Speaker 1: All right, now, are you ready to begin Episode four?
Speaker 2: Let's get it.
Speaker 1: Welcome Misfits to episode four of Mythical Misfits. I'm dungeon
Master Mike, and as usual, the rest of us are here, Dom, U, Zane, Howdy, Kirby,
Hi now. Dom tried to summarize the uh what happened
last time?
Speaker 3: So this time I'm gonna go with Zane.
Speaker 1: Okay, what happened to the last episode?
Speaker 4: Did you? I thought it was Kirby?
Speaker 2: Was it Kirby?
Speaker 3: No, I'm pretty sure it's you. No, Kerby did the
first episode?
Speaker 4: I don't remember. Oh I did do the last one
that night.
Speaker 3: Yeah.
Speaker 1: So it took a long time and I had to
cut you off because you're trying to be very very detailed,
which is like, appreciate.
Speaker 3: It, remember that.
Speaker 4: But anyways, Sane, take it away first.
Speaker 3: I want to start with you have something in your beard,
but on your your face. It's on this side. So
if you're mirroring me right now, you go, all of
our listeners, No, I need to make sure he's presentable.
Speaker 4: Are gonna be very understanding of them? Times one hundred hopefully? No?
Speaker 2: Yes?
Speaker 1: Maybe anyways, time ten thousand, preferably all right, Zane, summarize
our last episode.
Speaker 3: Uh, to give you the longest story short. We met
an old man, we found his nephew son somebody I'm
horrible details beat to a pulp when spoke some gangsters
also got beat to a pulp. And uh, that's about
where we left off.
Speaker 1: That was definitely Samurai short for clarification.
Speaker 4: We got beat to a point. Yeah, we typically met.
We got fucked or Lucas not so much.
Speaker 3: That was great.
Speaker 1: The heroes went to the rowdy raven the tavern that
was spoken about by the people who defended their village
of Medal Fin, and there they found Herb, like I
just said, and then Herb freaked out when he found
out that the ravens had lost a fight and given
the coin in the compass to Kyle, and after doing
some mysterious things down in his secret room, they then
found that his assistant, known as Jack, arrived, having been
beaten and robbed of their grain of their barley I
believe it was, and Herb fled and in a fit
of rage, Jack asking the heroes to follow him. They did,
which led them to a local crime den, and in
it they met the criminals known as velvet daggers.
Speaker 3: The velvet daggers a bunch of cotton wearing.
Speaker 4: And she's stunk kidding sorry, So they tried to fight.
Speaker 1: Well, they turned into a fight, and the young villagers
from metal Fen kind of got it handed to them.
They put up a good fight as best they could,
but they couldn't stand their own against seasoned thugs. Herb,
holding up what appeared to be a pocket watch, threatened
the leader of the velvet Dagger, known as Lucian silk Moreau,
and he did. He stepped down, allowing them all.
Speaker 3: To escape barely with their lives.
Speaker 1: In fact, I believe crom had to be brought back
with a health potion righte yep on the city streets,
and they eventually made their way back to the rowdy raven,
where Herb kind of gave the guys a rundown later
in the evening, after the crowd had trickled out about
what was going on and their goals.
Speaker 3: I want to add before begin the show, if you
have not heard about our giveaway, We're giving away a
Pathfinder Beginner's box on our social media's If you have
not followed myth will show on all platforms.
Speaker 2: Good job saying, have a biscuit.
Speaker 3: Oh yeah, hand it over.
Speaker 1: We're doing the giveaway at one thousand followers. If you're
listening to this at someday down the road and we've
already passed, sorry, it's already been given away.
Speaker 3: If you miss the giveaway, you can go on our
YouTube and view reels from episodes that were never be
released we'll never be released, sorry, or weren't released.
Speaker 1: They weren't released. They're probably on the Patreon because they're
not really canon as those were kind of like practice episodes.
Speaker 4: Oh there you go.
Speaker 1: Yeah, so as a great Brenda Lee Mulligan says, you
need snacks and Zane's crunching on a pastry right now.
We're gonna begin anyways, I would like let me see,
I want all of you to roll me a D
six As we fade into the rowdy raven in the
early morning. Sun has been up for a little while,
and in a tavern like this, most people don't come
in to get drunk. A few town drunkards, maybe, but
most people come in because they don't have the time
or wherewithal to make breakfast. They don't want to start
a fire, get their ovens going right, So they stop
by the tavern and order breakfast, maybe some oats, maybe
some porridge, maybe some of last night's bread made into toast,
some scrambled eggs. So there are some patrons that are
just people who are about to head off to the
do their work for the day, who are filling up
the dining room slash tavern bar area having.
Speaker 3: A nice breakfast. Crumb. What'd you roll?
Speaker 4: Three?
Speaker 3: A three?
Speaker 1: We find Crumb pretending to the hearth he is getting
He's sweeping out old ashes from the hearth, stoking the fire,
restalking the firewood pile to sure that there's enough to keep.
Speaker 3: It lit throughout the day. What'd you roll?
Speaker 2: Kyle?
Speaker 4: Five?
Speaker 2: Five?
Speaker 1: Kyle is clearing and cleaning the stables. Any good tavern
or inn is going to have a small stable at
the very least to house the horses of travelers who
stop by for a drink or food. Kyle is out
there taking care of the horses, clearing the stables, replacing
the straw bedding, shoveling all the horse ship and maybe
if they like him enough, he's brushing down some of
the horses. Are you guys getting along?
Speaker 2: You and the horses?
Speaker 4: Sure?
Speaker 2: I like animals.
Speaker 3: Okay, okay, Kyle, let's find out give me a charisma role.
Speaker 4: It's not even gonna say the role.
Speaker 3: Tell me the role, Kyle, tell me the role. What
was it.
Speaker 2: Two?
Speaker 3: You're like, it's on ant one. I was gonna have
a horse kick you.
Speaker 2: Huh.
Speaker 1: I was gonna have a horse kick you if it
was in that one. But you tried to pet the
horses and brush them. They don't want anything to do
with you. They snap at you, and.
Speaker 4: You, you know whatever, they say, Nay.
Speaker 3: Lucas, what'd you get? A six? A six?
Speaker 4: Yea?
Speaker 5: Uh?
Speaker 1: Kyle. You see Lucas walking out of the back of
the rowdy raven with just an annoyed look on his
face as he carries out a chamber pot as he
was assigned emptying the chamber pots from the privy and
he is sent out to uh, you know, pour it
into the area of the street where they're straw laid
out so it can run down the gutters and away
from the tavern. Now, if you'll remember last time, Lucas
specifically said I won't be doing any cleaning. So I
think it's hilarious that you got that one. That's just
how the cookie crumbles.
Speaker 3: You don't recall, but I take your word promise.
Speaker 2: Lactose and tolerant sorrow. What is lactose?
Speaker 4: And what boom boom I've actually talked about? Because he
was literally sweeping up ship.
Speaker 3: You're sleeping him ship carrying.
Speaker 4: Hop Yeah, I'm thoutcherstanding the poopoo was chocolate lochose intolerant.
Speaker 2: I don't know what gobblins eat.
Speaker 3: Chocolate's not dairy.
Speaker 4: That's why I thought he was making the joke saying
that he couldn't carry it out because he's lactose intolerant.
Speaker 2: It's not day.
Speaker 1: Well, they probably add dairy to milk chocolate, but dark
chocolate is just like cocow chocolate, like the oils in
the Anyways, I'm not Willy Wonka. You guys, finish up
your chores for the morning and head inside. Well what
is everyone feeling? I'm a little curious, you know, having
lost your village and then getting thrust into this moderately
sized town of Willesden, meeting herb and getting told that
you know, you might be now part of a great,
great expedition to find and collect magical artifacts to keep
them away from some mysterious force that seems to be
collecting them for nefarious purposes, and here you are cleaning.
Speaker 4: I feel like Kyle shouldn't be asked of such things,
but as willing to take on the task.
Speaker 1: All right, anybody else any feelings or you guys are
just like, hey, I want to run back into the forest.
You want to run back into the forest.
Speaker 3: Yeah, I heard wash your bridges, Wash your bridges, Jeff bridges.
Speaker 4: So like, what's our HP at seven?
Speaker 3: You at I'm not five?
Speaker 4: For the long rest?
Speaker 3: Oh, I'm great, I'm at twenty nine.
Speaker 2: You suck?
Speaker 3: Life is good?
Speaker 1: Okay, step his ankles, so I'll gotta mark that. I
want to do some cuts. How's Chrome feeling?
Speaker 2: Chrome is frustrated?
Speaker 6: Yeah, is like in the midst of like doing chores
for the rowdy raven, he kind of like gets this
really bad of aggression where he like clutches a bomb
and then he just like ignores the voices and it
puts the bombs weight and goes back to cleaning. Kind
of like it's like episodic and have happens every like
ten or so minutes.
Speaker 3: Okay.
Speaker 1: Also, some people that are enjoying their porge in the
morning are kind of like they kind of like look
at you and you pull out the bomb, like and
then watch you as you put it away, like.
Speaker 6: You know that music that plays and Step Brothers where
Brandon looks at the drums and it's like that really
like dark opera music that plays like a split second
that goes off.
Speaker 3: All right, too obscure reference. I don't get it. I
all right, I hate me too, I get it.
Speaker 4: I didn't say it. Carry on, dungeon Master.
Speaker 1: So you guys make your way into the main area
of the rowdy Raven and you see Jack and Herb
talking near the countertop and Jack's he's starting to heal
up a little bit. You know, he still has the
black eye, still mildly swollen. He saw some cuts on
his face from when he was robbed of the barley
from before. And you guys see Herbs getting like he's
looking a little frustrated. He's wiping the counter down extra
hard's kind of slamming some mugs down and Jack is like,
it's okay, and I was like, that's not okay.
Speaker 3: I was actually back down. I never missed the delivery before.
Speaker 1: And then you kind of overhear Jack.
Speaker 2: Saying, I don't I don't know.
Speaker 3: I don't know if they're ready, and herbs like wow, ho,
my mouse not gonna do. I'm not gonna send you
and herb eyeballs.
Speaker 7: He's like, hey, no, guys, come here, come here place
crumbs walks.
Speaker 3: Over, but grudually holding a chamber pot will also approach.
Speaker 4: Okay, sad that the horse tried to bite me instead
of let me love them. I walk in, shoulders down,
head down.
Speaker 7: Why don't you gonna put that temper pot back into chamber?
So that's carrying on by that counter top of people
in to breakfast.
Speaker 2: It stinks.
Speaker 3: You were lucky. You're an elder and I was taught
right Why I don't even respond. I'm already walking away
to go put it backs.
Speaker 7: Kind of weird all right away until he gets back here.
Well we'll get started. So I gotta gotta courier of
man who who is supposed to deliver interpreted to me,
and he didn't.
Speaker 3: He didn't show up, So run of you guys can
go love harp. Hey uh, the guy whose pot that
was couldn't hold it and he shipped on your floor.
I'm not cleaning that. Have fun, but that's the sor
I dump out chamber pots. I do not scrub ship
off the floor. I'm sorry, I Jackxic goes. It's fine,
it's fine. Don't worry about herb I'll take care of it. Okay.
You you handle this thing.
Speaker 1: I'll take care of you.
Speaker 2: Guys, it's okay.
Speaker 1: And he kind of walks off towards the chamber.
Speaker 7: The privy look thought about that, and her was like, okues,
does you pour stuff on the ground?
Speaker 3: Pour stuff on the ground. No, I didn't pour anything.
Speaker 7: Why because you just got upset about the privy parton
And then suddenly I was on the ground.
Speaker 4: No.
Speaker 3: I walked into that dude's room and he's drunk and
hung over and he shot on your floor.
Speaker 7: Yeah, that's not uncommon. All right, Well, thank you for
doing that, for letting us know. Hopefully Jack doesn't slipping
it again. Huh. Anyways, sure, and he was coming, Uh
my buddy mcshane's coming from the city in the east.
Speaker 3: He's a corrier.
Speaker 7: I used to bring me stuff and uh, well, he
was supposed to be here about three days ago.
Speaker 2: What was his name, McShane.
Speaker 4: Manson, McShane Mersie makes Shane problems name.
Speaker 3: I don't know. Probably that's kind of rude. Crumb.
Speaker 4: Wow, I never asked you if that was your first
your last name?
Speaker 2: We don't even know my last names. What is is
your last name? Brendorf?
Speaker 7: That's right, all right, So here's bringing in something super important. Uh,
you know the kind of things that you guys might
end up pepping us with. So if you could find
it before anybody else does, that would do real good
for us.
Speaker 3: Sure, Sorry for the viewers. Crumb's last name kind of
took us off for a shot, so we need a
moment to process what's wrong with his name? It's Brindledorf.
It's not how to pronounce.
Speaker 4: What's your what's your last name?
Speaker 3: Kyl Cock of the draft. That's a long last name.
Speaker 4: Thank you. I have an uncle with the longer last
name name.
Speaker 3: Dude, your human impressed is getting really good.
Speaker 2: That's what I've been laughing about. It still hurts my throat.
Gims grubble, grab some of some dundle Berg. My god, right,
that isn't longer last name.
Speaker 4: Why can't you guys have a regular last name. What's
your last name?
Speaker 3: It's on the it was on the name of the
fishery Amri and Co.
Speaker 2: That's alone. I'm sorry.
Speaker 3: He pulls an arrow into his bone and poison at himself.
I kid, I can't my ribs. That's actually impressive.
Speaker 4: I will puncture my ribs if you have that kind
of tensile strike. That's actually kind of Yeah, just chew
the mi.
Speaker 1: See Jack walk by, like in the background, he's carrying
like two buckets, a couple of mobs, some rags, but
he's like holding the rags out.
Speaker 3: He's like, I got it, guys, don't worry.
Speaker 2: I got it.
Speaker 4: I took care of it.
Speaker 3: It's all right, I got it.
Speaker 2: Okay, that's all.
Speaker 4: Lou gagged profusely. Jackie's gag.
Speaker 6: Oh one of those football what do you mean one
of those people?
Speaker 3: One of those people.
Speaker 2: Yes, Oh, this is a.
Speaker 3: Which is really shitty because when I don't like guts.
Remember when the fish, how do you cut to fish?
It's not a good time, remember that. Remember that dude
they came into town. He's bleeding everywhere. Yeah, almost puked
in the corner outside to hold.
Speaker 4: It, hold together in front of our guests.
Speaker 3: No, that's why I ran into the forest. I had
to get away from that.
Speaker 4: So it wasn't to be cool. Well, that was a byproduct,
it all worked out.
Speaker 2: Untill that worked out, we lost their tower. Villainst those
work it down.
Speaker 4: Calm down, calm down. You know want to say this
place go up in flames. We've seen enough of that.
Speaker 3: Bombits avern, bomba tavern? Do it? Listen to the voices,
opera music.
Speaker 7: A lot of people that have tried to like to
place on fire fire. Well, he just said that, I
want to just go up in flames.
Speaker 8: I'm just saying that without blowing stuff up at common emotion.
Speaker 7: And it still's a lot of out I gotta say, crumb,
I've been getting a lot of reports this morning about
you holding.
Speaker 3: Bombs, whispering to them, holding them up to your ear.
Speaker 2: I'll help them out them up, throw them so for contracts.
Speaker 3: She also sleeps on those.
Speaker 7: But okay, I'm just saying it. It freaks out there
that that citizens, the customers.
Speaker 3: Are you doing what you need to do? Just don't
throw them inside.
Speaker 2: I'm not gonna throw them. That's the rest of the bomb.
Speaker 4: He's gonna drop them, noid.
Speaker 7: Please, can we refrain from explosions inside of any occupied.
Speaker 2: How to sub my os to throw bombs?
Speaker 3: Okay? Good, he's the most contained that of all of us,
I will add, which is surprising.
Speaker 4: It really is.
Speaker 3: YEA, well, no, you just get mad and beat the
ship of things.
Speaker 4: This tunnel a healthful row for me, not for the
other posing end.
Speaker 8: As long as I heard of theself little herb inside,
or love the customers inside, the rattle the good, but
of live to pring them outside and under hurt them.
Speaker 2: Don't tell them though, that's about that's bad for puzzles.
I like you, Crome.
Speaker 7: You're very sensible young man. My ribby lost to Autobar,
so you've got a bit of that experience.
Speaker 2: How do you hit?
Speaker 4: I don't even know how I handle my rage.
Speaker 2: I don't know if I felt rage a little boats.
Speaker 3: I don't believe that's having draws the airrol a little
bit further.
Speaker 4: Really strong.
Speaker 7: I'm not terrified, all right, But I'm just saying I
don't know if talking to your friends.
Speaker 4: That way, you know what, friend.
Speaker 1: Right, But you see kind of a his demeanors slouches
a little bit, and something gets turned a little bit
more serious, Herb goes.
Speaker 7: I never really asked directly, but from what you guys
told me, did any of the ravens?
Speaker 3: Did any of them survive?
Speaker 4: I don't think so. The last thing I saw was
the boulder collapsing on the ground without an arm.
Speaker 3: I want to mention, all right, what about uh seraphone?
Speaker 2: Talent Seraphine has.
Speaker 3: Right said? You mentioned that? Sorry, I forgot and and
and Dame was his name.
Speaker 4: Dame Saraphine, then talent talent, that's right, talent. He gave
me the coin before he I don't know what happened.
Speaker 3: I don't know either. All I know is what I
saw from Actually, he could probably tell you better. I
just saw an explosion and uh.
Speaker 4: Yeah, that was Dame Seraphene, uh talent hand me the
coin and then disappeared in the thin air, was on
top of a building, was slashing something. And then I
heard grunts that sounded like him as we were retreating.
Speaker 1: Okay, you see some thoughts passed behind his eyes and
he's like, all right, well, if you guys can go
and uh and I'd look for McShane.
Speaker 7: That that would that would be very helpful. And you know,
we haven't really talked salary or nothing, but I can
give you give your boys a tree all the week
and lodging and one free bear a day.
Speaker 2: One of those.
Speaker 7: Healing beers beers and probably not one of a normal bits.
But the normal bears tastes real good.
Speaker 4: Hold on, but I'll agree to the salary okay, and
the lodging and the free beer. But can Crome get
some mutton? He goes feral without mutton.
Speaker 2: I don't know if I'm ruther for that hot tho.
Speaker 4: You know what, scratch the mutton. We're good. Do you
have a pond nearby?
Speaker 3: Large body of water? River lake?
Speaker 4: Anything?
Speaker 2: Uh?
Speaker 7: Yeah, there's a river a couple of miles northwest.
Speaker 3: Okay, Well for you and I, Kyle, we can manage there.
Since we don't have gold despair for you. We'll wait
till you're ready.
Speaker 7: Crime.
Speaker 3: I do you like your mutton?
Speaker 2: Preferbly cooked?
Speaker 3: But I know that, but like how I don't know.
Speaker 2: I don't know the different.
Speaker 3: Oh yeah, uh, he prefers it medium, well, well seasoned,
bone still in all right.
Speaker 4: Salt, pepper, darling, all right, onion salted on.
Speaker 2: The side to the stuff.
Speaker 4: Yeah, a lot of that stuff.
Speaker 1: You see herb Like his eyes flick over to somebody
that just walked in. He's like glaring at them, like
looking over you guys's shoulders. Kyle will turn you know Kyle, Wow,
Lucas will turn sorry and uh, you see just a
normal middle aged woman.
Speaker 3: She seems to be a halfling woman. She's coming in.
Speaker 1: She's wearing normal garb, not upscale, not you know, low end.
And she walks up to the counter and she comes up.
She says, uh, hi, there can I get some porches?
Speaker 7: Like yo can get right out of her bar your
spy get out of there.
Speaker 3: She just looks aghast.
Speaker 7: It's like, excuse me, so I was just trying to
have breakfast like I can shit, I know you are,
go away.
Speaker 1: Go away, And she just huffs and turns around and
starts to walk away.
Speaker 4: Where do you say McShane was or where did you
say the direction we were?
Speaker 7: That's a little happened McShane is you're supposed to be
coming from the you can train the main road from
the east.
Speaker 3: That is especially just him and his donkey.
Speaker 7: Uh yes, anyways, you guys should go if you if
you want to grab something, some bread or something for
the road, as you can.
Speaker 3: I missed the joke apparently, and the only one not
laughing in this moment Lucas will go upstairs and go,
uh actually go get his bow. What was it? What?
What happened?
Speaker 2: God?
Speaker 4: I think I missed the joke goes sh there's an
interlude happening. What's an interlude? Something that only people not
in the story you should know about.
Speaker 1: No interlude is like a break in the story or
something like that.
Speaker 3: Oh God, no, wonder that wasn't funny to me? Oh god,
fucking idiot.
Speaker 2: Now so good.
Speaker 4: I'm sorry that was so good.
Speaker 2: I don't think that was gonna get you that bad.
Speaker 4: It's just that Crawm never ceases to amaze me.
Speaker 3: All right, what do you guys do? Your head out?
I'm in the room getting equipment.
Speaker 4: Much HP we have after the long rest? Can we
do the healing dice? Thinking, well, that's not how a
long rest works.
Speaker 1: Remember, long rests barely give you any help. YEP, I
would say you can do give yourselves two long rests.
Speaker 3: We also did a healing beer.
Speaker 2: If it gives me, what is it?
Speaker 6: If I remember correctly, it is your level of times
your con So that is going to give me four HP,
bringing me up to a half eleven hp.
Speaker 4: It gives me four.
Speaker 3: Yeah, wow, we're fucked. You guys have backup characters, right, I.
Speaker 1: Mean you guys can try and visit an apothecary.
Speaker 6: That's exactly what I'm asking the guy with really bad
character ittis if he has backup characters.
Speaker 4: And you're asking the guy who has no time to
do anything if he has a backup character besides his monk.
Speaker 3: I do. I just made my backup character yesterday.
Speaker 4: That's fair. Oh so you did tell me yes this
morning about his backup character Wednesday.
Speaker 6: Wednesday, if we did get our long risks, that would
reset my wounded.
Speaker 2: Vials.
Speaker 4: So I can just make us a bunch of watching
the we try and save your vials for your quick bombs.
I mean, it's entirely up to you, Bud. I want
to go visit the pothcarry.
Speaker 1: Okay, the town of Wilsden has a decent apothec carry.
It's not too large, but it's definitely bigger than the
medicine hut of Metal Fan. So you can find almost
anything reasonable of common. So if you guys want to
just hop on to Foundry VTT and buy that stuff.
Speaker 2: Foundry shop to no.
Speaker 1: No, you open up your character sheet and then you
go to inventory, and then you go to consumables. Click
the little plus. Nope, click the Uh, I can find
glass shop and make sure it's common. Once you find it,
click the buy item and not the give items since
you are purchasing them.
Speaker 3: I would like to instead going to the Pothecary. Catch
up with them in a moment, and I will ask
where you went for your crafting recipes. What isn't apothecary.
Speaker 1: It's kind of like a potion shop. They have herbs,
they have tinctures, they have various things.
Speaker 4: Like this is where I would go.
Speaker 3: Uh do they happen to have like like a bass
Pro shop equivalent.
Speaker 2: Or like a.
Speaker 4: I just want you to know, DM that a greater
healing potion is common.
Speaker 1: Okay in a small town like this, they don't have greater.
Speaker 4: I'm just saying. I was just saying I've always said that,
so we can try and rephrase if need be, because
I was like, well, that's tempting.
Speaker 1: If you want greater, you'd have to probably go to
a bigger town that has more access to like more experience.
Speaker 4: I get a moderate you know, if you got the
gold for it?
Speaker 3: Sure? Yes, Uh.
Speaker 1: They do not have a brass pro shop. They have
a trout amateur shop. So you ask around town and
some get it.
Speaker 3: I go I go to Trout amateur shop.
Speaker 4: No it's not.
Speaker 1: And you see big o' science says t a s
task and you walk in and I was like, welcome
to TASS and they have like, uh, you know, really
tacky hats and way too much ship on the walls, and.
Speaker 4: They got a bigger welcome to task. Were you either
catching bass or slapping ass?
Speaker 3: I don't catch women.
Speaker 4: They scare me, but I am catching bass.
Speaker 1: All right? So what are you looking for?
Speaker 3: Specific I'm specifically looking for hunting supplies or oh no,
I don't. I don't know how how rules light, rule
of clue you're trying to be What are you looking for?
I'm looking for a camouflage think of the sort that
would help me stealth in situations.
Speaker 1: So I'm not going to make up items if it's
not on here.
Speaker 3: Generally, I don't know path finers items. Would there be
anything criminator?
Speaker 1: So there's a camouflage die that you can get for
ten gold.
Speaker 4: I do not have to tank gold?
Speaker 3: And how much gold did her pay us? He has
made you all that fucking never mind. I have nine
gold and six silver pieces. I am short. I don't
think I can haggle with a mass corporation like task.
That's unfortunate. Well, my time has been wasted.
Speaker 4: I leave, not kidding.
Speaker 1: Well, remember this is a tabletop game, not a video game.
Speaker 3: That's true.
Speaker 1: So if you guys want to go, and I'll say
this once, but if you want to go and talk
to her about that, you can.
Speaker 3: But he didn't pay you anything. No, it's it's far
too late. We're already out of there.
Speaker 4: Okay. Would that be an armor or equipment the camouflage die?
Speaker 1: Yeah, that's a consumable.
Speaker 3: Consumable. Oh that's gonna suck.
Speaker 4: I already had a healing two healing potion minor healing potions.
Speaker 3: Did you spend all your gold?
Speaker 4: No? I well I wouldn't let me spend gold because
apparently they didn't have any. But on Pathbuilder at.
Speaker 3: Fifteen, Well, then put fifteen.
Speaker 4: I just did. I just did. I just did. Okay,
but I'm still gonna buy it.
Speaker 1: Oh that's a great time to bring this up. I've
mentioned archives of Nethis before, where you can find all.
Speaker 3: The rules of Pathfinder entirely free. But did you know?
Probably not?
Speaker 1: But did you know that there is not only a
character creator that some people like more than d and
d beyond I personally do. It looks a little weird,
but once you get used to it you'll see how
awesome it is. But it is entirely free. It is
called path Builder. You can access it via an app
on Android only unfortunately for now, or the website. You
can build pretty much any character entirely for free. From
level zero to twenty. You can kind of plot out
your skill building and your growth, your feets, and then
all you have to do is level up your character
and those things that you've already plotted out get applied.
That has all of the Pathfinder items, all of the
Pathfinder consumables and weapons and armor and spells and everything
included in it.
Speaker 3: Entirely free. Again, that's path Builder to eat enjoy. I
would also like to thank Archives of Nethis because because
of Archives of Nethis, I have found there's actually a
camouflage suit. Okay, there is a camouflage suit. It only
goes over light armor, and it seems.
Speaker 4: Um on our character.
Speaker 3: You can pay the suit within your current environment, but
us an expiration activity takes at least ten minutes. Uh okay,
so it looks I have to spend ten minutes preparing
the camouflage suit to match my current environment, which would
just mean I have to make note of whatever I'm
wearing at the time or wherever I am and be like,
I'm still wearing green camouflage when I'm in.
Speaker 4: An orange brownish area.
Speaker 3: But it's ten gold and there's also a superb version
for one hundred and forty. Okay, I see that, but
I will actually that would be an armor then technically correct.
Speaker 1: Let me see, can flush suits? I did say common?
Only this common common? Yes, son of a Now I
will tell you.
Speaker 3: It's not.
Speaker 1: There are ways for you to find it, right. So,
so let's say you're talking to the guy who's at
the tas countertop. Yeah, I'll approach him, and he tells
you they don't carry it because it's kind of rare.
You know, most hunters don't have camouflage. They just shoot
from far away or you know, hide or get blinds
or that kind of stuff. But he does tell you
of some there is an old hunter in town who
does make his own suits.
Speaker 3: And.
Speaker 1: You can go talk to him.
Speaker 3: Out of character, to my party members, would you guys
go or would you guys carry? If I went and
pursued this for just a moment. I don't want to
take over the show, but if I may do this
very quickly, well, you do what you gotta do to
help us survive, buddy, Yeah, I will. I will shake
the man's hands, say thank you, and I will be
back soon for some moable needs and I will head out.
Speaker 4: He alcohol, Can you really?
Speaker 2: Oh?
Speaker 3: Oh, we're getting crunk.
Speaker 1: He tells you that the name is Thorn Graystag and
he is found in a hut on the edge of town.
That's kind of It's also to the northwest because where
there's water, there's streets, So you know, there's Forest Street
to the northwest of Willsden and that's where his hut
is and you can find him there maybe, and there's
a good chance he's out hunting.
Speaker 3: Gotcha, I will. I will head out to his hut
on my way up. I like to make a perception
check eighteen plus eight twenty six. Yeah, yeah, I like to.
So I'm specifically looking for Hill, like, like, is he
out and about when I start heading out there, does
it look like he head out recently? You know?
Speaker 1: So I just kind of take you a couple of
hours to head to to get to Are you guys.
Okay with that you're not around them. Yeah, I wouldn't
know they.
Speaker 3: No, I'll go back. I'll talk about it later.
Speaker 1: Okay, all right, so you guys, uh, you know they
went to the apothecarry You guys go to the apothecary.
Speaker 3: Have you don't all your shopping?
Speaker 4: Yeah, I'm broke now, Okay. You just see chrom holding
a recipe for alcohol.
Speaker 3: Do they have recipes for like traps and such?
Speaker 8: Uh?
Speaker 3: Yeah?
Speaker 7: There?
Speaker 1: What was it called? It was called a snare? Yes,
they are called would be.
Speaker 3: Cool to have hold on in case we're not near
a body of water. I need to produce food for us,
because I know it's kind of the deal you said,
like we're not traveling with food because technically would assume
that Lucas could just obtain it with time, like during
downtime you could fish or pick.
Speaker 4: Worms out of the ground.
Speaker 1: So there's a lot of snares in pathfinders.
Speaker 4: Oh is it really?
Speaker 3: Yeah?
Speaker 6: All right, So I'm gonna like creep away from the
micro quick and I'm just gonna give you a quick
tidbit of how many snares there are.
Speaker 3: Okay, no, do it in the mic. In the mic,
whisper here.
Speaker 6: I don't know I'm gonna do that, but okay, read it.
So I'm not gonna I'm not gonna run the twisted.
So look look you see that.
Speaker 3: Ye oh my god.
Speaker 1: Yeah, there's dozens of them. There's one called a clockwork monkey.
Speaker 2: What I'm looking for it?
Speaker 1: It costs five gold I feel like you should be
paying more if you're gonna get a monkey.
Speaker 4: It's uncommon.
Speaker 3: Yeah, I was gonna say something horrible.
Speaker 4: I know.
Speaker 1: Yeah, there's so I would say, are you looking at
t a s the trout uh.
Speaker 3: Amateur shop? I'd say I go back. I say, yeah,
I don't have time for that. I'll go vism in
a bit.
Speaker 1: Okay, So they uh, they sell alarm snares. Let me
see they sell it's a battering snare.
Speaker 3: There's a battering snare.
Speaker 4: It's a battering snare. So.
Speaker 1: A battering snare is consisted of a flat rock or
metal play held in place with a spring or flexible branch.
When triggered, the flat object swings wide and smacks the
triggering creature violently. The creature must receive two D six
bludgeoning damage with a basic DC sixteen reflex save listeners,
now's a good time to teach you about saves and
path finding. There are saves and there are basic saves.
Basic saves basically mean that you're generally, if I recall correctly,
you're generally gonna take damage. If you succeed, you take
half damage. If you crit succeeds, you take no damage.
If I recall correctly, yes, crit fail.
Speaker 3: Is there a rule for a crit fail? Or is
it just.
Speaker 1: Basically still damage? A critical failure you take double the
illsted damage. That's what I thought, Yeah.
Speaker 4: Unless like the spell says otherwise.
Speaker 1: Yeah, So I kind of like it with basic saves
because that means that damage just happens and we can all,
you know, keep moving. So yeah, so there's battering snares
and alarm snares.
Speaker 4: Would you also like to teach that in order to
use these snares recipes you're gonna buy, you have to
have a snare kit.
Speaker 1: Well, they just they sell snares. Oh well good, Yeah,
you can straight to buy some.
Speaker 3: If you don't know, I want the recipe.
Speaker 4: The recipe, then you have to buy a snare kit too.
Speaker 3: Okay, you know what, we'll come back to this. I
don't want to take over the whole show. It's just
a shopping spree. So well, no one likes shopping episodes. Yeah,
I agree.
Speaker 2: Oh, hold out some hands, okay.
Speaker 6: And I'll put two alixirs of lives in your hands
alixus of what elixir of life?
Speaker 2: Oh, thank you, welcome.
Speaker 1: All right, we won't do a shopping session, but we
can kind of go over what it's going to take
for you to be able to get crafting formulas.
Speaker 4: So I'll say, before you.
Speaker 1: Left the tas you do, ask the guy at the
counter you know what what it's going to take. And
he's like, oh, yeah, you know, I can show you.
And he pulls out a book and slams it down
on the counter, makes a nice loud thud, and then
opens it up. And one thing you notice right away
is that it's not just a notebook. Each page has
like different flaps to it in order to put in
complex diagrams and information all that kind of stuff. And
he looks up at you and he goes, all right,
take out your formula book.
Speaker 3: I pull out like my little like breast pocket like notebook.
It's got like a leather cover.
Speaker 4: It's just got my name on the front. Like my
grandfather gave it to me.
Speaker 1: Yeah, he looks at it and he goes, oh, yeah,
that's that's not gonna hold the formulas for crafting. You're
gonna have to get yourself a nice formula book. Unfortunately,
we don't sell those here. Only you know trout hunting
and trout hunting software.
Speaker 3: Hard software is software. Yeah, we got worms. I thought
we we about to have a cyborar crossover. I was
about it.
Speaker 1: The worms are soft, so we call those software. Totally
makes sense. And then we have hardware as well for
trout hunting and trout fishing. And you have hard worms
and only if they dry out enough or my wife's
wears that certain lingerie. I don't blame you. I don't
what color is.
Speaker 3: I don't blame you.
Speaker 1: I'm not telling that to a strength or anyway. You
need a formula book, soney, or this just isn't gonna work.
Speaker 3: That little notebook ain't gonna cut.
Speaker 4: I should ill return in another day. Thank you for
the information.
Speaker 3: Shake his hands again with a smile, and I'll walk out,
and I go that guy is so fucking weird.
Speaker 1: So in path find you need a formula book. It's
kind of like a wizard's spell book, but it's a
book that you use to collect formulas which will help
you in crafting.
Speaker 3: Breathe.
Speaker 1: There is a feet for snare craft. There is a
level one feet, so you know next time you level
up you can look for it. But I will say
to China to kind of tie that into the world.
You were looking in his book and that stuff on
there made no sense to you. So you're gonna have
to take the feet to craft the snares. Basically in world,
it's going to be like studying how to craft them. Okay,
so yeah, once you take that, and.
Speaker 3: I can't even craft without taking the feats to learn
the recipes. That's what you're telling me. So take the
feet to learn that tree of recipes to then put
it in my formula book to then buy the kit
can craft them to then craft them.
Speaker 1: So according to Archives of Nethis, you can use the
craft activity to create snares. However, when you select this feat,
you add formulas for four common snares to your formula book.
Speaker 4: Oh so it just unlocks the snares. Yea elemactly got you?
Speaker 1: Okay, yeah, I got that, And then you might like
this snare crafting leads to big game trapper snare, commando snare,
genius snare, hopping snare, specialist snarecrafter dedication, and vicious snares.
So I like to yeah, this might be a fun
path to go down over time.
Speaker 3: I'm down a trapper is gonna be fun. Yeah, I'll
just I'll just head back to the apothecary. Actually, would
the apothecarey have a formula book. It's very likely that
they would. Yeah. Cool, I go meet up with Kyle
and Kromitt the apothecary them.
Speaker 6: Okay, oh, and say, to answer your question, does like
twelve arrows you can craft different rows?
Speaker 3: Yes, bro, I'm gotta go crazy.
Speaker 1: Pathfinder has all kinds of stuff, all right. So yeah,
you go to the apothecary. Yeah, and you're also you're
able to purchase form the book, which I believe is
one gold and yeah, they hand it to you, and
it looks pretty similar to the one that guy had,
but not not as full, not as complex. You know,
basically that that form of the book that he had
was like for an experienced hunter, he's he's spent years
filling it in, but it is it's really cool, you know,
it's You're like, okay, it's got slots to slide in
different formulas, it's got pockets, it got it has all
kinds of things that do you need.
Speaker 4: I didn't even know a book could have gizmos and gadgets.
Speaker 3: As I'm pulling on like one of the little tabs
that make a little person bump up and down on
the top.
Speaker 6: Of the page, the mom looking at the idiot while
flipping through his own formula book.
Speaker 8: Uh.
Speaker 3: I look to the shopkeeper and I'm like, hey, do
you have a formula book by chance with formulas in it? There?
Speaker 1: The shop keeps like a really old man who's hunched over.
He's got like one eye, kind of crunch clothes, and
he goes.
Speaker 3: No, okay, you have a great day, yo too. It
kind of hobbles off to the side stitch yes, Jesus,
I abroat have to do to get some some formulas.
Why are you looking at me like that?
Speaker 4: I don't know?
Speaker 1: All right, So let's get back on track. You guys
have all done your shopping for the day. Snap back
to reality and mom spaghetti, you guys can make your
way to try and find McShane. Absolutely herb gave you
a descriptor. He's a large man rope tund with a
bit of a beard, slightly balding, large mustache, always says,
a jacket with all kinds of pockets all over it
and things strapped to it like a bandolier, but with
nothing cool like bombs. Instead, he just has a bunch
of random junk on it. So you got the basic
description of McShane, and you told you were told that
he's transporting what's likely to be an artifact. At least
that's what was alluded to by herb. What do you
guys do?
Speaker 2: Head to the east, load us, load us hold out.
Speaker 3: Then I hold out my right hand and give you two.
Speaker 2: Elixirs of life.
Speaker 4: Thank you.
Speaker 3: But I actually I'm quite well.
Speaker 2: Tut the top up thet little.
Speaker 3: I see them in my breast.
Speaker 2: Pop. Don't you know how to prepare prepared?
Speaker 4: I have two health potions, so more now I have five,
so you.
Speaker 3: Have crom I far okay?
Speaker 2: Well, four alexs of life this morning.
Speaker 4: I have three healing potions and two elixirs of life.
I should sell my healing potions get some elixirs of
life at the same price. They're uncommons.
Speaker 2: Better not sell those I'll chut through in the sun.
Speaker 3: You could make money selling those. Why haven't we done that?
Speaker 2: I only last to dog their gifts.
Speaker 4: You're right, that's pretty messed up.
Speaker 8: That's little put up a lot of.
Speaker 1: So someone's gonna get like stabbed three days down the
road and chug.
Speaker 2: It and die. It's not working.
Speaker 3: That's a really bad image to put in my head. Anyways.
Speaker 4: Do we have.
Speaker 2: East? We're walking, I'm gonna chug.
Speaker 3: St popping bottles, probably be popping bottles.
Speaker 6: Until I feel like I'm comfortable where I don't need
to anymore, So don't mind me.
Speaker 1: So you guys are heading east or stop by?
Speaker 3: A guard.
Speaker 1: Guard comes up to you and he goes, correct me
if I'm wrong, young men, But you are the ones
who made the report of the village under attack?
Speaker 2: Is is that correct?
Speaker 4: Yeah?
Speaker 3: Okay?
Speaker 4: Can you can you come with me to my god
check a guard office? Herbs sending us to go find somebody.
Speaker 3: Don't I don't know who herb is?
Speaker 4: Roddy Ravens, the bartender.
Speaker 2: I don't drink?
Speaker 4: Why life is so much better with it? Yeah?
Speaker 2: Is my mind?
Speaker 3: I like to keep a sharp mind. Square, yeh, Let's
go to your office squares have sharp enches.
Speaker 2: You made my point.
Speaker 3: Let's go gentlemen.
Speaker 4: My god, I can't argue with that logic.
Speaker 1: And you guys are taking to what's basically like a
ten ft by ten foot little guard shack. It's where
guards who are patrolling the area are sent to, you know,
they keep their lunch there, they keep their you know,
some supplies, you know, med kid or whatever. And he's like,
please take a seat, there's no chairs, and he turns
around prop the ground and he goes let's see.
Speaker 3: What was your names again, Kyle Lucas Crab. Nice to
meet you, Crumb.
Speaker 1: That's now I did send I got word back that
we sent some some scouts out to your village, and
I regret to inform you that it was in fact
under attack.
Speaker 2: Yeah, yes, it wasn't.
Speaker 3: No, yeah, we saw that right.
Speaker 1: Yes, of course, there are a few survivors. I don't know.
I didn't get names.
Speaker 4: Can we please?
Speaker 3: I don't know.
Speaker 1: I don't know their names. I don't know the descriptions either.
I just know that not the entire village was raised
to the ground, just most of it.
Speaker 4: Where are they going? Where are they taking them?
Speaker 3: I don't know.
Speaker 2: You whoa wow, wow, laugh a book. Listen to the
queen man.
Speaker 4: Tensions are high, mom, stop making me laugh and trying
to make Kyle serious.
Speaker 2: Topout it.
Speaker 1: Anyways, I pulled you aside to give you an update,
as that's the duty of the crown.
Speaker 2: Anyways, bustle crown.
Speaker 3: He kind of rubs his temples.
Speaker 2: He goes.
Speaker 1: Anyways, the Crown is now investigating the attack, and if
we have any other updates that we can share with
the public. And I happen to see you walking along
the road like I did today, I'll tell you where
are you staying? Okay, so all correspondence can be forwarded
there for your inspection.
Speaker 3: Sure, unless and then if there's a change, will come
in for me, understood. That is all. Okay, look at
stands and before we leave, he'll like squint at him
and get really close to be like, got a lot
of gray hairs there, buddy, you're coming in pretty quick.
Speaker 2: That was so I see you have none.
Speaker 3: That explains a lot. Yeah, I still look great. Have
fun with that. Also, when you raise your eye when
you lay your eyebrows, you got three extra wrinkles. You
blash your face and he is walking.
Speaker 8: Out screw this guy, Why is he coming at us.
Speaker 3: All twisted.
Speaker 2: Antagonistic while the world.
Speaker 3: Look, I don't want to be in this town, man.
I want to go back to the forest. I don't
like it here. I don't want to be ruined. It's over.
It's so over. It's over. I was having like a
real moment there and like I was dudeistic people. I
could feel my internal emotion coming out. I was stepping
into Lucas and I just got cock blocked.
Speaker 6: If it makes you feel better, I really was fumbling
on the work and decided to just go with it.
Speaker 1: Uh as you step, you see uh you guys start
hitting out. The guard kind of steps up with his
hand on his hip and just kind of like scowls
at you, Lucas, but then looks at you crom and
nods looks at you. Kyle, doesn't do anything and goes
back to patrol.
Speaker 3: Yeah, take it elsewhere, dude. I don't want to be here.
I don't know about you.
Speaker 4: We're going We're going west or east? We're going east?
Speaker 3: Why are we still here work?
Speaker 4: Because we got pulled in update about our home. I
understand we're all very We're.
Speaker 3: Not even being updated. We're being reminded our shit got destroyed.
Speaker 4: No, honestly, I'm a little upset too that he's like,
I regret. We sent scouts and we got reports of
people that are alive, but yet did not give a
description in the report of who might survived. That frustrated.
Speaker 3: You don't even know where they're going. Yeah, they don't
even know if they're alive. Hey, hey we found corpses.
Speaker 4: But hey about.
Speaker 2: Survivors.
Speaker 3: Sure, but are they still alive, survivors surviving whatever.
Speaker 4: Let's just try and yeah, we woke up this morning
under the impression that our home and everyone there was dead.
Speaker 2: Yep.
Speaker 4: So regardless of who survived, it is good news. That
means that there's if Metal Fan can rebuild, it's now
easier with us and them.
Speaker 3: So I imagine we're all walking.
Speaker 4: We're walking, we're walking east.
Speaker 3: As we're walking, is it even worth going back? Well not, no, no, no, no,
I'm not saying I'm not saying that. But that place
is already on the map for for whoever that group was.
They came once, guarantee you they'll come again.
Speaker 4: Well, I can guarantee you this. We're not going back
until we kill him whoever this.
Speaker 3: Is I that'll take some time, but I'm sure we'll manage.
Speaker 4: Oh, I'm gonna kill.
Speaker 3: Him, Lucas.
Speaker 1: You catch a glimpse in the side of your eye
of a figure that's wearing all white, but as you
turn your head to look directly at the figure, they're
not there anymore.
Speaker 4: Lucas will keep it to himself.
Speaker 1: Okay, you guys, then exit town. You're not used to
such a large city. It's not really a city, it's
more of a town, but compared to your small village,
it's it's a bit of a you know, it's a
bit of a shock, but it is kind of nice
to get out. As soon as you leave town, the
only people that are around you are other travelers, you know,
heading in or out of the town. Some people are
on carriages, some people are walking, some people are on horses.
There's a couple of guards also patrolling the main city
or road that comes into the town. Other than that,
you can continue to walk. And I would say you
guys either took a glance at a map or kind
of asked, and you're aware that the next village east
is called Willow Shade, and it's probably about a whole
day's walk.
Speaker 4: And we're leaving. I would like to think maybe around noon.
Speaker 1: Yeah, so you're gonna have to spend the night. And
I would say that's that's not too out of place,
at least for Lucas. I don't know about you, guys.
Speaker 4: I mean, I slept in a tent or take a
teepee for most of my childhood.
Speaker 3: So tough a frozen tundra. You sleep on bombs, you
should be fine expired bombs, which I think is very creative.
I've always admire you about admired that about you. Sorry,
my head's in a bunch right now, I can't even
think straight.
Speaker 4: Let's slow down. It's okay, Lucas. We're all a little overwhelmed,
but let's walk till we find a well. Actually, I'll
leave that to you to find a wherever you think
is a nice spot for us to hunker down for
the night.
Speaker 3: All right, then, Um, you'll keep walking and I'll make
a nature check on my himming.
Speaker 4: Correct, it's eighteen.
Speaker 1: You find a spot that's probably one to two hundred
feet off the main road. It's a nice little meadow clearing,
you know, it's nice and comfortable, soft enough, doesn't seem
to be a high water table in this area, so
you're not gonna get soaked as you sleep. There's enough
tree coverage around you, so wind isn't going to really
be a problem. You're pretty comfortable in this spot, you know,
you think that here's a good spot to set up camp.
Speaker 3: It'll be good overnight. Okay. Lucas kind of kicks some
brush around and begins putting up a hammock above it.
Speaker 4: Okay, I gather any like tree clippings and whatnot that
fallen underneath that tree, and kind to make a little
bit of a padding.
Speaker 3: I pushed the shrubbage. I was moving around towards him
to help.
Speaker 2: Okay.
Speaker 1: Yeah, you guys set up camp, and uh, you're just
getting ready for the evening. If there's nothing specific you
guys want to do, we can just head into the knights.
Speaker 6: Chug my last two elixirs of life, okay, because they're.
Speaker 2: Going to go bad at the end of the day.
Speaker 3: I would say I'll drink an election.
Speaker 4: You'll get two more to give me because I have
full health, I can't use them.
Speaker 2: Oh are you at full health? Yeah? I got five?
Speaker 4: No, I mean our long rest put me up to thirteen.
Oh right, No, my cons one plus two? What what's
your what's your elex for life?
Speaker 7: Heel for.
Speaker 3: One should have got eight double two? Yeah, you said
I got four.
Speaker 4: And then and then I used all of my healing
potions that I had three more.
Speaker 3: Yeah, of course, did you guys bring pastries to the campsite? No?
I have pastries in real life. And if you get
mad about that, that's your problem.
Speaker 2: Them.
Speaker 3: Don't crunch on the my.
Speaker 2: You sort of a bitch. How dare you?
Speaker 4: I'm rolling playing if you if you put as much
effort into your screams with terror as in the five
second rule, you would have had a good pastry.
Speaker 3: Still, dude, you know what's funny? I keep trying to
roll place, Lucas, I keep getting cut off, but.
Speaker 1: Role playing that a pastry fell in real life?
Speaker 3: Yeah, because no joke. Dom hands me a pastry over
the corner of the table, drops it. It hits the
ground and then rolls under the refrigerator. Oh do you
I'm gonna lick that off the ground.
Speaker 1: As the sun sets, Lucas, you feel right at home again.
Speaker 3: Out in the woods.
Speaker 1: You see the bugs fly around, some gnats buzzing. You
see bats begin to fly as they are silhouetted against
the sunset, the orange sunset.
Speaker 3: That paints the sky.
Speaker 1: And then you all notice kind of a flickering light
coming through the tree to the north, and you hear talking,
you hear some laughing.
Speaker 2: What do you guys do perception check?
Speaker 3: Okay, she will roll the perk.
Speaker 4: Well, that's a nine plus six, it's fifteen.
Speaker 3: It's twenty seven.
Speaker 1: Okay, you guys can tell that it sounds like.
Speaker 3: People.
Speaker 1: You know, it doesn't sound like monsters or creatures. Sounds
like people. And they don't sound what's the twenty seven.
They sound like they're having a good time.
Speaker 2: You know.
Speaker 1: There's no fighting or arguing or anything. There's some laughing,
maybe even the clanking of tankards. You're not really sure, possibly,
but yeah, it just sounds like a group of people
hanging out for the evening, doing their own thing.
Speaker 3: I relate the information to Kyle and I whisper. I'm like,
do you do you want to go talk to him?
You don't see who they are.
Speaker 4: I want to go to sleep Crome.
Speaker 3: Are you interested in knowing and meeting these people? I'm
curious as well?
Speaker 4: Okay, may I stealth?
Speaker 3: Sure? That is a fourteen plus my stealth modifier, which
sealth is a secret.
Speaker 1: Oh that's right. Yeah, I'll just go screw myself. What's
your sealth modified plus.
Speaker 4: Three plus three?
Speaker 3: What's crazy? I'm untrained even though I should be, so
all right, I messed. What do you? What do you do?
I just I just kind of get off my my
hammock and I probably walk. You said we're about one
hundred two fet hundred two hundred fet off the trail. Yeah, okay, I.
Speaker 1: And they're a long, they're perpendicular or they're parallel with
the trail, but also in the woods. So you're thinking
it's similar to like what you guys did. Someone was
traveling and then set up a camp off the road
a little bit.
Speaker 3: Okay, I'll just I'll find some some shrubs or leaves
or plants that are little bit taller, you know that
maybe my abdomen. I'll just crouched down, kind of burying
myself and them a little bit, not like laying down anything,
but just like sitting on one knee, arm on the other,
just listening.
Speaker 1: Okay, are you trying to get closer?
Speaker 3: No, I move. I probably move about thirty feet towards them,
but I'm not like trying to like, you know, be
underneath them while they walk by. Well, no, they're not traveling.
There's a camp. Oh okay, okay, my apologies.
Speaker 1: Yeah, I'll approach, okay, but you're still trying to self
up to them, all right, So you crouch and kind
of walk up to them. You see a group of
about seven figures. There seems to be a half elf,
there's a dwarf, there's a human. There's someone that looks
like they could even be possibly a half orc.
Speaker 3: They got kind of.
Speaker 1: A grayish tannish skin, and they're all kind of wearing
underclothes that you would wear under armor, but they've taken
their armor off for the day. You know, they're kind
of relaxing. There's a fire that they set up, an
impromptu one, it's not a set fire pit. There's packs,
there's sundrys, you know, there's traveling packs on the ground.
One person is finishing up taking off their armor and
they you know, doing the last bits of belts and
kind of sliding it off and setting it down, and
you see they just kind of like fling their arms
out like oh finally, and kind of wiggle their body
a little bit. Now there it's time to relax for them,
and they don't seem to see you.
Speaker 3: I don't move, but I won't make any any hostile movement,
Like I said, sitting on one knee, arm on the other,
just louched over listening.
Speaker 1: Okay, what about you, Crumb? Wh do you just walk over?
Speaker 2: You just walk up straight to him?
Speaker 4: Yep?
Speaker 3: Okay.
Speaker 1: You walk out of the trees and you see one
of them like reach over to their packs and grab
a sword and start to slide it out. They're like, whoa,
who are you?
Speaker 2: My love?
Speaker 5: This crime.
Speaker 1: And they kind of like the fact that you talked
so succinctly, like oh. They start scanning the forest around.
Speaker 3: Them, and they're like, what are you? What are you?
What are you doing here? Crumb?
Speaker 2: I was a little bit out of the farmer hood.
Speaker 5: I heard the all right, And he kind of like
slides the sword back and takes his hand off.
Speaker 3: But they're still kind of skin in the tree line,
you know.
Speaker 1: They don't know if there's like a whole goblin regiment
ready to attack or if you're just you know, a
lone traveler, and they're like, are you alone, Crumb?
Speaker 3: Well, okay, what do you do o here?
Speaker 2: Oh?
Speaker 1: By myself travel them.
Speaker 3: Oh I want a pint?
Speaker 2: Sure, all right?
Speaker 1: And you see one of the other guys kind of
like gives a guy that asks kind of a weird look.
He's all right and kind of shrugs and then pulls up.
They got a little barrel. It's like it for the
traveling drinker. You know those three stick stands that you
can like fold down. And they folded it open and
set a little keg on it. Yeah, they got that
set up. And he grabs a tanker that was on
their packs, blows the dust out of it, pours a
little bit of grog into it, and hands.
Speaker 3: It to you.
Speaker 4: I take it and I drink it.
Speaker 3: And he's like, so, uh, where you're traveling to.
Speaker 4: Slope?
Speaker 3: All right? Yeah?
Speaker 1: Yeah, h Willow Shae. We know that place half from
straight from here, probably about half day's walk.
Speaker 2: Okay, a far folk.
Speaker 3: Kind of dangerous to be traveling by yourself, isn't it.
Speaker 2: I'm a bombs.
Speaker 1: Okay, I can see how that can protect you.
Speaker 3: Give me a perception check. Still stealthing, by the way,
just chilling.
Speaker 1: I figured you're staying still unless you say otherwise.
Speaker 3: Oh yeah, no.
Speaker 1: Seventeen seventeen nice. Uh, you see another one of the
members kind of grab like a cloak and start to
pull it over the armor that he took off to
cover it.
Speaker 3: Okay, And with.
Speaker 1: The seventeen you catch the very edge of a sigil
that's on the armor, and the only thing you're able
to grab is a red hammer before the cloak covers it. Okay,
and he goes, all right, So, so what you head
into willow shade for?
Speaker 2: I don't know. That's why I'll tell the oh, all right,
wells starting sure, and.
Speaker 6: Then crom will pull out a versatile vile and then
quick alchemy make alcohol.
Speaker 3: Okay.
Speaker 1: When you do that with some of the guys kind
of like you know, they're they jump a little bit
because you reach you said, I make bombs, and then
you reach into.
Speaker 4: Your I realized they've been gone a little bit, not
too long, but long enough for me to get uncomfortable. Yeah,
So like I start to kind of walk that way,
not still hiding or anything that. Yeah, exactly, you know,
I'm just gonna aerosmith and uh.
Speaker 1: Is that what Lucas is gonna do when he can
finally get the crafting stuff to aerosmith?
Speaker 4: Yeah. Arrow point to myself once again. I just start
casually walking over there.
Speaker 3: Straight walk over. Do you still I'm not stopping there,
I'm not stopping Okay.
Speaker 1: So you walk out of the woods right straight into
the campsite, okay, and they kind of look up and
they're like, everyone's like, whoa uh what can we do
for your friend?
Speaker 4: I just heard some commotion and I want to make
sure everything was cool here.
Speaker 3: Yeah?
Speaker 1: Yeah, who's this guy? I thought you said you were alone.
Speaker 2: I was alone when I watched. Damn, he's right.
Speaker 3: How are you okay? How many people are on your party?
Speaker 2: All right? What's the third I don't know who does?
What's that? Why is that?
Speaker 3: Wow?
Speaker 2: Yeah, I don't know. I don't know. I thought a
little smiled, social and fair enough.
Speaker 3: Uh what are you doing here, Kyle?
Speaker 4: I woke up because noise and Crome walked over here.
So I'm checking out my buddy.
Speaker 5: Are you give me a perception?
Speaker 4: All right?
Speaker 1: You don't notice anything else? And they're like, all right, Uh.
Speaker 3: Sorry, I don't mean to interrupt. How far away from
the edge of the camp of mine? I assume they
have like a little clearing like we did.
Speaker 1: I'd say you would move close enough to get a
good view into here, so probably forty feet fifty feet.
Speaker 4: So I can't see any fine details.
Speaker 1: I would say, no, fine, well, I mean if you
wanted to snuck closer myself again, but I'll stay.
Speaker 3: Where I'm at. I'm i'm you know, bow and arrow.
I'm not drawn like my bow's like on the ground
next to me. You know, give me a perception, check
yourself and watch it. Yeah, of course, ye, let's do that.
That's uh, it's A seven plus eight so thirteen or
is my math wrong?
Speaker 4: Fifteen?
Speaker 3: Fifteen?
Speaker 4: Sorry?
Speaker 3: All right?
Speaker 1: So you from that distance, you know, I mean, it
seems like a little awkward, the same awkward that you'd
get just meeting dudes in the woods. But nothing really
seems off from which how's their body language? Specifically with
a fifteen? It seems normal, a little tense because you know,
two people just walked out of the woods. Other than that,
it doesn't look like they're ready to kill anybody here.
Speaker 3: How difficult if a check would it be? To move
forward twenty more feet slowly? I'm moving like like snail's pace. Like, yeah,
I'm not going to tell you, don't disclose that, but
like again, I'm describing I'm moving. I'm moving snails pace. Okay,
snail's pace, and your stealth modifier was plus three. I
need to train that so bad? Okay, and what do you.
Speaker 4: Get any additional modified since he's technically already concealed.
Speaker 3: I don't know if stealth works like that.
Speaker 4: That's what I'm I'm asking.
Speaker 1: So if you are, Oh, there's different statuses to stealth
and pathfinder.
Speaker 3: There's what.
Speaker 1: So in Pathfinder there is undetected, hidden, and concealed, So
right now you are under detected.
Speaker 3: Can I also barter you for concealed because I'm attempting
to use coverage and foliage to blend myself in a.
Speaker 1: Way, So if you attempt to hide and have cover,
you are also concealed.
Speaker 3: Okay?
Speaker 8: Cool?
Speaker 1: Those are two distinct things because well it's one of
the other.
Speaker 3: It's there.
Speaker 1: They're kind of different things. So undetected means a creature
doesn't even know you're there. Oh cool, So I'm like, concealed.
Speaker 3: Is like the visual thing.
Speaker 1: You know, concealed only comes up if they do know
you're there, you know, so like if they know you're there,
they can know you're there, but you're still concealed.
Speaker 3: If you happen to. So they don't even have an
idea that I'm there.
Speaker 1: As far as you can tell, right, they don't.
Speaker 3: Okay, I just want a metagame.
Speaker 1: Okay, So no, no stealth rules and path men are
actually really cool. So it's good that I brought it out.
So you, as far as you know, they don't know
you're there.
Speaker 3: Okay, what do you do? Like I said, I move
again snail's pace. I'm moving as slow as I possibly can.
I'm being mindful of where I'm going. I'm moving and
like I have, I have all the time in the world.
I'll take fifteen twenty minutes to move that twenty feet
if I have to.
Speaker 1: Kyle Crum, give me a perception.
Speaker 2: Is going to twenty three?
Speaker 3: This would tend to be metagaming.
Speaker 1: No, just roll play with what your character knows.
Speaker 3: Okay, gotcha?
Speaker 1: Twenty twenty twenty three twenty Okay. You both see one
guy lean down, grab something out of his bag, and.
Speaker 3: Slip into the woods.
Speaker 4: Where's he going?
Speaker 1: He's the guy you were talking who goes your buddy or.
Speaker 4: At They grab something pretty uh hastily and left. Okay,
I don't know. Maybe he's going off to take a piss.
Speaker 3: No clue. Do I see him do that?
Speaker 4: What I see him take off?
Speaker 3: You give me a perception. Oh see, it's times like
this I really need the role and I'm not gonna
get it. That's a lie. That's a fourteen plus eight
to twenty two.
Speaker 1: Actually, sorry, that should not be that. That's my mistake.
This is a correction on the me the DM. If
a character is stealthy, they make a self against your
perception DC. I should not have had you roll what
is your perception modifier plus eight, so it would be
in eighteen. Your perception DC is in eighteen. And you
do not see.
Speaker 2: Him do that.
Speaker 3: I see him walk away. After that, he's gone.
Speaker 1: You don't catch him walk away. You look down to
try and like step over a branch, and when you
look up, he's gone.
Speaker 3: Because I presume, just by common sense, he's not there anymore.
So he's gotta be.
Speaker 1: Can assume he left, but you have no idea where
he went specifically, but you can hear them ask, you know.
Speaker 3: I think in that moment, I will with his own instincts,
he'll put his bow down and instead of having his
bow in his hand like ready to go, he'll kind
of just put to his side and he'll what he'll
do is he'll put his two hands on his one
knee that's popped up, and he'll put his chin on
his hands as like a like a resting. Like I
wish I was in this conversation, but I know I
wouldn't fit in type deal. And he just sits there
and listens. He smiling, kind of enjoying the banter, but
nothing crazy. You hear a voice from behind, JA, so
what you're doing?
Speaker 4: Those are my friends. I don't do good with people.
Speaker 1: Rights, right, It's kind of weird to sneak up on
a camp in the middle of the night.
Speaker 3: Thought, don't you think, hmm, have you not picked up
that I'm weird yet? Well, if you want to rob me,
my weapons on my side, take my arrows.
Speaker 1: I'm not trying to rob him. Mit, Me and my
friends are just trying to get a good knots rest.
That's so someone sneaking up through the woods, as you
can imagine, you know, gives us a little bit of
a concern.
Speaker 3: Do you notice me the first time? Honest dud, took
me a seconds.
Speaker 1: Hell yeah, I reach back for like a friendly fist moment.
Speaker 4: Does he take it?
Speaker 3: He does. I appreciate it.
Speaker 1: I'm not going to tell you guys the roles, but
on their perception, they rolled high and then on his
stealth to get behind you.
Speaker 3: He rolled in that twenty Oh that's nasty. I like
that though. That's good flavor. Yep. There's always a bigger fish.
Speaker 1: But he does, he does. He fist pumps you, and
he's like, I say that. I say that.
Speaker 3: I said it loud, Like, you know, I look down,
look back up.
Speaker 4: There's always a bigger.
Speaker 1: Fish, right, So, uh, if you want to join us,
we've got a pint with your name on it. Otherwise
sitting runner in the bush might make my French kind
of nervous, you know.
Speaker 3: Yeah, I get that. Yeah, what's your name?
Speaker 4: I'm Lucas.
Speaker 3: Nice to meet you. I'm nice to meet you.
Speaker 4: Can I face you?
Speaker 3: Oh yeah, yeah, you're good. Okay, Yeah, I pick up
my bow, but I don't I don't pick it up,
string up, I pick up string down.
Speaker 1: So you see, he has a dagger, but he's kind
of like put it in his belt loop at this point. Yeah,
and he's like, all right, you know, you can never
be too careful traveling I get it.
Speaker 3: I get it. Like I said, I just thank you
for being so cool. I I'm from a very small
town where all I did was fish, So now I'm
throwing to a big city and groups of people, and
I just I don't like it.
Speaker 2: Here.
Speaker 1: Your eyes have adjusted to the darkn and in front
of you you see standing a stout dwarf. He's got
his the hair on the side of his head was shaved,
the top of the hair is braided, and he's like,
all right, well come join us.
Speaker 3: Then, yeah, absolutely, you walk behind me if you feel safe.
I'm not stressing it's right. I continue walking, but again,
no sign of aggression, no nothing. I just walk out
of the brush.
Speaker 1: Same from him. He kind of takes his hand off
his dagger that he already you know, sheathed, and fallows
up behind you and the guy you were talking to.
He goes, oh, looks like we found your third friend there.
Speaker 3: I have a question.
Speaker 2: Problem.
Speaker 3: I have a question. Did anybody else but him see
me just now?
Speaker 1: And you see the other guys at the camp and
they're kind of like, of course, yeah, I saw you.
Speaker 4: This super MSS serious group of people with armor that
has a weird sigil on it. It's like, yeah, dude.
Speaker 1: And that guy, the guy that introduced, you know, the
first guy I talk to you and he's like, I
am a man that you know, explains and no I
didn't see it.
Speaker 3: But it's hard to get much past Lyle. So nice
to meet you. Pleasure.
Speaker 1: I'm Cligan Lucas and Lyle's like, oh for them a pint.
Speaker 3: I turned around to the door again. They didn't see me.
I'm getting good at this ship. I fist babble again.
He does.
Speaker 1: He's like, he's like, all right, so I have yourself
with pints. We're probably gonna, you know, rest up here
for a couple of hours.
Speaker 2: You guys can join.
Speaker 4: Like look at Crown like he is socially and that
doesn't he I know. That's what I'm saying. I'm finally
I'm finally seeing it, is what I'm saying.
Speaker 3: It's taken you years to realize. I thought you were
just remember that one time we had the dance and
that one really pretty walked up to me and I
just puked on her dress.
Speaker 2: I was.
Speaker 4: I thought you just had like some bad I got scared.
Speaker 3: I still get scared thinking about it. Man. I looked
up to the guard. I look up to the to
the to like the mercenaries that we're sitting with, and
the reaction to that. I catch myself spilling too much.
Speaker 1: And they're all just kind of like looking at it.
Speaker 4: You gotta come from a very very small village, guys.
Speaker 1: And the guy that was like, yeah, I totally saw you.
He just like continues to drink his grog.
Speaker 4: Hey, crom why don't we get this party started? Ohow,
why don't you make us some good stuff?
Speaker 2: He already did.
Speaker 3: Yeah, yeah, yeah, man, is this that weird peanut butter?
When you make what that sounds? Yeah?
Speaker 4: Want to so much?
Speaker 3: All right?
Speaker 2: So I just looked at my wives. So I'm just
got a cold of five.
Speaker 1: That was a watch Sun dial your wrists.
Speaker 2: Hello.
Speaker 4: He named it watch because he has to watch it change.
It's a cast.
Speaker 3: He Oh my god? All right?
Speaker 1: Uh Cassie Stone, do you guys want to do anything
for the evening?
Speaker 3: Or just enjoy your night with these random strangers?
Speaker 4: Like it?
Speaker 2: Party?
Speaker 3: Okay? I don't.
Speaker 4: We haven't had time to grieve. Let's grieve now.
Speaker 2: Oh no, always wait.
Speaker 3: And I hang out with what I assume is the
rogue who has a lute.
Speaker 4: No, who has a lute?
Speaker 3: Oh?
Speaker 1: And the guys are like you see uh Colgan and Lyle,
They're like, I think the other.
Speaker 3: Guy I was like, yeah, he's like, I have a panna. Yes.
He pulls it out. He cannot play it, sir, sir,
can can you stop?
Speaker 2: Can you can you add.
Speaker 3: That to the fire? That would be really nice? As
he has.
Speaker 1: Ignored he's just playing. He's like no, and then cloak
and says, normally we.
Speaker 3: Have a few more drinks before we let him bring
it out.
Speaker 1: You know, get out the other cask and they they
whip back another cloak that's covering a different pile, and
there's like two more casts.
Speaker 3: There, and they're like, this is supposed to last for tomorrow.
In that moment, is there a pile of armor in
that in that pile?
Speaker 1: Not that pile though, Okay, yeah, there's there's a few piles,
you know, like when you get to camp, you put
all your junk and a pile.
Speaker 3: And I'm keeping eyes out for their armor because I
noticed that they kind of stripped down.
Speaker 4: It has a goal to steal the pan flute. Fuck yeah,
me too, because it sounds awful.
Speaker 1: Okay, how late and how drunk? Do you let the
night go before you?
Speaker 4: Oh?
Speaker 1: I saw it immediately, you start immediately? How are you
attempting to steal his pan flute? And the guy just
stands up and he's like, way taller than you, and
he's not playing away from you?
Speaker 2: What's it gonna be malted?
Speaker 1: Never, it's mine, I'll give it back. And Colgan just
looks at you, Kyle, and he's like, I just want
to I need more bit.
Speaker 4: If it is, it's plenty.
Speaker 1: All right as the night goes on. So are you
just chasing that guy around trying to get his pan flute? Yes,
he is walking away from you. He's like, no, I'm
not gonna give you my pen flute.
Speaker 8: Mom, don't you want to learn how to play problems else?
Speaker 1: He stops, looks back at you. So you're telling me,
you're telling me you like jazz love? Okay, don't run
away with it. My mother gave this to me.
Speaker 2: She's dead now, I'm sorry for the loss. I'm not.
Here's terrible.
Speaker 3: And he hands you the pan flute very delicately.
Speaker 6: I will take said plant flute and I will begin
to play the pan flute.
Speaker 1: All right, give me a what would that be like
performance or are you Are you trained?
Speaker 4: Probably not?
Speaker 2: Oh?
Speaker 3: Fuck deal?
Speaker 4: Plus what what if you're untrained? You don't get that,
Les Scoob, that's from my charisma.
Speaker 1: No, he's not doing a specific check. I think I
think he can just do act performance.
Speaker 4: Okay, I'm not like a modifier.
Speaker 6: Maybe whether it's a plus one or or a flat,
it's the difference is only by one.
Speaker 2: It's not a huge difference. That's not don't read.
Speaker 4: Too much into it, bro, what do.
Speaker 2: You got a twelve?
Speaker 3: Not great, not terrible.
Speaker 2: That's how gobblins.
Speaker 8: It sounds terrible to the non gobbles, but it sounds Are.
Speaker 1: You actually playing a Goblin song?
Speaker 3: No? Okay? Good?
Speaker 1: Do you know Goblin? I speak Goblin like in Pathfinder? Yes,
Goblins specifically make songs to irritate people. That's their music.
Speaker 4: Oh, I had a whole bit if I say Goblin song,
but I didn't.
Speaker 3: Okay, I'd also like to mention I also speak Goblin.
Speaker 6: I was I was just gonna sing every song that
I found annoying, but in CROM's.
Speaker 1: Voice, you know I'm done for that.
Speaker 4: But you and and No, that song it's not annoying.
Speaker 2: It lonks great? What are you talking about it is great?
Speaker 3: Sing sing sing Taylor Swift, Taylor Taylors shift.
Speaker 1: Yes, non copyright Tayler shift.
Speaker 3: All right.
Speaker 1: Uh so okay, you play the song, you don't do
great and everyone at the the camp is kind of
like patiently waiting for you to finish, you know, doing
the polite thing where they're just like, Okay, that's no,
that's that's you're you're putting air into it.
Speaker 3: It's making noise.
Speaker 4: Yes on that sounds awful.
Speaker 3: Else is like taking a drinker. You might need to
take a break.
Speaker 2: Guys like, can I have it back now? Thank you?
Speaker 1: Okay, that's how God music is starts playing, He's no better,
and you guys just parties for the rest.
Speaker 4: Of nine Yes.
Speaker 3: How hard do you go?
Speaker 6: Well, I'm I mean after making that first that first
quick alchemy, I uh, I have five vials left.
Speaker 5: So.
Speaker 3: You know what in this moment, can I take my
time to pull my arrows out of my my sheath
and I want to start plucking one arrow or one
feather out of every arrow.
Speaker 4: No, you don't put an alcohol in your hand. Drink up, buddy,
while I drink it.
Speaker 3: I do this, but I I pull out a feather,
I flip it upside down and I put it back
in so the quill portion, the very end is pointing outwards.
So I can now identify my arrows in combat or
you guys can identify my arrows in combat.
Speaker 4: Hand.
Speaker 3: Now I'm drinking as I go. I'm taking a sipping
between arrows. All right, all right, I get.
Speaker 2: It what I'm already drinking.
Speaker 3: Sure, thanks, hit me with another.
Speaker 1: Okay, everyone give me a con check.
Speaker 3: This is a con Wait, what do you mean will.
Speaker 4: Con Well, if it's going to be a save, I
think you want fortitude.
Speaker 1: That's what I mean. Like I said, audience, I was
a five E d M for eight years. I've been
a path under DM for one year.
Speaker 6: And I will also tell you that alcohol does have
a DC DC twelve.
Speaker 2: Okay, it's not bad.
Speaker 1: Yeah, fortitude, not con fortitude.
Speaker 3: I pass with a eighteen.
Speaker 2: I passed with a twelve.
Speaker 1: O meat sid beats sis.
Speaker 6: Look yo, sounds like you need three more.
Speaker 1: I was gonna give you all one level of exhaustion.
Speaker 4: So is that is that a crit success?
Speaker 3: Yeah? You just you?
Speaker 1: You feel better yesterday. As sad as this fact is,
it's true. Communities in low light areas, especially in the cold,
have rampant alcoholism because there ain't ship to do up
in the snow, So you and your entire society drink
a lot.
Speaker 3: You're used to it.
Speaker 1: You're fine, You wake up okay, You guys wake up
the next morning better than yeah. I would say, do
you think you guys would go back to your camp
or would you just PLoP down with those days PLoP down.
Speaker 3: I'd walk back to our camp. I'd watch our stuff,
cause I assume we left all our stuff.
Speaker 4: My ax was on my back.
Speaker 3: I assume I left all of my stuff at the camp.
Speaker 1: So I'd go back and watch you guys wake up.
You all pass so you're okay. You know, you wake
up with that trepidation of like a hell, do I
have a hangover?
Speaker 3: But it doesn't come.
Speaker 6: I would also like to point out that there's seven
stages of poisoning from alcohol.
Speaker 3: No, yes, there is, so we're not pulling a sane
after the campaign maybe two.
Speaker 1: He really is a simulationist game.
Speaker 6: I would like to point out that stage six is
unconscious for eight hours and stage seven is death.
Speaker 3: Makes sense, all right, the.
Speaker 4: Horror failure crrosis.
Speaker 6: There are there are actual bonuses that you get from
the stage serious Stage one plus one item bonus saving throws.
It gets fear effects.
Speaker 3: That's crazy, that's awesome.
Speaker 6: Stage two you're flat footed, but you still get you
still get the saving uh saving throw bonus for fear.
Speaker 2: And then it just gets bad.
Speaker 3: I needn't alcohol.
Speaker 4: Because there's a there's a nicest flow like you start
off feeling good. I can take on the world. Nothing
can stop me.
Speaker 1: Oh my god, young listeners, don't start drinking alcohol.
Speaker 3: You start drinking and avoid vaping.
Speaker 2: So far we ever do a fewer effects. I got
you again.
Speaker 3: Drink there's a magical potion.
Speaker 2: Something like that.
Speaker 4: No, it's a heine, can drink it.
Speaker 2: It's electric currents.
Speaker 4: After should name it? Pick alchomy alcohol no liquids?
Speaker 1: Uh okay uh Crumb and Kyle give me a perception check.
Speaker 4: Why not twenty again fifteen?
Speaker 1: Kyle, you here in the wee hours of the morning,
them getting ready. Do you wake up or do you
just continue to sleep?
Speaker 4: I peer one eye open, like begrudgingly, but I was like,
I really want to see these guys morning routine.
Speaker 3: Man twenty, I have to give this to you.
Speaker 1: They do wake up and they start to put on
their armor, and they try to put on their cloaks
as soon as they have their armor on. But you
do see the sigil. It's two red crossed hammers, okay,
And they get their cloaks on and they're doing it.
They're trying to do it quietly, not to wake you
guys up. They get all their equipment on and they
head towards the road.
Speaker 4: So I see the sigils and I don't want and
I see how rushing they are, so I don't want
to alert them because honestly, I cannot afford another fight
right now. So I wait till their cloaks are on,
and I kind of lean up. I'm like, are you
guys thinking off?
Speaker 3: And they kind of look at you. They're like, yes, yes, yeah, yeah,
you fantastic, Thank you for showing.
Speaker 4: Yeah, it was great guy, anytime you at a party.
Just you know, let's meet back here in like a week.
Speaker 1: Not likely for us, friend, but it was good to
meet you. Have a good have a good life guy.
Speaker 4: Where are you going?
Speaker 1: We have our own business to attend to have a
good day And they they begin.
Speaker 3: To walk off, are all right, well.
Speaker 4: Bye?
Speaker 3: And uh the.
Speaker 1: Pan flu guy just kind of lifts his hand up
to say goodbye, and they do.
Speaker 3: They disappear in the trees. And more time, and you
hear Colvin be like, no, damn do I hear them
yelling when they say that.
Speaker 1: Ummm no, you're you're off in your campsite.
Speaker 3: Okay, yeah, yeah, and they walk.
Speaker 1: Off they disappear. So you guys can wake up at
your own leisure. If there's anything you need to do,
prepare fials, to prep or anything like that, which to
make sure.
Speaker 3: All my AARs were done properly. There's nothing like messed
up or weird.
Speaker 1: You passed your fort so yeah.
Speaker 3: Okay, so all my arrows are properly marked. Yeah.
Speaker 1: I was gonna say, if you failed it, yeah, a
few of them would have been like all bent and
like completely messed up, the fletchings completely missing. But no,
you passed, So you're good.
Speaker 4: I'll just get up bigy on and start making some bombs.
Speaker 1: All right, morning morning routine makes sense.
Speaker 3: Are we near a body of water right now?
Speaker 2: No?
Speaker 3: No, not on this spot. There are there animals around us.
You're in the kind of in a wild.
Speaker 1: Yeah. You walked away from town for probably about seven hours.
Speaker 3: So oh so we're like out there out there okay,
So are there like birds fluttering about?
Speaker 2: Yeah?
Speaker 4: Sitting around? Okay?
Speaker 3: May I make just a nature check just to see
what's around me? Or is that perception? Either way, it's
a NAT twenty So take what you want.
Speaker 1: Sure, either one would be good.
Speaker 3: Yeah.
Speaker 1: You see rabbits, you see birds, You see all kinds
of various wildlife, even a deer.
Speaker 3: I how far is the deer out?
Speaker 1: I've oh, all right, you guys do your morning preparations
like I said, and you were able to hit the road.
Speaker 3: Oh no, no you were. Yeah, I want no it's okay,
we can make it quick. So I want information on
the deer. It's dope. It's dough. Uh what I know
if dough are legal to hunt right now in this
time of year in a place like this.
Speaker 1: Yes, okay, it's not over hunted like our current or
modern society.
Speaker 3: Okay.
Speaker 4: I thought that's a good question. Ask you never know absolutely,
So yeah.
Speaker 3: How far out is it? Twenty yards? I can very
much say that's it's very close.
Speaker 1: You know, I would say you were sleeping, you know,
it didn't it's that whole area has been quiet all morning.
Speaker 3: So I will I will hunt prey and hunter's aim
for this.
Speaker 2: I will.
Speaker 3: I'll kind of like I'll see it as I'm getting ready,
and I'll slink down and i'll kind of i'll stand up,
but I'll rest myself against a tree, so the only
thing extending out is my like the tip of my fist,
like my knuckles, and the boats self. I'll pull an
arrow back and if I recall right, I'm going to
quickly target is in fact my hunters hunted prey. So
I'm going to fling one arrow. I have one chance
that is uh. I can't do math, dude, seven plus
ten seventeen. Holy shit, the arrow strikes true, dude, I'm
so sorry, listener, my mind is blanking anyways. Seventeen.
Speaker 4: What happens in that moment?
Speaker 1: The euro strikes it and it falls down in its place.
Speaker 3: I take a moment to just like take in what happened.
I'm like, okay, it fell, correct, it's down fell yeah, Okay,
how far do I remember? How far? Could I see
how far the campsite was last night in the dark?
Or probably not. Let's say you got a decent idea
of it. I will, I'll yell to crom and I'll
yell to Kyle and be like, I need assistance, Opera,
come towards my voice. I have secured us food. I
approach the animal. Where did I hit it?
Speaker 1: I would say behind the shoulder blade, through the heart.
Speaker 3: As I approach, I hate it. Wherever I hit it?
Do I know where I hit it? A little bit
behind the shoulder blady? Yeah, okay. I approach it, and
seeing it immediately deceased brings me happiness. It's like, Okay,
it did not suffer. That's good. So I'll kind of
get on one knee and I'll carefully remove the arrow
and I'll just like hold my hand on it for
a moment and like give an appreciation of nature and
be like, okay, I had to do this. If not,
we starve. This was a good thing to do, and
I did not cause excessive pain. Good job, Locus. And
I'll reshet the arrow and I'll gently and carefully clean
it and prepare it in the most respectful manner that
I can.
Speaker 1: All right, so now you have enough venison. We won't
roll play over the detail. Do keep in mind that
you'll need to process the meat or maybe sell it
at the next down. Yeah, you know, because you probably
got a good forty fifty pounds of meat.
Speaker 3: I also want to add that as he's like taking
the pelt and the skin and you know, the things
of that nature. The internals of this year make him uneasy.
He's very like trying not to touch it and being
like really gentle with how he does, like when he
pulls a bladder out, that's one thing, but like other
than that, he's being really squeamish. And we got it
all right. Also, I believe I have a feet called
all of the Animal. Actually, I think you've brought that
up before. I do believe I have a feet called
all the Animal. I can check it right now.
Speaker 4: That up. Can I make a lore warfare roll on
the sigil that was on their armor?
Speaker 2: Yeah?
Speaker 4: I can't write this, bro.
Speaker 3: Is that your third?
Speaker 4: Twenty third tonight? We're a twenty four.
Speaker 1: Okay, yes, twenty four with and that twenty total twenty four?
Speaker 3: All right.
Speaker 1: So you you're thinking, Crumb, do you go and help Lucas?
Speaker 3: Yeah, Crumb runs off.
Speaker 4: Okay.
Speaker 1: You're sitting there, you're trying to bring up the memory
the visuals of the two crossed hammers.
Speaker 3: And you do remember.
Speaker 1: Vaguely when the teachings you were learning from your village
when you were a child of the kingdom of Kasrandar.
It's the primarily dwarfing kingdom that lived on the eastern
side of the mountains. Your village is on the western
side of the mountains. Kazan dar Ran the eastern side
of the mountains, and they are known as the Cause
And yeah, that's the symbol of the kingdom that rests
north of Allurion.
Speaker 4: Interesting. I wonder what the effect was.
Speaker 1: Yeah, you have no idea why they would be this
far south. It's not like the kingdoms are currently at war,
but you do wonder why are they hiding it?
Speaker 4: Not just that, I wonder why he said we have
other matters. You have a nice life. That sentence comes
sixth in my brain. I say, I'm like writing it.
Speaker 1: Yeah, all right, you guys have enough venison to last
you all day long. You can cook with a nice
fat breakfast if you'd like, and head off to the
town with all the animal.
Speaker 3: It doesn't quite apply to this situation, but seeing as
I have it, I will roleplay. I will literally take everything,
with the exception of the guts, bones and all. I'll
take absolutely everything.
Speaker 1: All right, that's gonna be quite a lot of care.
But you also know that you're only a few hours
away from the town of Willow Shade and.
Speaker 4: You have friends.
Speaker 3: That's true. Actually, as I approach you, you see me
literally covered from fingertip to elbow. Some of my stomach
and some of my knees are just blood, like fresh blood.
I had no chance to wipe it off yet. Crom
did you get involved with that animal or just watched
me do it?
Speaker 4: You called me.
Speaker 2: Over to help you. You didn't tell me what to do,
so I watched that.
Speaker 3: Fine. You just see like the disgust like half depressed,
half successful look on his face where he's like, yeah,
I did it, but at what cost?
Speaker 2: A little smile more? Dude?
Speaker 4: Mm hmmm, yeah, all right?
Speaker 3: Can you just stick him in my back pocket? A
little busy? He puts his hands up. He's just like
intestine hanging out. Actually, you like this, don't you. I
hand you a string of intestine.
Speaker 2: I know you like it, and I'm not gonna put
my up. I know.
Speaker 3: I take a pocket and I cut it off here
like two feet and like there you go.
Speaker 2: Person.
Speaker 3: I feel like I'm treating you as a person. I
remember you.
Speaker 8: Like this, Alexes of laugh happy broth.
Speaker 4: Does he haven't tested? Yeah, you know what, I let's
just let's just go here. Give me some of the
give me what you take your phones?
Speaker 3: By the way, dude, first arrow, perfect shot, no way,
I'm dead. I literally rolled out of bed, heard a creek.
It was about twenty meters out, drew an arrow, one arrow.
Didn't even know I was there. One shot.
Speaker 4: I can call you Lucas the fisherman. We're gonna call
you Lucas the hunter.
Speaker 3: I don't like hunting.
Speaker 4: Now. He's a big fish.
Speaker 3: Oh, speaking of, I assume we're walking towards where we
gotta go. I still have that skull of that like
extinct fish. That fish is not existing for hundreds of years.
Speaker 2: I still have to it's an extinct fish.
Speaker 3: What was the last time you found the skeleton? Is
an extinct animal?
Speaker 2: Literally the found that one fuss.
Speaker 4: My answer wasn't as clever is that one.
Speaker 1: After a couple hours of walking, you guys walk up
to a village that is even smaller than meadow Fen was.
In fact, at first you think this isn't even a village.
It's just a collection of a few buildings along the
main road until you see a little sign that says
willow Shade. It's mostly dirt ground, thatched roofs, that kind
of stuff, So you've made it to willow Shade. There's
a few people mulling about, some people walking, some people
transporting some goats. There's chickens clucking, you know, eating up
the morning bugs off the ground.
Speaker 3: Actually, this point is part of the afternoon, early afternoon.
And what do you guys do.
Speaker 4: We look for McShine, Let's sellshade.
Speaker 3: I look for a butcher okay or or some sort
of marketplace.
Speaker 1: You're able to find a market blaze, but it's a
pultry example of a marketplace.
Speaker 3: There's just a couple.
Speaker 1: Of stands, some people selling you know, bread, some meat pies,
some fresh veggies, just mostly set up along the main road,
just for travelers to stop buy and grab some stuff.
Speaker 3: I approach each one and ask if they would like
to buy about forty to forty five pounds of venison
freshly caught that or freshly obtained that morning.
Speaker 1: And they will, Yeah. The meat pies, specifically the meat
pie seller, they will. They offer you to gold for it.
Speaker 3: M I'm gonna haggle them, but I'm gonna let them
do their thing first. Yeah, forty forty pounds of that's what.
Speaker 4: Well, how much is the meat buy?
Speaker 1: It's probably like five copper.
Speaker 3: Oh that's right.
Speaker 4: Yeah, that makes a lot more sense. Gold is expensive.
I'll take four.
Speaker 1: Okay, you can buy four meat pies. Gold is roughly
one hundred bucks each. Oh checks out? Okay, yeah, I will.
Speaker 3: I'll kind of nickel and diamond, be like, can you
do I'll tell you what can you do? Two gold?
And can you throw in four meat pies for my
buddy bought the loop? So you want so you want
eight total?
Speaker 2: Out of that? Four out of the four more?
Speaker 3: Yeah? Would that be okay with you?
Speaker 1: The plump woman she kind of crosses her arms.
Speaker 3: She's got an apron on.
Speaker 7: She goes, I'll give you two gold and three meat pies.
Speaker 3: You have a deal.
Speaker 1: Did spits in her hand and shakes your hand.
Speaker 3: Well, I'm bloody, so she can have that, all right?
Speaker 1: She does it anyways, scrub my hands together.
Speaker 3: She picks up her ape and wipes her hand off.
Speaker 1: It's like gross, And then uh.
Speaker 3: I told you.
Speaker 4: Can have one.
Speaker 3: Absolutely, I got it for you, guys. I'm fine. I
can find food.
Speaker 2: Okay, so I have filed to the piles.
Speaker 1: All right, you guys are meat pied out.
Speaker 3: It's delicious. I'm smacking down as well.
Speaker 4: Do we get health for this?
Speaker 3: Also? Do we tenderly long rest?
Speaker 8: No?
Speaker 4: How much alcohol? No?
Speaker 3: But we passed our saves.
Speaker 2: I was already fulls I ain't.
Speaker 3: I'm missing a point.
Speaker 1: I'm not gonna nitpick on the hours lost while staying
up and drinking. I'll say, yeah, yeah, you had a
long rest.
Speaker 3: Okay, I'm just gonna give myself the one hit point.
Just as he's a vile I'm a stickler for full health.
Sounds good.
Speaker 1: But now you guys need to find McShane.
Speaker 3: I asked the lady while I'm there, as I'm like,
as I'm like carefully laying out the meat again, I'm
treating this meat with absolute respect. Everything is probably wrapped, cleaned,
I'm taking utmost care of it, and I'm just like, hey,
would you happen to know I have a guy named
McShane in town? And I just kind of start like
carefully placing meat on her counter she's taking. She goes, oh, no,
I don't know know McShane. Okay, wow, who are you
looking for.
Speaker 4: Dane.
Speaker 3: Yeah, we're looking for a well, we were told by
one of his compatriots that he.
Speaker 4: Would be here.
Speaker 3: I don't want to check the tabin. Okay, he's a
donkey with that help. Yeah, probably in the tab and
they got a stable up there. Okay, fair enough, thank you.
She kind of gives you directions up the hill a
little bit. I look to count comments. Lady said, it's
up the hill. Okay, the tavern that McShane might be.
All right, so you guys can head up there if
you'd like. All Right, you walk up there, and this
tavern is so small and po dunk that there's not
even a name. It's just a place that people are
going to for breakfast, you know, similar to the rowdy raven.
Speaker 4: I just ate a meat pie.
Speaker 1: But you guys can also smell the meat and the ale.
Speaker 3: You know.
Speaker 1: There's stables off to the side where people travelers can
keep their horses and donkeys and that kind of stuff.
Speaker 3: You do see a donkey. There's a donkey stable there.
Speaker 4: Hey, we might have a guy, I know. Right, they
do it better in the small towns, alright.
Speaker 3: They have mutton here.
Speaker 1: You guys walk in and it's kind of dark. They don't.
Small taverns like this are not going to have as
much more is larger ones. They're not gonna have lanterns.
They're gonna have candles, right, They're gonna have the windows open.
Of course, there's light shining in, but it's not as
bright as a rowdy Raven. It's kind of like you
see now the comparison to how much care was taken
for your home tavern. It was more of a meeting
place for people than it was for travelers to stop.
And then the rowdy Raven almost feels upscale compared to
this place because now you realize how much work Herb
puts into all the lighting and the windows and keeping
things bright. But it's not a terrible place. It's just small.
It's like, you know, where country people would go versus
a place in a large town trying to attract.
Speaker 4: Dive bar, versus a cocktail lounge, right right kind of?
Speaker 1: I mean, well, Rada Raven's still very much a dive bar,
but Rader Raven's trying to attract customers. This place is
already here just to serve the villagers. God, like, they
know people are gonna come because this is where they
come to, you know, get dinner and breakfast if they
don't have time to cook, and place to get their alcohol.
But you go in there and you are immediately struck
by the sight of an extremely large, rotund man slouched
over at the bar. He's got a balding, he's got
a bald spot on top, he's wearing a large coat's
got all kinds of pockets.
Speaker 3: On it, and he's just kind of like laying on
the bar. Can you give me my bones while you
go talk to him?
Speaker 2: Why do I have to talk to him?
Speaker 3: I don't want to talk to him.
Speaker 2: Rob walks up to go talk to him. Got it?
Speaker 3: Can I my bones?
Speaker 4: Yeah?
Speaker 3: You walk up to.
Speaker 1: Go talk to him, and as you get close, he's huge.
He's not like, he doesn't have the underfat muscle that
Lucian silk Moroa does, but he's still rather large guy.
But he looks more like a kind of guy that's
large from a love of food rather than a love
of fighting. So you approach him and he's just kind
of like laying on the counter, like I said, with
his face in between his crossed arms.
Speaker 2: Hello you kind of.
Speaker 3: He looks down at you.
Speaker 2: Where little pile?
Speaker 4: Hey?
Speaker 1: He grabs his tanker and kind of like holds it
over his mouth, his tongue out.
Speaker 3: A few drops land on and he's like, right, what
will you am?
Speaker 2: What are your name? Crab?
Speaker 8: What?
Speaker 2: I look at the.
Speaker 5: It's none of us A much sub ohne sh what Shane?
Speaker 4: No man?
Speaker 2: Mick Jane up? Sub that's her?
Speaker 8: Oh uh?
Speaker 2: Herd told us.
Speaker 3: To look aheah, good mind what are you talking?
Speaker 4: Heav?
Speaker 5: Oh?
Speaker 4: So the bottle I run up to from and the
grotesque man. Okay, I always see him in the back
and he's large, but not clearly not from muscle apparently. Okay, anyways,
I run up to the mine crumb and the large
grotesque man about everything? All right? Here, guys, who's this?
Speaker 2: What Shane?
Speaker 4: That's mcshanet.
Speaker 2: Name Shane? Okay, what do you name me?
Speaker 4: What?
Speaker 3: What do you name me?
Speaker 2: What's the mom?
Speaker 4: How do you understand him?
Speaker 8: You know?
Speaker 2: Time?
Speaker 4: What?
Speaker 2: They're on their phones?
Speaker 4: So so you're mcshaine's it.
Speaker 2: That's what you said that.
Speaker 1: He starts snapping at the bartender and she comes over
and she goes all right and then walks.
Speaker 5: Off, turns HERB told us to come and find you
said you were supposed to deliver something.
Speaker 4: Damn, but you haven't shown up. I know, how do
I know her?
Speaker 2: All right?
Speaker 4: God, I'm starting to get this guy. So he sent
us from the Roddy Draven. We are kind of working
for him. We're helping him clean up things. Uh, Lucas
over there, he cleans up the ship.
Speaker 3: Lucas attaching the top half of the dough.
Speaker 4: To tend to the horses. And I know you have
a mc mule here, so.
Speaker 2: What And Mazie the little normal's bustle?
Speaker 4: Is that correct?
Speaker 3: I didn't but I don't know.
Speaker 8: It doesn't want to talk to the others.
Speaker 1: And the bartender brings over his beer. He has no problem, sir,
and he takes it and takes a big swig. He's like, here,
you uh, something.
Speaker 4: That's past to the lever and to make sure you
were okay.
Speaker 2: That's because isn't hurt from him in a while?
Speaker 4: A little loud about so be there like three days
or something where you haven't heard from me in three days.
I don't know.
Speaker 3: I'll about something that that.
Speaker 2: Yeah, And I helped him the man they're wants helping
something get itemizes.
Speaker 3: I'm over here again calling men by John.
Speaker 2: Why don't you understand why the sound here?
Speaker 4: You alcome, this is genuine?
Speaker 2: How in the world context clues?
Speaker 4: What context?
Speaker 3: Okay, not a fact, artifact, not stolen, They stole it.
That's where we're in the session.
Speaker 2: Enjoy.
Speaker 1: I hope everyone had fun with Session four and you
will return for episode five.
Speaker 4: But how do you understand him?
Speaker 3: What was?
Speaker 2: What was