Speaker 1: Hi everyone, I'm Alex and I'm the hands behind Lovecraft Crochet,
my plus user for the anxious, depressed, autistic, and neurodiverge,
small enough to travel in a purse, backpack, diaper bagger,
even your pocket. You can check out my Facebook page
or TikTok to see what patterns are available and stay
tuned for the new one's coming out. I also make hats, scarves, blankets,
and dice bags for the tabletop gamer or dice goblin
in your life. Feel free to order through the page, TikTok, DMS,
or via email at love dot craft dot Crochet at
gmail dot com. Now onto the segment, Hell.
Speaker 2: And Well met adventurers, and welcome to playing over fifteen minutes.
Speaker 3: Welcome to playing over fifteen minutes a carry on production
actual play. I will be your humble dungeon master age
Carey and playing as four separate players is one person,
Sam Rossy. Hello everybody, and today what we're gonna be
doing This is a new show, obviously, this is literally
the first episode. And how we're gonna be doing this
is I will be dungeon mastering or game mastering for
later things. We will be doing one of the starter modules.
I will be doing it as close to the book
as possible. There will be some you know, fruitful endeavors.
Hopefully that might skew a little bit away, but ultimately
I will be using the module and Sam will be
playing it. This is a fun little endeavor and let's
hope it actually goes well. Got nothing to add there.
Speaker 4: Well, I'm hoping that it goes well too. It's gonna
be a stretch.
Speaker 3: This is going to be a fun experiment, fun experiment.
So you guys might be watching us burn, you might
be watching us have a lot of fun with this.
But anyways, like I said today, the very first one
we're gonna do is a game that is from a
system that we are very familiar with, Dungeons and Dragons,
even if we are slightly new to five E. We
pretty much played from first edition to three maybe three
point five because I believe Unearthed Ourconic came out for
the three point five stuff, not the three stuff. But
who knows. We'll see. And yes, I am not a
very good DM. I don't think that's true. I've done
one DM session, oh sorry, two in the past fifteen years. Well,
we're gonna see how you do now no pressure, no pressure,
no pressure, nomy nomy, no emmy, and so let us
begin the first session of dragons of storm Wreck Isle.
According to legend, two families of dragons came into being
in the very first days of the world's creation. Bahamat,
the noble platinum dragon, made the metallic dragons gold, silver, bronze, brass,
and copper. The cruel five headed Tiamat made the chromatic
dragons red, blue, green, black, and white. The metallic chromatic
dragons shared a mutual animosity that originated in the enmity
between Bahamat and Tiamat. Bahamad is often called the king
of metallic dragons in the world have forgotten realms, and
Tiamat the Queen of chromatic dragons. In other worlds. They
have different names, and like all gods, they are beyond gender.
The origin of Dragon's rest is rooted in that animosity.
Ages ago, a fire breathing red dragon called Sharruth rampaged
up and down the Sword coast. Three metallic dragons joined
forces to battle Saruth and imprisoned her beneath the ocean floor,
believing that sea wa would quench her fire and keep
her bound forever. But Sarath's fury, legend says, caused the
undersea volcanic activity that formed the storm Wreck Isle. In
all likelihoods, Sharuth is long dead and entombed beneath the island,
but chromatic dragons whisper that she still lives and will
one day emerge from her prison. One fact is undeniable.
The powerful magic embodied in such an ancient dragon has
left a permanent mark on storm Wreck Isle. That magic
had drawn other dragons to the island throughout the centuries,
making it a recurring battlefield in the conflict between the
metallic and the chromatic. Several of these dragons have died there,
each leaving behind a spiritual scar that caused unpredictable magical effects.
One hundred years ago, a blue dragon tried to harness
this destructive magic. A bronze dragon named Runara pleaded with
him to abandon his scheme. When he refused, Runara killed him,
adding one more dragon grave to the island. Rumara has
grown wary of strife and storm Wreck Isle's wounds are
a constant reminded to her of the cost of such conflict,
devoting herself to peace and reconciliation. She established the Cloister
of dragons Rest as a safe haven from violence. Living
in a human guise, Runara now serves as a leader
of a tiny group of hermit and assen and ascetics.
But the ageless conflict between chromatic and metallic dragons threatens
to disrupt the serenity of Dragon's Rest. And this is
where our adventure begins. Okay, okay, call that was a lot.
Speaker 5: I'll be honest. I was a lot thrown at me.
But I understand that we have, you know, a war
brewing between the.
Speaker 3: Two dragons kinds, Yes, okay. The ones that are shiny
are good and lawful. The ones that are matte painted
are not painted. What can I say? A metallic dragon
is shiny, new and chrome. Yes, which is weird because
the chromatic ones are your basic color. Wheel. Now, then,
your journey so far has been uneventful. But the island
now is visible off the bow, promising rare wonders, seaweed shimmers,
and countless brilliant colors below you, and rays of sunlight
defied the overcast sky to illuminate the lush, green and
dark basalt rocks of the island, Avoiding the rocks jutting
up from the ocean. Your ship makes its way towards
a calm harbor on the island's north side. A large
open air temple comes into view, perched on the edge
of a cliff high above you. The ship drope. The
ship drops anchor at the mouth of the harbor, and
two sailors row you ashore. You have plenty of time
to adm Huh, that's funny. It doesn't have the marrow
part from the intro to storm Wreck Isles. No, it
does not spoilers. We actually did the intro to storm
Wreck Isles for the family home game an open air okay.
You have plenty of time to admire this towering statue
at the center of the temple, depicting a wizened old
man surrounded by seven songbirds. A long path winds up
the side of the cliff to the temple, dotted along
the way with doorways cut into the rock. The sailors
set you ashore on the rickety dock where a large
rowboat is near where a large rowboat is neatly tied.
They point to the base of the path and wish
you for good luck before they row back to the ship.
Your visit to Dragon's Reach has begun. Now before continuing
to event, sure encourage the players to introduce. Okay, so first, Sam, yes,
would you like to say what your four characters are?
All Right? We got Lulu, she's my elf woor lock,
cool to drow up, dirty drowse. Actually I can't say
that now. Five V has really uh taken the bite
out of playing drows no offense. Then we have Caine,
my dwarf monk. It's got a low center of gravity.
I'm sure he's pretty good.
Speaker 4: Then we have Tink, my human rogue. She stands about three.
Speaker 3: Foot one, so she's just she's just a dwarf, not
a dwarf.
Speaker 5: She's almost like a halfling, but not a halfling.
Speaker 3: One day I will ask you why you chose a
short queen.
Speaker 5: Honestly, I was just thinking I had a kid in
high school that never grew.
Speaker 3: That's fair. We had a couple of those two. And
then we have Anton, my t fling fighter. So you're
playing two boys and two girls, two boys, two girls? Pronouns?
Are you know he's for the he's she's for the
she's Okay? Do you want a marching order? Sure? Give
me a marching order off the boat, all right, Lulu Caine, Tink, Anton,
Lulu King. Okay, so Lulu Cain, Tink and Anton, Yes, okay,
give me one moment this part you will probably have
to edit because I'm actually pulling up the map up here,
just so I can make life easy for me. No problem,
except they don't have a map for the the island coast.
Never mind, then, okay, so I will just make an
should have brought up a notebook, Thank you, lu Lucane.
Is this gonna be your normal one? Yes? Okay, however,
you know exactly what's about to happen on this part
as you're about to leave the beach, Actually, is there
anything you want to do before then? Or you just
you see the stairs and it's just gonna let's go
towards it. Because you have nothing, really.
Speaker 5: Nothing inspirational. It strikes me to do anything.
Speaker 3: Right, because you're here to go to Dragon's Reach or
dragons Rest, which is up there. As you're about to
leave the beach and start your climb, you are a
ruckus of splashing and a wet, gurgling moan behind you.
Three figures are shambling up from the water's edge about
thirty feet away from where you stand. They're dressed as sailors,
but their skin is gray and they look drowned. Seawater
drools from the slack mouth as he lurch towards you. Okay,
so we're gonna start off with initiative. Since you did
give me a marching order, I will stand they are
coming out, I will say, I will give myself a
role to see you know, if you're actually surprise, surprised,
or there's enough time in between you guys, does that
make sense? That makes perfect sense, except there's no d
twenties in this box. Well fine, I'll do it myself.
I got it. Yeah, but I put one over there
for you. I know I moved it. This is a
rickety show. It will tighten up, I hope. So my role, Okay, Sissy,
start off at the top of Lulu. All right, Lulu's
going to cast. Oh you're not even gonna try talking
to the drowned people that come out of the water.
How dairy, I'm teasing. No, they kind of remind me
of the Fog the original, not that because they that's
the one with Jared pa Yes, we're off the topic. Okay,
so you're gonna cast. We're gonna cast fireboat. Okay, all right,
I gotta roll or hit roll the hit I dropped
away more than I thought. All right, I threw a
four plus six that would be a ten. Four plus
six is ten. However, I'm sorry to let you know this.
You did not hit the d You did not hit
the dragon. No, you did not hit these all right?
Oh sorry, yes you did. Oh okay, you you hit it.
How much damage do you do? Two? Two is still
a hit? Two? All right? Next up as Kane.
Speaker 5: Question, Yes, do I have any that are out of
the water or are they still.
Speaker 3: In the water? They're all out of the or we'll say,
because there are thirty feet from you, so you do
have enough movement with I believe everyone to be able
to get up there and punch them. Right, So I
would say they are standing. One of them is ankle
deep in the water. Two are right on the beach.
So let's go with that, okay. So Kinge's gonna go
up to one of them, uh, the one that Lulu damaged,
or ye, let's go to the Lulu damage okay, and
we're gonna hit him twice. You're gonna hit him twice yep,
with two hands a flurry of blows are just punch, punch, punch, punch, okay,
bo bop. We rolled a seven plus five is twelve
twelve hits all right for four for four nice, that's
one you wanna punch again. Yes, this is the part
that's not as fun. Four fours seven That is a miss. Okay.
Next is uh tink tink pools for dagger. It goes
after the one Lulu hit. Okay, so you guys are
doubling up on this one. We're doubling up for sixteen.
Speaker 6: Oh, you hit it all right, and it's a D
four for dagger, right, yep, one plus three is four nice.
Speaker 3: Okay. I'll be nice and let you know that you've
got one last person and to.
Speaker 4: Anton's going to go after the one next.
Speaker 3: To Okay, the one that hasn't been hit hasn't been
hit yet with his great sword. Ooh D eight or
D twelve two D six is two D six is okay?
But you know what, that's a fair point hit. The
song will gone first for nine roll your damage. I
will let you know that you just nicked him. You
depending on how much damage you dead, you just hit
him for seven. Okay, I'll go with seven on that one.
Now it is my dude's turn. Ye kay. The first
one that uh you guys sunk ten into he I
believe has excuse me, he is going to swing, wow,
not wildly, but he's going to zombie smack you, zombie
smack me. And I'm not even gonna ask your AC
on that one he misses wildly. Okay. However, number two
is then going to go after Tinka. Tink's going after
number two, right, Oh no, it was uh it was
Anton who went after number two. Yes, so number two
is going to swing at Anton and thirteen plus three
or sixt what's your AC? Sixteen? I hit you for
one D six four six luckily hits your Luckily he's
your fighter, so he should be. I mean, that's still
probably hurt like a son of a gun hurt because
by the way we are all playing, we are starting
this at level one, we are. And then finally the
last one is going to kind of just lean over
to smack Anton again. Okay, And you said his AC
was sixteen, right, No, so one is trying to paw
at Anton and the other one smacked him quite nicely. Yeah,
all right, so LULUs turn, So back to Lulu's turn.
All right, we're gonna try firebolts again. Do it to it? Uh?
Firebolts a cantrip? Right? Yes? Okay? Alright?
Speaker 4: Rolling the hit, rolling hit seventeen.
Speaker 3: You hit it for three and that's the first one. Right,
that's the first one. Okay, what's a cane gonna do?
I'm assuming another bot bop? Alright, rolling the hit fIF seventeen,
you got it for seven. That's the first one, right, yes, okay,
these aun arm strokes right for him? Yes, so you
are definitely I'll say this is some flavor, is that, Bob?
You really felt the internal bag just kind of right now?
This is kind of gross to k like he's unarmed.
He's probably fought at, you know, two people before. He's
a level one, so training his entire life for this. Yeah,
but it's almost like he's punching a bag that's a
fucking water balloon with some sticks in it. All right,
for the second bam, for the second bam, go for it.
Seventeen hits.
Speaker 4: For five.
Speaker 3: That second pop, you pop that water balloon. And let's
just say one of his hands is now covered in
seawater and you water it looks like you just shoved
your hand inside of a watering yello. It's gross, all right,
but one is down, all right, Tink's going to reach
over to number two.
Speaker 7: Okay with their dagger yeap for eight, roll your damage.
Speaker 3: For five nice, and finally Anton gonna do it to
it one more time totally with this great sword for
twenty dirty, twenty dirty twenty okay for nine oh fall
We will say that shot you took off one of
his arms. These guys have been kind of water logged. However,
that does mean that it is now my zombies turns.
My zombies turn. Well, one's gonna smack Anton with his
one arm. Miss number three is gonna go for it.
Miss uh your turn again? That was fine? All right.
Speaker 4: We're gonna try fireball one more time.
Speaker 3: Okay, try fireble one more time for ten you hit
yay for three? Oh you were aiming at two on
that right, yes, number two. The fire bolt hits it. However,
since he's water logged, it is doesn't catch on fire. However,
you see the searing and the force of just being
hit with that fireball shoots him back and he doubles
over dead. Better than a zombie can Emily be k
k is going to do. We're gonna attack. Go for
it for twenty three. Definitely it that is a deficit. No, actually,
this one is wearing some super awesome armor. Now I'm kidding.
Go for it for nine for the first hip, nine
for the first hit. Nice, you guys know how to
deal with these big bags of fat. First, that was
your You missed your second, Yes, the second one, miss
second one missed. It was a natural one. But I'm
not gonna do because it's your second unarmed And technically
I should say roll because you got a couple other
people near you. But we're just gonna say, fine, you missed.
Since we're doing this Theater of the mind rather than
using D and D Beyond's map system or minis, I'll
say that you actually slunk behind to do it because
you're a fighter, You're you're a monk, so you at
least kind of more understand the brawler. Get behind him,
you know, aim for the kidneys.
Speaker 5: Kids, all right, Tink Tink, Tink's gonna stab at number three.
Speaker 3: Stab at number three. He's the only one there. And
we got miss.
Speaker 5: Leaves Anton with his broad sword, well not great sword
for nineteen for nineteen.
Speaker 3: You hit for twelve twelve Jesus Christ twelve plus nineties
twenty one. He's still there. He's still there. However, Anton
had also has now taken the arm off of this one.
He looks like he's a strong wind will knock him
over kind of. He looks more like he's been gutted.
He it's how is this thing alive? But then you
remember it's a zombie. It's not the zombie. Number three.
It's gonna swing at Anton again. That's a hit and
that's a one D six but I'm loving it. Four five, Oh,
Anton cannot be looking good. Anton is at zero. That
means that he falls to the ground unconscious. He looks bad. However,
that's all I got your turn.
Speaker 8: All right, little pulls out or dag I apologize, okay,
little pulls out or dagger and charges and stabs for sixteen.
Speaker 3: Stabs for sixteen. Yes, hit for four points for four points.
How do you want to end it? Well, I'm going
with right to the gut and then oh we're going
a full gut the sun gun. Yeah nice? Well, yes,
all right, are wet? We are now out of melee.
Anton is still down, but how do you want to
how do you want to get him up?
Speaker 5: Kine has a cure wounds, so we're going to cure wounds.
Speaker 3: It's cure. Uh, that just has wounds. That is a
two D.
Speaker 9: Four right, two D eight.
Speaker 3: Oh ship, he goes up to nine. He goes up
to nine. He's up. He's feeling like he just got
his bell got wrung. But but you did it. Congratulations,
you have defeated the zombies.
Speaker 5: Okay, did they give us SEXP for defeating the zombies?
Speaker 3: Yes? How much? Oh right, we're doing XP, not milestones
on this one. Huh yeah uh for killing those three
you get fifty X points each, so one fifty to everybody. Man,
it's thank you, roll twenty. Is there anything else you'd
like to do? You just got a tacked by. All right,
we're going to.
Speaker 5: We're gonna see if there's anything nice on them, anything
nice on them?
Speaker 3: Yeah, there is, collectively on all three of them, there's
eight gold pieces and one rusty dagger. It looks like
it's been in the ocean for more than a minute.
Let's say that.
Speaker 4: All right, we're gonna take the eight gold pieces.
Speaker 3: Right, you want to divide them or since you're you.
It's gonna be more of like a collective person. It's
a collective person. So I'm gonna put it under little
because she's the she's the bank, the smart one, she's
my charismatic one.
Speaker 5: Okay, all right on one second here, I just got
to finish leveling UPPE, not manage HP.
Speaker 3: All right, okay, doky, anything else you want to do
or you got him up, so you're happy. We're happy
with him up right now. Okay, so you guys begin
your first climb to the path. You guys are climbing up,
and it doesn't take that long, but your arrival quickly
draws the attention of the entire population of the place,
which consists mostly of cobalts. These small reptilian folk eye
you curiously, while a couple of humans do watch from
a distance. All the Cloister's residents are dressed in simple clothes,
and no one carries a visible weapon. One of the
cobalts pipes up as they see you. Then apparently that's
my cobalt voice. Okay. At that, all the cobalts begin
to broad you with questions. Now that the ice has
been broken, where they're from, what's that whilse you're there,
and more that are just lost in the din of
everyone trying to, you know, just be like, oh my god,
new people, what the hell?
Speaker 5: So kind of like the monks skins they're among's skin
land when Dorothy shows up.
Speaker 3: Yeah, okay, so you want to answer any of them?
What's that? What are what are you looking at? The
person looking at Tink since they are roughly eye to eye,
You're short, so are you? Yeah? But I'm cool. Why
do you look weird? You look weird too. This would
be much funnier if we were doing the Cobalt doc's
eyes with you, as you guys have a who's weirder
eye staring contest? All the other Cobalts quiet down and
they watch you. Guys. I would like you to roll
a D twenty. Please Tink roll the D twenty. Pink
rolls the D twenty. Let's let's call it an intimidation check.
I know that's not gonna be a good idea. That's
on your skills. I have that intimidation check. We'll go intimidate.
How about this intimidation or persuasion? I will let you
do either. We're going on persuasion. Okay, roll it. Let's
see where you're at. Let's try that again, not even close.
He looks at you. Okay, okay, we're now ard.
Speaker 4: Okay, then we're here as adventurers.
Speaker 3: As you say that slowly, one of the humans that
you saw at the FOT, Let's be real, it's very
easy to spot the humans. They're like five foot something.
Cobalts are not. It almost looks like you know, you're
in a sea of grass. Three of your adventurers are there,
and these two humans. One approaches and the cobalts, who
were still eyeing you questionably, although they did quite down
to see you lock wits with another. They've all fallen
silent as a new figure comes into view, descending gracefully
from the upper parts of the cloister. She's an elderly
human woman with weathered brown skin, white hair and tight braids,
and kindly hazel eyes. Dressed in a simple white robe.
She smiles as she draws near to you, guys, extending
her arms in greeting and maybe a bit of amusement.
Seeing the the great feet of persuasion, great nice well
come to Dragon's Rest, she says, made Bahamad's guidance lead
you to whatever you seek. Okay.
Speaker 4: We are great at Lulu's talking.
Speaker 3: Okay, okay, and you know being very regal.
Speaker 5: We are at adventures so far away, and we are
looking at solving problems.
Speaker 3: Do you have a problem, Well, I would say that
we would have a problem. However, you actually dealt very
nicely with one of our small problems. You may have
noticed some zombies down at the beach.
Speaker 4: We did notice some zombies down to the beach. They
have been taking they have been disposed of.
Speaker 3: And is are you okay? I saw your friend take
a nast to hit to the head earlier. Well, he
should be fine in a few days. I'm sorry, give
me a second. Am I not asking the right question? No,
it's not necessarily that. It's that again, Like I said,
I'm trying to read this as best as possible. But
let's okay. Is there anything that you would like? You
may rest here as long as you wish. We have
places to sleep if you feel and of course we
have a dining room.
Speaker 5: Well, thank you for the for a hospitality. We greatly
appreciate it. I will probably take you up on a
night's rest.
Speaker 3: A night's rest is always wonderful. Okay, Well, would you
like to wish for the night. Yes, we'll take a night.
We'll take a rest for the night. Okay. So what
I will do to make life slightly easier for you, yeah,
is actually play this out in that you get met.
I will actually flip this so you can see it.
We really should try and figure out how to do
that eventually. Anyways, that is Dragon's Rest. The start at
the very bottom is where you guys came up, and
that's where you just met with her. So when she
thanks you, she says, if there's anything you need, please
do not hesitate to find us. Would you like me
to actually just send you that map so that way
you can at least see it slightly better? Yeah, send
it to me. All right, we're going to take a rest. Okay,
would you like to rest in? And this is what
and I believe I told you that. This is what
she said to you guys, if you guys would like
to rest. We have the Monastic cells. Those are the
ones at A one O the path that you got
pretty much it's right next to you, guys. It's like
we have some open there. Those are free to adventurers.
We also have the Temple, which is a five at
the very tippy top okay where the other star has
got you? Yep. The dining hall is A three, so
you could eat before you rest if you really wanted others.
Small Winch House at A two and a four is
the library. All right, we're gonna take the adventures suite.
Oh the adventure is sweet.
Speaker 5: Yes, so Antone can heal himself and we can be
able to get cure wounds again.
Speaker 3: Very good. So you want to do a short rest
in there instead of a long one or do you
need a lot? Okay? Short rest I believe is six
hours okay, short rested period of downtime of at least
one hour long okay, so it can be at least
an hour pretty much. You can spend one or more
hit dice at the end of a short rest up
to the character's maxim number of hit dice pretty much. Uh,
that's how you heal up after a short rest, all right.
I just needed too, so oh then I'm not going
to have you roll on that one all right? In
front of the cells, you actually see a star in
a circle symbol or sorry, that's on the map, on
the map that I sent you. The star in a
circle symbol, right, there in front of those cells represents
a dragon statue. If you want, you can't examine it, however,
you will have to roll. But you do notice that
it is a bronze dragon, or at least the coloring
is a brown or bronze. It's not as shiny as
it probably was. Each cell that you you know, are
gonna rest in has a bed, a night stand, a desk,
and a chair. So technically each of you will have
your own separate cell, right, but you know it's it's
not it's a bedsit. It's a nice little if I
need to slip it off, all right.
Speaker 5: So Kine is going to investigate the first statue.
Speaker 7: The statue, the statue, okay, the a one statue?
Speaker 3: Okay, all right? What do I need to roll? You
need to roll a D twenty? All right, this isn't
gonna be it. It's not. Firstly, do you have like
a specific do you have any specialty in like a
history for like you know, history lore or anything like that. No, okay,
but I know draconic. That is not going to help
you here. I'm sorry, I get why, I understand, So
roll and what did you get? Thirteen thirteen? Well you
do definitely recognize that it is a bronze dragon, a
member of the metallic family. However, you don't really see
anything other than you know that it is a bronze
It does look a little weary. It looks like there
are worn off letters. That was a plaque in the front. However,
you do also know that you know someone may know
something else. Specifically, you do understand Runara may know who
the dragon is, so that will at least give you
a little questok to talk to her. However, while you're waiting.
While we're waiting, you do still see several Cobalts, you know,
walking around and being like, hh, okay, So Tink goes
and talks to one of the cobalts. Okay, as you
walk up to this Cobalt, who you recognize as the
one that you strong armed, I used their quotes there
you had your fun little game with he looks at you,
he goes, what do you want? What's what the statue?
Speaker 9: Oh, the statue that's been there. That's uh. I think
it would be best if you asked her now about
that because it's very important to her. Okay, huh, what's
your name?
Speaker 3: I'm Tink Tank. That's a rude name. Do you want
to do this again?
Speaker 10: Is any one know my name?
Speaker 3: Yes? I like to do your name too bad? Roll
for it, roll a D twenty. He's doing the strange.
Speaker 7: Eye of you.
Speaker 3: All right? Is this my persuasion? This will be your
persuasion again? Hold on the game's my app is not apping,
It keeps closing out on me. That's a suasion. Percuasion
fourteen fourteen. Oh, I gotta let's see the opposed on
this one. Okay, mm hmm. My name's Leila Layley lu
lu You know what you are? You mocking me?
Speaker 10: That's racist.
Speaker 3: You're weird, so are you? Yeah? But I got a tail.
Do you have a tail? Human?
Speaker 11: No?
Speaker 4: Yeah, but I probably would trip over your tail? How
often do you trip over your tail.
Speaker 3: All the time? There was one time.
Speaker 9: There was one time where I was being I was
using miless alchemical fire and I was I was, I
was experimenting and I tripped and I burned something down.
Speaker 3: I like fire? Do you like fire? I also like fire? Yes?
You might want to talk to my law She is
our tinkerer like tink.
Speaker 4: Okay, I'll be talking to her.
Speaker 3: Cool cool. I'll see you around lately. Uh, Lowly Lately Lah, yeah, yeah, yeah,
starts giving you the eye again, which is apparently now
you're gonna You can't tell if when she does the
eye thing now, like you know, if it's give me
a give me a perception roll twelve. You're not sure
if when Lately does the eye to you this time,
if it's a matter of, oh, this is our game,
you know, this is what we do now, or if
it's you know, still being like, yeah, kind of a thing.
I stare at.
Speaker 4: Late Lately for your bit for a moment, and walk away.
Speaker 3: And where do you walk towards? All right, we are
going to go towards the dining hall. Oh, the dining hall. Okay.
As you walk towards the dining hall, you see several
other cobalt, including one that well, you guys haven't been
venturing long. You do know that a winged cobalt is
very unique, as in, you know, everyone else is a
normal looking cobalt, as normal as a cobalt can look, true.
And then you see one flying around, you know, hovering
more than flying, flying, but around, going to a different building,
going into one of the other cloisters. They fly past you.
As you walk that away, it will give you. I
will at least say that with even your passive persuasion
for whoever, there is still the double take of they
can fly, sort of a feeling they can fly, they
can fly, they can fly, I will are you high? Yes? Okay, well,
thank you for that. I put I tried a new edible.
Oh that would explain why this is gonna be a
cluster and a half. I thought we were doing pretty
good song. We are. So you're still just gonna even
with the double take. You're just gonna keep going, not
gonna bug the locals. Okay, we'll say that you were
walking there house that guys are just walking. You're walking
in walking here. So as you enter the you you hear.
The first thing you hear is just a bunch of
rabbles multiplied by how they are you. There are about
eight to ten cobalts in there, as well as one
of the other humans that you saw earlier. And you
can tell that he's in light armor. You know he's
he's sitting and you can see he's having fun, he's
smiling and all that. Okay, so yeah, you're now in
the You're now in the dining hall. There are places
where you guys can sit. You see one human, you know,
chatting it up with these others. All right, so there's
one human bunch of cobolts, one human bunch of cobalts.
All right, is the room to sit with such human?
I think where I'm gonna roll this one for you?
There is enough room that two of you could probably
sit comfortably next to him. However, all right, let's go with.
Speaker 5: Let's have a Lula walk over while the other three
goes to sit down at a table.
Speaker 3: So Lula is going to investigate and talk to the human. Okay,
so you're gonna sit next to the humi and then
sit next to the human nasty dirty humors. Um ooh
man be male. So you sit next to him. He
looks over at she smiles, and then continues laughing it
up with his cobalt boys.
Speaker 5: Well, I sit there and listen to see if there's
anything useful happening.
Speaker 3: Well, as you're listening, you know, but what about but
what about the seacoves? Don't worry fuck sorry read one
of his names. I read one of the COBALT's names.
Don't worry, frock. I'm sure what I'm sure. We'll check
out the sea cave soon enough. As long as we don't,
there should be no need for any of us to
go down there, right Frock, Yeah, No, definitely not mumpa
over there. There was never there's there's bad stuff down there, right, yes,
and we do not need to go down there again,
do we? H? What about theca caves? Oh? I'm sorry?
Where are my manners? My name is Tarak? What's yours?
I'm Lulu. Well, it's very nice to meet you, Lulu.
What brings you to Dragons Reach? Dragons Rest? My friends
and I are looking for adventure. Well, there's certainly enough
here to go around. What kind of adventure are you
guys thinking about?
Speaker 4: Well, we want to solve problems, so what type of
problems around here?
Speaker 3: I'm going to aksually, I'm gonna secretly in your head
because I'm going to be dming as this kind of
wants just to make life fun. You also know that
there's an arcane observatory built around somewhere on this island. Okay,
this is your personal goal, as Lulu. It tended that
a powerful magic is hidden there, so you've actually come
to the island in search of that. The caretaker of
the Cloisters temple you know is to the you know
they worship Bahama. You know, you know Rinara worships Bahama,
so she might be able to help you. I know
this is something you should discuss with your players before
the game. Well, my name is Terrek, and I am
so sorry for not introducing myself earlier. And who are you?
What brings you guys around?
Speaker 5: My name is Lulu, and I happen to be looking
for some ancient magic ruins.
Speaker 3: Well, when it comes to ancient magic ruins, I would
say the person to talk to would well probably Runara
would probably be the best one to find ancient ruins
on this island. While we and the Cobalts do know
the island, we don't exactly venture off too much. There's
some issues that are elsewhere on the island. Isues somewhere
else on the island. Well, we've got some. There's always
gonna be some sorts of monsters trying to trouble us.
You've already met some tro We did have the zombies
attack us when we got off the boat here. Yeah,
we've always had those zombies. Right. Say, while I'm assuming
you're going to leave here and talk to Ranara first,
please have a drink. Cobald Ale is unique. It's like
an ipa. It's the palest of pale ales. We had
cilantro for flavor. You can't taste. You can't taste the worm,
so it tastes like soap. Got it? Only the one
fourth of the world, I hear. But if you talk
to Minaras, she'll probably be able to point you towards
more of what you're asking about, like the ruins. She's
definitely the person. However, if you want to do something
for me, uh, you see he's fiddling with a ring
on his Handwell, he's asking there's a colony of micanids,
the fungus people in a sea cave over not necessarily
where you're from, not necessarily where you guys came from,
but another part of the island. And I've been trying
to find contact with them. So I mean, if you
if you want it, who knows, Maybe you're ruins whatever
those are, whatever they may be, are going to be
on the way. So you're looking to.
Speaker 4: Talk to these people to make contact with them for
what reason?
Speaker 3: Well, they've usually they've they're they're pleasant enough people. Okay, okay,
they are pleasant. They do have a fundal octopus the
guards of their cave. But they are really nice people.
They have a fungal octopus that guards their cave. Did
I stutter? Did you want me to stutter? I don't know.
Speaker 5: Okay, I've never heard of a fun exact to plus before.
But that's fine, we'll we'll. So what exactly are you
looking to have done?
Speaker 3: Well? Ultimately, the Micaanids are a little standoffish, but typically
we had some sort of understanding. Oh god, so it
is really while they weren't exactly the nicest people, they
always at least had some trading to do. They have
this rare fun guy that grows in the caves that
we would actually they would exchange with us for food
scraps in other ways. It was actually this really nice
compost program. I think would be the nicest way to
say that is that you know, all of our refuse
would help their fungui that you know that they would
nourish their fungalness. You know, so routed food are other
waste waste products would fertilize and make their fun guy,
you know work. However, recently, the last time I went
to try and visit, they sicked a giant fungal octopus
on me and refused to talk. So I'm not saying
that there's a major danger here, but it feels weird
to me that they went immediately from great give us
your ship.
Speaker 10: Eh.
Speaker 3: I'm sorry. I didn't mean to be so crass, but
you know, give us your give us your and we'll
give you this really cool fungus that sells for quite
a lot, well not quite a lot, but sells for something,
sells for something. Okay, every wizard, every every potion er, alchemists, sure,
we'll go with that. Apothecary is what I was actually thinking.
You know uses mushrooms both recreationally and professionally. So you know,
if you just want to, if you guys, just if
you guys need something to do, that's all I'm saying,
just need something to do. You know, you can pop
over and knock on the door and be like, hey, sup,
might be something more interested in doing. Oh where would
I find Roana ru Runora If she's not out talking
with other cobalts, and she's very but if she doesn't,
if she's not outside, then she is more than likely
at the temple. Okay, Okay, thank you very much for everything.
Not a problem. Hey, Frob, grab a beer for this
little lady.
Speaker 9: Okay, donkey, okay, do they want to try the salt
grass one. There's not a lot of fresh water on here,
so we use extra salt. I wouldn't recommend a second glass, though,
you would.
Speaker 4: Not expect, say, okay, second class.
Speaker 3: All right, so I'll try this sail for the ale.
I'm going to need you to roll a constitution saving throw.
How's the Cohn for Lulu? For Lulu? Constitutions saving group sixteen.
It the best way to describe it to you, my
sister or sorry, Lulu, is what is your con by
the way I can look eighteen? Okay, your Constitution's eighteen.
I wouldn't have let your roll. It tastes like salt
water that someone had also used for the bath. It
is not a There is not even really a hint
of like you know how alcohol has that like little alcohol.
Even beer has that like light alcohol ish air to it.
This just tastes like bath water, bath salt water or
salty bathwater, whatever way you want to call it. Okay, However,
seeing that taraka looks like you quite impressed as you
taste it, and you don't vomit good. Yeah, what's everyone
else doing? By the way, well at the other table,
since there's nobody to really talk to, you say, there's
no one else to talk to. Okay, As you guys
sit down, this rather loud and potentially inebriated cobal looks
over at you.
Speaker 9: Hem you with the horns, I sorry to get hitting
the head with a samble. How does it feel to
be slow lower than a zombie?
Speaker 3: Okay?
Speaker 5: Anton stands up and asks stiffy if this cobalt would
like to see the.
Speaker 12: Other end of his blade, the other end the handle, No,
that will be taking off your head.
Speaker 9: Well, I hear if you've got a big sword, look over.
Compensating for something.
Speaker 4: Anton pulls out draws his weapon.
Speaker 3: This drunk little cobald who you just drew a weapon on,
looks at you and goes eat me, eat my sword,
and a gestures to his cratch. You've got a couple
other cobalds being like.
Speaker 9: Don't don't listen to Zark. He's a moron, she's drunk
wall too much and he's stupid.
Speaker 3: Whereas Zark is there going Your father was a gasp
war and your mom smelled like a buckbear's butt.
Speaker 4: Well, it's better than being the mother of an Your mother.
Speaker 3: Was a hamster. Huh, my father was a hamster. My
mother was a dragon.
Speaker 5: Antin looks at Zark ark Ark and says, do you
have anything anything to add to this conversation Before I
cut off your head?
Speaker 3: I will bite your ankles before you do, kiss Smith
hot bye. He leans over as though he was just
charming to you. Anton punches him in the face. Rolling
attack rol all right, nine, it's also a surprise deck.
You know what that means? You roll with advantage. So
that means you roll a second time. I'll give you
a second one on that twenty, dirty dirty twenty. You
roll for damage. I guess five. So, so you punch
Zark in the face. I assume even though you're punching
down here, sissy, So you punch him. He falls back,
laser split out two of the three other Cobalds. It
was like, Hern your punch Zark? What the hell?
Speaker 5: Man Zark entered into the purple, into my personal bubble
and deserve to be hit for it.
Speaker 4: After melting off about me, well, look at you.
Speaker 3: You're twice the size and you have horns. You've noticed
you have horns, right, I.
Speaker 4: Know I have horns, but do we really have to
talk about it?
Speaker 10: I mean, are are you embarrassed about your horns?
Speaker 3: No? I just don't like being told to have it
told that I have horns. I know I have horns.
Does it do I need to be told I have horns?
It's like being told you have a ten?
Speaker 4: Did you know you have tail?
Speaker 3: Yes?
Speaker 9: I play with my tail often. I'm proud of my tale.
Why are you upset about your horns? Do you need
to talk to somebody?
Speaker 10: We have a very wonderful healthcare system on this island.
Speaker 3: I can't believe you said them with a straight face.
Your punch Zark dude, Well, Zark can go visit these
nice healers.
Speaker 10: And they can heal him. But nothing can heal what's
inside of us. All right, I suggest you go over
to the temple and talk about your feelings.
Speaker 3: Okay?
Speaker 4: Is there anything else I should be talking about at
the temple?
Speaker 10: You need to talk to Rix. He's a very good psychologist.
Speaker 3: Rick Ricks Ricks Rooks is our psychologist. Is there really
a character named Rex? There could be? I told you
I'm gonna be playing this as close to me reading
the module and sucking at it as I can.
Speaker 4: All right, Anton puts a sword away, sits back down.
Speaker 3: Well, the mood in the dining hall is a little
less fun than it was. Your Buzzkilldarak. I'll give this
one to you for free, just because after Lulu and
Tarak had their conversation, you know, maybe she's sat there
and you know they made light small cops. You know,
when he sees the thing happen, he doesn't necessarily look
like he's gonna jump in, but he does. But roll
real quick. Give me a perception role, perception, perception? Do
you perceive my siesta natural twenty a natural twenty twenty one?
With the plus one? We're gonna call it a natural
twenty Technically you're not supposed to. Uh, it's weird. A
lot of d ms, and I think it's even in
the book. You can't actually quit on a like a
skill check. But I like thinking I am old school.
I'm old school too, So you notice, while the rambunctiousness
is happening on that side, I'm assuming Lulu's kind of
looking like, oh, sweet Jesus, what are my monkeys doing?
Or maybe not. I don't know how. I don't know
how your group dynamic works, Wow, lose the leader. Yeah,
and she tries to keep the ones in line. Okay,
so I'll let you rp that one out. You know,
both of you guys are talking. It's pleasant, tarrac is,
you know, not uncharismatic. And then all of a sudden,
you just hear, you know, the shink of Anton drawing
his sort the minor commotion of you know, other people
going what the hell man, and you get to watch
him punch Zark. How's Lulu feeling?
Speaker 4: Oh, watches Anton sit down?
Speaker 5: No, it does not move, waits to see what his
next move is before getting up, and she looks over
at Troc and.
Speaker 3: Says, so when she looks over to cease, you know,
go so kind of trying to brush. It sounds like brushing,
you know. Okay, let's get back to what we were
just talking about. Let's ignored jackass kind of a feel. Yes,
you notice Tarak, Well, he didn't look like he was
you know, he didn't do any like it wasn't He
didn't look over as in surprise like I suspect the
way you wanted to this. I suspect Lulu looked over like, oh,
sweet jees. You know the not the I'm gonna jump
up and try and do something, just the oh god,
not this again, or something like that. Yes, whereas Tarak
barely even looked over, like he did look over to
see what was going on, and when he did, since
you got a natural twenty, I will give this to
you as best as I can. He looks over almost
almost like he's leaning, kind of like how I'm sitting now,
you know? He he He kind of just props casually.
But as he does so, his hand goes under his
cloak for a second. And then when you look back
around to go so, you see the small glint of
a dagger as he you know, and then he takes
his hand to and then it immediately goes back to
you know. Yeah, so, uh, there's a giant fungal octopus.
It's weird, very weird. Uh. And you see two other
Cobalds grabbing Zark, who's who's not dead and maybe not
even unconscious. He's kind of dazed me like, does you
hear they might have a tail too, and then walks away. Okay,
anyone else want to fuck up the place? No, I
signal to the group. They get up, we all leave.
Give him the mom look look, okay, so you guys
are walking out of the dining hall. Now, yes, we
were walking out of the dining hall. We are going
to We're gonna check out the library. Oh, you're gonna
check out the library at the library. Okay, give me
one moment, cause I will say D and D beyond.
When it comes to their modules in book form, this
would read very easily. You could easily switch to, you know,
and back and forth. What they really need to do
is an internal tab system like link each bit better
ye you like, even if it's just on the side.
I mean, they have it on the side where it's like,
you know, here's chapter one, you know, do do do,
but then you have to go to the table of
contents and then go to this and that. You know
what I mean. It's very easy to get bogged down,
not even lost to do locations. It's blowing the island. No,
that's additional encounters. Welcome to Dragon's Rest. I was just here, man, Okay,
Dragon Rest locations. Okay, as you guys are walking to
the library, it's the next building over. It's only you know,
one hundred and twenty feet. You see Zark being dragged off.
You see the winged cobalt ducking into another little booth
off to the side, as well as a minor little
of some and then hearing no, don't touch that. As
you guys walk over to the you guys continue on
to the library, go see what the hell is going
on over there. Let's go check out what's going on
over there. Well, you guys walk over to this little booth.
It's it looks like it wants to be part of
the rock, like it's a little sunken back into the cliff.
But it's not an actual room. It's just a little
like ten foot indent thing that they've put up a
little canopy for almost a storefront. Okay, And as you guys,
you know, step up to see what the heck that
little you know, potential explosion, Like it was just a
weird sound. Okay. You see standing there, a little puff
of smoke, you know, from something that just happened. And
then you hear tank and you see, lately, hi, lay hall,
what's your guys doing here?
Speaker 4: Well, we heard a noise, so we came to investigate.
Speaker 3: Don't say that so loud, Mila might have heard. I listen.
Vials clearly marked, clearly and then from the back you
hear yes, and you are the one who is supposed
to mark them outflies the winged cobald looking not unlike
someone who hasn't slept in several days, but very much
like someone who is exasperated with the plucky yet inept lately.
So when, so when? What voice did I use? From islave?
Speaker 10: So when.
Speaker 3: I say, mark the bottle? Right?
Speaker 9: Is something I do not want to explode again? Oh, customers? Uh, hi, Hi,
I'm Mila, Hi Hi, I'm actually the local anchoror.
Speaker 4: Okay, anything interesting that you're tinkering with?
Speaker 3: Well, we had some portions of explosion had isn't that right?
Speaker 10: Lately?
Speaker 9: Well, I'm trying to learn what to do to make them.
We have plenty of wonderful potions here, some nice little concoctions. Yeah, lately,
we'll help you. I have to go into the back
to deal with some other things.
Speaker 3: Okay, And you hear another more more of a almost
like uh, like gunpowder going off, but like the black
gunpowder that doesn't go. Yeah, kind of kind of almost
like someone's striking up Ferris Rod, you know the the
you know what I mean. And she's flaps into the
back lately, looking nervously.
Speaker 10: They're going, yeah, so you guys want anything, Oh what
do you have?
Speaker 3: Oh, we've got we got this, and that This red
one looks very important. Notice every time Lailey points to
you know, lifts a bottle to go here, or and
we got one of these, none of them have labels
on them. If you want, you do have a wizard,
or you Lulu.
Speaker 4: Warlocks.
Speaker 3: Lulu is a warlock. So I will let you do
a perception check or an arcana check. I'll do an
arcana check, all right, and just let me know what
you've got, and i'll fifteen fifteen some of the Some
of the things you have no idea what they are. However,
the red bottle, you know, when Lately goes and this
looks very important, you can tell that it is a
potion of healing.
Speaker 4: Okay, how many of those red portions do you have?
Lely this kind?
Speaker 3: We have two. However, we have this lightly other one.
It's kind of pink. You almost they pull up another bottle.
It's slightly differently shaped. And the best way to describe
this to you would be the potion of healing. Looks
like it is gatorade fierce red. Okay, whereas actually, let's
let's make it slightly easier power aid red Okay, okay,
and then goes. But we also have this one that's
slightly different color. Is that like dark pink powerade that
I think is supposed to be lemonade, like like that
strawberry key we want. Yeah.
Speaker 10: Yeah, So we've got two of the reds and one
of this not quite red.
Speaker 3: That's that's pink.
Speaker 9: My friend, pink is almost red. Okay, they might be
the same thing. This one could be in the sun
too long.
Speaker 3: I don't know. I'm just a weddle guy, okay or girl. Right,
we're going to we're going to go head out to
the library. Okay, Okay, we'll be back and hopefully you'll
have things labeled by then.
Speaker 10: Yeah, I help so too, all right, by tanking friends.
Speaker 3: All right, we're gonna head out the library. Oh we
gotta stop interactake with Cobald my throats. Of all the
doorways cut into the cliff face, only one has an
actual door attached to it. This entry's doorway is made
of sturdy oak with iron bands and its swing. It
does swing open easily to reveal a spacious library. Bookshelves
line every wall with three free standing shelves in the
west hall of the room the west half of the room,
and in the east half is a table with two benches,
writing implements, bookstands, and a glass shielded lamp. Pretty much,
you've got a ton of books here and it's really spacious.
There are a couple of Cobalds. One is also at
the table try. You've seen toddlers try and write, and
that's kind of how this one is doing. They might
be making letters in their head. No gay, no humans,
no humans in here? All right? Is there one that's
not currently occupied doing something? One of the Cobalts. There
is one Cobalt not doing anything, who's just staring at
the spines of the books, squinting. All right. Tink goes
up to the Cobalt and goes, Hi, I'm Tink. I
was wondering if you could tell me more about the library. Uh, well,
not really.
Speaker 9: You need to talk to Ranana Ranana or varnofth about that.
Who's uh, he's somewhere around her. She has another one
in tall people. Well not your top people, but one
of your friends is like tall people. They're humans human humans.
Speaker 3: It's human.
Speaker 4: But so all right, well, thank you for the information.
I'll be seeing you around.
Speaker 10: Yeah, no problem.
Speaker 3: Hell can you read? I can read? Cool? Do any
of these.
Speaker 9: Books look like they could get someone to go to bed?
I was thinking the very thick one over there, because
it looks boring and it's a wig.
Speaker 3: But you can't read.
Speaker 10: No, I can't hit myself in the head with it.
Speaker 3: I don't think that's a good idea. Why don't you
go see if you can find somebody that can read?
Speaker 10: Oh, kill Knop is doing something huhm okay.
Speaker 3: And slowly looking like he's not slept in so long.
This lizard person, well, this cobalt just slowly walks past you,
walks past your friends, just walks out the door.
Speaker 4: Okay. I guess we're going to the temple.
Speaker 3: Now, good choice. I don't know why that tickled my
fancy so much. The highest point of the cloister is
crowned by an open aired temple that you did see
on the approach end, supported by arched stone struts anchored
to the cliff face itself. The north wall of the
temple is carved directly into the rock, while the rest
is open to the sea. Air. Heavy pillars mark the
three open sides supporting the wooden roof. In the center
of the temple stands a stone statue of a kind
looking old man with canaries perched on his hands, shoulders,
and head, and a feeling of serenity almost suffuses the place.
All right, So I see a guy with canaries, Yes,
a real guy. No, the guy with the canaries is
a statue statue with the canaries. And there's Do I
see anybody? You do see the kindly lady from before? Runara?
You're assuming it's Runara, given of the people that you've seen,
the person who introduced themselves at is Runara at the
beginning of this, Yes, is sitting over there, looking very
peaceful and serene, almost meditative, almost meditatively. But she's sitting
on a nice bench, you know, just kind of assuming it,
you know what I mean. We as a group walk
up towards her. Oh, hello, how are you all doing?
We're doing great. Thank you for allowing us to rest. Yes, now,
after I let you guys rest, I was hoping that
there wouldn't be any violence.
Speaker 5: Well, I'd like to apologize for Lulu Goes. I would
like to apologize for Anton's behavior. However, he does not
believe everybody should.
Speaker 3: Be pointing out the obvious. And what was the obvious?
That he has horns? Ricks this you've never thought about
it before. You've seen many cobalts, and all of them
have had little small features different about them as any
different you know, any species will have a small things.
When she calls out to Ris, out of from behind
some bushes comes this portly, rotund little cobalt about two
and a half feet tall. He's three times as white
as any other cobalt you have seen. He he's a
fat boy. Okay, yes, madam, what is it? I believe
the teefling gentleman over there has a problem about his horns.
Speaker 5: What is everybody having an issue with my horns? I'm
not having an issue. I just don't like the people
stating the obvious?
Speaker 3: And what is the that I have horns?
Speaker 6: Yes, and I have a snout and I have a tail,
and I'm larger than most cobalts.
Speaker 10: But you don't see me fighting people about it.
Speaker 3: You pass, smart boy, I am fat. It's a thyroid thing.
Speaker 10: You're being mean for no reason.
Speaker 5: Anyways, looks over Anton, making him stop talking.
Speaker 3: Leonora smirkingly holds her hand up to Rex, Thank you, Rex,
thank you for that perfect example of how did best
be okay with yourself?
Speaker 5: Anton starts a mumbling under his breath, petting his hand
in the handle of his sword.
Speaker 3: I am not a cobalt, sir, and I am sorry
that you have been offended by any of them who
have noticed your horns. However, this is not the place
where you would want to do that. For a moment,
you actually roll a D twenty four me and he
checks or anything like that. Now, just roll it flat seventeen.
She looks too, She looks very serene and peaceful. You know,
she looked very very much, almost like she was high
on something. But for a split second, Anton notices a
glint of fire in her eye, just a glint just
enough that if he were not actually I need to
add four to yours. But he does not run because
of the fear that just crossed through the back of
his head. However, he is very alert that Runara is
not just a hippie dippy person. Okay, I just wanted
to give you that now then, and well, Anton kind
of looks like, what the fuck? You know, the look
on his face is probably more Suddenly, I may need
to go to the bathroom, not a oh God, I
just pissed my pants, but just the something bad of
us just happened. Okay, Immediately that flash of you know,
sternness from Runara melts away as she looks back to Lulu.
So you guys said that you were questioning, is there
anything specific you guys want or just passing through? Well?
Speaker 4: Were we heard about the ruins, the arcane ruins?
Speaker 3: The arcane ruins? Well, well, there are several ruins here
on the island. We have the shipwreck where we have
several shipwrecks along the coast, but we have many different ruins.
We have an old ship that you might have noticed
it on the way through. There's well, there is the
old shipwreck of the star Wind that has been a
source of some disturbances. I would say that's arcane and
ruin us. There's also an old observatory at the far
side of the island, and of course there might be
something arcane in the caves. I was heard from Tak
that our lovely waste disposal team has decided to cloister
themselves and sick a fungal octopus. I didn't know there
were fungal octopuses.
Speaker 10: Honestly, neither have we.
Speaker 3: We've never heard of that. But we're tell me more
about the observatory. Okay, one moment. Well, many have thought
the knowledge contained in the observatory. I can direct you there,
but I worry the power, the arcane issues for that observatory.
I don't feel you're strong enough for now I can
I can direct you, I can tell you, However, I
do need something. Okay, what are you looking for the
sea caves? I worry about the fact that my knids,
while they are sentient and they don't like people, are
not typically ones to how best to say this alter
their personalities to such an extent unwarranted. So you're thinking
something's going down in the sea caves. I think something
is going down in the sea caves. Okay, However, Varnath
has assured me, or rather suggested, that they are only
reacting to the rising tide of undead might be the
way to phrase that.
Speaker 5: So you're thinking that the zombies have something to do
with the some guys not wanting to be waste management anymore.
Speaker 3: It's very possible because while we consider them waste management,
we were giving them food. Our waste was their treasure
as it were to the micaids, and it would explain
some of their behaviors, howout closing off of you know,
closing off from us if they were being attacked by zombies.
That makes sense to me. Okay, but you can always
try and talk to them first. Okay, So you would so.
Speaker 4: In exchange telling us where the observatory is, you would
like us to take care.
Speaker 3: Of your your cave problem. Yes, all right, join us
to the sea caves. There are two ways for you.
It's on the southern side of the island, and there's
a couple of ways we can go. We have the
rowboat that you saw when you got here. We can
was usually what Tarak used to go and visit his
fungal friends. Might be to say, so, it's about two hours.
It's about three hours to row there. You could take
it along the western edge of the island. However, you
can also just walk along the coast. It's a little
easier than rowing, even though it is further because you
have to walk around the bays instead of rowing, you know,
all the way around. I'm not doing the tide's table.
But you can walk or you can row. It's really
that simple.
Speaker 4: If we walk, Yes, will there be fiends along the way?
Speaker 3: Well, no, the infernal never come to this island. Sorry,
and all they were monsters zombies will of be zombies,
I don't believe. So the tide is going up, which
usually means that they don't show up. They're kind of
a low tide threat. Okay, so we'll take a walk. Okay,
do you need anything before you leave? I don't think so. Okay, Well,
may you be blessed, May your journey be blessed, And
I hope that you can come to grips with what's
going on. So this seven mile trip takes only about
two hours and twenty minutes at a normal walking pace.
You guys, aren't you guys aren't sprinting to the cave
unless you want to? No, no, no, we'll take a
lasery walk. Now. You can also approach from the beach,
or you can kind of make an approach off of
the cliffs, so you can kind of approach above the sea,
like you can go this way or you can go
this way. Would you like to approach from sea level?
We'll say, I will say. I think how it's written
is the approach at sea level is if you arrive
by robot because I believe that's what the tie table
is supposed to be. By boat, you're going at the
high tide, which makes sense. So we're gonna come from
the top yep, A cliff of dark gray stone towers
two hundred feet above the crashing waves which rush in
and out of the yawning cave mouth. A swirling slick
of colors dance on the water's surface, emanating from the cave.
I want to use detect magic. Detect magic, detect magic.
Do you have to roll for that or is it
just an instantaneous it says self and detection. Okay, you
don't really sense magic magic, like there's no magical nature. However,
I will say that the multicolored fungus that covers the
wall in this starting tunnel is bioluminescent with a dim light.
The surface of the water swirled with colorful, faintly glowing spores,
probably reacting to the movement of something under the surf. However,
you do not detect any magic. Okay, we're gonna walk in. Okay,
And like I said, it is low tide, so there
are walkways. It's not like you're swimming. I, however, am
going to need you and you said it's still the
marching order of Lulu, Cane, Tink, and Anton. Right, Yes,
I'm going to need Anton to make a dexterity saving
throw thirteen thirteen. Yes, as you guys walk in well,
Lulu crosses into from the wooden walkways that are typically
covered with water at high tide low tide. They are
not dry, they're a little slick. Lulu is able to
walk past them. In fact, I will give you now
that we are, you know, in a map that is usable.
Lulu is able to get to the steps, Caine is
able to get to the steps. Tink is able to
get to the steps. Anton on the walkway is not
so lucky as as up from the water, a tentacle
comes out, grabs Anton by the ankle. He is now
grappled and he is being pulled towards the edge of
the water. Okay, I'm going to Oh, the role I
made was rolling initiative to see three out of the
four of you were good. However, once I got over
in eighteen, I decided the octopus is turn. So the
octopus just did that. Now you were in combat. Okay,
oh that's cool, all right, So I'm over here at
b one.
Speaker 5: Uh.
Speaker 3: Yeah, can you see the tokens? Yeah? Cool? Hey, hey,
hey put that back.
Speaker 4: Oh I'm sorry I didn't realize and moved you two.
Speaker 3: Hey. Okay, yes, I can see the tokens. Okay. And
just to let you know, the along the cliff side
is walkable where the like blue is because that is
where the walkways are.
Speaker 13: It makes sense, makes sense, all right. Well, and that's
cool since lu Lo's.
Speaker 3: Up first, Yep, she's going to try. Okay, that's cool.
Now that we're actually got a map. See now you
can actually see spacing. Oh that's cool. Your map looks
different to mine. I get to see all the nitty
gritty parties. Okay, but yeah, we're in session now, all right. Yes,
we're gonna try firebolt. Gonna try a firebolt, just to
let you know. The head of the octopus has not
really come up, so all you're really doing is aiming
at one of the tentacles.
Speaker 5: Yes, I just wanted to let you know one of
the tentacles. I'm aiming for the one that has anton.
Speaker 3: Well, yeah, that's the only one that's really popped up. Seventeen. Uh,
you hit it, all right, so do your damage? Five
five awesome. You do five damage to it, all right,
and the tentacle has let go, so Anton is no
longer grappled. He is prom though, Okay, takes half your
movement to stand back up. All right, it's not his
churn yet either. All right, it is.
Speaker 4: Kane's turn, and Kane pulls his short sword.
Speaker 3: Okay for seventeen Uh, Cain is thirty feet away and
you want to move him closer to the water, please?
Oh yes, please? Sor can I move him? You can
move him pretty much right next to Anton? Yep, right
there as far unless you want to jump into the water. Nope,
all right, So did I hit? What'd you roll? Seventeen seventeen?
You did hit? And pretty much how I'm doing this
is you're swinging at the tentacle as it's retreating from
being zapped. Four five four five. You have split the
tentacle in half and it as it dips back under
the water. However, now the actual sportserfin octopus. You now
it comes up and you see that it is large
but doable. I don't know how to phrase that as large.
It's large, all right, Tink uses your short bow. Okay,
I see that you definitely loop that thing or eight
for eight by a boom roll a. Do any of
your people have a good perception? Do all of you
just have basic perception? I got pas? Oh yeah, what's
your highest passive perception? I mean? Or you can just
roll perception because you are focusing on this thing to
shoot it, you know what I mean? And ten kids
will want to have the highest. Yeah, tink has the highest?
What is it? Fourteen? Well, I'm not giving anything. If
you'd like you can roll, I'll give you a free perception.
Roll roll it, come on twenty right, yep, nineteen okay,
because you are focusing on you know what I mean.
Unlike with a sword, where you're close enough that you're
focused more on the fight because you've got a short
you know, you drawback, you aim, you fire. When it
hits you notice, well you notice that nothing really pumps
out of it, so it doesn't seem that alive. But
more importantly, the ooze that does come out of it
is almost the same as a multi like it almost
looks weirdly for a real world. For a real world,
it looks like a gasoline on a It's got that
rainbowie swirly weirdness. So that is what you get. Okay,
Anton steps the sport servant octopus gets to go now,
and two tentacles come up out of the water. Okay,
right at the edge of the water. So I will
actually just move him to denote that. And one I'm
so sorry he's taking a swing at Anton. Since he's prone.
That means I get advantage. Rolling with advantage. It is
fuck you. Well that dies is lost forever. It is
an eleven though, and I missed. I admit that openly
and freely. Okay. So now it is Anton's turn. Gonna
get up. Okay, He's gonna scramble up. Yep. That cuts
half your movement. By the way, he still he's still
on the edge.
Speaker 10: Yep.
Speaker 3: He's going to try to hit the the tentacle that
hit him. That one was taken out by a cane.
Oh you mean the one that just tried to hit him,
the one that tried to hit him. Rambling up and
going out.
Speaker 4: God, basically, all right, twenty one.
Speaker 3: You hit, oh you hit for fifteen. You have cut
that tentacle in half. It you fucking just not today?
Fuck not today? Say in it kind of okay, or
you could say he more hacked it like it. You know,
he did the cool thing of he rolls out of
the way to because the one comes down misses. He
rolls up, pops bam boom, cuts it in half. Okay,
round two, Lulu, what's Lulu gonna do? If you say firebolt,
I'll fucking kill Hugh.
Speaker 4: Okay, all right, we're gonna use the dagger.
Speaker 3: We're gonna move forward.
Speaker 4: Lulu up.
Speaker 3: We move Lulu up. If she able to reach the
other tentacle no, okay, Uh, dagger has a five feet
of reach. You have to be like right up to someone. Yeah,
so to get to where Caine's about to be hit,
as in it's coming forward, So you'd have to be
either next to Kane, not behind Cane. Don't you have
any other spells besides firebolt? Yeah, poison spray, you can
try it. I don't think it will work. Why not
because the fue gus. This is me going off with the.
Speaker 4: Fue gus thing. So we're gonna do firebolt.
Speaker 3: For twelve as in for the head. We're going for
the head. You hit it for four Okayan and his
short sword. Cane with the short sword, go for good
for go, He's going for the uh. Tentacle heads about
ahead him. That's fair for twenty two. Yeah, definitely did
it for four points though, nice All right, obvious reasons
you did not chop that in half? Obvious?
Speaker 5: Okay, tink scutter short boom thinks, scutter short bom.
Speaker 3: Shoot it. That's why I'm going to do as soon
as we're gonna try shooting the tentacle coming at him,
are you gonna I'm okay for eleven? Uh you just
hit for seven Jesus, I mean okay, cool, it's my turn. Well,
he's got one tentacle up right now, so we're gonna
smack Caine. Wait a minute, I'm gonna be slightly smart here.
I am actually because my tentacles actually have a fifteen
foot reach. He is gonna move back you as Caine
gets a reaction or attack of opportunity as I moved back.
All right, so I get to throw, I get to
swing my sword again. You get to swing your sword
as his tentacle also moves back with him. Twelve you
hit do damage for five? Okay, you did kill that tentacle.
Now it is my four servant octopus's turn. Yes or no,
do however you want to play it. Okay, give me
one second to look up to see what this actually does. Okay,
you know what. This is the first fight of a
very long campaign. Apparently one tentacle comes sweeping out of
the water. I need Anton Caine to give deck saves.
All right, Anton's first with twelve. Okay, he's back on.
He's knocked prone by the way, eighteen for Cain. Cain
avoids the sweeping tentacle. Anton is knocked to the ground
four two points of damage. Okay, okay, top of the
Oh no, now it's Anton's turt Anton gets up. Have's
your movement with to get up? And now it is
you can Now you can't do that. No, each square
is five feet not ten. I'm sorry. Okay, So technically
now you can't reach him from there. No, there's nobody
that can reach until tank yep, Lulu confire bolt. All right.
Anton gets up, and that's and he's prepared now for
an attack. To you're he's more prepared to attack. Then,
what I'll say is you're readying an action action. There
we go that way. It's another thing that you know
D and D does now is ready as an action.
So you can be like I'm writing an action for
if another technacle pops up like it's pretty much giving
an Overwatch sort of thing. Okay, where you get you
get the reaction of a hit if someone enters in,
as you know, an attack of opportunity pretty much? Okay,
sound fair, so fair? Okay, all right, I'm giving him
a red for area of effect or not area of effect,
but attack of opportunity.
Speaker 4: Okay, Lulu's gonna fireboat the head.
Speaker 3: Fireboat that head twenty four. You hit that head for
six six damage. Oh, he's still there. However, you are
noticing that the fun guy growing on his head are
definitely looking like they're withering. All right, Do I have
anything out of the water that I can hit besides that? No?
All right, Jane roddies himself for another attack of opportunity,
just in case, Just in case, fair enough to tink
to tink tink tink kit.
Speaker 5: Tink ding ding tink tink tink tink good ting ding
tink tink tink tink tink.
Speaker 3: All right, we're gonna shoot the start bow. You're gonna
what We're gonna shoot the short bow. But I just
had to, couldn't. I just hit a one? I rolled
one and you are firing over the heads of two
of your party members. I cannot fudge this, all right,
So roll a D six for me. Why a D six?
Speaker 5: I was thinking D four because that way one b
Anton two became three B missing.
Speaker 3: And four be the sport. You're not gonna hit the sporer. Okay,
I'm just roll a D six, all right? Five? You
missed everyone? What a Maybe it's just the fact that
you're in a slimy cave. You know what I mean?
Water you aim, you miss it, just whiffs it. One
in two and three and four was going to be
Anton and Kane, five and six was veering off. You
can't roll a D three, so well, that's why I
said D four and you completely miss well, that's why
I did what I do. I understand, do not question me.
I could have had you break your string, as was
want for every time. Were you critical missed in the
old game? Okay? Spore time fuck Okay. So Anton and
Kane a tentacle pops up, one in each in front
of them. Okay, So you have ready to actions. Okay.
Speaker 5: We're gonna start with Anton first, okay, and he's gonna
attack the great sword.
Speaker 3: Yep, roll it for twenty three. You hit the tentacle
for fourteen points. As soon as that thing comes out
of the water, you slightly probably massed to the fact
that you've now slipped and fallen. In short answer, as
soon as that thing comes up out of the juts
up out of the water and you just wham, it's gone. Okay, okay,
Now for caine ten, you missed, and now my tentacle
gets to smack a cane. Okay, mhm uh sixteen plus
five twenty one? Does that hit you? Kine? Okay, I'm
gonna say it's me and that hits you four.
Speaker 10: When me, me, me.
Speaker 3: Hits you for five? Hmm okay, wow is oh never mind,
it's Anton's stern. I was about to say, wow, is
Kane the only one who's taken damage? But Anton's at
the bottom of the list. I've got to scroll, all right.
Anton's wait, I'm sorry, I looked at the wrong modifier.
It was plus three, so it was a nineteen still
hits still hit Okay, So Anton, I'm assuming he's he's
swinging at the one in front of the cane. Go
for it for twenty three? Oh, you hit it for thirteen.
You decapitated you cut it in half. It is now
directly on the deck next to you, guys, squiggling its
little head off. Lulu, eure up. Well, we're gonna use
fire vault, go for it. It's not like it's magic
missiles for seventeen. Oh, you hit it too. It is
looking beyond scorched, beyond withery. It looks like you've seen
burnt mushrooms before. You've burned mushrooms before, burn mushrooms before.
So now you look at my burnt mushrooms worse. It
still has like this this oily something floating around it.
But now it's definitely it's very pretty. If you weren't
in the middle of combat. Okay, okay, cane ready's action.
I assume, okay, so Tink think's gonna shoot again, shoot
it fourteen fourteen, You hit for eight for eight.
Speaker 11: It is.
Speaker 3: As the final arrow passes through it. You hid it
perfectly in the eye. It the eye erupts in this
gooey blackish, blackish clear, if that makes sense, Like it's
a dark clear. It's opaque but not black. Goo gushes
out as the tentacles in the water that the writhing
underneath the water suddenly just calms and slowly the spores
of an octopus sinks. I'm sorry you are not getting
back those arrows. And combat is officially done. How's everyone feeling?
Speaker 4: Kane casts pure wounds on himself.
Speaker 3: Okay, roll it.
Speaker 4: I didn't put long rest on him, so did the
rest at the other place.
Speaker 3: Yeah, it's a short us. Yeah, all right, cure wounds. Yep.
Well he's back in the full strength awesome. All right.
Speaker 4: That still leaves Anton with two, but that's gonna be okay.
Speaker 3: Well, Anton is at twelve, he has two down, right
or ten? He he's at nine, so yeah, he's going
down too. Yeah, all right, where's your next next is? You?
Guys just continue going through like that was a well shit,
that was a well shipped moment.
Speaker 5: We take a moment, we get other ourselves up. We'll
look at in time and go, what the fuck?
Speaker 3: Man, I'm not playing him. You get to be the
guy who goes, fuck y'all, I got I need better boots.
I don't know I need better boots. Well, is it, Chiefling?
You don't don't get to wear shoes? Really? I thought
it was only dragon Ward who couldn't wear shoes. You
don't have hooved feet. You have normal human feet, No,
I have hoofed feet. Okay, if you want hooked feet,
I'll give you hooped feet.
Speaker 4: Well that's what that's what the hero Forge gave me,
was your hoofed feet.
Speaker 3: I'll let you have hooved feet. Okay. So now you
guys are walking into B two, the next room. If
you want to move the map to give a gander,
all right, and you can move yourselves in if you want. Okay,
that's cool that it actually shows the walking, yeah a
little bit. Yeah, all right, so we have a waterfall.
Hold on, let's I have flavor text. This fifty foot
high cavern is a forest of multicolored fung guiy, ranging
from tiny filaments to tree sized mushrooms. A natural staircase
of stone columns along the east wall leads ten feet
up to a higher cave area. In the north. Water
burbles down from the upper cave and collects in a
large pool. Two small mushroom like people are working amidst
the mushrooms near the pond. A sickening smell, almost like sulfur,
hangs in the air. What would you like to do?
Pretty much? Hold on, let me see about getting this
a little. No, I's got it. I was just these
guys are kind of just tending around here. Okay, so
hold on, okay, let me. I screwed up how to
get you guys into the cave. Okay, pretty much. You
guys are still at the mouth. That's what you see
when you look in. Now you can move towards you know,
the micannids or whatever you'd like to do. All right,
Lulu moves up to them. The other three are preparing. Okay,
tell me what the other three are doing before I
do what preparing in case of attack? Ok So, I'm
going to actually move you guys to the top of
the stairs. Okay. Is that how you'd like to look? Yes?
That does that work? Okay? So actually Lulu gets to
about here. As you advance into the cave, a sickly
looking mushroom suddenly stirs to life near you. It extends
long purple tendrils towards you and moves slowly across the
cave floor on root like tendrils. You. They really should
sort it where if you're doing a campaign, yeah, that
they automatically have the tokens, you know what I mean?
Where it's like because the violet funk guy moved so
slowly it's easy for a character the stat of ritzured. Okay, okay,
it want us to avoid it, No, you get to
do what you do. However, I'm going to give me
the violet mushroom add to combat. Thank you. Okay, however,
I will be running never mind okay, because it is
so slow it gets the lastest. So you have Lulu
is not right now? Your initiative order is Caine, Lulu, Tink,
and Anton came with this sword still out up goes
Oh by the way, two hundred XP for the uh octopus. Sorry,
you can deal with leveling up after. I just wanted
to and no, I just realized that.
Speaker 5: How I was leveling was not how I'm supposed to
be leveling. So Caine's going to attack using a short sword.
Speaker 3: For twenty four. Oh you hit it for nine for
nine moving Kane over here, yes, okay, remember you can't
actually also move yourself. You are right, I totally four
nine damage.
Speaker 9: Okay.
Speaker 3: Next is Lulu. We're we're just gonna have a ready actions,
ready action. What ready action are you gonna do?
Speaker 5: I'm more watching the people, the man corns that are
that I was walking towards.
Speaker 3: Than the fungus that Cane's fighting. Does that make sense? Yes?
Do you want to move a little bit away from
the violent fungus or violet fungus? Okay, we'll go back
a little, We'll go more towards the monk kremeen, the
fungus dudes, the sprouts, the sprouts because they look like
they are relative. They are tink sized. Okay. Speaking of
tink tink hazard has a short boatsto yeah, James for
the violet for eighteen Yes, oh yeah, four six for
six Oki Dokies Violent fungus six okay. Next it is
Anton's turn. Anton joins the melee Oki Dokies Swing it
for fourteen for fourteen? Did I hit? Oh you? Oh yes,
I thought you did fourteen damage. I apologize, Yes, you
definitely hit eight. Well that's a plus it you have.
Let me just double check to make sure you don't
accidentally like fucking okay. Yes, the violet fungus, the one
that was just you swing you cut it. It kind
of looks like a rotting art of choke when you
cut it and it is dead, or rather, its tendrils
stop flailing and it kind of slouches on its roots. Okay, however,
from the same weird foresty bet you see two more.
Oh their speed is only five oh Jesus, but they
have a ten foot reach. Okay, so this his five?
Oh wait, I am so sorry. You do see two
more plants start stirring. Okay, but first this guy moves
over here. This little fella moves here, and you hear
almost a dog whistle of a resonate from them as
they are on. Okay, as that one and that's that one.
Don't think one of them is dead. You're right, you
are dead. However, this one can only move five feet
goes here. However, Oh Jesus Christ, these things are terrible.
I just looked at their stat block. Okay, So this
one violent fungus b first, I need to roll this
four okay. And he is swinging at Caine okay, oh
m hm okay, And first swing is a five I miss.
Second swing is a thirteen. Okay, those are his. This
violent fungus moves it's five ha ouch and out of
it sweeps its tendrils at anton eleven does not hit
to sixteen matches. Okay, I get to hit you, and
that is a one eight necrotic damage for two damage okay, okay,
and that's his turn. Now up the cane. You gotta
move closer. Oh sorry, that's okay. I'm just letting you
know that short sword short sird on b B fourteen
hits for five fourteen for five yep, okay, donkey about
a boom boom boom. Next is uh lulu oh little lup,
I love you, loop all the same. We're going to
do fire bolt. Color me surprised for sixteen you hit
for three. Uh that was for on B right, okay
for three boom okay, dokies. Next is tinky tink tinky
uses or crossbow? No, sorry, short bow okay on b
or see okay, thirteen hits for five for five. Nice.
And finally, Anton, you're moving up on the sea. Okay,
doki where we take it out with the great sword.
You could try twenty five? Is that a crit? No,
it's in nineteen and you don't nineteen or twenty on
a great sword, right, just twenty Okay? Then yeah, you
definitely hit for eleven for eleven on c on Damn,
he's still up, but you're definitely smelling putricity. Okay, now
it is the violent Oh no, now it's the and
now it's the violent funds bees turn okay and he
gets oh and first one is an eighteen, so no,
eighteen minus three is fifteen. No, you did not hit
okay on a caine on can? What'd you get? I
got a natural twenty? So you hit cane? I did,
in fact, I do double damage. It's a pichure damn damage.
You won't let me roll do, okay, I gotta roll
damage a gold fashioned way. It's a D eight. We'll
go two D eight because it is a crit you
lucky ducky Okay, it is seven points of damage. That
was two out of the four taxi's about to take
on you. Okay, So that's seven to Kine right now,
that's a six that's not gonna do nothing. That's a
two that's also not gonna do nothing. So yeah, so
Kane just took hit points, got hit. He got hit hard.
I know I can look at your uh, you can
also see your a CD. I just actually looked at
what the DM thing does. Okay, Okay, And now violent
fungus or violet fungus c oof is gonna just swing
at anton m No, he's not he only got one
attack that time, and that whift hard wift, not now,
not natural whiff, just just a just a whiff. Okay, okay,
Now before the start of the next turn. You now,
you guys are in combat. You guys won't see it.
I'm gonna be nice up here. You guys see you
see I'll just say, because it is heat of combat,
you guys don't really see a lot, but you do
see two adult mica nids at the top of the
little alcove there. Okay, okay, now back to the top.
All right, gang's doing with this, uh short sword? Do
it for ten for ten? You hit for eight for eight.
Oh and that's number B. That's number B for eight. Okay,
still there, all right.
Speaker 4: Next up is Lulu nown fire ball is.
Speaker 3: As fire bolt, dude, I'm gonna just start calling Lulu
a basic white girl. I know it's not fireball, but
you're not good enough to have fireball. You've got that
off brand, the stuff that's only like five bucks a
shot four eleven. Oh yeah, you hit it at eleven
for eight.
Speaker 11: Oh.
Speaker 3: He the firebolt hits it. And while it doesn't do
as cool fluffies as you know, something that's real fire,
no offensive fireball, but it is mostly just like.
Speaker 8: You know.
Speaker 3: M he the tendrils the four that just shot out
to Smackcain all go limp and the violet fungus tilts.
Speaker 4: Okay, next as tank yep tags aim at violent.
Speaker 3: To see number see or the last one standing that
you know of for fifteen and eight points a bit
damage eight h you say this also lilts over it
is it has been defeated. Now then as the oh,
let's see what's fun and exciting, Well, it's not fun
and exciting. Okay, that sharp piercing sound as the last
fun guy goes down. Stop as you see the mica
and it sprout, still shaking, slowly move this way so
that their parents can come down, okay, and they look
while the adults look a bit, you know, protective of
the kids. The kids are standing behind them. The they
look as best as you can see, somewhat indifferent towards
you as they shake a little bit and they see
tiny little spores coming through the well. First, do you
what would you like to do? Do you wanna actually
roller perspective? An investigation or perception on whoever whoever you
think will do it?
Speaker 5: Investigation Okay, well, nope, it's gonna be perception.
Speaker 3: It's gonna be tank Okay, you roll it. Okay, So,
for the most part, you noticed that the mic and
the adult micaanids they look like they're just there to
in case of defending their sprout children. Like they look
like defensive parents. They aren't actively going after you, but
they do look kind of like, you know, what the
hell as best as you can. Because they are still
giant mushroom people, you don't really get a lot of
expression from them. However, more to what just happened, you
definitely can start noticing that, like the fun guy that
just attacked you, they looked rotten. Many of the mushrooms around,
even though it is multi colored, dimly lit, kind of
kind and beautiful because they're all kind of glowing a
bioluminescent different color. You know, it's really cool, fairy ish lighting,
you know. But you do notice that several of the
mushrooms look sickly. Okay, some are shriveled, blotched with black
patches of decay. They some of these mushrooms are blighted,
although there is no obvious source for the blight. Okay, Now,
like I said, and that's that. Do you want to well,
we're gonna have a little walk over towards them, okay,
realing ish, No, I'm kidding. So you walk over there.
One's hold him and shakes just just you know, just
a little tick, just a little tremor and little spores
come out of it and they touch a little. Because
Lulu's you know, getting right up to him to talk.
And while it's not coming from the mushrooms, the micah neids,
Lulu can sense them going, who are you? Okay, so
it's more of a they micahn ned speak with you
know what, you want to roll a nature check? You
have no one who'll do just see if you get
something high enough that I can explain this nicely. It's
fucking magic, bro Okay, We're not here to hurt you.
We want to figure out what's going on. Well, and Lulu,
only Lulu is hearing this. Well, we were over here
fertilizing the mushroom, hoping that it would help this blight
that has come through our Our leadership is currently at
a bit of a disadvantage. Our king, for lack of
better term, has lapsed into a state of unconsciousness. Might
be the best way to say it. As we don't
know what's going on. The best we can do is
just try anything to remove this blight that has happened,
that has been happening. When did the blight start? About
two weeks ago? You may have noticed before the last
thing our king did before he went into slipped into
his unconsciousness, was summoned the octa, the fungal octopus out fro.
She might have noticed it to defend us, because we
don't know what's going on. However, you did help my children.
And uh, do you have anyone who has a decent
nature or survival check? By the way, one second, Anton
has a survival plus three. Okay, so if you want
to look at the mushrooms and maybe you guys know
what it is, all right, nineteen nineteen. While we'll say Anton,
since he has a survival, which you know generally comes
to like survival and outdoorsiness and all that. While he
doesn't rightly know, he knows that it's decaying in some way,
the mushroom is the king. He also notices that there
are some heart cap mushrooms that are ready for harvest. Okay,
heart cat mushrooms bear an unsettling resemblance to human heart.
But you do know that they are actually components to
make potions of healing. Okay, you want to try to
take some, we are going to pocket them. Uh, roll
a D six for me to see how many you
actually get. All right, I'll I'm playing this one nice
and Lucy goosey for you three three, you get three,
we'll give them to Anton since he's the one who
was doing that. So they were heart shaped, Yeah, they're
they're they're red cat mushrooms or they're whatever the fuck
they're called. Yeah, their heart their heart cap mushrooms.
Speaker 4: All right, they've been added to our inventory.
Speaker 3: H don't forget that you were initially checking to see
if you knew how the blight went, and you're in
mid conversation. It's okay, sometimes you need a little reminder.
Speaker 5: So Anton's checking out the blight and lou is being
told about everything.
Speaker 3: And Anton's are the one with the horns. Only Lulu
hears it, so so does Lulu want to.
Speaker 5: Let's Lulu talking to them. I turn and look at
Anton and have him check for the blight.
Speaker 3: And that's when you find the heart shape. That's when
we find the heart shape. And I asked that what
the heart shape mushroom does. Okay, well, we generally use
them to trade with this nice human fellow, correct terrak, Yes,
I think I believe he turns them into potions. I
don't know what he does with them, but he gives
us good fertilizer and we trade him those for him.
Why have you been trading with them? Well, we don't
know where this blight is coming from, and our leader
felt that that was his, that it might be coming
from him, or at least from Dragon's rest, so we
felt that it was He felt that it was best
to isolate ourselves until we figured out what was going on.
Hence the octopus. Hence the octopus. Yes, however, other things
have happened around in these caves that well, I cannot
help you too much. You've defeated those violet fungi have
popped up several other times and we've had to fight
them off. However, I believe we can accompany you if
you'd like. We've already finished our fertilizing job for the day,
and we can accompany you and pretty much make it
that the rest of our Micronit colony knows that you,
our friend or at least not an enemy. Okay, and
we can continue. And we can and I will take
you to the circle. All right, little out going to
tell everybody what just happen.
Speaker 4: I turn and look at the party, tell them what
they just told me, and we follow them.
Speaker 3: To the circle. We go through B three. It is
so weird seeing you do that. No particular marching order,
but yet that's fair. This new cave. The larder reeks
of rot, and the floor is covered with decaying vegetation.
Three small mushroom folk are working amidst the filth. In
the southwest in the theftwith corner. In the southwest corner
of the cave, a bulbous hold on, let me add
three more sprouties. They're all just ten stuff there. We'll
call that a tiny bulbous thing. In the southwest corner
of the cave, a bulbous object the size of a
cart clings to the wall and ceiling, glistening like a
glob of jelly.
Speaker 4: Luis, what's that?
Speaker 3: Before you ask? Roll a D fifty? Fuck it you asked.
I'm not even gonna sturges. We'll see you guys walk
in this way. Yeah, since you were guys at the start. Well,
at least you have to be in enough to go
what's that? Yes, and as soon as you enter, as
soon as you get into the cave a bit, guess
what we're about to do. Melee arranged as soon as
you step in, and Lulu, here's you know, the sturges.
Sorry I missed one. Add all tokens, Mike and nids
do not need to be around. Okay, start combat. Fuck uh,
I'm actually going to uh end combat and let's actually
add all again. Remove them, remove them. Let's see, I'm
gonna say Lulu's at the front, so Lulu Anton is second,
so we'll actually put him at eighteen unless you want
me to just roll automatically. Woman, That is the correct order.
It's all good. Well, not necessarily the correct order, but
it is okay, and then I don't need to ship there.
Start combat okay, holy shit, Okay, it rolls. The sturges
all get to move first? Oh with a speed like that? Yeah, okay,
I get a forty feet a fly, Holy crap. Okay,
first sturges flies over and is going to melee attack Lulu. Okay, uh,
Lulu's is thirteen. Miss Oh wait I moved. I'm sorry.
Sturges is over here. They're so tiny. They also attacks
Lulu three No see well I was here. Fuck it. Yeah,
guess what they're doing. How'd you know? Because she's.
Speaker 4: No, they're not.
Speaker 3: She's Bob and weave and bob and weive. Jesus Christ
m hm. Can I Luckily I didn't have you guys
move in too far because she had a perfect choke
point where Lula's turn. By the way, these are tiny
little beasts, all right, she pulls her dagger. Okay, then
she's gonna tag see see see okay with the nineteen hits.
Don't whirl a one five five zero or you hit
c with the dagger. You are a You are a warlock.
You shouldn't be meleeing and one shotting things. But this
giant mhm, monstrous mosquito. You just wow and you cut
it in Twain in Twain Twain. Next, I will let
you move slightly over if you want. You can move
your caricter I mean you can move your character. You
can move Lulu slightly over so she's not blocking everyone else.
So times next stepping up in there, we're gonna go
for b b Yes. Uh, doesn't the great sort have
cleave as a feat Yes, let me a phrase for
your weapon proficiency as a fighter? Did you pick the
weapon that you're using? Okay, grace axe? Okay? What does
greys do?
Speaker 5: If you throw in tech a great sort misses a creature,
you can deal damage to it equal to the ability
modifier used to make the attack. The damage is the
same type damaged out by a great sorce.
Speaker 3: Okay, it can only be so if you miss, you
can still actually hit. Yes, do something anyways? Okay, So Anton,
you're smacking b I assume for twenty one? Oh you
hit oh for twelve and bald blood. There's not even blood.
It kind of just burst into like nothing miss. No,
you're you use the sword, so I can't say nothing ness,
but you definitely you heaved it in half? Right, tinky
time and go for a go for A for A
go for a seventeen? Oh it's a hit for A
And which one was that? A? A? Your arrow hits it,
it stops moving as soon as your arrow passes through it,
and then it just carries it over. Cool. A is
no longer with us. A has been eliminated. Caine, What
the fuck are you doing back there, buddy? Right? In
the action. Okay, what's the action when there's room to
move in? Move in? Okay, you cannot ready a movement action.
I'm watching our ass. You watch whoever's asked you want this,
Mike and id he gonna help you. He's gonna take
a swing at d I believe it's the one in
front of him or her. I'm he misses. Oh wait, no,
I'm sorry, Mike and it A moves over here, swings
and missus. Mike and it B is that gonna swing
at d roll it's a ten? It misses top of
the order, sturges. D cannot attack either of the micaing
its because they do not have blood. Okay, hold on, okay, nope,
I'm sorry, I'm inaccurate. They can attack. Okay, So D
attacks micing it adult A has an ace of twelve.
It misses. E lies over here tax micing it a. Missus.
These are not these are nets, my guy, and number
three attacks, making it a add a negative two missus. Sorry, No,
that was f I moved there? Uh what E above it? Oh? Okay,
then yeah E f al right because okay, so Lulu
with the dagger, going back with the dagger. I'm still
going for D Are you gonna start slaughtering my kennets
for no reason? Okay, love missus Anton, It's gonna go
for F go for F for twenty I assumed hits
fifteen fifteen fifteen guess what? Another split in twain, perfect
mosquito smack. I like that, all right, tanks up, We're
gonna go for d D yes, she pulls out, She
pulls the arrowback, and she hits for twenty one for
twenty one, she hits at one. Oh jesus, okay, yeah,
I'm sorry for six. That was to D right d D.
Guess what? He's dead? He dead? Alright, there's one story left,
and that's your movement. That's my movement. King moves into
good for you, Mike. An adult a is attacking the
less Soul Sturge roll.
Speaker 10: He hits.
Speaker 3: What's the fucking damage on you guys? Open monster? Stat
two D Guess what? He just takes his fucking fist
punches the sturge out of the air. Congrats. Okay, kind
of like you guys are already just swatting mosquits. He's
just fucking last one. Just done, nice, very nice. Okay,
what are we doing next? Well, first, you got fifty
per violet per violet, so you can go those one fifty,
and each sturge gives you twenty five each, so three
hundred in total per person, four fifty four fitty each.
I'm counting the last one. Also, I just I forget.
We're doing experience per okay, and combat, and all of
these guys are also flying into the next room. Well,
I sorry about the local wildlife. Local wildlife sturges are
how best to say it? They don't they leave us
alone because we don't have blood. Okay, I'm sorry. That's
just kind of how it goes, makes sense. But let's
just press on here, okay, okay, so we're just all
moving into the next room before Okay, I'm not gonna
move our people until we get to a spot where
we need to move and move them, you know what
I mean. Six micned adults are in here, two of
them named Alberton. Sorry. Six clusters of giant mushrooms are
arranged in a rough circle around this part of the cave.
This is called the circle chamber. Several human sized mushroom
folks stand in a circle at the center of the cave.
The smell of sulfur is stronger here. Okay, all six,
the two conscious, the two conscious Micaanids. Of the six
of them, they all look ill and fatigued from the
blight that it is spreading not just throughout the cave
and not just to the natural mushrooms, but it is
also moving to the Micaanid people, So it's mutating. It
is mutating. Okay. Hip Zib, that is the mushroom man
that you talked to before, looks forlorn at the people
in the circle which they are using as a healing location.
He looks what would best be described as forlorn, you know,
like this is bad, but it is kind of not
really anything they can do. So he helps guide you through.
The two least sickly looking who still looks slightly blighted,
look like they're look you know, stern up like, and
then stepped forward. But they saw Hipzib and eased, perhaps
because they speak through sportes. Yeah. Following on, you move
to on the map, it's B five, which is over
yonder at the tippy top. Glowing fungus and colorful crystals
grow from the wall and ceiling of this smaller cave
in the middle of the cave. Two human sized mushroom
folk tend to a larger speci specimen of their kind.
The larger one is shriveling and covered with unhealthy purple blotches,
and he does not move hips a lowers his head.
Speaker 9: Uh.
Speaker 3: His wife. The other mushroom stayed in the circle area
with the sprouts, and he goes, well, there's the one
who leads this colony, Sineth Snenza. The adults that are
standing in the other two hand helpers whatever you want
to call them, vassals. You know what I mean, you hy,
which is they collect spores from a barrel size glowing
red fungus that vaguely resembles a human brain, and they
puffed the spores around the leader's head the hipso through
Ti Lulu, through his rapport spores, says that's the treatment
that's keeping him alive for now, but it's not going well.
Sinenza's only hope is that this blight ends so that
we may go back to the way we were. So
we got a blight earlier that needs to be healed. Yeah,
and you do see many more of these glowing red
fungus things that they were taking, the ones that kind
of look like human brains. Uh. Would you like to
give another survival or nature check? Well, I would say
just go with anton again with an again, antone sucks.
We roll a five. Okay, you roll the five. They
look like weird ass human brain mushrooms. I don't know
what to tell you. So anyways, there's only one option.
Speaker 11: We have to.
Speaker 3: Stop the blight, but none of us can enter the
cave that the blight is from. Okay, we we will
be more than happy to help. Seem you guys seem
like nice people. Oh, thank you. You seem like nice
people too, So take us to the cave. Yes, ma'am,
I'm sorry to assume. I think humans with boobs generally
seem to be your females. So nodding and looking and
even shivering a smidge as he walks back into you, guys,
walk back into the previous cave, the circle chamber. Off
to the west, there is another cave entrance. There are
mushrooms covering it, but they look withered, and you see
small bits of puffs of smoke. It's almost like vapor
trails coming out from behind the mushrooms. It's down there
towards B six into B sex. If you want. All right,
So we're now into B six. Okay, is that the
march order? Okay, ok it's not a bad diamond pattern.
As you walk through the entrance to the cave in
the little hallway for lack of better term, there becomes
thicker and chokes with thick smoke that assaults your nostrils
with a pungent odor of brimstone. Strange flickering orange of
light illuminates the smoke. You notice that this area is
free of any fungal growth. Instead, crystals grow from the rocks.
To your right, A large cluster of purple crystals jut
from the stone. On the far wall, A glowing orange
crystal wedged into a fissure in the cave wall seems
to be the source of the light. The eerie orange
light that illuminates the cave. Streaks of soot trace a
path along the cave walls between the purple crystal and
the fissure as the smoke seems to curl in front
of you. Okay, Sissy, yes, I need you to make
a perception check real quick, Lulu eleven. Okay. Unfortunately that
means okay, what do you got? Let's call it yit now?
I'm going to need a fifteen foot cone. That's going
to be Okay, that's Lulu and Anton. Oh no, I'm sorry,
that is Lulu, Anton and Cain. You need to make
deck saves. All right.
Speaker 14: We're starting with Anton Kay ten fills it, Caine thirty twenty.
Speaker 3: Passes, Lulu seventeen. Lulu seventeen passes. Anton takes four damage.
Oh sorry, he takes four fire damage. Cain and Lulu
take two fire damage each. As in the fall, in
the smoke and soot and everything, fume drakes you barely
can see them because they are basically dragon ish shaped
plumes of smoke. Okay, now I need you to make
three more deck slaves. Deck saves Landon and save Shad.
You got a six ouch twenty five okay, who Cane
twenty five? Okay? Six for Lulu. Okay, So Anton failed
takes another four, Cain did save, so it only takes two,
and Lulu takes four. Okay, Oh crap, this might suck. Okay,
So that was their surprise, and now we enter. Now
we enter initiative order, and I am going to completely
randomize it because it is going to become you know
what I mean. So fume. Drake A charges to Lulu
and attempts to bite that person. Twelve miss, you are lucky.
Speaker 5: Next Anton Anton comes around here, charging Drake B with
his great sword.
Speaker 3: For twenty five? Do I hit twenty five? Yes? You
hit all right? And Anton was going after A or
B bing okay, so one double check for nine? Who
fa while you do see it, you know, kind of
blending in you make solid contact with something. Okay. Next
it is Kine. All right, Kine has a short sword
and going for a go for it? Or eighteen hits
for four? Nice? Next up it is tink. Do I
keep with the with the short bow or do I
go then melee? We're gonna go with the short bow,
go with the short bow. Who are you shooting at?
We're gonna shoot at U B go for it? Or
twenty three? Oh you hit? Oh you hit B for
seven and you said B B B for bull seven. Nice.
Maybe I'm not so worried about you guys.
Speaker 5: Now Lulu, Lululu still has her dagger else, so we're
gonna use that.
Speaker 3: Okay. For twenty one you hit for five and that's
a yeah, okay, dammage okay, dokis now it's the last
fume drinking number Bee. It's gonna just swing at Anton. No,
he's not rule to ten. Okay. Oh, then we gotta
go with fume drink a at the top of the
marching order, sticking some swings. Well, a swing at lou No,
Anton with his great sword rolls A twelve, A twelve,
do I hit you? You meet it? Yes for ten,
and that's A for ten. Okay? No, oh, sorry, you're
right Anton to b or you did ten. I'll take
that back. Okay. I need Anton to make a constitution
save roll a D twenty or click the constitution and
it automatically does it for you. Sixteen. Congratulations. The fume
Drake explodes into a noxious sulphuric mist and you do
not take any damage. Cool. Just a warning for the
next one, because you got three people around that. Caine's
turn King.
Speaker 4: Moves for her into the uh into the cave.
Speaker 3: Okay, that's it, just moving away, yeah, because you know
whatever's gonna happen might hurt him. Okay, and you've got
no range attack with him, right, No tinks turn tink, skong,
sugar crossbow, dokie dopey fifteen fifteen Yes, hits for seven
for seven okay damage. Okay. Lastly, Lulu Loula is going
to run past the flame Drake. Okay, you will. The
fume Drake will have an attack of opportunity, you know,
but I've been rolling terribly. Okay, she makes it, asked,
let's move her there, just so she's not in between things. Okay,
So that means we're top of the order of fumed
Drake closest ones right over here to Anton. So let's
smack Anton. No, we're not smacking Anton. Santon's turn, though,
Anton's are going to attack because Anton's gonna be that
type of guy and be that type of guy. I mean,
you do have a decent con. Actually, I don't know
if you have a decent con. I roll, well you do,
I roll like terrible for eighteen, you hit it for eleven.
Make a con save you needed it? You needed it,
I got it, you got it? Okay. Now then she
and Drake gone. This one might hurt though. Okay, what
was the flame?
Speaker 4: Are we still in combat?
Speaker 3: No? What was the flame? Drape's worth? Fume Drakes not flame.
I would like to make sure you fifty XP each,
So one hundred to everybody. Okay. Now, then you can
obviously tell that this cave is the source of the
blight spreading through the colony. Obviously, obviously you can roll
a roller group perception pretty much, just roll a D
twenty and let me know what it says. One second. Oh, okay,
I'm not in the dice area. That's okay, all right,
So D twenty perception for the group. Yeah, eleven. Okay.
While you're exploring the cave, you can easily determine that
the fumes are coming from deep beneath the island, and
they're seeping up around the veins of purple crystal. You
can tell that ordinarily the fumes vented to the surface
through that fissure on the west wall. However, the fissure
is now blocked by this norma orange crystal. Ok we
got normally see the huge crystal yep, and bad juju
and bad juju. If you'd like to have lulup do
Arcana or an intelligence roll or history even not just
a perception. But it has to be because she's a warlock,
is the only reason I'm saying this. Let me see
what we can do. Let's see Lulu Arcana. Let's go
to shop rolling for a canna roll it for a
canna text arcnna. Well that sucks. You think it's a mimic. No,
so I can't go into the fun the fun lore.
But short answer is you guys can see that the
smoke should be venting there there's a giant orange crystal
in the way. All right, I'm a world tech magic
detect magic, go for it. I don't think you need
to roll for that, do you. You can tell that
the orange crystal blocking the vent and even the fume
drakes glow with a elemental planar planar weirdness. I know,
I know, I'm probably having fun with what detect magic
means here, but you can tell that both the crystal
and the fume drakes come from the plane of fire,
the element mental plane of fire. Okay, and the crystal
doesn't look too strong. This isn't a diamond. It's more
of like a quartz. All right.
Speaker 4: So over based on the map here where the B
six is, the crystal is.
Speaker 3: In this fissure. Yes, I will draw this and it
should pop up for you. Okay, let's go. It kind
of looks like a puppy anyways. I was thinking more
like a bunny, Scottie dog. It's a Scottie dog. Anyways, Yes,
here is that. Okay, you can walk to it. You
are technically out of combat right now, so you have,
you know, just moving them closer. So anyways, you can
tell that this is not a natural crystal. Okay, And
since you you also noticed that the vent, you know,
that's where it's supposed to be venting. That's all I'm saying. Okay,
since you were old shit, but you do notice that
it does look kind of fragile. So what you want
to do. We're gonna have Tink roll for our cannon. Okay, Okay,
I can do a little bit more here, So well
we'll say that it piggybacked off of Lulu saying, hey,
these are from you know, the plane of fire or
something like that. So Tink is just going, okay, what
do I really know about this? You know what I mean?
With everything laid out, you know that they came from
the plane of fire. You know that the orange crystal
that is still fragile popped up out of nowhere and
is block the vent that vents all of the noxious
fumes out. So you can tell and I will actually
give you this this one because you did roll a
twenty five, even though you probably wouldn't know about it.
The heart of the problem is that the tomb of
the Red Dragon Saruth deep beneath the island. The presence
of such a powerful dragon far underground causes the volcanic
activity that produces the noxious fumes. However, the dragon's magical
energy occasionally tears open small rifts in the fabric of
reality that leads to the elemental plane of fire, which
is what just caused this to come out of nowhere.
No game, all right, Tink's gonna shoot it with the
short bow. What's the damage? What's It's a D six
right with the short bow plus bray. Okay, you need
damage it five to do it, but you can do it.
That means you only need to roll at least a
two roll the two to get a five right basically,
so you don't need to roll two hit. You just
need to roll damage. It is a non moving target
for six. Nice the fire crystal shatters, it really is
that fragile. Okay. When the crystal breaks, you now see
a two foot diameter sphere smoldering obsidian. It falls from
the floor because it was inside of the crystal when
you broke it, and then it cracks open, releasing a
fire snake. Cool that immediately charges forward and goes after Lulu.
Welcome to combat again. How you doing? Everyone's surprised. So
fire snake did its first action by shattering, hitting the
ground and charging and charging. Okay, who's first? Well it's
still the fire snake. Okay, because they won't attack you.
Snake makes two melee attacks, one with a bite and
one with its tail. I get the tail bite or
bite tail?
Speaker 7: Roll?
Speaker 3: No?
Speaker 7: Roll?
Speaker 3: No? Okay, your return? All right? Who's first? Uh? Anton?
All right? Anton comes around Lulu. Okay to attack the
fire snake. Attack away with the nine you missed. Next,
Cain finally figured out where you're where you get to
see the initiative order. Yeah, I forget it. Okay, move
Caine up to attack with his short sword.
Speaker 11: Go for it.
Speaker 3: Eighteen? Oh shit, did I hit or not? You said
sixteen eighteen eighteen? You hit for nine points? How are
you guys back up at that? Never mind?
Speaker 10: How'd you guys?
Speaker 3: Because I'm leveling up at the same time. Oh you
guys already leveled, were leveled up to three? How'd you
level up to three. How unbalanced is the XP system?
Oh it's always been this unbalanced? Okay? Uh kay. Also
takes three points of fire damage for touching the creature
helmet and you did nine to it. Three points of
fire damage. Three points of fire damage. Okay, Okay, now
it is Tink's turn. I think with the crossbow for nine.
You missed. Oh yeah, that was to hit. Yeah, no,
you miss This is the part that's gonna hurt. And finally, Lulu,
I am going to cast frostbite, frostbite frostbite? Uh is
that a touch? Nope? What does it do? Instantaneous? Okay?
You need to throw a constitutional save? Okay, all right,
you cause, I mean frost to form on one creature
that you see within range.
Speaker 5: The target must have it must make a constitutional saving
bro unfailed, the target takes one D sixth to coold
damage and disadvantaged on the next weapon attack roll it
makes before the next turn.
Speaker 3: Okay, doky, Oh shit, oh shit, this might hurt. This
might actually hurt me. Is it a con save? Con save?
Con save? What'd you get? I got a seventeen? So
what does that do? Was that have or no damage?
And that says you passed? So so saved no damage.
I'll give you a hint. There's a Pokemon rule in effect,
cold hurt cold. You do double damage with cold. Spoiler
figured as much. Okay, Oh, now it is the fire
Snakes turn. I'm really hoping this doesn't suck. I'm going
to swing. I'm gonna do clawtail or I'm gonna bite
at Lulu and swing my tail at Anton. Okay, so
we're gonna first bite Lulu. No we're not, but we
are gonna swing my tail. No we're not. Okay, Anton's stern.
Anton's gonna hit with the broadsword and you can try
for nineteen. You hit yay for six damage. Okay, Doki,
and you take three damage.
Speaker 5: What's the point of being a hell damage? You held
beast if you have to take you have to take damage.
Speaker 3: Shit, you are right. You are a tee fling, aren't you. Yeah? Uh,
you only take one point of damage one or there
were three. Also, you only got you actually missed the
first time. Remember this was the first time Anton got it,
all right, So just give yourself two hit points back.
Because te fling, I believe give fire resistance. It doesn't
stay here on my sheet. So well, I'm going to
play that and then I'll look at your sheet. How's
that sound? Okay, Caine? All right, we're going with the
short sort again, with the short third again hit for
seven damage. Now I'm going to say three. What Yes,
you take three points of fire damage. However, how would
you like to have killed the fire drake or the
fire snake? Did you think it's just a long bottom style? Okay?
He keeps going after.
Speaker 4: Basically he cuts off the head of the snake as
it is diving.
Speaker 3: Sounds cool to me. However, now that you are not
focused on the fire the fire snake, you'll notice that
two more fire drinks or fume drakes have entered combat.
You'll see him pop up on your screen shortly, I
believe they pop up on my screen. Okay, Now it
is Thinks turn.
Speaker 11: Taping the thief and on high alert, turns to shoot
at the flame dragon, the plate.
Speaker 3: The fume drake next to it, next to you, next
to me. You roll with disadvantage because it's in melee range.
All right, eleven, what's the disadvantage? Disadvantages you roll twice
and take the lower number. However, you roll than eleven,
you missed, so there's no way that you can roll
a second time to it. You know what I mean?
I understand I should make you roll to see your
old in that one, but I want to get done
with this section. We've been here for four hours. Okay, tink,
Miss Lulu.
Speaker 4: Lulu goes after Fume Drake B.
Speaker 3: Okay, what are you doing with Fume Drake by to
figure out fair point? Oh? Did you uh use firebolt
on any of the Fume Drakes before? No? Okay, good choice,
I'm not stupid. We're into frost bite. Okay, frost bite
it away? Right? I need to roll a uh constitution
save and you said b right? Constitution save?
Speaker 5: Roll?
Speaker 3: I got a ten? What do I need to meet? Fourteen?
I did not do it? How much damage was that?
Two damage? Oh? Okay? Does that have a cold resistance?
It does not. It does not have a cold resistance,
nor does it have a cold vulnerability. These things are noxious.
Speaker 4: Gas does disadvantage on his next role?
Speaker 3: Okay, speaking of next role, guess whose turn it is?
Fume Drake B. He's gonna attack Anton. Oh okay, I
miss I miss? Okay, disadvantage on that's done. Fume Drake A.
Though he's fresh, he's clean, he's so fresh and so
clean clean and is swiping a tink. No, I rolled
it to I'm gonna tell you a secret. They have
a negative two strength, so I have I rolled a zero.
I got a dirty zero. Way to go broke. I'm lucky.
I should really not be using I feel I don't
like this die spot. The RGB is terrible. RNG not RGP.
R GP is lighting.
Speaker 5: Yeah, all right, So Anton's gonna attack fire fume.
Speaker 3: Drake Bay with his brain sword. Okay, damn Caine took
a lot of Oh, you hit it for nine for
nine for Nannia. Okay, next up, Caine. Jane's gonna come
down here. Just remember these explodes. Never mind, I didn't
say nothing, only have I missed the same. That's fair,
all right, king Ole smack number A Hey, yeah for nineteen.
Speaker 10: You hit him.
Speaker 3: For nine for nine for nine dammage. Okay, Tinks turn,
just to let you know crying is a free action.
Speaker 5: No, we're gonna pull out a rapier. In one hand,
we have the the bow. We have the rapier in
the other hand.
Speaker 3: You have the bow in one head. Okay, what the
fuck are you doing? Tink's gonna attack with Okay, then
I'll just yeah, you can switch weapons. I don't I
think that's a bonus action maybe, but yeah, I'll let
you switch to melee quick twenty four. You hit.
Speaker 15: Damn finesse weapons for seven on number A on A
seven boom, okay, Lulu, Lulu, frostbite again.
Speaker 3: On a B. What is the range of that? Sixty feet? Okay?
Should invest that the first time? I just I got curious.
Speaker 10: Is it a can trip?
Speaker 3: Yes? Are you just saying, how do you have two cantraps? Oh?
Because you're a drowse, your dirty, dirty drow how do
you have like six to eight cantrips? That origin system
is bullshit. I don't know.
Speaker 4: I'm not entirely sure. It popped up one day saying
it popped up?
Speaker 3: When I did it? Say? Then you get this many cantrips?
Fair con save roll ten no and two damage to
damage two damage and that was to be right? Okay, Well,
fume Drake B is gonna go oh ship. Now I
also have disadvantage too, okay, roll the fight disadvantage no, ay, however,
it's gonna kick your ass. I'm swinging a tink again, okay,
with and again anton An t oh, gonna be such
a dick. A ton's backing up. You know, ancon's gonna attack.
What the fuck? Fume Drake b Yes, okay, donky do
it to it? Eleven? Uh you, miss Cane Stern, all right,
we're attacking with a short sword. No we're not. I
rolled a nine A nine? Oh ship? Can you see that? Okay? No, okay, good,
don't worry about it A nine. Missus tinks turn with
a rape here we have a mastery on that. What
does that mean? Oh? You get to do the cool
the cool feet that attached? Yeah, what's the cool feet?
Speaker 5: If you hit a creature with the with the rapier
and deal damage to it, you have advantage on your
next attack.
Speaker 3: Roll against the creature before the end of your next time. Hey,
guess what you hit it last time? I did? You
now have advantage. Take through two D twenty to see
which one bigger? Twenty five is pretty big? Actually, well
that's totally different. Uh so krit with the rapier.
Speaker 16: Fourteen two D eight plus three it's fourteen and that's
number eight three fourteen damnit zero.
Speaker 3: I need both of you guys to make your DC
eleven constitutions. Save chink did not make the save. So
three four poor damage yep, sorr, I want for a
damage in before I Oh, that's okay, and next to
askin yep, and Kine needs too. You got it, you
got it, you got it. Oh yeah, you got that.
Uh it's not dex, it's con Oh is that what
you rolled for? Uh no, you rolled for tink. Yeah,
con save, I'm sorry. I eight you also failed bad
and you get four. That's what you get for using decks.
All your people have decks, I'm kidding, No, they all do.
But that fume dragon has been defeated, and that was
uh Tinkstern. So it's Lulu's frostbite. Okay, thirteen I need
I needed fourteen? Motherfuck two? Right? Three okay, that's okay,
that's okay, and I get a disadvantage, right yep, Okay,
my turn, I using my noxious breath or sorry, uh
scolding breath. That is the fifteen foot cone. Okay, and
that's gonna hit Anton and Lulu. All right? Was they
what they added roll decks? It is, yeah, DC eleven decks.
All right, Anton's going first, twenty two save Lulu's coming
up next. Uh. Anton does take one point of damage
and Lulu missus takes all four. I'll go on one second. No,
it's okay, Lulu takes all four. Okay, Anton's turn. It
is Anton's turn. Anton's gonna hit him. You can do
your worst, you'll die. No, wait, no I can. Yeah,
maybe fourteen fourteen hits for twelve Okay, Sissy, constitutional, save constitutional,
save sixteen on Anton, and I will say Lulu is
just out of reach of it, because I believe it's
only a five foot Yeah, each creature within five feet Okay,
it really is a if you're melaying them or just
that close, you know, so nice save he did? Now
the fire snake, just so you can put this in
while I'm reading, the flavor gives you two hundred XP,
and both of those fume drakes give you fifty each,
so overall three hundred for everybody, if the characters are okay,
first and foremost. As soon as you do Story of
the Orange Crystal, you already see the toxic fumes starting
to billow up the fissure, and you also notice why
the micas didn't come in here before that. Okay, the
sun brilliantly shines them, and you see a lot of
sunlight moving around. It's sunlight, not good for mushrooms, right,
So you get a really nice, pretty light show as
the light comes down and touches the purple crystals. It's
very pretty, okay. You also the fire snake's egg breaks
into twenty five tiny chunks of obsidian, so you now
also have twenty five tiny chunks of obsidian. They sell
for ten gold a pop. Or you can use them
for spell components. But I don't think warlocks really do
spell components. You pray to people, Yes, we do, said
the Holy cow. No that's only for my Oh not true.
You're cleric and my clerical. Oh, your cleric's in the
other game. This monk is the Holy cant One. Okay.
So anyways, I'm gonna wrap this up quickly because we've
been at this for you know, three hours. You walk
out of that cave entrance. You know, you just you
were cool. You walk out of the cave entrance, and
the micon leader has regained consciousness. Almost immediately, you notice
that the circle of mushrooms that you see in the
circle chamber glows a lot brighter, even the blight that
you were seeing on the other fun guy. The actual
micanids is already starting to turn. It went from a
purple to now it's a very light bluish. It is fading,
but it is not done. You know. You can tell
it's gonna be done, probably the following morning. It's going,
you know what I mean. They're healing fast. As soon
as that was removed. Siness Sinensa, the my kind leader
is actually standing in the middle of the circle. You
can see that the withered, you know, crumpled guy you
were seeing get brain shrooms poured on him to keep
him alive, is starting to look a little fuller, a
little more. You know, he is still not well, but
he did just wake up from a you know, blight.
Give the guy a break. And all throughout the chamber
you see these spores, these light sports, the one that
you saw Hipsa not blast Lulu with but shake honto
Lulu so they could talk. It's swirling around. They're all
cheering and happy, and all four of you are hearing
or feeling rather this sense of you know, thankful joy.
And then you hear through the spores, thank you. Without you,
I don't know what we would have done. And I
apologize for the fungal octopus. It was the only thing
I thought of at the time. To be fair, I
was rotting from blight. We can understand that he graciously
bows his head, holds out his weird stubby mushroom arms,
and there are four of those brain mushrooms in his hand.
These other ruby morels. You may have any of the
treasure that you found in this cave, including those heart
kept mushrooms. I felt that and these ruby morel's tarak.
Our wonderful friend makes them into potion of elixirs of life,
and they may help you along the way. Well, thank you,
we greatly appreciate this hip Zebba hips of whatever I
called him. I know I said his name wrong. From
the module, walks over to you. Lulu specifically holds out
his hands like this, says you have become a worthy
friend of us. Thank you. I know this is my
mushroom voice for everybody, but you're hearing it without hearing it.
What is it supposed to sound like? True story? He
holds his hands out clasped over one another and says,
you are truly a great friend. And he lifts his
hand and there's a little tiny mushroom bulb in it
and he holds it out to Lulu. Oh, it takes
the mushroom ball. It is it for real life? It
looks like you know those mushrooms that are like filled
with sport like they're not they're not solid, they're almost
like filled with gas like they're puffballs. Whatever the hell
the puffy ones are called. Break that and I will
come to you as best as I can. However, sunlight
is not our friend. I would just like to let
you know that, but you have helped us, and that
is all I can do in return. Thank you. You're welcome.
Sonenza grays out his hands and goes, if you wish,
we shall dance our dent. We will sway our dance
of joy. Would you like to join us? Sure, we sway,
we dance, We we we create Mary. You guys are
all healed up fully, and you guys dance for maybe
a half hour to an hour. But eventually, let's be real,
these dudes are mushrooms. They can sway for hours, Yes
they can. And oh, we go back to the rest,
go back to rest and rest. Yes, okay, do we
want to call it there? We go there, We'll call
it there for this time and yes. That was the
first episode of Oh Playing Over fifteen minutes. I've been
a J. Carrey the DM and let's be clear, we're
learning this out if you want to skip until the
next campaign when we do go for it.
Speaker 5: I'm Sam Rossi, who has been playing as Anton Kine Tink.
Speaker 3: And Lulu Lulu. I love you Ulu all the same
and we hope to see you tomorrow or the next
time as we explore the wreck of the star Wind.
Speaker 1: Keep on carrying on, see hey, I E y because
carry on production