Speaker 1: On the solution this morning.
Speaker 2: Hello, Hello, it's us, it's Yery.
Speaker 3: Welcome back, Welcome here to Giligain's Grave. A tail is sumnist.
Speaker 4: Oh, look at all the subs all thanks for the subs.
Speaker 3: Tell us and make sure always it wasn't enough to
affect the paraprismatic never mind, you don't get the change.
Those have to be tier three if they're gonna be.
But thanks for the gift anyway, thank you for being
Welcome back, Welcome back to the NAT nineteen A tale
Sammy s Domina Giligin's Grave, Session fifty two.
Speaker 1: Look at this, Look at where we are.
Speaker 3: It's our last game for the month, and then next
month we're only gonna have two games.
Speaker 2: You know why.
Speaker 3: Because we only have three total, a lot of days,
and one of them is gonna have to be a
hollow game.
Speaker 5: Halloween games happening.
Speaker 3: Two Halloween games are happening.
Speaker 6: I knew it.
Speaker 5: I knew it. I'm gonna be so tired, but so happy.
Speaker 6: Yeah, I mean we're spoiled.
Speaker 3: You mean it's gonna be well, hold on, there's gonna
be a pretty wide So one of them is going
to be on the twenty fifth, and then the other
one's going to be on the thirtieth, so like you
got like five days between them.
Speaker 5: Yeah, you'll be okay tired.
Speaker 3: Yeah, I wanted to. I wanted to. I want to
do one for the Gilgan's Grave game, and then I
also want to do one for the Vestige Cruise so
that nobody feels left out.
Speaker 6: Thank you, thank you, Dogan, You're very welcome. That's very
I feel super not left out.
Speaker 3: Good good, super left in.
Speaker 6: Yep. Oh to make fun of, of course, but.
Speaker 3: It's only been a couple of days since we ran
the previous stream on account of the way we had
to make things up real real fast. I'm gonna roll
a die and someone's gonna tell me everything that happened
last game. Oh, I rolled two of them. I don't
know what to do about this. Uh, there's no one
for nine. There's no one for nine.
Speaker 6: What do I do?
Speaker 3: All right? All right, all right, with the knowledge that
no matter who I say should jump in, Carrie is
going to be all like it all as a team effort,
even trying to jump in.
Speaker 2: Carrie.
Speaker 5: Damn the union busting crazy. Oh my god, Oh.
Speaker 3: Christ, would your book fun of Friend use my book?
Speaker 5: I don't have a book. I would love to use you.
Speaker 2: Anyway.
Speaker 6: Sometimes colerated.
Speaker 2: Don't get justice. But you remember what happened right you
were We.
Speaker 5: Had a long rest right at the beginning.
Speaker 2: I remember that.
Speaker 5: Yeah, yeah, we had a good rest we had.
Speaker 7: When Scarl looked at his book, Lilya was really really
upset about she was suit she yes, she was in denial.
Speaker 5: She was like, this is absolutely not my flower field.
Speaker 7: And we were like, girly, you have to be open
in the possibility and she was like, nah, bitch and
we were like okay, then moving on, uh and then
we were like we should probably get rid of these bodies,
so we just kind of set them all on fire,
Viking slash Darth Vader style.
Speaker 6: Yeah.
Speaker 5: Yeah, and then we scooted it over and had our
separate fire that wasn't from the bodies where the long
rest was.
Speaker 2: Yeah, and yeah, Lilia still stared.
Speaker 7: Into it and like, yeah, Lilya still chose to stare
into it, Like Denarius, it's very important him. Laura had
a sad talk with Desmond. I can't remember if that
that's when lily had a sad talk. So no, soone
didn't talk until later. It was after Yeah, okay, now
I'm gonna need to use you justice for what happened
after the long rest.
Speaker 2: Okay. So then we we figured we should get the
frick or into darkland in some way, shape and or form,
we try and root bloom our way we root boom.
Speaker 5: The vines were vibrating and quivering. I remember, yes, yes, yes,
they were yes.
Speaker 8: Yeah.
Speaker 2: Big flower is also written on my paper. I think
that's because we saw.
Speaker 3: Root bloom was vibrating and quivering, not the vine.
Speaker 5: Oh okay, oh sorry, you're gonna make.
Speaker 2: Fun of my verbiage.
Speaker 3: Fucking just make fun.
Speaker 5: Of it, right, Okay, yeah, vibrating and quivering and Angelia,
that's a great that's a great thing you got there, Lily. Anyway,
ah heck, I think the.
Speaker 2: Only last couple of things I personally have are we
head to the temples.
Speaker 7: I mean, yeah, we saw statues and I was like,
those are familiar, uh hecking. And then when we got
to the temple, we were like, okay, gang, I guess
we're gonna split up a time a little bit. The
Desmond wanted to go one direction, uh and he saw
a room. Yeah, fucking he saw a room that he
got not good perception check on and was like, I
guess there's nothing in this room.
Speaker 5: And then we continued down.
Speaker 2: Yeah, but there was a religion check there.
Speaker 5: Oh I'm so sorry I forgot a religion check. Yeah,
there's nothing in the room. Fucking uh.
Speaker 7: And then we continued on and we were like, oh,
this opens up into something else. We should probably get
the other peeps. And then the other peeps we're talking
about a whole bunch of things. Soon went off on
a lord he was he was saying a whole bunch
of stuff.
Speaker 9: Uh.
Speaker 5: And then I guess Lilia went around the corner and
found fucking the guy from up on a tree.
Speaker 6: Right in it.
Speaker 10: Saw a shiny thing and I wanted it, and the
tree decided to attack me for it.
Speaker 5: Very well, that's what happened. That was the most unionized
we've ever been, and I'm so proud.
Speaker 3: Of us, and there will be no more of that.
You know, the union really hurts the worker more than
the company.
Speaker 5: People need to click this out of context.
Speaker 2: They need to the pretty statement is not reflectant.
Speaker 5: Yes, fucking fighting for his life, but you're like a logan.
Speaker 3: Please, I'm not saying it's bad to want to unionize,
but sometimes the unions do get in the way between
a direct conversation between you and the company. Do you
want someone else speaking for you? What if they don't
represent your needs?
Speaker 5: Fucking fuck because Ginger Texas really changed.
Speaker 2: That's been the joke.
Speaker 6: Yeah, I love that.
Speaker 10: Or someone yells at you because what do you mean?
My delivery isn't here yet?
Speaker 11: And I'm sorry Canada Post is on strike again because
it's Tuesday.
Speaker 3: I saw that. I wish them the best and I
want them to get everything that they want. But also
I am like, oh well the post is out again.
Mm hmm, all right everybody. So yes, Lilia, you did,
in fact, at the end of the last game, you
went in, you bunny jumped over some rubble. You're gonna
switch us over to the young Clung transition. Sound whoa
monster noise. You did, in fact, Lilia, go into a room.
You bunny jumped over a bunch of rubbles, circumventing a
check that you would have had to make to climb
over it and get in. You saw in the corner
of the room what looked like a fountain like structure,
like a like an indoor waterfall like structure that had
a massive wall of bark and wood. Something was buried
inside of it that you couldn't quite see because the
light from your torch was reflecting back off of it
as you approached it and tried to pull it out.
It turned out it was a treent. It was Willow
or Trent or whatever other fucking funny name. We want
to disarm the severity of the situation.
Speaker 8: With New Jersey.
Speaker 3: As it turned, it lashed out toward you, but it
missed its first attack against you, and we ended game
just as this thing was attacking you. Everybody else in
the building. Yeah that is not Lily.
Speaker 2: Yeah.
Speaker 3: I would like you guys. I would like you guys
to please I like you guys anyway back to fucking
I'd like the rest of you to please roll me
a perception.
Speaker 6: Chuke, is it? Do I hear y?
Speaker 12: Yeah?
Speaker 13: Listen.
Speaker 6: When you got big falcon ears like that, you gotta
use them for something? Yes, little girl?
Speaker 5: Well, oh, I got.
Speaker 14: So.
Speaker 5: I I don't hear ship about Dick like I gotta
know from pep.
Speaker 2: It's the worst.
Speaker 13: Yes, what's going on?
Speaker 6: We're tied.
Speaker 2: I gotta do it again. I want to I want to.
Speaker 5: Thank God.
Speaker 2: I just doubled, didn't the next half one one, I
got another one.
Speaker 5: The only one who don't hear.
Speaker 3: Another pepper pepper Desmond a scar and everybody who got
over a ten. You guys all hear a again, this
muffled but resonant, and the ground underneath your feet shake.
The temple uh shakes lightly. Little bits of dirt escape
from loose stones that are around you as you guys
are aware that something has occurred, and it's happening roughly
to the east in the temple.
Speaker 5: I don't know.
Speaker 2: I like Drake and Josh, I wasn't paying attention to
my book. I look up for my book something. Where's Lily?
Speaker 3: I would like I would like everybody to roll initiative.
And Lawrence, you're.
Speaker 5: Gonna say why, I don't think anything's happening.
Speaker 3: You're surprised, Ah, Lawrence, you are surprised.
Speaker 5: I am surprised, all right, Sorry.
Speaker 3: Don't feel bad for energy.
Speaker 2: I just.
Speaker 6: Your dice smell them.
Speaker 5: I'm gonna give it one more one more chance.
Speaker 2: You're giving the gods a chance to chance.
Speaker 5: If it is below a ten or ten or below,
then we smelled giving them a chance.
Speaker 6: Okay, ominous mm hmm.
Speaker 3: Okay, so all the rest of you, we're going to
go to the top of the turn order, which is Desmond. Desmond,
you don't necessarily know.
Speaker 2: What has happened, Well check it out.
Speaker 13: One there's been where you're going.
Speaker 2: What, Yeah, there was like an earthquake. Are you good?
Speaker 5: I don't.
Speaker 2: H I should think that was. Hold on, hold on,
I'm changing your setting.
Speaker 5: Old keep.
Speaker 3: Okay, you heading over that way.
Speaker 2: As you had that way.
Speaker 3: I do have any of you have blind site, right,
but you don't have a torch. Uh yeah, uh so
as you would I guess see Lilia as a torch
with her, so you'd see that as you move, you
see that there is rumbling and movement coming from the
room that is to your south. You can just barely
see line of sight that there's movement in there. But
there is a massive, higher than Desmond's sized pile of
rocks that is preventing you from seeing specifically what's going
on in that room.
Speaker 2: I can't see there's rocks anyways. The dad.
Speaker 3: You're dashing, yeah, dashing five feet Uh, well.
Speaker 9: You know, start, he's gonna move there first because he'd
have to see what he's saying. Still rocks anything in
there still nothing.
Speaker 3: Yeah, that pile of rocks, it is huge.
Speaker 2: I'm making wherever they are. Then do you knock something over?
Speaker 6: Ah? Yes, um.
Speaker 2: The rocks?
Speaker 6: No it was that?
Speaker 3: Did you say actively as big wooden arms try to
strike at you?
Speaker 2: Slick?
Speaker 1: Still?
Speaker 3: You can see stuff apping. You can't see Lilia, but
you can definitely see that there appears to be like
a moving tree in that room that takes up most
of the wall.
Speaker 2: It's just click to myself, gets some other rocks work.
Speaker 3: Yeah, an effectively blocking your view about that whole room.
Like mechanically, that's like a five or six feet tall
pile of rocks and you're a Desmond.
Speaker 2: I have fifteen more fees. They're home. Yeah.
Speaker 3: Do you have a climb speed?
Speaker 2: I do well.
Speaker 3: Then you can get up and into the rocks and
begin as you climb up and climb on to the
top of it, and you see this large it's not
standing up like it is if you have the three
DV on the map. By the way, if you're not
using the three DV on the map, I recommend it
because this thing looks silly and cool at the same
time at the scale it's at. But as you move
into their and you see this, you do see that
embedded in the wall with two large wooden arms striking
out from it, there appears to be a large wooden creature,
a large wooden animated tree.
Speaker 2: Oh fuck.
Speaker 5: Shaped, don't.
Speaker 2: Don't start fiddling with the things. And you're shoot at
it all.
Speaker 3: Right, Lily at Georgia and scaring you're on deck.
Speaker 5: Oh not my friend.
Speaker 3: Shaped.
Speaker 5: That ain't shaped like any of my friend's book shape.
Speaker 8: Nobody I know?
Speaker 10: Well, it is a tree type pokemon.
Speaker 3: And right with a tree the tree pokemon.
Speaker 10: Hold on, Yeah, there is called a trevet, is a trevenant.
Speaker 3: Every one of those pokemon that doesn't say its name,
It just makes like a b.
Speaker 10: It's just it's just like that one freak gous lord.
Speaker 5: It just goes good as elect.
Speaker 2: We tree.
Speaker 5: Tree going to do.
Speaker 10: Hold on?
Speaker 5: Okay, you about to start it on fire?
Speaker 6: Girl?
Speaker 13: Maybe?
Speaker 6: Maybe?
Speaker 5: Am I about to step fire in a clothes room?
It'll go out eventually.
Speaker 2: Right, you've chosen a terrible.
Speaker 5: Or why is my brain not knowing where things are?
Speaker 3: There is not a logan day for you?
Speaker 15: There?
Speaker 6: It is?
Speaker 5: Is that the one I'm looking for?
Speaker 11: Yes, okay, we're gonna we're gonna we're gonna, we're gonna
level one infused weapon, well, level four, I don't have
a choice in this game.
Speaker 5: We're gonna infuse. We're gonna infuse it with feet, so
I don't have one. I don't have one for Bloom.
Speaker 3: No, that's that's true. Here, let me let me check
to make sure does roupe Bloom have the root Bloom
effect on it. I'm gonna add I'm gonna add rapier
to its properties, so it should then count as the
rape yer one. Okay, and you want to do it,
and you're doing it at level four, which means how
do you want what do you how do you want
to add extra damage?
Speaker 2: Do you want to?
Speaker 3: You got three levels to you could increase the damage
that the deals by three D four total, or you
could make it plus two instead of plus one. I'll
actually so roote Bloom. It actually can't be used on
root Bloom because Route Bloom is a magical weapon and
the spell it can only target non magical weapons.
Speaker 10: Oh okay, never mind, you could.
Speaker 3: Do your normal rape year.
Speaker 16: Yeah, but I was I was hoping to use it
on Route Bloom. All right, I'm gonna have to take
this off because I put it on me, and I
want to take it up.
Speaker 3: You know, I take it off, tell you off, tell
you what, Well, let you put it on root bloom.
But it won't get the enhancement bonus thing because that's
the main reason why it doesn't.
Speaker 2: It can't go on to it.
Speaker 3: But just for the sake of what we're doing, so
do you can't do the like? Plus you just want
to fire troit Well, I was gonna.
Speaker 11: Well at the higher levels, there's also you do not
need to concentrate on the spells effects for the duration.
Speaker 10: Yes, I was mostly gonna go for that. I don't
have to worry about losing concentration on this.
Speaker 3: Do you want to do two slot levels on that
and then one on the extra damage?
Speaker 6: Yeah? Sure?
Speaker 3: Cool? Uh did you take the effect off yourself or
is it still there?
Speaker 5: I don't know how to do.
Speaker 3: That, implies I know how to remove it. Logan here,
I will go damage two, D four fire and then
we're just not going to give it any of the
extra stuff that's there, any of the enhancement bonus stuff.
Speaker 11: And I think, funnily enough, because this takes my action,
I can't even hit it with rupelum.
Speaker 3: Anyway, infused weapon isn'tfused weapon.
Speaker 5: In action, it's an action.
Speaker 3: Yeah, I thought that.
Speaker 2: I thought that.
Speaker 3: Now just wait a second and just wait a second
while I open a file on my computer. To just
wait a second. Hold on, because I.
Speaker 2: Think I have a feeling.
Speaker 3: If I if I reference the book, if I reference
the tones, if I consult the scripture, if I remember
the alphabet A, B, C, D E F G H.
Speaker 2: I okay, the scripture is brought to you by the
letter each.
Speaker 11: Well, I mean another thing I can do, because again,
if it turns out it is an action, I could
also just put it on my dagger that I'd use
whenever I bon banka, it is an action.
Speaker 3: Although because you cast a spell that is an action.
You could do the thing to You could use virtuous
branches or whatever it is to make an extra attack.
Speaker 10: But here's another idea.
Speaker 11: Logan and humor me this, Okay, I instead, because I
can't put it on root bloom anyway, I put it
on the dagger that I use as a bonus attack
half most of the time.
Speaker 3: Anyway, I don't mean to be a negative Nancy. You
can only do a bon bonus action attack with a
light weapon if you do a mainhand attack with a weapon.
Speaker 5: But that's what that's okay, because.
Speaker 3: Are you trying to get it out this turn though,
it's like the idea that if you.
Speaker 2: Put it on that I can't.
Speaker 11: If I can't, that's fine, but I also I also
feel weird about working around making it work for root Bloom.
So you can just say she put it on the dagger,
and then that's it.
Speaker 3: Okay, you can do that, and then and.
Speaker 11: Then it's just you know, she attacks with Roote Bloom
and then the dagger now does its dagger damage and
fire damage.
Speaker 3: Okay, I am comfortable with that.
Speaker 10: That's using just playing with playing with brainer.
Speaker 3: So you then, so you cast the spell, you put
it on the dagger. The dagger is now infused with
it flames erupt from its surface as it becomes temporarily
a flaming one. It'll be like that for an hour
because you can you don't have to concentrate on it
because of how you cast it. It is also now
a magic weapon during that time, with an enhancement bonus
of plus one. Uh you now, so I just realized
I don't mean to play your character for you, but
you can actually gain the system here. So unless I'm
misremembering how it works, because you just cast a spell,
you can use your it's I think it's your virtuous branches.
One of the options is just to make weapon attack.
You could then if you wanted attack with like brute
bloom and then bonus action attack with the dagger.
Speaker 10: No virtuous flora has an attack, not virtuous branches.
Speaker 3: Oh well, that's that's an option. Then I don't remember
everything though.
Speaker 11: It is though it is using virtuous flora to turn
a bonus action into an attack.
Speaker 5: Yeah, but that's if I want to do that.
Speaker 10: I think, Yeah, you can make the attack with a
one handed weapon, and you only have so many expanded
uses of it.
Speaker 5: Yeah, I just don't know.
Speaker 8: Oh yeah I have.
Speaker 11: I have two uses of virtuous flora, so I could
do that too while also using virtuous branches to uh,
to fortify it.
Speaker 3: You should have the equal to half your proficiency bonus
rounded down plus one your proft bonus rounded down. Yeah,
it's your call.
Speaker 5: Yeah, so I could.
Speaker 11: I could use fortify on myself, so I think free
I can put it and then I can use one
of my virtuous branches to then turn my bonus action
into an attack with the one handed weapon, which could.
Speaker 5: Be root bloom or the dagger, or it could be
the dagger.
Speaker 11: Which we can we can, yeah, use one, and then
I can I can bonk with root bloom angle.
Speaker 3: You attack, Okay, if you attack with root bloom, you
won't be able to attack with a dagger this.
Speaker 2: Turn, though.
Speaker 5: That's fine.
Speaker 3: I think I missed you did you didn't miss I
think I still have the second one the right because
you have to use an action like a full action
to get the two attacks with plume, so you only
get that work from this.
Speaker 5: And surprised.
Speaker 3: I can't help you, all right, Lily, I just Lily
just did a bunch of complicated math in their head
which resulted in guiding their dagger, making an attack and missing.
But they are fully prepped for next turn.
Speaker 10: Did the good thing this time?
Speaker 3: All right?
Speaker 13: Actually, that virtuous.
Speaker 5: Branching idually low.
Speaker 13: And you can't shoe that spell on a horse.
Speaker 5: It can only be on humanoid.
Speaker 8: Actually, creditors work because it's a horse.
Speaker 6: I can love that set.
Speaker 5: Oh anyway, that's yes, my shirt.
Speaker 3: Scarn. There's a rumble in the distance, scip high scarn,
what's going on?
Speaker 6: Oh?
Speaker 2: Yeah, that thing I heard in the other room. Room
enough about that much. No, that's a lot.
Speaker 1: That was a lot.
Speaker 2: Hey, go backwards, go backwards right about here and there. Stop.
Speaker 3: If you isn't what I wanted you to, if you
don't have to cancel it, if you just if you
just like hold alt and drag the end of it.
Speaker 2: Then okay, So that's why I wasn't doing it all right.
Speaker 3: Actually you can do it to the points too, as
far as I remember thinking, and yeah, like boom.
Speaker 2: That's cute.
Speaker 6: Yeah.
Speaker 2: So I'm just trying to get in the way so
I can see what's going on, because I still don't
know technically diegetically.
Speaker 3: Okay, so mechanically okay. So as you turn the core
and you look down that hallway, there's a very large
pile of rocks which you are taller than. However, the
door is fairly narrow. You do see there is something
in there moving. You see a fire has been lit,
because there is like this the crackling sounds of flames
and there's like a flickering light in that room. You
could try to shoot at the trient. However, you would
be blinded while doing so because the mechanic clicks plus
a good stealth of you.
Speaker 2: Man, Oh do I still have that on me.
Speaker 3: I'm gonna there you go if you want to. You
can't see what that is.
Speaker 2: Guys, I don't know what I'm doing. Move your bodies.
Speaker 3: I think I just fully blow. I'm gonna take the
bland condition off. You just give yourself disadvantage when you attack. Yeah,
you turn your whole screen.
Speaker 2: Cry like that, and they're like, Okay, I'm like like
a half a basketball field away from these guns. Hey,
I don't know what that is.
Speaker 3: I'm shooting it.
Speaker 2: I'm shooting it. Yeah I shouldn't. That's such a good idea.
So I got disadvantage because I'm stupid. I'm sharp shooting
it too.
Speaker 3: Oh good, I'm an idiot. You love to say.
Speaker 2: I don't know what I'm shooting, so I can't really
target it.
Speaker 3: I hope this tree head gets a turn with disadvantage
and sharp shooter on. You got a twenty three. Holy
I gotta I gotta sabotage you harder.
Speaker 2: I think, damn nature, you're scary, but damn scared.
Speaker 3: It's also.
Speaker 2: My god.
Speaker 3: So first of all, you hit. Second of all, I
just remembered you can also do advantage once per turn.
Speaker 2: Oh no, I'm not doing that. You could do it
on your next one, all right, I'll just throw this
at the darkness.
Speaker 5: Hey, that's insane.
Speaker 3: That's so sharpshooter, it be. That's what happens when you're
adding ten to your damage passively. It's why add you
size a fucking buzzsaw. All right, if you want to,
you can use that advantage once per turn on this
next attack to just roll it normal if you if
you wish to.
Speaker 2: Yeah, I'm gonna just roll it normal for this next one.
But still a sharp shooter.
Speaker 3: Also, I don't think you applied it to.
Speaker 2: The tree end, so I'm gonna Oh no, I did
not accident.
Speaker 3: I dropped it onto it, thank you, But I'm twourteen
that hits.
Speaker 2: That's stupid.
Speaker 6: True.
Speaker 3: Actually, wait fourteen fourteen, fourteen fourteen seven to fourteen fourteen.
You don't hit.
Speaker 2: I was about to say I was.
Speaker 3: I lied. So what happened was I dropped the twenty
two damage onto the tree ent and then I saw
twenty two pop up after you rolled, and I thought
you rolled another twenty two. No, no, no, no, you
did not hit. That did not hit. Good enough you
fire the first one and manages to hit. But the
one you fire normal without any kind of disadvantage, that
one misses somehow.
Speaker 2: Word. I don't know what I hit, but it sounds
like I hit. It sounds angry, guys, I think you
should move.
Speaker 3: It sounds ay, it sounds like what.
Speaker 2: Angry?
Speaker 3: It's angry wood?
Speaker 2: Is that you? I think that's it? Me a cag
hey angry woold hey.
Speaker 3: He's gonna waddle his twenty five feet forward. He's gonna
get over there. Then he's going to dash to kind
of just dodge roll in behind you in the screen
to get over here. Can they see anything in that room?
Speaker 2: Where's the wood? I think it's a little bit deeper
in there, past the rocks.
Speaker 6: Mhm.
Speaker 2: Desmond and Lily are in there too soon.
Speaker 1: Pepper, you're on deck?
Speaker 13: Thank you?
Speaker 6: Where am I? By the way, Not that that matters,
but I don't think I'm on huh.
Speaker 2: Yeah, yes, you are local Fox realizers.
Speaker 6: I didn't know.
Speaker 3: So they're going to get over to there there. Do
they need to be able to see the space?
Speaker 2: They do? Mhm.
Speaker 3: They are going to get to hear realize that there's
a bit of a there's a bit of a pile
up going on here, and they can't they can't do
their dread, they can't do their little teleporty step because
they can't see where they're going in there. So they're gonna.
Speaker 5: Hopefully stay walking the way.
Speaker 9: But anyway, sorry, I can't get there right now, so
let me inconvenience, specifically Pepper and Wrens.
Speaker 3: Honestly, I'm gonna get over. They're gonna use a heck
and dragon surge, a thing they can also do. They're
going to rush forward. They're going to get up on
top of the rocks. Now they're able to see over there.
They're going to use their bonus action. They're going to
go the rest of the way. Graceful wind, Lilia. There's
a graceful gust of wind from within this room, and
you turn to see just leaping through the air, hand
up on their blade. Soon is now in the room.
Speaker 2: Oh my god, are those flower petals flying past his face? Leaves?
Speaker 3: Where do they come from? He's going to go over
to a text.
Speaker 6: Ho did you do that?
Speaker 5: I didn't set it as button is like, Lilia, you know?
Speaker 3: Then miss first he then he then strikes toward it
and The tread brings up one of its arms and
blocks the first attack that he makes. He draws his
blade back up out of it, and he strikes again.
That one is a hit. The tread takes hate damage.
Speaker 2: He is now in the room.
Speaker 3: Pepper. It is your turn, Lawrence. You're on deck, but
also surprised you.
Speaker 5: Yeah, yep.
Speaker 6: Well what I'm gonna do is gonna shock you even more.
I follow everyone. Yea, oh car, gosh, get out of
my way. Sorry, the picture is in the way. Okay, scurry, scurry, scurry,
Fox Fox Fox Fox Fox Fox Fox Fox.
Speaker 2: Uh, oh you can't. Yep.
Speaker 6: I'm going to dash. And then what am I gonna
do with my dash? I have so I have an
ability called unflinching heel when crossing difficult terrain that doesn't
involve any movement speed. This calls for climbing, doesn't it, niece?
Oh nuts, Well this doesn't help in that circumstance. But no,
I have it.
Speaker 3: Okay, new room, mind me next time it's relevant.
Speaker 6: Would I be able to get over the rocks and
get to hear?
Speaker 2: Well?
Speaker 3: That is the rocks. The rocks start there.
Speaker 6: Oh, oh, the rocks start there. Holy Moses, that.
Speaker 3: Is where the rocks start.
Speaker 2: Oh my geez, hey, Pepper, are you seeing this?
Speaker 6: Ah?
Speaker 3: You are now enough on the rocks you can see
over them. Yes, you're now on the rocks enough that
you can see over them. However, all your movement through
them would be difficult.
Speaker 2: Train.
Speaker 6: Yeah, I'm seeing this. This situation is we're in a pickle?
How to unpickle the situation? I got a spell for this.
Come on, come on, come on, I'm gonna be pickle
when I'm done with it. Um Oh, I can bonus
action cast something excellent. I will bonus action cast curse
and at higher levels it does stuff. I'm gonna pickle
the tree curse it with brininess. And what that means
is when I cast a spell at second level or higher,
choose the following is effects for every spell slot plus
one or do I use my first little smell boy,
we'll do it fourth. Well, we'll make this very difficult
for the tree. Okay, wait a minute. Sorry, I'm reading
this and it's first time i've read curse since I
took this.
Speaker 5: Fair with.
Speaker 6: Okay, what can I do to this? Okay, from my
first level, uh, curse, I'm going to say that it's
going to have disadvantage on malely attacks the first melee
attack each turn. Okay, and then okay, since it is
three spell slots above, okay, all of these I.
Speaker 3: See, I see, Okay, you can choose three more then the.
Speaker 6: Beast help me. Yeah. Ah. I increased the duration to
eight hours.
Speaker 3: I mean, curse you can. It's texts, so when I like,
if you do keep it, you can later on reapply
it to new targets.
Speaker 6: Interesting, staying interesting, interesting, isn't it?
Speaker 2: Though?
Speaker 6: I might save my fourth level spell slot and just
try to do a first level curse.
Speaker 15: Is that?
Speaker 6: Okay? Logan, I know I committed to not you doing that,
but can I uncommit my lad, I'm telling you I'm
doing it. You're right, You're right.
Speaker 13: I just want to be fair. But so I'm gonna.
Speaker 6: Okay, new plan, plan, new, newest plan, first level curse,
disadvantage on first melee attack each turn if they get cursed.
Speaker 3: A safe No, they just just happens to text.
Speaker 6: Hmmm, I should use this spill more.
Speaker 3: Fucking call in at our table game playing an inscriptor,
and in our last session, which was like the eighth
or ninth session of the campaign, he realized he had
X the whole time, used it did to it eldritch
blast attacks and was like, why am I doing extra damage?
And it was like because of that, and he's like,
have I been able to do this the whole time?
Just suddenly highest DPS in the party and he's like,
oh my god, this is awesome.
Speaker 5: That was really bad about also not using hacks as
a wordlock like, it's just one of those things.
Speaker 3: So you got in there, you bonus action, you bonus
action cast it. They're now cursed.
Speaker 6: It is all and that is that is all I
can do this. Oh wait, I M no, I'm out
of the way enough, or maybe can I uchi scuccy eh?
Did you put more coming?
Speaker 2: Huh?
Speaker 6: I put concentration on myself and then I put disadvantage
on melee the parse thing that's on my sheet.
Speaker 3: I had already dragged it onto it.
Speaker 6: But ye oh perfect. I'm gonna succi a little bit
over because I know there are Biggins coming through that door.
I don't want to get trampled.
Speaker 5: Sure scorn has absolutely no concern.
Speaker 3: That's alright's gonna go treands turn.
Speaker 2: We gotta turn.
Speaker 3: I was told I was on deck hecke you had surprised, hecking.
It is going to trans turn ice the nope, no logan, please, uh,
don't mind. I just accidentally shared its multi attack, don't
it wit. It attacks twice. Get ready the fucking it's
gonna bring up its arm. It does, Lily, it's gonna try.
It's gonna try to use a slam on Lilia.
Speaker 6: Yeah.
Speaker 3: It rolls eight, two, four or twelve and it misses. Yeah, listener,
it is done, gonna go for its second attack, which
is not going to have disadvantage. It's also going to
be against Lilia. As it reaches toward you.
Speaker 6: It's gonna be cursed anyway.
Speaker 3: It's the first one.
Speaker 2: It was cursed. I know.
Speaker 6: It's just crazy.
Speaker 3: So that shouldn't have been That should have been dropped.
The second three, That one is a thirteen. It misses again.
Speaker 6: Yes, the curse proceeds.
Speaker 3: Hold on, yeah, hold on activate any turn my fucking there.
Speaker 2: It is all right.
Speaker 3: Um, it's going to then drag itself about five feet
through the ground, pulling itself, trying to get further down
in this this corridor. Lawrence, it's your turn, but you're surprised,
so you don't do anything.
Speaker 6: You guess whereever want to go?
Speaker 3: Is that Laurence Desmond? It's your turn? Hey soon, where's
the he's gone? Where's the hey Pepper?
Speaker 2: Where's this a monstrosity?
Speaker 4: This is not this is not a monstrosity. Now, yeah,
I remembering that he's a pri go ahead, hear that,
kids at home plans.
Speaker 12: I'm a skittle scoodle off to the side a little
bit because we make rumors. People file in to obliterate
this thing, and we're gonna do the Desmond special Kelly bit.
Speaker 6: It's very popular.
Speaker 2: It's very popular.
Speaker 6: As you can see. It's the more Laane favorite.
Speaker 2: And I'm gonna give him the old wammy kublammy.
Speaker 9: No point in favor revolvering because I'm not gonna shoot anything.
Speaker 2: Else that is a fourteen. That's a miss what cheat?
Speaker 5: That doesn't make it ease?
Speaker 2: All right?
Speaker 3: Couldn't hit the broad side of a tree? Your present drifting.
Speaker 13: Play calling it abroad?
Speaker 6: You have the fun.
Speaker 2: Hits old favorite target it.
Speaker 15: Mm hmmmmm.
Speaker 5: The band and.
Speaker 2: Gun sixteen.
Speaker 9: I rolled awful, which turned to average because the average
is slightly blow average.
Speaker 3: As you shoot at it, it does hit, it does
connect a chunk of its bark does blow off, but
you do find that your bullet seems to be less
effective against it than it is against creatures of flesh
and bone.
Speaker 17: Stupid wood spit in your face standing there with your
not shirt, did you jestmined?
Speaker 2: Yep?
Speaker 3: Okay, Lily, it's your turn.
Speaker 10: Aha, I am going to do the bonkage with what amazing.
Speaker 3: Tis to attack to the blue moment the dagger, I imagine.
Speaker 8: Yeah, I'm trying to make sure I've got this targeted.
Mh you do, okay, because it shows me like three
people to target. Okay, all right, yeah, oh my god, okay,
woop bloom, paboy.
Speaker 3: Fifteen fifteen misses.
Speaker 6: Me fourteen and fifteen misses.
Speaker 10: Okay, all right, well huba to.
Speaker 6: Nineteen nineteen hits.
Speaker 5: Wh okay hooooo.
Speaker 3: Readings boom, Yeah, you do twelve damage.
Speaker 10: I'm gonna stab it with my with my fucking knife.
Speaker 3: You strike it with your knife sixteen twenty five hits.
Speaker 15: I have that.
Speaker 3: As you strike it, your dagger itself doesn't pierce into
it very well. It resists the damage from the dragon,
the dragger, the dagger. However, However, shocking no one, the
tree does not seem to like the fire damage that
you deal to it. As you cut into it with
the dagger, it leaves a streak of flames and it
catches a light. It is very predictably vulnerable to fire damage.
I don't want to encourage people to think of this
game like Pokemon, but sometimes sometimes it's sometimes.
Speaker 7: Sometimes you know one E two Okay, yeah, also logan
because this is all your fault bar was in my
favorite gifts.
Speaker 5: I can't remember why I said this to you, but
here you go.
Speaker 18: The Bond name, James names, Bond's names, the James, Bames, Beame,
Non's having a stronk Columbus. I love the Bames names. James,
are you all right?
Speaker 3: Bond's nons is having a stroke? I remember when we
saw that joke when we were at soccer on one year,
the whole room could not stop laughing.
Speaker 7: Dude, that I will never forget that because it was
mostly that me and Eric and Spencer were like chuckling
at it, and then we showed it to you and
then you couldn't read it out for like fry laughing
at it, and then we were all laughing at you
laughing at it.
Speaker 3: Yeah, we were all laughing at it together, at it
all right, dude.
Speaker 5: We were just happy because of your joy.
Speaker 7: It was so nice, like your laugh was so infectious,
because it is really funny.
Speaker 3: Lilya, Is that your team?
Speaker 2: Yes?
Speaker 3: Okay, scarn it is your turn. You see the tree
is now a little bit on fire in an enclosed space.
Speaker 2: Only a little. Oh shit, well I'm gonna make it worse.
It's good for fire electricity somehow walks forward. Oh god,
are you an advantage since it's now conductive.
Speaker 3: Now you go in, you step on top of that pile,
use a bit of your movement to get there. You
can fire out from it. You can see it properly now.
But movement you take from now on will be difficult
terrain until you get out of those rocks.
Speaker 2: Yippie wow. Okay, hurt him, I cast hurt, I cast
make pain with that guy.
Speaker 1: Do you really wanna hurt me?
Speaker 5: I was thinking the Johnny cash one.
Speaker 3: Twenty three nice twenty three hits. Make sure you drag
them onto him whenever you do attack damage.
Speaker 1: I hope you targeted and on targeted him. Here, let
me hide da let me.
Speaker 2: Help you out.
Speaker 3: Oh already, you got him, You got him you got this.
Speaker 2: I targeted him, but I'm also apparently targeting I think
it says I'm targeting.
Speaker 3: Someone and no, you're only targeting him, all right.
Speaker 2: Word, it has a little triple thing on the side
here for some reason with.
Speaker 8: Me too, and it makes me go bleat.
Speaker 3: I don't, I don't know what's happening with that. I'm sorry,
it's weird my brain to flate. Thirty tree you fire
dealing thirty three thirty tree tree, thirty tree points of
damage twenty one bit.
Speaker 2: Anyway, this is where the dark mantle falls on Lori
and the lobby.
Speaker 3: Again, the same shit twenty three that hits Yeah, hey,
hurt him.
Speaker 2: It's them.
Speaker 3: Any more points of damages. You get in there and
start striking it with bolts of lightning.
Speaker 5: You'll gonna kill this thing before I could even get
in the room.
Speaker 6: Laurie wants to be in the room where it happens,
where it happens.
Speaker 2: Laurie's just.
Speaker 5: We're never going to go.
Speaker 2: Is that everyone files out of the room and murders
a monster.
Speaker 7: Say y'all just come back like lord where gop.
Speaker 2: Okay, I won't, I won't Dragon Sarge, Then no killing.
Speaker 5: Kill it I'm not asking you to not kill it, killing.
Speaker 2: Files out of the room.
Speaker 3: Gun shot.
Speaker 6: You are?
Speaker 3: Did you you drag it?
Speaker 2: Yes?
Speaker 1: Thank god?
Speaker 2: A hurt a lot, hurt a lot.
Speaker 3: I don't suspect that we'll be seeing Lori's turn. Hurt
a real buncht You fire a you shoot two bursts
of lightning at it, pull back the draw string. A
single ball of energy charges up. There's just a and
you unleash the blast of energy toward the tree. It hits.
It blasts a hole through the tree, which stumbles back,
collapsing into the space that it had occupied before. It
reaches one hand out toward Lilya, mourning the complete lack
of hitting it through the entire fight on its one turn,
and then it just collapses backwards.
Speaker 13: You're missus.
Speaker 6: We're sponsored by Pepper.
Speaker 5: Oh shoot sponsored, let's go, yeah, right ship, hell you?
Speaker 2: Trent's dead now she gets a pH d. Gold. Where's Laurie?
Speaker 6: You did it?
Speaker 5: Guys, I'm here, I go, I'm on my way.
Speaker 3: Do you go catch up with everybody?
Speaker 5: Yeah, I'm gonna catch up.
Speaker 13: I'm gonna go.
Speaker 3: You could just see the carnage, Yeah, yeah, I couldn't
see because you hit a wall.
Speaker 5: I had a wall.
Speaker 6: But what.
Speaker 5: You guys are running here to chop down a tree?
Speaker 17: Like?
Speaker 5: What the fuck?
Speaker 2: Trent?
Speaker 13: It was love a minute ago? Okay, what would kill
a tree?
Speaker 2: Was getting slapped and let my when my family gets hurt,
we don't we we pull up?
Speaker 8: Yeah, turn this thing around for me.
Speaker 13: I mean I was, I was trying to pull up.
I didn't know Lily was getting hurt.
Speaker 5: I didn't I didn't know.
Speaker 13: Yeah, I'll help.
Speaker 6: I was able to.
Speaker 5: I wasn't able to help in the fight.
Speaker 13: I want to help.
Speaker 3: All right, you guys are gonna try to look over
the tree.
Speaker 2: Moves the tree. I'd like everybody.
Speaker 3: Everybody rolled me an athletics.
Speaker 2: Check, please.
Speaker 3: Athlete, so real quick, let's do okay, you know we'll
just do them individually again, everybody who's helping role in athletics.
Speaker 2: Check.
Speaker 5: What if it was acrobatics instead? What if I call.
Speaker 3: Lawrence runs up to it kick flips off at a backflip?
Yeah yeah, you're like most useless backflips, like the fucking
Resident Evil or Spider Man memes of just useless fucking
backflips and video Yeah hell yeah, dude.
Speaker 7: So that was above a tens we're not smell all right, guys,
everybody got really good.
Speaker 3: We had one twenty in there. As you go over
to it, you guys all try to lift this tree
and with a great deal of struggle because it is
a full ass tree.
Speaker 2: Guy, it's a tree.
Speaker 3: Yeah, it is like a great, living, great oak. You
do manage to shift it around in the space that's
in it collapses onto its back or onto its front. Lilya,
you can once again see the piece of silverish metal
sticking out of its back.
Speaker 11: Job, guys, yeah, me a second jabrute blooming a couple
of times to cut some space out.
Speaker 2: You jump up on top of it.
Speaker 3: You carve it out with it when you when you
extricate it, Lilya, Uh, the what you've retrieved seems to
be a small all circular like palm sized, almost medallion,
like a perfectly circular not quite coin, but very similar
in shape, and with that has depicted on it a
crescent moon.
Speaker 8: Oh, this is what was glittering around in there.
Speaker 9: Seems important, I guess not every day moon necklace into
the spine of a tree.
Speaker 8: Yeah, doing stuffed in a tree is what I was
wondering when I'm curious about m.
Speaker 15: G.
Speaker 6: I don't like specialized in magic atoms or nothing. But
do you want me to like look at it? I
won't put it in my mouth.
Speaker 8: No, I didn't think you would.
Speaker 5: I was gonna say I didn't think you would.
Speaker 2: Oh good, I did think you would. But that's the point.
Speaker 5: I did think you would.
Speaker 8: But I was considering it's the temple of chan Kara gosh.
But I mean, if you can, you can get a type. Yeah,
so show a door.
Speaker 3: You cast identifying.
Speaker 6: I don't.
Speaker 13: I don't do I have that.
Speaker 3: I thought that's what you're doing.
Speaker 2: Are you?
Speaker 3: Are you trying to investigate?
Speaker 6: Yeah, I'm just trying to have I ever seen this
type of magic item? Have I ever seen item of
this nature? That's what I was hoping for. M mheb
Come on, come on, peebs.
Speaker 3: Eight well, pepper, best you can tell this is not
a magic item?
Speaker 6: Oh huh. It doesn't seem like it's got any magic
radiating out of it or nothing. H might be a
keepsake or is there like a name anywhere? Any type
of engraving, even if it's just like the jeweler moon.
Speaker 3: M h there's a crescent moon on both sides of it.
Speaker 1: That's all you can see.
Speaker 6: Hmmm, smells like metal.
Speaker 5: Helps her.
Speaker 3: It does appear to be made of silver.
Speaker 6: Oh hmm, it's got that silver choy. Nope, okay, I'm
giving this back to you. I don't know what it
does yet. Maybe if it's a key or something.
Speaker 8: Yem, it could be. I've gotta have some value here
in this temple.
Speaker 6: Yeah, maybe the guy just sat on a necklace or something.
Hm hmm, but I don't think so. That seems pretty intentional.
Speaker 8: No idea. U. Sorry for startling you guys. I wasn't
expecting to run into a monster.
Speaker 5: I feel like we're never expecting to run into a monster.
Speaker 2: Yeah, I'm always running the monsters.
Speaker 6: Stay ready so you don't got it gets ready?
Speaker 5: Oh my god.
Speaker 6: Hm, but it's pretty Mmm.
Speaker 8: I kinda feel a little bad that would kill this
thing for it?
Speaker 3: Well was he.
Speaker 15: Or he? You was?
Speaker 6: I did, but got there. I didn't know he was
a tree.
Speaker 8: I went to read for it and you know, pull
it out, and then suddenly it turned around and tried
to swoop at me.
Speaker 2: But you know, li at the moment, every plant around
us isn't up. Okay, we can't say.
Speaker 8: It like if I if I if I grabbed one
of your dreads and I yanked it, you'd want to slap.
Speaker 2: Me, right course. But if I was murdering your entire
city with vines, I think you would be okay with
killing me.
Speaker 8: And point are you saying that that was the cause
of everything going on in the village?
Speaker 2: Not everything, but part okay or influenced by said I
don't trust plants, right now, that's fair, that's fair.
Speaker 3: One does imagine that a trend of a plant creature
probably would not have ended up in this temple if
it wasn't for the overgrowth of Fay influences. Right, No
one can make that right now.
Speaker 19: We are very prejudice towards plants. That's because they're not plants,
my Celia.
Speaker 6: Yeah, this room is the water filtration would have been happening.
It seems like it's dried up this far down it.
Speaker 3: You from what you can tell Pepper, now that you're
in a room and you can like see kind of
beyond it to where that area was, there is an
overgrowth of vines and moss and whatnot that seems to
be clogging up what was once the the water feature
that would.
Speaker 1: Have been here.
Speaker 6: Mm hmmm, huh, I know clo.
Speaker 2: Oh, excellent work.
Speaker 5: Don't worry, caag, we took care.
Speaker 10: Would they be the same kind of vines that root
bloom really doesn't like.
Speaker 3: No, it's just regular, like it's plant life, like the
rest of the plant lives. It's like filling up this place.
Speaker 8: Okay, can you give me a fever? I'm so fragile
and helpless and stupid and a woman's.
Speaker 6: Don't touch the water. Don't touch the water though maybe
I don't believe.
Speaker 2: Don't believe it. Don't believe it. Don't believe it. Don't
believe it. Don't don't believe, don't believe it.
Speaker 3: Reaches up with his ax. So this clog, this clog
is like up in the ceiling, like fifteen ish feet up.
He wanders over to like underneath it, climbs up on
the tree end and then he holds his axe up
and waves it near like a cotach cotach.
Speaker 6: Why not?
Speaker 3: He takes out a hand axe and he throws it
upward into the mass. There's a that seems to have
done something. Oh wait, and then his hand axe falls
free and falls back at him. He covers his head,
runs to the side as his axe falls directly back
down on top of him, almost hitting him. All right,
a few more of those now probably get He walks over,
picks up the hand, acts with him. Whoa, whoa, whoa.
Speaker 5: Whoa mm hmm.
Speaker 15: I wanted to watch.
Speaker 5: I wanted to say how this is gonna go?
Speaker 6: Oh what?
Speaker 2: But as you were saying yeah, go ahead before pep, I.
Speaker 6: Could eldridge blass the moss. So no one's got to
be touching it since it's probably contaminated water from the
upper levels filtrading, right, or that's a.
Speaker 2: Point interesting intaminating backward?
Speaker 5: Yeah, yeah, yeah, slowly back like.
Speaker 6: I'm going to attempt Oh oh oh, I see, hold on,
who's causing trouble? It's you? Sorry, I've got cats in
my house. We get it, and a desmond apparently causing trouble.
M uh it. So is the moss covered plug? Does
that go into the water fountain that I.
Speaker 3: Was When I say plug, I mean there's like a
clot of plant matter, right, so.
Speaker 6: This pestilent clog clot.
Speaker 5: Who would.
Speaker 6: Unplugging it? Would that cause the water to fill this room?
Or does it look like there's like a reservoir here
that the water definitely trickles into.
Speaker 3: The place where it would have drained into is currently
a large hole that was occupied by the tree ant
and still kind of is.
Speaker 6: Well, there's a hole for the water to go perfect
I just wanted.
Speaker 3: To be which is plugged up by a tree ant.
Speaker 6: So we have it right, right, right right.
Speaker 2: There's no way to go through the tree. Yeah I know,
but through it I don't know.
Speaker 3: Man, Yeah that would.
Speaker 6: Water will find a way and it'll No.
Speaker 2: It won't. That's not the speed which we want.
Speaker 6: Well, okay, secondary problem. I understand where the water would
be coming from, but this trance going to cause a
problem with the water flowing on through Mm hmm.
Speaker 2: What if we use it as a filter itself? Question
mark creature unless it has blood? You treants have blood?
Speaker 6: I mean, it probably wouldn't be going.
Speaker 3: They would have sap in the same consistency and way
as a tree would.
Speaker 6: Interest either way. Wouldn't we want the water to be
flowing continually?
Speaker 2: That's true? Are we able to move.
Speaker 3: This guy in a way that flipping him over was
already a pseudo herculean task to entirely he is so
embedded in this room that you're all have been mystified
that he got here to begin with, he grew up here.
He may have grown in there.
Speaker 6: Whether he killed a child or not is still to
be determined. Luckily, Laurie was not in the room, so
was not as much child. So I'm good with unclogging it.
But I'm just worried this room will flood. So maybe
on our way out of the temple, if the temple
is not destroyed with all the stuff that's going on,
I am plugging. Then opinions Peanut, Calorie, Lilia Dismond, Well,
Laurie do you have do you have an opinion on this?
Speaker 7: I mean, I don't really know what the best plan is,
but like plugging, you do whatever your think's good.
Speaker 8: Yeah, the most people.
Speaker 7: Yeah, whatever, save was for the most people. I don't
want to be dominated water, but like my hands whatever.
Speaker 6: We'll circle back on unclogged in this. Then maybe.
Speaker 9: This was also like a lived in temple that people
came in and out of. This area might not have
exactly been the place that it was being filtered at.
It could have just been a room that gathered drinking water.
Speaker 6: Mmm, right, last time we were around drinking water, didn't
you try to drink and water elemental.
Speaker 9: Or something, and I would have got away with it too,
weren't for those damn meddling kids. Yeah, that was that
was just lots of water that I decided I could drink.
Speaker 6: Mm hmm.
Speaker 2: First, I don't know this.
Speaker 9: Look like you said the water feature looks like a fountain, right, Well,
it's a lot like.
Speaker 3: It's like a it's like a water feature, like a
column of water would stream down the wall and then
get filtered out on the ground.
Speaker 2: Mm hmm. Yeah, I give it a fifty to fifty.
It could be either.
Speaker 6: I'm just cheetering on whether to unclog it now or
later for safety.
Speaker 5: But I'm gonna be planning on coming back here.
Speaker 6: We're gonna continue going deeper in here, yo, but.
Speaker 7: Hopefully there's like a better way out on the other side.
Like we don't know if we're going to come back here.
Speaker 2: Yeah, let's fix the big problems first. I can work
in the smaller ones as we go.
Speaker 5: Yeah.
Speaker 2: I don't know that we need to unclog this just yet.
Speaker 6: All right, shall we continue forward? Fellas we'll go, We'll go.
I I I'm like, I'm not getting over these rocks
without a scarn assist.
Speaker 2: Wouldn't do you very much?
Speaker 15: Good?
Speaker 6: Well, tempt me all the still scar huh, I'll like
hold onto a pant leg travel via Scarn.
Speaker 2: Park Park.
Speaker 6: He doesn't even notice.
Speaker 2: I don't.
Speaker 6: It's true. Oh my map, Why are you fighting me?
Speaker 2: All right? What's the next funny room we're going into
and getting attacked?
Speaker 5: And excellent question.
Speaker 3: You guys the way the way that you came, as
well as a room up.
Speaker 1: To the north, I mean this one.
Speaker 6: What's that? What's that there? What's it? What's I see?
A box is locked? It's probably not maybe it's locked.
Speaker 3: As you guys move up toward and you enter into
that room, you do see a couple of what look
like very very very old like storage containers that are
mostly rotted through. They're not so much locked as they
are almost not just existent anymore. Large holes are rotted
through the sides of them, Moss is growing inside and
out of them. The only notable thing in this room
is there is a large, slightly a jar set of
metallic doors that are on the northern side of it.
Speaker 2: Slightly with a.
Speaker 9: Boot as it just collapses a little bit and a
couple of spiders crawl out.
Speaker 6: Ski easy to sell puzzle there.
Speaker 2: Nights. What the door.
Speaker 5: Knock knock?
Speaker 2: Do you open? Funny door knock not.
Speaker 3: As you knock on it, the slightly ajar funny door
slowly drifts open, a revealing a room that is more
overgrown than the ones that you've seen previously. As you
walk in, as your torch briefly catches the room amongst
the foliage absolutely coating the walls, giving more the impression
of a jungle than a proper room, you briefly see
your light catch on various faces, and you for just
a second recoil, preparing for danger. But after a moment,
you recognize that the dozens of faces that your light
is catching are all various duragar who appear to be
incorporated into the plant matter on the walls, and their
skin is pulled back and mummified.
Speaker 2: They appear to.
Speaker 3: All they're more so than the ones you saw controlled
the lotus corpses before. These ones appear to have been
grabbed by, integrated into, and sucked dry by the foliage
in this room.
Speaker 2: Closes door. H yeah, anything useful?
Speaker 6: Ah bad, bad.
Speaker 2: Dead dead dead.
Speaker 5: Your regar like we gotta's gonna be like we've gotta
go in there.
Speaker 2: And fight, but no cag This is another question for you,
not to hold away the trauma. But I think you're
kind of ready for this. It's your people are in there.
There's a bunch of dead folks who have been taken
by these vines.
Speaker 3: No particular surprise. Yeah, yeah, Like are they like still
moving animating?
Speaker 2: No, not at all.
Speaker 1: They are.
Speaker 2: Basically incorporated into a wall of vines.
Speaker 6: Oh my god.
Speaker 3: They may have been the custodians of the temple.
Speaker 2: I mean, you're welcome to take a look, but you know,
I just I don't want I don't want that anymore.
Speaker 3: He walks forward, takes a breath, pushes the door open,
steps in.
Speaker 6: Ah.
Speaker 3: I'm not sure what fit will be worse, being drained
by these vampiric plants or being controlled like the ones
we saw before.
Speaker 2: Mm hmm mhm, pretty deep. I'm not sure what else
to do with these f might be a little more
work to move them or anything then figuring out what's
going on down here.
Speaker 3: Unless there's sim reason to disturb them, I don't uh,
I don't personally have any reason i'd want to. He like,
looks across them. You are, Oh, yes, I'm not sure
who he is. But this one, he points to one
that has like a particular that has a very particular
aged rusted circlet that they're wearing, as well as the
remains of what looks like tattered cloth that looked a
bit more ceremonial. This was the grand Custodian. He was
the one who looked after the temple.
Speaker 2: Anything in particular you think we would need from him?
Speaker 3: I don't know anything about this place. He had never
come in here or when I was young.
Speaker 2: Can I search him for like, I don't know if
anything would be locked behind anything, But.
Speaker 3: Just are you gonna search his body specifically?
Speaker 2: Yeah?
Speaker 3: Okay, I want to do two things as you walk up.
The first of those two things is I'd like you
to roll me a investigation check invest Oh god, would
you got to be invested?
Speaker 2: I would like to invest.
Speaker 3: Then as you search the middle of the line, search
across his things, nothing particularly stands out now as you're
searching through him, I'd like you to then roll me
a constitution saving throw mm hmm.
Speaker 2: Oh yeah, no I expected this, oh you said, con.
Speaker 3: I'm hurt as you are searching your arm razes up
against some of the helm. How how I don't know,
there is nothing.
Speaker 5: I mean, I mean, you got an eight.
Speaker 6: So if I could like give you what, are you
sure I can give you tank?
Speaker 3: Describe to me what you're doing to help him, and
also why.
Speaker 5: I forget, I forget?
Speaker 6: How you know?
Speaker 5: Why is the bigger thing? Yeah, yeah, there's only a way.
Speaker 7: It's only meta if I'm like, fucking he failed that role,
So like, yeah, yeah, okay, now you're right.
Speaker 5: You're right.
Speaker 3: As you're searching, your arm does get caught on some
of the vines that are holding them in place. You
briefly feel a burning sensation as they latch onto you. Uh,
they don't latch onto enough to hold you in place.
You pull away pretty quickly. But as you pull away,
you're going to take twelve points of chrotic damage. Are
you currently you're not resistant to that? I'll take I'll
take your temporary your hip points down from that, you
take twelve points of necrotic damage. As you pull away,
and you see that your arm has been like there
are these thick purple marks and dry like spots around
where it came into contact with you.
Speaker 2: Oh hmmmm, Ali that Uh, don't touch the vines. Don't
touch the vines. Just don't necrotic poison ivy.
Speaker 6: Ell uh.
Speaker 2: And can I use my funny lesser restoration for that.
It's necrotic though. It was just any of my stuff. Yeah,
it's just damage.
Speaker 3: Yeah.
Speaker 2: I was trying to see if I could heal with
anything of my books. But that's all like other and stuff. Yep,
howie that suck. But no, I'm not finding anything there.
Good knowledge, though, good knowledge to find. I think we
should move on.
Speaker 6: Sure, Ye, this hallway here has been looking at me
for a minute, go for it. Scurry, scurry, scurry, sniff, sniff, sniff, scurry.
Speaker 2: Scurry scar over here with the fucking like chuck joke,
just like.
Speaker 3: Assuming the others following behind Pepper. As you guys proceed forward,
moving through the temple, uh, you come to a section
where there is a roughly five foot wide door that
when you look forward you see on the other side
of it there is a properly massive metal gate like
a well it's it's it's a door like you can't
see through the other side of it. But on the
other side of when you go up to it, you
see this ornamental, massive metallic door looks incredibly heavy, looks
like it's made of a combination of iron and silver.
On the front of it, you once again see that
there are You see that there are. This is massive inscription,
this relief of a large stylized silver rabbit and also pepper.
You see four indentations in this door.
Speaker 6: Oh are they moon shaped like the necklace?
Speaker 3: They're circular?
Speaker 6: Oh?
Speaker 5: Shaped? No longer crescent.
Speaker 3: Well, I want to reiterate about that talisman. It's a
circular talisman that has a crescent like on it.
Speaker 5: Never mind, okay, okay, okay, always crescent.
Speaker 6: Lilia, do you mind if I see that pretty necklace?
Speaker 3: Sure you go.
Speaker 6: Talisman? It does? Does it fit one of the reliefs?
Speaker 3: As you raise it up to it? It does, in fact,
fit very snugly into one of these four slots.
Speaker 6: I take it back and I give it back to Lilia.
I guess we're on a bit of a collect themle.
You need three more to get.
Speaker 14: Through, all right, No splitting up, No splitting up. I'm
not doing that ship again, going to follow me.
Speaker 6: Scamper, scamper, scamper sniff sniffs.
Speaker 3: Just before you, guys move on and you begin to
begin to move around the temple little bit more I
think since we plan to go for the usual three
hours today, I think I'd like to call for a
really quick break right there, real fast. Now you guys
are looping back around to look at stuff. I need
to refill my water.
Speaker 5: I'm gonna.
Speaker 6: I'm gonna say hi to chat and then I'll probably
do one of those things. Hi, Chad, Pepper did it?
Pepper investigated an item without it, putting it in her mouth.
Session fifty two is getting serious. Hi, arcane illumination. Hi,
Foxy Ginger, Foxy Ginger like myself. Hi, little Craney, how
are we all doing?
Speaker 15: King? Hi?
Speaker 6: Easy, You don't have to call me boss lady. I am,
I am bread lovely day we're having. I'm very excited
to see what the rest of this temple looks like. A. Yeah, Jeramel,
we totally kicked its butt, should have been bitten into it. Yeah,
I am not such a boss. Mm hmm what what
what did you say?
Speaker 15: You?
Speaker 6: Oh, don't do then we'll get a fight that you're
not ready for. Full in the dragon. Hi, Hi, new
beyond a pantry, Queen Jesus, that's not any better. No,
you know what, that's better than the alternatives. We'll take
pantry princess over anything else.
Speaker 2: It does just sound like you're gonna bake a bunch
of really nice things, which is very cute.
Speaker 6: It's true. I made a cinnamon I made apple cinnamon cinnamon. Wait,
apple cinnamon rolls. There we go.
Speaker 2: Yeah, you're telling me about your cinnamon rolls the other day, right, Yeah?
Speaker 6: I made more, at least were for my friend's birthday.
We went hiking into the mountains and I like made
apple fill it like apple pie filling, and I put
it inside of the cinnamon rolls. It was pretty. Yeah.
I also made like a whipped cream cheese frosting, which
was okay. It kind of crumpled because we were hiking
with it, but that doesn't matter. We also were like
posted up mid mountains, eating cinnamon rolls with our hands
and then washing them in the creek. He was a
good time, but I got home but I was so dead.
Beef Hi.
Speaker 9: Another streamer I loosely know. He's been having an ashore
at the tab out of a game to like click
on obs or something.
Speaker 2: Their PC just fucking turns off.
Speaker 6: Oh god, that's annoying. Freaked. I'm down a monitor today.
I don't know why. I don't know how will you stop?
Thank God? My cats are tormenting me today. They're just
chilling on everything. They're tormenting me every day. I don't
know what I'm talking about.
Speaker 8: Oh, it's it's a silly little side tangent. But have
you guys like So, I was craving blueberries a couple
a couple of days ago, but Jester got me some
blueberries and he was like, I got you some blobberies.
And I was like, blobberies and he was like, yeah,
oh wait, I put it in the wrong chat. Hold on,
ignore that put it in the wrong chat.
Speaker 3: Heck in.
Speaker 10: He was like, yeah, I got you some some some
some pretty some pretty nice blobberies.
Speaker 5: And I was like, holy shit.
Speaker 10: And then eventually I go to check the blueberries and
I'm like, Tristan, why are these so bad?
Speaker 6: Yeah? Good?
Speaker 2: I mean, who got these big chungus blueberries?
Speaker 6: Yeah?
Speaker 10: One of these fucking fat chungus blueberries.
Speaker 5: This is amazing.
Speaker 6: From Peru.
Speaker 2: That's like, that's like what I expect to look like.
Speaker 13: Yeah, they're they're from They're from Peru.
Speaker 6: And I was just like what.
Speaker 11: Then I was like, does Peru just naturally have just
big blueberries, and apparently Peru is the for like the
past couple of years, has been the biggest blueberry exporter
in the world because with how the temperate climates are
over there and certain ecosystems there, they can just have
blueberries all year round. With with like special cross breeding,
they've been able to have big, hearty blueberries like this
that are just as tart and sweet but bigger.
Speaker 5: And I'm like, fuck yeah Peru.
Speaker 6: Yeah, Pride and blueberries. I want them.
Speaker 11: The fact that I can take like four blueberries put
in my mouth and have a full mouth is insane.
Speaker 6: Oh, you're living my dream.
Speaker 13: They're huge.
Speaker 10: Like that that like that like little container you see
under it, that's the whole.
Speaker 5: Like all of them are that big.
Speaker 6: God damn.
Speaker 10: Oh, I'm just like hell yeah, Pride.
Speaker 6: Oh offencing a person bringing up curse of straw. Oh,
I want to play a princess so badly. I miss
playing a princess. It's been too long. I keep playing goblins.
Wait you can, oh too, it's been too long. Does
anyone truly even remember how wonderful I am as a princess? No,
it's a crying shame.
Speaker 5: I've retired.
Speaker 13: Welcome back.
Speaker 6: I think, hop y'all, hop y'all, huh, I can't confer
more deny that goblin princess will be added to my resume,
but not.
Speaker 7: Being added to your resume. You think I didn't cast
you as a goblin princess. You did, princess h of
the of the fucking then tribe me nothing.
Speaker 6: New, that's a very annoying princess. That's different. Aah. I
do that to make people realize I was an s
A O and horror.
Speaker 7: Speaking of sa Oh nineteen, it's out of fucking copyright jail,
I know.
Speaker 5: Fucking Finally.
Speaker 7: Hecking gonna give props to Aaron and Logan for inspiring
us for what a lot of the comments have said
is a genius move the sensor bar.
Speaker 3: Yep.
Speaker 5: So thank y'all appreciate it.
Speaker 9: I'm still disappointed you guys couldn't use the kids bop
version of all.
Speaker 7: I know, But listen, Genuine's cool. He didn't take all
of our monetization. He just wanted monetization sharing.
Speaker 5: So yeah, genuinea homie. So we were about that shit.
Speaker 7: It's fucking painful though, because of Sao music. We can
never monetize SAOA because that shit's got almost three hundred
k views in.
Speaker 5: Like a day, and I'm like, oh.
Speaker 2: And obviously at a dollar perf you you guys are.
Speaker 5: Just k were just.
Speaker 3: Next season, you should get somebody to compose the original
music for your opening.
Speaker 5: Mm hmm, Like Maddie hasn't already fucking made an opening.
Speaker 7: Me and Chaser like, for the love of god, Maddie,
please stop using Essayo music. And He's like, in s
a O, I will not compromise my integrity.
Speaker 3: Well, he hasn't used SAO music for the openings.
Speaker 5: Oh no, we don't get fucking great fires. Cool fire
likes us.
Speaker 3: Okay, Okay, sorry, I've gotten I misheard.
Speaker 5: When you were No, it's literally anything we get hit for.
It's the SAO fucking os.
Speaker 3: T I'm I'm gonna go both ways on that for
like Project Mouth Washington. Also, there's some I usually only
care if it blocks it.
Speaker 2: I don't know.
Speaker 3: I don't usually care if the music removes monetization.
Speaker 5: That's where we're at, dude.
Speaker 7: Also, it's one of those things where I'm like, Okay,
I can jump in and I can change some song
if like it's a thing, like it very much depends
on the sad piano song, and then it's like, Okay,
I can find another sad piano song.
Speaker 5: It's not gonna get me hit.
Speaker 7: But if it's like fucking you got hit for you,
say Rod, I'm like, I'm gonna take you my hero
fucking verity.
Speaker 14: No.
Speaker 3: I just feel like if I used number one and
bleach and it got hit, it's like, well, I am
using number one. So although although in the last episode,
I did have number one set in for when you
Go Win Bonkai the first time and it was the
turned to a thousand yar Blood War arc version of
of not the first time but against grim Joe, and
it was the thousand year Blood War version, and it
did cause the scene previews I tried to put up
to get hit and like because they are like, no,
none of that, and I was like, damn fuck. So
I ended up switching it to a song from Stellar
Blade that nobody knows what the song is, but it's
fucking so cool.
Speaker 5: It fits.
Speaker 3: It's super good.
Speaker 5: So Jermel, this censer bar are so obvious, but so
genius wasn't fucking.
Speaker 13: Obvious to us.
Speaker 10: For work, I I haven't really seen any of the
stuff so I have no idea.
Speaker 7: So throughout the entire like this part of the season,
we've had a thing of because they're in what used
to be a children's educational game that there has been
censorship going on.
Speaker 5: And then we got to a scene where the bad
guy literally rips my character's close.
Speaker 7: Off, and we were like yeah, how yeah, We're like
that makes fat fun. And then along came Logan and Air,
and then along came looking at Air on a shop.
Speaker 3: Walk you've an automated censorship the entire way through? What
if it doesn't allow you to see nudity in the game?
Speaker 5: Oh oh my god?
Speaker 7: And it was yeah, And I'm very proud of that
ship because it's also yeah, like y'all gave us the idea,
but why. I'm also very proud of the way that
we wrote that scene because a lot of that is uh,
Austin and not letting Suego have the power that he
wants over her, like she's not afraid that she's just
like okay, So it makes it a lot less creepy.
Speaker 5: It's still creepy, but I'm very proud of it. I'm
very proud of nineteen, Like, please go watch it. So
I'm very proud of it.
Speaker 3: Hell yeah, yeah, all right, I have somebody that if
they're still going at the end of the day to day,
I wanna I want to read out to Heck, yeah.
Speaker 2: All right?
Speaker 5: Is it Sillah because Scilla's gone.
Speaker 3: No, it's a Cathy bar girl metuber. Wow. I noticed
that she's getting I think this is her like return stream.
So if she's still going when we finish, I want
to read out to her.
Speaker 5: Heck yeah, that's it.
Speaker 3: Is everybody here? Yeah, all right? Back in we go.
All right, So, Pepper, you wanted to continue on with.
Speaker 6: Exploring, scrambling, sniffin, flinching' all of that?
Speaker 3: All right? Is everybody else following behind? Can I just
broadly assume that, yes.
Speaker 1: I'm not gonna bother moving everybody.
Speaker 3: People are just gonna stick everybody here and then I'll
move Pepper, Pepper. As you continue to walk, you come
to a section that appears to be a connective hallway
that connects down uh toward the area where Desmond and
Lori were exploring earlier and decided to separate or decide
to pull back because they're worried.
Speaker 1: About getting too far away from everybody.
Speaker 3: There is a large. There's a large rotting wooden door
that lays before you. What am I hearing?
Speaker 5: Climbing my chair? I'm sorry, I'll mute.
Speaker 3: It's okay, Oh, katski, you see a large rotting wooden
door that lays ahead of you.
Speaker 6: Can I press my ear to the door and it
is rotten? Anything from it?
Speaker 3: It is a gooey door.
Speaker 6: Oh what if I don't care about the goo and
I still would like to hear.
Speaker 3: I'm able to enroll normally because you have disadvantages as
well as advantage, because unlike a regular flat surface, hearing
through something that is organic is much more difficult.
Speaker 6: Okay. Is it coded for me to roll with the
advantage all the time? So I should click disadvantage. Just
I'll find out. I click, I'll click disadvantage.
Speaker 3: You just it went in doubt. Just hit advantage and disadvantage.
Speaker 6: Ah A five. I hear nothing as.
Speaker 3: You go up to it, and as you put your
ear up to the door, you hit it and the
entire door falls down. It collapses.
Speaker 6: I meant to do that. Yeah, I'm gonna writt have
been hit in anyway? No you haven't, It's true, I haven't.
Are we investigating or what, And I'll proceed into the room.
Speaker 3: A little toofier than before proceeding into this large room,
it is a place where you can see various spots
on the wall where once paintings were hung. You don't
know what of though, because they have been all overtaken, ruined, destroyed,
and contorted by the plant life that has begun to
grow out of the walls. In here, you see that
there is a series of alcoves. There is a total
of seven of them lining the far side of the
room of this very wide room. And beyond each of them,
as you briefly look across them, you see that each
of those alcoves appears to have a well looks like
a very large stone relief of two moons, each of
them in a different set of phases, like a different
part of their face cycle in each of them.
Speaker 6: And if I'm thinking back, what part of the moon's
cycle would the necklace that Lily had found be.
Speaker 3: In decrescent moon?
Speaker 6: So yeahs an crescence, not waxing, not waning, be a
waning oh I a waning moon? Ah? Yes, I know
these things Okay, Well.
Speaker 3: Technically full and new are not waxing or waning.
Speaker 6: This, this waxing moon. Do I find a relief that
looks similar, and if so, what's the relief next to it?
Speaker 3: There are on all of them, there are several that
are crescents. Because there's in each of these alcoves there's
two different moons. It doesn't take you more than a
second to realize that one is like Alycrothemia, the others
called conte uh and in each of them the majority
of them are crescents. Hmmm, because the majority of moon
cycles are crescents.
Speaker 6: That's you know, that's so fair. Okay, so maybe there
are more of these necklaces than I thought. These talismans,
they're not holes in the wall, to be clear, they're
they're like these vessels, right.
Speaker 3: These No, they're reliefs. They're just like they they are
just images carved into the walls.
Speaker 6: Oh oh oh oh okay, okay, so two moons, different cycles.
But it looks like something supposed to go in those
would these.
Speaker 3: No, I never described that anything goes into them. There
are no boxes.
Speaker 6: So there are no boxes. There's just like a they're
the paintings.
Speaker 3: They're just like stone stone frames that have moons carved
into them.
Speaker 6: Okay, okay, it's just okay interesting. Do any of these
feel like they have springs behind them or anything? Like
they're just regular carvings.
Speaker 3: You've only described looking at them.
Speaker 6: Can I touch.
Speaker 1: One of them?
Speaker 6: Maybe one of the.
Speaker 3: Roll me investigation, I will uh thirteen going up to
one of the ones that has a crescent moon on
it and trying to touch it. You find that no
part of it is uh, no part of it appears
to be interactable. Okay, at least best you can find.
Speaker 6: Okay, okay, there's nothing else in this room besides the
carvings in the wall and the plants.
Speaker 3: Mm hm.
Speaker 6: Cool. I will exit the room and inform the others
of found this room. Lots of vuns, you know, kind
of the big delio here. Uh, there's some carvings of
the two moons, but that kind of seems like hara
gosh this whole deal. So the moon's moons are important,
you see in the.
Speaker 5: Moon that kind of got that whole vibe from this temple. Yeah,
they're about the moon. Yeah, yeah, very about it about
the moon.
Speaker 7: Yeah.
Speaker 6: Did anyone go down this tiny looking corridor which one.
Speaker 9: A rug and if you kick it disintegrates and there's
a statue that's very pretty.
Speaker 5: There are a room down there that we were like,
there's nothing in there as the carpet. Oh yeah, it's
a carpet room. Okay, yeah, yeah, you can go look
if you want. Maybe you'll see something we didn't, but.
Speaker 6: Sure, more eyes on anything is helpful. And I'll squeeze
my way down that corridor.
Speaker 5: Don't go by yourself.
Speaker 13: I have something better.
Speaker 5: Follow dog, I'll follow you.
Speaker 2: I mean we'll fall.
Speaker 5: Yeah, there you go, you'll fall.
Speaker 2: All right.
Speaker 3: So you're heading down to which.
Speaker 6: The room with the statue and the disintegrated carpet, and
my intention in that room is to just give it
the good old paper.
Speaker 3: Which of those you just said two rooms? Which of
those are you going to?
Speaker 2: There's a statue room at a carpet room.
Speaker 6: Yeah, oh, didn't know those were two separate rooms. Got it.
Stature room first?
Speaker 1: All right?
Speaker 3: You walk in, you once again encounter well you you
for the first time you encountered the statue of chan Kara. Gosh,
this massive silver statue that looms about twenty feet up.
Once again, when you look at it, they have their
hands together in front of them, as though cradling something
toward them. Beyond that, nothing in the room really stands
out to you. It seems like the room exists purely
for this statue.
Speaker 6: Okay, then I'll move on to the second room.
Speaker 3: The room I'm going to only redescribe what Desmond saw
before you walk into a room that has two perpetual candles.
There's this plant matter. It's theo.
Speaker 6: I don't even think I go into the room. I
kind of just like glance into it, see how it is,
and head back.
Speaker 5: Uh anything, Nope, Yoga, you're right. I figure you were right.
Speaker 6: I figured i'd look, but no no harm in looking more,
I guess did you guys? Sorry, it means stip any
other rooms that we haven't checked that we found so far,
not that we so.
Speaker 5: Far, and then we've got to keep exploring the temples.
You can find anything new.
Speaker 6: Right, that makes sense, that makes sense whatever.
Speaker 3: Apart from whatever lays beyond the door that has the
three indents in it, You guys would be aware that
you have at this point seen everything that it seems
like there is to see.
Speaker 6: Okay, Uh, I'm gonna put that talisman in and see
if anything happens with just one of them.
Speaker 3: You pegged one that before.
Speaker 6: Oh dog right, never mind, I don't need to do
that because I did that before, and I know so
interesting interesting wait.
Speaker 5: Yeah, h.
Speaker 6: Weird. I mean they got these other talisman got to
be here somewhere, I.
Speaker 5: Mean, unless or maybe they're in a different temple.
Speaker 6: Well we if that were the case, wouldn't we have
found found that already?
Speaker 5: I mean I hope so I don't know.
Speaker 6: The other temples. No, I mean I personally, I hope
that's not true, because that sounds like a trek and
a half. Hm hmm. Any ideas on where to what
to do next?
Speaker 2: Kay?
Speaker 6: We're how to move forward from this?
Speaker 7: Hm hmmm, there's actually like nowhere. Maybe there's like some
kind of like secret passage or something. Maybe there's like
fucking something. There's gotta be something in this temple.
Speaker 6: Well, I mean, if we can't move forward anymore, we
might as well start solving the problems that we see here.
Speaker 5: That's true.
Speaker 6: Maybe maybe what's gunking up the temples?
Speaker 7: Yeah, you want to unclogg a thing before, So yeah,
if you want to went on clogged, see, that'll do anything.
Speaker 6: I'm looking for something to do, I mean, fair, I mean,
like the part that you could like unclogged.
Speaker 7: Did it look big enough that, like if you turned
into an adorable little fox, you can maybe fit in there.
Speaker 3: The part that they if they unclogged it, water would
come gushing out of it.
Speaker 6: I don't want to drown, but I don't tell him that,
all right?
Speaker 5: Oh no, at someone else throw some ideas at the wall.
Speaker 6: I don't know.
Speaker 13: I'm just spitballing. That's the only thing.
Speaker 6: I'm sorry. I was given negative reinforcement for a good thing,
great storming awesome, me drowning bad?
Speaker 7: Okay, I agree, I agree. There are no stupid ideas
any We're just trying to figure out how to move
forward from here. Desmond that I was just suggesting that
maybe we ungunk up the thing and maybe like fucking
Pepper could go through it if she was a fox.
But I didn't think about the fact that they would
probably drying with the water they would come gushing out
of it.
Speaker 5: But like I were just spitballing, there are no stupid ideas. Okay.
Speaker 9: Oh, I can say there's probably more of those necklaces
or amulets in.
Speaker 6: Some of these rooms, I agree, But where I don't
on this.
Speaker 2: One point of the room with all the stone cart something.
Speaker 6: I agree, let's go to that room. Then I was
the only one who gave it a look over. I
didn't do that good of job. I mean I noticed that, like,
it's not one of those sequence puzzles where you gotta
click the buttons, because there are no buttons.
Speaker 5: Maybe there he used to.
Speaker 6: Be paintings or something some type of because you can
see on the wall where the plants are, there's like
a color that shows that the lot wasn't hitting it.
Besides the point, there used to be paintings here. We
got those reliefs there. That's all I was able to
put together about the room.
Speaker 5: Okay, logan, what do we see in each of these little.
Speaker 3: In each of those little alcoves there is a stone
frame in which there is a picture of two moons,
each carved into the wall that are a different lunar cycles.
Speaker 5: Oh okay, okay, okay. Are they in the correct order.
Speaker 3: Us as best you can tell?
Speaker 2: Yes?
Speaker 3: Again, they they don't. They're not syncd up. You can
tell that one of them is called Gante and one
of them is like Rthemia, and they're their lunar cycles
are very very different. One of them, uh like is
only full twice a year, for example. Basically if I'm
remembering by his own lunar cycles correctly because it's.
Speaker 2: So far away.
Speaker 3: Yeah, but they they do appear to be in like
the correct order. They do seem to in sequence go
through like new moon, waxing crescent hack and wax and gibbis,
full waning, gibbos, waning crescent.
Speaker 2: Christreng Garrett Gosh prefer one of the moons. I'm not
exactly so she religion.
Speaker 3: Anyone who wants to think about that rom religion.
Speaker 7: It was a very thin crescent moon, so that's what
I would assume. But I'm going to think about it.
Speaker 5: Fourteen religiant.
Speaker 6: Just I know there is a chapter about it. Adam run.
Speaker 2: All right, I know not.
Speaker 3: Everybody. For everybody living in a town where there is
a major temple to chan Karagaj. Everyone's like, eh, fucking Desmond,
just because.
Speaker 6: Up so.
Speaker 3: You got a good role. The result unfortunately that that
negative three hitting her. So Desmond, as seeing as how
you got the highest roll, you got a fourteen. You know,
Chang Karash is not so much a goddess of the
moon's She is a goddess.
Speaker 2: Of the night sky.
Speaker 3: She She has some authority over the moon and her
legends tied to the moon, but she is more so
seen as a goddess of the night sky, guiding people
through darkness. She protects the night and those who wander
within it. So you would know she doesn't have a
favorite She doesn't have a favorite moon, nor does she
have a favorite lunar cycle, although if you were to
give her a favorite lunar cycle, she is at her
most important when both of the moons are in their
new moon phase and the sky is the darkest, which
would be the knights of blind kings and nights of
blind queens.
Speaker 9: No, reflexively, just on that at least, go investigate that
setup in wherever that arrangement is hiding.
Speaker 2: On this wall.
Speaker 3: So as you look around to them, you do not
see any that have a new moon on both of them.
Most of them are a combination of both, with the
only exception being one of the seven alcoves does have
two full moons.
Speaker 9: I start from the optim and I guess you go
to the full moons, poke around a bit.
Speaker 15: Uh.
Speaker 9: If they're just portraits, are like you'll you'll start faft
about see if you can find anything stone carvings.
Speaker 3: Is there anything in particular you want to do to them?
Speaker 9: He'll uh, he'll check for obviously any compressions or any
way to like lift off parts of them, but mostly
just inspecting for any type of mechanism.
Speaker 3: Roll me investigation.
Speaker 6: Can I help him?
Speaker 2: Nope?
Speaker 6: Okay, okay, probably the four?
Speaker 3: That yeah, that makes Desmond?
Speaker 2: Uh.
Speaker 3: Could you then roll me a subsequent sleight of hand check.
Speaker 2: And all right? I'm significantly better at this so it
won't go wrong?
Speaker 5: Awarin, Why.
Speaker 2: It didn't? It did pick the three?
Speaker 9: Okay, it was like concoct in the bottom corner, and
I was like, could it be the seventh?
Speaker 2: It wasn't the seventeen. It was a three.
Speaker 3: As you are investigating it, these frames are built directly
into the wall. However, as you investigate them, one with
two full moons, and you are trying to find out
specifically if there's any like levers or if there's any
like tricks to it. When you eventually do put your
hand on one of the moons, you find that it
does push in slightly.
Speaker 2: Oh you can press the moons.
Speaker 5: Oh ah, that that's huge.
Speaker 2: Maybe you thought about drying that, No, what maybe a
different moons Pepper.
Speaker 3: Pepper, I'm gonna throw this out at you, guys. Pepper
did say that they tried to push in a crescent moon.
Speaker 7: I was gonna say, like, maybe not all of the
moons can be pushed in, Like did you try to
push in this specific one?
Speaker 2: These full moons can be pressed in?
Speaker 6: WHOA, Okay, wait this new information and I'm thankful that
gave it to me.
Speaker 5: Okay, so wait, did anything happen when you pushed in them? Like,
I'm looking around the room to see you find I
didn't push it.
Speaker 9: All the way and I just noticed it. It can
move oops, click.
Speaker 5: To push it all the way in?
Speaker 3: You see, you were specifically investigating them, one with two
full moons on it. As you press them both in
that you do hear a click behind each of them
as they fully compress, But nothing seems to happen.
Speaker 6: Can I look for other full moons in the set?
And if I find them, I would like to try
to press them in as well.
Speaker 3: You're going to push them? There is there are at
least three other full moons among all these alcoves. Are
you going to go to one and try to press it? Yes,
as you do, as you move over toward one of
them and you try to press it in pepper. You
do find that the full moon on the one of
the other ones you go too, does press in. You
hear a click as it's fully compressed, but nothing happens.
Speaker 6: Well, how about that'll move on to the next one.
Speaker 3: As soon as you take pressure off it, it uncompresses
and it ceases to be pushed.
Speaker 2: Well, I might have to work together on this one,
and this is important. I want to see it. Are
are new moons also buttons? Or is it just new moons?
Speaker 3: Appear to be a much like they're carved in such
a way where the outline is very thin. They look
almost flush.
Speaker 2: With the wall.
Speaker 9: Okay, so it's just all right if we try and
push every full moon at the same time.
Speaker 5: Oh yeah, I want to push one.
Speaker 6: I want to push Yeah, here take this one.
Speaker 3: Okay, there's one more space, just for the for the
fun of it. Who wants to be the final person
to push a full moon?
Speaker 6: I will yay.
Speaker 3: All right, So you guys all go and you push
the full moons in together as you was counted out.
Speaker 5: Okay, three, two, one.
Speaker 3: All right, you guys all push the full moons in
together as you do, there's a series of clicks they
As you then take your hands off of them, you
find that they remain pressed in and desmond the section
that you're looking at where there are two full moons,
one of them, one of the buttons that was there, decompresses.
One of the full moons you saw decompresses and it
pops out fully. It falls out of the relief that's
in front of you. As it clatters to the ground,
you find that it's hollow on the other side, and
you do, in fact see another of those silver medallions,
this one depicting a full moon.
Speaker 7: Amazing, we did it, Oh smart, but also way to
go to I can't believe I overlooked that.
Speaker 5: Oh that was awesome.
Speaker 9: You know, there's lots of stuff and uh and you
were you were operating on your own at the time. Yeah,
our heads make more thoughts.
Speaker 3: That us.
Speaker 9: Someone's real stupid. Then then it makes not more thoughts.
Speaker 3: To be clear, You guys now have a medallion with
the full moon depicted on it, and you have one
with a waxen crescent depicted on it.
Speaker 9: Okay, we've got two, and there's three in lights if
I remember right. So there's at least one more.
Speaker 3: There's four four?
Speaker 9: Oh wow, there might be one in the carpet room
that I missed. There's probably one on those corpses if
I had to guess, Yes, that room I place is
roughly square in shape, right, and that's where I would
put them.
Speaker 6: Yeah.
Speaker 3: If I was trying to generally spread out the elements
of a puzzle of some kind, I'd probably put them
in the corners.
Speaker 2: Like you know, it's just like security as far apart
as possible.
Speaker 7: Okay, but what if someone knew that you would think
that way, so put them all close together as possible
be terrible?
Speaker 6: Yeah them, Yeah, that freaking carpet room again. Flip that.
Speaker 9: It's like not locking your door because you think thieves
will try and pick it, so you'll waste their time
by the attempt when they just walk instead.
Speaker 7: Okay, but what if they hear me out, they don't
know that it's onlocked, so they try to pick it
and they accidentally lock it.
Speaker 2: That's what I'm saying.
Speaker 9: It's first, Yeah, I'm gonna walk to the statue room
in the carpet room again, but specifically with the statuom.
I'm going to go in and instead of just respectfully
looking at I'm gonna start manhandling the statue. But like,
do you got anything on you statue?
Speaker 3: You'd have to get out. You have to climb out.
Could you you have a climb speed? But could you
roll me then with advantage either athletics or acrobatics yep.
And then if you get higher than a twelve, roll
me investigation.
Speaker 2: That is a twenty eight from a natural roll.
Speaker 3: Me that investigation with advantage. He starts climbing all over
that statue like a spider monkey.
Speaker 7: He's like a hearings of the side of it, climbing
with a jungle gym advantage.
Speaker 3: Oh my god, all of your Desmond walks. Desmond's like,
all right, one secon, We're gonna give it an modest lookover.
He like walks down the hall as you guys are
all walking behind him. He enters into the room and like,
without you guys even seeing anything, he goes in. He
comes out with a medallion in his hand. It's just
like it's got a new moon on it. So you, Desmond,
when you go into it and climb up, you find
that in pretty apparently in the cradling hands of the statue,
there is a medallion that is sitting there that they
are looking toward. Since you kind of fucking net dwenty
on both of those, you just have.
Speaker 2: It, you found it.
Speaker 5: Yeah, that's fair, that's so fair.
Speaker 2: God damn, it's that blurred Loney Tunes effect is He's just.
Speaker 5: Wow, holy shit, wow.
Speaker 6: Okay, the Pepper, We've got three three at four.
Speaker 2: I am now more dubious about it being the carpet room.
Speaker 9: It's probably one of those corpses. But that sounds depressing.
So I'm gonna go fuck with his carpet some more first,
because that's easier.
Speaker 5: Does Pepper look more flushed than normal?
Speaker 6: She's always having a bad time. Here's the question, baby,
I guess in theory.
Speaker 5: Good than no work.
Speaker 13: Okayre good?
Speaker 5: Just look at you got that nun and it's just
like oh and.
Speaker 13: I'm like, all right, girl, I see you ship.
Speaker 5: Moving on. She's proud anyway, Sure, noted.
Speaker 3: Carpet you go into the carpet room. As you open
the door, of the disturbance of air from the door
causes the carpet to further disintegrate into a plume of dust.
Speaker 5: Oh my god, one more.
Speaker 9: We checked this room enough. Eventually there'll be no carpet.
I don't know for sure if there's something.
Speaker 5: Maybe it's under the non carpet.
Speaker 9: I checked earlier, but it kept us integrating when I
grabbed it. See you can grab it.
Speaker 3: As you walk into the room and you further investigate it. Desmond,
could you roll me either a nature or investigation check?
Speaker 5: Get another fucking twenty. I dare you If I.
Speaker 9: Get a twenty chat, you have to give at least
once up. Come on, I'm a detective bear. Come on,
true three natural point, so that's one in three thousand.
Speaker 5: Chance, yep, come on, calm on medicine.
Speaker 2: Oops, I'm a halfling plus three though that would be
a fifteen.
Speaker 3: So as you go into the room and you pay
more attention to anything that might be hiding a moon
styled medallion, you do find that on the wall there
is a depiction of what looks like four different moons
that are arranged in this like like points of a
diamond formation, like one of the top, two in the middle,
one of the bottom. And you do see that they
are arranged in such a way where going clockwise, it
is a new moon, a waning gibbus, a full moon,
and a waning crescent.
Speaker 2: Oh it's the combination.
Speaker 6: Oh comba, Oh, oh my god, you are good at this.
Speaker 5: Just detective. He's a detective. He knows what's up. He's
very smart and impressive. But you already know.
Speaker 2: I'm okay at my job.
Speaker 3: Yeah, yeah, more than your job.
Speaker 9: Come on the last new moon waning gibbs and what
was the first one? So new moon gibbis full moon.
Speaker 6: Crescent really funny if the gibbs.
Speaker 3: For those for those unfamiliar with the term gibbis, that's
when it's like it's a crescent of darkness when you
can see like a dummy thick but big big, it's
almost full big slices.
Speaker 5: Almost miss a little the three quarters.
Speaker 2: Effectively, it's.
Speaker 3: Whenever it's waxing, whenever it's heading towards being a full moon,
and it's waning when it's heading toward being a new moon.
Speaker 5: It's like when you look at it and you're like, oh,
that's gonna be a full moon so soon, oh my god,
or it just was, or or it just it just.
Speaker 6: Gives you, give me gives girl.
Speaker 9: Could you just for like a minute, I got excited
after climbing on that statue.
Speaker 5: That makes sense.
Speaker 6: Oh, my god, stop saying these things. Don't tell me
Desmond's getting the zoomies.
Speaker 2: I don't even know what the zoomies are.
Speaker 6: He'll uh, he's still quake and heart.
Speaker 9: He'll have I guess back towards the corpse room because
it's the only one that makes sense. You'll start kicking
these boxes a little bit like now, it would be
so nice.
Speaker 3: Nothing not.
Speaker 6: The gibson on the combination thing. That's not the talisman,
surely right.
Speaker 3: Gibbus the give us sounds like a guitar. Yeah, the
new moon, fucking Freddie Mercury's shredding a full moon and
then present. It's whatever, Carrie, it's still funny.
Speaker 5: Damn Slash. You're gonna mention legendary anyway.
Speaker 2: Actually Slash, he uses a Gibson.
Speaker 3: There you go.
Speaker 5: Okay, right, no, so, but that that was cute though.
Speaker 2: That was.
Speaker 5: Now Caski's attacking me for my logan, sass. I'm sorry,
little girl. You're right.
Speaker 3: Why are you apologizing to the cat for attacking you
for showing me sass?
Speaker 15: Ye?
Speaker 13: Because I thought you were gonna be mad in general.
Speaker 6: You're mad about the pology not being yours.
Speaker 13: That's great.
Speaker 5: I'm sorry.
Speaker 6: Low.
Speaker 3: I don't care. It's just weirdly to apologize logan with it.
Speaker 6: Say hi uncle, oh the guy, the guy that story
was talking about. I'm gonna like Scare. I've been we've
been following Dosmond while he's doing.
Speaker 3: Broad that I said, I assumed everybody was following when
someone went.
Speaker 6: Somewhere, you should specifically check the guy that Scarn was
talking about. Maybe he's wearing the towels.
Speaker 3: First of all, he's the one.
Speaker 2: That pointed them out.
Speaker 3: Second, they're the one they're getting hurt. They're the one
that they're the one that scar and checked.
Speaker 2: It was just there's a couple other bodies maybe more.
Speaker 3: Mind you, he didn't roll that well when trying to
check for it.
Speaker 6: Yeah, that's that's what I'm I'm just saying. Scarn's got
good eyes and all, but he reads it not rand
or a lot. So maybe we can do a little once.
I'll look over this, got one more time for him.
I'll just do a little once.
Speaker 3: Watch your hands roll the investigation.
Speaker 6: If we're both investigating, can one of us give the
other the help action or because we're looking at indoe visuals, it's.
Speaker 3: Delication redescribing what you're doing Please, are you both looking
at different bodies? I'm sorry you both said that you
were doing different things, doing anything.
Speaker 2: Yeah, I was like this, yeah body, so we can
check those the original one.
Speaker 6: Yes, I pepper jumped the gun. I would be doing
this investigation alone. Then, so well, a six is certainly.
Speaker 3: Not a constitution saving throw.
Speaker 6: Yeah to death. I go, come on, peb come on,
come on, come on.
Speaker 3: Thirty thirty thirty thirteen, thirteen thirteen.
Speaker 5: Wish it was a thirty.
Speaker 6: God name, I didn't realize my mic didn't pick up
the end at the end.
Speaker 3: Anyone who can concerts you take six points of necrotic damage.
But however, however, that is before the arya, so you
take three.
Speaker 5: Oh thank god.
Speaker 3: As you tried to investigate the corpse and you find
you are distracted by the stinging of the vines and
the thorns.
Speaker 13: No, I'm nope, I don't think there's no nothing on him.
Speaker 6: So you were right about yep.
Speaker 2: Sure you're just gonna plump your hand in there.
Speaker 13: Yeah, you okay.
Speaker 6: I'm I'm like wiping myself off, trying to get all
the nettles off of me, and I just it was
a little gung ho about it. Okay, now I'm that
fainest mine.
Speaker 5: That's fine, but like, are you okay?
Speaker 6: I'm so good.
Speaker 5: Looking at her, like, yeah, see.
Speaker 6: I'm only wincing a little bit.
Speaker 5: Okay, yeah, yeah, right on, I goddamn.
Speaker 6: Shaky thumbs up. I'm doing so good. We're almost we've
almost got all the Townsman's where we got this we're
gonna find in this room. Or you hurt?
Speaker 5: Are you hurt? Do you want me to heal you?
Speaker 3: Or are you okay?
Speaker 6: Then that'll bit me a little bit. But that's not right.
I'll be fine. Okay.
Speaker 5: She sticks a finger and her like.
Speaker 3: It sucked the life out of your arms.
Speaker 7: But yeah, fine, all right, as long as you're actually fine,
like you gotta tell me if you need help.
Speaker 6: I will good.
Speaker 9: We'll pull out one of his short swords and just
start kind of hacking away at some of the vines.
Speaker 3: Roll me an attack role.
Speaker 6: That's such a good idea.
Speaker 2: What the natural one that turns into a nine for seventeen?
Speaker 3: Damn as you went?
Speaker 7: Wait, wait did you get two twenties in a row
and then two ones in a row?
Speaker 3: Yeah, Aaron, I have the spirit of.
Speaker 5: Sorry, go ahead, And I just had to double check.
Speaker 3: As you cut and slash through them, you do manage
to hack the vines away. That particular emaciated body falls
from the wall and clatters to the ground.
Speaker 2: Pick it over with my foot. All right, well there's
one start check them out.
Speaker 3: You can investigated. Yep, roll the investigation.
Speaker 6: Do it.
Speaker 2: Funny fifteen so incredible.
Speaker 3: As you push them over and you begin searching through
their outfit, through their robes, you do find buried inside
what remains of their their tunic. Uh, there is hanging
as clasped to part of a silver chain around their neck.
Speaker 1: There is the final medallion.
Speaker 2: Well, short sword.
Speaker 9: Work, I'll make the vines less of a problem, it
turns out.
Speaker 6: Yeah, I guess I didn't think that we got them.
Let's let's open that door and you got the combination
all written down.
Speaker 2: I'll hand the medallions to uh but you, but I.
Speaker 6: Thank you.
Speaker 5: There you go.
Speaker 6: I'll just kind of airplane ears walk very fast, tail
fucking lashing behind me, hitting the walls of the chamber
as we're making our way through.
Speaker 5: Damn, I think she wants to fight Desmond.
Speaker 2: Fuck hope.
Speaker 6: Her Damn just fighting biting her knuckle. Okay, she's solving.
Speaker 13: What's that again?
Speaker 6: You wrote it down right?
Speaker 5: Lilia is she is?
Speaker 15: She okay? She like she like?
Speaker 5: Does me give her the medallions?
Speaker 7: And then her little her ears like went back in
her little pales like like a shoe could.
Speaker 8: Remember when I told you the last time about how
a girl in love looks.
Speaker 5: That's what That's what it looks like.
Speaker 2: I think it's new moon.
Speaker 5: So if a pretty girl looks like they want to
fight me, that that means it.
Speaker 6: Like me, all right, I'm gonna personally want to fight you.
Speaker 5: Look at her, she looks so angry.
Speaker 6: What fright.
Speaker 3: You put them all in?
Speaker 6: I thought?
Speaker 3: Yeah, you guys are interrupted by the shifting sounds of
stone as the two halves of this wall listen. I'm
not the one that insinuated I shouldn't rerupt you. Was
being pushed to the two sides of this stone wall
separate with the medallions still inside them, and they both
slide to either side, revealing a long hallway. One has
various all coves that have overgrown, who have overgrown what
look like statues of different you assume do regard and
such along the sides of them overgrown. At the end
of it, there is another large stone doorway. However, as
you look toward it, you see that as this one
finishes opening, that one.
Speaker 2: Also slides open.
Speaker 3: You guys, see a dimly lit chamber up ahead of you.
This seems to be lit by a eerie blue moonlight
like source of.
Speaker 9: Light weapons ready, and also, just because this has happened
several times, I'm gonna look at the ceiling.
Speaker 3: If they can learn.
Speaker 5: We've been betrayed.
Speaker 3: There does not appear to be anything on the ceiling
as you walk through. As you proceed inward towards this chamber,
where the stonework seems to change. Everything becomes a more
faint shade of like light pleasing blue, there's a distant,
almost hum in the air. You can't quite tell from
the wear and it's it's quite pleasant, but there's a
a very faint, just soft hum as the air passes
through the area you're in. This room is a large
semi circular chamber that has the one entry hallway that
you just came from seemingly leading into it. And then
on the far side of the wall, on the side
that is flat, you see that there are a total
of what looked like five ways to go. Three of
them are open. Three of them are hallways that are
leading in different directions. Two of them are large stone
doors not dissimilar to the one that are metal doors
that are not dissimilar to the ones that you just
open to get into here. There is also as you
walk into it and you move into the room, there
is an altar that is in front of you that
seems to have a plaque on it that is, at
a glance, seems to have a healthy paragraph of writing
written onto it.
Speaker 6: We read that paragraph.
Speaker 3: So, gentlemen, does anybody read either Elvish or Dwarfish?
Speaker 11: No, I think, Lily, I'm pretty sure we established last time,
Lilias and Elvish.
Speaker 3: All right, so you want to you want to be
the one to go investigate it.
Speaker 10: Yeah, I'm just gonna double check.
Speaker 11: I know, specifically the Elvish because we had that conversation
with Sutton.
Speaker 2: That's why you started.
Speaker 5: Yeah, and welcome back to this conversation a little bit, Lilya.
I think you're you're needed.
Speaker 3: As you walk up to it, m Lilia, you see
that the same phrase is written in both Dwarfish and
in Elvish. You pay attention to the Elvish one. You
also see that on top of this uh, this altar,
this dais there are another three circular indentations, into each
of which is carved another phase of the moon, one full,
one is a crescent, and one is or sorry, one
is full, one is a waxing crescent, and one's a
waning crescent.
Speaker 6: What is fall.
Speaker 3: They are indense again? What is written? What is written
is chan Karagosh, our illuminating goddess, And I will give
this to you in text, Our illuminating goddess of the night.
Sky protects those who travel by moonlight. Her hand softly
guides those who are blinded by the suffocating darkness of night,
warding off uncertainty employed to build these temples by Vestius,
who she shares the sky with. Chan Karragosh follows the
Skykeeper's will in protecting mankind, even when doing so means
leaving them to fend for themselves. To reach the chamber
where the waters are collected, seek one answer among three,
and return a moon's phase to this chamber to seek
greater reward. Seek two, to touch the moon itself.
Speaker 2: Seek three.
Speaker 3: And there's that.
Speaker 8: Well you heard it, you know heard me?
Speaker 6: Who read it?
Speaker 2: Okay?
Speaker 7: Protects those who travel by moonlight, what light source are
we getting.
Speaker 15: Light?
Speaker 5: Yeah? Yeah, I'm just like chicking.
Speaker 7: Because I'm wondering if we have to douse any light
in here so there's only moonlight so that they'll help.
Speaker 5: But that's just that's just what I'm thinking. So I'm
just wondering what the light sources in this room are.
Speaker 3: Uh, the room seems to have this ambient, supernatural dim
light that's not coming from much of anywhere, but it's
very dim. It's kind of bluish. But as soon as
you guys stepped into it, your torches probably overtook that
light source. Okay, However, the stone work and whatnot in
here does seem to have a more silvery blue tinge
to it.
Speaker 9: Pretty yeah, okay, hoking around, especially.
Speaker 5: Assuming that this is like another puzzle or something, so
like what do we think?
Speaker 3: Oh my god, is a puzzle if you think about it,
you know, as you move forward, it does seem to
be a very large chunk of the floor that seems
like it it has a crease that looks like it
could open up. However, the main thing that does stick
out to you is there are two sealed doors in
this room and three hallways.
Speaker 2: There's a lot more built in here.
Speaker 5: Oh okay, the thing of like, yeah, the waters.
Speaker 7: I could seek one instrum three and return the Moon's
face to this chamber to.
Speaker 5: Each reward, Seek two to touch the moon itself, seek three.
And there's three corridors.
Speaker 7: So it's basically saying like, if you go down one corridor,
we'll probably get through, but if we do all three
corridors will probably get the most. The d M wants
us to split the party for our greed and Huba.
Speaker 6: Ris and I think we should really were are we
here to read a story you're with?
Speaker 5: Are we here to play dandor not? Like the fuck bitch?
Speaker 3: Are you gonna say logan, there's three ways to go,
surely we have to go down them all at once.
Speaker 6: Yo.
Speaker 5: Yeah, yeah, take them and come back. That's true.
Speaker 13: Are you trying to split us up?
Speaker 6: Glory what?
Speaker 7: No, I would never, But if I was gonna split
u up, Pepperindism, you should go that way and uh
me and uh.
Speaker 5: Lili will go this way and it's going in.
Speaker 6: Again.
Speaker 15: We're not.
Speaker 3: Where about it.
Speaker 5: No, we're absolutely not.
Speaker 6: Well, I'm going down one of these corridors, which one
Desmond and others are welcome to follow.
Speaker 5: Me, Desmond and others.
Speaker 6: Well, you suggested you follow me right left to right. Sure,
I mean if you're showing Desmond's moving under direction, we'll
confidently like walk on forward in that direction.
Speaker 13: Let's go, you guys.
Speaker 2: I just want you know I have a proclivity towards left.
Speaker 6: Oh you did say that while we were going through
the gates the first time. Huh what was it? All
good adventures go left or so we'll try that.
Speaker 5: Fear good gamers look up.
Speaker 2: That means gamers don't look up whatever those are. I
mean there's gamers that I play a game on occasion.
Speaker 6: I've been known to be a gamer.
Speaker 5: Holy sh Welcome back gamers, Welcome back chat.
Speaker 13: Rough, I'm here Pepper with your ready.
Speaker 2: ARCon named chat and it's just about knowledge. You can
be like chat, is this real?
Speaker 5: Amazing?
Speaker 6: Do you see this?
Speaker 3: But it's spelled like fucking T s H A T T.
Speaker 18: Yeah.
Speaker 5: I was like, sell the most pretentious way this is
a chat?
Speaker 6: I adore mm hmm.
Speaker 5: AnyWho I'm following Desmond hollo.
Speaker 6: I feel like I shouldn't be the person in front,
but I am.
Speaker 9: It's dangerous. We go, I just want to poke at
the store a little bit. This hallway seems like where
we're going. But if it's openable, I just want to
pick a little peaky peak.
Speaker 3: If you go over to it, it seems to it
is very clearly a large metal door that will probably
slide away like the others did. But there's no obvious handles,
there's no designs on it. It is just stone or
stone metal.
Speaker 9: It'll probably open when we do the other things. All right, Well, yeah,
let's go sway?
Speaker 2: Which way is this way making the left hall?
Speaker 6: Yeah?
Speaker 3: Because you head down that way you approach, so hold
your horses there. You you don't apart from whoever's in
the lead, You guys don't need to do the arrows
right now. I got it fucking fine. As you approach
that particular side, you see that there is a metallic
door that looks like it could be easily pushed open,
and there is a plate on it that once again
is written in both Dwarvish and Elvish. May I assume
Lilia reads it as you approach it. It reads among
gods there are unifying accords. Three such accords exist here,
one of four and two of three. The gentle Sins,
who are the gods of quiet evils, the world workers
who innovate and build toward tomorrow, the solar vigil who
watches mankind from dusk until dawn. Among these nine, a
single god abides by two accords opening the chamber. As
you walk in, you see that this chamber has a
variety of statues inside, nine in total, all depicting various
lesser gods of Somnus domina.
Speaker 2: Let's see.
Speaker 3: That's at the center of the chamber. There is a
large circular mechanism that seems to have an arrow like
tip that, from the look of it, you could probably
rotate around the room. The statues of these gods, which
you can investigate further on your own, are each equidistant
in a circle around the room, with the door taking
the place of a tenth, which is where the mechanism
is currently pointed. There are four torches that are lit
on each side of this central device in the middle
of the room that flicker to life whenever you walk in.
And also you see floating above that altar, just in space,
just floating gently above it, there is what looks like
another similar medallion to the others, a bit more ornate,
a bit larger, more like the size of a plate
that depicts a moon on it. And you know what,
two and you know what, guys, as you open this
door that has the depictions of nine gods, I know,
oh for a fact, that this room's gonna take a while.
Oh and given that we're not near three hours, but
we're we're at a pretty pretty okay time, I think
I'd like to call it there for today and return
to the puzzles in this area next time we play.
Speaker 5: Hell Yah, all right, dude, I fucking love puzzles.
Speaker 7: I know it's not every D D player's cup of
ga fucking lob a D puzzle somewhere.
Speaker 6: Some are Spencer's rolling.
Speaker 2: Diverge.
Speaker 3: I know.
Speaker 5: It's so fucking funny, like he fucking hates a D
and D puzzle and is loud about it.
Speaker 3: Like you guys have the setup for the puzzle, you
don't have enough information to solve it. So I'm not
worried about you doing that between games. But but you
can at least you can at least analyze the setup.
Speaker 6: Okay, cool, yes, and we will all do so definitely.
Speaker 2: Is like extremely extravagant version of guess.
Speaker 3: Who I will say as you walk into the room,
just so you guys know, you do recognize some of
the statues immediately. Uh, you do recognize that you've you've
seen chan Karash before. She is one of the statues,
as is Gotham.
Speaker 6: Oh it is Lucia there.
Speaker 15: No, I know, but I was walking in being like,
is your god wearing glasses, have ink hair?
Speaker 5: Yeah, wearing his shirt?
Speaker 6: Sorry brighton, No, I was just saying I wish.
Speaker 5: Oh there's a statue of Joline in here?
Speaker 2: Is like?
Speaker 15: What?
Speaker 6: Yes? What the fund it? Well? Since coming to some
it's Tommy not I had to get busy, no terrible.
Speaker 3: Oh my god, I'm credits.
Speaker 6: List. The most beautiful lady in all the lands may
stand here, although it is the land of gorgeous people design.
Speaker 7: Oh my god, she's gonna have to change your title
if she over excuse me.
Speaker 6: Yeah, still never winter, just never winter that you've never
heard of.
Speaker 2: Honestly, Princess of Nowhere sounds like a really fucking sick.
Speaker 6: Oh my god, she's just like Hadrick. You have to
train me. She turns into a dragon, like a dragon
mage night thing.
Speaker 5: Although fucking considering the choice that I made. I don't
think she gets scooted over.
Speaker 6: That's yeah, when she's saying, yeah, who knows, Yeah, we
don't know, we.
Speaker 13: Don't know, we don't know.
Speaker 3: All right, people at home, We're gonna cut off there.
It's a very puzzly session. We haven't had one like
this in quite a while. I estimate next session we'll
get through this floor. I can't see why we wouldn't
see as we continue to explore. I was telling her
on the other day, this is my favorite map that
I've made for this campaign. This is my I really
like this map in general.
Speaker 6: Yay, it's beautiful.
Speaker 13: All I have to say.
Speaker 6: I love a laid law temple I do. I don't
care what campaign it is. I don't care if it's
I don't care if it's vestige. It's always a good time.
We're in a temple, good fucking time. Didn't you get
fucking stun Locked in a temple is dying? It's true?
Speaker 13: Those are my Are you kidding?
Speaker 6: I laugh about that all the time, and that's a
running thing in all my characters. Mind flare shows up,
I'm having a bad time, temple shows up. Yeah.
Speaker 3: I don't want to cut off your fun but I'm
gonna cut off the YouTube side, YouTube side, YouTubers. We're
gonna see you guys next time. We're not gonna be
playing next week. We will be back the week after that.
Reminder that next month, we're only gonna have two main
games during the month, and then we're gonna have a
Halloween game and it's gonna be with the g G guys,
heck in, So that should be fun.
Speaker 17: Uh.
Speaker 3: I gotta be real with you. We're probably gonna be
doing a lot of the murder mystery thing again because
I got two different games to organize. But everyone seems
to enjoy that so love it.
Speaker 2: Heck In. That said, there's a murder to be.
Speaker 3: Players.
Speaker 5: There will be murder mysteries and fucking puzzle. It did
Halloween months. I'm fucking you.
Speaker 3: Oh my god, we're gonna We're gonna that. We're gonna
cut off the YouTube side.
Speaker 2: Now.
Speaker 3: We'll see you guys next month.
Speaker 13: I go by everybody, we love you.
Speaker 1: Lloween.
Speaker 6: Yeah,