Speaker 1: Neonic for my adoptions asaps. Hello, and welcome back to
void Onica, a d D podcast. God, it's been so long.
I am your host in DM Devon and today I'm
joined with.
Speaker 2: Beets with Beeps.
Speaker 3: I'm Indigo and I play Max and I forgot what
we would do, and so I'm just gonna hit stuff
in this session.
Speaker 4: You're supposed to be playing a good character.
Speaker 5: I never promised that, Yes you did.
Speaker 6: Oh, I'm gonna hit stuff really really well then.
Speaker 1: For the good of mankind.
Speaker 4: Yeah, oh, we have the rules.
Speaker 7: I look.
Speaker 4: On next.
Speaker 8: Hello, I'm tiff Tiffany. I'm playing Sane.
Speaker 1: Okay, I'm sorry.
Speaker 6: I am myth I'm Dakota playing with and I'm just
gonna try not to be a detriment to the party.
That's a fair goal, a lofty one, but I'll do
my best.
Speaker 5: All right.
Speaker 7: Hello, I'm Jacob.
Speaker 9: I'm playing Freed, and you know what, I'm just gonna
be everyone's problem.
Speaker 1: You're the captain of the ships. I hope, I hope not.
Speaker 6: Yeah, well, that's just a mutiny, m the mutiny that
saw mutiny.
Speaker 7: If I'm already in control, that's a fair point.
Speaker 10: And my name is Tyler and I play the role
of Tama, and it's been so long I've forgotten my
characters motivations.
Speaker 1: Oh shit, it's I mean, at the time of this recording,
it's been like almost two months since you played. Actually,
it has been two months since we played.
Speaker 10: So it's either revenge and eating soul or redemption. Which
one sounds more appealing.
Speaker 1: I mean, it's kind of says the says the wolf
born who wants to be a who wants to be
a good boy. Anyway, go over there. We're gonna go
over to housekeeping while I step wait for a few seconds.
I'm not back in a few seconds. Talk shit.
Speaker 8: I don't know, all right, If you like, oh shoot,
I was about to do the wrong one, do that?
Speaker 4: Maybe like this podcast?
Speaker 8: Make sure you follow and read us on whatever site
you listen to your podcast, share with your friends. New
episodes get uploaded on Wednesdays. I'm not gonna say every Wednesday,
because that's a lie. Links are down in the description
for the podcasts that are part of the Neotic Family
are us on Twitter. Our handle is at void Onika
that's at B O I D O N I C A.
We are also on YouTube. If you're from YouTube. Hi, Hello, welcome.
Make sure you drop alike. Look at that little button
down there underneath and watch it light up as I
ask you to subscribe. Write down in the comments what
your favorite part of the story was, who your favorite
character is. If you just want to say hello, we
don't really write. Oh, we're going to be having some
fun here, and mint's are going to be on the pillow,
and y'all can choose whatever flavor I meant today is.
Speaker 6: The mint chocolate chip one is pretty good?
Speaker 4: Yeah, that's pretty good.
Speaker 6: I forget what it's called. It's the Mountain one, not
total aroone, the other mountain. Fun fact, because tobal Arone
no longer produces a certain amount of its chocolate in
switch or Linda, is no longer allowed by Swiss law
to call itself a Swiss chocolate.
Speaker 4: Wow.
Speaker 7: That's fucking great.
Speaker 11: Wow O God, it is almost eight o'clock and some
motherfucker outside decided to choose now to start chopping down
their for their their tree or whatever, because like I guess,
brush collection is coming up, and somebody one of our
neighbors has decided to choose this exact moment to start
cutting down there, start trimming the trees.
Speaker 6: With a chainsaw. Yeah, you can going on for a minute.
We can all hear it.
Speaker 4: Oh, that's the angry.
Speaker 6: That's I thought.
Speaker 10: I thought you were fucking haunted by a ghost.
Speaker 12: It's a chaw.
Speaker 13: Somebody is trimming the trees outside. It's probably I'm pretty
sure it's more th neighbors, because I know for a
fact it's not. I want to know it's not someone
trimming the tree in our front yard because that tree
is a sampling it's not big enough to be trimmed yet.
Speaker 12: Or rather like you don't need a chainsaw trimming.
Speaker 6: About throwing a hammer. Throwing at hammer sends a message.
Speaker 12: I'm gonna mute myself, and.
Speaker 6: You don't need to mute yourself. I would prefer you didn't.
As a matter of fact, I want to hear what'sever
about to happen next?
Speaker 10: Also demontraction where he's like, what the hell is that?
You're like nothing, Like, we'll just make it seem like
he's the little to hears it.
Speaker 6: Yeah, I'm based gaslighting my favorite thing ever.
Speaker 5: What's what's the phrase?
Speaker 7: Gaslight? Keep grobos?
Speaker 8: Yeah, yeah, So I'm playing Sims right now, right and
it's the Winterfest which is like they're like Christmas Day
and the Sims version of Santa has come in.
Speaker 4: I've tried to like what the fuck is his name?
Speaker 6: No? Come in?
Speaker 4: Who shut up?
Speaker 8: He came into the to the house that I'm saying it,
and I'm talking to him all that stuff. I give
him like a Christmas gift and everything, and like because
I had like Holly, Like I had like like Holly
and my inventory. So I was like, I'll use that
as a gift. Not a big deal. He fucking hates Holly.
What he hates Holly. He's not enjoying the Christmas music
that's playing because the Christmas music was playing in the game,
and like this is like the most grumpiest fucking sat
up I have seen ever.
Speaker 4: It's so funny.
Speaker 8: He's like not even singing like the Christmas carols with
my sim I was like.
Speaker 6: Damn, have you really pissed off Santa Claus?
Speaker 4: I can't fight him?
Speaker 6: Do it? Throw punches?
Speaker 8: Wait?
Speaker 4: Wait, hold on, hold on, hold on, you gotta watch.
Speaker 1: I am I have returned.
Speaker 8: Oh we're gonna watch We're gonna watch my simte.
Speaker 4: Santa Claus fight Santa Claus.
Speaker 1: What the fuck?
Speaker 5: Why?
Speaker 4: Because it's funny.
Speaker 6: Some halls are about to get decked.
Speaker 4: Some halls are about to get decked.
Speaker 1: Has the almen thrown off the ship yet?
Speaker 4: No?
Speaker 6: No, but we do believe there's a ghost haunting jacobs house.
Speaker 4: Is everybody ready?
Speaker 6: I want to fight him?
Speaker 4: Hold on, don't go to bed. The's wrong with you?
There we go, he's all happy too. I'm about to
fight his.
Speaker 6: Let's go, old man, which sim.
Speaker 4: Is, this is a random one presents flying everywhere.
Speaker 5: That's fucking great.
Speaker 4: Damn throwing hands.
Speaker 10: M hm.
Speaker 6: Hm.
Speaker 14: Well then now I'm also.
Speaker 1: How about decking the halls?
Speaker 6: Now?
Speaker 4: Look at that ship.
Speaker 6: I mean, I can't apologize now.
Speaker 4: He's like, funck this bitch.
Speaker 10: And You're like, I'm sorry I did that.
Speaker 4: He's like, no, fuck you.
Speaker 5: He's like band from Christmas.
Speaker 7: You're on the permanent naughty list.
Speaker 15: Now.
Speaker 4: Every time he shows something, I'm just gonna fight his ass.
Speaker 16: H r jo.
Speaker 4: Get the fuck out of my house.
Speaker 17: Damn, hey, I got free gifts?
Speaker 4: How you going by? Anyway?
Speaker 1: Oh? What happened last time? Y'all?
Speaker 5: I remember?
Speaker 7: That's what I forgot.
Speaker 5: I have never.
Speaker 1: Wow wow.
Speaker 10: Like an invisible wall. Yes, I guess besmu time remember.
Speaker 7: We're gonna go deal with snow White.
Speaker 1: So what happened last time, as far as I remember,
is y'all got word about a rebellion against Queen's snow
White that was forming on an island has been recently
taken from an invade from a current invasion. The island's name,
I can finally, is the.
Speaker 7: Island of.
Speaker 4: Churls.
Speaker 1: And you guys have heard of the rebellion form in there,
so you decided to take some of your some your
ship as well as some others and travel over there
to help the rebellion and see, like other people that
joined forces a takeout a kingdom, the Empire of Germania.
So you all headed towards said location, but you weren't
seeing anything, and the fleet of ships behind you is
currently not behind you. You somehow have lost traces of them,
and you were a scarlett was looking at the map, obviously,
she was like, where is this island? And as y'all
were like, what the fuck? Where is this island? The
ship hits a force field and the visible wall, and
that's where we left off. Was this said invisible wall,
as it that is on the side of the ship
in your way to getting to said location or potentially
to said location.
Speaker 7: So we were going there to make it.
Speaker 1: You're going there to help the rebellion as well as
get new allies. Wow, because you have there's rumors that
they might have a way to take down the empire.
You have some resource or some information that is very
key to taking her down. Yeah, obviously you're like, oh,
we're gonna go down there and we're gonna see what's
what's up. But there's an invisible wall because what you
see in front of you is just water. But there's
an invisible wall there. Now you began bought this and
huh oh, yes, you gotta roll, got roll? Got wrong?
Speaker 6: Can give me a roll better rule for what?
Speaker 1: Don't worry about it? All right, it's something to do
with uh say no, just saying that's right?
Speaker 4: Am I even in the game. No, that's fuck damn it.
I'll tell you what it is.
Speaker 6: It's fine.
Speaker 17: It's a D hundred, right, yep, I got a sixty three.
Speaker 1: Huh yeah, no, you don't leave.
Speaker 4: What did you make it? Did you make it? Did
you make a thing? Or did you just decide that
I wasn't gonna No, No.
Speaker 1: No, I made I made a table. You poo and
then poof back. You just literally yeah, yeah for this
for this day or this game. On this day, you
poofed to a place that's literally two feet next to you,
and you hear us a little laughter in the distance.
Speaker 7: Ha ha.
Speaker 1: Okay. So yeah, y'all are stuck in the middle of
the ocean trying to get to this said island and
you are blocked by a wall and visible wall that
you can't see.
Speaker 6: There's water on the other side of the wall, right, Uh.
Speaker 1: You see this open water on others on the other
side of said wall.
Speaker 7: Oh wait, so we struck the wall.
Speaker 1: Uh you kind of bumped into the wall, not necessarily
like like ran in ram into it unless you decide
to ram into it.
Speaker 7: I mean, were we at full cell?
Speaker 1: If not necessarily because you because you gotta slowed down
because Scarlett was just like, okay, we should be closed,
but where is it? This makes no sense. She kind
of slowed you weren't going at full speed at that
point when you were trying to figure out where the
fuck are y'all? Are y'all?
Speaker 6: Can I try to go under the wall?
Speaker 1: I mean you could dive into water and see what happens.
So how far it goes, if you like.
Speaker 4: Uh.
Speaker 6: See, if you can't go under it, then I'll captain.
I'm an I don't gotta breathe, so I'm just gonna
go down as far as I can and see if
how far this barrier goes.
Speaker 12: Yeah, knock yourself out.
Speaker 6: Uh So, I'll take me on your and use its
flying ability to go under water, hopefully giving me a
little bit faster swim speed or more water.
Speaker 1: And the force of that. You just kind of fly
in the air and then you dive straight down.
Speaker 6: Yeah, and then I'll just kind of keep my hand
like left hand on the wall, and then I'll just
go down until I don't feel the wall anymore.
Speaker 1: You go down, you go down, you go down, and
you're still filling the wall. It's the wall is you're
feeling the wall as you're as you're going deeper into
the waters.
Speaker 6: All right, I'll head back up however long. That's gonna take.
Speaker 1: A few minutes. What is everyone else doing?
Speaker 12: Uh So I looked at Scarlett and I asked her, Uh,
got any idea what we just ran into.
Speaker 1: She's at the front of the ship and she has
her because the ship has kind of gone parallel to
the wall so you everyone can feel the wall on
the edge of the ship. So she's like catching it,
she's like knocking on it, and she's just like I,
he's kind of just study looking studying it. Well, let
me see if we have where are you where is
your character sheet, Scarlett? Mm hmmm mm hmmmm, Okay, there
that would be a mm hmm. As she kind of
is touching the wall, she kind of just looks.
Speaker 6: This is.
Speaker 1: I mean, obviously yes it's or it's magic of origin,
but I don't know where it's coming or who where
there's something. There might be something out here with us
controlling it.
Speaker 4: And I can can I cast a spell magic.
Speaker 1: Where it's the spell magic.
Speaker 4: This is the bell magic. This spells the magic like
the like.
Speaker 1: Okay, there's no roll or anything for it. It says.
Speaker 8: For each spell of fourth level or higher on the target,
make an ability check using your spell casting ability. Do
you see equals ten plus the spells level? Honest, that's
a successful check.
Speaker 2: No ends, kay.
Speaker 1: Mm hm, nope, the spell magic. You cast a spell
magic and nothing happen.
Speaker 17: To make an ability check if it's anything higher than
fourth level.
Speaker 1: Okay, well it's higher and fourth level. So go ahead
and make me an ability to check. I'm like, you're
right with a level or higher.
Speaker 4: T Yeah, yeah, because I'm reading it, bitch.
Speaker 16: Mm hmm.
Speaker 4: Let me sin first, st me.
Speaker 18: Cast it.
Speaker 16: Second?
Speaker 17: Yes, sixteen, l oh it's ten plus whatever the spell
level is.
Speaker 4: Mmmm okay, yeah, of course.
Speaker 1: Mm hmmmm. You cast it and it doesn't dispel the
force the force field. But as you're blowing out the
magic to try and dispel it, and when at backfires,
you kind of get You get the idea, the knowledge
of oh there's something tied to this, something living is
connected to the to the invisible wall. So if you
find said thing, because all the magic from from the
wall is origining from this living thing, that's the information
you get from it. And it's in the vicinity somewhere.
Speaker 19: Uh.
Speaker 5: I smacked the wall.
Speaker 1: Can you smack the wall? Yeah? You can? Yeah, hit
the wall, might hit the butt.
Speaker 5: I hit it?
Speaker 1: Okay, you hit it? Do you like you punch it?
Speaker 5: I'm taking. I'm taking and beating the crop out of it.
Speaker 1: When you hit it, when you're with your halberds a
magical weapon, correct, yes, yes, so when you hit it,
the magic surgeon and your weapon kind of Uh, I
call it echoes out. So you see the magic coursing
through the force field and you see it, Uh, how
can echo the magic? For U goes up and into
the water and you can't. You can see where the
top of the force field is now as a magic
kind of ripples through the fore through the force field.
Speaker 18: Uh I.
Speaker 15: I turned to the rest, Well, we know it ends.
Speaker 1: In the sky, saying do you let the party? Do
you let the party know about the information you've gathered?
Speaker 16: Yeah, damn, sorry.
Speaker 1: Is they're gonna relay the information? Is it will? Saying
choose to relay the information that he learned?
Speaker 4: Yeah, okay.
Speaker 1: So you see Max punch the wall and when that
ripple and you see the top of the where how
far it goes up before it kind of rounds off,
almost like a dome. And that's when myths flights of order.
Speaker 7: Yeah, so saying already related that, uh.
Speaker 1: That's something something living is tied to this wall and
that is close by. Yes, don't know it's a location
of this living creature. But the magic is coming from
this living creature.
Speaker 7: Living creature, mm hmmm, creature.
Speaker 1: Uh huh, that.
Speaker 9: Doesn't that sound good? And he that and that's in
full character. I should say it's that's a that's a
full character like living creature, creature that is alive.
Speaker 1: What's everyone's what's everyone's passive exception?
Speaker 5: Okay?
Speaker 6: Uh sixteen, uh, thirteen.
Speaker 15: Nineteen eleven, one, nine.
Speaker 5: Twelve.
Speaker 1: Okay, all right, well, uh Max, since you're the one
that you as everyone's kind of talking going yeah, a
living thing. Oh oh, that doesn't sound good at the
corner of your eye. You do you have true site
true vision or as I'm sorry, does anyone have true.
Speaker 18: Vision than true site true?
Speaker 1: Yeah?
Speaker 5: I dreamt mm hmmm, I.
Speaker 7: Think dark vision. That's pretty sure. Okay, yeah, I have
keen senses. So okay, if there's like something to do
with with smell or hearing, mm hmmm.
Speaker 1: Mmm, we'll see where it goes there. Actually, there is
somebody on your party that can that does have a
true site. Someone's someone's feeline. Oh yeah, my cat, yeah, Carmela.
Speaker 6: Yeah.
Speaker 14: So with the perception, I was gonna say, like, can
I like actually do a perception check using like hearing,
because it's like Dane already told us that it's nearby, Like, okay, Red.
Speaker 7: Is more alert?
Speaker 1: All right, be my guests give me a role. Wow,
seventeen and.
Speaker 7: I have advantage too, so like it doesn't matter.
Speaker 1: Lucky for you, that is the exact number I needed.
So I guess it's gonna be Max and Freed. Well
freed for a different reason.
Speaker 4: So Matt I gets send the cat too.
Speaker 5: Us.
Speaker 1: You're gonna call me at Carmela's token. Then, as everyone's
kind of chat and looking around, you call Carmela. She
comes out from underneath the deck and she jumps on
top of the deck and walks over to you, sane,
and she kind of just sits in front of you
and looks around it looks up all right. Something catches
her eyes, looking up at the top of the of
where the force feel kind of rounded out to a dome.
She starts hissing, like like hair standing up. You see
like electrical like little sparks electricity coming off her hair.
And as that happens free, you hear what sounds of
a a fishy sound of something squishy slamming against kind
of rubbing against the what sounds be coming from the
wall and Max. Something catches your eye of movement, but
when you look, it's nothing. There's nothing there but you
swear at the corner of your mind you saw a
tendril something of that nature moving around at the very
top of the dome. When you look, there's nothing there
but the cat.
Speaker 15: Hmm hey, let me see what I'm smart?
Speaker 5: What do I do this?
Speaker 1: As far as smell freed, you're smelling something.
Speaker 7: Aquatic melon hearing.
Speaker 1: Yeah, you hear it sounds like something slopping, like like
slivering around. And then you you, guys, scent of something
got aquatic, something fish, squid maybe what were you saying? Myth?
Speaker 6: Honestly, you hear something that sound a really good mac
and cheese.
Speaker 1: Yes, yes, exactly, mac and cheese.
Speaker 15: Kah huh.
Speaker 7: Oh yeah, I love mac and cheese. But that sounds
so gross.
Speaker 1: That's what good pusson is. Sounds like mhm yeah, yeah,
I had to so, yeah, it's back. You saw something
on your eye. Cat tessing up a storm. She's having
a bitch fit.
Speaker 20: I wrote a ten intelligence check intelligence, No, of course, yeah,
a lot. You're breaking up a lot together.
Speaker 21: I'm just like, what, huh what No, no thoughts, no thoughts,
no thoughts, empty mind connection between the thing and.
Speaker 6: Yeah, yeah, can I try to like use an arcana
check on the see if I can sure.
Speaker 1: Nope, saying do you talk to Carmela? She do have
that link with her?
Speaker 4: Yeah, I can.
Speaker 1: You just gotta sit there with the cat like hop
it around, will play it out.
Speaker 4: Well, what what do you see?
Speaker 1: Don't fucking see it, obviously, I'm asking you. She stops,
She looks up at you. What is it? Some cracking
on top of the on top of the dome and
it's staring right at the ship menacingly, not messingly.
Speaker 12: Well, he's just standing there.
Speaker 4: Hold on, I'm looking at things.
Speaker 1: You're looking at things, and the cat says it's invisible.
Speaker 2: Currently.
Speaker 4: Yeah, I don't have that spell. Does anybody have sea invisibility?
Speaker 17: M oh wait, I lied, I do.
Speaker 4: I'm gonna cast the invisibility.
Speaker 1: Cast the invisibility, gotcha, gotcha, as well as you cast
thee invisibility. It's only four. I mean, I'm gonna reveal
the token. But Arnie staying and Chamelicans can see it. Technically,
you see it, very large black bracken like creature on
top of the dome, leaning over looking at everybody on
the ship, almost like it's kind of sizing up it's
foe before it strikes.
Speaker 4: Yeah, yeah, well it's uh huh, will go off right, Uh.
Speaker 1: Huh, that is correct. Ooh and as you're looking at it,
you realize that this is the thing that the magic
of the wall is tied to.
Speaker 15: Okay, yeah, hey, mitth I think we can fly over
the wall.
Speaker 4: No, no, no, no, there's a monster.
Speaker 15: Just look straight up at the sun.
Speaker 6: I mean I could look up at the sun because
I don't have real eyes, so I will.
Speaker 8: Also, I don't have realize he's not a real boy.
Speaker 4: That's so funny, Well it is.
Speaker 6: I mean, I get I'm the one that likes to
play jokes. But there's nothing there.
Speaker 5: Oh no, yeah, I agree, there just spots.
Speaker 1: Start staring at that, girls like stop staring at the sun.
Speaker 4: I point at where it's where it's at.
Speaker 8: Uh huh.
Speaker 17: And I'm gonna cast fireball at fist level.
Speaker 1: Oh okay, bet all right, so that's the next areas
saving throw right yeah, oh okay, lovely lovely, lovely ship
east side of it okay straight?
Speaker 4: Oh oh oh mine, he's still gonna get work.
Speaker 1: Yeah, he's not gonna get hurt. So we take It'll
take half half damage Holy ship, great balls of Fire
literally twenty three points of fire damage. Well, let me
look at the thing right quick.
Speaker 5: H smells like immorry om?
Speaker 6: Okay, is that what I'm smelling?
Speaker 1: All right?
Speaker 4: So when you surprise attack und baby, it is.
Speaker 1: So when you hit it with the fireball, it's invisibility
drops obviously, and you see everyone can see this large
kracking on top of the dome, the invisible dome in
front of you. And as the fireball engulfs this thing,
you can see that it starts screaming in pain from
the fire. But then you see the fire kind of
start absorbing into said cracking. H you say that's sorted up.
Speaker 7: Yeah, that shrill scream that everyone hears totally didn't come
from Free.
Speaker 6: Okay.
Speaker 1: Cool. It takes the hit, and it from any one
who has a high intelligence, who has a higher intelligence
of pawer than twelve.
Speaker 6: One second, I am checking.
Speaker 1: I am at twelve, twelve, thirteen, thirteen, this.
Speaker 7: Many hang on, Fred is a dumb boy.
Speaker 12: Oh I'm at fourteen.
Speaker 7: Okay, he's as I thought, I do have a higher
than twelve.
Speaker 6: I mean this also may not be a good thing.
Keep this in mind.
Speaker 1: It's fair. Wait a minute, dumb question. Was Free in
the basement? No, he wasn't. No he was, No, he wasn't.
I don't think free was stealed away yet.
Speaker 9: No, I mean I was earlier, like for a bit
after the uh my last little at him incident.
Speaker 1: Okay, that's right, that's right, that's right, that's right. I
just want to make schense right. So yeah, office looks
at it as well. For those of you who have
a higher intelligence of twelve or more, you notice that
the thing absorbed some of the magic. Now it looks angry.
Speaker 4: He's angry.
Speaker 22: He's angry.
Speaker 12: He's angry.
Speaker 2: He's angry.
Speaker 1: So everyone can get a surprise round, obviously except for
saying because they just had theirs. But I will give
everyone else theirs their surprise round. So if you would
like to do something before we start the turnaround order,
please do so.
Speaker 3: I'm gonna fly Uh it is about.
Speaker 6: Before you do that, James, give me just a second.
Speaker 1: About feet in their Damn it's huge. The thing's huge. Well,
the Kraken's huge, but the wall's huge too, So uh
don't okay, yes, m m.
Speaker 6: Okay. Well, so right as you're gonna start flying away,
I'm gonna grab you by the back. If you're.
Speaker 4: Your armor.
Speaker 6: And I'm just gonna ask you one question. Do you
trust me?
Speaker 1: Who that's the mats?
Speaker 6: Trust me?
Speaker 15: Nope?
Speaker 6: Do it anyway, I'm gonna cast thunderstep on his face.
Speaker 2: Damn damn.
Speaker 1: Understep one face.
Speaker 6: Yeah, so I can teleport myself to an empty space.
You see, each creature within ten feet of the space
must uh within ten space eat of the space I left,
must make a con save taking three D ten thunder
damage or they will be blown away. I don't think
anybody's near me because I came out of the water,
so that's fine. Yeah, but I can bring any object
with me I can carry, or a willing creature. So
rather than taking a few turns to get there.
Speaker 1: Okay, actually one hundred pivety two high is more like
like seventy. I think one hundred be too high. Now no, no,
we'll keep one hundred'll keep hinder and no we'll keep
uder anyway. So you fly out there, pume.
Speaker 6: So he takes no damage to me going there now,
but Max is on his face immediately.
Speaker 7: Okay, uh.
Speaker 15: Oh ship fish tonight, boys.
Speaker 1: Through all the fourteen Okay, yep, and you miss of
course you I mean, I mean it's at. It's kind
of one hundred feet in there unless you try to
hit one of the there's I mean of tentacles are
hanging over you're hearing. Technically, you missed it.
Speaker 9: I knew I should have used I forgot I had
Eldrick blast.
Speaker 7: Mm hmmm, well ship, I can't, I can't talk today.
Excuse me?
Speaker 1: So myth and uh, Myth already used his.
Speaker 6: Around right quick?
Speaker 1: Yeah, yes, don't forget to click your avaitat?
Speaker 6: Does that do indiative for me? I don't know. I
can't because I'm not I don't do y'alls and stuff.
Speaker 1: Okay, Uh, then just let me know what it is
and I'll add it in. Yeah near, Oh.
Speaker 6: He was your boy, didn't do too bad. Seventeen seventeen
is a man.
Speaker 1: And then and to go you're seventeen as well at fourteen?
Yeah saying.
Speaker 4: Wait am I there with him?
Speaker 1: No, go ahead and roll your initiative. M Well we finished. Well,
everyone thinks on what they're wanting to do because Max
can get a surprise. Max and Toma have the surprise.
Oh you're thinking with seventeen, I'll get it about I
got you girl, thank you?
Speaker 23: Mm hmm.
Speaker 1: Okay, So uh, who wants to go first on the
surprise around Tama or max.
Speaker 10: Tama out to move a little closer to this thing?
Speaker 1: Okay, so move close to one of the tentacles because
the the tentacles are hanging over so you can get
close to the technical issue. Want to go fly up
on the dome? I mean you do have wings? True strike,
you extend your hand out to a point to point
a finger at a target in range. Your magic grants
you a brief insight into the target's defense. On your
next turn, you gain advantage on your first attack role
against the targets, provided that this spell hasn't ended. Okay, bad?
Speaker 10: Does it do we get to like find out any
kind of weaknesses or is it just I get an
attack roller bonus?
Speaker 1: Your magic grands to the brief insight into the target's defenses.
Speaker 5: That is the worst that.
Speaker 10: Because I was really like, oh, I know any absorbed magic?
Speaker 1: Mm hmm what information do what want to get? I
mean I can give you the I mean it's defenses.
I mean I can't reveal the armor glass you're looking
at it if defenses are the equivalent of a nineteen.
Speaker 10: Okay, and then next turn, I just I'll probably go
up and smack him in the face or fly up
and hit something else.
Speaker 5: Okay, all right, Max, Uh what do you think I'm
gonna do? Hit him on two? Three four?
Speaker 15: I got two krits? Nope, you know that last one?
Speaker 1: Okay? Jesus Christ? Okay, M yeah, they all hit.
Speaker 5: Cool.
Speaker 15: I'm gonna do the crits first. H So how do
I just double the damage?
Speaker 1: Yeah?
Speaker 15: So that's forty four.
Speaker 3: M, then thirty, then twenty one points of damage and
eighteen points of damage for my last hit.
Speaker 1: Gotcha? Gotcha?
Speaker 5: And then.
Speaker 15: It's a bonus action.
Speaker 18: I'm into action surge.
Speaker 5: Where should I find it?
Speaker 2: Oh?
Speaker 6: There is.
Speaker 5: Ka I'm gonna do it again, okayo yeah?
Speaker 3: Uh fifteen points of damage, eighteen points, nineteen points and
fourteen points.
Speaker 1: Gotcha.
Speaker 3: And then I'm going to leap up and take to
the sky and be ten feet above the cracking.
Speaker 5: Okay, and that's my turn.
Speaker 1: Alrighty okay, So going in order, H the Kraken will
go first since he got the highest number of everybody.
Scarlet is currently keeping the ship in control. She ran
over to Bafice. She's like, yeah, I don't trust you
steering the ship with a monster, the monster potentially attacking it.
She's going to be with Boffice and steering the ship now,
so the Kraken goes first. The Kraken is going to
m let's see, dude, do you do do do do?
Make a make two attack rolls at Max with his
tentacles one two, twenty six and twenty two.
Speaker 5: Lee that hits me. Uh yeah, that both hit me.
Speaker 1: We'll hit you all right before I roll down.
Speaker 5: Twenty two.
Speaker 6: Twenty two. Mm hmm, I cast shield the faith his
aces twenty four.
Speaker 1: Okay, so gets hit by one, roll me a dexstery
saving throw. Damn, so you do not get grappled. Fuck
you all right. So I'm gonna roll the damage. So
the damage from the one tentacleven you be twenty two
points of bludgeting damage, all right. And then it is
going to kind of raise up and you see this
large beak and it comes right at you. So it's
gonna do a third attack with its beak. That's kind
of like a squid in between underneath all the tentacles,
there's a large beak and it's going to attack you.
Acts mm hmm. Nineteen. I'm assumed this.
Speaker 15: Is nope, bap that shit away.
Speaker 1: Like boom. Well that was rude, okay, So for anything else,
do do do?
Speaker 7: Do? Do?
Speaker 1: Is going to slowly slot ooh actually before it ends
its turn, it's going to blow a. You see darkness
start forming around the cracking like an uh bitch black
aura as it kind of spreads out and everybody within
a sixty but radius. So that'll probably just be Max
and myth. How far are you away? How you're up
there with Max?
Speaker 18: Right?
Speaker 6: I was on its face. I haven't moved.
Speaker 1: So Max and Mith roll me a mm hmm. What
would that be?
Speaker 7: Uh?
Speaker 1: Saving throw with it? Mhm, wisdom saving throw? Roll me
a wisdom saving throw?
Speaker 6: Are you survival?
Speaker 10: Uh?
Speaker 1: Yeah?
Speaker 6: Who oh never month never mind that twenty right, and
just to just for the sake of.
Speaker 1: Fairness, that okay, So with that you both pass. So
you will be taking half damage from this. You'll be
taking eight points on the crowd damage the crotta, and
that will be the end of the Kraken's turn. Next
up Toma.
Speaker 10: All right, so where can I attack?
Speaker 1: I had tentacles hanging off of the dome, so there's
one it's like right above the ship, or you can
just fly up to its head head directly if you
if you like, it's heads within one hundred feet. Otherwise
you can hit Tynical when it's dangling tentacles.
Speaker 10: I guess I'll try one of the tentacles then, right
as my character token close enough, I need to be
a little closer.
Speaker 1: I mean me, you're fine, and what you're trying to do?
Speaker 10: Hang on? You know what I haven't tried m bestow
curse h open again. I already did true strike, so
I should probably attacked with something physical first. And then
oh mam, I'm a still cursing. I'll try a physical
attack first because I used true strike and I might
as well take advantage of.
Speaker 1: That real quick. All right, one has three hits.
Speaker 10: M h I think I have an extra attack.
Speaker 1: Kah m hm, Hey about those hits.
Speaker 10: Okay, let's see, I'm gonna move I guess i'd move
away a little bit.
Speaker 1: Mh mkay, yeah.
Speaker 10: Not really anything else I can do, just like hit
them a few times and then step away slowly.
Speaker 1: Alrighty, that's the sane.
Speaker 4: Okay, mm hmm.
Speaker 6: How fuck.
Speaker 4: I like how we all have seventeen?
Speaker 12: Right?
Speaker 1: Yeah?
Speaker 4: Oh I chose the wrong window.
Speaker 8: Mm hm.
Speaker 4: Oh my gosh, let's see.
Speaker 11: Where is it?
Speaker 1: Oh?
Speaker 6: I gotta roll a con saving throw. What I took
damage in my what is the spellercast on mix is
a concentration.
Speaker 10: To the faith?
Speaker 1: Oh yeah, romaic on real quick.
Speaker 6: Constitution. But I have an advantage because I'm a wolcast.
I rolled twenty not a NAT twenty though.
Speaker 1: Okay, yeah, you're fine.
Speaker 4: I'm gonna cast in large and reduced.
Speaker 1: Okay, oh god wait.
Speaker 8: Uh large reduced and it means that the target size
is half in all dimensions. Its weight is reduced to
one eighth of its normal. The reduction decreases its size
by one category. The target has disadvantage on strength texts
and strength checks and strength they're saving throws. Its weapons
also shrink to match its new size, and the tax
deal one D four less damage.
Speaker 1: Don't ship it, okay, so you see it? Who it shrinks?
Speaker 21: There I go.
Speaker 5: That makes that.
Speaker 1: I have to make content, right, yeah all right, let
me see it makes it if it makes its concep.
Speaker 4: Well it doesn't, will okay?
Speaker 2: Do do do.
Speaker 1: Twenty four? The best.
Speaker 5: Sh Jesus Christ, it's so fucking annoying.
Speaker 1: What's so fucking annoying?
Speaker 4: Nothing?
Speaker 8: I'm gonna use my sourcery points as my bonus actions
against bull thoughts back.
Speaker 4: Okay, that's my bonus action.
Speaker 1: Alrighty, next up, met.
Speaker 6: So with the intelligence check that I made prior and
it absorbed the spell, did it take less damage from
the spell or did it just seem resistant to fire?
Speaker 1: It seemed to. I mean, you don't know if it's
if it's resist it's a fire or if it just
absorbs magic. You just saw the fireball. It just absorbs
some of the fireball.
Speaker 6: Mm hmm. Okay, I'm actually gonna be without a shield
for a little bit. I'm gonna cast bonus action X.
I'm gonna give it a constitution disadvantage.
Speaker 1: Is there a saving throat?
Speaker 6: No, it's just hex it's like's mark. But ah, but
it'll take an extra one D six of damage whenever
I attack, m gotcha?
Speaker 4: Ah?
Speaker 6: How far away do I need to be to make
a range of attack on it? What is it like
ten feet more?
Speaker 3: Yeah, you can make a range attack within five feet
you'll just have disadvantage.
Speaker 6: Then I'll move where I'm ten feet away from its face. Okay,
and an opportunity attack how far is it's melee?
Speaker 1: Because now that would not be an opportunity attack, never
mind continue awesome.
Speaker 6: So I'm a I'm a triple cast Eldritchi blast on
its face.
Speaker 1: Oh you're good, okay, and it's.
Speaker 6: Gonna be eleven Nope, twenty two and twenty eight to hit,
twenty two and twenty eight hit awesome, and then it's
gonna take because I have agonizing the last it's gonna
take three D ten plus Actually I should just be
doing this three D ten and then plus five on
all that, So eight, twelve, fifteen.
Speaker 5: And then.
Speaker 6: Three one D six the twenty fifteen, thirty five and
then forty five, so forty five damage total. You only
hit it once, No, ohas twice, so we'll just take
out the first roll on each one. So the seven
and ten, so seventeen twenty seven.
Speaker 15: Then you add then you add five twice, or you
add what your chrisma is twice.
Speaker 6: Yeah, I did ten, so that makes the twenty thirty
and then forty, so I do forty damage.
Speaker 1: Okay. So when you hit it, you see the album's
blast hit the creature, and you could tell it's harming
the creature. The crackn can also tell that is absorbing
some of the magic while taking damage as well.
Speaker 6: Okay, is that injured turn? Yeah?
Speaker 1: All right for read Now you do also have the crew.
I think the last time we did it, we had
everyone do their turns and the ship gets its own turn. Right,
I think that's how we did it.
Speaker 7: And uh, all right, cut on my group.
Speaker 18: Did you ask me a question?
Speaker 19: Uh?
Speaker 1: Yes, it is your turn, but you are also you
also have I want to call it to the capital
of the ship, so you can tell the ship to
tell the crew members to do something with the ship.
Because the I remember, remember how I did the ship
combat last time we did it. I'm assuming the I
assume that what we did was the ship had its
own turn outside of y'all. Yeah, so the ship will
go after go after freed. So you can tell your
you can do your action and tell your crew members
to do something cannons whatever the wait action, or you
can do that as a bonus action. The ship stats
are in the campaign two players. You need any of
what the ship does, but otherwise you can do your
action and then instructor crew, did you what you want
the to do on the following your instruction?
Speaker 12: Uh?
Speaker 9: Okay, So from my action, I'm going to uh, well,
I recalled I already recalled Caspian.
Speaker 7: And use it to cast eltrits blasts.
Speaker 1: Kah oh, bitch, fourteen misses.
Speaker 6: Okay, I'm a little.
Speaker 7: You know, I'm just a second.
Speaker 1: No boy, you all should be level thirteen. Mm hmm, yeah.
Speaker 7: Cool. I guess my warlock levels aren't showing on here.
Well I can't see him anyway. A little three, a's
a little three warlock. I only get one shot with
Eldris bluster or two.
Speaker 18: Three, let's just get three.
Speaker 3: You go off your total level when counting cantrip levels,
or when it count the first levels, you go off
your total some.
Speaker 7: Alay do I roll once or.
Speaker 1: Or they roll two of the attacks Gwen thirteen thirteen,
the all mess.
Speaker 7: Eighteen misses?
Speaker 1: Mm hmm it's ac is nineteen.
Speaker 15: All right?
Speaker 11: Well, uh yeah, I'm gonna spire off three blasts miss complete.
Speaker 12: And you just hear free just yell out.
Speaker 7: Oh god, what's the more piety way of saying, son.
Speaker 5: Of a bitch, son of a bitch?
Speaker 6: Yeah?
Speaker 7: Uh, some of a bitch.
Speaker 12: I turned to the crew and I start ordering them
to get on the ballastday.
Speaker 1: Well, you see, you see the crew members getting ball stations.
The ones are responsible with the cans, get below deck
to get to the the ballistas. The ballistas pound cannon.
They're waiting for your instruction.
Speaker 12: All right, Cool, so the ship have.
Speaker 1: Them do ballista attacks, use their cannon or you can
actually even have the ship be a weapon itself and
ram into something.
Speaker 24: Uh yeah, So for multi attack, because that is that
is something I can do. I can make more attacks, uh,
it says, one with it's slam and pound cannon and
two with its ballista.
Speaker 6: Uh.
Speaker 24: I mean I can't really do anything with slam. So
could I just maybe take two shots of the pound cannon?
Could can the pound cannon even like.
Speaker 6: Never run?
Speaker 12: I'm not gonna question it.
Speaker 1: Because I mean the things that you can hit, you
can hit the kraken or I mean yeah, I mean
what else would you want to What else would you
want to hit?
Speaker 7: No? No, no, no nothing. I was super bad? Could I?
Speaker 15: So?
Speaker 7: Could I just make two attacks with the pound cannon
and of course the other two with the ballista? Cool,
I guess I'll roll.
Speaker 1: You can roll for them? Mm hmm, all right, the
bliss will be a plus four, Bliss's be a plus
four and the pound can and be a plus six.
Speaker 12: Olkay, so let me roll for the two lists.
Speaker 7: So you said plus four.
Speaker 23: For the listape mm hmm, oh my god, damn fucking
you know this the dice roller in here and hates me,
it really does.
Speaker 1: Okay, Roll me a D one hundred and call hire low.
Speaker 12: Uh maybe low.
Speaker 7: Wow?
Speaker 1: So will you fire off?
Speaker 18: The list?
Speaker 1: Is the the blisses far off in the sky to
go straight past the kraken and the dome. Right, go
ahead and roll for the cannon.
Speaker 6: All right, I believe in you.
Speaker 1: Twenty two hits okay?
Speaker 11: Uh so three shots with like all missed wildly and
every for every miss uh when when finally the one
cannon ball hits the fucking crack in reach, shouts to
the crew.
Speaker 7: You see that that's called anything?
Speaker 2: Do it.
Speaker 1: Before you roll the damage for the one cannon shot.
Rolled me a D one hundred called higher love for
the one that missed.
Speaker 5: God?
Speaker 7: Wait, am I rolling for each one that missed?
Speaker 18: Uh?
Speaker 1: E y, you're just rolling. You're rolling for each one
that missed. Your roll rolled for one, and now you're
rolling for the cannon.
Speaker 5: All right? All right, ship.
Speaker 1: Hi, you got right? Okay, So when you fire off
the first cannon. The first one hits the kraken, the
second one misses, but it hits the dome, okay, and
you hear a loud crush and you start seeing like
a crack form right below the cracking where the dome is.
So you're gonna I'm gonna need to have a roll
damage for both cannon strikes for the crack the cracking.
Speaker 12: First, So there was the pound cannon that hit him.
Speaker 1: Yes, so that'd be forty ten plus three.
Speaker 7: For the pound cannon.
Speaker 1: Oh no, for the pound can is sixty ten. Sorry,
sixty ten.
Speaker 6: But jazz, question, when the cannon hit the barrier, did
we notice the crack and react?
Speaker 1: Yes, for the ones that are up there especially, Yes,
I heard it, Hi, I hear can you kind of
start seeing a crack? Thirty one points?
Speaker 7: That's thirty one points mm.
Speaker 1: Hm, that's the cracking end to the wall.
Speaker 7: To the wall.
Speaker 1: All right.
Speaker 7: And then for the ballist to do, I need to roll.
Speaker 12: Like at the one hundred or now.
Speaker 1: Uh for the one ballista And that was the that
was for the first that was for the first roll.
One D had your rolla well, oh there was two blisters.
Then do you do another one?
Speaker 12: Then and I'm gonna call a lower this time.
Speaker 7: Oh fuck me?
Speaker 1: Yeah, no, it may it flies off. It flew off
into the distance, all right, that's next. Next up is
Max Max. At this point, you saw a builsa fire
at the kraken and a can't not sorry. The blisses
fly off into the distance, and the cannons. One of
them hit the kraken. It did and looked like it
really hurt. And then you see you saw one hit
the wall, the invisible wall, and you see now a
crack for me hm on said wall for dome.
Speaker 15: I look at myth, I give him a look of
what should I What should I do?
Speaker 5: What do I do here?
Speaker 8: Uh?
Speaker 6: If you can't do any damage, I would just people.
Once you get in the face, you seem to be
the only one to really mitigate its damage absorption from spells.
Speaker 3: Fair enough, I'm gonna fly into the crack and right
in its face, and I'm gonna hit it.
Speaker 19: You're gonna hit it, okay, forty one seventeen.
Speaker 18: Eighteen okay, m two, Okay, that's it.
Speaker 5: I'm my turn. Oh wait, but I am going to
fly five feet away from it. And this is the
right thing.
Speaker 15: As a bonus action. I'm going to enter the fact
and to stats and then I'm gonna pass my turn.
Speaker 1: Okay, So, as you're kind of flying back and kind
of look up the Kraken, you notice that and hitting it.
You realize it seems to react to the damage that
was dealt to it by the cannon rather than you.
Speaker 7: Like.
Speaker 1: It seems to not like whatever it thinks the cannon
the ship hit it with, rather than.
Speaker 2: Yeah that makes sense, Yeah, I got it.
Speaker 15: All right.
Speaker 1: Now it's the krakens turn. The Kraken slams its tentacles
onto the force field. You see it starting to absorb
magic from it. The ripples come up through its tentacles
up to its main body. Is going to regain twenty
four points of healing, and that will take care of
one of its legendary actions. For attack, it is going
to closest ones to it are still myth and max,
so it is going to do both technical attacks at
max h one two thirty one nineteen.
Speaker 2: I'm assuming that hits one.
Speaker 5: Yeah, thirty one hits me?
Speaker 1: All right, roll me a decks? Are you saving?
Speaker 2: Throw?
Speaker 1: See if you get grappled?
Speaker 15: Is this a grappling check?
Speaker 5: Am I rolling? To avoid the effect.
Speaker 1: This is a grappling check.
Speaker 3: Oh, then it'd be athletics acrobatics. But I can roll
it as decks if you that's my deck safe.
Speaker 1: Okay, So you would get that fails, So you get
caught in the tentacle that hits you for the for
the one that did hit you, you can wrap the
technicle wraps around you and you are caught in its hole.
Rolling the damage. Foresaid, okay, what the a ah got it?
I was like, what the fuck did I roll for
the damage? Five D eight? Do you take twenty six
points of bludgending damage?
Speaker 5: All right?
Speaker 1: And it is going to from there it's me married
is legendary action. That is where I'm gonna end its turn.
So it has a hold of Max and it's yeah,
it seems to be annoyed with him. Tam a eure up.
Speaker 10: Okay, I'm gonna get within touching range okay.
Speaker 1: To get to it's a technical but stoke curse.
Speaker 10: So he's got a roll for wisdom.
Speaker 1: Oh lovely, Oh lovely, it's got a role for wisdom.
That's nice. That probably fails fifteen.
Speaker 10: Oh yes, okay, is now cursed the curse. I'm going
to pick is he has to roll a Wisdom save
every turn. And he fails, then he can't do anything.
But if he passes, then he gets to take his actions.
Speaker 1: Oh that fucking suck.
Speaker 10: Okay, And that was pretty much the only action I
could take. And I've already moved technically, so I guess
that's it.
Speaker 1: Okay, not bad turn, Not bad turn, myth You're up?
Speaker 18: Okay.
Speaker 6: Did I notice it reacted more negatively when the cannon
ball hit the wall or itself.
Speaker 1: When the wall, I mean when it You noticed that
when it hit the cracking, It didn't really react much
when it when it hit the wall. But when the
cannon hit the cannonball hit the cracking, you noticed that
it seemed to react more to that damage than really
any of the damage that y'all have dealt to ussel.
Speaker 22: Far Okay, hmm, okay, Bud, I'm going to.
Speaker 6: Toss the hammer and use Zephyr and rage. I'm also
gonna move further back. I'm gonna I'm gonna move I'm
ten feet away. I'm gonna say another twenty five feet away.
Speaker 1: All right. That will be a opportunity attack. That will
be a tentacle that's in d is that thirty one hit?
Speaker 6: Yeah?
Speaker 2: Alrighty I'm crippled, right, yes you aren't.
Speaker 18: Okay, hang out and wants.
Speaker 1: It, So that'll be thirty one points of bludging damage
and enrolled me a dexterity for TV grappled.
Speaker 6: Y uh six?
Speaker 1: Okay, you can reduce the damage takes by interception. You
can intercept attack and they take one D ten plusure proficiency.
Speaker 15: Bonus and then the damage by that.
Speaker 1: All right, goad? Uh since, go ahead and roll me
that three do you want?
Speaker 23: Uh?
Speaker 1: Ten? Your proficiency.
Speaker 5: Efficiency is five, so it'll be minus fifteen.
Speaker 1: So you'll take fifteen let's bludging points about thirty one,
so you'll be taking ten sixteen points of bludging damage instead.
Speaker 6: I'll just add healthy yeah, fifteen.
Speaker 1: At fifteen And now you are current?
Speaker 6: You say, what was your role as six?
Speaker 1: You are grappled?
Speaker 6: Do I still have an action?
Speaker 5: Yeah? Your most speed is just zero?
Speaker 1: Yeah?
Speaker 6: Okay, well mm hmmm, oh I gotta roll a constitution save.
What do I need to roll the past that? Whenever
you take damage with the concentration spell, you have to
roll a con save. Is it like plus ten or
greater than ten?
Speaker 1: It's I mean that's how I've been rolling it.
Speaker 3: It's yeah, it's half the damage plus ten or ten
plus the spells level, whichever is higher.
Speaker 6: So I rolled a seventeen, which I think is more
than half the damage I took. Yes, yeah, perfect, Yes,
I just okay, we can't move. Okay, Well, then I'll
still do the same thing that I was gonna do before.
I'm just gonna throw the hammer Zephyr and rage.
Speaker 1: Yeah.
Speaker 6: See if it hits fifteen, does not hit, roll again?
Speaker 1: Roll how many times do you do you attack?
Speaker 6: I get to roll two attacks because of Thirsting Blade.
Speaker 1: All right, go ahead and roll me a second one.
Speaker 6: I rolled the NAT twenty, all right.
Speaker 1: So the first one missus, second one does hit, the
second one the not twenty, right, Yeah, before you roll, then,
before you roll the damage of the NAT twenty, roll
me a D one hundred and call higher low.
Speaker 6: I'm gonna say, give me just a second. I go
back to simple wall. I'll say, hi, oh fuck.
Speaker 1: No, yeah, it just it just flies off in the
air and it comes back. Then when you throw it again,
it it it hits the cracking. I roll the D
one hundred for y'all to see. When you do miss
an attack if it hits the wall for the dome.
Speaker 6: Oh okay, oh, first one flies off, second one actually
hits hits the cracking. Yeah, well, it now needs to
make a constitution saving throw for me, please, and it
does it have It has disadvantage on constitution saving throws,
and it needs to roll higher than.
Speaker 1: The seventeen gotcha, gotcha. It just want to make sure
conseil was his con gotchat and needs to be a
what it doesn't.
Speaker 6: Matter it failed?
Speaker 1: Yeah, yeah, well two nines?
Speaker 21: What not that?
Speaker 6: Okay?
Speaker 1: Damn? Yeah, I failed.
Speaker 6: So it's gonna take it's gonna take two D ten
thunder damage and it's stunned until it's uh, it's stunned
until my next turn. Okay, So the quest is it
just the flat Yeah, I'm just gonna say it's a
flat two D ten. Uh, I'm sorry, I'm not used
to doing this one.
Speaker 1: No, you're fine, so to D ten seventeen.
Speaker 18: So if he's.
Speaker 6: A two and a nine, so we got an eleven,
I'm not gonna count you because I did. I did
manage to roll one before, and that's just additional thunder damage.
But now it's done.
Speaker 5: Yeah, which means we're no longer grappled.
Speaker 1: Yes, open, Let's see what is.
Speaker 6: The first time I've actually been able to use that
and be effective?
Speaker 1: Okay, So the creature is in, can't move, it, can't speak.
The creature on actually feels strength. The next are you
saving throws and attack rolls against the creature have advantage?
Does it say for how long until my next turn?
Your next turn? Gotcha? Gotcha? All right? So Max and
Matthew are not grappled currently because the creature stunned too stunds.
Speaker 6: And then I'm gonna look at Max and very angrily.
My eyes are gonna like think fairy flames.
Speaker 15: Oh I heard they afterwards, I swing away?
Speaker 1: Is that your turnament?
Speaker 2: Yes?
Speaker 1: Alrighty?
Speaker 6: Actually no, because I have a boat section. So I'm
also gonna summon my spiritual weapon, okay, and I'm gonna
make it just like a giant mace, and I'm gonna
move it to the central position of where the crack
is in the uh in the barrier, okay, and then
I'll wait for its next turn to give it its attack.
Speaker 1: You're gonna put the thing inside the barrier?
Speaker 6: No, No, I'm gonna have it outside the barrier. You're
gonna have but right where the crack is?
Speaker 5: Why are you waiting? You know, when you summon it,
you get an attack, right it does?
Speaker 1: Yeah?
Speaker 5: And then as a bonus.
Speaker 6: Action, then with the spiritual weapon, I'm gonna attack the wall.
Speaker 1: Oh you're gonna attack the Okay the force field?
Speaker 6: Uh h does what is its thing to attack? Does
it use my modifier or.
Speaker 15: O?
Speaker 1: Mm hmmm?
Speaker 5: Does believe it does use your modifier? Oh?
Speaker 1: Yeah, it's damaged all to it? The D one DA
plus your spell modifier.
Speaker 6: I just does it get any plus like my plus
is for attacking? Or is it just a flat twenty mum? Yeah,
I'm just curious. I've not I've never had a Yeah,
wonifier is okay, So it's a twenty plus eight three.
Oh perfect.
Speaker 1: If you're hitting the crack itself, roll me. You gotta
roll advantage.
Speaker 6: Oh, sixteen plus eight would be twenty four.
Speaker 1: Oh yeah, yeah, you hit it? Who d's.
Speaker 6: It'll be one D eight plus eight fifteen damage fifteen damage.
Speaker 1: So as your spiritual weapons slams into the wall, what
type of damage is it? Force?
Speaker 6: Yeah?
Speaker 1: Lovely. So as you hit it with the force damage
of the spiritual weapon, you can see pieces of it
start falling off, and you look inside you can it
starts forming a hole, and you can see inside of
it from where you're standing, and you see what looks
to be an island in the distance, and you can't
look at the rest of the wall, and you just
see ocean. And they look back in the hole you
see at the island.
Speaker 6: Then I'll let I'm one hundred fet away. I probably
can't scream the captain, but I'll love them know later.
Speaker 1: You'll know later.
Speaker 6: Unless I still have my little fairy thing, I would say,
I would.
Speaker 1: I mean you, well, that counts as well.
Speaker 6: I mean, uh, it's no, I don't have a little
fairy man anymore.
Speaker 1: Welcome to the little ferry.
Speaker 6: I'm no longer uh druids, so I no longer have ferry.
Speaker 1: Oh that's right, that's right. That's why you took on Cleric,
cleric and warlock.
Speaker 6: Yeah, all right, it's okay.
Speaker 1: Is that it for your turn?
Speaker 6: Oh?
Speaker 1: Max can see the same. Max, you can see the
in the hole as well. You're right there too, But
to Max, it just kind of trips them out. Is
that injured tournament?
Speaker 6: Yes?
Speaker 1: All right, same as your go.
Speaker 6: Yes, but don't worry it's fine. I got heels for days.
Speaker 1: I think the only person with them thirty rangers Max,
because Myth is like, what thirty five feet away?
Speaker 6: Well, I mean it interrupted me in the middle of
my movement.
Speaker 7: So.
Speaker 1: Yeah, it just I think it would just be Max then,
because I think Myth is like, of the you're I'm
assuming you're gonna hit the kraken. Yeah, I think Max
is the only one that's within twenty feet because Myth
was trying to go thirty five feet, but he stopped
him like a little over twenty, So Max would be
not Max. Myth will be fine. Max will be the
only one. I'll be hurt because Max is the only
one up there in the air close to it currently
that close to it anyway, the sole up on top
of the dome. What are you wanting to do?
Speaker 2: Ah?
Speaker 1: Do you want castener? Fire?
Speaker 15: All?
Speaker 1: Okay? The fireballs dexterity, right, of course, it is a
mac that fails. Mhm huh, lovely Jesus Christ. Thirty five
points of fire damage. Sorry, thirty seven points of fire damage.
H Max, you would take half that? No, no, no,
you would take the full thirty eighth then, because you failed.
The next thirty Federal sixteen sorry fourteen. Yeah, okay, so
uh it's okay, it's fine, oh beat okay, cool looking
o peep pach peep pitch. Alright, so the fireball, it's
it's frozen and you're just in a fireball, right,