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Speaker 1: Hey everybody, It's Tuesday. Welcome to the Giant BombCast. December third,

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twenty twenty four, Episode eight hundred and sixty nine. Giant

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BombCast is powered by Friendship and Batiste, Dave Batista's theme song,

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Because you yourself do not walk alone inside this pit

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of danger, You walk with us the Giant BombCast. I'm

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your host jan Oh Shoa, oh god uh, joining me

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co captain of the ship you. We are all resting

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upon his strong shoulders. Jeff Grubb, Howdy, Yeah, I'm I'm here.

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And that's about as much as I can promise you

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on this episode. I think I might, I might quite

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quit this episode.

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Speaker 2: What's wrong? I'm not.

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Speaker 3: I don't know if there's anything wrong. I don't feel

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like it. What's wrong with that?

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Speaker 4: Yeah?

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Speaker 3: No, I know. I was just saying, I'm like, I'm

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gonna let these boys handle this one mostly, and so yeah,

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I'm here. That's what I can promise.

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Speaker 1: It's okay, We'll just like politely. Yeah, Dan, it's it's

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all on you. New news man, breaking news here. Dan

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record is on the case.

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Speaker 5: That's just in the Vampire Survivors is good?

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Speaker 3: Who there?

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Speaker 2: It is all right?

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Speaker 5: Emails the news up top this week.

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Speaker 2: Yeah, thank you, Dan.

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Speaker 1: What's the email address?

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Speaker 2: But cast that giant bomb dot coup.

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Speaker 1: I got it one, alright, alright, speedubug got it in one.

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We got the one and only the bad boy of

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games media from games Beat.

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Speaker 2: So an extra bad today, everybody. Oh that's oh that

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was I'm sorry sorry for that noise. That was just

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the bad blood flowing through me and hitting all the

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bad points. It makes me, It makes me moan.

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Speaker 3: You're shot? Do you your bad point? Yeah? You said

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you're quick quitting. I gotta juice this but up a

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little bit.

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Speaker 2: You know what, what's happening with your blood?

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Speaker 5: The bad blood? Like that pay per view you know

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views ago we had war games? Do you see the

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new day?

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Speaker 1: Oh god, I can't wait till that happens to us.

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Speaker 2: Oh my god.

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Speaker 1: Who's the Who's the one, Who's the who's like the

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sad one? Who's the big ee you? You admit you

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be the big eie and we'll be super mean to you.

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Speaker 2: Yeah, that's right. Should check the post I put up

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on Blue Sky just now.

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Speaker 5: I remember them just roasting me for over five minutes

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straight because I fucked up the intro of their podcast

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and so it's like, no, I've seen how me and

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these guys can be. They just raked me over the

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coals for five straight minutes. They're way funnier about it

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with me, though.

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Speaker 1: Yeah. I remember listening to that and just thinking like, oh,

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this is so weird because I know one of them

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very well. Yeah.

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Speaker 5: Yeah, that was a really incredible piece of work last night,

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and that was very good.

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Speaker 1: Yeah, yeah, glad to see that. You know, a good,

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good episode of wrestling all around.

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Speaker 2: Huh, it was, it was, it was a good one.

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Enjoy that.

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Speaker 1: Yeah, grewub what quiet quitting? Why don't you feel like

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it today? It's because did you have too much turkey?

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Did you not have enough turkey?

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Speaker 3: I mean, it's definitely part of It's the long weekend,

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right at the four day weekend, and then you get

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to the end of it, you're like, well, I didn't

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get to do all the things I thought I was

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gonna do, and then now I gotta go do the

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things I don't want to do. And there's still plenty

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of things I want to do work, but barely get

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to do some of those because we're so busy. So

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uh yeah, it's I'm like I'll just come in like.

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Another part of it is like I just you know,

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I'm playing a game, not gonna be able to talk

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about it. So I'm like, I should I should have

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made time for these other games, but I was having

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fun playing that, So I don't know. It's just I'm

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gonna come in here with not much to talk about,

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right Yeah. So yeah, that's the mood that got set

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as we were getting started. I'm like, and you guys

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were having fun. I'm like, I'm not for me.

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Speaker 1: Oh man, you thumbs down us like.

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Speaker 3: You yeah?

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Speaker 1: Oh man, power bomb me through a table real quick.

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Speaker 3: I do have some some questions about the weekend it was.

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There were a lot of movies that came out. Uh,

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did you got any of you guys see Gladiator too?

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Speaker 2: I want to? I want you to.

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Speaker 1: Did you all participate in Clicked but did not plan Clicked, Clicked,

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Glick and then Wicked? Yeah, well you know I do.

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That's clicked Dad. That sounds like a better weekend than

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how the reviews look. Oh the Wicked? No, no of

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Gladiator too?

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Speaker 2: Oh? I thought that was just to be okay.

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Speaker 1: I think that's what exactly what it was. It is

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just okay.

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Speaker 2: Oh, okay.

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Speaker 3: Yeah, it's like they're like it takes like four people

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to replace Russell Crowe and you never want to.

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Speaker 2: Be in that situation for sure. Sure.

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Speaker 3: Yeah, what was the other one that came? Oh mona

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tu Did you ever get around to seeing that? Mic?

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Speaker 2: No? Someone, not yet because both my brothers like saw

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it during the week and I just wasn't able to

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go one because they saw it at a m and

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the other one because he didn't invite me. Uh but no, no,

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not yet. Everybody's like, everybody seems to be like it's fine,

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So I don't know. Maybe there's people who are more

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down on it than that made a zillion dollars. There's

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that a lot of really yeah, how about that little.

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Speaker 3: Ton of money? Yeah? Amd it opening all the time.

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Speaker 2: Yeah, I think Molwana one's like the most streamed movie

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or something right like across maybe all platforms because kids

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just watch Mowana on repeat or something. So yeah, people

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are dying for Mawana.

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Speaker 1: Do you think like the little gimmicks of the world

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have a positive perception of the rock right now versus

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like adults that watch movies.

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Speaker 2: Are they saying red one yes, talking about yeah that

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kids want nothing but Red One Merch for Christmas did

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come out.

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Speaker 3: Yeah, I think so.

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Speaker 2: Yeah, they had to kick it out of the theaters

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because it was causing riots because people were demanding more

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Red One.

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Speaker 3: Yeah, pitchforks to get into more Imax theaters changed the world.

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Speaker 1: At my local theater, they had replaced all the Wicked decorations,

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all the Gladiator decorations with Red One decor I just

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on a whim, I looked up the seats available for

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any Red One potential screenings. Not a nothing, No, I mean,

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I mean there was nothing but availability. So you know,

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let that call your expectations.

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Speaker 5: But Dock and I have been chasing this dragon of

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Christmas Eve. We were in Jersey a few years ago

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and we went to cheese factory. We had cocktails, then

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we had Edibles, and then we saw Avatar two and

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we don't remember anything of that movie. We just remember

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having an incredible time the whole time. Yeah, that's right,

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and so we've been wanting to you know, so this

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this year, we're gonna be in Jersey and we're looking

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at the movies that are coming out, and we want

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to see nas Faratu. But I think that comes out

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Christmas Day and we want to do the Christmas Eve

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thing like the Avatar totally. It looks like our best

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option might be Sonic three. So go to the cheesecake

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factory and get high and watch Sonic three.

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Speaker 2: But it sounds all right, start doing showings for Christmas

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Day releases on Christmas Eve night, though I.

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Speaker 5: Thought I looked so far, AMC doesn't have him listed

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or anything. So Sonic three is the plan unless No

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Saratu opens up. So so do I need to see

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Sonic two to understand it?

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Speaker 3: Unheard?

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Speaker 2: No, you should go see Craven the Hunter. What's that tree?

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Speaker 3: That's a random Spider Man villain getting his own movie.

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Speaker 2: It's like that's bad though, right.

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Speaker 3: Well it's not, you know, listen in your opinion.

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Speaker 5: Okay, is it supposed to be a good movie?

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Speaker 2: Probably not.

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Speaker 1: Look, friends, do you remember that Madam Webb came out

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this Web Connected us all? No, No, this year and

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that's a lie that part.

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Speaker 2: No, it's twenty twenty four movie.

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Speaker 3: No, it is weird that like hell Divers came out

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this year, right, doesn't that feel like another era of gaming?

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Speaker 5: And been at wealth coming out this year?

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Speaker 2: Is weird?

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Speaker 3: Yeah?

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Speaker 1: I remember it because that kind of like started the Flag.

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Speaker 2: Yeah.

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Speaker 3: Yeah, me too. That's where I'm at with that.

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Speaker 2: Yeah, was like because there's that big rush early in

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the year of like a lot of great releases like

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Infinite Well, Persona three, Final Fantasy, La trow Prints of

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Persian and then Hell Divers, So like I kind of

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remember all of those happening. Madam Web though, God, that

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actually came out last February. That's insane.

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Speaker 1: Yeah, yeah it is. Do we know if Craven is

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plugged into that side j verse?

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Speaker 3: I think so. I think they all are.

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Speaker 1: Yeah, Okay, is Kristin or Kirsten? The one in Spider

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Man Kirsten?

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Speaker 3: Kirsten?

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Speaker 2: Okay. And who's the one who was the teenage Detective?

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That's Chris Kristen. Kristen, And there are more than just

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one Kristen, like many Kristens. They're less Kirstens, fewer Kristens. Okay, gotcha?

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And Kristin the teenage Detective is Anna and she was one.

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Speaker 5: From Deadwood, the one that powers Booth killed in Deadwood.

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Speaker 2: I guess I'm never gonna watch Dead Wine now. If

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they kill a woman, no, he just like bangs on

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her head until she gets concussed and is bleeding a bunch.

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Speaker 5: I don't know if she dies. Uh, she's a teenager

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and a sex worker, and he just beats the ship

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out of her.

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Speaker 2: Sounds a little sad, looks good.

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Speaker 3: Don't get ripped off like that, anime mic, So you're

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probably be fine.

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Speaker 2: That's something.

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Speaker 1: Then, Oh god, what are you guys talking about?

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Speaker 2: Uh?

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Speaker 1: Also, she is in Assassin Creed one, remember, Yeah, she's

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the reason we like found out.

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Speaker 3: That it was like, oh, you're actually in a computer

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simulation because she like dropped that spoiler before it came out, right.

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Speaker 2: That's so, that's so weird that Assassin's Creed did the

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celebrity casting like only really one time, and in the beginning.

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Speaker 3: They did in the first three because they were clearly

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contracted for the first three, and you could tell she

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wasn't contracted for the next one because they fucking killed

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her and.

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Speaker 2: They had a I don't care what they said. That

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had to be a wreckcon plot twist or she was

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a templar all along and that's why we killed her.

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I was like, she seemed pretty cool to me.

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Speaker 3: I don't know, I definitely felt like, hey, let's save

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some money.

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Speaker 5: Yeah, was she that thame I mean she was like

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Sarah Marshall around then, right, I knew who she was.

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Speaker 3: Yeah, you know, I was a huge fan of Rocky Mars.

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Speaker 2: So, yeah, Buffy Is that like Buffy?

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Speaker 3: Why? Because it's they both aired on the c W.

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Speaker 1: Okay, I want to say Veronica mar was a CW joint.

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Speaker 3: Yes it was, Yeah, but uh yeah yeah it's it's

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I guess. And they star blonde women doing adventurous things. Wow.

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Speaker 2: Yeah, See, you can't get your women straight.

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Speaker 3: That's embarrassing.

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Speaker 2: Let's put out the mic. Check see how Mike does

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with that.

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Speaker 1: Oh god, all right, friends, any how, Thanksgiving was good?

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Speaker 3: Okay, across the board.

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Speaker 5: Yeah, let me let me run this by you and

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see if this seems as wild to you as it

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was to me. And every we're going to the poll Zone.

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We're going to the pul Zone. Do we have a

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theme for the pol Zone?

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Speaker 3: Yeah?

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Speaker 2: Yeah, okay.

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Speaker 5: So my dad, who you know has been on this

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website and beloved Paul Record. He has lived in the

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same place for twenty five years, the same house, and

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he's been getting increasingly annoyed that when he goes out

246
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to smoke, his neighbors sometimes are coming unto their house

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at the same time, and we'll talk to him. And

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he doesn't want to talk to his neighbors. They're all

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very nice and everything, but he doesn't want to do

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stopping chats. And I told him, Dad, you have a

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back deck. I've said this for years. You have a

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back deck. Go smoke on your back deck. He's like,

253
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now that there's something weird with the door. Yet you

254
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have to like put a wooden thing there to lock it.

255
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I don't want to mess with it. And I was like,

256
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all right, maybe you get a new door. And I

257
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kept telling him every year, get a new door. Instead,

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he chose to without telling anyone, sold his house.

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Speaker 2: Wait wait, wait wait, he couldn't get weird of his neighbors.

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Speaker 3: Wait that because he had to talk to his neighbors.

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Speaker 5: Yes, the primary thing was he needs more solitude because

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he doesn't want to talk to his neighbors when he smokes.

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He also didn't want to get a door fixed, so

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he sold the house without telling anyone. Here's the other

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fun part. He has to be out in less than

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a week. He doesn't know where he's going. What he

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didn't consider the like having to find a new place.

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Speaker 3: He gets to be homeless. He's going though.

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Speaker 5: His plan right now is he's moving into an extended

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stay smoking hotel until he finds.

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Speaker 2: The next place.

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Speaker 5: What about his stuff, He's going to put it in

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a storage locker.

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Speaker 3: I think he's I don't think he ever moves out

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of there.

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Speaker 2: I think that's where he's Many of us brought up

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this concern.

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Speaker 5: He's like, gon'll be fine, It'll be fine. I'll find

279
00:13:19,960 --> 00:13:23,480
a place that's fine. It's fine, he says. Look, I

280
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won't go into super specifics and numbers and stuff. He

281
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is operating off the assumption that everything costs the same

282
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as it did in like nineteen ninety two. He's like,

283
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I'm not moment to miss until it's perfect, and I

284
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want it for this unbelievable.

285
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Speaker 2: Put it this way.

286
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Speaker 5: When I was going to Boston with him and we

287
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were going to split a hotel, he's like, all right,

288
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find something near Fenway, and I want to spend more

289
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than sixty dollars a night. We don't need to go

290
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to your bits. You want to go to the Ritz

291
00:13:48,639 --> 00:13:50,720
or something. No, just find a normal guye hotel that's

292
00:13:50,720 --> 00:13:53,200
a dad. Literally, no place is going to be sixty

293
00:13:53,240 --> 00:13:56,000
dollars A name so imagine that to house standards into

294
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twenty twenty four.

295
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Speaker 2: Oh no, yeah, So that.

296
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Speaker 5: Was a big conversation all week with him.

297
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Speaker 1: He did he like the house selling? Did he what

298
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can he take it back?

299
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Speaker 5: He tried, after he tried, after the inspection, and after

300
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the contracts were signed. He decided there was going to

301
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be a hole to do to move and told the

302
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realtor like, oh, I don't want to move, and she's like,

303
00:14:21,440 --> 00:14:22,679
you can't do that. He's like, well, can you just

304
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ask him if maybe we can just cancel the thing?

305
00:14:24,639 --> 00:14:26,279
And then the buyers got mad at him, and so

306
00:14:26,360 --> 00:14:27,159
that's awkward too.

307
00:14:27,480 --> 00:14:29,720
Speaker 2: Yes, of course it's a whole to do to it's

308
00:14:29,759 --> 00:14:32,519
like the biggest to do. I know. He did not

309
00:14:32,600 --> 00:14:34,200
think about any of this, so he did, but he

310
00:14:34,240 --> 00:14:37,039
did go to a realtor like, yes, the realtor, Yes,

311
00:14:37,120 --> 00:14:37,799
I helped himselves.

312
00:14:38,080 --> 00:14:40,559
Speaker 5: And he's working with him now and finding the next spot.

313
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So he's things are hopefully in motion. I'm keeping up

314
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with them.

315
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Speaker 3: I don't did anyone think of like just replace the

316
00:14:49,799 --> 00:14:52,600
door or I brought it up every year when he

317
00:14:52,600 --> 00:14:55,320
would increasingly complain about this, and he would get very frustrated.

318
00:14:55,360 --> 00:14:57,159
Speaker 2: And that's not an option. I'm not gonna do that.

319
00:14:57,200 --> 00:14:57,639
Not gonna do that.

320
00:14:58,120 --> 00:15:01,279
Speaker 1: An he has Paul thought about like putting on headphones

321
00:15:01,279 --> 00:15:03,639
and maybe that's the reason why he wouldn't talk to anyone.

322
00:15:04,360 --> 00:15:08,399
Speaker 2: Uh No, he just needs more solitude, he said solitude,

323
00:15:09,399 --> 00:15:14,000
But is his solitude? Keep using that word like he's batman.

324
00:15:14,600 --> 00:15:17,440
Speaker 5: No, who is the most solitude of anyone I've ever met?

325
00:15:17,600 --> 00:15:20,120
Speaker 2: Needs more solitude? It's yes, this this.

326
00:15:20,159 --> 00:15:23,159
Speaker 5: Came up a lot, so, uh that's what I'm dealing with.

327
00:15:23,519 --> 00:15:25,159
Speaker 3: It's kind of unfortunate because I think they moved the

328
00:15:25,240 --> 00:15:27,679
Ted Kazinski house so he can't move into that. That's

329
00:15:27,720 --> 00:15:28,559
a bummer for sure.

330
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Speaker 2: Sure, absolutely, yeah, yeah, so.

331
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Speaker 5: Oh yeah, I know, no chat talking about concerning Yeah, No,

332
00:15:35,080 --> 00:15:38,600
we're all concerned. We all brought up concern. This is

333
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a even by his standards, this is a crazy leap.

334
00:15:42,600 --> 00:15:45,960
Speaker 2: So we're all checking in on him. That's nice to you,

335
00:15:46,000 --> 00:15:48,279
but like he's kind of he kind of deserves what's coming,

336
00:15:48,559 --> 00:15:48,840
you know.

337
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Speaker 5: I mean it's baffling. It is wild behavior, and uh yeah,

338
00:15:54,159 --> 00:15:56,120
I'm trying to help him with it. We're all trying

339
00:15:56,120 --> 00:15:57,960
to give him some tips and stuff. But what I

340
00:15:57,960 --> 00:16:01,440
helped if he brought this up with anybody before you sold. Yeah,

341
00:16:01,840 --> 00:16:05,080
just like I like the surprise aspect of it. Yeah,

342
00:16:05,639 --> 00:16:07,399
they would have they would have tried it. Told me

343
00:16:07,440 --> 00:16:09,679
it's a bad idea, because it's a bad idea.

344
00:16:10,120 --> 00:16:11,559
Speaker 2: Yes, yes, so.

345
00:16:11,919 --> 00:16:17,399
Speaker 3: Yeah, oh man, Paul, Paul, Okay.

346
00:16:17,440 --> 00:16:19,600
Speaker 2: I didn't pay me. I mean you would have to

347
00:16:19,600 --> 00:16:21,120
pay me because that's somebody else. But you couldn't pay

348
00:16:21,159 --> 00:16:23,519
me to move again. I hate moving so much.

349
00:16:24,600 --> 00:16:25,080
Speaker 1: I hate it.

350
00:16:25,200 --> 00:16:29,120
Speaker 2: Yes, yeah, oh yeah. Is he gonna make you like

351
00:16:29,519 --> 00:16:31,279
go over there and help them pack all this ship

352
00:16:31,320 --> 00:16:32,440
into that storage container?

353
00:16:32,720 --> 00:16:33,679
Speaker 1: I did go through.

354
00:16:34,000 --> 00:16:36,440
Speaker 5: I had some box there from back in the day,

355
00:16:36,480 --> 00:16:38,120
and I helped go through a bunch and find a

356
00:16:38,120 --> 00:16:39,440
bunch of stuff to donate and all that.

357
00:16:39,600 --> 00:16:41,600
Speaker 2: So yeah, that's why you found That's why you're digging

358
00:16:41,720 --> 00:16:43,039
up some some fundsies.

359
00:16:43,840 --> 00:16:49,120
Speaker 5: Was posting, Yeah, tapes on the floor behind me that

360
00:16:49,159 --> 00:16:50,320
I'm going to get digitized.

361
00:16:50,360 --> 00:16:53,440
Speaker 1: So does Paul want to move and be my roommate

362
00:16:53,440 --> 00:16:53,799
in l A?

363
00:16:54,679 --> 00:17:02,320
Speaker 2: Jan want that? Jan don't for so many any reasons.

364
00:17:02,679 --> 00:17:06,680
Usually Dad is all for your self destructive ideas.

365
00:17:08,160 --> 00:17:09,880
Speaker 3: Something destructed.

366
00:17:10,000 --> 00:17:16,359
Speaker 2: What are you talking about? That only made him stronger? Mike,

367
00:17:16,440 --> 00:17:22,279
shut up, quiet, Jan God intervened, wouldn't happen?

368
00:17:23,400 --> 00:17:23,759
Speaker 3: That's right.

369
00:17:23,839 --> 00:17:27,680
Speaker 1: Gave me an debilitating fear of a medical condition that

370
00:17:27,680 --> 00:17:31,119
could come at any moment. Yes, yes, okay, I.

371
00:17:31,119 --> 00:17:34,160
Speaker 3: Like Chad describes it that Paul accidentally sold his house.

372
00:17:34,400 --> 00:17:37,759
Speaker 1: That's yeah, that's not an accident. You have to go

373
00:17:37,799 --> 00:17:39,079
through hoops for that.

374
00:17:40,000 --> 00:17:42,559
Speaker 2: He's sending me updates. There's there's some leads that are

375
00:17:42,640 --> 00:17:45,440
maybe it could be something, but oh boy, got a

376
00:17:45,440 --> 00:17:46,119
few days.

377
00:17:46,960 --> 00:17:49,640
Speaker 1: Oh boy, I don't like the idea. Well, yeah, I

378
00:17:50,200 --> 00:17:53,279
now think of it. Jan and Paul drum Kind ninety two,

379
00:17:54,039 --> 00:17:56,680
Jane and Paul living together like Charlie Day and Danny DeVito.

380
00:17:57,640 --> 00:17:58,079
That's there.

381
00:17:58,119 --> 00:17:58,319
Speaker 3: You go.

382
00:17:58,440 --> 00:18:02,000
Speaker 5: Yeah, I feel like Paul stories make me feel extremely

383
00:18:02,039 --> 00:18:03,200
straight laced when I tell them.

384
00:18:03,279 --> 00:18:07,400
Speaker 1: Oh yes, yes, yeah, it definitely helps you on the

385
00:18:07,440 --> 00:18:09,519
whole being weird thing that thank you. Can we run

386
00:18:09,559 --> 00:18:09,960
a bowl?

387
00:18:10,079 --> 00:18:11,119
Speaker 2: Does this help me against Mike?

388
00:18:11,200 --> 00:18:11,400
Speaker 3: Now?

389
00:18:11,519 --> 00:18:13,880
Speaker 2: No, we ran the poll earlier. You're still losing quite

390
00:18:13,920 --> 00:18:16,680
a lot. But okay, they ran it after the Kristen Curson.

391
00:18:17,440 --> 00:18:18,960
Speaker 3: That's not that's not true.

392
00:18:19,000 --> 00:18:21,400
Speaker 1: That's not true. Your gas lighting everything.

393
00:18:21,480 --> 00:18:23,319
Speaker 2: There's a new one. What's this? Oh? I sold only

394
00:18:23,319 --> 00:18:25,480
the first one did What did happen here? Why is

395
00:18:25,559 --> 00:18:27,359
this that there? I talked about my bad blood?

396
00:18:27,680 --> 00:18:28,119
Speaker 1: Thanks to.

397
00:18:30,920 --> 00:18:34,440
Speaker 3: Thirty to twenty five, Mike has won the more Weird poll.

398
00:18:34,680 --> 00:18:38,839
Speaker 2: Yes, it's our wild very big favor, thank you.

399
00:18:40,039 --> 00:18:42,599
Speaker 3: Right before that, Dan won forty four to seventeen. So

400
00:18:42,640 --> 00:18:46,759
something did happen. There was a shifting after the Kurston thing, so.

401
00:18:47,000 --> 00:18:49,400
Speaker 1: We'll check in before the emails. We'll see who knows

402
00:18:49,440 --> 00:18:52,319
what could happen? Yeah, after Dan does the news because

403
00:18:52,599 --> 00:18:56,359
Grub's quite quitting this episode. Yeah, boys, and the other

404
00:18:56,480 --> 00:18:58,319
Thanksgiving tales happened.

405
00:18:58,720 --> 00:19:01,200
Speaker 2: I can't pop that sweet potato castrole.

406
00:19:01,240 --> 00:19:03,279
Speaker 1: Holy shit, you never had it?

407
00:19:04,119 --> 00:19:05,200
Speaker 2: I apparently I had.

408
00:19:05,039 --> 00:19:07,240
Speaker 5: It last year and had a similar like holy shit,

409
00:19:07,519 --> 00:19:09,480
but this time I had marshmallows melted in it, and

410
00:19:09,559 --> 00:19:13,440
I had no It was pecans and sweet potatoes and marshmallows,

411
00:19:13,480 --> 00:19:15,880
just some aldi so it was just like standard ass stuff.

412
00:19:15,880 --> 00:19:18,039
But it was so fucking good. This is like a

413
00:19:18,079 --> 00:19:20,640
new revelation for me. I love it, sweet Potato.

414
00:19:20,759 --> 00:19:22,559
Speaker 3: I think I'm still a piece of pumpkin pine in

415
00:19:22,559 --> 00:19:24,319
the fridge. I'm gonna go get that. We're done here.

416
00:19:24,559 --> 00:19:27,880
Speaker 2: I'm almost out of my leftovers. Which is sad. I'm

417
00:19:27,880 --> 00:19:29,440
gonna I have to go out into the world and

418
00:19:29,480 --> 00:19:30,680
eat more real food.

419
00:19:30,920 --> 00:19:32,200
Speaker 3: I'm making turkey sandwich too.

420
00:19:32,279 --> 00:19:32,480
Speaker 4: Yeah.

421
00:19:32,559 --> 00:19:34,559
Speaker 3: Man, oh man, I'm getting excited about leftovers again.

422
00:19:34,759 --> 00:19:37,680
Speaker 1: I was on the road this Thanksgiving, so I didn't

423
00:19:37,720 --> 00:19:39,759
have a proper Thanksgiving dinner. Do you think it's like

424
00:19:40,160 --> 00:19:42,200
weird if I just have one this week?

425
00:19:42,680 --> 00:19:45,839
Speaker 2: No? No, no friends givings and no no, no, but myself,

426
00:19:46,640 --> 00:19:47,599
oh self givings.

427
00:19:47,680 --> 00:19:50,079
Speaker 3: Those those things. Can you can do that anytime? Yeah?

428
00:19:50,119 --> 00:19:52,920
Speaker 2: Maybe chicken instead of a turkey.

429
00:19:53,200 --> 00:19:56,079
Speaker 1: No, no, Mike, I'm meal prepping for the month. Baby.

430
00:19:56,240 --> 00:19:57,319
Speaker 2: Are you a spatchcocker.

431
00:19:59,160 --> 00:20:02,519
Speaker 1: It's recently you're more of a spatch cocker. Yeah, yeah,

432
00:20:02,599 --> 00:20:04,559
because then you can just get the spine for the

433
00:20:04,640 --> 00:20:06,000
gravy easy right now.

434
00:20:06,039 --> 00:20:07,559
Speaker 2: It's smart because you got the neck, you got the

435
00:20:07,559 --> 00:20:09,960
spine and maybe the wink tips and that's everything you need.

436
00:20:10,160 --> 00:20:12,279
Oh good. That was That was my job, was a gravy.

437
00:20:12,319 --> 00:20:14,920
I made gravy. So it was fun. I made it rue.

438
00:20:15,079 --> 00:20:17,240
It started for like thirty minutes to get it dark.

439
00:20:17,359 --> 00:20:17,920
That was fun.

440
00:20:18,359 --> 00:20:18,839
Speaker 3: It's nice.

441
00:20:18,880 --> 00:20:25,200
Speaker 1: It's nice, uh, gentle mispatchcock patchcock the fun word, Dan

442
00:20:25,839 --> 00:20:29,079
And what do you think spatchcocking is it is a

443
00:20:29,079 --> 00:20:31,119
method of cooking a turkey? Will help you out there.

444
00:20:31,039 --> 00:20:34,400
Speaker 5: Okay, I'm going to give it an actual shot. This

445
00:20:34,480 --> 00:20:36,799
is not I'm not playing anything up. I'm going to

446
00:20:36,839 --> 00:20:38,039
actually try to pickure this out. And you tell me

447
00:20:38,079 --> 00:20:39,759
how said some words that were keywords in there.

448
00:20:39,759 --> 00:20:40,680
Speaker 3: I wonder if you were listening.

449
00:20:40,680 --> 00:20:45,480
Speaker 5: I just heard spatch and cock. So I'm going to

450
00:20:45,640 --> 00:20:51,440
assume it's a method of coating the exterior of the

451
00:20:51,480 --> 00:20:57,000
turkey before baking it. With you take like a spray situation.

452
00:20:57,160 --> 00:20:58,559
It's like, you know how you can put olive oil

453
00:20:58,640 --> 00:21:01,400
in a spray bottom and spray it to kind of

454
00:21:01,440 --> 00:21:04,519
like misted things. I think it's a way of putting,

455
00:21:04,680 --> 00:21:06,799
like if you want to do kariaki or soy sauce

456
00:21:06,880 --> 00:21:09,079
or like a fun like just get dispatches of it

457
00:21:09,319 --> 00:21:13,359
on the outside, just to do a missting, just to

458
00:21:13,400 --> 00:21:16,079
get the soy spatches on the skin of the chicken

459
00:21:16,119 --> 00:21:16,839
before you bacon.

460
00:21:17,119 --> 00:21:20,799
Speaker 1: Are sa not a bad guess? Are spat dan in

461
00:21:20,839 --> 00:21:21,160
your head?

462
00:21:21,200 --> 00:21:21,599
Speaker 3: What? What?

463
00:21:21,599 --> 00:21:22,480
Speaker 1: What are spatches?

464
00:21:23,319 --> 00:21:24,119
Speaker 2: Like splotches?

465
00:21:24,920 --> 00:21:26,559
Speaker 3: Yeah, the cousin of splotch.

466
00:21:27,000 --> 00:21:34,839
Speaker 2: There's cock. Come on now, Sehn, you got that you

467
00:21:34,839 --> 00:21:39,839
you described basically like brining a bird. Basically that's a

468
00:21:39,839 --> 00:21:40,480
little bit different.

469
00:21:40,519 --> 00:21:42,960
Speaker 3: Then then spatch cockings taking out the spine so that

470
00:21:43,039 --> 00:21:44,839
the bird cooks it more evenly.

471
00:21:45,079 --> 00:21:47,960
Speaker 5: You wouldn't want the spine in there anyway.

472
00:21:48,039 --> 00:21:51,039
Speaker 2: Sure, well, then scratch cocking's for you, buddy, who wants

473
00:21:51,079 --> 00:21:53,880
the spine. Well, if you when you spatch cock it,

474
00:21:53,920 --> 00:21:56,000
you can't put stuffing in the bird because you know

475
00:21:56,200 --> 00:21:57,319
there's no cavity anymore.

476
00:21:57,319 --> 00:21:59,160
Speaker 3: It's also extra work before you put it.

477
00:21:59,200 --> 00:22:02,440
Speaker 1: The other gotta so dispatch cocking, you rip out the spine.

478
00:22:02,440 --> 00:22:09,400
You basically do a fatality zero yeah, yeah, okay, all right, guys,

479
00:22:09,480 --> 00:22:12,440
here's here's here's the plan. All right, I'm doing these

480
00:22:12,480 --> 00:22:14,680
cooking videos on the side. I'm gonna go become a

481
00:22:14,680 --> 00:22:17,960
cooking influencer, right and then we're gonna we're gonna plant

482
00:22:17,960 --> 00:22:21,160
the seeds right around October. Will be like, hey, guys,

483
00:22:21,200 --> 00:22:23,279
here's my top tubes for Thanksgiving. You got to sub

484
00:22:23,400 --> 00:22:25,599
zero your turkey. And then that's when we do it.

485
00:22:25,880 --> 00:22:27,680
That's that's when we infect.

486
00:22:27,359 --> 00:22:30,039
Speaker 5: Everyone's minds to.

487
00:22:31,759 --> 00:22:31,920
Speaker 3: That.

488
00:22:32,039 --> 00:22:33,160
Speaker 2: Yeah yeah.

489
00:22:34,319 --> 00:22:38,759
Speaker 1: Uh gens I came back from Japan, uh specifically Osaka.

490
00:22:38,920 --> 00:22:44,200
Oh yeah, games I guess I was just gone for

491
00:22:44,240 --> 00:22:44,640
a while.

492
00:22:44,960 --> 00:22:49,279
Speaker 2: Yeah that sounds Jeff. Everyone's gone fine.

493
00:22:50,759 --> 00:22:52,640
Speaker 1: It was fine without us. Don't tell me.

494
00:22:52,599 --> 00:22:55,200
Speaker 2: That someone some some were saying I was like that.

495
00:22:55,240 --> 00:22:56,799
You guys can't say that. Some were saying it was

496
00:22:56,880 --> 00:23:01,720
much better everybody. I'm loud quitting that.

497
00:23:06,480 --> 00:23:10,440
Speaker 1: I was graciously invited by Capcom to visit Osaka, Japan

498
00:23:10,640 --> 00:23:14,640
to check out Monster Hunter Wild's couple. There are a

499
00:23:14,680 --> 00:23:16,880
couple of us. Jake Decker was included. Go check out

500
00:23:17,000 --> 00:23:20,359
Jake Decker's preview on GameSpot dot com right now. Jake

501
00:23:20,440 --> 00:23:25,559
breaks down our experience. Their video is incoming too many

502
00:23:25,720 --> 00:23:28,240
real life family problems and real life problems that I

503
00:23:28,279 --> 00:23:30,680
didn't have time to work on it. But let me

504
00:23:30,720 --> 00:23:33,759
tell y'all, I think this is my first time visiting

505
00:23:34,440 --> 00:23:36,920
a studio and kind of seeing more of the behind

506
00:23:36,920 --> 00:23:41,359
the scenes type of stuff MOCAP. I don't understand how

507
00:23:41,400 --> 00:23:45,039
it works. I understand how it works in concept of

508
00:23:45,079 --> 00:23:47,759
like putting the little spheres on someone and having like

509
00:23:47,799 --> 00:23:50,759
a million cameras watching them, but in the way that

510
00:23:51,079 --> 00:23:55,599
technology has progressed. It is so insane because with the

511
00:23:55,599 --> 00:23:58,920
Ari engine, what the Capcom dev team is able to

512
00:23:58,960 --> 00:24:04,640
do is they will have these two actors act out

513
00:24:04,960 --> 00:24:12,559
uh hunter animations uh and monster animations, which is absolutely insane.

514
00:24:12,559 --> 00:24:15,079
So like the hunter stuff, completely understand. It's a guy

515
00:24:15,119 --> 00:24:17,799
pretending to swing a big sword doing some of the

516
00:24:17,799 --> 00:24:20,240
fun animations. They had a bunch of mattresses and crash

517
00:24:20,279 --> 00:24:23,920
pads around. So some of the animations are for shoot

518
00:24:24,079 --> 00:24:26,559
where a guy is like full on lunging, and that's great,

519
00:24:26,640 --> 00:24:31,200
that's cool. But then the wild part is that some

520
00:24:31,279 --> 00:24:37,680
of the monsters are also are also mo capped, so

521
00:24:37,759 --> 00:24:40,079
like the Big Bear or.

522
00:24:40,000 --> 00:24:42,160
Speaker 2: Something might bring in their dog and put some pink

523
00:24:42,240 --> 00:24:44,039
punk balls on it.

524
00:24:44,039 --> 00:24:47,079
Speaker 1: It is a dude full on acting like a monster,

525
00:24:47,240 --> 00:24:50,160
and he's he's going for it.

526
00:24:53,240 --> 00:24:55,880
Speaker 6: If you have a fun job, Dan, you'd be so

527
00:24:55,960 --> 00:24:59,000
good at it. You need to quit too, all that

528
00:24:59,000 --> 00:25:07,519
that's my job just gonna be me wait too. I'll

529
00:25:07,559 --> 00:25:09,119
be working here soon if you won't quit.

530
00:25:11,000 --> 00:25:13,559
Speaker 1: But it's it's so funny because like with with mo

531
00:25:13,720 --> 00:25:15,599
cap and like you know, I've seen a lot of

532
00:25:15,720 --> 00:25:17,559
like the Last of Us stuff where like there's like,

533
00:25:17,720 --> 00:25:20,559
oh my god, like we're on this emotional journey and

534
00:25:20,599 --> 00:25:23,119
I'm not discounting that right of of the Last of

535
00:25:23,160 --> 00:25:25,480
US actors going through the motions and the scenes there,

536
00:25:25,920 --> 00:25:29,519
but it is to be more impressive to see a

537
00:25:29,640 --> 00:25:34,559
Japanese man just scowling his face and just just like

538
00:25:34,880 --> 00:25:38,160
snarling and growling and crawling on all fours to become

539
00:25:38,200 --> 00:25:41,799
a monster. It's so impressive, guys, because then they will

540
00:25:41,839 --> 00:25:44,799
take these animations and then because of the Ari Engine,

541
00:25:44,839 --> 00:25:47,480
they can like immediately throw them into the game and

542
00:25:47,480 --> 00:25:50,960
see how they would look and make like minute adjustments

543
00:25:51,160 --> 00:25:52,200
so they'll be.

544
00:25:52,279 --> 00:25:55,799
Speaker 2: The automatically interpolate the animation data.

545
00:25:55,880 --> 00:25:57,519
Speaker 3: Yeah, that's crazy.

546
00:25:57,720 --> 00:25:59,759
Speaker 2: This is how they made that Donkey Kong Country show.

547
00:25:59,839 --> 00:26:01,920
Dan really.

548
00:26:05,240 --> 00:26:09,000
Speaker 5: What I saw watch it for the eighteenth time and

549
00:26:09,079 --> 00:26:12,279
with a new appreciation, and it.

550
00:26:12,279 --> 00:26:16,279
Speaker 1: Was really really really cool because they they took their

551
00:26:16,319 --> 00:26:21,359
craft very seriously and because like, uh, the same guy

552
00:26:21,400 --> 00:26:25,440
that was the monster immediately switched characters and switched his

553
00:26:25,519 --> 00:26:28,000
vibe because then he became your palaco And it was

554
00:26:28,000 --> 00:26:32,400
a little bit unnerving. I skated on Blue Sky earlier today,

555
00:26:33,519 --> 00:26:36,839
but this guy goes from like snarling on all fours

556
00:26:36,880 --> 00:26:39,559
to like being like a little catman and it kind

557
00:26:39,559 --> 00:26:42,319
of now makes me feel some type of way about

558
00:26:42,359 --> 00:26:46,119
my Palaico that it's actually a Japanese man hiding underneath there.

559
00:26:46,759 --> 00:26:47,759
Speaker 2: It's got better than a soul.

560
00:26:47,880 --> 00:26:55,759
Speaker 1: Yeah, yo, Capcom fire gone off on all cylinders, Like

561
00:26:55,920 --> 00:26:59,839
that team behind Monster Hunter knows what the fuck they're doing.

562
00:27:00,079 --> 00:27:00,240
Speaker 3: Guy.

563
00:27:00,839 --> 00:27:03,960
Speaker 1: Yeah, we got a limited tour of the studio, so

564
00:27:04,000 --> 00:27:06,720
we saw the motion capture stuff. We had like a

565
00:27:06,759 --> 00:27:08,400
five hour demo of the game, and I'll talk about

566
00:27:08,440 --> 00:27:11,720
that in a second, but they showed us the audio

567
00:27:11,960 --> 00:27:16,559
mixing room that they mixed Resident Evil a couple other

568
00:27:16,599 --> 00:27:19,599
Capcom games. And the way that they were live demoing

569
00:27:20,119 --> 00:27:23,759
the synths in the game to properly show off the

570
00:27:23,799 --> 00:27:28,079
different weather seasons was so wild and like so much

571
00:27:28,119 --> 00:27:32,240
attention is put into it, like they were adding layers

572
00:27:32,279 --> 00:27:38,200
and layers of like synths eighty style since and hiding

573
00:27:38,240 --> 00:27:42,240
that underneath like an orchestral score to evoke like all right,

574
00:27:42,279 --> 00:27:45,359
now you feel uneasy because now it's like the stormy season,

575
00:27:45,680 --> 00:27:48,880
and now you feel a monster coming. The wildest part

576
00:27:48,920 --> 00:27:53,599
of the tour was visiting the fully studio of Capcom,

577
00:27:54,119 --> 00:27:57,119
and for folks unfamiliar, fully work is when you take

578
00:27:57,119 --> 00:28:03,519
a bunch of mishmditting Dave Foley. Mick Foley's there. Yeah,

579
00:28:03,559 --> 00:28:05,920
but there's like a bunch of different miscellaneous things, and

580
00:28:06,000 --> 00:28:10,599
like a couple audio engineers and musicians will mash a

581
00:28:10,599 --> 00:28:13,559
bunch of stuff together to create sound effects for movies, games,

582
00:28:13,559 --> 00:28:18,920
et cetera. But this team is so goddamn cool because

583
00:28:18,960 --> 00:28:21,319
they were looking at the monsters that are gonna be

584
00:28:21,359 --> 00:28:23,720
in Monster Hunter Wild's and they were like, you know,

585
00:28:23,759 --> 00:28:26,079
we don't have a real instrument or real thing that

586
00:28:26,200 --> 00:28:28,240
like sounds like what we think that thing sounds like,

587
00:28:28,319 --> 00:28:31,400
so let's just make an instrument. And then they pulled

588
00:28:31,440 --> 00:28:35,319
out like something that looked like a Drew McIntyre style

589
00:28:35,440 --> 00:28:39,319
Claymore and it wound up being an obo or like a

590
00:28:39,359 --> 00:28:43,039
trombone style thing, and Charles Hart was there and I

591
00:28:43,039 --> 00:28:45,880
guess he plays the trombone and then he was like,

592
00:28:46,119 --> 00:28:48,359
so do you guys like worry about like landing on

593
00:28:48,400 --> 00:28:51,519
precise notes? And then the kind Japanese later was like, no,

594
00:28:51,519 --> 00:28:53,680
not at all. This is completely random, but we just

595
00:28:53,720 --> 00:28:55,240
had to make this because this is what we felt

596
00:28:55,240 --> 00:28:58,799
like it needed to sound like. And it looked like

597
00:28:58,839 --> 00:29:01,200
it was just a bunch of peevs, sea pipes and

598
00:29:01,279 --> 00:29:04,599
like hoses put together. And she was just.

599
00:29:04,559 --> 00:29:09,519
Speaker 3: Another cool job, just random killing fully artist instrument maker.

600
00:29:09,599 --> 00:29:11,440
Speaker 2: Oh yeah, some of those rooms are so cool.

601
00:29:11,440 --> 00:29:12,920
Speaker 5: Like you'll go into some of there will be tiles

602
00:29:12,960 --> 00:29:16,200
and it's like here's gravel, here's asphalt, here's sand, and

603
00:29:16,240 --> 00:29:17,839
like here's like you know, you're just stopping around in

604
00:29:17,880 --> 00:29:19,599
the making it. Like that's a cool hell.

605
00:29:19,680 --> 00:29:22,960
Speaker 2: Disney World used to have an attraction where you got

606
00:29:22,960 --> 00:29:24,799
to be a fully artist. It was great. They played

607
00:29:24,960 --> 00:29:27,160
they played a short movie they made with Steve mart

608
00:29:27,200 --> 00:29:29,039
Martin show is like a horror thing and first they

609
00:29:29,079 --> 00:29:30,880
like play it without the sound effects, and they picked

610
00:29:30,880 --> 00:29:32,680
people from the audience to go to the different folly

611
00:29:32,799 --> 00:29:35,079
stations and they got to add in the sounds and

612
00:29:35,119 --> 00:29:36,559
then they play the movie with the sounds.

613
00:29:36,599 --> 00:29:40,400
Speaker 1: It was a lot of fun. And yeah, they they

614
00:29:40,960 --> 00:29:46,319
pulled out like a treasure chest with a rubber glove

615
00:29:46,960 --> 00:29:51,240
and like an accordion stepper hose thing just.

616
00:29:51,240 --> 00:29:52,160
Speaker 3: Friday night to me.

617
00:29:56,880 --> 00:30:02,240
Speaker 1: That yeah, and they were like, yeah, you know, we

618
00:30:02,319 --> 00:30:04,960
just sometimes just fluts around and make stuff just for

619
00:30:05,000 --> 00:30:07,359
the sake of making stuff, whether it's for this game

620
00:30:07,440 --> 00:30:11,839
or for future games. And it's funny because the the

621
00:30:12,480 --> 00:30:15,279
little obo thing or trombone thing that they made, it

622
00:30:15,319 --> 00:30:20,319
just sounded like but then like because of their audio engineer,

623
00:30:20,880 --> 00:30:22,920
they did like a live demo where they showed us

624
00:30:22,960 --> 00:30:24,920
the same footage of the monster they were trying to

625
00:30:24,920 --> 00:30:27,839
make a sound for. Uh, And then like after maybe

626
00:30:27,880 --> 00:30:30,400
two three minutes of editing, I was like, oh, okay,

627
00:30:30,480 --> 00:30:33,640
now I see what y'all were going for, right, And

628
00:30:33,880 --> 00:30:39,599
it's so interesting that like they think about the so

629
00:30:39,720 --> 00:30:42,240
many different aspects in terms of sound design when it

630
00:30:42,240 --> 00:30:44,599
comes to these monsters, because they were like, yeah, this

631
00:30:44,720 --> 00:30:48,160
monster has is kind of like a lion comes sweeping in.

632
00:30:48,440 --> 00:30:51,160
There's like a proudness to it. And then but the

633
00:30:51,200 --> 00:30:56,279
instrument they make sounds like shouts out to the team,

634
00:30:56,359 --> 00:30:57,359
So goddamn cool.

635
00:30:57,559 --> 00:30:58,480
Speaker 3: Yeah, that sounds amazing.

636
00:30:59,680 --> 00:31:02,880
Speaker 1: Don't vog will eventually come out, But guys, the game

637
00:31:03,279 --> 00:31:08,440
Monster Hunter Wilds, holy shit, Holy shit.

638
00:31:08,440 --> 00:31:12,079
Speaker 3: It feels like a culmination of current of modern dig

639
00:31:12,160 --> 00:31:13,319
capcom in a lot of ways.

640
00:31:13,559 --> 00:31:16,480
Speaker 1: One hundred percent, boys, I think it is a front

641
00:31:16,559 --> 00:31:20,319
runner for early Game of the Year twenty twenty five contenders.

642
00:31:20,400 --> 00:31:21,680
Speaker 2: It's start talking about me.

643
00:31:21,839 --> 00:31:24,119
Speaker 3: No, no, we can, Yes we can.

644
00:31:24,640 --> 00:31:28,960
Speaker 1: Yeah, we we can't talk about twenty twenty five Game

645
00:31:29,000 --> 00:31:31,640
of the Year before we've done twenty twenty four Game

646
00:31:31,680 --> 00:31:32,200
of the Year.

647
00:31:32,880 --> 00:31:33,079
Speaker 2: God.

648
00:31:33,599 --> 00:31:37,039
Speaker 1: I only played five five hours of it, but within

649
00:31:37,079 --> 00:31:39,839
those five hours, I was like, holy shit, like this

650
00:31:39,960 --> 00:31:41,599
nice game is cooking. Yes please?

651
00:31:41,960 --> 00:31:44,160
Speaker 2: What were you playing on? How was performance? Because that

652
00:31:44,240 --> 00:31:45,960
was like the one thing bumming me out about that

653
00:31:46,039 --> 00:31:47,240
PlayStation five beta.

654
00:31:47,680 --> 00:31:49,079
Speaker 1: So I was a little bit bummed out when we

655
00:31:49,160 --> 00:31:51,279
rolled into the room because we did play them on

656
00:31:51,359 --> 00:31:56,279
PlayStation fives. Performance was pretty okay. They had us play

657
00:31:56,400 --> 00:32:02,160
on picture mode, so favoring resolut rather than frame rate.

658
00:32:02,559 --> 00:32:06,960
There was still some pop in occasionally, but performance wise

659
00:32:07,079 --> 00:32:10,440
it was completely fine. I was waiting for it to

660
00:32:10,519 --> 00:32:13,960
like fall apart, but throughout those five hours you held

661
00:32:14,039 --> 00:32:18,160
up completely fine. We didn't check out any multiplayer stuff.

662
00:32:18,160 --> 00:32:22,759
We're pretty locked into like just solo hunting, but checking

663
00:32:22,759 --> 00:32:26,440
out from the very beginning of the game. We hunted

664
00:32:26,440 --> 00:32:31,640
a couple monsters that were available in the beta or

665
00:32:31,680 --> 00:32:33,799
the demo that came out a couple of weeks ago,

666
00:32:35,240 --> 00:32:39,519
but we had full range of the different weapons, and

667
00:32:40,759 --> 00:32:42,200
I was looking at all these weapons and I was

668
00:32:42,200 --> 00:32:44,160
thinking like, all right, now is the time to experiment.

669
00:32:44,279 --> 00:32:46,720
Like I got like the top minds at Capcom right

670
00:32:46,720 --> 00:32:48,960
here that could probably guide me. But I just went

671
00:32:49,039 --> 00:32:50,839
with a hammer. I just went with a hammer, and

672
00:32:50,839 --> 00:32:52,119
I was just swinging for the fences.

673
00:32:52,359 --> 00:32:54,160
Speaker 2: Hamber respond because you do that like just like kind

674
00:32:54,160 --> 00:32:57,480
of bunk bunk bunk bunk bunk move at a certain point.

675
00:32:57,799 --> 00:33:02,359
Speaker 1: It was great, It was absolutely great. They this was

676
00:33:03,640 --> 00:33:08,119
available in the beta. But you are able to take

677
00:33:08,160 --> 00:33:10,559
out a second weapon out on your hunts that you

678
00:33:10,680 --> 00:33:14,799
keep on your sacred Your sacred is your mount. It's

679
00:33:14,880 --> 00:33:17,480
kind of like a lizard chocobo thing kind of replaces

680
00:33:17,519 --> 00:33:21,160
the dog that you had in Monster Hunter Rise. And

681
00:33:22,039 --> 00:33:24,839
I personally wasn't using it too much, but then after

682
00:33:24,920 --> 00:33:27,519
chatting with the devs for a bit, they were saying,

683
00:33:27,559 --> 00:33:30,440
even if you don't like using other weapons per se,

684
00:33:30,839 --> 00:33:33,519
like you don't want to carry two different weapons out

685
00:33:33,559 --> 00:33:36,480
on a hunt, Like say you're really tied into the

686
00:33:36,519 --> 00:33:39,440
long sword and you want to have a ranged weapon,

687
00:33:39,519 --> 00:33:41,880
you don't have to. You can still roll in with

688
00:33:41,960 --> 00:33:44,920
two hammers, not dual wielding, but you roll in with

689
00:33:45,000 --> 00:33:48,720
your normal hammer, and then say the monster is giving

690
00:33:48,759 --> 00:33:51,160
you a little bit of trouble, you go to your

691
00:33:51,160 --> 00:33:53,839
sacred switch out, and then you have a hammer that

692
00:33:54,799 --> 00:33:58,519
inflicts like status effects, status ailments. So now you're poisoning

693
00:33:58,559 --> 00:34:01,519
a monster, you're electrocuting a monster, or maybe the hammer

694
00:34:01,599 --> 00:34:06,319
you went out on your hunt originally't isn't super effective

695
00:34:06,400 --> 00:34:08,320
against the monsters, so then you have the ability to

696
00:34:08,400 --> 00:34:13,320
quickly switch out there. The Sacred absolutely amazing. This is

697
00:34:13,360 --> 00:34:17,960
going to change hunts on This is going to change

698
00:34:18,039 --> 00:34:21,840
hunts moving forward because the Sacred is absolutely amazing. Like

699
00:34:21,880 --> 00:34:23,800
I said, it's your mount. You get it very very

700
00:34:23,880 --> 00:34:27,000
early and on the game almost immediately, And the best

701
00:34:27,000 --> 00:34:29,519
thing about it is that it kind of is like

702
00:34:29,599 --> 00:34:33,599
a safety I need a break mode because you just

703
00:34:33,679 --> 00:34:37,039
hit up on the dpad, you call it automatically mount it,

704
00:34:37,159 --> 00:34:39,760
and from there, your Sacred is just kind of roaming

705
00:34:39,760 --> 00:34:42,480
around while you are fighting a monster and kind of

706
00:34:42,519 --> 00:34:46,000
like avoiding all the obstacles and avoiding all the attacks

707
00:34:46,440 --> 00:34:49,599
so you can heal up. You can sharpen your weapon

708
00:34:49,639 --> 00:34:52,199
if you have to, you can eat a ration if

709
00:34:52,280 --> 00:34:55,639
you have to, fire off an SOS flare, so you

710
00:34:55,679 --> 00:34:59,440
can get a little bit of a reprieve from the

711
00:34:59,519 --> 00:35:03,079
hunt while you're in it. Also, it has an auto

712
00:35:03,679 --> 00:35:06,960
feature where say you're in that phase where the monster

713
00:35:07,039 --> 00:35:10,679
is now heading to another location because you've finished fighting

714
00:35:10,760 --> 00:35:12,960
it in one specific zone of the map and it's

715
00:35:12,960 --> 00:35:18,400
fleeing to another one. It's not ready to face death,

716
00:35:18,519 --> 00:35:27,119
just like all of us, right, speak for yourself. The

717
00:35:27,719 --> 00:35:31,119
you hit follow on the Sacred, and the Sacred, depending

718
00:35:31,159 --> 00:35:32,960
on the pace you want it to, will like just

719
00:35:33,079 --> 00:35:36,840
gun after the monster or slowly go after it. And

720
00:35:37,079 --> 00:35:40,039
while you're doing that, and while the Sacred is like

721
00:35:40,079 --> 00:35:43,239
on its autopath to the monster, you can still kind

722
00:35:43,239 --> 00:35:45,119
of steer around of like, oh, I can pick up

723
00:35:45,159 --> 00:35:48,760
these herbs, I can pick up these bugs, and then

724
00:35:48,840 --> 00:35:52,559
the like the little gun launcher thing on your arm

725
00:35:52,719 --> 00:35:56,599
is a big component in this game, so while you're riding,

726
00:35:56,639 --> 00:36:00,280
you can can arm it and wind up like graping

727
00:36:01,320 --> 00:36:03,719
different supplies so you can get an herb, you can

728
00:36:03,760 --> 00:36:07,039
get honey or like the miscellaneous bugs. It isn't like

729
00:36:07,119 --> 00:36:11,159
the sling bugs in Monster Hunter Rise. I did miss those,

730
00:36:11,280 --> 00:36:14,639
but having your Sacred as a form of mobility was

731
00:36:15,159 --> 00:36:19,119
just so fucking great, y'all, and I can't understate it.

732
00:36:20,679 --> 00:36:23,760
S flares work a little bit differently as well, since

733
00:36:23,800 --> 00:36:26,320
we were in a single player environment and we weren't

734
00:36:26,360 --> 00:36:29,639
connected to a network. The SOS flares are cool because

735
00:36:29,840 --> 00:36:35,079
you can just summon ai companions for any hunt, and

736
00:36:35,280 --> 00:36:36,920
you know they're not going to work as well as

737
00:36:38,079 --> 00:36:41,079
human for shoot players, but if you need a little

738
00:36:41,079 --> 00:36:44,320
bit of assistance, maybe you're struggling a little bit, they'll

739
00:36:44,360 --> 00:36:47,320
pop in. And sometimes they are like the story characters

740
00:36:47,360 --> 00:36:50,760
that you are actually with, which is fun. So you'll

741
00:36:50,760 --> 00:36:53,480
see like characters that you're interacting with and cutscenes and like, oh,

742
00:36:53,559 --> 00:36:59,400
hey you're here too, cool, sick. Great. They really emphasize

743
00:36:59,440 --> 00:37:01,920
not going back to your camp or your hub world

744
00:37:02,159 --> 00:37:05,800
a lot in this game. They emphasize a lot on

745
00:37:06,000 --> 00:37:10,119
making these portable campsites that were throughout the world, or

746
00:37:10,199 --> 00:37:13,079
just embarking on a hunt or a new quest immediately

747
00:37:13,079 --> 00:37:16,960
from your existing quest. So you'll finish a hunt and

748
00:37:17,599 --> 00:37:21,039
your companion will be like, hey, you want to do

749
00:37:21,079 --> 00:37:24,320
something else, we're out here, you want to just scour

750
00:37:24,400 --> 00:37:27,000
the environment, just do like a research quest, and you're

751
00:37:27,039 --> 00:37:30,000
free to do that, which I think is great. They've

752
00:37:30,000 --> 00:37:36,239
really streamlined the hunts overall as well. Like I kind

753
00:37:36,280 --> 00:37:40,559
of got fatigued playing Monster Hunter worlds because sometimes as

754
00:37:40,639 --> 00:37:42,400
hunts would go on way too long, they would go

755
00:37:42,440 --> 00:37:44,639
for like twenty thirty minutes, and.

756
00:37:44,760 --> 00:37:47,400
Speaker 3: Like, yeah, I definitely felt that way Yeah, I don't

757
00:37:47,679 --> 00:37:49,719
mind those every once in a while, but it was

758
00:37:49,960 --> 00:37:51,559
I felt like most of the ones I wanted to

759
00:37:51,599 --> 00:37:52,920
be doing were getting to be that way.

760
00:37:53,159 --> 00:37:56,920
Speaker 1: Yeah, these maybe I'm just so freaking good at the game,

761
00:37:57,280 --> 00:37:59,480
or maybe because probably very early in the game, but

762
00:37:59,559 --> 00:38:04,960
you know MLG and everything. These hunts were taking like

763
00:38:05,079 --> 00:38:09,679
anywhere from like eight to ten minutes, which was kind

764
00:38:09,719 --> 00:38:14,320
of refreshing because of the focus system that they've added in.

765
00:38:14,360 --> 00:38:16,719
And I've always had a problem with Monster Hunter that

766
00:38:16,719 --> 00:38:20,239
there's no hard lock on right with a monster here.

767
00:38:20,840 --> 00:38:25,280
When you hit focus mode, you're kind of like tank

768
00:38:25,400 --> 00:38:28,239
controls in a way where you are only attacking forward

769
00:38:28,280 --> 00:38:31,199
and straight on or kind of like auto targeting the

770
00:38:31,239 --> 00:38:34,400
monster in front of you. And the focus and wound

771
00:38:34,440 --> 00:38:39,320
system is great because say you are attacking a monster's

772
00:38:40,199 --> 00:38:43,119
leg a lot, and you will eventually create a wound,

773
00:38:43,400 --> 00:38:46,480
and if you hold down your focus mode and you

774
00:38:46,880 --> 00:38:50,559
hit your focus attack on the wound, you'll do a

775
00:38:50,719 --> 00:38:53,559
lot more damage on the monster than you would just

776
00:38:53,760 --> 00:38:57,559
randomly swinging at the different various body parts. Also, it's

777
00:38:57,599 --> 00:39:02,000
a good way to hunt and farm for specific monster

778
00:39:02,039 --> 00:39:05,079
parts that you need for your armor and your weapons

779
00:39:05,119 --> 00:39:10,239
and everything. I don't want to spoil anything, but the

780
00:39:10,519 --> 00:39:13,320
armor in this game. I know the fashion and Monster

781
00:39:13,400 --> 00:39:18,159
Hunter is a big thing, y'all. You'd be styling and

782
00:39:18,360 --> 00:39:22,320
profiling in this game, like there is an early monster

783
00:39:22,440 --> 00:39:24,920
that I suggest, two early monsters, I suggest once this

784
00:39:24,960 --> 00:39:30,079
comes out, or maybe there's a bigger beta that you

785
00:39:30,159 --> 00:39:32,079
just need to go out.

786
00:39:32,079 --> 00:39:33,280
Speaker 2: There's always a bigger beta.

787
00:39:34,320 --> 00:39:38,280
Speaker 1: There's always a bigger beta. You gotta immediately fast track

788
00:39:38,400 --> 00:39:41,559
because and complete that armor set because you look so

789
00:39:41,840 --> 00:39:45,239
fucking cool and out of place in this world of

790
00:39:45,280 --> 00:39:48,719
Monster Hunter, and then you can make your palico look

791
00:39:48,840 --> 00:39:55,079
super dumb. Yeah, it's great. I honestly can't wait for it.

792
00:39:55,280 --> 00:39:59,119
And it seems like they've, you know, even from the

793
00:39:59,119 --> 00:40:01,519
beta and from like the language that they were talking about.

794
00:40:01,519 --> 00:40:04,599
They're they're trying as as hard as possible to streamline

795
00:40:04,639 --> 00:40:07,800
the multiplayer process as well, because that was that was

796
00:40:07,840 --> 00:40:10,960
a real challenge in worlds, especially if someone was not

797
00:40:11,119 --> 00:40:13,719
up to date where with where you were in your story.

798
00:40:14,079 --> 00:40:17,840
It was just a big hassle. But guys, Monster Hunter Wilds,

799
00:40:17,840 --> 00:40:20,239
I cannot fucking wait for February. I mean, I can't

800
00:40:20,239 --> 00:40:21,000
wait for February.

801
00:40:21,039 --> 00:40:23,519
Speaker 2: It's it's weird. Because I'm still always like, oh that

802
00:40:23,639 --> 00:40:25,280
those are games are coming out next year, but now

803
00:40:25,280 --> 00:40:34,320
we're in December, so next month, next year, Yeah.

804
00:40:31,320 --> 00:40:34,000
Speaker 1: I cannot wait. I cannot wait for a more Monster Hunter.

805
00:40:34,119 --> 00:40:37,679
And you know, maybe maybe now is the time that

806
00:40:37,800 --> 00:40:44,719
we'll we'll have an actual Monster Hunter. Mondays in our time.

807
00:40:45,159 --> 00:40:46,400
Speaker 2: Now is the best time.

808
00:40:46,559 --> 00:40:47,760
Speaker 3: It was the best thing you wait in Japan?

809
00:40:48,239 --> 00:40:56,840
Speaker 1: Oh mm hmm. Honestly, fucking cone Beanie, guys, that's great

810
00:40:57,280 --> 00:40:58,519
convenience store stuff.

811
00:40:58,960 --> 00:41:01,679
Speaker 5: How far were you from an eleven right.

812
00:41:01,519 --> 00:41:02,239
Speaker 1: Across the street?

813
00:41:02,360 --> 00:41:04,719
Speaker 5: Say yeah, yeah, oh yeah, and there's another one right

814
00:41:04,719 --> 00:41:05,440
across that street.

815
00:41:05,440 --> 00:41:06,239
Speaker 2: I'm sure yeah.

816
00:41:06,280 --> 00:41:08,239
Speaker 1: And then there was like we were also across the

817
00:41:08,239 --> 00:41:11,119
street from a Coco eacha Banya, so like just like

818
00:41:11,159 --> 00:41:15,480
the Japanese curry, and then like shots out, shouts out

819
00:41:15,519 --> 00:41:18,599
to the gang. Jake Decker was there. Andy Cortez from

820
00:41:18,679 --> 00:41:22,599
kind of Funny Charles Hart shouts out to my boy

821
00:41:22,679 --> 00:41:28,800
Charlie and like just good, great time, fantastic time eating.

822
00:41:29,079 --> 00:41:32,599
But Andy was very hesitant about trying out Coco curry

823
00:41:32,880 --> 00:41:34,480
because he's a big fan of a curry spot here

824
00:41:34,519 --> 00:41:37,400
in SF. And then Jake and I were like, dog,

825
00:41:37,639 --> 00:41:41,000
you got to try this. This shit's all over that

826
00:41:41,559 --> 00:41:44,119
in back back at home, and we were both fans

827
00:41:44,119 --> 00:41:47,800
of that spot at home, and then like Andy takes

828
00:41:47,840 --> 00:41:51,119
one one spoonful of the curry and my man's face

829
00:41:51,239 --> 00:41:53,519
just falls and we're like, oh, no, you don't like it.

830
00:41:53,599 --> 00:41:56,440
He was like, no, this is amazing. This is the

831
00:41:56,480 --> 00:41:57,840
best plate of curry I've ever had.

832
00:41:58,239 --> 00:41:59,320
Speaker 2: It's not so good.

833
00:41:59,360 --> 00:42:00,519
Speaker 5: It's like one of those is where you take a

834
00:42:00,519 --> 00:42:03,280
bite and you're like mad almost. We're like, Jesus, how

835
00:42:03,320 --> 00:42:04,320
does this a real thing?

836
00:42:04,440 --> 00:42:06,119
Speaker 3: I bet it wasn't as good as the curry I

837
00:42:06,159 --> 00:42:08,679
had in Disney.

838
00:42:09,199 --> 00:42:12,000
Speaker 1: Thank you, Jeff, I'm here for you, but I felt

839
00:42:12,039 --> 00:42:13,440
you seething underneath. Mike.

840
00:42:14,440 --> 00:42:16,719
Speaker 7: Uh, you know we could go to a Coco Eachibania

841
00:42:16,760 --> 00:42:21,840
while we go to l A. Yeah, I'm just saying

842
00:42:22,280 --> 00:42:24,199
we haven't figured out a place for a team dinner yet,

843
00:42:24,280 --> 00:42:24,880
so you know.

844
00:42:26,400 --> 00:42:29,760
Speaker 2: I would do that, Yes, and you don't. Were you

845
00:42:29,800 --> 00:42:31,760
going to go? And why don't you go to the

846
00:42:31,760 --> 00:42:36,159
place where fashion sits? Okay, I'm sorry now it.

847
00:42:36,159 --> 00:42:41,760
Speaker 3: Was close enough. Instead, that's awesome, we want to go,

848
00:42:44,800 --> 00:42:47,880
but you've been awesome, fantastic place again, Like it was

849
00:42:47,920 --> 00:42:51,480
also less pressure this time because uh, the gracious folks

850
00:42:51,480 --> 00:42:53,360
at Capcom provided like a bus.

851
00:42:53,079 --> 00:42:56,079
Speaker 1: Straight from the airport to the hotel. It's nice and

852
00:42:56,119 --> 00:42:59,519
like shouts out to Kyle from Capcom because he like

853
00:43:00,000 --> 00:43:03,639
acted as a tour guide the whole time. It felt

854
00:43:03,760 --> 00:43:05,599
it felt fun funny because we were on like a

855
00:43:05,599 --> 00:43:08,559
little field trip for game journalists and games media people

856
00:43:09,840 --> 00:43:12,480
and folks. I don't no one else that was on

857
00:43:12,519 --> 00:43:14,400
the trip is listening to this podcast.

858
00:43:16,000 --> 00:43:17,159
Speaker 3: Which one smelled.

859
00:43:17,159 --> 00:43:21,159
Speaker 1: No, no, no one smelled no one smelled great. Andy.

860
00:43:21,239 --> 00:43:25,719
Andy's Andy's fantastic. I love Andy. I think we're the

861
00:43:25,800 --> 00:43:30,920
bad boys. I think yeah, I think we're the bad,

862
00:43:31,480 --> 00:43:34,199
bad boy cool guys.

863
00:43:34,280 --> 00:43:39,920
Speaker 2: Jordan Middler, of course that's not Dan Middler. What what

864
00:43:40,079 --> 00:43:41,079
makes you think this sham?

865
00:43:41,119 --> 00:43:41,719
Speaker 1: What happened?

866
00:43:41,800 --> 00:43:44,079
Speaker 3: They put him in a special computer in the corner

867
00:43:44,280 --> 00:43:46,119
with the Dunce cap and that's yeah, that's it.

868
00:43:46,360 --> 00:43:48,000
Speaker 2: Did you sign an extra waiver?

869
00:43:48,760 --> 00:43:51,440
Speaker 1: No, because like I'm not saying that's you know, I'm

870
00:43:51,440 --> 00:43:54,360
not saying something like games media people ain't be swagged out.

871
00:43:54,280 --> 00:43:57,000
Speaker 3: Or but like okay, you were, you were the bad

872
00:43:57,320 --> 00:43:59,199
the good influence for a good time.

873
00:43:59,559 --> 00:44:02,519
Speaker 1: No, no, no, I'm not even saying that but this has

874
00:44:02,599 --> 00:44:06,920
never happened to me before. Where Like the group immediately

875
00:44:06,960 --> 00:44:11,800
divides into two and one, just like normal dudes, just dudes,

876
00:44:11,800 --> 00:44:14,559
been dudes shots the normal dudes shouts out to normal dudes,

877
00:44:15,760 --> 00:44:17,280
We're allies with normal dudes.

878
00:44:18,840 --> 00:44:19,280
Speaker 3: But then.

879
00:44:20,760 --> 00:44:22,960
Speaker 1: They look over at where I'm standing and it's like me,

880
00:44:23,239 --> 00:44:28,119
it's Andy, it's Charles, it's Jake. I'm like, huh huh.

881
00:44:28,599 --> 00:44:30,559
And then I was like, where are the.

882
00:44:30,559 --> 00:44:31,440
Speaker 3: Cool guys are?

883
00:44:33,360 --> 00:44:34,199
Speaker 2: God?

884
00:44:34,400 --> 00:44:37,119
Speaker 1: And then I was thinking about this of like, this

885
00:44:37,280 --> 00:44:39,559
is just how we are. Huh, this is how giant

886
00:44:41,320 --> 00:44:42,559
cool guys did.

887
00:44:42,679 --> 00:44:43,360
Speaker 3: What did you do?

888
00:44:43,519 --> 00:44:50,920
Speaker 2: You gonta do karaoke or something? Cigarettes? I didn't smoke cigarettes.

889
00:44:50,920 --> 00:44:52,159
What are we talking about?

890
00:44:52,760 --> 00:44:57,679
Speaker 1: I didn't mistakenly buy twenty packs of mental cigarettes in Japan.

891
00:45:00,199 --> 00:45:04,320
I'm not gonna make you all get into smoking cigarettes

892
00:45:04,360 --> 00:45:06,039
while we're down at LA smoking.

893
00:45:07,239 --> 00:45:11,719
Speaker 2: No, that's not getting into smoking. That's bad. What do

894
00:45:11,760 --> 00:45:13,960
you make your mistakely? But what did you did? You

895
00:45:14,000 --> 00:45:16,920
also accidentally sell your house? What's going on here?

896
00:45:17,199 --> 00:45:18,800
Speaker 1: Joke's on you, Mike. I don't own a house.

897
00:45:20,280 --> 00:45:22,880
Speaker 2: You got me, You got me? You can make one

898
00:45:22,920 --> 00:45:24,360
out of all your cigarettes?

899
00:45:26,079 --> 00:45:30,159
Speaker 1: Uh, one of the fondest memories uh is is going

900
00:45:30,199 --> 00:45:34,199
to karaoke and then finding out at karaoke that he

901
00:45:34,320 --> 00:45:35,480
was unlimited drinks.

902
00:45:36,760 --> 00:45:40,599
Speaker 2: Whoa, they can't do that. What do you mean you can?

903
00:45:40,719 --> 00:45:45,079
Speaker 1: Anything's unlimited if you can keep paying for it. Don't

904
00:45:45,119 --> 00:45:49,440
close you light outside and it's next day. We only

905
00:45:49,480 --> 00:45:52,239
paid for two hours. We were there for four hours,

906
00:45:52,239 --> 00:45:54,360
but they didn't bill us for the other two hours.

907
00:45:54,360 --> 00:45:54,920
Speaker 3: Oh my god.

908
00:45:55,000 --> 00:45:58,000
Speaker 1: Hell yeah, and we just kept we just kept drinking.

909
00:45:58,119 --> 00:46:00,880
Let me tell you, Jake Decker, I know, Jake Decker

910
00:46:00,880 --> 00:46:04,159
comes off very well and composed. Jake Decker has the

911
00:46:04,239 --> 00:46:07,079
voice of an angel. You need to hear that man

912
00:46:07,119 --> 00:46:11,079
sing Rolling Stones. I was like, Jacob Decker, Oh my god.

913
00:46:12,360 --> 00:46:17,960
But then Charles Hart, God bless this man's soul. Hearing

914
00:46:18,039 --> 00:46:21,239
him sing popular from Wicked one of the highlights of

915
00:46:21,239 --> 00:46:28,519
the trip. And then Charles Hart and I singing Leave

916
00:46:28,559 --> 00:46:31,480
the Door Open by Silk Sonic Bruno Mars and Anderson

917
00:46:31,480 --> 00:46:35,559
Pack singing that together karaoke fantastic, ten out of ten.

918
00:46:35,719 --> 00:46:36,199
It's great.

919
00:46:36,239 --> 00:46:37,480
Speaker 2: Are they part of the bad boys?

920
00:46:38,360 --> 00:46:39,280
Speaker 1: Charles is a bad boy?

921
00:46:39,360 --> 00:46:42,599
Speaker 5: Now, okay, yeah, I've been on a million of those,

922
00:46:42,639 --> 00:46:44,159
like press trips where it's like, let's meet in the

923
00:46:44,159 --> 00:46:46,079
hotel lobby at eight am, and we'll go over to

924
00:46:46,119 --> 00:46:48,280
the studio and you go down there and you can instantly,

925
00:46:48,320 --> 00:46:50,480
even if you don't recognize a single other media person,

926
00:46:50,519 --> 00:46:53,519
it's like, oh, here's the eight dudes, all awkwardly sitting

927
00:46:53,519 --> 00:46:55,239
in a circle, facing each other, all looking at their

928
00:46:55,239 --> 00:46:58,440
phones and not talking. But in that situation plenty times

929
00:46:58,599 --> 00:47:01,000
I think I found the crew. Okay, yes, yes.

930
00:47:02,199 --> 00:47:04,840
Speaker 1: We also stuck out like a sore thumb compared to

931
00:47:04,840 --> 00:47:10,840
everyone else in the hotel. Also got bye, Mike, just

932
00:47:10,880 --> 00:47:15,480
te me wearing pants? Yes, Oh okay, Oh my god?

933
00:47:15,639 --> 00:47:21,039
Speaker 3: Oh did you get some salvage? Okay, all right, you

934
00:47:21,079 --> 00:47:22,320
got some suffrage, denim.

935
00:47:22,519 --> 00:47:25,119
Speaker 1: This is first segment is already going on long. Okay.

936
00:47:25,960 --> 00:47:28,400
I split off from the group and Jake was like,

937
00:47:28,400 --> 00:47:30,039
where are you going? I was like, I need to

938
00:47:30,280 --> 00:47:33,320
go buy pants, and he's looking at my pants and

939
00:47:33,320 --> 00:47:34,920
he's like, what are you talking about? Andy's like what

940
00:47:34,960 --> 00:47:37,280
are you talking about? Other people are like, you're buying

941
00:47:37,440 --> 00:47:41,079
pants here. I'm like, I gotta go, And I walked

942
00:47:41,800 --> 00:47:45,840
thirty minutes out of the way and I get lost

943
00:47:45,880 --> 00:47:49,480
inside this mall because the store that I bought these

944
00:47:49,559 --> 00:47:52,880
genes from that I finally got from Nicky. Over the weekend,

945
00:47:55,639 --> 00:47:58,159
they had another story in Osaka, and I was superjuiced.

946
00:47:58,360 --> 00:48:00,280
I had a great experience when I visited them in

947
00:48:00,320 --> 00:48:02,719
Tokyo and I was like, Yo, your boy's gonna load

948
00:48:02,800 --> 00:48:06,079
up on jeans and shirts. It's gonna be great. And

949
00:48:06,119 --> 00:48:09,800
then I walk in the dullest experience of my life.

950
00:48:09,880 --> 00:48:14,519
Everything there was all super skinny. My thick thighs could

951
00:48:14,519 --> 00:48:18,320
not fit into anything. They didn't have overpriced the white

952
00:48:18,360 --> 00:48:22,239
T shirts. They didn't have any jean jackets. I was gonna.

953
00:48:22,519 --> 00:48:24,880
I was thinking, like, you know what, Alex Bonnello bought

954
00:48:24,880 --> 00:48:27,800
a pair of Onny Denham when we were there. They

955
00:48:27,840 --> 00:48:30,159
looked good. I'm gonna go buy those too. They didn't

956
00:48:30,199 --> 00:48:30,599
have those.

957
00:48:31,000 --> 00:48:31,800
Speaker 3: I don't have those.

958
00:48:32,039 --> 00:48:36,440
Speaker 1: They didn't even have the cool Hawaiian shirts that I bought.

959
00:48:36,480 --> 00:48:40,639
Speaker 3: They just have like regular jeans and regular expensive jeans.

960
00:48:40,639 --> 00:48:43,079
Speaker 1: And I'm like, guys, I'm not about this, not about wow.

961
00:48:43,679 --> 00:48:46,639
And then jan yeah, and then I joined the group

962
00:48:46,679 --> 00:48:49,280
and Jays like penciled.

963
00:48:49,599 --> 00:48:51,440
Speaker 3: Rejoined proud of that one.

964
00:48:52,239 --> 00:48:54,519
Speaker 1: Okay, he's proud of it.

965
00:48:55,039 --> 00:49:01,039
Speaker 2: Yeah, I know, still laughing, And then Shaky look at him. Shake.

966
00:49:01,039 --> 00:49:03,880
Speaker 5: You can't here listeners. He's shaking and biting his finger.

967
00:49:04,800 --> 00:49:07,360
Speaker 3: Second he said you panciled, and that's also pretty good

968
00:49:11,119 --> 00:49:11,639
on my finger.

969
00:49:13,760 --> 00:49:16,119
Speaker 1: He's slapping his thigh. Now, oh my god, his eyes

970
00:49:16,159 --> 00:49:17,280
are popping out of his head.

971
00:49:19,559 --> 00:49:22,760
Speaker 3: Turn into a cartoon character himself.

972
00:49:22,880 --> 00:49:25,760
Speaker 1: Now he's levitating because he smells pie chilling out on

973
00:49:25,800 --> 00:49:31,639
a window. Uh that was that was Japan, Oh Soka, Japan.

974
00:49:31,880 --> 00:49:33,480
The video is gonna come out. I swear to god

975
00:49:34,000 --> 00:49:36,320
it's something a good time. I'm looking forward to that

976
00:49:36,360 --> 00:49:38,760
game though. I think we should all go to Japan together.

977
00:49:39,079 --> 00:49:40,800
Speaker 2: That would be great love that never been.

978
00:49:41,159 --> 00:49:43,880
Speaker 7: Oh my god, y'all would oh my god, guys, we

979
00:49:43,920 --> 00:49:47,599
would eat so much, so we wouldn't spend that much.

980
00:49:47,719 --> 00:49:50,199
Speaker 3: I would. I would not take my ocepic that week.

981
00:49:50,039 --> 00:49:52,480
Speaker 5: Now, Mike, would you with all your like? Because you

982
00:49:52,480 --> 00:49:54,800
know we are the weird food guys here. And I

983
00:49:54,840 --> 00:49:56,719
wonder like because the first time I went to Japan,

984
00:49:56,760 --> 00:49:58,400
I remember thinking like, all right, I got all my

985
00:49:58,440 --> 00:50:00,840
weird food hang ups and stuff. But my first time Japan,

986
00:50:01,000 --> 00:50:03,480
I'm just gonna eat everything. And I was going with

987
00:50:03,519 --> 00:50:04,880
timp Terry and I was like, just show me where

988
00:50:04,920 --> 00:50:07,159
to eat, and I'm not gonna do any special no,

989
00:50:07,159 --> 00:50:09,199
none of this, none of that. And I eat everything

990
00:50:09,400 --> 00:50:11,000
and some of it was weird, some of it was gross,

991
00:50:11,039 --> 00:50:12,280
but some of it was like, holy shit, I'm so

992
00:50:12,320 --> 00:50:13,559
glad I tried that. This is not one of my

993
00:50:13,559 --> 00:50:14,239
favorite foods.

994
00:50:14,440 --> 00:50:17,480
Speaker 2: Would you do? I don't think I'm gonna be that adventurous.

995
00:50:17,639 --> 00:50:22,400
It's like I'll try something, but with sushi, right, No, No,

996
00:50:22,559 --> 00:50:25,239
I mean it's not that I'm not I'm fine with

997
00:50:25,320 --> 00:50:27,119
just you. I don't like it, like it doesn't gross

998
00:50:27,159 --> 00:50:28,840
me out or anything. I just don't like sushi. I

999
00:50:28,920 --> 00:50:31,119
tried it again in Japan. I guess if people want

1000
00:50:31,159 --> 00:50:32,480
me to, I just don't really.

1001
00:50:32,679 --> 00:50:34,760
Speaker 3: But it's like, you know, Japan's got all the foods

1002
00:50:34,760 --> 00:50:37,199
you get anywhere. They just make it better than everywhere else.

1003
00:50:37,280 --> 00:50:40,079
Speaker 2: Yeah, I'm not really that worried about it. I'm sure

1004
00:50:40,079 --> 00:50:42,559
I'll find things to eat, right, Like, you know, I

1005
00:50:42,559 --> 00:50:45,360
could eat because I could eat ramen, I can eat curry,

1006
00:50:45,400 --> 00:50:49,000
I can eat the takatsu whatever, right, all that's tons

1007
00:50:49,039 --> 00:50:52,400
of They have kf season Fridays also, so whatever I.

1008
00:50:52,320 --> 00:50:55,440
Speaker 5: Think Koko Ybani, I think you'd like a lot. Yeah.

1009
00:50:55,440 --> 00:50:56,639
Speaker 3: Oh yeah.

1010
00:50:56,360 --> 00:50:59,920
Speaker 1: Oh, the spice was so curry grub. The spice was

1011
00:51:00,119 --> 00:51:00,559
so good.

1012
00:51:01,079 --> 00:51:04,800
Speaker 3: I know. It's like I am like, I've been laying

1013
00:51:04,840 --> 00:51:07,320
the groundwork for we should take the family to Japan

1014
00:51:07,480 --> 00:51:10,880
in several in a couple of years. It's that's gonna

1015
00:51:10,880 --> 00:51:12,400
be a little bit tougher than Disney to pull off.

1016
00:51:12,440 --> 00:51:13,280
Speaker 2: A couple of years.

1017
00:51:13,800 --> 00:51:16,280
Speaker 3: They have what's that they have?

1018
00:51:16,360 --> 00:51:18,159
Speaker 2: Kirby's there, Okay they.

1019
00:51:20,079 --> 00:51:22,599
Speaker 3: Yeah, yeah, like you know, in like three to five

1020
00:51:22,679 --> 00:51:25,320
years is what I'm thinking, Like, try to you know,

1021
00:51:25,519 --> 00:51:29,039
get save up, go there. Stefph is unsure because she's

1022
00:51:29,079 --> 00:51:31,079
like she's she doesn't like seafood, and she's imagines that's

1023
00:51:31,119 --> 00:51:34,079
all they have. No, No, I don't know, there's no

1024
00:51:34,719 --> 00:51:37,400
I know, right, I started explaining that and now it's like, no,

1025
00:51:37,679 --> 00:51:40,280
it's not just like different kinds, Like they really do

1026
00:51:40,679 --> 00:51:42,840
have some of the best food in the world. So yeah,

1027
00:51:43,119 --> 00:51:44,679
I'm trying to lay the ground work and we'll see

1028
00:51:44,679 --> 00:51:45,400
if we can make it happen.

1029
00:51:46,239 --> 00:51:50,000
Speaker 1: Speaking about Kirby, the specific mall that Capcom brought us

1030
00:51:50,000 --> 00:51:54,440
to because Capcom had a store there. They had just

1031
00:51:54,480 --> 00:51:55,760
opened a Kirby Cafe.

1032
00:51:57,719 --> 00:52:00,679
Speaker 5: That people in the game game. I know that now

1033
00:52:00,679 --> 00:52:01,599
because I played it with Mike.

1034
00:52:01,920 --> 00:52:03,480
Speaker 2: Yeah, that's right. We did cook people.

1035
00:52:03,599 --> 00:52:06,639
Speaker 1: Yes, so goddamn cute. This was like a little gotcha.

1036
00:52:06,679 --> 00:52:07,840
I was fantastic.

1037
00:52:08,639 --> 00:52:11,679
Speaker 3: Uh all right, did you guys do that Kirby Star allies?

1038
00:52:11,840 --> 00:52:12,199
We did?

1039
00:52:12,239 --> 00:52:12,719
Speaker 2: It was fun.

1040
00:52:13,840 --> 00:52:17,960
Speaker 5: Yeah, it's got a weird game, as Kirbys do, but

1041
00:52:18,079 --> 00:52:20,039
it was a lot of fun in the double tap

1042
00:52:20,079 --> 00:52:24,280
to run run. It's weird and take some time to

1043
00:52:24,280 --> 00:52:26,280
get used to, but it is good. I see why.

1044
00:52:26,320 --> 00:52:26,719
Speaker 2: It's good.

1045
00:52:27,119 --> 00:52:29,760
Speaker 3: Thanks for sure bringing them through that, Mic ye with them.

1046
00:52:30,079 --> 00:52:34,039
Speaker 1: Yeah, speaking about games that are good, Mike Minatti, you've

1047
00:52:34,039 --> 00:52:36,679
been playing Dragon Quest three h D two D.

1048
00:52:37,320 --> 00:52:37,480
Speaker 3: Yeah.

1049
00:52:37,480 --> 00:52:39,239
Speaker 2: I still been playing a lot of this. This has

1050
00:52:39,320 --> 00:52:42,079
kind of been my my go to game for the

1051
00:52:42,119 --> 00:52:45,239
holiday weekend, right kind of playing it not just like

1052
00:52:45,639 --> 00:52:47,679
for sleepy time. Even when I get up, especially on

1053
00:52:47,679 --> 00:52:49,400
those holiday days, I didn't really have to go and

1054
00:52:49,440 --> 00:52:51,239
do anything. I just kind of stayed in bed a

1055
00:52:51,239 --> 00:52:53,639
while longer. It's like, can played more Dragon Quest three

1056
00:52:53,880 --> 00:52:58,079
because it is just absolutely delightful, especially this the kind

1057
00:52:58,079 --> 00:53:00,360
of like fun mid part of the game where it

1058
00:53:00,440 --> 00:53:02,559
opens up. It's suddenlyys like you need to go get

1059
00:53:02,800 --> 00:53:04,840
all these orbs there's all these orbs you need to

1060
00:53:04,880 --> 00:53:09,280
get and they're all around the world. And if you

1061
00:53:09,360 --> 00:53:11,800
play the game without the kind of guiding on like

1062
00:53:11,840 --> 00:53:14,400
how it originally is, it's it's neat because you sort

1063
00:53:14,400 --> 00:53:17,199
of have to go wander around and actually explore and

1064
00:53:17,280 --> 00:53:19,599
talk to townspeople and they kind of give you clues or

1065
00:53:19,599 --> 00:53:21,719
tell you where to go, and that's fun. That's how

1066
00:53:21,760 --> 00:53:24,760
I did it when I played Dranquest three back when.

1067
00:53:25,280 --> 00:53:28,079
But this issue two you remake does have the we'll

1068
00:53:28,199 --> 00:53:29,840
just tell you where to go things, So it's also

1069
00:53:29,920 --> 00:53:32,840
fun because your world map just has all these circled

1070
00:53:32,840 --> 00:53:35,239
locations and you know you can just go there and

1071
00:53:35,440 --> 00:53:38,360
it'll get you going in the right direction. Yeah, it's

1072
00:53:38,400 --> 00:53:40,039
just I do really you know, that's not something you

1073
00:53:40,079 --> 00:53:43,079
have too much in JRPG specifically, it's kind of like

1074
00:53:43,159 --> 00:53:46,360
more open section where it's like there's like six different

1075
00:53:46,400 --> 00:53:48,960
threads you can pull on. Now there's generally more go

1076
00:53:49,000 --> 00:53:51,480
to this town, this dungeon, this town, this dungeon, and

1077
00:53:51,719 --> 00:53:54,199
there's side things you can do to kind of break

1078
00:53:54,239 --> 00:53:56,639
it up. But I really do like this structure. That's

1079
00:53:56,679 --> 00:53:58,719
a big part of why this game is so point

1080
00:53:58,760 --> 00:54:00,840
and the world map is a lot of fun because

1081
00:54:00,840 --> 00:54:03,800
it is just the world, so you are going to

1082
00:54:03,840 --> 00:54:08,079
places like it's version of Australia, right, And one of

1083
00:54:08,119 --> 00:54:09,719
the kind of more fun ones is you go to

1084
00:54:09,800 --> 00:54:12,639
the New World and it's you know, just the North America,

1085
00:54:12,840 --> 00:54:14,559
and you find a guy who wants to start a town,

1086
00:54:14,960 --> 00:54:17,760
so you have to have a merchant in your party,

1087
00:54:18,280 --> 00:54:20,440
and then you leave the merchant behind with him to

1088
00:54:20,480 --> 00:54:22,840
start the town. And now every like so often when

1089
00:54:22,880 --> 00:54:24,559
you go back to the town, it's a bit more

1090
00:54:24,599 --> 00:54:27,719
developed and there's more things to do there, and eventually

1091
00:54:27,719 --> 00:54:30,199
that leads to you getting another orb too. Just a

1092
00:54:30,239 --> 00:54:33,119
bunch of delightful stuff in Dragon Quest. Really really pleased

1093
00:54:33,119 --> 00:54:34,480
with this HG two D remake.

1094
00:54:35,599 --> 00:54:37,800
Speaker 1: Yeah, I wish I had more time to check it out.

1095
00:54:37,840 --> 00:54:39,400
But there's too many RPGs this year.

1096
00:54:39,639 --> 00:54:42,320
Speaker 3: There's too much, And that's how much. I'm like, I'm

1097
00:54:42,360 --> 00:54:45,920
holding like so many half started half begun games, half

1098
00:54:45,960 --> 00:54:48,199
finished games in my hands, and I'm like, it's stressing

1099
00:54:48,280 --> 00:54:50,639
me out, so I'm like, I'll just start something new instead.

1100
00:54:50,679 --> 00:54:52,920
But and then I see something like dragon Quest three

1101
00:54:52,920 --> 00:54:54,480
I'm interested in, and then I start I'm like, I

1102
00:54:54,519 --> 00:54:56,559
could finish this and this and this, and I just

1103
00:54:56,599 --> 00:54:57,239
feel guilty.

1104
00:54:57,320 --> 00:54:59,840
Speaker 2: So is Brothership one of those? Are you kind of

1105
00:54:59,880 --> 00:55:00,760
like done with Brothership?

1106
00:55:00,800 --> 00:55:02,400
Speaker 3: You want to brother Brothership is one I want to

1107
00:55:02,480 --> 00:55:04,840
keep playing a little bit. Yeah, but it's not not

1108
00:55:04,880 --> 00:55:06,920
a priority, especially as we get closer to the Game

1109
00:55:06,920 --> 00:55:07,280
of the year.

1110
00:55:07,519 --> 00:55:09,400
Speaker 2: Yeah, not like a thousand your door for you.

1111
00:55:09,599 --> 00:55:11,880
Speaker 3: Because because you'll hurt me.

1112
00:55:12,000 --> 00:55:18,440
Speaker 1: Yes, speaking about finishing off little bits grub you put

1113
00:55:18,480 --> 00:55:20,079
on here Laura Lai and the Laser Eyes.

1114
00:55:20,239 --> 00:55:23,239
Speaker 3: Yeah, I started this one up because I'm like, I'm one.

1115
00:55:23,440 --> 00:55:24,639
This is one of the ones I thought I might

1116
00:55:24,760 --> 00:55:27,400
like the first game of the yeartime. Yeah, first time,

1117
00:55:27,679 --> 00:55:31,599
and I'm still pretty early and I'm not. I'm like

1118
00:55:31,639 --> 00:55:36,400
looking for the puzzles. Yeah, well I'm not. I found

1119
00:55:36,440 --> 00:55:38,159
like one, and then I've found like a book that

1120
00:55:38,239 --> 00:55:39,920
just has a bunch of puzzles in it and it's

1121
00:55:39,960 --> 00:55:41,760
like there's no way to enter the answer. So I'm

1122
00:55:41,760 --> 00:55:44,840
just sitting there going through this book, uh, answering these

1123
00:55:44,840 --> 00:55:47,320
problems in my head one after another, and you.

1124
00:55:47,280 --> 00:55:50,000
Speaker 5: Should wrap those down because they're elsewhere.

1125
00:55:50,559 --> 00:55:52,880
Speaker 3: Okay, all right, got Yeah, that's that's that's the thing.

1126
00:55:52,880 --> 00:55:55,400
I'm like, I'm not a huge note taker I'm not

1127
00:55:55,440 --> 00:55:59,599
a note taker at all in life, and especially with

1128
00:55:59,800 --> 00:56:03,559
me when I play games. Yeah, I'm pretty good at

1129
00:56:03,599 --> 00:56:05,000
keeping a lot of stuff in my head. I'm getting

1130
00:56:05,039 --> 00:56:06,760
the sense I'm gonna have to write down stuff in

1131
00:56:06,760 --> 00:56:10,159
this one. So there is a note feature on the

1132
00:56:10,199 --> 00:56:15,360
Steam deck when you hit that left use damn, so

1133
00:56:15,360 --> 00:56:19,840
I'll misplace it. But I'm like, I got I guess

1134
00:56:19,880 --> 00:56:23,639
I am looking for some uh maybe tips to like

1135
00:56:24,400 --> 00:56:27,000
find some puzzles in the world that I can actually

1136
00:56:27,039 --> 00:56:31,639
interact with. Uh, I'm I got one on the wall

1137
00:56:31,639 --> 00:56:33,800
where it's like it says order and there's a picture

1138
00:56:33,840 --> 00:56:35,840
that's out of place, and I'm working on that one,

1139
00:56:35,920 --> 00:56:37,639
trying to figure that one out. I thought I had

1140
00:56:37,639 --> 00:56:40,760
a couple of good leads on that and either thing worked.

1141
00:56:41,079 --> 00:56:43,159
So I'm like, I don't know what I'm doing, Like

1142
00:56:43,199 --> 00:56:44,039
I'm kind of lost.

1143
00:56:44,400 --> 00:56:46,880
Speaker 1: You kind of just got to poke around some stuff

1144
00:56:46,880 --> 00:56:51,039
you'll quickly learned doesn't matter to you in that moment, Like, right,

1145
00:56:51,239 --> 00:56:54,440
don't worry about any of the posters for in the beginning.

1146
00:56:54,599 --> 00:56:57,920
Speaker 3: Yeah, we're kind of like moving past everything really quick.

1147
00:56:57,920 --> 00:56:59,960
I'm like, eventually I'll just stumble into the thing I'm

1148
00:57:00,000 --> 00:57:00,800
supposed to be working on it.

1149
00:57:00,880 --> 00:57:04,440
Speaker 5: Follow if you see red in the world, that's gently

1150
00:57:04,480 --> 00:57:05,960
pushing you towards things that matter.

1151
00:57:06,079 --> 00:57:07,519
Speaker 2: I feel as yellow you would have known.

1152
00:57:07,760 --> 00:57:11,559
Speaker 3: Yeah, definitely put some white paint on this. God damn. Yeah,

1153
00:57:11,760 --> 00:57:14,960
all right. I like it's vibe. I'm like, it's the

1154
00:57:15,000 --> 00:57:17,159
puzzles I am solving that I can't input anything for.

1155
00:57:17,199 --> 00:57:19,320
I'm having a good time solving those. But like this

1156
00:57:19,360 --> 00:57:21,000
is weird. I'm like, am I playing the game or not.

1157
00:57:21,199 --> 00:57:23,679
Speaker 5: It's very difficult, Like I was not able, Like I

1158
00:57:23,760 --> 00:57:26,280
love stuff like that, and I had to tap out

1159
00:57:26,280 --> 00:57:28,400
at a certain point, but like I very much respect

1160
00:57:28,440 --> 00:57:29,039
what it's doing.

1161
00:57:29,519 --> 00:57:31,400
Speaker 3: Yeah, And that's like that's to me, that's like very

1162
00:57:31,519 --> 00:57:33,079
enticing because these are the kinds of puzzles that I

1163
00:57:34,039 --> 00:57:36,760
find I really enjoy throwing myself at, and I consider

1164
00:57:36,760 --> 00:57:38,440
myself pretty good at them. So I'm like, I want

1165
00:57:38,480 --> 00:57:40,159
to see if I can be up to this challenge,

1166
00:57:40,280 --> 00:57:43,000
and uh yeah, so far, it's like I'm just struggling

1167
00:57:43,039 --> 00:57:46,559
to find the puzzles and that that always irks me sometimes.

1168
00:57:46,599 --> 00:57:48,440
Although it's not so far here, it's like I think

1169
00:57:48,480 --> 00:57:50,599
I'm just not on this game's wavelength yet. Sure.

1170
00:57:51,119 --> 00:57:53,519
Speaker 1: The game may also be longer than you expect it

1171
00:57:53,559 --> 00:57:57,360
to be grubbed because I thought I'd made decent headway

1172
00:57:57,400 --> 00:58:00,000
and progress and then I look at the in game

1173
00:58:00,039 --> 00:58:00,960
in progress, I'm.

1174
00:58:00,760 --> 00:58:02,039
Speaker 2: Like, oh, well done.

1175
00:58:02,039 --> 00:58:03,119
Speaker 1: Thirty percent of this game.

1176
00:58:03,199 --> 00:58:05,400
Speaker 3: Shit, yeah, it seems like there's a lot to it.

1177
00:58:05,519 --> 00:58:08,920
Speaker 1: Yeah. Yeah. Uh speaking about little updates, Dan, you have

1178
00:58:08,960 --> 00:58:11,559
a bunch of little updates on miscellaneous games.

1179
00:58:11,920 --> 00:58:14,519
Speaker 5: Yeah, I just yeah, all the way in the Vampire

1180
00:58:14,599 --> 00:58:19,199
Survivor's whole again, I've restarted it and I'm like thirty

1181
00:58:19,199 --> 00:58:21,000
hours into it again. I'm like, oh, yeah, this is

1182
00:58:21,000 --> 00:58:23,440
probably one of my favorite games of all time. Casavania stuff.

1183
00:58:23,480 --> 00:58:25,639
I think I'm at the very end of unlocking everything

1184
00:58:25,639 --> 00:58:28,480
for that and that level and all of the stuff

1185
00:58:28,519 --> 00:58:30,880
that goes into it is such a like, like I

1186
00:58:30,960 --> 00:58:32,760
like all the maps and Vampire Survivors, but this is

1187
00:58:32,800 --> 00:58:35,960
one that feels like a game in itself basically, And

1188
00:58:36,360 --> 00:58:39,000
so yeah, absolutely loving that still Call of Duty, also

1189
00:58:39,119 --> 00:58:40,840
playing a bunch of that, played a bunch with Kayla.

1190
00:58:41,119 --> 00:58:43,000
It was real fun, Like brought a laptop and she

1191
00:58:43,039 --> 00:58:45,199
was on the big screen. Just double XP weekend, playing

1192
00:58:45,199 --> 00:58:46,199
a shit ton of.

1193
00:58:46,119 --> 00:58:48,920
Speaker 2: That Prestige I Prestige in a call of Duty for

1194
00:58:48,960 --> 00:58:49,800
the first time ever.

1195
00:58:50,159 --> 00:58:52,639
Speaker 5: I've proceid rehearst time since like maybe Modern Worker two

1196
00:58:52,920 --> 00:58:55,000
or Call of Duty four, Like, it's been a long

1197
00:58:55,039 --> 00:58:57,960
fucking time, and I Prestige. I'm like halfway to another prestige.

1198
00:58:58,440 --> 00:59:00,320
That game is so fucking good.

1199
00:59:00,880 --> 00:59:01,599
Speaker 3: It's really fun.

1200
00:59:01,880 --> 00:59:04,559
Speaker 2: I definitely, but I like it. It's very it's a

1201
00:59:04,559 --> 00:59:06,719
lot of fun. Yeah, the weekend with the double x

1202
00:59:06,760 --> 00:59:07,320
P was cool.

1203
00:59:07,440 --> 00:59:09,400
Speaker 5: Yeah, they added the prop hunt and I'd always heard

1204
00:59:09,400 --> 00:59:10,719
about that and I hadn't really played in.

1205
00:59:11,760 --> 00:59:11,920
Speaker 2: Yeah.

1206
00:59:12,280 --> 00:59:13,719
Speaker 5: I tried and didn't love it. It's just like a

1207
00:59:13,760 --> 00:59:15,960
lot of like watching people run around and shoot it

1208
00:59:16,079 --> 00:59:17,480
barrels and cones.

1209
00:59:17,559 --> 00:59:19,119
Speaker 2: You know, did you see that? Did you see the

1210
00:59:19,119 --> 00:59:21,519
clip of my brother trying to shoot somebody as a

1211
00:59:21,559 --> 00:59:24,519
toilet for a while and missing? That might sell you on.

1212
00:59:24,599 --> 00:59:26,960
It ended up being play the game and like this

1213
00:59:27,039 --> 00:59:29,639
toilet is just like going. It's like they're they're like

1214
00:59:30,079 --> 00:59:32,760
opposite sides of a pool table, right, It's kind of

1215
00:59:32,760 --> 00:59:36,880
like he's trying to just toilet as it's jumping up

1216
00:59:36,960 --> 00:59:38,519
and down. I was dying.

1217
00:59:39,840 --> 00:59:41,679
Speaker 5: Outside of that, obviously, I was traveling, so a lot

1218
00:59:41,679 --> 00:59:43,840
of steam deck like Vampire Survivors called it with Kayla,

1219
00:59:44,039 --> 00:59:47,320
and then I joined her streams for she beat Metal

1220
00:59:47,360 --> 00:59:49,960
Gear Solid four, which is still just I think the

1221
00:59:49,960 --> 00:59:52,159
best story I've ever seen in a game. Uh, And

1222
00:59:52,400 --> 00:59:55,320
I saw her beat Silent Hill too, So now I've

1223
00:59:55,320 --> 00:59:57,800
at least seen most of Silent Hill too. I think

1224
00:59:57,800 --> 00:59:59,119
I have a lot more respect for now that I

1225
00:59:59,159 --> 01:00:01,480
kind of understand. Oh, it's more than just a spooky town.

1226
01:00:01,920 --> 01:00:06,920
It's actually unbelievably sad. Oh yeah, yeah, learning about like

1227
01:00:07,000 --> 01:00:08,840
neither of us like the credits rolled and both of

1228
01:00:08,880 --> 01:00:10,280
us were like, what the fuck was that? And then

1229
01:00:10,280 --> 01:00:12,480
people explained it to us and we were like, oh,

1230
01:00:12,519 --> 01:00:17,079
that's real sad. Yeah, that was some pretty uh harsh

1231
01:00:17,519 --> 01:00:20,159
rough themes for a game to be dealing with, and

1232
01:00:20,320 --> 01:00:23,079
uh wowsers. It seems like they did a mostly good

1233
01:00:23,159 --> 01:00:23,719
job with that.

1234
01:00:23,840 --> 01:00:25,440
Speaker 3: I think that's the response they were going for.

1235
01:00:25,599 --> 01:00:26,519
Speaker 2: Yow wowsers.

1236
01:00:26,639 --> 01:00:28,199
Speaker 5: Yeah, that's the back of the box quote. You can

1237
01:00:28,320 --> 01:00:29,360
use that for the rikers.

1238
01:00:30,920 --> 01:00:34,480
Speaker 2: Oh God, I really like Silent Hill to remake, and

1239
01:00:34,719 --> 01:00:36,320
that kind of get a little bit further away from

1240
01:00:36,360 --> 01:00:37,960
having been in and or closer to the end of

1241
01:00:37,960 --> 01:00:40,880
the year, I'm like, that's pretty high in my estimation

1242
01:00:40,960 --> 01:00:42,719
for the year. Actually it's not quite like, you know,

1243
01:00:43,039 --> 01:00:45,320
a top three contender for me, but it's going to

1244
01:00:45,400 --> 01:00:47,679
be high up there. I was really impressed with that.

1245
01:00:48,000 --> 01:00:49,239
Speaker 1: Ma I'm with him, Mike.

1246
01:00:49,320 --> 01:00:52,079
Speaker 5: Yeah, I'm not used to the idea of like the

1247
01:00:52,159 --> 01:00:55,440
dude I'm playing in a game being shitty. I'm used

1248
01:00:55,440 --> 01:00:57,199
to playing games. It's like you're the hero, You're the

1249
01:00:57,239 --> 01:00:59,559
doom guy, You're the cool, solid snake, you know. And

1250
01:00:59,599 --> 01:01:01,039
this is like at the end of this and learning

1251
01:01:01,079 --> 01:01:02,960
like what this guy was, it's like, I don't like

1252
01:01:02,960 --> 01:01:03,440
this guy.

1253
01:01:03,280 --> 01:01:04,760
Speaker 2: And I was controlling him. That sucks.

1254
01:01:04,920 --> 01:01:07,840
Speaker 5: Like I'm not used to that, and that was pretty

1255
01:01:07,840 --> 01:01:10,239
interesting to see. But yeah, that dude sucks ass.

1256
01:01:10,159 --> 01:01:14,639
Speaker 1: Yeah, he's he's he sucks. James sucks. Yeah, yea god

1257
01:01:14,760 --> 01:01:15,920
him in his stupid hair.

1258
01:01:16,559 --> 01:01:17,719
Speaker 2: Yeah, looks like a dope.

1259
01:01:18,159 --> 01:01:20,760
Speaker 1: He looks like what actor does he look like? I can't.

1260
01:01:21,519 --> 01:01:23,480
Speaker 3: He looks like a goo goo doll? Right, he looks

1261
01:01:23,519 --> 01:01:23,800
like a.

1262
01:01:23,719 --> 01:01:24,400
Speaker 2: Goo goo doll?

1263
01:01:24,719 --> 01:01:27,400
Speaker 5: Or maybe the who is the guy in Game of Thrones,

1264
01:01:27,480 --> 01:01:33,519
the brother the mances brother. Oh jam It's like a

1265
01:01:33,519 --> 01:01:39,760
dopier version of that dude, right, yeah, okay, cards a great.

1266
01:01:41,679 --> 01:01:46,079
Speaker 2: Yeah, okay, yeah, definitely yeah, I believe in Harvey Dent.

1267
01:01:47,280 --> 01:01:47,840
Harvey Dent too.

1268
01:01:47,920 --> 01:01:50,639
Speaker 1: Yeah, God, yeah, yeah.

1269
01:01:50,480 --> 01:01:52,440
Speaker 5: That game seems a good I don't know if I

1270
01:01:52,440 --> 01:01:54,320
would enjoy playing it so much, because you know, I

1271
01:01:54,360 --> 01:01:56,239
tried back in the day and it was just frustrated

1272
01:01:56,239 --> 01:01:59,800
how many fucking locked doors there were. But then like

1273
01:02:00,239 --> 01:02:02,280
hung up on these locked doors, like, yeah, there's so

1274
01:02:02,280 --> 01:02:04,400
many locked doors in that game. There's so many.

1275
01:02:04,400 --> 01:02:07,280
Speaker 2: I mean, I know there's much more than in like

1276
01:02:07,320 --> 01:02:10,679
a classic Resident Evil way more like in the apartment

1277
01:02:10,719 --> 01:02:10,880
like that.

1278
01:02:10,920 --> 01:02:12,760
Speaker 5: And my friend rented it back in the day, and

1279
01:02:12,800 --> 01:02:14,760
like we got in the apartment complex, I'm like, fuck this,

1280
01:02:15,079 --> 01:02:16,800
Like we were gonna play it all weekend and beat it,

1281
01:02:16,840 --> 01:02:18,199
and like we just both got so annoyed to the

1282
01:02:18,199 --> 01:02:18,960
locked doors and stuff.

1283
01:02:18,960 --> 01:02:20,679
Speaker 2: I think the roommate makes it pretty clear, like you

1284
01:02:20,719 --> 01:02:22,119
get this key, you go to that door.

1285
01:02:22,559 --> 01:02:23,000
Speaker 3: I would say.

1286
01:02:23,000 --> 01:02:25,719
Speaker 2: The mechanics, like, you know, besides all the psychological stuff,

1287
01:02:25,760 --> 01:02:30,039
I liked the battle mechanics pretty good, the kind of

1288
01:02:30,119 --> 01:02:33,920
ducking and weaving and dodging, and no, it's almost a

1289
01:02:34,000 --> 01:02:36,280
little I don't want to overseew this, a little punch

1290
01:02:36,320 --> 01:02:38,960
outiness to it in terms of like knowing the tells

1291
01:02:39,239 --> 01:02:41,960
and when you should hip back, especially because you know

1292
01:02:42,039 --> 01:02:44,000
you AMO is scar so a lot of time you

1293
01:02:44,039 --> 01:02:46,320
are just using your board with a nail on it

1294
01:02:46,400 --> 01:02:50,079
or whatever you have, right, Yeah, exactly, it's kind of

1295
01:02:50,119 --> 01:02:53,760
it's fun. It's fun. Uh so Yeah, yeah, I want

1296
01:02:53,760 --> 01:02:56,079
to clear, be clear. It's not like punch Out.

1297
01:02:56,199 --> 01:02:58,239
Speaker 3: Really, it's more like Calisto protocol.

1298
01:02:58,280 --> 01:03:02,400
Speaker 1: Probably more like protocol. But yeah, you're talking weave and

1299
01:03:02,440 --> 01:03:04,519
you pick your spots, put it on the box. It's

1300
01:03:04,519 --> 01:03:05,159
like punch out.

1301
01:03:06,800 --> 01:03:09,199
Speaker 2: Well, it's like that poker game Jeff bought. It's the

1302
01:03:09,320 --> 01:03:10,079
it's Halo with.

1303
01:03:10,119 --> 01:03:13,880
Speaker 5: Chips, Halo with Chip reviewed that Stacked with Daniel whatever

1304
01:03:13,920 --> 01:03:14,480
the guy's name.

1305
01:03:15,639 --> 01:03:19,119
Speaker 2: Yeah, with chips. People didn't see this. Yeah, this is

1306
01:03:19,159 --> 01:03:24,559
the greatest box quote of all time. Decided stacka it's

1307
01:03:24,559 --> 01:03:26,840
not gonna go with It's like the Madden of poker.

1308
01:03:26,920 --> 01:03:29,880
It's Halo and Chip says Stacked could be the Madden

1309
01:03:29,960 --> 01:03:30,880
of poker games.

1310
01:03:31,000 --> 01:03:34,239
Speaker 3: Nigel Goodman esp in the magazine and then Halo with

1311
01:03:34,320 --> 01:03:38,840
Chips credited to Maxim Magazine. Maxim Magazine article.

1312
01:03:38,880 --> 01:03:40,679
Speaker 2: I gotta know if there's more cos.

1313
01:03:40,440 --> 01:03:43,039
Speaker 3: It's not the review. If not, but nobody wouldn't be

1314
01:03:43,159 --> 01:03:45,480
right it's probably in the it's probably in the preview,

1315
01:03:45,920 --> 01:03:48,719
or or maybe like a like they had like an

1316
01:03:48,760 --> 01:03:50,519
E three special with this game at E three. I

1317
01:03:50,519 --> 01:03:53,280
guess it would have been yeah, something like that, or

1318
01:03:53,280 --> 01:03:55,320
it could have even like been in like some real

1319
01:03:55,400 --> 01:03:58,280
player media or something that they like saw the game

1320
01:03:58,320 --> 01:03:58,880
and called it that.

1321
01:03:59,280 --> 01:04:03,119
Speaker 2: Okay, guys, I'm handling with chips poo peo pew. He's great.

1322
01:04:03,400 --> 01:04:05,960
Speaker 3: He's dual wielding a kembo chi.

1323
01:04:07,079 --> 01:04:10,039
Speaker 1: We need to stop describing for audio listeners what Mike does.

1324
01:04:11,840 --> 01:04:12,440
Speaker 3: They know?

1325
01:04:14,159 --> 01:04:16,760
Speaker 1: By the way, Mike still hasn't stopped floating from the pie.

1326
01:04:16,800 --> 01:04:17,320
Speaker 3: He smelled.

1327
01:04:17,440 --> 01:04:20,599
Speaker 2: No, pretty good. I don't even like pie.

1328
01:04:22,719 --> 01:04:25,320
Speaker 1: Mike Manati speaking about things you do, like though you

1329
01:04:25,360 --> 01:04:28,679
have been playing Mega Man ever, cade actually don't know this.

1330
01:04:29,480 --> 01:04:32,559
Speaker 2: Yeah, well so so tam got set uh I think

1331
01:04:32,599 --> 01:04:34,280
the street Fighter one that they came out with and

1332
01:04:34,400 --> 01:04:37,039
talked about it, and then I was like, oh, I

1333
01:04:37,039 --> 01:04:38,639
was looking. I was like, wait, there's a Mega Man

1334
01:04:38,760 --> 01:04:41,360
one of these, and I like Mega Man a lot.

1335
01:04:42,480 --> 01:04:45,960
So I just asked them nicely and they sent me one.

1336
01:04:46,159 --> 01:04:48,519
So that was great. And it's right over there behind me.

1337
01:04:48,559 --> 01:04:51,480
If you're watching what these are, they're kind of miniature

1338
01:04:51,559 --> 01:04:56,239
little bar top arcade machines. This one comes with the

1339
01:04:56,280 --> 01:04:58,559
two Mega Man arcade games, which are kind of like

1340
01:04:58,679 --> 01:05:01,400
just boss rushes and they can co op played, which

1341
01:05:01,440 --> 01:05:05,920
is neat. It has Final Fight, Strider Nice in the round,

1342
01:05:06,119 --> 01:05:08,679
and one shooting game. I forgot always forget the name

1343
01:05:08,719 --> 01:05:11,239
of the shooting game, like a shmump of some kind.

1344
01:05:11,320 --> 01:05:13,239
So like the Street Fighter wants all those like fighting games,

1345
01:05:13,239 --> 01:05:18,360
this is more like capcom other more actiony arcade games,

1346
01:05:18,360 --> 01:05:20,639
which is a lot of fun stuff. I love Final Fight,

1347
01:05:20,639 --> 01:05:23,199
I love Strider, and obviously I love the Mega Man's

1348
01:05:23,639 --> 01:05:25,360
so and you know, playing it it feels good. You

1349
01:05:25,480 --> 01:05:27,840
got one set of you know, the joystick and the

1350
01:05:27,880 --> 01:05:30,559
buttons there, but you can also connect controllers to it

1351
01:05:30,599 --> 01:05:33,320
through Bluetooth or whatever, so you can't do two player

1352
01:05:33,440 --> 01:05:36,119
on some of the two player games, but also weren't

1353
01:05:36,119 --> 01:05:39,000
anything else. I just love it as a decoration, right, Yeah,

1354
01:05:39,039 --> 01:05:39,639
it looks nice.

1355
01:05:39,760 --> 01:05:39,920
Speaker 3: Yeah.

1356
01:05:39,960 --> 01:05:42,400
Speaker 5: I got the street Fighter Arcade one up, and it's

1357
01:05:42,400 --> 01:05:43,880
just like I played it like once or twice, which

1358
01:05:43,920 --> 01:05:45,840
is gotten a track screen for Street Fighter going all

1359
01:05:45,840 --> 01:05:46,079
the time.

1360
01:05:46,119 --> 01:05:48,280
Speaker 2: I like that. Yeah, yeah, is that anytime I'm streaming

1361
01:05:48,280 --> 01:05:49,639
now or something? I get to pick one of these

1362
01:05:49,719 --> 01:05:51,239
games that just kind of let it play in the

1363
01:05:51,280 --> 01:05:53,559
demo mode back there, and I think it looks nice.

1364
01:05:53,639 --> 01:05:56,679
I can actually swap out the Marquee because it's megamun

1365
01:05:56,760 --> 01:05:59,239
right now, but it also came with the Marquee cards

1366
01:05:59,239 --> 01:06:01,320
for I think Final Fight and Streider. I'll probably just

1367
01:06:01,400 --> 01:06:03,960
keep Mega Man in there because that's you know what

1368
01:06:04,079 --> 01:06:07,159
I like. I like the ARKDE one up stuff for sure,

1369
01:06:07,639 --> 01:06:11,360
and this is smaller than that obviously, right, but let's

1370
01:06:11,360 --> 01:06:12,920
think about this. Is you just take it out and

1371
01:06:12,920 --> 01:06:15,239
it's all there. The RKE one up doesn't require quite

1372
01:06:15,239 --> 01:06:19,280
a bit of putting together for as much as you

1373
01:06:19,320 --> 01:06:21,440
do actually play these things. For most people, part of

1374
01:06:21,440 --> 01:06:23,239
me is like, look, the RK one up is already

1375
01:06:23,239 --> 01:06:26,559
a smaller version. I know it's more of us freestanding

1376
01:06:26,679 --> 01:06:28,639
arcade thing, but I'm like, yeah, this thing is almost

1377
01:06:28,639 --> 01:06:30,679
more convenient in some ways and gives me a similar

1378
01:06:30,679 --> 01:06:33,840
experience and it's easier to kind of move around and stuff.

1379
01:06:34,519 --> 01:06:37,039
But the ever cade they take cartridges, like you could

1380
01:06:37,039 --> 01:06:39,679
buy cartridges and there's two cartridge slots so I could

1381
01:06:39,920 --> 01:06:40,880
get more games.

1382
01:06:41,119 --> 01:06:43,320
Speaker 5: They have the affordable thing too that Yeah, the everricade

1383
01:06:43,320 --> 01:06:45,760
cartridges and stuff. They did they send it to you

1384
01:06:45,800 --> 01:06:47,639
after you said you liked Mega Man on this podcast.

1385
01:06:48,519 --> 01:06:50,920
Speaker 2: No, I just had to reach out to those specifically

1386
01:06:50,960 --> 01:06:52,880
because Tam talked about Industry Fighter.

1387
01:06:52,840 --> 01:06:55,360
Speaker 5: I always want to try something I have always enjoyed

1388
01:06:55,400 --> 01:07:00,360
Mega Man. Let's just see if that works. Okay, okay,

1389
01:07:00,440 --> 01:07:05,360
I don't understand. Yeah, yeah, yeah.

1390
01:07:04,320 --> 01:07:05,519
Speaker 1: I love jacking in.

1391
01:07:07,960 --> 01:07:13,199
Speaker 2: We know everybody yeah on that street. Fine, but no,

1392
01:07:13,280 --> 01:07:15,199
thank you, thank you to ever came for said to

1393
01:07:15,199 --> 01:07:17,039
be this thing. I like it a lot.

1394
01:07:17,239 --> 01:07:20,519
Speaker 1: I think it's very neat, fantastic, fantastical.

1395
01:07:20,760 --> 01:07:23,239
Speaker 3: I bought another Chinese handheld.

1396
01:07:23,480 --> 01:07:25,880
Speaker 2: What do you you got me on these things?

1397
01:07:26,400 --> 01:07:28,960
Speaker 3: I kinda I kind of like, just did it in

1398
01:07:28,960 --> 01:07:30,960
a fugue state. Let's see if I can. I can't

1399
01:07:30,960 --> 01:07:34,519
remember what it's you exalt like I just in a meeting.

1400
01:07:34,639 --> 01:07:37,159
I just bought it before I knew what I was doing.

1401
01:07:37,199 --> 01:07:38,119
Hang on, let me see here.

1402
01:07:38,320 --> 01:07:38,480
Speaker 7: Uh.

1403
01:07:38,760 --> 01:07:41,360
Speaker 2: I think second got found in the ceiling. If you

1404
01:07:41,800 --> 01:07:45,639
like quiet, quitting your consciousness.

1405
01:07:45,679 --> 01:07:49,320
Speaker 3: Exactly, it's the trime, the trime you brick handheld, it's

1406
01:07:49,360 --> 01:07:53,320
called a brick, but yeah, it's right exactly. I got brick.

1407
01:07:55,679 --> 01:07:57,280
Speaker 5: Oh, I see it. It looks like an analog.

1408
01:07:58,000 --> 01:08:01,960
Speaker 3: Yes, and it's apparently very good. I think retro game

1409
01:08:01,960 --> 01:08:03,400
cour did a video on it, and I was watching,

1410
01:08:03,440 --> 01:08:05,239
I'm like, I want it, and then I just bought

1411
01:08:05,280 --> 01:08:06,920
it kind of without thinking I don't need it.

1412
01:08:07,039 --> 01:08:09,639
Speaker 1: Do I want to get bricked up?

1413
01:08:09,920 --> 01:08:11,440
Speaker 3: I think you might want to get pricked up?

1414
01:08:11,519 --> 01:08:13,679
Speaker 2: Yeah, I want to get breck It's I.

1415
01:08:13,639 --> 01:08:16,239
Speaker 3: Wish it had the like the burgundy color with some stock.

1416
01:08:16,319 --> 01:08:18,279
It looked really handsome, but I ended up getting the

1417
01:08:18,279 --> 01:08:20,520
white one. It's it's it's on its way. But most

1418
01:08:20,520 --> 01:08:22,439
of I'm just like I thought I was done. I

1419
01:08:22,439 --> 01:08:25,159
thought I was not doing this anymore, and apparently I'm

1420
01:08:25,199 --> 01:08:27,800
never done, so I might as well just give in

1421
01:08:27,840 --> 01:08:29,720
and go back to my old ways.

1422
01:08:30,479 --> 01:08:32,680
Speaker 5: They feel good to put together, and then you get

1423
01:08:32,720 --> 01:08:34,279
all the cores work and everything.

1424
01:08:34,039 --> 01:08:35,960
Speaker 3: And like yeah, all this stuff like just yeah, it's

1425
01:08:35,960 --> 01:08:38,640
like a part of that is is very it's animal crossing, right,

1426
01:08:38,640 --> 01:08:39,600
it's just setting up a world.

1427
01:08:39,640 --> 01:08:42,239
Speaker 5: But there's different use cases for each one of these.

1428
01:08:42,279 --> 01:08:44,119
I think, like I know, in my pocket isn't like

1429
01:08:44,119 --> 01:08:46,199
a Chinese handout. That's like more of a like crazy some.

1430
01:08:46,840 --> 01:08:49,359
Speaker 3: Like some are like the you know really high quality

1431
01:08:49,399 --> 01:08:50,800
and you got to keep them nice, take care of.

1432
01:08:51,159 --> 01:08:52,760
Speaker 5: I want to play for a man, Yeah, I want

1433
01:08:52,800 --> 01:08:54,119
to play through a full game. I'm doing that on

1434
01:08:54,119 --> 01:08:56,399
the unlocked pocket. I want to throw something in a bag,

1435
01:08:56,560 --> 01:08:58,800
and that's the sp thing that pulls up you are

1436
01:08:58,800 --> 01:08:59,800
going into a steam room.

1437
01:08:59,800 --> 01:09:02,680
Speaker 2: I'm you got the joke.

1438
01:09:02,760 --> 01:09:06,720
Speaker 3: Yeah, Like some are good for that, and it's like, okay,

1439
01:09:06,760 --> 01:09:08,279
well that will got a bit sweaty. We'll see how

1440
01:09:08,279 --> 01:09:11,319
it does. But yeah, I do find myself like picking

1441
01:09:11,399 --> 01:09:13,199
up these for different use cases for sure.

1442
01:09:13,560 --> 01:09:17,199
Speaker 1: Yeah. These also make like good gifts for theies in

1443
01:09:17,239 --> 01:09:17,800
your life.

1444
01:09:18,079 --> 01:09:20,920
Speaker 3: Yeah, and they're like relatively affordable. Yeah, you know the

1445
01:09:22,239 --> 01:09:24,279
I guess you could like clone like one SD card

1446
01:09:24,319 --> 01:09:26,399
and clone it yourself, so you don't like buy the

1447
01:09:26,520 --> 01:09:29,600
preloaded dusty card from Like that's how keep Retro does it.

1448
01:09:30,039 --> 01:09:31,720
Like you could just pay a little extra and they'll

1449
01:09:31,720 --> 01:09:33,000
just send you an SD card. There's a bunch of

1450
01:09:33,000 --> 01:09:34,960
games on it, and I did do that. I do

1451
01:09:35,119 --> 01:09:37,880
like that, but it is also fun setting it up yourself.

1452
01:09:37,920 --> 01:09:40,000
But once you start doing it as gifts, there's a

1453
01:09:40,039 --> 01:09:42,520
handful that are like these are cheap and they come

1454
01:09:42,560 --> 01:09:44,640
set up. Just get those and send them out to friends,

1455
01:09:44,680 --> 01:09:46,960
and most people appreciate, especially if they have the Easy

1456
01:09:47,079 --> 01:09:48,399
UI installed already.

1457
01:09:48,399 --> 01:09:50,439
Speaker 5: I find a lot of them are afraid of Nintendo

1458
01:09:51,560 --> 01:09:54,000
pursuing them because they'll have like every game except for

1459
01:09:54,039 --> 01:09:55,560
like nothing first party Nintendo.

1460
01:09:55,640 --> 01:09:58,920
Speaker 3: So you just that's a recent development. Yeah, they used

1461
01:09:58,920 --> 01:10:02,000
to not care and last couple of years weird, huh,

1462
01:10:02,079 --> 01:10:04,760
a little less a gung ho on including Nintendo stuff.

1463
01:10:04,840 --> 01:10:05,520
Speaker 2: Yeah.

1464
01:10:05,560 --> 01:10:08,960
Speaker 1: God, I'm just looking at all these dumb handhelds I

1465
01:10:09,000 --> 01:10:10,920
don't need, but I kind of fun.

1466
01:10:12,079 --> 01:10:14,239
Speaker 3: Yeah, I think I think I'm like, I'm looking for

1467
01:10:14,319 --> 01:10:17,720
one more after this will probably be has a much

1468
01:10:17,760 --> 01:10:20,439
bigger screen. I think. I think we're kind of getting

1469
01:10:20,720 --> 01:10:23,399
to that point where they're gonna have like seven eight

1470
01:10:23,399 --> 01:10:26,239
inch screens on these that will be relatively affordable, so that.

1471
01:10:26,359 --> 01:10:28,119
Speaker 5: When I see Chad saying, oh, I wouldn't mind collecting

1472
01:10:28,159 --> 01:10:29,920
these except the batteries and all of them are taking

1473
01:10:29,960 --> 01:10:32,279
time bomb, Wouldn't that be great if I don't use

1474
01:10:32,359 --> 01:10:34,479
the like any kind of the the gas line of

1475
01:10:34,520 --> 01:10:36,399
my porch because I'm afraid it's gonna blow out my house,

1476
01:10:36,520 --> 01:10:38,520
and then eventually my house blows up because I just

1477
01:10:38,560 --> 01:10:41,000
have way too many.

1478
01:10:42,159 --> 01:10:44,800
Speaker 2: Oh gosh, you're gonna have to move into that hotel

1479
01:10:44,880 --> 01:10:48,520
or whatever. Smoke I'll start smoking, I guess.

1480
01:10:48,600 --> 01:10:51,920
Speaker 1: Yeah, Well, Dan, if you need any packs of cigarettes,

1481
01:10:51,960 --> 01:10:54,560
I may or may not have you. Okay in l

1482
01:10:54,600 --> 01:10:59,800
a boy speaking by smoking cigarettes, you may be inclined

1483
01:10:59,800 --> 01:11:02,319
to you his mouthwash after that, just like the game

1484
01:11:02,800 --> 01:11:05,319
I've been playing, and I beat Mouthwashing?

1485
01:11:05,439 --> 01:11:06,000
Speaker 2: You beat it?

1486
01:11:10,319 --> 01:11:11,119
Speaker 3: How long was it?

1487
01:11:12,239 --> 01:11:34,199
Speaker 1: And half come back? I thought we lost the show Mouthwashing.

1488
01:11:34,319 --> 01:11:37,119
I clocked in about two and a half hours. Grub.

1489
01:11:37,199 --> 01:11:39,119
I know you were talking about doing a stream on

1490
01:11:39,199 --> 01:11:41,920
Wednesday and or Thursday of trying to cap off some

1491
01:11:42,359 --> 01:11:44,439
miscllaneous Game of the Year candidates.

1492
01:11:45,279 --> 01:11:47,279
Speaker 3: Maybe this could be one of that.

1493
01:11:48,079 --> 01:11:53,439
Speaker 1: The list is a first person horror psychological game.

1494
01:11:54,199 --> 01:11:54,760
Speaker 3: You are.

1495
01:11:55,680 --> 01:11:58,880
Speaker 1: You take control of a couple of people on the

1496
01:11:58,920 --> 01:11:59,680
spaceship the.

1497
01:11:59,680 --> 01:12:02,199
Speaker 3: Toll Bar And said, and also I follow up to

1498
01:12:02,239 --> 01:12:06,920
that fish game I played during ah guest.

1499
01:12:07,319 --> 01:12:08,399
Speaker 1: Maybe the same devs.

1500
01:12:08,800 --> 01:12:09,680
Speaker 3: I mean, we'll look it up.

1501
01:12:10,640 --> 01:12:16,079
Speaker 1: Mouthwashing. I really really enjoyed it and the story it

1502
01:12:16,159 --> 01:12:18,079
had to tell. For folks that are a little bit

1503
01:12:18,119 --> 01:12:20,720
squeamish and get a little spooked too easily. There are

1504
01:12:20,760 --> 01:12:24,960
a couple jump scares, not too much in there that

1505
01:12:25,439 --> 01:12:27,920
will ruin your night or ruin your day, or increase

1506
01:12:27,960 --> 01:12:33,000
your blood pressure too much. My gripes with a game though,

1507
01:12:33,399 --> 01:12:36,680
is for the most part, you're just going from point

1508
01:12:36,680 --> 01:12:39,319
A to point B, talking to your crew, figuring out

1509
01:12:39,359 --> 01:12:44,000
small little puzzles. Is the bits where they introduce now

1510
01:12:44,039 --> 01:12:49,079
you kind of got a stealth around aspects of the game,

1511
01:12:49,840 --> 01:12:52,159
or else you will have to restart a level, or

1512
01:12:52,199 --> 01:12:56,000
maybe they suddenly give you a weapon and you have

1513
01:12:56,079 --> 01:12:59,760
to clunkily use that weapon, and sure it's probably designed

1514
01:12:59,760 --> 01:13:02,359
instea away where it is supposed to be clunky, but

1515
01:13:02,439 --> 01:13:05,000
that kind of hampered my enjoyment of the game. The

1516
01:13:05,039 --> 01:13:08,399
story that they have to tell absolutely basshit insane. The

1517
01:13:08,439 --> 01:13:13,560
game is called Mouthwashing. But you are on a spaceship

1518
01:13:14,079 --> 01:13:18,920
deliver like a delivery ship, and you are just a

1519
01:13:18,920 --> 01:13:22,479
cargo ship, and you're a crew of five, and you

1520
01:13:22,520 --> 01:13:26,680
figure out the different dynamics that descend when you kind

1521
01:13:26,680 --> 01:13:29,920
of get marooned in space with four other folks and

1522
01:13:30,159 --> 01:13:34,039
limited supplies start to get scarce, and maybe there's some

1523
01:13:34,840 --> 01:13:39,079
funky jazz going on in between the characters. If you're

1524
01:13:39,119 --> 01:13:41,520
looking for a quick two and a half hour, three

1525
01:13:41,560 --> 01:13:45,760
hour scary, spooky game to cap off the year. Highly

1526
01:13:45,840 --> 01:13:49,119
highly recommend mouthwashing if you're looking for an existential crisis

1527
01:13:49,159 --> 01:13:51,119
game and you don't want to play a long game

1528
01:13:51,159 --> 01:13:54,439
like a thousand X resist or metaphor and you just

1529
01:13:54,479 --> 01:14:01,000
want to slowly disassociate in space about if this is perhaps,

1530
01:14:01,840 --> 01:14:04,920
uh you'll only ever measure up because of your mistakes,

1531
01:14:05,119 --> 01:14:07,720
then that is for all right.

1532
01:14:08,319 --> 01:14:10,079
Speaker 3: I think this is from the dove the data how

1533
01:14:10,119 --> 01:14:12,720
fish is made. So if you watch that a few

1534
01:14:12,720 --> 01:14:15,319
weeks back that we played and we're interested, you got

1535
01:14:15,359 --> 01:14:15,920
to follow up.

1536
01:14:16,159 --> 01:14:17,720
Speaker 5: I was what you said in mouthw washing and trying

1537
01:14:17,720 --> 01:14:19,279
to picture what it was, and it made me think,

1538
01:14:19,439 --> 01:14:23,319
would it be good DLC for powerwash simulator if you're

1539
01:14:23,359 --> 01:14:26,000
a little dude in a gross mouth and you got

1540
01:14:26,039 --> 01:14:28,199
to clean up teeth and like really get in there,

1541
01:14:28,319 --> 01:14:28,640
get the.

1542
01:14:29,159 --> 01:14:30,399
Speaker 3: The string guys.

1543
01:14:30,800 --> 01:14:35,920
Speaker 5: Yeah, guy run in there with some power hose, black remover.

1544
01:14:35,640 --> 01:14:37,439
Speaker 3: Stuff, ginge of vitis.

1545
01:14:37,520 --> 01:14:39,880
Speaker 5: That might be I don't like two stuff, but like

1546
01:14:39,880 --> 01:14:42,319
I feel like that would be satisfying, right, Yeah.

1547
01:14:42,319 --> 01:14:44,640
Speaker 3: I think if they do it in like a stylized

1548
01:14:44,680 --> 01:14:47,479
way a little bit, so it's not like photorealistic mouth

1549
01:14:47,479 --> 01:14:47,920
that I'm in.

1550
01:14:48,079 --> 01:14:50,960
Speaker 2: No photo people like that are yeah, ye.

1551
01:14:52,680 --> 01:14:53,359
Speaker 3: Put me in the mouth.

1552
01:14:53,439 --> 01:14:53,720
Speaker 2: Yeah.

1553
01:14:54,079 --> 01:14:58,520
Speaker 1: This game passed. Uh, definitely passed my my screenshot test

1554
01:14:58,880 --> 01:15:02,399
of playing through it, because as I kept hitting F

1555
01:15:02,439 --> 01:15:05,159
twelve I was playing, was like, Damn, that's a bar.

1556
01:15:05,600 --> 01:15:08,800
Damn that's a bar. Damn that's a bar one of them.

1557
01:15:09,199 --> 01:15:10,920
This is a little bit like game. This won't give

1558
01:15:11,079 --> 01:15:13,840
you any spoilers, though. One of the characters is just

1559
01:15:14,279 --> 01:15:17,479
saying I hoped I could raise my children to be

1560
01:15:17,479 --> 01:15:19,640
better than their old man. And then I was like, God,

1561
01:15:19,760 --> 01:15:21,920
damn it, this fucking game. I didn't want to think

1562
01:15:22,119 --> 01:15:24,439
this hard. I didn't want to feel this hard. So

1563
01:15:24,479 --> 01:15:27,760
I'm gonna go take quick bricky break and then we'll

1564
01:15:27,800 --> 01:15:34,960
talk about the news right after this grub. Is there

1565
01:15:35,000 --> 01:15:37,359
anything I can do to get you to do the

1566
01:15:37,359 --> 01:15:42,920
news segment? What if I play the music, I'll work

1567
01:15:42,960 --> 01:15:43,359
them up?

1568
01:15:43,600 --> 01:15:47,640
Speaker 2: Yeah, you get them?

1569
01:15:47,680 --> 01:15:49,960
Speaker 3: Okay, all right, he's alive.

1570
01:15:54,119 --> 01:15:55,840
Speaker 1: He's shaking the ropes like my taste.

1571
01:15:57,760 --> 01:16:02,319
Speaker 3: I'll no, no, no, now, of course not all right. Yeah.

1572
01:16:02,319 --> 01:16:05,159
We got some news here from softworing not really considering

1573
01:16:05,199 --> 01:16:08,920
Eldering two development from software director Hittiteka Miyazaki says the

1574
01:16:08,960 --> 01:16:12,720
studio is not currently considering an Elderring sequel. Miyazaki mentioned

1575
01:16:12,720 --> 01:16:16,439
the studios working on diverse projects, but didn't provide specific details.

1576
01:16:17,359 --> 01:16:21,319
You know, the game did very well. Elden Ring twenty

1577
01:16:21,319 --> 01:16:24,439
five million copies sold, and it continues to sell, will

1578
01:16:24,479 --> 01:16:26,880
continue to sell for years. They had the DLC that

1579
01:16:26,920 --> 01:16:32,119
was very successful this year after the DLC. I'm a

1580
01:16:32,159 --> 01:16:33,920
little bit it's a little bit easier to understand that

1581
01:16:33,960 --> 01:16:35,640
because it's like, Okay, now, this does feel like a

1582
01:16:35,680 --> 01:16:37,600
package that we can just sell for a long time

1583
01:16:37,960 --> 01:16:39,680
and they don't need to rush into elder Ring two.

1584
01:16:39,680 --> 01:16:41,680
I think when eld Ring one first came out and

1585
01:16:41,720 --> 01:16:43,880
it was doing so, it's like, well, obviously they just

1586
01:16:43,920 --> 01:16:46,520
do elder Ring two next, because that'll be the thing

1587
01:16:46,560 --> 01:16:49,359
that just does so well. But seemed like it took

1588
01:16:49,600 --> 01:16:51,640
way longer for them. It did take way longer for

1589
01:16:51,680 --> 01:16:53,600
them to make this one than any of their other games,

1590
01:16:54,079 --> 01:16:55,760
and I think maybe they were like, let's try some

1591
01:16:55,800 --> 01:16:58,199
other stuff in the meantime. Well, Eldering continues to do

1592
01:16:58,239 --> 01:17:01,199
its thing. That's fine for them. How do you got

1593
01:17:01,199 --> 01:17:02,960
how are you guys feeling about you know, the future

1594
01:17:03,039 --> 01:17:04,520
from soft in the games they might be making.

1595
01:17:04,760 --> 01:17:07,319
Speaker 2: Yeah, I still am curious, like, because can they really

1596
01:17:07,359 --> 01:17:10,319
go back to more of that Dark Souls Bloodborne?

1597
01:17:10,560 --> 01:17:11,119
Speaker 1: Right? Uh?

1598
01:17:11,239 --> 01:17:14,800
Speaker 2: Sekao slightly smaller scale now or even the next game

1599
01:17:14,880 --> 01:17:18,159
is not Elder Ring two, is it's still something of

1600
01:17:18,199 --> 01:17:21,720
that scale, like well, now, hey yeah, it's blood Born too,

1601
01:17:21,840 --> 01:17:24,039
but it's that scale of Valor Ring. It's a giant

1602
01:17:24,079 --> 01:17:28,000
open world now, because that's what people really really really liked, right.

1603
01:17:28,199 --> 01:17:30,720
I know some of the Souls die Hard still prefer

1604
01:17:30,800 --> 01:17:33,479
that Dark Soul style for sure, but I'm not like

1605
01:17:33,600 --> 01:17:36,520
expecting Dark Souls four or something like that. I mean,

1606
01:17:36,560 --> 01:17:38,760
they have a completely new trick up their sleeve, right,

1607
01:17:38,760 --> 01:17:43,920
But it's it's very hard in this industry to scale back, right,

1608
01:17:43,960 --> 01:17:47,520
Everybody expects bigger, bigger, and bigger, especially when you were

1609
01:17:47,600 --> 01:17:51,600
kind of reaping rewards from that. They're in a position

1610
01:17:51,600 --> 01:17:53,640
where they can kind of do what they want to

1611
01:17:53,720 --> 01:17:56,680
a degree. It'll be very interesting to see what that is.

1612
01:17:58,159 --> 01:17:59,199
Speaker 3: Yeah, I think they.

1613
01:17:59,359 --> 01:18:01,560
Speaker 1: Go back to you Armored Corps.

1614
01:18:02,039 --> 01:18:03,760
Speaker 3: They'll do another Armored Corp. Yeah they will.

1615
01:18:04,439 --> 01:18:06,439
Speaker 2: I bet they will. I mean but even then, right,

1616
01:18:06,520 --> 01:18:09,960
like Armored Core six the best knowing Armored Corps, but

1617
01:18:10,000 --> 01:18:17,319
it did to do twenty five million copies, like freaking

1618
01:18:17,880 --> 01:18:19,880
the name for elden Ring Metal Chaos.

1619
01:18:19,960 --> 01:18:24,359
Speaker 3: Yeah, yeah, I think that they probably just sprinkle in

1620
01:18:24,399 --> 01:18:26,079
a couple of different things here in the next uh

1621
01:18:26,239 --> 01:18:28,560
you know, five six, seven years where it'll be there

1622
01:18:28,600 --> 01:18:30,600
probably will be something a can to a Dark Souls.

1623
01:18:30,760 --> 01:18:33,600
They probably do go back do something that way. In

1624
01:18:33,640 --> 01:18:38,319
the meantime while they began prototyping the next big massive

1625
01:18:38,319 --> 01:18:40,680
open world game, whether that's elden Ring two or something else,

1626
01:18:40,680 --> 01:18:42,359
but that'll take a really long time, and they seem

1627
01:18:42,439 --> 01:18:45,640
to want to keep things fresh and have a you know,

1628
01:18:45,760 --> 01:18:47,960
a game every couple of years. That's what they've been

1629
01:18:48,000 --> 01:18:50,039
able to do. And I think they're going to kind

1630
01:18:50,039 --> 01:18:52,840
of keep trying to do that. And I think, you know,

1631
01:18:53,399 --> 01:18:56,960
they will set the scope appropriately, right, Like the problem

1632
01:18:57,079 --> 01:18:58,800
is the next thing if it's not a big open

1633
01:18:58,840 --> 01:19:01,760
world thing, actually probably we won't sell twenty five million copies.

1634
01:19:01,920 --> 01:19:04,279
But that means just scope it appropriately and know what

1635
01:19:04,319 --> 01:19:06,399
it is and try to hit your audience really hard.

1636
01:19:06,439 --> 01:19:09,079
And then as you are approaching to do an ald

1637
01:19:09,159 --> 01:19:12,640
Ring two or whatever, at that point, you didn't like

1638
01:19:12,800 --> 01:19:15,560
waste all your money expecting the next one of these

1639
01:19:15,600 --> 01:19:18,079
games to do twenty five million copies. That would be

1640
01:19:18,079 --> 01:19:23,239
a problem. New PlayStation handheld report has been backed up

1641
01:19:23,319 --> 01:19:26,960
by Digital Foundry. Now. Digital Foundry corroborates Bloomberg's report that

1642
01:19:27,000 --> 01:19:30,479
Sony is working on a new PlayStation handheld. Sony's handheld

1643
01:19:30,479 --> 01:19:33,359
console is still in the early stages of development and

1644
01:19:33,520 --> 01:19:37,039
years away from release. Digital Foundry has heard rumors about

1645
01:19:37,039 --> 01:19:40,319
the handheld for several months. The future of offering a

1646
01:19:40,359 --> 01:19:44,399
handheld in home console options seems likely for Sony. Microsoft

1647
01:19:44,439 --> 01:19:47,760
is also working on handheld gaming prototypes, but any potential

1648
01:19:47,800 --> 01:19:50,640
device is also still years away. So it's like a

1649
01:19:50,680 --> 01:19:55,319
lot of smoke here. Now. It's interesting. It's like everyone

1650
01:19:55,359 --> 01:19:58,640
hears about this, and also it's very early in development

1651
01:19:59,000 --> 01:20:00,840
at the same time, so not like people are like

1652
01:20:00,880 --> 01:20:04,079
steaming prototypes. It is, no, they're considering doing this, but

1653
01:20:04,119 --> 01:20:06,439
they must be so serious about it, and everyone is

1654
01:20:06,479 --> 01:20:07,079
hearing about it.

1655
01:20:07,159 --> 01:20:09,319
Speaker 2: Right, Everyone's gonna have to have one of these, you know,

1656
01:20:09,840 --> 01:20:12,520
you know, this stuff is like seven years maybe away,

1657
01:20:12,720 --> 01:20:14,960
but that's about the time where, yeah, you're definitely gonna

1658
01:20:15,359 --> 01:20:17,000
need to have one of these on the market.

1659
01:20:17,479 --> 01:20:20,119
Speaker 1: Yeah, yeah, by seven years, you absolutely have. Now, when

1660
01:20:20,199 --> 01:20:23,680
I went down to Sokal to go to Disneyland and Universal.

1661
01:20:24,079 --> 01:20:28,680
Over Thanksgiving break at my hotel, this dude had uh

1662
01:20:29,680 --> 01:20:32,439
busted out a gigantic gaming laptop and had like a

1663
01:20:32,479 --> 01:20:35,319
controller and everything, just hanging out in the lobby and

1664
01:20:35,359 --> 01:20:37,079
then I was also kind of getting some quiet time

1665
01:20:37,079 --> 01:20:39,520
and I bust out my Steam deck. He walks over

1666
01:20:39,600 --> 01:20:41,840
and it's like what what is that?

1667
01:20:42,359 --> 01:20:43,359
Speaker 2: Well, what are you doing?

1668
01:20:43,840 --> 01:20:46,560
Speaker 1: And like do you have good news for it? I'm like, sir,

1669
01:20:46,720 --> 01:20:48,600
let me welcome you to the future. This is a

1670
01:20:48,720 --> 01:20:51,439
Steam deck. And then he's like, wait, what you could

1671
01:20:51,439 --> 01:20:54,720
play PC games on that? And then he was like

1672
01:20:54,760 --> 01:20:57,000
can you can you mod that thing? Can you put

1673
01:20:57,039 --> 01:20:59,840
stuff in that? I'm like, you could pull whatever you want.

1674
01:21:01,800 --> 01:21:02,039
Speaker 2: Yeah.

1675
01:21:02,079 --> 01:21:06,119
Speaker 1: So I think, Mike, you're right. PlayStation Xbox moving forward,

1676
01:21:06,119 --> 01:21:08,600
they're going to need one of these, Like a handheld

1677
01:21:08,600 --> 01:21:10,439
that's going to need one. It's going to be it's

1678
01:21:10,439 --> 01:21:13,079
going to be a skill you have to have going forward.

1679
01:21:13,199 --> 01:21:15,399
At some point it might be the only skill. Isn't

1680
01:21:15,399 --> 01:21:17,680
it wild that like VR was not the thing that

1681
01:21:17,720 --> 01:21:19,960
panned out, but handhelds were.

1682
01:21:20,560 --> 01:21:21,880
Speaker 2: Yeah, good call by Nintendo.

1683
01:21:21,960 --> 01:21:25,279
Speaker 3: Huh yeah yeah yeah, yeah, Like I think I always

1684
01:21:25,319 --> 01:21:26,600
kind of felt that way where it's like, if there

1685
01:21:26,720 --> 01:21:29,720
is this thing that could be something, but please just

1686
01:21:29,720 --> 01:21:32,479
give me a cool handheld. But obviously that to me,

1687
01:21:32,600 --> 01:21:37,920
So yeah, i'll, we'll, I guess see at some point

1688
01:21:38,000 --> 01:21:40,399
what this thing looks like. There is still chance maybe

1689
01:21:40,520 --> 01:21:42,479
it never does come out, or this version of it

1690
01:21:42,479 --> 01:21:45,920
doesn't pan out. But I think that if they continue

1691
01:21:45,960 --> 01:21:48,640
to like really focus on the PlayStation brand, they will

1692
01:21:48,640 --> 01:21:50,920
always have a PlayStation console that goes under your TV.

1693
01:21:51,680 --> 01:21:54,960
But there's an audience increasingly clearly that does want the handheld,

1694
01:21:55,000 --> 01:21:56,039
so you have to serve them there.

1695
01:21:56,159 --> 01:21:59,079
Speaker 2: What do you say, I've been seeing even more switched

1696
01:21:59,119 --> 01:22:01,680
to rumors popping off two in the periphery here. I

1697
01:22:01,680 --> 01:22:04,439
don't know if you've taken any stock of those, Jeff.

1698
01:22:04,640 --> 01:22:07,399
Speaker 3: Yeah, there's some leaks of the joy Con that look

1699
01:22:07,600 --> 01:22:12,039
a lot like Joycon, and there is what like apparently

1700
01:22:12,079 --> 01:22:15,479
some third party peripherals are already on sale and things

1701
01:22:15,560 --> 01:22:18,800
like that in some areas that they think is based

1702
01:22:18,800 --> 01:22:21,880
on official specs from Nintendo. So yeah, I mean that

1703
01:22:21,920 --> 01:22:23,600
stuff's happening. A lot of stuff could have been like

1704
01:22:23,640 --> 01:22:25,439
in the works for a very long time, like to

1705
01:22:25,479 --> 01:22:28,520
the point where Nintendo was like, hey, we will provide

1706
01:22:28,560 --> 01:22:31,279
certain stuff on this date, and here it is and

1707
01:22:31,319 --> 01:22:34,039
then actually, no, no, now Nintendo is moving the Switch

1708
01:22:34,079 --> 01:22:36,520
to release later, but those things are still getting ready

1709
01:22:36,520 --> 01:22:38,239
to come out as if that thing was maybe going

1710
01:22:38,319 --> 01:22:42,000
to launch in late twenty twenty four. So yeah, I mean,

1711
01:22:42,359 --> 01:22:45,000
they got to talk about it soon. They do. We

1712
01:22:45,079 --> 01:22:46,279
know they're talking about it before the end.

1713
01:22:46,239 --> 01:22:48,720
Speaker 5: Of March, but we're excited to reveal that we will

1714
01:22:48,760 --> 01:22:51,119
be revealing the Switch too during the countdown to the

1715
01:22:51,119 --> 01:22:51,840
Game Awards.

1716
01:22:52,039 --> 01:22:56,079
Speaker 2: It is everybody Thursday something. Wow. Yeah, what a scoop.

1717
01:22:57,119 --> 01:22:59,359
Speaker 3: Yeah, Dan, Dan's really been out there hitting the pavement

1718
01:22:59,399 --> 01:22:59,960
to make this happen.

1719
01:23:00,079 --> 01:23:02,479
Speaker 2: Absolutely, I'm very proud of that for you. Yeah, yep.

1720
01:23:03,319 --> 01:23:06,000
Speaker 3: PS five ads limited time PS one boot up and

1721
01:23:06,039 --> 01:23:09,840
customizable themes based on previous consoles. Sony has released a

1722
01:23:09,840 --> 01:23:14,600
PlayStation five update celebrating the brand's thirtieth anniversary that allows

1723
01:23:14,640 --> 01:23:17,680
players to customize their consoles designed with themes based on

1724
01:23:17,760 --> 01:23:21,159
different PlayStation generations, PS one, PS two, three, four, five,

1725
01:23:21,479 --> 01:23:24,640
and a thirtieth anniversary theme. The update includes features like

1726
01:23:24,680 --> 01:23:27,279
the PS one boot up sound in the startup sequence

1727
01:23:27,319 --> 01:23:30,159
and customizable visual and audio options for the home screen.

1728
01:23:30,479 --> 01:23:32,640
So you could just make your PS five startup like

1729
01:23:32,640 --> 01:23:33,279
a PS one.

1730
01:23:33,399 --> 01:23:35,000
Speaker 1: Oh yeah, and that rules.

1731
01:23:35,039 --> 01:23:36,479
Speaker 3: Yep, that is a very cool thing.

1732
01:23:36,600 --> 01:23:40,319
Speaker 2: That's great. Thirtieth anniversary has been pretty good. Yeah, why

1733
01:23:40,359 --> 01:23:42,479
is this limited time though? Like is that gonna go away?

1734
01:23:42,560 --> 01:23:44,159
I just I always wanted to sound like a pis.

1735
01:23:44,279 --> 01:23:47,359
Speaker 3: You should keep that PS Yeah. It's weird, like like

1736
01:23:47,399 --> 01:23:49,279
you install that, you get it ready, and then eventually

1737
01:23:49,319 --> 01:23:51,520
it's going to not do that anymore without you doing anything.

1738
01:23:51,520 --> 01:23:54,119
That's weird. It feels like if you just keep it

1739
01:23:54,159 --> 01:23:55,359
set to that, it should keep working.

1740
01:23:55,359 --> 01:23:57,239
Speaker 5: I feel like I haven't poked around to the current

1741
01:23:57,239 --> 01:23:58,840
state of themes and stuff because I got the pro

1742
01:23:58,920 --> 01:24:00,760
and I made me realize, like, oh I didn't even realize,

1743
01:24:00,800 --> 01:24:02,359
like you can put these like dynamic Like it's just

1744
01:24:02,359 --> 01:24:04,680
a bunch of like on your old laser micro chips

1745
01:24:04,680 --> 01:24:06,359
and stuff back there, and I want to see what

1746
01:24:06,359 --> 01:24:07,039
other option through.

1747
01:24:07,680 --> 01:24:09,720
Speaker 3: Yep. Now they got a bunch of based on the

1748
01:24:09,960 --> 01:24:13,800
old PlayStation consoles. Yeah. But yeah, that that thirtieth anniversary

1749
01:24:13,880 --> 01:24:17,159
video they did was very goodly well done. Yeah. Uh,

1750
01:24:17,760 --> 01:24:20,840
some people, some Bloodborne fans are are reading into.

1751
01:24:20,640 --> 01:24:23,439
Speaker 2: That because it's like reading anything.

1752
01:24:23,600 --> 01:24:25,680
Speaker 3: Yeah, and it's just like it takes persistence or something

1753
01:24:25,720 --> 01:24:28,680
like that, and it's like they're talking about playing the game.

1754
01:24:28,960 --> 01:24:31,760
Speaker 1: What they're talking about it they're talking about Yeah, because

1755
01:24:31,880 --> 01:24:35,319
all right, persistence in the souls like who is weirder

1756
01:24:35,479 --> 01:24:41,680
Dan Mike or Bloodborne fans? That be incredible if we

1757
01:24:41,720 --> 01:24:44,079
turn this around so that TAM always loses.

1758
01:24:48,079 --> 01:24:49,840
Speaker 5: What did they have any twisted the Medal in the

1759
01:24:49,960 --> 01:24:51,199
thirtieth anniversary?

1760
01:24:51,479 --> 01:24:55,039
Speaker 2: I think so, yeah, a video It wasn't an astrobot

1761
01:24:55,079 --> 01:24:56,720
at all.

1762
01:24:56,800 --> 01:25:02,880
Speaker 5: Yeah, Twist the Medal with PlayStation but of course yeah.

1763
01:25:02,399 --> 01:25:04,079
Speaker 2: Was was that one of the ones that was in

1764
01:25:04,119 --> 01:25:05,880
the credits and people think it's going to show up

1765
01:25:05,880 --> 01:25:08,319
in some other DC or something like along with Rayman

1766
01:25:08,439 --> 01:25:10,840
I forget? Oh really, But you're right. It's very strange

1767
01:25:10,840 --> 01:25:13,920
because that, Yeah, that's very placed, decent associal I mean.

1768
01:25:13,800 --> 01:25:15,720
Speaker 5: There was a time though, like a year probably like

1769
01:25:15,800 --> 01:25:18,279
nineteen ninety five before Crash Bandicoot where I picked for it, like, oh,

1770
01:25:18,279 --> 01:25:20,760
sweet Tooth is like the mascot of PlayStation, and then

1771
01:25:20,800 --> 01:25:23,239
Crash was kind of unofficially that you know, there was

1772
01:25:23,520 --> 01:25:24,159
that show.

1773
01:25:24,039 --> 01:25:26,239
Speaker 2: Not too long ago that people actually liked. So yeah, it's.

1774
01:25:26,119 --> 01:25:31,680
Speaker 3: Strange, uh, Club Mochi. Mochi has a giant limited edition.

1775
01:25:32,000 --> 01:25:35,439
It's actually they say ginormous Kirby plush for one hundred

1776
01:25:35,479 --> 01:25:36,359
and fifty dollars big.

1777
01:25:36,399 --> 01:25:37,000
Speaker 2: We're talking a home.

1778
01:25:37,680 --> 01:25:38,439
Speaker 1: It's a big boy.

1779
01:25:39,159 --> 01:25:43,159
Speaker 3: Okay, oh okay, here are the specifications. It is uh okay.

1780
01:25:43,199 --> 01:25:45,560
It's fourteen inches high twenty eight.

1781
01:25:46,039 --> 01:25:48,399
Speaker 2: I think I want like love sack size, but it's

1782
01:25:48,479 --> 01:25:51,399
it's thirty five inches in length, so that is why

1783
01:25:51,399 --> 01:25:52,399
that's like three feet.

1784
01:25:52,880 --> 01:25:55,560
Speaker 3: Yeah that's not checking pretty big. It's pretty big, but

1785
01:25:56,119 --> 01:25:58,640
it's not a love sack, so sorry.

1786
01:25:58,520 --> 01:26:00,800
Speaker 2: Love sack baby of se.

1787
01:26:02,119 --> 01:26:04,159
Speaker 1: There it is all right.

1788
01:26:04,399 --> 01:26:07,760
Speaker 3: Players are accusing Tencent's latest game of copying. So these

1789
01:26:07,760 --> 01:26:14,199
Horizon series, you see this, Yeah, Light of Motoram developed

1790
01:26:14,199 --> 01:26:15,279
by playeris Quest.

1791
01:26:15,760 --> 01:26:17,920
Speaker 1: Every time I've googled this game, I keep putting Light

1792
01:26:17,960 --> 01:26:20,920
of Motrin, very different results.

1793
01:26:21,199 --> 01:26:21,840
Speaker 3: Yeah.

1794
01:26:22,840 --> 01:26:26,960
Speaker 2: Yeah, ten cents tenset did this. Yeah, this just looks

1795
01:26:27,239 --> 01:26:29,920
exactly like Horizon Zero, like you would think.

1796
01:26:30,000 --> 01:26:33,840
Speaker 5: Screenshots of it are Horizon like. It's mechanical dinosaurs, it's

1797
01:26:33,880 --> 01:26:35,359
the bow and arrow, it's the hair.

1798
01:26:35,520 --> 01:26:37,079
Speaker 2: It's holy just like.

1799
01:26:37,000 --> 01:26:41,279
Speaker 1: The like American like buildings, like the enemies, like the

1800
01:26:41,359 --> 01:26:45,439
robot animals are just straight out of there's a bowl.

1801
01:26:45,680 --> 01:26:48,319
Speaker 3: With like the horns like just pointing a slightly different direction.

1802
01:26:48,399 --> 01:26:49,520
And that's the only difference.

1803
01:26:49,840 --> 01:26:51,520
Speaker 5: Can they If you're going to rip something off, at

1804
01:26:51,600 --> 01:26:52,600
least do an interesting ip.

1805
01:26:54,720 --> 01:26:59,279
Speaker 3: Actually, Horizon I decided for us that no, we should

1806
01:26:59,359 --> 01:27:02,000
really all get into light up the motor ram. What

1807
01:27:02,039 --> 01:27:02,920
do we do though?

1808
01:27:04,119 --> 01:27:06,680
Speaker 1: What it just like appeals to us in some weird way.

1809
01:27:07,039 --> 01:27:10,680
Speaker 3: Yeah, right, Yeah. It is a little different than the gameplay.

1810
01:27:10,720 --> 01:27:13,800
It's got survival elements, you build a base. That stuff

1811
01:27:13,840 --> 01:27:17,479
is not in Horizon necessarily, so uh, you know, it's

1812
01:27:17,520 --> 01:27:19,279
gonna play a little bit different. But boy, the way

1813
01:27:19,319 --> 01:27:22,399
it looks is just straight up Horizon zero done is

1814
01:27:22,600 --> 01:27:23,079
so wild.

1815
01:27:23,479 --> 01:27:25,760
Speaker 2: It looks like it might play more like Monster Hunter.

1816
01:27:25,920 --> 01:27:28,600
I guess, yeah, what if this.

1817
01:27:29,000 --> 01:27:32,039
Speaker 1: Like kind of steals all the thunder from that multiplayer

1818
01:27:32,119 --> 01:27:33,600
Horizon game that they're working on.

1819
01:27:33,600 --> 01:27:36,359
Speaker 3: That is real, there's a chance that it does. I

1820
01:27:36,399 --> 01:27:40,960
think there's a chance that does way better because this

1821
01:27:41,000 --> 01:27:44,039
could very easily end up being against an impact sort

1822
01:27:44,079 --> 01:27:44,560
of situation.

1823
01:27:44,640 --> 01:27:48,560
Speaker 2: Yeah yeah, but it's funny because at the time we're like, oh,

1824
01:27:48,640 --> 01:27:51,000
get your impact is like Breath of the Wild, and

1825
01:27:51,039 --> 01:27:53,640
you know that seems so innocent now compared to them.

1826
01:27:53,960 --> 01:27:56,840
Speaker 3: That was right, That was like just like the flavor

1827
01:27:56,960 --> 01:27:59,800
was similar. This is just exactly the same in terms

1828
01:27:59,800 --> 01:28:03,319
of looks all right, let's keep moving here. It's time

1829
01:28:03,359 --> 01:28:08,159
to move on, says PlayStation veteran shoe Hay Yoshida as

1830
01:28:08,159 --> 01:28:12,359
he leaves after thirty one years. Shoe Hay is a veteran, obviously.

1831
01:28:12,399 --> 01:28:15,520
He basically is there from the beginning of PlayStation. He

1832
01:28:15,600 --> 01:28:18,279
started in nineteen ninety three, which is if you do

1833
01:28:18,319 --> 01:28:22,199
the math, before PlayStation one came out, and he's been

1834
01:28:22,279 --> 01:28:24,119
working there ever since. For a while there he was

1835
01:28:24,159 --> 01:28:27,239
the head of PlayStation Worldwide Studios, more recently been in

1836
01:28:27,319 --> 01:28:32,159
charge of the indie relations between PlayStation and external indie studios.

1837
01:28:32,680 --> 01:28:34,720
And now he's like, no, I'm just moving on, and

1838
01:28:34,760 --> 01:28:37,159
he's not retiring, he said. He says he wants to

1839
01:28:37,159 --> 01:28:40,000
stay in games, but just not at PlayStation and like,

1840
01:28:40,119 --> 01:28:42,079
you know, now's a good time to get out right

1841
01:28:42,079 --> 01:28:44,079
where it's like, you know, you have been there for long.

1842
01:28:44,680 --> 01:28:48,439
The PlayStation is on top of the world. The indy

1843
01:28:48,520 --> 01:28:50,520
relationship has actually been repaired a little bit in the

1844
01:28:50,600 --> 01:28:52,520
last couple of years, thanks in large part due to

1845
01:28:52,560 --> 01:28:55,039
what he's been doing where they were complaining a few

1846
01:28:55,079 --> 01:28:57,119
years back, and that's sort of calmed down a little bit.

1847
01:28:57,239 --> 01:28:59,640
So yeah, him being like, yeah, I'm gonna do my

1848
01:28:59,680 --> 01:29:02,319
own thing, and he could do whatever he wants. So

1849
01:29:03,079 --> 01:29:06,239
I'm curious to see what he does next. I think

1850
01:29:06,359 --> 01:29:08,000
there's a chance though, he might end up at like

1851
01:29:08,479 --> 01:29:09,520
Netty's or ten Cent.

1852
01:29:09,640 --> 01:29:10,600
Speaker 2: Yeah, that's what I was taking.

1853
01:29:11,039 --> 01:29:15,159
Speaker 1: Yeah, maybe there's a reason why started putting out light

1854
01:29:15,199 --> 01:29:16,000
of motor.

1855
01:29:15,760 --> 01:29:20,279
Speaker 3: In Yeah, exactly. Tencent likes to hire intensent and and

1856
01:29:20,359 --> 01:29:23,239
he's like to hire a lot of Japanese developers in studios,

1857
01:29:23,279 --> 01:29:25,720
and he's got a relationship with a lot of those people.

1858
01:29:25,880 --> 01:29:27,760
So he would be a very valuable.

1859
01:29:27,399 --> 01:29:29,600
Speaker 2: Executive, I think, because I mean the other thing too,

1860
01:29:29,680 --> 01:29:32,439
is I don't know, I get wanting to move on,

1861
01:29:32,520 --> 01:29:34,399
but gosh, you've been there forever. You must have a

1862
01:29:34,399 --> 01:29:38,560
pre secure position there, a pretty cozy position. I feel

1863
01:29:38,560 --> 01:29:41,560
like one of those companies are maybe offering him a

1864
01:29:41,600 --> 01:29:42,760
lot of money.

1865
01:29:42,960 --> 01:29:47,159
Speaker 3: Yep, I think so too. Uh okay. Xbox says it's

1866
01:29:47,199 --> 01:29:50,439
still blocked from selling and launching games from its Android app.

1867
01:29:50,520 --> 01:29:53,439
Google says it isn't. This is this one came from

1868
01:29:53,479 --> 01:29:56,079
Chris Gollan of VGC. I just kind of got copies

1869
01:29:56,079 --> 01:29:58,720
of this here. Xbox and Google provide a conflicting statement

1870
01:29:58,840 --> 01:30:01,880
on whether Xbox can sell and launch games from its

1871
01:30:01,880 --> 01:30:05,960
Android app. A US judge issued a permanent injunction October,

1872
01:30:06,000 --> 01:30:09,359
acquiring Google to open its Android marketplace to competitors and

1873
01:30:09,359 --> 01:30:13,359
allowing third party Android app stores. Xbox promise players that

1874
01:30:13,399 --> 01:30:15,439
it would do that, and it's I said it would

1875
01:30:15,439 --> 01:30:18,960
start like doing that in November. November's coming gone. Now

1876
01:30:19,119 --> 01:30:21,439
Xbox says that a or yeah, they said a new

1877
01:30:22,359 --> 01:30:25,000
like a reverse excuse me, a reverse injunction has been placed.

1878
01:30:25,000 --> 01:30:29,960
That is happening because Google is they're what's it called

1879
01:30:29,960 --> 01:30:31,880
when when you have a court case and they're trying

1880
01:30:31,920 --> 01:30:35,000
to appealing it. They're appealing it. And while that's happening,

1881
01:30:35,159 --> 01:30:38,680
Microsoft is actually not able to have its own app store.

1882
01:30:39,439 --> 01:30:41,720
Google basically came back. It's like that, that's not true.

1883
01:30:41,720 --> 01:30:44,279
They've always been able to do that. I think that

1884
01:30:44,399 --> 01:30:48,560
the problem is that neither company's especially saying is yes Google.

1885
01:30:48,600 --> 01:30:50,800
Apparently a Google doesn't allow you to do that. You

1886
01:30:50,920 --> 01:30:54,279
just still have to give a cut to Google. And

1887
01:30:54,439 --> 01:30:57,319
what this original court case was saying, is you no

1888
01:30:57,359 --> 01:30:58,960
longer have to do that. You can go out and

1889
01:30:58,960 --> 01:31:00,920
make your own app store, put it on Google Play,

1890
01:31:01,279 --> 01:31:03,399
and take all the money for yourself. And that's what

1891
01:31:03,439 --> 01:31:05,760
Microsoft is really saying that they were going to launch.

1892
01:31:06,079 --> 01:31:09,119
So it's in this weird place and I kind of

1893
01:31:09,159 --> 01:31:10,880
come back to with all this stuff where I always

1894
01:31:10,880 --> 01:31:14,680
come back to, are you guys going to care that

1895
01:31:14,720 --> 01:31:19,079
you can suddenly buy games on your mobile phone from

1896
01:31:19,239 --> 01:31:20,159
Xbox directly?

1897
01:31:20,800 --> 01:31:21,039
Speaker 1: Now?

1898
01:31:21,439 --> 01:31:24,840
Speaker 2: This stuff is always so much just mega corporations arguing

1899
01:31:24,880 --> 01:31:27,039
with each other. Yeah, and I have a hard time

1900
01:31:27,079 --> 01:31:28,840
following it. And OK, it's like, I'll let you I'll

1901
01:31:28,920 --> 01:31:31,279
let you all sort that out. I guess this seems

1902
01:31:31,359 --> 01:31:33,439
very important to you, so you have fun?

1903
01:31:33,880 --> 01:31:34,119
Speaker 3: Yep.

1904
01:31:34,800 --> 01:31:38,000
Speaker 1: Yeah, Yeah, I don't feel the immediate rush of like,

1905
01:31:38,039 --> 01:31:39,880
oh man, I gotta buy that game right now.

1906
01:31:40,800 --> 01:31:44,760
Speaker 3: Yeah. I mean even like I suppose if this is

1907
01:31:44,800 --> 01:31:48,800
what I need to install to play Call Duty Mobile

1908
01:31:48,840 --> 01:31:50,159
in the future, at some point, I'm like, one's the

1909
01:31:50,199 --> 01:31:51,960
less time I played Called Duty Mobile. That's like for

1910
01:31:52,000 --> 01:31:54,840
a couple of weeks when it came out. But yeah,

1911
01:31:55,319 --> 01:31:57,159
some people will do that. They'll just kind of find

1912
01:31:57,199 --> 01:31:59,920
themselves ending up in this store and that's what Microsoft want.

1913
01:32:00,239 --> 01:32:03,760
But yeah, this is not an exciting proposition to be personally.

1914
01:32:04,840 --> 01:32:07,760
GOG plans to preserve Warcraft one and two even though

1915
01:32:07,800 --> 01:32:11,039
Blizzard is delisting them. GOG will continue to support Warcraft

1916
01:32:11,039 --> 01:32:13,800
one and two after they're delisting from its storefront on

1917
01:32:13,880 --> 01:32:17,680
December thirteenth. The games are part of Gog's preservation or

1918
01:32:18,079 --> 01:32:23,560
persev excuse me, a preservation, Yeah, preservation program, ensuring that

1919
01:32:23,600 --> 01:32:27,359
compatibility with modern systems will continue. GOG will use its

1920
01:32:27,399 --> 01:32:31,199
resources to maintain compatibility despite their delisting. So basically what's

1921
01:32:31,199 --> 01:32:33,359
happening is those new games, new versions of the game

1922
01:32:33,399 --> 01:32:36,319
came out. Blizzard's not going to be doing much with

1923
01:32:36,359 --> 01:32:38,560
the old versions anymore. In fact, they are delisting them.

1924
01:32:38,880 --> 01:32:41,560
Gog's saying in our on our side, we will handle

1925
01:32:41,560 --> 01:32:44,600
some of that for these games going forward, even though

1926
01:32:44,640 --> 01:32:46,279
you know, I don't think you're gonna be able to

1927
01:32:46,279 --> 01:32:48,439
buy them anymore, but if you own them, we will

1928
01:32:48,520 --> 01:32:52,000
ensure that they have that compatibility remains, which is a

1929
01:32:52,079 --> 01:32:53,399
cool thing that God does.

1930
01:32:54,039 --> 01:32:57,520
Speaker 2: Yeah, and it's weird for Blizzard to just straight up

1931
01:32:57,560 --> 01:33:00,000
pool these things. I know they did their recent remass

1932
01:33:00,279 --> 01:33:02,119
but you can let those so on its own. I

1933
01:33:02,199 --> 01:33:05,119
can't imagine that sales of these Gog versions were really

1934
01:33:05,159 --> 01:33:10,319
cutting into the sales for their new remasters. They could

1935
01:33:10,319 --> 01:33:13,159
have just let that well enough alone. It is nice

1936
01:33:13,199 --> 01:33:17,880
that the Warcraft went into Gog versions are discount right now.

1937
01:33:18,279 --> 01:33:21,279
You can use the discount code make Warcraft Lift Forever

1938
01:33:21,399 --> 01:33:24,119
one word, so you can kind of buy those now.

1939
01:33:24,920 --> 01:33:27,439
If you're worried about it. I will say that, you know,

1940
01:33:29,239 --> 01:33:32,000
Warcraft fans could be pretty particular and they have a

1941
01:33:32,039 --> 01:33:35,319
lot of issues with those new remasters. I was playing them,

1942
01:33:35,319 --> 01:33:37,960
and I thought they were good. The new graphics whatever

1943
01:33:38,000 --> 01:33:40,680
you can put on the old graphics, maybe you probably should.

1944
01:33:40,720 --> 01:33:44,880
I thought they played well. But like I said, Warcraft

1945
01:33:44,920 --> 01:33:48,880
people have a million little issues with things sometimes and

1946
01:33:48,439 --> 01:33:52,239
they have a very particular idea of how things should play.

1947
01:33:52,439 --> 01:33:54,119
Speaker 3: Right, and at the very least it's like, yeah, why

1948
01:33:54,199 --> 01:33:56,920
not maintain that if it's possible, And that's what they're doing. Yeah.

1949
01:33:57,960 --> 01:34:01,359
Star wars Hunters is coming to PC in twenty twenty five.

1950
01:34:01,760 --> 01:34:05,359
Star wars Hunters was the that switch and mobile game

1951
01:34:05,399 --> 01:34:10,000
from zinga kind of a hero arena shooter sort of thing.

1952
01:34:10,119 --> 01:34:13,159
R Katie Shooter had a bunch of fun looking characters.

1953
01:34:13,199 --> 01:34:15,359
I thought it played pretty fun on the Switch now,

1954
01:34:15,399 --> 01:34:20,319
but it's expanding coming to PC, and yeah, I'm glad

1955
01:34:20,359 --> 01:34:21,960
to see this because it's, oh yeah, this game must

1956
01:34:21,960 --> 01:34:24,119
be working and the strategy worked, and now they have

1957
01:34:24,159 --> 01:34:25,560
the possibility to expand it to PC.

1958
01:34:26,000 --> 01:34:28,239
Speaker 2: Yeah, I like to try it. It kind of you know.

1959
01:34:28,359 --> 01:34:31,600
Yet we're pretty close to Marvel Rivals releasing here, Yeah,

1960
01:34:32,119 --> 01:34:34,560
and I feel like that might be taking over that

1961
01:34:34,800 --> 01:34:38,560
that space pretty well. But so maybe maybe Hunters can

1962
01:34:38,600 --> 01:34:39,600
have a little niche there.

1963
01:34:39,960 --> 01:34:43,600
Speaker 3: Yeah. It's definitely like Marvel Rivals is like a big

1964
01:34:43,720 --> 01:34:45,560
jugger not and this is like a cool little thing

1965
01:34:45,600 --> 01:34:47,560
off to the side. I think that's definitely the case here.

1966
01:34:48,399 --> 01:34:50,800
Crash Team Racing nitro Fueld is coming to game Pass

1967
01:34:50,840 --> 01:34:53,840
this week. Microsoft plans to add Crash Team Racing nitro

1968
01:34:53,920 --> 01:34:58,159
Fueld to game Pass on December fourth. It's happening a

1969
01:34:58,159 --> 01:34:59,840
little bit slower than I was expecting a lot of

1970
01:34:59,840 --> 01:35:02,039
the Activision games getting added to game Pass.

1971
01:35:01,880 --> 01:35:05,199
Speaker 1: Right, Yeah, I thought this would be much much sooner

1972
01:35:05,399 --> 01:35:07,560
or a more rapid cadence than it's me.

1973
01:35:07,680 --> 01:35:09,399
Speaker 3: Yeah, I don't know.

1974
01:35:09,520 --> 01:35:12,039
Speaker 2: Spind it trip Beat, I've heard. I didn't play this

1975
01:35:12,079 --> 01:35:14,039
when it came out. But I heard it's very very good,

1976
01:35:14,119 --> 01:35:15,800
so I will probably check it out.

1977
01:35:16,119 --> 01:35:19,239
Speaker 3: Yeah. Same, And a game like this on game Pass

1978
01:35:19,279 --> 01:35:20,640
would be the kind of thing like, oh, this can

1979
01:35:20,640 --> 01:35:24,960
do very well there, all right, last story here. Nintendo's

1980
01:35:25,000 --> 01:35:28,079
NS version of Tetris is coming to Switch Online this month.

1981
01:35:28,800 --> 01:35:31,119
The NES version of Tetris will be available on Switch

1982
01:35:31,159 --> 01:35:34,600
Online on December twelfth. This marks the first official re

1983
01:35:34,600 --> 01:35:37,680
release of the nineteen eighty nine home console version. Game

1984
01:35:37,680 --> 01:35:39,880
features two modes, A type and B type. Blah blah.

1985
01:35:39,880 --> 01:35:43,079
Everyone remembers this. Yeah, it's a shame that this was

1986
01:35:43,119 --> 01:35:45,920
not included in part of that Tetris history game Tetris

1987
01:35:46,000 --> 01:35:49,680
Forever that Digital Clips did a few weeks back that

1988
01:35:50,000 --> 01:35:53,319
I really really enjoyed. But at least it exists somewhere

1989
01:35:53,359 --> 01:35:55,079
and Nintendo Switch Online, Hey, I'll play it.

1990
01:35:55,119 --> 01:35:58,640
Speaker 5: There cameos from Marion Luigi where was? I feel like

1991
01:35:58,680 --> 01:36:00,760
this is the version I played? Is this a really

1992
01:36:00,800 --> 01:36:03,319
common one? Had the same box art as the game

1993
01:36:03,359 --> 01:36:08,199
Boy one? Maybe not there there was a tingin.

1994
01:36:08,079 --> 01:36:12,439
Speaker 3: And tingin did the one the black cart of it?

1995
01:36:12,680 --> 01:36:14,720
Speaker 2: It must not be the black cartridge one then, yeah,

1996
01:36:14,760 --> 01:36:16,800
because that's not your ten carts. There's no way Martin

1997
01:36:16,800 --> 01:36:21,880
the Leeds were in that. Okay, Yeah, it's cameos weird. Yeah,

1998
01:36:22,119 --> 01:36:24,800
it's look, I mean it's neat to get it on there.

1999
01:36:24,800 --> 01:36:27,199
But does feel like with n s O, like if

2000
01:36:27,239 --> 01:36:29,319
you get one thing, you don't get another thing because

2001
01:36:29,359 --> 01:36:32,479
the drip feed is so slow. Boy, are there already

2002
01:36:32,520 --> 01:36:35,359
a lot of ways to play Tetris on my switch?

2003
01:36:35,720 --> 01:36:37,840
Speaker 3: Yeah? This is that is a good point where that's

2004
01:36:37,840 --> 01:36:39,520
definitely what I was thinking. I saw. It's like good,

2005
01:36:39,560 --> 01:36:41,239
finally a way to play Tetris on Switch.

2006
01:36:42,319 --> 01:36:45,520
Speaker 2: Yeah, give me Star Tropics too, damn it.

2007
01:36:46,720 --> 01:36:47,960
Speaker 3: Yeah, that seems unlikely.

2008
01:36:48,359 --> 01:36:54,640
Speaker 2: Dora's Revenge whatever the hell's name is they like they

2009
01:36:54,960 --> 01:36:56,600
added a bunch of those Genesis games recently.

2010
01:36:56,680 --> 01:36:59,479
Speaker 3: Does seem like they're still doing stuff with Nintendo Switch Online.

2011
01:36:59,760 --> 01:37:02,079
Part that might just be, hey, we got to fill

2012
01:37:02,079 --> 01:37:03,840
in some of these gaps until Switch Too is out,

2013
01:37:03,840 --> 01:37:06,680
and this is the way they're doing it. So yeah, Actually, like.

2014
01:37:06,640 --> 01:37:08,399
Speaker 2: I liked the end I played. I play these whole

2015
01:37:08,439 --> 01:37:11,000
games a lot, actually, so I go into the libraries

2016
01:37:11,239 --> 01:37:11,800
all the time.

2017
01:37:11,960 --> 01:37:13,439
Speaker 3: That's one of the things I did actually over the

2018
01:37:13,520 --> 01:37:16,760
Thanksgiving holidays play a bunch of Donkey kong Land. Yeah,

2019
01:37:16,800 --> 01:37:21,039
Donkey kong Land too. Would you guys the last thing

2020
01:37:21,039 --> 01:37:23,800
before we move on here? Uh, you guys expect like

2021
01:37:23,840 --> 01:37:26,840
a big expansion to Nintendo Switch Online when Switch two

2022
01:37:26,840 --> 01:37:28,800
comes out, where they try to like repackage that.

2023
01:37:28,960 --> 01:37:31,439
Speaker 5: I hope they, I mean everything that's already available. I

2024
01:37:31,439 --> 01:37:34,119
would hope Stay is available. I hope we wait again

2025
01:37:34,119 --> 01:37:36,199
and for them to start no virtual consoling this thing

2026
01:37:36,239 --> 01:37:37,560
up that won't happen.

2027
01:37:37,600 --> 01:37:38,479
Speaker 2: GameCube is what I want.

2028
01:37:38,720 --> 01:37:41,680
Speaker 5: I want Gamecubee I have, I have.

2029
01:37:42,880 --> 01:37:45,000
Speaker 2: I don't expect GameCube. I just don't think it's happening.

2030
01:37:45,000 --> 01:37:48,079
I think I think that they're happy taking those games.

2031
01:37:48,479 --> 01:37:50,520
If they're going to give them to us again, they

2032
01:37:50,520 --> 01:37:53,279
are going to remake them, a remaster them like they've

2033
01:37:53,279 --> 01:37:58,079
been doing with Metre Prime. We'll just Mansion and uh

2034
01:37:58,239 --> 01:38:01,039
when right, like like that's that's a path there. That's

2035
01:38:01,039 --> 01:38:02,680
the kind of weird thing. I don't know if I

2036
01:38:02,680 --> 01:38:04,239
expect a big spans and I hope we get a

2037
01:38:04,279 --> 01:38:07,000
bunch of more games, but I don't think they're going

2038
01:38:07,039 --> 01:38:10,039
to be really adding consoles beyond the N sixty four,

2039
01:38:10,279 --> 01:38:14,000
the DS on WEU like they could do DS. Yeah,

2040
01:38:14,039 --> 01:38:16,920
I wish the figure out a way to to do DS.

2041
01:38:16,960 --> 01:38:19,359
You know, there's some older weird consoles love to see,

2042
01:38:19,399 --> 01:38:23,079
like get turbographics, get the Master System right and sixty four.

2043
01:38:23,079 --> 01:38:24,560
Speaker 3: I would love to see Saturn right.

2044
01:38:26,039 --> 01:38:28,359
Speaker 2: Sadur would be amazing. But I mean Turbographics was on

2045
01:38:28,399 --> 01:38:31,960
the Wii, right, we have Turbographics virtual probably.

2046
01:38:31,960 --> 01:38:34,880
Speaker 3: I think Turbographics does probably happen eventually.

2047
01:38:34,680 --> 01:38:36,279
Speaker 2: I hope, so that would that would rule. There's a

2048
01:38:36,319 --> 01:38:39,000
ton of good turbographics games. You can do Tterbographics CD

2049
01:38:39,159 --> 01:38:42,239
games like Rondo Blood, which would be absolutely amazing.

2050
01:38:42,399 --> 01:38:44,000
Speaker 3: That'd be cool, and then you can finally play Rondo

2051
01:38:44,039 --> 01:38:44,880
Blood on the switch.

2052
01:38:45,800 --> 01:38:49,039
Speaker 5: There's the weird Caslvania collection that because there was the

2053
01:38:49,039 --> 01:38:51,520
one old Caslavania collection that had all the old games,

2054
01:38:51,680 --> 01:38:53,520
and then there was the one on PS four that

2055
01:38:53,600 --> 01:38:54,800
had Rondo Symphony.

2056
01:38:54,880 --> 01:38:57,760
Speaker 3: Right Symphony, yes, and that's not on switch to this.

2057
01:38:57,760 --> 01:39:02,479
Speaker 2: Day, okay, because those are just PSP ROMs basically from

2058
01:39:02,520 --> 01:39:04,920
that Dracula X chronicle. So that's why that's only on

2059
01:39:04,960 --> 01:39:07,520
pay Station four. So you cannot play Symphony a Night

2060
01:39:07,560 --> 01:39:10,399
of Rondo Blood on like a switch. An Xbox or PC.

2061
01:39:10,760 --> 01:39:11,960
Symphony is on Xbox.

2062
01:39:12,520 --> 01:39:16,640
Speaker 3: Yeah. Well, Xbox Xbox three sixty yeah, Xbox Live version. Yeah?

2063
01:39:17,000 --> 01:39:22,479
Speaker 2: Is that backwards though? Like, could you play it on It's.

2064
01:39:20,800 --> 01:39:22,760
Speaker 3: That's actually how I first played it. It's solid one

2065
01:39:23,039 --> 01:39:23,840
Xbox one, I think.

2066
01:39:24,039 --> 01:39:26,920
Speaker 2: Yeah. But there should definitely be a new castve collection

2067
01:39:27,000 --> 01:39:29,880
for Rondo and symphony that yes, yes, yeah, clearly.

2068
01:39:30,880 --> 01:39:33,279
Speaker 3: All right, that does it for the headlines, Jan, I'm

2069
01:39:33,279 --> 01:39:35,239
handing the show back over to you.

2070
01:39:35,640 --> 01:39:39,880
Speaker 1: I see a crude image stretched out and pasted in

2071
01:39:40,000 --> 01:39:42,920
this doc. Uh so I'm gonna need to erase that

2072
01:39:42,920 --> 01:39:45,319
from my memory and take a quick breaking break and

2073
01:39:45,359 --> 01:39:58,239
we'll be back with the email emails. BombCast at giant

2074
01:39:58,399 --> 01:40:03,159
bomb dot com is the email address to send all

2075
01:40:03,199 --> 01:40:07,680
of your emails. To send an email about a question

2076
01:40:07,800 --> 01:40:11,760
you got. You need advice about a gaming thing, perhaps

2077
01:40:11,760 --> 01:40:14,399
not a gaming thing, Perhaps you're seeking a second opinion

2078
01:40:14,439 --> 01:40:18,119
on something and you're coming to us for some reason.

2079
01:40:18,640 --> 01:40:23,000
Speaker 3: Sure, all right, move, bad move, bad move.

2080
01:40:22,840 --> 01:40:26,960
Speaker 1: But we'll do it and again. If you want to

2081
01:40:27,000 --> 01:40:31,000
avoid a awkward social interaction, please feel free to send

2082
01:40:31,079 --> 01:40:35,520
email to us at BombCast at GiantBomb dot com. First

2083
01:40:35,640 --> 01:40:36,920
email comes real quick.

2084
01:40:36,960 --> 01:40:38,520
Speaker 3: When I was sitting with the other dad's a bibity

2085
01:40:38,600 --> 01:40:40,960
Bobby Boutique, waiting for the girls get their hair done.

2086
01:40:41,079 --> 01:40:44,399
I definitely consider writing into an email to BombCast at

2087
01:40:44,439 --> 01:40:45,199
giant bomb dot com.

2088
01:40:45,319 --> 01:40:48,800
Speaker 5: Oh, you probably have to be around just dads frequently

2089
01:40:48,880 --> 01:40:50,439
that like you don't have anything in common with right?

2090
01:40:51,000 --> 01:40:51,439
Speaker 3: Yeah?

2091
01:40:51,600 --> 01:40:52,119
Speaker 2: Is that weird?

2092
01:40:52,199 --> 01:40:56,560
Speaker 3: I mean that that happens occasionally. It's I just I

2093
01:40:56,640 --> 01:40:59,039
need my solitude, is what I think in those moments. Yeah,

2094
01:40:59,039 --> 01:41:00,520
I consider selling my house.

2095
01:41:02,600 --> 01:41:03,439
Speaker 2: I started smoking.

2096
01:41:03,520 --> 01:41:05,720
Speaker 3: Yeah, you see, I start smoking and still in my house.

2097
01:41:05,840 --> 01:41:11,439
Speaker 1: Yes, Hello, bomb casters and bomb trackers. Last night, in

2098
01:41:11,520 --> 01:41:13,319
the wee hours before I woke up, while I was

2099
01:41:13,399 --> 01:41:17,199
drifting in and out of sleep in between the dream

2100
01:41:17,239 --> 01:41:20,199
world in our own I thought of a thing. I

2101
01:41:20,199 --> 01:41:22,720
felt it both too funny and too stupid not to share.

2102
01:41:22,720 --> 01:41:25,840
So here it is. Boz Lherman ranks. Top five boz

2103
01:41:25,920 --> 01:41:31,239
Lherman Movies Number five, sing Dance, number four musical the Movie,

2104
01:41:31,319 --> 01:41:35,239
number three, Friends, season four, episode seventeen, the one with

2105
01:41:35,279 --> 01:41:38,319
all the singing, Number two, sing Dance to Revenge of

2106
01:41:38,319 --> 01:41:42,840
the Songs. Number one, Blade Runner twenty forty nine. Jade

2107
01:41:42,920 --> 01:41:45,760
from Seattle or j from Seattle.

2108
01:41:46,079 --> 01:41:47,840
Speaker 2: I need this one, explained to me. I don't get I.

2109
01:41:47,840 --> 01:41:49,680
Speaker 1: Also needed explained to me. I thought this was a

2110
01:41:49,680 --> 01:41:57,000
bit from last week. You guys talked about boz Lehman. No, no, no.

2111
01:41:55,640 --> 01:41:57,920
Speaker 3: No, I was I don't remember any boz Lerman.

2112
01:41:58,479 --> 01:42:06,920
Speaker 2: Who's boz Lerman? Did uh? I remember? Yeah?

2113
01:42:07,039 --> 01:42:08,760
Speaker 3: What's the Mulin Rouge?

2114
01:42:09,119 --> 01:42:11,079
Speaker 1: Yeah? The new Elvis film?

2115
01:42:11,600 --> 01:42:15,399
Speaker 2: Yeah, so stuff I would like. Yeah, mostly it's all

2116
01:42:15,399 --> 01:42:16,479
on the Dan REKERU.

2117
01:42:17,399 --> 01:42:18,399
Speaker 3: Who else? Thank you?

2118
01:42:18,520 --> 01:42:19,640
Speaker 2: J from Seattle.

2119
01:42:20,239 --> 01:42:22,960
Speaker 1: Good email, Good email, Mike. What would you rate that email?

2120
01:42:24,439 --> 01:42:29,560
Speaker 2: I would give it three giant Mike Batistas out of seven.

2121
01:42:30,119 --> 01:42:34,319
Oh okay, all right, we have a live email coming in.

2122
01:42:35,359 --> 01:42:36,479
Speaker 1: I don't know who's doing this.

2123
01:42:36,720 --> 01:42:40,560
Speaker 5: I think I do. It's not a hacker.

2124
01:42:41,520 --> 01:42:44,199
Speaker 1: Someone is someone who's hacked the main frame someone. Well,

2125
01:42:44,640 --> 01:42:47,399
I know who's doing this? Okay, all right, all right,

2126
01:42:47,600 --> 01:42:50,640
I mean who could say all right, I'll let this

2127
01:42:50,720 --> 01:42:51,439
email come in.

2128
01:42:51,520 --> 01:42:55,159
Speaker 2: Thenfore you there? There you go. I got that. I got.

2129
01:42:55,960 --> 01:43:01,119
Speaker 1: Next one comes from Joshua, Newfound, Newfoundland Gaming Time Travel mission.

2130
01:43:01,359 --> 01:43:04,960
Good afternoon, bombers. Your mission is as follows. You have

2131
01:43:05,000 --> 01:43:07,600
to go back in time and lead development on a

2132
01:43:07,640 --> 01:43:10,800
successful game and have it be just as successful, if

2133
01:43:10,840 --> 01:43:14,079
not more successful, in that timeline as it wasn't ours.

2134
01:43:14,319 --> 01:43:17,840
You were going to replace whatever key figure figures lead

2135
01:43:18,039 --> 01:43:20,760
development on your chosen game, but you will have access

2136
01:43:20,760 --> 01:43:23,920
to people with skills that would be considered industry standard

2137
01:43:24,039 --> 01:43:26,439
for the time, since they don't expect you'll be able

2138
01:43:26,479 --> 01:43:30,000
to actually master the technical skills yourselves within the confines

2139
01:43:30,039 --> 01:43:33,239
of this hypothetical. Which game do you choose and why?

2140
01:43:33,600 --> 01:43:37,640
Good luck? Good hunting? Josh from Newfoundland Twist Metal too,

2141
01:43:39,199 --> 01:43:41,000
and I think that's a safe one. Yeah, yeah, I

2142
01:43:41,039 --> 01:43:43,600
was gonna say maybe Tony Hawk pro Skater too.

2143
01:43:45,000 --> 01:43:48,720
Speaker 2: I I'm gonna mess it up because like Tonya's for

2144
01:43:48,800 --> 01:43:50,319
Skater two, you really got to make sure that they

2145
01:43:50,359 --> 01:43:53,159
get the physics right, and that could be a it's

2146
01:43:53,159 --> 01:43:54,960
a very sensitive thing.

2147
01:43:55,000 --> 01:43:56,560
Speaker 3: Like it's like you mess that up a little bit

2148
01:43:56,640 --> 01:44:00,279
and it feels wrong. We did one already though, Yeah,

2149
01:44:00,279 --> 01:44:00,800
that's true.

2150
01:44:01,000 --> 01:44:02,319
Speaker 2: I'm trying to figure off. I want to pick a

2151
01:44:02,359 --> 01:44:05,159
game with like a ton of people in it and

2152
01:44:05,199 --> 01:44:07,600
hope that like my incompetence won't matter. But I'm just

2153
01:44:07,600 --> 01:44:09,439
being charge, so it might matter more.

2154
01:44:09,560 --> 01:44:11,760
Speaker 1: Or a game with very few people in it, where

2155
01:44:12,520 --> 01:44:15,600
uh not like I have us to do organization wise,

2156
01:44:15,600 --> 01:44:17,600
but there might be more expected of me, I might

2157
01:44:17,760 --> 01:44:19,079
actually program something.

2158
01:44:19,960 --> 01:44:22,720
Speaker 3: I'm the question said, you don't need to program it,

2159
01:44:22,760 --> 01:44:26,399
you'll be fine. Yeah, you have access to people that

2160
01:44:26,439 --> 01:44:28,359
could do. Basically, you just need to be the Steve

2161
01:44:28,479 --> 01:44:31,199
Jobs playing the orchestra saying the game needs to be

2162
01:44:31,279 --> 01:44:31,479
like this.

2163
01:44:32,000 --> 01:44:34,039
Speaker 2: I think Steve Johnson's bullshit, though.

2164
01:44:34,279 --> 01:44:37,880
Speaker 3: Well, you definitely will need it to be bullshit. I'm

2165
01:44:37,920 --> 01:44:39,439
just saying. I'm just saying, you've gotta be a conductor,

2166
01:44:39,520 --> 01:44:40,880
that's all. You don't have to play an answer.

2167
01:44:40,920 --> 01:44:42,359
Speaker 5: I would just have to be the Jaffy on Twist

2168
01:44:42,399 --> 01:44:43,680
Medal too, and I think I can do that.

2169
01:44:44,600 --> 01:44:47,119
Speaker 3: Yeah, Like I tetra some I'm like if I went

2170
01:44:47,159 --> 01:44:50,000
back and uh, you know pageant Off Alexi pachet Off,

2171
01:44:50,000 --> 01:44:51,600
I had to like be in his position. But I

2172
01:44:51,880 --> 01:44:53,640
know even more so what this game needs to do,

2173
01:44:53,680 --> 01:44:56,039
like because there's some ideas that you weren't in this

2174
01:44:56,239 --> 01:44:58,239
in this original version that I can help out with.

2175
01:44:58,399 --> 01:45:02,520
Speaker 2: So yeah, maybe if I was in charge of that

2176
01:45:02,640 --> 01:45:05,520
kill zone launched over Placetation four, it would not have

2177
01:45:05,560 --> 01:45:07,119
been any less successful.

2178
01:45:07,119 --> 01:45:12,720
Speaker 1: Shadow Fall, Yeah my game higher Yeah, come on, absolutely,

2179
01:45:12,800 --> 01:45:14,000
it's a hypothetical.

2180
01:45:15,239 --> 01:45:18,840
Speaker 2: Absolutely not. I've grounded and really kills liberation for PSP

2181
01:45:18,960 --> 01:45:21,279
at least, I'll just.

2182
01:45:23,199 --> 01:45:25,079
Speaker 1: What can you do?

2183
01:45:25,159 --> 01:45:25,479
Speaker 2: Haes?

2184
01:45:25,760 --> 01:45:29,720
Speaker 1: Yeah, ok, maybe I could do hayes. Okay, alright, all right,

2185
01:45:30,680 --> 01:45:37,000
all right. Next email comes from Andreas Nilssen in Andreas

2186
01:45:37,319 --> 01:45:43,359
in Sweden. They write in about flying. Hi, have you

2187
01:45:43,399 --> 01:45:46,479
ever dreamt that you have the ability to fly? I

2188
01:45:46,520 --> 01:45:48,600
had a dream like that in my early teens and

2189
01:45:48,680 --> 01:45:51,359
still my best dream by far. If I combine all

2190
01:45:51,359 --> 01:45:54,880
my erotic dreams so far, they still don't compare. I'm

2191
01:45:54,880 --> 01:45:57,640
still waiting for my second flight dream only almost forty

2192
01:45:57,720 --> 01:46:01,520
years later. Sad face, have a great address in Sweden.

2193
01:46:01,800 --> 01:46:03,720
Speaker 5: You gotta learn how to lose ad dream. Flying is

2194
01:46:03,760 --> 01:46:05,600
like the go too fun.

2195
01:46:05,760 --> 01:46:08,079
Speaker 1: It feels real as hell. Yeah, I wouldn't want to

2196
01:46:08,079 --> 01:46:09,079
wake up though.

2197
01:46:09,640 --> 01:46:11,800
Speaker 2: Yeah you do usually like crash at some point it

2198
01:46:11,800 --> 01:46:13,840
wakes you up. Yeah, I think I like did at

2199
01:46:13,880 --> 01:46:16,720
one time, just like this, and I remember it was hard.

2200
01:46:16,760 --> 01:46:18,560
It was almost more like I was kind of floating

2201
01:46:18,640 --> 01:46:21,800
along the ground, and like it took a lot of

2202
01:46:21,840 --> 01:46:24,239
concentration to keep keep I was about the say to

2203
01:46:24,319 --> 01:46:25,399
keep it up, to keep going.

2204
01:46:27,039 --> 01:46:30,479
Speaker 3: I yeah, I don't have dreams, I have the ability

2205
01:46:30,520 --> 01:46:33,159
to fly. It's more like I've been afflicted with flying

2206
01:46:33,199 --> 01:46:35,920
and I can't really control and I'm like floating into

2207
01:46:35,960 --> 01:46:39,439
the air. So yeah, I problem the affliction of flight. Yeah.

2208
01:46:39,840 --> 01:46:42,640
Speaker 2: Can I ask you all something? Yeah? Yeah? Do you

2209
01:46:42,840 --> 01:46:49,079
do you have a lot of erotic dreams? I don't,

2210
01:46:49,159 --> 01:46:51,399
And I feel like it's weird. I feel like I

2211
01:46:51,439 --> 01:46:52,119
should have more.

2212
01:46:52,359 --> 01:46:53,720
Speaker 3: I knew we I'm glad we all did it.

2213
01:46:53,760 --> 01:46:55,319
Speaker 2: You just wanted to talk about yours.

2214
01:46:55,359 --> 01:46:58,119
Speaker 1: So it's like I feel like that should be like

2215
01:46:58,199 --> 01:46:59,760
I felt like that should be like a.

2216
01:46:59,800 --> 01:47:03,119
Speaker 2: Very commenting to dream about. It doesn't happen that often.

2217
01:47:03,359 --> 01:47:05,000
I think we should all just be quiet. Let Mike

2218
01:47:05,079 --> 01:47:07,000
keep talking. I asked you a.

2219
01:47:07,000 --> 01:47:12,279
Speaker 1: Question, all right, Next email, it's about the origins of

2220
01:47:12,359 --> 01:47:17,159
the Tanuki myth. High BombCast crew belated, Happy Thanksgiving and

2221
01:47:17,239 --> 01:47:20,920
upcoming holidays. Hope you all Thanksgiving break went well. Writing

2222
01:47:21,000 --> 01:47:23,239
in based on an old quick This is a fat email,

2223
01:47:23,239 --> 01:47:28,720
by the way, it start paying attention old quick look

2224
01:47:28,760 --> 01:47:30,840
that made its way back into the Giant Bomb infinite

2225
01:47:30,840 --> 01:47:33,079
feed on the break. When playing the original Mister Goiman

2226
01:47:33,199 --> 01:47:35,680
arcade game, Dan mused about just where the myth about

2227
01:47:35,680 --> 01:47:39,039
the Tanuki have having giant balls came from being a

2228
01:47:39,079 --> 01:47:42,039
bit obsessed with tanuki myself. After all these years, I

2229
01:47:42,079 --> 01:47:44,239
have the answer. The myth comes from a mix of

2230
01:47:44,600 --> 01:47:48,279
metal smithing history and good old fashioned puns. In the

2231
01:47:48,359 --> 01:47:52,560
nineteen seventy one book Knowledge about Steel, author Shigeo Okuwa

2232
01:47:52,920 --> 01:47:57,199
describes the taiale originating from metal workers in Kanazawa Prefecture

2233
01:47:57,479 --> 01:48:01,079
working on gold leaf. These smiths would commonly used tanuki

2234
01:48:01,119 --> 01:48:05,159
pelts as a cushion for hammering out gold balls kin

2235
01:48:05,439 --> 01:48:07,520
no tama in Japanese.

2236
01:48:07,079 --> 01:48:11,800
Speaker 4: Mike least before, I don't have erotic treat This is

2237
01:48:11,800 --> 01:48:15,239
a different type of eroticism, though, as a result between

2238
01:48:15,279 --> 01:48:18,600
the inherent malleability of gold, the smith's skill, and the

2239
01:48:18,680 --> 01:48:21,720
durability of tanuki pelts, it was said that the Kanazawa

2240
01:48:21,720 --> 01:48:24,720
smiths could turn even a small portion of gold into.

2241
01:48:24,439 --> 01:48:27,359
Speaker 1: A sheet they'd spread into an area eight tatami mats

2242
01:48:27,640 --> 01:48:31,319
add in how kintama is slang for terms of testicles

2243
01:48:31,319 --> 01:48:34,640
in Japanese. These sheets of gold leaf became heavily associated

2244
01:48:34,920 --> 01:48:38,079
in turn with tanuki, their size transferring to the conception

2245
01:48:38,159 --> 01:48:41,479
of tanuki balls. In turn, as an added result, tanuki

2246
01:48:41,520 --> 01:48:44,880
became associated with wealth, then good fortune, further entrenching the

2247
01:48:44,920 --> 01:48:47,960
connection to the idea of to the idea of tanuki

2248
01:48:48,000 --> 01:48:51,640
having giant balls of its own independent a bit of folklore.

2249
01:48:51,920 --> 01:48:53,920
As far as the statues you see across Japan, it

2250
01:48:53,960 --> 01:48:57,399
turns out their popularity is much more recent phenomenon, coming

2251
01:48:57,439 --> 01:49:00,880
into vogue during the post war period thanks to ceramics

2252
01:49:00,960 --> 01:49:05,520
craftsman Tetsuo Fujiwara, who crafted a series of tanuki statues

2253
01:49:05,520 --> 01:49:10,640
to welcome then Emperor Hirohita to Fujiwara's town of Koga

2254
01:49:10,800 --> 01:49:14,039
in nineteen fifty one. Uh sorry, email, I forgot to

2255
01:49:14,039 --> 01:49:17,479
write in your name, but thank you for telling us

2256
01:49:17,479 --> 01:49:18,560
about balls.

2257
01:49:19,039 --> 01:49:21,960
Speaker 3: It sounds a lot like how things get like started

2258
01:49:21,960 --> 01:49:24,520
at giant bomb dot com, where it's like just a

2259
01:49:24,520 --> 01:49:27,000
bunch of guys doing like that sounds like balls, and

2260
01:49:27,039 --> 01:49:28,760
then suddenly that's the whole thing there.

2261
01:49:29,800 --> 01:49:34,479
Speaker 2: You guys ever see pom Poko? Yeah, yeah, yeah, balls. Yeah.

2262
01:49:34,479 --> 01:49:36,760
It's funny because it's like it's did GHIBBLI just making

2263
01:49:36,800 --> 01:49:39,640
another one there, very good animated movies, but like a

2264
01:49:39,640 --> 01:49:42,960
central theme here is that these raccoons have balls that

2265
01:49:43,039 --> 01:49:47,640
get very big. Yep, oh you like stand on them right, Yeah,

2266
01:49:47,680 --> 01:49:49,439
they could do lots of things with them. They turn

2267
01:49:49,520 --> 01:49:52,000
them into parachutes quite a bit so they can fly.

2268
01:49:52,439 --> 01:49:53,439
Speaker 1: Do you have dreams of this?

2269
01:49:55,199 --> 01:49:57,520
Speaker 3: No, now that would be erotic?

2270
01:49:58,279 --> 01:50:01,319
Speaker 2: All right, right, no, it's not a clear.

2271
01:50:03,560 --> 01:50:09,119
Speaker 1: Okay, okay. Next to email comes from Stephen K. C. Bombers.

2272
01:50:09,239 --> 01:50:11,640
I'm upgrading my computer for the first time in eight years,

2273
01:50:11,680 --> 01:50:14,600
ten seventy to a forty seventy. Two questions One, do

2274
01:50:14,640 --> 01:50:17,279
you have a game that you all that always gets

2275
01:50:17,279 --> 01:50:20,159
installed on a new PC? Two? You have a go

2276
01:50:20,239 --> 01:50:22,079
to game you like to replay when you upgrade your

2277
01:50:22,119 --> 01:50:26,199
PC to unofficially benchmark the improvements? Thanks Stephen Casey.

2278
01:50:26,880 --> 01:50:31,039
Speaker 5: We're past the Crisis era, right, Yeah, yeah, it's.

2279
01:50:30,920 --> 01:50:33,600
Speaker 3: Actually still pretty fun to play Crisis on a new PC.

2280
01:50:33,840 --> 01:50:37,359
But yeah, it's we're definitely past that. I don't know,

2281
01:50:37,399 --> 01:50:40,039
because it's like it's stop being as fun, right because

2282
01:50:40,159 --> 01:50:42,800
there's a certain point games look pretty good on them

2283
01:50:42,800 --> 01:50:44,800
just about they still look pretty good on a ten seventy,

2284
01:50:45,000 --> 01:50:45,760
like that's the thing.

2285
01:50:45,880 --> 01:50:47,279
Speaker 5: So well, yeah, and it's like now you can just

2286
01:50:47,319 --> 01:50:49,079
bump it down to like ten eighty and still like

2287
01:50:49,159 --> 01:50:51,560
crank everything to ultra and it's like, yeah, that looks incredible,

2288
01:50:51,560 --> 01:50:52,560
you know exactly.

2289
01:50:52,640 --> 01:50:56,359
Speaker 3: Yeah, So it's like yeah, I guess so, Like it

2290
01:50:56,359 --> 01:50:58,000
does come down to, like when new games come out

2291
01:50:58,000 --> 01:50:59,800
that really push things, it's like, okay, that's nice to

2292
01:50:59,800 --> 01:51:02,239
have the new hardware. It's not as fun as the

2293
01:51:02,279 --> 01:51:03,760
Crisis era, unfortunately.

2294
01:51:04,600 --> 01:51:06,600
Speaker 5: I always try to make sure I have like you know,

2295
01:51:06,880 --> 01:51:10,680
Red Alert, like especially with the remaster now, but all

2296
01:51:10,720 --> 01:51:12,760
the old Man of Conquerors are on Steam so that's

2297
01:51:12,760 --> 01:51:15,079
when it doesn't push the polygons. But it always has

2298
01:51:15,119 --> 01:51:16,199
to be installed.

2299
01:51:15,800 --> 01:51:21,640
Speaker 1: You know Minecraft for both questions, they just get a

2300
01:51:21,680 --> 01:51:23,319
good texture pack. Look at that thing.

2301
01:51:23,279 --> 01:51:26,720
Speaker 3: Seeing Yeah, man, I'm want to do some more Minecraft

2302
01:51:26,720 --> 01:51:28,000
with the art exalating.

2303
01:51:28,079 --> 01:51:28,279
Speaker 1: Oh.

2304
01:51:28,359 --> 01:51:30,880
Speaker 2: I have heard people say like cyberpunk kind of like

2305
01:51:30,920 --> 01:51:32,600
the New Crisis.

2306
01:51:32,199 --> 01:51:35,000
Speaker 3: And a lot of it also runs on anything to

2307
01:51:35,079 --> 01:51:37,079
it runs on Steam Deck pretty well, so it's just

2308
01:51:37,199 --> 01:51:37,920
it's not the same.

2309
01:51:38,039 --> 01:51:38,479
Speaker 2: It's funny.

2310
01:51:38,479 --> 01:51:39,600
Speaker 5: I kind of do the same thing I do with

2311
01:51:39,640 --> 01:51:41,560
all these Chinese handhelds is like, all right, let's get

2312
01:51:41,560 --> 01:51:42,760
all these ans ROMs in here.

2313
01:51:43,239 --> 01:51:45,880
Speaker 3: Yeah, that's honestly is like RetroArch is like the first

2314
01:51:45,920 --> 01:51:50,600
thing I put off. Ye ye are a couple of

2315
01:51:50,640 --> 01:51:56,439
more real quick I said the word RetroArch, and subconsciously

2316
01:51:56,720 --> 01:52:04,399
I clicked and opened it right, it's my system.

2317
01:52:04,439 --> 01:52:04,600
Speaker 2: Bar.

2318
01:52:06,439 --> 01:52:07,359
Speaker 3: I'm looking at that.

2319
01:52:08,359 --> 01:52:08,560
Speaker 1: Boy.

2320
01:52:08,640 --> 01:52:10,920
Speaker 2: Do you do the blue background the PlayStation three style?

2321
01:52:11,000 --> 01:52:15,560
Speaker 3: One? Oh? No, I should though, cross media bar, cross

2322
01:52:15,600 --> 01:52:16,800
media bar a good ui.

2323
01:52:19,680 --> 01:52:25,920
Speaker 1: Uh. This next email comes from Phil from Anaheim. Hey, Jan,

2324
01:52:26,319 --> 01:52:29,079
I've had some young coworker's birthday party waiting for people

2325
01:52:29,079 --> 01:52:31,640
to arrive, and it's already past the dinner reservation time.

2326
01:52:31,800 --> 01:52:34,439
So I'm writing you per your request instead of standing around.

2327
01:52:34,920 --> 01:52:37,479
It's your favorite milk tea, Phil from Anaheim, sent from

2328
01:52:37,479 --> 01:52:38,039
my iPhone.

2329
01:52:39,359 --> 01:52:42,239
Speaker 3: It's uh shay a milk t I don't know anything

2330
01:52:42,239 --> 01:52:44,159
about TI as evidence by the time I put a.

2331
01:52:47,439 --> 01:52:49,880
Speaker 1: No, it doesn't fit into the milk tea category, but

2332
01:52:49,960 --> 01:52:51,399
like the greater genus of it.

2333
01:52:51,479 --> 01:52:53,520
Speaker 2: Sure, Yeah, I don't want milk in my tea.

2334
01:52:54,119 --> 01:52:59,239
Speaker 3: Yeah, I'm me too, all right, Dan, your question not

2335
01:52:59,279 --> 01:53:01,720
a big time. I don't want milk on my table

2336
01:53:01,720 --> 01:53:01,960
at all.

2337
01:53:02,319 --> 01:53:04,600
Speaker 1: Get away, sorry, Sean, Sorry Sean.

2338
01:53:04,399 --> 01:53:06,920
Speaker 3: Yeah, get Sean and Wisconsin away from me.

2339
01:53:07,000 --> 01:53:09,680
Speaker 1: I need you guys to respect Shawn's culture.

2340
01:53:09,720 --> 01:53:10,039
Speaker 3: Please.

2341
01:53:10,439 --> 01:53:16,439
Speaker 2: No, no, I'm not going to bring that up.

2342
01:53:18,039 --> 01:53:23,560
Speaker 1: Yeah yeah, okay. Christ and Suffolk England writes in Hello

2343
01:53:23,640 --> 01:53:26,640
bomb Cast, what will Mario's new gimmick be in the

2344
01:53:26,680 --> 01:53:33,880
next Big three d adventure Mario. Okay, Sean, I think

2345
01:53:33,920 --> 01:53:36,880
everyone expects it will be an open world of sorts,

2346
01:53:36,960 --> 01:53:38,840
But is that enough of a change for a series

2347
01:53:39,119 --> 01:53:42,000
where every new game is based on shaking up the

2348
01:53:42,039 --> 01:53:46,520
feeling of traversial traversal? My theory riteable donkey.

2349
01:53:46,319 --> 01:53:48,439
Speaker 2: Con no no.

2350
01:53:49,920 --> 01:53:53,000
Speaker 1: Ps. My four year old son has been curious about

2351
01:53:53,039 --> 01:53:56,039
Mario games after playing the wonderful Assist mode in Mario

2352
01:53:56,079 --> 01:53:59,319
cart eight Deluxe, So Dan in particular will be pleased

2353
01:53:59,359 --> 01:54:01,439
to hear I load up Super Mario Sunshine as his

2354
01:54:01,479 --> 01:54:04,680
first proper Mario jump game. Yes, keep up the good work,

2355
01:54:04,800 --> 01:54:06,000
Christ from Suffolk, England.

2356
01:54:06,159 --> 01:54:08,479
Speaker 5: It's gonna it's gonna ruin him because you're giving him

2357
01:54:08,520 --> 01:54:10,720
a jet pack to start with. You know, it's gonna

2358
01:54:10,720 --> 01:54:12,600
be like he's jet packed list the entire rest of

2359
01:54:12,640 --> 01:54:13,159
the series.

2360
01:54:13,960 --> 01:54:17,600
Speaker 1: What if what if Mario rips off Astrobot.

2361
01:54:16,760 --> 01:54:17,960
Speaker 2: Oh and he gets feet lasers.

2362
01:54:18,399 --> 01:54:21,319
Speaker 1: He gets feet lasers. He finds like others Marios.

2363
01:54:21,520 --> 01:54:23,800
Speaker 5: Now, if they're gonna do that gimmick, they just give

2364
01:54:23,840 --> 01:54:26,720
him Flood again. It'd be insulting to flood if Yeah,

2365
01:54:26,960 --> 01:54:27,760
they should.

2366
01:54:27,439 --> 01:54:30,600
Speaker 3: Do a mouse level though, where he can shrink down Jesus.

2367
01:54:30,239 --> 01:54:32,920
Speaker 5: That I mean that world, the big small world and

2368
01:54:33,039 --> 01:54:34,119
three and sixty five.

2369
01:54:34,800 --> 01:54:38,119
Speaker 3: Could he just like change? No, yeah, exactly, That's what

2370
01:54:38,119 --> 01:54:40,880
I'm talking about. Honestly, Astro should have a new level

2371
01:54:40,880 --> 01:54:43,000
with that too. There should have been like five levels based.

2372
01:54:42,800 --> 01:54:43,680
Speaker 2: On that crazy world.

2373
01:54:43,720 --> 01:54:47,479
Speaker 3: Yeah, yep, yeah, I don't know. How do you guys

2374
01:54:47,479 --> 01:54:49,600
feel about Super Mario Brothers Wonder these days? Because I

2375
01:54:49,640 --> 01:54:50,560
really still love it.

2376
01:54:50,640 --> 01:54:52,520
Speaker 5: I like it a lot, but you know, it's kind

2377
01:54:52,520 --> 01:54:53,800
of how I felt going in. It's like this will

2378
01:54:53,840 --> 01:54:56,960
be a fun little side thing, but it's not the

2379
01:54:57,000 --> 01:54:58,600
next Nameline.

2380
01:54:59,199 --> 01:55:00,159
Speaker 3: How did you what?

2381
01:55:00,199 --> 01:55:02,399
Speaker 2: That is nothing to do with the question, Yeah, why

2382
01:55:02,439 --> 01:55:04,399
are we talking about We're talking about.

2383
01:55:04,119 --> 01:55:05,560
Speaker 1: You, son of a what?

2384
01:55:05,880 --> 01:55:09,399
Speaker 2: Whoa what? I wasn't like?

2385
01:55:09,560 --> 01:55:11,239
Speaker 3: Now, how do you feel about whether where it fits

2386
01:55:11,239 --> 01:55:13,079
into the Mario no that I was?

2387
01:55:13,479 --> 01:55:15,479
Speaker 5: That's how I feel I think about Wonder, That's how

2388
01:55:15,479 --> 01:55:16,319
I feel about it.

2389
01:55:17,600 --> 01:55:21,119
Speaker 2: That's how you just think about its mainline.

2390
01:55:21,279 --> 01:55:24,319
Speaker 5: Maybe it's a good side it's a good side thing.

2391
01:55:25,319 --> 01:55:29,399
Speaker 3: Oh my god god. Yeah, move on, because I was

2392
01:55:29,439 --> 01:55:31,159
gonna try to have a real conversation with my real

2393
01:55:31,239 --> 01:55:34,039
human friends and Dan Reichert's here. I forgot about that.

2394
01:55:35,800 --> 01:55:38,439
Speaker 2: I stand by what I said. Yeah, it's stupid.

2395
01:55:38,640 --> 01:55:43,800
Speaker 3: Okay, look, go play Stacked in this podcast.

2396
01:55:44,399 --> 01:55:45,000
Speaker 2: Check my review.

2397
01:55:46,560 --> 01:55:48,640
Speaker 3: It's it is still mostly wrapped by the way.

2398
01:55:48,760 --> 01:55:52,359
Speaker 1: It's uh there we go stacked Stacked till Bilotro could

2399
01:55:52,399 --> 01:55:57,560
run all right. Final email of the show. This comes

2400
01:55:57,600 --> 01:56:01,520
from uh rick No, not Ricky from New Mexico. Nikki

2401
01:56:01,560 --> 01:56:05,520
from Los Angeles, Hi, first time, long time. A couple

2402
01:56:05,560 --> 01:56:08,079
of weeks ago on the BombCast, I asked Dan Reikert

2403
01:56:08,079 --> 01:56:12,600
for food recommendations in the city of Kansas City. He

2404
01:56:12,680 --> 01:56:16,600
told me to go get Casey Joe's from Country County

2405
01:56:16,840 --> 01:56:20,720
County Road ice House. I went there and I got

2406
01:56:20,720 --> 01:56:23,319
the Burnt Ends. It was really good. It was tasty.

2407
01:56:23,600 --> 01:56:26,000
I had a good time eating. I also got an

2408
01:56:26,159 --> 01:56:28,680
ic cocktail. Nicky from Los Angeles.

2409
01:56:28,880 --> 01:56:29,880
Speaker 2: Hell, yeah, that's the thing.

2410
01:56:30,159 --> 01:56:33,720
Speaker 5: Everyone thinks, understandably that my food opinions are to.

2411
01:56:33,680 --> 01:56:34,640
Speaker 2: Be cast aside.

2412
01:56:34,720 --> 01:56:37,520
Speaker 5: I get it based on many things I've said, But

2413
01:56:38,159 --> 01:56:40,119
I'm from Kansas City. I know the barbecue.

2414
01:56:40,399 --> 01:56:40,720
Speaker 2: Nick you.

2415
01:56:41,119 --> 01:56:44,560
Speaker 5: I'm glad you enjoyed the Burnt Ends. They're incredible. They're

2416
01:56:44,600 --> 01:56:48,399
also really good souvied I got a new suvieed machine

2417
01:56:48,520 --> 01:56:51,439
and they sent him to you and a vacuum sealed thanks,

2418
01:56:51,479 --> 01:56:52,760
So you just PLoP it in there for a little bit.

2419
01:56:52,840 --> 01:56:56,359
Speaker 3: Pop, PLoP them in the Suvi sixty for a couple hours.

2420
01:56:56,399 --> 01:57:01,000
Oh my god, I should get Sam that's h Christmas Vi.

2421
01:57:02,640 --> 01:57:07,039
Speaker 2: That'd be fine everything what's google is about that?

2422
01:57:07,399 --> 01:57:09,279
Speaker 1: But then you're gonna get a vacuum steeler.

2423
01:57:09,039 --> 01:57:13,239
Speaker 2: Though, sure you do. You do need one of those. Also, look,

2424
01:57:13,279 --> 01:57:15,000
I gotta go back to the Mario Wonder thing is

2425
01:57:15,119 --> 01:57:17,720
that's like, oh, Dann's getting them all so riled up.

2426
01:57:17,960 --> 01:57:21,439
To be clear, that's not a bit. Dan one hundred

2427
01:57:21,520 --> 01:57:23,239
percent believes that super Mario Wonder.

2428
01:57:23,479 --> 01:57:25,479
Speaker 3: He's not a he's not working us.

2429
01:57:26,399 --> 01:57:29,239
Speaker 5: I believe it's a very good opinion. It's not an adult.

2430
01:57:29,359 --> 01:57:33,479
Speaker 2: It's not because like in his mind, like these games

2431
01:57:33,479 --> 01:57:37,399
have to like keep getting progressively bigger something to him.

2432
01:57:37,439 --> 01:57:39,319
So so they did that three D game goes back

2433
01:57:39,359 --> 01:57:40,960
to a two D game that can't count the three

2434
01:57:41,039 --> 01:57:41,520
D World.

2435
01:57:42,039 --> 01:57:44,039
Speaker 5: Three D World is one of the best Mario games,

2436
01:57:44,119 --> 01:57:47,079
and it's a side. One side is not a national That.

2437
01:57:47,239 --> 01:57:50,119
Speaker 2: Is the stupidest one that is by far because that

2438
01:57:50,159 --> 01:57:54,760
doesn't even make sense with your own logic. Really, that

2439
01:57:54,840 --> 01:57:58,119
one is just wild. Want would put you in the deck?

2440
01:57:58,199 --> 01:58:01,680
Speaker 3: Yeah he would, he would stop on it. Actually not

2441
01:58:01,720 --> 01:58:05,199
an erotic way either, it would. His logic for that

2442
01:58:05,239 --> 01:58:08,119
one is it is a follow up to three D

2443
01:58:08,640 --> 01:58:10,520
part of the three D which is a handheld game,

2444
01:58:10,880 --> 01:58:13,279
and so it's like that can't count in his mind.

2445
01:58:13,279 --> 01:58:15,279
Speaker 5: But it's a different structure. It's not the big like

2446
01:58:15,399 --> 01:58:17,000
open the hub stuff.

2447
01:58:17,119 --> 01:58:20,720
Speaker 2: Yes, part ends are Yeah, they're pretty good, Jeff. Did

2448
01:58:20,760 --> 01:58:21,560
you order mine yet?

2449
01:58:21,720 --> 01:58:25,279
Speaker 3: Yes, they are on the way there did my season season,

2450
01:58:25,720 --> 01:58:28,800
but fr seasoning the Fri season is the thing you

2451
01:58:28,840 --> 01:58:30,439
said to get. I had to like do a certain

2452
01:58:30,479 --> 01:58:33,680
amount anyhow, because at certain levels before you can order

2453
01:58:33,760 --> 01:58:35,239
delivery or free delivery or something like that.

2454
01:58:35,520 --> 01:58:37,920
Speaker 2: So I threw at they get some sauce bottles and

2455
01:58:37,920 --> 01:58:38,640
stuff the sauces.

2456
01:58:39,680 --> 01:58:42,319
Speaker 3: Yeah, yeah, yep, I and then I'm basically do the

2457
01:58:42,359 --> 01:58:45,039
exact same order for myself. And that's gonna be Christmas dinner.

2458
01:58:45,119 --> 01:58:49,199
Speaker 2: Oh yes, last night.

2459
01:58:49,479 --> 01:58:52,920
Speaker 3: I need to get on the casey Joe's damn, just

2460
01:58:52,920 --> 01:58:54,279
just win a bet against me and I have to

2461
01:58:54,279 --> 01:58:54,840
buy it for you.

2462
01:58:55,000 --> 01:58:57,520
Speaker 5: That is a good bet. Winning thing, like a fun thing.

2463
01:58:57,560 --> 01:58:59,640
You wouldn't necessarily splire jump for yourself all the time.

2464
01:58:59,720 --> 01:59:01,199
But yeah, that's a good one.

2465
01:59:01,520 --> 01:59:03,800
Speaker 1: What if we just do that for team dinner? We

2466
01:59:03,960 --> 01:59:08,760
just get that delivered to lay That would be great

2467
01:59:08,800 --> 01:59:14,640
Nicky's house. Sorry, Nick, I'm volunteering your house. Yeah, uh, folks,

2468
01:59:14,720 --> 01:59:18,439
that does it. For emails, BombCast a giant bomb dot

2469
01:59:18,479 --> 01:59:22,239
com is the email address speaking about Nikki speaking about

2470
01:59:22,239 --> 01:59:24,760
the last email or happy related birthday to our own

2471
01:59:24,840 --> 01:59:29,319
Nicki Grayson, Happy birthday, birthday. Everyone guess how old Nikki

2472
01:59:29,359 --> 01:59:30,279
turned forty?

2473
01:59:30,840 --> 01:59:34,960
Speaker 2: I know, I saw their their their skied about it. Okay,

2474
01:59:35,600 --> 01:59:37,000
I can't answer. That'd be cheating.

2475
01:59:37,199 --> 01:59:39,119
Speaker 1: Okay, all right, well everyone at home, go go right

2476
01:59:39,199 --> 01:59:40,159
twenty nine.

2477
01:59:40,159 --> 01:59:41,279
Speaker 3: Okay, come on, Mike.

2478
01:59:41,279 --> 01:59:43,520
Speaker 1: He was supposed to be an interactive thing where we

2479
01:59:43,560 --> 01:59:45,760
asked people to comment and we boost engagement.

2480
01:59:46,079 --> 01:59:49,199
Speaker 2: Come on, they said it in chat too. It's fine

2481
01:59:49,760 --> 01:59:53,960
worked on this podcast on the podcast talking about bring

2482
01:59:54,119 --> 01:59:57,520
energy because everybody else is quiet, quitting or loud quick.

2483
01:59:58,279 --> 02:00:01,279
They don't have my bad blood hitting their bad points

2484
02:00:01,319 --> 02:00:03,640
and getting them all worked up. I'm sorry. If you

2485
02:00:03,680 --> 02:00:06,359
want me to be the bad boy of games media,

2486
02:00:06,439 --> 02:00:07,199
well here.

2487
02:00:07,239 --> 02:00:13,520
Speaker 1: I am smoker right now, have a neurotic dream right now?

2488
02:00:13,560 --> 02:00:16,640
Speaker 2: Yeh never that though, I don't know how that.

2489
02:00:17,000 --> 02:00:20,560
Speaker 3: Used the game Brio engine, like like fucking oblivion.

2490
02:00:21,560 --> 02:00:22,039
Speaker 2: Quite a bit.

2491
02:00:26,399 --> 02:00:28,279
Speaker 1: God, I want to be Halo with chips that.

2492
02:00:30,600 --> 02:00:32,760
Speaker 2: How many times did they tell you it was Halo

2493
02:00:32,840 --> 02:00:35,560
with chips? The press release was really just like, Yeah,

2494
02:00:35,600 --> 02:00:36,600
this is the next big thing.

2495
02:00:37,520 --> 02:00:39,279
Speaker 1: What do we got going on for the rest of

2496
02:00:39,319 --> 02:00:42,239
the week. It's the week before the Game Awards, folks,

2497
02:00:42,520 --> 02:00:47,399
so uh, most meetings, So meetings plenty. Uh, if you

2498
02:00:47,479 --> 02:00:51,880
haven't heard by now, we somehow have been entrusted to

2499
02:00:51,960 --> 02:00:56,199
do the pre countdown Game of Awards stream before the

2500
02:00:56,359 --> 02:00:59,760
proper Game Awards. So these two hooligans will be talking

2501
02:00:59,800 --> 02:01:03,640
to people on the streets. Uh. I'll be running around

2502
02:01:03,720 --> 02:01:06,119
with with stuff and I have be in my ear.

2503
02:01:06,199 --> 02:01:08,920
I have bes and Darrears. Tam Lucy will be handling

2504
02:01:08,960 --> 02:01:11,680
the main stage along with Emma. That's why that's why

2505
02:01:11,720 --> 02:01:16,600
Backlar has been been of his His brow has been

2506
02:01:16,640 --> 02:01:17,960
so furrowed because he's in.

2507
02:01:18,079 --> 02:01:20,439
Speaker 2: So many meetings.

2508
02:01:20,640 --> 02:01:24,800
Speaker 1: Yeah. Also GB at night next week we're doing one night.

2509
02:01:25,079 --> 02:01:28,520
We're bringing the couch back. Uh, look forward to fun

2510
02:01:28,600 --> 02:01:33,079
segments shouts out to Wendy. Everyone throws some dubs in

2511
02:01:33,439 --> 02:01:36,560
the chat for Wendy. She'll never see this, but hey,

2512
02:01:36,920 --> 02:01:40,119
just do it for me. This week, Wendy, we got

2513
02:01:40,119 --> 02:01:41,840
a we were doing blake club.

2514
02:01:42,760 --> 02:01:45,840
Speaker 2: Oh check, Lucy, I would love to, Okay, what was

2515
02:01:45,920 --> 02:01:48,039
up with? What was up with last Monday? When all

2516
02:01:48,039 --> 02:01:49,800
of a sudden, You're like, guys are doing blake club

2517
02:01:49,840 --> 02:01:52,720
in five minutes, making sure you're good? And I was like, what, No,

2518
02:01:52,840 --> 02:01:53,880
I'm not good for that.

2519
02:01:53,960 --> 02:01:56,560
Speaker 5: Because I live and die by the calendar, and so

2520
02:01:56,640 --> 02:01:58,000
I just wake up every day and like what am

2521
02:01:58,000 --> 02:01:59,640
I doing today? And I look at the calendar and

2522
02:01:59,680 --> 02:02:01,279
I will come on Monday. And I had a blake

2523
02:02:01,319 --> 02:02:02,479
club thing there. I was like, oh, I guess we're

2524
02:02:02,479 --> 02:02:02,760
doing that.

2525
02:02:03,560 --> 02:02:04,920
Speaker 2: Who put that on the calendar?

2526
02:02:05,720 --> 02:02:06,159
Speaker 3: I don't know.

2527
02:02:06,680 --> 02:02:08,680
Speaker 2: I figured that's what I was doing.

2528
02:02:12,039 --> 02:02:14,479
Speaker 1: I was so confused, like what, no, what I can't

2529
02:02:14,520 --> 02:02:17,640
do blake club? Like the site page was already live,

2530
02:02:18,039 --> 02:02:19,319
like Lucy's getting suited.

2531
02:02:20,119 --> 02:02:20,560
Speaker 2: I don't know.

2532
02:02:20,920 --> 02:02:22,600
Speaker 5: I was like, I just wanted the calendar and do

2533
02:02:22,640 --> 02:02:23,199
what it tells me.

2534
02:02:26,039 --> 02:02:29,319
Speaker 1: Probably a voicemail dump truck grub game mess yes.

2535
02:02:29,760 --> 02:02:31,560
Speaker 3: Yep, YEP, game mess for the rest of this week.

2536
02:02:32,159 --> 02:02:35,680
Speaker 1: Maybe we'll do Marvel Rivals for upf.

2537
02:02:35,279 --> 02:02:36,760
Speaker 3: Oh sure I do that?

2538
02:02:37,239 --> 02:02:41,600
Speaker 5: Yeah, I really there is an ultimatum. Chat's reminding me here.

2539
02:02:42,039 --> 02:02:46,359
Alex Navarro, the god of Blake Club, did give an

2540
02:02:46,439 --> 02:02:50,560
ultimatum that if I don't start my Blake Club game

2541
02:02:50,720 --> 02:02:54,960
by the second Tuesday in January, I'm getting a third

2542
02:02:55,000 --> 02:02:56,640
game attached to my things.

2543
02:02:56,640 --> 02:03:00,560
Speaker 2: So we got to get Lucy suited up. Say that

2544
02:03:00,600 --> 02:03:01,720
sounds like a you problem.

2545
02:03:02,039 --> 02:03:02,600
Speaker 3: I don't really care.

2546
02:03:02,760 --> 02:03:05,520
Speaker 2: Okay.

2547
02:03:05,760 --> 02:03:07,279
Speaker 5: I told him it's kind of out of my control,

2548
02:03:07,319 --> 02:03:08,920
but he didn't seem to care.

2549
02:03:08,920 --> 02:03:10,319
Speaker 2: In whom I'd argue with God again?

2550
02:03:10,600 --> 02:03:10,960
Speaker 3: Problem?

2551
02:03:11,119 --> 02:03:11,880
Speaker 2: Yeah?

2552
02:03:11,960 --> 02:03:15,399
Speaker 1: Yeah. Also, we we got stuff planned for a Game

2553
02:03:15,439 --> 02:03:17,000
of the Year, folks, Do not worry.

2554
02:03:17,159 --> 02:03:17,960
Speaker 3: Do not worry.

2555
02:03:18,279 --> 02:03:21,039
Speaker 1: I know, no big stage show, but we will be

2556
02:03:21,159 --> 02:03:25,399
having fun with that. What we learned today, I didn't

2557
02:03:25,439 --> 02:03:29,000
learn squad. I didn't retain any information today because I

2558
02:03:29,079 --> 02:03:30,399
forgot how to podcast.

2559
02:03:30,520 --> 02:03:30,880
Speaker 3: Folks.

2560
02:03:31,079 --> 02:03:31,840
Speaker 1: Did I hit record?

2561
02:03:31,880 --> 02:03:32,600
Speaker 3: I did hit record?

2562
02:03:32,920 --> 02:03:36,920
Speaker 1: But that about does it for the Giant Bomb cast

2563
02:03:37,199 --> 02:03:43,600
this week? Oh gosh, should we pre record next week's

2564
02:03:43,640 --> 02:03:45,239
podcast because we'll be traveling.

2565
02:03:44,920 --> 02:03:45,680
Speaker 2: And we're gonna be going.

2566
02:03:46,079 --> 02:03:48,720
Speaker 3: Yeah, should we just do a traveling Tuesday. Right, So

2567
02:03:48,720 --> 02:03:49,960
I guess we just recorded Monday.

2568
02:03:50,039 --> 02:03:52,239
Speaker 2: Do a Monday Jimmy Jam, I just do it Monday again?

2569
02:03:52,319 --> 02:03:55,920
Speaker 1: Yeah, yeah, all right, all right, okay, okay, God, next week,

2570
02:03:56,359 --> 02:03:58,520
This week is going to be so busy. Next week

2571
02:03:58,600 --> 02:04:00,520
is going to be the rest of the year. The

2572
02:04:00,560 --> 02:04:03,039
rest of the year is going to be so after

2573
02:04:03,159 --> 02:04:04,960
next week, I feel like it's gonna slowly.

2574
02:04:05,159 --> 02:04:06,760
Speaker 3: Yeah, if we get on the other side of our

2575
02:04:07,000 --> 02:04:10,159
our work in LA, we can maybe have a breather.

2576
02:04:10,920 --> 02:04:13,000
Speaker 1: Or we do a Tuesday mini from my hotel room.

2577
02:04:13,520 --> 02:04:14,520
Speaker 2: Those those are fun.

2578
02:04:14,720 --> 02:04:17,199
Speaker 1: Those are always fun. Yeah, specifically has to be my

2579
02:04:17,239 --> 02:04:20,720
hotel room for one reason. But we watched movies in

2580
02:04:20,760 --> 02:04:22,840
either back of or Mike's hotel room.

2581
02:04:23,000 --> 02:04:24,880
Speaker 5: That's right, that's right. What are we gonna make Mike

2582
02:04:24,920 --> 02:04:25,760
watch this time?

2583
02:04:26,039 --> 02:04:28,000
Speaker 2: God, I'll make a COVID again this time I give

2584
02:04:28,039 --> 02:04:28,439
it to all of you.

2585
02:04:28,560 --> 02:04:31,560
Speaker 5: But there was something we made and face off, there

2586
02:04:31,640 --> 02:04:34,439
was something that he hasn't seen. Oh, noobs, he hasn't seen.

2587
02:04:35,079 --> 02:04:39,279
Speaker 3: No, he hasn't seen. He has to see nibs in

2588
02:04:39,319 --> 02:04:41,560
the nowshole, which is the only way to really watch it.

2589
02:04:42,199 --> 02:04:43,399
I'm the authority on that.

2590
02:04:44,159 --> 02:04:45,920
Speaker 2: It was at the pickle draft for something that was

2591
02:04:45,960 --> 02:04:48,680
showing a nowshule, and I just had to like message Dannim, like, Dan,

2592
02:04:48,760 --> 02:04:50,600
I want you to know the New Soul was such

2593
02:04:50,640 --> 02:04:53,840
a good idea. I'm very very impressed.

2594
02:04:53,439 --> 02:04:55,960
Speaker 3: But I don't have such warm thoughts about it.

2595
02:04:56,720 --> 02:04:57,279
Speaker 2: Not as much.

2596
02:04:57,840 --> 02:05:02,479
Speaker 1: Yeah, uh, folks, that about does it. Will see you

2597
02:05:02,960 --> 02:05:06,600
next week, probably for another episode of the Giant BombCast.

2598
02:05:06,640 --> 02:05:09,479
Speaker 2: He's been dead, he's been Mike, and he's been bad

2599
02:05:09,960 --> 02:05:10,760
and he's been grub.

2600
02:05:10,920 --> 02:05:13,239
Speaker 3: I've been jan you, I've been be.

2601
02:05:15,359 --> 02:05:18,640
Speaker 2: Watch lass than the ten Dogs tonight. You can't plug

2602
02:05:18,680 --> 02:05:22,079
stuff on this show. Christian told me to. Christian said,

2603
02:05:22,079 --> 02:05:23,800
I had to. I don't want Christian man at me.

2604
02:05:24,239 --> 02:05:25,880
Christian told me I walk off a bridge. Would you

2605
02:05:25,880 --> 02:05:29,479
walk off a bridge? Yeah, Christian, walk off a bridge.

2606
02:05:30,239 --> 02:05:31,760
You'd be so satif I did that?

2607
02:05:32,399 --> 02:05:34,199
Speaker 1: Well, what if it was like a small bridge though,

2608
02:05:34,359 --> 02:05:35,760
like you wouldn't be in any danger?

2609
02:05:36,039 --> 02:05:38,399
Speaker 2: Pretty hurts though. I just fell over and broke my

2610
02:05:39,039 --> 02:05:40,960
wrist when I went skating. If there was like a

2611
02:05:41,079 --> 02:05:42,279
height involved.

2612
02:05:41,880 --> 02:05:42,479
Speaker 1: I die.

2613
02:05:42,760 --> 02:05:42,960
Speaker 2: Mike.

2614
02:05:43,039 --> 02:05:45,239
Speaker 1: I didn't want to send this to our little discord,

2615
02:05:45,359 --> 02:05:47,520
but after that five hours playing with the dual sense

2616
02:05:47,560 --> 02:05:50,079
control of my wrist hurt and I did eat a

2617
02:05:50,079 --> 02:05:52,560
banana that morning, so I didn't want to, you know,

2618
02:05:53,079 --> 02:05:56,159
telling you all that's your problem, my baby wrist.

2619
02:05:56,199 --> 02:05:58,920
Speaker 3: Because of the sense feel better.

2620
02:05:59,000 --> 02:06:01,720
Speaker 1: Yeah, we're going Talco with Cha Bania next week.

2621
02:06:02,199 --> 02:06:03,840
Speaker 2: Yeah.

2622
02:06:03,800 --> 02:06:03,840
Speaker 5: I

