Speaker 1: Welcome to Dragon's Greed Gaming. Tonight, we're gonna be playing
Lancer for the first time. Well it's kind of not
the first time for me, but it's been so long,
might as well be. I don't remember things past, so
let's let's be honest, like five weeks max. If I
don't use that information within five weeks, I got to
make room for something else. So before we dive into that,
let's go ahead and introduce our players. What you got
going on in your life, who you plan, and who
you are. We'll use discords. Start from top left, going
over with mister bingbong Here.
Speaker 2: Hello, y'all, bingbong Here, also known as Jean Paul. Tonight,
I'll be playing Diva, who is in fact a Celebrities okayse,
you have a question. I am famous and my pilot's
name is grape Shot. He's very cute, green, has a
beautiful smile. I like to party and I'm totally new
to Lancer. I have no idea what I'm doing, but
I'm learning.
Speaker 3: Yeah.
Speaker 4: Briani, Hey, I'm Briani also known as Ryan Brand, new
to Lancer. My pilot's name is Ralston and my tall
sign is a ransom look forward to trying out Lancer
with you guys, and I will pass it on over
to Dread.
Speaker 5: I am Dread, also always Tony, also new to Lance Around.
I'll be playing Dante Cassian aka show Time.
Speaker 6: Take it.
Speaker 3: Oh all right, well it's meanful poultry Geist, also known
as Aaron. I've had a pretty interesting week. I guess
we just wrapped up since in Consequences. The last episode
should be out next Monday, and we're we're moving on
to Heart shortly after that. In my personal life, I
think I mentioned on stream. I'm not sure if it'll
make it in recording, but I'm gonna put it here.
For busterity, I bought half a cow filled my freezer.
I'm concerned that it's gonna snow so much I won't
be able to leave my house for several days, and
so I'm gonna eat half a cow. There's a reaction
to that. Tonight, I am playing Oral Prouder, a ex
penal colonist who has left the penal colonies after being
told that he was free, and has joined up with
this crew. My my call sign is Boon Doggle and
my MEX name is dog Brain. I am excited dog
Brain and I believe that goes to Sean. Yes, dog
brain the a w G brain.
Speaker 7: Okay, awesome, Yeah, I'm Sean. Uh first time. I'm also
playing Lancer. Super excited, love the Mecca stuff and uh,
I'm playing Uh. The guy's name is Savar. He is
a hacker man who is in a mech and uh
he's uh piloting a mech I need. Initially I was
thinking rabid dog, and I realized that a mad dog
sounds better. I'm just gonna go with mad dog. Yeah,
the zerker, you know, I thought, you know, up close
and personal, they get stuck in.
Speaker 1: Oh yeah, beautiful, beautiful And I am Scar on the
Game Master tonight. Yeah, I'm I'm I'm doing good. I'm
I'm having my first glass of whiskey and uh disgustingly
long time and no one should ever go this long.
Who is a lover of whiskey without whiskey? But I'm
finally not sick. I'm finally not a medicine that will
possibly kill me if I drink whiskey. Uh, simultaneously and
excited to play Lancer.
Speaker 7: So yeah we are.
Speaker 1: We are using role or v t T for the
first time, which should be interesting, Willson, but we'll muddle
through it. We are going to be playing a fan
made module. The whole module is called Sleeping Above a
Stolen Crown, and we are playing the Death on the
Glacier part of that. And this is intentionally supposed to
be an introductory. This was made back when there was
well actually I still don't think there's any official one
shot that massive press put out, but well I think
they did something something recently. Anyway, we're gonna be doing this,
so let us begin. I think I covered everything as
mentioned while we're getting everything ready. You are all pilots.
You are basically hired on to a transport convoy where
you are bringing supplies to a ice planet called spar As,
a bustling metropolis within spa called Yen. Before I get
into that, you all on your transport vessel are basically
you pilot any kind of drones or anything like that
that's needed. You run maintenance on the outside of the
ship if needed, to do spacewalks. Pretty much every kind
of piloting you can imagine that really doesn't involve mechs.
You are trained to use mechs and you've piloted them before,
but you have not received license yet by Union. Actually
have your own mechs. Now, some people bypass the whole process.
You know, there are brigands and things like that in
this universe obviously who steal mech or they they salvage mechs.
They bypass the license process altogether. But if you want
to have access to your own mech and be able
to three D print your mech at will whenever you want,
you need to be licensed by Union. I figured thank
for the fall four place stream. Hey I know those people.
Uh so yeah, you guys, Yeah, so you're you're basically
uh you know, maybe you want to be a lancer,
maybe you want to be a mech pilot. You're just
you're just still working your way to it. Maybe you don't.
Maybe you you're just an engineer or or a grease monkey.
And this is you're just adjacent, you know, your your
mech pilot adjacent at whatever the reason. When your convoy
is out in space on your way to Spar or
attacked by the traditional space pirate, they know, for whatever
means that you are transporting goods and they want them
and they want to resell them at a higher price.
They know Spar needs them, and this is a common
thing that happens, and the system that Spar is in
and was expected, which is why the convoy had hired
their own lancers. The lancers are deployed, a space battle
ensues and things don't look good. The lance pilots that
were hired as mercenaries to protect convoy are destroyed. And
a very snap decision, you were all elected by the
captain to jump into a mech and go out and fight,
full knowing that you've never really done this for realties,
by your own miraculous natural skill, your own natural prowess,
you triumph and you are awarded a license with Union
on the spot and your very own ever smech that
you outfit for the rest of the journey. The ship
is pretty heavily damaged. Other ships, uh, there's only one
ship that really makes it out. We'll say maybe there's
there's a there's a handful. There's like four ships. Only
one makes it out and it's heavily damaged. But you
guys make it too spar You break atmosphere, you land
and yen. The ship's going to be there for an
undetermined amount of time. Repairs are going to come in
Yin is although a big metropolis, like I said, you're
still on a remote planet with very very very harsh weather.
As I said, spar is a nice planet. The only
habital place on spar is around the equator. And even
then Yin it as a city, has to be heated
up so that it is survivable. It is frequented by
these just these snap blizzards that if you're just if
you're cut out in them, your your your toast, unless
you're in a mech or in another form of power suit,
or just a natural like a native Spare survivalist. Yin
city is nestled within a mountain valley, so the way
that the wind blows when all those hits it doesn't
really hit Yin directly. Is why I was able to
thrive so long. There's other parkts of civilization throughout the
equator of the planet, but Yin is kind of the
main go to the city itself. You'll see as kind
of a rocky structure or architecture. Rather everything's a little bulky,
and you see a lot of writing on things. The
signs and everything are typically in Sparry with a regular
common spelling underneath it Sparr language. Resembles very much like
Nordic runes.
Speaker 7: We'll here.
Speaker 1: Have a pseudo techno religion. It's not uncommon to see
people that are covered in tattoos that are I forget
there's a turn, but they are are tattoos that illuminate,
and of course they all resemble kind of Nordic ruins.
It's very popular here. You'll see people passing by with
these almost futuristic but still shamanistic staffs of dreads in
their hair. Their dreads also have lights in them that
are woven into their hair.
Speaker 7: Things like that.
Speaker 1: But anyway, you all land here, you're gonna be here
for a while. Captain of the ship, lets you know,
to go talk to union administration, see if there's anything
that can be done while we're waiting. You're told the
union administrator is one. Let's see here Administrator Yova. Go
speak with Yova, see if there's anything that we can
do to get in their good graces to expedite the repairs.
Here you go to the office of Yova.
Speaker 7: This office.
Speaker 1: Is a part of the hangar where the ship the
dry duck. Dry duck is a spaceship, and the dry
dock where the spaceship is there are various hangar bays
where mechs can be situated for maintenance and customizing or
printing anything like that. The hangars have built in three
D printers for whatever lancer needs might come about. So
you walk up a long stairway to the office above
all of this that overlooks the entire hangar area, And
in this office there is a woman sitting behind a
large metallic desk. The desk is completely chromed out, and
she's currently looking at a data pad that has a
hologram that is kind of hovering above the data pad.
Right now behind her is a large screen with just
a series of logistical information that would bore you to
tears if you choose to read it. Yova herself is
wearing the equivalent of a business suit. She has blonde hair,
blue wis hair is tied back at the moment, and
she's kind of tapping something that is attached to her
face right now as she's looking at the data pad.
Each time she taps it on her head, it looks
like an implant. The hologram changes to something else you
enter in. She puts it down, double taps the implant,
and the data pad deactivates. Siause, you're the pilots that
the captain sent my way. I am Ilva. Who are
each of you? As you introduce yourself to Yova, please
describe pilot looks like no particular.
Speaker 3: Order, Okay, I'll go first. You see like a like
a tall, younger man. He's like maybe like somewhere between
eighteen and twenty. He's got like a leather jacket on
and like a white just like a plain white T
shirt underneath, and a pair of jeans. He has like
a scowl on his face. He's got very short trim
like red hair and black eyebrows, so he clearly dies
his hair clean chane, and he just kind of says,
they call me boondoggle. I that's a that's that's a
good enough name. Prouder if you must.
Speaker 7: It was next Hi, I'm Savhar. He's assuming she meant
his actual name and a call sign. But he's kind
of an older male, maybe like early forties. Is like
shoulder length hair kind of pulled back brown but graying
at the temples, a little bit of stubble, and he's
wearing just kind of like a jumpsuit. Looks like he
might be some kind of mechanic. Who what the fuck
is this change? I'm just changing it out.
Speaker 1: This is just more answer art. While you guys are talking,
who's next.
Speaker 6: The Collie Rawls.
Speaker 4: You see a mid thirties male, darkish skin, black hair,
short black hair, scruffy beard, wearing a yellow mechanics jumpsuit
similar to.
Speaker 6: The last player.
Speaker 4: But the thing that stands out is I have a
eye patch with the number six in Roman numeral on it.
Speaker 2: Yeah, and then I show up Trinity Quinton. Some of
you may know me. Uh, Diva. She's what appears to
be like, you know, very fancy, tall, all black, short,
blonde hair. She's very uh, he's a pretty lady, and
you know some of you may know her.
Speaker 7: What's the check to see? If we know who Diva is?
Speaker 1: Do you have a trigger that would apply?
Speaker 2: I am actually I was like, I'm charming and inspiring
yet threatening.
Speaker 7: I do not. My trigger says take someone out. You
can interpret that any number of ways.
Speaker 3: Yeah, so are you trying to out on the bank?
Speaker 7: Who knows? We'll see if I know.
Speaker 1: Yeah. If you so, your triggers give you a plus two.
But if you don't have a trigger that would apply,
it just be d twenty.
Speaker 7: Would you say takes someone out applies. Yeah, I think
I rolled the one, so I don't think. Okay, never
seen in my life.
Speaker 2: Feels like she's very famous, and she feels very you know,
like everyone knows me on my family, I'm famous and
she has an antique revolver, which it's a famous family heirloom.
Speaker 3: Yes, I mean Ernie never made it to the penal colonies.
Speaker 7: I think.
Speaker 8: I have not. I am the Dante Caffie and Champion
mac Racer.
Speaker 5: I'm sure you all know who I am and that
they have any black hair, kind of a thin mustache, worring,
red mirrd aviators that are red love and track it,
and just a self satisfied smirk out of space that
pretty much all times.
Speaker 7: Yeah, damn, he's so cool, obviously.
Speaker 2: Doctor disrespect.
Speaker 7: It looks exactly like.
Speaker 1: You all have been traveling in space with each other,
but you know, the ships aren't small, so you may
you guys may have never come into contact. You may
have worked together but never spoken. It really wasn't until
the space battle that you guys kind of united, So
your relationships with one another is totally up to y'all.
I think everyone went right okay, and and Sean. So
the sweet spot you're trying to always hit in this
game for reference really in general is ten. I might
give you a negative difficulty or a positive difficulty or
and there's other modifiers that can apply your role to
your roles and things like that. But I want that ten.
Speaker 7: Okay, I only needed nine more.
Speaker 2: It was really close, trust me, I'm famous.
Speaker 7: I think I need to do a citizen's arrest her.
You might be impersonating someone.
Speaker 2: I pull rank.
Speaker 1: Oh yeah, all right, Well, administrator y'va kind of looks
you all as you you introduce yourself with kind of
a rueful expression on her face, and she she kind
of signs and okay, well I I have a bit
of a weird one for you all. She taps her
implant on her head. The screen behind her kind of
wipes to uh, looks like a map. It's chopped up
in hexagonal grids.
Speaker 7: In this game.
Speaker 1: For those of you who don't know yet, this is
a a hexagonal game, So you're not gonna be looking
at square on the battle map. People look and a hexagons.
It's fine to get used to a little different feel.
And the map kind of looks like it has an
image of yin goes up north to this mountain range
and it kind of has an overlay of.
Speaker 7: Everything in there.
Speaker 1: She taps her implant as zooms in kind of near
the mountain range and explains to you, we sent out
a group a few days ago to respond to a
distress signal near the base of the Fielander Mountains. Then
the blizzard swept through the range yesterday. Look out their calms,
and you haven't heard from them since. Our wilderness rescue
organization doesn't bring in a lot of mana. We're a
public institution, not a mercenary company. But if you can
bring them back safe, I'll put in a good word
for you with the higher rops and get you upgrades,
maybe for you Max. That's all they can really offer them.
Speaker 3: What do you say or that that's fine? We can
go to the Appalachian Mountains or whatever you.
Speaker 1: Call them, Fielender Mountains. I'll put that Nordic spelling in Chatford.
Speaker 3: It's okay, We're going to the Fingerlakes.
Speaker 1: I'm sure I'm not even pronouncing it correctly.
Speaker 7: So what what what kind of make upgrades? We're talking
right to the money. I like it.
Speaker 2: Let me see I'm can ready to start charming her
for some some more upgrades.
Speaker 7: Yes, just do that too. Let's see, well, just not.
Speaker 3: Do the mission and.
Speaker 2: I mean her, just like kind of hang out a
whole night charming her.
Speaker 7: They'll bring you some fancy wine too.
Speaker 1: Let's see. So we have, well, we have two frames
that are specific to SPA that are techno Shaman's designed
that have become quite popular. One is the Orohena frame
that's a striker Controller class MAC. The other one is
our Loki frame, a pure controller class MAC. Other than that,
other than that.
Speaker 7: So scar these would be like st o files that
they give us that everyone can then print, right if
once you get the license level to print them.
Speaker 1: So these those two mech she mentioned are license level.
Speaker 7: I wish it gave me that.
Speaker 1: Somewhere clearly and concise. Let's see, I'll have to check,
because I'm pretty sure I can tell you now that
those you get at completion of the entire adventure. Okay,
But other than that, well, other than that, we have
some specific things you've probably never seen before that are
specific to spiring, like a heat gun with a backpack
of attachment for you mech. Also, we have kind of
perfected scanning drones, andy En, So we might be able
to supply you with superior scanning jones if you show
if you are able to bring them back and help
us out. As for you, all, well, I was going
to give you this anyway, just in case the worst
case scenario happened.
Speaker 3: But we have some.
Speaker 1: Frost fur Sparry coats that you probably.
Speaker 7: Want to have that would be very nice.
Speaker 1: Other than that, I can also offer you a reward
of some what we call rising Sun nanits and special
type of gear called a carry on collar.
Speaker 7: Let's see.
Speaker 1: So the nanites, let's see, you inject them in your
body as a quick action and gain plus one accuracy
on all checks. When they expire, though, you gain a
plus one difficulty on checks. So it's kind of like
a STEM. I guess.
Speaker 7: Yeah.
Speaker 1: The carry on collar, Oh god, there's a lot to
this tiny piece of equipment were designed by guerrilla fighters
during the invasion of Spar and make noise at a
frequency inaudible to humans but audible to many of Spar's
large beasts of prey you call megafauna in to function
shit up pretty much, which you might meet some megafauna
tonight anyway, yeah, yeah, yeah.
Speaker 7: So those are all the rewards you.
Speaker 1: I'm almost certain that you guys might get some of
the gear and maybe some of the mech one of
the mech items like the heat gun on the first completion.
I don't want to disappoint you upon finishing this, but
I'll look into that later. I don't. I don't honestly know.
Haven't gone that far.
Speaker 2: Head, Yes I was, that's it.
Speaker 1: Yeah, so it won't be mana, but you'll definitely get
some one of the kind items that you won't be
able to get off world or if you do find
them offward, I'm sure they're they're an exorbitant price. You
see yan and furthermore, Ian as a society, we don't
typically use mona commonly. Most people barter and trade goods.
It's it's just not really ingrained in Spari culture.
Speaker 7: Okay, it sounds like kind of a good deal.
Speaker 2: Yeah, and I'll like sign a piece of paper and
give it to her to help with my famousness, to
give her an autograph. Oh, she can trade for it
for something later.
Speaker 1: I've ever seen paper before.
Speaker 7: That's interesting. What do you guys wipe with seashells? Of course,
don't only Oh, I would hope it's the days, but seashells.
Speaker 2: Yeah, I only use THET.
Speaker 1: He doesn't know how to use the seashells.
Speaker 7: It's funny this guy.
Speaker 6: Look at him primitive.
Speaker 1: I will warn you, uh, this territory on the map
here she zooms out there. We've gotten reports of a
megafauna that prowses area and typically hunts this area. I
I I don't think the blizzard that said it is
what CAUs a loss of communication for this amount of
time with the rangers. I'm I'm worried this, this megafauna,
who locals called a glacier beast, is to blame. If
it's not, it's surely going to be as soon as
you enter its territory. It's surely going to be tracking you. Oh,
once you begin your search, don't Doddle, I cannot express
this enough.
Speaker 3: Prouder, we'll rib, We'll say a berserker. What does it
mean to Doddle, Well, they'll sit quietly.
Speaker 7: I think it means wait a long time and not
fine stuff. So she's telling us to be efficient.
Speaker 3: Okay, okay, name sorry, thanks Mike.
Speaker 7: Yeah yeah, good good? What was your name again? Prouder
to beat prouder.
Speaker 1: And I'm sorry. Did we conclude that you could or
could not hear the music?
Speaker 2: We could, but then it's not doing it right now.
Speaker 7: Yeah, but I didn't put it on, but I just
definitely it was playing. And then that's something that's playing now.
Speaker 1: Oh ship, that's too exciting.
Speaker 3: We're going to die now.
Speaker 7: She is going to fight you all now to stewer skills,
and I hope that there's five V one. I feel
like we got this guy.
Speaker 1: So the ranger group that went out and was led
by Sergeant Helgi and they were responding to actually another
distress call when their coms went dark. The distress call
they received was odd. It stood out as it was
in our native tongue on Spa Spartungku, which is odd.
Typically if you're in distress and you're trying to get aid,
you would be speaking in the common tongue and you
union en showing that any one that receives it understands you.
The younger generation here doesn't even speak Spartung anyway, it
was a bit odd, so they went to check it out.
But like I said, we lost communication. Maybe the distress
call was from one of the more isolated clans in Spa.
We're near the Yugo pocket where some of them still
speak Spartungo as their native tongue.
Speaker 7: If we meet one of these like other clans, are
they all friendly towards travelers like us? Or is there
something we could say that they would not be aggressive?
Speaker 1: Well, you know, it's it's a good thing. You asked they.
I can't answer you. I don't know what their situation
would be, not overtly violent. But there are you know,
raiders that will roam the Tanja trying to catch you
lost mechs, lost caravans, what have you, and still the
mech parts to steal your mech entirely if possible. And
in addition, some people who do get lost simply get
well snow crazy and you're out in just nothing but
whiteness for too long, and some people tend to begin hallucinating.
Speaker 7: Yeah, okay, looks like these coats are gonna come in handy.
That's good.
Speaker 9: That good.
Speaker 1: Yeah, Well, hopefully you won't have to use them and
you'll remain in your mechs where you'll be nice.
Speaker 10: And yeah, yeah beautiful.
Speaker 3: All right, that's everything. I guess. Well, I'm gonna leave now,
let's get a little bit to go.
Speaker 6: Do the things. Get off this rock, please do.
Speaker 7: Very good.
Speaker 1: All right, So we have a nice cool, uh theatrical
scene here of the five of you doing a little
montage of you suiting up like in Batman Forever. Your
suits it has nipples.
Speaker 7: On them, even yeah, I shaved mine off and gearing up.
Speaker 1: You're right in the the elevator taking you up to
your mech cockpit. Your mechs aren't that big, honestly, Lancers
are dual, come in shapes and shapes and sizes, but
theoretically an everest frame you can just climb up onto.
But for dramatic purposes, we'll say you take a little
elevator up to it. And this big, massive, full like
thick iron door for the hangar begins to slowly crack open,
and as it does, this huge gust of flurry blows in,
and we just see the silhouettes of your five mechs
marching out into the wilderness of spar names the music.
So this is gonna function basically as I said, change
the music area. Uh, this will function essentially as a
hex crawl while you search. It's gonna be a one two, three,
four five five y three hex crawl.
Speaker 7: Are you starting right in the center.
Speaker 1: You can go north, northeast, northwest, and this is where
our venture really kicks off. So you guys designed which way.
Speaker 6: You want to go? Is there a map or we
just drawing the map?
Speaker 1: Are your pilots keeping track?
Speaker 3: I don't know.
Speaker 7: You look at it, Attacker would.
Speaker 1: Yeah, you've got you've got an ominous like a horizon
of mountains in the northern distance, and other than that,
it's just white.
Speaker 3: Yeah. She mentioned the the village, and she also mentioned
like the actual mountain range just being like areas that
might be of interest. Is there one that's more east
or west than the other?
Speaker 7: Uh?
Speaker 1: The there was the there wasn't a village on the map.
The mountain range was though the mountain range.
Speaker 3: Yeah.
Speaker 7: She did mention that there was.
Speaker 1: A little pocket of a tribe that was around, but
it wasn't.
Speaker 7: On the map.
Speaker 3: Okay, okay, Well, then propose to go Sunday Rise in
the east.
Speaker 7: But the west is a is a better location.
Speaker 6: You want to go to the northwest.
Speaker 3: More than anything in the world.
Speaker 4: Me too, Me too, oh am, I to deny you that.
Speaker 7: You're going to northwest?
Speaker 1: Oh and I will also each hex that you you
search takes about three hours of time. F y, it's
a long journey.
Speaker 7: Even you said five by three? Is that five across three?
Speaker 10: Up?
Speaker 3: Yeah, and we're starting at the bottom.
Speaker 1: Let me see if I can, if I can show
you guys, uh the hex crawl without it divulging anything.
Speaker 7: To give you guys a better reference, you know.
Speaker 1: Yeah, yeah, yeah, yeah, yeah, yeah, I think that's fine.
Speaker 9: No party, mm hmmm, start here.
Speaker 1: Okay, okay, yeah, really really detailed vivid.
Speaker 7: Reference. So it's it's three across five. I don't know. Shot.
It just depends on your perspective.
Speaker 1: I guess it's the other the image and the image
I was looking at looked different, Okay.
Speaker 7: Okay, okay, I just need to know if when I
say south, we're gonna go to the bottom of the
mission the mountains. The mountains are north.
Speaker 3: Okay, okay, and okay, what we're going? So, yeah, the
one if you chose.
Speaker 7: The black one there, yeah, the black the black one. Yeah,
consume man here or.
Speaker 4: I got a good feeling about orange mountain in the
top right there.
Speaker 7: Mm hmm, good point.
Speaker 1: Yeah, that could be it?
Speaker 7: Or is it?
Speaker 1: Or is it that glacier beast.
Speaker 8: It's the Black Mountains.
Speaker 7: I feel like we should fight the glacier beast.
Speaker 6: I feel that mountain.
Speaker 3: I feel like everyone would be really happy if we
killed the giant mon Yeah, the glacier beast.
Speaker 7: Unless the glacier beast is what keeps the aori of cold
and then suddenly they go through like intense global warming.
Speaker 4: Happy will be long gone before that becomes a problem.
Speaker 7: Okay, that's capitalist Outlook.
Speaker 1: Let's get our roll out of the way here.
Speaker 9: Oh yeah, mm hmmm, all right.
Speaker 1: Interesting. Okay, so you travel for hours and hours and
it kind of, like I said, there's a bit of
a flurry. It's not quite a blizzard, but it does
obscure your optics here. But all of a sudden, all
of you kind of get claxons inside your mech warning
you that you're reaching a ledge. You stop and realize
that just like twenty yards in front of you is
a cliff.
Speaker 7: You see these cliffs of ice.
Speaker 1: Now that kind of clear into view, and there are
a cliffs of ice at the edge of a wide glacier.
You witness the side of a section of the glacier
breaking off and falls into this huge body of water
far far down below.
Speaker 7: We can what's up here?
Speaker 3: We can.
Speaker 1: I'll be nice, we'll just we'll track stuff.
Speaker 9: Make it easy.
Speaker 7: Oh nice, nice?
Speaker 1: Where to next?
Speaker 7: Uh? So there's not like a way we can like
search that hacks. We just did it for the three hours, right.
Speaker 1: Yeah, pretty much. You step in, I'm going to tell
you what you find.
Speaker 7: No, not like a roll involved.
Speaker 3: If we want to hit up that orange, well, we
could either go northwest again, or we can go directly
north into the mountains the squarest pink k either way.
Speaker 7: Yeah, it's gonna take us too. Maybe we only want
to hit one mountain in case something real tough and dangerous.
Speaker 2: Yeah.
Speaker 6: Yeah, we can always circle down northwest.
Speaker 7: The northwest, and we won't go northwest.
Speaker 3: You cry.
Speaker 7: We're talking to a rest so you don't have to cry.
Speaker 1: Okay, all right, check on further?
Speaker 7: Should we wait? Wait?
Speaker 1: Northeastern northwest?
Speaker 3: Yes, you're right, you're good northwest. So like we're kinda
going like straight up to the top.
Speaker 7: Yeah, yeah, yes, yes, Oh the green looks much better.
Speaker 1: Yeah, it's like well pink on pink huh. All right,
let's see, all right, let's what you get with this.
They're tables by the way, So I just got to
look at the tables are gonna spread out rolling another
D six.
Speaker 6: Zza, I.
Speaker 1: Where is there?
Speaker 7: Where are they staying?
Speaker 1: There's I just oh, okay, we're learning.
Speaker 7: It was five.
Speaker 9: H ship right, No, no, oh shit, sorry, we're.
Speaker 7: Gonna give it away.
Speaker 1: There you follow a warm current of air that you
pick up, and it leads to the entrance of a
subglacial animal den by geothermal currents. Inside you see.
Speaker 7: A massive creature. It's the beast. It looks to be sleepy.
Speaker 1: This is a massive creature that looks like it has
blue scales primarily in a long elongated nose, and patches
of white fur here and there, with a long tail.
It's it's Its claws are obviously razor sharp, and it
is as big if actually no, no, it is a
size up. So your everesus are size one. It is
a size two compared to your max.
Speaker 2: Now we're gonna just start blasting.
Speaker 1: It is sitting there, sleeping, and it looks like it
has an offspring with it that has also nestled around it,
keeping warm. But in the corner of the din there
is a visible, unconscious humanoid form that looks to be
missing an arm, but you are picking up movement from
the chest.
Speaker 7: It's like they're still alive. And while you decide what
to do, I have.
Speaker 1: To run peep real quick.
Speaker 7: Okay, guys, we got thirty seconds to plan.
Speaker 2: Last last last machine can object action to launch yourself
six hexes away, so we could.
Speaker 3: Launch ourself at the man and run back. Yeah, like
out of the mac and like try and sneak it.
Speaker 7: Yeah, if we wanted to save this random human, we
could try to just do it or humanoid. I guess
we don't know if they're human like an alien, but
he said human, so but otherwise, if we start blasting
like this dude is probably gonna get crushed, so we
can start to save them.
Speaker 3: I'm also like hesitant to like kill Like basically, what
is a giant mama bear? Okay, you know, I can.
They're important part of the ecosystem.
Speaker 7: I can. Well, we don't know what this ecosystem is.
They might just be like super predators that go around
eating entire civilisations. I don't know about that, onie, but
uh yeah, are we are we in the mind to
uh murder hobo this creature? And there the baby and.
Speaker 2: The baby the baby made it worse.
Speaker 7: Maybe we can take the baby as like a pet
and they'll be like our ally in.
Speaker 4: Battles, anybody's sneaky or like invisible or something.
Speaker 7: I can't go invisible. My my mech can fly for
a turn, so can mine. But which is just sound
like a really good scheme, But I have bad speed.
Speaker 4: Yeah, I'm kind of hesitant to just murder an animal
out here for whatever reason.
Speaker 6: Yeah, but but.
Speaker 7: What's going on?
Speaker 1: Necessarily you use your pilot triggers to figure out a
solution as well.
Speaker 8: To help you.
Speaker 3: Pilot trigger, I got a control.
Speaker 7: One of my pilot triggers is get somewhere quickly. Okay,
I like that.
Speaker 3: I like that.
Speaker 7: He's wearing the assault hardsuit, so he's got plus one armor.
But if that fucking thing hits me, I'm super dead anyway.
Speaker 3: Yeah, well, so what could happen is if it reacts
like if you fail the role, then like we would
have to swoop in and like defend you.
Speaker 7: Yeah, basically, And.
Speaker 3: Does anyone have the extra passenger thing in the neck.
Speaker 7: Oh no, I didn't even know that was a thing. Yeah,
I didn't know.
Speaker 6: I didn't think about.
Speaker 1: That picture a fighter jet you're in a c.
Speaker 4: What are we even gonna do with this one armed buddy? Anyway,
if we have nowhere to put him, you know, we
can give.
Speaker 7: Him our jacket, or the people who are not dying
without an arm could probably take the jacket and like
rotate turns outside.
Speaker 6: If they're mechs, we can do it.
Speaker 7: You can figure that out once we get off.
Speaker 6: Yeah.
Speaker 3: Yeah, like so I'm just gonna say that I'm choosing
to be a hero today. Yeah, this man's.
Speaker 7: I'll object myself, stick squares plus two with my gets
somewhere quick and try to save him.
Speaker 1: All right, you're gonna leave your the I am.
Speaker 8: I am.
Speaker 7: I'm currently in the planning phase with my my allies.
Speaker 1: Going to go with your naked human body up to
this giant fucking kaiju. Pretty much it would be a sneak.
Speaker 7: Yeah, I'm trying to not be loud.
Speaker 1: Let me get these details on these coats too, for
you guys. I don't know if there are really any
details to be given, but let's see. Reinforced winter coat
is made out of fur of the glacier beast and
can be worn over most of other clothing and armor.
When wearing this coat and snowy conditions. Characters have plus
one accuracy when they act unseen or unheard, can come invisible, wilt, stationary.
Speaker 7: Oh okay, I'll throw this in there.
Speaker 1: I don't know if you guys have the capability of
adding items to your pilot character sheet, but.
Speaker 3: You can type them in mainly and the gear you
if you go down here.
Speaker 7: But if it's yeah, so, does anyone have anything that
like gives them bonuses to sneaking? Like any triggers?
Speaker 3: I mean this this coat, If you have a trigger
to'll help you?
Speaker 8: Yeah?
Speaker 2: Yeah, like mine's very charming.
Speaker 3: To face street art, take control and threaten. I don't
know if this would count taking control?
Speaker 1: Like that's like a like a publicity arn't publicity diplomacy
type thing?
Speaker 8: Yeah?
Speaker 3: To use force, violence, presence of will, or direct action
to take control of something which will be helpful if
this goes badly.
Speaker 7: My MECCA is more like close range fighting based, so
but me not so much. But I mean, if I'm
the best option, I'll fucking do it. It's a one
shot mm hmm, yeah, it'll be all right. I believe
in you guys to support me.
Speaker 1: So, so how far does it shoot?
Speaker 7: You forward? It sounds like we need a battle map.
Speaker 1: Yeah yeah, all right, let's get this funness out.
Speaker 3: Of the way. Oh ship, Yeah once person, you can
eject yourself sick Texas. That's a quick action.
Speaker 7: Do do do do doop boo.
Speaker 1: All right, glacial beast dam oh ship.
Speaker 7: Well, so what what's going on? Minds loading? Okay?
Speaker 11: Working?
Speaker 7: What's what the.
Speaker 1: Don't do this? Don't do this? I tried new v
T T and why is it? It's like teleporting?
Speaker 7: Does everyone have to it? Because are you guys are
moving it?
Speaker 3: Yeah, I'm not trying to move it. I was trying
to like.
Speaker 2: Move hands, hands off.
Speaker 7: I was trying to move my camera.
Speaker 1: All right, it's staying put this time. Okay, all right,
and let me put you guys down. So you're, like
I said, you're all the same frames. I think only
one of you has officially green as there are work.
But you guys can claim what color you.
Speaker 7: Want your mech to be.
Speaker 1: There is orange, blue, green, and red, and fuck did
I not make a fifth color? I can do that
in two seconds.
Speaker 7: Hold on, I will take blue as my my mech
art is blue. If that's okay with everyone.
Speaker 3: I'm gonna take magenda because he definitely has a lot
of pink on hish.
Speaker 7: Yeah, can you make dread silver? I think it is
like ex silver line is his mech's name. I assume
it's silver, right, Tony, Yes, okay, silver, lying fully gold like?
All right, I'm real confused, but I really appreciate this.
Speaker 3: Okay, I'm just gonna ask him. I the only one
who can't see anything.
Speaker 7: Oh, I can see things.
Speaker 1: You want to share your screen? See what you're seeing?
Speaker 6: Oh?
Speaker 3: I just as I refreshed it just it showed up,
but I refreshed.
Speaker 7: So we'll see if it reloads.
Speaker 3: When I re entered, it was just very slow.
Speaker 1: Oh, here we go, I did I know? So we
got greene, we've got red, we've got yellowish orange, and
all right, so what color should we do?
Speaker 7: Let's see?
Speaker 3: All right?
Speaker 1: Doing this, it's going to be a kind of on
the fly kind of night.
Speaker 7: M somebody claim red already a silver and a green
I think poultry guys. Aaron was choosing the reddish one.
Speaker 3: Yeah, I was requesting pink if it was available, But okay,
then you can be red there whoever I think there
was read.
Speaker 7: Might be kind of more of a fuchia.
Speaker 3: But it's okay. Fuchia is a lovely color.
Speaker 7: I'm a big fan of fucia.
Speaker 3: Kind of I like magenta because it's not real, like
that's that's kind of like magenta only exists because her
eyes are broke.
Speaker 2: You know, it's definitely broke.
Speaker 7: My eyesight is dog ship, so I can't even say anything.
Stigmatism is the size of a goddamn I don't know, but.
Speaker 3: All humans like just awful. And my wife is so blind?
Speaker 7: What what's her what's her blindness?
Speaker 3: If you put on her glasses, it looked like like
I put on her glasses the other day and like
it literally I can't walk with them.
Speaker 7: Mine is a negative tend Oh you win, you win,
bro My doctors like stuff. We can maybe get you
mandatory government required contact lenses, even pay for them.
Speaker 2: Hell yeah, that's it, jesus. I'm just like making a four, seven,
five or five. Mine's mine's decently bad.
Speaker 7: Yeah, you win, you win.
Speaker 8: I don't.
Speaker 7: I don't win. I can't win.
Speaker 2: Shut up. You rolled the NAT one.
Speaker 7: Yeah yeah, that's when you forgot all right here, you're cool?
Speaker 3: Thank you?
Speaker 7: What my doctor tells me?
Speaker 2: Can you see the E on the chart?
Speaker 7: Never I can't exactly.
Speaker 2: You can't even see the I love that.
Speaker 7: It's our biggest one. You can't see it. Yeah, I
can't even see your hand. I'm sorry.
Speaker 2: So cool.
Speaker 6: Yeah, those two are very similar color. Yeah, five of us.
Speaker 1: All right, let's get some more intense music. Yeah, so
you you you eject is what you're doing here?
Speaker 3: Right?
Speaker 7: To move up to the six yeah, and then I
will be moving forward as so far.
Speaker 6: All right, so.
Speaker 7: You get a less difficult.
Speaker 1: It's kind of weird how they phrase things, but you
get basically you're gonna get a plus one on top
of whatever. And I think you're using a trigger which
gives you a plus two.
Speaker 7: Also, I'm right, So should I roll this for my
pilot sheet? Can you?
Speaker 3: I think you just rolled three twenty plus plus three?
Speaker 1: Yea, yeah, I am curious just what capabilities you get
from your character sheet. But yeah, it would just be
a D twenty plus three.
Speaker 7: Okay, So it rolled up the D twenty plus two
for my character sheet when I rolled for my trigger.
Speaker 1: Okay, so then just whatever, I rolled plus one, So
you got a fourteen? Okay, yeah, you you sneak by.
They don't seem like they wake up and it isn't
it looks like a sparry survivalist that's had its arm
torn off. The baby glacial beast is about man size. No,
maybe this guy is a little snack that mommy's keeping
around for her baby. Shit cool, cool, he's unconscious, he
is half frozen but alive.
Speaker 7: Oh, looks like he's starting to get a little bit
of what's it called, h uh, hypothermia, crossbite, crosspite? Thinking, Yeah,
I have the gear corrective expend a charge to apply
correctives to down and out pilots, immediately bringing them back
to one hp. Can I apply this to him over
like his bit off arm? What is it? Says correct directive,
A little poix down Yeah, am basically yeah, yeah, it's
like it's like a stem. Yeah, it's a revival item
to bring them from unconscious to plus to one hp.
Speaker 1: Oh cool this Yeah, so this clear plastic like sheet
could be placed over the wounds of severely injured pilots.
It instantly begins to stabilize them, injecting medicine and deploying
nanaides the stitch wounds shut spind at charge immediately bring
them back to consciousness at one hp.
Speaker 7: Yeah, and then I'll just like immediately cover his mouth
so he doesn't scream out.
Speaker 1: Yeah, he sees his eyes get really wide and he
sees immediately the giant best sleeping by.
Speaker 7: You and nods all right, and then we're gonna try
to sneak back to my mech.
Speaker 1: Right, so now you're gonna do your your normal trigger test,
but at a negative one.
Speaker 7: Oh okay, can I use my trigger get somewhere quickly
to add plus two to fir it's a plus one?
Speaker 1: Yeah, yeah, you can use whatever trigger would apply here
to get the plus two.
Speaker 7: Yeah yeah, okay, all right, so then we'll just make
this no a plus one.
Speaker 3: Oh well, it would still be a plus two because
you also still have the rosper coat.
Speaker 7: Oh shit, I forgot about that. But I think I
rolled twenty.
Speaker 2: Oh I think I.
Speaker 6: Get good.
Speaker 1: All right, right, yeah, this is kind of back to
your mech, but you have this guy.
Speaker 7: Yeah, so there's something weird. When I did the role,
it's still kept the eleven. So I think I have
you have to.
Speaker 3: Like, yeah, yee, you have to delete the roles in between,
so like beside your picture.
Speaker 7: Yeah, there's like.
Speaker 3: A trash can you have to delete it?
Speaker 1: Was I'm doing my roles trying to There's a little
thing you can open that says auto clear, but it doesn't.
Speaker 7: Fucking yeah. Yes, it's like I've it showed for my
screen like an X once I saw the roll. But okay, yeah, okay, great,
yeah you did. It'll give you the X. Okay. So yeah,
I'll just get him into my mech and hopefully do
you know how to use one of these?
Speaker 1: Does the mech you approach your meket they automatically they
I knowed that it kneels down and extends its hands
so you can climb into the cockpit.
Speaker 7: Yeah, yeah, hold on to him. Can I put him
into the like the pilot's seat, just like, do you
know how to drive this thing? Uh?
Speaker 3: He looks like he put him in mine? Put him
in mind, my mind's gun in the eye, so.
Speaker 7: It'll drive it. So okay, yeah, put him in in
uh ye.
Speaker 3: So Boom will take the man in his giant mech
hands and and kind of just hold him until we
get out of the cave, and then Boom will eject
and ride on his like Mac's shoulder while the man
is inside in the heated apartment.
Speaker 7: I've got mag clamps if you need something to like
actually hold on.
Speaker 3: To no, very strong, and I want to ride it
like a revel you.
Speaker 7: Right on the shoulder of your mich like a parrot
like super bad us do we do? We want to
take him back to like the city?
Speaker 3: Mm hmmm, I don't know. I mean that's gonna take
a long time.
Speaker 7: It'll take six hours. But we can't have him riding
in one of our one of our mess the entire time, right.
Speaker 3: And no, I know, I'm just wondering if you can
maybe point out where he actually lives. Yeah, Like so
boom will will drop down to like where like that
where he's sitting inside, and it'll be like I don't
know if he has speak like a regular people tongue.
But uh, where the.
Speaker 7: Fuck am I supposed to drop you off?
Speaker 3: Where do you live?
Speaker 1: Take me to you Union? I mean, I'm sorry, take.
Speaker 7: Me to yan.
Speaker 3: Oh Jesus christ man. I don't know if if.
Speaker 7: Oh that's here, you stuck man, you suck.
Speaker 6: Hi spiral.
Speaker 1: Just gets me away from the beast and I can
make it on my own from here. Thinks So that
stim that your friend keep.
Speaker 3: Me all right, all right, all right? Will drop him off.
Speaker 1: He's got like a fur coat also on. He he
looks like he he can survive and he knows what
he's doing. Probably a native.
Speaker 6: Yeah.
Speaker 3: Yeah, So once we get out of the cave system,
I'll throw him into the snow. And I do throw
him out of my my cockpit and he hits the snow.
Speaker 7: Hard, he breaks his neck down.
Speaker 2: Yeah, I had all of that.
Speaker 3: Come on, hey friend, No, I mean he's got like
twelve feet of snow to fall into it, soft and
wonderful like you.
Speaker 7: See on this battle map.
Speaker 3: Well, I are gonna drop him on the rocks. I'll
drop him beside the wrong.
Speaker 1: You can get by a very thin layer of snow
head first.
Speaker 3: Yeah, okay, we'll please let him go.
Speaker 1: Uh and yeah, he's just he's got this heavy cloak
that's blown in the wind and he's kind of holding
clasping it shut and waves.
Speaker 7: You, thank you, thank you, and disappears into the white.
All right, guys, we fucking succeeded on our first mission.
We saved the guy. All right, game right, pack it up.
That was Lancer. Yeah, you saved one guy and you're done.
Easy mission.
Speaker 1: Roll credits hopefully retain Yes, it retained the drawings at
least all right, that's where go next.
Speaker 7: Do we want to go to a pink mountain at home?
Or well?
Speaker 3: What I thought we were going for the Orange mountain?
Speaker 7: Oh yeah, I guess we can do that.
Speaker 3: Yeah you finally it doesn't actually matter.
Speaker 6: Orange mountain.
Speaker 7: Yeah cool, that's Orange mountain.
Speaker 1: I'm hearing a lot of orange mountain.
Speaker 7: All right, so.
Speaker 1: Orange mountain, you reach the mountain range.
Speaker 7: Let's see you find.
Speaker 1: The Filander mountain range.
Speaker 7: Yeah.
Speaker 1: Okay, somebody rolled me up percentile real quick, idiot.
Speaker 3: I got her. Ex give me a second. That's a one.
Speaker 7: Wow. Yeah, that's either for sure, my guy.
Speaker 2: He's never let a roll one hundred again?
Speaker 3: Are you kidding me? Called catula? That's like a like
a freaking critical like I would have just killed like
uh what a fucking shot hips to God in the
head and he would have died with that role. This
is not that game, including request to cut your arm.
Speaker 1: As you approached Fielander, the wind begins to pick up.
You can hear it whistle as it that cuts through
every nook and cranny of your rismes the snow. It
becomes a snowstorm that's blowing across the icy plains. Anybody uh,
you see on your your at your display, your HUD
and your mech, like the temperature begins to plummet. Sure,
it's clear that anybody outside of a mech who is
not in shelter will quickly die. As it continues to drop,
your line of sight drops to just three, your sensor
range is dropped to ten, and you.
Speaker 7: Guys can't see ship all right?
Speaker 1: And with that twenty percent, boy, that is hilarious. Oh yeah,
that's what you wanted to not get was within twenty percent,
which you did famously.
Speaker 6: Yeah, tea, yeah, I got him.
Speaker 1: You got and you So you begin seeing the mountain,
you approach it, and in this snowstorm, something up on
the mountain not far from you all begins to take form,
staring directly at you. You see it's thick white fur,
it's savage horns and teeth.
Speaker 7: It is a glacier beast.
Speaker 1: It looks like it's been waiting for you. You have a
chance to lose it in the snowstorm before it gets you.
Speaker 7: What do you do? We want to go hard? Do
we want to start blasting.
Speaker 2: If it's a snowstorm so it's hard to blast.
Speaker 4: I don't think we really gain a lot, So maybe
let's try to get away first.
Speaker 2: I'm ready to run. All right, we should have blasted
it in its.
Speaker 1: Cave A different one sounds like how many?
Speaker 11: Right?
Speaker 1: Like well, I mean like you're all wearing like glacial
beasts coats and stuff. So this, like you know, might
be a common mega fun here, but and you might
just being grownd zero where they like to uh to
have orgies. So let's first of all cross this mountain
off and this is kind of where you guys kind
of get better. I just realized you have a doctor disrespect.
I go, my god, where you use your triggers creatively?
How do you get away using your triggers?
Speaker 4: I have a trigger called get somewhere fast.
Speaker 6: I feel like pretty self explanatory for escape.
Speaker 2: All right, I could inspire us.
Speaker 7: And everyone I will.
Speaker 1: I will preface. Everyone needs to do something. So and
the goal here is more majority. At least three of
you have to succeed in what you do. So get
somewhere fast. Tell me what you're doing. There's my screen.
You know what, I can't call you Brian.
Speaker 3: Against the rules.
Speaker 8: Rand.
Speaker 7: Can multiple of us use the trigger get somewhere like fast?
Speaker 1: You guys can use whatever trigger you have. Yeah, it
doesn't matter if it's the same one. Just describe to
me what you do, and then I'm.
Speaker 3: Gonna use the threatened trigger to like, well like kind
of like launch rocks and stuff as it tries to
approach to kind of make me hesitate.
Speaker 2: What was your trigger.
Speaker 3: Threatening? All right? I'm blair loud punk rock music at
it from my sound system, noise.
Speaker 1: I'm turned on?
Speaker 7: All right? What punk band?
Speaker 8: Though?
Speaker 3: Oh so this is in the far far future. So
it's a band called dismal.
Speaker 1: Other Are you gonna say like it's blink thousand?
Speaker 3: Okay?
Speaker 1: Sorry, Yeah, once you describe what you do, that sounds
good to me. Roll that D twenty plus.
Speaker 3: Two all right, I'm going to roll from the character Yeah,
is click it? Yes?
Speaker 6: It is as good as mine.
Speaker 1: I don't have any characters.
Speaker 7: Yeah.
Speaker 3: Can someone who's rolled from the character sheet tell me
how to do it? Because when I go over it,
it just has an eyeball and a button that lets
me drag it around.
Speaker 1: I see a D twenty plus two on your icon, Sean,
that's weird.
Speaker 7: Wonder why I see why I use jumpall.
Speaker 2: Okay, yea, I'm trying to learn how to do it,
just to see how to do it?
Speaker 7: Very nice?
Speaker 1: Oh well, seventeen definitely does it.
Speaker 3: Oh yeah, that's me.
Speaker 7: You begin blasting music, throwing rocks.
Speaker 1: You're you're distracting it right now. It's kind of like
trying to dodge the rocks as you're hurling these these
small boulders at it, and gives you enough time to
maybe get out of its line of sight and disappear
into the snowstorm. Ransom, you were trying to go, Okay,
how do you use your trigger?
Speaker 4: All right, so I'm gonna get somewhere fast. We are
up in the snowy mountains. I pull the legs up
in my on my neck and turn it into like
a bit of a sled and then engage the thrusters
and I slide down one of these slopes to try
and get away quickly.
Speaker 6: I like it.
Speaker 7: Fun.
Speaker 1: Fact, all ever Smack's I think, and pretty much all
mech period are equipped with boosters cut similar to what
gundams use. So you all have these boosters that do
exactly what Brannie's describing.
Speaker 6: I rolled an eight.
Speaker 7: That's unfortunate, all right, I like that.
Speaker 3: Who's next?
Speaker 7: Yeah?
Speaker 3: So you win?
Speaker 1: Oh yeah, yeah, yeah, you need to give you just
you barely get it. Yeah, yeah, maybe you get you
kind of You're in a thick patch of snow that
kind of builds up and it's like stopping you, and
it's building up, and then all of a sudden you
break away from it and start getting some momentum. Who's next.
Speaker 5: I'm gonna stay cool to try that. True, we flip
out of the line of site. Well, the lobreeze and
rocks from being throrolled.
Speaker 1: All right, you like Homer Simpson into the bushes, you
just like disappear into the snow.
Speaker 7: Let's see that role.
Speaker 1: Very nice.
Speaker 7: Fourteen will do it.
Speaker 3: Now.
Speaker 1: I already gave it away. You just needed three successes.
But I would like to hear what the other two do.
Speaker 7: You're up, jippy.
Speaker 2: So I was actually gonna try to inspire us to
pull together and follow rank and just like follow me
this way. If we quietly go, we'll go. But turning
and seeing everybody again already going on all simultaneously.
Speaker 1: This is my guy kicks everybody in gear. Let's see
it all.
Speaker 2: Yeah, I was trying to inspire people to hurry up.
Let's get the hell out of here and get out
of here as quickly as possible to follow my lead.
That was my objective. And how do you Let's see,
I'm learning how to do the rule.
Speaker 8: So you click the.
Speaker 3: Plus two thing and then it should open it automatically.
Speaker 2: Okay, and plus rum sheets. Let's see I'm learning. Ah, yes,
how do you rule?
Speaker 6: Rull?
Speaker 3: Oh?
Speaker 2: Okay, I'm out a roll twice?
Speaker 3: You got a nine on your first Nice?
Speaker 7: What the fun?
Speaker 3: See?
Speaker 6: Uh? Yeah?
Speaker 7: All right, yeah, I'm just gonna use my get somewhere quickly,
like about face immediately and just activate his thrusters and
just tiny Nicholas Cage run my way. I like down
the mountain.
Speaker 1: Okay, we like a critical failure with these types of moves.
Be like you trip and become like a growing snowball
as you fall down the mountain.
Speaker 7: Nineteen.
Speaker 1: Very nice, you got Okay, nobody failed.
Speaker 7: Very nice.
Speaker 1: You have all successfully evade the glacier beast. But you
know it's hunting you now, mm hmm.
Speaker 7: I would I you guys can go to either hex.
Speaker 1: I assume it's probably one of you guys haven't been
to yet, but which one?
Speaker 3: You good?
Speaker 1: It's not the south the Eastern mountain.
Speaker 7: M hm, yes, Okay, I think that's the goal. Just
watch that that top left orange be the one. We
need to go.
Speaker 2: There again. One.
Speaker 1: I think it will will be a percentile again. If
somebody wouldn't mind while I checked the table.
Speaker 7: Oh yeah, yeah, we're gonna let it our absolute percentile.
Speaker 2: King Aaron roll it, yes, please somebody else.
Speaker 7: Okay, I'll roll.
Speaker 3: It's fine, guys, Yeah you got roll.
Speaker 9: I don't know.
Speaker 2: I don't know how to roll up baby today.
Speaker 7: I just got to remember to hit the clear button.
Oh sure, thirty nine, thirty nine, Okay, that's the beat.
It twenty beat the twenty. We don't want that. But
it didn't get up to my high.
Speaker 2: It didn't get in the forties.
Speaker 7: I was looking for more in the sixties.
Speaker 3: Yeah, all one hundred O.
Speaker 7: That's a tough call. I only do that when I'm
playing Warhammer Fantasy role play in one hundred is bad.
We get them other games, we get them a lot.
It's surprising seem to get a little.
Speaker 1: You never roll twenties unless you're in a game where
it's bad.
Speaker 7: I rolled the twenty chance and I am getting fucked.
Speaker 3: Yeah. There was actually quite a few natural twenties when
we played Hollows.
Speaker 7: Oh, yeah, Hollows is another game I would I would
keep playing for sure. That seems like it has a
cool environment. It was very jack.
Speaker 3: I'm I'm one down to around that in the future,
but I'm waiting for them to release the books.
Speaker 7: Because Yeah, like you described, it has a very like
blood Born feel and bloodborness probably my favorite from soft Oh.
Speaker 3: It's it's by far my favorite, like Bloodborn or souls Borne.
Speaker 7: Yeah, for sure. You guys continue down the mountain range.
Speaker 1: It's it's slow going a little bit, but you're in mechs,
so you can traverse the edge of the mountain range
fairly easily.
Speaker 7: You find paths here and there.
Speaker 1: But as you go kind of midway through your three
hour search of this hex, the wind picks up even
more rapidly and it's going it's horizontal. At this point,
you see the temperature plummet sharply and it appears like
a cold snap is currently happening. The temperature drops so
low that frost begins forming around the hud of your
mech cockpit. Icicles begin to rapidly form on your mech
as it moves throughout. You get claxons on your hud
that your boost system is down and frosted over or
frozen over. Rather, you can hear kind of like the
hydraulics and various you know, moving parts of your mech
kind of jutter and be you know, as things begin
to freeze, but you keep moving.
Speaker 7: So is this something that as a hacker, I could
hack my systems to increase the overall temperature and run
it more hot than usual.
Speaker 1: If you want to take a point of heat, Yeah,
sure do that.
Speaker 7: It'd be like pretty much.
Speaker 1: Doing an overdrive on your mech, which in combat gives
you an extra a little extra quick action that you
can do. But yeah, all right, cool, you can overdrive
and kind of defrost your mech you take a point
of heat damage.
Speaker 3: I'll do that. I'm gonna fly for a second turn
on my flight thing.
Speaker 7: I levitate above the peasants of the pack like magneto, which.
Speaker 1: Now heat is one of the many ways you can
die in this game. Okay, each time you overdrive until
you rest and perform for repairing you mac, it gets
higher and higher and how much heat damage you can
take or you will take, so next time either if
you guys want to do this, next time you overdrive
I believe it will be a D three of heat
and then the third time will be a D six
of heat.
Speaker 3: Okay, so it would be possible to activate like one
of our systems that creates heat. So like I have
a system that like, if I fly at any point
in time, I will take Actually I think it's two.
Speaker 7: Points size plus one.
Speaker 3: Yeah. Yeah, so no, I'll just overdrive over drive.
Speaker 1: It would be your or that you'd have to heat
up so that your your your boosters to fly even work.
Speaker 7: Gotcha, Okay, No, if I'm gonna take heat, I will
not do that right now.
Speaker 1: I'm gonna I'm gonna be nice because we're all learning
this game. You're not in combat. You don't want to
burn this out of combat.
Speaker 7: Yeah, Like an initial one for heat seems really strong.
Speaker 1: Using over drive is clutch when you're in combat. You so, yeah,
you want to kind of preserve them. You guys will
make it out of this hex. It would have been
bad if Sean rolled poorly on the present ole and
the glacier be caught up with you while this was happening.
Speaker 3: Oh but now it would have been a really bad time.
So you guys are all very thankful.
Speaker 1: Yeah, he got it.
Speaker 7: Yeah, everyone's like, yeah, thanks for.
Speaker 2: The one yeah things.
Speaker 7: It could have had a bonus somehow, but instead we
got nothing.
Speaker 2: One hundred and won the whole game.
Speaker 1: But do you guys descend back down to the snowy
plains or do you continue along the mountain range?
Speaker 6: Mm hmmm.
Speaker 2: I don't want to see what's going on the mountain range.
I don't keep it. Yeah, yeah, black mountain, Yeah, the dude,
black mountains come on man, dead lands. Thing that's black,
that's less that one ship that's a black mountain.
Speaker 6: The Dismal album.
Speaker 7: Can you guys see that? I roll the dice and anyway, Yeah.
Speaker 3: You hit it from me, not that time though. The
last one was the sixth that after Sean. Yeah, just
see the sixth that you rolled after me.
Speaker 1: Well, all right, you move into the next mountain.
Speaker 7: Range, the Black Mountain range.
Speaker 1: See to address the chart age eats, which they just
put all this in one spot on the PDF.
Speaker 7: That'd put all the charts in the same place.
Speaker 1: Yeah, who would have thought, Yeah, I'm prev it.
Speaker 7: Three ooh, you roll already got three?
Speaker 1: All right. You find a pass in the mountain range,
but it is narrow. It looks like you approach the
site of a battlefield during a long time pass battlefield
probably dating back when during Setcom's invasion of Spa. H detail,
we didn't really go into about the history of Spa.
But you see skeletons of mechs piloted by the well
you guess, I guess what know this but the Shifing clan.
You see clan marks on them. If any of you
were natives spar you would know what the marks mean.
But this clan held off the army for three days.
They lie still, scattered in the snow and frozen and nice.
Kind of a Sparta moment.
Speaker 8: Mm hmm.
Speaker 7: Okay, oh.
Speaker 8: But well.
Speaker 1: As that happens.
Speaker 7: Oh no, sorry, I'm really I'm really enjoying this ice cream.
Speaker 1: Just all about it.
Speaker 7: Take a minute. I just need to relax. Okay, listen
like something's common. But this ice cream will kill you.
Let me have a yeah, I need a cool down period. Okay,
the ice cream is really doing it for me.
Speaker 3: See all right, I know you're immortal danger, but I
have brain freeze that would suck.
Speaker 1: Yeah, and of your path. Now there is no escape.
As the massive glacial beasts the sands at the top
of the ravine down directly in front of you all,
and we are going to begin our first combat.
Speaker 3: Let's start, let's do It's go back to our map. Alright.
I have a very quick question. Yes I can. For
the core system of fact, it says act. Does that
Is that like a full action to activate it? Or
is it just it's on?
Speaker 1: It sounds like it's just do what is it?
Speaker 3: It's the like all of the Everest frames have it.
It's it's active for the rest of the scene, plus
one accuracy on all the tax season checks once per turn.
Speaker 7: Boost is a free.
Speaker 6: Action one CP next to active. Does that mean core power?
Speaker 1: It's a system point. You have six system points to
be utilized.
Speaker 3: Well, this is the core so the DP dust and
core power. Mm hmmm. So like some frames have more
than one core power and like the Habit active uses
up x amount of core power.
Speaker 7: So yeah, probably this would be the scene. You have
the one core power and for this.
Speaker 3: I'm just asking you if it's an action to activate it,
That's what I'm asking.
Speaker 1: It's good question.
Speaker 2: Let's find out or like half an action or something
quick action.
Speaker 6: Quick you can reaction for power up.
Speaker 3: Yeah, if you have this active, right and I just
want to ask sure that word other actions activate quick
or full. When you activate use a system, it's a
core system, but it doesn't tag as full or quick. Well.
Speaker 1: Nech frames have a a unique power through the frame
using a limited reserve of core power. Characters either have
a CP or they don't. It can't be saved up,
but it does replenish and they perform a full repair.
The game is balanced around assuming that characters will be
able to use a core system only once between full repairs.
So this is a one burn. If players use their
CP and want more, you can restore it with the
boom blah blah blah. It doesn't say if it consume
some So let let's look at are well.
Speaker 3: So we all have one core power right now because
we haven't done anything. So I'm assuming it just means
that you you it's not an action to do it.
It's just you have to spend the CP to.
Speaker 7: Have it going.
Speaker 1: I mean, if it's not on this quick reference and
with the action suggestions, then I would say that's pretty fit.
Speaker 7: I don't think it's even in the full rule book
when it shows the the Everest frame rules.
Speaker 3: No, most most systems if they take an action state
what kind of action they.
Speaker 11: Take, right, Yeah, I think that's a good assumption.
Speaker 3: Yeah, so it's either spend the CP or don't.
Speaker 1: I guess it's kind of you get out of jail
free card once again. Once it's session situation.
Speaker 2: Right, let's hold use it and kill this thing.
Speaker 7: I save mine. I feel like some of us.
Speaker 2: It's just like the Baby Boss and it kind of
gets the big one. We're like, oh shit, I wish
we all had one.
Speaker 7: Is this the power up course system? Yes, because that's
the one we all have. It's the hyper spec Fuel
inject That's what it's called, all right.
Speaker 1: Maybe it's just the tag is a power up.
Speaker 7: Yeah's power up for me? So I don't know.
Speaker 1: Yeah, Core system hyper Sex Fuel Injector, it's a power
up active one CP protocol. Don't know what these tags
mean yet. I don't care, learning, don't care, just enjoying
my ice.
Speaker 4: Cream under quick actions. There's the one called activate uses
a system that requires a quick action. So I don't
know if that's.
Speaker 6: What we're talking about.
Speaker 7: Yeah.
Speaker 1: I looked at our core system, though I didn't specify
anything about it.
Speaker 3: Yeah.
Speaker 1: I feel like since it's a one burn too, that
is just something you turn on anytime you spend. Yeah,
you know, I found it right. Anytime you spend activate
a core system, you may also wait, no, you may
also take a free action to astrologer.
Speaker 7: Okay, that's that's something else entirely.
Speaker 6: Yeah.
Speaker 7: I thought I was smart.
Speaker 3: And I'm not.
Speaker 1: All right, let's get back to the battle map here,
all right, So you guys can be one or two
hexes all right, one and two, three hexes deep or
ford go ahead, a place where you want to be.
That makes sense.
Speaker 7: You can be four hexes deep three oh three? Oh,
it doesn't say that.
Speaker 3: Okay, look, it doesn't matter. Okay. Actually, yeah, I'm gonna move.
Speaker 7: My guys pretty tanky. So I'm going to be trying
to be upfront and taking damage if I can for
you guys.
Speaker 3: If I get into melee with it, everyone has cover.
Speaker 7: Oh wow, my I have melee talents from my pilot.
If I grapple it, I get extra accuracy, and then
I get uh extra accuracy on melee attacks with my
main melee weapons. So I want to be up close.
Speaker 1: I don't think you're going to have much of a
choice with this monster.
Speaker 7: Probably not right. I don't think he has range, but
you know, you never know he might be.
Speaker 3: Seen.
Speaker 7: Oh my god.
Speaker 1: Okay, so let's kick this off here. So how come
that words or how initiative works rather? Is its funny?
Speaker 12: Is?
Speaker 1: I think I remember playing Eat the Reich. I was
complaining about how players have to choose their initiative. You
kind of do in this game also, but it's a
little bit more tactical, or it's meant to be. So
you guys always go first, but you go once, and
then I go, and then you go, and then I go,
and then you go. Helping that you guys get to
tactically decide who goes when. But yeah, so, but there's
only one monster, so I might go right after the
first person, I might go after the second, third, or fifth.
Speaker 7: Okay, So I looked it up, just wanted to clear
it up. Protocols are a free action which are granted
by gear or systems, but are activated only at the
start of a turn. Each protocol can only be taken
once per turn, so the the gear system Aaron was
referencing has to be it's a free action, but it
has to be taken at the start of his turn.
Speaker 1: So core systems fall under a protoc as a proto.
Oh yeah, that was a tag that we read earlier. Okay, cool,
cool protocol. Yeah, this game is very I think, correct
me if I'm wrong. Well, you played two shun but JP, like.
Speaker 7: I think, Fidy is very tag heavy. I know Path Fighter.
Speaker 1: Two he uses a lot of tags, but this game
is also very reliant. Like you learned what the tags mean,
and it expedites.
Speaker 7: What everything does. Yeah, it's similar to forty K. The
tags all mean something, but once you learn them, it's
quicker for sure.
Speaker 2: Then you understand them a little easier.
Speaker 3: Yeah.
Speaker 7: Yeah, all right, yeah, I finished my ice cream.
Speaker 1: Who's going first? O?
Speaker 7: Yeah, I'm learning.
Speaker 2: I want to go later.
Speaker 7: I'm okay going first because I will move up and
try to agro the creature. Ky, so I get a
full move. Let me just look at the stats.
Speaker 3: Oh, our booster still frozen?
Speaker 4: Is there or anyone who knows? Are there penalties for
shooting into Milla?
Speaker 6: Yes?
Speaker 7: They get a soft cover, so a minus one accuracy
if you're shooting into cover.
Speaker 6: Gotcha? Cool?
Speaker 1: Just read the book man, love it.
Speaker 7: I'm trying. Yeah. Okay, so I get a move and
then a quick quick or a full.
Speaker 3: And you can boost as a quick so you could
move ten hat or bloo, don't mohammed what your speed is,
but you can move double speed.
Speaker 7: My speed is I think four because I put all
my points into hull, So yeah, speed is four. H
I'm just trying to to see because I need to
look at my there's a lot to learn. I look,
it's a large shoe on. Yeah.
Speaker 1: This is the bread and butter of this This game
really is the combat. It's it's a lot.
Speaker 7: I'm just looking at my weapon, which is oh, that's
the fucking pilot.
Speaker 3: Uh what mount does it use?
Speaker 7: If it's a main mount rocket propelled grenade launcher range ten.
So but I need, I assume I need to get
like past this ice bluff. So one, two, three, four.
Speaker 1: Of a cover because it's obviously always going to be
important this game in a shooty game.
Speaker 7: Yeah, well make some apparent cover. You're based on this map.
Speaker 1: You can still move through this and I if but
it will cost you double so you can go under that.
How's that?
Speaker 6: Yeah? Yeah?
Speaker 4: Yeah, okay, knowing that I'm gonna move my token not
behind the cover.
Speaker 7: Yeah yeah, yeah, that's fine. So I'm gonna move and
then do a quick quick, the move will get me four,
so one two, three four, and then the next one
will get me one two and then I will shoot
my grenade launcher, just one weapon at this creature.
Speaker 1: Okay, so I still right?
Speaker 7: Okay, Uh so I still roll a D twenty for
my attack, right.
Speaker 1: Yeah, so you're gonna garage here or what are you using? Exactly?
Speaker 7: A quick action would be skirmish attack with one weapon. Okay,
so it'll be the D twenty the boosh five? I
fucked up?
Speaker 1: Was that raw?
Speaker 7: D twenty?
Speaker 1: You don't have any modifiers?
Speaker 3: We have plus zeros to all of our stuff.
Speaker 7: Right yeah? Yeah, zero and yeah, there's no changing anything
up right now.
Speaker 1: So I believe there is like an equivalent of aim
in this game, like an alien too.
Speaker 7: Yeah, but I quick to move X so I could
try to block its path.
Speaker 1: All right, Well, let me check its evasion. Maybe it's
really shitty, man, but you'll never know, never know, things happen.
Speaker 7: Okay, and then I'm gonna look up my tags because
the grenadel launtra has loading ordinance and blasts two, so
I probably have to load it every turn.
Speaker 1: It's a big boy, but yeah, it's aveight, is not
that low. So unfortunately, now that is a miss.
Speaker 7: Okay, all right, anyone else who wants to go.
Speaker 1: Oh no, and do you want to overcharge? Remember that
you can get an extra quick if you want to
take the heat.
Speaker 6: No.
Speaker 7: I think we're good for now. But if it comes
at me, I'll probably have to brace. That's my reaction. Yeah,
at the cost of my next turns actions. All but yeah,
I'm done. Well, it's posturing.
Speaker 3: Oh what the.
Speaker 7: Disappeared wished.
Speaker 6: A big okay?
Speaker 7: I Unfortunately, cheated ordnance weapons can only be fired before
the user moves or takes any other actions on their turn.
All you missed, So I would have fired one of
my other weapons, but it wouldn't have hit. Okay, so
that's fine. Is that ordinance attack that's on that? Yes,
the grenade launchers ordinance? Okay, it postures.
Speaker 1: It's it's like coiling up preparing to start some kind
of attack.
Speaker 7: But it doesn't move yet.
Speaker 1: So what if you may go.
Speaker 7: Boondoggle? Will will go?
Speaker 3: He is going to move one, two, three, four, five? Oh,
I'm living you five?
Speaker 7: And then.
Speaker 3: Mmm, So I could get right in there, but I
think I'll save him for now. Do I have a
clear line of sight to this guy from here. Okay. Uh,
then I'll use a full action to fire two weapons.
And so he he stands up on one leg and
the mach actually pulls his his leg and it turns
into a shotgun and he fires at it. So he's
gonna shoot it with a part of it. His leg
is a shotgun. Yeah, my entire leg is the specifically
is the muzzle. Yeah, so five, so I should be
able to hit him from here.
Speaker 4: You know that movie where the girl has like a
gun or a leg.
Speaker 7: It's one of those Mischetti movies. Yeah, yeah, Rhinouse, Yeah, yeah,
that's the one. Oh a long time did it roll?
Speaker 3: Yeah, I got a six, So that's a miss as
a miss okay. And then he'll drop it and kind
of step into it so he has a leg again.
And then he'll pull out like a pistol from like
a like a holster that is MATC hats and he'll
just fire the pistol. Going fire from two different weapons.
So then this one will be oh I got a
clear clear rolls twenty roll. Uh, that is an eleven
to hit that hits okay, So then that's a d stix.
I think, Yeah, that's a D six. So what is
that one.
Speaker 7: Point in damage on that one?
Speaker 3: And yeah, it has the reliable tag. I just want
to double check it always does one damage even if
it misses.
Speaker 1: Yes, okay, got it.
Speaker 6: I will go with H if I can.
Speaker 4: Yeah, all right, I'm going to use a thing initiative
trait a frame trait once per scene. I may take
a quick actual action as a free action. So I'm
gonna go one two, three four two moves with two
quicks one two three, get up here, and then I
will shoot five spaces one two, three four.
Speaker 6: Five with uh thermal rifle.
Speaker 7: Oh nice?
Speaker 6: Okay, firm confirm is that roll?
Speaker 7: No might still see just poul trees. I should be
like a roll button that pops up on the right side.
Speaker 6: And I'm fuck, what the fuck come up?
Speaker 3: You might have to select what kind of dice you're
rolling first.
Speaker 4: Oh you're right, thank you. Uh fifteen to hit with
this D four.
Speaker 7: Weapon definitely hits.
Speaker 6: Oh ship, that second one was not it?
Speaker 3: Yeah, you gotta clear roles in between each one, all right,
So seventeen to hit and then one damage. Lovely, all right,
we're basically one.
Speaker 4: And it has a G for the tags. If that
matters for its what a p which I assume is
armor piercing.
Speaker 1: Yes, that is important. It's armor piercing, and the gates
his armor entirely.
Speaker 6: Nice.
Speaker 3: Yeah all right, all.
Speaker 13: Right, yeah, So the previous shot with UH with Boondoggle's
pistol seemed to kind of ricochet off as hide.
Speaker 7: This one goes right into him though.
Speaker 1: But it's like a very small, very small wounding is
very very large monster.
Speaker 11: All right, just warming up, warm up, all right, who's
going next?
Speaker 2: I can try to learn how to use my heavy
machine gun and get a little closer to it and
start blasting.
Speaker 6: Top them up.
Speaker 2: Yeah, I'd like to roll a little closer, so you know, one, two, three, four,
let's get a little closer. And I'd like to learn
how to use my heavy machine gun as my main attack.
So let's let's learn how to use this UH roll
question mark.
Speaker 1: I don't know what you're rolling all of them. So
all the dice that are listened, there's a little cube
underneath them, little cue icon.
Speaker 7: Hover over that. It turns into an X and click
on that to delete it. Let me learn.
Speaker 3: Let's learn how are you rolling?
Speaker 2: Oh, I'm learning, teach me.
Speaker 7: I want to.
Speaker 1: So You can have these dice out there and you
can click on the number instead of clicking the button
roll and it will still that will roll the individual
die as well.
Speaker 2: So if I'm I'm hitting machine gun, I'm here and
I'm ready to party. Is it you're saying, just roll
the D twenty.
Speaker 7: Yeah, you roll D twenty to hit first.
Speaker 2: Just let's just roll the D twenty.
Speaker 7: Got it?
Speaker 9: Got it?
Speaker 6: Ah? Twenty?
Speaker 7: Goodness that?
Speaker 2: Oh yeah, Now what do I do?
Speaker 6: Look at him, go, I'm learning?
Speaker 7: Do you have the brutal.
Speaker 3: Mm hmmm, well you.
Speaker 2: My, my, my, guys, HiT's all set. He's you know,
she's famous. She doesn't know what she's doing, but she's learning.
Speaker 1: Yeah, so yeah, twenty critical hits only trigger with like
certain challenges strongly. On a critical hit, all damage dice
rolled twice and the highest result from each source of
damage is used.
Speaker 2: So she did use her heavy machine gun. So now
you hit the D six, right, Is it just six?
It says D six and says two next to it,
and then on the other side of it says plus four.
I don't know what that means.
Speaker 6: I don't know.
Speaker 8: It's a damage on critics.
Speaker 2: The heavy machine gun. So I think it is in
normal four plus four.
Speaker 1: Yes, so you're rolling, so you're rolling four D six
hit it twice.
Speaker 6: Oh.
Speaker 2: I was like, hey, yeah, I don't know, let's learn
because I think it's just two D six. That was
just two D six.
Speaker 3: Yeah, but you rolled the you roll the twenty, so
you get to roll two more and then you take
the two highest.
Speaker 2: Now oh okay, okay, okay, so there's a five and
a six is the first one. Okay, that's hard to beat.
Speaker 7: Pretty cool.
Speaker 2: Yeah, let's roll it again and then and a six.
Speaker 1: Remove the D twenty that's in your dice bool right
now because you keep rolling.
Speaker 7: That deta Now it's you know, it's pretty too.
Speaker 1: Like some people will do this they roll the damage
with their attack roll.
Speaker 7: To just to get it out of the way.
Speaker 6: But oh that's cool, that's.
Speaker 1: Not you don't all right. So yeah, so you're you
get to take the best roles, which was your five
and six plus and I'm looking at it right now.
Speaker 7: Yeah it's a plus four. Oh wow, and it is.
Speaker 1: Inaccurate.
Speaker 7: Looks that mean it means it's cute. I did look
at that before.
Speaker 5: Actually, as a plus one to difficulty.
Speaker 1: I think you're good and you're within range. So unfortunately
it is not army pursing though, So yeah, it's.
Speaker 7: Gonna half the damage.
Speaker 2: Fifteen is still sick.
Speaker 7: I'm just kidding. That's not right.
Speaker 1: It's not halfing the damage, but it will. Oh yeah,
it's gonna take a lot. You pelt it, you start
paulting it. You see this like very dark almost black
blood starts spraying out from this creature as you just
opened fire. So that was eleven.
Speaker 2: Fifteen.
Speaker 1: And then and finally with this attack, this thing you
hear is start. It lets out this roar that shakes
everything around it, and you see ice falling our ice,
but snow falling from the cliff sides of the mountain,
and it is officially pissed.
Speaker 7: I got it mad now, sorry, dread.
Speaker 1: I was gonna let you go, but that was a
significant amount of damage. Placer Beast is going to act.
Now what color are you? I'm pink high way right, yellow,
yellow way, No, it's green.
Speaker 7: I'm blue. Trying to walk the mantain path.
Speaker 3: So JP As a reaction, you can brace, which will
reduce damage at the cost of next transactions, or you
can overwatch to attack a target with a range weapon.
Speaker 7: When they attempt to move.
Speaker 3: Oh, in case you want to do either of those things,
this happens.
Speaker 7: So the quick guy doesn't say range, it's just says
attack a nearby target if they attempt to move.
Speaker 6: Yeah, like attack of opportunity.
Speaker 7: Yeah, so maybe I guess we would just look at.
Speaker 1: Overwatched, overwatched. I think they have to be in your
threat range. Let me double check.
Speaker 3: Yeah yeah, yeah, well your attack of opportunity range is
not melee like, it's not the year path finder. It's
it's within the range of the weapon you're holding.
Speaker 1: No, no, no, threat is the range of your melee range
is your your guns?
Speaker 7: Oh so be any any melee weapon that you have
is threat So probably pretty close. Uh.
Speaker 1: Overwatch, you overwatch your control and defend the space around
your mech from enemy incursion through pilot skill reflexes with YadA, YadA.
Speaker 7: Let's specify it.
Speaker 1: Otherwise, all weapons default to a threat of one.
Speaker 3: Yeah, but.
Speaker 1: No, they have a higher range range. Weapons have a range.
Mainly weapons have a threat m The trigger, regardless is
when they start a movement within your threat. So let's go.
Speaker 7: Oh, then it is threat. It's another word for a up.
Speaker 3: Okay, sorry, because I have a shotgun that says threat three.
Oh and then the pistol also has threat.
Speaker 7: Three, so that would that would be overwatch worthy. I
would think, yeah, I've got a show.
Speaker 1: Your shotgun are probably close range weapons in general will
have a threat.
Speaker 3: Okay, okay, that's that's sorry. Because I had that and
I and I saw that I had a threat value there.
That's why I was confused. I was like, it's not
only melee because I have a gun that yeah, threat.
Speaker 7: Because shotguns are close range nor.
Speaker 1: The regular word range are very are very specific things
like it's in your it's in your pilot actions to fight.
Choose a weapon, well, that's a pilot the same concept though,
choose a weapon and attack a target within range or
threat and line of sight.
Speaker 11: Any who.
Speaker 3: But they have to start the movement. It's so like,
even though like if I'm overwatching, if they passed through
to go and attack this guy, that doesn't count.
Speaker 2: It sounds like, yeah, but I probably would have braced.
Speaker 7: As he mentioned, let's take a little idea, it might
be good.
Speaker 6: I knew blasted.
Speaker 2: As I blast, I knew he was coming from me
because I fucking started rocking my shots.
Speaker 1: So yeah, I think that would just remove your option
to overwatch.
Speaker 7: But I don't think.
Speaker 1: It's gonna fucking matter. Yeah, something tells me this thing
is all chips.
Speaker 3: In more than one damage.
Speaker 1: Yeah, you only could do one reaction to turn. Okay,
and do you have specific sombrace.
Speaker 7: Just as reducing damage.
Speaker 1: Let me go find the specifics.
Speaker 2: I called my mother, quick, Mom, the dragon's gonna eat.
Speaker 7: It's gonna be really bad. I'm sorry. Brace trigger.
Speaker 1: You're hit by an attack and damage has been rolled.
In fact, you count as having resistance to all damage.
Speaker 7: And until image, fire and heat from the attack.
Speaker 1: What resistance though, one? Yes, so you get a resistance
of one, so it's a damage reduction of one.
Speaker 7: To the stress of bracing.
Speaker 1: You can take reactions until your next turn, and on
that turn you can only take one quick action and
you cannot overcharge.
Speaker 7: Wait what hot?
Speaker 1: Due to the stress, you cannot take reactions until the
end of your next turn, and on that turn you
can only do one quick You cannot overtise it, you
cannot move normally, you cannot take full actions and cannot
take free actions.
Speaker 7: Fuck ooh that that fucks your hold her.
Speaker 1: Oh yeah, you can hit, you can react, you can attack,
or you could skirmish rather.
Speaker 2: Yeah, but I'm not gonna move. I'm just I'm gonna brace.
Speaker 1: I'm like, you can read, you can boost at a dodge,
but you probably wouldn't want to do that because then
it would get it to overwatch.
Speaker 2: Yeah, I'm all brace. We're learning, guys, let's learn what
brace is all about.
Speaker 1: Did any of you get, by the way, any of
you get picktick modules?
Speaker 2: No, I don't know who that is.
Speaker 3: It's magic.
Speaker 7: Well that's good that you're telling us. Now, when if
we play this as the full campaign won't go.
Speaker 2: Yeah, yeah, I'll know. Yeah, So I brace. I'm gonna
learn what brace is about.
Speaker 7: Let's brace. Okay, all right, I think we still got
tread right mm hm.
Speaker 1: No, Well, Joe's going to go after the monster because
he took I took so much damage that I chose to.
Speaker 7: Act pretty cowardly. But okay, go target me.
Speaker 6: For talking.
Speaker 7: Please target me. I talked ship because my my fuilt different.
Speaker 1: Okay, uh, shredded looks fun.
Speaker 2: Hit me baby one more time.
Speaker 7: Okay, Well just because you said it like that.
Speaker 1: Yeah, okay, so one resistance I think actually reduces damage
by half. I think that's what I was thinking of
with the workers.
Speaker 7: Damn, I braced you. Brace was pretty good.
Speaker 1: All right, let's move on.
Speaker 9: Enough rule digging.
Speaker 2: Yeah, I called my mom.
Speaker 7: I want to see what kind of damage this thing?
Speaker 3: Oh?
Speaker 7: They characters with resistance reduced damage heat or a type
of damage by half after armor has been applied. Resistance
to the same type of damage does not stack. I
wasn't listening. What characters with resistance?
Speaker 3: Okay? He would just explain the rules for grace, but
you just read them, so don't want.
Speaker 7: Okay, I'll just shut the fuck up. That's fine.
Speaker 3: Well no, no, no, I just because the other Sean wasn't listening.
Speaker 7: Oh and so he misses okay, yeah, so we'll just
surprise him with it. Yeah, that's the plane. Is it
not by half? Does it not?
Speaker 8: Just by half?
Speaker 3: It does reduce it by half, that is exactly. But
like you just read it, and then Sean read it
out loud for the audience that that's that's what happened.
Speaker 1: Twenty two on that shreads you to pieces twenty two damage.
Speaker 7: No twenty two did attack?
Speaker 1: No, no, Now, So whenever I'm attacking you, guys, you
want to keep an eye on your evade unless I'm
using quick tech, which would be your e defense.
Speaker 7: Otherwise, your vade is.
Speaker 1: Your ability to avoid being attacked. So if I meet
or beat it, you get hit.
Speaker 9: Mm hmm.
Speaker 2: Ten.
Speaker 7: Yeah, it claws.
Speaker 1: Into you, dealing six damage into your chassis.
Speaker 7: Sure, do you have any armor?
Speaker 2: I have? It looks like no armor, but I've got
ten heat points and four structures that.
Speaker 1: Let's see if we can bring that structure point down
a little bit. All right, So yeah, six damage kinetic
and that will be before it was happened.
Speaker 2: So it takes six damage.
Speaker 1: Oh yeah, but you have resistance once, so it's three damage.
Speaker 7: You totally three damaged. I'm only forgot about that. Oh no,
I didn't need to say that, Aaron. I'm sorry.
Speaker 1: All right, I'm trying to think you're lost on the
key here?
Speaker 8: All right? Are so is the beast engaged with I'm
not liking close combat.
Speaker 7: Yeah, you're back here. Yeah you're a little bit away,
but it's.
Speaker 1: Got uh cover from you because you got to your
buddies in your way. If you're trying to shoot into
that situation.
Speaker 8: I'll move up my five, I pack it with my
arged blade.
Speaker 1: Uh uh, I think you're in someone's square.
Speaker 8: I think I am too.
Speaker 7: Oh god, now yeah, you're in mod square.
Speaker 3: I just move my characters so you can.
Speaker 1: Move yours, and you just move this out of the way.
Speaker 7: These tokens are a little finicky, aren't they.
Speaker 1: Whoa, whoa whoa.
Speaker 7: Okay, stop moving the base is happening. Mh.
Speaker 3: I'm not trying to move the beast. I'm trying to
move my guy, but I can't because Dread's character is
on top of it. Oh and others.
Speaker 1: All right, Dred, I'm gonna scoot you bit. Stop moving tokens.
To everybody, what I'm gonna move you here. I'm gonna
move you here, move here, and then move him back.
Speaker 7: Okay, okay, all right? Is that where you wanted to be?
Speaker 1: I just moved to get out from under.
Speaker 3: Yeah, okay, what do.
Speaker 8: Well? A fourteen.
Speaker 7: Fourteen to hit hits.
Speaker 2: All right?
Speaker 8: And then it is one D three plus three armor
piercing energy damage.
Speaker 7: But not for when that's right?
Speaker 1: Okay, all right, armor piercing is good.
Speaker 8: That does not look like there's a P three option, So.
Speaker 3: Just well D six and divide up in two kind
of thing?
Speaker 7: What is DF? What does that mean?
Speaker 9: Hmm.
Speaker 7: Oh, I have not heard of that one before, so
I have no idea. It just made a plus or minus.
Speaker 8: So three plus three diamage of these sticks total.
Speaker 7: Yes, that's good.
Speaker 1: He said it was armor piercing, right, yes, all right,
so that all goes through, very nice.
Speaker 3: What are you tagging with? And then uh.
Speaker 8: Charged blade charge?
Speaker 11: Oh?
Speaker 7: You slice it open?
Speaker 9: Yeah?
Speaker 7: Okay, well.
Speaker 1: I think you come up and you slice one of
its hands off, one of its claws clean off with
your lightsaber saber thing, but we can't.
Speaker 7: Say lightsaber because we'll be soon laser sake.
Speaker 1: But before this round is over, laiser it gets it
actually gets one more turn.
Speaker 7: Oh, but it doesn't attack.
Speaker 1: It recoils back after losing a hand, and you see
each individual scale on this monster it kind of flitter
go up and down, all of them individually. And as
it does this, its color begins to change rapidly to
the point where you can't see it.
Speaker 2: Hmmm.
Speaker 7: And we're at the top of.
Speaker 6: The round to do some scanning.
Speaker 7: Okay, so uh, tactically, I was going to try to
grapple it, and I will get plus four to gravel
because of my triggers. But if I can't see it.
I can't grapple it is anyone. Is anyone good at scanning?
Speaker 3: I don't got none of that.
Speaker 2: M I'm trying to learn what are my things I
can do to.
Speaker 6: I thought scanning was like something anyone could do with
a quick any andone.
Speaker 7: It can do it. It uses your sensors stack, no,
don sensor. Yeah, I think I've got a ten in sensor.
Speaker 1: Yeah, since it's normally a bit longer, it's the sensor.
Speaker 6: Ten.
Speaker 3: Yeah, okay, I'll do it. Do you know what I'll
I'll roll so I just have to hit a tent
to get the sensor roll right.
Speaker 8: Now.
Speaker 7: I think that's your distance. I think there's a roll involve.
Speaker 3: Okay, so I.
Speaker 1: An instance of ten for your sensor.
Speaker 3: Okay, yeah, okay, so I will go first. I will
spend the sensor out to see if it's within ten spaces.
Speaker 9: Yeah.
Speaker 1: Man, I can't find shit about sensors though, Other than
you can do that.
Speaker 7: It's a thing. Page seventy has scan and search on it.
Speaker 1: Scan search yeah.
Speaker 7: Page seventy for the answer roll book the full one.
Speaker 1: Choose a character object within sensors and line of sight,
then asks the GM for one of the following pieces
of information which they must answer honestly.
Speaker 3: Eh.
Speaker 7: So if you're searching for a hidden enemy, it would
be search, and you choose to search within your sensors
that you suspect is hidden and make conssted systems check
against their agility. Oh okay, so roll systems.
Speaker 3: Then I'll check this picture and good systems because I'm not.
Speaker 7: With me as a hacker in my background being good
at systems. I think that's literally a trait.
Speaker 3: Of your mac.
Speaker 4: I have a plus two on systems. I'm happy to
use my turn to do this.
Speaker 6: Please, all right, here we go.
Speaker 7: We're dumb, dumb meles, Please save us.
Speaker 6: I don't know. I'm much better nomally.
Speaker 3: My character never went to school.
Speaker 2: Fuck this up, famous, I'm not.
Speaker 6: I rolled to the twenty God, damn it, me break
it down. We can't, we can't, no no, no, no,
I didn't. I just know Scar I rolled.
Speaker 7: A twenty yo.
Speaker 6: Yeah.
Speaker 1: Fuck yeah, Hey haz ah versus Scars four?
Speaker 6: Yeah? Where you witch?
Speaker 1: I clicked I clicked auto clear and set are private.
Whoopsie doopsie.
Speaker 7: Yeah.
Speaker 1: So it's not hiding very well as a matter of fact,
because of the snow. That's it's not like a blizzard
so much anymore. But it's snowing just enough, or maybe
let's make it a little bit more hind enough. A
piece of snow fall. You're in a ravine right now,
so a piece of snow cliff and just happens to
fall on nothing, and you see like this kind of
blurred out image in the shape of the monster. Let
me get it back down here.
Speaker 4: That's one quick action, right, so I'll use another quick
to shoot his.
Speaker 1: Ass, Shoot his ass on me on my butt, shoot
his ass.
Speaker 6: So I am shooting. Oh he's all the way out there?
Speaker 8: Sure?
Speaker 6: Oh damn ass?
Speaker 4: Is that where he's at scar? All the way out there? Yes,
son of a beach? All right, I'll move then.
Speaker 7: Rather, so are are we able to split up our
turns like individually? So after Ryan goes, can someone else
go and then he could shoot and move.
Speaker 1: So in theory, let's say it's you five against five others. Okay,
you guys pick who goes, and then I pick who
goes on my side, then you guys pick. It goes
like that over and over. You guys always get to
go first, but I always go second.
Speaker 7: And then okay, but you got to you got to
finish your full turn because of what I'm asking, I think,
so yeah, yeah, yeah, okay, okay.
Speaker 1: You can break up movement like you can move partial
movement and didn't do something and then complete your move,
which is not common in games for some reason.
Speaker 3: You also get a move like you can move up
to your speed like once per turn without using a quick.
Speaker 7: Or yeah yeah, oh I didn't know that. Well, it's
your move action right plus.
Speaker 4: Oh plus two quicks? Okay, all right, Well, am I
in range for this guy?
Speaker 8: One?
Speaker 6: Two, three, four five?
Speaker 4: I think I am. I will try shooting him. Hey,
that ain't gonna do it.
Speaker 1: It's still now you you've located you see it, but
it's it's still like hard to lock on, so it's
gonna get cover.
Speaker 4: Okay, Well I rolled a six anyway, so I miss
I'm done.
Speaker 7: I'll go next.
Speaker 1: It is no longer invisible because it's the slowly shuttered
down and you see it kind of like it. It
seems like it is a little exasperated from it. But
you also notice that where it's limbless cut, it's beginning
to grow.
Speaker 7: Back that quickly. Uh uh Sean.
Speaker 3: I'm also gonna go into Maine. And try and grapple it.
So I don't know if you want to go first
or second or whatever, but.
Speaker 7: I'll get plus four because of my pilot triggers.
Speaker 3: Uh, which, what up?
Speaker 8: I have an ordnance weapon. Oh I can use cause somebody.
Speaker 7: Yeah, if you want to go first and uh, throw
some fire down fucking kill it.
Speaker 8: Bruhl.
Speaker 1: All right, well it's it's it's turned right now.
Speaker 3: It moves around this Sorry I thought that wasn't.
Speaker 1: No, it moves around this glacial rock and behind whoever's read.
Speaker 7: H I feel like that's Tony.
Speaker 3: Something.
Speaker 8: Right?
Speaker 7: Was the pinkish one?
Speaker 6: Uh?
Speaker 4: I'm the red one. I'm this guy that it's closest to.
Speaker 7: Oh no, you're you're super in situitch. But yeah, I
rolled a twenty kill me do it? That is twelve
damage kinetic.
Speaker 6: I don't know what that means.
Speaker 7: Okay, that is twelve can can he brace? M Oh yeah,
you can take hand.
Speaker 1: Remember the consequences uprating. So let's go into how you die.
Let's go ahead of that real quick. Oh no, so
you guys, let me pop over one of your character shoots.
Just talking on the mask. It is kind of hard
to die. Uh, kind of not It just depends. Because
I mean, like I'm doing all this crazy amounts of damage.
You guys are probably looking like, oh fuck, I only
have ten hit points.
Speaker 14: Right, So you if you have a structure of four
looking at the sean, you're Mech's example here, you have
a structure force really have more like forty hit points.
Speaker 1: So what happens is when you reach zero hit points,
you go to the hull table. Where's our damage area?
Speaker 7: So question, I put both of my points into hull?
Did it not include that in the hit points hole?
Speaker 6: Is?
Speaker 1: If we're using like d India as an equivalent, is
your strength and constitution.
Speaker 7: It's how buffy you are, It's how strong. Yeah, but
when you when you put points into hull, it should
give I thought it gave me four extra hit points.
How many hit points do you guys have?
Speaker 6: I have twelve total?
Speaker 7: Oh so do I need to manually include that?
Speaker 3: Yeah?
Speaker 1: Yeah, you might need to.
Speaker 7: Oh I thought it was a super cool system like
Foundry No offense.
Speaker 1: No no, no, no, this is I I you know,
I don't really I'm not seeing the the the the
It's like it's eight bucks a months for this. I'm
not really seeing the justification just not not seeing it.
Speaker 7: Well, I mean it it's got as you know, it's new.
It's still new too. They are, they're working on it,
you know, like it's it's okay, then I'm gonna I
will increase my total repairs up by one as well. Cool.
Speaker 1: So anyway, so yeah, once you hit zero HP, you
go on the structure damage table. This gets worse as
you lose structure. But really you're probably gonna be like
getting like things like a glancing blow. Emergency systems kick
in stabilize your nech, but it's impaired until the end
of your turn.
Speaker 7: You get conditions.
Speaker 1: It's like a critical injury in a Once you get this,
your your hit points refill back to max. It starts
all over. This is similar with how heat works as well.
Heats a little bit more dangerous. You can blow up
a lot faster and easier if you start taking too
much heat.
Speaker 7: Heat applies to your.
Speaker 1: It's stress. It's the overheating table. Yeah, yeah, it applies
to your stress. You might want to check yours on that.
Speaker 7: Also shown your stress is zero.
Speaker 1: Wait no it goes up. No, yeah, no, you should
have a number of stress. Actually, it suffers a reactor
meltdown when you hit zero.
Speaker 7: Anyway over a shield. So that's how you die.
Speaker 1: Now, there's always a chance that you could roll really
shitty after losing two structure and still you get totaled.
The good thing about taking structure damage is chances of
your pilot dying are very low, as opposed to heat,
which are a little bit higher. Your I mean, your
mech blows up with you and you're kind of fucked.
Speaker 3: Moving on.
Speaker 6: I will brace all right, six damage for this, for
this ass kicking.
Speaker 7: Do you have any armor?
Speaker 6: No, of course not.
Speaker 1: Yeah, six damage for you, good sir.
Speaker 6: I having an evasion of eight does that do anything?
Speaker 1: It means you're really.
Speaker 3: Yeah, you're really bad, damn it?
Speaker 7: And is the stand?
Speaker 4: Yeah, I tell my points on the system all.
Speaker 1: Right, all right, and that is going to be it
for the glacier beast.
Speaker 7: Who's next?
Speaker 2: Uh?
Speaker 7: Has everyone gone?
Speaker 3: No?
Speaker 1: Only one person's gone.
Speaker 3: I have been gone.
Speaker 2: Oh the our second round?
Speaker 7: We're in the second round?
Speaker 2: Yeah, hole from the stack is I mean, I'm ready
to start blasting with my old machine gun and see
what happens again too. After whoever's next?
Speaker 3: You you brace last turn, so you only have one
quick action.
Speaker 2: Yeah, so I can go a little with my.
Speaker 1: Yeah, definitely gonna have cover from you. I think you're blue.
Speaker 7: Right, Aaron, you have like an ability where if you
grapple them they do something negative.
Speaker 3: I get plus one on Melia attacks ago.
Speaker 7: Oh that's what I took as well.
Speaker 9: Yeah.
Speaker 1: Yeah, grappling something a size bigger than you can, I
think makes it harder to believe.
Speaker 7: But if two of us are grappling, it's equal. Okay,
I'm not okay, it's page seventy.
Speaker 8: Nobody you're kidding. Okay, I'll go.
Speaker 5: And well and attack it with my sword, and can
I use one of my triggers for attacking with the
macros that just pilot.
Speaker 7: No, it applies to how you pilot your mech.
Speaker 5: To thank ry oh, being the showman, he is filling
the professional mic racing before this, I'm gonna go on
as fast as you can and whirl his charge blade
around and a flourish trying to show off to everybody.
Speaker 7: Are you okay?
Speaker 1: You try to get additional on your attack with this
plus you on your attack. Yeah, they double check me
show him saying this right. The triggers, Uh, there's triggers
that are very specific to combat. I'm not sure a
few yours is like showing off that I'm going to
give this to you, but hey, I would like I
need to double check this anyway. Talents are first, specifically
piling max excuse me. Triggers are for narrative play. So
your talents that you have, your pilot talents are what
effect your mac.
Speaker 8: Okay, oh okay, so I'll just tack a place lord.
Speaker 7: Okay, oh thank you, Sean.
Speaker 8: Yep.
Speaker 7: So if Aaron and I both grapple, we're treated as
a size two and we can drag this bitch around.
Speaker 6: Nice.
Speaker 7: Makes sense. That sounds like the Bash bros need to
come up and just start wrangkling this. Ooh fourteen heads.
Speaker 1: H miss, thing's a p right, I'm pretty sure it's
a fucking energy sword.
Speaker 8: Yes, yeah, bo or.
Speaker 7: Well two plus will.
Speaker 8: Be cool plus the result time damage AP.
Speaker 1: Twenty four. All right, I'll tell you this. I'm gonna
tell you how much it's HP actually is, but I
will tell you just look out a structure.
Speaker 7: Oh structure, this monster. Give me one second. I got
a roll on it's special table. Okay, right, that's interesting.
Speaker 4: I'm first calling my girlfriend about answer on the break
and she said, oh, they look like bionicles.
Speaker 6: Was embarrassed.
Speaker 1: That that is not okay, this is so rude.
Speaker 3: You say that like it's a bad thing, liked bionicles
aren't the coolest thing ever invented.
Speaker 7: This is this is adult stuff.
Speaker 1: Okay, this is adult mixed stuff.
Speaker 6: Yeah, she's fucking funny.
Speaker 7: Dude.
Speaker 1: All right, you come up and you upswing your energy
sword at this monstrosity and you hit it with such
force that you actually knock it back.
Speaker 7: Prone on his back, all right.
Speaker 6: Looks.
Speaker 7: Who's going next?
Speaker 1: While I look up.
Speaker 3: Prone, Yeah, I'll go next, because my dog needs to
go out, so I need to get a turn out
of the way. I am going to activate my flight thing, okay,
to fly over and like go to.
Speaker 7: The opposite side.
Speaker 3: I will, so I can do that as my movement.
I have five movement okay, so one, three, four and
then one.
Speaker 7: Heck's up, so we're good.
Speaker 3: So and then I'm gonna like drop down and try
and grapple it with a quick action. Which that so
triggers do not apply to grapple checks right.
Speaker 1: Right, unless you're doing a pilot grapple like your person
grappling a person.
Speaker 7: Like my pilot is grappling like another man on the street.
Speaker 3: Yeah, so that's a fail with an eight.
Speaker 1: You do get a plus one since it's prone, but.
Speaker 6: Yeah, you need it.
Speaker 7: Well, I think you still have to hit it's a vade.
Speaker 3: Yeah no, no, I don't know what it's abad is,
but I'm assuming a song in nine, okay. And then
I'm mad that I couldn't grapple this prone creature, so
I try and dom it with a pistol.
Speaker 6: Yeah, h m hmm.
Speaker 7: It's like you fucking loser.
Speaker 3: You're supposed to die, And that's an eighteen for six
points of damage percing.
Speaker 1: Nope, okay, all right, Yeah you punch a pretty respectable
size hole in this beast, let's see.
Speaker 6: M hm, And.
Speaker 7: I take two heat for flying.
Speaker 6: All right?
Speaker 7: Uh, if no one minds, if I go, I'll go next.
Speaker 1: Yeah, this thing's still trying to get up.
Speaker 7: Yeah okay, So one, two, three, four? Is it okay
to be on these reds quickly lines?
Speaker 8: Yeah?
Speaker 1: When you pass through them though, they count as two moves,
But going onto one would that be two?
Speaker 6: Mm hm?
Speaker 7: No, it's fine, okay, Then I will try to grapple.
Speaker 1: Yeah, I don't know how that's supposed to work? Is
it when you step off?
Speaker 7: Its two or I I got nothing home clear D
twenty roll a ten bro very nice queen.
Speaker 1: Okay, you guys, we'll get a plus one since it's prone.
That's sixteen.
Speaker 7: Definitely hits. Okay, sweet. So he's grappled, so I will
use my heavy charge blade so I get a plus
one accuracy on all melee attacks against the target. You
are grappling and it's prone, and it's pro plus two bros.
Speaker 2: Two baby, come home.
Speaker 7: Where's the grapple stuff?
Speaker 1: Grapple rolls are always so much fun.
Speaker 7: Seventy I think seventy so that's what I said last.
Speaker 2: Time plus seventy six. Oh hell yeah.
Speaker 7: Nice. So both characters become engaged, neither can boost or
take reactions. Smaller character becomes immobilized. That's okay, I live
my life. Yeah, they make contested holes if they're the
same size as turn, but the winner counts as larger,
and then the grappling if there's more than two people.
But I'm just using this to do extra attack. Now technically, I.
Speaker 1: Mean technically boondoggles, not grappling. I think he failed his.
Speaker 7: Right, so right now it's just a size one versus
size two, so he could shake me off. But I
get plus one accuracy on this attack, and then plus
one additional accuracy on the first melee attack you make
against a melee or with your melee weapon on your turn,
so I should have plus three accuracy on this attack.
Speaker 2: Eighteen oh yeah, and.
Speaker 7: Then D six plus three. Uh that's seven yeah, so seven?
Speaker 3: Okay.
Speaker 7: Armor piercing, arm piercing. Yeah, okay, very nice, very yeah.
Like it overcharged, But I think we're good here.
Speaker 1: Okay, yeah, you guys are just blasting thing this thing.
Speaker 7: Into places, all right?
Speaker 6: It is?
Speaker 7: It ends if the other characters adjacent isn't an lah.
Speaker 1: The attacker chooses to end the grapple, the defender breaks free.
Speaker 7: Uh, succeeded on a contested.
Speaker 9: Hull check.
Speaker 8: The thing.
Speaker 7: I put both my points into hull. Mhm.
Speaker 1: I don't get any benefit being bigger do this.
Speaker 7: It doesn't sound like it. But if if we can't
drag you around, so me being a size smaller means
I can't move you. But if Aaron succeeded, we could
like drag you because we're equivalent size.
Speaker 3: Too.
Speaker 12: Yeah okay, huh, I will start blasting with my thermal
pistol when you're ready.
Speaker 7: Well, it's gonna stand up.
Speaker 1: It doesn't provoke over watch from anywhere when you stand up,
But I can't.
Speaker 7: Move as the defender. You only have to use a
quick action to break the grapple.
Speaker 1: I don't have to do a contestant whole.
Speaker 7: You have to do the contestant whole. But it's a
quick action, not like a full action. Ah well it's
let's let's try to get that out of a little bit. Okay,
roll that hole, let me find it's what happened? Only nine?
That's unfortunate. Yeah, but you'll you five? Wait no, you
rolled a Z six. Oh thank god. I was like,
what the fuck? This thing's huge arena Roll one?
Speaker 1: No, am, I.
Speaker 7: Try to go, but you definitely lied to me.
Speaker 1: Okay, well, you guys are are tearing this thing apart,
so it is gonna pick on you Sean for for
bullying it.
Speaker 7: That's okay, I will brace, I think.
Speaker 2: Can I choose it's your turn to bully? Yeah?
Speaker 6: Yeah?
Speaker 7: Can I choose to brace after you hit? Or do
I have to choose to brace when you attack?
Speaker 1: You guys better remember what your braces because I'm not.
I don't know.
Speaker 7: I can't get ready for impact, fructing damage at the customers.
The quick guy doesn't tell me, but I will. I
will look it up, I know.
Speaker 1: I mean like, because your next turn, you can't do
so much when you previous.
Speaker 12: Yeah.
Speaker 7: No, I fully understand, but I would rather not take
a shit ton of damage. I mean, it's only six.
It's a trigger. You are hit by an attack and
the damage has been rolled, so I get to I
get to see the damage.
Speaker 1: Okay, Oh that's good A right?
Speaker 2: Um?
Speaker 7: Yeah, so you know the damage is six, but let's
see if I hate you, my evasion's eight.
Speaker 1: That's pretty low low.
Speaker 6: Yeah.
Speaker 7: Yeah, I'll take the six damage. That's fine, all right,
it stands up and roll. I would need it.
Speaker 3: I just say one thing, because I'm in melee range
with it. It has soft cover against everyone because I'm
annoying and distracted.
Speaker 7: Okay, okay, so anyone in attacks has soft cover, yes, okay, okay, okay.
So it's gotta be in smooth ten like a normal roll.
Speaker 1: Yeah all right, yeah, slashes into your hole. M that's
it for it. Who's next?
Speaker 2: All I have is a quick so I'd like to
use my click. I did brace. I'm down to use
my thermal pistol and see if I can blast it
for some fun.
Speaker 1: It's gonna get covered from you, well technically from your
your buddies.
Speaker 2: So I just rolled the D twenty straight and then
see what happens.
Speaker 3: Oh right, let's mindus one.
Speaker 2: Yeah, let's see what happens.
Speaker 1: Oh no, not gonna cut it, huzza, avoid.
Speaker 2: Normal pistol. I realized my friends are in the way,
and I went, you know what? Has I decided they're
more important than hitting it.
Speaker 1: I think I've already gone twice this round, so it's
it's you guys show now.
Speaker 2: Anybody else has to be on hibraced. I was ready
to take it.
Speaker 6: I think everyone's got went the round two? Correct?
Speaker 1: That was round two?
Speaker 3: Okay?
Speaker 6: Cool? Yeah, everybody went. I think all right?
Speaker 7: Stack of the round three? Who's gone?
Speaker 1: It's encouraged to discuss practical about it.
Speaker 3: I'm going to try and grapple it one for another hug. Okay?
Oh is this apposed?
Speaker 6: Uh?
Speaker 7: Or is he just hitting my evasion?
Speaker 3: I don't know. It's a melee attack.
Speaker 15: The initial grapple, I don't think is a but as
to escape if it's an attack, then yeah, you just
need to hit met or beat my Yeah, melee attacks,
you just need to meet or beat my evasion, which
you glorious, leading.
Speaker 3: Glorious, And now I have a plus one on other
attacks going forward. And now I'm gonna draw out my
own charge blade. But with your permission. It's not a blade,
it's it's a giant baseball bat that's glowing with red
hot energy.
Speaker 1: Yes hell, yes, only if it has like barbed wire
or kneels through it or something.
Speaker 3: Absolutely it does.
Speaker 7: And that's if.
Speaker 1: There's a mech cowboy, you can have a baseball bat.
Speaker 3: Okay, So that's gonna be five points of armor piercing
damage off of this as the as the red hot
glowing barbed wire, uh, scrapes across its skin while I
hold its tail.
Speaker 1: All right, you feel this mighty blow?
Speaker 7: I need to do another role, yes, please, it doesn't matter.
Speaker 1: I got snake eyes.
Speaker 7: Oh oh what does that mean? It means boondoggle?
Speaker 1: What does that look like?
Speaker 7: As you?
Speaker 8: So?
Speaker 3: Yeah, like I got like the mech hand. It's like
kind of like almost like on a hydraulic So it's
like as the hand digs in it like clutches and
breaks the scales, and I start jerking it back, and
every time it tries to pull away to get at
the others, I rape it back and I just keep
smashing it in the back, and then eventually I get
its head and it falls unconscious, and then there's like
six or seven more swings as I just double check
to make sure it's dead. There's a moment where I'm
trying to get my hand to unclench and I'm just
waving its pail around. Then I'm like and then I
start bashing the tail until it comes out. This thing
is just like a bloody, pulpy mess. All right.
Speaker 1: You go full clockwork orange on this giant monster.
Speaker 2: Bull of my machine gun, just to get ready. And
I look and I go, oh, yeah, it is not It's.
Speaker 7: Not moving, not moving at all.
Speaker 1: And there's a brief silence, and you just again hear
kind of the whistling of the wind over the ravine
right now as this thing is finally felled. When suddenly
this very point, you guys start getting static on your
coms like an old radio.
Speaker 7: And you begin hearing.
Speaker 1: What kind of sounds like you as players Nordic, I mean,
over all your comps and you look around and you
start to notice that there are lights in the ravine
that are flickering on. You realize they're coming from these
ancient mechs scattered about the ravine. All of a sudden, fuck. Now,
suddenly this language that none of you have heard before
is silenced by a normal voice. You hear a static
come over, sh is anyone there is anyone there? I'm
the only one left live. Please help. And on your
hud you start getting a location of a beacon coming
from something buried in the snow.
Speaker 7: What do you do? Yeah, can we learn towards it.
Speaker 1: You go towards it, maybe brush off the snow, thinking
that maybe it's another one of these ancient mechs that
seem to be kind of flickering to life right now,
and you see it's actually one of the wilderness rangers
as mech has been disabled and he's trapped inside right now,
still alive.
Speaker 3: Can I use my manipulators which allow me to do
like piloting checks from my mac on like regular size
of things, so I don't like tear off the door necessarily,
and I will apply the trigger.
Speaker 7: Fists to face.
Speaker 3: If that, If you will allow that, which is just
like general OXI bounds like, let's see if I can
like tear off this door so that he can get out.
Speaker 1: Oh yeah, yeah, you're mech is strong enough to do
that for sure. Any and when you're with your talent
that you can do it gingerly as well?
Speaker 3: Do you begin to.
Speaker 7: Pull it off?
Speaker 1: The ranger steps out. He has a pretty bloody head,
but he's live. Thank god, thank god.
Speaker 7: We were ambushed by He looks around.
Speaker 1: These these mechs, these ancient mechs.
Speaker 6: We have to get out of here now, all right,
we have no more seats.
Speaker 7: I will I'll ride on one of your mechs. We can't.
We have to get back to again. I have to
report this.
Speaker 3: No, who's not a melee combatant?
Speaker 2: I mean I'm all guns?
Speaker 3: Yeah, silver Line, Well, Boondoggle kind of like half tosses
this man at you. I iro mac.
Speaker 2: Splat, Yeah, I miss my god on purpose question.
Speaker 7: Nugget, thank you for the following.
Speaker 6: If there's any to carry it, I'm just joking.
Speaker 4: If there is any way to carry these people not
in the elements, I'd opt for that. But if just
riding on the mic is the best way to get
that back then.
Speaker 7: Yeah, yeah, he's where he is.
Speaker 1: He's he's one of these wilderness rangers that the administrator
told you about. He's kitted out with a survival suit
and the same coat you're all given as well. I
think kind of like this coat and underneath he kind
of has like a dune suit in the movie.
Speaker 3: Dude, how close together are these macs?
Speaker 7: They're literally chip ones?
Speaker 1: Okay, Like sometimes you'll you'll actually walk over when you
kick over like what looks like an old arm, and
realize it's not attached to anything. It's it's a graveyard.
Speaker 3: Okay, mostly because I don't know what else I would
use this. In this one shot, as everyone's about to
leave Boondoggle lawyers, he pops open like the cockpit and
he throws a thermal charge at one of them and
then like boosts boots away.
Speaker 7: Oh fuck, I have a thermal charge to ship.
Speaker 1: How what's a what's a blast on that look like?
For thermoup charge?
Speaker 3: Well, I gotta go look at I put it in
my sheet.
Speaker 7: It's on my I have it.
Speaker 3: I just have to look at it. Dude, No, not there, Sorry,
I have it on ComCom because I'm just trying to
figure out where I would even see that.
Speaker 7: Isn't copcom fucking cool? So cool.
Speaker 3: It is. Yeah, I'm just getting used to navigating it,
especially going between roll and literally.
Speaker 7: Like what really piece of software? It deals ten AP
damage is what it looks like.
Speaker 6: Oh shit, I dig this system.
Speaker 4: It really deserves a nice VTT.
Speaker 6: Surprised they don't have something.
Speaker 1: Yeah, I'm surprised that he is not widely loved everywhere,
like this is such a anyway, we'll talk about this game.
Speaker 8: It is.
Speaker 3: But yeah, yeah, yeah, but no, yeah, it does ten
AP damage in it, and it looks like it has
a threat of two all.
Speaker 1: Right, so sure, yeah, a big blast radius of like
what's that? That's like seven hexes worth of blast. You
utterly destroy one of the mechs that was illuminating before
and blast the side of the ravine out. In the process,
a bunch of ice falls from the eye the cliff
sides and falls down on you, and this blast seems
to bend what needed to stir these old ancient mechs
awake as they begin to rise. This the the ranger,
the riding on Who's who's he writing on right now?
Speaker 7: Ransom?
Speaker 6: Yeah, yeah, that's fine.
Speaker 7: Run we have to get out of there.
Speaker 6: Now.
Speaker 7: They took out my whole squad.
Speaker 3: And run.
Speaker 7: Yeah, that's good. You guys are running.
Speaker 1: You go, you head back towards the end, make it
back to the hangar after a long trek. This man
that you get a good look at, now he moves
this mass that was protecting his face.
Speaker 7: He could see it. It's like woolen on the inside.
Speaker 1: And he's got his big blonde beard braided with some
fetish as woven in. And you see he's got these
blue tattoos on his face right now that lightly.
Speaker 9: Illuminate that shit.
Speaker 1: You all meet back with the administrator and he debriefs
the situation, saying that none of his companions survived, and
it looked like the distress call in the spur Spartungi
language was some kind of trap. Everyone that he went there,
Everyone that every human body he found was long dead, skeletal,
and it looked like it. They weren't the first to
answer the distress as it looked like bandits and raiders
also went there to investigate and met their demise. As
a team searched the field ser to for survivors, it
was completely imperceptible what took over their mechs before it
was too late, and he's not sure even still what happened,
But one moment they were in control in one moment,
and then the.
Speaker 7: Next they weren't.
Speaker 1: He describes watching his comrade's brains being carved in from
within the mech. He only survived by cutting off all power.
I'm sorry, it's a female. No, that's the that's the misshare.
He only survived by cutting all power off to his mech.
You knew he only had one shot to warn you
all before doing this. He says that the creature that
did this referred to itself and it's in their native language,
as a god. It told the pilots to knee before it,
right before it started to kill.
Speaker 11: All of them.
Speaker 1: It said this, and both their native language Spartungi are
Spartungu and Union standard. There seemed to be a limit
to the creature's power, though the distress signal the team
we're responding to was weak, and the creature can only
attack mex within a certain.
Speaker 9: Range of it m.
Speaker 1: This is all he knows for now, whether or not you,
who are now full fledged license lancers, will continue to
investigate this, or maybe your ship is done being repaired
and you're ready to move on to greener fields. We'll
have to find out maybe another time. Is that it
concludes the first part of Sleeping Above a Stolen Crown
and our one shot of Lancer.
Speaker 6: Hell yeah, how cool, good job y'all.
Speaker 1: Everybody, really yeah, you guys are really uh surprised. You
really are using the abilities of your Mac and trying
to be strategic. Most people remember how about this? Yeah,
thank everybody who's hanging out and watching. I'll go ahead
and just in the stream, h.
Speaker 3: I am not circumcised.
Speaker 7: What a really complete schamage. Thanks Aaron.