Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy.
Speaker 2: In the months since his arrival, my brother has effortlessly
swept death across this world. At midsummer and Alen unreachable
during winter, Montriori.
Speaker 3: Awakens again.
Speaker 2: To bring death to a second Guya.
Speaker 4: This is exactly where I'm supposed to be.
Speaker 5: It's a shame in this our final hour that my
eyes but surely open, and somene of you are surely plainless.
Speaker 3: I used to think that I was brought to the mountain,
but the mountain brought me you.
Speaker 4: These three are no poultry offerings and Gaia's final moments.
These three represent the millions of souls lost, and they
stand proud against this inevitable finality, giving the most precious
gift for the last of us time.
Speaker 1: There is a final death pulse from the corpse of Maudrial,
and the pulse shifts the world around you. From this
mountaintop before of you find yourselves in a realm drained
of essence. The landscape stretches out in a haunting silence,
an empty canvas of ashen planes and skeletal trees. There
twisted limbs reaching skyward in an eternal anguish. The ground
here is cracked and lifeless, as if the very soul
of the earth had been siphoned away a millennia ago.
There's a pale gray sky looming overhead, devoid of sun
or stars, casting a sickly, unchanging light over this forsaken land.
Every time you breathe, the air feels heavy, the air
thick with her somewhat toxic miasma. And before you sits
a sickly creature, a gray skin humanoid, tall taller than
a goliath, but thin, malnourished, looking barely more than stretched
skin over bones. The creature has featherless wings pulled in
close on its back, sunken eyes filled with a low
but bloody red light. Its legs are twisted and gnarled
more like roots, unable to support the weight of the creature.
It sits against a rock. A second angel spear sits
planted into the earth beside the creature. Every few seconds,
a pulse of radiant energy washes through the creature, its
energy recovering from yet another death. The sudden shift to
this realm leaves each of you winded. For now, each
of you is suffering the stunned condition, which means you
cannot really do anything. It has no mouth, yet its
voice echoes through your mind. I died, I returned. It
has happened several times. Each time the pain of all
that I have lost returns anew.
Speaker 6: It doesn't leave yet.
Speaker 1: It is not a scar. It is not a trauma
that weighs on one's mind and soul. It is a
cold shadow at the edge of your vision, a phantom
pain just beyond your senses. There is an emptiness in
every place, a loneliness to every moment, a distant sensation
that you'll never recover, never get that time back, never
get another chance. It is just there forever, a weightless
weight resting on you. Now another pulse, you might notice
that your bodies start to feel again, yet you cannot move,
maybe a twitch of a finger, curl of a tie.
The worst part of holding the memories is not the pain,
not the loneliness of it. Memories are to be shared.
My sister and I, we are not siblings, not in
the sense that mortals might understand. We were split from
the same soul, from the same divine energy, split and
formed to create two distinct beings, capable of two distinct duties,
one to guide the living and one to guide the dead.
Another pulse, some of the sensation returning to your legs,
almost as if for a moment you feel as though
you're kind of floating, a wobbly kind of strength returning
to them. Yet you still cannot stand. Can you understand
what it feels like to lose your family, your world?
Perhaps yes, But you can never understand what it feels
like to lose half of yourself. Not an arm, not
a leg, not part of your mind, but half of
your very soul itself. At first, I simply wanted to
reach out and remember the feel of another of my kind,
another angel, my sister, to recall her voice, a grace,
to witness a strength. Then my heart would sing and ache.
I had no control over its mournful wails into the endless,
broken nothingness of my Giah. Another pulse. Maybe you're coming
to your knees, able to slowly lift yourselves up, some
strength coming to your wrists and hands, still a distinct
weakness about your bodies. Before long, the loneliness drowned out
the wailing. Before long, I spoke not at all. Before long,
my heart grew dim and quiet, cold, and then silent.
And that is when the true madness took hold, and
I felt it, and I knew it, and there is
no coming back from it. I even tried to manipulate
the weave, to undo myself, to remove myself, to alter
my state back to what it once was, all to failure.
I believed I might recapture my lost self, But there
is no return. There is a hole in you, and
there is a hole in these worlds. I can never return,
never fill that hole, never recapture what was lost. But
I can have my vengeance. I can rip and tear
until there is nothing left of those that have pulled
our strings, made a mockery of our lives, yours and mine.
Another pulse. The four of you are vaguely able to
stand wobbling, maybe grabbing a weapon, may be holding on
to the staff for the angel spear that you have
in your possession, those that return me to life again
and again, those that had the power to intervene. Perhaps
you believe you are different. Were I to leave any
one of you alone for millennia, trapped in this prison world,
you too would finally see this is the only course
that remains. So you may stand before me, You may try,
you may hope, but know this at least I do
this not just for myself, for those lost in my world.
I do this for all of us, for we are
already dead. And another pulse and you're able to move, manipulate,
cast spells, speak, do whatever you would like to do,
And what would you.
Speaker 6: Like to do?
Speaker 5: I turned to look at my companions in this strange world,
now in an even stranger world, and see trying to
read their emotions, their expressions, their intense.
Speaker 3: My eyes are frozen on the creature in front of us.
What do his eyes look like? I'm sorry, did I
miss that?
Speaker 1: Yeah? So he kind of he seems to be sort
of slightly growing in strength, a slight color, returning to
this very sallow gray skin, but his eyes are sunken,
almost just a skull.
Speaker 6: Really.
Speaker 1: There is no mouth on this creature. There is no nose. Really,
it's kind of just a flat area, but there is.
There are two sunken eye holes, and from that there
is a glowing red light that is growing with every
pulse in intensity. He doesn't really look at you during
this speech. He's sitting against a rock the other angel
sphere in the ground next to this rock where he is.
His legs are kind of awkwardly sat at an angle,
as if they've never really been used. They seem especially
a trophied. But he's just sort of lamenting and looking down.
Speaker 3: Yeah, I would like to take a few steps forward
towards him.
Speaker 7: Yep, doesn't do anything as you do. I nod to
you into this spear beside him.
Speaker 3: Yeah, that's what I'm doing. I'm walking up to go
pick up the spear that's next to him.
Speaker 1: Yeah, give me an investigation check.
Speaker 8: Okay, I will be shadowing Sarah as.
Speaker 4: B I I'm also walking blush.
Speaker 1: He doesn't react to any of you moving about at all.
Speaker 3: I'm sorry. My sheet is taking a second to load,
which is really fun and awesome refreshing.
Speaker 8: Okay, investigation. Yeah, yeah, twenty twenty.
Speaker 1: You are reaching out for this spear to try and
sort of grab it, pull it from the ground.
Speaker 3: Yeah, but I'm not doing it like fast and aggressive
or anything. I'm basically just trying to slowly walk up
and just lift it from the ground and move tentatively.
Speaker 1: You can choose to lift this spear up, or you
can simply allow your hand to pass through it. What
is being projected around you, Cirus is not the actual
second Guya is not Anhedonia, his name he has for
his world. It is simply an illusion, just a hollow deck.
The being that is sat at the center of this
is real, but everything you're seeing is just a play
on your vision, just a twisted illusion that's being projected
from this creature as it laments and remembers its world.
Speaker 3: I will pick up the spear, knowing that I will
pick up the spear, and then I'll bend down and
take a clump of the earth in my hands, and
I assume it will be snow.
Speaker 1: Yeah, I mean, this is the thing. You can reach down,
the illusion will come up with your hand, but you
are fully aware that what you're grabbing is snow. Maybe
a sense that it's cold. Illusion remains. It's kind of
ash dirt, but it is snow. You know, for us
as a viewer, we would see that you see it
as snow, but you know we also see it as
part of this illusion, this illusion.
Speaker 3: Do they see it as snow when it's in my
hand or do they still see the ashen dust?
Speaker 1: Everyone else can make an investigation check. You can have
advantage because Cyrus has already broken the spell a little
sixteen sixteen, by twenty yes, get all these good rolls
out now. Fifteen, Yeah, you can all experience and understand
the same thing.
Speaker 6: Here.
Speaker 1: You're still on the mountaintop.
Speaker 3: I turned to look down at this creature, Mordrial, and
I look at him with pity. You're not the only
one who's lost someone, you know. You describe something that
everyone has felt, every living being has experienced for as
long as time has existed. Death comes for all of us,
and there are those who are left behind, and they
must learn to live with it. Do you think your
sister would look proudly at you now? Do you think
the other half of your soul admires what you have become?
Or does that not even matter to you any longer.
Speaker 1: The form doesn't move. There is another pulse as Modreu
regenerates a little more, but the being does answer you,
a voice echoing through your mind. On a long enough
time scale, the unlikely becomes inevitable.
Speaker 6: My sister was a warrior.
Speaker 4: She fought, we lost.
Speaker 1: Until I became inevitable. This is the only way I
have consigned myself to it. I have heard every argument,
I have made every argument, and I have wept, I
have raged.
Speaker 6: I am all that remains.
Speaker 3: I would like to reach out and put my hand
on his forehead and give him the relief that I
just earned back from the mountain.
Speaker 1: Make me a wisdom check an eight, roll me a
constitution saving thrower.
Speaker 3: Okay, seventeen.
Speaker 5: Roll a.
Speaker 1: Two D six.
Speaker 3: Seven.
Speaker 1: So take three necrotic damage and reduce your maximum hit
points by three. This simply burns your hand today, Okay.
Speaker 4: I I would like to give her a second chance
like that, if possible. Okay, really, Oh God, I see
what you're doing, and I see well, I don't know
exactly what you're doing, but I see that whatever you've
done did not work out the way you wanted.
Speaker 3: Okay, I try again.
Speaker 1: From me a wisdom check twelve brom me two D
six make me a con save.
Speaker 3: Hello.
Speaker 4: No, I made it worse because she rolled lower.
Speaker 1: So you take two necrotic damage and reduce your maximum
hit points by two. This time more Drill speaks to
you again, Cyrus, and says, the diluted power of my
twisted brother. Do you know how I know the gods exist?
That this is just a game. The first of our
angels to fore was my foolish brother, the Shield, the
then god Reel, and yet the last to perish.
Speaker 6: Here he will be.
Speaker 3: I stab him with the spear.
Speaker 1: You bring the spear back, thrust it forward, and it
doesn't really seem to do anything. As you bring this
thing forward, it just passes through this creature's body. However,
the rock behind Modrial splits, and as you strike that rock,
you feel the spear kind of sit comfortably in that
rock passing through Mordre. He doesn't flinch, he doesn't move.
The spirit itself there's a particular sort of rigidity to it,
and you see this energy passing along from the rock
across the sphere and into Mordreal.
Speaker 6: Ah again.
Speaker 1: A memory. I thank you all for these memories. I
will say this much for a moment I felt most
the touch of hope that perhaps you had discovered another way.
There's a moment before and herdonia around you vanishes. Each
of you witness this creature that was sitting slowly lift
itself up. There's a sort of wash of energy that
pushes each of you back a few feet as this
being reaches a full regeneration. But it is no longer
a dragon. There is no grow dracolch.
Speaker 6: It is no.
Speaker 1: Longer really a huge undead force of nature. His skin
that was kind of sallow and gray, begins to blacken
and harden, like the blight that he's spread across two
Guyas his form emboldens and his wings stretch and grow,
grasping out like writhing arms, feathers fall from them, but
they fall heavy like knives into the snow. The world
of Anhadonia as you see it falls away, and you
return to the mountains of Moon. The snow and the
drift immediately chilling your skin your face before you, Maudrial
lifts into the air, reforms upon this mountain top across
the top of his head. His skin grows and shifts
into a kind of strange eagle like form, almost as
if he's bringing a helm down over his face. Behind
that helm, two red eyes flash again, lifting upwards his cracked,
blighted humanoid humanoid form, blackened wings and twisted legs. He
stretches out a single arm, and the angel spear that
was within him appears under his command, floating separately by
his side. He speaks, I stand before you again, undefeated, unslain.
Thank you for bringing forth my true power, my true form.
Witness me now gods, no longer a being of life,
no longer a dragon of undeath, no longer a puppet.
These mortals have cut my strings.
Speaker 9: I am now you are Angel of death, and I'm
gonna need you able to roll me some initiative please,
or he attacks again.
Speaker 1: Now you can place yourselves kind of anywhere you want around.
Speaker 5: Him natural one wow.
Speaker 10: Video or leo a sering.
Speaker 4: Wow. That's incredible.
Speaker 3: Any chance we happen to restore any spell slots during
that little repose.
Speaker 1: You can have a short rest, so see you can
have a lot one.
Speaker 4: Thank you.
Speaker 1: Here's my special little boy. We see that there was
a previous mechanic that I think I explained in the
green room, but I can't remember last week that I
didn't really get to implement that would have given Sea
a long rest at this point, normally that we had
to cut the show short a couple of weeks shorter.
Speaking of which, due to the fact that next week
will be the round table, there'll be no green room today,
but please submit any questions you have for myself or
for the cast about their characters or the story in
the curer discord, channel on table, story tablestory, dot TV, forward,
slash discord, use the word or hashtag round table so
we can find them. But please spoiler tag anything that
might reveal anything for pe but haven't caught up during
the week. And we'll also be taking questions live during
next week's broadcast, so they're that in mind. For next week,
there will be a round table where you can ask
us past crew anything you want, including whatever questions come
up over the course of the remaining remaining part of
this episode. All right, let me roll for the Angel
of Death here at twelve. Okay, I love that going
on as zero By the way, that is.
Speaker 3: Oh so serious.
Speaker 11: You still have a spear, I think because you had
it to end yep.
Speaker 4: Yeah, okay, best Rick to make sure she has the sphere.
I'm just making sure it's no.
Speaker 1: Just ensure that you are as weak as possible going
into this fight by giving the lance stats spear to
the one party member with one arm. Okay, how you
said that?
Speaker 3: Like, uh fixes itself to whoever's holding it, right, Also,
my arms very strong.
Speaker 1: And well it changes size to match your size, not
really changing size to match your ability. Right, so you
can wield this one handed if you are mounted. So
otherwise everything you do with this spear is disadvantage.
Speaker 3: Okay.
Speaker 1: The only person who can wield it effectively is children.
Speaker 4: Yeah, okay, one too, but she really doesn't want it.
Speaker 3: I'm literally going to throw it to you children.
Speaker 1: Do you want to do it? And during the cut scene.
Speaker 4: Right now, yeah, yeah, yes, yes, Okay.
Speaker 1: There's no check to be made if you throw it
right now? Okay thrack end of the cut scene into combat.
Health bars come.
Speaker 4: Up, Yeah, health bars come up? Yeah, I think tracks
sort of. He like gamages his thumb into the wound
on his forehead, and he closes his eyes and licks
the blood off his thumb, and he says, you have
destroyed so many people's mine included, but very still one
exelan orc left, and he's going to pull out his
great axe from whose bag of holding, and he's going
to cast a spell called tensors transformation. And I think
Thrack sort of levitates into the air a bit, and
the snow stants lifting up around him as he's literally
powering up, and he screams in rage, a rage that
he used to feel when he ran through the planes
of exilan Ya. And that will be my turn, okay,
bringing us to Serius's turn.
Speaker 3: Okay, I am going to.
Speaker 12: Cast get some distance, move away from us.
Speaker 3: This is what I seris next to me. I can
move away and get some distance. The problem is is
that all my like cool stuff is like AoE to
my team, so I can't be too far. One second,
you do move up your speed. When you move five,
you to start to.
Speaker 8: Move your wisdom modifire.
Speaker 3: How long does this last? I think I'm gonna cast
bomb of peace. It's channel divinity. I can make my
very presence a soothing bomb. As an action, I can
move up to my speed without provoking opportunity tax and
when I move within five feet of any other creature
during this action, I can restore a number of hit
points to that creature. Equal to two D six plus
my wisdom modifier.
Speaker 4: Uh.
Speaker 3: And a creature can receive healing only once whenever you
take this action. Okay, So I think that's just like
for the rest of the combat, I can choose to
take the action to heal them because I'm radiating this
bomb of peace? Does that include me? I don't think
it does. It doesn't say I mean, it does say
any creature, but it doesn't say including myself.
Speaker 1: Balm of Peace, Eric domain Balm. You can move out
to you speak of that perfect an opportunity attacks and
when you move within five feet of any other creature
during this action, you can restore a number of five
points to that creature. A creature can save dealing. Sorry,
any out, it's.
Speaker 3: Got to be any other yeah, okay, okay, and then
I am going to cast uh cure wounds on myself. Okay,
that's it for me.
Speaker 1: Thank you, Angel of Death. I'll actually no, at the
end of your turn, let's see there any of you
close enough? Just the thrack? So, yeah, did you use
your short rest hit dice already?
Speaker 5: Serious?
Speaker 3: Oh no, I have to tell you because I gave
up relief and I've only just gotten it back. I've
never done a short rest, so I actually have never
rolled short right rest hit dice.
Speaker 1: You can use them.
Speaker 5: I see.
Speaker 3: What does this mean? I just roll my hit dice.
Speaker 1: Yeah, so you can.
Speaker 10: Roll your brilliant to be at the Baley.
Speaker 1: We're not playing. As much as it upsets everyone in my.
Speaker 4: Life, I can't believe you've done that.
Speaker 7: It never was.
Speaker 1: You can use hit dice to regain HP on a
short rest basically, so you like the short rest can
literally just yeah the short rest fund and it will
use or the hit dice fund and it will heal
you that amount.
Speaker 3: Okay.
Speaker 5: Nice, you see where it's as total. You can do that.
Speaker 1: You can do that heel yourself to max and get
anything that you get on a short rest back on
a short rest.
Speaker 3: Okay, that's awesome.
Speaker 5: And it just in case you would have done something
else instead of using your bomb.
Speaker 3: Okay, cool.
Speaker 1: Yeah, you wander a different action instead of cure wounds.
Basically you're at full health, so instead of doing cure wounds,
you can do something else. Here's what I'll here's what
I'll do. I'm gonna let you do that action. After
the end of this legendary action, you get a legendary action.
See you make me a constitution saving throw eleven a fail.
You are targeted by a blinding gaze. The eyes on
this creature look at sea flash, and all you sort
of see before your eyes go blind is red. In fact,
I think that's probably all you can see is just
like a shock of red. You are blinded until the
end of your next turn. Now, Cyrus, you can do
whatever you want.
Speaker 3: Okay, I am going to fire a boat him.
Speaker 1: Yeah. Sure, hit the.
Speaker 13: Angel of death with their little can trip twenty four.
Speaker 1: I'm just trying to scare you enough to hit him
with everything you've got.
Speaker 3: I want to make sure that we live, so I
have to keep my spells to heal us. Yeah, okay,
it's fifteen fire damage.
Speaker 1: Fifteen fire damage now some of here, So all of
his stuff has changed by the way he was wondering wondering,
I mean, not all of it. But okay, so this
does a full fifteen fire damage to him. Okay, all right,
it is now his actual turn. Let's see here. I
think the first thing that he does is move the
angel spear, which comes over here, and he double's check.
Oh easy, I think it comes to here. Rack. He
just he one of his very He's got these very long, twisted,
gnarled arms, and he just moves his hand through the air.
As he does so, the spear turns around and then
just darts towards you. You oh, you don't need to
make me a save. Oh an eleven versus your.
Speaker 4: AC here, I have a AC of nine, so incredible
hits me.
Speaker 1: I always think I miss, and you have lower AC
than I think a basic commoner. H yeah, okay, Wizards,
you take nine piercing damage and three true damage.
Speaker 4: Okay, from that, I do believe I have the raw
constitutions saving throw to make sure that this level six
spell doesn't fall off of for me. Yes, okay, good,
We're good.
Speaker 1: H yeah. By the way, true damage was invented by
me last week, I told you you're not playing D and D.
Whenever you think you're playing D and D, I think again.
And what that does is basically it ignores. I'll give
you the actual writing of this as I wrote it down.
True damage is that the damage from your attack ignores
any damage, resistance, or immunity, so no matter what it
will do damage to you. Suddenly he is moving, and
he moves so quickly that it is kind of hard.
I think to focus on where he is as he blurs,
suddenly appearing in front of Jilden and Sea. As he moves,
he launches feathers towards Cyrus. So the first attack is
actually coming down towards Cyrus. Twenty six to hit. Yeah,
that hits, It's going to do eighteen piercing damage and
twenty four necrotic damage to you. These black feathers launch
out from his wings as he beats them. They kind
of like homing missiles just travel over his head. And
then he blurs forward with an arm twisting out, trying
to strike at Jilden. Jilden nineteen versus your ac Yes,
twisting arm will slap you for twenty six slashing damage
and thirty radiant damage.
Speaker 9: Cool.
Speaker 1: That's the end of his turn. It is Sears turn.
Speaker 5: Okay, I sense this creature in front of me that
I'm unable to see them, I steal, will instinctively use
my staff and attack this creature. Disadvantage with my blindness.
Four is sixteen to hit.
Speaker 1: Miss swinging as this creature. I don't think it's that
you miss in your blindness. I think you actually are
kind of on target here, but it kind of just
blurs quickly out of the way. It's moving so unbelievably fast.
It's doing that kind of anime dragon balls, a thing
where it just turns into two lines for a second
and then it reappears slightly farther away.
Speaker 5: Then I use an extra attack and try again for
a twenty to hit that hits. That's going to be
ten points of bluddeling damage with the staff.
Speaker 1: Yeah, yes, okay.
Speaker 5: And then I suppose since I'm unable to see them,
I will then engage in patient defense, using me a
bonus action to await what's to come?
Speaker 1: Okay, Jilden on your plus zero.
Speaker 4: Yeah, wonderful. Choose a tote ye.
Speaker 8: Oh fuck me?
Speaker 12: Okay, I don't have much choice except oh no, that's
so annoying. Why I see you right next to me.
Speaker 11: Let me double check my opportunity attack thing. I say,
you're better, I hope god, since it at a game,
because the alternative is there simply negligent and that doesn't
sound much better to me.
Speaker 12: And then I'm gonna have to misty steps so I can.
Speaker 11: Just be five fult backwards so I can hit with
the spear. So I'm gonna burn this action. Misty step
just appear in the space behind me. But as my
hand is with the spear. As I misty step, the
spear stays in the same place, and I jab it
forward in taking a new grip on the spear as
I move back and attack.
Speaker 4: Twice with the spear.
Speaker 1: Okay.
Speaker 12: So the fourteen and then nineteen A.
Speaker 1: Hit, nineteen hits.
Speaker 11: Okay, so that's a constitution. Now that's on its next turn,
I guess, So right, let's do that. I'm going to
divine smite with this as well. You get the extra
three D six radiant damage. It's an extra turn and
plus the divine smite. Oh sorry, I shouldn't roll that.
It's an extra six.
Speaker 4: Wow.
Speaker 12: These rules are horrible.
Speaker 8: Um cool for a.
Speaker 12: Total of twenty four damage.
Speaker 1: Okay. Um yeah. As with before, with the with the
Angel spear, as you strike, it's like the only time
I think that you sort of really feel purchase with
any attack. As this thing strikes forward, you miss the
first time, and then you bring it around and slice
across the flank of Mordro. He's not smaller than he
was in his dragon form, but he's still very large
and you bring this angel sphere across this kind of
blackened skin. As you do so, it runs a radiant
light across his body. Chips of like kind of cracked
back and bark fall off of him as you do so,
and he.
Speaker 6: Yes, pain.
Speaker 1: Ah, is that the end of your turn? Yeah? Okay,
make me a constitution saving throw please, or he opens
his eyes and bears them towards you. You know, blinding
flash of red light.
Speaker 3: Seven.
Speaker 1: You are blinded until the end of your next turn.
You've got all those good roles out at the beginning
of the game. Remember the rank. It is your turn.
Speaker 4: Yeah, I'm gonna have to attack this angel Spear. I
have no idea that's going to do anything, but I
think Thrac is sort of like enraged right now. Who's
not thinking super clearly. You're seeing red and we're just
gonna attack with the great axe. He just sort of ah,
fucko fio and just start swinging this great axe down
on this angel Spear. Uh for a natural one.
Speaker 1: I'm gonna go ahead and ruin your day here and
just say it straight up breaks the great acts.
Speaker 4: This is just a tradition, my great act.
Speaker 1: This is a normal axe, right, I don't.
Speaker 4: Get to roll the one D twenty like everyone else,
You're gonna break. Okay, fine, this is.
Speaker 1: A normal weapon. Yeah, this isn't a magical item that
you received. This is your og great acts that you
brought with you O G great axe. Yeah that you
hit the angel sphere with this, okay? Successfully?
Speaker 4: Uh huh?
Speaker 1: Just your weapon just snaps into the end like the
You hit it with such force that the metal strikes
the metal of the angel speir and splits and breaks,
sundering the actual blade, and the end snaps where the
wood and branch meets the whatever rope or string you
have that's holding this together just splits and falls apart.
But you to make me an athletics check to see
if you can push the angel spear away.
Speaker 4: So I can push it away with or with the strike. Yeah, okay,
sure a twelve mind Okay, can I what would it
what would it take action wise for me to pull
out to pull out like an instrument to use as
an improvised weapon of some kind.
Speaker 1: I'll let you do. It's the finale, I guess, yeah.
Speaker 4: I he just pulls out the first instrument that someone
types in chat.
Speaker 1: Okay, they're all trying to a giveaway right now. They
ain't going to give a damn about what.
Speaker 4: They don't know what, and nobody cares.
Speaker 1: Trying to get a free you get a recorder't.
Speaker 4: Thank you so much for aana plant. I pulled out
a recorder, which for those of you who don't know.
Speaker 1: One, by the way, which would have been much better.
Speaker 5: But you get a level was your Tensis transformation, by
the way, Like what spell was that?
Speaker 4: Why?
Speaker 5: It's just that you've just never mind, It's just it's
it's just so doom.
Speaker 4: I know it was good. It was extremely important point
in this combat. And I rolled in that one and
Brad's broken my only weapon because I don't have to
notice anymore.
Speaker 1: I didn't break on that one.
Speaker 4: You said, you're right, it was me, Okay. I take
the recorder out and I'm like, oh fuck, and I
stabbed this angel spear with it. I don't know what
how do I make this attack?
Speaker 8: Roll?
Speaker 1: You don't, you're just gonna take damage? Roll roll at
these six.
Speaker 4: I'm gonna roll a dec. I'm not gonna I'm gonna
take damage.
Speaker 5: We're attacking a spear of the recorder.
Speaker 1: You bring this recorder towards this angel sphere the recorder
is destroyed along with part of your hand. You break
your fingers.
Speaker 4: Okay, excellent.
Speaker 1: You're just punching a wall right now. You're just just
bringing this thing trying to hit an ancient weapon that
is an invincible weapon with a recorder. Okay, at the
end of trying to save the world here and you
think you're not going to break a couple of fingers
on this, What did you think to happen?
Speaker 4: I run over to Mondrial.
Speaker 3: Back the wreck.
Speaker 10: What are you doing?
Speaker 4: I guess what am I doing?
Speaker 1: He's gone full barbarian rage. His like the eyes are
like white, you know, and he's just brolly back.
Speaker 13: Now.
Speaker 4: Is there an opportunity of attack?
Speaker 1: No, not from the angel Spare, No, it doesn't.
Speaker 4: Okay, that is That's all I've got.
Speaker 1: Okay, all right, fine, Serrus, it's your time.
Speaker 3: Yeah, okay, how how are you looking, sir?
Speaker 5: I'm fine? Looka she's a d Okay.
Speaker 3: I'm gonna run forward up to Jorden. I am five
away from you, which means that you get to you
get to roll a number of hit points equal to
two D six plus my wisdom modifier.
Speaker 10: Just five.
Speaker 3: So roll do these six plus five you get twelve,
and then I am going to cast your wounds on
you all shafey. Yeah, you're looking pretty bad, right.
Speaker 11: Yeah, okay, oh my god, for real, it's horrible.
Speaker 3: Okay that much level forecast, baby, that one on a
level forecast?
Speaker 10: Baby.
Speaker 8: Oh you're having a time.
Speaker 10: Yeah yep.
Speaker 3: And then.
Speaker 10: Yeah that's.
Speaker 3: It for me.
Speaker 12: Okay, constitution saving sorry.
Speaker 11: From modering please, Okay, what's that for the celestial lands attack?
Speaker 1: Oh yeah, seventeen.
Speaker 12: That's a family stunned.
Speaker 1: My have advantage. He doesn't, Oh, thank god, and this
would stun him.
Speaker 3: Yeah, stunned.
Speaker 8: You wrote the rules.
Speaker 4: Oh I was sorry.
Speaker 1: It's so good. I'm just thinking about how this works.
The wound that you cut through Moudrill kind of cracks
and spreads a little. You recognize this creature's sort of
he's been moving unbelievably quickly. As he's sort of turning
in this this strike from you happens, there's some commotion
from Thrack doing insane shit behind in the background what
you guys are doing, and then Mordreal sort of slows
down and then just comes to a complete halt. He
doesn't fall because he doesn't. He's perpetually hovering, but his
wings come to a slow and they and they just
sort of stop in the air. The eyes move, leaving
these kind of lines of red and as he continues
to watch you at like a particularly insane speed, but
his body doesn't move at all, and he is stunned
until when until he beats this.
Speaker 11: Doesn't actually say so, I'm assuming maybe at the beginning
of each churney just to make another conceop.
Speaker 1: Uh, yeah, let me see, because I do have a
thing that it's based.
Speaker 3: On IV Hermas stunned.
Speaker 5: If somebody say, permis done.
Speaker 1: Serious your time?
Speaker 5: Okay, well my vision is back when Corey's in front
of me, I'm gonna attack him. And I suppose since
he's stunned, does that mean I have advantage on him?
Speaker 1: Yes, yeah, you're right, Yeah, so he does. He needs
to make Yeah, he needs to make another He can
make a contact at the end of his next time.
Speaker 5: In that case, fifteen to hit.
Speaker 1: Yeah, fifteen misses like you hear, but it's just like
hitting up.
Speaker 5: All Okay, then how about thirteen to hit. I don't
know what's going on, all right, Then I will use
my action search here, I guess, and I'll try again
for another attack for an eighteen to hit.
Speaker 1: Eighteen hits eighteen is it's ac for the.
Speaker 5: Future, okay, eight points of bludgeling damage. I will then
burn a key point and engage a flurry of blows
on the creature with my fists. I strike out at
him for a twenty six to hit, and the six
hits for seven more points of bludgeling damage, and then
the second hit comes in for a ten tire. These
are the worst rules I've ever now see your roles
particularly poorly, not very great, stinky, but this is just
on another.
Speaker 1: Level, pretty pretty curse campaign. To be honest with you,
on your guys' side, I've never rolled better in any
campaign in my life. This is how it feels to
be Wax Stephen, Like Wax just rolls twenties every role.
It's weird. Is that the end of your turn set?
Speaker 5: That would be the end of my term?
Speaker 11: Yes, great children, I'd like to make a correction. Earlier,
I used mister step and then I tried to divine smite.
Those are both bonus actions. He could not have divined smites,
so that's he's got six extra hit points.
Speaker 3: I know. Okay, well, I forgot that I have put
skull casting, which means that I can have plus my
wisdom modifier to any cantrip. So he gets another five
damage from the fifteen fireball damage that good before.
Speaker 11: So okay, so just minus advantage minus more damage.
Speaker 1: There's been too many turns. What's done is done.
Speaker 10: You did it, okay, you.
Speaker 3: Know, I hate myself.
Speaker 1: No, you had like my toddler is in the car,
you know mother energy where they like lift a car up,
and they're just like, I don't know how I did it?
Speaker 8: God, I did.
Speaker 11: If you try and attack with a physical item but
you're blinded, is that disadvantage or can you just.
Speaker 8: Not do it?
Speaker 1: You just have disadvantage?
Speaker 11: Yeah, okay, So it's canceled out then, since we'd have
advantage from the stunts, So I guess I will once
again attack twice nineteen and a twenty three.
Speaker 1: Nineteen twenty three, baby, what a year?
Speaker 4: What a twenty year? Ye god?
Speaker 1: Yea, all right, yeah they're both pit.
Speaker 3: So that is.
Speaker 11: And then plus the divine smite, which that only counts
for one attack. Yeah okay, cool, checond So that's an
additional ten. So that is altogether twenty six thirty forty
six fifty sixty someone maybe maths, anybody give me something,
maybe points.
Speaker 5: Of dammage.
Speaker 11: Twenty thirty fifty two, yeah.
Speaker 1: Fifty eight fifty eight so lowing.
Speaker 5: At the moment, I mean, I would have done fifty
eight if I hit.
Speaker 11: It is kind of waited heavily in the spears paper.
Speaker 1: Fifty eight. As you just run, you know, you strike
with this thing, slice, stab more holes of like radiant light,
ripping and cutting across the form of moudrial in this
stunned state. Okay, anything else in your turn?
Speaker 5: That is the end of my tongue, all right.
Speaker 1: Thrack enraged?
Speaker 4: Yeah, thrat is just sort of sprinting through the snow
and he's just going to start punching MoU drill.
Speaker 1: All right. Would you like to use reckless attack?
Speaker 4: No? Absolutely not. All right. So he misses on the
first one with a nice little nine, and then he
goes for a thirteen on the second attack, missus again.
So this is really worth.
Speaker 1: You are hitting. It's just crazy. It would be the
equivalent of us hitting a house. Yeah, a British house,
not like an American craft paper or something.
Speaker 4: As far as I'm away, all right, well that's that's
my turn okay, so all right.
Speaker 1: Genuinely thinks Rack has done more to try and get
this group killed in this fight than.
Speaker 4: I. How this was supposed to turn out?
Speaker 1: Questions save them for the round world. What the hell
was going on with that final fight? Right? Would be
my first question the next week.
Speaker 3: It turns you so much because he like did the
whole thing where he like cut his hand and he
was like, yeah, the last I'm gonna and then just the.
Speaker 4: Everything crazy.
Speaker 3: Also, I swear we wouldn't even be in this fight
if I could just have convinced Mordrial that love was
good and relief could happen. At any of the times
that I've tried and rolled like a nap one.
Speaker 4: You always roll bad on those wisdom checks. Yes, when
you have the great ideas out of the box that
one hundred percent would work.
Speaker 10: And therefore it's so upsetting.
Speaker 4: So you're welcome, Brad. He's clearly here just to win.
Speaker 1: I'm really really taking it easy on you, guys.
Speaker 4: Okay, I rigged this whole thing.
Speaker 1: Special code you guys, three of a possible four, and
this is you. I cut two out last week because
Christmas holiday make stuff.
Speaker 4: You would have been even.
Speaker 1: Weaker for this fight than you should have been serious.
It's your turn.
Speaker 3: Okay, he's been reacting to the radiant damage from the spear,
but the spear is different, so like the spear can
do radiant damage to him, but we don't know what
his weaknesses are. And it would be really good if
I could do radiant damage, since that's like, you know,
the number one damage I can do. He's undead.
Speaker 10: Yeah, yeah, you don't know.
Speaker 3: Okay, cool, Yeah, you're gonna laugh. But I'm going to
cast Sacred Flame to see if he takes any radian
damage at all without spending a spell slot.
Speaker 1: Oh he doesn't. He fails actually because he's stunned. So
nine ratian damage dealt.
Speaker 3: Plus five he gets another five damage delt. Is there
any it? It dealt perfectly fine.
Speaker 1: Yeah, it was all good old damage going through.
Speaker 3: Okay, cool, that's good to know. I don't I'm worried
about it, but it's good to know. Okay. Then damn, damn, damn, damn, damn.
I had a better idea after I did that. Okay,
that's just good to know. How's everybody doing? How are
you doing? Filed in looking significantly better?
Speaker 11: Oh, it'll take his one glancing blood, tape it down anyway, sir,
I'll find that door.
Speaker 3: Okay, I'm gonna hop skip and a jump away. Do
I have any other like bonus actions stuff that I
could do, probably that will help anybody at all? Shield
of Face.
Speaker 11: Maybe is that a paladin owner thing?
Speaker 3: Maybe it's not, but I don't have it prepared. Uh uh,
because I am I was keeping that for other stuff.
I think that's it. I don't want to I don't
want to be wait, I don't want to be spending
spell sots. I'm like so close to being out of them.
So I think that's it.
Speaker 1: His turn, M con save what do I have to beat?
Speaker 3: Twenty five?
Speaker 1: I choose to succeed.
Speaker 8: Of course you did.
Speaker 4: That's nice, thank you.
Speaker 11: I don't know in that war, I feel like she's
a consequence of that explode.
Speaker 3: Yeah, spirits blows.
Speaker 4: Yeah where his spirits flows.
Speaker 1: I would have done absolutely, but instead I choose to
succeed the failure. And yeah, he begins to move again,
the wings moving, his body moving, and he starts to
shift and move very quickly once more. But that is
the end of his turn. Sei.
Speaker 5: It's your time, all right. I just keep pressing on
the attack. Then in that case, so a twenty two
to hit with my staff for eleven points of blushling damage. Okay,
and then try again for seventeen to hit, which misses.
So I think I can indeed of the up to
take the attack. Actually you turn to yeah, so I
can still go into floria blows and so I do
burn a key point to do. So just punching furiously
at this person for seventeen to hit, which I believe misses. Right,
So I try again for twelve and just like I'm
punching into darkness and shadow and feathers and darkness, and
I'm just not doing anything. And that's my turn.
Speaker 1: Okay. At the end of your turn, who is within
twenty feet of him? The three I don't.
Speaker 5: Think, I'm just about twenty three didn't again?
Speaker 1: Make me dexter? Is saving throw a please?
Speaker 4: Yeah? Okay?
Speaker 1: Three fails? Okay, you take twelve fire damage and twelve
radiant damage.
Speaker 3: Is he doing the damage to us that we put
into him?
Speaker 4: No rule for it.
Speaker 1: He the the the broken bits of him glow and
there is a searing burst from him as he this
just burst of flame and radiant damage swirls out and
washes across the snow, striking the three of you. Cyrus,
you probably like recognize it as it you know, it
pushes towards you, but you don't obasically take any damage. Yeah, okay,
do I need to make constitution saving throws for each
of those positive damage?
Speaker 11: Right?
Speaker 4: Or is it one? Is it one pulse?
Speaker 1: I think it's one pulse? Really, I don't actually know
what raw says for that. You take forty six fire
damage and forty six radiant damage, but I yeah, I
don't think you make two saves someone in China like correctly.
But for this you can just do it once, so.
Speaker 6: You know.
Speaker 1: Okay, twenty five it is a Jilden's turn track.
Speaker 12: Is there any chance taken?
Speaker 14: Leave?
Speaker 12: I can I just stay here?
Speaker 4: I can? I can?
Speaker 12: I can, I can hold him off. I can fight
two if you could just take them and leave?
Speaker 4: What are you?
Speaker 5: We're not going anywhere.
Speaker 4: We won't defeat her, and.
Speaker 12: He's just going to come back over and over.
Speaker 3: Brook listen to her.
Speaker 4: Ah, I don't want to leave. He's just punching.
Speaker 3: We're already gone, Brock, Please.
Speaker 4: Jack, we had a plan.
Speaker 11: You were supposed to leave this is exactly where I'm
supposed to be.
Speaker 12: And I attack her again twice with the angels Fear
for nineteen and a NAT one.
Speaker 1: All right, you can roll me at D twenty.
Speaker 11: Cool, let me roll. I've rolled my damage first. I
don't help do that for the first attack, So that
is a twenty five damage and then one D twenty nine.
Speaker 1: Your speed is hard. Do you pull a muscle until
the next rest?
Speaker 11: Oh no, that's so stretched and that is the end
of my turn.
Speaker 4: Okay, thrack, Yeah, we're still punching.
Speaker 12: Oh wait, no, sorry, bonus action.
Speaker 11: I'm gonna cast shield of Face on myself for an
additional to ac.
Speaker 1: Yep, okay.
Speaker 4: By twenty two, would.
Speaker 1: You like to use relentless attack cless attacks? Yeah, absolutely, Yeah,
you have advantage on all attack rolls.
Speaker 4: Okay, so I'll roll that again to see if I
get a create. I don't next attack. Oh I'm supposed
to get advantage anyways. I've been using this spell wrong. Whoops.
So no, I don't want to use relateless reckless attack,
but I'm supposed to get advantage anyways. So that's two
successful attacks, which will deal U eight physical damage and
twenty nine force damage.
Speaker 1: Oh yeah, what does this fucking look like? How are
you doing this?
Speaker 4: I think he's been punching the entire time, like as
the whole time, he's just been a flurry of blows.
They just been hitting this creature and it just happens
to eventually add up to, you know, technically, this amount
of damage. But he's just been going and going. They've
been shouting at him, and he's like, oh, I don't
want to leave you just raging, letting out this slight
primal beast that he's been sort of holding back for
over a decade. He's goku fast punching exactly.
Speaker 1: Bush's quickening from Fan Fantasy twelve is so specific, but
exactly what I imagined as well. All right, is that the
end of your turn?
Speaker 4: That is the end of my turn? Yeah?
Speaker 13: Okay, Cirrus, Okay, So he.
Speaker 3: Trying to figure out what to do here. He has
hit us with necrotic damage in this fight? Yeah, am
I misremembering that he.
Speaker 1: Has hit you with necrotic damage radiant damage and he
has a savage.
Speaker 3: In Okay, I'm gonna cast aura of life. It is
a life preserving energy radiates from me in an aura
thirty foot radius. Each non hostile creature in the aura,
including me, has resistance to necrotic damage, and its hip
point maximum can't be reduced. And in addition, a non
hostile creature living creature gains one hit point when it
starts to turn in the aura with zero hit points.
How much is the aura thirty foot radius?
Speaker 1: Okay, make that look a little more obvious there you get.
Speaker 3: Okay, cool, I'm gonna travel up to Jilden here and Jilden,
you can do that. Oh wait no, because that counts
as an action. Sorry, I do not do that. I'm
gonna stay back here a little bit. And as far
as bonus actions go, Jilden, how are you looking? Is
this like far health bar that you have up here?
Speaker 6: Is that?
Speaker 3: Is that accurate?
Speaker 12: I can't say any health boss, but I'm not.
Speaker 3: Looking tig good. Okay, okay, okay, it's okay.
Speaker 12: If I got down to one, is there a hit points?
Speaker 8: Then I've got your essay.
Speaker 3: Yeah, I'm casting you at a healing word anyway, So
you get take six or twelve? You take twelve? Okay,
that's it for me.
Speaker 1: Agree more drills turn. I think the first thing that
happens is the angel.
Speaker 12: Speace because he makes a concert chases.
Speaker 1: Okay, here we go, and eleven I choose to succeed.
Speaker 12: Those resistance Okay, sorry.
Speaker 1: Angel Spear tries to strike thrack in eleven or that
hits doesn't it?
Speaker 4: Of course that's a who you take nine.
Speaker 3: Peer how much he hoped that he wasn't going to
hit us, So now he was like, oh, maybe they.
Speaker 1: Won't get out and eleven doesn't hit you. That's cool.
Speaker 4: Wait a minute, that's.
Speaker 1: Ship the lowest ac I've ever seen on a character.
Speaker 4: So I don't get any armor.
Speaker 1: Yeah, you're armor and ships?
Speaker 4: Yeah yeah, and I can't I can't cast any spells
right now, so what Wait? I can't cast any spells
when I have tensers on me, which makes sense because
I'm an orc. That's raging right now?
Speaker 1: Yeah right, black feathers will fire towards Jilden. There's that
natural thirty three cool, just dissolves. Sorry, click the wrong button.
You take all of that nineteen plus five piercing damage
to twenty four piercing damage and then fifty eight. That
was the amount of damage you guys did, right, necrotic damage?
Speaker 3: Yeah, well you take half because you're in the sphere.
You're resistant to necrotic damage. You have a resistance.
Speaker 1: You do have resistance, So you take twenty four piercing
damage and then twenty seven necrotic damage.
Speaker 12: Okay, I am down.
Speaker 11: I was just trying to figure out hows perma perma down?
Speaker 4: Back right?
Speaker 12: Your if you get like all your health points double
are down, then your debt you don't get.
Speaker 4: So come back you.
Speaker 1: Yeah, you go down in this moment like mouse from
the matrix, like just all these black feathers fire at
you like a machine gun. So hit the deck.
Speaker 5: Then you're just a reminder because of our spiritual status,
we are immune to nicrotic damage and poison damage, all
of it because of spiritual statu Yeah, because you know
the fact that we're not well track isn't for us.
Speaker 1: Can we go oh right, yeah, that's.
Speaker 12: Right, we're not We're not immune to poison. We're immune. No, sorry,
we are immune to poison.
Speaker 11: We're resistant to necrotic and we happen this whole time
and I've just forgotten about it.
Speaker 4: So double resistant, then you're doubling the double resistant.
Speaker 3: Is that would that make remute wortered or immune? You're
immune to immune?
Speaker 1: I'm pretty sure we've played this as immune up until now.
I've literally got no idea what the rules are in raw.
But you're immune, okay, baby, Actually you just take yeah
time rewind and we see in the sky and enormous
Maya with a head the size of the moon.
Speaker 4: In the heads the world.
Speaker 1: Actually actually actually it appears like a watcher in Marvel.
Speaker 3: Mask.
Speaker 10: But it's Meyer's face.
Speaker 11: So I would have taken twenty four place of damage
wich means it would have been up with to HP.
Speaker 8: Okay, all right, I'm.
Speaker 10: Still up for now.
Speaker 12: I'm covered right now.
Speaker 4: I am.
Speaker 12: That was like feathers just completely stuck to me.
Speaker 11: I am covered in these feathers are embedded into me.
Speaker 6: Now cool, just like why I'm just shaping.
Speaker 1: And then an arm will strike out at CEO here
for twenty seven.
Speaker 5: You know I think that hits.
Speaker 1: Yes, I don't know what hope be like.
Speaker 3: You know, I got this thing that means that when
someone tries to hit me, they miss every time.
Speaker 1: Yeah, I mean, I don't know what you guys can do. Honestly,
twenty seven slashing damage and thirty radiant damage to strike. Oh,
I think this just goes straight through the arm tones
twists like a fucking tree's route, like like a groot
arm thing, and it just bursts through your abdomen. There's
just a chunk of gore from your body. We see
the the twisting arm pulled back and see your hits
the ground, turning over into the snow, unconscious. See you
give me a death saving throw and actually there are.
Speaker 4: Rules this, Yeah it would you gave one?
Speaker 1: Yeah?
Speaker 3: Yeah, yeah, he's an aura.
Speaker 5: I'm also quite about all being not dead, not being
a live bullshita.
Speaker 4: Each of you get one.
Speaker 5: Yeah I wanted to be.
Speaker 12: Yeah, that's fine, but your soul begins to slip from
your body.
Speaker 11: You need to make a DC ten con save if
you remain at one head point in the next round.
Speaker 1: Yeah, what happens first? Here? What does the aura do?
You're just stabilized, stabilizes you.
Speaker 3: There, he gains one hit point when it starts its
turn in the aura with zero hit points, so it
regains a hip point.
Speaker 10: There you go, so stabilizing, straight.
Speaker 1: Up, go down, you're undead. One HP. Thing kicks in.
Then you gain another HP, so you're at two HP
and that's it. Yes, you're on two h picks.
Speaker 4: You dad.
Speaker 10: Screaming we get a T shirt.
Speaker 4: Old woman, how's this going?
Speaker 1: Looking over all of you will not die? Like he's
just like slamming you. Guys, they're like whack a mole
to him. He's just keeps slamming you down and then
come back.
Speaker 10: I just look at him and I go to.
Speaker 15: You're not the only one, bitch, you owe it too.
Speaker 11: Let's chara that we have such ConTroll over death in
this manner.
Speaker 10: It really is.
Speaker 1: All right, see it, you are prone?
Speaker 6: Okay.
Speaker 5: In that case, I use my speed to stand up,
hands on my staff, I pull my stuff back up,
look down to this, keeping hold of my chest. This
body that's not mine has not been for some time,
and I continue the attack with a natural one.
Speaker 1: Alright, all right, only cyrus remains for a natural one. Right,
everyone else has got one, including me.
Speaker 5: So there's the natural one in my attacks. I think
it does.
Speaker 1: Right now, I don't play that role.
Speaker 7: Okay.
Speaker 1: In my case, SI attack again snipers attacks the counter
spell of rules or twenty one to hit. Okay, twenty
one hits.
Speaker 5: For ten points of blustling damage. I will also, in
this attack try and attack him in a similar position
to what he hit me, like for like and in
doing so, I'm going to invoke for the think the
first time this entire campaign because a DM once told
me I hate stunning strike. Bet I'm gonna use it now.
And so now this creature has to succeed a constitution
saving throw.
Speaker 1: Seriously, go much dark fire and you'll find out why
I hate it so much. A con say, yeah, fifteen fifteen.
Speaker 5: I don't know how to check what my thing is
for this, I think, would it at this level? Would
it not be sixteen? Any one second?
Speaker 4: It's isn't it your proficiency plus I don't know X.
Speaker 1: Say eight plus your proficiency plus your wisdom modifier?
Speaker 5: Okay, So a d C eight plus twelve plus my
wisdom modifier amongst fifteen.
Speaker 1: Makes it break six break, So okay, damn.
Speaker 6: It blows.
Speaker 5: I put another key point to get flurry of blows
stunny to hear, I think this is, and then twenty
four to hit.
Speaker 1: Twenty four hits.
Speaker 5: Okay, so on that hits. He takes five points of
blushling damage. And then my palm opens and pulses and
pushes towards him again, and now he needs to make
a dexterity saving throw will be not.
Speaker 1: Prown eighteen, he succeeds. Yeah, he also cannot be knock prone.
I think you would recognize that this in this thing,
he has that bullshit hobber thing where he literally cannot
touch the ground. He's like a magnet, you know, but
like the other way around, when you get a magnet
with the other pole. Yeah, I'm sure with you. Maya
definitely knows about magnets. Okay, guys, trust me, it was
a joke just for him alone. At the end of
your turn, I would like everyone within twenty feet of
him to make me a dexterity saving throw. As the
wounds on his body begin to shift and pulse again,
and then he lets out another searing busts eighteen eight,
twenty six, eighteen eight, and twenty six. So eighteen makes it,
breaks it, twenty six makes it. Children fail. So you
take children, You'll take the full amount. The other two
you'll take half as much. I damage eleven, radiant damage eleven,
keep rolling doubles. He'd be screaming right now.
Speaker 8: You know.
Speaker 1: Imagine if four four of us just went like this
at the same time because we heard her scream from Canada.
The amount of time I've rolled the same thing it's weird.
Speaker 12: I get knocked down, but I get up again. I'm
back on to reach view.
Speaker 11: I take a step back, I'm like and then I
sort of like collapse a little bit, and then use
the spear and get back to my feet, looking a
little bit worse for wear each time the light dimming
from my eyes, I would.
Speaker 1: Think, there is only so long that you can stand
against this, you falter.
Speaker 4: I really need to do goodbye time.
Speaker 1: His eyes narrow at that, I think you said the
quiet part out loud. You'll do, yes, I did strack
his eyes. Look towards the town. You suddenly see his
head look and cut towards the town. Mm okay, that
is the end of his turn. No, at the end
of Sear's turn. That was a legendary action. It's Jilden's turn.
Speaker 11: Great, um, yeah, stab him again?
Speaker 12: Why is there black feathers all around me? In an explosion?
Speaker 11: As I stab once for twenty two, once for twenty three.
Speaker 12: I divine smite at level three, which is a double.
Speaker 11: And I'm going to finally use expellings which I haven't
used yet, which is an additional three D six, So.
Speaker 1: Get with me here.
Speaker 11: That is sixty six plus the damage for that, plus
the damage.
Speaker 8: For oh are we gonna do it? What's funny? What's
for that?
Speaker 11: Plus oh, ignore that last one? Plus I think it's
five y eight.
Speaker 12: Let me double check.
Speaker 11: Yeah, wait for each one two yep, five d eight Wow,
oh my.
Speaker 3: God, three one.
Speaker 11: Fifty five actually crazy, Yeah, fifty five damage.
Speaker 1: Fifty five damage. I mean it's still good. As you
run more lines across him, more holes his body. That
sort of the cracked bark look now covered in these
wounds varying places. From the varying wounds, particularly from I
think the beers, it seems to cut significantly deeper. But yeah,
he's kind of covered in these wounds. But he sort
of doesn't really react unless it's the the angel spear.
But that is not mechanical. That's just purely for the
role player. He's just sort of taking.
Speaker 4: These hits.
Speaker 12: Stabbing at him.
Speaker 11: There's really no finest I don't know how to use
a lance, and to be honest, it's not for too.
Speaker 12: It's really like just hacking slash year from from Jilden.
It's working and that will be the end of.
Speaker 1: My tongue, okay um, which means it strikes ton.
Speaker 4: Yeah, I think track is sort of he's stopped his
blank goku punching, and he's kind of for the first
time taking in what's happening around him. He sees jildin
and see her looking pretty rough, and I think he
takes a deep breath, he lets he lets Tensor's transformation
drop off of him now Thrackhead cast contingency on himself earlier,
and the contingency which I DMed to Brad was when
Tensor's transformation falls off, invisibility will go on you didn
d So Draak is now invisible. He's going to run.
So he's just a was punching, takes a break, he
looks over his friend's almost dying, calms down, just turns invisible,
and he's going to run fuck away over here, and
he's going to cast fireball as you disengage.
Speaker 1: HM, I believe I can tend to hit you.
Speaker 4: Yeah, with this advantage.
Speaker 1: Are you sure about that, Ebody.
Speaker 4: I'm sure that you have this advantage because I'm invisible.
Speaker 1: Would you like to read to me what the rules
of true site are? Oh?
Speaker 4: No, show me the rules of truth site baby.
Speaker 1: Unfortunately, Moudrill has a true sight to one hundred and
twenty feet.
Speaker 4: Ah shit, okay, go for it.
Speaker 1: This gives the willing creature. Well, oh no, that's the spell.
True site allows you to see things as they actually are,
so you can see everything. So twisting arm is going
to attempt to strike you on a seventeen. Yeah, that hits,
and that is going to deal nineteen slashing damage and
twenty eight radiant. I am, how much is that total?
Is that nineteen plus thirteen? No, that's for the potential
crit there potential nineteen and thirteen slashing, So you ignore
the thirteen and then nineteen radiant.
Speaker 4: Okay, so first second that okay? Yeah, so yeah, brackets
knocked down.
Speaker 1: All right, so you make it to like, yeah, there
is a moment where alls well no, because you didn't
get to move. You just start you left.
Speaker 4: I guess you have the threat length less endurance.
Speaker 1: You leave the threat range and then you get attacked.
So as you leave this threat range, this twisting arm
launches out just like it did with Sea, sort of
just wrenching and ripping a huge wound across your back,
running up your shoulder. It was almost as if your
arm is torn off. It isn't that that's the amount
of sort of damage this does in one thing, as
it kind of pours across.
Speaker 4: The amount of damage you think it does.
Speaker 1: Well, we see that, and then.
Speaker 4: I'm going to can I and this is a lawyer moment.
Can I go back? Can I use my last time
bullshit to not try and run away?
Speaker 1: Yeah?
Speaker 4: Absolutely, Okay. Instead I'm going to use a bonus action,
a misty step.
Speaker 1: Great ideas, trying to just trying to tell us something.
Speaker 4: Deal with.
Speaker 3: Doing. I'm so warm, I'm like feverish, and I'm wearing
this wick. Have some air.
Speaker 16: Okay, misery, I'm going to try to think so hard.
Speaker 10: I'm four hundred degrees.
Speaker 12: It's tracking visible now, yeah, invisible.
Speaker 3: I know you've left.
Speaker 17: We just know you've disappeared.
Speaker 4: Well, you're going to see a fireball come out of
me and hit more drill.
Speaker 3: Hell yeah?
Speaker 12: Is that gonna help.
Speaker 3: To do it?
Speaker 11: He's always wanted to just let it happen.
Speaker 4: I'll do fireball. Yeah, just a regular level three thirty
two fire damage natural one, natural one. Let's go baby,
And then I'm going to send it because I think
this might be my last turn. I'm gonna I'm going
to use the wristband. It's going to puncture my arm,
give me an extra turn, and I'm going to use
the power of the wristband for the second time. Luckily
it's not going to be as bad this time. But yeah,
we are going to cast final hour on Moudrial A fuck.
Speaker 1: I forgot you could do this.
Speaker 4: You attack the essence of a creature you can see
attempting to sever the bonds that tiet to existence. The
creature must make a wisdom saving throw, taking twelve v
ten psychic damage on a failed save, or half as
much on a successful one.
Speaker 3: Press cycle, press circle, press circle, prescycle.
Speaker 1: Here we go, wisdom saying, baby roll bad. No, I
mean he's still going to take a bunch of damage, right,
I want.
Speaker 3: To do my time bullshit right now, my in real lifetime.
Speaker 1: Bullshit. That's what she was seeing five minutes ago.
Speaker 4: Oh wow, But his other role was the seventeen. I
mean there was the would would have made him make
so probably no chance that would actually land. He has
incredible wisdom, but you do thank uh, you do thank this.
Speaker 3: Wait to see how many ones are in this role.
Speaker 4: Oh my god, so that's six six damage.
Speaker 1: This I think fucks him up. Though at this point
you actually for the first time this spell, this fireball
goes off near Mordreal and he sort of flinches from
it a little. As you guys see this fire and
flame explode behind Mordreal, he sort of turns a wing.
He looks directly at you, Thrack. You know he can
see you, even though the other three can't. And then
you cast this this spell, which is a direct psychic attack,
and the rest of you. You actually see Mordreal bring
his hands up to the sides of his head for
a moment. The red of his eyes kind of goes
out as he falters his wings let go, and then
a beat of those wings again as he returns to himself. Good, Yes,
I remember that pain. But yeah, he actually seems like
he's kind of injured.
Speaker 4: Finally he's finally kind of injured. Okay, can I I
don't think it says in the description while wearing this
magical silver Bengal, you may activate it any time to
immediately gain an additional action. Doesn't say you can only
do it once per turn.
Speaker 1: No, you can. It's a sand Everstan you can use
it an unlimited amount of times and just die like
that's what I did.
Speaker 4: Yeah, Yeah, that's true. People, did do that? Can I
use it on someone else's turn? Or does it have
to be mine? What does it say? Word wording was uh,
while wearing this magical silver bangle, you may activate it.
Activate it at any time and immediately gain an action.
Speaker 1: Use it on anyone's turn. How many exhaustion points levels
have you taken? Though?
Speaker 4: Three? Because that level eleven, the big spell gets reduced
from four levels to two.
Speaker 1: Right, okay?
Speaker 6: Yeah?
Speaker 1: Cool? Okay, then yes, you can use it whenever.
Speaker 4: The okay, but not right now. I'm just gonna chill,
relax and sit down and relax after all that, I.
Speaker 1: Have a twinkie. They're cool, M sure. Yeah, I'm on
the call by myself, Cyrus.
Speaker 10: I'm sorry.
Speaker 3: Not die.
Speaker 1: No one said anything, and I was like, maybe I
got it wrong. My brain is destroyed.
Speaker 5: I just wanted you to steer really, you know, like
it's the last I could do.
Speaker 1: Okay, Cyrus, it's your turn.
Speaker 3: Yeah, okay, I'm going.
Speaker 1: To does he used the legendary action this time?
Speaker 3: Yeah?
Speaker 4: All right, it's not a fuck.
Speaker 1: I'll allow it. Go on, Cirrus. I mean, I mean
I'll say yes, yes, go on, Cyrus.
Speaker 3: What do you want to say, okay, I'm gonna like
run forward up to Jildin Jilden you get.
Speaker 10: Nope, wait, no, I do not do that. I run up.
I guess track, you're all.
Speaker 3: The way over there.
Speaker 4: Huh okay, I am.
Speaker 3: I'm going to cast mask your wounds. Twenty healing for
each of us, except for you Thrack, because you're far away.
I'm very sorry. Wait, what's the distance on this sixty feet? Wait?
Speaker 10: No, I'm still barb for sure.
Speaker 3: Oh oh my god, No, it's still sixty yes, okay,
six plus twenty for all of us, yeah.
Speaker 4: Twenty nice brand. My max HP is awful.
Speaker 3: Your max HP is like ten, and your arbors nine.
Speaker 4: It was a lot higher. But this you know this,
this angel Distracker Lynch is an under dick.
Speaker 3: Yeah, can I I'm sorry. I'm just trying to see
if I have any other things that I can use
as a bonus action because uh, okay, you know what,
fuck it bonus action mass healing word. Everyone takes an
extra seven.
Speaker 5: So that's twenty seven to us right now.
Speaker 3: Twenty seven yep?
Speaker 4: Okay, big big turn, huge turn big yeah.
Speaker 3: Okay, yeah, and then I'm gonna skippy do da slightly away.
Speaker 10: Thank you.
Speaker 4: Okay, now charge up again for your next.
Speaker 1: Thank you drills.
Speaker 10: The Angel of Death, I'm zero awareness.
Speaker 3: I'm zero awareness of myself right now because I'm so sick.
Speaker 4: You're doing absolutely amazing, by the way, and that was
also the funniest thing that's happened the entire.
Speaker 1: The angel sphere launches its way towards you, sirrus on
a seventeen to hit, I'll do a console. I don't
know if the spear is thirteen. I choose to succeed.
Speaker 3: Yeahs Oh my god, do I have anything improving my
ac I don't think so. It hits.
Speaker 1: All right, then you will take nine piercing damage and
four true damage as this thing, just this angel spear
launches towards you, cutting open a wound as it passes you,
and then as it moves back behind you, with a
flick of his wrist, Modrial turns it around on you again,
as if it's going to come back to strike again.
At the same time, black feathers are launched towards thrack.
Speaker 4: Oh good, on a twenty six to hit, well, it
sure does.
Speaker 1: You take twelve piercing damage and twenty four necrotic damage
depending on but he's outside of the circle and he's
not an undead thing.
Speaker 4: Yeah yeah, I take all of damage. I'm still up
the My health bar on there is not accurate. It's
been stuck at twenty six for some reason all time.
What are you wandering?
Speaker 1: Kids? Updating correctly on the stream version? Maybe?
Speaker 4: Oh really, okay, yeah, it's just me. Then, sorry, you.
Speaker 1: Get obliterated by a bunch of these feathers, like you
know again, like someone's on the unloading an M sixty
into the area around you as the track is moving.
Speaker 4: I'm running from the bolting kid and I'm John's little
brother feathered with has yeah, yeah, but they're just feathers.
Speaker 1: And then a twisting arm towards you, sire. Actually, no,
he's going to move over and try and hit children
with it. Fox here serious wait, no, serious.
Speaker 10: It's more like fuck children.
Speaker 1: To be honest, it's kind of hard to say. Well,
you have the angel spear, here's the justification there.
Speaker 12: But he has a stomach strikes.
Speaker 4: Both of you are just a sunham, so.
Speaker 1: Both of you are to deal with right now. I'm
gonna roll a detO. One is Sea two is Jilden
Gilden a twisting arm is launched towards you on a
twenty two versus r C feeling twenty one slashing damage
and twenty six radiant damage.
Speaker 11: Yeah, huts, but I'm avakain babe, crack.
Speaker 1: Up, see her all right.
Speaker 5: I look to the carnage that's just happened on Jildren.
I looked at myself, my broken body, of the hole
through my chest. I looked at my arm with this
bracelet on my wrist, blade still pressed against my arm,
and I grab onto the bracelet and I twist once,
twice thrice. I twist this bladed bracelet four times. Is
this stale, undead drowned? Blood drips to the snow, giving
myself I believe four extra actions yep. And for exhaustion
and for exhausting yes, and I take my turn, So
give me one moment please.
Speaker 12: She means to get disadvantage and attack rolls, but he.
Speaker 1: Gets a disadvantage on the one that so he gets yeah, yeah,
yeah lost.
Speaker 3: I do want to check because it does say that
you at level four exhaustion, you have your hip point
maximum is have. But if you're standing in the aura
of life, then your hip point maximum cannot be reduced.
Then yeah, smart smart, He's sorry.
Speaker 1: Indeed, baby. Okay, all four of you coming up with
bullshit versus my one brain, four big brains, every.
Speaker 3: Single dice roll, every dice roll to ever be had
on planet Earth.
Speaker 1: Apparently that's how the universe balances it out.
Speaker 5: Okay, you'll see what happens now, does the universe might
still universe?
Speaker 7: Here?
Speaker 5: My first attack twenty five to hit yep for five
points of bluddeling damage. This again is going to try
and strike this creature in the same way I did before,
trying to resonate with him. There is you know, even
though he is this undead, vile thing, he still has essence.
He sortly fought against it pure enough in the astral sea,
and I strike for that again with a stunning strike
in an attempt to make him stunned.
Speaker 1: Okay, it's a Conso it is a con.
Speaker 5: Save yet eighteen eighteen will succeed. I then extra attack
for a twenty two to hit two hits. That's gonna
be eight points of blushing damage.
Speaker 6: Okay.
Speaker 5: Then for my bonus action comes in the flurry of
blows for a twenty seven to hit with my fist,
my thick a step forward back fist towards the creature
eight points of blushing damage. And then with this particular attack,
I am going to want to Actually, you said you
can't go prone, so my open hand techniques here are
kind of useless. So I just keep attacking you and
say for a fifteen to hit that missus. However, now
comes my next through four attacks. Well, I guess my
next eight attacks because of course I used bangle.
Speaker 1: Do them all in one, and tell me how much
DA do you do? All right there, I'm more in one.
Figure out how many hits eighteen, I say, and then
give me the final total to three.
Speaker 5: Six seven.
Speaker 4: I did.
Speaker 5: Wait, let me see, because I got that natural twenty.
Speaker 6: Once for turn.
Speaker 5: When you hit tout sorry, when you score a critical
hit creature, attack rolls against that creature have an advantage. So
every single attack after MYNT twenty has advantage. So I
can reroll my last four. Well, this one and that
one and this Yeah, I'll re roll three. Okay, so
let's see if these.
Speaker 12: Hit like it's another that's funny.
Speaker 5: So did I do it again?
Speaker 6: And one?
Speaker 5: Two, three? Okay? All right, so then I'll roll the
damage now, so one that's eighteen. That's not twenty one,
that's this one. That's this one forty, kay, so you
shoul get it five. That's forty points of damage. But
didn't you hit them in five?
Speaker 1: Fives?
Speaker 6: Yes?
Speaker 1: But wait?
Speaker 5: Did I we see one?
Speaker 1: Two? Three?
Speaker 5: Yeah? I did. Sorry, I just didn't see that one.
So then I'll roll that one.
Speaker 4: Too, loop. Do you want one?
Speaker 6: Yeah?
Speaker 5: So fifty one points of leisureing damage on this creature?
Speaker 1: How does this look? What are we looking at?
Speaker 14: All?
Speaker 6: Right?
Speaker 5: So you see every single twist of this blade around
my wrist. It's almost as if if you ever imagine
a blink dog or like any other thing out there
in like a fantasy, you know, like where there's an
afterimage happening. Even though I'm standing still, you can see
that my hand and the wrist itself almost all kind
of create this superposition over each other as they kind
of blur until I start to move, and as I
move towards the creature. I'm still standing there, but I
have also now moved towards the creature, and I'm just
spinning around this thing. My staff hits him like from
every single angle imaginable. A couple punches spray out as
well with my fist with with of course, the bracelet
all bloody and I'm too excited for this at the moment,
even though I having killed him. Essentially, it almost looks
as if there are six means all dancing in concert
around this creature, like you know, and the this god
would staff also as part of the fore as you
can see, I'm kind of using six staffs plotted into
the ground, jumping across them to try and get every
single weak point this creature has.
Speaker 1: Yeah, it's beautiful. As you do this, the final strike
strikes modrill. The form in front of you is pushed back.
The magic that is kind of holding him aloft drops
for a moment. As is launched back across this mountain,
he hits the ground, the snow rolling over his wings
catching underneath him, and he strikes against a piece of
the mountain behind him, snow falling down covering this form
as it lands sitting. You have defeated the Angel of Death. However,
he immediately begins to regenerate again. Pulses of energy start
washing out from the form. While you've defeated him here,
he begins instantly to regenerate the cuts and wounds, the
broken pieces of his body healing in real time before
your eyes. The eyes look up at you for a moment,
and then the form falls to the ground in the
snow that the pulsing continues as he regenerates.
Speaker 6: What do you do.
Speaker 4: My not or I look at Rack?
Speaker 7: Mhm Rack, we have to go, yesh.
Speaker 4: Let's go.
Speaker 6: There's going to be a way. Try stopping it with
that spear.
Speaker 4: And I point to the other angel spear.
Speaker 3: Thrack. We don't have time. You have to you have
to get to them.
Speaker 6: Try damn it.
Speaker 3: We will, We'll try, but you.
Speaker 4: Have to go.
Speaker 8: Right.
Speaker 4: Brack flicks his wrist and uh Lie appears in front
of him and then expands, opening a gateway, and he
steps through dimension door. He's going to use that to
travel as quickly as he can to town.
Speaker 1: Back steps through a door closes behind him.
Speaker 7: At the very least we can maybe perhaps keep him down,
but LI even more time.
Speaker 11: Yes, picking feathers out of myself.
Speaker 3: You know why I used to think that. Oh, I
used to think that I was brought to the mountain,
But the mountain brought me you.
Speaker 15: H.
Speaker 3: I wouldn't have it any other way.
Speaker 7: This is pathetic, isn't it.
Speaker 6: M It's.
Speaker 14: It's ironic, camerthy self sacrifice, love my entire life.
Speaker 7: I've been brought up to treat these as taboos, weaknesses.
Speaker 14: It's a shame that, in this our final hour, that
my eyes were truly open and none of you are
truly blameless. H come on, let's beer. Okay, but buy
some more time.
Speaker 3: I bring my hand to my forehead, and that cast sending.
Speaker 17: All right, let's see if we can keep it busy.
Speaker 7: That's at least we know we tried.
Speaker 5: But whatever happened, should we we did?
Speaker 3: Sound good?
Speaker 1: I hope.
Speaker 4: I like to.
Speaker 3: Can I put my hand to the ground and connect
with woil to bring all three of us, not any
healing or anything, but just maybe to commune, say goodbye,
and to receive one final blessing of just a feeling
of peace over us in this moment.
Speaker 6: You can.
Speaker 1: You do it?
Speaker 3: I think my hand touches the snow and illuminates beneath
the pack of that snow radiating out, and I think
you are You're both filled with sort of a quiet,
calm stillness, something that you might get if you were
meditating or have nowhere to be, nowhere else to be
a sense of peace. It's true and real.
Speaker 5: Yeah, I suppose there's only one thing left up.
Speaker 11: We killed Death again, and I take my spear and
once again attempt to remit into this.
Speaker 1: Creature behind you. As you turn, Mordril fully regenerates into
the Angel of Death, snow falling off of his wings
as he begins to lift himself up again, hovering up
off of the ground. Taking the Angel's spear, Jilden turns,
bringing one hand up off of the snow. Cyrus turns
sear covered in his own blood, lifts up the staff
of Ash, and turns as Mordril's red eyes cast another
look upon the three of you. We see these three
silhouettes rush towards modrille thrack. Where does the door open up?
Speaker 4: I am near the power. I walk the last few paces,
dragging my exhausted body, blood dripping from wounds.
Speaker 6: What do I see that.
Speaker 1: You you would recognize? There are that there's people. There's
people everywhere. There are goliaths in huge sort of groups.
Outside of the tower. At the doorway. You can see
hard ushering them in and they're moving in. The closer
you get to the doorway of the tower, there's more
of a single file of a group of goliaths, each
one just moving into the tower. Families, people, there are
some warriors. Pretty much everyone in this town is here
and moving into the tower. Most of them seem confused.
You can hear them muttering and speaking, some in goliaths,
some in common about what is going on here? You know,
what are we doing? Why are we're going into this tower?
This is a bad idea. Why would we leave our home?
That kind of thing. From behind you, there's still the
kind of sounds of battle from down south towards where
the wall is. But you get the sense that the
movement of some of these warriors has allowed parts of
the town to become overrun. You can see a little
ways away from you Thaws is healing several people, casting
these healing spells over some of the warriors, and nearby
you see the much larger form of the captain of
the Guard, the ranger Oswald, completely covered in grime and
wounds and the exhaustion of battle that settles on him.
I think he would spy you first, as you kind
of just appear his senses something sort of hyper vigilant
towards any threat that might rush towards the group of
undefended villagers. As soon as he sees you. You see him
sort of striding towards you, looking around for where the
others are.
Speaker 6: Report they are.
Speaker 4: Still engaged. Ash. He cannot be defeated.
Speaker 6: I must continue evacuating.
Speaker 8: Hm.
Speaker 6: There are still creatures, untold amounts, those who would stand
with our people. I will take a few to the wall.
We will hold them there while we can. You must
finish getting these people out of here. I will, I
will do that.
Speaker 1: He sort of turns to the groups of people that
you can see that a few of them are warriors.
Speaker 6: He says. Those who wish to stand to see the
last of our people free, stand with me at the wall.
We will hold them there while we can. Those who
wish to rejoin your families, who wish to flee, while
you can go now, feel no shame. Carry with you
the memory of our people, of our world, of those
that stand here and fight. Carry with you the heart
of the Goliath and the soul of the mountain. Go now,
or stand and fight.
Speaker 1: He turns to you and nods. He turns towards Thors,
who has kind of stood up and being drawn to this,
and he nods, and then he just starts running towards
the wall. They are a handful of Goliath that immediately
just follow him, and then there are a handful that
immediately start making for the line towards the tower. Many
just sort of stand contemplating for some time, trying to
figure out what choice they want to make, before deciding
to go one way or the other. As Thors is
more moving towards you see him reaching towards his back.
He comes towards you, looking around again for the others, naturally,
but he pulls from his back your staff that you
had dropped in the mountain, and he sort of reaches out,
handing it towards you.
Speaker 6: I am sorry, friend, the journey is not over for you.
After all, this ceased just the beginning. Come time runs thing.
Speaker 4: Yesh yesh ah, this is gesturing. Now are going tower? Now?
Speaker 1: Yeah?
Speaker 4: I am. I think I look towards the cliff side.
I can barely make it up through the weather. These
three are no paltry offerings, guias final moments. These three
represent the millions of souls lost, and no stand proud
against this inevitable finality, giving us the most precious gift
by the lost of us time.
Speaker 1: And I'll walk into the tower, Thows begins to follow,
and then suddenly he sort of turns as if someone
has called his name. He glances back behind himself and
then closes his eyes for a moment. When he opens them,
he settles his eyes on the mountain on Voil, the
last living angel of this world. A solemn look crosses
his face, and then he makes his way to the
tower as well. You have to push past a handful
of Goliath, and Thors kind of you know, explains that
you've got to get in there, and then he begins
to sort of help at the back end of the line,
watching you as you step up past some of the
Goliath and squeeze past them into the tower itself. Almost
as soon as you get inside the tower, Wriggle leaps
up onto your shoulders, curling himself around your neck. Doesn't
say a word, just looks out the doorway for a
moment before kind of comfortably settling in on top of
that pelt that you have. There are goliaths piling in
through this doorway, single file, but making their way up
the small staircase to the top floor, transformed now into
an endless room, opened and formed by hard As you
step inside Hard greets you in the kitchen, sort of
beckoning towards that staircase that leads down towards the maze
and the wheel. He says, it is.
Speaker 6: Good to see you again. This will be your final test,
my apprentice, young Thrack, for a successful turn off the
wheel here, well, that will bring us to a new
world that will be a spell cast well beyond my capabilities.
Go then, let us see what Thors has dedicated his
life to carry our hope with you to the wheel
and bring us to the land of the gods.
Speaker 4: Hi, nod at him and move forward.
Speaker 1: He watches you sort of descend the steps, glancing back
over his shoulder at the many Goliath that are still
making their way through.
Speaker 4: Oh yeah, so I'm in the and I in the
room with the wheel.
Speaker 1: Now with the No, you're just going down the stairs.
I didn't know if you were doing something else. Yeah, no,
I'm not doing anything else. You step down the stairs,
and he watches you go before turning and looking at
the doorway. He pushes past some of the Goliath and
steps out the door, ushering Thaws inside.
Speaker 6: Quickly quickly brother inside.
Speaker 1: Thaws turns to him, looking him up and down. A
little confused.
Speaker 6: What are you doing? I am I am not coming.
I cannot, I think, and he.
Speaker 1: Looks down to his arm, which has been lighted and
broken same way that Maudreal looked, with that cracking, kind
of bark like texture. He reveals, pulling his cloak down
that it's spread across his chest and he says.
Speaker 4: This is.
Speaker 6: It is not me, it is it is him. I
do not want to infect this new place. Oh quickly
I will. I will help pausphalt see our people to
safety doors. Enjoy your time with your gods.
Speaker 18: Thors looks at him and says, they are your gods
too hard. They have always been. We may not have
always seen eye to eye, but they watch over you
even now.
Speaker 1: Hard kind of nods. Steps outside, Thaws begins to usher
the last of the goliath. Inside, we see thrack descending
the stairs and moving towards where the wheel is a thrack.
As you enter into this room where this wheel is
turning very slowly, this huge contraption, this tower, which has
split into many different pieces across this guy are and
then in one piece on the other.
Speaker 4: What do you do, ah, Yeah, I step up to
the wheel and I sort of arrest my star down,
my hands over the wheel itself. I look at wriggle
on my shoulder own, then back to the wheel and
I shower. Well serious, I'll tell your gods about you,
and I'm going to turn the wheel. Where would you
like to move the tower to? We're going to move
to that third place where the gaunts are.
Speaker 1: We see the last of the Goliath make their way
into the door of the tower, this sort of ancient
structure that has stood since the dawn of time. Thors
looks out at the door, scanning for any last survivor,
seeing hard kind of disappear into the snow in the
drift at the edge of his vision. His eyes rest
on a battle that he can't see in the distance,
and Thors closes the door. Below. The wheel turns in
every location here, on this Guya and on the other,
each of the towers suddenly crumble. At first, the rocks
and beams snap and break, but before they collide with
the snow and the sand and the water, they twist
in upon themselves and are pulled to another place.
Speaker 4: Far away.
Speaker 1: We're gone from here.
Speaker 3: Thrs guide them. If death cannot be beaten, neither can life.
There is endless hope. No matter the end, I am
eternally grateful Favre.
Speaker 1: Then Hello, this is Brad Woto from Table Story. If
you enjoy this podcast, please be sure to rate and
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