Speaker 1: Okay, penis penis interesting. Welcome back, you've returned tont nineteen.
You've managed to find us again. Congratulations, we won't be
so easy to find next week. Heck in, we're back.
Speaker 2: We did your perception check.
Speaker 1: Not nineteen Gilligan's Grave a Taylor song stormed Session six
and in the comments, I want you all to tell
me what is your favorite carbonated beverage? Don't don't ask
why we're doing a thing. Now, what's your favorite carbonated beverage?
Did I ask what everyone's favorite Dorito's were in another
chip and was it great for engagement? It might have
been what's your favorite? So it up? Look anyway, co.
Speaker 3: That's not carbonated justice carbonate water.
Speaker 2: That's fair.
Speaker 1: Sparkling water is.
Speaker 2: It's terrible.
Speaker 1: It's bad TV, exactly, everyone fucking everyone and everyone watching
on YouTube leaving the comments below what your favorite beverage is,
and then when you see other people disagree with you,
fight them, tell them the wrong.
Speaker 4: It tastes like an oncoming car.
Speaker 5: I love sparkling water. Fucking thank you comment.
Speaker 1: That's the energy I want you coming in with. Wrong.
Speaker 5: You just don't hated all you.
Speaker 2: Knows they're wrong. I make fun of them all the time.
Speaker 3: One time they had like it like a bubbly cherry
and they were like, oh this is this is like
too much? Is there too much flavor in your sparkling water?
Speaker 2: Hayden gave them dude, lime bubbly and it's so glmy.
Too much flavor in here.
Speaker 1: I can't handle it already. So yeah, anyways, welcome back
to that nineteen Gilligan's Grave Session six. We're back after
our one week break that we take at the start
of every month, and due to scheduling conflicts, we're just
now realizing we're probably only going to have two games
this month, have to take the twenty seventh off and
then not take the third off next month. So that
thing about how we take the first Saturday off of
every month, it's kind of conditionally true, but if you actually,
if you actually look at the frequency, it doesn't actually
happen as much as we'd like.
Speaker 2: We try to have one week off a month it's
supposed to be.
Speaker 1: But very often we have two and then none the
next month. Yeah, anyways, any haways, I'm going to roll
a die and then someone that the die indicates is
going to tell me what happened. Last time on Giligan's grave.
They're going to give me a summary of what occurred,
and then, smoothly, at the very end of their summary,
I'm going to restate a summary, making it redundant to
have asked in the first place, but engaging the players nonetheless.
One Aaron, what happened last time?
Speaker 2: Thank god? Past?
Speaker 4: Here it is, Oh button, Why can't I open my
notes link?
Speaker 2: Yeah, my notes aren't working.
Speaker 1: Other, Uh, I can open your notes link?
Speaker 6: Huh what do you have links in my notes? Two
more notes? I'll go to my It's because the journal
tag journal right now. Because I was breaking everything, Popper snaps.
Speaker 1: To come back.
Speaker 2: We went on.
Speaker 6: Magical silly adventures. We spoke with a confronted Captain Leona.
They took our stuff, told us that they were going
to send it up the chain, which we just took
the word for it.
Speaker 7: Uh.
Speaker 6: And then we split into multiple groups, where after interrogating Potato.
Speaker 8: Uh, Potato Aaron, they had a lot of specific angry
cat things to say to Pepper uh.
Speaker 6: And they went off to their their hotel up in
the uh of the top side to argue about that
for a little while. Then they went off to have
dinner with Lily's dad and they chatted about Lily's prince
and the incident that caused the big accident from.
Speaker 4: Ten years ago, eight years ago I can't remember up
my head, and they that was.
Speaker 6: Most of their side boiled down to as quick as possible,
we went and checked in.
Speaker 4: On the kids.
Speaker 6: At the house of uplifting. We asked them if they
needed anything. I went and got some of their blankets,
and then we told them another dad was dead. And
then we decided to do a good old fashioned B
an E because we found out that they were making
some sort of contact with some seccy figures this evening
and it seems like it's happening from.
Speaker 4: Inside the house.
Speaker 6: So if we don't move, then we we we missed
the opportunity and people could die.
Speaker 9: It's true, B B B B T A B.
Speaker 1: And all right, you.
Speaker 9: T a.
Speaker 2: Perfect taken less distress in it A right.
Speaker 3: I got them on any moment, just with a lot
of confidence, like you really know what you're saying, BBT
A P and.
Speaker 2: E nold it hell youa.
Speaker 10: First try excellent work on the board.
Speaker 1: So I don't really see much of any to add
much onto that. Yes, so the broad strokes of last
time where you guys came back, you got settled in,
you reported things back, you investigated the house. You were
stopped by Lena who took the materials that you had
so they'd send you up the chain. They put Desmond
off duty. Uh, and we're like you. You you stay
off the force until you resolve all this. I was
assigned to look for people that were coming back after this.
You were pointed from many sources towards the old mctraw estate,
which I keep wanting to do the old tunnel joke
with it, just because of the cadence of like the
old mctraw state. As you guys did that, you did,
in fact find out that a cat that had been
hanging out with someone whoknew Pepper Aksalia. The cat except
not a cat, chastised Pepper for a bit. Found out
information pointed them towards the Old mctraw state. The one
side of the group then went to have dinner with
the Laporidae family, where they talked about what happened in
the past with the prince and the grave and how
they don't know anything about it. The other side watched
the house the Old mctraw State and as they did,
a very tiny figure accompanied by a very large figure,
both cloaked and the dead of night, snuck towards it
and entered it. They heard talking inside. They said something
about contacting someone tonight. That group, which was Desmond and Scarn.
Thendoodled their way silently around the outside, found a back
entrance into the old mctraw estate and they broke in.
And it is roughly there or did you break in?
Reyr about to break in?
Speaker 4: We're about to break in? What are we about to
break into.
Speaker 1: The old mctrawa's state?
Speaker 4: I see, I just wasn't sure.
Speaker 1: Yeah, tell me about the old mctraal estate. It is
currently Sunday, the eighteenth of November. The year is seven
fifty six of the Second Era of the Second Age.
It is eight forty pm in this Gilligans pit. And also,
i'd like as a playtesting note, I'd mentioned it before stream,
but I'll mention it again now that it's on record
that as a playtesting measure, we are increasing the base
amount of focus points that the Sword Saint gets. Previously,
in our twenty twenty four update, it had been Sword
Saint Level plus two. It is now Sword Saint level
plus five. So Sword Saints now have three more points
to play with.
Speaker 11: Huh, I just came back from the fucking training. What
the hell is going on? Why am I so much stronger.
Speaker 2: From from the fucking fucking oh boy, Like I just returned.
Speaker 1: From the fucking hyperbolic, fucking bull chamber, the hyperbolic bullshit.
Uh yeah, dad, Dad was just like, Hey, I just
stopped time real quick. Don't worry about it. This form
is called a super saiyan and this is an ascended
saying or a super sayan to and this.
Speaker 11: Sorry to keep you reading, this is this is this
is super.
Speaker 1: This is a super This is a super fucking saying three.
Speaker 2: Scarred And I was.
Speaker 1: Like, yo, what is he scared?
Speaker 11: I don't give a shit about your star and I
want to see a Capoto going super?
Speaker 1: You know, I get I can you know what? I
can point you towards one because in Rise of T
M N T that exactly happened. I don't think he
was a cappy bar, but he might as well.
Speaker 9: Wear and a half show.
Speaker 1: Oh my god, but but but but but but but
but you know that sounds seems like a good time
for me to go ahead and put on some of
the music that I got in here. Boom changed the
vibe up a little bit because we're.
Speaker 4: Gonna that's the hyperball rhyme chamber. Were right, all my music,
my music. That's also where I talked about people in Limerick.
Speaker 1: That's where Kendrick went to write all those distracts. Okay,
to my guys, super fucking saying three aside and this
is to go even fucking further beyond fucking whatever. All right,
So real real quick, real real fast. As you guys
begin to break in, I think i'd like to know.
I think the other side, you guys, we mentioned that
we'd come back to you guys around nine. Oh wait, no,
it's not eight forty for you guys yet. You broke
into there and we said we'd come back to the
other around nine. I think it's around eight thirty ish
for Team break In Team Median. If I remember saying Median.
Speaker 6: It was around ish nine because I left and I
wanted to be back, right, is the Orphans four nine?
Speaker 1: Okay, we're just gonna put me, gonna push the time
forward to nine. Just the world in sync. Team Medium,
You guys have finished dinner by this point, you've talked
to the family. Everybody's settling in because they go to
a better reasonable times, not YouTube content creator times. What
are you guys doing.
Speaker 2: Your siblings like me.
Speaker 9: I am handling check.
Speaker 1: Animals animal I mean, we're all animals, but like they're
not animal animals. Fucking roll me?
Speaker 4: A uh roll me?
Speaker 1: You roll me forrisma? Check. I don't know, okay, and
you the kids, that's what I'm checking. I don't like that.
No one, no one, never say that again.
Speaker 3: Could I like play my saxophone on my accordion and
impress the children?
Speaker 9: Oh, before dinner?
Speaker 3: They sent me to go get them for dinner, so
I would be like, hello, I'm Laurie, be impressed.
Speaker 2: Yea, let's go. I didn't agree. That's an eleven four plus.
Speaker 1: Yeah, you're okay, Okay.
Speaker 3: I normally I'm better than this. I think I'm nervous. Hello,
I'm friends with your with your sister, dinner's wedding.
Speaker 1: And then all the things happened. So what are you
doing now?
Speaker 2: I can't get a vibe if they like me or not.
Speaker 1: Damn it.
Speaker 2: Okay, that's all I wanted to do yet having dinner.
Speaker 9: I feel like at some point Pepper would have no
kind of pointed out that all of this information is
kind of pointing towards the old mcdraw state. And I'd like,
just from my conversation with Oxali, alast game not not
like a meta.
Speaker 2: Say last game the people.
Speaker 9: No. Sorry, I was saying it in Pepper's accent. I
understand how that.
Speaker 1: Sorry. It's been two Saturdays and I've kind of forgot
some of the details.
Speaker 3: Uh, Milney has been three seconds?
Speaker 1: Are you okay?
Speaker 4: Are you near?
Speaker 1: I was in the conte anyhow, keeping it, keeping it in.
Speaker 9: I'm trying to remember in what way, like what specifically?
Speaker 1: Alia told me that suspicious people had been going and
like coming and going from the old mctral state, that
the cloaked figures that may be related to what you're
doing kept going and coming from there.
Speaker 9: Right, I'll say, I'll probably h th're talking through my
connection the cat. He pointed out that there were a
lot of cloaked figures around the old mcdraws.
Speaker 1: For context, Where has this conversation happened.
Speaker 2: I'm gonna say this at the dinner table in front
of the Los Familin.
Speaker 1: I stated it was after dinner, but sorry, I probably
would have excused myself to go outside, and did you
get them to go with you?
Speaker 9: Yeah, waiting for guys with them?
Speaker 1: Yeah, all right, cool, there you're outside, you're outside of
the place, all right.
Speaker 9: I am outside, and I think I heard from an
ox that there's a lot of people wrestling around the
old mixed draw mixed mick mctrial mcdraw Yeah that one, yeah,
thank you? Uh mcchars state a lot of cloaked figures
new and who knows what for? Why knows what for?
Speaker 2: Why knows what?
Speaker 12: Uh?
Speaker 2: Yeah, No, that's that's real suspicious.
Speaker 9: Mm hmm.
Speaker 2: Do we think it's connected, assuming.
Speaker 9: Bea I mean, how many cloaked figures are there outside
the under tell except for those that are impersonating the underte.
Speaker 2: That's a solid point.
Speaker 3: And also, you know, if it's other sketchy people, we
should just you know, know about it, report it. Yeah,
I mean, do we have any other leads?
Speaker 2: It's probably our best bet.
Speaker 9: Right besides going and asking Maurice about fabrics.
Speaker 2: We don't need to talk to Maurice, all right. That
sounds good to me, sounds great to me.
Speaker 9: All right, mm hmm about some new favorites didn't hear
every night about his new fabrics. Uh, I mean that's
a REBELA should not just have been kind of rolling
around the old marble upstairs. I reckon we should tell
the others about that lead.
Speaker 13: Yeah, hm hm, Polly would be worth telling them.
Speaker 2: Yeah, I mean, like Desmond's really smart, so yeah, he'd
know it scaring seems cool, so he'd also probably yeah, uh, Willie,
are you doing okay?
Speaker 9: Huh?
Speaker 13: I mean, oh, why wouldn't it be? Why wouldn't I
be I've just been embarrassed in front of me friends.
Speaker 2: You know, you don't have to be embarrassed. Doesn't want
to make sure you were okay.
Speaker 9: I mean that's family.
Speaker 13: I'm joking, it's fine, I'm perfectly fine. I mean it's
gonna be really weird going to the temple after a
long time.
Speaker 9: Okayah, we gotta interrogate that priest guy.
Speaker 2: Yeah, we should all do that.
Speaker 13: What well, if you'll even tell me anything? He was
speaking in riddles the whole time, and I could tell
him I've asked, now answer and doesn't mean he's gonna
give me anything.
Speaker 9: Yeah, I mean what he says is pretty slippery, but
under scrutiny, I'm sure we can ascertain what the problem
might be, or what he's trying, what he's hinting at.
Excuse me, hmm.
Speaker 13: What I just don't get is why did he seem
to swear up and down that my parents would have
the answer, but they don't know anything.
Speaker 9: M hm. Because maybe it's weird that they don't remember nothing.
Speaker 2: I don't know.
Speaker 13: Can you really remember something you were never even told
in the first place.
Speaker 2: I mean, the simplest solution is that somebody's lying.
Speaker 13: Oh yeah, of course, yeah, And that's not very priestly
of him. If he's lying to a beautiful like me.
Speaker 2: That's so true. But also he doesn't seem very priestly.
Speaker 1: M it's worth pointing out that he's not a priest.
Speaker 2: Yeah priest, Yeah, just get there.
Speaker 1: And reinforce that in case anybody.
Speaker 3: There are many mysteries in Gilligan's grave but.
Speaker 2: Or not, Okay, solve it.
Speaker 14: I haven't.
Speaker 1: I'm a slipper. Still listen to me.
Speaker 9: Saying he was a hot a priest last session.
Speaker 2: She didn't say he was a hot pre He loves
the sanctuary.
Speaker 12: It's like, oh, he lives at the church, must be
a free.
Speaker 3: Everything's making sense, man, Look, that's it.
Speaker 4: M hm, track, there's a whole other beast.
Speaker 1: Ye reverse math.
Speaker 5: I don't know pend. I know penis.
Speaker 3: My word, but anyway, I'm not trusting that poese.
Speaker 9: So what's the plan for the rest of the evening?
Speaker 3: We need to meet back up with Desmond and Scarn.
But okay, I can't remember where we said we would
do that.
Speaker 2: Did we say we do that at Desmond?
Speaker 5: I think it was at the wind Wolf?
Speaker 2: Okay?
Speaker 15: Cool?
Speaker 13: And if not, Scarn's gonna want to go to the
wind Wolf at some point to swing a couple back.
Speaker 2: Does he have a problem. Does he drink a lot?
Speaker 13: No, he just likes to do it at the end
of a hard day. And I say this one was
a pretty hard one.
Speaker 2: Does he do it at the end of every day?
Speaker 1: Mm hmm, life's hard Inilligan's pit.
Speaker 2: I'm chacking.
Speaker 13: Sometimes he does it after a hard day. Sometimes he
does it when he's bored. Sometimes he does it when
he wants to have fun. Sometimes he does.
Speaker 9: It just to do it.
Speaker 1: Sometimes he sometimes he drinks to celebrate drinking.
Speaker 3: I'm gonna got to drink another.
Speaker 2: I mean, I wouldn't know.
Speaker 3: So anyway, we're meeting up at a bar that's that's
the plan. Okay, we should meet up with them at
the bar. Tell them about the metropol. Yeah, tell them
what we think about the metropolis, and that we don't
think this priest is a priest, but we still need to.
Speaker 2: Go talk to him.
Speaker 9: He's priestly priest.
Speaker 2: Very on priestly priest. Well said Pepper.
Speaker 1: All right, it takes like So the plan is to
go to the wed Wolf.
Speaker 2: I think so. You hope that is what our memories are.
Speaker 1: Yes, three takes about a half hour to get there.
For context, Now, the white wolf's up top, oh yeah,
is in Lowtown.
Speaker 5: Oh and the were wolf is in the lower No
one knows where the wolf.
Speaker 2: We should really follow those a woos and maybe.
Speaker 9: Then yeah, like wolf.
Speaker 1: Don't ask HI about the what wolf? No one will
know what you're talking about?
Speaker 9: What?
Speaker 1: Alrighty, So you guys are going there, you three are.
You're taking off, You're letting your family know where you're going.
You're taking off towards Lowtown to go meet up with.
Speaker 9: Scarn All right, okay, allegedly.
Speaker 2: Allegedly see what have them? See what happens with their
B and E.
Speaker 1: I have a sneaking suspicion they're not going to be
at the Windwolf. Uh So, well we cut to the
other side, and you know what, I'm taking the first
chance I get, actually know, I'm gonna I'm gonna save.
Speaker 2: It, go to Thissory.
Speaker 1: Uh So, guys, you find your way around the back
of the old mctross State, once again reminding you that, uh,
in the estate, everything here is all the windows are
boarded up. There's like very small cracks in them, but
not a lot to really see, and there's basically no
light escaping from the inside of anywhere in there. And
as you circle around you, uh, you don't hear much.
You circle around the eastern map Easter. I'm sorry, I
got hiccups all of a sudden. It's that thing that
Braden was making fun of before earlier. I don't you.
Speaker 5: Take a shot of that and it gets rid of hiccup.
Speaker 1: Really, if that's true, you just changed my life.
Speaker 5: But I take a shot in there and done.
Speaker 1: I'm not a fish.
Speaker 2: Just keep telling yourself you're not.
Speaker 1: I am not a fish, You're human.
Speaker 2: You have to really believe it, though them.
Speaker 1: I do really believe it. I'm not a fish.
Speaker 4: Believe in fairies.
Speaker 1: I believe in faeris, believe in fairies. Okay, see you
guys find your way around to a large set of
double doors that you do find in the back are locked.
Oh indeed, Well, I'm stumped this large set of wooden
double doors. As you reach over to it, you turn
a handle on one of them, and as you move it,
they shake together as they appear to be locked in place.
Speaker 4: Hope, I don't have anything to get in here, nothing
at all. Nope. Hmmm.
Speaker 1: Got a wood carver's tool.
Speaker 4: I don't know if I can use that as a.
Speaker 3: Just chip away at the door, just.
Speaker 11: Like this will work one day, this will work. I'll
whittle this down literally, And.
Speaker 1: I don't really think I have any skills that I
can use. Well no, wait, wait a minute, there it is.
I didn't. Can I use thieves tools to open this?
You could? You could? You? Heck? In are you? Are
you trained in their use? Give me one second?
Speaker 4: I would check your ability.
Speaker 1: I was like, that's what I was searching through. It
was like, I don't think I got that, but I
got them. You're not trained in their use, but you
do have them, So why don't you roll me a
dexterity check m M to see if you can pick
the lock on this door.
Speaker 2: Come on, you about to say a ship ship rolls.
I need you to just have amazing ones. Right, let's
go blow.
Speaker 1: Two to twelve. Okay, I'm going to roll a dynamic DC.
I'm gonna roll a D twenty.
Speaker 4: That was the Matrosity.
Speaker 1: I don't know which would have went first, so kaboom.
As you spend about a minute trying to pick the lock, Hello,
this is a lock picking way. No, don't worry about
spend a minute. That's a set on one. Two is binding.
I think that's a trap on three. We're going to
come back to that one set on four. It just
gives to the end of the minute. It just takes out.
I don't know what I'm saying. I have no one
I'm talking about. No you. As you try to pick
the lock, you do you you feel like it's not
beyond your ability. But in the roughly minute that you
spend doing it, I'm gonna say, I'm gonna say ten
minutes for the vivia gent you do not manage to
get into it, and I'm going to roll a check.
I'm going to roll a die and you get to
just imagine what.
Speaker 4: What is that?
Speaker 1: What is it?
Speaker 4: What could it be?
Speaker 1: And do you know what? Just for fun, just to
be tantalizing, here's a map to the old mentraal state.
Speaker 2: I'm su're not not going to come into life.
Speaker 1: You're in the back m in the dark. Mm hmmm,
that's all just you're in the back in the dark.
Speaker 4: I'm in the back in the dark.
Speaker 1: You guys, it fails. It doesn't work, all right? And
you said, we have nothing but that door, right, you
could try to get it in the front door as well.
You just didn't. You guys chose to try to sneak around.
You were looking for alternate entrances, and you you found
this one. Mmm, windows are boarded, this door is in
bo well. I don't want to say impossible to open,
but I I can't do it. This door is immortal,
this door isn't.
Speaker 4: I can't get through.
Speaker 6: We canna. You can always try the Bardic knock spell?
But what a what the Bardic knock beell?
Speaker 1: What is that?
Speaker 4: It's like the knock spell but for barts. Do you
have that spell? I'm not a bard but uh I
know a thing or two?
Speaker 1: Can we get the kid to do it?
Speaker 4: No, we could probably do it without them here, all right?
Speaker 2: Well, also, the kid doesn't happen. You're not there kid.
Speaker 6: It's just you know, I need you to fully commit
to doing the Bardic Knock spell with me if we're
going to do the Bardic knock spell.
Speaker 4: I don't know what the Bardic knock spell is. It's
the Bardic knock spell. I don't get it.
Speaker 6: It's it's uh, it's really high concept magic stuff. You
wouldn't You wouldn't understand you have those pins? What did
you have those pins?
Speaker 4: Still? Oh?
Speaker 6: Yeah, you should probably like put one on, but maybe
not too close to your heart or something, because they
seem to kill people. Oh, come on, Timers of the Essence.
Speaker 4: What what am I doing? You're putting that pin on?
Speaker 1: Oh?
Speaker 4: What do I still have it? You had like five?
Speaker 9: Right?
Speaker 4: I did? I can't do I still have them in
my inventing or do I not? I don't think Leona
took them?
Speaker 6: Okay, they took the notes we got from Hoggins.
Speaker 1: Oh yeah, yeah, you still have those.
Speaker 4: Mm hmm okay, well put on the pin? Why not? Okay?
Speaker 6: I knock on the door? Did what the spell? Why
are we punish me in the face really quick.
Speaker 9: What do you do?
Speaker 1: I grab some but certain.
Speaker 4: And I flop over.
Speaker 16: Uh uh what do I?
Speaker 4: What did I do?
Speaker 17: So?
Speaker 4: I am so confused right.
Speaker 1: Now I need to have them roll a thing inside.
So the question is how long would you wait?
Speaker 4: A couple of minutes, not.
Speaker 1: Too long, A couple of minutes, A couple of minutes.
Speaker 4: I'm just like, I'm sorry it didn't work.
Speaker 1: I'm just kind of him. I'm just shaking. Hey, man,
we go up.
Speaker 4: Oh, I'm fine out you punch good? Okay? What the hell?
Speaker 1: What was that?
Speaker 4: Well?
Speaker 6: Ideally, had they opened the door, they would have found
an unconscious undertow member and you with a pain on
your chest. That seems kind of friendly to them. However,
I perhaps a cloud enough.
Speaker 4: Yeah, no, I get that.
Speaker 1: Yeah, all right, this that makes a little bit more sense.
Speaker 6: Yeah, the bartic knock spell. All right, Well, guys never
expected to enough.
Speaker 1: Why wouldn't you just explain that before?
Speaker 6: Didn't feel like there was time? Obviously they raise clearly. No,
I thought they would be much more on the ball.
Speaker 1: No, I don't think these guys are really that perceptive. Honestly,
we went ten minutes trying to open the lock.
Speaker 4: Uh, huh. And then and then you punched me in
the face, and I.
Speaker 1: Literally punched you. I kind of I kind of yelped.
I'm not gonna lie mm hmm.
Speaker 4: No, they're they're incompetent, which is not.
Speaker 1: Paying attention, or they are just not in there. I
don't know what's going on. You want to try it again,
m hink.
Speaker 4: I'm just gonna lie back down. If you want to
knock this time, I don't want to.
Speaker 1: I don't want to punch you again.
Speaker 4: Yeah.
Speaker 1: That that that seems unnecessary. I knock roll a strength check. Okay,
what a strange thing that I have to fucking consider
for here. I got an eleven. It's an eleven. Okay,
So you knock, and after about three minutes or so,
you do start to hear from inside the sound of
footsteps upon wood, a smaller set, and then behind it
you hear just this clunking just behind it as wood creaks,
and you actually see the doorframe shake slightly. At each
of these footfalls. You start to hear the sound of
mechanisms being interfered with on the other side. You hear
something being latched, something being unlocked. You hear the of
the lock clicking, and then as you do, you see
the door opens with a latch across it. No light
is coming from the inside, but you're aware that there
is just an eye. There's the faintest reflection of the
smallest bit of moonlight from the roots up above, reflecting
on an eye as you see someone peering out. Yes,
what is that an undertow member? And what's going on?
I found this one lurking around the back here. I'm
not sure what's going on. You should up your security.
Thank me later. I drop them in front. I would
like you to roll me deception.
Speaker 4: WHOA let go?
Speaker 1: As they look at them, you see them nod. They
mentioned that there were people's skulking around. I thought we'd
dealt with them. Wait a minute, that's a Oh he's
supposed to be off duty. What's he doing? Did you
kill him? I thought it might be better to get
information out of him later. See who he's working with.
Maybe we could use him later. There was another group
of people that they came back with, HM, tell me more.
Let's see. I didn't tell me many details. Mostly told
that there was an undertow officer that was skulking around.
What were they mostly relatively diminutive. It might be best
if you just throw him into the river. If I'm
being honest, you don't want to use this one. There's
actually a bit of a complication as a have you
not been in town?
Speaker 4: Honestly, No.
Speaker 1: Our associate is getting worried that we are not showing
due prudence, and so he is contacting the Reverence tonight
and assuming that they have found what I hope they
have found, we shall be taking our leave of this
town in the morning, taking your leave. Where are you going?
Where are we going? I wasn't very well informed. I've
been going for a while. The Reverence have found what
it is. They've been searching for what our beloved Equerry
has been looking for for all of these years. Finally
all of our preparations are going to finally come to fruition. No,
you're right, maybe it is worth using him. One moment
they push the door close and you hear a latching
and it opens. The door before you opens up into
a long, wooden hallway. There's basically no light right now
unless one of you has a torch lit, which doop?
Does anyone have a torch or anything?
Speaker 4: I got it.
Speaker 1: I got a torch and I got a few torches
in the bag.
Speaker 4: Yeah, why not? I l like one of them.
Speaker 1: Bold guess. I reinstalled an old extension that I turned
off a long time ago that lets me click a button.
So take off one of your torches and I'll do
this boom. You're gonna leave it on top down view
while you guys are exploring its real quick, just let
me throw something on the map and we can continue
on my albums. Consumable's probably at the bottom. It's one
of your things in your action tap. Oh it was closed. Okay,
oh really, it's not even in my consumable. It's weird.
Speaker 4: It might be adventuring supplies to the top.
Speaker 1: Yes, that was also closed. There it is. Thank you
click off one of your torches, so uh you as
they open it. You see that this law this building
looks like it may once have been a fairly lavish area.
Would you see inside of it is pretty Decrepit now
looks like it hasn't been cared for. There's uh this
very thick, almost moldy like on the verge of like
damp dust layer that covers basically everything inside. But you
do see that the construction of this mansion that is
ahead of you looks to have at least once been
pretty refined. I'm gonna don't eat those.
Speaker 4: I don't know why I'm moving it there.
Speaker 1: The main thing that you notice whenever you look in
is the cultist who stands before you, who has the
same general appearance as the ones that you had encountered
before Cablamo. They stand before you, but beyond them, in
one of the wider hallways, beyond it, you see what
looks like the massive form of an ogre, this huge
creature standing much taller and wider than you are. It's
at first it seems to be standing at attention, and
then you notice that its body appears to be rotting away,
And it doesn't take very long for you to recognize
that this cultist is accompanied by the zombie, a raised ogre.
As this hulking creature is peering lifelessly past the cultist,
seemingly at you, But then as you see it, it's
even looking past you, jaw hanging loose. All right, bring
them inside. We'll put them with the old man and
just drag me in.
Speaker 4: You know what I like.
Speaker 11: I pick up Desmond like a just like a purse.
Just grab him by his shirt, and I just walk
him in.
Speaker 1: All right.
Speaker 4: Sorry, man doesn't say anything.
Speaker 1: As you pick them up and you take them in, Uh,
they seem to begin walking, uh, kind of absent mindedly.
The ogre walking them in behind them. They do turn
to you and they are like, are you know if
you do not wish to carry them? We have the
help for a reason. Because he puts his hand up
towards the ogre, who is seeing this. The ogre just
kind of absent mind was like, and then pull looks
towards you and puts a massive hand out towards you
as you're beckoning for you to give them Desmond, I
got this one. If you wish, I just hold on
to Desmond. I noticed that you're not trying to be
in disguise. What exactly were you assigned to do a
figure like yours? I would have thought I would have
remembered you as they turned they begin walking through the facility.
My assumption is you're following them, following them through, okay,
so is there anything you're doing as you move? Before
I start, I'm just looking around, just kind of trying
to gather the general gist of what's going on. You
pass by several closed doors as you move through the area.
As you pass into going towards what you imagine to
be the foyer at the front of the building, a
powerful rotting stench comes from a room that you pass.
Speaker 4: The door is.
Speaker 1: Closed like it is sewage like as you pass by it,
very bad and roaming perception.
Speaker 4: As you pass it, yeah.
Speaker 18: Perception, yeah boy, fourteen to a sixteen, you hear this
large chittering sound as if a multitude of insects were
moving on the other side of a door that you pass.
Speaker 1: As you go by it nice as they move and
as they take you into what you assume to be
the main room of the area. The ogre at some
points has to like stop and contort itself to move
through even pretty generously sized areas in this place, And
as it moves it seems to be bowing its head down.
As the ceiling in places comes down low enough, there's
like it like hits its head on a ceiling and
lets its head hang backwards as it ducks a little
bit and moves forward. Anyways, they they continue, jeez, so
what exactly were you assigned to do here? If you
weren't part of our contingent? There was a group that
went down to the hollows. I was supposed to follow them,
not sure what they were doing, but I found this
one behind the estate. Seems they dealt with the ones
down there. It seems that being told to go off
duty wasn't enough to dissuade him from investigating. That's fine,
they'll meet the same fate as all others who have
tried to come here. The people of this town are
so easily.
Speaker 4: Preyed upon, hapless.
Speaker 1: Ignoring the tragedies befalling them. But ass walks through through
an area you pass several different bends where the area
opens up. As you pass through the main foyer area,
I would like you to roll me, both of you
to roll me. Another perception check, all right, we got
stanky room. Then another perception Yeah from both of us
from both here as you pass as you pass through
the front cool nineteen into twenty one scarn. As you
pass through the front area the foyer, you see there
is a door that is adjacent to the entry hall
that appears to be locked. Another large set of double doors.
When you see at this point as you come into
the front there are streaks of dried blood, as if
bodies have been pulled into the front and dragged in
different direct actions. No light is kept on in here
for the most part. But as you pass that main
set of double doors, which I'm just gonna point out
on the map real quick, it's over there. As you
pass by that one, you hear this large metallic clunking
sound from inside, as well as what sounds like a
rhythmic chanting, as if somebody is casting an incantation, like
incanting something to try to cast a spell. And and
also you feel that same sort of pin feeling in
your chest. The cultist that is leading you does not
seem to pay any regard to it. They seem to
just as they pass by and they hear the chanting
you almost you you only because your perception check was
so high. You do see them kind of make a
hand motion towards the door as if to be like whatever,
as they lead you guys, past it and down the
hallway again. At this juncture, I would like to ask you,
is as they continue to lead you forward, is there
anything that you wish to do? Can I see like
he's leading us to like some kind of cell right
general kind of that would be your assumption, I imagine, But
you can come to whatever conclusion you want. Can I
see if he's like got like keys on him or
something like that. He doesn't seem to You don't and
you don't hear any kind of jingle coming from him. Okay,
I'm kind of just on the follow mode right now,
just staying in character, am okay.
Speaker 4: Till we get to something I don't know.
Speaker 1: As he gets towards a door at the far end,
he you note that there's the faintest bit of light
coming from where he is, and that you just before
you're er torch overtakes the light. This again, large set
of double doors, pretty exquisite house, a lot of faerlionate doors.
You see a greenish a faint greenish light escaping from
underneath them, and as he goes towards them, the ogre
tries to follow him, and he looks towards it. He's like,
how many times have I told you you are much
too large and cumbersome. You're bound to cause damage to
our altar. Stay out here and keep watch, and if
there is another knock at the doors, please do inform
me more quickly next time. The yogurt steps away off
to the side.
Speaker 4: It was an intelligence check.
Speaker 1: As they walk forward, he opens this door and you
see that there is a greenish glow inside. As they
step in, there are two more cloaked figures, two more
cultists who as you enter you see that they are
kneeling down. Just throw them onto the They seem to
be kneeling down, one of their hands up near their chest,
as there is what looks like this crudely crafted statue
of what appears to be a dark elf wearing exquisite
attire in front of them. A series of fire pots
with green flame coming out of them, as well as
a series of candles, each with a green flame lit
on top of it, appear to be set in this
room and drawn out of blood. A circle with arcane
inscriptions in the center of it is underneath this statue
as they seem to be performing some kind of ritual.
As you step in, you see that the hands that
they have clenched and up to their chests. You hear
a faint dripping and you see that they had cut
their own hands and blood is simply dripping from their
hand onto the ground, where most noticeably, as soon as
it touches the ground, the faint pool of blood that
forms there is on its own on the ground, moving
like drops, as if as if drops were cascading down
a wind a windshield are moving toward the circle drawn
around the statue, being pulled along the ground towards it,
as it seems to magnetically attract that blood coming out
of them.
Speaker 6: As we cross the threshold? Can I try and suddenly
pull the door closed as we enter?
Speaker 1: Roll me a sleight of hand check natural for a
tot as you reach over to do that? Okay, so
you try to do that, and I'm going to say
that you do. You grab it and it pulls closed.
But as it does, as it closes behind you a
there is a fairly lad too as it closes. And
then as as Scarn tries to step forward, you find
there is resistance. As you look back, Desmond's cloak has
become caught in the door he closed over it as
there's just a sudden pull from him. I'm going to
make have them make the easiest perception check in the universe,
just to see what happens two of them, because there's
well there's three of them.
Speaker 9: So boom, boom, roll like nineteen players.
Speaker 1: Layers, come on, come on, come on, so the two
that are down, the two that are kneeling don't seem
bothered by this. However, the one that was leading you stops,
looks towards you, sees that that's curious how that happened.
And you know what, I'm gonna need another deception check
from a scarn because his suspicion was just aroused ever
so slightly. Okay, then we're going to roll an inside
against it this time, roll the nine.
Speaker 4: Okay, nine, try and support him, nois.
Speaker 9: Ah.
Speaker 1: I'd say deception is the more active role. So I'd
say he would set the DC, which means meets it,
beats it, which means he looks towards the mantle, and
having rolled a nine as well, he walks over and
inspects them. And as he walks over to Desmond and
he reaches over opens the door to uh to push it,
to take the cloak out of it. He also looks
towards the body. Oh right, I suppose if we're to
do this, he reaches over and Desmond, you feel him
reach into your holster and he removes your firearm.
Speaker 6: That's fine, too loud anyways, Uh, as he grabs it,
I'm going to cast entangle.
Speaker 1: Okay, does entangle? I assume it is verbal or somatic composent?
Speaker 4: Yes, it is. It is verbal and somatic.
Speaker 1: Um mm hmm. So are you Are you trying to
be stealthy while doing this?
Speaker 4: No, I'm gonna hit him with us prize, motherfucker.
Speaker 6: Okay, all right, I'm gonna target the three of them
with entangle.
Speaker 1: Okay, we're going to resolve this first. Go ahead and
do that. So target the three of them and then
roll away. Are you doing this as you feel him
touched the holster?
Speaker 4: Or are you doing this as they like approach? Okay, okay, uh? Entangled?
Or you wore my baby must have been the wind?
Speaker 1: All right? Oh, this is gonna go bad. Boom boom
and boom.
Speaker 9: Oh.
Speaker 1: No, the one that was leading you succeeds. As this happens,
he looks towards it, and as he's reaching towards you,
he sees you it has both somatic and verbal. Right,
he sees you putting your hands together and making just
like an expanding motion and then a clasping of your fingers,
and he hears you muttering as he does. I guess
he would actually be more like here, let's say, as
he does this. You see him look up towards Scarn
with this incredulous suddenly keen to what you're doing. Actually,
to be fair, Desmond, real quick, if you just indulge me,
he'd probably be right next to you. Do you want
to would you want to move your circle at all?
Speaker 4: Or is that good if he'd be right next to me?
Like there, like there? H yeah, I mean he's still
in it.
Speaker 1: It's still fine, Okay. I just wanted to know because
we have repossessing him the other two. As he looks up,
he's about to speak, he's about to call out to
these other two that are with him, but before he can,
you can describe to me what happens they failed.
Speaker 6: What happens These roots, similar to the glow root above,
kind of burst out from the floorboards and wrap around
those two, but also fill the area, making it difficult
to move as they just kind of writhe and move slowly,
charged with kind of like glowing bluish light of the
of the rootlight outside all right.
Speaker 1: As roots also reach up and like wrap around bits
of the candles, I will say that small bits of
them near the fire pots, near the candles begin to
light kind of on fire. Not enough that it's spreading
across the roots, but near the statue there's now this
larger like these green embers coming off of the roots,
igniting that side of the room more as the two
of them is like as roots entangle them. The other
that is with you, the one that was leading you
into here. They reach down to their side and you
see them pull a sickle out held upside down.
Speaker 4: What is the meaning of this?
Speaker 1: You're not one of us? Where did you get that?
Speaker 14: Pin?
Speaker 4: Were hard to pray on that?
Speaker 1: It seems, bitch, I go on and just I'm not.
I don't have I've dropped desmon.
Speaker 4: At this point, a moment has a ride for killing.
Speaker 2: Hell yeah, I can love that.
Speaker 1: That's become like a fucking low key meme rolling as
this happens, as you prepare to fight, as you put
him down. Uh, the others arrive at the wind wolf sick.
Speaker 13: Don't worry, knowing scarn he'll be here any minute now.
Speaker 2: Oh yeah, no, dousmans tough, They're good. They're gonna be
here any second.
Speaker 9: As you guys, I don't know what has to do
with it.
Speaker 1: As you guys approach the Yeah, as you guys go
to the we wolf. It is about nine pm, so
the wind wolf is in full swing. You hear noise
coming from inside. Uh uh oh, hold on, do as
you guys enter. You see that there's it's not like
a particularly festive evening, but there are maybe eight or
nine patrons inside, which is relatively you know, normal for
this kind of place. Uh. You see the people that
you are familiar with, primarily. You see one moment when
I pull up a little bit of information for my
own benefits. Sorry, I resized the map, and because I
resized the map, I lost some of my some of
my uh my pins. I need to find a thing.
I know.
Speaker 9: I know.
Speaker 1: It's tragic, ain't it?
Speaker 5: Mm hm tis so.
Speaker 1: Pease? Where are you? Where are you? This is not
gonna spent I've spent too long doing this. What I'm
doing is not worth the amount of time that I
put into it.
Speaker 9: Where are you?
Speaker 1: Where are you?
Speaker 12: Do?
Speaker 1: Do do do do do do do do do?
Speaker 9: Where are you? Desmond and also Scarn.
Speaker 1: You see an individual you encountered earlier when you in
the campaign. You see a relatively large, heavy set but
also pretty muscular man, very very charismatic, kind of handsome,
but clearly a man that enjoys his food. You see
one mister Murlau shandon Ay, the man who owns the bar,
a fiery redhead, standing talking to a patron. As they
are speaking to them, they they stop. They look over
towards your group coming in, like, hey, how you guys
doing tonight?
Speaker 13: Hey, we're doing gray at any point.
Speaker 1: Unless he snuck upstairs, but that wouldn't be very like him.
Speaker 2: I feel like we noticed scorn.
Speaker 1: I was wondering because if you guys came back, he
must be done with his dive.
Speaker 9: Yeah, yeah, we came back.
Speaker 5: We came back a little earlier. He hasn't been around
at all.
Speaker 1: No, I haven't seen him. If you guys want to
wait him out here, you know you're welcome.
Speaker 2: That's probably the good thing to do.
Speaker 9: They could have a drinking way, right.
Speaker 2: Will they serve me? Can I have an apple juice?
They have that here?
Speaker 13: Yeah, they'be even They've even got like they've even got
like a special apple juice with bubbles in it.
Speaker 2: That sounds terrible. I don't want.
Speaker 9: My God, I've never seen you do the complete opposite
of what I thought you would, so roughly.
Speaker 2: Because the callback Laura would like it, I'll try it.
Speaker 1: Hello, young lady. You see they make a gesture towards you, Pepper.
I don't believe we've been introduced. Are you new around here?
Speaker 9: Yeah, I'm new in town. Have my name's I'll take
his hand.
Speaker 1: I'm we're low.
Speaker 9: Shake, we're low.
Speaker 1: Whenever they take your hand. You see, they have a
very large hand. This is a very large individual, just
very thick. This hand as it takes your whole four arm,
sort of disappears into it as they shake it. First visiting,
first drinks on us? What do you?
Speaker 4: What are you?
Speaker 1: What's your uh? What's your poison?
Speaker 2: What you got?
Speaker 1: Don't they have drinks? I'm not I'm not Aaron. I
don't they got whatever? You want?
Speaker 9: Aaron?
Speaker 1: What do they have?
Speaker 9: Yeah? But they got Carnell.
Speaker 6: We're underground, so it's probably naturally kind of colder. So
there's been a lot of wine because it just stores
Easy here.
Speaker 1: Got a lot of wine stores easy Tom here.
Speaker 4: Yeah.
Speaker 1: The climate really lends itself to it.
Speaker 2: Man, this guy's so educated.
Speaker 6: Easy to make said, they definitely have plenty of that.
And then any spirit or anything and be rare, but
you know they probably have it. Given it's run by
the Shandona's. I imagine they probably have your typical whiskeys
and other types have.
Speaker 9: How do you lack a whiskey sour?
Speaker 1: If you got it, you were the man, that's all
the stuff we got. Yeah, sure sounds good to me.
Speaker 4: Our tender Aeron, nice to meet you.
Speaker 13: Oh godratberry spirit through with a squeeze of cutumber.
Speaker 1: You got it?
Speaker 3: Oh I will weill have this bubbly apple juice that
my good friend Lily told me about.
Speaker 1: Oh yeah, all that popular.
Speaker 2: I mean, unless you want to give me what Pepper's happen?
Speaker 9: Uh, whiskey Pop.
Speaker 1: Looks at you for a second, let them find out.
Sure your parents have been good with you being here, kid?
Speaker 2: Yeah, there's there's adults here. They're looking after me, and
I'm only having an apple juice.
Speaker 1: It's fine, humor me. Where are your adults?
Speaker 2: Oh my, my mom's at home. She's not feeling very good,
so I'm just hanging out with my friends.
Speaker 1: They look towards Lilia with a look that cannot be
mistaken for anything. But like, is this true? Are they?
Are they good to drink?
Speaker 13: That's what he keeps saying. I mean, I wouldn't give
him particularly whiskey.
Speaker 9: But so you know, I really love it.
Speaker 2: I thought I thought he was looking at you being like,
is this true?
Speaker 3: I thought we were talking about like the friend thing,
and you were like, I mean, I wouldn't say that,
And I.
Speaker 13: Was like, Lily, oh no, I thought you may like
to get your mom is sick. Yeah, you keep saying
your mom is sick. And I don't have a reason
to believe you're lying. Yet what was I supposed to mean?
Speaker 2: What would I laugh about my mom being sick?
Speaker 1: All right?
Speaker 9: You will have a spark apple.
Speaker 1: Apple juice on the table in front of you.
Speaker 9: What a colored in the morality of this bar. If
you did give him a shot, might have given him
a taste of his own medicine.
Speaker 1: I'm not to tell people how to celebrate. If their
parents had been here, then they would have been say,
seems like you're going through two stuff, okay, and we
don't want to sow the seeds. And we don't want
to sow the seeds if you're using alcohol to deal
with those kinds of feelings, So scorn, Yeah, you'll end
up like scarn cut to scarn fighting, you know what
scar gets by.
Speaker 2: Yeah, I don't want to be an alkie like Scar exactly.
Speaker 14: Lily is just spreading this thing.
Speaker 5: I didn't do anything.
Speaker 9: I just.
Speaker 3: Sparkly, just like sometimes Scar and drinks and we were like,
what alcoholics?
Speaker 1: Card is.
Speaker 2: An alcoholic.
Speaker 1: It's not wrong, though, it's not wrong.
Speaker 9: I guess he likes to drink a lot the coffin
mechanism so that when he's drunk he uses it as
an excuse to stop masking. He's just like every other
newer virgin, every what neuro divergent.
Speaker 5: Nero space.
Speaker 2: What is that?
Speaker 13: It's when you got the sparkles kid like I got
the Sparkles.
Speaker 1: Sparkles, I got pepper. Sorry, I need I need you
to roll me this. There's a lot of perception checks today.
I need you to roll me a perception check.
Speaker 9: With advantage. It is hearing based, oh advantage, Hell yeah.
Speaker 1: With hot advantage.
Speaker 9: Oh no, oh my monitor? What happened? It's it's like
it's starting my monitor over. Okay, it's fine, I think
click that. No, oh that's a four and a three
So I got a four? How nice? Well, it's some
brain sparkles. I'm telling you.
Speaker 1: You don't you don't hear what you might have heard.
Speaker 9: H fuck me, that sounds bad. Oh, well, so you
guys are gonna be in here drinking.
Speaker 1: There is okay, so you guys are like you guys
are shown to your own table. Uh heck, and there's
a Merlow does briefly make a point of being like,
maybe the kid doesn't sit at the bar. Maybe the
kid goes to a table. Okay, Uh, you guys are
here for a bed.
Speaker 7: I'm gonna roll.
Speaker 1: I'm gonna roll a D six times ten to determine how.
Speaker 9: Maybe I'm like listening to the music. That's all he said.
Speaker 2: Is there a band or anything in this bar or
any music capitals?
Speaker 1: Uh? Currently no, come on, I'll do it. You're gonna
go play?
Speaker 3: Yeah, play, I mean, pep pepper, you're the one requesting it.
Speaker 2: What what would you like? Harmonica or saxophone?
Speaker 1: Accordion?
Speaker 2: Like ladies joyce? What you're feeling like?
Speaker 9: Yeah, I haven't I haven't heard a good Okay you play?
Speaker 2: Oh yeah, I play very well?
Speaker 1: Oh my daughter plays? Yeah. Yeah, I'm too old for you.
Speaker 2: I don't keep saying that.
Speaker 1: Also not here, I'm not here.
Speaker 2: I'm just hoping we can play together. Get a duet going.
Who's your daughter?
Speaker 1: Oh? You probably know her. You ever heard of Lyra?
Have you spend any time up at the college? Lyra
costilas shandonay greatest bart of our generation. So the angels say.
Speaker 2: My eyes widened?
Speaker 1: Yeah, you know your daughter is.
Speaker 2: Yeah, I'm kind of glad she's not here.
Speaker 1: Her famous somewhat escaped the fame of the of the
wend Wolf mind you.
Speaker 2: Yeah, I'm I'm not worthy to play with Lyra. I'm
glad she's not here.
Speaker 1: If she were here, she would say that you should
kid that.
Speaker 2: It's really sweet. You haven't heard me play though.
Speaker 1: I only qualifications needed to get on the stage is
the willingness to do so.
Speaker 3: Yeah, that's true. Okay, Pepper, what do you want me
to play?
Speaker 9: Harmonica?
Speaker 5: I haven't read her harmonica tune and harmonica?
Speaker 2: Heck you, sir, what song do you think if I
were here? What song woul Lara want me to try
to play?
Speaker 1: Well? I know that recently she's been into a lot
of historic tales. Uh, do you know the Ballad of Acria?
Speaker 2: Do I?
Speaker 1: I don't know.
Speaker 4: Do you make.
Speaker 2: Decisions from the show?
Speaker 1: I don't know? Did you?
Speaker 12: I mean?
Speaker 2: Sure? Yeah? Music at the school and I know it
let's go.
Speaker 1: Cool roll me yeah, no, no, no performance check here with harmonica.
So you're not gonna be able to do vocals accompanied
with the song because you're But you play a song
that is a tale of the current high lord's conquest
of Sermon way of the of the military coup by
which high Lord Akria of Bloodnet overtook and took over
the former government.
Speaker 3: Hellia, Oh, let's go.
Speaker 1: As you play this fairly drawn out series of pieces,
about twenty thirty minutes.
Speaker 9: Go by, it's lost forever.
Speaker 1: You guys get pretty enamored with it, and then you
hear the shattering of a mug. Is your guys attention
is drawn to the fact that one of the mugs
that was on your table has fallen to the ground
and broken.
Speaker 3: Dude, as I'm like playing it, just fucking because I
like see the glass like fucking smash it.
Speaker 2: As that thing, We're like, whow, we'll get on their monic.
They look to where the glasses smashed.
Speaker 1: As you look towards it, towards your table, you briefly see,
appearing suddenly from being invisible, a snow white cat on
the table, legs kind of spread apart, staring daggers at Pepper,
just me owing the most annoyed, just as its hand
reaches over to a second mug and starts while keeping
its eyes locked with Pepper, pushing it off the table.
Wait now, wait on one a second.
Speaker 9: Now, why you gotta go and do all that?
Speaker 2: We're problem?
Speaker 9: I die for it? Yes? What? What?
Speaker 2: What?
Speaker 9: And what do you want?
Speaker 1: Tail puffs up.
Speaker 9: There's no they're wrong with waiting for some friends and
having a couple of whiskey stagers.
Speaker 2: And you know you're not like my song.
Speaker 14: Cat, I could play a different song.
Speaker 1: Doing this bramble. The racoon waitress that tends to this
place comes over with a broom and sort of just
takes it and brushes Oxalia on the table, just being like,
get out, excuse me, but you can't be in here.
Come on, As they brush it off from this cat,
as it jumps off the table, kisses walks outside. Its
tail points at you, Pepper, and it leaves the building.
Speaker 9: All right, I don't think, Yeah, I mean.
Speaker 2: I'm gonna follow my friends. That That's all I got
for now. I'm gonna take a brief interlude. Break everybody,
I'll be back. Get on the stage, follow it.
Speaker 9: I just imagine that you come here like tail points
at me, stabs to the round all right, all right,
I take my drink with you probably.
Speaker 1: Yeah, as you do it, it gets like a little
bit away gets in behind the wind wolf into this
like tree cover that's a bit off and behind it.
And as soon as you guys come over to it,
like I have been mewing.
Speaker 19: For two minutes, huh, not loud, praying a better system
of coming here to Kishan.
Speaker 9: And I agree, don't you know the message? Spill?
Speaker 1: What who are you doing here?
Speaker 9: We're waiting for we're waiting for scarn and Desmond.
Speaker 1: You where they've gone.
Speaker 2: The house of uplifting?
Speaker 1: Right? No, I was going to continue doing more of
my recon. I went back to watch the old mctrost aid,
and what did I see there? What's your friends breaking in?
Speaker 2: They already went, They went without us?
Speaker 9: Even what I knew that guy colored with more? All right,
well I thought he was just you know, color with
black and white? Who knew that he was using all
the other colors? Immorality, that's all, okay, that's fair, that's fair.
Check this is besides the point they're breaking in like
rat now like.
Speaker 19: Yes, I got up here as quickly as I could.
But they've been in there for They went snooping around
the back and they didn't come back around again. I
would have worn them, but I'm supposed to be a cat.
Speaker 2: Pepper you've been they might be in trouble. If they've
been in there a lot time, they might be in trouble.
We should go, yeah, sh all right, Lillie, are you here.
Speaker 4: One second? Sip? Okay, let's go.
Speaker 5: You have to like give it a little swirl and
enjoy the flavors.
Speaker 9: Hold on, okay, hours going down Pepper's gullet very quickly.
Just shot back, and.
Speaker 5: That's going to hit it the worst time.
Speaker 19: You're not aware that your friends were going to be
going in there, then you have to go.
Speaker 1: And investigate immediately. If these people are using that as
a kind of bass, then if the cover is blown,
they might flee or destroy evidence.
Speaker 9: I know this is all right, We're going. We're going.
Speaker 2: Nothing wrong?
Speaker 9: Was showing up to the party late, Chos?
Speaker 1: Is that everything wrong? Enough? Showing up to the party late.
Speaker 2: They are hurt and I will be very sad that
we showed up late.
Speaker 9: Well, let's not fine on smantics. Let's go. Yeah, we
sprinked off. My little legs carry me very far, all right?
Speaker 1: As you guys head back towards there, hecking, cutting back
to those that are inside, I'd like you guys, you
know what, what's the We're an hour and fourteen minutes,
all right, as we cut back to you guys, we're
gonna We're gonna cut to a break and when we
come back, we're do an initiative.
Speaker 12: Yeah, yeah, in time.
Speaker 9: Wait wait, wait the moments of five. Good job with
your diddy plane. What things.
Speaker 4: All right? He jay, hi ja, hi chat.
Speaker 3: We can happy about that name?
Speaker 8: That was so yeah, there's there's air was happy.
Speaker 9: Hell yeah, Merlow, I'll have a nice glass of.
Speaker 2: You here, sir filthy. Oh my god, his name is Merla.
Speaker 6: Sounds like you're where everyone's talking to Merla and they're
like yeah, because you're going scarn.
Speaker 4: It's like, na, yeah, he's an alcoholic.
Speaker 6: Just cuts to scart, lifting a cultus over his head,
throwing him into.
Speaker 1: All of his pats and eyes are like screaming with light,
and he's like, you know, he might have a problem
with alcohol, but at least we know he hasn't fallen
in with a bad crowd. Chanting Olga throws him through
the wall.
Speaker 11: You just see a splash of an eye and then
just like comes out with us with the freaking throws
it back at him, just like.
Speaker 3: Ah, Guardian DAGs giving me way too much credit there.
Speaker 2: We got assudent to be apprentice for Lyra. Fucking Laurie
wishes k.
Speaker 1: Name tried out.
Speaker 6: Yeah, fucking funny it would be for Lyrah Castilla shandon
Ay to meet the alleged son of Dismailer built make.
Speaker 4: Friends with them.
Speaker 6: They would definitely tell him about that, and then nearly
two years time meet them, but slip my mind.
Speaker 2: I never heard of It's so fucking funny.
Speaker 6: Turns out all the flirting was just them sessing out
to see if he's good dad materials.
Speaker 2: Yeah, right, by the way, you have a son.
Speaker 4: You need to go check out.
Speaker 2: I have a what dude, y'all?
Speaker 3: Fucking after last game it made me so happy because
we rated Cody and fucking we were like fucking Lawrence
Valor Belt and then he was like, did new stuff happen?
And like he just watched like Mighty Year roleplay Anna,
like it was beautiful.
Speaker 2: He just watched it on stream. It was really really cute.
Speaker 5: It made me so happy.
Speaker 2: A good good.
Speaker 1: Bean, it's hot.
Speaker 9: I think I showed my mom the video that Griddler animated.
Speaker 14: It's so good.
Speaker 9: For my parents. That's like the most consumable of what
we do, except for the moment for Investige. I did
show my parents the moment investige where I pulled the
card from the deck of anythings. Oh, my dad was like,
why is everyone laughing at you the way I run
these parts?
Speaker 2: Like, listen, I all laugh at each other here, who
like gets up me?
Speaker 9: Hecking? I think Pepper is my mom's favorite character. Oh,
he's like, oh my god, she's Southern.
Speaker 6: You know, people come with dan D players for being
down bad in terms of statement, you know, just being
being horny little goblin people. I never really sat down
to think about it, but it is really strange to
be like, all these D and D plitters players, they're
also Djen and Horney.
Speaker 4: Why can't they played D and D like intended?
Speaker 6: And then it cuts to Ed Greenwood, the guy who
made the currently most popular D and D setting, and
like he's like, all right, guys, this is what drob
breast milk tastes like tee fling tails or rogin eisodes.
Speaker 5: Damn, that's crazy, like.
Speaker 4: Just in depth discussions of people.
Speaker 6: He was like, well, it's actually different depending on who
the taster is, like that crazy.
Speaker 9: Homeland or what the fun.
Speaker 6: I didn't think because I saw the weird breast milk
conversation a while back and that made me kind of giggle,
but I just put it that in my mind.
Speaker 4: But then I saw.
Speaker 6: Most like hyper celebrating that they had confirmed that tee
fling tails are rogines, all.
Speaker 3: Caps, all black, a's fucking Braiden's parents reacting to I.
Speaker 4: Need more teeth, give me, give me, give me your teeth.
Speaker 9: Oh gosh, my parents, it's a weird. It's also that
like my mom played like the video game d and
d Oh and not like board games, no, like arcade.
Speaker 4: The Arcade Cabinet played one Bay.
Speaker 1: That's fucking the side scrolling one Yeah. Yeah yeah, the
most non D experience you can get out of it
video game.
Speaker 9: Yeah yeah, uh, it's it's fun. Sometimes my mom will
be like, well, can't you just make a noxious gas
and like explode their brains And I'm like, uh no,
or like I don't just I'm like, well, I got
a row.
Speaker 2: Well but maybe dude.
Speaker 3: I just like, when I'm excited about stuff, I'll like
tell my mom, like about stuff that's happening in D
and D. And I think I've stopped doing that because
I feel the judgment from her, because I think the
last time I told her, I was like, yeah, like
my character Drake, and she's like really cool, like I
can talk about Sweetee and I was like yeah, and
she was raised by two gay dads in a brothel
and like fucking. And then she was like she's not.
Speaker 2: Like a slut, is she?
Speaker 1: And I was like, oh my god.
Speaker 2: Yes, yes, mom, like she is.
Speaker 9: And I'm very out of it, like yeah, yeah, yeah,
of course.
Speaker 2: Yeah right. That was the vibe.
Speaker 9: And I'm like I.
Speaker 6: Was a big dub for my ability to talk to
anyone in my family about it, because they're all pretty
like fundy uh and uh So when I'm like, yeah.
Speaker 4: We're fighting the Queen of Hell, They're like, oh, that's good.
You should beat them like anything else.
Speaker 6: No, no, because they they lived and breathed the Satanic
panic barring one of like my aunts was the Satanic
bick Jesus.
Speaker 1: All right, she's.
Speaker 4: Great, She's like, you know, wea you boards and all
that fun stuff. Hell yeah, she gave me my first
magic cards.
Speaker 1: That seemed to me like everybody took off all that much.
So honestly, we could probably jump back in if you
want to make capital use of give me.
Speaker 4: Like thirty seconds and then I'm many.
Speaker 3: Okay, I'm gonna be you real quick, just because I didn't.
Speaker 1: You now have more than thirty seconds, Arin, No, no,
I'll do it.
Speaker 2: I'll do it.
Speaker 1: Carry for going on break and then waiting for me
to say we're coming back from break to be like
I should use a washroom now, elbow.
Speaker 9: They just are so interested in conversation. It's their brain. Sparkles.
Speaker 1: They got the sparkles.
Speaker 9: They got, they got them sparkles them. It's all right,
Adam Levine has ADHD two, I'll be rock stars. Sorry,
that might be very every poster about ADHD that I encountered,
because I was diagnosed very early on on account of
giving my first grade teacher rash from trying to teach me.
H but heck, and all the posters for like ADHD
is cool, ADHD is great would be like, yeah, Adam
Lavine has it. That's pog Yeah, okay, let's give.
Speaker 4: Hi murder.
Speaker 9: Carry.
Speaker 1: She decided to wait until the last moment to go
use the washroom.
Speaker 9: They got a wee wee. Yeah, if if the Boulder's
Gate wasn't so down that I would want my parents
to play, because I think they didn't punt. H Yeah, okay,
I guess the one romance I've done is a starian,
so hecan. I might be speaking too soon, but heck, okay.
Speaker 2: I'm back. Are you done berating me?
Speaker 9: Logan?
Speaker 2: No, I don't think you ever will be women friends
for seven years.
Speaker 1: I wonder what could change that pattern?
Speaker 9: Yeah?
Speaker 2: I think you just need to get over it. Just
accept who I am.
Speaker 1: Everyone back, and everybody ready, I think, so yepky dokey, back.
Speaker 12: In we go.
Speaker 9: Hope my friends. That's nice.
Speaker 1: I need hero I'm holding up on here. I need
those that are there. I need Desmond and Scarn to
please roll me initiative.
Speaker 4: Oys know it's just of advantage. Sixteen God damn.
Speaker 2: Just as you were rolling so good this game.
Speaker 9: I'm tummy ache survivor. He's a tummy Agge defeater.
Speaker 1: Oh my god, what is that like? Holy we rolled
that one earlier. Oh no, it's only for saves. So
you think kicks in right.
Speaker 4: Yeah, oh no, you're totally right. I should have. I
should have had my uh halfling luck coming to play.
Speaker 1: Oh yeah, tell you what. We're past it.
Speaker 9: Tell you what.
Speaker 1: Here's an inspiration, just to make up for it. You
got a little inspiration there.
Speaker 4: Oh I'll use it immediately.
Speaker 1: Yeah, I bet you will. And I'm gonna switch into
camera mode because I want to be in camera mode.
All right, So as you guys immediately get into this,
one of them prepares to attack you. They do like
the where's the pin? The other seem like they are
immediately trying to wrestle out of the entanglement. I mean,
really quick, turn neutral you fuck all right? Turn neutral,
click combat hack, there we go.
Speaker 4: Boom boom.
Speaker 1: Alright, you guys, scarn it. You'd be going first, Desmond,
you'd be on deck. What would you guys like to don?
Did everything in that circle that Aaron drew? That's all
difficult to trade.
Speaker 4: Yeah, it's hard to move through the spaces.
Speaker 1: Okay, so hi, how you doing? He's sure, boy, young
scarn activating storm Lord's might.
Speaker 16: All right, he's gotta click them both right, yeah, dang
bang yeah, Thunder, I get off.
Speaker 4: Yeah, that's my rubble component.
Speaker 1: You know, you gotta do it every time in universe.
Speaker 4: It sounds like.
Speaker 9: Has old vibrate like that.
Speaker 1: Anyway, And I'm basically right next to man's right here
with the not being just eighteen is the only unrestrained one. Okay,
can I slap on with my with my slashing right
next to me? Yeah, if you want to make an
attack against him, you go ahead. Yeah you good quick?
Speaker 2: Oh yep, cursia.
Speaker 1: Well I hit a five to a ten, so that
does not hit Yeah, I thought so unless you use
overwhelming a dance. Yeah, I'm gonna do that. Hey, please,
what's up?
Speaker 9: Fuck?
Speaker 2: You gotta beg them again?
Speaker 9: I got a one.
Speaker 1: I didn't beg. I didn't beg hard enough. All right,
that was automiss. Here's the was the one. Here's the
expend the points for overwhelming advance. You strike forward the
duck and weave out of the way. It should be
beside the ability. It should be like a spend two button.
Oh I can't read. It should be yeah there yeah, okay,
so that's you. That's you're actually crazy and your was
to go into your form okay yeah, yeah, yeah, yeah,
literally fucking beefed it. He strikes towards him. The occultist
ducks out of the way very defintely.
Speaker 4: It is now your turn, all right, they got my revolver, right, you.
Speaker 1: Told me that you did that. You still.
Speaker 4: I'm gonna draw my short for now. I'll swing my
shorts herd at the game in front of me.
Speaker 1: Okay, you strike him, try to.
Speaker 6: There's a total of twelve. I'm gonna I'm gonna burn
my inspiration.
Speaker 1: Okay, you gotta get the shakes out, all right, you
gotta get them out. See twenty one hits.
Speaker 4: You get him with that fat five points of damage.
Speaker 1: You strike him, You swing towards him with your short swords,
stab into them, just barely. They shift to the side,
so you graze their side. The black leather of their
outfit is cut somewhat as they look down on you,
their eyes seeming to reflect the green light in the
room menacingly. So anything else you'd like to do, you
still have your bonus action.
Speaker 20: Don't have too many things. I can run my bonus
section on the right now. I'm good there, I think
that's me.
Speaker 1: Unfortunately, alrighty Cultis thirteen is going to use a make
a strength check to try to break out of it.
The DC's twelve, right, let me bring it up, but
he should be yes, okay, strength check he gets, he
gets a twelve. He uses his action. He pulls the
vines from his body and he is freed. But that
is his action for the turn. Hey, ogre zombie the
roll perception ogre zombie, Oga zombie.
Speaker 2: Zombie.
Speaker 1: Oh this is closed. You don't know what og zombies.
Speaker 4: He can be doing anything.
Speaker 1: He could even be know there's somebody you know how
much you don't want one of those?
Speaker 2: You really don't want one of those.
Speaker 1: He is going to remain aside number eighteen. They are
going to bring out their sickle and they only say
an actually hold on. He's taking a hold on that one. Yeah.
He brings his hand up and he is going to
put it towards you. You see this deathly energy ring
around his arm with the same greenish glow as the candles.
He is aiming it towards you, Desmond, as he's going
to he's going to attempt to attack. Oh, why always
on Desmond? He not twenties?
Speaker 4: I hope that's not Marriam's move.
Speaker 1: They reach their hand out towards you. They don't even
actually grasp you directly. They put it towards you and
they curl their hand inwards, and as they do, you
just feel strain, as if something was putting pressure on
your heart. It's gonna do this, Oh my god. You
take fourteen points of damage and maintain concentration with your
eighteen uh, and it looks to you like the damage
you had dealt to them. As you feel your body wither,
you see the wound on their side closes.
Speaker 4: Hmm. I was fucking miserable.
Speaker 1: And uh, the vigor contained within your flesh is not
but a tool for us to consume. You made a
mistake trying to come in here. De kay Caltis five
is going to attempt to break out as well. Good
job of that concentration check, by the way, very good.
Speaker 4: Yeah, I would have been.
Speaker 1: Unfortunately they do not break out. Sick nast mm hmm.
With that, that is gonna be that full round. And
we're going to go back to Scarn at the top.
As he continues to struggle and try to pull away
front Scarn. As you see him struggling, you look over
towards him, your eyes fall a little bit onto the
crude statue, the altar that's been built, and there's just
something about it that just holds your attention for a second.
Is if all the sound around you peeled away as
you look at the statue of this dark elf that
is there. But it only lasts a moment when you
hear the sound of them fighting. You hear the magical
wisp of the attack that had been made upon Desmond,
and it pulls you back to reality. What do you
want to do with your goal?
Speaker 4: Okay?
Speaker 1: With that I got to Yeah, I'm gonna try and
hit this decay called this five here.
Speaker 9: With the.
Speaker 1: With the bow. So if you fire your bow well
within melee reach of a creature, you will have disadvantce.
Not this, not the eighteen, that five, because eighteen it
would give you. Yeah, okay, you can step away from back. Yeah,
I can move back, and he will attack you. He
will reach over and try to strike you as you leave. Okay,
so opportunity he just makes attack kids too. He swings
at you with his sickle. He missus. All right, you
dive over to the other corner of the room. You
aim your short boat towards him, and since he that
guy's restrained you're gonna have advantage. It'll lot of do it,
so don't worry about it. But go ahead, fire away.
Yeah yeah, where is this my short bow?
Speaker 9: Where?
Speaker 1: Where's what?
Speaker 12: Oh?
Speaker 1: God, damn it, I forgot what? There we go? No, okay,
you know you're long bow rather no, I was going
short Oh you're on crossbow. Yeah, crossbow, but it was
before you didn't drop it on him. You just roll
your cap. Just roll another one into the chat, because
you would have had advantage. So let's see what the
higher one would be into the chat, into the chat.
Ye wait a second?
Speaker 4: Hold up?
Speaker 1: Hold what the fuck? Why am I holding to I'm
gonna drop this? What happened?
Speaker 9: Oh? No? What?
Speaker 1: I accidentally right? Click?
Speaker 9: Oh?
Speaker 1: I see?
Speaker 4: Yeah?
Speaker 1: Must I just drop it anywhere outside the chat and
it'll go away and you can try anyone.
Speaker 2: I'm so good. Listen, it's complicated you're doing.
Speaker 1: You don't have to I have to. So don't target
him for this one. The reason that I'm asking you
to do it not that way is because you had advantage.
If you target him now, it'll roll it again with advantage.
We just need another role to simulate the advantage you
would have. Okay, sorry on future attacks, drop them on him.
Speaker 4: Got you.
Speaker 1: It wouldn't have mattered anyway.
Speaker 2: God.
Speaker 1: Unfortunately you fire and it does miss.
Speaker 2: Yeah, we're matching, Scar.
Speaker 5: We both rulled threes in fource on advantage.
Speaker 1: Is that I love being useless? Is that okay?
Speaker 9: I M.
Speaker 1: Yeah, ye, it's me for now. I hate it, Desmond.
It's your turn, followed by all the bad guys. As
of right now, I can do that. I'll breathe for
a second, give me a second. I figured it out.
Get no, don't worry. One of these days I'll be useful.
Speaker 4: Move over there.
Speaker 1: All right, he doesn't attack you because he used his reaction.
Speaker 4: I'm gonna burn my bonus action to quick heel.
Speaker 1: Okay, hmm, thank you.
Speaker 4: It's on Harry game. Seven points. Yeah cha, and.
Speaker 6: I mean we're fucking in and now I'm gonna pull
out my gun and I'll shoot at five as well.
Speaker 1: Does quick He'll not have a fucking useless thing on
it my bed. Here you go, boom and used you
fire your twenty one hits. Maybe they take eight points
a damage they do you fire cultis five. They get shot.
They let out a very honible as they're shot in
the back. They take the eight damage.
Speaker 4: Um, and that's me all right.
Speaker 1: Thirteen is gonna go, alright, thirteen, you have your action. Now,
thirteen is going to start moving through the brambles and
whatnot towards you. He can only move hat half speed.
You can get to about here. As he stumbles through them,
he's going to bring up his weapon and he's going
to make a sickle attack against the hiccups. Wonderful against Desmond.
He swipes toward you and the first one misses. He's
then going to use his bonus action to make an
offhand attack with the sickle. Okay, A nice flippy move, dude,
which also misses, but it sucks. Ogre ha. Oh well, outside, ogre,
let's do a wisdom check, zombie buddy. Oh need Number
eighteen's going to go. They're going to step out of
the brambles and they're going to charge scarn. They rush
towards you. They bring up their sickle and they are
going to basically do the exact same thing. They strike
toward you. Okay, and they hit stones endurance, all right,
go ahead and apply that to yourself, all right. So
they strike and honestly, this will probably reduce the entire attack.
They strike towards you. They bring the sickle down on you,
and as it strikes you, you feel you just harden
your skin and the sickle clatters against you with the
sound of stone a metal striking stone and does not
find purchase. They bring their hand up to it and
they're gonna use a bonus action and try to push
it in and try to strike you regardless, and they fail.
Stone's endurance negates the damn And then number number five
is gonna go ahead and make that strength check. He's
gonna try to get away. No, he's still stuck. He's
having a bad time. Back to the top of the
turn order. Scarn back at you boy. All right, hey, hey,
guy in front of me. I got a deal with you.
You bladed chain and you love you? Hi?
Speaker 4: How you going?
Speaker 1: I'm gonna bladed chain him, gotcha? Yeah, I can just
double that. I've selected him this time. I'm doing it right. Yes,
ye strike him. You take it your bladed chain to eighteen.
That's a hit, all right, so the boh and yeah
it's sixty twelve baby, and that is twelve damage. As
you bring the bladed chain out, it rakes across him.
The many segments of sharpened segments of this whip like chain,
rake across him, tear at his cloak uh and leave
a huge gash running up his body. Nice, nice, pretty cool?
Can I h Yeah yea y y yea yea ye
yea yea ye yeyee. Get good.
Speaker 4: I don't like this guy.
Speaker 1: He seems pretty weeak. I don't like him. Yeah, don't
the buffering, Yeah right, I just thought about that where
I think he's a free action right, all right, what
do you want to do with it? He was going
dragon surgeon, okay, extraction, make another attack, so knock off
the points and then then attack again. All right, Hey man,
I do not like you as as as a person.
All right, throw your damage.
Speaker 5: That's a hit, goodbye, sir, hopefully five.
Speaker 1: So I need to roll at you one hundred. Yeah,
I forgot about that. As you swing towards him and
you cut into him, the emblem that is on his
chest begins to glow. You see, his skin immediately becomes
more emaciated. That's tar like substance appears on his arms
as he is going to become a menial. Yeah, but
that's so it became. He became a whole, meaning.
Speaker 9: He's a meani.
Speaker 1: Let me just adjust for what is his points would be,
I was cool, and then I'm gonna adjust his initiative back.
All right. As sapiens, as intelligence leaves their eyes, they
become a decaying menial and they are gone. A moment
has a arrived for zombie. No, no, alrighty is that you?
Speaker 9: Oh?
Speaker 1: Yeah, that's me? Alrighty Desmond, your turn.
Speaker 4: Um, I suppose we should really keep the pressure on. Um,
I'm going to Yeah, I'll just keep young, don't fix it.
Name broken. I'm gonna shoot the restrained one again.
Speaker 1: Okay, you'll have disadvantage, which will leave it out to advantage,
or which we'll leaven out to nothing.
Speaker 4: I have got a gun expert.
Speaker 1: Oh yeah, get him up.
Speaker 9: Let's go fuck him up up, Buck him up up.
You're on fire.
Speaker 1: That's a hit.
Speaker 9: We love to see that.
Speaker 1: And I'm gonna roll my D one hundred. And as
you fire towards him, it strikes him. He falls forward
into the brambles and the the entangling vines, and his
body does not change.
Speaker 4: Yeah, must have shot his clasp. Are you here under arrest?
Speaker 1: I don't think it's gonna do anything at this point.
Speaker 6: Well, I mean, you know he's gonna chance that one's dead,
and that one's death.
Speaker 1: Is only a new beginning. Oh right to destroy this
flesh would merely send me into my Lord's embrace. You
have nothing God?
Speaker 4: Is that you huck?
Speaker 3: Yes?
Speaker 1: He is religious, correct, I.
Speaker 2: Can't believe this could religion.
Speaker 1: He is going to legend he's going to swing a
sickle at you, Desmond.
Speaker 9: I just put it in everything nowadays. He not one.
Speaker 1: He's going to make an offhand swing, Desmond. And he
missed as he swinging towards you twice you met you
with your your tiny statue. You managed to get away. Hey, ogre,
you guys here a stomping from outside, followed by just
a loud on the on the door that is.
Speaker 9: There, and.
Speaker 4: Everything's fine, We're good. Go go go check the back door.
Speaker 1: Both of your roll persuasion.
Speaker 2: Only.
Speaker 9: I opened the fact door.
Speaker 1: Hey, I rolled in eighteen rolled eighteen to.
Speaker 4: That's that's true. I rolled a three that wasn't too.
Speaker 1: You hear the stomping as it seems to leave, as
if it's more and more distant than the building to
which you see the cultist looking in disbelief at the
door and back to you. How did you do that?
Speaker 4: That's right, we're wizards. I'll go with it.
Speaker 1: Those bound to us should not false sway to any's word.
But he shakes his head and he brings his weapon
up as if to strike the decaying menial is going
to go, and it's going to a tax carn hmmmm,
and it is going. Actually it's going to attack Desmond
because pack tactics. Oh that does make sense.
Speaker 9: Tactics.
Speaker 1: Yeah, you are a chrit magnet.
Speaker 2: Spencer spencer.
Speaker 14: Oh no, I'm so sorry.
Speaker 1: Wow, I it so towards you. Strikes you, You slam
into the wall. You are dying. Oh my god? Oh
do you take fifteen points of damage from it? It's
then going to make an attack against scart Ah. Fuck
what the fuck?
Speaker 2: Logan?
Speaker 1: God damn?
Speaker 4: Which hits.
Speaker 1: Great? Yeah? Do I rock? Yeah, fucking rock the stone center.
Do you have more stones endurances?
Speaker 4: Yeah?
Speaker 1: Out one more? All right, go ahead and apply it
and throw thee on you.
Speaker 4: Yikes.
Speaker 1: Yeah, swings its claw towards you. You're gonna I don't
want to have any kind of death going on. No
damage as it strikes, it's claw it it's yeah, well
claw hits you and tries to pull against your skin,
but it is hardens in response, and you you you
have a you have a very nano machine son machine Son.
They hardened in response to physical trauma. Fucking that's basically
what you do. All right, That's that's them. God dang ah, jeez,
scarn your turn. That's so lit gamers. Mm hmmm ah jeez.
Can I help Desmond add all? You could? Uh, you
could do anything to you could stabilize. It's not gonna
help him much healing. Yeah, I have a potion. Can
I use the potion off? Its an action? You could
use it on him? That's kind of crazy gamer, that's hmmm,
Strokes Beard, What would that dude did my boy? That
would help him get out of dying. Would make it
so that when he begins his turn, if he has
hit points, he would stop dying and it turns right
after yours. Okay, so yeah, I might as well. I
don't know what my man's to die, all right? Alrighty
so do I just pressed the plus on the side,
Just drag the plus like onto him. Heymen, live your life.
Speaker 4: I believe we haven't tried.
Speaker 1: I didn't do a lot. You regain five points. You're
you're gonna have one point of combat fatigue when you stand.
Would you like to do anything else with your turn?
You still your bonus action, and I guess a possible
dragon search. Technically, yeah, that's technical, but that would that
would rip my points away from me.
Speaker 4: But that might be the vibe.
Speaker 21: At the moment, seeing that, Hey, you guys ain't got
nothing on this, okay, trying, I'm sorry away.
Speaker 1: You guys are the fucking Lancelot running in the distance meme,
running towards it between everyturns. Just the cut to the
far shot of That's what I've been waiting for this
entire time. Is you just like kind of hear a
knock at the door or some ship and I'm like,
but yeah, I got a dragon searge. That's it got you?
Do you have enough points for that? Oh? Wait, no
I can't because it's up again. Oh no, because it
goes up by one.
Speaker 9: This is so bad.
Speaker 1: Oh no, we are at a dilemma.
Speaker 9: Oh.
Speaker 1: Also, just as a note, actually, okay, when you used
it the first time, you burn three, which it should
have been only I did that first time, because it
goes up each time you use it, so you should
have three and it now costs three, so you do
have enough to use it. I'll just take down the
rest of your points for you there.
Speaker 4: On the first one.
Speaker 1: You're right, yep, yeah, wow, you are right? Wow yeah,
coming in collection? All right, So you have another action?
Speaker 9: Sick?
Speaker 4: Can he?
Speaker 1: Where? Where? How? How dead are you versus dead? Are you?
Speaker 9: Do?
Speaker 4: I know they're healths.
Speaker 1: I don't. I don't think I do. That's unfortunate for me.
Since he became a menial, he hasn't taken damage, but
the other cult hasn't. Why are these guys so good?
All right, I gotta attack the menial. He's all up
in my grill as you know, hi, friend, don't I'm gonna.
I'm gonna slice them with the bladed chain and that'll
be a four to a nine that hits.
Speaker 22: All right, okay, go ahead, all right, it was a
four thin you deal ten damage to it.
Speaker 1: It is still standing. Yeah yeah, yeah mm hmmm. And
that's you. Yeah, that's me, des Wind. You are prone,
but you are.
Speaker 4: Sorry. I stand it sucked.
Speaker 6: I can't look at it, but I know I have
a bonus against the decaying menial. But I can't load
the guide with my gun.
Speaker 4: Dweller in it.
Speaker 1: A plus one to hit and a plus D four
on the four M.
Speaker 4: I'm going to shoot the menial.
Speaker 1: Okay it automatically. Uh, it automatically, Parson, So go ahead.
The third one? Yeah down, roll damage?
Speaker 2: Wait, just as didn't you get to I got one?
So that's the fourth?
Speaker 4: Really?
Speaker 9: Yeah?
Speaker 2: I think so?
Speaker 1: Do you fire a revolver shot straight through it and
it looks like it's about to collapse and then simply doesn't.
Speaker 4: I swing with my short sword in my offhand. This
is my bonus action.
Speaker 1: Okay, what is it?
Speaker 4: I don't add my prefusis. But it's a damage, not
to the attack.
Speaker 1: You don't have the ability modifier to the damage, so
that one.
Speaker 4: I can't that one. I'm going to reroll it.
Speaker 1: Rerolled it?
Speaker 4: Oh it automatically? Oh wow, sweet, it does automatically twenty one?
Speaker 1: Gotcha? That's crazy. That Yeah, that's probably what happened earlier.
Probably re rolled and we just didn't see. We probably
saw the one and rode off the result. Okay, roll
damage against it.
Speaker 9: Let me.
Speaker 4: Toggle off that damage real quick, and.
Speaker 1: There you go, buddy, and this time as you strike it,
it does go down. No, actually, hold on no, hold
on what.
Speaker 12: Now?
Speaker 1: You stab it it? Oh, it stays up. You carved
through it, rip the blade out the side of it,
it remains bucking up. You know enough about undead to
know this is simply a quality that they have.
Speaker 4: They are very hard to put destroy the brainstem.
Speaker 1: Aad that that you, Desmond, I am.
Speaker 4: It's not gonna change a ton no matter what I do.
Speaker 1: Yeah, I'll all stay here, Okay, tokay. Eldest number thirteen
is going to go. They're going to do their usual
uh sickle death tut or sickle sickle attempt to attack. Cool.
They're gonna getting closer.
Speaker 4: They're gonna move down to herele cycle.
Speaker 1: They strike at Desmond and they miss, but hold on
because they strike at Scarn.
Speaker 9: Oh my and they miss.
Speaker 1: God yeah, Ogre Zombie continues upon his path to do
what he was asked to do. Thanks, Boddy, I love you.
Speaker 9: I like that.
Speaker 1: I can see where he's going in the house. But
you guys, can it's just funny to seem to be
like he's on an adventure. He was going to make
an attack against Scarn. Can't about that. And and it
will have pack tactics, so it has advantage really. Oh
it missed, but it has a second attack, you see,
with advantage. It strikes its scarn again. This one hits
how scarn? You take seven points of damage?
Speaker 2: My chest itches.
Speaker 1: No, that the gay cultist is dead and we go
back to the top.
Speaker 4: Scarn.
Speaker 1: It's your turn now, and man, I'd love all of this. Uh,
I gotta slap him in the face. Man, I gotta
I gotta get like like a good like right, yeah,
exactly good. But with the bladed chain obviously that's an
eighteen well damaged. Help me out, man, I really want
to do good?
Speaker 4: What some good damage?
Speaker 1: They're still up?
Speaker 9: Why are you alive?
Speaker 6: You gotta either get them basically straight in the brain
or you have to use holy damage.
Speaker 4: And I don't think you can do anything like that.
Yeah you can't.
Speaker 1: Pretty strong, you would know that you can kill it
by hitting it hard enough. Uh, it's it's gonna take
him in it so well. On these I can't even
lie about them on fire with your torch, they fire automatically,
I don't. I would note. I think that you know
you would know, Desmond, because they are your favorite enemy.
At all it's radiant or damage or a critical hit,
it would bypass.
Speaker 4: Those are the two that said you do have a torture.
You're off hand? Light the motherfucker on fire?
Speaker 1: Yeah, can I is there?
Speaker 9: Do I have?
Speaker 1: Can I bonus action that somehow? I'm sure? Yeah? All right,
just an improvised weapon, Yeah, improvised weapon. Just stick them
with the budget me roll me a strength check all right?
Speaker 3: Uh?
Speaker 1: Wrong? One? Wrong?
Speaker 4: One?
Speaker 1: Why am I so stinky? I don't know, take a shower,
you said, check? Right, yeah, we plus your proficiency bouts.
But even then it wouldn't matter that misses. You swing
the fire at it, it backs up with a moment
of fear in its eyes as it sees the flame.
All right that you, yeah, Desmond.
Speaker 11: Oh.
Speaker 4: I really want to just take you out, but first
I suppose.
Speaker 1: Again, all right, you really want to just get rid
of this guy. But you're like, ah, fourteen, that hits.
Speaker 4: Oh you're still fatigued, and it dies.
Speaker 1: Thank god, You're sixteen causes it to finally you shoot
it straight through the forehead. It stumbles back, finally falls.
That was that was awful.
Speaker 4: Yeah, that's a twenty to hit him.
Speaker 1: That's a hit. All right.
Speaker 4: Three, I'm gonna try and hit him with the flat
of the blade. I'm gona try and knock about with him.
I'm focus can try non lethal.
Speaker 1: Okay, that'll that'll actually lead to me being able to
show and test how our fucking non lethal is gonna work.
So whenever you finally take him down, you want to
do non lethal.
Speaker 4: Yeah, that's what I'm enming for.
Speaker 1: Gotcha, gotcha. It's gonna be his turn now, assuming that's you. Yep,
he is going to swing once at both of you.
He's going to swing a sickle first at Desmond.
Speaker 6: Down.
Speaker 1: The tangle's gone, entangles gone.
Speaker 4: Okay, yeah, because I was dying.
Speaker 1: Oh yeah, yeah, that misses. He's then going to swing
his offancickle attack at scarn That one hits. Mm hmm,
you take six damage. Scarnicle cleaves into you, drags across
your chest. Now he is ogre zombie goes he Uh,
he's he's where he needs to be. He's right, He's
where he's where fate let him. Uh and then back
to the top of the turtle order. Scarne, it's your
turn again.
Speaker 9: Why are you like this man?
Speaker 1: I don't like you. I If I move, he's going
to do a opportunity out of his range. Yes, okay,
cannot I've been doing well with this bladed chain on
my main. I'm gonna just hurt him. I'm gonna just
hurt him a little bit, you know. Yippee, Please, Gods,
please help me. You've done me well. All right, I'll
take it as well.
Speaker 14: Something.
Speaker 1: You know, what are you trying to non lethal him?
If you take him down? You can only non lethal
with melee weapons, just.
Speaker 9: So you know.
Speaker 1: Yeah, bladed chain is okay, yeah, yea yea yeah, I'll
pick up what he's putting down trying non lethal them, gotcha,
there's an attempt. Please let me let me find this
my rules for how we're gonna handle fucking booba dooo,
because I don't remember because the first time we've done
lethand someone since we switched over to the dying condition stuff.
Speaker 9: So talk about.
Speaker 1: So he needs to make a con save. How much
damage did you do that exceeded his hip points one? Okay,
so he's gonna make a con save mm hmmm. And
if he fails, which is probably not going to because
the DC is literally going to be one and he
remains conscious, there's a chance unfortunately Slash dies. But where
are you? Where is your fucking sheet there it is.
Can't say, motherfucker where? Okay, So if you're trying to
non lethal him, which I am doing because I saw
Desmond trying toil the last time, he is dying but stabilized.
He is not unconscious. But you guys, you're talking about
non lethally. He is in the he has the dying
condition on him currently. Okay, so you're still able to
act and do things. You could continue to try to
bash him until he falls unconscious. That is a thing
you could do because you're non lethal to him. He
is not going to activate his thing, uh too, because
he didn't die. Okay. Can I first just rip that
off of him? Uh, you'd have to. Let's say, as
a bonus action, make a uh, make an athletic check
against him to try to grapple it away from him. Athletics, athletics,
let's go.
Speaker 2: It's because you didn't beg.
Speaker 1: You're right, You're freaking right. It's the one.
Speaker 9: Be over.
Speaker 1: So he is stable, dying condition on the ground. Assuming
that's your turn. He does wrestle you away as you
go to it. Do so, he reaches over and he's
like pushes your hand away as he's on the ground,
blood just leaking out of him. Desmond, it's your turn.
Speaker 6: I'm going to spend all I'm gonna holster my revolver,
move my short short into my main hand, and then
I'm going to spend a point of favor to baseball,
slap him at the side of the face with the.
Speaker 4: Flat of the blade.
Speaker 1: All right, go night night, ah, my.
Speaker 4: Lovely favor.
Speaker 1: Louisville slugger.
Speaker 4: He didn't really need you. He's dying, but I wanted to.
Speaker 1: Roll me damage against him because the damage is going
to determine what the save is he has to make. Well,
why all the three you do? So you bring it
up and you strike him. As you do, he just
falls to the side and he is unconscious.
Speaker 9: Hey, oh.
Speaker 1: Okay, I get him all right, and with you guys
collect yourselves. I'm going to go grab another bottle of
water real fast. This isn't this is We're gonna do
the quickest break ever. It's gonna be like four minutes,
four minutes break and then we're coming back, all right, everybody,
because I am dying. It's hot. It's hot out here.
Mm hmmm. I'll do the same.
Speaker 9: R b oh oh, by check are you doing check.
This is very stressful.
Speaker 4: Turns up fighting just to be cultist is quite difficult.
Speaker 2: What felt break? I didn't take a shower during stream.
It was Maddie. Why do y'all think that was me?
Speaker 9: What the fuck? We were saying that You've you've been
known for showers more than Maddie at this point, so
it's more like Maddie pulled to a hackn carry insteaders.
Speaker 2: Are before game starts. I would never shower in the
middle of game.
Speaker 9: What's it dor? Okay?
Speaker 3: Yeah, we were on break and you started showering, and
y'all were like, are you fucking Cheeriosh?
Speaker 12: Let me. I'm gonna be real. I'm not gonna say
which game it was. I have done that before, though,
But here's what I do. I don't just walk away.
Speaker 5: That's a thing, considerate, bitch move.
Speaker 2: I put the game on my phone.
Speaker 12: Okay, I play a game on my phone and I
listen while I'm in the shower, so I don't miss
the show.
Speaker 3: In fairness to you, none of us notice that ship.
Like with Maddie, it was a thing of like we
were sharing an office and we were like, oh my.
Speaker 2: God, like where has he been? Like we need to
get back to game. And I had to be like,
he's in the shower, y'all. I can hear it going
like fucking so, yeah, I just noticed you. It wasn't
like disruptive in anyway like you've.
Speaker 12: Ever done this in moments where it's like, oh, the
party is split and we're like we're like it's taking
an hour to do something.
Speaker 2: Yeah, shower, share bit something else.
Speaker 9: I've assembled furniture during game.
Speaker 2: I've I've cooked dinner.
Speaker 5: I'll be like, oh, yo, we're deviating. We're gonna be
on side A for a bit, but I'm side big.
Speaker 2: I'm gonna make a cake.
Speaker 14: Just let's go.
Speaker 9: Because sometimes because of the like time period that like, uh,
Saturday games take like from four to nine on Saturdays,
sometimes my friends will be like, hey, do you want
to meet up at like ten to whatever o'clock in
the morning or you know, something like that, And so
while we're doing game, I'll just be like, I'm not
doing mask scara, a little bit of makeup, Like.
Speaker 1: I'm back with water, and if everybody's still here, it's left, yeah,
ready to come back in guys, yep, other side, other
group having rushed as quick as you can through the tunnels,
through the old tunnels. You guys arrive in the in
the plateau. You arrive in the underloft pit heading towards
the old mctras State. It is dark at this point,
so I assume someone probably pulled out a torch as
they're moving. Uh, you get it comes within sight? You
see the front of the old mctraughe state is within sight.
What would you guys like to do? Uh?
Speaker 2: Get there?
Speaker 9: All the windows are patched.
Speaker 1: Up right front, especially in the front. The front is
the first place they would have noticed this.
Speaker 9: Alright, okkay, definitely inside What do we get in? Do
we go through the front and back?
Speaker 1: Do you guys here inside? This just rocket?
Speaker 9: Oh?
Speaker 2: Do we hear scar and screaming?
Speaker 9: No?
Speaker 1: Damn it?
Speaker 7: Uh?
Speaker 9: Maybe not the one that that big and the other
Sad's gone?
Speaker 6: You know?
Speaker 9: Can we is that coming from That's from.
Speaker 1: The front, right, it's coming from inside the building?
Speaker 9: In general, we got to get in there and help them.
Would I be able to press my head off against
the door and maybe listen to pinpoint which door would
be safer to kick down.
Speaker 2: I'm running towards the front door.
Speaker 1: That's a point of interest. What do you mean which door?
You only know of one door?
Speaker 9: That's fair, That's very fair to Berefrare.
Speaker 4: The cat did tell them that we went around back,
and I haven't been since since.
Speaker 1: That's true.
Speaker 9: Hey, hey, my lawyer.
Speaker 1: But when the question is distinctly which door they could
have gone around back and bead by somebody around back,
they don't don't distinctly know there's the door.
Speaker 9: That is correct.
Speaker 2: You know I'm not taking it back. I said that
I ran towards the front door, and all right, as.
Speaker 1: You rush up to it, you pull and try to
open it. It is locked. Hi you guys on the
door starts to jiggle. Uh, I'm gonna.
Speaker 2: You, I'm a kid.
Speaker 1: What do you expect?
Speaker 9: I remember the last I have a kid tried to open.
Speaker 1: Do you hear that sound? That thunderous sound stepping closer
and closer to the point that every step shakes the
ground underneath you. Lawrence, I'm just gonna real real quick,
can I Yeah, I can put them there.
Speaker 3: I like take my hands off the door, like back
up slowly, guys, maybe we should go wait wait, did
the cat say you look.
Speaker 9: Around the back? Sorry?
Speaker 1: You start to hear the sound of latches being undone
on the door.
Speaker 14: Like a bush or something.
Speaker 1: You're attempting to hide?
Speaker 14: Yeah?
Speaker 1: Really ding dong ditching the old stealth check Lawrence.
Speaker 2: Okay, come on, Laura, it's nine into twelve like.
Speaker 1: Duck to the side of the building.
Speaker 9: Are are we in theory?
Speaker 2: I would have yelled at you guys to hide?
Speaker 9: So all right, I reckon world hidden, hide, check.
Speaker 1: We're all check roll stealth.
Speaker 9: Sure, Oh that's survival.
Speaker 1: Hold on, do I survive?
Speaker 9: Check my modifiers plus two for stealth.
Speaker 1: Okay, so that would have been a fifteen. Uh, Lily,
are you also trying to hide?
Speaker 9: I just gotta be alright, a fad sun eleven.
Speaker 1: There is finally the sound of unlatching as the door opens.
Speaker 12: Uh.
Speaker 1: Does anyone have a light? So worse on? And if so,
please reconcile how that works while stealthing.
Speaker 9: I don't Tabasco would have had the torch, I think so.
I think I would have sent Tabasco around the corner.
Speaker 1: Okay, as it opens, then no light would be Do
any of you have dark vision?
Speaker 4: Any of you?
Speaker 1: Three?
Speaker 9: Right?
Speaker 1: No one does? Just no one in the game.
Speaker 2: Right.
Speaker 1: Yeah, it's not even a It's like at the tierning
of Dragon's Table Game. I run. Two members have dark
vision and the other two don't, and it's it's the best, uh,
especially because one keeps insisting on hiding in the dark
and going against enemies of dark vision. But you, guys,
it is very dark. You can barely see anything. You
see the door open, and you don't see details, but
you do see something huge reach down and poke its
head out and look to one side, and you just
hear this, and then it like stays there a second.
You see you it reach up and it scratches its
head and as it does, there's at first a dry
scratching sound. Then you'd hear a and it stops, seems
to look at its own hand and turns, walks back
in and I'm gonna roll an intelligence check and leaves
the door open behind it.
Speaker 9: A wow, oh, holy crow god, Laurie, are you sure
there's not a guy shining its light down on your
little brown head?
Speaker 2: It's probably my dad, mean that, thank you?
Speaker 13: M hmm.
Speaker 17: Will well we sneak in yepp no poonta, uh, I
guess try.
Speaker 12: We try to do it quietly, like just gonna shimmy
in there like that. Freaking Edna TikToker. Oh my god,
just look small, dude.
Speaker 3: I was thinking of the fucking family guy, like fucking
walk casual thing, fucking purperer.
Speaker 1: Uh wells you? Well, what do you? What are you
looking stell for?
Speaker 9: We're trying to see We're trying to sneak in behind him.
Speaker 1: Yeah, okay, I mean you. He seems to walk away
and you don't even see this thing.
Speaker 3: By the by the time you're in, Oh all right,
right on sneaking because you step.
Speaker 1: In, you step into the main foyer. As soon as
you're in, you notice there is a very bloody carpet
that is resting in front of you, uh, stretching ahead
of you. In this room, there appears to be uh
two large doors, one on either side of the hallway.
A fairly rotten smell reaches you pretty immediately, but it
feels like it's a bit distant. You see blood bloody
footprints moving along the wood, moving into the area, and
there appears to be a little nook, a little little
nookroom with no doors just up ahead of you as well.
There's a door hereokroom with no door. There's a door here,
and there's a little nookroom here and then passed up
there seems to be where the hallway seems to split.
But you can't see up there right now because the
light doesn't go that far. You can hear the sound
that you had heard. The footsteps appears to have gone
somewhere up that way. You can still kind of hear
them distantly rumbling in the building.
Speaker 9: We don't want to go away, assumedly. Uh, all right, you.
Speaker 2: Guys don't think it's squirter right, yeah, right.
Speaker 1: Here, thank you.
Speaker 9: Listen, I got I got one that's the hecking thing
and the other one is just the word Tabasco. And
so when I click at it, just Tabasco.
Speaker 2: He's just yelling for him.
Speaker 9: The basker. All right, so things gonna come. I I
was just doing it funny for the people at home.
Speaker 1: What currently my understanding of this is that Tabasco is
carrying the torch, so that's where your source of light
is coming front of them.
Speaker 4: Would be so big for that little guy.
Speaker 9: Yep, he's holding on to it real good. Okay, So do.
Speaker 5: You gotta find the guys right? Yeah, okay, so that
he can do Uh we said you said we could
hear some sort of noise from one direction.
Speaker 1: It sounds like the thing that opened the door went
that way, not that way.
Speaker 2: We don't want to go that way. I can hear it.
Speaker 1: We don't know, don't You can hear its thunderous footsteps
still like rumbling the wood off in like the right
wing of the house the east wing. Technically it's the
south wing based on orientation, but know map directions, map east.
Speaker 13: If we're not going to assume it went the other way,
it probably went to rejoin it, buddies, which means we
go the other.
Speaker 2: Way, okay, right the guys with please buddy, okay.
Speaker 13: So that means we have at least one door that
is within sight that we can check.
Speaker 9: Yeah.
Speaker 13: Now, it is also easier to sneaking in a room
that is already open, because if we if we want to,
you know, test test our luck with certain door hinges,
it might just give away our position. Everything's always ten
times louder when you're trying to be sneaky for some reason.
Speaker 2: I get you get what you're saying.
Speaker 9: So like nook first, then door.
Speaker 5: Here's the thing is that.
Speaker 13: I can only do it for a little bit, but
I can make myself invisible and I can check around
while you guys keep hidden.
Speaker 2: Wow, that's sick.
Speaker 5: I did it before that time.
Speaker 9: Yeah.
Speaker 13: Yeah, so I can probably kind of make my way
around and take a peek around see if I see anything,
and if I find any sort of leads, I can
lead you guys towards it.
Speaker 4: Yeah.
Speaker 1: Keep in mind that bashing hair only goes to the
end of your next turn.
Speaker 3: Yeah, try not to go too far because there is
like some kind of magic and some kind of creatures
that can see like invisible things, so like stay within
like your shut so if something happens, we can come on.
Speaker 5: Oh, I have an idea inventory.
Speaker 1: Lin style brings up a menu.
Speaker 2: Yeah right, Like God, I don't have rope most of
us have.
Speaker 13: Yeah, so I can give you this rope and I
can kind of make my way around as far as
that doesn't go that far.
Speaker 5: So I can't go that far. But if I find something,
I'll give it a little tug. And that's how you
guys know to follow the rope.
Speaker 2: Okay, but well the rope, yeah, like rope wait.
Speaker 9: On the floor.
Speaker 5: No one's gonna see it.
Speaker 2: Okay, we could try.
Speaker 3: I mean I was just gonna be like if something
sees you or attacks you just like scream.
Speaker 13: But I mean I think, yeah, no, once something finds me,
being in contents is not the priority.
Speaker 2: Yeah, but no, you want to do the rope thing? Yeah?
Speaker 13: Yeah, does that way? We're not all just kind of
piled up together. If something does get me, then you
guys could possibly even get away. The entrance is right here.
Speaker 2: I'm not gonna leave you.
Speaker 9: What, no, why?
Speaker 5: That'll be fine.
Speaker 13: If anything, I'm sure Scarn will sign the courage and
the bravery and the strength from deep love for me
to come and rescue me like a hero.
Speaker 2: Scarn is a deep love for you.
Speaker 5: I don't think so, but it's funny.
Speaker 2: It was the thing to say.
Speaker 13: I'm sure, I'm sure that if anything, my cries for
help will bring the guys over.
Speaker 2: That's fair.
Speaker 3: That could help us reunite with the guys anyway. You should, Yeah,
should do your thing, because the longer we hang out
it might be getting hurt.
Speaker 5: Yeah, already we have an idea. Okay, okay, okay, let
me just look at the inventory really quick.
Speaker 12: Tied under the ruck, Okay, rope is fifty feet. I
don't I don't think. I don't know how far I
can go. Vanishing hair probably not.
Speaker 1: I don't need to go that far around a movement.
If you dash, you could do sixty. So like that's
thirty five. Where are you trying to go?
Speaker 12: So if down there, like for example, if over here
is the direction where the over.
Speaker 5: Left, we don't want to follow that. That's just head
into trouble checking.
Speaker 2: If I also have rope, so it was gonna be like, Okay,
it's only fifty feet a rope. Should maybe tie more
rope to your rope.
Speaker 9: There are a lot of jokes I want to make,
but I won't.
Speaker 1: Amazing quality where you can combine it.
Speaker 2: It's true, I don't think I do.
Speaker 5: It's in like the I know. I know I have
rope in like the back, I have rope.
Speaker 9: I don't see sure sure I'll contribute.
Speaker 2: Might like use mine and left it behind or something because.
Speaker 9: I don't have any. Yeah, you have another fifty feet
from Pepper.
Speaker 2: There you go, Peper, Yeah, Pepper and I will hide
under this rug and hold onto the rock.
Speaker 9: Yeah, we're gonna we're had and mm hmm.
Speaker 2: Edging.
Speaker 1: You see this blood trail just dragging from there there
There is a lot of dried blood and bloody footsteps
heading inward. Yeah, and out of the bloody part. Keep
in mind, you got to go off on your own.
Speaker 9: Mm hm.
Speaker 1: You're gonna lose the light a lot because Pepper's Tabasco
is the light.
Speaker 9: Yeah, I know, Tabasca.
Speaker 2: Basco. Maybe you should turn out your light because we're
trying to hide.
Speaker 5: Oh I'm not. I can't say yep.
Speaker 2: Now we're all blind. Good call or listen. We can't
see them, they can't see us. You said it, Tabasco,
I've never heard it.
Speaker 13: Now that we are, now that we are absolutely blind,
I at least know that there was a door in
that direction.
Speaker 9: All right, I'm just gonna say this. I hate this,
but all right, I think it was so.
Speaker 2: I think we got it, splitting the party like twice.
Speaker 5: Right now, unless I, unless anybody else has an idea.
Speaker 13: It's the only way I can think of to make
sure that someone can scour the area and not be seen.
Speaker 2: It's a good idea, all right.
Speaker 12: All right, And Kim, we're gonna we're gonna go poof.
We're gonna do vanishing hair.
Speaker 1: Okay, you are invisible for one round, all right, We're.
Speaker 12: Gonna after after after both of them tying that heck
and rope. She'll take her end, and she's gonna go
to the first door she saw before the fucking lights
went out.
Speaker 1: That is over here. A fumble in the dark and
open the door. Tweez, squeeze. You open the door to
reveal darkness, except in the distance there is a single
table that has a candlelight on top of it that
is illuminating. A single solitary wooden table in the dark.
Speaker 5: M Oh, wake and go towards that table.
Speaker 1: Is you get closer to her, still nothing but darkness
surrounding you. As you walk into this room, there is
a barren table. There's nothing on it.
Speaker 5: Oh, but it's glowing somehow.
Speaker 1: There is a candle on it.
Speaker 2: Ah, you would say there's nothing on it.
Speaker 1: Now there's a candle. I said, there is a single
candle on it.
Speaker 5: You know we're gonna we're gonna, we're gonna take this candle.
Speaker 1: Okay, you're gonna take the candle.
Speaker 5: We're gonna take this candle. They're gonna be a flttle
floating candle. This house is wanted now. Hell yeah, So
it says Lilia, we take the candle.
Speaker 1: You now have a little candle.
Speaker 5: Well, hell yeah, we okay, since we still We've got
a little bit of time, do we.
Speaker 12: Well, Like she's she's kind of like looking around, and
I can see like there's like seems to be on
the lower end of her like some like bags and stuff.
Speaker 5: So you're gonna assume this is.
Speaker 1: A wall with a can and olden present. Looking around,
you see that there doesn't. There seems to be a
lot of like burlap sacks and and whatnot, like stacked
against one side of the wall.
Speaker 9: Mm hmm.
Speaker 5: Okay, so she is gonna be going the opposite direction.
She will be going uh up.
Speaker 1: Okay, I think that you'd basically hit the limit of
your movement at that point. As you walk up, you
pass by what seems to be a bookcase that is
devoid of books.
Speaker 12: Okay, all all all around this coast looks clear. She's
gonna give a heck and little tug tug on the rope.
Speaker 1: Are you guys gonna Are you guys gonna go in there?
Speaker 9: We should go? Yeah, I want to look at that nook.
It all right, I'll go running.
Speaker 2: I like it because like Tabasco is like light has
gone out.
Speaker 1: He just has like a big Tabasco darkness.
Speaker 2: Well, the magical darkness going.
Speaker 1: Out Tabasco can see.
Speaker 2: Yeah, okay, oh.
Speaker 9: Look for Tabasco's eyes for you go.
Speaker 2: No, we went with this plane.
Speaker 9: Well we're already water bridge. All right, let's go.
Speaker 1: The circle of darkness is blind sight, and then beyond
that he is sixty feet a dark vision.
Speaker 5: Oh so you Lillia, Yeah, Lia, Yeah, I find a candle.
There's nothing here?
Speaker 9: Oh there you are?
Speaker 5: Oh you know this term's Claire.
Speaker 2: That was a complicated plan for finding an empty room
with a candle.
Speaker 9: Yeah.
Speaker 5: I mean it's like we know we we don't know
that out of the house. But hey, I find a candle.
Speaker 9: I did. All right, we could this time through sand
Tabasco to investigate, and I could you can do that?
Speaker 5: Oh man, you can a little safe room to hide.
Speaker 2: That's a really good call. Yeah, we can like hide
in here while you send the basketball to like, look,
this is a little safe room that found.
Speaker 9: Yeah.
Speaker 13: Oh sure, there's a lot of stuff here. We can
just kind of pile it up a little bit. They
won't notice the difference, and he can hide behind it.
Speaker 9: Yeah.
Speaker 2: Maybe there's cool stuff we can steal.
Speaker 5: Yeah, that do Yeah.
Speaker 9: I like these ideas.
Speaker 2: All right, rummage while you get into basketball, set up
for like snoop and.
Speaker 9: Keep some cool stuff from me to get.
Speaker 1: I go.
Speaker 9: I like shake to bask, go up, I hype him.
I get them all carbonated. All right, you're gonna go
get him.
Speaker 2: You gonna go get him. Were gonna go get him.
You're gonna tell him white people or find the boy?
Speaker 1: Okay, look look through his eyes? Yeah, okay. If you
if you click on him, if you click on his token,
it should change the view to show you what he
can see.
Speaker 9: Oh, Tabascar? Oh how do I do that? Talking on
his sheet on the map on the map? Oh hoh, sorry,
I got character sheets and stuff in front of the map, Peruni.
Hold on, all right, Tabascar.
Speaker 1: Where would you like? Tabascar? I think you can see
through his senses. I believe, as long as he's within
one hundred feet of you.
Speaker 9: Yeah. Oh all right. We found this room and this
room kind of cuts off. So that's one door eliminated,
which only means there's one door to go find out
what's going on.
Speaker 1: So me, I mean, as you fly over there, there's
a hole. There's two hallways up there as well as
and when you get to that point, you can see
another door. Uh, sitting up here.
Speaker 9: Okay, so we run into the problem of Tabasco does
not have thumbs.
Speaker 1: Are going to say he's not very capable of opening doors?
Speaker 9: Are there any mouth.
Speaker 2: Should have gone strong?
Speaker 1: So are size like a cat?
Speaker 2: Cats can open doors?
Speaker 9: Can I fly into the nook for a second? I
know that it's a bit in pepperson interests, but sunds
that rat can Tabasco do a perception tip?
Speaker 1: I mean he can just going into there. Looking around,
it seems to just be a little like, uh, effectively
like entry closet. It just has a series of shelves
upon which there are some boots and some gloves look
hangers that one could hang clothes on.
Speaker 9: Tabasco gets a wild urge to show up the mittens,
but he moves on. Whether that's Pepper or him, we
is who knows? Onwards second.
Speaker 10: Switch to sitting moment, and I feel like speak, yeah, hanlo,
how far does your dark vision go?
Speaker 9: Buddy, your wrestling lizard.
Speaker 1: So as he heads out to their Tabasco can hear
the sound of whatever of the ogre moving on the
east wing. He also hears the sounds of some kurk
kerfuffalin coming from the west wing.
Speaker 9: Ah, you know, yeah, I think that's enough information for
a how much distance do I have?
Speaker 2: Lyft?
Speaker 1: Well, you're not in initiative or anything, I know.
Speaker 9: Oh that's very fair. I guess I meant for like,
how far Tabasco can get from me? Not in a combat.
Speaker 1: He is currently thirty feet from you.
Speaker 9: Okay, So I the west wing would be if you.
Speaker 1: Scroll over yourself. I targeted Tabasco for you, so that
arrow will always tell you how far we is.
Speaker 9: Yeah, oh good, good, good, thank you? All right, I
would I would go investigate the kurf fluffel over the ogre.
So can Tabasco fly towards that?
Speaker 1: Sure? He flies down that way, passes one door, passes
a hallway, But as he continues to whoa map?
Speaker 9: What do you do?
Speaker 1: And I'm sorry, I didn't mean to do that to you.
He continues to fly in that direction. He hears the
some some sounds?
Speaker 9: And what does he hear?
Speaker 1: People who are in the other room with the now
unconscious cultists?
Speaker 9: What?
Speaker 4: What my that's about? Tired up as he can be, I.
Speaker 1: Use my room.
Speaker 9: Oh yeah, I don't know what to do with this,
he smells, scarn.
Speaker 4: You should take that pin off.
Speaker 1: Oh yeah, let me get that over. I don't want
to do you hear the sounds that Scarn and Desmond
coming from the other side of this door.
Speaker 9: Yeah, at that point I would disconnect from Tabasco. Basically
give a Tabasco like, all right, meet up with the others.
We're headed there.
Speaker 1: He flies over to the door. Uh so, guys, those
that are in the room, Desmond and Desmond and Scarn,
you start to you hear just a and then just
the sound of shaking as the door seems to start rattling,
like a haunted house.
Speaker 9: No little dragon exclamations, no house peeping.
Speaker 1: Why would you say that?
Speaker 4: Go back and check the door again.
Speaker 2: What are you doing.
Speaker 4: Maybe it's a smaller zombie. Yeah, it sounds like a
small zombie.
Speaker 1: Wait a minute, I don't know that sounds the door shakes.
I opened the door. As he opened the door, it
swings as it swings inward. Uh you see, just bound
to it. Tabasco is just clawed onto the side of
the door as it swings inwards.
Speaker 2: Oh, he does that.
Speaker 9: Cat thing where he just makes sure that the door's
open and then walks outside of it again, like he
just wanted the door open m at.
Speaker 1: This point I would have come to you guys heading
in that direction.
Speaker 4: You have no light.
Speaker 9: I have other torches. You're gonna light another torch, yes, sir.
Speaker 1: All right you guys.
Speaker 9: Oh mouse, mouse, my mouse is turned off. This happening
to me.
Speaker 1: So you guys, you light a torch. I'm assuming that
you guys go with it. You step out. I'm gonna
click on Pepper and I'm gonna just click the torch button. Torch.
You guys get like about to the end of the hallway,
Scarn and Desmond. You see in the distance, you see
a source of light from the doors. You see way
down the hall it's the others. The others are here.
But then also as you see them down the hallway,
you also see, walking out of the darkness behind them,
the dimly illuminated form of the ogre that you had
sent away, walking just into the radius of the torch.
Looking down at those three, the you three that are there,
you hear just a it raises up its mace. I'd
like everybody to roll it checked both doors and now
it's coming back. Oh a sex amazing.
Speaker 9: Thanks peb Thanks Pebby.
Speaker 1: You said all of us, You guys too. Yeah, you
can see them down the hall. The door rolled the
three six.
Speaker 9: Hey scarn, we're taking up the rear.
Speaker 2: Let's go.
Speaker 4: I don't I dealt with this already.
Speaker 1: Okay, Lilia, you guys noticed that the ogre undead ogre
is behind you. It is angry. It's raising a weapon.
What would you like to do?
Speaker 9: It was the way over there, whatever.
Speaker 1: It was, then it came back. Well that's how patrols.
Speaker 2: Before we.
Speaker 9: Wait.
Speaker 5: Well one, okay, the concentration.
Speaker 9: That's fine.
Speaker 5: We we are gonna do we we are gonna do
a hemp gim. We're gonna do a hemp giam.
Speaker 9: There's two things I can do.
Speaker 2: Oh my gosh, which one will you choose?
Speaker 5: I will choose this one first.
Speaker 1: I won't choose mean you're on deck, by the way,
I will.
Speaker 5: I will freaking cast infused weapons on me?
Speaker 1: All right? What weapon?
Speaker 5: My rape here?
Speaker 1: All right? There should be one in your one of
the effects. You just say rape here? I think.
Speaker 9: Let me see.
Speaker 1: Oh I see, I see the way it's said.
Speaker 5: Weapon.
Speaker 1: Watch this, I'm gonna blow your mind. Hold on, he
that's right, law, hold on, and then.
Speaker 5: I guess I do have two daggers.
Speaker 2: Wait what.
Speaker 1: Have three dogs? You make?
Speaker 9: I have?
Speaker 5: Yeah, no, I have, I have a dagger, a dagger.
Speaker 1: With three am o, you have a dagger, and then
the one with the three is for if you use
it as a thrown weapon. Okay, but yeah, now you're
I'm just gonna check your rapier has the rape your
thing on it? Yes, so if you apply that one
I just put on there, says rapier, then it will
only work for that weapon, which is what we want.
So all right, cast the spell.
Speaker 4: And apply that.
Speaker 5: Alrighty, and then just to make.
Speaker 1: Sure, so what damage type do you want?
Speaker 17: Yeah?
Speaker 5: I was gonna say, I need to also do that.
Speaker 12: We he's he's looking a little bit uh like necrotics,
not gonna do ship, So we're gonna do uh.
Speaker 1: You can do acid, cold, fire, lightning or thunder.
Speaker 9: I don't think I.
Speaker 5: Want to set this place on there. We're gonna go
for just just to make sure is our current the
current ogre looking like disemboweled like.
Speaker 1: This, Yes, he looks very similar to the image. You
look at him and you're like, zombie, You're not a
very healthy ogre. You need to take your lemons.
Speaker 2: You're gonna get scurvy.
Speaker 1: Lemon once.
Speaker 5: I'm kind of balancing between acid and cold, but I
don't know if cold is good on zombies.
Speaker 14: Well find out here we go.
Speaker 1: Reminder that d is rarely Pokemon.
Speaker 5: I'm not there is no zombie type Pokemon.
Speaker 1: I'm just saying things generally don't have a Well, it's undead,
so this is good against it.
Speaker 5: We we we are gonna, we're we are gonna do
cold damage.
Speaker 1: Cold it is marking it down. So you take your hand,
you streak it across your weapon. The blade lights up
with a bluish tinge and frost coats it.
Speaker 4: You have cast it.
Speaker 1: I believe that's a bonus action.
Speaker 5: No, is it just says it's an action, is it? Yeah,
that's why I was gonna ask.
Speaker 1: I was like, can you attack on bonus actions only?
If you attacked only if it's an offhand attack and
if you uh used your main hand to make an
attack already, and it's a light weapon, so you would
have to wait till next turn at this point, Yeah, no.
Speaker 5: And that's okay. I think I will I will just
move a heckin' smidgem over here, and I think that
might be me for.
Speaker 1: Now, Okay. Desmond it's your turn. You can distantly see
this happening. Where'd the torch go? Okay, there it is.
Speaker 4: It's because Desmond.
Speaker 1: For the sake of convenience, Desmond, we can say you're like,
we can.
Speaker 15: Say you start like there all right, said with the
scar and.
Speaker 1: You know what, you both would have been at the
open door. So tell you what, Tabasco, Tabasco. You're there
hanging on to the door, and Desmond, you're there. There
you go, Look at you, look.
Speaker 9: At you go.
Speaker 4: I'm going to get a little bit closer.
Speaker 1: That helps you the fact that you only have twenty
five feet. You begin running down the hallway, your footfalls,
falling upon the wooden floor, echoing down, creaking.
Speaker 23: Oh no, I left that at home. I have nothing
that I can engage him with. So I'm going to
dash m hmm.
Speaker 1: Because you see all the children and the ladies being
accosted by the ogre in the distance.
Speaker 7: Ye close enough, all the single ladies, the single ladies,
all the single ladies.
Speaker 1: Oh god, is.
Speaker 9: This the second coming of Disco Griman?
Speaker 1: We do not speak of discover And that's your Desmond Lawrence.
You're on deck. But the zombie goes and it's going
to stomp forward and it's going to attack Lawrence.
Speaker 2: That makes sense.
Speaker 1: Not the species one brings up its mace. It's morning
Stars swings it down on you.
Speaker 7: Uh.
Speaker 1: It always just reminded me that you're hidden, which you're
But what is your ace?
Speaker 2: What is my what A good question? Thirteen? That's a gillion, Yeah,
a gillion.
Speaker 1: You'll never that's unfortunate because that means he doesn't get
to hit. Yeah, as he strikes down, you kind of
duck to the side, he hits the floorboards, which shatter
under the weight of the mace. Uh. And that's his turn, Laurence,
it's your turn.
Speaker 9: All right.
Speaker 2: Well, I'm gonna just gonna fucking look at him and
be like, stupid bitch can't even hit a little kid. Look,
what the hell's wrong with you? And I'm a vicious lunery.
Speaker 1: Okay, go for it, get his as.
Speaker 2: It's save right.
Speaker 1: Uh, yes, drop it onto him and scarn. You're on deck. Yeah,
this is one of those few times where like a
longbows range might actually useful.
Speaker 2: He failed, whoa hooray cool? He is dis on his
next thing will take psychic damage. You will, okay, want
me do damage? First before they fin I don't care fair.
Speaker 1: He takes three points of psychic damage.
Speaker 2: I did the thing.
Speaker 9: I'm also good album bonus action.
Speaker 24: Hecking look at Pepper and play my according uh and
be like you push him all around, so gary him
so gardy.
Speaker 2: I'll give her a part.
Speaker 1: Alrighty, let's put the effect onto Pepper.
Speaker 9: Why is it so catchy if it's so concerned?
Speaker 2: You are right, and that's my time.
Speaker 1: Alrighty scaring you're up?
Speaker 4: Hey, how you doing?
Speaker 1: I can't see a goddamn thing right now, So I'm
gonna move like over how far can I go?
Speaker 9: Like over here?
Speaker 1: Thirty feet out there? Where's guy?
Speaker 9: Oh?
Speaker 4: My god, he's so far away. Well, I would like
to use my long breezio.
Speaker 1: Yeah, and he's well within your range, so no disadvantage
or anything to go ahead that.
Speaker 9: I love that for you.
Speaker 14: Yeah.
Speaker 1: Do I still have stormlord? Yeah? I was about to say.
I was about to say it's bad and I can't
do it again, so that sucks. Well, eighteen to twenty
five I hit yeah, so we get an eight. Your
max damage rolls today two and eleven. Yep, you deal
eleven damage. You fire and arrow down the hallway, it
strikes into him, becomes one of the many weapons, piercing
into its hide, remaining in it.
Speaker 9: Yeah.
Speaker 1: I thought so it's not gonna do much, but it
did something. Thumbs up. Oh nothing, I could do. Everything
takes focus points. I forgot about that one trick. Pony
love that show. Not concerned about giving them the extra three.
Look what has already happened? All right, Pepper, pepper, all right, okay.
Speaker 9: Shit shit shit shit, alright, alright, alright, alright, it's not good.
All right, don't worry about it.
Speaker 1: Just be better.
Speaker 9: Where do I start? All right, I'm gonna run a
little bit. Burtons, give me, give me ten feet? All right?
Oh weird ch oh, okay, I can't help listen, y'all
need to start carrying your damn all right, okay, let's
I am. I have an inspiration. Oh this is a
save Okay, hold on, mm hmmm, I have options.
Speaker 1: Roll initiative for Tabasco.
Speaker 15: Oh yeah, career.
Speaker 9: Okay, did he rolle better than me?
Speaker 1: I'm just waiting for.
Speaker 9: Yeah, I'm not sure. Let's hold off on using anything
that I can't use again. Uh sure, I'll cast a
ray of enfeeblement.
Speaker 1: Already on him.
Speaker 2: Jesus, all right, I wonder or anything, because I'm right.
Speaker 4: In front of them.
Speaker 1: Drop go ahead and hit him at the same all
right him.
Speaker 9: Yeah, oh, and I'm going to use it. Uh my
inspiration for the attack.
Speaker 1: I wanted to use the advantage.
Speaker 9: Yeah, it's like I want to find something that I'm
rolling in tack because blessed LORI. But I'm not the
person to give inspiration to.
Speaker 2: All Right, you're closest and coming after me.
Speaker 9: Oh I got two tens. Wow, it'll be staging.
Speaker 1: I don't want to know if you want to use the.
Speaker 15: Bard Yeah I do.
Speaker 9: Okay, so you do, then you wouldn't.
Speaker 1: Then you would have wanted to reroll it before you
confirmed that that hit.
Speaker 12: Uh.
Speaker 1: So if you want to use it, go ahead you
because you said you wanted to use it. So, yeah,
you hit any but for fun roll of D six.
Let's see what will you would have gotten just for fun?
Speaker 9: All right? Yeah, it could have been full six.
Speaker 1: It was a free you would have a seventeen, which
would have hit whoa.
Speaker 9: That would have been amazing, all right, dae, but that's
not what this is. Spell really does.
Speaker 1: Yeah, all right, Yeah, as you strike them if you
fire this beam of greenish energy out towards them and
you like point your finger like a gun and go
bah and fire it. As you do it hits them.
The effect will be on them, thank you very much.
They're going to do half damage on attacks using strength
until it ends.
Speaker 2: Yeah, hell yeah, and they have disavantaged on the next one.
Let's fucking goal.
Speaker 9: And then I will I still have a movement and
I'm going to very what's your spell safe DC? Um?
I don't know.
Speaker 1: Then can you check any spell with a spell save
DC and tell me yes.
Speaker 9: Sir, let me see, let me see, let me see,
Oh my god, twelve, Thank you very much. And then
as a bonus action, I'm gonna cast deflect on the cell.
Speaker 1: Okay, I am alrighty, And that's my turn, Todd of
the turnolder Lilya your.
Speaker 5: Turn, alrighty.
Speaker 9: Here we go.
Speaker 5: So the don't think I realized I could have done
with my bonus.
Speaker 12: Action was give someone while I'm bond, because I forgot
that was Ain't that always the way?
Speaker 1: Man? If I was still using music we didn't own,
do you know how much I would have fucking the
Zombie Island Scooby Doo movie theme playing right now, man,
all right.
Speaker 9: Lilia, what you doing show?
Speaker 12: We are gonna heckn We're gonna hecking do a bonkage
with that rapier on, mister oman, do.
Speaker 1: It a little bunk, give it your get and.
Speaker 5: Then yeah that is any that's a hit.
Speaker 1: Hell yeah, let's go.
Speaker 2: That's crazy.
Speaker 1: You deal fourteen points of damage.
Speaker 12: Come up alrighty, And because I totally I'm just gonna
just gonna just gonna get a little closer to Lawrence
and I'm gonna can hit him with the Wilum bond. Oh,
he's just gonna he's gonna you know, here you go,
you get, you get a little you get a little
flower grown out of your head?
Speaker 9: Is that is that? Touch? Bell?
Speaker 1: Yes?
Speaker 2: Yes, hell yeah yes, do I get touched your head?
Speaker 9: Oh?
Speaker 2: Just just just a good little head pat.
Speaker 5: And it's just like bram.
Speaker 2: A little blush.
Speaker 1: Then just a flower.
Speaker 9: Just well.
Speaker 1: And that's me alrighty, Desmond, you're turn okay, looks dude,
there's a zombie Desmond.
Speaker 4: I'm gonna get the zombie.
Speaker 1: Can you get the zombie Desmond?
Speaker 4: I'm gonna get the zommy hi gun.
Speaker 2: I'm so glad you're okay, you'll go messed up, but
I'm so glad you're okay.
Speaker 4: No, I'm fine.
Speaker 1: A fifteen you would literally have to gnat one to
not hit the zombie. Yep, that hits.
Speaker 4: Ah fourteen points damage.
Speaker 1: It takes the fourteen points of damage you shoot, it
hits it uh disturbingly to those of you who are
near it. When it hits it, parts of its stomach
like the sea, Its skin pulls apart, as if seams
had come undone, and you just see chunks of meat
pour out from the side of it onto the ground.
Speaker 9: Oh roast.
Speaker 2: Dude, you okay?
Speaker 4: Yeah, that's.
Speaker 2: Asking the ogre.
Speaker 4: No he's dead?
Speaker 2: Is he dead?
Speaker 9: Did he do? Oh?
Speaker 4: He's undead?
Speaker 2: Okay, I mean he's like, guts are on the floor.
How are you not dead?
Speaker 4: He wasn't allowed to begin with. He wants to be
with but not presently.
Speaker 1: Okay, it's going to take an attack and it's going
to swing at Lily.
Speaker 2: Oh so wait, just so, I know what does the
fucking wild do?
Speaker 12: So So while imbond allows you do the thing, what
it allows you to do several things. I know that
the thing that Lilli and Pepper did a couple of
times was that every time one of us was gonna.
Speaker 5: Get hit, we could like a essentially.
Speaker 1: Like use your reaction.
Speaker 3: I was reading the thing and it says like bond
of targets can use the reaction to cause an attack
against the other to miss yep, so that's me.
Speaker 12: You.
Speaker 2: So if it's trying to hit you, I can be.
Speaker 9: Like no one the bond, Okay, then my reaction to
be like no, okay, oh thank you.
Speaker 2: Well, we'll see if he misses you, we will do
he misses sick, They're good.
Speaker 1: We don't need you, right alrighty yeah. By the way,
stupid ogre.
Speaker 2: Yeah really or Pepper's air God? What oka?
Speaker 1: I noticed you didn't take off a spell slot when
you used your raven people.
Speaker 9: Oh you're totally read, Yes, sir, Well, I only I
knew I only had one left.
Speaker 1: You have one now? Yeah. It swings down, It totally
misses with its attack. It's it's just kind of fumbles
and shifts off to the side. Lawrence, it's your turn, sick.
Speaker 2: Uh, we're gonna have to play gone now. I think
I'm just gonna battle because Lily told me to get them,
so I haven't had a chance to really use my
mount of blades.
Speaker 9: So I'm gonna do the head all right, go ahead,
I have a little second.
Speaker 2: One of them.
Speaker 1: Tabasco's on deck, and then's Garne who.
Speaker 2: That's a fifteen and at eighteen.
Speaker 1: That's hell yeah die h for huge deal to damage.
Speaker 2: Damage, I will have the one I have or do
I have to a you gonna do? Look at offhand?
Be an offhand amount of blades. Let's go up hitting
up again.
Speaker 1: Yeah, that's a hit. But before you roll damage. Yeah,
change the hand symbol that's on it. Make sure you
click it so it says offhanded, and then roll the damage.
Speaker 2: Don't it done?
Speaker 9: You did it for me. I know.
Speaker 1: I'm showing you how to do it. Next time you
do awesome?
Speaker 14: Thank you?
Speaker 9: Okay, that's better.
Speaker 5: Laurie's six damage.
Speaker 1: Nice you deal six damps I'm doing.
Speaker 2: I'm I'm trying to get him.
Speaker 9: Crying like a baby the whole time, screaming the entire time. Dessert. Hmmm,
he can't breathe fire, can he? I reckon not?
Speaker 1: He is not a dragon. Also, you would have had
to use one of your actions to make him attack,
but he can move right.
Speaker 9: Are there any like light fixtures that have fires that
he could light the torch that he blew out earlier.
Speaker 1: There's like the green fire in this room. He could
do that.
Speaker 9: Yeah, yeah, let's let's mess with green fire. What's the
worst that can happen.
Speaker 1: He's gonna swoop over there and then he's gonna light
his tip.
Speaker 9: It in like a fonduce.
Speaker 1: When he lights the torch. The fire that once he
like backs up from the flame. The fire that he
has is uh no longer green. It just returns to
being on the fire.
Speaker 9: Huhasca is gonna lock that into Tabasco. Mind thing to
tell Pepper about light house.
Speaker 1: Scarn, It is your turn, Hi, how are you? I'm Scarn.
I'm going to do the same thing I did last
time and attack him from very far away.
Speaker 2: I thought you were gonna say, I'm wondering how I
got here?
Speaker 1: Fire, Adam, Go ahead, that's a hit lip that al right,
he's big. I'm assuming that Scarn.
Speaker 2: I can't see him.
Speaker 1: Don't worry about it. It's a one.
Speaker 2: I can see.
Speaker 1: I'm Scar. Tabasco's got a Tabasco's got a torch going on.
We're there.
Speaker 14: Awesome.
Speaker 1: If you fire at him, it takes four points of damage.
I wonder how much health this guy has. What a
good question he do to just be chunking into him.
I'm not I'm done with my turn, but can I
like just move here?
Speaker 4: Ish?
Speaker 1: Yeah, you can move still, your full movement, all right?
You also, I believe have a torch out scarn, so
you literally have lights near you. And I'm choosing not
to talk about how you're using a bow while you
have the torch for convenience, Pepper, don't worry about it.
Speaker 4: Make it around the torch end of the boat exactly.
Speaker 1: Mouth now sorrowing the torch. Oh yeah, god. The question
is no hold on. The question is is it is
the torch in your mouth? Or are you pulling back
the boat string? The some one was the bow stream
because I messed up my hands and I was like
I gotta get it. So he pulled back and he
knocked it with his mouth at hotter the first time.
But now he's flipped it and he's he's like tortune
mouth yep, kind of like don't he doesn't like the
fire wicking to his face, but he's like, I'll deal, all.
Speaker 3: Right, what a kid, But you're doing peer so lucky
that I'm playing a little boy, because that's a right there.
Speaker 9: God damn, what you doing, Pepper, I'm thinking okay, takes
a while, Yeah, all right, all right, I think I'm
going to do what every good warlock does.
Speaker 1: All yeah, fire your blast.
Speaker 9: Fire in my laser.
Speaker 1: Oh you're not one.
Speaker 2: That's it.
Speaker 9: You shoot it to see like a fire and then
a miss yep, a fire.
Speaker 2: Then I'm missed.
Speaker 1: Well, you can't fire again.
Speaker 9: It's true. I cast a flect again.
Speaker 2: Just commitment.
Speaker 9: I'm gonna fire again.
Speaker 5: Alright you.
Speaker 9: I'll you there, sister one brain. So it is so relatable.
Speaker 5: It's gonna just just double check to make sure I
have anything.
Speaker 2: It's I'll call. Okay, we're gonna do a park. We're
that's an.
Speaker 5: Eight to be fourteen.
Speaker 1: That's a hit. M you're getting a strike takes thirteen
points of damage.
Speaker 5: Uh, can I hit it again?
Speaker 1: You would have to use an offhand weapon that is light,
so you could strike it with a dagger.
Speaker 9: Dagger, dagger, dagger.
Speaker 4: That that misses.
Speaker 5: It's because it's a little Dagger's fine.
Speaker 1: That's a little guy. Desmond. Your turn.
Speaker 4: Ah, you didn't see this one coming.
Speaker 1: Gone, gone, didn't see this one coming. You didn't see
this one coming, pot of greed.
Speaker 2: God damn it.
Speaker 1: That hits. Yeah, the thirteen that ye world hits. He
did it? A hit, it hit it.
Speaker 15: One might even say that it was hit.
Speaker 1: And then you fired.
Speaker 4: Perish. It takes thirteen points today.
Speaker 1: Thirteen points of damage received? Is the ogre? This rather
ineffectual ogre continues to flail, trying to hit the children
in front of it. The child and the small bunny
person in.
Speaker 2: Front say, you keep saying children because.
Speaker 1: You're small, because you're ty.
Speaker 4: Yeah.
Speaker 1: One of its arms, the one not holding the mace,
just falls off at the shoulder and hits the ground
as it swings. It is going to swing at Lawrence
any missus. Hooray Lawrence, it is your turn. Okay, it
should be making saves against hold on.
Speaker 3: It's yeah to disengage, right, huh, it's an action to disengage, right, yes, yeah,
double checking.
Speaker 9: He's got a roll of safe from my peoplement O
there he is good luck stinker.
Speaker 1: But he's been through it twice, so I'm gonna give
it one more.
Speaker 9: No, good luck stinker, he succeeds.
Speaker 2: No, you wish him luck? Why did you do that?
Speaker 1: I didn't mean it.
Speaker 9: You shouldn't do itious.
Speaker 2: And yeah I'm stab him again.
Speaker 14: Yeah you wanna take this you.
Speaker 1: Oh that's hilarious, so roll me damage mm hmmm. And
then because it's a Crito's undad fortitude won't won't trigger?
How do you do this?
Speaker 2: Heck in the part that like Desmond's been shooting, that
has like all of his fucking.
Speaker 3: Guts and stuff like falling out of I want to
just like fucking stab my mountain blade into it as
much as I can and and like pull it off slicing.
Speaker 1: All right, you do as you do. So the effectively
leathery casing that is the skin of this zombie uh
severs and it the top half of its body falls
into grotesque pieces in front of you, as the bottom
half continues to stand. The bottom half takes a couple
of steps, back slips on its own, discarded flesh falls
and ceases moving.
Speaker 2: Oh you guys have killed it. That thing's gross as hell. Also,
I Desmond tie, I.
Speaker 4: Heard sounds of distress, is what I'm going to say.
Speaker 2: Happened almost up.
Speaker 9: We know the truth. You know you broke it.
Speaker 4: There was the sounds of distress. And even though I'm
off duty.
Speaker 6: I had to act because as a member of the undertow,
the safety of the citizens of yeah Pits is the
foremost responsibility of those who take up the righteous.
Speaker 9: No, you can try to had it, Vanila, know you
like fun?
Speaker 4: Well, like literally, we had to have therese zombies here.
I mean, look, how.
Speaker 2: Come you guys came in here without us? It was dangerous.
Speaker 6: They're doing a thing tonight and if we don't move quick,
they're gonna do it. And then they're gonna I guess
according to tweedledum well not tweetled doumb we killed tweedled
dumb tweetle. I only know d and dumb tweetle three
over there. He he didn't say anything. Tweetl dumb told
us that they were leaving later. Yes, maybe, I think
because the they call him, uh not the reverence Reverence.
I guess there's like a title and there's more than one.
I thought there was only Reverence. I thought there was
more than one. And then there was the equery. I
guess he found something. Apparently they have what they're looking for. Also,
the equeries of man.
Speaker 1: We have to get out.
Speaker 4: It's just good to know it narrows it down.
Speaker 1: Okay, your exposition brain is great when you've almost died.
Speaker 4: Yeah, I focusing on facts and things. Forget about the
blood loss.
Speaker 3: You guys found out they were doing something tonight, So
you came in here all bone and fought a bunch
of zombies.
Speaker 4: No, we've fought cultists, then zombies.
Speaker 2: Cultist Okay, Yeah, there's.
Speaker 4: One tied up in the other room.
Speaker 1: Some of the cult has turned into zombies.
Speaker 2: Oh is he tied up because you guys really getting
information from him?
Speaker 6: Well, we just beat him in to unconsciousness, and we're
probably gonna, you know, continue killing everything here or what
we can.
Speaker 4: And figure out exactly what's going on.
Speaker 6: And then my later intention is to go outside and
fire six rounds into the air and then leave. But
if you know that's not feasible, then yeah, I heard
sounds of distress inside and so I had to move
even though I was off Duty's because that's the proper
thing to do.
Speaker 2: Okay, I'm learning. Why are you going to fire six
rounds into the air?
Speaker 4: What's that about?
Speaker 6: See undertow HQ is right over there. If there were
six gun shots that fast, they would be here in
two minutes.
Speaker 1: Oh well, Okay, that's true.
Speaker 4: That is very fact true.
Speaker 6: They still might be here soon because I did shoot
a whole bunch, so we should keep moving.
Speaker 2: Okay, where are we going? What are they doing?
Speaker 4: We have to go into the middle area.
Speaker 6: I think they're communicating with someone whoever's in charge of
all this.
Speaker 1: I did hear some kind of you know, cultism's happening
in there, you know, chanting as such.
Speaker 6: Because there's two wings, right, and then there's one in
the middle. We could get to the middle one, so
that's probably where he's having his little chat.
Speaker 1: Mm hmm.
Speaker 2: Li better scorn.
Speaker 1: So group proposition, Do you want to take a quick
short rest? It only takes a minute, take a breath, Yes, sir,
you guys could basically have done it while you spell.
I am going to hit rest. Everybody, please roll any
hit dice that you wish to you recover from your fatigue,
and also everybody on your sheet. There's a little thing
for short rests. You should have two out of two
right now, just make that a one.
Speaker 2: Can I do rest and then we'll need that? Yeah, yeah,
I'm gonna do.
Speaker 1: Just wait until only for people.
Speaker 2: Yeah, so probably just scorn because the rest of us
are fine?
Speaker 4: Yeah, what I forgot? How many focus points I give back?
Speaker 1: Not on a short rest yet, But if you want
to recover hit points, you could use a hit dice
to try to get back hit points. You have three
hit go to your main your main page, your main
tab on your shoot and says HD. Double click on
the die that currently says three. It'll roll it and
you are now at maximum hit points.
Speaker 14: Won't help there, it'll help me, okay, an extra three?
Speaker 12: What is?
Speaker 1: What is infused? Weapon? Is an hour?
Speaker 9: Right?
Speaker 1: Yes see you still got that?
Speaker 14: Mm hmm.
Speaker 1: So what would you guys like to do? Would you like?
And you want to go into that the middle area
that we want to do where?
Speaker 6: Yes, it's either there this weird looking holloway, the door's
right there. So I suppose you start with what you got,
but we can do at least all right, Bartic Knox spell.
Speaker 1: Not again again? It does not seem to be locked.
Speaker 4: Never mind, I'll just open it.
Speaker 14: Do you know what Bardic spell that?
Speaker 2: I don't know.
Speaker 1: Don't worry about it, get it? He does not.
Speaker 4: He learned some things at war.
Speaker 2: I don't want to. I don't want to go to war.
Speaker 1: You as you open it Tabasco is going to just
fly to the door frame. You see that this hallway here,
this little guy uh opens up. It opens up into
a little hallway when with another set of doors in
the past.
Speaker 2: Could I try to give Tabasco a little script?
Speaker 4: Right?
Speaker 1: Sure? Rollin, will Handley.
Speaker 2: I'm going to befriend this fucking thing. I'm gonna get it.
It's a twelve.
Speaker 1: Also, roll me acrobatics. Oh no, flies a little bit
a little bit above.
Speaker 4: You just slap the head.
Speaker 1: You jump up, and you give him little scratch on
the way by. He doesn't seem to care much for
you having done that, but he's got other things in
his mind.
Speaker 2: Okay, like he doesn't notice, not like I've made him angry.
Speaker 1: Well, no, just see, it was a very like fucking
why are you touching me?
Speaker 2: Oh okay, I just I'm trying to friends with you, man,
But go ahead, do you do anything?
Speaker 1: Yeah, he just kind of purchased himself. There is a
thin like are a hallway leading up there? Desmond, you
and scar and investigated the outside of this place previously.
You suspect that this leads to that like gazebo like structure,
that kind of yeah, and you hear you, guys can
kind of hear a voice coming from it. From the
end of the hallway, there's another set of double doors.
There's a greenish glow and a very faint bit of
miss pouring out from underneath the doors, and you can
hear vaguely a voice, muffled by the doors speaking on
the other side.
Speaker 17: It.
Speaker 6: I'm gonna move forward and I'm just gonna keep an
eye out and look for if there's any traps or
any anything that might signal our presence here.
Speaker 1: Roll me perception to see if you can make.
Speaker 4: Out what you hear. So it has mend with your
great ears. That's a seven nice okay.
Speaker 1: From where you are, you can't hear much. Just a
muffled male voice is speaking. There seems to only be
one speaker. They seem to be having a conversation, but
the other side of the conversation you cannot hear.
Speaker 4: I'll keep going. If I don't immediately notice the thing,
I'll just pergress me with her.
Speaker 1: As you walk forward, roll a stealth check.
Speaker 4: I should have disadvantage.
Speaker 1: Because you're your armor. Yeah, scale, you got low enough. Anyways,
As you're walking down the hallway, you step on a
part of the wood beneath your feet that lets out
a comical, cartoonish squeak.
Speaker 4: If I get a one, then I get to reroll.
I didn't get a one, okay.
Speaker 1: There is a brief pause from the other side of
the door from the voice, and then it seems to
continue onward.
Speaker 4: Alright, wear me, then, rude.
Speaker 6: I'll wave the rest of the group towards the door,
and I'll get up and I'll first I'll lean in
and try and actually listen at the door while I
just lightly test the knob or handle to see if
it's openable.
Speaker 1: Roll me. Let's let's handle the perception first. Roll me
the roll me your perception check again?
Speaker 4: Here, No, Now that I'm at the door, that's better.
Speaker 1: Seventeen okay, alrighty. As you get up to it, you
do hear from the other side. Now that you're pressed
up against it, you hear the sound of something large
moving inside, but it seems to stop relatively quickly. And
then as you're listening to it, you hear a voice
that you swear you recognize, but you can't quite put
your finger on it because it's a bit muffled. But
you do hear a male voice speaking saying it is
beyond the purview of my role to handle this. My partners.
You promised me that your operations would be silent and
uns scene. Your work is being noticed now, your boldness
inviting attention. You were only meant to take bodies. I
want an explanation as to what you're planning now, No,
I demand to know if this is a sign that
you have found the site that our captured guide below
spoke of, and that is about everything that you make
out from the other side.
Speaker 4: To then you're not late, like.
Speaker 1: Yes, actually keep me half a second to do a thing.
It's the strangest thing that I have to do here.
Speaker 15: There you are, you said of the bench, Do do
do do?
Speaker 1: Apparently we're getting roboty audio again?
Speaker 4: Oh no, do to to do it?
Speaker 9: Still?
Speaker 1: Is it still going chat?
Speaker 4: The last of one was about everyone other than you?
Speaker 1: It seems to still be everyone else. I think.
Speaker 4: I need to hit a button.
Speaker 1: Wonder about causes it still trying to figure that out.
Speaker 4: I have a possible theory and I can run by
after stream.
Speaker 1: Okay, can you short form it now?
Speaker 4: Depending on what our upload bit rate is.
Speaker 6: There is a soft cap on the twitch side and
the audio bit rate is accounted for in also your
video bit rate, which.
Speaker 1: Is where I don't I don't think that would be
the case, because the recordings also have it, and also
because it doesn't affect me.
Speaker 7: Okay, recordings do have it, alrighty that said, if it
was gone, all right, okay, okay, so you are opening the.
Speaker 6: Door, I'm twisting the knob if it has one or like,
I don't know, as dealthily as you can. Yeah, I
don't even want to open it. I want to make
sure that it's open a bowl. And if it is,
then I'll wave everyone.
Speaker 1: Roll me a sleight of hand, check my fool y'all. Sweet, Okay,
you open it and you find that it is in
fact unlocked. Yeah, He'll wave the rest of the party
up to yep, following on in yep, you guys are
walking down the hallway, all right, what order are you
walking down the hallway?
Speaker 9: And oh, gosh up, very good question. Pepper would probably
be second or third. She would kind of look at
Scarn a little.
Speaker 1: Expected blowing up the rear all right, sorry, so I
basically have one answer. It's falling up the rear scar
and everyone else where are you uh Peck and Pepper.
Speaker 3: Second, I'll follow Pepper and then heck, yeah, yeah, I'm
in the middle being protected, So.
Speaker 1: We're basically doing this.
Speaker 9: Mm hmm okay, bell castiers in the middle, and what
do you.
Speaker 4: Once they're all up, then I'll act cool.
Speaker 1: Give me just a half second to do a thing again.
Speaker 9: Oh oh m, yes, no, I'm I have to try
my inventory for a thing. Well, why not do I have?
Is it assumed that I have the components for the
spells that I started out with?
Speaker 1: It depends on the spell?
Speaker 9: Uh for Jackal? For Jackal's luck? Do I have the
paradot worth fifty gold points?
Speaker 1: That is not assumed?
Speaker 9: Okay, really give them there you are?
Speaker 1: Okay? Are you opening the door in any specific manner?
Speaker 4: Yes?
Speaker 6: As soon as everyone's in position, I'm going to shoulder
the door open. I'm going to burst in and begin
barking at them.
Speaker 9: Literally, what what.
Speaker 1: Are you saying to them?
Speaker 4: Underto Oh he's really good, he's really gonna do this.
Speaker 15: I'm literally.
Speaker 1: Okay, why would you do it this way? This is stupid.
As you throw the door open, we have such good stealth,
A few things are all gonna sort of happen all
the same time as you throw the door open, it
burst it open. You're like, it pulls inward, this particular one,
you pull it inwards, and you start doing this, you
immediately see when you open the door and begin yelling,
there is a massive, like standing like nine feet tall
figure that has a large metallic fist raised blocking the
door entirely as when you throw the door open. What
you see click this openness. What you see beyond it?
You see? I guess I'll describe the room first. You
see a study. You see what's clearly used to be
like a personal study. There's a bookcase against one wall.
The floor is a bit more ornate. You see that
on the far side of the room there are glowing
three glowing mirrors that each had a greenish glow coming
from and Desmond rolling perception.
Speaker 4: Real quick, come on, buddy, come on, buddy, or a
fire today, you do it? That is a chicksie.
Speaker 1: You see that in these mirrors there is the silhouette
of three figures, one a different one in each mirror,
and they seem to briefly fade away. They obscure into
the mirrors. As beyond this figure that you can see,
you see someone that you do recognize there is standing
in front of those mirrors in the middle of this room, sir. Uh,
someone you know to be a halfling, someone you know
to be one of the governors of the of the
the town. I'm gonna grumble, I'm gonna real quack.
Speaker 4: As you see.
Speaker 1: Where are you? I know I got your image in
here somewhere, I got your number. As you see the small,
petite form of the uh somewhat elderly halfling Richard Morlane
picture scene below, a very a small balding halfling carrying
a lantern that he has held up, pretty pretty regal clothes,
pretty noble clothes, standing turning back as if expecting someone
to have thrown the doors open. As you begin yelling
this at the front of the room, blocking you guys
from entering. You see pulling a cloak back off of
their body. Uh what looks like a massive of wood
and steal automaton.
Speaker 9: You see.
Speaker 1: If you check them?
Speaker 4: Oh no, and as you were, just.
Speaker 2: That's your type.
Speaker 1: As as this happens, and as Richard Moreland looks over
towards the group of people coming in and you yelling
about the undertoe, then I'm sure slowly looking up towards
this thing in front of you. You just hear a
very quick ship. Kill them. My guys, I need everyone
to roll me initiative. I know we're a bit over
time being slightly longer today. Please roll me initiative.
Speaker 9: Okay, at thirteen, we'll take it.
Speaker 1: All right.
Speaker 6: Oh, it should have canceled out. That's why I didn't
have disadvantage. I always have advantage, but I always have disadvantage.
What I like because I'm a halfling, but I have
heavy armor or medium armor.
Speaker 1: So you're you're you're also a ranger, and that gives
you advantage on initiative. Yeah, the initiative I knew, yet
I forgot about the self as you just see Richard
Moore laying beyond them. I'm sorry, I would not. I
would have liked it if there were no actual casualties.
But if the undertow is on to us, you've got
to die. Desmond. You were supposed to be pop duty.
Speaker 4: As a distress inside.
Speaker 1: Desmond.
Speaker 9: You're up first, I am.
Speaker 4: I believe. Let me double check.
Speaker 2: Then the name on the.
Speaker 4: Actually I was gonna get to there.
Speaker 6: That's great, right there, I'm gonna move right through this motherfucker,
dam will anybody?
Speaker 1: Baby's god?
Speaker 4: Yeah, you guys dealing with this one.
Speaker 1: As you scramble and move through its legs, it like
reaches down to try to grab on to you as
you rush past it. As you do so, you see
him fumbling for several scroll cases that he has at
his side, and as he does, no.
Speaker 9: No, no, no no no.
Speaker 6: Actually, I'm going to use my action to disengage and
I'm going to move the rest of the way there
the last time my movement the image's fate of the way.
Speaker 4: Is there anything still present in the mirrors he was
talking to? Are they all gone?
Speaker 1: There's still a greenish glow to each of them. And actually,
since you got to them so quickly, roll me another
perception check.
Speaker 4: See you with your peepers, my little buddy, See you
with your peepers.
Speaker 1: As you stepped forward seven, that's still enough that because
based on your location, as you step forward towards them,
you see two relatively large figures and one that you
don't quite catch the details of. You do hear two
voices speak from them. One of them says in a
voice that is distorted. These mirrors seem to distort the
voices coming out of them, But you do hear one
say something to the effect of like, and I thought
that I had dealt with you. Oh well, and then
another speaking And you can only only hear these voices
the moment you step into the circle. You just hear
You're useful, Miss Wayne's more Lane. If this base is
to fall, ensure the captive dies with it, do this
and you will be welcome among our ranks. Do survive,
And you see the figures fade away entirely.
Speaker 4: Write and most of that down. Um, okay, that's my
action to do that.
Speaker 1: That that's gonna be me for No, okay, you just
definitely changed the strat that was gonna be used by
them for this. All right, right them all, let's go,
all right, governor. So as you run towards them, mor
Lane's going to go. Morlane pulls out a scroll. As
you rush towards them, you just see them pull one
out and just be like, dah, there's just not what
I was supposed to be doing. I was not supposed
to get my hands dirty. And he starts chanting from
a scroll, and he casts a spell onto himself. You
see this sphere of energy, of this warm protective energy
forms around him, and then once it completes itself, it
becomes translucent. He is then going you know what, No,
he's going to do that just differently. Ignore what I
just said, Misha, what did you say? He is going
to rush past you somewhat. How long is this? He
rushes past you, Desmond, And as he does, he just
gets off to the side, takes out a scroll same
as before, puts it up, says basically the same thing.
And then he is going to you see this circle
of energy appear in front of him that begins to
spin in a counterclockwise manner. And as it does, wind
picks up, and he is gonna cast gust of wind.
No going sixty feet down the hole?
Speaker 9: No, you son of a bit, as.
Speaker 1: A tunnel of wind blasts forward through all of you. So, oh,
hold up time the way this is gonna go. As
this stroll just sort of dissipates in his hands, it
like it turns to ash and seems to blow away.
Speaker 7: Uh.
Speaker 1: Moving against the wind tunnel is going to be counted
as difficult terrain. Well technically not difficult terrain, but it
is two feet in movement for every one foot And
if you do what is it when you start your
turn in it, you gotta make a strength save or
be pushed fifteen feet back. So I'm doing that at
the start of everyone's turn.
Speaker 9: Oh shay.
Speaker 1: As soon as he does that. As soon as he
does that little nugget, he's then gonna use a bonus
action and he's a turn invisible. How long can you
do this for? Buddy?
Speaker 9: We're no longer in the realm of counter show or
dismal magic.
Speaker 4: Too.
Speaker 1: He's going to turn invisible.
Speaker 4: Actually, interestingly, does the does the wind follow him?
Speaker 12: No?
Speaker 6: Okay, I was like, you wouldn't be able to see him,
and he winds just tunneling out of an area like,
oh somewhere on there.
Speaker 1: Oh oh yeah it does. Doesn't it blast from you?
I think it's blasts from you, but I think it
stays there. No, it continues blasting from you. If that's hm, hm,
he's not gonna he's not gonna turn You know, he
is gonna turn invisible. You're gonna know where he.
Speaker 4: Is, but he's gonna still disadvantage.
Speaker 1: Yeah, he turns invisible, takes a step back. You can
basically tell where the wind is coming from.
Speaker 9: Uh.
Speaker 1: So funny, good catch. Uh And that's gonna be his turn.
Pepper rolled me a strength saving throw. In fact, I'm
gonna make an effect for this because I feel like
everyone's gonna he's just gonna get blown away. So save.
Speaker 9: It's the bitsy pepper on the water.
Speaker 1: You're gonna make an effect that he's going to go
on to you guys. And it's start of intrier turn.
Speaker 9: Oh, it's at the start of my turn, isn't it. Okay,
that's fair, nuts, nuts and butts.
Speaker 1: Okay, Insurance, you gotta do it. Yes, please make a.
Speaker 9: String saving throat.
Speaker 1: Nope, you are pushing back fifteen feet?
Speaker 2: Could I that is if I grabber, but probably not.
Speaker 1: I'm considering that you're also fighting the wind tunnel.
Speaker 9: Yeah, both of you too, assuming you can get out
of my range. Let me see what I can do
to you.
Speaker 1: Does this wind tunnel blast back from behind it? You
also see, insurance, the large thing that is in front
of you taking long, arduous steps forward as it's beginning
to walk down the hallway.
Speaker 4: Uh so that might also make you happy. And I
did remember a thing that helps us.
Speaker 6: I should point out that those torches probably aren't doing
great in a tunnel of wind.
Speaker 2: Oh.
Speaker 1: It's arin.
Speaker 2: Why would you say that.
Speaker 6: Logan's really happy and I value his happiness, and he's
really excited about our lack of dark vision, and we
just gotta give me.
Speaker 4: So I figured I can't ethically not tell.
Speaker 1: It's true, and it is part of the spell. It
does put out all the key. It's true.
Speaker 4: You can still see the one thing that hurt you
right now?
Speaker 1: What's what are you doing?
Speaker 9: I can sing insurance though, Yeah you can.
Speaker 1: You can see them in that room.
Speaker 4: It's this massive back lit goal. Yeah, you can see horrifying.
Speaker 9: Oh you know what what am I talking about?
Speaker 14: Bitch?
Speaker 9: You can not without a lot on me.
Speaker 2: He pulled out a scroll.
Speaker 9: I'm gonna pull out a scroll, pull out a scroll
of fourp of flames. I'm gonna giving myself a fire sword.
Speaker 1: All right, you should be an effect for be to
cast on yourself. All right, you should scrolls. Don't don't tick,
don't tick off the spell the scroll just yet, because
you'll need it to actually get up. So boom, Yeah,
put that on yourself. Cool, you create some fire.
Speaker 9: Awesome. I can't move against it.
Speaker 5: I assume you can, but.
Speaker 1: Every foot that you move counts as two feet.
Speaker 9: So I've got thirty so it's like a half movement.
Speaker 1: Yep, yeah, okay, I'm a.
Speaker 14: Move I'm a m.
Speaker 9: I'm gonna move fatt your forward. I'll get you, and
I'm giving off light. Now it's twenty forty light.
Speaker 1: That's what I did. That's how I fucked up. Hold
on because it's magical light. I'll say that. It continues hecking,
trying to try to make the effect cooperate.
Speaker 9: Sorry, so good, No, I take your time.
Speaker 1: I'm taking my time.
Speaker 9: Oh good.
Speaker 1: I don't know why it's being a little butt, you
know what. I'm just gonna click you and I'm just
gonna hit torch. There it is. Yeah, so you get
up to there. That takes about tens of moment.
Speaker 9: All right, Okay, that's your action because I don't. I can't.
I can't do an action it bonus action deflict, sure,
ponus action flipped. I don't know what this guy's gonna
throw it at. It could be thorns, it.
Speaker 1: Could be Tabasco's turn. I'll just roll the save for them.
Tabasco fails. Tabasco's hurled back fifteen feet, flaps his wings
as hard as he can to get back to here.
In fact, from there the wind tunnel ends, so it'd
be he can move like sixty so he can get basically, yeah,
back to where I just put him. Is that him?
Speaker 4: Good job, basky m him.
Speaker 1: A save should have just dropped on you. Yeah you yeah, yep,
you are knocked back to here. You skid back due
to the wind tunnel. What would you like to do?
Speaker 5: Wow, I'm here now.
Speaker 1: Us see.
Speaker 12: Okay we Oh, I can't use anybody with my bond
because I've already wait's back.
Speaker 5: Oh oh, it's back.
Speaker 14: He's back.
Speaker 5: Yeah, but I I thought for some reason it came
back from from long rest.
Speaker 1: We could check the text.
Speaker 2: Mum, it does.
Speaker 9: That's a great man wants.
Speaker 5: To sure or long rest before doing it again. Yes,
alrighty uh wearing gunya campium, move over here.
Speaker 1: Back to there. That's your fifteen that's your thirty feet effectively.
Speaker 5: Yeah, we are going to use their swing.
Speaker 1: Gotcha so much warm?
Speaker 4: Dude?
Speaker 5: Well I'm I'm in an air condition department.
Speaker 1: Tired dude.
Speaker 5: Yeah, we're gonna yeah, we're gonna try to hit with it.
Speaker 2: That is that one.
Speaker 1: Is you take this sling, you swing it, and you
hurl a rock towards this, the towards insurance, and as
it gets close to them, it sort of stops because
the wind tunnel in front of them is momentum shift
that just goes to them and then flies back over
all your heads back and Tabasco dodges it in the air.
Speaker 6: Well.
Speaker 13: It was you know, our tree was never really my
my thing anyway, but it was your scarn here wild mond.
Speaker 4: Ah, so thankful.
Speaker 5: It's gonna just good.
Speaker 2: It's gonna hap at him.
Speaker 5: So then he has like a little corsage on his
chest of a little flower.
Speaker 1: Gotcha sick already?
Speaker 9: Is that you? Yeah?
Speaker 1: It is me scarn deck should have just gotten a
save scar cool eleven to thirteen NFL. So you are
pushed back to there. I mean, that's what I was
gonna do anyways, dumass. All right, long bows, That's what
I'm at. Where's my bow? Anything else I gotta do
before I can long boat this man. Nope, all right?
Twelve nineteen That hintsam, Yeah, Sam Tan you fired towards it.
It takes ten points of damage unreduced sick nasty.
Speaker 4: That's all I can do.
Speaker 1: I have nothing. Gamers, alrighty Lawrence, your turn I will
be your DPS and by s I mean turn.
Speaker 2: All right, okay, how far away? Okay, Okay, I have
a question loaded.
Speaker 3: How do we think this like fucking rust or Quinn
would affect thrown weapons?
Speaker 4: Not at all?
Speaker 3: Not at all, sick. Okay, I'm gonna try something mostly
have it?
Speaker 9: Could?
Speaker 2: I could? I passed uh boomerang weapons as a bonus.
Speaker 1: Action on tantrum, I do, that's what that's what it does.
Speaker 2: Yeah, I want me to put it in this thing.
Speaker 1: Yeah, I mean, are you asking me what it does?
Speaker 9: No?
Speaker 2: I know what it does. I'm just like I want
to do it. I'm just I don't know if I
can do it.
Speaker 15: I'm doing it here.
Speaker 9: What I'm doing it?
Speaker 1: Promise god.
Speaker 3: There's so oh my god, there's so many effects when
I open boomerang weapon.
Speaker 2: That's crazy damage type, what fucking magic? I guess the
top one the effect.
Speaker 1: I mean, they're they're all just to be cast at
higher level. See if just the top one?
Speaker 5: Okay, so cool, Okay, I want to throw a tantrum.
Add insurance.
Speaker 2: Take this, you fuck.
Speaker 1: Thirte That is a miss.
Speaker 2: Okay. Here's the question that I have.
Speaker 9: So I have above above bah where's the part in it?
Speaker 25: Then little weapon is used for a thrown up an attack,
and this is either you or the attacker can use
their reaction to cause weapon to swerve in the air
and fly at another creature within its normal thrown attack range.
Speaker 2: It doesn't say a creature.
Speaker 1: You can see what is the normal attack range of
the daggers find out there's a thrown weapon. Pretty sure
it's like twenty sixty.
Speaker 2: Isn't it twenty sixty?
Speaker 3: Yeah, it would be in this but I could try
to get.
Speaker 1: Well, the spell says you can't do it unless it's
within their normal range.
Speaker 3: Oh you're right, Sorry, dang it, stupid gust of wind
making me too far away to get mull lane.
Speaker 1: Okay if I was in range, Oh no, in proximity
to the initial target. So sorry. It's within twenty feet
up the target, so yes you can.
Speaker 2: Oh okay, so I can try to he can hit
more lane.
Speaker 1: Yep, I will throw it. I will target him for
were you there?
Speaker 17: You go?
Speaker 1: Now this will have disadvantage. He is invisible.
Speaker 2: Okay, that's okay.
Speaker 9: I'll I'll hate this.
Speaker 2: Come on, Laurie, get this invisible, bitch.
Speaker 9: That's so many you were still targeting.
Speaker 1: You're still targeting Insurance as well. Oh you're right, sorry, sorry,
you would have missed both.
Speaker 2: That's fair. We shot our shot.
Speaker 1: You throw it, it flies towards Insurance, it misses them,
and then you redirect, you swipe your hand, it flies
off back towards where you think mor lane is, misses
and then returns to you.
Speaker 2: Where did it go? Because that would help us.
Speaker 1: Nowhere, don't know you missed?
Speaker 9: You what?
Speaker 1: No direction?
Speaker 2: The dagger went all right, but it comes back to me.
Hell yeah, okay, I didn't lose my daggers.
Speaker 1: Sure is that your turn? Insurance is going to make
a strength safe. They succeed. However, they begin stomping down
the hallway. Oh no, they are going to make two attacks,
and those attacks are going to be against Lilia. They
bring up their massive metallic fist. They swipe down at them.
They roll the twenty two. They hit is while I'm
bond on right now.
Speaker 9: It's on.
Speaker 5: It's on, Scarn, but he has to call it before
we get the results.
Speaker 1: Oh I'm sorry, dam.
Speaker 2: Damn it, Scarner.
Speaker 9: Okay, this one told me that definitely remember.
Speaker 1: This, So this one's gonna hit Hey, go put it
on your little bar thing or something else. Oh yeah,
you take eleven points of damage. Alie, it is then
going to make another attack against you? Does scarn? Try me? Okay,
there it is.
Speaker 9: Yep.
Speaker 4: What do I gotta do for this?
Speaker 9: So let me h.
Speaker 1: You know, you know I need you to roll me
a charisma check.
Speaker 4: Damn it all right?
Speaker 1: Actually, don't bother because it didn't make it miss, but
it would have missed, so you do have to use
the feature the attack misses. You don't have to roll anything, though,
because it would have missed on its own, so it
doesn't risk turning off. But they swing and they miss.
Lily up, Thank god, thumbs up. Back to the top, Desmond,
your turn.
Speaker 9: What will you do?
Speaker 1: Desmond?
Speaker 6: Well, there's many things I want to do, but there's
only so many things I can do as.
Speaker 1: The others were all being funneled out as you fight
one of the governors of the pit. Yeah, this worked out.
This is this is narratively appropriate.
Speaker 6: It's not or I thought it would be several days ago.
This is not how I thought this would end up.
I'm gonna shoot for members.
Speaker 2: Of the expect the unexpected.
Speaker 1: You would you would know, you would know basically where
they are, but you would still have disadvantage, so I
will target them for you. No, I will try to
target them for you. Yeah, done so.
Speaker 6: Crattling a conspiracy to commit murder, conspiracy to use necromancy
to undermine the workings of the pits.
Speaker 4: Bang seventeen.
Speaker 1: That hits.
Speaker 9: Slack.
Speaker 1: All right, that's you do a total of six points
of damage.
Speaker 4: I know why. He doesn't know why, and it rolled.
Speaker 1: They roll a concentration check, which they succeed. Oh, I
forgot to target the thing though. Bca, there we go.
Speaker 6: I'll just mosey on over here so he can't sidestep
and start pushing me away.
Speaker 4: And that's got to be me for now.
Speaker 1: Okay, that's you. He's still invisible, he goes.
Speaker 6: I could get real creative with this kidnapping, grave robbing.
I'm sure there's more. I don't have my note pad.
I left it at home.
Speaker 4: I didn't think I would be doing you hear over the.
Speaker 1: Roar of the wind. You hear, just, Desimond, if you
allow this to pass, if you say nothing, then you
could get away just as I would. This could turn
out well for you, Desmond.
Speaker 4: No bribery of an officer and another one.
Speaker 1: Desmond the Wind the wind tunnel.
Speaker 9: Ends.
Speaker 1: He chooses to end the spell. Actually, no, he doesn't
choose and the spell. Sorry. Uh, he is going to
stop being invisible because he is going to use another spell.
Now that barrier forms around him. As he casts another
spell that does not break his concentration, he pops back in.
Speaker 21: You're a whore.
Speaker 1: I am offered many protections. I have many powerful friends
that have given me means to protect myself if I
was found desmon, and you will find it not terribly
easy to stop me. In fact, I welcome you to
watch your friends be beaten by that very insurance. And
he's going to end his turn having done all of
fucking nothing except no sorry bonus action quick heel.
Speaker 4: Halfling basting you half?
Speaker 9: Okay, all right, come on, Pepper, Yeah no negative, Yeah, alright,
let me see.
Speaker 1: I have two negatives.
Speaker 9: I oh can I want to be able to make this,
but I don't think I can. I think I only
get fifteen, don't I?
Speaker 6: Uh?
Speaker 9: You could?
Speaker 1: Yeah, you only get fifteen? Oh god, where were you
were here before? Yeah? You're yeah, I think you could
basically get back to where you were.
Speaker 9: Okay, Okay, I'm not gonna do a concentration thing. Maam, fine, fine,
you left me no choice.
Speaker 1: You're concentrating on I know, I know.
Speaker 9: I'm gonna do an action one that I don't have
to concentrate on.
Speaker 1: Okay, what are you gonna do?
Speaker 9: I'm gonna use one of my curriculum spills. I'm gonna mind.
Speaker 1: Whip mind whip. Who you mind whipping?
Speaker 2: Who do you think?
Speaker 4: I don't?
Speaker 1: Please tell me I don't know?
Speaker 9: Well, no, that I guess, I guess. No. Can we
can us in the other room even though we're getting
blasted by the wind. Can we make eye contact or
like see.
Speaker 1: You can see it? Are you getting up so one
thing a time? Are you do?
Speaker 9: I mean think fifteen? Yeah, I'm using my fifteen movement?
Speaker 1: Okay, that I have, And then you're using mind whip,
the range of which is ninety feet. Yes you can. However, however,
you silly belief. No, you've you've activated my trap cut
fuck counter spell? No, not counter spell. I need you
to roll a wisdom saving throw.
Speaker 9: Wait what I haven't even cast a spell?
Speaker 1: Are you choosing to do it?
Speaker 9: Yeah?
Speaker 2: Okay, come on, tever, you got this.
Speaker 1: Okay, So if you're targeting him with it nineteen nice,
Then yes, target mor lane and then yes, that's what
you're doing.
Speaker 9: Sorry, I look and I saw the failure, and I
thought the failure from before you sad.
Speaker 1: You're casting mind whip at second level. Uh so do
do the three d's okay, now throw the intelligence save
onto more lane. I will, I won't, I'll never stop.
He succeeds, so he will take half?
Speaker 9: Oh, you bastard bitch. None, Well we take four or five?
Round up, motherfucker.
Speaker 1: He takes two. However, you see that insurance in front
of you. As he gets whipped by this psychic energy insurance,
the large goal that is in front of you seems
to chip slightly. Oh alright, and he loses concentration because
he rolls a two on his concentration check. The wind
tunnel ceases.
Speaker 9: Ye, God, that was victory enough, you magic motherfucker. I'm
gonna get over there. Put your lass in art for
the round.
Speaker 12: I know.
Speaker 9: I'm just bitching at him from where I'm standing.
Speaker 2: When I get movement.
Speaker 1: Again, out and go come geat you gotcha? Okay?
Speaker 2: Flaming sword.
Speaker 1: Uh yeah, you're holding a flaming great sword. That is
like several times larger than you, buck?
Speaker 9: Is that is that you pepper? Yeah, that that's pepper.
Speaker 1: Tabasco would go, Tabasco could Would you want Tabasco to
do anything? I?
Speaker 9: He can? Oh?
Speaker 2: What can't?
Speaker 9: Oh? Let me let me open his sheet again. Let
me take a look. What does he can he do?
What does he can't he do?
Speaker 1: Uh?
Speaker 9: He can? Sting hmm. But you how many hit points
do you have? Babe?
Speaker 12: Boy?
Speaker 9: You've got seven hit points? Oh that's a fat no.
I think you're much more useful.
Speaker 1: I can't attack unless you like use one of your
actions to make Yeah, that's very true.
Speaker 9: And uh, dusman, you have light in there, right?
Speaker 1: You can see it on the map here an light?
Speaker 2: Yeah?
Speaker 9: Right, right, right right? There's no corridor in that room?
Or am I just imagining things by looking at it? M?
Speaker 1: It's you do you haven't seen the whole room?
Speaker 9: Right, I'll send Tabasco in to illuminate the room.
Speaker 12: War.
Speaker 1: Uh, the guardian is taking up the entire hallway, all right?
Speaker 9: You know what, Tabasco, you're you're even more useful than
familiars usually are. Let's let's someone else's train. He'll he'll
chill this turn lily.
Speaker 1: It is your turn?
Speaker 3: Do you me?
Speaker 9: No? Fuck? I was muted.
Speaker 5: I was on mute. I was here though. Well, now
that I'm up close and personal with it, we're gonna.
Speaker 12: Bunk alright with ip here go b that's fourteen. That
is a miss alrighty, then.
Speaker 5: Let's see.
Speaker 12: Uh can I use well, No, I'm it's a long
range I'm gonna be hitting with this advantage pism so
far away.
Speaker 5: I don't think I can hit it with the slang?
Speaker 1: Can I the insurance? Yeah? You have disadvantage because it's
right up next to you.
Speaker 5: Yeah. What if I move back here and then I
hit it?
Speaker 1: You could do that?
Speaker 9: Yeah, and gonna do that.
Speaker 1: But you are moving away from it. You know the
risks that come with that?
Speaker 14: Uh huh.
Speaker 1: It is going to swing at you as you move away.
Has scarn? Scarn? Are you using your Wilm bond?
Speaker 4: Yes?
Speaker 1: All right, roll me a charismas check please char you
make me attack miss. But this is a determine. If
the Wilm bond ends.
Speaker 9: Where is it?
Speaker 4: Where is returned.
Speaker 1: The Wilm bond ns.
Speaker 5: It is gone?
Speaker 1: All right? I will know stop you from getting hit though.
Speaker 5: Yeah, but now I will try to bunk fifteen.
Speaker 1: That is a miss damn it.
Speaker 5: Well that's me.
Speaker 1: Alrighty scarn your turn long Breezyoh you do know done
by the way, some of the damage you did to
it before, it seems to be magically filling in the
cracks and the damage.
Speaker 26: And that misses by the way, Yeah, I thought so,
not much I can do for you know, I'm chilling Lawrence.
Speaker 2: End of turn again, second verse, same as the first.
Let's fucking gett Yeah, boomerang weapon last for ten minutes.
So yeah, actually it's time.
Speaker 9: Let's start a party.
Speaker 2: Let's see your party is better than tantrum?
Speaker 1: Well, only one of them has boomerang.
Speaker 2: Oh, you're right, I cast it on the specific one.
You're right, sorry, so it has to be throwing a tantrum.
Speaker 1: That hits hell. Your nineteen hits.
Speaker 9: Bad.
Speaker 1: Damn you deal five points of damage.
Speaker 9: Yeah let me okay, it's only a but you miss
only miss misses.
Speaker 2: Okay, then my mom myself have my bonus action. So
far away as Desmond from me.
Speaker 14: It's over sixty, right, check, who's to say no fifty?
Speaker 9: Let's get them?
Speaker 2: Okay, oh hecking, I'm gonna be like h he is
a bitch. That's something we all know. He has got
to go and.
Speaker 1: DEAs mand you got bartic inspiration. I go, all right,
and that's you and that's me. Insurance is going to go.
It regains up some more of its health and it
continues marching down down the hallway. It is going to
try to check moved. It is going to do two things.
It is going to try to shove Pepper. Pepper, I'd
like you to make an acrobatics or athletics.
Speaker 9: Check bastard man a bastard construct or Bay Street an
acrobatics or athletics. Umm, agrobatics are better. Come on, Pepper.
Speaker 1: No, it is going to shove you back five feet.
It is then going to bring up its arm and
it's going to strike Tabasco.
Speaker 9: No. No, that's the worst thing. You could just jump
through that.
Speaker 1: No, please, It hits strikes Tabasco. Tabasco takes enough damage
that Tabasco disappears. It then walks another five feet down
the hall continuing to plug the way down there.
Speaker 9: Oh, you're gonna regret that.
Speaker 1: Back to the top of the turn order Desmond.
Speaker 4: Okay, now I can see you. That's good hunter's mark.
Speaker 1: So you're targeting it with a harmful spell. Please roll
me a wisdom saving throw.
Speaker 4: Wisdom seriou that's a net one. I get to reroll
it became a twenty you okay with that, you can do.
Speaker 1: I want you giration.
Speaker 4: I'll just confirm that as is hunters mark.
Speaker 9: Shunter smart.
Speaker 4: There we go.
Speaker 6: That's my bonus action. Uh yeah, surrender, call your thing off, bang, make.
Speaker 1: Another wisdom safe. Yeah, and that is a success.
Speaker 2: Nice giving.
Speaker 9: Confirm that.
Speaker 4: I'm going to fifteen. You're not wearing armor, but I'm
gonna burn the barn of conspiration just to be sure.
Speaker 1: Okay, this could be there's gonna be a whole thing.
Speaker 4: Go ahead, all right, it would be what's a D six.
Speaker 1: Yep, roll the D six and then add the result,
add the result to the D twenty result on your thing,
and then can't confirm.
Speaker 4: I mean you're here? Ah and damage.
Speaker 1: A hunter's mark the normal Oh my god, you fire.
You deal a total of six damage to it and
six damage to insurance. Does you shoot them? As the
barrier seems to do nothing and more than kind of
stumbles to one side, looks at him like his own
arm like touches where the bullet hit him, which should
have penetrated his skin, but really just left him very large. Well,
this is supposed to be protecting me. It looks at
you with a worried look on his face.
Speaker 4: He isn't real, idiot, Uh, you say, having just hunters Market.
Speaker 1: There is no there is no sanctuary, there is no
god of magic, and there is no Queen of England.
Is that you? Okay?
Speaker 4: He I'll draw my short sort of my off hanfs.
Speaker 1: He's gonna use his only other use of turning invisible,
all right.
Speaker 14: Uh?
Speaker 1: He vanishes again, and as he does, you hear footsteps.
You just barely hear footsteps moving over towards a cabinet
on the far side of the room, Desmond. But it's
outside of the lights. You just see in the darkness
a cabinet there. Yeah, do you see a cabinet open?
Like both doors swing open and then close and that's
all you see of that. Pepper your turn.
Speaker 9: Oh, I don't need to make a save anymore because
there's no more wind tunnels, so you could use your
I do Sorry, it prompted me to make a sightell
on you.
Speaker 1: Yeah, just discard that.
Speaker 9: It's all good. That probably would have failed.
Speaker 1: Do you know how to do the.
Speaker 9: Yeah, okay, come on pepper Ay eighteen.
Speaker 1: That hits yeah, all right, well about.
Speaker 9: Three D three D eight fire damage, y'all?
Speaker 1: Oh, you deal seventeen points of damage to it?
Speaker 2: Damn, what can I do?
Speaker 9: It's my own bonus action. I don't think I have anything, man,
I got nothing. That's my turn, all right.
Speaker 1: I'll hacking slash this, Lilia.
Speaker 27: It is your turn, Lincoln log looking ask damn when
you go over me, I was gonna get frick I forgot.
Speaker 5: Everybody's in the way. It's okay, she's gonna be She's
gonna like try like with her with her rapor to
the fuck this and then just goes back here and
then she's gonna fucking fire with her dumb sling again.
Dumb Flave is gonna dumbly miss dumb Lee.
Speaker 9: That's a dumbness, Lawrence. I feel like Lily is really down.
Maybe he needs to like, I don't know when, I.
Speaker 2: Mean maybe, but like I got one left, she sparkles.
Speaker 12: I actually don't know how how I still somehow have
my hecking concentration and.
Speaker 2: I only have concentration. I can't concentrate this much.
Speaker 1: You can drop confused weapons if you wanted to.
Speaker 9: Yeah, I can't hit it.
Speaker 2: We're gonna drop concentration. No, I already use my action.
Speaker 1: But you can drop concentration. I mean, there's no point
in doing so unless you cast something else.
Speaker 5: I guess, yeah, let me see. You know, we'll just
drop the concentration and uh and end our journey.
Speaker 1: I mean there's if I if I may just say,
there's like, there's nothing to be gained by dropping it
unless you're casting something else on top of it.
Speaker 5: Well, the only other thing I could cast is an action.
Speaker 1: And because it's doesn't take an action to drop concentration
or anything, so you could just wait until next time
you do something to concentrate on just in case. I'm
just saying something could happen. It couldn't move it.
Speaker 12: It's more it's more so I already used my action
to shoot it, and one of the only other things
I could do is an.
Speaker 2: Action that I have already used.
Speaker 1: I'm just saying ending concentration that ending your turn doesn't
behoove you anything. I guess it's just the advice I'm giving.
Speaker 12: Okay, all right, then I'll I'll drop it on my
next ur and then.
Speaker 1: Sure scarn.
Speaker 4: Scar what's up, guys?
Speaker 1: How you doing? It's scarn again. I'm gonna throw this guy.
Speaker 2: Welcome back to podcast.
Speaker 1: I hit an at nineteen. He's I'm just gonna throw
this at him. It didn't do much, but it's a four.
You do you hit him with four? You fire your
bow as you guys are slowly being pushed back down
the hallway, just like taking a couple of steps back firing.
Speaker 4: Shit.
Speaker 1: I should probably do something different from this, but at
the moment, no, that's crazy. He's a is that you
Scarne Lawrence Ludwig Valerin.
Speaker 9: God.
Speaker 2: I should probably say, yeah, right, you probably step away
from this. He's gonna get a hit on me, but
you know, I'm a try.
Speaker 1: He isn't bat gonna swing at you if you try
to move away from him. Yep, he hits.
Speaker 14: Silvery barbs.
Speaker 1: All right, I'm gonna make him roll it again and
then don't take back the damage. If he doesn't, he
still hits. You took the eight damage. But you can
then give someone advantage on a thing.
Speaker 2: Uh like Pepper saying Lili is reeled down, so I'm
gonna give it to Lulu.
Speaker 1: All right, Lilya. The next saving throw attack, roll or
check you make is going to have advantage but not
and then you're moving away. Where are you moving to?
Speaker 9: Uh?
Speaker 4: He's starting there.
Speaker 2: About me? Actually, so I'm not on Louise wa. I'm
gonna go.
Speaker 1: Scoot over. It's turned pepper roll another athletics or action right?
Speaker 2: Uh, I don't think you.
Speaker 1: If you want to cool? Uh?
Speaker 2: Yeah, fucking I didn't think of the song, damn it. O.
Normally I have like songs forerbartic inspiration. Oh oh there,
you gotta give your head up off. Just give me
robartic too.
Speaker 1: It's my last so lily. Just as a note, if
you want to use infused weapon now you could now
get up to it to hit it. There's open space.
That's why I was saying, like drop the concentration would
not like wouldn't wouldn't behoove yet necessarily all right, so.
Speaker 9: It push me?
Speaker 1: Uh yeah, it's gonna try to push you diagonally. Please
roll me athletics.
Speaker 9: Acrobatics, Oh all right, acrobatics. Come on, Pepper, do a
back flip this girl?
Speaker 1: Ooh you rolled real low. It swats you and pushes
you five feet back over to there.
Speaker 9: Ow.
Speaker 1: Well, now it's not open. Actually no, you could. You
could get to any space on the side. It is
then going to punch Scarn. It brings up its huge
arm and it strikes him. Ali. So that hits with
a twenty four Who scarn, you take that's ten more
than my icye twelve points of damage? Ali oill des Maybe.
Speaker 4: Your turn, um, good little pitter patter over here. See
if I can find a way to open this thing.
You can't.
Speaker 1: Just one second, we do a thing. Yeah, yeah, you
go over to it. You are still in the dark,
but you open it, and as you open it, it
appearsed to just be an empty wardrobe.
Speaker 6: I'm I'm just gonna sweep my hands around the inside,
either looking to slap a halfling or find a way up.
Speaker 4: See if the it's me false back ends to it.
Speaker 1: All right, So you're using your action to do a
little investigation effectively. Yeah, okay, I would like you to
please roll me an investigation check.
Speaker 4: Come on, you dumb motherfucker?
Speaker 9: What god?
Speaker 1: Okay? So uh yeah, no, absolutely, As you investigate it,
you push out the back of it and you push
it to the side. And as you do, uh, you see,
though it's in the dark, there does appear to be uh,
what looks like a trap door, a square trap door
that leads down, although in the pitch dark is very
hard to see. However, much to your chagrin, you do
hear the sound of scraping stone and then a coming
from it.
Speaker 4: Hmm.
Speaker 6: I'm gonna try and go after the governor, and I'm
gonna move the rest of the way in and try
and open it is a thing I can move.
Speaker 1: As you step in, you find there's now a stone
slab that is on top of it. I'd say you
need to wait till next time to try to use
do an athletic chick.
Speaker 4: He'll embrace himself and get rid of the show it.
Speaker 1: By the way, yep, with Hunter's mark active. By the way,
though you can you do have an innate sense that
the Governor's headed just down right now. The Governor's turn.
He's going to finish off having done what he did there,
and he is going to move and he can't really
do anything that would affect you. Actually, this would be hilarious.
I would love this. He can't see. Never mind, Pepper,
your turn.
Speaker 14: I use my.
Speaker 2: Giant flaming sword.
Speaker 9: For another A.
Speaker 1: Talk eighteen.
Speaker 9: Is that hit do you think that hits? Is it
a servant? You can tell me?
Speaker 1: Is your opinion that it hits? Yeah, you'd be right.
Come on, you deal eleven more points of damage.
Speaker 9: And then I cast afflict on myself.
Speaker 2: Yeah, because I've he.
Speaker 9: We're playing a game, all right.
Speaker 1: That's my turn, Lily, your turn. Just so you know,
if you wanted to never mind, what is it? Pepper?
Never mind?
Speaker 9: What is it?
Speaker 1: I couldn't move, I could never mind? What is it? Pepper?
Speaker 9: What? Huh?
Speaker 2: Nothing?
Speaker 1: Nothing you were saying. Sorry, if you wanted to, Lily,
just so you know, if you got to either here
or to hear, you could hit it from either of
those spaces.
Speaker 12: Oh yeah, just freaking just want to give him a
little tickle, just a little, just a.
Speaker 2: Little the fuck I hit two?
Speaker 1: You had advantage you because of the silvery barbs effect.
Oh yeah, you rolled a twenty four right now. It's
staging because you have bartic inspiration as well. Do you
think a twenty four didn't hit?
Speaker 5: I think it would hit in a world that is
nice to me?
Speaker 1: That hit confirmed?
Speaker 9: Yeah?
Speaker 5: Confirmed that eighteen yep.
Speaker 1: Okay, if you think it hits, then you wouldn't use
the Bardic inspiration. Congrats you hit twenty four hits.
Speaker 9: Yeah, way fuck him up, Lilia, your.
Speaker 1: Fifteen points of damage.
Speaker 5: A little tickle tickle, I see what else? Can weezoo?
Speaker 1: Uh?
Speaker 5: One second?
Speaker 1: Uh?
Speaker 9: I think.
Speaker 5: If I'm reading this correctly, I could use No, I can't.
This is an action at a bottom on my bonus
and never mind never mind?
Speaker 17: Well what.
Speaker 9: No?
Speaker 6: No?
Speaker 5: I think I think that's me.
Speaker 1: Scar your turn. You will have disadvantage on your longbow
shot if you choose to use that. That's kind of
crazy if I would do that. But you know I'm
in his range too. If I move, he would try
an opportunity, wouldn't he crazy?
Speaker 4: That's crazy, that's crazy the way he do that.
Speaker 1: Yeah.
Speaker 4: All right, hey guy, how you doing insurance? I hate you.
Speaker 1: I'll I'll slap you with the with the with the
blade of Chaine and just get him drunk. This is
the alcoholism coming in. I'll hit you with the blade
the chain. Yeah, I guess. Alright, Ah, here you go,
you deal seven. It's not doing anything. Can I run
away now? If you can try? Can I do I
like not be in his range? Like? Can I just
be like you over here? You're gonna try to from you.
Look here, what else am I gonna do? Wait here
for the next turn where he slaps me. All right,
he's gonna take a swing, atches you run. Of course
he is. Of course, he fucking reaction, takes a swing,
he hits. Yep, you try to run away. He strikes
towards you. He deals eight points of damage. As you
rush back into the darkness and prepare for your next attack, Lawrence,
I assume that that scars. Yeah, I want to jump
twenty hits.
Speaker 2: I'm certain of hits.
Speaker 1: All right, go ahead, and.
Speaker 2: What's baby?
Speaker 9: Fine?
Speaker 1: You throw it, it strikes it, it magically returns.
Speaker 2: To you, sick, and I'm gonna back up some more scars.
Speaker 1: So Bud, hey man, how are you doing already? That's
your turn each.
Speaker 2: I don't think I have any bonus action these things.
Your wins is an action, and throwing the things my action.
Speaker 9: I can't help snorn.
Speaker 2: Out right now, yep, that's my turn.
Speaker 1: Yeah, insurance is going to do two things. It's going
to swing once at Pepper no and miss good because
then it's gonna swing once at Lilya.
Speaker 2: For the record, what I threw the dagger, I would
have been like Dabasco.
Speaker 5: What's my friend?
Speaker 2: How could you?
Speaker 1: It misses the attack against Lilia and not one's way
back to the top of the turner. On Desmond, you
want to try to uh, you want to try to
pull that thing? Roll me a strength check and hope
for the best.
Speaker 4: All right, little guy got a minus one? Try to
move a bigs.
Speaker 1: I don't know if you even can. I tell you
what if you're not twenty, I'll give it.
Speaker 9: To Desmond, were matching natural.
Speaker 4: Seventeen. I don't have that bartic inspiration.
Speaker 1: Anymore, don't you When you're on that one, don't you
gain a favor as well?
Speaker 9: Uh?
Speaker 6: If it makes me succeed, Yes, I do get a favor. Um,
so I would have had one from hitting him.
Speaker 4: Do you want to use it? Yeah, let's do it.
Speaker 1: Roll again. It is a heavy stone slab. It seems
that whatever moved it back into place. You guess it
wasn't even him. Something mechanically probably moved it. You cannot
make it, bunch.
Speaker 6: Yeah, I'll for the meantime look around and see if
there's any switches or anything in the room, but I'll
probably do.
Speaker 1: The next tun Okay, like, head out of there. His turn,
he keeps moving. Uh, Pepper, your.
Speaker 9: Turn, Same thing as usual. I'm attacking with this giant
great sword.
Speaker 1: Yep. Do you think it eighteen hits?
Speaker 9: Yeah? I don't know a lot of thirteens that turn
into eighteens.
Speaker 1: Well, yep, you deal ten nine points of fire damage
to it. Deflect and deflect.
Speaker 9: It's gonna bunk me at some point.
Speaker 5: Alrighty, we're gonna We're gonna do.
Speaker 12: This thing that I have now realization. If I'm reading
this correctly, hold on, okay, if I'm reading this correctly,
I want to cast miraculous evasion.
Speaker 1: Put in the chat.
Speaker 9: Yeah, hold on, you go be miraculousa.
Speaker 1: Okay, So within thirty feet do you choose You could
choose two targets.
Speaker 5: Where we're gonna choose my shell and Pepper kape.
Speaker 2: Oh then Gurley's.
Speaker 5: Well, we are right in front of it.
Speaker 1: I like that.
Speaker 9: I have two defensive spells on the cell.
Speaker 5: Right now, do you choose one temporary hit point?
Speaker 9: Oh?
Speaker 12: And then, ummm, if I'm reading this correctly, when this
creature with one temporary hit point take damage roll one
D one hundred yep. On a fifty one or higher,
that damage.
Speaker 1: Is reduced to one point yep, so basically a one
temporary hit point. Then when something hits you, it might
make that hit only take the one temporary hit points.
Speaker 2: Right cool?
Speaker 1: Yeah, alright, like that spell.
Speaker 9: It's not a logan spell.
Speaker 2: It's a neat good one.
Speaker 1: It is a logan spell. That's you don't kill us, scarn.
Speaker 2: But it confused me, so I'm excited to see it
an action.
Speaker 1: How you doing? What do Scar long bow long long
boy long long fifteen fifteen?
Speaker 4: Yeah, I thought so, Scar.
Speaker 9: Justice.
Speaker 2: You gotta beg your dice, shouldn't beg.
Speaker 3: Them at all.
Speaker 4: I'm not begging him.
Speaker 9: I got it.
Speaker 1: I begged enough. No, I begged when it was worth
I begged when it was worth it. I can't beg
anymore that there's nothing worth begging for.
Speaker 2: I have my video.
Speaker 1: Assuming that's your like for your dice, like for you
next time, unless you're unless you reposition, I means I
no reposition, and I have nothing else I can do.
So yeah, I'm good, Lawrence.
Speaker 2: Oo ring last ten minutes.
Speaker 1: So just just a note, you are currently you'd have
to move about ten feet forward towards them.
Speaker 2: Yep.
Speaker 1: Here we go and rush forward, throw the boomerang.
Speaker 2: Nineteen that hits. Definitely do pick those you bot free damage.
We take three d adam scoop back out of the
ten like you.
Speaker 1: It's going it's turn. It recovers a bit of the damage.
It's going to make an attack against both Pepper and
Lil Pepper one against you first, it swings, it hits. Uh,
so Pepper roll one D one hundred, I will.
Speaker 9: Alright, alright, one knee one hundy.
Speaker 1: That is a three ye for the spells effects. Uh
to your front fifty honor higher. The damage reduced to
one point. So it's gonna it will do damage, but
it's gonna do half. It's gonna do half, and also
you have deflect on so it's gonna do Yeah, it
does a total of two.
Speaker 9: Okay, I gotta do concentration. Okay, come on, Pepper, got this.
Come on, I know your ADHD asked.
Speaker 1: It's still going to make an attack against Lily.
Speaker 9: Uh do I need to make this strength safe?
Speaker 1: No? Why would you? Okay it was it was. It
was shoving you before. Now it's attacking you. Ah, Lily,
it doesn't even hit you. Oh hell oh wait what
the did you have?
Speaker 9: Yeah, it asked me to make a strength safe. That's
why I asked, we will.
Speaker 1: Do you still have that effect on you? I don't know,
you don't. That's weird. It's weird, guys. It's oh, that's
the one from before. You didn't cancel it earlier.
Speaker 9: Oh well I canceled it now you canceled it.
Speaker 1: Now it totally misses your Lilia. Desmond, it is your turn.
Roll me a sense. It's still pretty dark in most
parts of that room. Please roll me. Ah, let's say
an investigation check. Investigation check, not Lily. Oh yes, well,
looking around, you do not see any mechanism that operates
from this side.
Speaker 4: All right, I'll move back and help these guys.
Speaker 1: Okay, I say, would have been your action to have
done that?
Speaker 4: Yeah? I will not move my hunter's mark. I'll just
ready my weapon and that'll be me.
Speaker 1: Okay, because you see, by this point, it's pushed them
all the way down there. Pepper, your turn.
Speaker 9: I still got my blade. Desmond just sees a flaming
great sword teetering from tiny little pub.
Speaker 1: What.
Speaker 9: Oh that's a miss.
Speaker 4: I'm with.
Speaker 9: But you know what I'm gonna do that I you
guessed that it's the Pepper Special to fly.
Speaker 1: You really should call that the pepper shake, like Lily
your turn.
Speaker 12: All right, I'm gonna, we're gonna, we're gonna, we're gonna
freaking tickling.
Speaker 9: Tickles organs with your sword. Do it.
Speaker 5: Okay, We're gonna have to. We're gonna have to, you know, hope. Sorry,
I pressed the X. I thought, I don't know how
bardic inspiration works.
Speaker 1: So when that map, when that thing pops up, if
you want to use it, you will roll the D
six and then you increase the number that's in the
little window by whatever you rolled by, and then you
confirm it.
Speaker 2: I ked out of it.
Speaker 1: Okay, just roll me a D six.
Speaker 12: Okay, I'm just do it, I thought, because the last
time I thought, the last time not using it was
like the check. So I was like, okay, so if
I want to use it, I hit the app.
Speaker 1: As soon as you hit the X, it just confirms
all of what you're doing. You hit okay, wood, you
strike it it because you get the blade in its
joints freeze up and it seems like it's beginning to
not move. So well, not come all, you want to
do anything else? All right, I don't want a dagger, yeah,
I can try. Okay, umber, this time we got to
take the part off you.
Speaker 5: Yeah, I take take geek.
Speaker 1: So just hick the button to confirm it. If you
excided again, it's okay. It doesn't matter. Roll your dagger.
Speaker 9: Damage, dagger damage?
Speaker 1: How do you want to do this with your dag?
Speaker 9: I don't know.
Speaker 2: I didn't think I got this far.
Speaker 14: Oh my god, though.
Speaker 2: I really don't have anything in mind. I don't have anything,
all right.
Speaker 1: As you strike it, you dig the blade into it,
the rape here, you strike it inside of it, and
the internal mechanisms of it begin to freeze. You see
the armor begin to get coated and frost. You take
your dagger out and strike it. Let's have and you
see it crack and as if it had been frozen
into ice. Chunks of it begin to fall off and
shatter as it falls into pieces down the hallway. And
with that incredible because we went along and because we
have investigation ahead of us. But the end of that
fight is where we're going to stop for today and
also and and also before next game.
Speaker 9: Mm hmmm, we're gonna level let's oh my god.
Speaker 2: Rock card but again absolutely at full mast.
Speaker 9: Okay, what is the.
Speaker 2: I was gonna say, what the you said, raw card?
And then I said, at full mast, what's the fucking difference?
Speaker 9: Yes, that's an illustration. What haw?
Speaker 1: What the difference carry is that they might have put
it out into your world, but you didn't have to
put it into their world. Okay, you put it out
there in the world they have to live in without
their consent.
Speaker 2: How could I do this? I carry am at full stop?
Thirty five? There we go.
Speaker 1: Wh alrighty. I know that we all stayed pretty long,
so I'm gonna wrap things upretty quickly on our end
so we can like dip immediately because I know that
some people probably want to go chill. Thanks for joining us, everybody, Well,
we will be back next week. Make join us next week?
When when when the on for Richard I suppose begins
because he's still in the house. The call is still
coming from within the walls.
Speaker 2: We're going on a dick hut.
Speaker 1: He's in the walls.
Speaker 9: The walls.
Speaker 4: Alright, all right, yeah, if we do have an announcement
or anything you need to get.
Speaker 1: Through, we solid to your back gets.
Speaker 4: Survey. I'm hanging around my fast.
Speaker 2: It's in two weeks.
Speaker 4: Actually, all right, all right ever, this is beans, kiddy.
Speaker 1: We're not wait wait, don't wait till refinish the recording,
which we're gonna do. Goo bye everybody by and so
then then so long and then
Speaker 9: W