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Speaker 1: Welcome back to the Game Informer Show, a weekly podcast

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covering the video game industry. Join us every week for

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a discussion about the latest gaming news, reviews, and exclusive reveals,

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alongside the Game and Former staff and special guests from

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around the industry. Let me tell you there's a lot

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of special guests on this episode. I'm Monibreros today Alex

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Van Aiken live in downtown Los Angeles in our studio,

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our makeshift studio powered by Road Microphones. We've got the

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Road Mic, the Road PSA one plus the Roadcaster Pro two,

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the video s it's we got wireless goes and it's

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all in this awesome blue colorway as part of roads

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new Colorway package. So if you're out there, if you're

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looking for ways to customize your gaming play space or

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your podcasting or TikTok space for making content, look to Road.

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They've got some great stuff. I can go to road

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dot com or click the link in the description just

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say four. Warning that as an affiliate link. So Game

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of Formore does get a small kickback, but there's no

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additional charge to you. We just need to disclose that

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joining me is one Marcus Stewart, Hello, how are.

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Speaker 2: You doing well. I'm gonna do something right now today.

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You rarely ever see you on the Game and Former show.

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Speaker 1: Holy hell, look I can touch Yeah, we're here in person.

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Speaker 3: Video editors wobble, but they don't fall down.

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Speaker 2: Your little box can't save you now?

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Speaker 3: Oh god?

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Speaker 1: Yeah, hello, Eric van Allen, Hi, I'm here.

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Speaker 3: We're We're actually present and in each other's lives. Look

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at this, we all live in the same place for

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five days.

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Speaker 1: Yeah, yes, well we just we are recording this at

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the end of Summer Game Best, but we've been recording

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for several days. We've got special guests throughout the show. Today,

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we've got folks like Jason Schreier, Miles of Benza, Gianna

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Garcia One, Jill Groad, former Game Informer editor. A ton

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of people came through this week and we had an

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excellent podcast. So I'm excited for to get into that

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and a little bit. We're gonna finally take some time

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and start the show off by talking about the games

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we played here at Summer Game Fest and all we

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thought of the experience as a whole. I do want

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to say that this year was I think one of

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my favorite sgfs. It was, you know, a little interesting

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in some ways, but I think all in all, it

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was just nice to see people, nice to see and

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work with people that I love and care about. And

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we saw some good games. I think, you know, high

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up on my list is something like a Blood Dungeon,

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which we'll talk about later in the show, as well

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as Slap out of It, which is I think every

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That was my first or second appointment of the show,

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and I proceeded to tell every person I saw that

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should go and play it. But I want to hear

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what you guys thought about the show, and and you know,

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maybe Kick Up kicks off with some games you played. Marcus,

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Let's start with you.

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Speaker 2: Yeah, I had a great time. This is my third SGF,

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but I thought this might also be my favorite. Like

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I thought the energy was great this year. It was

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the biggest ever been. I mean, Nintendo was here, which

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I think is the first time they've ever had like

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a proper real presence at the show.

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Speaker 3: It was a third party presence, which was really interesting.

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It was it was a lot of stuff out here,

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that's definitely. I attended it for GI and it was

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a lot of stuff that was on switches, but we

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didn't see any like Star fux or anything like that.

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But it was cool to see like a banner, a

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Nintendo banner here.

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Speaker 2: Yes, but yeah, I thought that the game in terms

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of the variety of it was very strong this year.

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A lot of really fun demos, a lot of surprises

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in terms of just when I would talk to you guys,

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would talk to colleagues about like what was cool with

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the show and just getting like some surprising answers that

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I just let either games I wasn't on my radar

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or was but there was like, oh is this better

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than I maybe gave it credit for. Okay, that's cool,

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but yeah, yeah there like I've had a blast being here.

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I'm dog tired. Yeah, at this point, I've been here

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longer than you.

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Speaker 1: Guys, though you have your on day nine.

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Speaker 2: Yeah, I've been here. I had two other events that

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I flew out to LA ahead of you guys showing up.

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So I've been here. It'll be a total ten days

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by the time I leave.

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Speaker 1: Really.

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Speaker 2: Yeah, So I'm I'm about ready to head back to

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the beautiful state of Florida.

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Speaker 1: But yeah, you got to go get ready for GTA six.

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Speaker 2: Yeah, exactly, I got to get the state ready.

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Speaker 1: Got a lot of prep work. I imagine I got to

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talk to DeSantis. Yeah, yeah, everybody's everybody's on this. Yeah, Eric,

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how about you? How's your show?

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Speaker 3: It's been interesting. I agree with the sentiment that I

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think it's probably my favorite SGF that I can think

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of off the top of my head, barring maybe my

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my second second was pretty good too. Yeah, but it's

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been a really good one this year. I mean, you've

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talked with people, you know in general on trying to

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practice a little bit of gratitude. In our last segment,

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Alex is going to say something similar that that I

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think has really kind of resonated with a lot of

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us this weekend, is that, you know, we're here to

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do some really really cool stuff and show off some

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you know that the media can be a filter, that

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media can be a recommendation engine, that media can be

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a place where interesting thought and discussion happens, and we

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can act as that that medium to help that happen.

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So getting back into that, doing a lot of this work,

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a lot of the video interviews, a lot of the

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stuff we're doing here has been really really cool. And

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then we've also been seeing a lot of cool games

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that I have to constantly check my phone for to

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make sure that I know what the embargo is.

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Speaker 1: Yes, if you see us checking our phones, it's it's embargos.

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Speaker 4: I know.

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Speaker 2: I know.

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Speaker 3: Some sometimes people get on my case because I'll be

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looking off screen during the GI show and normally that's

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me just checking to make sure that OBS is not exploded.

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Speaker 2: During the show. Guess what, my phone is not on me.

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So I'm gonna be a loose cannon boy this time.

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It is.

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Speaker 1: I can't wait to edit this.

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Speaker 3: Well, you can't wait to it?

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Speaker 5: Yeah?

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Speaker 2: Yeah, he said it.

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Speaker 3: He said it. He has to do it now. Yeah, no,

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it some really really cool stuff. I mean, I think

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a lot of my personal games, all of the stuff

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I took was not the higher profile stuff that kind

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of fell to some of the more senior members of

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the crew. I'm not complaining, I promise. It was more

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like I got to chase after some of the really cool,

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uh more niche or surprising things. And at the show,

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I think Alex took up a lot of those indieanpoyments.

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You actually took a lot too, and stuff like that.

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Speaker 2: So yeah, I got a lot they have. I think

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I've probably spent the most time with Anna Perna just

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based on my schedule, like I was there, I think

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at least once every day, it felt like. But saw

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a couple of theater showings, played a couple of small

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games that they're publishing. Yeah.

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Speaker 6: Nice.

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Speaker 2: They had a pretty big presence this year.

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Speaker 1: One one game that I want to talk about that

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I don't want to forget about is some of the

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developers of split Gate and split Gate two Border Wars

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ten forty seven games. It's called Impulse, and guys, it's

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probably the closest thing we're going to get to titan

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Fall two for a long time. Titan Fall to multiplayer, Yeah,

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where and you are like a pilot running around wall running, sliding,

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doing all sorts of stuff and then grappling around with

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a grapple hook. And then instead of fighting for control

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of power weapons like a sniper or like a you know,

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a rocket launcher or something, there will be a notification

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that like people see that it's time to fight over

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a mech, and a mech is about to spawn, and

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it's kind of a race to see who can pilot it.

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And then once you once you do have it, of course,

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you have your your kind of power level increases significantly.

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When you're powering that thing. It's got like a gatling gun.

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You can of course just kind of like run over people.

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It's got like a if you press I was playing

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a mouse and keyboard, if you press and shift, then

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you would kind of like sprint forward like dashed forward,

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which is a fun feeling in a mech And I

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think they really kind of nailed the Titan Fall feel

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of like kind of being in that uh, you know,

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you are on this massive, like hulking machine, but there's

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like almost like a a looseness to it that feels

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really good. That it's kind of like juxtaposed with like

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being inside this giant, you know machine. But yeah, I

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really I really enjoyed it. I thought it it felt

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really good to play the They kind of set up

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a few different loadouts and I just had a I

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was just playing it against bots, so I was I

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was in a little playground, you know, just having a blast.

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Speaker 2: Is it a multiplayer only game or is there any

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single player?

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Speaker 1: It is? It is a multiplayer only, I believe. Yeah.

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But they've got this like they're grenades they call paints,

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and there's like some in universe language, but you essentially

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throw a grenade that is like think of it as

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almost like a splatoon grenade or something, where like you

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throw it and it affects you know, the walls, the floor,

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the ceilings of you know, whatever's in the blast radius.

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Speaker 3: And then you can sing into it and swim.

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Speaker 1: Not quite, but you can customize what that paint does

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depending on which one you've equipped. So one of them

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is like a simple it's like a slow it's like

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almost like a sticky paint, and so that's really good

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for locking down like a mech that you don't have

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control of, and everyone's secondary weapon is are hammers, and

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you literally just take hammers and beat the hell out

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of the mechs as you do. They also have like

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a weak point in the center of their cockpit. But

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like it's so fun to like be zipping around and

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like hammering mech.

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Speaker 2: Hey guys, let's go beat up that gund Yeah exactly,

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like mugging energy.

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Speaker 1: So this is yeah, gundas existed when I was a

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kid with hammer Let's kill the yeah, yeah exactly. And

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so like you can use like the sticky grenade of

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sorts you can use. There's one that's like just kind

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of a straightforward like this deals explosion damage, but it does.

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It's like a more of a dot and it's like

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depending on when you are standing in it or touching it,

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it will do different damage depending on the timeline of

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like when it was thrown in stuff. I think one

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of the more interesting ones is like a it's like

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a essentially a jump paint that you can like go

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into it and you get this huge you get a

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huge jump boost. But like it's all serving like the

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purpose of like enhancing your kit and your strategy. And

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I just think this game has excellent flow and it's

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just like one of those Listen if you if my movement,

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like moment to moment movement feels fun, Like that's that's

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what I'm looking for in a game, right, Like is

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it fun to move? You know, later later on the

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g I Show, you know, some folks will talk about

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like the importance of like making movement fun, right, and like,

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you know, I'm not just holding a stick forward and

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sprinting right and waiting to see annemy. I'm always kind

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of doing something to get to a higher vantage point,

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get get around this corner and try to get the

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jump on people. And it felt really good. I was

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actually really impressed. They've been working on this for about

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I think like a year and a half, a little

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over year since they wrapped on splic Gate two. I

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did really want to ask the developer about his infamous

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make FBS grates again.

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Speaker 2: I noticed him over by his booth and he had

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a different hat.

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Speaker 1: Yeah, yeah, you wouldn't believe it, Yeah, I yeah, yes,

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And so I was prepared to ask some of that,

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and then he was pretty disarming because he's a big

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game and former fan, which of course every appointment, like

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I'm a huge fan, but I was like, I think

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he really is. And I was like, you guys, I

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will say, He's like, maybe we can grow, we can

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all change it.

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Speaker 2: I will say in his defense, I interviewed him a

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couple of times for the original splic Gate and he

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was like, you seem like a genuinely like nice guy.

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Speaker 1: I think maybe it was a very bad move that

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maybe he thought was gonna land differently that yeah, yeah,

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that's maybe a charitable way of interpreting that, or you know,

250
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but you know, people, people contain multitudes. But he was

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a really nice guy. I think he's his team is

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working on a on a good game and I'm excited

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to play it. I think there's like either a BETO

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or early access coming like later this month. But it's

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Impulse with an E an E impulse. I'm an impulse

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by Impulse. By the way, I've got a wild game

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to talk to you all about. Yeah, the one that

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I had to check the embargo for. I guided a

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hands off demo of The Wolf among Us two.

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Speaker 3: Oh, that was a really interesting one. I basically sat

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on the couch. Yeah, this game, this game is real.

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It was, it was in development, it was in progress

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in many ways. But I sat down with the creative

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director of the game, sat on the couch next to me,

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and just kind of drove the session as I made

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choices for it. And it was really interesting to go

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through that because I think I never finished the first

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Wolf among Us, but I played a pretty good chunk

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of it back when it first came out, and that

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was years and years ago with the original Telltale crew,

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and obviously a lot of time has passed. The makeup

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of what Telltale is has changed over time. I mean

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Telltale has literally died and come back in that time.

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Shout outs to game companies that die and come back

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and there's sense a mixture of kind of old Telltale

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folks and new folks working at this new studio trying

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to make essentially a Wolf among Us that picks up

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six months after the first game ends, and I was

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fascinated by the challenge of having to approach that kind

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of thing, I think, especially because it's such a beloved

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Telltale game. But I was really impressed by what I saw.

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I saw a section that was kind of at the

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end of the first episode, they told me it is

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a singular game that will still be broken up into episodes.

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I feel like that's kind of where a lot of

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these adventure games have gone over over the years, is

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that the episodic format does fit it, and even stuff

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like Dispatch will kind of do a you know, here's

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one every so often. But even that was a very

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condensed schedule compared to you know, think of Life as

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Strange one and how long that took to fully release.

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But it was basically a locked room where Big B

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and this NYPD cop who has kind of been swept

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up in these murders that are happening, or trying to

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solve this puzzle to get out. And I was really

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impressed by how much there was, there were puzzles, there

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were actual solving, there were they explicitly wanted to show

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off in this demo the amount of signposting you can

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or cannot opt into, which I thought was really interesting

300
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because on recently in the g I slack and also

301
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in many other forums, I have lamented the rise of

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the talking head who tells you how to solve the

303
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puzzle the second you walk into a room. When you know,

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you walk into a room and you're looking around, You're

305
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just trying to take in the scenery and look at things, and.

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Speaker 2: Example, perhaps a controversy.

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Speaker 3: Those brother you get on the box over there and

308
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I hit the switch. It's I get really tired of

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that stuff.

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Speaker 1: And so that happened to me, by the way, I

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won't say which came. I was demo in a game

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this week Get Play Days.

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Speaker 2: Oh this is real.

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Speaker 1: Yeah yeah, and the person kept interrupting me and telling

315
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me how to solve the puzzle, and I was like,

316
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I'm literally I'm having zero issues right now, Like I

317
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can tell you how I'm doing that literally yeah yeah, yeah, God.

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Speaker 3: Forbid, I catch a b I've inside this puzzle room.

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Speaker 1: Okay, yeah, like haut I know God, and I was

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mad because I ended up finishing like early. I was like,

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you were rushing me for no reason.

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Speaker 3: But they were telling me that they have these strikingly

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diegetic ways of introducing that where one of the examples

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they showed was there was a puzzle that I was

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trying to solve, or that they were trying to solve

326
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using different sliding things that would ultimately form an image,

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and they said, you know, there's an option to basically

328
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ask your cop friend Fay for a picture that she

329
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had taken of said image. And they were saying, depending

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on choices made earlier, that image could come from somewhere

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else or something like that, we actually have different ways

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of introducing this hint in order to kind of make

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it fit diegetically. And I thought that was really novel.

334
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I really dug that. A lot of it feels like

335
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there's a lot of thought going into how they approach what,

336
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you know, a quote unquote Telltale style adventure came it

337
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because we have seen so much iteration on that genre

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over the years, as both the original Telltale works and

339
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similar works have kind of tackled the what I would

340
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call the new adventure game. The three D walk around

341
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adventure game, and it really does feel like they're trying

342
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to do something that feels like it is both rekindling

343
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a lot of that old magic while trying to move

344
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it up to modern standards. And I'm very surprised by

345
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One of the coolest things they told me was that

346
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they built a custom renderer for Unreal to try and

347
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mimic as much of the original art style of Yeah,

348
00:17:36,359 --> 00:17:38,400
there's some really cool stuff in there that you can

349
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check out on our article on gamefore dot com for more.

350
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But there they did some really really cool stuff to

351
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make that all work. They would not tell me if

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any choices from The Wolf among Us one would carry

353
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over into The Wolf among Us two, though the most

354
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I got was maybe and stay tuned, so we will see.

355
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Speaker 1: But if I'm thinking maybe, we might still be figuring

356
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this out.

357
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Speaker 3: Yeah, the fact that they are making the remastered version,

358
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which I believe is coming out this October, it makes

359
00:18:11,039 --> 00:18:14,039
me think that it might be tied to that. But

360
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that is that is my spectaculation, that's my speculation. That's night.

361
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Speaker 1: But yes, cool, Yeah, Marcus, what do you want to

362
00:18:21,519 --> 00:18:22,559
talk about game ones?

363
00:18:22,640 --> 00:18:24,960
Speaker 2: You know what I'm gonna be first and foremost, I

364
00:18:25,119 --> 00:18:27,599
just noticed that my sunglasses that I thought were missing

365
00:18:27,680 --> 00:18:29,440
are actually right in front of me, just off camera

366
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and the table. So that makes me very happy I

367
00:18:31,240 --> 00:18:31,480
did that.

368
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Speaker 1: Would you like to put them on? Would that make

369
00:18:33,319 --> 00:18:33,960
you feel better?

370
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Speaker 2: Well, here's the thing, because I'm gonna go in a

371
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cool guy mode here because.

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Speaker 1: I'm going to play. Somebody needs to do the game I'm.

373
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Speaker 2: Going to talk about. Technically, I did not play it

374
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s GF. I played before SGF, which many people didn't

375
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get to do.

376
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Speaker 1: Yeah, okay, cool games before s g I don't want to.

377
00:18:54,240 --> 00:18:56,200
Speaker 2: I don't wanna somebody plays video games.

378
00:18:56,359 --> 00:18:56,559
Speaker 1: Yeah.

379
00:18:58,119 --> 00:19:00,759
Speaker 2: But speaking of Anna Perna, I actually to go to

380
00:19:01,480 --> 00:19:06,400
Annapurna's like headquarters in La like theyre where their film studio,

381
00:19:06,400 --> 00:19:09,759
I guess is based, to go check out an like

382
00:19:09,839 --> 00:19:14,759
a big event for Control Resonance about an hour. I

383
00:19:14,759 --> 00:19:17,039
actually more an hour. I think like two hours of

384
00:19:17,079 --> 00:19:19,680
Control Resident from like the very beginning of the game

385
00:19:20,200 --> 00:19:24,960
to a section a few chapters in the Control Resident

386
00:19:25,119 --> 00:19:26,759
was at SGF, But when I was talking to people

387
00:19:26,759 --> 00:19:28,920
that played it sounds like they stopped right before the

388
00:19:28,920 --> 00:19:31,599
second half that I got to continue at this event.

389
00:19:31,799 --> 00:19:34,960
But I'm a huge fan of Control. I think that

390
00:19:35,000 --> 00:19:38,880
first game is incredible. It's one of my favorite worlds

391
00:19:38,880 --> 00:19:41,200
I've ever been in. Like, I just love everything about

392
00:19:41,200 --> 00:19:44,119
that game. And when I saw the sequel one, I'm

393
00:19:44,119 --> 00:19:47,119
exciting sequel. But also the sort of like character action

394
00:19:47,839 --> 00:19:50,319
direction that they're going in speaks to me because I'm

395
00:19:50,319 --> 00:19:53,279
a huge like stylist action like domic cry ban, I

396
00:19:53,279 --> 00:19:55,880
don't give me all that stuff. I love it. So

397
00:19:55,920 --> 00:19:57,680
I was really curious to see how Remedy woul nailed

398
00:19:57,680 --> 00:19:59,119
at because that is not the kind of games that

399
00:19:59,160 --> 00:20:02,680
they make. They pretty much just the third person shooters.

400
00:20:02,759 --> 00:20:05,240
Really think of it between Max Kaine. Well, and there

401
00:20:05,279 --> 00:20:08,359
was Crossfire, but I mean that's a shooter.

402
00:20:08,440 --> 00:20:08,599
Speaker 3: See.

403
00:20:08,880 --> 00:20:10,759
Speaker 1: By the way, I just thought that new Crossfire game

404
00:20:10,759 --> 00:20:11,559
from That's no Moon.

405
00:20:11,960 --> 00:20:14,039
Speaker 2: I mean I can talk about that too because you

406
00:20:14,079 --> 00:20:15,799
saw that too. That was my first event.

407
00:20:18,559 --> 00:20:19,799
Speaker 1: Yeah, I think I think we need them.

408
00:20:19,880 --> 00:20:24,480
Speaker 2: Yeah, but yes for Control. So, uh, long story short,

409
00:20:24,519 --> 00:20:30,240
the game is awesome so far. Yeah, like, uh, Dylan Faden,

410
00:20:30,279 --> 00:20:35,200
the character in that game, he controls incredibly well. The

411
00:20:35,200 --> 00:20:38,319
action in that game again for being Remedy's first stab

412
00:20:38,319 --> 00:20:40,359
at that style of action game, I'm not going to

413
00:20:40,440 --> 00:20:43,519
say it matches the kind of like action game Nirvana

414
00:20:43,559 --> 00:20:46,359
of like the best of DMC or being at UP,

415
00:20:46,400 --> 00:20:49,359
but it's not terribly far off, which is still a

416
00:20:49,559 --> 00:20:53,119
great mark to hit for your first time out. The

417
00:20:53,200 --> 00:20:56,960
combats a lot deeper than I maybe expected it to

418
00:20:57,000 --> 00:20:59,559
be because the weapon that you have the apparant which

419
00:20:59,559 --> 00:21:01,920
is kind of the transforming like pretty much it's like

420
00:21:02,039 --> 00:21:05,200
Jesse's the surface weapon in the first game, whereas transforming gun,

421
00:21:05,440 --> 00:21:07,920
he just has like a transforming like metal rod that

422
00:21:07,960 --> 00:21:11,000
can turn into like a scythe or a whip or

423
00:21:11,319 --> 00:21:14,480
whatever he wills it to be basically, but each transformation

424
00:21:14,680 --> 00:21:17,279
kind of offers a different play style. Like when I

425
00:21:17,319 --> 00:21:19,400
started the game, I had the one handed acts, which

426
00:21:19,440 --> 00:21:21,759
was kind of the more balance in terms of like

427
00:21:21,799 --> 00:21:23,920
the speed of attacks, but it also had at least

428
00:21:23,920 --> 00:21:27,599
would have described as robust combo potentials. But you're using

429
00:21:27,680 --> 00:21:30,720
your standard melee weapon, but you also have a sidearm,

430
00:21:30,759 --> 00:21:33,799
which is basically like a sub transformation that you can use,

431
00:21:33,839 --> 00:21:36,160
so you actually can turn it into like a whip

432
00:21:36,240 --> 00:21:37,880
or you can turn it into a big hammer for

433
00:21:38,000 --> 00:21:41,960
like heavy swings. But then also Dylan has superpowers because

434
00:21:41,960 --> 00:21:44,559
he's super powerful, and that's why he was locked away

435
00:21:45,119 --> 00:21:47,720
in the FBC headquarters for so long, so he can

436
00:21:48,599 --> 00:21:50,680
at least then the demo I had, he could kind

437
00:21:50,680 --> 00:21:54,240
of like summon a bunch of rubble around him shield.

438
00:21:54,319 --> 00:21:56,839
That was felt really cool to like block attack Suddenly.

439
00:21:58,000 --> 00:21:59,839
Is he an earth bender? Is that what we're talking about?

440
00:22:00,200 --> 00:22:02,079
He pretty he does do a lot of earth bending

441
00:22:02,119 --> 00:22:05,480
because he has another ability where he just like kind

442
00:22:05,519 --> 00:22:07,720
of wills earth in the ground and just like oos

443
00:22:07,799 --> 00:22:08,440
it at people.

444
00:22:09,480 --> 00:22:13,759
Speaker 1: I Okay, don't hate me. I I've only watched like

445
00:22:14,119 --> 00:22:16,160
a few episodes of Avatar the Last Airbender.

446
00:22:16,400 --> 00:22:19,559
Speaker 3: You can't hate me for my turtle takes anymore like that.

447
00:22:19,920 --> 00:22:22,640
Speaker 2: I yes, I think that's more offensive than not. Yeah,

448
00:22:22,640 --> 00:22:25,279
because I'm in different towards nature turtles in.

449
00:22:26,000 --> 00:22:30,680
Speaker 1: I will say I have enjoyed what I watched that show, Okay,

450
00:22:30,880 --> 00:22:33,240
because there has been a Turtles show for every gy

451
00:22:33,400 --> 00:22:34,839
I made it to the Fire Temple.

452
00:22:36,400 --> 00:22:40,079
Speaker 2: That's like the Fire the Fire Nation Fire.

453
00:22:40,279 --> 00:22:40,599
Speaker 1: No.

454
00:22:40,599 --> 00:22:43,599
Speaker 3: No, there's there's a part at the beginning specific episode.

455
00:22:43,640 --> 00:22:44,200
Speaker 2: There's there's a.

456
00:22:44,119 --> 00:22:46,039
Speaker 3: Part at the beginning of the first season where they

457
00:22:46,079 --> 00:22:49,759
go to uh a fire temple during I think it's

458
00:22:49,839 --> 00:22:52,440
like one of the equinoxes or something. Yeah, he can

459
00:22:52,480 --> 00:22:54,960
only talk to him one of his past selves. I

460
00:22:55,480 --> 00:22:58,720
swear I'm not this into Avatar. I just recently rewatched

461
00:22:58,720 --> 00:23:01,039
this series and so I know whatpisode Alex talking about.

462
00:23:01,240 --> 00:23:03,319
Speaker 1: Yeah, yeah, that's why I stopped. I was like, this

463
00:23:03,359 --> 00:23:05,000
is great, can't wait to watch more, and then I

464
00:23:05,000 --> 00:23:09,880
got busy. But my point being, I always thought the

465
00:23:09,920 --> 00:23:11,640
Earthbenders are awesome. O.

466
00:23:11,720 --> 00:23:12,680
Speaker 3: The Earthbenders are the cool.

467
00:23:12,759 --> 00:23:14,599
Speaker 1: Like back in City of Heroes, back in the day,

468
00:23:14,640 --> 00:23:18,599
I would play an Earth controller when you like like

469
00:23:18,640 --> 00:23:21,119
some of like rock tombs and stuff around people and

470
00:23:21,640 --> 00:23:24,279
like that. I love that kind of fantasy. Like, uh,

471
00:23:24,640 --> 00:23:26,279
even as a kid, when like I was outside of

472
00:23:26,319 --> 00:23:27,880
my friends and we were like, well I'm going to

473
00:23:27,920 --> 00:23:29,880
control water, I'm a control fire. I would be the

474
00:23:29,920 --> 00:23:30,400
Earth guy.

475
00:23:30,519 --> 00:23:32,400
Speaker 2: So I'm like your Kwame and Captain Planet.

476
00:23:32,640 --> 00:23:35,880
Speaker 1: Yeah exactly. Yeah. So it sounds like this is up

477
00:23:35,920 --> 00:23:36,240
my alley.

478
00:23:36,440 --> 00:23:37,920
Speaker 2: And if you want to see the best of Earthbending

479
00:23:37,920 --> 00:23:39,640
watching the live action Avatar movie.

480
00:23:39,960 --> 00:23:40,480
Speaker 1: Uh.

481
00:23:40,519 --> 00:23:45,279
Speaker 2: Anyways, the uh Dylan has these kind of like three

482
00:23:45,400 --> 00:23:48,920
kind of like core tiers of abilities that you're mixing

483
00:23:48,920 --> 00:23:52,480
and matching between. You can switch between them when you

484
00:23:52,559 --> 00:23:55,079
go to a. It's basically this game's version of the

485
00:23:55,119 --> 00:23:57,680
Mind Palace more or less from All and Way two. Okay,

486
00:23:57,680 --> 00:24:00,119
it's called the Gap. You can access it anytime. It's

487
00:24:00,119 --> 00:24:02,160
basically the space where you can change out your loadouts,

488
00:24:02,200 --> 00:24:04,640
you can upgrade your ability trees. There's even a training

489
00:24:04,720 --> 00:24:06,799
room if you want to kind of test your load

490
00:24:06,839 --> 00:24:08,240
out see if it does what you want to do.

491
00:24:08,599 --> 00:24:11,519
But just the myriad of combinations that are available is

492
00:24:11,519 --> 00:24:15,000
pretty impressive. And also the game kind of encourages you

493
00:24:15,039 --> 00:24:17,599
to not stick with anything because certain enemies have vulnerabilities.

494
00:24:17,680 --> 00:24:20,200
Are like, oh, these guys can really only take damage

495
00:24:20,200 --> 00:24:22,000
to like blunt weapons like a hammer, and like, oh

496
00:24:22,039 --> 00:24:23,799
I don't have a hammer right now, so you could

497
00:24:23,839 --> 00:24:25,359
still kill them, it's just gonna be harder. So you

498
00:24:25,440 --> 00:24:27,200
might be like, maybe I'll bring a hammer for this section.

499
00:24:27,759 --> 00:24:29,599
I don't know, that'll be my excuse to play it.

500
00:24:30,000 --> 00:24:34,039
But like the actions good. The sort of like more

501
00:24:34,119 --> 00:24:37,400
open area of New York looks awesome because you know,

502
00:24:37,440 --> 00:24:40,200
the HSS have escaped and they have pretty much turned

503
00:24:40,240 --> 00:24:44,720
New York into this like warped, nightmarish version of itself.

504
00:24:44,759 --> 00:24:48,799
For like streets are suddenly taking like ninety degree plunges,

505
00:24:50,079 --> 00:24:53,000
Like there's tons of just citizens floating in the sky

506
00:24:53,160 --> 00:24:55,000
like they were in the float in the Oldest House

507
00:24:55,000 --> 00:24:56,000
and in the first game.

508
00:24:56,039 --> 00:24:58,000
Speaker 3: Wait, when are you gonna start describing the part of

509
00:24:58,000 --> 00:25:00,759
New York that is in like New York that all

510
00:25:00,799 --> 00:25:04,279
sounds about right that though, yeah, yeah.

511
00:25:05,079 --> 00:25:07,359
Speaker 2: But one of the coolest ones. I don't know why

512
00:25:07,359 --> 00:25:09,400
it has popped me, but like there's a section when

513
00:25:09,400 --> 00:25:12,039
you early on where you just see a flock of

514
00:25:12,039 --> 00:25:16,720
birds and they're just like suspended and animation and they

515
00:25:16,799 --> 00:25:19,079
keep flickering in and out of existence. Like it kind

516
00:25:19,079 --> 00:25:22,240
of reminded me of Spider Verse, like the Parker was

517
00:25:22,279 --> 00:25:26,640
like glitching out and stuff. So like, visually it looks awesome,

518
00:25:28,039 --> 00:25:33,720
but it's like like the uh, the action's great. It's challenging,

519
00:25:33,799 --> 00:25:36,240
but it isn't. I wouldn't say it's like maybe like

520
00:25:36,319 --> 00:25:39,000
deble may Cry challenging, but it does get pretty tough.

521
00:25:39,799 --> 00:25:41,160
I fought one boss.

522
00:25:41,319 --> 00:25:41,440
Speaker 1: Uh.

523
00:25:42,240 --> 00:25:43,920
Speaker 2: I think they've shown the trailer's a kind of like

524
00:25:44,559 --> 00:25:46,640
hiss that just looks like a giant woman's head with

525
00:25:46,759 --> 00:25:48,880
her jaw missing and her hair is kind of like

526
00:25:49,759 --> 00:25:53,480
snake like and she's like throwing all kinds of stuff

527
00:25:53,480 --> 00:25:55,720
at you, Like she just looks really freaky and she's

528
00:25:55,759 --> 00:25:58,680
like like just roaming around all over the map, but

529
00:25:59,039 --> 00:26:01,319
she has a fun fight. And there were sections later

530
00:26:01,359 --> 00:26:04,599
on where you're like going through like this kaleidoscopic it's

531
00:26:04,640 --> 00:26:06,720
like apartment Like it's like it used to be an

532
00:26:06,720 --> 00:26:09,319
apartment building, but it's just now this series of like

533
00:26:09,400 --> 00:26:13,839
repeating floors and you're going room to room and you

534
00:26:13,880 --> 00:26:16,400
can walk on the walls, you can walk in the ceiling,

535
00:26:16,799 --> 00:26:18,960
and you're getting in the fights there and you're having

536
00:26:18,960 --> 00:26:21,359
to jump between the walls and the ceiling, and reminded

537
00:26:21,359 --> 00:26:23,960
me a lot of the hotel scene and Inception Mmmm

538
00:26:24,839 --> 00:26:26,519
in a way. I was like, this is really cool.

539
00:26:27,359 --> 00:26:30,079
So I'm so excited to see just now that they

540
00:26:30,079 --> 00:26:33,160
have a bigger playground to play with with Manhattan or

541
00:26:33,480 --> 00:26:36,000
I don't know if it extends beyond Manhattan, but regardless,

542
00:26:36,279 --> 00:26:38,559
I think that there's a lot of like potential for

543
00:26:38,559 --> 00:26:42,559
a really cool level design and uh sort of environmental

544
00:26:42,599 --> 00:26:45,119
tricks cool top of just how good the action is.

545
00:26:45,359 --> 00:26:48,599
Speaker 1: Yeah, really really quick because we need to kind of

546
00:26:48,640 --> 00:26:52,599
get onto our other segments, cross Fire, the whole thing.

547
00:26:52,680 --> 00:26:55,160
I think the coolest thing, the coolest thing to me

548
00:26:55,319 --> 00:26:57,319
was like that that it seemed like they're doing something

549
00:26:57,359 --> 00:26:59,839
cool with the cover, the way they were moving between.

550
00:27:00,599 --> 00:27:03,119
Speaker 2: Yeah. So the first event I went to was visiting

551
00:27:03,160 --> 00:27:08,519
vatsnow Moon's development studio, their team of veteran developers here

552
00:27:08,559 --> 00:27:12,480
in Los Angeles. Actually their studio. Apparently they ever given

553
00:27:12,559 --> 00:27:15,119
us a tour. It used to be the motion capture

554
00:27:15,160 --> 00:27:18,400
studio that Naughty Dog used for all the Uncharted games. Interesting,

555
00:27:19,200 --> 00:27:21,799
and they're using that studio for all their motion capture

556
00:27:21,920 --> 00:27:25,599
for this game. But yeah, Crossfire. So it's a reimagining

557
00:27:25,759 --> 00:27:31,920
of the Crossfire like multiplayer game like apparently Smilegate, the

558
00:27:32,240 --> 00:27:34,880
IP holder and developer of the OG game, basically gave

559
00:27:34,920 --> 00:27:37,000
their blessing to say you can do whatever you want.

560
00:27:37,920 --> 00:27:43,799
So they're telling a single player, no multiplayer whatsoever, like

561
00:27:43,920 --> 00:27:50,359
story driven, cinematic just campaign about these two soldiers, one

562
00:27:50,400 --> 00:27:55,039
of which is played by an actress from the Boys

563
00:27:55,440 --> 00:27:58,119
whose name I forget. She plays a character named like

564
00:27:58,240 --> 00:28:01,400
Victoria bag guy. I've never seen the Boys. Oh, yes, soon,

565
00:28:01,480 --> 00:28:03,960
it's Claudia do.

566
00:28:05,319 --> 00:28:07,079
Speaker 3: The Yeah. I don't want to say who it is

567
00:28:07,160 --> 00:28:09,160
because it's really easy to spoil, but yes, I know

568
00:28:09,160 --> 00:28:09,880
what you're talking about.

569
00:28:09,960 --> 00:28:13,319
Speaker 2: Okay, but yeah, she plays a character nam Leila in

570
00:28:13,359 --> 00:28:17,359
a game. She's the actual playable protagonist. The other character

571
00:28:17,759 --> 00:28:21,200
is a soldier named Delroy I believe, who's also played

572
00:28:21,240 --> 00:28:24,799
by another actor named Ricky Whittle, who I believes is

573
00:28:26,079 --> 00:28:27,640
I think the only credit they gave is like, he's

574
00:28:27,640 --> 00:28:30,920
in American Gods. But the idea is like the there's

575
00:28:30,960 --> 00:28:33,319
the two soldiers that are diametrically opposed to each other

576
00:28:33,359 --> 00:28:37,599
because they have just completely different beliefs, like Leyla apparently

577
00:28:37,680 --> 00:28:40,480
is very much like, hey, I believe in change and

578
00:28:40,680 --> 00:28:44,960
being progressive, and the other guy's like, no, I don't

579
00:28:45,000 --> 00:28:47,559
like that. I like status quo things should say the same.

580
00:28:48,039 --> 00:28:49,720
I don't know where they'll go with that. They didn't

581
00:28:49,720 --> 00:28:54,119
really a man exactly. They didn't really in context for

582
00:28:54,279 --> 00:28:56,960
like what they actually believe and sort of like what

583
00:28:56,960 --> 00:28:59,119
do they apply to those beliefs to They just got

584
00:28:59,119 --> 00:29:02,160
like kind of keeping that the vest so on the surface,

585
00:29:02,200 --> 00:29:04,000
I'm like, Okay, that's kind of lame, but also I

586
00:29:04,000 --> 00:29:08,440
don't know what let's see what the how that plays

587
00:29:08,440 --> 00:29:11,799
into the story. But they kind of get forced to

588
00:29:11,839 --> 00:29:15,519
work together because there's some sort of strange threat that

589
00:29:15,599 --> 00:29:18,079
has fallen on Earth something that is clearly like not

590
00:29:18,359 --> 00:29:22,599
human because despite looking like an average military shooter, they

591
00:29:22,640 --> 00:29:24,880
say that this is actually a sci fi game, but

592
00:29:25,000 --> 00:29:28,720
it's drownded sci fi, so, like I believe in the

593
00:29:28,720 --> 00:29:31,359
trailer they showed this, but we got to watch a

594
00:29:31,359 --> 00:29:34,759
love gameplay demonstration where Delroy, who was an AI controlled

595
00:29:34,799 --> 00:29:37,319
companion but he's with you the whole game. He has

596
00:29:37,359 --> 00:29:39,279
like a cloaking ability so he can kind of he

597
00:29:39,279 --> 00:29:40,880
has like some sort of tech where he just goes

598
00:29:40,920 --> 00:29:44,079
full like world combat reptile and can like sneak around.

599
00:29:44,440 --> 00:29:46,480
I did not see leyla use this, so I'm not

600
00:29:46,559 --> 00:29:48,519
sure if she can do it or if the demo

601
00:29:48,599 --> 00:29:52,160
or just didn't do it. But yeah, you have kind

602
00:29:52,160 --> 00:29:55,799
of a mix of like conventional weapons and like weird

603
00:29:56,079 --> 00:29:56,799
tech like that.

604
00:29:56,920 --> 00:29:59,720
Speaker 1: It was like a ghost recon future soldier or something.

605
00:30:00,559 --> 00:30:02,480
Speaker 3: Would believe neither one of you are saying ghosts in

606
00:30:02,519 --> 00:30:06,559
the shell. This is messed up. This is it's a

607
00:30:06,599 --> 00:30:08,680
ghosts in the shell. They're doing ghosts in the shell. Yeah,

608
00:30:09,960 --> 00:30:12,599
we'll go with that ghost in the shell, but it's

609
00:30:12,720 --> 00:30:15,279
literally a story about a character.

610
00:30:15,640 --> 00:30:18,599
Speaker 2: Was like, I don't operative.

611
00:30:18,519 --> 00:30:20,920
Speaker 1: I told you, I told you, I don't like horror.

612
00:30:21,519 --> 00:30:22,400
I don't do ghosts.

613
00:30:22,480 --> 00:30:26,720
Speaker 3: I gotta leave. That's the flight tomorrow.

614
00:30:28,279 --> 00:30:32,319
Speaker 2: But so yeah, to your point, they're the centerpiece feature

615
00:30:32,319 --> 00:30:35,319
for this game is this system called a dactive cover

616
00:30:35,400 --> 00:30:37,680
where their big pitch for this is basically, we want

617
00:30:37,680 --> 00:30:41,599
to evolve the cover based shooter because for so long,

618
00:30:42,400 --> 00:30:45,079
taking covering games meant hiding behind an obvious box.

619
00:30:45,200 --> 00:30:47,880
Speaker 1: It's the Gears of War, you know. Yeah, we're still

620
00:30:47,920 --> 00:30:49,079
doing it two decades later.

621
00:30:49,160 --> 00:30:51,079
Speaker 2: Yeah, you go in the room, you clearly know where

622
00:30:51,079 --> 00:30:54,279
you can hide where they wanted the They because this

623
00:30:54,319 --> 00:30:56,000
game is built in on refined that are like, oh,

624
00:30:56,119 --> 00:30:59,559
using that tech, it much has the ability to create

625
00:31:00,640 --> 00:31:04,160
like natural geometry, like if you like they demoed it

626
00:31:04,200 --> 00:31:05,920
was kind of like in a canyon which has a

627
00:31:05,920 --> 00:31:08,720
bunch of like rocks and boulders laying around naturally, And

628
00:31:08,759 --> 00:31:10,839
they're like, oh, basically we can have it so that

629
00:31:10,880 --> 00:31:16,319
the characters can automatically they're animated away with the organically morph.

630
00:31:16,440 --> 00:31:19,279
Speaker 1: To the mesh.

631
00:31:18,799 --> 00:31:22,880
Speaker 2: And in a way that makes sense and basically is

632
00:31:22,880 --> 00:31:24,920
the way a real person would if you were taking

633
00:31:24,960 --> 00:31:27,799
cover basically using whatever was around you.

634
00:31:27,920 --> 00:31:28,119
Speaker 6: Yeah.

635
00:31:28,240 --> 00:31:30,240
Speaker 2: Yeah, so they showed us like a gray box sort

636
00:31:30,279 --> 00:31:34,319
of like a wireframe breakdown of this that kind of

637
00:31:34,359 --> 00:31:38,839
helped sell or explain what the tech did. But yeah,

638
00:31:38,920 --> 00:31:42,680
it looks cool. Like just seeing the character just move

639
00:31:43,319 --> 00:31:45,680
and crawl through the rocks the way a real person

640
00:31:45,720 --> 00:31:48,880
would it was pretty impressive just animation wise. And again

641
00:31:48,920 --> 00:31:51,319
it makes the firefights more interesting because you go into

642
00:31:51,319 --> 00:31:53,920
an area, it's not always clear where you can hide,

643
00:31:53,960 --> 00:31:56,599
but you just take whatever you think will hide you

644
00:31:56,680 --> 00:31:59,200
best and provide some sort of advantage in terms of

645
00:31:59,200 --> 00:32:01,200
like okay, can I show them but they can't shoot me?

646
00:32:02,240 --> 00:32:04,279
But I kind of I like the thought behind that.

647
00:32:04,400 --> 00:32:07,079
Because this game is a stealth forward game. They are

648
00:32:07,160 --> 00:32:09,759
very clear that like it's very easy to die. You

649
00:32:09,799 --> 00:32:11,920
take a few shots and you're down. They're trying to

650
00:32:11,960 --> 00:32:15,440
like like realistic lethality, and ideally you want to sneak

651
00:32:15,519 --> 00:32:17,960
up on people or flank them instead of just outright

652
00:32:18,000 --> 00:32:20,680
getting into firefights. You can do that. It's just gonna

653
00:32:20,680 --> 00:32:23,519
be really hard. But between that and having a stamina

654
00:32:23,599 --> 00:32:25,119
meter that you have to manage for, you don't really

655
00:32:25,119 --> 00:32:29,519
see him shooters very often. Yeah, and also you have

656
00:32:29,640 --> 00:32:31,920
like armored that you can equit, but it can shatter

657
00:32:32,079 --> 00:32:35,279
when it takes too much damage, and the sound, as

658
00:32:35,319 --> 00:32:37,400
I would say, it was really good. Like the bullets.

659
00:32:37,440 --> 00:32:41,319
Every bullet felt impactful, every gun shot felt impactful. The

660
00:32:41,359 --> 00:32:44,680
game looks really nice, just fidelity wise, like I think

661
00:32:44,759 --> 00:32:47,759
the I was worried about this at the time, and

662
00:32:47,799 --> 00:32:49,759
then my fear was confirmed. We're like, I don't think

663
00:32:49,759 --> 00:32:53,559
the Summer Games Fest trailer really sold what that game's

664
00:32:53,640 --> 00:32:55,960
actually trying to do because it's kind of just hard

665
00:32:56,000 --> 00:32:58,759
to convey through like a cinematic trailer like you would

666
00:32:58,839 --> 00:33:00,960
mee the devs go out there and explain like, hey,

667
00:33:00,960 --> 00:33:02,240
actually here's how this works.

668
00:33:02,480 --> 00:33:03,319
Speaker 3: Yeah.

669
00:33:03,359 --> 00:33:07,599
Speaker 2: But yeah, I'm I'm like interested in that game. I

670
00:33:07,640 --> 00:33:09,400
need to see more of it. I'm curious more about

671
00:33:09,440 --> 00:33:13,000
the story stuff and how the characterization evolves. But the

672
00:33:13,039 --> 00:33:15,319
tech behind it seems really cool, awesome.

673
00:33:15,440 --> 00:33:19,160
Speaker 1: I'm right there with you. Well, we've got a full show,

674
00:33:19,680 --> 00:33:22,680
so we're gonna toss it over. Eric is gonna get

675
00:33:22,759 --> 00:33:26,119
in the hot seat and host what. We've got a

676
00:33:26,160 --> 00:33:30,319
swath of excellent guests to many grade show sat a

677
00:33:30,400 --> 00:33:32,200
swath yes, Allegian.

678
00:33:32,079 --> 00:33:35,480
Speaker 3: Allegian, Yes, michadro a school.

679
00:33:35,720 --> 00:33:39,880
Speaker 1: Well, thank you everybody for watching, and we hope that

680
00:33:39,920 --> 00:33:43,039
you enjoyed the rest of the podcast. All right, we'll

681
00:33:43,079 --> 00:33:44,519
bear back right after this.

682
00:33:52,519 --> 00:33:54,799
Speaker 3: Welcome back to the Game Informer Show Here at the

683
00:33:54,839 --> 00:33:58,720
Game Informer SGF studio, brought to you powered by Road.

684
00:33:58,759 --> 00:34:00,839
Thank you Road for the awesome boom arms and mics

685
00:34:00,880 --> 00:34:03,200
and stuff that we have powering our studio here at

686
00:34:03,200 --> 00:34:05,880
Summer Game Fest twenty twenty six, and here to talk

687
00:34:05,880 --> 00:34:09,840
about the state of things, the games, the fest, the everything,

688
00:34:10,000 --> 00:34:14,039
and the Jeff. We have an excellent panel of wonderful

689
00:34:14,079 --> 00:34:16,239
guest here to discuss all our thoughts about Summer Game

690
00:34:16,280 --> 00:34:19,760
Fest so far. We're actually recording this on the Sunday,

691
00:34:19,840 --> 00:34:21,880
so we have not experienced all of what summer game

692
00:34:21,880 --> 00:34:24,119
fests may hold for us. But I feel like we

693
00:34:24,159 --> 00:34:28,079
can get a good idea so far, starting on my

694
00:34:28,159 --> 00:34:29,599
closest side here, John Cars.

695
00:34:29,639 --> 00:34:34,719
Speaker 7: Hello, Hey, it's day two. It is day feels like

696
00:34:34,760 --> 00:34:39,840
it's day thirty. It's been a long arduous SGF, so.

697
00:34:39,800 --> 00:34:43,400
Speaker 3: We always call it like day minus one, day zero,

698
00:34:44,239 --> 00:34:46,800
and it always feels like a misnomer because day two

699
00:34:46,920 --> 00:34:49,400
really does feel like you've already run half the marathon.

700
00:34:49,400 --> 00:34:52,239
Speaker 7: I thought I'd be good today and then it's like

701
00:34:52,280 --> 00:34:54,000
I've had two red bulls. In the last couple of

702
00:34:54,079 --> 00:34:55,880
hours and I'm like barely up to.

703
00:34:56,360 --> 00:34:59,840
Speaker 3: Two Red Bulls. Yeah, okay, so we'll need the cardiac

704
00:35:00,079 --> 00:35:05,960
It powered by Road all stand by. Yeah, no, they don't,

705
00:35:06,000 --> 00:35:10,119
they don't. Miles, please introduce yourself for the folks at home.

706
00:35:10,199 --> 00:35:10,400
Speaker 6: Hello.

707
00:35:10,559 --> 00:35:13,199
Speaker 8: Yeah, I'm Miles of Ben's I'm a freelance writer. And yes,

708
00:35:13,360 --> 00:35:17,119
my third SGF. Like you were saying, it's day two

709
00:35:17,239 --> 00:35:20,800
but not. Actually, my first apployment was like Thursday morning

710
00:35:21,199 --> 00:35:22,960
and I've just been NonStop ever since.

711
00:35:23,000 --> 00:35:25,679
Speaker 6: But yeah, happy to be here, Thanks for the invite.

712
00:35:25,280 --> 00:35:27,679
Speaker 3: And we've got Jason Shire. Jason, please introduce yourself for

713
00:35:27,719 --> 00:35:28,360
the folks at home.

714
00:35:28,400 --> 00:35:32,960
Speaker 9: Well, you just did. I'm Jason Tryer YouTube personality Jason Tryer.

715
00:35:34,440 --> 00:35:37,480
I have an issue. Well, I feel like we got

716
00:35:37,960 --> 00:35:40,599
the game, we kind of got the fast, but it's

717
00:35:40,599 --> 00:35:42,719
not summer. So it's like this.

718
00:35:42,800 --> 00:35:43,480
Speaker 2: Is I don't know what.

719
00:35:45,599 --> 00:35:51,880
Speaker 9: Sweat and game fest, like late spring game kind of fest. Sure,

720
00:35:52,000 --> 00:35:56,239
late spring game event as I may call it.

721
00:35:56,320 --> 00:35:58,719
Speaker 3: I guess it was. It was sweltering. I almost burned

722
00:35:58,840 --> 00:36:00,039
the other day at Summer game.

723
00:36:00,400 --> 00:36:01,840
Speaker 9: Fest is just like a festival.

724
00:36:02,039 --> 00:36:07,760
Speaker 3: Yeah, it's so just just started all off like How

725
00:36:08,239 --> 00:36:10,119
are we feeling about Summer game Fest this year? This

726
00:36:10,159 --> 00:36:12,960
is what the fifth year I believe of Summer Game

727
00:36:13,000 --> 00:36:18,920
Fest total and alex fan Aikan waters into this spen

728
00:36:19,400 --> 00:36:23,199
for a chair and it kind of feels like the

729
00:36:23,239 --> 00:36:26,519
sentiment I've heard from people is that, okay, that maybe

730
00:36:26,519 --> 00:36:29,320
the novelty has worn off. We are no longer in

731
00:36:29,360 --> 00:36:31,599
the this is the new and we're trying to figure

732
00:36:31,599 --> 00:36:33,559
out is this how we get kind of the legs

733
00:36:33,599 --> 00:36:37,760
of the traditional summer apparatus under us because the games

734
00:36:37,760 --> 00:36:40,920
industry loves to operate in its cycles, and we usually have,

735
00:36:41,639 --> 00:36:44,960
now fully commanded by Jeff Keeley, we have the Winter

736
00:36:45,360 --> 00:36:50,159
of Game Awards and the Summer of Game Fest. Jason,

737
00:36:50,199 --> 00:36:52,239
how are you feeling about where things are at with

738
00:36:52,280 --> 00:36:54,079
Summer Game Fest? Do you think like this is kind

739
00:36:54,079 --> 00:36:56,760
of filling a gap that we needed filled right now?

740
00:36:57,079 --> 00:36:59,000
Speaker 9: Well, I guess it's always been there, right because it

741
00:36:59,079 --> 00:37:01,559
was E three and then there was a tiny hiatus

742
00:37:01,599 --> 00:37:04,559
maybe a year now. Actually Killy jumped in even when

743
00:37:04,599 --> 00:37:07,559
E three was still going away. This one Summer games Best,

744
00:37:07,639 --> 00:37:10,280
so it's always been here. It's interesting, I think from

745
00:37:10,519 --> 00:37:14,320
a player perspective, it's a little more confusing than E

746
00:37:14,440 --> 00:37:14,920
three was.

747
00:37:15,000 --> 00:37:15,480
Speaker 3: It's kind of.

748
00:37:15,480 --> 00:37:20,800
Speaker 9: A disparate collection of events. But from a media perspective,

749
00:37:20,920 --> 00:37:23,199
it's actually a little bit better than E three in

750
00:37:23,239 --> 00:37:26,679
a lot of ways because what E three traditionally was

751
00:37:26,800 --> 00:37:30,199
a series of press conferences and media people would shepherd

752
00:37:30,199 --> 00:37:32,719
around Los Angeles going to these press conferences, and then

753
00:37:32,760 --> 00:37:35,199
afterwards you would go to the Los Angeles Convention Center,

754
00:37:35,239 --> 00:37:37,320
which is right across the street from us, and you

755
00:37:37,360 --> 00:37:39,519
would attend the show for which was packed full of

756
00:37:39,559 --> 00:37:41,880
thousands of people. You had to kind of navigate the

757
00:37:41,920 --> 00:37:44,840
seas of people and like add an extra fifteen minute

758
00:37:44,840 --> 00:37:47,400
buffer to every appointment to just get through people and

759
00:37:47,440 --> 00:37:50,440
get across all the holes. And it was a spectacle

760
00:37:50,920 --> 00:37:54,519
and that had its advantages. But what we have now

761
00:37:54,639 --> 00:37:58,000
is instead of that convention center portion, we have a

762
00:37:58,119 --> 00:38:01,079
what's called play Days, which is a very small campus

763
00:38:01,679 --> 00:38:04,000
that is much easier to navigate, much easier to get around,

764
00:38:04,079 --> 00:38:07,360
much easier to have appointments for press. So in that way,

765
00:38:07,400 --> 00:38:11,039
it's it's kind of better, I think from the fan perspective,

766
00:38:11,079 --> 00:38:13,599
it's a little bit different from but from our perspective here,

767
00:38:13,920 --> 00:38:16,559
it's kind of like a similar structure, but a better

768
00:38:16,800 --> 00:38:18,119
media experience.

769
00:38:18,360 --> 00:38:21,639
Speaker 3: Yeah. Yeah, these these details always feel granular and almost

770
00:38:21,679 --> 00:38:24,039
maybe like inside baseball, but I think they end up

771
00:38:24,079 --> 00:38:27,639
being illustrative of the shifts in the industry as well,

772
00:38:27,679 --> 00:38:31,360
because E three was always a spectacle in and of itself, right,

773
00:38:31,400 --> 00:38:33,719
there was kind of a huge industry gathering that would

774
00:38:33,719 --> 00:38:36,320
bring in these giant booths, and there was almost an

775
00:38:36,360 --> 00:38:38,199
air of like, you've got to be here. E three

776
00:38:38,239 --> 00:38:40,280
is where it's happening, and SGF does feel a little

777
00:38:40,280 --> 00:38:43,119
bit subdued by comparison. It's like the difference between a

778
00:38:44,000 --> 00:38:47,239
massive tech industry convention and like a south By Southwest

779
00:38:47,280 --> 00:38:49,400
where it kind of takes over the downtown of a city,

780
00:38:49,719 --> 00:38:51,440
and we're not even there yet. We just have kind

781
00:38:51,440 --> 00:38:54,280
of a tiny campus in LA and that's that's kind

782
00:38:54,320 --> 00:38:56,840
of where, you know, the crux of it is outside

783
00:38:56,880 --> 00:38:59,639
some outside events, but Miles like, like, what is your

784
00:38:59,639 --> 00:39:02,199
takeaway been of this year's SGF. Do you feel like

785
00:39:02,239 --> 00:39:04,159
it's it's a solid year. Do you feel like we

786
00:39:04,199 --> 00:39:06,920
have a lot of stuff going on? Or yeah, So.

787
00:39:06,960 --> 00:39:09,239
Speaker 8: I'm actually like, relatively, I've only been doing this for

788
00:39:09,280 --> 00:39:11,079
like five years, so I don't I can't compare this

789
00:39:11,159 --> 00:39:13,599
to E three because I've never been My first E

790
00:39:13,679 --> 00:39:16,000
three that I was approved for was the year it

791
00:39:16,039 --> 00:39:23,599
actually got killed. Yeah, but no, like, yeah, this is

792
00:39:23,599 --> 00:39:27,320
my third and like play days is cool, but it's

793
00:39:27,360 --> 00:39:30,559
not the only thing happening. And so your your question was,

794
00:39:30,599 --> 00:39:33,840
like where does it go from here? I think a

795
00:39:33,880 --> 00:39:37,079
lot of UH studios have kind of figured out that

796
00:39:37,119 --> 00:39:39,880
they might not always need to like work with Jeff

797
00:39:39,920 --> 00:39:41,440
Keeley all the time, and they can just do the

798
00:39:41,440 --> 00:39:45,280
stuff off off site completely related to just schedule stuff

799
00:39:45,320 --> 00:39:47,920
around this time. That was what my appointment was on Thursday.

800
00:39:47,960 --> 00:39:53,320
It was they know everyone's in town, but it's not related. Yeah,

801
00:39:53,320 --> 00:39:55,280
I mean, I I'm still enjoying it. Again, I don't

802
00:39:55,320 --> 00:39:59,079
have much to compare it to. You guys are gonna

803
00:39:59,079 --> 00:40:05,760
have a lot more in site on that than Mesold. Uh, yes, no, no,

804
00:40:05,920 --> 00:40:08,639
but I mean it's it's it's fun. I'm just glad

805
00:40:08,679 --> 00:40:10,639
that like we still have stuff like this for us

806
00:40:10,920 --> 00:40:12,800
to have work and then for dives to get their

807
00:40:13,320 --> 00:40:14,079
games out in the world.

808
00:40:14,440 --> 00:40:17,679
Speaker 3: John. Any thoughts on on where SGF, like the size

809
00:40:17,679 --> 00:40:18,800
of SGF is at right now.

810
00:40:18,880 --> 00:40:22,760
Speaker 7: Yeah, Like I've gone the last three years and it's

811
00:40:23,199 --> 00:40:25,840
occupying the same space for the last three years. Yes,

812
00:40:25,880 --> 00:40:29,480
there's like those outside like Xbox as their their thing outside.

813
00:40:30,480 --> 00:40:33,159
There's only a couple of those events outside the wall

814
00:40:33,159 --> 00:40:34,719
of the hollowed walls.

815
00:40:34,400 --> 00:40:39,039
Speaker 3: Of the floral walls.

816
00:40:40,519 --> 00:40:43,039
Speaker 7: I think it does need to grow a little bit more.

817
00:40:43,079 --> 00:40:45,159
The one thing I missed from E three is having

818
00:40:45,239 --> 00:40:48,440
a bunch of just like play kiosks, to just like

819
00:40:48,519 --> 00:40:49,880
walk up and play a game.

820
00:40:51,480 --> 00:40:51,719
Speaker 3: Here.

821
00:40:51,840 --> 00:40:54,400
Speaker 7: It's very like you you need an appointment for something.

822
00:40:54,440 --> 00:40:57,360
If you don't have that connection to something, like, you're

823
00:40:57,519 --> 00:41:00,599
not going to be able to play that, Like I'm

824
00:41:00,599 --> 00:41:03,280
not going to be able to play like Star Wars

825
00:41:03,599 --> 00:41:08,400
Race or if I can. Yeah, So like there's there's

826
00:41:08,679 --> 00:41:12,840
stuff that's there that I can't even access, even though

827
00:41:12,840 --> 00:41:14,679
it's right there in front of me, and there's plenty

828
00:41:14,760 --> 00:41:17,559
of machines there. But if I could just like walk

829
00:41:17,639 --> 00:41:19,880
up and play something, I think that's what it's really

830
00:41:20,119 --> 00:41:22,880
missing for attendees.

831
00:41:23,360 --> 00:41:25,920
Speaker 3: It's an interesting dynamic because like I've covered this thing

832
00:41:25,960 --> 00:41:29,000
for sites and I've covered it as a freelancer, and

833
00:41:29,039 --> 00:41:31,480
there is a kind of disparity, especially when there is

834
00:41:32,039 --> 00:41:35,320
a limit to how many, you know, PlayStations you could

835
00:41:35,320 --> 00:41:39,199
fit and not not like PlayStations but like actual places

836
00:41:39,239 --> 00:41:41,480
you can play a game, how many you can put

837
00:41:41,519 --> 00:41:43,840
in a room, how many people can afford to put

838
00:41:43,880 --> 00:41:46,039
in a room. And that is one of the things

839
00:41:46,039 --> 00:41:48,159
I think has been coming up a lot around SGF

840
00:41:48,239 --> 00:41:50,559
is the question of cost. How much money it costs

841
00:41:50,599 --> 00:41:53,199
to be here, how much manpower it costs to be here,

842
00:41:53,239 --> 00:41:56,840
how much hardware it costs to be here. And I

843
00:41:56,880 --> 00:41:59,719
think that is always kind of a concern for people

844
00:42:00,119 --> 00:42:03,239
and for devs on on their side, is how much

845
00:42:03,280 --> 00:42:04,159
is SGF worth it?

846
00:42:04,519 --> 00:42:04,639
Speaker 10: Uh?

847
00:42:05,320 --> 00:42:07,440
Speaker 3: Even for us on the media side, we ask ourselves,

848
00:42:07,599 --> 00:42:10,039
you know, sending people out here, how much is that

849
00:42:10,119 --> 00:42:12,400
worth it. I do still think that the summer game

850
00:42:12,440 --> 00:42:15,440
Fest and and a lot of the content we end

851
00:42:15,559 --> 00:42:17,920
up creating around it is really exciting, and we can

852
00:42:17,960 --> 00:42:22,079
get some cool insight and stuff like that, but it

853
00:42:22,199 --> 00:42:25,480
is just always this thing that feels caught somewhere between

854
00:42:25,559 --> 00:42:29,039
where E three was and and I don't know, something

855
00:42:29,079 --> 00:42:31,719
like a PAX or something like that. I've seen a

856
00:42:31,760 --> 00:42:33,559
lot more creators around this year. I've seen a lot

857
00:42:33,599 --> 00:42:37,400
more content creators influencers. Jason, do you feel like maybe

858
00:42:37,599 --> 00:42:41,400
that's a are we seeing the specter of content creation

859
00:42:41,960 --> 00:42:44,639
coming up? And and being like this is kind of

860
00:42:44,679 --> 00:42:46,480
where the industry is going here.

861
00:42:46,199 --> 00:42:48,119
Speaker 9: Asking maybe because I'm a content creator.

862
00:42:47,880 --> 00:42:49,800
Speaker 3: Yeah yeah, and noted content creator.

863
00:42:50,559 --> 00:42:52,480
Speaker 9: First of all, you you when you're talking about the

864
00:42:52,480 --> 00:42:56,440
space of PlayStations and have the play stations and have

865
00:42:56,559 --> 00:43:00,280
me thinking that so much, make so much to make

866
00:43:00,320 --> 00:43:02,920
theme park. But for Summer games Fest, where you have

867
00:43:03,000 --> 00:43:06,159
to design your own video game convention and figure out

868
00:43:06,159 --> 00:43:08,480
how many kiosks you can fit in, and then every

869
00:43:08,480 --> 00:43:11,119
so often Jeff Keeley comes and takes a tribute from

870
00:43:11,159 --> 00:43:13,760
you attack to be.

871
00:43:13,679 --> 00:43:19,360
Speaker 3: There, the sewing occurs, I think, I mean, I think

872
00:43:19,360 --> 00:43:21,559
what you're seeing is more reflection of the state of

873
00:43:21,800 --> 00:43:23,159
media than anything.

874
00:43:23,320 --> 00:43:25,280
Speaker 9: I mean, they are fewer and fewer outlets. Some of

875
00:43:25,400 --> 00:43:28,760
many of those outlets have been eviscerated. I mean just

876
00:43:29,119 --> 00:43:33,960
this time last year, I was having dinner with some

877
00:43:34,079 --> 00:43:36,760
friends who were a Polygon and they are no longer

878
00:43:36,800 --> 00:43:39,880
at Polygon. So it's that I think that the rise

879
00:43:39,920 --> 00:43:43,079
of the tiktokors and the YouTubers, I think is more

880
00:43:43,159 --> 00:43:46,559
a reflection of where the media space is than anything

881
00:43:47,320 --> 00:43:49,239
on the money end. I mean, it's interesting. I think

882
00:43:49,280 --> 00:43:54,119
that for game developers being in one of these showcases

883
00:43:54,159 --> 00:43:56,760
can change their lives in a big way. It can

884
00:43:56,880 --> 00:44:01,199
lead to metrics that they can then show two potential funders.

885
00:44:01,239 --> 00:44:03,559
It can lead to obviously sales. It can lead to

886
00:44:03,639 --> 00:44:05,280
a lot of things like if you guys, a good

887
00:44:05,280 --> 00:44:10,119
example which is at the Game Awards in December of

888
00:44:10,199 --> 00:44:12,400
twenty twenty four, So not quite summer game sets, but

889
00:44:12,480 --> 00:44:14,920
winter game sests let's call it, or not even winter,

890
00:44:15,000 --> 00:44:17,119
let's call it, or late Fall games.

891
00:44:16,840 --> 00:44:19,760
Speaker 3: Fest, late Spring games Fest. You're getting very specific about

892
00:44:19,760 --> 00:44:20,519
the seasonality.

893
00:44:20,920 --> 00:44:23,519
Speaker 9: I just think I think we should be accurate with

894
00:44:23,639 --> 00:44:24,639
our non inflate trees.

895
00:44:24,840 --> 00:44:26,639
Speaker 3: The Tumble Equinox Fest.

896
00:44:26,559 --> 00:44:30,400
Speaker 9: Exactly, the game war is. In twenty twenty four, the

897
00:44:30,440 --> 00:44:33,000
people at ad Hoc Studio announced a game called Dispatch,

898
00:44:33,360 --> 00:44:35,440
and at that point when they announced it, they did

899
00:44:35,440 --> 00:44:38,719
not have funding secured for that game. They announced it

900
00:44:38,800 --> 00:44:41,159
suddenly got this huge influx of attention and it helped

901
00:44:41,159 --> 00:44:43,559
them get a deal that they wound up signing with

902
00:44:43,639 --> 00:44:45,920
Critical Role and making sure that that all that they

903
00:44:45,960 --> 00:44:47,760
were able to finish the game and had enough funding

904
00:44:47,840 --> 00:44:50,920
to do it led to a massive success. So I

905
00:44:51,000 --> 00:44:53,039
do think there is benefit to being in one of

906
00:44:53,079 --> 00:44:55,800
these things and getting a lot of eyeballs on your game.

907
00:44:56,119 --> 00:44:58,920
That said, one of the problems that I was kind

908
00:44:58,960 --> 00:45:01,920
of hinting at early with this disparate nature of some

909
00:45:02,000 --> 00:45:05,159
against us is that there are something like twenty showcases

910
00:45:05,199 --> 00:45:07,400
and everybody has just kind of sprung up to be

911
00:45:07,480 --> 00:45:10,480
like we have the showcase that is like about whatever,

912
00:45:10,599 --> 00:45:15,119
Like every single genre has a showcase, and that risks

913
00:45:15,159 --> 00:45:16,960
just kind of in the same way that having twenty

914
00:45:17,039 --> 00:45:19,519
thousand games on theme every year is a problem. That

915
00:45:19,519 --> 00:45:21,920
can be a problem too, because I don't know how

916
00:45:21,920 --> 00:45:24,000
many eyeballs all those showcases are getting.

917
00:45:24,320 --> 00:45:24,599
Speaker 3: That's it.

918
00:45:24,840 --> 00:45:27,800
Speaker 9: I mean, it is good generally. I think to have

919
00:45:28,599 --> 00:45:31,480
a nexus point like a weekend when a lot of

920
00:45:31,480 --> 00:45:34,480
people are paying attention to games and gaming news, I

921
00:45:34,519 --> 00:45:35,760
think that's good for everybody.

922
00:45:36,199 --> 00:45:38,400
Speaker 3: Yeah. Yeah, the media can act as a filter function

923
00:45:38,480 --> 00:45:40,039
in a lot of situations like this where we can

924
00:45:40,079 --> 00:45:43,559
come in and do that in honor of that, let's

925
00:45:43,559 --> 00:45:46,599
filter right now. And Carson, I'm curious to hear what

926
00:45:46,679 --> 00:45:48,840
you've seen so far that you can talk about, which granted,

927
00:45:49,960 --> 00:45:51,719
part of the thing about SGF is that there's many

928
00:45:51,760 --> 00:45:55,079
embargoes at SGF. They love to show us things and

929
00:45:55,079 --> 00:45:57,480
then say you can't talk about this for a little bit,

930
00:45:57,920 --> 00:46:00,800
so within the bounds of what you can talk about

931
00:46:01,280 --> 00:46:02,559
what has really struck you.

932
00:46:03,360 --> 00:46:08,000
Speaker 7: Yeah, thankfully this show goes up after some of those impartment.

933
00:46:09,519 --> 00:46:11,920
Speaker 3: After the time traveling here.

934
00:46:12,079 --> 00:46:15,840
Speaker 7: But yeah, like I saw like Stranger than Heaven earlier today,

935
00:46:15,880 --> 00:46:18,960
and I think that was that's gonna be a very

936
00:46:18,960 --> 00:46:22,639
interesting game, Like people are gonna talking about did not

937
00:46:22,719 --> 00:46:25,360
see to Everybody's asked me if I fought Tupac in it,

938
00:46:25,480 --> 00:46:27,199
and it's like I would have lost.

939
00:46:28,400 --> 00:46:28,440
Speaker 3: No.

940
00:46:29,280 --> 00:46:31,719
Speaker 7: I think that that game has like a very interesting

941
00:46:31,760 --> 00:46:34,519
combat style and that's really what they focused on during

942
00:46:34,679 --> 00:46:39,400
during that demo. That's gonna be maybe devisive a bit

943
00:46:39,480 --> 00:46:44,239
because it's not as simple as Yakaza. It's no, it's

944
00:46:44,360 --> 00:46:46,119
I don't know if you want me to dive into

945
00:46:46,119 --> 00:46:52,519
this absolutely so combat in Stranger than Heaven. You're using

946
00:46:52,599 --> 00:46:55,280
the bumpers and the triggers, and you have your working

947
00:46:55,360 --> 00:46:56,960
the left side of your body in the right side

948
00:46:57,000 --> 00:46:57,840
of your body.

949
00:46:57,599 --> 00:46:59,400
Speaker 3: Like very techn almost in that way.

950
00:46:59,440 --> 00:46:59,639
Speaker 9: Yeah.

951
00:46:59,760 --> 00:47:03,760
Speaker 7: Yeah, And it's not always like the bumpers are your

952
00:47:03,760 --> 00:47:07,639
hands and the triggers are your legs. It's sometimes the

953
00:47:07,679 --> 00:47:10,880
triggers are your legs and sometimes it's a more powerful attack.

954
00:47:10,920 --> 00:47:15,079
You also have weapons that change how you're how you're

955
00:47:15,199 --> 00:47:18,719
utilizing those buttons, but it's always left and right. The

956
00:47:19,079 --> 00:47:22,519
interesting stuff that they do is when you have other

957
00:47:22,639 --> 00:47:24,559
when you have enemies coming in and like grabbing you,

958
00:47:25,480 --> 00:47:27,239
Like let's say they grab your right arm, you have

959
00:47:27,239 --> 00:47:29,800
to use your left arm to like knock them off

960
00:47:29,800 --> 00:47:33,960
of you, or just like find openings on people and

961
00:47:34,000 --> 00:47:37,840
try to swing at them in the appropriate place. It's

962
00:47:38,039 --> 00:47:40,480
probably needs a little bit of tuning. Still, it's very,

963
00:47:40,639 --> 00:47:45,039
very hard, and kind of the thing I was having

964
00:47:45,159 --> 00:47:48,480
trouble get wrapping my head around is I've played like

965
00:47:48,639 --> 00:47:52,519
three third person action games during during the show, and

966
00:47:52,599 --> 00:47:57,000
all of them have different like controller configurations, and so

967
00:47:57,079 --> 00:48:00,840
I'm trying to like dodge with b but be's block

968
00:48:01,079 --> 00:48:03,880
or like attack with certain buttons, and like really getting

969
00:48:03,920 --> 00:48:06,320
your your mind around that within like a half hour

970
00:48:06,599 --> 00:48:08,400
session is it's tough.

971
00:48:08,480 --> 00:48:12,440
Speaker 3: So I've been having that all week with UH. I'll

972
00:48:12,440 --> 00:48:15,320
play something on an Xbox controller and I'll know where

973
00:48:15,480 --> 00:48:17,440
X and Y are and I'll go demo something on

974
00:48:17,480 --> 00:48:19,679
a switch Pro controller and mine nex are flipped and

975
00:48:20,000 --> 00:48:22,000
it keeps happening over and over and over again, we

976
00:48:22,039 --> 00:48:25,480
need to we need to standardize the button mappings across

977
00:48:25,519 --> 00:48:30,159
the board. Stranger the Paradise, Yeah, it is a curious

978
00:48:30,199 --> 00:48:35,280
thing because I feel like strangers a fantasy on the mind. Yeah, yeah,

979
00:48:35,320 --> 00:48:38,159
Stranger of Paradise, Stranger than Heaven. Is an interesting thing

980
00:48:38,199 --> 00:48:43,480
because I this does feel like a Yakuza adjacent game.

981
00:48:43,559 --> 00:48:45,719
There's a lot of hinting that it is kind of

982
00:48:45,719 --> 00:48:48,239
a Yakuza style, like like it is involved in the

983
00:48:48,320 --> 00:48:49,440
yaka Is continuum.

984
00:48:49,599 --> 00:48:49,800
Speaker 2: Yep.

985
00:48:50,039 --> 00:48:52,960
Speaker 3: But uh yeah, there's just been so much stuff around

986
00:48:52,960 --> 00:48:56,239
it from the showcases. I mean, the Tupac thing I

987
00:48:56,280 --> 00:48:58,920
think is what kind of maybe tilted the cup a

988
00:48:58,920 --> 00:49:02,079
little far in now water is pouring out where people

989
00:49:02,079 --> 00:49:05,039
are going You really need to do that? Do you

990
00:49:05,119 --> 00:49:07,000
have to do that? But but you're saying on the

991
00:49:07,000 --> 00:49:09,360
game side, it does feel like it's it's coming together

992
00:49:09,400 --> 00:49:10,239
the way you would expect.

993
00:49:10,639 --> 00:49:14,000
Speaker 7: Yeah, yeah, it always it always looked like like playing

994
00:49:14,000 --> 00:49:16,079
it was a little bit more complex than the Yakasi had.

995
00:49:16,119 --> 00:49:18,400
Actually getting my hands on it, it absolutely is. It

996
00:49:18,440 --> 00:49:20,599
takes them getting used to You really need to be

997
00:49:20,760 --> 00:49:23,800
very deliberate. Was everything that you're doing just like mentally

998
00:49:23,920 --> 00:49:24,800
not always.

999
00:49:24,519 --> 00:49:26,960
Speaker 3: The same as like you just kind of run around

1000
00:49:27,000 --> 00:49:27,920
and in spaccas like.

1001
00:49:27,920 --> 00:49:32,679
Speaker 7: Yeah, dodge and stuff like you really need to consider

1002
00:49:32,760 --> 00:49:34,519
some things and you're when you're going into a.

1003
00:49:34,519 --> 00:49:37,360
Speaker 3: Scuffle the miles what about you.

1004
00:49:37,480 --> 00:49:40,400
Speaker 8: Yeah, it's interesting. This year is a lot more hands

1005
00:49:40,400 --> 00:49:42,719
off stuff than the last couple of years. So I've

1006
00:49:42,760 --> 00:49:46,880
seen a lot of presentations for like is it the

1007
00:49:46,920 --> 00:49:47,599
Lost Wild?

1008
00:49:47,679 --> 00:49:52,159
Speaker 3: It's basically it's not the Lost World. It's not level.

1009
00:49:53,519 --> 00:50:02,079
Speaker 8: Multiples, but it's basically but it's basically alien isolation with

1010
00:50:02,400 --> 00:50:04,639
dinosaurs and looks. But I didn't get to play it.

1011
00:50:04,719 --> 00:50:08,400
The same thing with Silent Hell Townfall. It was all

1012
00:50:08,480 --> 00:50:11,280
just like a half hour presentation where they just kind

1013
00:50:11,320 --> 00:50:14,000
of showed off like the first person like sneaking and

1014
00:50:14,079 --> 00:50:17,679
combat and you have this like CRT radio that it's

1015
00:50:17,719 --> 00:50:19,360
kind of like the main gay play mechanic where you

1016
00:50:19,360 --> 00:50:22,679
you scan it and then you look. It's like your compass,

1017
00:50:22,719 --> 00:50:25,599
I guess, but if we're talking hands on, I did

1018
00:50:26,039 --> 00:50:29,119
play it about an hour with Tony Musha Weigh the

1019
00:50:29,119 --> 00:50:30,119
Sword with You.

1020
00:50:30,280 --> 00:50:32,119
Speaker 6: Actually it was very good.

1021
00:50:32,199 --> 00:50:36,320
Speaker 8: So the second time I played it, I believe the

1022
00:50:36,440 --> 00:50:40,119
demo that's out publicly was the one we played at packs. Yes,

1023
00:50:40,199 --> 00:50:43,639
this last Yeah, this one is a new boss fight

1024
00:50:43,880 --> 00:50:47,199
is pretty challenging. It's like this creepy like face hand

1025
00:50:47,239 --> 00:50:48,840
guy you yeah, yeah.

1026
00:50:48,800 --> 00:50:50,119
Speaker 3: Yeah, it's like a demon.

1027
00:50:50,199 --> 00:50:53,519
Speaker 7: That's uh, the whole the whole thing is this town

1028
00:50:54,000 --> 00:50:58,119
has a god that is granting people what they want,

1029
00:50:58,199 --> 00:51:01,480
but at a cost. So I there's a lady who

1030
00:51:01,559 --> 00:51:04,400
doesn't want to play her instrument anymore, so he takes

1031
00:51:04,400 --> 00:51:07,480
her fingers. Yeah it's creepy, so she doesn't have to

1032
00:51:07,480 --> 00:51:09,039
play her instrument.

1033
00:51:09,440 --> 00:51:11,719
Speaker 3: How would she want it? Yeah, you gotta be careful

1034
00:51:11,719 --> 00:51:12,840
about how you were these things.

1035
00:51:14,199 --> 00:51:16,800
Speaker 8: But the fight itself is interesting, Like it's not just

1036
00:51:16,840 --> 00:51:19,960
like dodge perry and deflect your attacks that, Like there's

1037
00:51:20,039 --> 00:51:23,400
more mechanics involved. So there's all of that. But then

1038
00:51:23,440 --> 00:51:26,480
he's tethered to this like you know fountain thing you

1039
00:51:26,519 --> 00:51:29,519
can attach or sorry, you can attack that and break

1040
00:51:29,559 --> 00:51:31,480
it to where he's like weaker and he doesn't hit

1041
00:51:31,519 --> 00:51:35,840
his hard. Yeah, it's challenging. It's not like souls like

1042
00:51:36,000 --> 00:51:39,400
hard where like I mean it it is, but the

1043
00:51:39,480 --> 00:51:42,679
checkpoints are pretty forgiving compared to.

1044
00:51:42,679 --> 00:51:43,079
Speaker 6: Stuff like that.

1045
00:51:43,159 --> 00:51:44,679
Speaker 3: Yeah. Yeah, and for.

1046
00:51:44,880 --> 00:51:47,239
Speaker 8: Someone like me who's not good at stuff like that,

1047
00:51:47,320 --> 00:51:48,920
it's it's it's nice to be able to play it

1048
00:51:49,000 --> 00:51:51,920
die and just start right right back over. It took

1049
00:51:51,960 --> 00:51:55,679
me five tries beat it and then like it was interesting.

1050
00:51:55,719 --> 00:51:58,800
We we were talking about this earlier. The voice acting

1051
00:51:58,880 --> 00:52:02,119
was kind of rough if you play in English, but

1052
00:52:02,159 --> 00:52:03,199
the duds are good.

1053
00:52:04,239 --> 00:52:06,760
Speaker 6: Yeah, yeah, I enjoyed it a lot.

1054
00:52:06,840 --> 00:52:09,079
Speaker 7: That gave us a lot of like combat options, like

1055
00:52:09,559 --> 00:52:13,159
you're like your Perry's and your blocks like do different things,

1056
00:52:13,159 --> 00:52:16,679
but they can kind of result in similar outcomes for

1057
00:52:17,159 --> 00:52:20,840
what you want them to. And there's this like excessive

1058
00:52:21,039 --> 00:52:24,760
ability option to like have the button prompt on screen,

1059
00:52:24,760 --> 00:52:28,800
but it's kind of sure misleading because it's not a QTE.

1060
00:52:29,039 --> 00:52:30,679
It's just like you should hit this button, but it

1061
00:52:30,679 --> 00:52:33,199
doesn't tell you the time you can turn that off.

1062
00:52:33,239 --> 00:52:36,559
Because I found it kind of uh yeah, pretty distracting.

1063
00:52:36,639 --> 00:52:38,639
It can be, ye, would you think of it, Jason?

1064
00:52:40,280 --> 00:52:44,199
Speaker 9: I thought it was cool, definitely hard. I died more

1065
00:52:44,280 --> 00:52:48,719
than five times. I won't say it's embarrassing. I don't

1066
00:52:48,719 --> 00:52:50,480
want to say on film that.

1067
00:52:51,400 --> 00:52:53,079
Speaker 3: We each get like a number above our heads it's

1068
00:52:53,119 --> 00:52:53,920
like how many times we.

1069
00:52:53,880 --> 00:52:58,079
Speaker 9: Died, because it's like I feel like, I mean, I

1070
00:52:58,239 --> 00:53:00,559
played all of Veldering. I beat everybody in that game.

1071
00:53:00,559 --> 00:53:02,400
I feel like I'm decent at these games. And then

1072
00:53:02,400 --> 00:53:04,639
I'm standing there and these cap Gun people were watching

1073
00:53:04,679 --> 00:53:05,280
me and just laughing.

1074
00:53:05,280 --> 00:53:07,079
Speaker 6: There's a lot of pressure when they're just staring at you.

1075
00:53:07,239 --> 00:53:10,480
Speaker 7: Yeah, they're laughing with you, Jason, They're laughing with me.

1076
00:53:10,559 --> 00:53:14,519
Speaker 9: Yeah. But I'm looking forward to that game. It's funny

1077
00:53:14,519 --> 00:53:17,239
that you guys are catching me the day before most

1078
00:53:17,280 --> 00:53:19,559
of my hands on appointments tomorrow, like doing the day

1079
00:53:19,599 --> 00:53:21,480
of stuff. But I'll give a shout out to two

1080
00:53:21,639 --> 00:53:24,039
indie games that I really enjoyed this week and so far.

1081
00:53:24,400 --> 00:53:27,360
One it's called Bad Magpie and it is the bird

1082
00:53:27,440 --> 00:53:30,760
game that was announced that Xbox from an indie game

1083
00:53:30,840 --> 00:53:34,440
studio called Milk Tooth. It's kind of like untitled Goose game,

1084
00:53:34,480 --> 00:53:36,639
but like a little bit easier, a little bit more

1085
00:53:36,800 --> 00:53:39,559
kind of friendly on the controls and until Goose game,

1086
00:53:40,079 --> 00:53:43,519
but still a fun little rockus go you'reless little pigeon

1087
00:53:43,559 --> 00:53:45,719
that is causing all sorts of or I guess Magpie

1088
00:53:45,800 --> 00:53:49,159
that is called any May that is causing all sorts

1089
00:53:49,159 --> 00:53:52,960
of ruckous in this little town collecting gems. And then

1090
00:53:53,000 --> 00:53:57,280
the other game that I really enjoyed is called slap

1091
00:53:57,519 --> 00:53:58,679
slap out of it. I believe it's.

1092
00:53:59,000 --> 00:54:01,159
Speaker 7: That's what I was talking with bretet Groom about that,

1093
00:54:01,280 --> 00:54:03,159
and that looks awesome.

1094
00:54:02,880 --> 00:54:06,920
Speaker 9: Very cool game. It's it's a puzzle game. It's got

1095
00:54:06,960 --> 00:54:10,719
an art style that's very reminiscent of bug Snacks, these

1096
00:54:10,800 --> 00:54:14,320
kind of deformed cartoon characters, and it is essentially a

1097
00:54:14,360 --> 00:54:18,760
series of almost like Escape Room esque puzzles, adventure game puzzles.

1098
00:54:19,360 --> 00:54:23,320
But there's this core mechanic where your arms extend and

1099
00:54:23,559 --> 00:54:26,320
slap things, and everything in the game can be slapped.

1100
00:54:26,320 --> 00:54:28,199
Every character in the game can be slapped, and you

1101
00:54:28,199 --> 00:54:30,559
can just use your arms to interact with the world

1102
00:54:30,679 --> 00:54:33,840
in these hilarious ways. It's extremely fun. They've designed the

1103
00:54:33,840 --> 00:54:36,719
physics in a way that makes it very satisfying to

1104
00:54:36,880 --> 00:54:38,639
just slap everything you see.

1105
00:54:38,800 --> 00:54:40,920
Speaker 3: Like what kind of like a slap I feel is

1106
00:54:40,920 --> 00:54:44,000
in two parts, because there's the initial smack, but then

1107
00:54:44,039 --> 00:54:46,400
there's like the reverb that comes afterwards, so they get

1108
00:54:46,400 --> 00:54:48,800
the good reverbs, so it has that big like yes.

1109
00:54:48,679 --> 00:54:51,760
Speaker 9: And think of it in terms of objects, so you're

1110
00:54:51,760 --> 00:54:55,039
not like leaving marks on people's faces. It's more that

1111
00:54:55,159 --> 00:54:59,039
like you'll see you'll see a I don't know a

1112
00:54:59,079 --> 00:55:01,039
trash bin, and so you can reach out in your

1113
00:55:01,079 --> 00:55:04,039
hand extends like twenty feet and slaps the trash.

1114
00:55:03,840 --> 00:55:05,599
Speaker 3: Man and then it ruffles and things come out.

1115
00:55:05,679 --> 00:55:08,079
Speaker 9: Yeah, and you're using and you press the triggers to

1116
00:55:08,119 --> 00:55:10,239
control your two arms, so you can do both arms,

1117
00:55:10,360 --> 00:55:12,719
and then you're using this to solve all sorts of puzzles,

1118
00:55:12,760 --> 00:55:15,639
and some of them are clever and fun, and I'm

1119
00:55:15,719 --> 00:55:18,000
very excited for the real thing that game. Believe. I

1120
00:55:18,000 --> 00:55:20,440
believe both of those games I just mentioned come out

1121
00:55:20,519 --> 00:55:20,960
next year.

1122
00:55:21,880 --> 00:55:24,599
Speaker 3: Those sound they sound great. The indies have been really

1123
00:55:24,679 --> 00:55:28,239
surprising me. I spend some time in a particular booth

1124
00:55:28,280 --> 00:55:30,800
earlier playing a bunch of them. And one that really

1125
00:55:30,800 --> 00:55:33,000
stuck out to me that I did not I mean

1126
00:55:33,039 --> 00:55:35,760
obviously didn't see coming at all when it was announced,

1127
00:55:35,800 --> 00:55:38,440
and also I didn't expect to get me as much

1128
00:55:38,440 --> 00:55:42,800
as it did is the among Us single player game

1129
00:55:43,000 --> 00:55:49,639
among Us Story, where it's a single player murder mystery

1130
00:55:50,199 --> 00:55:52,760
where you're kind of set up. There's a framing device

1131
00:55:52,800 --> 00:55:54,559
we don't need to go too far into, but basically,

1132
00:55:54,599 --> 00:55:57,079
in the section I played, you're playing as a guard

1133
00:55:57,239 --> 00:56:02,079
character who's investigating them of a crewmate suspected there is

1134
00:56:02,119 --> 00:56:05,599
an imposter among you, and a lot of it just

1135
00:56:05,679 --> 00:56:08,880
plays so deeply into the among us stuff. There's jokes

1136
00:56:08,920 --> 00:56:11,719
about the swipe card never working on the first go.

1137
00:56:12,159 --> 00:56:15,079
There's jokes about events. There's a really good bit of

1138
00:56:15,119 --> 00:56:19,920
writing where they say the vents are the hallways of

1139
00:56:19,960 --> 00:56:23,519
criminals or something like that. And I was talking to

1140
00:56:23,840 --> 00:56:25,920
the team behind it. One of the writers on the

1141
00:56:26,000 --> 00:56:30,079
crew is actually a trick Weeks from BioWare, formerly back

1142
00:56:30,320 --> 00:56:32,199
on Dragon Age and things like that, so there's actually

1143
00:56:32,239 --> 00:56:35,840
some really interesting writing talent working on this. You can

1144
00:56:35,880 --> 00:56:38,119
see it play out in just sort of the little

1145
00:56:38,199 --> 00:56:42,039
quips and jokes that feel really you're getting a good

1146
00:56:42,079 --> 00:56:44,840
mix of both among us references and also the character

1147
00:56:44,920 --> 00:56:47,119
and the internal monologue you're getting as you play this

1148
00:56:47,199 --> 00:56:51,519
game from the Guard is very hard boiled, detechnive detective noir,

1149
00:56:51,599 --> 00:56:56,039
where you're just going, like these streets reek of crime today.

1150
00:56:56,280 --> 00:56:59,800
I'm here on this ship to cook eggs and fight crime.

1151
00:57:00,079 --> 00:57:02,480
I'm all at it eggs and stuff like that, and

1152
00:57:02,519 --> 00:57:06,119
it's it's delightful. It is absolutely delightful in a way

1153
00:57:06,159 --> 00:57:11,159
that I really like because Jason, you know I I well,

1154
00:57:11,840 --> 00:57:16,840
well noja. But in general, I love a good puzzle

1155
00:57:16,880 --> 00:57:18,360
game and I love a good murder mystery.

1156
00:57:18,920 --> 00:57:19,599
Speaker 9: How compares to.

1157
00:57:21,440 --> 00:57:23,159
Speaker 3: Yeah, yeah you. You and I have gone back and

1158
00:57:23,199 --> 00:57:25,719
forth about many of like like your Donkan Rampas, your

1159
00:57:25,800 --> 00:57:27,920
zero Escapes and things like that, and one of the

1160
00:57:29,800 --> 00:57:30,960
two by two I Can't.

1161
00:57:30,719 --> 00:57:34,000
Speaker 9: Wait, which I think is secretly Before. That's my theory.

1162
00:57:34,320 --> 00:57:40,320
Times Before finished that with the third game, right, so.

1163
00:57:40,920 --> 00:57:43,159
Speaker 3: We we can't turn this into a V three spoiler cast.

1164
00:57:43,199 --> 00:57:46,840
We'll be here all night. But the thing about those

1165
00:57:46,880 --> 00:57:50,239
games is they're they're very you know, gratuitous, They're very excessive.

1166
00:57:50,400 --> 00:57:52,840
Even stuff like one hundred line is very over the top,

1167
00:57:53,199 --> 00:57:55,480
and I love them for it. But I really like

1168
00:57:55,519 --> 00:57:58,960
the idea of a kind of surelock who done It?

1169
00:57:59,039 --> 00:58:01,280
Type game that you can play with, you know, that

1170
00:58:01,360 --> 00:58:04,039
families could play together, that kids could enjoy that you're

1171
00:58:04,079 --> 00:58:05,800
not going to be worried about putting on the switch

1172
00:58:05,840 --> 00:58:07,840
and saying, you know, like, oh little Timmy is playing

1173
00:58:07,920 --> 00:58:12,400
Dangan Rampa. No, Timmy don't play Dagon Rampau. So it

1174
00:58:12,440 --> 00:58:14,920
was it was just delightful. I was. I was really

1175
00:58:14,920 --> 00:58:18,079
taken aback that, you know, this hasn't been done before.

1176
00:58:18,159 --> 00:58:21,280
Because it does feel like an immediately perfect fit for

1177
00:58:21,360 --> 00:58:25,639
this story and for this style of gameplay, and these

1178
00:58:25,679 --> 00:58:27,039
these jokes work so so well.

1179
00:58:27,079 --> 00:58:28,000
Speaker 9: When is that coming out?

1180
00:58:28,880 --> 00:58:33,119
Speaker 3: They they just told us it's in development. Is one

1181
00:58:33,119 --> 00:58:35,639
of the ones where it kind of has a vibe

1182
00:58:35,679 --> 00:58:39,239
of when it's ready. It's ready, but what I played

1183
00:58:39,280 --> 00:58:42,400
felt very ready so far, And also I poked around

1184
00:58:42,400 --> 00:58:45,239
a few others there. One that also surprised me was

1185
00:58:45,559 --> 00:58:51,960
Armatus Armatuse, from the developers of Godfall. If you remember

1186
00:58:52,320 --> 00:58:55,440
that that game from years back. They're they're making a

1187
00:58:55,480 --> 00:59:01,400
third person roguelike shooter and it. Yeah, Godfall had some

1188
00:59:01,480 --> 00:59:05,239
sauce at some cookery and they have relocated the sauce

1189
00:59:05,360 --> 00:59:08,719
with this game. It's got some really great combat, lots

1190
00:59:08,760 --> 00:59:12,119
of dashing and shooting and getting cool upgrades for your guns,

1191
00:59:12,239 --> 00:59:17,039
and it's very punchy, it's very animated, it's very you

1192
00:59:17,119 --> 00:59:19,599
kind of get into the mix. I still haven't played Returnal.

1193
00:59:19,639 --> 00:59:22,159
I've not played Sorrows or Returnal, sure, but when I

1194
00:59:22,199 --> 00:59:25,039
was playing that game, my first thought was, this is

1195
00:59:25,119 --> 00:59:26,639
kind of what I thought it would feel like to

1196
00:59:26,679 --> 00:59:29,239
play Returnal, like in a positive way, like this is

1197
00:59:29,480 --> 00:59:32,239
it's got that sort of one one more go, one

1198
00:59:32,280 --> 00:59:35,840
more run. Get these cool upgrades, attach them to your gun,

1199
00:59:36,000 --> 00:59:38,960
find new ways to blast through enemies. I had this

1200
00:59:39,079 --> 00:59:41,440
awesome scythe that I would, you know, you build up

1201
00:59:41,440 --> 00:59:44,719
your special meter, your special abilities by shooting and hitting things,

1202
00:59:44,920 --> 00:59:48,039
and once they fill up, then you have it to use.

1203
00:59:48,239 --> 00:59:50,800
And they were telling me they really want to throw

1204
00:59:50,920 --> 00:59:53,079
enemies at the player to encourage them to not just

1205
00:59:53,199 --> 00:59:55,639
sit on abilities, but you want to use them constantly,

1206
00:59:55,679 --> 00:59:58,280
don't hoard your resources. And so I had this site

1207
00:59:58,320 --> 01:00:00,840
that I was flinging out and it would ricochet back

1208
01:00:00,920 --> 01:00:03,480
and forth and boomerang and petrify everything in its path,

1209
01:00:03,519 --> 01:00:05,559
and then when I shot things, they would explode into

1210
01:00:05,639 --> 01:00:08,000
stone that would ricochet around and hit other enemies to

1211
01:00:08,039 --> 01:00:11,360
do damage. It just felt very satisfying. It felt very

1212
01:00:11,679 --> 01:00:14,280
like really good to play. I was playing on a

1213
01:00:14,280 --> 01:00:16,800
pro controller on a switch to that was hooked up

1214
01:00:16,800 --> 01:00:20,079
to a TV, and it was running spectacularly. I think

1215
01:00:20,119 --> 01:00:22,320
that one is honestly one of my biggest surprises, because

1216
01:00:22,320 --> 01:00:26,719
I think, on paper, third person shooter, rogue Light, you've

1217
01:00:26,760 --> 01:00:29,199
seen it before, but this one, I think really took

1218
01:00:29,239 --> 01:00:33,760
me by surprise and nailed the concepts to kind of

1219
01:00:33,760 --> 01:00:36,039
wrap things up. You know, we talked about SGF as

1220
01:00:36,079 --> 01:00:39,559
an entity earlier, but for y'all's SGF this year. Are

1221
01:00:39,599 --> 01:00:41,280
you are you feeling good about what you've seen? Are

1222
01:00:41,320 --> 01:00:42,880
you feel good about where the industry is heading? Just

1223
01:00:42,920 --> 01:00:44,519
based off of the games you've been playing and the

1224
01:00:44,559 --> 01:00:47,639
discussions you've been having here as we've been hanging out

1225
01:00:47,719 --> 01:00:50,400
at places, talking to developers, talking to publishers, talking to media,

1226
01:00:50,440 --> 01:00:53,400
Are you feeling positive right now? Are you feeling okay?

1227
01:00:53,760 --> 01:00:55,239
You know's how's the sentiment?

1228
01:00:56,639 --> 01:01:00,440
Speaker 8: I think like the quality of games is continue to

1229
01:01:00,480 --> 01:01:02,400
get better, and like as as as an art form,

1230
01:01:02,400 --> 01:01:04,320
I think it's just always going to continue to get better,

1231
01:01:04,880 --> 01:01:09,800
you know, when people make them not robots, But that's

1232
01:01:09,800 --> 01:01:10,599
that's kind of.

1233
01:01:12,920 --> 01:01:15,039
Speaker 6: Not even half of what our industry is.

1234
01:01:15,800 --> 01:01:18,800
Speaker 8: I feel good about where we're going artistically and like

1235
01:01:18,920 --> 01:01:22,599
how mechanics continue to evolve, But it's everything else around

1236
01:01:22,599 --> 01:01:25,639
it that's kind of It's been a hard couple of years.

1237
01:01:25,719 --> 01:01:28,280
Speaker 3: You know, Yeah, yeah, it's definitely been difficult. Carson. You

1238
01:01:28,559 --> 01:01:31,840
look like you're deep in thought. I am, because because like, yes,

1239
01:01:31,960 --> 01:01:32,519
there are.

1240
01:01:32,440 --> 01:01:36,920
Speaker 7: There are ways where the industry is like I think

1241
01:01:36,920 --> 01:01:42,119
getting better at tackling the technical limitations that we're about

1242
01:01:42,159 --> 01:01:46,679
to be facing with with like hardware prices. Yes, yeah,

1243
01:01:46,920 --> 01:01:49,519
just making games like run better and and and do

1244
01:01:49,679 --> 01:01:52,280
some pretty creative things there. But a lot of the

1245
01:01:52,280 --> 01:01:54,800
stuff that's at the show too feels like a lot

1246
01:01:54,880 --> 01:01:56,800
of the stuff that's been at the show for a

1247
01:01:56,840 --> 01:01:57,679
couple of years.

1248
01:01:57,760 --> 01:01:58,639
Speaker 6: Yeah, Like, I.

1249
01:02:00,599 --> 01:02:03,079
Speaker 7: Don't know, it doesn't feel all that all that fresh

1250
01:02:03,159 --> 01:02:05,679
to me right now. There's like little glimmers of hope

1251
01:02:05,719 --> 01:02:06,360
here and there.

1252
01:02:06,440 --> 01:02:10,440
Speaker 6: But I mean there's a lot of third person action games.

1253
01:02:10,199 --> 01:02:11,199
Speaker 2: There, the whole lot.

1254
01:02:11,320 --> 01:02:14,320
Speaker 3: Yes, yes, but those do sell those Yes, that's true.

1255
01:02:14,519 --> 01:02:17,000
Speaker 7: Yeah, and that's not that's not to say that I'm

1256
01:02:17,000 --> 01:02:19,440
not liking the things that I'm that I'm playing and

1257
01:02:19,800 --> 01:02:22,159
seeing there, but like there's nothing that's like.

1258
01:02:22,559 --> 01:02:24,159
Speaker 3: Really blowing my mind.

1259
01:02:24,239 --> 01:02:24,480
Speaker 2: Nothing.

1260
01:02:25,199 --> 01:02:27,840
Speaker 7: I don't feel like we're moving forward significantly.

1261
01:02:28,079 --> 01:02:30,880
Speaker 3: So yeah, Jason, what about you.

1262
01:02:31,920 --> 01:02:34,760
Speaker 9: I was thinking about how in twenty nineteen I was

1263
01:02:34,800 --> 01:02:36,960
at E three and it felt like it was dying

1264
01:02:38,239 --> 01:02:41,679
and it was like half empty Sundays. It was really

1265
01:02:41,719 --> 01:02:45,480
really weird to real and it felt like E three

1266
01:02:45,559 --> 01:02:48,559
was on its way out, even before a global pandemic

1267
01:02:48,679 --> 01:02:51,280
came and put a put a wrench in everything and

1268
01:02:51,480 --> 01:02:56,360
accelerated its demise. And similarly, it feels like the video

1269
01:02:56,400 --> 01:03:00,880
game industry was dying before a mass of memory chip

1270
01:03:00,960 --> 01:03:04,480
crisis came along and put a wrench in everything. So

1271
01:03:04,639 --> 01:03:08,039
I mean, I am very pessimistic. I would like to

1272
01:03:08,079 --> 01:03:11,440
not be, but it's hard to be optimistic about the

1273
01:03:11,440 --> 01:03:14,840
state of the industry. And I think that, like as

1274
01:03:15,719 --> 01:03:17,880
two miles this point, the quality of video games has

1275
01:03:17,920 --> 01:03:20,400
never been better. There's never been more of a variety

1276
01:03:20,480 --> 01:03:25,760
of great games. We're still seeing new genres get invented

1277
01:03:25,840 --> 01:03:28,519
and pushed and like the boundaries are going to push

1278
01:03:28,559 --> 01:03:30,920
in all sorts of cool ways. But at the same time,

1279
01:03:31,039 --> 01:03:33,639
the industry as we know it is going through like

1280
01:03:33,760 --> 01:03:37,360
irreversible changes and I don't really know what the next

1281
01:03:37,360 --> 01:03:43,719
few years looks like there, but it's gonna be shocking

1282
01:03:43,800 --> 01:03:45,719
for a lot of people, I think, unfortunately.

1283
01:03:46,760 --> 01:03:48,480
Speaker 3: Well, the one good thing that we have here is

1284
01:03:48,480 --> 01:03:50,159
a lot of great coverage from the folks here in

1285
01:03:50,199 --> 01:03:52,559
this room. Happy to have you on real quick before

1286
01:03:52,559 --> 01:03:54,320
we bounce out again, I might have you all plug

1287
01:03:54,320 --> 01:03:56,239
your stuff real quick. Jason, where can the folks find you?

1288
01:03:56,280 --> 01:03:58,159
And the wonderful things you do? On the internet.

1289
01:03:58,239 --> 01:04:01,679
Speaker 9: You can find me on the Trip Click Podcasts, which

1290
01:04:01,760 --> 01:04:03,559
is a podcast about video games.

1291
01:04:04,239 --> 01:04:05,920
Speaker 3: Excellent, excellent, Miles what about You.

1292
01:04:06,159 --> 01:04:08,519
Speaker 8: You can find me on Blue Sky at Miles of Benza,

1293
01:04:08,639 --> 01:04:10,519
and find a lot of my games work at a

1294
01:04:10,559 --> 01:04:13,840
Temple of Geek. Also freelance that like most of these websites.

1295
01:04:14,320 --> 01:04:15,480
Heck yeah, and John Carson.

1296
01:04:15,559 --> 01:04:18,320
Speaker 7: Yeah, I mean Blue Sky, you find me in John Carson,

1297
01:04:18,800 --> 01:04:22,280
I'm for SGF. You can find my work at bay though,

1298
01:04:22,519 --> 01:04:27,360
at MMO RPG dot com. And then I'm gonna be

1299
01:04:27,400 --> 01:04:31,199
shopping around a few other things that will hopefully land somewhere.

1300
01:04:31,679 --> 01:04:34,239
Speaker 3: Heck yeah, yeah, the life of freelancer. Yeah right, yeah,

1301
01:04:34,280 --> 01:04:36,679
the dream Yeah, well, you can keep it here for

1302
01:04:36,719 --> 01:04:39,159
Game Informer. We'll have more segments coming up after this.

1303
01:04:39,320 --> 01:04:41,920
Don't go far Summer Gamefest twenty twenty six powered by

1304
01:04:42,039 --> 01:04:43,199
Road We'll be right back.

1305
01:04:43,599 --> 01:04:46,679
Speaker 1: Look, we've all been there. You've got the angle, you've

1306
01:04:46,679 --> 01:04:50,280
got the timing, but you still lose the trade. In

1307
01:04:50,360 --> 01:04:54,360
competitive gaming, milliseconds aren't just a stat that the difference

1308
01:04:54,400 --> 01:04:58,000
between a trophy and agg next. That's why the team

1309
01:04:58,000 --> 01:05:01,119
at Logitech g just changed the again with the new

1310
01:05:01,199 --> 01:05:05,159
pro X two Superstrike This isn't just an upgrade, it's

1311
01:05:05,199 --> 01:05:08,639
a total reimagining of the mouse click. It features the

1312
01:05:08,679 --> 01:05:13,760
revolutionary HITS technology. That's the haptic inductive trigger system. They've

1313
01:05:13,800 --> 01:05:17,199
ditched traditional switches for magnetic sensors that give you an

1314
01:05:17,280 --> 01:05:21,320
up to thirty millisecond advantage. Think about that. You are

1315
01:05:21,440 --> 01:05:26,280
literally clicking faster than the speed of human reaction, and

1316
01:05:26,440 --> 01:05:30,800
the customization is insane. You can tune your actuation points

1317
01:05:30,800 --> 01:05:35,159
across ten levels and even adjust the haptic intensity whether

1318
01:05:35,199 --> 01:05:38,199
you want a crisp, sharp snap or a hair trigger

1319
01:05:38,320 --> 01:05:42,639
rapid fire. The super Strike adapts to you under the hood.

1320
01:05:42,679 --> 01:05:45,719
You're looking in at the Hero two sensor pushing a

1321
01:05:45,840 --> 01:05:49,719
massive forty four thousand dpi and a blazing eight K

1322
01:05:49,920 --> 01:05:53,840
polling rate at just sixty one grams with ninety hours

1323
01:05:53,880 --> 01:05:57,599
of battery life, It's built to outlast your longest grind.

1324
01:05:58,000 --> 01:06:00,960
If you're serious about climbing the ranks and valor CS

1325
01:06:01,039 --> 01:06:03,840
two or apex, this is the best choice for the

1326
01:06:03,920 --> 01:06:08,119
world's best pros for a reason. Stop playing fair and

1327
01:06:08,159 --> 01:06:12,360
start playing faster. Go to logitechg dot com and Intercode

1328
01:06:12,440 --> 01:06:15,280
Game and Former twenty five at checkout to save twenty

1329
01:06:15,320 --> 01:06:19,400
five percent off Logitech g products. Just a quick note,

1330
01:06:19,719 --> 01:06:23,639
some exclusions apply and the promo is non stackable with

1331
01:06:23,679 --> 01:06:27,639
other offers. Grab me super Strike today. The winning click

1332
01:06:28,400 --> 01:06:29,199
is finally here.

1333
01:06:30,000 --> 01:06:32,400
Speaker 3: Welcome back to the Game and Former show here at

1334
01:06:32,480 --> 01:06:35,559
Summer Gamefest twenty twenty six powered by Road. Thank you

1335
01:06:35,599 --> 01:06:38,400
so much Road for getting us these awesome mike boom

1336
01:06:38,519 --> 01:06:41,679
arms and other equipment that we are using to bring

1337
01:06:41,679 --> 01:06:43,519
all this down. We've got a great studio set up here.

1338
01:06:43,559 --> 01:06:45,280
We're talking about the games that we played this week

1339
01:06:45,360 --> 01:06:48,360
and some are game Fest itself, and we've brought a

1340
01:06:48,360 --> 01:06:51,519
great panel in to continue that conversation. Let's start with

1341
01:06:51,519 --> 01:06:54,639
my left here. Jess introduce yourself for the folks at home.

1342
01:06:54,840 --> 01:06:57,239
Speaker 11: Hey, I am Jessica coxsle and I am an editor

1343
01:06:57,320 --> 01:06:59,360
over at GameSpot, and we.

1344
01:06:59,320 --> 01:07:01,679
Speaker 3: Got im raw and who are our game and former

1345
01:07:01,679 --> 01:07:03,880
fans are probably familiar with For those who don't know,

1346
01:07:03,960 --> 01:07:04,880
you know, I.

1347
01:07:05,039 --> 01:07:07,320
Speaker 10: I think I've been giving for more like every year

1348
01:07:07,480 --> 01:07:10,159
since being laid off from gaming for her, so like

1349
01:07:10,360 --> 01:07:11,440
it's like I never.

1350
01:07:11,360 --> 01:07:14,719
Speaker 3: Left games games media, always passing that same five dollars.

1351
01:07:14,559 --> 01:07:18,719
Speaker 10: Or But yeah, I'm im ron Con. I am a

1352
01:07:18,840 --> 01:07:21,039
staff writer for We Start Not Run.

1353
01:07:21,320 --> 01:07:23,320
Speaker 3: And we got Jesse over on the end. Introduced yourself.

1354
01:07:23,320 --> 01:07:26,199
Speaker 4: Please going on, I'm Jesse Vittelli, everybody. I also work

1355
01:07:26,239 --> 01:07:29,480
at Restart dot Run. I think my official titles associate editor.

1356
01:07:29,519 --> 01:07:30,360
Speaker 9: I don't actually know what.

1357
01:07:30,239 --> 01:07:32,559
Speaker 10: My dad, I have two different titles in the back end.

1358
01:07:32,639 --> 01:07:35,719
Speaker 4: Yeah, I'm social editor and then staff writer and also

1359
01:07:35,800 --> 01:07:37,440
associate editor. I don't know which one I am.

1360
01:07:37,480 --> 01:07:39,519
Speaker 11: I have to say something so important. I've known you

1361
01:07:39,559 --> 01:07:40,280
for so long.

1362
01:07:41,400 --> 01:07:42,239
Speaker 12: It's Vitelli.

1363
01:07:42,360 --> 01:07:44,480
Speaker 4: Okay, let's let's let's clear this up right now. My

1364
01:07:44,599 --> 01:07:47,679
mom says Vitelli, my dad says Vitelli, and nobody knows.

1365
01:07:47,760 --> 01:07:49,639
Speaker 12: Yeah, I say, Jesse Vittelli.

1366
01:07:49,719 --> 01:07:51,320
Speaker 10: You can say whatever you want to cause my wife

1367
01:07:51,360 --> 01:07:54,000
like a crisis of consciousness when like you told remember that, Yeah,

1368
01:07:54,280 --> 01:07:55,840
she was like she got mad at you.

1369
01:07:56,079 --> 01:07:58,800
Speaker 4: Yeah, yeah, she really thought I was like gaslighting here forever.

1370
01:07:58,880 --> 01:08:00,039
Speaker 10: And the truth is, I don't know.

1371
01:08:00,559 --> 01:08:05,199
Speaker 3: I say, Jesse Viddley. Here we are, we're talking about

1372
01:08:05,239 --> 01:08:08,760
Summer game Fest. Jesse will start with you. What's the

1373
01:08:08,880 --> 01:08:10,760
vibe of Summer game Fest this year for you? How

1374
01:08:10,760 --> 01:08:11,559
are you feeling about it?

1375
01:08:11,800 --> 01:08:13,480
Speaker 4: I feel tired, which I think a lot of people

1376
01:08:13,559 --> 01:08:17,640
have probably said it's a good time. I always call

1377
01:08:17,680 --> 01:08:20,119
it video game block party. I think that's like the

1378
01:08:20,119 --> 01:08:22,119
most apt description I can come up with. It does

1379
01:08:22,199 --> 01:08:23,880
feel a little more block party this year, with like

1380
01:08:24,000 --> 01:08:26,279
the giant statue heads and the pool.

1381
01:08:26,640 --> 01:08:27,640
Speaker 3: To be clear, there's no water.

1382
01:08:27,520 --> 01:08:27,840
Speaker 1: In the pool.

1383
01:08:27,880 --> 01:08:29,600
Speaker 4: It's just like a stat It's just an empty pool,

1384
01:08:29,680 --> 01:08:32,840
empty pool with like a fake diving board. The games

1385
01:08:32,840 --> 01:08:35,000
are cool, that people are great as always, That's why

1386
01:08:35,000 --> 01:08:37,439
I love coming here. But otherwise it's like a little

1387
01:08:38,479 --> 01:08:40,039
it feels weird. I know how to describe it.

1388
01:08:40,079 --> 01:08:42,520
Speaker 10: I do feel like there are more influencers and other

1389
01:08:42,520 --> 01:08:45,319
people giving photo ops in places now. Yes, Like when

1390
01:08:45,319 --> 01:08:47,159
I was at a demo today and like at the

1391
01:08:47,199 --> 01:08:51,159
registration booth, somebody was like taking photos posing. I'm like

1392
01:08:51,479 --> 01:08:54,039
at the registration booth, yeah, like the check in.

1393
01:08:54,039 --> 01:08:56,880
Speaker 11: Both I was like, oh, that's funny, cool.

1394
01:08:57,039 --> 01:08:57,720
Speaker 3: I get like that.

1395
01:08:57,680 --> 01:09:01,920
Speaker 10: Because there were tweeting I'm in line for like this

1396
01:09:02,039 --> 01:09:03,319
demo show, you.

1397
01:09:03,319 --> 01:09:03,680
Speaker 9: Know, I do.

1398
01:09:03,920 --> 01:09:06,640
Speaker 11: So I think that there are definitely more influencers this year.

1399
01:09:06,680 --> 01:09:08,880
I have to say that part of me finds this

1400
01:09:08,920 --> 01:09:11,119
stuff really cute because I'm always like what if this

1401
01:09:11,199 --> 01:09:12,479
is like like this is probably their.

1402
01:09:12,399 --> 01:09:13,800
Speaker 12: First time doing it, you know what I mean.

1403
01:09:13,920 --> 01:09:15,760
Speaker 11: Like to them, they're like, holy shit, I made it

1404
01:09:15,800 --> 01:09:17,920
like I'm doing the thing because like we've all had

1405
01:09:17,960 --> 01:09:19,600
moments where we walk in a room and we have

1406
01:09:19,680 --> 01:09:21,520
that feeling, and so I don't know, it's cool to

1407
01:09:21,560 --> 01:09:22,960
kind of see stuff like that play out now.

1408
01:09:23,359 --> 01:09:25,800
Speaker 10: I'm happy for them, as long as it does not

1409
01:09:25,800 --> 01:09:26,880
get in the way of me doing much.

1410
01:09:28,239 --> 01:09:29,960
Speaker 3: I've been really excited to see. I feel like I've

1411
01:09:30,000 --> 01:09:32,079
seen a few influencers around who are definitely more on

1412
01:09:32,079 --> 01:09:34,520
the specialized side, and that has been really exciting to

1413
01:09:34,520 --> 01:09:37,960
see of people who kind of do specialized youtoo content,

1414
01:09:38,039 --> 01:09:40,479
who play certain game genres and stuff like that. I

1415
01:09:40,520 --> 01:09:43,000
believe we're having one on as a guest in our

1416
01:09:43,039 --> 01:09:46,119
next segment, so that'll be a fun discussion topic. But like,

1417
01:09:46,520 --> 01:09:48,359
I think that's a really cool thing to see because

1418
01:09:48,399 --> 01:09:50,399
that's something that as games media, I feel like we

1419
01:09:50,399 --> 01:09:52,800
always have a very generalist approach. We kind of have

1420
01:09:52,880 --> 01:09:55,600
to show up here, and there's certainly a level of

1421
01:09:56,079 --> 01:09:59,600
take appointments that feel right for you that you want

1422
01:09:59,640 --> 01:10:01,239
to do, but there are always some that are like,

1423
01:10:01,279 --> 01:10:03,000
this is a big game, this is a notable game.

1424
01:10:03,319 --> 01:10:04,960
We need to go play it, somebody has to go

1425
01:10:05,000 --> 01:10:08,000
play it. And I've really enjoyed seeing some of the

1426
01:10:08,000 --> 01:10:11,359
more specialized YouTubers and how they approach some of the

1427
01:10:11,399 --> 01:10:13,439
stuff because they go in with a beat and a

1428
01:10:13,560 --> 01:10:15,119
drive and they know what they're talking about, and they

1429
01:10:15,159 --> 01:10:17,199
go to appointments and you can immediately tell who is

1430
01:10:17,199 --> 01:10:19,880
showing up and like knows ball about what they're talking about.

1431
01:10:20,079 --> 01:10:20,399
Speaker 9: Thousand.

1432
01:10:20,720 --> 01:10:22,720
Speaker 11: I'm so glad that you said, because it's actually so true.

1433
01:10:22,760 --> 01:10:25,319
I remember one of the first years, like maybe the

1434
01:10:25,319 --> 01:10:28,039
second year I went to it, Like I saw someone

1435
01:10:28,039 --> 01:10:30,479
who is an influencer named cozy Ka and she does

1436
01:10:30,520 --> 01:10:33,279
a lot of like cozy game coverage. She's all over

1437
01:10:33,359 --> 01:10:35,920
Instagram and she's amazing, Like she just seems like such

1438
01:10:35,920 --> 01:10:37,920
a sweetheart. And I saw her and I was like,

1439
01:10:38,159 --> 01:10:39,960
that is so cool, Like that is so cool that

1440
01:10:39,960 --> 01:10:42,000
they are reaching out to the right people who know

1441
01:10:42,319 --> 01:10:44,159
how to serve like these very like I don't want

1442
01:10:44,159 --> 01:10:46,119
to say niche because cozy games aren't really niche, but

1443
01:10:46,199 --> 01:10:50,439
like it's a specific category of games, and I'm really

1444
01:10:50,479 --> 01:10:52,359
happy that that representation exists.

1445
01:10:52,680 --> 01:10:55,039
Speaker 10: It'd be funny if cozy Gabe havoted to like Doom.

1446
01:10:55,479 --> 01:10:57,479
Speaker 12: Yeah, I mean that was.

1447
01:10:57,560 --> 01:11:00,159
Speaker 4: I remember when h is at the Saw game right now.

1448
01:11:01,279 --> 01:11:03,800
Speaker 11: When Silent Hill came out because like f because it

1449
01:11:03,840 --> 01:11:06,600
had uh I guess like it had it had sexy

1450
01:11:06,640 --> 01:11:07,159
fox guy.

1451
01:11:07,720 --> 01:11:08,640
Speaker 12: And it also.

1452
01:11:09,840 --> 01:11:12,399
Speaker 11: Was just like more more focused on like feminism. I

1453
01:11:12,439 --> 01:11:15,119
saw a lot more like cozy gamers and like like

1454
01:11:15,359 --> 01:11:18,319
female streamers and stuff like that who don't typically play

1455
01:11:18,319 --> 01:11:19,520
horror start playing that game.

1456
01:11:19,600 --> 01:11:24,159
Speaker 3: I was like, fuck, we can bleep it.

1457
01:11:24,199 --> 01:11:25,840
Speaker 12: And I was like, yeah.

1458
01:11:26,159 --> 01:11:27,880
Speaker 10: Antony used to get very mad at me because I would,

1459
01:11:27,920 --> 01:11:30,119
like you, like, I knew we're not supposed to curse,

1460
01:11:30,319 --> 01:11:31,279
but it was gonna happen.

1461
01:11:31,880 --> 01:11:34,399
Speaker 3: Yeah, We're we're technically supposed to keep it within bounds,

1462
01:11:34,439 --> 01:11:36,479
so but you know you can't control it.

1463
01:11:36,680 --> 01:11:37,800
Speaker 2: You guys get one.

1464
01:11:38,600 --> 01:11:41,079
Speaker 10: Have you guys talked about the Saw robot?

1465
01:11:41,680 --> 01:11:44,560
Speaker 3: Yes, yeah we have not. So the last segment we

1466
01:11:44,600 --> 01:11:47,159
had on with the wonderful John Carson, Males of Benza

1467
01:11:47,239 --> 01:11:49,960
and Jason Tryer all fantastic, we kind of talked more

1468
01:11:50,000 --> 01:11:53,760
broadly about where Summer Game fit Fest fits within the

1469
01:11:53,760 --> 01:11:56,560
industry and how, you know, does it reflect the industry

1470
01:11:56,640 --> 01:11:59,159
back at itself? And those are all great, like heady

1471
01:11:59,399 --> 01:12:01,760
philosophic topics, but we only talked about the fact that

1472
01:12:01,760 --> 01:12:06,319
there was a tiny jigsaw riding around on a bike. Yeah,

1473
01:12:06,640 --> 01:12:10,840
like about gag Yeah yeah yeah, riding around on a

1474
01:12:10,880 --> 01:12:15,399
bike with no explanation. And my first inclination that I

1475
01:12:15,479 --> 01:12:18,039
legitimately did have to hold myself back from was field

1476
01:12:18,079 --> 01:12:21,920
goal kicking. That thing is through the goalposts of heaven.

1477
01:12:22,960 --> 01:12:25,720
I strongly disliked that puppet. Yeah, I don't.

1478
01:12:25,760 --> 01:12:28,159
Speaker 10: I don't like it. It's creepy looking. We did feed

1479
01:12:28,159 --> 01:12:28,880
it a cookie.

1480
01:12:28,640 --> 01:12:29,079
Speaker 2: At one point.

1481
01:12:29,479 --> 01:12:30,399
Speaker 3: We feded a cookie.

1482
01:12:30,479 --> 01:12:31,680
Speaker 10: Yes, we have it on video.

1483
01:12:31,680 --> 01:12:32,479
Speaker 2: We fedded a cookie.

1484
01:12:32,680 --> 01:12:39,760
Speaker 3: Where where does the cookie go? It the mouth opens, So, okay,

1485
01:12:39,920 --> 01:12:42,279
this is maybe not the thing I'm asking that. How

1486
01:12:42,319 --> 01:12:43,680
does it process the cookie?

1487
01:12:44,439 --> 01:12:45,680
Speaker 10: It could really just drop it out.

1488
01:12:46,319 --> 01:12:48,359
Speaker 4: To be fair, the humans couldn't process the cookie either,

1489
01:12:48,359 --> 01:12:50,760
because the cookie was like not, there's something wrong with it.

1490
01:12:50,760 --> 01:12:54,199
It was like spongy and like it could bend in

1491
01:12:54,279 --> 01:12:56,520
a way that cookies shouldn't be able to roll about.

1492
01:12:56,520 --> 01:12:58,399
Put the cookie in the mouth and like closed, and

1493
01:12:58,439 --> 01:13:00,359
the kokie did not break. That should tell you what

1494
01:13:00,399 --> 01:13:02,439
the texture, okay, and then it ran over the cookie

1495
01:13:02,479 --> 01:13:04,319
with the tricycle and it also didn't break.

1496
01:13:04,319 --> 01:13:05,560
Speaker 11: You know what those reminds me of you know, those

1497
01:13:05,560 --> 01:13:08,439
like hydraulic press video. Yes, yes, okay, so there is

1498
01:13:08,479 --> 01:13:09,039
a person.

1499
01:13:09,159 --> 01:13:09,960
Speaker 12: Now what's funny.

1500
01:13:10,000 --> 01:13:11,600
Speaker 11: I've only seen a couple of them, but they're starting

1501
01:13:11,600 --> 01:13:14,119
to pop up on Instagram and it's like a pair

1502
01:13:14,159 --> 01:13:16,520
of like fake teeth and like a hydraulic thing, and

1503
01:13:16,520 --> 01:13:18,479
it's like biting into things that you wish you could

1504
01:13:18,479 --> 01:13:21,960
bite into. Like the first one was like a hornet's nest,

1505
01:13:22,000 --> 01:13:24,079
and then somebody did like a candle, and then chaps

1506
01:13:24,439 --> 01:13:26,239
and so like I've seen all of these videos and

1507
01:13:26,279 --> 01:13:28,960
I'm like, that sounds It's like shit just goes everywhere.

1508
01:13:29,000 --> 01:13:32,279
It looks deeply unpleasant. But that's that's kind of.

1509
01:13:32,199 --> 01:13:35,039
Speaker 10: What this agree with Chapstick and like, what was the

1510
01:13:35,079 --> 01:13:35,439
other thing?

1511
01:13:35,800 --> 01:13:36,279
Speaker 5: A candle?

1512
01:13:36,439 --> 01:13:36,840
Speaker 2: A candle?

1513
01:13:40,039 --> 01:13:40,760
Speaker 3: It wasn't good.

1514
01:13:41,079 --> 01:13:41,760
Speaker 9: It wasn't good.

1515
01:13:41,840 --> 01:13:47,079
Speaker 3: It's terrible. I understand the drive. Yeah, okay, Jesse knows this.

1516
01:13:47,119 --> 01:13:51,439
Aboucon we talked about it, We talked about the showcase. Yeah.

1517
01:13:51,560 --> 01:13:53,680
I have a weird thing where sometimes I see something

1518
01:13:53,680 --> 01:13:55,239
in a video game and I'm like I just kind

1519
01:13:55,239 --> 01:13:58,560
of want to eat it, like just about wild. No, wait,

1520
01:13:58,600 --> 01:14:00,800
what's in Breath of the Water. You can't like you can't.

1521
01:14:00,600 --> 01:14:04,279
Speaker 10: Use those its ingredients like not hornets and specifically like

1522
01:14:04,279 --> 01:14:08,000
a lobster claws and like there's like a wasp nest looking.

1523
01:14:07,840 --> 01:14:09,560
Speaker 3: Oh yeah, I know this is this is about me

1524
01:14:09,640 --> 01:14:12,039
playing Final Fantasy fourteen and wanting to see what the

1525
01:14:12,720 --> 01:14:16,000
like ether rightes taste like because they look like giant

1526
01:14:16,000 --> 01:14:18,840
pieces of rock candy. And then we saw Gotta War

1527
01:14:18,960 --> 01:14:23,119
Laufe at this at the state of play, and I

1528
01:14:23,159 --> 01:14:24,800
want to eat I want to eat the cube, like

1529
01:14:25,199 --> 01:14:27,039
not eat the cube, not wholly eat.

1530
01:14:26,920 --> 01:14:30,720
Speaker 10: The cube, but like the corner yeah yeah, yeah, and like.

1531
01:14:30,960 --> 01:14:32,600
Speaker 3: Not pull a corner like I do. Kind of want

1532
01:14:32,600 --> 01:14:33,800
to bite it, like I want to leave like a

1533
01:14:33,840 --> 01:14:36,920
cartoon bite in the corner. There's something about it.

1534
01:14:37,239 --> 01:14:41,039
Speaker 10: If if Jeff Keeley put a chocolate statue of something

1535
01:14:41,079 --> 01:14:43,680
in Semer Games Fest, how long do you think it

1536
01:14:43,680 --> 01:14:45,520
would go before somebody bit it?

1537
01:14:45,800 --> 01:14:49,199
Speaker 3: I would bite it on site.

1538
01:14:50,960 --> 01:14:52,279
Speaker 1: Wine one.

1539
01:14:52,479 --> 01:14:54,920
Speaker 3: I used to literally do not think I have the

1540
01:14:55,039 --> 01:14:56,439
self control to.

1541
01:14:56,319 --> 01:14:59,760
Speaker 11: Not do Okay, this this is a really good question, though,

1542
01:15:00,119 --> 01:15:02,840
What does everybody think the cube from Laufe taste?

1543
01:15:02,920 --> 01:15:03,000
Speaker 3: Like?

1544
01:15:03,159 --> 01:15:05,560
Speaker 4: We actually discussed this check we asked question.

1545
01:15:05,680 --> 01:15:08,560
Speaker 3: This is a good question, I say, I said, cucumber

1546
01:15:08,640 --> 01:15:12,079
lime gatorade. Oh that was my immediate takeaway.

1547
01:15:12,239 --> 01:15:15,520
Speaker 10: It's kind of like these bubble like they're stars or something, right,

1548
01:15:15,600 --> 01:15:17,680
but like it has a fizzy look to it, So

1549
01:15:17,720 --> 01:15:19,079
I feel like it would taste like sprite.

1550
01:15:19,279 --> 01:15:21,439
Speaker 3: Oh yeah, like it would have kind of a Seltzery

1551
01:15:21,960 --> 01:15:24,439
type taste to it, like there'd be some carbonation inside.

1552
01:15:24,520 --> 01:15:24,880
Speaker 2: Yeah.

1553
01:15:24,960 --> 01:15:27,039
Speaker 4: I feel like it's like an ocean, like a sea

1554
01:15:27,079 --> 01:15:29,960
salt or like some sort of it's the word I'm

1555
01:15:30,000 --> 01:15:32,880
looking for. I don't know. I went blue raspberry originally,

1556
01:15:32,880 --> 01:15:34,760
but then I kind of moved into the sort of

1557
01:15:34,800 --> 01:15:39,640
ocean vibe, of some sort of sea salt coconut type vibe.

1558
01:15:39,399 --> 01:15:41,720
Speaker 11: I I picture like if you had that what's the

1559
01:15:42,199 --> 01:15:45,920
light blue gatorade like our Glacier freez Glacier if you.

1560
01:15:45,920 --> 01:15:49,760
Speaker 12: Had like jello of that, That's what I'm feeling. That's

1561
01:15:49,800 --> 01:15:50,119
the vibe.

1562
01:15:50,159 --> 01:15:51,880
Speaker 4: I guess wait, can you Sorry this is a little

1563
01:15:51,880 --> 01:15:55,039
off topic, but to point to piggyback off of Glacier Freeze,

1564
01:15:55,079 --> 01:15:58,279
could you not just freeze gatorade like Glacier Freeze Gatorade.

1565
01:15:57,800 --> 01:16:00,399
Speaker 3: And ice cube freeze Gatorade And then just like what

1566
01:16:00,439 --> 01:16:03,199
I should freezepops. You can make popsicles for sure.

1567
01:16:03,279 --> 01:16:03,479
Speaker 10: Yeah.

1568
01:16:03,479 --> 01:16:04,800
Speaker 4: No, I want to make ice cubes so like put

1569
01:16:04,840 --> 01:16:05,680
them in my other drinks.

1570
01:16:05,680 --> 01:16:11,439
Speaker 3: Oh. Absolutely, there's nothing sotobbing you from freezing things up.

1571
01:16:11,439 --> 01:16:14,000
Speaker 10: For Jeff, this is like bad for everybody.

1572
01:16:14,039 --> 01:16:18,560
Speaker 3: Actually, you actually definitely got a ninja creamy if I remember.

1573
01:16:18,640 --> 01:16:19,560
Speaker 1: Yeah, I've been using that.

1574
01:16:20,079 --> 01:16:22,000
Speaker 3: What has the tech been for the creamy tech?

1575
01:16:22,159 --> 01:16:25,439
Speaker 4: The text for the creamy is almond milk, bunk fruit

1576
01:16:25,520 --> 01:16:29,880
sweetener xanthum gum, which I've been playing around with. That that

1577
01:16:29,760 --> 01:16:33,800
stuffs dangerous, be very careful, makes everything very sticky, a

1578
01:16:33,840 --> 01:16:37,560
crushed oreo, and then you jam it in the ninja

1579
01:16:37,560 --> 01:16:39,359
creamy and it like spins it all up. You have

1580
01:16:39,399 --> 01:16:41,079
to freeze it for like twenty four hours and then

1581
01:16:41,119 --> 01:16:42,800
it makes you ice cream that's like one hundred calories.

1582
01:16:42,800 --> 01:16:43,319
Speaker 6: It's crazy.

1583
01:16:44,239 --> 01:16:45,920
Speaker 4: But I keep messing it up and it becomes it

1584
01:16:45,960 --> 01:16:47,840
comes out like uh, shaved ice.

1585
01:16:48,159 --> 01:16:49,479
Speaker 6: So I gotta figure out what I'm doing wrong.

1586
01:16:49,640 --> 01:16:51,039
Speaker 11: I do you want me to tell you what I

1587
01:16:51,119 --> 01:16:55,159
suspect what almond milk? Almond milk is like, have you

1588
01:16:55,199 --> 01:16:56,279
tried a different type of milk?

1589
01:16:56,720 --> 01:16:56,920
Speaker 1: No?

1590
01:16:57,439 --> 01:16:59,960
Speaker 11: It separates a lot and it just kind of freeze.

1591
01:17:00,000 --> 01:17:03,600
Doesn't get like that, like that chippy frost bitten type.

1592
01:17:03,000 --> 01:17:07,319
Speaker 12: That can be almond milk. That would be my suggestion.

1593
01:17:07,479 --> 01:17:07,760
Speaker 4: Maybe.

1594
01:17:07,840 --> 01:17:09,079
Speaker 12: I oh, I was gonna.

1595
01:17:08,880 --> 01:17:09,479
Speaker 9: Say oat milk.

1596
01:17:09,680 --> 01:17:10,800
Speaker 3: I mean I could go to Whole Milk.

1597
01:17:10,800 --> 01:17:13,079
Speaker 2: I just I'm milk I've had was in the in

1598
01:17:13,119 --> 01:17:13,479
the fringe.

1599
01:17:13,520 --> 01:17:14,279
Speaker 6: It's gonna go bad.

1600
01:17:14,840 --> 01:17:18,560
Speaker 3: You know what else doesn't go bad is video games

1601
01:17:18,560 --> 01:17:20,399
at summer games.

1602
01:17:19,760 --> 01:17:21,560
Speaker 10: Many of them do anina.

1603
01:17:22,399 --> 01:17:25,039
Speaker 9: I know this was an ice cream fun I took

1604
01:17:25,079 --> 01:17:26,880
the reins and have a transition.

1605
01:17:27,159 --> 01:17:30,439
Speaker 10: There's a but does the like ice cream? There is

1606
01:17:30,680 --> 01:17:32,520
his name, but does the soft serve? And I was like,

1607
01:17:32,560 --> 01:17:33,479
that's a pretty goods good.

1608
01:17:36,039 --> 01:17:38,640
Speaker 3: I feel like I never eat at Summer Game Fest.

1609
01:17:38,720 --> 01:17:40,800
There is food at Summer Game Fest for those who

1610
01:17:40,800 --> 01:17:44,840
have wondered, uh, there are food trucks even, but I

1611
01:17:44,840 --> 01:17:46,960
feel like I never go over there because I never

1612
01:17:47,000 --> 01:17:49,800
have time to. It's it's so far away at the

1613
01:17:49,880 --> 01:17:52,159
end of campus. And they did have I had Barbie

1614
01:17:52,239 --> 01:17:54,600
lemonade today and that was pretty good, But otherwise I

1615
01:17:54,680 --> 01:17:55,680
just haven't been over there at all.

1616
01:17:55,880 --> 01:17:58,319
Speaker 11: The best thing that they ever had was one year

1617
01:17:58,359 --> 01:18:03,359
they had like you know those Yankee Sonic that the

1618
01:18:03,359 --> 01:18:06,039
ones like the green like like they had those and

1619
01:18:06,199 --> 01:18:07,439
that was wonderful.

1620
01:18:07,720 --> 01:18:09,960
Speaker 3: I never had one before that bone, Yeah, it was.

1621
01:18:10,000 --> 01:18:12,439
It was pretty magical. Yea, what is a Barbie lemonade?

1622
01:18:12,640 --> 01:18:13,720
It's it's just lemonade?

1623
01:18:13,880 --> 01:18:14,880
Speaker 2: Is it lemonade?

1624
01:18:15,079 --> 01:18:19,760
Speaker 3: No, this was This was just lemonade, straight lemonade. They

1625
01:18:19,880 --> 01:18:22,039
just it might have been like it was supposed to

1626
01:18:22,039 --> 01:18:23,800
be bank. I feel like it might have been like

1627
01:18:23,880 --> 01:18:25,560
supposed to be bank, but I think they were just

1628
01:18:25,800 --> 01:18:27,760
they just gave me a glass of lemonade and then

1629
01:18:27,800 --> 01:18:29,840
told me that there's a new Barbie game coming up.

1630
01:18:29,880 --> 01:18:32,760
Speaker 10: But walked by the like twenty year old girls that

1631
01:18:32,800 --> 01:18:35,720
are like staffing that booth. We're like, great shirt. I'm like,

1632
01:18:36,439 --> 01:18:37,960
this reference is so much older.

1633
01:18:40,640 --> 01:18:42,600
Speaker 11: It's so funny though, that because some of the stuff

1634
01:18:42,600 --> 01:18:45,439
that is there is literally just like normal thing with

1635
01:18:45,520 --> 01:18:47,720
branding attached to it. There's a whole coffee shop, and

1636
01:18:47,760 --> 01:18:50,159
the coffee shop is actually really good. The on site

1637
01:18:50,159 --> 01:18:52,920
coffee shop, it's so good every year like they nail it.

1638
01:18:52,960 --> 01:18:55,439
But this year it was sponsored by Warframe and Soul

1639
01:18:55,479 --> 01:18:57,680
Frame and so all of the names of every it

1640
01:18:57,720 --> 01:19:02,600
was just like the likest Momo sci Fi and so

1641
01:19:02,640 --> 01:19:04,439
I would go up there and I'm like, I just

1642
01:19:04,560 --> 01:19:06,840
want a chi with Oatmelk and like I got you.

1643
01:19:06,880 --> 01:19:07,840
Speaker 12: I understand, I got you.

1644
01:19:08,800 --> 01:19:10,520
Speaker 3: Every morning I've walked in there and just been like,

1645
01:19:10,600 --> 01:19:12,840
I like a dirty chie, please, we got you?

1646
01:19:12,920 --> 01:19:13,159
Speaker 2: Okay?

1647
01:19:13,239 --> 01:19:16,199
Speaker 3: Yeah, yeah, I've been on the chie like that.

1648
01:19:16,279 --> 01:19:18,079
Speaker 12: Let's fay it. I literally got a dirty hie today.

1649
01:19:18,199 --> 01:19:19,680
Speaker 3: It's so good, it's excellent.

1650
01:19:19,720 --> 01:19:21,279
Speaker 10: I'm glad I dragged us back to food.

1651
01:19:21,840 --> 01:19:24,119
Speaker 3: Yeah. Yeah, you know what else is good?

1652
01:19:24,560 --> 01:19:24,880
Speaker 2: Whatever?

1653
01:19:24,920 --> 01:19:26,720
Speaker 3: Jesse Vittelli has been playing lately? What have you been

1654
01:19:26,840 --> 01:19:28,319
enjoying at SGF? Oh?

1655
01:19:28,479 --> 01:19:30,640
Speaker 4: I feel like I have played nothing, which is untrue.

1656
01:19:30,680 --> 01:19:32,760
I've played a lot. The thing I've been thinking about

1657
01:19:32,760 --> 01:19:36,439
the most though, is Clutch, the racing game from Maverick Games,

1658
01:19:36,600 --> 01:19:38,479
the one that ends with you shooting like a harpoon

1659
01:19:38,520 --> 01:19:41,359
through a helicopter. That game's cool. I saw like an

1660
01:19:41,359 --> 01:19:43,439
hour presentation of it in the hottest room in the

1661
01:19:43,600 --> 01:19:47,319
entire world. But it was the game was cool enough

1662
01:19:47,359 --> 01:19:49,239
to keep me cool, you know what I'm saying. And

1663
01:19:49,319 --> 01:19:52,439
so what's really neat about it is it's exports Horizon

1664
01:19:52,520 --> 01:19:55,000
devs who are making a game and they're like, what

1665
01:19:55,079 --> 01:19:58,800
if we made Forts the Horizon better. And I mean

1666
01:19:58,800 --> 01:20:01,439
that like sincerely, because I just reviewed Forts Horizon six

1667
01:20:01,479 --> 01:20:03,399
whatever a couple of months ago, right or a month

1668
01:20:03,399 --> 01:20:06,560
ago when however, time doesn't matter. And my problem is

1669
01:20:06,600 --> 01:20:10,199
I think we've butt like up against how much you

1670
01:20:10,239 --> 01:20:13,239
can interact with an open world through a car, like

1671
01:20:13,439 --> 01:20:15,680
you we do the Barn Finds, you jump off a cliff,

1672
01:20:15,680 --> 01:20:17,520
you drive a car, right, this game is like what

1673
01:20:17,560 --> 01:20:18,960
if you did that but you had an oil slick

1674
01:20:19,079 --> 01:20:21,279
you could like sprat behind you, or a grappling hook,

1675
01:20:21,399 --> 01:20:23,800
so a jet booster, Batman.

1676
01:20:23,680 --> 01:20:24,920
Speaker 10: What if you were like, what if you had the

1677
01:20:25,000 --> 01:20:26,640
James Bond car and you could do cool?

1678
01:20:26,920 --> 01:20:27,319
Speaker 1: What was that?

1679
01:20:27,399 --> 01:20:27,600
Speaker 2: Game?

1680
01:20:27,680 --> 01:20:31,000
Speaker 3: Is like Spy Hunt or something? Yeah? Yeah, is it

1681
01:20:31,039 --> 01:20:32,840
kind of like that? I mean nobody else has played

1682
01:20:32,880 --> 01:20:34,479
Spy Hunter for the game cube.

1683
01:20:35,279 --> 01:20:38,840
Speaker 10: Spying Over for the game a reboot of the original Spy.

1684
01:20:38,720 --> 01:20:40,960
Speaker 4: Inter Clutch is really interesting because it has all this

1685
01:20:41,000 --> 01:20:42,800
like weird tech that makes the cars like really fun

1686
01:20:42,840 --> 01:20:45,199
to play, but it also drives like Forts the Horizon,

1687
01:20:45,479 --> 01:20:47,159
and it has he's even got like the drive line

1688
01:20:47,239 --> 01:20:50,119
and all this stuff. But it's a narrative driven game,

1689
01:20:50,159 --> 01:20:52,319
so there's like there are characters in this world that

1690
01:20:53,279 --> 01:20:55,760
you know, tragedy befalls them when one of their racing

1691
01:20:56,279 --> 01:21:01,319
comebah whatever whenever their racers dies, gets explosion in a

1692
01:21:01,439 --> 01:21:02,199
race or whatever.

1693
01:21:02,399 --> 01:21:03,680
Speaker 3: And then they're like, we gotta get revenge.

1694
01:21:03,680 --> 01:21:05,039
Speaker 6: We got to find out what happened to them.

1695
01:21:05,399 --> 01:21:07,000
Speaker 4: And then now you're just like driving and you're like

1696
01:21:07,039 --> 01:21:08,840
walking into people's houses. You get to get out of

1697
01:21:08,880 --> 01:21:11,279
the car in certain areas and like explore this person's

1698
01:21:11,319 --> 01:21:13,319
like apartment, and then you steal their car and drive

1699
01:21:13,359 --> 01:21:15,560
it off a cliff and then shoot at harpoon through

1700
01:21:15,560 --> 01:21:16,159
a helicopter.

1701
01:21:16,399 --> 01:21:19,640
Speaker 11: This game is crazy, Like, okay, outside of Diddy Kong racing,

1702
01:21:19,760 --> 01:21:21,720
I really don't care about racing game.

1703
01:21:21,800 --> 01:21:22,479
Speaker 2: Oh this is cool.

1704
01:21:22,520 --> 01:21:24,520
Speaker 12: I hear that, and I'm like, you know what I'm in.

1705
01:21:25,039 --> 01:21:26,560
Speaker 3: I do want to steal a car.

1706
01:21:27,079 --> 01:21:30,479
Speaker 4: It's really interesting because they have this two split where

1707
01:21:30,479 --> 01:21:33,000
it's like at night you do street races and you

1708
01:21:33,039 --> 01:21:35,239
do it for your like Instagram followers, and you have

1709
01:21:35,560 --> 01:21:37,800
this chat that's like asking you to do things, and

1710
01:21:37,840 --> 01:21:40,600
you're doing things while you're racing for like donations and stuff,

1711
01:21:40,760 --> 01:21:42,720
and then during the day it's you're doing like more

1712
01:21:43,239 --> 01:21:46,159
normal sort of like professional races and it all takes

1713
01:21:46,159 --> 01:21:49,640
place in Monaco, and so you're you're just driving around,

1714
01:21:49,720 --> 01:21:51,600
you know whatever, the south of France chilling.

1715
01:21:51,920 --> 01:21:56,039
Speaker 3: I mean this genuinely. Are there actual live streams out

1716
01:21:56,039 --> 01:21:58,920
there that are like that of people doing illegal street

1717
01:21:59,039 --> 01:21:59,840
races on things?

1718
01:22:00,760 --> 01:22:02,159
Speaker 12: I bet you there are, though.

1719
01:22:02,039 --> 01:22:03,039
Speaker 1: There are probably.

1720
01:22:04,680 --> 01:22:06,439
Speaker 3: I know what's doing tonight.

1721
01:22:06,880 --> 01:22:09,960
Speaker 11: Because like I feel like the racing community, not that

1722
01:22:10,000 --> 01:22:13,359
I'm at all adjacent to it, but like I just like,

1723
01:22:13,359 --> 01:22:15,319
like guys I know who are really into like cars

1724
01:22:15,359 --> 01:22:17,399
and racing, they're really into it.

1725
01:22:17,520 --> 01:22:19,640
Speaker 12: Like I guarantee you they're watching some sort of stream.

1726
01:22:19,880 --> 01:22:22,399
Speaker 3: Okay, it's got to exist, all right, Well, we'll look

1727
01:22:22,479 --> 01:22:25,720
up those streams later. Imron, what have you been enjoying? Uh?

1728
01:22:26,000 --> 01:22:29,119
Speaker 10: Earlier today? I'm talking about Ellice that I played today,

1729
01:22:29,239 --> 01:22:31,840
Both of them are. I just finished Stranger than Heaven

1730
01:22:32,039 --> 01:22:34,479
that demo.

1731
01:22:33,640 --> 01:22:35,239
Speaker 3: You finished Stranger finished that game?

1732
01:22:35,520 --> 01:22:38,920
Speaker 10: It was a real long demo that I played today,

1733
01:22:39,479 --> 01:22:45,000
A real short game. Yeah, that's rgg's new game. Where

1734
01:22:45,000 --> 01:22:48,119
they are I would say, stepping on some rakes here

1735
01:22:48,119 --> 01:22:52,359
and there, but like the not in the last chaniel

1736
01:22:52,439 --> 01:22:54,520
or the like the big trailer they came out of

1737
01:22:54,520 --> 01:22:57,000
a couple of months ago with at the like Xbox

1738
01:22:57,000 --> 01:23:00,600
presents whatever that I think. I looked at that, I said, Okay,

1739
01:23:00,600 --> 01:23:03,399
they are going for a generational leap in their yakaza ideas,

1740
01:23:03,680 --> 01:23:08,079
and they are. That ambition is certainly there. Whether it

1741
01:23:08,159 --> 01:23:10,399
succeeds for you, I think is going to really depend

1742
01:23:10,439 --> 01:23:11,960
on the type of person you are. I was talking

1743
01:23:12,000 --> 01:23:14,640
to a mutual friend of ours who did not like it.

1744
01:23:14,640 --> 01:23:16,199
They were a big yak as a fan, but they

1745
01:23:16,239 --> 01:23:19,399
were not feeling this. I feel differently. I think it

1746
01:23:19,439 --> 01:23:23,640
actually works pretty well. It is their attempt at turning

1747
01:23:23,720 --> 01:23:27,279
yakaza into a kind of a soul's like. In terms

1748
01:23:27,279 --> 01:23:30,399
of combat, this demo is purely combat. For the record,

1749
01:23:30,600 --> 01:23:32,399
I did not get to walk around or do stories

1750
01:23:32,399 --> 01:23:36,039
over now on that. So like it is a if

1751
01:23:36,079 --> 01:23:39,319
you are surrounded by four people, you will probably get

1752
01:23:39,399 --> 01:23:42,880
kit like the crap beating out of you. But you

1753
01:23:43,640 --> 01:23:46,640
have your right arm and your left arm and they

1754
01:23:46,680 --> 01:23:49,479
are on the shoulder, buttons of triggers, and so if

1755
01:23:49,520 --> 01:23:51,560
like a guy grabs your right arm, what do you do.

1756
01:23:51,600 --> 01:23:53,399
You start trying to punch him with your left arm,

1757
01:23:53,800 --> 01:23:55,760
or you're trying to punch the guy next to him

1758
01:23:55,760 --> 01:23:58,439
with your left arm, or if you are trying to

1759
01:23:58,479 --> 01:24:01,039
like alternate your fists up to get better combos, or

1760
01:24:01,439 --> 01:24:03,640
one as a weapon, so like you should make sure

1761
01:24:03,680 --> 01:24:05,680
that the weben arm is the one that you're blocking with.

1762
01:24:06,680 --> 01:24:09,039
Speaker 3: We had Carson on here earlier talking about it, and

1763
01:24:09,159 --> 01:24:11,840
it reminded me I mentioned tech in at the time,

1764
01:24:11,960 --> 01:24:14,479
that that's kind of the same philosophy tech And takes

1765
01:24:14,479 --> 01:24:18,159
with its buttons. Also, I just remember now Absolver, if

1766
01:24:18,159 --> 01:24:22,000
you're yes, had a very similar idea. But that is,

1767
01:24:22,239 --> 01:24:24,760
you know, Yakuza a game that is a little bit

1768
01:24:25,279 --> 01:24:29,640
more known for your standard like third person action brawler

1769
01:24:29,680 --> 01:24:32,399
set up, and even at that a little bit more

1770
01:24:32,439 --> 01:24:35,239
spectacle than challenge, and this one, is it leaning more

1771
01:24:35,279 --> 01:24:37,560
towards that challenge side and like trying to push you

1772
01:24:37,560 --> 01:24:38,199
a little bit more.

1773
01:24:38,359 --> 01:24:41,359
Speaker 10: I think it's definitely trying to. Like, So the way

1774
01:24:41,359 --> 01:24:42,800
that demo was set up is they put you at

1775
01:24:42,800 --> 01:24:45,239
a beginner phase, then you beat that, and you go

1776
01:24:45,279 --> 01:24:47,760
to like a more intermediate one and you beat that.

1777
01:24:47,800 --> 01:24:49,600
They go essentially what is a demo version of a

1778
01:24:49,640 --> 01:24:53,439
super boss? And they like, I don't know how many

1779
01:24:53,479 --> 01:24:55,600
people in that demo station beat that, but I didn't

1780
01:24:55,600 --> 01:24:57,399
know I had a crowd around me. That went from

1781
01:24:57,640 --> 01:25:01,279
enthusiasm that I kept losing to pity and that does

1782
01:25:01,359 --> 01:25:04,479
never feels good. But I did eventually beat that thing,

1783
01:25:04,800 --> 01:25:07,800
And yeah, I can see if they go more that direction,

1784
01:25:08,319 --> 01:25:11,319
that that is the like they are trying to hit

1785
01:25:11,359 --> 01:25:13,399
a challenge thing they are trying to be at zo.

1786
01:25:13,800 --> 01:25:15,960
You will get better at this game and you will

1787
01:25:16,000 --> 01:25:19,840
like understand the boss's timing and you will understand what

1788
01:25:19,960 --> 01:25:21,960
moves are doing. So this buzz in particular, had a

1789
01:25:22,000 --> 01:25:25,880
thing where if they kneel down and they will either

1790
01:25:27,039 --> 01:25:28,720
like attack you if you are trying to attack them,

1791
01:25:29,640 --> 01:25:32,920
drink sake and cover their health, or they will run

1792
01:25:32,960 --> 01:25:35,279
at you and like kill you in one hit. The

1793
01:25:35,359 --> 01:25:37,920
killing made one hit thing happened to me several times.

1794
01:25:39,439 --> 01:25:42,279
But like it. As I was playing, I just learned

1795
01:25:42,279 --> 01:25:43,960
more and more of him doing that one time he

1796
01:25:44,000 --> 01:25:45,960
needed to be in a condent or in a combo.

1797
01:25:46,560 --> 01:25:49,359
And like even the reps around like wow, I've never

1798
01:25:49,399 --> 01:25:52,359
seen that before, Like great, fantastic, awesome.

1799
01:25:52,479 --> 01:25:54,640
Speaker 11: Favorite things when you're previewing something like wow, I've never

1800
01:25:54,680 --> 01:25:55,600
seen that before.

1801
01:25:55,760 --> 01:25:57,479
Speaker 12: Awesome, that's great.

1802
01:25:58,159 --> 01:26:00,960
Speaker 3: Sometimes it's just good I've never seen before. Sometimes it's

1803
01:26:00,960 --> 01:26:05,000
a bad. I've never seen that before. It's a uh oh, But.

1804
01:26:05,600 --> 01:26:10,119
Speaker 10: Honestly, it's really interesting if, like the if the story

1805
01:26:10,199 --> 01:26:12,239
can keep up with what they're trying to do with

1806
01:26:12,279 --> 01:26:14,479
the combat, I think that's going to be an interesting game.

1807
01:26:16,079 --> 01:26:19,840
Obviously there are other aspects of that game that are disagreeable,

1808
01:26:20,119 --> 01:26:23,159
but well, we'll see what happens when that game actually

1809
01:26:23,239 --> 01:26:23,560
comes out.

1810
01:26:23,560 --> 01:26:25,920
Speaker 3: I sum we'll see whether we will hit him up,

1811
01:26:25,960 --> 01:26:29,520
hit them up or not. Yeah, Jess, how about you?

1812
01:26:30,000 --> 01:26:30,439
Speaker 9: Yeah?

1813
01:26:30,479 --> 01:26:33,319
Speaker 11: So I guess you know. One that I would want

1814
01:26:33,319 --> 01:26:35,319
to talk about today. The one that I saw this

1815
01:26:35,359 --> 01:26:38,199
morning that stood out to me is Silent Hill Town Fall.

1816
01:26:38,279 --> 01:26:39,279
Speaker 12: Did anybody else see it?

1817
01:26:39,640 --> 01:26:41,520
Speaker 3: I really wanted to.

1818
01:26:42,000 --> 01:26:42,640
Speaker 12: It's so okay.

1819
01:26:42,640 --> 01:26:44,680
Speaker 11: This was it was all hands off and it was

1820
01:26:44,720 --> 01:26:48,960
only about fifteen minutes or so of actual like gameplay.

1821
01:26:49,880 --> 01:26:52,840
It's first person, which is a first for the series.

1822
01:26:53,800 --> 01:26:57,239
So if you're looking for like something to like scratch

1823
01:26:57,279 --> 01:27:00,000
the pt itch that we were hoping would one day

1824
01:27:00,119 --> 01:27:03,800
be scratched, this is probably it. And because it's in

1825
01:27:03,840 --> 01:27:09,039
first person, I feel like it's very eerily grounded, like

1826
01:27:09,039 --> 01:27:10,760
when you're walking through some of the houses like it.

1827
01:27:10,920 --> 01:27:15,199
It feels very very very real and.

1828
01:27:16,000 --> 01:27:17,159
Speaker 12: I don't know's it's.

1829
01:27:17,239 --> 01:27:20,319
Speaker 11: I'm excited for it, Like I think that based off

1830
01:27:20,319 --> 01:27:22,359
of what I've seen, it looks like it might be

1831
01:27:22,439 --> 01:27:24,920
the scariest one, which makes me a little nervous because

1832
01:27:24,920 --> 01:27:28,520
I'm kind of a baby sometimes. But it's the atmosphere

1833
01:27:29,000 --> 01:27:31,439
and what's going on with it is interesting enough to

1834
01:27:31,479 --> 01:27:33,079
where I'm like, I gotta I gotta be brave.

1835
01:27:33,439 --> 01:27:36,039
Speaker 3: What sets it apart as like a Silent Hill game,

1836
01:27:36,079 --> 01:27:37,920
because I feel like Silent Hill you had kind of

1837
01:27:37,920 --> 01:27:40,920
the continuity for a long time of the mainline games.

1838
01:27:41,199 --> 01:27:43,079
Now there's been a lot of branching off with Silent

1839
01:27:43,159 --> 01:27:45,319
Hill F and now Soilent Hill Town Fall. What is

1840
01:27:45,399 --> 01:27:47,640
the sort of like not gimmick but like thing that

1841
01:27:47,680 --> 01:27:50,000
this one does that makes it its own Silent Hill game.

1842
01:27:50,079 --> 01:27:52,079
Speaker 11: So I think it's hard to tell right now because

1843
01:27:52,159 --> 01:27:53,800
I think what they are going for with like the

1844
01:27:53,840 --> 01:27:57,119
defining thing that makes Silent Hill a Silent Hill game

1845
01:27:57,279 --> 01:28:02,319
is just this element of being trapped in a prison

1846
01:28:02,399 --> 01:28:04,359
of your own making, like that is kind of like

1847
01:28:04,399 --> 01:28:07,920
the true Silent ill It is whether it's guilt, whether

1848
01:28:08,000 --> 01:28:10,039
it's like in Silent Hill F, like her whole thing

1849
01:28:10,279 --> 01:28:16,279
is being a woman who is trapped between wanting independence

1850
01:28:16,359 --> 01:28:19,720
and wanting to adhere to societal norms and like kind

1851
01:28:19,760 --> 01:28:23,319
of essentially like losing her mind because of it. And

1852
01:28:23,399 --> 01:28:25,920
so a lot of it is whether it's something like

1853
01:28:26,039 --> 01:28:28,439
James and Silent Hill too, where like he was.

1854
01:28:28,439 --> 01:28:30,720
Speaker 12: A person who did something pretty fuck.

1855
01:28:31,279 --> 01:28:33,479
Speaker 11: I can't say this where you know, like James, where

1856
01:28:33,479 --> 01:28:36,680
it's like he was the person who who did something

1857
01:28:36,720 --> 01:28:37,119
that was.

1858
01:28:37,079 --> 01:28:43,600
Speaker 3: Not good next to you and I'm a mom. I'm

1859
01:28:43,640 --> 01:28:43,960
a mom.

1860
01:28:44,000 --> 01:28:45,520
Speaker 12: I'm not supposed to be, but I like.

1861
01:28:45,520 --> 01:28:48,640
Speaker 10: I haven't I heard a kid cursed before, and it

1862
01:28:48,720 --> 01:28:49,640
is very funny.

1863
01:28:50,119 --> 01:28:53,960
Speaker 11: Ye that sounds right, especially God, I need to work

1864
01:28:54,000 --> 01:28:56,840
on maybe a genius swear jar. But no, it's like,

1865
01:28:56,920 --> 01:29:00,199
so you have you know, like James, who it's of

1866
01:29:00,239 --> 01:29:03,319
his own volition, and then you have Hinko who's kind

1867
01:29:03,319 --> 01:29:06,520
of forced by society. And in this one we don't

1868
01:29:06,520 --> 01:29:08,760
know what it is yet. The main character's name is Simon.

1869
01:29:08,920 --> 01:29:13,119
He's very meek and something that I like that they're doing.

1870
01:29:13,359 --> 01:29:15,399
Is a lot of times, and especially in horror games,

1871
01:29:15,439 --> 01:29:17,560
it can be really weird when you have a protagonist who,

1872
01:29:17,600 --> 01:29:20,079
like you're trying to be stealthy. You don't want to

1873
01:29:20,079 --> 01:29:21,960
be heard by something that's going to instantly kill you,

1874
01:29:22,039 --> 01:29:24,239
and then like they do something, you're like, oh that

1875
01:29:24,479 --> 01:29:26,479
was rough, you know, and it's like, well, like what

1876
01:29:26,600 --> 01:29:28,159
you why are you talking to yourself? So instead of

1877
01:29:28,199 --> 01:29:30,800
talking to himself because he is a quiet, reserved kind

1878
01:29:30,800 --> 01:29:33,439
of guy, there's just like little texts that pops up

1879
01:29:33,439 --> 01:29:35,159
on the side like every so often. It's like an

1880
01:29:35,199 --> 01:29:37,840
internal monologue. You know, it'll be like, oh, like you know,

1881
01:29:37,880 --> 01:29:40,039
I don't know what like what this does, and it

1882
01:29:40,119 --> 01:29:42,119
kind of serves as a way to where you're not

1883
01:29:42,159 --> 01:29:44,479
just getting like an annoying, like new objective pop up,

1884
01:29:44,520 --> 01:29:47,000
but you're also not getting like the chatty protagonist and

1885
01:29:47,039 --> 01:29:48,399
a like that doesn't make sense.

1886
01:29:48,840 --> 01:29:50,399
Speaker 12: So I feel like they are.

1887
01:29:51,760 --> 01:29:54,600
Speaker 11: I don't know, they're they're sticking to what's making all

1888
01:29:54,640 --> 01:29:57,399
of the recent Silent Hill games like really good, because

1889
01:29:57,439 --> 01:30:00,119
I mean too remake phenomenal, f phenomenal. They are on

1890
01:30:00,199 --> 01:30:02,720
kind of a role right now, and I think this

1891
01:30:02,760 --> 01:30:07,079
one looks really different from both of those, which they

1892
01:30:07,079 --> 01:30:09,560
were distinct from one another too, but they're still doing

1893
01:30:09,560 --> 01:30:12,239
something that like works with what they're doing with the

1894
01:30:12,279 --> 01:30:13,520
series and seems interesting.

1895
01:30:14,279 --> 01:30:17,319
Speaker 3: Interesting. Yeah, I Silent Hill really seems like it has

1896
01:30:17,319 --> 01:30:19,760
found a second win. I mean, Konami in general seems

1897
01:30:19,760 --> 01:30:22,199
to have suddenly found a second wind of we're going

1898
01:30:22,239 --> 01:30:24,399
to get some of these series back to where they

1899
01:30:24,479 --> 01:30:28,479
used to be. We're going to stop letting them you know,

1900
01:30:28,760 --> 01:30:30,960
my round and nothing. And it's been kind of interesting.

1901
01:30:31,119 --> 01:30:34,720
Speaker 10: Yeah, Castloveedia was like the most exciting thing I saw today. Yeah, yeah,

1902
01:30:34,720 --> 01:30:36,680
I don't want to play that game. But also it's like,

1903
01:30:36,760 --> 01:30:38,920
if you told me five years ago Stalin Hill is

1904
01:30:38,920 --> 01:30:41,079
going to become Yearly and they're all going to be good,

1905
01:30:41,439 --> 01:30:43,319
you'll be like you're insane.

1906
01:30:43,399 --> 01:30:44,439
Speaker 3: Yeah yeah, Well it's.

1907
01:30:44,319 --> 01:30:46,319
Speaker 11: So this is kind of like a funny, cool story

1908
01:30:46,359 --> 01:30:48,279
because it was one of the first times where I

1909
01:30:48,439 --> 01:30:49,920
went to an event and I was I was like

1910
01:30:49,960 --> 01:30:54,079
having a conversation with developers that felt like really cool,

1911
01:30:54,319 --> 01:30:55,000
you know what I mean.

1912
01:30:55,119 --> 01:30:56,319
Speaker 12: Like it's not nothing like that.

1913
01:30:56,479 --> 01:30:58,560
Speaker 11: It's like that they're all great conversations, but I was like,

1914
01:30:59,039 --> 01:31:01,680
I feel like I I'm like in it right now,

1915
01:31:01,760 --> 01:31:05,840
and it's I went to Konami. I've been to the there,

1916
01:31:06,039 --> 01:31:08,199
like gone to Japan and seen the last couple of years.

1917
01:31:08,399 --> 01:31:10,039
So I saw them for Silent Hell too. I saw

1918
01:31:10,039 --> 01:31:12,640
them for Silent Hell f and we've gotten to know

1919
01:31:12,680 --> 01:31:14,279
each other a little bit more. But I remember the

1920
01:31:14,319 --> 01:31:16,239
first time that I was out there, they were like,

1921
01:31:16,399 --> 01:31:19,039
so we look at Capcom and they even brought up Capcom.

1922
01:31:19,039 --> 01:31:20,680
They're like, we look at Capcom and we look at

1923
01:31:20,680 --> 01:31:22,960
Resident Evil, and like, you guys are really loving this

1924
01:31:23,039 --> 01:31:24,079
in America, like.

1925
01:31:24,239 --> 01:31:25,479
Speaker 12: You're loving what they're doing.

1926
01:31:25,520 --> 01:31:27,840
Speaker 11: It seems like they're doing everything right, like they're and

1927
01:31:27,840 --> 01:31:29,239
I like, I think I even said, like they're going

1928
01:31:29,279 --> 01:31:30,880
through like a bit of like a like a renaissance

1929
01:31:30,920 --> 01:31:33,479
right now, and they're like, that's what we want to capture.

1930
01:31:33,600 --> 01:31:35,159
Speaker 12: Like they even said that. They're like that is like

1931
01:31:35,159 --> 01:31:36,520
like we have And I even.

1932
01:31:36,439 --> 01:31:38,439
Speaker 11: Told them Tom, like, you guys have so many good

1933
01:31:38,560 --> 01:31:40,720
like franchises, like you you truly do in like the

1934
01:31:40,800 --> 01:31:43,159
least like cynical corporate way, but like you have so

1935
01:31:43,239 --> 01:31:46,239
many series that people deeply care about, and so I

1936
01:31:46,239 --> 01:31:48,159
think that all you really have to do is invest

1937
01:31:48,199 --> 01:31:51,640
in those rather than Pachinko idiots, and like you've you've

1938
01:31:51,640 --> 01:31:54,239
probably got some winners, right, And I think that like

1939
01:31:54,680 --> 01:31:58,079
that's been their strategy, and they really are investing, particularly

1940
01:31:58,119 --> 01:31:59,920
in Silent Hill, and they've been really.

1941
01:31:59,760 --> 01:32:03,159
Speaker 3: Good yeah, Yeah, Salinel has been really on an uptick

1942
01:32:04,119 --> 01:32:05,920
over the last few years. It's been cool to see.

1943
01:32:06,439 --> 01:32:10,560
Closing thoughts, we'll start back with you, like, where do

1944
01:32:10,600 --> 01:32:12,920
you think SGF is at, Like, do you think we're

1945
01:32:12,920 --> 01:32:14,840
at a good place with how SGF kind of fits

1946
01:32:14,840 --> 01:32:16,439
within the industry. Do you think it's kind of serving

1947
01:32:16,439 --> 01:32:17,640
the need that needs to serve?

1948
01:32:18,399 --> 01:32:21,920
Speaker 12: Yeah, I mean I think that it.

1949
01:32:20,840 --> 01:32:22,720
Speaker 11: It's hard because like I can really kind of only

1950
01:32:22,760 --> 01:32:27,880
speak for myself because I think that as of right now,

1951
01:32:27,920 --> 01:32:30,239
it's still it's a really great press event, you know

1952
01:32:30,239 --> 01:32:32,479
what I mean. It is not like your fan fest.

1953
01:32:32,479 --> 01:32:34,520
It is not an eth like the public E three.

1954
01:32:34,760 --> 01:32:35,239
Speaker 9: It is not.

1955
01:32:35,239 --> 01:32:41,119
Speaker 11: Something that like is this public like hype event that

1956
01:32:41,159 --> 01:32:43,600
feels like a real, big like celebration of video games.

1957
01:32:43,600 --> 01:32:47,119
It feels like a press event. And for someone who

1958
01:32:47,199 --> 01:32:50,039
is working in the press, it's really great for me

1959
01:32:50,279 --> 01:32:52,720
because I feel like, I it's small enough to where

1960
01:32:52,760 --> 01:32:55,039
I can get what I need to get done.

1961
01:32:55,720 --> 01:32:57,960
Speaker 12: I wish that they had more areas to actually write.

1962
01:32:58,319 --> 01:32:59,880
Speaker 11: That would be really I wish they had more like

1963
01:33:00,119 --> 01:33:02,439
chairs outpower in.

1964
01:33:02,399 --> 01:33:06,199
Speaker 10: The media were which they had last year, but didn't

1965
01:33:06,199 --> 01:33:06,760
this even.

1966
01:33:06,560 --> 01:33:08,720
Speaker 11: At the end this year, they took away all the

1967
01:33:08,800 --> 01:33:11,680
chairs and the areas with the tables to write.

1968
01:33:11,479 --> 01:33:14,039
Speaker 3: Jeffrey Keely, if you are, if you're watching this, if

1969
01:33:14,039 --> 01:33:17,119
you're listening to this, Uh, it is kind of wild.

1970
01:33:17,199 --> 01:33:20,600
How Yeah. The media room has like no outlets in it,

1971
01:33:20,640 --> 01:33:21,159
and it's.

1972
01:33:21,039 --> 01:33:22,119
Speaker 10: Also incredibly hot.

1973
01:33:22,159 --> 01:33:23,720
Speaker 4: There's like no air conditioning in the back of it.

1974
01:33:23,880 --> 01:33:26,760
Speaker 3: And the cafe for some reason has a bunch of

1975
01:33:26,800 --> 01:33:29,680
tables and no chairs.

1976
01:33:29,039 --> 01:33:30,720
Speaker 12: And I'm glad that you.

1977
01:33:30,640 --> 01:33:32,479
Speaker 11: Brought up like the hot thing too, because so they

1978
01:33:32,520 --> 01:33:34,680
added this year, there was an expansion. It used to

1979
01:33:34,760 --> 01:33:37,039
end there's like this this it's so inside baseball, but

1980
01:33:37,079 --> 01:33:38,720
there's like a coffee shop, and then it kind of

1981
01:33:38,800 --> 01:33:42,079
like ended right there. But now they've extended it because

1982
01:33:42,199 --> 01:33:45,000
it's growing in size, like each year it's consistently getting larger,

1983
01:33:45,560 --> 01:33:47,680
and they added like additional rooms and they have like

1984
01:33:47,720 --> 01:33:49,680
this trailer. And I was talking to some of the

1985
01:33:49,720 --> 01:33:52,479
developers that somebody like walked up to me and they're like,

1986
01:33:52,800 --> 01:33:54,479
I hate it. I hate it so much. It's so

1987
01:33:54,520 --> 01:33:56,640
hot in there. I'm dripping with sweat. It doesn't even

1988
01:33:56,640 --> 01:33:58,560
feel safe. And like also they had one of the

1989
01:33:58,680 --> 01:34:02,039
PC's crash and like somebody who was playing, could no

1990
01:34:02,119 --> 01:34:04,880
longer play because they had to restart everything because they overheated.

1991
01:34:04,920 --> 01:34:06,079
Speaker 12: Everything was too hot in the room.

1992
01:34:06,239 --> 01:34:08,279
Speaker 11: And he's like, yeah, like we're definitely gonna have to

1993
01:34:08,359 --> 01:34:10,319
leave feedback or something because like we can't, we can't

1994
01:34:10,319 --> 01:34:12,680
do it if it were any hotter this year, like

1995
01:34:12,800 --> 01:34:14,319
we straight up would have to be like no, like

1996
01:34:14,399 --> 01:34:15,399
we have to shut down.

1997
01:34:16,000 --> 01:34:17,640
Speaker 3: Can I give my cynical take real quick?

1998
01:34:17,840 --> 01:34:20,039
Speaker 4: Yeah, I think that the media lounge lash.

1999
01:34:20,079 --> 01:34:21,119
Speaker 3: This is like real inside Baseball.

2000
01:34:21,199 --> 01:34:21,479
Speaker 2: Sorry.

2001
01:34:22,159 --> 01:34:24,239
Speaker 4: I think the media lounge last year was really good

2002
01:34:24,279 --> 01:34:27,279
and everybody stayed in it, and all the pictures and

2003
01:34:27,359 --> 01:34:29,359
videos from the event looked like no one was at it.

2004
01:34:29,479 --> 01:34:31,000
When you're in that main strip, it looks like just

2005
01:34:31,000 --> 01:34:34,199
an alleyway with nobody there because everybody's inside, sitting.

2006
01:34:33,880 --> 01:34:34,640
Speaker 9: Down doing anything.

2007
01:34:34,680 --> 01:34:36,279
Speaker 10: I think they did not want this this year.

2008
01:34:36,399 --> 01:34:38,319
Speaker 4: I think they wanted everybody out and about and taking

2009
01:34:38,359 --> 01:34:40,239
photos so that when the drone flies over, it gets

2010
01:34:40,279 --> 01:34:42,520
the drone shot. All the people are actually outside and

2011
01:34:42,600 --> 01:34:45,279
not sitting tucked away in some media lounge writing. And

2012
01:34:45,319 --> 01:34:46,920
I think it's at odds with one another because there's

2013
01:34:46,960 --> 01:34:48,880
a creator event and there's a press event, and creators

2014
01:34:48,920 --> 01:34:50,479
are obviously out and about doing their thing, which is

2015
01:34:50,479 --> 01:34:53,000
great and super cool. I love doing that, and press

2016
01:34:53,039 --> 01:34:54,399
are trying to do their job, and there needs to

2017
01:34:54,439 --> 01:34:56,159
be a happy medium where they can sit down and

2018
01:34:56,159 --> 01:34:57,600
write for an hour or two when they need to,

2019
01:34:57,760 --> 01:34:58,359
and then they can.

2020
01:34:58,279 --> 01:34:59,640
Speaker 7: Go out and look around and do whatever.

2021
01:35:00,000 --> 01:35:01,880
Speaker 4: I think they maybe have swung the fence or swung

2022
01:35:01,880 --> 01:35:02,680
the needle the other way.

2023
01:35:02,760 --> 01:35:02,920
Speaker 3: Shit.

2024
01:35:02,960 --> 01:35:05,800
Speaker 10: But also it's a weird thing because like this SGF

2025
01:35:05,880 --> 01:35:10,239
more than like I think any in my memory, everything's

2026
01:35:10,239 --> 01:35:14,239
a bargain. Yeah, I can't write anything because like there's

2027
01:35:14,239 --> 01:35:15,319
nothing to write this week.

2028
01:35:15,399 --> 01:35:17,399
Speaker 4: Even so all the appointments are double the length that

2029
01:35:17,439 --> 01:35:18,239
they were last year.

2030
01:35:18,319 --> 01:35:22,359
Speaker 3: Yeah, I at at least one appointment will not be named.

2031
01:35:22,399 --> 01:35:25,479
But it was just like, you can't publish anything from this,

2032
01:35:25,640 --> 01:35:28,279
and I was like, like in perpetuity, and I was

2033
01:35:28,359 --> 01:35:33,279
like I cancel it because I was like, I why

2034
01:35:33,279 --> 01:35:35,760
would I do that. I'm here to share information about

2035
01:35:35,800 --> 01:35:39,600
video games and it's been interesting. I feel like people

2036
01:35:39,680 --> 01:35:43,399
are continuing to figure out what they get from Summer

2037
01:35:43,439 --> 01:35:46,159
Game Fest. Because Tryer was on here on the last

2038
01:35:46,159 --> 01:35:48,960
segment saying a lot of devs can still show up

2039
01:35:49,000 --> 01:35:51,359
at something like the Game Awards or Summer Game Fest

2040
01:35:51,600 --> 01:35:56,560
and have a life changing moment, have a completely like

2041
01:35:57,159 --> 01:36:00,960
career shifting moment of launching their game or their project

2042
01:36:01,079 --> 01:36:02,920
into a place where they can get their funding, they

2043
01:36:02,920 --> 01:36:04,479
can get a publisher, they get in front of the

2044
01:36:04,479 --> 01:36:08,239
public size, and all those things still exist. But Summer

2045
01:36:08,279 --> 01:36:11,880
Game Fest itself, the apparatus still feels a little strange

2046
01:36:11,880 --> 01:36:14,359
to me, like it's kind of in between two worlds.

2047
01:36:14,439 --> 01:36:17,239
Speaker 10: I kind of wonder if, like this year is an aberration,

2048
01:36:17,720 --> 01:36:21,159
like Agta six size aberration of people just being like,

2049
01:36:21,880 --> 01:36:23,880
we know that at a certain point in the year

2050
01:36:24,000 --> 01:36:26,439
there will just be nothing else that anyone is talking about,

2051
01:36:26,760 --> 01:36:29,039
so we have to just like really play this in

2052
01:36:29,079 --> 01:36:32,399
a certain way. But also, like, I don't know, man,

2053
01:36:32,520 --> 01:36:36,079
I asked two questions about Code Veronica today, and I

2054
01:36:36,079 --> 01:36:38,119
would love to be able to like just write an

2055
01:36:38,199 --> 01:36:41,000
article about those questions, but I can't because we're all

2056
01:36:41,000 --> 01:36:44,359
waiting till Wednesday to do it. But at the Wednesday

2057
01:36:44,359 --> 01:36:46,039
that was before this airs, I guess.

2058
01:36:45,840 --> 01:36:49,000
Speaker 3: Yeah, yeah, so Wednesday two days pass, read those articles, Yeah,

2059
01:36:49,039 --> 01:36:52,359
got these articles speaking of let's run down the coush

2060
01:36:52,359 --> 01:36:53,920
one more time, Jesse, where can the folks find you?

2061
01:36:53,960 --> 01:36:55,760
And the wonderful things you do on the Internet.

2062
01:36:56,039 --> 01:36:57,960
Speaker 4: You can find me at restart dot Run.

2063
01:36:58,720 --> 01:36:59,039
Speaker 2: Check out.

2064
01:36:59,079 --> 01:37:02,439
Speaker 4: Our social channels are Instagram, our tiktoks, our Blue Skies.

2065
01:37:02,560 --> 01:37:05,079
If you're still on Twitter, you can go there, Facebook

2066
01:37:05,600 --> 01:37:08,600
YouTube that might be it. I don't know for anywhere else. Oh,

2067
01:37:08,600 --> 01:37:10,000
we're on Pinterest. You can check out our pinches. I

2068
01:37:10,039 --> 01:37:12,319
don't know what goes on over there, but we have yeah,

2069
01:37:12,479 --> 01:37:14,960
you know what, low key Pinterest kind of sick.

2070
01:37:15,319 --> 01:37:16,920
Speaker 10: We have a Spotify now do we have Spotify?

2071
01:37:16,920 --> 01:37:18,079
Speaker 3: Oh? Yeah, that's the other thing we've been doing.

2072
01:37:18,079 --> 01:37:20,399
Speaker 4: We've been asking a lot of our devs what song

2073
01:37:20,760 --> 01:37:22,560
is like, what's been their song of their development cycle.

2074
01:37:22,560 --> 01:37:24,359
Speaker 3: We got a couple good answers out of that. That's

2075
01:37:25,039 --> 01:37:28,600
making an SGF playlist. That's wonderful, Amron, same for.

2076
01:37:28,640 --> 01:37:32,079
Speaker 10: You almost everything he just said. But also if you

2077
01:37:32,119 --> 01:37:34,760
want to find me on social media, it's imoroncon dot

2078
01:37:34,800 --> 01:37:36,159
best guy on social.

2079
01:37:36,159 --> 01:37:37,039
Speaker 3: M hm and just go.

2080
01:37:37,199 --> 01:37:41,199
Speaker 11: But you you can find everything that I write, videos, everything, game,

2081
01:37:41,279 --> 01:37:44,600
spot everywhere, and then as far as my personal you

2082
01:37:44,640 --> 01:37:46,399
can find me at Jessic Coggs, j E.

2083
01:37:46,600 --> 01:37:48,119
Speaker 12: S S, I c O G S.

2084
01:37:49,000 --> 01:37:50,640
Speaker 3: And for us here at Game and four. We'll be

2085
01:37:50,640 --> 01:37:53,239
coming back in just a moment with our last segment

2086
01:37:53,800 --> 01:37:56,000
of the episode, not of the night. We're recording these

2087
01:37:56,039 --> 01:37:59,000
across two different nights, but don't go far. The GI

2088
01:37:59,159 --> 01:38:02,159
Show powered Road here at Summer Game Fest twenty twenty six.

2089
01:38:02,439 --> 01:38:03,000
Stay tuned.

2090
01:38:09,800 --> 01:38:13,079
Speaker 1: Welcome back everyone to the Game Informer Show. I'm Alex

2091
01:38:13,159 --> 01:38:15,560
van Aken. Thanks for tuning in. We are in our

2092
01:38:15,600 --> 01:38:19,319
downtown LA studio powered by Road Microphones. Thank you Road

2093
01:38:19,359 --> 01:38:23,399
for supplying all of our awesome audio gear this week.

2094
01:38:24,239 --> 01:38:24,479
Speaker 3: Yeah.

2095
01:38:24,600 --> 01:38:27,119
Speaker 1: Check out their colorways. They've got a bunch show. They've

2096
01:38:27,119 --> 01:38:32,319
got greens and blues. It's great, Road dot Com. All right, well,

2097
01:38:32,760 --> 01:38:35,960
we have our last segment of the podcast today. It's

2098
01:38:36,000 --> 01:38:39,039
been an excellent, an excellent show. It's been exciting to

2099
01:38:39,039 --> 01:38:42,039
have so many awesome guests, and we are running out

2100
01:38:42,079 --> 01:38:45,920
the show with another excellent panel of guests. Hi yah, Yeah,

2101
01:38:46,000 --> 01:38:49,399
I will start on the end. Former Game Informer now

2102
01:38:49,479 --> 01:38:53,760
Indianformer dot Com Chill Groat. Hello, Hello everybody.

2103
01:38:53,880 --> 01:38:56,520
Speaker 5: I love that we got the blue arms just to

2104
01:38:56,600 --> 01:38:58,479
match our outfits.

2105
01:38:58,720 --> 01:39:02,760
Speaker 13: Yes, yes, except mine because I didn't get them lujeans.

2106
01:39:04,560 --> 01:39:08,520
Speaker 1: Blue jeans, come on, yeah, Gianna Garcia, Hello, min Max Hi.

2107
01:39:08,720 --> 01:39:09,359
Speaker 14: Excited to be here.

2108
01:39:09,479 --> 01:39:13,199
Speaker 1: Yeah, excited to have you. And lastly, YouTube creator.

2109
01:39:13,560 --> 01:39:15,359
Speaker 12: Yes, lit's the last what's the last?

2110
01:39:15,399 --> 01:39:16,640
Speaker 1: Hello? How are you?

2111
01:39:16,640 --> 01:39:17,279
Speaker 12: YouTuber?

2112
01:39:17,720 --> 01:39:18,560
Speaker 1: Yeah?

2113
01:39:18,640 --> 01:39:19,000
Speaker 3: Yeah?

2114
01:39:19,039 --> 01:39:19,279
Speaker 1: Good?

2115
01:39:19,359 --> 01:39:19,680
Speaker 2: Good?

2116
01:39:20,159 --> 01:39:24,479
Speaker 1: Uh so yeah, last day of SGF was today. It

2117
01:39:24,560 --> 01:39:26,159
was a pretty light day for me. It was kind

2118
01:39:26,159 --> 01:39:26,640
of awesome.

2119
01:39:26,960 --> 01:39:27,159
Speaker 6: Yeah.

2120
01:39:27,199 --> 01:39:30,239
Speaker 1: So I played a lot this weekend. I think Slap

2121
01:39:30,279 --> 01:39:32,039
Out of It was probably one of my highlights. I

2122
01:39:32,079 --> 01:39:34,880
was the first, the first game I played at the show,

2123
01:39:34,920 --> 01:39:38,399
and I think probably my favorite. But listen, what about you?

2124
01:39:38,439 --> 01:39:40,439
What have been some of your favorites? This is your

2125
01:39:40,439 --> 01:39:42,680
first SGF, I think you were telling me the other night.

2126
01:39:42,720 --> 01:39:46,239
Speaker 13: Maybe, yes, this is my very first time attending. Yes, yeah,

2127
01:39:46,279 --> 01:39:49,079
there was. I think from what I heard from other people,

2128
01:39:49,119 --> 01:39:53,760
a lot more YouTuber creators type of you know people

2129
01:39:53,840 --> 01:39:55,319
like that this year, and I feel like I was

2130
01:39:55,319 --> 01:39:58,079
a part of that little wave. So I felt really

2131
01:39:58,239 --> 01:40:00,680
honored and excited to come in, show up and get

2132
01:40:00,720 --> 01:40:03,000
to play a lot of really amazing demos. One of

2133
01:40:03,000 --> 01:40:05,920
my favorite things that I played was probably Pedal Runner.

2134
01:40:06,600 --> 01:40:07,680
Speaker 14: Yeah, Oh my gosh.

2135
01:40:07,680 --> 01:40:08,520
Speaker 12: It was so great.

2136
01:40:08,600 --> 01:40:12,760
Speaker 13: It was like essentially their spiel and their pitch was Pokemon.

2137
01:40:13,079 --> 01:40:15,920
But if the battles were warrior Ware mini games.

2138
01:40:16,840 --> 01:40:17,680
Speaker 1: I love Warrio.

2139
01:40:17,720 --> 01:40:21,199
Speaker 13: Where the second that that started happening to me, I

2140
01:40:21,279 --> 01:40:23,199
was like, whoa, Oh my gosh, this is so great

2141
01:40:23,199 --> 01:40:26,760
because I didn't know about this game before I showed up,

2142
01:40:26,800 --> 01:40:29,359
and so yeah, that was a really pleasant surprise. It

2143
01:40:29,399 --> 01:40:31,840
was actually the very first thing that I played when

2144
01:40:31,880 --> 01:40:34,800
I arrived, so the first day that was great.

2145
01:40:34,960 --> 01:40:37,479
Speaker 5: I really wanted to get your opinion on Grave Seasons.

2146
01:40:37,520 --> 01:40:38,319
Did you get a chance?

2147
01:40:38,359 --> 01:40:41,640
Speaker 13: Oh yes, yes, that's actually like the main reason I

2148
01:40:41,680 --> 01:40:45,840
wanted to come. I've been watching that game forever. I

2149
01:40:45,880 --> 01:40:48,039
actually I refer to your article all the time.

2150
01:40:48,159 --> 01:40:48,800
Speaker 7: This is not a game.

2151
01:40:48,840 --> 01:40:53,840
Speaker 13: Yeah yeah, fan growling over here, yes, but yeah, no,

2152
01:40:53,960 --> 01:40:56,560
I admire your work and I really appreciate that article

2153
01:40:56,600 --> 01:41:01,319
as well. And I just was always excited for Grape

2154
01:41:01,319 --> 01:41:03,439
Seasons because it seemed like it was doing a little

2155
01:41:03,479 --> 01:41:07,119
bit more of a transformative thing with the farming sim genre,

2156
01:41:07,800 --> 01:41:11,279
adding on the creepy horror elements and the murder mystery.

2157
01:41:12,279 --> 01:41:15,359
I have been anticipating this for years, so finally getting

2158
01:41:15,359 --> 01:41:17,560
my hands on it, I enjoyed the demo.

2159
01:41:17,680 --> 01:41:18,399
Speaker 14: I thought it was great.

2160
01:41:18,640 --> 01:41:21,079
Speaker 13: It's really hard to showcase a game that you have

2161
01:41:21,199 --> 01:41:25,199
to sink, you know, a good five in game days

2162
01:41:25,479 --> 01:41:30,039
to really get into the meat and potatoes and you know,

2163
01:41:30,199 --> 01:41:33,479
not getting to know the characters before the.

2164
01:41:33,319 --> 01:41:35,000
Speaker 12: Inciting incident happens.

2165
01:41:35,119 --> 01:41:39,079
Speaker 13: Essentially that might be yes, whatever that might be. It

2166
01:41:39,239 --> 01:41:41,760
was a little bit like, Okay, yeah, no, we're we're.

2167
01:41:42,079 --> 01:41:43,840
The purpose of this demo is to kind of just

2168
01:41:43,880 --> 01:41:46,760
get a feel of the art style and the game,

2169
01:41:46,840 --> 01:41:49,399
and you know, I think a lot of people are

2170
01:41:49,520 --> 01:41:52,319
very familiar with farming sims, but maybe aren't keeping up

2171
01:41:52,359 --> 01:41:53,439
with the genre very much.

2172
01:41:53,479 --> 01:41:56,600
Speaker 5: I'm so ready to talk about this because I had

2173
01:41:56,640 --> 01:42:00,640
a friend at the mix. He played and he didn't

2174
01:42:00,720 --> 01:42:04,520
know what Grave Seasons was. So he's playing and he

2175
01:42:04,640 --> 01:42:07,800
was like, oh, yeah, I'm enjoying the I'm farming and

2176
01:42:07,840 --> 01:42:10,920
I'm fishing. And I'm like, oh, you don't know what's

2177
01:42:10,960 --> 01:42:14,720
about the hash. So I'm just like sitting back and

2178
01:42:14,720 --> 01:42:17,199
and kind of cackling. He's like, why are you Why

2179
01:42:17,239 --> 01:42:19,640
are you laughing like that? And then we got to

2180
01:42:19,680 --> 01:42:21,600
the I don't know if I want to spoil it,

2181
01:42:21,680 --> 01:42:26,920
but like the moment the moment, and he was WHOA, yes,

2182
01:42:27,319 --> 01:42:29,680
and I think I got it on Gama. So it's

2183
01:42:29,720 --> 01:42:30,640
going up somewhere.

2184
01:42:30,760 --> 01:42:33,399
Speaker 13: It's so interesting and I'm excited for it because I'm

2185
01:42:33,439 --> 01:42:35,399
just looking for something fresh, you.

2186
01:42:35,399 --> 01:42:37,920
Speaker 1: Know, totally there's this one. I get this one confused

2187
01:42:37,920 --> 01:42:38,680
with Never Way.

2188
01:42:38,800 --> 01:42:39,079
Speaker 9: Yeah.

2189
01:42:39,159 --> 01:42:42,319
Speaker 15: Yeah, they are like two games, like a very similar style,

2190
01:42:42,359 --> 01:42:43,560
but never Ways first person.

2191
01:42:43,640 --> 01:42:47,359
Speaker 5: Yes, this Way is kind of more top down.

2192
01:42:48,720 --> 01:42:51,239
Speaker 1: Okay, there's It's been interesting how there's a couple of

2193
01:42:51,239 --> 01:42:53,800
different lines. There's a couple like horror farming and games.

2194
01:42:53,840 --> 01:42:56,720
Speaker 14: Now you might be thinking it never ends his way

2195
01:42:56,880 --> 01:42:58,359
never ended, Yeah, but mixed.

2196
01:42:58,399 --> 01:43:02,319
Speaker 15: They're like in that cozy horror like genre, which I

2197
01:43:02,319 --> 01:43:04,640
feel like that's definitely gained a lot of popularity in

2198
01:43:04,640 --> 01:43:06,760
the last like year or so, kind of like what

2199
01:43:06,800 --> 01:43:08,640
else can we do with this formula and thinking of

2200
01:43:08,680 --> 01:43:10,720
like ways to switch it up, but you know, with

2201
01:43:10,800 --> 01:43:13,000
great Seasons. I really liked that they it's kind of

2202
01:43:13,000 --> 01:43:14,760
spliced up their demo, at least they did last year.

2203
01:43:14,760 --> 01:43:16,439
I assume it might have been the same this year,

2204
01:43:16,640 --> 01:43:20,159
kind of showing you a lot like at once and

2205
01:43:20,239 --> 01:43:21,920
not just giving you like a slice of the game.

2206
01:43:21,960 --> 01:43:24,079
I think, yeah, it's way more work for the developer.

2207
01:43:24,119 --> 01:43:25,279
But like you know, we talk about this all the

2208
01:43:25,279 --> 01:43:27,359
time on indie council, Like, there's such a benefit to

2209
01:43:27,399 --> 01:43:31,079
making like a specific build for like demo purposes because

2210
01:43:31,119 --> 01:43:33,399
you have such little time, you know, It's it's hard

2211
01:43:33,439 --> 01:43:34,479
to like get a big.

2212
01:43:34,319 --> 01:43:36,159
Speaker 14: Sense of someone's game, especially one like that.

2213
01:43:36,439 --> 01:43:38,359
Speaker 13: Yeah, something you kind of got to like really sit

2214
01:43:38,439 --> 01:43:41,680
down and wait for it to yea heat up a

2215
01:43:41,720 --> 01:43:43,359
little bit. It's like, how do you show this off

2216
01:43:43,399 --> 01:43:44,039
in thirty minutes?

2217
01:43:44,119 --> 01:43:44,640
Speaker 3: I don't know.

2218
01:43:45,800 --> 01:43:48,880
Speaker 13: Luckily, like I was already there, so hype and so excited,

2219
01:43:48,920 --> 01:43:50,960
and so just getting my hands on it for the

2220
01:43:50,960 --> 01:43:51,920
first time was really cool.

2221
01:43:52,039 --> 01:43:56,439
Speaker 5: Yeah. Yeah, speaking of the creepy cozy emergence that's coming out,

2222
01:43:56,479 --> 01:43:59,680
I played Ractored Blooms Okay, oh, I don't are really fun.

2223
01:43:59,680 --> 01:44:00,560
Speaker 6: I don't know this one.

2224
01:44:01,000 --> 01:44:06,680
Speaker 5: It is essentially a little creepier on the onset in

2225
01:44:06,960 --> 01:44:11,600
Grave Seasons, and it is a more naturalistic style. But

2226
01:44:11,720 --> 01:44:15,640
it is the one that I played this year at

2227
01:44:15,720 --> 01:44:20,119
Summer Game Fest. I at one point was so happy

2228
01:44:20,159 --> 01:44:23,359
to return to a creepy church because where I'd just

2229
01:44:23,399 --> 01:44:24,920
come from freaking out so bad?

2230
01:44:25,640 --> 01:44:28,119
Speaker 1: Is this the one from the developer who made that

2231
01:44:28,159 --> 01:44:32,000
game about the Fox? Am I making any sense? From

2232
01:44:32,000 --> 01:44:36,039
like twenty seventeen, No, Okay, there was like a breakout.

2233
01:44:37,039 --> 01:44:41,079
I'm like obsessed with devlogs on YouTube, and there was

2234
01:44:41,279 --> 01:44:46,239
one of the like breakout early devlog creators. I'm blanking

2235
01:44:46,279 --> 01:44:48,479
on his name, but he released I think it was

2236
01:44:48,520 --> 01:44:53,640
called like the Last at the Last Campfire. Oh n no,

2237
01:44:53,800 --> 01:44:58,520
it's all right, just sit here and we guess I know, right.

2238
01:44:58,880 --> 01:45:01,119
Speaker 13: Hey, yeah, all of our brains must be broken up.

2239
01:45:01,159 --> 01:45:03,399
Speaker 1: Yeah, because there should really be a journalist in the

2240
01:45:03,439 --> 01:45:09,159
room to the other thing. Okay, but I think I

2241
01:45:09,199 --> 01:45:12,159
think they like they had gone and made like one

2242
01:45:12,199 --> 01:45:17,039
of these horror kind of farming games. But yeah, it's

2243
01:45:17,079 --> 01:45:19,840
just it's interesting to see, like you said, Janet, like

2244
01:45:20,079 --> 01:45:22,159
it's starting to evolve. I do think it's funny, how Like,

2245
01:45:22,680 --> 01:45:25,640
obviously these games have been years in development, so like

2246
01:45:25,800 --> 01:45:27,800
they all kind of came to the conclusion on their own,

2247
01:45:28,159 --> 01:45:30,600
but it's funny to see them kind of come to

2248
01:45:30,680 --> 01:45:34,640
light around a similar time. But I'm excited to see

2249
01:45:34,640 --> 01:45:38,119
how I love life Sims, you know, I I tend

2250
01:45:38,119 --> 01:45:41,880
to do more of like the enjoy the Animal Crossings

2251
01:45:42,159 --> 01:45:45,960
more than like a Stardo. I love and respect started.

2252
01:45:46,039 --> 01:45:49,920
But like I think I just like the the gameplay

2253
01:45:49,960 --> 01:45:52,720
a little bit more like an animal crossing, but it's

2254
01:45:52,720 --> 01:45:54,760
cool to see kind of a bunch of different takes

2255
01:45:54,760 --> 01:45:58,119
on it. Did any of you play a game called bub.

2256
01:45:58,119 --> 01:45:59,520
Speaker 3: Yeah, I wanted.

2257
01:46:03,479 --> 01:46:03,720
Speaker 2: That.

2258
01:46:03,720 --> 01:46:04,279
Speaker 3: That is.

2259
01:46:05,960 --> 01:46:08,399
Speaker 5: One of those games that you walk out and you're like,

2260
01:46:08,439 --> 01:46:11,600
this was a game to see. And it's got really

2261
01:46:11,640 --> 01:46:13,720
word of mouth because I think when we were going in,

2262
01:46:13,760 --> 01:46:15,920
not a lot of people like had it on their radar.

2263
01:46:16,159 --> 01:46:17,279
Speaker 1: No, no, not at all.

2264
01:46:17,399 --> 01:46:22,199
Speaker 5: But it is so like the story behind the developer

2265
01:46:22,279 --> 01:46:26,640
is very inspiring as well, because the developer got sick

2266
01:46:26,680 --> 01:46:31,640
while making this game and is now making it as

2267
01:46:31,720 --> 01:46:34,319
much as he can with a fumbly developer and it's

2268
01:46:34,359 --> 01:46:38,800
just a two developer team. The game itself is so.

2269
01:46:41,359 --> 01:46:44,479
Speaker 1: Art Yeah, I mean, I mean it's like it's like

2270
01:46:44,560 --> 01:46:47,039
it seems like it's paper craft that has been stand in.

2271
01:46:47,319 --> 01:46:50,600
Speaker 5: No, it's like every single art form you can think of.

2272
01:46:51,000 --> 01:46:54,119
Speaker 1: Yeah, yeah, rush.

2273
01:46:53,920 --> 01:46:58,720
Speaker 5: It's got like glass. It's literally every scene is a

2274
01:46:58,720 --> 01:47:03,199
different art style and it's all really like evocative and lovely.

2275
01:47:03,279 --> 01:47:05,720
For the story. The story that we saw so far

2276
01:47:05,960 --> 01:47:10,479
in this demo was a young boy just kind of

2277
01:47:10,560 --> 01:47:12,920
narrating his early childhood.

2278
01:47:12,439 --> 01:47:15,119
Speaker 3: Life and yeah, he makes music.

2279
01:47:15,159 --> 01:47:17,319
Speaker 1: It seems like it's like a music studio in his basement.

2280
01:47:17,479 --> 01:47:20,199
Speaker 5: Yeah, he's like an artist York, and he's thinking back

2281
01:47:20,239 --> 01:47:24,319
to his childhood and he's he's talking about an incident

2282
01:47:24,359 --> 01:47:28,720
where a young boy died who was in his school

2283
01:47:28,840 --> 01:47:33,800
or in his neighborhood, and then his mother realizing, oh,

2284
01:47:33,880 --> 01:47:37,159
I could lose my children at any time, and having

2285
01:47:37,199 --> 01:47:41,880
that like realization and starting to like get a stronger

2286
01:47:41,920 --> 01:47:45,079
grip on her kids because of it, and how that

2287
01:47:45,159 --> 01:47:47,840
was sort of affecting him, and just the whole time.

2288
01:47:48,279 --> 01:47:52,479
It's not like you're playing the story. It's just like

2289
01:47:52,920 --> 01:47:57,680
really lovely art evocative scenes that are like when he

2290
01:47:57,760 --> 01:47:59,960
was talking about, oh, the boy drowned.

2291
01:47:59,560 --> 01:48:02,800
Speaker 1: And I teared up at this scene, and that that

2292
01:48:02,800 --> 01:48:05,279
that scene in that final sequence when you're like kind

2293
01:48:05,279 --> 01:48:09,520
of riding the bike and the music hits. I asked

2294
01:48:09,520 --> 01:48:12,199
the developer like if he was doing the music, because

2295
01:48:12,319 --> 01:48:14,640
I kind of got that sense. But it turns out

2296
01:48:14,680 --> 01:48:18,079
it's actually just like an indie pop artist that he

2297
01:48:19,039 --> 01:48:21,279
really loves the music of. And they have like a

2298
01:48:21,279 --> 01:48:25,239
bartering system, so the developer will make music videos for

2299
01:48:25,399 --> 01:48:29,079
the indie artist and then in exchange for using the

2300
01:48:29,159 --> 01:48:33,319
music and in their game Yeah, it was like really touching.

2301
01:48:33,520 --> 01:48:37,880
I I I it hit very hard, it was very poignant,

2302
01:48:38,920 --> 01:48:41,800
but in a total surprise, Like I just it's like

2303
01:48:42,039 --> 01:48:46,359
really nice when you there's like a gentle game experience

2304
01:48:46,359 --> 01:48:49,399
that shows like this, Yeah, because there's so much you know,

2305
01:48:49,560 --> 01:48:53,000
like I played tomb Raider and like all these like more.

2306
01:48:54,359 --> 01:48:56,000
Speaker 2: You know, action and blood.

2307
01:48:56,199 --> 01:48:59,359
Speaker 1: Yeah yeah, and there's like a lot of really cutesy games.

2308
01:48:59,399 --> 01:49:01,479
But then it's like it's rare and it's it's a

2309
01:49:01,560 --> 01:49:05,479
nice kind of experience when you get to like kind

2310
01:49:05,479 --> 01:49:07,880
of escape into one of these, which is it's cool.

2311
01:49:08,039 --> 01:49:12,720
But Janet, what what was your favorite game of the

2312
01:49:12,720 --> 01:49:14,680
show or one one that you want to dig into

2313
01:49:14,680 --> 01:49:15,079
you more.

2314
01:49:15,640 --> 01:49:18,279
Speaker 15: I guess it's tough. I feel like you bringing up

2315
01:49:18,319 --> 01:49:20,319
the like Papercraft element. I do want to shout out

2316
01:49:20,720 --> 01:49:23,159
out of words because that also, which is like another

2317
01:49:23,239 --> 01:49:26,880
I mean everyone's kind of like mimicking and being inspired

2318
01:49:26,880 --> 01:49:28,520
by like so many different people. And I feel like

2319
01:49:28,960 --> 01:49:31,000
we were also seeing a lot of like handcrafted indie

2320
01:49:31,000 --> 01:49:33,000
games come out where it's like what if we were

2321
01:49:33,039 --> 01:49:35,840
like a little bit more creative with the medium and

2322
01:49:35,880 --> 01:49:37,760
did stuff like in real life and then kind of

2323
01:49:37,760 --> 01:49:40,239
scanned it in or did stop motion or whatever, so

2324
01:49:40,319 --> 01:49:42,399
like bub is in that veame of like a mixed

2325
01:49:42,399 --> 01:49:45,600
media game and out of words is like they like

2326
01:49:45,720 --> 01:49:48,199
handcraft like the creatures, and then it's all like stop

2327
01:49:48,239 --> 01:49:51,159
motion and it looks really nice and it feels.

2328
01:49:50,880 --> 01:49:52,079
Speaker 14: Like comfortable to play.

2329
01:49:52,520 --> 01:49:54,079
Speaker 15: The closest thing I can compare it to you, like

2330
01:49:54,159 --> 01:49:57,119
mechanically is sort of a more low key version of

2331
01:49:57,119 --> 01:50:00,640
like Unravel, which is to say, okay, it's almost more

2332
01:50:00,640 --> 01:50:02,399
of like an experiential platform er, like I don't think

2333
01:50:02,399 --> 01:50:03,880
it's going to be like pushing back a lop and

2334
01:50:03,920 --> 01:50:05,920
its co op, and it had like they shot off

2335
01:50:05,960 --> 01:50:08,239
this like really fun gravity flip mechanic where you like

2336
01:50:08,600 --> 01:50:10,600
would toss a little guy like between the two of

2337
01:50:10,640 --> 01:50:12,840
you to give each other the ability to flip, and

2338
01:50:13,000 --> 01:50:15,560
like that kind of in the sequence they showed us

2339
01:50:15,600 --> 01:50:18,000
culminated in like a moment where you're essentially flying to

2340
01:50:18,000 --> 01:50:20,560
the sky with each other by like tossing it back

2341
01:50:20,600 --> 01:50:22,319
and forth, and it's like just a really nice like

2342
01:50:22,359 --> 01:50:25,119
way of Hey, you played the level probably verbalizing things

2343
01:50:25,119 --> 01:50:26,560
to each other, and now you get to the point

2344
01:50:26,600 --> 01:50:28,720
where you can just like play, you know, whether it's

2345
01:50:28,720 --> 01:50:31,119
couch co op or online and just like get a

2346
01:50:31,159 --> 01:50:31,960
sense of the rhythm.

2347
01:50:32,039 --> 01:50:34,359
Speaker 14: And I thought that was like really nice, really beautiful.

2348
01:50:34,399 --> 01:50:36,880
Speaker 15: It's so tough to make a game that has like

2349
01:50:36,920 --> 01:50:39,840
a really striking art style but also like feels good

2350
01:50:39,840 --> 01:50:41,960
on the sticks. And I know sometimes people downplay like

2351
01:50:42,039 --> 01:50:44,000
the mechanics of games that are more like in that

2352
01:50:44,119 --> 01:50:46,800
artsy realm, but like it's so important to like have

2353
01:50:46,840 --> 01:50:48,199
a good walk feel and a game if your game

2354
01:50:48,239 --> 01:50:50,560
is about walking, you know, and that's hard to do.

2355
01:50:50,640 --> 01:50:52,399
And I think they like really nailed it on that.

2356
01:50:52,520 --> 01:50:53,920
So that's when I want to shut out for sure.

2357
01:50:55,680 --> 01:50:58,720
Speaker 5: Well, I want to talk about out of word spe

2358
01:50:59,319 --> 01:51:01,680
I asked them what they made. There were like a

2359
01:51:01,680 --> 01:51:03,880
bunch of sand dooms, and I couldn't place them, Like

2360
01:51:04,039 --> 01:51:07,920
is that clay. They'd literally taken knives to books and

2361
01:51:08,159 --> 01:51:10,760
just like hit the pages down and then put sand over.

2362
01:51:11,399 --> 01:51:14,920
That's gorgeous. I love that. That was one of my

2363
01:51:15,039 --> 01:51:16,399
absolute favorite games.

2364
01:51:16,760 --> 01:51:20,680
Speaker 1: I just imagine like some like dilapidated scanner in an

2365
01:51:20,680 --> 01:51:23,199
office that has just been like blown to bits with

2366
01:51:23,279 --> 01:51:26,359
like you know, pain and sand, and I imagine that's

2367
01:51:26,359 --> 01:51:27,960
how they get into the game. Oh, I guess they

2368
01:51:27,960 --> 01:51:29,359
could be like photography or something.

2369
01:51:29,399 --> 01:51:30,560
Speaker 3: But yeah, it's kind.

2370
01:51:30,439 --> 01:51:32,279
Speaker 15: Of like it's almost that they create like stages like

2371
01:51:32,319 --> 01:51:35,039
in My Life, Oh got it film, I wanted to.

2372
01:51:34,960 --> 01:51:37,760
Speaker 5: Be just a paper copier.

2373
01:51:38,119 --> 01:51:38,319
Speaker 3: Yeah.

2374
01:51:38,600 --> 01:51:40,279
Speaker 15: I mean that was another one where like to their credit,

2375
01:51:40,319 --> 01:51:42,760
they like cut something very specific for like that show

2376
01:51:42,800 --> 01:51:45,000
where they're like, here's this level, here's like a later level,

2377
01:51:45,039 --> 01:51:46,880
here's a middle, and it's like you don't have to

2378
01:51:46,920 --> 01:51:49,439
show your game like chronologically, like you can show it

2379
01:51:49,479 --> 01:51:52,359
however you feel best conveyed.

2380
01:51:52,000 --> 01:51:53,119
Speaker 14: Like what makes your game special?

2381
01:51:53,119 --> 01:51:56,000
Speaker 15: And I you know, again, extra work, you know, extra funny,

2382
01:51:56,000 --> 01:51:58,119
extra time. But like if you can do that, like

2383
01:51:58,159 --> 01:51:59,239
it can go such a long way.

2384
01:51:59,399 --> 01:51:59,880
Speaker 9: Yeah.

2385
01:52:00,359 --> 01:52:04,279
Speaker 5: On the other end of games where it's not like

2386
01:52:05,319 --> 01:52:08,000
action blood sort of game, I want to shout out

2387
01:52:08,039 --> 01:52:08,960
Mister Records.

2388
01:52:09,800 --> 01:52:12,439
Speaker 12: That was the Grandpa game. I wanted to play that.

2389
01:52:13,640 --> 01:52:15,000
Speaker 14: Like everyone's talk about miss Records.

2390
01:52:15,079 --> 01:52:17,159
Speaker 5: I think it was a lot of people missed out

2391
01:52:17,199 --> 01:52:19,560
on it because I missed out on I suspected it

2392
01:52:19,600 --> 01:52:21,520
was going to be in the day of the devs

2393
01:52:21,560 --> 01:52:24,640
section because it was in the day of Viv's showcase.

2394
01:52:26,119 --> 01:52:30,319
But it is so fantastic. It's got like the art

2395
01:52:30,640 --> 01:52:35,000
of the Plucky Squire. It's that kind of beautiful pop cartoon.

2396
01:52:36,359 --> 01:52:41,520
And then the gameplay is split between like it's not

2397
01:52:41,560 --> 01:52:45,479
really Guitar Hero, but like adventure Guitar Hero, I guess

2398
01:52:45,560 --> 01:52:49,640
you could say, and then store management because you're running

2399
01:52:50,199 --> 01:52:54,000
a record shop. So every record that you get for

2400
01:52:54,079 --> 01:52:58,119
the shop, you play through this like imaginary world of

2401
01:52:58,239 --> 01:53:02,359
music where everything's to the rhythm and you're like kicking

2402
01:53:02,399 --> 01:53:05,119
ghosts and jumping over things like to the beat, and

2403
01:53:05,159 --> 01:53:09,760
it's just absolutely beautiful. I'm not great at it. I'm

2404
01:53:09,760 --> 01:53:13,800
not gonna lie. So I unlocked one hard level and

2405
01:53:13,840 --> 01:53:16,840
I was like, try this, immediately died. I'm like, okay,

2406
01:53:16,920 --> 01:53:17,680
never mind.

2407
01:53:17,600 --> 01:53:18,960
Speaker 2: Never mind, I'm going back to the easy.

2408
01:53:20,119 --> 01:53:25,960
Speaker 5: So it is just every single song is amazing, and

2409
01:53:26,000 --> 01:53:29,239
they've got so many different songs styles as well, like

2410
01:53:29,359 --> 01:53:33,239
blues and funk and rap, and it's all just fantastic.

2411
01:53:33,640 --> 01:53:36,520
And then once you've like completed a level, you then

2412
01:53:36,600 --> 01:53:39,359
get the record to put into your store. You open

2413
01:53:39,439 --> 01:53:41,319
up in the morning, people come in and there it's

2414
01:53:41,399 --> 01:53:47,720
kind of hey, I want a game, or I want

2415
01:53:47,720 --> 01:53:50,359
to music that I remember for my childhood. It's like

2416
01:53:50,359 --> 01:53:53,920
an old woman, so you're looking for clues as to

2417
01:53:54,359 --> 01:53:56,239
what they want. So you can give it to them

2418
01:53:56,239 --> 01:53:58,239
so you can make more money to buy more records.

2419
01:53:58,439 --> 01:54:00,680
When you get more records, you open up more levels

2420
01:54:01,199 --> 01:54:03,159
and you go from there and it's a really really

2421
01:54:03,159 --> 01:54:05,960
satisfying game loop as far as I can see so far.

2422
01:54:06,920 --> 01:54:09,960
Speaker 1: Love it. Lets what about you most another one of

2423
01:54:10,000 --> 01:54:10,560
your favorites?

2424
01:54:13,840 --> 01:54:15,600
Speaker 3: I don't think can we talk about orbitals?

2425
01:54:15,920 --> 01:54:16,479
Speaker 5: No?

2426
01:54:16,479 --> 01:54:16,560
Speaker 1: No?

2427
01:54:16,760 --> 01:54:18,479
Speaker 12: Yeah, No, that's like way late.

2428
01:54:18,840 --> 01:54:19,680
Speaker 1: Yeah that's a bummer.

2429
01:54:20,960 --> 01:54:21,199
Speaker 9: Yeah.

2430
01:54:22,520 --> 01:54:25,439
Speaker 1: Or actually I'd like to ask you like more about like, uh,

2431
01:54:25,720 --> 01:54:28,520
what's it like been like your first year sgief, Because

2432
01:54:28,720 --> 01:54:32,319
for me, I felt like last year was a little stagnant,

2433
01:54:32,439 --> 01:54:36,319
Like the show kind of continued to like get physically bigger,

2434
01:54:36,319 --> 01:54:38,920
but I felt like it wasn't filled. Yeah, and this

2435
01:54:39,000 --> 01:54:42,479
year it's been so lively and honestly really nice, seeing

2436
01:54:42,479 --> 01:54:45,520
so much energy in the room. But I'm curious, like,

2437
01:54:45,680 --> 01:54:47,279
from your perspective, what that's been like.

2438
01:54:48,239 --> 01:54:51,239
Speaker 14: It was amazing. I really loved it.

2439
01:54:51,279 --> 01:54:55,560
Speaker 13: I loved how many opportunities there were to play games

2440
01:54:55,720 --> 01:54:59,319
and how the whole thing was set up. It just

2441
01:54:59,319 --> 01:55:03,720
felt like a very well run event that it was

2442
01:55:03,800 --> 01:55:05,720
like the most amount of games that you can play

2443
01:55:05,760 --> 01:55:08,239
in a day. You know, It's really great because you

2444
01:55:08,359 --> 01:55:12,039
really can get to so much instead of like a

2445
01:55:12,079 --> 01:55:14,600
typical convention when you're walking around and you got to

2446
01:55:14,600 --> 01:55:16,960
go stand in the lot and stuff. Right, So that

2447
01:55:17,199 --> 01:55:19,560
was something that I noticed right off the bat that

2448
01:55:19,600 --> 01:55:21,880
I was like, wow, I really enjoyed this experience because

2449
01:55:22,119 --> 01:55:24,119
it also led me to open myself up a bit

2450
01:55:24,119 --> 01:55:27,880
more to genres that I don't typically play. So I

2451
01:55:27,960 --> 01:55:30,600
was able to like, you know, kind of come out

2452
01:55:30,640 --> 01:55:34,800
of my comfort zone a little bit. But also in general, like,

2453
01:55:34,840 --> 01:55:40,000
everybody's really nice, everybody's really sweet and cool, and yeah,

2454
01:55:40,119 --> 01:55:44,079
navigating it as a creator was kind of interesting as well,

2455
01:55:44,119 --> 01:55:46,840
because I would like talk to some of my creator

2456
01:55:46,880 --> 01:55:48,800
friends that were there and they're like, oh, yeah, I'm

2457
01:55:48,800 --> 01:55:51,640
skipping out on the show because I'm going to record

2458
01:55:51,680 --> 01:55:54,239
from home and get a video out as soon as possible.

2459
01:55:54,279 --> 01:55:57,640
I'm like, oh, that's like a really good idea, So dang,

2460
01:55:57,680 --> 01:56:00,600
I should have thought of that mebe So my first

2461
01:56:00,640 --> 01:56:02,960
year it was a little rough around the edges where

2462
01:56:02,960 --> 01:56:05,960
it's like, oh, man, I should have maybe been doing

2463
01:56:05,960 --> 01:56:08,840
more stuff in the moment to be more topable. But

2464
01:56:10,359 --> 01:56:13,359
I learned a lot right of just like you know,

2465
01:56:14,840 --> 01:56:16,279
what I would do next year.

2466
01:56:16,479 --> 01:56:19,079
Speaker 1: Totally I mean I feel that on the press side

2467
01:56:19,119 --> 01:56:23,720
of things, right, Eric off screen and I have been like, oh, man,

2468
01:56:23,840 --> 01:56:26,720
like how do we like? It's always it's a constant

2469
01:56:26,720 --> 01:56:30,199
battle of like I'm sure you too relate to this, like, oh,

2470
01:56:30,520 --> 01:56:34,079
I've got all this stuff to talk about, Sullivan's bargo embargoed.

2471
01:56:34,079 --> 01:56:36,359
Some of it's not, but I have to like keep

2472
01:56:36,920 --> 01:56:38,840
the engine rolling to get more content.

2473
01:56:38,840 --> 01:56:39,840
Speaker 6: But when do I put it up?

2474
01:56:40,199 --> 01:56:44,199
Speaker 13: Yeah, it was a delicate balance. But the best part

2475
01:56:44,239 --> 01:56:47,960
was definitely meeting new people and going out there and

2476
01:56:48,199 --> 01:56:49,520
playing all the games.

2477
01:56:49,760 --> 01:56:52,840
Speaker 5: Yeah, wonderful experience.

2478
01:56:53,199 --> 01:56:54,039
Speaker 9: Yeah, it's good to hear.

2479
01:56:54,199 --> 01:56:54,439
Speaker 3: Jane.

2480
01:56:54,520 --> 01:56:55,640
Speaker 1: What do you think about the show this year?

2481
01:56:56,159 --> 01:56:57,720
Speaker 14: Yeah, I think it was like a stronger year.

2482
01:56:57,800 --> 01:56:59,359
Speaker 15: I mean I think, you know, some years are just

2483
01:56:59,359 --> 01:57:01,880
like bigger on like at least the Triple A front. Obviously,

2484
01:57:01,920 --> 01:57:05,720
like there's always like gonna be good indie games coming out. Sure,

2485
01:57:05,720 --> 01:57:08,119
there are like years that have like the marquee indie title,

2486
01:57:08,319 --> 01:57:09,840
like you know this year with look Me to.

2487
01:57:09,840 --> 01:57:10,359
Speaker 2: The Hollower Road.

2488
01:57:10,359 --> 01:57:12,760
Speaker 15: It's like there are always like big indies that like

2489
01:57:12,800 --> 01:57:14,560
take the spot out of a year. But for Triple A,

2490
01:57:14,680 --> 01:57:16,840
I felt like there's definitely been a lot more like

2491
01:57:16,880 --> 01:57:18,760
Capcom has really been on a roll. So like them

2492
01:57:18,800 --> 01:57:20,960
having a presence there, I think it's really interesting that

2493
01:57:21,039 --> 01:57:21,840
Nintendo has.

2494
01:57:21,880 --> 01:57:23,720
Speaker 14: Had a presence here for the first time. I think

2495
01:57:23,720 --> 01:57:24,159
that Yeah.

2496
01:57:24,399 --> 01:57:26,960
Speaker 15: Kind of to me, that says like, okay, like where

2497
01:57:27,000 --> 01:57:29,359
are they at, like strategy wise, Like you know, obviously

2498
01:57:29,399 --> 01:57:31,600
they were just showing like third party, but it's like, Okay,

2499
01:57:32,039 --> 01:57:33,720
they're kind of making that effort.

2500
01:57:33,800 --> 01:57:36,119
Speaker 14: It's year two of switch to where are we at

2501
01:57:36,119 --> 01:57:36,960
with this console?

2502
01:57:37,840 --> 01:57:40,920
Speaker 15: I know, like on the player side, Like from my perspective,

2503
01:57:40,920 --> 01:57:42,800
I feel like we kind of maybe need a little

2504
01:57:42,840 --> 01:57:43,279
bit more of.

2505
01:57:43,239 --> 01:57:44,479
Speaker 14: An oom from Nintendo.

2506
01:57:45,239 --> 01:57:47,159
Speaker 15: So maybe this is them trying to say, hey, you

2507
01:57:47,159 --> 01:57:49,600
know again intenda thirty five support. I've been hearing about it,

2508
01:57:49,720 --> 01:57:52,119
I'm saying for as long as there've been a Nintendo fan.

2509
01:57:52,239 --> 01:57:54,319
So it's like, Okay, they're making that effort of trying

2510
01:57:54,359 --> 01:57:56,439
to like, you know, be here and be in this space.

2511
01:57:56,560 --> 01:57:59,079
Speaker 14: They're also like notably, you know, they're one of the

2512
01:57:59,119 --> 01:57:59,800
Big three.

2513
01:57:59,680 --> 01:58:01,840
Speaker 15: So there's always that question of like when we think

2514
01:58:01,840 --> 01:58:03,800
of what made E three three, it's the participation of

2515
01:58:03,840 --> 01:58:06,960
all these big publishers SGEF has never quite had that

2516
01:58:07,000 --> 01:58:08,319
like we've had PlayStation here.

2517
01:58:08,199 --> 01:58:10,640
Speaker 1: At times the Horizon.

2518
01:58:10,880 --> 01:58:14,359
Speaker 14: Yeah, yeah, whatever was that last year that it came out?

2519
01:58:15,000 --> 01:58:17,399
Speaker 15: Years but yeah, it's like, okay, it's kind of like,

2520
01:58:17,840 --> 01:58:19,880
will will we get to that point to eventually build

2521
01:58:19,880 --> 01:58:22,399
it up where it would be like the major publishers

2522
01:58:22,399 --> 01:58:25,000
are there on campus or you know, and obviously Xbox

2523
01:58:25,039 --> 01:58:26,600
does do stuff, but they do it off campus, so

2524
01:58:26,640 --> 01:58:28,880
it's not you know, seeing how the show evolves and

2525
01:58:28,920 --> 01:58:30,880
how much publishers are paying attention to the fact that

2526
01:58:30,880 --> 01:58:32,960
the Nintendo's here, I think is a good sign for

2527
01:58:33,079 --> 01:58:35,600
SGF because it says that they cared enough about this

2528
01:58:35,680 --> 01:58:37,960
show to say, like we want to have a presence there.

2529
01:58:38,119 --> 01:58:42,199
Speaker 12: Yeah, yeah, for saving Direct.

2530
01:58:42,840 --> 01:58:45,720
Speaker 15: Yeah yeah, I definitely like like a little a little

2531
01:58:45,720 --> 01:58:48,079
bit of underwhelming of like a vibe because it is

2532
01:58:48,159 --> 01:58:50,560
just like a lot of you know, multiplatform stuff things

2533
01:58:50,600 --> 01:58:52,680
in other places. But like the fact that they're there

2534
01:58:52,680 --> 01:58:56,880
like does say something. It means they like, yeah in

2535
01:58:56,960 --> 01:58:59,000
the show. So yeah, it's interesting.

2536
01:58:59,399 --> 01:59:00,840
Speaker 1: Yeah, Joe, what about you.

2537
01:59:01,359 --> 01:59:03,279
Speaker 5: I was listening to you talk about like I'm going

2538
01:59:03,359 --> 01:59:05,680
to know for for next year and just thinking about

2539
01:59:05,720 --> 01:59:08,159
all of the like the lessons I learned last year

2540
01:59:08,199 --> 01:59:09,119
that I don't pay attention.

2541
01:59:10,279 --> 01:59:12,479
Speaker 15: I'll like write down like in my notes, like I'll

2542
01:59:12,479 --> 01:59:14,800
do like a little postmart for myself, and then I

2543
01:59:14,920 --> 01:59:15,880
like never rew.

2544
01:59:16,319 --> 01:59:18,960
Speaker 13: So it's like if you can just reread, just say

2545
01:59:19,119 --> 01:59:21,920
right now, never scheduling anything back to back ever again.

2546
01:59:22,199 --> 01:59:25,600
Speaker 1: Oh my god, that's horrible.

2547
01:59:27,640 --> 01:59:31,079
Speaker 13: Yes, so yeah, I know that was really rough because

2548
01:59:31,079 --> 01:59:32,920
I didn't know where anything was.

2549
01:59:33,079 --> 01:59:36,520
Speaker 1: So yeah, and they change it every year.

2550
01:59:36,680 --> 01:59:38,000
Speaker 7: You know, Oh my gosh.

2551
01:59:38,039 --> 01:59:41,199
Speaker 13: Yeah no, so yeah, definitely never doing that again. And

2552
01:59:41,319 --> 01:59:42,680
a couple other little lessons.

2553
01:59:42,800 --> 01:59:43,479
Speaker 14: Yeah, like I.

2554
01:59:43,399 --> 01:59:46,239
Speaker 13: Didn't know Xbox was going to be primarily off campus.

2555
01:59:46,359 --> 01:59:49,960
Speaker 14: Yeah yeah, mis ideat Xbox, which can be confusing. This

2556
01:59:50,000 --> 01:59:50,920
part of my ex is there.

2557
01:59:51,079 --> 01:59:54,399
Speaker 13: Yeah, yeah, so that's like, oh, keep on the lookout, right.

2558
01:59:54,439 --> 01:59:57,199
Speaker 5: Yeah, speaking of that id at Xbox area, there are

2559
01:59:57,199 --> 01:59:59,720
a lot of really good games. We had Blood Dungeon there.

2560
02:00:03,239 --> 02:00:03,800
Speaker 3: Blood Dungeon.

2561
02:00:03,920 --> 02:00:06,199
Speaker 1: I think it's just like a slap in the face

2562
02:00:06,239 --> 02:00:09,079
to like the concept, the notion that like, oh I

2563
02:00:09,119 --> 02:00:11,239
have to rely on like AI too, because I like

2564
02:00:11,560 --> 02:00:13,920
and obviously very talented developers have worked on this. They

2565
02:00:13,960 --> 02:00:16,680
made wheel World, they made nid Hog, like, these are

2566
02:00:17,239 --> 02:00:19,960
excellent game developers, but even somebody, yeah, this was my

2567
02:00:20,000 --> 02:00:22,520
game that I worked on when I was like winding

2568
02:00:22,560 --> 02:00:24,640
down at night and I just was like it was

2569
02:00:24,720 --> 02:00:27,000
kind of a relaxing experience. Then I found a musician

2570
02:00:27,520 --> 02:00:30,279
to do that this it's actually the real world. Uh yeah,

2571
02:00:31,640 --> 02:00:34,720
composer who's like doing audio direction. But like the game

2572
02:00:34,760 --> 02:00:40,760
itself has this vibe not quite like pain, yeah, but

2573
02:00:40,920 --> 02:00:43,520
like it reminds me of like the early days of

2574
02:00:43,560 --> 02:00:47,439
like Xbox Live Arcade totally, and the game itself is

2575
02:00:47,479 --> 02:00:50,119
like really excellent, but it's like you can put a

2576
02:00:50,159 --> 02:00:54,279
game out and it can be incredible preview incredible at least,

2577
02:00:54,279 --> 02:00:58,359
because I think it's probably my maybe my game of show. Yeah,

2578
02:00:58,399 --> 02:01:01,880
and you know for a like AI slop like we've

2579
02:01:01,920 --> 02:01:04,640
seen in the Triple A space. So many companies, Like

2580
02:01:04,680 --> 02:01:07,680
I mean there are companies here that I don't know

2581
02:01:07,720 --> 02:01:11,079
if I can talk about doing embargo, but yeah.

2582
02:01:11,039 --> 02:01:11,439
Speaker 3: Just like.

2583
02:01:13,199 --> 02:01:14,199
Speaker 1: Relying on that shit.

2584
02:01:14,319 --> 02:01:16,000
Speaker 15: Yeah, those are so many ways to make a game,

2585
02:01:16,039 --> 02:01:18,239
and like it should be you know, something that somebody

2586
02:01:18,239 --> 02:01:20,840
developers have, like that personality and that passion of like

2587
02:01:20,880 --> 02:01:22,760
what's specific to them and like what speaks to them.

2588
02:01:22,760 --> 02:01:24,800
And it's nice to play something that feels you know,

2589
02:01:24,920 --> 02:01:29,119
authored and like intentional and yeah, like Blood Dungeon was incredible.

2590
02:01:29,760 --> 02:01:33,000
I'm not the biggest like Vampire Survivors like fan necessarily

2591
02:01:33,000 --> 02:01:34,039
I've played Vampire Survivors.

2592
02:01:34,039 --> 02:01:35,680
Speaker 1: Obviously, we play.

2593
02:01:35,520 --> 02:01:37,520
Speaker 15: Goobies all the time, which is like kind of like

2594
02:01:38,000 --> 02:01:40,359
in that style as well. But this is like Vampire

2595
02:01:40,399 --> 02:01:44,079
Survivors meets platforming, and I love platforming and I'm really

2596
02:01:44,079 --> 02:01:45,920
good at platforming, so this.

2597
02:01:46,039 --> 02:01:48,319
Speaker 14: Was like very smooth. But also it's like pretty friendly

2598
02:01:48,359 --> 02:01:48,760
even if.

2599
02:01:48,640 --> 02:01:50,720
Speaker 15: You're not into platforming, because you can the fact that

2600
02:01:50,760 --> 02:01:53,000
you can kind of grapple and crawl on everything, like

2601
02:01:53,079 --> 02:01:55,479
on the walls, and they have like the ability to

2602
02:01:55,520 --> 02:01:57,359
climb on at least the level that they suggest that

2603
02:01:57,399 --> 02:01:59,760
everyone play, like the first one. They have those cages

2604
02:01:59,800 --> 02:02:02,800
from like Mario World, and it's like, oh literally, that's

2605
02:02:02,800 --> 02:02:04,199
like one of my favorite things to do in a

2606
02:02:04,239 --> 02:02:07,720
video game ever, is to be on those cages. So yeah,

2607
02:02:07,800 --> 02:02:12,079
it was just super fun, chaotic, really fun art and

2608
02:02:12,079 --> 02:02:14,199
and a great like you know in the in classic

2609
02:02:14,279 --> 02:02:18,359
Vampire Survivor style, like a great constant like Dopamine unlock,

2610
02:02:18,479 --> 02:02:20,760
Like yeah, it would be unlocking stuff like all the time.

2611
02:02:20,960 --> 02:02:23,039
It was great to like experiment with my bills I'm

2612
02:02:23,079 --> 02:02:24,960
kind of getting more into the rogue genre as well.

2613
02:02:25,039 --> 02:02:27,600
So yeah, I just really like found me at the

2614
02:02:27,600 --> 02:02:31,159
perfect time. And yeah, I really loved it. I think like, mechanically,

2615
02:02:31,239 --> 02:02:32,600
it's just such an instant click.

2616
02:02:32,520 --> 02:02:36,600
Speaker 5: So yeah, mechanically so professional and polished. It kind of

2617
02:02:36,600 --> 02:02:39,319
belies the like the look of the deo finness kind

2618
02:02:39,319 --> 02:02:42,920
of look. Yeah, but it's so smooth, exactly the way

2619
02:02:42,960 --> 02:02:45,960
it needed to be. I was also worried about the

2620
02:02:46,000 --> 02:02:50,000
amount of just things that are going off, projectiles and things.

2621
02:02:50,199 --> 02:02:52,640
I'm like, is this going to start to show problems

2622
02:02:52,680 --> 02:02:54,720
because you know it's a demo, it's an early demo.

2623
02:02:54,760 --> 02:02:56,079
You never know if those things are going to be

2624
02:02:56,079 --> 02:02:58,840
a problem. But nothing ever slowed down, and you were

2625
02:02:58,960 --> 02:03:03,439
constantly going I loved that. At one point I found

2626
02:03:03,479 --> 02:03:05,800
a gun where I could shoot spiderwebs and I could

2627
02:03:05,840 --> 02:03:10,479
make my own. Oh so nice to like worry about

2628
02:03:11,199 --> 02:03:14,760
being trapped anywhere. Yeah, and just the synergies that they

2629
02:03:14,840 --> 02:03:18,680
had for the different things of like there were items

2630
02:03:18,720 --> 02:03:21,880
that I found that you shoot more when you're going faster,

2631
02:03:22,000 --> 02:03:25,279
and then you're getting items that make you go exactly sure, Yeah,

2632
02:03:25,319 --> 02:03:28,439
and so many different situations like that.

2633
02:03:28,600 --> 02:03:30,640
Speaker 15: So great, which too to like clarify for people, Like

2634
02:03:30,680 --> 02:03:33,560
it's the structure is like you have like a general

2635
02:03:33,600 --> 02:03:35,399
like level, like an like almost like an arena that

2636
02:03:35,439 --> 02:03:37,680
you're going up and down. There's like ladders, there's walls,

2637
02:03:38,079 --> 02:03:41,279
and then there's also like door like kind of doorways

2638
02:03:41,279 --> 02:03:42,800
that have keys, so you have to like look and

2639
02:03:42,840 --> 02:03:45,119
find the key and then sort of trying to remember, Okay,

2640
02:03:45,119 --> 02:03:46,800
I have the green key, now where might the green

2641
02:03:46,840 --> 02:03:47,199
door be?

2642
02:03:48,279 --> 02:03:50,600
Speaker 14: And you're just like progressing more to like find chests.

2643
02:03:50,640 --> 02:03:52,119
Speaker 15: Some of them are just available, some of them are

2644
02:03:52,119 --> 02:03:54,880
locked behind, like the currency that's in the game, like

2645
02:03:54,920 --> 02:03:57,199
getting enough coins, and that's like the.

2646
02:03:57,199 --> 02:03:58,199
Speaker 14: General like loop of it.

2647
02:03:58,239 --> 02:03:59,520
Speaker 15: But the other thing that was really cool is just

2648
02:03:59,520 --> 02:04:01,920
like the anime work is very like fun and silly,

2649
02:04:02,000 --> 02:04:04,319
Like there's different characters you can choose, but like the

2650
02:04:04,399 --> 02:04:06,000
like kind of default character, like.

2651
02:04:05,960 --> 02:04:06,520
Speaker 1: The main guy.

2652
02:04:06,560 --> 02:04:09,479
Speaker 14: He's his arm just kind of wave like NonStop, and.

2653
02:04:10,039 --> 02:04:11,359
Speaker 1: Like all new grounds.

2654
02:04:12,479 --> 02:04:14,439
Speaker 15: Just like a lot of like smart little design choices

2655
02:04:14,560 --> 02:04:17,039
like this is very like almost like a last Super

2656
02:04:17,119 --> 02:04:19,880
Meat Boy. But like when you're done with like a session,

2657
02:04:20,319 --> 02:04:22,760
they mark your path because again it's like if you

2658
02:04:22,760 --> 02:04:25,439
were to zoom out, it's not the sick, but it

2659
02:04:25,479 --> 02:04:27,199
will like show like where you start and like, oh,

2660
02:04:27,239 --> 02:04:28,720
you went up the wall and then you came down,

2661
02:04:28,720 --> 02:04:29,880
then you went back up, then you went back and

2662
02:04:29,920 --> 02:04:30,279
it kind.

2663
02:04:30,199 --> 02:04:31,079
Speaker 14: Of just like it.

2664
02:04:31,439 --> 02:04:33,439
Speaker 15: It just feels really good to look at that and

2665
02:04:33,479 --> 02:04:35,680
see like what you've done. It also kind of takes

2666
02:04:35,680 --> 02:04:37,560
this thing out of like no matter what happens, whether

2667
02:04:37,600 --> 02:04:40,359
you like won or lost, it's like satisfying to see

2668
02:04:40,399 --> 02:04:44,279
your process. And like, I appreciate a developer that can consider,

2669
02:04:44,399 --> 02:04:47,000
like how can I make a lost condition still feel good?

2670
02:04:47,079 --> 02:04:49,159
I feel like that's a real rarity in games, and

2671
02:04:49,199 --> 02:04:51,319
this does that. So even though I didn't lose, because

2672
02:04:51,319 --> 02:04:53,600
I was really good except for the question the second.

2673
02:04:53,399 --> 02:04:55,760
Speaker 14: Time I hear it, So yeah.

2674
02:04:55,640 --> 02:04:59,239
Speaker 1: Yeah, I had like a supremely broken build at my

2675
02:04:59,439 --> 02:05:01,560
final eye, I got my ass whopped a couple of times,

2676
02:05:01,560 --> 02:05:04,079
but then I lucked out and I got this ability

2677
02:05:04,119 --> 02:05:07,159
that I had a jet pack. I had a button

2678
02:05:07,279 --> 02:05:10,319
that I left fire trails below. I had the fire

2679
02:05:10,359 --> 02:05:12,199
trail as well, and so that com out of the jetpack,

2680
02:05:12,199 --> 02:05:14,760
I was just raining fire and then I had fifty

2681
02:05:14,800 --> 02:05:19,000
percent extra damage when you're above an enemy, and then

2682
02:05:19,319 --> 02:05:24,039
the I could take three frames of damage for free.

2683
02:05:24,840 --> 02:05:26,840
So I was just like cruising around the map. It

2684
02:05:27,600 --> 02:05:33,560
was so fun. But yeah, Blood Dungeon, I'm a fan. Yeah,

2685
02:05:33,640 --> 02:05:35,399
I think people should go and check it out. I

2686
02:05:35,399 --> 02:05:37,840
think it'll I'm sure I think there might be like

2687
02:05:37,840 --> 02:05:40,159
a Steam demo up or I'm sure there will be

2688
02:05:40,199 --> 02:05:42,680
soon if not, but definitely wanted to look out for.

2689
02:05:43,560 --> 02:05:49,079
But let's kind of get to our closing thoughts lists overall,

2690
02:05:49,119 --> 02:05:51,760
closing thoughts on SGF.

2691
02:05:51,720 --> 02:05:56,640
Speaker 13: Overall, I of course am just so thrilled and so

2692
02:05:56,760 --> 02:06:01,359
everything was just amazing. I felt like I played a

2693
02:06:01,399 --> 02:06:04,359
lot of things that I typically wouldn't be downloading the

2694
02:06:04,399 --> 02:06:07,800
Steam demo for just you know, for the sake of time,

2695
02:06:07,840 --> 02:06:09,520
and so it was really really great to come to

2696
02:06:09,600 --> 02:06:13,399
an event and have all of this time dedicated to

2697
02:06:13,439 --> 02:06:14,800
experiencing a little bit.

2698
02:06:14,680 --> 02:06:17,039
Speaker 15: Of what's your like typical like genre preference and what

2699
02:06:17,119 --> 02:06:18,760
kind of thing did you like take a risk on

2700
02:06:18,840 --> 02:06:20,840
that ended up like paying off like this weekend.

2701
02:06:21,119 --> 02:06:23,840
Speaker 13: For me, personally, I play a lot of just like

2702
02:06:23,880 --> 02:06:27,479
a general Nintendo but you know, I am really huge

2703
02:06:27,520 --> 02:06:32,319
into the farming sim genre and in general life sims.

2704
02:06:32,880 --> 02:06:35,560
I played a little bit of horror and I can't

2705
02:06:35,560 --> 02:06:36,279
recall one of them.

2706
02:06:36,399 --> 02:06:37,640
Speaker 1: I'm too much of a baby for that.

2707
02:06:37,880 --> 02:06:39,680
Speaker 14: I don't like horror games at all.

2708
02:06:39,720 --> 02:06:42,760
Speaker 13: There's very specific things that I will maybe play, but

2709
02:06:43,800 --> 02:06:44,880
so not my vibe.

2710
02:06:46,199 --> 02:06:48,199
Speaker 14: I just yeah, I get too scared and then.

2711
02:06:48,279 --> 02:06:50,039
Speaker 13: My heart starts beaten and I'm like, okay, I gotta

2712
02:06:50,079 --> 02:06:50,640
goal lay down.

2713
02:06:51,359 --> 02:06:52,319
Speaker 12: It's just not my favorite.

2714
02:06:52,359 --> 02:06:54,239
Speaker 13: So yeah, I played one that was a It was

2715
02:06:54,279 --> 02:06:58,560
called Don't Fret You're Sentient Guitar, and the whole game

2716
02:06:58,640 --> 02:07:01,600
is themed to about music and a lot of like

2717
02:07:01,640 --> 02:07:03,920
the puzzles were music, but then it's also a horror

2718
02:07:04,000 --> 02:07:07,640
game and your chase was a big scary cassette thing

2719
02:07:07,880 --> 02:07:11,640
monster and I thought that was silly and fun, and

2720
02:07:11,680 --> 02:07:14,279
then I was reminded why I don't really love those

2721
02:07:14,319 --> 02:07:17,640
type of games, because I get scar Yeah, my heart

2722
02:07:17,680 --> 02:07:19,319
was raised and I had to go sit down after

2723
02:07:19,359 --> 02:07:22,399
that one. Uh and was late to my next appointment.

2724
02:07:21,920 --> 02:07:23,720
Speaker 14: Because I was like, I can't even walk right.

2725
02:07:25,159 --> 02:07:27,800
Speaker 13: Yeah, but uh no, yeah, getting out of my wheelhouse

2726
02:07:27,840 --> 02:07:29,960
a little bit and just trying a bunch of different things,

2727
02:07:30,039 --> 02:07:34,079
and yeah, I think, uh, for me, you know, I

2728
02:07:34,079 --> 02:07:38,560
I don't cover a lot of wide variety of games

2729
02:07:38,560 --> 02:07:40,760
and genres on my channel, so it's really nice to

2730
02:07:41,239 --> 02:07:44,199
sort of, you know, just experience a little bit of

2731
02:07:44,199 --> 02:07:46,079
a the other side of games.

2732
02:07:46,159 --> 02:07:47,640
Speaker 5: Yeah, yeah about you.

2733
02:07:48,800 --> 02:07:52,760
Speaker 15: Yeah, I mean another another year down, you know, another

2734
02:07:52,800 --> 02:07:53,680
year closer.

2735
02:07:53,399 --> 02:07:54,279
Speaker 14: To the end of everything.

2736
02:07:54,399 --> 02:07:57,760
Speaker 15: No, I mean yeah, like it's we've it's interesting to

2737
02:07:57,800 --> 02:08:00,680
be like somewhere on the ground floor in a way.

2738
02:08:00,760 --> 02:08:02,600
You know, I went to the last D three that

2739
02:08:02,640 --> 02:08:05,880
they had like E three twenty nineteen, and now to

2740
02:08:05,960 --> 02:08:07,680
like be at SGF and get to see it like

2741
02:08:07,720 --> 02:08:09,800
go and change and develop. Like I think it's easy

2742
02:08:09,840 --> 02:08:12,720
to be negative about the game space. You know, there's

2743
02:08:12,720 --> 02:08:16,319
obviously been like many reasons to be like layoffs, closures,

2744
02:08:16,359 --> 02:08:19,079
Like it's inherently you know, not a like super well

2745
02:08:19,079 --> 02:08:22,079
paying industry, Like there's many struggles. But for all of that,

2746
02:08:22,159 --> 02:08:24,279
like it's nice to be reminded that, like there's still

2747
02:08:24,359 --> 02:08:27,600
newness to be celebrated, Like there's new games coming out,

2748
02:08:27,600 --> 02:08:30,439
there's new studios being formed, there's new people trying things.

2749
02:08:30,479 --> 02:08:33,720
There's new you know, independent outlets like popping up and

2750
02:08:33,760 --> 02:08:36,000
people who were like out here repping their blogs, like

2751
02:08:36,039 --> 02:08:38,000
doing freelance, but also saying like hey here's something I

2752
02:08:38,000 --> 02:08:41,039
made myself and like putting themselves out there, and like,

2753
02:08:41,399 --> 02:08:43,119
as much as it is kind of easy to be

2754
02:08:43,199 --> 02:08:45,600
cynical about something like SGF, it is cool to be like,

2755
02:08:45,960 --> 02:08:47,399
I was here from the start. I don't know how

2756
02:08:47,439 --> 02:08:49,359
long SGF will be here, but it's cool to like

2757
02:08:49,399 --> 02:08:51,439
get to have those stories, even as like, you know,

2758
02:08:51,720 --> 02:08:54,840
some people would doublest like one of the not later

2759
02:08:54,920 --> 02:08:56,960
generations of games media, but you know, there's kind of

2760
02:08:56,960 --> 02:08:59,119
been tiers of people that have gone through games still

2761
02:08:59,119 --> 02:09:01,119
aren't that old, and for there to be still like

2762
02:09:01,439 --> 02:09:03,199
a new show that like, I like to think that

2763
02:09:03,319 --> 02:09:05,159
years from now, you know, we can all say oh, yeah,

2764
02:09:05,239 --> 02:09:07,760
I was there at as she Have twenty twenty six

2765
02:09:07,800 --> 02:09:09,239
and have that be like, oh my god, that was

2766
02:09:09,279 --> 02:09:11,800
so long ago. And to have that and to be

2767
02:09:11,880 --> 02:09:14,279
part of that history, I think that's really cool. So

2768
02:09:14,760 --> 02:09:16,720
I agree, Yeah, it's a nice thing to think about.

2769
02:09:17,199 --> 02:09:19,920
Speaker 5: Yeah, to be a little more pessimistic.

2770
02:09:20,960 --> 02:09:23,800
Speaker 1: No, I'm gonna on a positive notes.

2771
02:09:24,279 --> 02:09:26,720
Speaker 5: Cut it over, Nodard, just cut me out why it's

2772
02:09:26,760 --> 02:09:29,600
still not in this No, no, no dumbing over.

2773
02:09:29,800 --> 02:09:31,600
Speaker 14: I agree with Chann Okay.

2774
02:09:31,279 --> 02:09:35,279
Speaker 5: Thinking about time for one of the Xbox indies, the

2775
02:09:35,399 --> 02:09:37,319
PR person who was wrapping them came up to me,

2776
02:09:37,359 --> 02:09:39,600
it was like these kids who are making this game

2777
02:09:39,640 --> 02:09:43,640
and they're full of grown adults but weren't around for

2778
02:09:43,680 --> 02:09:47,399
the E three era. I'm like, oh no, I'm getting

2779
02:09:47,520 --> 02:09:53,039
way too old. But that was bad Magpie, which.

2780
02:09:52,800 --> 02:09:54,439
Speaker 14: I'm also a really cool game.

2781
02:09:54,640 --> 02:09:55,239
Speaker 15: Yeah, I like.

2782
02:09:55,439 --> 02:09:57,880
Speaker 5: Super excited for that. But yeah, I think it is

2783
02:09:58,079 --> 02:10:01,880
just like you were saying, coming here, there's an energy there.

2784
02:10:01,960 --> 02:10:05,640
It's seeing other people and reminding yourself like, oh, this

2785
02:10:05,800 --> 02:10:09,039
is why we do this. Everybody here has that kind

2786
02:10:09,039 --> 02:10:12,279
of passion, whether it's making games or writing about games,

2787
02:10:12,359 --> 02:10:17,800
making content. Like we're all excited to be here and

2788
02:10:17,840 --> 02:10:20,159
to see each other, and it like refills my tank

2789
02:10:20,239 --> 02:10:21,279
for like the rest of the year.

2790
02:10:21,399 --> 02:10:25,960
Speaker 1: Yeah, yeah, totally agree. I think, you know, I've been

2791
02:10:26,039 --> 02:10:29,319
really I mean, game Informers shut down in twenty twenty

2792
02:10:29,319 --> 02:10:32,560
four and then we all got rehired and like we

2793
02:10:32,560 --> 02:10:34,560
were back. We were at SGF. I guess we haven't

2794
02:10:34,560 --> 02:10:37,159
missed an SGF because of the timing of it all.

2795
02:10:37,199 --> 02:10:39,439
But last year we were like a month or two

2796
02:10:39,560 --> 02:10:42,720
back and it all was like, oh, I don't you know,

2797
02:10:42,800 --> 02:10:44,119
is this going to be our last one? And then

2798
02:10:44,560 --> 02:10:48,399
of course we've like Game of four is doing very well,

2799
02:10:48,920 --> 02:10:52,000
and it's just like I'm in a place of gratitude.

2800
02:10:52,039 --> 02:10:53,560
Like I don't you know, games media is in a

2801
02:10:53,920 --> 02:10:56,039
I mean media in general is in a very precarious

2802
02:10:56,079 --> 02:11:00,399
place with you know, search engine AI's replace, you know,

2803
02:11:00,920 --> 02:11:05,319
stealing content. You know, ad views are in the toilet,

2804
02:11:05,439 --> 02:11:09,039
or ad revenues in the toilet. But there are cool

2805
02:11:09,039 --> 02:11:13,479
people making cool things and finding new ways to fund

2806
02:11:13,520 --> 02:11:17,600
themselves through patrons or YouTube memberships or what have you.

2807
02:11:18,840 --> 02:11:20,960
And yeah, so I kind of just returned to a

2808
02:11:21,000 --> 02:11:25,159
place of gratitude, you know. And I feel like I

2809
02:11:25,159 --> 02:11:27,319
feel very with what you said, Joe. I feel like

2810
02:11:27,439 --> 02:11:30,399
very filled up and kind of centered. It's like, man,

2811
02:11:30,920 --> 02:11:33,399
I worked my ass off this weekend. I got no sleep,

2812
02:11:33,880 --> 02:11:35,359
but I did it with the best people.

2813
02:11:35,800 --> 02:11:39,039
Speaker 5: Yeah, are broken, but our hearts are exactly Yeah.

2814
02:11:39,079 --> 02:11:39,680
Speaker 3: Yeah, there you go.

2815
02:11:40,840 --> 02:11:43,600
Speaker 1: So yeah, that's kind of how I'm ending my my SGF.

2816
02:11:43,720 --> 02:11:47,199
But I do want to say if you enjoy, if

2817
02:11:47,199 --> 02:11:48,760
you well, if you it's not over yet, but if

2818
02:11:48,800 --> 02:11:51,880
you enjoyed this episode of the podcast, please consider picking

2819
02:11:51,920 --> 02:11:55,960
up a game Informer magazine subscription. We shipped ten issues

2820
02:11:56,000 --> 02:11:59,239
a year. We literally just shipped our next one today.

2821
02:11:59,279 --> 02:12:01,960
We finished it up we snuck some SGF coverage in

2822
02:12:02,000 --> 02:12:04,960
there and it has been shipped to the printers. It

2823
02:12:05,000 --> 02:12:08,600
will hit your mailboxes and new stands across the world

2824
02:12:09,720 --> 02:12:14,119
in late June early July, so please consider picking it

2825
02:12:14,199 --> 02:12:17,399
up if you see it. We're at Indigo and Chapters

2826
02:12:17,399 --> 02:12:20,359
in Canada, place like Barnes and Noble across the world

2827
02:12:21,079 --> 02:12:23,479
and plenty of other countries. But that really helps us out,

2828
02:12:23,920 --> 02:12:25,760
and what would really help our guests out if you

2829
02:12:25,800 --> 02:12:28,359
go and check out their stuff list. I would love

2830
02:12:28,399 --> 02:12:30,439
to know where people can find you, where they can

2831
02:12:30,439 --> 02:12:33,000
support your work YouTube.

2832
02:12:33,000 --> 02:12:34,680
Speaker 12: And I'm really stupid on Twitter.

2833
02:12:34,439 --> 02:12:39,000
Speaker 1: Sometimes Okay at list the last right, Yes, that is great, cool,

2834
02:12:39,279 --> 02:12:40,199
jan it nice.

2835
02:12:40,479 --> 02:12:43,159
Speaker 15: All my social handles are game Honestest that's game o

2836
02:12:43,359 --> 02:12:46,239
n y s us. I also have a website pen

2837
02:12:46,279 --> 02:12:49,279
twopixels dot com where do editorial stuff and you can

2838
02:12:49,279 --> 02:12:51,600
go to game honeses dot com spelled the same way

2839
02:12:51,680 --> 02:12:54,880
for like my general portfolio. I do all the stuff

2840
02:12:54,920 --> 02:12:59,680
that you see me doing podcasts, videos, articles and macroview

2841
02:12:59,680 --> 02:13:01,479
consults think so yeah.

2842
02:13:01,640 --> 02:13:05,279
Speaker 5: You can also catch podcasting for me and Janet for

2843
02:13:05,359 --> 02:13:09,199
the Indie Council. We are on Blue Sky at the

2844
02:13:09,319 --> 02:13:12,159
Indie Council dot com if I'm remember correctly, and you

2845
02:13:12,199 --> 02:13:14,920
can check out the Indianformer dot com for all of

2846
02:13:14,960 --> 02:13:16,039
my indie stuff.

2847
02:13:16,199 --> 02:13:17,880
Speaker 12: Should be coming very soon, I promise.

2848
02:13:18,960 --> 02:13:21,119
Speaker 5: And then if you want to look for me on socials,

2849
02:13:21,159 --> 02:13:24,359
it's blue Sky at beIN roun F I N r

2850
02:13:24,439 --> 02:13:27,359
U I N for me personally and at Indian Former

2851
02:13:28,439 --> 02:13:29,520
or the Indian Former.

2852
02:13:30,039 --> 02:13:32,279
Speaker 9: The Indian Former, Indian Former very.

2853
02:13:32,159 --> 02:13:39,920
Speaker 15: Important to have the I'll take the Indian Former handle and.

2854
02:13:34,600 --> 02:13:37,640
Speaker 3: Then has it.

2855
02:13:37,720 --> 02:13:40,920
Speaker 5: I'm not gonna lie to check everything else there.

2856
02:13:41,439 --> 02:13:41,720
Speaker 3: Cool.

2857
02:13:42,199 --> 02:13:45,640
Speaker 1: Well, thank you for watching this app special episode of

2858
02:13:45,720 --> 02:13:49,039
the Game Informer Show. Of course, we release new episodes

2859
02:13:49,079 --> 02:13:51,880
every Friday. Can listen to wherever you get your podcasts

2860
02:13:52,000 --> 02:13:56,119
or watch on YouTube dot com slash Game Informer speaking O.

2861
02:13:56,279 --> 02:13:59,079
Be sure to tune into all of our video interviews,

2862
02:13:59,119 --> 02:14:01,760
our preview cover from SGF. We're going to be posting

2863
02:14:01,760 --> 02:14:04,880
stuff throughout the week. If you have missed it somehow,

2864
02:14:05,159 --> 02:14:08,840
please go back. We've gotten interviews with folks like Hamaguchi

2865
02:14:09,000 --> 02:14:13,880
from the director of Final Fantasy, Vin Revelation, we had

2866
02:14:13,960 --> 02:14:16,640
Yacht Club Games come over. We did a sort of

2867
02:14:16,640 --> 02:14:20,239
post mortem on Mina, the Hollower remedy Stop by We've

2868
02:14:20,279 --> 02:14:22,319
got a lot of stuff on there, so that would

2869
02:14:22,359 --> 02:14:25,720
be awesome. And as always, stay tuned to gamformer dot com.

2870
02:14:25,920 --> 02:14:30,159
Thanks for watching and we will good call Eric.

2871
02:14:30,840 --> 02:14:31,560
Speaker 3: I'll retake that.

2872
02:14:33,560 --> 02:14:37,279
Speaker 1: And special thank you too, Road for powering our studio

2873
02:14:37,319 --> 02:14:40,000
here in LA this week. It's been an immense help

2874
02:14:40,319 --> 02:14:43,319
getting the best coverage we can out the door. You

2875
02:14:43,359 --> 02:14:46,279
can force find their pod mics, their PS one A

2876
02:14:46,720 --> 02:14:52,359
plus Mike Stands the Roadcaster Pro two the videos. We've

2877
02:14:52,359 --> 02:14:55,760
got a whole video breaking down our studio setup over

2878
02:14:55,880 --> 02:14:59,479
on our Instagram and YouTube and TikTok accounts. You can

2879
02:14:59,520 --> 02:15:02,439
go and check that out. But yeah, thank you Road.

2880
02:15:02,439 --> 02:15:04,720
Be sure to head over to Road dot com and

2881
02:15:04,840 --> 02:15:08,039
shop their new colorways and all of their their gear.

2882
02:15:08,279 --> 02:15:10,680
So thank you again, Road, and thank you for watching.

2883
02:15:11,039 --> 02:15:37,199
We'll see you next time. Goodbye,

