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Speaker 1: Hey, everybody, Welcome back to the Game Informer Show, a

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weekly podcast covering the video game industry. Join us every

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Friday for a discussion with the latest gaming news, reviews,

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and exclusive reveals, alongside Game and Former staff and special

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guests from around the industry. I'm one of your hosts

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this week, Alex van Aiken, and today I'm joined by

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Marcus Stewart Heyding Marcus.

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Speaker 2: What's up, Alex? Green Shirt Gang? Rise up?

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Speaker 1: Yes, sir, Green Shirt Gang, let's go take it over.

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Different different shades, but still cut from the same cloth.

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Speaker 2: Well, you know, sometimes the grass is greener on other sides.

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And I guess it's the debate of what show of

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our shirts is technically greener.

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Speaker 1: I think me. I think I'm greener. You've got a

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little righter blue in your shirt? Yeah blue, Yeah, trust me.

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I do a lot of color grading. I I've learned

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to see a lot of different colors inside of other colors.

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We're also joined by Charles Hart. How you doing, Charles,

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I'm good. I guess I'm like Mauve Shirt Gang. I mean,

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what color this is?

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Speaker 3: Yeah, you'd say that, Okay, I think.

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Speaker 2: We call you the Mauve Avenger. The mauv Avenger. I liked.

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Anyone get that.

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Speaker 1: Red Avenger Red Avenger right?

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Speaker 2: Uh, you know it's a millennial that are hay Arnald

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fans are losing your mind right now, and that's all

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you need to know.

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Speaker 1: I watched, but not as much as anybody else.

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Speaker 3: I should have just assumed it was a hay Arnold thing.

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I think with Marcus from.

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Speaker 2: Noah, that's all. Yeah, that's all I say.

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Speaker 1: Yeah, Well, it's gonna be a good episode. It's us three.

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Everyone else is busy either working on game reviews or

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on trips for work, so it's us three hold it down.

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This week. We're gonna be talking about our Raiders Dispatch,

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Mortal Kombat Legacy collection, and maybe our Game of the

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Year cram sessions. We're trying to fit in before the

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year ends, before we have to lock in our selections

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for the best games of the year, because that's we

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We are having those talks here a Game Informer. Just

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because of our magazine schedule, we have to have them

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a little earlier than usual this year. So it's it's

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the knis is on, knives out, and the pressure.

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Speaker 2: Is on the mud has been slug a little bit

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a little bit.

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Speaker 1: Yeah, yeah, relationships have been tested, you know, tears have

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been shed.

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Speaker 2: I won't say who. I just dried my eyes, but.

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Speaker 1: Yes, of course, of course. Uh well, guys, I guess

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before we get into it, I do want to just

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give our listeners a heads up that the best way

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they can support us is by going to Gaminformer dot

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com slash subscribe to pick up a Game Informer magazine subscription.

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You can get it either in print or digital.

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Speaker 2: Is it weird to sniff it?

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Speaker 1: Is that help people like sniffing paper?

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Speaker 4: I I don't mind sniffing it. I think it's something

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about doing it on camera feels wrong. You smell the

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book in the privacy.

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Speaker 3: Of your own home.

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Speaker 1: Wrong or right? Yeah, Marcus, I don't like that eyebrow raise.

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Speaker 3: I don't even know.

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Speaker 1: Well, I want to get into our creators. I've been

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playing the hell out of it. I'm reviewing the game

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for Game Informer, so it's it's been all I've been

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playing lately. That's not true, but a lot of what

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I've been playing lately, and I really really love it.

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For those who don't know, if you haven't been paying

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attention to the conversation or on twitch or YouTube. It

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is a extraction shooter, and if you don't know what

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that is, that is a sub genre of the first

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person shoot. Well up first person shooter. This is a

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third person shooter, but it's a subgenre of of the

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shooter genre. It is PVPVE. You might have heard it

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called player verse, player versus environment. So there's a mixture

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of real players that you are and in this case,

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cooperating with. In a lot of senses, the community for

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our Greaters is very welcoming and you and pretty like

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helpful for other players. There are there are proments where

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you're going to be fighting people.

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Speaker 2: But I'm really glad you said that, because I did

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have questions about how I should be interacting with people

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in this game.

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Speaker 1: You know, it's interesting. It reminds me a little bit

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of Sorry, I get distracted of how pale I am

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in the camera.

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Speaker 3: Jesus, you're like that one that newswoman.

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Speaker 1: There's a newsman.

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Speaker 4: There's like a clip of a newswoman who's just like

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zoning out looking at the monitors. She's like, I'm so pale,

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and then he cons like we're live right now, and

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she's like that you did that?

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Speaker 1: Yeah, yeah, that while I was talking, which is wild,

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but yeah, yeah, this game kind of reminds me a

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bit of Hell Divers too, in the sense that there

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is a sort of people are buying into the the

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sort of fantasy of humans versus machine and inherently and

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the the robots in this game are ARC, which is

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you know, the namesake enemies the ARC, and you are

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the raiders who are kind of going up. Everyone lives

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underground in this subterranean city called Speranza that is full

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of you know, vendors, and you're navigating these vendors and

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stuff through a series of menus. You aren't like walking

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around or anything while you're down under, but when you

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are down under, you are you know, picking up quests,

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you're increasing your base, like you have a series of

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like I think it's like eight stations like you two

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station refiner station where like and all of us ties

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into the big crafting system that is at the heart

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of the game, where you know, you are going out

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on these these top side excursions to get loot that

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you need to build new parts of your base or

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new weapons or complete quests, and and you are wanting

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to bring that valuable loop back and you do that

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by by extracting via elevators or raider hatches, but a

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lot of those make noise when they go off, and

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so it's kind of like that's where the tension of

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the PvP comes into play, because people can kind of

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be camping those exits and try to take you out,

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and that does happen there. You definitely have to be vigilant.

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I will say this game, what I was getting at

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with the hell Divers two reference is that the player base,

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it feels like there are a lot of really helpful

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people and a lot of people who you know, are

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friendly and just they want to do their quests. They

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want to get their stuff and get out, you know.

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But there's like always this tension, like are they telling

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the truth? Sometimes they aren't, Sometimes they are telling the truth.

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But in the case of my team, I was playing

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with Jacob Geller and Jesse Vittelli the other night and

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Jesse was trying to ping the enemy squad to let

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us know that they were down there, and he accidentally

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missed fire. He accidentally shot his gun not meaning too

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and so it turned into this whole thing where like,

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hey man, we are friendly, our buddy accidentally pressed the

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trigger button, We're really sorry. And then in a watch chat, yeah, yeah,

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proximity chat with other players, so like you're kind of

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doing like negotiating, like hey, we need to go past

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where you're at, you need to come up here. Let's

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be friendly, like I'm I'm pressing the button to stow

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my weapon away where it's it's it's a game of

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politics sort of, you know, and like and then it's

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funny because you'll have those moments, you'll have those negotiations,

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and sometimes they aren't don't even feel like negotiations. It's

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just like, oh, hey, what's up, guys, how are you?

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You know, let's you guys need help with any quests,

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you know, and and they're like, yeah, let's let's do

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it together. And then I've done that where I did,

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I mean it did. It happened to me yesterday where

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Jesse and I teamed up with a team in a

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pretty one of the maps that is like known for PvP.

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But we all needed this certain quest done we had

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to get We were looking for this this room in

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this spaceport area, and and another squad came in and

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started attacking us. But because because like there aren't name

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plates above anyone that's not in your party. They accidentally

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confused me for the enemy team, and so there's a

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bunch of miscommunication. Things went haywire and there's just chaos,

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and I died by the team that I had kind

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of allied with because they they didn't realize that I

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wasn't an enemy. So there's a lot of like really

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fun social moments in the game. I've seen tiktoks of

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people uh downing, downing enemies in the game, down in

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other players. And the thing is, if you bring in

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a certain item, you can get people up, so you

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can get you can you can always revive your own teammates,

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but in order to get up an enemy uh teammate,

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you have to use a defibrillator. But people will carry those,

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and I've seen people do you're on the Sing or

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Die game show, you better sing for your life, And

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so they they make they make the person they down

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like sing a song and if they're impressed by it

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and they let them live, oh and if not, they

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kill them.

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Speaker 2: Have some sociopathic behavior right there.

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Speaker 1: Yeah, there's a lot of that kind of stuff going on,

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but all feels like very playful. But outside of like

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the the social and like the kind of crafting core loop.

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The gunplay is just excellent. You know, you're the enemies

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when you when you crack somebody's shield, it's almost like

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a firework goes off. It's like when the Gower Rangers

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get hit, yes, and the sparks yeah yeah, And it's

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there's something so satisfying about like breaking somebody's shield. It

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reminds me of like the satisfaction I used to get

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in Gears of War when you'd land a headshot and

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the game it was satisfying, like crunch and like it

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was like, oh man, I got to do more of that.

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I get that feeling from Art Raiders, just like not

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even killing people but cracking shields. But it has like

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this retro futuristic art style that I love. This is

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the second release from Embark. There they also made The Finals,

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which is a game that I love, and that game

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and this game just have like really strong art direction.

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The lighting in this game is by This is by

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far the the prettiest extraction shooter I've played, for sure,

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but like it even pushes past that genre, and I

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think it's just one of the prettiest games I've played period.

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Certainly certainly the prettiest third person shooter I think I've played,

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like just in general in general, Yeah, I think so.

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Speaker 2: Okay, it is nice. What I like about it is

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that if the vibe like or like like the robot

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sort of aesthetic kind of reminds me a lot of

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Tales from the Loop, if it's familiar with the book

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or the I think the Amazon show, but just sort

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of like just seeing these giant robots like bipedle or

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I guess in some cases like spider like robots just

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in these big open fields, like It's it's very Tails

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from the Loop Coded's And yeah, it is a fun

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game to just kind of stare at and awe at.

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I have a very different experience from you, Alex, because one,

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I haven't played nearly as much as you, and I've

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only played solo so far, which I think it's worth noting.

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You can play this game alone.

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Speaker 1: I play solo a lot.

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Speaker 2: Yeah, okay, okay, well that's good because yeah, I've intentionally

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just played alone just to kind of get my feet

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wet before I get this anxiety when multiplayer games. If

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I'm not playing with friends, where are like I don't

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want to learn alongside other people that already know what

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they're doing a little bit. I kind of want to

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like let me kind of figure some stuff out and

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then I'll have like a little bit more confidence to

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maybe not drag an entire squad down. So it's actually

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it's like a I can't speak to the co op experience,

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but it's kind of like a nice loneliness when you're

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playing alone, like like it kind of like feeds instead

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of sort of like post apocalyptic like Survivor fantasy of

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like it's just on my own here. I don't know

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what really happened here. I could just tell robots came

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and ruined everything. And then every now and then I'll

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see another player. And this goes back to what I

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was going to ask you, like what the sort of

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like player etiquette is, because I've yet to engage another

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person so far, and no one has fought me yet,

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which I've been surprised by because I I just assumed

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that like everyone was out for everyone, and I was like, well,

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I'm I'm by myself, so I'm like a prime target.

238
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And every time I've come across someone like I've I've

239
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like locked eyes with them where I know that they've

240
00:13:12,919 --> 00:13:15,440
seen me, and then instead of them like immediately firing,

241
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they just kind of like like I had one in

242
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since where I saw someone. We paused for a second,

243
00:13:20,000 --> 00:13:21,360
looked at each other, and then he just kind of

244
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went the other way, and I was like, oh, I

245
00:13:23,440 --> 00:13:26,440
was like ready to go, and then I kind of hesitant,

246
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like and I was like, should I be trying to

247
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kill him? Like should I be trying to kill people

248
00:13:31,159 --> 00:13:33,440
to get there? Like loot? Is that the PvP or

249
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is it like on a team, Like is there any

250
00:13:36,200 --> 00:13:38,960
like formal like are we working together or is it

251
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just whatever you sort of decide.

252
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Speaker 1: It's all social contracts, right, It's right, It's it's up

253
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to you. And that's what I think is fascinating about

254
00:13:47,639 --> 00:13:51,480
the game is that every round can be different based

255
00:13:51,519 --> 00:13:54,639
on the players that are inside and like their behavior

256
00:13:54,759 --> 00:13:57,240
and what they want to do. Right, So you and

257
00:13:57,279 --> 00:13:59,600
that guy were like, it's not really worth getting into

258
00:13:59,600 --> 00:14:01,279
this fight right now. We both have loot we want

259
00:14:01,279 --> 00:14:04,799
to get out with. Maybe you were like one, it

260
00:14:05,120 --> 00:14:06,879
sounds like you had a little bit of blood luss,

261
00:14:06,879 --> 00:14:08,320
you were ready to go, but.

262
00:14:08,279 --> 00:14:11,200
Speaker 2: You like less but more like kind of like self defensive,

263
00:14:11,240 --> 00:14:13,840
Like I just expect people to be aggressive. So I'm

264
00:14:13,879 --> 00:14:15,639
just like, yeah, I guess I gotta be ready to send.

265
00:14:15,840 --> 00:14:17,679
I don't want to, but he's probbing them at me.

266
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Speaker 1: And then I was like, I think it's fascinating about

267
00:14:20,759 --> 00:14:24,919
about this game because the extraction Every extraction shooter I

268
00:14:24,960 --> 00:14:29,039
have ever played besides this one, it is like shoot

269
00:14:29,080 --> 00:14:33,559
on site, usually very rarely. I mean I played a

270
00:14:33,559 --> 00:14:37,000
fair amount of Escape from Tarkov, which is probably the

271
00:14:37,000 --> 00:14:38,759
most notable extraction.

272
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Speaker 2: Shooter to date coming out of one Point.

273
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Speaker 1: So yeah, yeah, absolutely, and on Steam, and that game

274
00:14:49,159 --> 00:14:54,360
was always very hostile. It's it feels just so oppressive. Yeah,

275
00:14:54,559 --> 00:14:58,639
And part of that is also the the setting and

276
00:14:58,759 --> 00:15:04,840
the tone. It's very militaristic, very like you know, it's even,

277
00:15:04,919 --> 00:15:07,639
it's even it's much more punishing than than I think

278
00:15:07,720 --> 00:15:13,240
Arc Raiders is in terms of just the mechanics and

279
00:15:13,320 --> 00:15:18,399
the the obstruction of information to new players. It's it's

280
00:15:18,440 --> 00:15:21,799
just really kind of brutal. And I would never recommend

281
00:15:21,799 --> 00:15:24,080
that for any of you in this call. You would

282
00:15:24,080 --> 00:15:27,720
absolutely hate it. But Arc Raiders there is like this

283
00:15:27,799 --> 00:15:32,320
weird like thing happening where people are being friendly, they're

284
00:15:32,360 --> 00:15:35,960
being passive, they are waiting to shoot granted. You know,

285
00:15:36,440 --> 00:15:38,879
one of the most fascinating things I think about this

286
00:15:38,960 --> 00:15:43,879
game is people punish bullies. And so if you're the

287
00:15:44,000 --> 00:15:48,720
last night actually it was. It was wild. Jesse and

288
00:15:48,759 --> 00:15:50,759
I had probably some of the best we had found

289
00:15:50,799 --> 00:15:54,480
in the game, like pink rarity items, which is the

290
00:15:54,559 --> 00:15:59,399
highest rarity I found, and and we had like specifically

291
00:15:59,559 --> 00:16:01,399
been going out out of where to be nice to people,

292
00:16:01,440 --> 00:16:04,879
and like we had been friendly with people, and we

293
00:16:04,960 --> 00:16:10,759
were running to the extraction elevator and we just get

294
00:16:10,840 --> 00:16:14,600
sniped out of nowhere, like almost like we're wide open

295
00:16:14,639 --> 00:16:17,159
to we're surrounded by arc. We're like kind of sprinting.

296
00:16:17,240 --> 00:16:21,120
We hear the elevator going off. I'm shouting friendly, Friendly, Friendly,

297
00:16:21,519 --> 00:16:23,240
cause we're just like bolting it to try to make

298
00:16:23,279 --> 00:16:26,159
it because otherwise we're gonna die. I get clipped by

299
00:16:26,159 --> 00:16:29,720
this guy. I go down and I'm like, oh my god,

300
00:16:29,799 --> 00:16:32,159
I'm so mad, like I'm gonna lose all of this

301
00:16:32,279 --> 00:16:35,240
great loot. Jesse is like scrambling because like they have

302
00:16:35,360 --> 00:16:38,799
us in this really bad position, and out of nowhere

303
00:16:38,799 --> 00:16:41,720
we hear I've got a d fib and it's this

304
00:16:41,840 --> 00:16:46,240
squad of three that just roll in and they one

305
00:16:46,279 --> 00:16:49,159
of them revives me. Jesse at this one is down

306
00:16:49,200 --> 00:16:51,960
as well, so we're both it's hopeless and it's like

307
00:16:52,360 --> 00:16:54,120
on your left, it's like that moment.

308
00:16:53,960 --> 00:16:58,200
Speaker 2: Yeah, like this yes, yeah, this.

309
00:16:58,200 --> 00:17:01,440
Speaker 1: Totally different squad comes in. We got dee fibbs. So

310
00:17:01,559 --> 00:17:04,079
one guy starts shooting the guy who was killing us,

311
00:17:04,720 --> 00:17:07,559
and then they're like getting us up. I get up,

312
00:17:07,680 --> 00:17:10,359
I get revived, then I get Jesse up, while the

313
00:17:10,400 --> 00:17:13,119
other squad is like firing at the guy who is

314
00:17:13,160 --> 00:17:16,119
downing Jesse and I and then all five of us

315
00:17:16,759 --> 00:17:21,440
storm forward and like take out this this guy. But

316
00:17:22,079 --> 00:17:24,160
from all of the noise, we attracted one of the

317
00:17:24,240 --> 00:17:28,599
biggest arc and that we had attracted a rocketeer who

318
00:17:28,799 --> 00:17:30,960
if you get hit by rocketeer, it takes like two

319
00:17:31,000 --> 00:17:33,279
shots that get killed, Like he just shoots these massive

320
00:17:33,359 --> 00:17:36,279
rockets at you, and he's airborne as well, so he

321
00:17:36,319 --> 00:17:40,279
has this huge line of sight. And the game ended up.

322
00:17:40,640 --> 00:17:44,440
It was this huge conclusion. Also, there's a minute left

323
00:17:44,440 --> 00:17:46,559
on the clock at this point before all of us

324
00:17:46,640 --> 00:17:50,000
die from you have like there's a timer in every match,

325
00:17:50,039 --> 00:17:52,920
and if you don't extract by the time the match ends,

326
00:17:53,319 --> 00:17:55,640
you all die. Because like a big arc comes in

327
00:17:55,680 --> 00:17:58,000
and since there's like a big meteor comes but it's

328
00:17:58,000 --> 00:18:00,640
a big robot and kills whoever's still on the map

329
00:18:00,680 --> 00:18:03,559
and you lose everything. So we're also going against that clock.

330
00:18:04,119 --> 00:18:07,200
And we managed to get the elevator open, there's still

331
00:18:07,240 --> 00:18:09,559
it's I mean, it is the most chaos I've ever

332
00:18:10,960 --> 00:18:14,119
had in this game. There's so much happening, and I'm

333
00:18:14,160 --> 00:18:17,039
screaming to Jesse, we gotta go, we gotta go. And

334
00:18:17,079 --> 00:18:20,000
I'm like also trying to get the helpful people because

335
00:18:20,039 --> 00:18:22,839
they have now been downed by the rocketeer. At least

336
00:18:22,839 --> 00:18:24,160
one of their guys is down, and I'm like, you

337
00:18:24,160 --> 00:18:26,880
guys have to come. There's nineteen seconds left. This is

338
00:18:26,920 --> 00:18:29,640
the last elevator out and you're gonna lose your stuff.

339
00:18:29,960 --> 00:18:32,160
And they're like, I can't leave my buddy, and I'm

340
00:18:32,200 --> 00:18:35,759
like they've already activated the return sequence. You have to

341
00:18:35,799 --> 00:18:39,000
get in. And Jesse and I watched from the elevator

342
00:18:39,000 --> 00:18:42,119
as the doors to the elevator rise and we see

343
00:18:42,160 --> 00:18:45,279
like the people who had just helped us they get

344
00:18:45,279 --> 00:18:49,319
stranded and they get left behind. Oh yeah, sacrifice, and

345
00:18:49,400 --> 00:18:53,240
they lost all their stuff, and I was just Jesse

346
00:18:53,279 --> 00:18:55,880
and I were like speechless for like twer or three minutes.

347
00:18:56,039 --> 00:18:58,759
He was like, I'm just still processing what just happened

348
00:18:58,799 --> 00:19:02,279
and that that that ending, And.

349
00:19:02,240 --> 00:19:03,920
Speaker 2: I was like, yeah, I feel humanity moment.

350
00:19:04,160 --> 00:19:06,279
Speaker 1: Yeah, I feel terrible because those guys got us up

351
00:19:06,279 --> 00:19:09,119
and then they died, and I was like trying my

352
00:19:09,200 --> 00:19:10,720
best to get that. I was like, come on, like

353
00:19:11,200 --> 00:19:13,759
we're like waiting as long as possible, but then eventually

354
00:19:13,759 --> 00:19:15,359
the doors automatically close on their own.

355
00:19:17,240 --> 00:19:20,039
Speaker 2: It sounds like I've been playing with voice chat off,

356
00:19:20,079 --> 00:19:22,880
just because instinctively when I play multipler games, it's the

357
00:19:22,920 --> 00:19:25,960
first thing I toggle. It sounds should I have it on?

358
00:19:26,039 --> 00:19:29,160
Is that party? Just hearing people? Okay, you have it?

359
00:19:29,319 --> 00:19:31,480
I just didn't think. I didn't think it'd be like

360
00:19:32,000 --> 00:19:34,200
Emerson stories like that. I thought I just hear a

361
00:19:34,200 --> 00:19:36,720
bunch of like nonsense, as you do, and like person.

362
00:19:37,160 --> 00:19:41,319
Speaker 1: Not heard any nonsense whatsoever yet. Well, I mean I've

363
00:19:41,319 --> 00:19:43,640
heard like very small stuff like I knock a guy

364
00:19:43,680 --> 00:19:45,599
out and he's like fu, and I'm like I get.

365
00:19:45,440 --> 00:19:48,440
Speaker 2: G you know, I mean, that's that's that's fair.

366
00:19:48,480 --> 00:19:50,599
Speaker 1: I mean, but nothing like you would hear in like

367
00:19:50,640 --> 00:19:53,799
a call of duty, lobby or anything like that. Also

368
00:19:53,839 --> 00:19:57,880
it's like disadvance. It's like not advantageous to be constantly

369
00:19:57,960 --> 00:20:01,119
yapping over your mic because it's proximity chat and you'll

370
00:20:01,119 --> 00:20:04,279
give away your location, right, I will say like for

371
00:20:04,319 --> 00:20:08,519
people who are like nervous about like engaging in the

372
00:20:08,559 --> 00:20:14,720
voice chat, and this kind of gets into a weird

373
00:20:14,839 --> 00:20:17,039
gray area for me. There's some parts about this game

374
00:20:17,079 --> 00:20:19,279
that I don't love in terms of like how it

375
00:20:19,359 --> 00:20:21,839
was made. And I had a similar critique with the

376
00:20:21,880 --> 00:20:26,599
finals and that, like they use AI text to speech,

377
00:20:26,799 --> 00:20:33,880
so it is not AI generated voices, right. They have

378
00:20:34,039 --> 00:20:39,160
contracted voice actors and paid voice actors to record lines

379
00:20:39,240 --> 00:20:44,279
and then also use their voice in the future via

380
00:20:44,359 --> 00:20:47,079
text to speech, And so there's a lot of debate

381
00:20:47,119 --> 00:20:49,519
online and I think that's totally fair. Like if you

382
00:20:49,559 --> 00:20:51,640
want to skip this game because of that, because it

383
00:20:51,680 --> 00:20:54,319
does use AI in some form, that is totally fair.

384
00:20:54,680 --> 00:20:59,279
It is definitely like a I wish that they had

385
00:20:59,279 --> 00:21:05,480
done it differently. But with that comes some accessibility options

386
00:21:06,240 --> 00:21:11,599
in that you can in the menus, you can mask

387
00:21:11,640 --> 00:21:15,039
your voice and you will use one of the pre

388
00:21:15,160 --> 00:21:18,880
selected like voice actors that they have contracted. You can

389
00:21:19,000 --> 00:21:22,240
speak and it will mask your voice to sound like

390
00:21:22,279 --> 00:21:25,519
an in game character. So if you're a person, like

391
00:21:25,640 --> 00:21:27,920
I mean, if you're let's just be blunt about it,

392
00:21:28,000 --> 00:21:30,400
Like if you're a woman playing this game and you

393
00:21:30,440 --> 00:21:32,599
know you have a lot of you're facing a lot

394
00:21:32,599 --> 00:21:37,440
of toxicity in online games or somebody else, you know,

395
00:21:37,440 --> 00:21:39,359
and anybody can use this. But and you want to

396
00:21:39,400 --> 00:21:42,200
mask your voice to sound not like you, but you

397
00:21:42,200 --> 00:21:46,240
still want to engage with that that that aspect of

398
00:21:46,279 --> 00:21:48,480
the game, you can and you can have you can

399
00:21:48,519 --> 00:21:50,680
have your voice be a dude. You can have your

400
00:21:50,759 --> 00:21:57,559
voice be one of the more feminine sounding voice actors

401
00:21:57,640 --> 00:22:00,640
and it'll it'll it'll mask your voice in real time.

402
00:22:01,839 --> 00:22:04,000
And I've seen a lot of people use that for

403
00:22:04,119 --> 00:22:08,640
like privacy and security, so that's also a feature you

404
00:22:08,680 --> 00:22:14,559
can use. So yeah, interesting tech. I definitely like have

405
00:22:14,680 --> 00:22:18,440
some conflicting feelings about it. Obviously, we don't know what

406
00:22:18,480 --> 00:22:21,160
those contracts look like with those voice actors. Are they

407
00:22:21,240 --> 00:22:26,440
getting paid whenever whenever arc Radar, whenever Embark creates a

408
00:22:26,519 --> 00:22:30,119
new a new voice Bark in the game. Are they

409
00:22:30,160 --> 00:22:33,200
getting royalties for that? We don't know, But it is

410
00:22:33,279 --> 00:22:37,039
like consensual. You know, people have agreed to a contract.

411
00:22:37,359 --> 00:22:39,279
Whether you agree if that's ethical or not. It's a

412
00:22:39,279 --> 00:22:41,359
totally different thing. But I do want to like that

413
00:22:41,400 --> 00:22:43,759
as part of the conversation with this game. So I

414
00:22:43,799 --> 00:22:45,720
do want to I know some people that's like a

415
00:22:45,759 --> 00:22:48,000
complete no go. And I think if I was not

416
00:22:48,160 --> 00:22:50,160
reviewing this game and I didn't get a free code

417
00:22:50,359 --> 00:22:52,480
of definitely playing in my decision on like if I'm

418
00:22:52,519 --> 00:22:58,119
gonna purchase this game or not, you know. But yeah,

419
00:22:58,279 --> 00:23:00,279
it's something that I'm still like thinking through as I

420
00:23:00,319 --> 00:23:03,640
play the game. And there's like definitely some benefits to like, oh,

421
00:23:03,839 --> 00:23:07,039
privacy and safety and online games. That's kind of an

422
00:23:07,039 --> 00:23:08,920
interesting way to use the tech. But then there's also

423
00:23:09,000 --> 00:23:10,880
like this other part that I feel like, I don't

424
00:23:10,920 --> 00:23:13,880
know if I love this. So that is part of

425
00:23:13,880 --> 00:23:16,319
the conversation though, so I wanted to bring that up.

426
00:23:16,519 --> 00:23:20,279
But yeah, in terms of like the actual gameplay though,

427
00:23:20,319 --> 00:23:23,519
and like the world, I think I'm really impressed by

428
00:23:24,640 --> 00:23:28,119
the level design and and the the gadget design. There

429
00:23:28,119 --> 00:23:30,400
are so many interesting gadgets in this game that are

430
00:23:30,880 --> 00:23:32,920
so fun to use, whether it's like a you know,

431
00:23:32,960 --> 00:23:36,319
a zip line or grappling hook you can eventually get.

432
00:23:37,519 --> 00:23:41,400
There are lowre grenade lore grenades, I'm sorry my southern accent.

433
00:23:41,440 --> 00:23:44,960
I'm trying to l u r E lure grenades.

434
00:23:45,000 --> 00:23:47,160
Speaker 2: Oh. I like the idea of a lore. It just

435
00:23:47,240 --> 00:23:48,640
explodes with exposition.

436
00:23:50,000 --> 00:23:53,799
Speaker 1: Lure grenade is maybe I gotta I gotta break through

437
00:23:53,839 --> 00:23:58,680
that and that'll like, you know, distract arcs. And I've

438
00:23:58,759 --> 00:24:01,400
used that to help my team escape several times. We're like,

439
00:24:01,759 --> 00:24:04,000
there is a rocketeer, honest, but I'm gonna and it

440
00:24:04,079 --> 00:24:05,920
is firing on us, but I'm gonna throw a lwre

441
00:24:06,000 --> 00:24:09,119
grenade and he's gonna think that we're over there. Now.

442
00:24:09,559 --> 00:24:12,119
There's a lot of really fun systems that interplay together,

443
00:24:12,960 --> 00:24:16,599
and I'm just having a blast. I've played it every

444
00:24:16,640 --> 00:24:19,960
day for the last week, and you know, I'll probably

445
00:24:20,000 --> 00:24:25,039
play it tonight as well. But yeah, I really am

446
00:24:25,079 --> 00:24:29,440
loving it. Is it is. It has impressed me and

447
00:24:29,519 --> 00:24:30,960
kind of blow me away and some of the things

448
00:24:31,000 --> 00:24:32,640
that some of the things that it's doing.

449
00:24:34,559 --> 00:24:38,240
Speaker 2: Yeah, Yeah, Is it is in Bark your favorite studio now,

450
00:24:38,319 --> 00:24:40,640
because between this and the finals, they're like two and

451
00:24:40,720 --> 00:24:41,119
O for you.

452
00:24:41,200 --> 00:24:44,000
Speaker 1: It seems like they are my favorite studio. But I

453
00:24:44,039 --> 00:24:47,759
do like the games they make. I I think I

454
00:24:47,759 --> 00:24:49,440
think some of the things that would hold me back

455
00:24:49,920 --> 00:24:53,039
from it being my favorite. Are the the tech they

456
00:24:53,119 --> 00:24:55,880
choose to use I don't love And I critiqued it

457
00:24:55,920 --> 00:24:59,440
in the finals with like the voice to techt stuff

458
00:25:00,759 --> 00:25:03,680
I don't I don't love that, and it's like kind

459
00:25:03,680 --> 00:25:08,039
of actively like hinders my my max enjoyment of it

460
00:25:08,039 --> 00:25:11,400
because I'm like, uh, this is like a weird gray

461
00:25:11,480 --> 00:25:14,400
area that I don't like to think about as I'm

462
00:25:14,440 --> 00:25:16,319
like trying to enjoy this game, And like, if you

463
00:25:16,359 --> 00:25:19,079
had just like maybe done it the more traditional way,

464
00:25:19,680 --> 00:25:24,039
I would maybe have a fully voiced endorsement of that

465
00:25:24,160 --> 00:25:26,119
studio a.

466
00:25:26,079 --> 00:25:27,079
Speaker 2: Texas speech voice.

467
00:25:27,640 --> 00:25:33,079
Speaker 1: Yeah, yeah, exactly. But I think my my my favorite

468
00:25:33,119 --> 00:25:39,119
studio is still it's probably Arcane, Arcane or Blizzard. I mean,

469
00:25:39,160 --> 00:25:42,400
wow's my favorite game. And it'll take a lot to

470
00:25:42,640 --> 00:25:46,559
kind of dethrone that, but.

471
00:25:47,759 --> 00:25:50,400
Speaker 3: Yeah, that's kind of a favorite developer.

472
00:25:51,640 --> 00:25:52,960
Speaker 2: Do I have a favorite developer?

473
00:25:53,079 --> 00:25:54,000
Speaker 3: You just asked Alex.

474
00:25:54,400 --> 00:25:55,920
Speaker 4: Alex his like, I don't know if that's the thing

475
00:25:55,960 --> 00:25:57,440
everyone had, and I was like, oh, I don't think

476
00:25:57,480 --> 00:25:58,400
I've ever thought about it.

477
00:25:59,480 --> 00:26:01,839
Speaker 2: I mean I don't. Yeah, I don't know. If I

478
00:26:01,880 --> 00:26:04,279
have a singular favorite, I definitely have. I mean we're

479
00:26:04,279 --> 00:26:05,960
gonna talk about one of them later on within gay

480
00:26:06,039 --> 00:26:10,799
Legxy colection because nether realm was into conversation. Sure, but yeah,

481
00:26:10,960 --> 00:26:12,920
I don't know that's that could that could be a

482
00:26:12,920 --> 00:26:15,000
podcast topic in itself. I don't know I've ever given

483
00:26:15,039 --> 00:26:17,160
a true thought of like a singular favorite.

484
00:26:17,759 --> 00:26:21,160
Speaker 1: Yeah, I think Arcane would be in the running for me,

485
00:26:21,359 --> 00:26:26,039
for sure. I love their worlds. But but yeah, so

486
00:26:26,039 --> 00:26:30,720
that's arc Raiders. I'm I'm still pondering on my review.

487
00:26:30,920 --> 00:26:36,160
It's gonna score pretty high for me, probably.

488
00:26:38,319 --> 00:26:38,599
Speaker 2: Right now.

489
00:26:38,599 --> 00:26:39,839
Speaker 1: If I had to give it a score, it would

490
00:26:39,839 --> 00:26:42,640
be at least a nine. That's kind of where I'm

491
00:26:42,680 --> 00:26:47,640
at there. It would probably be higher. But some of

492
00:26:47,640 --> 00:26:49,880
those other considerations I've mentioned that kind of do what

493
00:26:50,359 --> 00:26:52,880
weigh in on my my score. So I don't know.

494
00:26:53,000 --> 00:26:54,720
I'm still figuring it out and what I want to

495
00:26:54,759 --> 00:27:00,759
give it. But you know, on paper, the game is

496
00:27:00,759 --> 00:27:07,680
is is fantastic. It's it's really something. And yeah, not.

497
00:27:07,599 --> 00:27:10,160
Speaker 2: To influence your review, but I think you should include

498
00:27:10,319 --> 00:27:12,880
some sort of like in memoriam for the Brave Squad,

499
00:27:12,960 --> 00:27:14,599
they gave their lives for you and Jess.

500
00:27:15,119 --> 00:27:17,319
Speaker 1: Yeah, I will, I will have them in the video review.

501
00:27:17,359 --> 00:27:18,880
I think, Yeah, I've got a lot of.

502
00:27:18,839 --> 00:27:21,839
Speaker 2: Clips moment of silence maybe like a ten second moment

503
00:27:21,880 --> 00:27:24,279
of silence for yeah, yeah, black.

504
00:27:24,079 --> 00:27:28,960
Speaker 1: Screen, Yeah, like horn orchestral music playing somber.

505
00:27:30,920 --> 00:27:33,720
Speaker 4: Yeah, it is all thing of like I always like

506
00:27:33,759 --> 00:27:36,880
it when a game has like enough emergent stuff like

507
00:27:36,920 --> 00:27:41,480
that that you have like war stories about it. That's

508
00:27:41,519 --> 00:27:42,960
just like a general thing. But I feel like that

509
00:27:43,119 --> 00:27:44,960
was even more. I feel like this game has been

510
00:27:46,240 --> 00:27:48,839
maybe the most intense war.

511
00:27:48,680 --> 00:27:50,720
Speaker 3: Story generated game I've seen before.

512
00:27:50,440 --> 00:27:54,759
Speaker 4: It online, I saw a one minute clip of a

513
00:27:54,799 --> 00:27:56,400
game of a lot of other games like, oh that

514
00:27:56,440 --> 00:27:58,640
was funny, Oh that was interesting, And I feel like

515
00:27:58,680 --> 00:28:00,480
all the art greator's clips I see are.

516
00:28:00,359 --> 00:28:02,680
Speaker 3: Like the end of a movie, like how do we

517
00:28:02,759 --> 00:28:03,680
get to this point?

518
00:28:04,200 --> 00:28:07,559
Speaker 1: Yeah? I think I'm try not to read other people's reviews,

519
00:28:07,720 --> 00:28:11,200
especially when I'm when I'm writing interview. I did see

520
00:28:11,240 --> 00:28:15,160
people share little bits and pieces of Mark Delaney's review

521
00:28:15,160 --> 00:28:17,200
over a game spot. I think he called it like

522
00:28:17,240 --> 00:28:21,319
a story generator or a story machine, and that that

523
00:28:21,400 --> 00:28:24,359
feels like a very accurate descriptor. And I'm jealous. I

524
00:28:24,400 --> 00:28:28,279
didn't come up with that that term, but yeah, it's

525
00:28:28,319 --> 00:28:30,359
it's it's really great, So stay tuned in the coming

526
00:28:30,440 --> 00:28:33,680
days for my review. But I really do love it

527
00:28:35,039 --> 00:28:39,559
and I think it's doing some really special things. So yeah,

528
00:28:40,200 --> 00:28:44,000
but Marcus, you mentioned Mortal Kombat Legacy Collection. Why don't

529
00:28:44,039 --> 00:28:46,440
we go ahead and jump into that and then we'll

530
00:28:46,480 --> 00:28:47,680
get a dispatch after that.

531
00:28:48,599 --> 00:28:51,319
Speaker 2: Yeah. I admittedly I wish I had more time to play,

532
00:28:51,839 --> 00:28:54,200
to play more of it, or than I have, just

533
00:28:54,240 --> 00:28:56,039
because I've been busy with my own review game that

534
00:28:56,279 --> 00:28:59,039
I can't talk about until next week. But yeah, Mortal

535
00:28:59,119 --> 00:29:04,039
kmbatle Likesy Collection is the next. It's like unofficially a

536
00:29:04,079 --> 00:29:08,440
gold Master game by Digital Eclipse, who is probably best

537
00:29:08,440 --> 00:29:11,880
known now for like they're like interactive documentaries like Atari

538
00:29:11,960 --> 00:29:15,119
fifty and the Making of Karatica. I think the I'll

539
00:29:15,160 --> 00:29:18,079
last one before this was the Lamas off the Jeff

540
00:29:18,079 --> 00:29:21,599
Mencher story. Like I really enjoy all of those games,

541
00:29:21,599 --> 00:29:24,640
Like I'm a I love documentaries in general, and I

542
00:29:24,680 --> 00:29:27,279
think they've carved like a cool niche for themselves with

543
00:29:27,400 --> 00:29:30,279
sort of the like interactive timeline stuff and then having

544
00:29:30,319 --> 00:29:33,759
like just accompanying that with the collection of classic games

545
00:29:34,160 --> 00:29:36,880
to sort of fill out the subject's history, whether it's

546
00:29:36,880 --> 00:29:40,359
a developer or an individual creator, and so when they

547
00:29:40,359 --> 00:29:43,200
announced this, I was like through the roof because Mortal

548
00:29:43,279 --> 00:29:46,839
Kombat is my favorite fighting game franchise ever and it's

549
00:29:46,880 --> 00:29:50,240
in It's in my top five favorite franchises. Like I've

550
00:29:50,279 --> 00:29:55,200
been a huge MK fan since the very beginning. And

551
00:29:56,160 --> 00:29:59,079
it's interesting because I've read so much about just the

552
00:29:59,119 --> 00:30:03,599
making of MK through like various books and other smaller

553
00:30:03,680 --> 00:30:07,359
sort of like documentary style features, like they've done like

554
00:30:07,400 --> 00:30:09,160
they used to do those kind of clips in the

555
00:30:09,440 --> 00:30:11,599
in the three D Fighters of the two thousands, like

556
00:30:11,599 --> 00:30:15,599
Deadly Alliance and in Deception, they've done like sit downs

557
00:30:15,640 --> 00:30:19,240
like ed Boone and whatnot. But this might be I

558
00:30:19,279 --> 00:30:21,960
even't finished the documentary yet, but from what I've seen

559
00:30:22,000 --> 00:30:26,559
of it's so far, this might be the definitive version

560
00:30:26,599 --> 00:30:28,519
at least, you know, we'll see. I still have a

561
00:30:28,519 --> 00:30:30,119
ways to go. I probably shouldn't even say that, but

562
00:30:30,319 --> 00:30:34,759
it's been very good so far. It's like what I

563
00:30:34,799 --> 00:30:36,759
love about it. I mean, one, it's cool to see

564
00:30:36,880 --> 00:30:40,200
Ed Boone and John Tobias like side by side again

565
00:30:40,279 --> 00:30:43,119
to the two co creators Mortal Kombat. You know, John

566
00:30:43,160 --> 00:30:47,079
Tobias left nether Realm around the time of like m

567
00:30:47,200 --> 00:30:50,079
K four, So I think a lot of people forget

568
00:30:50,079 --> 00:30:54,160
and I usually take issue whenever Ed Boone is kind

569
00:30:54,200 --> 00:30:56,920
of credited as the sole creator of Mortal Kombat, and

570
00:30:56,960 --> 00:30:58,640
a lot of like news stories like I've had times

571
00:30:58,680 --> 00:31:01,000
where I've edited story like no Go created it, like

572
00:31:01,039 --> 00:31:03,559
there was another guy kind of like saying like stan

573
00:31:03,640 --> 00:31:06,319
Lee is the sole creator of Spider Man. It's like yeah,

574
00:31:06,480 --> 00:31:10,839
you know, but yeah, seeing them side by side and

575
00:31:10,920 --> 00:31:14,359
just chatting again, it's like a really cool treat just

576
00:31:14,400 --> 00:31:18,559
seeing to bounce stories about the not only just like

577
00:31:18,599 --> 00:31:21,799
the the history of the series, but sort of their

578
00:31:21,839 --> 00:31:24,559
pre MK history because the first chapter gets into like,

579
00:31:25,440 --> 00:31:27,920
you know, their their childhoods and how they got into

580
00:31:28,039 --> 00:31:31,279
the the Arctic KDE industry and like early midway and

581
00:31:31,400 --> 00:31:34,960
like Ed Boone, you know, working on pinball machines and

582
00:31:35,160 --> 00:31:39,000
John Tobias as a young comic book artists, you know,

583
00:31:39,079 --> 00:31:42,359
starting with like like working with Eugene Jarvis and illustrating

584
00:31:43,079 --> 00:31:45,759
like some like robotron or like and like smashing and

585
00:31:45,799 --> 00:31:48,359
other stuff and kind of like how they you know,

586
00:31:48,400 --> 00:31:50,079
they were the two of them were working in the

587
00:31:50,079 --> 00:31:53,799
same building and then kind of converged at a point

588
00:31:53,799 --> 00:31:55,960
and said like, hey, we have this idea for like

589
00:31:57,440 --> 00:32:01,000
you know, these these kind of like digitized acts. Like

590
00:32:01,160 --> 00:32:03,279
this technology is kind of starting to take off with

591
00:32:03,359 --> 00:32:09,200
games like Pit Fighter and and like Narc, everyone's favorite

592
00:32:09,880 --> 00:32:13,119
arcade game, Narc. What if we, you know, what if

593
00:32:13,160 --> 00:32:15,759
we use that technology to make like this a fighting

594
00:32:15,799 --> 00:32:18,119
game based on our love of like Kung Fu movies

595
00:32:18,119 --> 00:32:20,720
at the time during like the height of like kung

596
00:32:20,839 --> 00:32:26,079
Fu and like ninja media being everywhere, So you get

597
00:32:26,079 --> 00:32:29,519
a lot of really good sort of like sit downs

598
00:32:29,559 --> 00:32:33,720
with like Saladavida and Dan Forden, who is like he

599
00:32:33,839 --> 00:32:36,799
himself is pretty timely because he just retired from Nether

600
00:32:36,839 --> 00:32:40,799
Realm after being there from pretty much almost the beginning.

601
00:32:41,119 --> 00:32:42,880
So it's kind of it's kind of interesting watching him

602
00:32:42,880 --> 00:32:44,920
now knowing that his his his journey has come to

603
00:32:44,920 --> 00:32:47,400
an end. For those that don't know, Dan Forden was

604
00:32:47,480 --> 00:32:50,880
like the long time sound designer and like the composer

605
00:32:51,119 --> 00:32:53,519
any but he's most famously known as the Toasty guy

606
00:32:54,400 --> 00:32:57,039
in in the m K three and two of like

607
00:32:57,079 --> 00:32:59,480
you know, the Toasty the little guy that Poppa outside

608
00:32:59,519 --> 00:33:06,119
that that yeah, yeah, that's that's him. But what's really

609
00:33:06,119 --> 00:33:09,440
neat about it is all of the footage like just

610
00:33:09,960 --> 00:33:13,359
candid behind the scenes footage of them as like these

611
00:33:13,440 --> 00:33:18,640
kids in these like tiny offices just discussing what would

612
00:33:18,640 --> 00:33:22,559
become Mortal Kombat, and like like seeing these sort of

613
00:33:22,640 --> 00:33:26,200
like rehearsal sessions with the digitized actors of like you

614
00:33:26,240 --> 00:33:29,119
just see the like, oh, here's the guy that's dressed

615
00:33:29,200 --> 00:33:32,039
up as Scorpion and MK one and also some zero

616
00:33:32,079 --> 00:33:34,400
because they just did the palette swap for the colors,

617
00:33:35,759 --> 00:33:37,720
and just watching them go through the motions of what

618
00:33:37,759 --> 00:33:43,480
would become these iconic finishing moves of like like the coolest,

619
00:33:43,799 --> 00:33:46,240
the coolest thing I've seen so far, and it's got

620
00:33:46,240 --> 00:33:51,039
its own chapter in the timeline, is just raw footage

621
00:33:51,440 --> 00:33:54,880
of Ed Boone and John Savah's walking the Scorpion actor

622
00:33:55,039 --> 00:33:57,839
through what would become the rope spear for the first time,

623
00:33:58,480 --> 00:34:02,480
which is like the most definitely the most iconic move

624
00:34:02,519 --> 00:34:05,200
in world combat and arguably the most iconic move in

625
00:34:05,359 --> 00:34:10,079
fighting games, maybe second only to the Hoduken. Yeah, but

626
00:34:10,159 --> 00:34:12,880
it's very like that one in particular really got me

627
00:34:12,920 --> 00:34:15,880
because it's have you guys seen Have you guys seen

628
00:34:16,199 --> 00:34:19,880
Get Back the Beatles documentary that Disney plus out a

629
00:34:19,880 --> 00:34:20,400
few years.

630
00:34:20,239 --> 00:34:21,800
Speaker 1: Ago, I've definitely heard about it though.

631
00:34:22,360 --> 00:34:25,639
Speaker 2: Okay, great documentary and I'm a big Beatles fan, but

632
00:34:25,679 --> 00:34:29,639
there's a point in that four hour or whatever long

633
00:34:29,679 --> 00:34:33,559
thing where you see Paul McCartney like in real time

634
00:34:34,480 --> 00:34:37,119
kind of come up with the song get Back. Like

635
00:34:37,159 --> 00:34:39,639
he's just like strumming on a guitar to himself, and

636
00:34:39,639 --> 00:34:41,840
you can tell he's like he's feeling in his head

637
00:34:41,960 --> 00:34:45,079
and you just start to hear those like that recognizable

638
00:34:45,119 --> 00:34:47,440
notes kind of like come to be and he's kind

639
00:34:47,440 --> 00:34:51,719
of like like just like humming to himself, finding it,

640
00:34:51,760 --> 00:34:53,800
and it's like and they like make a point of

641
00:34:53,880 --> 00:34:56,639
move to highlight like this is when get Back was made. Guys,

642
00:34:56,639 --> 00:34:58,599
you're watching it and you're like, wow, that's crazy. That's

643
00:34:58,639 --> 00:35:01,840
one of their most iconic songs. It's like that like

644
00:35:01,880 --> 00:35:05,039
I'm not even it sounds like hyperbole, but for like

645
00:35:05,079 --> 00:35:10,360
an MK fan to watch them just like piece together, like, Okay,

646
00:35:10,400 --> 00:35:12,199
what should the rope spear look like? Like if you

647
00:35:12,239 --> 00:35:15,039
throw your arm like this, and you see like he's

648
00:35:15,079 --> 00:35:17,400
doing multiple takes of like maybe swing your arm this way,

649
00:35:17,800 --> 00:35:19,719
and then John Tobias in the back kind of because

650
00:35:19,719 --> 00:35:21,800
he's the one cutting out the frames and animating and

651
00:35:21,840 --> 00:35:23,440
kind of going like, yeah, I might be able to

652
00:35:23,440 --> 00:35:25,239
work with that. I can probably cut out some frames here.

653
00:35:25,360 --> 00:35:27,760
And then there's a point where like he's doing it.

654
00:35:27,760 --> 00:35:31,519
He's done it like five times, and then ed Boone's like, wait, actually,

655
00:35:31,599 --> 00:35:34,280
instead of like just kind of like dropping your arm,

656
00:35:34,320 --> 00:35:36,320
what if you like yanked, like do like a little

657
00:35:36,480 --> 00:35:38,880
yank's like really add some like you know, make it

658
00:35:38,960 --> 00:35:41,119
more dynamics. So you just see him do the yank,

659
00:35:41,239 --> 00:35:43,800
and then you're like, oh, that's it. That's the that's

660
00:35:43,800 --> 00:35:46,239
the rope spear. Now you just need to say you

661
00:35:46,239 --> 00:35:48,000
get over here and there it is. But yeah, it's

662
00:35:48,159 --> 00:35:51,480
it is there get back moment for.

663
00:35:51,480 --> 00:35:52,559
Speaker 1: Me, that's so cool.

664
00:35:52,800 --> 00:35:54,880
Speaker 4: That's like the kind of thing they like try to

665
00:35:54,920 --> 00:35:57,599
emulate in like prequels to stuff of like what do

666
00:35:57,719 --> 00:36:02,400
we showed the moment that what's like an example, I

667
00:36:02,400 --> 00:36:06,079
don't know, it's just to do it artificially is so cheesy,

668
00:36:06,079 --> 00:36:07,719
but to see it in real life, it's like that's

669
00:36:07,719 --> 00:36:09,440
why people are trying to do it all the time,

670
00:36:09,440 --> 00:36:11,599
because it is so cool to see it in real time.

671
00:36:12,440 --> 00:36:13,760
Speaker 2: Yeah.

672
00:36:13,800 --> 00:36:16,280
Speaker 4: This is also to be clear of people that aren't

673
00:36:16,280 --> 00:36:19,000
familiar with this. This also has Mortal Kombat games in it.

674
00:36:19,039 --> 00:36:22,760
Speaker 3: You can play. It's not just a documentary, no, no, no,

675
00:36:22,800 --> 00:36:23,280
it's yeah.

676
00:36:23,280 --> 00:36:26,599
Speaker 2: It's so it's a collection of Mortal Kombat primarily one

677
00:36:26,679 --> 00:36:29,920
through four, okay, and like, but like multiple versions of each.

678
00:36:31,119 --> 00:36:34,840
So it's like, oh, the various arcade versions, the various

679
00:36:34,840 --> 00:36:38,000
home console versions. They have the like super rare like

680
00:36:38,079 --> 00:36:42,119
wave version of MK three that I think this is

681
00:36:42,159 --> 00:36:44,280
the first time it's ever been playable outside of just

682
00:36:44,320 --> 00:36:48,559
the original cabinet. I think m K four, I believe

683
00:36:48,559 --> 00:36:51,039
is the only one that I think it's just the

684
00:36:51,320 --> 00:36:54,920
arcade version. But it's not like there's only one version

685
00:36:54,920 --> 00:36:57,159
of MK four compared to the multile versions of one

686
00:36:57,199 --> 00:37:00,960
in three. But it's also got the less talked about

687
00:37:01,039 --> 00:37:06,079
handheld entries of Mortal Kombat, Deadly Alliance and which is

688
00:37:06,159 --> 00:37:08,519
kind of how far as far as it goes in

689
00:37:08,599 --> 00:37:10,760
like the time, like like it doesn't include the actual

690
00:37:10,800 --> 00:37:14,199
like console versions of Deadly Alliance or Deception, but it's

691
00:37:14,199 --> 00:37:16,559
got like those game Boy and GBA games in there.

692
00:37:18,159 --> 00:37:20,760
And then for me, it's it's it's funny because these

693
00:37:21,440 --> 00:37:24,639
these games are terrible. But it also includes the the

694
00:37:24,760 --> 00:37:29,239
adventure games like Mortal Kombat Mythology. Sub Zero and Mortal

695
00:37:29,320 --> 00:37:34,599
Kombat Special Forces, two infamously terrible games. Probably it's still

696
00:37:34,639 --> 00:37:37,320
like legitimately two of the worst games ever made. I've

697
00:37:38,239 --> 00:37:41,400
but it's it's cool to have them available on modern

698
00:37:41,440 --> 00:37:45,400
platforms just for preservation sake. Like I have a physical

699
00:37:45,400 --> 00:37:47,480
copy of Special Forces, which is the game that stars

700
00:37:47,559 --> 00:37:50,199
Jackson was on PS one and I beat that game

701
00:37:50,280 --> 00:37:52,960
in college. It is an awful, awful video game. I

702
00:37:54,239 --> 00:37:59,719
playing it, but I I have well, speaking of which

703
00:37:59,840 --> 00:38:03,559
I I do have a I do want to play

704
00:38:03,679 --> 00:38:06,559
sub Zero because I never I never owned sub Zero.

705
00:38:06,719 --> 00:38:08,679
I remember when a friend of mine got it when

706
00:38:08,719 --> 00:38:10,960
it came out, and I went to his house and

707
00:38:11,000 --> 00:38:13,119
we were both super exciting. We were both really into

708
00:38:13,119 --> 00:38:15,960
moral combat and we're like, oh man, it's gonna be great.

709
00:38:16,039 --> 00:38:18,519
Is this a side scroller with sub Zero? And then

710
00:38:18,559 --> 00:38:23,159
it's just the epitome of garbage. But now at least

711
00:38:23,159 --> 00:38:25,320
it's a little easier because it has those games have

712
00:38:25,320 --> 00:38:28,119
safe states and a rewindability in this package, so it's

713
00:38:28,280 --> 00:38:31,000
and I think they also they've modernized the controls as well.

714
00:38:31,039 --> 00:38:32,719
I have not fired up sub Zero yet. I've just

715
00:38:32,800 --> 00:38:37,159
kind of been jumping around to traditional Fighters, But yeah,

716
00:38:37,239 --> 00:38:39,239
I have thought about like, is this a super replay?

717
00:38:39,519 --> 00:38:43,360
Is fine, he's getting through the entirety of Sub Zero.

718
00:38:43,440 --> 00:38:46,360
We have it was one of the earliest regular replays

719
00:38:46,480 --> 00:38:49,880
was Mythologies, So you know, who knows we'll stay too,

720
00:38:49,920 --> 00:38:52,760
no promises there, but you know it's it's cool to

721
00:38:52,800 --> 00:38:56,239
dive in there and just said just throw hands. It's

722
00:38:56,239 --> 00:39:00,360
got my favorite to d entry, which is more Combat Trilogy.

723
00:39:00,440 --> 00:39:02,239
I think that's the best of the old school game.

724
00:39:02,360 --> 00:39:05,440
So being able to have that to fire up at will,

725
00:39:05,480 --> 00:39:07,280
I don't have to keep dusting off the physical copy

726
00:39:07,320 --> 00:39:10,679
I own anymore. I know there's been some issues, particularly

727
00:39:10,760 --> 00:39:13,039
on PlayStation. It sounds like, well like online play that

728
00:39:13,079 --> 00:39:15,440
I know Digital Clips has been kind of working on.

729
00:39:15,519 --> 00:39:19,079
I have not tried to play online. Well scratch that,

730
00:39:19,320 --> 00:39:21,719
I've not tried to play online since release. There was

731
00:39:21,760 --> 00:39:25,679
an issue where so Brian Shaye reviewed this game and

732
00:39:25,719 --> 00:39:28,039
he wanted the testing online kind of pre launched because

733
00:39:28,079 --> 00:39:30,679
we were underneed to understand it that the service will

734
00:39:30,679 --> 00:39:32,880
be open. So we tried to play together and then

735
00:39:32,960 --> 00:39:38,159
realize that there's no option to create private lobbies, like

736
00:39:38,239 --> 00:39:41,119
you can't just play that's another friend online at will.

737
00:39:41,679 --> 00:39:44,239
You have to just kind of hop into a public

738
00:39:44,320 --> 00:39:47,320
lobby and then hope that you meet each other. Yeah,

739
00:39:47,360 --> 00:39:49,519
and we couldn't do it, even though you know, this

740
00:39:49,599 --> 00:39:51,239
is pre launch and no one's playing it, and we're

741
00:39:51,239 --> 00:39:53,480
playing like a very specific version of K three, and

742
00:39:53,559 --> 00:39:55,159
it's like, okay, we have to be the only two

743
00:39:55,199 --> 00:39:58,039
in here, and neither of us could match up with

744
00:39:58,079 --> 00:40:01,880
each other or anyone else. But I believe they've said

745
00:40:01,920 --> 00:40:05,840
that that, like expanded online options are coming via a

746
00:40:05,880 --> 00:40:09,360
patch like later on. Uh, so you know, if you're

747
00:40:09,400 --> 00:40:11,840
looking to play online with friends, you might want to

748
00:40:11,880 --> 00:40:13,639
wait for that before diving in.

749
00:40:14,199 --> 00:40:15,760
Speaker 1: Does this have rollback?

750
00:40:17,320 --> 00:40:22,679
Speaker 2: I believe so. Don't quote me on ned.

751
00:40:21,000 --> 00:40:23,519
Speaker 3: I believe so.

752
00:40:23,760 --> 00:40:27,599
Speaker 2: Yeah, correct, and I believe it's I don't know if

753
00:40:27,599 --> 00:40:30,039
it's for every single game, but I think it's supposed

754
00:40:30,079 --> 00:40:33,159
to be for most of them. But I mean that

755
00:40:33,559 --> 00:40:36,039
in itself is wild, like the idea of playing m

756
00:40:36,119 --> 00:40:39,360
k onet code.

757
00:40:40,760 --> 00:40:43,920
Speaker 1: Yeah, they do talt roll back. I typed in MK

758
00:40:44,119 --> 00:40:46,599
Legacy Collection rollback net code and our review comes up.

759
00:40:46,639 --> 00:40:49,719
It's the first first search result, which you love to see.

760
00:40:49,880 --> 00:40:50,920
Speaker 3: You love to see.

761
00:40:53,039 --> 00:40:56,480
Speaker 1: But yeah, so apparently it does taut rollback net code

762
00:40:56,599 --> 00:40:59,480
despite being able to really play together.

763
00:41:00,119 --> 00:41:01,840
Speaker 2: Yeah, Alex, Also did you when you type that in?

764
00:41:01,880 --> 00:41:05,440
Did you? How did you spell collection with a k? Okay?

765
00:41:05,639 --> 00:41:07,840
Just making sure you know, just love to call it.

766
00:41:08,960 --> 00:41:10,320
Put the phone down and I have to call the

767
00:41:10,320 --> 00:41:11,079
police on you.

768
00:41:11,199 --> 00:41:14,760
Speaker 1: Yeah. Also, please please add to all of your searches

769
00:41:14,840 --> 00:41:18,719
minus AI so that it just shows search results and

770
00:41:18,760 --> 00:41:19,840
not Google's AI.

771
00:41:20,119 --> 00:41:21,559
Speaker 2: B Oh Is that the way around that?

772
00:41:21,840 --> 00:41:24,639
Speaker 1: Yeah, you just type in minus AI at the end.

773
00:41:24,639 --> 00:41:27,360
Also get because like people are like, well, just don't

774
00:41:27,440 --> 00:41:30,440
use Chrome, and I'm like, I wish I could. There's

775
00:41:30,480 --> 00:41:32,639
a lot of things I have to use that for

776
00:41:32,800 --> 00:41:33,239
my job.

777
00:41:33,320 --> 00:41:34,840
Speaker 2: Yeah, that's a little too much of a scors to

778
00:41:34,880 --> 00:41:35,719
Earth solution.

779
00:41:36,360 --> 00:41:40,000
Speaker 1: Yeah. Yeah, so do minus AI and the search results

780
00:41:40,119 --> 00:41:43,000
or I have now installed on my laptop at least

781
00:41:43,039 --> 00:41:47,360
a Google Chrome extension that disables all AI search results.

782
00:41:47,679 --> 00:41:50,559
Speaker 2: I guess you could say that's the fatality code for AI.

783
00:41:51,320 --> 00:41:52,280
Speaker 1: Yes, I love that.

784
00:41:52,320 --> 00:41:55,800
Speaker 3: It's good spell fatality without a and I is that?

785
00:41:56,199 --> 00:41:57,199
Speaker 1: Yeah, that's true, that's true.

786
00:41:57,239 --> 00:41:58,719
Speaker 2: That is true. But what am I.

787
00:41:58,679 --> 00:42:05,840
Speaker 1: Saying with that equals fatality?

788
00:42:06,440 --> 00:42:08,639
Speaker 2: Also your spine out of your body.

789
00:42:09,639 --> 00:42:12,239
Speaker 3: You can also go in and in my Chrome settings,

790
00:42:12,280 --> 00:42:12,559
I have it.

791
00:42:12,599 --> 00:42:15,320
Speaker 4: So when I search in the bar, there's a bunch

792
00:42:15,360 --> 00:42:18,039
of different tabs of Google, and there's like the all

793
00:42:18,199 --> 00:42:20,519
tab that it defaults to, and then there's like images

794
00:42:20,559 --> 00:42:23,000
and videos and stuff. One of the tabs just Web

795
00:42:23,320 --> 00:42:26,840
and it doesn't have any like auto populating stuff, and

796
00:42:26,880 --> 00:42:29,559
so that's my mind defaults to the web tab and

797
00:42:29,599 --> 00:42:30,840
I just get websites.

798
00:42:32,440 --> 00:42:35,800
Speaker 2: This is awesome good. Also on the subject fatalities, what's

799
00:42:35,800 --> 00:42:38,000
cool about this collection is they have a feature where

800
00:42:38,079 --> 00:42:42,079
you can have unlimited fatality time. At the end of matches.

801
00:42:42,119 --> 00:42:45,480
You can turn off the like just to the second. Yeah,

802
00:42:45,559 --> 00:42:47,880
Like it just gives you like unlimited time to practice

803
00:42:47,920 --> 00:42:49,960
them so that when you do play against other people,

804
00:42:49,960 --> 00:42:51,320
you can just bust them out and I'll be like, well,

805
00:42:51,400 --> 00:42:54,639
this guy so good he burned me alive a scorpion.

806
00:42:54,760 --> 00:42:57,719
Who would have thought. But yeah, I'm having a really

807
00:42:57,719 --> 00:42:59,039
good time with it. Like I said, this is like

808
00:42:59,320 --> 00:43:01,519
a dream for me. I even had it in mind

809
00:43:01,559 --> 00:43:03,719
when I did a big feature on Digital Clips a

810
00:43:03,760 --> 00:43:06,440
couple of years ago for the magazine where I was

811
00:43:06,480 --> 00:43:08,519
interviewing Chris Cohler, who was one of the heads of

812
00:43:08,559 --> 00:43:10,519
the gold Mash collection.

813
00:43:11,400 --> 00:43:15,800
Speaker 1: Chris Khler for sharing the recommendation of the Beep Store

814
00:43:16,079 --> 00:43:19,960
in Achihabra. Ever since I learned he I think I

815
00:43:20,000 --> 00:43:22,599
think I might have stumbled upon it, like a couple

816
00:43:22,719 --> 00:43:27,119
months before on a trip before he went on Kelsey

817
00:43:27,199 --> 00:43:29,800
Lewin's show. But at one point in time they were

818
00:43:29,800 --> 00:43:32,760
discussing like their favorite retro game shops, and he said

819
00:43:32,800 --> 00:43:34,039
Beep and I was like, oh, that's the one in

820
00:43:34,079 --> 00:43:36,760
the basement I went to, and I kind of solidified

821
00:43:36,800 --> 00:43:39,679
it as Okay, I'm it's good to know that this

822
00:43:39,800 --> 00:43:43,400
is like a known banger of a place. I know

823
00:43:43,559 --> 00:43:47,719
bangers and uh, and so that is like every time

824
00:43:47,719 --> 00:43:50,800
I go, I go to that store because of Chris

825
00:43:50,880 --> 00:43:51,800
Kohler's a shout out.

826
00:43:53,159 --> 00:43:56,320
Speaker 2: Okay, Yeah, when I did the feature about Bad Weight,

827
00:43:57,079 --> 00:43:59,840
like in my head I was just talking about because

828
00:43:59,840 --> 00:44:01,519
he was talking about dream projects that he has, like

829
00:44:01,559 --> 00:44:04,599
you know, his dream project is Miyamoto Mario for like

830
00:44:04,639 --> 00:44:07,519
a gold Master thing, which of course, of course it

831
00:44:07,559 --> 00:44:10,360
would be, and in my mind is like combat would

832
00:44:10,360 --> 00:44:13,119
be pretty cool too. So I'm glad that happened. And

833
00:44:13,440 --> 00:44:15,400
I know most people, For most people, the main event

834
00:44:15,519 --> 00:44:17,239
is going to be the collection of games, which you know,

835
00:44:17,519 --> 00:44:22,000
that's great and absolutely but if you're a gold Master fan,

836
00:44:22,239 --> 00:44:24,280
like this is this is what you expect, Like it

837
00:44:24,280 --> 00:44:26,360
doesn't really shake up what they've done before in terms

838
00:44:26,400 --> 00:44:28,679
of the interactive documentary, but it's still as well done

839
00:44:28,719 --> 00:44:30,920
and thankfully nether realm is a good topic in terms

840
00:44:30,920 --> 00:44:33,920
of the sheer amount of footage and like materials that

841
00:44:33,960 --> 00:44:36,679
they have saved over the years. Like there's a lot

842
00:44:36,760 --> 00:44:41,199
of like you know, old arcade like advertisements and like

843
00:44:41,480 --> 00:44:44,320
design dogs like John Tobias has his notebook where you

844
00:44:44,360 --> 00:44:48,119
see the earliest drafts of the Mortal Kombat story, and

845
00:44:48,159 --> 00:44:50,280
like the characters with their old names and he's just

846
00:44:50,360 --> 00:44:53,559
writing them down his archetypes of like Raydon mentor question

847
00:44:53,719 --> 00:44:57,119
Mark and just like like Michael Grimm, which was Johnny

848
00:44:57,159 --> 00:44:59,199
Cage's old name, like seeing him referred to in his

849
00:44:59,239 --> 00:45:02,800
old name for a while. So yeah, there's a lot

850
00:45:02,800 --> 00:45:06,360
of really cool just like physical material that I've spent

851
00:45:06,519 --> 00:45:08,920
like minutes just like zooming in and just reading his

852
00:45:09,079 --> 00:45:11,400
like thankfully well written notes in terms of like he's

853
00:45:11,400 --> 00:45:15,480
got good handwriting, which is nice just being like, man,

854
00:45:15,519 --> 00:45:18,440
it's wild to see such an iconic cash as you know,

855
00:45:18,559 --> 00:45:21,039
just someone scribbles on a notebook just being like, I

856
00:45:21,079 --> 00:45:23,559
don't know what, if what do we call lu Kang.

857
00:45:23,639 --> 00:45:26,280
We had this like overly long Japanese name before we

858
00:45:26,320 --> 00:45:29,519
shortened it down to lu Kang, And Striker was in

859
00:45:29,559 --> 00:45:32,280
the game before Sonya Blade and Jacks were a thing,

860
00:45:32,320 --> 00:45:36,679
and it's like weird little fun nuggets like that. So yeah,

861
00:45:36,760 --> 00:45:38,960
I'm enjoying it. I'm excited to get through the rest

862
00:45:38,960 --> 00:45:39,239
of it.

863
00:45:39,519 --> 00:45:42,360
Speaker 1: Well, speaking of getting through the rest of it, the

864
00:45:42,440 --> 00:45:48,519
episodic release of Dispatch continues Charles. I know you had

865
00:45:48,559 --> 00:45:53,760
plans to play episode five and six, right I did?

866
00:45:55,079 --> 00:45:55,760
Speaker 2: What happened?

867
00:45:57,360 --> 00:46:00,159
Speaker 4: Yeah, my safe data got messed up, which was annoying.

868
00:46:00,559 --> 00:46:02,480
I'm still not sure exactly what the issue is. I

869
00:46:02,480 --> 00:46:04,280
haven't like reached out to support or anything yet, so

870
00:46:04,320 --> 00:46:05,719
it could be fine.

871
00:46:05,800 --> 00:46:07,559
Speaker 1: But yeah, from what I've.

872
00:46:07,400 --> 00:46:11,800
Speaker 4: Seen, it's if you are playing on a save, if

873
00:46:11,840 --> 00:46:14,960
you try to make a new save, or you just

874
00:46:15,039 --> 00:46:17,119
open up a new save file, which I must have done,

875
00:46:17,159 --> 00:46:19,280
but I don't really remember doing it. And it's when

876
00:46:19,280 --> 00:46:22,800
you exit the game on that new save that it

877
00:46:23,039 --> 00:46:25,719
apparently is like messing up people's save data. Because I'll

878
00:46:25,719 --> 00:46:27,320
load the game in and it don't think you haven't

879
00:46:27,360 --> 00:46:29,800
done anything. Even if you switch to the older save file,

880
00:46:31,639 --> 00:46:32,920
and it looks like for a lot of people to

881
00:46:32,920 --> 00:46:35,760
fix is you play the first episode up until it

882
00:46:35,800 --> 00:46:38,440
does the first save point, then you can exit that

883
00:46:38,480 --> 00:46:41,199
second save and reload your first save. But for mine,

884
00:46:41,239 --> 00:46:44,679
it has seemingly only remembers my episode one. Progress has

885
00:46:44,679 --> 00:46:48,400
erased episodes two through four, which is frustrating. So eventually,

886
00:46:48,760 --> 00:46:51,079
either I'll get support to help me out, or I'll

887
00:46:51,119 --> 00:46:53,280
just have to replay episodes two through four, which isn't

888
00:46:53,320 --> 00:46:55,960
the end of the world. But have not played the

889
00:46:56,000 --> 00:46:58,519
newest episodes. But I still like the game obviously, and Alex,

890
00:46:58,559 --> 00:47:00,039
you finally got a chance to play.

891
00:46:59,880 --> 00:47:01,159
Speaker 1: It where I did.

892
00:47:01,239 --> 00:47:03,280
Speaker 2: Where are we all at real quick? By the way,

893
00:47:03,800 --> 00:47:06,039
because I'm I still have only played the first two

894
00:47:06,039 --> 00:47:07,519
episodes just because I've been busy.

895
00:47:07,679 --> 00:47:10,480
Speaker 1: I finished the second episode last night, so I've started

896
00:47:10,480 --> 00:47:12,440
this week playing it for the first time, and every

897
00:47:13,039 --> 00:47:15,679
most not every evening, because I've only done too but

898
00:47:16,119 --> 00:47:19,440
two of my nights this week. Since Monday, I have

899
00:47:19,519 --> 00:47:22,320
sat down and played a Dispatch episode right before bed,

900
00:47:23,079 --> 00:47:25,360
and it's kind of like a It's a lot better

901
00:47:25,400 --> 00:47:28,320
of a thing to like slow down and like still

902
00:47:28,360 --> 00:47:32,000
get to enjoy like a story, yeah, without having to

903
00:47:32,039 --> 00:47:33,760
play Arc Creators right before I go to bed, because

904
00:47:33,760 --> 00:47:35,960
like that's the game I've been playing, and I'm like,

905
00:47:36,039 --> 00:47:38,599
I should like do something more chill before, right.

906
00:47:38,559 --> 00:47:41,320
Speaker 2: Before you could wind down when you've played something a

907
00:47:41,360 --> 00:47:41,920
little bit.

908
00:47:41,760 --> 00:47:47,400
Speaker 1: More yeah, and dispatches like that. The frequency that that's

909
00:47:47,440 --> 00:47:52,320
operating on is is much more chill, and it's been

910
00:47:52,400 --> 00:47:54,280
It's been a nice way to in my evenings before

911
00:47:54,679 --> 00:47:58,119
headed to bed, and I I really love it. I

912
00:47:58,159 --> 00:48:04,280
know there's some some discourse it having bad writing on Yeah.

913
00:48:06,760 --> 00:48:07,719
Speaker 3: I just missed those claims.

914
00:48:07,960 --> 00:48:10,679
Speaker 2: I've enjoyed the writing quite quite a lot, at least

915
00:48:10,719 --> 00:48:11,599
in the episodes I've.

916
00:48:11,440 --> 00:48:15,159
Speaker 1: Seen, so I agree. I think the writing is just fine.

917
00:48:15,800 --> 00:48:20,440
I really dig the characters in some of their their motivations,

918
00:48:20,440 --> 00:48:23,519
and like, I really like one of the best parts

919
00:48:23,519 --> 00:48:30,159
about superhero media is, you know, seeing the creative ways

920
00:48:30,159 --> 00:48:35,079
in which heroes use their powers. Right obviously, and last night,

921
00:48:35,519 --> 00:48:37,800
at the end of episode two, this is not a spoiler,

922
00:48:38,360 --> 00:48:40,679
but just like they reveal how there's like a water

923
00:48:40,800 --> 00:48:47,119
guy and he kind of waterman or whatever. Yeah, and

924
00:48:47,199 --> 00:48:49,159
like he he kind of gets featured in episode two

925
00:48:50,000 --> 00:48:52,440
and I don't know what I was I was thinking.

926
00:48:52,519 --> 00:48:55,159
But at the end he used his power to like

927
00:48:55,239 --> 00:48:59,360
clean off. He's like doing janitorial work, and I don't know,

928
00:48:59,400 --> 00:49:01,400
I was just thinking he like spawn water or something,

929
00:49:01,800 --> 00:49:03,840
but he starts coughing up water and I'm like, that's

930
00:49:03,840 --> 00:49:09,119
your power is you have to just spits its? Yeah,

931
00:49:10,360 --> 00:49:11,039
so funny.

932
00:49:11,320 --> 00:49:15,000
Speaker 2: Also he's played by Joel Haver, who was a very

933
00:49:15,039 --> 00:49:17,920
funny YouTuber I've always been a fan of. He does

934
00:49:17,960 --> 00:49:21,159
some really good like I've never watched the SNA.

935
00:49:21,599 --> 00:49:24,000
Speaker 3: You might have seen it, Alex or I don't. Okay,

936
00:49:24,079 --> 00:49:26,039
he's very very distinctive.

937
00:49:25,559 --> 00:49:27,559
Speaker 4: Animation style, but there's a lot of like video game

938
00:49:27,559 --> 00:49:28,440
adjacent stuff.

939
00:49:28,880 --> 00:49:30,239
Speaker 2: Yeah, he's very funny.

940
00:49:31,039 --> 00:49:35,079
Speaker 1: Yeah, and yeah, I'm I'm I'm just really enjoying the game.

941
00:49:35,159 --> 00:49:40,559
You know, the the kind of tactical many games are.

942
00:49:40,719 --> 00:49:40,960
Speaker 2: I don't.

943
00:49:41,000 --> 00:49:43,119
Speaker 1: I don't really love the hacking many games, although there

944
00:49:43,199 --> 00:49:45,280
was a moment last night where I beat one of

945
00:49:45,320 --> 00:49:48,400
the hacking mini games, just Under the Wire is one

946
00:49:48,440 --> 00:49:52,000
of the timed ones, and that was cool. That felt like, really,

947
00:49:52,360 --> 00:49:55,400
I do feel like a hacker, but when there's no

948
00:49:55,519 --> 00:49:58,840
timer on them, it just feels like busy work. There's

949
00:49:58,840 --> 00:50:00,400
something like that. The timer to it.

950
00:50:00,679 --> 00:50:03,920
Speaker 4: There are not bad, they're just like there there are

951
00:50:04,000 --> 00:50:06,440
later ones that do like raise the stakes a little bit,

952
00:50:06,599 --> 00:50:09,199
and like episodes three and four, because there's like enemy

953
00:50:09,239 --> 00:50:09,679
guys that.

954
00:50:09,719 --> 00:50:10,480
Speaker 3: Will be in there.

955
00:50:11,480 --> 00:50:14,360
Speaker 1: It's like if I fail, I'm gonna let down my well,

956
00:50:14,440 --> 00:50:15,239
it's like happen.

957
00:50:15,599 --> 00:50:18,199
Speaker 3: You're like, there's like the anti virus software.

958
00:50:17,960 --> 00:50:20,400
Speaker 1: Is basically like in the minigame.

959
00:50:20,760 --> 00:50:23,039
Speaker 4: Yeah, and it'll be stuff of like you can activate

960
00:50:23,079 --> 00:50:25,880
this bridge to this next area, but the enemy's over there,

961
00:50:25,880 --> 00:50:27,679
so you'll feel like time it right to like try

962
00:50:27,679 --> 00:50:29,400
to isolate him or to get around them and stuff.

963
00:50:29,440 --> 00:50:32,679
So yeah, I under I don't think it's like the

964
00:50:32,679 --> 00:50:34,920
best mini game in the world, but I think in

965
00:50:34,960 --> 00:50:36,639
the grand spe of things, I'm just like, yeah, it

966
00:50:36,639 --> 00:50:37,599
comes and goes and it's fine.

967
00:50:37,599 --> 00:50:40,559
Speaker 2: It's not like but I do like how like the

968
00:50:40,599 --> 00:50:44,960
actual dispatch gameplay, like working as a dispatcher is like

969
00:50:45,159 --> 00:50:48,119
really good and like really fun. Like I was sucked

970
00:50:48,159 --> 00:50:51,800
into it. I was almost like semi dreading it initially

971
00:50:51,800 --> 00:50:53,360
just because I was really enjoying sort of like the

972
00:50:53,400 --> 00:50:56,480
story and like making choices and stuff. And then it's

973
00:50:56,519 --> 00:50:58,400
like almost literally feeling like, oh, I gotta go to

974
00:50:58,480 --> 00:51:02,559
work now. Yeah, and then realizing like after the first

975
00:51:02,599 --> 00:51:04,599
kind of like tutorial and then once you really start

976
00:51:04,599 --> 00:51:06,480
doing it's like, oh, this is actually this is like

977
00:51:06,519 --> 00:51:10,000
really like I'm into this, Like I'm like really like

978
00:51:10,000 --> 00:51:13,039
like involved with like considering like who is the best

979
00:51:13,039 --> 00:51:15,360
superhero to send out, like I'm reading all their like

980
00:51:15,440 --> 00:51:18,199
little bios and like okay, like and then also like

981
00:51:18,239 --> 00:51:21,119
I like synergizing them of like maybe yeah, like whis

982
00:51:21,199 --> 00:51:23,559
two go to go together to most and some of

983
00:51:23,559 --> 00:51:26,320
it is just like like kind of getting to know

984
00:51:26,400 --> 00:51:28,320
the personalities enough to kind of go. I think you

985
00:51:28,320 --> 00:51:32,039
would actually be a bad public speaker for this, like yeah,

986
00:51:32,440 --> 00:51:35,519
this like community event, just because I've had interactions with you.

987
00:51:35,599 --> 00:51:38,440
It's like, uh, like I didn't like talking to you,

988
00:51:38,519 --> 00:51:39,679
so I doubt you're going to be like a good

989
00:51:39,679 --> 00:51:43,960
spokespotion for us, So maybe I'll hang you back. But yeah,

990
00:51:44,000 --> 00:51:46,519
it gets like intense in a way that I maybe

991
00:51:46,599 --> 00:51:47,840
wasn't completely expecting.

992
00:51:48,480 --> 00:51:50,719
Speaker 1: Yeah. I remember when we first started talking about this

993
00:51:50,760 --> 00:51:53,039
game Charles on the podcast a couple of weeks ago,

994
00:51:53,400 --> 00:51:56,920
and you had mentioned in the dispatch minigame stuff. It's

995
00:51:56,960 --> 00:51:58,199
really not a mini game. It's like a it's a

996
00:51:58,239 --> 00:52:01,199
fully fledged part of the game. The hacking is a minigame,

997
00:52:01,199 --> 00:52:05,760
whereas this is like a pretty well fleshed out system

998
00:52:05,880 --> 00:52:08,760
that you're interacting with. But you know, I remember you

999
00:52:08,800 --> 00:52:11,559
had mentioned like, oh, I'm kind of like taking a

1000
00:52:11,599 --> 00:52:15,679
guess based on character design and like behavior about like

1001
00:52:15,719 --> 00:52:18,239
who I should send, because it's not always clear where

1002
00:52:18,280 --> 00:52:20,960
you should send people, Like sometimes it's like you're gonna

1003
00:52:20,960 --> 00:52:23,000
need to punch stuff. It's like, okay, we I'm gonna

1004
00:52:23,039 --> 00:52:24,159
obviously some of the guy.

1005
00:52:24,000 --> 00:52:26,159
Speaker 2: Who we need a smart person for this, Yeah.

1006
00:52:26,000 --> 00:52:28,679
Speaker 4: And to be okay, you can see everyone's stats also,

1007
00:52:28,719 --> 00:52:30,760
so I'm going like, yeah, it'll say we need someone

1008
00:52:30,760 --> 00:52:32,199
to punch this, and I'm like, well, this guy's got

1009
00:52:32,199 --> 00:52:34,880
really high, you know, offense stats, so I'm gonna say that.

1010
00:52:35,159 --> 00:52:37,800
Speaker 1: However, some of them are more ambiguous, and that's when

1011
00:52:37,840 --> 00:52:41,400
you're like, I'm kind of going off of vibesh and

1012
00:52:41,440 --> 00:52:43,440
like I feel like this person, I'm I feel like

1013
00:52:43,440 --> 00:52:45,800
they would be well suited to this, and then seeing

1014
00:52:45,800 --> 00:52:48,440
that either go horribly wrong or seeing it actually pay

1015
00:52:48,480 --> 00:52:52,199
up and be like oh I was right is really satisfying.

1016
00:52:52,519 --> 00:52:54,800
Speaker 2: I had one where the girl's like, oh, there's a

1017
00:52:54,800 --> 00:52:57,159
cat and a trading, but you know, we need to

1018
00:52:57,159 --> 00:52:58,639
get it down, but also we don't want to scare

1019
00:52:58,719 --> 00:52:59,840
this child, and.

1020
00:53:00,199 --> 00:53:02,320
Speaker 1: Like none of the ugly ones, none of I thought

1021
00:53:02,320 --> 00:53:03,000
about Sonar.

1022
00:53:03,280 --> 00:53:06,239
Speaker 2: Like Sonar is like the Batman, Like he's literally he's

1023
00:53:06,280 --> 00:53:08,880
literally just man bat from Batman but in a suit,

1024
00:53:08,920 --> 00:53:10,800
and he's like really smart. And I was like, well,

1025
00:53:10,800 --> 00:53:12,599
he can fly, so he'd be able to get the

1026
00:53:12,599 --> 00:53:17,800
cat down pretty quick. But also he's a bat creature child,

1027
00:53:18,079 --> 00:53:20,079
So like which one? What am I? Which one is

1028
00:53:20,119 --> 00:53:22,519
the what matters more here?

1029
00:53:23,199 --> 00:53:23,480
Speaker 1: Yeah?

1030
00:53:24,039 --> 00:53:27,119
Speaker 4: Yeah, there's the like stuff I wasn't mentioning because I

1031
00:53:27,159 --> 00:53:28,599
think the game hadn't come out yet. Now there's a

1032
00:53:28,599 --> 00:53:30,599
little bit more, so I can talk about the mechanics

1033
00:53:30,599 --> 00:53:33,840
a little bit more. As you play the game, you'll

1034
00:53:33,960 --> 00:53:36,719
like get to like level up your heroes basically, and

1035
00:53:36,719 --> 00:53:39,239
they each have like a passive ability and you get

1036
00:53:39,280 --> 00:53:39,599
like a.

1037
00:53:39,480 --> 00:53:42,280
Speaker 3: Second one for a lot of thumb. You get to

1038
00:53:42,360 --> 00:53:43,079
choose what it is.

1039
00:53:43,159 --> 00:53:45,280
Speaker 4: You can kind of like spec them into certain areas

1040
00:53:45,320 --> 00:53:47,039
of like oh I really want this guy to do

1041
00:53:47,079 --> 00:53:49,920
this or that guy to do one. I don't know

1042
00:53:50,000 --> 00:53:51,760
if it's an unlocked thing or later thing, but there's

1043
00:53:51,800 --> 00:53:56,920
like a big rocky guy whose name I can't remember. Yeah, yeah,

1044
00:53:57,039 --> 00:54:01,440
voiced by Yeah he's not raised the way Wait really yeah,

1045
00:54:01,719 --> 00:54:02,800
rap Gravy.

1046
00:54:03,719 --> 00:54:05,039
Speaker 1: You don't know who young Gravy is.

1047
00:54:05,079 --> 00:54:08,599
Speaker 2: Marcus should I you don't need to, you don't need to.

1048
00:54:08,800 --> 00:54:11,639
Speaker 3: Butfluencer he's a rapper.

1049
00:54:11,760 --> 00:54:14,719
Speaker 1: Yeah, he's like he's but he is known for for

1050
00:54:14,880 --> 00:54:17,679
dating older women. That's like part of his persona. That

1051
00:54:18,400 --> 00:54:23,280
random U that's like he was he's dating somebody very prominent.

1052
00:54:25,280 --> 00:54:27,880
Speaker 4: It was like Addison Ray's mom or something like that.

1053
00:54:28,000 --> 00:54:29,239
Speaker 3: It was like a TikTok.

1054
00:54:29,920 --> 00:54:32,880
Speaker 1: Yeah he's like thirty maybe, yeah, thirty.

1055
00:54:33,199 --> 00:54:35,039
Speaker 2: I think that's if you're thirty. I think at that

1056
00:54:35,039 --> 00:54:35,719
point you're like.

1057
00:54:35,960 --> 00:54:39,000
Speaker 1: Yeah, anyway, Google who has younger?

1058
00:54:39,559 --> 00:54:43,719
Speaker 2: I hope that's part of his character that only dates

1059
00:54:43,719 --> 00:54:44,760
older superheroes.

1060
00:54:45,159 --> 00:54:47,320
Speaker 4: He has a thing where if he's the only one

1061
00:54:47,400 --> 00:54:49,920
in the party, he fills up all the other slots

1062
00:54:49,920 --> 00:54:52,880
and his stats like increase proportionally, which I think is

1063
00:54:52,920 --> 00:54:55,400
like a really cool ability that I like using with him.

1064
00:54:55,519 --> 00:54:58,559
Speaker 2: Because he's like a tanky guy. Because there was like, oh,

1065
00:54:58,599 --> 00:55:00,000
we need a guy that can kind of take some day.

1066
00:55:00,719 --> 00:55:02,679
Speaker 4: It's a thing of like his stats will increase by

1067
00:55:02,760 --> 00:55:04,280
I'm making this number up because I don't remember if

1068
00:55:04,280 --> 00:55:07,000
it's like twenty five percent per empty slot. So you

1069
00:55:07,039 --> 00:55:08,639
can drop them in a lot of stuff sold and

1070
00:55:08,679 --> 00:55:13,239
will do really well. But yeah, and then yeah, yeah,

1071
00:55:13,679 --> 00:55:15,920
I really like how there's ways that like your roster

1072
00:55:16,000 --> 00:55:18,800
can change, and like the your hero powers can change

1073
00:55:18,840 --> 00:55:22,599
and stuff that like keeps it interesting from chapter chapter

1074
00:55:23,360 --> 00:55:25,320
I think it's easy to play. Not that you guys

1075
00:55:25,320 --> 00:55:26,519
are saying this, but I think someone could play the

1076
00:55:26,559 --> 00:55:28,000
first half and be like all right, I get it

1077
00:55:28,039 --> 00:55:30,119
and not understand like it is going to get more

1078
00:55:30,119 --> 00:55:31,760
interesting as you level up and get more items.

1079
00:55:31,880 --> 00:55:34,079
Speaker 2: Yeah, Like even in the second episode, they start introducing

1080
00:55:34,079 --> 00:55:36,480
more of the like like team synergies of like oh

1081
00:55:36,480 --> 00:55:38,400
if you put this person with this person, then they

1082
00:55:38,440 --> 00:55:41,519
can do this this really specific ability or their stats

1083
00:55:41,519 --> 00:55:44,280
go up in a weird way, or like oh okay cool. Yeah.

1084
00:55:44,400 --> 00:55:48,239
Speaker 1: Yeah, I did try to find out who Young Gravy

1085
00:55:48,320 --> 00:55:51,760
is dating. Then I couldn't sit through it. It was a

1086
00:55:51,840 --> 00:55:54,360
really long it was like a four minute doc.

1087
00:55:54,519 --> 00:55:55,000
Speaker 3: Yeah, it was.

1088
00:55:55,159 --> 00:55:56,840
Speaker 2: It was it's its own Wikipedia.

1089
00:55:56,840 --> 00:56:00,719
Speaker 1: The only one I saw Amaranth, who's a streamer. Okay,

1090
00:56:00,760 --> 00:56:03,159
and I didn't get through the rest I was, I'm sorry,

1091
00:56:03,199 --> 00:56:04,039
I let you guys down.

1092
00:56:04,320 --> 00:56:04,800
Speaker 3: It's okay.

1093
00:56:05,000 --> 00:56:05,360
Speaker 2: Sorry.

1094
00:56:05,679 --> 00:56:08,400
Speaker 1: Yeah, And I went to singles on his Wikipedia and

1095
00:56:08,440 --> 00:56:11,320
it's his songs, not the singles he's dated.

1096
00:56:11,440 --> 00:56:17,239
Speaker 3: That's really funny we have that. Yeah, No, I was

1097
00:56:17,280 --> 00:56:17,679
gonna say.

1098
00:56:17,679 --> 00:56:21,760
Speaker 4: Also, the thing we mentioned before, I don't know if

1099
00:56:21,760 --> 00:56:23,960
it's like super clear if you haven't played Dispatch, not familiar,

1100
00:56:24,320 --> 00:56:27,239
very much an adult game. There is like a good

1101
00:56:27,239 --> 00:56:31,360
bit fame, not a family game. Lots of swearing, Yeah,

1102
00:56:31,480 --> 00:56:36,440
multiple penises, multiple I won't I don't want to spoil.

1103
00:56:36,440 --> 00:56:39,480
I don't even spoil what episode it is. But one

1104
00:56:39,480 --> 00:56:41,719
of episodes in three or four has like a much

1105
00:56:41,760 --> 00:56:45,960
more extended, uh sexual scene that you.

1106
00:56:46,119 --> 00:56:48,800
Speaker 3: Don't don't play that in the living room with your

1107
00:56:48,880 --> 00:56:54,519
family around. Yeah, I've been playing it on the TV

1108
00:56:54,760 --> 00:56:56,119
in like my living room.

1109
00:56:56,480 --> 00:56:56,599
Speaker 2: Uh.

1110
00:56:56,840 --> 00:56:58,719
Speaker 4: And just the way I've been playing games really is

1111
00:56:58,719 --> 00:57:00,599
I'm on the couch my fiancee X and her mom's

1112
00:57:00,639 --> 00:57:02,159
just also in the room doing something else.

1113
00:57:02,400 --> 00:57:03,760
Speaker 3: And this is one where like her mom was out

1114
00:57:03,760 --> 00:57:04,360
of the room and I was.

1115
00:57:04,360 --> 00:57:06,320
Speaker 4: Like, oh, thank goodness she was not in the room

1116
00:57:06,320 --> 00:57:08,000
for that, because that would be very awkward.

1117
00:57:08,159 --> 00:57:10,039
Speaker 1: There's a reason I only played in my room at

1118
00:57:10,119 --> 00:57:10,880
night in the dark.

1119
00:57:11,199 --> 00:57:14,719
Speaker 2: Yeah, yeah, it would it be more awkward if your

1120
00:57:14,920 --> 00:57:18,039
family did walk in on this? And is it more

1121
00:57:18,039 --> 00:57:20,400
awkward if they were like horrified the way you would expect,

1122
00:57:20,679 --> 00:57:22,880
or they get engaged and they start offering like, oh,

1123
00:57:22,880 --> 00:57:27,519
you should make this decision. Actually they started giving their

1124
00:57:27,679 --> 00:57:30,239
their two cents and how you should navigate this scene.

1125
00:57:30,960 --> 00:57:32,159
Speaker 3: I don't know, it's all bad.

1126
00:57:32,679 --> 00:57:35,440
Speaker 1: Do those scenes have interact like choices?

1127
00:57:35,559 --> 00:57:37,840
Speaker 4: The one I'm thinking of does not, and there might

1128
00:57:37,840 --> 00:57:39,519
be more of them later on. Just the one that

1129
00:57:40,199 --> 00:57:42,360
occurred to me, I was like, oh wow, that was

1130
00:57:42,360 --> 00:57:42,639
a lot.

1131
00:57:42,719 --> 00:57:44,719
Speaker 2: Okay, that's good. They're like to, no, you should hit X.

1132
00:57:44,760 --> 00:57:47,320
Speaker 4: You should know that was like that was like an

1133
00:57:47,360 --> 00:57:50,280
old god of war thing, right, there's like quick time

1134
00:57:50,360 --> 00:57:54,840
sex events. Yeah, the Greek got wars yet Yeah, qut

1135
00:57:55,159 --> 00:57:58,280
sex scenes? Yeah, not like it wasn't like that at least,

1136
00:57:58,360 --> 00:57:59,000
or maybe it was.

1137
00:57:59,079 --> 00:58:01,800
Speaker 3: I don't know. I don't know it. You'll you'll know

1138
00:58:01,960 --> 00:58:03,719
it when it happens, that I will say.

1139
00:58:03,760 --> 00:58:07,800
Speaker 1: When I first started this game, speaking of QTEs, I

1140
00:58:07,800 --> 00:58:10,280
put it on cinematic mode. Oh, was like, oh, I

1141
00:58:10,320 --> 00:58:11,880
don't really know if I want to do the QTEs

1142
00:58:12,960 --> 00:58:14,360
like I kind of just in the mood to like

1143
00:58:14,440 --> 00:58:17,320
watch this thing and then play the Dispatch gameplay. But

1144
00:58:17,400 --> 00:58:21,239
then I but then in the scenes where you have

1145
00:58:21,280 --> 00:58:23,920
to make choice, there's just like really long awkward pauses

1146
00:58:24,440 --> 00:58:26,760
or like the action just slows down but there's nothing

1147
00:58:26,800 --> 00:58:28,960
on screen. I was like, all right, I'm turning the

1148
00:58:29,039 --> 00:58:32,679
QTS on because this is not yeah, not good.

1149
00:58:33,159 --> 00:58:35,199
Speaker 2: I looked those on just because I wasn't sure what

1150
00:58:35,280 --> 00:58:38,239
I thought. I was afraid cinematic mode would be no engagement,

1151
00:58:38,440 --> 00:58:40,199
like you just want to watch this as a TV

1152
00:58:40,320 --> 00:58:44,800
show spices, Okay, it doesn't make that clear into description,

1153
00:58:44,880 --> 00:58:46,800
So I just like, I'm just gonna go QT.

1154
00:58:46,960 --> 00:58:50,000
Speaker 1: Yeah, I would just recommend go qt s. It's there's

1155
00:58:50,039 --> 00:58:53,000
like a weird like awkwardness to the scenes if you

1156
00:58:53,199 --> 00:58:55,480
have it in cinematic mode, in my opinion.

1157
00:58:55,760 --> 00:58:57,760
Speaker 2: Plus you can speed by item faster in case a

1158
00:58:57,840 --> 00:59:00,639
family member walks in on a questionable one exactly.

1159
00:59:00,719 --> 00:59:05,599
Speaker 1: Yeah, yeah, yeah, but yeah, I'm really enjoying Dispatch. It's

1160
00:59:05,719 --> 00:59:08,519
it's probably gonna be in my top ten, I think

1161
00:59:08,599 --> 00:59:11,000
almost for sure, as long as like I know this

1162
00:59:11,039 --> 00:59:12,599
thing's still coming out and like we don't know how

1163
00:59:12,599 --> 00:59:15,239
it ends. But as long as things don't take a

1164
00:59:15,280 --> 00:59:18,719
wild left turn and and the quality just goes downhill,

1165
00:59:18,760 --> 00:59:23,960
Like I'm I'm really enjoying it. It's it's it's breezy,

1166
00:59:24,119 --> 00:59:26,719
you know, it's it's not the deepest thing, but there

1167
00:59:26,800 --> 00:59:30,880
is there's some you know, I think I got a

1168
00:59:30,880 --> 00:59:34,800
little jaded or tired of like the adult superhero thing

1169
00:59:34,920 --> 00:59:39,239
with like Invincible and The Boys. I was kind of like, Okay,

1170
00:59:39,239 --> 00:59:44,320
I get it, superheroes can be bad, and this is

1171
00:59:44,360 --> 00:59:46,920
kind of doing a similar thing, but not to not

1172
00:59:47,000 --> 00:59:47,960
nearly to that extent.

1173
00:59:48,800 --> 00:59:52,079
Speaker 4: The Boys and Invincible both have like an element of

1174
00:59:52,199 --> 00:59:56,840
like almost like misery, like reveling in the misery of

1175
00:59:56,840 --> 00:59:59,559
the character nihilism. Yeah, yeah, of just being like what

1176
00:59:59,559 --> 01:00:01,400
if you were hear but your life was terrible and

1177
01:00:01,440 --> 01:00:03,440
it was so violent. Everyone's bad and there's like, oh know,

1178
01:00:03,440 --> 01:00:05,639
there's enjoyable things about both those shows, for sure. But

1179
01:00:05,719 --> 01:00:08,440
Dispatch is a lot more adult, just in like it's

1180
01:00:08,440 --> 01:00:11,679
an adult comedy, and I personally don't feel the superheo

1181
01:00:11,679 --> 01:00:14,079
fatigue as much with it because it's so much more

1182
01:00:14,079 --> 01:00:17,000
focused on like the characters and their relationships than it

1183
01:00:17,079 --> 01:00:19,280
is Agree as heroes.

1184
01:00:19,360 --> 01:00:21,800
Speaker 1: One hundred percent agree Yeah, it's really working for me.

1185
01:00:22,440 --> 01:00:23,320
Speaker 2: Yeah, it's cool.

1186
01:00:24,320 --> 01:00:27,280
Speaker 1: Well cool, Well, before we round out the rest of

1187
01:00:27,760 --> 01:00:30,000
the show and get out of here, I do want

1188
01:00:30,039 --> 01:00:32,360
to kind of open it up, Charles, you had mentioned like,

1189
01:00:32,800 --> 01:00:35,519
and this is very true for all of us. We're

1190
01:00:35,559 --> 01:00:37,960
kind of in like goady cram sessions.

1191
01:00:38,519 --> 01:00:38,679
Speaker 2: You know.

1192
01:00:38,719 --> 01:00:40,239
Speaker 1: I mentioned at the top of the show that we

1193
01:00:40,280 --> 01:00:44,280
are actively having our Game of the Year talks a

1194
01:00:44,360 --> 01:00:48,519
Game Informer right now, and you know, we've kind of

1195
01:00:48,559 --> 01:00:51,679
got like a list of the nominees as they are

1196
01:00:52,199 --> 01:00:54,000
for like our top ten, and we're all kind of

1197
01:00:54,440 --> 01:00:56,760
playing catch up, even though we still have a lot

1198
01:00:56,800 --> 01:00:59,880
more time for our personal lists. But we are definitely

1199
01:01:00,159 --> 01:01:03,159
that point where it's like it's kinda go time. And

1200
01:01:03,239 --> 01:01:06,119
so a lot of us are doing like cram sessions

1201
01:01:06,119 --> 01:01:09,000
because we want to, like you know, for making big

1202
01:01:09,000 --> 01:01:12,760
decisions about like what gets removed, what gets added, You

1203
01:01:12,800 --> 01:01:14,519
want to be informed and make sure like you are

1204
01:01:14,639 --> 01:01:17,679
being fair, so all the games there, and so yeah,

1205
01:01:17,719 --> 01:01:19,559
a lot of us are playing other games and kind

1206
01:01:19,559 --> 01:01:22,519
of catching up. Charles, what games are you are you

1207
01:01:22,559 --> 01:01:23,880
catching up on any if any?

1208
01:01:24,519 --> 01:01:27,159
Speaker 3: Yeah, the main one I've been playing is finally playing.

1209
01:01:26,880 --> 01:01:30,599
Speaker 4: Clare obscure, which Alex and I were bonding about before

1210
01:01:30,880 --> 01:01:33,880
the podcast of neither of us really got that far

1211
01:01:33,880 --> 01:01:36,199
in it because we had like the first big major

1212
01:01:36,280 --> 01:01:37,960
twist spoiled for us.

1213
01:01:37,920 --> 01:01:38,519
Speaker 1: Both of us.

1214
01:01:38,639 --> 01:01:38,880
Speaker 3: Yeah.

1215
01:01:38,960 --> 01:01:41,599
Speaker 1: Yeah, and I definitely think the wins out of my sales.

1216
01:01:41,840 --> 01:01:43,679
Speaker 4: Yeah, that was exactly the phrase I'm gonna use. And

1217
01:01:43,679 --> 01:01:45,559
now I'm finally getting around to it, and I'm like, oh, yeah.

1218
01:01:45,400 --> 01:01:46,000
Speaker 3: This game rocks.

1219
01:01:46,000 --> 01:01:48,039
Speaker 4: And it's always It's always a nice.

1220
01:01:47,880 --> 01:01:51,440
Speaker 3: Thing when you go into a game for one.

1221
01:01:51,320 --> 01:01:52,920
Speaker 4: Thing, Like I think Dispatch is a good example of

1222
01:01:53,000 --> 01:01:55,440
Like I went into that for the story and was supposedly surprised, like, oh,

1223
01:01:55,440 --> 01:01:58,159
I also think it's fun. I also like the dispatching stuff.

1224
01:01:58,719 --> 01:01:59,400
Speaker 2: This is one I was.

1225
01:01:59,320 --> 01:02:01,920
Speaker 4: Going into four the music and the story and the

1226
01:02:01,960 --> 01:02:05,199
aesthetics and the like acting performances. And I'm at a

1227
01:02:05,239 --> 01:02:07,480
point now where I'm like, oh, I love this combat.

1228
01:02:07,519 --> 01:02:09,800
I'm like having a lot more fun with it, like

1229
01:02:10,039 --> 01:02:12,320
eight hours in than I was at like two hours in, obviously,

1230
01:02:12,360 --> 01:02:15,840
because it's I'm just getting a lot more stuff in. Yeah,

1231
01:02:15,880 --> 01:02:17,440
but yeah, I don't need to like spend a long

1232
01:02:17,480 --> 01:02:19,679
time explaining why this is a.

1233
01:02:19,639 --> 01:02:22,519
Speaker 3: Good game, but it is a good game this year.

1234
01:02:23,119 --> 01:02:26,440
Speaker 4: Yeah, And then the other thing I've been doing is

1235
01:02:27,679 --> 01:02:29,599
we we each have our games that we're like arguing

1236
01:02:29,599 --> 01:02:30,199
for Game of the Year.

1237
01:02:30,239 --> 01:02:31,239
Speaker 3: We have stuff that's up there.

1238
01:02:31,519 --> 01:02:32,880
Speaker 4: The one I was like, I want to make sure

1239
01:02:32,920 --> 01:02:35,360
I'm like fully informed, know what I'm talking about. So

1240
01:02:35,440 --> 01:02:37,679
my fiance Listen and I we started a new save

1241
01:02:37,800 --> 01:02:43,760
in Blueprints. We got to the credits the first time,

1242
01:02:43,920 --> 01:02:45,599
but my understanding of the game is that there's so

1243
01:02:45,679 --> 01:02:47,480
much more past that, and I just never had time

1244
01:02:47,480 --> 01:02:50,639
to do it. But instead of us just jumping back

1245
01:02:50,679 --> 01:02:54,480
in that one save, we kept our notes from that save,

1246
01:02:54,639 --> 01:02:56,280
so we know all the things we've used to know.

1247
01:02:56,679 --> 01:02:59,400
Speaker 1: We just started information change, like numbers and that kind

1248
01:02:59,400 --> 01:02:59,760
of stuff.

1249
01:03:00,760 --> 01:03:02,679
Speaker 3: Uh, I don't think so.

1250
01:03:03,000 --> 01:03:04,760
Speaker 4: I think it's pretty much a game that like if

1251
01:03:04,800 --> 01:03:06,880
you know the stuff, because some of it's pretty specific

1252
01:03:06,880 --> 01:03:08,000
when it's like a date or something.

1253
01:03:08,039 --> 01:03:09,760
Speaker 1: Some of them are like safes and that kind of thing.

1254
01:03:09,760 --> 01:03:13,239
And I wasn't scrambled those or not those are.

1255
01:03:13,159 --> 01:03:15,480
Speaker 4: The same because well, and I can't even explain why

1256
01:03:15,519 --> 01:03:16,280
without spoiling it.

1257
01:03:16,320 --> 01:03:19,079
Speaker 3: But though those are all the story stuff.

1258
01:03:19,320 --> 01:03:22,639
Speaker 4: Yeah, but I we we did a run on day

1259
01:03:22,679 --> 01:03:25,599
five yesterday and almost got to credits, but there was

1260
01:03:25,679 --> 01:03:28,159
like one part of the game we like we just.

1261
01:03:28,119 --> 01:03:30,360
Speaker 3: Didn't have it yet. Yeah.

1262
01:03:30,639 --> 01:03:32,239
Speaker 4: Yeah, it was like a room that we hadn't found

1263
01:03:32,280 --> 01:03:34,079
yet that if we had gotten it, we would have

1264
01:03:34,119 --> 01:03:37,960
gotten to the end. And so now I was like,

1265
01:03:38,000 --> 01:03:39,480
I was like kind of bummed by that. But it's

1266
01:03:39,480 --> 01:03:41,559
obviously still like it's still like the game wanted wanting

1267
01:03:41,599 --> 01:03:43,320
to get more into like the deeper stuff to kind

1268
01:03:43,320 --> 01:03:45,159
of defend it the Game of Year thing, because one

1269
01:03:45,199 --> 01:03:48,440
of those games that like you can spend I know,

1270
01:03:48,519 --> 01:03:50,079
people are like, oh, I spend one hundred hours and

1271
01:03:50,119 --> 01:03:52,440
I just feel like I'm understanding this game where I

1272
01:03:52,559 --> 01:03:54,599
just got to the true, true ending or whatever.

1273
01:03:54,599 --> 01:03:55,599
Speaker 3: I'm like, what does that mean?

1274
01:03:56,199 --> 01:03:58,840
Speaker 4: Versus there's some people I don't want to name names

1275
01:03:58,880 --> 01:04:00,760
or fingers, but some people on but also just some

1276
01:04:00,760 --> 01:04:02,880
people in general that like played a few hours of

1277
01:04:02,960 --> 01:04:04,400
it and they're like, yeah, it's not for me. And I

1278
01:04:04,480 --> 01:04:07,239
understand when a game is not for you, but it's

1279
01:04:07,239 --> 01:04:10,039
hard with Blueprints because there's like so many layers of

1280
01:04:10,079 --> 01:04:12,920
it that to get a little bit into layer one

1281
01:04:13,000 --> 01:04:15,159
and say this isn't a game for me is like

1282
01:04:15,239 --> 01:04:17,119
I feel like you don't even understand.

1283
01:04:16,639 --> 01:04:19,719
Speaker 3: What the game is yet if you're stopping at that point.

1284
01:04:19,760 --> 01:04:22,039
Speaker 4: So I'm hoping to be able to come into the

1285
01:04:22,079 --> 01:04:24,639
talks and be like, if you haven't played it, this

1286
01:04:24,760 --> 01:04:27,960
is like trying to do so without spoiling necessarily. But like,

1287
01:04:28,000 --> 01:04:30,239
this is why it's such a big deal and why

1288
01:04:30,280 --> 01:04:32,639
we can't just kind of write this off as like another.

1289
01:04:32,679 --> 01:04:36,000
Speaker 1: Yeah, I think it's gonna rank pretty high for us.

1290
01:04:36,639 --> 01:04:38,960
Speaker 2: I don't think so. Yeah, it's in my it's pretty

1291
01:04:39,000 --> 01:04:40,199
high up on my personal.

1292
01:04:39,880 --> 01:04:41,199
Speaker 1: Ten, Like it's in my top five.

1293
01:04:41,400 --> 01:04:44,280
Speaker 2: Still. I rode credits on it after putting in like

1294
01:04:45,039 --> 01:04:46,119
forty plus hours.

1295
01:04:46,440 --> 01:04:48,800
Speaker 1: Yeah, I rode credits. I just looked on Steam. Mine

1296
01:04:48,880 --> 01:04:50,000
is thirty three hours.

1297
01:04:50,320 --> 01:04:53,079
Speaker 2: Yeah, Like I found a lot of stuff, yeah, like

1298
01:04:53,079 --> 01:04:54,559
like non critical stuff.

1299
01:04:54,800 --> 01:04:55,079
Speaker 1: Same.

1300
01:04:55,199 --> 01:04:58,760
Speaker 4: Yeah, I did it after twenty seven hours I think.

1301
01:04:58,840 --> 01:05:00,679
But the catch was that I I did it. I

1302
01:05:00,760 --> 01:05:03,039
did it essentially co op because I was playing the

1303
01:05:03,079 --> 01:05:05,079
game and Alyssa was next to me, like writing notes.

1304
01:05:05,119 --> 01:05:08,239
We have like a whole color coordinated journal and stuff,

1305
01:05:08,320 --> 01:05:10,320
so some some puzzles were a lot easier when you

1306
01:05:10,360 --> 01:05:11,639
have like two.

1307
01:05:11,480 --> 01:05:12,360
Speaker 3: Heads doing at the same time.

1308
01:05:12,400 --> 01:05:16,599
Speaker 4: It is great ideal, good, good, relationship building, but yeah,

1309
01:05:16,599 --> 01:05:19,679
Blueprints is I'm revisiting it, but I already really like it.

1310
01:05:19,719 --> 01:05:22,599
But that's the other one where I'm like, I'm pulling

1311
01:05:22,639 --> 01:05:22,960
for it.

1312
01:05:23,800 --> 01:05:24,320
Speaker 1: That's cool.

1313
01:05:25,400 --> 01:05:29,440
Speaker 2: I dig that, I know I've got like I'm actually

1314
01:05:29,480 --> 01:05:32,000
I'm also still finishing Clay up Skier like I'm I

1315
01:05:32,840 --> 01:05:35,079
was told by Wesley who did finish it when I

1316
01:05:35,159 --> 01:05:37,360
asked them like just a progress report, like here's where

1317
01:05:37,360 --> 01:05:39,239
I'm at. How long? And He's like, you had brought

1318
01:05:39,280 --> 01:05:42,039
up probably like a solid eight hours, like you're not

1319
01:05:42,400 --> 01:05:45,159
far from the end, like if you just mainlined it.

1320
01:05:45,480 --> 01:05:48,199
And then Kyle also mentioned, like I guess one of

1321
01:05:48,239 --> 01:05:51,199
his frustrations with the game was like you know you can,

1322
01:05:51,320 --> 01:05:52,960
you can just kind of mainline it because a lot

1323
01:05:52,960 --> 01:05:55,840
of these sort of like the big in game stuff

1324
01:05:55,880 --> 01:05:59,159
doesn't really unlock until like the last act or like

1325
01:05:59,239 --> 01:06:03,119
right when you're at the end of the game. I

1326
01:06:03,159 --> 01:06:04,119
think it's just three.

1327
01:06:04,239 --> 01:06:05,519
Speaker 3: Okay, I mean I just started.

1328
01:06:06,000 --> 01:06:07,639
Speaker 2: At least it feels like it's three because if I'm

1329
01:06:08,320 --> 01:06:10,880
if that's the correct estimation from where I'm at, then

1330
01:06:10,880 --> 01:06:14,960
there's no room for more than three. Yeah, because yeah,

1331
01:06:14,960 --> 01:06:18,519
I'm pretty things are happening where I'm at but yeah,

1332
01:06:18,559 --> 01:06:19,960
like you know the kind of like when you're when

1333
01:06:19,960 --> 01:06:21,840
you're going around the world, do you find like those

1334
01:06:22,320 --> 01:06:24,480
those optional fights that are like they tell you like, hey,

1335
01:06:24,480 --> 01:06:26,840
you're gonna die. Yeah. I was just like He's like, yeah,

1336
01:06:26,880 --> 01:06:28,920
that doesn't really change until like the very end. So

1337
01:06:29,000 --> 01:06:31,440
don't like because I kept checking back every time I

1338
01:06:31,559 --> 01:06:34,079
like hit a milestone of like surely I'm ready now,

1339
01:06:34,159 --> 01:06:36,159
like I can mess up some things pretty good, and

1340
01:06:36,159 --> 01:06:38,880
it still gets me the like you will get stomped

1341
01:06:38,880 --> 01:06:41,719
into the dirt and yeah, he's just him telling me,

1342
01:06:41,840 --> 01:06:44,239
like stop going back, just literally don't wait until you're

1343
01:06:44,239 --> 01:06:46,320
at the last boss fight too. And it's like, okay,

1344
01:06:46,360 --> 01:06:48,159
that's great, I'm gonna ignore those. Then you know, there's

1345
01:06:48,199 --> 01:06:49,719
other stuff you can do. But in terms of those

1346
01:06:49,719 --> 01:06:51,679
big ones, it's like, okay, I can just pretend they

1347
01:06:51,719 --> 01:06:54,480
don't exist. So I'm trying to blow past that. I've

1348
01:06:54,559 --> 01:06:57,960
start I've like gotten into Ghost of Yota, like in

1349
01:06:58,079 --> 01:07:01,039
Earnest now because I only play like the first couple

1350
01:07:01,119 --> 01:07:02,800
hours for the stream we did, and then I just

1351
01:07:03,039 --> 01:07:06,119
fell back into review games and just so many other stuff. Yeah,

1352
01:07:06,159 --> 01:07:10,000
but I've picked it back up. I've put like probably

1353
01:07:10,039 --> 01:07:12,760
like eightish hours into it, I still have not killed

1354
01:07:12,800 --> 01:07:14,519
any of the ota six years.

1355
01:07:14,719 --> 01:07:17,800
Speaker 3: Yeah, my first one takes a while, And.

1356
01:07:17,800 --> 01:07:19,639
Speaker 2: I guess I don't know if we're going because they

1357
01:07:19,679 --> 01:07:21,280
kind of leave it up to you of who to

1358
01:07:21,360 --> 01:07:24,000
target when it seems like so at least the one

1359
01:07:24,199 --> 01:07:28,679
I'm going towards, I'm like at their doorstep, but there's

1360
01:07:28,800 --> 01:07:30,400
like more steps involved.

1361
01:07:30,760 --> 01:07:31,039
Speaker 3: Is it the.

1362
01:07:32,719 --> 01:07:33,719
Speaker 2: I've chosen to ony?

1363
01:07:33,800 --> 01:07:37,920
Speaker 4: Yeah, okay, I would be surprised. I don't actually know

1364
01:07:38,199 --> 01:07:39,880
what it looks like to do the other ones.

1365
01:07:39,920 --> 01:07:42,519
Speaker 2: But I'm curious too, because there's it's very like, I

1366
01:07:42,519 --> 01:07:44,480
think what you say, like the narrative kind of feels

1367
01:07:44,519 --> 01:07:46,519
like that should be the first one.

1368
01:07:46,639 --> 01:07:49,360
Speaker 4: Yeah, you'd have to only to do the other one second,

1369
01:07:49,360 --> 01:07:51,760
but maybe it's yeah, yeah, I won't look that up.

1370
01:07:51,800 --> 01:07:53,719
Speaker 2: Actually, I literally only chose it because it was like

1371
01:07:53,760 --> 01:07:57,039
the closest one to where I was standing at the

1372
01:07:57,039 --> 01:07:59,280
time that they gave me the option. But I would imagine,

1373
01:07:59,320 --> 01:08:01,880
like since I would imagine you can do them in

1374
01:08:01,880 --> 01:08:03,960
any order, because otherwise why I even have the other

1375
01:08:04,000 --> 01:08:06,800
ones open and available? Because then that kind of speedy

1376
01:08:06,840 --> 01:08:10,159
illusion of choice. Yeah, it's like if you're if you're

1377
01:08:10,199 --> 01:08:12,679
if you're telling a directed narrative, then just just do that.

1378
01:08:14,000 --> 01:08:16,039
But yeah, I'm kind of glad a little bit that

1379
01:08:16,079 --> 01:08:17,720
I chose that one first, just because of some some

1380
01:08:17,760 --> 01:08:19,720
big things that happen where it's like, oh, I wonder

1381
01:08:19,800 --> 01:08:23,039
how this would hit if I'd done this even second.

1382
01:08:23,960 --> 01:08:25,640
But it does make me wonder what the other stuff,

1383
01:08:25,640 --> 01:08:27,359
like what happens there, and maybe I'll change my mind.

1384
01:08:27,359 --> 01:08:28,760
I'm like, oh, maybe that would have been better than

1385
01:08:28,840 --> 01:08:32,079
come first. But I'm enjoying it. I've a you know,

1386
01:08:32,760 --> 01:08:34,680
gorgeous game. Believe it or not. It's very pretty gamned

1387
01:08:34,680 --> 01:08:38,079
if you hasn't heard about this, but it's a game

1388
01:08:38,079 --> 01:08:40,000
I don't get tired of looking at, and I'm having

1389
01:08:40,039 --> 01:08:41,600
fun with it so far. I'm enjoying out too as

1390
01:08:41,600 --> 01:08:46,520
a character so far. Yeah, there's like a bunch of

1391
01:08:46,600 --> 01:08:48,920
you know in terms of like there's the big stuff

1392
01:08:48,920 --> 01:08:51,000
and then there's like little things that I kind of

1393
01:08:51,000 --> 01:08:52,720
squeeze in that aren't going to make our top ten.

1394
01:08:52,760 --> 01:08:55,199
But there's stuff I would still like to, you know,

1395
01:08:55,319 --> 01:08:57,800
just get done. Because there's like shorter like I've been

1396
01:08:57,800 --> 01:09:01,159
playing a lot of of is the Seat Taken? Like

1397
01:09:01,199 --> 01:09:02,199
I'm at the end of it.

1398
01:09:02,279 --> 01:09:05,520
Speaker 3: Yes, I love that game. I was like debating.

1399
01:09:05,600 --> 01:09:07,159
Speaker 4: I was like, I don't think enough people have played it,

1400
01:09:07,159 --> 01:09:10,239
and it's not like a it's not like a huge

1401
01:09:10,319 --> 01:09:13,399
budget like intense experience, but I'm just like, I just

1402
01:09:13,479 --> 01:09:14,800
love everything that game does.

1403
01:09:15,600 --> 01:09:18,000
Speaker 1: It's such a nice.

1404
01:09:17,720 --> 01:09:19,560
Speaker 2: And it's a nice game to just play when I'm

1405
01:09:19,560 --> 01:09:21,920
like listening to a podcast or I've had wrestling on

1406
01:09:22,000 --> 01:09:24,199
in another monitor, and it's just like it's perfect for that,

1407
01:09:24,399 --> 01:09:26,600
Like I'm just gonna move these little guys around and

1408
01:09:26,640 --> 01:09:28,680
then have something that was happening by me, and it's

1409
01:09:28,720 --> 01:09:31,039
like really fun. So I've played it just in chunks

1410
01:09:31,079 --> 01:09:33,119
of like when I want to consume other content, I

1411
01:09:33,159 --> 01:09:35,880
will put is the Seat Taken on and I'm literally

1412
01:09:35,880 --> 01:09:39,560
like two worlds away from the finale. So I finished

1413
01:09:39,560 --> 01:09:43,159
that soon A keeper the Double Fine game like that.

1414
01:09:43,159 --> 01:09:47,720
That's another short thing, but I'm enamored with the presentation

1415
01:09:47,800 --> 01:09:49,479
of that game. Like I think that game, when we

1416
01:09:49,520 --> 01:09:52,039
get to it, is like a best art contender. It

1417
01:09:52,159 --> 01:09:54,840
was a beautiful game. If you guys have started it yet,

1418
01:09:54,880 --> 01:09:55,600
but it is like.

1419
01:09:55,880 --> 01:09:58,399
Speaker 1: I've watched I was watching Janet Garcia stream it for

1420
01:09:58,560 --> 01:10:00,640
nax a little bit. I was lurking.

1421
01:10:01,600 --> 01:10:05,520
Speaker 2: Okay, looks gorgeous. Yeah, I think it's their best looking

1422
01:10:05,560 --> 01:10:08,159
game double fines. I mean, and they put out some

1423
01:10:08,239 --> 01:10:11,239
like really cool, like just visually interesting looking game, but

1424
01:10:11,319 --> 01:10:15,720
yeah A Keeper is like it's like their art sensibilities.

1425
01:10:15,800 --> 01:10:17,920
But like also they've been injected with a ton of

1426
01:10:17,960 --> 01:10:21,920
money from Microsoft. Yeah, so it's like the best of

1427
01:10:21,960 --> 01:10:26,600
both worlds. Uh yeah, yeah, there's God. It's like I

1428
01:10:26,640 --> 01:10:28,279
don't want to go down my full ecause I think

1429
01:10:28,319 --> 01:10:31,479
we're all just hopping around touching things. I will say, Alex,

1430
01:10:31,479 --> 01:10:34,079
You're gonna be really proud of me. I haven't started dyet,

1431
01:10:34,760 --> 01:10:37,000
but for the first time in many, many, many years,

1432
01:10:37,079 --> 01:10:39,600
I have a new Pokemon game because I got a

1433
01:10:40,039 --> 01:10:42,800
cho and I'm like, I'm going to play a Pokemon

1434
01:10:42,840 --> 01:10:45,239
game for the first time in forever. This is gonna

1435
01:10:45,279 --> 01:10:46,079
be interesting.

1436
01:10:46,920 --> 01:10:49,119
Speaker 1: Yeah, I haven't put enough time into it as I

1437
01:10:49,199 --> 01:10:53,319
want to. I'm only like rank why so I'm like

1438
01:10:53,479 --> 01:11:00,199
very early. Yeah, I think it's it's yeah, maybe maybe

1439
01:11:00,239 --> 01:11:04,000
I'm X. I don't know, I'm very early. I don't

1440
01:11:04,039 --> 01:11:06,000
like how slow the intro is to that game. It

1441
01:11:06,039 --> 01:11:07,680
takes forever.

1442
01:11:08,680 --> 01:11:11,279
Speaker 4: Every every Pokemon game is a slow intro, but this

1443
01:11:11,319 --> 01:11:13,560
one feels particularly.

1444
01:11:13,840 --> 01:11:18,239
Speaker 2: Like I'm in tar Yeah, compared to like the intro

1445
01:11:18,319 --> 01:11:23,840
to Twilight Princess and Skywards Sword infamously slow star those

1446
01:11:24,119 --> 01:11:28,399
Twilet Princess, but at least tilet Princess earlier, it's more

1447
01:11:28,439 --> 01:11:33,479
intriguing like Pokemon game, I know exactly what I'm going

1448
01:11:33,520 --> 01:11:35,920
to be doing, where I feel like Twilet Princesses, there's

1449
01:11:35,960 --> 01:11:38,279
more mystery in the beginning. Sure, this one.

1450
01:11:38,319 --> 01:11:39,960
Speaker 1: It's like, I know what I'm going to be doing

1451
01:11:39,960 --> 01:11:42,239
in this entire game, let.

1452
01:11:42,039 --> 01:11:43,720
Speaker 2: Me just do it. You know, I got to catch

1453
01:11:43,720 --> 01:11:45,239
them all. I get it. Yeah.

1454
01:11:45,600 --> 01:11:51,119
Speaker 1: Yeah, So granted, it's a game that's meant for young

1455
01:11:51,159 --> 01:11:53,920
people that adults can also enjoy, So I get.

1456
01:11:53,800 --> 01:11:55,319
Speaker 2: Like ourselves, we are young people.

1457
01:11:55,680 --> 01:11:58,439
Speaker 1: We are young people. At least two of us on

1458
01:11:58,479 --> 01:11:59,079
the call are.

1459
01:12:00,640 --> 01:12:03,960
Speaker 2: But I'll let you guess who I don't know.

1460
01:12:04,119 --> 01:12:06,199
Speaker 1: Maybe the guy who I know who Young Gravy was.

1461
01:12:06,600 --> 01:12:12,720
Maybe that's a giveaway. Yeah, yeah, it's just.

1462
01:12:12,920 --> 01:12:16,079
Speaker 2: Old Gravy, Old Country Gravy.

1463
01:12:16,479 --> 01:12:18,560
Speaker 1: I have a couple of games that are on my

1464
01:12:18,560 --> 01:12:22,000
my kind of quick hit list that have been meaning

1465
01:12:22,000 --> 01:12:27,840
to go back to. I wanna I installed Kingdom, Come

1466
01:12:27,880 --> 01:12:31,760
Deliverance to full full disclosure. I boycotted the first game

1467
01:12:32,399 --> 01:12:36,399
because of some really dumb comments from I think it

1468
01:12:36,399 --> 01:12:38,039
was a creative director at the time, and I was like,

1469
01:12:38,239 --> 01:12:40,000
I don't need to get this thing my money, and

1470
01:12:40,000 --> 01:12:42,159
that's kind of what my energy was to the second one.

1471
01:12:42,960 --> 01:12:45,039
But I've kind of had that battle on my head

1472
01:12:45,039 --> 01:12:46,159
where I'm like, am I going to write off an

1473
01:12:46,239 --> 01:12:49,680
entire game because one guy at the studio said some

1474
01:12:49,760 --> 01:12:52,119
dumb stuff, Whereas like a bunch of people worked really

1475
01:12:52,119 --> 01:12:55,119
hard on this game, and I hear excellent things about it.

1476
01:12:55,159 --> 01:12:57,960
So I'm like, I think they I don't know, but

1477
01:12:58,000 --> 01:13:00,760
I think they backtracked on like the first game was like,

1478
01:13:01,800 --> 01:13:04,119
you know, no, no people of color in this game.

1479
01:13:04,159 --> 01:13:07,439
I'm like, and there are people because of history, and

1480
01:13:07,640 --> 01:13:10,840
people were like, no, actually, if you look into history,

1481
01:13:10,880 --> 01:13:13,399
there are plenty of people of color in this era.

1482
01:13:14,319 --> 01:13:16,039
H And they kind of they kind of admitted I

1483
01:13:16,079 --> 01:13:18,800
think they were wrong and changed that in the second

1484
01:13:18,840 --> 01:13:21,600
one from what I hear, So like, I kind of

1485
01:13:21,600 --> 01:13:22,600
want to get I want to give it a shot.

1486
01:13:22,640 --> 01:13:25,520
I've heard great things from Wes on staff about it,

1487
01:13:26,000 --> 01:13:27,359
so I want to I want to play that a

1488
01:13:27,359 --> 01:13:29,800
bit because I think it's definitely going to be a talker.

1489
01:13:30,279 --> 01:13:32,840
Speaker 2: I think that's all of our secret shame game is

1490
01:13:33,119 --> 01:13:33,800
Kingdom Come.

1491
01:13:34,359 --> 01:13:34,680
Speaker 1: Yeah.

1492
01:13:34,840 --> 01:13:38,000
Speaker 4: I think it's also like, uh not, this is not

1493
01:13:38,039 --> 01:13:40,600
shade to Kingcome deliverancey specifically, but it's also a thing.

1494
01:13:40,640 --> 01:13:41,880
Speaker 2: It's like it's when.

1495
01:13:41,680 --> 01:13:45,079
Speaker 4: A game is that long, it's and your job is

1496
01:13:45,119 --> 01:13:47,359
to play a lot of games, it's always easier to

1497
01:13:47,439 --> 01:13:49,279
not play the game than it is to play it.

1498
01:13:50,079 --> 01:13:51,359
Speaker 3: Yeah, So I think it's a.

1499
01:13:51,319 --> 01:13:56,239
Speaker 4: Thing of like, uh, it's it's just hard to be like, oh,

1500
01:13:56,239 --> 01:13:58,439
all of us got to play that game, because that's

1501
01:13:58,439 --> 01:14:01,119
like five or six other games worth of game in

1502
01:14:01,159 --> 01:14:04,439
this one time frame. Wes is the one that reviewed

1503
01:14:04,439 --> 01:14:06,439
it for us, so he like had to play it.

1504
01:14:07,479 --> 01:14:10,520
But that is one one thing about like, as like

1505
01:14:10,600 --> 01:14:12,760
game critics, like a big weakness we have is like

1506
01:14:12,800 --> 01:14:15,119
when we're playing a lot of games, it's really hard

1507
01:14:15,119 --> 01:14:17,680
for people to make time to play they're really really

1508
01:14:17,680 --> 01:14:19,199
big games. Like I don't know if I don't know

1509
01:14:19,199 --> 01:14:21,800
if anyone else on staff finished Balder Skate three other

1510
01:14:21,840 --> 01:14:27,000
than me. Still I was far yeah, but like I

1511
01:14:27,079 --> 01:14:29,199
at the time finished it because I was only part

1512
01:14:29,239 --> 01:14:32,520
time working at Game Informers, so I had a lot

1513
01:14:32,560 --> 01:14:34,920
more free time than everyone else to actually finish that game,

1514
01:14:34,920 --> 01:14:36,319
and that's the only reason I did.

1515
01:14:36,720 --> 01:14:38,680
Speaker 2: And you're like, what did He's idiots, they can't make

1516
01:14:38,720 --> 01:14:39,399
time to finish.

1517
01:14:40,359 --> 01:14:40,720
Speaker 1: Yeah.

1518
01:14:40,800 --> 01:14:43,159
Speaker 4: I was also like, you know, feverishly obsessed with that game,

1519
01:14:43,199 --> 01:14:46,279
but you know, just just the it is one of

1520
01:14:46,279 --> 01:14:48,800
the things that like there's not much we can do

1521
01:14:49,039 --> 01:14:50,800
unless we have like a much bigger staff where people

1522
01:14:50,800 --> 01:14:52,479
could like pick more games. We didn't have to worry

1523
01:14:52,520 --> 01:14:55,279
about covering it all out. But that I think that's

1524
01:14:55,319 --> 01:14:57,720
the thing that I feel bad about. But also like

1525
01:14:57,720 --> 01:14:59,479
if I had played that, then like there's a lot

1526
01:14:59,479 --> 01:15:01,039
of other games I wouldn't have had time for earlier

1527
01:15:01,079 --> 01:15:03,199
this year that I'm glad I got to check out.

1528
01:15:03,239 --> 01:15:03,920
Speaker 2: So it's hard.

1529
01:15:04,159 --> 01:15:07,520
Speaker 1: Yeah, the two I've I've besides Kingdom Come the other

1530
01:15:07,560 --> 01:15:11,479
two that I've gone back to, and I've I've been

1531
01:15:12,079 --> 01:15:16,119
reinstalling and stuff. One as like the multiplayer guy on staff,

1532
01:15:16,159 --> 01:15:19,119
I feel like I kind of feel like a responsibility

1533
01:15:19,119 --> 01:15:21,279
to like, oh, I should keep up with like the

1534
01:15:21,319 --> 01:15:22,880
big ones that came out this year. And I and

1535
01:15:22,920 --> 01:15:27,920
I really enjoyed super Vibe in the beta period late

1536
01:15:28,000 --> 01:15:30,159
last year, and it hit one point zero this year

1537
01:15:30,199 --> 01:15:32,439
in July, so I've been going back to that one,

1538
01:15:32,439 --> 01:15:37,520
and that one's like a really interesting, uh really interesting

1539
01:15:37,560 --> 01:15:39,800
multiplayer game, a lot of like mobile elements, but also

1540
01:15:40,560 --> 01:15:42,960
I remember early on they were talking about like Smash Bros.

1541
01:15:43,039 --> 01:15:45,039
Kind of like what those standoffs kind of look like.

1542
01:15:46,720 --> 01:15:49,000
But that one, that one, I'm I'm replaying right now,

1543
01:15:49,279 --> 01:15:52,199
and then I installed a biotic factor on my Steam

1544
01:15:52,199 --> 01:15:54,199
deck so I could. I'm doing a fresh save on

1545
01:15:54,239 --> 01:15:56,800
that so I can. I was playing with co op

1546
01:15:56,800 --> 01:15:58,640
with people and they all dropped off, and it's hard

1547
01:15:59,319 --> 01:16:01,159
to go back to a co op save file when

1548
01:16:01,199 --> 01:16:02,960
it's just you. So I'm like, Okay, I'm going to

1549
01:16:03,000 --> 01:16:06,960
do a solo run because they've continued to add expansions

1550
01:16:07,000 --> 01:16:08,960
to that game, Like one just came out this past

1551
01:16:08,960 --> 01:16:12,920
week and it's one of those games like overwhelmingly positive

1552
01:16:12,960 --> 01:16:15,159
on Steam and it's like, Okay, I want to make

1553
01:16:15,159 --> 01:16:19,640
sure that this is like cover present. Yeah, yeah, whether

1554
01:16:19,680 --> 01:16:22,079
it's on just my list or even maybe i'd maybe

1555
01:16:22,159 --> 01:16:25,399
I decide not to include it, but like I want

1556
01:16:25,399 --> 01:16:27,760
to give it a better a better shake than I did,

1557
01:16:28,000 --> 01:16:31,359
because I really enjoyed what I was playing, maybe more

1558
01:16:31,399 --> 01:16:34,000
so than the other people I was playing with. But

1559
01:16:34,000 --> 01:16:35,600
but yeah, those are those are two that I've been

1560
01:16:35,680 --> 01:16:36,600
kind of going back.

1561
01:16:36,439 --> 01:16:39,680
Speaker 2: To in a hypothetical scenario where let's say you had

1562
01:16:39,840 --> 01:16:43,520
unlimited time to play one game in your backlog for

1563
01:16:43,560 --> 01:16:44,960
twenty twenty five, which would.

1564
01:16:44,800 --> 01:16:49,079
Speaker 1: It be, hmm, like with the rest of the year,

1565
01:16:49,119 --> 01:16:50,600
I can't only pick one of these games.

1566
01:16:50,880 --> 01:16:53,479
Speaker 2: Yeah, Like you're just like, I need, I need unlimited

1567
01:16:53,479 --> 01:16:55,680
time for this one game that I really want to.

1568
01:16:56,359 --> 01:16:59,159
I know it's important or I think is important that

1569
01:16:59,199 --> 01:17:01,399
I just want to. I would not have time to

1570
01:17:01,840 --> 01:17:02,680
play otherwise.

1571
01:17:03,399 --> 01:17:06,720
Speaker 1: Honestly, it might be about abiotic factor, like I could say,

1572
01:17:06,760 --> 01:17:09,439
clear up Scire, But I feel like we have plenty

1573
01:17:09,439 --> 01:17:12,640
of representation on staff, people who are like vying for

1574
01:17:12,720 --> 01:17:15,479
that game that I'm like, I trust y'all. If y'all

1575
01:17:15,600 --> 01:17:17,520
you know when it comes down, it's gonna rank pretty

1576
01:17:17,560 --> 01:17:20,520
high on our list. It's probably in consideration for like

1577
01:17:20,520 --> 01:17:23,000
our number one. You know, we're still having all those talks,

1578
01:17:23,000 --> 01:17:27,920
but I'm like, I've played it. I see why everyone

1579
01:17:27,960 --> 01:17:30,960
would enjoy it. And granted we said I had it

1580
01:17:31,000 --> 01:17:33,920
spoiled for me in several ways, and it kind of

1581
01:17:34,319 --> 01:17:36,239
again took the wind out of my sales. So I'm like,

1582
01:17:36,800 --> 01:17:38,079
you know, even though I don't want to sink time

1583
01:17:38,119 --> 01:17:40,800
into it, I can recognize based on what I've played

1584
01:17:40,800 --> 01:17:43,640
that it is such a high caliber game and the

1585
01:17:43,680 --> 01:17:46,920
performances from where I even the ones I had seen

1586
01:17:46,920 --> 01:17:49,399
were incredible. So it's like, okay, I'll take your word that,

1587
01:17:49,439 --> 01:17:53,640
like this is something that's worth you know, celebrating, whereas

1588
01:17:53,680 --> 01:17:56,279
I'd rather focus on something that's a little less. You know,

1589
01:17:56,439 --> 01:17:58,319
I don't think I might be the only one on

1590
01:17:58,399 --> 01:18:01,039
staff who is. I think Eric might have played a

1591
01:18:01,039 --> 01:18:03,680
little bit of abiotic factor because he was one of

1592
01:18:03,680 --> 01:18:05,760
the original people that was in my co Ops save

1593
01:18:05,760 --> 01:18:09,560
and he left. But you know, I would rather like

1594
01:18:09,560 --> 01:18:12,159
put my time into a game that to like make

1595
01:18:12,199 --> 01:18:13,800
sure our bases are covered, you know.

1596
01:18:14,199 --> 01:18:17,319
Speaker 4: Yeah, yeah, I would probably do Kingdom Come Deliverance too,

1597
01:18:17,800 --> 01:18:18,359
just because.

1598
01:18:18,159 --> 01:18:20,960
Speaker 1: I, oh, actually, yeah, that's the right choice. I don't

1599
01:18:20,960 --> 01:18:23,279
know that's the right choice.

1600
01:18:23,800 --> 01:18:26,439
Speaker 4: Just it's just a game that, like Wes is so

1601
01:18:26,640 --> 01:18:29,319
passionate about, and nobody else even has like an educated

1602
01:18:29,960 --> 01:18:32,439
experience with, and it's a thing that I would like

1603
01:18:32,520 --> 01:18:34,359
to be able to say that it's good or that

1604
01:18:34,399 --> 01:18:36,479
it's not good or whatever, just like doing that. I

1605
01:18:36,560 --> 01:18:38,760
think the other one maybe is Ghost of Yote because

1606
01:18:38,800 --> 01:18:43,279
I have played like fifteen hours of it and I'm

1607
01:18:43,640 --> 01:18:46,439
kind of in it, but like I decided to pause

1608
01:18:46,479 --> 01:18:48,079
it and go play other stuff just because I was, like,

1609
01:18:48,119 --> 01:18:50,039
I know, I like this, Maybe it'll fall off at

1610
01:18:50,079 --> 01:18:51,680
the end, but there's other things I need to get to.

1611
01:18:53,000 --> 01:18:55,039
But I think I think the most impactful for like

1612
01:18:55,159 --> 01:18:57,840
Game Informer's sake would probably be Kingdom Come Deliverance too.

1613
01:18:58,840 --> 01:19:02,520
Speaker 2: Yeah, mine, mine pretty much probably came to Come Overance too.

1614
01:19:03,000 --> 01:19:05,680
If I a number two will probably be dest training

1615
01:19:05,720 --> 01:19:09,279
to Actually, like, I still have not despite playing thirty

1616
01:19:09,279 --> 01:19:11,760
hours of that game for the preview trip that I

1617
01:19:11,800 --> 01:19:13,960
took this year to Conjunter Productions, I still have not

1618
01:19:14,000 --> 01:19:16,079
gotten back to that point just because I've been so

1619
01:19:16,239 --> 01:19:19,319
busy with other games. Like I've gotten maybe a third

1620
01:19:19,359 --> 01:19:21,680
of the way to where I left off in Japan,

1621
01:19:23,119 --> 01:19:25,199
So I mean I have I still have like thirty

1622
01:19:25,239 --> 01:19:30,119
hours worth of like thoughts about it. But I keep

1623
01:19:30,159 --> 01:19:33,199
hearing that game ends real strong, Like everyone says it's

1624
01:19:33,239 --> 01:19:36,479
got a great finale, uh, and it's like, oh, I

1625
01:19:36,479 --> 01:19:38,199
want to see that, and I know I'm gonna I'm

1626
01:19:38,239 --> 01:19:39,760
gonna beat it. I just don't know if I'll be

1627
01:19:39,800 --> 01:19:42,760
able to get to that point all right. Actually definitely

1628
01:19:42,800 --> 01:19:44,359
want people get to that point by the time we

1629
01:19:44,399 --> 01:19:47,680
need to like lock in our top ten and stuff.

1630
01:19:49,000 --> 01:19:51,159
So that would be the other one. I guess. Put

1631
01:19:51,199 --> 01:19:55,920
me back in Kajima's like weird repurposed cafeteria in front

1632
01:19:55,920 --> 01:19:57,680
of the computer for thirty hours.

1633
01:19:58,479 --> 01:20:03,079
Speaker 1: Fair well, guys, I think that brings us to the

1634
01:20:03,239 --> 01:20:07,319
end of the show. It's been an amazing, amazing time

1635
01:20:07,359 --> 01:20:10,640
with you all. Thank you listeners for carving some time

1636
01:20:10,640 --> 01:20:14,399
out of your week. You know it means a lot.

1637
01:20:14,479 --> 01:20:16,119
I do want to I want to give a shout

1638
01:20:16,159 --> 01:20:22,079
out to a listener that, uh, you know, went very

1639
01:20:22,159 --> 01:20:25,439
much out of their way to send a handwritten note

1640
01:20:25,439 --> 01:20:31,119
to me. Pisa v Leo Vader a person named Josh

1641
01:20:31,159 --> 01:20:38,119
Hannanan who I believe is a Minnesota local and went

1642
01:20:38,199 --> 01:20:39,800
very much out of his way and wrote a very

1643
01:20:39,880 --> 01:20:46,840
kind note and gave me a a a gift card

1644
01:20:46,880 --> 01:20:48,680
for my wife and I to go on a date night.

1645
01:20:48,840 --> 01:20:50,279
Speaker 3: Randomly, Oh wow.

1646
01:20:50,039 --> 01:20:52,920
Speaker 1: Which I want to say, Josh, you should not give

1647
01:20:52,960 --> 01:20:58,199
me money. But the I I've literally tried to find

1648
01:20:58,239 --> 01:21:01,279
you on social media and I can't find you. Uh so,

1649
01:21:01,319 --> 01:21:03,159
I do want to just say, and I know Josh

1650
01:21:03,159 --> 01:21:06,199
said he was a big listener, So thank you, Josh.

1651
01:21:06,239 --> 01:21:08,439
It was very sweet of you. Do not give me

1652
01:21:08,479 --> 01:21:11,159
any any any any more money please.

1653
01:21:11,760 --> 01:21:13,760
Speaker 3: You know, but you know where you can give you money.

1654
01:21:14,039 --> 01:21:17,560
Speaker 4: Yeah, game dot com slash Subscribe exactly.

1655
01:21:17,680 --> 01:21:21,640
Speaker 1: That's where you can get a print and digital magazine subscription.

1656
01:21:22,000 --> 01:21:25,760
It's the best way to support us. It means a lot.

1657
01:21:25,840 --> 01:21:28,880
But uh yeah, guys, I think that's gonna that's gonna

1658
01:21:28,880 --> 01:21:31,840
be it this week. Follow Charles at Chuck Tuck three, six, five,

1659
01:21:32,239 --> 01:21:35,279
follow Marcus at Marcus Stewart seven, and you can follow

1660
01:21:35,359 --> 01:21:39,359
me at It's Van Aiken. Don't forget tune into our

1661
01:21:39,359 --> 01:21:42,479
live streams every week Wednesdays and Fridays, Twitch dot tv

1662
01:21:42,560 --> 01:21:45,600
Slash Game Informer. Watch our videos at YouTube dot com

1663
01:21:45,600 --> 01:21:50,640
Slash Game Informer. All right, that'll be it. Enjoy your week.

1664
01:21:50,800 --> 01:21:54,039
I hope everybody had a great Halloween and your November

1665
01:21:54,119 --> 01:21:56,640
is off to a great start. It's my birthday month.

1666
01:21:56,720 --> 01:21:58,920
Speaker 2: I just want to say my birthday this weekend.

1667
01:21:59,279 --> 01:22:00,560
Speaker 3: Oh dude, birthday.

1668
01:22:00,880 --> 01:22:01,920
Speaker 1: It's how old?

1669
01:22:01,960 --> 01:22:07,520
Speaker 2: Yeah? Thirty eight thirty eight? I think that nice. You're

1670
01:22:07,600 --> 01:22:09,239
like a young one on staff.

1671
01:22:09,399 --> 01:22:11,760
Speaker 1: Yeah, young Gravy, you gotta look it up for your birthday.

1672
01:22:11,760 --> 01:22:12,600
You're gonna love it.

1673
01:22:14,600 --> 01:22:15,880
Speaker 3: Are you guys the same star sign?

1674
01:22:17,239 --> 01:22:19,119
Speaker 1: No, he's a scorpio. He's a SCORPIONO, I'm.

1675
01:22:19,000 --> 01:22:20,680
Speaker 3: A Santarius later, okay, okay.

1676
01:22:21,399 --> 01:22:23,920
Speaker 1: Whenever I tell people A'm Sagittarius, they're always like, oh,

1677
01:22:24,119 --> 01:22:25,640
and I'm like, what does that mean?

1678
01:22:26,079 --> 01:22:27,239
Speaker 2: That the slowly back away from it?

1679
01:22:27,479 --> 01:22:28,960
Speaker 3: I don't even know what either of those are. I

1680
01:22:29,119 --> 01:22:30,560
just like, I was just curious.

1681
01:22:30,920 --> 01:22:35,479
Speaker 1: Scorpio is a scorpion, water sign, Sagittarius.

1682
01:22:35,840 --> 01:22:38,560
Speaker 4: Scorpios talk a lot more about astrology than I feel

1683
01:22:38,560 --> 01:22:39,239
like other signs.

1684
01:22:39,239 --> 01:22:41,159
Speaker 1: I think I'm an air sign.

1685
01:22:42,479 --> 01:22:43,239
Speaker 3: Well you don't.

1686
01:22:43,279 --> 01:22:46,560
Speaker 4: I'm just saying that, Like I hear things about scorpios

1687
01:22:46,560 --> 01:22:48,600
more than I hear things about Sagittarius. Is.

1688
01:22:48,680 --> 01:22:52,439
Speaker 1: Oh, I'm a fire sign. Apparently hired. My wife just

1689
01:22:52,520 --> 01:22:55,880
poked her head in the room and says that it's fire.

1690
01:22:56,560 --> 01:22:57,520
Speaker 2: Like what a strology?

1691
01:22:58,039 --> 01:23:02,479
Speaker 1: Yeah? Yeah, already got guys. Everybody, enjoy your week. We'll

1692
01:23:02,520 --> 01:23:30,680
see you next week, next Friday. Bye,

