 --> 02:19:32,680
did agree with Dan on good Night. I love Mike.

2979
02:19:32,799 --> 02:19:37,120
Mike's great for sure, by like, yeah, Mike clearly also

2980
02:19:37,239 --> 02:19:40,559
very much a console guy in the nineties. He also

2981
02:19:40,639 --> 02:19:42,440
followed it up by saying that Half Life one is

2982
02:19:42,440 --> 02:19:44,479
better than Half Life two, and I just know I'm

2983
02:19:44,520 --> 02:19:45,600
not agreeing with that either.

2984
02:19:45,680 --> 02:19:47,280
Speaker 1: I'm sorry. I stand by this.

2985
02:19:47,479 --> 02:19:49,799
Speaker 3: If three ever gets announced, I will play through two

2986
02:19:49,920 --> 02:19:50,440
for the first time.

2987
02:19:50,520 --> 02:19:53,479
Speaker 2: On this website. You should break. That's one of my

2988
02:19:53,559 --> 02:19:57,239
all time favorites. Uh. Same. By the way, I don't

2989
02:19:57,239 --> 02:19:58,719
have you guys have heard, but uh the kind of

2990
02:19:58,760 --> 02:20:01,440
funny folks they're they're they're they're trying to challenge us

2991
02:20:01,520 --> 02:20:06,440
to some uh forts of horizon competitions of some kind. Okay,

2992
02:20:06,719 --> 02:20:08,799
we have to put them in their place again. Yeah,

2993
02:20:09,319 --> 02:20:12,479
I just back fifty eighty. Will that run Half Life two?

2994
02:20:15,440 --> 02:20:21,479
Speaker 4: We got in the chat if you there might be

2995
02:20:21,559 --> 02:20:22,799
like an overclocking solution.

2996
02:20:23,319 --> 02:20:25,280
Speaker 2: Okay, we'll we'll figure it out.

2997
02:20:25,520 --> 02:20:29,000
Speaker 1: Well no, yeah, they blocked you.

2998
02:20:29,280 --> 02:20:32,559
Speaker 3: Okay, Yeah, that's a shame. I would have played it otherwise.

2999
02:20:33,319 --> 02:20:34,159
It's weirder.

3000
02:20:34,280 --> 02:20:35,520
Speaker 1: I don't missed opportunity.

3001
02:20:37,280 --> 02:20:40,680
Speaker 2: Uh grubs. Legion of Hanhill says, has Backler heard about

3002
02:20:40,719 --> 02:20:43,680
the Lego pinball machine? Uh?

3003
02:20:44,360 --> 02:20:50,280
Speaker 5: Yeah, I have heard about this thing. I am cautiously optimistic,

3004
02:20:50,879 --> 02:20:56,559
uh and also a little unsold. I I think it's great.

3005
02:20:56,639 --> 02:20:58,639
I I I just want to build it because I

3006
02:20:58,680 --> 02:21:01,479
think it sounds like fun. The details are are pretty

3007
02:21:01,559 --> 02:21:04,040
scarce at the moment. Apparently it is going to be

3008
02:21:04,159 --> 02:21:08,600
a desk top playable thing. And I don't know, I've

3009
02:21:08,639 --> 02:21:11,399
yet to like ever build a Lego thing and be

3010
02:21:11,520 --> 02:21:14,440
like I'm gonna play I don't know. It's usually just

3011
02:21:14,559 --> 02:21:16,639
for show and that's gonna be good enough, right, Like

3012
02:21:16,760 --> 02:21:17,760
that should be good enough.

3013
02:21:18,280 --> 02:21:19,559
Speaker 2: I just don't know what.

3014
02:21:20,239 --> 02:21:22,319
Speaker 5: Look, I'm yes, I want it, I want it, Yes,

3015
02:21:22,440 --> 02:21:23,719
I want I want to I want to have it.

3016
02:21:23,760 --> 02:21:26,079
I want to build it for sure, give me that,

3017
02:21:26,360 --> 02:21:30,799
give me that right now. But I don't know, I

3018
02:21:30,840 --> 02:21:33,319
don't yeah. Like, and also it's only to two hundred

3019
02:21:33,360 --> 02:21:36,760
dollars for like what seems like a pretty complicated thing

3020
02:21:37,000 --> 02:21:40,559
that's also playable. It seems kind of cheap, right, Like,

3021
02:21:41,440 --> 02:21:43,280
am I crazy as far as legos go?

3022
02:21:43,520 --> 02:21:46,959
Speaker 2: Like, yeah, yes, are often much more expensive than.

3023
02:21:46,959 --> 02:21:50,799
Speaker 5: That, right, And the number of pieces has me a

3024
02:21:50,840 --> 02:21:52,559
little concern too, Like how big is this thing?

3025
02:21:52,840 --> 02:21:53,040
Speaker 2: Yeah?

3026
02:21:53,120 --> 02:21:56,040
Speaker 5: Either way, I've definitely heard of it. I'm excited about it.

3027
02:21:56,799 --> 02:21:56,920
Speaker 6: Uh.

3028
02:21:57,559 --> 02:22:01,280
Speaker 5: If you think I sound a little apprehensive, you should

3029
02:22:01,760 --> 02:22:04,920
see what the pinball community thinks.

3030
02:22:04,760 --> 02:22:06,159
Speaker 4: About of this thing.

3031
02:22:06,639 --> 02:22:10,639
Speaker 5: Oh wow, Yeah, that's a real, real solid community to

3032
02:22:10,760 --> 02:22:11,479
never be a part of.

3033
02:22:12,280 --> 02:22:15,479
Speaker 4: So you know, I never never never.

3034
02:22:16,600 --> 02:22:20,719
Speaker 2: Uh little scrat says, love you guys so much. Premium

3035
02:22:20,840 --> 02:22:22,920
day one here was just wondering if any of you

3036
02:22:23,000 --> 02:22:25,920
all play on attending summer Games done Quick this year

3037
02:22:26,239 --> 02:22:32,799
PS fuck ice heart PPS Penis I uh, poy. I

3038
02:22:32,840 --> 02:22:35,559
would like to especially now that also Games un Quick

3039
02:22:35,559 --> 02:22:37,239
it's gonna be in Pittsburgh anymore, so I can't just

3040
02:22:37,319 --> 02:22:39,319
go to it easily. Summer is always hard because we

3041
02:22:39,360 --> 02:22:42,000
have so much there's so much work travel that happens

3042
02:22:42,040 --> 02:22:45,719
already that doing an extra trip here, this is, this

3043
02:22:45,879 --> 02:22:47,639
is in your neck of the woods. Though dan have

3044
02:22:47,920 --> 02:22:48,840
even been yet.

3045
02:22:48,719 --> 02:22:51,239
Speaker 3: I've gone in the I've never really like watched Games

3046
02:22:51,319 --> 02:22:53,239
un Quick, but like I've I've gone a couple of

3047
02:22:53,319 --> 02:22:55,159
years to just kind of say eye to people and everything.

3048
02:22:55,239 --> 02:22:58,319
Speaker 2: Like the vibe there is always good, you know, Yeah, yeah,

3049
02:22:58,559 --> 02:23:01,079
I love I love Games un Quick, So I would

3050
02:23:01,319 --> 02:23:04,479
like to go down and not this year maybe some

3051
02:23:04,760 --> 02:23:07,360
future year. And also Games of Quick is gonna be

3052
02:23:07,399 --> 02:23:10,920
in Atlanta now uh and again then I like games

3053
02:23:10,959 --> 02:23:12,799
on Quick? Am I traveling to Atlanta just to go

3054
02:23:12,840 --> 02:23:13,440
to Games on Quick?

3055
02:23:14,879 --> 02:23:17,879
Speaker 1: Oh? Uh?

3056
02:23:18,280 --> 02:23:23,639
Speaker 2: Christian says one of Hockey's power up was fucking a

3057
02:23:23,799 --> 02:23:26,840
power up. Most people who like Baki will never get.

3058
02:23:30,120 --> 02:23:32,399
I thought he's gonna roast us for not luking the animate.

3059
02:23:32,479 --> 02:23:34,639
He seems to be on a side of making fun

3060
02:23:34,719 --> 02:23:36,280
of the Baki people.

3061
02:23:36,559 --> 02:23:37,920
Speaker 4: And very funny.

3062
02:23:37,959 --> 02:23:41,399
Speaker 2: I like that a lot. Sure, great, thank you Christian,

3063
02:23:41,760 --> 02:23:45,959
Thank you, Chris, thank you for being on our site. Bigs,

3064
02:23:46,000 --> 02:23:49,559
He says Jeff Grubb. Would Persona one, uh two and

3065
02:23:49,639 --> 02:23:54,559
two point five ever get remastered? Ah? Yeah, Yes, they're

3066
02:23:54,559 --> 02:23:56,959
definitely gonna do that at some point. Yes, they're gonna

3067
02:23:57,040 --> 02:23:59,399
cut Hitler out of the game. You beat me too?

3068
02:23:59,639 --> 02:24:02,639
Speaker 4: Yeah, I know more Hitler. There'll be even more Hitler

3069
02:24:02,680 --> 02:24:03,280
in Persona too.

3070
02:24:03,399 --> 02:24:05,559
Speaker 3: I can't just say that in the isolated audio track.

3071
02:24:06,799 --> 02:24:09,440
Speaker 2: No, I think at some point I wonder what they're

3072
02:24:09,479 --> 02:24:12,639
gonna do because those games are pretty different from the

3073
02:24:12,680 --> 02:24:15,920
Persona three format that is what we have now. I

3074
02:24:16,000 --> 02:24:19,319
wonder they remastered them kind of before. There's that PSP version.

3075
02:24:19,479 --> 02:24:22,280
Wasn't a ton done there. There's a lot of stuff

3076
02:24:22,280 --> 02:24:24,559
there that is maybe not gonna drive super well with

3077
02:24:24,680 --> 02:24:27,520
monern Persona fans. A point where do you just remake

3078
02:24:27,600 --> 02:24:30,000
these games and have them be more like modern Persona

3079
02:24:30,120 --> 02:24:32,120
or is that too tall in order? Is it easier

3080
02:24:32,200 --> 02:24:35,239
just to kind of lightly remaster them again and do

3081
02:24:35,360 --> 02:24:38,600
what you can't lightly remaster maybe maybe really upgrade the

3082
02:24:38,680 --> 02:24:41,559
visuals in some ways. But yeah, why is Hitler in it?

3083
02:24:42,799 --> 02:24:45,319
Who knows? I don't know why he's in it. He's

3084
02:24:45,399 --> 02:24:46,280
in it, I forget why.

3085
02:24:47,520 --> 02:24:47,959
Speaker 1: I don't know.

3086
02:24:48,159 --> 02:24:50,399
Speaker 2: He's not he's not he's not portrayed in a good

3087
02:24:50,479 --> 02:24:53,719
light or anything. Okay, yeah, yeah, negative views of the

3088
02:24:53,799 --> 02:24:56,239
game's anti Hitler. But he's a villain.

3089
02:24:56,479 --> 02:24:59,639
Speaker 3: Yeah, he's like an enemy. Like yeah, yeah, I see Okay.

3090
02:25:00,360 --> 02:25:02,440
Speaker 2: Rio Rocku says I had a question, but I forget it.

3091
02:25:02,479 --> 02:25:04,959
Here's two dollars. Anyways, thank you so much, thanks thanks.

3092
02:25:07,239 --> 02:25:11,600
Blade Runner says I love the Ferrari loose thoughts. Sorry

3093
02:25:12,200 --> 02:25:12,879
joint late.

3094
02:25:14,079 --> 02:25:16,879
Speaker 4: Oh that's the that's their ev I like it too.

3095
02:25:17,239 --> 02:25:19,600
It's ugly, but I like it. It looks like a

3096
02:25:19,680 --> 02:25:20,200
PS five.

3097
02:25:21,040 --> 02:25:23,920
Speaker 2: My grandmama nanny would say that that's a no good.

3098
02:25:24,840 --> 02:25:26,600
You didn't see it, Mike.

3099
02:25:26,879 --> 02:25:28,520
Speaker 4: You did not see it, Mike, I've not.

3100
02:25:28,600 --> 02:25:31,559
Speaker 2: Seen the Ferrari loose no and you and grew up?

3101
02:25:31,600 --> 02:25:32,200
What about it?

3102
02:25:32,639 --> 02:25:37,319
Speaker 5: Like I I can't believe, like it's a very it's

3103
02:25:37,319 --> 02:25:42,280
obviously very sort of complicated thing, right, I mean, people

3104
02:25:42,319 --> 02:25:43,600
are not happy about this car.

3105
02:25:44,239 --> 02:25:47,000
Speaker 4: People, Yeah, Ferrari people do not like it, but uh,

3106
02:25:47,600 --> 02:25:54,040
most can't afford ferraris so cars at some point, right, yeah,

3107
02:25:54,440 --> 02:25:54,920
I guess not.

3108
02:25:55,120 --> 02:25:58,079
Speaker 5: I think yeah, like I it's I think it looks

3109
02:25:58,159 --> 02:26:02,120
cool until uh it's a few finances Ferrari.

3110
02:26:02,680 --> 02:26:06,319
Speaker 2: Yeah, uh huh that it is. Yeah, I like that.

3111
02:26:06,440 --> 02:26:08,559
Speaker 4: It's so weird and sort of like clashes in the

3112
02:26:08,600 --> 02:26:11,239
face of what Ferrari is supposed to be. But uh yeah,

3113
02:26:11,319 --> 02:26:12,680
it's it's an odd duck.

3114
02:26:13,000 --> 02:26:15,879
Speaker 2: Looks neat to me. I don't know, okay, for sure

3115
02:26:16,799 --> 02:26:19,559
were ruckuss? Never mind? I remember Dan, did you ever

3116
02:26:19,639 --> 02:26:23,520
finish Monster Hunter? Uh not? Mustard Hunter can be? Uh

3117
02:26:24,079 --> 02:26:26,239
my hero Academia that's what I made.

3118
02:26:27,520 --> 02:26:32,319
Speaker 3: I think we did like five seasons. Yeah, we stopped

3119
02:26:32,479 --> 02:26:35,760
recepting the podcast. Yeah, no, I have not finished it.

3120
02:26:36,120 --> 02:26:38,399
It's done now, right, it's done now? Yeah, yeah, I

3121
02:26:38,440 --> 02:26:41,760
remember enjoying it. Yeah, man standards, Yeah, man, I.

3122
02:26:41,799 --> 02:26:45,200
Speaker 2: Thought, I think All Night is so cool And I'm sorry, No,

3123
02:26:45,360 --> 02:26:47,680
I'm with you, but I I just can't with his

3124
02:26:47,879 --> 02:26:51,559
like normal depowered form. It is the ugliest fucking character design.

3125
02:26:51,559 --> 02:26:53,159
I get it so like that's the joke, but I

3126
02:26:53,319 --> 02:26:55,280
just I can't. I don't like looking at it. I

3127
02:26:55,360 --> 02:26:57,639
don't look looking at depowered all Might and I don't

3128
02:26:57,680 --> 02:26:58,280
respect him.

3129
02:26:58,840 --> 02:27:02,200
Speaker 1: Yeah, that's right. Mike does and respect people that age.

3130
02:27:04,200 --> 02:27:09,719
Speaker 2: Specifically women, though all for one or all for one

3131
02:27:09,799 --> 02:27:11,520
for all, I forget, I don't know. I read cals

3132
02:27:11,559 --> 02:27:18,680
their thirtieth birthday, their expiration date, that he's got kind

3133
02:27:18,680 --> 02:27:22,719
of a DiCaprio thing going on, me and him. We

3134
02:27:22,799 --> 02:27:26,120
got a lot of common zombie porn, says Grub isn't

3135
02:27:26,159 --> 02:27:31,959
wearing pants and solidarity with bubbsy Grub. That's every day.

3136
02:27:32,319 --> 02:27:35,239
It's every day, and that's what super chest. Thank you

3137
02:27:35,280 --> 02:27:39,440
so much, everybody, Thank you so much. Everyone at home, folks.

3138
02:27:39,440 --> 02:27:41,600
We're near the end of the show. We didn't have

3139
02:27:41,639 --> 02:27:44,319
a meeting yet this week to determine what's popping off.

3140
02:27:44,440 --> 02:27:46,360
I think it's safe to say we will have a

3141
02:27:46,479 --> 02:27:51,760
voicemail dump truck. We will have unprofessional Fridays. Dan, I'm

3142
02:27:51,840 --> 02:27:53,879
so sorry, but the blightening continues.

3143
02:27:54,360 --> 02:27:57,079
Speaker 3: I mean ideally, I can't believe I'm saying ideally before

3144
02:27:57,159 --> 02:28:01,920
these words, I can play more of it, uh space Ace,

3145
02:28:01,959 --> 02:28:04,479
because we're trying to beat it now and UH if

3146
02:28:04,520 --> 02:28:07,239
we can start working it in UH in some gaps

3147
02:28:07,239 --> 02:28:08,360
in the schedule we would like to.

3148
02:28:08,559 --> 02:28:11,079
Speaker 2: Can I ask a question to the panel of the place.

3149
02:28:12,600 --> 02:28:15,319
Speaker 3: I had I set up the CRT streaming situation for

3150
02:28:15,479 --> 02:28:18,200
Kayla to just beat Tyson for the first time the

3151
02:28:18,280 --> 02:28:19,440
other night, which is fantastic.

3152
02:28:19,799 --> 02:28:21,760
Speaker 2: But I also had her try.

3153
02:28:21,639 --> 02:28:24,399
Speaker 3: Space Ace on the c r T, and I gotta say,

3154
02:28:24,440 --> 02:28:26,959
it does look good on there, and I could play

3155
02:28:26,959 --> 02:28:29,040
it with the snd S controller on the CRT, I

3156
02:28:29,079 --> 02:28:31,280
can stream from there. I'm fine if we keep it

3157
02:28:31,319 --> 02:28:34,719
the way it's been that for some reason invalidates anything

3158
02:28:34,799 --> 02:28:35,120
or whatever.

3159
02:28:35,360 --> 02:28:36,639
Speaker 2: It just it looks good on there.

3160
02:28:37,319 --> 02:28:38,239
Speaker 4: What's what's the issue.

3161
02:28:38,840 --> 02:28:39,120
Speaker 2: I don't know.

3162
02:28:39,159 --> 02:28:40,440
Speaker 3: I just want to I don't want to say I

3163
02:28:40,520 --> 02:28:48,719
would be going through mister whatever.

3164
02:28:45,920 --> 02:28:47,200
Speaker 2: It would be, it would be a mister. Yeah.

3165
02:28:47,319 --> 02:28:49,719
Speaker 3: I'm fine with doing it here the way it's been

3166
02:28:50,000 --> 02:28:52,559
up to you guys, that's fine.

3167
02:28:52,799 --> 02:28:55,920
Speaker 2: Yeah, that's fine. Okay, okay, yeah, that's fine. And uh

3168
02:28:56,760 --> 02:28:58,719
probably gonna yeah, probably gonna do a launch lift tomorrow

3169
02:28:58,760 --> 02:29:00,520
for game Spot comes out with me, so we'll.

3170
02:29:00,440 --> 02:29:01,159
Speaker 1: Probably do a lunch.

3171
02:29:01,319 --> 02:29:01,520
Speaker 2: Look.

3172
02:29:02,479 --> 02:29:06,120
Speaker 3: Yeah, Sean saying all caps do not stream the CRT.

3173
02:29:06,799 --> 02:29:11,120
What you picks up the line, Okay, that's fair, that's fair.

3174
02:29:11,159 --> 02:29:11,440
Speaker 2: That's fair.

3175
02:29:11,520 --> 02:29:14,319
Speaker 3: Oh yeah, okay, that's fine.

3176
02:29:14,760 --> 02:29:17,000
Speaker 2: Not up to something. If I was up to something,

3177
02:29:17,000 --> 02:29:18,360
I would have beaten it by now.

3178
02:29:20,120 --> 02:29:22,479
Speaker 3: Christ did just see you last week?

3179
02:29:22,559 --> 02:29:24,239
Speaker 2: What did that look like? A man who was up

3180
02:29:24,280 --> 02:29:24,719
to something?

3181
02:29:25,920 --> 02:29:29,319
Speaker 1: I just have to be this game, legit, uh game.

3182
02:29:29,360 --> 02:29:33,120
This morning's popping off Wednesday, Thursday, Friday, right grib Yep,

3183
02:29:33,159 --> 02:29:35,879
we'll be going tomorrow and the folks, I don't know

3184
02:29:35,920 --> 02:29:39,639
if y'all know this Summer gape Fest is next week.

3185
02:29:40,120 --> 02:29:40,959
Speaker 2: Shut the hell up.

3186
02:29:42,440 --> 02:29:46,680
Speaker 4: We have the weekend off and then the BombCast, we

3187
02:29:46,799 --> 02:29:49,959
do the we do Sony's stay to play, and then

3188
02:29:50,000 --> 02:29:50,479
the next day.

3189
02:29:50,479 --> 02:29:51,639
Speaker 2: I think a lot of us are hot.

3190
02:29:52,000 --> 02:29:55,280
Speaker 4: Yep, that's right, Yep, Hey, that's fun. Hey, look I

3191
02:29:55,440 --> 02:29:58,200
tell you what I'm looking forward to it. I'm getting excited.

3192
02:29:58,239 --> 02:30:00,440
We're putting together great couch. I think we're gonna see

3193
02:30:00,440 --> 02:30:02,360
a lot of cool games. We've done a lot of

3194
02:30:02,360 --> 02:30:04,319
good work. It's think about what it was like last year.

3195
02:30:04,360 --> 02:30:04,600
Speaker 1: Guys.

3196
02:30:04,680 --> 02:30:05,840
Speaker 2: I think I'm in a good mood.

3197
02:30:05,920 --> 02:30:07,040
Speaker 4: Let's go fucking kill something.

3198
02:30:07,360 --> 02:30:09,719
Speaker 2: Watch Shan watch out. Okay, that's all going to be

3199
02:30:09,760 --> 02:30:10,399
in a different room.

3200
02:30:10,559 --> 02:30:12,479
Speaker 3: I'm gonna be in a glass box on the set

3201
02:30:12,559 --> 02:30:13,000
the whole time.

3202
02:30:13,079 --> 02:30:15,719
Speaker 2: How are we gonna kill him this year? To find out?

3203
02:30:16,000 --> 02:30:16,600
In a Bubble.

3204
02:30:16,799 --> 02:30:20,079
Speaker 3: You'll just be Bubble had the hot dog cannon thing earlier.

3205
02:30:20,120 --> 02:30:22,399
I literally was thinking, like a grubs not fucking touching that.

3206
02:30:24,920 --> 02:30:25,360
Speaker 2: It's fair.

3207
02:30:25,920 --> 02:30:29,159
Speaker 1: Yeah, I think we can announce how many nights we're

3208
02:30:29,200 --> 02:30:31,440
doing GB at night, right, grub.

3209
02:30:31,680 --> 02:30:34,760
Speaker 4: Yeah, yeah, Friday and Saturday, June fifth, June sixth will

3210
02:30:34,760 --> 02:30:37,440
be starting at six pm local time. That'll be nine

3211
02:30:37,479 --> 02:30:40,600
pm Easter, and we'll be going till midnight. It's gonna

3212
02:30:40,600 --> 02:30:43,159
be you know how it goes. Everybody will plenty of panels,

3213
02:30:43,159 --> 02:30:47,159
a lot of cool people, some fun stuff planned, tune in.

3214
02:30:47,280 --> 02:30:48,120
Speaker 2: It's gonna be good vibes.

3215
02:30:48,159 --> 02:30:50,639
Speaker 1: It's gonna be good vibes. The whole gang is coming out,

3216
02:30:50,760 --> 02:30:53,920
so Chuck, Sean and Will will also be there.

3217
02:30:54,479 --> 02:30:54,600
Speaker 2: Uh.

3218
02:30:54,719 --> 02:30:57,680
Speaker 1: We'll do talkovers as they pop up on the schedule.

3219
02:30:57,799 --> 02:31:01,399
Marino has put up a lovely schedule, not e three summers.

3220
02:31:01,559 --> 02:31:06,399
Flanagan's shouts out to Marino. Uh yeah, and we'll film

3221
02:31:06,559 --> 02:31:09,399
miscllaneous stuff there. I don't think there's a grill where

3222
02:31:09,440 --> 02:31:12,879
we're staying, so no worries about there won't be burger crimes.

3223
02:31:13,159 --> 02:31:16,200
I'm very sorry to George. I hope your tummyes okay.

3224
02:31:17,799 --> 02:31:21,159
Speaker 2: Oh Oh, and uh, we might watch that Dragon Quest

3225
02:31:21,200 --> 02:31:23,840
thing tomorrow morning. We might react to that. Yeah, yeah, yeah,

3226
02:31:23,879 --> 02:31:25,520
yeah yeah we are. Me and Mike are gonna be

3227
02:31:25,559 --> 02:31:26,040
there for sure.

3228
02:31:26,399 --> 02:31:32,920
Speaker 1: All right, babe, we've locked down the schedule. Uh, folks,

3229
02:31:32,959 --> 02:31:35,280
that about does it for the show. We'll see you

3230
02:31:35,440 --> 02:31:39,200
next week for another episode of the Giant BombCast. Until then,

3231
02:31:39,239 --> 02:31:41,239
he's been Jeffy's but jeppies, but like he's been dating.

3232
02:31:41,280 --> 02:31:43,719
Shouts out to Shut, shouts out to Sean, shouts out

3233
02:31:43,760 --> 02:31:45,479
to Phil, shouts out to you at home.

3234
02:31:45,879 --> 02:31:46,479
Speaker 2: I've been jaid.

3235
02:31:46,719 --> 02:31:47,920
Speaker 1: This has been a giant pomdcast.

3236
02:31:48,000 --> 02:31:50,159
Speaker 2: We'll see on the other side.

3237
02:31:50,719 --> 02:31:51,319
Speaker 1: Good b

