Speaker 1: It has been several hours since Smith had proposed a.
Speaker 2: Strong plan toward Brother Sikes, as Brother Sykes said that
he would take some time to try.
Speaker 3: To figure out any sort of way that.
Speaker 2: This plan would work. It is later in the evening smithe.
Speaker 4: Has joined Brother Sykes in the void quarter, the monolith
that dances among the others, its brothers and sisters of
these spires of the Flaris Academy, and they would then
land on a dais.
Speaker 2: For the students from within the rocks underneath this artificial
see within this pocket dimension where the residents would come
out and then enter into their classes and lectures, depending
on which quarter and class they are heading toward. But
they void spire, there is two minds working in tandem
trying to figure out what it is that they will
do next. I think Brother Sykes.
Speaker 4: Brother Sykes is still sort of going through some of
his pages and some.
Speaker 5: Of the books, and you notice that there is a
bit of.
Speaker 3: What's the word?
Speaker 2: There is an embossed pages that he's sort of reading through.
Different arcane ruins have been punched upward through the.
Speaker 3: Through this.
Speaker 2: One moment, through this some of the pages, giving this
a tactile tactile feel for someone who may have trouble seeing.
Though it does seem interesting because there has been moments
throughout this series where we have seen brother Sikes look
toward things and notice things as if he was a
person who could see with his eyes and have a
full vision. Whether it is something you know smith as
a blind sight, where some people can utilize the sixth
or that fifth element, and maybe even a sixth sense
sense toward feeling that fifth element being the spellwind, there
could be something a correlation between the two. Nevertheless, brother
Sykes is flipping through some pages there is still ink
and such, and it is a little bit hard for
you to read because you're mainly looking at the shadow
of the embossment of what there would be to read.
As as Brother Sykes is rubbing his fingertips across some
of these books, and he turns and he looks at
you and says, I.
Speaker 3: Think I know of something we can do.
Speaker 6: It's a bit dangerous, though, well, I didn't exactly expect
this to be easy in the first place. I mean,
the nearest that I could tell, at least with this idea,
was that if we all of the rooms that we
use to create a teleportation circle. All have a purpose.
They all are there their instructions. Essentially for this teleportation
to take place, You're connecting a point to another point. Right,
And with Flower's Academy it works in a similar way,
and in the fact that it's in a different place,
but it's also someplace else, so it's similar, is it
between the two?
Speaker 7: Have?
Speaker 6: How does this work exactly? How does how does flingers
stay where it is and not go back to where
it was?
Speaker 3: Give me one second, I'm just going to try to
fix something here. Oh, isn't that it.
Speaker 6: The nearest that I could figure out? I mean, without
knowing the exact math and whatnot. That's that's involved with
keeping flaggers here or seeing however that spell is maintained
or or organized or written, or however it was done
in the first place. The nearest that I could guess
is that there is some kind of tether. There is
something that is keeping it here as opposed to moving
it back to where it was, or we are the
hearth is the tether for Floress, and Florus is here
and we are connected to Flairus in some way. Yes,
has nothing to do with arth.
Speaker 3: Right, there is a.
Speaker 8: There is a theory that the way Flais is able
to be in this the position that it is inside
of this own folded dimension of.
Speaker 3: Give me a second.
Speaker 5: Here, I'm trying to fix audio and roleplay at the
same time, and it is screwing me up.
Speaker 3: Hold on, let's see if I can see.
Speaker 6: So, I mean, that's that's at least what I've figured out.
Do I imagine if what we are doing here is
the same thing as creating another flavorss or connecting it
to another place with a tether, if we can use
it like a teleportation circle. It's a point A and
a point b. As long as we cut the tether
on either side or both sides, then it should go
someplace else. At least that's the nearest that I can tell.
So that's what I'm thinking that we can do, because
if you look at this device and what's happening here
with the tiers of ge Alon, then I think that's
kind of what's happening. They're going someplace else, but they're
also here, so they have a tether, and we have
to be able to get rid of that teather or
enact some kind of spell that makes it so that
the teather is it's not. It's difficult to wrap my
head around it. But if we can set it up
in a way that the tether is disrupted, or there
is another spell that makes it so that the both
places exist, but it doesn't know that the original place exists,
we can make it so that the castle at ever
Vail is completely it's gone. It's just gone, and it's
not hidden.
Speaker 3: Right, there is a My theory is this.
Speaker 9: Unfortunately, I'm not entirely sure how we will be able
to do this without it being, without it being, the
secrecy of Floris's academy may be sacrificed if there is
any way to harness the powers and the Christmas of Jelum.
The tears of Jelune are in a prismatic quality that
can usually be the prisons itself are vibrate in a
way that could utilize and refract the mere breezes of
the spell wind into was another transfer of energy, almost
like transforming wind into some sort of What are the
notes that you were telling me about about Blue Fold? Yes,
the the the the notes.
Speaker 3: Yes, with the sere yes, with the technology on top
of the cliff sides, the spell seals. Yes, that was it.
The spew sales.
Speaker 9: My theories this we could utilize whatever whatever she was
able to devise using these crystals and the with geoloon
to be able to the way Flaris is sitting where
it is now is because there are several anchors, much
like you have mentioned, that are holding us in suspense
in this projected reality where we.
Speaker 3: Can exist.
Speaker 6: Okay, so does Flaris exist?
Speaker 2: Did it?
Speaker 6: Let me rephrase that before it was made into a
place where we go. Did it exist on hearth before
or did we travel from hearth to someplace else?
Speaker 3: Again? One more time?
Speaker 6: Well, my point is where was flavors originally?
Speaker 3: Was in the was in the Murmur?
Speaker 6: What is the Murmur?
Speaker 3: The Murma is the Murmur is the morning, the morning Sea.
It's a dwarf is It's the the Eastern You would
know this. It is the Eastern Sea.
Speaker 2: It's the sea Eastern and the waterway eastern of the Spine.
The canal from the jade C passes into the Murma
or the Mehrma, excuse me, which is named by dwarves.
I'm just gonna see if I can change on this
and hopefully get some that are sounding an audio from us.
Speaker 10: So it did?
Speaker 7: It did?
Speaker 6: Exist on hearth. Yes, yes, so it existed on Hearth
and then it was sent someplace else. It is not
a part of Hearth anymore, or does it still remain
a part of hearth.
Speaker 9: If we were to remove the crystals and the anchors
and these tears of geloon, it would then shimmer back
into Hearth itself. It is being projected through space and
time somewhere else. If we were then much like you
see the candle here.
Speaker 2: And he points to the candle on the table and
I don't know why I need to show you this,
but it's just much like a shadow. And he starts
to then, of course, use and put his hand against
the like feels around for the heat of the candle,
and then feels for a wall, And then he starts
to then push his hand through the candle light and says.
Speaker 9: It would be much like interrupting the light of this candle.
If we were to interrupt the light of this candle,
then Flaris would be there, much like the wall behind
my hand. It is back in the original state, without
it being lit by any sort of candlelight. That I
guess you would think is if it helps, of course,
avoid theory and the spelling theories.
Speaker 6: It's like a rubber. If you stretch it, it snaps back.
But if you stretch it and you nail it down.
Speaker 3: You've changed its existence.
Speaker 6: Well you haven't. You've just stretched it and you've you've
anchored it someplace else. The question is, can we remove
the original anchor so that it snaps the other way?
Speaker 3: I see?
Speaker 6: Can we switch its location where it's original, where its
origin is? Can we switch that somehow?
Speaker 3: Yes?
Speaker 9: Your last one that you would like to instead with
using your samen and my own analogy is instead of
the crystals being in the tears of geloon or whatever
we may use for these anchors. But if flairus, which
is being projected as if it was a candle light,
was instead altered in a way that it's not light
at all, But it isn't in fact this elasticity of rubber,
this material. Yeah, Therefore, if we were to interrupt it,
it wouldn't go back towards its normal state of it
being shadow on a wall, but it would instead.
Speaker 6: Be we don't remove the nail that we put to
stretch it, We remove whatever was holding the rubber at
its origin point, that anchor.
Speaker 3: There must be a way.
Speaker 6: Thinking about that. Look, if you make a teleportation circle
and we fill it, and I start drawing out the
runes to sketch them, just to illustrate my point with
I imagine we have something to write some things down.
If we're theorizing, I'm just kind of roughly sketching it out.
It's not meant to be to magically do anything. So
here is a normal teleportation circle with all of the
runes that act as coordinates and a destination. Well, what
if we make a second one? Except it's really the
third one. So what we do here is we connect
this roune to the same room on another teleportation circle,
and this teleportation circle we make as the new anchor
I guess, and we somehow destroy the original one.
Speaker 2: Or face contorts and a lot of different expressions, probably
indicating a myriad, a chorus, a cacophony of thoughts and ideas.
Speaker 6: Or if we're able to send something through the portal
that can destroy the anchor at the same time as
whatever is being sent through the portal way to disrupt
the spell wind or the magic.
Speaker 9: Yes, my myriad of thoughts have flown into my mind
since you started explaining this. The way that we can
are able to go from one place to another with
using a teleportation. Magic, of course is because two points
and two points and two materials and all the essence
of all things always have an opposite. It's very it's
when we are able to break the opposite and of
course morph and change anything.
Speaker 3: If we are able to.
Speaker 9: What's the term here is if these things were two
mirrors were entangled. Yes, if we were to change one
reflection of one mirror to be the exact same as
the other, then the one needs to of course change.
Speaker 3: To be that of its partner.
Speaker 9: And if that's the case, then there's always going to
be two. There's always going to be two things. So
you could go through and walk into the other side.
Of course, being a different location, you're introducing a third,
which is quite difficult. And there is the possibility we
could introduce this third however it may be, but it
wouldn't be from this plane, or of course flairis, but
the plane we're in question, we would have to somehow.
Speaker 6: Get We have to get to the other planes, set
up the Ziller portation something of that, all right, So
let's go with the second idea. Then if we are
able to somehow disrupt the teleportation as it is occurring
in the midst of the teleportation, so that it's already begun,
but it is disrupted.
Speaker 9: There is a theory that that could work, but there
is also more of a theory that it'll just be
interrupted and it'll just stay where it is.
Speaker 3: I like this idea of very elasticity.
Speaker 6: Well is there have you ever figured out if there's
any time that's lost when you use a teleportation circle?
Speaker 3: It's hard to see.
Speaker 6: Well, I don't think it's that hard to say, someone
travels through a teleportation circle and brings a clock, and
then you will leave a clock in the other leave
a clock location, and you see if there's any difference.
Speaker 3: There could be a minute blips in existence when these
rifts and.
Speaker 6: When you are well, that's going. We'd have to aim
for if there was a disruption, because that whatever that
amount of time is is how much time there would be.
Speaker 9: Right, it would be almost all we need is an instant.
But if there is some sort of murmur of some
bubble in the chronological order of existence, and I'm sure
there's a way we would be able to.
Speaker 3: Stuff whatever it is that we are.
Speaker 2: And it's almost as if he's run out of thoughts
for the day, and he's running out of vocabularies.
Speaker 9: You could tell the brain power is starting to die.
We could stuff whatever it is that we are wishing
to push into that pocket in time and then it'll
be gone.
Speaker 3: Yes.
Speaker 6: Yeah, so.
Speaker 3: We have the ability to do this and we have
the technology.
Speaker 6: Yeah. If we have a tiar g alone with each
of the ruins that is required for the teleportation circle, yes,
we would need one to correspond with each of the
ruins for the teleportation circle, and then they need to
be destroyed. Yes, in the instant that the teleportation happens.
Speaker 3: In the instant.
Speaker 2: My you see as brother Psykes walks over toward the
large contraption that you helped before, try to figure out
how to turn it on. That large there's like that
large gaping hole that is just sort of sitting in
the center of the room. The crystals are sitting in there,
but they aren't activated. It looks like a like a
conical stone ring that is just sort of in the
center of the dais or like the stage where he
would do his lectures. It's blocking up a good chunk.
Speaker 7: Of the.
Speaker 3: Blackboarder.
Speaker 2: At least the large slate that has been fastened to
the wall, and he steps up onto the stage. I
think you're probably in one of the lecture tables. And
he steps up onto the stage or the deists or
whatever this may be, and he makes his way over
towards this contraption, and he plucks one of the fears
of Geoloon and.
Speaker 11: Says, so.
Speaker 3: Little for this contraption. What we're talking about to move
and alter.
Speaker 6: A state of No, you're forgetting the lay line.
Speaker 3: What about the lay line.
Speaker 6: There's a lay line that runs right through Rivervale. Go on,
I'm going to use the lay line. Here's the geluon
or just the conductors?
Speaker 3: Yes, how do you figure what?
Speaker 9: You?
Speaker 3: How do you know this?
Speaker 6: Because it's done in artificiery all the time. You need
a power source. So it works like this, And I
start drawing a diagram out for the way that my
gauntlet basically siphon power from the miniature tiers of Gealoon
that are a part of the armor, and I start
drawing in I say, look, it just goes like this.
The power comes from here, and then it goes through this,
and it starts to go through the very spell work
that's laid into the gauntlets, so as they travel around,
it needs to find something to connect to. And because
the design of this device, it is a lightning launcher,
so it needs to find the closest endpoint and wherever
I point it and that's where it goes. So if
we point it at a tier, they're not going to
last very long. But it will work. It's just a
big artificiery experiment.
Speaker 3: Yes, yes, so it is. It also a lot of
arcane theories.
Speaker 6: Well, I think you guys all over complicated.
Speaker 3: If it works, it works.
Speaker 7: I guess maybe they speak.
Speaker 6: In metaphor all the time. It's very simple. You just
have uh, you know, you you have an explanation for
all the things that you do right here.
Speaker 9: Yes, yes, yes, yes, we're at this theory, which I
do enjoy. We have also where is this lay line?
Speaker 3: And the.
Speaker 6: I don't know, we have to find it.
Speaker 2: Sites brings out a large embossed map and rolls it
out onto the table and struggles for a moment to
keep it flat as he grabs a couple of books
and lays it out, and and then asks where you
would think there would be a lay line?
Speaker 3: What gives you any sort of evidences I've not seen
anything of.
Speaker 6: Well, just because of the position of various sites that
we've founded. We also we've we've run into a few
people here that it's a guess.
Speaker 3: Hm hmm.
Speaker 6: It's the only thing that makes sense.
Speaker 9: We may overcomplicate things, but a lot of other things
aren't based off of theory and guesses.
Speaker 6: Well, you have to take chances sometimes. Look, God King
is interested in these sights. They're scattered around. And if
you start to and where was the line them up?
Speaker 3: Yes, yes, yes, where would you where'd you find yours?
You found a site?
Speaker 6: There's one in the forest just outside nineties.
Speaker 3: Very will, so here as they start to.
Speaker 7: Take a.
Speaker 2: Piece of charcoal and haphazardly circle where nine news would be.
Speaker 6: Then you said that Flaeris is originally in the sea here.
Speaker 11: Oh Jesus, yes, very Will, And yes.
Speaker 6: I imagine that's what you're using, is some kind of
power source to keep it here?
Speaker 7: Must be? Then all right, and then.
Speaker 6: Right if you draw a line, it would have to
go right through Evervale. The three points. Three points are
typically what you use to at least approximate a line
when you are measuring anything.
Speaker 2: A large streak just sort of bumps over a lot
of the embossment of this the map.
Speaker 3: This is interesting.
Speaker 6: I think it's a lay line that goes through all
these sites, probably one in Dead Grove too that we
didn't find. And this is Whack not Smith. But I
can't remember if we talked about there being one and
Dead Grove before.
Speaker 2: I don't think it was ever brought up. I think
there was theory about it, but I don't know if
there's ever been any evidence.
Speaker 6: Yeah, I did not take notes on that, unfortunately, It's okay,
but I feel like we did talk about it before though.
Speaker 12: Mm.
Speaker 2: Yeah, I remember we brought it up and we thought so.
I think there was also the idea that pendulum as well,
which also could be true. I think that is a
viable thought, especially if it's going to be able to
transport people on that line.
Speaker 7: Pretty much.
Speaker 2: So that all those things are available, whether or not
as true I as the GM, I don't really know,
but it's something that I do like to explore. So yeah,
I like all of this, and I think Psyke says,
so if this is the case that you utilizing once
again points at your the diagrams that you.
Speaker 9: Drew, and if you were saying that we could there's
the point of energy in traveling through we would be
able to use these lay lines is a transfer point
of energy, which means we would be able to once
again utilize what the anchor we could use, the anchor of.
Speaker 3: Flairus two move evervail. The only thing is, I don't
know if the anchor of the bed of tears that
we sit upon will hold both. So my original thoughts
still still percolates.
Speaker 9: I think if we do this, we would maybe sacrificing
the secrecy of Flaris Academy. And if that's the case,
hopefully there is no there would be an end to
these crusades and the atrocities of the spine.
Speaker 6: But if they're a record of how Flayers was originally
brought here.
Speaker 3: Yes, yes, at one moment, and.
Speaker 2: Brother Psykes saunters over toward a tone in a cupboard,
opens up the cupboard and takes out the tone and
then brings over towards you, And of course there's a
cliche of dust pill that sort of coughs off of
the leather tone. As pages fold out and show you
make me make me an Arcanna with an eighteen, yeah
that's a plus nine. So with an eighteen you're able
to start to read and see and what it.
Speaker 6: Looks like is actually, I'm going to use a flashy genius.
Let's go ahead and turn that into a twenty three.
Speaker 2: Yeah, that's super fair. As you love that.
Speaker 3: So you.
Speaker 2: Begin to and I think for a moment, it takes
it you understand what it is, but it takes a
couple of minutes to just sort of blink back and
then maybe somewhere there's this arcane key or an arcane legend,
and then you're able to cross reference that and start
to read. It's almost like brother Sykes tries to explain
to you the architecture and the drafting that had gone
into this this layout of this diagram. But you are,
I think a couple of steps ahead as you see
that there is a there is a bed of but
not necessarily what you would imagine a bed of just
natural crystals down there or in the sea, but there
is it looks like a harnessed piece of technology. Whether
they are these large bands over these large and from
the measurements of this diagram, it looks like they are
hundreds of feet tall and they are wedged into the
silt and underneath the muck of the Mehrima via this uh,
this sea uh, and this technology is what is projecting
and holding the island above into this pocket dimension. I
think you also probably start.
Speaker 3: We should.
Speaker 2: You probably start to see that as you cross reference
this diagram or these plans for these blueprints and also
your diagram for your lightning launcher gauntlet, right, I think
you start to see that if your lay line theory
is correct, you could piece together that these the wires
across your wires are these lines across your lightning launcher
to transfer power and energy. This could be the power
and energy you would be utilizing these lay lines to
then transfer transfer its projections toward Everravail. So with the
technolog g you see underneath these large spires of Jelloon's tears,
it looks like they've been harvested and collected from somewhere else,
shipped over here, sunk into the ground with these bands
of technology, probably artificers from an age past who are
able to sink these tears into or these crystals of
the moon. For those who are just joining, are like,
what are they talking about? The crystalline moon that orbits
evervail is sheds these tears or did a long time ago,
during the sundering, and they're scattered throughout Evervail, I'm sorry,
all throughout a hearth, these tears and these large pillars
of crystalline arcane batteries, These prisms of the spell wind
are deep within underneath the Merrima, powering and projecting the
spell wind, or the spell Wind's projection, whether it be
through the lay line here, which actually could be the case,
as you start looking through and piecing together that where
would this energy come from to power and to keep
powering this?
Speaker 6: I'm looking, I'm looking for what How did they find
the point where flairus? How did they find the location
they wanted to put Floris? Was someone capable of traveling
to a different plane? Or is that is that?
Speaker 7: You know?
Speaker 6: Was there an explorer that essentially did this?
Speaker 3: You know?
Speaker 6: Was there the equivalent of a magical Lewis and Clark
kind of thing that happened Magellan or what have you?
Speaker 2: Yes, yes, there was this. Uh this was drafted or
this Uh these plans excuse me, oh my god, I
just h were drafted and written up by a person
named Yaffel. They are a half elf.
Speaker 3: Y A T H A L.
Speaker 2: And they were a they called themselves.
Speaker 6: And an explorer.
Speaker 2: Of the winds uh and that is usually with the
spell wind. And they were a master at uh this
crystalline technology. A lot of their techniques have been forgotten
about or burned during the Evervielian crusades. These books, but this,
these plans you could see have they full probably stamp
or crest in the corner. It looks like it's rubbed away.
And they were a person who was able to study
the tears of Geoloun and also the spell wind and
how to marry spell wind and the void with this
these prisms, these crystals.
Speaker 6: All right, so this is what I need to look
at here, all right. This person actually seems to know
what they're talking about.
Speaker 2: As you start to ruminate on a lot of this,
all right, so.
Speaker 6: The spelling goes through here, the.
Speaker 2: Lay line theory becomes more and more apparent, as right
now it does seem like there is a reason that
Flaris exists where it does, because it could be getting
some of its power or whatever this energy or transfer
of power that you were expressing earlier from the lay line,
if anything was to happen to Evvail or even nine
News or in theory pendulum or also in theory dead Grove,
that could interrupt the projection and the safety of Flaris
where it is now. So it seems like through some
of the scripture and through this jargon that has been
left in these notes of Yathel that has probably been
overlooked by Brother Sykes, considering it is written in ink
and not embossed at all, so it's hard for him
to find those details. As you are beginning to peel
apart the surface of this theory, where this lay line
there is a connection and how to do exactly what
the solution is of trying to teleport in Layman's terms,
you're trying to just teleport ever veil somewhere else and
make it disappear from this location existence and history, not
necessarily history, but this location and existence. How to do
that is still foggy.
Speaker 6: I am trying to marry the teleportation circle with the
lightning launchers theory of the Enner. She's got to go
someplace and it'll find the closest conductive point that it can, yeah,
even if we don't give it a target. So I
am trying to marry those two pieces of spellcraft and
artificiery because in my head, all this magic stuff, it's
just math, right, That's all it is. I don't understand
a lot of the syntax, and I don't understand a
lot of the exact equations that are required, but it's
all math, and it all makes sense. And everybody's using
all these crazy metaphors and everything to try and do
all try and explain things to me, and I don't
know why, because that's the most roundabout way to explain
it humanly possible.
Speaker 2: As you begin to piece together this and start to
draw out these plans, looking at your theory, Yaffel, this
explorer from that helped launch or project Flairs to the
location in the place, in the existence that it is.
I think we fade away from the scene.
Speaker 6: As okay, but let's just look at this bit. Okay,
it's got line got.
Speaker 3: To be here.
Speaker 7: It has to be.
Speaker 3: It has to be the only thing that is not
hasn't been entirely.
Speaker 2: And we're going to take a small break here. I'm
going to try to figure out the audio. Everybody, We'll
be right back and we will continue figuring out what
is the next step here. Really ambitious ideas and plans
with Smith and Sykes and the party, and I really
want to see what we can do with it. But
I do want I'm very distracted by the audio, so
I'm gonna try her my best and get that fixed.
We'll be right back. Everybody, hang tight and see you
in a couple.
Speaker 12: Search your feelings, your ideals live within you. Let them
burn as bright as a star in the fastness of space, long.
Speaker 7: Long after I am gone.
Speaker 12: I oh, my ideals will burn just as brightly as
a guiding star for you, I padawan, And that they
guide you to greater ideals, that you might in turn
leap behind your own ideals to guide the next generation.
I sense our darkest night is still yet ahead of us,
before we see the end of this war. Let those
ideals guide you, or be a beacon through these dark times.
For after every long dark night there will always be
a bright new dawn. There is balance in all things always,
And of course, if in doubt trust the force.
Speaker 10: Are you familiar with the the seremon boy?
Speaker 13: He mused aloud, And although his apprentice was indeed in
the room, it seemed almost as if the maid was
speaking to himself. The fireplace crackled and snapped full of
fresh logs. The boy had practiced on it earlier. That
very day, the mage was sitting at his desk, hunched
over some parchment and books, carefully describing something with ink
and quill.
Speaker 10: It was originally known as the ether form.
Speaker 14: When it's an instrument controlled without physical judge, do rods
since the position of your hands and control of the
oscillators for the frequency sound is created by finding the
perfect relation from your hands to the rods. Now, when
you learn to play the thomon, they teach you specific
hand gestures and finger positions for each note you. Technically
you don't need these gestures, but it makes it easier
to be precise each time. This is the same for
somatic and verbal components, or any other tools we use,
like your staff.
Speaker 6: There.
Speaker 13: At this he lifted his quill slightly, turning to the
side to peer at the boy over the rim of
his glasses.
Speaker 10: Do you understand.
Speaker 15: Good lod creted? We have reports of more sick and
Walden denizens are blaming the crops, Sir.
Speaker 2: We will see what we can do.
Speaker 5: Smith, join our Swan center Walden, find out what we
can do keep the people in good spirits.
Speaker 3: We cannot afford to cancel the festival.
Speaker 6: As he commands, Lord Great.
Speaker 10: Na carry at first light, I'll be leaving town to
join the resistance. I know not what hard ships are
with me, but I would sooner die than serve the
Empire after all the wrongs they have committed.
Speaker 7: Why you getting in or what?
Speaker 10: Although the first impressions with my contact are making me
wonder who I should be more fearful love.
Speaker 3: The Magi.
Speaker 16: The world was something other. Magic is all that there
was and all that was needed. Legend states that a
cataclysmic event brought a great frozen age to the world
of LaCrin, and soon after a new armor dawned, though
they say the ancient magics of the Magi still lie
buried and lost, scattered around the world, lie in wait
for those of the courage to wield it to discover.
Welcome to the world of Lacrine and the continent of Velmicia.
Noble knights, roaming hawks, mischievous goblins, and idyllic wondrous lands
just waiting to be explored. Now, a new peril aspires
to plunge Thelmicia into despair once more, but not before
a few unheard of heroes take their chants at Triumph
Table Story, Dark Fire.
Speaker 10: Hello, Daxas, When were you born?
Speaker 7: When were you born? I know you, little one, a
little one.
Speaker 13: Your eyes are blue?
Speaker 10: Your eyes are blue. What do you see you see?
Speaker 3: I think you hear you.
Speaker 13: Your eyes are clue, eyes are cream.
Speaker 10: Whatever you are holding, does it hurts?
Speaker 7: It hurt?
Speaker 3: You are not this way yesterday's way yesterday.
Speaker 7: You are not this way now, not this way now.
Speaker 10: You are a creation.
Speaker 3: You are currently creating, are currently creating.
Speaker 2: You are not born hurt.
Speaker 10: You were not born.
Speaker 7: You are molding, molding. You are molding, molting, you are molting.
Speaker 6: I know you, I know you, But do you know me?
Speaker 16: You know me?
Speaker 9: I think.
Speaker 13: Your eyes are green?
Speaker 7: Your eyes are blue? Best?
Speaker 2: This is me testing the audio. Hi everyone, We're gonna
come back and I just wanted to do a quick
test for you. Does this sound good? Everyone thumbs up
in the chair.
Speaker 7: Yeah sounds good.
Speaker 3: Okay, cool.
Speaker 2: So left off as.
Speaker 3: H uh finding buttons.
Speaker 2: We left off as Smith and brother Sykes were ruminating
on ideas and plans.
Speaker 9: While a.
Speaker 2: While Tye, Vorchie and Jet were together. What were you
all doing wandering the halls frolicking?
Speaker 11: Whatever were you?
Speaker 2: What were you off doing during this time. This is
probably later in the evening.
Speaker 7: Yeah, I imagine we would have probably made sure that
Jack got some food and.
Speaker 13: Yeah, probably just kind of like taking care of him,
making sure that everything's good.
Speaker 10: Okay, I am fine, bye, Please, I beg you don't
make it for us.
Speaker 13: Well, I'm also starving, so okay, so am I.
Speaker 2: Because you're able to.
Speaker 13: Making sure I force myself to eat so that he
doesn't think it was just for him.
Speaker 2: I'm not that hungry, but I do not have to.
As you, of course, find some food and start to
calm down and realize that Smith has disappeared. He did
say he was going to go try to talk and
figure out what was happening, what they were, try to
pitch some ideas toward.
Speaker 3: Toward brother Sykes.
Speaker 7: As you do.
Speaker 2: As you leave whatever the hall may be that this
food comes from, I think you run into Madisaar as
Madisar is sort of in a rush. As mad As
are coming around the corner. They've got their tall, very
pale skinned old man, long straight beard and also has
like this, like this pearl skull cap that is emblazoned
with some gold filigree.
Speaker 9: As they as he makes his way over towards you.
Oh good, I was wondering if you you're all eaten
and everything. Where is Smith that says mad as are
not with you?
Speaker 3: Yes?
Speaker 13: No, I think he was.
Speaker 3: Right.
Speaker 9: When you do see him, I let him know that
we have already started setting off plans to defend Pendulum
if they are to start to encroach that the swan
that is, and.
Speaker 7: I did.
Speaker 9: I do know as well that I cannot quite find
any evidence of where the queen may have gone. Okay,
last I saw I was in woven with all of you,
or not all of you, excuse me, but in toward
that direction. But I've tried my best to look in
various places quite quite speedy.
Speaker 3: That one.
Speaker 13: Probably using gates, I guess, I would guess must be.
Speaker 3: Yes, I was mind Smith, enjoy your food. As you see,
matters Art enjoys h sort of exits, and as they do.
Speaker 2: They sort of gesture towards the food that are pretty
probably carrying or something.
Speaker 13: Would we tell them he's talking to sikes.
Speaker 7: Ah, we don't need to impaid the plan.
Speaker 13: I think at this point I don't think you would.
Speaker 7: My risk.
Speaker 13: Yeah, should we go find him?
Speaker 3: Yeah?
Speaker 7: What if you can't do this plan?
Speaker 10: What do you mean what if you cannot do it?
Speaker 7: Well? I saw all a bit of fringe spelling it.
But if they can't figure it out, well.
Speaker 13: And we do it the old school way, I guess,
and if it does work, that would be incredible.
Speaker 10: Wow.
Speaker 7: It'd still be stuff to mop up afterwards. Yeah, but
it would certainly cut the head off the snake, wouldn't it.
Speaker 13: I also, Smith is not going to suggest something unless
he thinks it's highly probable or at least worth the risk.
Speaker 10: I agree, mm hm.
Speaker 13: He almost always bets on the safe share horse. I wasn't.
Speaker 10: Oh, they called drunk akes. It was okay, okay, a
bit more savory than I remember from last time. But
I suppose the chef is like all of us m training.
Yeah that the bone mm hmm uh, this was nice.
Please don't stop looking at me like that, mister timm Oh.
I was looking through you, to be honest, Okay, okay,
I apologize. I cannot help but feel scanned at tablement.
Speaker 7: All right, let's go find Smith and sucks see if
I mind any progress.
Speaker 2: Okay, As you begin to, we even find your way
through the corridors and up toward the dais speak the
word of the void quarter. As they shuffle these modeliths.
As one of them fastens itself into the platform in
front of you, the doors lowers down, and inside you
see the sight of other Sykes leaning over a table
with a large map as well, and you also see, yes, Brian,
where is Lane?
Speaker 11: Great question.
Speaker 2: I think Lane, as you look around, is behind you.
Speaker 7: And as everyone's stepping in and all the stuff is
shifting around in that, I sort of nod to Jet
after you, Pasha, and then I give Lane a knowing
nod and the two of us slip off.
Speaker 10: Okay, Oh, where do you think they're after?
Speaker 6: Listening? Listen? Sure you need Someone had to go to
the place first. Okay, had to go to the place first,
and then that's how the anchor was created. He's just angry,
so they had to know how to get to that
place first.
Speaker 13: It's kind of like hat you on the head. I think,
just like a friendly like it's okay, don't stress about it. Okay,
you'd worry about him too. Walking. Oh boy, they're really passionate.
Speaker 6: Okay, but there has to be a way to connect
it to this other place. That's the bit that we're missing.
Somebody has to go to this place and and make
that connection. Now, if you use flavors, then yes it will.
Something will happen to flavors. We'll move back to hearth.
But if there is another location, if there is a
way to get to the other place and create the anchor,
then it should work the same way.
Speaker 3: H Yeah, visitors, Oh hello, Hi, hello of our yet jet.
How are you?
Speaker 13: I meant to check in on your Grandmaster's looking for you.
Speaker 9: Ah.
Speaker 10: I am okay now, thank you, happy to be back
and willing to walk again.
Speaker 7: Hm hm.
Speaker 3: Appy you're back as well. We were just.
Speaker 9: Trying to compile with some sort of idea of how
to do It's quite fascinating here, you see. Smith has
a marvelous idea of potentially using some sort of theory
of a lay line that's connecting that they're saying between
Flaris and of course ever Avail and utilizing the technology
that we have to suspend ever in this sort of
this projection into a new plane in reality. Now I'm
trying to see if what the what our options are,
and Smith is telling you that someone needs to go
somewhere first before they could then pull something into it.
Speaker 11: But I'm trying to hold on don't.
Speaker 6: Don't put words in my mouth.
Speaker 10: That's not what I said.
Speaker 6: What I said was that if we have this, we
have the local Flavors has a location here, all right? Yes,
And you keep theorizing to move the castle here which
is the location and we have, yes, But if we
have another location that we can send it to, we
should be able to send it there, and Flavors should
be able to retain its place here. It might flicker
while the transportation is being I don't know how much
power any of this takes. I think the numbers are
just too big to try and figure out quickly. But
it's and without any way to quantify exactly how much
energy is moving through the supposed lay line. By the way, Varshi,
I think that lay line theory is correct. If there's
a bunch of stuff underneath the sea where Flaaris was
is still that is being fed from a power source,
and we think that's the lay line. The sites all
seem to be connected to it.
Speaker 10: Okay, do you think we would need next two? How
much time would it take to crunch all these us
I don't know, And.
Speaker 9: It's almost inquantifiable the amount of energy that could be
seemingly there's a there's a part of me that thinks
that there is. It's a delicate dance between any of
this one of these sights towards the next. And if
there was an end to any one of these lines,
then it would be potentially the most.
Speaker 3: Powerful of them all.
Speaker 9: Yes, And if that is the case, then Flaris, where
it sits in the bed it sits on in Yaffle's theory,
would then indicate that that would be probably the end
of it, of course.
Speaker 6: And the reality is the one that originally brought Flairs
to a different place. Yes, yes, yes, these are the
notes here.
Speaker 2: Another five are canna check from Varsia.
Speaker 3: That is not on the screen. Let me it.
Speaker 10: Besides needing to know how much of a resource or
reagent that we would need for this to happen, do
we know anywhere that? Do we know, if at all,
if there's anywhere in in this part of the world
that has the appropriate amount of energy for what we
want to do.
Speaker 6: No, except for the lay line. That's the thing with
Flavorers is also sitting on the lay line. It runs
just like we thought, through the various sites all the
way up to Evervail. At least that's the theory. It
kind of has to. It's the only way that all
of this makes sense.
Speaker 10: I see, because my parents when they were teaching me,
and they taught a lot, and I regret not remembering
paying attention too much to most of it, but they
used to talk about something called proportionate alchemy, which is
how to say, using just the right amount of a
substance or a reagent for a very precise spell or outcome.
For instance, I look around for a cushion or a
pillow on with down you find, and I take it,
and I don't tear it open, but I just pull
apart the cloth and inside there's goos down and I
just exposed it down. And then I, of course, as
I do this, I'm using and you might not have
noticed before, but well, a purple hand kind of just
emerges from my right stump on to a crook of
my left elbow, and I am going to just place
my hand onto the pillow, and as I do, you'll
notice that three or four of the feathers that were
in the pile seem to eff aves, hiss and then
become one with the wind, almost like a mote of
dust in the light, you know. And as it does,
and I breathe, You'll see that those modes travel to
my companions here, to brother Sikes, to myself, to mister Smith,
to Pasha, and I've cast for that fall. But I've
only used the amount of feathers that are inside the pillow.
Are not the entire pillow for the task. The way
I was taught, it doesn't necessarily matter if there is,
you know, an excess. All that is required is for
there to be just enough. I do not know if
I would be able to help necessarily with a with
a task as large as the one that you have
in mind, mister Smith, but I could try and divulge
as much as I know about proportionate alchemy, if that
is what you would.
Speaker 3: Like to know.
Speaker 6: Jet, If you have anything to add to this, I mean,
I've been equating all of this stuff to artificiery in general.
I've been using bits of information and theories from my
from my armor in the way that a lot of
the weapons work. I think it's all tied together.
Speaker 10: I believe so too. But in this way, at the
very least, we don't have to worry too much about
the precise minutia. All we need to do is know
what we need to do. I'll have to admit I
have not really used proportionality this way before, but maybe
I could help. Maybe I could divulge it, you know,
like it's as you say, artificiary alchemy might be the oldest.
But what did you do? What did I do? I
suppose when it comes down to brass tacks, it's not
necessarily two different.
Speaker 6: Tell me what you think of this. Look, this is
the the spell that this guy used here. Okay, apparently
he was able to go to another place. It wasn't
just like a teleportation circle. It looks this. We are
not on hearth right now. We are, okay, I'm here
in flairis it's it's kind of a different it's a
different he sees the term plane.
Speaker 13: Can I try to cast dimensioned door?
Speaker 7: Of course?
Speaker 13: Okay, I believe I need to be able to see
the space. Technically.
Speaker 2: You've done this once before, right you?
Speaker 10: Yes, folded.
Speaker 2: Like a one handed cat's cradle, opened it up five hundred.
Speaker 3: Feet You were somewhere else.
Speaker 13: Place. You can see when you can visualize, or when
you can distraw describe by stating distance and direction, such
as two hundred feet straight downward. Holy shit. Oh the
temptation to do that and then get outside the bubble
of where we are, and then that potentially die in space.
Mm hmm.
Speaker 2: But you can you can cast it, that was the question.
Speaker 13: Yeah, I think I'm gonna describe this to Smith. Earlier.
I was able to kind of fold space around me
so that Jet and I could scale that that cliff.
I wonder if the same properties or principles, or if
I could somehow recreate that, if you could use that.
Speaker 6: Learned from it or near a second talm. It's a
branch of conjuration magic.
Speaker 5: And in one moment, as Sykes walks away over towards
his dais and the podium and starts to script.
Speaker 2: Something on the h.
Speaker 3: On the.
Speaker 2: Parchment. That's the word on the parchment.
Speaker 3: Sorry, because you.
Speaker 13: Will like dimension door him.
Speaker 3: You about him outside?
Speaker 2: Can let me see what does it say?
Speaker 13: Creature must be within five feet of you. You can
also bring one willing creature. I see, so I have
you can go okay, yeah, I'll just I'll dimension door
right to right next to him, just to show them
what it does. Yeah, he won't see me, but he'll
know I'm there. I think.
Speaker 11: Yeah.
Speaker 13: More so I want Smith to see. I feel like
Smith's uh, he's really good with theory and and but
when he sees something he can try to figure out
how it works. So just helping might aid him, Like
doing this might aid him in some way.
Speaker 2: Yeah, you close your hand and then you open it
and you are sort of fall for a second, but
you catch your balance as you are next to a podium,
as I think a gust of quanta probably breezes Psych's
clothing and robes.
Speaker 10: And are there any material components to dimension though.
Speaker 2: I don't know.
Speaker 13: Let me check. No, it's no verbal.
Speaker 10: So she I don't understand how she does that.
Speaker 6: Well, it's the From what I can tell, I think
it's related to the amount of energy that is required
to do this. Varsia is being the channel for the
spell wind, and the spell wind is providing the energy.
It's a certain amount of energy that's only.
Speaker 13: The spell wind, though, is what I'm trying to tell you.
It feels different, feels like void magic.
Speaker 7: Mmm mm hmm.
Speaker 13: Okay, but I'll do it again. I'll bring the podium
with me this time.
Speaker 3: The podium.
Speaker 2: The podium comes with you as you go back to Smith.
Speaker 13: Yeah, as you I'm just like moving it as long
as it's not like anchored into the ground, and I'm
gonna rip it out of the ground. I'm assuming I
could like move it.
Speaker 6: You can, you can move it.
Speaker 2: The quill that is in Brothersyke's hand is still in
his hand as he tries to feel around for where
the podium went. But you are. You arrive in the
new location with a podium, and then an unfinished scripture
of some sort sort of floats off.
Speaker 3: Of the podium.
Speaker 13: Sorry, and I can immediately send it back and demolished
my spells lots.
Speaker 10: Okay, this seems to be beyond my own power, but okay,
so ms Vasha. Mister Smith says that, well, what she's
doing here is in the absence of the spell wind.
This is somewhat similar to at least alchemy as the
way I was taught it. But if this is free
of the general laws and minutia of spell wind and
how you know magis it.
Speaker 6: Can't be free. Energy has to come from somewhere. Maybe
everything comes at a cost, everything does.
Speaker 9: The void theory, in the simplest terms, is you could,
of course gather magic, of course, being really an umbrella
term here for really any sort of altering reality ordering effect.
But if you are to use the void magic, you
will be then taking it from the void, the void
being potentially anything in all things living at once and
also not at all.
Speaker 13: It's even nothing has an energy, yes, and you will be.
Speaker 9: Taking it from that energy. There is theories, of course,
saying that that energy that pool avoid also can equate
somehow through if the void was a lens, and we
are unable to see through it. But if it was
a lens, that a murky lens, and on the other
side of that lens is different realities of which you
are plucking that magic from.
Speaker 3: Mm. If you aughter and create something here, then somewhere else.
Speaker 10: Could be all right, all right, what did you say?
Speaker 6: This person's name was again your your your yaffel uh yeah,
yeaffel uh. Described going to this other place, okay, just
like your dimension door, just like a teleportation circle. And
it has to be a method of conjuration. It has
to be that's what has been going on this whole time,
your dimension door.
Speaker 3: The plane shift sort of uh theory, Yes, where's that page?
Scripture begins to start writing again.
Speaker 6: If if this person went to another place himself, he
created the anchor for flavoris how did they get there?
I'm going to start flipping through trying to look for
any notes that might be indicative of how they did this.
Is there a spell?
Speaker 3: Yeah?
Speaker 2: There is, make me an arcana.
Speaker 6: N assist.
Speaker 2: Yes, as you are also.
Speaker 6: Flying through the page, just rolling with advantage or red
you relate with advantage.
Speaker 13: Thank you, You're welcome.
Speaker 6: Holy shit twenty seven, And just to be cheeky, I'm
gonna go ahead and throw a flashy genius on top
of that.
Speaker 13: Yeah too, Holy shit.
Speaker 6: So that'll be a thirty two deep in the.
Speaker 2: Notes of this ancient tome. It's still sort of smells
of mildew, probably in an age of storage where it
was not so great for books. But once you get
through some of the pungent smell of mildew, and also
some of the jargon and some of the deciphering whatever
these notes may be, you are able to with a
thirty two, are able to find in Yathel's notes how
to properly utilize I think you see in Yathel's notes
a loose page covered in notes, but at its barest
form the instructions a scroll.
Speaker 3: If you will of plane.
Speaker 10: Shift right here.
Speaker 6: This is it.
Speaker 3: This is how, This is how.
Speaker 6: Yeahthel God there, this is this is the spell. This
is this is a formula for how you do this right,
I'm reading? Give me a second, and how do.
Speaker 10: You then extrapolate it to then be you know, castlebeak.
Speaker 6: More just associated with more power? I see, I knock
me again. Wait a minute, Wait a minute, Wait a minute.
Speaker 10: He says.
Speaker 6: Here, if you know the sigil sequence of a teleportation
circle on another plane of existence, this spell can take
you to that circle. So if there was another teleportation
circle at a location, that could be the anchor.
Speaker 10: Okay, But if we are just sending the castle to
some other plane and not just I don't know the
avoid itself, then what is to stop them from coming back?
Speaker 6: Skill information people here at Flavors. I've been here a
long time. I don't think anybody knew about this.
Speaker 10: I don't know enough about teleportation the way you are
able to do it now. If you knew a well,
if you knew the teleportation schedule for let's say a
place another plane, would you be able to take us
there now? Or do we have to plane shift for it?
Speaker 6: Well, yeah, we would, at least according to these notes.
Speaker 10: In which case I suppose it is a huge gamble
here to hope. That's of all the swan within the castle,
none of them have the ability to do this. And
being said, as you say, this is an ancient magic,
so I would crust my fingers if I had any.
Speaker 6: But this is this is the this is the formula.
If we can break this down, okay, to its base components,
just like you would with any potion, then we should
be able to alter it.
Speaker 7: Very well. Okay, this and this is all.
Speaker 6: These are all components, all of the spells, everything that
we've learned. It's all a component of everything else. It's
all numbers, conjuration, abduration. They all have their own flow
to them, they all have their own they all have
their own essence. There's familiarity in each bit of magic.
If we break this spell down, we can do this.
Speaker 3: Know that we can.
Speaker 10: I believe in you, and that's so what are we
waiting for?
Speaker 3: Then?
Speaker 10: I think we have found our breakthrough.
Speaker 3: Now I think so too. The only thing is in
the source of the power. If you're right with this.
Speaker 9: Shifting a plane and being able to do what Yathel did,
would we be able to You want to manipulate how
the essence of Flaaris is by breaking down the spell
to create it.
Speaker 3: But I worry about the amount of energy you will
need for something like that to.
Speaker 10: Make our own tether and to make our own space.
I forgive me, brother psychs. But why is Flaris here?
I know it, but it sounds like an obvious question.
Speaker 3: Then I expected the more difficult question.
Speaker 6: I take out the loose page with the spell on,
and I throw the book to jet Irene.
Speaker 7: Uh.
Speaker 10: Okay, how is it?
Speaker 7: Hero?
Speaker 3: Why is it here?
Speaker 10: Why is Flair's academy here?
Speaker 3: The spell can crusades? Okay, and in its barest form, yes.
Speaker 10: And as a results of the crusades, they fled here
using what mister Smith just went through and described.
Speaker 9: Yes, and of course a series of large tears of
gelon of these pillars of crystaline energy.
Speaker 10: Right, And in doing so it created this space away
from there.
Speaker 9: It's projected through the through the spell wind itself and
creating matter, and in the projecting and another and another space,
thus creating this artificial plane which we walk. Okay, so
exactly mirror.
Speaker 10: Right, yet anchored so we can always come back to it.
So if the energy requirement is the concern, then and
why not just swap the castle with the academy and
then break the anchor because.
Speaker 6: It'll come back here. That's the point. The origination of
the origin of Florus was Florus was here. It wasn't
any other place. So if you break the anchor, it
snaps back here. But my theory, okay, my theory is
that with the proper spell work, we can switch it,
flip it around.
Speaker 10: Okay, all right, it's fascinating.
Speaker 7: I uh.
Speaker 10: I awkwardly toss the manuscript back to mister Smith. Ah,
and uh I just say I'm at the dispose out.
Speaker 3: All right.
Speaker 6: Well, now we're getting into work.
Speaker 13: What first?
Speaker 7: What?
Speaker 13: What first?
Speaker 3: Can I do?
Speaker 13: How can I help?
Speaker 6: Well, let's look at what we need. Okay, let's break
it down into the simplest components. For first and foremost,
our goal, God, King, Loving Queen and Creighton. We need
them in Evervale Castle at a specific time. We need
to execute all of this while they are there.
Speaker 3: Okay.
Speaker 13: Grandmas just said that the last place you saw the
Loving Queen were located or was wan.
Speaker 10: With us.
Speaker 13: Oh, but she's not there anymore, so we might have
to bait her.
Speaker 6: Okay, Ah, that's our goal now, it's a matter of
making sure that we have a lay line.
Speaker 7: That's another thing.
Speaker 6: I've been theorizing that that is the case, and it
is the only thing that makes sense, so it's kind
of educated.
Speaker 7: Guess.
Speaker 6: Then we need to find a way to harness that
power into some tears of jay a loon, and we
need to find the right frequency for them to vibrate
to send the castle to another plane. And of course
we need to actually do all of the spell work,
which is very difficult. So we need to break the
spell down into its components and figure out what each
part does and how we can change the anchor so
that if the anchor is broken, the castle will go
to the other place and stay there.
Speaker 9: Okay, I think the first thing to look at is
these frequencies and how which frequency these pillows may be
vibrating to keep us projected here. If that's the case,
then we know which frequency to transform or project a
different location.
Speaker 6: I wonder if we just use a bunch of different frequencies,
if we can just use a tuning fork or something
and change the vibration and send it someplace else.
Speaker 10: I mean, if it's a tuning fork you need, I
could possibly make a Well, I was thinking more dowsing
rod to find the a line or at least to
see where what could possibly be the most concentrated area.
I mean, so we can follow it. You said that
there's a line in a eva vail. Yes, yeah, okay, Well,
I could possibly work on a pinpointing the exact location
we've seen before that there's a pattern. There's a trend
on the maps now respect to whoever the photographer was,
but we don't know for sure if that's exactly where
the lines are, how streets they.
Speaker 6: Are, but or how accurate the map is correct.
Speaker 10: So I could work on that. I could work on
this dousing rod for the line, and we'll go with
your theory of the elastic ankost i elastic ankles.
Speaker 6: Yes, all right, Well I can work on breaking down
the spell and maybe I can. I talked to some
of the other professors here, and we can figure this out.
I mean, if it's breaking it down to can't duration,
we can figure out the different components and the different
spell work here. Yeah, I mean, it's it's all just math.
Speaker 7: Really.
Speaker 6: I don't know how much energy we'll need or we'll
have to make a rough approximation as to how big
the castle is, or just how big the area is
and the area that's involved volume.
Speaker 10: The asshuman's proportionality of my alchemy means that I don't
have to worry about that at least that happened since
I was young. But I don't know if I need
to know at least a minimum though exactly. But if
the energy is coming from these ley lines, then would
the energy not just be infinite or as much as
this land is able to generate in the first.
Speaker 6: It's all just guesswork, really, Jet, We have no way
to measure how much energy that is, at least that
I'm aware of, unless we know a specific amount that
any of the tears of Jeloon are able to hold.
Speaker 10: Mm hmm.
Speaker 3: If you're looking at me, don't look at me. I
don't know.
Speaker 6: How can anybody measured that.
Speaker 10: As a member of this one, you would not know
if there was a depository of I don't know, tears
of Jelun somewhere where something like this would be banked,
if it is safe to be banked.
Speaker 3: Make a history.
Speaker 6: So just just I'm just working through the through the
history in my head here, I'm imagining that if any
tears of jelune were found. Mhmm, that there would be
some process for dealing with them. So that is what
I would be trying to think about. Two flash of genius.
Speaker 10: Is that would that be a thing for you?
Speaker 2: Yeah, you could use it, and you can flash.
Speaker 17: The genius, Okay, I flash him for far more.
Speaker 3: Okay. And so.
Speaker 7: As you.
Speaker 2: Think of any sort of storage of the process of
how tears of geloon would be handled, they are very rare.
Speaker 6: I would use the word confiscated.
Speaker 2: And I would then I would yeah, exactly, and they
are very confiscated, as it is exactly what I was
dealing with. There's a high value because they do get confiscated.
And I think also with that your your sanctioned use
of the crystals in your armor to power your armor,
you would know that there is definitely a quarry or
a storage place for these.
Speaker 3: It is said that there is this.
Speaker 2: Crucible which would melt them down or shatter them. But
as far as how easily accessible it seemed for them
to give you two crystals for your armor, seems like
that may not be the case.
Speaker 3: And you would assume.
Speaker 2: The these would be deep under.
Speaker 3: Place.
Speaker 2: You haven't been to the castle, So.
Speaker 6: The castle would most likely have some confiscat tears. Yeah, storage,
at least that's where I heard that it went.
Speaker 2: Would be storage. You have an idea it would be storage.
But you would know that they would or at least
have been told that they would take them down into
this crucible and destroy them.
Speaker 6: I don't know if they still exist a lot of
times from what I know that they would get destroyed,
but I mean they also used them so well. I
don't know if they're broken down into smaller pieces or
what for more compact usage like I have for my
armor or or other enchanted items.
Speaker 10: But yeah, castle, Okay, so I guess we have two
options then same location.
Speaker 9: If this crucible is exactly what you say it is,
and if it is exactly a crucible, then it may
not help us at all, But there may be some
residual frequencies of something we could do to potentially do
this plan. But if it is in fact some sort
of storage facility of these crystals, then that may.
Speaker 3: Just be what we need.
Speaker 13: Is there any way we confirm that before we go in?
Speaker 6: You mean, like scrying there. I don't know if that's.
Speaker 13: Possible, especially not without getting noticed.
Speaker 9: It's possible, but getting noticed is probably the yeah worrial mode.
I'm uncertain.
Speaker 13: I think it's a safe bet personally. There somewhere we
just need to find it, or maybe we don't need
to find it at all and we just pull from it.
Speaker 3: I did mention earlier that there is a lay line
that could act as some sort of wick to a candle,
the lay line being the wick and the wax being
the power generated from fliers. I wonder if the flame
could be.
Speaker 13: Yeah, and then all you would need, Smith, is the
all you would need, I mean, and it would just
be the rituals right, infurious spell itself, which is.
Speaker 3: What that is, and starts to.
Speaker 2: I think aggressively try to point toward, but also maybe
flicks the page that's the plane shift scribbled page in
your hands, Smith, as the page sort of slaps the
air for a second.
Speaker 9: Oh sorry, the this is what this is the rituals here.
You utilize this and weak what you can from from
flaars or maybe even the crucible itself. There is a
good chance it can work. But also if that isn't enough,
it would need all If I'm thinking of this correctly,
and if we are going with your lightning launcherschmatics idea here,
All of the components of the lightning launcher needs.
Speaker 3: To work, right, This is what this contraption is. All
of the components need to work in tandem for it
to work successfully.
Speaker 6: Is Yeah, it's not good if it If it breaks,
that's for sure. It takes me a while to line
up all the pathways again.
Speaker 3: And right right right.
Speaker 2: I don't know what about this lining of a pathway
here and it starts to then circle again nine years
in evervail and pendulum.
Speaker 3: If these are all the components of this idea, then
they should be working in tandem.
Speaker 6: Yeah, yeah, definitely. I mean we should be able to
check the lay line. And I don't know, dude, if
we ever, I don't know if will be able to
quantify how much energy it has. And even if we could,
I don't know if any sort of measuring device would explode.
I mean, if it does have that much power.
Speaker 9: When I didn't think it would if we were using
proportion of alchemy, right, yeah, yes, a correct, Yes, if
it's enough, then it's enough.
Speaker 3: It wouldn't be too much.
Speaker 10: The way I have learned to do what I can do. Yes, However,
I don't think it has ever been practiced before this
at this magnitude, with this many people, with such a disparate,
eclectic groups of magic. Even if we do share similar roots,
it's a it's a long shot.
Speaker 3: But what do we have?
Speaker 9: We have the continuation of the Crusades is really what
we have or an end, an abrupt end. I do
want to thank you all for finding me and freeing
me from the swarm.
Speaker 3: It's I don't believe in.
Speaker 9: Much besides, of course, what I know, and there is
a lot of what I know that is questionable to
a lot, but I believe that there was a reason
and this may be it. So thank you all for
letting me in your existence, so this reality of us
planning and trying to break.
Speaker 3: Void theory could come to huh oh.
Speaker 6: By the way, well, I was doing the research on
all this stuff and brainstorming, I figured out a way
to well, it's a little loft topic, but I figured
out a way to.
Speaker 3: Make it so that.
Speaker 6: Anybody that is, and when I say anybody, I mean
the Loving Queen, that if the Loving Queen is trying
to divine our locations or anything about us, give her
a little gift.
Speaker 3: And awesome.
Speaker 6: Well, I was looking. I was looking at some notes
from this person named Stool, and I don't know if
you're familiar. I found them notes. But it's a magic oura,
and basically you can place an illusion on a creature
or an object that you touch, so that any divination
spells reveal false information.
Speaker 3: Where did you find the mode.
Speaker 11: One or the other?
Speaker 6: Aspires illusion?
Speaker 10: Fantastic?
Speaker 3: I think it's a great idea.
Speaker 6: So if we do go to Evervail to pull all
this off, I think I can work something up.
Speaker 3: At least for me, it is good.
Speaker 9: I'm overwhelmed by the possibilities and the formulaic expressions here,
but I think.
Speaker 3: This will work right.
Speaker 6: So I'll take the spell and say to the other
professor's try and break this stuff down. See if I
can make sense of it all. And maybe, uh, see
if I can mess with the anchor. Where's tie?
Speaker 9: Oh?
Speaker 10: Now he walked off with the.
Speaker 2: There was again, Let's see what ties up to? As
you say, where's time, the camera then ships over to
wherever the hell tie is?
Speaker 3: TI?
Speaker 7: What are you up to on the page? Okay of line?
Speaker 3: It's so romantic on.
Speaker 7: His hand, I think I think we probably during this
entire time they've have probably been. We were probably sparring, okay,
because we had a little back and forth, but it
was to test the sword, to test.
Speaker 18: The sword exactly, and I think maybe during the time
between sessions we probably spoke about not having a proper
sparring session.
Speaker 2: You spoke, you me, and you did, right.
Speaker 7: But I can speak to him all right, yeah, I believe.
So we probably arranged to go somewhere that wasn't a
corridor and play fight. Really, I was just trying to
get the measure of him, just to I can tell
that he's obviously got some experience and skill, but if
he's going to help us with this extremely important a quest,
then I need to know that he really has got
what it takes and what it takes. Sure, So that's
probably what we were doing. There's probably a few beads
of sweat on my head as I readjust the flat
cap and sit back, pushing vaner Hart to one side,
scabbarded just in the is it a sand beach?
Speaker 3: It is?
Speaker 7: Then just sit and look out over the.
Speaker 3: Catch.
Speaker 2: Notice what's your passive reception?
Speaker 7: Unbelievably high? Twenty one?
Speaker 3: Great? What okay? You notice that's crazy?
Speaker 11: As you.
Speaker 2: As you start to look just through and around the area,
you start to notice on the cliff side, in the
rock faces around around here, you start to notice that
there are these interesting striations across them, as if the
stone itself had different flecks of color and different rivulets
that as you would move to inspect or maybe even
start to gather that these it's like some of the rocks,
even in the the crags underneath the central dais here
also have these interesting looks like fossils, but they're of
different colors. Whether or not Tie knows what that is,
but to make sense of it all, it looks like
this these rock faces were made of or at least
in a blend of aged coral. As you just sort
of peer out into the distance and sort of look
all of this over Lane is impatiently swinging I think,
just swinging the face render back and forth forth the
flail with a sheet many sheets of metal bolt, a
crude bolt going.
Speaker 3: Through it as.
Speaker 2: Lanes sort of just it seems to be waiting for
or starting to swipe and push the head of the
flail into the sand as it As you start to
hear the thud as also the sprinkle of the sand
as it dances on other grains and starts to drag
it across and then starts to spin into different fighting styles,
still very quiet as he does, there's a lot of him.
Speaker 7: Send him a little message, maybe save your energy?
Speaker 3: What who's that?
Speaker 7: Save your energy?
Speaker 3: Man? Trying to.
Speaker 9: But the Yeah, child, it's fucking boring here, nothing to do,
it's really yeah.
Speaker 3: I said you were here for how long?
Speaker 7: A mom? For this?
Speaker 3: Yeah? Sorry about that?
Speaker 7: Yeah, it went too bad.
Speaker 3: I'm more of saving your energy? What did you do?
Speaker 7: Almost nothing out a few times. Mostly I just sat
around wandered about So what this place was saving my
energy for? What? Whatever we're up to next?
Speaker 3: What are we up to?
Speaker 7: Well, I don't know about either way. It's probably going
to take a full scale invasion of Ever, so.
Speaker 3: Don't really do invasions very well. Hi'd rather will if
we were going first. If we're going to invade ever Wail,
I want to go in first.
Speaker 7: Well, hopefully they won't know we're coming, but i'd imagine
at some point we're going to have to sneak back
in use those tunnels.
Speaker 3: You know better than me.
Speaker 7: Hey in there, I don't know whoever spelling bullshit.
Speaker 3: Smith's cooking up, don't truspect. Yeah, but.
Speaker 7: If we can take them out one big spell, Oh,
he'll turn the tide of this.
Speaker 19: Whatever it is, conflict, massacre, massacre, or you think will
happen after if it works, you think everything is gonna
go honky dory.
Speaker 3: Noah.
Speaker 7: But if we're lucky, you will take out the king,
the queen. You know, lieutenants, Jim Rose, they care chrighton.
Speaker 3: They get krighten, he's dead.
Speaker 9: It sat with me own eyes, able to use the
the execution to lift your friend out of the sales.
Speaker 7: That's what was going on, was it?
Speaker 3: Hey, one down, one down right? I didn't even have
to do it.
Speaker 7: Well without their god king preaching to be a little
easer swider. People want him. Everyone to be lost, probably
be chaos, might even get worse before it gets better.
Speaker 9: But sort of, la, I guess, sort of what happens
when you're wounded, you know, changes you. Missing part of
you for being named by crusades will change you for sure.
Speaker 7: Yeah, nothing is missing a part of us.
Speaker 9: And what it's going to look like for the Land
of the Spine after it gets maimed. Maybe every and
wear an iron mask can pick up a flea.
Speaker 7: Yeah, maybe you're probably still gonna have to crack some eads.
Speaker 3: Good. I don't know.
Speaker 7: I don't know how willing you are to fight na
practice leave vengeance.
Speaker 3: Who what.
Speaker 7: The lever of vengeance?
Speaker 3: I'm willing to deliver vengeance?
Speaker 7: Good because I'm going to cut off some hands. I'm
gonna cut out some tongues, some eyes.
Speaker 3: Well, you're gonna have to find those things after they
meet the face. Render enough, all right, m I didn't
see what it is to live like a monster, even
if it's only for a couple of moments before they
give up living quitters. Yea, hmm h yeah, right.
Speaker 7: When we getting there into the thick of it.
Speaker 3: Kay, uh, just.
Speaker 7: Trunk, keep an eye, only have a three, you know,
should anything happen to me? Of course, if we can
pull this thing off, I don't know what happens afterwards.
Speaker 3: We don't either.
Speaker 7: If we're lucky, we've cut off the head of the
snake and we can right hopefully something new, something even
marginally better than this.
Speaker 3: People just live here.
Speaker 11: They just live in this sad.
Speaker 3: Even in the place. What is this where all they
bookheads stay read? Of course, from what.
Speaker 7: I understand is it is a place. It's just not
here or maybe where you'd expect it to be. It's
sort of the place that sits at the edge of
your vision.
Speaker 3: Here.
Speaker 7: I hate it, Yeah, me too, But at the moment,
that's really all we've got unless you want to go
and across the entire spine head down south. Whatever the
facts beyond too far away to reap any vengeance.
Speaker 9: Anyway, I'm about to start taking the chances we don't
hurry up.
Speaker 7: Yeah, all right, tell you what. I'll go and see
what they're up to. Maybe you can busy yourself by
finding some booze.
Speaker 9: Welp, is that really what it's going to come down to.
You're gonna go ahead and start prayed, and I believe
you probably they the I'm walking.
Speaker 2: Up Yeah, kin, great, and then I think storming after
you is also uh lane, but he does peel off
at some point and uh disappears in the grub hole.
After some time, you find your way back toward the Dais,
say the word you need to, and down comes floats
the void spire.
Speaker 7: Friends are inside, walking silently, so I believe.
Speaker 10: Where to dispose of them? Mister Smith?
Speaker 6: All right, ummm, that's fine. Listen, I gotta break down
this spell. I gotta speak to the other professors and
see if they can give me some information, said somebody
who was looking for me.
Speaker 7: Oh yeah, you got an eta or what?
Speaker 6: Uh not yet still got to figure out all the details.
Speaker 7: How long does that take?
Speaker 6: This is a lot of guesswork.
Speaker 7: I don't know, right, But are we talking hours or
days or months?
Speaker 3: Years?
Speaker 6: As short as I can possibly make the time without
killing everybody? How that.
Speaker 3: All? Right?
Speaker 2: Well?
Speaker 7: Need anything done? Maybe I'm going to do some reconnaissance.
Me and Laying come pop back.
Speaker 3: Uh hm.
Speaker 6: Maybe Actually we needed a couple of pieces of information
that we don't know right now.
Speaker 3: Right Uh.
Speaker 6: We need to figure out where Love and Queen is
and Creighton and.
Speaker 3: Understand what what?
Speaker 7: Yeah, line saw up and that sorry busted you out?
Yeah that's huge. The young him what they what? That's
what the commercial was about.
Speaker 6: The voice of the God King. They hung the Voice
of the God King? Why?
Speaker 9: Uh?
Speaker 7: I don't know?
Speaker 10: Yeah, fast lying Who is his replacement?
Speaker 7: I don't know. I just found out it was dead.
That was good enough for me. I can go with
you as we can go and ask some people. Yeah,
the word on the street is.
Speaker 6: Uh, greatness is dead.
Speaker 7: He ain't part of the spellers.
Speaker 6: No, well, I mean he was going to be, I guess,
not a.
Speaker 13: Component maybe potentially. I think we need to figure out
why this happened first. Yeah, you keep working on this, Smith,
We'll go find this information. What else do you need.
Speaker 6: The lay line? Yeah, you need confirmation that well, I
guess that it exists, and.
Speaker 13: We need too many ideas on how we prove that.
Speaker 10: Yeah, yeah, I do.
Speaker 6: Okay, a tier of jloon it'll probably get blown up.
You definitely shouldn't be touching it when you try to
use it on the lay line.
Speaker 10: Do we have any tears of Jolo in the academy
anything at all?
Speaker 3: Well?
Speaker 6: Yeah, they were part of the void machine that build
are psychs i'd use.
Speaker 10: Do we have anything that maybe perhaps could be sacrificed exactly?
I don't know, because ah, it's never been done before.
I would have to sit down and think about it
for a while. But much in the same way I
made those items before, I could possibly make some sort
of detection wand, you know, a bit more rudimentary than
I suppose you'd expect from a magical wand. But I'm
thinking maybe if I just get you know, like a
small shot of geoloon and fix it onto you know,
like a stick. We could use it and perhaps use
it as a dowsing rod to find our way to
one of these lilions, and it might explode it not
by glow, but it might help us find that we
need to get.
Speaker 7: Yeah, I.
Speaker 3: Do have one that you could use. There are not
any freely available except for what I know.
Speaker 2: And you see as brother Sykes makes his way over
toward that device and he picks one up off of
the that platform where they sort of sit and nestled
in one of the inserts, he takes one out about
the size of a baseball, and he then passed it
over in your direction.
Speaker 10: Jet Ah, this is all we can really and you
would not mind losing this.
Speaker 3: If it's a part of ending all of this in years.
Speaker 10: I may don't have to lose. I may not have
to use all of it. I just need to use
it as a material to create this wand we will
use what you need, Okay, I would like to get
down to that as soon as possible.
Speaker 7: I'm sorry, what the fuck is a lay line? Why
do we need a wand to find it? It's a
our source for the spell, and how are we supposed
to find it?
Speaker 10: We use these use the geloon on it, right, right,
Think of lilons like veins. In imagine the spine is
an arm and the lilons are running down it like
an artery. Ah, it is what creates all the power
that I suppose mixed the grass green and uh you
know all that. And well we need to find exactly
one of these and we can use this to power
the spell.
Speaker 7: Well, we're just going to walk around until the thousand
and one goes off.
Speaker 10: We have our maps, we have a general idea of
where it's going to be, with more or less in
our journey actually triangulated where it's supposed to be. It
shouldn't be too much of a hassle to find where
the lilone might sit closest to the shore and then
go towards Evaville and just know, using our maps exactly
where it is. Mister Tye, are you not good with maps?
Speaker 7: I'm perfectly fine with maps, right, okay.
Speaker 10: But maybe perhaps if you're not too busy, once we
have got what we need, you can help because I
am utterly useless when we find these locations. You could
maybe perhaps mark them, so that we know exactly where
we're going to the city. You know, if we I
don't know how wide ley lines are. The world is large,
but magic is growing ever so flitting. So to find
one from here today we know that one goes from
here to there. As for where exactly it is and
the direct angle of.
Speaker 13: And we have a pretty good idea.
Speaker 10: I imagine my story with advantage, yet history with advantage. Okay,
go ahead, BB Sorry, okay, roh twenty eighteen.
Speaker 3: Wow, okay, you remember.
Speaker 2: For some reason you keep your mind keeps going back to.
Speaker 3: Nine news.
Speaker 2: Yeah, the interaction you had with Sidy six. Okay, And
looking at the map, there is, of course charcoal circles
across various locations, some with question marks next to them.
But one of them that seems to be confirmed, or
at least has two double circles around it, is nine years.
Speaker 10: So we assumed a long time ago that site six six,
the uh the three person who helped us before, might
be or might have been born at one of these locations,
so we could head there first. I don't know if
a ley line exists near where we are in the
shorelines of Pendulum, but if it does, we could mark
where it is between here and nine us, and then
that would help us even greater to find the direction
the angle to get to whether the liy line approaches
the city. Now do I ah? I suppose yes?
Speaker 9: Right?
Speaker 7: What times? If it gobbles up again.
Speaker 10: I suppose just don't smoke near him. He'll be okay,
all right?
Speaker 7: So if find the light line, we find out who
replaced Crachighton, make sure the god king's in the fucking castle.
And then what.
Speaker 13: I can't believe they killed Creighton.
Speaker 10: And they hung him too, and may have seen it.
You remember yet that they beheaded him, right, It was
no hanging.
Speaker 7: It was.
Speaker 10: They cut his head off in the square.
Speaker 13: It's even stranger.
Speaker 7: Why not do the trick? Was it?
Speaker 6: Yeah?
Speaker 13: But if he displeased them in some way, they would
do it discreetly they die in action or something. Doing
it publicly implies maybe he punishment, Yeah, maybe he defected,
Maybe he was. I mean that seems are too.
Speaker 7: Public.
Speaker 13: But I mean think about it, Smith, Like, if they
did it publicly and took his head, it's sending a
message to the rest of the sworn. But what message?
What did Creighton do?
Speaker 6: You make a big leap saying that Crayton defected. We
don't know anything, That's what I mean.
Speaker 13: I'm just saying it would have to be something of
that magnitude. We can find out, Yeah, we'll find.
Speaker 7: Out, or at least we can find out what that's saying. Yeah,
Usually it's the opposite.
Speaker 13: I definitely don't think he defected in any way.
Speaker 7: If he affected, we'd know about it, yeah, or someone
like Ken would. If you can got his hands on chrighton.
Speaker 13: It's got to be something else. But but whatever it
is might help us a great deal, all right.
Speaker 6: That those are the two things I suppose that we
need to know, and I guess three things now and
and then I need to break the spell apart and
figure out how to do it all, I guess. But
I think with the help of some of the other
brothers here, we can managed to get this figured out.
Speaker 7: Are we telling matters?
Speaker 3: Well?
Speaker 13: I think at this point we probably should.
Speaker 7: But if he tries to shut it down, you want.
Speaker 6: I already hinted at it at the very least, And.
Speaker 13: Maybe he can help get us some of this information.
If you can save us time, then great.
Speaker 7: He is a little bit scared at the moment. He
said that he's put stuff in place to defend this place,
should they for pendulum should have always been in place.
Speaker 13: Yeah, it would have come furtherm eventually. Anyway, maybe you.
Speaker 7: Should find out what that is, because for all we
know to fucking bell on a string. Yeahs, back ship,
all right? You tell me where to go and what
to do, and I probably need to tagline with me
because he's starting.
Speaker 13: To I'm going get a little.
Speaker 10: We would need to go together, but I would need
some time to make this this one.
Speaker 6: Let me sometime, Let me at least speak with the
the others first, make a copy of this so they
can help me break it down, and I'll do what
I can. Come with you, okay, all.
Speaker 10: Right tomorrow then maybe yeah without sleep show yes, or
maybe the day after. You know, I just want something
to tell Lyne because he's starting to look like a
bulldog right day after. It would depend on when I
get down to it. But it shouldn't be that difficult,
dungeon Master. There isn't a particular item in I'm trying
to make here. I'm not trying to make like a
wand of secrets or anything like that, which I could
make in seconds. I'm just trying to narratively make a well,
a wand of Leyland detection using the concepts that we've
described of magic detection. I can make that in seconds.
Speaker 2: But yeah, but you want you want to specify something.
Speaker 10: Right, just a single use thing that maybe perhaps you know,
yeah exactly.
Speaker 2: You want to alter. You want to do what Smith
is doing with this scroll, but you want to do
it with your theory about this wand. You want to
alter it and deviate from what it is meant to
do for your benefit here, which is fine, Yeah, go ahead.
Speaker 3: And make me a.
Speaker 2: Go ahead and make me an arcana. Okay, as you
sort of think and ruminate on ideas about.
Speaker 10: This, only a four.
Speaker 2: Ten, sorry ten, it'll take you a couple of days,
you would think.
Speaker 7: It.
Speaker 2: I'm sorry, Maybe not a couple of days, but a
couple of hours for certain. After you create the wand
of magic detection, you're going to then need to alter it,
and that may be of various different things to do.
Speaker 17: But you will have roll me a d four okay,
oh one one.
Speaker 2: You will have one charge on this after you.
Speaker 3: Start to.
Speaker 2: Once you transmog and deviate from your regular magic detection wand,
it will only have one charge.
Speaker 3: But it will be one that is certain.
Speaker 10: But once we find that any line that should be okay,
then I can maybe perhaps just use a normal wand
of magic detection.
Speaker 6: Yeah, that should work, okay, all right.
Speaker 10: I also don't want to use the entire ob for this,
because you know, like, if possible, I.
Speaker 2: Do want to use his recess the whole thing.
Speaker 6: Ye, yes, Jet, Yes, So I started to work on
something for you too. Oh yeah, I took the measurements
for your your arm. Oh yes, yeah, I'll I'll work
something out before we go.
Speaker 2: My life.
Speaker 6: Speed things up a little bit.
Speaker 10: Thank you, Thank you. All right, I'm going to go
get to work now, all right.
Speaker 6: I'll try and be quick and uh make the rounds here.
Speaker 3: Kay.
Speaker 7: That was all on somewhere to sit.
Speaker 3: Russia.
Speaker 2: What's going through your mind?
Speaker 13: It's nice to see Jet excited about something, ah, you know,
about working on a problem and figuring it out.
Speaker 3: Uh.
Speaker 13: It's a little bit strange, but wonderful to see Smith
coming up with a crazy fucking plan. Because in episode
one or you know, the first little bit, when I
said let's blow up the fucking mountain, he was like,
are you kidding me? That's insane? And now he's like,
let's blow up the castle, and it just feels like,
you know, Smith in episode one would never have done that,
and it's so it's like crazy to see how he
has grown and poor Ty just feeling like he's got
to do something. Yeah, he's just antsy, which is a cute.
Speaker 3: Yeah, it is acute.
Speaker 2: Yeah, as yes, as I think you take all this
in Varsha and you sort of however, you may react
by looking at Smith as Smith is divulging into these notes,
and I believe there's also still Sykes who's looking through
some of his notes and feeling through some of the pages.
And I think in the back corner of this room
there's there's Jet holding the like the crystal, but like
also looking through these shelves much like an elementary lab
where there's like a whole bunch of equipment but not
sure which or how to use any of it. But
there is something here that will help as as Jet
is trying to like find something that will maybe help deviate,
whether it be a couple of other plates with different
runic circles on it, or whether it be some sort
of Bunsen burner type situation, and there is there has
to be a way to break down the material, and
you're sort of watching this sort of go through the
mind of Jet as Jet is trying to figure out
how to alter this item that he plans to create.
As then you look over toward.
Speaker 3: Tie, who is.
Speaker 2: Relaxing, and I guess casually you should say, relaxing casually
smoking cigarette.
Speaker 13: Yeah, I'll go over and probably spend time with Tie
because they know what they're doing.
Speaker 2: Yeah, As, And you know, in his mind he may
look on the surface right now in the iceberg.
Speaker 10: That is.
Speaker 2: Tie's brain that it is. He seems to be bored
and casually smoking, but there is definitely something boiling under
the surface, not necessarily bad, but there's definitely activity there.
And you could tell by how he looks at the
cigarette and how he looks up at you. And I
think that is where we are going to end tonight's episode.
See I got excited to press so many buttons.
Speaker 3: Hi, everybody, We're back.
Speaker 2: I think there's audio.
Speaker 3: Is there audio? There's audio?
Speaker 6: Check check check?
Speaker 2: Okay, sorry about that. We had whacky, weird technical difficulties
in the middle of that, and I'm gonna blame it
on I'm gonna blame it on if it was. It
was so wacky and I'm not sure why it was.
I'm not even sure what the even Stephen happened, but
it was something wacky. Anyway, I hope you're all doing well.
We're gonna go around and chat about the episode and stuff.
I hate shout out.
Speaker 3: I'm so bad at them. Let's go do over to Whack.
Speaker 6: Hi everybody, I'm Wax Steven. Thank you so much for
joining us today. I played Smith for you. Hopefully you
had a good time, and I I loved h making
Smith's little journey through something that he actually enjoys doing
and he probably does not actually realize that he is
actually enjoying this. Yeah, uh it's it's It's a very
interesting thing to play, and I it was the only
way that I imagined I could take Smith so that
he would kind of find happiness in his own way
because he's not looking for it.
Speaker 13: Yeah, it's just like one of those things where he,
you know, wakes up in six months agoes, Oh my god.
I like, I'm I'm actually satisfied with what I'm doing.
I mean, assuming the plan goes well and yeah, nobody dies.
Speaker 6: Yeah, a lot of ifs there, but uh yeah, you know,
he's he's he's pretty, you know, he's he's always been
a confident guy. Yeah, and he's got a lot of
uh he you know, he feels like he's got he
understands how all this stuff works. It's just a matter
of putting everything in the right place, you know. So
that's his approach to life. Like I guess, if you
can break everything down into these smaller problems, then you
can actually tackle them. So that's what I've been trying
to do with him, and I hope you've enjoyed it.
And yeah, trying to do a lot of problem solving.
I guess this is a lot of mental gymnastics here
to make all this stuff work.
Speaker 2: It was a lot of fun doing to magic and
like science theory today was super fun to just be like, okay,
how is this going to work? Which helped me a
lot too.
Speaker 6: Maximum brain power by the way, it's like I have
to turn it up to twelve, me too.
Speaker 2: It's a lot of fun to post it.
Speaker 6: The the the Doc Brown thinking Cab thing.
Speaker 10: I was like, yes, that is exactly exactly what's happening.
Speaker 7: That's what's happening.
Speaker 2: There was a lot, There was a lot to think
about and to go on, and it was It was
really helpful for me because I needed to figure it out,
like I know where we kind of want to go
with this, but how we are going to get there
and what that means.
Speaker 6: I'm trying to convince. I'm trying to convince Smith and
Smith is trying to convince Brothers.
Speaker 7: At the same time.
Speaker 6: It was really good parallel roads there. So yeah, that
was fun, and yeah, I do a bunch of stuff
here on Table Story. I run another two shows one
hundred Club on Mondays. That is a dark comedy. It's
a psy fantasy and we're kind of, like you know,
nearing the end of that show, so make sure you
check that out. We are in the middle of a
big race that is a lot of fun. Make sure
you check that out on Mondays at four pm Eastern
and on Thursdays tomorrow we are doing Ashes of Aerator,
which is Lord of the Rings inspired one Ring System adventure.
Make sure you check that out. Pepe's on that too,
as well as Meyer and Myrgles and Aaron Black and
pairl like Excalibur, Go check that out. That's gonna be
four pm Eastern tomorrow. Should be great and yeah, thank
you so much. Thank you Meyer. Go next.
Speaker 10: Hey, Hello, my name is Mayer and I played Jet
today and today was a really uh like yeah, a
lot of just steam coming out of my ears, even
when I wasn't on camera, just thinking about stuff. So
I apologize if I'm just like even tho when I'm
on camera, I'm just like, okay, but what if the
magic doesn't work or no? But yeah, I'm looking forward
to where this goes, and what the team are going
to discover is move on down towards Evvale and to
yeat the god King and his wife into space.
Speaker 2: I want that that happens so bad.
Speaker 13: Yeah means, holy shit, it seems it's just.
Speaker 2: Ever since it was brought up. I was like, that's awesome.
Speaker 10: So you can find me at twitch dot tv for
secum Maya, where I'm doing gaming news nowadays as well
as following the development of Star Citizen, and in the
nights we do wild ARP stuff. So it's four pm
UTC for new stuff and twelve pm midnight UTC for
wild RP stuff. It's the time, and yeah, otherwise I'm
me here on Table Story on Tuesdays, where I'm on
King Makers at nine pm. UTC with Peb and a
whole bunch of cool people. Is Wednesday, of course for
spell when Thursdays we have ashes with Whack and that's it.
Speaker 7: For me and.
Speaker 6: Brad perfect Hello there.
Speaker 7: My name is Brad. I wasn't in this one much,
but it was good idea because there is nothing that
Tiger can really do. He also hates the spell wind
and I don't think has any interest in listening to
them calculate this spell. I don't think he even knows
if he has faith in the spell working, even if
they figure it out. He's kind of expecting this to
be a situation where they're going to run into this
thing try and it's not going to work, and they're
gonna have to try and cut off a bunch of
heads anyway. But he's also just kind of still just
in his own head, furious and bloodlusted. And also I
fucking hated that forest with Site six. Like Brad knows
that it wasn't as horrific, but Tire was.
Speaker 2: This is a pretty bad experience.
Speaker 7: He was horrific and then everyone was eating by a
tree and it was just it was horrific for him.
So having to go back and face that I almost
rolled a deception check. I just didn't want to distract everyone.
When he mentioned going back to it, I was literally
just like, I should maybe roll a deception to see
where the tie is. Like he like if he keeps
his call, and he's still just like yeah, whatever, but
really he's like, fun, I don't want to call it
a call. Yeah, but I have a plus eleven in deception,
so I thought one. Yeah, he spent his whole life
lying to the swollen ain no idea what you're talking about, governor.
I don't know what he stabs on.
Speaker 10: It now tie.
Speaker 7: Yeah, but this was fun to observe the spell coming together,
and yeah, I'm curious. I'm curious about what happens next time,
how we pull everything in do this spell. My name
is Brad. Don't worry about anything that I'm streaming because
there's a new show on Sunday this week on Table Story,
which is GMed by me. It also has two of
these wonderful people in my favorite two people here, Wax
Stephen and Maya.
Speaker 6: I fucking knew it this show.
Speaker 7: As well.
Speaker 13: As as soon as you said favorite people, I was like,
oh boy, so if.
Speaker 7: You want to see a star Wars. This it'll be
a Fantasy Flight games or the Genesis system.
Speaker 6: The cast has finally been revealed.
Speaker 7: The cast has finally being revealed. There's been no secrets
about this show the entire time, and I don't know
why everyone has been acting like it's like, oh, I'm
going to find out something about it. There's really no
secrets about it. It's just it's.
Speaker 2: It's not going to be them. We're going to go
in there and be completely different cast.
Speaker 7: Did'd imagine?
Speaker 10: Yeah, how funny with the Marvel universe.
Speaker 7: Much effort, so much effort and all the artwork and everything,
you know, to make it about you guys. But it's yeah,
just with completely different people. But yeah, there's a Star
Wars show. It's called Rise of the Apprentice and it
starts on Sunday at nine pm UK time, which is
four pm Eastern. So tune in if you want to
see some Star Wars stuff. Don't worry if you don't
know the system. No one does, not even us on
Sunday for the premiere of that, or catch it on
all of the VODs and things on YouTube and stuff.
All right, that's it, right, by thank you, pb Hi.
Speaker 13: I am here on Tuesday's GM and Kingmakers, which is
like a reverseyse guy? Is that right? Where where are Knights?
And Shining Armor got transported to Manhattan? And you should
totally watch it because it's fucking awesome, and yeah, totally absolutely, well,
I mean just yeah, well, yeah, passive spoilers whatever, want
to come and watch it. It's fucking great. And then
what else? Oh yeah, and they all said Wednesdays, Thursdays.
But new show, new show, new show. Play the trailer.
Who cares about what I'm doing? That's it?
Speaker 3: All right?
Speaker 2: To go?
Speaker 17: Bye?
Speaker 2: Okay, all right, all right, and I have to play
the trailer by everyone.
Speaker 7: If you played an executive order cards
Speaker 6: Forcing Order sixty six, it's a cute trailer.