Speaker 1: Hey everybody, it's Tuesday, May twenty six, twenty twenty six.
Welcome to the Giant BombCast, Episode nine hundred and forty two.
I'm your host, Jan Oh Choa, joining me as always
co captain of the ship, Jeff.
Speaker 2: Grub I'm here, Thank you, Jan.
Speaker 1: He is our own Dan Dolorean. He's carrying his little
grogu all through his noggin because that's where all the
mucus and all the liquids are spilling about. Dan Riiker.
Speaker 3: Grogu is baby Yoda. That's the Christian name for baby Yoda.
Speaker 1: Yes, that is correct, Thank you. Yes, And with your grogu, Dan.
Speaker 2: I'm grogu.
Speaker 4: You're Catholic grog Yeah, Catholic grogu are expert on all
things Catholicism.
Speaker 1: Jeff Beckler.
Speaker 5: It's funny because last week I'm like, there's no way
to know who you're introducing.
Speaker 4: Is very obvious.
Speaker 5: Uh, that's right. I'm your Catholic leader and savior.
Speaker 4: You're the Pope.
Speaker 5: I am the I'm the Pope's boss.
Speaker 1: All right, All right here, I'm gonna redo your intro
right now. Is that we have the Pope's boss, uh,
the Internet Pope higher Pope Jeff Beckler, I'm.
Speaker 5: The Pope New game plus It's awesome listen.
Speaker 2: Is that so?
Speaker 5: I guess like the Pope is like literally the voice
of God?
Speaker 2: Is that?
Speaker 4: What is God's representative on earth?
Speaker 2: He's like Harald right, He's like like telegram guy for God.
Speaker 4: I don't know if they're saying that like God is
speaking through his mouth, but like he does speak for him.
Is that a distinction that matters? Probably not so?
Speaker 5: So the Pope is like a ventriloquist dummy for God.
Speaker 3: I don't think it's like an Independence day when remember data,
not like just a perfect metaphor day.
Speaker 4: And this is why you're a good podcaster, but this is.
Speaker 2: It was that way much cooler. It's being by good
podcasters and cooler that way. We're always the coolest when
he's around, because he's the boy of games media, marathon
man himself. My like, naughty everyone. How's it going?
Speaker 1: You're wearing a pole today? You look very spiffy.
Speaker 2: It's my Wed Enterprises, Polo's.
Speaker 4: Are you here fix my cable? What's going on?
Speaker 1: Oh no?
Speaker 2: These are the people who make the rise at Disney.
Speaker 1: Gonna say you look like you're gonna stop me at
a costco and tell me about how good at and
T is.
Speaker 4: No, you look like a level one engineer. Like you
look like things get escalated up to you to fix
someone's cable.
Speaker 2: Yeah no, no, I make a space mountain. You have
one of those clipboards with like.
Speaker 4: Mama, like Mama used to in the old country, make
it the space every Sunday. I just make them. I
don't ride them.
Speaker 1: That's true, Mike. You also look like one of those
people with the clipbirds that have like the pocket inside
that you fold open and you store more papers in.
Speaker 5: Sure.
Speaker 2: I'm so reallyeved you said clipberd Because the first time.
Speaker 3: He said clipboard, I realized I didn't have to like
a code switch.
Speaker 2: I can talk how I actually talk? Yeah, you could
be around a self here. Yes, Yes, how's everybody doing?
I saw that some of you watch the grogu Baby,
watch the movie. I watched the A good movie.
Speaker 3: I heard there's bee far, I heard there's beef.
Speaker 4: Mike liked there were some concerning things that were related
to me about what my friend Mike naught.
Speaker 2: He's out there saying for sure someone narked on Mike.
I don't know. I wouldn't say that.
Speaker 4: I'm concerned mutual friend is how I would My question
for both of you, because I feel like, from what
I've seen on the internet, you may be on the
opposite sides of feeling about this movie.
Speaker 1: How do we all feel about the Babu Fricks.
Speaker 2: He's my dude from Rise of Skywalker. Dude. That dude's cool,
is he? Yes? He said.
Speaker 4: There's a bunch of them in here, and yeah it's good.
And they don't like it when you call them all
babu fricks, but it doesn't matter.
Speaker 2: They're little. You can kick them. I like these guys. Yeah, God,
they should put us in a Star Wars movie, just
as babu Fricks. Oh my god, we'd be such good thing.
Speaker 1: Yes, five bab Fricks hosting a Star Wars podcast that
if I practice, I could do that voice. I mean
they're just doing they just sounding like that one mouse
from Cinderella.
Speaker 2: I can do that. Just win it right now. Let's
do a first draft. Okay, everybody, it's Tuesday, Welcome to
the podcast. Okay, you were Mexicana, whoa, whoa? I can
do that, Mexican boy. What is what are what are
these guys? They're my friend.
Speaker 5: Oh wait, is Amy Sidaris in the movie.
Speaker 4: She's not in the movie, she's in several of the episodes,
or she in the movie. Maybe she's in the movie.
Speaker 2: I don't know. I stopping that.
Speaker 5: They're like the mechanics that work for Amy c Thearris.
Speaker 2: Right, this is why we don't opinions. We've decided that, right, Yeah, yeah, okay,
got it, got it?
Speaker 4: Is she famous, she's great, She's got a bunch of
Tevie shows.
Speaker 2: Strangers is a good show. Yeah, I've seen is very funny.
That's a read a book.
Speaker 5: Mike, my god, you have to take the blinders off,
Mike yet something.
Speaker 3: Rangers of Kiddy, Strangers Range Bear was on it. Late
nineties Comedy Central.
Speaker 2: Dvin cool Bear was Okay, everything everyone's saying. That makes
you sound so Stephen. Strangers of Candy is a good podcast,
the best show of all time.
Speaker 1: But this all right, yay nay. On the movie, Yeah,
it's it's.
Speaker 4: There's a bunch of explosions, nothing happens, like nothing happens
in the movie.
Speaker 2: So it's not the most low stakes thing imaginable.
Speaker 4: It is a very unimportant movie. But it's not just that,
like the people are like, oh, you know, it's doesn't
move the lore forward. No, nothing happens to these characters either,
Like the characters don't change, they don't grow, nothing happens
in the movie.
Speaker 2: There's not much yet, there's not there's not really character
arts per se. I mean, it's very it's very kind
of Western again like that, right, it is sort of
you know, a guy doing things coming into town, but
it's like one of those town that much.
Speaker 4: It's when it was with a bunch of Star Wars stuff.
So I was like, oh, okay, that's fine. Like I did.
Speaker 2: I did not like it.
Speaker 4: I didn't like it, but it's the stuff that was
in there too, Like was was pretty well done.
Speaker 2: I can't believe how much I like Rada the Hut Jersey.
Speaker 4: I was gonna say, Rada's great, great scene Steeler, Yes,
he's great.
Speaker 2: Actually character, Oh this guy I like. Yeah, I had
a very different, uh opinion of him than I thought
I would going into that movie.
Speaker 4: So yeah, I mean it didn't even give him an arc,
like it would have been just do something guys. But yeah,
if they would have just givenm like one character in arc,
I think I.
Speaker 2: Would have liked the movie a lot more. Sure, I
get this, there's no yeah, it's not. There's no like
Hero's Journey or like, there's just nothing about and that's
like so core of Star Wars and all that stuff
blah blah blah. Yeah, but it's just like you said
the Star Wars. The people who are saying that this
feels like four episodes of the show. Absolutely, yes, it's
definitely that. I think they're good episodees. And also TV
also now feels more like movies too, so you know,
maybe we're always gonna get here.
Speaker 5: Wow, what other insightful commentary are you providing the group?
Speaker 2: Sorry? Do you not like my criticisms?
Speaker 4: Like you like, it's almost like TV is like a
movie now.
Speaker 2: Yeah, so that's trip ron it's getting more. Yeah.
Speaker 1: Are you all familiar with how like like a dragon
ball will have a movie and it won't factor greatly
into the Yeah, exactly, it's kind of just like a
side venture or whatever. That's what this feels like. I'm
sure whatever happens will ultimately factor in.
Speaker 2: It's like a very good, racking, posy movie. Good, you
know what, I liked those dragon ball z. Sure.
Speaker 4: Yeah, if you want to just spend more time with
these characters, and it's like I did find myself being like,
oh yeah, I do like baby Yoda, this little muppet
is he's like does very muppety things and they're not
afraid of that. And then he hangs out with four
or five other muppetsho are all bob U fricks, and
so I was having a good time during that, like
most of the most likable cast of like main characters
in a Star Wars movie since the original trilogy, like
like all these people praise Yeah, I mean again, I
would like there's no characters, so it doesn't matter, like
but like character not there's no character growth. There's characters.
Speaker 3: Shoot muppets. Okay, so there is physical like practical effects.
Speaker 4: Yes, for like a lot of the characters you're gonna
care about. And then they are endlessly fighting CGI monsters.
That's all they're Oh yeah, And it's like a teenageree
Inta Turtles like CGI movie a lot as well, So
like let's yeah, DBZ movie teenage Ninja Turtles like CGI movie.
Put those two things together and you kind of have
what's going on here.
Speaker 2: I don't I don't want to get the impression that
I'm like I want to stand up for this movie
as it's some kind of masterpiece or something. I just
had a much better time than I was expecting. I
don't like people like roll their eyes down and people like, oh,
that movie was fun. It's like, oh, you're you're saying
that because you don't have anything more interesting to say.
Like maybe, I don't know, but I had fun and
that's what I was looking to do.
Speaker 4: It's very similar to the Super Mario Galaxy movie. I
very similar.
Speaker 2: Yes, I yeah, I mean I know what you mean.
I think this feels more like I sense more passion
behind this than that somehow or more, I don't know.
I it feels less like a series of lights and events,
even though it is. And look, even I was rolling
my eyes when they did the fifth the Mando walks
into a room and takes every person out and one
long cameras shot. See ye again, I get that, but
I don't know. I wasn't wrong. Why won't you say
the thing, Mike, Just say the thing? What's the thing?
What's the thing?
Speaker 4: Just just say the thing? You're your thing of your
real opinion.
Speaker 2: About this movie, because I don't know. Everything doesn't have
to be reductive. It doesn't have to be disipitted against that. Look,
I don't like episode eight as much of you. It's
fine or other people, I'm not. I also that movie
is so toxic and weird. There's like a whole other
side who hates it, Like yeah, we hate that movie
too because of the woman. And I'm like, so that's
not my problem. What this is a housecape? I hate movies.
Speaker 5: What's the what's your thing that he Jeff wants you
to say?
Speaker 2: I think I said that I liked it more than
episode eight.
Speaker 1: That's fine. Oh man, I love it?
Speaker 4: Okay, Wow, Yeah, I mean like yeah, for me, it's
like yeah, that's a lot of people would say that,
but it's like, yeah, I'm my opinion of episode eight.
Speaker 2: It's so fixed.
Speaker 4: It's like, okay, Like Mike just likes different things than
I do. That's all I can think there. So, yeah, this.
Speaker 2: Is the rocketeer of Star Wars movies.
Speaker 5: Wait, there's something else you do over the weekend that
I'm much more interested in hearing a review.
Speaker 2: Of Oh I took some video footage so I might
make make a little video at some point. But yeah,
I went to that brewery near me that had the
Pokemon pinball machine. Me and my brother went there checked
it out.
Speaker 1: Do you stoop me?
Speaker 2: Yeah, I'm sorry, I'm sorry. I'm just kind of giant bomb.
Now I'm the Star Wars guy now because Jeff doesn't
like Star Wars anymore. I'm the pinball guy now. I
got a bunch of bud balls in my friends. Yeah, yeah, yeah, yeah,
look GoldenEye. Yeah, I take a golden eye from Dan.
What do you think it from? Yeah? Self destruction? Yeah, yeah, exactly.
Speaker 5: Couldn't have one thing for yourself? How to take everyone else's.
Speaker 2: Stick to I have nothing that I enjoy personally, so
I had to steal from your family.
Speaker 1: You know, guys, I want to go to Disneyland and
not ride anything. I just want to bask in the brilliance.
You want to do that with me?
Speaker 2: Yeah? No I don't. That'd be great. I'll point out
the windows to you the other my new details in
Easter Eggs.
Speaker 1: So how is the pinball machine?
Speaker 2: Like? It was fun? It was a good pinball machine.
At first I thought it was like, is this simple?
Am I missing something? Then I understand like, oh, if
I do this, then a Pokemon appears, and if I
go on this Rampo Capture the Pokemon. That's a very
good multi balling with the team rocket in the auf
balloon or first you got to like going in like
a hole near it. Then it lowers, now you can
bump into it a bit, and then like it raises
up again and then there's a little like slot to
go in to start the multi ball. So that was
it was definitely a definitely more anime than the game,
right something. Okay, the anime stuff there and that's fine,
that's good. I enjoy that. But yeah, good game of pinball. Wow.
Speaker 1: Something I did over the weekend that I think everyone
should do, and I didn't know that this was a thing. Uh,
you should check out your local city's Pioneer League baseball team,
not minor league, Pioneer League, which from my understanding might
be a tier below minor league. I think, oh for sure,
Minor league is.
Speaker 4: Yes, there's like several tranches of minor league, and then
Pioneer League.
Speaker 1: Yes, because Pioneer League. Anything goes here shouts out. I
bought a hat because it was just so charming. The
Oakland ballers, that's good. Their mask, that's good.
Speaker 2: It's also feel like they had no real idea.
Speaker 4: I mean that's I mean that that's you could have
fun when you're like that much of a minor league team.
Speaker 2: Is this like close to no?
Speaker 1: No, not at all. Okay, it feels like people with
actual prospects to make it in the minor make it
into the major leagues. I think it is mostly hilarious
because Oakland lost their baseball team, the Oakland Athletics, so
they were the Oakland A's. So now Oakland has the
Oakland B's.
Speaker 2: That's funny.
Speaker 1: Good. It was great because their mascot was a possum,
and whenever someone was celebrating a birthday, the possum in
the mascot costume just gave them a pile of trash
for their birthday. And then after the seventh inning stretch
they were like gods of Theawk talk home run derby
right now. And then the mascot in a different portion
of the field, and I wish I was sitting there.
Uh just starts going ape shit, and then a dude
in like overalls starts going insane and yell like hot dogs,
and they start they drive onto the field in a
golf cart and start t shirt cannon style throwing, launching,
hot dogs into the stands.
Speaker 2: It sounds like an episode of the BombCast.
Speaker 1: It was great. And then we should have a hot
dot cannon. And you know, I'm sure we've all heard
interesting chirping or or nagging of baseball players while they're
at the stand and everything. Uh, the type of chatter
coming out of the Pioneer League is insane because they
will randomly pick a player and if that player strikes
out the opposing teams player, beer for ten minutes will
be five dollars.
Speaker 2: That's a good idea. Yeah, like that.
Speaker 1: There there was people where people like ready at the
stairs saying.
Speaker 2: Be a man of the people, Jeff, come on to
strike out. And I swear I heard some would say.
Speaker 1: Like Acount Afford, child babits child support this, but so
just I just need this.
Speaker 2: I did this and then left the earth. Hell yeah,
he struck out a kind of baseball and then like
a good chunk of people left the stands, stopped watching
the game to get five dollars beers. It was credible.
I mean, that's why you're there. I mean, that's why
you're at a minor league baseball game is to drink.
Speaker 5: So wait, this league, I think this league is only
on the West coast.
Speaker 4: Oh okay, you know it's like, you know, East Coast
Hockey League and stuff.
Speaker 2: Like yeah yeah.
Speaker 1: And also you know, like when you watch a normal
baseball game, the score is generally, unless something insane happens,
stay fairly low, right, unless there's a major air.
Speaker 4: Right, And there's almost like they're so perfect there's not
a lot of opportunity for interesting, weird stuff to happen.
I mean that's not true. Something new happens in every
baseball game, but it's more likely at a game like this,
I think.
Speaker 1: The final score wound up being eleven five to.
Speaker 2: That that crazy. It just feels like eleven's a lot
of points. It's a lot. It can't happen.
Speaker 3: Yeah, I got athletic this weekend.
Speaker 2: I oh oh, yes, MVP.
Speaker 3: I made good on a North Carolina Airport bar promise,
and I went foling.
Speaker 1: Right, Okay, is it spelled goaling, but with an.
Speaker 3: It's falling with an F, it's football poling. Yeah, she's
she's here, she's here for another few hours. We went
foling the second night she was here and brought a
group of friends and it was a lot more fun
than I expected. I can't remember I said on here,
but like yeah, a guy at than just a random
guy at the North Carolina Airport bar was like, we
are you flying to?
Speaker 2: And I was like, oh, Minneapolis.
Speaker 3: He's like, oh, you should go Foling, Like what's that
and like the guy didn't even live the he's from
Detroit and he just showed me this thing. He's like,
I invested in this thing that's in Minneapolis. It's a
folding warehouse and you.
Speaker 2: Invested in Sarah.
Speaker 3: Yeah, it's just yeah, Like I don't know his name
or anything. And he's like, yeah, I just make sure
you say the doctor cole uh I told you to
come in. I told the bartenders. I was like, yeah,
there's a guy that invested in it.
Speaker 2: I don't know. He was like yeay hi, and like
no one knew who he.
Speaker 1: Was, so.
Speaker 3: But yes, this is this big ass warehouse and I
think it just opened up. And it's like imagine beer
pong meets corn hole, where it's like two like corn
hole platforms very far apart from each other, with a
ten pin set up of actual bowling pins, and then
you can do one on one, two on two, or
three on three. And we did three on three best
of seven and it's like you just go and you trade.
So it's like if it's three of us, it's you know,
a person, A person B, person C goes you throw
the ball once you're trying to knock down all the
pins on the other side, just like beer pong trying
to get the ten out or whatever. You go back
and forth until someone knocks them all down. And yeah,
we went to uh we did the best of seven
series went down to sudden death, which you just put
one pin anywhere you went to and the other does
that and I knocked it out. I won the I
won for my team in overtime fold. Yeah, well where
they took me on their show that didn't happen, but
it was nice.
Speaker 5: Do you throw the ball like like like a spiral
or are you lobbing it in there?
Speaker 3: Who's saying me personally or just an ideal?
Speaker 5: Like what are people doing? What's a football?
Speaker 3: Like they say you can do anything, you can you
can like grain shoot you want to shoot it?
Speaker 2: Yeah with a gun?
Speaker 3: No, I don't think no, no, you have to throw
it with your arms. But yeah, like you just throw
like a normal football. It's got fun rules where it's
like if like it was pretty empty we went like
in the afternoon or whatever, but like, yeah, bounces and
goes into another person's thing and like knocks out other
players and other teams. Pins that counts.
Speaker 4: My questions, Like the ball is probably annoying because it's
like like, yes, it's not how contained is it like
it because like are your lanes.
Speaker 2: It's open. There's no like bumpers whatsoever.
Speaker 3: The thing is it bounces, and that's where it's like
you can have it bounced directly in front of the
pen you're trying to hit, and then it goes to
the other direction. It's the football, but then yeah, I
can go into other like and it's kind of like
punk rules where it's like once it bounces you can
kind of do defense and like grab it. Sure, but
you can't do it until it bounces.
Speaker 5: So oh I like the defense aspect. It sounds very
much like a basketball thing, where like sure it's great, yeah, sure,
although the rules are not very clear as that game
also works.
Speaker 4: They're clear enough for getting drunken play base sure sure sure, sure.
Speaker 2: Yeah. It's the partly fucks me up.
Speaker 3: So before our friends all got there, it was like
me Bonk and Kayla and we just got a big
ass pretzel and some cocktails and we're still there and
I look at Bonk. You know, her name is Bianca,
but everyone calls her Bunk. And I look up and
there is a giant flashing like game show asque with
like lights around it thing that says bob honk, like
this huge sign on the wall above Bonk's head, and
I look up. I was like, you've got to be
fucking kidding, and I just tell her to turn around.
She's like, oh my god. And it's tied to a
giant handle that you pull and it sounds they there
are three giant ship horns up there, like that you
put on a fucking ship. And so it's normally like
to get a bonk in the game is the center
pin is a red pin, and if on your first
throw you just knock out the red pin and don't
hit the other ones, that's a bonk and you instantly
win the game and you get to go sound the
bonk honk. But I talked to the people working there.
I was like, listen, that's bonk. She she asked, and
they let her sound the bonk honk, and yeah, you
just pull it as just the.
Speaker 2: Loudest thing possible. It was fantastic, Okay, blessings, blessings, how beautiful?
Speaker 4: All right, Yeah, this is an interesting thing here. I
don't know. I'm still on the fence about this.
Speaker 5: I feel like I enjoyed it. It was like you're skeptical too, Grub.
Speaker 4: I mean, I like, I I will do any stupid
game like this, Like do I think this is going
to be the next big thing?
Speaker 2: Probably not, but it sounds like a good time. Yeah,
and grogu right, yeah, that's exactly. Yes.
Speaker 3: It also like wasn't even remotely busy, and I think
like there was no one there. We had this entire
cater so, like, I don't know business wise, how good
of an investment it was.
Speaker 1: Right, Well, all the advertising they're doing is just sending
that guy to airport lounges.
Speaker 3: Well, I told everyone that, like, if this place goes
out of business in six months, I am scrounging through
the trash and I'm stealing the bon honk sign and
like the red pins say bonk and big letters on it,
and so I tried to purchase bank pins from them.
They would not allow me to purchase the bunk pins.
So if they go to business, I'm grabbing it.
Speaker 2: Three real bowling pins. Yeah, yeah, all right.
Speaker 5: I did a good amount of bowling this weekend to
one without strings and one with And I just got
to say, string bowling is destroying the sport folks.
Speaker 3: String bowling string in Ohio.
Speaker 5: Right, Yeah, it's it's it's a version of it. Yeah,
it's normal bowling. But the it's just an updated version.
So it's in it's more acoustically friendly, I think too,
uh because these sounds, Yeah, you want the sounds, right,
So the strings Marino's got it right. Strings reset the
pins instead of a pin setter. But but you would
but just looking at it from down the lane, you'd
be like, oh, this is normal bowling. But when you bowl,
the pins just sort of get sucked up. The problem
with this is that the strings knock over the pins.
Like I was doing, I got, I finished like a
very It wasn't a seven to ten split, but I
hit an incredible split because of the string, and you're
just like, what the fuck is happening right now?
Speaker 2: Now? It's not a hill I want to die on.
I don't care that much, but it's just not good
it's bowling with strings attached.
Speaker 1: Well, that's that's I don't get it. That's literally what
it is.
Speaker 5: And look, I understand it's it's a cost cutting thing, right.
The machines that sets the pins with the free fall
pin like that is, they're incredibly expensive and they break down,
and they breakdown all the time, and each machine has
like eleven thousand parts second break.
Speaker 2: If they're all from the nineteen forties or whatever. This
ship sucks. It's terrible.
Speaker 5: I feel like I got so many extra spares just
because I can throw a ball fast and the chaos
knocks the strings around.
Speaker 4: It's just they haven't figured it out. It's crazy.
Speaker 1: It's great.
Speaker 3: I don't think i'd like that. Yeah, even the acoustic
part of it. It's like that is a big part
of bowling.
Speaker 2: I mean it is like, by all measures, lesser than
real bowling. Yes, yeah, I mean I don't know. It's
very strange.
Speaker 3: Yeah, got worse, yeah yeah, yeah, yeah, they kind of
had it figured out.
Speaker 1: Well.
Speaker 5: Again, so here's the thing, Like we can all understand
why you want to move away from those pin setters,
but like there's got to be a middle ground something
in between.
Speaker 2: Yes, right, take better pin setters. Yeah, you know, brunswicks
just like they don't care. They're just like, this is
our nearsome string. Yeah, that's it. And the string and that.
Speaker 5: Shit breaks all the time too. They suck up the
pins and if the strings are tangled, it's great. The
machine like response is just like let them all go
and then they all fall to the crown and then
they have to like suck up on and untangle.
Speaker 2: It's fucking weird. I don't know. I hate every waking
moment of it.
Speaker 1: In string bowling, did they still have the silly graphics
that pop up when you hit like a strike or something.
Speaker 5: Yeah, I mean you can, you know, the the gimmick
is like, oh, there's like forty eight you know, built
in games.
Speaker 4: Right, you don't have to do like traditional bowling. You
can do like some you know, version of it and whatever.
I mean, the graphic stuff that actually is not as
big of a thing anymore. I feel like that's more
from the nineties. But uh, sad, I don't know, God
it culture. Yeah, it's over.
Speaker 2: It's over. Lebaski.
Speaker 5: People are gonna look at the basket and be like,
what was that ancient?
Speaker 2: Yeah? What is this? Yeah? Look at that.
Speaker 1: That's a bummer.
Speaker 4: My house is being overtaken by birds. I've gotten like
one hundred birds. It's living on or near my house.
There is bird shit every six inches in my driveway,
are yet or in the walls, in the walls, I
don't think that's much of a threat.
Speaker 2: I mean, they might like start like making nests and vents.
Speaker 4: That would be bad. I guess I should start looking
at that. But mostly I want them to stop shitting everywhere,
And I'm like, what are what are my options? I
don't like, I haven't really like started doing the research
because we're dealing with other stuff outside on Like, at
some point, I'm gonna have to get these out of here,
because have you tried tried negotiating.
Speaker 2: I don't.
Speaker 4: Yeah, I don't listen. I'm not I don't speak English
well enough to really speak with these birds. They're very
prim and proper.
Speaker 5: So yeah, I would I would take the ship over
what I'm dealing with right now.
Speaker 1: Oh no, okay, we should.
Speaker 5: They are going into the ridge of my front roof
and they're like ripping out the insulation under the ridge.
Speaker 2: That sucks.
Speaker 5: Dumbasses. They're just like they're like, yeah, we live here now.
I don't know I'm gonna kill them all.
Speaker 3: I think I think I might have a solution that
I don't Backlaer will like. But I realized earlier this
spring the woodpeckers were coming back, and I was like,
go up here, we fucking go. And then at a
certain point I kind of stopped noticing them, and I
was like, what change. We didn't do anything, and then
I realized, oh, they mainly are up outside of our
bedroom window is usually where they do all the knocking.
Like I've noticed that, like if I even walk up
to the window while one's knocking, they freak out and leave.
So around this spring or so, we got one of
those suction cup little shelves, like a little hammock thing
the boss to just we just thought it'd be nice, like, oh,
boss can look out the window.
Speaker 2: It's gonna be his little spot.
Speaker 3: If the dogs are being rascals, he can get up
away from them and he can just look out the window,
look at birds, look at whatever. And I think it
Since then, I think he just sits up there quite
a bit, and I think enough birds have like gone
down to do their shit and they're like, here's a
fucking cat staring daggers at you. You're like, whoa, whoa,
that's not a safe place to be. So I think
Boss is like scaring them off.
Speaker 2: Yeah, there we go go.
Speaker 5: My dad used to have like a fake owl that
he would put out.
Speaker 3: Yeah, we've got one of those. That doesn't work.
Speaker 5: Yeah, they're they're they're keen on that. But yeah, that's
that's probably what's going on because they're so dumb. They're like,
gets behind glass.
Speaker 2: Who can you know?
Speaker 4: I have a drone? Should I my drone out there?
Speaker 2: A cat head on? I mean flying caring. I mean
I understand the the spirit behind that, right, but like
that's a lot of work because I mean the other
like just like throw firecrackers in my yard and hope
the sound scar of him.
Speaker 1: I got the perfect idea for you.
Speaker 2: Okay, What you do is it he's calling it?
Speaker 1: What you do is you?
Speaker 2: Uh?
Speaker 1: You You go pull out your Omega watch after you
selected which strap you want, and then you just get
some random chemicals and you just shoot the birds with chemicals.
Speaker 2: Because out of your phone, darts out of your phone,
darts out of your phone. Pin you know, the drone
that you're using. Grub just hack it with your watch.
I didn't think about that.
Speaker 3: Pointed printer just makes like papers fly out off cray
copy machines, going crazy.
Speaker 1: Folks, we're talking about Double O seven First Light. I
believe the majority of us have played through it. I
played a good chunk of it during a little preview event.
I've since circled back. Guys, I'm gonna make a definitive statement.
Here are we okay with this?
Speaker 2: Yeah, let's try.
Speaker 1: It might be one of the best tutorials ever. Number one.
I think it's number one.
Speaker 2: So awesome.
Speaker 3: That was the first moment in this where I was like,
oh my god, they are like that that movie presentation.
They yield so hard, which is interesting because like Hitman
had a story everything. I don't think anyone thought it
was the strongest element of that series, but it certainly
wasn't like cinematically presented or anything like that.
Speaker 2: Especially it was.
Speaker 4: Once when it was the cut the CGI cut scenes,
and then they were trying to save money, so they
shifted into presenting it with like momimated, yeah, motion graphics.
And then by the third one and which you know,
by then I was a little bit into the story,
but they were just kind of like usually that through dialogue,
you're you're right to play.
Speaker 2: Now.
Speaker 4: It's like there is a huge leap here where they
are not doing CGI like presentation for most for the
most part, maybe here or there, but mostly it's done
in game graphics and they just figure it out every
single trick they could to make that feel cinematic, and
it really works.
Speaker 3: Include a tentorial we're talking about because it's a fucking
rocky montage over here at the shooting you know, every
other action game is like, walk over here, here's the
shooting gallery, Try the pistol, try the hey, try this.
Now go over here, here's how you clamber over a thing.
And now finally here's the course at the end where
you gotta put it all together. This one is like
there's driving too, So there's shooting, there's parkour, there's driving.
There's fucking Push up Warrior where mini games, yeah, is
like it is fucking going from one to the other end.
It's like it's day, it's night, you're in the car.
Speaker 2: These options.
Speaker 3: Now you got to jump and shoot and stuff, and
it is presented like a fucking rocky montage.
Speaker 2: And it is a good tutorial too, and also for it.
Speaker 1: They're managing to interweave the story throughout all the cinegrats.
Speaker 2: The most impressive, the most impressive.
Speaker 3: Relationship between you and Monroe and Cressy and everything. It's like,
you know how I am with game stories and stuff.
I'm like instantly in on this story and it doesn't
let up, like the stories just go.
Speaker 1: Yeah, and it's not just your two training partners, it's
also you get introduced into two money Penny really quick. Yeah,
it's so good.
Speaker 5: I think that's the most impressive part. That was the
moment where I really like woke up and I was like, oh, oh,
you're just seamlessly loading these NonStop like you do not
there's a moment where you're playing this where you hit
a thing that you're like, never seen that before, never
did that before, where things are loading where you like
you said, you jump from a driving tutorial to a
shooting toial to a fighting totori and and it's just
and it flows in such a narrative like very capable sort.
Speaker 2: Of way where with minimal right slick Yes, it's like
cute movie. This would be one of my favorite Bond movies.
Speaker 3: Like the story is extremely well told and I'm kind
of over the like how many times you hear's, you know,
the Batman begins version of this character or whatever, and
we got to go through all these beats again. This
super works like yelling through training as like a young
cocky Bond who everyone's still kind of like this guy's
kind of arrogant. Don't know if I like this guy
or whatever, and then like proving yourself as Bond as
it goes is incredible. But I think when it's got announced,
you know, when instead like Iowai is making the new
Bond game, everyone, i think, unanimous, unanimously is like, oh,
that's a match made in heaven.
Speaker 2: That's that's perfect. They still somehow over delivered.
Speaker 4: Yes, yeah, they overshot the expectation of hit Man with
a little bit of action in between. It's like no, no,
they took all the pieces of hit Man and they
condensed it down into the parts that are most needed
to make James Bond stuff feel cool, look cool, make
you feel cool while.
Speaker 2: You're doing it.
Speaker 4: And so that that means like, you know, these big
open hit Man levels they're here, but they are much
more condensed, much more many more guardrails, because it's very
important that James Bond actually never looked like a true dipshit.
He can make mistakes, but you can't be just a
complete clown the whole time, and so they kind of
they figure that out, and then they just make everything
so dense, even in those open world levels, and then
the action sequences are like, oh, I didn't I was
not familiar with your game, Iowa, I didn't know you
could make that great shooting, great driving, and excellent combat.
Speaker 1: So the the comparison has been made. I made this
during like that preview video that back Larn and I
put out. But of course the comparison is also this
is like Hitman sprinkled with Uncharted. But I think the
other game that this really reminds me of is Matt
Rory's Alpha Protocol. But like a nailing the execution of
like oh I feel like a spy, like I feel suave,
I feel debonair. The mechanic of being able to like
bluff or like charm your way out of a situation
is just so fun because like, maybe you're tired of
dealing with the stealth, maybe you're tired of the gunplay.
And we'll probably talk about the gun play in the
action but like being able to like walk up to
a group of dudes and like, hey, now it's chill,
I gotta go check out that door, see y'all.
Speaker 3: And then we're like, yeah, concern here. I'm just hey,
have you seen this guy? I gotta go find him
over here.
Speaker 4: Yeah, And it's like that's also it's a mechanic, like
you're earning your opportunity to stay bluff and stuff like
that through instinct and stuff, and so yeah, you're kind
of spinning that earning and back.
Speaker 2: So that also is still part of the game. It's
not just like I get out of jail free card, but.
Speaker 3: Even the distraction stuff, like you know, Hitman has always
had this stuf where it's I'm not turning this radio
on or this vacuum cleaner and the guard's gonna come
over whatever. I mean, you kind of had to physically
go over there as forty seven and like do this
and then run back and hide somewhere like you've got
your cue. Like the Q stuff is perfect for this
because first of all, they do it the way they
do in the movies, where it's like you go into
this crazy lab and there's a bunch of scientists or
like fire shooting everywhere and everything's blowing up. It's like, oh,
this is awesome, and like you're doing that and that's
how they're presenting you with your new stuff for your
load out. But then yeah, you've got your Q watch
thing or whatever, and yeah, you look at a vacuum cleaner,
you look at a computer, you look at something, and
you're from Afar like Whip and then it's like the
laptop's freaking out and you can hide like you don't
have to get up in there like forty seven does.
Speaker 2: So it expands those capabilities.
Speaker 3: And when things go to shit, yes, my a bigger
concern and it does go to ship is hit Man
was so great at the sneaking around just this handbox
elements and all the different possibilities you can used to
kill people. But if you're like me and you're getting
caught all the time, hand to hand not the best gunplay,
pretty stilted, you know this one they have upgraded the
gunplay and the hand to hand stuff, so special hand
to hand stuff is crazy because what it made me
think of as like the more modern like mission impossibles,
like do you remember the one with what's Henry the
guy in the bathroom bathroom, yeah, where they're just fucking
throwing each other through like toilets. You have the walls
that fight, yes, yeah, yeah you can, like you do
have that fight.
Speaker 2: I fucked that guy up really toilet and his girlfriend
came in. Yeah, yeah, it was great.
Speaker 3: But you can with our our tea, you can like
grab them by the collar basically, and then like a
left stick, you can throw them wherever.
Speaker 1: And it is so good.
Speaker 3: If like you're by a window or a railing, that
motherfucker's going over it.
Speaker 2: Sensitivity is off the chart.
Speaker 3: Yes, yeah, lots of slammon dudes in the walls, you know,
slam their head in like a wine cabinet and stuff,
and it just feels so fucking cool, fami. And it's
not the hit Man thing where it's like once things
go to shit, they're permanently going to shit. I've had
a lot of levels where it's like, oh yeah, opulent locale,
very like I super get caught in this room and
like these four dudes are like, Okay, we're.
Speaker 2: Coming to fight you. And you have the coolest fucking
hand to hand fight.
Speaker 3: Body's trew and everywhere at the end, and then it's
like situation contained right every time I'm good and then yeah, okay,
And I.
Speaker 1: Think one of my favorite parts of the combat is,
like you mentioned, Dan, the gun plays so much improved
versus the hit Man games. But also if you run
out of AMMO, you can just throw that gun at
the moment I mean, or or you.
Speaker 4: Shoot them in the gun and their hands gunn goes
flying up in the air and you just grab it
out of the mid air and then shoot them with it.
Speaker 2: Do that the entire game. That's great. Such a cool dude. Yeah,
I'm excited. I'm not touched a second of this. I
think I'm going to launch look this baby when it
actually comes out tomorrow. I didn't that I knew this
was coming. I everybody say crept up that much. I'm like, wait,
reviews are out. Why are we able to talk about this.
I'm like, oh my gosh, look at this up. There
was a short like yeah, so it's like I'd love
to have a review. But of course I played a
bunch of the weekends. Still, that was a very tight
runway for this.
Speaker 3: It's pretty long. I want to say, I'm like ten
hours in. I feel like the story is getting to
some like parts where it's kind of wrapping up where
it's like, Okay, I know what's really going on here,
and now I just need to kill this dude.
Speaker 2: Did you get to meet Lenny? Oh oh yeah, my
best friend?
Speaker 4: Yeah, okay, so mister Crabs yeah here, okay, so a
couple of things before I get to Dan. You mentioned
the like walking around the like Q lab and stuff
like that. That isn't the thing that this game does
do a little bit different than the movies. It presents
like the movies most of the time, and then you
get to live as James Bond in these spaces a
little bit more than you ever get to see in
the movies, and they do that make that stuff feel like,
oh yeah, I just kind of like feel like I'm
embodying this character a little bit more. And that's really
that's really well done. But they've learned a lot.
Speaker 2: Uh, I was gonna say RGG.
Speaker 4: They've learned a lot from studios like RGG, where it's
like they are taking their stuff and working it like Hey,
They've done a ton of these like missions and hit
Man where famous people show up. They worked with famous
people can scanned into their game figure out how to
get their voices in there. They've done that a bunch
of times. Well, now they're just using those skills to
really good effect here for the most part. And there's
a lot of like famous people in here that like
show up as sometimes it's just cameos. Jack Septic guy
was in there for like ten seconds in one of
the stages. He's a look at the coach check in
the bar. But then then you get Lenny Kravitz and
it's like, oh, well, there's Lenny Kravitz trying to act, and.
Speaker 3: He's like his penis breaks out of his pants.
Speaker 4: His penis just burst out, which is a good distraction
from the very poor acting.
Speaker 2: Stranger movie.
Speaker 3: He crowds down while doing a cool guitar solo and
his penis just broke straight through his pants at one point.
Speaker 2: It's very funny. It was a actor, yeah, right out
in the middle of him.
Speaker 4: But it's well, like all this stuff is like so
like you could just tell that they are in their
element of we know how to do this, we are
gonna like do it very efficiently, and like reusing the
stuff from Hitman here so well just shows like, oh yeah,
they probably went in here with a really good plan
had some speed bumps, but this probably was not that
much of a nightmare as compared to like what it
could have been if they were doing this all from scratch.
It's how you get to like such a well received
game when really another game like this would be like,
you know, there's been recent examples of like these games
hitting like Indiana Jones or whatever, but this one feels
like it's even above some of those where it's like
I just kind of across the board. I'm like, I
think I figured it out.
Speaker 1: And the other celebrities, sorry did that they also have
like Lenny James, Gemma Chan. I think they're like nailing
it out of the park with their specific characters. Dan,
you're about to say, I do.
Speaker 3: Want to say like set expectations because I think a
lot of people are have a good question of like, oh,
is this just hit Man with the James Bond skin
and it's not. It's like when I think a hit Man,
it's like, you know, the freedom is the whole deal
with Hitman, where yeah, here's a bunch of giant locations
that are very intricate, and you can kill everyone on
the left if you want to. You can kill everyone
in every way you can do an exploding golf ball
or drown a guy or you know whatever. There's a
million different Like it's not that they've taken a lot
of that, Like you will see the deal all over here,
like in these huge, intricate locations, all very detailed. Like
that's very hit Man, you know, kind of like overhearing
conversations that give you hints on like how you can
approach a certain situation. It is not as open as
hit Man, you know, like a lot of like Hitman,
Like you know, when I was like planning, like the
Hitsmith stuff and everything, that was like, Okay, I'm gonna
set off a proximity mine in the middle of the
dance floor and then you got to kill this guy
and you got to kill ten of these You can't
do all that here your bond, and so like when
it turns into action, it's very very clear there will
be an action sequence and it literally says license to kill.
And that's when it's like, all right, I'm going to
kill these PMC guys. When you're going through these big
locations and things like that, like this big chest meat
at a at a hotel in the mountains or whatever,
it looks like hit Man at a glance, but like
it is a little more directed.
Speaker 2: It's a little like.
Speaker 4: At Guardrails, is what I like. It's definitely like we
want to make sure that you are doing cool stuff
and that you're not gonna get too lost in the
sauce here. Yes, they like, that's the thing coming to
this game. I had the biggest concern about the pacing,
Like you know, James James Bond film goes, You're like,
you do one thing or you're watching an action sequence
in one part of the world, and they discover one
thing and that leads them to the other side of
the world, and then five minutes later everything is different.
It's a completely different set piece. It's like they're not
gonna be able to do that.
Speaker 2: Well, they do in a.
Speaker 4: Video gaming way, but they keep things moving. But the
pacing comes in from we are going to do these
Hitman style levels, but we're gonna make sure that you're
gonna get through it and be able to figure it out.
We're going to give you a you know, the DNA
that you were talking about, Dan pops up as these
threads that you can follow to discover like sort of
solutions to your problem, just like you would if like
you get the little light bulb by.
Speaker 2: Con and hit Man.
Speaker 4: It's very similar here. There's fewer and those threads are
shorter because again they're trying to keep the pacing up
and it works. And even in the inside of like
that chess mission you're talking about, Dan, the stakes change
several times. The thing that you're trying to accomplish very
specifically shifts. Every time you learn something new, you'll get
into like a couple of fight sequences that break things up.
So they are figuring out every trick to kind of
keep you engaged and keeping everything feeling fresh.
Speaker 3: Yeah, they do some interesting things too, where it's like
a Hitman. The objective is pretty much always kill one
or more of these people.
Speaker 2: On this level.
Speaker 3: There are large areas here where so grab I can't
remember if you said you've been here yet or not. Actually,
if you've met Lenny, you have. There is an area
that is like a very open marketplace area with like
a bunch of different stalls and different things going on.
There's a fight pit, there's all this stuff, and the
objective is not hey, kill this guy or anything. The
objective is you need access into a place, and you
need to have a certain amount of money to get
into this place. So it's just like, Okay, here's this
huge open area with all these different things going on,
and there's probably I don't know how many.
Speaker 2: Different ways than I here for sure.
Speaker 3: Yeah, but yeah, you talk to other people who play
this game, it's like, oh, how do you earn the money?
It's like, oh I did this and this. It's like
why never even saw that? It's like, oh I did
this thing, I competed in this thing, or trick this
person or sold this art or whatever. There's all these
different ways and threads you can follow, and then once
you make enough money you can you can move on
and go to the next thing.
Speaker 1: But I think this is not.
Speaker 3: Gonna be as inherently replayable as hit Man because Hitman
is just like Pop, here you are in the level,
do it however you want to do these challenges. This
is so much more cinematic that, like, I can't see
myself going back a lot, but if I were to
go back to this marketplace area, I would definitely be like, oh,
I haven't done several of these different approaches to this.
So there is some replayability there, but it's not the
like pick a level, go to town any.
Speaker 1: Thing that, Yeah, does I wonder if IOI has any
plans at all for like DLC. That kind of is
just one off more Hitman oriented missions.
Speaker 2: Well, so they have the tax sim stuff. You guys,
have you guys done even done that yet? I'm done
with the right.
Speaker 4: So so these are almost like mercenary style missions like
style like and they are they're presented. The structure is
the escalation missions from hit Man, where it's like, hey,
you're going to do one thing and then the next
it's gonna be very similar, but it's gonna you're to
do more and engage in more parts of the system.
I think that that that is sort of like, you know,
instead of having a multiplayer mode or whatever a game
like this would have had twenty years ago, this is
the kind of thing they're putting in there to add replay,
and I think the action is good enough to support
something like that. It's not going to be everyone's cup
of tea. You really are coming to this to play
through the story mode.
Speaker 2: I think that the.
Speaker 4: The you know that is near like what is happening
with Resident Evil, like in terms of those recent Reddit
it's not as good as Requiem, but it's like in
the conversation, and that's a game I played over and
over again, so I could see myself maybe doing that here.
But the length is maybe the one thing that would
stop me, because yeah, this is a little bit longer
than some of those games.
Speaker 3: I mean I if Game of the Year was today,
I would honestly be between this and Requiem.
Speaker 4: Like this, oh wowka, especially like it's right there for
me and I'm a little bit behine where you're at it.
Speaker 3: Yeah, it's I don't think I knew full Like I
didn't watch any of the trailers. I hadn't seen any
footage of this game in action before it came out,
and so I didn't know if this was just going
to be that hit Man style. But it was at
the end of the chest meat area where it's like
I was having so much fun doing the sneaking around
hipman stuff there, and then that just kind of duvetails
into a couple other sequences that are more story focused,
and by the end of that I was like, oh,
this is operating on a different level than Hitman ever did.
Speaker 2: Like I love it.
Speaker 3: I'm not saying better or worse or anything. It's just
this is very much its own thing.
Speaker 2: This is Yes.
Speaker 3: As far as making a Bond game, boy, I don't
know how you do it much better than this. Like
I think about Bond as an ip is custom made
for games. You've got the driving, the gadgets are such
a fucking thing that you can put into a video game.
And I think now there are three times they've really
nailed it. They've made a ton of Bond games, Like
the first one, Golden Eye might talk about that a
little later. Second one, I loved everything or nothing. I
thought that was a great one. And that was the
time they were like, Okay, we're gonna make our own
story here with this, and we're going to make up
from the ground up Bond game, I thought. And then
this it's like, boy, as far as a modern version
of making a Bond game, I don't know how you
do it much better than this.
Speaker 4: Yep, just shock the hell well they nailed it right
out of the gate. Just incredibly impressive stuff.
Speaker 2: Yeah.
Speaker 5: The execution, and I think is the most impressive part
is like there's so much going on, especially front loaded
in all the setup, Like it's just done and executed
so well, like, that's the thing that's really blowing my mind.
It's just like, wow, this game just feels confident and
knows what it wants and knows how to present it
to you and knows how to feel good.
Speaker 1: Yeah.
Speaker 5: The only thing I I'm there's one thing I'm not
super in love with. There's a grain effect in the
game that like I've just I don't know, it's just
kind of have you noticed that, Jan, There's like a
film grain thing going on that I'm just not a
gigantic fan of. No, I don't think you can.
Speaker 1: You can't.
Speaker 3: I mean I can every game I turn off film
grain and I turn ocean motion blur.
Speaker 5: Okay, I take it back then, I because I've been
spending a decent time pouring over some of the settings
and I did not see that. But yeah, I mean it,
it feels great, though. Everything about it is just it's
really surprising.
Speaker 4: I got it. That's the most thing.
Speaker 5: Is like I'm constantly surprised with it, especially having a
certain expectation going into it, especially playing Hitman games.
Speaker 4: It's just not it's just not that.
Speaker 3: So Yeah, I guess I kind of laugh at there's
party at the very very beginning. This isn't like a
big spoiler or anything, but like it kind of does
that tomb raid or reboot thing. I remember when she
like killed her first guy, She's like, oh God, and
then she killed like million dudes and doesn't think about it.
Speaker 2: Yeah. Yeah, There's one.
Speaker 3: Point where he like shoots a guy and there's like
a brief moment of Bond looking at him like, oh wow,
I killed a man, and then like ninety seconds later
he's just blowing up an entire base of dude.
Speaker 2: Yeah.
Speaker 1: Yeah, yeah. I'm excited for this game to get into
more people's hands and for its again to like the
Hitman sickos out there, because one of my favorite things
is watching like Hitman highlights of people playing the game
in ways that I didn't know where possible.
Speaker 3: So the Ovader the king of that if you want
to look at ye up.
Speaker 1: Yeah. So seeing you know, the expanded gun play in
the hand to hand combat, I'm excited to see what
more people will do. Let's keep things on.
Speaker 2: The topic of James Bond, because Mike Minatti, I don't
think I'm ready for this talk. I don't think I'm
ready for this portion of these you have been playing
a James Bond game as well, but not Double seven
First Light. You have been playing GoldenEye. I have such
a toxic positivity with retro games where even when it
is one of few ones that I am like, that
one wasn't mine my jam. Actually I didn't like that
one right then, like somebody would be like, yeah, that
game's bad, like Sean like it was going Around'm like, yeah,
I just don't get gold and I that's because it's bad.
And I'm immediately like, oh, that's sold honest, right, So
I'm like, you know what, all right, I'm going to
go and play through GoldenEye. Most of my experiences as
a kid were like multiplayer. I did some of the
campaign but never got that far yet. I'm like, I'm
going to play through the campaign of gold and I
on my actual N sixty four. It's all ready to
go because of the Donkey Kong bullshit. So here we go,
and it's surprising us. There's a lot of things I
thought would be a hang up, like the controller, the controls.
I'm like, this is making sense, and there's a generous
auto aim, so that's fine after a while, Like that
actually felt pretty good to me. The James bondness of
it is fantastic. The shoundtrack is incredble. It's an all
time soundtrack.
Speaker 1: Right. Oh, sorry to interrupt you, Mike, but the Bond
song for First Light Banger as well, Right, go ahead, Mike. Sorry.
Speaker 2: So I was like I was kind of coming around
pretty hard for a while. Them like yeah, maybe, yeah,
maybe conversation, stop the count. There's just it's it's it's
level design, mission design, and just some of the N
sixty four nests that do get to me. There's a
lot of times in this game where I don't know
what the game wants me to do, and then I
die or I just leave a level apparently, which is
something that you can do without complete the missions, and
it's like you lost, idiot. I'm all tone to turn around,
then go back through the door. I didn't know that
was the exit. And then I'm like, what was I
supposed to do? In my check because I'm live. She
was like, oh, did you do what they did in
the movie? You remember what they did in the movie.
I'm like, no, you donty years ago, don't You don't
need to know what happens in the movie. That's Mike.
I'm going to say this, and.
Speaker 3: You know I frequently give you your flowers for being,
you know, the best gamer at Giant Bomb. I'm always
impressed by how well you work in the bike club
and some of the worst games ever. I mean this, Mike,
I've been watching almost all your streams of this. I
think you might be exceptionally bad at GoldenEye, but.
Speaker 2: I don't get how I could be better. I don't
understand what should be doing.
Speaker 3: It tells you the objectives. You got a quest log
every play a RBG brother the.
Speaker 6: Quest start game. It just destroyed the ammo cash. What's
an ammo cash? It's over the place, and that's the look.
Look it's not just that, all right. You go to
this jungle level. The N sixty four fog has been
turned up to eleven. Yea, the screen fuck everywhere you're
in a jungle anyways. They dress the enemies in green,
which I make sense. Also with the video game.
Speaker 2: I can't fucking see them. You said take out the turrets.
You can't see the turrets till they're shooting at you.
There's a boss flight the jungle with a lady who
has a grenade launcher. By the way, any explosion happens
in this game. The frame rate goes from like ten
to two to have fun with that.
Speaker 3: Look, that's like saying like, oh, an atari game is
bad because it doesn't look realistic. Look, it's a product.
If it's time, you gotta put yourself in there.
Speaker 2: So they could have worked within the limitations of the
N sixty four perhaps a little bit better than that.
Speaker 4: And what about when you throw a knife at someone's
hat and the hat pops off.
Speaker 2: That's great. You shoot them in the head and the
hat pops office, Like Mike, I guess, yes, guess, Jeff Eckler.
Speaker 5: The way you feel right now is the way I
feel twenty four to seven.
Speaker 1: About about what about what? Just yes?
Speaker 5: About all everything? Yeah, everything, everything, all the time on
Team Mike right now. I could not agree more that
game is just not that great.
Speaker 2: I'm good.
Speaker 3: I've spent a lot of time thinking about this this weekend,
and I came to the conclusion that I do wholeheartedly,
earnestly believe this.
Speaker 2: It is the best FBS of all time, That the.
Speaker 3: Fifty damn the number ten game of all time, the
next best after.
Speaker 5: Right, honestly, Like, look, I know a lot of people
don't take you seriously, Dan, But like, I don't know
about that. Listen, Here's here's the thing. I have very
fond multiplayer memories of Golden and I of course I
do because I went to college when that shit was
popping off, and it was even after it was popping off,
and people were still playing that in Mario Card sixty four.
So I get it, and I'm here for the multiplayer.
But Mike is correct, the campaigns, the campaigns will makes
it so special.
Speaker 3: Having those objectives and an FBS in nineteen nine seven, Like,
having that was.
Speaker 2: What made it is set at apart.
Speaker 3: It was having objectives and not just go through and
doom yourself through the thing and just shoot everything.
Speaker 5: Doom predates GoldenEye, and it's that's what I'm saying. That's
what I'm saying.
Speaker 3: Golden Eye was an evolution of the genre with all
of like the objectives and the level design is what
kind of elevated that. And the replayability the way they
tie all the different unlocks and and things to the
different difficulty levels, Like it was the most replayable campaign
I've ever played at that time.
Speaker 2: But most of the objectives boiled down to a game
of hide and seek. Basically, it's just like wander around
and find this thing, then wander around, I find and look.
I agree. Sometimes that is actually fine, and I don't mind.
Speaker 3: Wander explosives on the silo and well, you're playing on
baby mode, so I don't know.
Speaker 2: I'm playing on Secret Agent. The second of three difficulties,
excuse me. I picked the middle one, which apparently might
be a hard mode of its itself, was just abo
the hardest mode. Yeah it's pretty hard most people. Yeah,
it's pretty hard. Yeah people.
Speaker 1: Yeah.
Speaker 2: I was like, chat, what's normal mode? Like this one
answers okay, whatever, but like, like why are enemies respawning constantly? Man?
Speaker 3: It was mostly finite unless there's like an alarm going
off in the bunker or something like that.
Speaker 2: They just Bunker two was hell, that's the one like
supposed to be more of a stealth mission. And that
one was driving me. I was I was turning into
a grumpy Mikey on that one. I'm not gonna lie,
but to take all these because of a camera sees
you before you can take it out, and you know,
good luck sometimes like pushing are and like going to
the ridicule and kind of tilting your stick.
Speaker 3: Jest have dual stick yet we didn't have dual stick yet,
can't that's all the time it came out.
Speaker 2: It's fine. But you know what, I did have mouse
and keyboard and that felt real good. You can't aim
and shoot and move all at the same time back then.
And I'm trying. I'm trying not to compare this thing
to like Quake two or Half Life again, like I
get I kind of get it. And there was a
bit there, Dad, I want you to I was like,
this game, you know what, maybe it's not my favorite.
Maybe this is like a four out of five. I
do get it, and then I don't know. So these
layer levels have just been they've been obnoxious.
Speaker 3: Man, it's been a lot of This is a break
the Meltzer Scale, Tokyo Dome six out of five?
Speaker 2: What are you talking about? So I have a few
more levels to do. We'll see how I feel better.
And I'm glad I'm doing I'm glad I'm finally playing
playing through this game, that's for sure.
Speaker 1: Mike, educate me, uh your experience and fondness for the
N sixty four. Where is it at?
Speaker 2: It's it's on maybe the lower end. I like Mario
sixty four, a ton an aw great time, like the
biggest hit Star Fox sixty four, things like that. But
you know, I was pritvileged. I had access to a
PlayStation and a PC around the same time. I was
spending much more time with my PlayStation piece.
Speaker 3: But you did fill out that form and you found
out that you do prefer the sixty four.
Speaker 2: That science, yeah, yeah, that was science was yeah. Yeah.
Did you see you made a new form for N
sixty four versus ecc Era twenty three to two in
sixty four? I was, uh, yeah, mine, mine was heavily
for PC. I think that was footo for a lot
of games you have never played before. It would be
my guests dan oh, like all of them.
Speaker 3: A PC that could run games till I was like
thirty what are you talking? Yeah exactly, And that was yesterday.
Speaker 2: So I don't know. Maybe I should try Perfect Dark
second really perfect Dork Actually maybe second best call thirty
four or Perfect Dark is the second best EP?
Speaker 1: Where does where does portal rank? For like top FPS.
Speaker 2: Suz game, that's a I know what you mean. Like
if almosts to call then FPS, I'll allow it. But
it's not what I mean when sure right right, you
would say I have like two Titan Fall two. Those
are up there all time. Great, Half Life was good
first time.
Speaker 1: Uh, well, let's move on to a game.
Speaker 4: I'm gonna start shaking, like as someone who loves to
defend the N sixty four, I can't have this guy
standing next to me anymore.
Speaker 2: He's well Superintendo.
Speaker 1: Okay, let's move on to a game that both of
you like.
Speaker 2: God better controller.
Speaker 1: No, it's not.
Speaker 2: I can't. Oh my hand, my hand sometimes gets a
little crampy cramp in that thing. It's a top controller.
It's it's top three controller. When you know that control
as an adult, assume you have like normal size hands,
you are constantly holding it kind of shifty like I am,
and where it's a fit top three control.
Speaker 1: All right, me know the hollow. Please talk about talk
about something else, please, Dan, Mike you both like it, right.
Speaker 2: Yes, it's it's a harder one to talk about, hard
to talk about. But what thing. It's a preview in
Bargo right now, like it's not the actual review and
Bargo yet.
Speaker 3: It's very it's very generous though, it's like we just
can't say specific Boss fights or names or areas and
stuff like that. But like we can talk about what
the game is and everything. Mike, Uh, you beat it,
and I'm like a dozen hours in probably I are
you like me, Mike, we haven't really talked about it much.
Are you oscillating constantly? Or I guess you're done with
it now? But like I find myself oscillating. But between
I love this, this is nailing it. This is uh,
you know, I really love the discovery elements of this game.
And then me just wandering around in circles for like
two hours being like this is too this is everything's
too obfuscated here, you know, like I have.
Speaker 2: No idea where I'm checking the newspaper.
Speaker 3: I know I'm supposed to go to this area next
or something like that, but there's just a lot of
like there's not a real map the way you think
of like like a Zelda game or something right in
that era. There's a general world map, but like it
doesn't really show your location at least where I'm at.
I'm just getting lost a lot, and this is in
my wheelhouse, this type of game, and I'm finding it
very difficult to figure out what to do next.
Speaker 4: Most of the time.
Speaker 2: Yeah, and like that getting I was getting frustrated with
that stuff a lot early on, So like the very beginning,
I was like where do I go? And then I
found a path and I was going for a while.
So I found some enemy that seemed so far beyond me.
I'm like, this is the game telling me about to
come this way anymore for now? And I kind of
wandered around for a while and read that newspaper and
I'm like, now I'm supposed to go that way. Okay,
maybe I'm a I think later in the game, I
get less lost, but I still I have frustration points,
and so yeah, I'm kind of going from the between
this this level of oh, this like platforming challenge here
is really fun, and this level design is cool and
game looks cool too. Sometimes these frustrations. I it's interesting
this blend of dark Souls and Zelda, and sometimes it
takes great elements of those and it makes something cool.
And sometimes I'm like, I don't think this is the
best Zelda clone it can be, or the best Souls
like it could be, with these two sort of ideas
clashing with each other at all times, and.
Speaker 3: Kind of it, here's like a more specific thing of
the frustrations where it's like, let's say, like this is
the thing that happened to me. I found a character.
Like there was like a group of characters that were like, well, look,
we're looking for our friend. He's somewhere around here. And
at one point I found the character and it was like,
oh okay, I got to lead this guy back to
his friends. And at some point I died and I
got sent back to kind of like basically my bonfire,
which is like a little underground it like a home area,
and I had to stop playing or whatever for the night,
and I saved and quit, and you boot it up
the next time and you remember like, oh right, I
was trying to help that guy get back to his friends.
But it's like, okay, where was that guy?
Speaker 2: And like there is a huge.
Speaker 3: Lack of any kind of sign posting or like again,
I don't need a big glowing red arrow telling me
where this guy is. But at least in like you know,
Breath the Wild and Tears the Kingdom stuff like that,
you can like I love that stamp system of like Okay,
if I can't deal with this right now, or if
I want to remember this for later, I am choosing
to put a little marker here. There's nothing like that
here again unless something opens up later. And so it's
just like, well, shit, I'm just going to walk around
this area over and over and over again. I cannot
remember where this guy was. And it's like that's just
not a fun type of like discovery. It's like I've
already discovered where he is.
Speaker 1: I just need to do the thing.
Speaker 3: I don't want to walk around in circles for an hour.
Speaker 2: And so, yeah, yeah, do you think this is a
weird game to do the Pasylvania style sub items in right?
Like so it's sounded like the Zelta, like, oh, you
just get an item here, or even Shovel Night. The
previous game they kind of had those sub items, but
it wasn't the Pennsylvania style. Oh you can only have
one of them and then they swap. You just sort
of had an inventory of them. In this game. You
only have one of those. You kind of smap them, right,
you get more, right, right, Well, you get access to more,
but you only ever hold one at a time. It's
not true I have something that I can swap between them. No, okay,
then wow, you beat the game? Without that, that's very helpful.
Okay Jesus Christ. I wait, so wait that does speak
to like, yeah, like you can miss that. Yeah, it's
something that is it's a huge help to have.
Speaker 3: Like one that's like because some of these sub items
and stuff are like mobility based, will make you move faster,
make you jump further, and then the other is like
really good for combat. So I usually have one on
me that's like a mobility one and one on me
that's an offense one.
Speaker 2: Yeah, exactly, because like, well, like the mobility one, and
it's kind of porn because again it's a bit of
a soul. It's like you have these difficult bosses, but
you don't have you know, like the dodge roll with
invisibility invisibility frames you could kind of burrow to avoid things,
but the burrow you have to jump, and the jump
misses some attacks sometimes it doesn't. So it wasn't just
like reacting to enemy, so it was like anticipating enemies
sometimes to get out of way, and like it's like
I was just struggling with that sometimes to the point
where the build I came up with that was the
most effective for me because you have like trinkets and things,
you know, you can equip. I kind of have a
lot of stuff where I just sort of was able
to stand there and take it and just kind of
hit back constantly and basically just melt the boss before
they came out me, which was effective. I'm not sure
how fun that was.
Speaker 3: Like, yeah, the aesthetics of the game, like, you know,
I think they're great with like I love the way
shovel Night looks, and like a lot of the enemy
designs and boss designs in this are are really cool.
But yeah, the actual like moment to moment like combat
and things like that, it's I mean, I guess you
compared to like a Link to the Past Links Awakening
era Zelda for sure, you know, yeah, yeah, it's but
they're not. Yeah, you're right, Mike, and that like a
Dark Souls thing, Like it's such a huge part of
that is your abilities during combat and just the nuanced
to all these boss encounters and they're pretty basic in
this right.
Speaker 2: It's like obviously it's not the Zelda style where like,
well there's like a gimmick to the boss you kind
of figure out the item. It's it's not necessarily doing
that either, So yeah, like this is maybe kind of
sounding more down on it than I am, but I
don't know. I kind of been struggling to think of
where I am with this game because I'm thinking about
like reviewing stuff. I'm this is kind of becoming to
terms with it in real time, and a lot of
these just different aspects of it. I also was grinding
quite a bit in this same to kind of yeah.
Speaker 3: Yeah, I was about accidentally because I was just so
many times just walking around the same area a million
times trying to find the exit or something, and I
just happened to level up a time doing that.
Speaker 2: It has the Zelda two level up system, which like
you know that that's neat enough, but like you know,
I found a spot where there's a respawn point buy
a bunch of enemies, but I could just kind of
go fight them, burrow and reset them. I was like,
I'm I'm gonna live here for maybe an hour and
just juice up these numbers. I kind of felt like
I needed it, honest.
Speaker 3: Because here's in a garden where you burrow between like
the garden there's like fours so much.
Speaker 2: Yes I did. I took a screech off, like I
got to show people the gries. Yeah, there's like four
am easy to beat and you get a bunch of
X people. Yeah, yeah, yeah, I think we both out
the same grind Garden exactly. Ooh, grind Garden. Let's go there,
grind Garden.
Speaker 3: I do wonder if we're sounding too negative on it,
because like when I when you do have those aha moments,
it is really satisfying, and like I've had. I think
it's telling me that I've had like three times now
that I've been like, I don't know if I'm enjoying this.
I think I might be done with this. I put
it down and I'll just kind of be sitting there.
I'll have some time and I'll look at my Steam
deck and be I'll pick it up again, and then
I will just have like, you know, I slept on it,
and now I got past this area or whatever, and
I'm like, oh, right, this game's really good. So it's
it's it's a tricky one to kind of like, I
haven't been it yet, Mike, I'm curious to see kind
of your your final thoughts on it. But it's not
like a super obvious slam dunk like a shovel Knight.
Speaker 2: Yeah, I think that's exactly where I am, like, Yeah,
that's I love Shovel Knight. That is like an all
timer for me, one of the all time maybe the
great modern retro game. Really. Yeah, I'm not feeling that
strongly about this. Yeah, I bounced off of it a
little early on, not because I wasn't enjoying my time
playing it. It just felt like a game where like, oh,
I'm going to wait for smarter people to pick this
game apart, and then I'll circle back and maybe follow
a guide or like a map that someone makes after
the fact when this comes out, and maybe folks at
home will have a more enjoyable experience with that. But
the no map thing is so weird because like I
assume it comes from a place of really liking Dark
Souls one for instance, and like, oh, you should want
to around, but again, like there's a lot of Zelda here,
and it's like, you know, Zoda has a map, but
what does that hurts? Right? I'm like some of these,
some of these decisions maybe just feel like a little
too far. I don't know.
Speaker 3: I like this common Chad saying this is a game
that seems like it was made for Dan and Mike,
and it doesn't seem like it's doing it. Yeah, Like,
I mean, everything about it on paper seems like, oh
we should be all about this, and we're both kind
of Yeah.
Speaker 2: So I'm gonna be curiously here because I think I
think generally I heard a lot of really positive previous
So that's I'm like, do I have a maybe a
little bit of a not a stick, but maybe just
a little twig. But I don't know.
Speaker 3: It's definitely a good game. I think I might be
more frustrated with it than I am having fun.
Speaker 2: Right, Yeah, that's that's the way of putting it.
Speaker 1: I get.
Speaker 2: I'm surprised, how frustrating again, Like I like difficult games, right,
Like you play through SEC that was kind of an
all time We're not called a nice bullshit of course,
right this game needed more N sixty four fog. That
would help. There's there is some good level design, you're
for sure, And the burrowing mechanic, which is core of it,
is good. That is very good. I think whenever they're
being smart or clever with the burrowing mechanics all that,
the game is its best.
Speaker 1: Moving on to a game that Dan you, I'm gonna
assume you may have enjoyed was Lego Batman.
Speaker 3: Yeah, I just mentioned briefly, Yeah, KALs in Town, and
so we did a stream on Friday night, I think,
where we played several hours of it.
Speaker 2: It's it's good.
Speaker 3: It's definitely a good It's first like Lego game I've
played in a while, and once you get to the
open world, especially, it's just kind of a fun kind
of toy box to run around. But yeah, I think
Backler might have said something similar when we talked about it.
It's like, it's a really weird choice to start this
fun open world game with this like lengthy around ninety minutetorial.
It's long long, and it's like this isn't a game
that requires a lot of serious tutorial. It's pretty straightforward
what you're doing in this game, and like that is
like a long linear thing with thesemntagers.
Speaker 5: Yeah, yeah, I mean, especially with like how much And again,
I really enjoy this game, but especially with how much
they sort of fast tracked a lot of the other
things that you sort of go through as a Batman
becoming Batman kind of thing. It's surprising how long that cook.
I just think, you know, and I saw it firsthand
watching bid go through, and he's just like when am
I Batman? And I'm like, yeah, I get it, Man,
ninety minutes is a goddamn maternity for you.
Speaker 2: It's just like when do you get to the open world? Right?
Speaker 5: Like, yeah, yeah, it's surprising how much how frontloaded all
that stuff is. But once you get to Gotham, you're
you're cooking.
Speaker 3: Yeah, Like the driving is really fun and everything, like, yeah,
once it's open, it's unequivocally a great time, but weird,
weird choice for the beginning. Yeah, I mean, like I
like through the surprises and stuff. Where's like I was,
suddenly you're doing like a d DR mini game and
stuff like that, Like it's it throws surprises at you.
Speaker 1: How is the co op? I constantly forget that it's
like a co op game as well.
Speaker 3: Yeah, we were just playing split screen and like they
do a decent job of like you know, Kayla as
Batman and I was Gordon, and like Gordon gets this
weird like googun thing, so like it's like you're just
like a basic you know, just only punches and kicks
guy or whatever.
Speaker 2: It does it have online co op? I thought I
heard it doesn't have online co op. I don't know
that'd be a change, right, but you didn't. Yeah, it'd
be very weird. Yeah, all right, good to hear leco Batman.
Very fun game, but move over every other game Double
seven First Light, Get the hell out of here. Now
we got a real game of the week.
Speaker 1: We got a real game of the week, the real
game that people have been clamoring for our leading expert,
the only game that will ever be associated with him
for the rest of his life because it's you know,
they think about Jeff Backlar hockey guy. They think about
Dan wrestling Taco Bell, right, they think about Mike, they
think about it, unfortunately, associate him with apples. They think
about me and my all my self destructive qualities, and
Jeff Grubb, the Bubbsy guy.
Speaker 4: That game's pretty all right. Bubbsy for Dy is all right.
That's It's a lot of fun to play, mostly because
the controls, the sort of the movement system is intricate
and very easy to change one move into another. I
was able to talk about it on the BombCast last week,
but I did beat it last week. I've gone back
to it a couple times here or there to like
get some of the extra collectibles. I'm surprised, like that
is a little bit more substantial than what I thought
it was going to be because I did beat the game.
I saw credits in like two and a half hours,
and then the percentage completed thing was at seventy percent.
Speaker 2: At that time.
Speaker 4: I'm like, okay, I'm like, basically already one hundred percent
of this game after two and a half hours, there's
not going to be much to it. But actually finding
those things and going through the obstacle course like stages
has been a lot of fun.
Speaker 2: And I did kind of get a little bit into
the leaderboards, not a ton, basically the leader boards, so
just how fast can you get to the what is
the equivalent of a Mario Star at the end of
the level from like Galaxy or whatever. It's you know,
it has its like it's it is pretty insubstantial, and
then the levels are not like dense with a lot
of visual interesting objects and things like that.
Speaker 4: They don't It feels pretty bare bones. It's not an
ugly game, but it definitely is not like gonna pop
off the screen in a lot of ways. I think
Bubbsey looks pretty okay. Some of the other characters look ugly,
but that's because they are just ugly characters. They're from
that one cartoon pilot and I just don't like looking
at them. But yeah, I think that, you know, for
one of these of like, hey, let's take this sort
of meme game and bring it back in a real way.
They did a pretty good job. And I'm glad they
didn't try to overdo it. I'm glad they didn't try
to make it a sixty dollars game. That would be insane.
So it's a twenty dollars game. It's small, it's like
and it's it kind of really works in this game's
favor because it gets out of its own way.
Speaker 2: You just have some fun with it and and move on.
Speaker 4: But yeah, I mean, man, this is Atari and working
with forabraz, this is Atari's business model right now, like
re releasing old games, porty old games, updating old games,
and then making sequels to games like this. I'm like,
oh man, I'm all for it. So yeah, pretty pretty
happy with what happened.
Speaker 1: With Bobs forty fantastic folks. That about does it for
the first segment of this podcast. We'll be right back
with some news and more.
Speaker 2: After this break and break we'll see on the other side.
Speaker 7: All right, Joe, it is time to turn up the
fun because Jeff Grubb Plants Versus Zombies is celebrating seventeen
years of lawn defending zombies apping action.
Speaker 4: We're teaming up with Plants Versus Zombies replanted to dish
out codes across every platform, PC, PlayStation, Xbox and Switch.
Speaker 1: No matter how you play, you're in. I'm ready to
kick some grass grub. Stay tuned at home to win.
Speaker 2: Ah. This is a.
Speaker 1: We all associated with the game franchise Bubzy.
Speaker 4: Jesus, all right, let's get into the news and wash
our hands of Bubbzy, all right, and instead talk about Bungee.
Bungee is ending Destiny to live service updates.
Speaker 2: Layoffs are reportedly coming.
Speaker 4: Bungee announced that Destiny to will stop receiving any new
updates after June ninth.
Speaker 2: The studio is shifting toward.
Speaker 4: Incubating its next game. It also said that it's shifting
to the new era of Bungee. Essentially kind of wondering
what they mean by that. The final update is meant
to make the game more welcoming for returning players. Do
not take that to mean that they will unvault all
the stuff that they put in the vault because a
lot of that stuff has not been updated to the
newest version of Destiny too, so it's not compatible anymore.
At least that's what people who play a lot of Destiny.
Speaker 2: To have told me.
Speaker 4: They are not working on their next game necessarily right away.
They are gonna be like a lot of people are
supporting Marathon. Uh, but they did say, yeah, we're incubating
the next thing. It's not Destiny three. Destiny three has
not been given the green light. They're not working on that.
That's just it's if they're gonna work on something else,
it will probably be something else. Uh, there's been you know,
follow up, follow up reporting. You can imagine why Sony
might not be so keen on a Destiny three at
this point. It'd be really expensive to make and does
not seem like a guarantee, oh, we'll make our money
back from that thing like it once would have. Although
probably I don't know, I think people would be really
excited about a Destiny three. Bunge's in a weird place. Guys,
what do you make all this?
Speaker 2: I yeah, grow I mean it's this weird thing where
it seems like the only thing they could do to
turn things around is make Destiny three. And it also
feels like it's just not going happen for a myriad
of reasons, Like, you know, it was so expensive to
make a game like Destiny, you know, over a decade ago,
right plus these days, that's rough. Good luck with that,
especially if you kind of don't have the confidence of
the parent company anymore to invest that sort of money
in it.
Speaker 1: How does that happen? It probably doesn't. It was such
an uphill battle with Marathon even that, even with something
familiar like a new Destiny, I feel like would also
have a similar uphill battle for Bungee. Either way, I
think that.
Speaker 4: For like people like looking at this being like, well,
is it Marathon much smaller than Destiny? Why are they
shifting from one of the other.
Speaker 1: It's like, yeah, they are.
Speaker 2: Uh.
Speaker 4: I think the writing on the wall would be like
they just legitimately plan to really pare down Bungie and
shift where it's going in the future. And that's how
I read the uh, we're preparing for the new era
of Bungie. Like to me, that says that they are
doing something different going forward, it's something lesser.
Speaker 2: Is there any hope that they can just kind of
make a game like Halo, a game with a cool
campaign and then you know, matchmaking multiplayer stuff. I mean yeah,
but like.
Speaker 4: I mean so a couple of years ago, like the
way that that would have made sense for a lot
of studios was Okay, we could do that, but it
takes a lot of money in time to like get
people to care about a new IP, so you got
to work in an existing IP and so well, you
can't do that with Destiny, right because you need to
like have everything that Destiny is and they've already done.
Marathon is a different kind of game. So it's like,
do they have to go out and get a licensed
IP or something like that? And does that sound right
for Bungee because it doesn't sound right to me.
Speaker 2: No. I mean there's a time where it could have
just been hey, I mean it's from Bungee, that's the IP. Yeah,
maybe there's just a little bit of that still, like
this is the game that's like Halo from the people
who made Halo. Like maybe people would so be excited.
Speaker 1: I don't know, but that might have passed. It didn't
feel like that like the Bungee name was enough to
propel Marathon for at least Sony or PlayStation wanted, and.
Speaker 2: That game is still like I would describe it as
a niche for Bungee.
Speaker 4: So yeah, yeah, we'll see. Those layoffs have not happened yet.
If they are happening, I've heard that they probably are
and that it's going to be devastating for that studio.
Speaker 2: That's how it related to me. Yeah, I don't know.
I think it feels like the beginning of the end
there man, And I hope not, because it's just I
think about Core Design a lot, the people who made
tomb Raider, because they made tomb Raider and it was
a mega hit and made people a lot of money,
and the reward for that was to be forced to
make tomb Raider games until eventually they stumbled and made
a bad one and then like the team exploded, right,
Like that's that's video games, baby. Or even a Bungee,
which was once king of the world through a series
of events, could be at death's door like.
Speaker 1: This that's crazy.
Speaker 2: Yeah, yep, it is. Yeah, it can happen to them,
and this is the kind of thing that has definitely
like scared a lot of other studios off of live
service at this point because even Bunchie can't really make
it work forever, and that was the expectations that a
studio like that.
Speaker 4: Could make it work forever. They are the experts. Nintendo
reportedly wants twenty million switch to units produced by March
twenty twenty seven. This is worth just pointing out because
Nintendo just told investors earlier in May that it only
plans to sell around sixteen million switch tos, so there's
a little bit of gap there. There's probably two things happening. One,
they love to be conservative with those estimates so that
they can sell more than they said they were going
to sell. That's a huge thing that a lot of
these companies like to do. Nintendo, especially four million though
or four ish million, maybe three and a half million,
still pretty big. I think the expectation is they're going
to have some big games that are going to sell
a lot of switch to is this holiday, even despite
the price increase, so hey, that direct should be happening
sometime in June. They probably are going to sell this
on the back of ockeram of time this holiday is.
Is that what you guys are thinking is there even
more in store for that?
Speaker 3: I think is like, like I mean as far as
like a retro remake situation, that's about as big of
a name you could do.
Speaker 1: Yeah right.
Speaker 2: I think it's the best reviewed game of all time.
Speaker 5: Yeah, yeah, that that's the there's so much motion with
that game redoing that I think it's it's it's getting
you like seventy percent of the way.
Speaker 2: And reported as a huge budget or something like this,
like it's supposed to be, right, I mean some places
are like what kind of remake are we talked about
what exactly is going to look like? So you know,
hopefully we see it soon.
Speaker 3: I'm expecting I'm expecting, you know, huge remake because they've
done the remaster thing before and it was great.
Speaker 1: Right.
Speaker 3: The bigger question I have is like, obviously, guys, I
guess in our thirties and forties, you know this speaks
to us. But like, let's say, Dib, would this because
hip is played and loved Breath the Wild and tears?
Speaker 1: Right?
Speaker 2: Yeah?
Speaker 3: Like, would this like something? I'm more it's not linear,
but you know it's not Breath the Wild. Do you
think this would appeal to dibb Uh?
Speaker 5: I think it will because he's really cool. I mean,
I got the whole point of doing this right.
Speaker 4: It is like, yeah, we sold X many ockerat of
times up to this point, and that is that number
is less than the number that we sold of Breath
of the Wild.
Speaker 2: So there's all these new Zelda fans.
Speaker 4: We need to appeal to them, and so I would
imagine that this game is going to try to do
it the best position Zelda for those people.
Speaker 5: I think you throw that needle a lot of like,
I think there's a way to kind of with a
little smoke and mirrors, just like this is a brand
new Zelda game for you.
Speaker 4: Sure, yeah you under twenty five, weirdo like you know, like.
Speaker 3: Here's hyrol Field could be expanded upon significantly in hirol
Field could have a bunch of like things that it
didn't initially have. You know, here's my question that will
solve or my question that will give me a lot
of answers I have about this remake.
Speaker 2: Well, or will not have a jump button? Yeah? Yeah,
Do I press the X button on the switch which
is in that north.
Speaker 1: Position, then well you can right off the edge.
Speaker 2: That's the That's there's so many difference between Breath of
the Wold and these like there's a jump button.
Speaker 1: In my.
Speaker 5: Gut says yes, they will do that. My gut says yes,
just because again, like if you're trying to connect this bridge,
why why have that be a legacy weird thing I
don't like?
Speaker 1: Right?
Speaker 2: Am I crazy?
Speaker 3: Like?
Speaker 2: No, don't think so, because they got me. And I
don't think they're gonna suddenly turn this game into a
Breath of the wild like, but there's gonna be some changes.
I don't want to say smooth edges, but they're they're
smooth some edges. Can I claim?
Speaker 3: Can I climb the edge of the dree face?
Speaker 2: Right? Can you defile the d tree level? I don't
think you're gonna have like the climbing meter. I don't
think you're gonna have the chemistry system, But like I
think you're gonna have a jump button, just gonna have
like better cluest tracking things like that. You'll have a.
Speaker 4: Climbing meter, but it'll be it won't be one that
you can upgrade, right, It'll be like a small little
because you could climb.
Speaker 5: Yeah. Yeah, the more I think about it and sit
with it, here, I think you were trying to appeal
to all these people who have tour through Breath of
Wild Tears, and then you're just gonna like leave this
legacy thing of design from all those decades ago and
just be like, yeah.
Speaker 4: No, I think they're gonna rework, right, Yeah, yeah, I
think so. I think it's gonna be closer to Resident
Evil to remake then than not.
Speaker 1: Will this game have a pera.
Speaker 4: Hmm, they'll come up with an equivalent, Okay, but it
was pretty powerful in that they're gonna make imp a
hot again.
Speaker 2: Hotter hotter, sorry, thank you, a twin Rova. That's gonna
be wild. As to your original question here, I don't
think it's just going to be a great time. I
think there's some there's something else this holiday as well.
I don't know what that is. I don't know if
it's Smash Brothers or Ludi's mansion or something more surprising.
Both can be very possible to me. Right, it's not
the three D Mario yet. I don't think it's that,
but something else, nfty. I mean Pokemon is coming next
year next year right here, so you know, you know
people the will sell some switches based off of that.
Speaker 1: My question for y'all going back to the Okarina time
remake or whatever it's going to be. Uh, do we
think it's gonna look like Breath of the Wild, Tears
of the Kingdom, you could see it.
Speaker 2: I think it's gonna but I don't. Yeah, I think
it's going to a might be weird but sounding, but
almost look more like Twilight Princess, but nicer because Prince
is still kind of their north star for how they
think Zoda looks like a lot of time, like if
they're going to put a picture of Link on some
merchandise or something, ninety percent of the time it's still
using that key art from Twilight Princess.
Speaker 4: So I think it'll be the most cinematic looking one
because this will be the game that they will have
nearish when the movie.
Speaker 2: Comes out, Right, got it? Okay? Yeah?
Speaker 1: All right.
Speaker 4: Sony announced day June second State of Play, talking about
announcing games for the rest of this year. Wolverine is
leading the show, as in it's going to open the
show that is sixty plus minutes long. They are promising
that they they're going to talk about a lot of
stuff for later this year. They are also partnering with
Alamo Drafthouse to air the show there so people can
go to the movie theater and watch this. So that's
kind of like tends at the very least, that's them
saying that.
Speaker 2: This is worthy of going to the movie theater for
nic is.
Speaker 1: Going to be there.
Speaker 2: Nicole Kidman, yes, shows Ram and Nunos is going to
be there with the newvies. She would never be allowed
in Alamo draft House.
Speaker 3: And so someone's got it edit together that Nicole Kidman
AMC thing. But instead of like Creed and stuff, it's
like knack yeah, or.
Speaker 2: Should be screaming about doggy style.
Speaker 4: Yeah, that's the biggest state of play announcement is using
screaming doggy style.
Speaker 1: The picture her looking with stars in her eyes, even
that feels good in a place like this. Where are
the comics on it?
Speaker 4: So they're opening with Wolverine? What are they closing with guys?
Speaker 1: Ah?
Speaker 2: Then literally they could they've done that? Okay, they can't
keep depending on it, Sawn the heck like this, there's
gotta be some other games for people, like what's what's
what's what could be teed up here? Sucker Punch just
did their game.
Speaker 1: Oh yeah, okay, yeah, yeah, it's it's probably that right,
it's probably that.
Speaker 2: Yeah, I don't know. I want to get excited for
that game. But like just telling me, like a game
based on Fay, I'm like, okay, what does that mean?
I guess I don't know. It's where I like those
God of War games didn't yet I'm I'm also a
bit over them.
Speaker 5: I don't think we need another one of those right now.
Speaker 2: Yeah, so I want to see how this look. This
was very different, like it's supposed to be very different.
I want to see. I don't know what that. I
don't know what that means. Yes, exactly, it's gonna be
like Celeste. Okay, hell that sounds awesome. Yeah, let's bring look,
bring back something I get. I know we're not going
to see a million revivals. I plays bring back one
of the classic franchises in some way.
Speaker 1: All right, I think it? There we go?
Speaker 2: What is it?
Speaker 1: Say?
Speaker 2: Sly?
Speaker 1: I Lovely Cooper Press.
Speaker 2: Okay, damn it, I was going over to me. I
don't think it's gonna be Sly. No, I would, I
would expect them all Flash. I was gonna say, jumping Flash,
I be something more place you shouldn't want ump Flash. Agree,
maybe a to escape I don't know, but something I just.
Speaker 4: Wonder if it's like is it too early, because like
I think they are shifting to that line of thinking
because everyone in the industry is. And by that line
of thinking, I mean we're using old properties that you
have and like just like diveing into that stuff, doing
what Capcom's done, and Sony has enough IP to make
that work. But it's like they were just doing the
live service.
Speaker 2: Thing very hard. That was like the big initiative.
Speaker 4: They clearly are backing off of that because everyone else is. Again, uh,
but they close Blue Point. I just don't it, Like, yeah,
I close Blue Point in this moment when you kind
of need them the most.
Speaker 1: It's hard to think that there's probably going to be
any type of remake or remaster going back to the
well when who would they get.
Speaker 2: To do it? Yeah, yeah, it doesn't cast and not.
Speaker 1: Just Bluepoint, but like you know, the the other studios
out there, like ourn Galaxy has been contracted out to
help them out with a bunch of this stuff before.
Speaker 2: I was working for Xbox right now, So it's.
Speaker 4: Not is it too early to announce what uh A
Soby is working on?
Speaker 2: But like it would I think it's just gonna be
Astrobot too, and that made sure that's another one more
year from being announced. Or maybe like they're you know,
maybe they're making a platform or based off one of
the old franchises, Big Baby. I'm trying to think, like what,
like they're gonna make a Jack in Dexter. I think
that'd be awesome. I don't know if that's gonna happen.
I don't know if naughty. I don't need that.
Speaker 3: Just think we were half joking, like the chat, half
joking about Jumping Flash earlier. Can you imagine how much
more excited we would have been about the PSVR two
if the launch game.
Speaker 2: Was just one Jumping Flash two rules guys chat, Maybe
you don't know, you weren't there so good? Better first
person shooter than Gold and I it's a stupid thing
to say, Mike. I've been one one other question I've
been asking people about this state of play? Uh, does
Halo Combat or Campaign Evolved, the game that is coming
to PlayStation five later this year show up in this
state of play? I should or if it's coming this
year right, well, it's it's just it's just so weird
because Mike's it's weird flip flop where for most of
our lives the answer was absolutely what are you talking about?
That would never even happen to Well, what's coming, and
of course it's going to be at the state of
play too now where the direction of the new leadership
at Xbox is clearly we want to make this feel
like a special platform. Again, they can't not make the
game for PlayStation anymore. They already said that's happening. I
think they already took pre orders. But I wonder how
much they really want to advertise that fact. Maybe that
deal was already in place and they have to so
it could show up here, but also it could not.
I don't think they want to emphasize the PlayStation five
version of this game anymore.
Speaker 4: Yeah, yeah, I feel like it's going to be in there,
just because, like you said, like maybe that deal's already done.
That's my sense, Like, yeah, this is probably already inked
in you know, in stone or whatever. That's not how
ink in stone works. But uh yeah, we'll see.
Speaker 2: We're gonna see here in a couple of days next
week ish. Yeah, we'll find out soon.
Speaker 4: Uh hey, it's Grand Theft Auto six release day everybody,
It's here came out May twenty six, twenty six, just
like they always Oh shit, never mind, I just got
it got delayed. So really bringing it up as a
reminder of the Strauszelnik was talking about this game again
like he's paid to do and uh, he reiterated in
the most recent financial report talking to investors, this game
is coming November nineteenth. Really seems like that's happening this time.
They also started talking a little bit about when marketing
is going to start, and he said over the summer.
People are like ask, hey, does that does that mean
Summer game Fest? And I've heard July, so I would
expect no. So we'll probably see a new trailer in July,
and then it's kind of off to the races. This
game really does feel like it's here.
Speaker 2: Grubber is this.
Speaker 3: Would you say this is almost definitely going to be
the biggest game launch of all time?
Speaker 2: I mean it's gonna be. I think it's going to be,
if not the biggest entertainment launched, like the second biggest
entertainment launch. What is number one? Right now?
Speaker 4: Do you want all you want to guess? I think
some of you might know, like this is Crossed All Entertainment,
Dan across all this.
Speaker 1: Guy, didn't this get you surped recently?
Speaker 4: I remember, I remember it's a weird one, right.
Speaker 1: So we of the game Spider Man two. It's a
tabletop game, the special Final Fantasy seven Magic the Gathering.
Speaker 4: Final Fantasy seven match with the Gathering made something like
two billion dollars in like an hour or some ship
like that.
Speaker 2: Yeah, it was.
Speaker 4: So yeah, it'll be bigger than that.
Speaker 2: I want to draw on the floor. There's no golden
imagine the gard gives a shot.
Speaker 4: He's right, he's right.
Speaker 2: Yeah. But what about real games?
Speaker 4: What's the biggest Yeah, it's gonna be Grand Theft Auto
six here pretty soon.
Speaker 3: What is the existing one? What is the biggest one
right now?
Speaker 2: For video games? I probably is like Red Dead Redemption
two or something like that. If they're gonna be yeah,
one of the one of the Call of Duty's I
don't know.
Speaker 3: Oh sure, yeah, Warfare two would be my guest as
far as the biggest CAD.
Speaker 2: You know, yeah, but yeah, I mean, yeah, it's going
to be g t A six.
Speaker 4: That game is like they're expecting the cell basically like
twenty to twenty five million copies analysts are expecting them
to do that in a day, like one day, which Jesus,
which is like you know, Tiers of the Kingdom basically
race to twenty million in a week or something like that.
Speaker 2: This will be much bigger than that. Uh.
Speaker 4: Ubisoft says a new Assassin's Creed, Farcry Ghost recom in
a playable generative AI experience are in development. You'bisoft has
done a bunch of boneheaded things recently. They are gonna
be going for like, hey, we're doing the same thing
over again and then we're gonna have a gen AI game.
Speaker 2: Fuck off? What does it even mean by that? What
does that mean?
Speaker 4: I mean these are the people that did stick with
their NFT game far longer than everyone else. What about quarts?
What about quartz is what the kids are saying, Hey
show me your quartz and I say, get out of
my home.
Speaker 2: It will just it would just be so appropriate if
a dn AI game is the thing to finally take down.
Speaker 1: You know, you know what's gonna happen is finally we
can finish Beyond Good and Evil too. Because Jason Joseph
Gordon Levitt he couldn't generate enough assets, so now they're
just gonna get Ai to generate the game.
Speaker 2: It's insane that I still think this jen Ai game
is gonna come out before Beyond Good and Evil too.
Oh yes, right, uh yeah, I again. I canceled Jesus and.
Speaker 4: An Assassin's Creed, far Cry, Ghost Recon and is going
back playing the hits again. You not really change things
up too much. So, I mean, look, if you make
good one good versions of those games, I expect them
to do pretty well. Those are have all been pretty
mainstream heads, especially Assassin's Creating far Cry, But I do
I get the sense that when those ones are like
pretty good, not just mediocre, but pretty good, it is
easy for a lot of people to tune those out.
Speaker 2: So I just don't know how these are gonna change.
You be sefts Fate.
Speaker 4: Okay, this next one got me pretty excited. I did
new ratings out of Korea, which is South Korea's had
their Ratings Board League a lot of games recently, and
when they do usually they're coming pretty soon. A Persona
for Revival did get rated, so that's a pretty good
sign that that's going to be happening. You kind of
picked that in Fantasy Critic it's not coming out this year.
I was literally gonna say, and I think we all
pretty much expected that to be the case, except for Mike,
and then Lego Skylines have an idea.
Speaker 1: What that might be is.
Speaker 4: Yeah, City Fielder, it's City Skylines. It's from Lego Skylines.
Speaker 2: Yeah, that's.
Speaker 4: I mean to me, it's like, that's way more appealing.
It's something about like a piece and Legos together for
a city that just makes sense.
Speaker 2: Okay, I want to I want to play that real bad.
Speaker 4: So I get the sense for both of these, we'll
beginning on the other side of Summer Game Fest with dates,
and I bet both of them are are not that
far off, you know.
Speaker 2: The Fantasy critic aside, I liked Persona for Golden TN
so one of my favorite RPGs, so I'm very excited
the remake looks like, Yeah, I bought a Vita several
years too late just so I could play Persona four
Golden Handheld. Oh god, it's a great, great game.
Speaker 1: Yeah.
Speaker 2: Also like Summer, just working my way through that game
on my Vita. Good times, Vita Man, that ship slapped man,
but Dan, all the visual novels you could have played there,
d bad they're bad fist metal head on was pretty good.
Speaker 4: Luminous Dungeons and Dragons game from Star Wars Jedi Director
has been canceled by has Bro, mostly including this because
stick Asmussen made one of the best games of all time,
a couple of the best games of all time.
Speaker 2: Titan Fall two.
Speaker 4: Definitely is I'm sorry he was. I'm sorry he was
the Star Wars Jedi director guy. Those are pretty good games,
which is I really do love god it.
Speaker 2: It was just a fun, fun game.
Speaker 4: This one is maybe more interesting because we just got
one talking for like a half an hour about how
good James Bond is and I think that game is
in the pantheon with like Star Wars Jedi Survivor and
Jedi Fallen Order and Indiana Jones and a bunch of
games like that, like oh, these licensed games from established
studios doing their thing and maybe like putting a little
extra oomp because they got an IP to go along
with it just makes a lot of sense. And Dungeons
and Dragons and Hasbro just couldn't make that make sense here,
which seems like I don't know, dropping the ball.
Speaker 2: It's it's just weird. How you know they had this
mega hit with Borderskate three, and somehow they managed to
turn that into negative momentum for Dungeons and Dragons games. Yes,
and when you look at sorry Greb, but like how
much D and D has taken over the YouTube space.
There's like gigantic companies now built on the back of
just D and D campaigns.
Speaker 1: That movie wasn't half bad either.
Speaker 2: Oh, that movie's fun.
Speaker 1: I like it a lot.
Speaker 2: It's oh it was Finn was there in the character growth.
There probably was actually a lot of time. It's surprising
that I just couldn't make it work for a game.
Speaker 4: Yep, it's uh, And it's like, to me, this just
makes a ton of sense. You can see how this
game would work and it could fill in like the
constellation of different kinds of Dungeons and Dragons games separate
from boulders Gate three. But all right, they're not gonna
make it.
Speaker 1: Uh.
Speaker 4: A couple more stories here, Crazy Taxi is back. They're
teasing Crazy Taxi at the very least that them being Sega.
Basically it was a social media post with the taxi
sign turning on. They have previously said they're going back
to Crazy Taxi, but then you know, recent they were
talking about, oh, we're canceling our super game, and everyone thought,
wasn't that Crazy Taxi. No, that's something separate. In fact,
they're teasing. It feels like they're setting something up for
Summer game Fest. Man, I wonder what this game is
going to be, Like, I kind of want something that's like, hey,
what if Crazy Taxi took over the world of like
Forts of Horizon. There's gonna be some kind of open
world element to it for sure, where it's a great
idea where you definitely like can start the kind of
timer you get into these sessions of playing Crazy Taxi,
but there's other things to do aside from that, and
you know, yeah.
Speaker 2: I think I think it's gonna be pretty clear how
you can expand this game, and I hope they figure
that out. It's exciting. I want Crazy Taxi to be back.
It's incredible that it is going to be back at all.
I'm so excited, guys. I actually have news on what
the super game was.
Speaker 1: That's like.
Speaker 2: It was Vector Man three, the same they've been working on. Ever,
they never canceled it for the PS two They've been
worked not this entire time.
Speaker 4: I'm I'm opening up Kelshi and I'm gonna bet that
when Crazy Taxi gets announced, it is announced with an
offspring song.
Speaker 2: H They just you have to do They just like
it is it black?
Speaker 4: And you just hear yeah yeah, yeah yeah immediately yeah
lead yes, Uh what's Baki?
Speaker 2: Is that an anime? God? I don't know you You're
all making me feel so much better because I was
watching Combo Breaker and it was I was actually watching
Maximilian Dudes, a very popular fighting game, uh like streamer
content creator, and he was reacting to the tech and
reveal for their last character, and it was like, who
could it be? Is it gonna be a guest character?
And it was this character from something called Baki and
u Jio, and he was like, this is huge, and
I was like, this is incredible, and I think at
one point he was like it's it's not quite like
getting a jojo, but boy, it's almost there. And I'm like,
I feel like a crazy person. I've never heard of
this character. I never heard of this anime fesh manga.
Uh so yeah, like he does look like a tech
in character, though he did already look like one.
Speaker 1: Yeah. Yeah, I feel like, you know, I'm not the
most I'm not an anime expert, but I kind of
know the greatest hits and stuff. Yeah, never heard of Baki.
Speaker 2: It's just like Jojo has just come up to me
in casual conversation the fact I've ever seen it about
ten thousand times, right, So, like the Sinks could break
containment in a way that Baki is just not broken containment.
Which it's very good. It's not a thing that's quality.
But I was just like, I don't is this as
bain stream as the anime fans think it is.
Speaker 1: I guess it's just my question, if only we had it,
if only we had an animation anime podcast, uh that
Jeff Backlar was on, that he could lead, and then
we could call this subseason Baki Lar I know my first.
Speaker 4: Yeah, one day we'll see that's possible. Who knows, I
don't think so. Scientists are soul still unsure. Okay, well,
that's a guest character in tech and that's why we
brought it up.
Speaker 2: Cool.
Speaker 4: There's a bunch of guest character coming, I think, but
that's the one people seem to be the most excited about.
Speaker 2: Uh.
Speaker 4: Okay, that does it for the news. I'm handing this
show back over to you, Jan Thank you so.
Speaker 1: Much, Thank you Jeff Grubb and folks. We're going to
take another quick bricky break and we will be back
with the emails, another installment of grub guesser and YouTube
super chats if we have any you will see you
right after this. We want to talk to you about
beta hat for a second. They're a market research firm
and friends of ours whose job it is to make
sure that when the biggest studios and publishers in the
industry are making big decisions about a game feature a direction,
those decisions are informed by what real players actually think,
not assumptions, not gut instinct, real feedback from real people.
Speaker 4: The beta hat research community is how you become one
of those people. You join, you get invited to surveys,
focus groups, playtests, You share your opinions, and those opinions
go directly into research that lands on the desks of
the people making games you care about. By participating in
these tests, not only do you get paid for your time,
but your voice shapes the future of games.
Speaker 1: If you've ever wanted your voice to actually matter in
this industry, this is how head to beta hat rc
dot com and when you sign up, tell them Giant
Bomb sent you. No, seriously, tell them when you sign up,
make sure you select Giant Bomb when asked, how did
you hear about Beta Hat?
Speaker 2: Thanks? Beta Hat.
Speaker 1: These are the emails, the show emails. But before we
get to emails, if you're listening to the podcast on
perhaps an app, you are not a premium member or
a YouTube member, you may notice a weird influx of
ads that we do not support. And I just want
to give the floor to Jeff Backlar.
Speaker 5: Well, you're making it sound like I'm the one putting in.
They go, no, no, you said the toss to you,
So I'm tossing to you. Oh my god, how do
I Jeff Bakalar, so yeah, pretty, you know this is
I just think it's helpful to peak behind the curtain
every now and then to uh sort of explain what
our podcast advertisement situation is. The vast majority of our
ads are automatically programmed into our shows. We don't get
to see them or approve of them beforehand. Obviously, the
ones that we're speaking in we have approval over. But
I think this is just helpful to peek behind the
curtain and for people to realize, like we are not
saying yes to these types of nefarious category categories. We
opt out right and we the our partner that publishes
our podcast and hosts our podcast, we work with them
to say, hey, we don't want x y Z categories
being advertised on our shows. And that's the sentiment for
a lot of podcasts in and around our orbit.
Speaker 2: So it's not our platforms too. I've seen it everywhere.
Speaker 5: Yeah, Unfortunately, it is this sort of whack a mole situation. Now,
I will say this, our podcast partner does a pretty
good job at responding to this kind of criticism in
these comments, and they are relatively good at stamping them out.
Don't forget when you get an ad, right, Like, there's
so many other things that go into the calculation of
like how you receive that ad. It depends on where
you are in the world, where you are in the country.
Even sometimes I'm like the traditional demographics. Yeah, yeah, like
the platform, Like there's just a lot that goes into
So I.
Speaker 4: Speak Spanish, I get so many Spanish speaking ads, my homie,
I don't know what you're saying. Yeah, that's yeah.
Speaker 5: So obviously it's a very imperfect system, but it is
the system and they're really you know, podcast ads have
changed a tremendous amount in the last decade, as I'm
sure you're all aware of. So yeah, I think it's
just helpful to hear that. I think, you know, if
you are getting an ad during one of our shows,
let us know. And the best thing you can do
is tell us which show where you are in the world.
I don't need your address, just maybe like your general
locale and what date and what show, and we can
send that feedback along to our our publisher and you know,
we can sort of track it down the way. The
way again more inside baseball. But the way these people
get their ads through the sensors is they mislabel their ad.
So you know, the the heroin company that's advertising that
they're marking their advert. They're marking their advertisement is like
a health food drink or whatever it is.
Speaker 4: These poppy seeds, we'll do them.
Speaker 3: And so we'll have the filters saying like, we don't
want heroin ads, but it's like right, it doesn't see
it as a heroin ad. You hear the heroin ad exactly.
Speaker 5: I just got a d M from Chuck who says
you can send this to support at giant bomb dot
com that will also help expedite it. So yeah, that's
all it is. I just want to be able to
explain to people like how this works. It's you know,
it is helpful to get that feedback, but no chat.
There really isn't a heroin company out there. That was
silly example.
Speaker 3: It's usually political stuff that tags itself as not political,
or you know, just pro life stuff or its just
like that, don't tag it as such. It's there's nothing
any one platform can necessarily do about it.
Speaker 2: From what we've seen, it's gonna be home yep. So
just tell us support a John bomb dot com.
Speaker 1: Yep, yep, yep, yep. Thank you. There you go, mister
Backlar for explaining to the folks at home. BombCast. Giant
bomb dot com is another email address you can send
emails to write in about any and everything. I say
this every single week for the last couple of months.
But thank you so much for everyone for writing emails in.
We get a ton of them in apologies if your
email does not make it onto the show. First email
comes from Andrew from the Compendium of Arts. Hello Emmy
having email checker, jan handwaving emoji Mike Minatti is still
using a very old Ikea desk. He even bought a
new desk to replace the old one, yet Mike has
not assembled a new desk. Is it laziness, is it
an emotional attachment to the old way of life? Whatever
the reason, can we get a video of Mike assembling
the new desk and potentially Grubb destroying the old desk
with a wood shipper much love Andrew from the company.
Speaker 2: He loves this desk. Yeah, well, so the bad news.
I finally gave up the new desk to my brother. Yeah, well,
I gave it to my brother put together for one
of his kids because she was getting a computer. When
did he buy it? Years? A few years ago? I
think I had several years.
Speaker 3: It sat at your house and a box.
Speaker 2: Sat in this room in a box. Yeah, I was
kind of I was kind of pressured into buying that desk.
I like this desk. I'm comfortable on this desk, and
my prayers like that desk is so old. You need
a better desk. You don't even have enough room to
move your mouth. And I'm like that feels good to me.
But whatever, there's like a desk sheeap.
Speaker 1: I bought it.
Speaker 2: It got here, and I was like, here's here's my issue.
It's not an unpack that bully strong word. I was pressured.
I was pressured. Yeah, how are you pressured? Let's use
that they because they kept mocking my desk. They kept
saying I should do it, I should get a new desk.
So I did it. Then I just never really wanted
to put together because I'm fine that that's the issue.
It's not emotional attachment. If the thing is working for
me and I am currently happy, it's kind of hard
for me to be like I should spend time and
effort changing this situation. And if it the money a
desk together, Yeah, I spent the money and then it
got here and it was it wasn't much. It was
a pretty cheap desk, and I was like, I don't
really want this desk. I don't know, it's just not happening.
I'm not putting it together.
Speaker 5: I want to see pictures of your current desks right now.
Speaker 2: It is it's an old ikea desk that I got
before I went to college.
Speaker 4: Oh my god, that's it for life?
Speaker 1: I think?
Speaker 2: Is that a whole top section two like stuff there
that I that I removed so that modern uh displayed
monitors can fit on it now? Right? Sure is it
like a heavy boy like he's not like insanely, but
it's it's sturdy for sure. It's got it's got the
roll out keyboard thing, which I think most tests don't
really bother with anymore. And I like my rollout keyboard situation.
That is just, uh, you're more.
Speaker 3: I can't hear stords for all of his favorite cassette tapes.
Speaker 2: It does have a draw here anymore, kep board probably
there's probably ship A keyboard tray is hot, Mike. I
like the keyboard trade.
Speaker 1: Feel like keyboard trade. Probably more stuff that I have.
Speaker 2: In this in this thing, like this old I phone?
What the hell is doing with this?
Speaker 1: Uh?
Speaker 2: That's interesting. He's just he's just an innocent man. Guys.
Come on, this is very here.
Speaker 1: Yeah.
Speaker 4: Oh you got some CD ROMs in there? Yea hours
a cannon among us cannot just pull out mass effect.
Addressed to Dean Takahashi at Venture Beat. Uh for an
Xbox one dev.
Speaker 1: Right, let's play this game most random thing with an
arms reach on your desk, on and around your desk.
Speaker 2: I got twelve months of Xbox game Pass. Here there's mcgruber. Oh,
I mean my ghost who is always my raptor claw
bottle opener. Okay, Jeff Beckler want alcohol. Here's my replica
of the door knocker from uh, the Muppets Christmas Carol.
It's not surprising at all. Yeah, it does. Look truck
nuts got that? I got all sorts of goodies around here.
Speaker 1: Let's see.
Speaker 2: Uh, here's my memorabilia of the largest entertablet launch in
media history, the Final Passing Magic, the Gathering Cards. I
just have shroom chocolate. That's the craziest thing. I guess chocolates. Really,
it's not my fidget spinner. Thank god.
Speaker 1: You you need to fish?
Speaker 2: Thank god? All right?
Speaker 1: Well, moving along. Eric from Massachusetts rights in gang. What
is the longest game set in your gaming queue that
you ended up loving? Not necessarily an old game that
you decided to play. I have a tendency to not
play games because I'm afraid I won't finish it. I
bought Tales of Iron just after it came out in
twenty twenty one. I kept saying I'll play it that next,
that next, but game passed and Zeitgeist. I just kept
picking something else. I played it recently and it ended
up loving it. Wonderful little two D action game. Eric
from Massachusetts may can.
Speaker 2: Do another play through of Ease eight Lacrymosive Dana. Sure, yeah,
it's time another one. It's four so right, I know,
I know, but to do it again. Yeah, there's a lot,
Like there's so many games that I got a code
for forever ago or bought on like a Steam cell
way back when, and then finally it's like, know, finally
going to play the Outer Wilds because of a punishment
or something, and then you know, finally played, it's awesome.
So I'm doing this sort of thing quite a lot.
I'm even gosh. Recently, when I brought Dan sixty four
out not too long ago, I found my copy of
Mission Makers back in the day, and I had a
save file and like the second to last boss, and
I just like picked it up. And it's so weird
because that I couldn't beat this boss back then, and
I picked it up and immediately just beat that boss.
I guess this isn't that hard. It's weird, weird being
a kid and being dumb. I guess, yeah, it was weird.
Like I finished that save file and like that game
like has you write down your age on the save
file too. There's this really weird thing. It was like
Mike age ten beat the game. I was like, man,
it was like a weird It was like a weird
baton pass across like generations of myself. Right, your body
has completely regenerated several times all your cells say like
you're not that same person anymore.
Speaker 1: That's w.
Speaker 4: Yeah, I'm a Rygar for the NES last summer. Yeah,
I was like, I always loved the idea of Raygar,
and then the Raygar game came out and got really
good reviews for was it PlayStation two? Yeah, and I'm like,
it's time I gotta play that, But first I want
to go back to play the original Raygar. Never did
that until last summer vacation. I took some time off
around July fourth and was kind of on the beach,
mostly hanging out, and then when we had a couple
of minutes here there, I just played on NSO and
that game really lived.
Speaker 2: Up to expectations. It's really quite a good ANYS game.
Speaker 3: Look, I should do Rondo of Blood at some point.
Speaker 2: Oh God, Rondo Blood's amazing. I think that'd be great. Yeah,
side o key dopey.
Speaker 1: Next email comes from Tom Tom from London and this
we were talking about Destiny earlier, Hi Bomb crew sad
times with the end of live service updates for Destiny two.
Some of my greatest gaming memories spawned from that game,
including raids, dungeons, surprise, exotic missions, puzzles, and amazing lore
and characters. Hopefully Sony and Bungee can figure out a
way to develop Destiny three one day. The market market
conditions are tough, but a Destiny three could be huge.
Marathon is awesome, it's not the scale and scope of
Destiny two. Maybe will become huge in time. It certainly
has the sci fi lore and gameplay potential. We'll see
what season two brings. Just wanted to share for all
the Guardians out there going through it right now. It's
a rough one because there's nothing out just like Destiny
two with its combination of PvE and PvP. Make sure
to turn up for the going away party in the
Tower with the final update release on the ninth of June.
Spread the good word eyes up Guardians. Tom from London, UK.
Speaker 2: Yeah, it's sad because it makes me wonder In general,
what's like the state of these kind of MMO style
gains where you are making these massive worlds with all
this content and all this variety of content, and it's
still a gamble. Or you could gamble by making a
live service game that generally has a smaller scope and
it's maybe focusing on one game mode and just is
generally fewer assets. Right, It's it's kind of the same
pool of the lever on the slot machine. Just the
one is going to be probably easier to make.
Speaker 1: All right, Moving on along, a couple two quick emails here, Hey,
Malo is almost done or I mean, you know, celebrating
the month of May. We're always going to be celebrating Malo.
Speaker 2: I'm going to get the change by Melo soon. See
what the new picture is. Well, I'm excited for you. Oh,
I'm so excited.
Speaker 1: We'll be able to do the next week. There is,
in fact an actor named Malo. Malo McCaslin is an
inactive actress who was once married to Willie Ames of
Charles in Charge and Bibleman fame. Malo starred with Willy
and Bibleman.
Speaker 2: All right, cool, good for them.
Speaker 1: We're talking about dogs, French kissing last week on some
show I don't remember which.
Speaker 2: That's right, that's where the doggy style think came from.
Speaker 1: Oh okay, hey, Bomber's on the subject of dogs French kissing.
There's a city in Aaron Hot Inner Mongolia, China where
there are two giant dinosaur statues crossing the highway and
tonguing each other. Google Aaron Hot dinosaurs. All right, okay,
uh this email? Everyone buckle up. All right, everyone buckle
up for this one. I didn't write the emailer's name.
I'll get that after this, after the discussion.
Speaker 2: These dinosaurss are just straight up kissing.
Speaker 1: Yeah. This is still Yeah, this email comes in. I
would like to present to Dan the following hypothesis. The
Game Boy is a better and more important platform than
the N sixty four. Yes, sixty four may have Martyr
sixty four, Ockerina of Time, and GoldenEye, but outside of
a tiny handful of other games, the library basically ends there. However,
Tetris was a cultural moment all by itself, even outside
of traditional gamers. Pokemon continues to print infant money to
this day. It had mainline Zelda and metrot games. Kirby
is still big with the kids, heck, the Game Boy
gave us both Pacrosse and Warrior. I won't even get
into unit sales for consoles or top selling games, as
the answer is already obvious. Not only that, as the
first truly successful handheld console, the Game Boy eventually birthed
the Nintendo DS and now the Switch. There's no need
to worry if the n sixty four compares to the PC.
If it isn't even clearing the game Boy much loves
to everyone on the show, you are all my game Boys.
Speaker 5: Appreciate how Emailer also described it as the more important platform,
which is the truth, without a doubt.
Speaker 4: I don't even it's more successful. It is more important
to like the way people played games at that time.
When I think about like importance a little bit, though,
I am thinking, like what effect did it have on
games after that? And it's like a lot of the
best Game Boy games were great because they were like
portable versions of things that existed, and they did a
really good job of that. And like, you know, even Pokemon,
it's like that's you know, there's still a lot of
stuff that goes long past beyond game Boy. In sixty
four was solving three D games in a way that
is still applicable today. I was just saying the other
day how forts Horizon six was reminding me so much
of Wave Race, And that's not just something I'm saying.
Speaker 2: It's like I see that in the DNA, and a lot.
Speaker 4: Of that stuff was like solved in those first couple
of years on the N sixty four, and in a
lot of ways more so than it was even happening
on PlayStation, where PlayStation was like definitely had way more games.
Some of those early three D camera problems were being
solved on in sixty four first, and I don't know,
to be the legacy there is worth remembering. And at
the same time, I would still say game Boys more important.
Speaker 3: I am, if nothing else a reasonable man.
Speaker 2: I think it is.
Speaker 3: Game Boy doesn't get the credit for Tetris. Okay, it
was maybe the most iconic. It was maybe the most
iconic version of Tetris. But we can't just be like, oh,
Tetris equals game Boy. The success of Tetris is thrown
onto the game Boy like it's no Tetris is going
to be no matter. Yeah, Pokemon doesn't matter. So I
think the importance here is the handheld gaming thing. I
think handheld gaming did exist technically before. I mean there
were like the little like Tiger not they wouldn't Tiger,
you know, the little football things from the seventies and
all that stuff. They sucked though before the Game Boy.
So I will say, in terms of overall importance to
the industry, I can see the argument for the Game
Boy winning in terms of just being like the first
big handheld platform with a full gaming library of its own.
But grub what he said about like figuring out three
D gaming in a way that's still supermatter Z targeting
stuff like that. You know Mario sixty four or Okarina.
You can't discount that. You can't discount the I was
gonna say, the four player local thing. It's like, well,
that's actually not really that big at the time.
Speaker 4: It was important in that moment. It's which way, and
sixty four is so important to me for sure. Yeah,
it's not a legacy.
Speaker 3: Also, I hate so much more than anything, the Golden
Eye discourse. Over the last week or so, I saw
someone talk about how great the couch co op and
Golden Eye was. There's no couch co op cooperative.
Speaker 2: Jesus got it.
Speaker 4: Maybe you're staying on one couch and you're holding one controller,
and that's not it had local multiplayer that was not
couch go op look to to be that's cinema bud.
Speaker 2: Yeah, no, I get I get the argument for the
game Boy being more important overall. You know what, They're
both important. That's fine. You know what I'm mad about,
and I will gold and Eye is better than anything
on the game Boy. Certain. Okay, so this is related
to what I'm mad about because I just saw somebody
do a list of the now then like best rated
James Bond video games, and Jeff, you're just talking about
accret time being the highest rate game cover. You know
what Golden Eyed average metacritics score this is older times
was based off of toil when people you know what
it's average score is no idea actually a ninety six hmmm. Interesting.
Speaker 4: I mean you've got to like, people weren't doing like
first person like couch co op multiplayer gaming back then,
and that was a revelation. And so people in gaming
working on gaming magazines that were doing those reviews spending
all night for a month doing that over note like
that was life changing.
Speaker 3: I can't ban you don't appreciate goal, and I might
I recommend being thirteen and nineteen ninety seven.
Speaker 2: I'm gonna try it. You should try that before you
should try be ten and having your thirteen year old
brother and his friends make you play it with them
while they bully during it the entire time. Your perception
of old and I might also change it. Have younger
sisters and you beat them at it. Maybe I would
have had more fun that way. Yeah, oh right.
Speaker 1: A couple of quickie emails before we move on to
the podcast. Within the podcast, this comes from Tim from Baldwin.
What is that, mo, Missouri, Missouri?
Speaker 2: It's bad?
Speaker 1: Oh okay, I'll take your word for did you trust me?
Speaker 2: Trust me? Hello?
Speaker 1: I just got a pool table and I like it
a lot. Y'all fuck with pool? Thanks from Balwyn. Yes,
it was never.
Speaker 2: I'm never. I've never been good at it. I like
it a lot. I'm kind of there too.
Speaker 3: I'm not good at it, but I like every time
I'm playing, and I'm like, I enjoy what I'm doing
right now, especially in some dive bar or something with
some friends and spears.
Speaker 2: That's just a good time.
Speaker 1: It's a sexy it's a sexy game. My grandpa had a.
Speaker 2: Pool table, like a nice one and we used to
play down there as kids, and then when he passed,
my dad had it so it was in my house
for bed, so I got I was decent apple at
one point. I think it's like it's it's in pieces
right now. My dad hasn't put back together, and see moved.
They're tough to get rid of. Yeah, yeah, they're big,
but this is an old like nice hefty. Well it's
cool as hell. I love it. Yeah, he was still
like going to a bar playing pool is a good time.
I wish, yeah, I wish I was good at it
again because I do enjoy pool all right.
Speaker 1: Last email of the show comes from Michael M in Seattle. Hey, dudes,
I just saw a guy doing led nun chucks in
the park at night by himself. What is the coolest
led thing you could wield in a park at night?
Michael M and Seattle. Nunchucks?
Speaker 2: You saw it? Yeah, per thing that'd be cool too.
I like tassels, yeah yeah, oh oh are there led?
What are your sticks called? The sticks?
Speaker 5: There are must be. They're really just everywhere in everything.
I mean, every new car looks like a gaming PC.
Speaker 2: Now.
Speaker 4: Yeah, it was within our lifetimes where it's like we're
never going to be able to figure out blue LEDs
like that was right, that was a huge deal. It
was a huge scientific breakthrough when the guy actually figured
that out. Yeah, I read that story recent, the guy
in Japan. But now it's everywhere and then and they
cost like half a penny to make one.
Speaker 2: Yeah, and it's pretty low cost. Yeah.
Speaker 3: There's so much nineties like the soldier stuff over a
long period of time now, and we never brought back
the lights in the shoes like.
Speaker 2: They've everything still they've never met anyone under yeah, yeah currently,
Oh yeah there's you mean if you mean we haven't
made those for adults and we're sitting right, I have
known children.
Speaker 3: I haven't seen shoes with lights in them since like
nineteen ninety two.
Speaker 4: Yeah, they've been two weeks ago. Yeah, yeah, yeah, they're
they're everywhere.
Speaker 2: They should make us for adults though, I like that,
get put on my yes, the slip onwds, right, like
slip put some lights.
Speaker 1: Give me some led ugs that that that hit.
Speaker 5: I don't know, I don't I think there's the hockey
skate with the with the company too. Yeah, the ugs
orgs are tremendously popular with kids and just like like
even like kid's got a pair, Like they like the slippers,
the slippers all the all you see like fifteen kids
coming to a locker a hockey room, I'm sorry, hockey
locker room, and they all just pop off their ugs
and like, what is what is this?
Speaker 4: What am I looking at here? I don't know.
Speaker 2: That's like the shoe that used to be like the
generic white girl.
Speaker 4: That's yeah, like those those are like the boots.
Speaker 2: These are the.
Speaker 4: Slippers little booties.
Speaker 2: Yeah, all right, folks.
Speaker 1: That about does it. For emails, BombCast the Giant bomb
dot com is the email address to cend your emails.
To thank you everyone for writing in an apologies. If
your email does not make it into the show, keep
writing in gang juff Grub.
Speaker 2: What time is it? It's time for.
Speaker 4: The podcast within a podcast. Everybody, Welcome to the latest
episode of Grub. Guesser Uh, hide the children. This one's
gonna get a little spicy.
Speaker 2: Close the check close, Saturn. It's for Saga, Saturn. This
first one again, like this one is a little bit infamous.
You guys might get it right away.
Speaker 1: Uh.
Speaker 4: It is from an issue of Playboy magazine and for
audio listeners, there is a man without any clothes on.
Speaker 2: I can't see.
Speaker 4: I know it's hard to see. I apologize, but that's
the ad there. There is a reason that I am
censoring his crotch area. And now, typically I censor things
that might give it away. This time I'm censoring it
because look, it's not a penis, but it's it's made.
It's a thumb made to look like a penis.
Speaker 1: Is this like a Is this for a peripheral?
Speaker 3: Is it the one handed RPG controller for PS one?
Speaker 4: This is not for a peripheral. This is not for
the one handed j RPG controller for PS one.
Speaker 2: This is my favorite, Like, like, I believe you, but
I'm so curious, like how could this be easy to get?
Speaker 4: Because because this was infamous that's why. Because it was
like people talked about it at the time. I did
not remember it. So okay, I'm glad. Yeah, what is
it say in the top right? Playboy, Playboy Forever? I think, Okay,
if it was a boy.
Speaker 2: For audio listeners, it is like he is just a
very muscly nude man and that's kind of all they
have to go on.
Speaker 4: Just as yeah.
Speaker 2: Yeah, I mean it's not where pants either. Oh okay, cool.
I mean his stuff's out. His stuff's out in the ad?
Does he have balls?
Speaker 4: You don't see the ball because the balls are hanging
between the legs, but you do see the thumb again,
it's his thumb instead of it's a thumb instead.
Speaker 2: Of a penis. But he's like tucking the balls between
the thighs. They're like hanging below. Like he's not like
for you, he's not like holding him up. They're like
the wrong thing here. Yeah, I think is this an
ad for a video game?
Speaker 4: I mean no, not really No, I mean yes, for
video game related.
Speaker 2: Stuff for a specific console, is it?
Speaker 1: Yeah?
Speaker 5: Is this.
Speaker 1: Is this for a game boy?
Speaker 4: This is not this game boy? Although some spicy game boy,
but this is a little bit too spicy. Is this
a PlayStation ad? This is a PlayStation ad. I'm gonna
send you guys the uncensored one. Uh yeah, oh, dear,
is right. I swear it's a thumb. I'm not sending inappropriate. Well,
I mean it's inappropriate.
Speaker 2: It is. God, that's more graphic than I expected. Exactly.
Speaker 1: He has three that's just a dick.
Speaker 5: Yeah, they made his dick a thumb because it made
it's like you're playing video games.
Speaker 4: Because you're playing video games, right, he's a wrecked for games,
but he's going to use that to play one of
the This.
Speaker 3: Is really weird thing Playboy. Playboy doesn't have dicks.
Speaker 2: That's not a dick.
Speaker 4: It's a thumbs, not a dick.
Speaker 1: Yeah, you have a theme with this.
Speaker 2: This is.
Speaker 1: This is.
Speaker 2: Three hoods, the hood loms. What's the deal with ray
Man's dick? Like is it separated? Right?
Speaker 6: Yeah?
Speaker 2: Okay in front of very difficult that was ray Man three.
Speaker 5: Yes, I don't want to think about ray Man's absent
dick invisible.
Speaker 2: It's not a thumb, all right. This tagline is so good.
No arms, no legs, huge features and he's just.
Speaker 3: Like, oh yeah, ray Man's got a big dick. Crash
bandicoot fox a lot and this is weird.
Speaker 2: And this was in what magazine?
Speaker 4: Was this in any of them?
Speaker 2: Or ye for every one day? The ratings there, But.
Speaker 4: He's got polets, but he's got is detached the cog
out for you because everybody, what do you think is
the max distance he has to be away from his
genital listen, Not only that listen, dude, definitively.
Speaker 5: If we're just looking at the like he's pissing right
on the wall, he's like pissing below, you.
Speaker 2: Know, just hold it up water, look at them.
Speaker 1: Yeah, Nippley, Now yeah, that's why I asked about the
max distance because yeah, damn god.
Speaker 2: Right, could be in another room.
Speaker 3: He had you give it to one of us and
pits for me. Yeah, oh you're going hey, yeah, yeah,
so you're going in there. Sorry, I'm in the middle conversation.
Speaker 4: Take dick, like, would you grab that hot dog as Dan? Yeah,
Man's dick.
Speaker 2: That's when I was picturing. Yeah. He helicopters it over
to you to toss it to you on the way. Jeff,
were you surprised how quickly we got this? I was
a little surprised. I'm not too surprised you guys got
that one.
Speaker 4: But immediately you both started yelling ray Man, you kind
of wouldn't shut up for like ten seconds there.
Speaker 2: Yeah, yeah, yeah, all right.
Speaker 4: That is a I guess do we ever describe it
for audio listeners? We'll cut this and we do the
things later. It's a bunch of men standing at a
urinal and I had the center bar over a shorter
character standing in front of a different urinal, and all
the other guys are looking at him like what is
this guy doing.
Speaker 2: And like horror. They're like, oh my god, he detaches dick. Yeah, yes,
you think that was Raymond three.
Speaker 4: Hate these journals with no dividers like this, Yeah, giving
me anxiety.
Speaker 2: This is my culture.
Speaker 4: This is just what it's like to go pee here
in the masscar keg this week. I can do it,
but yeah, not the best you think.
Speaker 1: I'm sorry you think Raymond people like go number two
and one, but in like two different places at the
same time.
Speaker 2: Wait, no, wait, elaborate. What do you mean he can
go poop in like one stall and then it's like
he's sitting there, Oh yeah, over the dick over the
top of the roof. Yeah, hey, check this out like
a grenade. Yeah yeah, that's a different kind of magnetized
to it. Again, I don't know if the dick could
say over there long enough to pee the whole time.
Speaker 4: We said, like, we're talking about all this as if
NAC doesn't have the same ability, and that could break
up the little pieces and just dick wherever he wants.
Speaker 5: I also want to put it out there like, oh,
everyone's like, oh what do you what do you mean?
Why you got to think about the way Raymond? Because
this AD's forcing us to you know what, I.
Speaker 3: Know you don't want to know what Chameleon Twist can
do with his dick.
Speaker 2: I mean a hunch a guess.
Speaker 4: Yeah, for watching grub guests or everybody will be back
with another another episode next week.
Speaker 1: That's it's a different kind of flash bang he's throwing there. Huh.
Mike Manati hit me with some YouTube super chests if
we have any.
Speaker 2: Sure, we got a quite quite a few here. Martin
Halli says, my parents are arguing about Star Wars again. Jeff,
I think it's completely fine that you have a different
opinion about this movie than me. Yeah.
Speaker 4: I'm pretty actually pretty similar to what you how you
feel about it. I just uh, I just don't respect
your opinion on anything else.
Speaker 2: Okay, let's let's say this. I think we can both
agree it's a better movie than Solo.
Speaker 4: Yes, yeah, right, it is because Solo's problems are fundamental,
like it didn't do a good job, but what it
set out to do.
Speaker 2: This did exactly what it was going for.
Speaker 4: I may never see this in my entire life.
Speaker 2: I will I will not watching it again. Yeah, okay,
I might see it again. That's why the first Star
Wars movie I've seen choice in theaters since episode seven?
Speaker 5: Oh theaters, Okay, theaters.
Speaker 2: Migsy says, is there hope for a Manhunt endurance run,
probably with Jeff Backler and Chuck. Perhaps is a premium
video feature? Only can play the version? Yeah? I don't
know if we do Endurance run as only premium right
now it's like a week early for premium.
Speaker 1: How long is that game?
Speaker 2: I found that twenty hourish mark for Boolly was pretty
good for us with the way we have to do
these things where it's like a sleepover to kind of
get it accomplished. You know.
Speaker 4: Sure I played this and finished it. Oh uh, I
don't remember anything else.
Speaker 2: I never loved man On, No me neither.
Speaker 4: Yeah, I was like, not a good chance, no state
of emergency obviously?
Speaker 2: Oh you who killed everybody? Mixy, says Mike Manatti. Who
would you name your firstborn after? From the GB crew?
Jeff g or b, Dan, Jan, Chuck Sean? Perhaps will
Mike Junior not an option? It'd be funny, don't Jerome?
Speaker 1: Yeah?
Speaker 2: We could. It'd be funny.
Speaker 4: My middle name is Michael too.
Speaker 2: It'd be funny to do Jeff and then like not
tell you who he's named after. That would tear us apart. Yeah, anyway, Uh,
Tacoma street car disaster says work truck broke down, so
I'm watching live cheers, Hey, but be safe?
Speaker 1: Yeah?
Speaker 2: Is it weird that I find that cozy in some
weird way? Get that truck watching YouTube or whatever.
Speaker 4: Yeah, life's not so bad, right, can't worry.
Speaker 2: Makes he says Jeff Backler. Which is more profitable super
chats or GB monthly? It's by monthly premium.
Speaker 5: It's depends on how much you shoot the super chatting
their friends. Yeah, discussing an invariable there. Uh, subscribe, that's
the best thing.
Speaker 2: You get stuff when you subscribe to yep, dipe on
dot com, slash join Uh it term Morales says, Yo
that a w PAP view ruled hardgets you watch it?
Dan Jane, I saw in town.
Speaker 3: She's not inter wrestling, so yeah, she said, Now today
I watch it's a night or tomorrow.
Speaker 2: I think her.
Speaker 1: Guys, guys, I know that folks out there get upsetti
spaghetti when we talk about WWE, and if you're looking
and if you are also feeling similar to us, and
and how ww's kind of become a shell of its
old terrible right yes, where you have your biggest wrestling
event of the year and maybe have an hour's worth
of wrestling over the course of two days, uh double
or nothing over the weekend, back front to back. Some
of the best wrestling I've seen in quite a while,
banger after banger after banger. And they've got different types
of wrestling for everyone. So if you like high flying stuff,
you get that. If you like the hardcore type of stuff,
you got that. You want just a car crash of
a match, also have.
Speaker 3: That stadium stampede. I am so excited. This is like
so my element that we're gonna go to All In
at Wimbley and I love explaining and showing wrestling to
curious people that have never seen it before. Will Crosby
his first wrestling show being All In at Wimbley's Stay,
I'm kind of amazing. Possibly, depending on our travel schedule,
possibly mystery wrestling with Iluno the night before. Oh wow,
that will be the most incredible first experience of wrestling
anyone's ever gotten.
Speaker 2: I think I can't win, and.
Speaker 1: Then I it just He continues to be one of
my favorite wrestlers. Now, Swerve fucking strict is awesome. I
love the coolest dude. Also, I was not super high
on Darby Allen, but his championship run this past month
insane all the time, A run with the belt.
Speaker 3: Fantastic, guys, nuts, guys completely nuts. Yeah, yeahbbi's awesome. Ww's
fucking terrible right now watch aw It's great.
Speaker 2: Yeah you Chentucky says Double seven best playable montage since
sly Cooper four. Boy, I never hear people talk about
Sly Cooper four as much. Room games.
Speaker 4: Yeah, they make like they make those beast make strong.
Speaker 2: I think, right, yeah, uh maybe something, I'll check that out.
He says, Double O seven eggs it flew. That's cute.
That's fun.
Speaker 1: Oh oh nice.
Speaker 2: We all wear tuxedos on Thursday and you can run
with that so you can get some gender martinis. Zombie
porn says, can Mike Manatti remake the bit Mob and
Mike Manatti by Mike Manatti song, But now it's Giant
Bomb and Mike Manatti by Mike Manatti instead. Minati I
watched that.
Speaker 3: Yeah, yeah, it was a rhythm Hey, check on that
night and iPhone you have in front of you for
that's right, You're.
Speaker 2: Right, it might have. I gotta find a light ning
adapter charge it up. You might you might be onto something.
They're dead, God, God, vid Rhythm. That was like an
early It was fine. Uh it was weird because like
it was a parade of harmonics trying to get something
else to hit, like rock banded and kind of nothing
was sticking, including that weird Fantasia Connect game that I liked,
but I don't think anyone else cared that much. I
don't remember it.
Speaker 3: Drake flew to Minneapolis to bring vid Rhythm to the
game and former office.
Speaker 2: Uh see your no zombie porns this no bike. Mike
did agree with Dan on good Night. I love Mike.
Mike's great for sure, by like, yeah, Mike clearly also
very much a console guy in the nineties. He also
followed it up by saying that Half Life one is
better than Half Life two, and I just know I'm
not agreeing with that either.
Speaker 1: I'm sorry. I stand by this.
Speaker 3: If three ever gets announced, I will play through two
for the first time.
Speaker 2: On this website. You should break. That's one of my
all time favorites. Uh. Same. By the way, I don't
have you guys have heard, but uh the kind of
funny folks they're they're they're they're trying to challenge us
to some uh forts of horizon competitions of some kind. Okay,
we have to put them in their place again. Yeah,
I just back fifty eighty. Will that run Half Life two?
Speaker 4: We got in the chat if you there might be
like an overclocking solution.
Speaker 2: Okay, we'll we'll figure it out.
Speaker 1: Well no, yeah, they blocked you.
Speaker 3: Okay, Yeah, that's a shame. I would have played it otherwise.
It's weirder.
Speaker 1: I don't missed opportunity.
Speaker 2: Uh grubs. Legion of Hanhill says, has Backler heard about
the Lego pinball machine? Uh?
Speaker 5: Yeah, I have heard about this thing. I am cautiously optimistic,
uh and also a little unsold. I I think it's great.
I I I just want to build it because I
think it sounds like fun. The details are are pretty
scarce at the moment. Apparently it is going to be
a desk top playable thing. And I don't know, I've
yet to like ever build a Lego thing and be
like I'm gonna play I don't know. It's usually just
for show and that's gonna be good enough, right, Like
that should be good enough.
Speaker 2: I just don't know what.
Speaker 5: Look, I'm yes, I want it, I want it, Yes,
I want I want to I want to have it.
I want to build it for sure, give me that,
give me that right now. But I don't know, I
don't yeah. Like, and also it's only to two hundred
dollars for like what seems like a pretty complicated thing
that's also playable. It seems kind of cheap, right, Like,
am I crazy as far as legos go?
Speaker 2: Like, yeah, yes, are often much more expensive than.
Speaker 5: That, right, And the number of pieces has me a
little concern too, Like how big is this thing?
Speaker 2: Yeah?
Speaker 5: Either way, I've definitely heard of it. I'm excited about it.
Speaker 6: Uh.
Speaker 5: If you think I sound a little apprehensive, you should
see what the pinball community thinks.
Speaker 4: About of this thing.
Speaker 5: Oh wow, Yeah, that's a real, real solid community to
never be a part of.
Speaker 4: So you know, I never never never.
Speaker 2: Uh little scrat says, love you guys so much. Premium
day one here was just wondering if any of you
all play on attending summer Games done Quick this year
PS fuck ice heart PPS Penis I uh, poy. I
would like to especially now that also Games un Quick
it's gonna be in Pittsburgh anymore, so I can't just
go to it easily. Summer is always hard because we
have so much there's so much work travel that happens
already that doing an extra trip here, this is, this
is in your neck of the woods. Though dan have
even been yet.
Speaker 3: I've gone in the I've never really like watched Games
un Quick, but like I've I've gone a couple of
years to just kind of say eye to people and everything.
Speaker 2: Like the vibe there is always good, you know, Yeah, yeah,
I love I love Games un Quick, So I would
like to go down and not this year maybe some
future year. And also Games of Quick is gonna be
in Atlanta now uh and again then I like games
on Quick? Am I traveling to Atlanta just to go
to Games on Quick?
Speaker 1: Oh? Uh?
Speaker 2: Christian says one of Hockey's power up was fucking a
power up. Most people who like Baki will never get.
I thought he's gonna roast us for not luking the animate.
He seems to be on a side of making fun
of the Baki people.
Speaker 4: And very funny.
Speaker 2: I like that a lot. Sure, great, thank you Christian,
Thank you, Chris, thank you for being on our site. Bigs,
He says Jeff Grubb. Would Persona one, uh two and
two point five ever get remastered? Ah? Yeah, Yes, they're
definitely gonna do that at some point. Yes, they're gonna
cut Hitler out of the game. You beat me too?
Speaker 4: Yeah, I know more Hitler. There'll be even more Hitler
in Persona too.
Speaker 3: I can't just say that in the isolated audio track.
Speaker 2: No, I think at some point I wonder what they're
gonna do because those games are pretty different from the
Persona three format that is what we have now. I
wonder they remastered them kind of before. There's that PSP version.
Wasn't a ton done there. There's a lot of stuff
there that is maybe not gonna drive super well with
monern Persona fans. A point where do you just remake
these games and have them be more like modern Persona
or is that too tall in order? Is it easier
just to kind of lightly remaster them again and do
what you can't lightly remaster maybe maybe really upgrade the
visuals in some ways. But yeah, why is Hitler in it?
Who knows? I don't know why he's in it. He's
in it, I forget why.
Speaker 1: I don't know.
Speaker 2: He's not he's not he's not portrayed in a good
light or anything. Okay, yeah, yeah, negative views of the
game's anti Hitler. But he's a villain.
Speaker 3: Yeah, he's like an enemy. Like yeah, yeah, I see Okay.
Speaker 2: Rio Rocku says I had a question, but I forget it.
Here's two dollars. Anyways, thank you so much, thanks thanks.
Blade Runner says I love the Ferrari loose thoughts. Sorry
joint late.
Speaker 4: Oh that's the that's their ev I like it too.
It's ugly, but I like it. It looks like a
PS five.
Speaker 2: My grandmama nanny would say that that's a no good.
You didn't see it, Mike.
Speaker 4: You did not see it, Mike, I've not.
Speaker 2: Seen the Ferrari loose no and you and grew up?
What about it?
Speaker 5: Like I I can't believe, like it's a very it's
obviously very sort of complicated thing, right, I mean, people
are not happy about this car.
Speaker 4: People, Yeah, Ferrari people do not like it, but uh,
most can't afford ferraris so cars at some point, right, yeah,
I guess not.
Speaker 5: I think yeah, like I it's I think it looks
cool until uh it's a few finances Ferrari.
Speaker 2: Yeah, uh huh that it is. Yeah, I like that.
Speaker 4: It's so weird and sort of like clashes in the
face of what Ferrari is supposed to be. But uh yeah,
it's it's an odd duck.
Speaker 2: Looks neat to me. I don't know, okay, for sure
were ruckuss? Never mind? I remember Dan, did you ever
finish Monster Hunter? Uh not? Mustard Hunter can be? Uh
my hero Academia that's what I made.
Speaker 3: I think we did like five seasons. Yeah, we stopped
recepting the podcast. Yeah, no, I have not finished it.
It's done now, right, it's done now? Yeah, yeah, I
remember enjoying it. Yeah, man standards, Yeah, man, I.
Speaker 2: Thought, I think All Night is so cool And I'm sorry, No,
I'm with you, but I I just can't with his
like normal depowered form. It is the ugliest fucking character design.
I get it so like that's the joke, but I
just I can't. I don't like looking at it. I
don't look looking at depowered all Might and I don't
respect him.
Speaker 1: Yeah, that's right. Mike does and respect people that age.
Speaker 2: Specifically women, though all for one or all for one
for all, I forget, I don't know. I read cals
their thirtieth birthday, their expiration date, that he's got kind
of a DiCaprio thing going on, me and him. We
got a lot of common zombie porn, says Grub isn't
wearing pants and solidarity with bubbsy Grub. That's every day.
It's every day, and that's what super chest. Thank you
so much, everybody, Thank you so much. Everyone at home, folks.
We're near the end of the show. We didn't have
a meeting yet this week to determine what's popping off.
I think it's safe to say we will have a
voicemail dump truck. We will have unprofessional Fridays. Dan, I'm
so sorry, but the blightening continues.
Speaker 3: I mean ideally, I can't believe I'm saying ideally before
these words, I can play more of it, uh space Ace,
because we're trying to beat it now and UH if
we can start working it in UH in some gaps
in the schedule we would like to.
Speaker 2: Can I ask a question to the panel of the place.
Speaker 3: I had I set up the CRT streaming situation for
Kayla to just beat Tyson for the first time the
other night, which is fantastic.
Speaker 2: But I also had her try.
Speaker 3: Space Ace on the c r T, and I gotta say,
it does look good on there, and I could play
it with the snd S controller on the CRT, I
can stream from there. I'm fine if we keep it
the way it's been that for some reason invalidates anything
or whatever.
Speaker 2: It just it looks good on there.
Speaker 4: What's what's the issue.
Speaker 2: I don't know.
Speaker 3: I just want to I don't want to say I
would be going through mister whatever.
Speaker 2: It would be, it would be a mister. Yeah.
Speaker 3: I'm fine with doing it here the way it's been
up to you guys, that's fine.
Speaker 2: Yeah, that's fine. Okay, okay, yeah, that's fine. And uh
probably gonna yeah, probably gonna do a launch lift tomorrow
for game Spot comes out with me, so we'll.
Speaker 1: Probably do a lunch.
Speaker 2: Look.
Speaker 3: Yeah, Sean saying all caps do not stream the CRT.
What you picks up the line, Okay, that's fair, that's fair.
Speaker 2: That's fair.
Speaker 3: Oh yeah, okay, that's fine.
Speaker 2: Not up to something. If I was up to something,
I would have beaten it by now.
Speaker 3: Christ did just see you last week?
Speaker 2: What did that look like? A man who was up
to something?
Speaker 1: I just have to be this game, legit, uh game.
This morning's popping off Wednesday, Thursday, Friday, right grib Yep,
we'll be going tomorrow and the folks, I don't know
if y'all know this Summer gape Fest is next week.
Speaker 2: Shut the hell up.
Speaker 4: We have the weekend off and then the BombCast, we
do the we do Sony's stay to play, and then
the next day.
Speaker 2: I think a lot of us are hot.
Speaker 4: Yep, that's right, Yep, Hey, that's fun. Hey, look I
tell you what I'm looking forward to it. I'm getting excited.
We're putting together great couch. I think we're gonna see
a lot of cool games. We've done a lot of
good work. It's think about what it was like last year.
Speaker 1: Guys.
Speaker 2: I think I'm in a good mood.
Speaker 4: Let's go fucking kill something.
Speaker 2: Watch Shan watch out. Okay, that's all going to be
in a different room.
Speaker 3: I'm gonna be in a glass box on the set
the whole time.
Speaker 2: How are we gonna kill him this year? To find out?
In a Bubble.
Speaker 3: You'll just be Bubble had the hot dog cannon thing earlier.
I literally was thinking, like a grubs not fucking touching that.
Speaker 2: It's fair.
Speaker 1: Yeah, I think we can announce how many nights we're
doing GB at night, right, grub.
Speaker 4: Yeah, yeah, Friday and Saturday, June fifth, June sixth will
be starting at six pm local time. That'll be nine
pm Easter, and we'll be going till midnight. It's gonna
be you know how it goes. Everybody will plenty of panels,
a lot of cool people, some fun stuff planned, tune in.
Speaker 2: It's gonna be good vibes.
Speaker 1: It's gonna be good vibes. The whole gang is coming out,
so Chuck, Sean and Will will also be there.
Speaker 2: Uh.
Speaker 1: We'll do talkovers as they pop up on the schedule.
Marino has put up a lovely schedule, not e three summers.
Flanagan's shouts out to Marino. Uh yeah, and we'll film
miscllaneous stuff there. I don't think there's a grill where
we're staying, so no worries about there won't be burger crimes.
I'm very sorry to George. I hope your tummyes okay.
Speaker 2: Oh Oh, and uh, we might watch that Dragon Quest
thing tomorrow morning. We might react to that. Yeah, yeah, yeah,
yeah yeah we are. Me and Mike are gonna be
there for sure.
Speaker 1: All right, babe, we've locked down the schedule. Uh, folks,
that about does it for the show. We'll see you
next week for another episode of the Giant BombCast. Until then,
he's been Jeffy's but jeppies, but like he's been dating.
Shouts out to Shut, shouts out to Sean, shouts out
to Phil, shouts out to you at home.
Speaker 2: I've been jaid.
Speaker 1: This has been a giant pomdcast.
Speaker 2: We'll see on the other side.
Speaker 1: Good b