Speaker 1: You are listening to the Knicks Archive, the official Relict
RPG actual play podcast. You can play Relict absolutely free
right now by going to relictrpg dot com. Welcome back
to the Knicks Archive. Everybody. We are here with my
favorite people in the world, Miss Maddie Hammond.
Speaker 2: Hello.
Speaker 3: I'm playing Farah.
Speaker 1: And of course Marissa Montero.
Speaker 2: I'm not playing Skink. I am Skink.
Speaker 1: Marissa is in fact the problem. And a lot of
people don't know this. An necromancer. You wouldn't expect that,
but I believe Skan Actually that fits. I of course
am your host, game master and comfort voice. C. D. Corrigan. Welcome, Welcome.
Last we left off, our diminutive dungeon Delvers had just
wrapped up their meeting with the mysterious Lady Syve, and
we're released on back into the wild, is what I
was going to say. There were set loose in the
town of Osk to prepare for the expedition they had
decided to undertake on Lady Sive's behalf. This involved, of course,
connecting with some faces new and old, causing some trouble
at the bar, getting drunk, reciting poetry, getting heckled, paying
off the bartender with an enormous amount of money and
then being slapped by a rat man. As Farah departs
Polk's healing hut having heard that he can, in fact
cure her affliction with a special brew if she's willing
to show out an enormous amount of money and or
a moderately large amount of money and a flake. We're
going to leave Farah and Pip as they make their
way off into the snow and circle back to Skink
and our new friend Chippy, the reanimated chipmunk who has
no thoughts or free will of his own, but is
living in her pocket. Skink and Chippy, I believe you
had decided to start shopping around and putting together what
you would need for this expedition after talking to Orlow. Yes,
how are we going about this?
Speaker 4: So Skink has talked to Orlo and now has Orlo's advice,
which may or may not have stuck in that little
goblin brain.
Speaker 2: So Skink is gonna make your way down to her old.
Speaker 4: Friend Gallio and see what Gallio has on offer and
get like some of his advice.
Speaker 1: Too, good old Gallio. So Skink heads out to the
northern edge of town, to a location we saw in
our very first episode, Thin Winter Outfitters. You walk in,
the store is as before and again at this point
in the morning. I'm assuming you didn't stick around too
too long after Pharaoh left. You talked to over loow
et cetera, et cetera. Still like dawn in Osk, like
the winter sun, is a weird and fickle thing. Heading
into the Thin Winter Outfitters, This place is marked apart
as always by being not blisteringly warmed on the inside,
like no one is going through an enormous effort to
stoke a fire, light a hearth and bring the store
up to temperature. Because Gallio is a guyan, he is
a part mineral, naturalistic looking type person. He's literally made
of like biological material in rock and ice, but he
is in fact smoking like a chimney. When you walk in,
he is standing behind his counter. He has got a
pipe that splits into two bowls and is sitting there
and he goes skeg, good to see you again. Gallou
takes a big old mouthful and fills the room with
What you're detecting is a pungent mix of two different
smoking weeds. Go ahead and roll it. I'm gonna say,
you can roll a fortitude or a knowledge check for me.
Right now, let's do we're shooting. Yeah, we're shooting for
shooting for sixes on this.
Speaker 2: It's just six.
Speaker 1: It's just six. Hey, that's perfect. You get a whiff
of this, and you're like, if I combined those two things,
I'm not one hundred percent sure what they are, I
would be off my ass. Just don't know what he's
mixing up over there, but it is strong. Gallio looks
completely unfazed. He's a how you doing this is so much.
Speaker 2: Fun, isn't it?
Speaker 3: Though?
Speaker 1: It's so much fun?
Speaker 2: Go ahead, I say, you just look so cool.
Speaker 1: I feel cooler, I really do. What's crazy? Actually?
Speaker 3: Uh?
Speaker 1: I initially thought I was gonna start smelling selling more
like smoking a Koutra mount and everything. That's where I
got the fancy pipe and everything. But for some reason,
since I picked this up a couple of days ago,
all my customers have been buying me out of snacks.
Oh really yeah, I just had to put in that.
I had to put in an extra shipment. So I mean,
I can't listen. I feel very cool. I can't say
I get the appeal. That you guys are talking about
in terms of like getting I don't know, I don't
feel any different, but I look cool, I feel cool.
I mean that's good. Anyways, what can I do for you?
Speaker 4: I think skik is gonna walk all the way up
to the counter, put her little hand on like the
Gallio's elbow and just say, hey, man, uh, I am
thrilled that this is movement snacks for you. But I
just want to let you know you don't have to
do it all the time, you know, like you.
Speaker 2: Can I don't eat. I don't do it all the time,
you know. I think this is like a special occasion
kind of thing. But which of this have you been smoking?
Speaker 1: More like normal amount?
Speaker 4: I feel like you're not like two days. It's like
it's like you're just burning it. You're really really just
burning it because like nothing is penetrating, right.
Speaker 1: Would you like to make a check about that or.
Speaker 2: You're just asking I'm just actually asking.
Speaker 1: I don't I guess I don't know what the difference is.
Like I'm gonna suck it in and it just swirls around,
I blow it up.
Speaker 2: Okay, Yeah, I think.
Speaker 1: I think at this point you clocked that, like his excellents,
Like it's just like you had smoked it straight out
of the pipe yourself. Like there's no, it's not being processed.
Speaker 4: So that means that like Skink's gonna start to feel
it right and like this is gonna start to have.
Speaker 1: Oh, the longer you're here, the more fortitude checks you're
gonna make.
Speaker 2: Yeah, yeah, yeah, okay.
Speaker 4: Well, uh so skiklike understands what's happening and figures I
better get to the point. So Galio, I mean, I'm
always here to visit with you and just check out
my friend.
Speaker 2: But it turns out I'm also.
Speaker 4: Gonna go on a Flake expedition. My pal Faara and
I we've decided, you know, we're here it seems like
that's that's where all the adventure is right now, So
we'd like to go on a Flaky expedition. And I
wanted to come ask you what you think I'm gonna
need for that?
Speaker 1: Oh that's fantastic, I mean, as you imagine, that's something
we specialize and here at the Thin Winter Outfitters questions,
do you have transportation mounts, load bearing equipment, anything like that?
Excavation year?
Speaker 3: Do you not?
Speaker 1: Lovely? Uh not? A problem. Get this a lot up here.
People come up here, they get ready for you know,
their first expedition out under the ice. You know, whatever
they could carry up the road, it's all good.
Speaker 2: Is that something that we can like borrow for a
while and give back? Do you rent equipment?
Speaker 1: I do rent equipment in fact, so I've got a
couple of slem. It depends on how you want to
go about this. Right, So where are you heading?
Speaker 4: We figure we're going to go up where Chester was
since they found a big vein over there. That's like
the general idea towards the mountains.
Speaker 1: Yeah, okay, so you're probably gonna wind up doing a
shorter jaunt across the tundra and then head up into
the bulwark. So what that means is you're going to
want to prepare for the ability to get into and
out of the mountains. And then you've got the other
problem of hauling things back and forth across the hundred.
It's really two different sets of challenges. Right. So he's
sitting there and he's talking you through, and basically what
he's explaining is like you're gonna want probably a sled
or multiple It depends on how many animals you want
to take, you can. If you don't want to deal
with animals, ought to just get a sled that you
guys pull slightly different design. It's going to be a
lot more taxing on you, but obviously cheaper and you know,
easier to maintain. In terms of animals, there's only so
many that'll help you get across the ice there. The
most preferred one is something called a barrath. We've mentioned
these before. These are kind of a low slung polar
bear walrus type critter that you can ride or use
to tow. There are a couple like you could get
like a true dog sled team as well. That's going
to be a lot faster, but maybe a little bit
more limited. You might need multiple sleds to carry the
same amount of stuff as a bareth. Right, dogs faster,
more flexible, probably actually run you a little bit cheaper
and less chance that the dogs are going to be
a problem. But a bareth is also, you know, great
if you get into a sticky situation and it you
could like take it up into the mountains and strap
stuff to it and then hike back down with it.
So these are kind of the trade offs. He's right
in a sled. It's going to take you about two
golden day for however long you're gone. You take a
five gold deposit up front, No big deal. That'll be
per sled. If you want to get a bunch, I
could probably get you a discount dog team. Gonna be
an additional golden day if you want to go that route.
That's good for like one small to medium sized sled, Bareth,
gonna be three Golden day, and I'm gonna have to
talk to one of the trainers around here about getting
They might have usually one or two on hand. The
dog teams, I can get you all day. I can
get out of many you want.
Speaker 4: Okay, and how many days do does it typically take
to get there?
Speaker 2: Like how much time are we spending traveling versus like actually.
Speaker 4: Getting our flakes.
Speaker 1: So based on the conversation you had with Lady Sive,
it's gonna you're looking at probably like three days good
weather on the tundra and another three or four up
into the mountains to get to where you're actually going to.
Speaker 4: Okay, so he'll, you know, said it's like a week.
So it's minimum a week of travel to get there. Yeah,
and then time spent there and then another week to
get back. Yeah, so that's like fourteen or maybe call
it like I mean, it's two weeks of travel plus
however much time he's been there, and we could we
could end up having problems.
Speaker 1: You can always have problems.
Speaker 2: Yeah, there a couple of days.
Speaker 1: YouTube planning to go solo or you're gonna solo duo?
YouTube planned to go duo, or you're gonna hire on
a team to come with you.
Speaker 4: Teams are expensive, Gallio and I trust Fair with my life.
Speaker 2: We're a good team. We're a good team.
Speaker 1: Yeah. Team teams are expensive, although you can usually get
a pretty good discount if you agree to cut people
in on the take.
Speaker 2: Mm. Yeah, you know that's the well consider it high risk.
Speaker 1: High reward type type approach. Let me let me think
what else, Uh you'll need. I can put together a
basic kit for you of just stuff you'll need to
survive out on the ice, you know, fire making, shelter.
Speaker 3: Uh.
Speaker 1: You look good on personal clothes, but you'll probably want
a couple extra layers to take out there. I've got
I deal with expeditions all the time, so I've got
like a base package. I can put together two people
run you about thirty gold for everything you need to
be out there for up to a month, no problem.
Speaker 2: Okay.
Speaker 1: I could do extra provisions and everything on that if
you want. And at this point the DM will remind
you that you do have the Lady's Side Black card
as well.
Speaker 2: We do sharing things out.
Speaker 1: She implied. There was a limit as to how many
places she was willing to front you. So you might
decide like, we'll pay for Gallio stuff, but if you
want new weapons and armor, you know, use that there
or whatever. So just putting it out there, Like I said,
I could put together a basic kit for you, that's
no problem. I do that all the time. It's most
of my business actually, and then I kind of refer
people out for the sleds and the animals and all
that kind of thing. I assume you're gonna need mining
equipment as well.
Speaker 2: Oh yeah, definitely mac a couple of axes for sure.
Speaker 1: All right, Yeah, I can get you some ice picks,
climbing gear, axes, all that kind of stuff. I'll include
the climbing stuff and the main kit. If you want
stuff to like dig out flakes, I've got there's some
specialized tools that I use different alloys and everything to
prevent sparks and flash off and that sort of deal.
I could put that in as part of your kit
for two people. Just put an extra five gold on there.
We'll call it even good. The equipment you're buying outright,
the sleds and the animals and everything, we'll do a
rental package. The equipment. I can't really reuse most of it.
I can maybe buy some of it back if it
comes back in good condition, but a lot of times
it gets torn up in the field, and I just.
Speaker 3: It's easier to replace it, all right.
Speaker 4: Skink is doing a bunch of like math, doing math
in her head, faces like yeah, yeah, a beautiful.
Speaker 2: It's like the meme of the blond woman with all the.
Speaker 4: Equations, just like doing all that, and then like, go
and make a fortitude safe for me, and another one.
Speaker 1: Yeah, you're shooting for a nine.
Speaker 2: It's an eight.
Speaker 1: Those equations are starting to get a little bit topsy
turvy as they're just like ah.
Speaker 4: Yes, yeah, yeah, I know numbers. And then and then
this kink gets like wait a minute and just reachs
into her pocket, pulls out the little black coin and
then like does that thing where you like stop, slap
it onto the counter and slide it across to say, like,
is this.
Speaker 2: Mean anything to you?
Speaker 1: Gallio stops and he just sort of like puts the
pipe down and he leaves it burning just fully, just
puts it down. It's just smoking on the edge of
the counter over there, like an incense burner. He just goes,
you're you're working with beside? All right? So have you
used this before?
Speaker 4: To be honest, Galio, I really don't want to use it,
but I trust you as my friend.
Speaker 3: All right.
Speaker 1: Let me tell you how this witch she has a
little system with some of the merchants here and OSK
for her personal business. So the way this works, I'll
write up a list of everything we've talked about you wanting,
so decide if you want to get the barretts or
the dog sleds or the personal sleds or whatever. So
you make those decisions. I'll write up a whole order
for it, and I'm going to take this coin. I'm
going to bring it over to her people. She approves it, uh,
and then she'll cover all the bills and expenses and
you can come pick up that stuff here whenever you're
at But I am going to take the coin though,
So if you want to use it somewhere else, it
doesn't doesn't just stay in circulation, Gallio.
Speaker 4: If you don't sell it, I probably don't need it.
Speaker 1: I'm going to put that on my son. Skank, you've
been wildly good. He picks the pipe back up, like
wildly good for my business this week. So skank you also,
I'm just gonna say, as you're sitting there talking, he's
got what looks to be uh some sort of dried
meat that is also like kind of like a poutine
esque dip snack for sale in little jars.
Speaker 2: Up on his counter, like beef jerky.
Speaker 1: Like beef jerky and poutine like. It doesn't it's like
the equivalent of gas station uh roller food up here.
But if you're hiking out of the ice, you know
it's a lot of fat and cal just right there.
Something in your past visit you probably would have snubbed,
even with your appetites, But right now it looks like
the most delicious thing you've ever seen.
Speaker 2: All Right, So Skeig is feeling good about the choices
and says.
Speaker 4: All right, Gallia, so on that black coin, that black coin,
you're gonna put the pack for two people, all of
the ice, picks and axes and everything.
Speaker 2: We're gonna get a sled. We're gonna take a Bareth.
Speaker 1: Gotta take a Bareth with a sled for the Bareth. Perfect. Perfect.
I will also include some extra like climbing gear and
like ways to like lash things to the Bareth and everything.
That'll all be in there. You'll be set pack, will
have your shelter, food, all that good stuff, and we'll
have it all packed up on the sled for you
ready to go. Sled'll be here. I can have all
of that put together by tomorrow, and I think that's
probably about as fast as I can get a earth
for you as well. You are gonna have to come
back here with Parah and anyone else you're bringing before
you set off, so that the trainer can introduce you
to the Bareth. You can't just it's not like a horse.
You can't just start riding them. You got to like
have a whole thing.
Speaker 4: Are they gonna get psychically linked to us?
Speaker 1: Bareths are not psychic to the best of my knowledge,
Although he looks at the pipe, No, I don't want
to get a Bareth high. They're not psychic to the
best of my knowledge, but the trainer has trained them
to recognize, like, this is who we're working for. So
if they go through that whole process with you, kinna
get you going there. That way, they don't try and
eat you.
Speaker 2: Great, Great, I don't want to be eaten.
Speaker 4: But speaking of eating, and then she reaches into her
own pocket and pulls out.
Speaker 2: A silver or coins not on the black card, but
I will take a large bag.
Speaker 4: Of this, gestures gestures at the snack drawer.
Speaker 1: Do you want change or do you want me to
use up a.
Speaker 4: Whole silver silver's worth's probably what a.
Speaker 1: Yeah, that's what I'm saying. This has been happening all week.
So he pulls out a duffel bag and you want
the poutine jar? Like that's He just loads in a
couple of the poutine jars, grabs a bunch of like
licorice and candy, dumps that in there. He's got some
little paper bags of like some fried it looks like
blubber fried pita or something like kind of a weird
like arctic non bread situation like that goes in there.
There's something that spells like smicy and garlic pee. There's
something which you look and see it actually looks suspiciously
like a more dried out version of whatever Tenors is making.
Like he's been keeping pieces off the cuts and like
currying them a little bit, as like an on the
ghost snack. So like that goes in there and he's
just like, all right, that's about maybe that's about a
silver's worth. That looked good to you.
Speaker 2: Skank just nods like yep, yeah, like.
Speaker 1: Three, it's like three pounds of snacks. Like it's like.
Speaker 4: Way more than Skank thought they were going to get.
But is like sure, sure, yeah, I'm rolling with this.
That's absolutely what I meant.
Speaker 1: I might start a snack cart like this has been
happening all week. It's been crazy. I've been talking to
all of the local restaurants about getting just some little
finger foods and everything in here. I don't know what's happening,
but I like it.
Speaker 2: Uh so do we? So?
Speaker 5: Do we?
Speaker 2: Yeah, speak for all of us and say we like it.
Speaker 1: Go ahead and make another fortitude check for me. Target eleven.
Speaker 2: Eight.
Speaker 1: You are having a good day talking to your friend Gallia,
and now.
Speaker 4: Like everything about this interaction seems so funny. Everything is
just so funny. Now to skate is like cut leaving
us so many snacks. So then Ski goes to like
try something like wants to, you know, open up the
snacks now, not waiting until later, starts grabbing, takes a
little bite of that, like the beef.
Speaker 2: Jerky that she saw earlier. Was like mmmm, oh my god.
Speaker 4: Oh Gallio, where did you get Are you making this?
You got a little smoker back there?
Speaker 2: What what you been putting in here?
Speaker 1: Uh No? Actually, funny story that is two different dishes
that I get from two different taverns on this side
of town, and I accidentally mixed them up one time,
and just one of the people who came in here
the other night was like, I will pay you anything
for it, So I just started doing it. Gallio just
has no idea what the smokes effect is on everybody
else around.
Speaker 2: It is like, bro, is the sun coming up yet?
Speaker 4: Let's go outside and just drags the duffel out outside.
Speaker 1: Yeah, comes out and h he pulls out a different bipe,
but he's just it's my outdoor, a little little curvy one.
Uh yeah. So uh going out to try and trying
for some flakes, and you can feel immediately your head's
starting to clear a little bit out here though, a
little bit fresh air a little.
Speaker 4: But again and then like a skike because.
Speaker 2: Because case I was like, yo, you want.
Speaker 3: To see something cool?
Speaker 1: Absolutely, And.
Speaker 4: Uh, I'm just looking at all my shadow skills.
Speaker 2: Which one of these I don't know I'm forward to.
Speaker 4: Uh oh, I probably have a little bit more power,
but uh. And Skink, Now, Skink's just gonna become phantasm
real quick, okay, and uh and just like start but
like does it by like starting starting to cast as
she's walking, just like walks out into.
Speaker 2: The middle of the road and just like.
Speaker 4: Slowly disappears, just like becomes darkness.
Speaker 2: Because she thinks it would just look so cool. Where'd
you go?
Speaker 1: Skink? Skink? I'm scared?
Speaker 4: And then Skink's gonna like stay dark and then run
around the building to like come up behind him and
then drop the drop the darkness and just like jump behind.
Speaker 1: I think there's basically no way he sees you. But
I want to I want to do a little le.
Speaker 2: I mean there could be four prints in the snow,
right No, yeah, no, he.
Speaker 1: Did not roll well enough to I mean, you're welcome
to You're welcome to roll a hide check if you
really want to oppose it. But I was just like,
how on a scale, how good is he at this
in this moment as he's distracted.
Speaker 2: And then I just come back around. I dropped the
shadow and I'm just like.
Speaker 4: A cool And then again he just falls down laughing,
just like why was it that the back It's just
like beside herself.
Speaker 1: Yeah, Gallio, you know you pop up behind him. He screams,
go ahead if you would like and roll a cleverness
check for me.
Speaker 2: Okay at the thirteen thirteen.
Speaker 1: Uh, you realize in this moment, like you're a pretty
intensive practitioner of magic, you know, it's it's really your
whole bread and butter. You've never picked up any sort
of magic off of Gallio. And I think in this
moment when you like surprise, like he has a very
visceral reaction like ah, I think you realize that this
guy complete luttighte on that front, like no real connection
to magic at all, just like intrinsically to himself, and
just is hasn't got a clue what is possible. Just
truly looked to him like a miracle occurred and then
you disappeared in teleport and he's just like, oooh, you're
you're pretty pretty good at magic. There's Skink.
Speaker 3: I uh.
Speaker 1: Yeah, that was cool.
Speaker 2: It's so cool.
Speaker 1: Mm hmm, Well is back could talking to you. I'm
gonna go inside.
Speaker 2: Okay, bye, I'll see you later.
Speaker 1: I'll see you later. I'll get that stuff for you.
He kind of holds up the coin tomorrow and just
closes the door.
Speaker 4: And then Skink is just like enjoying how how great
this morning has been, and just is gonna drag the
snacks to I don't know, someplace that looks pretty. Is like,
I just I just want to appreciate how beautiful this
landscape is right now while.
Speaker 1: I'm let's see, Yeah, you are not only a couple
of blocks from the waterfront basically where like Tenors is
not far from Gallio's. So if you wanted to go
walk down to the dock there and like look over
the frozen river and up towards the mountains, you can
absolutely do that.
Speaker 4: Yeah, So Skate's just gonna go to the waterfront with
a double bag of snacks and just like watch the
water move and just eat my snacks.
Speaker 1: Beautiful. We are going to cut over to Farah and Pip.
As you leave Polks in that dazzling experience, where is
Farah headed?
Speaker 3: Sarah is headed to the temple to see if she
to get basically a second opinion on healing for her
brazzled dates. She's always still hungover. The slap helped a little,
so she's going to walk over to the temple. How
far away is it.
Speaker 1: The Temple of the Thaws about five minutes from Polks.
I mean, it's not a not a huge town, as
we mentioned.
Speaker 3: Before, notably not going to ask for a hangover career
for fear of getting slapped again.
Speaker 1: They just smite you.
Speaker 3: Yeah, what if that's.
Speaker 4: The actual What if that's the official hangover cure in
all of Oscar Like Polk just happens to be the
first person who did it to you, but actually everyone
slaps you with snow like they always ask, like a friend,
h man, I need the cure.
Speaker 3: I won't I won't lie. It's got some like Russian overtones.
Speaker 2: Really does it really does, really does well?
Speaker 1: Temple. Yes, So you hike over to the Temple of
the Thaw. You see you see a kind of a long,
low building sort of it's a little bit more ornate
than a lot of the stuff here, almost kind of
a simplified Gothic architecture, like they were still going for
a lot of that, like arching and swooping and buttressing,
but also materials not easy to come by up here,
so they were just like, well, it's the gist. So
peaked roof, slate, tiled, shingled roof, different arches and s
fires kind of set along little faux crenelations along like
the roofline and the corners and everything. These big stained
glass windows that glow with this soft firelight set inside
this thing. But the most striking element you can see
as you approach this building, peeking up from behind the roof,
behind what you assume is like the main hall, the
main sanctuary, being up from like an inner courtyard, you
see a crown of green leaves.
Speaker 3: Oh wow, that's unusual that there's stuff growing here. So
can I walk just up to the door and I
don't know is it open?
Speaker 1: Or you push the door open and walk into the
Temple of the Thaw. Inside is a long sanctuary, pretty standard,
you know, rows of pews kind of set off at
like a chevron angle, all facing towards a central dais
upon which a fountain of sparkling water is steaming and
sort of filling the air with just a fine mist
up towards the front. There vaulted ceilings the whole way
down and the meager actually you would clock, no check necessary.
The sunlight in here that is filtering through the stained glass,
almost like dormers set into the roof up here, is
much brighter than the actual available sunlight that is outside.
It seems like a summer's day in here. Almost awesome.
Speaker 3: Would I know and do I need to do a
check for it? If it was magically created? I mean,
I feel like I feel like I'm living that.
Speaker 1: I feel like you can eat. So you can do
a check if you want to get into like the
specifics and the mechanics of it. But in terms of
just being like, Nope, that's magic, no check necessary, I
think that's very obvious.
Speaker 3: I don't think she would try to figure out how
it works at this point. It is very familiar with
this temple and they're like deities at all.
Speaker 1: That will be a knowledge check. And let's see if
Parah pops off a thirty again. Every time deep lore
and world building comes up, Pharah is just like what
if I knew everything.
Speaker 3: What I knew at all, So we shall see you
now that you said that, I'll probably be low. This
is a knowledge you said, Yeah, oh, I curse myself.
That is the not one with three added to it,
So it's a four. Not familiar.
Speaker 1: I don't know the thing. This is like when you
drive cross country and you're like, man, don't recognize any
of these gas stations.
Speaker 3: Okay, yeah, all right, Do I see anybody in there?
Speaker 1: You do not see anyone in the sanctuary right now,
but you can hear some voices conversing kind of like
from DWN Like there's the main diis and then like
behind it, you can see it kind of drops down
into like two allways that go off like away from
the main sanctuary, like the main entrance area. So you
hear some voices coming from like around the corner.
Speaker 3: I'm gonna see how the owners of those voices. Okay.
Speaker 1: You make your way through the pews, the aisles and
around this steaming dias and you see this is this
big like alabaster basin, and there's this little tiny fountain.
It's not like a huge blagio type deal. It's just
this little effect of water kind of like churning itself,
and as it does, like this light, more mistice is
filling the area and kind of matriculating through this these
rays of sunlight. You walk past that and you see
that the the temple goes off into smaller rooms, probably offices, dormitories,
that sort of thing. Back here, you can smell the
aroma of like not an active currently kitchen, but like
a meal was cooked here, probably not too long ago,
kind of wafting down from one direction. And as you
round the corner there are a pair of people standing
there conversing. One of them you recognize as one of
the young men who is with a stealth quick the
day that she came with her retinue to kind of
interview you about Chester's murder. And the other one is
a person who you haven't seen before. She's wearing she's
first of all, very tall. This woman looks to be
about six foot four without the horns, so look it
up for you. You see a very beautiful, slightly older
fiendling woman with this kind of light too deep blue skin,
this rack of like pronged elk's horns coming off of
her head, and her skin is straight through these veins
of like brighter white, almost in like a fracturing pattern. Almost,
these blazing like crystal bright blue eyes genuinely give off
like a small amount of light. And she is standing
there in these extremely fine gossamer bright white robes that
kind of fade off to this light sort of ice
blue down towards the bottom in this like gradient pattern
embroidered with this fine golden thread and these intricate little
patterns here with sort of a more ornate collar around
her neck. And these two are just sitting there, and
she said, all right, thank you very much, tell us quick,
I'll be there, and then the younger man heads off
back deeper into the temple. When she looks to you,
it's says, hello, miss, how may I help you?
Speaker 3: Excuse me, I'm sorry to bother you, but I'm looking
for a healer to help with a affliction I'm currently suffering.
I am rattled. I was involved in that well, not intentionally,
but not by choice, involved in the explosion that occurred
at the Long Haul.
Speaker 1: Oh, I'm terribly sorry to hear that. Most of our well,
I can see to you myself. I'm vesper Castillo. I'm
the High Priestess of the temple here.
Speaker 3: It's nice to meet you.
Speaker 1: Thank you, Farah, it's a pleasure. I'm sorry to hear
that you were wrapped up in that. Actually, most of
my accolytes are currently tending to people who were injured
in that incident, so it's good that you're here. How
are you feeling otherwise, any nausea, vomiting, any sort of
terrible secondary effects.
Speaker 3: I may have drank too much last night and I'm
a little hungover, but I don't need to be.
Speaker 1: Slappt Have you been to see Pulk? Yeah, always fascinating.
I'm going to slap you the charge extra for that.
But little joke, little joke. Okay, let's let's let's get you,
get you seen here? Would you like?
Speaker 3: How much does it cost?
Speaker 1: So healing at the Temple is free, but we do
encourage donation of some sort. I you know, it helps
keep things going. I can act as a canalyst for
your healing journey here in the light.
Speaker 3: Of our.
Speaker 1: I don't remember the God's name in the light of Salita,
but I cannot. In fact, I do nothing myself. So
it's a matter of offering some donation to the church
of whatever your means are. But then an act of
benediction at the altar itself, and we will see how
that is received, and we can go from there.
Speaker 3: Okay, have you ever.
Speaker 1: Been to a temple before? I mean I've been to other.
Speaker 3: Temples, temples elsewhere.
Speaker 1: Right, of course, of course we get a lot of
people first time in a temple of Salita here. Do
you know anything about our goddess? I do not, okay,
And she kind of brings you over towards like the
fountain in the in the middle of the room. Well,
Salita is the Chris checks his notes. Salita of the
Spring is a northern deity. Obviously we concern ourselves a
great deal with spring and thawing and the changing of seasons.
Speaker 3: Yeah, I noticed that you had greery. Was impressive.
Speaker 5: Ah.
Speaker 1: Yeah. The mother oak that is in the we can
go see it if you'd like. It is the heart
of our temple here. It is my job particularly to
care for it and flourish. And if the oak is
ever to die, or whether the temple must be reconsecrated,
that is our sworn duty as the priesthood, as the clergy.
So Celita is all about rebirth, beginnings, the coming of
warmth and safety. And harvest and bounty and sort of
getting us through the darker the night, the cold. It's
a warm and loving faith if you ever find yourself
spiritually in need of such a thing. So I will
ask if you have a donation to give, we can
you know, there's a you see she kind of points
over like delicately, like there's there's a box. There's a
box at the base of the thing with a little
slot in it. It's just like, if fits within your means.
Speaker 3: Sarah is real awkward, especially and clearly struggles when it
comes to knowing what cost or what's appropriate.
Speaker 1: Mm hmmm hm.
Speaker 3: So she's gonna ask how much do people normally get?
Speaker 1: It greatly varies based on your individual means, and I
don't want to assume, but looking at the attire and
kind of the way you're you're put together yourself, I
would venture a gold would be appropriate. Oh okay, we
have people of very little means who come in here,
and so you can view it as supporting their copper
that they can spare this month, if if that helps,
But you look to be in some finery and such.
Speaker 3: Sarah, well, because that's less than what she expected, she'll
pull out three gold coins.
Speaker 1: Well, thank you very much. I appreciate that it's just
so much.
Speaker 3: So in Farah's mind, it's just so much less than
what folk said. She's willing to give a little lecture that.
Speaker 1: Will be put to good use. I thank you very much. Bespare.
Do you have a place to stay as well if
you're if you're ever let me put it this way,
if you're ever in need, we have bunk rooms here
that are always available, and that your donation is supporting
of the housing and feeding of a number of people
who would have nowhere else to go.
Speaker 3: Thank you for that. But we're okay right.
Speaker 1: Now, lovely, So if you'll come this way, the process
is very simple. You are would kneel at the fountain here,
offer your prayers to Sleat of the Spring, and if
the Goddess hears you, healing will be bestowed upon you.
I cannot guarantee the form that it will take, but
may it help you on your journey. I am here
to offer support in any way should you need it.
Speaker 3: Okay, Sarah is going to kneel with altar and look
up hi obviously at a.
Speaker 1: Very tall woman. You're like very tall, barely thigh height
to her.
Speaker 3: Do I need to pray out loud?
Speaker 1: Not if you so choose, as long as it is
you know within your heart.
Speaker 3: All right.
Speaker 1: She kind of hats you on your shoulder. I can
pray with you.
Speaker 3: If that helps, That does help you, okay?
Speaker 1: All right? Would you like me to do so quietly?
Speaker 3: You can say it out loud, and maybe that'll help
me opact my prayer.
Speaker 1: Sure, sure, of course. She kneels down, still two feet
taller than you kneeling, not counting the horns. So she
kneels next to you, and she smiles, and oh, I
forgot to mention. You offer your prayers and then you
cup your hands and take a sip of the spring.
That is the completion of the process. Okay, So she
kneels and she kind of gets into a prayer pose
and bows her head. And dearest mother of spring and thaw,
bringer of bounty and good fortune, if you see fit
on this day, bless our generous parishioner Barah, heal her
of her woes and her wounds, and keep her safe
in your warmth as she ventures once more into the world.
And then she and takes us.
Speaker 3: Sick Sarah like didn't clock like she's like heard it,
but like can't repeat it. So she's like, just like,
I'm just gonna I'm just gonna say it in my mind,
and like in her mind, she's like, this sounds really weird,
but mm hmmm, this goddess that I've never known. So
Lita of the Spring and Thaw Release, help me not
be rattled or hungover anymore.
Speaker 1: She's thinking, hilarious, and she's gonna.
Speaker 3: Slip the water.
Speaker 1: I need you to go ahead and make a willpower
check for me. So this is gonna be there's gonna
be an effect at a seven, there's gonna be effect
out of ten, there's gonna be one at a thirteen,
and so on, like for every three, it'll be an
additional thing. And I will say you can add three
more to your score than you normally would. Okay, your donation.
Speaker 3: Oh so I rolled a five my old power and
there's three, So that's an eight plus.
Speaker 1: Three, eight plus three, so that'll bring you up to
a nice eleven. Oh okay. You take a sip and
you feel this warmth sort of spread through your body
like an unnatural like more than I just took a
sip of a warm beverage like it sort of spreads
out to your extremities, and you have this moment of
like I'm lying on a beach down and tumble fray,
and then obviously like it kind of you come back
to reality in a moment. You look up and she
smiles at you, and you know, stands and offers her
hand to help you to your feet if you so choose,
and you immediately notice your hangover is gone. Yay, go
ahead and roll one D four for me. Okay, oh,
here's the one that's actually good in this instance, you've yeah,
I didn't explain that well. Normally a high roll is better,
but in this instance we were rolling for how many
days this was going to take? You feel the effects
of the your injuries in the fight, weighing a little
bit less upon you mechanically speaking, in a day that
will go away for the next day. You've got to
remain rattle, but after your next night's rest it will
be gone effectively.
Speaker 3: Really, I'm making a note for myself. Excellent. Thank you
remind me your name. I'm so sorry. I was just
thinking straight when I came in.
Speaker 1: Of course I'm terrible with names myself. You'd think in
my profession I'd be better at it, but Vesperk is
still a high priestess.
Speaker 3: Thank you so much. This is helpful. I already feel better.
I wish you a good day and wish your temple well.
I will visit again.
Speaker 1: And when I come back through lovely we can't wait
to see you again.
Speaker 3: Thank you. I bet you ado.
Speaker 1: You head out and I am going to ask you
to go ahead make a precision check for me.
Speaker 3: Okay, Oh my goodness, it needs to go to Dice jail.
That was anat one. Please one is too.
Speaker 1: Clung clung, clung clung. As you are walking out, you
hear a voice behind you. Go miss Farah. You turn
to see a still quick stepping out of the rear.
May I have a word with you?
Speaker 3: Of course?
Speaker 1: Hey there, this is your friendly neighborhood game Master CD Gorrigan,
dropping in midway through the episode to say a very
heartfelt thank you for myself, Mattie and Marissa for your
support and listenership of the next archive. One of the
things I am most proud of on this show has
been the incredible music and sound effects that we've been
able to pull together to bring our episodes to life.
Nearly every single sound effect. And all of these awesome
musical tracks that you have heard in the next archive
thus far have come from Monument Studios, and we are
so happy to announce them as our first official sponsor.
If you want to bring your TTRPG experience to life
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I was so happy to get the sponsorship opportunity because
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I ever spoke to the creators. So please go forward,
tell me Senta and enjoy. You're going to cut away
from Pharah and head back over to Skink skink Uh.
The contact high is wearing off. At this point. As
the contact high is wearing off, you're looking at this
huge duffel bag of food that you acquired and you
can feel however you feel about that. But I think
you're going.
Speaker 2: I could share this.
Speaker 1: I could share this also. There's no way this was
a silver.
Speaker 3: Wait did he over.
Speaker 2: Tell me or under sell me?
Speaker 1: Go ahead and roll a cleverness check for me. We're
gonna call this a nine.
Speaker 2: I got a four.
Speaker 1: Baffling.
Speaker 2: Skink is baffled.
Speaker 1: Skink is baffled. What would Skink like to do? Now
you've spoken to Gallio, you spoke to Orlo yesterday.
Speaker 4: Yeah, I mean, I've got all A lot of my
needs are taken care of, like the uh, the stuff
seems to be set.
Speaker 2: I know that my friend is off getting something done.
Speaker 1: That's actually that's Skank's tender bio. If anyone's wondering, all
of my needs are taken care of.
Speaker 2: Just you're just for fun. I think Skink is gonna
wander around and.
Speaker 4: You know, it's been a long time, or it feels
like it's been a long time since since I've seen
Roland or found out what happened to those other people.
Speaker 2: Gik wants to go.
Speaker 4: Back to the blown up building and is gonna wander
towards the Long Haul and.
Speaker 2: Say, like, so, what happened here? I mean, I right away,
I don't know. Did they did they clean it up?
Is there a hole there?
Speaker 3: You know?
Speaker 2: Like what happened?
Speaker 3: You know?
Speaker 2: So wander back to the scene of the crime.
Speaker 1: So you wander back to the Long Haul, and you do,
in fact find a building with a giant hole in it,
debris sort of scattered throughout the street.
Speaker 3: Uh.
Speaker 1: Not a lot of OSHA regulations up in OSK, so
there's no like keepout hazard tape rope or anything like that.
It's just sort of like listen common sense. So you
wander around in there and the roof falls on you,
you die, Like that's it. There are some luki lous
kind of hanging around just random towns, people staring at like,
oh wow, yeah, what happened there? Well, I don't know.
I heard that the army invade and that well I
heard what actually happened was a rampaging parath ran in
here with a bucket full of dynamite. And it's just
a bunch of like crazy rumors and nonsense flying around.
And you do see, if you're like going up and
checking out the building itself, you do see Roland inside
kind of going through stuff.
Speaker 3: All right.
Speaker 2: I think, uh, I'm gonna.
Speaker 4: Take a piece of I don't know when mede one
of those little like fish crisps, like you said, like
the dried extra pieces that tenders usually get. When I
take one out, I'm still like dragging the duffel bag
over one shoulder. But now I've got what an and
so I'm just gonna like go over there and be like, hey,
rol Edge.
Speaker 2: You want a snack? Uh?
Speaker 1: He turns and you see he's definitely like he's all
bandaged up on one side, and so he's moving like
doing that kind of stiff walk where like half of
his body is very clearly like locked and trying not
to flex at all, but he's really over compensating with
his one side. Hey, mistake, how you doing? Uh? What'd
you say? I'm sorry I missed that Christmas.
Speaker 4: As Keith goes, well, it looks like you're You've got
a lot of hard work going on over here. I
was just gonna offer you a little nutritious snack and
she holds out the fish.
Speaker 1: Hey, yeah, these are great. He pops it in and
just down the skin and all just gone. Uh, it's
good to see you. I wanted to say thank you
again for all your help in the shit show the
other day.
Speaker 4: Are you ever going to recover from this financially?
Speaker 1: Not even a little bit. No, it's fine. Uh, well,
I think the long haul's about had it. I'm gonna
be honest with you, I'm kind of just going through
and making sure all the valuables are out of here.
Uh you do see as you as you're talking to him,
he's actually got his bandolier of flintlocks like under his
coat as he's kind of moving around here. Well, you know,
it was never really my intention to be a proprietor
of a bar up in the middle of nowhere forever.
I mean, I've got plenty saved away. I'll be all right. Maybe,
I mean I'll stick around here for a little while.
I'm gonna heal up, take things easy. See if there's
miss Stip will have something I used for me to do.
She has generously bought out my share of the bar,
so I am not personally ruined here, which is really
been great. But uh yeah, I don't I don't know
if even with her sources, we can justify putting this
place back together. We'll see if she wants another tavern.
I don't know. I think we kind of ran ran
the course on that one personally. That's my vote.
Speaker 4: Did you love her?
Speaker 1: Roll? Ah? My, So this is one of those instances,
and this is a thing you do in relic sometimes
I'm gonna say, roll a cleverness check. Okay, If you're
looking for something specific that you think a different skill
would make more sense for Tell me what that is
and we can talk about that. But I think just
general social checks usually fall under cleverness.
Speaker 2: I think that's fair.
Speaker 1: Okay, I rolled an eight eight plus anything.
Speaker 2: No, that's that's the total, all right total of Uh.
Speaker 1: You see, he just kind of looks at you. Yes,
that's a bold question. Lady Sive and I have known
each other for a long time. We've worked together in
many different ventures. We'll leave it at that.
Speaker 4: Okay, Bear's bear.
Speaker 2: Bear and I are going to go on a flake expedition, right.
Speaker 1: Well, I can suggest immediately don't light him on fire.
Yeah yeah, yeah, never quite seen that happen before.
Speaker 2: So where are you?
Speaker 4: Where are you staying tonight?
Speaker 1: Oh I'm gonna I'm gonna stay at besides place.
Speaker 2: Okay, So you don't love her, but that's where you're staying.
Speaker 1: Okay, you're a bold woman, miss Skake. I appreciate that.
Speaker 4: You know, when you hang out with the dead a lot,
you just get used to talking about the things.
Speaker 2: That really matter.
Speaker 1: That actually does make a lot of sense to me.
I never hung out with a ton of dead, but
we did have an automaton for a while, and that
was I know, it talked back sometimes sometimes, so you know,
it was it was interesting.
Speaker 4: Living people have so much to hide, but they don't
understand that all the secrets just come out when you die.
Speaker 2: You may as well.
Speaker 1: Just let me Skink, are you threatening me right now?
Realizes Fish just like, all right, I mean, I'm sort
of kicking a man while he's down here, but I
will shoot you.
Speaker 3: That was menacing.
Speaker 4: Skink doesn't realize that it was menacing until that, you know,
until Roland pointed that out and it was like, oh,
I could see how you would take it that way.
Speaker 1: Yeah, I think that might be another effect of hanging
out with a dead I'm not offended by the way.
I mean, I I think I get where you're coming from.
I just I it take with me a little bit,
that's all.
Speaker 2: It's just I do have to be reminded how to
talk to him.
Speaker 1: That's another effect of hanging out with the dead. I
feel you forget that, you know sometimes when you're like
if you were dead, I know all your secrets, like
they're already dead, so you know you're already over that bridge.
But like me, a living person who is injured and armed.
It's it's a bold choice.
Speaker 2: I'll try to keep that in mind.
Speaker 3: Mind.
Speaker 1: He seems genuinely just amused by it. He's not like offended.
Speaker 4: I mean, he doesn't seem like someone who would be
easily intimidated by tiny goblin who just came to share snacks.
Speaker 3: No.
Speaker 1: I mean you saw this guy like get lit up
and his reaction was like, I need more guns. That's
what I need to do. Like this is Yeah, Roland's
a interesting fellow.
Speaker 3: Yeah yeah.
Speaker 2: Did you ever.
Speaker 4: Find out what happened to those people who disappeared into
the fake closet?
Speaker 3: Uh?
Speaker 1: SI have told me about that. It sounds like they
teleported somewhere, So that's neat. No, I mean, I don't
know if honestly, on this one, I feel like we
just got caught in the crossfire a little bit. I
think if we find any reason to think that they
were tied up in our business or anything along those lines, like,
we might dig more into it there. But I, uh,
far as I can tell, we were just wrong place,
wrong time. M I'm not too worried about it.
Speaker 2: And what about uh.
Speaker 4: The party that lost Chester they they kicked?
Speaker 2: Did they get out of town.
Speaker 4: Did they find out that not only did someone die here,
but the whole place went down?
Speaker 1: You know, I I uh, I did have to break
the news that el Fellow Print came back by to
collect their stuff see if maybe Estelle had released the evidence,
and they weren't too happy to find that the fortune
that Chester supposedly died for had exploded. So yeah, they
weren't here, you know, they'd already moved over to other lodgings.
Cassie I don't know if she registered, but Prinn was.
I don't know, you can only be so upset. I
feel like in certain situations, your friend just died and
then you find out you're broke. It's just getting you know. Yeah,
I don't know if it gets worse, but you get
kicked more, if that makes sense. It's a tough break's time.
I think Cassie and Prinn were planning on heading out
pretty surely. I think Orlo is still around. They might
already be on the road. Actually I'm not.
Speaker 4: Sure, Okay, I think Skink is just sort of like,
well I checked in. Yeah, I think, uh, you know,
I'm real sorry about what happened here, and glad you're
not dead. I am glad you're not dead.
Speaker 1: Roland, me too, Miss Skink, I really am. And you know,
the craziest thing, looking back on it, I think I
remember there was a moment right at the end where
the roof was collapsing, and I swear I heard this
little goblin voice telling me I had to get out
of the way.
Speaker 2: Yeah, you've always been a good host, Roland. The world
wasn't ready.
Speaker 3: For you to go yet.
Speaker 1: Yeah. Well, you know what a little uh think, a
good turn deserves another. I'm kind of in rough shape
right now, but if you're gonna be going out and
calls and havoc and everything out of the ice you
might hear And he takes one of his flintlocks out
of his holster and hands it over to you.
Speaker 4: Oh. Skik wishes that she had something that she could
give back, but realizes he probably doesn't want a zombie chipmunk.
It's probably not things that like other people actually want that.
Speaker 1: Will in fact go Ferrell once you're like sixty feet away, right.
Speaker 4: Right right, Yeah, yeah, Like Skik has tried that before
and found out, you know, the limits of that.
Speaker 1: Gifts.
Speaker 2: Yeah, So Skik is like, thank you, thank you, and.
Speaker 4: Then just like pulls out one of the canisters because
I think Gallio put like entire jars of things in there,
like entire cases. It's just like pigs on at random.
And I was like, here you go, we'll call it
a trade.
Speaker 1: I appreciate that, Thank you. I like these.
Speaker 2: Yeah, and uh wait, so okay, game aster, can you
tell me about this flintlock?
Speaker 1: What is it? How I am? I am pulling the
info as we speak. So he has handed you a
flintlock hand gun. I don't know if Skink is proficient
in firearms training, but when we level up, that is
so you can use weapons you're not proficient in. If
a weapon requires a perk, you do not have a
training perk. You do not have you make a text
with a negative four penalty, so you would roll your
D twelve subtract four and then add you know your
precision modifier typically. Okay, so there's that. You are getting
a flintlock hand gun, which is that one right there?
So seventy five foot range, one D eight piercing damage,
So you're getting a flipnock handgun. But Roland's is special.
It actually has the cold iron modifier yeh, which is
right here, So it increases the base cost of the item.
When you strike a Fay creature with this weapon, it
deals an additional ether damage or another additional one D
four and a critical hit. Cold iron weapons may have
other you know, effects and interactions with Fay related things
as well. But that's just a little extra sizzle on there.
So he hands you that, and we'll say that he oh, yeah, here,
and then hands you a little pouch of like five
bullets to go with it. Just basically wow.
Speaker 4: I mean I was ready to riund back to Gallio's
waving a gun in my hand yelling I need AMMO.
Speaker 2: But this is also good.
Speaker 1: Yeah. Wow, So you have acquired a cold iron flintlock,
but you don't know how to use.
Speaker 4: Yeah.
Speaker 2: Absolutely. I think maybe Skink is gonna want to practice.
I think Skink is probably gonna wander off with this.
Speaker 4: I love that we're not gonna call it a gun,
We're just gonna call it flintlock all the time.
Speaker 2: But I'm just like, I'm just gonna go take a
gun to the outskirts right now.
Speaker 1: Skate wanders off with a clock just.
Speaker 4: After coming down from a high at like early in
the mornings, still in the dark of morning, I got
really high, and then I went to a.
Speaker 2: Blown up building and was given a weapon that I
can't use. What a day?
Speaker 5: What a day?
Speaker 1: Absolutely?
Speaker 2: So wait, are the bullets special? Like they're not iron bullets?
Speaker 1: No, to just give you basic bullets, I think you
would know kind of just intuitively, like you can get
magical and special bullets and everything, but these.
Speaker 4: Are just basic Okay, okay, So like these could be
ones that I would practice with and then go get
like real bullets later.
Speaker 1: Yeah, I mean I think for typically, like you'll buy
standard bullets, but if you wanted to go seek out
like an enchanter or a blacksmith or something like that,
you could buy potentially magical ones, special ones, fancy ones,
Like there's a rule.
Speaker 4: Divice knows that they're in a world where I have
a flintlock, I'm going to want more than five bullets anyway,
so I may as well just like use these up.
Speaker 2: So I think I'm going to go off and do
my own little like private target practice.
Speaker 1: Lovely. We will returned to that bit of danger in
a moment, but first still quick closes the door behind her.
Speaker 5: Ara.
Speaker 1: You find yourself sitting in a room with one small
table and a low burning candle set off to one side,
and what looks to be a notebook is set out
on the table, having already been written in quite extensively,
and then turned to a fresh page. You can just
sort of see the imprints of writing from the other side.
Thank you for sitting down with me, missus Farah. I
UH taken to understanding from other witnesses at the scene
that you were present at the Long Haul during the
UH incident yesterday. I was what can you tell me
about what happened there? Well?
Speaker 3: Do you want in all detail.
Speaker 1: As much as you can recall for sure?
Speaker 3: So we were approaching the building because we had been
staying in the Long Haul. We had gone to the
hut that sells the absolutely amazing fish.
Speaker 1: Yes, tenors, I'm aware.
Speaker 3: Oh my god, we hadn't ready. It was chucked away.
We were going to eat it when we got back there.
And as we approached, the building literally exploded.
Speaker 1: I see, I see what you go ahead?
Speaker 3: Finished?
Speaker 1: Oh do tell.
Speaker 3: After the explosion and half the building was down, we
could see inside there were mages I guess you would
call them spell slinging fighting.
Speaker 4: Uh.
Speaker 3: There was a cave in Roland was in trouble. We
wanted to help, so Skink and.
Speaker 1: Why can I not remember his name?
Speaker 5: Jet?
Speaker 1: Sorry?
Speaker 3: Uh, we all went kind of rushed over to help.
I don't know how helpful we were.
Speaker 1: I ran through.
Speaker 3: I was trying to get to Roland, and I was
attacked by two of the spell singers and I did
get injured, but I have some magical ability of my own,
so that didn't work out for them. And then, yeah,
I was mostly focused on getting to Roland at that point,
making sure he was okay. I think he's far more
capable than really I realized probably didn't need my help.
But that's okay.
Speaker 1: Interesting. No, from what I understand, your actions were quite
instrumental in helping a number of people escape pretty bad situation.
You should be commended for that. So it was you
and miss Skink, the necromancer, who I've made the acquaintance
of preaches like scribbling notes down based on what you said.
You see, she's basically like shorthand recreating everything you just
told her. It was you and the Necromancer. And tell
me about this other fellow you were with that day.
Speaker 3: I can't tell you much. He was part of a
group who was he was kind of evading. He wanted
to kind of cut loose and have a good time,
which is why we were out getting delicious food. But
his ward had hired us to find him. We found
him relatively quickly, and we're going to meet up with
his ward. He decided to go back with us.
Speaker 1: What were there? What were their names? Again? Would you
I can help there if you burn school school?
Speaker 3: Interesting was the name of his ward and his name
was Jet.
Speaker 1: Brunschol and Jet fascinating. Was there a woman with them
as well?
Speaker 3: Yes? And I remember correctly. Her name was Aureli.
Speaker 1: Yeah. Okay. And you say you had not really met
these people, don't know them?
Speaker 3: Well no, I mean we've only been in town a
couple of days. I had bumped into friends school once
and knew he was looking for somebody and offered our
services to help find him for money because we take
odd jobs like that. So we were getting paid, which
he hasn't paid us yet. If you find him, let
me know. So we were Yeah, that's actually that's why
we were headed back to the long haul.
Speaker 1: Was we were.
Speaker 3: We had several hours to kill before we were supposed
to meet up with his ward, and so we were
going to eat fried fish and enjoy ourselves, but it
didn't work out.
Speaker 1: Interesting, Interesting, all right, tell me again? And then she
walks you through effectively the same set of questions, like
worded slightly differently. This happens two or three times. She's
just running you through like the whole day again and again,
each time through probing a little bit differently, asking for
different follow up information.
Speaker 3: So I'm trying to decide how much Parah would be
willing to disclose. I think actually she doesn't have a
lot of like weird loyalty to Brun's school, especially since
he's impaid, so she will eventually be like, oh, yeah,
and he took I I didn't want to kill anybody,
so we had one of the mages still left alive.
But he went with brin school. But I don't know
where they went. Again, I was rattled. I don't, I can't,
and she I think she would eventually be like, they
went into a closet, but I don't know where they
went after that.
Speaker 1: I see, I see. So my question to you is
is and you've already kind of answered it, but let's
confirm is there anything Farah is being deceitful or lying
by omission about.
Speaker 3: She is carefully not mentioning sive. I don't know if
you've noticed.
Speaker 1: Okay, okay, so go ahead and roll a cleverness check.
Speaker 3: For me hopefully. My ye, that's defally deaf.
Speaker 1: You have how fun for me?
Speaker 3: Literally, that is an eight plus three sounds like an eleven,
so it's an eleven.
Speaker 1: She gets plus four to her cleverness rolls. Okay, so
she has got to roll a seven or higher. If
I'm doing my math right, yes, so seven or higher.
We're gonna use a fun tower.
Speaker 3: I love it. Oh my god, that sounds so satisfying.
Speaker 1: It's very satisfying. Video again, I've already recorded the result,
but just for just.
Speaker 3: For one more time because I was talking. Let's all
be quiet, delicious.
Speaker 2: I feel like it was longer that time.
Speaker 1: Love us so much, ladies. Unfortunately, she did roll in eight,
so she kind of she taps her pen and just goes.
Speaker 3: That's fair.
Speaker 1: I want to thank you for your help today. I
appreciate you know, incident like this, just really trying to
put all the pieces together. You know, you're you're here voluntarily.
You're free to go. So if I have any other questions,
I believe you're staying at the Midwinter Sun. That's correct, Yes,
of course, of course. Yeah, So I'll see you out.
And she stands and walks over to the door.
Speaker 3: Okay, it feels like she's walking into a trap, but
she's gonna.
Speaker 1: Full She escorts you to the entrance of the temple lovely,
all right, all right, all right, miss Farah, if you
if you think of anything else, do you know this
is I work for the Temple of the Thaw. I'm
a palette enough the order of the Thow, So feel
free to come by or leave word and we'll be
in touch. All right, thank you, great, I bid you,
ado I do, Skink. Here's the deal. If how many
of your bullets do you want to spend practicing you
have five, and we'll assume the powder amount is included
within the unit of a bullet.
Speaker 4: I think first Skink just wants to spend one bullet
finding out if she can figure out how.
Speaker 2: To shoot the gun at all.
Speaker 1: Okay, So like.
Speaker 4: Skik has no firearms training, this is completely out of
her element.
Speaker 2: She has no martial art training at all.
Speaker 4: So I think Skik's gonna like spend some time just
looking at it training it over, finding out which parts move,
looking at it like this looks like a little ball
would go here, and is just messing around with it
a bunch to see and like very carefully always pointing
it like away from herself and away from society.
Speaker 1: That's a good addition to add in this moment, as
you described this, for sure, sure before I make you roll.
Speaker 4: Something, absolutely, Skink is like, I don't want this to
become a problem. And as someone who hangs up with
dead people, I know that people die in stupid ways.
Speaker 2: All the time, all the time. Okay, So, so Skik
is just going to use one first just to see
if I can make it. Should I roll roll to
find out if I can shot the gut?
Speaker 1: Yeah, that's gonna happen. So, but you're going about this
in a smart way. You're You're not just like lock
and load fucking fire from the hip. So okay, so
first bullet of your five, we're gonna actually make a
cleverness check because you're not aiming at anything. You're just
trying to mechanically operate the firearm.
Speaker 2: I mechanically operate the.
Speaker 1: Fire Okay, So cleverness check. You've never held a flint
lock pistol before, never held a gun or a weapon
like this before.
Speaker 2: It's a ten seven plus.
Speaker 1: I was gonna ask for a seven. So that's great.
So you put this thing together, how you think it
goes like you've got a notion of like all right,
powder and then slug and then all right, this part
moves and I noticed when I pull the trigger, this
part snaps forward, so like maybe I pull it and
so you mess around with it for a minute and
you're pointing it off in the direction. He goes, go
ahead and make a fortitude save for me. You just
stay stay, you just want to get over a six.
Speaker 2: Well it's four plus three, okay.
Speaker 1: So the recoil windmills your arm, so you're like practically
facing the other direction, but you don't throw the gun.
Speaker 2: Okay.
Speaker 4: So I managed to hold on, but it has completely
tossed me, and I am both thrilled and terrified. I'm
like so proud of myself, so proud of myself that
I was able to look at it.
Speaker 3: I would like to add something here that maybe for
skink it does need to be too.
Speaker 2: Hinted, so that that one went went fine, went fine.
Speaker 4: So now Skatek is gonna see if she can do
this on purpose. So having gone through that one time
and been knocked over right or like knocked it back, Uh,
he's gonna do it. Is like also got scared of
it for a second maybe like put it down in
the snow, was like does it get hot?
Speaker 1: I don't know, but it's down, and like yeah, the snow,
like the metal parts of the barrel speculator, especially around
like the muzzle and like the striking plate definitely starts
to melt.
Speaker 3: And you're like, okay, okay, okay.
Speaker 2: So so I wait for it to like cool down.
When I when I think it means to cool down,
and I pick it up again, I load it one
more time. And then this time.
Speaker 4: Skink is holding the gun with two hands, legs apart
like big, like wider than shoulder distance apart, like wide
stands and holds it out like straight in front, just
again like pointing at a mountain. There's like no, there's
nothing in front. There's just it's just like the the
endless nothing of the tundra. And just this time and
like kind of closes her eyes and squeezes the trigger.
Speaker 1: Go ahead and roll an attack for me. You're gonna
add your one twelve plus precision minus four. Okay, math
math math math math math.
Speaker 2: Okay, kids, you never thought you.
Speaker 1: Would use algebra after high school, but it turns out
you needed to fire imaginary orc guns with your double.
Speaker 4: You said it was when do you tell a press
plus precision minus four minus four?
Speaker 1: Because you are not trained in this weapon, that's right, So.
Speaker 2: That is gonna be a grand total.
Speaker 1: Of five five. All right, you're aiming here, you are
pretty sure the bullet went that way, and once again you're.
Speaker 2: And we're back, all right, And Skank feels like that's
enough practice.
Speaker 4: I got it, oh, because because that feels like like
like aim impossible at this at this moment in time,
Skink is like, I loaded it, it fires, I'm gonna
worry about aim a different day.
Speaker 2: That's like that is beyond me right now.
Speaker 4: As long as I can make this thing explode on purpose,
That's that's all I want right now, says the first Sure, that's.
Speaker 1: Skink. I have a question for you. Yeah, how far
outside of town did you go to do this?
Speaker 2: I think pretty far?
Speaker 4: Because Skink didn't want to be embarrassed, and Skank does
it want to be seen looking like a fool and
not knowing how to do this.
Speaker 2: So I'd say that skink wandered a good like too
football field away like two hundred yards to.
Speaker 4: Like, you know, make sure that no one was gonna
see me doing this badly, like Eskik was like worried
that if someone saw her do you bad, someone might
take it away.
Speaker 2: It's like, this is mine now, I'm not letting it go.
Speaker 1: I drew that skink as you're like, good enough. I
made this explode twice on purpose. I feel pretty good
up the ricochet. The recoil has thrown you around. I
think you've turned back and are just like, well, I
don't know where that went. That's just it was kind
of over there. But as you look out kind of
into the mountains in the distance across the wind swept,
snow frozen tundra, you see a big mass of it
moving and getting closer.
Speaker 2: No way, no way.
Speaker 1: Then you hear the roar of an enraged scruff bear
arrowing towards you. I need you to roll and sh
I'm going to pull up the scruff bear stats and
my other monitor here. I ruled four, okay, so the
scruff bear is gonna go first. It's a horn scruff bear.
Fun creature.
Speaker 2: This is what killed Chester.
Speaker 1: Well Chester, he was murdered for for other reasons. Later,
I can send us. I can send it in the chat.
Speaker 3: Look at that.
Speaker 1: It's a horn scruff bear. He's so coddly.
Speaker 2: It's like it's like if a polar bear were also
a goat.
Speaker 1: Yeah that's about right.
Speaker 2: You know that has an unsettling amount of toes It does.
Speaker 1: It does. The wild thing is I looked up real
polar bears and their feet are ridiculous.
Speaker 2: They really unsettling.
Speaker 1: They're a toesier sign. Okay, so that's a horn scruff bear. Wow,
review all its abilities here real quick. Okay, So here's
the deal. It is going first and initiative. It's coming
from a long distance away. Yeah, it's not the fastest
creature on earth. Yeah, we're gonna say it starts when
you clock it. Initiative starts.
Speaker 5: It is.
Speaker 1: I'm gonna roll for it. Okay, Okay, good good. It
is eighty feet away from you. It's gonna use its
whole first turn two actions to move forty feet closer.
Speaker 2: Okay, now it's forty feet away from me.
Speaker 1: It's forty feet away from you now it's forty.
Speaker 2: Feet away from me. Oh cool, love this for me?
I am, is it still dark out? What time is it?
Speaker 1: It's probably light? I mean it's always kind of dim
light up here, you're I mean it's been a couple hours.
We're already getting towards sunset. It's never bright this time
of year. Yeah, mechanically it's dim light. Maddie has chosen
the bear in chat. Yeah honestly.
Speaker 3: Yeah, yeah, I really think.
Speaker 4: Like any of these shadow options to just like let
me disappear. But because it's only my secondary, I don't
have enough.
Speaker 1: That's how much manna do you have?
Speaker 4: Well, my capacity is ten, but something like wraith Walk
costs fourteen.
Speaker 1: Right, you do have your aura of shadow regardless, so
you can just like be in a little pocket of darkness.
Speaker 2: I can do that, And I was also thinking of using.
Speaker 3: Ash.
Speaker 2: I don't know I could do that. I mean, I
think that's a good first move.
Speaker 5: H So.
Speaker 2: Aura of darkness first, just to try to disguise myself,
and then I guess I'm I'm gonna run.
Speaker 4: Like I mean, I don't think I'm gonna get very far,
but if I have some time, I think i I'm
gonna I'm gonna run while I think. So, I'm like,
I'm dark and I'm moving, and while that's happening, I'm.
Speaker 2: Like, well, what am I gonna do now?
Speaker 4: Because there's no way I'm loading the gun again. That's
not a reliable move.
Speaker 1: No, especially I believe it's reload two. It takes two
actions to reload that gun. So let's see here. Aura
of shadow is an action? Yes, okay? And what is
your speed?
Speaker 2: Thirty feet?
Speaker 1: Your speed is thirty feet? Excellent? So the bear was
forty feet away? You book? Are you booking it? Just
like straight away from the bear?
Speaker 2: Yeah? Back to town, Back to town.
Speaker 1: Okay. So the bear goes from forty feet to seventy
feet away? Lovely, Okay, that's your turn. The bear don't moves.
The bear is thirty feet.
Speaker 2: Away, okay. So now.
Speaker 1: Uh just chasing this like splotch of darkness pulling ahead
of it. And there's something made noise over there.
Speaker 2: Over here.
Speaker 1: Oh it knows that something made noise, like that's.
Speaker 2: Oh okay, okay.
Speaker 4: So the next thing I'm gonna do is I'm gonna
take out my little zombie chipmunk and send it.
Speaker 2: Back to uh to just go mess with it. I
don't know trip it or like crawl in its face.
I want it.
Speaker 4: I want to like leave it behind. So I'm okay,
I'm running. My little zombie chipmunk is off to cause
at least some sort of distraction.
Speaker 2: I wanted to cause distraction.
Speaker 1: A very good use of chipmunk because, uh, the chipmunk
takes turns with you. It is one of your thralls.
It has two actions, and it does not it does
not affect your actions. You still get two actions. Giving
it an order doesn't take anything. So let's take a
quick look at our little undead sprite. It has one health,
it's a speed of thirty. It's five armor, very bad stats.
It can scratch for one DY four plus one slashing damage,
and it can scurry.
Speaker 2: Yeah.
Speaker 4: So if it moves thirty feet and the and it's
thirty feet away from me, so it's gonna get there
and then it's gonna like jump on its face.
Speaker 1: Yeah, it's gonna do a little little attack on it.
So go ahead.
Speaker 2: Still a little tack a role.
Speaker 1: It's a one D twelve plus one for the undead sprite,
which is what our little chippy is.
Speaker 2: It's only four plus one, so it's five five.
Speaker 1: What is the bear's arm? Bears armor is six. It's
a big old bear. It's not hard to hit, but
it's bulky. So this thing like scratches at it and
the bearn h is still common. It doesn't really register
this piece of roadkill attacking it. Yeah, so but you
have two actions yourself. What would you like to do?
Speaker 2: Uh, I'm gonna I'm gonna do grim pack. It's like
my favorite thing.
Speaker 1: You have the do you have the man for grim pack?
Speaker 4: It's ten and I have ten?
Speaker 1: You have ten? Absolutely fan tabby as don't you go
and read that shadow made spell for us.
Speaker 4: I am summoning a shadow Beast and it's a medium
sized creature with armor and health equal to my character level.
Speaker 2: It it has the following actions move, show, gripple. Wait.
It has an opportunity for a tack. You can retreat
by and howl.
Speaker 5: Uh.
Speaker 2: It's it causes horror.
Speaker 4: If the shadow be steals bite damage to a target
that's frightened.
Speaker 2: I bet the bears not frightened.
Speaker 4: And uh, if I spend any more mana, which I can't,
I could I could get another one.
Speaker 2: Lovely, But yeah, the shadow bey's takes two actions immediately,
so does so moving attack. Yeah, so I'm gonna summon.
Speaker 4: Another bear, Like I'm just gonna summon exactly the same
thing that I just saw.
Speaker 1: Absolutely so as bolt and throws his little chippy body
in this bear's face and gets basically steamrolled.
Speaker 2: Uh yeah.
Speaker 1: Following in his wake from the coalescing shadow through the
snow is a shadow vapor wisped black vantam black outline
of a horned bear barreling and roaring silently straight back
towards the bear. What attack does your grimpak bear make?
Speaker 5: Uh?
Speaker 2: It's gonna like go for like a grapple and bite.
It's gonna like do you do you have to have
like pick the order of those things.
Speaker 1: Let me see, let me actually just double.
Speaker 2: Check it's going Farns. Does it ever head butt things?
Speaker 1: I mean, we can flavor it however you want.
Speaker 2: So.
Speaker 1: Action one would be to move. Action two would be
bite if you're going to use Yeah, if you just
want to attack it, So one D twelve plus your
cleverness score.
Speaker 2: Okay, so that's gonna be three. You're shitting me?
Speaker 1: What would you roll?
Speaker 2: It's a one plus three? It's only a four.
Speaker 1: Do you have any faith points you want to spend?
Speaker 2: Do I have a fathe point?
Speaker 1: I think you do.
Speaker 2: I have written down here that I do.
Speaker 4: I have written down here that I do because I
remember once I could have gotten one, and instead I
didn't use it.
Speaker 3: But I still have one. I still have one.
Speaker 2: I'm gonna use it.
Speaker 5: Do it?
Speaker 3: Do it?
Speaker 1: So fate point beautiful options, you have several, I was
just looking at the chart. Hold on, Yeah, for one
fate point, you can add one D check one D
six to an attack or check another creature makes so
the grimpack would be another creature. So you can add
a D six to it.
Speaker 2: Oh my god, rolling the D six it's a.
Speaker 1: Six, beautiful. So it goes from a what a four
to a ten? Yeah beautiful, so a ten hits. Go
ahead and roll your one D four piercing plus oney
four eldridge damage.
Speaker 4: Thank god, one four piercing plus also another dpour for
the Yeah, exactly, So it's one the piercing, but a
four on the other one.
Speaker 1: For eldritch damage. Beautiful. So the scruff Bear takes five damage,
several of which is very disconcerting for it suffers and
just and just you see it stop and rear up
to just get into this like hind legged slap fight
with this shadow bear that you've summoned. That was grimpack.
Was your action, right?
Speaker 5: Ye?
Speaker 1: Your grimpack move, Chippy moved. You still have another action?
Do you want to move or do something else?
Speaker 2: I'm still running, just booking it.
Speaker 1: Okay, another thirty feet so you are going and you're
sixty feet away from the bear. The bear is stationary
fighting your grimpak bears right and Chippy if it notices it,
grim Pack disappears at the end of your next turn.
It's a temporary summon, but if it survives, it does
get a whole nother round of attacks that it can
potentially do. So the bear is sitting there fighting the
shadow monster that has attacked it. It's gonna go ahead
and take a sh It's gonna roll. I think that
your armor is like two, so it definitely hits on
that your armor is. But the grim packs, I think
it's pretty well, that's right, yeah, because it's it's your level, right.
It was like, yeah, the twentieth level with the armor
is twenty and it's this crazy shadow. It's pretty weak,
so it is going to make a claw attack deal
eight slashing damage. There's a very shallow chance that this
thing doesn't kill it. It definitely just blasts through the
shadow bear and kills it. But you are a shadow
on the horizon that has disappeared into the distance. A
shadow bear has just rushed this thing and attacked it.
I'm gonna roll a cleverness check for the bear now.
I think it would have registered that as the threat.
So unless this thing get is a very high roll
right now, it's probably just gonna be pissed off and
not really have like it can't see you right now,
you're using your area of shadow right Yeah, Okay, it
did not blow it out of the water. It got
a relatively low roll, and it's not a very clever
read creature. In fact, it has a pluzy road to cleverness.
So it.
Speaker 2: This bear suddenly thinks like I'm so good at destroying threats.
Speaker 1: Smash question. What is your control radius for your undead?
I believe?
Speaker 2: Yah, zombie.
Speaker 1: Yeah, it's it's like forty feet or something. I don't remember.
Speaker 3: I don't remember either.
Speaker 2: I have to I'm going back to read.
Speaker 1: I have it here, pull it up as well. Thirty
feet plus. Wait where ten times your character level, So
it's fifty feet if I'm understanding this correctly. I don't
know why I said that it's fifty feet. I'm sure
it's fifty feet because there's no other way you could
have buffed it at level two. So Chippy is beyond
fifty feet now, he's sixty feet out to go attack
this thing. So you're going to As you run away,
you feel him kind of slip beyond the edge of
your control radius, of your necromantic abilities. Go ahead. I
don't think there's a way he gets back within that radius.
Because he's beyond you can't order him. So go ahead
and make a will powered check for me.
Speaker 3: My will power is two.
Speaker 1: The target for this is merely five, which.
Speaker 2: Is going to be a total of five. It's all
I got three plus two.
Speaker 1: Okay, you managed to hang on to that tether of
control to Chippy, so you can still give him an
order or call him back to you. But if he
stays outside of your radius, that check is going to
get harder and harder every single round.
Speaker 2: Okay.
Speaker 1: Of course, the danger is if you go back towards him,
the bear sees you.
Speaker 5: Well.
Speaker 4: I'm also nervous about having the chipmunk lead the bear
to me.
Speaker 2: I don't.
Speaker 4: Yeah, so I'm gonna I'm gonna like kiss the air
goodbye as I as I leave this chipmunk behind, assuming
that his duty has been done. But like as a
partying shot, I'll just have it like I'm just gonna
send it to.
Speaker 2: Harass the bear one more time.
Speaker 1: Chippy's last stand.
Speaker 2: For the eyes.
Speaker 1: Yeah, we're gonna say you come out of initiative. You're
gonna clear that you're gonna be close enough to town
getting away from this bear here. It's confused, it doesn't
know where you went. It was just attacked by a
shadow monster, and now he chipmunk is attacking it. Go
ahead and roll one last one D twelve plus one
for Chippy.
Speaker 4: On twelve plus one for Chippy, is gonna be.
Speaker 5: Eight Chippy hits over damage. That's the D four right
one D four plus one slashing. Yeah, it's going to
be a three three slashing damage beautiful.
Speaker 1: So as you're being backed down, you look back over
your shoulder and you see this bear has blasted through
your grim pack shadow monster and it's a just going
down wrestling with this undead chipmunk. But it is very
quickly tearing to shreds. Of course, definitely is like rolling
backwards in the snow. I'm like a bear fighting a
badger kind of deal.
Speaker 2: Uh yeah yeah. And it's like a person who got
to fly in their face.
Speaker 1: Yeah yeah, exactly. Thus go with dear Chippy. Yes, you
return to town and leave the bear in you're wake.
Speaker 2: Wow, I got away, Yay.
Speaker 1: I want to know where you're heading, And Pharaoh, I
want to know where you're heading. I think at some
point it's logical to assume you would have planned to
back at the midwinter Sun. But if you have other errands,
I don't want to stop you.
Speaker 3: I think Farah is going to head back to the
midwinter Sun. She doesn't have other errands in that because
her goal was to seek out getting healed.
Speaker 2: I mean that's definitely where I'm going.
Speaker 1: Let's see, you're walking back from the temple, skank, you're
running in from the outskirts of town. I think we
can handwave and say if whichever one of you wants
to arrive first, but you're definitely getting there within like
five minutes of each other.
Speaker 4: Okay, And I think I'm also I have the shadow
on the whole time, like I've just I didn't take
it off.
Speaker 2: I would just I got spooked by being chased by
a bear. So I'm just like keeping it.
Speaker 4: On even as like I got slower running, like I
ran out of breath. But I'm still going like as
fast as I can, just this tiny little shadow that's running,
and I'm just gonna like stay in darkness all the
way until I get to the room.
Speaker 1: So I'm going to put a little bit of GM
thumb on the scales then and say, Farah, you are
settling into the room or to the common room, whichever
you so choose. You hear a commotion of people, and
then you look to see a ball of shadow quickly
approaching into the midwinter sun that you would recognize.
Speaker 3: I was gonna say, I would recognize a skink, right, Yeah,
for sure, skink. You're wearing your shadows again?
Speaker 2: Now are you? That was that like in the middle
of the rooms type thing.
Speaker 1: I'm gonna leave it. Are you in the common room
or are you in the room room?
Speaker 3: I think i'd be in the common room.
Speaker 4: Okay, Uh so I think Skink had been heading straight
for the stairs to the to their room and then
heard you say that and uh like pauses for a second,
like like I know, just give me a second, and
then I like stay in shadow all the way up
to the to the stairs because first skate just feels
for some reason, they're like I have to finish this.
Speaker 2: It like goes up to the room to like take
the shadow.
Speaker 4: Off and then comes back down like very slowly, just
like slowly down.
Speaker 3: The stairs, completely composed this time, like yeah, but like.
Speaker 2: Looking looking obviously composed, you know, like you know, like
a little trying to be composed.
Speaker 4: Yeah, yeah, yeah, And Sully walks down the stairs like
holding onto the wall, like kind of out of breath
from from this run, and.
Speaker 2: Uh comes to sit down next to you.
Speaker 3: The last time you came barreling in somewhere with just
your shadows, you were literally just in your shadows. How
did you lose your clothes?
Speaker 4: I didn't lose my clothes, but I did almost get
killed by a horned bear.
Speaker 3: Skin.
Speaker 4: H okay, okay, Uh, it's perfectly reasonable what happened. And
then Uh, I started to like pull out the flintlock,
but then I remember that I got in trouble here
last time, so I don't pull it out. I just
like have my hand on the part of my like
clothes or my back wherever it is. And I'm like,
and I lead in real clothes. Oh wait, I have whisper.
I'm just gonna whisper. I'm just gonna like use whisper.
Speaker 6: To tell you Roland gave me a flintlock. Yeah, yeah, yeah,
I have a gun on me right now.
Speaker 3: I think the nervous laughter I just did would be
Farah's reaction as well.
Speaker 5: Just like this is what.
Speaker 3: I like. That's like a weapon that's like almost as
big as you are. I know, not really, but like
the power behind it what I know.
Speaker 4: So I went to I went back to the Long
Hall to like see what was going on over there,
to check on things.
Speaker 2: Rome was there.
Speaker 4: I shared a snack with him.
Speaker 3: But is he doing okay?
Speaker 2: He's all patched up, okay.
Speaker 3: I told Marie I would let her know.
Speaker 4: I think he's a little disappointed that the Long Call
came to this kind of end, but he didn't didn't
seem that upset. He seems like ready to move on
pretty quick. I suppose, Hey, guess what and this now
this out, this is outside of whisper.
Speaker 2: As I was right, just like lean and tell you
guess where he's staying tonight, where ladies sives?
Speaker 3: I mean, we we know, we thought that, right, we know?
Speaker 1: Right? Yeah? Right?
Speaker 3: Yeah?
Speaker 1: Yeah?
Speaker 3: So okay, okay, all right, so wait wait wait wait
wait wait, you have not explained why you were chased by.
Speaker 2: A bear, right, So, like you said, I don't know
how to use this. I don't know what I'm doing
with this at all.
Speaker 4: So I thought, for the safety of myself and everybody
in Oscar, I should go far away from any buildings
to see if I could figure out how this out
of this works.
Speaker 2: And I'm very proud of myself. I did shoot it twice,
but apparently I must have shot it in the direction
of a scruff bear because.
Speaker 4: It came bare.
Speaker 3: I mean, yeah, okay, how'd you get away? I ran?
Speaker 2: I Also, I also said.
Speaker 3: Cloke yourself in shadow? I mean I don't.
Speaker 2: Yeah, now I understand, now you understand.
Speaker 4: No, I just I summoned a shadow scruff bear to.
Speaker 2: Take care of it.
Speaker 3: That works? That works, Sarah? Really, she asked, like incredulously,
But now like she's thinking about it, She's like, no,
skink is perfectly capable of getting away. Well, well, I'm
glad you made it away. I, how are you feeling better?
And in fact, I think I will recover quicker than
I would have. I ended up going to the temple. Uh,
Polk's was very expensive, and he's not me with he
slapped you. It's apparently his hangover here.
Speaker 2: It was nice, did it work?
Speaker 3: I mean I was more alert afterwards, I will give
him that. But when I went to the temple, and
the temple was lovely actually, but I did get caught
by a still coming out and I had to relay
a bunch of information about what happened at the.
Speaker 2: Long haul to her, which is, whatever, do you feel
weird about it?
Speaker 3: I just know it still seems nice enough, like she's
doing her job. I should try to be helpful. I
don't know how hopeful I was. I also try not
to compromise Sive. I don't know what Sive's like. I
don't know. She's our patron right now, she's paying us.
Speaker 1: A lot of money.
Speaker 3: I don't really want to throw her under the bus.
Speaker 4: Speaking a which I utilized our black coin and I
have arranged for us to rent a sled and a barrath,
and we've got all of the packing equipment necessary for
a Flint expedition that should be ready to go to borrow.
Speaker 3: You are amazing. That is epic. I think I'll be
feeling well enough by tomorrow to go.
Speaker 1: I do.
Speaker 3: Yeah.
Speaker 4: The other thing is I people keep saying that sometimes
it's good to have a team, but I still don't
feel good about bringing anybody with us, knowing what we're
actually looking for.
Speaker 3: I know what you mean. I would say maybe the
only person that I'd be willing to take with us
could be Orlo because he's been before.
Speaker 2: Yeah, he's also very expensive.
Speaker 3: I wonder if we could negotiate having five A orlows price,
or negotiate with him.
Speaker 4: I mean, that's what they were doing the first time, right,
that's what they were doing initially.
Speaker 3: Now I don't know if he realized it was not
for flakes and it was for something else. That is
anybody listening.
Speaker 1: I don't have a perception check. Yeah, check, I should
go ahead and make a precision check for me.
Speaker 2: Sorry to see I get I took us out of Whisper.
The only thing I actually I I am putting this
dice and diced.
Speaker 1: And we do.
Speaker 3: That would be a NAT one, which is a total
of four.
Speaker 1: Crowded room having a bad night.
Speaker 3: Yeah, anyway, I mean didn't say anything else.
Speaker 2: Should we talk about this upstairs?
Speaker 3: Yeah?
Speaker 1: All right, so I will say, as you guys are
like leaving the common room and kind of you know,
wrapping up and heading up the stairs, you do see
or low in the common room to night across, you know,
through the fireplace, kind of on the other side of
the room. But he's standing and he's, you know, got
a tankard in his hand, and he's conversing with what
looks to be another centaur woman.
Speaker 3: See you on a date.
Speaker 1: She's damn near his size, similarly dressed, long blonde, braided hair,
more of like a spackled painted pony type coloration to
the horse part of her body, but not smaller.
Speaker 2: Oh my god, I.
Speaker 4: Think Skink does that thing where like you lean over
to your friend and you're like, hey, look, look, look
who's over there.
Speaker 3: Did we want to try to flag him down now?
Or I don't know, do you want to go?
Speaker 2: Let's go stairs?
Speaker 3: Let's go stairs? Yeah?
Speaker 2: Yeah, yeah.
Speaker 4: So they were stairs like two middle school girls and
uh and then we go upstairs, we close the door
and uh and then we started like frantically whispering to
each other like, Okay, so if we ask him to go,
we have to we have to ask him secretly because
I still want everybody else to think that we're looking
for flakes.
Speaker 2: I already told him we're looking for flakes.
Speaker 3: I think we can ask him to go for flakes
with us and then take him to talk to Syve
and you know, actually devidultim what we're doing, because they
if we do take him, I think we should tell
him what we're actually doing.
Speaker 2: Yeah, yeah, but maybe should he know up front or
can we tell him after?
Speaker 4: I don't want anything to know him.
Speaker 3: Having some second thoughts, I'm having some second thoughts. Here's
here's my second thoughts. We don't know how the killers
found out what Chester was doing. He could be a
compromised agent. He could be like like, if we tell
him what we're actually after, he could compromise our mission,
so to speak. Yeah, I don't do we know if
we can trust him.
Speaker 2: I mean Chester was blabbing a lot that first night.
But maybe yeah, I mean maybe the whole party was
doomed to begin with.
Speaker 1: And I don't know.
Speaker 3: We could talk to Cyb about it and see if
she'dn't have any problem with Orlo going with us. She
might know, she might know.
Speaker 1: Well, ask you guys are having this conversation. There's a
knock on your room door.
Speaker 3: I hate it.
Speaker 2: Oh not again, Okay, maybe it's again.
Speaker 4: It might be a hot I know, but it would
be really funny if it was the same thing. So
Skate is gonna go do like replay h So Skate
goes to the door.
Speaker 2: It opens it like the tiniest crack, just like the
width of her nose, and just click.
Speaker 1: What you see you open the door. A gigantic horse
hoof leading up to a gigantic horse knee that leads
up and up to the body of a woman built
like Margot Robbie in this deep v of furs, this
long blonde braid, painted pony type coloration, speckled pony. She
looks down at you, Marco Robbie. Is that buff enough?
I'm thinking buff like Emily Blunt Edge of Tomorrow buff like? Okay,
looks down at you and goes, hello, I am Orlo's sister, Tola.
He says, you have job.
Speaker 3: It's another odd centaur.
Speaker 1: We're gonna end Tonight's episode of The Nix Archives. Centaurs.
Yes every time I love it. Every time that is
actually contractually obligated, we have to end on a hot
stime at least every third episode. Thank you so much
for joining us this evening, and we'll see you next time.