Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm here with my good friends.
Speaker 2: Hi. I'm Cassie.
Speaker 3: I will be playing Penelope Waters, the human Iquium Architect, and.
Speaker 4: I'm Tim and I played Dravin our dwarf rogue.
Speaker 2: I'm Cameron. I play Amar. Well are half elf.
Speaker 1: Bart, Yes, we post videos every Tuesday, and if you
like what we're doing, give us a like a comment
to subscription. And we have a few announcements, the first
being we have t shirts. We yes, we just came
from the Calgary Fan Expo when we all wore these
there and Tim and I presented.
Speaker 4: It was wonderful. So if anyone's watching us that was there,
thank you for making it awesome. It was great. We
had a lovely time.
Speaker 2: This will be.
Speaker 3: Posting a few weeks a little for us right now.
It just happened.
Speaker 4: It was fresh.
Speaker 2: Shout out to Cricket Lane Vinyl for making these for us.
And very last minute too.
Speaker 1: So like day of Yeah, yeah, I think I.
Speaker 2: Messaged two days early and I was like, can you
do something?
Speaker 1: Yep, and like you can't see is we actually put
QR codes on the back of these ones for advertising.
But anyways, yeah, it's pretty cool. Yeah.
Speaker 3: Also, also, our character minis were printed using Banana for
Scale three D printing services and you can use our
code mind Plate twenty for twenty percent off your first
order until the end of twenty twenty five.
Speaker 4: And we do have a Patreon if you guys want
to check it out. Details are in the description below,
but that gives you access to our discord community where
you can chat with all of us ask us questions.
We'll probably try to be a little bit spoiler free,
but we'll answer the best we can. Yeah, check it
out if you're.
Speaker 2: Interested, please do and the music is by Carl kc
at White Bat Audio, which you can listen to on
YouTube if you want to include him in your campaigns
as well, or you can also purchase his music on bandcamp.
Speaker 1: Yeah, at a very reasonable price, actually a very good price. Okay,
so we will jump right in. Then we ended last
week with all of you having gone to Drum, and
with Drum you learned some secrets, some things. You heard
a pretty cool poem about the creation of Dragonhead Isle
and ended with a pageant put on by the Orcs
that had a very interesting looking robed figure in it.
Speaker 2: Yeah.
Speaker 3: Yeah, pretty certain that the Lych King is the figure
that we are looking for.
Speaker 2: I'm one hundred certain because of metagaming. I guse Ryan going.
I wondered when you guys were gonna figure.
Speaker 1: It out, like legit, legit. I was like, they're going
to figure it out and then they'll be like, oh, yeah,
he's only been talked about since the beginning of the campaign. Yeah.
Speaker 2: Meanwhile, I just was rewatching the episodes and I just
rewatched the one where I was like, no, I'm a
hundred percent sure that it's Aquatocs because of blah blah blah,
it is him.
Speaker 1: Well, you see the patches. You go to bed that
night because it's quite late when it ends. The festivities
carry on late into the night. Maybe some of you
stay up late. I don't know, but you awake the
next morning. Then the question is what do you do?
Speaker 3: Yeah, still got that glowing thing in your bag?
Speaker 4: You tried to identify that?
Speaker 2: Yeah, only the bottle. I really want to touch it.
But I don't know, but I really want to touch it.
Speaker 4: Maybe we should bring it as a gift to the
lich King. Throw it on. It's like the best thing ever. Yeah,
maybe strengthening immortality.
Speaker 1: Yeah, I can wish for things, no.
Speaker 3: Wish spelling a bottle and we just handed to the
lich King. That'd be wild.
Speaker 1: What would a witch wish for?
Speaker 4: Good question? I don't know.
Speaker 3: The life that he didn't have to continually work.
Speaker 1: So hard, immortal life where he just yeah, I don't know,
I don't know. Well, Vecna, we know what Vecna wanted
Vecna for Cameron.
Speaker 4: Here.
Speaker 1: Vecna was a guy who was very powerful and a
powerful wizard. But that wasn't enough, so he became a
lich But that wasn't enough, so he became a demi
god and that wasn't enough, so we essentially tried to
ascend to godhood. Yep, yep, And supposedly the newest campaign
involving Vecna is what happens if he gets that and
that isn't enough what comes after? So anyways, uh, okay, okay,
So we're looking for christmasing in.
Speaker 4: So we're looking for Crystal. We came here on a
lead because we heard the dwarves took her and they
headed south. So last time we talked about maybe going
to scout out Dragon's head Isle, which could be very dangerous.
And then I don't know, like I mean, if we're
having realizations about the lich King, I don't know that
we just walk into the deadlines and be like.
Speaker 2: King, we've had such a good We're used to having
scary companions.
Speaker 3: Now want to join us?
Speaker 4: Yeah, you can be our new friend.
Speaker 1: We usually have a friend who looked just like you.
He glowed in the dark.
Speaker 2: But but okay, we've had such a good round of
like face to faces with leaders of lands. A part
of me just wants to be like, hey, can we
meet you?
Speaker 4: Yeah, we've like met everyone else except for the ruler
of whoever that is.
Speaker 1: Well, it's up to you, guys, the dead Lands are
right next door, So.
Speaker 4: Yeah, I mean we could we could do like a
flyby of dragon set Issle to see how bad it looks.
Speaker 3: Yeah, we need to get to there's a big storm
and she's a dragon set Isle.
Speaker 4: There's a big storm around it.
Speaker 1: Yeah, yes, there is a huge storm that.
Speaker 4: May actually make it difficult for us to actually scout
it at all.
Speaker 2: Yeah.
Speaker 4: But like, if we do decide to go to the Deadlands,
what do we do, like wander over to where we.
Speaker 2: Figure he lives or could we have any connections that
we could ask.
Speaker 1: Let's pull up on our map for a second.
Speaker 3: Some of the dwarfs used to be like on friendly
relations with.
Speaker 1: Yes, at one time. In fact, what what you've been
told in the past is he was helping them excavate
those tunnels that were flooded at one point. Now, the
dead Lands is that nice little gray spit of land
in the southeast. The Deadlands is known as a complete
wasteland filled with the undead and it's scott haze and smoke.
And at the base of Blood Mountain is the city
of Ash known as the City of the Dead, most
likely where the Lych king would be according to what
everyone sates.
Speaker 3: Okay, cool, but I think dragons and I have fora.
Speaker 4: Yeah, you good with that, just like scouting to see
what we can how close we can get, what we
can see about the situation of it.
Speaker 3: We need to find Crystal.
Speaker 4: Yeah, that's kind of the whole reason.
Speaker 2: We can kind of forgot that.
Speaker 4: But at the same time, you know, now that we've
got this realization of the lych king, like that's pretty
pressing for us because if that can get us closer
to getting into that castle, but we're not going to
abandon we won't bend in Crystal. So let's just do both.
Like if we if we go to the deadlines, what
do we do just fly to the city of ash
and like pop out and see if we can get
in there, you know, and then get killed.
Speaker 3: It'd be great.
Speaker 2: Full of d D Is he actually scary because everything
that we've heard about that like makes him seem like
scary it's all been misinterpretations or it sounds.
Speaker 4: Like more recently he's not been very active and we
don't know, like, you know, I mean, there's a bunch
of undead here obviously, but like how in control of
them is he? I don't know.
Speaker 3: Let's check in on that after we find Crystal.
Speaker 2: Okay, Penn is very set fun.
Speaker 3: Yeah, that's why we came here.
Speaker 2: Okay, Yeah, I'm worried about how asking to go, but yeah,
all the bad guys are there.
Speaker 4: Okay, Well could we ask just any old or like
is there a port on Dragon? Said, I like, where
would the doors Like they have to guess where would
the dwarves be like sailing into.
Speaker 1: So they say that any port there is now filled
with like icebergs. Right, there's literal like it's not safe
to travel there by ship.
Speaker 3: Right, yeah, like dwarves getting in.
Speaker 4: Yeah, like no one's seen the dwarves like still through
the clouds or.
Speaker 3: Something like, we're not wondering where we can land, We're
wondering where they probably are landing.
Speaker 1: So the dwarves do arrive by ship, but they are
under the protection of pro guests, so they like they
say so essentially they explain to you the dwarves arrive
by ship and somehow navigate safely through every time, but
any attempts we have made, nobody's come back.
Speaker 4: And so they don't have any idea like as the
direction that they would see the dwarves like travel four
they slip into the clouds, no idea.
Speaker 1: Well, uh, the dwarfs, most likely, they would suppose are
going to the mouth of Dragon's Head.
Speaker 4: Isle, like the end of the mouth, probably that inlet
like you do, right in its swallowed.
Speaker 2: Okay, where are we right now?
Speaker 4: Omen? Good? Yeah, we're really close to the Deadlands.
Speaker 1: Oh yeah, right there.
Speaker 4: Okay, well, let's do it.
Speaker 3: Do I'm just curious being like, that's close to the
border of the dead Lands.
Speaker 2: They have a lot of issues with that here or.
Speaker 4: Is that like, yeah, like what's the current state?
Speaker 1: So if you talk to any of the dwarfs, they
talk about how they patrol or or excuse me, they
they patrol the border of the dead Lands, and every
once in a while an undead wanders further than it
should and they dispatch a bit. But there's been no
real activity until the until Stellan Nobus attacked, at which
point there was quite a bit of activity. But they
say as soon as that stopped, the activity went back
to what it was before.
Speaker 3: Okay, okay, cool, yeah, mm hmmm.
Speaker 4: Right, get the dragon said fly over and see what
you can do.
Speaker 1: So you hop into the pod and you fly towards
Dragon's Head pile. Huh, yes, yeah, so you're looking at
a about a six hour journey to Dragon's Head on Okay,
all right, so anything you do on the way or
just kind of sit and you're all fresh, you've had
a long rest and everything.
Speaker 3: Yeah.
Speaker 4: Can I flip through my Shadow Dell Family history book?
Speaker 1: Yep.
Speaker 4: I don't know if there's anything secret in there, but I'll.
Speaker 1: Just not particularly secret. But it is a very detailed
account of the Shadow Delves and the role they played
in literally the discovery and initial mining out of Rackham.
Speaker 4: Right.
Speaker 1: It starts a little mystically kind of like the Shadow
Delves always were in Rackham to begin with. Whether or
not that's true is long loss to history, but the
fact that your family was one of the first to
ever live there and always had a huge tie in
finding out and Halloween new caves. And it goes through
in branches out various names and things. You even find
that you probably have distant relatives where your bloodlines have disconnected.
But nobody of the Shadow dealt name.
Speaker 4: Cool. Yeah, he's very invested in that.
Speaker 2: Cool.
Speaker 1: All right. When you're about.
Speaker 2: I always crash when I am I would like to
drive into this. I'm okay, you doing that every time
lighty strikes at us? I fail?
Speaker 1: Yeah, okay, Well what I was going to say. About
an hour out from Dragon's Head Aisle, it becomes very dark, yeah,
and very stormy. And at this point the blizzard is
just as strong as it was in Rackham. Like above Rackham,
it is snowing hard. You can tell that Frogast is
expending no expense in letting his power be known. It
seems as if whatever he was doing across the land
is very condensed right now in Dragon's Fedile and it
becomes quite turbulent. I need you to make me a
dexterity check on that. You can use intelligence due to
your You're it's a you can use an intelligence performance
essentially or a dex performance Okay, intelligence performance, yes, because
you have that ability that allows you to do it.
That's why I'm saying you can use it.
Speaker 3: So like my adaptive strategy. Yes, yeah, so once for
long rest, I can make an intelligent saving throw instead
of any other saving throw.
Speaker 1: Oh okay, well sorry, this is just a check then,
so never mind. But so it would be a dexterity
performance check.
Speaker 3: Dexterity performance, yeah, okay, natural twenty okay plus four twenty four.
Speaker 1: Nice.
Speaker 4: You've good.
Speaker 1: You you've improved your abilities with flying with the pot
and you're able to navigate the winds and the storms
and the sleet and the snow and everything. You can
find a way to clear the windshield essentially, and you
get to the point where now you can kind of
see the island itself right through the blizzard. It is
very obscured. It's very hard to notice anything. It is
almost a white out at this point. Okay, do you
continue forward or do you turn around?
Speaker 3: I would like.
Speaker 2: To continue forward. I mean, we knew it would be
a storm.
Speaker 3: I'd like to kind of go land away from where
I can see any like headquarters set up, like we
assume them to be at the mouth design we see anything.
Speaker 1: So you would be approaching Dragon's Head Aisle from its
northern tip, So you would be quite far away from
the mouth at this point, like a good hour's drive.
Speaker 3: Yeah. Wherever I land, I want to just not be
near camp.
Speaker 1: Yeah. You could land at the edge of the island.
Speaker 3: Yeah, I will attempt to do that.
Speaker 1: Okay, so you land at the edge of Sorry, I
need some water or something. I read a story to
my girls, and I used voices. I think I might
have burned out my voice a bit, so you uh,
that would have.
Speaker 3: Been twenty six. Actually I did mathroom.
Speaker 1: Okay, you land on the island. The snow is very deep.
Are you all wearing your boots still?
Speaker 2: Yeah?
Speaker 4: They're still tuned?
Speaker 1: Good?
Speaker 4: Good?
Speaker 1: So you you can walk without any issues. Your movement
does not have and you can begin exploring the island.
Speaker 4: How do you do that?
Speaker 3: All right?
Speaker 4: I mean we figure they might be headquarters ordering at
that mouth, so do we kind of just want to
sneak in that direction? Yeah, see what we can see
along the way.
Speaker 3: As soon as we get any hint of anybody being near,
turn on past about a trace and just stay low.
Speaker 1: Okay, So all of you make me a perception check
and a stealth check.
Speaker 2: Which of my new perception is hot trash?
Speaker 4: It's a seventeen for perception?
Speaker 1: Okay, excuse me, I should say your your perception check
is a disadvantage because of the snow.
Speaker 3: It's a disadvantage. Still a seventeen still six thirteen?
Speaker 1: Then okay?
Speaker 3: And what then a stealth check?
Speaker 1: Yep, and check at advantage.
Speaker 2: Because we have Yeah, well you said that I was
going to it.
Speaker 4: Yeah, I don't think someone twenty five.
Speaker 2: Oh good thing, there's advantage twenty three.
Speaker 3: Okay, sorry guys, All right, so you have to story.
Speaker 1: Are doing okay, You're going through driving. You are able
to to kind of judge where things are. You're used
to working in the dark a little more than pen pen.
You are in a complete white out, you kind of
go snowblind, and and in being snow blind, I need
you to now make me a dexterity saving the.
Speaker 2: Throw a trap.
Speaker 1: Eighteen in eighteen Okay, so you hear a snap under
your foot and barely just in time, you jump out
of the way as a net pulls up into a tree.
Oh no, okay, okay, and that's when you all hear voices.
Speaker 2: Oh I can't pass without trace.
Speaker 1: You all now all make me a stealth check ad
advantage with pass without a trace.
Speaker 4: Okay, dang it. I really want to hit that forty.
Speaker 2: And I can't get there twenty seven It adds plus ten, right, yeah, thirty.
Speaker 4: Eight thirty three.
Speaker 2: I got a thirty three. I don't know why that
map is so hard for me to do, But.
Speaker 4: What did you roll to seven? Eight?
Speaker 1: So ten plus.
Speaker 3: Ten, but it's thirty because you can't get us.
Speaker 4: In thirty, right, Sorry, I'll keep hearing that.
Speaker 1: Yeah, because you have the ten and then you get
the plus ten plus whatever you.
Speaker 4: Rolled, So it's always thirty one now because my last
level of bomb by Dexster.
Speaker 1: Oh wow, yeah, okay, and sorry you got a.
Speaker 2: What twenty thirty three?
Speaker 1: Okay? So you guys hear the voices, you disappear into
the snow, and what you notice is there's a bunch
of dwarfs who come running in. These ones are holding
spears tipped with a shard of ice at the end,
and they immediately run up to the net.
Speaker 4: They'll never.
Speaker 2: I try to give conversions, the word will.
Speaker 1: Never be the same. Anyways, they they they go up
to this net and and before even looking like they
stab it in old and then realizing there's nothing there,
they go one of the wires must have tripped from
the wind, and and they begin talking amongst themselves, and
you get the drift that they are. These are guards,
and they are to make sure that nobody enters the island.
What's the weaver?
Speaker 2: How many did you say? There are?
Speaker 1: There's four of them?
Speaker 4: What do you think just wondering what to do, as
long as it's not too flashy.
Speaker 2: Yeah, that's exactly that's exactly one through my mind firefall. No,
that's just a little bit right bright explosion in the
middle of the eye. Yeah mmm, okay. Anyway, carry out
should be just like listening.
Speaker 4: Should we just listen for a little bit longer, kind
of stealth right now, just to see if they give
away any information about all of you.
Speaker 1: Make me a perception check at disadvantage.
Speaker 2: Nice, even at disadvantage it's in nineteen.
Speaker 4: Nice, seventeen twelve.
Speaker 1: Okay, so pen over your own breathing. You have a
hard time hearing this, But the two of you catch
you catch a few things from these dwarves. The first
is that, like I said, their guards and all that,
and that they're they're trying to keep the Orcs off
the islands, because it seems like the Orcs have been
making attempts to take the island back.
Speaker 4: Right.
Speaker 1: But one of them drops the mention that that fro
guest has something special planned for that little creature they
picked up.
Speaker 2: So they know about her, and we need to find
out more. They showed up when they went to get her.
They showed up for her, like they didn't care about
anything else.
Speaker 3: Yes, but it was just like that could have been
like a stealth mission from the higher ups that like.
Speaker 2: Not everybody knew about.
Speaker 3: These outlier guards know about it.
Speaker 4: Yeah, but I mean she's with frog Gast.
Speaker 3: Yeah.
Speaker 2: Is this a trap to over us? It very well
could be.
Speaker 3: This is a trap I'll walk into.
Speaker 1: The rest of your party is thinking maybe not. I
can see it on their faces.
Speaker 4: Well, I haven't been talking to the characters driving tonight.
I'm out of practice. If what was I gonna say
now at a moment here all right? I don't know
that we're ready to go against pro Gast. I mean,
I know that he's weakened, but after what we saw
last time, I don't know if we're capable going in there,
especially if he's with Crystal. I think we might need
a better plan than just going in.
Speaker 2: After m hm, stealthy, We're not at that.
Speaker 4: To be fair, I.
Speaker 3: Am can help you a little bit.
Speaker 4: Yeah, I don't know. I mean, if if it's like
right now, then we could try to stealth in. Otherwise,
I feel like maybe we need to leave and think
of a better strategy that maybe involves I don't know
our new buddy. Yeah, we wore out acroatalks your turn
throwing that?
Speaker 1: Why do you keep throwing skeletons?
Speaker 3: Strategy? Or should we try and find the like dragon
that died here and reawaken it? Would that work?
Speaker 4: It's a folk tale, I mean, it could be very true,
it could be partially true. We have no idea.
Speaker 3: Yeah, the Castle in the Sky was just a folktale
too until we found it true.
Speaker 1: All right, make up your mind as if to a vote,
if you need to, if we.
Speaker 2: If we continue to listen, did they mention what it
is season store?
Speaker 1: They're not entirely sure.
Speaker 2: Yeah, I guess.
Speaker 4: You can just do sendrogus.
Speaker 2: Well, I was thinking sending to Crystal potentially, but then
but but okay, remind me how childlike she was?
Speaker 1: Sorry, she seems she comes across as childlike. Right, There's
a wisdom to her that most children wouldn't have. But
she still has this very childish nature about her.
Speaker 2: A wisdom, and that if I did ascending to her,
she wouldn't like someone.
Speaker 3: Kind of save me.
Speaker 1: So h, well, I don't know if you know her
well enough to know that.
Speaker 2: Yeah, that's my fear is that I don't know that
I don't know that she can. I don't know that
she can be trusted to know that we're here.
Speaker 3: Mm hmmm, that's fair.
Speaker 2: Or even though we're looking for.
Speaker 4: Her like progress, probably just wouldn't get answers if you
just sending.
Speaker 2: To Yeah, I don't know that sending to progress.
Speaker 1: It is funny. All of you make me a took
too long.
Speaker 2: We took too long to get this.
Speaker 4: We still advantage or just normal.
Speaker 3: I don't think it's been an hour yet, so you.
Speaker 1: Do not have advantage due to the fact that the
guards have been.
Speaker 2: Are nearby you, But we do still have the still
have passed without a nice thirty.
Speaker 4: Four, thirty six, twenty eight.
Speaker 1: Okay, all right, you're still okay. Guards wander off back
to their posts in the snow. You can't see them.
They disappear into the blizzard.
Speaker 2: Did they set the chap back up?
Speaker 1: They do?
Speaker 3: I'm glad I didn't end up in that. Yeah, it
would have been real bad.
Speaker 1: Yep, yeah, it would have. Okay, Yeah, I mean we could, No,
that's a bad idea.
Speaker 4: Let's just say we could take them out and keep
one and interrogate him. But there's still a chance he
doesn't know anything other than what they just said.
Speaker 3: Yeah, yeah, or we're just head to the blitch king.
Speaker 4: I mean we know that frogast has a plan for Crystal,
so she'll be safe until he attempts to carry out whatever.
Speaker 5: This is almost like the plan is to murder her, right,
make me a stealth check at disadvance, ran out of here,
or well, I.
Speaker 1: Want you to make a decision, is what I want.
Speaker 4: You to do. Wow, that's unfortunate. So is mine nineteen disadvantage.
That's still oh I guess it's still a third advantage.
Speaker 2: Well it's a that one, which is a sixteen sixteen.
Speaker 1: Sixteen. I think you just barely made it even with
thee oh good. You wouldn't have if you rolled them out.
Speaker 3: I would not have.
Speaker 1: Yeah, it's fifteen.
Speaker 4: Okay, I think I think we need to get out
of here for a now until we can think of
a better plan.
Speaker 2: Okay, fine, okay, tu village King. Let's go back to
the pod sneak, sneaky, sneaky, the same way.
Speaker 3: You guys do being extra careful for trap.
Speaker 1: I would have done whatever you guys wanted. You just
have to make a decision, Okay, So you get back
into the pod, and where do you go?
Speaker 2: And the end of the well should be like, okay,
go back and rest, like my cousin have a connection
or anything. King Colin to.
Speaker 1: The city of the case. Nobody has spoken over a millennia.
Speaker 4: Oh, no one, no one can help us here.
Speaker 2: Let's let's just go. Okay, he might even recognize our pod.
You know, so you had to.
Speaker 4: Should we just go straight to the city of.
Speaker 2: Ash yep, I guess so, yeah.
Speaker 4: Bypass all these wastelands dead.
Speaker 1: You guys have been so indecisive the last few episodes.
I'm starting to force my hand on.
Speaker 3: We need that.
Speaker 4: So it's fine that you're right. You're totally.
Speaker 3: Give us hard decisions.
Speaker 1: Dan tip for you. When you make too hard of decisions,
force them. Okay, So you head, yeah, into the city
of Well, to the dead lands.
Speaker 4: Yeah, trying to get close to the city of Ash
all right too, Yeah.
Speaker 2: I didn't notice from far away they like the ones.
Speaker 1: But passing into the dead lasts, the land becomes barren, dirty, dusty.
Even round turns gray. Yes, it turns gray and black.
It looks as if there's like charcoal all over. There
is not a bit a spit of plant growing on it,
just rocky, dirty outcroppings everywhere, sand and wind blowing what
looks like black sand across the land, and the sun
even fades out of you to a degree, as there
is just a smoky haze that is coming from Blood
Mountain at all times. Traveling you can see specs of
what looks like skeletons just lying on the ground, as
if a great battle was fought here once and the
warriors are still just lying there.
Speaker 4: But they wouldn't be lying there if we were down
on the ground.
Speaker 3: We have no idea what we're walking into.
Speaker 1: Flying into, yeah, yeah, at least you're flying into it.
Speaker 4: Walking across that, yeah, would not be okay.
Speaker 1: The sky as you get closer to the city of
Ash is reddish, right, and you see that Blood Mountain
is called that, not only because of the molten red
magma orange red magma that flows down it seemingly at
all times, but the sky looks like it's turned to
blood right, And you're probably about ten minutes out from
the city of Ash. Who's driving me? Okay, I need
you to give me a dexterity saving throw.
Speaker 3: Dexterity saving throw, yes, my thing that I can do.
An intelligence saving throw once a day to have to
decide that before after, I roll.
Speaker 1: Oh, that's a good question.
Speaker 4: That's a good question. I think we've worded something.
Speaker 1: In there about our creator of the class. What did
we say about that?
Speaker 3: What was this called adaptive strategy?
Speaker 2: How long is the flight?
Speaker 1: The flight from from where you were it would be.
Speaker 4: It just says you can choose to make an intelligence
saving throat instead of the request that you can choose.
Speaker 2: It doesn't get me anything back except for my ability to.
Speaker 4: After. I think it's probably in advance.
Speaker 1: Let me describe what's happening, okay, okay, for just for
fairness purposes, since you are wondering about that. So your
ten minutes out from the city dash when suddenly you
look at the ground, and skittering across the ground are bones,
not just like loose loose bones, and they all conglomerate
into what becomes a giant hand that bitches into the air.
Speaker 3: And okay, I am going to use an intelligence saving
throw on this one, because my intelligence even throw is
much better.
Speaker 1: Okay, nineteen nineteen. You dodge it, okay, but it's still.
Speaker 2: Yes, how high can it climb?
Speaker 1: Well, it seems to climb quite high, but if you
go too high you end up in the ashen clouds.
Speaker 3: Yi.
Speaker 2: So yeah, how fast does it move?
Speaker 4: Do we see any of this city of Ash? Like
is there?
Speaker 1: You're ten minutes out, you can see it. It looks
like a necropolis, like an ancient city. But it's dark.
There's not a single light burning in it. The walls
have like reddish and teal stains all over them.
Speaker 3: Can I shoot at this hand thing?
Speaker 2: But do we want to? We don't want to come in.
Speaker 4: And is there like, is there like a building that
looks like it could be like lych palace?
Speaker 1: There is?
Speaker 4: Oh?
Speaker 1: Sorry, Yes, there is what looks like a large castle.
And so the city of Vash is nestled at the
bottom of Blood Mountain. Yeah, and the castle is built
into the mountain.
Speaker 3: It's so beautiful. My question for whether or not I'm
going to shoot this thing? I initially I am going
to try to just escape it, but if it is
going to continue pursuit.
Speaker 2: Of me, I wouldn't shoot it.
Speaker 3: Okay, So if I can get away, I get away.
Speaker 1: If I can't, what happens is when you dodge and
it misses you, it literally crumbles and falls apart into
this wave of bones, and that's when you see another
one ahead. If you begin to grow.
Speaker 3: Again, I'd like to shoot it that one before I
get to it.
Speaker 4: Okay, do it?
Speaker 1: Okay, roll to hit. You're using your deck modifier?
Speaker 2: Is there any as she's doing that? Is there any
megaphone options?
Speaker 4: Megaphone?
Speaker 2: No, I can announce me.
Speaker 1: Well, you're not driving a telcretits space police vehicle.
Speaker 2: Pull over?
Speaker 1: What did you get?
Speaker 3: Eight?
Speaker 1: Nate? Okay, the hand of bone literally bone. You can
see the skulls of all sorts of races and creatures
in this thing reaches out and it crashes. It swaths
the pod. Okay, okay, it does. Let me roll my
dice here. Okay, it does. Oh, let's see twelve seventeen,
nineteen twenty two damage to your pod, and I need
you to give me a dexterity saving throw.
Speaker 3: Okay, I can do that, and it has to be
stay at this time because I use that up already.
Nice twenty four?
Speaker 1: Okay, all right, you maintain control of the vehicle. But
it starts like the board in it starts to spark.
Speaker 2: Is there anything I can mend?
Speaker 1: It's a light start blinking, red alarms start blaring, and
there's also like a trail of smoke coming out of
an exhaust sport you didn't realize opened up when you
drive this thing.
Speaker 3: I'm going to attempt to land somewhere.
Speaker 4: You're over the city, close to the yeah, trying to
get to that castle.
Speaker 3: That's pretty close to Yeah, Okay, you're just gunning it
for the castle, which I guess I don't say that comment.
Speaker 1: Okay, all right, you you start flying into the city
and it's at that point that two hands come up
like this, you gotta give me a deck save.
Speaker 2: Okay, are we with the thirty feet of the castle? Castle?
Speaker 3: That's a twelve.
Speaker 4: That's a twelve.
Speaker 3: No, that's not even a twelve, that's an eleven. I'm
going to use my heroic inspiration and we roll that.
Speaker 2: I don't like how many dice. It sounded like you
were just shaking.
Speaker 3: That's worse.
Speaker 1: Okay, Well, you gotta take the worst roll, and you take.
So it was twenty two damage on the pod, right, yeah, okay,
so that is today thirteen fifteen eighteen more damage, so
that is forty damage. Yeah yeah, yeah, So the pod
begins to sputter and descend as they literally just clap
into the side of you.
Speaker 3: I'm getting down on the ground a step alright, Like, however,
far from the castle, the.
Speaker 1: Bones collapse into just a tidal wave of bones that
you can see them like just skitter out through the streets. Okay,
you land the pod you managed to get at the
footsteps to the castle.
Speaker 3: Okay, okay.
Speaker 2: I use minor illusion to make the message as loud
as possible. We comment bees, we just want to talk
to the lynch king.
Speaker 1: Yes, okay, good, where do you go? Because as you
land skeletons and zombies, you hear that as hundreds of
things begin to walk out of dark homes to come
towards that we're running steps to run up the.
Speaker 3: Steps probably a bad choice.
Speaker 4: Yeah, okay, we've.
Speaker 1: Okay, and you get The doors to the thing are
just slightly ajar. You can pry them open as if
nobody's lived here in ages. So you pull open the doors,
you run inside, close the door behind us, close the
door behind you.
Speaker 3: If we can find anything to Yeah.
Speaker 1: There's there's a bar. You can like bolt it shut.
Speaker 4: Right.
Speaker 1: You can just hear everything clamoring and then you hear
like skittering up the doors from the outside.
Speaker 4: Let's get deeper.
Speaker 2: Try to I don't know if.
Speaker 4: In the heat of the moment, I think we're just running.
You run down, run deeper into the building.
Speaker 1: Okay. So there's it's a huge hallway, and there's other
like like like a grand entryway, and there's a big
staircase up into what looks like a large chamber beyond.
And there are plenty of other hallways that go off
a large balcony around surrounding everything and connects with the
stairs right that go up into this large doorway that
goes beyond there. And where do you go?
Speaker 2: I'm sorry, I was not to where some sort of
like central chamber is.
Speaker 1: So through the big doorway. So you run up the
stairs and as you're running up the stairs, some skeletons
come running out of that and there's three of them.
They begin attacking you. You may roll for initiative.
Speaker 3: Okay, I don't want to ten.
Speaker 2: Why did I roll two dice? Let me retry that, okay,
twenty one.
Speaker 3: Twenty for me, ten for me, well for Georgie.
Speaker 1: Okay, you all go before the skeletons. Oh yeah, they
rolled an bossler decks, which isn't too bad, but Georgie
beat them too, So who was first? Who was twenty one? Okay,
go ahead, yay, there's three of them.
Speaker 2: I how close are they to us?
Speaker 1: They're within thirty feet?
Speaker 2: Okay, I actually I don't know if minor illusion will
make a different at this point.
Speaker 4: Yeah, just blast them.
Speaker 2: Well, I don't want to hurt them, They're just this's
the thing. Yelling doesn't take an action, right, I can
just know you can yell like los caring if you're
in here, I promise me coming face. We just need
a talk to you. Meanwhile, I don't want to do anything.
Can I hold an action?
Speaker 1: You could hold an action?
Speaker 4: Yes?
Speaker 2: If one comes directly at me, then.
Speaker 1: I will attack it. Yeah, okay, all right, you don't.
Speaker 2: Have to say what kind of attack?
Speaker 4: Yesh, Yeah you gotta say. Well, I guess you said
your trigger, but you.
Speaker 2: Got to Yeah, I guess. I guess if it comes
at me, then I'll go at it with.
Speaker 1: My short sword. Okay, your magical short you're plus three.
Speaker 2: But no, you took a boat, didn't I took a
magic Yeah?
Speaker 4: Okay, all right?
Speaker 1: Driving I think you were next, right, I believe so.
Speaker 4: I don't think we have time for peace maraw and
I'm gonna run towards one with my scimitars out. Okay, alright,
so first hit with the fancy new magical scimitar. M
well it's still a nineteen.
Speaker 1: Okay, that hits.
Speaker 4: Okay, that is twelve damage.
Speaker 1: Twelve damage, so you shatter it to pieces.
Speaker 4: Nice, okay. Next one, just my nick attack with my
second seminar, which is a I'm assuming because that's ten.
Speaker 1: Yeah, that misses, It bounces off of its armor.
Speaker 3: Georgie's gonna use his new equim blasters. It got upgraded.
Speaker 1: You go before Georgie.
Speaker 3: No, Georgia got twelve.
Speaker 1: I got a ten. Oh you need to roll again?
Oh casp yeah six?
Speaker 4: How did they do it?
Speaker 1: That's the thing we are. Whoever had the higher decks
went usually that.
Speaker 4: That's how I do tiebreakers is if you have the
same number, whoever has the higher decks modifiers.
Speaker 3: I like that, dex modifiers three.
Speaker 1: Okay, we have to roll again. Yeah and then okay,
so you got twelve.
Speaker 3: My roll off was no, I rolled a three.
Speaker 1: And then if you had my decks, they will go
before you. Okay, Georgie goes.
Speaker 3: Okay, So yeah, Georgie is gonna Equian blasts no, yeah,
equin blaster from a distance from thirty feet away, and that.
Speaker 1: Is fourteen that hits.
Speaker 3: Oh yeah, good, and then he's going to do D
six plus street damage nine damage.
Speaker 1: Nine damage. So he blows off one of its like
it's its legs, but it continues to crawl on the
ground with its hands. Okay, and now it's their turn. Yes,
so Mara one does come directly towards well, actually that.
Speaker 3: Would trigger your jack.
Speaker 1: Yeah, and I just roll as if I were that,
and then add your.
Speaker 2: Which would be a fourteen to hit that hits sweet,
and then six which how many news?
Speaker 4: You have?
Speaker 1: So many? Yeah? Six damage, six damage, all right, So
you cleave into it, like literally chopping off portions of
its ribs, but it continues to fight. It takes a
swing at you, and it gets a twenty one to hit. Okay, yeah,
that and it does eight damage to you slashing dude. Okay,
and now you cast. I guess one was beside you driving,
so you would get an opportunity attack at the one
that's crawling across the floor. Sure that would be a
twenty two twenty two because you did nine damage, yes, okay,
rolled a hit ten ten damage, So you just so
you just crush its skull and it stops moving. Okay, okay.
At this time you hear the clunk clunk of more bones,
and coming up the stairs from behind is the skeleton
of a minotaur. Oh lovely, So we are now on
your turn.
Speaker 3: Yeah, I'll go at the dude with my rapier and
then hopefully slash and run. But let's see how this goes.
Speaker 1: Which one are you going for? The minotaur or the
one that's attacking Mar, the.
Speaker 3: Little one attacking Mar?
Speaker 4: Okay?
Speaker 1: What was it?
Speaker 3: Twenty something that hits hits and then eight damage?
Speaker 1: Eight damage? Okay, and she had done six, so that
that destroys it. Sweet and let me get out of here,
you okay, So you guys go running into the next chamber. Okay.
In the next chamber is a long hallway like a
long vaulted Halloway. It's got a balcony running with doors
off to other sides, and on the bottom there are
other doors going off into what looks like a maze
almost this place. How many chambers and hallways can it
have but one large one still going straight back into
Blood Mountain?
Speaker 4: Does?
Speaker 2: How does the find familiar thing work, it says it.
It works independently of me, But does it abays my commands?
Speaker 4: Yeah?
Speaker 1: So if I take time to familiar, yes, isn't it?
Speaker 4: So you'd have to do that probably before combat.
Speaker 2: But I have the ability to once prolong, rest, immediately
do a ritual.
Speaker 1: That's ready to do with your ritual. So you could
get a familiar and then the familiar can attack, I believe.
Speaker 2: Yeah, but I don't want it to attack. I want
to tell it, yeah to go ah.
Speaker 1: Okay, well it is top of the round. Okay, so
it is your turn, So what do you do?
Speaker 2: How close is the minotaur to us?
Speaker 1: The minotaur? So it was behind you, guys coming up
the stairs, it would have been about ten feet away
from you. You have all moved like you all wanted
to run into the next section. We dropped out of
initiative for a moment. So it's probably it's probably maybe
twenty feet behind you. Actually, no, no, it's ten feet
behind you. Doors to close them, there would be doors
that you could close.
Speaker 2: Is that an action or an interaction?
Speaker 1: That would be if you want to close them, bar them,
that's an action.
Speaker 2: Yeah, I care more about my owl. Yeah, I'm gonna
make it an owl. I'm familiar, and I'm gonna tell
it to go fly.
Speaker 1: Okay, to go see if you can find the lich king.
Speaker 2: He can go within one hundred feet of me and
still communicate with me telepathically.
Speaker 1: Okay, all right, So what do you tell the.
Speaker 2: Owl that go see if you can find the lyitch
king or a skeleton that's I don't know, looks like
a king.
Speaker 4: And what do you do?
Speaker 1: You tell it to like communicate in some way or.
Speaker 2: Well, let me know if you I still don't. I
stilln't really know.
Speaker 3: What They communicate telepathically, so she can stay in contact.
Speaker 2: With all right, Like, let me know if you find it.
I can also I can also, as a bonus action,
see and hear through their eyes and ears until the
start of my next turn. Okay, So I don't know
if I want to do that quite yet. But if
he communicates with me, so.
Speaker 1: It takes its turn immediately after yours, right.
Speaker 2: I have no clue.
Speaker 1: We'll say for now it does what's its fly says,
it's an.
Speaker 2: Owl, right, it rolls its own initiative and acts on
its own turn.
Speaker 1: Okay, so about right now? Yep.
Speaker 2: Also, it's last.
Speaker 1: That's the one, okay. And it has a dex of
plus one, so it has a dex of two. It
has a fly speed of sixty feet, which means it
could it could dash to go one hundred and twenty cool.
Speaker 2: So I could kin communicate within one hundred feet. But
that doesn't mean that it that doesn't mean that it
ends at one hundred feet. Right, it can keep going
and going.
Speaker 4: It it closer than you to talk.
Speaker 2: Yeah, driving, it's your turn, okay, wall I can also
bonus action, right, Yes, I'll do a little A little
thing of the minotata is coming.
Speaker 1: Out, okay, all right, produce flame, go ahead, roll.
Speaker 2: I just want to see if that's my only bonus.
It is still my only bonus.
Speaker 1: Okay, remember to add your three for your thing. Yeah,
would you yet?
Speaker 2: Well, that's have fourteen place. That's oh good COLT two
d eight.
Speaker 1: Oh plus three seven seven damage. Okay, So you hit
it with seven damage, you hit a part of it,
the bones scorching and smoldering. It continues its advanced drabbing.
Your turn.
Speaker 4: Is there another door ahead of us coming.
Speaker 1: Up at the end of this long hallway? Yes, but
this hallway is probably a good one. Hundred feet.
Speaker 3: There's one currently between us and the minotaur. Yes, we
close them by that.
Speaker 1: Oh sure, okay, I'll just close that then, okay, all right,
you close it and you bar it. Okay, right, continue
running and you guys, continue running. So you get near
the end of the chamber, and you can see that
at the end of this chamber there's the massive wall
with the door at the end, and then there's a
large there's large hallways on the sides of this chamber.
Right the balcony runs and then they veer off and
turned down and they would go this way down other halls.
And that's when you hear the thunder and crash of bones,
and what comes up and stands in front of all
of you is the massive bones of a dragon.
Speaker 3: Dragon bones.
Speaker 1: Yes, it is specifically what looks to be a red dragon,
and magically in its ribcage you see as fire begins
to produce and it rears up on itself.
Speaker 2: And at that moment, is this the god though from
the palm?
Speaker 1: At that moment wint It pauses and the light snuffs out,
and it stares at all of you and then lumbers
away back down the hall silently.
Speaker 2: What yeah, kind of kind of unrelated. Do I find
any other crystals anywhere around me?
Speaker 1: None at all?
Speaker 4: Your card just cannot definitely.
Speaker 3: Can you take us to the lich king?
Speaker 1: It doesn't pay any attention to you. It just lumbers
down the hall.
Speaker 2: It clearly sees this is not a following my familiar?
Are we still an initiative order? And can I Is
it close enough for me to see through its eyes
right now?
Speaker 4: Yes?
Speaker 1: But it's gone into the next chamber. And in that
chamber you can see a vast what's what's the dark
version on that thing? You're all senses dark vision one
hundred and twenty feet sweet figured out choice. You see
this massive chamber and up on a platform, a platform
where chiseled in is a large it looks like a
gaping skull, And in the skull's mouth is a throne,
and sitting on the throne is a skeletal figure. Nice
and it's in the next room.
Speaker 2: Can I speak through this thing?
Speaker 3: I don't think.
Speaker 4: I don't think you can. Can you?
Speaker 1: I don't think so?
Speaker 4: Yeah, something I remember, I think.
Speaker 2: That does it look angry? Does it look does it have.
Speaker 4: Just sitting there?
Speaker 2: I feel good enough about that dragon not attacking us
that we can go in dail.
Speaker 4: That's going, ye, that's going okay.
Speaker 1: So you enter into this stone cold, silent chamber, and
I immediately.
Speaker 2: Vow, okay, that's probably smart. Yeah.
Speaker 1: This raspy, gravelly voice echoes across the chamber and says,
who dares enter my domain?
Speaker 3: Oh hi, pleasure to have you join us for the
Adventures on the Parted Veil podcast. Join us on YouTube
for the video version of our show, and don't forget
to check out patreon dot com, slash Twilight Enigma for
exclusive content and Discord accent. Okay, I got to get
back to this project I'm working on, but I hope
you enjoyed the rest of the session.
Speaker 6: I'll pull out then, like famous, you don't know.
Speaker 2: I just look up and I'm like, sir, your royal
my name is amar Well van manneris from the royal
family of Selenopus, and we have come because we need
I don't think that was the right Cardivol, but I
your help, it might not have been.
Speaker 1: The The lest king responds with the van Manuus, the ones,
the Paladins, the fighters and killers of the dead alike Cardival.
Speaker 2: I forgot that I had.
Speaker 1: What what foolish trickery.
Speaker 4: Is this.
Speaker 1: What would three mortals have in the city of.
Speaker 3: Ash I will step in front of Mara and about
a little bit deeper, your highness, we have reason to
believe you might hold the answer to accessing a castle
in the sky.
Speaker 1: Okay, At that his he seems to straighten a little.
And what causes you to believe that.
Speaker 3: We saw your image on a mural? Were you here
when the spell was cast?
Speaker 1: There is what sounds like a deep breath. You don't
know where that comes from, seen as he is bones,
but he says, and the castle is visible now it is, yes, elaborate.
Speaker 3: I am going to just like explain to him a
lot of everything like that we that we have been
searching for it. We found the mural, we found the castle.
I'm gonna talk about like trying to get through the
barrier and we couldn't, and like the key situation.
Speaker 4: Gast.
Speaker 3: I'll tell him about fro Gas, I jump in there.
Speaker 4: He knows about Frogast and his deal, all right, And
I am going.
Speaker 3: To tell him about Aquatocs as well. Actually, and that
because there's somebody else seeking the castle to destroy everything,
most likely we it's urgent that we get to it
before him.
Speaker 1: He stands up side and he begins to walk down
the long staircase. As he approaches, you see, he's he's
dressed in a dark red robe and and he reaches
he reaches the bottom, and he says, come with me.
We have much to discuss.
Speaker 3: Okay, okay.
Speaker 1: He turns and he silently begins walking just down and
out one of the corridors.
Speaker 2: That follow Yeah.
Speaker 1: Behind, all right, so, he says, the castle is not
supposed to reveal itself. It's interesting that you come to
me about this and very concerning.
Speaker 3: Can you elaborate.
Speaker 1: Why? Yes, I can elaborates, he says, as if remembering
something from long past. But at that moment he trips
on something what and he literally just into the ground.
He stands back up, and he looks down and he's
like Mortimer that he reaches out and he picks up
a turtle. A turtle, a turtle, A living turtle, a
living How many times have I told you not to
come in here? And he puts it in one of
his robe pockets. He says, Draven, have you given him
my names?
Speaker 2: He says, you give him your name?
Speaker 1: I did, Yes, he says, Dravn. Perhaps there's someone you
need to meet. And he points down a hallway and
a ghost comes floating down it. It's Ala, Hey, Ala,
So she's Dreven. You're here?
Speaker 3: Is she visible right now?
Speaker 1: Yes, she's visible to you're here.
Speaker 4: I can't tell you how many knights I've thought about
ringing that bell just to see, but I couldn't bear
to take it if you didn't appear.
Speaker 1: She says, it was horrible that that dwarfing individual he
trapped me and I went and I was forced to
kill people. And anyway, the Lych king he read me.
Speaker 4: Why would he do that?
Speaker 1: There's a lot you need to talk to him about.
In fact, when I saw I saw you all coming,
I heard I heard your your companion. I'm sorry, I
don't remember your name, Maa Mara. I heard her shout
that you came in peace, and I recognized the voice.
I told the lich King he called off his minions,
to which the king is like, yes, yes, I did.
She's like he's been he's been saving souls that have
been attacked by vortar. And she points down a hallway
and you can see there are many spirits just kind
of floating around and He's like, some sort of dark
sorcery has been taking care, taking control of spirits. I'm
not okay with that.
Speaker 2: Yeah, we're not either.
Speaker 4: I'm sorry I've misjudged you.
Speaker 1: It's all right, follow me, he says, and he begins
to take you down the hall, and you notice that
the very end of the hall is sunlight. And he
takes you down and out and it opens up into
a veil, a bright, shining, lush green veil, and the
lich King pulls the turtle out of his pocket and
he puts it down in a pond and he's like,
you stay there this time. He's like, welcome to the veil.
But where are we You're in the middle of the
dead lands, and well.
Speaker 4: It's a.
Speaker 1: Have a seat and he is he like gets you
to sit down.
Speaker 2: On a log.
Speaker 4: Is this real or is this magic? Oh?
Speaker 1: This is very real, very very real. My name is
our Keras.
Speaker 2: We know that name.
Speaker 4: We have heard that name in the writings that we
found in.
Speaker 1: The library, a letter from Girdell Swede to to our Keras.
Speaker 3: Yes, yeah, m hmm, okay, mm hmmm.
Speaker 1: I'm sure you have many.
Speaker 3: Questions, so many that I can't even think of where
to start.
Speaker 4: He looks at the two of you after she says
that maybe it would just be best if you tell
us the story of the castle in your own experience.
Speaker 2: Stroke his shell, like, just out of curiosity, you want
to look through my familiar eyes once more, because I
imagine he's been kind of following.
Speaker 1: But now do you see that it's it's the veil.
Speaker 4: It is the veil.
Speaker 1: So the veil is real. Is that what you're looking for?
Speaker 2: Or like, no, I just wanted to know what it
looks like from above.
Speaker 1: From above, it's it's a veil that so if you
fly is up too high, you can see you end
up in the bar of dead lands. But there is
basically a ravine in the dead lands and a slit
of light in the sky that lends light to it,
and there's a stream that runs through it, a little
pond at one end, lush trees. It's as if you're
essentially in Emeralia, right like it's that rush, but it's
right in the middle of the dead lands. So the
Letz King looks at all of you and says, the
deadlands are more of a farce than anything. They're here
to protect the veil. The veil is the only entrance
to that castle.
Speaker 3: Oh, you get in through here?
Speaker 1: Yes, it is my duty to protect it.
Speaker 4: But it's down here in the castle's all the way
in Najkat right now.
Speaker 1: Indeed, there is a portal. There is a portal that
you can try that will take you directly inside the
barrier of the castle. And what is the castle?
Speaker 2: Yeah?
Speaker 1: Yes, the castle belonged to an empire that has long
since passed away. Yes, you're aware of them a little bit.
Speaker 4: We found out a very little amount in our research research.
Speaker 1: Where did you find out about them?
Speaker 4: The library?
Speaker 1: Yes, the deep library? How is it?
Speaker 3: Unfortunately no longer stand.
Speaker 7: That is a.
Speaker 1: There's a grave sorrow. I always wanted to get back there.
In fact, I was supposed to protect that as well.
But let me start from the top. The Telecrat Empire
was a very powerful empire ruled by a king. I've
long forgotten his name. But the king had a friend
who or he had a high sorcerer who was a
good friend of mine. Girdell Swede was his name. This
king got involved with something, some sort of entity. It
promised him power, it promised him prestige, and what an
icy entity? No, no, no, this frogast character you tell
me about I have. I've never heard of him before.
Speaker 4: But.
Speaker 1: Perhaps I have. There's an ancient writing from the Orcs.
I was not there to witness it, but I did
get the dragon bones.
Speaker 2: I think this is that God.
Speaker 1: Now, this entity eventually overcame the king and his army
and tried to let itself in. Girdel swayed, recognizing the
danger of this, and realized, having no other option that
he was aware of to stop at this thing threatened
to consume the world. He cast a spell, a great spell,
using a crystal of magnificent power. This spell locked away
our world. It erased the memory and all evidence of
the Tellcrat Empire and the outside world to everyone but one,
and he says, the points to himself. My job was
to bring every when when everyone who was infected had
passed away, to lead everyone back into the real world
to unlock the gates. You could say. What we didn't
anticipate is once that spell was cast, it would disrupt
every magical spell within its vicinity, including my hold over
every single one of my minions. They ran rampant. By
the time I gained control of the them again, the
damage was done and I was considered an enemy of all.
I have since been essentially trapped in the deadlands protecting
the veil.
Speaker 3: Wow wow, I.
Speaker 2: So this infection mm hm not a disease infection? Then
it's the like ideology, no it.
Speaker 1: It started off as a The king gave it to
all of his army, and it enhanced their strength and
their power and the way that they could do everything.
They became superhuman, you might say. But then they began
to change. They began to become less than human and
to become monsters. And as they did, they they lost themselves.
They lost control of themselves, until eventually the king himself
lost control of himself. They started a ritual to bring
this entity in. We didn't know what to do. We
couldn't fight them. There was too many of them. They
were too strong, and we knew that because he had
only given it to his army, the vicinity wasn't too great.
So we Gurdell cast the spell that locked away everything
within a He gives a random number radius the radius
of the dome the halting right. Yeah, and that was
the best we could do. I've put a lot of
thought into it, though, perhaps if one could get up
to that castle. You could drop the dome and there's
nothing to worry about anymore. Anyone who was infected would
have passed away.
Speaker 3: Do you know what this is?
Speaker 2: Drive him?
Speaker 4: I'll take the purple.
Speaker 1: While, to which he he like shocks back and if
he had eyes, you could imagine they would go wide,
to which he's like, give that to me right now,
Like it is not safe for you to handle it.
Speaker 4: I trust him, Okay, give it to him.
Speaker 1: You give it to him. He pockets it, to which
he says, that's what I'm talking about.
Speaker 8: Me.
Speaker 1: There's still some of that out there.
Speaker 2: I'm so bad. I didn't know.
Speaker 3: I found it shop.
Speaker 1: A shop.
Speaker 4: Yep, it was found as an artifact fallen from that city.
Speaker 8: This guy, oh, the forgetfulness of mortals. He says, that
is what he would give to his his men.
Speaker 1: They would eventually turn into these creatures, these monstrosities.
Speaker 4: What what did these monstrosities look like?
Speaker 1: Yeah, tentacles, eyes, rather hard to describe, is there.
Speaker 4: I'll start describing one.
Speaker 1: Yeah, it's still happening.
Speaker 2: Yeah, is there a way for this to happen without this?
Speaker 1: He puts his finger to a skull. He's like, how
long has this been happening ever since did Gurdell fail.
Speaker 3: It's been happening since.
Speaker 4: Came through.
Speaker 1: You say he came from outside, then he might to
damage the spell. Something must be done. If he's damaged
the spell, then then this creature can come back. And
if it can come back, we were all in trouble.
Speaker 2: How can I stop it?
Speaker 1: I've put a lot of thought into this. The crystal,
the crystal in the castle. Yeah, perhaps it cannot only
be used to shut down the halting, but I think
it could be used to repel the creature. We knew
it could put it into stasis. But think of it like, Ugh,
how do I describe this? A stone? A stone, when
sitting flat, can hold something in place. These these crystals,
when they're inactive and inert, they hold things in place.
They keep reality solidified. But if you were to roll
the stone and connect it with something, it would move
a thing. Right, If you could activate the crystal in
such a way to use its power to push out
the entity, perhaps we could seal it away again and
then destroy the crystal forever. Okay, you must stop it.
I've thought many times of going through that portal myself,
but nothing would be here to protect the veil. This
veil is precious to me. I cannot lose it. And
he points over to a cave, and just in the cave,
you see what looks like bats. It's like in those
creatures lies the remnants of the Telecratic Empire. Perhaps we
could save them, if the time was right and the science.
Speaker 3: Was right, bring them back.
Speaker 1: Perhaps also, this veil is very precious to me personally.
I can open the portal, but you have to go through,
of course, and I will be closing it. I can't
risk anything coming back.
Speaker 2: How do we get out of the Kingdom?
Speaker 1: If you shut down the halting, you also shut down
its powers. And apparently you've already learned how to use
some of their technology, you'll be able to get out.
Speaker 4: Okay, And what about sealing this entity away? I mean,
I don't know the first thing about magic?
Speaker 2: Sorry? Is he outside of the halting? Or he is
locked away?
Speaker 1: He's locked away in a space between spaces? Okay, He's
not of this world, and not of When I say
this world, I mean the entire idea of it, not
just the globe that we are in m h.
Speaker 5: O.
Speaker 7: Right before we came here, we were sent on a
mission to save Crystal, and I explained.
Speaker 3: Crystal to him.
Speaker 2: Okay, is there anything your minions could.
Speaker 3: Do to help her?
Speaker 1: What is she?
Speaker 4: He said? Do you explain about.
Speaker 1: I've never heard of one before.
Speaker 3: All pass in my book about her nets say a
little bit of reading.
Speaker 4: Material for you, as is one as well. M h
And they have.
Speaker 1: Eternity crystals in them.
Speaker 3: Yeah, yes, wow. Some combination of the eternity crystal and
destructive event margines and creates a.
Speaker 2: Being that embodies the sense of something.
Speaker 1: Mm hmm. Sounds like a worse way to go than
how I did. He says. It's well, that's interesting you
tell me this progas character took her.
Speaker 7: Yeah.
Speaker 1: Well, I'm just spitballing here. But if your Acrotox fellow
used one to get in, perhaps your your God character
thinks he might be able to get one to get out.
You said she has one inside her? Does she not?
Speaker 2: Ye? She does.
Speaker 9: It's quite small, sea, It is quite small, see is
he gathering? Is that why we can't get a hold
of aquatocs?
Speaker 3: I think Acroto got picked up as well.
Speaker 1: I don't think so.
Speaker 3: I don't think so.
Speaker 2: But Progress knows him from their fight and would know
that he has.
Speaker 4: That's true. Andy, He's going to use Crystal to find Acatos.
Speaker 1: You wonder how to destroy the crystal? Yeah, that castle
has great destructive power in it. I don't completely understand it.
I've always been more of a magic user. Science was
never my forte. But you could use the power in
it to destroy it. Use it carefully, though.
Speaker 2: Okay, like a suicide mission.
Speaker 4: No no no no no no no no.
Speaker 1: But it might be worth destroying the city itself. I'll
leave that in your hands. Okay, you may rest here
for a bit should you desire. When you are ready,
I will open the portal.
Speaker 2: I mean, I'm feeling pretty ready, now, shall we sure?
Speaker 3: I guess E use some.
Speaker 4: Stuff before we do. I wouldn't mind some time with
my sister.
Speaker 1: Absolutely, take your time. Enjoy the veil. The water is clean,
you can drink it also.
Speaker 2: Can help Crystal.
Speaker 4: Also our caros.
Speaker 2: Acrotox is going to come here here if he figures
it out.
Speaker 4: I just have a feeling that he's going to find
out somehow, and when he does, he'll come here.
Speaker 1: I'll be waiting for you. I have a dragon.
Speaker 4: Yes, it can him quite powerful, noted, most powerful being
I've ever seen. Apart from phill guests, I suppose.
Speaker 2: M hmm, they're very equally matched.
Speaker 1: That is terrifying. I have an army. I can send
a portion to try and help your friend, but I
must keep the majority of it here in case this
acra tox shows up.
Speaker 4: Of course.
Speaker 1: Well, you're about to see a place I haven't seen
in an age.
Speaker 2: How long has it been?
Speaker 1: I can't remember too long, account, And he will lead
you into the veil. He stops every once in a while,
like pets a rabbit. He knows all of these things
by name, right, and and to which she says, you must.
Speaker 4: All wonder what.
Speaker 1: How a lich, a lich who feeds souls to his philactory,
has to do with a veil of the living. And
he's just making small talk as you're going.
Speaker 3: It's like the thought has crossed my mind.
Speaker 1: Yes, yes, well, this veil is my philactory, and I
don't feed souls to It is the interplay of the
life and death that happens here that gives.
Speaker 4: It the energy to keep me going. Clearly, you're a
respecter of death and life.
Speaker 1: Indeed, indeed, death is death is a thing that all
people must pass. But I must say that I feared
it greatly, but from that fear came a great respect
for those who were willing to do it. Ah, here
we are, he says, as you are pre approach a
clearing in the trees, and there is a giant portal
in the ground. Says, Now, the portal fell down some
time ago. It's supposed to be standing vertical, so when
you go through it, just fall into it. So you
exit the other side.
Speaker 4: Appropriately going into the start.
Speaker 1: Okay, before we go, can I like, yes, take some time,
he says. We're here, take some time. There's an apple
tree over there.
Speaker 4: If any of you are hungry, I'll apologize to both
of you. I know you're probably quite eager to get that.
Speaker 2: I need you need to see your sister.
Speaker 4: Just need to clarify a few things with it.
Speaker 3: I wouldn't mind spending a night here.
Speaker 2: A great place to meditate.
Speaker 1: All right, I'll meet you all in the morning. In
turns and he he he leaves. He conjures up a
tent for you guys before he leaves, and he says
he'll be back in the morning.
Speaker 2: Okay, and uh yeah, what to what would I know
about lich?
Speaker 1: And mm hmm, what would you know about liches, Yeah,
because I don't yes for your knowledge, for your knowledge
and your character's knowledge. A litch is an individual who
decides to overcome death by living in a perpetual state
of undeath and unlike and undead, where they where they
lose all semblance of themselves, they remain. But what is
what a lich does is they basically are like sar
honor Voldemort. They put a piece of their soul in
their philactory and they cannot die until their philactory is destroyed.
Speaker 2: Oh so that's what he was saying, that that veil
is very important, and.
Speaker 1: So often it'll be something like a ring or a
small tube or an amulate, and the Lich will keep
it just locked away behind trap after trap and undead
after undead, because if you destroy the lich after a
certain amount of time, they just come back together because
they can't die. And even if you destroy their philactory
and you don't destroy the lich, they can make a
new one. But lyches have to feed souls to their
filactory or they begin to degrade. So they will take
a spirit and it will be utterly annihilated as if
it never existed. It will cease to exist. To power
the philactory which is why they're inherently always evil, but
our keras circumvent that through other means. So got Yes,
the only litch anyone has ever known him to do
it because I made it up.
Speaker 2: I love that. But yes, that's cool, and it does
make a lot of the things you've just said makes sense. Yeah, perfect,
because I like, I'm like, are these like deep hints
that okay, yeah, there you go.
Speaker 1: Okay, so draving ala mm hmmm.
Speaker 4: Yeah. I mean, for the most part, you don't have
to necessarily rp all this. But like she you know,
I'll tell her everything that we discovered, and you know,
we'll spend some time going through the shadow Dell family
history and I'll tell her about vor Tar and what
he did and why mm hmm, and I'll eventually confess
that I didn't I didn't kill him. Okay, I'm not
really sure why. It just didn't feel right. He was
so I just felt bad.
Speaker 1: Twitch she she pauses, thank you for a moment, and
she looks getting the eyes. She says, I'm proud of.
Speaker 4: You driving No probably start yes, t which she I
wish I could hug you.
Speaker 1: It's like I could move on. You've kept your promise,
and then she sighs and she looks over at the
veil and she's like, I think I'll stay here for
a while, though, just don't leave without.
Speaker 4: Seeing me again. I won't, but I think you could
now knowing what we do, and I'd be all right
with him.
Speaker 1: After you've after you've taken down that castle, all right, deal, okay,
all right, and the evening passes quite peacefully. Well look
at that. Don't say I didn't ever do anything for you, guys.
Speaker 2: I want to just just as a fun thing. Learn
all of their names, like, like are cares, I cast
the like speaker with animals, and.
Speaker 1: They're happy to talk to you. There are great type
some of them are like we've never spoken to another
person before, Like, so that's what a living creature looks like.
A living human.
Speaker 4: Speak and talk and squeak and squawk with the animal,
like doctor Dolittle.
Speaker 1: And so it's it is. It's a beautiful, peaceful thing.
Even at night when the sun has set, the clouds
don't dissipate, and you can see the stars above right,
and you just you realize that the the lych king
has essentially cultivated this veil for who knows how long. Right,
he doesn't even remember, but that there's obviously it's it's
not He doesn't just protect it because it's his philactery,
but he protects it because he legitimately cares for it.
Speaker 4: Right.
Speaker 1: So anyways, and the night passes. Fine, you all have
sweet dreams, unless there's something you.
Speaker 4: Want to say.
Speaker 1: No, I'm just really enjoying here.
Speaker 4: This is a breath of freshly, a positive, bright, nice
place to be.
Speaker 2: I knew that every everything was a misunderstanding.
Speaker 1: I have been sitting on that since day one, day one,
and I'll show you why. Let me pull the chonky
d twenty away. I painted a figure today. We all
take a look at it.
Speaker 3: Just as the ledge.
Speaker 1: It's it's our caras.
Speaker 2: Oh wow, he's got a bunny rabbit beside it.
Speaker 1: Turn him around, jurdle. So if you don't mind putting
him down near the portal there once everyone's had a
chance to take a look there.
Speaker 4: Wow, we like the book.
Speaker 1: Yes painted that up today. I didn't do a great
job because I only had a very short amount of time.
I like him, so Yes, sut him down on the
edge in the grass. So we are back. We have
set up our initiative. I actually already had everyone roll
initiative off screen, so they're aware that a combat is coming, yes,
but they don't know what.
Speaker 2: Yeah, because an empty kingdom that we're going to, what
was that? Isn't it supposed to be like an empty well, well.
Speaker 4: It might not be in the kingdom might be before.
Speaker 1: What happens is our keras meets all of you in
the morning. He basically just expresses his gratitude for you
coming and tells you please go take down that crystal,
stop the monster from coming. Everyone's life depends on it.
And if you do this, you're going to free your
friend as well. I think if your other character wants
to that frogass guy wants to get out, if you
take down the halting, he is no business hurting her, right, okay.
And so what he does is he places his hands
against the portal and he begins essentially pouring magical energy
into it, and he watches the portal becomes a silvery
like almost like liquid mercury, shimmering, and it begins to
hum and wine, to which he says, once you pass through,
he starts to shout over the wine, I will close
the portal and and it's one way trip. I will
not be able to activate it again. I cannot turn
it off, right, and the wine begins to happen. You
guys begin to take steps forward, when at that point
something comes through the other side. O. Yes, So it
starts with a large, like spindly hooked hand comes out
of the pool and it's like a navy blue, purple
sinewy thing, right, and then another hand comes out after it,
and then more hands come out after it. And then
this this creature with eyes and tentacles and slime all
over it pours itself out of the portland, slithers down
the steps the words we're all an initiative.
Speaker 2: Yeah, how he's already this close to us.
Speaker 1: He just slithers out. Yes, he's first in the initiative order. Ah, yep,
I wrote the twenty one yep.
Speaker 4: Rule.
Speaker 1: So he slithers out to which to which you hear
the lich cre like scream, and he's like, I can't
shut it down, Like, you have to get through yourselves, right.
Speaker 3: And we have to kill this before we go through,
because we can't just leave this here to destroy the veil.
Speaker 1: And yeah, so it attacks, Okay, so it rakes at
at you penn first with one of its its tax
it got a twenty one to.
Speaker 3: Hit battle hit me, yeah, yelp, okay, so.
Speaker 1: Oh my gosh, let me grab my dice here because
I need to roll a few things. Sorr. I should
have looked at this before it rakes at you with
its hand, and it does eleven sixteen nineteen twenty four.
Speaker 4: Holy crow.
Speaker 2: That hurtadness great a lot.
Speaker 1: Yes, it smashes into you, and as it as it hit,
it just like leaves a slathering of slime against you. Oh.
It now makes a strike at drabbing, getting a natural one.
Last hand grabs at Mara, getting a twelve.
Speaker 2: He does.
Speaker 1: It is now Mar's turn.
Speaker 2: Okay, blastom Yeah, well does he look like he has
a brain.
Speaker 1: I mean it's got a head.
Speaker 2: I'm gonna try fantasmal killer all right on it.
Speaker 1: Oh, I saving its saving one a wisdom saving throat
fourteen twenty seven. Okay, come very wise.
Speaker 2: Okay, he takes half the damage.
Speaker 4: To happen.
Speaker 2: My die.
Speaker 1: That was rolling terribly.
Speaker 4: It's come back, okay. Is it two eights?
Speaker 2: That is two eighths plus five plus three, so three eights,
so twenty eight.
Speaker 1: That's twenty four or divide two plus three twenty four
plus three? Is it is it?
Speaker 2: Is it plus three in the initial and then half
or is it? Okay?
Speaker 1: Yeah? Yeah, twelve twelve damage? Yeah, okay, it takes twelve damage.
Speaker 2: And then I also do a little yeah. Well, well
that flame which is a nineteen to hit, nineteen to
hit that hits good?
Speaker 1: Oh?
Speaker 2: Good, okay? Which is.
Speaker 4: Eight?
Speaker 2: Thank you? I can never remember.
Speaker 1: Wait, what kind of damage is your fantasmic killer?
Speaker 4: Good question?
Speaker 2: Psychic? I think psychic.
Speaker 1: It doesn't even flinch.
Speaker 4: Well, there's a lesson learned.
Speaker 2: Dang, and that was my biggest spell. Okay, Oh that's
a good.
Speaker 1: Fifteen plus the three yes, yes, eighteen in case you
hit it with a produce more damage.
Speaker 4: Fantastic.
Speaker 1: It squirms as the fire hits it, and it's like
bubbles and hisses and pops. It is now ends turned
all right.
Speaker 3: I'm going to charge at it, run right in, and
also going to use an ACoM canister. If it hits,
I should have backed up.
Speaker 1: Well, it would have gotten an opportunity attack.
Speaker 2: Oh that's true.
Speaker 1: Twenty seven twenty seven hits.
Speaker 3: Of course it does, love it so a groom canister
gives me two D eight and also my charger gives
me a D eight.
Speaker 1: So back, Oh did you jump boots.
Speaker 3: Back and then charge as you were, right, Adam.
Speaker 1: Yeah that way, that's right, you were further away.
Speaker 3: Okay, yeah, so foury eight in total.
Speaker 4: Ten eighteen.
Speaker 1: So you use a canister and you're hitting it with
your rapier. Yeah, okay, and you remember it's a plus
three rapier, right.
Speaker 2: Yep, yeah, yep, okay, eighteen.
Speaker 1: Plus six is eighteen plus six is twenty four. Yes,
so twenty four damage, so.
Speaker 3: Twenty four slashing damage, yes, very nice. Okay, and then
I'm going to attack him again.
Speaker 1: You slash deep into it and purple ooze and liquid
pours out with fects.
Speaker 3: Because I hit and damage to the creature, I do
get too little advantage mm hmm.
Speaker 2: Critical spend another I am spending.
Speaker 1: It's not a bonus action to do that, right, you
can just do it?
Speaker 4: Yeah, it's yeah, alright, because she's expended.
Speaker 3: So six in total?
Speaker 2: Love that?
Speaker 3: Oh my gosh?
Speaker 4: Yes, uh okayeen.
Speaker 3: Eighteen twenty two seventy twenty nine plus six thirty.
Speaker 1: Five thirty five damage.
Speaker 4: That's a big hit. You.
Speaker 1: What you do is you use your propellers strike and
you literally cut off one of its arms and it
like flops on the ground.
Speaker 2: Tenn is like you are not gonna get in my
way of seeing outside now.
Speaker 4: Too, beautiful sons like more motivated than ever. It's your charge, Okay,
I'll jump in there and join in the fun. Okay.
So we'll do a just a normal attack here. That
would be a twenty two, which hits I assume, which
would give me sneak So that's four.
Speaker 3: Yeah.
Speaker 4: Uh, I'm gonna try poisoning it, okay, So I'm gonna
spend one of my sneak attack dice, so it needs
to make a constitution.
Speaker 1: Saving hon say, here we go. It only got a.
Speaker 4: Four okay, so it is poisoned for one minute.
Speaker 1: Oh that gives it disadvantage on attacks, right, yes, okay.
Speaker 4: Nice, and what did you used to do that? I
can spend one of my sneak attack dice to put
a condition on it.
Speaker 1: Nice Okay.
Speaker 4: Okay, So that's eighteen plus eight, so that's twenty sixth
damage twenty six again yet yeah, another twenty six damage
and we'll use a whales from the grave on it. Okay,
So that's another two d six, which is five additional necrotic.
Speaker 1: Oh all right, so you guys pound on this thing
and just you're poison it. It immediately reacts to the poison,
and that's your turn on.
Speaker 4: More's my nick attack here? Yep, that's sorry, I'm using
a normal semitary. Yeah, that's twenty something that hits. I
don't know, this will just be straight damage. So four
four damage.
Speaker 1: By the way, it's it's bloody. That's okay, it is
at that point though, can.
Speaker 4: I know that won't help? Never mind?
Speaker 1: Pouring out of the portal crap come a bunch of little, skittering,
tentacled creatures freaking lovely.
Speaker 4: Now is this their turn? Right now?
Speaker 1: They're going to it is their turn. Yes, they're surround
you just.
Speaker 4: Wanted to come back. They can each get behind one
of using you.
Speaker 1: So against Marra, Cares is going to help us?
Speaker 4: Or is he too busy concentrate?
Speaker 1: He gets a nine against Mara doesn't work, a seven
against Dravine, and a nineteen against what sorry.
Speaker 4: What's your sixteen? Nineteen? Oh that's three.
Speaker 3: You have to get at least four off of that,
and it's a D six.
Speaker 2: I think it might.
Speaker 4: You go to your are you and I can do
it on both the damage or the Yeah, you could
just do it on the damage.
Speaker 2: I think I'm gonna try. I'll try. I'll try to
cutting on the hit.
Speaker 4: Here we go.
Speaker 2: It does not help.
Speaker 1: Oh, it doesn't help. Okay, So penn it uh it
grabs at you with these tentacles and a mouth like
distends out of its body and takes a charm. Thank you,
and you take ten piercing damage. Okay, pen you're also grappled.
Speaker 4: Okay, okay, uh.
Speaker 1: And it is now the owls turn.
Speaker 2: I think I just want him to stay away for now.
Speaker 1: It is now Georgie's turn.
Speaker 3: Okay, George is going to keep his distance, like hiding
the tree or we.
Speaker 1: Don't have a little Georgie. Georgie. He's right here. Yeah,
here's your little Georgie George.
Speaker 4: Yeah, George is in a tree.
Speaker 1: Use that, Yeah, I use the tree. Now. With the tree,
you can only see out of the diagonals. Yep, a lot,
so if you can see them because I'm kind of limited, right, perfectly.
Speaker 3: Perfect, Yeah, Georgie's gonna shoot. That's not great. U thirteen
thirteen at the big guy.
Speaker 1: At the big guy. Yeah, it bounces harmlessly.
Speaker 4: Off of him.
Speaker 2: Yep, that would that would do that.
Speaker 1: Okay, it's his turn. Now he has disadvantage on his attacks. Yeah,
I should his attack dives disadvantaged. Okay. Uh does a
twenty one hit you?
Speaker 2: That's a disadvant Actually it's a twenty two twenty two
hits me. That's horrifying.
Speaker 3: Okay, she's going now I'm dead.
Speaker 1: All right, So that's oh that's an eight ten, eleven,
eighteen ha, eighteen twenty three damage.
Speaker 2: Yeah, I'm out.
Speaker 1: You're out, okay, unconscious. It's now going to take a
swing at draven Ooh I don't think a thirteen hits you. Nope, okay.
And then Mara, it turns on you.
Speaker 2: No, thanks, and I.
Speaker 1: Need you to make an intelligent saving no DC seventeen.
Speaker 2: Hmmm I did get a seventeen. Does that mean I pass?
Speaker 4: You do pass? Yeah?
Speaker 2: I have a plus three on my intelligence saving throws
and I rolled a fre job, thank you.
Speaker 1: Okay. So what happens is you you essentially duck your
head as the air ripples as a psychic wave fires
out from it, and the stump directly behind you just
blows up. Okay, Yeah, it was returning the favor. It
is now your turn.
Speaker 2: Okay, I cast. Oh, I want to attack it, but
I also don't want pandadam. Yeah, I cast.
Speaker 1: If you had failed that, you would have taken on
average forty one damage.
Speaker 4: Even better.
Speaker 1: Thank you. That's like almost all of your help.
Speaker 2: Yeah, I'm gonna cut. I'm gonna.
Speaker 1: At this point, the litz King is shouting like, yeah.
Speaker 2: Yeah, Speacon of hope first, Okay, Beacon of hope and
then a little firefall.
Speaker 1: Okay, all right, cat at the.
Speaker 4: We have focused fire. I'm the big guy so far.
Speaker 2: Yeah did he say that?
Speaker 4: Yeah?
Speaker 2: Oh, I like that. That's good.
Speaker 4: He's a hard hitter. These guys will hit us, but
they're not as bad.
Speaker 2: Yeah, I am going to do it.
Speaker 4: Okay, Yeah, I think that's a good call.
Speaker 1: It the seventeen seventeen hits, nice, big guy. Yeah, eleven
eleven damage? All right, Yeah, he's not looking super hot. Uh.
It is now Dragon's turn. No, it's Pen's turn, pen
death saving throw.
Speaker 2: But you have an advantage on it.
Speaker 3: Ah, the they have advantage. But that was a one.
Speaker 1: You got two ones last time and said she got
one and then she.
Speaker 2: Got I thought she said another one, and I was like, yeah.
Speaker 1: If it was two ones, Pen would be dead, she'd
get to death saves immediately, and then something would attack her.
So you're okay draving.
Speaker 4: Okay, you have a choice to You're welcome for the Yeah.
So it's an act. You give her one of her.
Speaker 1: Oh, because it's on her person.
Speaker 4: Yes, I take action, So I'm.
Speaker 2: Going to do that.
Speaker 3: Okay, one of my vitilities.
Speaker 1: Yep.
Speaker 4: So you just get max healing from whatever that is.
Speaker 3: Yes, I do. That's eighteen help back.
Speaker 1: Okay, all right, you don't bonous action, Try and get
out of there or I guess you're surrounded, aren't you.
Speaker 4: Yep? Yeah, I don't think I have a good bonus
that I can use. Okay, I could cast a jump. No,
that doesn't help me right now?
Speaker 1: Okay, it is now the little one's turns. The one
that has you grappled Pen attacks you. Okay, it hits you.
I think it got a twenty two all right, and
it does. Oh my gosh, I'm going it's so good tonight.
Speaker 2: That's not a good thing.
Speaker 1: Eighteen piercing Are you serious?
Speaker 2: Hi, I'm going to cutting words.
Speaker 4: Yeah, keep your conscious?
Speaker 1: Hey, eight ten so you only get ten damage that
was good.
Speaker 4: That was a good, good use of the cut.
Speaker 1: And now driving yours attacks you critically hitting.
Speaker 4: Perfect No, great opportunity if.
Speaker 3: I cutting words that just that half the critical hits
always hit.
Speaker 4: Yeah, no, it's okay, I'll use my whatever it is
that allows me to take half them.
Speaker 1: Okay, nine plus that's thirteen plus eight is twenty one
plus three twenty four, so twelve damage and you are grappled.
And now Bara, thanks only got an eight it missed? Okay,
owls turn.
Speaker 2: Yes, but I think I'm still going to just.
Speaker 1: Keep okay, Georgie's turn.
Speaker 3: All right, George is gonna hit the big guy again.
Speaker 1: Okay, or try to thirteen missus?
Speaker 3: Yeah no, wait, actually fifteen missus?
Speaker 1: O yep, okay, whose turn is it? Now? It is
the big guy. Let's see here driving, give me an
intelligence saving.
Speaker 2: Throat pass it? Lookit me with that one.
Speaker 4: Yeah, you're the most intelligent one here.
Speaker 3: I am very smart.
Speaker 4: Twenty two you pass.
Speaker 1: I forgot that I have Oh excuse me, sorry, Yeah, no,
we're good, We're good. You pass. All right it is
now it's going to take a swipe at Cassie hitting
you with a twenty four horse with this event. Oh yeah, yeah,
sorry that is Ah, that was only a thirteen. So
wondering if I Yeah, I'm wondering if I disadvantaged your
hit last time. I can't remember. It's going to swing
at you now, it thinks. Let's see, that's a twenty.
It's a twenty.
Speaker 2: You take.
Speaker 1: Ten twenty twenty seven damage zero psychic damage, I should say,
as it hits you, Mara, your turn.
Speaker 2: Ugh, I'm I don't like that. I am going to
cast which where is it?
Speaker 1: Witch bolt?
Speaker 2: Which?
Speaker 1: Bolt?
Speaker 4: Okay, okay, okay, just remember that Castie's also done.
Speaker 2: Yeahly bound, So you have another yourself. Yeah, twenty oh
twenty hits nice the no.
Speaker 1: Twelve yeah, two twelves right, nice, and then three one
of them twenty damage.
Speaker 2: Yeah, twelve, and then a plus three.
Speaker 1: Your your bolt connects with its face and it explodes
and it falls.
Speaker 4: To the ground.
Speaker 2: Yes, yes, yeah it is now Wait wait I still
have a bonus action.
Speaker 1: Yep.
Speaker 2: Yeah, I'm just going to fire a little flame on
the guy that's.
Speaker 4: Right on me.
Speaker 1: Okay, I wanted to use this.
Speaker 2: Yeah, that's the one. I want to think.
Speaker 1: You just got so many.
Speaker 2: It's a twenty five that hits sweet two d.
Speaker 1: Eight eight, eleven, eleven Okay, you hit it, it's bloodied.
Nice okay, pennay death save, don't use the yeah, yes,
that's right, you're up.
Speaker 3: Yeah, I'm alive right now. I am grappled though, just
grappled your er.
Speaker 4: Yeah. Yeah. You have a disadvantage only if you're attacking
somebody that's not your grappler.
Speaker 3: Okay, well I will attack my grappler.
Speaker 1: Then, okay.
Speaker 3: Fifteen, it's good.
Speaker 2: Good, and then.
Speaker 3: Buss eleven piercing damage.
Speaker 1: Eleven piercing dama. Yep, yes, okay, all right, Bloody.
Speaker 3: Hit him again and I get advantage now.
Speaker 4: Critical Oh my gosh, you in the CRIDs tonight.
Speaker 3: Okay, Bloody, I'm not gonna waste it, make canister. I'm
just gonna yeah.
Speaker 4: Oh one and two damage.
Speaker 3: That's nine more.
Speaker 1: Okay, so you kill it. Okay, it blows up and
a burst of psychic energy. You take eight psychic damage.
Speaker 4: A bonus actually, yeah, to then you can get a
chance first now dragons, that guy went kaboo. Yep, well
I'm going to use the fact that I can't move
it all to give myself advantage. Nice, nice, and attack
this thing.
Speaker 2: Are you.
Speaker 4: That's a four.
Speaker 1: It's a fourteen fourteen that hits.
Speaker 4: Okay, paying good, all right, we're not we're just giving
all the sneak damage on this too. Okay.
Speaker 1: That's I can't do it.
Speaker 4: It was worse than it was, okay, So that's fourteen
fifteen plus eight is twenty three damage.
Speaker 1: Okay, it blows up and you take ten psychic damage.
Speaker 4: Okay, all on canny dodge.
Speaker 1: Okay, it is now their turn tomorrow. The one that
you are attacking is going to attack you. That's canted sixteen.
Speaker 2: I have one more.
Speaker 4: I'll probably run over here just to words.
Speaker 2: Yeah, I have one more cutting words, and I think
I'm gonna.
Speaker 1: Because your AC is sixteen?
Speaker 2: Right is fifteen?
Speaker 1: Okay, so you need to roll a two or higher.
Speaker 2: Now that you say that, I'm worried, I'm going to
roll the one.
Speaker 1: Well, let's see what happens.
Speaker 4: On a D eight. Here we go.
Speaker 1: It is a DA right, that's what I cutting words?
Speaker 4: Yeah, yeah, it is. Can I interrupt though, because I
didn't actually.
Speaker 2: Get to finish my turn two?
Speaker 10: You're gonna oh driving didn't do yeah, just because I
wanted to run over use my bonus action.
Speaker 4: Also whales from the Grave, so that that one would take.
Speaker 1: What I had to do that too, exclude cutting words.
Speaker 4: Yeah, so two D six from the Whales from the
Grave on that thing I cut you off.
Speaker 1: It was just six six damage. So it blows up.
Speaker 4: Oh no, sorry, that's a lie.
Speaker 10: I can't do any of that because I chose to
give myself advantage and I'm not allowed to move at all. Okay, okay,
sorry the whales Whales from the Grave can still work. Okay,
so that stands. I just can't move over there to
move my bonus.
Speaker 1: Six damage was six You get your cutting words. I
love it, but it does sixteen psychic damage as it
blows up to me because you're right beside it.
Speaker 4: That's a big one.
Speaker 2: Oh holy crap.
Speaker 1: How much help have you got, loved eight drabbing you're doing?
You got fifty pen you're at zero? It is well, no,
we're not. It's Georgie's turn.
Speaker 3: All right, all of the monsters are gone.
Speaker 1: They blew up.
Speaker 3: George is gonna fly over to me and give me
one of my vitality zooms.
Speaker 1: Okay, you are up, beacon of hope.
Speaker 2: Eighteen health.
Speaker 1: The lch shouts at all of you and says, get
through the portal. I can't hold it much longer.
Speaker 2: Get them I will run and just.
Speaker 4: All right, yeah, immediately into cautiously, She's like, okay.
Speaker 1: On the other side, yeah, okay.
Speaker 4: What do the two of you do?
Speaker 2: You dot an initiative that.
Speaker 4: I'll just stand on the edge and then just like.
Speaker 1: Teeter to pass through it same you passed through.
Speaker 2: I bring my awl.
Speaker 1: You all pass Georgie. Guys postcons to you all. Pass
through the portal. There's a sound as it closes behind you,
and we will end there for tonight.
Speaker 2: Can I hint it?
Speaker 3: What's right in front of our face? Probably? What any
is there? Any hint? What's right in front of our face?
Speaker 4: Yeah? We just fought my garden.
Speaker 1: And that's it. That's all I'll tell you. Thank you
everyone for joining us in the parted Veil. We post
every Tuesday and we would love if you would give
us a subscription alike. Tell your friends about us. And
one more bit of news. You guys leveled up again? Nice?
Oh yeah, you've leveled up fast. Yeah I'm not going yeah, yeah,
you've made it to the castle. You've leveled up, So
once again, thank you. Just before we go a few
closing remarks.
Speaker 3: Our lovely character Mini is we're printed using Banana for
Scale three D printing services, and you can use our
code mind Plate twenty for twenty percent of your first
order until the end of twenty twenty five. Also, just
if you're curious, they were to signed with your forge.
Speaker 4: And if you guys are enjoying the show and want
to drop us a little extra support, we do have
a Patreon. Details are in the description right now that
gives you access to our Discord community where you can
chat with all of us and other people in the
community there. One day we'll have some more goodies on there,
but for now that's what is there. So yeah, please
take a look if you're interested.
Speaker 2: And the music is by Carl Casey at White pat Audio,
which you can listen to on YouTube or bandcap and
our t shirts were created by Cricket Lane Vinyl Yes,
which she did say she would make more for purchase
if anyone wants.
Speaker 1: To be and you don't have to have the QR
code on the back. So there you go. Let us
know and thank you everyone. We'll see you next week
in the parted veil.
Speaker 4: Bye everybody.
Speaker 2: Bye,