Speaker 1: You are listening to table story.
Speaker 2: Carlias loses one hpea.
Speaker 3: The concerned his face perfect, that look isn't concerned.
Speaker 2: It's you, motherfucker? Why Why? Because I always pick on Jay,
so I thought i'd pick on Connor. Connor's Connor's old
enough now to be picked on because he's twenty. He's
not a wee bobby anymore. He's not a wee bobby.
Oh yeah, they're we're kind of growing ice on your
little balls have drove up in there there. Welcome to
the very beginning of the stream. We're going to dive
straight in. So basically, you guys are all in the
goal's nest talent if you want to just dive straight
out like you guys all wake up. I think you
had two rooms, so we'll say we had at least
I would imagine that at least Arden and Carlias would
have been in the other one. Kenneth was just passed
out on the bed.
Speaker 4: Yeah.
Speaker 5: I left Kenneth in one room and then I was
talking to Lash, and the other one probably would have
ended up just staying there.
Speaker 2: Cool, So you and Lash one room and then Arden,
Kenneth and Carlias or in the other, just purely so
that we can start rumors about lash. So the next morning,
you guys will will wake up and you'll be fully arrested.
So if you haven't already, I think you guys already
know Kenneth you're fucked up. So yeah, the next morning,
we'll say it's around eight am and you guys are
waken here in the town. So the saloon, the tavern
itself is not really in like full swing. It's very early,
but there is some some movement and stuff downstairs you'll hear,
but it's probably just the stuff or other people that
stayed overnight. It doesn't sound like there's people, like no
music playing and bar fights and things like that were
prominent throughout the night last night. Yet And yeah, each
of you in your separate rooms wake up. Let's I
guess what do you want to do. Where do you
want to go? It's a new day.
Speaker 3: I'll probably full on vomiting into a bucket after being
hung over.
Speaker 2: Yeah, you'll probably be probably.
Speaker 6: Yeah, I probably don't feel amazing, And I'm imagining that
I feel a little unsettled because I'm sure in the
common room there was there was a fire and it
kind of dies down in the evening, and so there's
probably that charred smell. I don't like that, given what
happened to my my group there.
Speaker 2: So I wake up.
Speaker 6: Huh ah I rajah mm hmmm, I don't feel too good. Also,
do you smell smoke? M uh, well, you have the box,
don't you?
Speaker 4: What?
Speaker 6: Okay, okay, okay, okay, we should we should, we should
probably get a move on. Apparently people are looking for me.
Huh again, Well, I mean there's coin on my head.
Speaker 2: How much coin was it?
Speaker 7: Again?
Speaker 2: No, I don't know, purely out of curiosity.
Speaker 4: Two hundred gold white.
Speaker 2: Hm hmmm, good to know. I'm kid. Let's let's go,
all right, You two heading downstairs, heading to the other room,
into the room with those guys. Yeah, yeah, all right, Well,
I guess there'll be a knock on the door. Whoever's
awake in the room next door. Kenneth is at least awake.
I'm just in the corner, mild.
Speaker 4: I'm on the opposite side, just like, just shaking my
head in disgust.
Speaker 5: I take it to you two got back in one
piece last night. I thought you were going to end
up spending the night at that other guy's house.
Speaker 7: That other guy a long a sleep.
Speaker 4: Fell you had to break it off.
Speaker 2: Did you kill him?
Speaker 4: No?
Speaker 7: No, I mean.
Speaker 2: You knocked him out.
Speaker 7: Yes, let us and happy. Accidents happen all the time.
Speaker 2: Well, what do you mean so you did kill him?
Speaker 4: We didn't kill him?
Speaker 5: At least you did at least do it quietly and
not use a gun or anything.
Speaker 2: Right?
Speaker 4: No, yes, Wait, what is the answer you want to hear?
Speaker 5: I would like to hear that you didn't draw attention
to us, at least don't.
Speaker 4: No, we're good.
Speaker 2: Okay, nope, Because.
Speaker 5: This town, small town, gunshots can hear them everywhere, and
not too many people here have firearms, so it would
get tracked back to us real quick.
Speaker 8: On a completely unrelated side note, I feel like we
should probably drop the box off and move on a
lot of stuff to do.
Speaker 2: I would really like to get rid of this and
just be on our way. Let's go to Actually, I
have no idea where to find Fexus.
Speaker 7: Wait?
Speaker 5: Did we ask about Fexus last week? I can't remember.
I think we did ask where to find him? Right,
I think so. I don't know.
Speaker 9: We mentioned the name, but the guy we were speaking
to didn't know.
Speaker 2: I think it was the wizard. Oh, we'll ask.
Speaker 5: Let's let's go talk to the barkeep and ask him
where we find this fecus fellow drop off this package
before anyone else comes looking for him.
Speaker 2: Let's go through the train driver, Keneth.
Speaker 10: Are you's be okay?
Speaker 6: You don't smell too good?
Speaker 9: That's the price of a fun night.
Speaker 2: M M.
Speaker 6: I don't ever want to have one of those again.
Speaker 2: Next we'll hit the too far ahead of yourself lash,
Let's go. Uh So, as you guys head downstairs, you'll
see that the there are only two or three people
sat at tables. They appeared to be eating some like
breakfast foods, biscuits, and maybe some sort of very pale ale,
something cleanish looking. The barkeep is no longer the elf
that was there last night. It's a pretty young looking
halfling female girl and she's just wiping the bar down
and she nods at each of you as you head down,
and she says, hello, all right, do you want some breakfast? Yes?
I guess that's yes.
Speaker 5: We'll go ahead and take whatever your whatever's the morning
special for.
Speaker 2: Five of us. Also, do you know where to find
a man named Fexus Fecus? Oh? Yeah, everyone, knows Fecas.
Are you looking? Are you looking for him? Oh? And
then she looks back and looks around, and then says, wait,
you don't know him.
Speaker 5: No, if I'm out of town, I've got a delivery
for him, I'm supposed to it off and head back.
Speaker 2: Oh right, No, I've never heard of Fexus. You just
said everyone knows Fexus. Uh no, so just biscuits and cheese,
and is it?
Speaker 6: I know Fexus?
Speaker 2: Give me a deception role.
Speaker 3: Oh I was going to be like you do.
Speaker 9: Somebody fell for it.
Speaker 2: That is actually enough. Oh okay, well why didn't you
say that? Then?
Speaker 6: I thought, well, it was a long night. I'm sorry.
I just I just I just it was a long night.
Speaker 2: Right, And the little halfling looks over at Rajah, Yeah,
I bet it was. Oh well, what what what do
you need to know about Fexus?
Speaker 5: I just need to know where to find him to
give him a package so I can get back on
my way.
Speaker 2: Oh well, he doesn't come outside much, but he lives
over at the tower. Although I wouldn't go over there
it's haunted. If it's haunted, it won't be a problem.
Why does he live there?
Speaker 7: Then?
Speaker 2: I don't know, don't see many people coming and going
from It scares me. It does looks a bit weird
at night. Strange colors out of windows.
Speaker 6: Hmm, change colors.
Speaker 2: Shells didn't warn me about this, ghosts?
Speaker 6: Can we can? We just have our breakfast.
Speaker 2: Biscuits and cheese coming right out and halfling runs off
to the like a back room. You hear some sort
of discussion go between two people, and then the door
opens up again and she heads over. Uh, let's see
five this is? She says, that would be one silver piece.
You want drinks? I think I think everyone right now
just probably needs some water. Well, clean wall, the apple clean,
the good stuff, the good staff or a clean and
dale two of them. Mhmm. Let's hold off on the ale.
Speaker 7: I just get cleaned.
Speaker 2: Do you get it on yours for me? I can
hold my liquor, so can I? Okay?
Speaker 5: Yes, I saw you hold well in the bucket upstairs.
Speaker 3: Sacrifices must be made to keep my body alive and
well being old.
Speaker 7: Alive, Yes, old, you're already there.
Speaker 9: Pekut peak out the toxins.
Speaker 3: You have to ratch it out and get rid of them.
Speaker 2: Just eat the biscuits. Yeah, like at the like you
can find any table. And the older looking elf who
comes out covered in sort of greases, looks a bit
like a chef in some old clothing, just appears with
some biscuits and cheese. It doesn't look amazing, but it
doesn't look inedible. It won't be the best food you've
ever had. Some water comes out, ever so, slightly brown,
but clean enough. It's not it's not.
Speaker 4: Too bad, like drinking a gallon of milk.
Speaker 2: It's not like drinking a gallon of milk. And the
little halfling is this adult water? Or is this regular water?
Speaker 4: Oh?
Speaker 2: I'm sorry, I thought you wanted like clean water. You
want adult water? I can get yourself. No, no, no, clean
water is good. Just making sure it's not adult water.
I just want I just wanted this. Not many people
drink adult water at this time of day. But of
course if you want it, I can get all right,
that's free copper then for the water and the biscuits
and the cheese. The little halfling takes the the money
and then runs off back behind the bar continues to
clean it down. Presumably you each eat your food a
gold pieces, ten silvers or one hundred silvers it's tens, right,
ten tend to a yeah, ten to a one.
Speaker 4: Because don't they have electron or something?
Speaker 8: Now, well, electroum is copper silver, electron gold, now yeah.
Speaker 2: But I tend to not I used I'm not using electron.
I don't use that. I use electroum. If you go
to some like exotic place and they use a different currency,
I tend to just I tend to introduce electron then.
So yeah, we're just using copper, silver and gold basically
and trade items barter. So flash, Uh does everybody eat
their foods? Yeah? Yeah, drink your waters yep. Nobody checks
it over.
Speaker 5: I was actually I was actually gonna say, it's kind
of hesitant because she was suspicious when I asked her
where to find effectsus. So now Raja is already thinking
it could be poison. Actually, I'm gonna I'm gonna what
would I need to roll to check it, to have
them like smell it or whatever.
Speaker 2: I guess if you're just smelling it, it's perception.
Speaker 3: Regardless of this. As he's smelling it, I'm downing the
entire things.
Speaker 2: So yeah, as far as you can tell, Rajer, it's
it's just it's just biscuit and cheese like a little stale,
like pushing it with the biscuits. They're a little a
little too soft. But yeah, no, it's it's all good
based on your smelling at least, which you're confident in. Yeah.
Across the across the the tavern, there are two elderly
looking farmers and one of them kind of like looks
over and points, and then the other one nods and
then stands up and says, you're there. You're the one
that had the fight with him. M hm, yes, that
was me. Yes, tell me, did you did you see
where he went after the fight? No?
Speaker 9: I was, I was out knocked out.
Speaker 2: You lost the fight, Good luck remembering anything. Almost won though,
almost won. One more, one more, one more for a
grand total of one. It would have been great. I
tell you, I don't appease any of you saw where
it can went.
Speaker 6: I just pulled my my head tighter around. I don't
want anyone see me.
Speaker 5: No, No, he won, he won the fight, and then
I don't know, there was a crowd of people he
wandered off.
Speaker 2: That is strange. Yeah, so thank you for your time.
Come on, let's get back to work. And the two
of them head outside. As they walk past you, hear
the other one mutter to the one that we're speaking
to you, and he says, who's going to look after
the farm?
Speaker 7: Now?
Speaker 2: We've no one to protect the farm. As the doors
close and they head out, you're pretty much the only
people in here. By the time you finish your food,
the tavern itself is sort of technically not open, though
you are staying at the inn, so you're free to
come and go. The little halfling comes over and clears
the table. You want any more drinks? I think we'd
better be going. All right, Well, listen, if you come
back from that tower, tell me what's inside it. Yeah,
it's it sort of scares me, but I sort of
want to know what's in there as well. All right,
we'll be coming back, yeah, I hope, So good luck.
Fecsus is all right, though I met him once. What
is he? By the way, see human gnome dwarf? He's
a dwarf. He's a dwarf. He's a bit weird. Sometimes
his eyes go all like one color, look like they're
on fire, you know, like kind of like magic. But
I don't think he's a wizard, so I doubt it's
magic trick of the light glass eyes. I don't know caneth, No,
never heard of it could be an illusion. He's a
bit of a drinker.
Speaker 4: M No, I'm not.
Speaker 2: I get actually a large flask of adult water to go,
large flask? All right? Yeah, the little halfling runs off
behind the bar. There's a few chin chin chin bottles knocking.
Pulls out one which is quite dusty looking corked. Uh
is that? Alright? It's pretty big, like a wine bottle size,
looking perfect. It just looks like it would be a
bottle of cleaner more so than something you would drink.
It doesn't it look like this? Yeah? It on the
side it has like in sil it's weird silver and
druidic looking word that says clorox. You're not too sure
what it might mean. Doesn't seem to pertain to anything.
And yeah, he hands it out as a silver here
you go ping all right, Well, good luck, thank you bye.
Speaker 5: Alright, let's go talk to this dwarf then and see
what all the mysteries about at this tower, shall we?
And finally be rid of this box before more whatever
those guys will show up for it.
Speaker 6: Yeah, whatever happened to sounds like we don't want to
stick around here long.
Speaker 2: Yeah, it sounds like they got him. Yeah yeah.
Speaker 7: Well, let's just hope this dwarf isn't the one to
cause issues with other dwarfs.
Speaker 5: I mean, we're just here to hand him a box
and leave. It can't be that bad. Let's just go
get this over with.
Speaker 9: Please don't kill him?
Speaker 2: And why would we kill him?
Speaker 7: All right?
Speaker 9: Ok, we've killed everyone else we've come across so far.
Speaker 6: I haven't haven't killed one.
Speaker 2: Yeah, I've only killed the bandits in the desert.
Speaker 9: Oh, never mind, I was thinking of something else.
Speaker 2: Disregard.
Speaker 9: You've been killing nobody. Why would you act?
Speaker 5: And I don't want I don't know, No, I don't
want to know.
Speaker 2: Just go just go shoot? Are you inside checking me?
Speaker 7: Ye?
Speaker 2: Connors checking me?
Speaker 7: Yeah?
Speaker 2: Alright, alright, let's go.
Speaker 4: Let's go.
Speaker 9: All Oh, that's the worst time for my mouth to
bug out on me.
Speaker 2: Uh what am I making?
Speaker 9: Deception?
Speaker 2: Right? Deception?
Speaker 11: Yeah?
Speaker 9: Yeah, I've got plus six and that a fireball.
Speaker 2: Damn it seems a little off to you, Carlias. Alright, alright,
something sounds a little suspicious. Presumably you all head outside.
It's pretty fucking hot. But it's always pretty fucking hot
in dust veil. The The wind coming in from the
sea does a lot to temper that, and it's probably
quite nice for a lot of people, specifically maybe like
Raja who spends a lot of time outside. The sea
breeze does a lot to stop it from being utterly
blisteringly hot. Though it is only maybe nine am. The
tower is pretty obvious. It's like just out there and
over there. It stands up the tallest building in town.
It's the only building that seems to be made like
entirely from stone. It looks very old ye worldy, as
opposed to the more sort of the ramshackle but wooden,
mostly wooden structured buildings that are about that make up
the most of Windy Peaks. There's just this ridiculous looking
tower in off to one side. Dark stone just pierces
up out of the center of town and almost impossible
to miss. So long as you're heading over there, you
can easily find it if that's where you're heading straight for.
Speaker 3: Or anything, just going straight to the door, if we can,
unless it's barred off.
Speaker 2: Yeah, no, you can. You can head along the There's
like a main path heads alongside the train tracks. You
follow that along and then it takes a sharp left
and you just head up a slight incline towards the
top of the hill. Like I said, Windy Picks is
kind of at an angle, so it kind of all
runs downhill and you head up to the base of
the tower. There's really not much going on with this tower.
It looks very plain. The old old stone is sort
of like a blasted by the sand and the wind
and the sea salty air, so it's not like a
nice polished look. It looks like an ancient tower that's
been standing here forever and has been battered as such.
There is a relatively large wooden door with a couple
of bolts and a latch and then a slat that
would open one way or the other from the inside.
But yeah, the door looks like firmly closed. There is
a handful of like windows that are very small and thin.
They look more like the arrow hatches or whatever they're called,
where you would find arrows out of castles, as opposed
to like nice ornate windows with glass in. They just
look like holes and they seem to be like randomly
peppered around the building as opposed to place nice and architecturally,
but there are none of those on the base floor.
You'd have to potentially climb up or something. But there
is just this single door in front of you. As
you guys step up to the base of the Tower of.
Speaker 5: Arcana here, Canneth, can you tell if there's any sort
of enchantment that's gonna blow my legs off when I
walk off this.
Speaker 2: Staircase? Yeah, I could try check.
Speaker 5: Looks all right, Okay, trusting my life to us seven,
Let's just get the soccer with them.
Speaker 2: Just start plumbing on the door. Cool. Yeah, you give
a couple of raps on the door. There's no immediate
response as you wait for a moment, and then suddenly
there's the slat opens up. There's a there's no one
immediately there, and then two little, tiny like red eyes
appear through the through the the little hole in the door.
There is a light in the far back of the
room that does kind of back like this person, but
you kind of just see a round, weird kind of
football shape like a hay Arnold's shaped head, and then
these two little red eyes peer out at you and
it says, who goes there, Raja, I have a delivery
for factus Raja is it? And then there's a as
the person seems to dip down. There's a couple of footsteps,
and then no visitors on this today? What do you want?
Speaker 12: I didn't say I was a visitor. I said I
have a delivery. Hmm fine, Then answer the past phrase question.
And then the two little eyes appear once again. Who
are the patriots?
Speaker 5: Well, I don't know or care who the patriots are.
I am here to hand you this box from Shause.
Speaker 2: Hmm Shause, let me see. Disappears again. No shouts on
the list. Right here, I think I understand what's going
on here. The slack closes again. I'm going to take
a few steps back when you touch that, just in case.
There's just no response for a little while. The door
doesn't open, and there's no noises coming from the other
side of the door.
Speaker 6: It's like he didn't know we were coming.
Speaker 5: What Shouse did make it sound like he was expecting
this delivery. But that, well, that might not be Shause.
That may be some gremlin that he has guarding the
front door. Actually, is there any other way in or
is there a window? Attempt to just throw the box
at the window. Is there any openings in the door
or a window or anything where I could just like
put the box inside and leave.
Speaker 2: Give me a perception check.
Speaker 10: Uh, So, there are lots of going up like you
would you would, You would estimate that they are like
between six to ten stories levels to this this tower.
Speaker 2: Though the windows are pretty scattered. You feel like even
the smallest halfling wouldn't necessarily fit through it. If you
could do something like polymorph yourself or shape shift into
something small, you could potentially like climb up the old
rocks and climb up pretty high and like look in
the windows or crawl through them if you were able
to shift your side smaller. But yeah, the first slat
or guess like window is opening would be I guess
about twenty five feet above you, just dead up above
the door. The box might fit through the slat itself.
I'd say that it's probably only like ten inches wide
something like that. I would just throw this box through
the hole.
Speaker 5: But Shaus did say he has the other half of
our payment, did she not? I believe, sir, Yes she did.
How sturdy is this front door? Like if I walk
up and just kind of give it a nudge, kind
of it kind of engaging, kind of gauging whether or not
I could boot the door.
Speaker 2: Down like a police you know, police warrant the browdown.
It feels pretty sturdy, but you can give me an
investigation check to really, like look it over. Pretty damn sturdy.
Like it's like the wood looks relatively newish compared to
the rest of the building, and it looks like thickly
locked into the sides. Like pushing it, it doesn't even
really budge like a door. It feels more like it's
just like it's probably got a few bolts cross on
the other side.
Speaker 5: The slat that that guy was talking to us through.
If I reach up and push that, does it move
or does it have a latch holding its shut?
Speaker 2: You try and like move it, and that does move
a little like left and right, but it does feel
like it's catching on something.
Speaker 5: Okay, Can I open it far enough to just get
a hole to where I can look through or does
it not even give me a crack?
Speaker 2: Give me a roller D twenty for I like fate. Yeah,
you get a tiny little hole like like a like
a centimeter and you can just see through. Give me
a perception check. You're a human right.
Speaker 4: Yes, is the little window slat unlocked?
Speaker 2: No, but it just moves across enough and you can
hold it open a little ways. I've rolled three sixteen's
on perception in a row.
Speaker 9: Oh my god.
Speaker 2: Yeah, you can see in. You can see in. There's
one single light dimly lighting the back of this room.
It's like a it's a cylinder room. There's a set
of stairs that seem to lead up on one side,
and other than that, it's like fuck all in here.
It's just a plane, stone floor, plain walls, and then
a single desk towards the back of the room, and
there's a there's a much smaller figure sitting at the desk,
seems to be writing something with a quill and ink
into a journal. Maybe a halfling sort of sized person
or a child. What's uh?
Speaker 4: What's going on in mare?
Speaker 5: He doesn't want to open the door, and we're supposed
to get the other half of our payment from him.
According to Shaus, could you you've seen Shause? How accurately
you suppose you could impersonate her?
Speaker 4: Well, I've seen and felt Shause, So I feel probably
pretty good, do it? We have that? Or I could
announce us.
Speaker 7: How so?
Speaker 4: Hm hmm, crack my fingers a little bit.
Speaker 11: Well, move aside one second, please.
Speaker 2: I'll step all the way out of the way.
Speaker 4: I'm gonna look inside.
Speaker 8: I'm gonna cast Thomaturgy right on top of our little
buddy's head and make my voice three times louder than
it normally is, right and shout, hey, you guys.
Speaker 2: Is that it so? So? This voice just boom inside
and you can hear it echo off of the walls
from outside quite easily through the even through the thick
timber door, and the you see arden the person inside
just just drop down to the to the desk and
then suddenly look up these little like red eyes kind
of darting about left and right. And then after you
finish it, shakes his little head and then you see
him stand walk around the desk and head over towards
the door.
Speaker 8: And then before that happens, I'm gonna alter the appearance
in my eyes to be the same red that his are.
Speaker 4: Okay, I would not know that, I don't think yet.
Speaker 2: I presume you're doing that with your disguy's self.
Speaker 8: Talmaturgy can do it specifically for the eyes, but I
don't think I know where you'd have red eyes yet.
Speaker 2: Okay, if he comes out, you can you can see
his little red eyes. They're pretty prominent. They kind of
they almost glow a little bit. Okay, Oh, this guy
that we saw writing, is he your dwarf? It's too
difficult to tell because he's backlit and you don't have
dark vision. Does the fear Bolt have dark vision?
Speaker 7: No?
Speaker 2: Actual, It's just it's just Carlias, I think, isn't it
in this group?
Speaker 4: Yeah, carl As, he's coming up.
Speaker 7: You don't.
Speaker 8: Yeah, let's uh, let's let's it's been two minutes that
we've been awake. Let's let's blow our once a day disguiseself.
Let's become shaos. Cool, so you just transform into shaos. Yeah,
the I'll step away from the door and do it.
Speaker 2: And yeah. The figure gets towards the door, and then
there are a couple of steps and then the little
eyes appeared at the door again. What was that? What
are you trying to do here?
Speaker 4: I not trying to pull anything.
Speaker 11: I told these people to be here to drop off
a box, and I've been summoned here now because you
will not let them in.
Speaker 4: Do I have to let them in?
Speaker 2: I'm sorry? Who are you.
Speaker 4: I am shause, I am the one that sent him.
I don't actually remember what the hell she was.
Speaker 2: Who was she?
Speaker 8: She was a teefling, right, but like of she was
like a stick my finger through on Mark's face.
Speaker 2: How about that? You sort of don't really know a
lot about her, But I think Rajah would have informed
you that she's like relatively high up in house Naga
in sin River, which is a very powerful. So yeah,
you can relay that. He disappears down once again, and
you hear the shuffle of some paper. There's no no
shouts on the list, and then steps back up. Let
me ask you a question, then pass passphrase. Do you
know the answer? Who are the patriots?
Speaker 4: La Lee lou laid low?
Speaker 2: All right? Yes, and then unlocks the door. The door
opens inwards, and the little face pops around the side.
Now in the more broad daylight. Once the door opens
and a shaft of light heads into this into this
little room, you see that this creature is in fact
a goblin, wearing like relatively nice purplish black robes, got
a little weird like wispy gray beard, a little dagger
on one side, and a book under the arm. Pulls
from his pocket a little potion and then hands it
to you, arden as shouse. You now have a potion
in your hands.
Speaker 4: Can I look at it and try and discern it?
Speaker 2: Yeah, give me an investigation check with advantage. It's an
easy one.
Speaker 4: The fucking reference.
Speaker 2: I was so tempted to say that, and I didn't
want to matter it was. It was such a meta question.
I just wanted to see.
Speaker 8: I just I'm really I'm trying not to bust up
laughing because Protato's reaction was I.
Speaker 9: Came to my head and I was like, this motherfucker
wouldn't do that.
Speaker 2: I would do that. I just did the you have
a potion of greater healing now? Oh, And the little
goblin look up and says, welcome sister, welcome home, and
then lets you all like head in. As you step
in again, it's a very plain looking bass room. There
are a set of stairs, small stairs that lead up
to the next floor, and the little goblin in his robes,
grabs his little book and then pads across the room.
He's wearing like relatively large boots for such a small creature.
He's only maybe four and a half feet something like that,
maybe a little shorter.
Speaker 8: The is that awkward that he's wearing such large boots.
Is there a reason we can discern why he's doing that?
Speaker 2: Insight shake. He is the type of person that is
very ashamed of his height, so he wears like those
at platforms, little platforms, so he wears. But the boots
are very big on his on his feet, so it
causes like a slapping sound. He's probably a lot shorter
than he appears. He steps around the table and sits
behind it and places the book in front of him.
There's a revolver on the table next to him, and
then a quill and ink and other than that doesn't
seem to be anything else in the room. As he
sits down, he introduces himself and says, my name is Crackle.
Uh who might who might you be?
Speaker 11: I go, well, Crackle, you're looking quite tall today if
I do say so myself.
Speaker 7: But thank you.
Speaker 11: My name is actually I'll drop the disguy yourself. My
name is Arden, and we have a delivery for a Vexus.
Speaker 2: Oh wonderful. It's a very very very clever, very clever trick. Well,
welcome brother of course. Back. Uh, well, you want to
see Fexus.
Speaker 4: If you may.
Speaker 11: If he's we don't want to bother, and we just
have a delivery from house Naga. And these are my
wonderful friends. They am sure they won't cause any trouble
while we're here.
Speaker 2: He starts looking through his book again. Arden, Arden, that's Naga.
No nobody, you're not on the list. But of course
you're welcome in the tower. Ah, I suppose head on up.
Speaker 4: Anything we should be aware of.
Speaker 2: Oh well, no different than the usual place is haunted. Huh,
of course it's haunted.
Speaker 8: Oh, I'll just walked up, I guess, okay, heading upstairs?
Speaker 5: Yeah, everyone, Yeah, I'll just follow him up there and
stop questioning it.
Speaker 2: Cool. Yeah, So you head up into the next room, which,
let's see, I'll bring y'all. I need to bring you
all over them. As you step up into the like
you just head up straight. You just set up stairs,
head straight directly up into an another room, same size,
cylindrical though in this room there is a set of
book shelves bookcases that you'll notice, like straight away. Uh,
and then the set of stairs on the other side
of the room. Again, the room is completely plain. It's
just old stone looking room. From downstairs, you hear crackle,
shout up at you and say which room is it?
Out of curiosity?
Speaker 6: What what room?
Speaker 2: What is he talking to him? Talking to us? I
have no idea which room would we find fexs us in? Oh, well,
fexus he's always on the fifth floor.
Speaker 6: What floor are we on?
Speaker 2: Well, that's what I'm asking.
Speaker 6: Well, there's a bookshelf in here.
Speaker 13: The bookshelf, many bookshelves, five bookshelves, five books five the
other set of stairs.
Speaker 2: Is there a sort of bubble around the stairs, and
like you'll be able to see that. There's just an oily,
kind of slick looking bubble like you would be able
to pop it, like a kid's bubble around the stairs.
It does appear to be a bubble. Yes, Joyes, it's working.
It's been a while since we've had some visitors. Well,
good luck with the secret door.
Speaker 7: The secret door.
Speaker 6: That's really a secret. If you mentioned it, what are
you up to?
Speaker 5: I think I know what's going on. If we go
back down the stairs, we won't be on the ground
floor anymore. They're random, it's an enchantment. Can I walk
over to the I'm gonna walk over to the oily
bubble thing, and I'm there are books on these bookshelves right.
Speaker 2: Yeah, the whole the bookshelves are all lined up perfectly.
There are sets of books that run along them, fill
each one all the way completely up both sides, and
even a few along the top. As you pass them.
They all look to be the same book. They don't
have any discerning like titles or authors. They're all leather bound,
white tones, white parchment pages into It's going to take
one book and use it to poke the bubble and
see what it does. Sure, yeah, you poke the bubble
and the book like pushes into the bubble but doesn't
go inside the bubble, just like blu. And then there's
the more you push them, more the resistance, more resistance
there is, and it gets more and more difficult, until
eventually it just it doesn't pop. It doesn't like break.
It just feels more much more solid than it looks.
Speaker 4: Is there anything written in the books?
Speaker 2: You grab a book at random? Yeahie a D seven,
Oh god, don't do that around, don't do that.
Speaker 4: You want to roll like a roll like a D
six plus one or no roll.
Speaker 2: So if you write in the little box on roll
twenty four slash R space one D seven and then presenter,
it will roll a D seven five. So you pick
up the book and start start looking like reading a
book in darkest dungeon.
Speaker 7: Isn't it?
Speaker 9: The last book I picked up was cursed?
Speaker 2: Okay? This is You start like reading some of the
things that are written in there, and it just seems
really weird. Like you stop at one particular line that
says stal rak and then a dash, I enjoy watching
my parents dot dot dot make love.
Speaker 8: Can I inside that to see if there's anything besides
the text?
Speaker 4: Is it magical?
Speaker 2: That'll be an ar karna check?
Speaker 4: Okay, I'm trained in it. May I still do it?
Speaker 2: These books are definitely not magical in any way, and
they pertain no clues whatsoever to the bubble. This is
a waste? Doesn't say anything in the book?
Speaker 11: Well, it says that style Rack loves to watch his
parents make love.
Speaker 2: It's a good read.
Speaker 5: I'm sure I'll plays it down.
Speaker 4: I'm like you read another book.
Speaker 2: Of course, Rommy and D six Yeah three this one.
As you read through it, you come to a set
of writing in common that says Oran, I secretly practice
dark magics, yet work as a town guard.
Speaker 4: Have we met and Oran in the town?
Speaker 2: Mmm?
Speaker 4: They have town guards here is reading after us. I'll
read it out loud.
Speaker 2: Pretty much pretty much. Every town has a very small
but you you've at least not met anyone called Oran
that you know. I'm going to walk up and grab
a book. Cool from me A D five h yeah,
uh huh m hmm.
Speaker 3: If this is a curse book, I swear to God,
Brad to God, this character is getting killed off immediately,
this one.
Speaker 2: As you read through it the words formula and say, Taysia,
I am the single biggest financier of the elders Port
slave trade.
Speaker 3: Okay, I'm going to right inside of it, Kenneth. Uh,
I've hurt my dear grandchildren and I'm afraid I'll never
see them again.
Speaker 2: So you write in this book, yeah, into the book,
into it like an empty area. Yeah, and uh yeah.
The ink stays, it sits on the page, but nothing
strange happens.
Speaker 3: All right, I think we have to write confessions. There
are confessions.
Speaker 8: Okay, I'll go out and i will write in the book.
Speaker 11: Arden i am beautiful, and I'll put an exclamation mark
and I'll close the book and I'll put it down.
Speaker 2: Yeah, cool, confessions.
Speaker 6: I don't that doesn't make any sense that something you're
not proud of. But okay, I walk up and uh,
all right, I let my best friend die lash.
Speaker 2: Yep, you write that in to the book. The inkstays.
You presumably close the book and put it back on
the shelf.
Speaker 6: Yep.
Speaker 2: And do you believe by writing on nefarious deeds in
this book will actually be able to open the stairs?
It could be.
Speaker 3: There's many rooms where you have to meditate for four
hours for the door to unlock, or not eat for
thirteen hours.
Speaker 2: I'll write in the book give it here.
Speaker 9: Just be glad it isn't one of those. Thankfully we
had breakfast.
Speaker 2: I met a dwarf yesterday and I cheated at cards. Okay,
to Carlias write something in there. Sure if you had
the same book to him, then it just says that
he can see it.
Speaker 7: Yes, your bustard just cheating. Sorry, then all came over
for me.
Speaker 2: Good meals back.
Speaker 7: He's just going to turn away from the group and
write the same thing as Rajah.
Speaker 2: Sure, and that's a lot of you. Yes, yes, cool. Yeah,
So you placed the book back on the shelf. Nothing
seems to change in the.
Speaker 4: Room, though.
Speaker 2: The the ink stays for both of you guys and
stuff like that, but the bubble still remains over the stairs.
Speaker 5: Do you have any sort of dispelled type magic that
might be able to open this also? Can I quickly
like the stairs that we came up? Can I want
to walk like halfway back down and just look below
us to see see if it changes or if I
was correct on my heights that this tower is like
shuffling us.
Speaker 2: Yeah. Sure, you look like you take a few steps down.
You feel like a very strange gravitational pull on you
as you start to like step down the stairs, almost
as if you're going to fall down them. Give me
an arcana check. You're fairly certain if you dip your
head down there, you might just end up in the room.
So you'll be separating in what room the other room,
And if your theory is correct, you might separate yourself
from them. You'll be like drawn into the lower rooms.
M He'll start and go. I don't think we have
much of a choice but to solve this puzzle.
Speaker 8: I'm going to walk up to the bubble with the pen,
and on the bubble I'm gonna write, bubble, I only
guard these stairs for ten seconds a day.
Speaker 2: You right on the bubble. It's very oily. It is
essentially the same as like a bubble that you would blow.
It's just enormous. Everyone would notice that Carlias's pen would stop,
and it would It wouldn't push through the bubble or anything.
It just writes on the bubble. The ink doesn't really stay.
It just fades. All the gates fucked up by the
oils in the water that's around. The kind of bubble
used him to sort of rite. But really all that
happens is ink just kind of disperses over the oily,
bubbly surface. Oh have we have? We are written?
Speaker 7: We have you have?
Speaker 6: Well, you guys think about this. I'm just gonna check
all these stones and I'm gonna loop around the room
and investigate for any anomalies. Probably pack at a fet well.
Speaker 2: Probably a few random Yeah, give me an investigation check.
Speaker 9: Okay, Oh fucking wrong character sheet.
Speaker 2: I was like, where the fuck the tech magic go?
What are you looking for?
Speaker 6: Just like any weird, any that might move, or any
that just look different than the others.
Speaker 2: There's quite a few that look different to the others.
But it's more so like as you go to touch
them or push them or see if there's anything weird
about them, they do seem to just be. It's more
like poor craftsmanship or workmanship on this like very kind
of old tower, doesn't appear to be anything out of
the ordinary. In here, you will notice that there are
no windows in this floor, even though there should be
windows from the outside because you saw one at least
that would be essentially at the bottom. Like down here,
there isn't any windows at all. But no no strange rocks,
no weird panels or hidden things that you can discern,
at least so that you can see.
Speaker 6: I don't see anything in the stones, guys. But notice
there's not any light getting into here. Can anyone create light?
Speaker 2: I have a candle, No, it's just to always light
up a lantern if needed to make fog. Don't read
that scroll. I know, I know the spell. I don't know. Well,
then give me the scroll. No, I might need it.
Speaker 4: I want to go read another one of the books.
Speaker 7: We have a test.
Speaker 2: I'm going to cast a tect magic detect magic and
roll me a what was it D three D three
one two three four D four T four No? Sorry,
oh sorry, I'm just doing two things at once. So
you send the presence of magic within thirty feet of you.
If you send magic in this way, you can use
your action to see if or around any visible creature
object anywhere that bears magic, and you learn it school
of magic. If any the entire fucking room apart from you,
guys lights up, If anyone's got any magical items, they
would up as well. Everything in this room is in
some way magical, down to the very stone of the
tower itself, every book, even the bookshelf. You're getting mostly
illusionary magic, though I guess there would be ab duration
if that is the one that I'm thinking it is
ab duration magic. Yeah, so like wards and stuff like that,
warding magic, there's nothing particularly like dangerous. The writing in
the books is like illusionary in that it might change
and can shift and change the The tower has all
sorts of magics imbued in the stone, and the bubble
would be I guess an illusion as well. I'm gonna
walk in with the bubble. You can easily step through
the bubble. It doesn't even stop you. You just walk
through it, and you are inside the bubble and go
up the stairs. Cool, you head upstairs. Kenneth is no
longer here. I'm gonna try poking my hand through the bubble.
After he does that, your hand goes through the bubble.
Speaker 4: I smile and just start just walk right through the bubble.
Speaker 2: Yeah, you like hit the bubble and then and then
you kind of you again, resistance up until you're pushed back.
Speaker 5: I well, I'm gonna grab I'm gonna grab another book
off the shelf and like with one hand poke it
with the book, but with the other hand, just put
my empty hand through the bubble.
Speaker 2: Yeah, yeah, I know. You can go through. The book
goes through with you. It seems to be a physical book.
The book goes through, your other hand goes through. You're
just free to move. It doesn't even feel like there's
a bubble there. It's just nothingness. You just there's no
bubble there. You can see if it doesn't feel like
this one at all.
Speaker 5: This is the same book that I couldn't put through
it when we first got in here.
Speaker 6: What this is weird? We we gotta follow Kenneth.
Speaker 5: Though, we do, but if we can, if Arden can't
get through, we're going to get separated in this crazy tower.
Speaker 7: Hold on a minute, one didn't.
Speaker 14: What did Let's retrace what we've done you've wrote in
a book, I confess.
Speaker 7: So what was everyone's confession?
Speaker 4: Yes, what was everyone's confession?
Speaker 2: You in real confession?
Speaker 4: I did? I confess that I am beautiful?
Speaker 5: Write a confession. That's something that you've actually done, not
something that you are.
Speaker 4: So you're saying I'm beautiful?
Speaker 2: Sure?
Speaker 4: Yes, Oh joyous day. I'm gonna try and walk through
the bubble again.
Speaker 2: Yeah, you bounce off of it, Carlias final, grab a book,
try walking.
Speaker 7: Hand from a handther.
Speaker 2: Yeah you can.
Speaker 7: You can go through, Areden. You've got to write a confession.
Speaker 6: I'm going to try and I walk up and try
to walk through.
Speaker 2: Yep, you can go through.
Speaker 6: I can get through.
Speaker 7: It has to be a real confession, not just saying
you're beautiful or anything.
Speaker 4: All Right, I'll grab a book, I'll write in it.
Speaker 8: I'm very begrudgingly saying this Arden, sometimes.
Speaker 4: I'm not beautiful. Set it down, and I'm kind of
teary eyed about this.
Speaker 7: Walk through the bubble.
Speaker 2: Yeah, for the record, you rolled one. So the one
that you write it underneath is yeerink so far I've
killed twelve innocent people, and then underneath is Arden.
Speaker 4: Sometimes like mine's a little more important seriously, sometimes.
Speaker 2: I'm not beautiful. Well, this is the thing. It works
like you're able to step through the bubble and then
head up the stairs, presumably one after the other. You
head up the stairs.
Speaker 4: So what did you guys write?
Speaker 7: No, don't worry about the mine was heavy.
Speaker 2: Nothing too important. Or walk up the stairs to the
next room.
Speaker 9: They come into the same room as me, Or am
I separated from them?
Speaker 2: No? Again? Like so Kennethy, You head up first, and
you feel like a strange poll as you're heading up
through the like once you beat a like say, there's
ten steps to the next floor. Once you push past
the fifth step, you start to feel a strange pressure
on your body, like a gravitational pull, and then you're
pulled through to like this sort of this feeling disappears again,
and you step up into a room. You look about you,
You appear to be in again another circular.
Speaker 7: Room.
Speaker 2: Is no different in terms of the stone and shape
of the room. But this is like a very small tavern.
In front of you, there's a bar, a really nice
looking saloon bar like you would find in the highest
end sin River brothel or something like, or somewhere the
nobles would go in the Crimson City itself, though that
the rest of the room does appear to be more
of a common bar. There's a handful of tables, some kegs.
There are no patrons, but you can hear people in
there as if you can hear like a bustling bar
about you. Ahead of you, there's a very ghostly form.
The barman appears to be a little bit translucent. You
can sort of see through him a little ways, and
he is a very ghostly looking drow serving drinks. Then
you suddenly hear the footsteps behind you as the rest
of the group step up through the step up through
the way McCall it gravitational stairway thing, and you are
over here now pop, and you find yourselves in this
strange bar, which there is again there's the sounds of
a bar around, but nobody seemingly in there, apart from
this very sort of ghostly looking ah crow. What do
you want to do? Huh? Glad you made it through?
Speaker 6: He could have Why don't you try to order some
of that adult water?
Speaker 2: Rights the right down?
Speaker 9: Might as well be friendly with the patrons, right bartender?
Speaker 2: There are windows. There are three windows in the room.
The windows they are those little tiny thin, little slits
in the wall. As you head over to the barman,
he's holding what seems to be a real glass and
a real rag, and he's cleaning it to you. He's
very drow dark skinned, but quite beautiful, elven shapely body
with some long white hair pulled back and braided. And
he turns to you and says, well, now what you
got to offer.
Speaker 9: Money doesn't cut it.
Speaker 2: Ain't got much use for money. He holds up a
hand and it kind of shimmers and disappears a little
bit and comes back.
Speaker 9: Put the scroll on the table. How are this mmm?
Speaker 2: He grabs it and takes a look at it. Yep,
that'll do it. What you need?
Speaker 15: Five five of the strongest, five of the weakest, five
of the tastiest, five of the harshest.
Speaker 2: Where you won't.
Speaker 9: Tastious, We'll go with tastiest it is.
Speaker 2: I'll take it strong, strong it is. Surprise me. Looks
over on.
Speaker 9: Okay, surprise me as well.
Speaker 15: Surprises, surprises, surprises, and't a strong one coming right up?
Speaker 2: Take a seat.
Speaker 5: I'm just gonna go sit down at the table right
in the center.
Speaker 4: Sure is he a ghost?
Speaker 2: Yes, looks like it. There's a clink of glass and
bottles and things from behind us. He starts to shift
bottles and stuff like that. This looks like the bar
from the shining right, that really nice bar with the
like mirror and stuff. He doesn't appear in the mirror,
but you do. And yeah, like he starts to mix
up all these strange looking drinks of different colors, but
they're very nice. They're like cocktails with little little umbrellas
and olives and things like that, all sorts of different ones,
a blue one, a green one. And then lastly he
just pours this like very dark looking whiskey brandy colored
liquid into a glass. He with all the like loud
commotion in the room and whatnot.
Speaker 5: Can we see anything moving or happening on the tables,
like invisible patrons moving stuff or is it all stationary?
Speaker 2: Nope, it'll just sounds. It's just sounds like it does
sound like there's people like walking behind you and you
turn around and there's just no one there. It does
sound like somebody clinks a glass just in front of you,
but there isn't anybody clinking glass. Yeah, that's it's it's
it's sort of I mean, you can give me your
one of your funny things. What do you got? You're
you're a ghost hunter. Yeah, well that's what I was
gonna say.
Speaker 5: If if if there's any evidence of there being more
than one ghost in here, or if it's all just
being projected from this one guy, I don't know if
I can like do perception or investigation to figure that out.
Speaker 2: Yeah, you can give me either, or you can even
do our corner. If it's better, you would deem what
you here to be memories not necessarily being projected by
the a barman, but more so just being projected by
the room. It's not it's it's haunted, but not in
a particularly dangerous way. It's just haunted by memories. This
the only real ghost in the room is the barman,
and he seems to be non malevolent. I won't say benevolent,
I'll say non malevolent.
Speaker 7: He is a drug.
Speaker 2: He he turns around, and then he slides the drinks
across the bar. As they get to one side of
the bar, they appear in front of their intended target. Uh, Carlias,
you get the the dark liquid which looks like a whiskey,
and once it appears in front of you, smells like
a whiskey too, a very nice, a very rich whiskey.
The rest of you get these like varied cocktails. Kenneth
gets a pink one, Lash gets a green one, Raja
gets a red one, and Arden gets one which is
like three different tones depending on the way you turn
it about. In all these different shaped glasses, like ones
in like a Martini glass, and one's in like a
big jug looking around Margarita glass and stuff like that.
But they appear to be real even though they kind
of teleport to you. They do seem to be physical
and you can pick them up. These are okay to drink, hope.
Speaker 3: So yes, don't spend the line, have a drink, and
then we go.
Speaker 9: There goes nothing, can.
Speaker 2: I can we go sirlocked again?
Speaker 3: That's actually I still detect magic uppers or anything. It's
concentration spell for ten minutes.
Speaker 2: So oh yeah, everything again in this room is magical.
Just everything around you has some form of like magic.
Speaker 3: Tune to it, the drinks, anything in the school of
magic affecting those.
Speaker 2: The drinks appear to be just completely real. They fall
along the same plane as you. When they disappeared, they
briefly became magical and then they appeared once again in
front of you, but they just appeared to be actual
glass with actual liquid in them and various things. Cool.
Speaker 6: Okay, yeah, so I take up a white sip of mine,
but I'm not going to down it.
Speaker 2: Sure, yeah, I'm just downright took a big old chug.
They're all very tasty, like this would probably be borderline
potentially the nicest alcoholic beverage you've ever had, really well made,
not to the point where it's like this is amazing
and my head's going to explode, just like this is
genuinely really good, Like this is super fruity or whatever
you want it to taste like, it's pretty much how
it tastes. However, Carlias, make me a constitution saving throw
because you asked for strong. Hey, this is damn strong.
This is some of the strongest whiskey you've ever had.
It's nice whiskey, it's good whiskey, but it is potent.
It like for a moment it burns going down. You
feel the kick. It's like being kicked in the throat
by a mule, and then you're good, you're not drunk.
Speaker 7: Well, I feel the heat coming out the nose.
Speaker 5: I'm gonna stand back up and walk back over to
the barkeep and like the hold up the glass of
whatever remain says, that's a fine drink.
Speaker 2: What do you put in it? Well, now, what are
you going to offer?
Speaker 5: I've got the thoughts to offer the living for you.
I'm not sure I old the story rajah.
Speaker 6: Maybe they want stories.
Speaker 7: I don't.
Speaker 2: God, my lucky coin, it's a two headed coin. Hmmm, yeah,
let's take a look. Might come in handy if you
ever need to win a bat. He pings it into
the air and it folds over two or three times
before just disappearing, and he says, all right, Grandma's recipe.
He pulls out a parchment and hands it over. Now
you keep that safe, Oh I will. You didn't get
it from me. I'll be sure she never finds out.
Can I ask you a question? What you got to offer?
Nothing for free? None of this game. Well, I'll pull
out the large flask of adult water that I bought.
Speaker 5: Earlier and say, I'm gonna replenish your supply of adult
water if you run out of it.
Speaker 2: Don't water is it? Takes a look at it, pops
the cork. Hmmm, you drink this strong? Stuff. You're crazier
man than I was even when I was alive. Flicks
it up in the air. It lands perfectly on the
bar behind him, and he says, sure, question.
Speaker 7: You can have two.
Speaker 2: Why aren't you retired yet? He said, why haven't you
died yet? I said, why don't you retired yet? Retired?
Speaker 4: Very different questions.
Speaker 2: I say, he is dead.
Speaker 5: He says, ah, this is not the first ghost I've
ever talked to, and almost all of them seem to
have some sort of unfinished business.
Speaker 2: So what's keeping you around? This is my bar. Nobody
else's by my bar. I've had this establishment for over
a thousand years and going.
Speaker 7: Lively, I go when.
Speaker 2: The bar goes fair enough. Do you get a lot
of traffic up here?
Speaker 15: Nope, I ain't seen anyone for oh, two hundred, two
hundred years.
Speaker 5: I respect the dedication. Are your stairs open? Can we
go up?
Speaker 7: Sure?
Speaker 2: Be seeing you, be seeing you. I'm just gonna go
try and walk up to the next floor. Sure, yeah,
you can. You feel the familiar pull as you step
up a few steps and head up to the next floor.
I'm going up as well.
Speaker 7: Carlos walks over to him, Oh.
Speaker 2: What's the what's the recipe? I got a recipe from him, right,
give you the recipe in a sake? Yeah, okay, Carlos.
Speaker 6: I'm gonna follow Kenneth.
Speaker 2: I had to give up my two headed coin. I'm
sad for nothing. What are you doing?
Speaker 7: Call assess the invatory. Yeah, he'll walk over, tom. So
what's the recipe for that one you gave me?
Speaker 2: Mm hmm yours? Yours is just good old fashioned trial.
Speaker 15: Whiskey, good old fashion, good old fashioned under dark whiskey.
Speaker 7: Where'd you get it from?
Speaker 15: Why you get under dog whiskey from the under dark
boy under door. Find a nice deep cave, keep going, m.
Speaker 7: Well, may have to make a trip. Yes, there's a
couple of gold.
Speaker 2: Ain't got no use for money, use them anyway. He
takes the coins, flicks them up in the air.
Speaker 7: Sure can. He'll walk up your.
Speaker 2: Head out as well as you head out. He rubs
his hands huh and blind, rabbed and blind, And then
there's an uproarious laughter from the invisible patrons and the
memories of the people in the draft bar.
Speaker 4: I'll finish my drink.
Speaker 8: And did he introduce his name yet?
Speaker 7: Nope?
Speaker 4: Ah, good sir. The coin my fellow friend gave you.
Would I be able to get that for a trade?
Speaker 2: What you got to offer?
Speaker 11: Well, you said you wanted stories, right, No, oh, well,
I'm going to recal you with the amazing story of
the turtle in the hair.
Speaker 2: Perfect.
Speaker 4: So there was a turtle. It's very slow, and I'm
just going to start just being really annoying about it.
Speaker 11: And the rabbit the hair was very fast, and they
raised each other, and you know what happened in the end.
Speaker 4: M I won because I'm beautiful and I want to
stand up on like stool and just take a.
Speaker 2: Bow, give me a performance check, kind of like als
Wult have put his head down the stairs. You can't.
Once you head up, you can never go back down
where you can, but you won't necessarily come out here.
The drought actually really enjoys your story, and he flips
you three coins, two of which are gold and one
of them's are two headed special coin. Good story.
Speaker 4: Thank you, my sir.
Speaker 11: I'm glad to be appreciated as I appreciate your service
as well.
Speaker 4: We'll be back someday. I hope I'll bow again and
I'll just walk off flip and murph you headed coin.
Speaker 2: I'm sure you will, And he goes back and continues
cleaning the same glass he's been cleaning for a thousand years.
Speaker 8: Like worn down glass. Now like one side's like super thin.
Speaker 2: It's just the cleanest glass you've ever seen. It's barely visible,
it's so fucking clean. And you you head up into
the next room upstairs. Why am I looking at that one?
I'm on this one. And that's where we're going to
go to a little break. As you guys, step into
the step up to the third floor, the third floor,
the third floor. We will be back in a couple
of minutes to find out what's on the third floor.
I'll give you a clue. What's in the box? What's
in the fucking box? The clue is it's slimy. Hello everyone,
and welcome back to the stream with your host, Tuesday Gray.
Speaker 10: Hi.
Speaker 6: I'll be your host today, and I'll do very poor
job of it. Okay, that was fun, don't like to
I'll be your host to the internet drops.
Speaker 4: Do it as an E three host and just just
pause for like, just.
Speaker 2: Look at the tele prompter and be like.
Speaker 9: Wow, that's amazing.
Speaker 2: Everyone role initiative, Yeah, dear, as you step, yeah.
Speaker 4: Like I get it now, Connor Ship, just do it?
Speaker 2: Uh that? Yeah, we're darkst Dungeon. Yes, sure, maybe.
Speaker 4: What is the intronet? Dark Dungeon has that at the
end the mouth?
Speaker 2: Yeah, it looks like very mouth. So as you step
up through the thing, you see wait that things the way,
you will step into this room magically roughly just about
exactly the same time, and yeah, it's it's the same room.
A couple of slits in the walls that look out
seemingly to maybe nighttime. Kind of hard to work out,
but around the room there are these like globulous masses
of oozing slime. And one of these slimes is covered
in mouths and eyes and is making some really weird
frickin noises that echo off of the walls. There's a
just a slime ball, oozing flesh pile of eyes and
mouths sat across the bottom of the stairwell across from you,
and it immediately looks many times over disgusting and violent
and angry. I don't know why I can't roll an
initiative here, so I've rolled one.
Speaker 6: How do I get it on the order?
Speaker 2: You have to click on your character and do it. Yeah, yeah,
click you're talking first.
Speaker 9: Or you can click on the turn order and just
edit it.
Speaker 7: Yeah.
Speaker 3: Say, it's a pain in the ass, but you have
to like remember every time click on the character and
then click initiative.
Speaker 4: Oh it's for good.
Speaker 7: Yeah, there we go.
Speaker 2: God, dad, why do you do this? Twenty? Okay, so
let's see where is this thing? I don't know why
this is just doing this to me? Now roll twenty?
Why why do you do this to me? Yeah, it's
been a bitch lately, just not adding the thing. Oh
there he is? Is there five of them? That is one? Cool? Okay?
So the moutha let me roll them a little.
Speaker 16: Decks pop fourteen respectable fourteen, A respectable fourteen, which means, Carlias,
you get to react first to this thing that's in
front of you.
Speaker 2: What do you want to do? This is going to
appear somewhere weird.
Speaker 7: So he has just like a ton of eyes.
Speaker 2: Right, he's just eyes and mouths and a fleshy oozing
pile and it's just babbling incoherently that you can you
can just hear it, make him weird noises. What do
you want to do?
Speaker 7: I never want to? Can I have ready in action?
Speaker 2: Yeah?
Speaker 17: So it'll be a dead eye shot okay, And if
it comes at us with like malicious intent, I'll I'm
like aim for one of the eyes.
Speaker 2: Cool, all right, So if it comes for you, you
will fire a shot lash. What would you like to do?
Speaker 6: Yeah, I don't think I would WI. So I'm gonna
shoot at it with my short girl. Okay, I'm not
aimed for one of the eyes.
Speaker 2: If that matters, you may aim for an eye. Give
me an attack that is a hit.
Speaker 6: Okay, and then I click on short bur There we go.
Speaker 2: Nine piercing damage. So a a an arrow just launches
straight over towards this thing. It hits an eye, bursts
an eye, and just you see most of the arrow
just disappear inside this thing as the eye closes around
it like a suckering butthole. And the thing there's like
a there's there's a raise of the various voices that
are coming out of this thing as it's hit by this.
And yeah, you burst one of its many eyes. You
want to do anything else, you can move, or you
can do your bonus action things.
Speaker 6: Yeah, I'm gonna move right turned turned down.
Speaker 2: Cool. The thing is going to spit a chemical blob
at you. So it's been a while since I've seen
one of these. While it's been a while, so let's see.
Oh wait, no, it's not. It's gonna it is gonna
spit a blob, but his blob is going to land here.
And yeah, that's it. There's a blob that it just
one of the mouths goes and just spits out this
like this green ship that you see on the walls
and around you. It's exactly the same in color. It's
like kind of acidic looking. It lands between you and
where it is, and just as it hits the ground,
it kind of boo bursts in like a flash of
light and then just settles along the ground like more
of this boozy, goopy stuff. It continues to babble incoherently,
all these strange noises and things. No real words are
coherent coming out of it. Kenneth Tire's your turn.
Speaker 18: Move up a couple of feet away from the blobs,
slam the staff down and cast a magic missile.
Speaker 9: Cool sixteen damage.
Speaker 2: Sixteen damages. How does this look edges like?
Speaker 3: The second the staff connects, they all just kind of
like shoot up from the bottom and go towards it.
Speaker 2: Nice and yeah, they all hit. One of them goes
inside one of the mouths, one of them pops an eye,
and the other one just hits a fleshy portion as
it the thing's voices raise again. However, the thing takes
all of the magic missiles and the damage is Raja
the demage. Let's see, I'm going to.
Speaker 5: Actually for I'm going to hesitate for a second and
listen to what it's saying, see if I can distinguish
what language it is, and then also like check the
room to make sure there's not others. It's just this
one alone.
Speaker 2: Give me a perception check. You attempt to like listen
to it, you like you do pick up like various
kind of words, some in common, something in some of
the ample languages that you hear. But it's not a sentence.
It's not trying to say anything necessarily. It's just literally
incoherently babbling like there's no there's no measure to anything
that it's trying to say to you. If you've got
a little closer, you might be able to understand what
it's saying a little better. But pretty much just seems
like it's just saying random shit from all of its
different mouths and in different languages, and then not sentences.
Speaker 5: Gotcha, I'm gonna pull out the big old two hander.
Speaker 2: Look at that thing? They know I actually put that
away a pluff offer.
Speaker 5: Instead, I'll target it with the slayer's eye first and
then fire.
Speaker 2: Sure the slayers, I I think reveals nothing for you.
Just give you condition, immunities or just stuff like that.
Speaker 5: It would be immunities, resistances, weaknesses, and like special effects
on trigger. But at this point I'm mainly just doing
it for the extra damage rather than to study the thing.
Speaker 2: Special effects on trigger might be a thing. I just
need to remember what this thing does. Hang on, wait,
let me, I'm just gonna jump onto your curacy to
read it.
Speaker 7: Where is it?
Speaker 2: Is it even on here? It is is?
Speaker 5: It's it's over on the core the core tab. Can
you see the core tab down at the bottom right?
Speaker 2: Oh, I just wanted the okay, special effects and resistances,
so I don't I just don't know the specific definition
of a special effect to tell you.
Speaker 5: What the example given in the in the player book is.
For example, hitting a troll with fire was halt its regeneration?
Speaker 2: Oh okay, in that case, I feel like you would
probably work out some of the ship that this thing
is around it. The ground around this thing is weird
and transformed by its presence. It makes the ground kind
of difficult to move through, and if you get close
enough to it, it can stop you like quicksand.
Speaker 5: The definitely sticking with the revolver then yeah, and if
you get too close and you do listen to its.
Speaker 2: Weird incoherent babbling, you can end up with all sorts
of restrictions because it will suck you up on a
wisdom save and then it's a roller thing to determine
the random confusing action that will happen to you. So basically,
getting close to this thing is a bad idea.
Speaker 19: Okay, all right, so yeah, right, I was just sits
there like study is the thing for a second, notices
that the floor around it is weird, and then just
says keep your distance from.
Speaker 2: This one and pulls out the gun and takes a
shot instead. Fire a fails miserably. Is a hit? Oh
it is? Yeah, that's very low. It really does. Thirteen. Yeah,
this shot goes off it like rings off of the
walls because you're in a relatively enclosed space and it's
just a loud bang as it boom rings off of
the walls. The bullet like just hits this thing, and
there's just a rush of flesh and bits that fall
off of it and splatter the back wall. And then
there's a little bullet hole in the back wall as
well as the I don't know, and the hole that
it makes just kind of closes up from the goopiness
of this thing. That is who's like almost And yeah,
you doal thirteen piercing damage. Arden, your turn.
Speaker 5: Oh oh wait, I forgot to roll the bonus from
the eye point, so it's eighteen.
Speaker 2: Oh yep, that's fine. Still Arden, we didn't just kill it.
Speaker 4: So I look back at Calias. Colias remember last night?
Try it again, and I'm gonna cast a guiding bolt
on it.
Speaker 2: Cool. Yeah, how does this look? That's a hit?
Speaker 8: Just do boom, Just do a really obnoxious overly flair
just mark it up. Uh sure, and then look back
at Carlias.
Speaker 2: What does Carlias day? I want to know what carl
As is like.
Speaker 14: So basically from the Holster spins it up and then
proceeds to shoot in the eye.
Speaker 2: Oh no, I mean just do a reaction. Shut up? Actually, no, yeah,
you do. Do you get advantage?
Speaker 4: Actually, is it mainly only?
Speaker 7: I hope not.
Speaker 2: I think it's just next attack cat in fault.
Speaker 4: And the next tack role.
Speaker 2: Yeah, the next made against the target for the end
of your turns at the end of your next ten yeah,
so yeah, you get advantage.
Speaker 7: Yeah, so he's gonna go with the So the dead
eye shot from.
Speaker 14: Before that cannot pass over to this turn since they no,
this is a new.
Speaker 2: Round unless it does carry over, Like, is it a
thing that you activate and it just sits until you
use it next?
Speaker 7: No, I'd imagine that the this round.
Speaker 5: No, I think he mean because he held his action
and never used it.
Speaker 2: He held your action. But the dead eye shot is
a bonus action. So if it's the type of thing
where you you activated the dead eye shot and then
you held your action to fire. So if your dead
eye shot just remains because you didn't use it, or
whether it ends at the end of your turn.
Speaker 7: I think it would have been in this round.
Speaker 2: Now let's find out. Regardless, let's learn together, because I
don't know these fucking classes and I need to learn. Really,
what is it fucking called gunslinger? Gunslinger? Dead eye shot?
You can spend one grip point to gain advantage on
the next attack role you make with the fire on
this round, so it's the next round. So you used
one grip point last round, so you need to do
another one this one to do it again. Yeah, what's
happening to Arden? Why is he getting all these auras?
You've discovered aura? Haven't you en roll?
Speaker 4: I'm just being majestic.
Speaker 2: Okay, Brad, how do I whisper a roll to you?
Speaker 4: By the way, whisper from the call?
Speaker 2: I don't know how to whisper rolls. Okay, you can
just whisper me somewhere else and I'll look at it
discord or whatever. Uh, Scar shot fires? Did you use
a thingy?
Speaker 7: Yeah?
Speaker 2: That's a cool So the another bullet just launches this
thing and hits. It comes out the other side a
burst of gore as one of the eyes explodes. There's
another shout from the thing in various different mouths. The
thing seems to deflate quite a lot after this shot.
It starts to move a little slower than it previously
was moving things pretty much getting fucked up. Lash your turn.
Speaker 6: So I'm not as familiar with this system. Can I
attack twice? If I don't move.
Speaker 2: No, so if you don't move.
Speaker 6: You just you don't get one action.
Speaker 2: You just don't move. But yeah, you get an action
and a bonus action.
Speaker 7: That's about it.
Speaker 6: Here's my attack.
Speaker 2: You fire an arrow, act the creature. The creature is
struck in another eye and it falls silent as you
guys just wailed on it and destroyed it very easily. Shit, congratulations,
you fucked up this gibbering mouth very easily.
Speaker 6: It's finally quiet in here.
Speaker 2: And the room. Yeah, the rooms quiets down. The ground
around it, rajah, you'll notice kind of stabilizes again, as
if the presence of these things spirit or soul or
whatever leaving its body stops it from affecting the area.
The room still smells pretty bad, and the oily, goofy
stuff is still kind of everywhere, but the thing is
like no longer protecting the stairs. It is dead and
you are free to continue.
Speaker 5: It's just making a sketch of the creature in his
little notebook that he keeps of all the things that
he studies, and he's just kind of making bullet points. Nasty, smells, bad,
gibbers a lot. Don't stand on the floor next to it.
Speaker 2: Don't go fucking near it.
Speaker 5: It's not considered an undead, right, that's what an aberration. Yeah,
that's an aberration, which he's never seen before. So he's
writing it's a pile of skins.
Speaker 2: It's just yeah, it was just like an oozy flesh
mound with eyes and mouths. Nice just doesn't seem to
have It's like it's like an amorphous blob kind of
that also didn't show up, by the way, Jay, he
doesn't show up on my other thing either, So I
can Yeah I can't. I can't roll to.
Speaker 9: You in the in the appo somewhere else.
Speaker 2: Yeah, I know I can whisper rolls, but oh, okay,
that's weird to myself.
Speaker 8: Audien's gonna walk up to Raja, put his hand around
him and just like look at what he's writing.
Speaker 2: H looking over his shoulder.
Speaker 5: Then you would see you see, like on the left
page of this journal, it's actually drawings of those ninjas
that we fought like in the first episode, and he's
got like a rough sketch of them, notes next to
them that say where's no armor, carries thin blades speaking
Spike speaking Common and other stuff, And then there's also
a sketch of.
Speaker 2: Like the one woman that was up on the rock
by herself.
Speaker 5: And on the current page, he's got a sketch of
that thing that's in front of him and he's just
like keeping a log of it.
Speaker 4: Are these really nice sketches or are they like stick figures?
Speaker 5: The ones for the ninjas from the previous days are
actually like really well drawn out, but this current one
looks like a stick figure that he's probably gonna pencil
in later.
Speaker 4: That's awesome.
Speaker 8: Can I try and slide a hand his coin back
into the what I assume is the easiest pouch r
pocket on Roger?
Speaker 2: Sure, give me a sleight of hand. Roger, what is
your passive perception? My passive perception is fifteen? Good luck
this one makes it breaks it? That works? Yeah, you
just about slip it into his pocket without him noticing.
He's just distracted enough by like doodling and writing in
his journal he doesn't guess that the coin has come back.
Speaker 9: You have a fifteen passive perception. Rah just sees everything. We
gotta inspector Rajah.
Speaker 2: Now holy shit, and uh yeah, what do you guys
want to do next? Well? Well, that was a lot
more straightforw what I suppose let's get a move on.
Watch watch, Watch for the floor next to it.
Speaker 5: There's some sort of I don't know, the floor doesn't
look right.
Speaker 2: It's got a dead slime on it.
Speaker 5: Now I'm even if the floor looks like it's kind
of return to normal Rogers still kind of like taking
a wide circle around the nasty whatever it was, and
then trying to get to the stairs.
Speaker 2: Yeah, you can easily. Like the stuff is gross but
not dangerous, so you're free to like maneuver around it
and try and avoid it. I guess give me, give
me a dexterity role just for fun, if you're trying
to avoid the thing, if you're just stepping through it
in whatever, yea savor role, just a dex roll, just
to see how dexterously you approach this. You try and avoid,
almost all of you try and avoid, but it's almost
impossible to jump over all of this ship Carlias and Arden.
You do a jump up onto the step high enough
to avoid splashing too much of this goop over your
legs and stuff, whereas the rest of you get a
fair amount of it over your boots. It's not I'm
going to fuck you up too much. It's just gross
and needs to be cleaned off.
Speaker 6: Oh smells.
Speaker 2: Ra just loading her. He's reloading the one bullet that
he fired as he goes up the stairs, and then
you head up the stairs to oh, yeah, the next place.
Hold them because I need to take you to a
home new wow, oh new, a whole new map. I
didn't you sing that on stream? I see, haven't you
done that before? I've sung a lot of stuff on stream?
Speaker 3: Okay, I know there was like an event that you
sang it with someone.
Speaker 10: If I'm not the sake, Uh, I've sung that one
a lot.
Speaker 5: I can't remember how many times I've done that one.
I used to do a duet with Reno rains all
the time. He would be jasmine, I'd be alad, And.
Speaker 9: I think maybe that was the one that I saw.
Speaker 5: Yeah, we we were doing that when we were flying
around on pterodactyls in Arc Survival.
Speaker 3: That Yeah, Yeah, that's that's what I Yeah, that's fantastic.
Speaker 4: There's health bars in this.
Speaker 2: Oh my god. Yeah, all the settings. Yeah you can
health bars if you want. I just personally can't part
of background manage it. But you can. It's just two
things for you to write the health into.
Speaker 4: Though.
Speaker 2: I don't know if yeah in manner. There's another one
for like armor as well, I think for different I
guess for different games than D and D. So you
guys step up into the the fourth floor and you
find a sort of middle aged human woman hooded, but
the hood is the same design and color and pattern
as the black and purple hood that the goblin was
wearing on the first floor. She has very dark hair
that falls to like either side of the hood out
through the hood, and like crimsony lipstick on. She looks
like relatively normal. She doesn't have anything weird going on,
like glowing eyes or anything strange like that. And she
stood beside a giant globe of which the southern hemisphere
is embedded in the floor, and it slowly spins on
an axis. Part of the globe is covered in darkness
and the other seemingly magically lit from the other side.
And then about the room there are a couple of
bookshelves which seem to contain like scripts and scrolls and
tones and journals, just various things. As you step in,
the woman takes a couple of steps towards the globe, itself,
and without really looking at your or acknowledging you directly,
she says, some believe the world to be flat. Can
you believe that? And she turns and looks at you, guys,
it's not. What do you think then, a sphere like
this or a plane in existence? It could be both.
Speaker 3: Manyies have tried to go into them, but certainly not flat.
Speaker 2: I still believe the old ways that Lacrine is a
sphere spinning in place, like a child's spinning top. And
then she points at part of the globe and it's
like it would be sort of on the west of
the map that you would know of the world of LaCrin.
She points and says, the western Sky islands. When you
stand atop the highest peak of the highest sky island,
they say, you can see the stars close enough to touch.
But what if you look down, does it curve on
the horizon? From such a height, can you see the
world's end?
Speaker 3: If it were a sphere, you couldn't see the end.
The end would be behind you.
Speaker 2: But if it was a plane of existence, if it was.
Speaker 9: Flat, there was a plane, there would be no end.
Speaker 2: She like looks you over books smart mm hmm.
Speaker 9: Raised where Are you from north.
Speaker 2: O the big city? Crimson City? Am I right now?
Mm hmm?
Speaker 3: I actually forget the city I'm from. I know it's
I know, it's like the the northernmost one. I just
I mixed it up with the other ones.
Speaker 2: She looks you over again and then says, lost Stone, isn't.
Speaker 17: It Yes, yes, yes, yes, there's a handog for the Matthew.
Speaker 3: I always said to have been character. No it was
then dune stand dune. No, yes, the dune. Sorry.
Speaker 2: She she looks you over again. Mm hmm.
Speaker 9: And what brings you all the way here? We're looking
for Faxus?
Speaker 7: Mm hmm.
Speaker 2: We change his name every time we say it.
Speaker 3: Fexus x spelled fayexis so.
Speaker 4: Looking for Bill? Okay, so, man, we're.
Speaker 9: Not sure what his name is truly.
Speaker 2: Mm hmm.
Speaker 3: Fexus, Fexus, It's Fexus, guys.
Speaker 2: Yes, Texus is on the fifth floor, but fifth floor
is not always the fifth floor? Which floor is? Is? Okay? Three?
Speaker 9: Does a third floor lead to the fifth floor the
sixth floor?
Speaker 2: Today? No idea.
Speaker 5: If we've passed through a bar and a room with
a book full of confessions, and a room with the
slimy mouth eyeball monster.
Speaker 2: Which floors have we already covered? Slimy mouthed eyeball monster. Yeah,
but gibbering Mouther in one of your rooms. Oh dear,
oh dear. Perhaps I could pay you some money to
go and deal with it. We did, Oh, but you
can still pay us. You're bad at this. Thank you
very much. I appreciate your work. I'm afraid I've got
no real idea. It's really up to the tower itself,
the wizards that made it along since gone.
Speaker 5: How many flaws are there for us to potentially have
to go through before we hit the fifth floor?
Speaker 2: So far as I know, they documented a flat one hundred.
Speaker 5: Lovely, Is there any way to increase our odds of
getting the correct floor?
Speaker 2: Well? You could always just wait, why are you going
to visit Fexus?
Speaker 5: Can I I'm gonna site checker before I pull the
box out and make sure this person isn't like being
super creepy.
Speaker 20: Sure, yeah, she seems like she doesn't seem like the
most trustworthy person in the world, But in what she's
asking you, she just seems relatively curious, just not in
a malicious way.
Speaker 5: Necessarily, I'm going to pull out the box and say,
I'm supposed to be giving him this.
Speaker 2: Right and she do you mind? Just don't open it
when he hands it to her. Oh, and she takes
it in the hands it back. I can't open it.
There's no fun.
Speaker 5: Well we can't open it either, if that makes you
feel any better. I don't know what it is, but
we have instructions to give it to.
Speaker 2: Him, right from whom house naga Oh and crackle. I
suppose he didn't let you know of the doorways there,
didn't let us know much of anything.
Speaker 5: Really sent us up the stairs with the seemingly gleeful
expression on his face.
Speaker 2: Well, there is a short cut from the ground floor
up to the fifth floor.
Speaker 6: Short cut, you say, Is there a short.
Speaker 2: Cut back to the ground floor from here? No, I'm
afraid not to leave. I haven't left for many years now, Kenneth,
Why don't you live in the giant scrambled tower.
Speaker 3: I'm starting to think I should. I thought that's what
all wizards did. Find an empty room and stay here
for a while.
Speaker 2: Oh you're a wizard, she clamps. Yes. Oh, well perhaps
you can you can help us out the wolves. The
wolves did they speak to you? Do they speak to me?
Have they spoken to you? Well, I don't know.
Speaker 21: Have they spoke? Yes, they have a perception. That's what
I'm best at.
Speaker 2: So you must be quite the powerful mage.
Speaker 7: Mm hmmm.
Speaker 2: Perhaps we could use a man like you doing working
in here with me, with us trying to work out
how this tower works. You go on ahead, I'll hear
her out.
Speaker 7: On her head.
Speaker 9: You don't need me to deliver the box till.
Speaker 7: But first we stay together.
Speaker 9: I'll meet you at the bottom unless you want me
to come.
Speaker 6: Well, Kenneth, how are you going to get to the bottom.
Speaker 5: I'm just concerned that if you go up the stairs
after we do, you may end up on a different
floor in this hundred story.
Speaker 2: Tower, right Rain or no? Oh?
Speaker 3: Sorry, don't put their names on the map. My name
is Rain, My name is Kenneth. Do you have location
magics here? A way to find somebody?
Speaker 2: Hmmm? I suppose so, if you know the spell? Could
we build one build a location magic?
Speaker 9: Yes, a nomes built trains.
Speaker 2: The thing is this tower is probably we think one
hundred floors tall. If you go up, eventually you'll get
to the hundred floor. If you go down, eventually you'll
get to the ground floor. That much we know depending
on which day you come in here, depends on what's up,
what's the down, changes by the hour, changes by the day.
Speaker 3: Right, Well, we'll finish this delivery and I'll come back
tomorrow this week sometime and.
Speaker 2: Speak with you. Certainly excellent. Yes, they'll be very pleased.
Speaker 3: Thank you, And I'm going to go up the stairs.
I'm poking around in this pile of scrolls over.
Speaker 2: Here, looking at them.
Speaker 5: Sure, not necessarily picking up anything or studying them, but
but kind of like with one finger, just like unfurling
them a little bit to like read the titles and
see what they are.
Speaker 2: Yeah, they look really really old, Like they don't. They
don't really seem to have been like used or touched
in a very long time, as you like look about them.
A lot of them are to do with religion and
geography more so than anything specifically arcane or to do
with the tower or anything like that. Yeah, this is
how mundane. The The woman turns to all of you
and says, well, if any of you are practicing wizards,
you're all welcome to stay here and help us. If
we can harness the power of this tower, perhaps we
can do something special change the world at least maybe
control windy peaks.
Speaker 6: You bring people back from the dead.
Speaker 2: M No, idea doesn't work out too well in my experience.
There are some ghosts that you might be able to
ask on some of the floors, and there are some
ghosts that you might not want to ask on some
of the floors.
Speaker 6: Mhm, Hey, are any of these floors? Well, I'll just
come to the point. Do any of these floors have food?
Speaker 2: Food? Yes, yes, there's a there's a drow who owns
a bar, so it's very good food.
Speaker 6: Oh dear, anyone else mm hmm.
Speaker 2: There's a glass which is very jungle like, and there's
a gentleman there who I'm sure will go and catch
something for you cook it up. Should you're starving, we
have food with us, you know that, right?
Speaker 6: Yeah? I was just thinking, if it's one hundred floors,
we might be here a while.
Speaker 2: Good point.
Speaker 6: Well, should we get a move on?
Speaker 2: Yes, let's go.
Speaker 6: I'm gonna head up, heading up next.
Speaker 2: Ye, get the stairs else, Arden and Carlias.
Speaker 4: Yes, yeah, oh yeah, yeah.
Speaker 2: Carlias, you're going up last. Uh.
Speaker 14: I guess I'm am I closer to the stairs than Arden.
Speaker 2: Or I just wondered if you were the last one
to leave.
Speaker 7: Which other, whichever order.
Speaker 2: Sure, just as you're about to step up the stairs,
she grabs your hand. You one one moment and she
like tugs at you to come back down the first
couple of steps.
Speaker 7: Me, what about me?
Speaker 2: You've seen it, haven't you? Ah, you smell of it.
You look like you've seen it. Titan, the so called demigod?
Speaker 7: What about it?
Speaker 2: You've spoken to him? I can see it on your tongue.
Speaker 7: Well he spoke to me.
Speaker 2: Oh really? And what pray? Did the Lord of the
sands say?
Speaker 7: Said something about the stone other I can't exactly remember.
Speaker 2: Do you worship Titan?
Speaker 7: Never worshiped anything in my life.
Speaker 2: Then why would he pick you? Pick me?
Speaker 7: Well, he sure as hail picked me up from the
train that I was standing on.
Speaker 2: M Yes, I see it now. Huh would you once?
Would you believe that he was once a man?
Speaker 7: Well, I'm from what I know.
Speaker 14: Of all the old gods and things, I understand that
maybe they come down to the land and you don't
do their things.
Speaker 2: Oh no, this is a man who became lost in
the desert, mortal for a time, and then he gave up.
He stopped, gave in to the will of the desert
and became the desert, and the gods granted him power
over the sands. What do you think Do you think
that's the case? You've seen him spoken to him.
Speaker 7: I don't know what to say about that. I don't
really believe in many of the gods.
Speaker 14: But after seeing what he could do for him out
of the ground and growed the size of it.
Speaker 7: A huge tower, I'm up to believe anything.
Speaker 2: M I'd like to hear the tale one day.
Speaker 7: Well, when we come back, I'll be sure to tell you,
mm hmm.
Speaker 2: Well go then, I'm sure you've business with Fexus, right
he walks on. Yep, you head up to the next
floor and buy magic. You all step through at the
same time, and why am I doing it on this one?
And you all step into another room in the tower.
I can't fucking zoom out far enough of a yeah,
And you find yourselves in a room with a train
sticking through the wall as if it's sort of crashed in.
There's no like debris like scattered about, as if it
has actually like burst through the wall. It just is
sort of like half in partially hanging there with the front,
touching the ground and just sitting there. It looks completely clean.
The rest of the room just seems completely empty, no playing,
nothing else in here whatsoever. There are windows at the
northeast southwest sort of locations of what you can see here.
Speaker 6: Carlias, what did Rain want with you?
Speaker 7: I asked something about that that tightened thing we saw.
Speaker 6: She asked about that conjuration that's peculiar. What did she say?
Speaker 10: She asked if I believed in it, and believed in
it as if it well.
Speaker 7: Believed that originally it was a man.
Speaker 6: Oh, there might be more to her than met the eye.
Speaker 7: Well, once we deliver this box, I know I'll be
having a conversation.
Speaker 6: Sinner sounds wide.
Speaker 2: Leading. Raja, see you moving around.
Speaker 5: He's while they're talking, he's kind of looking at the train,
poking through the wall, trying to discern if there's anything
of value, and also looking to see if the stairs
are blocked or if we can just skip this floor
and walk up.
Speaker 2: The stairs don't seem necessarily blocked. The train looks relatively
normal as far as you can tell. Give me an
investigation check. If you're like properly looking the thing over,
Raja starts like looking over the train. Again. It's pretty big, right,
So it's in front of like a locomotive steam train,
so it's not like you can just like look at
it like a toy and you like look it over.
You touch it a little bit just to see how
it feels. It feels quite warm, as if it's in
use or being in use or something like that. And
there's a sudden blast from the chimney with the the
train noise. Jay, that's the worst one so far.
Speaker 3: Uh, there you go, but sorry.
Speaker 2: Suddenly, as Rajah, you you sort of touched the side
and you realize this thing is like on hot the chimney,
and then there's a burst of steam from the top,
and then I need some initiative. Yeah, I'm say I'm
running over here a train. I'm afraid you are definitely here.
Speaker 9: We're fighting a train.
Speaker 3: This train goes under sixty hells we all Diemill.
Speaker 2: Was here, so it could seem like a train.
Speaker 3: I Boulder would superlex a train.
Speaker 2: Oh yeah, Bolder, Yeah, that was it. I can't click my.
Speaker 3: Character characters dead, mate, it happens far and everything.
Speaker 2: Welcome to season two Dead. So I'll help you out
in a second, I'm on the wrong layer. So like
as the steam bursts out the top, these these creatures
start falling to the ground, and you see all these little, tiny,
little kind of I guess they're like like pointy faced
mini sprites or goblins. Seem to be sort of vaguely
made out of steam themselves. These are steam efforts. Oh,
I knew we should have just gone up the stairs,
had to look at the train, and then you wouldn't
be able to resist looking at the trains. Oh fucking
just fucking ditched. Wait how many are there? Are there?
Three or other seven? Hang on, I just put them
on the wrong lamp. But there is a ship. I
just can't seem to do anything. Hang on, right, Arden,
can you move your character now?
Speaker 4: No? I can.
Speaker 7: Just I'm gonna refresh real quick.
Speaker 6: Oh maybe I should refresh. Yeah I can't.
Speaker 2: You should have control, I don't know why. Just making
sure you're not on the pan tool, not the Oh
yeah on the left. Have you clicked on a different
thing on the so there's like a little arrow.
Speaker 8: A squareh No, I refreshing it works now. I didn't
see the methods and anything either.
Speaker 7: Just goog Yeah.
Speaker 2: World twenty has been weird lately.
Speaker 4: So but look at all. Look at this cool health
our chat.
Speaker 2: My immersion.
Speaker 9: Real characters don't have health in my animes.
Speaker 7: They do.
Speaker 2: Fuck, it's sort out online, man, how dare you badmouth?
Sort of?
Speaker 3: Online's never dropped below forty?
Speaker 4: Hey, there was a couple of good seasons.
Speaker 9: It was only two, I get it.
Speaker 2: Right, Okay, everyone's on there, olden, what did.
Speaker 4: You rolly one?
Speaker 2: Never? Man?
Speaker 7: Oh my god.
Speaker 4: It wasn't a natural one though.
Speaker 2: So it's okay, what is your dexterity.
Speaker 4: Minus one?
Speaker 2: Number? Is it minus one? Alrighty, let's see. Here's that crash.
Here we go for the game crash. But I love technology, Yeah, yeah,
I taken to using roll twenty a lot more than
I used to. I used to roll everything with dice
and have like just the book and stuff, and now
I use roll twenty because it can do so much
of the heavy lifting. But like it just fucking sometimes
doesn't work, and then it ruins me because I'm like,
oh no, I forgot how to do it. I don't
know how to do this without the fucking tech. So rajah,
just as soon as this happens, you are aware that
suddenly these things are landing all around you in the
steam and they start chittering and chatting and looking about them.
They are just tiny little, uh, tiny little things bouncing around.
They would look like, I don't know, like half size
steam goblins. I guess you're first arrest. They seem hostile, yeah,
one hundred percent. They look angry and evil when they're
coming at you. Okay, yeah, wasting no time. I'm already
point blank. Why not just bust out the toll war
and take a hack at one of them. I'm actually
going to make a great weapons strike.
Speaker 5: Okay, so taking a minus five to my accuracy, but
if I I still land the hit, I get plus
ten damage, right.
Speaker 2: And I'm going to target the one white north of me.
Speaker 5: There, Oh wait, I don't have to roll twice never mind,
So I have a twenty Yeah I have I have
an advantage on any creature that has not yet acted
in this combat.
Speaker 2: Okay, and then but do you take them minus to it?
Speaker 7: Still?
Speaker 2: So it's twenty minus five. So my end role here
is a fifteen fifteen cool yep, that's a hit, okay,
and which gives me oh gosh, oh wait, no, not
that one that one?
Speaker 7: Wait?
Speaker 2: Hold on did I do that right? For? I did
not get it? Cry, I did not get it. Correct.
You just take the one on the left. It's fine, okay. Yeah,
so it's nineteen nineteen. Yeah. You you swing the toll
world round and then this thing that's looking at you
is about to leap up and like try and fite
it your face or something. You you just hit it
and it explodes. Give me a deck savings throw. Nice? Yeah,
you this thing that explodes into steam. You just about
avoid like shield yourself from any taking any like damage
from this boiling steam. But the thing is dead. It
just explodes upon death. That end your turn. No, that's perfect.
Speaker 5: I'm going to use my great weapon Master's skill for
after landing a killing blow continuing into the next target nearby.
Speaker 2: Oh cool.
Speaker 5: Yeah, and I'm going to once again make a great
weapon strike another minus five because yeah, do the minus
five plus ten trade off on this guy.
Speaker 7: Wait?
Speaker 2: Can you do that infinitely?
Speaker 7: Yes?
Speaker 2: It just it replaces my normal attack.
Speaker 3: I mean, like the the attack again thing. Oh no,
only one okay, say Jesus room, Yeah right, it uses.
Speaker 5: My bonus action, so I only get one bonus action.
The hoard Breaker the other range of skill. That one's infinite.
So like as many of them surround me, I could
just hit each one in a row over and over,
but I don't.
Speaker 2: I don't have that ability.
Speaker 7: Give me only did that?
Speaker 2: Yeah? Right? Does that one become a ten? Yes? Still
a hit?
Speaker 4: Sweet?
Speaker 2: So that gives me nineteen? Again? Which one are you hitting?
The one on my left, the one on your left?
Speaker 7: Yeah?
Speaker 2: Same thing? Give me a deck save as it explodes? Nice? Yeah,
you avoid the explosive boiling hot steam as this one explodes,
and you destroy this one too. Is that the end
of your turn? Yes?
Speaker 7: That's it?
Speaker 2: Actually? Wait, am I clear of engagement on? Yep? Like
that thing's out of reach?
Speaker 7: Right?
Speaker 2: So I want to get an opportunity provoke if I
move south?
Speaker 7: Yep?
Speaker 2: No, you're good, you can move.
Speaker 5: Okay, I'm gonna I'm gonna step out from behind all
these things and walk over here.
Speaker 2: Cool. This nefft is going to charge at Arden. Uh.
How intelligent are you? Mefit, Hey, you're pretty intelligent. Fine,
he's going to come to hear and exhale a fifteen
foot cone of scolding steam. So Arden and Lash, I think, yeah,
just Arden and Lash. Can you make me dexterity saving
throws Lizer, it's actually a warpectly, Hey, you make it
so you take half half, so it's not just a
decks throw.
Speaker 6: How do I modify it to be a deck seed throw?
Speaker 2: On your character sheet you have the big decks number,
and then on the right of it there is some
smaller ones which says something next to them, which like
saving thros is at the bottom of the box.
Speaker 6: Yes, at the bottom.
Speaker 2: Yeah, click on the one that's dictionary in there. Two mates,
so you take half of five, which you round down,
so two two fire damage from that one. As this
appears behind you, this one's going to give chase and
oh fuck it, you can get to hear same thing.
I think. Let's see him. Yeah, two deck stays from YouTube.
Plus you're rolling crazy to do Yeah, I apparently can't
miss today. Roll twenty loves you again, Lash, Sorry, you're
you're spinning from one scolding steam cut and turning to
face another again half of two one, so each of
you avoid being like badly scolded by this like steam,
but it does burn you enough to do one fire
damage and then Carlias, it's.
Speaker 7: Your turn, all right, Yeah, let's go shot on the method.
Next argan.
Speaker 2: Okay, ouch that that fucks up your gun, right.
Speaker 7: That means I gotta repair outside of battle.
Speaker 2: You missfire, so misfire whenever you make an attack role
with the firearm and the diace is able to loadan
the women's misfire score, which for this is one. The
weapon missfires, the attack misses, and the weapon cannot be
used again until you spend an action to try and
repair it. You're good. To repair your firearm, you must
make for Yeah, you need to make a successful tinker's
tools check if you have tinkers tools. Ah, I do,
so you need to do that. If you fuck it
up again, then you have to fix it out of combat.
So on your next turn you need to try and
fix your gun. Do you want to do anything on
a bonus action? What would you want to do it?
Speaker 7: I do the repair on the bonus or no.
Speaker 2: I just wondered if you have anything you can do
on a bonus or movement. Not really cool? So Carlia
is just nothing happened better than iardon getting shot. Yeah,
Lash and car Liars make me dexterity saving thirsts please.
Lash is just right here in the middle, So just
take half of four to fire damage. Each lash is
just spinning around. Yeah, and these little horrible things are
like jumping into space and just spitting these cones of steam,
and that can't get out of the fucking way. This
one is going to land here. I think this one
you might be all right, you know, yeah, this is
just Arden. Actually, I guess he doesn't need to. Let
me just bring back up what the fuck this thing
can do? Um? No, you're just gonna slash at you
with these little claws. Arden, slashing it your little legs
twenty one. It's here four slashing damage, one fire damage
from the how hot this thing is when it touches you.
So this thing just lands in next to your leg
and then just breaks these horrible little claws across Jesus
the back of your.
Speaker 7: Little shit.
Speaker 2: Lash. It's now your turn.
Speaker 6: I'm gonna yeah, you're here, and I'm going.
Speaker 2: To do you move from there?
Speaker 6: I moved from yes?
Speaker 2: Yeah when you yeah, just you? Actually you are a rogue, right,
let's see. Yeah, yeah, let me remind myself of rogues.
The room is so hot I can feel my brain melting.
She would have to, she would have to cunning action disengage.
So yeah, you when you move away from a thing
that you're like in the threat range of so like
you're basically right next to it can have like a
quick free attack on you if you just walk out
of its thing. But you, as a rogue have the
ability to use a bonus action, which you can do
in and you can do these things in any orders.
Speaker 7: Do a bonus action in action.
Speaker 2: Okay, so you can do the disengage maneuver, which for
everyone else here is in full action, but you can
do on a bonus action, and that just means that
you can get away from it without sucking you up.
So if you want to do that, you can do
that and move and then do your action. Yeah.
Speaker 6: Yeah, I'd like to to disengage here and get.
Speaker 2: I have to keep reminding myself this is your first
D and D campaign. Yeah, I don't want to be like, Yo,
here's some condescending ship just for you. I'm not doing
it just because Tuesday is the only girl here for
anyone and choose like why does he always talk down
to just the girl even though women are Yeah, it's
Tuesday's first ever campaign, so I just want to make
sure that she doesn't feel like following someone that's not
going to get their joke.
Speaker 6: Yeah, someone's going to be pissed.
Speaker 2: Table story.
Speaker 9: D M says women are lesser.
Speaker 2: Confirmed women are lesser. Come on, Jay, you were the
one that told me that. You taught me. It's just
purely because like sponsors. No, it's Tuesday's first campaign, so
I'm just, like you know, just going over some of
the ship that.
Speaker 6: And to prove that since I just used my my
bonus and disengaged, can I then attack you can?
Speaker 2: Yes? Sweet? Right, so that's your action to go ahead,
and it's unfortunately a miss. As you pop an arrow,
this little thing on the ground just ducks down and
you see the arrow clattered to the ground and hit
the far wall as you missed, and that would be
the end of your turn. Kenneth pet Where am I
right there?
Speaker 9: Let's see real quick, I had an idea what I
wanted to do.
Speaker 2: Fireball centered right on arden would kill three of them.
It's true. Okay, I'm gonna move.
Speaker 3: Right here right and yeah, yeah, I'm going to uh
acid splash everything from here to here. I believe it's
thirty five feet. Let me the me triple check acid splash.
Speaker 2: I think I have the ability for this one to
just put an acid splash down for you.
Speaker 3: One creature within range or two creatures in range that
are in five feet of each other. Oh okay, hold on,
disregard on the acid splash real quick.
Speaker 2: Have an acid splash.
Speaker 9: Is it poison spray?
Speaker 2: Oh you're doing poison spray? No, it should be. What
are you trying to do?
Speaker 7: Yeah?
Speaker 2: No, no, no, I wanted to.
Speaker 9: I thought I had a spell that went all the
way across.
Speaker 2: But I'm thinking of acid splash as a contrip.
Speaker 3: I yes, I know, I'm thinking of breath weapon like
an idiot five by thirty feet for no reason at.
Speaker 2: All, no reason, I just I'm it's juggling.
Speaker 9: Uh, we're gonna go with acid splash.
Speaker 2: I'm gonna hit uh.
Speaker 9: Uh these two up here?
Speaker 2: Okay, yeah, oh I see they do deck saves.
Speaker 9: Sorry, yeah, sorry, my bad. They do deck saves or
they take two damn.
Speaker 2: Well played, Jay, well played, well dude.
Speaker 3: It's a one D twelve man. Oh no, yeah, what
is the spell save two seconds? Oh no, it is
one D six damage. The spell save is fourteen.
Speaker 2: Then they both make it, and presumably since it's a cantrip,
they don't take any damage.
Speaker 7: No, no, they take none.
Speaker 2: Uh well that was a whole lot of work. Hold on,
I think I have a U.
Speaker 9: A bonus action. Got so many spells? How do people
play wizards?
Speaker 7: No?
Speaker 4: I have nothing.
Speaker 2: I have nothing never mind. No, that's it.
Speaker 9: That my turn, all right.
Speaker 2: They don't like you very much. This one's going to
run over to.
Speaker 4: You star Wars and moore at you.
Speaker 9: Oh my god, my roles are Yeah it hits amazing and.
Speaker 2: Amazing, two slashing and one fire damage. This thing just
lands next to you and just start slashing at your
little leggies. Hey, this guy can get it. He's going
to go. He's on to there and launch steam you.
I just wonder remember that it hurts his friends. No,
so Deck saved from Arden and Kenneth Pliz. I think
mm hm, work out a deal here. Ouch, no, you
make it. You both make it still, thank god? So
but you still you will take half of six so
three fire damage each, Oh my god. And then it
brings us to Arden's turn.
Speaker 4: Well then.
Speaker 7: Jesus h.
Speaker 8: I don't want to do it, but okay, you know what,
screw this. Uh, We're we're going hammity hams.
Speaker 21: Uh.
Speaker 4: Let's take a swing with my battle axe at one
in the one methods in front of me, and.
Speaker 2: I say hit, and you deal five damage to this
particular steam method.
Speaker 4: It's not dead. It is not dead now as war
priests bonus action. You're gonna swing at it again.
Speaker 2: Cool, that's another hit, and that is eight damage. You
slice at it and it slices it in half, and
then the halves sort of comaculate back together with steam
and it looks up at you and says, do you
speak ignorant? No, not today, ignorant, ignorant.
Speaker 9: I was going to make American job.
Speaker 2: I'm sorry. Is still I can't do Americans?
Speaker 7: We love you?
Speaker 2: Oh yeah, it doesn't look good though for the guy
I speak American, I thank you, and.
Speaker 7: I don't even speak to America.
Speaker 2: Is at the end of your turn?
Speaker 4: Uh yeah, in that case it is.
Speaker 2: Okay. I'm going to.
Speaker 5: I'm trying trying to decide if I want to take
them the minus five and risk missing, or if I
just want to go for it.
Speaker 7: Now.
Speaker 5: I'm gonna swing at this one that's right next to me,
but I'm just gonna take a regular swing instead of
the minus five.
Speaker 2: That is a hit. Should have taken the minus five
nine slashing damage to this creature, which does a similar
thing you. You sort of cut its legs off and
it falls to one side, and then it sprouts new
little steam legs and jumps back up and then shakes
his head and says, you speak ignorant. Yes, no, no luck.
Sometimes these creatures just have languages that I just didn't
even know existed in D and D until you see
when the yells at me and ignant, can I yell
back at it to shut up? And druidic? Sure, yeah,
it looks confused. The one going to oh you're still
going sorry.
Speaker 5: Yeah, I'm going to use my bonus action after I
swing at this one, the polymer revolver and tosses to Carlias.
Speaker 2: Oh cool, yeah, Carlias, make me a dexterity saving throat
or a sleight of hand, whichever you want. Uh. Nice,
You catch the gun and spin it.
Speaker 7: And uh your catch is on his finger and just
like tip his hat at the same time.
Speaker 2: A yeah, uh, this one is going to slice at
young Kenneth eleven.
Speaker 8: It is.
Speaker 2: That's got a slashing damage and for fire. Oh my god,
oh jeez, wow, I was getting wrecked up there. And
then the one next to you, Rajah is going to
uh cloyd you as well out too. It's a na
wow on campaign. Yeah, I don't think have I made
a backup character for you yet? I want to make
I have a I have a thing when in my
first ever campaign that I played in called Chronicles of
the Gray, we had a a backup character called Bobby
the Backup Bar. Oh god, and no one wanted to
play it. And it was just the It was an
incentive to stay alive more than anything else, because if
you die halfway through a session, then you just sha,
well yeah I who got him? I think. But no
one wanted to play Bobby the Backup Bar just because
it sounded so shit and so yeah, And since then,
I've always had a backup character as well, just in
case someone dies halfway through a session, so you have
something to play with, I think. I in fact, I
think I still have the storm Kings Thunder one. Oh yeah,
so I still have it, but I don't have it
in this So yeah, I need to do that anyway.
I just got completely destroyed for eleven. This thing just
like breaks its little floors down the front of you
in a response to your cutting in half. It's hot.
So you take the three fire damage and then the
eight slashing damage from just all of these little cuts
down your front.
Speaker 5: I really should have taken that streams fine, potentially would have.
Speaker 2: Killed him one carlas you have a little pistol. Rude, first,
well wait, this is a little pistol. Isn't this a
little two shot one? No? No, no, this is a
this is a we were making a jum one and
done or about the brown but then cool? Yeah, so
it's been fired once right or no, I reloaded it,
so it's just it's got all four shots in it. Cool.
Speaker 7: Yeah, so this pistol is the same as sco shot
pretty much.
Speaker 2: Yeah, you can just file The stats are pretty much
the same. Nice which one are you aiming it?
Speaker 7: Actual naming for the one next to tennis has always.
Speaker 2: Definitely hit give me all the big dams. Yeah, the
top one or the one like on his left top one.
The bullet just you spin this thing around, tip your hat,
raise up the gun and fire. It passes just past
Kenneth's face and then just hits this thing, this little
like methid thing's face explodes in steam and then reforms
and it looks over Kenneth's shoulder and goes, but then
it wavers massively and looks on It looks so much
like it's on death Store. It's unreal, but it survives,
clinging to life with only a thread of HP. I
won't do anything else, so my bonus action I can't recur. Nope,
you need to use a full action trying and repair yours. No,
I'm sor you're done. No, this one doesn't like the
spit of your jib. Is that what it's called?
Speaker 7: GiB?
Speaker 2: I don't know. I'm English.
Speaker 13: Hmm.
Speaker 2: In that case, this one does not get to do
his thing, so he's just gonna slice at you. Carlias nine.
Speaker 4: I hope that doesn't it.
Speaker 2: Guess that that's a miss from behind you. There's another
one slicing at you.
Speaker 4: Protato impression.
Speaker 2: Actually, so you you feel you feel like a little
paper cup on the back of your leg.
Speaker 4: Arden, I feel like a little something.
Speaker 7: That's for sure.
Speaker 2: It burns. It burns more than it cuts. You take
one slashing damage and four fire.
Speaker 8: Hey chat, I've ever told you how good a teen
easy is in the track, but as well have ten little.
Speaker 2: Thing things are like they're like standing on the outside
of your armor, and it's burning through the armor more
so than doing any like direct damage to your flesh. Lack.
Speaker 4: I like to direct you towards my health bar.
Speaker 6: Yeah, barn is surrounded. I'm going to go, is it?
Speaker 2: I'm sorry? What are you trying to do?
Speaker 6: The method that I want to you directly north of me?
Speaker 2: You like hold down where you're clicking with the black
select move thing, Just click and hold. Basically that one.
Speaker 6: Here we go.
Speaker 7: That is a hit.
Speaker 2: Seven piercing damage. The arrow which strikes this thing in
the heart and it comes out the front of its
little body and there's like a little beating heart on
the front of it made of steam. And it goes,
pulls the thing out, throws it down and turns around
and goes it's still alive. Did it just say? Brad
order this one? This one is called Brad Woto. He
is the leader. I heard the Woto and he just
gained five.
Speaker 4: More hpeas eggs bro.
Speaker 2: He turns around and then does this, and he's fucking
muscular as ship. It looks it looks like it's suddenly
downloaded kung fu, and it doesn't like you very much,
Lash Kenneth. It's your turn, you can run away. You
still have movement.
Speaker 7: By the way.
Speaker 4: Kenneth's is your turn, you can run away?
Speaker 2: I meant lash.
Speaker 21: Yeah.
Speaker 2: I have a bad habit of just being like, now
it's this next person's term before really finding out whether
it is or not.
Speaker 9: I'm going to acid arrow the won directly above me.
Speaker 2: Acid arrow? What are you?
Speaker 7: Nice?
Speaker 2: Fucking arrow?
Speaker 4: Yeah?
Speaker 2: That hit I'm assuming that hits helps twenty one. Well,
it's a fourteen because you're doing ranged attack a thing
next to you.
Speaker 9: It's a spell.
Speaker 2: It's still a ranged spell. It's range spell attack, isn't it.
It's an acid arrow? What?
Speaker 7: Yeah?
Speaker 4: Range attacks?
Speaker 9: Okay, all right, yeah, okay, it's.
Speaker 4: Still hit with a fourteen if you have to make
an attack, roll for it.
Speaker 2: Even as a spell. It's still range. Yep, my memory
has been refreshed. Do I hit him or now? Yeah?
You still hit.
Speaker 4: I just wanted to let you know.
Speaker 10: I just like.
Speaker 2: In Jay's balls because he's bust and bust and yeah,
just thing fucking explodes.
Speaker 9: Give me a Dex said, oh ship, I'm dead, dude.
Speaker 2: Oh never mind. Nice he's gonna roll six. Yeah, no,
you don't take any damage. The thing explodes in steam
and you just like you managed to shield yourself from
any damaging water. And yeah, the thing is dead officially.
Speaker 8: The one oh this was this is you're not attacking
the one right next to me that we're probably killed.
Speaker 2: Brad Rod runs at Lash.
Speaker 4: Oh can you attack her? Opportunity?
Speaker 7: Was he hear me?
Speaker 2: Where was it? Yeah? I think he was next to you.
Speaker 9: Yeah, yeah, we get an attack of opportunity on the
d M brad rodeo.
Speaker 2: Yes, that's it. Hit three slashing damage. Yeah, you doesn't explode.
You slice across his back, but he's you see that.
You see the thing open and he stumbles a little
bit and then it closes again. He carries on running,
and he jumps at Lash and attempts to claw at
Lash's eyeballs. He devastatingly misses, jumps at Lash, misses Lash
by like a mile, and strikes the wall over here.
Let's give him wow.
Speaker 4: And now he turns into like little mini ashes from
Evil Bed.
Speaker 2: Now there's war and they are the exact amount of
HP he has. And so he hits the wall and explodes. Uh,
you are far enough away that he does nothing. So
basically he runs at you, jumps at you. You barely
even move, and he just goes and explodes on the
wall into nothing but a ball, and he's going.
Speaker 4: To have a comment and chat if he's still here.
Speaker 2: Whack knows that if you, if you get a crip
one apart from the gun slinger, because that has its
own bullshit written in, you probably are going to hit
yourself or someone else on your team. And the same
goes for all my ship.
Speaker 9: Too, So Whack would just kill the whole party.
Speaker 2: Bad ship would have happened. Yeah, these these these should
they these would have fucking killed you in a Whag
Stephen campaign by now.
Speaker 4: Oh they're working on it.
Speaker 2: They are get in there.
Speaker 9: Oh and it's your turns me. He's trying a neon scream.
Speaker 2: Oh yeah, I'll kill you.
Speaker 8: I've got to grab I'm grabbing my my healing whatever.
I don't even remember what my my focus is. And
I'm just gonna shout out and cast prayer of healing
on all of my teammates, including myself. Casting at level two,
everybody could have eleven hit points back.
Speaker 2: Casting time on that is ten minutes. I was gonna
I don't want to mention it. I don't want to
mention it. I know.
Speaker 8: As soon as I cast I was like wait, I
like like my brain was like, that's the one that's
the spell brand and I was like, no, it might
not be.
Speaker 2: Fucking mclo used that spell in combat for about six
months in.
Speaker 4: Really strong.
Speaker 2: So unfortunately, yeah, unless you wait for ten minutes.
Speaker 8: But I'm gonna get ask your wounds on myself then,
which ayls rock here.
Speaker 4: Any points? I'm gonna look around.
Speaker 2: How is everyone else.
Speaker 6: Fine?
Speaker 2: I'm fine, Yeah, don't mind a giant puddle of blood.
I'm probably fine.
Speaker 4: How can I make a perception?
Speaker 7: Jack?
Speaker 4: Who looks the met worst?
Speaker 2: I would assume Kenneth, But yeah, Kenneth or me like that?
Then krit me like, so I've taken.
Speaker 9: Thirty damage, so metaw wise i have four health Yeah
I would.
Speaker 8: I would Kenneth has a lot less than a range
of because he's well unless got gashes all over me
right now, like I wasn't.
Speaker 2: Like I lost track of how many times you've been hit.
To be honest, I don't know anymore.
Speaker 4: I'm gonna use my bonus actually healing word Kenneth or six.
Speaker 2: Hit points probably better to heal Roger.
Speaker 9: To be honest, I'm going to die in one strike
here like.
Speaker 4: That uses two of my first levels.
Speaker 2: Okay, the one the ones here left Kenneth had or
has been hit, right or no?
Speaker 4: H one about me?
Speaker 9: One of them in there has been hit yet, I'm not.
Speaker 5: I can't remember. Can I ascertain by looking which one
of these things got hit? Or can I remember? Can
I make it like an in check to see if
I can remember which one of them already got injured?
Speaker 2: Sure? But the one in front of Arden up here, okay,
and the one in front of you are the only
ones that have taken any damage. Okay, holt from the
dead ones. All right, it's time. How far is this?
Speaker 4: All right?
Speaker 2: We are unleashing the Razzle Dazzle.
Speaker 3: Uh.
Speaker 2: I don't even know what this is. This is how
little I know about this new Ranger archetype. I'm just like,
get come on, what is it? I'm excited too?
Speaker 5: Oh this it's not necessarily the new Ranger. This is
a spell that I found in the Elemental Evil expansion.
Speaker 7: Whatever.
Speaker 2: Good, But Roger is going to cast Zephyr's Strike. What
Zephyra strike?
Speaker 5: So basically no opportunity attacks against me, double movement speed
and advantage on one attack.
Speaker 9: So what you're saying is you're fucking baroken.
Speaker 2: It's like a weird mini haste bonus. Yeah for one turn. Yeah,
it's like Ani, that's cool. I'm going to I'm actually
going to run up and hit this one first. Okay
with where is it? H Strike is definitely the coolest
name of the spells. Yeah right, that exists so far. Jeez,
that's bad ass. We're part of the Zephyr Strike unit.
Speaker 5: I'm going to make this a No, I don't need
to make it. I can't remember how badly injured this thing.
It's I'm just going to make a regular attack to
make sure it hits.
Speaker 2: It does hit. I should have done it. Oh wait,
I have I have advantage on the attacks. That's the
crit Yeah, you need to do one. You just need
to hit. Yeah, I think it has one. It has
to do well. It really it gets hit really hard
either way. You guys need to make me deck say
so because he does explode. Okay, me as well? Okay,
oh me yep, just everyone within five feet basically, can.
Speaker 4: I disbelieve I disbelieve I can make that.
Speaker 2: That is a fail for one turn. That's for a minute.
Speaker 4: What oh, concentration one minute in turns.
Speaker 5: No, no, no, no, that's only the concentration effect. Only
is the no opportunity stuff. I don't get the Oh yeah,
but like still the no opportunity stuff.
Speaker 2: Oh yeah, you get to run around around.
Speaker 20: And then.
Speaker 2: Arden you take to fire damage as this thing just
explodes suddenly. Rajah is next to you, like is the
first strike, and then this thing explodes and you're hit
by a gout of like hot steam.
Speaker 4: Up helping me behind you.
Speaker 5: Nothing personnel. I take a point of damage from that explosion. Right, No, No,
that one you don't take off. It's not it's only
when it does. It's steam breath.
Speaker 4: That's just a dead I just roll around and it's corpse.
Speaker 5: I'm going to now run back here and use the
Oh wait, no I can't. I already use that my
bonus action. Huh, never mind.
Speaker 2: Okay, it's gonna be really cool when I killed the
other one in one turn. But I can't because I
use my bonus action already.
Speaker 7: Oh I got to use mine.
Speaker 4: No, no idea, I use the dealing words.
Speaker 2: Steam and method is going to scratch out his legs again, scratching,
scratching and burning you for three three?
Speaker 8: Can I Can I take the next ten minutes to
take off my heavy armor and just run naked because
it doesn't matter.
Speaker 2: Yeah, I didn't. I didn't just up and just starts
taking off his grief.
Speaker 8: I do want to point out these are made of
water technically, and they're against my religion.
Speaker 4: So I'm protesting these monsters.
Speaker 2: Correct, And I forgot about that. Let me see if
this guy can do anything. Nope, he's gonna claw at
Rajah eight. I'm guessing he's a miss. Correct, And Carliacid
is your turn.
Speaker 7: Back with the small gun?
Speaker 5: Hey wait, I dodged an attack for like the first
time the entire character. I've been hit or krit by
every single.
Speaker 2: It's like this like half head steam method like lumbers
over tune just guys and doesn't hit you and it's
the greatest.
Speaker 5: Like my ac is seventeen. But I've been hit more
than Kenneth, like everything that gets nearly chrissy.
Speaker 2: To be fair that you've been rolling amazing, but I've
been like half healthed with every hit that I take.
Which one are you firing at the one next to Kenneth? Cool? Yeah,
the bullet passes through it. It does hurt it, but
it doesn't kill it as you deal five piercing damage
to that one. Anything else, wait, reload on a bonus reload.
The weren't gonna fired another time. To go to its
reload score, you must have spent. You must spend one
attack or one action to reload. So no, no, it's
an action. Basically, the one next to you, Callias is
going to scratch at your face with his little hands.
It is going to successfully scratch your face. Two slashing
damage down one side, and then it burns with the seam.
Speaker 9: That's got to be so jealous right now, Jesus.
Speaker 4: These guys as modifiers are nothing.
Speaker 2: Yeah, these are just rolling really well. They roll better
than we do, really good. It's your turn lash, all right.
Speaker 6: So that one just a tats So I'm going to shoot.
Speaker 2: Will cool as the harrow is airborne, don't blow that
it blows up. Give me it has six h P
left as well, the exact amount you needed. Uh no,
you're good. That's a mate. The thing just blows up
and you duck out the winds. Don't blow it up, Kenneth.
Speaker 9: Yeah, the one in front of me, I'm just gonna
magic miss Ali.
Speaker 7: Yeah, uh.
Speaker 2: Damage both dammit.
Speaker 4: The thing.
Speaker 3: Actually, sorry, I'm gonna make I'm gonna make two go
to this one and one go to the one next
to Carlias.
Speaker 2: Okay, so three four seven to this one.
Speaker 9: No, I think it's twelve to all of them.
Speaker 2: Oh yeah, Oh is that how it worked? Okay? I
think hold on, you roll three separate. You can split
those up.
Speaker 3: Oh it deals one day. Okay, so we'll just we'll
all do it on this one because my my rolls
are off. Okay, yeah, it's one dy four uh yeah,
so yeah, we'll just do it.
Speaker 2: You can split it up by hovering over it if
you wont can I so like three or four, So
we'll do we'll do.
Speaker 3: The one in front of me takes two and three.
The one over by Carlias takes takes four.
Speaker 2: Cool. I didn't realize I forgot it. Split it up.
That's a good way to put it, with the plus
three I'm guessing being a plus one to each one,
so it's four and five yeah, nine, and then the
other one is three, so that's three. Cool. The one
in front of you just just gets hit by these
two things and then it like falls over dead and
then stands up and goes ah. Because it's just about
barely alive. The one over by Carlias is like landing
after scratching his face, and then it gets hit by
one and it looks back up at Carlias because he
doesn't understand what's going on. Because this one's the dumb one. Arden.
It is your turn.
Speaker 4: I'm gonna tag the one in front of me with
my battle axe. Do it.
Speaker 7: That is a hit.
Speaker 2: The one it explodes, give me deck saves you two?
Speaker 19: No ye?
Speaker 4: So how does that work? By the way, if a
natural twenty minus one is it? Is it still a crit.
Speaker 2: Is it?
Speaker 4: It's just a sloppy It doesn't.
Speaker 2: It reduces the number to a nineteen, but the dice
itself would be a twenty. And then you know, if
you rolled in front of you, the dice would still
be a twenty, and then you applying them on the
fire afterwards, so it's still it's still in that twenty.
It explodes and both of you avoid the go out
of steam that comes your way from its exploding body,
and Raja is your turn.
Speaker 7: I'm not cool.
Speaker 2: Sorry, I'm going to run at it.
Speaker 8: The other one use my movement, use my bonus action
of war priest to attack the water proNT of Carlias.
Speaker 2: All right, cool does a care? Cool?
Speaker 7: Yeah?
Speaker 4: Time to fail.
Speaker 7: That is a hit.
Speaker 2: Nine damage. Yeah, you do nine damage to it. It
is not dead, but it does suddenly look up and
see an axe come down. It splits its head into
it splits in two and then grabs it's either arm
of it each split body and pulls itself back together
and looks up like angry at you. But it is
still alive, just like Raja. Whose turn it now is?
Speaker 5: I am going to walk all right over here. I'm
going to size this thing up with slayer's eye and
I'm going to chuck my tollwar at it.
Speaker 2: Wait can you do that? I mean you can do
it as just a bullshit improvised weapon. I guess so
there'll be a D twenty plus your decks okay, uh
so slash braw ty twenty plus four you fail terribly wow,
and strike, of course, strike Arden in the side of
his head. I guess improvised weapon damage would be I
think it's a D four plus decks.
Speaker 9: The people P four plus string decks.
Speaker 2: Well, he threw it with the decks, so I'm giving
him the deck to hit. So you just you just
throw the toll at the side of Arden's head. Arden,
the side of your head just opens up, just a
massive gash, and the toll wah lands at the feet
of Carlias in front of you. Behind you, It's just
stood there like just this thing. You take eight slashing damage.
Are you down? Is he down? Yes? To the ground.
Speaker 5: It's it's actually actually better this way because if I
made a melee attack at crip Field, it would have
ardly even worse.
Speaker 4: O'kay, guys, I'm eighteen armor. You are working on this.
Speaker 2: You were down. It's okay.
Speaker 4: The healer will get me.
Speaker 2: Carlias.
Speaker 9: Holy ship, it's an incredible.
Speaker 4: Black Stephen curse out of here.
Speaker 7: My god, what do you do?
Speaker 2: You stabbing at the MEFI go for it. Yeah, it explodes.
You receive one immediate fail Arden to your death. Save
Oh my god, a deck saving throw Carlias. You avoid
the scolding hot mesh explosion of water, but Arden doesn't.
He's just laying on the ground blood and then hit
by a wave of exploding steam. Methy. They are all dead,
but it's not over yet. Lash. You do anything to
save Arden, who is dying. Ah, here comes Bobby in
the back up.
Speaker 6: Just exploded.
Speaker 2: Right, Yeah, there's no more methods. They've all They're all
like there's nothing around, like the steam is evaporated kind
of thing. But Arden is laying on the ground just
bleeding out of a massive hole in the side of
his head.
Speaker 4: Just sticking out of it.
Speaker 2: I imagine, like.
Speaker 3: Imagine that hit him, like it's just it went a
kettle and then he just falls over. He's got a pressure.
Might have been better cut him instead.
Speaker 6: So I can dash double movement over to here.
Speaker 2: You can just make your normal movement to there.
Speaker 6: Oh that's not very far, okay, so normally over there, Raja,
you still have that potion?
Speaker 2: Needs it? What potion?
Speaker 1: Didn't you get a potion?
Speaker 2: I think he has it on Arden's body. There is
a potion somewhere. Where is it in your backpack?
Speaker 4: Far away from them?
Speaker 2: Is it hidden?
Speaker 7: Yes?
Speaker 2: You can. You can make an investigation check to try
and find the thing. Arden rolled me either a stealth
or a sleight of hand. I guess to decide how
well you hit this thing. Just roll me in number.
Oh it's so well hidden, like as soon as you
open it, it's there in his back back.
Speaker 4: It's just on top and play side, Okay, it's a
D and D thing.
Speaker 2: You can you can take it out and just feed
it to him if you want.
Speaker 6: Yeah, I'm gonna I'm gonna cry, open his mouth and
just blood glug.
Speaker 2: Cool. Yeah, it's a little bit four blue, Yeah, forty
four plus four Arden you Roland?
Speaker 4: Oh okay, uh.
Speaker 2: Thanks, you get thirteen HP. Back's see the light returned
to his eyes and odd and you probably wake up
a little confused as to when the fuck happened. I've
already taken my tour and put it away as he's
waking up. Yeah, like he wakes up and you've successfully
defeated the steam methods. Uh, and none of you died barely? Uh,
well done.
Speaker 4: Uh you all get five experience points.
Speaker 2: I'm done. Yeah, do you guys proceed on? What do
you guys do?
Speaker 8: Just stay on the ground, Yeah there for a while,
just sitting on the ground for a bit. It is
hitting the freaking ground where the steam method was.
Speaker 4: That's fair enough, mother mother trucker just hit me for
a massive amount of damage.
Speaker 2: Drop me. Yeah, little little guy was vicious.
Speaker 7: What a bastard.
Speaker 2: H Everyone gathered around Arden looking at his open wound.
Everyone kind of shuffling their feet looking a little shifty. Well, well,
Rajah swiftly wipes the blood off of the blade, which
definitely didn't come from a steam messit.
Speaker 4: Uh, I'm going I'm going to going to repair.
Speaker 6: Yeah, I'll follow upstairs.
Speaker 8: So I guess you all right, Well, I'm going to
take ten minutes of cass prayer appealing once everybody's here.
Speaker 2: You need one hundred and twenty five gold to repair.
Speaker 4: The pistol was like a cast I smelled book.
Speaker 2: Did you get two nat ones with a pistol? No,
it's just if you're oh, wait, no, you just didn't.
You need to do a tinker's tool check. Sorry, do that.
Speaker 3: I was gonna say, holy shit, that's an expensive plaz
do that?
Speaker 4: Yeah?
Speaker 2: No, cool? Yeah, so you fix it. You just remove
that the chambered bullet, which maybe has done on bullshit
that I don't Undertand because I'm English and I've never
seen a gun, and you barrel cleaned the barrel and
fix the weapon and yeah it works. It works fine.
If you fuck that up, then it costs you half
it costs a gun yet, which is where I got
that from. In case people think I'm just trying to
rob them blind the the group may be settled down
to take a little rest here before proceeding through to
the next level of the tower. That is where we'll
end today's session. Somewhere somewhere in the tower above you,
there is a dwarf drinking and looking at some strange
runic runic symbols.
Speaker 3: I was hoping we were going like another hour because
of all the issues or something. You should totally go
another hour.
Speaker 2: We should just totally go. I can do another hour.
I don't have anywhere to be in the next where
to be because one of finish us off.
Speaker 5: I can do what the chat though chat fuck the
chat hashtag chat roll roller one D twenty.
Speaker 2: If you might have ship to do, you got shipped
to do.
Speaker 6: I could do thirty more minutes.
Speaker 2: Chat. No, it's sober, it's sober. It's never been broken
up with over DND. It's over And if you want
someone to blame, make sure you blame Fairlight Excaliba.
Speaker 4: He tried to kill, he tried to kill stuff to do,
kill the party member.
Speaker 5: I'm just glad that I went for the weapon throw
because if I did a mele attack, it could have.
Speaker 2: Like it would have a lot more damage. I think Yeah, No,
I think I think it'd be better if we end
it there and then you can head up just because
I think you'll see. You'll see next week you'll see.
Speaker 6: Yeah, we probably want to rest.
Speaker 2: Yeah, it's a decent time to stop, so we'll stop there.
Thanks for playing. I'm just going to tally up your
XP because I remember that we just keep sucking up XP.
But what I do, Let's go around and do some
shout outs. Let's start with mister Brotato, who are you?
And ship?
Speaker 3: I'm Jay, but you guys can call me Daddy over
in my chat at ten a m.
Speaker 9: Eastern every day for coffee time.
Speaker 2: That's it.
Speaker 9: Tomorrow we're starting rhyme, play through a rhyme, and next
week too.
Speaker 2: That's it.
Speaker 7: Literally.
Speaker 3: Also Friday, go check out neon screen on Friday where
I play as Boom Boom in Whack Steven's campaign, also
a table story campaign.
Speaker 2: Whack Steven. Don't worry about that guy that.
Speaker 9: Can't he's my other DM. I can't should talk him.
Speaker 2: I can. He's shipped fair like Caliber, people find you. Wow,
what's up? Guys? You can find me here or you
can find me on my channel.
Speaker 5: Fair like Underscore EXCaliber every day at four pm Pacific time.
I'm the chucker of swords, slayer of teammates, and player
of random fighting games and other stuff.
Speaker 7: That was good.
Speaker 9: That was slick.
Speaker 2: Sorry, I'm doing the maths. You each get two hundred XP.
There you go. I can't remember what level four is,
but I don't think you're in it yet. I just
want level I just want level five, where I can
be completely broken. Yeah. I don't even want to.
Speaker 9: I've heard that before.
Speaker 4: I don't even I really don't want you to be
level five until until you.
Speaker 2: Get to level five. I just don't want to. It's
gonna give me twenty seven hundred.
Speaker 5: Well remember when we were discussing this new class and
you were trying to get me to take hord Breaker
instead of slayers Eye.
Speaker 2: You just get it anyway.
Speaker 5: Well, no, if I had that, i'd be attacking three
times per turn. Fine, and then and then at level
five I would have been attacking four times.
Speaker 2: I don't even care anymore. The end. It's like when
Jay was like, I'm gonna play an artificial and I
was like, fine, just bring it to the game whenever
you show up, and he was like, I do this
bullshit now, And I was like, this encounter you had,
they're in a ten straight away. He was like, oh,
there's a hole underneath all of your preachers.
Speaker 5: If I've been able to if I'd been able to
get the hoard breaker the skill like you had suggested,
it would have meant two attacks per turn, and if
either of them was a crit or a kill, then
I'd get a third attack.
Speaker 2: On fine, whatever, it's whatever, I don't care. I'm just
I'm just gonna start summoning all sorts of bullshit on right,
They'll kill me Tuesday. Who are you? Where can people
find you? And stuff and things?
Speaker 6: I'm Tuesday Tuesday grade to be specificing for me for
slash Tuesday Gray. In fact, all Internet places at Tuesday Gray.
I assume sometimes I'm super excited about this tower. I
can't wait until next week.
Speaker 2: This has been the last Thanks you playing guys, all right,
thanks for thanks for playing the game. I'm such I'm
the worst fucking hose by the end of DM, I'm
so dumb by the end of it, my brain just breaks.
Connor Cronis we kind of crowns from school where he's from.
He's from Scotland, Scotland. Not from Scotland, you are, damn it.
It's close Boom from Boom, Boomingham. It's close enough to
Scotland that you're Scottish. Disgusting, disgusted.
Speaker 14: My name is Connor Chronis. I'm a voice actor. I
like to play games on their hardest respective difficulties. You
can find me at Twitch dot tv Forward Slash Official
no no official.
Speaker 4: Slash conn I've had for like two months.
Speaker 7: I don't know why I was gonna say that, but.
Speaker 14: Next Monday it is a year anniversary from when I
started The Nightmare of Doom. That was that's a fun game,
and that started my addiction for all things hard, so.
Speaker 2: So hard mode Mondays. Speaking of hard, I just got
speaking of hard HJI, which stands for hard Jiglo or
you could be called Harden.
Speaker 4: Yeah.
Speaker 8: Nice Monday through Saturday one to nine pm PDT. Here
on Wednesdays, as most of you should know, and uh,
we're playing Darkest Dungeon the new DLC as three quarters
of twitch is, and then playing some pub battleground for.
Speaker 4: A couple hours as the other three quarters of twitches.
Speaker 7: I'm pretty sure that math is.
Speaker 9: Solid Final Fantasy.
Speaker 2: Or any of the Final Fantasy fourteen.
Speaker 4: Fun got it, but I'm not going to stream it.
Speaker 2: Fame for it. I have no idea you wan fing
for it. I don't even know what he's saying right now.
It's Final Fantasy, Final Fantasy. It's a ship overrated as
ship stupid. They're all the same, They're all just Star
Wars rubbish. We think the same there. You know you
hurt me then because I was facious and you just
lost your inspiration. Hurt me. No, I already used it.
Speaker 9: Oh no, I didn't lose it, or I didn't use it.
Speaker 2: Rather, ship, I would use it if I were your
immediate death savings most thanks for watching, everybody. We'll be
back next week with more table story Dust Veil. We
have other table story stuff going on, if you're interested
in watching it. On Fridays, we do Neon Scream, which
has that ship DM Wax Stephen dming it, which is
I mean, you can watch it because it's good for
everyone else in it except for Wax Stephen, but that's
up to you if you want. I guess. On Tuesdays,
I'm doing a new show. We have a game that
we run on Tuesdays. I don't it doesn't have its
own name because it changes frequently in that we have
the same group and we switch dms basically every game
and do short, like five to ten week campaigns. So
the next time I'm up next basically it starts on Tuesday,
which means I'm going to be doing Tuesday, Wednesday and
Thursday for a few weeks. So I'm going to be
a fucking mess every time. And we're doing worlds in Peril,
which is kind of like an Apocalypse world setting, or
they're not setting whatever it's called thingy with, we'll set
with superheroes. So that's Tuesday at eight pm UK. We'll
be back here Wednesday apm UK Neon Scream is at
twelve UK time. Yes, and that's all the tables. Sorry,
we'll see you next time. Thanks for hanging out. I
need to get out of this can room. It's so hot.
Good night everybody. Thanks so much.
Speaker 6: On you've been listening to Table Stories Dust Fail. If
you like the show, please consider rating and reviewing for
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bonus content at tablestory, dot tv, slash Support. Thanks so
much for listening, and we'll see you next week.