Speaker 1: Hello listeners, Good evening, patrons, Thank you so much for
joining us. It is us Dragon's Great Gaming, and we
are back for episode eleven of Tales from the Old World,
our exclusive, patron only Warhammer Fantasy actual play series. Thank
you so much for joining us. Thank you for the support.
If you're here listening to this, it means you're probably
a Patreon backer and we appreciate you tossing some coins
in the treasure pile back here, and we've got a
great show for you today. We've had a lot of
excitement getting prepped for this one, with a lot of
things happening since last session, so we're going to dive
right into it. Alas we left before that. I guess
we'll do our usual introductions here, so we'll start it
off with Sean. Sean if you want to tell us
who you are, who you're playing, and we've got some
downtime right now we're doing endeavors, so if you want
to let the listeners know any endeavors you've done, how
those turned out, and then also if you spent any
XP on anything between now and last time.
Speaker 2: Sure, I'm Sean. I'm still playing Ragny Granite Hand the
dwarven now giant slayer as he searches for a giant
to slay and take his head. I had some downtime,
so I was doing some endeavors. I did the combat
trading endeavor so that the and I've passed, thankfully, the
next time in the adventure, when I roll a Melie attack,
I can swap the numbers, so if I get like
a seventy two, I can swap it down to a
twenty seven. And I just got a cool new two
handed hammer, so I'll probably have some time when I
roll like shit and I get to redo it. I'm
also out of fortune and fate points, so this a
three year roll might be life saving. The other endeavor
I had was search for an expert, and I looked
for an expert on plagues, and I found a tillion
named doctor Alexandra Gillion, who knows about flags in the
toy Brook area and of Spittlefeld, I guess, or is
it the Spittlefeld neighborhood of the toy Brick district.
Speaker 1: Correct, it's the Spittlefeld. It's a very tall ramshackle tenement building,
which we'll get to that in a moment. But yes,
you have found her. Did you level anything up?
Speaker 3: I did.
Speaker 2: I leveled up my toughness to fifth.
Speaker 1: Damn dick, Dick.
Speaker 2: And then I took hardy, so now I have four wounds,
oh my god. And then I u leveled up my
melee two handed.
Speaker 1: So that's get into like large creature status of wounds,
like twenties and thirties. Like yeah, yeah, baby, I fight
a few more trolls. Awesome. Okay, Well, you can't be
surprised when the Slayer becomes the melee powerhouse, right, that's
the whole point.
Speaker 2: Yeah, I literally can't talk to people. I have a
seventeen gossip guys.
Speaker 1: Oh that's awful.
Speaker 2: Yeah, that's bad.
Speaker 1: Okay, moving right along to Dwarf number two, Bogahar.
Speaker 4: But it's me Kyle. I will play Bogahar hellfoot Yeah.
Speaker 3: Oh he did.
Speaker 4: He went ahead and did combat training because some asshole
decided to cut Bogahar's purse and took a bunch of
his money.
Speaker 1: Oh that's right. Yeah. We had a bunch of events
here that we rolled before our endeavors. For Sean, we
got false silver, to the horror of the merchants, a
run of counterfeit coins plagues the character's locale, a fifth
of all coins are affected. Characters who undertake the banking
endeavor will lose twenty percent of money banked, and characters
undertaking the income endeavor reduce money earned by twenty percent.
So actually, Mike, we should have reduced your money that
you earned your easily whatever twenty something brass, reduce that
by twenty percent. Please. It turns out some of the
coins you got were fake. Not a problem. And then
for Kyle we got sticky fingers. Your purse is cut.
You lose half the money you ended the last adventure with,
so you've been robbed.
Speaker 5: Unfortunately, pickpocketed Dicky Finga is a shitty event in this
and also one of the worst sub bosses and def
jam fight for New York.
Speaker 1: Yes take your word for that one.
Speaker 3: Yes, yeah, so yeah.
Speaker 4: So I did two combat trainings, one for weapon skill
and one for ballistic skills, so past both of those, which,
like Sean, I can switch out roles on the die.
Speaker 3: So that's good.
Speaker 1: Okay, Moving on to our hunter Arnolf, we had riots,
as we did last time we did endeavors. The common
folk are furious. The high and mighty characters of the
courtier class cannot take the income endeavor didn't affect our
group here, no one as part of that class. However,
further deposits and reputable banks have to check to see
if the violence has caused them to go out of business,
and anyone attempting the fament dissent in devor gets plus
ten bonus. We checked for Ben's money because he had
some money stashed and banked, but it did not go
out of business, so that did not really affect anybody else.
But the crowd is out and about with the lack
of leadership in Uber's Reich. Right now, take it away, Mike.
Speaker 6: All right, And as a result of all this nonsense
going on in the city, Arnold has decided to just
take it easy, go out into the woods, trap some
stuff to make some money, and also stash his wealth
out there outside of the banking system.
Speaker 1: I love that, man. That's that Like, it feels so fitting.
Finally someone does that and it makes total perfect sense.
That's hilarious. Yep.
Speaker 6: And I need to hope nobody go roots and nobody
follows your footprints in the snow.
Speaker 1: Right excellent? All right, Then we've got our resident warrior priest, Matt.
He had I think one of the coolest effects here
that I've seen on this chart Unusual Mercenaries One or
more rare mercenaries turns up in a nearby settlement looking
for work. The mercenaries will gladly train any characters in
any martial skills or talents and a twenty percent reduction
in cost if they undertake the training or unusual learning endeavors. Additionally,
any characters undertaking the combat training endeavor get a plus
twenty bonus. So all of our characters here that are
doing these combat trainings got a nice bonus there. And
the mercenaries are a group of three Ogre man Eaters, which,
for those of you that might not be familiar, are
Ogres who go around acting as mercenaries. They're known in
Ogre society for having a very very strong sense of
wander lust, even more than a typical Ogre, and they
tend to assimilate as most Ogres do wherever they go
into the usual culture and things of that nature where
they're hanging out. And you've met these or seen these
three Ogres throughout Uber's Reich looking for work. They're led
by the largest of the group, whose name is thirgred Heart. Caesar,
and he wears a massive, massive floppy hat with a
big old feather, very common style in the Empire, except
it's like three times the size of a human's hat.
And he's got the classic kind of puffy vest with
the puffy sleeves that we see on the Empire soldiers,
but it's like a mishmash of color, so you're not
sure which province or if he passed them together from
multiple uniforms. And then he's got his two buddies, Negal,
Bloody Stumper and Warzout the Wall. Bloody Stumper seems to
always have a scowl on his face, and when you
speak with him, if you have a chance to or
you see him, he could tell that he's just rare
in for a fight, cracking his knuckles, cracking his neck,
always grinding his teeth and looks like he is ready
to just pummel somebody, whereas Thorughgred he seems a little
bit more nonchalant about things. And then War's Nott the Wall.
While he's not as big as Thorughgred, he is a broad,
thick ogre and he has a very impressive gut plate
compared to the other two he doesn't have much else
on other than a pair of dirty trousers and some
routing boots with the classic Ogre iron shod soles. He's
just totally shirtless. On top of that, the cold doesn't
really seem to effective. You can see his skin is
covered in scars and cuts and scar tissue, and he's
just got a big old club for a weapon. But yeah,
I guess at some point all of you run into
these guys or maybe as a group, and they show
you a few things. When you speak with Third Red,
he has a very kind of jovial manner about him.
He calls all of you slim, which you're guessing is
what he calls all humans or anyone who's not an Ogre,
and he probably regales you with a couple stories about
what him and his two buddies have been up to
in some of the sights they've seen traveling through the
Old World, including having a run in with a witch hunter,
a Telian, and a high elf wizard down around known
a couple uh not too long ago, and uh yeah,
that would stuck out in your guy's head, because it
sounds like that was right around the time that you
guys all heard about this this attack on known where
the countess was slain or has disappeared. The rune Fang
has been lost, and the great Bridge at Gnolm was destroyed.
This new weapon that they were building called the Magnus,
this massive cannon apparently got destroyed in the attack. You
have mixed rumors of who did the attack though, whether
it was mutants or beast men or other such horrible things.
But yeah, it sounds like they might have been in
Nulan around that time. So a lot of goofy, goofy
crazy stuff going on. So, Matt, what do you have
for your endeavors tonight?
Speaker 7: Well, yeah, so I'm playing horse Konig and his first
mean agenda item was to seek out members of the
church to be promoted to a full warrior priest from novitiate,
advancing the class up a tier or level whichever is.
So with that, I think I to spend a good
amount of XP learning invokes so I can hopefully pray
to roll dice well enough to actually get prayers to
work and invoke some miracles.
Speaker 1: And now you have to do you have to buy
your prayers or your miracles too.
Speaker 7: So the talent gives you one and then each subsequent
one is one hundred XP for every miracle you already know.
So I was thinking of two for a total of
two hundred XP, because it's one comes free with a
one hundred talent, and then you know one miracle, so
your next miracle is one hundred. The example in the
book is like, if you know three miracles, your next
example or your next miracle is three hundred. So the
first two one.
Speaker 1: Okay, Well, I guess that makes sense because there's not
as many miracles as there are spells for wizards, so
they change the XP cost. Okay, did you what miracles
do you know? Or have you learned any yet?
Speaker 7: I was shooting for the drowned man's face as one
of the miracles of Menan, which causes the target to
have their lungs continually filled with salt water and their
hair floats about their head as if submerged, and essentially
they start drowning for a number of rounds brutal, and
I think the other one that I believe would be
helpful is sea Legs, which conjures a bunch of salt
water out of nowhere and attempts to knock a bunch
of people down whipping them with winds and briny spray
from the the blue of the ocean.
Speaker 1: So that's that's a big chunk of experience then, right,
was that four hundred XP?
Speaker 7: That would be I think just two two hundred because
it's one hundred for the talent and then another one
hundred for oh, you.
Speaker 1: Only know two spells I'm sorry, or two miracles?
Speaker 7: Okay, yeah, just those two that'll be it.
Speaker 3: Gotch right now?
Speaker 1: Okay, well, yeah, that's still that's impressive. Okay. Cool?
Speaker 7: And I guess from a the just sic standpoint, is
that something like in the item data bank that I
can drag over.
Speaker 1: Yes, in the compendium pack there should be a folder
I think that says miracles or prayers.
Speaker 3: Oh right, I have to dig into that.
Speaker 1: Just drag it onto your just drag it onto your
character sheet. It'll show up under your your section where
your blessings are.
Speaker 3: Okay.
Speaker 7: I was looking in the item stand and it's like, oh,
we don't have anything loaded there.
Speaker 1: Yeah. Right.
Speaker 7: The other uh endeavor was just going to be combat
training with our mercenary friends. Let's see what's good with
these oggers, all right?
Speaker 1: And you passed that, right?
Speaker 7: Yes, I spent a point of fortune to do, so
it's sort of like a robbing Peter to pay Paul
kind of thing.
Speaker 1: But yeah, okay, And finally, we have a Ben playing
Arnulf tonight and his event was one of the worst ransacked.
Before you can undertake a banking endeavor, your stash is
raided and all your money is taken, which resulted in
what nine or ten gold getting jacked nine gold?
Speaker 3: I lost a small fortune.
Speaker 1: Yeah, that's rough. That's definitely some shitty luck. When I
rolled an endeavor for my wizard back in the other
game I was playing, I got one of the best ones.
I got an extra fucking fortune point for what Yeah,
I had that. I had an extra fortune point every
session for many sessions because it was until you do
your next endeavor. That's one of the best ones I've
seen on that list. There's some good ones.
Speaker 2: I could certainly use that right now.
Speaker 1: We had a few riots though in our campaign too,
so I guess that's just what happens.
Speaker 3: In Ooper's Rake didn't get that one.
Speaker 1: And what did you do for your endeavors tonight?
Speaker 3: So definitely to participate and make the group a little
bit more appreciative of my presence during battle increased my well,
actually got some training in black powder weaponry, so I
planned to ideally blow some people sky high or kill
myself in the process, likely the latter, but we will see.
And then I also got my money out of the bank,
what was left of it from a prior investment, which
I am probably going to start hide my money somewhere
else or embezzling it when I upgrade my character.
Speaker 1: Yeah, you gotta do well. Yeah, you definitely would have
learned the black powder from this main ogre Thorughred. He
actually carries a brace of pistol. He's got these two
mass Well, there are handguns that you guys consider them
handguns or you know, the rifles that the Empire state
troops use, but for an ogre, it's like a pistol
for him. He's got two of those, one on each
side of his breastplate that looks like it's been kind
of custom built to have a holster on either side.
So he shows you how to properly load a black
powder weapon and fire it. Although you know, loading a
blunderbuss is a little bit easier than loading a pistol.
To some degrees, it's like stuff all the shit in there,
and you know, hope it works. Pistols a little bit more,
you know, delicate and dexterous, but it's the same principle.
So all right, well, last we left, Well, I'm the GM.
You guys know that I'm the GM. I'm the great
unclean one, And well we're here. Lots of cool stuff
going on. I won't bore you with any details because
we've got lots of stuff to do tonight. So welcome listeners.
Let's dive right in. Unless we left, the party had
been on the brink of disaster in a dark, dank
cave in the middle of the woods, fighting and surrounded
by a tribe of forest goblins who had stolen the
arm shipment from Sigmar Bronninger's family, an armshipment that was
meant for the town watch of Uber's Reich. You guys
took him up on his offer to try to find
these three missing wagons. You were able to recover two
of them after a very good use of a resilience
point by Ragni saw him in. One turn fell the
chieftain and his body guard, Black Hearted Nerd, and despite
some terrible injuries, there were a couple of metacurrencies spent,
and you guys came out on top and were able
to get two of the three wagons back completely to Brauninger.
He paid you as he had promised. I believe it
was two hundred silver or one hundred silver per wagon,
something like that. This guy's got a decent chunk of
change from that, and he offered to introduce you to
the burgomeisters. He could talk to him in person. He
could thank you for getting those supplies for the guard.
He was obviously a little upset that, you know, some
of his guards, and obviously an expensive part of his
shipment was gone, but he's happy at least that you
guys were able to get you know, more than half
of it back, and he was impressed the amount of
danger you guys put yourself in. Clearly, when he got back,
you could tell you guys were pretty fucked up from everything,
so he definitely earned his respect for that. Fortunately, returning
to Uber's Reich, you came back to quite the situation,
discovering that the strange blue and purple lights you saw
on the way to track down the goblins was indeed
the mischief of a vampire. A neckermancer and an undead
nightmare that befell von Brunner Palace. It seems a vampire
had somehow wormed his way into Lord Heisman or Heinrich
von Bruner's court and was set to try to marry
his only daughter Amara, slowly turning the staff and the
guards into vampires and trapping a pretty much all of
the guests. Several hundred people in the crypts below, where
they were murdered by more undead and then his neckermancer,
a woman by the name of Annabella Dormer resurrected them
and brought them back to life. However, a group of
witch hunters or a witch hunter in his war band
known as the Gallows Geist were there in attendance. Infiltrating,
this party managed to put down the vampire, not without
great costs, though, losing one of their own members in
the process and suffering some severe injuries themselves, ending the
reign of terror. Before this undead creature could unleash his
makeshift zombie army on the town, the necromancer was slain
as well, and unfortunately, several members of the town council
and General von Dabernick himself were in attendance, and among
the stain from the party. This has left a massive
power vacuum in the city, as the von Brunners were
really the most powerful and influential family after the young Freuds,
and since they have been ousted, everyone kind of assumed
the von Brunners would take the reins. However, the nobility
in the city is now heavily damaged and crippled, with
nearly every every noble family and some of the more
wealthy merchant families losing someone in this terrible tragedy, along
with many many servants and serfs and things like that
that served them. The witch hunters have brought in extra
help to find out what's gone on. Von Bruner Palace
is now on lockdown with Aldorf soldiers guarding the entrances,
and the city has been shaken to its core with
all this insanity. Really, the only two people that survived
other than the witch hunter and his group were the
von Brunner twins, Bonniel and Gutiel, along with the Burgomeister
and then one of the guild masters who was in attendance,
Carsten Rugger of the Boatman's Guild, And so everybody is
scrambling to try to take advantage of this and last
week left last month, you had several job opportunities to
look into and see what kind of moves you guys
might make. Lady Knocht has appointed a new general of
the outdoor Forces, which many people think is just like
a man that's in her pocket, so she can further
establish control of what's going on here. And Heinrich von
Bruner himself also died in the attack. So it's been
a hell of a day. So our characters have had
some time over the next week or two as the
winter weather continues, and we are now nearing the middle
of Ulrich sites. I'm sorry, the end of Ulric site,
and I think that's where we're going to pick up.
So any questions players before we delve in here.
Speaker 2: Nope, no, sirpe Okay, well, I think the first thing
that we.
Speaker 1: Should get to is Ragny's endeavor. Here you've sought out
the experience of a expert on plagues, finding a woman
from Telia by the name of doctor Alexandra Giliani. You
learn that she had been somehow involved in this plague
that happened in the town of Spittlefeld, the neighborhood of Spittelfeld.
Speaker 3: And.
Speaker 1: When you do track her down. She is helping out
another poor district where there's been some local diseases breaking out,
and we can go to that right now as you
have finally tracked her down. She is an olive skinned woman.
I'm seeing if I have the art here for her
or not, So bear with me while I look. She
is a olive skinned woman with curly black hair. She
does have a fancy hat, which you can tell it's
not of imperial origin, but it is fancy nonetheless, and
her clothes look nice, although you can tell that she's
definitely an out of towner. She's not from around these parts,
and she speaks with an accent that she would most
likely recognize as coming from the southern realms. Heliums are
not super rare, nor are stallions, so Ragney might know
what they are being in dwarf. He's probably a little
bit more traveled in those sorts of things. So yeah,
I think that's where we can uh where we can
start off. So she's currently looks like she's tending a
couple of patients here and there. She's making some notes.
She's got a batter journal that she's working on, and
she's you know, doing doing doctor things as as doctors
tend to do.
Speaker 2: Right right, just charging an arm and a leg for treatment.
Speaker 8: Uh, what you see, she definitely seems to be helping
out people that you would consider poor. Okay, so you
know she doesn't appear to be a barber surgeon, which
you're very familiar with here in the Empire.
Speaker 2: Sean's not familiar with that. What the barber's urgeon?
Speaker 1: A barber surgeon just that is a barber who acts
as a doctor, and is very common in the Empire.
You go to the the barber and you also get
some surgery done. Usually they're only trained in one of
those two things, and it's usually not the surgery part.
Speaker 2: Oh damn, the Empire is crazy. Okay.
Speaker 1: That's for people who can't afford an actual doctor. You
go to the barber surgeon and may or may not
actually give you legitimate treatment, depending what he knows.
Speaker 2: Okay, Yeah, good to know, I guess. So Regney will
walk up you, Alexandra Gillian.
Speaker 1: She looks up past her glasses, which she takes off
when she sees you. She says, it's a doctor Giliani.
How can I be of service, Mester Dwarf.
Speaker 2: I just told you know about plagues. I want to
see if you know anything about it, plague that hit
my hold recently.
Speaker 1: She immediately looks intrigued. When you mentioned your hold, she says,
I know of many things. I've been all throughout the
Empire in my homeland. I did just recently deal with
about of a terrible blood rot in uh. The Spittelfeld
was the name of the town.
Speaker 2: Blood rot what to do?
Speaker 1: Well, just that, for lack of a better term, at
the rots the blood and the causes all sorts of
fever and shaking and sweating. And I actually caught it
to myself while investigating. But luckily some folks came to
my aid. Another another fellow Tillian, as a matter of fact,
plague doctor, and he he brought some friends who helped
me out and we we dealt with the situation. Okay,
but tell me more of your hold.
Speaker 2: Yeah, it's krrik angsa Bar in the Black Mountains. The
people there started getting infected and their blood started to solidify.
Speaker 1: She's taking notes while she's kind of nodding and listening.
Speaker 2: Other pretty standard bevers vomiting and eventually death. I never
found out what it could have started it, But here
I am looking for more answers.
Speaker 1: Hm, hmm, it sounds rather gruesome. I I'm afraid I've
never heard of your hold. I haven't been to the
Black Mountains myself, but I am familiar that your people
usually are rather robust when it comes to disease.
Speaker 3: Owre they not right?
Speaker 1: Yeah? She scratches her chin for a moment. And I
also have heard that your people are how do you say,
the resistance to the winds of magic?
Speaker 2: No, you're pretty well informed.
Speaker 1: Well, I'd like to consider myself a bit of an expert.
But they tell me. Do you have any suspicions anything
strange happened to your hold while this started, Any strange
visitors or other occurrences? Perhaps, Well, I'm sure you don't
necessarily have crops up in the mountains, but you know,
like animals going sick, or water turning colors, anything of
that nature.
Speaker 2: Does any of that ring a bell?
Speaker 1: Chris, I don't think so. I'm looking at our notes
that you've sent me over it's been a while. Yeah, Well,
while I look and read this old stuff you sent me,
why don't you tell the listeners here a bit? We
can kind of we'll have like a little flashback in
Ragney's mind, and we get a little of his his
backstory here.
Speaker 2: Sure. So Ragney used to be like an apprentice apothecary
to the hold of carrag Ang Zabar in the Black Mountains,
and so he had a you know, normal mother and father.
One was a miner, mother was a seamstress, and his
brother was like a king's guard. And so eventually some
kind of plague started to hit his people, and so
he worked with his like mentor and the apothecary to
try to fix it. Eventually, even the apothecary leaders starting
to get sick and just kind of spread throughout the
entire holds, killing men, women, children. You. Oh, it didn't
seem to have a target specifically, It's just a plague.
Ragny tried some drastic and not really approved methods to
fix it, but they ended up not working, and a
lot of people continued to die because of that plague
and him, and so the people of the plague of
the Whold called the Plate Plate blood muck.
Speaker 1: I'm looking through my notes here. It's been so long
they might be buried somewhere in here. So if you
have a chance, maybe send your uh, your little blurb
you sent me before. I'm gonna have a refresher course here.
But she listens intently with whatever details you explain, nodding
and taking as many notes as she can. She seems
genuinely interested, and she seems sincere in how she talks
to you and gives you, you know, some time out
of her schedule. And she says, well, it's there are
so many diseases mastered at the water. It could be
a variation of something like a blood rot. It could
be something unique to your people. I mean, different diseases
are known to affect a different species differently, and well,
as similar as we are, I think it's safe to
say that the dwarfs and humans are not exactly alike either.
And you know what could fell you might not even
give us a sniffle, and the other way around as well.
So I don't suppose, I don't suppose you have any
sort of well, what's the word samples, anything like that clothing.
Anyone had anything like.
Speaker 2: That, Ragne would keep like a keepsake of some of
the blood in like a vile not like keepsake, but
like something to remember it by. So if it's still viable,
it's probably been a year or two since it happened,
so he would offer it up.
Speaker 1: Okay, so you produced this vile and she's incredibly surprised
that you produce something like that. And she says, and
tell me where exactly did this come from? Was this
from someone who was sick?
Speaker 2: Yeah?
Speaker 1: And how long were they sick for?
Speaker 3: Oh?
Speaker 2: Well, they died because of it, So they went through
the whole cycle.
Speaker 1: And about how long did it take? Was it the
same for everyone.
Speaker 2: Or it would depend Some people were weaker they passed
quick her and this person lasted about two weeks, but
he was pretty hearty.
Speaker 1: I see, and you know, she puts it up to
her eye, looking at it, although you're not sure is
that mean what she's looking for at this point? You know,
it's very very dark, almost black. You can barely tell
that it's blood. It's probably congealed pretty well too, so
it's just like a like a solid sludge, almost like
a jello, right, And yeah, she looks over it a bit,
and she says, tell me, do your people still suffer
from this plague?
Speaker 2: It seemed to have run its course by the time
I left, but I haven't been back in a few years.
Speaker 1: And how many people would you say it's took over
fifty out of how many wreas?
Speaker 2: How many people are in like a dwarf hold normally
a thousand, one.
Speaker 1: Hundred, hundreds, or thousands, depending on the size of the
hold that sets up to.
Speaker 2: You, Okay, I think, you know, maybe out of maybe
five hundred people.
Speaker 1: Hmmm, not to the worst plague, but still significant considering
the numbers. M She looks like she's thinking a moment,
kind of deciding what to say or do. About a
minute or two goes by before she says anything. Do
you say anything in that time? You just let her
kind of ponder. Yeah.
Speaker 2: Ragne's used to waiting silently if necessary.
Speaker 1: She says, tell me, uh, how far away is your hold?
Where are the Black Mountains?
Speaker 2: I mean, pres how far away are the Black Mountains?
Speaker 3: I don't know.
Speaker 1: I don't even know where the fucking Black mountains are.
Speaker 2: To be honest, it's like Blackfire pass right, Oh, here.
Speaker 1: We go, Blackfire Pass. So well, it's not as far
as the world judge mountains.
Speaker 2: But it's not closed.
Speaker 1: Yeah. Carrac As Gja's that the one and Andre Angsabar Okay,
is that this one on the far west side.
Speaker 2: I mean, I can't think any other.
Speaker 1: Maps, so I can't tell if that's a bee or
a zeone in that, but okay, I'll try. And this
it's just south of Wisenland and Avraheim Oka, Everland.
Speaker 2: I think that's the one I was looking at.
Speaker 1: Yeah, so she says, well that's a little bit of
a distance. She says, tell me, why have you not
been back to your home in such a long time?
How long has it been?
Speaker 2: Two three years? Mostly because I'm exiled as a slayer.
Speaker 1: She nods to that clearly she recognizes the you know,
the the mohawk and the orange chair. She says, I
did not want to press I know it is a
solemn custom amongst your people. Is the plague the reason
you left? If you do not mind me asking, Yeah,
it was. And again it seems to hyper curiosity a bit,
and she says, I I must say, I'm a bit
a bit cute, confused and curious. It sounds like you
actually you had some hand in trying to help or
combat this disease, and yet here you are seeking your
death and fighting monsters. How does that help your people
back home? I mean no offense. I not all familiar
with your customs. But I understand the slayer oath to
a degree.
Speaker 2: During the process of trying to fix it, I took
radical steps that ended up killing more people, gave my
family great shame. So as a customary, I accepted that
shame and took the oath.
Speaker 1: She says, I'm familiar with this shame you speak of.
I have similar story from back home. It is one reason.
Well I'm not there anymore. But we don't have the
slayers I've seen in Tilia. But we don't have slayers
from Telia, if you understand. But I understand a bit
what you say. So I'm sorry you have to go
through that. But the people like you and me that
try to bake the boundaries that push medicine and science
in the right direction. Unfortunately, with things like this, sometimes
we have to experiment and try things that others might
not believe or just wish to use old remedies that
don't work.
Speaker 2: So yeah, and then we pay the price.
Speaker 1: So, she says, I've never been to a dwarfold before.
What would it take for me to be allowed in,
perhaps to take a look around or stay for a
few days. I don't know if that's something your people
really do.
Speaker 2: Yeah, So Chris as a slayer, if I like sent
her there and she'd use my name, would she be
met with like hostility?
Speaker 1: It's possible, you know, it just depends. It all depends
on the situation. You know, why she's there, how she
presents herself, what the story is.
Speaker 9: Alternatively, the fact that, in the case of most dwarves,
the fact that you took up the slayer oath means
that you're actively trying to remedy the perceived shame.
Speaker 1: So in that respect, most dwarves would respect you because
you've got the balls big enough to do it. Not
that anything less would be expected of a dwarf. But
if you were to not have done that, you know,
and again back home, are there other people that blame you?
Or is it something that Ragney blames himself and he
took the slayer oath up more on his own rather
than other people were like, oh man, you fucked up.
Speaker 2: Yeah, it would definitely be more of a self induced shame.
Speaker 1: Yeah, I mean, so in that case, you know, if
somebody showed up like, hey, like you know that guy
Ragny who thinks he fucked up, Well, he's like trying
to make amends and he sent me here, so that
might go over more than if like the king of
the Hole banished you and you know, basically forced you
to take up the slayer o They're like, you know,
take up a slayer oath, otherwise we're gonna have a problem,
you know.
Speaker 2: Yeah. So, uh, then Ragney would respond, I can probably
get you a letter that would get you in. He's
for a few days, you.
Speaker 1: Know, especially if Ragney has anyone that he trusts, like
a good friend or a family member like that might
be the key to getting in. And you know, she says, well,
I mean I've been here in Uber's Reich for a while,
and well, I've done a lot here, but part of
my craft has been to go around and learn new
things and see new things. And well, as I've said,
I've never been to a dwarf hold. That perhaps once
the snow's clear, I was planning to head south anyway
to known perhaps that could be another destination for me.
Speaker 2: You can find anything out that would help me immensely.
Speaker 1: She says. I cannot promise anything, but if you wish
to write such a letter that would grant me access
or at least an invitation of some sort that they
would take me seriously at the gates, then perhaps I
will make it a priority to head in that direction.
Speaker 2: All right, I'll get you that letter here sometime in
the next week.
Speaker 1: She nods to that, and she offers to shake your hand.
Speaker 2: He would likely shake her hand.
Speaker 1: It was a pleasure, Master Ragney.
Speaker 2: Yes, thank you.
Speaker 1: She kind of looks at you for a moment and
then kind of like if she should say it or no,
and she shows a good luck in your quest. I'm
not sure how to wish a slayer off, but I
suppose if you've taken the oath and you're serious about it,
so I hope you find what you're looking for.
Speaker 2: That's good enough. I appreciate it. And then he would
leave and go back to being a dwarf and Dowie Haven.
Speaker 1: Okay, well, let's move on to our several job opportunities
that we have here. So a couple of things happen
over the next two three weeks while you guys are
hanging out here and you know, doing your endeavors and
things like that. For starters, where's my list here we go. Okay,
So the first one, as we talked about, is you
guys learned that the Bruner twins, being one of two
of the only survivors of the massacre at the palace,
are questioned and held. Oh ex before we do that,
let's take a step back here. So one of the
big things that happened was Amara von Brunner is questioned
at length by one of these witch hunters and a
warrior priest of Sigmar. Most of this information you find
out from is it horse?
Speaker 2: I think it might have been forced to article hit.
Speaker 1: Yeah, you discover most of this information from him that
he learns in some way, shape or form. Ultimately, Amara
von Brunner is found guilty of having something to do
with everything that went down. You hear a lot of
different stories as to you know, oh, she's guilty by association,
She's guilty by you know, the fact that she didn't
do anything about it. You know, she was going to
marry a vampire. There's a lot of stories you hear.
But ultimately there is a public execution where she is
going to be burned at the stake. Do any of
you attend that execution?
Speaker 3: I do, Yeah, I'll be making a presence for that.
Speaker 6: Is there going to be like a big crowd there?
Speaker 3: Right? Oh? Yeah?
Speaker 1: You know, executions and the Empire always draw a big
crowd like hang out there. And the fact that this
is with popcorn, the fact that this is a noble
from you know, the biggest noble family in the region,
or one of the biggest, it's even more the talk
of the town.
Speaker 3: Oh yeah, I would definitely be there.
Speaker 6: I already stashed all my gold, so I don't got
to worry as much about muggings.
Speaker 1: Yeah, all the people are here, right, so no one
will get your money. Okay, does anybody not go then?
Or is it sounds like everybody's going.
Speaker 3: I guess I'll ride the wave and.
Speaker 1: As all all right, well, you guys, make your way
over to the town one of the town squares basically
where they have it's called filming plots. It's right over
here on the map if my cursor would work. It's
one of the town squares where the stocks that criminals
are held are set up. Often this is an area
where criminals are punished and or executed. And this is
also an area where you've seen a lot of young
Freud sympathizers have been locked up or even executed. One
of the interesting things here you see that there are
several little stalls that have been set up, and it
looks like a group of enterprising halflings have set up
to selling rotten fruits and vegetables to the public, which
they can hurl and throw at the people that are
locked in the stocks. But on this day it is
much more dire and much more crowded. There are several
hundred people gathered here. It's very hard to even find
a spot to stand, let alone get close. But you
can see that they have the execution stand set up,
a wooden stand that kind of like you would or
not not some wooden stand that'd be for hanging. What
you see is there's a large, basically like teepee shaped
stack of wood and tinder, hay things like that that'll burn,
and everyone is waiting the square. Currently you don't see
the executioner or anybody like that, but eventually a murmur
goes through the crowd and you guys can see a
small group making their way towards the burning pyre. First,
leading the group, you see the man that is clearly
a witch hunter. He has the classic wide brimmed top
hand with the belt buckle on it. He's got dark
leathers and a long cloak over his shoulders. He's got
bits of armor and iconography that mark him out as
being a templar of Sigmar. You can see he's got
some purity seals hanging off some of his equipment. Looks
like he's got a as far as armor goes some
sort of leather breastplate with leather armor underneath. He has
a nicely trimmed goatee that appears to be kind of
salt and pepper with a little bit of black and
a little bit of pepper, and his hair is pulled
back in a ponytail, also salt and pepper type hair.
You see. He has a fine looking rapier on his belt,
along with a brace of two pistols as well.
Speaker 3: Shown right now. Not yet, okay, I figured.
Speaker 1: And you all eventually here or learn that this is
the captain of gallows End, the witch Hunter chapter house
that is south of the city. Southwest southeast of the city.
A man by the name of Matthias von Kessler. Behind
him is a large warrior priest of Sigma. Unmistakable to
any of you that he is a priest of Sigma.
Like most of his kind, his head is completely shorn
and bald, shaven and he's got massive, massive frame. He's
got a huge warhammer strapped to his back, and he's
got more or less full plate covering his torso. In
his lower parts, he's got a big, massive book, probably
a Bible of Sigma or something like that, attached to
his side on his belt with some chains, and he
marches behind or a grim, grim look on his face.
You also see Burgomeister Ernst Mahler with them, and then
you see a group of Altdorf soldiers and some guards
you don't recognize. You're guessing maybe they're the witch Hunter's
personal guards. Finally you see that there is Amara herself.
Young attractive, young woman, probably in her late teens to
very very very early adulthood, very long brown hair, probably
waist long. But she's not all dolled up as you
would imagine she normally is. She What makeup she does
have is probably run down her face in tears. She
no longer has fancy jewelry, and the dress that she has,
while it is once probably worth a fortune and very nice,
is now ragged and messed up, torn and clearly looks disheveled,
as does her hair. You can see that she's crying
as she's being brought up to this burning pyre. There's
a pair of shackles around her wrists, and she's being
basically flanked by the soldiers. As they move through the crowd.
There's a lot of booing and hissing and shouting, people
throwing things in her direction, much of it falling upon
the guards that are trying to escort her. No one
makes any such move towards the witch hunter or the
warrior priest, though, and they basically just their presence alone
kind of parts the sea of people. As they make
it to this burning pyre. Amara is placed in front
of it, facing the crowd, with her back to the pire,
standing about a foot or two in front of it.
The soldiers kind of make up a semi circle to
keep the crowd at bay in front of between her
and the crowd, and Kessler kind of walks in front
of everybody and he begins to speak people of Uber's Reich.
My name is Matthias von Kessler, which Hunter, captain of
the Holy Order, the Templars of Sigmaar And then he
turns to Amara. It's hard to read his voice, it's
hard to read his face. His head is kind of
down covering his eyes, but he continues, Amara von Brunner,
Who've been found guilty consorting with the undead, and for
that your punishment is death. People begin to cheer at this,
and she breaks down into more tears. You can see
that two of the soldiers then grab her by the
arms and start to tie her to the pire. Eventually
you see that one of the guards lights up a
torch and hands it to Kessler. He turns back to
the crowd and with a solemn voice, he says, let
this be a lesson and a warning for all those
who would turn from Sigmar's light. And then he turns
back to her and he says, I condemn your soul.
Puts the torch down, and the kindling begins to take up,
at first a little bit, a little bit of smoke.
The fire begins to crackle and spread, and finally there's
some warmth here in the square as a light snow
begins to fall. At first, Tomara begins coughing as the
smoke is stinging her in the face, and as the
flames get thicker and begin to grow catch more of
the kindling, her coughing begins turned tears, whimpering, and finally
screams of agony. It takes several long minutes, most of
which at the beginning are held in silence, with only
her screams and the cackling of the flames making any
sort of noise. Eventually, Amara too is consumed by the flames. Eventually,
her screaming stops and her corpse kind of slacks as
she is finally dead.
Speaker 3: Is anybody around me, like from the group.
Speaker 1: Sitting together, I would imagine you guys are all standing together.
Speaker 7: Yeah, yeah, yeah, I would definitely keep it close to it,
at least you and probably many.
Speaker 10: I look at both of you, and I just got
this fucking grid. Just ear to ear, baby, ear to ear.
Speaker 2: This girl didn't even actually do anything to rich there.
Speaker 3: What are you talking about?
Speaker 2: She she didn't do anything to you.
Speaker 3: Ah, she had the guards do something to me.
Speaker 2: Now that was Bonniel. I'm pretty sure.
Speaker 1: Well, they're all It is a totally different character.
Speaker 3: You're right, you're right, you're right. But I'm still thinking
the whole family itself should go down.
Speaker 4: Okay, Well, I mean, yeah, she's she's not great. Let's
let's not she.
Speaker 2: Was supporting a vampire. Yeah, I'm not.
Speaker 7: I'm not gotta neath the rich kind of vibe. I
don't think that.
Speaker 3: That all tracks right, Yeah, that's I'm just gonna whisper
underneath my breath. Bonnio's next, so bitch.
Speaker 2: Okay, we would give you a look.
Speaker 1: Once she perishes, much of the crowd begins to cheer
and holler. You hear some people shouting things like you know,
Sigma's justice and that's what you get. And obviously people
are happy to see the nobles go down. But you
see other's a couple of people in the crowd that
are a bit horrified and shocked at this couple. Women
probably faint when they see this. I will need each
of you to please give me a corruption test, and
this is going to be a It's going to be
a cool test at minus ten. Oh okayus, this is
minor corruptions. If you fail, you'll gain one corruption point. Okay,
I'm good.
Speaker 2: There we go, b B Dwarfsha, no, I say that
shift for dark deals, baby, way to go.
Speaker 3: Horst, you said it's a cool test.
Speaker 1: Sorry, dark cool test at minus ten. Okay, So Arnulf
and Richter you've both failed, so the two of you
are going to gain a corruption point as you watch
this that makes sense. Despite perhaps your enthusiasm for it,
watching it happen just turns your stomach and her screams
absolutely shake you to your core. And it's well, it's
a brutal thing to watch a nineteen year old girl
get murdered before your very eyes, and thus ends the
life of Amara von Brunner. Let's take our break and
we will be right back.
Speaker 2: Yep, ab.
Speaker 1: We are back. Listeners, We're gonna dive in now to
some of these jobs you guys had. So Ragney, we're
gonna start with you, because this was a job that
four of the five of you showed some interest in. So, listeners,
what I did in the in the interim here, I
had our list of I think it was five different jobs,
and I had everybody send me which ones they were
interested in in their preferred order of one, two, three,
So all the jobs got at least one vote. This
is one that got a lot, though, this got four
of the five. Can we guess who didn't want to
do this job? So we're gonna start there. So, as
we talked about last week, Ragney, you are approached by
a young man who gives you a letter and it
is from Bonniel. You can tell that this guy is
probably a initiate from the Temple of Sigma, and it
is a letter from her pleading in some regards to you.
You woudn't think she was capable of that, but pleading
that you are like one of the only people left
in Uber's right she can trust, and she is begging
you to help get her and her brother out of
the custody of the temple and to some regards the
templars the witch hunters, and basically tells you like, if
you can get us back to our father and our uncle,
who's the graph of the von Brunner family, you guys
will be taken care of and can make some serious, powerful,
influential allies. She probably begs you to come visit them
at the temple so she can talk to you in person,
but you can tell that she definitely sounds desperate in
the letter and scared.
Speaker 2: Okay, Ragman would ask the initiative if visiting her is
something that he thinks wouldn't be allowed.
Speaker 1: He nods and he says, yeah. They them being nobles,
they've got certain privileges that others don't, and I mean
they're not being held like in a torture chamber or
anything like that. They have, they have decent accommodations. So yes,
they they at this point they have you know, they
have been judged and they've been put into the care
of the temple. Although exactly what's going to happen to
them or where they're going to end up, I'm not sure.
Speaker 2: Okay, can you discreetly tell her that, I'll see what
I can do?
Speaker 1: Of course, all right. You can see that he's obviously
a little nervous about everything.
Speaker 3: Yeah.
Speaker 2: Wow, don't want to cause you too much trouble, so
I'll leave it at that. I'm staying in dawih haven.
The hammer and x right there, the hammer and x
ax and hammer close enough. Ham, he's drunk, Yeah, need.
Speaker 1: To see me. I shall let uh let lady Bonnie'll
know all right, and uh he kind of stays for
a moment. Give me a intuition test.
Speaker 2: If they want to fucking tip? Are we in America
where I have to tip for everything?
Speaker 1: No, we're an uber's reke where people want any and
even get their hands on because they're fucking poor and
destitute in the city's in fucking downward spiral plus too Yep.
You could tell he's hoping for anything, probably because he
feels like he could like be in real big trouble
if like people found out he was doing this. You're
guessing that he was probably paid or convinced by Bonniel
to do this. But you can also tell that he's
probably sympathetic to her. I mean, he looks like he's
slightly older than her, but he's pretty much a kid himself,
so he probably just feels bad.
Speaker 2: Like you know, all right, I'll give him tooth silver.
Speaker 1: His eyes light up like he was not expecting that.
He gives you the biggest and most sincere bow you
could possibly imagine a human giving you, and he enthusiastically
runs off, and you are sure he is going to
get your message to Bonio in one way or another.
Speaker 2: Right, all right, Well I would go in form the group.
Speaker 1: Oh and he, you know, tells you something onlines of
you know, Sigma watch over your travels, something like that,
I'm not bad.
Speaker 2: Thanks.
Speaker 1: Yeah, so that is the first thing that happens as
you get that letter. Once we go through all of these,
then you guys will have a chance to gather and
discuss which ones you want to pursue. So we'll assume
that you eventually tell that to the group. But the
next job that you guys have potential for was the Burgomeister.
So Sigmar Brauninger, the head of that merchant family that
you did the job for with the wagons, eventually contacts
you guys and says, you know, I've set up a
meeting with the guild Master, the Burgomeister, I should say,
so if you would like to come and meet him,
we can do so, like the following day at the
town hall. And that is this building right here where
this big open square is. You can also see the
Temple of Sigmars right across the street from there. Also
got the watch station right here as well. But anyway,
so the town hall is right here. It's a rather
imposing stone building. It's two stories high. It's got four towers,
almost like a tiny little castle, and you know, a
tower in each corner, and several offices here, mostly belonging
to the Burgomeister and his staff. It also contains the
nobles court, and it was this grand hall that the
young freuds used to make their rulings that would affect
the city, the duchy and everything like that. Towers is
basic information. You guys find out in one way shape
from the towers reserved for the young freuds and visitors
when attending court, but are now rather unused and vacant
as they are no longer here. Hence the young freuds
have been ousted. The power and the influence us and
the status of the town council has risen because well,
they're in the town hall. People look at that as
a big deal. And you know, there's no ruling noble
class right now, and now that the von Brunners are gone,
that could potentially make them rise even farther. I'm saying,
if I have a picture of the Burgomeister. But while
we do that, so you guys get to here, you
meet Brauninger there, or maybe he escorts you guys from
his place. However, you guys go about it. When you
get there, there's a couple of guards outside, but it
looks like people are allowed to go in and out
for their various business. And you know, when he eventually
tells the clerk you guys have a meeting with the Burgomeister,
you get brought to his office, which looks fairly nice.
You know, he's certainly a man of some means. It's
a bit gaudily decorated, and he is definitely dressed like
the pomp and circumstance that you would expect from a
man of his station, clearly showing off his wealth and
perhaps ideas of self importance, but clearly sticking out as
someone who has some importance in some regards, basically being
the mayor in as best can be compared in Uber's
Reich here, he's a rather large, portly man. He's got
a bit of a chest and a belly. He's not
very tall, but he is a little bit overweight, and
he's got the typical one of the typical floppy, big
empire hats with the big feather, obviously marking him out
as being important. You could tell his clothes and everything
expensive bordering on nobility. He's got a small cloak hanging
from his shoulders. And although his clothes are fine and
his surroundings and his office are fine, he's got a
nice big desk with various trinkets, a wine cabinet, some
shelves with books, some comfy chairs to sit in a
nice window overlooking the square outside. There's a light snow falling,
but he looks worried, ragged. He's got a big bags
under his eyes, clearly a man who has a lot
of things going on right now and has a lot
of shit to try to figure out. Broninger, you know,
brings you guys inside, and the Burgomeister introduces himself and
he says you you must be the ones Broninger told
me about. Please, gentlemen, come and sit. And he snaps
his fingers at one of the attendants and he's like,
come bring the refreshments for our guests. And eventually a
sert comes in brings you guys some basic refreshments, you know,
some water and maybe a little bit of like bread
and cheese. Nothing fancy, but that's not total shit either.
And yeah, you guys have a chance to uh to
meet this guy and uh, you know, have a have
a seat here. Oh here, I'll share this. This is
all the town counts, along with some other people which
you could see. The Burgomeister is in the middle there,
the huge, huge feather on his hat. He's got a
very brilliant mustache, although it's not quite wax as nicely
as it is here one of those big ass collars
around his neck. Uh, you know, he looks just like that.
I'm important.
Speaker 6: Is that not an entire bird on his head?
Speaker 11: Right?
Speaker 3: Oh?
Speaker 1: It is. I think there's feathers underneath the bird though, too. Yeah, yeah,
there's a bird of the fucking little knife in his back.
What okay, it's warhammer, just go with it.
Speaker 2: Yeah.
Speaker 6: The bird doesn't talk, does it.
Speaker 1: No, it's dead or stuffed. It's probably stuffed. Yeah, I
guess he'd have a stuffed bird on his head. That
makes sense. He's that kind of guy. So uh yeah.
So there's all your council members there, General Dabernick dead,
earned Zimmerman of the Carpenter's Guild dead, Hans Furman of
the Carter's Guild dead, and Kurt prok Now is dead,
but not at the party. He's been dead from before that.
And Petronilla Merkle of the metal Workers is dead. So
there's only two council members left. And lady knocked the
Imperial Herald.
Speaker 7: That's like really grim mass looking boatman with the hook.
Speaker 1: Why do you think he survived?
Speaker 2: That hook must be deadly.
Speaker 1: You fucked some shit up, man. Yeah, so there you are.
You have your meeting with the Burgomeister.
Speaker 2: You may proceed, Ragney will sit down and eat cheese
and want and drink whatever they provide him. I guess all.
Speaker 1: Right, he says Brauninger here tells me you're the ones
I should be thanking for what arms and equipment have
made their way to the town watch. And you have
mine and all Uber's Reich's gratitude for that. I heard
it was not what's that? Quite some peril to yourselves
as well, so doubly impressive.
Speaker 3: We are greatly appreciative of being able to do that
service for you. It wasn't easy, but really it's great.
He's given us a significant more appreciation to what is
happening here in Uber's Reich.
Speaker 1: Indeed, quite some times we're living in never really seen
anything quite like it. First the young Freud's and now this. Well,
I guess I'll get right to the point. There's a
lot going on here in the city, and it's my
responsibility as the mayor Burgomeister to try to keep this
place from falling apart. And well, normally I have a
council to help me do that, but as you can see,
and I'm sure you've heard that, the council is in
a bit of tatters as well. Says but now is
an excellent opportunity for Uber's Reich as well to finally
get out from the yoke of all these noble houses,
wouldn't you gree Brauninger and Sigma. He nods to that,
you know, he gives a nod, you know, being a merchant,
he clearly would like to see the the city become
a Freezeburg.
Speaker 3: The council always have its position in affairs here at
the city? Was it always over superseded by the royalty?
Speaker 1: Oh, as far back as anyone can remember, it's been royalty.
The young freuds were here for generations, gifted parts of
the city or their their dominance over the city years
and years ago, handed down from another noble family they
wanted from who they say earned it from Magnus the
Pious himself.
Speaker 3: After what role? What role did the council play before
all of this started to unfold?
Speaker 1: Well, we still help keep things going, like the guilds.
All of the guilds need to be run in many
of the well, all of the council members are guild masters.
Not that every guild master is a member of the council,
but every member of the council is or was a
guild master and well, the guilds of the lifeblood of
the city. Ubers Reich is prominent trade location. Being here
on the shores of the Toy Brook, we have access
to one of the larger waterways in the Empire, and
being so close to the Gray Mountains, were right near
Gray Lady Pass, which leads into Britonia and beyond. So
Uber's Reich is a very important trade town in not
just this area, but in all of Reichland. Without the guilds,
much of that trade would be disorganized or non existent.
People complain about prices, of course, but guilds have to
make money. And if the guilds aren't making money, the
guilds aren't doing what they need to do. And if
they're not doing what they need to do, then this
city isn't a city anymore. It falls back to being
a worthless hovel or a village.
Speaker 3: For sure, well, indeed, sir, Not for sure, indeed, sir.
One of the things I would like to understand is,
you know, just previously, for those that were on the
council where they voted members, I mean, you mentioned that
some of the guildsmen, many of the guildsmen were on
the council, but not all people that run the guilts.
Speaker 1: Well, every guild has its traditions and ways they go
about electing their guild masters. Some have competitions, some do elections. Some,
you know, just by the guile of their wit, can
eventually secure a position. Some are hereditary, so it depends
on the guilt. But you know they're all They're all
masters of their craft, and you know their guild master
for one reason or another.
Speaker 3: And while I don't want to speak for the rest
of the group, I do believe that some of us
have invested interest in making sure that's right. Does success
remain successful here, especially since many of us have come
from far and wide and have wanted to establish ourselves
since arriving here. With that in mind, do you have
a vision of what you feel that councils should do
in the near future.
Speaker 1: When you say that, it's almost like the feathers on
the hat stop being so droopy and depressed and almost
perk up when you say, you guys have this vested interest,
and he's like, that is excellent to hear, my friend.
We need more like minded people like you, gentlemen, to
see if we can get away from the nobility simply
serve the Emperor. Of course things will be better off
for everybody. No more of these petty, frivolous taxes. Citizens
here will actually have true rights and privileges that they
just wouldn't have otherwise. And of course the Empire has
nothing to fear, because we still swear failty to the Crown.
Speaker 3: I do see one issue, though, and again this is
not meant to douse this in any mass. This is
merely a criticism so that we can address this issue,
and that is Uber's Reich has tremendous economic strength given
its position geographically, as well as the guilts established here,
and of course some of the funneling of money that
has happened with the nobility previously. With that in mind, though,
what is your plan for physical strength, because we know
that in this age it is that that remains important,
or at least established.
Speaker 1: Well. Uber's Reich does have a decent sized city watch.
There are other military forces here. There is a group
of reichs Guard Knights along with the garrison at Magnus Tower. Unfortunately,
that's a bit tricky to answer because of the current
situation with the Altdorfers making residence in Black rock. If
they were not here, then we could and would have
reason to strengthen our garrison ourself and create a more
official standing army. Be that as it may. Uber's Reich
normally just has a small garrison force and the town
watches the primary method of keeping the peace. But as
any good size city, we do have a true garrison
to watch the walls in case of an attack, and
we do have a militia that is recruited from the
populace and you know, meets once a month to do
their usual training and are prepared to take up arms.
And Uber's Reike's defense.
Speaker 3: I think your biggest concern is not going to be
from the outside. It's going to be from the inside,
as you're probably well aware.
Speaker 1: Given, I couldn't agree more.
Speaker 3: With that in my I'm just I'm highlighting as a
concern that if changes were to go about, and we
do so swiftly to re establish the council and help
you here, that we would need to keep that in
mind because we need a way to keep the peace.
I'm not saying violence the presence.
Speaker 1: Well, I agree safety of the city and that citizens
are of the utmost concern, as is keeping the peace.
Right now things hang on a balance. But the first
thing is we need a council to help lead this
course of action. Many of my guilds have need of
assistance in helping determine a new guild master, or people
that want to prove that they can be guild master
but need to rally the support of those who would
be under them. So I have several others that I
know have tasks or need of assistance that I think
a group of your diversified skills and portfolio might just
be what we need. I can tell just by talking
to you that you certainly know your way around a
haggle or two. And I don't even need to have
heard Broninger's stories to know. And when I look upon
your dwarven companions here that you've got muscle, you've got
religious representation with the good Father here. And he looks
to you, Arnolf, and he says, and even an individual
who looks like he knows his way around the outdoors,
quite diverse, quite impressive.
Speaker 12: You're just hudding my head.
Speaker 3: Yeah, yeah not.
Speaker 4: And Bogahar would step forward and produce a candle and say,
and some of us are business men as well.
Speaker 1: Ah, yes, I've heard of the master Dwarf Broninger told
me all about your little kendle business you have. It
is entrepreneurial minds like that that we need. I think
we could make a deal of some sort between us,
that we could help each other.
Speaker 3: Excellent candles, excellent candles.
Speaker 4: Boghart's pupils turn into whatever the warhammer equivalent of dollar
signs are. Yeah, and he nods and tries to He
plays it cool and slowly puts the candle back.
Speaker 12: And it says, well, that sounds that sounds fair.
Speaker 7: Although not a tradesman myself, as Bogahar here, I believe
I my side of the argument is also rests with him,
which is to say, those that would lead the city
would be those that would be best able.
Speaker 3: To provide for.
Speaker 7: Not merely in the capacity of military strength, but to
provide for its people. And in these times of want,
both in the the depths of winter and the famines
that have come across and wreck this city. I think
those would be the most important places to secure and
focus our efforts.
Speaker 1: You can see he gives like a solemn nod to that.
He's got a bit of a frown. You mentioned, you know,
the current famine and everything that's going on. And he says,
you sure you weren't a politician in a previous life, father,
that couldn't have set it better myself? How did you
put it? Those that can provide can also. We need
to make that a slogan. I think that sounds that
sounds excellent.
Speaker 7: And also lead no politician myself merely a very hungry.
Speaker 1: Man, aren't we all? Honey gives us the gut A.
Speaker 3: Pat Chris is is he the leader of the council?
Speaker 1: Basically yeah, okay.
Speaker 3: So I guess I would say along the lines of,
you know, listen, we do not have the tenure nor
the time that you have spent here in ubers Right,
and I do not I do not appreciate or I
appreciate this extensiveness in the investment that you have put
thus far. With the significant investment that we are looking
to put in place ourselves within ubers Right, we hope
that that would lead us to an opportunity to be
invested in the council, if you understand me, because we
would like to be part of the rebuilding phase here.
Speaker 1: M give me a let's see, give me a hagel
or charm test.
Speaker 3: Please, which one is better? Hackele any just straight up yep.
Speaker 1: J He ascribches his chin a bit as he listens
to you, and he says, I do believe I understand
what you mean, good sir. I can't promise a seat
on the council. It's a bit more complicated than that.
But if you and your friends were to help us,
you would have not only the thanks of myself, but
many other members of the council. And even not having
a seat on the council, I think you could still
be influential individuals in Uber's Reich.
Speaker 3: Much appreciative for the consideration. All we are looking for
is the opportunity, if that is necessary.
Speaker 1: It's punty of opportunity here. I mean you could stop
your own guild, never know where that could lead, or
perhaps join one of the guilds here and work your
way up.
Speaker 3: Put my fingers together, yet, mister burns e exit Arnolf.
Speaker 7: What do you think it would take for them to
form an Adventures guild?
Speaker 1: I think not much.
Speaker 6: Looking at how the city's looking right now, yeah, with.
Speaker 3: The black Rock area. I'm sorry, I'm speaking out of character.
I was like, one consideration would be uh forming that
into the area where the the military operation is, so
that we could both beat adventures as well as potentially
hone handle.
Speaker 6: Some of the muscle, and like in times of need,
it could be like you know, times of a muscle,
like you said, otherwise just adventuring and all that.
Speaker 1: Well, I'll tell you what, gentlemen, I will send further word.
I'll speak with some of the other council members and
find out specifically what they might need, and I can
get a message to you. We can meet again in
a few days once I have things figured out here.
This whole execution in which Hunter business is really causing
a lot of a lot of unnecessary drama, if you
ask me, so, we have to get through that first.
But yes, let me let me speak with some of
the others, see what they have planned, and I'm sure
I'll have a few jobs that I can send your
way if you feel so inclined to assist us. Should
you help, I will consider it a personal favor to me,
which I can assure you I will repay.
Speaker 4: That line would produce a nod out of Bogahar.
Speaker 1: Excellent. Well, Unfortunately, as you can probably tell, I have
much to do here. So and unless there's any other questions.
I do need to get back to work. All right.
Speaker 3: We respect your time and and thank you very much
for the opportunity to meet.
Speaker 1: Okay. Following that, who is next? Where's my list? Okay?
Grodney Surehammer, the de facto leader of the dwarves here
in Uber's Reich, sends an invitation to our two dwarf
friends here that he would like to meet with them,
and it turns out that he actually makes his abode
his I don't want to say thrown. He's not like
a king or anything like that, but you know he
makes his abode here by the axe and hammer. He's
got a place down below. It's basically when you guys
get there, there's a basement level of the inn, and
it resembles the great hall of a dwarf hold. Obviously
it's not as huge as a dwarf hold, because it's
not nearly as big, but it reminds you, guys of home.
There's shrines to Grungy and Pallia, two of the Dwarf gods,
and this is also where the Engineer's guild is, and
Grodney Surehammer is an old long beard Dwarf with a
very fine, well trimmed and styled beard with several braids
interlocked with dwarf in jewelry of gold and very shiny,
well polished gems. Good sized dwarf even in his old age,
looks strong, looks fit and healthy. And you guys know
just from coming to the X and Hammer that getting
a chance to meet this guy is considered an honor
for many people. And you understand that he actually answered
the call to war back when Magnus the Pious was
trying to repel the chaos hordes from the empire. So
he's been around for a couple centuries. At this point,
this guy's he's as dwarf elder as you can probably
get right now. So you're brought down below by a
pair of guards wearing fine gromrale suits of armor from
head to toe with a shield and an axe or
a hammer in hand, and they bring you down into
this this dwarf hold where he does have a you know,
like a small throne, but nothing like what a dwarf
king would have, but clearly indicating that he's a member
of respect and things like that. But he's not sitting
in the throne you get there, he's standing alongside of it.
He's got one of his personal aids nearby that he's
speaking with. And the guards bring you to you and
they say, in casalid, you know your visitors are here,
and they present the two of you, and sure Hammer
walks forward, and it's got a gruff, but a big
smile on his face, his chest and his beard kind
of puffed out a little bit when he meets you too.
Speaker 4: Yeah, I'll say.
Speaker 1: He gives you a greeting back in dwarf him and
then he begins to speak. Ah, there's the two the
only a matter of time. I figured her before I
met you. Welcome, Welcome to my humble hold. I am
Gromney shore Hammer. And he looks over to the aid
a little bit with like an arched eyebrow. He says this.
They call me, I guess, the leader of the dwarfs here,
but no official title well, other than guild Master of
the Engineer's Guild.
Speaker 2: A pleasure, Radney grant in hand pleasure as well, ogahar outfoot.
Very nice to meet you.
Speaker 1: I don't get many slaters in these parts, but phenomena nonetheless,
So what brings the two of you tubers?
Speaker 2: Reich the oath has taken me many places, and I
found myself here with some other people.
Speaker 1: And then he looks to you, Bogahar.
Speaker 5: Well, the goal was eventual business. But boy, I've i've
I've been out there in the thick of it with
these boys.
Speaker 1: You've come to the right town for business, but perhaps
at the wrong time. H such a such a cluster
of one thing after another here, I can't believe it. Anyway,
I'm glad you came. I've I've heard a bit of
some of your exploits. Understand you helped out old Brown
and journ his uh his family with an arms shipment,
killed some groby on the way as well. Good riddance
to them. And he spits on the floor.
Speaker 2: Yeah, a lot of them.
Speaker 1: Too bad you didn't get the whole tribe.
Speaker 12: He might he might as well have. Yeah, just him geeesh.
Speaker 1: Well, no lack of trying for the oath at least eh.
Speaker 2: As much as I can.
Speaker 1: Good. I expect nothing less from two of grungies. But
I've heard a bit of your other compatriots too. But well,
I figured you might be the two that I've been
looking for someone that can help out with a few
things here. I wanted to run a proposition past you,
if you will.
Speaker 12: I'm listening.
Speaker 1: Yeah, so I take it. Since you're new here in
Uber's Reich, you probably don't know the full story of
what's really gone down with the Emperor and the young Freuds.
Am I right?
Speaker 2: Yeah?
Speaker 1: Well that makes three of us. Nobody knows what's gone
through the Emperor's daft mine at this point. One day
everything's fine and normal. The next day out door forces
show up, dabon K's flap in his mouth, and now
the young Freuds are ousted. I'm the wrong, dead slain,
hanging from the walls and disorganized, and now the whole
city's in shambles because of it. And what's the reason. None,
no suspicions, no accusations, not even the shred of this
or that. Just well, we're here, Get out now. I
don't know how they do things in your holds, but
in my hold, that's the type of thing a tyrant does.
That's the type of thing that a madman, or one
who's on his way to becoming a madman's going to
does no right to oust the young Freud's done nothing wrong.
He simply sends in his army and kicks him out.
What do you think is going to happen to the
next town or the town after that? How long before
all the nobles are crushed under Col Franz's boot? M
or he turns his attention on the grand provinces themselves.
He's the Prince of Reichland, isn't he? Or what if
he decides he wants to be the Prince of Avlund
or the Prince of Hawkland? Right well, pretty soon, no
electoral college, no elector counts the first step in what
could be a danes or a stained or a slope, yeah,
could be. He takes a long drink from his stein.
At this point, they've brought you guys each drink as well,
and he starts walking you guys around the hall, the hold,
in the hall, you know, pointing out various you know
things that have been you know, carvings in the stone, statues,
you know, banners that are hung on the wall. And
he says, I've been here in Nuber's like longer than
probably any other dwarf. I answered the call to Magnus
himself when he stood up and took a stand when
no other man could do so. The UMIs I'm sorry,
The umgis right, that's the word umgiu united United the
youngis when they were all squabbling, trying to decide who
was in charge, all the while asked off are cool
and his chaos Horde trampled and destroyed everything they get
their dirty claws on. Magnus united everyone. He asked for help,
and I'm one of the ones that answered, truly, they
are a true emperor, drove the Hords back, united the empire. Well.
He rewarded those that were loyal into him and helped
and one of those families. Ultimately, what are the Young Freuds?
Sure they weren't given the city outright, but eventually, I'm
sorry to getting my accents mixed up here. Eventually, the
uh ah, the Young Freuds came into power after the
Great War. They were the ones in charge, and they've
been that way ever since, for generations. They're the rulers
by right. Carl Franz had no right to take that away,
not without just cause, not without any reason. So I
think I've made it pretty clear where my loyalties lie.
What about the two of you?
Speaker 2: Human politics don't really matter to me. My oh just
takes me wherever I need to go.
Speaker 1: And he looks to you, Bogahar. Yeah, I will be
honest with you, sir.
Speaker 13: I I've been hurt by humans before in dealings of business,
and I'm just kind of looking out for me and
sitting down.
Speaker 12: A place of roots to build something.
Speaker 3: You know.
Speaker 12: So, Paul right, politics is not really my strong suit either.
Speaker 1: Well, let me put it to you this way. You
want to set the roots here in Uber's Reich. You
want to do that with all this chaos and confusion
going on, all this unrest. This city's on the brink
of civil war. All it's going to take is one
idiot to do something stupid, and we're going to have
a war on our hands between the out door fers,
the city watch, the council, all these noble houses and
merchants squabbling. When the Young Freuds were here, none of
that was happening. Everything was under control, everything was civil.
He's like, and then he says, I'll put it bluntly.
I know a man who works for the Young Freuds.
He has the ear of the graph himself, and he
needs people like you that are capable, people that can
get the jobs done. If you're interested, I can put
out the word and get you a meeting with him,
maybe we could bring this town back the way it
used to be.
Speaker 2: All right, let's say we help him out and the
young to take over the city. What happens to the
rest of the bomb Bruners in the city. Are they
allowed to leave?
Speaker 1: I imagine the graph might be convinced. I mean they
put it this way. Everybody was here before, coexisting. Sure
they might not have been best friends, but you know
how it is even back in the holes, right, So
it's the same thing with the humans.
Speaker 2: Sometimes the worst degree, much worse degree. Can humans to
be civil?
Speaker 1: No? But the the point is, when Graf Sigismund was
on the throne, none of this was happening. The von
Brunners were still here, The Aschendorfers were still here, the Karistots,
the Broningers, They're all still here doing their own things,
and things were under control. Now everybody's got their hand
in the pot and wants to take control for themselves.
Speaker 2: Yeah, well, we can talk to the other people in
our group and let them know.
Speaker 1: Well, I'll let you be the judge of that, but
I do ask for a little bit of discretion, as
you know, people that are still loyal to the real
rulers of this town aren't exactly popular on Lady knocks list, right,
and I'd rather keep my beard, end my head or write
where they are not on the city walls like they've
done to all these other innocent soldiers.
Speaker 4: Bogahart with leanan and say, our business is our business.
Speaker 1: He nods to that, takes another big sip of his
of his stein, and kind of like holds it up
to salute you guys, as if you know you're kind
of in agreement.
Speaker 2: Yeah, Ragnail raise his stein as well.
Speaker 3: Yeah, Bogart two.
Speaker 1: Great. Well, I look forward to hearing what you have
to say, and no hard feelings. If you don't want
to get involved, I completely understand, especially for you Slayer.
I don't expect to see you sit in the roots
here anytime soon, but if you want to put your
act to a good cause, well I think this is
the right one.
Speaker 2: I'll keep it in mind.
Speaker 1: Well, I appreciate your time coming down here and listen
to this old man grow and bitch.
Speaker 2: H always helps to listen to your elders.
Speaker 1: He gives you a toothy grin at that. Unless you
have anything else to ask him, then that'll conclude that
little scene.
Speaker 3: Yeah, if.
Speaker 4: Well, he said he'd come, he'd come to us with
uh with stuff.
Speaker 3: Right.
Speaker 1: Well, he he wants to hear from you guys what
you want to do. He said, you're gonna go talk
to your group, so right, So well, if you have
anything you want to bring up to him, then.
Speaker 4: Yeah, I think uh, I think bogahar is gonna uh
tell Ragney He'll catch up with him and uh uh
go up to sure Hammer and say.
Speaker 5: You know, if there's any sort of any sort of
job now locally that you think would be beneficial with
my help, uh.
Speaker 1: Have all yours. Ah, I'd never turn away a fellow
dwarf's help. There's plenty you could do here. It sounds
like you've got a little bit the crafting skills from
what I've heard. There's always a place for that here.
Even the most basic apprentice dwarf can make stuff that
these humans couldn't even comprehend. So anything you could help
put your craft at would be helpful. There's plenty of
spots and the Watch that could use some help. There's
plenty to do around here if you're willing, and they'll
get you paid too.
Speaker 4: Bogahart would not and extend his hand and forearm and
say in the morning.
Speaker 1: Then sounds like a plan.
Speaker 4: I'll see you then, and yeah, Bogart would catch back
up with Ragney.
Speaker 1: All right, if there's anything you want to scup with Ragney,
you may and then we'll move on to the next
scene here in a second.
Speaker 3: Yeah, so Bogahar uh.
Speaker 4: Ragney, Bogar is gonna let you know that that last
goblin adventure was a little too fucking much.
Speaker 3: And he needs you.
Speaker 12: You know, I can't be doing this. I didn't sign
up for spiders and goblins.
Speaker 2: I understand mine is an oath of death. So I'm
going to go with.
Speaker 5: He clapped you on the back, and he go I
feel like I'm pissing you off by coming with you
and fighting so well, So.
Speaker 12: Maybe our friendship is best kept in a distance.
Speaker 2: Yeah, you help provide me with weapons or anything or connections.
Speaker 12: Sure, absolutely, And yeah you'll know where to find me.
Speaker 2: I'm gonna start up a candle shop.
Speaker 12: Oh fuck, I hope. So yeah, Well, it's.
Speaker 2: Been enjoyable to have one of our kind so close by,
Dame friend, I guess I'll see you around.
Speaker 5: Well, might as well go back and tell the others too.
Speaker 2: We have been traveling a little while they sort of
deserve it.
Speaker 12: Oh yeah, I guess.
Speaker 2: I can let them know about the job Grotney wants
us to look into.
Speaker 12: Absolutely and hey, are you gonna go after that?
Speaker 3: Uh?
Speaker 1: The little one? Yeah, Uh.
Speaker 12: Let her know, I said, I.
Speaker 2: Sure.
Speaker 1: Ah, that was quite touching. Actually I like that. All right,
shall we proceed with the other scenes and then Bogahara
can tell that to the rest of the group. Yeah, okay.
So the fourth job you have a chance for is
with Lady Knocked. She's the Imperial Herald here in Uber's Reich,
and at this point it seems like she's basically the
person in charge of what the hell's going on since
Dabernick is no longer in the picture. She sends an
official summons to you guys, which is delivered by a
Altdorf squire, footman or soldier something of that nature, and
he presents it to you and it looks like it
is uh it totally addressed anyone in specific, just like
your group, but it has her official seal on it,
and she requests your presence at Grouwer Pallast, which is
the keep inside black Rock that she is currently occupying,
and she requests your presence, you know, the next day.
Give you guys a chance to get your shit together.
So who if anyone We had three people that were
interested in this one, So who is going to go
and attend any All five of you are welcome.
Speaker 2: I mean, if the group's going, Ragney will go just
to find out what the job is.
Speaker 1: Okay, does anybody not go?
Speaker 4: I guess put it that way, I suppose if it
if it makes it awkward to say goodbye before Oh
I'll go, Bogar will go?
Speaker 1: Okay, sounds good? All right, Well, the group of you
find your way to this keep, and much like the
rest of black Rock, it is a little bit darkened, foreboding.
It's the squat keep in the northeast corner of Blackrock Castle.
It was used as the official residence of a baroness
and her air back in the day, but now it
is rather empty and it is basically the base of
operations of Lady Emmanuel knocked And can I share this
image because this is good ship? How much you guys
see when I share this?
Speaker 4: Oh, spooky spooky house, spooky castle house.
Speaker 2: Yeah, pretty dope, pretty dope. I don't know answering like
there's a timer.
Speaker 1: So it is this squat but still probably two to
three stories tall at its highest point. It's got a
massive central spire in the middle, with many flying buttresses
branching off of that to then form in between the
smaller raised like those octagonal windows that you see on
old Victorian houses. And it's got a tower towards the
back of it, some winding steps that lead up to it,
and it is it is somewhere right here in the
middle of black Rock, and there are as you guys,
Will you guys get to the gates here to get
into black Rock? You know, there's plenty of soldiers. The
gates are currently open, and when you guys show them
the letter with her seal, they immediately let you pass,
and one of them begins to escort you guys to
the keep. And eventually you guys get your way there.
And I just lost my notes one second. So you
get inside black Rock Castle, which is just this massive, Gothic,
sprawling ancestral home of the young Freud's, but it's now
poorly tended and understaffed because it's mostly soldiers here and
army staff. You guys are brought inside a small, cramped
a little out of the way waiting room where you
sit and wait until eventually a footman from the palace
or the keep comes to get you, guys, and escorts
you to a large heavy wooden door with the classic
metal banding, and there's two footmen guarding the door on
either side, and there's another there's another two inside. When
he opens the door, which leads to a very nice
looking study, there's a nice fire going in the fireplace
that helps shake off the gloom and cold of these
open halls. As the door opens, you see a man
with curly black hair. He's dressed in the colors of
an Altdorf soldier. Anyone who has any military would recognize
he's got the ranking of a sergeant on his uniform.
When he steps out, you can see it looks like
he may have been crying. His eyes are puffy and red.
You can hear him sniffle as he kind of wipes
his nose against the back of his hand. And when
he sees you, guys, he puts on kind of a
forced smile, friendly, but you could tell he's could have
said about something, and then walks past you, guys, and
eventually you hear a feminine stern voice say and come
in please.
Speaker 3: I'm startled a.
Speaker 2: Little bit, right, Ragney will just go in, kind of confused.
I think grown man was crying, but sure he'll find
out sound.
Speaker 1: As you walk in. There are two more guards on
the inside of the room, blanking the door. There's a
large window on one side that overlooks part of the
courtyard here of black Rock, and you can see it's
slightly open, letting in a small pleasant breeze. But more
pleasant than that is the smell of the kitchens you
can smell from underneath with some delicious food cooking. There's
a massive desk that dominates this room towards the center
near the fireplace, stacked high but with neatly stacked papers.
You see, there's probably about twenty different quills on the
table on the desk, and different colored inks and waxes,
you know, for her seals and things like that. There's
several very finely carved wooden chairs on the opposite side
of the desk for you to all sit at. On
one wall, it's just lined with these shelves that have
books about everything. You can imagine for anyone that can read,
you would recognize things like books about myths, legends, stories, philosophy, history, biographies.
You see clearly script. Ragni and Bogahari recognize Dworvin script
on some of them, and other scripts that you guys
don't recognize clearly not human or imperial script. Everybody give
me a be an intuition either now, give me a
perception or evaluate and Ragney you can have plus twenty on.
Speaker 2: This a marginal success by three points.
Speaker 3: This isn't good.
Speaker 2: Let's see how this goes.
Speaker 4: No, that's a that isn't no.
Speaker 1: Damn. Okay, you know what I mean.
Speaker 2: Yep, I don't fucking use a fortune.
Speaker 1: Hahn one to nine. Wow, Okay, well this makes sense.
Both of the dwarves recognize a book that sits on
a small table next to the desk. There's I'm sorry,
there's a small table with a nice flushy, comfy looking
chair off to the side by the fireplace. On the
table there's a large, worn book that's been clearly dog
eared from reading. Both of you recognize it as the
title is My Travels with go Trek Volume three. You
both know of the infamous Dwarf slayer Go Trek Gernison
and his companion, the human poet warrior Felix Jeger. You've
heard many stories of the two of them, and you
know that their adventures have been published supposedly written by
Felix's own hand, and accounts of their adventures. And Ragney
you especially would know, being a slayer, but because they're
both dwarves, you know, he is probably the most famous
slayer in all of the Warhammer world. And he's been
around practically everywhere and fought practically everything and just cannot
get his death. So he's either really good at his
at being a slayer or very bad at being a slayer.
He's either the worst or the best. There's a lot
of argument over that.
Speaker 2: Just Mutter and Goslet or Bastard.
Speaker 1: Though he was a slayer for fucking twenty years man
with that was just this time with Felix. Right on
the right hand wall, lots of drawers, nooks, niches, compartments,
all filled with papers, scrolls, documents, and there's a brass
wire cage near the window, pretty large that has about
half a dungeon, yeah, half a dozen pigeons nicely and
pleasantly cooing inside. Standing in front of the cage feeding
the birds with some scraps is a tall, very attractive
and by tall, I mean she's about six feet tall.
Doesn't look she's any sort of heels or anything like that.
Tall woman, slightly darker, like kind of Oliver Latino skin,
you know, just fairly fairly a little fairly dark, beautiful,
long flowing black hair, very finely dressed. Definitely the the
epitome of a noble woman, with a beautiful dress. Finally embroidered.
She has a beautiful which you're guessing is incredibly expensive
green cloak with equally expensive looking broach to keep this
cloak on her. You guys can kind of see her
here on the very side of the picture, on the
right hand side there, just to give you an idea,
and you see the lady herself, Lady Emmanuel knocked the
Imperial Herald. She turns towards you guys as you make
your way in, regards you all with a very steady,
stern gaze. And it's like her hair doesn't even move
with the breeze. It's like even her hair is stern.
She says, my name is Lady Emmanuel Knox. Pleasure to
meet you.
Speaker 2: All, Ragney will grunt.
Speaker 4: H I thought you as well Bogahara would sort of
do a half bow wave thing, committing to neither.
Speaker 3: Really, I'd say it one tenth bow, just a quick
shoulder shoulder. Uh, you know, acknowledgment.
Speaker 6: I want to go the other way and raise the chin.
No bowing here, all right, She's gonna look at this group.
Speaker 1: Her expression is unreadable as she uh carefully looks over
the group of you. She finishes feeding the birds and
kind of wipes her hands of the crumbs, and then
she walks to behind the desk. You can tell she's
she's glancing down at the desk as if she's looking
at something, not really reading it, but glancing down. And
she says, please, you're my guests here, have a seat.
Can I offer you any refreshments, perhaps a light lunch?
Speaker 2: Sure?
Speaker 1: Absolutely, you see she waves her hand over to one
of the footmen who is standing off to the side,
and he's got a beautiful, obviously expensive silver tray and
he brings it over to you guys on the little
coffee table, and it's filled with toasted bread and it
looks like fresh jams and creams. And he's also got
a nice big pot of steaming tea that has this
delicious fragrant odor to it. But it's a kind of
a weird almost like a sea green color. It's not
like anything you've ever seen before. But it smells delicious.
Everything looks fresh, and it all smells incredible. And he
puts that down in front of you all to to
help yourselves, and eventually he uh, he does. He does
pour some tea for knocked before he brings the teapot
back to you guys, and then he steps back kind
of to attention at the side of the room, and
she allows you guys to uh, you know, get some
food and start to drink. Does anybody say anything or
do you wait for her to uh to speak?
Speaker 2: Yeah, pregnant doesn't say anything.
Speaker 1: Yeah, let the lady speak.
Speaker 3: Uh, I'll say, uh, thank you, my lady.
Speaker 7: We were led here today under the oscuses of a
potential proposition that we might be able to help out
the fair people of Uber's Reke.
Speaker 1: You are correct, father, I've heard much of you and
your friends here. Your exploits do not go unnoticed in
this city. And she takes a sip of her tea,
never taking her eyes off of you guys. It's hard
to tell if she's judging you, or scrutinizing you, or
just trying to make you break her gaze. It's hard
to tell, but she remains standing in front of the desk,
and eventually she finishes her tea and she says, well, Unfortunately,
as we all know, this city is dealing with many
issues and problems and tragedies, and the Imperial Army is
no different. I regret that I must say one of
our new corporals in the Uber's Reich Watch has died
under mysterious circumstances whilst visiting Magnus Tower in the precinct district.
So I'm sure you know Tower is still in the
grips of the ubers Reich State Army, many of whom
remain loyal to the trader Sigismund von Jungfreud. However, I
am sure to a one that they are honorable citizens
of the Empire and far from the unfortunates we were
forced to behead when the old Duke was run from
town and terrible business. That would be best to avoid
any unnecessary bloodshed. And that is where I believe you
can all come in and all of you kind of
look at each other like what the fuck is she
talking about? Like we just got done, like getting mauled
by fucking Collins. Some of you still have injuries. You're
probably not the most cleanly people. And here she is
dressed gorgeously in very expensive clothes, and it does not
seem like this. The irony of this is lost on her,
but she does continue to have this kind of serious
look in her face. And after that kind of moment
of you guys looking over each other, like what is
she talking about, she continues. The unfortunate soul who has
passed is a man by the name of Corporal Tylovelle Frost.
He appears to have died from the projectile of some
sort shot through the window of his temporary apartment inside
the tower. Seems to have burned straight through him. I
would like your group to investigate this matter and get
to the bottom of what happened and how exactly he died.
Speaker 3: Are you unsatisfied with the current explanation.
Speaker 1: There is no explanation. He's dead with a hole in
his chest. Nobody knows from who or what. As I said,
mysterious circumstances. She then continues, after a moment, I'm sure
you're wondering why I would ask you and not have
my own agents do this. Well, I have a city
to keep from tearing itself apart here, as I'm sure
you're aware, the situation, especially given what's happened at the
von Brunner's party, is not exactly good for any of us.
With General Dabernick Sigma rest his soul no longer with us,
it falls to me to try to clean this mess
up and keep Uber's Right from tearing itself apart, and
keep it loyal to the Emperor.
Speaker 3: No disrespect. Your city is already to in itself apart.
Most of us in this group have suffered significantly from
the terrors that have happened only within one week in
which this disaster that has occurred, which is very unfortunate
to everyone.
Speaker 1: Without skipping a beach, she goes, well, good, then you
would be exactly the type of people that would be
chomping at the bit. Is that how they put it
to help solve these issues? Would you not? Without waiting
for an answer, she just brushes over you and continues,
and she says, I need a group who is not
on either side of this conflict, as I'm sure the
educated you of you are aware the city is split
because of the military's presence here. The Altdorf troops, the
Altdorf state forces, and the city wise are at a
bit of an odds. And while we have Altdorf troops
that now serve in the Watch, there's still grudges and
resentments from the old Watch and some of the new Watch.
I need a group who is not bound to either
of these, who can be unbiased in their investigations, get
to the bottom of this and find out what exactly
happened to the corporal. We'll be paid, of course, ten
crowns each, not to mention my gratitude and that of
the city.
Speaker 3: Is there a preferred method in which you'd like this executed,
either by force or by discretion?
Speaker 1: She gives an audible sigh, as if that is the
stupidest question ever, and she says a clearly listening is
not exactly in your forte as I had just said.
We wish to avoid unnecessary bloodshed. No, not by force
by discreetness. You can see at this point she's kind
of looking at everybody except Richter. She's mostly looking to you, Horse,
since you seem to have actually spoken and addressed her,
But she is still considering the rest of you.
Speaker 7: Well, this is quite an intriguing case. I would like
to look into it, but I think I will have
to confer with my companions and we shall respond to you.
Speaker 3: On the morrow.
Speaker 1: Very well, father, please don't keep me waiting too long.
I have a city to run, and well, we all
have our secrets that we'd rather wish not to become
public knowledge. Isn't that right? And you can't quite tell
who she's speaking to when she says that, or if
she's referring to all of you. It's been a pleasure, gentlemen.
Enjoy the refreshments.
Speaker 3: Thank you again, they are much appreciated.
Speaker 1: She never takes her eyes off of you guys as
you're speaking, and she remains standing as the one footman
opens the door for you to leave.
Speaker 3: Thanks for your hospitality, and I'll mount to the rest
of the people asking to leave.
Speaker 6: Well, thank them as well, and leave.
Speaker 1: He gives you, guys a very curt minor nod as
if she acknowledges you.
Speaker 4: Yeah, Bogahart does the bow wave thing again.
Speaker 2: Ragney will just get up and leave.
Speaker 1: Mm hmm.
Speaker 3: I'll grab a couple extra toasts.
Speaker 1: A doggy bag, take one of these and one of those.
Speaker 3: And since I was treated with you know, such disdain,
I won't even make any attempt to be clean at
all by grabbing a bunch of food and just eating
it with my hand.
Speaker 7: When you're on a ship, will you get to eat
a stale bread? It's really something to have something fresh,
it's still twothesome.
Speaker 10: I could just imagine taking it, having a full bout
and be like, we'll get back.
Speaker 1: To you, all right. Well, then there is one final job.
Only or not only one person was interested in this one,
but again, anybody who wishes can join. You. Get a
message for Alfred Kardstadt. He is the oldest son of
the Cardstott family, which you guys now know is the
richest family in Uber's Reich. And he has requested kindly
and humbly requested your presence at the family estate, which
is near where Broninger lives. And uh he says he
has a very he promises a very good paying work
opportunity that he thinks your group would be perfect to undertake. So, Ben,
I know this was the one you were interested in.
Does anybody else join? Richter?
Speaker 3: Can I can I explain why I was interested in
this Yeah, let's play. Oh all right. The reason why
is this guy has clearly stated that there is a
patent of nobility.
Speaker 1: Well he hasn't. He hasn't told you the job yet.
He's just said what I said. He wants.
Speaker 3: I know that. I know that I'm saying this out
of character right, merely saying that there was this potential
that there was patents of nobility.
Speaker 2: I feel like I can already see where you're going
with this thing, and I love it.
Speaker 3: And he says that he wants it back where he's
we're gonna that's the theory that it's somewhere within Uber's
rag and he wants us to get it. I would
like for us to hear the information of where it
is and we use that as leverage to put ourselves
in position on the council.
Speaker 1: Yeah.
Speaker 2: Interesting.
Speaker 3: If it's a patent of nobility and it can go
to anyone, that it can go to.
Speaker 2: Us, we can definitely go talk to him. From how
I understood it, it was a sale of nobility from
their family to the von Brunners, which he probably intends
to rip up and nullify the von Bruners.
Speaker 3: Being listen, we can get anybody to sign anything.
Speaker 1: Okay, why don't you go there and check out?
Speaker 3: Yeah, that's not why I was suggesting.
Speaker 2: That Ragney will come, if not just to protect Richter
from more guard might beat him up.
Speaker 6: I would love to see that.
Speaker 1: Uh is everybody going?
Speaker 3: I could I could get beat up for some information
that mighty by the time we by the time we
get back, my wounds will have recovered.
Speaker 2: Yeah.
Speaker 3: I might as well keep the group together for now.
Speaker 1: Okay. So the carts State, as you can see, is
actually right next to Broninger's house, So this is the
cartstout of State here and the Broningers merchant house is
just to the northeast of that, so literally they share
border to their property. So you make your way back
to the Morgansite district and once again see a very
very nice State is fortified grounds with their own gate
and wall. Uh and it is the third highest on
the hill. Really. The only two that are above it
are the two noble families, the uh Chaffenberg's and Brunner Palace.
So you know that if they're the higher up the hill,
the more important and more money you have. There is
a main building that has two floors and you can
see outside as you make your way up past the
gates across the lawn towards the building. There are a
couple smaller like little townhouses which are probably like where
the servants each live. It looks like a sizeable building.
It's not massive, it's not super like gaudy, but it's
clearly expensive and very nicely kept grounds, several copses of
trees and ponds, and you can see behind past the
actual building itself the mansion. There is a hedge maze
of some sort back there. See you guys, get there.
Some guards let you in. When you get to the
front gate, it has these two big pillars which have
a shield with the family crest. It's a black shield
with a yellow field going down the middle diagonally with
a red pickaxe. That's the family crest. And you can
see the big gates there, little pick at the top
again the family symbol, and that opens up to the
building beyond. You show them the letter you have. The
guards bring you in and they escort you to inside
the mansion, very very nice place, and eventually you find
yourself in a decent sized room with a very large
wooden table, and again there's a small fireplace in here.
It's like this might be like a dining room of
some sort perhaps, or a maybe some meeting room of
some sort. But eventually a young man who looks like
he's maybe in his late twenties or so enters the room,
wearing fashionable clothes, nicely dressed, clean individual. He's got a
small little chin beard that's very nicely trimmed and kind
of brownish tannish hair that's crossly closely cropped on the sides.
Comes in kind of almost sauntering, and he says, ah, excellent,
my guests. I'm so so glad you're able to make it.
He says, I am Alfred Karnstadt, eldest son of the family.
It's so good to meet you all. And he actually
comes around and offers to like shake each one of
your hands.
Speaker 2: Sure, right, yeah, I guess Rakney will shake his hand.
Speaker 1: And as he shakes each one of your hands, he
like says something about something he's heard about you, you know,
or comments on you know, like you know, like you're
your glorious beard bogaha, or you know Ragny's magnificent mohawk
or his new axe or your I'm sorry your hammer, right,
you know what a fine weapon you have there, and
what a good grip and impressive scars whatever it may be.
But he he seems to try to individually greet each
of you and compliment you. He calls for one of
the servants and he's like, why aren't there drinks in
their hands? How about some a little bit of food?
How about some common courtesy? Come, I'll come. Come, And
servant quickly gets to work getting you guys. You know,
he had another nice free meal, and so he eventually
he sits down and he says, I must say, I
am so excited that you answered my call, especially after
you didn't come and see my brother when he sent
his message. He I will never let him live this down.
Thank you so much.
Speaker 3: You welcome, good sir, something in your words that really
rang true to us.
Speaker 1: Well, that's good. He's like, I need businessmen like you.
I've heard, well, I heard a few. The world is
light on a few less goblins after the likes of you,
and well you might be just the men that I need.
He says, tell me, what do you know of my family,
or that of really any of the noble families here
in Uber's Reich? What do you know about our histories?
Speaker 3: Well, we know that you've made a smart decision that
had long term effects to your success financially, but at
a cost to your own nobility. And while that has
helped you in the long term, it's kind of kept
you one step behind what it really matters to you,
and that is having a position with a new prius.
Speaker 1: Right here, you've done your homework. Finally, some educated fellas,
I knew you were the right ones for the job.
You are, correct sir, But I must admit it was
not my decision that though of my get my notes here.
My great grandfather decades ago, Baron Victor card Stock, well
at the time, Baron Victor Vaughn card Stock. And he
makes like a big display, like he's given a fancy bow,
clearly mocking the nobility in some regards there, he says,
the stories say that grandfather chose to surrender the family's
nobility as part of a deal with the von Brunners
to secure a significant and he like he's like got
his hands together, like with the thumbs and fingers, like
making the little circles like significant loan. Everybody thought grandfather
was aft, and I still sometimes think that as well.
But then I look around and I realize he must
have been some sort of genius. Well, he sold the
family's patent of nobility, gave up our rights as nobles.
Now we were just mere merchants. Terrible, I know, ghastly
Again he's being melodramatic. Ah, but it turns out grandfather
was a prudent, smart business man. Not only did he
make significant gains on that loan and pay it back
in record time. But now here we sit, and the
card starts, well, I know you've all heard of us,
but suffice to say, we're not starving, and we're on
the hill again. You can't tell these with that one.
He can't tell he's excited genuinely, or if he's kind
of just being a little mocking, like it's all big
joke to him. But he kind of just waves his
hands around and like looks around the room, like look
at this place, and he says, but what would make
this even better? What would add the icing on the
cake if we were nobles once more? Especially given all
these shall we say problems, ubers Reich has head of late,
the young Freud's being ousted, the von Brunner is being
in league with the undead. Oh it crushes my heart.
The city it's falling apart. It needs leaders, it needs
someone to take charge. And if we were to join
the ranks of nobility again, well well I'll let you
do the math. And he has a very big smile
on his face. Now you might be asking, Alfred, how
would you do such a thing? How would you reclaim
your nobility? And I'm so glad you asked, And he
points Horse, even though Horse hasn't said a word, like
Horse is the one that asked the question. And he's
getting very theatrical kind of bouncing between the group of
you guys, like trying to get you involved in this
story that he's weaving. He moves over to Arnulf. He's
got like a hand like on your shoulder, like your
best friends, and he puts his hand up in front
of the two of you like he's like looking at
something in the sky, like waving his hand, like he's
revealing a sign or something, and he says, imagine, if
you will.
Speaker 11: Von Brunner Palace, dreary, scary, reeking of the dead, guarded
by witch hunters, guarded by other foul things in.
Speaker 1: The dark, but inside that castle, and he points to
the window and you can see von Bruner Palace out
the window because it dominates so much of the city
skyline in.
Speaker 14: That castle is that patent of nobility, and I need brave, strong, resourceful.
Speaker 1: And then he kind of gives an elbow to Ragney
goblin killing heroes to find it. Bring it to us,
bring it to me. You will have a fine paycheck.
You will have allies in what will soon be the
most significant, powerful, influential, rich family in all of Uber's Reich.
I can promise you so much more once those gates open.
And then he's kind of like, eh, eh, pretty good, right,
I must say, sir, there's what hell of a pitch.
Speaker 3: Absolutely, I I if you may entertain me for a moment,
and I apologize for insulting you earlier in your prior
in Sindu, in my prior insinuation. Tossume that you were
the one that sold We all know that by bearing
the family name comes with the consequences of the forefathers.
Speaker 1: Oh, no, no insult. I just I'm not the type
to take credit for things I didn't, especially ones that
ended up in this situation. That would be ridiculous of me.
Speaker 3: But I guess it's just a very curious question. I
was under the understanding that nobility was assigned from you know,
the Emperor, and I'm just curious as to how nobility
can be sold as if it's a contract, and does
that mean that that could be then assigned to anybody.
Speaker 1: Well the Emperor or even an electric count. Certain individuals
have the authority to bestow nobility upon those they see fit.
There's been many the stories of many of the old
noble families of how they've gotten here, those that served
in the war with Magnus, or from days even earlier
than that, being granted nobility, land rights, knighthood, those sorts
of things, and that passing down. Once it's given, it
is difficult to take away unless taken from equally important
source or authority. Yes, well, of course you've never heard
of such a thing, because again, who would be daft
enough to try such a thing? Who would willingly give.
Speaker 3: Up their question?
Speaker 1: There?
Speaker 3: I can clearly see by your surroundings it was a
good choice.
Speaker 1: Well, clearly, grandfather something saw something that we didn't. But yes,
it is within the confines of the law and all
other such legal things. A family can indeed give up
their patent of nobility and no longer call themselves of
the noble line. And well it can be granted, were
I to get that back.
Speaker 3: Under should understood, and and I apologize I may have
missed this. Uh, Chris, where where is the patents of nobility? Again?
One more time?
Speaker 1: He's saying it's in von.
Speaker 3: Bruner Palace?
Speaker 1: Yeah, you know that place where the vampire and the
murder of five hundred souls just went down?
Speaker 2: That now invested with you know, witch hunters, and probably, to.
Speaker 1: Be fair, there's all there's you've only seen two actual
witch hunters, but there's you know, there's stuff going down there.
But you don't worry about that. All you got to
do is get in there and get the pan and
nobility and we're fine. You're fine, I'm fine. We all win.
Everybody's happy.
Speaker 2: Yeah, sounds amazing.
Speaker 3: Have you thought about what your position would be given
the current turmoil if for some reason you weren't able
to get the patent of nobility? And this is not
as successful like for some reason we run into and
we got to pull back a little bit again, sir,
I am not everything we have executed on and as
our times as a group, we have been successful.
Speaker 1: We deliver Why do you think I came to you
with this job?
Speaker 3: And I appreciate that I'm merely asking for the landscape.
Speaker 1: Well, the landscape's right there, open the hill, it's that
castle right there. All you need to do is go
and seize your opportunity and seize your future, just like
grandfather did.
Speaker 3: Okay, sir, there's some yes, I do believe we can
help this request. If we were doing go about this,
we would need your assistance in a distraction that cass
or that that place is heavily guarded at the moment
and lockdown. Now, that does not mean that we can't
get in. The dwarfs behind me are incredibly fast, all right,
and what incredibly successful in doing anything that put their
mind to hush hush, Sir.
Speaker 2: Ragny will share an almost incredulous look with Bogahar.
Speaker 3: But in order for us to execute on this strategy,
we may need the assistance of a distraction, whether that
is uprising, not uprising, but some unrest. Are you prepared
to help us with that if needed?
Speaker 1: He like looks at you as if he wasn't maybe
listening to everything, and he's like, I'm sorry what I
was just never matter?
Speaker 3: Never mind you know. What we're really looking for is
a couple of some hands and some supplies. Are you
capable of providing some supplies before we end up? Oh?
Speaker 1: I think that could be arranged if you're willing to
take up this job. I'm sure I can get you
a couple of toys and trinkets to make your way
into the palace.
Speaker 3: And while I have thoroughly enjoyed this conversation, and especially
the refreshments above, I hate to get to the worst
part of the conversation, which has to do with compensation.
Speaker 1: The worst that's the best part is when you get paid,
isn't it. While you get some gold, I get the
patent of nobility. Everybody wins. Now we have a future
business venture together, more jobs. Mother will be quite pleased.
Speaker 3: I'm able to your enthusiasm. I appreciate your enthusiasm. I
just wanted to address it in the sensitivity that it
would normally bring to other guests. So you aren't like
other guests. I really appreciate what you've done so far.
I should say, not guess, but.
Speaker 1: I like what you've done with the place.
Speaker 2: That's nice. It's really Helie.
Speaker 1: Yeah, yeah, he says, well, I appreciate the consideration, good sir,
and I think that we can we can come to
some sort of agreement. So do I have an answer?
Speaker 7: Now?
Speaker 1: Do you need a day or two to think about it?
I don't want to rush you into anything, but time,
as they say, is of the essence. I do have
to get that one way or another. And if your group,
for whatever reason can't or won't do it, then I'll
have to find someone else. Of course, don't let anyone
else know about that, but you know, we'll I love
that we could work.
Speaker 3: Together, understood. Would you give myself and my colleagues just
a few moments of privacy.
Speaker 1: Certainly, and don't forget if you take up the job
or we can rub it in my brother's face too,
And that's worth that's worth a few things of its own.
Speaker 3: So of course, and I will look at him and
I will point, and I will go ha ha, yeah yeah.
Speaker 1: And he does the thing we like, taps the tip
of his nose and like points at you, like and
then he he like kind of saunters out of the
room like he's like just so happy and pleased with himself,
and then he closes the door behind him in like
slid shut.
Speaker 7: Well, he's quite an animated fellow.
Speaker 3: I kind of like him. I'm not gonna lie. I
think it's really tough not to like him.
Speaker 4: Yeah, I think, Uh, I think Bogahara would pipe up
and go listen.
Speaker 5: Uh, there's no way in hell I'm going in that
fucking castle, especially after what we've just been through.
Speaker 12: Boys, I uh, I have to tell you, I'm tapping out.
Speaker 5: I'm I'm gonna start taking some local jobs here and
I'm i gotta be out of the adventuring business.
Speaker 3: Well, I think we should ask for a thousand crowns. Huh,
we're about to hand from bhar what's happening. I don't
have that. No, no, no, no, no, no, not you, sir. Okay,
I suggest we do this job for one thousand crowns.
We're about to hand him the keys to this city
with also the most influential position next to it. And
while the council does seem like a great opportunity to
put ourselves in a position of full authority or influence
over the city, money can do the same as well.
And it would set bogahar you up for life.
Speaker 7: Well, I've been led to believe it sounded like we
were handing him.
Speaker 3: We would be handing.
Speaker 7: Him a sheet of paper, a no desert were we.
Speaker 3: Would be having everything now, not just.
Speaker 2: I don't know if that piece of paper is gonna
suddenly stop e Manuela knocked from being in control of
the city.
Speaker 3: I almost guarantee that the moment he becomes noble will
be the moment that does all those those royalties, those
royal families, sorry, noble families, will be shoting their pants.
Speaker 2: Yeah, this doesn't really do anything for me.
Speaker 3: I say, we do the job for what thousand crowds.
If he says no, then we walk.
Speaker 6: If he's willing to pay. It does seem pretty tempting.
Speaker 12: Again, it's it's the whole murder Castle thing for me.
Speaker 2: Now, alternatively, there might still be some undead there, So yeah,
I will tempting.
Speaker 12: I will root for you.
Speaker 1: I am you you do.
Speaker 3: Yeah.
Speaker 7: I believe he did say both undead and witch hunters,
which lies an ongoing conflict. Yeah, and that we would
likely be in the middle.
Speaker 5: He used the He used the present tense a lot
for the situation that he was talking about.
Speaker 2: Yeah, I'm not sure I want to get on the
bad side of the Uh.
Speaker 3: Don't you dwarves look for an honorable death, not me.
Speaker 12: I didn't sign up for that.
Speaker 5: I said no goblins and spiders. I never sad to
say that before, but now I do.
Speaker 1: Rick, I never said no murder Castle.
Speaker 3: Listen, listen, listen. That was a that was an attempt
at humor, gentlemen. I'm sorry for upsetting you. I do
believe though, while this is a tremendous risk for us,
it has tremendous guys. I just learned how to use
this blunderbust. I can take it at us. I can
take out an entire wing with this thing.
Speaker 7: I've been on the other end of that gun. You
could take out probably between one and four.
Speaker 3: Right, it will work, will work on how we strategically
enter rooms a little bit more, you know, so that
we limit the potential disaster that could hopefully taking out
myself at the event. I'm willing to risk it all, okay,
but with a high price to this gentleman. And again
I'm just saying, that's the number one thousand crowns for
the entire thing, split evenly across us, and then that
we get him the paper, we commit to the paper. Hey,
now he says, no, we just say, okay, thanks for
your consideration.
Speaker 7: I know earlier you had spoken to us about raising
a peasant revolt. Do you not feel the pain of
the people. Would it not be a better use of
our time to aid them in some way by securing
a line of heat in the cold or of food
to feed them.
Speaker 3: We can do that. We can ask her some of
the payment upfront, and we can establish some of that,
and we can help alleviate some of that peasant upreast unrest.
Speaker 2: We have a lot of jobs currently on the table.
Speaker 3: We do I'm asking you, do we even say one
thousand crowns and then we walk and say we will.
We'll let you know within twenty four hours. But the
the truck.
Speaker 2: We can we can do that. We can put the
thousand crowns on the table and say if he says yes,
we can continue discussing it among our other jobs as well.
Speaker 1: Sounds agreable.
Speaker 3: A bogahar is that? Okay? All right?
Speaker 12: Whatever you need.
Speaker 3: It's not a commitment, just an ask. Okay, all right,
I will knock on the door and I will ask
him to come back in. Sir. We have a we
have an inquiry.
Speaker 1: Give me a perception test.
Speaker 3: Then all right, yes, all right, didn't do well on
that one.
Speaker 1: Okay, all right, you knock on the door and he
walks in. You know, it's like a moment later and
you know he well he I guess he would say
when he was walking he'd say like hello or you know, yes, yes.
Speaker 3: Sir, we have discussed amongst our group. We have an
inquiry and we will consider this job for one thousand crowns.
Speaker 1: He has a big smile on his face when he
says that, or when you say that, and he says, indeed,
I couldn't help, but hear your enthusiasm at such a price.
But I also couldn't help, but hear that certain someone
seems to not be too thrilled to do this and
might be backing out, in which case a thousand crowns
split amongst you would become a thousand crowns split amongst
uh four instead of five.
Speaker 3: The minister group is sound okay, and he.
Speaker 1: You can tell when he when he's saying this, he's
looking at you Bogahar mm hmmm.
Speaker 3: Yeah. And we step into a situation knowing that there
could be a potential here at the door.
Speaker 1: Sir, give me a charm test please.
Speaker 3: I would like to reroll that. Okay, that's a fortune
point mm hm oh wait a minute, I need to
use it against that.
Speaker 1: Sorry.
Speaker 3: Oh, it says take a dark deal. Uh roll all right, yes.
Speaker 1: Twenty four points you have one yo, okay, he says,
well it would be that as it may. I think
eight hundred rounds two for each of you that would
be attending such a task would be fair breaks down
to the same amount per person.
Speaker 3: And I will say, with a straight face, one thousand crowns.
Speaker 4: Bogahara would pipe up, maybe try tugging Richter back and
go uh.
Speaker 5: Oh, they would love eight hundred. That would work out
perfectly for them. I would say, uh huh.
Speaker 1: He He has a smile on his face, and he says,
if that is the agreed upon price, then I think
we can do some business. Uh.
Speaker 4: Everybody else would would turn around and say and uh
and in doors to.
Speaker 5: To Ragny, I mean you would be stupid to turn
this off or down right.
Speaker 2: Back and causalid not sure I want to kill innocent
ish wish hunters.
Speaker 3: Oh, I didn't think about that.
Speaker 1: As you too are talking. Eventually, Alfred says, look, I
can tell that there's still a bit of discussion here
that needs to be spoken amongst amongst yourselves. I don't
want to rush you into any business dealings, especially if
one of your companions here might be seeking other business endeavors.
So why don't you take the night to think about it,
send me word or come back tomorrow, and well we
can go from there.
Speaker 3: Thank you, sir.
Speaker 2: Throughout this entire conversation, has he seemed moderately trustworthy?
Speaker 1: Give me an intuition test, please?
Speaker 2: Well that should be good at that, but let's hope
for one or a seventy three boys, any of us
take that.
Speaker 6: I've definitely not trusted this guy.
Speaker 2: Yeah, this is intuition.
Speaker 3: I mean I'll give it a shut.
Speaker 1: No, a lot of sixties, A lot of sixties.
Speaker 6: He's a fortune point on that.
Speaker 1: Yeah, I want to take a dark deal deal anybody? Anybody?
Dark deal? Oh, critical failure, dark deal, dark deal, dark
dark hill.
Speaker 6: I think this guy is kind of a dark deal
two dark deals right here.
Speaker 3: So he is the vampire we're looking for.
Speaker 1: So Richter is the one who passed here with one
success level. You Richter, you think that he seems to
be pretty upfront. He seems to be way more engaging
and forthcoming with information than a lot of other people
have that you guys have spoken with so far, So
you do feel that they he is is being truthful
and honest with you guys, the rest of you, you
just you can't tell, you know, to varying degrees. It
either sounds too good to be true, or you just
can't tell if he's being truthful or if he's you know,
sugarcoating something or not being upfront or forthcoming with other information.
But it sounds like.
Speaker 6: He believes what he's saying at least.
Speaker 1: Yeah, So you guys could take that how you how
how you want, But for the four of you that failed,
you can't tell if he's lying or being truthful.
Speaker 3: Okay, and I will look to the group and say
thank you, farewell, thank you good sir, we bid you farewell,
and we will we'll escorts up right.
Speaker 1: Well, I assume the group of you then meet back
up at the good old Exploding Pig Talk business you
one more time, so we'll finish up to night with that.
You guys now have all these jobs, We've played through
the scenes, You've met the characters and the individuals behind
the job. So what does the party. Think, what do
you guys want to do? Who do you want to help?
Which route do you want to take? What's tickling your fancy?
Speaker 3: I think personally, the most obscure thing that would make
for the best entertainment would be to go to that
da Palace and get that patents.
Speaker 2: Okay, now, Richter, how much is eight hundred gold crowns
really worth?
Speaker 7: Like?
Speaker 2: Yeah, realistic?
Speaker 3: I wasn't sure if you were you were actually understanding
the fact that I was talking out of character. There
no eight hundred crowns, though, is worth everything to us?
Do you know what you can do with that kind
of money around here?
Speaker 12: Yeah?
Speaker 2: You can probably by the services of someone a lot
more skilled than us.
Speaker 3: What I'd like to actually kill? I'm genuinely insulted right now.
Speaker 2: All we did was killed goblins.
Speaker 3: You don't see the potential that we have here. There's
nobody that can provide service that we have. People have
their own We're the only ones that have an unbiased,
untethered position here in this city. Okay, That's why I'm
caring about that.
Speaker 2: He just wants someone to get him his document.
Speaker 3: This is this is his only chance to do so,
or his best chance to do so because that family's
in disarray. The city is in riot. Okay, there's too
many issues at play and too many events happening across
the city. This is his opportunity to use that to
get the patents, because he's never gonna get them again
once they settled down. They're not going to sell it
to him. They don't want it. That's why he wants
it to be stolen.
Speaker 2: It just seems like too much money to agree to
off the cuff, because.
Speaker 3: He knows what he gets for it, and we know
what it's worth.
Speaker 7: Yeah, I suppose we should have asked for some pay
up front.
Speaker 3: Well, fucking bogar herehead to talk and say something along
the lines of how he was like out of this
and then and then and then also say, oh, that
eight hundred was good enough? The hell, man, do you
plan to retire?
Speaker 12: Well?
Speaker 5: I watched you almost throw away a perfectly good deal
just because I wasn't going to be.
Speaker 3: Weren't even going to be idiot? Is that really telling
me what the number is going to be? What kind
of bullshit is that? Oh?
Speaker 2: Hold on, I distinctly remember Richter you saying it's a
thousand or we walk right.
Speaker 3: Yes, says it's a thousand or we walk, and we
didn't get a thousand. Okay, so unless for some reason you.
Speaker 1: Go only one course of action, Okay, for some.
Speaker 3: Reason, let's some reason. You guys are like, no, eight
hundred is good enough, like as if like we were
just trying to get slightly less than that.
Speaker 2: No, this job seems like absolutely a bad move, like
something's too good to be true. It's just not.
Speaker 6: Yeah, a bit of a more realistic approach for us.
Speaker 2: And was the last time something actually happen?
Speaker 3: Do not do? Okay? Ship has happened to me the
rest of my life, and okay, and ship continues to
happen as of now. But I'm gonna let mind self
decide what shit happens next. Okay. If it's going to
be shit, it's gonna be on my time, okay and
anybody else's. And I'm tired of getting fucked by every
noble person that comes across my fucking doorstep. And I
really don't want to help Lady Knock that Okay, that
see you next tuesday can go to hell?
Speaker 2: So what if this is all a trap set up
by Lady Knock to see if we're trustworthy.
Speaker 3: Trap to see if we're trustworthy. You mean to do
the bidding just to see if she can trust us.
Speaker 2: Well, no, if we take this guy's job offer, what's
to say he wasn't part of Lady Knock's retinue or something.
And so we're getting by the leader of the city.
Speaker 3: The very person that has a signific an interest in
getting their nobility back is in cahoots with another noble
family to fuck us over when we're the only opportunity
he has in getting his nobility back.
Speaker 2: Possibility. I'm just saying this does not seem right.
Speaker 3: Everybody's got a voice, and I respect the group. If
that's what they feel. Yeah, something doesn't sit right with
me as well. There's, for example, speaking of options, the
ridiculous Ogre mercenary group is in town. Why not hire them?
Surely eight hundred crowns would buy the brutal fight, as
if they just needed to smash through the doors of
a potentially vampire ridden palace. So you're saying we use
the money to hire other people to just ransack the
place while we pull some sneaky shit.
Speaker 7: An interesting proposition, but not at all what I was saying.
Speaker 2: I think he's asked. He's saying essentially the same thing
I did eight hundred crowns. You could pay three ogre
man eaters to go find it in there.
Speaker 3: But he can't trust them. Why because they have nothing.
They haven't delivered on anything.
Speaker 2: Are known far and wide. Probably they're traveling mercenaries.
Speaker 7: Suppose reputation within one city is worth something. Anybody can
say great deeds of another.
Speaker 3: But I hire somebody with no representation at all. I mean, right,
they're mercenary and they're hired to do jobs. But would
you hire them to capture something that is upmost value
without knowing anything about them?
Speaker 2: Essentially, mercenaries, We should take jobs from money.
Speaker 3: Except we have the reputation of a few that he knows.
Speaker 2: I mean, I literally am a mercenary just going around
trying to get killed.
Speaker 3: But okay, hey again, I respect the decision of the group.
If you guys feel you don't want to risk eight
hundred crowds to go get a piece of paper that
would set us up in this town. Hey, I'm just
that was one way. There's the council job. It is
also issue with that though, is we could establish a council,
but we have no way of enforcing the position of
the council in this city.
Speaker 7: And I agree with that to some extent, But I
think in these times of turmoil, exchanges of papers is
not necessarily.
Speaker 3: Going to tip that one way or the other. With
the power and I agree, I agree, But with his
money comes also the influence of us doing something successful
to him to put us in a position of authority,
and we use both his position as well as our
financial position to have an actual establishment within this city.
With eight hundred crowns, we could essentially create our own force.
Speaker 2: Okay. Another issue in this plan is we would have
to deal with witch hunters unless you're depending on you know,
moving really do.
Speaker 3: I really would not like to kill witch hunters. They
are a valuable resource that we shouldn't be touching. Nor
are we going to charm our way through those backs.
Speaker 2: You're certainly not gonna sneak.
Speaker 1: Not with that attitude.
Speaker 3: Yeah, I'm hearing a lot of negativity. Are you could?
Speaker 1: I to my friend the dark deal with chaos, All
things are possible, Chris.
Speaker 2: I'll let you know that I've been introduced to six
dark deals and I've taken each one.
Speaker 3: Okay, I'm willing to go too deep right now. To
get myself to five, I will go outside. I will
stab myself, okay repeatedly for critical wounds and take a
dark deal each time I have been failure just to
get that corruption interesting.
Speaker 2: Is there a specific reason you're you're trying to do
this or.
Speaker 3: Listen, that's what it takes to go out like a chap.
I'm not going out like a jump.
Speaker 7: Look, I'm not a witch hunter or anything of that nature.
But maybe rel it it the bit that's not gone
to be a pun.
Speaker 3: I'm sorry, but well.
Speaker 1: You can take more than one of these jobs if
you so desire. It's really up to you. But you
know they're all going to lead to something else and
more opportunities, so you know, eventually get to the point
where you can't stretch yourself too thin. But you certainly
can try to attempt more than one of these. But
you've got five of them on the table, So I
think the most prudent thing would be to maybe start
maybe trying to process of elimination right and go from there.
Speaker 7: And I agree with Richter Lady knots offer. While intriguing
as a job, I would love to know what happened
to that man in the tower. Uh, investigation is neither
my strong suit, nor did do I believe her intentions
are those of justice and what's best for.
Speaker 3: The people of She can shove those ten crowns up
her ass.
Speaker 11: Yeah.
Speaker 2: I didn't really care for her job either, So HM,
were all agreed we can just knock that one off.
Speaker 3: Lady knocked his knock.
Speaker 6: Mike, anything to end that seems like there'd be no point.
I'm not gonna go do that mission alone. You sure
there's plenty of other options we can We can do.
Speaker 1: Like a solo session for two months. Yeah, the Adventures
of Arnoff and no one.
Speaker 3: Else role for stealth.
Speaker 7: Investigation, for sealth, maybe pull it off.
Speaker 1: Maybe I could just frame you guys. You could get
all you can get, all the crowns for yourself. You
pull it off by yourself, man, Yeah.
Speaker 3: That would be hilarious.
Speaker 7: And somebody did just learn how to use the gun.
Speaker 1: Yeah all right, well, I'll take perfect, We'll take Lady
Knocked off the list, then fuck the Imperial Army, the establishment.
Speaker 3: Could we go back to Lady knocked and I blow
off a blunderbust inner stomach. Well that.
Speaker 2: You can certa whatever you want man, Why why that?
Speaker 15: Yeah, But what I'll do is I'll just blow her
chest up that you guys could infiltrate the tower, because
I'll create such a ruckus of more nobility having complete
utter destruction of the city that maybe that might be
enough of a district.
Speaker 3: That might be enough of a distraction for you to
get in for those eight hundred crowns. Well, all right,
So the other two, the other two that were on
all right, is getting.
Speaker 7: Speaking of people that maybe aren't alf wants to shoot
with a blunderbuss. Shall we attempt to rescue Bonniel?
Speaker 2: That's the one I'm leaning towards.
Speaker 3: And Bonniel is at the estate near.
Speaker 2: I think she's in the main area of the church
right with the name.
Speaker 1: She's being held in the Temple of Sigma, Yeah, which
is this gray building on the map.
Speaker 3: Which is likely probably where other witch hunters are in
the church. Well, my guess is that entire family is
being observed. So are you are you suggesting that the
witch hunters would only be within that where the vampires
were and not overseeing the one remaining family member.
Speaker 2: They might, but the children were already investigated. They're right
now in the care of the.
Speaker 3: Church, Chris, I had asked you before last session that
one gentleman who we had made the deal about rescuing
Bonniel about some recon work. Did we get any information
on that?
Speaker 1: I don't recall refreshment memory.
Speaker 3: I was asking if there we can send out some
initial recon some do some recon work on like what
the structure of or like what the so.
Speaker 1: You guys, you guys can approach these jobs however you
see fit okay, and we can certainly do some recon
before you go into any of these Sure.
Speaker 7: Now, I I'm not sure how you write glanders feel,
but surely if the young lady has been brought into
the church under its protection, that is their true intention,
and it's for.
Speaker 3: Their own good. The hear and Hire family was killed
by vampires, well, not all of them. The other portion
of the family is north of here. Local family.
Speaker 7: Yeah, in a direct reason in which the entire town
we just saw cheering at her sister's execution.
Speaker 3: Yeah, it wouldn't be good optics to help.
Speaker 1: Not a sister.
Speaker 3: Correct.
Speaker 2: The goal is to get her out of the city
back to her family, and from what I understand, they
would pay handsomely.
Speaker 3: Could be a thousand, crowds could be more.
Speaker 2: She said, You'll be taken care of. You might not
have to work for the rest of your life.
Speaker 3: Richter, Without an actual number in mind, I can.
Speaker 2: We send a runner, we can go visit her, well.
Speaker 3: Not her, she's not gonna pay us. He will.
Speaker 2: You can send a letter to her father. I'll give
you the letter she sent me as proof.
Speaker 3: But didn't he send he sent something, not yet, I.
Speaker 2: Think, Chris said. Chris said, last time it.
Speaker 1: Was gonna acause keep keep in mind, like it's only
been two weeks since this went down, and you don't
know where. You don't know specifically how far away sterling
Manor is. But in the winter, it would probably you know,
unless it's like just outside the city, it would probably
take a while to get a message there and back.
So you have no idea if her family even knows
about this yet. I mean, it would probably take like
we probably weeks just to get to Aldorf. So, like,
you know, depending how far away sterling Manor is, you know,
I mean, you'd have to you'd have to do research
to find that kind of information out because you guys
just don't know that you know, it's in the neighboring duchy,
But that could be you know, dozens of miles or
hundreds of miles away.
Speaker 3: Get her out, and then we got to spend weeks
on a hike to get her up north, not knowing
what we're going to be paid on a family we
don't really care much about.
Speaker 2: Well, they're one of the most powerful noble families in
the area. I doubt they would stiff us.
Speaker 3: Well, that's an awful lot of trust for a family
we don't really know very well.
Speaker 2: She paid us pretty well just to act out some
fantasy of a book.
Speaker 7: Yeah, now we've sort of turned ourselves around back onto
your earlier argument. Why would we trust the card starts
over the von Bruners. We know that they have paid
us in the past, just as he knows that we
have delivered in the past. So wouldn't it be logical
to trust the ron Bruners in the same way.
Speaker 2: Yeah, sounds good to me.
Speaker 3: But we had a payment established upfront, as you really
the agreement we go through with any of these Well.
Speaker 7: That's true, and it's also doesn't really uh aproach the
problem that I personally have with this, which is going
to say, do we not believe that the men of
the Temple of Sigma are truly acting in the best
interests of these people. It seems fair enough that they
have been brought into the protection since, given all that's
happened in the town of Late Possible they want be
released in due time, maybe without.
Speaker 1: You don't know, Yeah, you don't know all the information.
That's something you'd have to try to find out the
specifics of, like what the sentence or the deal is
or anything like that.
Speaker 3: Yeah, I guess, I certainly don't.
Speaker 7: And then I guess I'm looking at like two dwarves
and Arnolf who's also from my town, and like, I guess,
just a richter, Like how do you feel about Oh,
maybe this is a stupid question.
Speaker 2: Not a fan of Sigma religion.
Speaker 1: What about Grodney's offer? Do you guys bring that up
to the rest of the group.
Speaker 2: Yeah, but I would not mention Grodney's name, just that
someone uh in Dawie Haven has offered to put us
in contact with the the Young someone from the young
Freud family.
Speaker 1: Yea an agent who apparently has the ear of the
Graf who's the head of the family.
Speaker 3: Do tell, can you.
Speaker 1: Basically with the intention of trying to ultimately get the
young Freud's back in power is what that boils down to.
Speaker 2: And I think that would make it well, that would
that make it a freeburg or no.
Speaker 1: No, they're another they were the previous noble family. Yeah, yeah,
Freiberg means no noble family. It's run by the council
and the merchants, and they like a democratic they avoid.
The big thing is they avoid all the taxes to
the nobles and they only get taxed by the emperor.
That's the big thing, because nobles can tax whatever the
fuck they want, and generally the emperor, the you know,
the imperial authority has you know, a lot less superfluous
taxes and it's more of like a flat tax, and
then that allows the merchant class to theoretically grow in
power and in enriches.
Speaker 3: Guy we just talked to though benefit either way, whether
he was noble or not, because all of the resources
that he provides to this area is all benefited through
the guilds and the merchants.
Speaker 1: Oh yeah, I was gonna ask you if you bring
that up to them with the young Freuds.
Speaker 3: Yeah, so our option was just being blatant here re
established the prior noble family. Help lady, which is off
the table. Bring another guy who lost his nobility back in,
who's been very flim, very passionate and upfront about his motives.
Speaker 2: He didn't lose his nobility, They sold it right.
Speaker 3: Held it. He wants nobility back, but he's already has
a strong position here. Or I don't know, as Richter,
I would be like, why do I want to help
a family got kicked out of here back in?
Speaker 2: No n could be said about the either of the
two families, right, well.
Speaker 3: Yeah, but I don't know that other family. They just
want They just want, like some messenger who has the
year of the family to be brought back in. And
then we have to deal with the fact that the
emperor themselves brought that family, took that family out, So
we would be bringing a noble family, against the Emperor's wishes,
back into Uber's Reich. That doesn't bode well. In fact
that they probably would make the situation in the city worse. Well,
I guess.
Speaker 2: It's as both of those jobs.
Speaker 7: That's something I was wondering as well. Is the ouser
of the young freuds more or less directly led to the.
Speaker 3: Lead to vampires in the.
Speaker 7: The von Brunners and the whole disaster that has befallen
the town here.
Speaker 3: But it didn't do that. The ouser of the Young
Freuds did not all of a sudden make the von Brunners,
you know, worshipers of vampires.
Speaker 7: Right, I'm I guess I'm not saying that's but.
Speaker 3: I'm just I'm suggesting that if you the Emperor has
made their position clear that they didn't want this family,
and I don't know the fucking reason, but clearly there
was a reason. Okay, making an attempt to bring that
family back into power in an already unstable city, we
would be bringing war to this city.
Speaker 2: That's probably likely. Yeah, So just to be clear, the
Emperor made his decision clear earlier when he had his
ault door of people come in and take over the city,
right for sure? Yes, Okay, so you don't have a
problem with that, or it's just.
Speaker 3: I guy, I absolutely do have a problem with that.
But okay, that's an easier influential manner to get out
by not giving him the finger by bringing in a
family that he already ousted.
Speaker 2: Okay, the going to be giving them finger if we
help either of the other two.
Speaker 3: Nobles, not if we if we approach this, if we
go the council could be the best option.
Speaker 2: Like, you can help the council. I don't mind helping them.
Speaker 3: I think I agree of the Emperor would actually stabilize
Ooper's Reich.
Speaker 7: By helping the council out with the the common trades
people of the land, we help not only the people
of Uber's Reich, but potentially also free them of this
strange conflict that I don't fully understand between the emperor
and noble various noble houses being ousted and rising and falling, and.
Speaker 1: It's just I just want to be clear. There's only
one noble house the Emperor has ousted, and that's the
previous family. The young Freud's.
Speaker 7: Is sort of like ousted themselves as a result of
a crazy credibility is lost in that family, which is.
Speaker 1: Like certainly could be construed that way.
Speaker 7: Yep, we're like owing to in the last couple of
weeks for how we gotta families.
Speaker 3: We got a guy that wants to come back into
the big leagues after selling his position.
Speaker 1: Yeah, so what it comes down to at this point, obviously,
whatever these jobs you do is gonna help influence whichever
group you're working for. So if you get the twins
out of Uber's Reichen back to their family, obviously that's
helping the von Brunners, one of the noble families. If
you meet with this agent of the young Freuds, you
are obviously going to be doing jobs that are going
to try to help the young freuds take power back.
If you help the card Staf they could potentially become
a noble family again, and with their wealth combined with
being nobles again, would probably make them the most serious
contenders to take take up the power vacuum that's been opened.
And you know you don't want to do, Lady Knox,
we'll just assume I know more about that. But obviously
hers is to keep control of the city, you know,
for the Emperor, or at least keep the young Freuds out.
You're not sure, you don't. You don't know the full
story there, like why it's happened. And then with the
town council, if you try to help support them, that
could push them to the point where that gets strong
enough where they could become a freeburg and the noble
families are out of the picture. As far as who's
in charge.
Speaker 7: Yeah, I feel like at this point there there's no
way we're not going to help if we're doing like
a pick two kind of thing. No way we're not
going to help out the console.
Speaker 3: And then second pick maybe Bonniel.
Speaker 7: Since that's that's not like.
Speaker 3: You could have you could you could pitch it to
the guy who wants to get his patents of nobility
back that if he uses his influence to help stabilize
the city, give the council its position and he could
benefit significantly.
Speaker 2: Yeah, hill ships, but those are counteractive.
Speaker 1: Do uh, Kyle or Mike, you guys have anything to add?
You guys have been awfully quiet.
Speaker 4: Uh, I mean I think kind of kind of made
it clear that he's probably not going to do the Yeah,
we've we've gone past Burner Palace and uh yeah, I
mean uh like like.
Speaker 1: I mean, if you know, Bogart is just being quiet
because he's not really going to partake in any of
this and just go do that's fine too. Yeah, I
mean that's that's pretty much. Mike. How about you anything
to add?
Speaker 6: I think we should stick with the what we had
originally planned quite some time ago, with just getting the
guild set back up with the the merchants and just
kind of go on that route.
Speaker 3: I'm good with that.
Speaker 1: Well, if this helps it. All everybody had shown interest
in the town council in one way, shape or form.
Four of you had shown interest in helping the twins. Actually,
this is interesting. It goes five four, three, two one.
Three of you were sto in checking out the Imperial
Army with Lady knocked. I guess two of you was
just because you were the dwarves that was meeting with
with sure Hammer, and only one of you were interested
in even hearing what Alfred had to say.
Speaker 3: So I believe it was going to be a high
price and probably suicide. So I'm good with washing it.
We could still always ask him if he wants to
play a role in the council. Yeah, he's the merchant.
Speaker 7: If we help the the consol out, maybe we can
throw them a bone as an apology or something.
Speaker 3: I mean, we could always just set fire to the
whole palace and be like, I guess it's not there anymore.
Speaker 2: That's a good way to get a super powerful merchant,
like on your ship list.
Speaker 6: We could say we checked it, it's just not there.
Speaker 7: You know, all the vampires we saw it, and they
were like, you could check for yourself if you want.
Speaker 2: The vampires saw us, saw it and just ripped it
up and laughed at us as they turned into bats
and flew away.
Speaker 3: Yeah, okay, I'm good with I'm good with taking the council,
and then I will defer to the second one. Okay,
if we are picking too, I mean, Chris.
Speaker 1: I mean, like I said, it's up to you guys.
That seems after listening to you guys for you know,
about half an hour nowt here, that sounds kind of
like what you guys are leaning towards. Everybody's showing interest
in the town council and just about everybody's showing interest
in the twins and one way shape or form. So
if that's the route you guys want to take, that
is certainly where we can let this go and see
what happens.
Speaker 6: I'm okay with that works for me.
Speaker 3: Yeah, and we can try to extort some money from
that family before we head back down.
Speaker 1: All right, then, yeah, well then next time we will
we will see where those two paths lead. You guys
can do some reconnaissance or gather information about these two
jobs and see which how you want to proceed with them,
and you know which route you want to take, so
think about that in the meantime, and then it looks
like we'll get the third and final act of the
campaign really underway once you guys make up that decision.
So I think that's where we can call it for
tonight here. So thank you patre listeners for hopping on
by and checking us out. I know we didn't really
have a whole lot of action tonight, but I hope
you enjoyed all the goofy role play and meeting all
these power players. I think it's putting things at a
perspective and showing off a lot of what's going on
here behind the scenes, and always cool to see some
old faces from Gallo's geis. I hope you enjoyed those
little cameos there. Thank you as always for stopping by.
Thank you for your support. We couldn't do this without you.
We'll be back next month with a whole lot more
cool stuff to dive into here, So have yourself a
wonderful day, night, weekend, whatever it is, and we will
see you on the flip side. Nighty nights.