Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the mind Player, and
I'm joined by my good friends Hi Lang.
Speaker 2: I will be playing Penelope Waters, the human Aquium.
Speaker 3: Architect, and I'm Tim and I play Dravin, our dwarf rogue.
Speaker 4: I'm Cameron. I play Omaro Well the half elf Bart.
Speaker 1: Yes, we post videos every Tuesday, and if you like
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intrigue you, they are all made by Carl Casey at
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Speaker 1: If you're wondering about the other minis that we use.
We use a wide variety of things from wiz Kids
to hero Escape and other various things. But just an
aside there since we will be using quite a bit today.
Many All right, let's go back to where we ended.
You jumped through this elevator which is a portal, and
most of you get through portal two mm hmm. But
it's not quite the same as technology. Yes, now, when
when you arrive at the other side, I said, you
ended up in an area where there were holes in
a lot of the walls like large holes and piles
of dust at the bottoms of these holes. And then
this big monstrosity becomes, well becomes it beholds you. No,
it comes floating through with ten ten eyes and ten
eyes on tentacles, and one large central eye hovering above
a toothy law. You may all begin by rolling initiative
darn it boom Man.
Speaker 4: Seven six. Oh really, I'm not alone.
Speaker 3: Lucky number thirteen.
Speaker 2: Georgie is.
Speaker 1: Eleven, okay, So Maria is a seven. Yeah, I'm a
six Maara seven, Penn six, yeah, thirteen, thirteen for Dravn
is a thirteen.
Speaker 5: An eleven for Georgie, an.
Speaker 1: Eleven for Georgie, okay. And then for the rest of
everyone else, I'm not going to roll them separately for
the sake of speed and ease. At this point, everyone
else gets a five.
Speaker 4: Holy cow, I thought I was gonna be like last
when I rolled this.
Speaker 1: And now for the beholder, really, for this three, it's
definitely not getting a three. It is getting me sixteen
ok yeah, Yes, all right, folks.
Speaker 3: So it's good you can see what it does.
Speaker 1: You get to see what it does. So it turns
around the corner, it locks eyes on all of you,
and immediately yeah, eyes, many eyes, yes, end of them,
and you immediately feel that malevolent presence of mind that
you fe felt with all of the eld Rich monstrosities
you've run into.
Speaker 4: Is this the eye that I saw?
Speaker 2: Still?
Speaker 4: No?
Speaker 1: No, no, However it bears a striking resemblance to it. Okay.
The other thing, Mara, is you notice as it turns
and looks in the direction of all of you, your
connection with the magical forces that surround the world is
cut off.
Speaker 4: Are you kidding me? That's what you were talking about.
There's one thing, Kenna, and.
Speaker 1: I'm useless and also something. So what you guys need
to know in this area here all of the doors
count as walls. There are no doors all right, Looking
to your left down the halls, any of these rock
formations they are actually they are representative of purplish tentacles
that have grown up from the floor and are blocking
your way and will have to be cut around, cut
through to continue forward.
Speaker 3: No, okay, so this is as a.
Speaker 1: Wall, solid one, Yes, a solid wall.
Speaker 3: And where did he come from?
Speaker 1: He came from around a corner that is not on
the map, and he's coming this way towards you. Guys.
So the beholder will go. And what it does is
what everyone's favorite thing beholders do. It starts to start,
it lets out an unworldly shriek, and you watch in
horror as its eyes begin to emit. Well, actually, no,
its eyes don't. Its eyes don't. What it does is, uh,
could you please move it up towards you. It can't
use its eye raise right now because of its anti
magic cone. It can't use its own I rais and
its own anti magic comb. Yes, but right here, yep,
right into it. It rushes you, guys, and it's going
to immediately start to attack. It takes a chomp at
one of your your friends, getting only a eleven to hit.
So this is first hit, and now it is Draven's turn.
Speaker 2: Have fun.
Speaker 3: There's so many people.
Speaker 1: In the way.
Speaker 3: We can move through allies.
Speaker 1: You can move through allies. Yes, I should make that
rough terrain.
Speaker 3: But okay, no, I want to do that.
Speaker 1: Make a decision.
Speaker 3: Okay. I'm running around behind him, okay, and I'm just
basically pull both scimitars out. I kind of duck and
weave my way through all the crowds, and so I'm
much shorter than most of them. All of them in fact,
and then I just swing around behind this floating thing
and just like lay into its back.
Speaker 1: Okay, go ahead. So oh no, that's not a good
natural one.
Speaker 3: So that dies fired, and then my off hand attack
much better. So twenty two that hits. Okay, and we
are getting sneak on that, but no damage bonus.
Speaker 1: No, what's your max health drum? Eighty three? Eighty three?
Oh my, you're pretty high?
Speaker 3: Goodness gracious, okay, let's see and eleven. So twenty one damage.
Speaker 1: Twenty one damage.
Speaker 4: Nice, okay.
Speaker 1: The second the second thing you do that though, one
of the eyes on the beholder turns and faces you. Yeah,
and it fires it. Uh, so I need you to
give me a wisdom saving throw. That's a twelve, A twelve,
so you take. So you feel this thing invade your mind,
you take eleven psychic damage, and you are now you
are now charmed by the beholder. Yes, so while you
have the charm condition, you experience the following effects. You
cannot harm the charmer. You can't attack the charmer or
target the charmer with damaging abilities or magical effects, and
the charmer has advantage on any ability check to interact
with you socially, it is now Georgie's stern. However, what
you need to know is you have the charm condition
for one hour or until you take damage. Okay, so
there is a way to get him out of it, Okay.
Speaker 5: All right, Georgie is going to just use his acum
blaster to.
Speaker 1: Hit fly above everyone's heads.
Speaker 5: You can shoot from up high his stand where he
is on the map.
Speaker 2: That's very good. Twenty one batt'll hit, all right.
Speaker 1: So, for those who don't know, a beholder can emit
what's called an anti magic cone. It's an area of
effect in a cone in front of it for one
hundred and fifty feet where all magic is suppressed, all magic.
Speaker 5: All right, Well, Georgie does twelve force damage.
Speaker 1: Oh, very nice to the beholder. Nice, okay, you guys
are doing decent damage. The beholder will go now and
it's going to take some bites out of those in
front of it. Getting a critical hit against one of
the against mister swordman with his sword up there, green
one is that? Oh that is just one of your
generic friends.
Speaker 3: Luckily the are on the front line.
Speaker 1: Cool, so it should We're terrible, Yeah, you guys are
horrible human beings so critical hit so it bites down
getting Oh that is five ten seventeen twenty one. He
bites the head off the man and that's just his
first one. He bites again. He hits the next one
doing oh that was out of the box, doing only
seven damage, severely and mortally wounding the guy, the silvery
guy right next to him. Okay, next turn is.
Speaker 4: Uh Mara, I think that feeling no magic, I panic
and run.
Speaker 1: Okay, you can do that.
Speaker 4: This is an open area. Hey, and this is Cora
next to me. Can I drag her or do? I
just have to tell her coming?
Speaker 1: If you were to drag her, she would be willing,
but it would it would cause you to have half movement.
Speaker 4: That's fine. I just want.
Speaker 1: Three squares, yeah, three.
Speaker 4: Square, Yeah, that's fine. That's what I would do. I
would go, Me and my sister are useless and like.
Speaker 1: Just okay, oh, so that would be an action to
drags her and that'll be your turn.
Speaker 3: Okay.
Speaker 4: But over here, do I feel the magic?
Speaker 1: Magic comes back in its eyes? Yes?
Speaker 4: Okay, anyway, that would be actually for a bonus action.
I can see, oh within sixty feet that can see
or hear me, So I will expend brodic inspiration to Pen.
Speaker 2: Oh okay, thank you, because that.
Speaker 1: Is not magical. I don't think it's no bartic inspiration. Okay.
The beholder will again attack. It bites that guy again,
killing him, and now it goes for the next one
doing hope missing. Okay, it is now Pen's turn.
Speaker 2: Okay, I am going to run up to this thing.
Speaker 1: You're gonna run up to the beholder, charge the beholder.
I will remind all of you you have an objective
well down here, yeah.
Speaker 4: We do.
Speaker 2: Marrow's on it, all right. So twenty three hits.
Speaker 1: That does hit, okay, and.
Speaker 2: I charged like an extra D eight. That's not bad.
Eleven plus six is seventeen piercing damage.
Speaker 5: Nice, Okay, At which point I attack again because I
get two attacks, and I have advantage this time because.
Speaker 3: Of critically this time for propelled.
Speaker 5: I am propelling this strike guys, propelled striker, alright.
Speaker 6: So sixty eight okay, six, so.
Speaker 4: That is thirty eight.
Speaker 2: I am now.
Speaker 5: Going to use my jump boots to do a bonus
action disengage and jump fifteen feet away, okay, and then
oh yeah, I'll hang out there for now.
Speaker 1: Okay, all right, that was Penn. Now everyone else goes
your Your night guy is going to not do anything
because he can't hit. The next one up is going
to move and try to hit it, can't get through
its own armor. If you would, yes, that is King
van Manuaris, If you would move him up, he's going
to try and strike at it.
Speaker 2: It's my dad on the board. Is okay, where's he at?
Speaker 1: He didn't come through the bordal.
Speaker 2: Let's see behindn't we right?
Speaker 1: You never said whether you were gonna leave him behind it.
You're all right there. There wasn't enough time for everyone
to get through Okyeah. So King Meltzon or van Manniers
is taking a strike he misses. Oh yes, let's move.
That is Mara's father. He can't get up or I
guess he can.
Speaker 3: Technically he could face it just a.
Speaker 1: Little too big. Let him he'll make a strike critical
hit nice yeah, yes, okay. So he used his great
sword there, so he gets forty six for that. So
he does ten night team damage to the thing, so
that puts it at okay, good, and now your brother August,
can he get up there?
Speaker 3: He could go through one of these.
Speaker 1: He's going to run and try and slash at the tentacles.
Actually he'll make a strike. He hits, which means he
does his damage here, and he does eight damage to
the tentacles, cutting a good chunk away of them, but
they are not gone yet. Okay, those two just count
as one. By the way, I just was, I did
it that way to show it blocked off. It is
now top of the round. The beholder is going to
card anything. Coort Cora Shell cast a magic missile nice
at the things and she does ye three, five, seven
to eight damage to it, breaking them. If you don't
mind removing those two, okay. The beholder going shudders in anger,
and it closes its central eye and all of its
other eyes wriggle, and it fires three ie beams. Okay,
so the first one is directed at mister arrow person there.
He gets hit. He needs to make a wisdom saving throw.
He fails. He drops to sleep. Oh no, yep, he
is uncon He is completely unconscious. The next individual over
with his fists in the air there nobody can probably
see them on camera. He gets hit and he needs
to make a constitution saving throw. He passed good, so
he takes half damage of this. He takes six eleven,
twelve thirteen thirteen plus six is nineteen, so that'd be eighteen,
so nine damage. He is almost dead as he's hit
by a slowing ray. Oh and I totally missed up
the other one, so three. And then the last guy
has to make a wisdom save as well fails. That's
the one who's already.
Speaker 3: I wish that's the king.
Speaker 1: Oh yes, that's the king. Sorry, the king takes it.
He fails, and he takes fourteen psychic damage and becomes frightened. Okay, yes, kings,
fourteen damage. It is now Dravin's turn, and Dravin, you
can't do anything. Dravin stands there just looking around the
glass eyed at this point. Now past Dravin, it's Georgie's turn.
Speaker 2: Okay shoot, so.
Speaker 1: Yeah two of your two those guys are incapacitated completely. Uh.
Speaker 5: Georgie, seeing Dravin and some weird stupor, is going to
shoot Dravin.
Speaker 2: Okay, I hate you.
Speaker 3: Okay.
Speaker 1: How much damage did oh?
Speaker 2: Good? Seven damage?
Speaker 1: Okay? Dravin takes seven damage.
Speaker 2: Okay.
Speaker 1: He wakes up from his stupor.
Speaker 2: And then Georgie is also can kind of move over here.
Speaker 1: Okay. The Beholder will now take another action. It fires
a laser at your father, getting Oh there, we are
your father. He passes his saving throw. You see what
is it? It is a constitution saving throw plus four
seventeen and I raised DC sixteen. Okay, he passes, lucky him.
He takes nine necrotic damage though, okay, and it is
now Mara's.
Speaker 3: Turn right his eyes closed.
Speaker 4: Yeah, I'm gonna just yell out to either of my siblings.
Speaker 2: What is that paying?
Speaker 4: While I attack this other tentacle here?
Speaker 1: Okay, roll to hit.
Speaker 4: I'm just using the fire bolt, okay, which I changed out,
so it's just different I used to do. Okay, which
is two ten. I know how to character just I just.
Speaker 1: Noise.
Speaker 4: I like that that's.
Speaker 3: Able to hit or just save the damage.
Speaker 1: We will save the damage, I hope it is.
Speaker 3: I can't you see what that is?
Speaker 4: It's far awayteen plus ten twenty four twenty four.
Speaker 1: You hit, and how much damage do you do?
Speaker 4: Sixteen plus plus three plus three?
Speaker 1: Okay, it burns away, nice shrieking as it withers. Okay,
that's gone.
Speaker 4: Yep, okay, thanks for letting me keep that wrong.
Speaker 1: The Beholder. We'll go again tonight driving. Oh I need
you to give me a constitution.
Speaker 3: Say even throw perfect. I have advantage on those right now, okay, okay,
that is gonna be eighteen.
Speaker 1: You take nine necrotic damage and nothing happens.
Speaker 3: Okay, I'm gonna uncanny dodge that.
Speaker 1: All right. Next is a pen.
Speaker 2: It's penn. Yeah, okay, can she get in?
Speaker 3: Not?
Speaker 2: Really?
Speaker 3: You can move through the guy that's sleeping.
Speaker 2: I could. Yeah, well I guess I could move through
like any of them, any.
Speaker 3: Of them, so you could go this direction.
Speaker 2: I could, but then I'd kind of be stuck there.
I mean, I could. You know what, We're just gonna
do it. We're gonna just charge.
Speaker 1: The beholder, all right, okay, do it.
Speaker 2: I still have the vex. It hits twenty lots. Yep,
that hits, and I get my ex st eight. Actually
I want.
Speaker 4: To use.
Speaker 2: My charge to.
Speaker 4: Push the beholder.
Speaker 2: No I don't, Yes, I do. I'll just do the damage.
Seven eleven six seventeen piercing damage.
Speaker 1: Nice, So you just stab into its bulbous mass, all right, okay.
Speaker 2: And then I attack again.
Speaker 1: Okay. Also close to a.
Speaker 2: Credible and this is just the one.
Speaker 3: Oh so sad.
Speaker 2: Seven piercing damage on that hit.
Speaker 1: All right, I'll hang out here. Okay, it's going to
to use an I ray pen. Yeah, give me a
strength saving throw.
Speaker 4: Okay, when is the last time we had a long rest?
Speaker 2: It was reason rights, not that long ago.
Speaker 3: I think a lot of I think like I had
most of my things available to me.
Speaker 4: I have, I have all of Give.
Speaker 1: Me the saving throw, please.
Speaker 5: I am going to use my adaptive strategy to do
an intelligence saving throw instead, because.
Speaker 2: My strength saving throw.
Speaker 3: So I think all of our strength saves are real bad.
We're not very strong.
Speaker 2: It's a good thing I used that seventeen Oh you pass.
Speaker 1: You feel as it would rise take up like a
telekinetic ray grabs onto you and tries to pick you up,
and you grab onto the floor and struggle against it
for a moment and and it gives up. Okay, everyone
else goes. The guy who's asleep is asleep. The next
guy he makes an attack and he misses. The king
runs in fear because he's been feared, which means it
takes a bite at him.
Speaker 3: He couldn't he take a disengage because that'd be a
thing you do, and you.
Speaker 1: Can take a disengage action. Sorry, your dad, he goes,
and as he goes to hit it like it dodges
out of the way of his sword. Your brother is
going to move maybe would have run this? Yes, yes,
your brother is going to move into this room as
far as he can.
Speaker 4: Does he answer my question? I yelled at them, like
what is that thing? Do either of them respond?
Speaker 1: No? Nobody knows what it is? Uh? And then Cora
is also going to move into this room. She's going
to cast mad missile again and see if she can
hit those tentacles.
Speaker 3: Okay, which ones is she hidden?
Speaker 1: The one in the middle there, so two four six,
she does seven damage to it?
Speaker 3: Okay?
Speaker 1: And who am I missing here? I think that's it?
He went, Dad, and that is it. The beholder now goes.
It is going to Uh, it's going to just use
its I rais here? We go So on the last guy?
Oh wait, what is this?
Speaker 3: Yes?
Speaker 1: So the the last guy there who's standing with his
arms up, he needs to make a constitution saving throw. Hooray.
He I don't think past it. Sorry, I got to
check this. This is as important.
Speaker 4: How close is too close for a short bow.
Speaker 3: Within melee range? Right beside it basically touching.
Speaker 4: Okay, but I wouldn't have a disamanager or anything if I.
Speaker 3: Was back here. Yeah yeah, if you stepped out and yeah,
but his eyes closed so.
Speaker 4: Front, I wouldn't.
Speaker 1: I don't know that, Dravn.
Speaker 3: And you could feel the magic comeback. You felt it
cut off, I know.
Speaker 4: But when I get over there, that's when I would
I guess.
Speaker 1: Over Dravin and Pen, you watch in horror as this
individual is hit with this ray and he starts to
have trouble moving.
Speaker 2: Oh is he turning into stone?
Speaker 3: Yes?
Speaker 1: Yes? And also.
Speaker 7: Okay, also the the king he is also going to
get hit by one because he's scary with the visual movement.
Speaker 1: He passed his saving throat. What a lucky guy. Oh
my goodness. And last is uh Penn, I need you
to give me a wisdom safe okay, Dac sixteen.
Speaker 5: I am going to use my heroic inspiration to try
and re roll that.
Speaker 2: Okay, Oh, I saw my bartic inspiration as well. That's
not not gonna help me on this one.
Speaker 4: But it's a ten.
Speaker 1: Now you feel as a wash of sleepiness hits Draven's turn.
Speaker 3: Okay, yeah, we'll do that.
Speaker 4: Way.
Speaker 1: Wait, you can shake awake the guy who is falling asleep.
That is a possibility.
Speaker 3: Okay, take an action. Then if I stepped on him
when I was walking over top of him, if you
stop hard enough, maybe yes, Okay, Well I'm going to
do my attacks first. So yeah, scimitar attack. I'm back
in action here. Nope, I don't think a fourteen hits. No,
it does not second one. Who is an eighteen?
Speaker 1: An eighteen hits?
Speaker 3: Okay, So I do get my sneak then, yep, I
don't know if this will do anything. I'm going to sacrifice.
One of my D six is to try and poison it. Okay, okay,
that's nine. I was fourteen damage, and then it needs
to make constitution save if it can even be poisoned.
Speaker 1: Constitutions save. Let's take a look here it gets a fourteen,
No fifteen, It is poisoned all right for one minute okay.
Speaker 3: And it can repeat the save at the end of
each witch turns.
Speaker 1: Okay, all right, it's going to turn an eye on you. Okay,
take a shot. Well, sorry, you have to end your
turn first, okay, so sorry, So a legendary action until
you finish your.
Speaker 3: Turn, bonus action, disengage, and then I'm going to go
five in fifteen, twenty five, thirty, thirty five, forty. Okay,
I'll try to step on that guy if that'll.
Speaker 1: Okay, you do one damage to him and wake him up.
You can stand him up.
Speaker 3: Oh and then can I just yell as I'm running over,
I'm just gonna yell to everybody get away from it,
Try to get away from the eyes. Let's lose it
in these tunnels. Okay. As I'm heading my way, that
direction perfect, And then give me a wisdom, safe wisdom.
Speaker 2: Okay.
Speaker 1: Let's see you haven't even seen its worst eye raise yet.
That that petrification once pretty dangerous.
Speaker 3: That's a thirteen at thirteen.
Speaker 1: So you fail and you take fourteen psychic damage and
you have a frightened condition until the end of your
next turn.
Speaker 3: Okay, I'm gonna uncanny dodge it, okay, and I'll be frightened.
Speaker 1: All right. It is Georgie's turn.
Speaker 2: Okay. Georgie is going to just pop over here and
shoot at the beholder. Okay, that's not great. Ten does
not head an no, all right?
Speaker 1: And then Georgie wide all right it is now the
beholder is going to go again. It's going to take
a shot at the other arrow. Dude, oh look at that.
He needs to make a save. He gets ah, he fails.
Oh no, wait, no, no, he passes. He's okay, okay, okay,
but he still takes he still takes six damage. So
he's not looking too hot. And it is now Mars turn.
Speaker 4: Okay, so I am stuck between my blood siblings went
that way, my found siblings went that way. Panic a
little bit, and I stepped back around the corner, at
which point I would feel my magic still.
Speaker 1: Yeah, okay.
Speaker 4: At a fourth level, I cast witch Bolt.
Speaker 1: Nice. Nice, okay, so it's a roll to hit right,
what'd you get?
Speaker 4: Twenty four?
Speaker 1: Again that it's really takes the full damage of fourth level,
which bolts d twelves.
Speaker 2: Ooh there and.
Speaker 1: One, ten and one. That's twenty one.
Speaker 4: Twenty three, twenty six, twenty six damage.
Speaker 3: Excellent.
Speaker 2: So we're doing some good here.
Speaker 1: We're doing some amazing damage on this thing. You guys
are doing good. Okay. It will take an action as
soon as it sees you do that, Mara, And you
know what, I've been rolling the wrong die for its
I raise.
Speaker 2: I don't think Ma has done her turn.
Speaker 4: Oh yeah, yeah, I just want to check on like
this status of my dad and pen because driving's next
to me, but like they're they're okay, like an.
Speaker 2: Okay kind of look at Golden.
Speaker 4: I'm gonna hide back around like cordinary. Okay, So I
like go out and which four? Although actually wait, I
think I need to it's concentration. Do I have to
continue seeing him.
Speaker 3: Once it's connected?
Speaker 1: Yeah, it's connected. You would have to yep.
Speaker 3: Oh, I don't know. What does it say about the
initial attack.
Speaker 2: It you do.
Speaker 4: On a hit? It takes the lightning damage. Oh wait,
targetakes two D twelve lightning damage, and it increases. I
should have rolled one more D twelve.
Speaker 1: Okay, roll it because it.
Speaker 4: Increases by one per level. Yea, it increases by three.
I dropped it, but another five cool On each of
your subsequent turns, you can take a bonus action to
deal another one D twelve lightning damage. Automatically. The spell
ends if he's ever outside range or if it has
a total cover. So I guess I do need to
continue to stay.
Speaker 3: See it at least a bit. Okay, I will probably
I'll here and see it still.
Speaker 4: Okay, Okay, I'll do that.
Speaker 3: Is that is that fair? She could be there and still.
Speaker 1: Still see her.
Speaker 4: Yes, okay, but.
Speaker 1: Yeah, okay, I need you uh to so it sees
you do this and it immediately targets you. Sorry, how
much extra damage did you do?
Speaker 4: Another five?
Speaker 2: She get partial cover.
Speaker 1: Where Yes, but that's not gonna matter. It's going to
be a saving I need you to make a dexterity
saving throw.
Speaker 2: You can do this one.
Speaker 4: Actually, yes, that's one of the better.
Speaker 1: Say Okay, what happens is it turns its eye on
you and this green ray flies out. I need you
to remove the section of wall that she's hiding behind,
and Mara, you take forty six force damage as a
disintegration ray washes over the green ones. Say forty six
or four six?
Speaker 5: Yes, okay, that's a lot of damage.
Speaker 3: Yep. This in the Great Snowshoe.
Speaker 1: Yeah, uh all day crap, Yep, it is wow. Pens
turn you just watched that happen, pen Yeah.
Speaker 2: I did.
Speaker 5: Okay, So we're gonna hit this thing. I still get
advantage because I hit it last time.
Speaker 2: It looks okay. So I hit the thing okay, and
it's just eight nice six six is twelve?
Speaker 5: I get to attack it again full damage, Okay, yep.
Speaker 2: There's a critical nice so I'm gonna use a propelled strike.
Speaker 4: And it's just killing it session in this session both
like pennis.
Speaker 3: This rolling really well? Alkay like even for damage.
Speaker 4: Go pad employee of the month.
Speaker 3: Serious, you're definitely getting the plastic.
Speaker 4: Thank you.
Speaker 2: Forty forty damage piercing damage.
Speaker 1: How did you do forty piercing damage?
Speaker 3: D eight plus six get created? Yeah?
Speaker 1: Forty eight?
Speaker 5: Yeah?
Speaker 1: Okay, let me use strike. Okay?
Speaker 3: Is it bloody?
Speaker 1: It dies? You literally propel your sword through its central eye.
It shudders for a second and splats onto the ground.
Speaker 2: Awesome.
Speaker 5: I am going to finish my turn by coming over
tomorrow and giving her a vitality Can I tell you
to wait?
Speaker 3: You could just as a reaction, but no, no, I'm good, Okay.
Speaker 2: I won't give you a vitality room.
Speaker 1: Then that's that.
Speaker 2: That's that?
Speaker 4: Are we out of initiative order?
Speaker 1: I was rolling the wrong guy for its eyes. I
was missing it was rolling D eight, so I should
have been rolling D tens. So you missed missed out.
Yeah you're lucky you got hit by number nine after you.
But if you've been hit by ten, the average damage
for that is fifty five. Oh my ten D ten damage.
Speaker 4: All right, okay, I'm so scared, don't go too So, okay,
I'm so scared. I will gather everyone's like, okay, everyone
coming this room, if we're all at an initiative, and
when we're all together with oh, I thought you're putting
the back. I cast speaking of hope on all of this,
and like, everybody do what you can to recover right now.
So I cast speaking of hope, okay, and then now.
Speaker 2: Will you take the adelity zone?
Speaker 4: I mean sure, but I also cast mass healing word.
Speaker 3: Okay, okay, okay, so everyone gets so much.
Speaker 4: I'm gonna cast that at a fourth level, so everybody
gets fifteen helfback for that. And yeah, I'll take one
of your redealities here too.
Speaker 2: Yeah.
Speaker 4: I just wanted to beacon of hope, to be honest,
without a roll, it's just maxed out.
Speaker 2: Yeah.
Speaker 1: So I was expecting you guys to go running and
trying to like pull the levers and everything and avoid
the beholder while it chased you down throughout the area.
But no, you guys just ganged up on it and
poked it with sticks till it died.
Speaker 8: I mean, I mean that's where I was head it
next like I only got one turn.
Speaker 1: Expect Cassie to get too critical. It's just.
Speaker 5: I feel like since I got vets, just like having
that advantage, basically all the thes have just.
Speaker 4: Been coming out.
Speaker 1: Yep. Yeah, okay, So you kill it. As you guys explore,
you are able to chop away the rest of these
tentacles that have grown up tentacle to attack us. No, no,
And you find two levers on either side of this
device that seems to have a crystal in it that's
humming and vibrating. Is if it's got too much charge
flowing through it?
Speaker 3: Now? Is actual doors?
Speaker 1: No?
Speaker 3: Okay, so we can't see the device.
Speaker 2: Well, we came in just.
Speaker 3: The front one.
Speaker 5: Yeah, and and we've explored around here found.
Speaker 2: Okay.
Speaker 1: So upon pulling the levers, the device power is down and.
Speaker 2: You have to pull them simultaneously.
Speaker 1: Yes, you you would have had to do that. It
doesn't matter now because you would have figured it out
at this point, but well, you were fighting the beholder.
It was another part of the trick. So yes, you
you simultaneously pull them, the device powers down, and the
time flux stops, you're plunged into the presence.
Speaker 4: Okay, okay, okay, cool.
Speaker 3: Does anyone else come through the portal?
Speaker 1: No? No, no one does.
Speaker 4: Is the elevator is still there, like it is still functioning?
Speaker 3: Yes, you go back?
Speaker 4: Is this question? Is this crystal like my crystal?
Speaker 1: It's much bigger, but it is it is It is
an eternity crystal. Yes, and it is that size and
proportion to you.
Speaker 2: Guys, you can't take it with you.
Speaker 4: I could shatter it.
Speaker 2: I mean you could. Actually, it's up.
Speaker 1: To you do what you want.
Speaker 9: I mean, do we know what happens when you break
one of these crystals? I mean, isn't that how acroatox
got in here? What if it explodes and we just
die right here?
Speaker 4: I didn't think of that. I assume that these were
all portions.
Speaker 3: Of Clearly there must be some way to do it,
but I don't know how.
Speaker 4: Okay. I just stand there staring at it a little
bit longer.
Speaker 1: Okay. But you do nothing to it, Okay, you do
nothing to it. You begin to find your way back
to the portal, and you go through it back up
to the.
Speaker 2: Top area, through the elevator.
Speaker 1: Yes, through the elevator, as they call it, to which
you find Penn's dad and King Melton and Girdel Swede's
ghost waiting, to which King Melton says, oh good, everyone's okay.
We poked our heads through and decided to sit.
Speaker 3: That one out, probably for the best.
Speaker 1: All of you make a perception check.
Speaker 3: Okay, perceive.
Speaker 2: Sixteen.
Speaker 4: I just keep rolling fourteen's today?
Speaker 1: Holy?
Speaker 2: Which one is two sixteen sixteen?
Speaker 1: All of you noticed that the air is perceptibly cooler
than it was when you left it?
Speaker 2: Oh? Okay, is progressed to show up? I hope progress
does show up.
Speaker 3: That would suck, So you know.
Speaker 1: Gridell Swede begins talking to all of you.
Speaker 2: Yes please, he says.
Speaker 1: He says, now that you've turned off the device, the
systems shouldn't cause you any trouble. As you head to
the throne room, and he begins to explain that in
the throne room, in the four corners are there are
switches that you have to pull. In pulling these switches,
you will turn on You will turn on machines which
will be able to reduce, excuse me, change the polarity
of the large crystal. However, to activate them, you have
to get to the second level and press the device.
And he explains the dashboard too, he said. He calls
it the control board of the Sunburster, and on it
you can reverse the polarity of the crystal. Okay, And
there's both buttons to activate the Sunburster and to activate
those machines. Okay, he says. It will only work. He says,
I believe it will only work if we reduce its polarity,
and then hopefully that will push the creature out. Once
you've done that, destroy it, break whatever is holding the
crystal in place, and let it fall into the Sunburster
while the Sunburster is on. That's what you need to do, Okay.
Speaker 3: Okay, how much time do you think we'll have when
we drop the crystal?
Speaker 1: Well, the Sunburster powers up before it activates, so you
can turn it on and it won't You won't cause
any devastation unless you unleash its energy. But that energy
will be contained in the cylinder that passes through the
entirety of the island.
Speaker 3: Okay.
Speaker 4: So dropping will destroy it, yes, But will it destroy
the whole island and everyone on it?
Speaker 1: Quite possibly?
Speaker 2: Okay. Okay, So we're gonna have to figure out how
to get off.
Speaker 1: Okay, I've never I don't know, I've never destroyed one
of the crystals before.
Speaker 3: Week. At one point in our journeys, we found a
vessel sort of ship. It was round, made of metal.
We traveled around in it. It was in the library
you might know it. Yes, are there are there more
of those up here?
Speaker 1: There are plenty of pods all throughout the city. In fact,
the King's royal pods should be attached to the throne room.
Speaker 2: Okay, So that might be a good way for us
to get out.
Speaker 3: And get and tell some of these other people where
to go so they can get out to.
Speaker 1: Okay, thought of that, I wondered if you guys would.
Speaker 3: So maybe we should ask her for some like directions
on like pod stations or whatever they would.
Speaker 1: Be, and he'll he'll give you all the lowdown of
where to find it and once put them, yeah, on
your map, And he says, please activate the machines the
pylons is what he calls them. If you activate those,
reduce the polarity or reverse the polarity. Perhaps we can
push it out. Your friend friend who I trapped, I
used the last bit of my magic to do so
he's I don't know how long we can contain him.
Speaker 2: Okay, we got to move quickly.
Speaker 3: Yes, okay, all right, I feel like we should just
have a meeting with everybody here, Okay, kind of give
him the lowdown and tell him to scoot. Find anyone
else they can along the way, take them to pods
so people can get off this island.
Speaker 1: Yeah, King Melton and King van Manner is supposed to say, no,
we're gonna see this through King Melton.
Speaker 4: He says, really sees King Ben Manyers do it, and
it's like Dom King.
Speaker 1: Part of it is you could tell he feels perhaps
a little guilty, a little guilty, and might be trying
to redeem himself a little. Right. Any of their guards
that have survived are willing to go as well, and
August refuses to leave. Right, Cora, your father and your
father will approach all of you and say, are you
sure we really could help you up there?
Speaker 2: Or you could die?
Speaker 1: Perhaps? But if this doesn't happen, what happens to everyone else?
Speaker 2: We all die? I guess.
Speaker 1: Okay, your dad's convinced he's coming.
Speaker 3: Oh no, I don't.
Speaker 4: I don't think he should. Someone needs but okay, what
are you what's your mom's name again, Sally, Sally John?
And what is what is Sally going to think if
if neither of you come home?
Speaker 1: He says, I understand that.
Speaker 4: But someone needs to someone needs you need to go
to her. We will make it out of this. We
will be okay, but you shouldn't stay.
Speaker 1: Make a persuasion rule DC eighteen.
Speaker 4: No.
Speaker 1: No, if that's not persuading you, Okay, he's made up
his mind. He's going to go upstairs. Cora.
Speaker 3: I should have tried to help you there. Sorry, I
was thinking about it.
Speaker 2: Panel needs work. He might be able to help.
Speaker 1: True, Cora and your father say, we're sticking through with you.
Speaker 5: Thanks for listening to the Adventures and the Parted Veil podcast.
You can see the video version of our sessions and
more on YouTube, and Georgie would like me to remind
you to check out our Patreon at patreon dot com
slash Twilight Enigma for exclusive content and discord access.
Speaker 2: I got a scoop. Hope you enjoyed the rest of
the session.
Speaker 1: And I guess you all begin your trek up to
the throne room. Yep.
Speaker 3: Yeah. Let these other guys get out here and try.
Speaker 1: To there's just a few more levels to the Throne Room.
These levels become more regal, and you can tell you're
in some of the higher estates, right and the counselors
of the king and royal family, members of the king
and all of this. And as you near the top,
looking outside, you see it's beginning to snow.
Speaker 5: Okay, M, yeah everywhere, not just like in corn time.
Speaker 1: Yep, great healing.
Speaker 2: Progress is coming.
Speaker 3: Everybody's coming to this party.
Speaker 4: Wait can I sorry? Can I? Also? This is backtracking
a tiny bit, but like also pop my healing.
Speaker 1: Portion go ahead, Okay, I.
Speaker 4: Forgot I had one still, but I do have one.
Speaker 5: Use while we're doing nothing my rapid incusion action to
get one uh aqum canister back.
Speaker 3: All right, I think maybe i'll use my healing potion too.
I do have one normal one left, okay, and I'll
still get max health with it, right M.
Speaker 1: You enter the Throne Room and see a bizarre site. Okay,
what it is? You enter through these regal metal doors
gilded in gold and silver and many different diamonds, and
as you walk in you see this vast open chamber.
There are holes in the floor where you could fall
for a long time, not really a big deal for
people with wings, but for all of you kind of
an issue. The second level has holes in it as well,
but that's not what really surprises you. What surprises you
is as you walk in, you see what looks like
shadows of these eldritch creatures with tentacles and monsters and
things all over, but they're frozen in time as if
they're all mid dance, right, And at the very far
end on a throne is one mutated thing with a
crown lopsided off of one of its appendages, and they
all are standing there in a circle as if you
caught the mid cult chant, right, But that's it. They
look wispy and shadowy.
Speaker 2: This is like the King and his men. M right.
Speaker 4: Okay, Wait, by shadows, do you mean like on balls.
Speaker 3: Shadows or like dark, dark, dark, wispy frozen. Oh weird.
Speaker 2: That is terrifying.
Speaker 4: But can we interact with them?
Speaker 1: You may try?
Speaker 4: Is there like.
Speaker 1: An you touch one?
Speaker 10: So classic as soon as you touch one, they all
dissipate and disintegrate, and you're left in an empty room.
Speaker 4: I was gonna pick up problem and throw it out
from a distance. That would have been smarter.
Speaker 1: Looking looking when I said, you'd probably be the one
to do something that you got.
Speaker 5: This conversation yesterday that I shouldn't just stick my hand
in random things, and then of course just do it.
Speaker 3: I'm gonna turn to your dad and be like, does
she always do stuff like that?
Speaker 1: And he'll be like, since.
Speaker 4: Birth, honestly, our most valuable person could throw us off
the rails right away.
Speaker 1: First, So above the second level is a monumental crystal.
I'm talking. It's probably twenty feet long, like high, and
ten feet across right. It is ginormous huge. Yes, it
is cemented in place by beams of metal that are
that uh link to this circular part around it.
Speaker 2: Okay, there's nobody in here.
Speaker 1: We're just there's nobody in there.
Speaker 5: You begin to Okay, Daddy can help me look at
the control panel here, figure out the polarity reversing.
Speaker 1: Okay, situation.
Speaker 3: So I'm just going to stare at the crystal and
be like, that's a lot of power.
Speaker 1: Yes, And it's at that moment there is a flash
of blue light. Okay, And standing before the throne, looking
straight up at the crystal is fro gasts. All around
the room are dwarven followers. One particular, and who looks
less alive and more of a puppet than anything at
this point. And pro guest looks at all of you
and he's like, of course you all would be here
st ending next to him, being held by her little hands.
Speaker 5: No, no, no, no, looking up, I.
Speaker 4: Think we forgot that we were going to No, we did.
We decided that we wouldn't be able to find her.
Speaker 2: Yeah, yeah, well we decided that doing this would be
the best.
Speaker 1: Yes. Looking down at Crystal, he kind of tosses her
down the stairs of the throne and she tumbles. He's like,
I have no need of you anymore. Go with this, Crystal,
I not only will be free of this prison, but
no one will defy me ever again. And he stares
at all of you. This wretched prison has been aggravating
for someone like me to live in, and now I'm
out and it's time for all of you to die.
No wait, wait, what.
Speaker 2: Pro guess you want out of this barrier.
Speaker 1: He's like, yes, we do too, We do too.
Speaker 5: That's what we want to We also want that we
want to close it. But that Crystal, if you use
its power, you won't have to worry about this prison
at all.
Speaker 2: Because you will be murdered.
Speaker 1: I'm going to cut you short because literally, as you
start talking, you watch as behind fro Gas, purple cracks
begin to appear in the air, and fro Gas, seeing
you pause and see that happen, says I'm done with
all of you. And before he gets a chance to
blast you, a tentacle rips out and begins to grab
at him as this portal opens and something begins spilling through.
We need to set up our next thing. Okay, so
here we are. We have it set up. What you
guys need to know is my jankee setup. Here. The
pylons that you need to activate are in the corners
of each of these four spots. There is a lift
that goes from the back two portions of this to
the back two portions of that one over there, the
central section there the outside squares, so there's only two
you see those rounded parts, So those just go up
further to two. Right there you can stand. Any of
the outside squares is just a bunch of control panels.
Speaker 3: Okay, okay, so this.
Speaker 1: Is yeah, that's all control panels. Okay, all right, and yeah,
if you fall, you fall to your death. It is
a long way down.
Speaker 5: So you're saying I should not have disassembled me made packed.
Speaker 2: On the last law.
Speaker 1: I don't know why you did that in the sky castle,
but that was your choice. And also, yep, all of
you have leveled up.
Speaker 4: Oh ya.
Speaker 1: I asked all of them to prepare a level up
just in case I gave them one mid session. You
do this time?
Speaker 2: Okay, So I need to I need to go fill
in my number.
Speaker 3: Oh she's got the paper, so she's got it.
Speaker 1: All right.
Speaker 2: Sorry, We're gonna have to take a little pause and
I can make a new jetpack.
Speaker 1: Okay. Okay, So we took a quick pause for them
to level up, and why don't you tell us what
you did?
Speaker 2: All right?
Speaker 5: So I got an extra dice on my propelled strike
and some more research points which I used to rebuild
a jetpack.
Speaker 3: Especially before this fight. For me, I didn't get too much.
I did get an extra D six on my sneak
attack dice, which is very nice, and then I got
an additional ability on whales from the grave. Now I
should clarify I've actually been not following the rules correctly
on this one, because D and D Beyond displays this
in a way where I just didn't catch it before.
So now I can affect the original creature as well
as a second one with my whales from the Grave ability,
which lets me roll some extra damage when I do
sneak attack. I was already doing that because I was
technically cheating, but so I should have only been doing
it on a second creature, and now I'm allowed to
do it on the.
Speaker 1: Original creature as well at level eleven.
Speaker 3: At level no sorry not not not now level seventeen,
I'm still not allowed to do it.
Speaker 4: I was gonna say, I thought you told me.
Speaker 3: Now I don't remember what I got.
Speaker 1: On a level, we also have been messing up produced flame.
Apparently you can't bonus action attack with it as well.
Speaker 4: I feel like I'm a back a rebad and it
is not clear enough.
Speaker 1: Yeah. In D and D Beyond it is awfully written.
Speaker 4: Yeah, and it's like bonus action displayed.
Speaker 2: Yeah.
Speaker 1: So thank you to thank our cotuber who commented and
helped us figure that we were doing that wrong. And
I don't study every spell that they cast because that's
too much work for the.
Speaker 3: Thanks for keeping us honest. We need those moments.
Speaker 4: So what I did in the level ten level app
is I just it's useless to me. Then I just
got rid of it. And it wasn't an immediate trade
because of the way everything set up, but essentially I
traded it for flame, a different flame. Flame strike. Yeah,
it's a little bit more powerful. It's not a bonus,
but neither was.
Speaker 3: Firebolt. Yes, no flame strike. Firebolts much hard.
Speaker 1: That's a level that's that's actually a very dangerous spell,
and I think about it. Okay, so what did you
get on your level?
Speaker 3: Sorry? The thing that I actually got was I get
an improved cunning Strike, which is where I can spend
my One of my D six is to do a
status effect thing on sneak attack damage. I can now
do two of them.
Speaker 1: Nice. And you got a new level spell I got.
Speaker 4: Yeah, I can now cast one sixth level spell. And
I learned or prepared wind.
Speaker 1: Walk wind Walk. Oh right, Okay, I think you guys
are afraid of dying. Yeah, all right, roll me initiative please.
Speaker 5: Okay, I got the jet pack again, but now I
realize it takes three canisters and only have three canisters,
so I won't be able to use anything if I
want to have that.
Speaker 2: But like if I fall off, right, away not die
WI would be great. Oh eighteen from my initiative.
Speaker 3: Twenty four from mine Georgie.
Speaker 4: Seventy is that was I was so proud of my
high roll.
Speaker 3: What did you get drifted twenty four?
Speaker 4: Oh wow, it seems like no matter what roll.
Speaker 3: It's like you got after I do get a plus nine.
Speaker 2: So plus nine.
Speaker 1: Initiatives, ten got eighteen, Georgia got sixteen. What did you
get seventeen?
Speaker 3: Oh and mar got.
Speaker 1: Seventeen, and then everybody else got a fifteen and then
all of the enemies that's thirteen. So it's going to
go Frogast, Draven, the eldritch Thing, Penn, Mara, Georgie, all
of the good guys than all of the remaining bad guys?
Speaker 2: Is Frogast currently being held.
Speaker 1: By He is currently being grappled by it? All right, yes, okay,
So what he does is he turns, and the first
thing he does is he lets loose a bolt that
you guys are pretty sure would have eliminated one of
you into this monster shock on his face. He's absolutely
terrified to which this this high pitched screeching pours through
the portal, and this thing seems to redouble its efforts
in trying to hold him. It is Dravin's turn.
Speaker 4: Don't get too close.
Speaker 3: I'm going to turn to Penn and I'm like, you
and your dad get to the control room. The rest
of us deal with the pylon, and I'm going to
bonus action dash as far as i can over to
that pilon. I was here.
Speaker 11: Yeah, I can make it all the way, but I'm
gonna just go right here though.
Speaker 1: Yeah, you don't want to take an opportunity attack for
these guys here and carry ice weapons, can fro gas.
Speaker 3: Okay, I'm going to attack one of them because I
was only a bonus to dash for me. Roll to hit,
all right, first attack is it twenty three that hits? Okay,
this is just normal. It's not gonna be any sneak
on this. That's nine damage, nine damage to the dwarf.
And then offhand attack on the same one is going
to be that's post nine is time. So that's twenty one,
twenty one that hits, okay, and then this one is
just straight up five damage.
Speaker 1: Five damage. Okay, so you've done fourteen damage to him.
He's not dead yet, Okay. It is now the Creature's turn. Okay,
what it's going to do. And now let me describe
how this works. Is the creature can move, but it
is always attached to the poor. This is literally just
a representation of the extentsion, like something much larger extending
itself into the realm. That makes sense. Yeah, okay, all right,
So it's going to move over couple here now, dragging
frog gass with it. It's going to make an attack
at you draft Okay, it gets a wow, it rolled
really well. Thirty one.
Speaker 3: Okay if only.
Speaker 1: Dravn you take uh twenty one for damage, gives me
psychic damage.
Speaker 3: Yeah, can dodge? All right?
Speaker 1: Good, And pouring out of the place come more extensions.
Speaker 3: Of this thing. Okay, I am so these are still
connected to the main thing as well. These are like
weird little.
Speaker 1: Yes, they're like tentacles or things, appendages with mouths and eyes.
Some of them literally open the mouth and there's an
eye inside it, and then the eye opens and the
mouth inside that are no, but you get flashes and
glimpses of this vision in your mind. This thing seems
to literally be in all of your minds at this point. Okay,
all right, oh and I forgot You need to make
me an intelligent saving throw good.
Speaker 3: I'm not good. Actually, I'm okay at those.
Speaker 2: So if these are connected to that, they.
Speaker 1: Okay, you turn your eyes away from this thing because
it literally hurts your mind to see it, and you're okay,
what was your question?
Speaker 5: If these things are attached to that, I can't throw
them down the hole.
Speaker 1: You can't know, okay, Okay, it attacks Georgie, okay, getting a.
Speaker 3: What was that?
Speaker 1: Yes, getting a I can do math fifteen.
Speaker 2: That does not hit.
Speaker 1: That does not hit, Okay, it does not, it does not.
And then it attacks that dwarf and figure, hitting it
and doing, oh I can't roll oof thirteen damage to
that door of a figure. And then the other door
of a figure it hits and does twelve damage to
that door of a figure. Okay, it is now Penn's turn.
Speaker 5: Okay, shoot, Okay, this thing is right in front of me,
so I'm going to attack it, but I am going
to also just scream at pro gass, kind of continuing
what I was saying earlier. You see what's holding you.
This is the fate that awaits you if you do.
Speaker 2: Not help us.
Speaker 5: Now, call off your men, help us, please, And.
Speaker 2: Then I fight the thing right in front of me.
Speaker 1: I hit it.
Speaker 2: I assume that a.
Speaker 1: Twenty nine hits that does hit cool.
Speaker 2: Is eight plus six is fourteen sick twenty fourteen?
Speaker 4: Oh, sit down?
Speaker 1: Fourteen damage. Yes, okay, you heard it, but it stays there.
Speaker 2: Okay, I get to attack it again.
Speaker 4: The system.
Speaker 2: Does a twenty one hit. Yes, cool, that's not the
right die that one is? Wait? Why did I will
jesus last time?
Speaker 4: No, I didn't roll two this.
Speaker 2: I didn't know. We're good, We're good, We're good. Nine damage, okay,
nine damage.
Speaker 1: So you you hit this thing and one of its
eyes bursts and there's a shrieking noise as it wriggles
and pulls itself back.
Speaker 2: Fantastic. If I'm free to move the I'm gonna move okay.
Speaker 5: Feet I have ten, fifteen, twenty five thirty feet?
Speaker 3: And did you yell at your dad on the way come?
Speaker 1: Yeah, so you run over there. It is now Georgie's turn.
Speaker 5: Okay, Georgie is going to.
Speaker 2: Blast that. Oh that's not great. Eleven missus Yeah, figured, yep,
that's all. And then actual George is gonna come with me.
Speaker 1: Okay, all right. Oh, also, you need to make an
intelligence saving throw this start of your turn.
Speaker 2: Okay, well I'm pretty good at those. Oh mm hmm.
Speaker 1: Fourteen, you take five psychic damage. Your mind cannot quite
comprehend the things you're facing. Okay, it is now Mar.
Oh sorry, Mari, you should have gone before Georgie. Go ahead.
Speaker 4: Oh okay, I cast. I want to shatter. I want
to attempt to shatter the portal.
Speaker 1: Portal. Yeah, is there like a things coming through or
is it just it's like a terror in reality, it's
not an act.
Speaker 4: Nope, Oh that ruins things. Never right, So I instead
cast a real big.
Speaker 1: Fireball at it.
Speaker 4: Oh all right, I'm going to do that at a
fifth level.
Speaker 1: Catching it and probably progress one of the.
Speaker 4: Duck saving throw, so deck say of fifteen. Yeah, it
in progress, okay, all right.
Speaker 1: Uh and that's thirty feet across is what it is?
Speaker 4: Five thirty twenty foot radius.
Speaker 1: From the thirty five forty So you yeah, you can
catch them. You could even keep catch ander in it
if you want to.
Speaker 4: I'm going to catch you in it.
Speaker 1: No, no, you can put this way, okay? Cool? Cool? So, uh,
the eldritch entity gets it? What was it? Fifteen? H Yeah,
he got it fifteen? Oh and uh I hit it.
Speaker 3: It just takes half.
Speaker 1: Progast failed that he will legendary resistance and ander and
are passed. So they all passed.
Speaker 3: So they all take half.
Speaker 1: Yeah, they'll all take half damage still.
Speaker 3: Okay.
Speaker 1: Six. Oh man, that's a that's a decent rule.
Speaker 4: Okay, let me do they see it by tens. I
don't know how to make these tents. Ten ten, oh
all tens.
Speaker 1: Forty forty three forty three, yes, three, So we'll each
take twenty one fire damage. Okay, excellent, Okay, thank you,
all right. I must also say Andre does not carry
his stick anymore. He carries a sword.
Speaker 4: Does the Does the frozen dude get hurt more?
Speaker 3: Nope, he's too cold to care about.
Speaker 1: Okay, it is now all of the good guys turns.
Your dad is going to go five ten fifteen twenty thirty.
Speaker 3: Thirty five four.
Speaker 4: Oh, I also run forty I also want to run
towards Oh. I also want to run towards one of
the things.
Speaker 1: Okay, this one? Uh yeah, five ten fifteen twenty twenty
five thirty You're still a little ways away, but I'm
staying out of reach of that guy exactly. Whatever your
dad's going to engage this guy, along with the king
and your brother.
Speaker 3: They're all gonna and this king he can go hit
the switch.
Speaker 1: He's going to Yeah, he's a good track. Five s Oh,
he's right there, and your sister will follow you. She
will cast. She's gonna cast magic missile just for the
sake of time, which I don't even have to roll
for that. I can't forget me. So she does four
nice seven, another four, so eleven twelve damage to the guy. Nice, okay,
twelve damage to this.
Speaker 3: Each projectile gets a plus one, but she only casts
that first level.
Speaker 1: Oh, each projectile gets a plus one.
Speaker 3: Pretty sure? Which one is a D four plus one.
Speaker 1: At first level? You cast it and it's three D
four plus one.
Speaker 3: Well is that what they do? I think what it
is now? It used to be, Yeah, it used to be.
Each projectile got its own modifier because they're a separate attack.
Speaker 2: It can be against different people.
Speaker 1: Yeah, magic miss ale.
Speaker 3: Yeah, I mean it's only an extra two damage. But
for the technicality, we've you know, messed.
Speaker 4: Up so many other rules that a dart deals one
D four plus four four stamish to his target.
Speaker 1: Ye, four plus plus one plus one plus one is
and it throws three darts at first.
Speaker 2: Long.
Speaker 4: Oh, okay, so the darts strike simultaneously. You can direct
them to hit one creature or several, but each dart
four plus one?
Speaker 1: Why is magic missile better than I thought? So that
is fourteen damage to the dude. Excellent. Okay, that's what
she'll do, and now it's all bad, guys, go So
the dwarfs, the one right there is going to take
a swipe at the king, hitting him and doing.
Speaker 2: Five damage to the king, said froguest appear to respond to.
Speaker 4: My call at all.
Speaker 1: He's a little busy. The other two, if you can
move that one up, it's going to attack the Eldritch entity.
Both of them hit one of them, did four damage
to it, and that one's going to attack that Eldritch
entity critically hitting nice doing time seven damage at this point,
and he's going to go. Fine, he's going to make
a strike at you, Penny.
Speaker 3: Because he's just a no, he does not talk. Oh
he did not hit you, sweet.
Speaker 1: He did hit you again though, Okay, so he does
was thirteen damage to you, thirteen slashing damage.
Speaker 3: He is far less problematic.
Speaker 1: Six cold damage, thirteen slashing and six yep with his
new blade.
Speaker 3: Do you still have your boots that?
Speaker 1: No, it doesn't work against it.
Speaker 2: Oh right, you have my reactive shields mm hmm, and
so I'm going to use that.
Speaker 1: Okay, nice top of the road.
Speaker 5: Wait this, so it reduces the damage by a D
ten plus my level so reduced by twenty.
Speaker 2: So I'm okay.
Speaker 4: So didn't damage you at all. That's awesome.
Speaker 1: You essentially just blast the sword away like it swings down,
and you like pull out a canister and blast his armor?
Speaker 3: How many times can you use that as many? Oh
it's a canistry.
Speaker 5: Yeah, okay, I have officially used too many canisters to
be able to ignite my jet back.
Speaker 1: So I fall unscrewed, so progast he gets to go.
I rolled for him already. He tries to break three
of the monster fails the saving throw. However, he can
automatically pass it, but so can monsters. Status quo. He's
still stuck.
Speaker 5: Okay, and they both spent the legendary resistance, Yes they did.
Speaker 1: The other thing gets to go again, and this time
another appendage snakes its way out. This time it comes
all the way to Cora. It missed. However, that one
attacks that other It attacks that other dwarf and kills
the dwarf it already wounded, ye, And then the other
one attacks that other dwarf, hitting him, killing him. Okay,
all right, it is now.
Speaker 3: Technically before that I'm sorry, okay, okay.
Speaker 1: I would let you go, and then the big thing
will take its turn.
Speaker 3: Okay, okay, but didn't it just take its turn the
little What does this mechanism to deal with the pylons
look like?
Speaker 1: It's just a switch? Okay, it's just it's just an
action to pull a switch.
Speaker 3: Okay. I'm just trying to decide if I do that
first and then deal with these guys are trying to
deal with these guys, and then.
Speaker 1: Do it on my next turns.
Speaker 3: Yeah, okay, well we'll bonus action disengage and head straight
for the switch and use my action on that.
Speaker 1: Okay, nice, And then you pull the switch. Pull switch,
all right, one switch has been pulled. As you do that,
this this pylon seems to energize and it fires a
beam out into the massive crystal floating above the controls
of the second level. Okay, it is now the big well,
the big thing goes, all the other things go. It
is going to attack the dwarf that you are just attacking,
hitting him and absolutely deleting him.
Speaker 3: That mountain is gone.
Speaker 1: Okay, now it is Penn's turn.
Speaker 5: Okay, I'm just going to scream at Frogast again, call
off your men.
Speaker 4: We need your help, and I'm.
Speaker 5: Gonna use a disengage action and I'm going to go
up the lift with my dad.
Speaker 1: Okay, all right, they are now on that one. If
you can reach it, I can reach okay, and then
I will also keep walking.
Speaker 2: That was but ten thirty. Oh yeah, that's that ways fine,
all right, and.
Speaker 1: Then Georgie gets to go.
Speaker 3: Before Georgie.
Speaker 1: Right, Oh yes, Maras go Mara. When I was writing
down the thing, I had to like scoot her over,
so I just don't see it. Okay, what do you do?
Speaker 4: So if it's not like shown as a bonus, but
it's a cantrip, is that.
Speaker 1: It's an action?
Speaker 4: It's its own action?
Speaker 3: Yeah, if you look at your spell list anything that here,
that one a.
Speaker 2: One action? Okay, pull the switch. Yeah, I'm just.
Speaker 4: I have well you can get over there and do it. Yeah,
but does that put me close er? Well, the Dwarf's
going to get attacked anyway, Hey, yeah, I'll just I'll
just hop over there.
Speaker 1: Okay, so you pull the switch. It is now Georgie's turn.
Speaker 2: Okay, Georgie is going to launch a shot at that thing.
Speaker 1: That thing, okay, go ahead.
Speaker 2: Fourteen does not hit, all right.
Speaker 1: It bounces off. Going to such an action action.
Speaker 5: Yeah, Georgie's going to Georgie can fly and hover? Can
he just fly up to the center control panel.
Speaker 1: Like yep through? Yeah he could yep out there. Okay, yeah,
you do on and fighting Georgie there, yeah, okay. It
is now all of the good guys turns. So they're
going to attack that dwarf hit and hit and miss.
So they do okay, seven plus five so that's twelve
and and okay, yeah they kill him. Nice, they got him,
all right, but that took all of their actions to
do that. Your brother will move to the switch. King
Melton is going to attack the Eldritch creature. He hits
and he does eleven damage to it.
Speaker 3: Wow, who knew?
Speaker 1: Yeah, King Melton, Okay, and now all of the that.
Oh and your dad is going to dash towards the
control panels.
Speaker 3: Is he going to go to the opposite side, Yeah, yep, he.
Speaker 1: Can do that it's closer for him. You get there, okay,
good it is. Now all the bad guy's turns. So
this one is going to walk up to you. Drave him.
He's going to try hit you. He misses it makes yeah, no,
they don't get a second. Excuse me. That one's going
to attack the alderage entity hits it. Oh, it squeals
and runs back into the portal. That purple one, the
par one. Please, and this one is going to try
and beat you, Maara. He hits you.
Speaker 4: Wait what does he hit me with?
Speaker 1: He's hitting you with a nice weapon.
Speaker 4: I mean what number?
Speaker 1: What number he got? A seventeen?
Speaker 4: I'm going to cutting rights that?
Speaker 1: Okay, taking it down to.
Speaker 2: Ten? Now?
Speaker 4: Oh is it also for that? Yeah?
Speaker 3: I guess.
Speaker 1: Yeah, roll a D ten. You're right, okay, right on
right under your hand. There you go.
Speaker 4: He does not hit me.
Speaker 1: He does not hit you. Okay, very good. Now all
of the other creatures go. The one attacks or excuse me, nope, nope,
the other creatures don't go yet. I'm getting out of
turn here. He hit him, He hit him.
Speaker 3: Good.
Speaker 1: We're back to the top of the round with Progast.
Pro Gast is going to attack the elder rich monster,
critically hitting it. Yes, so fro Gast does. He does
thirty damage, just just flat out right into the center mass,
to which the thing squeals and all of its smaller
tentacles retract.
Speaker 3: Oh thanks pros. Okay, I guess we're calling him Frogy now.
Speaker 1: Now he's best friend and it is now Draven's turn.
Speaker 3: Okay, I am going to dash as a onus action.
I'm not disengaging ooh.
Speaker 1: Okay, Oh, Mara, give me a All of you need
to give me intelligence saves YouTube each to give me one,
and driving needs to give me two. Sure, I don't
know what dice to use. Twenty three, you're good. Eighteen
you take five psychic damage.
Speaker 3: I passed one and I probably failed on since it
was only a ten. What was your higher one? The
higher one was twenty two.
Speaker 1: Okay, so you just take five psychic dama. Okay. However,
when you leave the creature's control zone, which is the
reach of ten feet, it misses you that dwarf will
get it. Does an eighteen hit you?
Speaker 3: It would, but I get all opportunity attacks on me
have disadvantage. It hits you, okay, and the dwarf from
the dwarf will try to also hits you. Wow, even disadvantage.
Speaker 1: Yeah, the dwarf only does image to you as he
nicks you as you run by, but the Eldrich creature does.
Oh I messed that one up. Excuse me? That was
oh gosh, ten seventeen twenty seven.
Speaker 3: Yeah, left to that. So it's that thirteen yep, that
would be okay, and it.
Speaker 1: Is now pens turn. Give me an intelligence saving throw?
Oh do I no, no, no, I'll get all the
it's this thing's turn.
Speaker 3: Yes, they're gonna do. It's going to slither, it's gonna
get mad at progress hopefully over this far middle yep,
into the middle.
Speaker 1: Drag progressed with it. Okay, that's term fine, yep. It
is now Penns turn.
Speaker 3: It reaches You're still good, so I'm so okay.
Speaker 1: Twenty five you're good?
Speaker 2: Yes I am. Can I shoot down through that hole
of the giant thing?
Speaker 1: Do you have something to shoot with?
Speaker 2: Have a bow?
Speaker 1: Okay?
Speaker 3: Yeah?
Speaker 2: Yeah, the fifteen hit.
Speaker 1: Does not hit.
Speaker 2: Okay, that's cool. I'll just move thirty.
Speaker 1: Feet over okay, uh Mara, give me an intelligence saving throw.
Fourteen five Psychic damage Okay, it is now your turn.
What are you gonna do?
Speaker 4: Sorry, I'm still pannicking. We all are fine. I'm just
gonna at this dwarf poison spray him.
Speaker 1: Oh okay, that's a good. Wait the space.
Speaker 4: Twenty one twenty one, so that hits Nice twelve.
Speaker 1: Do you have resistance to poison damage?
Speaker 5: Oh?
Speaker 4: I forgot that.
Speaker 3: It's just a poison condition. Okay, not damage, the condition.
Speaker 4: Nice nineteen.
Speaker 1: He gasps his last breath.
Speaker 4: Okay, it's Georgie's turn, and then I'm going to oh
run ish, but not all the way. I'm just gonna
get to kind of that corner.
Speaker 1: This corner.
Speaker 3: No one back up that way there right there?
Speaker 1: Ah, okay, all right, it is Georgie Eastern.
Speaker 2: Okay. Georgie is going to attempt to shoot at this
monster through the whole hit.
Speaker 1: Oh, come on, George, that's going to miss. So it
hits and bounces harmlessly off it.
Speaker 4: Uh.
Speaker 1: It is now all the good guys turn. He's gonna
pull the lever okay, and oh boy, if you would move,
Sir Melton there, he will attack and hit and destroy
that dwarf beauty okay, and then move use the rest
of his movement.
Speaker 3: Did he only go five to get there?
Speaker 1: Yeah, and then go diagonal in's head corner there so
that he can flip the switch.
Speaker 3: Yeah, okay, I'll probably reach around him, alright, Mara.
Speaker 1: Yeah, you are hit with what number? Uh, seventeen cutting
words out? Yeah, you're good, Yep, you're good. The number
he hits, he strikes again. He got an.
Speaker 4: Eighteen mist sure, okay for that one minute.
Speaker 1: So you take fourteen slashing damage and six cold damage.
O honey, he cuts into you with that beautiful blade
of his good thing.
Speaker 4: He didn't get two swings?
Speaker 1: Well, yeah, well he got to you missed one.
Speaker 4: I know, good thing he didn't sixty hit two swings?
Speaker 1: Yes, and it is now. Oh this guy he's he's
just gonna take off. He's gonna run, just jump. Terrified,
he's terrified. He's just he's just gonna run. Let's see
what it was, five ten, five, ten, fifteen, twenty twenty
five thirty. That's a s far thirty five forty five
fifty fifty five sixty. He's gonna run to there because
he's trying to leave.
Speaker 2: Where's the exit door right here?
Speaker 3: The exit is all around.
Speaker 1: Yeah, if you really want to share.
Speaker 3: It is now I guess he's not that desperate.
Speaker 1: Progasts turn pro Gas is going to attempt to break free.
That was canted. He passes, but doesn't.
Speaker 3: Pass because it's keeping them.
Speaker 1: Yeah, okay, okay, it is now your turn, Drava.
Speaker 3: Okay, I'm just gonna I don't even.
Speaker 1: Have to dash.
Speaker 3: I can thirty thirty forty you get right there, and
I'm just gonna say, I beg your pardon, your.
Speaker 1: Majesty, give me an intelligence say oh yes, uh fourteen
h you take five psydekic damage. Yeah, so King Melton
just kind of looks at you in shock, like where
did you come from?
Speaker 3: I'm zipping all around.
Speaker 1: Okay, now that you've done that, the eldritch creature goes.
It's going to move over.
Speaker 4: No o, I said no, And it's.
Speaker 1: Going to make a strike at your father. It hits him, yeah,
and it does.
Speaker 12: It hurts him.
Speaker 1: Ooh fourteen fourteen twenty six psychic damage to him ouche, yes,
and and that'll be it's turn at this point. Oh
but I forgot these things come out driving. Does a
twenty three hit you? Okay, so you take sixteen psychic damage?
Held on Kenny dodge that this one's going to go
for Ander, and oh man, I keep getting, I keep
gett Canti GOLs, It misses Ander. And then another one.
Speaker 3: On the running dwarf.
Speaker 1: Yep, on the running dwarf, no survivors. It hits him,
it kills him.
Speaker 2: Okay, all right, it is now tens TN all right,
I am going to run.
Speaker 1: All of the switches are pulled, all of the things
have shot into the large crystal. The large crystal is humming.
Speaker 2: Yeah, I'm gonna run into the control panel. Can I
do like an investigation checker, like something to try?
Speaker 1: And yeah, I'll let you get that as a bonus.
That'll be a bonus action for you, just because of
what Gurdell Swede told you. Okay, a leg up yep,
use intelligence, right, so yeah, so.
Speaker 2: Like investigation is it?
Speaker 1: Yep?
Speaker 2: Okay, awesome, seventeen.
Speaker 1: Seventeen good and no, okay, okay, you look at all
of these numbers and these buttons, and you see you
see one with some writing and a symbol that looks
crystal like that's the one you hit, right, Okay, there
is a line. She's just chilling on the stairs, I think,
can Yeah, I just realize you forgot about crystal. Yeah, yeah,
she's she's there. She's essentially hiding at this point, she's cowering.
She's like a little girl. The crystal begins to glow
and the specs of gold light start to pulse in it,
and that's when you all kind of hear this ethereal
laughter in your minds, as if something isn't right.
Speaker 8: You're listening to the adventures in the parted Veil. I'd
advise you not to get too comfortable.
Speaker 3: The veil has a way a change in walks.
Speaker 8: If you care for more than just whispered tales, you
can catch our sessions on YouTube, or, better yet, join us.
Speaker 1: If you dare on our Patreon.
Speaker 8: Head over to patreon dot com slash Twilight Enigma for
exclusive content, discord at excess and other secrets. Now enough rambling,
enjoy the rest of the session if you can.
Speaker 1: Okay, now, Mara, that is when you feel a burning
in your pocket, a burning from your small crystal, Okay,
as if there is energy in it and it's trying
to get out. We are going into a narrative portion here. Okay,
what do you do?
Speaker 2: Okay?
Speaker 1: So it's as if it's calling for you to use it.
Speaker 4: Is it like comedy is in a certain way or.
Speaker 1: It's it's it wants you to handle it and to
pull it out of your pocket. That's all you know.
Okay I do, Yeah, that's what you do. Okay, So
you do, and uh you may make a spell attack
like fire, Oh a natural one. Okay. So you you
pull it out and it begins to burn your hand
and you put it back. You take one d fire
like just one fire damage and and you are unable
to take that action. This turn. Okay, it is now
Georgie's turn.
Speaker 3: But what was that?
Speaker 1: Was it? It was your turn in the in the
initiative route.
Speaker 4: So was it calling me to do like at something?
Speaker 1: Yea, what do I know?
Speaker 4: What I was doing?
Speaker 3: What would you?
Speaker 1: What would you try and attack? Did she have that?
Speaker 3: Like?
Speaker 4: Yeah? Was I like compelled to compelled to just hold
it out?
Speaker 1: Essentially? I'm not describing it very well. There's a lot
going on in here right now.
Speaker 4: Okay, I would try against that big.
Speaker 1: Thing, big thing. Okay, all right, so it didn't work. Yeah,
we go through another round here, Georgie goes, Okay.
Speaker 5: Georgie's going to last the big thing from up above okay, No,
he's not.
Speaker 1: No, he misses, well, he hits it. It just bounces
off of it. It's like it's a huge beastie.
Speaker 5: Okay, Can Georgie go push the button on the other
side of the control panel.
Speaker 1: Yeah, they're a matching button. There is not a matching button.
Speaker 5: Oh, he's not well, he would like I would like
Georgie to like do a look around at the control panel.
Speaker 2: Can he's find it?
Speaker 1: Give an investigation?
Speaker 2: Check investigation. Oh he's not good at investigation.
Speaker 1: That real pretty good? Fifteen fifteen. Uh, he finds a
button to activate the sunburster, Okay, I'll have him.
Speaker 2: He'll just probably stand next to the button and look
up up my dad and do like a little like
War of the Helicopter.
Speaker 1: Okay, so your dad's going to take his place beside him. Yeah,
all right. King Melton is going to try and make
his way over to the elevator.
Speaker 3: Okay, I guess he can. Well he can't.
Speaker 1: He'll take the disengage action okay, and he'll run as
far as he can thirty okay, all right, and now
it is, yes, it is what's his name's turn? While
these guys are all going to move up here. They're
all going to attack the beast, missing, missing, hitting, so
they chop away at some of the tentacles, trying to
fight their way out. It is now Anders turn. He
makes a strike at the eldertch thing behind him, He misses,
He makes another strike, he hits. He does.
Speaker 3: Ooh, that's good, nine twelve.
Speaker 1: He does a significant amount of damage to it, but
not enough to get it to go away. And oh,
and your sister casts magic missile at this one, doing
two plus five. It's seven plus five is twelve twelve
damage to it. Very good. Top of the round frogast
attacks the elder tentity missus. It is Dravenstern.
Speaker 3: Okay, question, in all my running around to this chamber,
have I spotted anything that looks like it could have
been the King's escape pod?
Speaker 1: Ah, give me a perception check, okay nineteen nineteen. Yes,
behind the throne, Jay, it's like a pod. It's twice
the size of the one you guys had, and it's golden.
Speaker 4: It's like right in front of the portal behind it,
essentially behind the corn.
Speaker 3: Okay, okay, now it is what are we sorry? Just
for my own sake? Because I've been worried about lots
of things and not necessary.
Speaker 1: So we are.
Speaker 3: We've activated the pylons. Now we need to drop the crystal.
Speaker 4: We didn't wear it, We didn't.
Speaker 1: You you've reversed. You need to reverse the polarity, which
you have done. And that's what Girdel Swade said, should
push the entity out, but it hasn't happened. Okay, that's
why you felt the wicked laughter in your minds Okay,
wicked laughter of something very old and very intelligent and
very evil. And uh, it takes its turn now?
Speaker 3: Oh can I an action? Or was me understanding where
the pod was?
Speaker 1: I had counted it as your action. Sorry, but it
is going to attack you drabbing missing you dodge out
of the way. It's going to attack and or missing
and you Mara does a twenty hit. Yeah, you take
nineteen psychic d LEAs Oofs is right. Okay, it is
now Penns turn well, and the big one actually is
going to attack your dad. It hits your dad, doing
twenty four psychic damage. Your dad is not looking good, Mara,
he is not looking good at all. Okay, it is
Pens turn.
Speaker 2: Okay, I say, Dad, do you see anything else? It's
not working is there something we can fix? Is there
something broken? Can you help me look at this? And
then we're gonna try and investigate the panel, hopefully.
Speaker 1: With his help. Okay, all right, you can do an
investigation check at advantage. Okay, twenty three, twenty three. You
can conclude that you have done anything this panel can do.
Speaker 2: At the moment, there's nothing else.
Speaker 1: Dang it, Mara, it is your turn again. The crystal
burns in your pocket more ferociously than ever it is.
Speaker 4: Yeah, yeah, question though, what size is this?
Speaker 3: Okay?
Speaker 4: It's part of something, so okay, yep, okay, I'm just
going to use it against uh tentacle and tentacle the crystal. Yeah,
I'm going to try to fire boat at.
Speaker 1: So you're not going to use the crystal. You're going
to just use a.
Speaker 4: Fire bolt, don't. I use the crystal for the.
Speaker 1: Crystal helps you. It enhances your magical abilities, but it
isn't what you attack with.
Speaker 2: Asking you to attack with you Oh.
Speaker 4: Okay, I just thought that it's what I channeled things through.
I thought that's what I've been using this on.
Speaker 2: I mean it is, but also like apparently it's got
something right now.
Speaker 4: Oh okay, Well, I just try to use it, I
guess against this tentacle that my sister attacked.
Speaker 1: Okay, rolled it, okay, much better twenty six, twenty six,
So it fires a beam of light and the tentacle
literally incinerates you. Watch as it travels back into the
into the portal, but like burning as it does.
Speaker 3: Okay, like the whole what's happening with crystals?
Speaker 5: Crystals?
Speaker 4: Is that the one that my sister attacked?
Speaker 1: Oh? Sorry, the one your sister attacked? This one?
Speaker 2: Yes, sorry that you're doing, big guy?
Speaker 1: Okay, no, all right, ah, okay, that is your turn.
Speaker 4: Cray, Yes, uh it is, so I feel any different now?
Like does the like burning lighting up? Does it hurt?
Speaker 1: It doesn't light It doesn't hurt you. It doesn't lighten up.
But it's extremely quenched the fire a little bit. It
it's still it's still is energized though, Okay, all right
now it is it is all of the good guys. Parents.
They're going to strike for the sake of time. They're
going to strike at the monster. They're not going to
be able to kill it, so they don't. Cora is
going to use magic missile on the one in front
of Ander and she does another five ten. Wow, thirteen destroyed.
Speaker 2: Architects is more powerful right now?
Speaker 5: It is?
Speaker 3: It is, But I know I can't ask that Uill Joint.
Speaker 1: Is going to join this fight. It is now Anderstern.
He's going to strike against you. Okay, it's going to
missus one of them, and he goes to strike again.
You feel crystal pulse in your pocket. You can use
a reaction to pull it out. Yeah, okay, you do. Uh,
you are under the effects of a shield spell and
increases by five for one round. Okay, right on, okay,
now top of the round. Oh excuse me, move that
guy close to the lift diagonally. He's gonna make a
break for it.
Speaker 3: Oh okay, yep.
Speaker 1: Then fifteen twenty, twenty five, thirty plus he'll dash through
forty fifty fifty I have sixty. Okay, good, So he's
out there now. It is now your turn drabbing.
Speaker 3: Okay, I'm gonna disengage. Is Crystal over here somewhere she is? Yes, Okay,
I'm gonna how is she doing with all this crystal stuff?
What's her crystal inside?
Speaker 1: It looks normal and terrified.
Speaker 3: Okay, okay, I'm just gonna try to talk to her
like crystal escape pod, get inside.
Speaker 1: She runs off into the escape pod.
Speaker 3: Okay, and then I don't know where to go. I
could just go back and attack this guy. You could.
Let's do that, okay, roll to hit. Okay, first attack.
Speaker 1: So fourteen fourteen misses unfortunately.
Speaker 3: And then my off hand attack it would be twenty
that hits. Okay, and this is just a straight D
six four damage, four damage.
Speaker 1: Okay, it doesn't die, mar I need you to give
me well all of you should be taking intelligence, right,
keep kidding that you're good. Seventeen five damage, six five damage. Okay. Uh,
it's at this point now that uh what did that?
The entity turns. It will take all the opportunity attacks.
It's going to come towards you, Maura, and it's.
Speaker 4: Going to I don't know what I was at before,
and I don't know if I did the whole five.
I wrote five, and then it like flashed to it
two as I clicked damage, so I just added another three.
But I don't know what I was at.
Speaker 1: I don't know, I don't know.
Speaker 4: I'm going to assume that was it, and I am going.
Speaker 1: To die, MARAA is it my turn? It is not
your turn. It's it's turned, it's come to you.
Speaker 3: It's your dangerous.
Speaker 1: What is your ac t It hits you with your shields,
so it hits you, but this time it hits you
with an attack that it's been saving. Actually, so it
is going to hit you with the bad one.
Speaker 3: Bad won't take it.
Speaker 4: Even if he hit me with an easy one, I'm dead.
Speaker 5: It's just the wrist is if he can do more
than your total damage, did any chance for saving throws?
Speaker 2: I don't think, but maybe I should not say.
Speaker 4: That is the story of how.
Speaker 12: I mm hmmm, fifty two damage.
Speaker 4: Okay, he doesn't.
Speaker 1: He doesn't outright kill you, but it makes two more attacks. No, yep,
so you fail two more death saving throws. I'm not
even gonna roll them. Well, actually I should roll them.
Speaker 4: Actually he does both of them on me.
Speaker 1: He just keeps the shield. The shield is up. Yes,
so let's see if it hits Ope, that's canted. That
hits that's a twenty three, So it does.
Speaker 4: Auch doesn't matter.
Speaker 1: Well, what's what's your maximum health?
Speaker 2: What's your Oh?
Speaker 4: He would keep going.
Speaker 1: No, I just need to know what you're sixty nine
sixty nine. I don't know if he can well, actually,
so he doesn't kill you that time he hits you again.
That wasn't a critical hit. You're lucky. That was a nineteen.
He's going to hit you again. That is You're okay,
but you failed to death saves. It is Penstern, all.
Speaker 2: Right from my vantage point?
Speaker 1: Can I yes, you can? You can see her, you
can toss what's the range you can toss at? I mean,
what's that You're twenty feet in the air and then
you're diagonal a bit. May I.
Speaker 2: Spend an ak gloom canister to like propel it towards her.
Speaker 1: You will have to make a dexterity check. To do that.
You're gonna have to get through the creature's tentacles. You're
gonna have a DC of eighteen.
Speaker 2: Can can it be split of hand?
Speaker 4: Can you get Georgie delivery?
Speaker 3: An attack Georgie delivery would probably be a much safer
I'm gonna do.
Speaker 1: I'm gonna I'm gonna force that role on you. I'm
gonna be a mean d M because you didn't come
up with that idea.
Speaker 2: Jus spend a canister? I still have to do a
dex dirty.
Speaker 3: Chick straight deck, No proficiency because she's using a canister.
Speaker 1: What did you get?
Speaker 2: I'm asking about his about his thing.
Speaker 1: No, it's a dex check.
Speaker 2: Eight.
Speaker 1: Oh even if you got proficiency, that wouldn't have been enough. Yeah,
so you failed that.
Speaker 3: You heal?
Speaker 4: Doesn't heal?
Speaker 1: No, it doesn't. It just falls into the abyss Georgie's stern.
Speaker 2: Okay, George's gonna come. I just wasted a vitility zerom.
George's gonna come take my last vitality zerum and deliver
it to Mara. Okay, all right, so she's up again.
Speaker 1: Okay, what do I do?
Speaker 3: I roll to you?
Speaker 4: Roll that much?
Speaker 1: You would roll cast.
Speaker 2: Nineteen oh nineteen health back snap.
Speaker 1: Okay, nice, it is Mara's turn.
Speaker 4: I am immediately going into crystal feeling.
Speaker 1: Oh it's burning really hard.
Speaker 4: Yeah, use it against the monster, but so is self preservation.
Speaker 2: No, but you saw what happened to the tentacle when
you did it.
Speaker 3: You're not going to have another chance to use it.
Speaker 2: Okay, before you die.
Speaker 4: Yeah, I'll use it against.
Speaker 1: Okay, roll to hit.
Speaker 4: So wait, do I have any way to nos?
Speaker 3: Like heroics?
Speaker 1: We'll skip these guys, We'll go back to draving. Is
there anything you do.
Speaker 4: Does it hurt me again for not using it?
Speaker 1: Yeah? It does actually take just one fire damage.
Speaker 3: I don't know what I can do now. I mean
i'll attack this thing, okay, I guess yeah, twenty.
Speaker 1: Four that is you're all concerned.
Speaker 3: Yeah, I'm concerned. Thirteen damage, thirteen damage okay, and then
off hand attack fourteen it's gone.
Speaker 1: You got it?
Speaker 3: Oh sorry, that was just a hit. Oh the fourteen
was to hit. Does that hit it?
Speaker 1: No, it doesn't. But you didn't you do thirteen damage?
The first I did on the first I was icepaced.
It's gone from.
Speaker 3: Okay for the Yeah, all right, okay, I mean I
might as well move okay. I don't know. Oh should
I be making my intelligence safe?
Speaker 1: Yeah? You used yours?
Speaker 3: That's fine. Twenty six and oh it's says sixteen eighteen.
Speaker 1: Yeah, it would have been eighteen nineteen nineteen five damage.
Speaker 3: Still that's I thought.
Speaker 1: Yep. Okay, Uh, it's going to go Mara, it's targeting you.
Speaker 4: Yeah, I should have just used my spell.
Speaker 3: We love that.
Speaker 2: Uh.
Speaker 1: Seventeen this does hit? Yes?
Speaker 4: Can I can I reaction again.
Speaker 2: With connect You could ye with the with the stone.
Speaker 1: For the shield.
Speaker 3: Yeah, you can do that oh with the shoe, Yeah right, nice.
Speaker 1: Yeah, so you hold out the crystal yeah, ok, and
then it doesn't hit me. What happens is the beast
connects with the crystal and there is a bright flash
of light and Mara, you feel the crystal explode in
your hands. You take seventy five damage.
Speaker 3: You're not it's.
Speaker 1: Yeah, seventy five damage.
Speaker 3: Wait, okay, you're okay, okay, yes, that would be okay okay, and.
Speaker 1: The thing does not get its next attack on you. However, Uh,
Mara at the start said okay, it's uh, it'll be
Penn's turn. Yeah, there's nothing you can do there is.
Speaker 4: I call Georgie and I say, Georgie, you have got
another health motion.
Speaker 1: You used your last us my last.
Speaker 2: You have a health postion. So I request Georgie to
come back to me.
Speaker 1: So Georgie will take his turn to go up there,
mar give me a dea yikes, failure, it's not one though, Okay.
So it now goes to.
Speaker 3: Would your trying yeah?
Speaker 4: Yeah, Also, would my sister try to heal me?
Speaker 2: Ya?
Speaker 1: She doesn't have any healing spells.
Speaker 4: She has no healing spells.
Speaker 1: She's an attack. She was in attack mode when she
came up here. Yeah, I think I said that in
a previous episode. Didn't I I don't know, but uh.
Speaker 4: Okay, why why did I do it then?
Speaker 1: Why?
Speaker 4: Yeah?
Speaker 1: Uh oh? So what happened is it went? Then Penn
yelled to Georgie. You did the death say Georgie ran up?
Speaker 4: Why did I? Oh my turn shield?
Speaker 3: Your turning reaction to shield?
Speaker 1: Okay, you used your reaction shield and then when your
change came around, you were out. It is now your
turn drapping? Is it? George's that Georgie would have flown
him up on his turn to get the health potion.
Speaker 5: I mean, George's got fifty feet of flying.
Speaker 3: If he dashed.
Speaker 1: Yeah, but he won't make it. Oh well, okay, fine,
but from there's yeah, it's twenty feet up, straight up.
But then it also has to get over how many
fuck I'm.
Speaker 2: Right like, I can meet him at this endge here,
and she's right there, she's like just right below.
Speaker 1: Yeah, I guess that would work. However, he does get
hit by the monster as he leaves its space.
Speaker 2: Okay, yeah, that's right in there, and oh.
Speaker 1: That's canted, which, Oh my gosh, how do we get
so many canted dice. There's ten twenty five damage.
Speaker 2: He's not dead.
Speaker 5: He's not dead, okay, okay, so he gets so you
get the health motion to her.
Speaker 1: Well, it has to take an action to eat it.
Speaker 2: To her right, but that's.
Speaker 1: An action he dash.
Speaker 2: Oh okay, yes, you're flying.
Speaker 5: He gives you a greater health potion old the greater
so I would.
Speaker 2: Okay, so we're no, but Georgia goes after you.
Speaker 1: Is Georgie goes out?
Speaker 2: Okay, yeah it's me you Georgie. Okay, gotch So you
did do jestive, but now you get a health potion is.
I don't know what the greater health version does.
Speaker 3: The devices otion of healing greater is forty four plus
four okay, nice before triangles plus four.
Speaker 2: All right, okay, I get to read all one's well
healing just of.
Speaker 3: My Oh nice, that's good trade one for.
Speaker 1: Us four.
Speaker 2: Seventeen nice, very good.
Speaker 1: Okay, all right, Draving, what do you do?
Speaker 3: Okay? So what happened to this creature when it's still
in its arms?
Speaker 1: In its arms? Yes, okay, it took seventy five damage.
It shrieked, but it's still going.
Speaker 3: Okay, hmm, I don't even know what I can do
right now, so useless.
Speaker 4: Just gather everyone together.
Speaker 11: Maybe I'll turn to this crew over here and just
say get to the escape pod back here, go this point, okay, direction,
So they're going to begin running, I'll you know what,
I'll take a pot shot at and Er with my crest.
Speaker 3: Boat, which will be a disadvantage.
Speaker 2: Let's progress in his arms.
Speaker 3: Yes, oh darn, too bad, it's disadvantage. But that's twenty
four twenty four that hits ten piercing damage.
Speaker 1: Ten piercing damage. Okay, all right, so uh okay you
you've bloodied the thing. It's bloodied, yes, okay, yeah, and
now it is its turn.
Speaker 4: Sorry, Mara, kill me again.
Speaker 1: It's going to hit you. Yes, it hits, and.
Speaker 4: I don't have the crystal anymore at all.
Speaker 1: You don't have the crystal. You take three six, eleven, thirteen, fourteen.
Speaker 4: Backed down, It hits you two more times, tis well
does he successfully hit you?
Speaker 1: Roll? You're incapacitated. So it's an automatic it can hit,
I believe, or is it just advantage?
Speaker 3: Why can't we remember it?
Speaker 1: Either way? It hits and then yeah, it hits you
both times, and you are Now it is Penn's turn.
Speaker 4: Mm hmmm.
Speaker 2: I don't know what to do.
Speaker 3: Because I just.
Speaker 2: Yeah, like, do the dudes.
Speaker 4: Okay, mmmm, what kind of.
Speaker 1: Dot that Penn skips her turn?
Speaker 2: No, she will just cross bow at the beast.
Speaker 1: Okay, do it?
Speaker 2: Not even gonna matter? Cross and I miss uh anything?
Speaker 1: Yeah, YouTube driving.
Speaker 2: I take five damage.
Speaker 3: Mm hmm.
Speaker 1: Okay, Mara, Death's safe. I don't want to roll it,
roll it, do it.
Speaker 4: You can give me the tower. Nope, I don't even
get a fancy deby, not this time.
Speaker 1: I'm dead all right. Now everyone watching is like, what
is this d I'm doing? You guys watch.
Speaker 3: As this thing.
Speaker 1: So what you two see is this thing hits Marrow
and there's a sickening snap and she drops.
Speaker 4: To the ground. I mean I'm already on the ground.
Speaker 1: Well.
Speaker 3: Essentially the ground way down there.
Speaker 1: This is this is after request of Cameron. This is
why I've been so heavily doing this. Now, I asked Cameron,
what do you want for the end of your character?
At as, she said, to give her a hard choice. Now, Cameron,
you find yourself in a white expanse uh huh, completely white.
I'm talking everywhere, glowing bright white, like a white computer.
But and in the distance, you see a small figure
that looks like a little girl, just a little blonde
haired little girl. Looking around in the distance, you see
what looks like a young twenty five to thirty year
old man.
Speaker 4: And is it is it an elf and a viole
like a human?
Speaker 1: One is elfish, the other one looks just like an
average joe human, But it's like far away.
Speaker 3: Okay.
Speaker 1: And in front of you floats your crystal, the one
that blew up. It floats in front okay, okay. And
my question is it you feel that you could reach
out and grab it. Do you choose to grab it?
Or do you choose not to?
Speaker 2: Okay?
Speaker 4: Do I recognize these people?
Speaker 1: They're just they look familiar, but you have no You've
never seen them before.
Speaker 3: I only think I think you know.
Speaker 1: I do grab you grab the crystal?
Speaker 3: Okay.
Speaker 1: As you reach out, the moment before you would touch it,
it fragments, just like it did when it blew up. Right,
And these fragments begin to, like little scales, embed themselves
in your flesh. It burns and it hurts, and they
start to cover your body, even going inside of you.
And that's when the two of you see a very
bright flash. Okay, and standing where Marrow was is a
different creature entirely. You are now an incarnate.
Speaker 3: Oh so what you see.
Speaker 1: Is a white robe?
Speaker 4: Oh I did not see that coming.
Speaker 1: You had the choice to grab the crystal or not,
and had you not, you would have died. And I
would have had you played crystals, because I would have
tried to kill Bara this whole session.
Speaker 4: You guy, I am says he has a big decision coming,
So why is he trying to cull me? Get back?
Speaker 1: What stands in her place is a white robed figure.
Speaker 4: What about the incarnet of now Here's it looks.
Speaker 1: It looks like it has fragments of crystal throughout its skin,
just just speckled all over, and in its hand is
like shards embedded. You had a crystal blow up in
your hand, right, Okay, you are the incarnate of Preservation.
You gain all of your hit points back. Okay. You
can now cast the shield spell on you or any
other creature within sixty feet of you as a reaction
without expending a spell slot. Okay, And you also gained.
Speaker 4: Within sorry how many feet?
Speaker 12: Sixty feet?
Speaker 4: Okay?
Speaker 1: You also gain an enhanced version of the Imprisonment spell.
That you can cast once every ten years.
Speaker 4: Okay, use it now.
Speaker 1: Okay, question, although I'm sorry, this comes at a high cost.
You lose all your memories.
Speaker 4: That's what that was gonna be. My question is, am
I like Maa, but like an incarnate or just you're Maara?
Speaker 3: You're Maa?
Speaker 1: But I don't remember any memories at all? Okay?
Speaker 4: But I like the spells that I can do, I
can still do, and but I just don't know who
any of these people are out me are Yep, you.
Speaker 1: Keep your spells, you keep your level. You now have
that bonus to cast the shield.
Speaker 4: So so Crystal is that man's daughter was, but she
doesn't know.
Speaker 1: Okay, let's get into the last last bit of this
battle because we're running late. All right, Mara, you get
to go. Your death save is invalid. It's your turn.
Speaker 2: This is crazy, Okay.
Speaker 4: So I do I know anything about what's happening right now?
Speaker 1: You know enough that this thing is must must go.
Speaker 4: Yes, I will use that imprisonment spell, the.
Speaker 1: Enhanced version of the Imprisonment spell, so you can cast
it once every ten years. It banishes what you choose
a single entity to a demiplane of black void that
creature cannot ever even have a chance of breaking free
until all the planets align, which happens once every five
thousand years.
Speaker 4: But that doesn't fix it.
Speaker 1: It doesn't fix it, but it does put an end
to what's going on right now. So do you cast
said spell?
Speaker 4: Yes?
Speaker 1: Okay? In doing so, do you guys watch as this
creature cast the spell, this crystal white light emanates from
it and encompasses this eldritch entity. The eldrich entity begins
to screech progress. The entity begins to screech and to
and make otherworldly noises as it's torn from your reality,
pushed back through the portal it came from. But you
see the white light extending, and as it does so,
you watch as Progassed helplessly claws.
Speaker 4: With it because he's still holding progressed.
Speaker 3: Okay, in there while we were at it, Okay.
Speaker 4: Am I like drawn to crystal?
Speaker 1: Like? All right?
Speaker 4: Do in carnets have like.
Speaker 1: You can you can sense crystals around you? You sense crystal?
Speaker 3: Yeah? Like crystal?
Speaker 1: Yeah?
Speaker 3: Okay.
Speaker 1: So at that point, uh, Jonathan Melton arrives at all
of the devices here and he's like, you guys, figure
out how to get rid of the like, get this
thing down, I'll push the button. If somebody does that,
it should be me. I'll activate the sunburster.
Speaker 4: He's going to be valiant for us.
Speaker 1: He's going to try and be valiant for once. Yes,
And he tells you and your dad go ahead and
get off. You can make an insight check if you want.
He's telling the truth.
Speaker 3: Because I'm not there so I can't see.
Speaker 1: Okay, see if you can figure out a way to
get the crystal down.
Speaker 4: Okay, going to do we still need to well, well, yeah,
you have to be.
Speaker 2: Able to drop it. It's like held by steel beams.
Speaker 3: O're still here.
Speaker 4: But why did we? Oh, we're destroying it, so others don't.
Speaker 1: King van Mannius walks up to He's like, Marrow, what
was that?
Speaker 4: Who's Maria?
Speaker 1: Excuse me?
Speaker 4: Just a blank stead.
Speaker 1: He looks over. He calls it Dravan, Drava, your family
and Dravin and all of them all come over. Do
you do you approach? Oh? I should say that, I'm sorry.
Ander drops George drops dead.
Speaker 3: He's just.
Speaker 1: Yeah, he drops dead. I take it. You come down
to see Mara as well?
Speaker 2: Yeah, okay, so.
Speaker 1: They all are surrounding you and they're like, what what
did you do? That was? Like, what what just happened?
Like nobody has a clue?
Speaker 3: Right, okay, neither do her.
Speaker 2: No, but I'm just gonna hug her. Okay, I don't
even think I say anything.
Speaker 5: I'm just gonna stand there for a moment staring at you,
and then I'm just gonna grab you and just hug you.
Speaker 3: I'm getting in on that action group.
Speaker 4: I think.
Speaker 3: I think, let me say, how.
Speaker 1: Did you come back?
Speaker 4: That's okay. I feel like these like I feel the love,
but I'm like, I don't know.
Speaker 1: August looks, He's like, you died. We watched your neck.
Speaker 3: Snapped, like, yes, how are you here? Mar? What happened?
Speaker 4: Who is Mar?
Speaker 1: What? What?
Speaker 3: I'm like, genuinely just like staring her in the eye
right now, trying to like get a read. Is she
actually like?
Speaker 2: Can I do an insight check? Do I understand what
has happened?
Speaker 1: Give me an insight check?
Speaker 3: That's kind of what.
Speaker 4: I feel like, I'd kind of be able to piece
together that someone just died, Like yeah, and I look
like that you.
Speaker 1: Two are not quite sure what's going on. But that
is when Crystal comes wandering out and says, you're like me.
Speaker 3: Now do I c yeah, look at her hands and
take it all in do I?
Speaker 1: Okay? Do I still look like Mara but like similar different?
Speaker 4: Okay?
Speaker 1: Wow, okay, so what do you remember?
Speaker 4: What do I remember that? What point do I remember?
Speaker 1: You remember waking up?
Speaker 4: Waking up?
Speaker 1: Yeah? Uh nothing, m hmm okay.
Speaker 4: I opened my eyes and this thing.
Speaker 2: And thank you for saving us.
Speaker 3: Please come along, Dravens just weeping and just gonna grab
you by the arm and say I'm glad you're still here.
Speaker 1: But he's okay, all of you here. A gasp okay
from above? No no, no no, And suddenly suddenly there
is a wet thud as Colin van manneris hits the
side like hits the ground from above, bounces off and
falls down the chasm Melton or oh sorry John John
Jonathan Melton, Jonathan Melton. He just wet and then falls.
Speaker 4: Down and it won't make a difference. But I cast
feather fall.
Speaker 3: Okay.
Speaker 4: I feel like preservation. And it's like preservation.
Speaker 1: As you all look up, there stands.
Speaker 3: Little buddy.
Speaker 1: Yeah standing.
Speaker 4: Do I have myoughts back? Because I just am like you.
Speaker 1: Can get all of your spell sorn. He stands at
the top of the thing and he looks he's wreathed
in green flame. Okay, and he's looking at all of
you if a skull could have a look of death,
like like, I'm going to murder all of you his
wood right to which he's like, and he's tattered, right,
he's worse for wear looking. He's like, thank you all
for clearing the way, getting rid of that thing and
that ice monster. At the same time, it's time that
I do what I've been meaning to do since the
very beginning. And he turns around and he stomps over
to the control channel and you watch as he thrusts
forward one of the levers, and all you hear is
him say it's time to cry havoc and we will
end there.
Speaker 3: Ah, He's gonna zap the world.
Speaker 1: Wow. Okay, thank you everyone for joining us in the
corner veil. I may have abused a bit of my
dming power tonight, but it was all for a good story.
We post videos every Tuesday. If you enjoyed this or
if you hated this, please give us a like a college.
Speaker 4: Maybe you hated it, keep watching.
Speaker 1: You hate my DM style, well you never have to
play a game with me. But before we go, few
closing remarks.
Speaker 5: Yeah, our character minis were printed using Banana for Scale
three D printing services and.
Speaker 1: You accuse it good.
Speaker 5: Mine's like twenty for twenty percent off your first order
until the end of twenty twenty five.
Speaker 3: Although I don't know if your mini is relevant anymore.
Speaker 4: Gotta gotta add some crystal shot.
Speaker 3: We also have a Patreon available if you check the
details in the description, you'll find the link for it there.
But that gives you access to some exclusive content right now,
access to our Discord community where you can chat with
all of us. So yeah, have a look there.
Speaker 4: Mm hmmm. And the music that you're hearing is by
Karl Casey at White Beat Audio, which you can support
him on band camp or you can listen to his
music on YouTube.
Speaker 1: Yes, thank you everyone. I believe next week is our final.
Speaker 9: Episode us next week for the exciting conclusion.
Speaker 3: Nice.
Speaker 1: Thank you everyone, and we'll see you next week.
Speaker 3: Bye guys. In the parted Bail