Speaker 1: You are listening to table story.
Speaker 2: Welcome to the show. It's your boy Brad Woto coming
in strong like a freak show nightmare.
Speaker 3: It's that's veil, a freak show nightmare.
Speaker 2: Interest reference from back in the days. The song is
things like coming in strong, break show nightmare, old school.
Speaker 4: But it was an English thing. Okay, you wouldn't understand.
Speaker 2: Okay, Jay, Sorry, we weren't. We weren't born right in
that decade. Understand you're from a bootland. Yeah, because it
is in the shape of a boot right, That's yeah,
that's what it is. That's why they call it a
boot land.
Speaker 4: That's what Canada is. Italy.
Speaker 2: Welcome to the show, everybody. It's dungeons and dragons, it's
dust Veil. We're on episode twenty a little bit eight.
I think I didn't really I didn't really title it
because it's just the second part of what I had
planned for last week, so I've forgotten. It has no
name yet, the nameless episode, and therefore I didn't write
a number down. But I think it's episode twenty eight, which.
Speaker 5: Is pretty good.
Speaker 4: I looked at I think we've been going for a
very long time, haven't we.
Speaker 2: We have an actually episode of this because I made
a playlist in June or a time. It wasn't it.
It doesn't seem like that long ago right in reality?
Maybe some of you are like fucking tapping your feet,
like can we and as please? I got shipped to deal.
Speaker 6: Nope, it feels like it's been just a week basically, like.
Speaker 2: It doesn't feel like as long as yeah as it
sort of is.
Speaker 4: I'm trying to find the first episode here.
Speaker 2: It's okay.
Speaker 6: I currently have no volume for some reason, so very good.
Speaker 2: Who needs volume her? None of us? Well, part one
was eight months ago. We could have almost had a
baby eaten months. I have a D and D child
coming next month.
Speaker 6: I'm playing music brand I am, well, then that's buggered.
Speaker 2: It seems like it's buggered. I've got a bit of headache.
I haven't had much sleep. I drank some like really
weird beer last night. It was like an ip mean
weird beer or something. The guy that sold it to
me it was like a craft beer house. It was
like super hipster. And the guy was like, I'm not
even going to tell you the name of this one.
We just call it the shit Kicker idea. Yeah, he
just fucking like we just drank some but it's it's weird.
It didn't It's not like I came away from it
like very drunk or anything. But I just tell that
that's the one that fucked me up when I went
to sleep and dehydrated me or something because I woke
up some morning like so I've been a little bit
like just I just didn't sleep too good and tired,
and my body feels like it's hungover and it's kind
of not, but it feels like it. And I know
it was the ship Kicker that did it. Like I
was about to go to sleep, like like half an
hour ago. I was like, yeah, I'm ready to go
to bed now, and I was like, oh no, no,
the ship the old ship kicker came back.
Speaker 4: Talking of shit kicking.
Speaker 2: You're feeling better yet, ten chi, you still got that?
Speaker 5: Yeah, it's funny.
Speaker 7: Like three quarters of the time I'm fine and then
as soon as someone asks about it, I always cough.
So I don't know if it's a path Wovian thing
or like I always make fun of streamers, it's like,
oh no, someone thinks I'm almost healthy and not worth sympathy.
I'm going to start coughing. That happens though.
Speaker 2: It's like when someone just says like, do you feel
strange or whatever?
Speaker 4: How do how does You're? Like, how does your chest feel?
Speaker 2: And suddenly you're aware of like your lungs and you're like,
I don't know, man, I think I'm dying like pneumonia. Yeah,
You're like you.
Speaker 4: Can you can hone in on a part of yourself
and suddenly.
Speaker 7: You're aware of it, yeah, or suddenly you're making it up.
Speaker 2: That's why for someone like me, then yeah, one hundred percent,
I'm just yeah, you're you find at first, and then
all of a sudden you're just like wait, no.
Speaker 5: Yeah, no that does feel weird.
Speaker 2: Yeah, yeah, it's definite death coming in. Yeah, I'm a
pure hypochondriac. On is what happens. I don't know what
happened to me. I just like the older I get,
the more like anxious and concerned with my actual mortality.
I become it's really strange and you're fucking younger. But
now I'm like.
Speaker 5: Oh no, I'm dying, so that's fair.
Speaker 7: Yeah, as soon as everything's harder to move around and do. Yeah,
you started like, oh.
Speaker 2: Man that I've noticed I'm a little more sickly, like
for like legit as well, like thirty came and went
and I'm like.
Speaker 4: Oh, that's strange. I am fully aware of my back.
Speaker 2: Time every intro, I can fill my spine completely.
Speaker 6: I like how the show, the intro to the show
every week has become how old is Brad? And it's
on my channel?
Speaker 2: Okay, so we get to we have to do Brad's
ailments at the beginning spread Brad where I list all
the bit stuff that's wrong with me, like I said,
because it might have contract. And also then I'm like
crying wolf all the time. So when I am actually sick,
people like, oh yeah, really, okay, yeah, poor you, Like
you don't understand I have diabetes. Now, ye, poor you.
Speaker 3: It's time for the weekly debilitation update.
Speaker 2: I'm die. I'm dying everyone, Yeah, And all I need
to do really is like eat a salad and exercise
for ten minutes and I'll probably be completed because I
don't like I'm like.
Speaker 3: It's like Lifestyles of the Rich and Famous, except it's
Lifestyles of bread water. His newest disease of the week.
Speaker 8: Brad World discovered the ship kicker when he was I'm
added ship Kicker to the to the taverns.
Speaker 9: A ship coicker.
Speaker 2: Lost Stone necks. So if I just go on to
my locations, lost Stone is also.
Speaker 10: The home of shit kicker Ale. It's just where you
can come by some ship kicker.
Speaker 11: Oh, we're going to get some ship like we're not.
Speaker 2: Now, like.
Speaker 3: The entire the entire main quest can be put on hold,
a new and more important errand has been cited.
Speaker 4: We now have meta knowledge of the ship kicker.
Speaker 2: Ye to be my new maclosin. I put mclosh into
fractured world and that's all they did for twenty three
episodes was just fuck around trying to buy mclos My god,
is this stupid thing? It had no it had no
like stats or anything that it wasn't even a real item,
and it became the most important item in the whole
game because it was like every week what it did
was completely different because I'd forgotten and I never You
give it.
Speaker 12: To John because you gave him a fucking std Like literally,
you gave a man's character, which is a male character,
a disease on his dick. Of course that's like number one, right, Okay,
it was to him it was his own dick that
had the fuses or something like.
Speaker 2: It was just a disease that came from the Yeah,
you called it hydrad dick. It was called hydrad dick
because your dick split into three and then fell off.
Speaker 4: He uh, well, he fucked fucking hag.
Speaker 2: He fucked it.
Speaker 4: He fucked a night hag.
Speaker 2: And so I was like, you definitely have an STD.
You don't even get a con check for that, Like
you just just you straight up to have one.
Speaker 4: They were like, and I was like, there isn't one.
Speaker 2: And then later on they found out there's one called Macloshin,
which I just thought was a funny name because mccloachin
was in it. And twenty three episodes they ignored the
fucking Final Fantasy ten sin ripoff thing that was going
around destroying everything, and they were.
Speaker 13: Just like, we have to find time and that's how
get Yeah, that's got every city and.
Speaker 4: Buy ship and they were just buying cakes and stuff.
Speaker 3: Did they have to roll a history check to see
if they knew.
Speaker 14: What it was?
Speaker 4: They never got to roll anything again.
Speaker 2: From that point on. It was just me desperately trying
to wrangle them back in the main quest. It should
have just been.
Speaker 3: In addition to the other terrible things the enemy has done,
he's also cornered the market by monopolizing all the maglosh Yeah,
it was like a super chao.
Speaker 2: It was just a big dumb animal that was floating
around destroying the ship. So it didn't really have the.
Speaker 3: It collapsed to the mind where Kloshan is far.
Speaker 2: I didn't have the lawful evil uh presence of mind
I would have.
Speaker 6: I would have just made it in the end, killed
them and then there you go, Well, is there mclos
in this campaign?
Speaker 2: Can I spend twenty three episodes getting in there? There
will never ever be the Mikloshon is now the ship Kicker,
But we do I did just rat this is the
thing I added right now and now the whole well,
I just had this thought.
Speaker 6: See, if we go to the lost Stone or is
it lostone a lost stone? If we go there and
we go, yeah, I'll have the ship Kicker. And then
if you in that moment make that decision and say
oh we don't have any you're the one that's fucked
up the quest because our first thing is like, well
we have to find.
Speaker 15: It, wet to ask for it by name, but we
can ask for beverages.
Speaker 3: Well no, I think what Jay is saying is that
as long as he just gives it to us, the
problem is solved.
Speaker 5: Just give it.
Speaker 3: But if we go up there and he says, oh,
we don't have it, well guess what Forget all the
other classes because we're gonna spend the next forty episodes
trying to track.
Speaker 6: It has some ship kicker and it's hoard. Let's go
back to the Sin River and fight the dragon.
Speaker 7: Now we just we have we have our own version
of sin in this game. We have fair lights. Uh
monster this destroy and stuff in roaming around. Yeah, you
should have it so like you have to like it
secretes or you have to like milk.
Speaker 5: Whatever the big monster is will get gotta milk.
Speaker 3: It's a ghost.
Speaker 2: What are you going to extract some man you can extract?
Speaker 5: Does does the ghost have nipples?
Speaker 2: To ghost have nipples? Man? Everything?
Speaker 5: If Luke Skywalker can milk the waters?
Speaker 14: Thing was bird?
Speaker 6: Luke Skywalker did a brad Why.
Speaker 2: Can't we go?
Speaker 5: That was such a weird.
Speaker 2: There is so much of those. Luke Skywalker milk see
cow alien cow.
Speaker 4: I don't know what it was.
Speaker 7: I like the Jurassic Park one where he's leaning on
him and just like holding out of the alien thing.
Speaker 2: Uh. Anyway, Shit Kicker Ale Episode one comes next week.
Until then, let's carry on with dust Fail.
Speaker 16: Last time on Dragon Bowls, see said that they remember
what they said at the beginning Dragon who Cares.
Speaker 2: They group departed from their little like brief encounter with
the Princess of the Kingdom or the Veil, the realm,
the Empire. It's also it's all of them realistically speaking,
and they headed off into the desert. Your predicted route
was something like this based on sort of Raja's Sand
Walker e knowledge, and you made it one to three
days into your predicted sort of eight day journey across
the deserts.
Speaker 4: It began pretty well.
Speaker 2: We sort of the way we ran it was very
much like classic D and D travel approach, where you
just sort of take it day by day and see
how you do on navigating, scouting, foraging. And then there's
an added concheck because of the extreme heat and cold
of the area to sort of just survive. Well, it's
not it's not dangerous, but it's pretty dangerous for the
most part. You guys did really well. You traveled through
the deserts avoided any like serious danger, death, pain, loss
of HPS. There were a couple of you suffered from
some heat stroke. In general, you did you didn't struggle
at all to sort of find water or to.
Speaker 4: Scout things out.
Speaker 2: While scouting, lash picked up on a group that were
following you through the through the desert. You guys, decided
to sort of like get ahead of them, and then
you found a really nice cave to settle, and you
decided to spend two days there or like a day
and a night recuperating before you set out again. They
caught up with you, but they couldn't find you because
you were below where they expected you to be. They
seemed to be tracking you by some means, but they
didn't They expected you to be there, and although you were,
they couldn't see you, and they were a little confused.
You managed to sneak up on them and just decimated
them in combat. You killed them. There were three sort
of fighter types, two archers and and a mage of
some thought. You caught the name of one of them, Balgaresh,
and the rest of them you just murdered, well murdered,
defended yourselves and that was about it. Oh, and you
went through the area of Zafii, where you previously had
a quest from the from the Chancellor of Shallow Scar
to see sort of investigate what happened there. And you
got there and it was it's just as if there
was no town there whatsoever.
Speaker 4: But you did find two masks that were like.
Speaker 2: Wooden carved masks in sort of weird scary ways that
don't really seem to stick to your face in any
way or have any way to attach it to your head.
One of them was burned. You took them with you.
And then these guys when they when you encountered them,
three of them, four of them had the masks on,
five of them had the masks on.
Speaker 9: I can't remember.
Speaker 4: And that was that.
Speaker 2: That was that.
Speaker 4: And at the end Walter was turned into a sheep.
Speaker 6: Yeah oh yeah, yeah, I got sheep.
Speaker 2: Walter was turned into a sheep. And also Walter encountered
the spirit of one of these yeah yeah, Like it
seems to have traveled instantly into Walter's odd ability to
what are you known as the haunted one. His haunted
one ability, which is that he is sometimes sort of
possessed or it takes on another person for a little while.
The previous possession was Rajah before he was brought back
to life, and it seems to be that the next
one is this gentleman, this mage known as Balgaesh, and
we're just going to pick up straight up from where
we left off. There's a sheep bounding around. There's a
bunch of dead forms around. I think I still have
the battle map, which will make it a little easier
for us to remember, so I'll just take this over
to that. And most of you are looking pretty good,
I think after that fight.
Speaker 4: And the forms on the ground are still a little charred.
Speaker 2: They got hit by a couple of big fireball hits
and they were sliced up and shot up quite a
lot as well. But you guys are pretty well off.
Speaker 4: So yeah, we can just carry on from where we
left off.
Speaker 2: I think. Out in the desert, it's very hot. It's
the middle of the day. No, it's nighttime, isn't it. Yeah,
dead of night.
Speaker 1: Assuming there's a enough weight of the moon to see
these charred corpses.
Speaker 11: I'd like to go around.
Speaker 2: Some of them are probably still smoldering, like a lot
they were mostly on fire.
Speaker 4: They had some very interesting armor on.
Speaker 2: A lot of them.
Speaker 4: They looked kind of like this.
Speaker 2: I would say, imagine a much more scavenged look, but
it's this kind of a look to them ornate, but
close up you can tell that it's like scavenged pieces
that they've put together and then with the intent of
it being intimidating as opposed to it being like extremely
well forged, like impressive ornate armor. It's more just like
Mad Max looks scary. Yeah it's Mad MAXI you're in
the desert, so, yeah, You've got all these bodies around
you and there's a sheep bounding around. What do you
guys want to do?
Speaker 3: Well, I wasn't I wasn't kidding.
Speaker 6: That is retconned. Fuck you, I am running, I am
bounding around. I'm a fucking sheep.
Speaker 5: I'm just just.
Speaker 2: The sheep and it bounds easily. Give me one moment.
Look at.
Speaker 3: You said. You said last time that a serious injury
would break that illusion.
Speaker 2: Come back here, I fucking I want to jump off
the bridge. It's sixty twel you don't want to do that.
Speaker 3: There's a serious injury, okay. Rajah walks up to the
sheep and he pulls out the revolver like he's about
to shoot him, and then he starts running up suits yourself.
Speaker 6: All right, now, I will said dooku off the cliff. Okay,
I'm just gonna do the fucking you know. They were
they like all four legs out to the side. Yeah,
it looks like the sheep from worms.
Speaker 2: He just yes and then just boom boom bom boom boom,
and then there's a like n Ruto log style just
as the spell is broken, and so do you take
damage for this?
Speaker 3: And he carryover damage through his sheep form? Would so
how much hell does the sheep have?
Speaker 2: One?
Speaker 9: Yeah?
Speaker 4: I guess you'd give me sixty six.
Speaker 2: It's one.
Speaker 3: If a sheep has one HP, then you would take
all the remaining shack.
Speaker 6: Sixty six. Wow, guys, I fucked up?
Speaker 4: All right, you take twenty eight down?
Speaker 3: Oh nice role, Jay, that was some good damage. It
would have hurt a lot less if you just let
me shoot you. I'm just saying it was fun, Okay,
it was, it was. I was Your legs look broken?
Speaker 2: They're fine?
Speaker 4: Sure at best? He's got a twisted ankle on the ground.
Speaker 2: Are you sure it's yeah? No, I'm I'm I'm great.
Speaker 3: And why are you sitting there instead of standing up.
Speaker 11: Are we gonna have to carry you?
Speaker 3: Nope?
Speaker 2: Nope, I'm fine. I'm fine.
Speaker 17: Not fine?
Speaker 3: He was I heard that?
Speaker 2: There is I'm gonna get up and rejoin. There is
a voice while you're standing up and dusting yourself off
and attending to your twisted ankle and broken wrist and
fallen out eyeball. Uh you feel that way, there's a
voice from inside your head that says, great, So the
one person I end up stuck inside of is a
suicidal nut bag? Oh shit?
Speaker 6: Yeah, can I I guess I wouldn't. Hmm, I'm just
immediately I'll probably stop.
Speaker 4: The Oh really, now, like of all times?
Speaker 2: Of all times? Do you mean after you've slaughtered everyone,
killed a load of people and you're surprised you've been possessed?
M well, the time you expect in a wondering spirit
to jump out of a dead body.
Speaker 4: Oh were you one of them?
Speaker 2: No?
Speaker 4: Oh well, man, it's just a really bad time.
Speaker 6: Listen, Okay, I mean, like there's a process that we
go through, but we can we can like get to that.
Do you mind just like being quiet until like tomorrow?
Speaker 2: Do you want to explain to me?
Speaker 14: No?
Speaker 5: It is all.
Speaker 4: It's all problem. It's probably all under it.
Speaker 2: Yeah. Yeah, No, I'm just going through a spell.
Speaker 4: Don't worry, just going through a spell. Yeah.
Speaker 6: No, Like, can you just just like give me a day,
give you a day. We're doing something really important now.
Speaker 4: I can't even move.
Speaker 2: Yeah, I can see, yeah, and I can feel that
I've got twisted ankle. Yeah.
Speaker 6: Yeah, I know it's it's I know it's really it's
inconvenient for me too. I'm just you seem like a
nice guy. I I just we're doing something really important.
Speaker 2: Can't you just like send me on to the other side.
Speaker 6: Yeah, we gotta, like we gotta like sit down and
talk about what's going on in your life and everything
or something.
Speaker 2: I gotta figure out what you need your cleric.
Speaker 6: No no, oh no, not like not at all.
Speaker 2: Are you like some sort of demonic gatekeeper let's here
to question all the wrongs I've done in my life.
Speaker 6: No, I'm not like a god or anything. Man, I'm
just a normal person.
Speaker 2: I don't fig you're a god. You just flung yourself
off a cliff like an idiot.
Speaker 6: Yeah, but I lived, so that's pretty Yeah.
Speaker 2: But it heard, didn't it.
Speaker 6: Yeah?
Speaker 4: You know I what was your name was? What was it?
Speaker 2: Belgarish? All right, lovely to meet?
Speaker 6: Yeah's your name Balgash? I'm Walter and uh yeah we
can we can totally. You seem you seem like a
court just we'll chat on the way. But they don't know.
Speaker 4: So if you die, yeah, what happened to me?
Speaker 6: You're fine? I'm fine, Yeah, you're you're You're totally okay.
All right then yeah good, I'll get to watch it.
Speaker 2: Then, yeah, you get to die again. Unfortunately, if I
mean listen, them geezers weren't really my mates, but they
were better friends to me than you are. And this lot.
So I'll just take a back seat and then when
you die, I'll laugh and watch all your mates die.
Speaker 6: Yeah yeah, Or you'll tonight in like twenty four hours,
will get you out of here. I mean, you can
die again, or you can just wait a day.
Speaker 2: You're going to die tomorrow. You fling yourself off another cliff.
Speaker 6: I mean, if it's big enough, then probably yeah.
Speaker 2: It says that I need to help you, my friend.
Speaker 4: We need to discuss some serious issues. You're the lucky
one here.
Speaker 6: That's I'll start like mumbling as I as I walk
up like, yeah, I mean hates you don't have to
deal with with with anything. I mean, can you you
were you a you were a magic guy, Like there's
there's just do you ever have like oil come out
of your armpits whenever you cast a spell?
Speaker 4: You know what?
Speaker 2: I actually used to have that happened to me all
the time. There was this one time when I cast
a spell and then I had a beard of feathers
there nowhere.
Speaker 6: Yeah yeah, yeah see, and that's I mean, it's just
it's annoying.
Speaker 2: Like probably the worst thing what happened to me. I
was sat down. I used to have a pitch chicken
and I cast nothing, nothing big deal, just a little
little spell, little do dark chicken exploded in fire.
Speaker 6: Oh yeah, I'm sorry, I'm sorry to laugh.
Speaker 4: Oh no, that's terrible.
Speaker 2: It was my best friend. That's why I chose never
to have friends after that.
Speaker 6: I feel I feel the pain. I definitely feel the
pain from you.
Speaker 2: Yeah, never never keep friends. Well, let me tell you,
acquaintances at best. That way when you blow them up
by accident, feels bad.
Speaker 6: Yeah, or I mean, there was this one time where
I went to the astral plane like that happens pretty often.
And then I mean, just like, you know, like what
if you never come back? Right, I mean, what happens
if you just never come back?
Speaker 2: Well, I mean I'm dead now, so maybe maybe i'll
find out.
Speaker 4: Yes, send me like a postcard or something. Can you
send me to the actual play? Yeah, well that's what
we're going to do tomorrow night.
Speaker 9: All right?
Speaker 6: All right?
Speaker 2: Oh white?
Speaker 6: Then yeah, please thanks, And I'm finally going to cross
the ridge.
Speaker 3: I'm actually climbing down because I want to check the
one guy that got kicked off the cliff. Yeah, that
conversation went on for a year. Would I have heard
that now that I'm down here on his level?
Speaker 6: I think at some point I would have switched back
to in my head, okay, like a quick reflex time.
Speaker 3: Yeah.
Speaker 2: Yeah, I'd be like, you guys just stood around there nothing.
He's like dusting himself off and getting ready, while the
rest of you probably start picking over the bodies.
Speaker 6: Like the second she was she said, are you speaking
out loud? I would have been like, oh fucking.
Speaker 2: Man, yeah, so you guys start looking over these bodies, right,
So I mean I'll just give you like a general
thing instead of going through each one, although a couple
of them have some specific items. As everybody starts just
looking through these guys belongings again, some of them are
a little bit charred, a little bit damaged. Overall, you
find seventy five gold pieces. You find enough, we've had
a long time. Yeah, you find enough food for like
each of them. So you'd find one, two, three, four, five,
six days rations okay, three undamaged water skins me rolling,
but that would be useful for you in this stitch
on the one on the ground, Rajah, you find some items,
give me an investigation check.
Speaker 4: Actually, let's see how you.
Speaker 2: Look them over. Yeah, you you you find some items
that look familiar or similar to bits and pieces that
a sandwalker might have on them. There's a couple of
parts of this guy's clothing that look like they were
taken or ripped from and walk of garb similar to
what you've got. Some of the colors that are on
this and one of the other warriors looks like it's probably.
Speaker 4: Relatively new ish looking.
Speaker 2: Robes that they've incorporated into their strange armor and clothing
that they wear.
Speaker 4: You also find a.
Speaker 2: Little white stone which is shaped like a sort of
a shark's tooth with an engraving of an e on it,
So I'll give you that in writing.
Speaker 4: But it is in a little a little pouch, little
little red.
Speaker 2: Pouch that it looks it looks sand walkery. You get
a sad walkery feel of it. Who was looking at barber?
Actually was?
Speaker 4: He wasn't in Connor alias. This one has on him
a broken.
Speaker 2: Tollwa, which has like a set of like assorted feathers
that hang around the front end of the blade, kind
of like those like what the what's that Chinese long
stick that they use in combat a lot? I forget
what it's called, but it has like a I don't
know what you mean, thin blade thing on the end,
and it's a really long stick and they often have
that like fluffy thing. He's attached that to around this
the hilt of the toll war, but the edge, the
top end of the blade is snapped off and broken.
But a toll war is very much a sand walker item.
You also find on the body of balgoresh a potion
of greater healing. Other than that, they have three long swords.
They're kind of ornate looking. They look a bit like
the ones that are in that image as opposed to
like a standard looking long sword, but they would function
mechanically the same as a long sword, but they look
a little more interesting though they're very old and battered.
They might sell for a little more than a normal
long sword would, but they would function just as well.
I'm gonna it would be ornate long sword or something
times three. You also have this strange sort of hide
armor they're all wearing. Hide armor is what it would
work out mechanically as, which is medium armor. But it's
definitely weird looking like it's it's crafted very strangely, and
it's got these like plated sections. Although again each one
looks similar, it's all they're each completely different. They're not
like coming off of a factory line. They look like
they were pieced together from scraps of like other armor
that they've picked up and found over the years, and
they've also made They've like sharpened edges and attached like
little pointed stones and things to them to make it
look more intimidating. It. It looks similar to that, but
like imagine it more like scrappy and put together by
a bunch of people in a desert as opposed to
those guys who look like they've had that actually made.
But that's that kind of general demeanor, is that kind
of thing. So it's more like they want to look intimidating,
like they come out of the fucking desert and instead
of them just looking like a bunch of bandits on
the road, they look like monsters or something to bring
people out.
Speaker 5: It looks like that. I'll just take that armor, right, yeah.
Speaker 6: I want to take that part.
Speaker 9: Now.
Speaker 2: You would, you would, you would pretty much look like that,
you'd look scary and intimidating, but you would also one
hundred percent be considered from anyone in a town or
whatever to be one of these uh sand cultists, so
you you'd instantly be like outed as a bandit. These
guys have never gone to a town, like, they don't
go to town. If they do, they like throw a
robe over and take all this off, go in and
sell their things, and then come back out while they're
out in the desert.
Speaker 4: This is how they look. But as far as.
Speaker 2: How the armor works, Sand Cultist armor, what it works
out as mechanically is hide armor, which is medium. So
first of all, you need to be proficient in medium
marma and height armour isn't great, but it looks wicked.
You'd look you look fucking scary, you look mad maxish.
But for a lot of you, it'd probably be a
downgrade from what you have.
Speaker 6: Can I just take some of the like fetishes and
pieces of whatever and.
Speaker 4: You can make yourself look mental out of bits of it?
Speaker 2: Yeah, and just not have a mechanical effect for whatever
you want to do.
Speaker 6: Yeah, I don't want to look like a greasy sand
couldst I just like some of the small pieces in
like adornings of like the van braces or whatever. I'll
take those and shoulder shoulder pair.
Speaker 2: There are five more of those masks, five like wooden
carved masks that are like scary looking, which will bring
you up to a total of seven whoever's holding on
to them and then they and they, But they also
have a specific head dress that wraps around that mask
to hold it tight to their head and it goes
it goes like all the way around and attaches to
part of the robe and then holds them up ask
in place. So that there's like lots of fabrics and
robes that you could easily just be like claim this.
Speaker 14: Does have a mask or is he just a hood.
Speaker 2: Valgash didn't have a mask. No, Balgress looks very different
to the rest of them. He's wearing just like a
standard set of like traveler's clothes, very battered, battered up
and old looking. And then he's got a very thick
robe on it. The only different thing is that on
the back of Balgaresh's robe there's a very obvious symbol.
Everyone give me history checks.
Speaker 3: We are the least learned group in history.
Speaker 2: Honestly, Hey, so nobody knows what this symbol means except
for Rajah, who knows that this symbol is the symbol
of the carved Men. It looks a bit like this.
It's kind of like a skull with like a sunken
eye on one side, very tribalish looking, and it is
a It's a symbol of the carved men out of
lost Stone. Nobody else really probably has heard of these people.
I guess that there they are a small mercenary company.
Speaker 4: Raji, you're the only one that knows this.
Speaker 2: Maybe Walter and Lash you've heard of the name the
carved Men, but you wouldn't know anything about them. The
rest of this information pretty much onny Raji. You have
there there are influential and powerful mercenary company within the
small town of lost Stone. So overall they're not very
influential or very big, but inside of the town of
lost Stone they're pretty influential. They have a They sort
of just a mercenary company that work for whoever is
offering gold, regardless of the ethical compromises of the work.
But they will do good work or bad work. They're
not necessarily like an evil well it's the evil secret
cult of carved Men. They're just an open mercenary company.
But everyone knows that you can pay them to do
almost anything whatsoever. And also you can work for them
if you need money. You can just go into lost
Stone and just be like, hey, here's my set of skills.
Do you have any work going today, And they'll just
they'll just give you work, so you don't you won't
be a Carved Men Initiate or anything like that. You
can just take some of their jobs and they'll give
you the gold or the job or whatever. So they
sort of work as a bit like a bit like
a guild kind of thing, like a mercenary guild. But
they're also they have like a core set of mercenaries
who sort of come and go as they please, but
they work directly for the carved men. And the symbol
on the back of Balgaresh's robe is is of this
symbol that you Raja recognized to be the symbol.
Speaker 4: Of the card men.
Speaker 3: And these curved men are separate from the cultists or
is that what these are?
Speaker 2: No, you you would assume that they would be separate.
The cultists are more of a religious thing. They're they're
like crazy devout followers of Titan who are just they
pretend they sort of go under the guise of we're
clearing the sands of Infidel's kind of thing, but really
they're just glorified bandits who pretend they're purging the sounds
of non believers, but really they're just robbing them for
their gold, and they're doing it all for this kind
of like evangelist purpose.
Speaker 4: But realistically it's not. There's sort of like there's a
there's another.
Speaker 2: Group that are known as the Oracles of Hope, which
I'll give you the name, who are like super evangelists
that work out of finn June.
Speaker 4: Because thin June is very very religious.
Speaker 2: Because if it's close proximity to dress Dread Tusk, which
is that big religious site. Some people think that the
the Sand Cultists either still work for or came from
the Oracles of Hope or some like weird sect of
them that then split off and started going out and
just killing people because Titan and Mistra and the religious
heresies that people cause everywhere else. But generally in terms
of the carved Men mercenaries, they wouldn't necessarily be associated,
but they it's not that they wouldn't work with each other.
The Sand Cultists could technically just go to the carved
Men and get a job.
Speaker 4: So maybe that's what happened.
Speaker 3: Right, Yeah, okay, so we clearly have two different factions
working together for whatever reason.
Speaker 2: So yeah, I would I would say that you guys,
maybe put spend a little while moving about each of
the bodies, taking anything off of them that you want
that with there being like maybe a pile nearby the
stuff that you managed to take off of them that
seems to be of worth or that isn't damaged, that's
what you come out with.
Speaker 4: I didn't say seventy five gold.
Speaker 2: I didn't write it down. Yeah, you didn't write in
the chair, Yeah, I just I like to write in
chat case, we need to come back to it in
like two weeks, as I think, and I can find it.
So that's what you find on them. That's pretty much
of worth basically holding under our money, is it?
Speaker 9: Just?
Speaker 11: I guess we'll each take fifteen of the goal, right.
Speaker 2: I don't think you guys have ever had like an accountant, right, Well, yeah,
I've got I've got seventy nine army.
Speaker 6: Right, I'm literally the mule for every everything we have,
like in terms of any supplies. If you guys want
me to hold on to the gold as well, I
can keep track of it. But if you want to
split it up fifteen by fifteen, that works. Yeah, you
I'll trust your mask.
Speaker 1: Okay, Yeah, that gives me a total of thirty gold
and we probably have some stuff we could sell too.
Speaker 6: Yeah. I'm gonna real quick with dogush. Just uh hey
uh dog hush. You you're you.
Speaker 2: Was this?
Speaker 4: Was this?
Speaker 5: You?
Speaker 4: Was this your your body? Did you you came from
these guys?
Speaker 2: Or no?
Speaker 6: No, okay, you're you're sure?
Speaker 2: Who's asking me why?
Speaker 6: Because I'm looking at what I think is your body
right now?
Speaker 2: You're gonna put me back?
Speaker 6: No, I just want to know if you've got anything
secret on you?
Speaker 18: It?
Speaker 2: Maybe what's in it for me? U?
Speaker 6: Well we can have a conversation, I guess on the
way instead of tonight.
Speaker 2: Whoa, I ain't got nothing secret, uh not really. See.
I always relied on the magic in that, you know,
never really had to hide things. I could always just
hudba magic.
Speaker 9: Right.
Speaker 4: So so this is your body then?
Speaker 2: Whoa? Maybe?
Speaker 4: Oh, sorry about killing you man.
Speaker 2: Yeah, it happens. I've spent most of my life killing people,
and it was bat who happened at some point.
Speaker 6: Yeah, just talk about that's a little awkward. Never had
that happen.
Speaker 4: Okay, well, yeah, okay, I'll talk to you.
Speaker 6: Yeah, all right, isn't Barbara his brains to splatter around?
Speaker 2: He got fucked up looking down at his body, just
fucking right.
Speaker 6: Okay, gonna shuffle awkwardly and walk away now if I
walk away from the spirit in my head?
Speaker 4: No, oh, I mean he's quiet. He seems relatively peaceful.
Speaker 6: All right, Thank god he didn't.
Speaker 2: He didn't go full pol guist on you.
Speaker 6: Just imagine I'm like pissing in my brain right now
for killing him.
Speaker 2: So yeah, I guess we would.
Speaker 6: I guess we just pack everything up I probably Yeah,
I'll suggest kind of hiding the bodies down where we
came from.
Speaker 3: Yeah, I'll just I'll probably walk over here under the
bridge and just yell up at them to throw the
bodies off the edge, and I'll start moving them into
the cave and cover tracks.
Speaker 2: As you say that, one rolls off like the same mind. So, uh,
you guys want to hide the bodies and yeah, and
head head out or head into the cave.
Speaker 4: Let's see what time is it.
Speaker 6: It's like late late night, right, so our agree agreement
was to sleep into the morning, travel during the day.
Speaker 4: Okay, Yeah, so probably probably sleep for the night.
Speaker 2: Yeah, relax, Yeah, I mean you guys can take a
long rest and just recuperate, because the whole point of
staying here was to recuperate. And then you got into
a fight anyway. Yeah, so you guys can hide all
of the the bodies to the best of your abilities,
cover up the bloodied bits of sand. But you're in
the middle of nowhere. You wouldn't assume anyone was really
going to be just like waltzing past any old point just.
Speaker 6: In case, because we didn't we didn't know these guys
were following us until the day ago.
Speaker 7: So do we need to worry about like predators being
attracted by the bodies and so too?
Speaker 5: Do we need to bury them a certain depth or.
Speaker 2: There's a lot of ship out there and a lot
of it is carrying because it's a desert. And I
honestly that's why I thought you were removing the bodies
and what are you doing with that? Justly?
Speaker 6: Is the cave the caves made of rock, right, it's
not sand or yeah?
Speaker 4: Okay, yeah, it's like a red stone a cave.
Speaker 2: Then we would know that.
Speaker 14: I think.
Speaker 2: They're not going to stinking straight away.
Speaker 6: Yeah, I just assumed that's something Raja would have Roger
would have told Walter young Is, Ah, don't bury them
on the sand so nothing comes up from it or whatever.
Speaker 2: So on the rocks it should be fine. Cool. Yeah,
So you guys will head in to your little cave
for the evening, settle down, rest. You guys can take
a lot long rest. I assume.
Speaker 4: Everyone, Yeah, I think is going to chill over night.
Speaker 6: Let me just yeah, cycling watches probably every couple of hours,
like we usually do, and I would I would start
the campfire again, cook a quick meal for everyone, and.
Speaker 2: Give me a perception check everyone.
Speaker 6: OK.
Speaker 7: Nice, I'm just happy I rolled well for once, it's
been it's been like.
Speaker 4: A good week or so, Arden and Raja.
Speaker 2: Over the evening, you do hear things outside the cave
above you, scrabbling around, attempting to sort of like it
sounds like something is up above where you are and
around the area where you killed these guys. Anything you
want to do would say like very dead, like four am.
There's definitive noises of something scratching around up there.
Speaker 3: And it's just where the bodies were that we hid.
Speaker 2: It sounds like it's coming from the same place that
you heard the voices, right, so you guys are able
to pinpoint it pretty well.
Speaker 5: Yeah, just let everybody know and.
Speaker 2: Should we do?
Speaker 7: If they start coming towards us, then I'll set up
some defenses. But I'm assuming maybe do we want someone
to go take a look or are we just hiding out?
Speaker 3: I'll step outside and take a look.
Speaker 2: I guess you should you should take Yeah, sure, all right? Cool?
Give me stealth text. Oh shit, unless you're not stopping,
you're just wondering out.
Speaker 3: Oh yeah, I'm just quietly stepping out the front door
to try and I'll walk across to this side so
I can try to get a line of sight and
see what's up here.
Speaker 2: Give me perception checks, both of you as you guys
creep out and you can hear some scratching, some weird
noises coming from directly above where the cave entrance is.
Speaker 18: Where are you going, Lash, good question, So I just
rolled really bad on perception.
Speaker 1: I was gonna ask if I could sort of pinpoint.
Speaker 11: I will try to come up from over here where
I've repositioned myself.
Speaker 2: Uh, yeah, you probably, Raja, You're a little too far
away with your human eyes to see in the dark.
Speaker 4: There's probably maybe there's.
Speaker 2: No real moon starlight, and so you just cannot make
out what's up sixty feet above and a little ways
over the lip of the rock up there. Give me
a nature check, Lash, because you do make out something
in the darkness, it's still pretty pretty far.
Speaker 4: It's the green Dragon. We're fucking dead.
Speaker 2: You're all dead. Oid finally cut up with you.
Speaker 6: Yeah, I mean Walter's Spies is like, hey man, I
don't know all these guys.
Speaker 1: I'm sorry guys, but apparently I'm a city bird because
look at that nature check.
Speaker 4: Yeah, not sure what's going on up there.
Speaker 2: There's definitely something up there scratching around, but you're probably
gonna have to get closer or just I'm going up.
Speaker 1: Just as even as I discerned that I can't discern
anything climbing up.
Speaker 2: Give me really as possible? Cool, Yeah, give me another
stealth check as you climb up, and another perception check.
Speaker 6: Can you just get a plus ten on your perception too? Like, oh,
you aren't even eight on your perception?
Speaker 3: All these ship expertise is a broken skilled jay.
Speaker 2: My god, man fucking rogues ahead of you, there is
a particularly large, particularly kind of hairy looking.
Speaker 4: Eight legged.
Speaker 2: Spider digging a hole and it's got and it's gotten
like it it's digging pretty hard, and it's scratching and
digging this hole into basically the area where you guys
had killed the the guys like around this area. Here
beyond it, you see another the massive yeah, massive sort
of like brown and orange colored sand spiders. You don't
know what they do or anything, but they're just they're
digging into the sand.
Speaker 1: I'm gonna scrabble back down a little bit because I
do not want the chance of them hearing me.
Speaker 11: And walk up to Raja and try to remain composed.
Speaker 2: They're enormous.
Speaker 18: There's spiders, big spiders and.
Speaker 2: Cool, give me, give me a nature check with advantage.
Speaker 3: Yeah, he's never seen a spider in his life.
Speaker 2: I've never in a sand spider. That's why he says cool.
Speaker 3: He's like, I've never seen a spider that bit.
Speaker 2: It's just climbing up, yeah, and yeah, give me a
stealth check to climb up and not be immediately And yeah,
you guys, now on the edge, you can see these things.
They're like burying themselves. Now they've started to cover themselves
in the sand, and then the sand area where they are,
you probably you can sit and watch them for a
bit if you're interested in just watching them, unless you're
trying to do anything else in mental Raja used to watch, yeah,
and to just see them like they bury a huge
hole with all that big eight legs going, and then
they cover themselves in the sand, and then a little
while later it just looks like no spider is there,
just a flat area of sand.
Speaker 11: Horrifying.
Speaker 3: Yeah, He'll just turn to the lash and say, now
that's nightmare inducing right there. That's that's pretty terrifying. Just
imagine the entire desert. Everywhere you go, you could be
stepping on a spider.
Speaker 1: Oh, I don't even Maybe we shouldn't tell the others
while there's.
Speaker 9: Not doing well anyway, it'll be fine.
Speaker 1: But if he thinks then he could step on a Plus,
his leg's gonna be dragging and I'm like visibly shivering here,
I'm gonna I'm gonna scurry down.
Speaker 11: I'm done watching this.
Speaker 2: As far as his leg goes.
Speaker 3: Just have Arden cast heel on him before he goes
to sleep, and when they wake up, they'll both be
back to full. Oh I only saw two spiders, right.
Speaker 4: Yeah, until you didn't say them anymore.
Speaker 3: Yeah, we just have to be careful because these two
probably aren't the only ones. If they're indigenous to this region,
means they could be everywhere.
Speaker 11: That's bad. That's bad. I don't think i'll sleep now,
I'll take the watch.
Speaker 3: Okay, just goes inside.
Speaker 2: There are many things in the desert that is as horrific,
if not worse. I'm sure Roger has seen them.
Speaker 3: Yeah, it's more like if it's more like, if it's
an undead or a demon, he wants to pursue it
with vicious determination, and if it's anything else.
Speaker 2: He's just like, wow, that's cool. Just sleep. Yeah, So
presumably you guys then just rest up for the rest
of the evening. Yeah, the you don't hear any more
sounds coming from up above, and you don't you don't
suddenly find yourself being dragged out of the cave by
a giant spider leg or anything like that. It seems
like they're not disturbing you and you are not disturbing them.
So but you are aware now that there is two
giant spiders under the sand above you. Morning comes and goes,
because you guys are probably going to set out the
same time, which I think it was around three pm.
Afternoon has passed, and yeah, the next day maybe lashing
Raja climb up the mountain side again and look over
and just seeing it doesn't look like the ground has
been particularly disturbed and there's no holes, so they're probably
still there, but they haven't. They're not just sitting there
waiting for you or anything like that.
Speaker 3: Large worthy exactly.
Speaker 2: They're like the size of a horse, kind of like
giant spider horse sized eight legs, specially legs with big.
Speaker 3: Size of a horse, not the size of a truck, yeah,
which is.
Speaker 2: Slightly better with its legs like all spread out.
Speaker 3: Well, no, I'm just trying to figure out if it's
just like some colossal, three story tall spider. Are we
talking like Dark Soul's Boss spider or.
Speaker 2: Talking like big like yeah? If you yeah, if you,
If you sat on its back, it would be similar
to riding a horse or something like that, but it
would also be terrifying hard. I'd like to roll a
drought right now.
Speaker 3: Yeah, yeah, row might be able to do it if
if we go up there and take a second look
in the morning, I'll just tell lash it's not how
big they were. They probably eat enough food off of
one catch live for weeks, and then they'll just wait
under the sand for someone else to cross the same way.
Speaker 1: How we're gonna maybe we should watch and see.
Speaker 2: I wonder.
Speaker 3: I wonder if they chose that spot because that's where
it found the other bodies, So maybe it's like a
learned behavior. Now it thinks this is a path that
humans will take, and therefore that's a good spot to
intercept more. They could be really smart, but giant intelligent
invisible spiders, isn't it awesome?
Speaker 11: Now? How are we going to avoid them, Just.
Speaker 2: Not go up there and climb back down.
Speaker 11: He's climbing down.
Speaker 1: All your ears is but but but there could be.
Speaker 3: More but but but but but it's not even remotely
concerned and just climbs back down.
Speaker 6: Suddenly she wants to be carried over the sands.
Speaker 2: Yeah, now you really need to be able to fly,
all right, so uhbly and avoid.
Speaker 3: You said that, like there is no discernible difference in
the sand, right, they camouflage themselves completely. Mm hmm, So
like even with a high perception check, we wouldn't be
able to spot it.
Speaker 2: You might, you might see that the sand is slightly disturbed,
maybe by daylight, you can see a little area where
it's like, hand, this looks a little obviously disturbed. But
sand is sand. It just looks like a round of sand.
So it's all actually quite easy to cover itself.
Speaker 3: I think I think Russia will get to his senses
almost all the way back to the caving A wait
a second, I should probably take advantage of this moment,
go back up there one more time and just kind
of like carefully look to see if they if there's
any way to determine that there's just like, I'm going
to try and see if I can tell where they are,
knowing the general vicinity.
Speaker 2: All right, give me a stealth check first, okay, to
not fuck up and it begins, and uh yeah, give me,
I guess an investigation check, something intelligence based, to just
look it over.
Speaker 4: I'd say it's extremely difficult to.
Speaker 2: Like work out anything about this.
Speaker 4: But compared to the areas of sand that are nearby,
this is.
Speaker 2: Clearly slightly more disturbed sand, and it's it's even more
difficult for you to work because of the fact that
you guys have already disturbed the sand around it anyway
by moving dragon bodies around and covering up the blood
and things like that. But like where it is, there's
an obvious kind of like circular shape to the to
the burying of itself, where it's obviously used all of
its eight legs to dig down and then cover them
all back over itself. So it's not a guy with
a shovel or anybody coming on over and flattening the
area down. So there's like an obvious kind of like
dip in the in the sand. Roughly the size of
what this spider was kind of like a horse size,
but more circular shape. It'll be very difficult to see,
depending on how long it is able to stay under
there or how long it has been under there. But
with these two particularly, you can see that there's like
a blah blah blah blah blah and then a small
dip and of like rough sand that you might make
out if you were walking along you go, hang on
a minute, that's a bit sort of like horse sized circle.
What is a width of a horse and the length
of a horse? The length actually, we.
Speaker 6: Could just say like five feet five feet is pretty
big in this game, a.
Speaker 3: Horse would be like seven feet. Horses longer than most
humans are tall.
Speaker 2: Yeah, yeah, in terms of how this is as a creature,
it's large as well, so we'd say like ten feet.
So we'll say like, yeah, like a seven seven foot
circle circumference radius with this sort of kind of obviously
circular shape. But although you are aware, it would still
be very difficult to spot. But now whenever you see one,
you might think twice about going near. It could just
be a natural thing. It could be a sand spider.
Speaker 3: Spider hiding lashes down sixty feet below me. Still right, yep,
And I probably can't yell out to her without these
things hearing me, So I'll just climb down.
Speaker 11: Yeah, you could wave out to me.
Speaker 1: I'm probably staring up where you've gone.
Speaker 3: Okay, well you see Roger at the top of the
cliff called like, climb back off.
Speaker 11: I'm coming and trying to be sneaky what you see.
Speaker 3: Look, and I'm just going to point out the circle,
like the circular area. We can see them sort of,
you can, so now you know what to keep an
eye off on next time you're scouting ahead.
Speaker 2: And then I'll climb down.
Speaker 1: I'm just kind of nod and smiling like ah, you know,
like now I have something to focus it on.
Speaker 2: You have the knowledge, now we have the technology. We
can't avoid the spiders.
Speaker 5: We will still get killed by spiders. One's going to
possess potato.
Speaker 2: Yeah, I mean it all depends on where you roll
really avoiding the spiders. I assume you guys set out
for the day, so we'll do your daily checks to
move west. You guys again West?
Speaker 3: Yeah, Oh I am I'm going to weep.
Speaker 2: I can tell my weeks and west.
Speaker 3: How many arrows did these guys have on them? The achers,
because I want to take one of the long bows.
Speaker 2: Oh yeah, you can take a full quiver, which I
think is twenty, so they would have forty in total
if you want to take both of them and ignore
the other long bows are big and heavy and encumbersome.
Speaker 3: Yeah, I guess it just depends on if the others
are using it. But since I'm running out of bullets
and it should have some other option, right, so I'll
grab twenty arrows.
Speaker 2: Yeah, you guys are free to take a long bow.
I guess Carlias probably would benefit from an the other
one if you want it.
Speaker 14: I mean I could take it just to take it,
but I have to cross.
Speaker 3: Slash would do more damage with a long bow than
a short bow. Well, actually she might. She might not
be know how to use it. Actually, I don't take road.
There's a thing with rogues and long bows, right, No,
it's elves and long bows, and every and every rogue
is an elf. But she's a Kenko, so I don't
know if she gets long bows for free.
Speaker 2: That's what I mean.
Speaker 4: Yeah, there's there's a reason rogues don't usually use long boats.
Speaker 3: I thought rogues. Rogues don't have martial weapon proficiency by default.
That's why people make Elvin rogues, so they get long bows.
Speaker 1: Snag those other twenty arrows if nobody is taking.
Speaker 4: Them, Yeah, take twenty each.
Speaker 14: You just had a rest, right, Yeah, you.
Speaker 2: Guys are you don't need hit dice. You've had a
long rest, you've got full HP. You get half your
hit dice back. In fact, you'll get your full hit
dice back. You've had two long rests without using any
and you'll have your full compliment of spells and everything.
Speaker 4: You guys are fucking.
Speaker 2: Good to go. You're aye, and if you've got exhaustions
or anything like that, you're ready to rock, So and bounce.
Speaker 6: We're going. We're going east and then northeast to Yellow Rock. Yeah,
that's still the plane.
Speaker 9: Yep.
Speaker 2: Year uh heading out yep, Yeah, pack up all right,
So who's doing what again?
Speaker 4: Remember that there is the options to remind everyone.
Speaker 2: Navigation, somebody who's just ensuring that you head east, sort
of stay on track kind of thing. A scout, which
is somebody that is looking around for enemies, creatures, keeping
an ear to the ground for attacks, and you know,
stuff like that. There's somebody who needs to forage, which
is essentially find water. At this point, although you do
have three extra water skins, I think.
Speaker 4: So remember that, me and.
Speaker 3: Bro figuring out.
Speaker 4: You're sticking if you're sticking with what it will.
Speaker 2: Yeah, it was you two doing navigation, Carlias and Lash
doing scouting, and Raja hunting for small lizards to eat
and finding the long stemmed cacti in the region and
making sure they're not the poisonous ones, and filling up
water skins throughout the day.
Speaker 4: Again, these are checks that take place like that.
Speaker 2: It's just for the entire day, So it's a very
general check for a period of like an eight hour wall.
Speaker 14: Say we had the water skins from the.
Speaker 2: We have three more. Yeah, that's what I said.
Speaker 3: You got three more. So we had our own. We
had our own five, and we found three more.
Speaker 2: So we have eight.
Speaker 3: So basically, if I screw up the check, we go
through five of our waters and then we only have
three more. So if I screw it up twice in
a row, then two people get to dehydrate.
Speaker 6: Yeah, I've market that.
Speaker 2: We have eight.
Speaker 6: Don't worry, I will. I will be our pack meal guys.
Speaker 2: Don't worry.
Speaker 6: I got the keeper of the Yeah, let's get a
bag of holding soon. Let's let's I'm feeling like Samwise
Gamgi four times to backpack right now.
Speaker 2: The bag of holding is coming for you. It's the
it's the MC find it. Yeah, all right, so navigating Yeah,
so Arden and Walter, you mean navigation checks. So that's
survival checks. Nine ties of chaos that canst twenty one.
Speaker 6: Still we both add up, Brad said, really or not?
Speaker 2: We we not?
Speaker 4: We know we both the better we both.
Speaker 6: Do, the the last chance we have a fucking it up.
Speaker 4: Uh no, really, one of you just has to not
fuck up. Really Okay, Okay, I'll still be ties of chaos.
Speaker 14: I don't care.
Speaker 2: The way that I generally approach travel is that like
you can just have one person do the navigation, but
then that lowers your odds of successfully doing it.
Speaker 4: I guess you know what I mean.
Speaker 2: So you could you could have all people, all of
you doing, and then as long as one of you
knows the direction, you'll be able to go the right way.
So it's like you could have four of you navigating
and one of you foraging and just hope that nothing
fucking runs up on you. But if if you don't,
if you don't pre scout something, then it will get
like an instant surprise attack and all that sort of
shit on you things like that, and there's also a
higher chance that you'll encounter something. You've also been real
lucky on the the monster encounter role that I do
versus the DC of the scout check as well, so
you haven't really run into anything yet, just from me
being like, ah, that's a fogin but just spiders under
you until the nighttime. But yeah, as long as one
of you makes the check, you're you're good. So yeah,
you don't have to always have It's not me adding
it up. Walter is like east. It is that way,
pointing north, and much like the previous day or the
day before when Arden did the same thing and you
corrected him like no, look at the sun, look at
the where we are, look at this thing and the bit,
but it's that way, and working together throughout the eight
hour journey, you're kind of like mostly relying on Arden,
who seems to be whining slightly less because that's all
he did last week. Whereat was whine this week and
it's heart though, he's whining a little less and focusing
a little more on task, and he manages to keep
you on en route East scouts.
Speaker 4: Give me perception checks.
Speaker 2: There we go.
Speaker 4: I thought they were both ten.
Speaker 2: The the keen eyes of lash do they spot anything? No,
your your keen eyes checking maybe hyper vigilant after the
encounter with the spiders or seeing them bury themselves. You're
checking the ground looking for these kind of like circular
dips that might be ahead of you. But you guys
are pretty clear everywhere. It seems.
Speaker 4: It seems like very clear traveling for the day and.
Speaker 2: Carlas you're you're looking to you don't see anything, but
realistically there was nothing to see.
Speaker 4: It's just walking across sand.
Speaker 2: You might spot a couple of things in the distance,
but you know, like there's a big thing flying through
the air, but it's going away from us, so it's
cal We'll just keep an eye on it. And it
just doesn't come back. Nothing seems to be close enough
for you to even need to avoid it, and you
successfully continued to guide the party with the others. Rajah,
give me a survival check for foraging. Nice loaded dice here.
Speaker 3: I know how to find cactus.
Speaker 2: Again, Yeah, very easily. During the during the eight hours,
you find one or two of these particular cacti that
you're able to cut correctly and draw the fluid from
to fill everybody's water skins up set. Because everybody's consuming
at least one water skin a day, you were able
to replenish that before successfully making it to the next section,
just way out in the middle of nowhere. Now, and
as you guys find an area i'd say lash and Carlias,
you attempt to find some sort of like cave system
or something like that, somewhere very nice and easy to
settle down. But this is actually like very flat. It's
just sand dunes and sandbanks now ahead of you. As
you start to head northeast, Raja's aware that it starts
to get a little more rocky, and it's where those
cave systems start to prop up, which are deep enough
to lead into the under dark in some areas.
Speaker 4: But for now, you're out in the last the last
little bit of.
Speaker 2: The like true sand duney, true desert portion of this travel.
And yeah, it's more of just a matter of finding
an area where there's enough sand dune around you to
cover maybe the fire, or if you wanted to stay
up higher to give yourselves a better view. You can
find somewhere safe as long as there's nothing under the
sand coming up to get you, which I'm sure you're
all scared of now, and you should be, because there
is stuff, but there isn't. There isn't like a cave
this time. But you can find somewhere that seems safe enough.
Raja probably seems happy enough with it to have everybody
settle down, roll out the bed rolls and chill for
the evening, start a small low fire, cook up some food,
and settled down. The last thing I need just as
you all re settled down, is to see how you're
all feeling.
Speaker 4: Can everybody give me a con check?
Speaker 2: Because we had the heat stroke check basically for traveling
throughout the day.
Speaker 3: And are we still Oh look the whole party died.
Speaker 4: You do get the one D four remember to all
your checks?
Speaker 2: Yeah you want to? He asked that one that is
that is? Yeah?
Speaker 6: Yeah, yeah, we're not We're not no no, yeah yeah yeah.
Speaker 3: Even with one D four if I got max, it
would still only be ten on the DC for this
is like twelve or fourteen.
Speaker 6: It's like a nine over in that one.
Speaker 2: So Rommy a D one hundred as you sit around
the campfire, Yeah, eighteen nine, depending on what this is
might kick off some other bullshit by the watcher.
Speaker 3: Fire watcher be self targeted fireball, self targeted fireball, I
think is like thirty.
Speaker 5: This is self targeted colossal spider.
Speaker 2: Hold on, I'm pulling it up. Eighty nine.
Speaker 6: You become invisible for the next minute. During that time,
other creatures can't hear you. The invisibility ends up, you
cast an attack or a spell.
Speaker 2: Well, let's see, are we even like surprised anymore?
Speaker 5: He turned into a sheep last night?
Speaker 4: Well, first of all, first of all, tell me what
your contracts are.
Speaker 2: Just shouting out with me nine nine thirty three, eight
twenty three eight Carlias twelve. So Carlias and Lash are okay,
they're actually the ones who had heat stroke on the
journey so far, whereas nobody else did. And now the
rest of you are very worn out after this travel,
maybe just pushing out over these flat sands and just
there's no cover, there's no respite. You can't find a
little spot under an alcove or a cropping somewhere.
Speaker 4: You just hit by the sun all day.
Speaker 2: Lash and Carlias for some reason or unaffected, maybe because
they've just gotten over one and they were hydrating correctly
throughout the day, whereas the rest of you are hit
by this heat stroke.
Speaker 4: So you take one point of exhaustion.
Speaker 2: For tomorrow's checks, and you have a heat stroke. As
you guys settled down and start to realize, probably immediately,
that you're not feeling great and that you need to
very much rest, and you've been hit by some form
of peat stroke. You need to check that you're hydrate
in tomorrow to push through the next day's travel. Walter
just vanishes.
Speaker 6: Where I probably wouldn't even notice, did you.
Speaker 2: Yeah, right there, he's fine.
Speaker 3: I'm gonna take I'm just going to immediately goop up
a handful of sand and just toss it right where
he was seated.
Speaker 2: What the fuck? What was that for? Hits the thing
and trials down and thing. There's something there where he
was what Walter say something? Right, I'm fucking Walter. Hello,
I'm gonna throw something out into just because it looks fun.
Speaker 4: Do you see this? Do you see this ship?
Speaker 2: Yeah, I'll tell you what sat on the night you've
turned yourself in visible by accidentally, Yeah, happened. Sometimes we
may as well. When I'm working for the desert and
I'm grabbing him while the guy's talking to him. I'm
say something.
Speaker 4: Why can't they Why can't they hear me though?
Speaker 6: What's going on?
Speaker 2: I don't know if they feel him.
Speaker 3: He's here, he's just not saying anything.
Speaker 9: Maybe you're gonna slap him, slap him a couple.
Speaker 3: Of Walter, Why would smack him up?
Speaker 2: Why no, ro Walter, I'm gonna start smacking him back.
Speaker 3: Hey, okay, okay, Walter, we can't hear you. If you're
saying anything, we can it.
Speaker 6: I'm just like pat just like hit him and they're
just like one just tap one, like give me a minute,
one minute, just one one more, okay.
Speaker 2: As just as his hand is about to hit you,
you come back and he just snacks you across my head.
Speaker 3: Hey, you were right, It only took one more. There
we go, There you go. I've never seen that one before.
I've seen the sheep you did that like two years ago.
I don't think I've seen that one.
Speaker 9: The hell is going on with that?
Speaker 2: Out loud? Thanks?
Speaker 6: Balgarh.
Speaker 9: Thanks?
Speaker 2: My name is not who's Belge?
Speaker 3: Oh?
Speaker 4: My bad?
Speaker 6: Sorry I met Raja? Sorry Raja, long day.
Speaker 19: Wait, Dane carlis here? The bandits say bh, some of.
Speaker 2: You, Dad, I can't remember who got Yeah, did we
ever hear his name? Someone did? I think Lash was one,
but I don't know who else. But like you guys
heard them speaking. One of them referred to the other
colists spoke to Balgaresh while he was doing something, and
they were like, they're supposed to be here, Balgesh whatever.
So some of you were away. It was whoever heard
the band last week?
Speaker 18: That?
Speaker 4: So what happened? I just went invisible?
Speaker 3: Yeah, you just you turned invisible and then you weren't saying.
Speaker 6: Anything that's new, and you couldn't hear me because I
was you were like talking to me, you couldn't hear
me at all.
Speaker 11: And then when you came back, you called Russia.
Speaker 2: Is my middle name.
Speaker 4: I'm just I'm just tired of ship.
Speaker 6: I'm gonna start like writing down immediately, like when invisible,
like entirely.
Speaker 2: Yeah, you were gone.
Speaker 3: Bealgs is my middle name, which I don't like it
when you use.
Speaker 11: But that's what the the guy on the rocks said
his name was.
Speaker 2: It's like Smith.
Speaker 3: Half of every Sandwalker is named Belgesh.
Speaker 1: This is the first time that you're last.
Speaker 2: Give me, give me a deception versus inside his bullshit.
Lash believes him, my life doesn't believe him, necessarily.
Speaker 19: Going to walk over and just pat him on the back.
But in one of those I know you're bullshitting, I don't.
Speaker 4: I don't get it.
Speaker 18: No more about it, since Raja can do no wrong
lashes like why are you guys?
Speaker 2: I just went invisible? Why are you guys talking.
Speaker 9: About you turned into a sheep yesterday?
Speaker 2: Yeah?
Speaker 6: That was I mean, that's happened before. That's that's pretty common. Actually,
I mean, shouldn't we get that checked out? No, you
turned into a sheep when something and oh it's I mean,
that's why slam for dinner kind of thought. I jumped
off the wall earlier. Just you gotta you have to it.
There's a form and then the form has a certain threshold,
and then when you reach the threshold of that form,
you get ejected.
Speaker 2: So you know, just take a little bit of damage.
I'm no longer a sheep.
Speaker 9: So you turned to a sheep? I shoot when the
foot got.
Speaker 4: It, don't shoot me. There's there's really just there's nothing.
Speaker 6: I told Roger that you guys stop shooting me when
I turned into a sheep.
Speaker 3: Do you remember what's it been like a year and
a half ago after we did that wagon Jube You
cast that one spell and then you couldn't get drunk
no matter what you did for like.
Speaker 2: The next two weeks.
Speaker 6: Yeah.
Speaker 3: Se, So sometimes it's not all bad.
Speaker 6: Yeah, it wasn't too bad. It was that was There
was a lot, a lot of the ship kicker a lot.
Speaker 2: It's just balgare in your head. Ye even get drunk.
Speaker 3: Say you turned into a potted plant once.
Speaker 2: Yes, it happened to me, you know. Actually, yeah that
was awful.
Speaker 4: Yeah in my head. Yeah, that that sounds.
Speaker 3: Why why are you mumbling nothing?
Speaker 4: I'm gonna go to sleep, Okay, I'm tired you.
Speaker 3: Oh wait, I forgot during all these insights and deceptions.
Speaker 6: Literally, oh my god, I felt like for a moment
that was what it was like to have someone in
your head.
Speaker 2: It was actually well played.
Speaker 3: Sax I was just realizing that with the heat strokes
there's disadvantages, but it didn't actually change the result. I
still beat slashes inside and still lose to Carlias, so
it doesn't affect it.
Speaker 2: Yeah, you guys can settle down for the evening. I'm
not making you roll too much penalties for the sleep
side of the resting and stuff. Because you're you're twenty
five from Lash sort of counts still until the next
session or the next section and throw something in. Chat's
totally right.
Speaker 6: Lash is the only one that knows Valvaresh's name because
thieves can't.
Speaker 2: Oh yeah, it was thieves, can I remember? Yeah, so
you you heard that's why. That's why. Yeah, but you
might it wouldn't you. Probably you probably would have heard
Balgresh doesn't translate from thieves cancer. You guys would have
heard the word. But I doubt oh yeah, you did
say that.
Speaker 6: We all heard the word balgash, but it was just
like a random word or whatever.
Speaker 2: It would have sounded like just gibberish inside of the
rest of it anyway at first, So I don't know.
I doubt anyone would have really picked up on it,
other than the fact that because Lash had context, she
would have known that it was a name.
Speaker 4: Balgresh isn't like Andrew, where.
Speaker 2: It's just a really common name or anything. It's just weird.
It's a pretty weird name anyway. Yeah. Sorry, one more question.
Speaker 6: If we traveling today, do we get to yellow Rock
tomorrow or is that the next.
Speaker 4: Day, No, it'll be the next day. Okay, Actually, let
me see here, where's where is yellow rock?
Speaker 2: Yellow rock is technically yeah in this one because it's
it's over this river bed. So yeah, you're it'll be
the be two days hence.
Speaker 3: Okay, Now, I actually I actually rolled that in check
to see if I think would rush your figure out
that there's a guy inside Walter's head at the moment.
But I forgot. I got disadvantaged to the heat stroke.
So I think he's just too busy trying to not
dehydrate whatever. So yeah, he's actually not suspicious at all.
Speaker 2: You guys are chilling out to the best of your ability.
Those of you hitt stroke probably sleep a deep sleep
of uncomfortable sadness. A deep sleep of uncomfortable sadness. All
of my sleeps slept in.
Speaker 14: My whole life.
Speaker 2: The next afternoon, you guys can set out. We might
as well just jump straight in and see if you
can make it through the next day as cleanly as
you have so far, this entire journey kind of cleanly.
You sticking with the same people, doing the same things. Yeah,
you guys, pack up and head out.
Speaker 4: Give me some survival checks.
Speaker 2: It's the chaos you rolled survival instead of uh, yeah,
we roll survival for navigating. Yeah, it's a perception.
Speaker 4: No, it scouts the perception.
Speaker 2: Oh what is a sixteen?
Speaker 6: Oh hey, for the next minute, you were gained five
hit points at the end of your turn.
Speaker 4: Nice, beautiful.
Speaker 2: Give me a con check, just a completely separate one
con save ship.
Speaker 4: Does that change anything?
Speaker 2: Yeah, my savors are a plus six eleven. Yeah.
Speaker 3: If you're getting spammed by Arden, wait.
Speaker 2: Oh never mind, no, fuck it. Sorry, Yeah, it's fine.
There's there's a there's a weird odd part of your
journey where you and you and Arden, oh, not quite
sure where you need to go, and you feel the
form of balgoesh while he's speaking to you some of
your nothing really happens, but your lips kind of don't
do what they normally do. So you're just speaking to
Arden saying no, I think we need to go this way,
and Arden saying no, I'm pretty sure we're going northeast
and it's this way, and you're maybe trying to work
it out make sure you stay on track, And while
Arden is correct and convinces you to head northeast, you
feel a strange numbness to your lips that they're not
your own for a little while they're still speaking, but
while you're speaking, it's like your lips kind of go
to one side for a minute and you get a
little bit of a cock mee twang to your accent,
and and then it's gone very briefly. During one of
the conversations. Around the same time, you also feel pretty good.
You know, you maybe stubbed your toe earlier on Hey,
it's healed itself every.
Speaker 5: Round, bleeding and healing.
Speaker 2: And then healing itself. Feeling all right. So some some
weird sorcery sarch thing is happening for a little while
during the day, but it's it doesn't seem to be
a negative when it does seem to be positive. But
there is a moment where your lips still very strange,
and it does it does have that familiar feeling like
you had with Rajah when he overtook during the fight
with the race. It doesn't it doesn't feel like Bags
is trying to do it either.
Speaker 6: Okay, that was my first question.
Speaker 2: It just feels like you are unconsciously losing grip for
a moment on your own. Heap lips and possessed and
uh yeah, you you head into the into the desert
while Lash and Carlias scout about and ensure that you
guys are perfectly safe. Give me some perception checks, please,
I rolled mine, I'm rolling anyway.
Speaker 9: Five.
Speaker 4: The only non heat stroked ones.
Speaker 2: Uh very easily spot any threats, avoid any dangerous pitfalls.
But again, you're in this very just sandy terrain. It's
more of a matter of just kind of trudging through
these sand dunes. It's that kind of like tattooine looking
bit at the beginning when they're just wandering through the
endless wastes of sand, blue sky, blistering heat, and yellow
sands endlessly all around you. There really isn't too much
to avoid, but what there is to keep an eye
out for. You do think you've successful kept an eye
out four and avoided anything that seems dangerous or perilous.
And then Raja with the foraging, Please give me a
survival check. Wouch. Raja for the first time fails to
find enough water for the day.
Speaker 4: The heat stroke kicking is ais and also probably this.
Speaker 2: Part of the journey, there is probably a distinct lack
of these very long stemmed cacti that you're looking for,
and yeah, you don't find any water for the day.
You probably find the lizards and insects that you've been
sort of just bolstering rations with, and you're able to
capture a few bits to eat, but you don't replenish
anybody's water supply. So five of your eight water supplies
are now empty for tomorrow for tomorrow's journey, okay, and
we'll deal with that when we get to it. But uh, yeah,
you guys progress, let's see, it's fine.
Speaker 4: We get to town the day after anyways.
Speaker 2: Yeah, I don't think it'll matter.
Speaker 3: Like we're close enough at this point that, like from
Outlander background, I have the basically I can auto navigate.
Speaker 2: Yeah, yellow Rock the way, Yeah.
Speaker 3: So I can Like tomorrow, I'll navigate and the rest
of you look for water trade jobs.
Speaker 2: Oh Dan.
Speaker 4: Row me at D twenty.
Speaker 1: Mm hmmm.
Speaker 20: Mm hmmm, yeah, coolka you all die Roma row me
a D five.
Speaker 2: H hmm. It gets towards the end of the day
and you all start to come together to look for
somewhere too.
Speaker 4: To settle down for the evening, and Raja maybe kind.
Speaker 2: Of spots something that he would recognize as you all
come across the fire from last night that you put out,
You've wandered in a big circle. You of chaos turned
your thing from a seven into a seven.
Speaker 4: Because it only turned it didn't be good.
Speaker 2: Yeah, I know.
Speaker 4: Yeah, it seems like Arden and Walter of watch.
Speaker 2: You in a big, big eight hour circle, like like
a perfect perfect circle background to York fire. Oh, look
at that some he already camped here.
Speaker 13: Yeah, it's probably two spiders above us.
Speaker 11: This looks very familiar.
Speaker 6: What do you just.
Speaker 4: Everyone give me com checks?
Speaker 2: What's familiar about it? I don't get it? Are the evening?
Speaker 6: Oh, I'm just gonna look at Art.
Speaker 9: And like.
Speaker 3: I'm gonna point at the log that Walter was sitting
on when he went invisible. Just sounds looks familiar.
Speaker 6: Or the rock rather listen, Dart, did we.
Speaker 2: Listen? I've been to Yellow Rock.
Speaker 3: I can just walk us straight there, and I'm sick
of digging up cactus. So tonight I'm gonna show you
guys what they look like, and you make you deal
with it tomorrow.
Speaker 6: Well, why don't we just go double double speed tomorrow
and we just get to Yellow Rock by the end
of the night.
Speaker 2: I'll just go all through the day.
Speaker 3: Yeah, we could do it double tired, but with double
marching order.
Speaker 2: Arden and I.
Speaker 4: Man, I told you we should have gone right Arden.
Speaker 13: I mean, we were doing well out there, so we
came back to the last place we.
Speaker 6: Knew what But but that's not.
Speaker 5: No, it's safe, it's conscientious.
Speaker 3: We'll just see how everyone feels in the morning and
we'll decide if we want to march all day. We
could do we could do a double shift.
Speaker 9: Do you even know what that word means?
Speaker 13: It's what it's The cat told me.
Speaker 9: Great, just what we need. We got one turn into
a sheep and another talking to cats.
Speaker 6: We are listen all right, and the navigation crew we
were very attuned with animals. That's how we find the
way across the desert. It's led us as far.
Speaker 2: Are you sure you know the way? You will have
disadvantage on everything for the rest of the canton Start
slamming memes in.
Speaker 6: I'm just going to go to bed out of embarrassment.
Speaker 2: Attacked by a bunch of tiny little red creatures. Out
of the night and the run off with lash. What
were your contracts numbers? Oh, eight, eight.
Speaker 11: Sixteen.
Speaker 2: Twelve, So Carlias, you fail, so you've you've got heat
stroke after the day, but everyone else makes it. So
anybody does have heat stroke will lose it now over
the night's rest. From today and then tomorrow, Carlias will
have disadvantage with your point of exhaustion on any of
your checks. So remember that the night passes again very unebtentful,
the same as it was the night before, in the
same location.
Speaker 4: Those of you who had the heat stroke.
Speaker 2: Yesterday, we'll have a slightly nicer night as you feel
a little better by the morning, other than Carlias, who
feels rough by the time morning comes around.
Speaker 4: You do only have three.
Speaker 2: What flast thing is? What are They're called water skins filled?
So someone needs to Well, the way I was going
to do this is that this gives you an automatic
failure on your contract at the end of.
Speaker 6: The day we lunteer or do we randomly wrong.
Speaker 2: Well, you've got five people and three water skins, so
two people don't get to drink that day, or like,
it's just that you don't get.
Speaker 4: As much as you need. I just want then, so
you can basically divvy up the three water skins.
Speaker 3: That's assuming we fail. The foraging check.
Speaker 2: Today right, Uh, where you failed it yesterday, so it's
affecting you today.
Speaker 3: Well, we had eight water skins, so we just used
up five of them, right, So if we fail again,
then we're screwed. Right Or are you saying we went
through all five yesterday and then three more and.
Speaker 6: Now we only have three four todays during Yeah, yes,
yesterday's were the five that you consumed? Yeah, yeah, Well I.
Speaker 2: Was under them.
Speaker 3: I was under the impression that the water skins were
like a buffer zone. But I could fail once and
we'd use up our waters. But we still got today, right,
I guess. Or are we already.
Speaker 2: Build when you left on the first day and then
you drank and refilled them. That's how I'm thinking it, right, right,
because you're not really you didn't have them before. You
drank them during the travel of the first day and
refilled them during that travel.
Speaker 3: Right, So each day they're drinking and refilling. So yesterday
we drank but didn't refill, so as we're starting to.
Speaker 2: So we're starting today with only three, right, That's how
I'm saying, which means I'm just doing it from from
the beginning of your journey, being Okay, that's when all
of your stuff happens, right, The only carryover is the
exhaustion gotcha.
Speaker 3: Yeah, So does that mean we take the exhaustion hit
at the beginning of the day or at the end.
Speaker 4: I think it's at the end, because then if we
stay without water.
Speaker 3: If well, I mean, but we're foraging as we go.
So if we succeed the foraging check, we dodged the exhaustion.
Speaker 2: Right, you dodge it tomorrow. Okay, this is where your
exhaustion is going to start picking up, gotcha? Halfway through?
So this is where you can start taking more than
one exhaustion point per day. Right. If you're also failing
the foraging check for water, you can get too exhaustion points, right.
Speaker 1: Okay, so we can volunteer to take one because I
can take.
Speaker 6: A Yeah, I won't drink water today either, and I'll
take another exhaustion gotcha. All right, Cool, that's that's settled.
Then that's easy. My god, we didn't have to like
random role. Okay, that would have been terrible with my life.
Speaker 3: So the question is then, because without under background, I
can just auto succeed the navigate role. Right, But that
would all But I'm That would also mean I'm not
finding us water, So we need someone else to find water,
probably multiple people to go looking for water if we do.
Speaker 2: It that way, or I can just go what is
it a survival check? You don't.
Speaker 4: You don't even just fail the You don't auto fail
the thing.
Speaker 2: You failed the forage check. So ignoring the three hang
on again, this is the thing I did like weeks ago.
So I've written this weird in the heat you failed.
This is this is an exhaustion point that will come
from the failure on the forage check. The heat stroke
is still separate. It's not an auto fail on that. Okay,
this would have been five fails, right, my brain is
getting twisted because it gave you three extra water skins
off the people. Yeah, the the.
Speaker 6: So this would have been five fails. But we have
three water skins as a buffer, which means fails.
Speaker 2: Two people fail the forage check, and the forage check
was the thing. The forage check is what's going to
impose the exhaustion point on two of you.
Speaker 9: Okay.
Speaker 6: So so just basically basically, when we leave, when we
leave camp, the day, we drink water all day, we
forage at the end of the day for the water
for tomorrow's trip.
Speaker 4: Yeah, that's any way to.
Speaker 2: Explain it is that basically two of you are going
to take yeah, at the end of the day, at
the end of the day, and then you're also going
to roll it about a contract. That's fine. I worded
it wrong because I wrote it inside of the heat
stroke thing for my own notes, and I'm down money
for it under.
Speaker 3: This, I guess I just had a like bad grasp
of how the waterskins were supposed to work the whole time,
because I figured it was like if we have five
water skins, then as we go, like if I, assuming
I succeed the forage check, it's like, okay, we found
a cactus, let me just chug this water skin and
refill it or something like that.
Speaker 2: Yeah, but you're not. It's not a thing that you
do in one minute. It's a thing you're over the
course of the day. So even though you're you're taking
a sip from the water skin, you're then refilling it
from a little bit, you're not getting like a like
one cactus equals one water skin, even though that's what
we're doing it as on the mechanics.
Speaker 4: Realistically, if you were to break it down.
Speaker 2: Over an eight hour session, you'll find in multiple small
sources of water and refilling here and there until everyone's
got like a mouthful here or half a bottle filled there.
That kind of thing. Again, this is what I mean
by the generalized check of it, being like the generalized
RP versus the specific mechanics of it. But you if
you don't, if you don't drink them during the day,
there's nowhere else that you would have drunk the water.
The way I see it, you drink them over the
first day. You're not holding them for the next day,
because how would you do that? Numbers?
Speaker 3: Sorry, I missed the good I missed the question. So
which ones are we rolling? Do you guys want to
have me do the navigating instead or should I go
back on water duty?
Speaker 2: Yeah?
Speaker 6: If you can all to succeed, you do the navigation
that Ardane and I can just take over getting water.
Speaker 3: Okay, But if you guys we're all screwed.
Speaker 6: But we have a guaranteed get there, so we can
just do double pace right now, take our points of
exhaustion and just get there. You guys all okay with that?
Or I can help with the water as well.
Speaker 3: Yeah, i'd say have like have like three people on Wait,
who who does not have exhaustion right now?
Speaker 14: I'm I just got one.
Speaker 4: I'm going to have one, but I don't have it
right now.
Speaker 1: Oh right, I don't have mine yet either.
Speaker 2: Yeah.
Speaker 6: So we're fine lash slash scouts.
Speaker 3: The three of us slash scout everyone else on water,
and I'll just take us to the next square.
Speaker 2: Can we can we go double speed? Brad?
Speaker 6: That's you said we could do that, right, we can go?
Speaker 3: Do we really want to inflict another point of exhaustion
on everyone?
Speaker 6: But we just suffer appointment?
Speaker 2: It ops your DCS for the travels because you're moving quicker,
so you're not being as careful.
Speaker 4: I mean, do you guys want to risk it?
Speaker 2: It ops your past decents.
Speaker 14: I think we'll be fine.
Speaker 6: Okay, all right, so we're gonna double speed to Yellow
Rock and try and get there by the end of
the night. All right, Yeah, I'll take point and move
us twice as quickly towards yellow Rock.
Speaker 4: Yeah, uh cool? Still day one, then navigate a rajah.
Give me a survival check.
Speaker 3: Do I need to roll it if I already have
the Outlander things? Because I've been here before. Yeah, you
need to roll it.
Speaker 2: Oh, okay, you still need to know it's not that specific.
The outlander thing is way too overpowered if you use
it like that.
Speaker 3: Well, if I'm not, if I'm not gonna watt succeed
the roll, and maybe I should just go back to
uh taking water then.
Speaker 2: Actually how he rules it?
Speaker 5: Brad?
Speaker 3: Would you actually even if I were looking for water,
I might have failed the roll right there anyway, because
only God I would have had a fourteen if it
were for water.
Speaker 6: Uh, it's I would just say it's a it's a
lower DC right right for him?
Speaker 2: Bible check. Yeah he has Wait, I think I did
write it down. Actually, hang on, what was that? I
think actually I gave you advantage. Mmmmmmmmmmmm mm hmmmmmmmmmm mmmmmm.
Yeah right.
Speaker 3: The ranger things is your group can't become lost except
by magical means, and you have excellent memory for maps
and geography. Always recall the general layout of terrain, settlements
and other features around you. Really, maybe I read it
wrong then okay.
Speaker 2: It's still yeah, I mean general the general specific thing. Again,
we're doing like a specific role. I'll give you advantage though,
I think I think that's fair. This is your job
as well as a sand walker. This is literally what
you do. You navigate people through the sand. You just can't.
I feel like you just can't do it all on yourself.
If you take the whole thing onto your shoulders. They
also need to be able to pull their.
Speaker 3: Wait, pull their cactus, find water.
Speaker 9: All right?
Speaker 2: With advantage, then you begin to navigate the crew. Northeast
scouts give me perception checks. I can't remember who's scouting now,
just you.
Speaker 14: I'm just looking at mhm.
Speaker 4: Cool lash a rou Is that an eighteen?
Speaker 3: Yeah?
Speaker 2: Cool?
Speaker 4: Okay, you start, you start moving people through the desert.
Speaker 2: Oh boy, and uh foragers, give me survival checks.
Speaker 3: And use your one D force.
Speaker 6: For the love of everything, Tides of fucking chaos. I
don't care what this role is. Uh do you want
me to do wild magic Brad right now?
Speaker 9: Or uh?
Speaker 2: Yeah? Give me? What is the what is the fart?
What are we done here?
Speaker 6: This is I'm rolling my nine into a twenty with
Tides of Chaos for today?
Speaker 2: All right? Yeah?
Speaker 9: Cool?
Speaker 4: Give me the If you want me to do it
now I can.
Speaker 2: Tides of Chaos is just.
Speaker 4: An instant wild magic.
Speaker 6: Okay, Okay, I'm never. I'm never on dred percent sure
creatures have disadvantages on saving throws against the next spell
in the next minute that I cast. Oh right in Wow,
that might be the best.
Speaker 3: You better hope you don't give yourself disadvantage on your
own spell if you roll another wild magic.
Speaker 6: Better hope. Uh, we are about to fight something.
Speaker 4: Lash roll me at D twenty.
Speaker 17: Okay, I can not a problem.
Speaker 2: It's cool.
Speaker 11: For the other instance, that would have been a very
good thing.
Speaker 2: But from a D one hundred, I believe in you.
Speaker 11: I got this.
Speaker 6: Five flumps appear one hundred Jesus go buy go buy ethereum.
Speaker 11: Right now, did I Did I pull those right?
Speaker 4: One D one thousand, yeah, yeah or one hundred.
Speaker 2: Yeah.
Speaker 6: As long as you put the you can do slash
roll twenty. But you did slash roll one D twenty,
so yeah, absolutely good.
Speaker 3: Roll Yeah, just rolled a twenty and one hundred in.
Speaker 6: A row if you want to be one hundred percent sure.
At the top left of roll twenty there's a dice
button and you can just roll your custom dice that
you'd like at any time.
Speaker 2: We'll find out what Lash did after break.
Speaker 6: All right, I'll be back in three to five. Everyone,
thanks for watching, and stick with us with the break.
Speaker 16: Welcome back to dust, veil lash, bring out ahead in
the sands, a little bit off and away from everybody else,
checking left, checking right, but making pace, making sure that
they march ahead.
Speaker 2: Eight days of travel, skip in two of those days
and doing them in one by running, not running. You're
just doing that like Lord of the Rings thing where
they run across the whole world.
Speaker 3: Yeah, light just slightly natural printers.
Speaker 2: Yes, lashes slightly less hyper vigilant today with what's going
on around her? What's this below me? In my ver
circle of death? In my not oh that thing that
was flying around before glancing up instead of looking very
carefully generally speaking, you're doing a good job looking left,
looking right, and then suddenly you step on something that
doesn't seem correct. Something has changed under your feet. Give
me a dexterity saving throw.
Speaker 4: Okay, not good enough rules?
Speaker 1: Did I get to add the poor.
Speaker 2: You go to jump, it follows you up. You see
the sand rising up from underneath you, and you easily
deflect and jump out of the way. The sand moves
underneath your boot. You feel it move, and you jump
out of the way. Prepared for a spider or something
to rush up and get you. And as you look down,
you see the sand come up and grab your foot
for a second, you're the rest of your group see
you jump up into the air, and then they see
you under the sand in a split second gone and
then the sand fills up in the space where she was.
As the rest of you probably run over to the
area where you are lash.
Speaker 4: You hear a voice around you. You are under the sand.
You're unable to breathe right now.
Speaker 2: You don't know where you are, but you feel the
sand rushing past you as you're being dragged further and
further under it, and you hear a voice say, one
hundred years it has been and who is this that
I find?
Speaker 19: What?
Speaker 11: Who are you?
Speaker 1: Where?
Speaker 4: You slow down, come to a stop.
Speaker 2: There's a pocket of air that is produced in the
sand around you.
Speaker 9: Me.
Speaker 2: Who am I? I don't think I am ah or
a in it? Yes, perhaps I'm in it. Out of
the sand ahead of you, it begins to shimmer and shake.
You see some green gems appear, followed by a book.
The book shakes the sand off of it and it's
a very ornate looking, nice looking book. It looks old,
it looks ancient, that the binding looks like it's coming
apart a little bit. It's brown. And then there are
these seven gems green, glittering and shining, and they begin
to glow and light this dark little pocket of sand
around you, and the gems as they glow kind of
light up as it speaks to you.
Speaker 4: This kind of book says.
Speaker 2: Well, lucky you are found me. Come come touch the stones.
Speaker 11: What what what's going to happen?
Speaker 9: Well?
Speaker 2: If you don't touch the stones, you're going to run
out of oxygen.
Speaker 1: Do I feel like I can't breathe very well?
Speaker 2: Still, you've got you have like a little fish bowl
amount of sand around you, which is being lick kind
of green. Your beak is probably touching the other side
of it. And then there's this book floating ahead of you,
just kind of like sat in the sand, like embedded
in the sand, with these weird green gems glowing and
lighting up this tiny little area. You are, as far
as you can tell, just way under the sand buried.
Speaker 11: Yeah, I'll touch you.
Speaker 2: Sort of drag your hand up through the sand and
put it pierces up through this opening, and you touch
the stones everybody else rushing to the top area of
where Lash suddenly disappeared. You just suddenly see her surface
like she's just up from under the water, like under sea.
She just threw the bubbles up. A book spills out
over one side from you. Lash. This uh, this strange
tome with these green gems which now are no longer
like lighting up or glowing or anything. They're just like
gems that are embedded into this thick like leather bound book,
very old looking, and Lash just not sputtering, not coughing
or anything, just covered in sand, comes back up out
of the sands.
Speaker 4: And that's all that happens.
Speaker 2: You seemed to be fine, there's no weird. The book
is right next to her.
Speaker 11: It books. The book saved me.
Speaker 2: I was.
Speaker 1: I fell and I couldn't breathe, and then I touched
the book and I at this point, I'm gonna grab
the book and clutch it because I'm afraid of falling
back down.
Speaker 19: It seems like a book, So look out and be like,
so we've had a sheep talks and talking books.
Speaker 3: Apparently, Yeah, I feel as soon as Last disappears under
the sand for once, Rajah probably wouldn't be taking it
so funny, so by the time you surface again, you'd
actually like see he'd be like pulling his arms up
out of the sand, like face deep in the sand
where he's been like trying to dig down. Just kind
of look up and then how did.
Speaker 2: What? Just what?
Speaker 11: I just fell and there was sand all.
Speaker 1: Around me and I couldn't breathe. And then I heard
a voice and it said something about it hasn't seen
anyone in a hundred years, and it was the book
gems Roger.
Speaker 9: What was in that?
Speaker 1: Characters on the book and there are those emeralds, And
I'm just kind of trying to tell now if I can.
Speaker 11: You know, I'm kind of a gem pee, Like.
Speaker 4: I promise right the what is it?
Speaker 3: I promise I didn't use any hallucinatory plants for our
water supply.
Speaker 1: Well, yeah, but you did you see me disappear?
Speaker 3: I was answering curly, Yes, I saw you disappear.
Speaker 2: Are you okay? Yes?
Speaker 11: Now that I can.
Speaker 5: Breathe do a medical inspection on her.
Speaker 2: I mean she seems completely fine, like it's like only
a few seconds past. She just dipped in and then
surface back up the sand underneath it would have rose
like kind of like like flotsam and jetsam for a
moment as well as it pushed her back up, and
then it just settles down to like a standard looking
sand dune.
Speaker 3: She seems all right, Okay, well, let me take a
look at the book.
Speaker 5: Is email right?
Speaker 11: It does? It glows and it can talks. It also talks,
and I'm a little bit I'm handing him the raja.
Speaker 6: As far as it comes to talking to things, I
think I'm pretty good with it.
Speaker 3: Yeah, maybe a little too good.
Speaker 6: I don't let me see. Uh well, hold up, give
it over then I'll do something. Well before you give
it to Walter.
Speaker 3: I was just gonna say, I'll hold up because I
I found a haunted book a while back, and I
want to see if it looks like the same thing.
But I think I think even on a visual inspection,
just by seeing the green gems and stuff, you'd say, well,
that's that's not the one.
Speaker 2: It's it's definitely a different looking book. It's a very
very old looking book, and it has these gems. They're
not huge, they're very small, little tiny little gems maybe
emeralds in the in the top. Uh yeah, it's not
that crazy. But the Haunted book. Do you have this?
Speaker 1: If Raja has already looked it and then you're wanting
to see it, is that what's going on?
Speaker 11: Yeah? I would hand it over.
Speaker 3: Even before you'd even hand it over. If you just
hold it out, he would just see it and say, oh, no,
that's the one.
Speaker 1: But yeah, be careful because it.
Speaker 11: Does talk in it.
Speaker 2: I mean, yeah, Walter walter things. Yeah, just go for it.
Speaker 15: Well, you've been talking to yourself a lot, and I
kind of it's apparent.
Speaker 11: I didn't really mean to say that.
Speaker 6: Yeah, I'm going to roll what arcana or what are
you trying to do? I just want to like, what
is the book?
Speaker 21: Like?
Speaker 4: Are you opening the book?
Speaker 6: And I'm going to open it. I'm going to start
like flipping through it, paging what inspecting it? I want
to see what it is.
Speaker 2: Ye, give me an investigation check first.
Speaker 3: If something in that book takes you over, I'm shooting you.
Speaker 4: What languages do you.
Speaker 2: Common?
Speaker 4: Elvish, celestial in, deep speech.
Speaker 2: Cool in, Elvin written throughout this thing? You come to
realize that this that you know what this book is.
You can work out pretty easily from from flicking through
the pages and starting to read a couple of paragraphs
and finding looking at diagrams and images and things that
are in it. It's a very intense looking book, and
it's known as the Tone of Understanding. What it essentially
is is a ridiculous book that you've stumbled upon. It
is a book that contains intuition and insight. Exercises in
its words are charge with magic. If you spend forty
eight hours over a period of six days or fewer
studying the book's contents and practicing its guidelines, your wisdom
score increases by two to a max of twenty. The
manual then loses its magic, but regains it in a century.
Speaker 3: The fuck, I'm just saying, that's amazing for me.
Speaker 2: But this is uh wow, whoa it's an ancient powerful book.
Speaker 4: Uh it Well, it's Elvish and.
Speaker 6: It's it's a it's a book about understanding.
Speaker 4: About every understanding everything.
Speaker 6: Everything like it's I don't know, just uh, I guess
the elves were really really you know, they're obsessed with
being one and and zan and they I don't know,
haven't you seen Lord of the Rings. But it's it's
a it's really helpful for whoever reads this.
Speaker 3: Wow, let me take a look.
Speaker 2: It's a book of the intuition and insight every man.
It's about Lord of the Rings. This is the this
is the hob.
Speaker 3: Right here, it's a copy of the Hobbit.
Speaker 6: Oh yeah, Dragon store Gold. Wow, now you're more wise.
I handed over to whoever was asking for it.
Speaker 2: Yeah.
Speaker 3: Rajah is also fluent in Elvin, so he's just kind
of looking at it. Huh wow, I could augment my
own notes with so much stuff from here.
Speaker 2: Does anybody not speak Elvish? I probably do not.
Speaker 4: Carlas doesn't, I do not think.
Speaker 2: Oh so it would be the only people that can read.
Speaker 3: The only people I mean, the people in the party
that would use it the most are Arranger and a cleric.
Does Arden speak Elvish?
Speaker 2: Elvish?
Speaker 7: But I maxed out on wisdom, So I assume Arden's
already walked on and doesn't care.
Speaker 3: He just looks at it and says, I already understand everything.
Speaker 2: Yeah through lore.
Speaker 5: He's just talking to the cat.
Speaker 14: He does it?
Speaker 5: You you were fine, that's good enough. I don't care
what you've ound lash.
Speaker 4: They keep saying it's written in Elvish, but it's not.
It's written in common.
Speaker 2: To it.
Speaker 11: I would okay, if there's through it because it.
Speaker 2: Chose No I get it.
Speaker 3: No, No, I think I think it's just read in
whatever you are fluent in, Like whatever language you speak
is how you read it.
Speaker 2: Maybe, oh, you see it as Elvish. Russia Walter sees
it as Elvish, Arden would see it as Elvish. Carlias
can't read it. Well, never mind that theory.
Speaker 3: Maybe it's just because it's specifically grab Lash and she touched.
Speaker 2: It for Lash it is in common huh.
Speaker 3: Maybe Carlias needs to touch it, or maybe it's just
specifically because Slash found it. The gems are.
Speaker 2: The gems are not glowing as far as everyone's concerned,
except for Lash. Lash.
Speaker 4: If the gem gloing on the front, it's so pretty.
Speaker 1: Like it, I can tell you everything. And do you
see the it's glowing?
Speaker 6: Oh maybe oh maybe she maybe it like chose her
and she has to read it.
Speaker 4: You guys could definitely use it.
Speaker 3: As he's telling her that God as as you're saying,
maybe Lash, as you're saying, maybe Lash needs.
Speaker 2: To read it.
Speaker 3: Russ is kind of like I can read it just fine.
As He's like kind.
Speaker 2: Of yeah, if you, if you, if you read the
whole thing. You would have it would work just as
well for you as it would for Lash. It's just
that Lash is able to read it.
Speaker 1: So I'm probably doing a little bit of a bird
thing right now, which is like if he's holding it out,
you know, like this, I'd be like looking at the gems,
looking under it, looking.
Speaker 11: Over, and I'm sure if I look over at the
top of it, I'll.
Speaker 1: See you to me that it looks like it's uncommon,
and I'll say.
Speaker 11: I can read it. That's common.
Speaker 3: It's no, this is hellvish.
Speaker 11: Well, but it says right here, the reader of this
tone blah blah blah, I'll just start reading it.
Speaker 6: Only only one person can read it every century so
or or benefit from it.
Speaker 3: But she's looking at the sentence right here. It says
gala neil nachton and she's pronouncing it in common.
Speaker 11: But yeah, because it is, Oh, it.
Speaker 3: Must the letters must change their perspective based on who's
reading it.
Speaker 4: Well, it's a book about knowing everything.
Speaker 3: So Carlias, what is it saying. I'm gonna tall like
turn it towards Carlias. What does it say?
Speaker 9: Uh, I got no clue.
Speaker 2: You can't read it.
Speaker 9: It's elvin. I don't read Alvin. I know how to
read dumb ass.
Speaker 4: I mean, okay, I don't know how read. I'm sad, but.
Speaker 9: Are common dwarvin? A little bit of thieves here and there, But.
Speaker 4: You can read a thief.
Speaker 9: You forget. I'm a bounty hunter. I gotta learn these things.
Speaker 11: But that was short for thieves.
Speaker 4: Can't Oh but.
Speaker 11: What about Arden, Arden kah.
Speaker 13: Arden, And that is when I became Princess of Delanya.
Speaker 2: The cat licks it's born nonchalantly, I complained, Oh my.
Speaker 11: God, Arden, yes, can you can?
Speaker 5: You probably just keep walking board?
Speaker 3: Uh, just seem particularly interested.
Speaker 2: Do you hear a voice in your head say, let
me read it?
Speaker 4: And what what do you mean?
Speaker 2: Well, maybe teach me how to come back?
Speaker 6: No, it's it's about It's about elves. You would know
you can. You can see through my eyes you just saw.
Speaker 2: Well what if what if I read it and it
teaches me at it? No, I'm okay, get back to
like a body doesn't have to be.
Speaker 4: You can't know. You can't go back to the body
once you're you.
Speaker 2: You've died.
Speaker 9: Man.
Speaker 2: It's it's not elves could jump, well, I can't they
I wouldn't mind that. Yeah, let me read it.
Speaker 4: You can't. You can't be an elf.
Speaker 2: You're you're dead, my destiny. That's what you're meant to do.
You're meant to find a book and read it to
me something.
Speaker 6: I know. We still haven't had the you know, the talk,
and I'm just gonna like start walking off now.
Speaker 4: But like it's it's okay.
Speaker 6: Yeah, hold on, I've gotta I've got to piss.
Speaker 3: Yeah, can I inside checked?
Speaker 2: You?
Speaker 6: Just do you have like a quest that you need
me to do or something like.
Speaker 3: I want to check.
Speaker 2: But he's not pissing.
Speaker 6: I'm gonna start like walking around the corner and like
and pretending.
Speaker 3: The corner of what j.
Speaker 5: In every direction there's rocks and ship.
Speaker 4: There's a sand dune that you can hide.
Speaker 6: But then I'll just turn and I'll pull down my
pants and just and so do you have like.
Speaker 2: I always wanted to do? Just over your shoulder. I
really did. It's like through the legs.
Speaker 3: I don't see it. I don't see the stream.
Speaker 2: I mean you can, I can deception if you want.
But what there's something there's one thing, yeah, one thing
that I really want to do, Okay, I want to
read that book.
Speaker 6: Right, Okay, I will, I'll see like an entirety.
Speaker 2: Yeah, I don't want to get the magic out of
you want it?
Speaker 4: Okay? Every hundred years you comes, right?
Speaker 3: You should, right?
Speaker 4: I mean I really want it too, but I don't.
Speaker 6: All right, I want to probably gives you wings zip
and turn around and just look at all them all right, guys, listen,
I really need to read that book andred Magic, but
can I really need slash slash hold on to this,
but don't read it yet.
Speaker 9: It just it belongs to lash and it's first.
Speaker 3: Yeah, he's just he's handing it back to her. Just
here has shiny jumps all yours.
Speaker 2: Just hold on to that.
Speaker 3: And and then uh, I'm just gonna walk over to
Walter and kind of like pull him away from the group.
Speaker 2: Who's in there? You know what you should do? Who's
in there? You should try it?
Speaker 3: I know, when you start acting funny like this, you're
like cutting yourself off midsandt walking off away from the group.
Speaker 2: What's going on? Who's in there.
Speaker 6: There?
Speaker 2: Hello, Walter? You get pretty penny for that's to.
Speaker 3: See the fact that you're not answering me right now.
I know, I know that you're hearing two conversations and.
Speaker 4: Him shut up.
Speaker 2: Okay.
Speaker 6: One of the dudes from the party, they they he
jumped in my head. He's actually, he's a good one.
He's fine. I thought that this one will be okay.
I thought I could handle it. But it's his name
is Balgaresh. He's fine.
Speaker 3: Yeah, that's not my middle name.
Speaker 6: He wants me to read the book.
Speaker 2: No, I want to read the book. He wants to.
Speaker 9: Read the book.
Speaker 6: He wants to read the book. He's so, he wants
to read the book.
Speaker 2: And then that absolutely not.
Speaker 3: He's probably trying to screw us over because we killed
him in his group.
Speaker 6: No, he's actually, he's totally okay with it and wouldn't
even I wanted. He was pretty thankful that that we
killed him.
Speaker 2: He was thankful that we killed it hard. Yeah, no,
he was.
Speaker 6: He was thankful that that we are not thankful. But
I mean he didn't really care right thankful?
Speaker 2: I mean, have you people?
Speaker 3: Have you heard yourself lately? You're telling me that he
doesn't mind. Are you actually like holding your finger? I'm like,
hold on, I'll stop while you're listening.
Speaker 2: Then what do you want?
Speaker 4: I just I asked you a question.
Speaker 6: Well, you don't really care that you're dead, right, You're
not gonna like try and possess me and and I mean, but.
Speaker 2: Is that a thing out?
Speaker 4: No, this is our body.
Speaker 2: Now, is it.
Speaker 6: There's rules take over?
Speaker 3: Are you talking to him out loud?
Speaker 2: Yeah?
Speaker 6: Yeah, I'm just that you're a visitor, and there's he
doesn't know that he can like, Okay, listen, Rajah, you're
not helping.
Speaker 4: And I need the book.
Speaker 2: I'm not. No, we don't want him reading the book
tagging the boat from their cold dead fingers.
Speaker 3: And the book could that book could honestly be really
useful to me or I.
Speaker 6: Know, but he's I need if I'm already sick of
it and I need to get it done, so he's
otherwise we're gonna have to.
Speaker 3: Do you want to waste it on some voice in
your head from a dude that we just killed yesterday
after he tried to ambush us in the desert.
Speaker 6: But he I I still get I'm reading the book,
but he has to see it.
Speaker 2: I'm actually a low level sorcerer voice.
Speaker 3: I really don't.
Speaker 6: So so I still get the benefit. But but he he.
Speaker 4: You know, I'm gonna bugs. Do you speak Elvish.
Speaker 6: No, okay, And then I'm gonna start speaking Elvish to him.
Speaker 2: I'm gonna start speaking Elvish to.
Speaker 6: Him, uh to to Raja and and I still get
the benefit. But I just need him to think that
he's read a book through my eyes and then he
can move on. Because he doesn't stop talking. He only
talks about other people. He only talks when other people talk.
Speaker 2: And it's just saying, you're going to try and expel
me before I learn how to take over your body.
Speaker 6: And for a moment he told me that he knew
what I was saying, so I was really worried. But
otherwise we're gonna have to do it the dirty.
Speaker 3: Way, that way, just in case, just in case, he
speaks Elvish, Elvish. What other languages do you speak? There's
gotta be one we have in common that he doesn't.
Speaker 4: Deep speech and celestial.
Speaker 2: You know deep speech. I don't know that.
Speaker 4: I'm saying that enough I landed myself inside.
Speaker 2: We're still talking in Elvish, talking at Elvin.
Speaker 3: Does he still say.
Speaker 2: That, do you know deep speech? I'd like to learn that.
Speaker 3: So he does speak Elvish, Oh what's he saying?
Speaker 4: He's asking if I know deep speech.
Speaker 3: How does he know you speak deep speech unless he
speaks Elvis.
Speaker 6: I don't think so. I don't think he knows. I
think he was just asking if I know.
Speaker 11: I'm gonna wander over this.
Speaker 3: We're arguing in elvin at this point.
Speaker 2: I mean, just oh, oh, hi o high Mark? What last?
Why do you call her? Does she still look like
Tommy Wise?
Speaker 12: No?
Speaker 6: Fuck, it's a bad joke.
Speaker 3: Well no, when you call her Mark and yeah, see,
he gets names mixed up.
Speaker 2: That's why he called me earlier.
Speaker 11: Your middle name.
Speaker 3: Correct, and he got my middle name and my first
name backwards.
Speaker 6: You're really again in Elvish, You're really not. She doesn't
believe it.
Speaker 11: Man, my middle name is not Mark.
Speaker 3: I'm pretty sure I'm still still speaking Elvish, still speaking Elvish.
But last, do you speak Elvish like I'm asking in
Elvish if she speaks Elvish, and I'm just.
Speaker 4: I don't think she speaks out.
Speaker 3: I don't think she speaks Elvish. Listen, she'll just believe
whatever I tell her.
Speaker 2: I fake, I'm gonna lash.
Speaker 6: Do you know that once Roger was eaten by a
purple worm?
Speaker 4: It was really nasty in Common. I'm saying that in common.
Speaker 3: Yeah, back in common again. Yeah, it was really nasty.
I had to cut my way out of that thing, eaten.
Speaker 2: With a butter knife.
Speaker 11: In the was it in the desert?
Speaker 3: Yeah? They they come up out of the desert, usually
late at night and only in the wintertime, just because
there are certain points during the winter where deep under
the sand it's actually colder than the surface.
Speaker 11: Can you tell what they're coming.
Speaker 2: Well, we'll be.
Speaker 3: Fine out here, there's but yeah, like sometimes during the winter,
just to get away from the cold, they actually come
up to the surface because the surface is warmer. And
I got eaten by one of them because it was
looking for some warm that I had to cut my
way out with a butter knife.
Speaker 2: It's a shent worried.
Speaker 3: About Elvish in Elvish to to Walter again. Yeah, she
believes it. I think she'll just believe anything I tell her.
The fire, yeah, well that's what was happening. I was
setting up the campfire when it came up and it
just like swallowed me and and like the campfire everything
all at once.
Speaker 11: Oh, I'm looking at my feet.
Speaker 6: Yeah, so, Lash, I really need that book.
Speaker 14: You Carl is gonna walk over.
Speaker 9: What the hell is going on?
Speaker 4: We're just talking about the book.
Speaker 9: Get what what do you want the book?
Speaker 4: I got? I really need to read the book.
Speaker 3: I'm back to back to Elvish. You don't need First off,
I think I would benefit from it more than you would.
And secondly, you're just doing it to satisfy this voice
in your head. What do we care what he thinks?
Speaker 1: I mean, tell me why you need the book and
stop speaking and Elvish.
Speaker 9: It's I thought it was just.
Speaker 3: Like still still speaking, still speaking in Elvish. There's no
way I can explain to her what's going on in
English without blowing our cover or in Common without blowing
our cover.
Speaker 6: Yeah, so we just we're just arguing over the book
because we both want it.
Speaker 9: Should we just roll for it? Do we just do
we do a slashes? She saved her from the sand?
Speaker 3: Did you say that in Common?
Speaker 6: Or did you say that in Elvis King in Elvish?
Thank you dwarf and then back to the common. Never mind?
I okay, all right, I don't need the book, and
then I'm gonna digress.
Speaker 2: I can't, sorry, Bud, don't we just getting it in
the night. Honestly, just a swift cut to the throat
right there, just to keep that in mind. We're going
to sell it. I know, gay, I know really really,
probably they were just blowing lost stone. He love that. Okay, Yeah,
I'm a favor anyway, so it probably like it. Actually
you wouldn't even know it was. Maybe we should tell
them in Elvis, we should tell what's going on. I'm
going to come out. Is it just okay? You'll know
what it is. You know, he's awful because it's.
Speaker 3: Gonna be really hard to keep this under wraps at
the rate that it's going.
Speaker 9: Mhm, what the hell is going on?
Speaker 2: Knife? Little knife?
Speaker 3: I'll say in Common, there's a ghost that only Walter
can see, and it's yelling at him and it's messing
with his head.
Speaker 9: Everyone's loosening.
Speaker 6: There's something in the water. And I'm gonna in Elvish.
Speaker 1: Like from like in the caves, like in the kettle pits.
Speaker 2: Followed, and they will not know?
Speaker 14: Can I insudt check on the roger?
Speaker 3: But the way I'm sort of telling the truth, I
guess you could tell that I'm leaving out details.
Speaker 2: If you beat my.
Speaker 3: Five deception, I'm leaving out a detail, but I'm also
telling the truth detail, right, I don't understand.
Speaker 6: That's that's it, guys. Sometimes I see ghosts. That's it.
Nothing big. Just guess what.
Speaker 14: Can I check on? Walter?
Speaker 2: Yeah? Chaos. Yeah, you're already beating it by ten. You
need I did. I looked over inside types of chaos.
I was saying it just in case.
Speaker 6: Yeah, it was just sometimes I don't know.
Speaker 3: You're questioning whether our friend who turns invisible and turns
into a sheep can occasionally see a ghost, although whether
the ghost is actually there, I'm not sure because I
haven't seen it or heard it, So I think he's
just hallucinating.
Speaker 11: So there isn't really a ghost.
Speaker 6: That might not be just a just a perk of
being a sorcerer.
Speaker 14: Can I argue that lessons?
Speaker 2: But he's gonna like you going to be truck, aren't? Yeah,
they're all going to be inside you. It is that
it works. Whatever you kill, you absorb it, so that demonic.
Speaker 3: Are you still talking in your head?
Speaker 6: I'm talking in my head.
Speaker 2: I'm just kind of like looking up words annoyed.
Speaker 14: Could I argue that last?
Speaker 9: No?
Speaker 19: Why I was gonna say, because Carlias No, argue to
have advantage because Carlias was wary of Raja when he
lied earlier about the Bargrash name.
Speaker 2: Who's the oh isn't Carlios doesn't know Barges.
Speaker 14: About the name because I rolled for insight against him
when he.
Speaker 2: Was only lash knows the name Balgaresh. You didn't know it,
No you can't. It doesn't matter.
Speaker 4: It's a seven. What's done is done. We've moved on Walter.
Speaker 6: Who's the ghost this one? His name is uh, it's Phineas.
He's a a man from Yellow Rock.
Speaker 3: That's what he's from, Yellow Rock. He can tell us
how to get there then.
Speaker 11: Right, Yeah, like in the desert.
Speaker 4: Yeah no, he just walked back get yellow Hey, I'm
in Yellow Rock.
Speaker 2: I could very easily navigate us there. You've really underutilized me. Honestly,
I'm very familiar with this area.
Speaker 11: You've been acting weird since yesterday.
Speaker 2: Yeah.
Speaker 4: Violence worries me sometimes.
Speaker 2: She don't like people that sorcery. Does she know we're
all like this lady? All right, we can't help it.
It turns to feathers now that I know what's going
on with him having multiple voices. Rogers just kind of
sitting back and smiling.
Speaker 11: Is the guest following you?
Speaker 9: Is he?
Speaker 2: No?
Speaker 4: No, he just now he Nope.
Speaker 6: He just kind of pop by and he was like, hey,
I'm Phineas and I was like hi, and he was like,
I'm from yellow Rock.
Speaker 11: And but you were talking to yourself.
Speaker 2: Oh yeah, yeah, you sell a ken kop beak for
different goose.
Speaker 4: Yeah, it was a it was a.
Speaker 2: Different Maybe we should chop that.
Speaker 6: Make it another deception point at this point, like deception
like this has got for a while.
Speaker 4: Give me a deception versus an insight.
Speaker 3: Flash flash the roller of nothing but crits.
Speaker 2: Really bullshit in you even you know that yellow Rock
was destroyed and relatively decently long time ago. So just
like there's not making up because he said he was
from yellow Rock and yellow Rock doesn't exist.
Speaker 4: It's a ruin It's not one of the villages that vanished.
It's one that.
Speaker 2: Got destroyed, like they get destroyed and wait, yellow Rock
is in a full town. No, yellow Rock is a
ruin town. That that was that was. It was one
of those towns that randomly got pillaged by bandits and
all the children be came water makers in Lost Stone's.
Speaker 3: A very like vanish off the face of the earth.
Hair Yellow Rock clearly just raided by bandits but still destroyed.
Speaker 2: Tuesday, Roll something really quick. Yeah, you need to stop rolling,
just roll roll something really quick.
Speaker 4: You need to go straight to a casino.
Speaker 6: Fourth crit in a roll.
Speaker 3: She's yeah, that's quadra Okay, okay, all right.
Speaker 6: All right, we're fine, We're fine, We're good.
Speaker 2: It's bugged. It's you know what, it's okay.
Speaker 15: You're so as soon as I realized that, my face,
my expression would just drop and it's you're lying.
Speaker 3: The conviction in her voice.
Speaker 2: You're lying, killer now quick. She knows, she knows we're
going to sell a bait.
Speaker 1: You're lying, And I want to know why you're lying.
Speaker 2: It was just it was just a joke. It didn't
look like a joke. It was a really bad, like
that pretty looking book.
Speaker 3: So I'm going to get between them and and just
kind of like put my arm around Lash and start
kind of like pulling her away from from Walter and saying,
I tell you what he was lying? You know, yeah, yeah,
he's definitely lying. I'll tell you all about it. As
for walking, just like split them up. And then then
after I get like a good, like twenty or thirty
feet between us. I'll just turn around and like put
my hands on her shoulders. And he really doesn't want
the world knowing about his whole talking to ghosts hobby,
so he lies about it and tries to cover it up.
He's talking to one right now, and he has been
for the past several hours. He didn't tell me either,
So yes, I know he's lying.
Speaker 11: What why is he hiding it?
Speaker 9: It's just.
Speaker 3: Roger at this point feels guilty lying to her, So, uh,
would he lie?
Speaker 2: Let me see what? What you know?
Speaker 3: I'm just gonna do. We're gonna find out what Roger
would do? Would he lie to her? Right here at.
Speaker 4: The beginning of the end as the group crumbles, I've
eard met.
Speaker 3: Yeah, now he's gonna lie. But do you can you
know he's lying? He just it's a weird habit, So you.
Speaker 11: Guys don't want to tell us.
Speaker 3: Sorry, Walter, the ghost can take over his body. I
just hope that ghost hasn't realized it yet. How do
you think I came and found you guys after I
got killed?
Speaker 22: Oh that's all that makes a lot of sense.
Speaker 3: Yeah, we just didn't want to worry everyone else, but
you can't, Like he swore me to secrecy years ago
and I didn't tell you this.
Speaker 9: Understand.
Speaker 11: Understood, he can.
Speaker 3: If anyone asks. He can see a ghost following him
around and no one else can see it.
Speaker 11: Wait a minute, is.
Speaker 22: The ghost trying to get the book because he's just
said Walter just said, I need the book.
Speaker 11: I need it right now? The book?
Speaker 9: Yeah?
Speaker 3: Yeah, it's actually one of the dudes we killed on
the cliff back there.
Speaker 22: Oh that's why he said balgaresh yesterday, my flash, my
middle name isn't.
Speaker 15: Belsh Oh, I'm like reaching my sapphire that isn't there,
because whenever I get stressed or worried, I just kind
of and it's not there.
Speaker 11: And I just kind of coaching the book.
Speaker 2: Yeah, no, I was.
Speaker 3: I was trying to cover for him because he was
in a rough spot.
Speaker 11: I see. Okay, Well I won't tell anyone, but I'm
not giving him the book.
Speaker 3: I yeah, I don't really want that other guy to
have the book either. I feel like that's probably not
going to help us out very much.
Speaker 1: And the book's going to kind of be a big
deal until somebody uses the book.
Speaker 3: And if anything being fair, I mean, as much as
I would love to read it and it would be
very useful, Arden should probably be the one reading it.
He's our cleric.
Speaker 2: This is his kind of thing. Maybe we should ask him.
But if he.
Speaker 3: Doesn't want it, you know, I'll hold up on my
own personal notes and say there's a lot of blanks
in here that I could fill in out of that.
Speaker 11: So you could definitely use it. But we should ask
Garden first.
Speaker 3: Probably, Yeah, okay, let's do that.
Speaker 2: Now.
Speaker 3: You could walk over in the middle of our conversation
we've been going on for I was going to say.
Speaker 19: Whilst you guys are talking Carlis and Walter, Carlosis took
out his gun. He's just like spinning it around on
his finger. And after Lash was like, you're lying, He's like,
so fuck, I want to say, what's going on?
Speaker 6: Nothing?
Speaker 14: I was just going, you're a.
Speaker 9: Line, m what's happening? Why do you want the book?
Speaker 2: I want to you can cast a fireball quicker than
eating pot A trigger.
Speaker 6: In my head?
Speaker 4: Yes, absolutely, hold d.
Speaker 6: I love him, listen alright, There's just there's things that
I have.
Speaker 9: We need to have honesty between the group otherwise.
Speaker 6: And I will not a group tell everybody this if
it was.
Speaker 9: And hey, Ardians over there talking to a cat, it's
only me and you right now.
Speaker 6: Sorry, bud Raj. Raj is the only one that knows.
And uh, it's it's got to stay that way.
Speaker 19: Look over Russian and I think Carla is gonna be like, huh.
Speaker 9: They're talking a lot over there.
Speaker 6: Yeah, uh huh.
Speaker 9: Sure, he's the only one that knows.
Speaker 6: Well, I mean, he's not the only one that knows.
There's like three other people that know.
Speaker 9: But there are people who.
Speaker 2: All of them are dead.
Speaker 9: Immediately the guns is pointed at him. What the hell
you going on?
Speaker 6: No, I mean the last person that found out I
was kicked out of town.
Speaker 14: So we'm murdering.
Speaker 6: Them, picked out of town. I just they didn't they
didn't appreciate it. It's uh, listen, it's nothing, it'll be nothing.
It's just everyone's got to have their secrets.
Speaker 9: I have mine.
Speaker 2: It's just one. It's just one little harmless thing.
Speaker 9: Say that to the old guy that was originally in
this group.
Speaker 6: Huh Okay, well, I mean I can, I can. I
don't know him, but if you show me who he.
Speaker 9: Is, he had his dark secret. He's dead now. It's
better we all talk about things openly as a group.
Mm hmm. I mean hell strings is dead now as well.
Speaker 4: Yeah.
Speaker 6: Yeah, people that people that travel with you guys seem
to they seem to die off pretty quick.
Speaker 2: I know that's failing three of my grapes.
Speaker 7: At the.
Speaker 19: At the end of the day, I'm gonna stick together
as a group.
Speaker 9: Hona still go a long way.
Speaker 2: And and I'm.
Speaker 3: Yeah, like staying in the fighting pit instead of wandering
off and leaving your grip, don't you.
Speaker 9: I was gonna leave after the first round. I was
being honest the entire way.
Speaker 11: We still fight about that.
Speaker 3: Yeah, at least you're honest about being a coward.
Speaker 9: Yeah, I lived it, and I and then I ended
up dying because of the damn thing in the caves.
Speaker 3: Yeah, if only you had your ranger with you, if.
Speaker 9: Only we didn't have to go into the fighting pit. Wait,
some people want the loop away, had a quest to
get done off.
Speaker 2: Work to old that. Now you're the ones that sell
the old Sin River Dragon. Yep, yep, you get that.
Speaker 6: We ran we went to the under dark or wait, no,
we didn't. Fuck that was the wrong character't.
Speaker 7: Just angrily meow yelling at everybody from like one hundred yards.
Speaker 3: That's matter.
Speaker 9: What the hell are you doing?
Speaker 3: I don't speak Cat, Can you stop that?
Speaker 18: No?
Speaker 3: Alright, towards you.
Speaker 2: Guys, I have a question.
Speaker 11: No, I'm just gonna start looking toward him.
Speaker 2: Arden.
Speaker 1: We found a special tomb okay, and it says every
hundred years one person can read it and they will
know everything.
Speaker 11: Would you have to read it?
Speaker 2: Not?
Speaker 9: Really, it's overrated.
Speaker 5: The less you know the better.
Speaker 11: So you don't want to read it.
Speaker 13: Open up the cover, eh it? Oh, look how it's written.
It's it's like the author thinks he knows everything and
he and we're not. I knew that already, probably just
like an appendix with nothing like a map.
Speaker 3: You are here.
Speaker 5: No, I don't want this, Kat.
Speaker 2: What do you think? Kat doesn't like it either? Cat
lead it out of here.
Speaker 4: That's the same thing it always does.
Speaker 11: Sorry, I just.
Speaker 1: Okay.
Speaker 13: Not everyone can know as much as we do.
Speaker 19: You.
Speaker 5: You may give it to one of the others they
need it.
Speaker 13: I mean we went in a circle last night, did
you not notice?
Speaker 2: Yeah, it's weird.
Speaker 5: Blame everyone else?
Speaker 11: Yeah, yeah, m.
Speaker 1: Head Backard Roger, Well, are doesn't want it and Walter
can't have it right now.
Speaker 3: Well, it's your book. You found it, but if you're
not going to read it, I feel like I would
benefit from it.
Speaker 11: I don't want to know everything. That's your job.
Speaker 2: Okay, I'll study it in my spare time.
Speaker 6: Cool, hold on, I think we settled down.
Speaker 2: Now. You're keeping going though I thought you know, yeah, yeah,
well we're still going to keep going.
Speaker 9: I think Carla is going to be at the back
of the group, like, well, who smart idea was it
to go to the fight and pit? Who smart idea?
Was it go to the caves? Who smart idea? Was
it to do this and that and that? And what
the hell are we doing with our lives?
Speaker 3: I have nothing to do with the caves, I was dead.
Speaker 2: Listen up, you don't keep it down.
Speaker 1: We're gonna attract something awful, like a big purple warm
or something.
Speaker 9: What the hell are you going on about.
Speaker 2: It won't be a purple, it'd be a I think
making sense footsteps and all. So, I don't really matter
if you're shouting matters random minute where you've come across
the suffolk.
Speaker 9: We got Arden talking to cats, We got Walter turning
into sheep, going invisible.
Speaker 2: Mummy, a fucking mummy right in the middle of nowhere.
You don't know, you never know what's coming. Don't worry
about that. You've got to keep moving, do what you can.
Speaker 9: Wow.
Speaker 4: Yeah, yeah, no, I agree.
Speaker 9: We're working for a princess that we don't even like.
Speaker 3: Gods, And what the hell is going on? Year? Look,
you shut up. You're making too much noise.
Speaker 2: He's making it.
Speaker 3: In the middle of the desert.
Speaker 9: What the hell could we possibly make be making noise for.
Speaker 3: There's stuff that lives under the and out here. They
can feel our vibrations and our feet from five hundred
feet away. You think you're really helping our cars by
making all this noise.
Speaker 2: His wife earns, and all in the sky he wants
to be watching it above him as well. They can
hear pretty good. I'll switch, I'll switch.
Speaker 3: Back to speaking common.
Speaker 4: And so let's just go just a constant drone.
Speaker 6: By the way, you're fucking nailing like nailing.
Speaker 4: Like just like a walking alone. He's got something to.
Speaker 2: Say about it, probably does go quiet for some second,
tries to work out what's going on.
Speaker 4: It is impressive how accurate this feels right now?
Speaker 9: Oh and the nother thing. You've still got to get
a new hair. I'll lost my favorite hair, I.
Speaker 3: Lost my lucky coin.
Speaker 2: Dark still gotta you still got a contract at the
end of the travel nice before you go into the
next one.
Speaker 6: I totally understand how people get paranoid about D and
D rolls because I switched over my roll twenty profile
and now I'm rolling. Well, so so many people do.
Speaker 4: The whole refresh after they roll.
Speaker 2: I get how people have like dice jails. I understand it.
Speaker 9: Now.
Speaker 7: D and D rolling is more superstitious than like freaking
pro sports.
Speaker 2: Yeah right, let's see here. But that black black black black,
So that is that? Tell me your numbers seasier in it?
You can guidance it if you need to guidance it.
Speaker 6: Twenty eighteen, fourteen twenty.
Speaker 2: It was the fourteen carl Ass six sail your roll,
your guidance, Yeah, guidance seventeen nice, arbin, you have heat stroke.
Two of you also fail. The lack of water for
the day, remember it was I feel it. Yeah, So
Walter Lash and Arden.
Speaker 3: Did we do today's forage checkeror no?
Speaker 2: Not water? Yeah?
Speaker 6: We did? I think, Yeah, I have I've exhausted because
the past everything else, I think, yeah, you just.
Speaker 2: Actually did you pass?
Speaker 6: Yep, we did because I rolled my nine into a
twenty and then lash fell into the earth and then.
Speaker 3: Yeah, so so just but did artists and Carlias like
succeed in finding water, because if all three of you
are searching for water, maybe we find more than enough
to like fill up our water skins, et cetera.
Speaker 2: If you have water for tomorrow, there won't be a okay,
okay thing. Yeah, you fill up the water skins. But
the the lack of water today is what will affect
what will be the exhaustion for tomorrow. So I've got
a point one. Yeah, this advantage of advance disadvantage. And
then you push on again through the night northeast. So navigators,
give me another survival. This is you right, just again,
that's yeah, just rosa pink. You can guidance it. Oh no,
you have advantage.
Speaker 3: You have four.
Speaker 2: Yeah, very easily this time using the stars because it's nighttime.
Speaker 4: U to navigate. You probably find some like the.
Speaker 2: Constellation of Mara Din and use that to navigate you
northeast pretty easily.
Speaker 4: Scout singular scout.
Speaker 6: That doesn't even matter.
Speaker 2: Man nighttime is lash time, Lash is just on. I
don't know luck.
Speaker 3: Has she rolled anything under a fifteen for the past
two hours?
Speaker 2: You guys, go immediately back to Sin River and go
to one of those casinos yea with her on the
trip where you managed to get You've got a weird
thing from there, Yeah, the ring of a visibility.
Speaker 3: She has her invers ring from gambling. You've got the
invis ring.
Speaker 4: You also get a little knife.
Speaker 1: Yeah, I have a sacrificial dagger.
Speaker 2: Oh yeah, you know in winning gold coin you know,
you know in games where you just randomly get items
and one of them goes into the key item thing.
Speaker 4: That's where the sacrificial dagger lives.
Speaker 2: By the way, it's going to come back later on,
so you're aware, don't don't delete you.
Speaker 7: Or anything old point and click. You won't use it
until twenty hours later. That yeah, the new game plus.
Speaker 2: Yeah, I mean you you easily avoid any weirdness. Doesn't
seem like there's anything to pressing around you as you
scout out ahead and look around for things flying or
things underfoot. No more strange being dragged into sand situations
and forager's give me some foragings.
Speaker 4: Disadvantage.
Speaker 14: Nice, nice.
Speaker 2: Solid cool. Are you exhausted, Carlias. No, Yeah, you guys
find food and water overnight. It's not as pressing at
night because it's not as hot, but you still need to.
It's still a high DC and you just about find
enough resources to push through the evening. And yeah, pretty
easy one.
Speaker 4: You guys killed it on that one, and find yourselves tired,
very tired, and very.
Speaker 2: E and worn out, and probably each approaching a point
of exhaustion just for the for the push for the march,
the sort of sixteen hour march. Walter's probably lost his
mind a little bit on the travel. But you find
your way up very easily navigated Raja to the the
ruins of yellow Rock, which is very very easy to
find for you as you approach this dried riverbed not
quite as deep as the the one that you sort
of almost lost Arden in when he went wandering down
into it, a similar sort of situation. And once you
find that riverbed, it's very easy for you to navigate
along that riverbed slightly southeast towards the area where yellow
Rock was sat. Just on the edge of this river bed.
It's a squat little it was a lot. It was
still just a settlement. It wasn't really even a town
like you'd find lost Stone shallow scar, but it was
a decent one. They had stone structures as well as
rock ents and wooden outposts. The whole place would have
looked something like this area of a video game that
we won't mention, but you come to an area where
there's this kind of like run down, old looking sandstone
buildings and red rock buildings, broken ancient looking pallisade walls
made out of wood, and then just it overlooks this
river bed, this ancient looking riverbed that would have made
for a pretty natural defensive position for a little settlement
like this. The place was transacked years ago and it's
fallen almost entirely to ruin. Although as you approach and
the closer you get the more the easier it is
for you to spot not just Raja, but everybody.
Speaker 4: You see these sort of strange.
Speaker 2: Sort of columns of light that are coming up from
the area, and they sort of light up in like
a perfect column of like white light, and then it disappears,
and then another column will light up blue and then disappear,
and then another column will light up red and it's
almost kind of like this weird light show that's going
off from somewhere the center of these ruins. You can
also make out a couple of figures similar to like
this that are on top of the old ruined houses
of the area. There does appear to be a bunch
of people here, and they're not hiding necessarily. There's all
these weird light columns and you can see lanterns and fires.
It doesn't look like a lot of people. It's not
like a flourishing city. It's just like a handful of people.
But there's definitely like a handful of people. And as
you guys approach, you'll see that very clearly, even though
it is still nighttime. I think it'd be very early morning.
We'd say it's still very dark, but there appears to
be people in the ruins of yellow Rock as you approach.
Speaker 3: Yeah, once we get with invisible range of yellow Rock,
I'll stop at the front of the group and wait
for the forest yours who start to catch up.
Speaker 6: These are the people I need to be, are they Yeah,
they're a bunch of wizards wizards here.
Speaker 3: Yes, and we're sure they're not hostile because I've been
I haven't been to them. I've been to this town
twice before, and last.
Speaker 2: Time it was destroyed. I'm well, but I.
Speaker 3: Suppose if you have a legitimate delivery to make, we
might as well go say hi. I suppose they won't
be too upset at us for bringing them there.
Speaker 6: Yeah, they seemed nice. They seemed perfectly fine. They were fine.
They're fine.
Speaker 3: Didn't you say they threatened you that you had to
deliver it?
Speaker 6: Yeah, they were a little grumpy, but they were otherwise
really fine. Just pushy in senile, you know, like in
old age, where they don't really know what they're saying.
They just kind of grumble a lot.
Speaker 3: I guess we'll just hope that the ones here are
a little bit more Yeah, coherent?
Speaker 2: What is it? Lash?
Speaker 11: Do you know if see you? When we were in
sin River, they said that their high wizard was was
in Yellow Rock?
Speaker 6: Oh really, I don't know. The one that I met.
He was like three and a half feet tall, and
he was really old. He had a beard that was
longer than the rest of his body, and he just
grow That's right, Lash.
Speaker 3: Didn't you say you wanted someone or you were looking
for a wizard? Why were you looking for a wizard again.
Speaker 11: But there's a I have a I just need a
high level wizard. I get really quiet and kind of
pull my cloak.
Speaker 3: You don't have to tell us if you don't want to.
We'll go see if they there's someone here who can
help with whatever spell you need.
Speaker 6: Look at Carlias and oh so she gets to keep
her secrets hung.
Speaker 9: Okay, this is news to me.
Speaker 14: I've been dead for a few weeks.
Speaker 3: Really, you were definitely alive because I was still alive
back whatever they were actually hold on one second, looking forward,
and I'm gonna I'm gonna stop and like wait up
for five minutes or something and set off my undead
and fiend sonar and see if I can sense anything here,
because last time I was here, I got attacked by
a mummy and I don't want that to happen again.
I'm still walking, Okay, he'll he'll stop him, say hold up,
last time I was here, there was trouble a mummy.
Just let me see you real quick, and I'll just
go into meditation for a second and see if I
can feel anything nearby.
Speaker 6: Second close eyes.
Speaker 3: I'm continuing walking, Okay, I don't stop him again.
Speaker 2: Then I'm too busy meditating. Yeah, you get You get
a sort of an odd sensation off of Walter immediately,
which probably doesn't come as too much for surprise.
Speaker 4: There's definitely some sort.
Speaker 2: Of undead thing going on in and around him. Other
than that there, it doesn't appear to be anything particularly
dangerous in your immediate And again, this thing sends out
like five miles, so you will almost definitely get a
couple of odd pings that it could be anything. It
could just be a skeleton wandering around in a cave
in the under dark five miles below you. But it doesn't.
You don't get any like close sensations. Nothing immediately pings
back on your undead son. It seems to be everything
appears to be alive or isn't a devil or a
fiend or whatever it is else comes up on your
fiend and under.
Speaker 3: So after I'm done, I'll snap out of it and
say I don't sense anything particularly evil here with Let's
just walk up and say hi, Actually, I'll look at Lash.
Maybe you should do Lash things. Maybe you'll uncover detail
the rest of us might miss. Okay, and I'll wait.
Speaker 2: Where did Walter go? Where did you're just wondering, and.
Speaker 6: I'm still I'm walking right up to the front. If
there is a front door like that, I'd like to
walk in.
Speaker 2: Well, you had like a solid throwing all.
Speaker 6: Caution to the wind, though, like if it does look
like they they there is something like shifty going on.
The second I'm like in view, in view, then I'm
going to be like, oh fuck and turn around.
Speaker 3: Does that Did Carlias and Arden go with him? Or
did they stay with me? Because you had like a
solid five minutes while Raja is sitting there meditating where
you could just walk ahead. So when I open my eyes,
are those two still here?
Speaker 2: Or did they go with him?
Speaker 19: Carls is just a little FuG feet in front of you,
looking towards the door.
Speaker 5: Probably the same, just keeping both eyes on everybody.
Speaker 2: Where did Walter goad.
Speaker 3: Let's let's catch I just kind of like motion to
lash like you sneak in the rest of us. Let's
catch up with him before he gets himself hung and
we'll all want him to catch up with or Walter.
Speaker 2: Walter, you head towards like the palas Sade wall kind
of opening that lets you into where this town was.
There's loads of bits bread. That's just you can just
walk into just a scattered ruin. There was probably lots
of tents and things in like various areas that are
just open patches of land. As you move in the
wards the area, one of the sandstone sort of buildings,
it's it definitely looks like a ruin and it's fallen apart,
has a very large figure on top, and as you're approaching,
you just hear him shout down. Who goes there? Hey
are the wizards here? Yes?
Speaker 9: Who you?
Speaker 2: I'm I'm what me? Walter? Walter? Yes you come in peace? Yes, yes,
I have a delivery. You're best come in peace or
you leave in pieces. I have no I don't want
to know.
Speaker 6: I have a delivery and I'm gonna like fish and
hold on.
Speaker 2: I'm just this y.
Speaker 4: Delivery for who do I know who?
Speaker 2: I don't think I know who. I wasn't given a name, but.
Speaker 6: I I just it was listen, I got this scroll
in Uh what the shallow scar, Thank you shallow scar,
and I just I have to deliver it for who
I don't know, from who I don't know.
Speaker 2: It was? They told me to meet them here.
Speaker 21: I come down there, Okay, I escorted you in I
have I have some friends who friend they they're accompanying
me on the delivery.
Speaker 2: You wait there, and the very large figure I wait
walks down you as you see like the person walk
down a set of stairs. Inside you see a torch
light up and then he walks down and out this
like open front door, and he appears before you. He's goliath,
very very large looking goliath. On his on one side,
he has a long sword. He's wearing just kind of
like rough looking leathers, and he's got like a almost
like a cloak more than a robe, but it does
pull up at the top, but it doesn't really cover
him too much. It doesn't look like it would do
so too much of a covering purpose. It just but
it does have a hood. As it comes down, he
holds the torch out very close to your face enough
for you to feel the heat in the night, and
he looks you over. You can see he has very
large blue eyes. His skin is completely devoid of tattoos,
which is pretty rare for a goliath's like completely untattooed.
His skin is also like a very deep brown color,
like a bronze and dark skinned goliath. Relatively rare in
dust found. Most goliaths are like gray skinned looking. And
this guy gives you a good look over, and I
guess the rest of the party start to approach.
Speaker 4: He says, you want to see a gun, Yeah, yeah.
Speaker 6: That's I mean, you can look at the paper I
have it.
Speaker 2: This is yeah.
Speaker 3: Yeah.
Speaker 2: He holds the torch up to each of you and
looks you each dead in the eyes as you approach.
Speaker 6: My name Loane Heart, Hello, lone Heart. I'm Walter, and
this is Raja and Lash and Arden and this is Carlias.
Speaker 2: He's really grumpy right now. I assume you are.
Speaker 6: Not here to kill, Nope, just to deliver and to rest.
Speaker 2: He like waves the torch and tries to put it out.
It doesn't work and he stabs it into the ground.
Speaker 23: Sad, okay, you would not be able to see us
if you come with the intent to kill.
Speaker 2: He's very oh oh.
Speaker 4: He starts to walk to the to the center.
Speaker 2: There are two.
Speaker 4: Thin looking.
Speaker 2: Young sort of wizards that are that are causing these
light columns to happen. One will chant or say something
some a few words, and then a column of light
will appear in front of where his hands are outstretched.
Speaker 4: And then he'll kind of giggle.
Speaker 2: The other one will then do the same thing, and
then a huge column of light will appear and giggle.
Speaker 4: They look identical.
Speaker 2: They look like identical twin humans, very young, probably not
even out of their teens, and they're wearing like very
little in terms of then both of them have a
sort of ripped pair of like long shorts on and
then a vest. They're not wearing like typical wizarding robe.
But they're clearly casting from a book. And then these
spells are being cast, and they're not like you in
terms of sorcery and just blah. They're reading things and
then casting the spell and it's just causing. It's like
a harmless column of light. It just flashes for a second,
and they giggle and laugh about it. They seem to
be more like having fun and playing. As you guys approach,
they kind of stop and look over and, uh, just
watch you pass with this goliath.
Speaker 14: Walking past. You just didn't prolyas to a flash.
Speaker 9: Oh yeah, a little bit grumping, like we haven't walked
across the desert for a big day straight. Yeah, no,
absolutely fine, don't have to worry about each stoker anything. No,
and then we've got to talking cat person and cheap person.
Speaker 11: I think you just need some adult one.
Speaker 9: Nice roundabill.
Speaker 11: Now, yeah, just some adult water and then a nice
heart meal.
Speaker 2: There's another goalia.
Speaker 3: I might never mind the sneaking impact. This whole place
is warded with enchantments. I don't think you'd get past
the wall.
Speaker 2: There's another goliath on top of one of the other
ruined structures who kind of looks down and kind of
watches you pass.
Speaker 4: This one has a long bow on his back, doesn't.
Speaker 2: Seem to have anything else, but he's dressed sort of
very similarly similarly to Lone Heart. But he's a big
tattooed probably he looks a little larger than Lone Heart,
gray skinned, very tattooed, more typical looking goliath of dust feil.
Lone Heart looks like he's off from off from some
other country, went back. Uh No, he does not. He
just watches you all pass. He's he looks a lot
gruffer and a lot more grim in the face. He's
got couple of scars on him. He looks a lot
more dangerous. Lone Heart seems for a goliath to be
pretty chill compared to.
Speaker 4: Most Gollias.
Speaker 2: Lone Heart then leads you past the sort of center
area of where these guys seem to have set up
a camp and towards a.
Speaker 4: Like a caravan looking thing.
Speaker 2: On the side of it, there's a bunch of different
writing that seems to kind of sparkle and glow, and
it says Eggwinds magics spelled like with the C K
and S magics, Eggwends magics, and it kind of lights
up and changes, and it's got like a kind of
almost to us, it would look like it was on
one of those pieces of paper that does the weird
trick of the eye where it kind of looks like
it changes as you pass it. It doesn't look very expensive,
it doesn't look very good. It looks pretty like a
cheap trick to anybody who can cast magic. But it
would it would definitely if you're sort of trying to
sell snake oil to like the locals of a town.
You can imagine a bunch of the commoners would just
run up to it and be like, whoa, it'd be awesome.
But to you guys who are a little more savvy
with these things, it looks like a cheap trick. On
the side of a pretty pretty poor looking caravan. What
the caravan is pulled by is even more of a
mystery to you, because there's no horses or like camels
or anything around.
Speaker 5: That would pull people in a gimsuit.
Speaker 2: Yeah, there's no three people in a gym suit. There's
just these two golias, these two younger looking wizards, and
then this caravan. From from the back. There's a small
wooden door that leads it. This thing looks small, by
the way, like, it doesn't look like anyone could live
inside of this thing. It looks more like you would
store things and then walk beside it with horses pulling it.
It's like a carriage, but from inside you can hear
all sorts of like pots and pans, sort of noises,
things being moved around, and then you'll hear like a
glass smash, a muffled curse word, and then a strange
smell will emanate from the caravan. As you guys approach,
Lonehart says, you wait here. To you, Walter, he doesn't
seem to give a fuck what the rest of you
are doing. Okay, he bangs on the back of the caravan.
There's a few moments before you hear from inside. Yes,
what is it? People to people to see you? It's okay.
They seem dirty. Oh well, I suppose i'd better make
myself present to build in. Have they come to purchase
or to sell? They come to deliver? What is it?
He says to you, Walter, I have a a scroll
scroll for you, a scroll, just one, just one scroll.
Speaker 6: But yeah, yeah, it's not holding it like.
Speaker 3: It's a really good scroll.
Speaker 4: Magical scroll, magical screw.
Speaker 6: Can I can hear him? Why can't I just talk
to him?
Speaker 2: I'll talk to you when I'm ready. The magical scroll?
Learn hard? Is it magical scroll?
Speaker 6: I don't, I don't know. I was told not to
open it. It's sealed.
Speaker 2: The voice says about your sorcerer or not? Is it magical?
Speaker 4: Right, I'll do an arcana check.
Speaker 3: Oh no, no, no, no.
Speaker 6: No, no, not here, No, this is it. I will
tempt fate today if you get a self cast on fire,
the good one.
Speaker 2: This is a good one. Uh. The damage of the
next damage the you're pretty sure it's not magical. It
just seems like a scroll with him? No, uh, all right,
send him in.
Speaker 4: You can go in, though, I thank you.
Speaker 2: I heard yeah, just you. The rest of you can
go fire. There's meat on fire. Help.
Speaker 3: Yes, you're on your own, Walter.
Speaker 4: Can you guys bring these? Okay? All right for everyone
for a whole week, but no one brings me.
Speaker 2: I'm gonna walk in.
Speaker 11: Do you have any adult water here?
Speaker 2: Adult water? You want shit? Kicker aile.
Speaker 11: That sounds like just what he needs.
Speaker 23: Yes, we get we get some shit kicker ale. Yes,
the rest of us go eat meat and shop kicker
ale and he can he can speak for I gwin.
They could be many years, yes.
Speaker 11: Oh no, no.
Speaker 1: Perhaps, but I need to just speak to a too.
Speaker 11: Can you tell him?
Speaker 2: Oh, the the form of water probably steps up the
couple of steps and opens the door and heads inside,
and then knocks on the door.
Speaker 4: The goliath knocks on the door.
Speaker 2: The other wishes to speak, Do you the bird, bird, creature?
Speaker 9: Human?
Speaker 2: From inside? You hear? Yes, yes, Lash, I'll get to
you soon enough. Don't worry. You can help yourself with
some food. It's perfectly safe. You can all relaxed.
Speaker 4: No scorpions in here.
Speaker 2: Huh. It's funny. It's funny because you very narrowly missed
a scorpion the other day.
Speaker 1: Very confusedly toward the fire and about the adult.
Speaker 4: The goliath heads over towards the fire.
Speaker 2: The fire is over back where those two wizards were
making the columns of light, although they've stopped as you approached.
They like kind of sat off in the distance, sitting
on a wall with their legs kicking out, just pointing
at things in the sky. Seem very childlike, even though
they're probably like late teens and usually by then you're
like a full grown adult in this sort of environment
in dust vail.
Speaker 4: But they seem very very relaxed, very chill.
Speaker 2: And the goliath starts to turn what looks like a
full roasted hog with a couple of barrels next to it,
with like apples in it and other freshing idiots for food,
unbelievably great looking. Yes, for the middle.
Speaker 4: You don't normally even get.
Speaker 2: This is what you were served in the whatever in
the that you were at a shallow scar the rich one,
this is like good food. And the he turns the
hog is perfectly riddy, and he starts to cut off
slices and just throw slices of fresh meat at you.
Speaker 4: There is bread and buscuitar bottom points.
Speaker 2: At points of arden there's a there's a cat kind
of nervously pacing around Arden's feet but licking its lips
and looking at the meat. And yeah, this guy just
starts handing out food and handing over these like random tankards,
pointing at various kegs with the with the words shit
kicker written on the side. And if you guys all
want you can, you can chill out and eat food
and relax with with low heart as he starts to
just serve up food and again he seems pretty chills.
Speaker 19: All grab his attention. What the hell's in this stuff?
Talking about like referencing the chakicker.
Speaker 2: He's a you'd kicker. You never have a you are dwarf.
Speaker 9: I'm more of a whiskey kind of guy.
Speaker 3: But let me let me let me try that just
like er it Still he just starts chugging.
Speaker 2: You drink, you do you drink? Make you feel good?
Next to back, it's great. The I inside checked the
dem the d M you just it's it's great. All right, Yeah,
I mean you can you can inside check everything if
you're scared that this is all bullshit.
Speaker 3: Yeah, yeah, there's I think for like three seconds, there's
a maybe I should check this from poison. But oh no,
it's just.
Speaker 2: Just arm, no arm without checking it. Food seems good,
doesn't smell like poison, seems real. Ale seems to smell fine.
You've never had this ale before, but it's good ale.
It's very strong, dark ale that you're drinking. But it
seems legit. The source of it just doesn't make sense
to you. It doesn't make sense either, how they managed
to travel this far away from a town and set
up just what looks like a basic camp inside of
an old ruin.
Speaker 4: They can't have been here for too long. It doesn't
look they live here.
Speaker 2: It just looks like they're passing through like you, and
maybe you've been here for a little while. But how
they have all this stuff and these things doesn't make
in complete sense. But also you have like a traveling wizard,
so they do produce food sometimes, so maybe it's something
like that. But in terms of it being bullshit, it
doesn't seem to be bull just seems to be good food.
It seems pretty above board from what you can tell. Walter.
You open up this tiny little door into the back
of this carriage, expecting probably to see a bunch of
boxes and containers and things, which is usually what these carriage.
Speaker 4: Things are for. And you open up and what you
see as a.
Speaker 2: Bedroom, and it looks way larger than the sides of
the carriage, maybe like popping your head out and looking
left and right. It's got like a tardist effect. It's
not huge, you know, it's not you open out to
a palace, but like it does not. It's like a
trick of the eyes to look at instantly. It seems
to open up wide inside and there's a large, extremely expensive,
comfortable looking double bed at one end of the room.
There are a bunch of counters with all sorts of pots,
pans and alchemical things, alembics and vials. There's like a
full table full of all sorts of various things, stalls
and cups and drinks and empty plates that probably had
food on them.
Speaker 4: There's cards and things on there as well.
Speaker 2: It's like a big h palace bedroom which also serves
as some sort of alchemical thing. But there is also
a handful of boxes and kegs, and you can tell
instantly that what's in them is merchandise things to sell.
There's all sorts of trinkets. There's like shiny boxes full
of like what looks like just stacks of rings and necklaces.
There's a couple of boxes that have lots of what
looked like potions and vials in, and then a couple
of kegs which have all sorts of various labelings on them.
It seems to equal parts be this person's home and
where they create things of a magical nature and a
storage for a traveling wizards traveling caravan. Caravan sat at
the table in a long flowing robe which at the
end has all these little tassels which are very very
rare and expensive looking, with all these strange glyphs and
writings along this deep red robe with the hood pulled
up so it obscures this person's eyes. You see a
smile underneath of very perfect looking white teeth, with these
legs up, feet completely out of any boots or socks,
just clean looking feet resting on a table and his
arms resting on the top of the table doing this motion.
As you walk in, he says.
Speaker 3: Oh, hello there, Walter.
Speaker 4: Yes, I wasn't expecting you, but you were.
Speaker 2: You just please take a seat. You don't have to
eat with the commons out there. You can help yourself
to something a little a little more spicy.
Speaker 4: Yes, you like spices.
Speaker 9: I don't.
Speaker 4: I don't really don't. I don't have many.
Speaker 2: They have a mushroom in the caves of fire on
the other side of the planet, and you can you
can carve a little strip of the mushroom off, cook
up a lovely filet mignon in this, and then you
just drop that on the top at the end of it,
and that what a fiery tincture in your mouth.
Speaker 4: Come, come, come, I'll make you a lame in you.
Speaker 2: Oh, you're about to find out only the freshest meat
from the furthest reaches of the land.
Speaker 6: I all this is? Is this the reward for delivering
the scrawl?
Speaker 2: Oh no, no, no, no.
Speaker 3: No, oh, this.
Speaker 4: Dinner in my house. I'm being welcoming, that's all. Okay, yeah, yeah, sure, okay, cool.
Speaker 2: I like food.
Speaker 4: I haven't eaten ever.
Speaker 2: He sort of offers a stall in front of you,
round table, like a poker table. As you sit down.
In front of you, like a materialized full plate with
a big old steak on it and a side of
fresh looking vegetables, A small little slice of a mushroom
sat on top of the steak with a huge goblet
of like thick, dark looking wine just appears almost illusionary
in front of you, and then the smell hits you
and it smells awesome. He says, do you mind my manners?
And he moves his hands and mumbles a few words,
and then a couple of knives and forks are varying
apes appear at the side, with a bunch of spoons
at the top.
Speaker 4: He says, I know it all seems rather false.
Speaker 2: This is the type of thing a hag would do
to try and lure you into a cave and have
her way with you. But I assure you I'm not
a hag. The name's air Gwin, and I am, I believe,
the oldest wizard in this head town.
Speaker 4: I'm water.
Speaker 2: What was that about a hag?
Speaker 4: Oh, there are these terrible creatures. Please do dig in.
Terrible terrible creatures.
Speaker 2: They live just far out in these cave systems, trick
you into eating all.
Speaker 4: Sorts of things.
Speaker 2: Of course it's a drug, and then they'll well, they'll
eat you still eating. Usually what they're producing, of course,
is maggots. I'm actually providing you with a very very
tasty filet mignon with a fiintale or cave mushroom.
Speaker 4: Fuck in your head.
Speaker 2: Fuck. Another voice appears and says, oh my god, if
we kill him, we get all this stuff.
Speaker 6: No, no, no, Balgash, that's not no, we're not we're
not doing that.
Speaker 2: The Wizard says, balgareesh, if you wouldn't mind, just just
I'm just going to and as he does this motion,
you hear Balgres saying what's he as you know about me?
I don't know.
Speaker 4: It's yes, yes, yes, and I have not got time
to listen to all that.
Speaker 2: I'm sure he's got his own things, and I'm sure
you'll deal with that in time, but I'm rather interested
in this scroll now, if you wouldn't mind.
Speaker 4: Okay, I'm just gonna head it over to.
Speaker 2: Him the the the.
Speaker 4: Wizard opens it up.
Speaker 2: As he does, he pulls his hood back and he
reveals like a he's a clean looking high elf, but
he's bald, completely bald. His ears kind of point out
a little flatter than the usual Elven ears. Other than that,
no real unique particular features, know, like weird scars or
strange piercings and things pretty plain looking.
Speaker 4: He just appears to only be wearing this robe as well.
Speaker 2: Like a bath robe almost, but it is a wizard's robe.
Speaker 4: He breaks the seal and reads it.
Speaker 2: And says, throws it to one side. It lands on
a pile of other scrolls. Yes, as I suspected. Well,
back to work. It's been three hundred and twenty nine
years of daily dallying out in the desert. It's been
quite fun. Okay, thank you very much. Do feel free
to stay the night. I'll let you finish your food
and then you can for join your friends. Thanks.
Speaker 4: Yes, I don't get anything like super cool for this,
do I.
Speaker 2: Well, I assume you'd have to speak to whoever it
was he sent you for the read.
Speaker 9: I don't.
Speaker 2: I didn't send for this scroll, you see, you know
I don't. This is a message, of course for me.
He told me to meet to return he's sitting river.
But what fuck?
Speaker 6: Yeah, no, it's okay. I only just walked across the
desert for a week to deliver it, you know.
Speaker 2: Oh well, I was under the impression that you were
heading to dread task. Ah, this is just a little
passing things you picked up anyway, still walked a little
odd job.
Speaker 6: Yeah, no, okay, all right, well all right, no, that's
that's cool.
Speaker 2: That's that's fine. I would say you're probably the only
person in dust Vale and the last century or so
that's had one of those mushrooms.
Speaker 4: So that's pretty good, isn't it. What you know what,
You're right, that's that's fine. Yes, i'll find them anymore.
Speaker 6: They're gone, and I appreciate it, and I'm just gonna
I guess I'll keep eating.
Speaker 2: Yes, I mean, of course, we are open for business.
If you'd like to buy something, you can.
Speaker 6: Yeah, we're baroke.
Speaker 4: Oh that's a terrible shame.
Speaker 2: Yeah, well, I suppose I am going out of business
since I've got to go back to work.
Speaker 4: This has been fun and all. Yeah, that's what do
you do?
Speaker 2: Well? I sell trinkets and I wander around the desert,
just exploring, looking around, seeing what I can find. Usually
pick up a few friends on the way out. Lone
heart Huh. Found him just a little wee babby in
the desert. Almost died of starvation. He's from somewhere else,
He's not from here. I couldn't deal with it. Almost died.
I gave him a glass of water. He decided to
stick with me for a glass of water.
Speaker 6: Well, hell was he going to do all right, yeah,
fair point, fair point, he was lost. Okay, well sorry
he went out of business.
Speaker 2: Oh no, no, no, it's perfectly fine. Spot of bother
of course coming up, not yet cool? Do you believe
what are you going to do? Believe that wine there
is not going to drink yourself? Yeah, yeah, I'm gonna.
So what are you going to do with all this
stuff that you seem like you're done?
Speaker 4: He waves his hand and your things disappear. Well, thank
you very much. I do have things to get on
with of course.
Speaker 2: Yeah, yeah, no, thank you, thank you wonderful company.
Speaker 4: Shake his hand and walk out.
Speaker 2: Oh and of course he does this and Blgaesh comes back.
Oh you can hear me again? How do you do that?
Nice to see you again, Bargash, see him again. I
never send you before in my life. Tell him, I
never sit him before in my life.
Speaker 6: He's never seen you before in his You know, I
know I'm not doing this, and I'm gonna walk out.
Speaker 2: Yes, And as you walk out, oh, send him lash
if you wouldn't mind. Okay, Oh and yeah, tell Balgash
that no, no, no, don't worry about it. I'm sure
he'll work it out by himself. And so will you,
And the door closes.
Speaker 4: Oh, well, what.
Speaker 6: I'm gonna go find lash cool?
Speaker 2: Uh? The the wizard inside uh sort of like jumps up.
His robes fall off him and he's just completely naked
now and he looks about him and says, YEA, let's
see where did I put it? Can't remember how to
cast true polymorph, but I'm pretty sure that's what she's
here for. Mm hmm. How much will I charge her?
And that's where we end today's session.
Speaker 6: Oh sh oh sh Sam, you're fucking tease, Brad. I
thought you were gonna give me LU.
Speaker 12: And then like I was like, I mean I'm not
gonna ask, and then and then I was like, okay,
final ask and then you you just cock blocked me
right there.
Speaker 2: I didn't fuck you egg when the that was did.
Speaker 6: Yeah, a good episode.
Speaker 2: That was really you did a lot.
Speaker 6: Travel is almost over.
Speaker 2: Than I expected it to take, which is interesting. I
thought it was like one episode. I don't know why
I incredibly massively misjudged this.
Speaker 9: Well that's why.
Speaker 6: That's why, because I never did travel. Yeah, I was
gonna say, you said you've never done it.
Speaker 3: So I just want to have more episodes where we
all argue with Jay at the same time, fond of
three sentences.
Speaker 2: I'm not even kidding you.
Speaker 6: That was like the most sensory overload I've experienced in
a while.
Speaker 5: Ship, Oh.
Speaker 3: It was.
Speaker 6: It was pretty fucking spot on.
Speaker 2: Thanks for playing players, and thanks for watching watchers. We
do a quick round of shout outs before we let
everybody go and we stuff abusing Jay.
Speaker 4: For this week, now, this wing, well for today.
Speaker 9: I don't know.
Speaker 4: I might speak to you tomorrow. I'll send you a
few messages. It's not Connor anymore, it's it's now me.
Speaker 2: We've moved on, correct. We pick a new target every
week and as soon as she is feeling better. Yeah,
so let's do a couple of shout outs. Let's start
with Connor himself that we men twitch down for a slash.
Connor twitch dot tv for slash. We wait, what your
little babby and you're the young one, we the child.
Speaker 9: I'm sorry what now?
Speaker 11: Uh?
Speaker 2: Make sure you give Connor a little foller.
Speaker 14: Yes, I have a volume knob on my my throat.
Speaker 9: I can just.
Speaker 21: Hi, hey down.
Speaker 14: Right now.
Speaker 2: When when Carlias inevitably gets himself murdered.
Speaker 4: That's his next character's voice character.
Speaker 2: It's me Carlin.
Speaker 3: You know, I saw a fight with the Dragon Russian
in there.
Speaker 6: You know it's a really bad idea, you will kind
of guy from the beginning, you know.
Speaker 3: No, I just want Connor to Playnome as his next character.
Speaker 4: Yeah, that's that's the voice i'd be.
Speaker 6: I'd be like, hey, guys, Hey, hey, hey guys, it's
already it's already.
Speaker 2: Dragon Dragon from Disadvantage the entire campaign, give disadvantage on
living you know what for the week. Guys, good job,
all right, and that's the end of that one. Tuesday Gray,
where can people find you apart from Tuesday?
Speaker 4: Great Tuesday Gray, If I guessed it right.
Speaker 1: That's the only place that they can find me. Also
the same place on Twitter. And today's episode was super
super fun, So thanks for watching, guys, and.
Speaker 2: Nice mister Hji. That's all you get h Twitch dot
tv Forward slash HJ Tenchi.
Speaker 4: And then mister fella EXCaliber.
Speaker 3: You can find me a Twitch dot tv slash Russia.
Speaker 4: No, that's not it, Fela.
Speaker 2: This is the only one that isn't fair like Excalibur
because there's an extra character in there.
Speaker 3: Yeah, I've got that lovely little underscore in there screwing
me up, and then my name on every other platform
is shortened to fairlight e X because it's too long
to fit anywhere else. And what was I thinking when
I made this?
Speaker 2: Use your name? It happens to the best of us,
lost but not laced, we and bro suit I.
Speaker 6: I for once, I am going to shout out my
channel and say, come watch me play Monster Hunter because
it's the greatest fucking game that I've ever touched. And
that's all I'm ever playing from now on.
Speaker 2: What about Hunt Showdown?
Speaker 6: No, I actually haven't seen it yet. I'll played eventually though,
but mon Hunters, I'm gonna try it. I saw I
saw somebody else playing it. Join our discord and subdoor
YouTube and there was See you next Wednesday, four pm Eastern.
Speaker 2: Make sure to tune.
Speaker 6: Into Neon Scream Cats please Neon Scream Fridays and Ilios
on Sundays on my channel, and we'll see you guys
next week.
Speaker 4: We'll see you next week. Brad, Do you have anything
to announce?
Speaker 2: No?
Speaker 4: No, no, not yet?
Speaker 2: All right?
Speaker 4: Brad is actually oh oh never mind, No you said
not yet?
Speaker 2: Yeah, no yet?
Speaker 6: Okay, all right, all right. I was gonna make a joke,
but that would have spoiled it. We'll see, Yes, listen,
it's fine, it's fine.
Speaker 2: Bye.
Speaker 1: You've been listening to Table Stories Dust Fail. If you
like the show, please consider reading and reviewing for more
stories in This World or Other Worlds for us our
entire library at tablestory dot tv. To support what we do,
you can become a member for discounts on our merch ad,
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tablestory dot tv slash Support.
Speaker 11: Thanks so much for listening, and we'll see you next week.